From 2361a5dc418a42092ed8040e6826b65b38e94fcb Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 20:07:56 +0200 Subject: relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob) --- source/Mobs/IncludeAllMonsters.h | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 source/Mobs/IncludeAllMonsters.h (limited to 'source/Mobs/IncludeAllMonsters.h') diff --git a/source/Mobs/IncludeAllMonsters.h b/source/Mobs/IncludeAllMonsters.h new file mode 100644 index 000000000..d89a6c5b5 --- /dev/null +++ b/source/Mobs/IncludeAllMonsters.h @@ -0,0 +1,23 @@ +#include "Bat.h" +#include "Blaze.h" +#include "Cavespider.h" +#include "Chicken.h" +#include "Cow.h" +#include "Creeper.h" +#include "Enderman.h" +#include "Ghast.h" +#include "Magmacube.h" +#include "Mooshroom.h" +#include "Ocelot.h" +#include "Pig.h" +#include "Sheep.h" +#include "Silverfish.h" +#include "Skeleton.h" +#include "Slime.h" +#include "Spider.h" +#include "Squid.h" +#include "Villager.h" +#include "Witch.h" +#include "Wolf.h" +#include "Zombie.h" +#include "Zombiepigman.h" -- cgit v1.2.3