From 3300cfe491297b284096d976c83fb7a1107162e9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Sep 2013 17:52:15 +0100 Subject: Added better push out of entities --- source/Entities/Entity.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 56fd36a05..7e118c74e 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -517,7 +517,14 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - // Push out entity. + //Push out entity. + + if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; } + else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; } + else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; } + else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; } + else { NextPos.y += 0.2; } + m_bOnGround = true; NextPos.y += 0.2; LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", -- cgit v1.2.3 From fd35f6d70764626ddc7cfd49b0fb8a7f3e4149ab Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Sep 2013 18:13:46 +0100 Subject: Pickups are a little less jittery They also spawn closer to player mouth. --- source/Entities/Pickup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 9b388366a..ef1581c1a 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -25,7 +25,7 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, ((double)(a_MicroPosX)) / 32, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) + : cEntity(etPickup, (((double)(a_MicroPosX)) / 32) + 0.1 /*Accomodate player vomiting*/, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) @@ -33,7 +33,7 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem m_MaxHealth = 5; m_Health = 5; SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); - m_Gravity = -3.0; + m_Gravity = -10.0; } -- cgit v1.2.3 From 6059c44dcba28bf6f3f29893322715c9c2dbe249 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Sep 2013 18:15:20 +0100 Subject: Players toss a little further --- source/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 0943f61ff..8356d588e 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1182,7 +1182,7 @@ void cPlayer::TossItem( double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3); } -- cgit v1.2.3 From ad89a0d460cc6afdc5a433695861cd0bf3ebeadd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Sep 2013 18:26:00 +0100 Subject: Pickups spawn with correct speed and position Added a comment-space as well. --- source/Entities/Entity.cpp | 2 +- source/World.cpp | 40 +++++++++++----------------------------- 2 files changed, 12 insertions(+), 30 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 7e118c74e..8388bf092 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -517,7 +517,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - //Push out entity. + // Push out entity. if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; } else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; } diff --git a/source/World.cpp b/source/World.cpp index ab783d7a7..718c86262 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1514,22 +1514,13 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000)); + float SpeedY = 1; float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - - // Add random offset to the spawn position: - int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - - // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338), - // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics - SpeedX = SpeedY = SpeedZ = 0; - - // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position: - MicroX = (int)(floor(a_BlockX) * 32) + 16; - MicroY = (int)(floor(a_BlockY) * 32) + 16; - MicroZ = (int)(floor(a_BlockZ) * 32) + 16; + + // (FS #338 Fixed with mid block position spawn, previous TODOs/comments removed) + int MicroX = (int)(floor(a_BlockX) * 32) + 16; + int MicroY = (int)(floor(a_BlockY) * 32) + 16; + int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; cPickup * Pickup = new cPickup( MicroX, MicroY, MicroZ, @@ -1545,23 +1536,14 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ) { - // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338), - // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics - a_SpeedX = a_SpeedY = a_SpeedZ = 0; - MTRand r1; for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - // Add random offset to the spawn position: - int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - - // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position: - MicroX = (int)(floor(a_BlockX) * 32) + 16; - MicroY = (int)(floor(a_BlockY) * 32) + 16; - MicroZ = (int)(floor(a_BlockZ) * 32) + 16; - + // (FS #338 Fixed with mid block position spawn, previous TODOs/comments removed) + int MicroX = (int)(floor(a_BlockX) * 32) + 16; + int MicroY = (int)(floor(a_BlockY) * 32) + 16; + int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; + cPickup * Pickup = new cPickup( MicroX, MicroY, MicroZ, *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ -- cgit v1.2.3 From 178b5884fc8cb4d58ed89868da55e1d241d8d1a9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 5 Sep 2013 21:41:47 +0100 Subject: Further physics improvements [SEE DESC] This was mainly focused on pickups, but it works for other things too. * Entities no longer clip through blocks positive-vertically (this fixes pickup issues as well). * Entities lie flat against a block when they hit it. * Reduced entity (mainly pickup) block clipping in non vertical directions. --- source/Entities/Entity.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 8388bf092..a74f80058 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -519,17 +519,16 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { // Push out entity. - if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; } - else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; } - else { NextPos.y += 0.2; } - + if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; NextPos.z, NextPos.y = 0; } + else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; NextPos.z, NextPos.y = 0; } + else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; NextPos.x, NextPos.y = 0; } + else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; NextPos.x, NextPos.y = 0; } + else { NextPos.y += 0.2; NextPos.z, NextPos.x = 0;} + m_bOnGround = true; - NextPos.y += 0.2; - LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ - ); + + LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}", + m_UniqueID, GetClass(), BlockX, BlockY, BlockZ); } if (!m_bOnGround) @@ -647,8 +646,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); - NextPos.x += Tracer.HitNormal.x * 0.5f; - NextPos.z += Tracer.HitNormal.z * 0.5f; + NextPos.x += Tracer.HitNormal.x * 0.3f; + NextPos.y += Tracer.HitNormal.y * 0.1f; // Any larger produces entity vibration-upon-the-spot + NextPos.z += Tracer.HitNormal.z * 0.3f; } else NextPos += (NextSpeed * a_Dt); -- cgit v1.2.3 From 04aebd944bc988994d2eb2ad2945b1210faf9fb0 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 20:00:04 +0200 Subject: Adding Water and Lava as transparency blocks --- source/BlockID.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index b53507f17..c1198dd39 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -598,6 +598,7 @@ public: g_BlockTransparent[E_BLOCK_GLASS] = true; g_BlockTransparent[E_BLOCK_ICE] = true; g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; + g_BlockTransparent[E_BLOCK_LAVA] = true; g_BlockTransparent[E_BLOCK_LEAVES] = true; g_BlockTransparent[E_BLOCK_LEVER] = true; g_BlockTransparent[E_BLOCK_MELON_STEM] = true; @@ -610,11 +611,14 @@ public: g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; g_BlockTransparent[E_BLOCK_RED_ROSE] = true; g_BlockTransparent[E_BLOCK_SIGN_POST] = true; + g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; + g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; g_BlockTransparent[E_BLOCK_SNOW] = true; g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; g_BlockTransparent[E_BLOCK_TORCH] = true; g_BlockTransparent[E_BLOCK_VINES] = true; + g_BlockTransparent[E_BLOCK_WATER] = true; g_BlockTransparent[E_BLOCK_WALLSIGN] = true; g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; -- cgit v1.2.3 From 1e02e04d2ce528df037d1ca37314ea55e8806c52 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 20:02:50 +0200 Subject: Adding Family for monsters : Hostile/Passive/Water/Ambient --- source/Mobs/AggressiveMonster.cpp | 7 +++++++ source/Mobs/AggressiveMonster.h | 2 ++ source/Mobs/Bat.cpp | 19 +++++++++++++++++++ source/Mobs/Bat.h | 8 +++----- source/Mobs/Monster.h | 10 ++++++++++ source/Mobs/PassiveMonster.cpp | 7 +++++++ source/Mobs/PassiveMonster.h | 2 ++ source/Mobs/Squid.cpp | 5 ++++- source/Mobs/Squid.h | 2 ++ 9 files changed, 56 insertions(+), 6 deletions(-) create mode 100644 source/Mobs/Bat.cpp (limited to 'source') diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 2eae772d7..d48523373 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -95,5 +95,12 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) } +cMonster::eFamily cAggressiveMonster::GetMobFamily() const +{ + return mfHostile; +} + + + diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h index 1eff1831e..c16419542 100644 --- a/source/Mobs/AggressiveMonster.h +++ b/source/Mobs/AggressiveMonster.h @@ -19,6 +19,8 @@ public: virtual void InStateChasing(float a_Dt) override; virtual void EventSeePlayer(cEntity *) override; + + virtual eFamily GetMobFamily(void) const override; protected: float m_ChaseTime; diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp new file mode 100644 index 000000000..ec7ce7bc4 --- /dev/null +++ b/source/Mobs/Bat.cpp @@ -0,0 +1,19 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Bat.h" +#include "../Vector3d.h" +#include "../Chunk.h" + + +cBat::cBat(void) : + // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here + super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7) +{ +} + + +cMonster::eFamily cBat::GetMobFamily() const +{ + return mfWater; +} diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h index 8e4cde29f..e0afb5744 100644 --- a/source/Mobs/Bat.h +++ b/source/Mobs/Bat.h @@ -13,13 +13,11 @@ class cBat : typedef cPassiveMonster super; public: - cBat(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7) - { - } + cBat(void); CLASS_PROTODEF(cBat); + + virtual eFamily GetMobFamily(void) const override; } ; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 5f33d4450..357e540b3 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -55,6 +55,15 @@ public: mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, mtVillager = E_META_SPAWN_EGG_VILLAGER, } ; + + enum eFamily + { + mfHostile = 0, // Spider, Zombies ... + mfPassive = 1, // Cows, Pigs + mfAmbient = 2, // Bats + mfWater = 3, // Squid + mfMaxplusone = 4, // Nothing + } ; // tolua_end @@ -81,6 +90,7 @@ public: virtual bool ReachedDestination(void); char GetMobType(void) const {return m_MobType; } + virtual eFamily GetMobFamily(void) const = 0; const char * GetState(); void SetState(const AString & str); diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp index 7a6140c04..3d7b8c8aa 100644 --- a/source/Mobs/PassiveMonster.cpp +++ b/source/Mobs/PassiveMonster.cpp @@ -55,4 +55,11 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) +cMonster::eFamily cPassiveMonster::GetMobFamily() const +{ + return mfPassive; +} + + + diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h index ae0bea3fb..9d3557727 100644 --- a/source/Mobs/PassiveMonster.h +++ b/source/Mobs/PassiveMonster.h @@ -19,6 +19,8 @@ public: /// When hit by someone, run away virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + + virtual eFamily GetMobFamily(void) const override; } ; diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp index cb796f5ec..50265aea4 100644 --- a/source/Mobs/Squid.cpp +++ b/source/Mobs/Squid.cpp @@ -54,4 +54,7 @@ void cSquid::Tick(float a_Dt, cChunk & a_Chunk) - +cMonster::eFamily cSquid::GetMobFamily() const +{ + return mfWater; +} diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h index 35d7295b3..d5f3a74d7 100644 --- a/source/Mobs/Squid.h +++ b/source/Mobs/Squid.h @@ -20,6 +20,8 @@ public: CLASS_PROTODEF(cSquid); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + virtual eFamily GetMobFamily(void) const override; } ; -- cgit v1.2.3 From 2361a5dc418a42092ed8040e6826b65b38e94fcb Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 20:07:56 +0200 Subject: relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob) --- source/Mobs/IncludeAllMonsters.h | 23 +++++++++++++++++++++++ source/World.cpp | 24 +----------------------- 2 files changed, 24 insertions(+), 23 deletions(-) create mode 100644 source/Mobs/IncludeAllMonsters.h (limited to 'source') diff --git a/source/Mobs/IncludeAllMonsters.h b/source/Mobs/IncludeAllMonsters.h new file mode 100644 index 000000000..d89a6c5b5 --- /dev/null +++ b/source/Mobs/IncludeAllMonsters.h @@ -0,0 +1,23 @@ +#include "Bat.h" +#include "Blaze.h" +#include "Cavespider.h" +#include "Chicken.h" +#include "Cow.h" +#include "Creeper.h" +#include "Enderman.h" +#include "Ghast.h" +#include "Magmacube.h" +#include "Mooshroom.h" +#include "Ocelot.h" +#include "Pig.h" +#include "Sheep.h" +#include "Silverfish.h" +#include "Skeleton.h" +#include "Slime.h" +#include "Spider.h" +#include "Squid.h" +#include "Villager.h" +#include "Witch.h" +#include "Wolf.h" +#include "Zombie.h" +#include "Zombiepigman.h" diff --git a/source/World.cpp b/source/World.cpp index ab783d7a7..d0fa588b0 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -28,29 +28,7 @@ #include "Simulator/VaporizeFluidSimulator.h" // Mobs: -#include "Mobs/Bat.h" -#include "Mobs/Blaze.h" -#include "Mobs/Cavespider.h" -#include "Mobs/Chicken.h" -#include "Mobs/Cow.h" -#include "Mobs/Creeper.h" -#include "Mobs/Enderman.h" -#include "Mobs/Ghast.h" -#include "Mobs/Magmacube.h" -#include "Mobs/Mooshroom.h" -#include "Mobs/Ocelot.h" -#include "Mobs/Pig.h" -#include "Mobs/Sheep.h" -#include "Mobs/Silverfish.h" -#include "Mobs/Skeleton.h" -#include "Mobs/Slime.h" -#include "Mobs/Spider.h" -#include "Mobs/Squid.h" -#include "Mobs/Villager.h" -#include "Mobs/Witch.h" -#include "Mobs/Wolf.h" -#include "Mobs/Zombie.h" -#include "Mobs/Zombiepigman.h" +#include "Mobs/IncludeAllMonsters.h" #include "OSSupport/MakeDir.h" #include "MersenneTwister.h" -- cgit v1.2.3 From e844612503e0d78723c76423e93165164505f7ac Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 20:51:31 +0200 Subject: Adding a getType in Monster that return an enum instead of an int or char --- source/Mobs/Monster.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 357e540b3..594914ca0 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -89,7 +89,8 @@ public: virtual void MoveToPosition(const Vector3f & a_Position); virtual bool ReachedDestination(void); - char GetMobType(void) const {return m_MobType; } + char GetMobType(void) const {return m_MobType; } // MG TODO : see if we can delete this one. + eType GetMobTypeAsEnum(void) const {return (eType)m_MobType; } // MG TODO : see if we should store m_MobType as enum instead of char. virtual eFamily GetMobFamily(void) const = 0; const char * GetState(); -- cgit v1.2.3 From d2eb58f27780a3c65fedd0d21d152ee8866ebb86 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sat, 7 Sep 2013 22:19:56 +0200 Subject: Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more) --- source/Chunk.cpp | 39 +++++++++++++ source/Chunk.h | 4 ++ source/ChunkMap.cpp | 32 ++++++++++ source/ChunkMap.h | 8 +++ source/MobCensus.cpp | 89 ++++++++++++++++++++++++++++ source/MobCensus.h | 58 ++++++++++++++++++ source/MobFamilyCollecter.cpp | 33 +++++++++++ source/MobFamilyCollecter.h | 40 +++++++++++++ source/MobProximityCounter.cpp | 77 ++++++++++++++++++++++++ source/MobProximityCounter.h | 65 +++++++++++++++++++++ source/MobTypesManager.cpp | 130 +++++++++++++++++++++++++++++++++++++++++ source/MobTypesManager.h | 41 +++++++++++++ source/World.cpp | 5 ++ source/World.h | 1 + 14 files changed, 622 insertions(+) create mode 100644 source/MobCensus.cpp create mode 100644 source/MobCensus.h create mode 100644 source/MobFamilyCollecter.cpp create mode 100644 source/MobFamilyCollecter.h create mode 100644 source/MobProximityCounter.cpp create mode 100644 source/MobProximityCounter.h create mode 100644 source/MobTypesManager.cpp create mode 100644 source/MobTypesManager.h (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index db533f642..59a65a537 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -30,6 +30,8 @@ #include "PluginManager.h" #include "Blocks/BlockHandler.h" #include "Simulator/FluidSimulator.h" +#include "MobCensus.h" + #include @@ -429,6 +431,43 @@ void cChunk::Stay(bool a_Stay) +void cChunk::CollectMobCensus(cMobCensus& toFill) +{ + toFill.CollectSpawnableChunck(*this); + std::list playerPositions; + cPlayer* currentPlayer; + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) + { + currentPlayer = (*itr)->GetPlayer(); + playerPositions.push_back(&(currentPlayer->GetPosition())); + } + + Vector3d currentPosition; + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + { + //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + if ((*itr)->IsMob()) + { + try + { + cMonster& Monster = (cMonster&)(**itr); + currentPosition = Monster.GetPosition(); + for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) + { + toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); + } + } + catch (std::bad_cast& e) + { + LOGD("Something wrong happend I'm collecting an entity that respond 'true' to IsMob() but are not castable in cMonster - No Action"); + } + } + } // for itr - m_Entitites[] +} + + + + void cChunk::Tick(float a_Dt) { diff --git a/source/Chunk.h b/source/Chunk.h index c979b7928..5f2bba3d8 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -49,6 +49,7 @@ class cPickup; class cChunkDataSerializer; class cBlockArea; class cFluidSimulatorData; +class cMobCensus; typedef std::list cClientHandleList; typedef cItemCallback cEntityCallback; @@ -124,6 +125,9 @@ public: /// Sets or resets the internal flag that prevents chunk from being unloaded void Stay(bool a_Stay = true); + /// Recence all mobs proximities to players in order to know what to do with them + void CollectMobCensus(cMobCensus& toFill); + void Tick(float a_Dt); int GetPosX(void) const { return m_PosX; } diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index a15f3aed1..610b293b5 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -12,6 +12,7 @@ #include "BlockArea.h" #include "PluginManager.h" #include "Entities/TNTEntity.h" +#include "MobCensus.h" #ifndef _WIN32 #include // abs @@ -2152,6 +2153,19 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->CollectMobCensus(a_ToFill); + } // for itr - m_Layers +} + + + + + void cChunkMap::Tick(float a_Dt) { @@ -2310,6 +2324,24 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) +void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client + // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn + // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + { + m_Chunks[i]->CollectMobCensus(a_ToFill); + } + } // for i - m_Chunks[] +} + + + + + void cChunkMap::cChunkLayer::Tick(float a_Dt) { diff --git a/source/ChunkMap.h b/source/ChunkMap.h index b0af0d779..c9d9abf75 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -26,6 +26,7 @@ class cPawn; class cPickup; class cChunkDataSerializer; class cBlockArea; +class cMobCensus; typedef std::list cClientHandleList; typedef cChunk * cChunkPtr; @@ -266,6 +267,9 @@ public: /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); + /// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player + void CollectMobCensus(cMobCensus& a_ToFill); + void Tick(float a_Dt); void UnloadUnusedChunks(void); @@ -309,6 +313,10 @@ private: void Save(void); void UnloadUnusedChunks(void); + /// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player + void CollectMobCensus(cMobCensus& a_ToFill); + + void Tick(float a_Dt); void RemoveClient(cClientHandle * a_Client); diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp new file mode 100644 index 000000000..4984c53c4 --- /dev/null +++ b/source/MobCensus.cpp @@ -0,0 +1,89 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobCensus.h" + + + +cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11() +{ + std::map toReturn; + toReturn[cMonster::mfHostile] = 79; + toReturn[cMonster::mfPassive] = 11; + toReturn[cMonster::mfAmbient] = 16; + toReturn[cMonster::mfWater] = 5; + return toReturn; +} + +cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11() +{ + std::map toReturn; + toReturn[cMonster::mfHostile] = 1; + toReturn[cMonster::mfPassive] = 400; + toReturn[cMonster::mfAmbient] = 400; + toReturn[cMonster::mfWater] = 400; + return toReturn; +} + +cMobCensus::tCapMultipliersMap& cMobCensus::m_CapMultipliers() +{ + static tCapMultipliersMap* value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); + return *value; +} + +cMobCensus::tMobSpawnRate& cMobCensus::m_SpawnRate() +{ + static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11()); + return *value; +} + +cMobCensus::cMobCensus() +{ +} + +void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance) +{ + m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance); + m_MobFamilyCollecter.CollectMob(a_Monster); +} + +bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily) +{ + bool toReturn = true; + const int ratio = 319; // this should be 256 as we are only supposed to take account from chuncks that are in 17x17 from a player + // but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319 + // MG TODO : code the correct count + tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); + if ( + (capMultiplier != m_CapMultipliers().end()) && + (capMultiplier->second * getChunkNb()) / ratio >= m_MobFamilyCollecter.getNumberOfCollectedMobs(a_MobFamily) + ) + { + toReturn = false; + } + return toReturn; +} + +void cMobCensus::CollectSpawnableChunck(cChunk& a_Chunk) +{ + m_EligibleForSpawnChunks.insert(&a_Chunk); +} + +int cMobCensus::getChunkNb() +{ + return m_EligibleForSpawnChunks.size(); +} + +cMobProximityCounter& cMobCensus::getProximityCounter() +{ + return m_ProximityCounter; +} + + +void cMobCensus::logd() +{ + LOGD((std::string("Hostile mobs : %d") + (isCaped(cMonster::mfHostile)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfHostile)); + LOGD((std::string("Ambiant mobs : %d") + (isCaped(cMonster::mfAmbient)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfAmbient)); + LOGD((std::string("Water mobs : %d") + (isCaped(cMonster::mfWater)? "(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfWater)); + LOGD((std::string("Passive mobs : %d") + (isCaped(cMonster::mfPassive)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfPassive)); +} diff --git a/source/MobCensus.h b/source/MobCensus.h new file mode 100644 index 000000000..32e608324 --- /dev/null +++ b/source/MobCensus.h @@ -0,0 +1,58 @@ + +#pragma once + +#include "MobProximityCounter.h" +#include "MobFamilyCollecter.h" + +class cChunk; +class cMonster; + +// This class is used to collect, for each Mob, what is the distance of the closest player +// it was first being designed in order to make mobs spawn / despawn / act +// as the behaviour and even life of mobs depends on the distance to closest player +// +// as side effect : it also collect the chuncks that are elligible for spawning +// as side effect 2 : it also know the caps for mobs number and can compare census to this numbers +class cMobCensus +{ +public : + cMobCensus(); + +protected : + cMobProximityCounter m_ProximityCounter; + cMobFamilyCollecter m_MobFamilyCollecter; + + typedef const std::map tCapMultipliersMap; + static tCapMultipliersMap& m_CapMultipliers(); + + std::set m_EligibleForSpawnChunks; + + // count the chunks that are elligible to spawn (for now, the loaded valide not null chuncks) + int getChunkNb(); + +public: + typedef const std::map tMobSpawnRate; + static tMobSpawnRate& m_SpawnRate(); + + // return the nested proximity counter + cMobProximityCounter& getProximityCounter(); + +public : + // collect an elligible Chunk for Mob Spawning + // MG TODO : code the correct rule (not loaded chunck but short distant from players) + void CollectSpawnableChunck(cChunk& a_Chunk); + + // collect a mob - it's distance to player, it's family ... + void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); + + // return true if the family is caped (i.e. there is more mobs of this family than max) + bool isCaped(cMonster::eFamily a_MobFamily); + + // log the results of census + void logd(); + +protected : + static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(); + static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(); +}; + diff --git a/source/MobFamilyCollecter.cpp b/source/MobFamilyCollecter.cpp new file mode 100644 index 000000000..2aa46599a --- /dev/null +++ b/source/MobFamilyCollecter.cpp @@ -0,0 +1,33 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobFamilyCollecter.h" +#include "Mobs/Monster.h" + + + +cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::initMobFamilyBeforeCx11() +{ + std::set toReturn; + toReturn.insert(cMonster::mfHostile); + toReturn.insert(cMonster::mfPassive); + toReturn.insert(cMonster::mfAmbient); + toReturn.insert(cMonster::mfWater); + return toReturn; +} +cMobFamilyCollecter::tMobFamilyList& cMobFamilyCollecter::m_AllFamilies() +{ + static tMobFamilyList* AllFamilies = new tMobFamilyList(initMobFamilyBeforeCx11()); + return *AllFamilies; +} + +void cMobFamilyCollecter::CollectMob(cMonster& a_Monster) +{ + cMonster::eFamily MobFamily = a_Monster.GetMobFamily(); + m_Mobs[MobFamily].insert(&a_Monster); +} + +int cMobFamilyCollecter::getNumberOfCollectedMobs(cMonster::eFamily a_Family) +{ + return m_Mobs[a_Family].size(); +} diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h new file mode 100644 index 000000000..659d2b687 --- /dev/null +++ b/source/MobFamilyCollecter.h @@ -0,0 +1,40 @@ + +#pragma once + +#include +#include +#include "BlockID.h" +#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + +class cChunk; + + +// This class is used to collect, for each Mob, what is it's family. It was first +// being designed to check the caps of the mobs (no more than ... hostile mob in the world) +// +// as side effects : it also know what is the spawnrate of each family : MG TODO relocate +class cMobFamilyCollecter +{ +protected : + std::map > m_Mobs; + +public : + // collect a mob + void CollectMob(cMonster& a_Monster); + + // return the number of mobs for this family + int getNumberOfCollectedMobs(cMonster::eFamily a_Family); + +public : + typedef const std::set tMobFamilyList; + static tMobFamilyList& m_AllFamilies(); + +public : + typedef const std::map tMobSpawRate; + static tMobSpawRate& m_SpawnRate(); + +protected : + static tMobFamilyList initMobFamilyBeforeCx11(); + static tMobSpawRate initMobSpawnRateBeforeCx11(); +}; + diff --git a/source/MobProximityCounter.cpp b/source/MobProximityCounter.cpp new file mode 100644 index 000000000..59979fa10 --- /dev/null +++ b/source/MobProximityCounter.cpp @@ -0,0 +1,77 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobProximityCounter.h" + +#include "Entities/Entity.h" +#include "Chunk.h" + +void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance) +{ +// LOGD("Collecting monster %s, with distance %f",a_Monster->GetClass(),a_Distance); + tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster); + if (it == m_MonsterToDistance.end()) + { + sDistanceAndChunk newDistanceAndChunck(a_Distance,a_Chunk); + std::pair result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunck)); + assert(result.second); + } + else + { + it->second.m_Distance = a_Distance; + it->second.m_Chunk = a_Chunk; + } + + m_EligibleForSpawnChunks.insert(&a_Chunk); + +} + +void cMobProximityCounter::convertMaps() +{ + for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); itr++) + { + m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk))); + } +} + +cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDistances(double a_DistanceMin, double a_DistanceMax) +{ + sIterablePair toReturn; + toReturn.m_Count = 0; + toReturn.m_Begin = m_DistanceToMonster.end(); + toReturn.m_End = m_DistanceToMonster.end(); + + a_DistanceMin *= a_DistanceMin;// this is because is use square distance + a_DistanceMax *= a_DistanceMax; + + if (m_DistanceToMonster.size() <= 0) + { + convertMaps(); + } + + for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); itr++) + { + if (toReturn.m_Begin == m_DistanceToMonster.end()) + { + if (a_DistanceMin == -1 || itr->first > a_DistanceMin) + { + toReturn.m_Begin = itr; // this is the first one with distance > a_DistanceMin; + } + } + + if (toReturn.m_Begin != m_DistanceToMonster.end()) + { + if (a_DistanceMax != -1 && itr->first > a_DistanceMax) + { + toReturn.m_End = itr; // this is just after the last one with distance < a_DistanceMax + // Note : if we are not going through this, it's ok, toReturn.m_End will be end(); + break; + } + else + { + toReturn.m_Count ++; + } + } + } + return toReturn; +} diff --git a/source/MobProximityCounter.h b/source/MobProximityCounter.h new file mode 100644 index 000000000..d033f1b7f --- /dev/null +++ b/source/MobProximityCounter.h @@ -0,0 +1,65 @@ + +#pragma once + +#include + +class cChunk; +class cEntity; + + +// This class is used to collect, for each Mob, what is the distance of the closest player +// it was first being designed in order to make mobs spawn / despawn / act +// as the behaviour and even life of mobs depends on the distance to closest player +class cMobProximityCounter +{ +protected : + // structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster) + struct sDistanceAndChunk + { + sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {} + double m_Distance; + cChunk& m_Chunk; + }; + struct sMonsterAndChunk + { + sMonsterAndChunk(cEntity& a_Monster, cChunk& a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {} + cEntity& m_Monster; + cChunk& m_Chunk; + }; + +public : + typedef std::map tMonsterToDistance; + typedef std::multimap tDistanceToMonster; + +protected : + // this map is filled during collection phase, it will be later transformed into DistanceToMonster + tMonsterToDistance m_MonsterToDistance; + + // this map is generated after collection phase, in order to access monster by distance to player + tDistanceToMonster m_DistanceToMonster; + + // this are the collected chuncks. Used to determinate the number of elligible chunck for spawning. + std::set m_EligibleForSpawnChunks; + +protected : + // transform monsterToDistance map (that was usefull for collecting) into distanceToMonster + // that will be usefull for picking up. + void convertMaps(); + +public : + // count a mob on a specified chunck with specified distance to an unkown player + // if the distance is shortest than the one collected, this become the new closest + // distance and the chunck become the "hosting" chunk (that is the one that will perform the action) + void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance); + + // return the mobs that are within the range of distance of the closest player they are + // that means that if a mob is 30 m from a player and 150 m from another one. It will be + // in the range [0..50] but not in [100..200] + struct sIterablePair{ + tDistanceToMonster::const_iterator m_Begin; + tDistanceToMonster::const_iterator m_End; + int m_Count; + }; + sIterablePair getMobWithinThosesDistances(double a_DistanceMin, double a_DistanceMax); + +}; diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp new file mode 100644 index 000000000..d8606e619 --- /dev/null +++ b/source/MobTypesManager.cpp @@ -0,0 +1,130 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobTypesManager.h" +#include "MersenneTwister.h" +#include "Mobs/Monster.h" +#include "Mobs/IncludeAllMonsters.h" +#include "FastRandom.h" + + +cMobTypesManager::tMobTypes2Names& cMobTypesManager::m_MobsTypes2Names() +{ + static std::map* value = new std::map(MobTypes2NamesInitializerBeforeCx11()); + return *value; +} + +cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBeforeCx11() +{ + std::map toReturn; + typedef std::map::value_type ValueType; + toReturn.insert(ValueType(cMonster::mtMagmaCube,"Magmacube")); + toReturn.insert(ValueType(cMonster::mtSlime,"Slime")); + toReturn.insert(ValueType(cMonster::mtBat,"Bat")); + toReturn.insert(ValueType(cMonster::mtBlaze,"Blaze")); + toReturn.insert(ValueType(cMonster::mtCaveSpider,"Cavespider")); + toReturn.insert(ValueType(cMonster::mtChicken,"Chicken")); + toReturn.insert(ValueType(cMonster::mtCow,"Cow")); + toReturn.insert(ValueType(cMonster::mtCreeper,"Creeper")); + toReturn.insert(ValueType(cMonster::mtEnderman,"Enderman")); + toReturn.insert(ValueType(cMonster::mtGhast,"Ghast")); + toReturn.insert(ValueType(cMonster::mtMooshroom,"Mooshroom")); + toReturn.insert(ValueType(cMonster::mtOcelot,"Ocelot")); + toReturn.insert(ValueType(cMonster::mtPig,"Pig")); + toReturn.insert(ValueType(cMonster::mtSheep,"Sheep")); + toReturn.insert(ValueType(cMonster::mtSilverfish,"Silverfish")); + toReturn.insert(ValueType(cMonster::mtSkeleton,"Skeleton")); + toReturn.insert(ValueType(cMonster::mtSpider,"Spider")); + toReturn.insert(ValueType(cMonster::mtSquid,"Squid")); + toReturn.insert(ValueType(cMonster::mtVillager,"Villager")); + toReturn.insert(ValueType(cMonster::mtWitch,"Witch")); + toReturn.insert(ValueType(cMonster::mtWolf,"Wolf")); + toReturn.insert(ValueType(cMonster::mtZombie,"Zombie")); + toReturn.insert(ValueType(cMonster::mtZombiePigman,"Zombiepigman")); + return toReturn; +} + + +cFastRandom& cMobTypesManager::m_Random() +{ + static cFastRandom* value = new cFastRandom(); + return *value; +} + + +cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) +{ + cMonster * toReturn = NULL; + + // unspecified size get rand[1,3] for Monsters that need size + switch (a_MobType) + { + case cMonster::mtMagmaCube: + case cMonster::mtSlime: + if (a_Size == -1) + { + a_Size = m_Random().NextInt(2,a_MobType)+1; + } + assert(a_Size > 0 && a_Size < 4); + break; + default : break; + } + + // the big switch + switch (a_MobType) + { + case cMonster::mtMagmaCube: toReturn = new cMagmacube(a_Size); break; + case cMonster::mtSlime: toReturn = new cSlime(a_Size); break; + case cMonster::mtBat: toReturn = new cBat(); break; + case cMonster::mtBlaze: toReturn = new cBlaze(); break; + case cMonster::mtCaveSpider: toReturn = new cCavespider(); break; + case cMonster::mtChicken: toReturn = new cChicken(); break; + case cMonster::mtCow: toReturn = new cCow(); break; + case cMonster::mtCreeper: toReturn = new cCreeper(); break; + case cMonster::mtEnderman: toReturn = new cEnderman(); break; + case cMonster::mtGhast: toReturn = new cGhast(); break; + case cMonster::mtMooshroom: toReturn = new cMooshroom(); break; + case cMonster::mtOcelot: toReturn = new cOcelot(); break; + case cMonster::mtPig: toReturn = new cPig(); break; + case cMonster::mtSheep: toReturn = new cSheep(); break; + case cMonster::mtSilverfish: toReturn = new cSilverfish(); break; + case cMonster::mtSkeleton: toReturn = new cSkeleton(); break; + case cMonster::mtSpider: toReturn = new cSpider(); break; + case cMonster::mtSquid: toReturn = new cSquid(); break; + case cMonster::mtVillager: toReturn = new cVillager(); break; + case cMonster::mtWitch: toReturn = new cWitch(); break; + case cMonster::mtWolf: toReturn = new cWolf(); break; + case cMonster::mtZombie: toReturn = new cZombie(); break; + case cMonster::mtZombiePigman: toReturn = new cZombiepigman(); break; + default: + { + assert(false); + } + } + return toReturn; +} + + +const std::string& cMobTypesManager::fromMobTypeToString(cMonster::eType a_MobType) +{ + static std::string toReturnDefault = ""; + std::string& toReturn = toReturnDefault; + std::map::const_iterator itr = m_MobsTypes2Names().find(a_MobType); + if (itr != m_MobsTypes2Names().end()) + { + toReturn = itr->second; + } + return toReturn; +} + +cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name) +{ + for(std::map::const_iterator itr = m_MobsTypes2Names().begin(); itr != m_MobsTypes2Names().end(); itr++) + { + if (itr->second == a_Name) + { + return itr->first; + } + } + throw new NotAMonsterException(); +} diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h new file mode 100644 index 000000000..0e628899e --- /dev/null +++ b/source/MobTypesManager.h @@ -0,0 +1,41 @@ + +#pragma once + +#include +#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace + +class cFastRandom; + +// this aggregate static functionnalities about mob types (some could call it helper) +// functionnalities are (in the first version) : +// - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) +// - can transform MobTypes from enums to string and reciprocal +class cMobTypesManager +{ +public: + static const std::string& fromMobTypeToString(cMonster::eType a_MobType); + static cMonster::eType fromStringToMobType(const std::string&); + +public: + class NotAMonsterException : public std::exception {}; //MG TODO : check if this is this project way to do it + +protected : + typedef const std::map tMobTypes2Names; + static tMobTypes2Names& m_MobsTypes2Names(); + static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); + + static cFastRandom& m_Random(); + +public : + /** create a new object of the specified mob. + Warning, new without delete here; + a_MobType is the type of the mob to be created + a_Size is the size (for mobs with size) + if a_Size is let to -1 for entities that need size, size will be random + assert or return null if mob type is not specified + assert if size < 1 or > 3 for entities that need size + */ + static cMonster* NewMonsterFromType(cMonster::eType a_MobType, int a_Size=-1); + +}; // tolua_export + diff --git a/source/World.cpp b/source/World.cpp index d0fa588b0..4bde20ede 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -29,6 +29,7 @@ // Mobs: #include "Mobs/IncludeAllMonsters.h" +#include "MobCensus.h" #include "OSSupport/MakeDir.h" #include "MersenneTwister.h" @@ -712,6 +713,10 @@ void cWorld::TickSpawnMobs(float a_Dt) { return; } + + cMobCensus MobCensus; + m_ChunkMap->CollectMobCensus(MobCensus); + MobCensus.logd(); m_LastSpawnMonster = m_WorldAge; Vector3d SpawnPos; diff --git a/source/World.h b/source/World.h index 1f82f4efc..6fb5c619b 100644 --- a/source/World.h +++ b/source/World.h @@ -42,6 +42,7 @@ class cChunkGenerator; // The thread responsible for generating chunks class cChestEntity; class cDispenserEntity; class cFurnaceEntity; +class cMobCensus; typedef std::list< cPlayer * > cPlayerList; -- cgit v1.2.3 From 35efe9c72739b37773439c257c301e5fee22ada7 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 7 Sep 2013 21:42:33 +0100 Subject: Fixed formatting and removed gravity thing --- source/Entities/Entity.cpp | 3 ++- source/Entities/Pickup.cpp | 1 - 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index a74f80058..0298ca960 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -528,7 +528,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) m_bOnGround = true; LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ); + m_UniqueID, GetClass(), BlockX, BlockY, + ); } if (!m_bOnGround) diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index ef1581c1a..db7be8b04 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -33,7 +33,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem m_MaxHealth = 5; m_Health = 5; SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); - m_Gravity = -10.0; } -- cgit v1.2.3 From bf1fb0aa3dbd5b6b793d920c4e301e4782fe0f0f Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 00:11:38 +0200 Subject: Adding an Empty shell that would launch mob spawner - not called yet --- source/Chunk.cpp | 37 +++++++++++++++++++++++++++++++++++++ source/Chunk.h | 8 ++++++++ source/ChunkMap.cpp | 28 ++++++++++++++++++++++++++++ source/ChunkMap.h | 11 ++++++++--- source/MobSpawner.h | 28 ++++++++++++++++++++++++++++ 5 files changed, 109 insertions(+), 3 deletions(-) create mode 100644 source/MobSpawner.h (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 59a65a537..35e44363e 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -31,6 +31,7 @@ #include "Blocks/BlockHandler.h" #include "Simulator/FluidSimulator.h" #include "MobCensus.h" +#include "MobSpawner.h" #include @@ -468,6 +469,42 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) +void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) +{ + assert(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); + int Random = m_World->GetTickRandomNumber(0x00ffffff); + a_X = Random % (a_MaxX * 2); + a_Y = (Random / (a_MaxX * 2)) % (a_MaxY * 2); + a_Z = ((Random / (a_MaxX * 2)) / (a_MaxY * 2)) % (a_MaxZ * 2); + a_X /= 2; + a_Y /= 2; + a_Z /= 2; +} + + + + + +void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z) +{ + // MG TODO : check if this kind of optimization (only one random call) is still needed + // MG TODO : if so propagate it + + getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); + a_Y++; +} + + + + + +void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) +{ +} + + + + void cChunk::Tick(float a_Dt) { diff --git a/source/Chunk.h b/source/Chunk.h index 5f2bba3d8..69ecbfec4 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -50,6 +50,7 @@ class cChunkDataSerializer; class cBlockArea; class cFluidSimulatorData; class cMobCensus; +class cMobSpawner; typedef std::list cClientHandleList; typedef cItemCallback cEntityCallback; @@ -128,6 +129,9 @@ public: /// Recence all mobs proximities to players in order to know what to do with them void CollectMobCensus(cMobCensus& toFill); + /// Try to Spawn Monsters inside chunk + void SpawnMobs(cMobSpawner& a_MobSpawner); + void Tick(float a_Dt); int GetPosX(void) const { return m_PosX; } @@ -389,6 +393,10 @@ private: cSandSimulatorChunkData m_SandSimulatorData; + // pick up a random block of this chunk + void getRandomBlock(int& a_X, int& a_Y, int& a_Z); + void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ); + void RemoveBlockEntity(cBlockEntity * a_BlockEntity); void AddBlockEntity (cBlockEntity * a_BlockEntity); diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 610b293b5..f5cbacdc7 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -13,6 +13,7 @@ #include "PluginManager.h" #include "Entities/TNTEntity.h" #include "MobCensus.h" +#include "MobSpawner.h" #ifndef _WIN32 #include // abs @@ -2167,6 +2168,19 @@ void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill) +void cChunkMap::SpawnMobs(cMobSpawner& a_MobSpawner) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + (*itr)->SpawnMobs(a_MobSpawner); + } // for itr - m_Layers +} + + + + + void cChunkMap::Tick(float a_Dt) { cCSLock Lock(m_CSLayers); @@ -2343,6 +2357,20 @@ void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill) +void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + // We only spawn close to players + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) + { + m_Chunks[i]->SpawnMobs(a_MobSpawner); + } + } // for i - m_Chunks[] +} + + + void cChunkMap::cChunkLayer::Tick(float a_Dt) { for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) diff --git a/source/ChunkMap.h b/source/ChunkMap.h index c9d9abf75..168f54b39 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -27,6 +27,7 @@ class cPickup; class cChunkDataSerializer; class cBlockArea; class cMobCensus; +class cMobSpawner; typedef std::list cClientHandleList; typedef cChunk * cChunkPtr; @@ -264,12 +265,15 @@ public: /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call + /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); /// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player void CollectMobCensus(cMobCensus& a_ToFill); + /// Try to Spawn Monsters inside all Chunks + void SpawnMobs(cMobSpawner& a_MobSpawner); + void Tick(float a_Dt); void UnloadUnusedChunks(void); @@ -314,8 +318,9 @@ private: void UnloadUnusedChunks(void); /// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player - void CollectMobCensus(cMobCensus& a_ToFill); - + void CollectMobCensus(cMobCensus& a_ToFill); + /// Try to Spawn Monsters inside all Chunks + void SpawnMobs(cMobSpawner& a_MobSpawner); void Tick(float a_Dt); diff --git a/source/MobSpawner.h b/source/MobSpawner.h new file mode 100644 index 000000000..7498c567d --- /dev/null +++ b/source/MobSpawner.h @@ -0,0 +1,28 @@ + +#pragma once + +#include +#include "BlockID.h" +#include "ChunkDef.h" +#include "FastRandom.h" +#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + +class cChunk; +class cEntity; + + +// This class is used to determine wich monster can be spawned on wich place +// it is essentially static (f.i. Squids spawn in water, Zombie spawn in dark places) +// but it also has dynamic part depending on the world.ini +class cMobSpawner +{ +public : + // constructor + // a_MobFamily is the mega type of mobs that this spawner will spawn + // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set + // would result in no spawn at all + // Allowed mobs thah are not of the right Megatype will not be include (no warning) + cMobSpawner(cMonster::eFamily MobFamily, const std::set& a_AllowedTypes); + + +}; -- cgit v1.2.3 From caa54af54640d1c94c57bc84b6b1e4eb2e7a6f3c Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 01:21:43 +0200 Subject: Implementing the MobSpawner (not used yet) that contains spawning rules --- source/MobSpawner.cpp | 277 +++++++++++++++++++++++++++++++++++++++++++++ source/MobSpawner.h | 50 +++++++- source/MobTypesManager.cpp | 50 +++++++- source/MobTypesManager.h | 11 +- source/Mobs/Monster.h | 5 +- 5 files changed, 384 insertions(+), 9 deletions(-) create mode 100644 source/MobSpawner.cpp (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp new file mode 100644 index 000000000..19e3739cd --- /dev/null +++ b/source/MobSpawner.cpp @@ -0,0 +1,277 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobSpawner.h" +#include "MobTypesManager.h" +#include "Mobs/Monster.h" +#include "Mobs/IncludeAllMonsters.h" + + +cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() +{ + static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11()); + return *value; +} + +cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11() +{ + std::set toReturn; + toReturn.insert(cMonster::mtCreeper); + toReturn.insert(cMonster::mtSkeleton); + toReturn.insert(cMonster::mtSpider); + toReturn.insert(cMonster::mtGiant); + toReturn.insert(cMonster::mtZombie); + toReturn.insert(cMonster::mtSlime); + toReturn.insert(cMonster::mtGhast); + toReturn.insert(cMonster::mtZombiePigman); + toReturn.insert(cMonster::mtEnderman); + toReturn.insert(cMonster::mtCaveSpider); + toReturn.insert(cMonster::mtSilverfish); + toReturn.insert(cMonster::mtBlaze); + toReturn.insert(cMonster::mtMagmaCube); + toReturn.insert(cMonster::mtEnderDragon); + toReturn.insert(cMonster::mtWither); + toReturn.insert(cMonster::mtBat); + toReturn.insert(cMonster::mtWitch); + toReturn.insert(cMonster::mtPig); + toReturn.insert(cMonster::mtSheep); + toReturn.insert(cMonster::mtCow); + toReturn.insert(cMonster::mtChicken); + toReturn.insert(cMonster::mtSquid); + toReturn.insert(cMonster::mtWolf); + toReturn.insert(cMonster::mtMooshroom); + toReturn.insert(cMonster::mtSnowGolem); + toReturn.insert(cMonster::mtOcelot); + toReturn.insert(cMonster::mtIronGolem); + toReturn.insert(cMonster::mtVillager); + return toReturn; +} + + +cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set& a_AllowedTypes) : + m_MonsterFamily(a_MonsterFamily), + m_NewPack(true), + m_MobType(cMonster::mtInvalidType) +{ + for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) + { + if (cMobTypesManager::getFamilyFromType(*itr) == a_MonsterFamily) + { + m_AllowedTypes.insert(*itr); + } + } +} + +bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) +{ + // Packs of non-water mobs can only be centered on an air block + // Packs of water mobs can only be centered on a water block + if (m_MonsterFamily == cMonster::mfWater) + { + return IsBlockWater(a_BlockType); + } + else + { + return a_BlockType == E_BLOCK_AIR; + } +} + +void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& toAddIn) +{ + std::set::iterator itr = m_AllowedTypes.find(toAdd); + if (itr != m_AllowedTypes.end()) + { + toAddIn.insert(toAdd); + } +} + +cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) +{ + std::set allowedMobs; + + if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore) + { + addIfAllowed(cMonster::mtMooshroom, allowedMobs); + } + else if (a_Biome == biNether) + { + addIfAllowed(cMonster::mtGhast, allowedMobs); + addIfAllowed(cMonster::mtZombiePigman, allowedMobs); + addIfAllowed(cMonster::mtMagmaCube, allowedMobs); + } + /*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender + { + addIfAllowed(cMonster::mtEnderman, allowedMobs); + }*/ + else + { + addIfAllowed(cMonster::mtBat, allowedMobs); + addIfAllowed(cMonster::mtSpider, allowedMobs); + addIfAllowed(cMonster::mtZombie, allowedMobs); + addIfAllowed(cMonster::mtSkeleton, allowedMobs); + addIfAllowed(cMonster::mtCreeper, allowedMobs); + addIfAllowed(cMonster::mtSquid, allowedMobs); + + if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean) + { + addIfAllowed(cMonster::mtSheep, allowedMobs); + addIfAllowed(cMonster::mtPig, allowedMobs); + addIfAllowed(cMonster::mtCow, allowedMobs); + addIfAllowed(cMonster::mtChicken, allowedMobs); + addIfAllowed(cMonster::mtEnderman, allowedMobs); + addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule + + if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) + { + addIfAllowed(cMonster::mtWolf, allowedMobs); + } + else if (a_Biome == biJungle || a_Biome == biJungleHills) + { + addIfAllowed(cMonster::mtOcelot, allowedMobs); + } + } + } + + int allowedMobsSize = allowedMobs.size(); + if (allowedMobsSize > 0) + { + std::set::iterator itr = allowedMobs.begin(); + int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome); + + for(int i = 0; i < iRandom; i++) + { + itr++; + } + + return *itr; + } + return cMonster::mtInvalidType; +} + + +bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level) +{ + bool toReturn = false; + std::set::iterator itr = m_AllowedTypes.find(a_MobType); + if (itr != m_AllowedTypes.end()) + { + // MG TODO : find a nicer paging + if (a_MobType == cMonster::mtSquid) + { + toReturn = ( + IsBlockLiquid(a_BlockType) && + a_Level >= 45 && + a_Level <= 62 + ); + } + else if (a_MobType == cMonster::mtBat) + { + toReturn = a_Level <= 60; // MG TODO : find a real rule + } + else + { + if ( + a_BlockType == E_BLOCK_AIR && + a_BlockType_above == E_BLOCK_AIR && + ! (g_BlockTransparent[a_BlockType_below]) + ) + { + if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) + { + LOGD("Trying to spawn an animal"); + toReturn = ( + a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO + a_LightLevel >= 9 */ + ); + } + else if (a_MobType == cMonster::mtOcelot) + { + toReturn = ( + a_Level >= 62 && + ( + a_BlockType_below == E_BLOCK_GRASS || + a_BlockType_below == E_BLOCK_LEAVES + ) && + m_Random.NextInt(3,a_Biome) != 0 + ); + } + else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) + { + toReturn = true /*a_LightLevel <= 7 MG TODO*/; + /*if (a_SunLight) MG TODO + { + if (m_Random.NextInt(2,a_Biome) != 0) + { + toReturn = false; + } + }*/ + } + else if (a_MobType == cMonster::mtSlime) + { + toReturn = a_Level <= 40; + // MG TODO : much more complicated rules + } + else if (a_MobType == cMonster::mtGhast) + { + toReturn = m_Random.NextInt(20,a_Biome) == 0; + } + else + { + LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); + toReturn = true; + } + } + } + } + return toReturn; +} + + +cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) +{ + cMonster* toReturn = NULL; + if (m_NewPack) + { + m_MobType = ChooseMobType(a_Biome); + if (m_MobType == cMonster::mtInvalidType) + { + return toReturn; + } + if (m_MobType == cMonster::mtWolf) + { + a_MaxPackSize = 8; + } + else if (m_MobType == cMonster::mtGhast) + { + a_MaxPackSize = 1; + } + m_NewPack = false; + } + + + if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) + { + cMonster* newMob = cMobTypesManager::NewMonsterFromType(m_MobType); + if (newMob) + { + m_Spawned.insert(newMob); + } + toReturn = newMob; + } + return toReturn; +} + +void cMobSpawner::NewPack() +{ + m_NewPack = true; +} + +cMobSpawner::tSpawnedContainer& cMobSpawner::getSpawned() +{ + return m_Spawned; +} + +bool cMobSpawner::CanSpawnSomething() +{ + return m_AllowedTypes.size() > 0; +} diff --git a/source/MobSpawner.h b/source/MobSpawner.h index 7498c567d..bb9e95172 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -8,7 +8,6 @@ #include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it class cChunk; -class cEntity; // This class is used to determine wich monster can be spawned on wich place @@ -18,11 +17,56 @@ class cMobSpawner { public : // constructor - // a_MobFamily is the mega type of mobs that this spawner will spawn + // a_MobFamily is the Family of mobs that this spawner will spawn // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set // would result in no spawn at all - // Allowed mobs thah are not of the right Megatype will not be include (no warning) + // Allowed mobs thah are not of the right Family will not be include (no warning) cMobSpawner(cMonster::eFamily MobFamily, const std::set& a_AllowedTypes); + // Check if specified block can be a Pack center for this spawner + bool CheckPackCenter(BLOCKTYPE a_BlockType); + + // Try to create a monster here + // if this is the first of a Pack : determine the type of monster + // BlockType & BlockMeta are use to know what kind of Mob can Spawn here + // MaxPackSize is set to the maximal size for a pack this type of mob + cMonster* TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + + // mark the beginning of a new Pack + // all mobs of the same Pack are the same type + void NewPack(); + + // return true if there is at least one allowed type + bool CanSpawnSomething(); + + typedef const std::set tSpawnedContainer; + tSpawnedContainer& getSpawned(); + +protected : + // return true if specified type of mob can spawn on specified block + bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level); + + // return a random type that can spawn on specified biome. + // returns E_ENTITY_TYPE_DONOTUSE if none is possible + cMonster::eType ChooseMobType(EMCSBiome a_Biome); + + // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes + void addIfAllowed(cMonster::eType toAdd, std::set& toAddIn); + +protected : + cMonster::eFamily m_MonsterFamily; + std::set m_AllowedTypes; + bool m_NewPack; + cMonster::eType m_MobType; + std::set m_Spawned; + cFastRandom m_Random; + +public : + typedef const std::set tMobTypes; // MG TODO : maybe relocate all those statics set/maps in the same place ? + static tMobTypes& m_MobTypes(); + +protected : + static tMobTypes initMobTypesBeforeCx11(); + }; diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp index d8606e619..0c13e5aea 100644 --- a/source/MobTypesManager.cpp +++ b/source/MobTypesManager.cpp @@ -44,6 +44,43 @@ cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBef return toReturn; } +cMobTypesManager::tMobType2Family& cMobTypesManager::m_MobsType2Family() +{ + static std::map* value = new std::map(MobType2FamilyInitializerBeforeCx11()); + return *value; +} + +cMobTypesManager::tMobType2Family cMobTypesManager::MobType2FamilyInitializerBeforeCx11() +{ + std::map toReturn; + typedef std::map::value_type ValueType; + toReturn.insert(ValueType(cMonster::mtBat,cMonster::mfAmbient)); + toReturn.insert(ValueType(cMonster::mtSquid,cMonster::mfWater)); + toReturn.insert(ValueType(cMonster::mtCow,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtPig,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtSheep,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtChicken,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtVillager,cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtMagmaCube,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSlime,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtBlaze,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtCaveSpider,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtCreeper,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtEnderman,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtGhast,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtMooshroom,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtOcelot,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSilverfish,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSkeleton,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSpider,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtWitch,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtWolf,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtZombie,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtZombiePigman,cMonster::mfHostile)); + + return toReturn; +} + cFastRandom& cMobTypesManager::m_Random() { @@ -126,5 +163,16 @@ cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name) return itr->first; } } - throw new NotAMonsterException(); + return cMonster::mtInvalidType; +} + +cMonster::eFamily cMobTypesManager::getFamilyFromType(cMonster::eType a_Type) +{ + cMonster::eFamily toReturn = cMonster::mfMaxplusone; + std::map::const_iterator itr = m_MobsType2Family().find(a_Type); + if (itr != m_MobsType2Family().end()) + { + toReturn = itr->second; + } + return toReturn; } diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h index 0e628899e..a1b2dfddc 100644 --- a/source/MobTypesManager.h +++ b/source/MobTypesManager.h @@ -10,20 +10,23 @@ class cFastRandom; // functionnalities are (in the first version) : // - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) // - can transform MobTypes from enums to string and reciprocal +// - return mob family from providen type class cMobTypesManager { public: static const std::string& fromMobTypeToString(cMonster::eType a_MobType); - static cMonster::eType fromStringToMobType(const std::string&); - -public: - class NotAMonsterException : public std::exception {}; //MG TODO : check if this is this project way to do it + static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName); + static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType); protected : typedef const std::map tMobTypes2Names; static tMobTypes2Names& m_MobsTypes2Names(); static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); + typedef const std::map tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it. + static tMobType2Family& m_MobsType2Family(); + static tMobType2Family MobType2FamilyInitializerBeforeCx11(); + static cFastRandom& m_Random(); public : diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 594914ca0..ef7904e8e 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -54,6 +54,8 @@ public: mtOcelot = E_META_SPAWN_EGG_OCELOT, mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, mtVillager = E_META_SPAWN_EGG_VILLAGER, + + mtInvalidType, // MG TODO : be sure this is the way we do in this project. (needed inside cMobSpawner::ChooscMonster for instance if nothing can be spawned) } ; enum eFamily @@ -62,7 +64,8 @@ public: mfPassive = 1, // Cows, Pigs mfAmbient = 2, // Bats mfWater = 3, // Squid - mfMaxplusone = 4, // Nothing + + mfMaxplusone, // Nothing. Be sure this is the last and the others are in order } ; // tolua_end -- cgit v1.2.3 From 04151677d57905e35993eac4899e6bd72831ec6f Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 01:43:55 +0200 Subject: Disabeling current mob spawning and tick --- source/Chunk.cpp | 8 ++++++-- source/World.cpp | 9 +++++---- source/World.h | 4 ++-- 3 files changed, 13 insertions(+), 8 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 35e44363e..1d649f3f6 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -533,10 +533,14 @@ void cChunk::Tick(float a_Dt) m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; } - // Tick all entities in this chunk: + // Tick all entities in this chunk (except mobs): for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { - (*itr)->Tick(a_Dt, *this); + // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) + if (!((*itr)->IsMob())) + { + (*itr)->Tick(a_Dt, *this); + } } // for itr - m_Entitites[] // Remove all entities that were scheduled for removal: diff --git a/source/World.cpp b/source/World.cpp index 4bde20ede..17c5ccb3e 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -622,7 +622,7 @@ void cWorld::Tick(float a_Dt) UnloadUnusedChunks(); } - TickSpawnMobs(a_Dt); + TickMobs(a_Dt); std::vector m_RSList_copy(m_RSList); @@ -707,13 +707,13 @@ void cWorld::TickWeather(float a_Dt) -void cWorld::TickSpawnMobs(float a_Dt) +void cWorld::TickMobs(float a_Dt) { - if (!m_bAnimals || (m_WorldAge - m_LastSpawnMonster <= m_SpawnMonsterRate)) + if (!m_bAnimals) { return; } - +/* cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); MobCensus.logd(); @@ -810,6 +810,7 @@ void cWorld::TickSpawnMobs(float a_Dt) // A proper mob type was selected, now spawn the mob: SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType); } +*/ } diff --git a/source/World.h b/source/World.h index 6fb5c619b..eb19dce40 100644 --- a/source/World.h +++ b/source/World.h @@ -711,8 +711,8 @@ private: /// Handles the weather in each tick void TickWeather(float a_Dt); - /// Handles the mob spawning each tick - void TickSpawnMobs(float a_Dt); + /// Handles the mob spawning/moving/destroying each tick + void TickMobs(float a_Dt); /// Executes all tasks queued onto the tick thread void TickQueuedTasks(void); -- cgit v1.2.3 From 7a5e3592ffcc80f8c768ed2391b0ad521c59b67e Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 02:47:02 +0200 Subject: Adding glue to call everything done in last commits - now the mobs are spawning --- source/Chunk.cpp | 61 ++++++++++++++++ source/World.cpp | 209 +++++++++++++++++++------------------------------------ source/World.h | 5 +- 3 files changed, 135 insertions(+), 140 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 1d649f3f6..8c4c77250 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -500,6 +500,67 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z) void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) { + int Center_X,Center_Y,Center_Z; + getRandomBlock(Center_X,Center_Y,Center_Z); + + BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); + if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) + { + a_MobSpawner.NewPack(); + int NumberOfTries = 0; + int NumberOfSuccess = 0; + int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass + while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) + { + const int HorizontalRange = 20; // MG TODO : relocate + const int VerticalRange = 0; // MG TODO : relocate + int Try_X, Try_Y, Try_Z; + getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); + Try_X -= HorizontalRange; + Try_Y -= VerticalRange; + Try_Z -= HorizontalRange; + Try_X += Center_X; + Try_Y += Center_Y; + Try_Z += Center_Z; + + assert(Try_Y > 0); + assert(Try_Y < cChunkDef::Height-1); + + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + BLOCKTYPE BlockType_below; + NIBBLETYPE BlockMeta_below; + BLOCKTYPE BlockType_above; + NIBBLETYPE BlockMeta_above; + if (UnboundedRelGetBlock(Try_X, Try_Y , Try_Z, BlockType, BlockMeta) && + UnboundedRelGetBlock(Try_X, Try_Y-1, Try_Z, BlockType_below, BlockMeta_below)&& + UnboundedRelGetBlock(Try_X, Try_Y+1, Try_Z, BlockType_above, BlockMeta_above) + ) + { + EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block + + // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing + + // MG TODO : check that "Level" really means Y + cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess); + if (newMob) + { + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + newMob->SetPosition(WorldX, WorldY, WorldZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } + } + + NumberOfTries++; + } + } + } diff --git a/source/World.cpp b/source/World.cpp index 17c5ccb3e..2e8f30840 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -30,6 +30,9 @@ // Mobs: #include "Mobs/IncludeAllMonsters.h" #include "MobCensus.h" +#include "MobSpawner.h" +#include "MobTypesManager.h" + #include "OSSupport/MakeDir.h" #include "MersenneTwister.h" @@ -226,7 +229,6 @@ cWorld::cWorld(const AString & a_WorldName) : m_WorldAge(0), m_TimeOfDay(0), m_LastTimeUpdate(0), - m_LastSpawnMonster(0), m_RSList(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) @@ -490,14 +492,13 @@ void cWorld::Start(void) m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); m_bAnimals = true; - m_SpawnMonsterRate = 200; // 1 mob each 10 seconds - cIniFile IniFile2("settings.ini"); - if (IniFile2.ReadFile()) - { - m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true); - m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks - - } + + m_AllowedMobs.insert(cMonster::mtCow); // MG TODO : temporary + m_AllowedMobs.insert(cMonster::mtZombie); + m_AllowedMobs.insert(cMonster::mtZombiePigman); + m_AllowedMobs.insert(cMonster::mtBat); + m_AllowedMobs.insert(cMonster::mtSpider); + m_AllowedMobs.insert(cMonster::mtGhast); m_ChunkMap = new cChunkMap(this); @@ -527,6 +528,13 @@ void cWorld::Start(void) m_ChunkSender.Start(this); m_TickThread.Start(); + // Init of the spawn monster time (as they are supposed to have different spawn rate) + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfHostile,0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfPassive,0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfAmbient,0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfWater,0)); + + // Save any changes that the defaults may have done to the ini file: if (!IniFile.WriteFile()) { @@ -713,104 +721,52 @@ void cWorld::TickMobs(float a_Dt) { return; } -/* + + // before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); - MobCensus.logd(); - - m_LastSpawnMonster = m_WorldAge; - Vector3d SpawnPos; - { - cCSLock Lock(m_CSPlayers); - if (m_Players.size() <= 0) - { - return; - } - int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size(); - cPlayerList::iterator itr = m_Players.begin(); - for (int i = 1; i < RandomPlayerIdx; i++) - { - itr++; - } - SpawnPos = (*itr)->GetPosition(); - } - - int dayRand = (m_TickRand.randInt() / 7) % 6; - int nightRand = (m_TickRand.randInt() / 11) % 10; - SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32); - int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z); - - int MobType = -1; - int Biome = GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z); - switch (Biome) + for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++) { - case biNether: - { - // Spawn nether mobs - switch (nightRand) - { - case 5: MobType = cMonster::mtGhast; break; - case 6: MobType = cMonster::mtZombiePigman; break; - } - break; - } - - case biEnd: - { - // Only endermen spawn in the End - MobType = cMonster::mtEnderman; - break; - } - - case biMushroomIsland: - case biMushroomShore: - { - // Mushroom land gets only mooshrooms - MobType = cMonster::mtMooshroom; - break; - } - - default: + cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr); + // hostile mobs are spawned more often + if (spawnrate != cMobCensus::m_SpawnRate().end() && m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second) { - // Overworld biomes depend on whether it's night or day: - if (m_TimeOfDay >= 12000 + 1000) + m_LastSpawnMonster[*itr] = m_WorldAge; + // each megatype of mob has it's own cap + if (!(MobCensus.isCaped(*itr))) { - // Night mobs: - switch (nightRand) - { - case 0: MobType = cMonster::mtSpider; break; - case 1: MobType = cMonster::mtZombie; break; - case 2: MobType = cMonster::mtEnderman; break; - case 3: MobType = cMonster::mtCreeper; break; - case 4: MobType = cMonster::mtCaveSpider; break; - case 7: MobType = cMonster::mtSlime; break; - case 8: MobType = cMonster::mtSilverfish; break; - case 9: MobType = cMonster::mtSkeleton; break; - } - } // if (night) - else - { - // During the day: - switch (dayRand) + if (m_bAnimals) { - case 0: MobType = cMonster::mtChicken; break; - case 1: MobType = cMonster::mtCow; break; - case 2: MobType = cMonster::mtPig; break; - case 3: MobType = cMonster::mtSheep; break; - case 4: MobType = cMonster::mtSquid; break; - case 5: MobType = cMonster::mtWolf; break; + cMobSpawner Spawner(*itr,m_AllowedMobs); + if (Spawner.CanSpawnSomething()) + { + m_ChunkMap->SpawnMobs(Spawner); + // do the spawn + + for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) + { + SpawnMobFinalize(*itr2); + } + } } - } // else (night) - } // case overworld biomes - } // switch (biome) + } + } + } - if (MobType >= 0) + // move close mobs + cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(-1,64*16);// MG TODO : deal with this magic number (the 16 is the size of a block) + for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) { - // A proper mob type was selected, now spawn the mob: - SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, (cMonster::eType)MobType); + itr->second.m_Monster.Tick(a_Dt,itr->second.m_Chunk); + } + + // remove too far mobs + cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(128*16,-1);// MG TODO : deal with this magic number (the 16 is the size of a block) + for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) + { + itr->second.m_Monster.Destroy(true); } -*/ } @@ -2578,55 +2534,32 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp { cMonster * Monster = NULL; - int Size = GetTickRandomNumber(2) + 1; // 1 .. 3 - - switch (a_MonsterType) - { - case cMonster::mtBat: Monster = new cBat(); break; - case cMonster::mtBlaze: Monster = new cBlaze(); break; - case cMonster::mtCaveSpider: Monster = new cCavespider(); break; - case cMonster::mtChicken: Monster = new cChicken(); break; - case cMonster::mtCow: Monster = new cCow(); break; - case cMonster::mtCreeper: Monster = new cCreeper(); break; - case cMonster::mtEnderman: Monster = new cEnderman(); break; - case cMonster::mtGhast: Monster = new cGhast(); break; - case cMonster::mtMagmaCube: Monster = new cMagmacube(Size); break; - case cMonster::mtMooshroom: Monster = new cMooshroom(); break; - case cMonster::mtOcelot: Monster = new cOcelot(); break; - case cMonster::mtPig: Monster = new cPig(); break; - case cMonster::mtSheep: Monster = new cSheep(); break; - case cMonster::mtSilverfish: Monster = new cSilverfish(); break; - case cMonster::mtSkeleton: Monster = new cSkeleton(); break; - case cMonster::mtSlime: Monster = new cSlime(Size); break; - case cMonster::mtSpider: Monster = new cSpider(); break; - case cMonster::mtSquid: Monster = new cSquid(); break; - case cMonster::mtVillager: Monster = new cVillager(); break; - case cMonster::mtWitch: Monster = new cWitch(); break; - case cMonster::mtWolf: Monster = new cWolf(); break; - case cMonster::mtZombie: Monster = new cZombie(); break; - case cMonster::mtZombiePigman: Monster = new cZombiepigman(); break; - - default: - { - LOGWARNING("%s: Unhandled monster type: %d. Not spawning.", __FUNCTION__, a_MonsterType); - return -1; - } - } + cMobTypesManager::NewMonsterFromType(a_MonsterType); Monster->SetPosition(a_PosX, a_PosY, a_PosZ); - Monster->SetHealth(Monster->GetMaxHealth()); - if (cPluginManager::Get()->CallHookSpawningMonster(*this, *Monster)) + + return SpawnMobFinalize(Monster); +} + + + + +int cWorld::SpawnMobFinalize(cMonster* a_Monster) +{ + a_Monster->SetHealth(a_Monster->GetMaxHealth()); + if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { - delete Monster; + delete a_Monster; return -1; } - if (!Monster->Initialize(this)) + if (!a_Monster->Initialize(this)) { - delete Monster; + delete a_Monster; return -1; } - BroadcastSpawnEntity(*Monster); - cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster); - return Monster->GetUniqueID(); + BroadcastSpawnEntity(*a_Monster); + cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); + + return a_Monster->GetUniqueID(); } diff --git a/source/World.h b/source/World.h index eb19dce40..4590fb9c3 100644 --- a/source/World.h +++ b/source/World.h @@ -574,6 +574,7 @@ public: /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export + int SpawnMobFinalize(cMonster* a_Monster); /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export @@ -626,7 +627,7 @@ private: Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred - Int64 m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned + std::map m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) eGameMode m_GameMode; bool m_bEnabledPVP; @@ -656,7 +657,7 @@ private: cChunkMap * m_ChunkMap; bool m_bAnimals; - Int64 m_SpawnMonsterRate; + std::set m_AllowedMobs; eWeather m_Weather; int m_WeatherInterval; -- cgit v1.2.3 From d67e8dcca5dda496480f3e983a0cf72c1d047bf7 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 03:30:09 +0200 Subject: Adding mobtype filter inside world.ini --- source/MobSpawner.cpp | 3 ++- source/World.cpp | 21 +++++++++++++-------- 2 files changed, 15 insertions(+), 9 deletions(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 19e3739cd..38234ae67 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -6,6 +6,7 @@ #include "Mobs/Monster.h" #include "Mobs/IncludeAllMonsters.h" +#include cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() { @@ -178,7 +179,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, { if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) { - LOGD("Trying to spawn an animal"); + LOGD(oss.str().c_str()); toReturn = ( a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO a_LightLevel >= 9 */ diff --git a/source/World.cpp b/source/World.cpp index 2e8f30840..9ca432f50 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -491,14 +491,19 @@ void cWorld::Start(void) m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - m_bAnimals = true; - - m_AllowedMobs.insert(cMonster::mtCow); // MG TODO : temporary - m_AllowedMobs.insert(cMonster::mtZombie); - m_AllowedMobs.insert(cMonster::mtZombiePigman); - m_AllowedMobs.insert(cMonster::mtBat); - m_AllowedMobs.insert(cMonster::mtSpider); - m_AllowedMobs.insert(cMonster::mtGhast); + m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", true); + AString sAllMonsters = IniFile.GetValue("Monsters", "Types"); + AStringVector SplitList = StringSplit(sAllMonsters, ","); + for (unsigned int i = 0; i < SplitList.size(); ++i) + { + cMonster::eType ToAdd = cMobTypesManager::fromStringToMobType(SplitList[i]); + if (ToAdd != cMonster::mtInvalidType) + { + m_AllowedMobs.insert(ToAdd); + LOGD("Allowed mob: %s",cMobTypesManager::fromMobTypeToString(ToAdd).c_str()); // a bit reverse working, but very few ressources wasted + } + }; + m_ChunkMap = new cChunkMap(this); -- cgit v1.2.3 From 668b6edaa7390f87b0b7e7e28ddb49c9d3f66d2a Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 11:48:48 +0200 Subject: renaming the cChunk::getRandomBlock method + removing a buggy working log --- source/Chunk.cpp | 4 ++-- source/Chunk.h | 2 +- source/MobSpawner.cpp | 3 --- 3 files changed, 3 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 8c4c77250..a77f10609 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -485,7 +485,7 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a -void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z) +void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) { // MG TODO : check if this kind of optimization (only one random call) is still needed // MG TODO : if so propagate it @@ -501,7 +501,7 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z) void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) { int Center_X,Center_Y,Center_Z; - getRandomBlock(Center_X,Center_Y,Center_Z); + getRandomBlockCoords(Center_X,Center_Y,Center_Z); BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) diff --git a/source/Chunk.h b/source/Chunk.h index 69ecbfec4..aca180d16 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -394,7 +394,7 @@ private: // pick up a random block of this chunk - void getRandomBlock(int& a_X, int& a_Y, int& a_Z); + void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z); void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ); void RemoveBlockEntity(cBlockEntity * a_BlockEntity); diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 38234ae67..9bff87533 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -6,8 +6,6 @@ #include "Mobs/Monster.h" #include "Mobs/IncludeAllMonsters.h" -#include - cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() { static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11()); @@ -179,7 +177,6 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, { if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) { - LOGD(oss.str().c_str()); toReturn = ( a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO a_LightLevel >= 9 */ -- cgit v1.2.3 From e6e85168bc1462f66011096fb28f9899b9743d6b Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 12:04:20 +0200 Subject: removing an assert + correcting a distance calculation bug --- source/MobProximityCounter.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/MobProximityCounter.cpp b/source/MobProximityCounter.cpp index 59979fa10..e0b7f34cb 100644 --- a/source/MobProximityCounter.cpp +++ b/source/MobProximityCounter.cpp @@ -14,12 +14,18 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl { sDistanceAndChunk newDistanceAndChunck(a_Distance,a_Chunk); std::pair result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunck)); - assert(result.second); + if (!result.second) + { + ASSERT("A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it"); + } } else { - it->second.m_Distance = a_Distance; - it->second.m_Chunk = a_Chunk; + if (a_Distance < it->second.m_Distance) + { + it->second.m_Distance = a_Distance; + it->second.m_Chunk = a_Chunk; + } } m_EligibleForSpawnChunks.insert(&a_Chunk); -- cgit v1.2.3 From 5846be9400d26d198ddc3884a8e02c405748c6ad Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 12:20:19 +0200 Subject: replacing asserts by ASSERTs --- source/Chunk.cpp | 6 +++--- source/MobProximityCounter.cpp | 2 +- source/MobTypesManager.cpp | 8 ++++++-- 3 files changed, 10 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index a77f10609..01cb13c4d 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -471,7 +471,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) { - assert(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); + ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); int Random = m_World->GetTickRandomNumber(0x00ffffff); a_X = Random % (a_MaxX * 2); a_Y = (Random / (a_MaxX * 2)) % (a_MaxY * 2); @@ -523,8 +523,8 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) Try_Y += Center_Y; Try_Z += Center_Z; - assert(Try_Y > 0); - assert(Try_Y < cChunkDef::Height-1); + ASSERT(Try_Y > 0); + ASSERT(Try_Y < cChunkDef::Height-1); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; diff --git a/source/MobProximityCounter.cpp b/source/MobProximityCounter.cpp index e0b7f34cb..3c5ec9153 100644 --- a/source/MobProximityCounter.cpp +++ b/source/MobProximityCounter.cpp @@ -16,7 +16,7 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl std::pair result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunck)); if (!result.second) { - ASSERT("A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it"); + ASSERT(!"A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it"); } } else diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp index 0c13e5aea..2d24bd39b 100644 --- a/source/MobTypesManager.cpp +++ b/source/MobTypesManager.cpp @@ -102,7 +102,11 @@ cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_ { a_Size = m_Random().NextInt(2,a_MobType)+1; } - assert(a_Size > 0 && a_Size < 4); + if (a_Size <= 0 || a_Size >= 4) + { + ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); + a_Size = 1; + } break; default : break; } @@ -135,7 +139,7 @@ cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_ case cMonster::mtZombiePigman: toReturn = new cZombiepigman(); break; default: { - assert(false); + ASSERT(!"Unhandled Mob type"); } } return toReturn; -- cgit v1.2.3 From b4bb2553445d44dc8ca03bb33d801cf620f71898 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 12:25:07 +0200 Subject: Replacing chunCk by chunk --- source/Chunk.cpp | 2 +- source/MobCensus.cpp | 4 ++-- source/MobCensus.h | 8 ++++---- source/MobProximityCounter.cpp | 4 ++-- source/MobProximityCounter.h | 6 +++--- 5 files changed, 12 insertions(+), 12 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 01cb13c4d..0d6ce335d 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -434,7 +434,7 @@ void cChunk::Stay(bool a_Stay) void cChunk::CollectMobCensus(cMobCensus& toFill) { - toFill.CollectSpawnableChunck(*this); + toFill.CollectSpawnableChunk(*this); std::list playerPositions; cPlayer* currentPlayer; for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp index 4984c53c4..612f25916 100644 --- a/source/MobCensus.cpp +++ b/source/MobCensus.cpp @@ -50,7 +50,7 @@ void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Dista bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily) { bool toReturn = true; - const int ratio = 319; // this should be 256 as we are only supposed to take account from chuncks that are in 17x17 from a player + const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); @@ -64,7 +64,7 @@ bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily) return toReturn; } -void cMobCensus::CollectSpawnableChunck(cChunk& a_Chunk) +void cMobCensus::CollectSpawnableChunk(cChunk& a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); } diff --git a/source/MobCensus.h b/source/MobCensus.h index 32e608324..8aa8f3a6c 100644 --- a/source/MobCensus.h +++ b/source/MobCensus.h @@ -11,7 +11,7 @@ class cMonster; // it was first being designed in order to make mobs spawn / despawn / act // as the behaviour and even life of mobs depends on the distance to closest player // -// as side effect : it also collect the chuncks that are elligible for spawning +// as side effect : it also collect the chunks that are elligible for spawning // as side effect 2 : it also know the caps for mobs number and can compare census to this numbers class cMobCensus { @@ -27,7 +27,7 @@ protected : std::set m_EligibleForSpawnChunks; - // count the chunks that are elligible to spawn (for now, the loaded valide not null chuncks) + // count the chunks that are elligible to spawn (for now, the loaded valide not null chunks) int getChunkNb(); public: @@ -39,8 +39,8 @@ public: public : // collect an elligible Chunk for Mob Spawning - // MG TODO : code the correct rule (not loaded chunck but short distant from players) - void CollectSpawnableChunck(cChunk& a_Chunk); + // MG TODO : code the correct rule (not loaded chunk but short distant from players) + void CollectSpawnableChunk(cChunk& a_Chunk); // collect a mob - it's distance to player, it's family ... void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); diff --git a/source/MobProximityCounter.cpp b/source/MobProximityCounter.cpp index 3c5ec9153..583a71579 100644 --- a/source/MobProximityCounter.cpp +++ b/source/MobProximityCounter.cpp @@ -12,8 +12,8 @@ void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, doubl tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster); if (it == m_MonsterToDistance.end()) { - sDistanceAndChunk newDistanceAndChunck(a_Distance,a_Chunk); - std::pair result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunck)); + sDistanceAndChunk newDistanceAndChunk(a_Distance,a_Chunk); + std::pair result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunk)); if (!result.second) { ASSERT(!"A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it"); diff --git a/source/MobProximityCounter.h b/source/MobProximityCounter.h index d033f1b7f..8a67139aa 100644 --- a/source/MobProximityCounter.h +++ b/source/MobProximityCounter.h @@ -38,7 +38,7 @@ protected : // this map is generated after collection phase, in order to access monster by distance to player tDistanceToMonster m_DistanceToMonster; - // this are the collected chuncks. Used to determinate the number of elligible chunck for spawning. + // this are the collected chunks. Used to determinate the number of elligible chunk for spawning. std::set m_EligibleForSpawnChunks; protected : @@ -47,9 +47,9 @@ protected : void convertMaps(); public : - // count a mob on a specified chunck with specified distance to an unkown player + // count a mob on a specified chunk with specified distance to an unkown player // if the distance is shortest than the one collected, this become the new closest - // distance and the chunck become the "hosting" chunk (that is the one that will perform the action) + // distance and the chunk become the "hosting" chunk (that is the one that will perform the action) void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance); // return the mobs that are within the range of distance of the closest player they are -- cgit v1.2.3 From ead953898d06faa75c6f5cffae6dd284c19db83a Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 12:37:14 +0200 Subject: replacing C-style cast by dynamic_cast --- source/Chunk.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 0d6ce335d..00010e806 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -451,7 +451,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) { try { - cMonster& Monster = (cMonster&)(**itr); + cMonster& Monster = dynamic_cast(**itr); currentPosition = Monster.GetPosition(); for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) { -- cgit v1.2.3 From 59f46353091ef3a453193ea3d74dd712bb0acf38 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Mon, 9 Sep 2013 18:45:39 +0200 Subject: replacing dynamic_cast by c-style cast --- source/Chunk.cpp | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 00010e806..21401163b 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -449,18 +449,11 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); if ((*itr)->IsMob()) { - try - { - cMonster& Monster = dynamic_cast(**itr); - currentPosition = Monster.GetPosition(); - for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) - { - toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); - } - } - catch (std::bad_cast& e) + cMonster& Monster = (cMonster&)(**itr); + currentPosition = Monster.GetPosition(); + for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) { - LOGD("Something wrong happend I'm collecting an entity that respond 'true' to IsMob() but are not castable in cMonster - No Action"); + toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); } } } // for itr - m_Entitites[] -- cgit v1.2.3 From 57c17a02dba12011bb776280b55fc9eb93bee186 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 9 Sep 2013 18:55:42 +0100 Subject: A few Minecart fixes * Removed unneeded flatrail setpos * Fixed health checking --- source/Entities/Minecart.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'source') diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index 0c0b7b58a..f633206a2 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -105,9 +105,6 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) SpeedY = 0; // Don't move vertically as on ground SpeedX = 0; // Correct diagonal movement from curved rails - // Set Y as current Y rounded up to bypass friction - SetPosY(floor(GetPosY())); - if (SpeedZ != 0) // Don't do anything if cart is stationary { if (SpeedZ > 0) @@ -130,8 +127,6 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) SpeedY = 0; SpeedZ = 0; - SetPosY(floor(GetPosY())); - if (SpeedX != 0) { if (SpeedX > 0) @@ -347,7 +342,7 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) { super::DoTakeDamage(TDI); - if (GetHealth() == 0) + if (GetHealth() <= 0) { Destroy(true); } -- cgit v1.2.3 From 30ac3f583849f68ea7a29df5be6c53b3ef1fe26d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 9 Sep 2013 19:28:50 +0100 Subject: Added a few changes [SEE DESC] * Revised pickup comments * SlotArea pickup tossing now reflects Player.cpp * Removed unneeded ItemShears comment (was working already) * Sand and gravel pickups spawn with correct speed --- source/Blocks/BlockHandler.cpp | 8 ++++++++ source/Items/ItemShears.h | 1 - source/Simulator/SandSimulator.cpp | 2 +- source/UI/SlotArea.cpp | 2 +- source/World.cpp | 4 ++-- 5 files changed, 12 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 5134c1103..2627ac6b4 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -351,6 +351,14 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX if (!Pickups.empty()) { + // Add random offset to the spawn position: + // Commented out until bug with pickups not spawning properly is fixed, see World.cpp + /* + int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); + int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); + int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); + */ + a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); } } diff --git a/source/Items/ItemShears.h b/source/Items/ItemShears.h index 663fa0170..6a17607ee 100644 --- a/source/Items/ItemShears.h +++ b/source/Items/ItemShears.h @@ -38,7 +38,6 @@ public: a_Player->UseEquippedItem(); return true; } - // TODO: cobweb, vines return false; } diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp index f4f0cdc80..87fb83357 100644 --- a/source/Simulator/SandSimulator.cpp +++ b/source/Simulator/SandSimulator.cpp @@ -258,7 +258,7 @@ void cSandSimulator::FinishFalling( // Create a pickup instead: cItems Pickups; Pickups.Add((ENUM_ITEM_ID)a_FallingBlockType, 1, a_FallingBlockMeta); - a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, 0); + a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5); } diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 9213d4ff8..0a37e82b0 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -793,7 +793,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) double vX = 0, vY = 0, vZ = 0; EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2); + a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3); } diff --git a/source/World.cpp b/source/World.cpp index 718c86262..1d403994d 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1517,7 +1517,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double float SpeedY = 1; float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - // (FS #338 Fixed with mid block position spawn, previous TODOs/comments removed) + // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues? int MicroX = (int)(floor(a_BlockX) * 32) + 16; int MicroY = (int)(floor(a_BlockY) * 32) + 16; int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; @@ -1539,7 +1539,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double MTRand r1; for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - // (FS #338 Fixed with mid block position spawn, previous TODOs/comments removed) + // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues? int MicroX = (int)(floor(a_BlockX) * 32) + 16; int MicroY = (int)(floor(a_BlockY) * 32) + 16; int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; -- cgit v1.2.3 From e0c649dcc40f13f146abcae5e8262252cc7b53e1 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 9 Sep 2013 19:36:53 +0100 Subject: Fixed DropSpensers not rotating properly --- source/Blocks/BlockDropSpenser.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockDropSpenser.h b/source/Blocks/BlockDropSpenser.h index e5572da8a..b7f20825d 100644 --- a/source/Blocks/BlockDropSpenser.h +++ b/source/Blocks/BlockDropSpenser.h @@ -31,7 +31,7 @@ public: a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for dispenser placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0); + a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()); return true; } } ; -- cgit v1.2.3 From bf4781d0ee04625bebac2239a336caaea41f51a3 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Tue, 10 Sep 2013 14:26:27 +0200 Subject: Changing Bat to AMbiant creature --- source/Mobs/Bat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp index ec7ce7bc4..ff86f4139 100644 --- a/source/Mobs/Bat.cpp +++ b/source/Mobs/Bat.cpp @@ -15,5 +15,5 @@ cBat::cBat(void) : cMonster::eFamily cBat::GetMobFamily() const { - return mfWater; + return mfAmbient; } -- cgit v1.2.3 From f12ac6b995f46acf76e61e7f83273ebfc18c090f Mon Sep 17 00:00:00 2001 From: mgueydan Date: Tue, 10 Sep 2013 15:09:45 +0200 Subject: Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy --- source/MobTypesManager.h | 2 +- source/Mobs/AggressiveMonster.cpp | 9 --------- source/Mobs/AggressiveMonster.h | 1 - source/Mobs/Bat.cpp | 4 ---- source/Mobs/Bat.h | 1 - source/Mobs/Monster.cpp | 6 ++++++ source/Mobs/Monster.h | 3 ++- source/Mobs/PassiveMonster.cpp | 6 ------ source/Mobs/PassiveMonster.h | 1 - source/Mobs/Squid.cpp | 4 ---- source/Mobs/Squid.h | 1 - 11 files changed, 9 insertions(+), 29 deletions(-) (limited to 'source') diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h index a1b2dfddc..941dac729 100644 --- a/source/MobTypesManager.h +++ b/source/MobTypesManager.h @@ -23,7 +23,7 @@ protected : static tMobTypes2Names& m_MobsTypes2Names(); static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); - typedef const std::map tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it. + typedef const std::map tMobType2Family; static tMobType2Family& m_MobsType2Family(); static tMobType2Family MobType2FamilyInitializerBeforeCx11(); diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index d48523373..93dba6d7b 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -95,12 +95,3 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) } -cMonster::eFamily cAggressiveMonster::GetMobFamily() const -{ - return mfHostile; -} - - - - - diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h index c16419542..f22ed5b89 100644 --- a/source/Mobs/AggressiveMonster.h +++ b/source/Mobs/AggressiveMonster.h @@ -20,7 +20,6 @@ public: virtual void EventSeePlayer(cEntity *) override; - virtual eFamily GetMobFamily(void) const override; protected: float m_ChaseTime; diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp index ff86f4139..715f25483 100644 --- a/source/Mobs/Bat.cpp +++ b/source/Mobs/Bat.cpp @@ -13,7 +13,3 @@ cBat::cBat(void) : } -cMonster::eFamily cBat::GetMobFamily() const -{ - return mfAmbient; -} diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h index e0afb5744..fd3e00a07 100644 --- a/source/Mobs/Bat.h +++ b/source/Mobs/Bat.h @@ -17,7 +17,6 @@ public: CLASS_PROTODEF(cBat); - virtual eFamily GetMobFamily(void) const override; } ; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index a42ae30ee..b378b2bc6 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -9,6 +9,7 @@ #include "../Entities/Player.h" #include "../Defines.h" #include "../MonsterConfig.h" +#include "../MobTypesManager.h" #include "../MersenneTwister.h" #include "../Vector3f.h" @@ -17,6 +18,7 @@ #include "../Tracer.h" #include "../Chunk.h" + // #include "../../iniFile/iniFile.h" @@ -510,3 +512,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) +cMonster::eFamily cMonster::GetMobFamily(void) const +{ + return cMobTypesManager::getFamilyFromType(GetMobTypeAsEnum()); +} diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index ef7904e8e..e08fd518a 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -94,7 +94,8 @@ public: char GetMobType(void) const {return m_MobType; } // MG TODO : see if we can delete this one. eType GetMobTypeAsEnum(void) const {return (eType)m_MobType; } // MG TODO : see if we should store m_MobType as enum instead of char. - virtual eFamily GetMobFamily(void) const = 0; + eFamily GetMobFamily(void) const; + const char * GetState(); void SetState(const AString & str); diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp index 3d7b8c8aa..8c69c8059 100644 --- a/source/Mobs/PassiveMonster.cpp +++ b/source/Mobs/PassiveMonster.cpp @@ -55,11 +55,5 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) -cMonster::eFamily cPassiveMonster::GetMobFamily() const -{ - return mfPassive; -} - - diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h index 9d3557727..908bb0ce6 100644 --- a/source/Mobs/PassiveMonster.h +++ b/source/Mobs/PassiveMonster.h @@ -20,7 +20,6 @@ public: /// When hit by someone, run away virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual eFamily GetMobFamily(void) const override; } ; diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp index 50265aea4..e6a44079a 100644 --- a/source/Mobs/Squid.cpp +++ b/source/Mobs/Squid.cpp @@ -54,7 +54,3 @@ void cSquid::Tick(float a_Dt, cChunk & a_Chunk) -cMonster::eFamily cSquid::GetMobFamily() const -{ - return mfWater; -} diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h index d5f3a74d7..ad299b95c 100644 --- a/source/Mobs/Squid.h +++ b/source/Mobs/Squid.h @@ -21,7 +21,6 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual eFamily GetMobFamily(void) const override; } ; -- cgit v1.2.3 From 6dbe3296e002710dc1e7eccf792221e4583e82ff Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 10 Sep 2013 22:02:46 +0200 Subject: Fixed codepage conversion --- source/World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index a3572a48a..edcbb48f2 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -525,7 +525,7 @@ void cWorld::Start(void) m_LastSave = 0; m_LastUnload = 0; - // preallocate some memory for ticking blocks so we don�t need to allocate that often + // preallocate some memory for ticking blocks so we don't need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); -- cgit v1.2.3 From 3d7813fdb29ada655914a46667ab21fd03c15e56 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 10 Sep 2013 22:09:31 +0100 Subject: Pumpkin and JackOLantern support Fixes #99 --- source/Blocks/BlockHandler.cpp | 3 ++ source/Blocks/BlockPumpkin.h | 62 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 65 insertions(+) create mode 100644 source/Blocks/BlockPumpkin.h (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 5134c1103..7104929bd 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -41,6 +41,7 @@ #include "BlockNote.h" #include "BlockOre.h" #include "BlockPiston.h" +#include "BlockPumpkin.h" #include "BlockRail.h" #include "BlockRedstone.h" #include "BlockRedstoneRepeater.h" @@ -153,6 +154,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); + case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h new file mode 100644 index 000000000..3c9bec43a --- /dev/null +++ b/source/Blocks/BlockPumpkin.h @@ -0,0 +1,62 @@ + +#pragma once + +#include "BlockHandler.h" + + + + +class cBlockPumpkinHandler : + public cBlockHandler +{ +public: + cBlockPumpkinHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + + a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation() - 180); + return true; + } + + inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) + { + ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); + + a_Yaw += 360 + 45; + if (a_Yaw > 360) + { + a_Yaw -= 360; + } + if ((a_Yaw >= 0) && (a_Yaw < 90)) + { + return 0x0; + } + else if ((a_Yaw >= 180) && (a_Yaw < 270)) + { + return 0x2; + } + else if ((a_Yaw >= 90) && (a_Yaw < 180)) + { + return 0x1; + } + else + { + return 0x3; + } + } + +} ; + + + + -- cgit v1.2.3 From 010bc94a342770e96a005353d23d7ebf6cc5aa39 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 10 Sep 2013 22:51:07 +0100 Subject: Entities now maintain speed outside of world --- source/Entities/Entity.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 4066e81ab..0aaa2e899 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -491,8 +491,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { // Outside of the world - // TODO: Current speed should still be added to the entity position - // Otherwise TNT explosions in the void will still effect the bottommost layers of the world + + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ); + // See if we can commit our changes. If not, we will discard them. + if (NextChunk != NULL) + { + SetSpeed(NextSpeed); + NextPos += (NextSpeed * a_Dt); + SetPosition(NextPos); + } return; } -- cgit v1.2.3 From c8f8597774c47e755597eae4a120bea9479d0479 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 10 Sep 2013 23:01:02 +0100 Subject: Added void damage --- source/Entities/Entity.cpp | 23 +++++++++++++++++++++++ source/Entities/Entity.h | 6 ++++++ 2 files changed, 29 insertions(+) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 0aaa2e899..846d756dd 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -55,6 +55,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_TicksSinceLastBurnDamage(0) , m_TicksSinceLastLavaDamage(0) , m_TicksSinceLastFireDamage(0) + , m_TicksSinceLastVoidDamage(0) , m_TicksLeftBurning(0) , m_WaterSpeed(0, 0, 0) , m_Width(a_Width) @@ -472,6 +473,11 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { TickBurning(a_Chunk); } + if ((a_Chunk.IsValid()) && (GetPosY() < -46)) + { + TickInVoid(a_Chunk); + } + else { m_TicksSinceLastVoidDamage = 0; } } @@ -803,6 +809,23 @@ void cEntity::TickBurning(cChunk & a_Chunk) +void cEntity::TickInVoid(cChunk & a_Chunk) +{ + if (m_TicksSinceLastVoidDamage == 20) + { + TakeDamage(dtInVoid, NULL, 2, 0); + m_TicksSinceLastVoidDamage = 0; + } + else + { + m_TicksSinceLastVoidDamage++; + } +} + + + + + /// Called when the entity starts burning void cEntity::OnStartedBurning(void) { diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index b4777d249..df671a564 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -255,6 +255,9 @@ public: /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); + + /// Handles when the entity is in the void + virtual void TickInVoid(cChunk & a_Chunk); /// Called when the entity starts burning virtual void OnStartedBurning(void); @@ -377,6 +380,9 @@ protected: /// Time, in ticks, until the entity extinguishes its fire int m_TicksLeftBurning; + + /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. + int m_TicksSinceLastVoidDamage; virtual void Destroyed(void) {} // Called after the entity has been destroyed -- cgit v1.2.3 From cb167f78e3b2592fa26acb789d2dd34bd97c687d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 10 Sep 2013 23:02:35 +0100 Subject: Added player void damage --- source/Entities/Player.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 0943f61ff..1f4f392ef 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -611,10 +611,13 @@ void cPlayer::SetSprint(bool a_IsSprinting) void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { - if (m_GameMode == eGameMode_Creative) + if (a_TDI.DamageType != dtInVoid) { - // No damage / health in creative mode - return; + if (m_GameMode == eGameMode_Creative) + { + // No damage / health in creative mode + return; + } } super::DoTakeDamage(a_TDI); -- cgit v1.2.3 From 3236364eeed10603e7aa9e2a50b82620d2703f7e Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 11 Sep 2013 13:48:08 +0100 Subject: changed the subtaraction to a flip --- source/Blocks/BlockPumpkin.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h index 3c9bec43a..5db4f98e9 100644 --- a/source/Blocks/BlockPumpkin.h +++ b/source/Blocks/BlockPumpkin.h @@ -1,4 +1,3 @@ - #pragma once #include "BlockHandler.h" @@ -23,8 +22,9 @@ public: ) override { a_BlockType = m_BlockType; - - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation() - 180); + double a_Rotation = a_Player->GetRotation() + a_Rotation = -1 * a_Rotation; + a_BlockMeta = PlayerYawToMetaData(a_Rotation); return true; } -- cgit v1.2.3 From 37e0e684f41c7407ec0fc7227f6fda2b49443e21 Mon Sep 17 00:00:00 2001 From: worktycho Date: Wed, 11 Sep 2013 17:07:54 +0100 Subject: moved reflection code to PlayerYawToMetadata --- source/Blocks/BlockPumpkin.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h index 5db4f98e9..375740535 100644 --- a/source/Blocks/BlockPumpkin.h +++ b/source/Blocks/BlockPumpkin.h @@ -22,16 +22,15 @@ public: ) override { a_BlockType = m_BlockType; - double a_Rotation = a_Player->GetRotation() - a_Rotation = -1 * a_Rotation; - a_BlockMeta = PlayerYawToMetaData(a_Rotation); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); return true; } inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); + ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); + a_Yaw *= -1; a_Yaw += 360 + 45; if (a_Yaw > 360) { -- cgit v1.2.3 From 277b26b4c23e6c68190ca435f36c4a6e2995c058 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 18:51:27 +0100 Subject: Fixed two bugs --- source/Entities/Entity.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 0298ca960..b8596927f 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -519,11 +519,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { // Push out entity. - if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; NextPos.z, NextPos.y = 0; } - else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; NextPos.z, NextPos.y = 0; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; NextPos.x, NextPos.y = 0; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; NextPos.x, NextPos.y = 0; } - else { NextPos.y += 0.2; NextPos.z, NextPos.x = 0;} + if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; } + else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; } + else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; } + else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; } + else { NextPos.y += 0.2; } m_bOnGround = true; @@ -648,7 +648,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); NextPos.x += Tracer.HitNormal.x * 0.3f; - NextPos.y += Tracer.HitNormal.y * 0.1f; // Any larger produces entity vibration-upon-the-spot + NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot NextPos.z += Tracer.HitNormal.z * 0.3f; } else -- cgit v1.2.3 From e9321bc715b5298553b114666ccc3418591fbfdc Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 18:50:14 +0100 Subject: Better player gamemode detection --- source/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 1f4f392ef..bf96a6eaa 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -613,7 +613,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType != dtInVoid) { - if (m_GameMode == eGameMode_Creative) + if (IsGameModeCreative()) { // No damage / health in creative mode return; -- cgit v1.2.3 From 8ef91817e93a98dd668c1d5b9e767dfe39d92f75 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 19:02:09 +0100 Subject: Pumpkins --- source/Blocks/BlockPumpkin.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h index 375740535..b74d60a85 100644 --- a/source/Blocks/BlockPumpkin.h +++ b/source/Blocks/BlockPumpkin.h @@ -30,7 +30,7 @@ public: { ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - a_Yaw *= -1; + a_Yaw -= 180; a_Yaw += 360 + 45; if (a_Yaw > 360) { -- cgit v1.2.3 From 3a1def2c905a8e6d8807d14c5953cceb04f6b8a6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 20:07:51 +0100 Subject: More changes [SEE DESC] * Improved (again) pumpkin direction handling * Fixed spacing in Entity.cpp --- source/Blocks/BlockPumpkin.h | 5 ++--- source/Entities/Entity.cpp | 2 +- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h index b74d60a85..76abc6818 100644 --- a/source/Blocks/BlockPumpkin.h +++ b/source/Blocks/BlockPumpkin.h @@ -28,10 +28,9 @@ public: inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - a_Yaw -= 180; - a_Yaw += 360 + 45; + + a_Yaw += 180 + 45; if (a_Yaw > 360) { a_Yaw -= 360; diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 846d756dd..3d6c2887a 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -498,7 +498,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { // Outside of the world - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ); + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); // See if we can commit our changes. If not, we will discard them. if (NextChunk != NULL) { -- cgit v1.2.3 From 791ced42cc8d9e43768b72b0514e739f28129ea1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 11 Sep 2013 21:12:34 +0200 Subject: Added StringSplitAndTrim() to Lua API --- source/ManualBindings.cpp | 28 ++++++++++++++++++++++------ 1 file changed, 22 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 87efecd35..0e4fe719c 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -92,6 +92,21 @@ static int tolua_StringSplit(lua_State * tolua_S) +static int tolua_StringSplitAndTrim(lua_State * tolua_S) +{ + cLuaState LuaState(tolua_S); + std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0); + std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0); + + AStringVector Split = StringSplitAndTrim(str, delim); + LuaState.Push(Split); + return 1; +} + + + + + static int tolua_LOG(lua_State* tolua_S) { const char* str = tolua_tocppstring(tolua_S,1,0); @@ -1808,12 +1823,13 @@ static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S) void ManualBindings::Bind(lua_State * tolua_S) { tolua_beginmodule(tolua_S, NULL); - tolua_function(tolua_S, "StringSplit", tolua_StringSplit); - tolua_function(tolua_S, "LOG", tolua_LOG); - tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO); - tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN); - tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN); - tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR); + tolua_function(tolua_S, "StringSplit", tolua_StringSplit); + tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim); + tolua_function(tolua_S, "LOG", tolua_LOG); + tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO); + tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN); + tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN); + tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR); tolua_beginmodule(tolua_S, "cLineBlockTracer"); tolua_function(tolua_S, "Trace", tolua_cLineBlockTracer_Trace); -- cgit v1.2.3 From a1d5d25525bec8ed7646e887a08bae48e84f9131 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 11 Sep 2013 22:10:29 +0100 Subject: Implemented xoft's suggestions I totally didn't copy this from the fire simulator... (I did, but I changed it quite a bit :P) --- source/Entities/Entity.cpp | 27 ++++++++++++++++++++++----- 1 file changed, 22 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index b8596927f..3cb53a6c6 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -518,13 +518,30 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) else { // Push out entity. + BLOCKTYPE GotBlock; - if (NextChunk->GetBlock( RelBlockX + 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += 0.2; } - else if (NextChunk->GetBlock( RelBlockX - 1, BlockY, RelBlockZ ) == E_BLOCK_AIR) { NextPos.x += -0.2; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ + 1 ) == E_BLOCK_AIR) { NextPos.z += 0.2; } - else if (NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ - 1 ) == E_BLOCK_AIR) { NextPos.z += -0.2; } - else { NextPos.y += 0.2; } + static const struct + { + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + } ; + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock); + if (GotBlock == E_BLOCK_AIR) + { + NextPos.x += gCrossCoords[i].x; + NextPos.z += gCrossCoords[i].z; + } + else { NextPos.y += 0.2; } + } // for i - gCrossCoords[] + m_bOnGround = true; LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}", -- cgit v1.2.3 From 8163ca954910d615b260d62881a06b45c9b7d05c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 12 Sep 2013 10:25:13 +0100 Subject: Implemented xoft's suggestions again --- source/Entities/Entity.cpp | 35 ++++++++++++++++------------------- 1 file changed, 16 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 3cb53a6c6..4d7206965 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Entity.h" @@ -520,27 +519,25 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) // Push out entity. BLOCKTYPE GotBlock; - static const struct - { - int x, y, z; - } gCrossCoords[] = + static const Vector3i CrossCoords[] = { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 0, 1}, - { 0, 0, -1}, + Vector3i(1, 0, 0), + Vector3i(-1, 0, 0), + Vector3i(0, 0, 1), + Vector3i(0, 0, -1), } ; - - for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + Vector3i PushDirection(0, 1, 0); + + for (int i = 0; i < ARRAYCOUNT(CrossCoords); i++) { - NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock); - if (GotBlock == E_BLOCK_AIR) - { - NextPos.x += gCrossCoords[i].x; - NextPos.z += gCrossCoords[i].z; - } - else { NextPos.y += 0.2; } - } // for i - gCrossCoords[] + NextChunk->UnboundedRelGetBlockType(RelBlockX + CrossCoords[i].x, BlockY, RelBlockZ + CrossCoords[i].z, GotBlock); + if (!g_BlockIsSolid[GotBlock]) + { + PushDirection = CrossCoords[i]; + break; + } + } // for i - CrossCoords[] + NextPos += Vector3d(PushDirection) * 0.2; m_bOnGround = true; -- cgit v1.2.3 From a39564a46aee5a34157733decb8ef79cd110e82d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 12 Sep 2013 23:31:26 +0100 Subject: Fixed water speed issues --- source/Entities/Entity.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 4d7206965..2443b1810 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -607,19 +607,19 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) switch(WaterDir) { case X_PLUS: - m_WaterSpeed.x = 1.f; + m_WaterSpeed.x = 0.2f; m_bOnGround = false; break; case X_MINUS: - m_WaterSpeed.x = -1.f; + m_WaterSpeed.x = -0.2f; m_bOnGround = false; break; case Z_PLUS: - m_WaterSpeed.z = 1.f; + m_WaterSpeed.z = 0.2f; m_bOnGround = false; break; case Z_MINUS: - m_WaterSpeed.z = -1.f; + m_WaterSpeed.z = -0.2f; m_bOnGround = false; break; @@ -650,7 +650,6 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { if( Ret == 1 ) { - if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f; if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f; if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f; @@ -666,7 +665,9 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextPos.z += Tracer.HitNormal.z * 0.3f; } else + { NextPos += (NextSpeed * a_Dt); + } } else { -- cgit v1.2.3 From 22b8f3a2e0d46b36658fd46fc3e14af85b9dfe45 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 12 Sep 2013 23:57:02 +0100 Subject: Even more fixes [SEE DESC] * Fixed minecarts breaking completely due to stuff * Rails are now non solid again + Added IsRail inline bool - Removed Herobrine --- source/BlockID.cpp | 2 +- source/Entities/Entity.cpp | 49 +++++++++++++++++++++++++++++++------------- source/Entities/Minecart.cpp | 20 ++++++++++-------- source/Entities/Minecart.h | 14 +++++++++++++ 4 files changed, 62 insertions(+), 23 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index b53507f17..40664647a 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -782,7 +782,7 @@ public: g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; g_BlockIsSolid[E_BLOCK_PISTON] = false; g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; - g_BlockIsSolid[E_BLOCK_RAIL] = true; + g_BlockIsSolid[E_BLOCK_RAIL] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 2443b1810..d884fe51c 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -12,6 +12,7 @@ #include "../Simulator/FluidSimulator.h" #include "../PluginManager.h" #include "../Tracer.h" +#include "Minecart.h" @@ -553,6 +554,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. } + else if ((IsBlockRail(BlockBelow)) && (IsMinecart())) // Rails aren't solid, except for Minecarts + { + fallspeed = 0; + m_bOnGround = true; + } else if (BlockIn == E_BLOCK_COBWEB) { NextSpeed.y *= 0.05; // Reduce overall falling speed @@ -567,25 +573,40 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } else { - if ( - (BlockBelow != E_BLOCK_RAIL) && - (BlockBelow != E_BLOCK_DETECTOR_RAIL) && - (BlockBelow != E_BLOCK_POWERED_RAIL) && - (BlockBelow != E_BLOCK_ACTIVATOR_RAIL) - ) + if (IsMinecart()) { - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + if (!IsBlockRail(BlockBelow)) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) + // Friction if minecart is off track, otherwise, Minecart.cpp handles this + if (NextSpeed.SqrLength() > 0.0004f) { - NextSpeed.x = 0; + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) + { + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; + } } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) + } + else + { + // Friction + if (NextSpeed.SqrLength() > 0.0004f) { - NextSpeed.z = 0; + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) + { + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; + } } } } diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index f633206a2..a2f1e5593 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -54,20 +54,24 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height)) { BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ())); + BLOCKTYPE InsideType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY()), floor(GetPosZ())); - if ( - (BelowType == E_BLOCK_RAIL) || - (BelowType == E_BLOCK_POWERED_RAIL) || - (BelowType == E_BLOCK_DETECTOR_RAIL) || - (BelowType == E_BLOCK_ACTIVATOR_RAIL) - ) + if (IsBlockRail(BelowType)) { HandleRailPhysics(a_Dt, a_Chunk); } else { - super::HandlePhysics(a_Dt, a_Chunk); - BroadcastMovementUpdate(); + if (IsBlockRail(InsideType)) + { + SetPosY(ceil(GetPosY())); + HandleRailPhysics(a_Dt, a_Chunk); + } + else + { + super::HandlePhysics(a_Dt, a_Chunk); + BroadcastMovementUpdate(); + } } } else diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index f98b02bb5..0ca6586db 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -16,6 +16,20 @@ +inline bool IsBlockRail(BLOCKTYPE a_BlockType) + { + return ( + (a_BlockType == E_BLOCK_RAIL) || + (a_BlockType == E_BLOCK_ACTIVATOR_RAIL) || + (a_BlockType == E_BLOCK_DETECTOR_RAIL) || + (a_BlockType == E_BLOCK_POWERED_RAIL) + ) ; + } + + + + + class cMinecart : public cEntity { -- cgit v1.2.3 From b703d9c83bff3b7e7b8b1fa2cc2163efac037cc2 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 13 Sep 2013 19:33:22 +0200 Subject: Fixed mobs attack range being too long It was set to 5, I think 2 is better because now mobs can kill you when there is a block (or 2) between you and monster. --- source/Mobs/Monster.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index a42ae30ee..02e7decc7 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Monster.h" @@ -40,7 +39,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const A , m_SeePlayerInterval (0) , m_EMPersonality(AGGRESSIVE) , m_AttackDamage(1.0f) - , m_AttackRange(5.0f) + , m_AttackRange(2.0f) , m_AttackInterval(0) , m_BurnsInDaylight(false) { -- cgit v1.2.3 From 973753774e41b78c97384893abe0871821f1cebc Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 13 Sep 2013 20:06:42 +0200 Subject: Added an extra line. In first commit it says I removed first line --- source/Mobs/Monster.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 02e7decc7..76b9414f7 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Monster.h" -- cgit v1.2.3 From 47119b30270b0ea8e958bc64c38f27df47a9ae5d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 13 Sep 2013 19:54:50 +0100 Subject: Even better pickup physics --- source/Entities/Entity.cpp | 41 +++++++++++++++++++++++------------------ 1 file changed, 23 insertions(+), 18 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index d884fe51c..3a93b7519 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -520,31 +520,36 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) // Push out entity. BLOCKTYPE GotBlock; - static const Vector3i CrossCoords[] = + static const struct { - Vector3i(1, 0, 0), - Vector3i(-1, 0, 0), - Vector3i(0, 0, 1), - Vector3i(0, 0, -1), + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, } ; - Vector3i PushDirection(0, 1, 0); - - for (int i = 0; i < ARRAYCOUNT(CrossCoords); i++) + + bool IsNoAirSurrounding = true; + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { - NextChunk->UnboundedRelGetBlockType(RelBlockX + CrossCoords[i].x, BlockY, RelBlockZ + CrossCoords[i].z, GotBlock); - if (!g_BlockIsSolid[GotBlock]) - { - PushDirection = CrossCoords[i]; - break; - } - } // for i - CrossCoords[] - NextPos += Vector3d(PushDirection) * 0.2; + NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock); + if (!g_BlockIsSolid[GotBlock]) + { + NextPos.x += gCrossCoords[i].x; + NextPos.z += gCrossCoords[i].z; + IsNoAirSurrounding = false; + } + } // for i - gCrossCoords[] + if (IsNoAirSurrounding) + { NextPos.y += 0.5; } + m_bOnGround = true; LOGD("Entity #%d (%s) is inside a block at {%d,%d,%d}", - m_UniqueID, GetClass(), BlockX, BlockY, - ); + m_UniqueID, GetClass(), BlockX, BlockY, BlockZ); } if (!m_bOnGround) -- cgit v1.2.3 From 1cbb38fb028dd0dd6f515b22a40f2fd813f63432 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 13 Sep 2013 20:17:39 +0100 Subject: Removed place on top and side preventions --- source/Blocks/BlockBed.h | 6 ------ source/Blocks/BlockCactus.h | 6 ------ source/Blocks/BlockCrops.h | 6 ------ source/Blocks/BlockDeadBush.h | 12 ------------ source/Blocks/BlockDoor.h | 6 ------ source/Blocks/BlockFlower.h | 12 ------------ source/Blocks/BlockLever.h | 6 ------ source/Blocks/BlockMushroom.h | 12 ------------ source/Blocks/BlockRedstone.h | 11 ----------- source/Blocks/BlockRedstoneRepeater.h | 12 ------------ source/Blocks/BlockSapling.h | 12 ------------ source/Blocks/BlockSign.h | 6 ------ source/Blocks/BlockSugarcane.h | 6 ------ 13 files changed, 113 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockBed.h b/source/Blocks/BlockBed.h index 0bf1cfc0f..8a289b22c 100644 --- a/source/Blocks/BlockBed.h +++ b/source/Blocks/BlockBed.h @@ -37,12 +37,6 @@ public: } - virtual bool DoesAllowBlockOnTop() override - { - return false; - } - - // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) { diff --git a/source/Blocks/BlockCactus.h b/source/Blocks/BlockCactus.h index 1d123bc0a..4147ad473 100644 --- a/source/Blocks/BlockCactus.h +++ b/source/Blocks/BlockCactus.h @@ -63,12 +63,6 @@ public: return true; } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h index 4bc76fd50..9e19b14ec 100644 --- a/source/Blocks/BlockCrops.h +++ b/source/Blocks/BlockCrops.h @@ -20,12 +20,6 @@ public: } - virtual bool DoesAllowBlockOnTop() override - { - return false; - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override { MTRand rand; diff --git a/source/Blocks/BlockDeadBush.h b/source/Blocks/BlockDeadBush.h index 379e8e5df..14617d006 100644 --- a/source/Blocks/BlockDeadBush.h +++ b/source/Blocks/BlockDeadBush.h @@ -28,18 +28,6 @@ public: { return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND); } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - - virtual bool CanBePlacedOnSide() override - { - return false; - } } ; diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h index 4978fee38..7304056be 100644 --- a/source/Blocks/BlockDoor.h +++ b/source/Blocks/BlockDoor.h @@ -68,12 +68,6 @@ public: } - virtual bool CanBePlacedOnSide(void) override - { - return false; - } - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); diff --git a/source/Blocks/BlockFlower.h b/source/Blocks/BlockFlower.h index 952901ba5..421e2d5d8 100644 --- a/source/Blocks/BlockFlower.h +++ b/source/Blocks/BlockFlower.h @@ -30,18 +30,6 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return true; - } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } - - virtual const char * GetStepSound(void) override { return "step.grass"; diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index 362cf563e..ddf48297c 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -42,12 +42,6 @@ public: a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace); return true; } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockMushroom.h b/source/Blocks/BlockMushroom.h index b3b23e2ba..2846a6317 100644 --- a/source/Blocks/BlockMushroom.h +++ b/source/Blocks/BlockMushroom.h @@ -46,18 +46,6 @@ public: } return true; } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockRedstone.h b/source/Blocks/BlockRedstone.h index ae0466937..f28f3f2d6 100644 --- a/source/Blocks/BlockRedstone.h +++ b/source/Blocks/BlockRedstone.h @@ -16,11 +16,6 @@ public: virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { @@ -33,12 +28,6 @@ public: // Reset meta to 0 a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); } - - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } } ; diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index f3e250963..24250ab86 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -32,23 +32,11 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } - - virtual bool CanBePlacedOnSide(void) override - { - return false; - } - virtual const char * GetStepSound(void) override { return "step.wood"; diff --git a/source/Blocks/BlockSapling.h b/source/Blocks/BlockSapling.h index 17ef4984f..fff2fa88b 100644 --- a/source/Blocks/BlockSapling.h +++ b/source/Blocks/BlockSapling.h @@ -29,12 +29,6 @@ public: { return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override @@ -50,12 +44,6 @@ public: a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08); } } - - - virtual bool CanBePlacedOnSide() override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockSign.h b/source/Blocks/BlockSign.h index e6426180f..7fbe61893 100644 --- a/source/Blocks/BlockSign.h +++ b/source/Blocks/BlockSign.h @@ -23,12 +23,6 @@ public: { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } - - - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } virtual const char * GetStepSound(void) override diff --git a/source/Blocks/BlockSugarcane.h b/source/Blocks/BlockSugarcane.h index 9d66d6be6..28a60df80 100644 --- a/source/Blocks/BlockSugarcane.h +++ b/source/Blocks/BlockSugarcane.h @@ -77,12 +77,6 @@ public: { a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); } - - - virtual bool CanBePlacedOnSide() override - { - return false; - } virtual const char * GetStepSound(void) override -- cgit v1.2.3 From 4cdf776759fe3790716ae17f5b4d69038bf69942 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 13 Sep 2013 21:08:36 +0100 Subject: Removed torch top placement prevention --- source/Blocks/BlockTorch.