From ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 22:09:57 +0000 Subject: Source files cleanup: The rest of the files renamed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/items/Item.cpp | 418 -------------------------------------------------- 1 file changed, 418 deletions(-) delete mode 100644 source/items/Item.cpp (limited to 'source/items/Item.cpp') diff --git a/source/items/Item.cpp b/source/items/Item.cpp deleted file mode 100644 index f1b376493..000000000 --- a/source/items/Item.cpp +++ /dev/null @@ -1,418 +0,0 @@ - -#include "Globals.h" -#include "Item.h" -#include "../cItem.h" -#include "../cWorld.h" -#include "../cPlayer.h" - -//Handler -#include "ItemCloth.h" -#include "ItemHoe.h" -#include "ItemSlab.h" -#include "ItemWood.h" -#include "ItemShears.h" -#include "ItemLeaves.h" -#include "ItemSapling.h" -#include "ItemBucket.h" -#include "ItemLighter.h" -#include "ItemRedstoneDust.h" -#include "ItemRedstoneRepeater.h" -#include "ItemSeeds.h" -#include "ItemDye.h" -#include "ItemSugarcane.h" -#include "ItemPickaxe.h" -#include "ItemShovel.h" -#include "ItemSword.h" -#include "ItemDoor.h" -#include "ItemFood.h" -#include "ItemSign.h" - -#include "../blocks/Block.h" - - - - - -bool cItemHandler::m_HandlerInitialized = false; -cItemHandler * cItemHandler::m_ItemHandler[2266]; - - - - - -cItemHandler *cItemHandler::GetItemHandler(int a_ItemID) -{ - if(a_ItemID < 0) a_ItemID = 0; - - if(!m_HandlerInitialized) - { //We have to initialize - memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); - m_HandlerInitialized = true; - } - if(m_ItemHandler[a_ItemID]) - return m_ItemHandler[a_ItemID]; - m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID); - return m_ItemHandler[a_ItemID]; -} - - - - - -cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID) -{ - switch(a_ItemID) - { - default: return new cItemHandler(a_ItemID); - - // Single item per handler: - case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID); - case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID); - case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID); - case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID); - case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID); - case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID); - case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID); - case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID); - case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID); - - case E_ITEM_WOODEN_HOE: - case E_ITEM_STONE_HOE: - case E_ITEM_IRON_HOE: - case E_ITEM_GOLD_HOE: - case E_ITEM_DIAMOND_HOE: - { - return new cItemHoeHandler(a_ItemID); - } - - case E_ITEM_WOODEN_PICKAXE: - case E_ITEM_STONE_PICKAXE: - case E_ITEM_IRON_PICKAXE: - case E_ITEM_GOLD_PICKAXE: - case E_ITEM_DIAMOND_PICKAXE: - { - return new cItemPickaxeHandler(a_ItemID); - } - - case E_ITEM_WOODEN_SHOVEL: - case E_ITEM_STONE_SHOVEL: - case E_ITEM_IRON_SHOVEL: - case E_ITEM_GOLD_SHOVEL: - case E_ITEM_DIAMOND_SHOVEL: - { - return new cItemShovelHandler(a_ItemID); - } - - case E_ITEM_WOODEN_SWORD: - case E_ITEM_STONE_SWORD: - case E_ITEM_IRON_SWORD: - case E_ITEM_GOLD_SWORD: - case E_ITEM_DIAMOND_SWORD: - { - return new cItemSwordHandler(a_ItemID); - } - - case E_ITEM_STONE_SLAB: - case E_ITEM_WOODEN_SLAB: - { - return new cItemSlabHandler(a_ItemID); - } - - case E_ITEM_LOG: - case E_ITEM_PLANKS: - { - return new cItemWoodHandler(a_ItemID); - } - - case E_ITEM_BUCKET: - case E_ITEM_WATER_BUCKET: - case E_ITEM_LAVA_BUCKET: - { - return new cItemBucketHandler(a_ItemID); - } - - case E_ITEM_PUMPKIN_SEEDS: - case E_ITEM_MELON_SEEDS: - case E_ITEM_SEEDS: - { - return new cItemSeedsHandler(a_ItemID); - } - - case E_ITEM_IRON_DOOR: - case E_ITEM_WOODEN_DOOR: - { - return new cItemDoorHandler(a_ItemID); - } - - // Food: - case E_ITEM_BREAD: - case E_ITEM_COOKIE: - case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_RAW_BEEF: - case E_ITEM_RAW_MEAT: - case E_ITEM_STEAK: - case E_ITEM_COOKED_MEAT: - case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: - case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_SPIDER_EYE: - { - return new cItemFoodHandler(a_ItemID); - } - - case E_ITEM_SIGN: - return new