From 37276a4430e26f5b3ab56e07d5f30a194f75982e Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Mon, 1 Jul 2013 10:39:56 +0000 Subject: Rewritten entity-on-fire management ("forever on fire" bugs) Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/Ghast.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/Mobs/Ghast.cpp') diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 1d0e074b8..288d0c28a 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -8,7 +8,7 @@ cGhast::cGhast(void) : - super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death") + super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death", 4, 4) { } @@ -16,7 +16,7 @@ cGhast::cGhast(void) : -void cGhast::GetDrops(cItems & a_Drops, cPawn * a_Killer) +void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR); -- cgit v1.2.3