From 66f4c9e0c08762fb4668792999c6200e9fd78c89 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Mon, 27 Aug 2012 17:31:16 +0000 Subject: Cut out all packet handling to a separate cProtocol descendant git-svn-id: http://mc-server.googlecode.com/svn/trunk@796 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Protocol.h | 95 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 source/Protocol.h (limited to 'source/Protocol.h') diff --git a/source/Protocol.h b/source/Protocol.h new file mode 100644 index 000000000..4422b45ba --- /dev/null +++ b/source/Protocol.h @@ -0,0 +1,95 @@ + +// Protocol.h + +// Interfaces to the cProtocol class representing the generic interface that a protocol +// parser and serializer must implement + + + + + +#pragma once + +#include "Defines.h" + + + + +class cPlayer; +class cEntity; +class cWindow; +class cInventory; +class cPawn; +class cPickup; +class cMonster; +class cChunkDataSerializer; + + + + + +class cProtocol +{ +public: + cProtocol(cClientHandle * a_Client) : + m_Client(a_Client) + { + } + + /// Called when client sends some data + virtual void DataReceived(const char * a_Data, int a_Size) = 0; + + // Sending stuff to clients: + virtual void SendDisconnect (const AString & a_Reason) = 0; + virtual void SendLogin (const cPlayer & a_Player) = 0; + virtual void SendHandshake (const AString & a_ServerName) = 0; + virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendChat (const AString & a_Message) = 0; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; + virtual void SendWindowClose (char a_WindowID) = 0; + virtual void SendWholeInventory (const cInventory & a_Inventory) = 0; + virtual void SendWholeInventory (const cWindow & a_Window) = 0; + virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; + virtual void SendPlayerPosition (void) = 0; + virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntLook (const cEntity & a_Entity) = 0; + virtual void SendEntHeadLook (const cEntity & a_Entity) = 0; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) = 0; + virtual void SendHealth (void) = 0; + virtual void SendRespawn (void) = 0; + virtual void SendGameMode (eGameMode a_GameMode) = 0; + virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; + virtual void SendPlayerMoveLook (void) = 0; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; + virtual void SendMetadata (const cPawn & a_Entity) = 0; + virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0; + virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; + virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; + virtual void SendSpawnMob (const cMonster & a_Mob) = 0; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; + virtual void SendWeather (eWeather a_Weather) = 0; + virtual void SendTimeUpdate (Int64 a_WorldTime) = 0; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; + virtual void SendKeepAlive (int a_PingID) = 0; + +protected: + cClientHandle * m_Client; + cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once + + /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it + virtual void SendData(const char * a_Data, int a_Size) = 0; +} ; + + + + + -- cgit v1.2.3