From b2138b132cc0f7bf03bdd723725729d76067ff23 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 19:09:51 +0000 Subject: More TNT fixes. Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Protocol/Protocol125.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Protocol/Protocol125.h') diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index b7c5ff424..2e0c04212 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -44,7 +44,7 @@ public: virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override; -- cgit v1.2.3