From 14dce238450b419a5df2aa171ee91981910463b0 Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Sun, 15 Jul 2012 20:36:34 +0000 Subject: A new Block handling system :o It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/blocks/BlockRedstone.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 source/blocks/BlockRedstone.cpp (limited to 'source/blocks/BlockRedstone.cpp') diff --git a/source/blocks/BlockRedstone.cpp b/source/blocks/BlockRedstone.cpp new file mode 100644 index 000000000..1171d124a --- /dev/null +++ b/source/blocks/BlockRedstone.cpp @@ -0,0 +1,41 @@ +#include "Globals.h" +#include "BlockRedstone.h" +#include "../cItem.h" +#include "../cWorld.h" +#include "../cRedstone.h" +#include "../cTorch.h" + +cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockID) + : cBlockHandler(a_BlockID) +{ +} + +void cBlockRedstoneHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) +{ + cRedstone Redstone(a_World); + bool Added = false; + if(a_World->GetBlock(a_X, a_Y, a_Z) == E_BLOCK_REDSTONE_TORCH_ON) + Added = true; + + Redstone.ChangeRedstone(a_X, a_Y, a_Z, Added); +} + +void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) +{ + cRedstone Redstone(a_World); + Redstone.ChangeRedstone(a_X, a_Y, a_Z, false); +} + +void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) +{ + switch(m_BlockID) + { + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + a_BlockMeta = cTorch::DirectionToMetaData(a_Dir); + break; + + } + a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta); + OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); +} \ No newline at end of file -- cgit v1.2.3