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h index 3a50cab77..dfa4bce83 100644 --- a/source/Blocks/BlockTorch.h +++ b/source/Blocks/BlockTorch.h @@ -100,12 +100,6 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return true; - } - - static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_Direction) { if ( g_BlockIsSolid[a_BlockType] ) { -- cgit v1.2.3 From 2973b179777e9a78b4aaf7c10e6b82d3af317fa4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 14 Sep 2013 08:16:39 +0200 Subject: Fixed empty-handed itemhandler. This should fix FS 430. --- source/Items/ItemHandler.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index 374d0ebf5..08a7b661d 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -54,7 +54,11 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) { if (a_ItemType < 0) { - ASSERT(!"Bad item type"); + // Either nothing (-1), or bad value, both cases should return the air handler + if (a_ItemType < -1) + { + ASSERT(!"Bad item type"); + } a_ItemType = 0; } @@ -86,6 +90,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); case E_ITEM_BED: return new cItemBedHandler(a_ItemType); + case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); @@ -181,11 +186,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) return new cItemMinecartHandler(a_ItemType); } - case E_ITEM_BOAT: - { - return new cItemBoatHandler(a_ItemType); - } - // Food: case E_ITEM_BREAD: case E_ITEM_COOKIE: -- cgit v1.2.3 From a1c5ad059425276dec73b3bfa29b229b38774153 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 14 Sep 2013 21:34:26 +0200 Subject: Set the minimum viewdistance to 3. Fixes #167. --- source/ClientHandle.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 8631f4872..07efc5d9c 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -56,7 +56,7 @@ public: static const int DEFAULT_VIEW_DISTANCE = 9; #endif static const int MAX_VIEW_DISTANCE = 10; - static const int MIN_VIEW_DISTANCE = 4; + static const int MIN_VIEW_DISTANCE = 3; /// How many ticks should be checked for a running average of explosions, for limiting purposes static const int NUM_CHECK_EXPLOSIONS_TICKS = 20; -- cgit v1.2.3 From 37b3b5defb3ca62a4805f2989707db63609e6cdc Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 00:13:45 +0200 Subject: Updated the automatic bindings. --- source/Bindings.cpp | 36 +++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- 2 files changed, 36 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 35b32d5cb..49c103d42 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/07/13 22:05:18. +** Generated automatically by tolua++-1.0.92 on 09/15/13 00:13:18. */ #ifndef __cplusplus @@ -4728,6 +4728,38 @@ static int tolua_AllToLua_cEntity_IsMinecart00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: IsBoat of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsBoat00 +static int tolua_AllToLua_cEntity_IsBoat00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBoat'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsBoat(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsBoat'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: IsTNT of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsTNT00 static int tolua_AllToLua_cEntity_IsTNT00(lua_State* tolua_S) @@ -29652,6 +29684,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"etMonster",cEntity::etMonster); tolua_constant(tolua_S,"etFallingBlock",cEntity::etFallingBlock); tolua_constant(tolua_S,"etMinecart",cEntity::etMinecart); + tolua_constant(tolua_S,"etBoat",cEntity::etBoat); tolua_constant(tolua_S,"etTNT",cEntity::etTNT); tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile); tolua_constant(tolua_S,"etMob",cEntity::etMob); @@ -29664,6 +29697,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00); tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00); tolua_function(tolua_S,"IsMinecart",tolua_AllToLua_cEntity_IsMinecart00); + tolua_function(tolua_S,"IsBoat",tolua_AllToLua_cEntity_IsBoat00); tolua_function(tolua_S,"IsTNT",tolua_AllToLua_cEntity_IsTNT00); tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00); tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00); diff --git a/source/Bindings.h b/source/Bindings.h index 95935fb90..9088b31aa 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/07/13 22:05:19. +** Generated automatically by tolua++-1.0.92 on 09/15/13 00:13:19. */ /* Exported function */ -- cgit v1.2.3 From 11bbfbc98acc80c72daacfcc0bea404fdce1748c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 12:15:27 +0100 Subject: Added break --- source/Entities/Entity.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 3a93b7519..e79b441f3 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -540,6 +540,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextPos.x += gCrossCoords[i].x; NextPos.z += gCrossCoords[i].z; IsNoAirSurrounding = false; + break; } } // for i - gCrossCoords[] -- cgit v1.2.3 From 411f0b5fa415565cb9625f61730ec94c08f7d530 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 12:18:14 +0100 Subject: Removed leftover DoesAllowBlockOnTop --- source/Blocks/BlockHandler.cpp | 9 --------- source/Blocks/BlockHandler.h | 5 +---- source/ClientHandle.cpp | 9 --------- 3 files changed, 1 insertion(+), 22 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 5134c1103..6d5394a9b 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void) -bool cBlockHandler::DoesAllowBlockOnTop(void) -{ - return true; -} - - - - - bool cBlockHandler::CanBePlacedOnSide(void) { return true; diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 228ce174b..c1df7e934 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -83,10 +83,7 @@ public: NOTE: This call doesn't actually place the block */ // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow - virtual bool DoesAllowBlockOnTop(void); - + /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called virtual bool IsUseable(void); diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 3d819ee18..f915fd7ae 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -908,15 +908,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c } else { - // Check for Blocks not allowing placement on top - if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop()) - { - // Resend the old block - // Sometimes the client still places the block O.o - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) { // Tried to place a block *into* another? -- cgit v1.2.3 From a8cb2bd90e07ad6be815fc456638d2699463d68f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 12:20:13 +0100 Subject: Removed leftover CanBePlacedOnSide --- source/Blocks/BlockHandler.cpp | 9 --------- source/Blocks/BlockHandler.h | 3 --- source/ClientHandle.cpp | 7 ------- 3 files changed, 19 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 6d5394a9b..4aaf47306 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -404,15 +404,6 @@ bool cBlockHandler::DoesIgnoreBuildCollision(void) -bool cBlockHandler::CanBePlacedOnSide(void) -{ - return true; -} - - - - - bool cBlockHandler::DoesDropOnUnsuitable(void) { return true; diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index c1df7e934..0487505ee 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -96,9 +96,6 @@ public: For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); - - /// Indicates this block can be placed on the side of other blocks. Default: true - virtual bool CanBePlacedOnSide(void); /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true virtual bool DoesDropOnUnsuitable(void); diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index f915fd7ae..b0f18a4c0 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -929,13 +929,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c cBlockHandler * NewBlock = BlockHandler(BlockType); - if ((a_BlockFace != BLOCK_FACE_TOP) && !NewBlock->CanBePlacedOnSide()) - { - // Cannot be placed on the side of an other block - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - if (cRoot::Get()->GetPluginManager()->CallHookPlayerPlacingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) { // A plugin doesn't agree with placing the block, revert the block on the client: -- cgit v1.2.3 From fc3d5ff5a6090eb447e31966faa77f75bd1b5c06 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 15:55:35 +0100 Subject: Torches work properly Also fixed a naming inconsistency concerning quartz stairs. --- source/BlockID.cpp | 105 +++++++++++++++++++++++++++++------------ source/BlockID.h | 4 +- source/Blocks/BlockHandler.cpp | 2 +- source/Blocks/BlockTorch.h | 97 +++++++++++++++++++++++++++---------- 4 files changed, 149 insertions(+), 59 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index b53507f17..3e1b86f3a 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -21,6 +21,7 @@ bool g_BlockPistonBreakable[256]; bool g_BlockIsSnowable[256]; bool g_BlockRequiresSpecialTool[256]; bool g_BlockIsSolid[256]; +bool g_BlockIsTorchPlaceable[256]; @@ -523,6 +524,7 @@ public: memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent)); memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig)); memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable)); + memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable)); // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++) @@ -754,66 +756,109 @@ public: g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true; // Nonsolid Blocks: + g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_AIR] = false; - g_BlockIsSolid[E_BLOCK_BED] = false; - g_BlockIsSolid[E_BLOCK_BIRCH_WOOD_STAIRS] = false; - g_BlockIsSolid[E_BLOCK_BRICK_STAIRS] = false; g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false; - g_BlockIsSolid[E_BLOCK_CACTUS] = false; - g_BlockIsSolid[E_BLOCK_CAKE] = false; - g_BlockIsSolid[E_BLOCK_CHEST] = false; - g_BlockIsSolid[E_BLOCK_COBBLESTONE_STAIRS] = false; + g_BlockIsSolid[E_BLOCK_CARROTS] = false; + g_BlockIsSolid[E_BLOCK_COBWEB] = false; g_BlockIsSolid[E_BLOCK_CROPS] = false; - g_BlockIsSolid[E_BLOCK_ENCHANTMENT_TABLE] = false; + g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_END_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_END_PORTAL_FRAME] = false; - g_BlockIsSolid[E_BLOCK_FARMLAND] = false; - g_BlockIsSolid[E_BLOCK_FENCE] = false; g_BlockIsSolid[E_BLOCK_FIRE] = false; - g_BlockIsSolid[E_BLOCK_GLASS] = false; - g_BlockIsSolid[E_BLOCK_IRON_DOOR] = false; - g_BlockIsSolid[E_BLOCK_JUNGLE_WOOD_STAIRS] = false; - g_BlockIsSolid[E_BLOCK_LADDER] = false; + g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_LAVA] = false; - g_BlockIsSolid[E_BLOCK_LEAVES] = false; g_BlockIsSolid[E_BLOCK_LEVER] = false; - g_BlockIsSolid[E_BLOCK_LOCKED_CHEST] = false; - g_BlockIsSolid[E_BLOCK_NETHER_BRICK_STAIRS] = false; + g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_MELON_STEM] = false; g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_PISTON] = false; - g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; - g_BlockIsSolid[E_BLOCK_RAIL] = true; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false; + g_BlockIsSolid[E_BLOCK_PISTON_MOVED_BLOCK] = false; + g_BlockIsSolid[E_BLOCK_POTATOES] = false; + g_BlockIsSolid[E_BLOCK_PUMPKIN_STEM] = false; + g_BlockIsSolid[E_BLOCK_RAIL] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false; g_BlockIsSolid[E_BLOCK_RED_ROSE] = false; g_BlockIsSolid[E_BLOCK_REEDS] = false; - g_BlockIsSolid[E_BLOCK_SANDSTONE_STAIRS] = false; g_BlockIsSolid[E_BLOCK_SAPLING] = false; g_BlockIsSolid[E_BLOCK_SIGN_POST] = false; g_BlockIsSolid[E_BLOCK_SNOW] = false; - g_BlockIsSolid[E_BLOCK_SPRUCE_WOOD_STAIRS] = false; g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false; g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false; - g_BlockIsSolid[E_BLOCK_STONE_BRICK_STAIRS] = false; g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false; g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false; - g_BlockIsSolid[E_BLOCK_STONE_SLAB] = false; g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false; - g_BlockIsSolid[E_BLOCK_TNT] = false; g_BlockIsSolid[E_BLOCK_TORCH] = false; - g_BlockIsSolid[E_BLOCK_TRAPDOOR] = false; + g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false; g_BlockIsSolid[E_BLOCK_VINES] = false; g_BlockIsSolid[E_BLOCK_WALLSIGN] = false; g_BlockIsSolid[E_BLOCK_WATER] = false; g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false; - g_BlockIsSolid[E_BLOCK_WOODEN_DOOR] = false; g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false; + + // Torch placeable + g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true; } } BlockPropertiesInitializer; diff --git a/source/BlockID.h b/source/BlockID.h index 40da3c651..8f5675b31 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -165,7 +165,7 @@ enum ENUM_BLOCK_ID E_BLOCK_NETHER_QUARTZ_ORE = 153, E_BLOCK_HOPPER = 154, E_BLOCK_QUARTZ_BLOCK = 155, - E_BLOCK_QUARTZ_STAIR = 156, + E_BLOCK_QUARTZ_STAIRS = 156, E_BLOCK_ACTIVATOR_RAIL = 157, E_BLOCK_DROPPER = 158, @@ -770,7 +770,7 @@ extern bool g_BlockPistonBreakable[256]; extern bool g_BlockIsSnowable[256]; extern bool g_BlockRequiresSpecialTool[256]; extern bool g_BlockIsSolid[256]; - +extern bool g_BlockIsTorchPlaceable[256]; diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 4aaf47306..9cc1433b6 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -154,7 +154,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); - case E_BLOCK_QUARTZ_STAIR: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h index dfa4bce83..b9e0dbf27 100644 --- a/source/Blocks/BlockTorch.h +++ b/source/Blocks/BlockTorch.h @@ -24,16 +24,31 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - // Find proper placement. Use the player-supplied one as the default, but fix if not okay: - if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) + // Find proper placement of torch + + if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) { - a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); - - if (a_BlockFace == BLOCK_FACE_BOTTOM) + a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face + if (a_BlockFace == BLOCK_FACE_NONE) { + // Client wouldn't have sent anything anyway, but whatever return false; } } + else + { + // Not top or bottom faces, try to preserve whatever face was clicked + if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) + { + // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face + a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); + if (a_BlockFace == BLOCK_FACE_NONE) + { + return false; + } + } + } + a_BlockType = m_BlockType; a_BlockMeta = DirectionToMetaData(a_BlockFace); return true; @@ -100,45 +115,58 @@ public: } - static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_Direction) + static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace) { - if ( g_BlockIsSolid[a_BlockType] ) { - return (a_Direction == 0x1); // allow only direction "standing on floor" + if ( !g_BlockIsTorchPlaceable[a_BlockType] ) + { + return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright } - else { - return g_BlockIsSolid[a_BlockType]; + else + { + return true; } } static bool TorchCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) { - // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead - // How to propagate that change up? - // Simon: The easiest way is to calculate the position two times, shouldn�t cost much cpu power :) - - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - return false; - } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); - return CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace); } - /// Finds a suitable Face for the Torch. Returns BLOCK_FACE_BOTTOM on failure + /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { - for (int i = 1; i <= 5; i++) + // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead + // How to propagate that change up? + // Simon: The easiest way is to calculate the position two times, shouldn't cost much cpu power :) + + for (int i = 0; i <= 5; i++) { - if (TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, i)) + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true); + BLOCKTYPE BlockInQuestion = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + + if ( + ((BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || + (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && + (i = 1) + ) + { + return i; + } + else if ( g_BlockIsTorchPlaceable[BlockInQuestion] ) { return i; } + else + { + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, false); + } } - return BLOCK_FACE_BOTTOM; + return BLOCK_FACE_NONE; } @@ -157,11 +185,28 @@ public: virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - return TorchCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, Face); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); + BLOCKTYPE BlockInQuestion; + a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockInQuestion); + + if ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE)) + { + // Torches can be placed on tops of glass and fences, despite them being 'untorcheable' + // No need to check for upright orientation, it was done when the torch was placed + return true; + } + else if ( !g_BlockIsTorchPlaceable[BlockInQuestion] ) + { + return false; + } + else + { + return true; + } } -- cgit v1.2.3 From 30b8300ad38d82f5b402a490bc121bccdbfb323f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 15:56:02 +0100 Subject: Mycelium now has correct placement sound --- source/Blocks/BlockMycelium.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source') diff --git a/source/Blocks/BlockMycelium.h b/source/Blocks/BlockMycelium.h index 0ed7162ac..7f897c72a 100644 --- a/source/Blocks/BlockMycelium.h +++ b/source/Blocks/BlockMycelium.h @@ -20,6 +20,11 @@ public: { a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); } + + virtual const char * GetStepSound(void) override + { + return "step.gravel"; + } } ; -- cgit v1.2.3 From 91a13c8e8793109e072a03dc67554ea109ac08e9 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Sep 2013 16:40:09 +0100 Subject: Fixed pistons pulling un-pullables --- source/Piston.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Piston.cpp b/source/Piston.cpp index f4244d177..b5fda1600 100644 --- a/source/Piston.cpp +++ b/source/Piston.cpp @@ -270,7 +270,13 @@ bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) return false; } } - return CanPush(a_BlockType, a_BlockMeta) || CanBreakPush(a_BlockType, a_BlockMeta); + + if (CanBreakPush(a_BlockType, a_BlockMeta)) + { + return false; // CanBreakPush returns true, but we need false to prevent pulling + } + + return CanPush(a_BlockType, a_BlockMeta); } -- cgit v1.2.3 From 9a35c1c15073a0bff45be7c034812bcdc220fa78 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 20:29:20 +0200 Subject: Fixed cWorld bindings for GetBlockInfo() and GetBlockTypeMeta(). They no longer require the superficial arguments. --- source/Bindings.cpp | 98 +---------------------------------------- source/Bindings.h | 2 +- source/ManualBindings.cpp | 110 ++++++++++++++++++++++++++++++++++++++++++++++ source/World.h | 9 +++- 4 files changed, 119 insertions(+), 100 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 49c103d42..c0e4f9911 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 00:13:18. +** Generated automatically by tolua++-1.0.92 on 09/15/13 20:27:51. */ #ifndef __cplusplus @@ -12059,100 +12059,6 @@ static int tolua_AllToLua_cWorld_GetBlockBlockLight00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetBlockTypeMeta of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockTypeMeta00 -static int tolua_AllToLua_cWorld_GetBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL); -#endif - { - bool tolua_ret = (bool) self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockInfo of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockInfo00 -static int tolua_AllToLua_cWorld_GetBlockInfo00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_Meta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); - unsigned char a_SkyLight = (( unsigned char) tolua_tonumber(tolua_S,7,0)); - unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,8,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockInfo'", NULL); -#endif - { - bool tolua_ret = (bool) self->GetBlockInfo(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_Meta,a_SkyLight,a_BlockLight); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); - tolua_pushnumber(tolua_S,(lua_Number)a_Meta); - tolua_pushnumber(tolua_S,(lua_Number)a_SkyLight); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockLight); - } - } - return 5; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockInfo'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: FastSetBlock of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock01 static int tolua_AllToLua_cWorld_FastSetBlock01(lua_State* tolua_S) @@ -30035,8 +29941,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00); tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00); tolua_function(tolua_S,"GetBlockBlockLight",tolua_AllToLua_cWorld_GetBlockBlockLight00); - tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cWorld_GetBlockTypeMeta00); - tolua_function(tolua_S,"GetBlockInfo",tolua_AllToLua_cWorld_GetBlockInfo00); tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock01); tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01); tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01); diff --git a/source/Bindings.h b/source/Bindings.h index 9088b31aa..8dc9f5d4d 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 00:13:19. +** Generated automatically by tolua++-1.0.92 on 09/15/13 20:27:51. */ /* Exported function */ diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 0e4fe719c..082521eee 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -636,6 +636,114 @@ static int tolua_ForEach(lua_State * tolua_S) +static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S) +{ + // Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight) + // Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight] + #ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || + !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || + !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || + !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || + !tolua_isnoobj (tolua_S, 5, &tolua_err) + ) + goto tolua_lerror; + else + #endif + { + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); + int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); + int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); + #ifndef TOLUA_RELEASE + if (self == NULL) + { + tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL); + } + #endif + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight; + bool res = self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight); + tolua_pushboolean(tolua_S, res ? 1 : 0); + if (res) + { + tolua_pushnumber(tolua_S, BlockType); + tolua_pushnumber(tolua_S, BlockMeta); + tolua_pushnumber(tolua_S, BlockSkyLight); + tolua_pushnumber(tolua_S, BlockBlockLight); + return 5; + } + } + } + return 1; + + #ifndef TOLUA_RELEASE +tolua_lerror: + tolua_error(tolua_S, "#ferror in function 'GetBlockInfo'.", &tolua_err); + return 0; + #endif +} + + + + + +static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S) +{ + // Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta) + // Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta] + #ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || + !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || + !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || + !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || + !tolua_isnoobj (tolua_S, 5, &tolua_err) + ) + goto tolua_lerror; + else + #endif + { + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); + int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); + int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); + #ifndef TOLUA_RELEASE + if (self == NULL) + { + tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL); + } + #endif + { + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + bool res = self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta); + tolua_pushboolean(tolua_S, res ? 1 : 0); + if (res) + { + tolua_pushnumber(tolua_S, BlockType); + tolua_pushnumber(tolua_S, BlockMeta); + return 3; + } + } + } + return 1; + + #ifndef TOLUA_RELEASE +tolua_lerror: + tolua_error(tolua_S, "#ferror in function 'GetBlockTypeMeta'.", &tolua_err); + return 0; + #endif +} + + + + + static int tolua_cWorld_SetSignLines(lua_State * tolua_S) { // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4) @@ -1855,6 +1963,8 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk); tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk); tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); + tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); + tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines); tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight); tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); diff --git a/source/World.h b/source/World.h index 315904f79..16ef6b3ce 100644 --- a/source/World.h +++ b/source/World.h @@ -334,10 +334,15 @@ public: void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); - bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); + + // tolua_end + + bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp + bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); + // tolua_begin + // Vector3i variants: void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } -- cgit v1.2.3 From b34e92571a69a212ffa37634e8112d8831fde934 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 20:52:25 +0200 Subject: Updated the bindings again. --- source/Bindings.cpp | 4 ++-- source/Bindings.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index c0e4f9911..47132fe24 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 20:27:51. +** Generated automatically by tolua++-1.0.92 on 09/15/13 20:52:09. */ #ifndef __cplusplus @@ -28983,7 +28983,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE); tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER); tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIR",E_BLOCK_QUARTZ_STAIR); + tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIRS",E_BLOCK_QUARTZ_STAIRS); tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL); tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER); tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY); diff --git a/source/Bindings.h b/source/Bindings.h index 8dc9f5d4d..eed3e7342 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 20:27:51. +** Generated automatically by tolua++-1.0.92 on 09/15/13 20:52:10. */ /* Exported function */ -- cgit v1.2.3 From a7ad5715f9714a5037042d82ff7e10cb1a819b81 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 20:59:05 +0200 Subject: Fixed tigerw's leftovers. --- source/Blocks/BlockVine.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockVine.h b/source/Blocks/BlockVine.h index 37d9f1a45..2c9f67cab 100644 --- a/source/Blocks/BlockVine.h +++ b/source/Blocks/BlockVine.h @@ -151,12 +151,6 @@ public: } - virtual bool DoesAllowBlockOnTop(void) override - { - return false; - } - - virtual const char * GetStepSound(void) override { return "step.grass"; -- cgit v1.2.3 From f8947ce18e21d24561b4d275eb55ee6cd44a5ab3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 21:47:56 +0200 Subject: Fixed API bindings of cWorld:GetSignLines(), exported cWorld:UseBlockEntity(). --- source/Bindings.cpp | 43 +++++++++++++---------------------- source/Bindings.h | 2 +- source/ManualBindings.cpp | 57 +++++++++++++++++++++++++++++++++++++++++++++-- source/World.h | 4 ++-- 4 files changed, 74 insertions(+), 32 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 47132fe24..107bacfc3 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 20:52:09. +** Generated automatically by tolua++-1.0.92 on 09/15/13 21:24:51. */ #ifndef __cplusplus @@ -12599,51 +12599,40 @@ static int tolua_AllToLua_cWorld_DoExplosionAt00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetSignLines of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSignLines00 -static int tolua_AllToLua_cWorld_GetSignLines00(lua_State* tolua_S) +/* method: UseBlockEntity of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UseBlockEntity00 +static int tolua_AllToLua_cWorld_UseBlockEntity00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_iscppstring(tolua_S,5,0,&tolua_err) || - !tolua_iscppstring(tolua_S,6,0,&tolua_err) || - !tolua_iscppstring(tolua_S,7,0,&tolua_err) || - !tolua_iscppstring(tolua_S,8,0,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) ) goto tolua_lerror; else #endif { cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - AString a_Line1 = ((AString) tolua_tocppstring(tolua_S,5,0)); - AString a_Line2 = ((AString) tolua_tocppstring(tolua_S,6,0)); - AString a_Line3 = ((AString) tolua_tocppstring(tolua_S,7,0)); - AString a_Line4 = ((AString) tolua_tocppstring(tolua_S,8,0)); + cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); + int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSignLines'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UseBlockEntity'", NULL); #endif { - bool tolua_ret = (bool) self->GetSignLines(a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Line1); - tolua_pushcppstring(tolua_S,(const char*)a_Line2); - tolua_pushcppstring(tolua_S,(const char*)a_Line3); - tolua_pushcppstring(tolua_S,(const char*)a_Line4); + self->UseBlockEntity(a_Player,a_BlockX,a_BlockY,a_BlockZ); } } - return 5; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSignLines'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'UseBlockEntity'.",&tolua_err); return 0; #endif } @@ -29956,7 +29945,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"WakeUpSimulators",tolua_AllToLua_cWorld_WakeUpSimulators00); tolua_function(tolua_S,"WakeUpSimulatorsInArea",tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00); tolua_function(tolua_S,"DoExplosionAt",tolua_AllToLua_cWorld_DoExplosionAt00); - tolua_function(tolua_S,"GetSignLines",tolua_AllToLua_cWorld_GetSignLines00); + tolua_function(tolua_S,"UseBlockEntity",tolua_AllToLua_cWorld_UseBlockEntity00); tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00); tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00); tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00); diff --git a/source/Bindings.h b/source/Bindings.h index eed3e7342..d5a267b1e 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 20:52:10. +** Generated automatically by tolua++-1.0.92 on 09/15/13 21:24:52. */ /* Exported function */ diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 082521eee..b8b4cda54 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -660,7 +660,7 @@ static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S) #ifndef TOLUA_RELEASE if (self == NULL) { - tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL); + tolua_error(tolua_S, "invalid 'self' in function 'GetBlockInfo'", NULL); } #endif { @@ -715,7 +715,7 @@ static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S) #ifndef TOLUA_RELEASE if (self == NULL) { - tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL); + tolua_error(tolua_S, "invalid 'self' in function 'GetBlockTypeMeta'", NULL); } #endif { @@ -744,6 +744,59 @@ tolua_lerror: +static int tolua_cWorld_GetSignLines(lua_State * tolua_S) +{ + // Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4) + #ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || + !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || + !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || + !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || + !tolua_isnoobj (tolua_S, 10, &tolua_err) + ) + goto tolua_lerror; + else + #endif + { + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); + int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); + int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); + #ifndef TOLUA_RELEASE + if (self == NULL) + { + tolua_error(tolua_S, "invalid 'self' in function 'GetSignLines'", NULL); + } + #endif + { + AString Line1, Line2, Line3, Line4; + bool res = self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player); + tolua_pushboolean(tolua_S, res ? 1 : 0); + if (res) + { + tolua_pushstring(tolua_S, Line1.c_str()); + tolua_pushstring(tolua_S, Line2.c_str()); + tolua_pushstring(tolua_S, Line3.c_str()); + tolua_pushstring(tolua_S, Line4.c_str()); + return 5; + } + } + } + return 1; + + #ifndef TOLUA_RELEASE +tolua_lerror: + tolua_error(tolua_S, "#ferror in function 'GetSignLines'.", &tolua_err); + return 0; + #endif +} + + + + + static int tolua_cWorld_SetSignLines(lua_State * tolua_S) { // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4) diff --git a/source/World.h b/source/World.h index 16ef6b3ce..7ed0e57a3 100644 --- a/source/World.h +++ b/source/World.h @@ -443,10 +443,10 @@ public: bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found - bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // tolua_export + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp /// a_Player is using block entity at [x, y, z], handle that: - void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } + void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); -- cgit v1.2.3 From 5d2d0fe109801276c474e1a21dbf3a609815bf96 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 21:52:25 +0200 Subject: Fixed previous commit. --- source/ManualBindings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index b8b4cda54..a80e186eb 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -772,7 +772,7 @@ static int tolua_cWorld_GetSignLines(lua_State * tolua_S) #endif { AString Line1, Line2, Line3, Line4; - bool res = self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player); + bool res = self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); tolua_pushboolean(tolua_S, res ? 1 : 0); if (res) { -- cgit v1.2.3 From 5514a6169fa1bd35e392ad653ce739a1573dc955 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 21:53:36 +0200 Subject: Removed obsoleted cWorld functions from the API: GetClassStatic() (is used only internally by ManualBindings) GetTime() (is replaced with GetWorldAge() and GetTimeOfDay() --- source/Bindings.cpp | 60 +---------------------------------------------------- source/Bindings.h | 2 +- source/World.h | 13 +++--------- 3 files changed, 5 insertions(+), 70 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 107bacfc3..1ca00d41c 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 21:24:51. +** Generated automatically by tolua++-1.0.92 on 09/15/13 21:52:06. */ #ifndef __cplusplus @@ -11006,62 +11006,6 @@ static int tolua_AllToLua_cServer_GetServerID00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetClassStatic of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetClassStatic00 -static int tolua_AllToLua_cWorld_GetClassStatic00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - const char* tolua_ret = (const char*) cWorld::GetClassStatic(); - tolua_pushstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetClassStatic'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetTime of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTime00 -static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - float tolua_ret = (float) cWorld::GetTime(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetTicksUntilWeatherChange of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00 static int tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00(lua_State* tolua_S) @@ -29900,8 +29844,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWorld","cWorld","",NULL); tolua_beginmodule(tolua_S,"cWorld"); - tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cWorld_GetClassStatic00); - tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00); tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00); tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00); tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00); diff --git a/source/Bindings.h b/source/Bindings.h index d5a267b1e..880669d3c 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 21:24:52. +** Generated automatically by tolua++-1.0.92 on 09/15/13 21:52:06. */ /* Exported function */ diff --git a/source/World.h b/source/World.h index 7ed0e57a3..0e65cfa39 100644 --- a/source/World.h +++ b/source/World.h @@ -90,20 +90,13 @@ public: } ; - // tolua_begin - - static const char * GetClassStatic(void) + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cWorld"; } - /// Return time in seconds - inline static float GetTime(void) - { - LOGWARNING("cWorld:GetTime() is obsolete, use GetWorldAge() or GetTimeOfDay() for a specific world instead."); - return 0; - } - + // tolua_begin + int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } Int64 GetWorldAge(void) const { return m_WorldAge; } Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } -- cgit v1.2.3 From 530f6f2b71170d5dd15edcc0d77913adaca104fc Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 21:55:24 +0200 Subject: Removed cWorld deprecated API: SetWorldTime() --- source/World.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'source') diff --git a/source/World.h b/source/World.h index 0e65cfa39..eacc772b7 100644 --- a/source/World.h +++ b/source/World.h @@ -113,12 +113,6 @@ public: BroadcastTimeUpdate(); } - void SetWorldTime(Int64 a_TimeOfDay) - { - LOGWARNING("cWorld:SetWorldTime() is obsolete, use SetTimeOfDay() instead"); - SetTimeOfDay(a_TimeOfDay); - } - /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable eGameMode GetGameMode(void) const { return m_GameMode; } -- cgit v1.2.3 From 4aa14c02642c447cc79ae31d6b179e71f678795b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 22:09:45 +0200 Subject: Fixed previous commit --- source/Bindings.cpp | 40 +++------------------------------------- source/Bindings.h | 2 +- 2 files changed, 4 insertions(+), 38 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 1ca00d41c..7768b1279 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 21:52:06. +** Generated automatically by tolua++-1.0.92 on 09/15/13 22:09:07. */ #ifndef __cplusplus @@ -11168,39 +11168,6 @@ static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetWorldTime of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00 -static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL); -#endif - { - self->SetWorldTime(a_TimeOfDay); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetGameMode of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00 static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S) @@ -12641,7 +12608,7 @@ static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S) int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - char a_SaplingMeta = ((char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_SaplingMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL); #endif @@ -12796,7 +12763,7 @@ static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S) int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0)); + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL); #endif @@ -29849,7 +29816,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00); tolua_function(tolua_S,"SetTicksUntilWeatherChange",tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00); tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00); - tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00); tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00); tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cWorld_IsGameModeCreative00); tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cWorld_IsGameModeSurvival00); diff --git a/source/Bindings.h b/source/Bindings.h index 880669d3c..d2a89fb47 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 21:52:06. +** Generated automatically by tolua++-1.0.92 on 09/15/13 22:09:07. */ /* Exported function */ -- cgit v1.2.3 From a6b3c560a225fe69ea0ee4170ee122faad934f16 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Sep 2013 22:11:02 +0200 Subject: Fixed doxycomments of cWorld plant-growing code --- source/World.cpp | 4 ++-- source/World.h | 15 ++++++++++----- 2 files changed, 12 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index 882cf90d2..c36c614b1 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1093,7 +1093,7 @@ void cWorld::GrowTree(int a_X, int a_Y, int a_Z) -void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta) +void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; @@ -1345,7 +1345,7 @@ void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlock -void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType) +void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) { MTRand Rand; m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand); diff --git a/source/World.h b/source/World.h index eacc772b7..dac30e6aa 100644 --- a/source/World.h +++ b/source/World.h @@ -438,13 +438,18 @@ public: /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); - void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta); // tolua_export - void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - void GrowTreeImage(const sSetBlockVector & a_Blocks); // tolua_begin + + /// Grows a tree at the specified coords, either from a sapling there, or based on the biome + void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Grows a tree at the specified coords, based on the sapling meta provided + void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); + + /// Grows a tree at the specified coords, based on the biome in the place + void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); @@ -453,7 +458,7 @@ public: void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) - void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType); + void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); -- cgit v1.2.3 From 40d295da26c9628478d89369f65e53568feb2a5b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 16 Sep 2013 09:25:23 +0200 Subject: cWorld:QueueTickBlock takes the delay in ticks. --- source/Bindings.cpp | 6 +++--- source/Bindings.h | 2 +- source/World.cpp | 17 +++++++++-------- source/World.h | 10 ++++++---- 4 files changed, 19 insertions(+), 16 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 7768b1279..82b4a1d92 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 22:09:07. +** Generated automatically by tolua++-1.0.92 on 09/16/13 09:19:33. */ #ifndef __cplusplus @@ -13163,12 +13163,12 @@ static int tolua_AllToLua_cWorld_QueueBlockForTick00(lua_State* tolua_S) int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - float a_TimeToWait = ((float) tolua_tonumber(tolua_S,5,0)); + int a_TicksToWait = ((int) tolua_tonumber(tolua_S,5,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueBlockForTick'", NULL); #endif { - self->QueueBlockForTick(a_BlockX,a_BlockY,a_BlockZ,a_TimeToWait); + self->QueueBlockForTick(a_BlockX,a_BlockY,a_BlockZ,a_TicksToWait); } } return 0; diff --git a/source/Bindings.h b/source/Bindings.h index d2a89fb47..8182de938 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/15/13 22:09:07. +** Generated automatically by tolua++-1.0.92 on 09/16/13 09:19:34. */ /* Exported function */ diff --git a/source/World.cpp b/source/World.cpp index c36c614b1..7be83168c 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -612,7 +612,7 @@ void cWorld::Tick(float a_Dt) m_ChunkMap->Tick(a_Dt); TickClients(a_Dt); - TickQueuedBlocks(a_Dt); + TickQueuedBlocks(); TickQueuedTasks(); GetSimulatorManager()->Simulate(a_Dt); @@ -2514,7 +2514,7 @@ void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLigh -void cWorld::TickQueuedBlocks(float a_Dt) +void cWorld::TickQueuedBlocks(void) { if (m_BlockTickQueue.empty()) { @@ -2526,15 +2526,16 @@ void cWorld::TickQueuedBlocks(float a_Dt) for (std::vector::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) { BlockTickQueueItem *Block = (*itr); - Block->ToWait -= a_Dt; - if (Block->ToWait <= 0) + Block->TicksToWait -= 1; + if (Block->TicksToWait <= 0) { + // TODO: Handle the case when the chunk is already unloaded BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); - delete Block; //We don't have to remove it from the vector, this will happen automatically on the next tick + delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else { - m_BlockTickQueue.push_back(Block); //Keep the block in the queue + m_BlockTickQueue.push_back(Block); // Keep the block in the queue } } // for itr - m_BlockTickQueueCopy[] } @@ -2543,13 +2544,13 @@ void cWorld::TickQueuedBlocks(float a_Dt) -void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait) +void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait) { BlockTickQueueItem * Block = new BlockTickQueueItem; Block->X = a_BlockX; Block->Y = a_BlockY; Block->Z = a_BlockZ; - Block->ToWait = a_TimeToWait; + Block->TicksToWait = a_TicksToWait; m_BlockTickQueue.push_back(Block); } diff --git a/source/World.h b/source/World.h index dac30e6aa..5381dc614 100644 --- a/source/World.h +++ b/source/World.h @@ -530,17 +530,19 @@ public: /// Stops threads that belong to this world (part of deinit) void Stop(void); - void TickQueuedBlocks(float a_Dt); + /// Processes the blocks queued for ticking with a delay (m_BlockTickQueue[]) + void TickQueuedBlocks(void); struct BlockTickQueueItem { int X; int Y; int Z; - float ToWait; + int TicksToWait; }; - void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait); // tolua_export + /// Queues the block to be ticked after the specified number of game ticks + void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait); // tolua_export // tolua_begin /// Casts a thunderbolt at the specified coords @@ -633,7 +635,7 @@ private: std::vector m_RSList; std::vector m_BlockTickQueue; - std::vector m_BlockTickQueueCopy; //Second is for safely removing the objects from the queue + std::vector m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue cSimulatorManager * m_SimulatorManager; cSandSimulator * m_SandSimulator; -- cgit v1.2.3 From 79851476d21eacd5280f20c6dd4d7eddf028afa5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 16 Sep 2013 10:15:25 +0200 Subject: Removed cWorld:SaveAllChunks() from the API. Use cWorld:QueueSaveAllChunks() instead, the old function was prone to deadlocks. --- source/Bindings.cpp | 34 +--------------------------------- source/Bindings.h | 2 +- source/World.h | 2 +- 3 files changed, 3 insertions(+), 35 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 82b4a1d92..6313e79db 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/16/13 09:19:33. +** Generated automatically by tolua++-1.0.92 on 09/16/13 10:08:23. */ #ifndef __cplusplus @@ -12919,37 +12919,6 @@ static int tolua_AllToLua_cWorld_GetIniFileName00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SaveAllChunks of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SaveAllChunks00 -static int tolua_AllToLua_cWorld_SaveAllChunks00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL); -#endif - { - self->SaveAllChunks(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: QueueSaveAllChunks of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00 static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S) @@ -29864,7 +29833,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00); tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00); tolua_function(tolua_S,"GetIniFileName",tolua_AllToLua_cWorld_GetIniFileName00); - tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cWorld_SaveAllChunks00); tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00); tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00); tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00); diff --git a/source/Bindings.h b/source/Bindings.h index 8182de938..e7af1a652 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/16/13 09:19:34. +** Generated automatically by tolua++-1.0.92 on 09/16/13 10:08:24. */ /* Exported function */ diff --git a/source/World.h b/source/World.h index 5381dc614..dd856fc72 100644 --- a/source/World.h +++ b/source/World.h @@ -502,7 +502,7 @@ public: } /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead - void SaveAllChunks(void); // tolua_export + void SaveAllChunks(void); /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources void QueueSaveAllChunks(void); // tolua_export -- cgit v1.2.3 From 9f7b2e259d554ba3529f9faac7a0146fe9a3d6b3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 16 Sep 2013 11:42:20 +0200 Subject: Exported cMonster:GetMobType() to the Lua API. --- source/Bindings.cpp | 35 ++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Mobs/Monster.h | 4 +++- 3 files changed, 38 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 6313e79db..a08985144 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/16/13 10:08:23. +** Generated automatically by tolua++-1.0.92 on 09/16/13 11:41:45. */ #ifndef __cplusplus @@ -28583,6 +28583,38 @@ static int tolua_get_cLuaWindow___cItemGrid__cListener__(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetMobType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobType00 +static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster* self = (cMonster*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobType'", NULL); +#endif + { + int tolua_ret = (int) self->GetMobType(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMobType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* Open function */ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) { @@ -30595,6 +30627,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot); tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem); tolua_constant(tolua_S,"mtVillager",cMonster::mtVillager); + tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); tolua_beginmodule(tolua_S,"cLineBlockTracer"); diff --git a/source/Bindings.h b/source/Bindings.h index e7af1a652..4d1777180 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/16/13 10:08:24. +** Generated automatically by tolua++-1.0.92 on 09/16/13 11:41:45. */ /* Exported function */ diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 5f33d4450..82fc4b6fc 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -100,7 +100,9 @@ public: virtual void InStateEscaping(float a_Dt); virtual void Attack(float a_Dt); - int GetMobType() {return m_MobType;} + + int GetMobType() { return m_MobType; } // tolua_export + int GetAttackRate(){return (int)m_AttackRate;} void SetAttackRate(int ar); void SetAttackRange(float ar); -- cgit v1.2.3 From 7e0f56ccce9c2ac698be904667e450baa90b88cd Mon Sep 17 00:00:00 2001 From: Matyas Dolak Date: Mon, 16 Sep 2013 15:23:16 +0200 Subject: Attempt at fixing linux crash on player login. Ref.: http://forum.mc-server.org/showthread.php?tid=1244 --- source/Entities/Player.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 04d285b01..9132bdbd0 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1448,7 +1448,17 @@ void cPlayer::SetSwimState(cChunk & a_Chunk) // Check if the player is swimming: // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk - VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)); + if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) + { + // This sometimes happens on Linux machines + // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 + LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}", + RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ() + ); + m_IsSwimming = false; + m_IsSubmerged = false; + return; + } m_IsSwimming = IsBlockWater(BlockIn); // Check if the player is submerged: -- cgit v1.2.3 From f215402c6c942d79c168f7dc42f37c302b2dd264 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 16 Sep 2013 20:07:33 +0200 Subject: Vanilla like maximum and default view distance --- source/ClientHandle.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 07efc5d9c..01059c511 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -1,4 +1,3 @@ - // cClientHandle.h // Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet @@ -53,9 +52,9 @@ public: #if defined(ANDROID_NDK) static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini) #else - static const int DEFAULT_VIEW_DISTANCE = 9; + static const int DEFAULT_VIEW_DISTANCE = 10; #endif - static const int MAX_VIEW_DISTANCE = 10; + static const int MAX_VIEW_DISTANCE = 15; static const int MIN_VIEW_DISTANCE = 3; /// How many ticks should be checked for a running average of explosions, for limiting purposes -- cgit v1.2.3 From e875bbe2e625e1c9a623ad69b1680baebbf05a94 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 16 Sep 2013 19:16:05 +0100 Subject: Fixed missing newline. --- source/ClientHandle.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 01059c511..ef6dbd124 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -1,3 +1,4 @@ + // cClientHandle.h // Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet -- cgit v1.2.3 From 506a69333959e40441f6de1e11683365a06538fe Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 16 Sep 2013 19:18:36 +0100 Subject: Torch fixes [SEE DESC] * Torches snap to neighbour when placed on bottom * CanBeAt takes into account cobblestone walls + Used more BLOCK_FACEs instead of numbers --- source/Blocks/BlockTorch.h | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h index b9e0dbf27..acacf3f9b 100644 --- a/source/Blocks/BlockTorch.h +++ b/source/Blocks/BlockTorch.h @@ -138,10 +138,6 @@ public: /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { - // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead - // How to propagate that change up? - // Simon: The easiest way is to calculate the position two times, shouldn't cost much cpu power :) - for (int i = 0; i <= 5; i++) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true); @@ -152,12 +148,12 @@ public: (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && - (i = 1) + (i = BLOCK_FACE_TOP) ) { return i; } - else if ( g_BlockIsTorchPlaceable[BlockInQuestion] ) + else if ((g_BlockIsTorchPlaceable[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM)) { return i; } @@ -193,7 +189,12 @@ public: BLOCKTYPE BlockInQuestion; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockInQuestion); - if ((BlockInQuestion == E_BLOCK_GLASS) || (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE)) + if ( + (BlockInQuestion == E_BLOCK_GLASS) || + (BlockInQuestion == E_BLOCK_FENCE) || + (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || + (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) + ) { // Torches can be placed on tops of glass and fences, despite them being 'untorcheable' // No need to check for upright orientation, it was done when the torch was placed -- cgit v1.2.3 From 9711fd797050d8956c10e5057287050022d085b6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 16 Sep 2013 19:19:25 +0100 Subject: Fixed friction for entities Due to a misplaced else, other entities weren't getting friction --- source/Entities/Entity.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index d9272b39d..dc3c7796e 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -651,21 +651,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } } - else + } + else + { + // Friction for non-minecarts + if (NextSpeed.SqrLength() > 0.0004f) { - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; } } } -- cgit v1.2.3 From efe520727defa0d79092b121941313c9cd008260 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 16 Sep 2013 21:07:25 +0100 Subject: Fixed derpy comparison --- source/Blocks/BlockTorch.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h index acacf3f9b..a52b373cb 100644 --- a/source/Blocks/BlockTorch.h +++ b/source/Blocks/BlockTorch.h @@ -148,7 +148,7 @@ public: (BlockInQuestion == E_BLOCK_FENCE) || (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && - (i = BLOCK_FACE_TOP) + (i == BLOCK_FACE_TOP) ) { return i; -- cgit v1.2.3 From f2b7b220a4ed2f5aa2e87792aff99715e113eefa Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 17 Sep 2013 20:57:35 +0100 Subject: Fixed undead burning (c'mon xoft, test ya code :P) --- source/Mobs/Monster.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 82fc4b6fc..484e32c65 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -110,7 +110,7 @@ public: void SetSightDistance(float sd); /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick - void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; } + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; -- cgit v1.2.3 From a3a3a6ebe6bc7f861f08922754aa986505f56756 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 17 Sep 2013 20:59:36 +0100 Subject: Added wood directions + Added wood directions --- source/Blocks/BlockWood.h | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) (limited to 'source') diff --git a/source/Blocks/BlockWood.h b/source/Blocks/BlockWood.h index 4e2246506..dd4544586 100644 --- a/source/Blocks/BlockWood.h +++ b/source/Blocks/BlockWood.h @@ -15,6 +15,51 @@ public: { } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage; + a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); + return true; + } + + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta) + { + switch (a_BlockFace) + { + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_WoodMeta; // Top or bottom, just return original + } + + case BLOCK_FACE_ZP: + case BLOCK_FACE_ZM: + { + return a_WoodMeta | 0x8; // North or south + } + + case BLOCK_FACE_XP: + case BLOCK_FACE_XM: + { + return a_WoodMeta | 0x4; // East or west + } + + default: + { + ASSERT(!"Unhandled block face!"); + return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark) + } + } + } + virtual const char * GetStepSound(void) override { -- cgit v1.2.3 From ab696c37c31dacb4bf830d71050a88659dc97946 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 17 Sep 2013 21:22:26 +0100 Subject: Snow now supports meta values Fixes #98 --- source/Blocks/BlockSnow.h | 24 ++++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockSnow.h b/source/Blocks/BlockSnow.h index bdd9f0b87..b8d48362c 100644 --- a/source/Blocks/BlockSnow.h +++ b/source/Blocks/BlockSnow.h @@ -15,8 +15,28 @@ public: : cBlockHandler(a_BlockType) { } - - + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); + + if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so + { + Meta++; + } + + a_BlockMeta = Meta; + return true; + } + + virtual bool DoesIgnoreBuildCollision(void) override { return true; -- cgit v1.2.3 From 480991d1ac07c1715bf090a4d81e988a00803cf3 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 18 Sep 2013 00:01:20 +0100 Subject: Multiple fixes [SEE DESC] - Removed two random block handling files in the item handling section that didn't do anything. (One was an attempt at making slabs work, but failed to realise that the coords would have to be the block CLICKED, and another was just a random empty file for handling wooden planks.) * Fixed placing repeater blocks not directioning properly * Fixed wood directions breaking plank metadata --- source/Blocks/BlockHandler.cpp | 3 +- source/Blocks/BlockPlanks.h | 41 ++++++++++++++++++++++++++ source/Blocks/BlockRedstoneRepeater.cpp | 16 ++++++++++ source/Blocks/BlockRedstoneRepeater.h | 9 ++++++ source/Items/ItemHandler.cpp | 14 --------- source/Items/ItemSlab.h | 52 --------------------------------- source/Items/ItemWood.h | 22 -------------- 7 files changed, 68 insertions(+), 89 deletions(-) create mode 100644 source/Blocks/BlockPlanks.h delete mode 100644 source/Items/ItemSlab.h delete mode 100644 source/Items/ItemWood.h (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 3e97d1e9d..e1cfebb56 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -41,6 +41,7 @@ #include "BlockNote.h" #include "BlockOre.h" #include "BlockPiston.h" +#include "BlockPlanks.h" #include "BlockPumpkin.h" #include "BlockRail.h" #include "BlockRedstone.h" @@ -153,7 +154,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); - case E_BLOCK_PLANKS: return new cBlockWoodHandler (a_BlockType); + case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); diff --git a/source/Blocks/BlockPlanks.h b/source/Blocks/BlockPlanks.h new file mode 100644 index 000000000..b30164741 --- /dev/null +++ b/source/Blocks/BlockPlanks.h @@ -0,0 +1,41 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockPlanksHandler : public cBlockHandler +{ +public: + cBlockPlanksHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage; + a_BlockMeta = Meta; + return true; + } + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +} ; + + + + diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp index 3bc879435..5e491ee5a 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/source/Blocks/BlockRedstoneRepeater.cpp @@ -4,6 +4,7 @@ #include "../Item.h" #include "../World.h" #include "../Simulator/RedstoneSimulator.h" +#include "../Entities/Player.h" @@ -44,3 +45,18 @@ void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player +bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta +) +{ + a_BlockType = m_BlockType; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; +} + + + + diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index 24250ab86..21f227332 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -36,6 +36,15 @@ public: { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override; + virtual const char * GetStepSound(void) override { diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index 08a7b661d..3c2fa1e79 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -31,11 +31,9 @@ #include "ItemShears.h" #include "ItemShovel.h" #include "ItemSign.h" -#include "ItemSlab.h" #include "ItemSpawnEgg.h" #include "ItemSugarcane.h" #include "ItemSword.h" -#include "ItemWood.h" #include "../Blocks/BlockHandler.h" @@ -143,18 +141,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) return new cItemSwordHandler(a_ItemType); } - case E_BLOCK_STONE_SLAB: - case E_BLOCK_WOODEN_SLAB: - { - return new cItemSlabHandler(a_ItemType); - } - - case E_BLOCK_LOG: - case E_BLOCK_PLANKS: - { - return new cItemWoodHandler(a_ItemType); - } - case E_ITEM_BUCKET: case E_ITEM_WATER_BUCKET: case E_ITEM_LAVA_BUCKET: diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h deleted file mode 100644 index 80de05eb5..000000000 --- a/source/Items/ItemSlab.h +++ /dev/null @@ -1,52 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" - - - - - -class cItemSlabHandler : public cItemHandler -{ -public: - cItemSlabHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block; - NIBBLETYPE Meta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); - - if ( - ((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block - && ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab - && (Block == a_Item.m_ItemType) // Same slab - && ((Meta & 0x7) == (a_Item.m_ItemDamage & 0x7))) // Same Texture - { - if (a_Player->GetGameMode() == eGameMode_Creative) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - else - { - if (a_Player->GetInventory().RemoveOneEquippedItem()) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement - return true; - } - } - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemWood.h b/source/Items/ItemWood.h deleted file mode 100644 index 476256c5d..000000000 --- a/source/Items/ItemWood.h +++ /dev/null @@ -1,22 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemWoodHandler : - public cItemHandler -{ -public: - cItemWoodHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - } -} ; - - - - -- cgit v1.2.3 From 846f1223f4da984b9992d60ef7c40a092dcd4ad7 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 18 Sep 2013 18:27:21 +0100 Subject: Implemented redstone comparators They can be placed and toggled, but stills needs proper redstone support --- source/BlockID.cpp | 6 ++++ source/Blocks/BlockComparator.cpp | 64 +++++++++++++++++++++++++++++++++++++++ source/Blocks/BlockComparator.h | 57 ++++++++++++++++++++++++++++++++++ source/Blocks/BlockHandler.cpp | 7 +++-- source/Items/ItemComparator.h | 40 ++++++++++++++++++++++++ source/Items/ItemHandler.cpp | 2 ++ 6 files changed, 174 insertions(+), 2 deletions(-) create mode 100644 source/Blocks/BlockComparator.cpp create mode 100644 source/Blocks/BlockComparator.h create mode 100644 source/Items/ItemComparator.h (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index c3bd3c750..ecdbc0c34 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -630,11 +630,13 @@ public: // TODO: Any other transparent blocks? // One hit break blocks + g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true; g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; g_BlockOneHitDig[E_BLOCK_CARROTS] = true; g_BlockOneHitDig[E_BLOCK_CROPS] = true; g_BlockOneHitDig[E_BLOCK_FIRE] = true; g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true; + g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true; g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true; g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true; g_BlockOneHitDig[E_BLOCK_POTATOES] = true; @@ -655,6 +657,7 @@ public: g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true; // Blocks that breaks when pushed by piston + g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true; g_BlockPistonBreakable[E_BLOCK_AIR] = true; g_BlockPistonBreakable[E_BLOCK_BED] = true; g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true; @@ -662,6 +665,7 @@ public: g_BlockPistonBreakable[E_BLOCK_CROPS] = true; g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; g_BlockPistonBreakable[E_BLOCK_FIRE] = true; + g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true; g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; g_BlockPistonBreakable[E_BLOCK_LADDER] = true; @@ -694,6 +698,7 @@ public: // Blocks that can be snowed over: + g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false; g_BlockIsSnowable[E_BLOCK_AIR] = false; g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; g_BlockIsSnowable[E_BLOCK_CACTUS] = false; @@ -702,6 +707,7 @@ public: g_BlockIsSnowable[E_BLOCK_FIRE] = false; g_BlockIsSnowable[E_BLOCK_GLASS] = false; g_BlockIsSnowable[E_BLOCK_ICE] = false; + g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false; g_BlockIsSnowable[E_BLOCK_LAVA] = false; g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false; g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false; diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp new file mode 100644 index 000000000..e6fa64e2c --- /dev/null +++ b/source/Blocks/BlockComparator.cpp @@ -0,0 +1,64 @@ + +#include "Globals.h" +#include "BlockComparator.h" +#include "../Item.h" +#include "../World.h" +#include "../Simulator/RedstoneSimulator.h" +#include "../Entities/Player.h" + + + + + +cBlockComparatorHandler::cBlockComparatorHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) +{ +} + + + + + +void cBlockComparatorHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // Nothing needed yet +} + + + + + +void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); +} + + + + + +void cBlockComparatorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) +{ + OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); +} + + + + +bool cBlockComparatorHandler::GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta +) +{ + a_BlockType = m_BlockType; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; +} + + + + diff --git a/source/Blocks/BlockComparator.h b/source/Blocks/BlockComparator.h new file mode 100644 index 000000000..208727107 --- /dev/null +++ b/source/Blocks/BlockComparator.h @@ -0,0 +1,57 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../World.h" + + + + + +class cBlockComparatorHandler : + public cBlockHandler +{ +public: + cBlockComparatorHandler(BLOCKTYPE a_BlockType); + virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; + + virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(E_ITEM_COMPARATOR, 1, 0)); + } + + + virtual bool IsUseable(void) override + { + return true; + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override; + + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } +} ; + + + + diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index e1cfebb56..43330befa 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -13,6 +13,7 @@ #include "BlockChest.h" #include "BlockCloth.h" #include "BlockCobWeb.h" +#include "BlockComparator.h" #include "BlockCrops.h" #include "BlockDeadBush.h" #include "BlockDirt.h" @@ -110,6 +111,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); + case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); @@ -124,7 +126,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler; + case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); @@ -136,6 +138,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); + case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); @@ -153,7 +156,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler (); + case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); diff --git a/source/Items/ItemComparator.h b/source/Items/ItemComparator.h new file mode 100644 index 000000000..53dbd020d --- /dev/null +++ b/source/Items/ItemComparator.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../Simulator/RedstoneSimulator.h" + + + + + +class cItemComparatorHandler : + public cItemHandler +{ +public: + cItemComparatorHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; + } +} ; + + + + diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index 3c2fa1e79..9d38e6f3a 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -14,6 +14,7 @@ #include "ItemBucket.h" #include "ItemCauldron.h" #include "ItemCloth.h" +#include "ItemComparator.h" #include "ItemDoor.h" #include "ItemDye.h" #include "ItemFlowerPot.h" @@ -92,6 +93,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); + case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); -- cgit v1.2.3 From b66031de6590cf95b0522986954cb51b67ec171f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 18 Sep 2013 16:46:13 +0200 Subject: cPluginManager:BindCommand can be called with the dot operator, too. --- source/ManualBindings.cpp | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index a80e186eb..997427504 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -1235,7 +1235,10 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) static int tolua_cPluginManager_BindCommand(lua_State * L) { - // Function signature: cPluginManager:BindCommand(Command, Permission, Function, HelpString) + /* Function signatures: + cPluginManager:BindCommand(Command, Permission, Function, HelpString) + cPluginManager.BindCommand(Command, Permission, Function, HelpString) + */ cPluginLua * Plugin = GetLuaPlugin(L); if (Plugin == NULL) { @@ -1244,26 +1247,30 @@ static int tolua_cPluginManager_BindCommand(lua_State * L) // Read the arguments to this API call: tolua_Error tolua_err; + int idx = 1; + if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err)) + { + idx++; + } if ( - !tolua_isusertype (L, 1, "cPluginManager", 0, &tolua_err) || - !tolua_iscppstring(L, 2, 0, &tolua_err) || - !tolua_iscppstring(L, 3, 0, &tolua_err) || - !tolua_iscppstring(L, 5, 0, &tolua_err) || - !tolua_isnoobj (L, 6, &tolua_err) + !tolua_iscppstring(L, idx, 0, &tolua_err) || + !tolua_iscppstring(L, idx + 1, 0, &tolua_err) || + !tolua_iscppstring(L, idx + 3, 0, &tolua_err) || + !tolua_isnoobj (L, idx + 4, &tolua_err) ) { tolua_error(L, "#ferror in function 'BindCommand'.", &tolua_err); return 0; } - if (!lua_isfunction(L, 4)) + if (!lua_isfunction(L, idx + 2)) { luaL_error(L, "\"BindCommand\" function expects a function as its 3rd parameter. Command-binding aborted."); return 0; } - cPluginManager * self = (cPluginManager *)tolua_tousertype(L, 1, 0); - AString Command (tolua_tocppstring(L, 2, "")); - AString Permission(tolua_tocppstring(L, 3, "")); - AString HelpString(tolua_tocppstring(L, 5, "")); + cPluginManager * self = cPluginManager::Get(); + AString Command (tolua_tocppstring(L, idx, "")); + AString Permission(tolua_tocppstring(L, idx + 1, "")); + AString HelpString(tolua_tocppstring(L, idx + 3, "")); // Store the function reference: lua_pop(L, 1); // Pop the help string off the stack @@ -2028,12 +2035,12 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cPluginManager"); + tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook); tolua_function(tolua_S, "BindCommand", tolua_cPluginManager_BindCommand); tolua_function(tolua_S, "BindConsoleCommand", tolua_cPluginManager_BindConsoleCommand); tolua_function(tolua_S, "ForEachCommand", tolua_cPluginManager_ForEachCommand); tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand); tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins); - tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cPlayer"); -- cgit v1.2.3 From 403e0d5be4093996383832b055be6d58eb96e1a8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 18 Sep 2013 16:50:05 +0200 Subject: cPluginManager:BindConsoleCommand can be called with the dot operator, too. --- source/ManualBindings.cpp | 35 ++++++++++++++++++++--------------- 1 file changed, 20 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 997427504..6ae84d53a 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -1237,7 +1237,7 @@ static int tolua_cPluginManager_BindCommand(lua_State * L) { /* Function signatures: cPluginManager:BindCommand(Command, Permission, Function, HelpString) - cPluginManager.BindCommand(Command, Permission, Function, HelpString) + cPluginManager.BindCommand(Command, Permission, Function, HelpString) -- without the "self" param */ cPluginLua * Plugin = GetLuaPlugin(L); if (Plugin == NULL) @@ -1297,37 +1297,42 @@ static int tolua_cPluginManager_BindCommand(lua_State * L) static int tolua_cPluginManager_BindConsoleCommand(lua_State * L) { - // Function signature: cPluginManager:BindConsoleCommand(Command, Function, HelpString) + /* Function signatures: + cPluginManager:BindConsoleCommand(Command, Function, HelpString) + cPluginManager.BindConsoleCommand(Command, Function, HelpString) -- without the "self" param + */ // Get the plugin identification out of LuaState: - lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME); - if (!lua_islightuserdata(L, -1)) + cPluginLua * Plugin = GetLuaPlugin(L); + if (Plugin == NULL) { - LOGERROR("cPluginManager:BindConsoleCommand() cannot get plugin instance, what have you done to my Lua state? Command-binding aborted."); + return 0; } - cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1); - lua_pop(L, 1); // Read the arguments to this API call: tolua_Error tolua_err; + int idx = 1; + if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err)) + { + idx++; + } if ( - !tolua_isusertype (L, 1, "cPluginManager", 0, &tolua_err) || // self - !tolua_iscppstring(L, 2, 0, &tolua_err) || // Command - !tolua_iscppstring(L, 4, 0, &tolua_err) || // HelpString - !tolua_isnoobj (L, 5, &tolua_err) + !tolua_iscppstring(L, idx, 0, &tolua_err) || // Command + !tolua_iscppstring(L, idx + 2, 0, &tolua_err) || // HelpString + !tolua_isnoobj (L, idx + 3, &tolua_err) ) { tolua_error(L, "#ferror in function 'BindConsoleCommand'.", &tolua_err); return 0; } - if (!lua_isfunction(L, 3)) + if (!lua_isfunction(L, idx + 1)) { luaL_error(L, "\"BindConsoleCommand\" function expects a function as its 2nd parameter. Command-binding aborted."); return 0; } - cPluginManager * self = (cPluginManager *)tolua_tousertype(L, 1, 0); - AString Command (tolua_tocppstring(L, 2, "")); - AString HelpString(tolua_tocppstring(L, 4, "")); + cPluginManager * self = cPluginManager::Get(); + AString Command (tolua_tocppstring(L, idx, "")); + AString HelpString(tolua_tocppstring(L, idx + 2, "")); // Store the function reference: lua_pop(L, 1); // Pop the help string off the stack -- cgit v1.2.3 From edd7363eddc9f6ef6a7f798a092500b328d5a7f3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 18 Sep 2013 18:43:03 +0200 Subject: Proper folder / file distinction in plugin loading. --- source/OSSupport/File.cpp | 14 ++++++++++++++ source/OSSupport/File.h | 3 +++ source/PluginManager.cpp | 6 +++--- 3 files changed, 20 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp index cc0916711..871d9fb94 100644 --- a/source/OSSupport/File.cpp +++ b/source/OSSupport/File.cpp @@ -287,6 +287,20 @@ bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName +bool cFile::IsFolder(const AString & a_Path) +{ + #ifdef _WIN32 + return ((GetFileAttributes(a_Path.c_str()) & FILE_ATTRIBUTE_DIRECTORY) != 0); + #else + struct stat st; + return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode)); + #endif +} + + + + + int cFile::Printf(const char * a_Fmt, ...) { AString buf; diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h index 8a057afa8..d4ea0d3a8 100644 --- a/source/OSSupport/File.h +++ b/source/OSSupport/File.h @@ -99,6 +99,9 @@ public: /// Renames a file, returns true if successful. May fail if dest already exists (libc-dependant)! static bool Rename(const AString & a_OrigFileName, const AString & a_NewFileName); + /// Returns true if the specified path is a folder + static bool IsFolder(const AString & a_Path); + int Printf(const char * a_Fmt, ...); private: diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 93ee71926..e7cac457c 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -75,14 +75,14 @@ void cPluginManager::FindPlugins(void) AStringList Files = GetDirectoryContents(PluginsPath.c_str()); for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { - if (itr->rfind(".") != AString::npos) + if (!cFile::IsFolder(*itr)) { - // Ignore files, we only want directories + // We only want folders continue; } // Add plugin name/directory to the list - if (m_Plugins.find( *itr ) == m_Plugins.end()) + if (m_Plugins.find(*itr) == m_Plugins.end()) { m_Plugins[ *itr ] = NULL; } -- cgit v1.2.3 From 66da02519a417ee081e22eab1952ac9f19a0db72 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 18 Sep 2013 22:15:12 +0200 Subject: Added cPlugin:GetLocalFolder() API function. This supersedes the cPlugin:GetLocalDirectory() function. --- source/Bindings.cpp | 35 ++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Plugin.cpp | 12 ++++++------ source/Plugin.h | 3 ++- 4 files changed, 43 insertions(+), 9 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index a08985144..0a1d44964 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/16/13 11:41:45. +** Generated automatically by tolua++-1.0.92 on 09/18/13 22:13:21. */ #ifndef __cplusplus @@ -10828,6 +10828,38 @@ static int tolua_AllToLua_cPlugin_GetLocalDirectory00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetLocalFolder of class cPlugin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalFolder00 +static int tolua_AllToLua_cPlugin_GetLocalFolder00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalFolder'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetLocalFolder(); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLocalFolder'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* get function: __cWebPlugin__ of class cPluginLua */ #ifndef TOLUA_DISABLE_tolua_get_cPluginLua___cWebPlugin__ static int tolua_get_cPluginLua___cWebPlugin__(lua_State* tolua_S) @@ -29797,6 +29829,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00); tolua_function(tolua_S,"GetDirectory",tolua_AllToLua_cPlugin_GetDirectory00); tolua_function(tolua_S,"GetLocalDirectory",tolua_AllToLua_cPlugin_GetLocalDirectory00); + tolua_function(tolua_S,"GetLocalFolder",tolua_AllToLua_cPlugin_GetLocalFolder00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cPluginLua","cPluginLua","cPlugin",NULL); tolua_beginmodule(tolua_S,"cPluginLua"); diff --git a/source/Bindings.h b/source/Bindings.h index 4d1777180..2ff2944d2 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/16/13 11:41:45. +** Generated automatically by tolua++-1.0.92 on 09/18/13 22:13:21. */ /* Exported function */ diff --git a/source/Plugin.cpp b/source/Plugin.cpp index 229b997cd..98ccfb88c 100644 --- a/source/Plugin.cpp +++ b/source/Plugin.cpp @@ -2,10 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Plugin.h" -#include "Entities/Player.h" -#include "World.h" -#include "CommandOutput.h" -#include "Mobs/Monster.h" @@ -32,7 +28,11 @@ cPlugin::~cPlugin() -AString cPlugin::GetLocalDirectory(void) const +AString cPlugin::GetLocalFolder(void) const { return std::string("Plugins/") + m_Directory; -} \ No newline at end of file +} + + + + diff --git a/source/Plugin.h b/source/Plugin.h index be803bab2..06e5819df 100644 --- a/source/Plugin.h +++ b/source/Plugin.h @@ -121,7 +121,8 @@ public: void SetVersion(int a_Version) { m_Version = a_Version; } const AString & GetDirectory(void) const {return m_Directory; } - AString GetLocalDirectory(void) const; + AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead + AString GetLocalFolder(void) const; // tolua_end -- cgit v1.2.3 From a2d5f86769c3b58ca0d8ab708f91b548b3cbe36d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 18 Sep 2013 22:30:36 +0200 Subject: Improved error message in cPlugin:AddWebTab() API. --- source/ManualBindings.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 6ae84d53a..a2b4c8810 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -1501,14 +1501,16 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) tolua_Error tolua_err; tolua_err.array = 0; - tolua_err.index = 0; - tolua_err.type = 0; + tolua_err.index = 3; + tolua_err.type = "function"; std::string Title = ""; int Reference = LUA_REFNIL; - if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) && - lua_isfunction( tolua_S, 3 ) ) + if ( + tolua_isstring(tolua_S, 2, 0, &tolua_err ) && + lua_isfunction(tolua_S, 3 ) + ) { Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX); Title = ((std::string) tolua_tocppstring(tolua_S,2,0)); -- cgit v1.2.3 From 47ef25ce7796eec21be90ad2a2d90d5b6637ac23 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 18 Sep 2013 22:31:44 +0200 Subject: Added a global "g_Plugin" object to all Lua plugins. This allows plugins to have an empty Initialize function and implementing all their initialization at global level, thus modularising everything. --- source/PluginLua.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/PluginLua.cpp b/source/PluginLua.cpp index 81a536838..03aefb098 100644 --- a/source/PluginLua.cpp +++ b/source/PluginLua.cpp @@ -81,6 +81,9 @@ bool cPluginLua::Initialize(void) lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); + + tolua_pushusertype(m_LuaState, this, "cPluginLua"); + lua_setglobal(m_LuaState, "g_Plugin"); } std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/"; -- cgit v1.2.3 From 3e698d7b72ad7f58a1a2ab787f49c82e096845f6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 18 Sep 2013 22:17:43 +0100 Subject: Added moar mobs! + Added dragons + Added golems + Added giants + Added horses + Added some missing items + Added missing spawn egg metas --- source/BlockID.h | 89 ++++++++++++++++++++++++++++---------------- source/Mobs/EnderDragon.cpp | 27 ++++++++++++++ source/Mobs/EnderDragon.h | 25 +++++++++++++ source/Mobs/Giant.cpp | 27 ++++++++++++++ source/Mobs/Giant.h | 25 +++++++++++++ source/Mobs/Horse.cpp | 26 +++++++++++++ source/Mobs/Horse.h | 25 +++++++++++++ source/Mobs/IronGolem.cpp | 26 +++++++++++++ source/Mobs/IronGolem.h | 25 +++++++++++++ source/Mobs/Magmacube.cpp | 8 ++-- source/Mobs/Magmacube.h | 10 ++--- source/Mobs/Monster.h | 44 +++++++++++----------- source/Mobs/SnowGolem.cpp | 26 +++++++++++++ source/Mobs/SnowGolem.h | 25 +++++++++++++ source/Mobs/Wither.cpp | 26 +++++++++++++ source/Mobs/Wither.h | 25 +++++++++++++ source/Mobs/Zombiepigman.cpp | 26 +++---------- source/Mobs/Zombiepigman.h | 7 ++-- source/World.cpp | 20 ++++++++-- 19 files changed, 421 insertions(+), 91 deletions(-) create mode 100644 source/Mobs/EnderDragon.cpp create mode 100644 source/Mobs/EnderDragon.h create mode 100644 source/Mobs/Giant.cpp create mode 100644 source/Mobs/Giant.h create mode 100644 source/Mobs/Horse.cpp create mode 100644 source/Mobs/Horse.h create mode 100644 source/Mobs/IronGolem.cpp create mode 100644 source/Mobs/IronGolem.h create mode 100644 source/Mobs/SnowGolem.cpp create mode 100644 source/Mobs/SnowGolem.h create mode 100644 source/Mobs/Wither.cpp create mode 100644 source/Mobs/Wither.h (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index 7971b4f84..c2bf8dbdf 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -323,17 +323,17 @@ enum ENUM_ITEM_ID E_ITEM_BOOK_AND_QUILL = 386, E_ITEM_WRITTEN_BOOK = 387, E_ITEM_EMERALD = 388, - // TODO: missing an item: item frame + E_ITEM_ITEM_FRAME = 389, E_ITEM_FLOWER_POT = 390, E_ITEM_CARROT = 391, E_ITEM_POTATO = 392, E_ITEM_BAKED_POTATO = 393, E_ITEM_POISONOUS_POTATO = 394, - // TODO: missing an item: empty map + E_ITEM_EMPTY_MAP = 395, E_ITEM_GOLDEN_CARROT = 396, E_ITEM_HEAD = 397, E_ITEM_CARROT_ON_STICK = 398, - // TODO: missing an item: nether star + E_ITEM_NETHER_STAR = 399, E_ITEM_PUMPKIN_PIE = 400, E_ITEM_FIREWORK_ROCKET = 401, E_ITEM_FIREWORK_STAR = 402, @@ -607,35 +607,60 @@ enum // E_ITEM_SPAWN_EGG metas: // See also cMonster::eType, since monster type and spawn egg meta are the same - E_META_SPAWN_EGG_CREEPER = 50, - E_META_SPAWN_EGG_SKELETON = 51, - E_META_SPAWN_EGG_SPIDER = 52, - E_META_SPAWN_EGG_ZOMBIE = 54, - E_META_SPAWN_EGG_GIANT = 53, - E_META_SPAWN_EGG_SLIME = 55, - E_META_SPAWN_EGG_GHAST = 56, - E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57, - E_META_SPAWN_EGG_ENDERMAN = 58, - E_META_SPAWN_EGG_CAVE_SPIDER = 59, - E_META_SPAWN_EGG_SILVERFISH = 60, - E_META_SPAWN_EGG_BLAZE = 61, - E_META_SPAWN_EGG_MAGMA_CUBE = 62, - E_META_SPAWN_EGG_ENDER_DRAGON = 63, - E_META_SPAWN_EGG_WITHER = 64, - E_META_SPAWN_EGG_BAT = 65, - E_META_SPAWN_EGG_WITCH = 66, - E_META_SPAWN_EGG_PIG = 90, - E_META_SPAWN_EGG_SHEEP = 91, - E_META_SPAWN_EGG_COW = 92, - E_META_SPAWN_EGG_CHICKEN = 93, - E_META_SPAWN_EGG_SQUID = 94, - E_META_SPAWN_EGG_WOLF = 95, - E_META_SPAWN_EGG_MOOSHROOM = 96, - E_META_SPAWN_EGG_SNOW_GOLEM = 97, - E_META_SPAWN_EGG_OCELOT = 98, - E_META_SPAWN_EGG_IRON_GOLEM = 99, - E_META_SPAWN_EGG_HORSE = 100, - E_META_SPAWN_EGG_VILLAGER = 120, + E_META_SPAWN_EGG_PICKUP = 1, + E_META_SPAWN_EGG_EXPERIENCE_ORB = 2, + E_META_SPAWN_EGG_LEASH_KNOT = 8, + E_META_SPAWN_EGG_PAINTING = 9, + E_META_SPAWN_EGG_ARROW = 10, + E_META_SPAWN_EGG_SNOWBALL = 11, + E_META_SPAWN_EGG_FIREBALL = 12, + E_META_SPAWN_EGG_SMALL_FIREBALL = 13, + E_META_SPAWN_EGG_ENDER_PEARL = 14, + E_META_SPAWN_EGG_EYE_OF_ENDER = 15, + E_META_SPAWN_EGG_SPLASH_POTION = 16, + E_META_SPAWN_EGG_EXP_BOTTLE = 17, + E_META_SPAWN_EGG_ITEM_FRAME = 18, + E_META_SPAWN_EGG_WITHER_SKULL = 19, + E_META_SPAWN_EGG_PRIMED_TNT = 20, + E_META_SPAWN_EGG_FALLING_BLOCK = 21, + E_META_SPAWN_EGG_FIREWORK = 22, + E_META_SPAWN_EGG_BOAT = 41, + E_META_SPAWN_EGG_MINECART = 42, + E_META_SPAWN_EGG_MINECART_CHEST = 43, + E_META_SPAWN_EGG_MINECART_FURNACE = 44, + E_META_SPAWN_EGG_MINECART_TNT = 45, + E_META_SPAWN_EGG_MINECART_HOPPER = 46, + E_META_SPAWN_EGG_MINECART_SPAWNER = 47, + E_META_SPAWN_EGG_CREEPER = 50, + E_META_SPAWN_EGG_SKELETON = 51, + E_META_SPAWN_EGG_SPIDER = 52, + E_META_SPAWN_EGG_GIANT = 53, + E_META_SPAWN_EGG_ZOMBIE = 54, + E_META_SPAWN_EGG_SLIME = 55, + E_META_SPAWN_EGG_GHAST = 56, + E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57, + E_META_SPAWN_EGG_ENDERMAN = 58, + E_META_SPAWN_EGG_CAVE_SPIDER = 59, + E_META_SPAWN_EGG_SILVERFISH = 60, + E_META_SPAWN_EGG_BLAZE = 61, + E_META_SPAWN_EGG_MAGMA_CUBE = 62, + E_META_SPAWN_EGG_ENDER_DRAGON = 63, + E_META_SPAWN_EGG_WITHER = 64, + E_META_SPAWN_EGG_BAT = 65, + E_META_SPAWN_EGG_WITCH = 66, + E_META_SPAWN_EGG_PIG = 90, + E_META_SPAWN_EGG_SHEEP = 91, + E_META_SPAWN_EGG_COW = 92, + E_META_SPAWN_EGG_CHICKEN = 93, + E_META_SPAWN_EGG_SQUID = 94, + E_META_SPAWN_EGG_WOLF = 95, + E_META_SPAWN_EGG_MOOSHROOM = 96, + E_META_SPAWN_EGG_SNOW_GOLEM = 97, + E_META_SPAWN_EGG_OCELOT = 98, + E_META_SPAWN_EGG_IRON_GOLEM = 99, + E_META_SPAWN_EGG_HORSE = 100, + E_META_SPAWN_EGG_VILLAGER = 120, + E_META_SPAWN_EGG_ENDER_CRYSTAL = 200, } ; diff --git a/source/Mobs/EnderDragon.cpp b/source/Mobs/EnderDragon.cpp new file mode 100644 index 000000000..64f2bedfa --- /dev/null +++ b/source/Mobs/EnderDragon.cpp @@ -0,0 +1,27 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EnderDragon.h" + + + + + +cEnderDragon::cEnderDragon(void) : + // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand + super("EnderDragon", 63, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0) +{ +} + + + + + +void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + return; +} + + + + diff --git a/source/Mobs/EnderDragon.h b/source/Mobs/EnderDragon.h new file mode 100644 index 000000000..77177edfe --- /dev/null +++ b/source/Mobs/EnderDragon.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cEnderDragon : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cEnderDragon(void); + + CLASS_PROTODEF(cEnderDragon); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Giant.cpp b/source/Mobs/Giant.cpp new file mode 100644 index 000000000..a02758a43 --- /dev/null +++ b/source/Mobs/Giant.cpp @@ -0,0 +1,27 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Giant.h" + + + + + +cGiant::cGiant(void) : + // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here + super("Giant", 53, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5) +{ +} + + + + + +void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH); +} + + + + diff --git a/source/Mobs/Giant.h b/source/Mobs/Giant.h new file mode 100644 index 000000000..356dd4352 --- /dev/null +++ b/source/Mobs/Giant.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cGiant : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cGiant(void); + + CLASS_PROTODEF(cGiant); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp new file mode 100644 index 000000000..05ac73c15 --- /dev/null +++ b/source/Mobs/Horse.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Horse.h" + + + + + +cHorse::cHorse(void) : + super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6) +{ +} + + + + + +void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); +} + + + + diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h new file mode 100644 index 000000000..a568fbbe3 --- /dev/null +++ b/source/Mobs/Horse.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cHorse : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cHorse(void); + + CLASS_PROTODEF(cHorse); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/IronGolem.cpp b/source/Mobs/IronGolem.cpp new file mode 100644 index 000000000..42d312c23 --- /dev/null +++ b/source/Mobs/IronGolem.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "IronGolem.h" + + + + + +cIronGolem::cIronGolem(void) : + super("IronGolem", 99, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9) +{ +} + + + + + +void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON); +} + + + + diff --git a/source/Mobs/IronGolem.h b/source/Mobs/IronGolem.h new file mode 100644 index 000000000..0f2298061 --- /dev/null +++ b/source/Mobs/IronGolem.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cIronGolem : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cIronGolem(void); + + CLASS_PROTODEF(cIronGolem); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp index 0b9b57e3c..7d553758e 100644 --- a/source/Mobs/Magmacube.cpp +++ b/source/Mobs/Magmacube.cpp @@ -1,14 +1,14 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Magmacube.h" +#include "MagmaCube.h" -cMagmacube::cMagmacube(int a_Size) : - super("Magmacube", 62, "mob.magmacube.big", "mob.magmacube.big", 0.6 * a_Size, 0.6 * a_Size), +cMagmaCube::cMagmaCube(int a_Size) : + super("MagmaCube", 62, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { } @@ -17,7 +17,7 @@ cMagmacube::cMagmacube(int a_Size) : -void cMagmacube::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM); } diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h index e4df4f33d..80a1d0701 100644 --- a/source/Mobs/Magmacube.h +++ b/source/Mobs/Magmacube.h @@ -7,22 +7,22 @@ -class cMagmacube : +class cMagmaCube : public cAggressiveMonster { typedef cAggressiveMonster super; public: - /// Creates a magmacube of the specified size; size is 1 .. 3, with 1 being the smallest - cMagmacube(int a_Size); + /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest + cMagmaCube(int a_Size); - CLASS_PROTODEF(cMagmacube); + CLASS_PROTODEF(cMagmaCube); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; protected: - /// Size of the magmacube, 1 .. 3, with 1 being the smallest + /// Size of the MagmaCube, 1 .. 3, with 1 being the smallest int m_Size; } ; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 484e32c65..b2676f5b1 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -26,34 +26,36 @@ public: /// This identifies individual monster type, as well as their network type-ID enum eType { + mtBat = E_META_SPAWN_EGG_BAT, + mtBlaze = E_META_SPAWN_EGG_BLAZE, + mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, + mtChicken = E_META_SPAWN_EGG_CHICKEN, + mtCow = E_META_SPAWN_EGG_COW, mtCreeper = E_META_SPAWN_EGG_CREEPER, - mtSkeleton = E_META_SPAWN_EGG_SKELETON, - mtSpider = E_META_SPAWN_EGG_SPIDER, - mtGiant = E_META_SPAWN_EGG_GIANT, - mtZombie = E_META_SPAWN_EGG_ZOMBIE, - mtSlime = E_META_SPAWN_EGG_SLIME, - mtGhast = E_META_SPAWN_EGG_GHAST, - mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, + mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON, mtEnderman = E_META_SPAWN_EGG_ENDERMAN, - mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, - mtSilverfish = E_META_SPAWN_EGG_SILVERFISH, - mtBlaze = E_META_SPAWN_EGG_BLAZE, + mtGhast = E_META_SPAWN_EGG_GHAST, + mtGiant = E_META_SPAWN_EGG_GIANT, + mtHorse = E_META_SPAWN_EGG_HORSE, + mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE, - mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON, - mtWither = E_META_SPAWN_EGG_WITHER, - mtBat = E_META_SPAWN_EGG_BAT, - mtWitch = E_META_SPAWN_EGG_WITCH, + mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM, + mtOcelot = E_META_SPAWN_EGG_OCELOT, mtPig = E_META_SPAWN_EGG_PIG, mtSheep = E_META_SPAWN_EGG_SHEEP, - mtCow = E_META_SPAWN_EGG_COW, - mtChicken = E_META_SPAWN_EGG_CHICKEN, - mtSquid = E_META_SPAWN_EGG_SQUID, - mtWolf = E_META_SPAWN_EGG_WOLF, - mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM, + mtSilverfish = E_META_SPAWN_EGG_SILVERFISH, + mtSkeleton = E_META_SPAWN_EGG_SKELETON, + mtSlime = E_META_SPAWN_EGG_SLIME, mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM, - mtOcelot = E_META_SPAWN_EGG_OCELOT, - mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, + mtSpider = E_META_SPAWN_EGG_SPIDER, + mtSquid = E_META_SPAWN_EGG_SQUID, mtVillager = E_META_SPAWN_EGG_VILLAGER, + mtWitch = E_META_SPAWN_EGG_WITCH, + mtWither = E_META_SPAWN_EGG_WITHER, + mtWolf = E_META_SPAWN_EGG_WOLF, + mtZombie = E_META_SPAWN_EGG_ZOMBIE, + mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, + } ; // tolua_end diff --git a/source/Mobs/SnowGolem.cpp b/source/Mobs/SnowGolem.cpp new file mode 100644 index 000000000..51125542d --- /dev/null +++ b/source/Mobs/SnowGolem.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "SnowGolem.h" + + + + + +cSnowGolem::cSnowGolem(void) : + super("SnowGolem", 97, "", "", 0.4, 1.8) +{ +} + + + + + +void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL); +} + + + + diff --git a/source/Mobs/SnowGolem.h b/source/Mobs/SnowGolem.h new file mode 100644 index 000000000..d1344adfd --- /dev/null +++ b/source/Mobs/SnowGolem.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cSnowGolem : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cSnowGolem(void); + + CLASS_PROTODEF(cSnowGolem); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Wither.cpp b/source/Mobs/Wither.cpp new file mode 100644 index 000000000..8b77284c8 --- /dev/null +++ b/source/Mobs/Wither.cpp @@ -0,0 +1,26 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Wither.h" + + + + + +cWither::cWither(void) : + super("Wither", 64, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0) +{ +} + + + + + +void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR); +} + + + + diff --git a/source/Mobs/Wither.h b/source/Mobs/Wither.h new file mode 100644 index 000000000..56effc6bb --- /dev/null +++ b/source/Mobs/Wither.h @@ -0,0 +1,25 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cWither : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cWither(void); + + CLASS_PROTODEF(cWither); + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; +} ; + + + + diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp index 09b44816f..1aea006a6 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/source/Mobs/Zombiepigman.cpp @@ -1,15 +1,15 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Zombiepigman.h" +#include "ZombiePigman.h" #include "../World.h" -cZombiepigman::cZombiepigman(void) : - super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) +cZombiePigman::cZombiePigman(void) : + super("ZombiePigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) { } @@ -17,23 +17,7 @@ cZombiepigman::cZombiepigman(void) : -void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D - if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } -} - - - - - -void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH); AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET); @@ -45,7 +29,7 @@ void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cZombiepigman::KilledBy(cEntity * a_Killer) +void cZombiePigman::KilledBy(cEntity * a_Killer) { super::KilledBy(a_Killer); diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h index fe8c6d047..67991d56a 100644 --- a/source/Mobs/Zombiepigman.h +++ b/source/Mobs/Zombiepigman.h @@ -7,17 +7,16 @@ -class cZombiepigman : +class cZombiePigman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: - cZombiepigman(void); + cZombiePigman(void); - CLASS_PROTODEF(cZombiepigman); + CLASS_PROTODEF(cZombiePigman); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void KilledBy(cEntity * a_Killer) override; } ; diff --git a/source/World.cpp b/source/World.cpp index 7be83168c..6ec3825cf 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -35,8 +35,12 @@ #include "Mobs/Cow.h" #include "Mobs/Creeper.h" #include "Mobs/Enderman.h" +#include "Mobs/EnderDragon.h" #include "Mobs/Ghast.h" -#include "Mobs/Magmacube.h" +#include "Mobs/Giant.h" +#include "Mobs/Horse.h" +#include "Mobs/IronGolem.h" +#include "Mobs/MagmaCube.h" #include "Mobs/Mooshroom.h" #include "Mobs/Ocelot.h" #include "Mobs/Pig.h" @@ -44,13 +48,15 @@ #include "Mobs/Silverfish.h" #include "Mobs/Skeleton.h" #include "Mobs/Slime.h" +#include "Mobs/SnowGolem.h" #include "Mobs/Spider.h" #include "Mobs/Squid.h" #include "Mobs/Villager.h" #include "Mobs/Witch.h" +#include "Mobs/Wither.h" #include "Mobs/Wolf.h" #include "Mobs/Zombie.h" -#include "Mobs/Zombiepigman.h" +#include "Mobs/ZombiePigman.h" #include "OSSupport/MakeDir.h" #include "MersenneTwister.h" @@ -2588,8 +2594,12 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtCow: Monster = new cCow(); break; case cMonster::mtCreeper: Monster = new cCreeper(); break; case cMonster::mtEnderman: Monster = new cEnderman(); break; + case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break; case cMonster::mtGhast: Monster = new cGhast(); break; - case cMonster::mtMagmaCube: Monster = new cMagmacube(Size); break; + case cMonster::mtGiant: Monster = new cGiant(); break; + case cMonster::mtHorse: Monster = new cHorse(); break; + case cMonster::mtIronGolem: Monster = new cIronGolem(); break; + case cMonster::mtMagmaCube: Monster = new cMagmaCube(Size); break; case cMonster::mtMooshroom: Monster = new cMooshroom(); break; case cMonster::mtOcelot: Monster = new cOcelot(); break; case cMonster::mtPig: Monster = new cPig(); break; @@ -2597,13 +2607,15 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtSilverfish: Monster = new cSilverfish(); break; case cMonster::mtSkeleton: Monster = new cSkeleton(); break; case cMonster::mtSlime: Monster = new cSlime(Size); break; + case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break; case cMonster::mtSpider: Monster = new cSpider(); break; case cMonster::mtSquid: Monster = new cSquid(); break; case cMonster::mtVillager: Monster = new cVillager(); break; case cMonster::mtWitch: Monster = new cWitch(); break; + case cMonster::mtWither: Monster = new cWither(); break; case cMonster::mtWolf: Monster = new cWolf(); break; case cMonster::mtZombie: Monster = new cZombie(); break; - case cMonster::mtZombiePigman: Monster = new cZombiepigman(); break; + case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break; default: { -- cgit v1.2.3 From 198ac1892ca0751551206ca25164bc691386914b Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 18 Sep 2013 22:20:08 +0100 Subject: Fixed pickups --- source/Blocks/BlockHandler.cpp | 18 +++++++++++------- source/Entities/Pickup.cpp | 4 ++-- source/Entities/Pickup.h | 2 +- source/World.cpp | 15 ++------------- 4 files changed, 16 insertions(+), 23 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 43330befa..7d896f1b6 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -358,13 +358,17 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX if (!Pickups.empty()) { - // Add random offset to the spawn position: - // Commented out until bug with pickups not spawning properly is fixed, see World.cpp - /* - int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - */ + MTRand r1; + + // Mid-block position first + int MicroX = (int)(floor(a_BlockX) * 32) + 16; + int MicroY = (int)(floor(a_BlockY) * 32) + 16; + int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; + + // Add random offset second + MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); + MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); + MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); } diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index db7be8b04..79a3a6274 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -24,8 +24,8 @@ -cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, (((double)(a_MicroPosX)) / 32) + 0.1 /*Accomodate player vomiting*/, ((double)(a_MicroPosY)) / 32, ((double)(a_MicroPosZ)) / 32, 0.2, 0.2) +cPickup::cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) + : cEntity(etPickup, (double)(a_MicroPosX), (double)(a_MicroPosY), (double)(a_MicroPosZ), 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index af6eaf3bb..e35914684 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -24,7 +24,7 @@ class cPickup : public: CLASS_PROTODEF(cPickup); - cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export + cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } diff --git a/source/World.cpp b/source/World.cpp index 6ec3825cf..606ef0787 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1522,14 +1522,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedY = 1; float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - - // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues? - int MicroX = (int)(floor(a_BlockX) * 32) + 16; - int MicroY = (int)(floor(a_BlockY) * 32) + 16; - int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; cPickup * Pickup = new cPickup( - MicroX, MicroY, MicroZ, + a_BlockX, a_BlockY, a_BlockZ, *itr, SpeedX, SpeedY, SpeedZ ); Pickup->Initialize(this); @@ -1542,16 +1537,10 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ) { - MTRand r1; for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { - // Pickup doesn't spawn on client without a mid block position. Perhaps the doubles are causing issues? - int MicroX = (int)(floor(a_BlockX) * 32) + 16; - int MicroY = (int)(floor(a_BlockY) * 32) + 16; - int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; - cPickup * Pickup = new cPickup( - MicroX, MicroY, MicroZ, + a_BlockX, a_BlockY, a_BlockZ, *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ ); Pickup->Initialize(this); -- cgit v1.2.3 From 111fd58914854bdb93c9e72566a689cfd484c0c3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 19 Sep 2013 20:49:09 +0200 Subject: Added support for 1.6.3 and 1.6.4 protocols. No relevant changes have been detected, using the 1.6.2 protocol handler. --- source/Protocol/Protocol16x.cpp | 2 ++ source/Protocol/Protocol16x.h | 2 ++ source/Protocol/ProtocolRecognizer.cpp | 6 ++++++ source/Protocol/ProtocolRecognizer.h | 6 ++++-- 4 files changed, 14 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol16x.cpp b/source/Protocol/Protocol16x.cpp index be5b45f19..0eac7b081 100644 --- a/source/Protocol/Protocol16x.cpp +++ b/source/Protocol/Protocol16x.cpp @@ -7,6 +7,8 @@ Implements the 1.6.x protocol classes: - release 1.6.1 protocol (#73) - cProtocol162 - release 1.6.2 protocol (#74) + - release 1.6.3 protocol (#77) - no relevant changes + - release 1.6.4 protocol (#78) - no relevant changes (others may be added later in the future for the 1.6 release series) */ diff --git a/source/Protocol/Protocol16x.h b/source/Protocol/Protocol16x.h index 077c7958b..2447f90a7 100644 --- a/source/Protocol/Protocol16x.h +++ b/source/Protocol/Protocol16x.h @@ -7,6 +7,8 @@ Declares the 1.6.x protocol classes: - release 1.6.1 protocol (#73) - cProtocol162 - release 1.6.2 protocol (#74) + - release 1.6.3 protocol (#77) - no relevant changes + - release 1.6.4 protocol (#78) - no relevant changes (others may be added later in the future for the 1.6 release series) */ diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 853018329..fe99b22e1 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -55,6 +55,8 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) case PROTO_VERSION_1_5_2: return "1.5.2"; case PROTO_VERSION_1_6_1: return "1.6.1"; case PROTO_VERSION_1_6_2: return "1.6.2"; + case PROTO_VERSION_1_6_3: return "1.6.3"; + case PROTO_VERSION_1_6_4: return "1.6.4"; } ASSERT(!"Unknown protocol version"); return Printf("Unknown protocol (%d)", a_ProtocolVersion); @@ -707,6 +709,8 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) return true; } case PROTO_VERSION_1_6_2: + case PROTO_VERSION_1_6_3: + case PROTO_VERSION_1_6_4: { m_Protocol = new cProtocol162(m_Client); return true; @@ -746,6 +750,8 @@ void cProtocolRecognizer::HandleServerPing(void) case PROTO_VERSION_1_5_2: case PROTO_VERSION_1_6_1: case PROTO_VERSION_1_6_2: + case PROTO_VERSION_1_6_3: + case PROTO_VERSION_1_6_4: { // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 2178d5e61..c53288230 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -18,8 +18,8 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74" +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4" +#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78" @@ -42,6 +42,8 @@ public: PROTO_VERSION_1_5_2 = 61, PROTO_VERSION_1_6_1 = 73, PROTO_VERSION_1_6_2 = 74, + PROTO_VERSION_1_6_3 = 77, + PROTO_VERSION_1_6_4 = 78, PROTO_VERSION_NEXT, PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion -- cgit v1.2.3 From 18d795d8da6f2d46d9aefaa710e8a15c9e402db4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 19 Sep 2013 21:35:58 +0200 Subject: Fixed a crash in cEntity when the entity was at BlockY == 0. --- source/Entities/Entity.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index dc3c7796e..d465c75bd 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -549,12 +549,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); - BLOCKTYPE BlockBelow = NextChunk->GetBlock( RelBlockX, BlockY - 1, RelBlockZ ); + BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block { if (m_bOnGround) // check if it's still on the ground { - BLOCKTYPE BlockBelow = NextChunk->GetBlock( RelBlockX, BlockY - 1, RelBlockZ ); if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water. { m_bOnGround = false; @@ -613,7 +612,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. } - else if ((IsBlockRail(BlockBelow)) && (IsMinecart())) // Rails aren't solid, except for Minecarts + else if (IsBlockRail(BlockBelow) && IsMinecart()) // Rails aren't solid, except for Minecarts { fallspeed = 0; m_bOnGround = true; -- cgit v1.2.3 From f08d78c887e2ff05c2ecc2b7d16ba5b5f2ff506d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 19 Sep 2013 22:03:02 +0200 Subject: Fixed rounding errors in cProtocol125::SendExplosion(). This should fix #129. --- source/Protocol/Protocol125.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 54bd28c9f..050132917 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -436,15 +436,18 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc WriteDouble (a_BlockZ); WriteFloat (a_Radius); WriteInt (a_BlocksAffected.size()); + int BlockX = (int)a_BlockX; + int BlockY = (int)a_BlockY; + int BlockZ = (int)a_BlockZ; for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr) { - WriteByte ((Byte)(itr->x - a_BlockX)); - WriteByte ((Byte)(itr->y - a_BlockY)); - WriteByte ((Byte)(itr->z - a_BlockZ)); + WriteByte((Byte)(itr->x - BlockX)); + WriteByte((Byte)(itr->y - BlockY)); + WriteByte((Byte)(itr->z - BlockZ)); } - WriteFloat ((float)a_PlayerMotion.x); - WriteFloat ((float)a_PlayerMotion.y); - WriteFloat ((float)a_PlayerMotion.z); + WriteFloat((float)a_PlayerMotion.x); + WriteFloat((float)a_PlayerMotion.y); + WriteFloat((float)a_PlayerMotion.z); Flush(); } -- cgit v1.2.3 From ecf40e2893b71302491af7925ebfdf04d37de5da Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 19 Sep 2013 21:20:21 +0100 Subject: Fixed new monster aggressiveness issue --- source/Mobs/Horse.h | 4 ++-- source/Mobs/IronGolem.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index a568fbbe3..ea6e441bd 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -8,9 +8,9 @@ class cHorse : - public cAggressiveMonster + public cPassiveMonster { - typedef cAggressiveMonster super; + typedef cPassiveMonster super; public: cHorse(void); diff --git a/source/Mobs/IronGolem.h b/source/Mobs/IronGolem.h index 0f2298061..d253aefac 100644 --- a/source/Mobs/IronGolem.h +++ b/source/Mobs/IronGolem.h @@ -8,9 +8,9 @@ class cIronGolem : - public cAggressiveMonster + public cPassiveAggressiveMonster { - typedef cAggressiveMonster super; + typedef cPassiveAggressiveMonster super; public: cIronGolem(void); -- cgit v1.2.3 From 57dfdd32052b0480f62d62b40d559e80e069aeab Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 19 Sep 2013 21:21:56 +0100 Subject: Implemented xoft's suggestions --- source/Entities/Pickup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 79a3a6274..075f93449 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -24,8 +24,8 @@ -cPickup::cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, (double)(a_MicroPosX), (double)(a_MicroPosY), (double)(a_MicroPosZ), 0.2, 0.2) +cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) + : cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) -- cgit v1.2.3 From 0c58adb2b440a68ffdfd2967d21019912d390108 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 19 Sep 2013 21:46:39 +0100 Subject: Fixed pickup block spawning --- source/Blocks/BlockHandler.cpp | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 7d896f1b6..b06171119 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -361,16 +361,17 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX MTRand r1; // Mid-block position first - int MicroX = (int)(floor(a_BlockX) * 32) + 16; - int MicroY = (int)(floor(a_BlockY) * 32) + 16; - int MicroZ = (int)(floor(a_BlockZ) * 32) + 16; + double MicroX, MicroY, MicroZ; + MicroX = a_BlockX + 0.5; + MicroY = a_BlockY + 0.5; + MicroZ = a_BlockZ + 0.5; - // Add random offset second - MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16); - MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16); + // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) + //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); + //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); - a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); + a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } } -- cgit v1.2.3 From f3d0cdc9bc5f6169fbfcb04d926412681155a55d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 11:05:44 +0200 Subject: Fixed compilation from previous commit. --- source/Mobs/Horse.h | 2 +- source/Mobs/IronGolem.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index ea6e441bd..83e64308e 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -1,7 +1,7 @@ #pragma once -#include "AggressiveMonster.h" +#include "PassiveMonster.h" diff --git a/source/Mobs/IronGolem.h b/source/Mobs/IronGolem.h index d253aefac..d49ff4cab 100644 --- a/source/Mobs/IronGolem.h +++ b/source/Mobs/IronGolem.h @@ -1,7 +1,7 @@ #pragma once -#include "AggressiveMonster.h" +#include "PassiveAggressiveMonster.h" -- cgit v1.2.3 From ea0addc2b9eb4d9e2d44bc9cb2337ef57ccf0e05 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 11:10:35 +0200 Subject: Fixed Linux compilation. --- source/Mobs/Zombiepigman.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp index 1aea006a6..1e31a72d9 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/source/Mobs/Zombiepigman.cpp @@ -1,7 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "ZombiePigman.h" +#include "Zombiepigman.h" #include "../World.h" -- cgit v1.2.3 From c7fe42be26eb02469216eaa794adeda0f9fbecba Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 11:15:53 +0200 Subject: Linux compilation fix #2. --- source/Mobs/Magmacube.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp index 7d553758e..c72b4831b 100644 --- a/source/Mobs/Magmacube.cpp +++ b/source/Mobs/Magmacube.cpp @@ -1,7 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "MagmaCube.h" +#include "Magmacube.h" -- cgit v1.2.3 From 91325d706d22638c94cc7e30671d88c352a61623 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 11:18:37 +0200 Subject: Linux compilation fix #3. --- source/World.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index 606ef0787..96a4731d7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -40,7 +40,7 @@ #include "Mobs/Giant.h" #include "Mobs/Horse.h" #include "Mobs/IronGolem.h" -#include "Mobs/MagmaCube.h" +#include "Mobs/Magmacube.h" #include "Mobs/Mooshroom.h" #include "Mobs/Ocelot.h" #include "Mobs/Pig.h" @@ -56,7 +56,7 @@ #include "Mobs/Wither.h" #include "Mobs/Wolf.h" #include "Mobs/Zombie.h" -#include "Mobs/ZombiePigman.h" +#include "Mobs/Zombiepigman.h" #include "OSSupport/MakeDir.h" #include "MersenneTwister.h" -- cgit v1.2.3 From 405d434c06bc3094ed70c2f20b3849273e1fbdd2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 18:08:05 +0200 Subject: Fixed pickup spawning with inherited gamemode. --- source/ClientHandle.cpp | 1 + source/Items/ItemHandler.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 1806ce8e6..9ae6095b6 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -735,6 +735,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo cWorld * World = m_Player->GetWorld(); ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); + // The ItemHandler is also responsible for spawning the pickups BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this); diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp index 9d38e6f3a..13f5293b9 100644 --- a/source/Items/ItemHandler.cpp +++ b/source/Items/ItemHandler.cpp @@ -247,7 +247,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); - if (a_Player->GetGameMode() == gmSurvival) + if (a_Player->IsGameModeSurvival()) { if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) { -- cgit v1.2.3 From 6b61df3b73f5ff26f1d85c48c2b13e4c71738946 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 19:00:01 +0200 Subject: Implemented cWebAdmin:GetMemoryUsage() on Linux proper. Also the function now returns an int, number of KiB used, or -1 on failure. --- source/Bindings.cpp | 95 ++++++++++++++++++++++++++++++++++------------------- source/Bindings.h | 2 +- source/WebAdmin.cpp | 68 ++++++++++++++++++++++++-------------- source/WebAdmin.h | 4 ++- 4 files changed, 109 insertions(+), 60 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 0a1d44964..24289865a 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/18/13 22:13:21. +** Generated automatically by tolua++-1.0.92 on 09/21/13 17:37:22. */ #ifndef __cplusplus @@ -9676,15 +9676,15 @@ static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S) else #endif { - int a_MicroPosX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MicroPosY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MicroPosZ = ((int) tolua_tonumber(tolua_S,4,0)); + double a_X = ((double) tolua_tonumber(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f)); float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f)); float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f)); { - cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_MicroPosX,a_MicroPosY,a_MicroPosZ,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ)); + cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ)); tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); } } @@ -9718,15 +9718,15 @@ static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S) else #endif { - int a_MicroPosX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MicroPosY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MicroPosZ = ((int) tolua_tonumber(tolua_S,4,0)); + double a_X = ((double) tolua_tonumber(tolua_S,2,0)); + double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); + double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f)); float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f)); float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f)); { - cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_MicroPosX,a_MicroPosY,a_MicroPosZ,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ)); + cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ)); tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); tolua_register_gc(tolua_S,lua_gettop(tolua_S)); } @@ -18653,8 +18653,8 @@ static int tolua_AllToLua_cWebAdmin_GetMemoryUsage00(lua_State* tolua_S) #endif { { - AString tolua_ret = (AString) cWebAdmin::GetMemoryUsage(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + int tolua_ret = (int) cWebAdmin::GetMemoryUsage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; @@ -29062,14 +29062,17 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL); tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK); tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD); + tolua_constant(tolua_S,"E_ITEM_ITEM_FRAME",E_ITEM_ITEM_FRAME); tolua_constant(tolua_S,"E_ITEM_FLOWER_POT",E_ITEM_FLOWER_POT); tolua_constant(tolua_S,"E_ITEM_CARROT",E_ITEM_CARROT); tolua_constant(tolua_S,"E_ITEM_POTATO",E_ITEM_POTATO); tolua_constant(tolua_S,"E_ITEM_BAKED_POTATO",E_ITEM_BAKED_POTATO); tolua_constant(tolua_S,"E_ITEM_POISONOUS_POTATO",E_ITEM_POISONOUS_POTATO); + tolua_constant(tolua_S,"E_ITEM_EMPTY_MAP",E_ITEM_EMPTY_MAP); tolua_constant(tolua_S,"E_ITEM_GOLDEN_CARROT",E_ITEM_GOLDEN_CARROT); tolua_constant(tolua_S,"E_ITEM_HEAD",E_ITEM_HEAD); tolua_constant(tolua_S,"E_ITEM_CARROT_ON_STICK",E_ITEM_CARROT_ON_STICK); + tolua_constant(tolua_S,"E_ITEM_NETHER_STAR",E_ITEM_NETHER_STAR); tolua_constant(tolua_S,"E_ITEM_PUMPKIN_PIE",E_ITEM_PUMPKIN_PIE); tolua_constant(tolua_S,"E_ITEM_FIREWORK_ROCKET",E_ITEM_FIREWORK_ROCKET); tolua_constant(tolua_S,"E_ITEM_FIREWORK_STAR",E_ITEM_FIREWORK_STAR); @@ -29263,11 +29266,35 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED); tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X); tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PICKUP",E_META_SPAWN_EGG_PICKUP); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXPERIENCE_ORB",E_META_SPAWN_EGG_EXPERIENCE_ORB); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_LEASH_KNOT",E_META_SPAWN_EGG_LEASH_KNOT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PAINTING",E_META_SPAWN_EGG_PAINTING); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ARROW",E_META_SPAWN_EGG_ARROW); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOWBALL",E_META_SPAWN_EGG_SNOWBALL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREBALL",E_META_SPAWN_EGG_FIREBALL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SMALL_FIREBALL",E_META_SPAWN_EGG_SMALL_FIREBALL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_PEARL",E_META_SPAWN_EGG_ENDER_PEARL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_EYE_OF_ENDER",E_META_SPAWN_EGG_EYE_OF_ENDER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPLASH_POTION",E_META_SPAWN_EGG_SPLASH_POTION); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXP_BOTTLE",E_META_SPAWN_EGG_EXP_BOTTLE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ITEM_FRAME",E_META_SPAWN_EGG_ITEM_FRAME); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER_SKULL",E_META_SPAWN_EGG_WITHER_SKULL); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_PRIMED_TNT",E_META_SPAWN_EGG_PRIMED_TNT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_FALLING_BLOCK",E_META_SPAWN_EGG_FALLING_BLOCK); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREWORK",E_META_SPAWN_EGG_FIREWORK); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_BOAT",E_META_SPAWN_EGG_BOAT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART",E_META_SPAWN_EGG_MINECART); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_CHEST",E_META_SPAWN_EGG_MINECART_CHEST); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_FURNACE",E_META_SPAWN_EGG_MINECART_FURNACE); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_TNT",E_META_SPAWN_EGG_MINECART_TNT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_HOPPER",E_META_SPAWN_EGG_MINECART_HOPPER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_SPAWNER",E_META_SPAWN_EGG_MINECART_SPAWNER); tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER); tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON); tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE); tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE); tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME); tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST); tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN); @@ -29292,6 +29319,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM); tolua_constant(tolua_S,"E_META_SPAWN_EGG_HORSE",E_META_SPAWN_EGG_HORSE); tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER); + tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_CRYSTAL",E_META_SPAWN_EGG_ENDER_CRYSTAL); tolua_constant(tolua_S,"dimNether",dimNether); tolua_constant(tolua_S,"dimOverworld",dimOverworld); tolua_constant(tolua_S,"dimEnd",dimEnd); @@ -30632,34 +30660,35 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL); tolua_beginmodule(tolua_S,"cMonster"); + tolua_constant(tolua_S,"mtBat",cMonster::mtBat); + tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze); + tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider); + tolua_constant(tolua_S,"mtChicken",cMonster::mtChicken); + tolua_constant(tolua_S,"mtCow",cMonster::mtCow); tolua_constant(tolua_S,"mtCreeper",cMonster::mtCreeper); - tolua_constant(tolua_S,"mtSkeleton",cMonster::mtSkeleton); - tolua_constant(tolua_S,"mtSpider",cMonster::mtSpider); - tolua_constant(tolua_S,"mtGiant",cMonster::mtGiant); - tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie); - tolua_constant(tolua_S,"mtSlime",cMonster::mtSlime); - tolua_constant(tolua_S,"mtGhast",cMonster::mtGhast); - tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman); + tolua_constant(tolua_S,"mtEnderDragon",cMonster::mtEnderDragon); tolua_constant(tolua_S,"mtEnderman",cMonster::mtEnderman); - tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider); - tolua_constant(tolua_S,"mtSilverfish",cMonster::mtSilverfish); - tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze); + tolua_constant(tolua_S,"mtGhast",cMonster::mtGhast); + tolua_constant(tolua_S,"mtGiant",cMonster::mtGiant); + tolua_constant(tolua_S,"mtHorse",cMonster::mtHorse); + tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem); tolua_constant(tolua_S,"mtMagmaCube",cMonster::mtMagmaCube); - tolua_constant(tolua_S,"mtEnderDragon",cMonster::mtEnderDragon); - tolua_constant(tolua_S,"mtWither",cMonster::mtWither); - tolua_constant(tolua_S,"mtBat",cMonster::mtBat); - tolua_constant(tolua_S,"mtWitch",cMonster::mtWitch); + tolua_constant(tolua_S,"mtMooshroom",cMonster::mtMooshroom); + tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot); tolua_constant(tolua_S,"mtPig",cMonster::mtPig); tolua_constant(tolua_S,"mtSheep",cMonster::mtSheep); - tolua_constant(tolua_S,"mtCow",cMonster::mtCow); - tolua_constant(tolua_S,"mtChicken",cMonster::mtChicken); - tolua_constant(tolua_S,"mtSquid",cMonster::mtSquid); - tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf); - tolua_constant(tolua_S,"mtMooshroom",cMonster::mtMooshroom); + tolua_constant(tolua_S,"mtSilverfish",cMonster::mtSilverfish); + tolua_constant(tolua_S,"mtSkeleton",cMonster::mtSkeleton); + tolua_constant(tolua_S,"mtSlime",cMonster::mtSlime); tolua_constant(tolua_S,"mtSnowGolem",cMonster::mtSnowGolem); - tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot); - tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem); + tolua_constant(tolua_S,"mtSpider",cMonster::mtSpider); + tolua_constant(tolua_S,"mtSquid",cMonster::mtSquid); tolua_constant(tolua_S,"mtVillager",cMonster::mtVillager); + tolua_constant(tolua_S,"mtWitch",cMonster::mtWitch); + tolua_constant(tolua_S,"mtWither",cMonster::mtWither); + tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf); + tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie); + tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman); tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); diff --git a/source/Bindings.h b/source/Bindings.h index 2ff2944d2..0fa3665a3 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/18/13 22:13:21. +** Generated automatically by tolua++-1.0.92 on 09/21/13 17:37:22. */ /* Exported function */ diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 77a5865d3..bf271eafc 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -18,8 +18,8 @@ #ifdef _WIN32 #include -#else - #include +#elif defined(__linux__) + #include #endif @@ -241,8 +241,17 @@ void cWebAdmin::Request_Handler(webserver::http_request* r) Content += "\n

