From f7da7c2536b438db92bc28b88c4139d9af15e44f Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 13 Oct 2012 09:53:28 +0000 Subject: Preparation for multiple fluid simulators. Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Simulator/ClassicFluidSimulator.h | 58 ++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 source/Simulator/ClassicFluidSimulator.h (limited to 'source/Simulator/ClassicFluidSimulator.h') diff --git a/source/Simulator/ClassicFluidSimulator.h b/source/Simulator/ClassicFluidSimulator.h new file mode 100644 index 000000000..ebccda487 --- /dev/null +++ b/source/Simulator/ClassicFluidSimulator.h @@ -0,0 +1,58 @@ + +// ClassicFluidSimulator.h + +// Interfaces to the cClassicFluidSimulator class representing the original MCServer's fluid simulator + + + + + +#pragma once + +#include "FluidSimulator.h" + + + + + +class cClassicFluidSimulator : + public cFluidSimulator +{ +public: + cClassicFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_MaxHeight, NIBBLETYPE a_Falloff); + ~cClassicFluidSimulator(); + + // cSimulator overrides: + virtual void Simulate(float a_Dt) override; + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; + + // cFluidSimulator overrides: + virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) override; + + bool CanWashAway (BLOCKTYPE a_BlockType); + bool IsSolidBlock(BLOCKTYPE a_BlockType); + bool IsPassableForFluid(BLOCKTYPE a_BlockType); + +protected: + NIBBLETYPE GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Applies special rules such as generation of water between sources, returns false if it is necessary to apply general rules + bool UniqueSituation(Vector3i a_Pos); + + void ApplyUniqueToNearest(Vector3i a_Pos); + + float m_Timer; + + // fwd: ClassicFluidSimulator.cpp + class FluidData; + + FluidData * m_Data; + + NIBBLETYPE m_MaxHeight; + NIBBLETYPE m_Falloff; +} ; + + + + -- cgit v1.2.3