From ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 22:09:57 +0000 Subject: Source files cleanup: The rest of the files renamed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/blocks/Block.cpp | 445 ------------------------------------------------ 1 file changed, 445 deletions(-) delete mode 100644 source/blocks/Block.cpp (limited to 'source/blocks/Block.cpp') diff --git a/source/blocks/Block.cpp b/source/blocks/Block.cpp deleted file mode 100644 index 98868de7d..000000000 --- a/source/blocks/Block.cpp +++ /dev/null @@ -1,445 +0,0 @@ -#include "Globals.h" -#include "Block.h" -#include "../cItem.h" -#include "../cWorld.h" -#include "BlockSand.h" -#include "BlockGravel.h" -#include "BlockDoor.h" -#include "BlockFire.h" -#include "BlockRedstone.h" -#include "BlockRedstoneTorch.h" -#include "BlockRedstoneRepeater.h" -#include "BlockPiston.h" -#include "BlockWorkbench.h" -#include "BlockEntity.h" -#include "BlockVine.h" -#include "BlockTallGrass.h" -#include "BlockSnow.h" -#include "BlockCloth.h" -#include "BlockSlab.h" -#include "BlockDirt.h" -#include "BlockTorch.h" -#include "BlockWood.h" -#include "BlockLeaves.h" -#include "BlockSapling.h" -#include "BlockFluid.h" -#include "BlockChest.h" -#include "BlockFurnace.h" -#include "BlockDispenser.h" -#include "BlockStairs.h" -#include "BlockLadder.h" -#include "BlockSign.h" -#include "BlockCrops.h" -#include "BlockSugarcane.h" -#include "BlockFlower.h" -#include "BlockMushroom.h" -#include "BlockCactus.h" -#include "BlockStems.h" -#include "BlockGlowstone.h" -#include "BlockStone.h" -#include "BlockMelon.h" -#include "BlockIce.h" -#include "BlockOre.h" -#include "BlockNote.h" - - - - - -bool cBlockHandler::m_HandlerInitialized = false; -cBlockHandler *cBlockHandler::m_BlockHandler[256]; - - - - - -cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID) -{ - if (!m_HandlerInitialized) - { - //We have to initialize - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); - m_HandlerInitialized = true; - } - if (m_BlockHandler[a_BlockID] != NULL) - { - return m_BlockHandler[a_BlockID]; - } - - return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID); -} - - - - - -cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID) -{ - switch(a_BlockID) - { - case E_BLOCK_SAND: - return new cBlockSandHandler(a_BlockID); - case E_BLOCK_GRAVEL: - return new cBlockGravelHandler(a_BlockID); - case E_BLOCK_WOODEN_DOOR: - case E_BLOCK_IRON_DOOR: - return new cBlockDoorHandler(a_BlockID); - case E_BLOCK_FIRE: - return new cBlockFireHandler(a_BlockID); - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - return new cBlockRedstoneTorchHandler(a_BlockID); - case E_BLOCK_REDSTONE_WIRE: - return new cBlockRedstoneHandler(a_BlockID); - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - return new cBlockPistonHandler(a_BlockID); - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - return new cBlockRedstoneRepeaterHandler(a_BlockID); - case E_BLOCK_WORKBENCH: - return new cBlockWorkbenchHandler(a_BlockID); - case E_BLOCK_SNOW: - return new cBlockSnowHandler(a_BlockID); - case E_BLOCK_TALL_GRASS: - return new cBlockTallGrassHandler(a_BlockID); - case E_BLOCK_VINES: - return new cBlockVineHandler(a_BlockID); - case ::E_BLOCK_WOOL: - return new cBlockClothHandler(a_BlockID); - case E_BLOCK_WOODEN_SLAB: - case E_BLOCK_STONE_SLAB: - case E_BLOCK_DOUBLE_WOODEN_SLAB: - case E_BLOCK_DOUBLE_STONE_SLAB: - return new cBlockSlabHandler(a_BlockID); - case E_BLOCK_LOG: - case E_BLOCK_PLANKS: - return new cBlockWoodHandler(a_BlockID); - case E_BLOCK_TORCH: - return new cBlockTorchHandler(a_BlockID); - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - return new cBlockDirtHandler(a_BlockID); - case E_BLOCK_LEAVES: - return new cBlockLeavesHandler(a_BlockID); - case E_BLOCK_SAPLING: - return new cBlockSaplingHandler(a_BlockID); - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_LAVA: - return new cBlockFluidHandler(a_BlockID); - case E_BLOCK_DISPENSER: - return new cBlockDispenserHandler(a_BlockID); - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - return new cBlockFurnaceHandler(a_BlockID); - case E_BLOCK_CHEST: - return new cBlockChestHandler(a_BlockID); - case E_BLOCK_ICE: - return new cBlockIceHandler(a_BlockID); - case E_BLOCK_LADDER: - return new cBlockLadderHandler(a_BlockID); - case E_BLOCK_COBBLESTONE_STAIRS: - case E_BLOCK_BRICK_STAIRS: - case E_BLOCK_STONE_BRICK_STAIRS: - case E_BLOCK_NETHER_BRICK_STAIRS: - case E_BLOCK_WOODEN_STAIRS: - return new cBlockStairsHandler(a_BlockID); - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - return