From b7d524423c23470cd11e720eeb48368c072838cb Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 7 Feb 2012 20:49:52 +0000 Subject: Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/packets/cPacket_NewInvalidState.h | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'source/packets/cPacket_NewInvalidState.h') diff --git a/source/packets/cPacket_NewInvalidState.h b/source/packets/cPacket_NewInvalidState.h index fc86840de..2c7565e63 100644 --- a/source/packets/cPacket_NewInvalidState.h +++ b/source/packets/cPacket_NewInvalidState.h @@ -1,9 +1,12 @@ + #pragma once #include "cPacket.h" + + class cPacket_NewInvalidState : public cPacket { public: @@ -14,11 +17,15 @@ public: cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy ); virtual cPacket* Clone() const { return new cPacket_NewInvalidState(*this); } - bool Parse(cSocket & a_Socket); - bool Send(cSocket & a_Socket); + virtual int Parse(const char * a_Data, int a_Size) override; + virtual void Serialize(AString & a_Data) const override; char m_Reason; // 0 = Invalid Bed, 1 = Begin Raining, 2 End Raining, 3 = Change Gamemode char m_GameMode; // Used only when reason = 3. 0 is survival, 1 is creative. static const unsigned int c_Size = 1 + 1 + 1; }; + + + + -- cgit v1.2.3