From 1cca9b13b3d320ff767cfc552413265b2ef6e0d6 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 6 Jun 2012 20:18:50 +0000 Subject: Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cGhast.cpp | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) (limited to 'source/cGhast.cpp') diff --git a/source/cGhast.cpp b/source/cGhast.cpp index fb336364d..c19753641 100644 --- a/source/cGhast.cpp +++ b/source/cGhast.cpp @@ -3,28 +3,47 @@ #include "cGhast.h" + + + + cGhast::cGhast() { m_MobType = 56; GetMonsterConfig("Ghast"); } + + + + cGhast::~cGhast() { } + + + + bool cGhast::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } + + + + void cGhast::KilledBy( cEntity* a_Killer ) { - cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2); - - cMonster::RandomDropItem(E_ITEM_GHAST_TEAR, 0, 1); + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); + AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR); cMonster::KilledBy( a_Killer ); } + + + -- cgit v1.2.3