From 9af5ed43fd7f85c3b2813485d0a37a559589d694 Mon Sep 17 00:00:00 2001 From: faketruth Date: Sat, 31 Dec 2011 21:08:23 +0000 Subject: Made a couple of functions in cChunk inline, this should speed up several block operations on chunks Players should not spawn in the ground anymore. When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now. git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cChunk.inl.h | 118 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 source/cChunk.inl.h (limited to 'source/cChunk.inl.h') diff --git a/source/cChunk.inl.h b/source/cChunk.inl.h new file mode 100644 index 000000000..c47061784 --- /dev/null +++ b/source/cChunk.inl.h @@ -0,0 +1,118 @@ +#ifndef __C_CHUNK_INL_H__ +#define __C_CHUNK_INL_H__ + +#ifndef MAX +# define MAX(a,b) (((a)>(b))?(a):(b)) +#endif + +__C_CHUNK_INLINE__ +char cChunk::GetLight(char* a_Buffer, int a_BlockIdx) +{ + if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks ) + { + const int cindex = (a_BlockIdx/2); + if( (a_BlockIdx & 1) == 0 ) + { // First half byte + return (a_Buffer[cindex] & 0x0f); + } + else + { + return ((a_Buffer[cindex] & 0xf0) >> 4); + } + } + return 0; +} + +__C_CHUNK_INLINE__ +char cChunk::GetLight(char* a_Buffer, int x, int y, int z) +{ + if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) + { + const int cindex = (y/2) + (z * 64) + (x * 64 * 16); + if( (y & 1) == 0 ) + { // First half byte + return (a_Buffer[cindex] & 0x0f); + } + else + { + return ((a_Buffer[cindex] & 0xf0) >> 4); + } + } + return 0; +} + +__C_CHUNK_INLINE__ +void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light) +{ + if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks ) + { + const int cindex = (a_BlockIdx/2); + if( (a_BlockIdx & 1) == 0 ) + { // First half byte + a_Buffer[cindex] &= 0xf0; // Set first half to 0 + a_Buffer[cindex] |= (a_Light) & 0x0f; + } + else + { + a_Buffer[cindex] &= 0x0f; // Set second half to 0 + a_Buffer[cindex] |= (a_Light << 4) & 0xf0; + } + } +} + +__C_CHUNK_INLINE__ +void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light) +{ + if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) + { + int cindex = (y/2) + (z * 64) + (x * 64 * 16); + if( (y & 1) == 0 ) + { // First half byte + a_Buffer[cindex] &= 0xf0; // Set first half to 0 + a_Buffer[cindex] |= (light) & 0x0f; + } + else + { + a_Buffer[cindex] &= 0x0f; // Set second half to 0 + a_Buffer[cindex] |= (light << 4) & 0xf0; + } + } +} + +__C_CHUNK_INLINE__ +void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff) +{ + unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); + SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); + SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); + SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); + SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); + SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) ); + SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) ); +} + +__C_CHUNK_INLINE__ +void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z) +{ + unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); + SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) ); + SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) ); +} + +__C_CHUNK_INLINE__ +void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z) +{ + unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); + SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) ); + SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) ); +} + +__C_CHUNK_INLINE__ +void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z) +{ + unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); + SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) ); + SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) ); +} + +#endif \ No newline at end of file -- cgit v1.2.3