From 34fa53ca3a78fc32003c85256eeb623f96bc663f Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 19 May 2013 11:49:01 +0000 Subject: Fixed entity chunking. Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Simulator/SandSimulator.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/Simulator/SandSimulator.cpp') diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp index bed95029e..6ba33a9c1 100644 --- a/source/Simulator/SandSimulator.cpp +++ b/source/Simulator/SandSimulator.cpp @@ -53,6 +53,12 @@ void cSandSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun Pos.x = itr->x + BaseX; Pos.y = itr->y; Pos.z = itr->z + BaseZ; + /* + LOGD( + "Creating a falling block at {%d, %d, %d} of type %s, block below: %s", + Pos.x, Pos.y, Pos.z, ItemTypeToString(BlockType).c_str(), ItemTypeToString(BlockBelow).c_str() + ); + */ cFallingBlock * FallingBlock = new cFallingBlock(Pos, BlockType, a_Chunk->GetMeta(itr->x, itr->y, itr->z)); FallingBlock->Initialize(&m_World); a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); -- cgit v1.2.3