From eb3ed1aec1fb9e4468a7829cabd42572b7554d70 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 19 Aug 2012 11:51:17 +0000 Subject: Another handful of packets rewritten. Also changed cItem::m_ItemID into m_ItemType of type short. Easier handling. m_ItemID kept for compatibility reasons (Lua-interface etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@756 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.h | 20 ++++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) (limited to 'source/cClientHandle.h') diff --git a/source/cClientHandle.h b/source/cClientHandle.h index cf47dd720..f2f7e7595 100644 --- a/source/cClientHandle.h +++ b/source/cClientHandle.h @@ -54,6 +54,8 @@ class cPlayer; class cRedstone; +class cInventory; +class cWindow; @@ -106,6 +108,12 @@ public: void SendHandshake (const AString & a_ServerName); void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item); void SendChat(const AString & a_Message); + void SendPlayerAnimation(const cPlayer & a_Player, char a_Animation); + void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); + void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); + void SendWindowClose(char a_WindowID); + void SendWholeInventory(const cInventory & a_Inventory); + void SendWholeInventory(const cWindow & a_Window); const AString & GetUsername(void) const; //tolua_export @@ -198,12 +206,12 @@ private: void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); void HandleBlockPlace (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem); void HandleChat (const AString & a_Message); - void HandlePlayerLook (cPacket_PlayerLook * a_Packet); - void HandlePlayerMoveLook (cPacket_PlayerMoveLook * a_Packet); // While m_bPositionConfirmed (normal gameplay) - void HandleAnimation (cPacket_ArmAnim * a_Packet); - void HandleItemSwitch (cPacket_ItemSwitch * a_Packet); - void HandleWindowClose (cPacket_WindowClose * a_Packet); - void HandleWindowClick (int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem); + void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); + void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) + void HandleAnimation (char a_Animation); + void HandleSlotSelected (short a_SlotNum); + void HandleWindowClose (char a_WindowID); + void HandleWindowClick (char a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem); void HandleUpdateSign (cPacket_UpdateSign * a_Packet); void HandleUseEntity (cPacket_UseEntity * a_Packet); void HandleRespawn (void); -- cgit v1.2.3