cItemSignHandler(a_ItemID); - } -} - - - - - -void cItemHandler::Deinit() -{ - for(int i = 0; i < 2266; i++) - { - delete m_ItemHandler[i]; - } - m_HandlerInitialized = false; -} - - - - - -cItemHandler::cItemHandler(int a_ItemID) -{ - m_ItemID = a_ItemID; -} - - - - - -bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) -{ - return false; -} - - - - - -bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) -{ - return false; -} - - - - - -void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z) -{ - char Block = a_World->GetBlock(a_X, a_Y, a_Z); - cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block); - - if(a_Player->GetGameMode() == eGameMode_Survival) - { - if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) - { - Handler->DropBlock(a_World, a_X, a_Y, a_Z); - } - } - - a_Player->UseEquippedItem(); -} - - - - - -void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item) -{ - -} - - - - - -char cItemHandler::GetMaxStackSize(void) -{ - if (m_ItemID < 256) - { - // All blocks can stack up to 64 - return 64; - } - - switch (m_ItemID) - { - case E_ITEM_APPLE: return 64; - case E_ITEM_ARROW: return 64; - case E_ITEM_BLAZE_POWDER: return 64; - case E_ITEM_BLAZE_ROD: return 64; - case E_ITEM_BONE: return 64; - case E_ITEM_BOOK: return 64; - case E_ITEM_BOWL: return 64; - case E_ITEM_BREAD: return 64; - case E_ITEM_BROWN_MUSHROOM: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 - case E_ITEM_COAL: return 64; - case E_ITEM_COOKED_CHICKEN: return 64; - case E_ITEM_COOKED_FISH: return 64; - case E_ITEM_COOKED_PORKCHOP: return 64; - case E_ITEM_DIAMOND: return 64; - case E_ITEM_FEATHER: return 64; - case E_ITEM_FLINT: return 64; - case E_ITEM_GOLD: return 64; - case E_ITEM_GUNPOWDER: return 64; - case E_ITEM_IRON: return 64; - case E_ITEM_RAW_PORKCHOP: return 64; - case E_ITEM_SEEDS: return 64; - case E_ITEM_STICK: return 64; - case E_ITEM_STRING: return 64; - case E_ITEM_WHEAT: return 64; - } - // By default items don't stack: - return 1; -} - - - - - -bool cItemHandler::IsTool() -{ - return - (m_ItemID >= 256 && m_ItemID <= 259) - || (m_ItemID == 261) - || (m_ItemID >= 267 && m_ItemID <= 279) - || (m_ItemID >= 283 && m_ItemID <= 286) - || (m_ItemID >= 290 && m_ItemID <= 294) - || (m_ItemID >= 256 && m_ItemID <= 259) - || (m_ItemID == 325) - || (m_ItemID == 346); -} - - - - - -bool cItemHandler::IsFood() -{ - return - (m_ItemID == 260) - || (m_ItemID == 282) - || (m_ItemID == 297) - || (m_ItemID >= 319 && m_ItemID <= 320) - || (m_ItemID == 335) - || (m_ItemID >= 349 && m_ItemID <= 350) - || (m_ItemID == 357) - || (m_ItemID == 360) - || (m_ItemID >= 363 && m_ItemID <= 366); -} - - - - - -bool cItemHandler::IsPlaceable() -{ - return m_ItemID >= 1 && m_ItemID <= 136; -} - - - - - -bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID) -{ - return false; -} - - - - - -BLOCKTYPE cItemHandler::GetBlockType() -{ - ASSERT(m_ItemID < 256); // Items with IDs above 255 should all be handled by specific handlers - - #ifdef _DEBUG - if (m_ItemID > 256) - { - LOGERROR("Item %d has no valid block!", m_ItemID); - } - #endif // _DEBUG - - return (BLOCKTYPE) m_ItemID; -} - - - - - -NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage) -{ - return (NIBBLETYPE)a_ItemDamage & 0x0f; // This keeps most textures. The few other items have to override this -} - - - - - -void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) -{ - BLOCKTYPE Block = GetBlockType(); - cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block); - Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir); - if(a_Player->GetGameMode() == eGameMode_Survival) - { - cItem Item(a_Item->m_ItemID, 1); - a_Player->GetInventory().RemoveItem(Item); - } -} - - - - - -bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item) -{ - FoodInfo Info = GetFoodInfo(); - - if(Info.FoodLevel > 0 || Info.Saturation > 0.f) - { - bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation); - if(Success && Info.PoisionChance > 0) - { - MTRand r1; - if((r1.randInt(100) - Info.PoisionChance) <= 0) - { //Unlucky guy :D - //TODO: Make player ill - } - } - - return Success; - } - - return false; -} - - - - - -cItemHandler::FoodInfo cItemHandler::GetFoodInfo() -{ - return FoodInfo(0, 0.f); -} - - - - -- cgit v1.2.3