new cBlockSignHandler(a_BlockID); - case E_BLOCK_CROPS: - return new cBlockCropsHandler(a_BlockID); - case E_BLOCK_SUGARCANE: - return new cBlockSugarcaneHandler(a_BlockID); - case E_BLOCK_YELLOW_FLOWER: - case E_BLOCK_RED_ROSE: - return new cBlockFlowerHandler(a_BlockID); - case E_BLOCK_BROWN_MUSHROOM: - case E_BLOCK_RED_MUSHROOM: - return new cBlockMushroomHandler(a_BlockID); - case E_BLOCK_CACTUS: - return new cBlockCactusHandler(a_BlockID); - case E_BLOCK_MELON_STEM: - case E_BLOCK_PUMPKIN_STEM: - return new cBlockStemsHandler(a_BlockID); - case E_BLOCK_GLOWSTONE: - return new cBlockGlowstoneHandler(a_BlockID); - case E_BLOCK_DIAMOND_ORE: - case E_BLOCK_GOLD_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - case E_BLOCK_EMERALD_ORE: - case E_BLOCK_IRON_ORE: - case E_BLOCK_LAPIS_ORE: - case E_BLOCK_COAL_ORE: - return new cBlockOreHandler(a_BlockID); - case E_BLOCK_STONE: - case E_BLOCK_COBBLESTONE: - return new cBlockStoneHandler(a_BlockID); - case E_BLOCK_MELON: - return new cBlockMelonHandler(a_BlockID); - case E_BLOCK_NOTE_BLOCK: - return new cBlockNoteHandler(a_BlockID); - default: - return new cBlockHandler(a_BlockID); - break; - } -} - - - - - -void cBlockHandler::Deinit() -{ - for(int i = 0; i < 256; i++) - { - delete m_BlockHandler[i]; - } - m_HandlerInitialized = false; -} - - - - - -cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID) -{ - m_BlockID = a_BlockID; -} - - - - - -void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) -{ -} - - - - - -void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir) -{ -} - - - - - -void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) -{ -} - - - - - -void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) -{ - //Notify the neighbors - NeighborChanged(a_World, a_X - 1, a_Y, a_Z); - NeighborChanged(a_World, a_X + 1, a_Y, a_Z); - NeighborChanged(a_World, a_X, a_Y - 1, a_Z); - NeighborChanged(a_World, a_X, a_Y + 1, a_Z); - NeighborChanged(a_World, a_X, a_Y, a_Z - 1); - NeighborChanged(a_World, a_X, a_Y, a_Z + 1); -} - - - - - -void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) -{ - //Notify the neighbors - NeighborChanged(a_World, a_X - 1, a_Y, a_Z); - NeighborChanged(a_World, a_X + 1, a_Y, a_Z); - NeighborChanged(a_World, a_X, a_Y - 1, a_Z); - NeighborChanged(a_World, a_X, a_Y + 1, a_Z); - NeighborChanged(a_World, a_X, a_Y, a_Z - 1); - NeighborChanged(a_World, a_X, a_Y, a_Z + 1); -} - - - - - -void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z) -{ - GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z); -} - - - - - -void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z) -{ -} - - - - - -void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) -{ -} - - - - - -void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) -{ -} - - - - - -void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) -{ - a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta); - OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); -} - - - - - -char cBlockHandler::GetDropCount() -{ - return 1; -} - - - - - -int cBlockHandler::GetDropID() -{ - return m_BlockID; -} - - - - - -NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta) -{ - return a_BlockMeta; //This keeps most textures. The few other blocks have to override this -} - - - - - -void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z) -{ - cItems Drops; - NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z); - char DropCount = GetDropCount(); - short DropItem = (short)GetDropID(); - if (DropCount > 0 && (DropItem != E_ITEM_EMPTY)) - { - Drops.push_back(cItem(DropItem, DropCount, GetDropMeta(Meta))); - a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z); - } -} - - - - - -AString cBlockHandler::GetStepSound() { - return "step.stone"; -} - - - - - -bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) -{ - return CanBeAt(a_World, a_X, a_Y, a_Z); -} - - - - - -bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) -{ - return true; -} - - - - - -bool cBlockHandler::IsUseable() -{ - return false; -} - - - - - -bool cBlockHandler::IsClickedThrough() -{ - return false; -} - - - - - -bool cBlockHandler::IgnoreBuildCollision() -{ - return m_BlockID == E_BLOCK_AIR; -} - - - - - -bool cBlockHandler::NeedsRandomTicks() -{ - return false; -} - - - - - -bool cBlockHandler::AllowBlockOnTop() -{ - return true; -} - - - - - -bool cBlockHandler::CanBePlacedOnSide() -{ - return true; -} - - - - - -bool cBlockHandler::DropOnUnsuitable() -{ - return true; -} - - - - -- cgit v1.2.3