From 2ca40c819ecb7b77879c62b2465345a5e6428bd5 Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Thu, 29 Dec 2011 02:44:21 +0000 Subject: - Pickups should now burn in fire - The player no longer gets an empty bucket when in creative mode - improved the simulators again (moved to std::list because this should be faster with so many objects) (But the water simulation still is very slow) git-svn-id: http://mc-server.googlecode.com/svn/trunk@153 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cSandSimulator.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/cSandSimulator.h') diff --git a/source/cSandSimulator.h b/source/cSandSimulator.h index a3809850d..3a086e8cc 100644 --- a/source/cSandSimulator.h +++ b/source/cSandSimulator.h @@ -1,7 +1,7 @@ #pragma once #include "cSimulator.h" #include "cBlockEntity.h" -#include "vector" +#include class Vector3i; class cWorld; @@ -20,6 +20,6 @@ public: protected: virtual void AddBlock(int a_X, int a_Y, int a_Z); - std::vector *m_Blocks; - std::vector *m_Buffer; + std::list *m_Blocks; + std::list *m_Buffer; }; \ No newline at end of file -- cgit v1.2.3