From d2eb58f27780a3c65fedd0d21d152ee8866ebb86 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 22:19:56 +0200 Subject: Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more) --- source/MobFamilyCollecter.h | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 source/MobFamilyCollecter.h (limited to 'source/MobFamilyCollecter.h') diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h new file mode 100644 index 000000000..659d2b687 --- /dev/null +++ b/source/MobFamilyCollecter.h @@ -0,0 +1,40 @@ + +#pragma once + +#include +#include +#include "BlockID.h" +#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + +class cChunk; + + +// This class is used to collect, for each Mob, what is it's family. It was first +// being designed to check the caps of the mobs (no more than ... hostile mob in the world) +// +// as side effects : it also know what is the spawnrate of each family : MG TODO relocate +class cMobFamilyCollecter +{ +protected : + std::map > m_Mobs; + +public : + // collect a mob + void CollectMob(cMonster& a_Monster); + + // return the number of mobs for this family + int getNumberOfCollectedMobs(cMonster::eFamily a_Family); + +public : + typedef const std::set tMobFamilyList; + static tMobFamilyList& m_AllFamilies(); + +public : + typedef const std::map tMobSpawRate; + static tMobSpawRate& m_SpawnRate(); + +protected : + static tMobFamilyList initMobFamilyBeforeCx11(); + static tMobSpawRate initMobSpawnRateBeforeCx11(); +}; + -- cgit v1.2.3