From acd537d53369002ff3e5557865cbe66af01ea3a1 Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Wed, 26 Oct 2011 16:49:01 +0000 Subject: Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. git-svn-id: http://mc-server.googlecode.com/svn/trunk@15 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/cClientHandle.cpp') diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 99b8c040c..f21815e52 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -55,6 +55,7 @@ #include "packets/cPacket_PickupSpawn.h" #include "packets/cPacket_ItemSwitch.h" #include "packets/cPacket_EntityEquipment.h" +#include "packets/cPacket_CreateInventoryAction.h" #include "packets/cPacket_UseEntity.h" #include "packets/cPacket_WindowClose.h" #include "packets/cPacket_13.h" @@ -134,6 +135,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket) m_pState->PacketMap[E_DISCONNECT] = new cPacket_Disconnect; m_pState->PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch; m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment; + m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction; m_pState->PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn; m_pState->PacketMap[E_USE_ENTITY] = new cPacket_UseEntity; m_pState->PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose; -- cgit v1.2.3