Go back

"; } - AString MemUsage = GetMemoryUsage(); - ReplaceString(Template, "{MEM}", MemUsage); + int MemUsageKiB = GetMemoryUsage(); + if (MemUsageKiB > 0) + { + ReplaceString(Template, "{MEM}", Printf("%.02f", (double)MemUsageKiB / 1024)); + ReplaceString(Template, "{MEMKIB}", Printf("%d", MemUsageKiB)); + } + else + { + ReplaceString(Template, "{MEM}", "unknown"); + ReplaceString(Template, "{MEMKIB}", "unknown"); + } ReplaceString(Template, "{USERNAME}", r->username_); ReplaceString(Template, "{MENU}", Menu); ReplaceString(Template, "{PLUGIN_NAME}", FoundPlugin); @@ -412,26 +421,35 @@ AString cWebAdmin::GetBaseURL( const AStringVector& a_URLSplit ) -AString cWebAdmin::GetMemoryUsage(void) +int cWebAdmin::GetMemoryUsage(void) { - AString MemUsage; -#ifndef _WIN32 - rusage resource_usage; - if (getrusage(RUSAGE_SELF, &resource_usage) != 0) - { - MemUsage = "Error :("; - } - else - { - Printf(MemUsage, "%0.2f", ((double)resource_usage.ru_maxrss / 1024 / 1024) ); - } -#else - HANDLE hProcess = GetCurrentProcess(); - PROCESS_MEMORY_COUNTERS pmc; - if( GetProcessMemoryInfo( hProcess, &pmc, sizeof(pmc) ) ) - { - Printf(MemUsage, "%0.2f", (pmc.WorkingSetSize / 1024.f / 1024.f) ); - } -#endif - return MemUsage; + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) + { + return (int)(pmc.WorkingSetSize / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmSize:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif } diff --git a/source/WebAdmin.h b/source/WebAdmin.h index a62b532f1..7b710bd3b 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -95,7 +95,9 @@ public: static void Request_Handler(webserver::http_request* r); // tolua_begin - static AString GetMemoryUsage(void); + + /// Returns the amount of currently used memory, in KiB, or -1 if it cannot be queried + static int GetMemoryUsage(void); int GetPort() { return m_Port; } -- cgit v1.2.3 From 744b3be4549719e4c8e7446849a679ad31c17050 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 19:45:11 +0200 Subject: Fixed cFile:IsFolder() and plugin-loading. This should fix loading plugins on Linux. --- source/OSSupport/File.cpp | 3 ++- source/PluginManager.cpp | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp index 871d9fb94..a4c9a22f4 100644 --- a/source/OSSupport/File.cpp +++ b/source/OSSupport/File.cpp @@ -290,7 +290,8 @@ bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName bool cFile::IsFolder(const AString & a_Path) { #ifdef _WIN32 - return ((GetFileAttributes(a_Path.c_str()) & FILE_ATTRIBUTE_DIRECTORY) != 0); + DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); + return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0)); #else struct stat st; return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode)); diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index e7cac457c..68cb6e40b 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -75,7 +75,7 @@ void cPluginManager::FindPlugins(void) AStringList Files = GetDirectoryContents(PluginsPath.c_str()); for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { - if (!cFile::IsFolder(*itr)) + if (!cFile::IsFolder(PluginsPath + *itr)) { // We only want folders continue; @@ -84,7 +84,7 @@ void cPluginManager::FindPlugins(void) // Add plugin name/directory to the list if (m_Plugins.find(*itr) == m_Plugins.end()) { - m_Plugins[ *itr ] = NULL; + m_Plugins[*itr] = NULL; } } } -- cgit v1.2.3 From c56bc4b01c913febd2f062f17aff63e3415eb26c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 20:44:16 +0200 Subject: Fixed Linux threading issues. --- source/OSSupport/IsThread.cpp | 14 +++----------- source/OSSupport/IsThread.h | 3 +-- source/RCONServer.cpp | 4 ++-- source/Server.cpp | 4 ++-- 4 files changed, 8 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/OSSupport/IsThread.cpp b/source/OSSupport/IsThread.cpp index d5fbfcf19..e1ef84c17 100644 --- a/source/OSSupport/IsThread.cpp +++ b/source/OSSupport/IsThread.cpp @@ -53,11 +53,7 @@ static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) cIsThread::cIsThread(const AString & iThreadName) : m_ThreadName(iThreadName), m_ShouldTerminate(false), - #ifdef _WIN32 - m_Handle(NULL) - #else // _WIN32 - m_HasStarted(false) - #endif // else _WIN32 + m_Handle(NULL) { } @@ -77,9 +73,9 @@ cIsThread::~cIsThread() bool cIsThread::Start(void) { + ASSERT(m_Handle == NULL); // Has already started one thread? + #ifdef _WIN32 - ASSERT(m_Handle == NULL); // Has already started one thread? - // Create the thread suspended, so that the mHandle variable is valid in the thread procedure DWORD ThreadID = 0; m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID); @@ -99,14 +95,11 @@ bool cIsThread::Start(void) #endif // _DEBUG and _MSC_VER #else // _WIN32 - ASSERT(!m_HasStarted); - if (pthread_create(&m_Handle, NULL, thrExecute, this)) { LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str()); return false; } - m_HasStarted = true; #endif // else _WIN32 return true; @@ -158,7 +151,6 @@ bool cIsThread::Wait(void) LOGD("Thread %s finished", m_ThreadName.c_str()); #endif // LOGD - m_HasStarted = false; return (res == 0); #endif // else _WIN32 } diff --git a/source/OSSupport/IsThread.h b/source/OSSupport/IsThread.h index 9b7f0b73e..2ea8bf6f9 100644 --- a/source/OSSupport/IsThread.h +++ b/source/OSSupport/IsThread.h @@ -48,7 +48,7 @@ public: /// Returns the OS-dependent thread ID for the caller's thread static unsigned long GetCurrentID(void); -private: +protected: AString m_ThreadName; #ifdef _WIN32 @@ -66,7 +66,6 @@ private: #else // _WIN32 pthread_t m_Handle; - bool m_HasStarted; static void * thrExecute(void * a_Param) { diff --git a/source/RCONServer.cpp b/source/RCONServer.cpp index 04c06c887..93f2ccdd3 100644 --- a/source/RCONServer.cpp +++ b/source/RCONServer.cpp @@ -78,8 +78,8 @@ protected: cRCONServer::cRCONServer(cServer & a_Server) : m_Server(a_Server), - m_ListenThread4(*this, cSocket::IPv4, "RCON"), - m_ListenThread6(*this, cSocket::IPv6, "RCON") + m_ListenThread4(*this, cSocket::IPv4, "RCON IPv4"), + m_ListenThread6(*this, cSocket::IPv6, "RCON IPv6") { } diff --git a/source/Server.cpp b/source/Server.cpp index dd18f8d3d..e73580e79 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -103,8 +103,8 @@ void cServer::cTickThread::Execute(void) // cServer: cServer::cServer(void) : - m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"), - m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"), + m_ListenThreadIPv4(*this, cSocket::IPv4, "Client IPv4"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "Client IPv6"), m_bIsConnected(false), m_bRestarting(false), m_RCONServer(*this), -- cgit v1.2.3 From 184bcd3dd14bfa3b166b9568fac66ac3737fb070 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 21 Sep 2013 22:39:22 +0200 Subject: Prepared cWebAdmin for Apple-specific GetMmeoryUsage() --- source/WebAdmin.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index bf271eafc..3931c8c89 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -20,6 +20,8 @@ #include #elif defined(__linux__) #include +#elif defined(__APPLE__) + // Apple-specific includes go here #endif @@ -448,8 +450,14 @@ int cWebAdmin::GetMemoryUsage(void) } } return -1; + #elif defined (__APPLE__) + // TODO: Apple-specific #else LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); return -1; #endif } + + + + -- cgit v1.2.3 From adf84a05fa768a098bf383e00862f5fa91655fdd Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Sat, 21 Sep 2013 18:21:37 -0600 Subject: Implemented Apple-specific GetMemoryUsage. --- source/WebAdmin.cpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 3931c8c89..65d50dbd9 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -21,7 +21,7 @@ #elif defined(__linux__) #include #elif defined(__APPLE__) - // Apple-specific includes go here + #include #endif @@ -451,7 +451,16 @@ int cWebAdmin::GetMemoryUsage(void) } return -1; #elif defined (__APPLE__) - // TODO: Apple-specific + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info(mach_task_self(), + TASK_BASIC_INFO, (task_info_t)&t_info, + &t_info_count)) + { + return (int)(t_info.resident_size/1024); + } + return -1; #else LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); return -1; -- cgit v1.2.3 From 19d5cc0e66b529fad0d54daf7ff1fd482813efa5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 22 Sep 2013 09:46:23 +0200 Subject: Updated coding style to match ours. --- source/WebAdmin.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 65d50dbd9..e53fb84e6 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -451,14 +451,18 @@ int cWebAdmin::GetMemoryUsage(void) } return -1; #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process struct task_basic_info t_info; mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; - if (KERN_SUCCESS == task_info(mach_task_self(), - TASK_BASIC_INFO, (task_info_t)&t_info, - &t_info_count)) + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) { - return (int)(t_info.resident_size/1024); + return (int)(t_info.resident_size / 1024); } return -1; #else -- cgit v1.2.3 From 9d46fa6ae9718f51f9031111c4f28ffd7e6ecc0f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Sep 2013 18:18:04 +0100 Subject: Changed to SetBlockMeta --- source/Blocks/BlockComparator.cpp | 2 +- source/Blocks/BlockLever.cpp | 2 +- source/Blocks/BlockRedstoneRepeater.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp index e6fa64e2c..87a10dc88 100644 --- a/source/Blocks/BlockComparator.cpp +++ b/source/Blocks/BlockComparator.cpp @@ -32,7 +32,7 @@ void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_Bl { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); } diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index f2ca1805a..bd70cfd1b 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -23,7 +23,7 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, { // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); if (Meta & 0x08) { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp index 5e491ee5a..8cfb48f4d 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/source/Blocks/BlockRedstoneRepeater.cpp @@ -30,7 +30,7 @@ void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, i void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); } -- cgit v1.2.3 From 5d2831ddb9c85c4ffc9782c351ea75508d18a22b Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Sep 2013 18:19:51 +0100 Subject: Increase piston delay to a second Another fix for #57 --- source/Piston.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Piston.cpp b/source/Piston.cpp index b5fda1600..136100922 100644 --- a/source/Piston.cpp +++ b/source/Piston.cpp @@ -21,7 +21,7 @@ extern bool g_BlockPistonBreakable[]; /// Number of ticks that the piston extending / retracting waits before setting the block -const int PISTON_TICK_DELAY = 10; +const int PISTON_TICK_DELAY = 20; -- cgit v1.2.3 From 5c22a9f5f0e1e072eb9034a79e3bfc465822deab Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Sep 2013 19:16:56 +0100 Subject: Removed OnDigging for Redstone devices --- source/Blocks/BlockComparator.cpp | 9 --------- source/Blocks/BlockComparator.h | 1 - source/Blocks/BlockLever.cpp | 10 +--------- source/Blocks/BlockLever.h | 1 - source/Blocks/BlockRedstoneRepeater.cpp | 9 --------- source/Blocks/BlockRedstoneRepeater.h | 1 - 6 files changed, 1 insertion(+), 30 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp index 87a10dc88..72453a816 100644 --- a/source/Blocks/BlockComparator.cpp +++ b/source/Blocks/BlockComparator.cpp @@ -38,15 +38,6 @@ void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_Bl - -void cBlockComparatorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); -} - - - - bool cBlockComparatorHandler::GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, diff --git a/source/Blocks/BlockComparator.h b/source/Blocks/BlockComparator.h index 208727107..b80c9c72c 100644 --- a/source/Blocks/BlockComparator.h +++ b/source/Blocks/BlockComparator.h @@ -15,7 +15,6 @@ public: cBlockComparatorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index bd70cfd1b..96b5fc368 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -23,6 +23,7 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, { // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); if (Meta & 0x08) { @@ -37,12 +38,3 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, - -void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); -} - - - - diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index ddf48297c..416d7685f 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -14,7 +14,6 @@ class cBlockLeverHandler : public: cBlockLeverHandler(BLOCKTYPE a_BlockType); - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp index 8cfb48f4d..672fdf55a 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/source/Blocks/BlockRedstoneRepeater.cpp @@ -36,15 +36,6 @@ void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, in - -void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); -} - - - - bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index 21f227332..01d9de96d 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -15,7 +15,6 @@ public: cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; -- cgit v1.2.3 From a8a45a4afc615926a705eee482c27ef166f2f9ec Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Sep 2013 19:34:42 +0100 Subject: Added button placement handler Also removed an unneeded variable in the stair handler --- source/Blocks/BlockButton.cpp | 40 ++++++++++++++++++++++++ source/Blocks/BlockButton.h | 69 ++++++++++++++++++++++++++++++++++++++++++ source/Blocks/BlockHandler.cpp | 3 ++ source/Blocks/BlockStairs.h | 1 - 4 files changed, 112 insertions(+), 1 deletion(-) create mode 100644 source/Blocks/BlockButton.cpp create mode 100644 source/Blocks/BlockButton.h (limited to 'source') diff --git a/source/Blocks/BlockButton.cpp b/source/Blocks/BlockButton.cpp new file mode 100644 index 000000000..8df399cf0 --- /dev/null +++ b/source/Blocks/BlockButton.cpp @@ -0,0 +1,40 @@ + +#include "Globals.h" +#include "BlockButton.h" +#include "../Simulator/RedstoneSimulator.h" + + + + + +cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) +{ +} + + + + + +void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. + NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + + if (Meta & 0x08) + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + } + else + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); + } + + // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset) + a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25); +} + + + + diff --git a/source/Blocks/BlockButton.h b/source/Blocks/BlockButton.h new file mode 100644 index 000000000..e3f655bfa --- /dev/null +++ b/source/Blocks/BlockButton.h @@ -0,0 +1,69 @@ +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockButtonHandler : + public cBlockHandler +{ +public: + cBlockButtonHandler(BLOCKTYPE a_BlockType); + + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0)); + } + + + virtual bool IsUseable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + a_BlockMeta = BlockFaceToMetaData(a_BlockFace); + return true; + } + + + virtual const char * GetStepSound(void) override + { + return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone"; + } + + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) + { + switch (a_BlockFace) + { + case BLOCK_FACE_ZP: { return 0x4; } + case BLOCK_FACE_ZM: { return 0x3; } + case BLOCK_FACE_XP: { return 0x2; } + case BLOCK_FACE_XM: { return 0x1; } + default: + { + ASSERT(!"Unhandled block face!"); + return 0x0; // No idea, give a special meta (button in centre of block) + } + } + } +} ; + + + + diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index b06171119..e59fee8ee 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -7,6 +7,7 @@ #include "../PluginManager.h" #include "BlockBed.h" #include "BlockBrewingStand.h" +#include "BlockButton.h" #include "BlockCactus.h" #include "BlockCarpet.h" #include "BlockCauldron.h" @@ -185,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); @@ -192,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); + case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType); diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h index 485ebda1a..8d259eee3 100644 --- a/source/Blocks/BlockStairs.h +++ b/source/Blocks/BlockStairs.h @@ -53,7 +53,6 @@ public: static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis - NIBBLETYPE result = 0x0; if (a_Rotation > 360) { a_Rotation -= 360; -- cgit v1.2.3 From 0fcbaca0ed6f63cef7e5d6e834d832094590bcff Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Sep 2013 19:35:35 +0100 Subject: Changed a comment Was a remnant of my TypeType minecarts :D --- source/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 1806ce8e6..074b50bad 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -1917,7 +1917,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleTypeType is specific to Minecarts +void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts { m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); } -- cgit v1.2.3 From dad3648102c5861ed691ac90bd265bcc5667e787 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 22 Sep 2013 19:48:59 +0100 Subject: Removed some unneeded includes --- source/Blocks/BlockButton.cpp | 1 - source/Blocks/BlockComparator.cpp | 2 -- source/Blocks/BlockComparator.h | 1 - source/Blocks/BlockLever.cpp | 2 -- source/Blocks/BlockLever.h | 1 - source/Blocks/BlockRedstoneRepeater.cpp | 2 -- source/Blocks/BlockRedstoneRepeater.h | 1 - source/Entities/Boat.h | 1 - source/Entities/Minecart.h | 1 - 9 files changed, 12 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockButton.cpp b/source/Blocks/BlockButton.cpp index 8df399cf0..1011f9351 100644 --- a/source/Blocks/BlockButton.cpp +++ b/source/Blocks/BlockButton.cpp @@ -1,7 +1,6 @@ #include "Globals.h" #include "BlockButton.h" -#include "../Simulator/RedstoneSimulator.h" diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp index 72453a816..b4e5a55d0 100644 --- a/source/Blocks/BlockComparator.cpp +++ b/source/Blocks/BlockComparator.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockComparator.h" -#include "../Item.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" #include "../Entities/Player.h" diff --git a/source/Blocks/BlockComparator.h b/source/Blocks/BlockComparator.h index b80c9c72c..cb2941d3c 100644 --- a/source/Blocks/BlockComparator.h +++ b/source/Blocks/BlockComparator.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index 96b5fc368..a9bd6c990 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockLever.h" -#include "../Item.h" -#include "../World.h" #include "../Entities/Player.h" #include "../Simulator/RedstoneSimulator.h" diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index 416d7685f..5553170e2 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -1,7 +1,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp index 672fdf55a..72ea21012 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/source/Blocks/BlockRedstoneRepeater.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockRedstoneRepeater.h" -#include "../Item.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" #include "../Entities/Player.h" diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index 01d9de96d..958841a34 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h index 734ebda83..8c51ab86c 100644 --- a/source/Entities/Boat.h +++ b/source/Entities/Boat.h @@ -10,7 +10,6 @@ #pragma once #include "Entity.h" -#include "../Item.h" diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index 0ca6586db..0152f5dfc 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -10,7 +10,6 @@ #pragma once #include "Entity.h" -#include "../Item.h" -- cgit v1.2.3 From 4a00d26da9abc3b9d8d0814e6cfdfdb243ca5874 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 22 Sep 2013 21:43:00 +0200 Subject: Fixed a few compiler warnings --- source/Blocks/BlockPlanks.h | 2 +- source/Blocks/BlockWood.h | 2 +- source/Entities/Minecart.cpp | 55 +++++++++++++++++++++++++++----------------- 3 files changed, 36 insertions(+), 23 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockPlanks.h b/source/Blocks/BlockPlanks.h index b30164741..f3b8dbfb6 100644 --- a/source/Blocks/BlockPlanks.h +++ b/source/Blocks/BlockPlanks.h @@ -24,7 +24,7 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage; + NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); a_BlockMeta = Meta; return true; } diff --git a/source/Blocks/BlockWood.h b/source/Blocks/BlockWood.h index dd4544586..cb5ee995a 100644 --- a/source/Blocks/BlockWood.h +++ b/source/Blocks/BlockWood.h @@ -24,7 +24,7 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage; + NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); return true; } diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index a2f1e5593..95bad6570 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -8,6 +8,7 @@ #include "Minecart.h" #include "../World.h" #include "../ClientHandle.h" +#include "../Chunk.h" #include "Player.h" @@ -51,34 +52,43 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) { - if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height)) + int PosY = (int)floor(GetPosY()); + if ((PosY <= 0) || (PosY >= cChunkDef::Height)) { - BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ())); - BLOCKTYPE InsideType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY()), floor(GetPosZ())); + // Outside the world, just process normal falling physics + super::HandlePhysics(a_Dt, a_Chunk); + BroadcastMovementUpdate(); + return; + } + + int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); + if (Chunk == NULL) + { + // Inside an unloaded chunk, bail out all processing + return; + } + BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ); + BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ); - if (IsBlockRail(BelowType)) + if (IsBlockRail(BelowType)) + { + HandleRailPhysics(a_Dt, *Chunk); + } + else + { + if (IsBlockRail(InsideType)) { - HandleRailPhysics(a_Dt, a_Chunk); + SetPosY(PosY + 1); + HandleRailPhysics(a_Dt, *Chunk); } else { - if (IsBlockRail(InsideType)) - { - SetPosY(ceil(GetPosY())); - HandleRailPhysics(a_Dt, a_Chunk); - } - else - { - super::HandlePhysics(a_Dt, a_Chunk); - BroadcastMovementUpdate(); - } + super::HandlePhysics(a_Dt, *Chunk); + BroadcastMovementUpdate(); } } - else - { - super::HandlePhysics(a_Dt, a_Chunk); - BroadcastMovementUpdate(); - } } @@ -87,6 +97,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) static const double MAX_SPEED = 8; static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED); + void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) { @@ -98,7 +109,9 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) */ // Get block meta below the cart - NIBBLETYPE BelowMeta = GetWorld()->GetBlockMeta(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ())); + int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; + NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ); double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed switch (BelowMeta) -- cgit v1.2.3 From 11e0c73ffd23a506c68ae351641a7ca74085ca81 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 24 Sep 2013 20:52:37 +0200 Subject: Implemented basic HTTP message header parsing. --- source/Root.cpp | 6 +- source/Root.h | 2 + source/WebServer.cpp | 341 +++++++++++++++++++++++++++++++++++++++++++++++++++ source/WebServer.h | 122 ++++++++++++++++++ 4 files changed, 467 insertions(+), 4 deletions(-) create mode 100644 source/WebServer.cpp create mode 100644 source/WebServer.h (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index 3933535f1..823bd8e13 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -135,11 +135,9 @@ void cRoot::Start(void) { LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled"); } - - if (WebIniFile.GetValueB("WebAdmin", "Enabled", false)) + else { - LOG("Creating WebAdmin..."); - m_WebAdmin = new cWebAdmin(8080); + m_WebServer.Initialize(WebIniFile); } LOG("Loading settings..."); diff --git a/source/Root.h b/source/Root.h index 194b1cbb5..48a3a760c 100644 --- a/source/Root.h +++ b/source/Root.h @@ -2,6 +2,7 @@ #pragma once #include "Authenticator.h" +#include "WebServer.h" @@ -141,6 +142,7 @@ private: cWebAdmin * m_WebAdmin; cPluginManager * m_PluginManager; cAuthenticator m_Authenticator; + cWebServer m_WebServer; cMCLogger * m_Log; diff --git a/source/WebServer.cpp b/source/WebServer.cpp new file mode 100644 index 000000000..8f3fa26ae --- /dev/null +++ b/source/WebServer.cpp @@ -0,0 +1,341 @@ + +// WebServer.cpp + +// Implements the cWebServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing + +#include "Globals.h" +#include "WebServer.h" + + + + + +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWebRequest: + +cWebRequest::cWebRequest(cWebServer & a_WebServer) : + m_WebServer(a_WebServer), + m_IsReceivingHeaders(true) +{ +} + + + + +void cWebRequest::SendStatusAndReason(int a_StatusCode, const AString & a_Response) +{ + AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); +} + + + + + +void cWebRequest::ParseHeader(size_t a_IdxEnd) +{ + size_t Next = ParseRequestLine(a_IdxEnd); + if (Next == AString::npos) + { + SendStatusAndReason(HTTP_BAD_REQUEST, "Bad request"); + return; + } + + AString Key; + while (Next < a_IdxEnd) + { + Next = ParseHeaderField(Next, a_IdxEnd, Key); + if (Next == AString::npos) + { + SendStatusAndReason(HTTP_BAD_REQUEST, "Bad request"); + return; + } + } + + m_WebServer.RequestReady(this); +} + + + + +size_t cWebRequest::ParseRequestLine(size_t a_IdxEnd) +{ + // Ignore the initial CRLFs (HTTP spec's "should") + size_t LineStart = 0; + while ( + (LineStart < a_IdxEnd) && + ( + (m_IncomingHeaderData[LineStart] == '\r') || + (m_IncomingHeaderData[LineStart] == '\n') + ) + ) + { + LineStart++; + } + if (LineStart >= a_IdxEnd) + { + return AString::npos; + } + + // Get the Request-Line + size_t LineEnd = m_IncomingHeaderData.find("\r\n", LineStart); + if (LineEnd == AString::npos) + { + return AString::npos; + } + AString RequestLine = m_IncomingHeaderData.substr(LineStart, LineEnd - LineStart); + + // Find the method: + size_t Space = RequestLine.find(" ", LineStart); + if (Space == AString::npos) + { + return AString::npos; + } + m_Method = RequestLine.substr(0, Space); + + // Find the URL: + size_t Space2 = RequestLine.find(" ", Space + 1); + if (Space2 == AString::npos) + { + return AString::npos; + } + m_URL = RequestLine.substr(Space, Space2 - Space); + + // Check that there's HTTP/version at the end + if (strncmp(RequestLine.c_str() + Space2 + 1, "HTTP/1.", 7) != 0) + { + return AString::npos; + } + + return LineEnd + 2; +} + + + + + +size_t cWebRequest::ParseHeaderField(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key) +{ + if (a_IdxStart >= a_IdxEnd) + { + return a_IdxEnd; + } + if (m_IncomingHeaderData[a_IdxStart] <= ' ') + { + return ParseHeaderFieldContinuation(a_IdxStart + 1, a_IdxEnd, a_Key); + } + size_t ValueIdx = 0; + AString Key; + for (size_t i = a_IdxStart; i < a_IdxEnd; i++) + { + switch (m_IncomingHeaderData[i]) + { + case '\n': + { + if ((ValueIdx == 0) || (i < ValueIdx - 2) || (i < a_IdxStart + 1) || (m_IncomingHeaderData[i - 1] != '\r')) + { + // Invalid header field - no colon or no CR before LF + return AString::npos; + } + AString Value = m_IncomingHeaderData.substr(ValueIdx + 1, i - ValueIdx - 2); + AddHeader(Key, Value); + a_Key = Key; + return i + 1; + } + case ':': + { + if (ValueIdx == 0) + { + Key = m_IncomingHeaderData.substr(a_IdxStart, i - a_IdxStart); + ValueIdx = i; + } + break; + } + case ' ': + case '\t': + { + if (ValueIdx == i - 1) + { + // Value has started in this char, but it is whitespace, so move the start one char further + ValueIdx = i; + } + } + } // switch (char) + } // for i - m_IncomingHeaderData[] + // No header found, return the end-of-data index: + return a_IdxEnd; +} + + + + + +size_t cWebRequest::ParseHeaderFieldContinuation(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key) +{ + size_t Start = a_IdxStart; + for (size_t i = a_IdxStart; i < a_IdxEnd; i++) + { + if ((m_IncomingHeaderData[i] > ' ') && (Start == a_IdxStart)) + { + Start = i; + } + else if (m_IncomingHeaderData[i] == '\n') + { + if ((i < a_IdxStart + 1) || (m_IncomingHeaderData[i - 1] != '\r')) + { + // There wasn't a CR before this LF + return AString::npos; + } + AString Value = m_IncomingHeaderData.substr(Start, i - Start - 1); + AddHeader(a_Key, Value); + return i + 1; + } + } + // LF not found, how? We found it at the header end (CRLFCRLF) + ASSERT(!"LF not found, wtf?"); + return AString::npos; +} + + + + + +void cWebRequest::AddHeader(const AString & a_Key, const AString & a_Value) +{ + cNameValueMap::iterator itr = m_Headers.find(a_Key); + if (itr == m_Headers.end()) + { + m_Headers[a_Key] = a_Value; + } + else + { + // The header-field key is specified multiple times, combine into comma-separated list (RFC 2616 @ 4.2) + itr->second.append(", "); + itr->second.append(a_Value); + } +} + + + + + +void cWebRequest::DataReceived(const char * a_Data, int a_Size) +{ + if (m_IsReceivingHeaders) + { + // Start searching 3 chars from the end of the already received data, if available: + size_t SearchStart = m_IncomingHeaderData.size(); + SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0; + + m_IncomingHeaderData.append(a_Data, a_Size); + + // Parse the header, if it is complete: + size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart); + if (idxEnd != AString::npos) + { + ParseHeader(idxEnd + 2); + m_IsReceivingHeaders = false; + } + } + else + { + // TODO: Receive the body, and the next request (If HTTP/1.1 keepalive + } +} + + + + + +void cWebRequest::GetOutgoingData(AString & a_Data) +{ + std::swap(a_Data, m_OutgoingData); +} + + + + + +void cWebRequest::SocketClosed(void) +{ + // TODO: m_WebServer.RequestFinished(this); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWebServer: + +cWebServer::cWebServer(void) : + m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), + m_SocketThreads() +{ +} + + + + + +bool cWebServer::Initialize(cIniFile & a_IniFile) +{ + if (!a_IniFile.GetValueSetB("WebAdmin", "Enabled", false)) + { + // The WebAdmin is disabled + return true; + } + bool HasAnyPort; + HasAnyPort = m_ListenThreadIPv4.Initialize(a_IniFile.GetValueSet("WebAdmin", "Port", "8081")); + HasAnyPort = m_ListenThreadIPv6.Initialize(a_IniFile.GetValueSet("WebAdmin", "PortsIPv6", "8082, 3300")) || HasAnyPort; + if (!HasAnyPort) + { + LOG("WebAdmin is disabled"); + return false; + } + if (!m_ListenThreadIPv4.Start()) + { + return false; + } + if (!m_ListenThreadIPv6.Start()) + { + m_ListenThreadIPv4.Stop(); + return false; + } + return true; +} + + + + + +void cWebServer::OnConnectionAccepted(cSocket & a_Socket) +{ + cWebRequest * Request = new cWebRequest(*this); + m_SocketThreads.AddClient(a_Socket, Request); + cCSLock Lock(m_CSRequests); + m_Requests.push_back(Request); +} + + + + + +void cWebServer::RequestReady(cWebRequest * a_Request) +{ + a_Request->SendStatusAndReason(cWebRequest::HTTP_OK, "Hello"); +} + + + + diff --git a/source/WebServer.h b/source/WebServer.h new file mode 100644 index 000000000..1a10e4461 --- /dev/null +++ b/source/WebServer.h @@ -0,0 +1,122 @@ + +// WebServer.h + +// Declares the cWebServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing + + + + + +#pragma once + +#include "OSSupport/ListenThread.h" +#include "OSSupport/SocketThreads.h" +#include "../iniFile/iniFile.h" + + + + + +// fwd: +class cWebServer; + + + + + +class cWebRequest : + public cSocketThreads::cCallback +{ +public: + enum + { + HTTP_OK = 200, + HTTP_BAD_REQUEST = 400, + } ; + + cWebRequest(cWebServer & a_WebServer); + + /// Sends HTTP status code together with a_Reason + void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); + +protected: + typedef std::map cNameValueMap; + + cWebServer & m_WebServer; + + AString m_Method; ///< Method of the request (GET / PUT / POST / ...) + AString m_URL; ///< Full URL of the request + cNameValueMap m_Headers; ///< All the headers the request has come with + + AString m_IncomingHeaderData; ///< All the incoming data until the entire header is parsed + + /// Set to true when the header haven't been received yet. If false, receiving the optional body. + bool m_IsReceivingHeaders; + + /// Data that is queued for sending, once the socket becomes writable + AString m_OutgoingData; + + + /// Parses the header in m_IncomingData until the specified end mark + void ParseHeader(size_t a_IdxEnd); + + /** Parses the RequestLine out of m_IncomingHeaderData, up to index a_IdxEnd + Returns the index to the next line, or npos if invalid request + */ + size_t ParseRequestLine(size_t a_IdxEnd); + + /** Parses one header field out of m_IncomingHeaderData, starting at the specified offset, up to offset a_IdxEnd. + Returns the index to the next line, or npos if invalid request. + a_Key is set to the key that was parsed (used for multi-line headers) + */ + size_t ParseHeaderField(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key); + + /** Parses one header field that is known to be a continuation of previous header. + Returns the index to the next line, or npos if invalid request. + */ + size_t ParseHeaderFieldContinuation(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key); + + /// Adds a header into m_Headers; appends if key already exists + void AddHeader(const AString & a_Key, const AString & a_Value); + + // cSocketThreads::cCallback overrides: + virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client + virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client + virtual void SocketClosed (void) override; // The socket has been closed for any reason +} ; + +typedef std::vector cWebRequests; + + + + +class cWebServer : + public cListenThread::cCallback +{ +public: + cWebServer(void); + + bool Initialize(cIniFile & a_IniFile); + +protected: + friend class cWebRequest; + + cListenThread m_ListenThreadIPv4; + cListenThread m_ListenThreadIPv6; + + cSocketThreads m_SocketThreads; + + cCriticalSection m_CSRequests; + cWebRequests m_Requests; ///< All the requests that are currently being serviced + + // cListenThread::cCallback overrides: + virtual void OnConnectionAccepted(cSocket & a_Socket) override; + + /// Called by cWebRequest when it finishes parsing its header + void RequestReady(cWebRequest * a_Request); +} ; + + + + + -- cgit v1.2.3 From 0b8f47face8299964e496c2bcf1b2230677d6c99 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 25 Sep 2013 09:02:49 +0200 Subject: Removed cChunkDesc::SetChunkCoords() from Lua API. --- source/Bindings.cpp | 38 +------------------------------------- source/Bindings.h | 2 +- source/Generating/ChunkDesc.h | 6 +++--- 3 files changed, 5 insertions(+), 41 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 24289865a..70a1f5a40 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/21/13 17:37:22. +** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:22. */ #ifndef __cplusplus @@ -26163,41 +26163,6 @@ static int tolua_AllToLua_cChunkDesc_GetChunkZ00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetChunkCoords of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetChunkCoords00 -static int tolua_AllToLua_cChunkDesc_SetChunkCoords00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetChunkCoords'", NULL); -#endif - { - self->SetChunkCoords(a_ChunkX,a_ChunkZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetChunkCoords'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: FillBlocks of class cChunkDesc */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillBlocks00 static int tolua_AllToLua_cChunkDesc_FillBlocks00(lua_State* tolua_S) @@ -30554,7 +30519,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_beginmodule(tolua_S,"cChunkDesc"); tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cChunkDesc_GetChunkX00); tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cChunkDesc_GetChunkZ00); - tolua_function(tolua_S,"SetChunkCoords",tolua_AllToLua_cChunkDesc_SetChunkCoords00); tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00); tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00); tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00); diff --git a/source/Bindings.h b/source/Bindings.h index 0fa3665a3..32a8797e8 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/21/13 17:37:22. +** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:23. */ /* Exported function */ diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 41b85a814..067d8494a 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -36,13 +36,13 @@ public: cChunkDesc(int a_ChunkX, int a_ChunkZ); ~cChunkDesc(); + void SetChunkCoords(int a_ChunkX, int a_ChunkZ); + // tolua_begin int GetChunkX(void) const { return m_ChunkX; } int GetChunkZ(void) const { return m_ChunkZ; } - void SetChunkCoords(int a_ChunkX, int a_ChunkZ); - void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); @@ -74,7 +74,7 @@ public: /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk. void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite); - /// Reads an area from the chunk into a cBlockArea + /// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ); /// Returns the maximum height value in the heightmap -- cgit v1.2.3 From e5d5896a24695e25278db230a3e909022087d2e2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 16:31:48 +0200 Subject: Fixed a typo in cEntity doxycomments. --- source/Entities/Entity.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index a2c99d2a0..c7c362b40 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -234,16 +234,16 @@ public: /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const { return cItem(); } - /// Returns the currently equipped helmet; empty item if nonte + /// Returns the currently equipped helmet; empty item if none virtual cItem GetEquippedHelmet(void) const { return cItem(); } - /// Returns the currently equipped chestplate; empty item if nonte + /// Returns the currently equipped chestplate; empty item if none virtual cItem GetEquippedChestplate(void) const { return cItem(); } - /// Returns the currently equipped leggings; empty item if nonte + /// Returns the currently equipped leggings; empty item if none virtual cItem GetEquippedLeggings(void) const { return cItem(); } - /// Returns the currently equipped boots; empty item if nonte + /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const { return cItem(); } /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) -- cgit v1.2.3 From f4efcb90808603bbfce5a149f5490bd6fceb880f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 18:14:26 +0200 Subject: Rewritten HTTPServer to split into cHTTPConnection, cHTTPRequest and cHTTPResponse classes. --- source/HTTPServer/HTTPMessage.cpp | 285 +++++++++++++++++++++++++++++++ source/HTTPServer/HTTPMessage.h | 121 ++++++++++++++ source/HTTPServer/HTTPServer.cpp | 267 +++++++++++++++++++++++++++++ source/HTTPServer/HTTPServer.h | 135 +++++++++++++++ source/Root.cpp | 2 +- source/Root.h | 4 +- source/WebServer.cpp | 341 -------------------------------------- source/WebServer.h | 122 -------------- 8 files changed, 811 insertions(+), 466 deletions(-) create mode 100644 source/HTTPServer/HTTPMessage.cpp create mode 100644 source/HTTPServer/HTTPMessage.h create mode 100644 source/HTTPServer/HTTPServer.cpp create mode 100644 source/HTTPServer/HTTPServer.h delete mode 100644 source/WebServer.cpp delete mode 100644 source/WebServer.h (limited to 'source') diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp new file mode 100644 index 000000000..b784cb941 --- /dev/null +++ b/source/HTTPServer/HTTPMessage.cpp @@ -0,0 +1,285 @@ + +// HTTPMessage.cpp + +// Declares the cHTTPMessage class representing the common ancestor for HTTP request and response classes + +#include "Globals.h" +#include "HTTPMessage.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHTTPMessage: + +cHTTPMessage::cHTTPMessage(eKind a_Kind) : + m_Kind(a_Kind) +{ +} + + + + + +void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) +{ + cNameValueMap::iterator itr = m_Headers.find(a_Key); + if (itr == m_Headers.end()) + { + m_Headers[a_Key] = a_Value; + } + else + { + // The header-field key is specified multiple times, combine into comma-separated list (RFC 2616 @ 4.2) + itr->second.append(", "); + itr->second.append(a_Value); + } + + // Special processing for well-known headers: + if (a_Key == "Content-Type") + { + m_ContentType = m_Headers["Content-Type"]; + } + else if (a_Key == "Content-Length") + { + m_ContentLength = atoi(m_Headers["Content-Length"].c_str()); + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHTTPRequest: + +cHTTPRequest::cHTTPRequest(void) : + super(mkRequest) +{ +} + + + + + +bool cHTTPRequest::ParseHeaders(const char * a_IncomingData, size_t a_IdxEnd) +{ + // The first line contains the method and the URL: + size_t Next = ParseRequestLine(a_IncomingData, a_IdxEnd); + if (Next == AString::npos) + { + return false; + } + + // The following lines contain headers: + AString Key; + const char * Data = a_IncomingData + Next; + size_t End = a_IdxEnd - Next; + while (End > 0) + { + Next = ParseHeaderField(Data, End, Key); + if (Next == AString::npos) + { + return false; + } + ASSERT(End >= Next); + Data += Next; + End -= Next; + } + + return HasReceivedContentLength(); +} + + + + +size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) +{ + // Ignore the initial CRLFs (HTTP spec's "should") + size_t LineStart = 0; + while ( + (LineStart < a_IdxEnd) && + ( + (a_Data[LineStart] == '\r') || + (a_Data[LineStart] == '\n') + ) + ) + { + LineStart++; + } + if (LineStart >= a_IdxEnd) + { + return AString::npos; + } + + size_t Last = LineStart; + int NumSpaces = 0; + for (size_t i = LineStart; i < a_IdxEnd; i++) + { + switch (a_Data[i]) + { + case ' ': + { + switch (NumSpaces) + { + case 0: + { + m_Method.assign(a_Data, Last, i - Last - 1); + break; + } + case 1: + { + m_URL.assign(a_Data, Last, i - Last - 1); + break; + } + default: + { + // Too many spaces in the request + return AString::npos; + } + } + Last = i + 1; + NumSpaces += 1; + break; + } + case '\n': + { + if ((i == 0) || (a_Data[i] != '\r') || (NumSpaces != 2) || (i < Last + 7)) + { + // LF too early, without a CR, without two preceeding spaces or too soon after the second space + return AString::npos; + } + // Check that there's HTTP/version at the end + if (strncmp(a_Data + Last, "HTTP/1.", 7) != 0) + { + return AString::npos; + } + return i; + } + } // switch (a_Data[i]) + } // for i - a_Data[] + return AString::npos; +} + + + + + +size_t cHTTPRequest::ParseHeaderField(const char * a_Data, size_t a_IdxEnd, AString & a_Key) +{ + if (*a_Data <= ' ') + { + size_t res = ParseHeaderFieldContinuation(a_Data + 1, a_IdxEnd - 1, a_Key); + return (res == AString::npos) ? res : (res + 1); + } + size_t ValueIdx = 0; + AString Key; + for (size_t i = 0; i < a_IdxEnd; i++) + { + switch (a_Data[i]) + { + case '\n': + { + if ((ValueIdx == 0) || (i < ValueIdx - 2) || (i == 0) || (a_Data[i - 1] != '\r')) + { + // Invalid header field - no colon or no CR before LF + return AString::npos; + } + AString Value(a_Data, ValueIdx + 1, i - ValueIdx - 2); + AddHeader(Key, Value); + a_Key = Key; + return i + 1; + } + case ':': + { + if (ValueIdx == 0) + { + Key.assign(a_Data, 0, i); + ValueIdx = i; + } + break; + } + case ' ': + case '\t': + { + if (ValueIdx == i - 1) + { + // Value has started in this char, but it is whitespace, so move the start one char further + ValueIdx = i; + } + } + } // switch (char) + } // for i - m_IncomingHeaderData[] + // No header found, return the end-of-data index: + return a_IdxEnd; +} + + + + + +size_t cHTTPRequest::ParseHeaderFieldContinuation(const char * a_Data, size_t a_IdxEnd, AString & a_Key) +{ + size_t Start = 0; + for (size_t i = 0; i < a_IdxEnd; i++) + { + if ((a_Data[i] > ' ') && (Start == 0)) + { + Start = i; + } + else if (a_Data[i] == '\n') + { + if ((i == 0) || (a_Data[i - 1] != '\r')) + { + // There wasn't a CR before this LF + return AString::npos; + } + AString Value(a_Data, 0, i - Start - 1); + AddHeader(a_Key, Value); + return i + 1; + } + } + // LF not found, how? We found it at the header end (CRLFCRLF) + ASSERT(!"LF not found, wtf?"); + return AString::npos; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHTTPResponse: + +cHTTPResponse::cHTTPResponse(void) : + super(mkResponse) +{ +} + + + + + +void cHTTPResponse::AppendToData(AString & a_DataStream) const +{ + a_DataStream.append("200 OK\r\nTransfer-Encoding: chunked\r\nContent-Type: "); + a_DataStream.append(m_ContentType); + a_DataStream.append("\r\n"); + for (cNameValueMap::const_iterator itr = m_Headers.begin(), end = m_Headers.end(); itr != end; ++itr) + { + if ((itr->first == "Content-Type") || (itr->first == "Content-Length")) + { + continue; + } + a_DataStream.append(itr->first); + a_DataStream.append(": "); + a_DataStream.append(itr->second); + a_DataStream.append("\r\n"); + } // for itr - m_Headers[] + a_DataStream.append("\r\n"); +} + + + + diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h new file mode 100644 index 000000000..a3c4f96d1 --- /dev/null +++ b/source/HTTPServer/HTTPMessage.h @@ -0,0 +1,121 @@ + +// HTTPMessage.h + +// Declares the cHTTPMessage class representing the common ancestor for HTTP request and response classes + + + + + +#pragma once + + + + + +class cHTTPMessage +{ +public: + enum + { + HTTP_OK = 200, + HTTP_BAD_REQUEST = 400, + } ; + + enum eKind + { + mkRequest, + mkResponse, + } ; + + cHTTPMessage(eKind a_Kind); + + /// Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length + void AddHeader(const AString & a_Key, const AString & a_Value); + + void SetContentType (const AString & a_ContentType) { m_ContentType = a_ContentType; } + void SetContentLength(int a_ContentLength) { m_ContentLength = a_ContentLength; } + + const AString & GetContentType (void) const { return m_ContentType; } + int GetContentLength(void) const { return m_ContentLength; } + +protected: + typedef std::map cNameValueMap; + + eKind m_Kind; + + cNameValueMap m_Headers; + + /// Type of the content; parsed by AddHeader(), set directly by SetContentLength() + AString m_ContentType; + + /// Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength() + int m_ContentLength; +} ; + + + + + +class cHTTPRequest : + public cHTTPMessage +{ + typedef cHTTPMessage super; + +public: + cHTTPRequest(void); + + /// Parses the headers information from the received data in the specified string of incoming data. Returns true if successful. + bool ParseHeaders(const char * a_IncomingData, size_t a_idxEnd); + + /// Returns true if the request did contain a Content-Length header + bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); } + +protected: + /// Method of the request (GET / PUT / POST / ...) + AString m_Method; + + /// Full URL of the request + AString m_URL; + + /// Number of bytes that remain to read for the complete body of the message to be received + int m_BodyRemaining; + + /** Parses the RequestLine out of a_Data, up to index a_IdxEnd + Returns the index to the next line, or npos if invalid request + */ + size_t ParseRequestLine(const char * a_Data, size_t a_IdxEnd); + + /** Parses one header field out of a_Data, up to offset a_IdxEnd. + Returns the index to the next line (relative to a_Data), or npos if invalid request. + a_Key is set to the key that was parsed (used for multi-line headers) + */ + size_t ParseHeaderField(const char * a_Data, size_t a_IdxEnd, AString & a_Key); + + /** Parses one header field that is known to be a continuation of previous header. + Returns the index to the next line, or npos if invalid request. + */ + size_t ParseHeaderFieldContinuation(const char * a_Data, size_t a_IdxEnd, AString & a_Key); +} ; + + + + + +class cHTTPResponse : + public cHTTPMessage +{ + typedef cHTTPMessage super; + +public: + cHTTPResponse(void); + + /** Appends the response to the specified datastream - response line and headers. + The body will be sent later directly through cConnection::Send() + */ + void AppendToData(AString & a_DataStream) const; +} ; + + + + diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp new file mode 100644 index 000000000..e68032bc2 --- /dev/null +++ b/source/HTTPServer/HTTPServer.cpp @@ -0,0 +1,267 @@ + +// HTTPServer.cpp + +// Implements the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing + +#include "Globals.h" +#include "HTTPServer.h" +#include "HTTPMessage.h" + + + + + +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHTTPConnection: + +cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : + m_HTTPServer(a_HTTPServer), + m_State(wcsRecvHeaders), + m_CurrentRequest(NULL) +{ +} + + + + +void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) +{ + AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); +} + + + + + +void cHTTPConnection::Send(const cHTTPResponse & a_Response) +{ + ASSERT(m_State = wcsRecvIdle); + a_Response.AppendToData(m_OutgoingData); + m_State = wcsSendingResp; +} + + + + + +void cHTTPConnection::Send(const void * a_Data, int a_Size) +{ + ASSERT(m_State == wcsSendingResp); + AppendPrintf(m_OutgoingData, "%x\r\n", a_Size); + m_OutgoingData.append((const char *)a_Data, a_Size); +} + + + + + +void cHTTPConnection::FinishResponse(void) +{ + ASSERT(m_State == wcsSendingResp); + m_OutgoingData.append("0\r\n"); + m_State = wcsRecvHeaders; +} + + + + + +void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) +{ + switch (m_State) + { + case wcsRecvHeaders: + { + ASSERT(m_CurrentRequest == NULL); + + // Start searching 3 chars from the end of the already received data, if available: + size_t SearchStart = m_IncomingHeaderData.size(); + SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0; + + m_IncomingHeaderData.append(a_Data, a_Size); + + // Parse the header, if it is complete: + size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart); + if (idxEnd == AString::npos) + { + return; + } + m_CurrentRequest = new cHTTPRequest; + if (!m_CurrentRequest->ParseHeaders(m_IncomingHeaderData.c_str(), idxEnd + 2)) + { + delete m_CurrentRequest; + m_CurrentRequest = NULL; + m_State = wcsInvalid; + m_HTTPServer.CloseConnection(*this); + return; + } + m_State = wcsRecvBody; + m_HTTPServer.NewRequest(*this, *m_CurrentRequest); + + // Process the rest of the incoming data into the request body: + if (m_IncomingHeaderData.size() > idxEnd + 4) + { + m_IncomingHeaderData.erase(0, idxEnd + 4); + DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size()); + } + break; + } + + case wcsRecvBody: + { + ASSERT(m_CurrentRequest != NULL); + // TODO: Receive the body, and the next request (If HTTP/1.1 keepalive) + break; + } + + default: + { + // TODO: Should we be receiving data in this state? + break; + } + } +} + + + + + +void cHTTPConnection::GetOutgoingData(AString & a_Data) +{ + std::swap(a_Data, m_OutgoingData); +} + + + + + +void cHTTPConnection::SocketClosed(void) +{ + if (m_CurrentRequest != NULL) + { + m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHTTPServer: + +cHTTPServer::cHTTPServer(void) : + m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), + m_SocketThreads() +{ +} + + + + + +bool cHTTPServer::Initialize(cIniFile & a_IniFile) +{ + if (!a_IniFile.GetValueSetB("WebAdmin", "Enabled", false)) + { + // The WebAdmin is disabled + return true; + } + bool HasAnyPort; + HasAnyPort = m_ListenThreadIPv4.Initialize(a_IniFile.GetValueSet("WebAdmin", "Port", "8081")); + HasAnyPort = m_ListenThreadIPv6.Initialize(a_IniFile.GetValueSet("WebAdmin", "PortsIPv6", "8082, 3300")) || HasAnyPort; + if (!HasAnyPort) + { + LOG("WebAdmin is disabled"); + return false; + } + if (!m_ListenThreadIPv4.Start()) + { + return false; + } + if (!m_ListenThreadIPv6.Start()) + { + m_ListenThreadIPv4.Stop(); + return false; + } + return true; +} + + + + + +void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket) +{ + cHTTPConnection * Connection = new cHTTPConnection(*this); + m_SocketThreads.AddClient(a_Socket, Connection); + cCSLock Lock(m_CSConnections); + m_Connections.push_back(Connection); +} + + + + + +void cHTTPServer::CloseConnection(cHTTPConnection & a_Connection) +{ + m_SocketThreads.RemoveClient(&a_Connection); + cCSLock Lock(m_CSConnections); + for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr) + { + if (*itr == &a_Connection) + { + m_Connections.erase(itr); + break; + } + } +} + + + + + +void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +{ + // TODO +} + + + + + +void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +{ + // TODO +} + + + + + +void cHTTPServer::RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +{ + // TODO + + // DEBUG: Send a debug response: + cHTTPResponse Resp; + Resp.SetContentType("text/plain"); + a_Connection.Send(Resp); + a_Connection.Send("Hello"); + a_Connection.FinishResponse(); +} + + + + diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h new file mode 100644 index 000000000..9287a79e8 --- /dev/null +++ b/source/HTTPServer/HTTPServer.h @@ -0,0 +1,135 @@ + +// HTTPServer.h + +// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing + + + + + +#pragma once + +#include "../OSSupport/ListenThread.h" +#include "../OSSupport/SocketThreads.h" +#include "../../iniFile/iniFile.h" + + + + + +// fwd: +class cHTTPServer; +class cHTTPMessage; +class cHTTPRequest; +class cHTTPResponse; + + + + + +class cHTTPConnection : + public cSocketThreads::cCallback +{ +public: + + enum eState + { + wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest == NULL) + wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) + wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL) + wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL) + wcsInvalid, ///< The request was malformed, the connection is closing + } ; + + cHTTPConnection(cHTTPServer & a_HTTPServer); + + /// Sends HTTP status code together with a_Reason (used for HTTP errors) + void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); + + /// Sends the headers contained in a_Response + void Send(const cHTTPResponse & a_Response); + + /// Sends the data as the response (may be called multiple times) + void Send(const void * a_Data, int a_Size); + + /// Sends the data as the response (may be called multiple times) + void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } + + /// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive) + void FinishResponse(void); + +protected: + typedef std::map cNameValueMap; + + /// The parent webserver that is to be notified of events on this connection + cHTTPServer & m_HTTPServer; + + /// All the incoming data until the entire request header is parsed + AString m_IncomingHeaderData; + + /// Status in which the request currently is + eState m_State; + + /// Data that is queued for sending, once the socket becomes writable + AString m_OutgoingData; + + /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) + cHTTPRequest * m_CurrentRequest; + + + /// Parses the header in m_IncomingData until the specified end mark + void ParseHeader(size_t a_IdxEnd); + + /// Sends the response status and headers. Transition from wrsRecvBody to wrsSendingResp. + void SendRespHeaders(void); + + // cSocketThreads::cCallback overrides: + virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client + virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client + virtual void SocketClosed (void) override; // The socket has been closed for any reason +} ; + +typedef std::vector cHTTPConnections; + + + + +class cHTTPServer : + public cListenThread::cCallback +{ +public: + cHTTPServer(void); + + bool Initialize(cIniFile & a_IniFile); + +protected: + friend class cHTTPConnection; + + cListenThread m_ListenThreadIPv4; + cListenThread m_ListenThreadIPv6; + + cSocketThreads m_SocketThreads; + + cCriticalSection m_CSConnections; + cHTTPConnections m_Connections; ///< All the connections that are currently being serviced + + // cListenThread::cCallback overrides: + virtual void OnConnectionAccepted(cSocket & a_Socket) override; + + /// Called by cHTTPConnection to close the connection (presumably due to an error) + void CloseConnection(cHTTPConnection & a_Connection); + + /// Called by cHTTPConnection when it finishes parsing the request header + void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + /// Called by cHTTPConenction when it receives more data for the request body + void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + /// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received) + void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); +} ; + + + + + diff --git a/source/Root.cpp b/source/Root.cpp index 823bd8e13..821dd0928 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -137,7 +137,7 @@ void cRoot::Start(void) } else { - m_WebServer.Initialize(WebIniFile); + m_HTTPServer.Initialize(WebIniFile); } LOG("Loading settings..."); diff --git a/source/Root.h b/source/Root.h index 48a3a760c..e5197ce2b 100644 --- a/source/Root.h +++ b/source/Root.h @@ -2,7 +2,7 @@ #pragma once #include "Authenticator.h" -#include "WebServer.h" +#include "HTTPServer/HTTPServer.h" @@ -142,7 +142,7 @@ private: cWebAdmin * m_WebAdmin; cPluginManager * m_PluginManager; cAuthenticator m_Authenticator; - cWebServer m_WebServer; + cHTTPServer m_HTTPServer; cMCLogger * m_Log; diff --git a/source/WebServer.cpp b/source/WebServer.cpp deleted file mode 100644 index 8f3fa26ae..000000000 --- a/source/WebServer.cpp +++ /dev/null @@ -1,341 +0,0 @@ - -// WebServer.cpp - -// Implements the cWebServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing - -#include "Globals.h" -#include "WebServer.h" - - - - - -// Disable MSVC warnings: -#if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable:4355) // 'this' : used in base member initializer list -#endif - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWebRequest: - -cWebRequest::cWebRequest(cWebServer & a_WebServer) : - m_WebServer(a_WebServer), - m_IsReceivingHeaders(true) -{ -} - - - - -void cWebRequest::SendStatusAndReason(int a_StatusCode, const AString & a_Response) -{ - AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); -} - - - - - -void cWebRequest::ParseHeader(size_t a_IdxEnd) -{ - size_t Next = ParseRequestLine(a_IdxEnd); - if (Next == AString::npos) - { - SendStatusAndReason(HTTP_BAD_REQUEST, "Bad request"); - return; - } - - AString Key; - while (Next < a_IdxEnd) - { - Next = ParseHeaderField(Next, a_IdxEnd, Key); - if (Next == AString::npos) - { - SendStatusAndReason(HTTP_BAD_REQUEST, "Bad request"); - return; - } - } - - m_WebServer.RequestReady(this); -} - - - - -size_t cWebRequest::ParseRequestLine(size_t a_IdxEnd) -{ - // Ignore the initial CRLFs (HTTP spec's "should") - size_t LineStart = 0; - while ( - (LineStart < a_IdxEnd) && - ( - (m_IncomingHeaderData[LineStart] == '\r') || - (m_IncomingHeaderData[LineStart] == '\n') - ) - ) - { - LineStart++; - } - if (LineStart >= a_IdxEnd) - { - return AString::npos; - } - - // Get the Request-Line - size_t LineEnd = m_IncomingHeaderData.find("\r\n", LineStart); - if (LineEnd == AString::npos) - { - return AString::npos; - } - AString RequestLine = m_IncomingHeaderData.substr(LineStart, LineEnd - LineStart); - - // Find the method: - size_t Space = RequestLine.find(" ", LineStart); - if (Space == AString::npos) - { - return AString::npos; - } - m_Method = RequestLine.substr(0, Space); - - // Find the URL: - size_t Space2 = RequestLine.find(" ", Space + 1); - if (Space2 == AString::npos) - { - return AString::npos; - } - m_URL = RequestLine.substr(Space, Space2 - Space); - - // Check that there's HTTP/version at the end - if (strncmp(RequestLine.c_str() + Space2 + 1, "HTTP/1.", 7) != 0) - { - return AString::npos; - } - - return LineEnd + 2; -} - - - - - -size_t cWebRequest::ParseHeaderField(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key) -{ - if (a_IdxStart >= a_IdxEnd) - { - return a_IdxEnd; - } - if (m_IncomingHeaderData[a_IdxStart] <= ' ') - { - return ParseHeaderFieldContinuation(a_IdxStart + 1, a_IdxEnd, a_Key); - } - size_t ValueIdx = 0; - AString Key; - for (size_t i = a_IdxStart; i < a_IdxEnd; i++) - { - switch (m_IncomingHeaderData[i]) - { - case '\n': - { - if ((ValueIdx == 0) || (i < ValueIdx - 2) || (i < a_IdxStart + 1) || (m_IncomingHeaderData[i - 1] != '\r')) - { - // Invalid header field - no colon or no CR before LF - return AString::npos; - } - AString Value = m_IncomingHeaderData.substr(ValueIdx + 1, i - ValueIdx - 2); - AddHeader(Key, Value); - a_Key = Key; - return i + 1; - } - case ':': - { - if (ValueIdx == 0) - { - Key = m_IncomingHeaderData.substr(a_IdxStart, i - a_IdxStart); - ValueIdx = i; - } - break; - } - case ' ': - case '\t': - { - if (ValueIdx == i - 1) - { - // Value has started in this char, but it is whitespace, so move the start one char further - ValueIdx = i; - } - } - } // switch (char) - } // for i - m_IncomingHeaderData[] - // No header found, return the end-of-data index: - return a_IdxEnd; -} - - - - - -size_t cWebRequest::ParseHeaderFieldContinuation(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key) -{ - size_t Start = a_IdxStart; - for (size_t i = a_IdxStart; i < a_IdxEnd; i++) - { - if ((m_IncomingHeaderData[i] > ' ') && (Start == a_IdxStart)) - { - Start = i; - } - else if (m_IncomingHeaderData[i] == '\n') - { - if ((i < a_IdxStart + 1) || (m_IncomingHeaderData[i - 1] != '\r')) - { - // There wasn't a CR before this LF - return AString::npos; - } - AString Value = m_IncomingHeaderData.substr(Start, i - Start - 1); - AddHeader(a_Key, Value); - return i + 1; - } - } - // LF not found, how? We found it at the header end (CRLFCRLF) - ASSERT(!"LF not found, wtf?"); - return AString::npos; -} - - - - - -void cWebRequest::AddHeader(const AString & a_Key, const AString & a_Value) -{ - cNameValueMap::iterator itr = m_Headers.find(a_Key); - if (itr == m_Headers.end()) - { - m_Headers[a_Key] = a_Value; - } - else - { - // The header-field key is specified multiple times, combine into comma-separated list (RFC 2616 @ 4.2) - itr->second.append(", "); - itr->second.append(a_Value); - } -} - - - - - -void cWebRequest::DataReceived(const char * a_Data, int a_Size) -{ - if (m_IsReceivingHeaders) - { - // Start searching 3 chars from the end of the already received data, if available: - size_t SearchStart = m_IncomingHeaderData.size(); - SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0; - - m_IncomingHeaderData.append(a_Data, a_Size); - - // Parse the header, if it is complete: - size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart); - if (idxEnd != AString::npos) - { - ParseHeader(idxEnd + 2); - m_IsReceivingHeaders = false; - } - } - else - { - // TODO: Receive the body, and the next request (If HTTP/1.1 keepalive - } -} - - - - - -void cWebRequest::GetOutgoingData(AString & a_Data) -{ - std::swap(a_Data, m_OutgoingData); -} - - - - - -void cWebRequest::SocketClosed(void) -{ - // TODO: m_WebServer.RequestFinished(this); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWebServer: - -cWebServer::cWebServer(void) : - m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), - m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), - m_SocketThreads() -{ -} - - - - - -bool cWebServer::Initialize(cIniFile & a_IniFile) -{ - if (!a_IniFile.GetValueSetB("WebAdmin", "Enabled", false)) - { - // The WebAdmin is disabled - return true; - } - bool HasAnyPort; - HasAnyPort = m_ListenThreadIPv4.Initialize(a_IniFile.GetValueSet("WebAdmin", "Port", "8081")); - HasAnyPort = m_ListenThreadIPv6.Initialize(a_IniFile.GetValueSet("WebAdmin", "PortsIPv6", "8082, 3300")) || HasAnyPort; - if (!HasAnyPort) - { - LOG("WebAdmin is disabled"); - return false; - } - if (!m_ListenThreadIPv4.Start()) - { - return false; - } - if (!m_ListenThreadIPv6.Start()) - { - m_ListenThreadIPv4.Stop(); - return false; - } - return true; -} - - - - - -void cWebServer::OnConnectionAccepted(cSocket & a_Socket) -{ - cWebRequest * Request = new cWebRequest(*this); - m_SocketThreads.AddClient(a_Socket, Request); - cCSLock Lock(m_CSRequests); - m_Requests.push_back(Request); -} - - - - - -void cWebServer::RequestReady(cWebRequest * a_Request) -{ - a_Request->SendStatusAndReason(cWebRequest::HTTP_OK, "Hello"); -} - - - - diff --git a/source/WebServer.h b/source/WebServer.h deleted file mode 100644 index 1a10e4461..000000000 --- a/source/WebServer.h +++ /dev/null @@ -1,122 +0,0 @@ - -// WebServer.h - -// Declares the cWebServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing - - - - - -#pragma once - -#include "OSSupport/ListenThread.h" -#include "OSSupport/SocketThreads.h" -#include "../iniFile/iniFile.h" - - - - - -// fwd: -class cWebServer; - - - - - -class cWebRequest : - public cSocketThreads::cCallback -{ -public: - enum - { - HTTP_OK = 200, - HTTP_BAD_REQUEST = 400, - } ; - - cWebRequest(cWebServer & a_WebServer); - - /// Sends HTTP status code together with a_Reason - void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); - -protected: - typedef std::map cNameValueMap; - - cWebServer & m_WebServer; - - AString m_Method; ///< Method of the request (GET / PUT / POST / ...) - AString m_URL; ///< Full URL of the request - cNameValueMap m_Headers; ///< All the headers the request has come with - - AString m_IncomingHeaderData; ///< All the incoming data until the entire header is parsed - - /// Set to true when the header haven't been received yet. If false, receiving the optional body. - bool m_IsReceivingHeaders; - - /// Data that is queued for sending, once the socket becomes writable - AString m_OutgoingData; - - - /// Parses the header in m_IncomingData until the specified end mark - void ParseHeader(size_t a_IdxEnd); - - /** Parses the RequestLine out of m_IncomingHeaderData, up to index a_IdxEnd - Returns the index to the next line, or npos if invalid request - */ - size_t ParseRequestLine(size_t a_IdxEnd); - - /** Parses one header field out of m_IncomingHeaderData, starting at the specified offset, up to offset a_IdxEnd. - Returns the index to the next line, or npos if invalid request. - a_Key is set to the key that was parsed (used for multi-line headers) - */ - size_t ParseHeaderField(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key); - - /** Parses one header field that is known to be a continuation of previous header. - Returns the index to the next line, or npos if invalid request. - */ - size_t ParseHeaderFieldContinuation(size_t a_IdxStart, size_t a_IdxEnd, AString & a_Key); - - /// Adds a header into m_Headers; appends if key already exists - void AddHeader(const AString & a_Key, const AString & a_Value); - - // cSocketThreads::cCallback overrides: - virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client - virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client - virtual void SocketClosed (void) override; // The socket has been closed for any reason -} ; - -typedef std::vector cWebRequests; - - - - -class cWebServer : - public cListenThread::cCallback -{ -public: - cWebServer(void); - - bool Initialize(cIniFile & a_IniFile); - -protected: - friend class cWebRequest; - - cListenThread m_ListenThreadIPv4; - cListenThread m_ListenThreadIPv6; - - cSocketThreads m_SocketThreads; - - cCriticalSection m_CSRequests; - cWebRequests m_Requests; ///< All the requests that are currently being serviced - - // cListenThread::cCallback overrides: - virtual void OnConnectionAccepted(cSocket & a_Socket) override; - - /// Called by cWebRequest when it finishes parsing its header - void RequestReady(cWebRequest * a_Request); -} ; - - - - - -- cgit v1.2.3 From d0b9e817956a57389f17a3d8e00df51cbe8cc309 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 19:34:46 +0200 Subject: Split cHTTPConnection implementation into a separate file. --- source/HTTPServer/HTTPConnection.cpp | 147 +++++++++++++++++++++++++++++++++++ source/HTTPServer/HTTPConnection.h | 88 +++++++++++++++++++++ source/HTTPServer/HTTPServer.cpp | 140 +-------------------------------- source/HTTPServer/HTTPServer.h | 68 +--------------- 4 files changed, 238 insertions(+), 205 deletions(-) create mode 100644 source/HTTPServer/HTTPConnection.cpp create mode 100644 source/HTTPServer/HTTPConnection.h (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp new file mode 100644 index 000000000..f7318c6ae --- /dev/null +++ b/source/HTTPServer/HTTPConnection.cpp @@ -0,0 +1,147 @@ + +// HTTPConnection.cpp + +// Implements the cHTTPConnection class representing a single persistent connection in the HTTP server. + +#include "Globals.h" +#include "HTTPConnection.h" +#include "HTTPMessage.h" +#include "HTTPServer.h" + + + + + +cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : + m_HTTPServer(a_HTTPServer), + m_State(wcsRecvHeaders), + m_CurrentRequest(NULL) +{ +} + + + + +void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) +{ + AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); +} + + + + + +void cHTTPConnection::Send(const cHTTPResponse & a_Response) +{ + ASSERT(m_State = wcsRecvIdle); + a_Response.AppendToData(m_OutgoingData); + m_State = wcsSendingResp; +} + + + + + +void cHTTPConnection::Send(const void * a_Data, int a_Size) +{ + ASSERT(m_State == wcsSendingResp); + AppendPrintf(m_OutgoingData, "%x\r\n", a_Size); + m_OutgoingData.append((const char *)a_Data, a_Size); +} + + + + + +void cHTTPConnection::FinishResponse(void) +{ + ASSERT(m_State == wcsSendingResp); + m_OutgoingData.append("0\r\n"); + m_State = wcsRecvHeaders; +} + + + + + +void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) +{ + switch (m_State) + { + case wcsRecvHeaders: + { + ASSERT(m_CurrentRequest == NULL); + + // Start searching 3 chars from the end of the already received data, if available: + size_t SearchStart = m_IncomingHeaderData.size(); + SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0; + + m_IncomingHeaderData.append(a_Data, a_Size); + + // Parse the header, if it is complete: + size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart); + if (idxEnd == AString::npos) + { + return; + } + m_CurrentRequest = new cHTTPRequest; + if (!m_CurrentRequest->ParseHeaders(m_IncomingHeaderData.c_str(), idxEnd + 2)) + { + delete m_CurrentRequest; + m_CurrentRequest = NULL; + m_State = wcsInvalid; + m_HTTPServer.CloseConnection(*this); + return; + } + m_State = wcsRecvBody; + m_HTTPServer.NewRequest(*this, *m_CurrentRequest); + + // Process the rest of the incoming data into the request body: + if (m_IncomingHeaderData.size() > idxEnd + 4) + { + m_IncomingHeaderData.erase(0, idxEnd + 4); + DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size()); + } + break; + } + + case wcsRecvBody: + { + ASSERT(m_CurrentRequest != NULL); + // TODO: Receive the body, and the next request (If HTTP/1.1 keepalive) + break; + } + + default: + { + // TODO: Should we be receiving data in this state? + break; + } + } +} + + + + + +void cHTTPConnection::GetOutgoingData(AString & a_Data) +{ + std::swap(a_Data, m_OutgoingData); +} + + + + + +void cHTTPConnection::SocketClosed(void) +{ + if (m_CurrentRequest != NULL) + { + m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); + } +} + + + + + diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h new file mode 100644 index 000000000..e2df5de46 --- /dev/null +++ b/source/HTTPServer/HTTPConnection.h @@ -0,0 +1,88 @@ + +// HTTPConnection.h + +// Declares the cHTTPConnection class representing a single persistent connection in the HTTP server. + + + + + +#pragma once + +#include "../OSSupport/SocketThreads.h" + + + + + +// fwd: +class cHTTPServer; +class cHTTPResponse; +class cHTTPRequest; + + + + + +class cHTTPConnection : + public cSocketThreads::cCallback +{ +public: + + enum eState + { + wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest == NULL) + wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) + wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL) + wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL) + wcsInvalid, ///< The request was malformed, the connection is closing + } ; + + cHTTPConnection(cHTTPServer & a_HTTPServer); + + /// Sends HTTP status code together with a_Reason (used for HTTP errors) + void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); + + /// Sends the headers contained in a_Response + void Send(const cHTTPResponse & a_Response); + + /// Sends the data as the response (may be called multiple times) + void Send(const void * a_Data, int a_Size); + + /// Sends the data as the response (may be called multiple times) + void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } + + /// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive) + void FinishResponse(void); + +protected: + typedef std::map cNameValueMap; + + /// The parent webserver that is to be notified of events on this connection + cHTTPServer & m_HTTPServer; + + /// All the incoming data until the entire request header is parsed + AString m_IncomingHeaderData; + + /// Status in which the request currently is + eState m_State; + + /// Data that is queued for sending, once the socket becomes writable + AString m_OutgoingData; + + /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) + cHTTPRequest * m_CurrentRequest; + + + // cSocketThreads::cCallback overrides: + virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client + virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client + virtual void SocketClosed (void) override; // The socket has been closed for any reason +} ; + +typedef std::vector cHTTPConnections; + + + + + diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index e68032bc2..980cad14f 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "HTTPServer.h" #include "HTTPMessage.h" +#include "HTTPConnection.h" @@ -21,145 +22,6 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHTTPConnection: - -cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : - m_HTTPServer(a_HTTPServer), - m_State(wcsRecvHeaders), - m_CurrentRequest(NULL) -{ -} - - - - -void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) -{ - AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); -} - - - - - -void cHTTPConnection::Send(const cHTTPResponse & a_Response) -{ - ASSERT(m_State = wcsRecvIdle); - a_Response.AppendToData(m_OutgoingData); - m_State = wcsSendingResp; -} - - - - - -void cHTTPConnection::Send(const void * a_Data, int a_Size) -{ - ASSERT(m_State == wcsSendingResp); - AppendPrintf(m_OutgoingData, "%x\r\n", a_Size); - m_OutgoingData.append((const char *)a_Data, a_Size); -} - - - - - -void cHTTPConnection::FinishResponse(void) -{ - ASSERT(m_State == wcsSendingResp); - m_OutgoingData.append("0\r\n"); - m_State = wcsRecvHeaders; -} - - - - - -void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) -{ - switch (m_State) - { - case wcsRecvHeaders: - { - ASSERT(m_CurrentRequest == NULL); - - // Start searching 3 chars from the end of the already received data, if available: - size_t SearchStart = m_IncomingHeaderData.size(); - SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0; - - m_IncomingHeaderData.append(a_Data, a_Size); - - // Parse the header, if it is complete: - size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart); - if (idxEnd == AString::npos) - { - return; - } - m_CurrentRequest = new cHTTPRequest; - if (!m_CurrentRequest->ParseHeaders(m_IncomingHeaderData.c_str(), idxEnd + 2)) - { - delete m_CurrentRequest; - m_CurrentRequest = NULL; - m_State = wcsInvalid; - m_HTTPServer.CloseConnection(*this); - return; - } - m_State = wcsRecvBody; - m_HTTPServer.NewRequest(*this, *m_CurrentRequest); - - // Process the rest of the incoming data into the request body: - if (m_IncomingHeaderData.size() > idxEnd + 4) - { - m_IncomingHeaderData.erase(0, idxEnd + 4); - DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size()); - } - break; - } - - case wcsRecvBody: - { - ASSERT(m_CurrentRequest != NULL); - // TODO: Receive the body, and the next request (If HTTP/1.1 keepalive) - break; - } - - default: - { - // TODO: Should we be receiving data in this state? - break; - } - } -} - - - - - -void cHTTPConnection::GetOutgoingData(AString & a_Data) -{ - std::swap(a_Data, m_OutgoingData); -} - - - - - -void cHTTPConnection::SocketClosed(void) -{ - if (m_CurrentRequest != NULL) - { - m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHTTPServer: - cHTTPServer::cHTTPServer(void) : m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h index 9287a79e8..fd4782267 100644 --- a/source/HTTPServer/HTTPServer.h +++ b/source/HTTPServer/HTTPServer.h @@ -18,80 +18,16 @@ // fwd: -class cHTTPServer; class cHTTPMessage; class cHTTPRequest; class cHTTPResponse; +class cHTTPConnection; +typedef std::vector cHTTPConnections; -class cHTTPConnection : - public cSocketThreads::cCallback -{ -public: - - enum eState - { - wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest == NULL) - wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) - wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL) - wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL) - wcsInvalid, ///< The request was malformed, the connection is closing - } ; - - cHTTPConnection(cHTTPServer & a_HTTPServer); - - /// Sends HTTP status code together with a_Reason (used for HTTP errors) - void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); - - /// Sends the headers contained in a_Response - void Send(const cHTTPResponse & a_Response); - - /// Sends the data as the response (may be called multiple times) - void Send(const void * a_Data, int a_Size); - - /// Sends the data as the response (may be called multiple times) - void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } - - /// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive) - void FinishResponse(void); - -protected: - typedef std::map cNameValueMap; - - /// The parent webserver that is to be notified of events on this connection - cHTTPServer & m_HTTPServer; - - /// All the incoming data until the entire request header is parsed - AString m_IncomingHeaderData; - - /// Status in which the request currently is - eState m_State; - - /// Data that is queued for sending, once the socket becomes writable - AString m_OutgoingData; - - /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) - cHTTPRequest * m_CurrentRequest; - - - /// Parses the header in m_IncomingData until the specified end mark - void ParseHeader(size_t a_IdxEnd); - - /// Sends the response status and headers. Transition from wrsRecvBody to wrsSendingResp. - void SendRespHeaders(void); - - // cSocketThreads::cCallback overrides: - virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client - virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client - virtual void SocketClosed (void) override; // The socket has been closed for any reason -} ; - -typedef std::vector cHTTPConnections; - - class cHTTPServer : -- cgit v1.2.3 From 0c3fd5e77d681c25757efaab6acb305d0b5630c1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 20:33:18 +0200 Subject: Fixed parsing and implemented write nofitication. The web connection finally works with a browser. --- source/HTTPServer/HTTPConnection.cpp | 26 ++++++++++++++++++++++++-- source/HTTPServer/HTTPConnection.h | 3 +++ source/HTTPServer/HTTPMessage.cpp | 16 ++++++++++------ source/HTTPServer/HTTPMessage.h | 3 --- source/HTTPServer/HTTPServer.cpp | 11 ++++++++++- source/HTTPServer/HTTPServer.h | 5 ++++- 6 files changed, 51 insertions(+), 13 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index f7318c6ae..59fe8f878 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -25,6 +25,7 @@ cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) { AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); + m_HTTPServer.NotifyConnectionWrite(*this); } @@ -36,6 +37,7 @@ void cHTTPConnection::Send(const cHTTPResponse & a_Response) ASSERT(m_State = wcsRecvIdle); a_Response.AppendToData(m_OutgoingData); m_State = wcsSendingResp; + m_HTTPServer.NotifyConnectionWrite(*this); } @@ -47,6 +49,8 @@ void cHTTPConnection::Send(const void * a_Data, int a_Size) ASSERT(m_State == wcsSendingResp); AppendPrintf(m_OutgoingData, "%x\r\n", a_Size); m_OutgoingData.append((const char *)a_Data, a_Size); + m_OutgoingData.append("\r\n"); + m_HTTPServer.NotifyConnectionWrite(*this); } @@ -56,8 +60,9 @@ void cHTTPConnection::Send(const void * a_Data, int a_Size) void cHTTPConnection::FinishResponse(void) { ASSERT(m_State == wcsSendingResp); - m_OutgoingData.append("0\r\n"); + m_OutgoingData.append("0\r\n\r\n"); m_State = wcsRecvHeaders; + m_HTTPServer.NotifyConnectionWrite(*this); } @@ -95,12 +100,19 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) } m_State = wcsRecvBody; m_HTTPServer.NewRequest(*this, *m_CurrentRequest); + m_CurrentRequestBodyRemaining = m_CurrentRequest->GetContentLength(); // Process the rest of the incoming data into the request body: if (m_IncomingHeaderData.size() > idxEnd + 4) { m_IncomingHeaderData.erase(0, idxEnd + 4); DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size()); + m_IncomingHeaderData.clear(); + } + else + { + m_IncomingHeaderData.clear(); + DataReceived("", 0); // If the request has zero body length, let it be processed right-away } break; } @@ -108,7 +120,17 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) case wcsRecvBody: { ASSERT(m_CurrentRequest != NULL); - // TODO: Receive the body, and the next request (If HTTP/1.1 keepalive) + if (m_CurrentRequestBodyRemaining > 0) + { + int BytesToConsume = std::min(m_CurrentRequestBodyRemaining, a_Size); + m_HTTPServer.RequestBody(*this, *m_CurrentRequest, a_Data, BytesToConsume); + m_CurrentRequestBodyRemaining -= BytesToConsume; + } + if (m_CurrentRequestBodyRemaining == 0) + { + m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); + m_State = wcsRecvIdle; + } break; } diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h index e2df5de46..d8ecdf1d9 100644 --- a/source/HTTPServer/HTTPConnection.h +++ b/source/HTTPServer/HTTPConnection.h @@ -72,6 +72,9 @@ protected: /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) cHTTPRequest * m_CurrentRequest; + + /// Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody + int m_CurrentRequestBodyRemaining; // cSocketThreads::cCallback overrides: diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp index b784cb941..b2e21c712 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/source/HTTPServer/HTTPMessage.cpp @@ -88,7 +88,11 @@ bool cHTTPRequest::ParseHeaders(const char * a_IncomingData, size_t a_IdxEnd) End -= Next; } - return HasReceivedContentLength(); + if (!HasReceivedContentLength()) + { + SetContentLength(0); + } + return true; } @@ -125,12 +129,12 @@ size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) { case 0: { - m_Method.assign(a_Data, Last, i - Last - 1); + m_Method.assign(a_Data, Last, i - Last); break; } case 1: { - m_URL.assign(a_Data, Last, i - Last - 1); + m_URL.assign(a_Data, Last, i - Last); break; } default: @@ -145,7 +149,7 @@ size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) } case '\n': { - if ((i == 0) || (a_Data[i] != '\r') || (NumSpaces != 2) || (i < Last + 7)) + if ((i == 0) || (a_Data[i - 1] != '\r') || (NumSpaces != 2) || (i < Last + 7)) { // LF too early, without a CR, without two preceeding spaces or too soon after the second space return AString::npos; @@ -155,7 +159,7 @@ size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) { return AString::npos; } - return i; + return i + 1; } } // switch (a_Data[i]) } // for i - a_Data[] @@ -263,7 +267,7 @@ cHTTPResponse::cHTTPResponse(void) : void cHTTPResponse::AppendToData(AString & a_DataStream) const { - a_DataStream.append("200 OK\r\nTransfer-Encoding: chunked\r\nContent-Type: "); + a_DataStream.append("HTTP/1.1 200 OK\r\nTransfer-Encoding: chunked\r\nContent-Type: "); a_DataStream.append(m_ContentType); a_DataStream.append("\r\n"); for (cNameValueMap::const_iterator itr = m_Headers.begin(), end = m_Headers.end(); itr != end; ++itr) diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h index a3c4f96d1..fc7b621fe 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/source/HTTPServer/HTTPMessage.h @@ -78,9 +78,6 @@ protected: /// Full URL of the request AString m_URL; - /// Number of bytes that remain to read for the complete body of the message to be received - int m_BodyRemaining; - /** Parses the RequestLine out of a_Data, up to index a_IdxEnd Returns the index to the next line, or npos if invalid request */ diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 980cad14f..d518df10d 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -94,6 +94,15 @@ void cHTTPServer::CloseConnection(cHTTPConnection & a_Connection) +void cHTTPServer::NotifyConnectionWrite(cHTTPConnection & a_Connection) +{ + m_SocketThreads.NotifyWrite(&a_Connection); +} + + + + + void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { // TODO @@ -103,7 +112,7 @@ void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Re -void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) { // TODO } diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h index fd4782267..2d0acc386 100644 --- a/source/HTTPServer/HTTPServer.h +++ b/source/HTTPServer/HTTPServer.h @@ -55,11 +55,14 @@ protected: /// Called by cHTTPConnection to close the connection (presumably due to an error) void CloseConnection(cHTTPConnection & a_Connection); + /// Called by cHTTPConnection to notify SocketThreads that there's data to be sent for the connection + void NotifyConnectionWrite(cHTTPConnection & a_Connection); + /// Called by cHTTPConnection when it finishes parsing the request header void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); /// Called by cHTTPConenction when it receives more data for the request body - void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size); /// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received) void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); -- cgit v1.2.3 From 8c57c5c1f22e54884100e0de1378e4522665a79c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 20:48:44 +0200 Subject: Fixed leaking HTTPRequest objects --- source/HTTPServer/HTTPConnection.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index 59fe8f878..2265d970f 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -129,6 +129,8 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) if (m_CurrentRequestBodyRemaining == 0) { m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); + delete m_CurrentRequest; + m_CurrentRequest = NULL; m_State = wcsRecvIdle; } break; -- cgit v1.2.3 From 5cf8fc12ae000cd2d2b54a2bf158f82bdb8a0e67 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 21:28:41 +0200 Subject: Added cHTTPServer callbacks; fixed keep-alives. The HTTP server now calls callbacks specified in its start function (debugified atm.) and it processes multiple requests on a single connection. --- source/HTTPServer/HTTPConnection.cpp | 35 +++++++++++++++- source/HTTPServer/HTTPConnection.h | 5 ++- source/HTTPServer/HTTPServer.cpp | 80 +++++++++++++++++++++++++++++++----- source/HTTPServer/HTTPServer.h | 25 +++++++++++ 4 files changed, 132 insertions(+), 13 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index 2265d970f..c36b07d3d 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -69,6 +69,39 @@ void cHTTPConnection::FinishResponse(void) +void cHTTPConnection::AwaitNextRequest(void) +{ + switch (m_State) + { + case wcsRecvIdle: + { + // The client is waiting for a response, send an "Internal server error": + m_OutgoingData.append("HTTP/1.1 500 Internal Server Error\r\n\r\n"); + m_HTTPServer.NotifyConnectionWrite(*this); + m_State = wcsRecvHeaders; + break; + } + + case wcsSendingResp: + { + // The response headers have been sent, we need to terminate the response body: + m_OutgoingData.append("0\r\n\r\n"); + m_State = wcsRecvHeaders; + break; + } + + default: + { + ASSERT(!"Unhandled state recovery"); + break; + } + } +} + + + + + void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) { switch (m_State) @@ -128,10 +161,10 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) } if (m_CurrentRequestBodyRemaining == 0) { + m_State = wcsRecvIdle; m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); delete m_CurrentRequest; m_CurrentRequest = NULL; - m_State = wcsRecvIdle; } break; } diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h index d8ecdf1d9..46c36a8a2 100644 --- a/source/HTTPServer/HTTPConnection.h +++ b/source/HTTPServer/HTTPConnection.h @@ -52,9 +52,12 @@ public: /// Sends the data as the response (may be called multiple times) void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } - /// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive) + /// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) void FinishResponse(void); + /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" + void AwaitNextRequest(void); + protected: typedef std::map cNameValueMap; diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index d518df10d..8494d6fce 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -22,10 +22,43 @@ +class cDebugCallbacks : + public cHTTPServer::cCallbacks +{ + virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override + { + // Nothing needed + } + + + virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override + { + // TODO + } + + + virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override + { + cHTTPResponse Resp; + Resp.SetContentType("text/plain"); + a_Connection.Send(Resp); + a_Connection.Send("Hello, world"); + } + + +} g_DebugCallbacks; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHTTPServer: + cHTTPServer::cHTTPServer(void) : m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), - m_SocketThreads() + m_Callbacks(NULL) { } @@ -48,6 +81,20 @@ bool cHTTPServer::Initialize(cIniFile & a_IniFile) LOG("WebAdmin is disabled"); return false; } + + // DEBUG: + return Start(g_DebugCallbacks); + + return true; +} + + + + + +bool cHTTPServer::Start(cCallbacks & a_Callbacks) +{ + m_Callbacks = &a_Callbacks; if (!m_ListenThreadIPv4.Start()) { return false; @@ -64,6 +111,23 @@ bool cHTTPServer::Initialize(cIniFile & a_IniFile) +void cHTTPServer::Stop(void) +{ + m_ListenThreadIPv4.Stop(); + m_ListenThreadIPv6.Stop(); + + // Drop all current connections: + cCSLock Lock(m_CSConnections); + for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr) + { + m_SocketThreads.RemoveClient(*itr); + } // for itr - m_Connections[] +} + + + + + void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket) { cHTTPConnection * Connection = new cHTTPConnection(*this); @@ -105,7 +169,7 @@ void cHTTPServer::NotifyConnectionWrite(cHTTPConnection & a_Connection) void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { - // TODO + m_Callbacks->OnRequestBegun(a_Connection, a_Request); } @@ -114,7 +178,7 @@ void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Re void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) { - // TODO + m_Callbacks->OnRequestBody(a_Connection, a_Request, a_Data, a_Size); } @@ -123,14 +187,8 @@ void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_R void cHTTPServer::RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { - // TODO - - // DEBUG: Send a debug response: - cHTTPResponse Resp; - Resp.SetContentType("text/plain"); - a_Connection.Send(Resp); - a_Connection.Send("Hello"); - a_Connection.FinishResponse(); + m_Callbacks->OnRequestFinished(a_Connection, a_Request); + a_Connection.AwaitNextRequest(); } diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h index 2d0acc386..efe60809d 100644 --- a/source/HTTPServer/HTTPServer.h +++ b/source/HTTPServer/HTTPServer.h @@ -34,10 +34,31 @@ class cHTTPServer : public cListenThread::cCallback { public: + class cCallbacks + { + public: + /** Called when a new request arrives over a connection and its headers have been parsed. + The request body needn't have arrived yet. + */ + virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0; + + /// Called when another part of request body has arrived. + virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0; + + /// Called when the request body has been fully received in previous calls to OnRequestBody() + virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0; + } ; + cHTTPServer(void); bool Initialize(cIniFile & a_IniFile); + /// Starts the server and assigns the callbacks to use for incoming requests + bool Start(cCallbacks & a_Callbacks); + + /// Stops the server, drops all current connections + void Stop(void); + protected: friend class cHTTPConnection; @@ -48,6 +69,10 @@ protected: cCriticalSection m_CSConnections; cHTTPConnections m_Connections; ///< All the connections that are currently being serviced + + /// The callbacks to call for various events + cCallbacks * m_Callbacks; + // cListenThread::cCallback overrides: virtual void OnConnectionAccepted(cSocket & a_Socket) override; -- cgit v1.2.3 From c22ea7efff5d611d8293eff895b2ff1b234aa5a6 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 27 Sep 2013 21:38:54 +0200 Subject: Added UserData to cHTTPRequest. Callbacks may store one pointer of per-request data in the cHTTPRequest object. The object doesn't touch this data (doesn't own it). --- source/HTTPServer/HTTPMessage.cpp | 3 ++- source/HTTPServer/HTTPMessage.h | 10 ++++++++++ 2 files changed, 12 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp index b2e21c712..3ad838ac0 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/source/HTTPServer/HTTPMessage.cpp @@ -55,7 +55,8 @@ void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) // cHTTPRequest: cHTTPRequest::cHTTPRequest(void) : - super(mkRequest) + super(mkRequest), + m_UserData(NULL) { } diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h index fc7b621fe..7b1a27eaa 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/source/HTTPServer/HTTPMessage.h @@ -71,6 +71,12 @@ public: /// Returns true if the request did contain a Content-Length header bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); } + /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)! + void SetUserData(void * a_UserData) { m_UserData = a_UserData; } + + /// Retrieves the UserData pointer that has been stored within this request. + void * GetUserData(void) const { return m_UserData; } + protected: /// Method of the request (GET / PUT / POST / ...) AString m_Method; @@ -78,6 +84,10 @@ protected: /// Full URL of the request AString m_URL; + /// Data that the HTTPServer callbacks are allowed to store. + void * m_UserData; + + /** Parses the RequestLine out of a_Data, up to index a_IdxEnd Returns the index to the next line, or npos if invalid request */ -- cgit v1.2.3 From 3b473f7a67a8feb694856dd705454fdb9945b319 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 28 Sep 2013 19:28:19 +0200 Subject: Added URLDecode() and ReplaceAllCharOccurrences() to StringUtils. --- source/StringUtils.cpp | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++ source/StringUtils.h | 6 +++++ 2 files changed, 76 insertions(+) (limited to 'source') diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp index cb91a4da7..d53d25866 100644 --- a/source/StringUtils.cpp +++ b/source/StringUtils.cpp @@ -658,3 +658,73 @@ AString StripColorCodes(const AString & a_Message) + +AString URLDecode(const AString & a_String) +{ + AString res; + size_t len = a_String.length(); + res.reserve(len); + for (size_t i = 0; i < len; i++) + { + char ch = a_String[i]; + if ((ch != '%') || (i > len - 3)) + { + res.push_back(ch); + continue; + } + // Decode the hex value: + char hi = a_String[i + 1], lo = a_String[i + 2]; + if ((hi >= '0') && (hi <= '9')) + { + hi = hi - '0'; + } + else if ((hi >= 'a') && (hi <= 'f')) + { + hi = hi - 'a' + 10; + } + else if ((hi >= 'A') && (hi <= 'F')) + { + hi = hi - 'F' + 10; + } + else + { + res.push_back(ch); + continue; + } + if ((lo >= '0') && (lo <= '9')) + { + lo = lo - '0'; + } + else if ((lo >= 'a') && (lo <= 'f')) + { + lo = lo - 'a' + 10; + } + else if ((lo >= 'A') && (lo <= 'F')) + { + lo = lo - 'A' + 10; + } + else + { + res.push_back(ch); + continue; + } + res.push_back((hi << 4) | lo); + i += 2; + } // for i - a_String[] + return res; +} + + + + + +AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_To) +{ + AString res(a_String); + std::replace(res.begin(), res.end(), a_From, a_To); + return res; +} + + + + diff --git a/source/StringUtils.h b/source/StringUtils.h index 211799e91..929e6fd5b 100644 --- a/source/StringUtils.h +++ b/source/StringUtils.h @@ -72,6 +72,12 @@ extern AString EscapeString(const AString & a_Message); // tolua_export /// Removes all control codes used by MC for colors and styles extern AString StripColorCodes(const AString & a_Message); // tolua_export +/// URL-Decodes the given string, replacing all "%HH" into the correct characters. Invalid % sequences are left intact +extern AString URLDecode(const AString & a_String); // Cannot export to Lua automatically - would generated an extra return value + +/// Replaces all occurrences of char a_From inside a_String with char a_To. +extern AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_To); // Needn't export to Lua, since Lua doesn't have chars anyway + // If you have any other string helper functions, declare them here -- cgit v1.2.3 From 8130e6dd5439e381aae18532ede48441a4b46155 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 28 Sep 2013 19:30:25 +0200 Subject: Created basic cHTTPFormParser. It can parse forms in the application/x-www-form-urlencoded encoding, used for forms without file uploads. --- source/HTTPServer/HTTPFormParser.cpp | 211 +++++++++++++++++++++++++++++++++++ source/HTTPServer/HTTPFormParser.h | 64 +++++++++++ source/HTTPServer/HTTPMessage.cpp | 1 + source/HTTPServer/HTTPMessage.h | 6 + source/HTTPServer/HTTPServer.cpp | 36 +++++- 5 files changed, 316 insertions(+), 2 deletions(-) create mode 100644 source/HTTPServer/HTTPFormParser.cpp create mode 100644 source/HTTPServer/HTTPFormParser.h (limited to 'source') diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp new file mode 100644 index 000000000..3412bcc94 --- /dev/null +++ b/source/HTTPServer/HTTPFormParser.cpp @@ -0,0 +1,211 @@ + +// HTTPFormParser.cpp + +// Implements the cHTTPFormParser class representing a parser for forms sent over HTTP + +#include "Globals.h" +#include "HTTPFormParser.h" +#include "HTTPMessage.h" + + + + + +cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : + m_IsValid(true) +{ + if (a_Request.GetMethod() == "GET") + { + m_Kind = fpkURL; + + // Directly parse the URL in the request: + const AString & URL = a_Request.GetURL(); + size_t idxQM = URL.find('?'); + if (idxQM != AString::npos) + { + Parse(URL.c_str() + idxQM + 1, URL.size() - idxQM - 1); + } + return; + } + if ((a_Request.GetMethod() == "POST") || (a_Request.GetMethod() == "PUT")) + { + if (a_Request.GetContentType() == "application/x-www-form-urlencoded") + { + m_Kind = fpkFormUrlEncoded; + return; + } + if (a_Request.GetContentType() == "multipart/form-data") + { + m_Kind = fpkMultipart; + return; + } + } + ASSERT(!"Unhandled request method"); +} + + + + + +void cHTTPFormParser::Parse(const char * a_Data, int a_Size) +{ + m_IncomingData.append(a_Data, a_Size); + switch (m_Kind) + { + case fpkURL: + case fpkFormUrlEncoded: + { + // This format is used for smaller forms (not file uploads), so we can delay parsing it until Finish() + break; + } + case fpkMultipart: + { + ParseMultipart(); + break; + } + default: + { + ASSERT(!"Unhandled form kind"); + break; + } + } +} + + + + + +bool cHTTPFormParser::Finish(void) +{ + switch (m_Kind) + { + case fpkURL: + case fpkFormUrlEncoded: + { + // m_IncomingData has all the form data, parse it now: + ParseFormUrlEncoded(); + break; + } + } + return (m_IsValid && m_IncomingData.empty()); +} + + + + + +bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) +{ + return ( + (a_Request.GetContentType() == "application/x-www-form-urlencoded") || + (a_Request.GetContentType() == "multipart/form-data") || + ( + (a_Request.GetMethod() == "GET") && + (a_Request.GetURL().find('?') != AString::npos) + ) + ); + return false; +} + + + + + +void cHTTPFormParser::ParseFormUrlEncoded(void) +{ + // Parse m_IncomingData for all the variables; no more data is incoming, since this is called from Finish() + // This may not be the most performant version, but we don't care, the form data is small enough and we're not a full-fledged web server anyway + AStringVector Lines = StringSplit(m_IncomingData, "&"); + for (AStringVector::iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) + { + AStringVector Components = StringSplit(*itr, "="); + switch (Components.size()) + { + default: + { + // Neither name nor value, or too many "="s, mark this as invalid form: + m_IsValid = false; + return; + } + case 1: + { + // Only name present + (*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = ""; + break; + } + case 2: + { + // name=value format: + (*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = URLDecode(ReplaceAllCharOccurrences(Components[1], '+', ' ')); + break; + } + } + } // for itr - Lines[] + m_IncomingData.clear(); + + /* + size_t len = m_IncomingData.size(); + if (len == 0) + { + // No values in the form, consider this valid, too. + return; + } + size_t len1 = len - 1; + + for (size_t i = 0; i < len; ) + { + char ch = m_IncomingData[i]; + AString Name; + AString Value; + while ((i < len1) && (ch != '=') && (ch != '&')) + { + if (ch == '+') + { + ch = ' '; + } + Name.push_back(ch); + ch = m_IncomingData[++i]; + } + if (i == len1) + { + Value.push_back(ch); + } + + if (ch == '=') + { + ch = m_IncomingData[++i]; + while ((i < len1) && (ch != '&')) + { + if (ch == '+') + { + ch = ' '; + } + Value.push_back(ch); + ch = m_IncomingData[++i]; + } + if (i == len1) + { + Value.push_back(ch); + } + } + (*this)[URLDecode(Name)] = URLDecode(Value); + if (ch == '&') + { + ++i; + } + } // for i - m_IncomingData[] + */ +} + + + + + +void cHTTPFormParser::ParseMultipart(void) +{ + // TODO +} + + + + diff --git a/source/HTTPServer/HTTPFormParser.h b/source/HTTPServer/HTTPFormParser.h new file mode 100644 index 000000000..72a7dfc05 --- /dev/null +++ b/source/HTTPServer/HTTPFormParser.h @@ -0,0 +1,64 @@ + +// HTTPFormParser.h + +// Declares the cHTTPFormParser class representing a parser for forms sent over HTTP + + + + +#pragma once + + + + + +// fwd: +class cHTTPRequest; + + + + + +class cHTTPFormParser : + public std::map +{ +public: + cHTTPFormParser(cHTTPRequest & a_Request); + + /// Adds more data into the parser, as the request body is received + void Parse(const char * a_Data, int a_Size); + + /** Notifies that there's no more data incoming and the parser should finish its parsing. + Returns true if parsing successful + */ + bool Finish(void); + + /// Returns true if the headers suggest the request has form data parseable by this class + static bool HasFormData(const cHTTPRequest & a_Request); + +protected: + enum eKind + { + fpkURL, ///< The form has been transmitted as parameters to a GET request + fpkFormUrlEncoded, ///< The form has been POSTed or PUT, with Content-Type of "application/x-www-form-urlencoded" + fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/*". Currently unsupported + }; + + /// The kind of the parser (decided in the constructor, used in Parse() + eKind m_Kind; + + AString m_IncomingData; + + bool m_IsValid; + + + /// Parses m_IncomingData as form-urlencoded data (fpkURL or fpkFormUrlEncoded kinds) + void ParseFormUrlEncoded(void); + + /// Parses m_IncomingData as multipart data (fpkMultipart kind) + void ParseMultipart(void); +} ; + + + + diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp index 3ad838ac0..72c603295 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/source/HTTPServer/HTTPMessage.cpp @@ -99,6 +99,7 @@ bool cHTTPRequest::ParseHeaders(const char * a_IncomingData, size_t a_IdxEnd) + size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) { // Ignore the initial CRLFs (HTTP spec's "should") diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h index 7b1a27eaa..1c2514739 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/source/HTTPServer/HTTPMessage.h @@ -71,6 +71,12 @@ public: /// Returns true if the request did contain a Content-Length header bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); } + /// Returns the method used in the request + const AString & GetMethod(void) const { return m_Method; } + + /// Returns the URL used in the request + const AString & GetURL(void) const { return m_URL; } + /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)! void SetUserData(void * a_UserData) { m_UserData = a_UserData; } diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 8494d6fce..86fd545f6 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -7,6 +7,7 @@ #include "HTTPServer.h" #include "HTTPMessage.h" #include "HTTPConnection.h" +#include "HTTPFormParser.h" @@ -27,18 +28,49 @@ class cDebugCallbacks : { virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override { - // Nothing needed + if (cHTTPFormParser::HasFormData(a_Request)) + { + a_Request.SetUserData(new cHTTPFormParser(a_Request)); + } } virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override { - // TODO + cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData()); + if (FormParser != NULL) + { + FormParser->Parse(a_Data, a_Size); + } } virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override { + cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData()); + if (FormParser != NULL) + { + if (FormParser->Finish()) + { + cHTTPResponse Resp; + Resp.SetContentType("text/html"); + a_Connection.Send(Resp); + a_Connection.Send("\r\n"); + for (cHTTPFormParser::iterator itr = FormParser->begin(), end = FormParser->end(); itr != end; ++itr) + { + a_Connection.Send(Printf("\r\n", itr->first.c_str(), itr->second.c_str())); + } // for itr - FormParser[] + a_Connection.Send("
