From 412c21a22cd67971bc27ee3fd022e1565eb48e69 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 4 Jan 2013 05:21:07 +0000 Subject: Floody fluid simulator can create sourceblocks (configurable in World.ini) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1119 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index d2c60690b..6eaf7a279 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2249,11 +2249,10 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c int Rate = 1; if (NoCaseCompare(SimulatorName, "floody") == 0) { - int DefaultFalloff = IsWater ? 1 : 2; - int DefaultTickDelay = IsWater ? 5 : 30; - int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", DefaultFalloff); - int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", DefaultTickDelay); - res = new cFloodyFluidSimulator(this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay); + int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); + int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); + int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); + res = new cFloodyFluidSimulator(this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); } else { -- cgit v1.2.3