From 4df23d19b7be2f274974e3dfe91e716e6296f11c Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 29 Sep 2012 13:59:32 +0000 Subject: Unified folder name-casing git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/blocks/BlockHandler.h | 90 -------------------------------------------- 1 file changed, 90 deletions(-) delete mode 100644 source/blocks/BlockHandler.h (limited to 'source/blocks/BlockHandler.h') diff --git a/source/blocks/BlockHandler.h b/source/blocks/BlockHandler.h deleted file mode 100644 index 859870c4a..000000000 --- a/source/blocks/BlockHandler.h +++ /dev/null @@ -1,90 +0,0 @@ -#pragma once -#include "../Defines.h" - -class cWorld; -class cPlayer; - - - -class cBlockHandler -{ -public: - cBlockHandler(BLOCKTYPE a_BlockID); - - // Called when the block gets ticked either by a random tick or by a queued tick - virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z); - - // Will be called by cBlockHandler::PlaceBlock after the player has placed a new block - virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir); - // Will be called before the player has destroyed a block - virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z); - // Will be called when a new block was placed. Will be called before OnPlacedByPlayer - virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir); - // Will be called before a block gets destroyed / replaced with air - virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z); - // Will be called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z); - // Notifies all neighbors of the give block about a change - static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z); - // Will be called while the player diggs the block. - virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z); - // Will be called if the user right clicks the block and the block is useable - virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z); - // This function handles the real block placement for the give block by a player and also calls the OnPlacedByPlayer function - virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir); - - // Indicates how much items are dropped DEFAULT: 1 - virtual char GetDropCount(); - // Indicates the id dropped by this block DEFAULT: BlockID - virtual int GetDropID(); - // Indicates the Drop Meta data based on the block meta DEFAULT: BlockMeta - virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta); - // This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block - virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z); - /// Returns step sound name of block - virtual AString GetStepSound(); - - // Indicates whether this block needs random ticks DEFAULT: False - virtual bool NeedsRandomTicks(); - - /// Checks if the block can stay at the specified coords in the world - virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block - virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow - virtual bool AllowBlockOnTop(void); - - /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called - virtual bool IsUseable(void); - - // Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through - virtual bool IsClickedThrough(void); - - // Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision - virtual bool IgnoreBuildCollision(void); - - /// Indicates this block can be placed on the side of other blocks. Default: true - virtual bool CanBePlacedOnSide(); - - /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true - virtual bool DropOnUnsuitable(); - - - // Static function to get the blockhandler for an specific block id - static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID); - - // Deletes all initialised block handlers - static void Deinit(); - -protected: - BLOCKTYPE m_BlockID; - // Creates a new blockhandler for the given block id. For internal use only, use GetBlockHandler instead. - static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID); - static cBlockHandler *m_BlockHandler[256]; - static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized -}; - -// Shortcut to get the blockhandler for a specific block -inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); } \ No newline at end of file -- cgit v1.2.3