NameValue
%s
%s
"); + return; + } + + // Parsing failed: + cHTTPResponse Resp; + Resp.SetContentType("text/plain"); + a_Connection.Send(Resp); + a_Connection.Send("Form parsing failed"); + } + cHTTPResponse Resp; Resp.SetContentType("text/plain"); a_Connection.Send(Resp); -- cgit v1.2.3 From b883a0b514f91e62dd0be4924e609b1bb0b53f4c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 28 Sep 2013 20:06:35 +0200 Subject: Fixed recognition of multipart-form-data forms. --- source/HTTPServer/HTTPFormParser.cpp | 4 ++-- source/HTTPServer/HTTPServer.cpp | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp index 3412bcc94..6f6dc02b2 100644 --- a/source/HTTPServer/HTTPFormParser.cpp +++ b/source/HTTPServer/HTTPFormParser.cpp @@ -34,7 +34,7 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : m_Kind = fpkFormUrlEncoded; return; } - if (a_Request.GetContentType() == "multipart/form-data") + if (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0) { m_Kind = fpkMultipart; return; @@ -98,7 +98,7 @@ bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) { return ( (a_Request.GetContentType() == "application/x-www-form-urlencoded") || - (a_Request.GetContentType() == "multipart/form-data") || + (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0) || ( (a_Request.GetMethod() == "GET") && (a_Request.GetURL().find('?') != AString::npos) diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 86fd545f6..ac21acb24 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -69,6 +69,7 @@ class cDebugCallbacks : Resp.SetContentType("text/plain"); a_Connection.Send(Resp); a_Connection.Send("Form parsing failed"); + return; } cHTTPResponse Resp; -- cgit v1.2.3 From cc5c56d545c0735d28a99b89d4970bd507608f7f Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 28 Sep 2013 20:36:01 +0100 Subject: Minor startup streamlining * LOGD'd unneeded debugging messages, streamlining startup + Added a basic timer for how long in seconds it took to start up + Added two checks for plural (plugin/s, second/s) --- source/CraftingRecipes.cpp | 4 +- source/FurnaceRecipe.cpp | 4 +- source/Generating/ComposableGenerator.cpp | 2 +- source/GroupManager.cpp | 8 ++-- source/PluginManager.cpp | 10 +++-- source/Root.cpp | 64 ++++++++++++++++++++----------- source/Server.cpp | 7 ++-- source/WebAdmin.cpp | 2 +- 8 files changed, 60 insertions(+), 41 deletions(-) (limited to 'source') diff --git a/source/CraftingRecipes.cpp b/source/CraftingRecipes.cpp index 13a8ac1e0..9dc471781 100644 --- a/source/CraftingRecipes.cpp +++ b/source/CraftingRecipes.cpp @@ -310,7 +310,7 @@ void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & void cCraftingRecipes::LoadRecipes(void) { - LOG("-- Loading crafting recipes from crafting.txt --"); + LOGD("Loading crafting recipes from crafting.txt..."); ClearRecipes(); // Load the crafting.txt file: @@ -338,7 +338,7 @@ void cCraftingRecipes::LoadRecipes(void) } AddRecipeLine(LineNum, Recipe); } // for itr - Split[] - LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size()); + LOG("Loaded %d crafting recipes", m_Recipes.size()); } diff --git a/source/FurnaceRecipe.cpp b/source/FurnaceRecipe.cpp index 8b1ee09a2..2e2276981 100644 --- a/source/FurnaceRecipe.cpp +++ b/source/FurnaceRecipe.cpp @@ -51,7 +51,7 @@ cFurnaceRecipe::~cFurnaceRecipe() void cFurnaceRecipe::ReloadRecipes(void) { ClearRecipes(); - LOG("-- Loading furnace recipes --"); + LOGD("Loading furnace recipes..."); std::ifstream f; char a_File[] = "furnace.txt"; @@ -175,7 +175,7 @@ void cFurnaceRecipe::ReloadRecipes(void) { LOGERROR("ERROR: FurnaceRecipe, syntax error" ); } - LOG("Got %u furnace recipes, and %u fuels.", m_pState->Recipes.size(), m_pState->Fuel.size()); + LOG("Loaded %u furnace recipes and %u fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); } diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index 0852f559e..e2a8df11b 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -294,7 +294,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) ); CacheSize = 4; } - LOGINFO("Using a cache for Heightgen of size %d.", CacheSize); + LOGD("Using a cache for Heightgen of size %d.", CacheSize); m_UnderlyingHeightGen = m_HeightGen; m_HeightGen = new cHeiGenCache(m_UnderlyingHeightGen, CacheSize); } diff --git a/source/GroupManager.cpp b/source/GroupManager.cpp index cef32dd58..b79fde9dc 100644 --- a/source/GroupManager.cpp +++ b/source/GroupManager.cpp @@ -43,7 +43,7 @@ cGroupManager::~cGroupManager() cGroupManager::cGroupManager() : m_pState( new sGroupManagerState ) { - LOG("-- Loading Groups --"); + LOGD("-- Loading Groups --"); cIniFile IniFile("groups.ini"); if (!IniFile.ReadFile()) { @@ -57,7 +57,7 @@ cGroupManager::cGroupManager() std::string KeyName = IniFile.GetKeyName( i ); cGroup* Group = GetGroup( KeyName.c_str() ); - LOG("Loading group: %s", KeyName.c_str() ); + LOGD("Loading group: %s", KeyName.c_str() ); Group->SetName( KeyName ); char Color = IniFile.GetValue( KeyName, "Color", "-" )[0]; @@ -73,7 +73,6 @@ cGroupManager::cGroupManager() for( unsigned int i = 0; i < Split.size(); i++) { Group->AddCommand( Split[i] ); - //LOG("%s", Split[i].c_str() ); } } @@ -84,7 +83,6 @@ cGroupManager::cGroupManager() for( unsigned int i = 0; i < Split.size(); i++) { Group->AddPermission( Split[i] ); - //LOGINFO("Permission: %s", Split[i].c_str() ); } } @@ -98,7 +96,7 @@ cGroupManager::cGroupManager() } } } - LOG("-- Groups Successfully Loaded --"); + LOGD("-- Groups Successfully Loaded --"); } diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 93ee71926..862c6d32b 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -95,7 +95,7 @@ void cPluginManager::FindPlugins(void) void cPluginManager::ReloadPluginsNow(void) { - LOG("Loading plugins"); + LOG("-- Loading Plugins --"); m_bReloadPlugins = false; UnloadPluginsNow(); @@ -135,11 +135,15 @@ void cPluginManager::ReloadPluginsNow(void) if (GetNumPlugins() == 0) { - LOG("No plugins loaded"); + LOG("-- No Plugins Loaded --"); + } + else if ((GetNumPlugins() > 1) || (GetNumPlugins() == 0)) + { + LOG("-- Loaded %i Plugins --", GetNumPlugins()); } else { - LOG("Loaded %i plugin(s)", GetNumPlugins()); + LOG("-- Loaded 1 Plugin --"); } } diff --git a/source/Root.cpp b/source/Root.cpp index 3933535f1..24ff77e42 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -21,6 +21,7 @@ #include "../iniFile/iniFile.h" #include +#include @@ -91,6 +92,17 @@ void cRoot::InputThread(void * a_Params) void cRoot::Start(void) { + time_t timer; + struct tm y2k; + double seconds; + double finishseconds; + + y2k.tm_hour = 0; y2k.tm_min = 0; y2k.tm_sec = 0; + y2k.tm_year = 100; y2k.tm_mon = 0; y2k.tm_mday = 1; + + time(&timer); + seconds = difftime(timer,mktime(&y2k)); + cDeadlockDetect dd; delete m_Log; m_Log = new cMCLogger(); @@ -125,7 +137,7 @@ void cRoot::Start(void) LOG("Starting server..."); if (!m_Server->InitServer(IniFile)) { - LOGERROR("Failed to start server, shutting down."); + LOGERROR("Failure starting server, aborting..."); return; } IniFile.WriteFile(); @@ -138,45 +150,51 @@ void cRoot::Start(void) if (WebIniFile.GetValueB("WebAdmin", "Enabled", false)) { - LOG("Creating WebAdmin..."); + LOGD("Creating WebAdmin..."); m_WebAdmin = new cWebAdmin(8080); } - LOG("Loading settings..."); + LOGD("Loading settings..."); m_GroupManager = new cGroupManager(); m_CraftingRecipes = new cCraftingRecipes; m_FurnaceRecipe = new cFurnaceRecipe(); - LOG("Loading worlds..."); + LOGD("Loading worlds..."); LoadWorlds(); - LOG("Loading plugin manager..."); + LOGD("Loading plugin manager..."); m_PluginManager = new cPluginManager(); m_PluginManager->ReloadPluginsNow(); - LOG("Loading MonsterConfig..."); + LOGD("Loading MonsterConfig..."); m_MonsterConfig = new cMonsterConfig; // This sets stuff in motion - LOG("Starting Authenticator..."); + LOGD("Starting Authenticator..."); m_Authenticator.Start(); - LOG("Starting worlds..."); + LOGD("Starting worlds..."); StartWorlds(); - LOG("Starting deadlock detector..."); + LOGD("Starting deadlock detector..."); dd.Start(); - LOG("Starting server..."); + LOGD("Finalising startup..."); m_Server->Start(); #if !defined(ANDROID_NDK) - LOG("Starting InputThread..."); + LOGD("Starting InputThread..."); m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread #endif - LOG("Initialization done, server running now."); + time(&timer); + finishseconds = difftime(timer,mktime(&y2k)); + finishseconds -= seconds; + + if ((finishseconds > 1) || (finishseconds == 0)) { LOG("Startup complete, took %.f seconds!", finishseconds); } + else { LOG("Startup complete, took 1 second!"); } + while (!m_bStop && !m_bRestart) // These are modified by external threads { cSleep::MilliSleep(1000); @@ -190,37 +208,37 @@ void cRoot::Start(void) LOG("Shutting down server..."); m_Server->Shutdown(); - LOG("Shutting down deadlock detector..."); + LOGD("Shutting down deadlock detector..."); dd.Stop(); - LOG("Stopping world threads..."); + LOGD("Stopping world threads..."); StopWorlds(); - LOG("Stopping authenticator..."); + LOGD("Stopping authenticator..."); m_Authenticator.Stop(); - LOG("Freeing MonsterConfig..."); + LOGD("Freeing MonsterConfig..."); delete m_MonsterConfig; m_MonsterConfig = NULL; - LOG("Stopping WebAdmin..."); + LOGD("Stopping WebAdmin..."); delete m_WebAdmin; m_WebAdmin = NULL; - LOG("Unloading recipes..."); + LOGD("Unloading recipes..."); delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; delete m_CraftingRecipes; m_CraftingRecipes = NULL; - LOG("Forgetting groups..."); + LOGD("Forgetting groups..."); delete m_GroupManager; m_GroupManager = 0; - LOG("Unloading worlds..."); + LOGD("Unloading worlds..."); UnloadWorlds(); - LOG("Stopping plugin manager..."); + LOGD("Stopping plugin manager..."); delete m_PluginManager; m_PluginManager = NULL; cItemHandler::Deinit(); cBlockHandler::Deinit(); - LOG("Destroying server..."); + LOG("Cleaning up..."); //delete HeartBeat; HeartBeat = 0; delete m_Server; m_Server = 0; - LOG("Shutdown done."); + LOG("Shutdown successful!"); } delete m_Log; m_Log = 0; diff --git a/source/Server.cpp b/source/Server.cpp index dd18f8d3d..4283dbfae 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -206,9 +206,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) return false; } - LOG("Starting up server."); - LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); - LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); + LOGD("Compatible clients: %s", MCS_CLIENT_VERSIONS); + LOGD("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever { @@ -292,7 +291,7 @@ void cServer::PrepareKeys(void) // TODO: Save and load key for persistence across sessions // But generating the key takes only a moment, do we even need that? - LOG("Generating protocol encryption keypair..."); + LOGD("Generating protocol encryption keypair..."); time_t CurTime = time(NULL); CryptoPP::RandomPool rng; diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 77a5865d3..4f10d80a7 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -286,7 +286,7 @@ bool cWebAdmin::Init(int a_Port) } - LOG("Starting WebAdmin on port %i", m_Port); + LOGD("Starting WebAdmin on port %i", m_Port); #ifdef _WIN32 HANDLE hThread = CreateThread( -- cgit v1.2.3 From bb0fb0aa3055d797e58bc17d515e55a447c9e6a3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 28 Sep 2013 23:02:16 +0200 Subject: Improved the HTTPFormParser code. No change to the functionality. --- source/HTTPServer/HTTPFormParser.cpp | 69 +++++++----------------------------- source/HTTPServer/HTTPFormParser.h | 4 +++ 2 files changed, 16 insertions(+), 57 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp index 6f6dc02b2..631424391 100644 --- a/source/HTTPServer/HTTPFormParser.cpp +++ b/source/HTTPServer/HTTPFormParser.cpp @@ -11,6 +11,13 @@ +AString cHTTPFormParser::m_FormURLEncoded("application/x-www-form-urlencoded"); +AString cHTTPFormParser::m_MultipartFormData("multipart/form-data"); + + + + + cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : m_IsValid(true) { @@ -29,12 +36,12 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : } if ((a_Request.GetMethod() == "POST") || (a_Request.GetMethod() == "PUT")) { - if (a_Request.GetContentType() == "application/x-www-form-urlencoded") + if (a_Request.GetContentType() == m_FormURLEncoded) { m_Kind = fpkFormUrlEncoded; return; } - if (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0) + if (a_Request.GetContentType().substr(0, m_MultipartFormData.length()) == m_MultipartFormData) { m_Kind = fpkMultipart; return; @@ -96,9 +103,10 @@ bool cHTTPFormParser::Finish(void) bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) { + const AString & ContentType = a_Request.GetContentType(); return ( - (a_Request.GetContentType() == "application/x-www-form-urlencoded") || - (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0) || + (ContentType == m_FormURLEncoded) || + (ContentType.substr(0, m_MultipartFormData.length()) == m_MultipartFormData) || ( (a_Request.GetMethod() == "GET") && (a_Request.GetURL().find('?') != AString::npos) @@ -142,59 +150,6 @@ void cHTTPFormParser::ParseFormUrlEncoded(void) } } // for itr - Lines[] m_IncomingData.clear(); - - /* - size_t len = m_IncomingData.size(); - if (len == 0) - { - // No values in the form, consider this valid, too. - return; - } - size_t len1 = len - 1; - - for (size_t i = 0; i < len; ) - { - char ch = m_IncomingData[i]; - AString Name; - AString Value; - while ((i < len1) && (ch != '=') && (ch != '&')) - { - if (ch == '+') - { - ch = ' '; - } - Name.push_back(ch); - ch = m_IncomingData[++i]; - } - if (i == len1) - { - Value.push_back(ch); - } - - if (ch == '=') - { - ch = m_IncomingData[++i]; - while ((i < len1) && (ch != '&')) - { - if (ch == '+') - { - ch = ' '; - } - Value.push_back(ch); - ch = m_IncomingData[++i]; - } - if (i == len1) - { - Value.push_back(ch); - } - } - (*this)[URLDecode(Name)] = URLDecode(Value); - if (ch == '&') - { - ++i; - } - } // for i - m_IncomingData[] - */ } diff --git a/source/HTTPServer/HTTPFormParser.h b/source/HTTPServer/HTTPFormParser.h index 72a7dfc05..01446e865 100644 --- a/source/HTTPServer/HTTPFormParser.h +++ b/source/HTTPServer/HTTPFormParser.h @@ -50,6 +50,10 @@ protected: AString m_IncomingData; bool m_IsValid; + + /// Simple static objects to hold the various strings for comparison with request's content-type + static AString m_FormURLEncoded; + static AString m_MultipartFormData; /// Parses m_IncomingData as form-urlencoded data (fpkURL or fpkFormUrlEncoded kinds) -- cgit v1.2.3 From 9c7cfd29ad435d98ab70ad32282b9ec4dac666cd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 29 Sep 2013 21:37:50 +0100 Subject: Improvements to startup timer As suggested by xoft. Also reverted changes of displayed protocol version. --- source/Root.cpp | 22 +++++++--------------- source/Server.cpp | 4 ++-- 2 files changed, 9 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index 24ff77e42..c33af52ad 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -17,11 +17,11 @@ #include "Protocol/ProtocolRecognizer.h" // for protocol version constants #include "CommandOutput.h" #include "DeadlockDetect.h" +#include "OSSupport/Timer.h" #include "../iniFile/iniFile.h" #include -#include @@ -92,16 +92,9 @@ void cRoot::InputThread(void * a_Params) void cRoot::Start(void) { - time_t timer; - struct tm y2k; - double seconds; - double finishseconds; + cTimer Time; - y2k.tm_hour = 0; y2k.tm_min = 0; y2k.tm_sec = 0; - y2k.tm_year = 100; y2k.tm_mon = 0; y2k.tm_mday = 1; - - time(&timer); - seconds = difftime(timer,mktime(&y2k)); + long long mseconds = Time.GetNowTime(); cDeadlockDetect dd; delete m_Log; @@ -188,12 +181,11 @@ void cRoot::Start(void) m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread #endif - time(&timer); - finishseconds = difftime(timer,mktime(&y2k)); - finishseconds -= seconds; + long long finishmseconds = Time.GetNowTime(); + finishmseconds -= mseconds; - if ((finishseconds > 1) || (finishseconds == 0)) { LOG("Startup complete, took %.f seconds!", finishseconds); } - else { LOG("Startup complete, took 1 second!"); } + if ((finishmseconds > 1) || (finishmseconds == 0)) { LOG("Startup complete, took %i miliseconds!", finishmseconds); } // Milisecs, why not :P + else { LOG("Startup complete, took 1 milisecond!"); } while (!m_bStop && !m_bRestart) // These are modified by external threads { diff --git a/source/Server.cpp b/source/Server.cpp index 4283dbfae..fec8fcd36 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -206,8 +206,8 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) return false; } - LOGD("Compatible clients: %s", MCS_CLIENT_VERSIONS); - LOGD("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); + LOGINFO("Compatible clients: %s", MCS_CLIENT_VERSIONS); + LOGINFO("Compatible protocol versions %s", MCS_PROTOCOL_VERSIONS); if (cSocket::WSAStartup() != 0) // Only does anything on Windows, but whatever { -- cgit v1.2.3 From ab34da78e7ef249acb01924cf184b7c1fba2ab3a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 29 Sep 2013 23:39:58 +0100 Subject: Fixed a fire simulator bug Fire now doesn't stay when it isn't on a flammable block. Fixes the "fire creates chandeliers" bug in report #131 --- source/Simulator/FireSimulator.cpp | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index 587f45306..e0b4f1f02 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -221,7 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - if (a_RelY > 0) + if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1)) { BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); if (IsForever(BlockBelow)) @@ -234,10 +234,6 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in return m_BurnStepTimeFuel; } } - if ((a_RelY < cChunkDef::Height - 1) && IsFuel(a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ))) - { - return m_BurnStepTimeFuel; - } for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { @@ -251,7 +247,23 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in } } } // for i - gCrossCoords[] - return m_BurnStepTimeNonfuel; + + if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1)) + { + // Checked through everything, nothing was flammable + // If block below isn't solid, we can't have fire, otherwise, we have non-fueled fire + BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); + if (g_BlockIsSolid[BlockBelow]) + { + return m_BurnStepTimeNonfuel; + } + else + { + // SetBlock just to make sure fire doesn't spawn + a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + return 0; + } + } } -- cgit v1.2.3 From c4750ef003363a79ac4930f985c4f78002c63642 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 30 Sep 2013 21:15:48 +0100 Subject: Fixed issues --- source/Simulator/FireSimulator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index e0b4f1f02..da1dc8d15 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -221,7 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1)) + if (a_RelY > 0) { BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); if (IsForever(BlockBelow)) @@ -260,7 +260,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in else { // SetBlock just to make sure fire doesn't spawn - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); return 0; } } -- cgit v1.2.3 From 20902e125c9b042ff77ddf4419e3eb9474de674e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 30 Sep 2013 21:17:52 +0100 Subject: Removed unneeded statement Also LOGINFO'd "Starting WebAdmin" --- source/Root.cpp | 3 +-- source/WebAdmin.cpp | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index c33af52ad..abe153b30 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -184,8 +184,7 @@ void cRoot::Start(void) long long finishmseconds = Time.GetNowTime(); finishmseconds -= mseconds; - if ((finishmseconds > 1) || (finishmseconds == 0)) { LOG("Startup complete, took %i miliseconds!", finishmseconds); } // Milisecs, why not :P - else { LOG("Startup complete, took 1 milisecond!"); } + LOG("Startup complete, took %i ms!", finishmseconds); while (!m_bStop && !m_bRestart) // These are modified by external threads { diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 4f10d80a7..9d68931af 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -286,7 +286,7 @@ bool cWebAdmin::Init(int a_Port) } - LOGD("Starting WebAdmin on port %i", m_Port); + LOGINFO("Starting WebAdmin on port %i", m_Port); #ifdef _WIN32 HANDLE hThread = CreateThread( -- cgit v1.2.3 From 2855a330d4979f7df00ab23bf16ab401c2d0f228 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 1 Oct 2013 11:48:07 -0600 Subject: Added glass pane as transparent. Removed excess g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE]. --- source/BlockID.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index ecdbc0c34..d91524de5 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -603,6 +603,7 @@ public: g_BlockTransparent[E_BLOCK_FIRE] = true; g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; g_BlockTransparent[E_BLOCK_GLASS] = true; + g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; g_BlockTransparent[E_BLOCK_ICE] = true; g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; g_BlockTransparent[E_BLOCK_LEAVES] = true; @@ -646,7 +647,6 @@ public: g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true; g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true; g_BlockOneHitDig[E_BLOCK_REEDS] = true; -- cgit v1.2.3 From 0e1e76fa7717a73268cec2534a6dc5c5ff24dc11 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Thu, 3 Oct 2013 21:35:17 -0600 Subject: Rain now waters farmland. --- source/Blocks/BlockFarmland.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'source') diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h index 6cab1fa38..16d94d435 100644 --- a/source/Blocks/BlockFarmland.h +++ b/source/Blocks/BlockFarmland.h @@ -42,6 +42,9 @@ public: return; } bool Found = false; + + if (a_World->GetWeather() != eWeather_Rain || a_World->GetBiomeAt(a_BlockX, a_BlockZ) == 1) + { int NumBlocks = Area.GetBlockCount(); BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); for (int i = 0; i < NumBlocks; i++) @@ -55,6 +58,11 @@ public: break; } } + } + else + { + Found = true; + } NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); -- cgit v1.2.3 From d1448d12a052b1ab9edf22447cff621c7e171593 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Thu, 3 Oct 2013 21:39:07 -0600 Subject: Added comparison for desert biomes. --- source/Blocks/BlockFarmland.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h index 16d94d435..5aef10556 100644 --- a/source/Blocks/BlockFarmland.h +++ b/source/Blocks/BlockFarmland.h @@ -43,7 +43,8 @@ public: } bool Found = false; - if (a_World->GetWeather() != eWeather_Rain || a_World->GetBiomeAt(a_BlockX, a_BlockZ) == 1) + int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ); + if (a_World->GetWeather() != eWeather_Rain || Biome == biDesert || Biome == biDesertHills) { int NumBlocks = Area.GetBlockCount(); BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); -- cgit v1.2.3 From dcea29ec306b9684604946ee348b59d20af7acb2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 08:38:38 +0200 Subject: Added cWorld::IsWeatherXXX() functions --- source/Bindings.cpp | 134 +++++++++++++++++++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/World.h | 10 +++- 3 files changed, 143 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 70a1f5a40..d4a8da840 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:22. +** Generated automatically by tolua++-1.0.92 on 10/04/13 08:36:37. */ #ifndef __cplusplus @@ -13314,6 +13314,134 @@ static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: IsWeatherSunny of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00 +static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherSunny(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherRain of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00 +static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherRain(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherStorm of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00 +static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherStorm(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsWeatherWet of class cWorld */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00 +static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsWeatherWet(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetNextBlockTick of class cWorld */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00 static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S) @@ -29902,6 +30030,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00); tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00); tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00); + tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00); + tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00); + tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00); + tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00); tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00); tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00); tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00); diff --git a/source/Bindings.h b/source/Bindings.h index 32a8797e8..359f5c879 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:23. +** Generated automatically by tolua++-1.0.92 on 10/04/13 08:36:38. */ /* Exported function */ diff --git a/source/World.h b/source/World.h index dd856fc72..dcb197bd0 100644 --- a/source/World.h +++ b/source/World.h @@ -554,8 +554,16 @@ public: /// Forces a weather change in the next game tick void ChangeWeather (void); - /// Returns the current weather + /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible eWeather GetWeather (void) const { return m_Weather; }; + + bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } + bool IsWeatherRain (void) const { return (m_Weather == wRain); } + bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } + + /// Returns true if the current weather has any precipitation - rain or storm + bool IsWeatherWet (void) const { return (m_Weather != wSunny); } + // tolua_end cChunkGenerator & GetGenerator(void) { return m_Generator; } -- cgit v1.2.3 From 8fb80b636984d20327e0bf043e451f4ecbb3e582 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 08:39:59 +0200 Subject: Optimized cBlockFarmlandHandler in wet weather. The area isn't read at all when the weather is wet, since it isn't needed. --- source/Blocks/BlockFarmland.h | 53 +++++++++++++++++++++---------------------- 1 file changed, 26 insertions(+), 27 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h index 5aef10556..7bc71f7f3 100644 --- a/source/Blocks/BlockFarmland.h +++ b/source/Blocks/BlockFarmland.h @@ -30,39 +30,38 @@ public: virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { - // TODO: Rain hydrates farmland, too. Check world weather, don't search for water if raining. - // NOTE: The desert biomes do not get precipitation, so another check needs to be made. - - // Search for water in a close proximity: - // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) - { - // Too close to the world edge, cannot check surroudnings; don't tick at all - return; - } bool Found = false; - + int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ); - if (a_World->GetWeather() != eWeather_Rain || Biome == biDesert || Biome == biDesertHills) - { - int NumBlocks = Area.GetBlockCount(); - BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); - for (int i = 0; i < NumBlocks; i++) + if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills)) { - if ( - (BlockTypes[i] == E_BLOCK_WATER) || - (BlockTypes[i] == E_BLOCK_STATIONARY_WATER) - ) - { - Found = true; - break; - } - } + // Rain hydrates farmland, too, except in Desert biomes. + Found = true; } else { - Found = true; + // Search for water in a close proximity: + // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles + cBlockArea Area; + if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) + { + // Too close to the world edge, cannot check surroudnings; don't tick at all + return; + } + + int NumBlocks = Area.GetBlockCount(); + BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); + for (int i = 0; i < NumBlocks; i++) + { + if ( + (BlockTypes[i] == E_BLOCK_WATER) || + (BlockTypes[i] == E_BLOCK_STATIONARY_WATER) + ) + { + Found = true; + break; + } + } // for i - BlockTypes[] } NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); -- cgit v1.2.3 From e31343297ee648c799a4d30b578259719f21ede5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 30 Sep 2013 19:59:40 +0200 Subject: Added StrToLower(), URLDecode() and ReplaceAllCharOccurrences(). --- source/StringUtils.cpp | 17 +++++++++++++++++ source/StringUtils.h | 3 +++ 2 files changed, 20 insertions(+) (limited to 'source') diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp index d53d25866..c62bb3acb 100644 --- a/source/StringUtils.cpp +++ b/source/StringUtils.cpp @@ -196,6 +196,23 @@ AString & StrToUpper(AString & s) +AString & StrToLower(AString & s) +{ + AString::iterator i = s.begin(); + AString::iterator end = s.end(); + + while (i != end) + { + *i = (char)tolower(*i); + ++i; + } + return s; +} + + + + + int NoCaseCompare(const AString & s1, const AString & s2) { #ifdef _MSC_VER diff --git a/source/StringUtils.h b/source/StringUtils.h index 929e6fd5b..e35e58c9f 100644 --- a/source/StringUtils.h +++ b/source/StringUtils.h @@ -45,6 +45,9 @@ extern AString TrimString(const AString & str); // tolua_export /// In-place string conversion to uppercase; returns the same string extern AString & StrToUpper(AString & s); +/// In-place string conversion to lowercase; returns the same string +extern AString & StrToLower(AString & s); + /// Case-insensitive string comparison; returns 0 if the strings are the same extern int NoCaseCompare(const AString & s1, const AString & s2); // tolua_export -- cgit v1.2.3 From 58f5ac84aba8f1f95a1c39721bd18080fb3c455a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 09:20:15 +0200 Subject: Added cNameValueParser. --- source/HTTPServer/NameValueParser.cpp | 412 ++++++++++++++++++++++++++++++++++ source/HTTPServer/NameValueParser.h | 70 ++++++ 2 files changed, 482 insertions(+) create mode 100644 source/HTTPServer/NameValueParser.cpp create mode 100644 source/HTTPServer/NameValueParser.h (limited to 'source') diff --git a/source/HTTPServer/NameValueParser.cpp b/source/HTTPServer/NameValueParser.cpp new file mode 100644 index 000000000..a27f07d19 --- /dev/null +++ b/source/HTTPServer/NameValueParser.cpp @@ -0,0 +1,412 @@ + +// NameValueParser.cpp + +// Implements the cNameValueParser class that parses strings in the "name=value;name2=value2" format into a stringmap + +#include "Globals.h" +#include "NameValueParser.h" + + + + + + +// DEBUG: Self-test + +#if 0 + +class cNameValueParserTest +{ +public: + cNameValueParserTest(void) + { + const char Data[] = " Name1=Value1;Name2 = Value 2; Name3 =\"Value 3\"; Name4 =\'Value 4\'; Name5=\"Confusing; isn\'t it?\""; + + // Now try parsing char-by-char, to debug transitions across datachunk boundaries: + cNameValueParser Parser2; + for (int i = 0; i < sizeof(Data) - 1; i++) + { + Parser2.Parse(Data + i, 1); + } + Parser2.Finish(); + + // Parse as a single chunk of data: + cNameValueParser Parser(Data, sizeof(Data) - 1); + + // Use the debugger to inspect the Parser variable + + // Check that the two parsers have the same content: + for (cNameValueParser::const_iterator itr = Parser.begin(), end = Parser.end(); itr != end; ++itr) + { + ASSERT(Parser2[itr->first] == itr->second); + } // for itr - Parser[] + + // Try parsing in 2-char chunks: + cNameValueParser Parser3; + for (int i = 0; i < sizeof(Data) - 2; i += 2) + { + Parser3.Parse(Data + i, 2); + } + if ((sizeof(Data) % 2) == 0) // There are even number of chars, including the NUL, so the data has an odd length. Parse one more char + { + Parser3.Parse(Data + sizeof(Data) - 2, 1); + } + Parser3.Finish(); + + // Check that the third parser has the same content: + for (cNameValueParser::const_iterator itr = Parser.begin(), end = Parser.end(); itr != end; ++itr) + { + ASSERT(Parser3[itr->first] == itr->second); + } // for itr - Parser[] + + printf("cNameValueParserTest done"); + } +} g_Test; + +#endif + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cNameValueParser: + +cNameValueParser::cNameValueParser(bool a_AllowsKeyOnly) : + m_State(psKeySpace), + m_AllowsKeyOnly(a_AllowsKeyOnly) +{ +} + + + + + +cNameValueParser::cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly) : + m_State(psKeySpace), + m_AllowsKeyOnly(a_AllowsKeyOnly) +{ + Parse(a_Data, a_Size); +} + + + + + +void cNameValueParser::Parse(const char * a_Data, int a_Size) +{ + ASSERT(m_State != psFinished); // Calling Parse() after Finish() is wrong! + + if ((m_State == psInvalid) || (m_State == psFinished)) + { + return; + } + int Last = 0; + for (int i = 0; i < a_Size;) + { + switch (m_State) + { + case psKeySpace: + { + // Skip whitespace until a non-whitespace is found, then start the key: + while ((i < a_Size) && (a_Data[i] <= ' ')) + { + i++; + } + if ((i < a_Size) && (a_Data[i] > ' ')) + { + m_State = psKey; + Last = i; + } + break; + } + + case psKey: + { + // Read the key until whitespace or an equal sign: + while (i < a_Size) + { + if (a_Data[i] == '=') + { + m_CurrentKey.append(a_Data + Last, i - Last); + i++; + Last = i; + m_State = psEqual; + break; + } + else if (a_Data[i] <= ' ') + { + m_CurrentKey.append(a_Data + Last, i - Last); + i++; + Last = i; + m_State = psEqualSpace; + break; + } + else if (a_Data[i] == ';') + { + if (!m_AllowsKeyOnly) + { + m_State = psInvalid; + return; + } + m_CurrentKey.append(a_Data + Last, i - Last); + i++; + Last = i; + (*this)[m_CurrentKey] = ""; + m_CurrentKey.clear(); + m_State = psKeySpace; + break; + } + else if ((a_Data[i] == '\"') || (a_Data[i] == '\'')) + { + m_State = psInvalid; + return; + } + i++; + } // while (i < a_Size) + if (i == a_Size) + { + // Still the key, ran out of data to parse, store the part of the key parsed so far: + m_CurrentKey.append(a_Data + Last, a_Size - Last); + return; + } + break; + } + + case psEqualSpace: + { + // The space before the expected equal sign; the current key is already assigned + while (i < a_Size) + { + if (a_Data[i] == '=') + { + m_State = psEqual; + i++; + Last = i; + break; + } + else if (a_Data[i] == ';') + { + // Key-only + if (!m_AllowsKeyOnly) + { + m_State = psInvalid; + return; + } + i++; + Last = i; + (*this)[m_CurrentKey] = ""; + m_CurrentKey.clear(); + m_State = psKeySpace; + break; + } + else if (a_Data[i] > ' ') + { + m_State = psInvalid; + return; + } + i++; + } // while (i < a_Size) + break; + } // case psEqualSpace + + case psEqual: + { + // just parsed the equal-sign + while (i < a_Size) + { + if (a_Data[i] == ';') + { + if (!m_AllowsKeyOnly) + { + m_State = psInvalid; + return; + } + i++; + Last = i; + (*this)[m_CurrentKey] = ""; + m_CurrentKey.clear(); + m_State = psKeySpace; + break; + } + else if (a_Data[i] == '\"') + { + i++; + Last = i; + m_State = psValueInDQuotes; + break; + } + else if (a_Data[i] == '\'') + { + i++; + Last = i; + m_State = psValueInSQuotes; + break; + } + else + { + m_CurrentValue.push_back(a_Data[i]); + i++; + Last = i; + m_State = psValueRaw; + break; + } + i++; + } // while (i < a_Size) + break; + } // case psEqual + + case psValueInDQuotes: + { + while (i < a_Size) + { + if (a_Data[i] == '\"') + { + m_CurrentValue.append(a_Data + Last, i - Last); + (*this)[m_CurrentKey] = m_CurrentValue; + m_CurrentKey.clear(); + m_CurrentValue.clear(); + m_State = psAfterValue; + i++; + Last = i; + break; + } + i++; + } // while (i < a_Size) + if (i == a_Size) + { + m_CurrentValue.append(a_Data + Last, a_Size - Last); + } + break; + } // case psValueInDQuotes + + case psValueInSQuotes: + { + while (i < a_Size) + { + if (a_Data[i] == '\'') + { + m_CurrentValue.append(a_Data + Last, i - Last); + (*this)[m_CurrentKey] = m_CurrentValue; + m_CurrentKey.clear(); + m_CurrentValue.clear(); + m_State = psAfterValue; + i++; + Last = i; + break; + } + i++; + } // while (i < a_Size) + if (i == a_Size) + { + m_CurrentValue.append(a_Data + Last, a_Size - Last); + } + break; + } // case psValueInSQuotes + + case psValueRaw: + { + while (i < a_Size) + { + if (a_Data[i] == ';') + { + m_CurrentValue.append(a_Data + Last, i - Last); + (*this)[m_CurrentKey] = m_CurrentValue; + m_CurrentKey.clear(); + m_CurrentValue.clear(); + m_State = psKeySpace; + i++; + Last = i; + break; + } + i++; + } + if (i == a_Size) + { + m_CurrentValue.append(a_Data + Last, a_Size - Last); + } + break; + } // case psValueRaw + + case psAfterValue: + { + // Between the closing DQuote or SQuote and the terminating semicolon + while (i < a_Size) + { + if (a_Data[i] == ';') + { + m_State = psKeySpace; + i++; + Last = i; + break; + } + else if (a_Data[i] < ' ') + { + i++; + continue; + } + m_State = psInvalid; + return; + } // while (i < a_Size) + break; + } + } // switch (m_State) + } // for i - a_Data[] +} + + + + + +bool cNameValueParser::Finish(void) +{ + switch (m_State) + { + case psInvalid: + { + return false; + } + case psFinished: + { + return true; + } + case psKey: + case psEqualSpace: + case psEqual: + { + if ((m_AllowsKeyOnly) && !m_CurrentKey.empty()) + { + (*this)[m_CurrentKey] = ""; + m_State = psFinished; + return true; + } + m_State = psInvalid; + return false; + } + case psValueRaw: + { + (*this)[m_CurrentKey] = m_CurrentValue; + m_State = psFinished; + return true; + } + case psValueInDQuotes: + case psValueInSQuotes: + { + // Missing the terminating quotes, this is an error + m_State = psInvalid; + return false; + } + case psKeySpace: + case psAfterValue: + { + m_State = psFinished; + return true; + } + } + ASSERT(!"Unhandled parser state!"); + return false; +} + + + + diff --git a/source/HTTPServer/NameValueParser.h b/source/HTTPServer/NameValueParser.h new file mode 100644 index 000000000..111cb6052 --- /dev/null +++ b/source/HTTPServer/NameValueParser.h @@ -0,0 +1,70 @@ + +// NameValueParser.h + +// Declares the cNameValueParser class that parses strings in the "name=value;name2=value2" format into a stringmap + + + + + +#pragma once + + + + + +class cNameValueParser : + public std::map +{ +public: + /// Creates an empty parser + cNameValueParser(bool a_AllowsKeyOnly = true); + + /// Creates an empty parser, then parses the data given + cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly = true); + + /// Parses the data given + void Parse(const char * a_Data, int a_Size); + + /// Notifies the parser that no more data will be coming. Returns true if the parser state is valid + bool Finish(void); + + /// Returns true if the data parsed so far was valid + bool IsValid(void) const { return (m_State != psInvalid); } + + /// Returns true if the parser expects no more data + bool IsFinished(void) const { return ((m_State == psInvalid) || (m_State == psFinished)); } + +protected: + enum eState + { + psKeySpace, ///< Parsing the space in front of the next key + psKey, ///< Currently adding more chars to the key in m_CurrentKey + psEqualSpace, ///< Space after m_CurrentKey + psEqual, ///< Just parsed the = sign after a name + psValueInSQuotes, ///< Just parsed a Single-quote sign after the Equal sign + psValueInDQuotes, ///< Just parsed a Double-quote sign after the Equal sign + psValueRaw, ///< Just parsed a raw value without a quote + psAfterValue, ///< Just finished parsing the value, waiting for semicolon or data end + psInvalid, ///< The parser has encountered an invalid input; further parsing is skipped + psFinished, ///< The parser has already been instructed to finish and doesn't expect any more data + } ; + + /// The current state of the parser + eState m_State; + + /// If true, the parser will accept keys without an equal sign and the value + bool m_AllowsKeyOnly; + + /// Buffer for the current Key + AString m_CurrentKey; + + /// Buffer for the current Value; + AString m_CurrentValue; + + +} ; + + + + -- cgit v1.2.3 From d8229a55316183b523c61f28f88d64e6c8f3a96a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 09:30:15 +0200 Subject: Added cEnvelopeParser and cMultipartParser. --- source/HTTPServer/EnvelopeParser.cpp | 132 ++++++++++++++++++ source/HTTPServer/EnvelopeParser.h | 69 +++++++++ source/HTTPServer/MultipartParser.cpp | 255 ++++++++++++++++++++++++++++++++++ source/HTTPServer/MultipartParser.h | 76 ++++++++++ 4 files changed, 532 insertions(+) create mode 100644 source/HTTPServer/EnvelopeParser.cpp create mode 100644 source/HTTPServer/EnvelopeParser.h create mode 100644 source/HTTPServer/MultipartParser.cpp create mode 100644 source/HTTPServer/MultipartParser.h (limited to 'source') diff --git a/source/HTTPServer/EnvelopeParser.cpp b/source/HTTPServer/EnvelopeParser.cpp new file mode 100644 index 000000000..8dbe05f14 --- /dev/null +++ b/source/HTTPServer/EnvelopeParser.cpp @@ -0,0 +1,132 @@ + +// EnvelopeParser.cpp + +// Implements the cEnvelopeParser class representing a parser for RFC-822 envelope headers, used both in HTTP and in MIME + +#include "Globals.h" +#include "EnvelopeParser.h" + + + + + +cEnvelopeParser::cEnvelopeParser(cCallbacks & a_Callbacks) : + m_Callbacks(a_Callbacks), + m_IsInHeaders(true) +{ +} + + + + + +int cEnvelopeParser::Parse(const char * a_Data, int a_Size) +{ + if (!m_IsInHeaders) + { + return 0; + } + + // Start searching 1 char from the end of the already received data, if available: + size_t SearchStart = m_IncomingData.size(); + SearchStart = (SearchStart > 1) ? SearchStart - 1 : 0; + + m_IncomingData.append(a_Data, a_Size); + + size_t idxCRLF = m_IncomingData.find("\r\n", SearchStart); + if (idxCRLF == AString::npos) + { + // Not a complete line yet, all input consumed: + return a_Size; + } + + // Parse as many lines as found: + size_t Last = 0; + do + { + if (idxCRLF == Last) + { + // This was the last line of the data. Finish whatever value has been cached and return: + NotifyLast(); + m_IsInHeaders = false; + return a_Size - (m_IncomingData.size() - idxCRLF) + 2; + } + if (!ParseLine(m_IncomingData.c_str() + Last, idxCRLF - Last)) + { + // An error has occurred + m_IsInHeaders = false; + return -1; + } + Last = idxCRLF + 2; + idxCRLF = m_IncomingData.find("\r\n", idxCRLF + 2); + } while (idxCRLF != AString::npos); + m_IncomingData.erase(0, Last); + + // Parsed all lines and still expecting more + return a_Size; +} + + + + + +void cEnvelopeParser::Reset(void) +{ + m_IsInHeaders = true; + m_IncomingData.clear(); + m_LastKey.clear(); + m_LastValue.clear(); +} + + + + + +void cEnvelopeParser::NotifyLast(void) +{ + if (!m_LastKey.empty()) + { + m_Callbacks.OnHeaderLine(m_LastKey, m_LastValue); + m_LastKey.clear(); + } + m_LastValue.clear(); +} + + + + + +bool cEnvelopeParser::ParseLine(const char * a_Data, size_t a_Size) +{ + ASSERT(a_Size > 0); + if (a_Data[0] <= ' ') + { + // This line is a continuation for the previous line + if (m_LastKey.empty()) + { + return false; + } + // Append, including the whitespace in a_Data[0] + m_LastValue.append(a_Data, a_Size); + return true; + } + + // This is a line with a new key: + NotifyLast(); + for (size_t i = 0; i < a_Size; i++) + { + if (a_Data[i] == ':') + { + m_LastKey.assign(a_Data, i); + m_LastValue.assign(a_Data + i + 2, a_Size - i - 2); + return true; + } + } // for i - a_Data[] + + // No colon was found, key-less header?? + return false; +} + + + + diff --git a/source/HTTPServer/EnvelopeParser.h b/source/HTTPServer/EnvelopeParser.h new file mode 100644 index 000000000..6430fbebf --- /dev/null +++ b/source/HTTPServer/EnvelopeParser.h @@ -0,0 +1,69 @@ + +// EnvelopeParser.h + +// Declares the cEnvelopeParser class representing a parser for RFC-822 envelope headers, used both in HTTP and in MIME + + + + + +#pragma once + + + + + +class cEnvelopeParser +{ +public: + class cCallbacks + { + public: + /// Called when a full header line is parsed + virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) = 0; + } ; + + + cEnvelopeParser(cCallbacks & a_Callbacks); + + /** Parses the incoming data. + Returns the number of bytes consumed from the input. The bytes not consumed are not part of the envelope header + */ + int Parse(const char * a_Data, int a_Size); + + /// Makes the parser forget everything parsed so far, so that it can be reused for parsing another datastream + void Reset(void); + + /// Returns true if more input is expected for the envelope header + bool IsInHeaders(void) const { return m_IsInHeaders; } + + /// Sets the IsInHeaders flag; used by cMultipartParser to simplify the parser initial conditions + void SetIsInHeaders(bool a_IsInHeaders) { m_IsInHeaders = a_IsInHeaders; } + +public: + /// Callbacks to call for the various events + cCallbacks & m_Callbacks; + + /// Set to true while the parser is still parsing the envelope headers. Once set to true, the parser will not consume any more data. + bool m_IsInHeaders; + + /// Buffer for the incoming data until it is parsed + AString m_IncomingData; + + /// Holds the last parsed key; used for line-wrapped values + AString m_LastKey; + + /// Holds the last parsed value; used for line-wrapped values + AString m_LastValue; + + + /// Notifies the callback of the key/value stored in m_LastKey/m_LastValue, then erases them + void NotifyLast(void); + + /// Parses one line of header data. Returns true if successful + bool ParseLine(const char * a_Data, size_t a_Size); +} ; + + + + diff --git a/source/HTTPServer/MultipartParser.cpp b/source/HTTPServer/MultipartParser.cpp new file mode 100644 index 000000000..7df151dc3 --- /dev/null +++ b/source/HTTPServer/MultipartParser.cpp @@ -0,0 +1,255 @@ + +// MultipartParser.cpp + +// Implements the cMultipartParser class that parses messages in "multipart/*" encoding into the separate parts + +#include "Globals.h" +#include "MultipartParser.h" +#include "NameValueParser.h" + + + + + +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// self-test: + +#if 0 + +class cMultipartParserTest : + public cMultipartParser::cCallbacks +{ +public: + cMultipartParserTest(void) + { + cMultipartParser Parser("multipart/mixed; boundary=\"MyBoundaryString\"; foo=bar", *this); + const char Data[] = +"ThisIsIgnoredPrologue\r\n\ +--MyBoundaryString\r\n\ +\r\n\ +Body with confusing strings\r\n\ +--NotABoundary\r\n\ +--MyBoundaryStringWithPostfix\r\n\ +--\r\n\ +--MyBoundaryString\r\n\ +content-disposition: inline\r\n\ +\r\n\ +This is body\r\n\ +--MyBoundaryString\r\n\ +\r\n\ +Headerless body with trailing CRLF\r\n\ +\r\n\ +--MyBoundaryString--\r\n\ +ThisIsIgnoredEpilogue"; + printf("Multipart parsing test commencing.\n"); + Parser.Parse(Data, sizeof(Data) - 1); + // DEBUG: Check if the onscreen output corresponds with the data above + printf("Multipart parsing test finished\n"); + } + + virtual void OnPartStart(void) override + { + printf("Starting a new part\n"); + } + + + virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override + { + printf(" Hdr: \"%s\"=\"%s\"\n", a_Key.c_str(), a_Value.c_str()); + } + + + virtual void OnPartData(const char * a_Data, int a_Size) override + { + printf(" Data: %d bytes, \"%.*s\"\n", a_Size, a_Size, a_Data); + } + + + virtual void OnPartEnd(void) override + { + printf("Part end\n"); + } +} g_Test; + +#endif + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMultipartParser: + + +cMultipartParser::cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks) : + m_Callbacks(a_Callbacks), + m_IsValid(true), + m_EnvelopeParser(*this), + m_HasHadData(false) +{ + static AString s_Multipart = "multipart/"; + + // Check that the content type is multipart: + AString ContentType(a_ContentType); + if (strncmp(ContentType.c_str(), "multipart/", 10) != 0) + { + m_IsValid = false; + return; + } + size_t idxSC = ContentType.find(';', 10); + if (idxSC == AString::npos) + { + m_IsValid = false; + return; + } + + // Find the multipart boundary: + ContentType.erase(0, idxSC + 1); + cNameValueParser CTParser(ContentType.c_str(), ContentType.size()); + if (!CTParser.IsValid()) + { + m_IsValid = false; + return; + } + m_Boundary = CTParser["boundary"]; + m_IsValid = !m_Boundary.empty(); + if (!m_IsValid) + { + return; + } + + // Set the envelope parser for parsing the body, so that our Parse() function parses the ignored prefix data as a body + m_EnvelopeParser.SetIsInHeaders(false); + + // Append an initial CRLF to the incoming data, so that a body starting with the boundary line will get caught + m_IncomingData.assign("\r\n"); + + /* + m_Boundary = AString("\r\n--") + m_Boundary + m_BoundaryEnd = m_Boundary + "--\r\n"; + m_Boundary = m_Boundary + "\r\n"; + */ +} + + + + + +void cMultipartParser::Parse(const char * a_Data, int a_Size) +{ + // Skip parsing if invalid + if (!m_IsValid) + { + return; + } + + // Append to buffer, then parse it: + m_IncomingData.append(a_Data, a_Size); + while (true) + { + if (m_EnvelopeParser.IsInHeaders()) + { + int BytesConsumed = m_EnvelopeParser.Parse(m_IncomingData.data(), m_IncomingData.size()); + if (BytesConsumed < 0) + { + m_IsValid = false; + return; + } + if ((BytesConsumed == a_Size) && m_EnvelopeParser.IsInHeaders()) + { + // All the incoming data has been consumed and still waiting for more + return; + } + m_IncomingData.erase(0, BytesConsumed); + } + + // Search for boundary / boundary end: + size_t idxBoundary = m_IncomingData.find("\r\n--"); + if (idxBoundary == AString::npos) + { + // Boundary string start not present, present as much data to the part callback as possible + if (m_IncomingData.size() > m_Boundary.size() + 8) + { + size_t BytesToReport = m_IncomingData.size() - m_Boundary.size() - 8; + m_Callbacks.OnPartData(m_IncomingData.data(), BytesToReport); + m_IncomingData.erase(0, BytesToReport); + } + return; + } + if (idxBoundary > 0) + { + m_Callbacks.OnPartData(m_IncomingData.data(), idxBoundary); + m_IncomingData.erase(0, idxBoundary); + } + idxBoundary = 4; + size_t LineEnd = m_IncomingData.find("\r\n", idxBoundary); + if (LineEnd == AString::npos) + { + // Not a complete line yet, present as much data to the part callback as possible + if (m_IncomingData.size() > m_Boundary.size() + 8) + { + size_t BytesToReport = m_IncomingData.size() - m_Boundary.size() - 8; + m_Callbacks.OnPartData(m_IncomingData.data(), BytesToReport); + m_IncomingData.erase(0, BytesToReport); + } + return; + } + if ( + (LineEnd - idxBoundary != m_Boundary.size()) && // Line length not equal to boundary + (LineEnd - idxBoundary != m_Boundary.size() + 2) // Line length not equal to boundary end + ) + { + // Got a line, but it's not a boundary, report it as data: + m_Callbacks.OnPartData(m_IncomingData.data(), LineEnd); + m_IncomingData.erase(0, LineEnd); + continue; + } + + if (strncmp(m_IncomingData.c_str() + idxBoundary, m_Boundary.c_str(), m_Boundary.size()) == 0) + { + // Boundary or BoundaryEnd found: + m_Callbacks.OnPartEnd(); + size_t idxSlash = idxBoundary + m_Boundary.size(); + if ((m_IncomingData[idxSlash] == '-') && (m_IncomingData[idxSlash + 1] == '-')) + { + // This was the last part + m_Callbacks.OnPartData(m_IncomingData.data() + idxSlash + 4, m_IncomingData.size() - idxSlash - 4); + m_IncomingData.clear(); + return; + } + m_Callbacks.OnPartStart(); + m_IncomingData.erase(0, LineEnd + 2); + + // Keep parsing for the headers that may have come with this data: + m_EnvelopeParser.Reset(); + continue; + } + + // It's a line, but not a boundary. It can be fully sent to the data receiver, since a boundary cannot cross lines + m_Callbacks.OnPartData(m_IncomingData.c_str(), LineEnd); + m_IncomingData.erase(0, LineEnd); + } // while (true) +} + + + + + +void cMultipartParser::OnHeaderLine(const AString & a_Key, const AString & a_Value) +{ + m_Callbacks.OnPartHeader(a_Key, a_Value); +} + + + + diff --git a/source/HTTPServer/MultipartParser.h b/source/HTTPServer/MultipartParser.h new file mode 100644 index 000000000..d853929ed --- /dev/null +++ b/source/HTTPServer/MultipartParser.h @@ -0,0 +1,76 @@ + +// MultipartParser.h + +// Declares the cMultipartParser class that parses messages in "multipart/*" encoding into the separate parts + + + + + +#pragma once + +#include "EnvelopeParser.h" + + + + + +class cMultipartParser : + protected cEnvelopeParser::cCallbacks +{ +public: + class cCallbacks + { + public: + /// Called when a new part starts + virtual void OnPartStart(void) = 0; + + /// Called when a complete header line is received for a part + virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) = 0; + + /// Called when body for a part is received + virtual void OnPartData(const char * a_Data, int a_Size) = 0; + + /// Called when the current part ends + virtual void OnPartEnd(void) = 0; + } ; + + /// Creates the parser, expects to find the boundary in a_ContentType + cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks); + + /// Parses more incoming data + void Parse(const char * a_Data, int a_Size); + +protected: + /// The callbacks to call for various parsing events + cCallbacks & m_Callbacks; + + /// True if the data parsed so far is valid; if false, further parsing is skipped + bool m_IsValid; + + /// Parser for each part's envelope + cEnvelopeParser m_EnvelopeParser; + + /// Buffer for the incoming data until it is parsed + AString m_IncomingData; + + /// The boundary, excluding both the initial "--" and the terminating CRLF + AString m_Boundary; + + /// Set to true if some data for the current part has already been signalized to m_Callbacks. Used for proper CRLF inserting. + bool m_HasHadData; + + + /// Parse one line of incoming data. The CRLF has already been stripped from a_Data / a_Size + void ParseLine(const char * a_Data, int a_Size); + + /// Parse one line of incoming data in the headers section of a part. The CRLF has already been stripped from a_Data / a_Size + void ParseHeaderLine(const char * a_Data, int a_Size); + + // cEnvelopeParser overrides: + virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override; +} ; + + + + -- cgit v1.2.3 From 9a33732f6afc31d3682d7c2a3259f4c1986beb26 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 13:02:56 +0200 Subject: Fixed MultiPartParser's boundary parsing. --- source/HTTPServer/MultipartParser.cpp | 1 + source/HTTPServer/NameValueParser.h | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/HTTPServer/MultipartParser.cpp b/source/HTTPServer/MultipartParser.cpp index 7df151dc3..b49f6ec07 100644 --- a/source/HTTPServer/MultipartParser.cpp +++ b/source/HTTPServer/MultipartParser.cpp @@ -116,6 +116,7 @@ cMultipartParser::cMultipartParser(const AString & a_ContentType, cCallbacks & a // Find the multipart boundary: ContentType.erase(0, idxSC + 1); cNameValueParser CTParser(ContentType.c_str(), ContentType.size()); + CTParser.Finish(); if (!CTParser.IsValid()) { m_IsValid = false; diff --git a/source/HTTPServer/NameValueParser.h b/source/HTTPServer/NameValueParser.h index 111cb6052..07dc0b942 100644 --- a/source/HTTPServer/NameValueParser.h +++ b/source/HTTPServer/NameValueParser.h @@ -20,7 +20,7 @@ public: /// Creates an empty parser cNameValueParser(bool a_AllowsKeyOnly = true); - /// Creates an empty parser, then parses the data given + /// Creates an empty parser, then parses the data given. Doesn't call Finish(), so more data can be parsed later cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly = true); /// Parses the data given -- cgit v1.2.3 From 1012fd82fda9e9bc75d2308a3c68cb3b3738bf1b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 13:07:57 +0200 Subject: HTTP Server can now parse multipart/form-data forms; better architecture. --- source/HTTPServer/HTTPConnection.cpp | 38 +++---- source/HTTPServer/HTTPConnection.h | 2 +- source/HTTPServer/HTTPFormParser.cpp | 143 ++++++++++++++++++++++--- source/HTTPServer/HTTPFormParser.h | 59 +++++++++-- source/HTTPServer/HTTPMessage.cpp | 198 ++++++++++++++--------------------- source/HTTPServer/HTTPMessage.h | 41 +++++--- source/HTTPServer/HTTPServer.cpp | 22 +++- 7 files changed, 318 insertions(+), 185 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index c36b07d3d..61f4b3a31 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -108,22 +108,13 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) { case wcsRecvHeaders: { - ASSERT(m_CurrentRequest == NULL); - - // Start searching 3 chars from the end of the already received data, if available: - size_t SearchStart = m_IncomingHeaderData.size(); - SearchStart = (SearchStart > 3) ? SearchStart - 3 : 0; - - m_IncomingHeaderData.append(a_Data, a_Size); - - // Parse the header, if it is complete: - size_t idxEnd = m_IncomingHeaderData.find("\r\n\r\n", SearchStart); - if (idxEnd == AString::npos) + if (m_CurrentRequest == NULL) { - return; + m_CurrentRequest = new cHTTPRequest; } - m_CurrentRequest = new cHTTPRequest; - if (!m_CurrentRequest->ParseHeaders(m_IncomingHeaderData.c_str(), idxEnd + 2)) + + int BytesConsumed = m_CurrentRequest->ParseHeaders(a_Data, a_Size); + if (BytesConsumed < 0) { delete m_CurrentRequest; m_CurrentRequest = NULL; @@ -131,20 +122,29 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) m_HTTPServer.CloseConnection(*this); return; } + if (m_CurrentRequest->IsInHeaders()) + { + // The request headers are not yet complete + return; + } + + // The request has finished parsing its headers successfully, notify of it: m_State = wcsRecvBody; m_HTTPServer.NewRequest(*this, *m_CurrentRequest); m_CurrentRequestBodyRemaining = m_CurrentRequest->GetContentLength(); + if (m_CurrentRequestBodyRemaining < 0) + { + // The body length was not specified in the request, assume zero + m_CurrentRequestBodyRemaining = 0; + } // Process the rest of the incoming data into the request body: - if (m_IncomingHeaderData.size() > idxEnd + 4) + if (a_Size > BytesConsumed) { - m_IncomingHeaderData.erase(0, idxEnd + 4); - DataReceived(m_IncomingHeaderData.c_str(), m_IncomingHeaderData.size()); - m_IncomingHeaderData.clear(); + DataReceived(a_Data + BytesConsumed, a_Size - BytesConsumed); } else { - m_IncomingHeaderData.clear(); DataReceived("", 0); // If the request has zero body length, let it be processed right-away } break; diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h index 46c36a8a2..9e05d342b 100644 --- a/source/HTTPServer/HTTPConnection.h +++ b/source/HTTPServer/HTTPConnection.h @@ -31,7 +31,7 @@ public: enum eState { - wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest == NULL) + wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if NULL) wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL) wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL) diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp index 631424391..85a789f7d 100644 --- a/source/HTTPServer/HTTPFormParser.cpp +++ b/source/HTTPServer/HTTPFormParser.cpp @@ -6,19 +6,15 @@ #include "Globals.h" #include "HTTPFormParser.h" #include "HTTPMessage.h" +#include "MultipartParser.h" +#include "NameValueParser.h" -AString cHTTPFormParser::m_FormURLEncoded("application/x-www-form-urlencoded"); -AString cHTTPFormParser::m_MultipartFormData("multipart/form-data"); - - - - - -cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : +cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks) : + m_Callbacks(a_Callbacks), m_IsValid(true) { if (a_Request.GetMethod() == "GET") @@ -36,14 +32,15 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : } if ((a_Request.GetMethod() == "POST") || (a_Request.GetMethod() == "PUT")) { - if (a_Request.GetContentType() == m_FormURLEncoded) + if (a_Request.GetContentType() == "application/x-www-form-urlencoded") { m_Kind = fpkFormUrlEncoded; return; } - if (a_Request.GetContentType().substr(0, m_MultipartFormData.length()) == m_MultipartFormData) + if (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0) { m_Kind = fpkMultipart; + BeginMultipart(a_Request); return; } } @@ -56,18 +53,24 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request) : void cHTTPFormParser::Parse(const char * a_Data, int a_Size) { - m_IncomingData.append(a_Data, a_Size); + if (!m_IsValid) + { + return; + } + switch (m_Kind) { case fpkURL: case fpkFormUrlEncoded: { // This format is used for smaller forms (not file uploads), so we can delay parsing it until Finish() + m_IncomingData.append(a_Data, a_Size); break; } case fpkMultipart: { - ParseMultipart(); + ASSERT(m_MultipartParser.get() != NULL); + m_MultipartParser->Parse(a_Data, a_Size); break; } default: @@ -105,8 +108,8 @@ bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) { const AString & ContentType = a_Request.GetContentType(); return ( - (ContentType == m_FormURLEncoded) || - (ContentType.substr(0, m_MultipartFormData.length()) == m_MultipartFormData) || + (ContentType == "application/x-www-form-urlencoded") || + (strncmp(ContentType.c_str(), "multipart/form-data", 19) == 0) || ( (a_Request.GetMethod() == "GET") && (a_Request.GetURL().find('?') != AString::npos) @@ -119,6 +122,16 @@ bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) +void cHTTPFormParser::BeginMultipart(const cHTTPRequest & a_Request) +{ + ASSERT(m_MultipartParser.get() == NULL); + m_MultipartParser.reset(new cMultipartParser(a_Request.GetContentType(), *this)); +} + + + + + void cHTTPFormParser::ParseFormUrlEncoded(void) { // Parse m_IncomingData for all the variables; no more data is incoming, since this is called from Finish() @@ -156,9 +169,107 @@ void cHTTPFormParser::ParseFormUrlEncoded(void) -void cHTTPFormParser::ParseMultipart(void) +void cHTTPFormParser::OnPartStart(void) { - // TODO + m_CurrentPartFileName.clear(); + m_CurrentPartName.clear(); + m_IsCurrentPartFile = false; + m_FileHasBeenAnnounced = false; +} + + + + + +void cHTTPFormParser::OnPartHeader(const AString & a_Key, const AString & a_Value) +{ + if (NoCaseCompare(a_Key, "Content-Disposition") == 0) + { + size_t len = a_Value.size(); + size_t ParamsStart = AString::npos; + for (size_t i = 0; i < len; ++i) + { + if (a_Value[i] > ' ') + { + if (strncmp(a_Value.c_str() + i, "form-data", 9) != 0) + { + // Content disposition is not "form-data", mark the whole form invalid + m_IsValid = false; + return; + } + ParamsStart = a_Value.find(';', i + 9); + break; + } + } + if (ParamsStart == AString::npos) + { + // There is data missing in the Content-Disposition field, mark the whole form invalid: + m_IsValid = false; + return; + } + + // Parse the field name and optional filename from this header: + cNameValueParser Parser(a_Value.data() + ParamsStart, a_Value.size() - ParamsStart); + Parser.Finish(); + m_CurrentPartName = Parser["name"]; + if (!Parser.IsValid() || m_CurrentPartName.empty()) + { + // The required parameter "name" is missing, mark the whole form invalid: + m_IsValid = false; + return; + } + m_CurrentPartFileName = Parser["filename"]; + } +} + + + + + +void cHTTPFormParser::OnPartData(const char * a_Data, int a_Size) +{ + if (m_CurrentPartName.empty()) + { + // Prologue, epilogue or invalid part + return; + } + if (m_CurrentPartFileName.empty()) + { + // This is a variable, store it in the map + iterator itr = find(m_CurrentPartName); + if (itr == end()) + { + (*this)[m_CurrentPartName] = AString(a_Data, a_Size); + } + else + { + itr->second.append(a_Data, a_Size); + } + } + else + { + // This is a file, pass it on through the callbacks + if (!m_FileHasBeenAnnounced) + { + m_Callbacks.OnFileStart(*this, m_CurrentPartFileName); + m_FileHasBeenAnnounced = true; + } + m_Callbacks.OnFileData(*this, a_Data, a_Size); + } +} + + + + + +void cHTTPFormParser::OnPartEnd(void) +{ + if (m_FileHasBeenAnnounced) + { + m_Callbacks.OnFileEnd(*this); + } + m_CurrentPartName.clear(); + m_CurrentPartFileName.clear(); } diff --git a/source/HTTPServer/HTTPFormParser.h b/source/HTTPServer/HTTPFormParser.h index 01446e865..b92ef9d3c 100644 --- a/source/HTTPServer/HTTPFormParser.h +++ b/source/HTTPServer/HTTPFormParser.h @@ -8,6 +8,8 @@ #pragma once +#include "MultipartParser.h" + @@ -20,10 +22,25 @@ class cHTTPRequest; class cHTTPFormParser : - public std::map + public std::map, + public cMultipartParser::cCallbacks { public: - cHTTPFormParser(cHTTPRequest & a_Request); + class cCallbacks + { + public: + /// Called when a new file part is encountered in the form data + virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) = 0; + + /// Called when more file data has come for the current file in the form data + virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) = 0; + + /// Called when the current file part has ended in the form data + virtual void OnFileEnd(cHTTPFormParser & a_Parser) = 0; + } ; + + + cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks); /// Adds more data into the parser, as the request body is received void Parse(const char * a_Data, int a_Size); @@ -41,26 +58,48 @@ protected: { fpkURL, ///< The form has been transmitted as parameters to a GET request fpkFormUrlEncoded, ///< The form has been POSTed or PUT, with Content-Type of "application/x-www-form-urlencoded" - fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/*". Currently unsupported + fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/form-data" }; + + /// The callbacks to call for incoming file data + cCallbacks & m_Callbacks; /// The kind of the parser (decided in the constructor, used in Parse() eKind m_Kind; - + + /// Buffer for the incoming data until it's parsed AString m_IncomingData; + /// True if the information received so far is a valid form; set to false on first problem. Further parsing is skipped when false. bool m_IsValid; - /// Simple static objects to hold the various strings for comparison with request's content-type - static AString m_FormURLEncoded; - static AString m_MultipartFormData; - + /// The parser for the multipart data, if used + std::auto_ptr m_MultipartParser; + + /// Name of the currently parsed part in multipart data + AString m_CurrentPartName; + + /// True if the currently parsed part in multipart data is a file + bool m_IsCurrentPartFile; + + /// Filename of the current parsed part in multipart data (for file uploads) + AString m_CurrentPartFileName; + + /// Set to true after m_Callbacks.OnFileStart() has been called, reset to false on PartEnd + bool m_FileHasBeenAnnounced; + + + /// Sets up the object for parsing a fpkMultipart request + void BeginMultipart(const cHTTPRequest & a_Request); /// Parses m_IncomingData as form-urlencoded data (fpkURL or fpkFormUrlEncoded kinds) void ParseFormUrlEncoded(void); - /// Parses m_IncomingData as multipart data (fpkMultipart kind) - void ParseMultipart(void); + // cMultipartParser::cCallbacks overrides: + virtual void OnPartStart (void) override; + virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override; + virtual void OnPartData (const char * a_Data, int a_Size) override; + virtual void OnPartEnd (void) override; } ; diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp index 72c603295..ed5c87e84 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/source/HTTPServer/HTTPMessage.cpp @@ -10,11 +10,22 @@ +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cHTTPMessage: cHTTPMessage::cHTTPMessage(eKind a_Kind) : - m_Kind(a_Kind) + m_Kind(a_Kind), + m_ContentLength(-1) { } @@ -24,10 +35,12 @@ cHTTPMessage::cHTTPMessage(eKind a_Kind) : void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) { - cNameValueMap::iterator itr = m_Headers.find(a_Key); + AString Key = a_Key; + StrToLower(Key); + cNameValueMap::iterator itr = m_Headers.find(Key); if (itr == m_Headers.end()) { - m_Headers[a_Key] = a_Value; + m_Headers[Key] = a_Value; } else { @@ -37,13 +50,13 @@ void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) } // Special processing for well-known headers: - if (a_Key == "Content-Type") + if (Key == "content-type") { - m_ContentType = m_Headers["Content-Type"]; + m_ContentType = m_Headers[Key]; } - else if (a_Key == "Content-Length") + else if (Key == "content-length") { - m_ContentLength = atoi(m_Headers["Content-Length"].c_str()); + m_ContentLength = atoi(m_Headers[Key].c_str()); } } @@ -56,6 +69,8 @@ void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) cHTTPRequest::cHTTPRequest(void) : super(mkRequest), + m_EnvelopeParser(*this), + m_IsValid(true), m_UserData(NULL) { } @@ -64,66 +79,75 @@ cHTTPRequest::cHTTPRequest(void) : -bool cHTTPRequest::ParseHeaders(const char * a_IncomingData, size_t a_IdxEnd) +int cHTTPRequest::ParseHeaders(const char * a_Data, int a_Size) { - // The first line contains the method and the URL: - size_t Next = ParseRequestLine(a_IncomingData, a_IdxEnd); - if (Next == AString::npos) + if (!m_IsValid) { - return false; + return -1; } - // The following lines contain headers: - AString Key; - const char * Data = a_IncomingData + Next; - size_t End = a_IdxEnd - Next; - while (End > 0) + if (m_Method.empty()) { - Next = ParseHeaderField(Data, End, Key); - if (Next == AString::npos) + // The first line hasn't been processed yet + int res = ParseRequestLine(a_Data, a_Size); + if ((res < 0) || (res == a_Size)) + { + return res; + } + int res2 = m_EnvelopeParser.Parse(a_Data + res, a_Size - res); + if (res2 < 0) { - return false; + m_IsValid = false; + return res2; } - ASSERT(End >= Next); - Data += Next; - End -= Next; + return res2 + res; } - if (!HasReceivedContentLength()) + if (m_EnvelopeParser.IsInHeaders()) { - SetContentLength(0); + int res = m_EnvelopeParser.Parse(a_Data, a_Size); + if (res < 0) + { + m_IsValid = false; + } + return res; } - return true; + return 0; } -size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) +int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size) { + m_IncomingHeaderData.append(a_Data, a_Size); + size_t IdxEnd = m_IncomingHeaderData.size(); + // Ignore the initial CRLFs (HTTP spec's "should") size_t LineStart = 0; while ( - (LineStart < a_IdxEnd) && + (LineStart < IdxEnd) && ( - (a_Data[LineStart] == '\r') || - (a_Data[LineStart] == '\n') + (m_IncomingHeaderData[LineStart] == '\r') || + (m_IncomingHeaderData[LineStart] == '\n') ) ) { LineStart++; } - if (LineStart >= a_IdxEnd) + if (LineStart >= IdxEnd) { - return AString::npos; + m_IsValid = false; + return -1; } - size_t Last = LineStart; int NumSpaces = 0; - for (size_t i = LineStart; i < a_IdxEnd; i++) + size_t MethodEnd = 0; + size_t URLEnd = 0; + for (size_t i = LineStart; i < IdxEnd; i++) { - switch (a_Data[i]) + switch (m_IncomingHeaderData[i]) { case ' ': { @@ -131,124 +155,56 @@ size_t cHTTPRequest::ParseRequestLine(const char * a_Data, size_t a_IdxEnd) { case 0: { - m_Method.assign(a_Data, Last, i - Last); + MethodEnd = i; break; } case 1: { - m_URL.assign(a_Data, Last, i - Last); + URLEnd = i; break; } default: { // Too many spaces in the request - return AString::npos; + m_IsValid = false; + return -1; } } - Last = i + 1; NumSpaces += 1; break; } case '\n': { - if ((i == 0) || (a_Data[i - 1] != '\r') || (NumSpaces != 2) || (i < Last + 7)) + if ((i == 0) || (m_IncomingHeaderData[i - 1] != '\r') || (NumSpaces != 2) || (i < URLEnd + 7)) { // LF too early, without a CR, without two preceeding spaces or too soon after the second space - return AString::npos; + m_IsValid = false; + return -1; } // Check that there's HTTP/version at the end - if (strncmp(a_Data + Last, "HTTP/1.", 7) != 0) - { - return AString::npos; - } - return i + 1; - } - } // switch (a_Data[i]) - } // for i - a_Data[] - return AString::npos; -} - - - - - -size_t cHTTPRequest::ParseHeaderField(const char * a_Data, size_t a_IdxEnd, AString & a_Key) -{ - if (*a_Data <= ' ') - { - size_t res = ParseHeaderFieldContinuation(a_Data + 1, a_IdxEnd - 1, a_Key); - return (res == AString::npos) ? res : (res + 1); - } - size_t ValueIdx = 0; - AString Key; - for (size_t i = 0; i < a_IdxEnd; i++) - { - switch (a_Data[i]) - { - case '\n': - { - if ((ValueIdx == 0) || (i < ValueIdx - 2) || (i == 0) || (a_Data[i - 1] != '\r')) + if (strncmp(a_Data + URLEnd + 1, "HTTP/1.", 7) != 0) { - // Invalid header field - no colon or no CR before LF - return AString::npos; + m_IsValid = false; + return -1; } - AString Value(a_Data, ValueIdx + 1, i - ValueIdx - 2); - AddHeader(Key, Value); - a_Key = Key; + m_Method = m_IncomingHeaderData.substr(LineStart, MethodEnd - LineStart); + m_URL = m_IncomingHeaderData.substr(MethodEnd + 1, URLEnd - MethodEnd - 1); return i + 1; } - case ':': - { - if (ValueIdx == 0) - { - Key.assign(a_Data, 0, i); - ValueIdx = i; - } - break; - } - case ' ': - case '\t': - { - if (ValueIdx == i - 1) - { - // Value has started in this char, but it is whitespace, so move the start one char further - ValueIdx = i; - } - } - } // switch (char) + } // switch (m_IncomingHeaderData[i]) } // for i - m_IncomingHeaderData[] - // No header found, return the end-of-data index: - return a_IdxEnd; + + // CRLF hasn't been encountered yet, consider all data consumed + return a_Size; } -size_t cHTTPRequest::ParseHeaderFieldContinuation(const char * a_Data, size_t a_IdxEnd, AString & a_Key) +void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value) { - size_t Start = 0; - for (size_t i = 0; i < a_IdxEnd; i++) - { - if ((a_Data[i] > ' ') && (Start == 0)) - { - Start = i; - } - else if (a_Data[i] == '\n') - { - if ((i == 0) || (a_Data[i - 1] != '\r')) - { - // There wasn't a CR before this LF - return AString::npos; - } - AString Value(a_Data, 0, i - Start - 1); - AddHeader(a_Key, Value); - return i + 1; - } - } - // LF not found, how? We found it at the header end (CRLFCRLF) - ASSERT(!"LF not found, wtf?"); - return AString::npos; + AddHeader(a_Key, a_Value); } diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h index 1c2514739..ef8e12ca4 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/source/HTTPServer/HTTPMessage.h @@ -9,6 +9,8 @@ #pragma once +#include "EnvelopeParser.h" + @@ -58,15 +60,18 @@ protected: class cHTTPRequest : - public cHTTPMessage + public cHTTPMessage, + protected cEnvelopeParser::cCallbacks { typedef cHTTPMessage super; public: cHTTPRequest(void); - /// Parses the headers information from the received data in the specified string of incoming data. Returns true if successful. - bool ParseHeaders(const char * a_IncomingData, size_t a_idxEnd); + /** Parses the request line and then headers from the received data. + Returns the number of bytes consumed or a negative number for error + */ + int ParseHeaders(const char * a_Data, int a_Size); /// Returns true if the request did contain a Content-Length header bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); } @@ -83,7 +88,19 @@ public: /// Retrieves the UserData pointer that has been stored within this request. void * GetUserData(void) const { return m_UserData; } + /// Returns true if more data is expected for the request headers + bool IsInHeaders(void) const { return m_EnvelopeParser.IsInHeaders(); } + protected: + /// Parser for the envelope data + cEnvelopeParser m_EnvelopeParser; + + /// True if the data received so far is parsed successfully. When false, all further parsing is skipped + bool m_IsValid; + + /// Bufferred incoming data, while parsing for the request line + AString m_IncomingHeaderData; + /// Method of the request (GET / PUT / POST / ...) AString m_Method; @@ -94,21 +111,13 @@ protected: void * m_UserData; - /** Parses the RequestLine out of a_Data, up to index a_IdxEnd - Returns the index to the next line, or npos if invalid request + /** Parses the incoming data for the first line (RequestLine) + Returns the number of bytes consumed, or -1 for an error */ - size_t ParseRequestLine(const char * a_Data, size_t a_IdxEnd); + int ParseRequestLine(const char * a_Data, int a_Size); - /** Parses one header field out of a_Data, up to offset a_IdxEnd. - Returns the index to the next line (relative to a_Data), or npos if invalid request. - a_Key is set to the key that was parsed (used for multi-line headers) - */ - size_t ParseHeaderField(const char * a_Data, size_t a_IdxEnd, AString & a_Key); - - /** Parses one header field that is known to be a continuation of previous header. - Returns the index to the next line, or npos if invalid request. - */ - size_t ParseHeaderFieldContinuation(const char * a_Data, size_t a_IdxEnd, AString & a_Key); + // cEnvelopeParser::cCallbacks overrides: + virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override; } ; diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index ac21acb24..4102d1047 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -24,13 +24,14 @@ class cDebugCallbacks : - public cHTTPServer::cCallbacks + public cHTTPServer::cCallbacks, + protected cHTTPFormParser::cCallbacks { virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override { if (cHTTPFormParser::HasFormData(a_Request)) { - a_Request.SetUserData(new cHTTPFormParser(a_Request)); + a_Request.SetUserData(new cHTTPFormParser(a_Request, *this)); } } @@ -79,6 +80,23 @@ class cDebugCallbacks : } + virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override + { + // TODO + } + + + virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override + { + // TODO + } + + + virtual void OnFileEnd(cHTTPFormParser & a_Parser) override + { + // TODO + } + } g_DebugCallbacks; -- cgit v1.2.3 From db3d83b38dd61b90466a0721fa9104e742f3fb8b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 4 Oct 2013 20:28:30 +0200 Subject: Added Basic auth support to cHTTPRequest. --- source/HTTPServer/HTTPConnection.cpp | 18 ++++++++++ source/HTTPServer/HTTPConnection.h | 3 ++ source/HTTPServer/HTTPMessage.cpp | 17 ++++++++- source/HTTPServer/HTTPMessage.h | 18 ++++++++++ source/HTTPServer/HTTPServer.cpp | 10 ++++++ source/StringUtils.cpp | 68 ++++++++++++++++++++++++++++++++++++ source/StringUtils.h | 3 ++ 7 files changed, 136 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index 61f4b3a31..e3a6be494 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -26,6 +26,18 @@ void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Re { AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); m_HTTPServer.NotifyConnectionWrite(*this); + m_State = wcsRecvHeaders; +} + + + + + +void cHTTPConnection::SendNeedAuth(const AString & a_Realm) +{ + AppendPrintf(m_OutgoingData, "HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\n\r\n", a_Realm.c_str()); + m_HTTPServer.NotifyConnectionWrite(*this); + m_State = wcsRecvHeaders; } @@ -73,6 +85,12 @@ void cHTTPConnection::AwaitNextRequest(void) { switch (m_State) { + case wcsRecvHeaders: + { + // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() ) + break; + } + case wcsRecvIdle: { // The client is waiting for a response, send an "Internal server error": diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h index 9e05d342b..941a29000 100644 --- a/source/HTTPServer/HTTPConnection.h +++ b/source/HTTPServer/HTTPConnection.h @@ -43,6 +43,9 @@ public: /// Sends HTTP status code together with a_Reason (used for HTTP errors) void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); + /// Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm + void SendNeedAuth(const AString & a_Realm); + /// Sends the headers contained in a_Response void Send(const cHTTPResponse & a_Response); diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp index ed5c87e84..6cf9464a3 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/source/HTTPServer/HTTPMessage.cpp @@ -71,7 +71,8 @@ cHTTPRequest::cHTTPRequest(void) : super(mkRequest), m_EnvelopeParser(*this), m_IsValid(true), - m_UserData(NULL) + m_UserData(NULL), + m_HasAuth(false) { } @@ -204,6 +205,20 @@ int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size) void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value) { + if ( + (NoCaseCompare(a_Key, "Authorization") == 0) && + (strncmp(a_Value.c_str(), "Basic ", 6) == 0) + ) + { + AString UserPass = Base64Decode(a_Value.substr(6)); + size_t idxCol = UserPass.find(':'); + if (idxCol != AString::npos) + { + m_AuthUsername = UserPass.substr(0, idxCol); + m_AuthPassword = UserPass.substr(idxCol + 1); + m_HasAuth = true; + } + } AddHeader(a_Key, a_Value); } diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h index ef8e12ca4..151eb468f 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/source/HTTPServer/HTTPMessage.h @@ -91,6 +91,15 @@ public: /// Returns true if more data is expected for the request headers bool IsInHeaders(void) const { return m_EnvelopeParser.IsInHeaders(); } + /// Returns true if the request did present auth data that was understood by the parser + bool HasAuth(void) const { return m_HasAuth; } + + /// Returns the username that the request presented. Only valid if HasAuth() is true + const AString & GetAuthUsername(void) const { return m_AuthUsername; } + + /// Returns the password that the request presented. Only valid if HasAuth() is true + const AString & GetAuthPassword(void) const { return m_AuthPassword; } + protected: /// Parser for the envelope data cEnvelopeParser m_EnvelopeParser; @@ -110,6 +119,15 @@ protected: /// Data that the HTTPServer callbacks are allowed to store. void * m_UserData; + /// Set to true if the request contains auth data that was understood by the parser + bool m_HasAuth; + + /// The username used for auth + AString m_AuthUsername; + + /// The password used for auth + AString m_AuthPassword; + /** Parses the incoming data for the first line (RequestLine) Returns the number of bytes consumed, or -1 for an error diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 4102d1047..43bb751c4 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -73,6 +73,16 @@ class cDebugCallbacks : return; } + // Test the auth failure and success: + if (a_Request.GetURL() == "/auth") + { + if (!a_Request.HasAuth() || (a_Request.GetAuthUsername() != "a") || (a_Request.GetAuthPassword() != "b")) + { + a_Connection.SendNeedAuth("MCServer WebAdmin"); + return; + } + } + cHTTPResponse Resp; Resp.SetContentType("text/plain"); a_Connection.Send(Resp); diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp index c62bb3acb..530eda086 100644 --- a/source/StringUtils.cpp +++ b/source/StringUtils.cpp @@ -745,3 +745,71 @@ AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_ + +/// Converts one Hex character in a Base64 encoding into the data value +static inline int UnBase64(char c) +{ + if (c >='A' && c <= 'Z') + { + return c - 'A'; + } + if (c >='a' && c <= 'z') + { + return c - 'a' + 26; + } + if (c >= '0' && c <= '9') + { + return c - '0' + 52; + } + if (c == '+') + { + return 62; + } + if (c == '/') + { + return 63; + } + if (c == '=') + { + return -1; + } + return -2; +} + + + + + +AString Base64Decode(const AString & a_Base64String) +{ + AString res; + size_t i, len = a_Base64String.size(); + int o, c; + res.resize((len * 4) / 3 + 5, 0); // Approximate the upper bound on the result length + for (o = 0, i = 0; i < len; i++) + { + c = UnBase64(a_Base64String[i]); + if (c >= 0) + { + switch (o & 7) + { + case 0: res[o >> 3] |= (c << 2); break; + case 6: res[o >> 3] |= (c >> 4); res[(o >> 3) + 1] |= (c << 4); break; + case 4: res[o >> 3] |= (c >> 2); res[(o >> 3) + 1] |= (c << 6); break; + case 2: res[o >> 3] |= c; break; + } + o += 6; + } + if (c == -1) + { + // Error while decoding, invalid input. Return as much as we've decoded: + res.resize(o >> 3); + return ERROR_SUCCESS; + } + } + res.resize(o >> 3); + return res;} + + + + diff --git a/source/StringUtils.h b/source/StringUtils.h index e35e58c9f..ec9ba96ce 100644 --- a/source/StringUtils.h +++ b/source/StringUtils.h @@ -81,6 +81,9 @@ extern AString URLDecode(const AString & a_String); // Cannot export to Lua aut /// Replaces all occurrences of char a_From inside a_String with char a_To. extern AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_To); // Needn't export to Lua, since Lua doesn't have chars anyway +/// Decodes a Base64-encoded string into the raw data +extern AString Base64Decode(const AString & a_Base64String); + // If you have any other string helper functions, declare them here -- cgit v1.2.3 From 2b8bddbdc315abf109c9767025448d64cb5c8224 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 5 Oct 2013 21:52:14 +0200 Subject: cHTTPConnection sends Content-Length with HTTP errors, too. --- source/HTTPServer/HTTPConnection.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index e3a6be494..2addf4cfc 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -24,7 +24,7 @@ cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) { - AppendPrintf(m_OutgoingData, "%d %s\r\n\r\n", a_StatusCode, a_Response.c_str()); + AppendPrintf(m_OutgoingData, "%d %s\r\nContent-Length: 0\r\n\r\n", a_StatusCode, a_Response.c_str()); m_HTTPServer.NotifyConnectionWrite(*this); m_State = wcsRecvHeaders; } @@ -35,7 +35,7 @@ void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Re void cHTTPConnection::SendNeedAuth(const AString & a_Realm) { - AppendPrintf(m_OutgoingData, "HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\n\r\n", a_Realm.c_str()); + AppendPrintf(m_OutgoingData, "HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\nContent-Length: 0\r\n\r\n", a_Realm.c_str()); m_HTTPServer.NotifyConnectionWrite(*this); m_State = wcsRecvHeaders; } -- cgit v1.2.3 From 20d07a683f589753f311302580ba0fa9e2ca2c4e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 5 Oct 2013 21:52:45 +0200 Subject: Fixed Base64Decode() returning wrong value. --- source/StringUtils.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp index 530eda086..d52b1323f 100644 --- a/source/StringUtils.cpp +++ b/source/StringUtils.cpp @@ -804,7 +804,7 @@ AString Base64Decode(const AString & a_Base64String) { // Error while decoding, invalid input. Return as much as we've decoded: res.resize(o >> 3); - return ERROR_SUCCESS; + return res; } } res.resize(o >> 3); -- cgit v1.2.3 From b5c90d7b20fede4e643e96417684c7c009d063cb Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 5 Oct 2013 23:08:16 +0200 Subject: WebAdmin uses the new HTTP functionality. This is a partial implementation of #183. --- source/Bindings.cpp | 46 +--- source/Bindings.h | 2 +- source/HTTPServer/HTTPFormParser.cpp | 5 +- source/HTTPServer/HTTPMessage.cpp | 17 ++ source/HTTPServer/HTTPMessage.h | 3 + source/HTTPServer/HTTPServer.cpp | 15 +- source/HTTPServer/HTTPServer.h | 3 +- source/Root.cpp | 15 +- source/WebAdmin.cpp | 493 ++++++++++++++++++++--------------- source/WebAdmin.h | 116 +++++++-- 10 files changed, 414 insertions(+), 301 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 24289865a..7895fe16b 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/21/13 17:37:22. +** Generated automatically by tolua++-1.0.92 on 10/05/13 18:34:12. */ #ifndef __cplusplus @@ -240,18 +240,19 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cCraftingRecipe"); tolua_usertype(tolua_S,"cPlugin"); tolua_usertype(tolua_S,"cItemGrid"); - tolua_usertype(tolua_S,"cBlockArea"); + tolua_usertype(tolua_S,"cHTTPServer::cCallbacks"); tolua_usertype(tolua_S,"cLuaWindow"); tolua_usertype(tolua_S,"cInventory"); tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); - tolua_usertype(tolua_S,"HTTPFormData"); tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"cWindow"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); - tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"Vector3i"); + tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cStringMap"); tolua_usertype(tolua_S,"cBlockEntity"); @@ -18666,38 +18667,6 @@ static int tolua_AllToLua_cWebAdmin_GetMemoryUsage00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetPort of class cWebAdmin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPort00 -static int tolua_AllToLua_cWebAdmin_GetPort00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPort'", NULL); -#endif - { - int tolua_ret = (int) self->GetPort(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPort'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetPage of class cWebAdmin */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPage00 static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S) @@ -30233,10 +30202,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_variable(tolua_S,"PluginName",tolua_get_sWebAdminPage_PluginName,tolua_set_sWebAdminPage_PluginName); tolua_variable(tolua_S,"TabName",tolua_get_sWebAdminPage_TabName,tolua_set_sWebAdminPage_TabName); tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","",NULL); + tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","cHTTPServer::cCallbacks",NULL); tolua_beginmodule(tolua_S,"cWebAdmin"); tolua_function(tolua_S,"GetMemoryUsage",tolua_AllToLua_cWebAdmin_GetMemoryUsage00); - tolua_function(tolua_S,"GetPort",tolua_AllToLua_cWebAdmin_GetPort00); tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00); tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00); tolua_endmodule(tolua_S); diff --git a/source/Bindings.h b/source/Bindings.h index 0fa3665a3..933cd2ffd 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 09/21/13 17:37:22. +** Generated automatically by tolua++-1.0.92 on 10/05/13 18:34:12. */ /* Exported function */ diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp index 85a789f7d..7db7b4e6d 100644 --- a/source/HTTPServer/HTTPFormParser.cpp +++ b/source/HTTPServer/HTTPFormParser.cpp @@ -32,7 +32,7 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callba } if ((a_Request.GetMethod() == "POST") || (a_Request.GetMethod() == "PUT")) { - if (a_Request.GetContentType() == "application/x-www-form-urlencoded") + if (strncmp(a_Request.GetContentType().c_str(), "application/x-www-form-urlencoded", 33) == 0) { m_Kind = fpkFormUrlEncoded; return; @@ -44,7 +44,8 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callba return; } } - ASSERT(!"Unhandled request method"); + // Invalid method / content type combination, this is not a HTTP form + m_IsValid = false; } diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp index 6cf9464a3..ab23866e6 100644 --- a/source/HTTPServer/HTTPMessage.cpp +++ b/source/HTTPServer/HTTPMessage.cpp @@ -120,6 +120,23 @@ int cHTTPRequest::ParseHeaders(const char * a_Data, int a_Size) +AString cHTTPRequest::GetBareURL(void) const +{ + size_t idxQM = m_URL.find('?'); + if (idxQM != AString::npos) + { + return m_URL.substr(0, idxQM); + } + else + { + return m_URL; + } +} + + + + + int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size) { m_IncomingHeaderData.append(a_Data, a_Size); diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h index 151eb468f..f5284c535 100644 --- a/source/HTTPServer/HTTPMessage.h +++ b/source/HTTPServer/HTTPMessage.h @@ -82,6 +82,9 @@ public: /// Returns the URL used in the request const AString & GetURL(void) const { return m_URL; } + /// Returns the URL used in the request, without any parameters + AString GetBareURL(void) const; + /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)! void SetUserData(void * a_UserData) { m_UserData = a_UserData; } diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 43bb751c4..7e216c629 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -127,25 +127,16 @@ cHTTPServer::cHTTPServer(void) : -bool cHTTPServer::Initialize(cIniFile & a_IniFile) +bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6) { - if (!a_IniFile.GetValueSetB("WebAdmin", "Enabled", false)) - { - // The WebAdmin is disabled - return true; - } bool HasAnyPort; - HasAnyPort = m_ListenThreadIPv4.Initialize(a_IniFile.GetValueSet("WebAdmin", "Port", "8081")); - HasAnyPort = m_ListenThreadIPv6.Initialize(a_IniFile.GetValueSet("WebAdmin", "PortsIPv6", "8082, 3300")) || HasAnyPort; + HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4); + HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort; if (!HasAnyPort) { - LOG("WebAdmin is disabled"); return false; } - // DEBUG: - return Start(g_DebugCallbacks); - return true; } diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h index efe60809d..2ecb75fdd 100644 --- a/source/HTTPServer/HTTPServer.h +++ b/source/HTTPServer/HTTPServer.h @@ -51,7 +51,8 @@ public: cHTTPServer(void); - bool Initialize(cIniFile & a_IniFile); + /// Initializes the server on the specified ports + bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6); /// Starts the server and assigns the callbacks to use for incoming requests bool Start(cCallbacks & a_Callbacks); diff --git a/source/Root.cpp b/source/Root.cpp index 821dd0928..57e5dfcc4 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -130,15 +130,9 @@ void cRoot::Start(void) } IniFile.WriteFile(); - cIniFile WebIniFile("webadmin.ini"); - if (!WebIniFile.ReadFile()) - { - LOGWARNING("webadmin.ini inaccessible, wabadmin is disabled"); - } - else - { - m_HTTPServer.Initialize(WebIniFile); - } + LOG("Initialising WebAdmin..."); + m_WebAdmin = new cWebAdmin(); + m_WebAdmin->Init(); LOG("Loading settings..."); m_GroupManager = new cGroupManager(); @@ -167,6 +161,9 @@ void cRoot::Start(void) LOG("Starting server..."); m_Server->Start(); + + LOG("Starting WebAdmin..."); + m_WebAdmin->Start(); #if !defined(ANDROID_NDK) LOG("Starting InputThread..."); diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index e53fb84e6..44ba38c8d 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -14,7 +14,8 @@ #include "Server.h" #include "Root.h" -#include "../iniFile/iniFile.h" +#include "HTTPServer/HTTPMessage.h" +#include "HTTPServer/HTTPConnection.h" #ifdef _WIN32 #include @@ -55,14 +56,13 @@ cWebAdmin * WebAdmin = NULL; -cWebAdmin::cWebAdmin( int a_Port /* = 8080 */ ) : - m_Port(a_Port), - m_bConnected(false), - m_TemplateScript("") +cWebAdmin::cWebAdmin(void) : + m_IsInitialized(false), + m_TemplateScript(""), + m_IniFile("webadmin.ini") { WebAdmin = this; m_Event = new cEvent(); - Init( m_Port ); } @@ -73,10 +73,6 @@ cWebAdmin::~cWebAdmin() { WebAdmin = 0; - m_WebServer->Stop(); - - delete m_WebServer; - delete m_IniFile; m_Event->Wait(); delete m_Event; @@ -105,189 +101,36 @@ void cWebAdmin::RemovePlugin( cWebPlugin * a_Plugin ) -void cWebAdmin::Request_Handler(webserver::http_request* r) +bool cWebAdmin::Init(void) { - if( WebAdmin == 0 ) return; - LOG("Path: %s", r->path_.c_str() ); - - if (r->path_ == "/") - { - r->answer_ += "

