From 654c34705c1745f2bf5eb6b6266b8cd0df05caea Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 20 Aug 2013 21:13:28 +0200 Subject: Fixed player spawning. Now the player is spawned only after the chunk they're in is sent to the client. Hopefully no more falling-through-terrain-while-loggin-in. --- source/Protocol/Protocol132.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/Protocol/Protocol132.cpp') diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 2e5c305cc..26a1a9fad 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -340,9 +340,6 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Flush(); SendCompass(a_World); - - // Send the initial position (so that confirmation works, FS #245): - SendPlayerMoveLook(); } -- cgit v1.2.3