From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/LinearInterpolation.h | 60 -------------------------------------------- 1 file changed, 60 deletions(-) delete mode 100644 source/LinearInterpolation.h (limited to 'source/LinearInterpolation.h') diff --git a/source/LinearInterpolation.h b/source/LinearInterpolation.h deleted file mode 100644 index 4b798d9bc..000000000 --- a/source/LinearInterpolation.h +++ /dev/null @@ -1,60 +0,0 @@ - -// LinearInterpolation.h - -// Declares methods for linear interpolation over 1D, 2D and 3D arrays - - - - - -#pragma once - - - - - -// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays -// These arrays enforce a max size of the dest array, but the limits are settable here: -const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array -const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array -const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array - - - - - -/// Puts linearly interpolated values from one array into another array. 1D version -void LinearInterpolate1DArray( - float * a_Src, ///< Src array - int a_SrcSizeX, ///< Count of the src array - float * a_Dst, ///< Src array - int a_DstSizeX ///< Count of the dst array -); - - - - - -/// Puts linearly interpolated values from one array into another array. 2D version -void LinearInterpolate2DArray( - float * a_Src, ///< Src array, [x + a_SrcSizeX * y] - int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction - float * a_Dst, ///< Dst array, [x + a_DstSizeX * y] - int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction -); - - - - - -/// Puts linearly interpolated values from one array into another array. 3D version -void LinearInterpolate3DArray( - float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z] - int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction - float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z] - int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction -); - - - - -- cgit v1.2.3