MCServer WebAdmin

"; - r->answer_ += "
"; - r->answer_ += "
"; - r->answer_ += ""; - r->answer_ += "
"; - r->answer_ += "
"; - return; - } - - if (r->path_.empty() || r->path_[0] != '/') + if (!m_IniFile.ReadFile()) { - r->answer_ += "

Bad request

"; - r->answer_ += "

"; - r->answer_ = r->path_; // TODO: Shouldn't we sanitize this? Possible security issue. - r->answer_ += "

"; - return; - } - - AStringVector Split = StringSplit(r->path_.substr(1), "/"); - - if (Split.empty() || (Split[0] != "webadmin" && Split[0] != "~webadmin")) - { - r->answer_ += "

Bad request

"; - return; + return false; } - if (!r->authentication_given_) - { - r->answer_ += "no auth"; - r->auth_realm_ = "MCServer WebAdmin"; - } - - bool bDontShowTemplate = false; - if (Split[0] == "~webadmin") - { - bDontShowTemplate = true; - } + AString PortsIPv4 = m_IniFile.GetValue("WebAdmin", "Port", "8080"); + AString PortsIPv6 = m_IniFile.GetValue("WebAdmin", "PortsIPv6", ""); - AString UserPassword = WebAdmin->m_IniFile->GetValue( "User:"+r->username_, "Password", ""); - if ((UserPassword != "") && (r->password_ == UserPassword)) - { - AString Template; - - HTTPTemplateRequest TemplateRequest; - TemplateRequest.Request.Username = r->username_; - TemplateRequest.Request.Method = r->method_; - TemplateRequest.Request.Params = r->params_; - TemplateRequest.Request.PostParams = r->params_post_; - TemplateRequest.Request.Path = r->path_.substr(1); - - for( unsigned int i = 0; i < r->multipart_formdata_.size(); ++i ) - { - webserver::formdata& fd = r->multipart_formdata_[i]; - - HTTPFormData HTTPfd;//( fd.value_ ); - HTTPfd.Value = fd.value_; - HTTPfd.Type = fd.content_type_; - HTTPfd.Name = fd.name_; - LOGINFO("Form data name: %s", fd.name_.c_str() ); - TemplateRequest.Request.FormData[ fd.name_ ] = HTTPfd; - } - - // Try to get the template from the Lua template script - bool bLuaTemplateSuccessful = false; - if (!bDontShowTemplate) - { - bLuaTemplateSuccessful = WebAdmin->m_TemplateScript.Call("ShowPage", WebAdmin, &TemplateRequest, cLuaState::Return, Template); - } - - if (!bLuaTemplateSuccessful) - { - AString BaseURL = WebAdmin->GetBaseURL(Split); - AString Menu; - Template = bDontShowTemplate ? "{CONTENT}" : WebAdmin->GetTemplate(); - AString FoundPlugin; - - for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr) - { - cWebPlugin* WebPlugin = *itr; - std::list< std::pair > NameList = WebPlugin->GetTabNames(); - for( std::list< std::pair >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names ) - { - Menu += "
  • " + (*Names).first + "
  • "; - } - } - - sWebAdminPage Page = WebAdmin->GetPage(TemplateRequest.Request); - AString Content = Page.Content; - FoundPlugin = Page.PluginName; - if (!Page.TabName.empty()) - FoundPlugin += " - " + Page.TabName; - - if( FoundPlugin.empty() ) // Default page - { - Content.clear(); - FoundPlugin = "Current Game"; - Content += "

    Server Name:

    "; - Content += "

    " + AString( cRoot::Get()->GetServer()->GetServerID() ) + "

    "; - - Content += "

    Plugins:

      "; - cPluginManager* PM = cRoot::Get()->GetPluginManager(); - if( PM ) - { - const cPluginManager::PluginMap & List = PM->GetAllPlugins(); - for( cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr ) - { - if( itr->second == NULL ) continue; - AString VersionNum; - AppendPrintf(Content, "
    • %s V.%i
    • ", itr->second->GetName().c_str(), itr->second->GetVersion()); - } - } - Content += "
    "; - Content += "

    Players:

      "; - - cPlayerAccum PlayerAccum; - cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players - if( World != NULL ) - { - World->ForEachPlayer(PlayerAccum); - Content.append(PlayerAccum.m_Contents); - } - Content += "

    "; - } - - - - if (!bDontShowTemplate && (Split.size() > 1)) - { - Content += "\n

    Go back

    "; - } - - int MemUsageKiB = GetMemoryUsage(); - if (MemUsageKiB > 0) - { - ReplaceString(Template, "{MEM}", Printf("%.02f", (double)MemUsageKiB / 1024)); - ReplaceString(Template, "{MEMKIB}", Printf("%d", MemUsageKiB)); - } - else - { - ReplaceString(Template, "{MEM}", "unknown"); - ReplaceString(Template, "{MEMKIB}", "unknown"); - } - ReplaceString(Template, "{USERNAME}", r->username_); - ReplaceString(Template, "{MENU}", Menu); - ReplaceString(Template, "{PLUGIN_NAME}", FoundPlugin); - ReplaceString(Template, "{CONTENT}", Content); - ReplaceString(Template, "{TITLE}", "MCServer"); - - AString NumChunks; - Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount()); - ReplaceString(Template, "{NUMCHUNKS}", NumChunks); - } - - r->answer_ = Template; - } - else + if (!m_HTTPServer.Initialize(PortsIPv4, PortsIPv6)) { - r->answer_ += "Wrong username/password"; - r->auth_realm_ = "MCServer WebAdmin"; + return false; } + m_IsInitialized = true; + return true; } -bool cWebAdmin::Init(int a_Port) +bool cWebAdmin::Start(void) { - m_Port = a_Port; - - m_IniFile = new cIniFile("webadmin.ini"); - if (m_IniFile->ReadFile()) + if (!m_IsInitialized) { - m_Port = m_IniFile->GetValueI("WebAdmin", "Port", 8080); + // Not initialized + return false; } - + // Initialize the WebAdmin template script and load the file m_TemplateScript.Create(); if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua")) @@ -296,75 +139,185 @@ bool cWebAdmin::Init(int a_Port) m_TemplateScript.Close(); } - - LOG("Starting WebAdmin on port %i", m_Port); - -#ifdef _WIN32 - HANDLE hThread = CreateThread( - NULL, // default security - 0, // default stack size - ListenThread, // name of the thread function - this, // thread parameters - 0, // default startup flags - NULL); - CloseHandle( hThread ); // Just close the handle immediately -#else - pthread_t LstnThread; - pthread_create( &LstnThread, 0, ListenThread, this); -#endif - - return true; + return m_HTTPServer.Start(*this); } -#ifdef _WIN32 -DWORD WINAPI cWebAdmin::ListenThread(LPVOID lpParam) -#else -void *cWebAdmin::ListenThread( void *lpParam ) -#endif +AString cWebAdmin::GetTemplate() { - cWebAdmin* self = (cWebAdmin*)lpParam; + AString retVal = ""; - self->m_WebServer = new webserver(self->m_Port, Request_Handler ); - if (!self->m_WebServer->Begin()) + char SourceFile[] = "webadmin/template.html"; + + cFile f; + if (!f.Open(SourceFile, cFile::fmRead)) { - LOGWARN("WebServer failed to start! WebAdmin is disabled"); + return ""; } - self->m_Event->Set(); - return 0; + // copy the file into the buffer: + f.ReadRestOfFile(retVal); + + return retVal; } -AString cWebAdmin::GetTemplate() +void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { - AString retVal = ""; + if (!a_Request.HasAuth()) + { + a_Connection.SendNeedAuth("MCServer WebAdmin"); + return; + } - char SourceFile[] = "webadmin/template.html"; + // Check auth: + AString UserPassword = m_IniFile.GetValue("User:" + a_Request.GetAuthUsername(), "Password", ""); + if ((UserPassword == "") || (a_Request.GetAuthPassword() != UserPassword)) + { + a_Connection.SendNeedAuth("MCServer WebAdmin - bad username or password"); + return; + } + + // Check if the contents should be wrapped in the template: + AString URL = a_Request.GetBareURL(); + ASSERT(URL.length() > 0); + bool ShouldWrapInTemplate = ((URL.length() > 1) && (URL[1] != '~')); + + // Retrieve the request data: + cWebadminRequestData * Data = (cWebadminRequestData *)(a_Request.GetUserData()); + if (Data == NULL) + { + a_Connection.SendStatusAndReason(500, "Bad UserData"); + return; + } + + // Wrap it all up for the Lua call: + AString Template; + HTTPTemplateRequest TemplateRequest; + TemplateRequest.Request.Username = a_Request.GetAuthUsername(); + TemplateRequest.Request.Method = a_Request.GetMethod(); + TemplateRequest.Request.Path = URL.substr(1); + + if (Data->m_Form.Finish()) + { + for (cHTTPFormParser::const_iterator itr = Data->m_Form.begin(), end = Data->m_Form.end(); itr != end; ++itr) + { + HTTPFormData HTTPfd; + HTTPfd.Value = itr->second; + HTTPfd.Type = ""; + HTTPfd.Name = itr->first; + TemplateRequest.Request.FormData[itr->first] = HTTPfd; + TemplateRequest.Request.PostParams[itr->first] = itr->second; + TemplateRequest.Request.Params[itr->first] = itr->second; + } // for itr - Data->m_Form[] + } + + // Try to get the template from the Lua template script + if (ShouldWrapInTemplate) + { + if (WebAdmin->m_TemplateScript.Call("ShowPage", WebAdmin, &TemplateRequest, cLuaState::Return, Template)) + { + cHTTPResponse Resp; + Resp.SetContentType("text/html"); + a_Connection.Send(Resp); + a_Connection.Send(Template.c_str(), Template.length()); + return; + } + a_Connection.SendStatusAndReason(500, "m_TemplateScript failed"); + return; + } + + AString BaseURL = GetBaseURL(URL); + AString Menu; + Template = "{CONTENT}"; + AString FoundPlugin; - cFile f; - if (!f.Open(SourceFile, cFile::fmRead)) + for (PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) { - return ""; + cWebPlugin * WebPlugin = *itr; + std::list< std::pair > NameList = WebPlugin->GetTabNames(); + for (std::list< std::pair >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names) + { + Menu += "
  • " + (*Names).first + "
  • "; + } } - // copy the file into the buffer: - f.ReadRestOfFile(retVal); + sWebAdminPage Page = GetPage(TemplateRequest.Request); + AString Content = Page.Content; + FoundPlugin = Page.PluginName; + if (!Page.TabName.empty()) + { + FoundPlugin += " - " + Page.TabName; + } - return retVal; + if (FoundPlugin.empty()) // Default page + { + Content = GetDefaultPage(); + } + + if (ShouldWrapInTemplate && (URL.size() > 1)) + { + Content += "\n

    Go back

    "; + } + + int MemUsageKiB = GetMemoryUsage(); + if (MemUsageKiB > 0) + { + ReplaceString(Template, "{MEM}", Printf("%.02f", (double)MemUsageKiB / 1024)); + ReplaceString(Template, "{MEMKIB}", Printf("%d", MemUsageKiB)); + } + else + { + ReplaceString(Template, "{MEM}", "unknown"); + ReplaceString(Template, "{MEMKIB}", "unknown"); + } + ReplaceString(Template, "{USERNAME}", a_Request.GetAuthUsername()); + ReplaceString(Template, "{MENU}", Menu); + ReplaceString(Template, "{PLUGIN_NAME}", FoundPlugin); + ReplaceString(Template, "{CONTENT}", Content); + ReplaceString(Template, "{TITLE}", "MCServer"); + + AString NumChunks; + Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount()); + ReplaceString(Template, "{NUMCHUNKS}", NumChunks); + + cHTTPResponse Resp; + Resp.SetContentType("text/html"); + a_Connection.Send(Resp); + a_Connection.Send(Template.c_str(), Template.length()); +} + + + + + +void cWebAdmin::HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +{ + static const char LoginForm[] = \ + "

    MCServer WebAdmin

    " \ + "
    " \ + "
    " \ + "" \ + "
    " \ + "
    "; + cHTTPResponse Resp; + Resp.SetContentType("text/html"); + a_Connection.Send(Resp); + a_Connection.Send(LoginForm, sizeof(LoginForm) - 1); + a_Connection.FinishResponse(); } -sWebAdminPage cWebAdmin::GetPage(const HTTPRequest& a_Request) +sWebAdminPage cWebAdmin::GetPage(const HTTPRequest & a_Request) { sWebAdminPage Page; AStringVector Split = StringSplit(a_Request.Path, "/"); @@ -396,6 +349,41 @@ sWebAdminPage cWebAdmin::GetPage(const HTTPRequest& a_Request) +AString cWebAdmin::GetDefaultPage(void) +{ + AString Content; + Content += "

    Server Name:

    "; + Content += "

    " + AString( cRoot::Get()->GetServer()->GetServerID() ) + "

    "; + + Content += "

    Plugins:

      "; + cPluginManager * PM = cPluginManager::Get(); + const cPluginManager::PluginMap & List = PM->GetAllPlugins(); + for (cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr) + { + if (itr->second == NULL) + { + continue; + } + AString VersionNum; + AppendPrintf(Content, "
    • %s V.%i
    • ", itr->second->GetName().c_str(), itr->second->GetVersion()); + } + Content += "
    "; + Content += "

    Players:

      "; + + cPlayerAccum PlayerAccum; + cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players + if( World != NULL ) + { + World->ForEachPlayer(PlayerAccum); + Content.append(PlayerAccum.m_Contents); + } + Content += "

