From b2138b132cc0f7bf03bdd723725729d76067ff23 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 19:09:51 +0000 Subject: More TNT fixes. Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.cpp | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index 51863919f..398077c61 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -55,6 +55,7 @@ #include "PluginManager.h" #include "Blocks/BlockHandler.h" #include "Vector3d.h" +#include "TNTEntity.h" #include "tolua++.h" @@ -737,7 +738,8 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i { // TODO: Add damage to entities, add support for pickups, and implement block hardiness Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); - cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ); + cVector3iArray BlocksAffected; + m_ChunkMap->DoExplosiontAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); @@ -759,11 +761,10 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i } distance_explosion.Normalize(); distance_explosion *= power; - ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, *BlocksAffected, distance_explosion); + ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, BlocksAffected, distance_explosion); } } } - delete BlocksAffected; } @@ -1314,6 +1315,17 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double +void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec) +{ + cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); + TNT->Initialize(this); + // TODO: Add a bit of speed in horiz and vert axes +} + + + + + void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) { m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType); -- cgit v1.2.3