From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/squirrelbindings/SquirrelBindings.cpp | 390 +++++++++++++-------------- 1 file changed, 195 insertions(+), 195 deletions(-) (limited to 'source/squirrelbindings/SquirrelBindings.cpp') diff --git a/source/squirrelbindings/SquirrelBindings.cpp b/source/squirrelbindings/SquirrelBindings.cpp index ac212b101..51acc184f 100644 --- a/source/squirrelbindings/SquirrelBindings.cpp +++ b/source/squirrelbindings/SquirrelBindings.cpp @@ -1,195 +1,195 @@ - -#include "Globals.h" - - - - - -#ifdef USE_SQUIRREL - - - - -#include "SquirrelBindings.h" -#include "SquirrelFunctions.h" - -#include "SquirrelBaseClass.h" -#include "SquirrelArray.h" - -#include "../Player.h" - - - - - -using namespace Sqrat; - - - - - -void BindSquirrel(HSQUIRRELVM vm) -{ - RootTable() - .Bind("Plugin", Class() - .Func("AddHook", &cSquirrelBaseClass::AddHook) - .Func("AddCommand", &cSquirrelBaseClass::AddCommand) - .Func("BindCommand", &cSquirrelBaseClass::BindCommand) - ); - - RootTable().Bind("Vector3f", Class() - .Func("Set", &Vector3f::Set) - .Func("Normalize", &Vector3f::Normalize) - .Func("Length", &Vector3f::Length) - .Func("SqrLength", &Vector3f::SqrLength) - .Var("x", &Vector3f::x) - .Var("y", &Vector3f::y) - .Var("z", &Vector3f::z) - ); - - RootTable().Bind("Vector3d", Class() - .Func("Set", &Vector3d::Set) - .Func("Normalize", &Vector3d::Normalize) - .Func("Length", &Vector3d::Length) - .Func("SqrLength", &Vector3d::SqrLength) - .Var("x", &Vector3d::x) - .Var("y", &Vector3d::y) - .Var("z", &Vector3d::z) - ); - - RootTable().Bind("cEntity", Class() - .Func("GetEntityType", &cEntity::GetEntityType) - .Func("IsA", &cEntity::IsA) - .Func("GetWorld", &cEntity::GetWorld) - .Func("GetPosition", &cEntity::GetPosition) - .Func("GetPosX", &cEntity::GetPosX) - .Func("GetPosY", &cEntity::GetPosY) - .Func("GetPosZ", &cEntity::GetPosZ) - .Func("GetRot", &cEntity::GetRot) - .Func("GetRotation", &cEntity::GetRotation) - .Func("GetPitch", &cEntity::GetPitch) - .Func("GetRoll", &cEntity::GetRoll) - .Func("SetRotation", &cEntity::SetRotation) - .Func("SetPitch", &cEntity::SetPitch) - .Func("SetRoll", &cEntity::SetRoll) - .Func("GetLookVector", &cEntity::GetLookVector) - .Func("GetChunkX", &cEntity::GetChunkX) - .Func("GetChunkY", &cEntity::GetChunkY) - .Func("GetChunkZ", &cEntity::GetChunkZ) - .Func("SetPosX", &cEntity::SetPosX) - .Func("SetPosY", &cEntity::SetPosY) - .Func("SetPosZ", &cEntity::SetPosZ) - .Func("SetPosition", &cEntity::SetPosition) - .Func("GetUniqueID", &cEntity::GetUniqueID) - .Func("IsDestroyed", &cEntity::IsDestroyed) - .Func("Destroy", &cEntity::Destroy) - ); - - ConstTable().Enum("MetaData", Enumeration() - .Const("Normal", cPawn::NORMAL) - .Const("Burning", cPawn::BURNING) - .Const("Crouched", cPawn::CROUCHED) - .Const("Riding", cPawn::RIDING) - .Const("Sprinting", cPawn::SPRINTING) - .Const("Eating", cPawn::EATING) - .Const("Blocking", cPawn::BLOCKING) - ); - - RootTable().Bind("cPawn", DerivedClass() - .Func("TeleportToEntity", &cPawn::TeleportToEntity) - .Func("TeleportTo", &cPawn::TeleportTo) - .Func("Heal", &cPawn::Heal) - .Func("TakeDamage", &cPawn::TakeDamage) - .Func("KilledBy", &cPawn::KilledBy) - .Func("GetHealth", &cPawn::GetHealth) - .Func("SetMetaData", &cPawn::SetMetaData) - .Func("GetMetaData", &cPawn::GetMetaData) - .Func("SetMaxHealth", &cPawn::SetMaxHealth) - .Func("GetMaxHealth", &cPawn::GetMaxHealth) - ); - - RootTable().Bind("cPlayer", DerivedClass() - .Func("GetName", &cPlayer::GetName) - .Func("SetTouchGround", &cPlayer::SetTouchGround) - .Func("SetStance", &cPlayer::SetStance) - .Func("GetEyeHeight", &cPlayer::GetEyeHeight) - .Func("GetEyePosition", &cPlayer::GetEyePosition) - .Func("GetFlying", &cPlayer::GetFlying) - .Func("GetStance", &cPlayer::GetStance) - //TODO .Func("GetInventory", &cPlayer::GetInventory) - .Func("TeleportTo", &cPlayer::TeleportTo) - .Func("GetGameMode", &cPlayer::GetGameMode) - .Func("GetIP", &cPlayer::GetIP) - .Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime) - .Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt) - .Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt) - .Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime) - .Func("SetGameMode", &cPlayer::SetGameMode) - .Func("LoginSetGameMode", &cPlayer::LoginSetGameMode) - .Func("SetIP", &cPlayer::SetIP) - .Func("MoveTo", &cPlayer::MoveTo) - .Func("GetClientHandle", &cPlayer::GetClientHandle) - .Func("SendMessage", &cPlayer::SendMessage) - .Func("AddToGroup", &cPlayer::AddToGroup) - .Func("CanUseCommand", &cPlayer::CanUseCommand) - .Func("HasPermission", &cPlayer::HasPermission) - .Func("IsInGroup", &cPlayer::IsInGroup) - .Func("GetColor", &cPlayer::GetColor) - .Func("TossItem", &cPlayer::TossItem) - .Func("Heal", &cPlayer::Heal) - .Func("Feed", &cPlayer::Feed) - .Func("TakeDamage", &cPlayer::TakeDamage) - .Func("KilledBy", &cPlayer::KilledBy) - .Func("Respawn", &cPlayer::Respawn) - .Func("SetVisible", &cPlayer::SetVisible) - .Func("IsVisible", &cPlayer::IsVisible) - .Func("MoveToWorld", &cPlayer::MoveToWorld) - .Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName) - .Func("UseEquippedItem", &cPlayer::UseEquippedItem) - ); - - RootTable().Bind("StringArray", Class() - .Func("Get", &SquirrelStringArray::Get) - .Func("Add", &SquirrelStringArray::Add) - .Func("Size", &SquirrelStringArray::Size) - ); - - - RootTable().Func("print", &sqPrint); - - - ConstTable().Enum("Hook", Enumeration() - .Const("Tick", cPluginManager::HOOK_TICK) - .Const("Chat", cPluginManager::HOOK_CHAT) - .Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP) - .Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG) - .Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE) - .Const("Disconnect", cPluginManager::HOOK_DISCONNECT) - .Const("Handshake", cPluginManager::HOOK_HANDSHAKE) - .Const("Login", cPluginManager::HOOK_LOGIN) - .Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN) - .Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN) - .Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE) - .Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE) - .Const("Killed", cPluginManager::HOOK_KILLED) - .Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED) - .Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING) - .Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS) - .Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING) - .Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE) - .Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING) - .Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP) - .Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED) - .Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN) - .Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN)); -} - - - - - -#endif // USE_SQUIRREL - - - - + +#include "Globals.h" + + + + + +#ifdef USE_SQUIRREL + + + + +#include "SquirrelBindings.h" +#include "SquirrelFunctions.h" + +#include "SquirrelBaseClass.h" +#include "SquirrelArray.h" + +#include "../Player.h" + + + + + +using namespace Sqrat; + + + + + +void BindSquirrel(HSQUIRRELVM vm) +{ + RootTable() + .Bind("Plugin", Class() + .Func("AddHook", &cSquirrelBaseClass::AddHook) + .Func("AddCommand", &cSquirrelBaseClass::AddCommand) + .Func("BindCommand", &cSquirrelBaseClass::BindCommand) + ); + + RootTable().Bind("Vector3f", Class() + .Func("Set", &Vector3f::Set) + .Func("Normalize", &Vector3f::Normalize) + .Func("Length", &Vector3f::Length) + .Func("SqrLength", &Vector3f::SqrLength) + .Var("x", &Vector3f::x) + .Var("y", &Vector3f::y) + .Var("z", &Vector3f::z) + ); + + RootTable().Bind("Vector3d", Class() + .Func("Set", &Vector3d::Set) + .Func("Normalize", &Vector3d::Normalize) + .Func("Length", &Vector3d::Length) + .Func("SqrLength", &Vector3d::SqrLength) + .Var("x", &Vector3d::x) + .Var("y", &Vector3d::y) + .Var("z", &Vector3d::z) + ); + + RootTable().Bind("cEntity", Class() + .Func("GetEntityType", &cEntity::GetEntityType) + .Func("IsA", &cEntity::IsA) + .Func("GetWorld", &cEntity::GetWorld) + .Func("GetPosition", &cEntity::GetPosition) + .Func("GetPosX", &cEntity::GetPosX) + .Func("GetPosY", &cEntity::GetPosY) + .Func("GetPosZ", &cEntity::GetPosZ) + .Func("GetRot", &cEntity::GetRot) + .Func("GetRotation", &cEntity::GetRotation) + .Func("GetPitch", &cEntity::GetPitch) + .Func("GetRoll", &cEntity::GetRoll) + .Func("SetRotation", &cEntity::SetRotation) + .Func("SetPitch", &cEntity::SetPitch) + .Func("SetRoll", &cEntity::SetRoll) + .Func("GetLookVector", &cEntity::GetLookVector) + .Func("GetChunkX", &cEntity::GetChunkX) + .Func("GetChunkY", &cEntity::GetChunkY) + .Func("GetChunkZ", &cEntity::GetChunkZ) + .Func("SetPosX", &cEntity::SetPosX) + .Func("SetPosY", &cEntity::SetPosY) + .Func("SetPosZ", &cEntity::SetPosZ) + .Func("SetPosition", &cEntity::SetPosition) + .Func("GetUniqueID", &cEntity::GetUniqueID) + .Func("IsDestroyed", &cEntity::IsDestroyed) + .Func("Destroy", &cEntity::Destroy) + ); + + ConstTable().Enum("MetaData", Enumeration() + .Const("Normal", cPawn::NORMAL) + .Const("Burning", cPawn::BURNING) + .Const("Crouched", cPawn::CROUCHED) + .Const("Riding", cPawn::RIDING) + .Const("Sprinting", cPawn::SPRINTING) + .Const("Eating", cPawn::EATING) + .Const("Blocking", cPawn::BLOCKING) + ); + + RootTable().Bind("cPawn", DerivedClass() + .Func("TeleportToEntity", &cPawn::TeleportToEntity) + .Func("TeleportTo", &cPawn::TeleportTo) + .Func("Heal", &cPawn::Heal) + .Func("TakeDamage", &cPawn::TakeDamage) + .Func("KilledBy", &cPawn::KilledBy) + .Func("GetHealth", &cPawn::GetHealth) + .Func("SetMetaData", &cPawn::SetMetaData) + .Func("GetMetaData", &cPawn::GetMetaData) + .Func("SetMaxHealth", &cPawn::SetMaxHealth) + .Func("GetMaxHealth", &cPawn::GetMaxHealth) + ); + + RootTable().Bind("cPlayer", DerivedClass() + .Func("GetName", &cPlayer::GetName) + .Func("SetTouchGround", &cPlayer::SetTouchGround) + .Func("SetStance", &cPlayer::SetStance) + .Func("GetEyeHeight", &cPlayer::GetEyeHeight) + .Func("GetEyePosition", &cPlayer::GetEyePosition) + .Func("GetFlying", &cPlayer::GetFlying) + .Func("GetStance", &cPlayer::GetStance) + //TODO .Func("GetInventory", &cPlayer::GetInventory) + .Func("TeleportTo", &cPlayer::TeleportTo) + .Func("GetGameMode", &cPlayer::GetGameMode) + .Func("GetIP", &cPlayer::GetIP) + .Func("GetLastBlockActionTime", &cPlayer::GetLastBlockActionTime) + .Func("GetLastBlockActionCnt", &cPlayer::GetLastBlockActionCnt) + .Func("SetLastBlockActionCnt", &cPlayer::SetLastBlockActionCnt) + .Func("SetLastBlockActionTime", &cPlayer::SetLastBlockActionTime) + .Func("SetGameMode", &cPlayer::SetGameMode) + .Func("LoginSetGameMode", &cPlayer::LoginSetGameMode) + .Func("SetIP", &cPlayer::SetIP) + .Func("MoveTo", &cPlayer::MoveTo) + .Func("GetClientHandle", &cPlayer::GetClientHandle) + .Func("SendMessage", &cPlayer::SendMessage) + .Func("AddToGroup", &cPlayer::AddToGroup) + .Func("CanUseCommand", &cPlayer::CanUseCommand) + .Func("HasPermission", &cPlayer::HasPermission) + .Func("IsInGroup", &cPlayer::IsInGroup) + .Func("GetColor", &cPlayer::GetColor) + .Func("TossItem", &cPlayer::TossItem) + .Func("Heal", &cPlayer::Heal) + .Func("Feed", &cPlayer::Feed) + .Func("TakeDamage", &cPlayer::TakeDamage) + .Func("KilledBy", &cPlayer::KilledBy) + .Func("Respawn", &cPlayer::Respawn) + .Func("SetVisible", &cPlayer::SetVisible) + .Func("IsVisible", &cPlayer::IsVisible) + .Func("MoveToWorld", &cPlayer::MoveToWorld) + .Func("GetLoadedWorldName", &cPlayer::GetLoadedWorldName) + .Func("UseEquippedItem", &cPlayer::UseEquippedItem) + ); + + RootTable().Bind("StringArray", Class() + .Func("Get", &SquirrelStringArray::Get) + .Func("Add", &SquirrelStringArray::Add) + .Func("Size", &SquirrelStringArray::Size) + ); + + + RootTable().Func("print", &sqPrint); + + + ConstTable().Enum("Hook", Enumeration() + .Const("Tick", cPluginManager::HOOK_TICK) + .Const("Chat", cPluginManager::HOOK_CHAT) + .Const("CollectPickup", cPluginManager::HOOK_COLLECT_PICKUP) + .Const("BlockDig", cPluginManager::HOOK_BLOCK_DIG) + .Const("BlockPlace", cPluginManager::HOOK_BLOCK_PLACE) + .Const("Disconnect", cPluginManager::HOOK_DISCONNECT) + .Const("Handshake", cPluginManager::HOOK_HANDSHAKE) + .Const("Login", cPluginManager::HOOK_LOGIN) + .Const("PlayerSpawn", cPluginManager::HOOK_PLAYER_SPAWN) + .Const("PlayerJoin", cPluginManager::HOOK_PLAYER_JOIN) + .Const("PlayerMove", cPluginManager::HOOK_PLAYER_MOVE) + .Const("TakeDamage", cPluginManager::HOOK_TAKE_DAMAGE) + .Const("Killed", cPluginManager::HOOK_KILLED) + .Const("ChunkGenerated", cPluginManager::HOOK_CHUNK_GENERATED) + .Const("ChunkGenerating", cPluginManager::HOOK_CHUNK_GENERATING) + .Const("BlockToDrops", cPluginManager::HOOK_BLOCK_TO_DROPS) + .Const("PreCrafting", cPluginManager::HOOK_PRE_CRAFTING) + .Const("CraftingNoRecipe", cPluginManager::HOOK_CRAFTING_NO_RECIPE) + .Const("PostCrafting", cPluginManager::HOOK_POST_CRAFTING) + .Const("BlockToPickup", cPluginManager::HOOK_BLOCK_TO_PICKUP) + .Const("WeatherChanged", cPluginManager::HOOK_WEATHER_CHANGED) + .Const("UpdatingSign", cPluginManager::HOOK_UPDATING_SIGN) + .Const("UpdatedSign", cPluginManager::HOOK_UPDATED_SIGN)); +} + + + + + +#endif // USE_SQUIRREL + + + + -- cgit v1.2.3