    "; + return Content; +} + + + + AString cWebAdmin::GetBaseURL( const AString& a_URL ) { return GetBaseURL(StringSplit(a_URL, "/")); @@ -474,3 +462,76 @@ int cWebAdmin::GetMemoryUsage(void) + +void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +{ + const AString & URL = a_Request.GetURL(); + if ( + (strncmp(URL.c_str(), "/webadmin", 9) == 0) || + (strncmp(URL.c_str(), "/~webadmin", 10) == 0) + ) + { + a_Request.SetUserData(new cWebadminRequestData(a_Request)); + return; + } + if (URL == "/") + { + // The root needs no body handler and is fully handled in the OnRequestFinished() call + return; + } + // TODO: Handle other requests +} + + + + + +void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) +{ + cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); + if (Data == NULL) + { + return; + } + Data->OnBody(a_Data, a_Size); +} + + + + + +void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) +{ + const AString & URL = a_Request.GetURL(); + if ( + (strncmp(URL.c_str(), "/webadmin", 9) == 0) || + (strncmp(URL.c_str(), "/~webadmin", 10) == 0) + ) + { + HandleWebadminRequest(a_Connection, a_Request); + return; + } + if (URL == "/") + { + // The root needs no body handler and is fully handled in the OnRequestFinished() call + HandleRootRequest(a_Connection, a_Request); + return; + } + // TODO: Handle other requests +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWebAdmin::cWebadminRequestData + +void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, int a_Size) +{ + m_Form.Parse(a_Data, a_Size); +} + + + + diff --git a/source/WebAdmin.h b/source/WebAdmin.h index 7b710bd3b..b85d8d059 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -1,8 +1,26 @@ + +// WebAdmin.h + +// Declares the cWebAdmin class representing the admin interface over http protocol, and related services (API) + #pragma once -#include "../WebServer/WebServer.h" #include "OSSupport/Socket.h" #include "LuaState.h" +#include "../iniFile/iniFile.h" +#include "HTTPServer/HTTPServer.h" +#include "HTTPServer/HTTPFormParser.h" + + + + + +// Disable MSVC warnings: +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4355) // 'this' : used in base member initializer list +#endif + @@ -10,7 +28,6 @@ // fwd: class cStringMap; class cEvent; -class cIniFile; class cWebPlugin; @@ -73,7 +90,8 @@ struct sWebAdminPage // tolua_begin -class cWebAdmin +class cWebAdmin : + public cHTTPServer::cCallbacks { public: // tolua_end @@ -81,49 +99,85 @@ public: typedef std::list< cWebPlugin* > PluginList; - cWebAdmin( int a_Port = 8080 ); + cWebAdmin(void); ~cWebAdmin(); - bool Init( int a_Port ); + /// Initializes the object. Returns true if successfully initialized and ready to start + bool Init(void); + + /// Starts the HTTP server taking care of the admin. Returns true if successful + bool Start(void); - void AddPlugin( cWebPlugin* a_Plugin ); - void RemovePlugin( cWebPlugin* a_Plugin ); + void AddPlugin( cWebPlugin* a_Plugin ); + void RemovePlugin( cWebPlugin* a_Plugin ); // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << - static void Request_Handler(webserver::http_request* r); - // tolua_begin /// Returns the amount of currently used memory, in KiB, or -1 if it cannot be queried static int GetMemoryUsage(void); - int GetPort() { return m_Port; } - sWebAdminPage GetPage(const HTTPRequest& a_Request); + + /// Returns the contents of the default page - the list of plugins and players + AString GetDefaultPage(void); + AString GetBaseURL(const AString& a_URL); // tolua_end AString GetBaseURL(const AStringVector& a_URLSplit); - -private: - int m_Port; - - bool m_bConnected; - cSocket m_ListenSocket; +protected: + /// Common base class for request body data handlers + class cRequestData + { + public: + /// Called when a new chunk of body data is received + virtual void OnBody(const char * a_Data, int a_Size) = 0; + } ; + + /// The body handler for requests in the "/webadmin" and "/~webadmin" paths + class cWebadminRequestData : + public cRequestData, + public cHTTPFormParser::cCallbacks + { + public: + cHTTPFormParser m_Form; + + + cWebadminRequestData(cHTTPRequest & a_Request) : + m_Form(a_Request, *this) + { + } + + // cRequestData overrides: + virtual void OnBody(const char * a_Data, int a_Size) override; + + // cHTTPFormParser::cCallbacks overrides. Files are ignored: + virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {} + virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {} + virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {} + } ; + + + /// Set to true if Init() succeeds and the webadmin isn't to be disabled + bool m_IsInitialized; - cIniFile * m_IniFile; + /// The webadmin.ini file, used for the settings and allowed logins + cIniFile m_IniFile; + PluginList m_Plugins; cEvent * m_Event; - webserver * m_WebServer; - /// The Lua template script to provide templates: cLuaState m_TemplateScript; + + /// The HTTP server which provides the underlying HTTP parsing, serialization and events + cHTTPServer m_HTTPServer; #ifdef _WIN32 @@ -132,9 +186,29 @@ private: static void * ListenThread(void * lpParam); #endif - AString GetTemplate(); + AString GetTemplate(void); + + /// Handles requests coming to the "/webadmin" or "/~webadmin" URLs + void HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + /// Handles requests for the root page + void HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); + + // cHTTPServer::cCallbacks overrides: + virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; + virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override; + virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; } ; // tolua_export + +// Revert MSVC warnings back to orignal state: +#if defined(_MSC_VER) + #pragma warning(pop) +#endif + + + + -- cgit v1.2.3 From fe582b69d5fd330aac4e812d3c5337ffcc8d098b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Oct 2013 14:38:10 +0200 Subject: Removed remnants of the old webserver. --- source/WebAdmin.cpp | 25 ++----------------------- source/WebAdmin.h | 9 --------- 2 files changed, 2 insertions(+), 32 deletions(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 44ba38c8d..378a5966c 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -50,32 +50,11 @@ public: -cWebAdmin * WebAdmin = NULL; - - - - - cWebAdmin::cWebAdmin(void) : m_IsInitialized(false), m_TemplateScript(""), m_IniFile("webadmin.ini") { - WebAdmin = this; - m_Event = new cEvent(); -} - - - - - -cWebAdmin::~cWebAdmin() -{ - - WebAdmin = 0; - - m_Event->Wait(); - delete m_Event; } @@ -221,7 +200,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque // Try to get the template from the Lua template script if (ShouldWrapInTemplate) { - if (WebAdmin->m_TemplateScript.Call("ShowPage", WebAdmin, &TemplateRequest, cLuaState::Return, Template)) + if (m_TemplateScript.Call("ShowPage", this, &TemplateRequest, cLuaState::Return, Template)) { cHTTPResponse Resp; Resp.SetContentType("text/html"); @@ -326,7 +305,7 @@ sWebAdminPage cWebAdmin::GetPage(const HTTPRequest & a_Request) AString FoundPlugin; if (Split.size() > 1) { - for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr) + for (PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) { if ((*itr)->GetWebTitle() == Split[1]) { diff --git a/source/WebAdmin.h b/source/WebAdmin.h index b85d8d059..271f819d6 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -100,7 +100,6 @@ public: cWebAdmin(void); - ~cWebAdmin(); /// Initializes the object. Returns true if successfully initialized and ready to start bool Init(void); @@ -171,8 +170,6 @@ protected: PluginList m_Plugins; - cEvent * m_Event; - /// The Lua template script to provide templates: cLuaState m_TemplateScript; @@ -180,12 +177,6 @@ protected: cHTTPServer m_HTTPServer; - #ifdef _WIN32 - static DWORD WINAPI ListenThread(LPVOID lpParam); - #else - static void * ListenThread(void * lpParam); - #endif - AString GetTemplate(void); /// Handles requests coming to the "/webadmin" or "/~webadmin" URLs -- cgit v1.2.3 From d147935853307d97d1380ecab103df4d5f51bfb6 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Oct 2013 15:44:40 +0200 Subject: Added proper shutdown to HTTPServer. --- source/HTTPServer/HTTPServer.cpp | 9 +++++++++ source/HTTPServer/HTTPServer.h | 1 + 2 files changed, 10 insertions(+) (limited to 'source') diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 7e216c629..9636eb59f 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -127,6 +127,15 @@ cHTTPServer::cHTTPServer(void) : +cHTTPServer::~cHTTPServer() +{ + Stop(); +} + + + + + bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6) { bool HasAnyPort; diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h index 2ecb75fdd..fea2a9029 100644 --- a/source/HTTPServer/HTTPServer.h +++ b/source/HTTPServer/HTTPServer.h @@ -50,6 +50,7 @@ public: } ; cHTTPServer(void); + ~cHTTPServer(); /// Initializes the server on the specified ports bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6); -- cgit v1.2.3 From 4bf596a586687de8e4abbc62afa6a7c51cdc311c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Oct 2013 16:18:15 +0200 Subject: cListenThread: Fixed thread termination. --- source/OSSupport/ListenThread.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/OSSupport/ListenThread.cpp b/source/OSSupport/ListenThread.cpp index 0890aabc8..ba3198764 100644 --- a/source/OSSupport/ListenThread.cpp +++ b/source/OSSupport/ListenThread.cpp @@ -224,7 +224,10 @@ void cListenThread::Execute(void) if (itr->IsValid() && FD_ISSET(itr->GetSocket(), &fdRead)) { cSocket Client = (m_Family == cSocket::IPv4) ? itr->AcceptIPv4() : itr->AcceptIPv6(); - m_Callback.OnConnectionAccepted(Client); + if (Client.IsValid()) + { + m_Callback.OnConnectionAccepted(Client); + } } } // for itr - m_Sockets[] } // while (!m_ShouldTerminate) -- cgit v1.2.3 From f55b77a98a41ba784109842cde39ba0e1d2bc262 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Oct 2013 16:40:28 +0200 Subject: Fixed memory leaks in the HTTP framework --- source/HTTPServer/HTTPConnection.cpp | 25 +++++++++++++++++++++++++ source/HTTPServer/HTTPConnection.h | 4 ++++ source/HTTPServer/HTTPServer.cpp | 5 +++-- source/WebAdmin.cpp | 13 +++++++++---- source/WebAdmin.h | 2 ++ 5 files changed, 43 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp index 2addf4cfc..68afdfc11 100644 --- a/source/HTTPServer/HTTPConnection.cpp +++ b/source/HTTPServer/HTTPConnection.cpp @@ -17,11 +17,22 @@ cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : m_State(wcsRecvHeaders), m_CurrentRequest(NULL) { + // LOGD("HTTP: New connection at %p", this); } + +cHTTPConnection::~cHTTPConnection() +{ + // LOGD("HTTP: Del connection at %p", this); +} + + + + + void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) { AppendPrintf(m_OutgoingData, "%d %s\r\nContent-Length: 0\r\n\r\n", a_StatusCode, a_Response.c_str()); @@ -120,6 +131,19 @@ void cHTTPConnection::AwaitNextRequest(void) +void cHTTPConnection::Terminate(void) +{ + if (m_CurrentRequest != NULL) + { + m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); + } + m_HTTPServer.CloseConnection(*this); +} + + + + + void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) { switch (m_State) @@ -214,6 +238,7 @@ void cHTTPConnection::SocketClosed(void) { m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); } + m_HTTPServer.CloseConnection(*this); } diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h index 941a29000..14603bb70 100644 --- a/source/HTTPServer/HTTPConnection.h +++ b/source/HTTPServer/HTTPConnection.h @@ -39,6 +39,7 @@ public: } ; cHTTPConnection(cHTTPServer & a_HTTPServer); + ~cHTTPConnection(); /// Sends HTTP status code together with a_Reason (used for HTTP errors) void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); @@ -61,6 +62,9 @@ public: /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" void AwaitNextRequest(void); + /// Terminates the connection; finishes any request being currently processed + void Terminate(void); + protected: typedef std::map cNameValueMap; diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp index 9636eb59f..f6f5b0f8b 100644 --- a/source/HTTPServer/HTTPServer.cpp +++ b/source/HTTPServer/HTTPServer.cpp @@ -179,9 +179,9 @@ void cHTTPServer::Stop(void) // Drop all current connections: cCSLock Lock(m_CSConnections); - for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr) + while (!m_Connections.empty()) { - m_SocketThreads.RemoveClient(*itr); + m_Connections.front()->Terminate(); } // for itr - m_Connections[] } @@ -213,6 +213,7 @@ void cHTTPServer::CloseConnection(cHTTPConnection & a_Connection) break; } } + delete &a_Connection; } diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 378a5966c..c917ec658 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -488,15 +488,20 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & ) { HandleWebadminRequest(a_Connection, a_Request); - return; } - if (URL == "/") + else if (URL == "/") { // The root needs no body handler and is fully handled in the OnRequestFinished() call HandleRootRequest(a_Connection, a_Request); - return; } - // TODO: Handle other requests + else + { + // TODO: Handle other requests + } + + // Delete any request data assigned to the request: + cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); + delete Data; } diff --git a/source/WebAdmin.h b/source/WebAdmin.h index 271f819d6..16b5dd4dc 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -134,6 +134,8 @@ protected: class cRequestData { public: + virtual ~cRequestData() {} // Force a virtual destructor in all descendants + /// Called when a new chunk of body data is received virtual void OnBody(const char * a_Data, int a_Size) = 0; } ; -- cgit v1.2.3 From d8dfa8cd88d08058cf27819b647d441000528597 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 6 Oct 2013 16:58:19 +0200 Subject: Plugin folders now check for "." and "..". This fixes #207. --- source/PluginManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index eb347968a..a557bdc03 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -75,9 +75,9 @@ void cPluginManager::FindPlugins(void) AStringList Files = GetDirectoryContents(PluginsPath.c_str()); for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { - if (!cFile::IsFolder(PluginsPath + *itr)) + if ((*itr == ".") || (*itr == "..") || (!cFile::IsFolder(PluginsPath + *itr))) { - // We only want folders + // We only want folders, and don't want "." or ".." continue; } -- cgit v1.2.3 From 4c4475f3b50abe03cfed60014c1b48eda10b4859 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 7 Oct 2013 10:45:03 +0200 Subject: Fixed authenticator thread restart. This fixes #209. --- source/Authenticator.cpp | 10 ++++++++++ source/Authenticator.h | 5 ++++- 2 files changed, 14 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp index dcc63299e..a45617f93 100644 --- a/source/Authenticator.cpp +++ b/source/Authenticator.cpp @@ -100,6 +100,16 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co +void cAuthenticator::Start(void) +{ + m_ShouldTerminate = false; + super::Start(); +} + + + + + void cAuthenticator::Stop(void) { m_ShouldTerminate = true; diff --git a/source/Authenticator.h b/source/Authenticator.h index c9e647329..868476d80 100644 --- a/source/Authenticator.h +++ b/source/Authenticator.h @@ -42,7 +42,10 @@ public: /// Queues a request for authenticating a user. If the auth fails, the user is kicked void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); - // Stops the authenticator thread + /// Starts the authenticator thread. The thread may be started and stopped repeatedly + void Start(void); + + /// Stops the authenticator thread. The thread may be started and stopped repeatedly void Stop(void); private: -- cgit v1.2.3 From 68605b6dce17d48687006b0aec9b308774e4f894 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 7 Oct 2013 10:45:42 +0200 Subject: Fixed startup timings on server restart. --- source/Root.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index abe153b30..c2a402b7f 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -92,10 +92,6 @@ void cRoot::InputThread(void * a_Params) void cRoot::Start(void) { - cTimer Time; - - long long mseconds = Time.GetNowTime(); - cDeadlockDetect dd; delete m_Log; m_Log = new cMCLogger(); @@ -103,6 +99,9 @@ void cRoot::Start(void) m_bStop = false; while (!m_bStop) { + cTimer Time; + long long mseconds = Time.GetNowTime(); + m_bRestart = false; LoadGlobalSettings(); -- cgit v1.2.3 From a4cbe9fbb138405d0ec87712c5e5c65a97c2bb75 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 8 Oct 2013 19:49:33 +0200 Subject: Cleaned up cEntity's enums. Several were obsoleted and unused, others weren't supposed to be exported to the Lua API. --- source/Bindings.cpp | 20 +------------------- source/Bindings.h | 2 +- source/Entities/Entity.h | 43 ++++++++++++++++++++----------------------- 3 files changed, 22 insertions(+), 43 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index d5482d3f7..34772e792 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/06/13 15:12:14. +** Generated automatically by tolua++-1.0.92 on 10/08/13 19:32:59. */ #ifndef __cplusplus @@ -29625,20 +29625,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cEntity","cEntity","",NULL); tolua_beginmodule(tolua_S,"cEntity"); - tolua_constant(tolua_S,"ENTITY_STATUS_HURT",cEntity::ENTITY_STATUS_HURT); - tolua_constant(tolua_S,"ENTITY_STATUS_DEAD",cEntity::ENTITY_STATUS_DEAD); - tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_TAMING",cEntity::ENTITY_STATUS_WOLF_TAMING); - tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_TAMED",cEntity::ENTITY_STATUS_WOLF_TAMED); - tolua_constant(tolua_S,"ENTITY_STATUS_WOLF_SHAKING",cEntity::ENTITY_STATUS_WOLF_SHAKING); - tolua_constant(tolua_S,"ENTITY_STATUS_EATING_ACCEPTED",cEntity::ENTITY_STATUS_EATING_ACCEPTED); - tolua_constant(tolua_S,"ENTITY_STATUS_SHEEP_EATING",cEntity::ENTITY_STATUS_SHEEP_EATING); - tolua_constant(tolua_S,"FIRE_TICKS_PER_DAMAGE",cEntity::FIRE_TICKS_PER_DAMAGE); - tolua_constant(tolua_S,"FIRE_DAMAGE",cEntity::FIRE_DAMAGE); - tolua_constant(tolua_S,"LAVA_TICKS_PER_DAMAGE",cEntity::LAVA_TICKS_PER_DAMAGE); - tolua_constant(tolua_S,"LAVA_DAMAGE",cEntity::LAVA_DAMAGE); - tolua_constant(tolua_S,"BURN_TICKS_PER_DAMAGE",cEntity::BURN_TICKS_PER_DAMAGE); - tolua_constant(tolua_S,"BURN_DAMAGE",cEntity::BURN_DAMAGE); - tolua_constant(tolua_S,"BURN_TICKS",cEntity::BURN_TICKS); tolua_constant(tolua_S,"etEntity",cEntity::etEntity); tolua_constant(tolua_S,"etPlayer",cEntity::etPlayer); tolua_constant(tolua_S,"etPickup",cEntity::etPickup); @@ -29649,10 +29635,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"etTNT",cEntity::etTNT); tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile); tolua_constant(tolua_S,"etMob",cEntity::etMob); - tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity); - tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player); - tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup); - tolua_constant(tolua_S,"eEntityType_Mob",cEntity::eEntityType_Mob); tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00); tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00); tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00); diff --git a/source/Bindings.h b/source/Bindings.h index 2095ecd5e..d5ff7a886 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/06/13 15:12:15. +** Generated automatically by tolua++-1.0.92 on 10/08/13 19:32:59. */ /* Exported function */ diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index c7c362b40..d6c449b92 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -61,7 +61,26 @@ struct TakeDamageInfo // tolua_begin class cEntity { -public: +public: + + enum eEntityType + { + etEntity, // For all other types + etPlayer, + etPickup, + etMonster, + etFallingBlock, + etMinecart, + etBoat, + etTNT, + etProjectile, + + // Common variations + etMob = etMonster, // DEPRECATED, use etMonster instead! + } ; + + // tolua_end + enum { ENTITY_STATUS_HURT = 2, @@ -84,28 +103,6 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire } ; - enum eEntityType - { - etEntity, // For all other types - etPlayer, - etPickup, - etMonster, - etFallingBlock, - etMinecart, - etBoat, - etTNT, - etProjectile, - - // DEPRECATED older constants, left over for compatibility reasons (plugins) - etMob = etMonster, // DEPRECATED, use etMonster instead! - eEntityType_Entity = etEntity, - eEntityType_Player = etPlayer, - eEntityType_Pickup = etPickup, - eEntityType_Mob = etMob, - } ; - - // tolua_end - cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); virtual ~cEntity(); -- cgit v1.2.3 From a120507be027ba18d5443e76061b47e0c624f229 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 8 Oct 2013 20:12:34 +0200 Subject: Implemented the two memory-statistics functions in cRoot. This fixes #185. cWebAdmin::GetMemoryUsage() is accessible but deprecated (with a warning output to the screen). --- source/Bindings.cpp | 60 ++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Root.cpp | 114 +++++++++++++++++++++++++++++++++++++++++++++++++++- source/Root.h | 12 +++++- source/WebAdmin.cpp | 54 +------------------------ 5 files changed, 185 insertions(+), 57 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 34772e792..48d8f3f83 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/08/13 19:32:59. +** Generated automatically by tolua++-1.0.92 on 10/08/13 20:07:51. */ #ifndef __cplusplus @@ -19546,6 +19546,62 @@ static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua } #endif //#ifndef TOLUA_DISABLE +/* method: GetVirtualRAMUsage of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetVirtualRAMUsage00 +static int tolua_AllToLua_cRoot_GetVirtualRAMUsage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + int tolua_ret = (int) cRoot::GetVirtualRAMUsage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetVirtualRAMUsage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetPhysicalRAMUsage of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPhysicalRAMUsage00 +static int tolua_AllToLua_cRoot_GetPhysicalRAMUsage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + { + int tolua_ret = (int) cRoot::GetPhysicalRAMUsage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPhysicalRAMUsage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class Vector3f */ #ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00 static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S) @@ -30345,6 +30401,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00); tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cRoot_BroadcastChat00); tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00); + tolua_function(tolua_S,"GetVirtualRAMUsage",tolua_AllToLua_cRoot_GetVirtualRAMUsage00); + tolua_function(tolua_S,"GetPhysicalRAMUsage",tolua_AllToLua_cRoot_GetPhysicalRAMUsage00); tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f); diff --git a/source/Bindings.h b/source/Bindings.h index d5ff7a886..a1daea398 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/08/13 19:32:59. +** Generated automatically by tolua++-1.0.92 on 10/08/13 20:07:52. */ /* Exported function */ diff --git a/source/Root.cpp b/source/Root.cpp index 26e6d347d..290a5269a 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -21,13 +21,19 @@ #include "../iniFile/iniFile.h" -#include +#ifdef _WIN32 + #include +#elif defined(__linux__) + #include +#elif defined(__APPLE__) + #include +#endif -cRoot* cRoot::s_Root = 0; +cRoot* cRoot::s_Root = NULL; @@ -571,6 +577,110 @@ AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion) +int cRoot::GetVirtualRAMUsage(void) +{ + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS_EX pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc))) + { + return (int)(pmc.PrivateUsage / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmSize:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) + { + return (int)(t_info.virtual_size / 1024); + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif +} + + + + + +int cRoot::GetPhysicalRAMUsage(void) +{ + #ifdef _WIN32 + PROCESS_MEMORY_COUNTERS pmc; + if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) + { + return (int)(pmc.WorkingSetSize / 1024); + } + return -1; + #elif defined(__linux__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + std::ifstream StatFile("/proc/self/status"); + if (!StatFile.good()) + { + return -1; + } + while (StatFile.good()) + { + AString Line; + std::getline(StatFile, Line); + if (strncmp(Line.c_str(), "VmRSS:", 7) == 0) + { + int res = atoi(Line.c_str() + 8); + return (res == 0) ? -1 : res; // If parsing failed, return -1 + } + } + return -1; + #elif defined (__APPLE__) + // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process + struct task_basic_info t_info; + mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; + + if (KERN_SUCCESS == task_info( + mach_task_self(), + TASK_BASIC_INFO, + (task_info_t)&t_info, + &t_info_count + )) + { + return (int)(t_info.resident_size / 1024); + } + return -1; + #else + LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); + return -1; + #endif +} + + + + + void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) { int SumNumValid = 0; diff --git a/source/Root.h b/source/Root.h index e5197ce2b..2b15d3461 100644 --- a/source/Root.h +++ b/source/Root.h @@ -105,8 +105,18 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + // tolua_begin + /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API - static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); // tolua_export + static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); + + /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error + static int GetVirtualRAMUsage(void); + + /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error + static int GetPhysicalRAMUsage(void); + + // tolua_end private: class cCommand diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index c917ec658..08817139a 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -17,14 +17,6 @@ #include "HTTPServer/HTTPMessage.h" #include "HTTPServer/HTTPConnection.h" -#ifdef _WIN32 - #include -#elif defined(__linux__) - #include -#elif defined(__APPLE__) - #include -#endif - @@ -392,50 +384,8 @@ AString cWebAdmin::GetBaseURL( const AStringVector& a_URLSplit ) int cWebAdmin::GetMemoryUsage(void) { - #ifdef _WIN32 - PROCESS_MEMORY_COUNTERS pmc; - if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) - { - return (int)(pmc.WorkingSetSize / 1024); - } - return -1; - #elif defined(__linux__) - // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process - std::ifstream StatFile("/proc/self/status"); - if (!StatFile.good()) - { - return -1; - } - while (StatFile.good()) - { - AString Line; - std::getline(StatFile, Line); - if (strncmp(Line.c_str(), "VmSize:", 7) == 0) - { - int res = atoi(Line.c_str() + 8); - return (res == 0) ? -1 : res; // If parsing failed, return -1 - } - } - return -1; - #elif defined (__APPLE__) - // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process - struct task_basic_info t_info; - mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; - - if (KERN_SUCCESS == task_info( - mach_task_self(), - TASK_BASIC_INFO, - (task_info_t)&t_info, - &t_info_count - )) - { - return (int)(t_info.resident_size / 1024); - } - return -1; - #else - LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); - return -1; - #endif + LOGWARNING("%s: This function is obsolete, use cRoot::GetPhysicalRAMUsage() or cRoot::GetVirtualRAMUsage() instead", __FUNCTION__); + return cRoot::GetPhysicalRAMUsage(); } -- cgit v1.2.3 From 5db6213f34318031ece7e2a6765f69564b671891 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 8 Oct 2013 19:20:49 +0100 Subject: Initial Metadata Commit [SEE DESC] + Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and Horses have metadata + Base code on taming wolves, shearing sheep, and taming horses + Sheep and horses have different colours when spawned --- source/Entities/Entity.h | 63 ++++++++++++ source/Entities/Minecart.cpp | 58 ++++++++++- source/Entities/Minecart.h | 13 ++- source/Mobs/Horse.cpp | 95 ++++++++++++++++- source/Mobs/Horse.h | 19 +++- source/Mobs/Magmacube.h | 1 + source/Mobs/Pig.cpp | 49 ++++++++- source/Mobs/Pig.h | 7 ++ source/Mobs/Sheep.cpp | 28 ++++- source/Mobs/Sheep.h | 16 ++- source/Mobs/Skeleton.cpp | 5 +- source/Mobs/Skeleton.h | 8 +- source/Mobs/Slime.cpp | 2 - source/Mobs/Slime.h | 1 + source/Mobs/Villager.cpp | 22 +++- source/Mobs/Villager.h | 10 +- source/Mobs/Wolf.cpp | 79 +++++++++++++++ source/Mobs/Wolf.h | 22 +++- source/Protocol/Protocol125.cpp | 220 +++++++++++++++++++++++++++++++++++----- source/Protocol/Protocol125.h | 7 +- source/Protocol/Protocol132.cpp | 3 +- source/World.cpp | 77 ++++++++------ 22 files changed, 710 insertions(+), 95 deletions(-) create mode 100644 source/Mobs/Wolf.cpp (limited to 'source') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index a2c99d2a0..764c5a64b 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -71,6 +71,13 @@ public: ENTITY_STATUS_WOLF_SHAKING = 8, ENTITY_STATUS_EATING_ACCEPTED = 9, ENTITY_STATUS_SHEEP_EATING = 10, + ENTITY_STATUS_GOLEM_ROSING = 11, + ENTITY_STATUS_VILLAGER_HEARTS = 12, + ENTITY_STATUS_VILLAGER_ANGRY = 13, + ENTITY_STATUS_VILLAGER_HAPPY = 14, + ENTITY_STATUS_WITCH_MAGICKING = 15, + // It seems 16 (zombie conversion) is now done with metadata + ENTITY_STATUS_FIREWORK_EXPLODE= 17, } ; enum @@ -333,6 +340,62 @@ public: virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } + virtual bool IsInvisible(void) const {return false; } + + // Ageables + Tameables + virtual bool IsBabby (void) const {return false; } + virtual bool IsSitting (void) const {return false; } + virtual bool IsTame (void) const {return false; } + + // Creepers + virtual bool IsCharged (void) const {return false; } + virtual bool IsBlowing (void) const {return false; } + + // Furnace Minecarts & Minecarts + virtual int LastDamage (void) const {return 0; } + virtual bool IsFueled (void) const {return false; } + + // Bat + virtual bool IsHanging (void) const {return false; } + + // Pig + virtual bool IsSaddled (void) const {return false; } + + // TESTIFICATE + virtual int GetVilType(void) const {return 0; } + + // Zombie + virtual bool IsVillager(void) const {return false; } + virtual bool IsConvert (void) const {return false; } + + // Ghast + virtual bool IsCharging(void) const {return false; } + + // Arrow + virtual bool IsCritical(void) const {return false; } + + // Wolf + virtual bool IsAngry (void) const {return false; } + virtual bool IsBegging (void) const {return false; } + virtual int GetCollar (void) const {return 0; } + + // Sheep + virtual int GetFurColor(void) const {return 0; } + virtual bool IsSheared (void) const {return false; } + + // Enderman + virtual BLOCKTYPE CarriedBlock (void) const {return E_BLOCK_AIR; } + virtual NIBBLETYPE CarriedMeta (void) const {return 0; } + virtual bool IsScream (void) const {return false; } + + // Skeleton || Wither Skeleton + virtual bool IsWither (void) const {return false; } + + // Witch + virtual bool IsNosey (void) const {return false; } + + // Slimes and Magma cubes + virtual int GetSize (void) const {return 1; } // tolua_end diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index a2f1e5593..1711e296f 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -16,7 +16,8 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7), - m_Payload(a_Payload) + m_Payload(a_Payload), + m_LastDamage(0) { SetMass(20.f); SetMaxHealth(6); @@ -344,11 +345,51 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) { + m_LastDamage = TDI.FinalDamage; super::DoTakeDamage(TDI); + m_World->BroadcastEntityMetadata(*this); + if (GetHealth() <= 0) { Destroy(true); + + cItems Drops; + switch (m_Payload) + { + case mpNone: + { + Drops.push_back(cItem(E_ITEM_MINECART, 1, 0)); + break; + } + case mpChest: + { + Drops.push_back(cItem(E_ITEM_CHEST_MINECART, 1, 0)); + break; + } + case mpFurnace: + { + Drops.push_back(cItem(E_ITEM_FURNACE_MINECART, 1, 0)); + break; + } + case mpTNT: + { + Drops.push_back(cItem(0, 1, 0)); + break; + } + case mpHopper: + { + Drops.push_back(cItem(0, 1, 0)); + break; + } + default: + { + ASSERT(!"Unhandled minecart type when spawning pickup!"); + return; + } + } + + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); } } @@ -434,7 +475,8 @@ void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) // cMinecartWithFurnace: cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : - super(mpFurnace, a_X, a_Y, a_Z) + super(mpFurnace, a_X, a_Y, a_Z), + m_IsFueled(false) { } @@ -444,8 +486,16 @@ cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) { - // Try to power the furnace with whatever the player is holding - // TODO + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + m_IsFueled = true; + m_World->BroadcastEntityMetadata(*this); + } } diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index 0152f5dfc..f974ea76a 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -50,16 +50,19 @@ public: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - void HandleRailPhysics(float a_Dt, cChunk & a_Chunk); virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - + int LastDamage(void) const { return m_LastDamage; } + void HandleRailPhysics(float a_Dt, cChunk & a_Chunk); ePayload GetPayload(void) const { return m_Payload; } protected: ePayload m_Payload; cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z); + + int m_LastDamage; + } ; @@ -127,6 +130,12 @@ public: // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; + bool IsFueled (void) const { return m_IsFueled; } + +private: + + bool m_IsFueled; + } ; diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 05ac73c15..50eab33cc 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -2,13 +2,26 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" +#include "../World.h" +#include "../Entities/Player.h" -cHorse::cHorse(void) : - super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6) +cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : + super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6), + m_bIsChested(false), + m_bIsEating(false), + m_bIsRearing(false), + m_bIsMouthOpen(false), + m_bIsTame(false), + m_Type(Type), + m_Color(Color), + m_Style(Style), + m_Armour(0), + m_TimesToTame(TameTimes), + m_TameAttemptTimes(0) { } @@ -16,6 +29,84 @@ cHorse::cHorse(void) : +void cHorse::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + if (!m_bIsMouthOpen) + { + if (m_World->GetTickRandomNumber(50) == 25) + { + m_bIsMouthOpen = true; + } + } + else + { + if (m_World->GetTickRandomNumber(10) == 5) + { + m_bIsMouthOpen = false; + } + } + + if ((m_Attachee != NULL) && (!m_bIsTame)) + { + if (m_TameAttemptTimes < m_TimesToTame) + { + if (m_World->GetTickRandomNumber(50) == 25) + { + m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0); + m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2); + m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6); + m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8); + + m_Attachee->Detach(); + m_bIsRearing = true; + } + } + else + { + m_bIsTame = true; + } + } + + if ((m_bIsRearing) && (m_World->GetTickRandomNumber(15) == 6)) + { + m_bIsRearing = false; + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cHorse::OnRightClicked(cPlayer & a_Player) +{ + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + return; + } + + m_Attachee->Detach(); + } + + m_TameAttemptTimes++; + a_Player.AttachTo(this); +} + + + + + void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index ea6e441bd..d950ff1bf 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -13,11 +13,28 @@ class cHorse : typedef cPassiveMonster super; public: - cHorse(void); + cHorse(int Type, int Color, int Style, int TameTimes); CLASS_PROTODEF(cHorse); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + bool IsChested (void) const {return m_bIsChested; } + bool IsEating (void) const {return m_bIsEating; } + bool IsRearing (void) const {return m_bIsRearing; } + bool IsMthOpen (void) const {return m_bIsMouthOpen; } + bool IsTame (void) const {return m_bIsTame; } + int GetHType (void) const {return m_Type; } + int GetHColor (void) const {return m_Color; } + int GetHStyle (void) const {return m_Style; } + int GetHArmour (void) const {return m_Armour;} + +private: + + bool m_bIsChested, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame; + int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes; + } ; diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h index 80a1d0701..130952970 100644 --- a/source/Mobs/Magmacube.h +++ b/source/Mobs/Magmacube.h @@ -19,6 +19,7 @@ public: CLASS_PROTODEF(cMagmaCube); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + int GetSize(void) const { return m_Size; } protected: diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp index 9df2c2571..cd18c087f 100644 --- a/source/Mobs/Pig.cpp +++ b/source/Mobs/Pig.cpp @@ -2,13 +2,16 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Pig.h" +#include "../Entities/Player.h" +#include "../World.h" cPig::cPig(void) : - super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9) + super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9), + m_bIsSaddled(false) { } @@ -24,3 +27,47 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cPig::OnRightClicked(cPlayer & a_Player) +{ + if (m_bIsSaddled) + { + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + // This player is already sitting in, they want out. + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + // Another player is already sitting in here, cannot attach + return; + } + + // Detach whatever is sitting in this pig now: + m_Attachee->Detach(); + } + + // Attach the player to this pig + a_Player.AttachTo(this); + } + else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + // Set saddle state & broadcast metadata + m_bIsSaddled = true; + m_World->BroadcastEntityMetadata(*this); + } +} + + + + + diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h index ae790ac2f..4fd0d8db8 100644 --- a/source/Mobs/Pig.h +++ b/source/Mobs/Pig.h @@ -18,6 +18,13 @@ public: CLASS_PROTODEF(cPig); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + bool IsSaddled(void) const { return m_bIsSaddled; } + +private: + + bool m_bIsSaddled; + } ; diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 2f371f384..440c5c2b9 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -3,15 +3,17 @@ #include "Sheep.h" #include "../BlockID.h" +#include "../Entities/Player.h" +#include "../World.h" -cSheep::cSheep(void) : +cSheep::cSheep(int a_Color) : super("Sheep", 91, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), m_IsSheared(false), - m_WoolColor(E_META_WOOL_WHITE) + m_WoolColor(a_Color) { } @@ -30,3 +32,25 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cSheep::OnRightClicked(cPlayer & a_Player) +{ + if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) + { + m_IsSheared = true; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.UseEquippedItem(); + } + + cItems Drops; + Drops.push_back(cItem(E_BLOCK_WOOL, 4, m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } +} + + + + diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h index 369fc78c5..8293a2c05 100644 --- a/source/Mobs/Sheep.h +++ b/source/Mobs/Sheep.h @@ -13,14 +13,20 @@ class cSheep : typedef cPassiveMonster super; public: - cSheep(void); + cSheep(int a_Color); - bool m_IsSheared; - NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors - CLASS_PROTODEF(cSheep); - + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + bool IsSheared(void) const { return m_IsSheared; } + int GetFurColor(void) const { return m_WoolColor; } + +private: + + bool m_IsSheared; + int m_WoolColor; + } ; diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 10dad4065..6297b867c 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -8,8 +8,9 @@ -cSkeleton::cSkeleton(void) : - super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8) +cSkeleton::cSkeleton(bool IsWither) : + super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), + m_bIsWither(IsWither) { SetBurnsInDaylight(true); } diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index d0a2da490..7a4af7e22 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -13,11 +13,17 @@ class cSkeleton : typedef cAggressiveMonster super; public: - cSkeleton(); + cSkeleton(bool IsWither); CLASS_PROTODEF(cSkeleton); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + bool IsWither(void) const { return m_bIsWither; }; + +private: + + bool m_bIsWither; + } ; diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp index b209ac869..7a9487a06 100644 --- a/source/Mobs/Slime.cpp +++ b/source/Mobs/Slime.cpp @@ -3,8 +3,6 @@ #include "Slime.h" -// TODO: Implement sized slimes - diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h index 88136ff32..782c3113f 100644 --- a/source/Mobs/Slime.h +++ b/source/Mobs/Slime.h @@ -19,6 +19,7 @@ public: CLASS_PROTODEF(cSlime); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + int GetSize(void) const { return m_Size; } protected: diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp index 98e5276e1..cb50d8cfc 100644 --- a/source/Mobs/Villager.cpp +++ b/source/Mobs/Villager.cpp @@ -2,16 +2,34 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Villager.h" +#include "../World.h" -cVillager::cVillager(void) : - super("Villager", 120, "", "", 0.6, 1.8) +cVillager::cVillager(int Type) : + super("Villager", 120, "", "", 0.6, 1.8), + m_Type(Type) { } + +void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + super::DoTakeDamage(a_TDI); + if (a_TDI.Attacker->IsPlayer()) + { + if (m_World->GetTickRandomNumber(5) == 3) + { + m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY); + } + } +} + + + + diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h index 92267a979..5fcb519dd 100644 --- a/source/Mobs/Villager.h +++ b/source/Mobs/Villager.h @@ -13,9 +13,17 @@ class cVillager : typedef cPassiveMonster super; public: - cVillager(); + cVillager(int Type); CLASS_PROTODEF(cVillager); + + virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + int GetVilType(void) const { return m_Type; } + +private: + + int m_Type; + } ; diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp new file mode 100644 index 000000000..e76f991dc --- /dev/null +++ b/source/Mobs/Wolf.cpp @@ -0,0 +1,79 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Wolf.h" +#include "../World.h" +#include "../Entities/Player.h" + + + + + +cWolf::cWolf(void) : + super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), + m_bIsAngry(false), + m_bIsTame(false), + m_bIsSitting(false), + m_bIsBegging(false) +{ +} + + + + + +void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + super::DoTakeDamage(a_TDI); + if (!m_bIsTame) + { + m_bIsAngry = true; + } + m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face +} + + + + + +void cWolf::OnRightClicked(cPlayer & a_Player) +{ + if ((!m_bIsTame) && (!m_bIsAngry)) + { + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + if (m_World->GetTickRandomNumber(10) == 5) + { + SetMaxHealth(20); + m_bIsTame = true; + m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); + } + else + { + m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); + } + } + } + else if (m_bIsTame) + { + if (m_bIsSitting) + { + m_bIsSitting = false; + } + else + { + m_bIsSitting = true; + } + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index 405df80a6..98074ba11 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -13,13 +13,25 @@ class cWolf : typedef cPassiveAggressiveMonster super; public: - cWolf(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here (wiki.vg values are suspicious) - super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.9, 0.9) - { - } + cWolf(void); CLASS_PROTODEF(cWolf); + + virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + + bool IsSitting(void) const { return m_bIsSitting; } + bool IsTame(void) const { return m_bIsTame; } + bool IsBegging(void) const { return m_bIsBegging; } + bool IsAngry(void) const { return m_bIsAngry; } + +private: + + bool m_bIsSitting; + bool m_bIsTame; + bool m_bIsBegging; + bool m_bIsAngry; + } ; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 54bd28c9f..89b2c15ec 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -343,8 +343,9 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) cCSLock Lock(m_CSPacket); WriteByte(PACKET_METADATA); WriteInt (a_Entity.GetUniqueID()); - AString MetaData = GetEntityMetaData(a_Entity); - SendData(MetaData.data(), MetaData.size()); + + WriteMetadata(a_Entity); + Flush(); } @@ -710,8 +711,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob) WriteByte (0); WriteByte (0); WriteByte (0); - AString MetaData = GetEntityMetaData(a_Mob); - SendData (MetaData.data(), MetaData.size()); + WriteMetadata(a_Mob); Flush(); } @@ -1614,48 +1614,212 @@ int cProtocol125::ParseItem(cItem & a_Item) -AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity) +void cProtocol125::WriteMetadata(const cEntity & a_Entity) { - // We should send all the metadata here - AString MetaData; - // Common metadata (index 0, byte): - MetaData.push_back(0); - MetaData.push_back(GetEntityMetadataFlags(a_Entity)); - - // TODO: Add more entity-specific metadata - - MetaData.push_back(0x7f); // End metadata - return MetaData; -} + // Common Metadata + Byte CommonMetadata = 0; - - - -char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity) -{ - char Flags = 0; if (a_Entity.IsOnFire()) { - Flags |= 1; + CommonMetadata |= 0x1; } if (a_Entity.IsCrouched()) { - Flags |= 2; + CommonMetadata |= 0x2; } if (a_Entity.IsRiding()) { - Flags |= 4; + CommonMetadata |= 0x4; } if (a_Entity.IsSprinting()) { - Flags |= 8; + CommonMetadata |= 0x8; } if (a_Entity.IsRclking()) { - Flags |= 16; + CommonMetadata |= 0x16; + } + if (a_Entity.IsInvisible()) + { + CommonMetadata |= 0x32; + } + + WriteByte(0x0); + WriteByte(CommonMetadata); + + // Common Metadata End + // Specific Entity Metadata + + if (a_Entity.IsMinecart()) + { + WriteByte(0x51); + // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 ); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer + } + else if (a_Entity.IsA("cCreeper")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(0x11); + WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged? + } + else if (a_Entity.IsA("cMinecartWithFurnace")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled? + } + else if (a_Entity.IsA("cBat")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down? + } + else if (a_Entity.IsA("cPig")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled? + } + else if (a_Entity.IsA("cVillager")) + { + WriteByte(0x50); + WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE? + } + else if (a_Entity.IsA("cZombie")) + { + WriteByte(0xC); + WriteByte(a_Entity.IsBabby() ? 1 : 0); // Babby zombie? + WriteByte(0xD); + WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie? + WriteByte(0xE); + WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager? + } + else if (a_Entity.IsA("cGhast")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P + } + else if (a_Entity.IsA("cArrowEntity")) + { + WriteByte(0x10); + WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow? + } + else if (a_Entity.IsA("cWolf")) + { + Byte WolfStatus = 0; + if (a_Entity.IsSitting()) + { + WolfStatus |= 0x1; + } + if (a_Entity.IsAngry()) + { + WolfStatus |= 0x2; + } + if (a_Entity.IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteByte(0x13); + WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode? + } + else if (a_Entity.IsA("cSheep")) + { + // [1](1111) + // [] = Is sheared? () = Color, from 0 to 15 + + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = a_Entity.GetFurColor(); // Fur colour + + if (a_Entity.IsSheared()) // Is sheared? + { + SheepMetadata |= 0x16; + } + WriteByte(SheepMetadata); + } + else if (a_Entity.IsA("cEnderman")) + { + WriteByte(0x10); + WriteByte(a_Entity.CarriedBlock()); // Stolen block + WriteByte(0x11); + WriteByte(a_Entity.CarriedMeta()); // Stolen metea + WriteByte(0x12); + WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE + } + else if (a_Entity.IsA("cSkeleton")) + { + WriteByte(0xD); + WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not + } + else if (a_Entity.IsA("cWitch")) + { + WriteByte(0x15); + WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward + } + else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) + { + WriteByte(0x10); + WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else if (a_Entity.IsA("cHorse")) + { + int Flags = 0; + if (a_Entity.IsTame()) + { + Flags |= 0x2; + } + if (a_Entity.IsSaddled()) + { + Flags |= 0x4; + } + if (a_Entity.IsChested()) + { + Flags |= 0x8; + } + if (a_Entity.IsBabby()) + { + Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer + } + if (a_Entity.IsEating()) + { + Flags |= 0x20; + } + if (a_Entity.IsRearing()) + { + Flags |= 0x40; + } + if (a_Entity.IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); + WriteInt(Flags); + + WriteByte(0x13); + WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.) + + WriteByte(0x54); + int Appearance = 0; + Appearance = a_Entity.GetHColor(); // Mask FF + Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256 + WriteInt(Appearance); + + WriteByte(0x56); + WriteInt(a_Entity.GetHArmour()); // Horshey armour } - return Flags; + + // End Specific Metadata + // End Metadata Packet + + WriteByte(0x7f); } diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index c5c8cd1a0..7b493881b 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -142,11 +142,8 @@ protected: /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes virtual int ParseItem(cItem & a_Item); - /// Returns the entity metadata representation - AString GetEntityMetaData(const cEntity & a_Entity); - - /// Returns the entity common metadata, index 0 (generic flags) - char GetEntityMetadataFlags(const cEntity & a_Entity); + /// Writes the entity metadata + void WriteMetadata(const cEntity & a_Entity); } ; diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index a06eb0b8b..63b838b70 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -416,8 +416,7 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob) WriteShort ((short)(a_Mob.GetSpeedX() * 400)); WriteShort ((short)(a_Mob.GetSpeedY() * 400)); WriteShort ((short)(a_Mob.GetSpeedZ() * 400)); - AString MetaData = GetEntityMetaData(a_Mob); - SendData (MetaData.data(), MetaData.size()); + WriteMetadata(a_Mob); Flush(); } diff --git a/source/World.cpp b/source/World.cpp index 606ef0787..784df49f3 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2571,40 +2571,53 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) { cMonster * Monster = NULL; + + int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime + int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep + bool SkType = GetDimension() == biNether; // Skeleton + int VilType = GetTickRandomNumber(5); // 0 .. 5 - Villager + + int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.) + int HseColor = GetTickRandomNumber(6); // 0 .. 6 - Horse + int HseStyle = GetTickRandomNumber(4); // 0 .. 4 - Horse + int HseTameTimes = GetTickRandomNumber(6) + 1; // 1 .. 7 - Horse tame amount - int Size = GetTickRandomNumber(2) + 1; // 1 .. 3 + if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // 5,6,7 = 0 because little chance of getting 0 with TickRand switch (a_MonsterType) { - case cMonster::mtBat: Monster = new cBat(); break; - case cMonster::mtBlaze: Monster = new cBlaze(); break; - case cMonster::mtCaveSpider: Monster = new cCavespider(); break; - case cMonster::mtChicken: Monster = new cChicken(); break; - case cMonster::mtCow: Monster = new cCow(); break; - case cMonster::mtCreeper: Monster = new cCreeper(); break; - case cMonster::mtEnderman: Monster = new cEnderman(); break; - case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break; - case cMonster::mtGhast: Monster = new cGhast(); break; - case cMonster::mtGiant: Monster = new cGiant(); break; - case cMonster::mtHorse: Monster = new cHorse(); break; - case cMonster::mtIronGolem: Monster = new cIronGolem(); break; - case cMonster::mtMagmaCube: Monster = new cMagmaCube(Size); break; - case cMonster::mtMooshroom: Monster = new cMooshroom(); break; - case cMonster::mtOcelot: Monster = new cOcelot(); break; - case cMonster::mtPig: Monster = new cPig(); break; - case cMonster::mtSheep: Monster = new cSheep(); break; - case cMonster::mtSilverfish: Monster = new cSilverfish(); break; - case cMonster::mtSkeleton: Monster = new cSkeleton(); break; - case cMonster::mtSlime: Monster = new cSlime(Size); break; - case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break; - case cMonster::mtSpider: Monster = new cSpider(); break; - case cMonster::mtSquid: Monster = new cSquid(); break; - case cMonster::mtVillager: Monster = new cVillager(); break; - case cMonster::mtWitch: Monster = new cWitch(); break; - case cMonster::mtWither: Monster = new cWither(); break; - case cMonster::mtWolf: Monster = new cWolf(); break; - case cMonster::mtZombie: Monster = new cZombie(); break; - case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break; + case cMonster::mtBat: Monster = new cBat(); break; + case cMonster::mtBlaze: Monster = new cBlaze(); break; + case cMonster::mtCaveSpider: Monster = new cCavespider(); break; + case cMonster::mtChicken: Monster = new cChicken(); break; + case cMonster::mtCow: Monster = new cCow(); break; + case cMonster::mtCreeper: Monster = new cCreeper(); break; + case cMonster::mtEnderman: Monster = new cEnderman(); break; + case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break; + case cMonster::mtGhast: Monster = new cGhast(); break; + case cMonster::mtGiant: Monster = new cGiant(); break; + case cMonster::mtHorse: + { + Monster = new cHorse(HseType, HseColor, HseStyle, HseTameTimes); break; + } + case cMonster::mtIronGolem: Monster = new cIronGolem(); break; + case cMonster::mtMagmaCube: Monster = new cMagmaCube(SlSize); break; + case cMonster::mtMooshroom: Monster = new cMooshroom(); break; + case cMonster::mtOcelot: Monster = new cOcelot(); break; + case cMonster::mtPig: Monster = new cPig(); break; + case cMonster::mtSheep: Monster = new cSheep(ShColor); break; + case cMonster::mtSilverfish: Monster = new cSilverfish(); break; + case cMonster::mtSkeleton: Monster = new cSkeleton(SkType); break; + case cMonster::mtSlime: Monster = new cSlime(SlSize); break; + case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break; + case cMonster::mtSpider: Monster = new cSpider(); break; + case cMonster::mtSquid: Monster = new cSquid(); break; + case cMonster::mtVillager: Monster = new cVillager(VilType); break; + case cMonster::mtWitch: Monster = new cWitch(); break; + case cMonster::mtWither: Monster = new cWither(); break; + case cMonster::mtWolf: Monster = new cWolf(); break; + case cMonster::mtZombie: Monster = new cZombie(); break; + case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break; default: { @@ -2624,7 +2637,11 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp delete Monster; return -1; } + BroadcastSpawnEntity(*Monster); + // Because it's logical that ALL mob spawns need spawn effects, not just spawners + BroadcastSoundParticleEffect(2004, (int)(floor(a_PosX) * 8), (int)(floor(a_PosY) * 8), (int)(floor(a_PosZ) * 8), 0); + cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster); return Monster->GetUniqueID(); } -- cgit v1.2.3 From 7401fc000dca2a3ff3ce61776f84e5c2d8eb1868 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 8 Oct 2013 22:21:55 +0100 Subject: Initial round of fixes * Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values --- source/Entities/Entity.h | 44 +++++++++++++++++++++++++---------------- source/Mobs/Horse.cpp | 2 +- source/Mobs/Horse.h | 6 +++--- source/Protocol/Protocol125.cpp | 8 ++++---- 4 files changed, 35 insertions(+), 25 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index 764c5a64b..fdc047cf9 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -343,7 +343,7 @@ public: virtual bool IsInvisible(void) const {return false; } // Ageables + Tameables - virtual bool IsBabby (void) const {return false; } + virtual bool IsBaby (void) const {return false; } virtual bool IsSitting (void) const {return false; } virtual bool IsTame (void) const {return false; } @@ -356,46 +356,56 @@ public: virtual bool IsFueled (void) const {return false; } // Bat - virtual bool IsHanging (void) const {return false; } + virtual bool IsHanging (void) const {return false; } // Pig - virtual bool IsSaddled (void) const {return false; } + virtual bool IsSaddled (void) const {return false; } // TESTIFICATE - virtual int GetVilType(void) const {return 0; } + virtual int GetVilType (void) const {return 0; } // Zombie - virtual bool IsVillager(void) const {return false; } - virtual bool IsConvert (void) const {return false; } + virtual bool IsVillZomb (void) const {return false; } + virtual bool IsConvert (void) const {return false; } // Ghast - virtual bool IsCharging(void) const {return false; } + virtual bool IsCharging (void) const {return false; } // Arrow - virtual bool IsCritical(void) const {return false; } + virtual bool IsCritical (void) const {return false; } // Wolf - virtual bool IsAngry (void) const {return false; } - virtual bool IsBegging (void) const {return false; } - virtual int GetCollar (void) const {return 0; } + virtual bool IsAngry (void) const {return false; } + virtual bool IsBegging (void) const {return false; } + virtual int GetCollar (void) const {return 0; } // Sheep - virtual int GetFurColor(void) const {return 0; } - virtual bool IsSheared (void) const {return false; } + virtual int GetFurColor (void) const {return 0; } + virtual bool IsSheared (void) const {return false; } // Enderman virtual BLOCKTYPE CarriedBlock (void) const {return E_BLOCK_AIR; } virtual NIBBLETYPE CarriedMeta (void) const {return 0; } - virtual bool IsScream (void) const {return false; } + virtual bool IsScream (void) const {return false; } // Skeleton || Wither Skeleton - virtual bool IsWither (void) const {return false; } + virtual bool IsWither (void) const {return false; } // Witch - virtual bool IsNosey (void) const {return false; } + virtual bool IsNosey (void) const {return false; } // Slimes and Magma cubes - virtual int GetSize (void) const {return 1; } + virtual int GetSize (void) const {return 1; } + + // Horsheys + virtual bool IsChested (void) const {return false; } + virtual bool IsEating (void) const {return false; } + virtual bool IsRearing (void) const {return false; } + virtual bool IsMthOpen (void) const {return false; } + virtual int GetHType (void) const {return 0; } + virtual int GetHColor (void) const {return 0; } + virtual int GetHStyle (void) const {return 0; } + virtual int GetHArmour (void) const {return 0; } // tolua_end diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 50eab33cc..ec6154d26 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -11,7 +11,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6), - m_bIsChested(false), + m_bHasChest(false), m_bIsEating(false), m_bIsRearing(false), m_bIsMouthOpen(false), diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index d950ff1bf..bca2e5327 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -1,7 +1,7 @@ #pragma once -#include "AggressiveMonster.h" +#include "PassiveMonster.h" @@ -20,7 +20,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; - bool IsChested (void) const {return m_bIsChested; } + bool IsChested (void) const {return m_bHasChest; } bool IsEating (void) const {return m_bIsEating; } bool IsRearing (void) const {return m_bIsRearing; } bool IsMthOpen (void) const {return m_bIsMouthOpen; } @@ -32,7 +32,7 @@ public: private: - bool m_bIsChested, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame; + bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame; int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes; } ; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 89b2c15ec..e2309c295 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -1638,11 +1638,11 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) } if (a_Entity.IsRclking()) { - CommonMetadata |= 0x16; + CommonMetadata |= 0x10; } if (a_Entity.IsInvisible()) { - CommonMetadata |= 0x32; + CommonMetadata |= 0x20; } WriteByte(0x0); @@ -1691,7 +1691,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) else if (a_Entity.IsA("cZombie")) { WriteByte(0xC); - WriteByte(a_Entity.IsBabby() ? 1 : 0); // Babby zombie? + WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie? WriteByte(0xD); WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie? WriteByte(0xE); @@ -1784,7 +1784,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) { Flags |= 0x8; } - if (a_Entity.IsBabby()) + if (a_Entity.IsBaby()) { Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } -- cgit v1.2.3 From 36f24e30b749ed015c796812fb474122657490a0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 9 Oct 2013 09:09:47 +0200 Subject: Fixed warning in cFireSimulator. All code paths now have a return value. --- source/Simulator/FireSimulator.cpp | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) (limited to 'source') diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index da1dc8d15..ac3fb9695 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -221,6 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { + bool IsBlockBelowSolid = false; if (a_RelY > 0) { BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); @@ -233,6 +234,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in { return m_BurnStepTimeFuel; } + IsBlockBelowSolid = g_BlockIsSolid[BlockBelow]; } for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) @@ -248,22 +250,15 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in } } // for i - gCrossCoords[] - if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1)) + if (!IsBlockBelowSolid && (a_RelY >= 0)) { // Checked through everything, nothing was flammable - // If block below isn't solid, we can't have fire, otherwise, we have non-fueled fire - BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); - if (g_BlockIsSolid[BlockBelow]) - { - return m_BurnStepTimeNonfuel; - } - else - { - // SetBlock just to make sure fire doesn't spawn - a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); - return 0; - } + // If block below isn't solid, we can't have fire, it would be a non-fueled fire + // SetBlock just to make sure fire doesn't spawn + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + return 0; } + return m_BurnStepTimeNonfuel; } -- cgit v1.2.3 From 2ff882f239f065585ad1b02f12b191bf99dd6626 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 9 Oct 2013 09:38:47 +0200 Subject: Added static cFile functions to Lua API. --- source/AllToLua.pkg | 2 + source/Bindings.cpp | 253 ++++++++++++++++++++++++++++++++++++++++++++-- source/Bindings.h | 2 +- source/Globals.h | 2 +- source/OSSupport/File.cpp | 57 ++++++++++- source/OSSupport/File.h | 20 +++- 6 files changed, 320 insertions(+), 16 deletions(-) (limited to 'source') diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg index b423c43a5..00257e460 100644 --- a/source/AllToLua.pkg +++ b/source/AllToLua.pkg @@ -17,6 +17,8 @@ $cfile "ChunkDef.h" $cfile "../iniFile/iniFile.h" +$cfile "OSSupport/File.h" + $cfile "BlockID.h" $cfile "StringUtils.h" $cfile "Defines.h" diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 48d8f3f83..c4467eab4 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/08/13 20:07:51. +** Generated automatically by tolua++-1.0.92 on 10/09/13 09:38:09. */ #ifndef __cplusplus @@ -17,6 +17,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); #include "tolua_base.h" #include "ChunkDef.h" #include "../iniFile/iniFile.h" +#include "OSSupport/File.h" #include "BlockID.h" #include "StringUtils.h" #include "Defines.h" @@ -245,27 +246,28 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cInventory"); tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); - tolua_usertype(tolua_S,"cTracer"); - tolua_usertype(tolua_S,"HTTPFormData"); tolua_usertype(tolua_S,"cWindow"); + tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"cCraftingGrid"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); tolua_usertype(tolua_S,"cBlockArea"); - tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"Vector3i"); - tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cStringMap"); + tolua_usertype(tolua_S,"cServer"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); - tolua_usertype(tolua_S,"cServer"); + tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cClientHandle"); tolua_usertype(tolua_S,"cChatColor"); - tolua_usertype(tolua_S,"sWebAdminPage"); tolua_usertype(tolua_S,"cWebPlugin"); - tolua_usertype(tolua_S,"cIniFile"); tolua_usertype(tolua_S,"cWebAdmin"); + tolua_usertype(tolua_S,"cIniFile"); + tolua_usertype(tolua_S,"sWebAdminPage"); tolua_usertype(tolua_S,"cItem"); tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cPlayer"); @@ -2461,6 +2463,229 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* method: Exists of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Exists00 +static int tolua_AllToLua_cFile_Exists00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::Exists(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Exists'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Delete of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Delete00 +static int tolua_AllToLua_cFile_Delete00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::Delete(a_FileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Rename of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Rename00 +static int tolua_AllToLua_cFile_Rename00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_OrigFileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_NewFileName = ((const AString) tolua_tocppstring(tolua_S,3,0)); + { + bool tolua_ret = (bool) cFile::Rename(a_OrigFileName,a_NewFileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_OrigFileName); + tolua_pushcppstring(tolua_S,(const char*)a_NewFileName); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Rename'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: Copy of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Copy00 +static int tolua_AllToLua_cFile_Copy00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_SrcFileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_DstFileName = ((const AString) tolua_tocppstring(tolua_S,3,0)); + { + bool tolua_ret = (bool) cFile::Copy(a_SrcFileName,a_DstFileName); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_SrcFileName); + tolua_pushcppstring(tolua_S,(const char*)a_DstFileName); + } + } + return 3; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'Copy'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsFolder of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFolder00 +static int tolua_AllToLua_cFile_IsFolder00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::IsFolder(a_Path); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Path); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsFolder'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IsFile of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFile00 +static int tolua_AllToLua_cFile_IsFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::IsFile(a_Path); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Path); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetSize of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_GetSize00 +static int tolua_AllToLua_cFile_GetSize00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + int tolua_ret = (int) cFile::GetSize(a_FileName); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSize'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* function: BlockStringToType */ #ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00 static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S) @@ -28906,6 +29131,16 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00); tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01); tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cFile","cFile","",NULL); + tolua_beginmodule(tolua_S,"cFile"); + tolua_function(tolua_S,"Exists",tolua_AllToLua_cFile_Exists00); + tolua_function(tolua_S,"Delete",tolua_AllToLua_cFile_Delete00); + tolua_function(tolua_S,"Rename",tolua_AllToLua_cFile_Rename00); + tolua_function(tolua_S,"Copy",tolua_AllToLua_cFile_Copy00); + tolua_function(tolua_S,"IsFolder",tolua_AllToLua_cFile_IsFolder00); + tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00); + tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00); + tolua_endmodule(tolua_S); tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR); tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE); tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS); diff --git a/source/Bindings.h b/source/Bindings.h index a1daea398..6a5347506 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/08/13 20:07:52. +** Generated automatically by tolua++-1.0.92 on 10/09/13 09:38:10. */ /* Exported function */ diff --git a/source/Globals.h b/source/Globals.h index 150051de0..1e531f7f3 100644 --- a/source/Globals.h +++ b/source/Globals.h @@ -109,7 +109,6 @@ typedef unsigned short UInt16; #endif // GetFreeSpace #else #include - #include // for mkdir #include #include #include @@ -142,6 +141,7 @@ typedef unsigned short UInt16; // CRT stuff: +#include #include #include #include diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp index a4c9a22f4..16ec00e16 100644 --- a/source/OSSupport/File.cpp +++ b/source/OSSupport/File.cpp @@ -151,7 +151,6 @@ int cFile::Read (void * iBuffer, int iNumBytes) -/// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open int cFile::Write(const void * iBuffer, int iNumBytes) { ASSERT(IsOpen()); @@ -169,7 +168,6 @@ int cFile::Write(const void * iBuffer, int iNumBytes) -/// Seeks to iPosition bytes from file start, returns old position or -1 for failure int cFile::Seek (int iPosition) { ASSERT(IsOpen()); @@ -191,7 +189,6 @@ int cFile::Seek (int iPosition) -/// Returns the current position (bytes from file start) int cFile::Tell (void) const { ASSERT(IsOpen()); @@ -208,7 +205,6 @@ int cFile::Tell (void) const -/// Returns the size of file, in bytes, or -1 for failure; asserts if not open int cFile::GetSize(void) const { ASSERT(IsOpen()); @@ -287,6 +283,30 @@ bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName +bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName) +{ + #ifdef _WIN32 + return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0); + #else + // Other OSs don't have a direct CopyFile equivalent, do it the harder way: + ifstream src(a_SrcFileName, ios::binary); + ofstream dst(a_DstFileName, ios::binary); + if (dst.good()) + { + dst << src.rdbuf(); + return true; + } + else + { + return false; + } + #endif +} + + + + + bool cFile::IsFolder(const AString & a_Path) { #ifdef _WIN32 @@ -302,6 +322,35 @@ bool cFile::IsFolder(const AString & a_Path) +bool cFile::IsFile(const AString & a_Path) +{ + #ifdef _WIN32 + DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); + return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0)); + #else + struct stat st; + return ((stat(a_Path.c_str(), &st) == 0) && S_ISREG(st.st_mode)); + #endif +} + + + + + +int cFile::GetSize(const AString & a_FileName) +{ + struct stat st; + if (stat(a_FileName.c_str(), &st) == 0) + { + return st.st_size; + } + return -1; +} + + + + + int cFile::Printf(const char * a_Fmt, ...) { AString buf; diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h index d4ea0d3a8..f47bd4041 100644 --- a/source/OSSupport/File.h +++ b/source/OSSupport/File.h @@ -41,9 +41,14 @@ Usage: +// tolua_begin + class cFile { public: + + // tolua_end + #ifdef _WIN32 static const char PathSeparator = '\\'; #else @@ -90,6 +95,8 @@ public: /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error int ReadRestOfFile(AString & a_Contents); + // tolua_begin + /// Returns true if the file specified exists static bool Exists(const AString & a_FileName); @@ -99,9 +106,20 @@ public: /// Renames a file, returns true if successful. May fail if dest already exists (libc-dependant)! static bool Rename(const AString & a_OrigFileName, const AString & a_NewFileName); + /// Copies a file, returns true if successful. + static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName); + /// Returns true if the specified path is a folder static bool IsFolder(const AString & a_Path); + /// Returns true if the specified path is a regular file + static bool IsFile(const AString & a_Path); + + /// Returns the size of the file, or a negative number on error + static int GetSize(const AString & a_FileName); + + // tolua_end + int Printf(const char * a_Fmt, ...); private: @@ -110,7 +128,7 @@ private: #else HANDLE m_File; #endif -} ; +} ; // tolua_export -- cgit v1.2.3 From 55999ee1187579179a70328808a4c856339ca97f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 9 Oct 2013 09:57:48 +0200 Subject: Moved cMakeDir::MakeDir to cFile::CreateFolder. And exported to Lua. --- source/Bindings.cpp | 34 +++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Entities/Player.cpp | 3 +-- source/Log.cpp | 9 ++++---- source/OSSupport/File.cpp | 29 ++++++++++++++++++------- source/OSSupport/File.h | 3 +++ source/OSSupport/MakeDir.cpp | 25 ---------------------- source/OSSupport/MakeDir.h | 16 -------------- source/World.cpp | 3 +-- source/WorldStorage/NBTChunkSerializer.cpp | 1 - source/WorldStorage/WSSAnvil.cpp | 3 +-- 11 files changed, 66 insertions(+), 62 deletions(-) delete mode 100644 source/OSSupport/MakeDir.cpp delete mode 100644 source/OSSupport/MakeDir.h (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index c4467eab4..805a9d65d 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/09/13 09:38:09. +** Generated automatically by tolua++-1.0.92 on 10/09/13 09:54:54. */ #ifndef __cplusplus @@ -2686,6 +2686,37 @@ static int tolua_AllToLua_cFile_GetSize00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: CreateFolder of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_CreateFolder00 +static int tolua_AllToLua_cFile_CreateFolder00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FolderPath = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + bool tolua_ret = (bool) cFile::CreateFolder(a_FolderPath); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FolderPath); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CreateFolder'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* function: BlockStringToType */ #ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00 static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S) @@ -29140,6 +29171,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsFolder",tolua_AllToLua_cFile_IsFolder00); tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00); tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00); + tolua_function(tolua_S,"CreateFolder",tolua_AllToLua_cFile_CreateFolder00); tolua_endmodule(tolua_S); tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR); tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE); diff --git a/source/Bindings.h b/source/Bindings.h index 6a5347506..d5e1d731d 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/09/13 09:38:10. +** Generated automatically by tolua++-1.0.92 on 10/09/13 09:54:54. */ /* Exported function */ diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 9132bdbd0..d93b45614 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -16,7 +16,6 @@ #include "../Item.h" #include "../Tracer.h" #include "../Root.h" -#include "../OSSupport/MakeDir.h" #include "../OSSupport/Timer.h" #include "../MersenneTwister.h" #include "../Chunk.h" @@ -1340,7 +1339,7 @@ bool cPlayer::LoadFromDisk() bool cPlayer::SaveToDisk() { - cMakeDir::MakeDir("players"); + cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); // create the JSON data Json::Value JSON_PlayerPosition; diff --git a/source/Log.cpp b/source/Log.cpp index c8937c380..fc19595db 100644 --- a/source/Log.cpp +++ b/source/Log.cpp @@ -5,7 +5,6 @@ #include #include -#include "OSSupport/MakeDir.h" #include "OSSupport/IsThread.h" #if defined(ANDROID_NDK) @@ -24,9 +23,9 @@ cLog::cLog(const AString & a_FileName ) s_Log = this; // create logs directory - cMakeDir::MakeDir("logs"); + cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); - OpenLog( (FILE_IO_PREFIX + std::string("logs/") + a_FileName).c_str() ); + OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() ); } @@ -45,8 +44,10 @@ cLog::~cLog() cLog* cLog::GetInstance() { - if(s_Log) + if (s_Log != NULL) + { return s_Log; + } new cLog("log.txt"); return s_Log; diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp index 16ec00e16..a3733933e 100644 --- a/source/OSSupport/File.cpp +++ b/source/OSSupport/File.cpp @@ -310,11 +310,11 @@ bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName) bool cFile::IsFolder(const AString & a_Path) { #ifdef _WIN32 - DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); - return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0)); + DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); + return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0)); #else - struct stat st; - return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode)); + struct stat st; + return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode)); #endif } @@ -325,11 +325,11 @@ bool cFile::IsFolder(const AString & a_Path) bool cFile::IsFile(const AString & a_Path) { #ifdef _WIN32 - DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); - return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0)); + DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); + return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0)); #else - struct stat st; - return ((stat(a_Path.c_str(), &st) == 0) && S_ISREG(st.st_mode)); + struct stat st; + return ((stat(a_Path.c_str(), &st) == 0) && S_ISREG(st.st_mode)); #endif } @@ -351,6 +351,19 @@ int cFile::GetSize(const AString & a_FileName) +bool cFile::CreateFolder(const AString & a_FolderPath) +{ + #ifdef _WIN32 + return (CreateDirectory(a_FolderPath.c_str(), NULL) != 0); + #else + return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0); + #endif +} + + + + + int cFile::Printf(const char * a_Fmt, ...) { AString buf; diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h index f47bd4041..9fef25ace 100644 --- a/source/OSSupport/File.h +++ b/source/OSSupport/File.h @@ -118,6 +118,9 @@ public: /// Returns the size of the file, or a negative number on error static int GetSize(const AString & a_FileName); + /// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute + static bool CreateFolder(const AString & a_FolderPath); + // tolua_end int Printf(const char * a_Fmt, ...); diff --git a/source/OSSupport/MakeDir.cpp b/source/OSSupport/MakeDir.cpp deleted file mode 100644 index 10ccfe9ec..000000000 --- a/source/OSSupport/MakeDir.cpp +++ /dev/null @@ -1,25 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MakeDir.h" - - - - - -void cMakeDir::MakeDir(const AString & a_Directory) -{ -#ifdef _WIN32 - SECURITY_ATTRIBUTES Attrib; - Attrib.nLength = sizeof(SECURITY_ATTRIBUTES); - Attrib.lpSecurityDescriptor = NULL; - Attrib.bInheritHandle = false; - ::CreateDirectory( (FILE_IO_PREFIX + a_Directory).c_str(), &Attrib); -#else - mkdir( (FILE_IO_PREFIX + a_Directory).c_str(), S_IRWXU | S_IRWXG | S_IRWXO); -#endif -} - - - - diff --git a/source/OSSupport/MakeDir.h b/source/OSSupport/MakeDir.h deleted file mode 100644 index e66cf1071..000000000 --- a/source/OSSupport/MakeDir.h +++ /dev/null @@ -1,16 +0,0 @@ - -#pragma once - - - - - -class cMakeDir -{ -public: - static void MakeDir(const AString & a_Directory); -}; - - - - diff --git a/source/World.cpp b/source/World.cpp index 96a4731d7..bbbe7d382 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -58,7 +58,6 @@ #include "Mobs/Zombie.h" #include "Mobs/Zombiepigman.h" -#include "OSSupport/MakeDir.h" #include "MersenneTwister.h" #include "Generating/Trees.h" #include "PluginManager.h" @@ -261,7 +260,7 @@ cWorld::cWorld(const AString & a_WorldName) : { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); - cMakeDir::MakeDir(m_WorldName.c_str()); + cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName); } diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp index 11dc50ee3..c9013b1b3 100644 --- a/source/WorldStorage/NBTChunkSerializer.cpp +++ b/source/WorldStorage/NBTChunkSerializer.cpp @@ -16,7 +16,6 @@ #include "../ItemGrid.h" #include "../StringCompression.h" #include "../Entities/Entity.h" -#include "../OSSupport/MakeDir.h" #include "FastNBT.h" #include "../Entities/FallingBlock.h" #include "../Entities/Boat.h" diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp index 4db1ed106..537e2f723 100644 --- a/source/WorldStorage/WSSAnvil.cpp +++ b/source/WorldStorage/WSSAnvil.cpp @@ -20,7 +20,6 @@ #include "../Item.h" #include "../ItemGrid.h" #include "../StringCompression.h" -#include "../OSSupport/MakeDir.h" #include "FastNBT.h" #include "../Mobs/Monster.h" #include "../Entities/Boat.h" @@ -200,7 +199,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk) // Load it anew: AString FileName; Printf(FileName, "%s/region", m_World->GetName().c_str()); - cMakeDir::MakeDir(FileName); + cFile::CreateFolder(FILE_IO_PREFIX + FileName); AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ); cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ); if (f == NULL) -- cgit v1.2.3 From 9fc35514e64657f08929894c4ea4142daa81052d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 9 Oct 2013 11:31:38 +0200 Subject: APIDump: Documented the new cFile API functions. --- source/OSSupport/File.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h index 9fef25ace..cfb3a2019 100644 --- a/source/OSSupport/File.h +++ b/source/OSSupport/File.h @@ -103,8 +103,8 @@ public: /// Deletes a file, returns true if successful static bool Delete(const AString & a_FileName); - /// Renames a file, returns true if successful. May fail if dest already exists (libc-dependant)! - static bool Rename(const AString & a_OrigFileName, const AString & a_NewFileName); + /// Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)! + static bool Rename(const AString & a_OrigPath, const AString & a_NewPath); /// Copies a file, returns true if successful. static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName); -- cgit v1.2.3 From 76d056e5f73a3a7a30bd755669d77029995373bb Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 9 Oct 2013 14:19:14 +0200 Subject: Fixed cFile::CopyFile Linux compilation. --- source/OSSupport/File.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp index a3733933e..d2eea498a 100644 --- a/source/OSSupport/File.cpp +++ b/source/OSSupport/File.cpp @@ -6,13 +6,12 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "File.h" +#include - -/// Simple constructor - creates an unopened file object, use Open() to open / create a real file cFile::cFile(void) : #ifdef USE_STDIO_FILE m_File(NULL) @@ -27,7 +26,6 @@ cFile::cFile(void) : -/// Constructs and opens / creates the file specified, use IsOpen() to check for success cFile::cFile(const AString & iFileName, eMode iMode) : #ifdef USE_STDIO_FILE m_File(NULL) @@ -42,7 +40,6 @@ cFile::cFile(const AString & iFileName, eMode iMode) : -/// Auto-closes the file, if open cFile::~cFile() { if (IsOpen()) @@ -134,7 +131,6 @@ bool cFile::IsEOF(void) const -/// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open int cFile::Read (void * iBuffer, int iNumBytes) { ASSERT(IsOpen()); @@ -289,8 +285,8 @@ bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName) return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0); #else // Other OSs don't have a direct CopyFile equivalent, do it the harder way: - ifstream src(a_SrcFileName, ios::binary); - ofstream dst(a_DstFileName, ios::binary); + std::ifstream src(a_SrcFileName.c_str(), std::ios::binary); + std::ofstream dst(a_DstFileName.c_str(), std::ios::binary); if (dst.good()) { dst << src.rdbuf(); -- cgit v1.2.3 From fe6fa23a97421af3d02b9faf92b8df2f73abb556 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 9 Oct 2013 21:02:59 +0100 Subject: Second round of fixes * Implemented suggestions --- source/Entities/Entity.h | 67 +--------------------------- source/Entities/Minecart.cpp | 4 +- source/Entities/Minecart.h | 2 +- source/Mobs/Bat.h | 2 + source/Mobs/Creeper.cpp | 21 ++++++++- source/Mobs/Creeper.h | 9 ++++ source/Mobs/Enderman.cpp | 5 ++- source/Mobs/Enderman.h | 11 +++++ source/Mobs/Ghast.h | 2 + source/Mobs/Horse.cpp | 1 + source/Mobs/Horse.h | 4 +- source/Mobs/Monster.h | 6 +++ source/Mobs/Witch.h | 2 + source/Mobs/Zombie.cpp | 6 ++- source/Mobs/Zombie.h | 10 ++++- source/Protocol/Protocol125.cpp | 98 ++++++++++++++++++++++++++--------------- source/World.cpp | 2 +- 17 files changed, 140 insertions(+), 112 deletions(-) (limited to 'source') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index fdc047cf9..07bc84937 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -334,78 +334,13 @@ public: // tolua_begin - // Metadata flags; descendants may override the defaults: + // COMMON metadata flags; descendants may override the defaults: virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); } virtual bool IsCrouched (void) const {return false; } virtual bool IsRiding (void) const {return false; } virtual bool IsSprinting(void) const {return false; } virtual bool IsRclking (void) const {return false; } virtual bool IsInvisible(void) const {return false; } - - // Ageables + Tameables - virtual bool IsBaby (void) const {return false; } - virtual bool IsSitting (void) const {return false; } - virtual bool IsTame (void) const {return false; } - - // Creepers - virtual bool IsCharged (void) const {return false; } - virtual bool IsBlowing (void) const {return false; } - - // Furnace Minecarts & Minecarts - virtual int LastDamage (void) const {return 0; } - virtual bool IsFueled (void) const {return false; } - - // Bat - virtual bool IsHanging (void) const {return false; } - - // Pig - virtual bool IsSaddled (void) const {return false; } - - // TESTIFICATE - virtual int GetVilType (void) const {return 0; } - - // Zombie - virtual bool IsVillZomb (void) const {return false; } - virtual bool IsConvert (void) const {return false; } - - // Ghast - virtual bool IsCharging (void) const {return false; } - - // Arrow - virtual bool IsCritical (void) const {return false; } - - // Wolf - virtual bool IsAngry (void) const {return false; } - virtual bool IsBegging (void) const {return false; } - virtual int GetCollar (void) const {return 0; } - - // Sheep - virtual int GetFurColor (void) const {return 0; } - virtual bool IsSheared (void) const {return false; } - - // Enderman - virtual BLOCKTYPE CarriedBlock (void) const {return E_BLOCK_AIR; } - virtual NIBBLETYPE CarriedMeta (void) const {return 0; } - virtual bool IsScream (void) const {return false; } - - // Skeleton || Wither Skeleton - virtual bool IsWither (void) const {return false; } - - // Witch - virtual bool IsNosey (void) const {return false; } - - // Slimes and Magma cubes - virtual int GetSize (void) const {return 1; } - - // Horsheys - virtual bool IsChested (void) const {return false; } - virtual bool IsEating (void) const {return false; } - virtual bool IsRearing (void) const {return false; } - virtual bool IsMthOpen (void) const {return false; } - virtual int GetHType (void) const {return 0; } - virtual int GetHColor (void) const {return 0; } - virtual int GetHStyle (void) const {return 0; } - virtual int GetHArmour (void) const {return 0; } // tolua_end diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp index 1711e296f..4787f9157 100644 --- a/source/Entities/Minecart.cpp +++ b/source/Entities/Minecart.cpp @@ -374,12 +374,12 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) } case mpTNT: { - Drops.push_back(cItem(0, 1, 0)); + Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0)); break; } case mpHopper: { - Drops.push_back(cItem(0, 1, 0)); + Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0)); break; } default: diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index f974ea76a..b1b48be4e 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -51,8 +51,8 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - int LastDamage(void) const { return m_LastDamage; } + int LastDamage(void) const { return m_LastDamage; } void HandleRailPhysics(float a_Dt, cChunk & a_Chunk); ePayload GetPayload(void) const { return m_Payload; } diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h index 8e4cde29f..7aaec361b 100644 --- a/source/Mobs/Bat.h +++ b/source/Mobs/Bat.h @@ -20,6 +20,8 @@ public: } CLASS_PROTODEF(cBat); + + bool IsHanging(void) const {return false; } } ; diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp index 9b1b68b79..b41b05f42 100644 --- a/source/Mobs/Creeper.cpp +++ b/source/Mobs/Creeper.cpp @@ -2,13 +2,16 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" +#include "../World.h" cCreeper::cCreeper(void) : - super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8) + super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), + m_bIsBlowing(false), + m_bIsCharged(false) { } @@ -26,3 +29,19 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + super::DoTakeDamage(a_TDI); + + if (a_TDI.DamageType == dtLightning) + { + m_bIsCharged = true; + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h index c1d46f462..c3d4edeae 100644 --- a/source/Mobs/Creeper.h +++ b/source/Mobs/Creeper.h @@ -18,6 +18,15 @@ public: CLASS_PROTODEF(cCreeper); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + + bool IsBlowing(void) const {return m_bIsBlowing; } + bool IsCharged(void) const {return m_bIsCharged; } + +private: + + bool m_bIsBlowing, m_bIsCharged; + } ; diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp index 1dc47876f..04c1a60e1 100644 --- a/source/Mobs/Enderman.cpp +++ b/source/Mobs/Enderman.cpp @@ -9,7 +9,10 @@ cEnderman::cEnderman(void) : // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5) + super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5), + m_bIsScreaming(false), + CarriedBlock(E_BLOCK_AIR), + CarriedMeta(0) { } diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h index c4f4ee364..32e40e70b 100644 --- a/source/Mobs/Enderman.h +++ b/source/Mobs/Enderman.h @@ -18,6 +18,17 @@ public: CLASS_PROTODEF(cEnderman); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsScreaming(void) const {return m_bIsScreaming; } + BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } + NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; } + +private: + + bool m_bIsScreaming; + BLOCKTYPE CarriedBlock; + NIBBLETYPE CarriedMeta; + } ; diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h index f9b60dfcf..a2adc21b9 100644 --- a/source/Mobs/Ghast.h +++ b/source/Mobs/Ghast.h @@ -18,6 +18,8 @@ public: CLASS_PROTODEF(cGhast); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsCharging(void) const {return false; } } ; diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index ec6154d26..caa1a3deb 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -16,6 +16,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : m_bIsRearing(false), m_bIsMouthOpen(false), m_bIsTame(false), + m_bIsSaddled(false), m_Type(Type), m_Color(Color), m_Style(Style), diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index bca2e5327..bf39c8b13 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -20,6 +20,8 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; + + bool IsSaddled (void) const {return m_bIsSaddled; } bool IsChested (void) const {return m_bHasChest; } bool IsEating (void) const {return m_bIsEating; } bool IsRearing (void) const {return m_bIsRearing; } @@ -32,7 +34,7 @@ public: private: - bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame; + bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes; } ; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index b2676f5b1..d784f2eec 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -113,6 +113,11 @@ public: /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + + // Overridables to handle ageable mobs + virtual bool IsBaby (void) const { return false; } + virtual bool IsTame (void) const { return false; } + virtual bool IsSitting (void) const { return false; } enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; @@ -147,6 +152,7 @@ protected: void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); void HandleDaylightBurning(cChunk & a_Chunk); + } ; // tolua_export diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h index ce0b49deb..4e637beea 100644 --- a/source/Mobs/Witch.h +++ b/source/Mobs/Witch.h @@ -18,6 +18,8 @@ public: CLASS_PROTODEF(cWitch); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); } } ; diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index 9b238baef..f495fe5ee 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -8,8 +8,10 @@ -cZombie::cZombie(void) : - super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8) +cZombie::cZombie(bool IsVillagerZombie) : + super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), + m_bIsConverting(false), + m_bIsVillagerZombie(IsVillagerZombie) { SetBurnsInDaylight(true); } diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h index 4835a53c4..148b1121e 100644 --- a/source/Mobs/Zombie.h +++ b/source/Mobs/Zombie.h @@ -12,11 +12,19 @@ class cZombie : typedef cAggressiveMonster super; public: - cZombie(void); + cZombie(bool IsVillagerZombie); CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + + bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } + bool IsConverting(void) const {return m_bIsConverting; } + +private: + + bool m_bIsVillagerZombie, m_bIsConverting; + } ; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index e2309c295..0f5f3a616 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -24,8 +24,27 @@ Documentation: #include "../UI/Window.h" #include "../Root.h" #include "../Server.h" + +#include "../Entities/ProjectileEntity.h" +#include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" +#include "../Mobs/Monster.h" +#include "../Mobs/Creeper.h" +#include "../Mobs/Bat.h" +#include "../Mobs/Pig.h" +#include "../Mobs/Villager.h" +#include "../Mobs/Zombie.h" +#include "../Mobs/Ghast.h" +#include "../Mobs/Wolf.h" +#include "../Mobs/Sheep.h" +#include "../Mobs/Enderman.h" +#include "../Mobs/Skeleton.h" +#include "../Mobs/Witch.h" +#include "../Mobs/Slime.h" +#include "../Mobs/Magmacube.h" +#include "../Mobs/Horse.h" + @@ -1655,70 +1674,70 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 ); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer } else if (a_Entity.IsA("cCreeper")) { WriteByte(0x10); - WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up? WriteByte(0x11); - WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged? + WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged? } else if (a_Entity.IsA("cMinecartWithFurnace")) { WriteByte(0x10); - WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled? + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? } else if (a_Entity.IsA("cBat")) { WriteByte(0x10); - WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down? + WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down? } else if (a_Entity.IsA("cPig")) { WriteByte(0x10); - WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled? + WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled? } else if (a_Entity.IsA("cVillager")) { WriteByte(0x50); - WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE? + WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE? } else if (a_Entity.IsA("cZombie")) { WriteByte(0xC); - WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie? WriteByte(0xD); - WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie? + WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie? WriteByte(0xE); - WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager? + WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? } else if (a_Entity.IsA("cGhast")) { WriteByte(0x10); - WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P + WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P } else if (a_Entity.IsA("cArrowEntity")) { WriteByte(0x10); - WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow? + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? } else if (a_Entity.IsA("cWolf")) { Byte WolfStatus = 0; - if (a_Entity.IsSitting()) + if (((const cWolf &)a_Entity).IsSitting()) { WolfStatus |= 0x1; } - if (a_Entity.IsAngry()) + if (((const cWolf &)a_Entity).IsAngry()) { WolfStatus |= 0x2; } - if (a_Entity.IsTame()) + if (((const cWolf &)a_Entity).IsTame()) { WolfStatus |= 0x4; } @@ -1728,7 +1747,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x72); WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) WriteByte(0x13); - WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode? + WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode? } else if (a_Entity.IsA("cSheep")) { @@ -1737,9 +1756,9 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x10); Byte SheepMetadata = 0; - SheepMetadata = a_Entity.GetFurColor(); // Fur colour + SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour - if (a_Entity.IsSheared()) // Is sheared? + if (((const cSheep &)a_Entity).IsSheared()) // Is sheared? { SheepMetadata |= 0x16; } @@ -1748,55 +1767,62 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) else if (a_Entity.IsA("cEnderman")) { WriteByte(0x10); - WriteByte(a_Entity.CarriedBlock()); // Stolen block + WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house WriteByte(0x11); - WriteByte(a_Entity.CarriedMeta()); // Stolen metea + WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house WriteByte(0x12); - WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE + WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face? } else if (a_Entity.IsA("cSkeleton")) { WriteByte(0xD); - WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not + WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not } else if (a_Entity.IsA("cWitch")) { WriteByte(0x15); - WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward + WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything } else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) { WriteByte(0x10); - WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + if (a_Entity.IsA("cSlime")) + { + WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else + { + WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } } else if (a_Entity.IsA("cHorse")) { int Flags = 0; - if (a_Entity.IsTame()) + if (((const cHorse &)a_Entity).IsTame()) { Flags |= 0x2; } - if (a_Entity.IsSaddled()) + if (((const cHorse &)a_Entity).IsSaddled()) { Flags |= 0x4; } - if (a_Entity.IsChested()) + if (((const cHorse &)a_Entity).IsChested()) { Flags |= 0x8; } - if (a_Entity.IsBaby()) + if (((const cHorse &)a_Entity).IsBaby()) { Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } - if (a_Entity.IsEating()) + if (((const cHorse &)a_Entity).IsEating()) { Flags |= 0x20; } - if (a_Entity.IsRearing()) + if (((const cHorse &)a_Entity).IsRearing()) { Flags |= 0x40; } - if (a_Entity.IsMthOpen()) + if (((const cHorse &)a_Entity).IsMthOpen()) { Flags |= 0x80; } @@ -1804,16 +1830,16 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteInt(Flags); WriteByte(0x13); - WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.) + WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.) WriteByte(0x54); int Appearance = 0; - Appearance = a_Entity.GetHColor(); // Mask FF - Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256 + Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF + Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256 WriteInt(Appearance); WriteByte(0x56); - WriteInt(a_Entity.GetHArmour()); // Horshey armour + WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour } // End Specific Metadata diff --git a/source/World.cpp b/source/World.cpp index 784df49f3..6346a7cb8 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2616,7 +2616,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtWitch: Monster = new cWitch(); break; case cMonster::mtWither: Monster = new cWither(); break; case cMonster::mtWolf: Monster = new cWolf(); break; - case cMonster::mtZombie: Monster = new cZombie(); break; + case cMonster::mtZombie: Monster = new cZombie(false); break; // TODO: Villager infection case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break; default: -- cgit v1.2.3 From 85eb85dbf9f56a3a73e01426e67bf2dbe6477f8d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 10 Oct 2013 15:49:24 +0200 Subject: Generator: Renamed cBiomeGenerator's Initialize() to InitializeBiomeGen(). This will allow initializing generators that implement both cBiomeGenerator and other generators. --- source/Generating/BioGen.cpp | 22 +++++++++++----------- source/Generating/BioGen.h | 12 ++++++------ source/Generating/ComposableGenerator.cpp | 2 +- source/Generating/ComposableGenerator.h | 2 +- 4 files changed, 19 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/Generating/BioGen.cpp b/source/Generating/BioGen.cpp index 4345852c6..926120afc 100644 --- a/source/Generating/BioGen.cpp +++ b/source/Generating/BioGen.cpp @@ -27,7 +27,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap -void cBioGenConstant::Initialize(cIniFile & a_IniFile) +void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) { AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); m_Biome = StringToBiome(Biome); @@ -131,10 +131,10 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a -void cBioGenCache::Initialize(cIniFile & a_IniFile) +void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) { - super::Initialize(a_IniFile); - m_BioGenToCache->Initialize(a_IniFile); + super::InitializeBiomeGen(a_IniFile); + m_BioGenToCache->InitializeBiomeGen(a_IniFile); } @@ -242,9 +242,9 @@ void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome -void cBioGenCheckerboard::Initialize(cIniFile & a_IniFile) +void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile) { - super::Initialize(a_IniFile); + super::InitializeBiomeGen(a_IniFile); AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", ""); m_BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64); m_BiomeSize = (m_BiomeSize < 8) ? 8 : m_BiomeSize; @@ -276,9 +276,9 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & -void cBioGenVoronoi::Initialize(cIniFile & a_IniFile) +void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) { - super::Initialize(a_IniFile); + super::InitializeBiomeGen(a_IniFile); m_CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64); AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""); InitializeBiomes(Biomes); @@ -358,9 +358,9 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B -void cBioGenDistortedVoronoi::Initialize(cIniFile & a_IniFile) +void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) { - // Do NOT call super::Initialize(), as it would try to read Voronoi params instead of DistortedVoronoi params + // Do NOT call super::InitializeBiomeGen(), as it would try to read Voronoi params instead of DistortedVoronoi params m_CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96); AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", ""); InitializeBiomes(Biomes); @@ -409,7 +409,7 @@ cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) : -void cBioGenMultiStepMap::Initialize(cIniFile & a_IniFile) +void cBioGenMultiStepMap::InitializeBiomeGen(cIniFile & a_IniFile) { m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize); m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize); diff --git a/source/Generating/BioGen.h b/source/Generating/BioGen.h index f2afc3e8c..bc70bfab2 100644 --- a/source/Generating/BioGen.h +++ b/source/Generating/BioGen.h @@ -33,7 +33,7 @@ protected: // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Initialize(cIniFile & a_IniFile) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; @@ -72,7 +72,7 @@ protected: int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Initialize(cIniFile & a_IniFile) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; @@ -109,7 +109,7 @@ protected: // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Initialize(cIniFile & a_IniFile) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; } ; @@ -134,7 +134,7 @@ protected: // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Initialize(cIniFile & a_IniFile) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); } ; @@ -156,7 +156,7 @@ public: protected: // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Initialize(cIniFile & a_IniFile) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /// Distorts the coords using a Perlin-like noise void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ); @@ -195,7 +195,7 @@ protected: // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void Initialize(cIniFile & a_IniFile) override; + virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index e2a8df11b..5f4abd38a 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -211,7 +211,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) m_UnderlyingBiomeGen = m_BiomeGen; m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); } - m_BiomeGen->Initialize(a_IniFile); + m_BiomeGen->InitializeBiomeGen(a_IniFile); } diff --git a/source/Generating/ComposableGenerator.h b/source/Generating/ComposableGenerator.h index 1d5c98e5d..401f01ebb 100644 --- a/source/Generating/ComposableGenerator.h +++ b/source/Generating/ComposableGenerator.h @@ -47,7 +47,7 @@ public: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; /// Reads parameters from the ini file, prepares generator for use. - virtual void Initialize(cIniFile & a_IniFile) {} + virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} } ; -- cgit v1.2.3 From d7b2c534fd2e272c328b176432c922fd11a7cd85 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 11 Oct 2013 00:41:54 +0100 Subject: Third round of fixes * Split WriteMetadata into three functions for common, entity, and mob * Edited a few mob sizes to Vanilla values --- source/Mobs/Bat.h | 3 +- source/Mobs/Cavespider.cpp | 3 +- source/Mobs/Enderman.cpp | 3 +- source/Mobs/Ocelot.h | 3 +- source/Mobs/Silverfish.h | 3 +- source/Protocol/Protocol125.cpp | 157 ++++++++++++++++++++++------------------ source/Protocol/Protocol125.h | 10 ++- source/Protocol/Protocol132.cpp | 6 +- 8 files changed, 106 insertions(+), 82 deletions(-) (limited to 'source') diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h index 7aaec361b..0b50e06cd 100644 --- a/source/Mobs/Bat.h +++ b/source/Mobs/Bat.h @@ -14,8 +14,7 @@ class cBat : public: cBat(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7) + super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.5, 0.9) { } diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp index 569aadcc4..2d50b391a 100644 --- a/source/Mobs/Cavespider.cpp +++ b/source/Mobs/Cavespider.cpp @@ -9,8 +9,7 @@ cCavespider::cCavespider(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6) + super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.7, 0.5) { } diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp index 04c1a60e1..c0ea3d6aa 100644 --- a/source/Mobs/Enderman.cpp +++ b/source/Mobs/Enderman.cpp @@ -8,8 +8,7 @@ cEnderman::cEnderman(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5), + super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), m_bIsScreaming(false), CarriedBlock(E_BLOCK_AIR), CarriedMeta(0) diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h index 98ea224e2..6d24c5672 100644 --- a/source/Mobs/Ocelot.h +++ b/source/Mobs/Ocelot.h @@ -14,8 +14,7 @@ class cOcelot : public: cOcelot(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.9, 0.5) + super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8) { } diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h index 7d675a9c0..d632ac169 100644 --- a/source/Mobs/Silverfish.h +++ b/source/Mobs/Silverfish.h @@ -14,8 +14,7 @@ class cSilverfish : public: cSilverfish(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.9, 0.3) + super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7) { } diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 0f5f3a616..96a4e57ff 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -363,7 +363,16 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) WriteByte(PACKET_METADATA); WriteInt (a_Entity.GetUniqueID()); - WriteMetadata(a_Entity); + WriteCommonMetadata(a_Entity); + if (a_Entity.IsMob()) + { + WriteMobMetadata(((const cMonster &)a_Entity)); + } + else + { + WriteEntityMetadata(a_Entity); + } + WriteByte(0x7f); Flush(); } @@ -730,7 +739,11 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob) WriteByte (0); WriteByte (0); WriteByte (0); - WriteMetadata(a_Mob); + + WriteCommonMetadata(a_Mob); + WriteMobMetadata(a_Mob); + WriteByte(0x7f); + Flush(); } @@ -1633,10 +1646,8 @@ int cProtocol125::ParseItem(cItem & a_Item) -void cProtocol125::WriteMetadata(const cEntity & a_Entity) +void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity) { - // Common Metadata - Byte CommonMetadata = 0; if (a_Entity.IsOnFire()) @@ -1666,78 +1677,91 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x0); WriteByte(CommonMetadata); +} + + - // Common Metadata End - // Specific Entity Metadata + +void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) +{ if (a_Entity.IsMinecart()) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (a_Entity.IsA("cMinecartWithFurnace")) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? + } } - else if (a_Entity.IsA("cCreeper")) +} + + + + + +void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) +{ + if (a_Mob.GetMobType() == E_META_SPAWN_EGG_CREEPER) { WriteByte(0x10); - WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? WriteByte(0x11); - WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged? - } - else if (a_Entity.IsA("cMinecartWithFurnace")) - { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? } - else if (a_Entity.IsA("cBat")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_BAT) { WriteByte(0x10); - WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down? + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? } - else if (a_Entity.IsA("cPig")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_PIG) { WriteByte(0x10); - WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled? + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? } - else if (a_Entity.IsA("cVillager")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_VILLAGER) { WriteByte(0x50); - WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE? + WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? } - else if (a_Entity.IsA("cZombie")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ZOMBIE) { WriteByte(0xC); - WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? WriteByte(0xD); - WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie? + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? WriteByte(0xE); - WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? } - else if (a_Entity.IsA("cGhast")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_GHAST) { WriteByte(0x10); - WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P + WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P } - else if (a_Entity.IsA("cArrowEntity")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ARROW) { WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? + WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow? } - else if (a_Entity.IsA("cWolf")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WOLF) { Byte WolfStatus = 0; - if (((const cWolf &)a_Entity).IsSitting()) + if (((const cWolf &)a_Mob).IsSitting()) { WolfStatus |= 0x1; } - if (((const cWolf &)a_Entity).IsAngry()) + if (((const cWolf &)a_Mob).IsAngry()) { WolfStatus |= 0x2; } - if (((const cWolf &)a_Entity).IsTame()) + if (((const cWolf &)a_Mob).IsTame()) { WolfStatus |= 0x4; } @@ -1745,84 +1769,84 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(WolfStatus); WriteByte(0x72); - WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) WriteByte(0x13); - WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode? + WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? } - else if (a_Entity.IsA("cSheep")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SHEEP) { // [1](1111) // [] = Is sheared? () = Color, from 0 to 15 WriteByte(0x10); Byte SheepMetadata = 0; - SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour - if (((const cSheep &)a_Entity).IsSheared()) // Is sheared? + if (((const cSheep &)a_Mob).IsSheared()) // Is sheared? { SheepMetadata |= 0x16; } WriteByte(SheepMetadata); } - else if (a_Entity.IsA("cEnderman")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ENDERMAN) { WriteByte(0x10); - WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house WriteByte(0x11); - WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house WriteByte(0x12); - WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face? + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? } - else if (a_Entity.IsA("cSkeleton")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SKELETON) { WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not } - else if (a_Entity.IsA("cWitch")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WITCH) { WriteByte(0x15); - WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything } - else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) + else if ((a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) || (a_Mob.GetMobType() == E_META_SPAWN_EGG_MAGMA_CUBE)) { WriteByte(0x10); - if (a_Entity.IsA("cSlime")) + if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) { - WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } else { - WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } } - else if (a_Entity.IsA("cHorse")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_HORSE) { int Flags = 0; - if (((const cHorse &)a_Entity).IsTame()) + if (((const cHorse &)a_Mob).IsTame()) { Flags |= 0x2; } - if (((const cHorse &)a_Entity).IsSaddled()) + if (((const cHorse &)a_Mob).IsSaddled()) { Flags |= 0x4; } - if (((const cHorse &)a_Entity).IsChested()) + if (((const cHorse &)a_Mob).IsChested()) { Flags |= 0x8; } - if (((const cHorse &)a_Entity).IsBaby()) + if (((const cHorse &)a_Mob).IsBaby()) { Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } - if (((const cHorse &)a_Entity).IsEating()) + if (((const cHorse &)a_Mob).IsEating()) { Flags |= 0x20; } - if (((const cHorse &)a_Entity).IsRearing()) + if (((const cHorse &)a_Mob).IsRearing()) { Flags |= 0x40; } - if (((const cHorse &)a_Entity).IsMthOpen()) + if (((const cHorse &)a_Mob).IsMthOpen()) { Flags |= 0x80; } @@ -1830,22 +1854,17 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteInt(Flags); WriteByte(0x13); - WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.) + WriteByte(((const cHorse &)a_Mob).GetHType()); // Type of horse (donkey, chestnut, etc.) WriteByte(0x54); int Appearance = 0; - Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF - Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256 + Appearance = ((const cHorse &)a_Mob).GetHColor(); // Mask FF + Appearance |= ((const cHorse &)a_Mob).GetHStyle() * 256; // Mask FF00, so multiply by 256 WriteInt(Appearance); WriteByte(0x56); - WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour + WriteInt(((const cHorse &)a_Mob).GetHArmour()); // Horshey armour } - - // End Specific Metadata - // End Metadata Packet - - WriteByte(0x7f); } diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index 7b493881b..ae198780c 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -142,8 +142,14 @@ protected: /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes virtual int ParseItem(cItem & a_Item); - /// Writes the entity metadata - void WriteMetadata(const cEntity & a_Entity); + /// Writes the COMMON entity metadata + void WriteCommonMetadata(const cEntity & a_Entity); + + /// Writes normal entity metadata + void WriteEntityMetadata(const cEntity & a_Entity); + + /// Writes mobile entity metadata + void WriteMobMetadata(const cMonster & a_Mob); } ; diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 63b838b70..53159a3b3 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -416,7 +416,11 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob) WriteShort ((short)(a_Mob.GetSpeedX() * 400)); WriteShort ((short)(a_Mob.GetSpeedY() * 400)); WriteShort ((short)(a_Mob.GetSpeedZ() * 400)); - WriteMetadata(a_Mob); + + WriteCommonMetadata(a_Mob); + WriteMobMetadata(a_Mob); + WriteByte(0x7f); + Flush(); } -- cgit v1.2.3 From ee2df34d03313ecf98110384559f46f00a05978b Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 11 Oct 2013 01:00:16 +0100 Subject: Fourth round of fixes * Switchified WriteMobMetadata * Renamed Horse functions to be better --- source/Mobs/Horse.h | 20 +-- source/Protocol/Protocol125.cpp | 268 +++++++++++++++++++++------------------- 2 files changed, 153 insertions(+), 135 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index bf39c8b13..d80678845 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -21,16 +21,16 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; - bool IsSaddled (void) const {return m_bIsSaddled; } - bool IsChested (void) const {return m_bHasChest; } - bool IsEating (void) const {return m_bIsEating; } - bool IsRearing (void) const {return m_bIsRearing; } - bool IsMthOpen (void) const {return m_bIsMouthOpen; } - bool IsTame (void) const {return m_bIsTame; } - int GetHType (void) const {return m_Type; } - int GetHColor (void) const {return m_Color; } - int GetHStyle (void) const {return m_Style; } - int GetHArmour (void) const {return m_Armour;} + bool IsSaddled (void) const {return m_bIsSaddled; } + bool IsChested (void) const {return m_bHasChest; } + bool IsEating (void) const {return m_bIsEating; } + bool IsRearing (void) const {return m_bIsRearing; } + bool IsMthOpen (void) const {return m_bIsMouthOpen; } + bool IsTame (void) const {return m_bIsTame; } + int GetHorseType (void) const {return m_Type; } + int GetHorseColor (void) const {return m_Color; } + int GetHorseStyle (void) const {return m_Style; } + int GetHorseArmour (void) const {return m_Armour;} private: diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 96a4e57ff..6d6101fb2 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -1709,161 +1709,179 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) { - if (a_Mob.GetMobType() == E_META_SPAWN_EGG_CREEPER) + switch (a_Mob.GetMobType()) { - WriteByte(0x10); - WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_BAT) - { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_PIG) - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_VILLAGER) - { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ZOMBIE) - { - WriteByte(0xC); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? - WriteByte(0xD); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? - WriteByte(0xE); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_GHAST) - { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ARROW) - { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WOLF) - { - Byte WolfStatus = 0; - if (((const cWolf &)a_Mob).IsSitting()) + case E_META_SPAWN_EGG_CREEPER: { - WolfStatus |= 0x1; + WriteByte(0x10); + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(0x11); + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? + break; } - if (((const cWolf &)a_Mob).IsAngry()) + case E_META_SPAWN_EGG_BAT: { - WolfStatus |= 0x2; + WriteByte(0x10); + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? + break; } - if (((const cWolf &)a_Mob).IsTame()) + case E_META_SPAWN_EGG_PIG: { - WolfStatus |= 0x4; + WriteByte(0x10); + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? + break; } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) - WriteByte(0x13); - WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SHEEP) - { - // [1](1111) - // [] = Is sheared? () = Color, from 0 to 15 - - WriteByte(0x10); - Byte SheepMetadata = 0; - SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour - - if (((const cSheep &)a_Mob).IsSheared()) // Is sheared? + case E_META_SPAWN_EGG_VILLAGER: { - SheepMetadata |= 0x16; + WriteByte(0x50); + WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? + break; } - WriteByte(SheepMetadata); - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ENDERMAN) - { - WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SKELETON) - { - WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WITCH) - { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything - } - else if ((a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) || (a_Mob.GetMobType() == E_META_SPAWN_EGG_MAGMA_CUBE)) - { - WriteByte(0x10); - if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) + case E_META_SPAWN_EGG_ZOMBIE: { - WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte(0xC); + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(0xD); + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? + WriteByte(0xE); + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? + break; } - else + case E_META_SPAWN_EGG_GHAST: { - WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte(0x10); + WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P + break; } - } - else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_HORSE) - { - int Flags = 0; - if (((const cHorse &)a_Mob).IsTame()) + case E_META_SPAWN_EGG_ARROW: { - Flags |= 0x2; + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow? + break; } - if (((const cHorse &)a_Mob).IsSaddled()) + case E_META_SPAWN_EGG_WOLF: { - Flags |= 0x4; + Byte WolfStatus = 0; + if (((const cWolf &)a_Mob).IsSitting()) + { + WolfStatus |= 0x1; + } + if (((const cWolf &)a_Mob).IsAngry()) + { + WolfStatus |= 0x2; + } + if (((const cWolf &)a_Mob).IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteByte(0x13); + WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? + break; } - if (((const cHorse &)a_Mob).IsChested()) + case E_META_SPAWN_EGG_SHEEP: { - Flags |= 0x8; + // [1](1111) + // [] = Is sheared? () = Color, from 0 to 15 + + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour + + if (((const cSheep &)a_Mob).IsSheared()) // Is sheared? + { + SheepMetadata |= 0x16; + } + WriteByte(SheepMetadata); + break; } - if (((const cHorse &)a_Mob).IsBaby()) + case E_META_SPAWN_EGG_ENDERMAN: { - Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer + WriteByte(0x10); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house + WriteByte(0x11); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house + WriteByte(0x12); + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? + break; } - if (((const cHorse &)a_Mob).IsEating()) + case E_META_SPAWN_EGG_SKELETON: { - Flags |= 0x20; + WriteByte(0xD); + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not + break; } - if (((const cHorse &)a_Mob).IsRearing()) + case E_META_SPAWN_EGG_WITCH: { - Flags |= 0x40; + WriteByte(0x15); + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything + break; } - if (((const cHorse &)a_Mob).IsMthOpen()) + case E_META_SPAWN_EGG_SLIME: + case E_META_SPAWN_EGG_MAGMA_CUBE: { - Flags |= 0x80; + WriteByte(0x10); + if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) + { + WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + else + { + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + } + break; } - WriteByte(0x50); - WriteInt(Flags); + case E_META_SPAWN_EGG_HORSE: + { + int Flags = 0; + if (((const cHorse &)a_Mob).IsTame()) + { + Flags |= 0x2; + } + if (((const cHorse &)a_Mob).IsSaddled()) + { + Flags |= 0x4; + } + if (((const cHorse &)a_Mob).IsChested()) + { + Flags |= 0x8; + } + if (((const cHorse &)a_Mob).IsBaby()) + { + Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer + } + if (((const cHorse &)a_Mob).IsEating()) + { + Flags |= 0x20; + } + if (((const cHorse &)a_Mob).IsRearing()) + { + Flags |= 0x40; + } + if (((const cHorse &)a_Mob).IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); + WriteInt(Flags); - WriteByte(0x13); - WriteByte(((const cHorse &)a_Mob).GetHType()); // Type of horse (donkey, chestnut, etc.) + WriteByte(0x13); + WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) - WriteByte(0x54); - int Appearance = 0; - Appearance = ((const cHorse &)a_Mob).GetHColor(); // Mask FF - Appearance |= ((const cHorse &)a_Mob).GetHStyle() * 256; // Mask FF00, so multiply by 256 - WriteInt(Appearance); + WriteByte(0x54); + int Appearance = 0; + Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF + Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 + WriteInt(Appearance); - WriteByte(0x56); - WriteInt(((const cHorse &)a_Mob).GetHArmour()); // Horshey armour + WriteByte(0x56); + WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour + break; + } } } -- cgit v1.2.3 From 47b64b63fabea0f35346934d5bede99f9816add5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 11 Oct 2013 10:12:36 +0200 Subject: Added GetIniItemSet() function. It reads a block / item description from the specified INI file value and returns as cItem; stores and uses the default if value doesn't exist. --- source/Bindings.cpp | 58 +++++++++++++++++++++++++++++++++++++++++++++++------ source/Bindings.h | 2 +- source/BlockID.cpp | 15 ++++++++++++++ source/BlockID.h | 6 +++++- 4 files changed, 73 insertions(+), 8 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 805a9d65d..8d856cfa5 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/09/13 09:54:54. +** Generated automatically by tolua++-1.0.92 on 10/11/13 10:08:32. */ #ifndef __cplusplus @@ -2541,13 +2541,13 @@ static int tolua_AllToLua_cFile_Rename00(lua_State* tolua_S) else #endif { - const AString a_OrigFileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString a_NewFileName = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString a_OrigPath = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_NewPath = ((const AString) tolua_tocppstring(tolua_S,3,0)); { - bool tolua_ret = (bool) cFile::Rename(a_OrigFileName,a_NewFileName); + bool tolua_ret = (bool) cFile::Rename(a_OrigPath,a_NewPath); tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_OrigFileName); - tolua_pushcppstring(tolua_S,(const char*)a_NewFileName); + tolua_pushcppstring(tolua_S,(const char*)a_OrigPath); + tolua_pushcppstring(tolua_S,(const char*)a_NewPath); } } return 3; @@ -3015,6 +3015,51 @@ static int tolua_AllToLua_StringToDamageType00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* function: GetIniItemSet */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_GetIniItemSet00 +static int tolua_AllToLua_GetIniItemSet00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err)) || + !tolua_isstring(tolua_S,2,0,&tolua_err) || + !tolua_isstring(tolua_S,3,0,&tolua_err) || + !tolua_isstring(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cIniFile* a_IniFile = ((cIniFile*) tolua_tousertype(tolua_S,1,0)); + const char* a_Section = ((const char*) tolua_tostring(tolua_S,2,0)); + const char* a_Key = ((const char*) tolua_tostring(tolua_S,3,0)); + const char* a_Default = ((const char*) tolua_tostring(tolua_S,4,0)); + { + cItem tolua_ret = (cItem) GetIniItemSet(*a_IniFile,a_Section,a_Key,a_Default); + { +#ifdef __cplusplus + void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#else + void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); + tolua_pushusertype(tolua_S,tolua_obj,"cItem"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); +#endif + } + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetIniItemSet'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* function: TrimString */ #ifndef TOLUA_DISABLE_tolua_AllToLua_TrimString00 static int tolua_AllToLua_TrimString00(lua_State* tolua_S) @@ -29796,6 +29841,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00); tolua_function(tolua_S,"DamageTypeToString",tolua_AllToLua_DamageTypeToString00); tolua_function(tolua_S,"StringToDamageType",tolua_AllToLua_StringToDamageType00); + tolua_function(tolua_S,"GetIniItemSet",tolua_AllToLua_GetIniItemSet00); tolua_function(tolua_S,"TrimString",tolua_AllToLua_TrimString00); tolua_function(tolua_S,"NoCaseCompare",tolua_AllToLua_NoCaseCompare00); tolua_function(tolua_S,"ReplaceString",tolua_AllToLua_ReplaceString00); diff --git a/source/Bindings.h b/source/Bindings.h index d5e1d731d..73f3140e5 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/09/13 09:54:54. +** Generated automatically by tolua++-1.0.92 on 10/11/13 10:08:33. */ /* Exported function */ diff --git a/source/BlockID.cpp b/source/BlockID.cpp index d91524de5..0c1cb3265 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -518,6 +518,21 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString) +cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default) +{ + AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default); + cItem res; + if (!StringToItem(ItemStr, res)) + { + res.Empty(); + } + return res; +} + + + + + // This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: class cBlockPropertiesInitializer { diff --git a/source/BlockID.h b/source/BlockID.h index c2bf8dbdf..28725406d 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -746,8 +746,9 @@ enum eExplosionSource -// fwd: cItem.h: +// fwd: class cItem; +class cIniFile; @@ -785,6 +786,9 @@ extern AString DamageTypeToString(eDamageType a_DamageType); /// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure extern eDamageType StringToDamageType(const AString & a_DamageString); +/// Returns a cItem representing the item described in an IniFile's value; if the value doesn't exist, creates it with the provided default. +extern cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default); + // tolua_end -- cgit v1.2.3 From a9e70c84b59032f8efcd634069ae97660a58eba1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 11 Oct 2013 10:18:01 +0200 Subject: CompoGen and HeiGen read their settings in their respective Initialize() functions. --- source/Generating/CompoGen.cpp | 88 ++++++++++++++++++++++++------- source/Generating/CompoGen.h | 25 ++++----- source/Generating/ComposableGenerator.cpp | 57 ++++++-------------- source/Generating/ComposableGenerator.h | 6 +++ source/Generating/DistortedHeightmap.cpp | 27 +++++++++- source/Generating/DistortedHeightmap.h | 10 +++- source/Generating/HeiGen.cpp | 58 ++++++++++++++++---- source/Generating/HeiGen.h | 20 ++++--- 8 files changed, 199 insertions(+), 92 deletions(-) (limited to 'source') diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp index b99919e0d..cc2a203af 100644 --- a/source/Generating/CompoGen.cpp +++ b/source/Generating/CompoGen.cpp @@ -10,7 +10,9 @@ #include "Globals.h" #include "CompoGen.h" #include "../BlockID.h" +#include "../Item.h" #include "../LinearUpscale.h" +#include "../../iniFile/iniFile.h" @@ -48,6 +50,16 @@ void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType); + m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cCompoGenDebugBiomes: @@ -102,20 +114,16 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cCompoGenClassic: -cCompoGenClassic::cCompoGenClassic( - int a_SeaLevel, int a_BeachHeight, int a_BeachDepth, - BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom, - BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea -) : - m_SeaLevel(a_SeaLevel), - m_BeachHeight(a_BeachHeight), - m_BeachDepth(a_BeachDepth), - m_BlockTop(a_BlockTop), - m_BlockMiddle(a_BlockMiddle), - m_BlockBottom(a_BlockBottom), - m_BlockBeach(a_BlockBeach), - m_BlockBeachBottom(a_BlockBeachBottom), - m_BlockSea(a_BlockSea) +cCompoGenClassic::cCompoGenClassic(void) : + m_SeaLevel(60), + m_BeachHeight(2), + m_BeachDepth(4), + m_BlockTop(E_BLOCK_GRASS), + m_BlockMiddle(E_BLOCK_DIRT), + m_BlockBottom(E_BLOCK_STONE), + m_BlockBeach(E_BLOCK_SAND), + m_BlockBeachBottom(E_BLOCK_SANDSTONE), + m_BlockSea(E_BLOCK_STATIONARY_WATER) { } @@ -184,6 +192,23 @@ void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel); + m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight); + m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth); + m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType); + m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType); + m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType); + m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType); + m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType); + m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cCompoGenBiomal: @@ -286,6 +311,15 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cCompoGenBiomal::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", m_SeaLevel) - 1; +} + + + + + void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) { BLOCKTYPE Pattern[] = @@ -485,10 +519,19 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cCompoGenCache: -cCompoGenCache::cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize) : +cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : m_Underlying(a_Underlying), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -521,13 +564,13 @@ cCompoGenCache::~cCompoGenCache() void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) { - //* + #ifdef _DEBUG if (((m_NumHits + m_NumMisses) % 1024) == 10) { LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); } - //*/ + #endif // _DEBUG int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -562,7 +605,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Not in the cache: m_NumMisses++; - m_Underlying->ComposeTerrain(a_ChunkDesc); + m_Underlying.ComposeTerrain(a_ChunkDesc); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -580,3 +623,12 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) + +void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) +{ + m_Underlying.InitializeCompoGen(a_IniFile); +} + + + + diff --git a/source/Generating/CompoGen.h b/source/Generating/CompoGen.h index 8391de66e..2ee286b06 100644 --- a/source/Generating/CompoGen.h +++ b/source/Generating/CompoGen.h @@ -27,9 +27,9 @@ class cCompoGenSameBlock : public cTerrainCompositionGen { public: - cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) : - m_BlockType(a_BlockType), - m_IsBedrocked(a_IsBedrocked) + cCompoGenSameBlock(void) : + m_BlockType(E_BLOCK_STONE), + m_IsBedrocked(true) {} protected: @@ -39,6 +39,7 @@ protected: // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; } ; @@ -65,11 +66,7 @@ class cCompoGenClassic : public cTerrainCompositionGen { public: - cCompoGenClassic( - int a_SeaLevel, int a_BeachHeight, int a_BeachDepth, - BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom, - BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea - ); + cCompoGenClassic(void); protected: @@ -85,6 +82,7 @@ protected: // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; } ; @@ -95,9 +93,9 @@ class cCompoGenBiomal : public cTerrainCompositionGen { public: - cCompoGenBiomal(int a_Seed, int a_SeaLevel) : + cCompoGenBiomal(int a_Seed) : m_Noise(a_Seed + 1000), - m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water + m_SeaLevel(62) { } @@ -108,6 +106,7 @@ protected: // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); @@ -136,6 +135,7 @@ protected: // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; } ; @@ -147,15 +147,16 @@ class cCompoGenCache : public cTerrainCompositionGen { public: - cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying + cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying ~cCompoGenCache(); // cTerrainCompositionGen override: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; protected: - cTerrainCompositionGen * m_Underlying; + cTerrainCompositionGen & m_Underlying; struct sCacheData { diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index 5f4abd38a..2637b64e7 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -231,35 +231,24 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) bool CacheOffByDefault = false; if (NoCaseCompare(HeightGenName, "flat") == 0) { - int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5); - m_HeightGen = new cHeiGenFlat(Height); + m_HeightGen = new cHeiGenFlat; CacheOffByDefault = true; // We're generating faster than a cache would retrieve data } else if (NoCaseCompare(HeightGenName, "classic") == 0) { - // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values): - float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); - float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); - float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); - float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); - float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); - float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); - m_HeightGen = new cHeiGenClassic(Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3); + m_HeightGen = new cHeiGenClassic(Seed); } else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) { m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - ((cDistortedHeightmap *)m_HeightGen)->Initialize(a_IniFile); } else if (NoCaseCompare(HeightGenName, "End") == 0) { m_HeightGen = new cEndGen(Seed); - ((cEndGen *)m_HeightGen)->Initialize(a_IniFile); } else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) { m_HeightGen = new cNoise3DComposable(Seed); - ((cNoise3DComposable *)m_HeightGen)->Initialize(a_IniFile); } else // "biomal" or { @@ -283,6 +272,9 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) //*/ } + // Read the settings: + m_HeightGen->InitializeHeightGen(a_IniFile); + // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); if (CacheSize > 0) @@ -296,7 +288,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) } LOGD("Using a cache for Heightgen of size %d.", CacheSize); m_UnderlyingHeightGen = m_HeightGen; - m_HeightGen = new cHeiGenCache(m_UnderlyingHeightGen, CacheSize); + m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); } } @@ -306,6 +298,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { + int Seed = m_ChunkGenerator.GetSeed(); AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); if (CompoGenName.empty()) { @@ -314,9 +307,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) } if (NoCaseCompare(CompoGenName, "sameblock") == 0) { - int Block = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone"); - bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0); - m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked); + m_CompositionGen = new cCompoGenSameBlock; } else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) { @@ -324,38 +315,23 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) } else if (NoCaseCompare(CompoGenName, "classic") == 0) { - int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60); - int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2); - int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4); - BLOCKTYPE BlockTop = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass"); - BLOCKTYPE BlockMiddle = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt"); - BLOCKTYPE BlockBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone"); - BLOCKTYPE BlockBeach = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand"); - BLOCKTYPE BlockBeachBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone"); - BLOCKTYPE BlockSea = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater"); - m_CompositionGen = new cCompoGenClassic( - SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach, - BlockBeachBottom, BlockSea - ); + m_CompositionGen = new cCompoGenClassic; } else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) { - m_CompositionGen = new cDistortedHeightmap(m_ChunkGenerator.GetSeed(), *m_BiomeGen); - ((cDistortedHeightmap *)m_CompositionGen)->Initialize(a_IniFile); + m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen); } else if (NoCaseCompare(CompoGenName, "end") == 0) { - m_CompositionGen = new cEndGen(m_ChunkGenerator.GetSeed()); - ((cEndGen *)m_CompositionGen)->Initialize(a_IniFile); + m_CompositionGen = new cEndGen(Seed); } else if (NoCaseCompare(CompoGenName, "nether") == 0) { - m_CompositionGen = new cCompoGenNether(m_ChunkGenerator.GetSeed()); + m_CompositionGen = new cCompoGenNether(Seed); } else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) { m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed()); - ((cNoise3DComposable *)m_CompositionGen)->Initialize(a_IniFile); } else { @@ -363,9 +339,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str()); } - int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62); - int Seed = m_ChunkGenerator.GetSeed(); - m_CompositionGen = new cCompoGenBiomal(Seed, SeaLevel); + m_CompositionGen = new cCompoGenBiomal(Seed); /* // Performance-testing: @@ -383,11 +357,14 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) //*/ } + // Read the settings from the ini file: + m_CompositionGen->InitializeCompoGen(a_IniFile); + int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) { m_UnderlyingCompositionGen = m_CompositionGen; - m_CompositionGen = new cCompoGenCache(m_UnderlyingCompositionGen, 32); + m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); } } diff --git a/source/Generating/ComposableGenerator.h b/source/Generating/ComposableGenerator.h index 401f01ebb..d5e33a439 100644 --- a/source/Generating/ComposableGenerator.h +++ b/source/Generating/ComposableGenerator.h @@ -67,6 +67,9 @@ public: /// Generates heightmap for the given chunk virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0; + + /// Reads parameters from the ini file, prepares generator for use. + virtual void InitializeHeightGen(cIniFile & a_IniFile) {} } ; @@ -84,6 +87,9 @@ public: virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0; + + /// Reads parameters from the ini file, prepares generator for use. + virtual void InitializeCompoGen(cIniFile & a_IniFile) {} } ; diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp index 6ac4d61d5..98eab31b5 100644 --- a/source/Generating/DistortedHeightmap.cpp +++ b/source/Generating/DistortedHeightmap.cpp @@ -60,7 +60,7 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : m_OceanFloorSelect(a_Seed + 3000), m_BiomeGen(a_BiomeGen), m_UnderlyingHeiGen(a_Seed, a_BiomeGen), - m_HeightGen(&m_UnderlyingHeiGen, 64) + m_HeightGen(m_UnderlyingHeiGen, 64) { m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); @@ -77,11 +77,18 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) { + if (m_IsInitialized) + { + return; + } + // Read the params from the INI file: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62); m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10); m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10); + + m_IsInitialized = true; } @@ -184,6 +191,15 @@ void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::He +void cDistortedHeightmap::InitializeHeightGen(cIniFile & a_IniFile) +{ + Initialize(a_IniFile); +} + + + + + void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) { // Frequencies for the ocean floor selecting noise: @@ -311,6 +327,15 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile) +{ + Initialize(a_IniFile); +} + + + + + int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16); diff --git a/source/Generating/DistortedHeightmap.h b/source/Generating/DistortedHeightmap.h index b2b235e61..6d7007375 100644 --- a/source/Generating/DistortedHeightmap.h +++ b/source/Generating/DistortedHeightmap.h @@ -30,8 +30,6 @@ class cDistortedHeightmap : public: cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); - void Initialize(cIniFile & a_IniFile); - protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; @@ -77,6 +75,9 @@ protected: NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z]; NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z]; + /// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen) + bool m_IsInitialized; + /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap) void PrepareState(int a_ChunkX, int a_ChunkZ); @@ -93,10 +94,15 @@ protected: /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ); + /// Reads the settings from the ini file. Skips reading if already initialized + void Initialize(cIniFile & a_IniFile); + // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override; // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override; } ; diff --git a/source/Generating/HeiGen.cpp b/source/Generating/HeiGen.cpp index 2aa942c73..5dee181b7 100644 --- a/source/Generating/HeiGen.cpp +++ b/source/Generating/HeiGen.cpp @@ -6,6 +6,8 @@ #include "Globals.h" #include "HeiGen.h" #include "../LinearUpscale.h" +#include "../../iniFile/iniFile.h" + @@ -26,10 +28,19 @@ void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap +void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) +{ + m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: -cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) : +cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -99,7 +110,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap // Not in the cache: m_NumMisses++; - m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -117,6 +128,15 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap +void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) +{ + m_HeiGenToCache.InitializeHeightGen(a_IniFile); +} + + + + + bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height) { for (int i = 0; i < m_CacheSize; i++) @@ -137,17 +157,10 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cHeiGenClassic: -cHeiGenClassic::cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3) : +cHeiGenClassic::cHeiGenClassic(int a_Seed) : m_Seed(a_Seed), - m_Noise(a_Seed), - m_HeightFreq1(a_HeightFreq1), - m_HeightAmp1 (a_HeightAmp1), - m_HeightFreq2(a_HeightFreq2), - m_HeightAmp2 (a_HeightAmp2), - m_HeightFreq3(a_HeightFreq3), - m_HeightAmp3 (a_HeightAmp3) + m_Noise(a_Seed) { - // Nothing needed yet } @@ -199,6 +212,20 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM +void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) +{ + m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); + m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); + m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); + m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); + m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); + m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cHeiGenBiomal: @@ -294,6 +321,15 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa +void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile) +{ + // No user-settable params +} + + + + + NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors) { // Sum up how many biomes of each type there are in the neighborhood: diff --git a/source/Generating/HeiGen.h b/source/Generating/HeiGen.h index 437b5f104..1b246c70a 100644 --- a/source/Generating/HeiGen.h +++ b/source/Generating/HeiGen.h @@ -25,14 +25,15 @@ class cHeiGenFlat : public cTerrainHeightGen { public: - cHeiGenFlat(int a_Height) : m_Height(a_Height) {} + cHeiGenFlat(void) : m_Height(5) {} protected: int m_Height; - // cTerrainHeightGen override: + // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override; } ; @@ -44,18 +45,19 @@ class cHeiGenCache : public cTerrainHeightGen { public: - cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache + cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache ~cHeiGenCache(); - // cTerrainHeightGen override: + // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override; /// Retrieves height at the specified point in the cache, returns true if found, false if not found bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height); protected: - cTerrainHeightGen * m_HeiGenToCache; + cTerrainHeightGen & m_HeiGenToCache; struct sCacheData { @@ -83,7 +85,7 @@ class cHeiGenClassic : public cTerrainHeightGen { public: - cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3); + cHeiGenClassic(int a_Seed); protected: @@ -95,8 +97,9 @@ protected: float GetNoise(float x, float y); - // cTerrainHeightGen override: + // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override; } ; @@ -130,8 +133,9 @@ protected: } ; static const sGenParam m_GenParam[biNumBiomes]; - // cTerrainHeightGen override: + // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override; NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors); } ; -- cgit v1.2.3 From e2aaf202abf9d677b84efeb376f55ee976b52b8d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 11 Oct 2013 20:57:22 +0100 Subject: Fifth round of fixes * Enumerated Villager spawning --- source/Mobs/Villager.cpp | 4 ++-- source/Mobs/Villager.h | 15 +++++++++++++-- source/World.cpp | 10 +++++++--- 3 files changed, 22 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp index cb50d8cfc..97d6dc3ca 100644 --- a/source/Mobs/Villager.cpp +++ b/source/Mobs/Villager.cpp @@ -8,9 +8,9 @@ -cVillager::cVillager(int Type) : +cVillager::cVillager(eVillagerType VillagerType) : super("Villager", 120, "", "", 0.6, 1.8), - m_Type(Type) + m_Type(VillagerType) { } diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h index 5fcb519dd..86888d9eb 100644 --- a/source/Mobs/Villager.h +++ b/source/Mobs/Villager.h @@ -13,12 +13,23 @@ class cVillager : typedef cPassiveMonster super; public: - cVillager(int Type); + + enum eVillagerType + { + VILLAGER_TYPE_FARMER = 0, + VILLAGER_TYPE_LIBRARIAN = 1, + VILLAGER_TYPE_PRIEST = 2, + VILLAGER_TYPE_BLACKSMITH = 3, + VILLAGER_TYPE_BUTCHER = 4, + VILLAGER_TYPE_GENERIC = 5 + } ; + + cVillager(eVillagerType VillagerType); CLASS_PROTODEF(cVillager); virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - int GetVilType(void) const { return m_Type; } + int GetVilType(void) const { return m_Type; } private: diff --git a/source/World.cpp b/source/World.cpp index 6346a7cb8..da9466bf8 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2575,13 +2575,14 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep bool SkType = GetDimension() == biNether; // Skeleton - int VilType = GetTickRandomNumber(5); // 0 .. 5 - Villager + + int VilType = GetTickRandomNumber(6); // 0 .. 5 - Villager + if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.) int HseColor = GetTickRandomNumber(6); // 0 .. 6 - Horse int HseStyle = GetTickRandomNumber(4); // 0 .. 4 - Horse int HseTameTimes = GetTickRandomNumber(6) + 1; // 1 .. 7 - Horse tame amount - if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // 5,6,7 = 0 because little chance of getting 0 with TickRand switch (a_MonsterType) @@ -2612,7 +2613,10 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break; case cMonster::mtSpider: Monster = new cSpider(); break; case cMonster::mtSquid: Monster = new cSquid(); break; - case cMonster::mtVillager: Monster = new cVillager(VilType); break; + case cMonster::mtVillager: + { + Monster = new cVillager((cVillager::eVillagerType)VilType); break; + } case cMonster::mtWitch: Monster = new cWitch(); break; case cMonster::mtWither: Monster = new cWither(); break; case cMonster::mtWolf: Monster = new cWolf(); break; -- cgit v1.2.3 From 327abdd10daad7bb49fde185f1f5aee60a98ec1c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 11 Oct 2013 21:33:56 +0100 Subject: Sixth round of fixes * Made horse rearing time fixed instead of random --- source/Mobs/Horse.cpp | 11 ++++++++--- source/Mobs/Horse.h | 2 +- 2 files changed, 9 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index caa1a3deb..46e7969cc 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -22,7 +22,8 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : m_Style(Style), m_Armour(0), m_TimesToTame(TameTimes), - m_TameAttemptTimes(0) + m_TameAttemptTimes(0), + m_RearTickCount(0) { } @@ -70,9 +71,13 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) } } - if ((m_bIsRearing) && (m_World->GetTickRandomNumber(15) == 6)) + if (m_bIsRearing) { - m_bIsRearing = false; + if (m_RearTickCount == 20) + { + m_bIsRearing = false; + } + else { m_RearTickCount++;} } m_World->BroadcastEntityMetadata(*this); diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h index d80678845..be0c23f9b 100644 --- a/source/Mobs/Horse.h +++ b/source/Mobs/Horse.h @@ -35,7 +35,7 @@ public: private: bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; - int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes; + int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount; } ; -- cgit v1.2.3 From 420e164ea6d677c8a114427a350f1e17e86b9be0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 12 Oct 2013 11:26:42 +0200 Subject: Fixed second logger constructor. --- source/MCLogger.cpp | 47 ++++++++++++++++++++++++++++------------------- source/MCLogger.h | 18 +++++++++++++++--- 2 files changed, 43 insertions(+), 22 deletions(-) (limited to 'source') diff --git a/source/MCLogger.cpp b/source/MCLogger.cpp index 2870d8ba1..4f3e5dc0f 100644 --- a/source/MCLogger.cpp +++ b/source/MCLogger.cpp @@ -37,24 +37,7 @@ cMCLogger::cMCLogger(void) { AString FileName; Printf(FileName, "LOG_%d.txt", (int)time(NULL)); - m_Log = new cLog(FileName); - m_Log->Log("--- Started Log ---\n"); - - s_MCLogger = this; - - #ifdef _WIN32 - // See whether we are writing to a console the default console attrib: - g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); - if (g_ShouldColorOutput) - { - CONSOLE_SCREEN_BUFFER_INFO sbi; - GetConsoleScreenBufferInfo(g_Console, &sbi); - g_DefaultConsoleAttrib = sbi.wAttributes; - } - #elif defined (__linux) && !defined(ANDROID_NDK) - g_ShouldColorOutput = isatty(fileno(stdout)); - // TODO: Check if the terminal supports colors, somehow? - #endif + InitLog(FileName); } @@ -63,7 +46,7 @@ cMCLogger::cMCLogger(void) cMCLogger::cMCLogger(const AString & a_FileName) { - m_Log = new cLog(a_FileName); + InitLog(a_FileName); } @@ -84,6 +67,32 @@ cMCLogger::~cMCLogger() +void cMCLogger::InitLog(const AString & a_FileName) +{ + m_Log = new cLog(a_FileName); + m_Log->Log("--- Started Log ---\n"); + + s_MCLogger = this; + + #ifdef _WIN32 + // See whether we are writing to a console the default console attrib: + g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); + if (g_ShouldColorOutput) + { + CONSOLE_SCREEN_BUFFER_INFO sbi; + GetConsoleScreenBufferInfo(g_Console, &sbi); + g_DefaultConsoleAttrib = sbi.wAttributes; + } + #elif defined (__linux) && !defined(ANDROID_NDK) + g_ShouldColorOutput = isatty(fileno(stdout)); + // TODO: Check if the terminal supports colors, somehow? + #endif +} + + + + + void cMCLogger::LogSimple(const char* a_Text, int a_LogType /* = 0 */ ) { switch( a_LogType ) diff --git a/source/MCLogger.h b/source/MCLogger.h index 6f7d34e66..c949a4cdf 100644 --- a/source/MCLogger.h +++ b/source/MCLogger.h @@ -13,8 +13,12 @@ class cLog; class cMCLogger // tolua_export { // tolua_export public: // tolua_export + /// Creates a logger with the default filename, "logs/LOG_.log" cMCLogger(void); + + /// Creates a logger with the specified filename inside "logs" folder cMCLogger(const AString & a_FileName); // tolua_export + ~cMCLogger(); // tolua_export void Log(const char* a_Format, va_list a_ArgList); @@ -34,17 +38,25 @@ private: csError, } ; + cCriticalSection m_CriticalSection; + cLog * m_Log; + static cMCLogger * s_MCLogger; + + /// Sets the specified color scheme in the terminal (TODO: if coloring available) void SetColor(eColorScheme a_Scheme); /// Resets the color back to whatever is the default in the terminal void ResetColor(void); - cCriticalSection m_CriticalSection; - cLog * m_Log; - static cMCLogger * s_MCLogger; + /// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this + void InitLog(const AString & a_FileName); }; // tolua_export + + + + extern void LOG(const char* a_Format, ...); extern void LOGINFO(const char* a_Format, ...); extern void LOGWARN(const char* a_Format, ...); -- cgit v1.2.3 From d86facc2bf6ac61581a55b4895c70c90fedfad0e Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sat, 12 Oct 2013 20:18:35 +0200 Subject: Mob spawning changes Added EnderDragon, Blaze and Horse spawning. --- source/World.cpp | 28 ++++++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index bbbe7d382..f2b96e75d 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -772,16 +771,36 @@ void cWorld::TickSpawnMobs(float a_Dt) // Spawn nether mobs switch (nightRand) { - case 5: MobType = cMonster::mtGhast; break; + case 0: MobType = cMonster::mtGhast; break; + case 1: MobType = cMonster::mtBlaze; break; + case 2: MobType = cMonster::mtZombiePigman; break; + case 3: MobType = cMonster::mtZombiePigman; break; + case 4: MobType = cMonster::mtZombiePigman; break; + case 5: MobType = cMonster::mtZombiePigman; break; case 6: MobType = cMonster::mtZombiePigman; break; + case 7: MobType = cMonster::mtZombiePigman; break; + case 8: MobType = cMonster::mtZombiePigman; break; + case 9: MobType = cMonster::mtZombiePigman; break; } break; } case biEnd: { - // Only endermen spawn in the End - MobType = cMonster::mtEnderman; + // Spawn only The End mobs + switch (nightRand) + { + case 0: MobType = cMonster::mtEnderDragon; break; + case 1: MobType = cMonster::mtEnderman; break; + case 2: MobType = cMonster::mtEnderman; break; + case 3: MobType = cMonster::mtEnderman; break; + case 4: MobType = cMonster::mtEnderman; break; + case 5: MobType = cMonster::mtEnderman; break; + case 6: MobType = cMonster::mtEnderman; break; + case 7: MobType = cMonster::mtEnderman; break; + case 8: MobType = cMonster::mtEnderman; break; + case 9: MobType = cMonster::mtEnderman; break; + } break; } @@ -822,6 +841,7 @@ void cWorld::TickSpawnMobs(float a_Dt) case 3: MobType = cMonster::mtSheep; break; case 4: MobType = cMonster::mtSquid; break; case 5: MobType = cMonster::mtWolf; break; + case 6: MobType = cMonster::mtHorse; break; } } // else (night) } // case overworld biomes -- cgit v1.2.3 From c28d3d7771834bbc44fc264ce7258eeda642072f Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sat, 12 Oct 2013 20:21:28 +0200 Subject: Added extra line --- source/World.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index f2b96e75d..c9b3306f7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" -- cgit v1.2.3 From bfbc381e1dce8276fa62ae38afc548d8f173202b Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sat, 12 Oct 2013 20:26:57 +0200 Subject: Added more ghast spawning probability --- source/World.