From a26a0e3825bb337a4be0f0c7f171e4cbd450bded Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Tue, 25 Oct 2011 23:46:01 +0000 Subject: git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cSheep.cpp | 90 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 source/cSheep.cpp (limited to 'source/cSheep.cpp') diff --git a/source/cSheep.cpp b/source/cSheep.cpp new file mode 100644 index 000000000..98d17e4d4 --- /dev/null +++ b/source/cSheep.cpp @@ -0,0 +1,90 @@ +#include "cSheep.h" + +#include "Vector3f.h" +#include "Vector3d.h" + +#include "Defines.h" + +#include "cRoot.h" +#include "cWorld.h" +#include "cPickup.h" +#include "cItem.h" + +#include "cMCLogger.h" + +#ifndef _WIN32 +#include // rand() +#include +#endif + +#include + + + +cSheep::cSheep() + : m_ChaseTime( 999999 ) + +{ + //LOG("SPAWNING A Sheep!!!!!!!!!!!!!!!!!!!!!"); + m_EMPersonality = PASSIVE; + m_MobType = 91; + GetMonsterConfig("Sheep"); +} + +cSheep::~cSheep() +{ +} + +bool cSheep::IsA( const char* a_EntityType ) +{ + //LOG("IsA( cSheep ) : %s", a_EntityType); + if( strcmp( a_EntityType, "cSheep" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + +void cSheep::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); +} + +void cSheep::KilledBy( cEntity* a_Killer ) +{ + if( (rand() % 5) == 0 ) + { + cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) ); + Pickup->Initialize(); + } + if( (rand() % 1) == 0 ) + { + cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) ); + Pickup->Initialize(); + } + cMonster::KilledBy( a_Killer ); +} + +//What to do if in Idle State +void cSheep::InStateIdle(float a_Dt) { + cMonster::InStateIdle(a_Dt); +} + +//What to do if in Chasing State +void cSheep::InStateChasing(float a_Dt) { + cMonster::InStateChasing(a_Dt); + m_ChaseTime += a_Dt; + if( m_Target ) + { + Vector3f Pos = Vector3f( m_Pos ); + Vector3f Their = Vector3f( m_Target->GetPosition() ); + if( (Their - Pos).Length() <= m_AttackRange) { + cMonster::Attack(a_Dt); + } + MoveToPosition( Their + Vector3f(0, 0.65f, 0) ); + } else if( m_ChaseTime > 5.f ) { + m_ChaseTime = 0; + m_EMState = IDLE; + } +} + +void cSheep::InStateEscaping(float a_Dt) { + cMonster::InStateEscaping(a_Dt); +} -- cgit v1.2.3