From 347162a82f2cba75c4eb7739d4405ea78de4f0b5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 12 Nov 2013 21:43:20 +0000 Subject: Bundled fixes [SEE DESC] * BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols --- source/Simulator/FloodyFluidSimulator.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'source/Simulator') diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp index 9374bbab3..66954092d 100644 --- a/source/Simulator/FloodyFluidSimulator.cpp +++ b/source/Simulator/FloodyFluidSimulator.cpp @@ -224,9 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ItemTypeToString(NewBlock).c_str() ); a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - // TODO: Sound effect - + m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f); return; } } @@ -240,9 +238,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - // TODO: Sound effect - + m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f); return; } } -- cgit v1.2.3