From 4cebaa99f88e25e039416354cf490fe98642af7e Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Thu, 1 Nov 2012 21:38:20 +0000 Subject: Refactored the world time. Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/Zombie.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/Mobs/Zombie.cpp') diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index b51931904..b0a429f25 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -39,8 +39,9 @@ void cZombie::Tick(float a_Dt) { cMonster::Tick(a_Dt); - //TODO Same as in cSkeleton :D - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight + // TODO Same as in cSkeleton :D + if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) + { SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } -- cgit v1.2.3