From 9f38c219e2851324b8b2694315abed4d3138fca2 Mon Sep 17 00:00:00 2001 From: faketruth Date: Tue, 14 Feb 2012 13:37:13 +0000 Subject: Updated fluid simulators with geser's patch file! Fluids should behave more like Minecraft's fluids, and lava+water creates stone/cobble/obsidian! git-svn-id: http://mc-server.googlecode.com/svn/trunk@257 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWaterSimulator.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source/cWaterSimulator.cpp') diff --git a/source/cWaterSimulator.cpp b/source/cWaterSimulator.cpp index 823c6c587..22f4ece00 100644 --- a/source/cWaterSimulator.cpp +++ b/source/cWaterSimulator.cpp @@ -1,10 +1,7 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - +#include "Globals.h" #include "cWaterSimulator.h" #include "Defines.h" - - +#include "cWorld.h" @@ -12,6 +9,7 @@ cWaterSimulator::cWaterSimulator(cWorld *a_World) : cFluidSimulator(a_World) { m_FluidBlock = E_BLOCK_WATER; + m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER; m_MaxHeight = 7; m_FlowReduction = 1; } -- cgit v1.2.3