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index c9b3306f7..f4bde79bf 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -772,10 +772,10 @@ void cWorld::TickSpawnMobs(float a_Dt) // Spawn nether mobs switch (nightRand) { - case 0: MobType = cMonster::mtGhast; break; - case 1: MobType = cMonster::mtBlaze; break; - case 2: MobType = cMonster::mtZombiePigman; break; - case 3: MobType = cMonster::mtZombiePigman; break; + case 0: MobType = cMonster::mtBlaze; break; + case 1: MobType = cMonster::mtGhast; break; + case 2: MobType = cMonster::mtGhast; break; + case 3: MobType = cMonster::mtGhast; break; case 4: MobType = cMonster::mtZombiePigman; break; case 5: MobType = cMonster::mtZombiePigman; break; case 6: MobType = cMonster::mtZombiePigman; break; -- cgit v1.2.3 From 0352e4589882a070c5796f2604b9ad8f52a19f06 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 12 Oct 2013 22:24:59 +0200 Subject: Fixed and exported cWorld:QueueTask(). This implements #220. --- source/ManualBindings.cpp | 65 +++++++++++++++++++++++++++++++++++++++++++++++ source/PluginLua.h | 37 +++++++++++++++++++++++++++ source/World.cpp | 2 +- source/World.h | 4 +-- 4 files changed, 105 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index a2b4c8810..4242db46a 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -896,6 +896,70 @@ tolua_lerror: +class cLuaWorldTask : + public cWorld::cTask +{ +public: + cLuaWorldTask(cPluginLua & a_Plugin, int a_FnRef) : + m_Plugin(a_Plugin), + m_FnRef(a_FnRef) + { + } + +protected: + cPluginLua & m_Plugin; + int m_FnRef; + + // cWorld::cTask overrides: + virtual void Run(cWorld & a_World) override + { + m_Plugin.Call(m_FnRef, &a_World); + } +} ; + + + + + +static int tolua_cWorld_QueueTask(lua_State * tolua_S) +{ + // Binding for cWorld::QueueTask + // Params: function + + // Retrieve the cPlugin from the LuaState: + cPluginLua * Plugin = GetLuaPlugin(tolua_S); + if (Plugin == NULL) + { + // An error message has been already printed in GetLuaPlugin() + return 0; + } + + // Retrieve the args: + cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, 0); + if (self == NULL) + { + return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); + } + if (!lua_isfunction(tolua_S, 2)) + { + return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1"); + } + + // Create a reference to the function: + int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); + if (FnRef == LUA_REFNIL) + { + return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1"); + } + + self->QueueTask(new cLuaWorldTask(*Plugin, FnRef)); + return 0; +} + + + + + static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S) { cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); @@ -2032,6 +2096,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); + tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask); tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines); tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight); tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); diff --git a/source/PluginLua.h b/source/PluginLua.h index fee9c4986..d5d202bf0 100644 --- a/source/PluginLua.h +++ b/source/PluginLua.h @@ -137,6 +137,43 @@ public: Returns true if the hook was added successfully. */ bool AddHookRef(int a_HookType, int a_FnRefIdx); + + // The following templates allow calls to arbitrary Lua functions residing in the plugin: + + /// Call a Lua function with 0 args + template bool Call(FnT a_Fn) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn); + } + + /// Call a Lua function with 1 arg + template bool Call(FnT a_Fn, ArgT0 a_Arg0) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0); + } + + /// Call a Lua function with 2 args + template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1); + } + + /// Call a Lua function with 3 args + template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2); + } + + /// Call a Lua function with 4 args + template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_ArgT3) + { + cCSLock Lock(m_CriticalSection); + return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3); + } protected: /// Maps command name into Lua function reference diff --git a/source/World.cpp b/source/World.cpp index bbbe7d382..2011f5a97 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -848,7 +848,7 @@ void cWorld::TickQueuedTasks(void) } // Execute and delete each task: - for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr) + for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr) { (*itr)->Run(*this); delete *itr; diff --git a/source/World.h b/source/World.h index dcb197bd0..25bc0b338 100644 --- a/source/World.h +++ b/source/World.h @@ -508,7 +508,7 @@ public: void QueueSaveAllChunks(void); // tolua_export /// Queues a task onto the tick thread. The task object will be deleted once the task is finished - void QueueTask(cTask * a_Task); + void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp /// Returns the number of chunks loaded int GetNumChunks() const; // tolua_export @@ -589,7 +589,7 @@ public: /// Appends all usernames starting with a_Text (case-insensitive) into Results void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); - + private: friend class cRoot; -- cgit v1.2.3 From 25c5df0e0570b9bd24f41d8ed1218845d446336a Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Sat, 12 Oct 2013 14:52:51 -0600 Subject: Fix: Wrong arg name --- source/PluginLua.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/PluginLua.h b/source/PluginLua.h index d5d202bf0..908466966 100644 --- a/source/PluginLua.h +++ b/source/PluginLua.h @@ -169,7 +169,7 @@ public: } /// Call a Lua function with 4 args - template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_ArgT3) + template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) { cCSLock Lock(m_CriticalSection); return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3); -- cgit v1.2.3 From c74d1ffb91bc9af406599dfba00062efa6e47643 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Sat, 12 Oct 2013 15:25:47 -0600 Subject: Crop blocks now respect water and light. Currently a block has to be "watered" or the crop has a chance of breaking anyways. --- source/Blocks/BlockCrops.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h index 9e19b14ec..81d35a06c 100644 --- a/source/Blocks/BlockCrops.h +++ b/source/Blocks/BlockCrops.h @@ -78,10 +78,17 @@ public: void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta < 7) + NIBBLETYPE Water = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); + NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); + + if ((Meta < 7) && (Water > 0) && (Light > 8)) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); } + else if ((!Water) || (Light < 9)) + { + a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); + } } -- cgit v1.2.3 From 33e1ba42406395321dbb377b7f15d8a564366b23 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 12 Oct 2013 23:49:55 +0200 Subject: Added 1.7 biome constants. --- source/BlockID.cpp | 42 ++++++++++++++++++++++++++++++++++++++++++ source/ChunkDef.h | 49 +++++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 89 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 0c1cb3265..7c3fa0b8e 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -307,6 +307,48 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) {biExtremeHillsEdge, "ExtremeHillsEdge"}, {biJungle, "Jungle"}, {biJungleHills, "JungleHills"}, + + // Release 1.7 biomes: + {biJungleEdge, "JungleEdge"}, + {biDeepOcean, "DeepOcean"}, + {biStoneBeach, "StoneBeach"}, + {biColdBeach, "ColdBeach"}, + {biBirchForest, "BirchForest"}, + {biBirchForestHills, "BirchForestHills"}, + {biRoofedForest, "RoofedForest"}, + {biColdTaiga, "ColdTaiga"}, + {biColdTaigaHills, "ColdTaigaHills"}, + {biMegaTaiga, "MegaTaiga"}, + {biMegaTaigaHills, "MegaTaigaHills"}, + {biExtremeHillsPlus, "ExtremeHillsPlus"}, + {biSavanna, "Savanna"}, + {biSavannaPlateau, "SavannaPlateau"}, + {biMesa, "Mesa"}, + {biMesaPlateauF, "MesaPlateauF"}, + {biMesaPlateau, "MesaPlateau"}, + + // Release 1.7 variants: + {biSunflowerPlains, "SunflowerPlains"}, + {biDesertM, "DesertM"}, + {biExtremeHillsM, "ExtremeHillsM"}, + {biFlowerForest, "FlowerForest"}, + {biTaigaM, "TaigaM"}, + {biSwamplandM, "SwamplandM"}, + {biIcePlainsSpikes, "IcePlainsSpikes"}, + {biJungleM, "JungleM"}, + {biJungleEdgeM, "JungleEdgeM"}, + {biBirchForestM, "BirchForestM"}, + {biBirchForestHillsM, "BirchForestHillsM"}, + {biRoofedForestM, "RoofedForestM"}, + {biColdTaigaM, "ColdTaigaM"}, + {biMegaSpruceTaiga, "MegaSpruceTaiga"}, + {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, + {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, + {biSavannaM, "SavannaM"}, + {biSavannaPlateauM, "SavannaPlateauM"}, + {biMesaBryce, "MesaBryce"}, + {biMesaPlateauFM, "MesaPlateauFM"}, + {biMesaPlateauM, "MesaPlateauM"}, } ; for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++) diff --git a/source/ChunkDef.h b/source/ChunkDef.h index 4cc2d15b0..9db88f293 100644 --- a/source/ChunkDef.h +++ b/source/ChunkDef.h @@ -93,9 +93,54 @@ enum EMCSBiome biJungle = 21, biJungleHills = 22, - // Automatically capture the maximum biome value into biMaxBiome: + // Release 1.7 biomes: + biJungleEdge = 23, + biDeepOcean = 24, + biStoneBeach = 25, + biColdBeach = 26, + biBirchForest = 27, + biBirchForestHills = 28, + biRoofedForest = 29, + biColdTaiga = 30, + biColdTaigaHills = 31, + biMegaTaiga = 32, + biMegaTaigaHills = 33, + biExtremeHillsPlus = 34, + biSavanna = 35, + biSavannaPlateau = 36, + biMesa = 37, + biMesaPlateauF = 38, + biMesaPlateau = 39, + + // Automatically capture the maximum consecutive biome value into biMaxBiome: biNumBiomes, // True number of biomes, since they are zero-based - biMaxBiome = biNumBiomes - 1 // The maximum biome value + biMaxBiome = biNumBiomes - 1, // The maximum biome value + + // Add this number to the biomes to get the variant + biVariant = 128, + + // Release 1.7 biome variants: + biSunflowerPlains = 129, + biDesertM = 130, + biExtremeHillsM = 131, + biFlowerForest = 132, + biTaigaM = 133, + biSwamplandM = 134, + biIcePlainsSpikes = 140, + biJungleM = 149, + biJungleEdgeM = 151, + biBirchForestM = 155, + biBirchForestHillsM = 156, + biRoofedForestM = 157, + biColdTaigaM = 158, + biMegaSpruceTaiga = 160, + biMegaSpruceTaigaHills = 161, + biExtremeHillsPlusM = 162, + biSavannaM = 163, + biSavannaPlateauM = 164, + biMesaBryce = 165, + biMesaPlateauFM = 166, + biMesaPlateauM = 167, } ; // tolua_end -- cgit v1.2.3 From d0acb37aedb280f0589275ace342ea6565f80aaa Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Oct 2013 23:05:15 +0100 Subject: Seventh round of fixes * Fixed arrows not critical-effecting because they were in MOBS! (derp) * Used cMonster::mtXX as per xoft's suggestions --- source/Protocol/Protocol125.cpp | 42 ++++++++++++++++++++--------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 6d6101fb2..4730c3dfc 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -1701,6 +1701,12 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? } } + else if (a_Entity.IsA("cArrowEntity")); + { + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? + } + } @@ -1711,7 +1717,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) { switch (a_Mob.GetMobType()) { - case E_META_SPAWN_EGG_CREEPER: + case cMonster::mtCreeper: { WriteByte(0x10); WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? @@ -1719,25 +1725,25 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? break; } - case E_META_SPAWN_EGG_BAT: + case cMonster::mtBat: { WriteByte(0x10); WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? break; } - case E_META_SPAWN_EGG_PIG: + case cMonster::mtPig: { WriteByte(0x10); WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? break; } - case E_META_SPAWN_EGG_VILLAGER: + case cMonster::mtVillager: { WriteByte(0x50); WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? break; } - case E_META_SPAWN_EGG_ZOMBIE: + case cMonster::mtZombie: { WriteByte(0xC); WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? @@ -1747,19 +1753,13 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? break; } - case E_META_SPAWN_EGG_GHAST: + case cMonster::mtGhast: { WriteByte(0x10); WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P break; } - case E_META_SPAWN_EGG_ARROW: - { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow? - break; - } - case E_META_SPAWN_EGG_WOLF: + case cMonster::mtWolf: { Byte WolfStatus = 0; if (((const cWolf &)a_Mob).IsSitting()) @@ -1783,7 +1783,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? break; } - case E_META_SPAWN_EGG_SHEEP: + case cMonster::mtSheep: { // [1](1111) // [] = Is sheared? () = Color, from 0 to 15 @@ -1799,7 +1799,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(SheepMetadata); break; } - case E_META_SPAWN_EGG_ENDERMAN: + case cMonster::mtEnderman: { WriteByte(0x10); WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house @@ -1809,23 +1809,23 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? break; } - case E_META_SPAWN_EGG_SKELETON: + case cMonster::mtSkeleton: { WriteByte(0xD); WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not break; } - case E_META_SPAWN_EGG_WITCH: + case cMonster::mtWitch: { WriteByte(0x15); WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything break; } - case E_META_SPAWN_EGG_SLIME: - case E_META_SPAWN_EGG_MAGMA_CUBE: + case cMonster::mtSlime: + case cMonster::mtMagmaCube: { WriteByte(0x10); - if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) + if (a_Mob.GetMobType() == cMonster::mtSlime) { WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } @@ -1835,7 +1835,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) } break; } - case E_META_SPAWN_EGG_HORSE: + case cMonster::mtHorse: { int Flags = 0; if (((const cHorse &)a_Mob).IsTame()) -- cgit v1.2.3 From 277a18626deedb55db0cacc557a9d8292f65fc7e Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Sat, 12 Oct 2013 16:38:07 -0600 Subject: Removed faulty code dealing with water. --- source/Blocks/BlockCrops.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h index 81d35a06c..e7b320eac 100644 --- a/source/Blocks/BlockCrops.h +++ b/source/Blocks/BlockCrops.h @@ -78,14 +78,13 @@ public: void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE Water = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); - if ((Meta < 7) && (Water > 0) && (Light > 8)) + if ((Meta < 7) && (Light > 8)) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); } - else if ((!Water) || (Light < 9)) + else if (Light < 9) { a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); } -- cgit v1.2.3 From d8d2f35e9dd354fba14f8d6512e818d18d2066c2 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 13 Oct 2013 12:47:55 +0100 Subject: Eight round of fixes * Changed IsA() to *long if statement* - Removed deprecated values in Entity.h - to blazes with the plugins! * Renamed villager type enumerations to be LESS SHOUTY and more vt-y + Use vtMax for World.cpp testificate spawning --- source/Bindings.cpp | 5 ----- source/Entities/Entity.h | 21 ++++++++------------- source/Mobs/Monster.cpp | 2 +- source/Mobs/Villager.h | 13 +++++++------ source/Protocol/Protocol125.cpp | 5 ++--- source/World.cpp | 2 +- 6 files changed, 19 insertions(+), 29 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index a08985144..ae2082511 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -29494,11 +29494,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"etBoat",cEntity::etBoat); tolua_constant(tolua_S,"etTNT",cEntity::etTNT); tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile); - tolua_constant(tolua_S,"etMob",cEntity::etMob); - tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity); - tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player); - tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup); - tolua_constant(tolua_S,"eEntityType_Mob",cEntity::eEntityType_Mob); tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00); tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00); tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00); diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index 07bc84937..064275c06 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -102,13 +102,6 @@ public: etBoat, etTNT, etProjectile, - - // DEPRECATED older constants, left over for compatibility reasons (plugins) - etMob = etMonster, // DEPRECATED, use etMonster instead! - eEntityType_Entity = etEntity, - eEntityType_Player = etPlayer, - eEntityType_Pickup = etPickup, - eEntityType_Mob = etMob, } ; // tolua_end @@ -123,12 +116,14 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMob); } - bool IsMinecart(void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 76b9414f7..334229a42 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -24,7 +24,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) - : super(etMob, a_Width, a_Height) + : super(etMonster, a_Width, a_Height) , m_Target(NULL) , m_AttackRate(3) , idle_interval(0) diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h index 86888d9eb..4cd9aaa8e 100644 --- a/source/Mobs/Villager.h +++ b/source/Mobs/Villager.h @@ -16,12 +16,13 @@ public: enum eVillagerType { - VILLAGER_TYPE_FARMER = 0, - VILLAGER_TYPE_LIBRARIAN = 1, - VILLAGER_TYPE_PRIEST = 2, - VILLAGER_TYPE_BLACKSMITH = 3, - VILLAGER_TYPE_BUTCHER = 4, - VILLAGER_TYPE_GENERIC = 5 + vtFarmer = 0, + vtLibrarian = 1, + vtPriest = 2, + vtBlacksmith = 3, + vtButcher = 4, + vtGeneric = 5, + vtMax } ; cVillager(eVillagerType VillagerType); diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 4730c3dfc..62863cd48 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -1695,18 +1695,17 @@ void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) WriteByte(0x73); WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer - if (a_Entity.IsA("cMinecartWithFurnace")) + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) { WriteByte(0x10); WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? } } - else if (a_Entity.IsA("cArrowEntity")); + else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)); { WriteByte(0x10); WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? } - } diff --git a/source/World.cpp b/source/World.cpp index da9466bf8..92098bd8b 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2576,7 +2576,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep bool SkType = GetDimension() == biNether; // Skeleton - int VilType = GetTickRandomNumber(6); // 0 .. 5 - Villager + int VilType = GetTickRandomNumber(cVillager::vtMax); // 0 .. 6 - Villager if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.) -- cgit v1.2.3 From 455d33963ff3907c1fae5650416cdc67a6f1607e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Oct 2013 14:13:15 +0200 Subject: Re-added the cWorld:GetSignLines() to the API. Somehow this got lost somewhere. --- source/ManualBindings.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 4242db46a..e6605ddb0 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -2096,6 +2096,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); + tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines); tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask); tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines); tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight); -- cgit v1.2.3 From efb7d4fd3e9d20facf6a5b3d41bee8ca3d894bbc Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Oct 2013 20:29:57 +0200 Subject: Fixed WebAdmin's request parameters. Also added doxycomments on what they really contain. --- source/HTTPServer/HTTPFormParser.cpp | 12 ++++++++++++ source/HTTPServer/HTTPFormParser.h | 17 +++++++++++------ source/WebAdmin.cpp | 13 ++++++++++++- source/WebAdmin.h | 6 ++++++ 4 files changed, 41 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp index 7db7b4e6d..596db424e 100644 --- a/source/HTTPServer/HTTPFormParser.cpp +++ b/source/HTTPServer/HTTPFormParser.cpp @@ -52,6 +52,18 @@ cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callba +cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks) : + m_Callbacks(a_Callbacks), + m_Kind(a_Kind), + m_IsValid(true) +{ + Parse(a_Data, a_Size); +} + + + + + void cHTTPFormParser::Parse(const char * a_Data, int a_Size) { if (!m_IsValid) diff --git a/source/HTTPServer/HTTPFormParser.h b/source/HTTPServer/HTTPFormParser.h index b92ef9d3c..a554ca5a4 100644 --- a/source/HTTPServer/HTTPFormParser.h +++ b/source/HTTPServer/HTTPFormParser.h @@ -26,6 +26,13 @@ class cHTTPFormParser : public cMultipartParser::cCallbacks { public: + enum eKind + { + fpkURL, ///< The form has been transmitted as parameters to a GET request + fpkFormUrlEncoded, ///< The form has been POSTed or PUT, with Content-Type of "application/x-www-form-urlencoded" + fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/form-data" + } ; + class cCallbacks { public: @@ -40,8 +47,12 @@ public: } ; + /// Creates a parser that is tied to a request and notifies of various events using a callback mechanism cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks); + /// Creates a parser with the specified content type that reads data from a string + cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks); + /// Adds more data into the parser, as the request body is received void Parse(const char * a_Data, int a_Size); @@ -54,12 +65,6 @@ public: static bool HasFormData(const cHTTPRequest & a_Request); protected: - enum eKind - { - fpkURL, ///< The form has been transmitted as parameters to a GET request - fpkFormUrlEncoded, ///< The form has been POSTed or PUT, with Content-Type of "application/x-www-form-urlencoded" - fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/form-data" - }; /// The callbacks to call for incoming file data cCallbacks & m_Callbacks; diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 08817139a..daec2f925 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -185,8 +185,19 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque HTTPfd.Name = itr->first; TemplateRequest.Request.FormData[itr->first] = HTTPfd; TemplateRequest.Request.PostParams[itr->first] = itr->second; - TemplateRequest.Request.Params[itr->first] = itr->second; } // for itr - Data->m_Form[] + + // Parse the URL into individual params: + size_t idxQM = a_Request.GetURL().find('?'); + if (idxQM != AString::npos) + { + cHTTPFormParser URLParams(cHTTPFormParser::fpkURL, a_Request.GetURL().c_str() + idxQM + 1, a_Request.GetURL().length() - idxQM - 1, *Data); + URLParams.Finish(); + for (cHTTPFormParser::const_iterator itr = URLParams.begin(), end = URLParams.end(); itr != end; ++itr) + { + TemplateRequest.Request.Params[itr->first] = itr->second; + } // for itr - URLParams[] + } } // Try to get the template from the Lua template script diff --git a/source/WebAdmin.h b/source/WebAdmin.h index 16b5dd4dc..72c77ddfb 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -56,8 +56,14 @@ struct HTTPRequest AString Path; AString Username; // tolua_end + + /// Parameters given in the URL, after the questionmark StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS << + + /// Parameters posted as a part of a form - either in the URL (GET method) or in the body (POST method) StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS << + + /// Same as PostParams FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS << } ; // tolua_export -- cgit v1.2.3 From 18bbe82f30af5f0ebb0b4789f386f5179ec56f2b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 13 Oct 2013 22:19:13 +0200 Subject: WebAdmin honors the [WebAdmin].Enable setting. This fixes #234. --- source/WebAdmin.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index daec2f925..316513f11 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -79,8 +79,14 @@ bool cWebAdmin::Init(void) return false; } - AString PortsIPv4 = m_IniFile.GetValue("WebAdmin", "Port", "8080"); - AString PortsIPv6 = m_IniFile.GetValue("WebAdmin", "PortsIPv6", ""); + if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true)) + { + // WebAdmin is disabled, bail out faking a success + return true; + } + + AString PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", "8080"); + AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", ""); if (!m_HTTPServer.Initialize(PortsIPv4, PortsIPv6)) { -- cgit v1.2.3 From 369b4abff8ac9836536feff26e7e62bacec8bd97 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 14 Oct 2013 08:12:23 -0600 Subject: Mobs no longer spawn up in the air. --- source/World.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index 67b2738f0..2b8fe54c6 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2632,6 +2632,8 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp return -1; } } + while(this->GetBlock(a_PosX, a_PosY - 1, a_PosZ) == E_BLOCK_AIR) + --a_PosY; Monster->SetPosition(a_PosX, a_PosY, a_PosZ); Monster->SetHealth(Monster->GetMaxHealth()); if (cPluginManager::Get()->CallHookSpawningMonster(*this, *Monster)) -- cgit v1.2.3 From 210cd4eb50bd9470611e772dfb1ae20997996710 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 14 Oct 2013 11:12:12 -0600 Subject: General fixes to get the new Monster spawning code working. Also wrote in some code to use the default settings for monsters located in settings.ini --- source/World.cpp | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index 7a9bf46af..3a4469c99 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -444,6 +444,12 @@ void cWorld::Start(void) m_SpawnY = cChunkDef::Height; m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); m_GameMode = eGameMode_Creative; + static AString SettingsName = "settings.ini"; + cIniFile Settings(SettingsName); + if (!Settings.ReadFile()) + { + LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", SettingsName.c_str()); + } cIniFile IniFile(m_IniFileName); if (!IniFile.ReadFile()) @@ -489,8 +495,11 @@ void cWorld::Start(void) m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", true); + m_bAnimals = Settings.GetValueB("Monsters", "AnimalsOn", true); + m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", m_bAnimals); AString sAllMonsters = IniFile.GetValue("Monsters", "Types"); + if (!sAllMonsters.size()) + sAllMonsters = Settings.GetValue("Monsters", "Types"); AStringVector SplitList = StringSplit(sAllMonsters, ","); for (unsigned int i = 0; i < SplitList.size(); ++i) { @@ -728,7 +737,6 @@ void cWorld::TickMobs(float a_Dt) // before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); - for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++) { cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr); @@ -741,6 +749,7 @@ void cWorld::TickMobs(float a_Dt) { if (m_bAnimals) { + cMobSpawner Spawner(*itr,m_AllowedMobs); if (Spawner.CanSpawnSomething()) { @@ -2511,11 +2520,11 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep - bool SkType = GetDimension() == biNether; // Skeleton - - cMobTypesManager::NewMonsterFromType(a_MonsterType); - Monster->SetPosition(a_PosX, a_PosY, a_PosZ); + bool SkType = GetDimension() == dimNether ; // Skeleton + Monster = cMobTypesManager::NewMonsterFromType(a_MonsterType); + if (Monster) + Monster->SetPosition(a_PosX, a_PosY, a_PosZ); return SpawnMobFinalize(Monster); } @@ -2524,6 +2533,8 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp int cWorld::SpawnMobFinalize(cMonster* a_Monster) { + if (!a_Monster) + return -1; a_Monster->SetHealth(a_Monster->GetMaxHealth()); if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { -- cgit v1.2.3 From 02baff662964303f080113e21c1e50d759ee9988 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 14 Oct 2013 15:32:40 -0600 Subject: Removed reading default values from settings.ini for worlds. --- source/World.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index 3a4469c99..967cd8f59 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -444,12 +444,6 @@ void cWorld::Start(void) m_SpawnY = cChunkDef::Height; m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); m_GameMode = eGameMode_Creative; - static AString SettingsName = "settings.ini"; - cIniFile Settings(SettingsName); - if (!Settings.ReadFile()) - { - LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", SettingsName.c_str()); - } cIniFile IniFile(m_IniFileName); if (!IniFile.ReadFile()) @@ -495,11 +489,8 @@ void cWorld::Start(void) m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - m_bAnimals = Settings.GetValueB("Monsters", "AnimalsOn", true); - m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", m_bAnimals); + m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", true); AString sAllMonsters = IniFile.GetValue("Monsters", "Types"); - if (!sAllMonsters.size()) - sAllMonsters = Settings.GetValue("Monsters", "Types"); AStringVector SplitList = StringSplit(sAllMonsters, ","); for (unsigned int i = 0; i < SplitList.size(); ++i) { -- cgit v1.2.3 From 173e8684a5bcca63f462cc86cc3fa6541beaf367 Mon Sep 17 00:00:00 2001 From: Sofapriester Date: Tue, 15 Oct 2013 00:46:32 +0200 Subject: Update BlockID.cpp Added g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true; -> this should fix Issue #254 -> Please check if ok Thx --- source/BlockID.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 7c3fa0b8e..177652a46 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -1,4 +1,3 @@ - // BlockID.cpp // Implements the helper functions for converting Block ID string to int etc. @@ -930,6 +929,7 @@ public: g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true; g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true; g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true; } } BlockPropertiesInitializer; -- cgit v1.2.3 From 8147ccd13be96e8d4bec2aae33b8cc8ee84c5866 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 17:09:43 +0200 Subject: Added horse saddling It uses pig code, sorry if it don't works, i'm a noob, but it should work. --- source/Mobs/Horse.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 46e7969cc..1f2c28adf 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -107,6 +106,18 @@ void cHorse::OnRightClicked(cPlayer & a_Player) m_TameAttemptTimes++; a_Player.AttachTo(this); + + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + // Set saddle state & broadcast metadata + m_bIsSaddled = true; + m_World->BroadcastEntityMetadata(*this); + } } -- cgit v1.2.3 From 7d4c0582a8b5768c7ebe9259ac9fe77dc38870d1 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 17:11:42 +0200 Subject: Added extra line --- source/Mobs/Horse.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 1f2c28adf..c2a8f6ed0 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" -- cgit v1.2.3 From fbba2e79eb0ab60e5515a00944313486131c1a35 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 17:31:26 +0200 Subject: Added basic milk code. --- source/Mobs/Cow.cpp | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp index 8e9b87d27..38cb30963 100644 --- a/source/Mobs/Cow.cpp +++ b/source/Mobs/Cow.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cow.h" @@ -7,10 +6,6 @@ -// TODO: Milk Cow - - - cCow::cCow(void) : @@ -28,6 +23,18 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); } +void cCow::OnRightClicked(cPlayer & a_Player) +{ + if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + a_Player.GetInventory().AddItem(E_ITEM_MILK) + } + + } +} -- cgit v1.2.3 From 06b7e09e7099256598ada53a4cc6e17a5474fb1e Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 17:32:15 +0200 Subject: Added extra line (yes, again) --- source/Mobs/Cow.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp index 38cb30963..431a6916d 100644 --- a/source/Mobs/Cow.cpp +++ b/source/Mobs/Cow.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cow.h" -- cgit v1.2.3 From 400cab0b86476546b4c6a01fa4974c253e58ec8c Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 18:17:17 +0200 Subject: Fixed a big fail.I did --- source/Mobs/Cow.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h index b90cb170e..0391d4a31 100644 --- a/source/Mobs/Cow.h +++ b/source/Mobs/Cow.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cCow); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void OnRightClicked(cPlayer & a_Player) override; } ; -- cgit v1.2.3 From 4ee2632d4f57a5631587809b3d358bc65531b369 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 21:25:33 +0200 Subject: Fixed saddle horse --- source/Mobs/Horse.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index c2a8f6ed0..0193a88ac 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -105,9 +104,6 @@ void cHorse::OnRightClicked(cPlayer & a_Player) m_Attachee->Detach(); } - m_TameAttemptTimes++; - a_Player.AttachTo(this); - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) { if (!a_Player.IsGameModeCreative()) @@ -119,6 +115,11 @@ void cHorse::OnRightClicked(cPlayer & a_Player) m_bIsSaddled = true; m_World->BroadcastEntityMetadata(*this); } + else + { + m_TameAttemptTimes++; + a_Player.AttachTo(this); + } } -- cgit v1.2.3 From 2f8a0a8a3a366dc8983e0dccbe1ebd1da269236f Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 15 Oct 2013 21:26:43 +0200 Subject: Added extra line --- source/Mobs/Horse.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 0193a88ac..f1972ffc7 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" -- cgit v1.2.3 From 6a1149cf4658f5426b758de9c9951139b954dd91 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 16 Oct 2013 15:15:51 +0200 Subject: Fixed compilation errors. --- source/Mobs/Cow.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp index 431a6916d..dc59016e7 100644 --- a/source/Mobs/Cow.cpp +++ b/source/Mobs/Cow.cpp @@ -2,6 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cow.h" +#include "../Entities/Player.h" @@ -24,6 +25,10 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); } + + + + void cCow::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) @@ -31,9 +36,8 @@ void cCow::OnRightClicked(cPlayer & a_Player) if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); - a_Player.GetInventory().AddItem(E_ITEM_MILK) + a_Player.GetInventory().AddItem(E_ITEM_MILK); } - } } -- cgit v1.2.3 From 137ed5a55660a9f436da972fa88e66149c5b5e49 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Wed, 16 Oct 2013 19:50:59 +0200 Subject: Improved horse saddling [SEE DESC] Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it. --- source/Mobs/Horse.cpp | 64 +++++++++++++++++++++++++-------------------------- 1 file changed, 32 insertions(+), 32 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index f1972ffc7..6876a5fa4 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -89,38 +89,38 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) void cHorse::OnRightClicked(cPlayer & a_Player) { - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - return; - } - - m_Attachee->Detach(); - } - - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - // Set saddle state & broadcast metadata - m_bIsSaddled = true; - m_World->BroadcastEntityMetadata(*this); - } - else - { - m_TameAttemptTimes++; - a_Player.AttachTo(this); - } + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + return; + } + + m_Attachee->Detach(); + } + + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE && !m_bIsSaddled && m_bIsTame) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + // Set saddle state & broadcast metadata + m_bIsSaddled = true; + m_World->BroadcastEntityMetadata(*this); + } + else + { + m_TameAttemptTimes++; + a_Player.AttachTo(this); + } } -- cgit v1.2.3 From 90c39c55a97d745de4c33e3788afb75f4c3d2bc8 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Thu, 17 Oct 2013 18:41:52 +0200 Subject: More fixes - You can only tame horses with nothing at hand - Fixed rearing --- source/Mobs/Horse.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 6876a5fa4..d027e2076 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -76,6 +75,7 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) if (m_RearTickCount == 20) { m_bIsRearing = false; + m_RearTickCount = 0; } else { m_RearTickCount++;} } @@ -105,7 +105,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player) m_Attachee->Detach(); } - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE && !m_bIsSaddled && m_bIsTame) + if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) && (!m_bIsSaddled) && (m_bIsTame)) { if (!a_Player.IsGameModeCreative()) { @@ -116,7 +116,12 @@ void cHorse::OnRightClicked(cPlayer & a_Player) m_bIsSaddled = true; m_World->BroadcastEntityMetadata(*this); } - else + else if ((a_Player.GetEquippedItem().m_ItemType != E_ITEM_EMPTY) && (!m_bIsSaddled) && (!m_bIsTame)) + { + m_bIsRearing = true; + m_RearTickCount = 0; + } + else { m_TameAttemptTimes++; a_Player.AttachTo(this); -- cgit v1.2.3 From 2c187e53b73eb7104297fd2fa0a25914ff235981 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Thu, 17 Oct 2013 21:28:45 +0200 Subject: Moved lines don't know if I did well --- source/Mobs/Horse.cpp | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index d027e2076..0077145dc 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -89,22 +90,6 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) void cHorse::OnRightClicked(cPlayer & a_Player) { - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - return; - } - - m_Attachee->Detach(); - } - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) && (!m_bIsSaddled) && (m_bIsTame)) { if (!a_Player.IsGameModeCreative()) @@ -123,6 +108,22 @@ void cHorse::OnRightClicked(cPlayer & a_Player) } else { + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + return; + } + + m_Attachee->Detach(); + } + m_TameAttemptTimes++; a_Player.AttachTo(this); } -- cgit v1.2.3 From e6bb025a9fc0beafc65aa8131d8836105b3b2943 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 12:50:35 +0200 Subject: Fixed webadmin logging. This fixes #262. --- source/Root.cpp | 3 --- source/WebAdmin.cpp | 16 ++++++++++++++++ source/WebAdmin.h | 1 + 3 files changed, 17 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index 290a5269a..1f6437784 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -140,7 +140,6 @@ void cRoot::Start(void) } IniFile.WriteFile(); - LOG("Initialising WebAdmin..."); m_WebAdmin = new cWebAdmin(); m_WebAdmin->Init(); @@ -172,7 +171,6 @@ void cRoot::Start(void) LOGD("Finalising startup..."); m_Server->Start(); - LOG("Starting WebAdmin..."); m_WebAdmin->Start(); #if !defined(ANDROID_NDK) @@ -210,7 +208,6 @@ void cRoot::Start(void) LOGD("Freeing MonsterConfig..."); delete m_MonsterConfig; m_MonsterConfig = NULL; - LOGD("Stopping WebAdmin..."); delete m_WebAdmin; m_WebAdmin = NULL; LOGD("Unloading recipes..."); delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 316513f11..393e5ce52 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -53,6 +53,18 @@ cWebAdmin::cWebAdmin(void) : +cWebAdmin::~cWebAdmin() +{ + if (m_IsInitialized) + { + LOG("Stopping WebAdmin..."); + } +} + + + + + void cWebAdmin::AddPlugin( cWebPlugin * a_Plugin ) { m_Plugins.remove( a_Plugin ); @@ -79,6 +91,8 @@ bool cWebAdmin::Init(void) return false; } + LOG("Initialising WebAdmin..."); + if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true)) { // WebAdmin is disabled, bail out faking a success @@ -108,6 +122,8 @@ bool cWebAdmin::Start(void) return false; } + LOG("Starting WebAdmin..."); + // Initialize the WebAdmin template script and load the file m_TemplateScript.Create(); if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua")) diff --git a/source/WebAdmin.h b/source/WebAdmin.h index 72c77ddfb..488cec274 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -106,6 +106,7 @@ public: cWebAdmin(void); + ~cWebAdmin(); /// Initializes the object. Returns true if successfully initialized and ready to start bool Init(void); -- cgit v1.2.3 From 5d4fa298d314a354558f89758ba1c237bf263afd Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 16:34:01 +0200 Subject: Fixed indentation and re-styled conditions. --- source/Mobs/Horse.cpp | 82 +++++++++++++++++++++++++++------------------------ 1 file changed, 44 insertions(+), 38 deletions(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 0077145dc..1f791d236 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -78,7 +78,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) m_bIsRearing = false; m_RearTickCount = 0; } - else { m_RearTickCount++;} + else + { + m_RearTickCount++; + } } m_World->BroadcastEntityMetadata(*this); @@ -90,43 +93,46 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) void cHorse::OnRightClicked(cPlayer & a_Player) { - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) && (!m_bIsSaddled) && (m_bIsTame)) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - // Set saddle state & broadcast metadata - m_bIsSaddled = true; - m_World->BroadcastEntityMetadata(*this); - } - else if ((a_Player.GetEquippedItem().m_ItemType != E_ITEM_EMPTY) && (!m_bIsSaddled) && (!m_bIsTame)) - { - m_bIsRearing = true; - m_RearTickCount = 0; - } - else - { - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - return; - } - - m_Attachee->Detach(); - } - - m_TameAttemptTimes++; - a_Player.AttachTo(this); - } + if (!m_bIsSaddled && m_bIsTame) + { + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) + { + // Saddle the horse: + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + m_bIsSaddled = true; + m_World->BroadcastEntityMetadata(*this); + } + else if (!a_Player.GetEquippedItem().IsEmpty()) + { + // The horse doesn't like being hit, make it rear: + m_bIsRearing = true; + m_RearTickCount = 0; + } + } + else + { + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + return; + } + + m_Attachee->Detach(); + } + + m_TameAttemptTimes++; + a_Player.AttachTo(this); + } } -- cgit v1.2.3 From 546dbf3c532d4749be8128884255c0912de454c9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 18:01:19 +0200 Subject: Fixed item-breaking. This fixes #232. --- source/Inventory.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Inventory.cpp b/source/Inventory.cpp index c104db4c7..d5fc7f0d8 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -374,7 +374,7 @@ bool cInventory::DamageItem(int a_SlotNum, short a_Amount) } // The item has broken, remove it: - Grid->EmptySlot(a_SlotNum); + Grid->EmptySlot(GridSlotNum); return true; } -- cgit v1.2.3 From 24aad485b922a5c6367f709821511892867df17f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 18:13:20 +0200 Subject: StringToItem() recognizes "ItemName:Dmg" strings. This allows commands such as "/i woodenshovel:40" --- source/BlockID.cpp | 39 +++++++++++++++++++++------------------ 1 file changed, 21 insertions(+), 18 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 2fe495c6f..95e1a63bf 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -79,40 +79,43 @@ public: bool ResolveItem(const AString & a_ItemName, cItem & a_Item) { - ItemMap::iterator itr = m_Map.find(a_ItemName); + // Split into parts divided by either ':' or '^' + AStringVector Split = StringSplitAndTrim(a_ItemName, ":^"); + if (Split.empty()) + { + return false; + } + + ItemMap::iterator itr = m_Map.find(Split[0]); if (itr != m_Map.end()) { + // Resolved as a string, assign the type and the default damage / count a_Item.m_ItemType = itr->second.first; a_Item.m_ItemDamage = itr->second.second; if (a_Item.m_ItemDamage == -1) { a_Item.m_ItemDamage = 0; } - a_Item.m_ItemCount = 1; - return true; - } - - // Not a resolvable string, try pure numbers: "45:6", "45^6" etc. - AStringVector Split = StringSplit(a_ItemName, ":"); - if (Split.size() == 1) - { - Split = StringSplit(a_ItemName, "^"); } - if (Split.empty()) - { - return false; - } - a_Item.m_ItemType = (short)atoi(Split[0].c_str()); - if ((a_Item.m_ItemType == 0) && (Split[0] != "0")) + else { - // Parsing the number failed - return false; + // Not a resolvable string, try pure numbers: "45:6", "45^6" etc. + a_Item.m_ItemType = (short)atoi(Split[0].c_str()); + if ((a_Item.m_ItemType == 0) && (Split[0] != "0")) + { + // Parsing the number failed + return false; + } } + + // Parse the damage, if present: if (Split.size() < 2) { + // Not present, set the item as valid and return success: a_Item.m_ItemCount = 1; return true; } + a_Item.m_ItemDamage = atoi(Split[1].c_str()); if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0")) { -- cgit v1.2.3 From ca538d5323bbd8b33d87ad8ee8954529e0cf7c61 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 18 Oct 2013 20:02:53 +0200 Subject: Adapted code style. --- source/MobCensus.cpp | 87 +++++++++++++++++++++++++++++++------------ source/MobCensus.h | 72 +++++++++++++++++++---------------- source/MobFamilyCollecter.cpp | 26 +++++++++++-- source/MobFamilyCollecter.h | 45 +++++++++++++--------- source/World.cpp | 12 +++--- 5 files changed, 157 insertions(+), 85 deletions(-) (limited to 'source') diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp index 612f25916..67b154404 100644 --- a/source/MobCensus.cpp +++ b/source/MobCensus.cpp @@ -5,7 +5,9 @@ -cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11() + + +cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11(void) { std::map toReturn; toReturn[cMonster::mfHostile] = 79; @@ -15,7 +17,11 @@ cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11() return toReturn; } -cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11() + + + + +cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11(void) { std::map toReturn; toReturn[cMonster::mfHostile] = 1; @@ -25,65 +31,98 @@ cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11() return toReturn; } -cMobCensus::tCapMultipliersMap& cMobCensus::m_CapMultipliers() + + + + +cMobCensus::tCapMultipliersMap & cMobCensus::m_CapMultipliers(void) { - static tCapMultipliersMap* value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); + // TODO: This memory leaks: + static tCapMultipliersMap * value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); return *value; } -cMobCensus::tMobSpawnRate& cMobCensus::m_SpawnRate() + + + + +cMobCensus::tMobSpawnRate & cMobCensus::m_SpawnRate(void) { + // TODO: This memory leaks: static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11()); return *value; } -cMobCensus::cMobCensus() -{ -} -void cMobCensus::CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance) + + + +void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) { m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance); m_MobFamilyCollecter.CollectMob(a_Monster); } -bool cMobCensus::isCaped(cMonster::eFamily a_MobFamily) + + + + +bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) { bool toReturn = true; const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player - // but for now, we use all chunks loaded by players. that means 19 x 19 chucks. That's why we use 256 * (19*19) / (17*17) = 319 + // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); - if ( + if ( (capMultiplier != m_CapMultipliers().end()) && - (capMultiplier->second * getChunkNb()) / ratio >= m_MobFamilyCollecter.getNumberOfCollectedMobs(a_MobFamily) - ) + ((capMultiplier->second * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) + ) { - toReturn = false; + return false; } - return toReturn; + return true; } -void cMobCensus::CollectSpawnableChunk(cChunk& a_Chunk) + + + + +void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); } -int cMobCensus::getChunkNb() + + + + +int cMobCensus::GetNumChunks(void) { return m_EligibleForSpawnChunks.size(); } -cMobProximityCounter& cMobCensus::getProximityCounter() + + + + +cMobProximityCounter & cMobCensus::GetProximityCounter(void) { return m_ProximityCounter; } -void cMobCensus::logd() + + + +void cMobCensus::Logd() { - LOGD((std::string("Hostile mobs : %d") + (isCaped(cMonster::mfHostile)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfHostile)); - LOGD((std::string("Ambiant mobs : %d") + (isCaped(cMonster::mfAmbient)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfAmbient)); - LOGD((std::string("Water mobs : %d") + (isCaped(cMonster::mfWater)? "(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfWater)); - LOGD((std::string("Passive mobs : %d") + (isCaped(cMonster::mfPassive)?"(capped)":"")).c_str(),m_MobFamilyCollecter.getNumberOfCollectedMobs(cMonster::mfPassive)); + LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : ""); + LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : ""); + LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : ""); + LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : ""); } + + + + diff --git a/source/MobCensus.h b/source/MobCensus.h index 8aa8f3a6c..7606efcea 100644 --- a/source/MobCensus.h +++ b/source/MobCensus.h @@ -4,55 +4,63 @@ #include "MobProximityCounter.h" #include "MobFamilyCollecter.h" + + + +// fwd: class cChunk; class cMonster; -// This class is used to collect, for each Mob, what is the distance of the closest player -// it was first being designed in order to make mobs spawn / despawn / act -// as the behaviour and even life of mobs depends on the distance to closest player -// -// as side effect : it also collect the chunks that are elligible for spawning -// as side effect 2 : it also know the caps for mobs number and can compare census to this numbers -class cMobCensus -{ -public : - cMobCensus(); -protected : - cMobProximityCounter m_ProximityCounter; - cMobFamilyCollecter m_MobFamilyCollecter; - typedef const std::map tCapMultipliersMap; - static tCapMultipliersMap& m_CapMultipliers(); - std::set m_EligibleForSpawnChunks; - // count the chunks that are elligible to spawn (for now, the loaded valide not null chunks) - int getChunkNb(); +/** This class is used to collect information, for each Mob, what is the distance of the closest player +it was first being designed in order to make mobs spawn / despawn / act +as the behaviour and even life of mobs depends on the distance to closest player +as side effect : it also collect the chunks that are elligible for spawning +as side effect 2 : it also know the caps for mobs number and can compare census to this numbers +*/ +class cMobCensus +{ public: typedef const std::map tMobSpawnRate; - static tMobSpawnRate& m_SpawnRate(); + static tMobSpawnRate & m_SpawnRate(void); - // return the nested proximity counter - cMobProximityCounter& getProximityCounter(); + /// Returns the nested proximity counter + cMobProximityCounter & GetProximityCounter(void); -public : // collect an elligible Chunk for Mob Spawning // MG TODO : code the correct rule (not loaded chunk but short distant from players) - void CollectSpawnableChunk(cChunk& a_Chunk); + void CollectSpawnableChunk(cChunk & a_Chunk); - // collect a mob - it's distance to player, it's family ... + /// Collect a mob - it's distance to player, it's family ... void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); - // return true if the family is caped (i.e. there is more mobs of this family than max) - bool isCaped(cMonster::eFamily a_MobFamily); + /// Returns true if the family is capped (i.e. there are more mobs of this family than max) + bool IsCapped(cMonster::eFamily a_MobFamily); + + /// log the results of census to server console + void Logd(void); + +protected : + cMobProximityCounter m_ProximityCounter; + cMobFamilyCollecter m_MobFamilyCollecter; + + typedef const std::map tCapMultipliersMap; + + static tCapMultipliersMap & m_CapMultipliers(void); + + std::set m_EligibleForSpawnChunks; + + /// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks) + int GetNumChunks(); + + static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(void); + static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(void); +} ; + - // log the results of census - void logd(); -protected : - static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(); - static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(); -}; diff --git a/source/MobFamilyCollecter.cpp b/source/MobFamilyCollecter.cpp index 2aa46599a..086fa5f40 100644 --- a/source/MobFamilyCollecter.cpp +++ b/source/MobFamilyCollecter.cpp @@ -6,7 +6,7 @@ -cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::initMobFamilyBeforeCx11() +cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::InitMobFamilyBeforeCx11(void) { std::set toReturn; toReturn.insert(cMonster::mfHostile); @@ -15,19 +15,37 @@ cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::initMobFamilyBeforeCx11 toReturn.insert(cMonster::mfWater); return toReturn; } -cMobFamilyCollecter::tMobFamilyList& cMobFamilyCollecter::m_AllFamilies() + + + + + +cMobFamilyCollecter::tMobFamilyList & cMobFamilyCollecter::m_AllFamilies(void) { - static tMobFamilyList* AllFamilies = new tMobFamilyList(initMobFamilyBeforeCx11()); + // TODO: This memory is leaked: + static tMobFamilyList * AllFamilies = new tMobFamilyList(InitMobFamilyBeforeCx11()); return *AllFamilies; } + + + + void cMobFamilyCollecter::CollectMob(cMonster& a_Monster) { cMonster::eFamily MobFamily = a_Monster.GetMobFamily(); m_Mobs[MobFamily].insert(&a_Monster); } -int cMobFamilyCollecter::getNumberOfCollectedMobs(cMonster::eFamily a_Family) + + + + +int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family) { return m_Mobs[a_Family].size(); } + + + + diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h index 659d2b687..cd05b6adb 100644 --- a/source/MobFamilyCollecter.h +++ b/source/MobFamilyCollecter.h @@ -6,35 +6,44 @@ #include "BlockID.h" #include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + + + +// fwd: class cChunk; -// This class is used to collect, for each Mob, what is it's family. It was first -// being designed to check the caps of the mobs (no more than ... hostile mob in the world) -// -// as side effects : it also know what is the spawnrate of each family : MG TODO relocate + + + +/** This class is used to collect, for each Mob, what is it's family. It was first +being designed to check the caps of the mobs (no more than ... hostile mob in the world) + +as side effects : it also know what is the spawnrate of each family : MG TODO relocate +*/ class cMobFamilyCollecter { -protected : - std::map > m_Mobs; - public : + typedef const std::set tMobFamilyList; + typedef const std::map tMobSpawRate; + // collect a mob - void CollectMob(cMonster& a_Monster); + void CollectMob(cMonster & a_Monster); // return the number of mobs for this family - int getNumberOfCollectedMobs(cMonster::eFamily a_Family); + int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); -public : - typedef const std::set tMobFamilyList; - static tMobFamilyList& m_AllFamilies(); + static tMobFamilyList & m_AllFamilies(void); -public : - typedef const std::map tMobSpawRate; - static tMobSpawRate& m_SpawnRate(); + static tMobSpawRate & m_SpawnRate(void); protected : - static tMobFamilyList initMobFamilyBeforeCx11(); - static tMobSpawRate initMobSpawnRateBeforeCx11(); -}; + std::map > m_Mobs; + + static tMobFamilyList InitMobFamilyBeforeCx11(void); + static tMobSpawRate InitMobSpawnRateBeforeCx11(void); +} ; + + + diff --git a/source/World.cpp b/source/World.cpp index 967cd8f59..039e192d9 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -732,21 +732,19 @@ void cWorld::TickMobs(float a_Dt) { cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr); // hostile mobs are spawned more often - if (spawnrate != cMobCensus::m_SpawnRate().end() && m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second) + if ((spawnrate != cMobCensus::m_SpawnRate().end()) && (m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second)) { m_LastSpawnMonster[*itr] = m_WorldAge; // each megatype of mob has it's own cap - if (!(MobCensus.isCaped(*itr))) + if (!(MobCensus.IsCapped(*itr))) { if (m_bAnimals) { - cMobSpawner Spawner(*itr,m_AllowedMobs); if (Spawner.CanSpawnSomething()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn - for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) { SpawnMobFinalize(*itr2); @@ -758,14 +756,14 @@ void cWorld::TickMobs(float a_Dt) } // move close mobs - cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(-1,64*16);// MG TODO : deal with this magic number (the 16 is the size of a block) + cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) { - itr->second.m_Monster.Tick(a_Dt,itr->second.m_Chunk); + itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); } // remove too far mobs - cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.getProximityCounter().getMobWithinThosesDistances(128*16,-1);// MG TODO : deal with this magic number (the 16 is the size of a block) + cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) { itr->second.m_Monster.Destroy(true); -- cgit v1.2.3 From 9701a7fb84e73d5147c077a4aa08304b6c4eee49 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 19 Oct 2013 17:17:33 +0100 Subject: Added a HTML escaping function to cWebAdmin. Apparently my editor fixed some failed tabs too. --- source/WebAdmin.cpp | 69 +++++++++++++++++++++++++++++++++++++++++------------ source/WebAdmin.h | 49 +++++++++++++++++++------------------ 2 files changed, 80 insertions(+), 38 deletions(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 393e5ce52..1d2fe93b5 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -32,7 +32,7 @@ class cPlayerAccum : m_Contents.append(""); return false; } - + public: AString m_Contents; @@ -90,18 +90,18 @@ bool cWebAdmin::Init(void) { return false; } - + LOG("Initialising WebAdmin..."); - + if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true)) { // WebAdmin is disabled, bail out faking a success return true; } - + AString PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", "8080"); AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", ""); - + if (!m_HTTPServer.Initialize(PortsIPv4, PortsIPv6)) { return false; @@ -121,9 +121,9 @@ bool cWebAdmin::Start(void) // Not initialized return false; } - + LOG("Starting WebAdmin..."); - + // Initialize the WebAdmin template script and load the file m_TemplateScript.Create(); if (!m_TemplateScript.LoadFile(FILE_IO_PREFIX "webadmin/template.lua")) @@ -176,12 +176,12 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque a_Connection.SendNeedAuth("MCServer WebAdmin - bad username or password"); return; } - + // Check if the contents should be wrapped in the template: AString URL = a_Request.GetBareURL(); ASSERT(URL.length() > 0); bool ShouldWrapInTemplate = ((URL.length() > 1) && (URL[1] != '~')); - + // Retrieve the request data: cWebadminRequestData * Data = (cWebadminRequestData *)(a_Request.GetUserData()); if (Data == NULL) @@ -189,14 +189,14 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque a_Connection.SendStatusAndReason(500, "Bad UserData"); return; } - + // Wrap it all up for the Lua call: AString Template; HTTPTemplateRequest TemplateRequest; TemplateRequest.Request.Username = a_Request.GetAuthUsername(); TemplateRequest.Request.Method = a_Request.GetMethod(); TemplateRequest.Request.Path = URL.substr(1); - + if (Data->m_Form.Finish()) { for (cHTTPFormParser::const_iterator itr = Data->m_Form.begin(), end = Data->m_Form.end(); itr != end; ++itr) @@ -208,7 +208,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque TemplateRequest.Request.FormData[itr->first] = HTTPfd; TemplateRequest.Request.PostParams[itr->first] = itr->second; } // for itr - Data->m_Form[] - + // Parse the URL into individual params: size_t idxQM = a_Request.GetURL().find('?'); if (idxQM != AString::npos) @@ -221,7 +221,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque } // for itr - URLParams[] } } - + // Try to get the template from the Lua template script if (ShouldWrapInTemplate) { @@ -236,7 +236,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque a_Connection.SendStatusAndReason(500, "m_TemplateScript failed"); return; } - + AString BaseURL = GetBaseURL(URL); AString Menu; Template = "{CONTENT}"; @@ -397,6 +397,45 @@ AString cWebAdmin::GetBaseURL( const AString& a_URL ) +AString cWebAdmin::GetHTMLEscapedString( const AString& a_Input ) +{ + + // Define a stringstream to write the output to. + std::stringstream dst; + + // Loop over input and substitute HTML characters for their alternatives. + for (char workingCharacter : a_Input) { + switch (workingCharacter) + { + case '&': + dst << "&"; + break; + case '\'': + dst << "'"; + break; + case '"': + dst << """; + break; + case '<': + dst << "<"; + break; + case '>': + dst << ">"; + break; + default: + dst << workingCharacter; + break; + } + } + + return dst.str(); + +} + + + + + AString cWebAdmin::GetBaseURL( const AStringVector& a_URLSplit ) { AString BaseURL = "./"; @@ -481,7 +520,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & { // TODO: Handle other requests } - + // Delete any request data assigned to the request: cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); delete Data; diff --git a/source/WebAdmin.h b/source/WebAdmin.h index 488cec274..fbe6a6b4a 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -51,18 +51,18 @@ struct HTTPRequest { typedef std::map< std::string, std::string > StringStringMap; typedef std::map< std::string, HTTPFormData > FormDataMap; - + AString Method; AString Path; AString Username; // tolua_end - + /// Parameters given in the URL, after the questionmark StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS << - + /// Parameters posted as a part of a form - either in the URL (GET method) or in the body (POST method) StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS << - + /// Same as PostParams FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS << } ; // tolua_export @@ -101,7 +101,7 @@ class cWebAdmin : { public: // tolua_end - + typedef std::list< cWebPlugin* > PluginList; @@ -110,7 +110,7 @@ public: /// Initializes the object. Returns true if successfully initialized and ready to start bool Init(void); - + /// Starts the HTTP server taking care of the admin. Returns true if successful bool Start(void); @@ -121,32 +121,35 @@ public: PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << // tolua_begin - + /// Returns the amount of currently used memory, in KiB, or -1 if it cannot be queried static int GetMemoryUsage(void); sWebAdminPage GetPage(const HTTPRequest& a_Request); - + /// Returns the contents of the default page - the list of plugins and players AString GetDefaultPage(void); - + AString GetBaseURL(const AString& a_URL); - + + // Escapes text passed into it, so it can be embedded into html. + AString GetHTMLEscapedString( const AString& a_Input ); + // tolua_end AString GetBaseURL(const AStringVector& a_URLSplit); - + protected: /// Common base class for request body data handlers class cRequestData { public: virtual ~cRequestData() {} // Force a virtual destructor in all descendants - + /// Called when a new chunk of body data is received virtual void OnBody(const char * a_Data, int a_Size) = 0; } ; - + /// The body handler for requests in the "/webadmin" and "/~webadmin" paths class cWebadminRequestData : public cRequestData, @@ -154,13 +157,13 @@ protected: { public: cHTTPFormParser m_Form; - - + + cWebadminRequestData(cHTTPRequest & a_Request) : m_Form(a_Request, *this) { } - + // cRequestData overrides: virtual void OnBody(const char * a_Data, int a_Size) override; @@ -169,31 +172,31 @@ protected: virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {} virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {} } ; - - + + /// Set to true if Init() succeeds and the webadmin isn't to be disabled bool m_IsInitialized; /// The webadmin.ini file, used for the settings and allowed logins cIniFile m_IniFile; - + PluginList m_Plugins; /// The Lua template script to provide templates: cLuaState m_TemplateScript; - + /// The HTTP server which provides the underlying HTTP parsing, serialization and events cHTTPServer m_HTTPServer; AString GetTemplate(void); - + /// Handles requests coming to the "/webadmin" or "/~webadmin" URLs void HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); - + /// Handles requests for the root page void HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); - + // cHTTPServer::cCallbacks overrides: virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override; -- cgit v1.2.3 From f7c9230106503149061f31efea0e387122fc1224 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 19 Oct 2013 17:37:47 +0100 Subject: Fixed general failings with everything. Fixes #211. My editor fixed some extra tabs in globals. --- source/Globals.h | 25 +++++++++++++------------ source/WebAdmin.cpp | 6 +++--- 2 files changed, 16 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/Globals.h b/source/Globals.h index 1e531f7f3..174273bbc 100644 --- a/source/Globals.h +++ b/source/Globals.h @@ -12,24 +12,24 @@ #if defined(_MSC_VER) // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether #pragma warning(disable:4481) - + // Disable some warnings that we don't care about: #pragma warning(disable:4100) #define OBSOLETE __declspec(deprecated) - + // No alignment needed in MSVC #define ALIGN_8 #define ALIGN_16 - + #elif defined(__GNUC__) // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? #define abstract - + // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) #define override - + #define OBSOLETE __attribute__((deprecated)) #define ALIGN_8 __attribute__((aligned(8))) @@ -41,13 +41,13 @@ #else #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler" - + /* // Copy and uncomment this into another #elif section based on your compiler identification - + // Explicitly mark classes as abstract (no instances can be created) #define abstract - + // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) #define override @@ -92,17 +92,17 @@ typedef unsigned short UInt16; // OS-dependent stuff: #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN - + #define _WIN32_WINNT 0x501 // We want to target WinXP and higher - + #include #include #include // IPv6 stuff - + // Windows SDK defines min and max macros, messing up with our std::min and std::max usage #undef min #undef max - + // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant #ifdef GetFreeSpace #undef GetFreeSpace @@ -161,6 +161,7 @@ typedef unsigned short UInt16; #include #include #include +#include diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 1d2fe93b5..f72f9f63b 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -404,8 +404,8 @@ AString cWebAdmin::GetHTMLEscapedString( const AString& a_Input ) std::stringstream dst; // Loop over input and substitute HTML characters for their alternatives. - for (char workingCharacter : a_Input) { - switch (workingCharacter) + for (int i = 0; i < a_Input.length(); i++) { + switch ( a_Input[i] ) { case '&': dst << "&"; @@ -423,7 +423,7 @@ AString cWebAdmin::GetHTMLEscapedString( const AString& a_Input ) dst << ">"; break; default: - dst << workingCharacter; + dst << a_Input[i]; break; } } -- cgit v1.2.3 From 0677872d880cd2fd9d67933059a9df1fd08aa0d4 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 19 Oct 2013 21:13:47 +0100 Subject: Changed the code according to xoft's suggestions. --- source/WebAdmin.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index f72f9f63b..7d17ddc03 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -400,35 +400,35 @@ AString cWebAdmin::GetBaseURL( const AString& a_URL ) AString cWebAdmin::GetHTMLEscapedString( const AString& a_Input ) { - // Define a stringstream to write the output to. - std::stringstream dst; + // Define a string to write the output to. + AString dst = ""; // Loop over input and substitute HTML characters for their alternatives. - for (int i = 0; i < a_Input.length(); i++) { + for (size_t i = 0; i < a_Input.length(); i++) { switch ( a_Input[i] ) { case '&': - dst << "&"; + dst =+ "&"; break; case '\'': - dst << "'"; + dst =+ "'"; break; case '"': - dst << """; + dst =+ """; break; case '<': - dst << "<"; + dst =+ "<"; break; case '>': - dst << ">"; + dst =+ ">"; break; default: - dst << a_Input[i]; + dst =+ a_Input[i]; break; } } - return dst.str(); + return dst(); } -- cgit v1.2.3 From 5ba998174ae7690c7ded25bbac99429b88fdcee9 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 19 Oct 2013 21:21:44 +0100 Subject: Fixed compile error. silly parentheses creeping in. --- source/WebAdmin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 7d17ddc03..a81d85f5f 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -428,7 +428,7 @@ AString cWebAdmin::GetHTMLEscapedString( const AString& a_Input ) } } - return dst(); + return dst; } -- cgit v1.2.3 From 3272b45bc53dd50e830f507e98643281d85ecab1 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sat, 19 Oct 2013 21:30:54 +0100 Subject: Added a string reserve. --- source/WebAdmin.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index a81d85f5f..d0b9648d9 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -402,6 +402,7 @@ AString cWebAdmin::GetHTMLEscapedString( const AString& a_Input ) // Define a string to write the output to. AString dst = ""; + dst.reserve(a_Input.length()); // Loop over input and substitute HTML characters for their alternatives. for (size_t i = 0; i < a_Input.length(); i++) { -- cgit v1.2.3 From 34928378b8e3464326de38787bfada9adc0bfb11 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 10:23:30 +0200 Subject: Fixed loading allowed mobs in world. --- source/Bindings.cpp | 83 +++++++++++++- source/Bindings.h | 2 +- source/MobSpawner.cpp | 9 +- source/MobTypesManager.cpp | 188 +++++++++++++++++++------------ source/MobTypesManager.h | 58 ++++++---- source/Mobs/AggressiveMonster.cpp | 4 +- source/Mobs/AggressiveMonster.h | 2 +- source/Mobs/Bat.cpp | 2 +- source/Mobs/Blaze.cpp | 2 +- source/Mobs/Cavespider.cpp | 2 +- source/Mobs/Chicken.cpp | 2 +- source/Mobs/Cow.cpp | 2 +- source/Mobs/Creeper.cpp | 2 +- source/Mobs/EnderDragon.cpp | 2 +- source/Mobs/Enderman.cpp | 2 +- source/Mobs/Ghast.cpp | 2 +- source/Mobs/Giant.cpp | 2 +- source/Mobs/Horse.cpp | 2 +- source/Mobs/IronGolem.cpp | 2 +- source/Mobs/Magmacube.cpp | 2 +- source/Mobs/Monster.cpp | 10 +- source/Mobs/Monster.h | 16 +-- source/Mobs/Mooshroom.cpp | 2 +- source/Mobs/Ocelot.h | 2 +- source/Mobs/PassiveAggressiveMonster.cpp | 4 +- source/Mobs/PassiveAggressiveMonster.h | 2 +- source/Mobs/PassiveMonster.cpp | 4 +- source/Mobs/PassiveMonster.h | 2 +- source/Mobs/Pig.cpp | 2 +- source/Mobs/Sheep.cpp | 2 +- source/Mobs/Silverfish.h | 2 +- source/Mobs/Skeleton.cpp | 2 +- source/Mobs/Slime.cpp | 2 +- source/Mobs/SnowGolem.cpp | 2 +- source/Mobs/Spider.cpp | 2 +- source/Mobs/Squid.cpp | 2 +- source/Mobs/Villager.cpp | 2 +- source/Mobs/Witch.cpp | 2 +- source/Mobs/Wither.cpp | 2 +- source/Mobs/Wolf.cpp | 2 +- source/Mobs/Zombie.cpp | 2 +- source/Mobs/Zombiepigman.cpp | 2 +- source/World.cpp | 39 +++++-- 43 files changed, 320 insertions(+), 161 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index c241bad75..3fa93fce7 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/13/13 18:01:21. +** Generated automatically by tolua++-1.0.92 on 10/20/13 10:19:10. */ #ifndef __cplusplus @@ -19303,6 +19303,41 @@ static int tolua_AllToLua_cWebAdmin_GetBaseURL00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetHTMLEscapedString of class cWebAdmin */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00 +static int tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); + const AString a_Input = ((const AString) tolua_tocppstring(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHTMLEscapedString'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetHTMLEscapedString(a_Input); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_Input); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHTMLEscapedString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetWebTitle of class cWebPlugin */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetWebTitle00 static int tolua_AllToLua_cWebPlugin_GetWebTitle00(lua_State* tolua_S) @@ -29169,19 +29204,19 @@ static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cMonster* self = (cMonster*) tolua_tousertype(tolua_S,1,0); + const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobType'", NULL); #endif { - int tolua_ret = (int) self->GetMobType(); + cMonster::eType tolua_ret = (cMonster::eType) self->GetMobType(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } @@ -29194,6 +29229,38 @@ static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetMobFamily of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobFamily00 +static int tolua_AllToLua_cMonster_GetMobFamily00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobFamily'", NULL); +#endif + { + cMonster::eFamily tolua_ret = (cMonster::eFamily) self->GetMobFamily(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMobFamily'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* Open function */ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) { @@ -30826,6 +30893,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00); tolua_function(tolua_S,"GetDefaultPage",tolua_AllToLua_cWebAdmin_GetDefaultPage00); tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00); + tolua_function(tolua_S,"GetHTMLEscapedString",tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL); tolua_beginmodule(tolua_S,"cWebPlugin"); @@ -31248,6 +31316,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL); tolua_beginmodule(tolua_S,"cMonster"); + tolua_constant(tolua_S,"mtInvalidType",cMonster::mtInvalidType); tolua_constant(tolua_S,"mtBat",cMonster::mtBat); tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze); tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider); @@ -31277,7 +31346,13 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf); tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie); tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman); + tolua_constant(tolua_S,"mfHostile",cMonster::mfHostile); + tolua_constant(tolua_S,"mfPassive",cMonster::mfPassive); + tolua_constant(tolua_S,"mfAmbient",cMonster::mfAmbient); + tolua_constant(tolua_S,"mfWater",cMonster::mfWater); + tolua_constant(tolua_S,"mfMaxplusone",cMonster::mfMaxplusone); tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); + tolua_function(tolua_S,"GetMobFamily",tolua_AllToLua_cMonster_GetMobFamily00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); tolua_beginmodule(tolua_S,"cLineBlockTracer"); diff --git a/source/Bindings.h b/source/Bindings.h index 1d567520c..0983c7174 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/13/13 18:01:22. +** Generated automatically by tolua++-1.0.92 on 10/20/13 10:19:10. */ /* Exported function */ diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 9bff87533..bdeb423c2 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -47,6 +47,9 @@ cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11() } + + + cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), @@ -54,13 +57,17 @@ cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) { - if (cMobTypesManager::getFamilyFromType(*itr) == a_MonsterFamily) + if (cMobTypesManager::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } } } + + + + bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) { // Packs of non-water mobs can only be centered on an air block diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp index 600d7992d..aec824a9f 100644 --- a/source/MobTypesManager.cpp +++ b/source/MobTypesManager.cpp @@ -8,88 +8,115 @@ #include "FastRandom.h" -cMobTypesManager::tMobTypes2Names& cMobTypesManager::m_MobsTypes2Names() + + + +cMobTypesManager::tMobTypes2Names & cMobTypesManager::m_MobsTypes2Names(void) { - static std::map* value = new std::map(MobTypes2NamesInitializerBeforeCx11()); + // TODO: This memory leaks + static std::map * value = new std::map(MobTypes2NamesInitializerBeforeCx11()); return *value; } + + + + cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBeforeCx11() { - std::map toReturn; - typedef std::map::value_type ValueType; - toReturn.insert(ValueType(cMonster::mtMagmaCube,"Magmacube")); - toReturn.insert(ValueType(cMonster::mtSlime,"Slime")); - toReturn.insert(ValueType(cMonster::mtBat,"Bat")); - toReturn.insert(ValueType(cMonster::mtBlaze,"Blaze")); - toReturn.insert(ValueType(cMonster::mtCaveSpider,"Cavespider")); - toReturn.insert(ValueType(cMonster::mtChicken,"Chicken")); - toReturn.insert(ValueType(cMonster::mtCow,"Cow")); - toReturn.insert(ValueType(cMonster::mtCreeper,"Creeper")); - toReturn.insert(ValueType(cMonster::mtEnderman,"Enderman")); - toReturn.insert(ValueType(cMonster::mtGhast,"Ghast")); - toReturn.insert(ValueType(cMonster::mtMooshroom,"Mooshroom")); - toReturn.insert(ValueType(cMonster::mtOcelot,"Ocelot")); - toReturn.insert(ValueType(cMonster::mtPig,"Pig")); - toReturn.insert(ValueType(cMonster::mtSheep,"Sheep")); - toReturn.insert(ValueType(cMonster::mtSilverfish,"Silverfish")); - toReturn.insert(ValueType(cMonster::mtSkeleton,"Skeleton")); - toReturn.insert(ValueType(cMonster::mtSpider,"Spider")); - toReturn.insert(ValueType(cMonster::mtSquid,"Squid")); - toReturn.insert(ValueType(cMonster::mtVillager,"Villager")); - toReturn.insert(ValueType(cMonster::mtWitch,"Witch")); - toReturn.insert(ValueType(cMonster::mtWolf,"Wolf")); - toReturn.insert(ValueType(cMonster::mtZombie,"Zombie")); - toReturn.insert(ValueType(cMonster::mtZombiePigman,"Zombiepigman")); + std::map toReturn; + typedef std::map::value_type ValueType; + // The strings need to be lowercase (for more efficient comparisons in StringToMobType()) + toReturn.insert(ValueType(cMonster::mtBat, "bat")); + toReturn.insert(ValueType(cMonster::mtBlaze, "blaze")); + toReturn.insert(ValueType(cMonster::mtCaveSpider, "cavespider")); + toReturn.insert(ValueType(cMonster::mtChicken, "chicken")); + toReturn.insert(ValueType(cMonster::mtCow, "cow")); + toReturn.insert(ValueType(cMonster::mtCreeper, "creeper")); + toReturn.insert(ValueType(cMonster::mtEnderman, "enderman")); + toReturn.insert(ValueType(cMonster::mtGhast, "ghast")); + toReturn.insert(ValueType(cMonster::mtHorse, "horse")); + toReturn.insert(ValueType(cMonster::mtMagmaCube, "magmacube")); + toReturn.insert(ValueType(cMonster::mtMooshroom, "mooshroom")); + toReturn.insert(ValueType(cMonster::mtOcelot, "ocelot")); + toReturn.insert(ValueType(cMonster::mtPig, "pig")); + toReturn.insert(ValueType(cMonster::mtSheep, "sheep")); + toReturn.insert(ValueType(cMonster::mtSilverfish, "silverfish")); + toReturn.insert(ValueType(cMonster::mtSkeleton, "skeleton")); + toReturn.insert(ValueType(cMonster::mtSlime, "slime")); + toReturn.insert(ValueType(cMonster::mtSpider, "spider")); + toReturn.insert(ValueType(cMonster::mtSquid, "squid")); + toReturn.insert(ValueType(cMonster::mtVillager, "villager")); + toReturn.insert(ValueType(cMonster::mtWitch, "witch")); + toReturn.insert(ValueType(cMonster::mtWolf, "wolf")); + toReturn.insert(ValueType(cMonster::mtZombie, "zombie")); + toReturn.insert(ValueType(cMonster::mtZombiePigman, "zombiepigman")); return toReturn; } -cMobTypesManager::tMobType2Family& cMobTypesManager::m_MobsType2Family() + + + + +cMobTypesManager::tMobType2Family & cMobTypesManager::m_MobsType2Family(void) { - static std::map* value = new std::map(MobType2FamilyInitializerBeforeCx11()); + // TODO: This memory is leaked: + static std::map * value = new std::map(MobType2FamilyInitializerBeforeCx11()); return *value; } + + + + cMobTypesManager::tMobType2Family cMobTypesManager::MobType2FamilyInitializerBeforeCx11() { std::map toReturn; typedef std::map::value_type ValueType; - toReturn.insert(ValueType(cMonster::mtBat,cMonster::mfAmbient)); - toReturn.insert(ValueType(cMonster::mtSquid,cMonster::mfWater)); - toReturn.insert(ValueType(cMonster::mtCow,cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtPig,cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtSheep,cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtChicken,cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtVillager,cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtMagmaCube,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSlime,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtBlaze,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtCaveSpider,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtCreeper,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtEnderman,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtGhast,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtMooshroom,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtOcelot,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSilverfish,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSkeleton,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSpider,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtWitch,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtWolf,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtZombie,cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtZombiePigman,cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtBat, cMonster::mfAmbient)); + toReturn.insert(ValueType(cMonster::mtBlaze, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtCaveSpider, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtChicken, cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtCow, cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtCreeper, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtEnderman, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtGhast, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtHorse, cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtMagmaCube, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtMooshroom, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtOcelot, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtPig, cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtSheep, cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtSilverfish, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSkeleton, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSlime, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSpider, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtSquid, cMonster::mfWater)); + toReturn.insert(ValueType(cMonster::mtVillager, cMonster::mfPassive)); + toReturn.insert(ValueType(cMonster::mtWitch, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtWolf, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtZombie, cMonster::mfHostile)); + toReturn.insert(ValueType(cMonster::mtZombiePigman, cMonster::mfHostile)); return toReturn; } -cFastRandom& cMobTypesManager::m_Random() + + + +cFastRandom & cMobTypesManager::m_Random(void) { - static cFastRandom* value = new cFastRandom(); + // TODO: This memory is leaked: + static cFastRandom * value = new cFastRandom(); return *value; } -cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) + + + +cMonster * cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) { cMonster * toReturn = NULL; @@ -98,20 +125,22 @@ cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_ { case cMonster::mtMagmaCube: case cMonster::mtSlime: + { if (a_Size == -1) { - a_Size = m_Random().NextInt(2,a_MobType)+1; + a_Size = m_Random().NextInt(2, a_MobType) + 1; } - if (a_Size <= 0 || a_Size >= 4) + if ((a_Size <= 0) || (a_Size >= 4)) { ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); a_Size = 1; } break; - default : break; - } + } + default: break; + } // switch (a_MobType) - // the big switch + // Create the mob entity switch (a_MobType) { case cMonster::mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; @@ -124,13 +153,15 @@ cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_ case cMonster::mtCreeper: toReturn = new cCreeper(); break; case cMonster::mtEnderman: toReturn = new cEnderman(); break; case cMonster::mtGhast: toReturn = new cGhast(); break; + // TODO: + // case cMonster::mtHorse: toReturn = new cHorse(); break; case cMonster::mtMooshroom: toReturn = new cMooshroom(); break; case cMonster::mtOcelot: toReturn = new cOcelot(); break; case cMonster::mtPig: toReturn = new cPig(); break; // TODO: Implement sheep color case cMonster::mtSheep: toReturn = new cSheep(0); break; case cMonster::mtSilverfish: toReturn = new cSilverfish(); break; - // TODO: Implement wither geration + // TODO: Implement wither skeleton geration case cMonster::mtSkeleton: toReturn = new cSkeleton(false); break; case cMonster::mtSpider: toReturn = new cSpider(); break; case cMonster::mtSquid: toReturn = new cSquid(); break; @@ -148,21 +179,28 @@ cMonster* cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_ } -const std::string& cMobTypesManager::fromMobTypeToString(cMonster::eType a_MobType) + + + +AString cMobTypesManager::MobTypeToString(cMonster::eType a_MobType) { - static std::string toReturnDefault = ""; - std::string& toReturn = toReturnDefault; - std::map::const_iterator itr = m_MobsTypes2Names().find(a_MobType); + std::map::const_iterator itr = m_MobsTypes2Names().find(a_MobType); if (itr != m_MobsTypes2Names().end()) { - toReturn = itr->second; + return itr->second; } - return toReturn; + return ""; } -cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name) + + + + +cMonster::eType cMobTypesManager::StringToMobType(const AString & a_Name) { - for(std::map::const_iterator itr = m_MobsTypes2Names().begin(); itr != m_MobsTypes2Names().end(); itr++) + AString lcName(a_Name); + StrToLower(lcName); + for (std::map::const_iterator itr = m_MobsTypes2Names().begin(); itr != m_MobsTypes2Names().end(); itr++) { if (itr->second == a_Name) { @@ -172,13 +210,21 @@ cMonster::eType cMobTypesManager::fromStringToMobType(const std::string& a_Name) return cMonster::mtInvalidType; } -cMonster::eFamily cMobTypesManager::getFamilyFromType(cMonster::eType a_Type) + + + + +cMonster::eFamily cMobTypesManager::FamilyFromType(cMonster::eType a_Type) { cMonster::eFamily toReturn = cMonster::mfMaxplusone; - std::map::const_iterator itr = m_MobsType2Family().find(a_Type); + std::map::const_iterator itr = m_MobsType2Family().find(a_Type); if (itr != m_MobsType2Family().end()) { toReturn = itr->second; } return toReturn; } + + + + diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h index 941dac729..6fc8bcfeb 100644 --- a/source/MobTypesManager.h +++ b/source/MobTypesManager.h @@ -1,44 +1,54 @@ #pragma once -#include #include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace + + + +// fwd: class cFastRandom; -// this aggregate static functionnalities about mob types (some could call it helper) -// functionnalities are (in the first version) : -// - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) -// - can transform MobTypes from enums to string and reciprocal -// - return mob family from providen type + + + + +/** +This class aggregates static functions about mob types: + - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) + - transform MobTypes from enums to string and vice versa + - return mob family from given type +*/ class cMobTypesManager { public: - static const std::string& fromMobTypeToString(cMonster::eType a_MobType); - static cMonster::eType fromStringToMobType(const std::string& a_MobTypeName); - static cMonster::eFamily getFamilyFromType(cMonster::eType a_MobType); + static AString MobTypeToString(cMonster::eType a_MobType); + static cMonster::eType StringToMobType(const AString& a_MobTypeName); + static cMonster::eFamily FamilyFromType(cMonster::eType a_MobType); + + /** create a new object of the specified mob. + a_MobType is the type of the mob to be created + a_Size is the size (for mobs with size) + if a_Size is let to -1 for entities that need size, size will be random + asserts and returns null if mob type is not specified + asserts if invalid size for mobs that need size + */ + static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1); protected : typedef const std::map tMobTypes2Names; - static tMobTypes2Names& m_MobsTypes2Names(); - static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); + static tMobTypes2Names& m_MobsTypes2Names(void); + static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(void); typedef const std::map tMobType2Family; - static tMobType2Family& m_MobsType2Family(); - static tMobType2Family MobType2FamilyInitializerBeforeCx11(); + static tMobType2Family& m_MobsType2Family(void); + static tMobType2Family MobType2FamilyInitializerBeforeCx11(void); - static cFastRandom& m_Random(); + static cFastRandom & m_Random(void); public : - /** create a new object of the specified mob. - Warning, new without delete here; - a_MobType is the type of the mob to be created - a_Size is the size (for mobs with size) - if a_Size is let to -1 for entities that need size, size will be random - assert or return null if mob type is not specified - assert if size < 1 or > 3 for entities that need size - */ - static cMonster* NewMonsterFromType(cMonster::eType a_MobType, int a_Size=-1); +} ; + + -}; // tolua_export diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 93dba6d7b..ee6252656 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -12,8 +12,8 @@ -cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), +cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), m_ChaseTime(999999) { m_EMPersonality = AGGRESSIVE; diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h index f22ed5b89..5a0d93f3d 100644 --- a/source/Mobs/AggressiveMonster.h +++ b/source/Mobs/AggressiveMonster.h @@ -13,7 +13,7 @@ class cAggressiveMonster : typedef cMonster super; public: - cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual void Tick (float a_Dt, cChunk & a_Chunk) override; virtual void InStateChasing(float a_Dt) override; diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp index 715f25483..b9c82996b 100644 --- a/source/Mobs/Bat.cpp +++ b/source/Mobs/Bat.cpp @@ -8,7 +8,7 @@ cBat::cBat(void) : // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7) + super("Bat", mtBat, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7) { } diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp index dbbccf417..74c82c081 100644 --- a/source/Mobs/Blaze.cpp +++ b/source/Mobs/Blaze.cpp @@ -9,7 +9,7 @@ cBlaze::cBlaze(void) : // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Blaze", 61, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8) + super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8) { } diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp index 2d50b391a..aba1ff9f5 100644 --- a/source/Mobs/Cavespider.cpp +++ b/source/Mobs/Cavespider.cpp @@ -9,7 +9,7 @@ cCavespider::cCavespider(void) : - super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.7, 0.5) + super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) { } diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp index 3da9781d3..434a32f94 100644 --- a/source/Mobs/Chicken.cpp +++ b/source/Mobs/Chicken.cpp @@ -14,7 +14,7 @@ cChicken::cChicken(void) : - super("Chicken", 93, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4) + super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4) { } diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp index dc59016e7..9eb74dac2 100644 --- a/source/Mobs/Cow.cpp +++ b/source/Mobs/Cow.cpp @@ -11,7 +11,7 @@ cCow::cCow(void) : - super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) + super("Cow", mtCow, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) { } diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp index b41b05f42..4e11ae13e 100644 --- a/source/Mobs/Creeper.cpp +++ b/source/Mobs/Creeper.cpp @@ -9,7 +9,7 @@ cCreeper::cCreeper(void) : - super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), + super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), m_bIsBlowing(false), m_bIsCharged(false) { diff --git a/source/Mobs/EnderDragon.cpp b/source/Mobs/EnderDragon.cpp index 64f2bedfa..acd81cde1 100644 --- a/source/Mobs/EnderDragon.cpp +++ b/source/Mobs/EnderDragon.cpp @@ -9,7 +9,7 @@ cEnderDragon::cEnderDragon(void) : // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand - super("EnderDragon", 63, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0) + super("EnderDragon", mtEnderDragon, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0) { } diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp index c0ea3d6aa..a784131e4 100644 --- a/source/Mobs/Enderman.cpp +++ b/source/Mobs/Enderman.cpp @@ -8,7 +8,7 @@ cEnderman::cEnderman(void) : - super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), + super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), m_bIsScreaming(false), CarriedBlock(E_BLOCK_AIR), CarriedMeta(0) diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 288d0c28a..419c8474d 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -8,7 +8,7 @@ cGhast::cGhast(void) : - super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death", 4, 4) + super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4) { } diff --git a/source/Mobs/Giant.cpp b/source/Mobs/Giant.cpp index a02758a43..f41977535 100644 --- a/source/Mobs/Giant.cpp +++ b/source/Mobs/Giant.cpp @@ -9,7 +9,7 @@ cGiant::cGiant(void) : // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Giant", 53, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5) + super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5) { } diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index 1f791d236..f9705a451 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -10,7 +10,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : - super("Horse", 100, "mob.horse.hit", "mob.horse.death", 1.4, 1.6), + super("Horse", mtHorse, "mob.horse.hit", "mob.horse.death", 1.4, 1.6), m_bHasChest(false), m_bIsEating(false), m_bIsRearing(false), diff --git a/source/Mobs/IronGolem.cpp b/source/Mobs/IronGolem.cpp index 42d312c23..47c961098 100644 --- a/source/Mobs/IronGolem.cpp +++ b/source/Mobs/IronGolem.cpp @@ -8,7 +8,7 @@ cIronGolem::cIronGolem(void) : - super("IronGolem", 99, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9) + super("IronGolem", mtIronGolem, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9) { } diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp index c72b4831b..86447ff6b 100644 --- a/source/Mobs/Magmacube.cpp +++ b/source/Mobs/Magmacube.cpp @@ -8,7 +8,7 @@ cMagmaCube::cMagmaCube(int a_Size) : - super("MagmaCube", 62, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size), + super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { } diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 51ea644d3..591c41e22 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -25,7 +25,7 @@ -cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) +cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) , m_Target(NULL) , m_AttackRate(3) @@ -34,7 +34,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const A , m_DestinationTime( 0 ) , m_DestroyTimer( 0 ) , m_Jump(0) - , m_MobType(a_ProtocolMobType) + , m_MobType(a_MobType) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) , m_EMState(IDLE) @@ -514,5 +514,9 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) cMonster::eFamily cMonster::GetMobFamily(void) const { - return cMobTypesManager::getFamilyFromType(GetMobTypeAsEnum()); + return cMobTypesManager::FamilyFromType(m_MobType); } + + + + diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index be60d9e00..c416d026c 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -26,6 +26,8 @@ public: /// This identifies individual monster type, as well as their network type-ID enum eType { + mtInvalidType = -1, + mtBat = E_META_SPAWN_EGG_BAT, mtBlaze = E_META_SPAWN_EGG_BLAZE, mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, @@ -55,7 +57,6 @@ public: mtWolf = E_META_SPAWN_EGG_WOLF, mtZombie = E_META_SPAWN_EGG_ZOMBIE, mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, - mtInvalidType } ; enum eFamily @@ -74,10 +75,10 @@ public: /** Creates the mob object. * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() - * a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22) + * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively */ - cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); CLASS_PROTODEF(cMonster); @@ -92,9 +93,10 @@ public: virtual void MoveToPosition(const Vector3f & a_Position); virtual bool ReachedDestination(void); - char GetMobType(void) const {return m_MobType; } // MG TODO : see if we can delete this one. - eType GetMobTypeAsEnum(void) const {return (eType)m_MobType; } // MG TODO : see if we should store m_MobType as enum instead of char. + // tolua_begin + eType GetMobType(void) const {return m_MobType; } eFamily GetMobFamily(void) const; + // tolua_end const char * GetState(); @@ -116,8 +118,6 @@ public: virtual void Attack(float a_Dt); - int GetMobType() { return m_MobType; } // tolua_export - int GetAttackRate(){return (int)m_AttackRate;} void SetAttackRate(int ar); void SetAttackRange(float ar); @@ -150,7 +150,7 @@ protected: float m_DestroyTimer; float m_Jump; - char m_MobType; + eType m_MobType; AString m_SoundHurt; AString m_SoundDeath; diff --git a/source/Mobs/Mooshroom.cpp b/source/Mobs/Mooshroom.cpp index 5d2c901ba..940e2db44 100644 --- a/source/Mobs/Mooshroom.cpp +++ b/source/Mobs/Mooshroom.cpp @@ -14,7 +14,7 @@ cMooshroom::cMooshroom(void) : - super("Mooshroom", 96, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) + super("Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) { } diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h index 6d24c5672..adb7a1f75 100644 --- a/source/Mobs/Ocelot.h +++ b/source/Mobs/Ocelot.h @@ -14,7 +14,7 @@ class cOcelot : public: cOcelot(void) : - super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8) + super("Ocelot", mtOcelot, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8) { } diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp index e473137a9..28de65905 100644 --- a/source/Mobs/PassiveAggressiveMonster.cpp +++ b/source/Mobs/PassiveAggressiveMonster.cpp @@ -9,8 +9,8 @@ -cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) +cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) { m_EMPersonality = PASSIVE; } diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h index 243dfff38..2c5ef30b1 100644 --- a/source/Mobs/PassiveAggressiveMonster.h +++ b/source/Mobs/PassiveAggressiveMonster.h @@ -13,7 +13,7 @@ class cPassiveAggressiveMonster : typedef cAggressiveMonster super; public: - cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; } ; diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp index 8c69c8059..91ceb5a53 100644 --- a/source/Mobs/PassiveMonster.cpp +++ b/source/Mobs/PassiveMonster.cpp @@ -9,8 +9,8 @@ -cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) +cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) { m_EMPersonality = PASSIVE; } diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h index 908bb0ce6..14a6be6b1 100644 --- a/source/Mobs/PassiveMonster.h +++ b/source/Mobs/PassiveMonster.h @@ -13,7 +13,7 @@ class cPassiveMonster : typedef cMonster super; public: - cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); virtual void Tick(float a_Dt, cChunk & a_Chunk) override; diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp index cd18c087f..5427cf35f 100644 --- a/source/Mobs/Pig.cpp +++ b/source/Mobs/Pig.cpp @@ -10,7 +10,7 @@ cPig::cPig(void) : - super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9), + super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9), m_bIsSaddled(false) { } diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 440c5c2b9..0d7d43e27 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -11,7 +11,7 @@ cSheep::cSheep(int a_Color) : - super("Sheep", 91, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), + super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), m_IsSheared(false), m_WoolColor(a_Color) { diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h index d632ac169..a6e11c49d 100644 --- a/source/Mobs/Silverfish.h +++ b/source/Mobs/Silverfish.h @@ -14,7 +14,7 @@ class cSilverfish : public: cSilverfish(void) : - super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7) + super("Silverfish", mtSilverfish, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7) { } diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 6297b867c..37a724848 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -9,7 +9,7 @@ cSkeleton::cSkeleton(bool IsWither) : - super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), + super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { SetBurnsInDaylight(true); diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp index 7a9487a06..19f376c21 100644 --- a/source/Mobs/Slime.cpp +++ b/source/Mobs/Slime.cpp @@ -9,7 +9,7 @@ /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest cSlime::cSlime(int a_Size) : - super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), + super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), m_Size(a_Size) { } diff --git a/source/Mobs/SnowGolem.cpp b/source/Mobs/SnowGolem.cpp index 51125542d..9e199f87e 100644 --- a/source/Mobs/SnowGolem.cpp +++ b/source/Mobs/SnowGolem.cpp @@ -8,7 +8,7 @@ cSnowGolem::cSnowGolem(void) : - super("SnowGolem", 97, "", "", 0.4, 1.8) + super("SnowGolem", mtSnowGolem, "", "", 0.4, 1.8) { } diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp index 2f244cdbc..b19a5dcef 100644 --- a/source/Mobs/Spider.cpp +++ b/source/Mobs/Spider.cpp @@ -8,7 +8,7 @@ cSpider::cSpider(void) : - super("Spider", 52, "mob.spider.say", "mob.spider.death", 1.4, 0.9) + super("Spider", mtSpider, "mob.spider.say", "mob.spider.death", 1.4, 0.9) { } diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp index e6a44079a..a311108ae 100644 --- a/source/Mobs/Squid.cpp +++ b/source/Mobs/Squid.cpp @@ -10,7 +10,7 @@ cSquid::cSquid(void) : - super("Squid", 94, "", "", 0.95, 0.95) + super("Squid", mtSquid, "", "", 0.95, 0.95) { } diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp index 97d6dc3ca..7f89fb6cc 100644 --- a/source/Mobs/Villager.cpp +++ b/source/Mobs/Villager.cpp @@ -9,7 +9,7 @@ cVillager::cVillager(eVillagerType VillagerType) : - super("Villager", 120, "", "", 0.6, 1.8), + super("Villager", mtVillager, "", "", 0.6, 1.8), m_Type(VillagerType) { } diff --git a/source/Mobs/Witch.cpp b/source/Mobs/Witch.cpp index b29783853..25d27041f 100644 --- a/source/Mobs/Witch.cpp +++ b/source/Mobs/Witch.cpp @@ -8,7 +8,7 @@ cWitch::cWitch(void) : - super("Witch", 66, "", "", 0.6, 1.8) + super("Witch", mtWitch, "", "", 0.6, 1.8) { } diff --git a/source/Mobs/Wither.cpp b/source/Mobs/Wither.cpp index 8b77284c8..c46e0beab 100644 --- a/source/Mobs/Wither.cpp +++ b/source/Mobs/Wither.cpp @@ -8,7 +8,7 @@ cWither::cWither(void) : - super("Wither", 64, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0) + super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0) { } diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index e76f991dc..2baeb4b7b 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -10,7 +10,7 @@ cWolf::cWolf(void) : - super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), + super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), m_bIsAngry(false), m_bIsTame(false), m_bIsSitting(false), diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index f495fe5ee..1752ec390 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -9,7 +9,7 @@ cZombie::cZombie(bool IsVillagerZombie) : - super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), + super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), m_bIsConverting(false), m_bIsVillagerZombie(IsVillagerZombie) { diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp index 1e31a72d9..6ac89ed4c 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/source/Mobs/Zombiepigman.cpp @@ -9,7 +9,7 @@ cZombiePigman::cZombiePigman(void) : - super("ZombiePigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) + super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) { } diff --git a/source/World.cpp b/source/World.cpp index 039e192d9..bcf32df85 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -489,19 +489,36 @@ void cWorld::Start(void) m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); + // Load allowed mobs: + const char * DefaultMonsters = ""; + switch (m_Dimension) + { + case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; + case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; + case dimEnd: DefaultMonsters = "enderman"; break; + default: + { + ASSERT(!"Unhandled world dimension"); + DefaultMonsters = "wither"; + break; + } + } m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", true); - AString sAllMonsters = IniFile.GetValue("Monsters", "Types"); - AStringVector SplitList = StringSplit(sAllMonsters, ","); - for (unsigned int i = 0; i < SplitList.size(); ++i) + AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); + AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); + for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) { - cMonster::eType ToAdd = cMobTypesManager::fromStringToMobType(SplitList[i]); + cMonster::eType ToAdd = cMobTypesManager::StringToMobType(*itr); if (ToAdd != cMonster::mtInvalidType) { m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s",cMobTypesManager::fromMobTypeToString(ToAdd).c_str()); // a bit reverse working, but very few ressources wasted + LOGD("Allowed mob: %s", cMobTypesManager::MobTypeToString(ToAdd).c_str()); // a bit reverse working, but very few ressources wasted } - }; - + else + { + LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); + } + } m_ChunkMap = new cChunkMap(this); @@ -532,10 +549,10 @@ void cWorld::Start(void) m_TickThread.Start(); // Init of the spawn monster time (as they are supposed to have different spawn rate) - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfHostile,0)); - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfPassive,0)); - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfAmbient,0)); - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfWater,0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfHostile, 0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfPassive, 0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfAmbient, 0)); + m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfWater, 0)); // Save any changes that the defaults may have done to the ini file: -- cgit v1.2.3 From 359918127b0861ca3c908501807ee227faccf7ff Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 13:10:21 +0200 Subject: Rewritten MobTypesManager not to leak memory. --- source/MobTypesManager.cpp | 219 ++++++++++++++++++++++----------------------- source/MobTypesManager.h | 19 +--- 2 files changed, 112 insertions(+), 126 deletions(-) (limited to 'source') diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp index aec824a9f..a2f81cf5b 100644 --- a/source/MobTypesManager.cpp +++ b/source/MobTypesManager.cpp @@ -11,106 +11,41 @@ -cMobTypesManager::tMobTypes2Names & cMobTypesManager::m_MobsTypes2Names(void) +/** Map for cMonster::eType <-> string +Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() +The strings need to be lowercase (for more efficient comparisons in StringToMobType()) +*/ +static const struct { - // TODO: This memory leaks - static std::map * value = new std::map(MobTypes2NamesInitializerBeforeCx11()); - return *value; -} - - - - - -cMobTypesManager::tMobTypes2Names cMobTypesManager::MobTypes2NamesInitializerBeforeCx11() -{ - std::map toReturn; - typedef std::map::value_type ValueType; - // The strings need to be lowercase (for more efficient comparisons in StringToMobType()) - toReturn.insert(ValueType(cMonster::mtBat, "bat")); - toReturn.insert(ValueType(cMonster::mtBlaze, "blaze")); - toReturn.insert(ValueType(cMonster::mtCaveSpider, "cavespider")); - toReturn.insert(ValueType(cMonster::mtChicken, "chicken")); - toReturn.insert(ValueType(cMonster::mtCow, "cow")); - toReturn.insert(ValueType(cMonster::mtCreeper, "creeper")); - toReturn.insert(ValueType(cMonster::mtEnderman, "enderman")); - toReturn.insert(ValueType(cMonster::mtGhast, "ghast")); - toReturn.insert(ValueType(cMonster::mtHorse, "horse")); - toReturn.insert(ValueType(cMonster::mtMagmaCube, "magmacube")); - toReturn.insert(ValueType(cMonster::mtMooshroom, "mooshroom")); - toReturn.insert(ValueType(cMonster::mtOcelot, "ocelot")); - toReturn.insert(ValueType(cMonster::mtPig, "pig")); - toReturn.insert(ValueType(cMonster::mtSheep, "sheep")); - toReturn.insert(ValueType(cMonster::mtSilverfish, "silverfish")); - toReturn.insert(ValueType(cMonster::mtSkeleton, "skeleton")); - toReturn.insert(ValueType(cMonster::mtSlime, "slime")); - toReturn.insert(ValueType(cMonster::mtSpider, "spider")); - toReturn.insert(ValueType(cMonster::mtSquid, "squid")); - toReturn.insert(ValueType(cMonster::mtVillager, "villager")); - toReturn.insert(ValueType(cMonster::mtWitch, "witch")); - toReturn.insert(ValueType(cMonster::mtWolf, "wolf")); - toReturn.insert(ValueType(cMonster::mtZombie, "zombie")); - toReturn.insert(ValueType(cMonster::mtZombiePigman, "zombiepigman")); - return toReturn; -} - - - - - -cMobTypesManager::tMobType2Family & cMobTypesManager::m_MobsType2Family(void) + cMonster::eType m_Type; + const char * m_lcName; +} g_MobTypeNames[] = { - // TODO: This memory is leaked: - static std::map * value = new std::map(MobType2FamilyInitializerBeforeCx11()); - return *value; -} - - - - - -cMobTypesManager::tMobType2Family cMobTypesManager::MobType2FamilyInitializerBeforeCx11() -{ - std::map toReturn; - typedef std::map::value_type ValueType; - toReturn.insert(ValueType(cMonster::mtBat, cMonster::mfAmbient)); - toReturn.insert(ValueType(cMonster::mtBlaze, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtCaveSpider, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtChicken, cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtCow, cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtCreeper, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtEnderman, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtGhast, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtHorse, cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtMagmaCube, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtMooshroom, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtOcelot, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtPig, cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtSheep, cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtSilverfish, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSkeleton, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSlime, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSpider, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtSquid, cMonster::mfWater)); - toReturn.insert(ValueType(cMonster::mtVillager, cMonster::mfPassive)); - toReturn.insert(ValueType(cMonster::mtWitch, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtWolf, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtZombie, cMonster::mfHostile)); - toReturn.insert(ValueType(cMonster::mtZombiePigman, cMonster::mfHostile)); - - return toReturn; -} - - - - - -cFastRandom & cMobTypesManager::m_Random(void) -{ - // TODO: This memory is leaked: - static cFastRandom * value = new cFastRandom(); - return *value; -} + {cMonster::mtBat, "bat"}, + {cMonster::mtBlaze, "blaze"}, + {cMonster::mtCaveSpider, "cavespider"}, + {cMonster::mtChicken, "chicken"}, + {cMonster::mtCow, "cow"}, + {cMonster::mtCreeper, "creeper"}, + {cMonster::mtEnderman, "enderman"}, + {cMonster::mtGhast, "ghast"}, + {cMonster::mtHorse, "horse"}, + {cMonster::mtMagmaCube, "magmacube"}, + {cMonster::mtMooshroom, "mooshroom"}, + {cMonster::mtOcelot, "ocelot"}, + {cMonster::mtPig, "pig"}, + {cMonster::mtSheep, "sheep"}, + {cMonster::mtSilverfish, "silverfish"}, + {cMonster::mtSkeleton, "skeleton"}, + {cMonster::mtSlime, "slime"}, + {cMonster::mtSpider, "spider"}, + {cMonster::mtSquid, "squid"}, + {cMonster::mtVillager, "villager"}, + {cMonster::mtWitch, "witch"}, + {cMonster::mtWolf, "wolf"}, + {cMonster::mtZombie, "zombie"}, + {cMonster::mtZombiePigman, "zombiepigman"}, +} ; @@ -118,6 +53,8 @@ cFastRandom & cMobTypesManager::m_Random(void) cMonster * cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) { + cFastRandom Random; + cMonster * toReturn = NULL; // unspecified size get rand[1,3] for Monsters that need size @@ -128,7 +65,7 @@ cMonster * cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a { if (a_Size == -1) { - a_Size = m_Random().NextInt(2, a_MobType) + 1; + a_Size = Random.NextInt(2, a_MobType) + 1; } if ((a_Size <= 0) || (a_Size >= 4)) { @@ -184,11 +121,16 @@ cMonster * cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a AString cMobTypesManager::MobTypeToString(cMonster::eType a_MobType) { - std::map::const_iterator itr = m_MobsTypes2Names().find(a_MobType); - if (itr != m_MobsTypes2Names().end()) + // Mob types aren't sorted, so we need to search linearly: + for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) { - return itr->second; + if (g_MobTypeNames[i].m_Type == a_MobType) + { + return g_MobTypeNames[i].m_lcName; + } } + + // Not found: return ""; } @@ -200,13 +142,37 @@ cMonster::eType cMobTypesManager::StringToMobType(const AString & a_Name) { AString lcName(a_Name); StrToLower(lcName); - for (std::map::const_iterator itr = m_MobsTypes2Names().begin(); itr != m_MobsTypes2Names().end(); itr++) + + // Binary-search for the lowercase name: + int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames); + while (hi - lo > 1) { - if (itr->second == a_Name) + int mid = (lo + hi) / 2; + int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); + if (res == 0) + { + return g_MobTypeNames[mid].m_Type; + } + if (res < 0) { - return itr->first; + hi = mid; } + else + { + lo = mid; + } + } + // Range has collapsed to at most two elements, compare each: + if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) + { + return g_MobTypeNames[lo].m_Type; + } + if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) + { + return g_MobTypeNames[hi].m_Type; } + + // Not found: return cMonster::mtInvalidType; } @@ -216,13 +182,46 @@ cMonster::eType cMobTypesManager::StringToMobType(const AString & a_Name) cMonster::eFamily cMobTypesManager::FamilyFromType(cMonster::eType a_Type) { - cMonster::eFamily toReturn = cMonster::mfMaxplusone; - std::map::const_iterator itr = m_MobsType2Family().find(a_Type); - if (itr != m_MobsType2Family().end()) + static const struct { - toReturn = itr->second; + cMonster::eType m_Type; + cMonster::eFamily m_Family; + } TypeMap[] = + { + {cMonster::mtBat, cMonster::mfAmbient}, + {cMonster::mtBlaze, cMonster::mfHostile}, + {cMonster::mtCaveSpider, cMonster::mfHostile}, + {cMonster::mtChicken, cMonster::mfPassive}, + {cMonster::mtCow, cMonster::mfPassive}, + {cMonster::mtCreeper, cMonster::mfHostile}, + {cMonster::mtEnderman, cMonster::mfHostile}, + {cMonster::mtGhast, cMonster::mfHostile}, + {cMonster::mtHorse, cMonster::mfPassive}, + {cMonster::mtMagmaCube, cMonster::mfHostile}, + {cMonster::mtMooshroom, cMonster::mfHostile}, + {cMonster::mtOcelot, cMonster::mfHostile}, + {cMonster::mtPig, cMonster::mfPassive}, + {cMonster::mtSheep, cMonster::mfPassive}, + {cMonster::mtSilverfish, cMonster::mfHostile}, + {cMonster::mtSkeleton, cMonster::mfHostile}, + {cMonster::mtSlime, cMonster::mfHostile}, + {cMonster::mtSpider, cMonster::mfHostile}, + {cMonster::mtSquid, cMonster::mfWater}, + {cMonster::mtVillager, cMonster::mfPassive}, + {cMonster::mtWitch, cMonster::mfHostile}, + {cMonster::mtWolf, cMonster::mfHostile}, + {cMonster::mtZombie, cMonster::mfHostile}, + {cMonster::mtZombiePigman, cMonster::mfHostile}, + } ; + + for (int i = 0; i < ARRAYCOUNT(TypeMap); i++) + { + if (TypeMap[i].m_Type == a_Type) + { + return TypeMap[i].m_Family; + } } - return toReturn; + return cMonster::mfMaxplusone; } diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h index 6fc8bcfeb..ce50ab4b0 100644 --- a/source/MobTypesManager.h +++ b/source/MobTypesManager.h @@ -15,9 +15,9 @@ class cFastRandom; /** This class aggregates static functions about mob types: - - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) - - transform MobTypes from enums to string and vice versa - - return mob family from given type + - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) + - transform MobTypes from enums to string and vice versa + - return mob family from given type */ class cMobTypesManager { @@ -34,19 +34,6 @@ public: asserts if invalid size for mobs that need size */ static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1); - -protected : - typedef const std::map tMobTypes2Names; - static tMobTypes2Names& m_MobsTypes2Names(void); - static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(void); - - typedef const std::map tMobType2Family; - static tMobType2Family& m_MobsType2Family(void); - static tMobType2Family MobType2FamilyInitializerBeforeCx11(void); - - static cFastRandom & m_Random(void); - -public : } ; -- cgit v1.2.3 From 848d061de167be9fd802cc8a6b14a934702af81a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 13:25:56 +0200 Subject: Moved all MobTypesManager functions to cMonster. This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua. --- source/Bindings.cpp | 96 ++++++++++++++++++- source/Bindings.h | 2 +- source/MobSpawner.cpp | 6 +- source/MobTypesManager.cpp | 229 --------------------------------------------- source/MobTypesManager.h | 41 -------- source/Mobs/Monster.cpp | 227 +++++++++++++++++++++++++++++++++++++++++++- source/Mobs/Monster.h | 26 ++++- source/World.cpp | 14 +-- 8 files changed, 351 insertions(+), 290 deletions(-) delete mode 100644 source/MobTypesManager.cpp delete mode 100644 source/MobTypesManager.h (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 3fa93fce7..e0ab2b2b3 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 10:19:10. +** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:03. */ #ifndef __cplusplus @@ -29261,6 +29261,97 @@ static int tolua_AllToLua_cMonster_GetMobFamily00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: MobTypeToString of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_MobTypeToString00 +static int tolua_AllToLua_cMonster_MobTypeToString00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); + { + AString tolua_ret = (AString) cMonster::MobTypeToString(a_MobType); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MobTypeToString'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: StringToMobType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_StringToMobType00 +static int tolua_AllToLua_cMonster_StringToMobType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_MobTypeName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + cMonster::eType tolua_ret = (cMonster::eType) cMonster::StringToMobType(a_MobTypeName); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_MobTypeName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: FamilyFromType of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_FamilyFromType00 +static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); + { + cMonster::eFamily tolua_ret = (cMonster::eFamily) cMonster::FamilyFromType(a_MobType); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'FamilyFromType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* Open function */ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) { @@ -31353,6 +31444,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"mfMaxplusone",cMonster::mfMaxplusone); tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); tolua_function(tolua_S,"GetMobFamily",tolua_AllToLua_cMonster_GetMobFamily00); + tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00); + tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00); + tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); tolua_beginmodule(tolua_S,"cLineBlockTracer"); diff --git a/source/Bindings.h b/source/Bindings.h index 0983c7174..cf3da377e 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 10:19:10. +** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:04. */ /* Exported function */ diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index bdeb423c2..75232b30f 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -2,8 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" -#include "MobTypesManager.h" -#include "Mobs/Monster.h" #include "Mobs/IncludeAllMonsters.h" cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() @@ -57,7 +55,7 @@ cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) { - if (cMobTypesManager::FamilyFromType(*itr) == a_MonsterFamily) + if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } @@ -256,7 +254,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) { - cMonster* newMob = cMobTypesManager::NewMonsterFromType(m_MobType); + cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) { m_Spawned.insert(newMob); diff --git a/source/MobTypesManager.cpp b/source/MobTypesManager.cpp deleted file mode 100644 index a2f81cf5b..000000000 --- a/source/MobTypesManager.cpp +++ /dev/null @@ -1,229 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MobTypesManager.h" -#include "MersenneTwister.h" -#include "Mobs/Monster.h" -#include "Mobs/IncludeAllMonsters.h" -#include "FastRandom.h" - - - - - -/** Map for cMonster::eType <-> string -Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() -The strings need to be lowercase (for more efficient comparisons in StringToMobType()) -*/ -static const struct -{ - cMonster::eType m_Type; - const char * m_lcName; -} g_MobTypeNames[] = -{ - {cMonster::mtBat, "bat"}, - {cMonster::mtBlaze, "blaze"}, - {cMonster::mtCaveSpider, "cavespider"}, - {cMonster::mtChicken, "chicken"}, - {cMonster::mtCow, "cow"}, - {cMonster::mtCreeper, "creeper"}, - {cMonster::mtEnderman, "enderman"}, - {cMonster::mtGhast, "ghast"}, - {cMonster::mtHorse, "horse"}, - {cMonster::mtMagmaCube, "magmacube"}, - {cMonster::mtMooshroom, "mooshroom"}, - {cMonster::mtOcelot, "ocelot"}, - {cMonster::mtPig, "pig"}, - {cMonster::mtSheep, "sheep"}, - {cMonster::mtSilverfish, "silverfish"}, - {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSlime, "slime"}, - {cMonster::mtSpider, "spider"}, - {cMonster::mtSquid, "squid"}, - {cMonster::mtVillager, "villager"}, - {cMonster::mtWitch, "witch"}, - {cMonster::mtWolf, "wolf"}, - {cMonster::mtZombie, "zombie"}, - {cMonster::mtZombiePigman, "zombiepigman"}, -} ; - - - - - -cMonster * cMobTypesManager::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) -{ - cFastRandom Random; - - cMonster * toReturn = NULL; - - // unspecified size get rand[1,3] for Monsters that need size - switch (a_MobType) - { - case cMonster::mtMagmaCube: - case cMonster::mtSlime: - { - if (a_Size == -1) - { - a_Size = Random.NextInt(2, a_MobType) + 1; - } - if ((a_Size <= 0) || (a_Size >= 4)) - { - ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); - a_Size = 1; - } - break; - } - default: break; - } // switch (a_MobType) - - // Create the mob entity - switch (a_MobType) - { - case cMonster::mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; - case cMonster::mtSlime: toReturn = new cSlime(a_Size); break; - case cMonster::mtBat: toReturn = new cBat(); break; - case cMonster::mtBlaze: toReturn = new cBlaze(); break; - case cMonster::mtCaveSpider: toReturn = new cCavespider(); break; - case cMonster::mtChicken: toReturn = new cChicken(); break; - case cMonster::mtCow: toReturn = new cCow(); break; - case cMonster::mtCreeper: toReturn = new cCreeper(); break; - case cMonster::mtEnderman: toReturn = new cEnderman(); break; - case cMonster::mtGhast: toReturn = new cGhast(); break; - // TODO: - // case cMonster::mtHorse: toReturn = new cHorse(); break; - case cMonster::mtMooshroom: toReturn = new cMooshroom(); break; - case cMonster::mtOcelot: toReturn = new cOcelot(); break; - case cMonster::mtPig: toReturn = new cPig(); break; - // TODO: Implement sheep color - case cMonster::mtSheep: toReturn = new cSheep(0); break; - case cMonster::mtSilverfish: toReturn = new cSilverfish(); break; - // TODO: Implement wither skeleton geration - case cMonster::mtSkeleton: toReturn = new cSkeleton(false); break; - case cMonster::mtSpider: toReturn = new cSpider(); break; - case cMonster::mtSquid: toReturn = new cSquid(); break; - case cMonster::mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break; - case cMonster::mtWitch: toReturn = new cWitch(); break; - case cMonster::mtWolf: toReturn = new cWolf(); break; - case cMonster::mtZombie: toReturn = new cZombie(false); break; - case cMonster::mtZombiePigman: toReturn = new cZombiePigman(); break; - default: - { - ASSERT(!"Unhandled Mob type"); - } - } - return toReturn; -} - - - - - -AString cMobTypesManager::MobTypeToString(cMonster::eType a_MobType) -{ - // Mob types aren't sorted, so we need to search linearly: - for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) - { - if (g_MobTypeNames[i].m_Type == a_MobType) - { - return g_MobTypeNames[i].m_lcName; - } - } - - // Not found: - return ""; -} - - - - - -cMonster::eType cMobTypesManager::StringToMobType(const AString & a_Name) -{ - AString lcName(a_Name); - StrToLower(lcName); - - // Binary-search for the lowercase name: - int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames); - while (hi - lo > 1) - { - int mid = (lo + hi) / 2; - int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); - if (res == 0) - { - return g_MobTypeNames[mid].m_Type; - } - if (res < 0) - { - hi = mid; - } - else - { - lo = mid; - } - } - // Range has collapsed to at most two elements, compare each: - if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) - { - return g_MobTypeNames[lo].m_Type; - } - if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) - { - return g_MobTypeNames[hi].m_Type; - } - - // Not found: - return cMonster::mtInvalidType; -} - - - - - -cMonster::eFamily cMobTypesManager::FamilyFromType(cMonster::eType a_Type) -{ - static const struct - { - cMonster::eType m_Type; - cMonster::eFamily m_Family; - } TypeMap[] = - { - {cMonster::mtBat, cMonster::mfAmbient}, - {cMonster::mtBlaze, cMonster::mfHostile}, - {cMonster::mtCaveSpider, cMonster::mfHostile}, - {cMonster::mtChicken, cMonster::mfPassive}, - {cMonster::mtCow, cMonster::mfPassive}, - {cMonster::mtCreeper, cMonster::mfHostile}, - {cMonster::mtEnderman, cMonster::mfHostile}, - {cMonster::mtGhast, cMonster::mfHostile}, - {cMonster::mtHorse, cMonster::mfPassive}, - {cMonster::mtMagmaCube, cMonster::mfHostile}, - {cMonster::mtMooshroom, cMonster::mfHostile}, - {cMonster::mtOcelot, cMonster::mfHostile}, - {cMonster::mtPig, cMonster::mfPassive}, - {cMonster::mtSheep, cMonster::mfPassive}, - {cMonster::mtSilverfish, cMonster::mfHostile}, - {cMonster::mtSkeleton, cMonster::mfHostile}, - {cMonster::mtSlime, cMonster::mfHostile}, - {cMonster::mtSpider, cMonster::mfHostile}, - {cMonster::mtSquid, cMonster::mfWater}, - {cMonster::mtVillager, cMonster::mfPassive}, - {cMonster::mtWitch, cMonster::mfHostile}, - {cMonster::mtWolf, cMonster::mfHostile}, - {cMonster::mtZombie, cMonster::mfHostile}, - {cMonster::mtZombiePigman, cMonster::mfHostile}, - } ; - - for (int i = 0; i < ARRAYCOUNT(TypeMap); i++) - { - if (TypeMap[i].m_Type == a_Type) - { - return TypeMap[i].m_Family; - } - } - return cMonster::mfMaxplusone; -} - - - - diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h deleted file mode 100644 index ce50ab4b0..000000000 --- a/source/MobTypesManager.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "Mobs/Monster.h" // this is a side effect of declaring cMonster::eType inside cMonster MG TODO : make a namespace - - - - -// fwd: -class cFastRandom; - - - - - -/** -This class aggregates static functions about mob types: - - create a mob from its type (as enum) (in that way it is a compiler-proxy for mobs) - - transform MobTypes from enums to string and vice versa - - return mob family from given type -*/ -class cMobTypesManager -{ -public: - static AString MobTypeToString(cMonster::eType a_MobType); - static cMonster::eType StringToMobType(const AString& a_MobTypeName); - static cMonster::eFamily FamilyFromType(cMonster::eType a_MobType); - - /** create a new object of the specified mob. - a_MobType is the type of the mob to be created - a_Size is the size (for mobs with size) - if a_Size is let to -1 for entities that need size, size will be random - asserts and returns null if mob type is not specified - asserts if invalid size for mobs that need size - */ - static cMonster * NewMonsterFromType(cMonster::eType a_MobType, int a_Size = -1); -} ; - - - - diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 591c41e22..73abc069d 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -1,7 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "Monster.h" +#include "IncludeAllMonsters.h" #include "../Root.h" #include "../Server.h" #include "../ClientHandle.h" @@ -9,7 +9,6 @@ #include "../Entities/Player.h" #include "../Defines.h" #include "../MonsterConfig.h" -#include "../MobTypesManager.h" #include "../MersenneTwister.h" #include "../Vector3f.h" @@ -17,13 +16,54 @@ #include "../Vector3d.h" #include "../Tracer.h" #include "../Chunk.h" +#include "../FastRandom.h" -// #include "../../iniFile/iniFile.h" - +/** Map for eType <-> string +Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() +The strings need to be lowercase (for more efficient comparisons in StringToMobType()) +*/ +static const struct +{ + cMonster::eType m_Type; + const char * m_lcName; +} g_MobTypeNames[] = +{ + {cMonster::mtBat, "bat"}, + {cMonster::mtBlaze, "blaze"}, + {cMonster::mtCaveSpider, "cavespider"}, + {cMonster::mtChicken, "chicken"}, + {cMonster::mtCow, "cow"}, + {cMonster::mtCreeper, "creeper"}, + {cMonster::mtEnderman, "enderman"}, + {cMonster::mtGhast, "ghast"}, + {cMonster::mtHorse, "horse"}, + {cMonster::mtMagmaCube, "magmacube"}, + {cMonster::mtMooshroom, "mooshroom"}, + {cMonster::mtOcelot, "ocelot"}, + {cMonster::mtPig, "pig"}, + {cMonster::mtSheep, "sheep"}, + {cMonster::mtSilverfish, "silverfish"}, + {cMonster::mtSkeleton, "skeleton"}, + {cMonster::mtSlime, "slime"}, + {cMonster::mtSpider, "spider"}, + {cMonster::mtSquid, "squid"}, + {cMonster::mtVillager, "villager"}, + {cMonster::mtWitch, "witch"}, + {cMonster::mtWolf, "wolf"}, + {cMonster::mtZombie, "zombie"}, + {cMonster::mtZombiePigman, "zombiepigman"}, +} ; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMonster: cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) @@ -467,6 +507,183 @@ void cMonster::SetSightDistance(float sd) +AString cMonster::MobTypeToString(cMonster::eType a_MobType) +{ + // Mob types aren't sorted, so we need to search linearly: + for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) + { + if (g_MobTypeNames[i].m_Type == a_MobType) + { + return g_MobTypeNames[i].m_lcName; + } + } + + // Not found: + return ""; +} + + + + + +cMonster::eType cMonster::StringToMobType(const AString & a_Name) +{ + AString lcName(a_Name); + StrToLower(lcName); + + // Binary-search for the lowercase name: + int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames); + while (hi - lo > 1) + { + int mid = (lo + hi) / 2; + int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); + if (res == 0) + { + return g_MobTypeNames[mid].m_Type; + } + if (res < 0) + { + hi = mid; + } + else + { + lo = mid; + } + } + // Range has collapsed to at most two elements, compare each: + if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) + { + return g_MobTypeNames[lo].m_Type; + } + if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) + { + return g_MobTypeNames[hi].m_Type; + } + + // Not found: + return mtInvalidType; +} + + + + + +cMonster::eFamily cMonster::FamilyFromType(eType a_Type) +{ + static const struct + { + eType m_Type; + eFamily m_Family; + } TypeMap[] = + { + {mtBat, mfAmbient}, + {mtBlaze, mfHostile}, + {mtCaveSpider, mfHostile}, + {mtChicken, mfPassive}, + {mtCow, mfPassive}, + {mtCreeper, mfHostile}, + {mtEnderman, mfHostile}, + {mtGhast, mfHostile}, + {mtHorse, mfPassive}, + {mtMagmaCube, mfHostile}, + {mtMooshroom, mfHostile}, + {mtOcelot, mfHostile}, + {mtPig, mfPassive}, + {mtSheep, mfPassive}, + {mtSilverfish, mfHostile}, + {mtSkeleton, mfHostile}, + {mtSlime, mfHostile}, + {mtSpider, mfHostile}, + {mtSquid, mfWater}, + {mtVillager, mfPassive}, + {mtWitch, mfHostile}, + {mtWolf, mfHostile}, + {mtZombie, mfHostile}, + {mtZombiePigman, mfHostile}, + } ; + + for (int i = 0; i < ARRAYCOUNT(TypeMap); i++) + { + if (TypeMap[i].m_Type == a_Type) + { + return TypeMap[i].m_Family; + } + } + return mfMaxplusone; +} + + + + + +cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) +{ + cFastRandom Random; + + cMonster * toReturn = NULL; + + // unspecified size get rand[1,3] for Monsters that need size + switch (a_MobType) + { + case mtMagmaCube: + case mtSlime: + { + if (a_Size == -1) + { + a_Size = Random.NextInt(2, a_MobType) + 1; + } + if ((a_Size <= 0) || (a_Size >= 4)) + { + ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); + a_Size = 1; + } + break; + } + default: break; + } // switch (a_MobType) + + // Create the mob entity + switch (a_MobType) + { + case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; + case mtSlime: toReturn = new cSlime(a_Size); break; + case mtBat: toReturn = new cBat(); break; + case mtBlaze: toReturn = new cBlaze(); break; + case mtCaveSpider: toReturn = new cCavespider(); break; + case mtChicken: toReturn = new cChicken(); break; + case mtCow: toReturn = new cCow(); break; + case mtCreeper: toReturn = new cCreeper(); break; + case mtEnderman: toReturn = new cEnderman(); break; + case mtGhast: toReturn = new cGhast(); break; + // TODO: + // case cMonster::mtHorse: toReturn = new cHorse(); break; + case mtMooshroom: toReturn = new cMooshroom(); break; + case mtOcelot: toReturn = new cOcelot(); break; + case mtPig: toReturn = new cPig(); break; + // TODO: Implement sheep color + case mtSheep: toReturn = new cSheep(0); break; + case mtSilverfish: toReturn = new cSilverfish(); break; + // TODO: Implement wither skeleton geration + case mtSkeleton: toReturn = new cSkeleton(false); break; + case mtSpider: toReturn = new cSpider(); break; + case mtSquid: toReturn = new cSquid(); break; + case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break; + case mtWitch: toReturn = new cWitch(); break; + case mtWolf: toReturn = new cWolf(); break; + case mtZombie: toReturn = new cZombie(false); break; + case mtZombiePigman: toReturn = new cZombiePigman(); break; + default: + { + ASSERT(!"Unhandled Mob type"); + } + } + return toReturn; +} + + + + + void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) { MTRand r1; @@ -514,7 +731,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) cMonster::eFamily cMonster::GetMobFamily(void) const { - return cMobTypesManager::FamilyFromType(m_MobType); + return FamilyFromType(m_MobType); } diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index c416d026c..3b7f40c00 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -71,6 +71,9 @@ public: // tolua_end + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; + enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + float m_SightDistance; /** Creates the mob object. @@ -132,9 +135,28 @@ public: virtual bool IsTame (void) const { return false; } virtual bool IsSitting (void) const { return false; } - enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + // tolua_begin + + /// Translates MobType enum to a string + static AString MobTypeToString(eType a_MobType); + /// Translates MobType string to the enum + static eType StringToMobType(const AString & a_MobTypeName); + + /// Returns the mob family based on the type + static eFamily FamilyFromType(eType a_MobType); + + // tolua_end + + /** Creates a new object of the specified mob. + a_MobType is the type of the mob to be created + a_Size is the size (for mobs with size) + if a_Size is let to -1 for entities that need size, size will be random + asserts and returns null if mob type is not specified + asserts if invalid size for mobs that need size + */ + static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1); + protected: cEntity * m_Target; diff --git a/source/World.cpp b/source/World.cpp index bcf32df85..2943209b7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -31,7 +31,6 @@ #include "Mobs/IncludeAllMonsters.h" #include "MobCensus.h" #include "MobSpawner.h" -#include "MobTypesManager.h" #include "MersenneTwister.h" #include "Generating/Trees.h" @@ -508,11 +507,11 @@ void cWorld::Start(void) AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) { - cMonster::eType ToAdd = cMobTypesManager::StringToMobType(*itr); + cMonster::eType ToAdd = cMonster::StringToMobType(*itr); if (ToAdd != cMonster::mtInvalidType) { m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s", cMobTypesManager::MobTypeToString(ToAdd).c_str()); // a bit reverse working, but very few ressources wasted + LOGD("Allowed mob: %s", itr->c_str()); } else { @@ -2524,20 +2523,21 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp { cMonster * Monster = NULL; - int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep bool SkType = GetDimension() == dimNether ; // Skeleton - Monster = cMobTypesManager::NewMonsterFromType(a_MonsterType); - if (Monster) + Monster = cMonster::NewMonsterFromType(a_MonsterType); + if (Monster != NULL) + { Monster->SetPosition(a_PosX, a_PosY, a_PosZ); + } return SpawnMobFinalize(Monster); } -int cWorld::SpawnMobFinalize(cMonster* a_Monster) +int cWorld::SpawnMobFinalize(cMonster * a_Monster) { if (!a_Monster) return -1; -- cgit v1.2.3 From d16d0a7ab75ca2b63de55a3e68ea58075c42277d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 13:33:23 +0200 Subject: Fixed memory leaks in cMobSpawner. --- source/MobSpawner.cpp | 76 ++++++++++++++++++++++----------------------------- source/MobSpawner.h | 39 ++++++++++++++------------ source/World.cpp | 2 +- 3 files changed, 55 insertions(+), 62 deletions(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 75232b30f..1b3796f70 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -4,46 +4,6 @@ #include "MobSpawner.h" #include "Mobs/IncludeAllMonsters.h" -cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() -{ - static tMobTypes* value = new tMobTypes(initMobTypesBeforeCx11()); - return *value; -} - -cMobSpawner::tMobTypes cMobSpawner::initMobTypesBeforeCx11() -{ - std::set toReturn; - toReturn.insert(cMonster::mtCreeper); - toReturn.insert(cMonster::mtSkeleton); - toReturn.insert(cMonster::mtSpider); - toReturn.insert(cMonster::mtGiant); - toReturn.insert(cMonster::mtZombie); - toReturn.insert(cMonster::mtSlime); - toReturn.insert(cMonster::mtGhast); - toReturn.insert(cMonster::mtZombiePigman); - toReturn.insert(cMonster::mtEnderman); - toReturn.insert(cMonster::mtCaveSpider); - toReturn.insert(cMonster::mtSilverfish); - toReturn.insert(cMonster::mtBlaze); - toReturn.insert(cMonster::mtMagmaCube); - toReturn.insert(cMonster::mtEnderDragon); - toReturn.insert(cMonster::mtWither); - toReturn.insert(cMonster::mtBat); - toReturn.insert(cMonster::mtWitch); - toReturn.insert(cMonster::mtPig); - toReturn.insert(cMonster::mtSheep); - toReturn.insert(cMonster::mtCow); - toReturn.insert(cMonster::mtChicken); - toReturn.insert(cMonster::mtSquid); - toReturn.insert(cMonster::mtWolf); - toReturn.insert(cMonster::mtMooshroom); - toReturn.insert(cMonster::mtSnowGolem); - toReturn.insert(cMonster::mtOcelot); - toReturn.insert(cMonster::mtIronGolem); - toReturn.insert(cMonster::mtVillager); - return toReturn; -} - @@ -80,6 +40,10 @@ bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) } } + + + + void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& toAddIn) { std::set::iterator itr = m_AllowedTypes.find(toAdd); @@ -89,6 +53,10 @@ void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& } } + + + + cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::set allowedMobs; @@ -153,6 +121,9 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) } + + + bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level) { bool toReturn = false; @@ -230,6 +201,9 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, } + + + cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) { cMonster* toReturn = NULL; @@ -264,17 +238,33 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM return toReturn; } + + + + void cMobSpawner::NewPack() { m_NewPack = true; } -cMobSpawner::tSpawnedContainer& cMobSpawner::getSpawned() + + + + +cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void) { return m_Spawned; } -bool cMobSpawner::CanSpawnSomething() + + + + +bool cMobSpawner::CanSpawnAnything(void) { - return m_AllowedTypes.size() > 0; + return !m_AllowedTypes.empty(); } + + + + diff --git a/source/MobSpawner.h b/source/MobSpawner.h index bb9e95172..ba2a18f2e 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -7,12 +7,20 @@ #include "FastRandom.h" #include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + + + +// fwd: class cChunk; -// This class is used to determine wich monster can be spawned on wich place -// it is essentially static (f.i. Squids spawn in water, Zombie spawn in dark places) -// but it also has dynamic part depending on the world.ini + + + +/** This class is used to determine which monster can be spawned in which place +it is essentially static (eg. Squids spawn in water, Zombies spawn in dark places) +but it also has dynamic part depending on the world.ini settings. +*/ class cMobSpawner { public : @@ -21,26 +29,26 @@ public : // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set // would result in no spawn at all // Allowed mobs thah are not of the right Family will not be include (no warning) - cMobSpawner(cMonster::eFamily MobFamily, const std::set& a_AllowedTypes); + cMobSpawner(cMonster::eFamily MobFamily, const std::set & a_AllowedTypes); - // Check if specified block can be a Pack center for this spawner + /// Check if specified block can be a Pack center for this spawner bool CheckPackCenter(BLOCKTYPE a_BlockType); // Try to create a monster here // if this is the first of a Pack : determine the type of monster - // BlockType & BlockMeta are use to know what kind of Mob can Spawn here + // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster* TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type - void NewPack(); + void NewPack(void); // return true if there is at least one allowed type - bool CanSpawnSomething(); + bool CanSpawnAnything(void); - typedef const std::set tSpawnedContainer; - tSpawnedContainer& getSpawned(); + typedef const std::set tSpawnedContainer; + tSpawnedContainer & getSpawned(void); protected : // return true if specified type of mob can spawn on specified block @@ -51,7 +59,7 @@ protected : cMonster::eType ChooseMobType(EMCSBiome a_Biome); // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes - void addIfAllowed(cMonster::eType toAdd, std::set& toAddIn); + void addIfAllowed(cMonster::eType toAdd, std::set & toAddIn); protected : cMonster::eFamily m_MonsterFamily; @@ -60,13 +68,8 @@ protected : cMonster::eType m_MobType; std::set m_Spawned; cFastRandom m_Random; +} ; -public : - typedef const std::set tMobTypes; // MG TODO : maybe relocate all those statics set/maps in the same place ? - static tMobTypes& m_MobTypes(); -protected : - static tMobTypes initMobTypesBeforeCx11(); -}; diff --git a/source/World.cpp b/source/World.cpp index 2943209b7..901337879 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -757,7 +757,7 @@ void cWorld::TickMobs(float a_Dt) if (m_bAnimals) { cMobSpawner Spawner(*itr,m_AllowedMobs); - if (Spawner.CanSpawnSomething()) + if (Spawner.CanSpawnAnything()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn -- cgit v1.2.3 From 71d06e30155eb50cdc2b5ded2ca25e136cd19654 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 13:42:59 +0200 Subject: Fixed binary search in StringToMobType(). --- source/Mobs/Monster.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 73abc069d..ffc42cb07 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -532,7 +532,7 @@ cMonster::eType cMonster::StringToMobType(const AString & a_Name) StrToLower(lcName); // Binary-search for the lowercase name: - int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames); + int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1; while (hi - lo > 1) { int mid = (lo + hi) / 2; @@ -543,11 +543,11 @@ cMonster::eType cMonster::StringToMobType(const AString & a_Name) } if (res < 0) { - hi = mid; + lo = mid; } else { - lo = mid; + hi = mid; } } // Range has collapsed to at most two elements, compare each: -- cgit v1.2.3 From 6075f7cecd7c1a1f283c98eb0feeb746402a7c00 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 14:00:45 +0200 Subject: Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster. --- source/Bindings.cpp | 33 ++++++++++++++++++++- source/Bindings.h | 2 +- source/MobCensus.cpp | 76 +++++++++++++------------------------------------ source/MobCensus.h | 15 +++------- source/Mobs/Monster.cpp | 17 +++++++++++ source/Mobs/Monster.h | 3 ++ source/World.cpp | 39 +++++++++++++------------ 7 files changed, 96 insertions(+), 89 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index e0ab2b2b3..f12894298 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:03. +** Generated automatically by tolua++-1.0.92 on 10/20/13 13:59:04. */ #ifndef __cplusplus @@ -29352,6 +29352,36 @@ static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetSpawnRate of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnRate00 +static int tolua_AllToLua_cMonster_GetSpawnRate00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cMonster::eFamily a_MobFamily = ((cMonster::eFamily) (int) tolua_tonumber(tolua_S,2,0)); + { + int tolua_ret = (int) cMonster::GetSpawnRate(a_MobFamily); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetSpawnRate'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* Open function */ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) { @@ -31447,6 +31477,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00); tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00); tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00); + tolua_function(tolua_S,"GetSpawnRate",tolua_AllToLua_cMonster_GetSpawnRate00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); tolua_beginmodule(tolua_S,"cLineBlockTracer"); diff --git a/source/Bindings.h b/source/Bindings.h index cf3da377e..1917ff10c 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:04. +** Generated automatically by tolua++-1.0.92 on 10/20/13 13:59:05. */ /* Exported function */ diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp index 67b154404..66b5932bc 100644 --- a/source/MobCensus.cpp +++ b/source/MobCensus.cpp @@ -7,59 +7,9 @@ -cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11(void) -{ - std::map toReturn; - toReturn[cMonster::mfHostile] = 79; - toReturn[cMonster::mfPassive] = 11; - toReturn[cMonster::mfAmbient] = 16; - toReturn[cMonster::mfWater] = 5; - return toReturn; -} - - - - - -cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11(void) -{ - std::map toReturn; - toReturn[cMonster::mfHostile] = 1; - toReturn[cMonster::mfPassive] = 400; - toReturn[cMonster::mfAmbient] = 400; - toReturn[cMonster::mfWater] = 400; - return toReturn; -} - - - - - -cMobCensus::tCapMultipliersMap & cMobCensus::m_CapMultipliers(void) -{ - // TODO: This memory leaks: - static tCapMultipliersMap * value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11()); - return *value; -} - - - - - -cMobCensus::tMobSpawnRate & cMobCensus::m_SpawnRate(void) -{ - // TODO: This memory leaks: - static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11()); - return *value; -} - - - - - void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) { - m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance); + m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance); m_MobFamilyCollecter.CollectMob(a_Monster); } @@ -73,11 +23,7 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 // MG TODO : code the correct count - tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily); - if ( - (capMultiplier != m_CapMultipliers().end()) && - ((capMultiplier->second * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) - ) + if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) { return false; } @@ -88,6 +34,23 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) +int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily) +{ + switch (a_MobFamily) + { + case cMonster::mfHostile: return 79; + case cMonster::mfPassive: return 11; + case cMonster::mfAmbient: return 16; + case cMonster::mfWater: return 5; + } + ASSERT(!"Unhandled mob family"); + return -1; +} + + + + + void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) { m_EligibleForSpawnChunks.insert(&a_Chunk); @@ -126,3 +89,4 @@ void cMobCensus::Logd() + diff --git a/source/MobCensus.h b/source/MobCensus.h index 7606efcea..e3892bec6 100644 --- a/source/MobCensus.h +++ b/source/MobCensus.h @@ -25,9 +25,6 @@ as side effect 2 : it also know the caps for mobs number and can compare census class cMobCensus { public: - typedef const std::map tMobSpawnRate; - static tMobSpawnRate & m_SpawnRate(void); - /// Returns the nested proximity counter cMobProximityCounter & GetProximityCounter(void); @@ -40,25 +37,21 @@ public: /// Returns true if the family is capped (i.e. there are more mobs of this family than max) bool IsCapped(cMonster::eFamily a_MobFamily); - + /// log the results of census to server console void Logd(void); - + protected : cMobProximityCounter m_ProximityCounter; cMobFamilyCollecter m_MobFamilyCollecter; - typedef const std::map tCapMultipliersMap; - - static tCapMultipliersMap & m_CapMultipliers(void); - std::set m_EligibleForSpawnChunks; /// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks) int GetNumChunks(); - static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(void); - static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(void); + /// Returns the cap multiplier value of the given monster family + static int GetCapMultiplier(cMonster::eFamily a_MobFamily); } ; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index ffc42cb07..c5b116db4 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -616,6 +616,23 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type) +int cMonster::GetSpawnRate(cMonster::eFamily a_MobFamily) +{ + switch (a_MobFamily) + { + case mfHostile: return 1; + case mfPassive: return 400; + case mfAmbient: return 400; + case mfWater: return 400; + } + ASSERT(!"Unhandled mob family"); + return -1; +} + + + + + cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) { cFastRandom Random; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 3b7f40c00..14c72ed73 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -146,6 +146,9 @@ public: /// Returns the mob family based on the type static eFamily FamilyFromType(eType a_MobType); + /// Returns the spawn rate (number of game ticks between spawn attempts) for the given mob family + static int GetSpawnRate(cMonster::eFamily a_MobFamily); + // tolua_end /** Creates a new object of the specified mob. diff --git a/source/World.cpp b/source/World.cpp index 901337879..dad36ead4 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -744,32 +744,31 @@ void cWorld::TickMobs(float a_Dt) // before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); - for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++) + if (m_bAnimals) { - cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr); - // hostile mobs are spawned more often - if ((spawnrate != cMobCensus::m_SpawnRate().end()) && (m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second)) + for (cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++) { + int spawnrate = cMonster::GetSpawnRate(*itr); + if ( + (m_LastSpawnMonster[*itr] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round + MobCensus.IsCapped(*itr) + ) + { + continue; + } m_LastSpawnMonster[*itr] = m_WorldAge; - // each megatype of mob has it's own cap - if (!(MobCensus.IsCapped(*itr))) + cMobSpawner Spawner(*itr, m_AllowedMobs); + if (Spawner.CanSpawnAnything()) { - if (m_bAnimals) + m_ChunkMap->SpawnMobs(Spawner); + // do the spawn + for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) { - cMobSpawner Spawner(*itr,m_AllowedMobs); - if (Spawner.CanSpawnAnything()) - { - m_ChunkMap->SpawnMobs(Spawner); - // do the spawn - for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) - { - SpawnMobFinalize(*itr2); - } - } + SpawnMobFinalize(*itr2); } - } - } - } + } + } // for itr - Families[] + } // if (Spawning enabled) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) -- cgit v1.2.3 From d8576a79537029bc40ff9a125e9ada4739ce76bb Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 14:15:55 +0200 Subject: Reimplemented cMonster::FamilyFromType() as a simple switch (duh!) --- source/Mobs/Monster.cpp | 65 ++++++++++++++++++++----------------------------- 1 file changed, 27 insertions(+), 38 deletions(-) (limited to 'source') diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index c5b116db4..599aa9cfc 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -570,45 +570,34 @@ cMonster::eType cMonster::StringToMobType(const AString & a_Name) cMonster::eFamily cMonster::FamilyFromType(eType a_Type) { - static const struct - { - eType m_Type; - eFamily m_Family; - } TypeMap[] = - { - {mtBat, mfAmbient}, - {mtBlaze, mfHostile}, - {mtCaveSpider, mfHostile}, - {mtChicken, mfPassive}, - {mtCow, mfPassive}, - {mtCreeper, mfHostile}, - {mtEnderman, mfHostile}, - {mtGhast, mfHostile}, - {mtHorse, mfPassive}, - {mtMagmaCube, mfHostile}, - {mtMooshroom, mfHostile}, - {mtOcelot, mfHostile}, - {mtPig, mfPassive}, - {mtSheep, mfPassive}, - {mtSilverfish, mfHostile}, - {mtSkeleton, mfHostile}, - {mtSlime, mfHostile}, - {mtSpider, mfHostile}, - {mtSquid, mfWater}, - {mtVillager, mfPassive}, - {mtWitch, mfHostile}, - {mtWolf, mfHostile}, - {mtZombie, mfHostile}, - {mtZombiePigman, mfHostile}, + switch (a_Type) + { + case mtBat: return mfAmbient; + case mtBlaze: return mfHostile; + case mtCaveSpider: return mfHostile; + case mtChicken: return mfPassive; + case mtCow: return mfPassive; + case mtCreeper: return mfHostile; + case mtEnderman: return mfHostile; + case mtGhast: return mfHostile; + case mtHorse: return mfPassive; + case mtMagmaCube: return mfHostile; + case mtMooshroom: return mfHostile; + case mtOcelot: return mfHostile; + case mtPig: return mfPassive; + case mtSheep: return mfPassive; + case mtSilverfish: return mfHostile; + case mtSkeleton: return mfHostile; + case mtSlime: return mfHostile; + case mtSpider: return mfHostile; + case mtSquid: return mfWater; + case mtVillager: return mfPassive; + case mtWitch: return mfHostile; + case mtWolf: return mfHostile; + case mtZombie: return mfHostile; + case mtZombiePigman: return mfHostile; } ; - - for (int i = 0; i < ARRAYCOUNT(TypeMap); i++) - { - if (TypeMap[i].m_Type == a_Type) - { - return TypeMap[i].m_Family; - } - } + ASSERT(!"Unhandled mob type"); return mfMaxplusone; } -- cgit v1.2.3 From b6741865f2bb541699d04f128a5389d7b8a4babe Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 20 Oct 2013 14:16:21 +0200 Subject: Fixed memory leak in cMobFamilyCollecter. --- source/MobFamilyCollecter.cpp | 27 +-------------------------- source/MobFamilyCollecter.h | 14 ++------------ source/World.cpp | 32 ++++++++++++++++++-------------- 3 files changed, 21 insertions(+), 52 deletions(-) (limited to 'source') diff --git a/source/MobFamilyCollecter.cpp b/source/MobFamilyCollecter.cpp index 086fa5f40..e9c69e078 100644 --- a/source/MobFamilyCollecter.cpp +++ b/source/MobFamilyCollecter.cpp @@ -6,32 +6,7 @@ -cMobFamilyCollecter::tMobFamilyList cMobFamilyCollecter::InitMobFamilyBeforeCx11(void) -{ - std::set toReturn; - toReturn.insert(cMonster::mfHostile); - toReturn.insert(cMonster::mfPassive); - toReturn.insert(cMonster::mfAmbient); - toReturn.insert(cMonster::mfWater); - return toReturn; -} - - - - - -cMobFamilyCollecter::tMobFamilyList & cMobFamilyCollecter::m_AllFamilies(void) -{ - // TODO: This memory is leaked: - static tMobFamilyList * AllFamilies = new tMobFamilyList(InitMobFamilyBeforeCx11()); - return *AllFamilies; -} - - - - - -void cMobFamilyCollecter::CollectMob(cMonster& a_Monster) +void cMobFamilyCollecter::CollectMob(cMonster & a_Monster) { cMonster::eFamily MobFamily = a_Monster.GetMobFamily(); m_Mobs[MobFamily].insert(&a_Monster); diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h index cd05b6adb..6cef133b5 100644 --- a/source/MobFamilyCollecter.h +++ b/source/MobFamilyCollecter.h @@ -16,16 +16,12 @@ class cChunk; -/** This class is used to collect, for each Mob, what is it's family. It was first -being designed to check the caps of the mobs (no more than ... hostile mob in the world) - -as side effects : it also know what is the spawnrate of each family : MG TODO relocate +/** This class is used to collect the list of mobs for each family */ class cMobFamilyCollecter { public : typedef const std::set tMobFamilyList; - typedef const std::map tMobSpawRate; // collect a mob void CollectMob(cMonster & a_Monster); @@ -33,15 +29,9 @@ public : // return the number of mobs for this family int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); - static tMobFamilyList & m_AllFamilies(void); - - static tMobSpawRate & m_SpawnRate(void); - protected : - std::map > m_Mobs; + std::map > m_Mobs; - static tMobFamilyList InitMobFamilyBeforeCx11(void); - static tMobSpawRate InitMobSpawnRateBeforeCx11(void); } ; diff --git a/source/World.cpp b/source/World.cpp index dad36ead4..d1ddb0e6e 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -736,38 +736,42 @@ void cWorld::TickWeather(float a_Dt) void cWorld::TickMobs(float a_Dt) { - if (!m_bAnimals) - { - return; - } - - // before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ... + // before every Mob action, we have to count them depending on the distance to players, on their family ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); if (m_bAnimals) { - for (cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++) + // Spawning is enabled, spawn now: + static const cMonster::eFamily AllFamilies[] = + { + cMonster::mfHostile, + cMonster::mfPassive, + cMonster::mfAmbient, + cMonster::mfWater, + } ; + for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) { - int spawnrate = cMonster::GetSpawnRate(*itr); + cMonster::eFamily Family = AllFamilies[i]; + int spawnrate = cMonster::GetSpawnRate(Family); if ( - (m_LastSpawnMonster[*itr] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round - MobCensus.IsCapped(*itr) + (m_LastSpawnMonster[Family] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round + MobCensus.IsCapped(Family) ) { continue; } - m_LastSpawnMonster[*itr] = m_WorldAge; - cMobSpawner Spawner(*itr, m_AllowedMobs); + m_LastSpawnMonster[Family] = m_WorldAge; + cMobSpawner Spawner(Family, m_AllowedMobs); if (Spawner.CanSpawnAnything()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn - for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) + for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) { SpawnMobFinalize(*itr2); } } - } // for itr - Families[] + } // for i - AllFamilies[] } // if (Spawning enabled) // move close mobs -- cgit v1.2.3 From 5174d9cbd6acf116349a976430f1f3ae84bb7c82 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 21 Oct 2013 13:22:47 +0200 Subject: Fixed GetHTMLEscapedString() binding, removed obsolete memory function from API. --- source/Bindings.cpp | 39 +++------------------------------------ source/Bindings.h | 2 +- source/WebAdmin.cpp | 12 +----------- source/WebAdmin.h | 17 ++++++++--------- 4 files changed, 13 insertions(+), 57 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index f12894298..69b70c9f4 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 13:59:04. +** Generated automatically by tolua++-1.0.92 on 10/21/13 13:17:19. */ #ifndef __cplusplus @@ -19164,34 +19164,6 @@ static int tolua_set_sWebAdminPage_TabName(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetMemoryUsage of class cWebAdmin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetMemoryUsage00 -static int tolua_AllToLua_cWebAdmin_GetMemoryUsage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cWebAdmin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - int tolua_ret = (int) cWebAdmin::GetMemoryUsage(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMemoryUsage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetPage of class cWebAdmin */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPage00 static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S) @@ -19310,7 +19282,7 @@ static int tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || + !tolua_isusertable(tolua_S,1,"cWebAdmin",0,&tolua_err) || !tolua_iscppstring(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) @@ -19318,13 +19290,9 @@ static int tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00(lua_State* tolua_S) else #endif { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); const AString a_Input = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHTMLEscapedString'", NULL); -#endif { - AString tolua_ret = (AString) self->GetHTMLEscapedString(a_Input); + AString tolua_ret = (AString) cWebAdmin::GetHTMLEscapedString(a_Input); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)a_Input); } @@ -31010,7 +30978,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","cHTTPServer::cCallbacks",NULL); tolua_beginmodule(tolua_S,"cWebAdmin"); - tolua_function(tolua_S,"GetMemoryUsage",tolua_AllToLua_cWebAdmin_GetMemoryUsage00); tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00); tolua_function(tolua_S,"GetDefaultPage",tolua_AllToLua_cWebAdmin_GetDefaultPage00); tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00); diff --git a/source/Bindings.h b/source/Bindings.h index 1917ff10c..510091198 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/20/13 13:59:05. +** Generated automatically by tolua++-1.0.92 on 10/21/13 13:17:20. */ /* Exported function */ diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 3f9bc6c98..882969746 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -270,7 +270,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque Content += "\n

