From 4df23d19b7be2f274974e3dfe91e716e6296f11c Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 29 Sep 2012 13:59:32 +0000 Subject: Unified folder name-casing git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Items/ItemHandler.h | 83 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 source/Items/ItemHandler.h (limited to 'source/Items/ItemHandler.h') diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h new file mode 100644 index 000000000..67935ecb4 --- /dev/null +++ b/source/Items/ItemHandler.h @@ -0,0 +1,83 @@ + +#pragma once +#include "../Defines.h" + + + + + +// fwd: +class cWorld; +class cPlayer; + + + + + +class cItemHandler +{ +public: + cItemHandler(int a_ItemID); + // Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes + // Called while the player diggs a block using this item + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); + // Called when the player destroys a block using this item. This also calls the drop function for the destroyed block + virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z); + // Called after the player has eaten this item. + virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); + + /// Returns the maximum stack size for a given item + virtual char GetMaxStackSize(void); + + struct FoodInfo + { + FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0) + { + FoodLevel = a_FoodLevel; + Saturation = a_Saturation; + PoisionChance = a_PoisionChance; + } + short FoodLevel; + float Saturation; + char PoisionChance; //0 - 100 + }; + + // Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) + virtual FoodInfo GetFoodInfo(); + + // Lets the player eat a selected item. Returns true if the player ate the item + virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); + + // Places the current block and removes the item from the player inventory + virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); + + // Indicates if this item is a tool + virtual bool IsTool(); + // Indicates if this item is food + virtual bool IsFood(); + //Blocks simply get placed + virtual bool IsPlaceable(); + + // Returns the block type on placement + virtual BLOCKTYPE GetBlockType(); + //Returns the block meta on placement + virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage); + // Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False + virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID); + + static cItemHandler *GetItemHandler(int a_ItemID); + + static void Deinit(); + + +protected: + int m_ItemID; + static cItemHandler *CreateItemHandler(int m_ItemID); + + static cItemHandler *m_ItemHandler[2266]; + static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized +}; + +//Short function +inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); } \ No newline at end of file -- cgit v1.2.3