    Go back

    "; } - int MemUsageKiB = GetMemoryUsage(); + int MemUsageKiB = cRoot::GetPhysicalRAMUsage(); if (MemUsageKiB > 0) { ReplaceString(Template, "{MEM}", Printf("%.02f", (double)MemUsageKiB / 1024)); @@ -446,16 +446,6 @@ AString cWebAdmin::GetBaseURL(const AStringVector & a_URLSplit) -int cWebAdmin::GetMemoryUsage(void) -{ - LOGWARNING("%s: This function is obsolete, use cRoot::GetPhysicalRAMUsage() or cRoot::GetVirtualRAMUsage() instead", __FUNCTION__); - return cRoot::GetPhysicalRAMUsage(); -} - - - - - void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) { const AString & URL = a_Request.GetURL(); diff --git a/source/WebAdmin.h b/source/WebAdmin.h index fbe6a6b4a..acd81ebfa 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -118,26 +118,25 @@ public: void RemovePlugin( cWebPlugin* a_Plugin ); // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such - PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << + PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << // tolua_begin - /// Returns the amount of currently used memory, in KiB, or -1 if it cannot be queried - static int GetMemoryUsage(void); - - sWebAdminPage GetPage(const HTTPRequest& a_Request); + sWebAdminPage GetPage(const HTTPRequest & a_Request); /// Returns the contents of the default page - the list of plugins and players AString GetDefaultPage(void); - AString GetBaseURL(const AString& a_URL); + /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) + AString GetBaseURL(const AString & a_URL); - // Escapes text passed into it, so it can be embedded into html. - AString GetHTMLEscapedString( const AString& a_Input ); + /// Escapes text passed into it, so it can be embedded into html. + static AString GetHTMLEscapedString(const AString & a_Input); // tolua_end - AString GetBaseURL(const AStringVector& a_URLSplit); + /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) + AString GetBaseURL(const AStringVector& a_URLSplit); protected: /// Common base class for request body data handlers -- cgit v1.2.3 From d73a0cd8b020b0a589e496bed56e6740314d9101 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 21 Oct 2013 09:41:48 -0600 Subject: Current Mob Spawning code. --- source/Chunk.cpp | 29 ++++++++++++++++++++++------- source/MobSpawner.cpp | 26 +++++++++++++------------- source/MobSpawner.h | 4 ++-- 3 files changed, 37 insertions(+), 22 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 21401163b..944cf82d9 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -539,14 +539,29 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing // MG TODO : check that "Level" really means Y - cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess); - if (newMob) + NIBBLETYPE SkyLight = GetSkyLight(Try_X, Try_Y+1, Try_Z); + if (!SkyLight) + SkyLight = GetSkyLight(Try_X, Try_Y, Try_Z); + if (!SkyLight) + SkyLight = GetSkyLight(Try_X, Try_Y - 1, Try_Z); + + NIBBLETYPE BlockLight = GetBlockLight(Try_X, Try_Y+1, Try_Z); + if (!BlockLight) + BlockLight = GetBlockLight(Try_X, Try_Y, Try_Z); + if (!BlockLight) + BlockLight = GetBlockLight(Try_X, Try_Y - 1, Try_Z); + + if (IsLightValid()) { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - newMob->SetPosition(WorldX, WorldY, WorldZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; + cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); + if (newMob) + { + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + newMob->SetPosition(WorldX, WorldY, WorldZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } } } diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 1b3796f70..8f21e18f5 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,7 +124,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level) +bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level) { bool toReturn = false; std::set::iterator itr = m_AllowedTypes.find(a_MobType); @@ -154,31 +154,31 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) { toReturn = ( - a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO - a_LightLevel >= 9 */ + (a_BlockType_below == E_BLOCK_GRASS) && + (a_Skylight >= 9 ) ); } else if (a_MobType == cMonster::mtOcelot) { toReturn = ( - a_Level >= 62 && + (a_Level >= 62) && ( - a_BlockType_below == E_BLOCK_GRASS || - a_BlockType_below == E_BLOCK_LEAVES + (a_BlockType_below == E_BLOCK_GRASS) || + (a_BlockType_below == E_BLOCK_LEAVES) ) && - m_Random.NextInt(3,a_Biome) != 0 + (m_Random.NextInt(3,a_Biome) != 0) ); } else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) { - toReturn = true /*a_LightLevel <= 7 MG TODO*/; - /*if (a_SunLight) MG TODO + toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7); + if (a_Skylight) { if (m_Random.NextInt(2,a_Biome) != 0) { toReturn = false; } - }*/ + } } else if (a_MobType == cMonster::mtSlime) { @@ -192,7 +192,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, else { LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); - toReturn = true; + toReturn = false; } } } @@ -204,7 +204,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, -cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -226,7 +226,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM } - if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) + if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) diff --git a/source/MobSpawner.h b/source/MobSpawner.h index ba2a18f2e..e5b7e9b6b 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -38,7 +38,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -52,7 +52,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level); + bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible -- cgit v1.2.3 From 56fa632d5e2b48a81f2a90878cb3656d1d3d563c Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 21 Oct 2013 10:03:05 -0600 Subject: Swapped which block is checked for light first. --- source/Chunk.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 944cf82d9..5a54371ad 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -539,15 +539,15 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing // MG TODO : check that "Level" really means Y - NIBBLETYPE SkyLight = GetSkyLight(Try_X, Try_Y+1, Try_Z); + NIBBLETYPE SkyLight = GetSkyLight(Try_X, Try_Y, Try_Z); if (!SkyLight) - SkyLight = GetSkyLight(Try_X, Try_Y, Try_Z); + SkyLight = GetSkyLight(Try_X, Try_Y + 1, Try_Z); if (!SkyLight) SkyLight = GetSkyLight(Try_X, Try_Y - 1, Try_Z); - NIBBLETYPE BlockLight = GetBlockLight(Try_X, Try_Y+1, Try_Z); + NIBBLETYPE BlockLight = GetBlockLight(Try_X, Try_Y, Try_Z); if (!BlockLight) - BlockLight = GetBlockLight(Try_X, Try_Y, Try_Z); + BlockLight = GetBlockLight(Try_X, Try_Y + 1, Try_Z); if (!BlockLight) BlockLight = GetBlockLight(Try_X, Try_Y - 1, Try_Z); -- cgit v1.2.3 From 3a95aad5239e46009c16ca363b823083948fd58d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 21 Oct 2013 21:38:31 +0200 Subject: Added ASSERTs to all ChunkDef operations. This should avoid errors such as #276. --- source/ChunkDef.h | 55 ++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 40 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/ChunkDef.h b/source/ChunkDef.h index 9db88f293..d6630df7e 100644 --- a/source/ChunkDef.h +++ b/source/ChunkDef.h @@ -208,10 +208,15 @@ public: inline static unsigned int MakeIndex(int x, int y, int z ) { - if( x < cChunkDef::Width && x > -1 && y < cChunkDef::Height && y > -1 && z < cChunkDef::Width && z > -1 ) + if ( + (x < Width) && (x > -1) && + (y < Height) && (y > -1) && + (z < Width) && (z > -1) + ) { return MakeIndexNoCheck(x, y, z); } + ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!"); return INDEX_OUT_OF_RANGE; } @@ -256,6 +261,7 @@ public: inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type) { + ASSERT((a_Index >= 0) && (a_Index <= NumBlocks)); a_BlockTypes[a_Index] = a_Type; } @@ -271,41 +277,50 @@ public: inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx) { - ASSERT((a_Idx >= 0) && (a_Idx < Width * Width * Height)); + ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks)); return a_BlockTypes[a_Idx]; } inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); return a_HeightMap[a_X + Width * a_Z]; } inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); a_HeightMap[a_X + Width * a_Z] = a_Height; } inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); return a_BiomeMap[a_X + Width * a_Z]; } inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) { + ASSERT((a_X >= 0) && (a_X <= Width)); + ASSERT((a_Z >= 0) && (a_Z <= Width)); a_BiomeMap[a_X + Width * a_Z] = a_Biome; } static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx) { - if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks)) + if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) { return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; } + ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); return 0; } @@ -317,38 +332,48 @@ public: int Index = MakeIndexNoCheck(x, y, z); return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; } + ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); return 0; } static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) { - if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks)) + if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) { - a_Buffer[a_BlockIdx / 2] = ( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set - ); + ASSERT(!"cChunkDef::SetNibble(): index out of range!"); + return; } + a_Buffer[a_BlockIdx / 2] = ( + (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set + ); } static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) { - if ((x < cChunkDef::Width) && (x > -1) && (y < cChunkDef::Height) && (y > -1) && (z < cChunkDef::Width) && (z > -1)) + if ( + (x >= Width) || (x < 0) || + (y >= Height) || (y < 0) || + (z >= Width) || (z < 0) + ) { - int Index = MakeIndexNoCheck(x, y, z); - a_Buffer[Index / 2] = ( - (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); + ASSERT(!"cChunkDef::SetNibble(): index out of range!"); + return; } + + int Index = MakeIndexNoCheck(x, y, z); + a_Buffer[Index / 2] = ( + (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); } inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) { - return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); + return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); } -- cgit v1.2.3 From 6e361f195fa61ff6585f78dd7cd7302b1dba5619 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 21 Oct 2013 14:38:38 -0600 Subject: Added two new unbounded del functions to deal with looking up the lighting. --- source/Chunk.cpp | 111 +++++++++++++++++++++++++++++++++++++++++++++++++------ source/Chunk.h | 3 ++ 2 files changed, 103 insertions(+), 11 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 5a54371ad..ea6fed50c 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -539,17 +539,10 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing // MG TODO : check that "Level" really means Y - NIBBLETYPE SkyLight = GetSkyLight(Try_X, Try_Y, Try_Z); - if (!SkyLight) - SkyLight = GetSkyLight(Try_X, Try_Y + 1, Try_Z); - if (!SkyLight) - SkyLight = GetSkyLight(Try_X, Try_Y - 1, Try_Z); - - NIBBLETYPE BlockLight = GetBlockLight(Try_X, Try_Y, Try_Z); - if (!BlockLight) - BlockLight = GetBlockLight(Try_X, Try_Y + 1, Try_Z); - if (!BlockLight) - BlockLight = GetBlockLight(Try_X, Try_Y - 1, Try_Z); + + NIBBLETYPE SkyLight = UnboundedRelGetSkyLight(Try_X, Try_Y, Try_Z); + + NIBBLETYPE BlockLight = UnboundedRelGetBlockLight(Try_X, Try_Y, Try_Z); if (IsLightValid()) { @@ -1363,6 +1356,102 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) +NIBBLETYPE cChunk::UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ) +{ +if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) + { + LOGWARNING("UnboundedRelGetSkyLight(): requesting a block with a_RelY out of range: %d", a_RelY); + return -1; + } + + // Is it in this chunk? + if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) + { + if (!IsValid()) + { + return -1; + } + return GetSkyLight(a_RelX, a_RelY, a_RelZ); + } + + // Not in this chunk, try walking the neighbors first: + if ((a_RelX < 0) && (m_NeighborXM != NULL)) + { + return m_NeighborXM->UnboundedRelGetSkyLight(a_RelX + cChunkDef::Width, a_RelY, a_RelZ); + } + if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) + { + return m_NeighborXP->UnboundedRelGetSkyLight(a_RelX - cChunkDef::Width, a_RelY, a_RelZ); + } + if ((a_RelZ < 0) && (m_NeighborZM != NULL)) + { + return m_NeighborZM->UnboundedRelGetSkyLight(a_RelX, a_RelY, a_RelZ + cChunkDef::Width); + } + if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) + { + return m_NeighborZP->UnboundedRelGetSkyLight(a_RelX, a_RelY, a_RelZ - cChunkDef::Width); + } + + // Neighbors not available, use the chunkmap to locate the chunk: + return m_ChunkMap->GetBlockSkyLight( + m_PosX * cChunkDef::Width + a_RelX, + ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, + m_PosZ * cChunkDef::Width + a_RelZ + ); +} + + + + + +NIBBLETYPE cChunk::UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ) +{ +if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) + { + LOGWARNING("UnboundedRelGetBlockLight(): requesting a block with a_RelY out of range: %d", a_RelY); + return -1; + } + + // Is it in this chunk? + if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) + { + if (!IsValid()) + { + return -1; + } + return GetBlockLight(a_RelX, a_RelY, a_RelZ); + } + + // Not in this chunk, try walking the neighbors first: + if ((a_RelX < 0) && (m_NeighborXM != NULL)) + { + return m_NeighborXM->UnboundedRelGetBlockLight(a_RelX + cChunkDef::Width, a_RelY, a_RelZ); + } + if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) + { + return m_NeighborXP->UnboundedRelGetBlockLight(a_RelX - cChunkDef::Width, a_RelY, a_RelZ); + } + if ((a_RelZ < 0) && (m_NeighborZM != NULL)) + { + return m_NeighborZM->UnboundedRelGetBlockLight(a_RelX, a_RelY, a_RelZ + cChunkDef::Width); + } + if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) + { + return m_NeighborZP->UnboundedRelGetBlockLight(a_RelX, a_RelY, a_RelZ - cChunkDef::Width); + } + + // Neighbors not available, use the chunkmap to locate the chunk: + return m_ChunkMap->GetBlockBlockLight( + m_PosX * cChunkDef::Width + a_RelX, + ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, + m_PosZ * cChunkDef::Width + a_RelZ + ); +} + + + + + int cChunk::GetHeight( int a_X, int a_Z ) { ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); diff --git a/source/Chunk.h b/source/Chunk.h index aca180d16..303e7b6a9 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -317,6 +317,9 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); + NIBBLETYPE UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ); + NIBBLETYPE UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ); + // Simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; } -- cgit v1.2.3 From 76ed2f441a1fb44f17d8446c47ec9fce99b6ccfa Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 22 Oct 2013 17:54:09 +0200 Subject: Implemented UnboundedRel BlockLight and SkyLight. Also unified the various UnboundedRel operations to use the same underlying structure. --- source/Chunk.cpp | 359 +++++++++++++++++-------------------------------------- source/Chunk.h | 23 ++-- 2 files changed, 124 insertions(+), 258 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 21401163b..c7bac879a 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1057,45 +1057,14 @@ bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); return false; } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - if (!IsValid()) - { - return false; - } - int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(BlockIdx); - a_BlockMeta = GetMeta(BlockIdx); - return true; - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - return m_NeighborXM->UnboundedRelGetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - return m_NeighborXP->UnboundedRelGetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) - { - return m_NeighborZM->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta); - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) - { - return m_NeighborZP->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta); + // The chunk is not available, bail out + return false; } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->LockedGetBlock( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType, a_BlockMeta - ); + Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; } @@ -1109,44 +1078,14 @@ bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKT LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); return false; } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - if (!IsValid()) - { - return false; - } - int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = GetBlock(BlockIdx); - return true; - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - return m_NeighborXM->UnboundedRelGetBlockType(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType); - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) - { - return m_NeighborXP->UnboundedRelGetBlockType(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType); - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) - { - return m_NeighborZM->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType); - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - return m_NeighborZP->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType); + // The chunk is not available, bail out + return false; } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->LockedGetBlockType( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType - ); + a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); + return true; } @@ -1160,44 +1099,56 @@ bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLE LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); return false; } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - if (!IsValid()) - { - return false; - } - int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockMeta = GetMeta(BlockIdx); - return true; + // The chunk is not available, bail out + return false; } + a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ); + return true; +} + + + - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) + +bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { - return m_NeighborXM->UnboundedRelGetBlockMeta(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - return m_NeighborXP->UnboundedRelGetBlockMeta(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta); + // The chunk is not available, bail out + return false; } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) + a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + return true; +} + + + + + +bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { - return m_NeighborZM->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockMeta); + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - return m_NeighborZP->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockMeta); + // The chunk is not available, bail out + return false; } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->LockedGetBlockMeta( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockMeta - ); + a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + return true; } @@ -1211,44 +1162,15 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); return false; } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - if (!IsValid()) - { - return false; - } - SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - return m_NeighborXM->UnboundedRelSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - return m_NeighborXP->UnboundedRelSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) - { - return m_NeighborZM->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta); - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) - { - return m_NeighborZP->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta); + // The chunk is not available, bail out + return false; } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->LockedSetBlock( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType, a_BlockMeta - ); -} + Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; +} @@ -1261,43 +1183,14 @@ bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKT LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); return false; } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - if (!IsValid()) - { - return false; - } - FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - return m_NeighborXM->UnboundedRelFastSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) - { - return m_NeighborXP->UnboundedRelFastSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - return m_NeighborZM->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta); - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) - { - return m_NeighborZP->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta); + // The chunk is not available, bail out + return false; } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->LockedFastSetBlock( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ, - a_BlockType, a_BlockMeta - ); + Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); + return true; } @@ -1311,44 +1204,18 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) // Outside of chunkmap return; } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - QueueTickBlock(a_RelX, a_RelY, a_RelZ); - return; - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - m_NeighborXM->UnboundedQueueTickBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ); - return; - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) - { - m_NeighborXP->UnboundedQueueTickBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ); - return; - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk != NULL) && Chunk->IsValid()) { - m_NeighborZM->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width); - return; - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) - { - m_NeighborZP->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width); - return; + Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ); } - - // Neighbors not available, ignore altogether } -int cChunk::GetHeight( int a_X, int a_Z ) +int cChunk::GetHeight(int a_X, int a_Z) { ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); @@ -2474,66 +2341,58 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) -cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) +cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const { - bool ReturnThis = true; - int RelX = a_RelX; + cChunk * ToReturn = const_cast(this); + + // The most common case: inside this chunk: + if ( + (a_RelX >= 0) && (a_RelX < Width) && + (a_RelZ >= 0) && (a_RelZ < Width) + ) + { + return ToReturn; + } + + // Request for a different chunk, calculate chunk offset: + int RelX = a_RelX; // Make a local copy of the coords (faster access) int RelZ = a_RelZ; - if (a_RelX < 0) + while ((RelX >= Width) && (ToReturn != NULL)) { - if (m_NeighborXM != NULL) - { - RelX = a_RelX + cChunkDef::Width; - cChunk * Candidate = m_NeighborXM->GetRelNeighborChunkAdjustCoords(RelX, RelZ); - if (Candidate != NULL) - { - a_RelX = RelX; - a_RelZ = RelZ; - return Candidate; - } - } - // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on. - ReturnThis = false; + RelX -= Width; + ToReturn = ToReturn->m_NeighborXP; } - else if (a_RelX >= cChunkDef::Width) + while ((RelX < 0) && (ToReturn != NULL)) { - if (m_NeighborXP != NULL) - { - RelX = a_RelX - cChunkDef::Width; - cChunk * Candidate = m_NeighborXP->GetRelNeighborChunkAdjustCoords(RelX, RelZ); - if (Candidate != NULL) - { - a_RelX = RelX; - a_RelZ = RelZ; - return Candidate; - } - } - // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on. - ReturnThis = false; + RelX += Width; + ToReturn = ToReturn->m_NeighborXM; } - - if (a_RelZ < 0) + while ((RelZ >= Width) && (ToReturn != NULL)) { - if (m_NeighborZM != NULL) - { - a_RelZ += cChunkDef::Width; - return m_NeighborZM->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - // For requests crossing both X and Z, the X-first way has been already tried - } - return NULL; + RelZ -= Width; + ToReturn = ToReturn->m_NeighborZP; } - else if (a_RelZ >= cChunkDef::Width) + while ((RelZ < 0) && (ToReturn != NULL)) { - if (m_NeighborZP != NULL) - { - a_RelZ -= cChunkDef::Width; - return m_NeighborZP->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - // For requests crossing both X and Z, the X-first way has been already tried - } - return NULL; + RelZ += Width; + ToReturn = ToReturn->m_NeighborZM; + } + if (ToReturn != NULL) + { + a_RelX = RelX; + a_RelZ = RelZ; + return ToReturn; } - return (ReturnThis ? this : NULL); + // The chunk cannot be walked through neighbors, find it through the chunkmap: + int AbsX = a_RelX + m_PosX * Width; + int AbsZ = a_RelZ + m_PosZ * Width; + int DstChunkX, DstChunkZ; + BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); + ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ); + a_RelX = AbsX - DstChunkX * Width; + a_RelZ = AbsZ - DstChunkZ * Width; + return ToReturn; } diff --git a/source/Chunk.h b/source/Chunk.h index aca180d16..e709a4718 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -171,11 +171,12 @@ public: cChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ); /** - Returns the chunk into which the relatively-specified block belongs, by walking the neighbors. + Returns the chunk into which the relatively-specified block belongs. Also modifies the relative coords from this-relative to return-relative. - Will return self if appropriate. Returns NULL if not reachable through neighbors. + Will return self if appropriate. + Will try walking the neighbors first; if that fails, will query the chunkmap */ - cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ); + cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const; EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); } @@ -299,19 +300,25 @@ public: inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); } - /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick() + /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; - /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick() + /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const; - /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick() + /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const; - /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick() + /// Same as GetBlockBlockLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success + bool UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight) const; + + /// Same as GetBlockSkyLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success + bool UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_SkyLight) const; + + /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick() + /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts -- cgit v1.2.3 From 4cf0862c12346b9f3e26e86784bbd5c5d61e0590 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 22 Oct 2013 17:54:23 +0200 Subject: Fixed an assert in cMonster --- source/Mobs/Monster.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 599aa9cfc..7e35b97f1 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -718,8 +718,8 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) return; } - int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width; + int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width; if ( (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand -- cgit v1.2.3 From 0152a6ffb4c31ab007d96efd04a1dabedbbd743b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 22 Oct 2013 18:30:26 +0200 Subject: Temporary fix for world not locking chunkmap in TickMobs. Reported as #283; this is a hotfix only. --- source/World.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index d1ddb0e6e..a61c19d63 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -736,6 +736,9 @@ void cWorld::TickWeather(float a_Dt) void cWorld::TickMobs(float a_Dt) { + // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs + cWorld::cLock Lock(*this); + // before every Mob action, we have to count them depending on the distance to players, on their family ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); -- cgit v1.2.3 From d6d73a1754b67bc38404dcac54947812076b83ea Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 22 Oct 2013 17:10:32 -0600 Subject: Invalid light value is now 127 --- source/Chunk.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index ea6fed50c..32a8b5c0f 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -544,7 +544,7 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) NIBBLETYPE BlockLight = UnboundedRelGetBlockLight(Try_X, Try_Y, Try_Z); - if (IsLightValid()) + if (IsLightValid() && (SkyLight != 127) && (BlockLight != 127)) { cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); if (newMob) @@ -1361,7 +1361,7 @@ NIBBLETYPE cChunk::UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ) if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { LOGWARNING("UnboundedRelGetSkyLight(): requesting a block with a_RelY out of range: %d", a_RelY); - return -1; + return 127; } // Is it in this chunk? @@ -1369,7 +1369,7 @@ if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { if (!IsValid()) { - return -1; + return 127; } return GetSkyLight(a_RelX, a_RelY, a_RelZ); } @@ -1409,7 +1409,7 @@ NIBBLETYPE cChunk::UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ) if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { LOGWARNING("UnboundedRelGetBlockLight(): requesting a block with a_RelY out of range: %d", a_RelY); - return -1; + return 127; } // Is it in this chunk? @@ -1417,7 +1417,7 @@ if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { if (!IsValid()) { - return -1; + return 127; } return GetBlockLight(a_RelX, a_RelY, a_RelZ); } -- cgit v1.2.3 From 228ccc5c6aa4ac21f280ebd63af39909800e8a7f Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 22 Oct 2013 17:11:38 -0600 Subject: Bats only spawn where there is no sunlight, and the light level is below 5 --- source/MobSpawner.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 8f21e18f5..a69c56538 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -141,7 +141,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, } else if (a_MobType == cMonster::mtBat) { - toReturn = a_Level <= 60; // MG TODO : find a real rule + toReturn = a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4); // MG TODO : find a real rule } else { -- cgit v1.2.3 From d3db97301b58f761b5754224d4dad4eff49cafbf Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Oct 2013 11:06:39 +0200 Subject: Removed cRoot:m_PrimaryServerVersion from Lua API. We have the accessor methods for it. --- source/Bindings.cpp | 33 +-------------------------------- source/Bindings.h | 2 +- source/Protocol/ProtocolRecognizer.cpp | 6 +++--- source/Root.h | 10 +++++----- 4 files changed, 10 insertions(+), 41 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 69b70c9f4..eb9eae90d 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/21/13 13:17:19. +** Generated automatically by tolua++-1.0.92 on 10/23/13 11:04:39. */ #ifndef __cplusplus @@ -19403,36 +19403,6 @@ static int tolua_AllToLua_cWebPlugin_SafeString00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* get function: m_PrimaryServerVersion of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_get_cRoot_m_PrimaryServerVersion -static int tolua_get_cRoot_m_PrimaryServerVersion(lua_State* tolua_S) -{ - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PrimaryServerVersion'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->m_PrimaryServerVersion); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: m_PrimaryServerVersion of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_set_cRoot_m_PrimaryServerVersion -static int tolua_set_cRoot_m_PrimaryServerVersion(lua_State* tolua_S) -{ - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PrimaryServerVersion'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->m_PrimaryServerVersion = ((int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - /* method: Get of class cRoot */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00 static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S) @@ -30991,7 +30961,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cRoot","cRoot","",NULL); tolua_beginmodule(tolua_S,"cRoot"); - tolua_variable(tolua_S,"m_PrimaryServerVersion",tolua_get_cRoot_m_PrimaryServerVersion,tolua_set_cRoot_m_PrimaryServerVersion); tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00); tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00); tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00); diff --git a/source/Bindings.h b/source/Bindings.h index 510091198..578779329 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/21/13 13:17:20. +** Generated automatically by tolua++-1.0.92 on 10/23/13 11:04:40. */ /* Exported function */ diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index fe99b22e1..ceada1944 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -727,7 +727,7 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) void cProtocolRecognizer::HandleServerPing(void) { AString Reply; - switch (cRoot::Get()->m_PrimaryServerVersion) + switch (cRoot::Get()->GetPrimaryServerVersion()) { case PROTO_VERSION_1_2_5: case PROTO_VERSION_1_3_2: @@ -771,8 +771,8 @@ void cProtocolRecognizer::HandleServerPing(void) Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers()); AString ProtocolVersionNum; - Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion); - AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->m_PrimaryServerVersion)); + Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); + AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion())); // Cannot use Printf() because of in-string NUL bytes. Reply = cChatColor::Delimiter; diff --git a/source/Root.h b/source/Root.h index 2b15d3461..c05b29d14 100644 --- a/source/Root.h +++ b/source/Root.h @@ -32,10 +32,7 @@ typedef cItemCallback cWorldListCallback; class cRoot // tolua_export { // tolua_export public: - /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported. - int m_PrimaryServerVersion; // tolua_export - - static cRoot* Get() { return s_Root; } // tolua_export + static cRoot * Get() { return s_Root; } // tolua_export cRoot(void); ~cRoot(); @@ -55,7 +52,7 @@ public: int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export - cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; } + cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; } cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export @@ -135,6 +132,9 @@ private: typedef std::map WorldMap; typedef std::vector cCommandQueue; + /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported. + int m_PrimaryServerVersion; + cWorld * m_pDefaultWorld; WorldMap m_WorldsByName; -- cgit v1.2.3 From 730195c47e39792c2dba57e3f5d4f929cc237bd4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Oct 2013 11:12:04 +0200 Subject: Exported cHopperEntity to API. This allows hoppers to be created by plugins during chunk generation. --- source/AllToLua.pkg | 1 + source/Bindings.cpp | 173 ++++++++++++++++++++++++++++++++---- source/Bindings.h | 2 +- source/BlockEntities/HopperEntity.h | 2 +- 4 files changed, 157 insertions(+), 21 deletions(-) (limited to 'source') diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg index 00257e460..6d4a4083a 100644 --- a/source/AllToLua.pkg +++ b/source/AllToLua.pkg @@ -47,6 +47,7 @@ $cfile "BlockEntities/DropSpenserEntity.h" $cfile "BlockEntities/DispenserEntity.h" $cfile "BlockEntities/DropperEntity.h" $cfile "BlockEntities/FurnaceEntity.h" +$cfile "BlockEntities/HopperEntity.h" $cfile "WebAdmin.h" $cfile "WebPlugin.h" $cfile "Root.h" diff --git a/source/Bindings.cpp b/source/Bindings.cpp index eb9eae90d..1ab696275 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 11:04:39. +** Generated automatically by tolua++-1.0.92 on 10/23/13 11:08:31. */ #ifndef __cplusplus @@ -46,6 +46,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); #include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" +#include "BlockEntities/HopperEntity.h" #include "WebAdmin.h" #include "WebPlugin.h" #include "Root.h" @@ -74,9 +75,9 @@ static int tolua_collect_cItem (lua_State* tolua_S) return 0; } -static int tolua_collect_cFurnaceEntity (lua_State* tolua_S) +static int tolua_collect_Vector3f (lua_State* tolua_S) { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -144,9 +145,9 @@ static int tolua_collect_cPickup (lua_State* tolua_S) return 0; } -static int tolua_collect_sWebAdminPage (lua_State* tolua_S) +static int tolua_collect_cItems (lua_State* tolua_S) { - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -172,9 +173,16 @@ static int tolua_collect_cBoundingBox (lua_State* tolua_S) return 0; } -static int tolua_collect_Vector3f (lua_State* tolua_S) +static int tolua_collect_sWebAdminPage (lua_State* tolua_S) { - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cHopperEntity (lua_State* tolua_S) +{ + cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -186,16 +194,16 @@ static int tolua_collect_Vector3i (lua_State* tolua_S) return 0; } -static int tolua_collect_cIniFile (lua_State* tolua_S) +static int tolua_collect_cFurnaceEntity (lua_State* tolua_S) { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cItems (lua_State* tolua_S) +static int tolua_collect_cIniFile (lua_State* tolua_S) { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -244,36 +252,37 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cHTTPServer::cCallbacks"); tolua_usertype(tolua_S,"cLuaWindow"); tolua_usertype(tolua_S,"cInventory"); - tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cHopperEntity"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"cGroup"); - tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); tolua_usertype(tolua_S,"cBlockArea"); - tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"cStringMap"); tolua_usertype(tolua_S,"cServer"); - tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cClientHandle"); tolua_usertype(tolua_S,"cChatColor"); tolua_usertype(tolua_S,"cWebPlugin"); - tolua_usertype(tolua_S,"cWebAdmin"); tolua_usertype(tolua_S,"cIniFile"); + tolua_usertype(tolua_S,"cWebAdmin"); tolua_usertype(tolua_S,"sWebAdminPage"); - tolua_usertype(tolua_S,"cItem"); tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cBlockEntityWindowOwner"); - tolua_usertype(tolua_S,"HTTPRequest"); + tolua_usertype(tolua_S,"cItem"); tolua_usertype(tolua_S,"cProjectileEntity"); tolua_usertype(tolua_S,"cItemGrid::cListener"); tolua_usertype(tolua_S,"cDropperEntity"); @@ -18864,6 +18873,118 @@ static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: new of class cHopperEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_new00 +static int tolua_AllToLua_cHopperEntity_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cHopperEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + { + cHopperEntity* tolua_ret = (cHopperEntity*) Mtolua_new((cHopperEntity)(a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cHopperEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cHopperEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_new00_local +static int tolua_AllToLua_cHopperEntity_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cHopperEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + { + cHopperEntity* tolua_ret = (cHopperEntity*) Mtolua_new((cHopperEntity)(a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cHopperEntity"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetOutputBlockPos of class cHopperEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_GetOutputBlockPos00 +static int tolua_AllToLua_cHopperEntity_GetOutputBlockPos00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cHopperEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,2,0)); + int a_OutputX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_OutputY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_OutputZ = ((int) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputBlockPos'", NULL); +#endif + { + bool tolua_ret = (bool) self->GetOutputBlockPos(a_BlockMeta,a_OutputX,a_OutputY,a_OutputZ); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushnumber(tolua_S,(lua_Number)a_OutputX); + tolua_pushnumber(tolua_S,(lua_Number)a_OutputY); + tolua_pushnumber(tolua_S,(lua_Number)a_OutputZ); + } + } + return 4; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetOutputBlockPos'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* get function: Name of class HTTPFormData */ #ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name static int tolua_get_HTTPFormData_Name(lua_State* tolua_S) @@ -30920,6 +31041,20 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00); tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00); tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",tolua_collect_cHopperEntity); + #else + tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",NULL); + #endif + tolua_beginmodule(tolua_S,"cHopperEntity"); + tolua_constant(tolua_S,"ContentsHeight",cHopperEntity::ContentsHeight); + tolua_constant(tolua_S,"ContentsWidth",cHopperEntity::ContentsWidth); + tolua_constant(tolua_S,"TICKS_PER_TRANSFER",cHopperEntity::TICKS_PER_TRANSFER); + tolua_function(tolua_S,"new",tolua_AllToLua_cHopperEntity_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cHopperEntity_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cHopperEntity_new00_local); + tolua_function(tolua_S,"GetOutputBlockPos",tolua_AllToLua_cHopperEntity_GetOutputBlockPos00); + tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); tolua_beginmodule(tolua_S,"HTTPFormData"); tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name); diff --git a/source/Bindings.h b/source/Bindings.h index 578779329..78a27292e 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 11:04:40. +** Generated automatically by tolua++-1.0.92 on 10/23/13 11:08:32. */ /* Exported function */ diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h index a49868660..9e69f15c3 100644 --- a/source/BlockEntities/HopperEntity.h +++ b/source/BlockEntities/HopperEntity.h @@ -95,7 +95,7 @@ protected: /// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed. bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum); -} ; +} ; // tolua_export -- cgit v1.2.3 From 90bea6a9147f14a974ea51128bff40bcd1ec1592 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Oct 2013 11:17:16 +0200 Subject: Fixed cDropSpenserEntity bindings generating an extra var. Caused by inadvertently exporting multiple-inheritance from a class that is not Lua-exported. --- source/Bindings.cpp | 31 ++++++------------------------- source/Bindings.h | 2 +- source/BlockEntities/DropSpenserEntity.h | 8 ++++---- 3 files changed, 11 insertions(+), 30 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 1ab696275..87ea32e19 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 11:08:31. +** Generated automatically by tolua++-1.0.92 on 10/23/13 11:13:15. */ #ifndef __cplusplus @@ -255,16 +255,15 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cHopperEntity"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"cTracer"); - tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"HTTPRequest"); + tolua_usertype(tolua_S,"cCraftingGrid"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); tolua_usertype(tolua_S,"cBlockArea"); - tolua_usertype(tolua_S,"cGroup"); - tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cStringMap"); + tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); @@ -281,8 +280,8 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cGroupManager"); - tolua_usertype(tolua_S,"cBlockEntityWindowOwner"); tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cProjectileEntity"); tolua_usertype(tolua_S,"cItemGrid::cListener"); tolua_usertype(tolua_S,"cDropperEntity"); @@ -18318,23 +18317,6 @@ static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua } #endif //#ifndef TOLUA_DISABLE -/* get function: __cBlockEntityWindowOwner__ of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_get_cDropSpenserEntity___cBlockEntityWindowOwner__ -static int tolua_get_cDropSpenserEntity___cBlockEntityWindowOwner__(lua_State* tolua_S) -{ - cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cBlockEntityWindowOwner__'",NULL); -#endif -#ifdef __cplusplus - tolua_pushusertype(tolua_S,(void*)static_cast(self), "cBlockEntityWindowOwner"); -#else - tolua_pushusertype(tolua_S,(void*)((cBlockEntityWindowOwner*)self), "cBlockEntityWindowOwner"); -#endif - return 1; -} -#endif //#ifndef TOLUA_DISABLE - /* method: new of class cDispenserEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00 static int tolua_AllToLua_cDispenserEntity_new00(lua_State* tolua_S) @@ -30994,7 +30976,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"AddDropSpenserDir",tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00); tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00); tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00); - tolua_variable(tolua_S,"__cBlockEntityWindowOwner__",tolua_get_cDropSpenserEntity___cBlockEntityWindowOwner__,NULL); tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",tolua_collect_cDispenserEntity); diff --git a/source/Bindings.h b/source/Bindings.h index 78a27292e..3d2114d89 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 11:08:32. +** Generated automatically by tolua++-1.0.92 on 10/23/13 11:13:15. */ /* Exported function */ diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h index f2f1eba36..0e9039915 100644 --- a/source/BlockEntities/DropSpenserEntity.h +++ b/source/BlockEntities/DropSpenserEntity.h @@ -29,10 +29,10 @@ class cServer; -// tolua_begin -class cDropSpenserEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner +class cDropSpenserEntity : // tolua_export + public cBlockEntityWindowOwner, + // tolua_begin + public cBlockEntityWithItems { typedef cBlockEntityWithItems super; -- cgit v1.2.3 From b8a27932286a4626b1b202a7f521d609073c1ea9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Oct 2013 12:09:11 +0200 Subject: Fixed bindings for cHopperEntity:GetOutputBlockPos(). --- source/Bindings.cpp | 46 +------------------------------------ source/Bindings.h | 2 +- source/BlockEntities/HopperEntity.h | 7 ++---- source/ManualBindings.cpp | 44 +++++++++++++++++++++++++++++++++++ 4 files changed, 48 insertions(+), 51 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 87ea32e19..7b689caec 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 11:13:15. +** Generated automatically by tolua++-1.0.92 on 10/23/13 12:07:27. */ #ifndef __cplusplus @@ -18924,49 +18924,6 @@ static int tolua_AllToLua_cHopperEntity_new00_local(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetOutputBlockPos of class cHopperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_GetOutputBlockPos00 -static int tolua_AllToLua_cHopperEntity_GetOutputBlockPos00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cHopperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,2,0)); - int a_OutputX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_OutputY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_OutputZ = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputBlockPos'", NULL); -#endif - { - bool tolua_ret = (bool) self->GetOutputBlockPos(a_BlockMeta,a_OutputX,a_OutputY,a_OutputZ); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushnumber(tolua_S,(lua_Number)a_OutputX); - tolua_pushnumber(tolua_S,(lua_Number)a_OutputY); - tolua_pushnumber(tolua_S,(lua_Number)a_OutputZ); - } - } - return 4; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOutputBlockPos'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* get function: Name of class HTTPFormData */ #ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name static int tolua_get_HTTPFormData_Name(lua_State* tolua_S) @@ -31034,7 +30991,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"new",tolua_AllToLua_cHopperEntity_new00); tolua_function(tolua_S,"new_local",tolua_AllToLua_cHopperEntity_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_cHopperEntity_new00_local); - tolua_function(tolua_S,"GetOutputBlockPos",tolua_AllToLua_cHopperEntity_GetOutputBlockPos00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); tolua_beginmodule(tolua_S,"HTTPFormData"); diff --git a/source/Bindings.h b/source/Bindings.h index 3d2114d89..85dec30fb 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 11:13:15. +** Generated automatically by tolua++-1.0.92 on 10/23/13 12:07:28. */ /* Exported function */ diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h index 9e69f15c3..1a7650581 100644 --- a/source/BlockEntities/HopperEntity.h +++ b/source/BlockEntities/HopperEntity.h @@ -38,15 +38,12 @@ public: /// Constructor used for normal operation cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - // tolua_begin - /** Returns the block coords of the block receiving the output items, based on the meta - Returns false if unattached + Returns false if unattached. + Exported in ManualBindings.cpp */ bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ); - // tolua_end - static const char * GetClassStatic(void) { return "cHopperEntity"; } protected: diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index e6605ddb0..466701bf8 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -17,6 +17,7 @@ #include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" +#include "BlockEntities/HopperEntity.h" #include "md5/md5.h" #include "LuaWindow.h" #include "LineBlockTracer.h" @@ -2059,6 +2060,45 @@ static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S) +static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S) +{ + // function cHopperEntity::GetOutputBlockPos() + // Exported manually because tolua would require meaningless params + + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cHopperEntity") || + !L.CheckParamNumber (2) || + !L.CheckParamEnd (3) + ) + { + return 0; + } + cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, 0); + if (self == NULL) + { + tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", NULL); + return 0; + } + + NIBBLETYPE a_BlockMeta = ((NIBBLETYPE)tolua_tonumber(tolua_S, 2, 0)); + int a_OutputX, a_OutputY, a_OutputZ; + bool res = self->GetOutputBlockPos(a_BlockMeta, a_OutputX, a_OutputY, a_OutputZ); + tolua_pushboolean(tolua_S, res); + if (res) + { + tolua_pushnumber(tolua_S, (lua_Number)a_OutputX); + tolua_pushnumber(tolua_S, (lua_Number)a_OutputY); + tolua_pushnumber(tolua_S, (lua_Number)a_OutputZ); + return 4; + } + return 1; +} + + + + + void ManualBindings::Bind(lua_State * tolua_S) { tolua_beginmodule(tolua_S, NULL); @@ -2070,6 +2110,10 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN); tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR); + tolua_beginmodule(tolua_S, "cHopperEntity"); + tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos); + tolua_endmodule(tolua_S); + tolua_beginmodule(tolua_S, "cLineBlockTracer"); tolua_function(tolua_S, "Trace", tolua_cLineBlockTracer_Trace); tolua_endmodule(tolua_S); -- cgit v1.2.3 From 88db43e8d39f068b4ef8e167fbfce9edf890bed1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 23 Oct 2013 13:31:04 +0200 Subject: Fixed cLuaWindow's binding. No longer exporting multiple inheritance. --- source/Bindings.cpp | 20 +------------------- source/Bindings.h | 2 +- source/LuaWindow.h | 9 ++++----- 3 files changed, 6 insertions(+), 25 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 7b689caec..54a3e161b 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 12:07:27. +** Generated automatically by tolua++-1.0.92 on 10/23/13 13:30:23. */ #ifndef __cplusplus @@ -29178,23 +29178,6 @@ static int tolua_AllToLua_cLuaWindow_GetContents00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* get function: __cItemGrid of class cLuaWindow */ -#ifndef TOLUA_DISABLE_tolua_get_cLuaWindow___cItemGrid__cListener__ -static int tolua_get_cLuaWindow___cItemGrid__cListener__(lua_State* tolua_S) -{ - cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cItemGrid'",NULL); -#endif -#ifdef __cplusplus - tolua_pushusertype(tolua_S,(void*)static_cast(self), "cItemGrid::cListener"); -#else - tolua_pushusertype(tolua_S,(void*)((cItemGrid::cListener*)self), "cItemGrid::cListener"); -#endif - return 1; -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetMobType of class cMonster */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobType00 static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S) @@ -31441,7 +31424,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,".call",tolua_AllToLua_cLuaWindow_new00_local); tolua_function(tolua_S,"delete",tolua_AllToLua_cLuaWindow_delete00); tolua_function(tolua_S,"GetContents",tolua_AllToLua_cLuaWindow_GetContents00); - tolua_variable(tolua_S,"__cItemGrid__cListener__",tolua_get_cLuaWindow___cItemGrid__cListener__,NULL); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL); tolua_beginmodule(tolua_S,"cMonster"); diff --git a/source/Bindings.h b/source/Bindings.h index 85dec30fb..620dbea84 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 12:07:28. +** Generated automatically by tolua++-1.0.92 on 10/23/13 13:30:24. */ /* Exported function */ diff --git a/source/LuaWindow.h b/source/LuaWindow.h index 5a0685ebb..4c32c263e 100644 --- a/source/LuaWindow.h +++ b/source/LuaWindow.h @@ -23,8 +23,6 @@ class cPluginLua; -// tolua_begin - /** A window that has been created by a Lua plugin and is handled entirely by that plugin This object needs extra care with its lifetime management: - It is created by Lua, so Lua expects to garbage-collect it later @@ -35,9 +33,10 @@ Additionally, to forbid Lua from deleting this object while it is used by player cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object. This reference needs to be unreferenced in the Destroy() function. */ -class cLuaWindow : - public cWindow, - public cItemGrid::cListener +class cLuaWindow : // tolua_export + public cItemGrid::cListener, + // tolua_begin + public cWindow { typedef cWindow super; -- cgit v1.2.3 From 442c428f5bb1b36ae2662ecf86b4e62d7666a7b5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 23 Oct 2013 23:40:59 +0100 Subject: TNT Spawns Pickups Fixes FS#397. --- source/ChunkMap.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 3c098fdfe..8f451fce9 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -12,6 +12,7 @@ #include "BlockArea.h" #include "PluginManager.h" #include "Entities/TNTEntity.h" +#include "Blocks/BlockHandler.h" #ifndef _WIN32 #include // abs @@ -1608,7 +1609,9 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ // Too far away continue; } - switch (area.GetBlockType(bx + x, by + y, bz + z)) + + BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z); + switch (Block) { case E_BLOCK_TNT: { @@ -1644,6 +1647,17 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ default: { + if (Block != E_BLOCK_AIR) // No pickups for air + { + if (m_World->GetTickRandomNumber(10) == 5) + { + cItems Drops; + cBlockHandler * Handler = BlockHandler(Block); + + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Saves us from a massive switch + m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); + } + } area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); } -- cgit v1.2.3 From 4d2c810c64c38fd5530170d5c4d54956a5587fb2 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Oct 2013 00:30:20 +0100 Subject: Pickups now have collection delay when vomited Implements FS#394. --- source/Entities/Pickup.cpp | 7 ++++--- source/Entities/Pickup.h | 7 ++++++- source/Entities/Player.cpp | 2 +- source/UI/SlotArea.cpp | 2 +- source/World.cpp | 8 ++++---- source/World.h | 4 ++-- source/WorldStorage/WSSAnvil.cpp | 2 +- 7 files changed, 19 insertions(+), 13 deletions(-) (limited to 'source') diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 075f93449..50431f52e 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -24,11 +24,12 @@ -cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) +cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) : cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) + , m_bIsPlayerCreated( IsPlayerCreated ) { m_MaxHealth = 5; m_Health = 5; @@ -126,8 +127,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) return false; // It's already collected! } - // 800 is to long - if (m_Timer < 500.f) + // Two seconds if player created the pickup (vomiting), half a second if anything else + if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f)) { // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str()); return false; // Not old enough diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index 488f91fb2..e4154f1d4 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -24,7 +24,7 @@ class cPickup : public: CLASS_PROTODEF(cPickup); - cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export + cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } @@ -40,6 +40,9 @@ public: /// Returns true if the pickup has already been collected bool IsCollected(void) const { return m_bCollected; } // tolua_export + + /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time + bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) @@ -52,6 +55,8 @@ private: cItem m_Item; bool m_bCollected; + + bool m_bIsPlayerCreated; }; // tolua_export diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index d93b45614..e06281998 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1183,7 +1183,7 @@ void cPlayer::TossItem( double vX = 0, vY = 0, vZ = 0; EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player } diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 0a37e82b0..463e56bce 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -793,7 +793,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) double vX = 0, vY = 0, vZ = 0; EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3); + a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created } diff --git a/source/World.cpp b/source/World.cpp index ef56e7fe9..28c73f591 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1533,7 +1533,7 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed) +void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) { MTRand r1; a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop @@ -1545,7 +1545,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, - *itr, SpeedX, SpeedY, SpeedZ + *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ ); Pickup->Initialize(this); } @@ -1555,13 +1555,13 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ) +void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated) { for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, - *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ + *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ ); Pickup->Initialize(this); } diff --git a/source/World.h b/source/World.h index 25bc0b338..633ce969e 100644 --- a/source/World.h +++ b/source/World.h @@ -347,10 +347,10 @@ public: // tolua_begin /// Spawns item pickups for each item in the list. May compress pickups if too many entities: - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0); + void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ); + void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp index 537e2f723..b2e104a78 100644 --- a/source/WorldStorage/WSSAnvil.cpp +++ b/source/WorldStorage/WSSAnvil.cpp @@ -1123,7 +1123,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a { return; } - std::auto_ptr Pickup(new cPickup(0, 0, 0, Item)); + std::auto_ptr Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) { return; -- cgit v1.2.3 From f558f3c6d29931090378f75f7ea0ba84e81fead0 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 23 Oct 2013 17:41:24 -0600 Subject: Removed my hackish Light functions --- source/Chunk.cpp | 96 -------------------------------------------------------- source/Chunk.h | 2 -- 2 files changed, 98 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 32a8b5c0f..2e81bf852 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1356,102 +1356,6 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) -NIBBLETYPE cChunk::UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ) -{ -if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - LOGWARNING("UnboundedRelGetSkyLight(): requesting a block with a_RelY out of range: %d", a_RelY); - return 127; - } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - if (!IsValid()) - { - return 127; - } - return GetSkyLight(a_RelX, a_RelY, a_RelZ); - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - return m_NeighborXM->UnboundedRelGetSkyLight(a_RelX + cChunkDef::Width, a_RelY, a_RelZ); - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) - { - return m_NeighborXP->UnboundedRelGetSkyLight(a_RelX - cChunkDef::Width, a_RelY, a_RelZ); - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) - { - return m_NeighborZM->UnboundedRelGetSkyLight(a_RelX, a_RelY, a_RelZ + cChunkDef::Width); - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) - { - return m_NeighborZP->UnboundedRelGetSkyLight(a_RelX, a_RelY, a_RelZ - cChunkDef::Width); - } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->GetBlockSkyLight( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ - ); -} - - - - - -NIBBLETYPE cChunk::UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ) -{ -if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - LOGWARNING("UnboundedRelGetBlockLight(): requesting a block with a_RelY out of range: %d", a_RelY); - return 127; - } - - // Is it in this chunk? - if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) - { - if (!IsValid()) - { - return 127; - } - return GetBlockLight(a_RelX, a_RelY, a_RelZ); - } - - // Not in this chunk, try walking the neighbors first: - if ((a_RelX < 0) && (m_NeighborXM != NULL)) - { - return m_NeighborXM->UnboundedRelGetBlockLight(a_RelX + cChunkDef::Width, a_RelY, a_RelZ); - } - if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) - { - return m_NeighborXP->UnboundedRelGetBlockLight(a_RelX - cChunkDef::Width, a_RelY, a_RelZ); - } - if ((a_RelZ < 0) && (m_NeighborZM != NULL)) - { - return m_NeighborZM->UnboundedRelGetBlockLight(a_RelX, a_RelY, a_RelZ + cChunkDef::Width); - } - if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) - { - return m_NeighborZP->UnboundedRelGetBlockLight(a_RelX, a_RelY, a_RelZ - cChunkDef::Width); - } - - // Neighbors not available, use the chunkmap to locate the chunk: - return m_ChunkMap->GetBlockBlockLight( - m_PosX * cChunkDef::Width + a_RelX, - ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, - m_PosZ * cChunkDef::Width + a_RelZ - ); -} - - - - - int cChunk::GetHeight( int a_X, int a_Z ) { ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); diff --git a/source/Chunk.h b/source/Chunk.h index 303e7b6a9..2fa4a7a67 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -317,8 +317,6 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); - NIBBLETYPE UnboundedRelGetBlockLight(int a_RelX, int a_RelY, int a_RelZ); - NIBBLETYPE UnboundedRelGetSkyLight(int a_RelX, int a_RelY, int a_RelZ); // Simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } -- cgit v1.2.3 From 00480a1d9a4c0c48b32cfe7b2f3f20270dcb19ce Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 23 Oct 2013 17:51:14 -0600 Subject: Using provided UnboundedRelGetBlockBlockLight and UnboundedRelGetBlockSkyLight. --- source/Chunk.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index e4e5a7ca1..35da4c266 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -536,15 +536,13 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // check player and playerspawn presence < 24 blocks // check mobs presence on the block - // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing - // MG TODO : check that "Level" really means Y - NIBBLETYPE SkyLight = UnboundedRelGetSkyLight(Try_X, Try_Y, Try_Z); + NIBBLETYPE SkyLight = 0; - NIBBLETYPE BlockLight = UnboundedRelGetBlockLight(Try_X, Try_Y, Try_Z); + NIBBLETYPE BlockLight = 0; - if (IsLightValid() && (SkyLight != 127) && (BlockLight != 127)) + if (IsLightValid() && (UnboundedRelGetBlockBlockLight(Try_X, Try_Y, Try_Z, BlockLight)) && (UnboundedRelGetBlockSkyLight(Try_X, Try_Y, Try_Z, SkyLight))) { cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); if (newMob) -- cgit v1.2.3 From d359c5a2fe8a0e5af849916cbd225d31919f1826 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Oct 2013 11:05:43 +0200 Subject: Unified cPlayer's Heal() function with cEntity's. --- source/Entities/Player.cpp | 7 ++----- source/Entities/Player.h | 15 +++++++++------ 2 files changed, 11 insertions(+), 11 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index e06281998..f92d42556 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -349,11 +349,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) void cPlayer::Heal(int a_Health) { - if (m_Health < GetMaxHealth()) - { - m_Health = (short)std::min((int)a_Health + m_Health, (int)GetMaxHealth()); - SendHealth(); - } + super::Heal(a_Health); + SendHealth(); } diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 82ff48954..067a996e5 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -167,13 +167,15 @@ public: StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << bool IsInGroup( const AString & a_Group ); // tolua_export - AString GetColor(void) const; // tolua_export + // tolua_begin + + /// Returns the full color code to use for this player, based on their primary group or set in m_Color + AString GetColor(void) const; - void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export + void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); - void Heal( int a_Health ); // tolua_export - - // tolua_begin + /// Heals the player by the specified amount of HPs (positive only); sends health update + void Heal(int a_Health); int GetFoodLevel (void) const { return m_FoodLevel; } double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } @@ -181,7 +183,7 @@ public: double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } - int GetAirLevel (void) const { return m_AirLevel; } + int GetAirLevel (void) const { return m_AirLevel; } /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -302,6 +304,7 @@ protected: /// Player's air level (for swimming) int m_AirLevel; + /// used to time ticks between damage taken via drowning/suffocation int m_AirTickTimer; -- cgit v1.2.3 From eca6955a2dc4c8c444ad9e11ad4a8aa926969918 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Oct 2013 12:18:54 +0200 Subject: Cleanup in cPlayer. --- source/Entities/Player.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 067a996e5..449a63231 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -128,8 +128,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /// Tries to move to a new position, with collision checks and stuff - virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export + /// Tries to move to a new position, with attachment-related checks (y == -999) + void MoveTo(const Vector3d & a_NewPos); // tolua_export cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export const cWindow * GetWindow(void) const { return m_CurrentWindow; } @@ -159,8 +159,10 @@ public: /// Adds a player to existing group or creates a new group when it doesn't exist void AddToGroup( const AString & a_GroupName ); // tolua_export + /// Removes a player from the group, resolves permissions and group inheritance (case sensitive) void RemoveFromGroup( const AString & a_GroupName ); // tolua_export + bool CanUseCommand( const AString & a_Command ); // tolua_export bool HasPermission( const AString & a_Permission ); // tolua_export const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << -- cgit v1.2.3 From 625c5f86deb0649403994ae4bbcc4a4cd07853d0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Oct 2013 15:05:23 +0200 Subject: Fixed cPickup's constructor's parameter naming. --- source/Entities/Pickup.cpp | 4 ++-- source/Entities/Pickup.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 50431f52e..bc8abd204 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -24,8 +24,8 @@ -cPickup::cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, a_X, a_Y, a_Z, 0.2, 0.2) +cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) + : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) , m_Timer( 0.f ) , m_Item(a_Item) , m_bCollected( false ) diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index e4154f1d4..cbd34a922 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -24,7 +24,7 @@ class cPickup : public: CLASS_PROTODEF(cPickup); - cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export + cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } -- cgit v1.2.3 From 99d369d83761e7ee27fa05061426cfdcd72f808b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Oct 2013 16:44:25 +0200 Subject: cPickup cleanup. --- source/Entities/Pickup.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index cbd34a922..d39eda298 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -31,7 +31,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual bool CollectedBy(cPlayer * a_Dest); // tolua_export + bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; -- cgit v1.2.3 From 5331555708ce3bfc4417b2f7c788fff98e81a858 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Oct 2013 16:45:13 +0200 Subject: Renamed cMonster::GetSpawnRate() to GetSpawnDelay(). --- source/Bindings.cpp | 99 ++++++++++++++++++++++++++++++++++--------------- source/Bindings.h | 2 +- source/Mobs/Monster.cpp | 2 +- source/Mobs/Monster.h | 4 +- source/World.cpp | 4 +- 5 files changed, 76 insertions(+), 35 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 54a3e161b..998fab632 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 13:30:23. +** Generated automatically by tolua++-1.0.92 on 10/24/13 16:43:14. */ #ifndef __cplusplus @@ -10073,24 +10073,26 @@ static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S) !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) || - !tolua_isnumber(tolua_S,6,1,&tolua_err) || + !tolua_isboolean(tolua_S,6,0,&tolua_err) || !tolua_isnumber(tolua_S,7,1,&tolua_err) || !tolua_isnumber(tolua_S,8,1,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) + !tolua_isnumber(tolua_S,9,1,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) ) goto tolua_lerror; else #endif { - double a_X = ((double) tolua_tonumber(tolua_S,2,0)); - double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); - float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f)); - float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f)); - float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0)); + float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f)); + float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f)); + float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f)); { - cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ)); + cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ)); tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); } } @@ -10115,24 +10117,26 @@ static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S) !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) || - !tolua_isnumber(tolua_S,6,1,&tolua_err) || + !tolua_isboolean(tolua_S,6,0,&tolua_err) || !tolua_isnumber(tolua_S,7,1,&tolua_err) || !tolua_isnumber(tolua_S,8,1,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) + !tolua_isnumber(tolua_S,9,1,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) ) goto tolua_lerror; else #endif { - double a_X = ((double) tolua_tonumber(tolua_S,2,0)); - double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); + double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); + double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); + double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); - float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f)); - float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f)); - float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0)); + float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f)); + float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f)); + float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f)); { - cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ)); + cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ)); tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); tolua_register_gc(tolua_S,lua_gettop(tolua_S)); } @@ -10276,6 +10280,38 @@ static int tolua_AllToLua_cPickup_IsCollected00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: IsPlayerCreated of class cPickup */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsPlayerCreated00 +static int tolua_AllToLua_cPickup_IsPlayerCreated00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayerCreated'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsPlayerCreated(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsPlayerCreated'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetProjectileKind of class cProjectileEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetProjectileKind00 static int tolua_AllToLua_cProjectileEntity_GetProjectileKind00(lua_State* tolua_S) @@ -12541,7 +12577,8 @@ static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S) !tolua_isnumber(tolua_S,4,0,&tolua_err) || !tolua_isnumber(tolua_S,5,0,&tolua_err) || !tolua_isnumber(tolua_S,6,1,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) + !tolua_isboolean(tolua_S,7,1,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) ) goto tolua_lerror; else @@ -12553,11 +12590,12 @@ static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S) double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); double a_FlyAwaySpeed = ((double) tolua_tonumber(tolua_S,6,1.0)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,7,false)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL); #endif { - self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed); + self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed,IsPlayerCreated); } } return 0; @@ -12583,7 +12621,8 @@ static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S) !tolua_isnumber(tolua_S,6,0,&tolua_err) || !tolua_isnumber(tolua_S,7,0,&tolua_err) || !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) + !tolua_isboolean(tolua_S,9,1,&tolua_err) || + !tolua_isnoobj(tolua_S,10,&tolua_err) ) goto tolua_lerror; else @@ -12596,11 +12635,12 @@ static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S) double a_SpeedX = ((double) tolua_tonumber(tolua_S,6,0)); double a_SpeedY = ((double) tolua_tonumber(tolua_S,7,0)); double a_SpeedZ = ((double) tolua_tonumber(tolua_S,8,0)); + bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,9,false)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL); #endif { - self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ); + self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ,IsPlayerCreated); } } return 0; @@ -29333,9 +29373,9 @@ static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetSpawnRate of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnRate00 -static int tolua_AllToLua_cMonster_GetSpawnRate00(lua_State* tolua_S) +/* method: GetSpawnDelay of class cMonster */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnDelay00 +static int tolua_AllToLua_cMonster_GetSpawnDelay00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -29350,14 +29390,14 @@ static int tolua_AllToLua_cMonster_GetSpawnRate00(lua_State* tolua_S) { cMonster::eFamily a_MobFamily = ((cMonster::eFamily) (int) tolua_tonumber(tolua_S,2,0)); { - int tolua_ret = (int) cMonster::GetSpawnRate(a_MobFamily); + int tolua_ret = (int) cMonster::GetSpawnDelay(a_MobFamily); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpawnRate'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetSpawnDelay'.",&tolua_err); return 0; #endif } @@ -30489,6 +30529,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00); tolua_function(tolua_S,"GetAge",tolua_AllToLua_cPickup_GetAge00); tolua_function(tolua_S,"IsCollected",tolua_AllToLua_cPickup_IsCollected00); + tolua_function(tolua_S,"IsPlayerCreated",tolua_AllToLua_cPickup_IsPlayerCreated00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cProjectileEntity","cProjectileEntity","cEntity",NULL); tolua_beginmodule(tolua_S,"cProjectileEntity"); @@ -31467,7 +31508,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00); tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00); tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00); - tolua_function(tolua_S,"GetSpawnRate",tolua_AllToLua_cMonster_GetSpawnRate00); + tolua_function(tolua_S,"GetSpawnDelay",tolua_AllToLua_cMonster_GetSpawnDelay00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); tolua_beginmodule(tolua_S,"cLineBlockTracer"); diff --git a/source/Bindings.h b/source/Bindings.h index 620dbea84..f123da881 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/23/13 13:30:24. +** Generated automatically by tolua++-1.0.92 on 10/24/13 16:43:15. */ /* Exported function */ diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 7e35b97f1..9b1f2fc4c 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -605,7 +605,7 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type) -int cMonster::GetSpawnRate(cMonster::eFamily a_MobFamily) +int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) { switch (a_MobFamily) { diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 14c72ed73..39fa716ed 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -146,8 +146,8 @@ public: /// Returns the mob family based on the type static eFamily FamilyFromType(eType a_MobType); - /// Returns the spawn rate (number of game ticks between spawn attempts) for the given mob family - static int GetSpawnRate(cMonster::eFamily a_MobFamily); + /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + static int GetSpawnDelay(cMonster::eFamily a_MobFamily); // tolua_end diff --git a/source/World.cpp b/source/World.cpp index e2db77666..e62794781 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -755,9 +755,9 @@ void cWorld::TickMobs(float a_Dt) for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) { cMonster::eFamily Family = AllFamilies[i]; - int spawnrate = cMonster::GetSpawnRate(Family); + int SpawnDelay = cMonster::GetSpawnDelay(Family); if ( - (m_LastSpawnMonster[Family] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round + (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round MobCensus.IsCapped(Family) ) { -- cgit v1.2.3 From 86bec4c57c72bb2d58c6dd91a447987f45cc7b32 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 25 Oct 2013 10:41:19 +0200 Subject: cMonster: Improved doxycomments. --- source/Mobs/Monster.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 39fa716ed..a0002bf4f 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -137,10 +137,10 @@ public: // tolua_begin - /// Translates MobType enum to a string + /// Translates MobType enum to a string, empty string if unknown static AString MobTypeToString(eType a_MobType); - /// Translates MobType string to the enum + /// Translates MobType string to the enum, mtInvalidType if not recognized static eType StringToMobType(const AString & a_MobTypeName); /// Returns the mob family based on the type -- cgit v1.2.3 From 9e9198e0907d3d6fd353c683478007f418d86dd8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 25 Oct 2013 11:15:44 +0200 Subject: cIniFile doesn't store filename internally anymore. --- source/Authenticator.cpp | 6 +- source/Bindings.cpp | 178 +++-------------------------------- source/Bindings.h | 2 +- source/BlockID.cpp | 4 +- source/Entities/Player.cpp | 8 +- source/Generating/ChunkGenerator.cpp | 2 - source/GroupManager.cpp | 4 +- source/MonsterConfig.cpp | 4 +- source/PluginManager.cpp | 4 +- source/Root.cpp | 9 +- source/WebAdmin.cpp | 9 +- source/World.cpp | 6 +- 12 files changed, 43 insertions(+), 193 deletions(-) (limited to 'source') diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp index a45617f93..d7e05b4c2 100644 --- a/source/Authenticator.cpp +++ b/source/Authenticator.cpp @@ -47,8 +47,8 @@ cAuthenticator::~cAuthenticator() /// Read custom values from INI void cAuthenticator::ReadINI(void) { - cIniFile IniFile("settings.ini"); - if (!IniFile.ReadFile()) + cIniFile IniFile; + if (!IniFile.ReadFile("settings.ini")) { return; } @@ -74,7 +74,7 @@ void cAuthenticator::ReadINI(void) if (bSave) { IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate); - IniFile.WriteFile(); + IniFile.WriteFile("settings.ini"); } } diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 998fab632..f32f796bd 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/24/13 16:43:14. +** Generated automatically by tolua++-1.0.92 on 10/25/13 10:38:50. */ #ifndef __cplusplus @@ -345,59 +345,6 @@ static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new01 -static int tolua_AllToLua_cIniFile_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const std::string a_Path = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - { - cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(a_Path)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile"); - tolua_pushcppstring(tolua_S,(const char*)a_Path); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new01_local -static int tolua_AllToLua_cIniFile_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const std::string a_Path = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - { - cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(a_Path)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - tolua_pushcppstring(tolua_S,(const char*)a_Path); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - /* method: CaseSensitive of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00 static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S) @@ -460,101 +407,6 @@ static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: Path of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path00 -static int tolua_AllToLua_cIniFile_Path00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL); -#endif - { - self->Path(newPath); - tolua_pushcppstring(tolua_S,(const char*)newPath); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Path'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Path of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path01 -static int tolua_AllToLua_cIniFile_Path01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL); -#endif - { - const std::string tolua_ret = (const std::string) self->Path(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_Path00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPath of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetPath00 -static int tolua_AllToLua_cIniFile_SetPath00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPath'", NULL); -#endif - { - self->SetPath(newPath); - tolua_pushcppstring(tolua_S,(const char*)newPath); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPath'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: ReadFile of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00 static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S) @@ -563,24 +415,27 @@ static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S) tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,1,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isboolean(tolua_S,3,1,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - bool a_AllowExampleRedirect = ((bool) tolua_toboolean(tolua_S,2,true)); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + bool a_AllowExampleRedirect = ((bool) tolua_toboolean(tolua_S,3,true)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL); #endif { - bool tolua_ret = (bool) self->ReadFile(a_AllowExampleRedirect); + bool tolua_ret = (bool) self->ReadFile(a_FileName,a_AllowExampleRedirect); tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); } } - return 1; + return 2; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err); @@ -597,22 +452,25 @@ static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S) tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL); #endif { - bool tolua_ret = (bool) self->WriteFile(); + bool tolua_ret = (bool) self->WriteFile(a_FileName); tolua_pushboolean(tolua_S,(bool)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); } } - return 1; + return 2; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err); @@ -29487,14 +29345,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00); tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new01_local); tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00); tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00); - tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path00); - tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path01); - tolua_function(tolua_S,"SetPath",tolua_AllToLua_cIniFile_SetPath00); tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00); tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00); tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00); diff --git a/source/Bindings.h b/source/Bindings.h index f123da881..58f6023c1 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/24/13 16:43:15. +** Generated automatically by tolua++-1.0.92 on 10/25/13 10:38:51. */ /* Exported function */ diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 95e1a63bf..2e957593b 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -42,8 +42,8 @@ class cBlockIDMap public: cBlockIDMap(void) { - cIniFile Ini("items.ini"); - if (!Ini.ReadFile()) + cIniFile Ini; + if (!Ini.ReadFile("items.ini")) { return; } diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index f92d42556..d94bc944c 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1224,11 +1224,11 @@ void cPlayer::LoadPermissionsFromDisk() m_Groups.clear(); m_Permissions.clear(); - cIniFile IniFile("users.ini"); - if( IniFile.ReadFile() ) + cIniFile IniFile; + if (IniFile.ReadFile("users.ini")) { std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); - if( Groups.size() > 0 ) + if (!Groups.empty()) { AStringVector Split = StringSplit( Groups, "," ); for( unsigned int i = 0; i < Split.size(); i++ ) @@ -1245,7 +1245,7 @@ void cPlayer::LoadPermissionsFromDisk() } else { - LOGWARN("WARNING: Failed to read ini file users.ini"); + LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group."); AddToGroup("Default"); } ResolvePermissions(); diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp index d35b30460..59a00b540 100644 --- a/source/Generating/ChunkGenerator.cpp +++ b/source/Generating/ChunkGenerator.cpp @@ -75,8 +75,6 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) m_Generator->Initialize(a_World, a_IniFile); - a_IniFile.WriteFile(); - return super::Start(); } diff --git a/source/GroupManager.cpp b/source/GroupManager.cpp index b79fde9dc..d7332fd0a 100644 --- a/source/GroupManager.cpp +++ b/source/GroupManager.cpp @@ -44,8 +44,8 @@ cGroupManager::cGroupManager() : m_pState( new sGroupManagerState ) { LOGD("-- Loading Groups --"); - cIniFile IniFile("groups.ini"); - if (!IniFile.ReadFile()) + cIniFile IniFile; + if (!IniFile.ReadFile("groups.ini")) { LOGWARNING("groups.ini inaccessible, no groups are defined"); return; diff --git a/source/MonsterConfig.cpp b/source/MonsterConfig.cpp index 37c7431b0..69d639bdb 100644 --- a/source/MonsterConfig.cpp +++ b/source/MonsterConfig.cpp @@ -55,9 +55,9 @@ cMonsterConfig::~cMonsterConfig() void cMonsterConfig::Initialize() { - cIniFile MonstersIniFile("monsters.ini"); + cIniFile MonstersIniFile; - if (!MonstersIniFile.ReadFile()) + if (!MonstersIniFile.ReadFile("monsters.ini")) { LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__); return; diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index a557bdc03..5ae70d48d 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -103,8 +103,8 @@ void cPluginManager::ReloadPluginsNow(void) cServer::BindBuiltInConsoleCommands(); - cIniFile IniFile("settings.ini"); - if (!IniFile.ReadFile()) + cIniFile IniFile; + if (!IniFile.ReadFile("settings.ini")) { LOGWARNING("cPluginManager: Can't find settings.ini, so can't load any plugins."); } diff --git a/source/Root.cpp b/source/Root.cpp index 1f6437784..f47de972c 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -116,8 +116,8 @@ void cRoot::Start(void) m_Server = new cServer(); LOG("Reading server config..."); - cIniFile IniFile("settings.ini"); - if (!IniFile.ReadFile()) + cIniFile IniFile; + if (!IniFile.ReadFile("settings.ini")) { LOGWARNING("settings.ini inaccessible, all settings are reset to default values"); } @@ -138,7 +138,7 @@ void cRoot::Start(void) LOGERROR("Failure starting server, aborting..."); return; } - IniFile.WriteFile(); + IniFile.WriteFile("settings.ini"); m_WebAdmin = new cWebAdmin(); m_WebAdmin->Init(); @@ -247,7 +247,8 @@ void cRoot::LoadGlobalSettings() void cRoot::LoadWorlds(void) { - cIniFile IniFile("settings.ini"); IniFile.ReadFile(); + cIniFile IniFile; + IniFile.ReadFile("settings.ini"); // Doesn't matter if success or not // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 882969746..8c95e4e21 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -44,8 +44,7 @@ public: cWebAdmin::cWebAdmin(void) : m_IsInitialized(false), - m_TemplateScript(""), - m_IniFile("webadmin.ini") + m_TemplateScript("") { } @@ -86,19 +85,19 @@ void cWebAdmin::RemovePlugin( cWebPlugin * a_Plugin ) bool cWebAdmin::Init(void) { - if (!m_IniFile.ReadFile()) + if (!m_IniFile.ReadFile("webadmin.ini")) { return false; } - LOG("Initialising WebAdmin..."); - if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true)) { // WebAdmin is disabled, bail out faking a success return true; } + LOG("Initialising WebAdmin..."); + AString PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", "8080"); AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", ""); diff --git a/source/World.cpp b/source/World.cpp index e62794781..786d97a4d 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -444,8 +444,8 @@ void cWorld::Start(void) m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); m_GameMode = eGameMode_Creative; - cIniFile IniFile(m_IniFileName); - if (!IniFile.ReadFile()) + cIniFile IniFile; + if (!IniFile.ReadFile(m_IniFileName)) { LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); } @@ -555,7 +555,7 @@ void cWorld::Start(void) // Save any changes that the defaults may have done to the ini file: - if (!IniFile.WriteFile()) + if (!IniFile.WriteFile(m_IniFileName)) { LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); } -- cgit v1.2.3 From 323ebf119f35dc2bb689715a05f182238d7088f8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 25 Oct 2013 11:38:14 +0200 Subject: cIniFile: Renamed functions to make meaning more explicit. For example KeyComment() -> GetKeyComment() / AddKeyComment() --- source/Bindings.cpp | 562 +++++++++++++---------------------------------- source/Bindings.h | 2 +- source/BlockID.cpp | 8 +- source/MonsterConfig.cpp | 4 +- 4 files changed, 159 insertions(+), 417 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index f32f796bd..5de3a3b38 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/25/13 10:38:50. +** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58. */ #ifndef __cplusplus @@ -230,7 +230,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cRoot"); tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cPickup"); - tolua_usertype(tolua_S,"cItems"); + tolua_usertype(tolua_S,"sWebAdminPage"); tolua_usertype(tolua_S,"cFireChargeEntity"); tolua_usertype(tolua_S,"cWorld"); tolua_usertype(tolua_S,"cChunkDesc"); @@ -253,39 +253,39 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cLuaWindow"); tolua_usertype(tolua_S,"cInventory"); tolua_usertype(tolua_S,"cHopperEntity"); + tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); + tolua_usertype(tolua_S,"cCraftingGrid"); + tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cStringMap"); - tolua_usertype(tolua_S,"cBoundingBox"); - tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); + tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cFile"); - tolua_usertype(tolua_S,"std::vector"); + tolua_usertype(tolua_S,"cItems"); tolua_usertype(tolua_S,"cClientHandle"); + tolua_usertype(tolua_S,"cIniFile"); tolua_usertype(tolua_S,"cChatColor"); tolua_usertype(tolua_S,"cWebPlugin"); - tolua_usertype(tolua_S,"cIniFile"); - tolua_usertype(tolua_S,"cWebAdmin"); - tolua_usertype(tolua_S,"sWebAdminPage"); tolua_usertype(tolua_S,"cPawn"); - tolua_usertype(tolua_S,"cPlayer"); + tolua_usertype(tolua_S,"cThrownEggEntity"); tolua_usertype(tolua_S,"cGroupManager"); + tolua_usertype(tolua_S,"cWebAdmin"); tolua_usertype(tolua_S,"cItem"); - tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cProjectileEntity"); + tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cItemGrid::cListener"); tolua_usertype(tolua_S,"cDropperEntity"); - tolua_usertype(tolua_S,"cThrownEggEntity"); } /* method: new of class cIniFile */ @@ -510,68 +510,6 @@ static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: Reset of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Reset00 -static int tolua_AllToLua_cIniFile_Reset00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Reset'", NULL); -#endif - { - self->Reset(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Reset'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Erase of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Erase00 -static int tolua_AllToLua_cIniFile_Erase00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Erase'", NULL); -#endif - { - self->Erase(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Erase'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: FindKey of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00 static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S) @@ -588,12 +526,12 @@ static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S) #endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL); #endif { - long tolua_ret = (long) self->FindKey(keyname); + int tolua_ret = (int) self->FindKey(keyname); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); } @@ -624,13 +562,13 @@ static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S) #endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL); #endif { - long tolua_ret = (long) self->FindValue(keyID,valuename); + int tolua_ret = (int) self->FindValue(keyID,valuename); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)valuename); } @@ -644,38 +582,6 @@ static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: NumKeys of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeys00 -static int tolua_AllToLua_cIniFile_NumKeys00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeys'", NULL); -#endif - { - unsigned tolua_ret = (unsigned) self->NumKeys(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NumKeys'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetNumKeys of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00 static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S) @@ -695,7 +601,7 @@ static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S) if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->GetNumKeys(); + int tolua_ret = (int) self->GetNumKeys(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } @@ -724,12 +630,12 @@ static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->AddKeyName(keyname); + int tolua_ret = (int) self->AddKeyName(keyname); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); } @@ -743,40 +649,6 @@ static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: KeyName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyName00 -static int tolua_AllToLua_cIniFile_KeyName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyName'", NULL); -#endif - { - std::string tolua_ret = (std::string) self->KeyName(keyID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'KeyName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetKeyName of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00 static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S) @@ -793,12 +665,12 @@ static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S) #endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL); #endif { - std::string tolua_ret = (std::string) self->GetKeyName(keyID); + AString tolua_ret = (AString) self->GetKeyName(keyID); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); } } @@ -811,41 +683,6 @@ static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: NumValues of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues00 -static int tolua_AllToLua_cIniFile_NumValues00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL); -#endif - { - unsigned tolua_ret = (unsigned) self->NumValues(keyname); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NumValues'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetNumValues of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00 static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S) @@ -853,7 +690,7 @@ static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S) #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || !tolua_iscppstring(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) @@ -861,13 +698,13 @@ static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S) else #endif { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->GetNumValues(keyname); + int tolua_ret = (int) self->GetNumValues(keyname); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); } @@ -881,55 +718,26 @@ static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: NumValues of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues01 -static int tolua_AllToLua_cIniFile_NumValues01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL); -#endif - { - unsigned tolua_ret = (unsigned) self->NumValues(keyID); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_NumValues00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetNumValues of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01 static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S) { tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); + const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->GetNumValues(keyID); + int tolua_ret = (int) self->GetNumValues(keyID); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } @@ -939,43 +747,6 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE -/* method: ValueName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName00 -static int tolua_AllToLua_cIniFile_ValueName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL); -#endif - { - std::string tolua_ret = (std::string) self->ValueName(keyname,valueID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ValueName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetValueName of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00 static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S) @@ -993,13 +764,13 @@ static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S) #endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL); #endif { - std::string tolua_ret = (std::string) self->GetValueName(keyname,valueID); + AString tolua_ret = (AString) self->GetValueName(keyname,valueID); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); } @@ -1013,37 +784,6 @@ static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: ValueName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName01 -static int tolua_AllToLua_cIniFile_ValueName01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL); -#endif - { - std::string tolua_ret = (std::string) self->ValueName(keyID,valueID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_ValueName00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetValueName of class cIniFile */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01 static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S) @@ -1059,13 +799,13 @@ static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S) else { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL); #endif { - std::string tolua_ret = (std::string) self->GetValueName(keyID,valueID); + AString tolua_ret = (AString) self->GetValueName(keyID,valueID); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); } } @@ -1164,8 +904,8 @@ static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S) else { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); #endif @@ -1196,8 +936,8 @@ static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S) else { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); @@ -1546,9 +1286,9 @@ static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); - const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); + const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL); #endif @@ -1584,9 +1324,9 @@ static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S) else { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0)); - const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0)); const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL); @@ -1624,8 +1364,8 @@ static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); const int value = ((const int) tolua_tonumber(tolua_S,4,0)); const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); #ifndef TOLUA_RELEASE @@ -1666,8 +1406,8 @@ static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); const bool value = ((const bool) tolua_toboolean(tolua_S,4,0)); const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); #ifndef TOLUA_RELEASE @@ -1708,8 +1448,8 @@ static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); const double value = ((const double) tolua_tonumber(tolua_S,4,0)); const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); #ifndef TOLUA_RELEASE @@ -1748,8 +1488,8 @@ static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL); #endif @@ -1784,8 +1524,8 @@ static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL); #endif @@ -1821,7 +1561,7 @@ static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL); #endif @@ -1840,9 +1580,9 @@ static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: NumHeaderComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumHeaderComments00 -static int tolua_AllToLua_cIniFile_NumHeaderComments00(lua_State* tolua_S) +/* method: GetNumHeaderComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumHeaderComments00 +static int tolua_AllToLua_cIniFile_GetNumHeaderComments00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -1856,25 +1596,25 @@ static int tolua_AllToLua_cIniFile_NumHeaderComments00(lua_State* tolua_S) { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumHeaderComments'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumHeaderComments'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->NumHeaderComments(); + int tolua_ret = (int) self->GetNumHeaderComments(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NumHeaderComments'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetNumHeaderComments'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: HeaderComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment00 -static int tolua_AllToLua_cIniFile_HeaderComment00(lua_State* tolua_S) +/* method: AddHeaderComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddHeaderComment00 +static int tolua_AllToLua_cIniFile_AddHeaderComment00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -1888,28 +1628,29 @@ static int tolua_AllToLua_cIniFile_HeaderComment00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const AString comment = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddHeaderComment'", NULL); #endif { - self->HeaderComment(comment); + self->AddHeaderComment(comment); tolua_pushcppstring(tolua_S,(const char*)comment); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HeaderComment'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'AddHeaderComment'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: HeaderComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment01 -static int tolua_AllToLua_cIniFile_HeaderComment01(lua_State* tolua_S) +/* method: GetHeaderComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetHeaderComment00 +static int tolua_AllToLua_cIniFile_GetHeaderComment00(lua_State* tolua_S) { +#ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || @@ -1918,20 +1659,24 @@ static int tolua_AllToLua_cIniFile_HeaderComment01(lua_State* tolua_S) ) goto tolua_lerror; else +#endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeaderComment'", NULL); #endif { - std::string tolua_ret = (std::string) self->HeaderComment(commentID); + AString tolua_ret = (AString) self->GetHeaderComment(commentID); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); } } return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_HeaderComment00(tolua_S); +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetHeaderComment'.",&tolua_err); + return 0; +#endif } #endif //#ifndef TOLUA_DISABLE @@ -1951,7 +1696,7 @@ static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - unsigned commentID = ((unsigned) tolua_tonumber(tolua_S,2,0)); + int commentID = ((int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL); #endif @@ -2000,9 +1745,9 @@ static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: NumKeyComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments00 -static int tolua_AllToLua_cIniFile_NumKeyComments00(lua_State* tolua_S) +/* method: GetNumKeyComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments00 +static int tolua_AllToLua_cIniFile_GetNumKeyComments00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -2016,27 +1761,27 @@ static int tolua_AllToLua_cIniFile_NumKeyComments00(lua_State* tolua_S) #endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->NumKeyComments(keyID); + int tolua_ret = (int) self->GetNumKeyComments(keyID); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NumKeyComments'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetNumKeyComments'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: NumKeyComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments01 -static int tolua_AllToLua_cIniFile_NumKeyComments01(lua_State* tolua_S) +/* method: GetNumKeyComments of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments01 +static int tolua_AllToLua_cIniFile_GetNumKeyComments01(lua_State* tolua_S) { tolua_Error tolua_err; if ( @@ -2048,25 +1793,25 @@ static int tolua_AllToLua_cIniFile_NumKeyComments01(lua_State* tolua_S) else { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL); #endif { - unsigned tolua_ret = (unsigned) self->NumKeyComments(keyname); + int tolua_ret = (int) self->GetNumKeyComments(keyname); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); } } return 2; tolua_lerror: - return tolua_AllToLua_cIniFile_NumKeyComments00(tolua_S); + return tolua_AllToLua_cIniFile_GetNumKeyComments00(tolua_S); } #endif //#ifndef TOLUA_DISABLE -/* method: KeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment00 -static int tolua_AllToLua_cIniFile_KeyComment00(lua_State* tolua_S) +/* method: AddKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment00 +static int tolua_AllToLua_cIniFile_AddKeyComment00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -2081,13 +1826,13 @@ static int tolua_AllToLua_cIniFile_KeyComment00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL); #endif { - bool tolua_ret = (bool) self->KeyComment(keyID,comment); + bool tolua_ret = (bool) self->AddKeyComment(keyID,comment); tolua_pushboolean(tolua_S,(bool)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)comment); } @@ -2095,15 +1840,15 @@ static int tolua_AllToLua_cIniFile_KeyComment00(lua_State* tolua_S) return 2; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'KeyComment'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'AddKeyComment'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: KeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment01 -static int tolua_AllToLua_cIniFile_KeyComment01(lua_State* tolua_S) +/* method: AddKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment01 +static int tolua_AllToLua_cIniFile_AddKeyComment01(lua_State* tolua_S) { tolua_Error tolua_err; if ( @@ -2116,13 +1861,13 @@ static int tolua_AllToLua_cIniFile_KeyComment01(lua_State* tolua_S) else { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL); #endif { - bool tolua_ret = (bool) self->KeyComment(keyname,comment); + bool tolua_ret = (bool) self->AddKeyComment(keyname,comment); tolua_pushboolean(tolua_S,(bool)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); tolua_pushcppstring(tolua_S,(const char*)comment); @@ -2130,14 +1875,15 @@ static int tolua_AllToLua_cIniFile_KeyComment01(lua_State* tolua_S) } return 3; tolua_lerror: - return tolua_AllToLua_cIniFile_KeyComment00(tolua_S); + return tolua_AllToLua_cIniFile_AddKeyComment00(tolua_S); } #endif //#ifndef TOLUA_DISABLE -/* method: KeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment02 -static int tolua_AllToLua_cIniFile_KeyComment02(lua_State* tolua_S) +/* method: GetKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment00 +static int tolua_AllToLua_cIniFile_GetKeyComment00(lua_State* tolua_S) { +#ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || @@ -2147,27 +1893,31 @@ static int tolua_AllToLua_cIniFile_KeyComment02(lua_State* tolua_S) ) goto tolua_lerror; else +#endif { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL); #endif { - std::string tolua_ret = (std::string) self->KeyComment(keyID,commentID); + AString tolua_ret = (AString) self->GetKeyComment(keyID,commentID); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); } } return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_KeyComment01(tolua_S); +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetKeyComment'.",&tolua_err); + return 0; +#endif } #endif //#ifndef TOLUA_DISABLE -/* method: KeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment03 -static int tolua_AllToLua_cIniFile_KeyComment03(lua_State* tolua_S) +/* method: GetKeyComment of class cIniFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment01 +static int tolua_AllToLua_cIniFile_GetKeyComment01(lua_State* tolua_S) { tolua_Error tolua_err; if ( @@ -2180,20 +1930,20 @@ static int tolua_AllToLua_cIniFile_KeyComment03(lua_State* tolua_S) else { const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL); #endif { - std::string tolua_ret = (std::string) self->KeyComment(keyname,commentID); + AString tolua_ret = (AString) self->GetKeyComment(keyname,commentID); tolua_pushcppstring(tolua_S,(const char*)tolua_ret); tolua_pushcppstring(tolua_S,(const char*)keyname); } } return 2; tolua_lerror: - return tolua_AllToLua_cIniFile_KeyComment02(tolua_S); + return tolua_AllToLua_cIniFile_GetKeyComment00(tolua_S); } #endif //#ifndef TOLUA_DISABLE @@ -2214,8 +1964,8 @@ static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); - const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL); #endif @@ -2248,8 +1998,8 @@ static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S) else { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); - const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL); #endif @@ -2281,7 +2031,7 @@ static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S) #endif { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0)); + const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL); #endif @@ -2313,7 +2063,7 @@ static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S) else { cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0)); + const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL); #endif @@ -29350,22 +29100,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00); tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00); tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00); - tolua_function(tolua_S,"Reset",tolua_AllToLua_cIniFile_Reset00); - tolua_function(tolua_S,"Erase",tolua_AllToLua_cIniFile_Erase00); tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00); tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00); - tolua_function(tolua_S,"NumKeys",tolua_AllToLua_cIniFile_NumKeys00); tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00); tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00); - tolua_function(tolua_S,"KeyName",tolua_AllToLua_cIniFile_KeyName00); tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00); - tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues00); tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00); - tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues01); tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01); - tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName00); tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00); - tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName01); tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01); tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00); tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01); @@ -29387,17 +29129,17 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00); tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00); tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00); - tolua_function(tolua_S,"NumHeaderComments",tolua_AllToLua_cIniFile_NumHeaderComments00); - tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment00); - tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment01); + tolua_function(tolua_S,"GetNumHeaderComments",tolua_AllToLua_cIniFile_GetNumHeaderComments00); + tolua_function(tolua_S,"AddHeaderComment",tolua_AllToLua_cIniFile_AddHeaderComment00); + tolua_function(tolua_S,"GetHeaderComment",tolua_AllToLua_cIniFile_GetHeaderComment00); tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00); tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00); - tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments00); - tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments01); - tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment00); - tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment01); - tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment02); - tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment03); + tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments00); + tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments01); + tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment00); + tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment01); + tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment00); + tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment01); tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00); tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01); tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00); diff --git a/source/Bindings.h b/source/Bindings.h index 58f6023c1..edcdfd12f 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/25/13 10:38:51. +** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58. */ /* Exported function */ diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 2e957593b..7193094d8 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -47,15 +47,15 @@ public: { return; } - long KeyID = Ini.FindKey("Items"); + int KeyID = Ini.FindKey("Items"); if (KeyID == cIniFile::noID) { return; } - unsigned NumValues = Ini.GetNumValues(KeyID); - for (unsigned i = 0; i < NumValues; i++) + int NumValues = Ini.GetNumValues(KeyID); + for (int i = 0; i < NumValues; i++) { - AString Name = Ini.ValueName(KeyID, i); + AString Name = Ini.GetValueName(KeyID, i); if (Name.empty()) { continue; diff --git a/source/MonsterConfig.cpp b/source/MonsterConfig.cpp index 69d639bdb..a5a1ebd49 100644 --- a/source/MonsterConfig.cpp +++ b/source/MonsterConfig.cpp @@ -63,10 +63,10 @@ void cMonsterConfig::Initialize() return; } - for (int i = (int)MonstersIniFile.NumKeys(); i >= 0; i--) + for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--) { sAttributesStruct Attributes; - AString Name = MonstersIniFile.KeyName(i); + AString Name = MonstersIniFile.GetKeyName(i); Attributes.m_Name = Name; Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0); Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0); -- cgit v1.2.3 From 4e024f5d87028ccb185c3698b1e050682a7e698d Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Fri, 25 Oct 2013 11:50:46 -0600 Subject: Fixed mob spawning so that hostile mobs will not spawn incorrectly. --- source/MobSpawner.cpp | 106 ++++++++++++++++++-------------------------------- 1 file changed, 38 insertions(+), 68 deletions(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index a69c56538..8bd005ac8 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -126,78 +126,48 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level) { - bool toReturn = false; - std::set::iterator itr = m_AllowedTypes.find(a_MobType); - if (itr != m_AllowedTypes.end()) + if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end()) { - // MG TODO : find a nicer paging - if (a_MobType == cMonster::mtSquid) - { - toReturn = ( - IsBlockLiquid(a_BlockType) && - a_Level >= 45 && - a_Level <= 62 - ); - } - else if (a_MobType == cMonster::mtBat) - { - toReturn = a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4); // MG TODO : find a real rule - } - else + switch(a_MobType) { - if ( - a_BlockType == E_BLOCK_AIR && - a_BlockType_above == E_BLOCK_AIR && - ! (g_BlockTransparent[a_BlockType_below]) - ) - { - if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) - { - toReturn = ( - (a_BlockType_below == E_BLOCK_GRASS) && - (a_Skylight >= 9 ) - ); - } - else if (a_MobType == cMonster::mtOcelot) - { - toReturn = ( - (a_Level >= 62) && - ( - (a_BlockType_below == E_BLOCK_GRASS) || - (a_BlockType_below == E_BLOCK_LEAVES) - ) && - (m_Random.NextInt(3,a_Biome) != 0) - ); - } - else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) - { - toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7); - if (a_Skylight) - { - if (m_Random.NextInt(2,a_Biome) != 0) - { - toReturn = false; - } - } - } - else if (a_MobType == cMonster::mtSlime) - { - toReturn = a_Level <= 40; - // MG TODO : much more complicated rules - } - else if (a_MobType == cMonster::mtGhast) - { - toReturn = m_Random.NextInt(20,a_Biome) == 0; - } - else - { - LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); - toReturn = false; - } - } + case cMonster::mtSquid: + return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62); + + case cMonster::mtBat: + return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]); + + case cMonster::mtChicken: + case cMonster::mtCow: + case cMonster::mtPig: + case cMonster::mtHorse: + case cMonster::mtSheep: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9); + + case cMonster::mtOcelot: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && + ((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0); + + case cMonster::mtEnderman: + return false; + case cMonster::mtCreeper: + case cMonster::mtZombie: + case cMonster::mtSpider: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); + + case cMonster::mtSlime: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (a_Level <= 40); + case cMonster::mtGhast: + case cMonster::mtZombiePigman: + return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + (m_Random.NextInt(20,a_Biome) == 0); + default: + LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); + return false; } } - return toReturn; } -- cgit v1.2.3 From 6f0d15b4485521ec1926e8c201c9b32309e89348 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Fri, 25 Oct 2013 12:15:10 -0600 Subject: Checked Endermen; they work; adding them back in. --- source/MobSpawner.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 8bd005ac8..5bb021197 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -149,7 +149,6 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, ((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0); case cMonster::mtEnderman: - return false; case cMonster::mtCreeper: case cMonster::mtZombie: case cMonster::mtSpider: -- cgit v1.2.3 From 0b853dca93fdeca797825d4a0959cb3f3127dc04 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Sat, 26 Oct 2013 03:50:34 -0600 Subject: Moving spawning position to the center of the block. --- source/Chunk.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 35da4c266..0892020e2 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -549,7 +549,9 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) { int WorldX, WorldY, WorldZ; PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - newMob->SetPosition(WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); NumberOfSuccess++; } -- cgit v1.2.3 From 6c30ce93dae4c14dc84385578e0857d46e7484f4 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Sat, 26 Oct 2013 03:51:56 -0600 Subject: Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position. --- source/MobSpawner.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 5bb021197..35eee4acc 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -149,9 +149,10 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, ((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0); case cMonster::mtEnderman: + case cMonster::mtSpider: + return false; case cMonster::mtCreeper: case cMonster::mtZombie: - case cMonster::mtSpider: return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && (a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); -- cgit v1.2.3 From 77661f4c594190ff93de4924d62aaac9e112e8a2 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 26 Oct 2013 17:08:28 +0200 Subject: Both the LoadWorlds() function and cAuthenticator now use the cIniFile object from the Root::Start() function. --- source/Authenticator.cpp | 12 +++--------- source/Authenticator.h | 4 ++-- source/Root.cpp | 8 +++----- source/Root.h | 2 +- 4 files changed, 9 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp index a45617f93..a8aad524f 100644 --- a/source/Authenticator.cpp +++ b/source/Authenticator.cpp @@ -28,7 +28,6 @@ cAuthenticator::cAuthenticator(void) : m_Address(DEFAULT_AUTH_ADDRESS), m_ShouldAuthenticate(true) { - ReadINI(); } @@ -45,14 +44,8 @@ cAuthenticator::~cAuthenticator() /// Read custom values from INI -void cAuthenticator::ReadINI(void) +void cAuthenticator::ReadINI(cIniFile IniFile) { - cIniFile IniFile("settings.ini"); - if (!IniFile.ReadFile()) - { - return; - } - m_Server = IniFile.GetValue("Authentication", "Server"); m_Address = IniFile.GetValue("Authentication", "Address"); m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true); @@ -100,8 +93,9 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co -void cAuthenticator::Start(void) +void cAuthenticator::Start(cIniFile IniFile) { + ReadINI(IniFile); m_ShouldTerminate = false; super::Start(); } diff --git a/source/Authenticator.h b/source/Authenticator.h index 868476d80..9c7c57e6d 100644 --- a/source/Authenticator.h +++ b/source/Authenticator.h @@ -37,13 +37,13 @@ public: ~cAuthenticator(); /// (Re-)read server and address from INI: - void ReadINI(void); + void ReadINI(cIniFile IniFile); /// Queues a request for authenticating a user. If the auth fails, the user is kicked void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); /// Starts the authenticator thread. The thread may be started and stopped repeatedly - void Start(void); + void Start(cIniFile IniFile); /// Stops the authenticator thread. The thread may be started and stopped repeatedly void Stop(void); diff --git a/source/Root.cpp b/source/Root.cpp index 1f6437784..df98c3537 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -149,7 +149,7 @@ void cRoot::Start(void) m_FurnaceRecipe = new cFurnaceRecipe(); LOGD("Loading worlds..."); - LoadWorlds(); + LoadWorlds(IniFile); LOGD("Loading plugin manager..."); m_PluginManager = new cPluginManager(); @@ -160,7 +160,7 @@ void cRoot::Start(void) // This sets stuff in motion LOGD("Starting Authenticator..."); - m_Authenticator.Start(); + m_Authenticator.Start(IniFile); LOGD("Starting worlds..."); StartWorlds(); @@ -245,10 +245,8 @@ void cRoot::LoadGlobalSettings() -void cRoot::LoadWorlds(void) +void cRoot::LoadWorlds(cIniFile IniFile) { - cIniFile IniFile("settings.ini"); IniFile.ReadFile(); - // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); diff --git a/source/Root.h b/source/Root.h index c05b29d14..6bd8217d9 100644 --- a/source/Root.h +++ b/source/Root.h @@ -162,7 +162,7 @@ private: void LoadGlobalSettings(); /// Loads the worlds from settings.ini, creates the worldmap - void LoadWorlds(void); + void LoadWorlds(cIniFile IniFile); /// Starts each world's life void StartWorlds(void); -- cgit v1.2.3 From cb06f35cb80c2162c3b1e9e329fc81b5d8b417da Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 26 Oct 2013 19:47:12 +0200 Subject: Changed "cIniFile IniFile" to cIniFile & IniFile" --- source/Authenticator.cpp | 4 ++-- source/Authenticator.h | 4 ++-- source/Root.cpp | 2 +- source/Root.h | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp index a8aad524f..368431010 100644 --- a/source/Authenticator.cpp +++ b/source/Authenticator.cpp @@ -44,7 +44,7 @@ cAuthenticator::~cAuthenticator() /// Read custom values from INI -void cAuthenticator::ReadINI(cIniFile IniFile) +void cAuthenticator::ReadINI(cIniFile & IniFile) { m_Server = IniFile.GetValue("Authentication", "Server"); m_Address = IniFile.GetValue("Authentication", "Address"); @@ -93,7 +93,7 @@ void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, co -void cAuthenticator::Start(cIniFile IniFile) +void cAuthenticator::Start(cIniFile & IniFile) { ReadINI(IniFile); m_ShouldTerminate = false; diff --git a/source/Authenticator.h b/source/Authenticator.h index 9c7c57e6d..02cd6f4c5 100644 --- a/source/Authenticator.h +++ b/source/Authenticator.h @@ -37,13 +37,13 @@ public: ~cAuthenticator(); /// (Re-)read server and address from INI: - void ReadINI(cIniFile IniFile); + void ReadINI(cIniFile & IniFile); /// Queues a request for authenticating a user. If the auth fails, the user is kicked void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); /// Starts the authenticator thread. The thread may be started and stopped repeatedly - void Start(cIniFile IniFile); + void Start(cIniFile & IniFile); /// Stops the authenticator thread. The thread may be started and stopped repeatedly void Stop(void); diff --git a/source/Root.cpp b/source/Root.cpp index df98c3537..346bb2c9f 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -245,7 +245,7 @@ void cRoot::LoadGlobalSettings() -void cRoot::LoadWorlds(cIniFile IniFile) +void cRoot::LoadWorlds(cIniFile & IniFile) { // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); diff --git a/source/Root.h b/source/Root.h index 6bd8217d9..175084c53 100644 --- a/source/Root.h +++ b/source/Root.h @@ -162,7 +162,7 @@ private: void LoadGlobalSettings(); /// Loads the worlds from settings.ini, creates the worldmap - void LoadWorlds(cIniFile IniFile); + void LoadWorlds(cIniFile & IniFile); /// Starts each world's life void StartWorlds(void); -- cgit v1.2.3 From a7d44d69ddd8bfd5cd749dc9bcdf23597ae6d1cd Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Oct 2013 09:09:39 +0100 Subject: Authenticator doesn't save the ini file. Didn't load it -> shouldn't save it. --- source/Authenticator.cpp | 1 - source/Root.cpp | 3 ++- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp index a32e9ce8f..e09fd0871 100644 --- a/source/Authenticator.cpp +++ b/source/Authenticator.cpp @@ -67,7 +67,6 @@ void cAuthenticator::ReadINI(cIniFile & IniFile) if (bSave) { IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate); - IniFile.WriteFile("settings.ini"); } } diff --git a/source/Root.cpp b/source/Root.cpp index 2397fc875..e992ff614 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -138,7 +138,6 @@ void cRoot::Start(void) LOGERROR("Failure starting server, aborting..."); return; } - IniFile.WriteFile("settings.ini"); m_WebAdmin = new cWebAdmin(); m_WebAdmin->Init(); @@ -162,6 +161,8 @@ void cRoot::Start(void) LOGD("Starting Authenticator..."); m_Authenticator.Start(IniFile); + IniFile.WriteFile("settings.ini"); + LOGD("Starting worlds..."); StartWorlds(); -- cgit v1.2.3 From 3fa03e854f02f8046ace97d184647c0594e3f23c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 27 Oct 2013 09:19:13 +0100 Subject: Added cChunk::UnboundedRelGetBlockLights(). This queries both BlockLight and SkyLight for the specified block. --- source/Chunk.cpp | 23 +++++++++++++++++++++++ source/Chunk.h | 5 +++++ 2 files changed, 28 insertions(+) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index c7bac879a..c9d457af3 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1155,6 +1155,29 @@ bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NI +bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const +{ + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) + { + LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); + return false; + } + cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); + if ((Chunk == NULL) || !Chunk->IsValid()) + { + // The chunk is not available, bail out + return false; + } + int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ); + a_BlockLight = Chunk->GetBlockLight(idx); + a_SkyLight = Chunk->GetSkyLight(idx); + return true; +} + + + + + bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) diff --git a/source/Chunk.h b/source/Chunk.h index e709a4718..ab110c7cb 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -299,6 +299,8 @@ public: inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); } + inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); } + inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); } /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; @@ -315,6 +317,9 @@ public: /// Same as GetBlockSkyLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_SkyLight) const; + /// Queries both BlockLight and SkyLight, relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success + bool UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const; + /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); -- cgit v1.2.3 From a42561cf5a2e8cf86848cb1925097173787de808 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 27 Oct 2013 10:41:25 +0100 Subject: Sheep fixes. Now amount of wool you get when shearing a sheep is random. Sheeps only spawn in white color (I will add sheep dying soon). --- source/Mobs/Sheep.cpp | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 0d7d43e27..54cce9cbe 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" @@ -13,7 +12,7 @@ cSheep::cSheep(int a_Color) : super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), m_IsSheared(false), - m_WoolColor(a_Color) + m_WoolColor(0) { } @@ -33,6 +32,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) + void cSheep::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) @@ -46,11 +46,26 @@ void cSheep::OnRightClicked(cPlayer & a_Player) } cItems Drops; - Drops.push_back(cItem(E_BLOCK_WOOL, 4, m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + int wooldrops = m_World->GetTickRandomNumber(2); + if (wooldrops == 0) + { + Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } + if (wooldrops == 1) + { + Drops.push_back(cItem(E_BLOCK_WOOL, 2, m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } + if (wooldrops == 2) + { + Drops.push_back(cItem(E_BLOCK_WOOL, 3, m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } } } + -- cgit v1.2.3 From 144b528257140710856d6150e854b08f0e5368b9 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 27 Oct 2013 10:42:16 +0100 Subject: Extra line --- source/Mobs/Sheep.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 54cce9cbe..2a92cf5b2 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" -- cgit v1.2.3 From df20c19986805380cfd728d63f2e3003331b1665 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Oct 2013 13:30:24 +0100 Subject: Renamed cWindow constants to include the "wt" prefix. --- source/Bindings.cpp | 24 ++++++++++++------------ source/Bindings.h | 2 +- source/ClientHandle.cpp | 4 ++-- source/LuaWindow.cpp | 4 ++-- source/Protocol/Protocol125.cpp | 2 +- source/UI/SlotArea.cpp | 2 +- source/UI/Window.cpp | 20 ++++++++++---------- source/UI/Window.h | 22 +++++++++++----------- 8 files changed, 40 insertions(+), 40 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 5de3a3b38..8259eda81 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58. +** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03. */ #ifndef __cplusplus @@ -31025,17 +31025,17 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWindow","cWindow","",NULL); tolua_beginmodule(tolua_S,"cWindow"); - tolua_constant(tolua_S,"Inventory",cWindow::Inventory); - tolua_constant(tolua_S,"Chest",cWindow::Chest); - tolua_constant(tolua_S,"Workbench",cWindow::Workbench); - tolua_constant(tolua_S,"Furnace",cWindow::Furnace); - tolua_constant(tolua_S,"DropSpenser",cWindow::DropSpenser); - tolua_constant(tolua_S,"Enchantment",cWindow::Enchantment); - tolua_constant(tolua_S,"Brewery",cWindow::Brewery); - tolua_constant(tolua_S,"NPCTrade",cWindow::NPCTrade); - tolua_constant(tolua_S,"Beacon",cWindow::Beacon); - tolua_constant(tolua_S,"Anvil",cWindow::Anvil); - tolua_constant(tolua_S,"Hopper",cWindow::Hopper); + tolua_constant(tolua_S,"wtInventory",cWindow::wtInventory); + tolua_constant(tolua_S,"wtChest",cWindow::wtChest); + tolua_constant(tolua_S,"wtWorkbench",cWindow::wtWorkbench); + tolua_constant(tolua_S,"wtFurnace",cWindow::wtFurnace); + tolua_constant(tolua_S,"wtDropSpenser",cWindow::wtDropSpenser); + tolua_constant(tolua_S,"wtEnchantment",cWindow::wtEnchantment); + tolua_constant(tolua_S,"wtBrewery",cWindow::wtBrewery); + tolua_constant(tolua_S,"wtNPCTrade",cWindow::wtNPCTrade); + tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon); + tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil); + tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper); tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00); tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00); tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00); diff --git a/source/Bindings.h b/source/Bindings.h index edcdfd12f..411e608d9 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/25/13 11:34:58. +** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04. */ /* Exported function */ diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index f67a546fd..90802aa71 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -469,12 +469,12 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem) { // This is for creative Inventory changes - if (m_Player->GetGameMode() != eGameMode_Creative) + if (m_Player->IsGameModeCreative()) { LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str()); return; } - if (m_Player->GetWindow()->GetWindowType() != cWindow::Inventory) + if (m_Player->GetWindow()->GetWindowType() != cWindow::wtInventory) { LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str()); return; diff --git a/source/LuaWindow.cpp b/source/LuaWindow.cpp index a0609f746..9011d668c 100644 --- a/source/LuaWindow.cpp +++ b/source/LuaWindow.cpp @@ -31,8 +31,8 @@ cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_Slo // If appropriate, add an Armor slot area: switch (a_WindowType) { - case cWindow::Inventory: - case cWindow::Workbench: + case cWindow::wtInventory: + case cWindow::wtWorkbench: { m_SlotAreas.push_back(new cSlotAreaArmor(*this)); break; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index fb7315468..ef40f265a 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -963,7 +963,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window) void cProtocol125::SendWindowClose(const cWindow & a_Window) { - if (a_Window.GetWindowType() == cWindow::Inventory) + if (a_Window.GetWindowType() == cWindow::wtInventory) { // Do not send inventory-window-close return; diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 463e56bce..82e87e126 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory)) + if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 2794abe22..1318cbca8 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -23,7 +23,7 @@ char cWindow::m_WindowIDCounter = 1; -cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle) : +cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) : m_WindowID((++m_WindowIDCounter) % 127), m_WindowType(a_WindowType), m_WindowTitle(a_WindowTitle), @@ -31,7 +31,7 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle m_IsDestroyed(false), m_ShouldDistributeToHotbarFirst(true) { - if (a_WindowType == Inventory) + if (a_WindowType == wtInventory) { m_WindowID = 0; } @@ -277,7 +277,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) m_OpenedBy.remove(&a_Player); - if ((m_WindowType != Inventory) && m_OpenedBy.empty()) + if ((m_WindowType != wtInventory) && m_OpenedBy.empty()) { Destroy(); } @@ -703,7 +703,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) // cInventoryWindow: cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : - cWindow(cWindow::Inventory, "Inventory"), + cWindow(wtInventory, "Inventory"), m_Player(a_Player) { m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers @@ -720,7 +720,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : // cCraftingWindow: cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : - cWindow(cWindow::Workbench, "Crafting Table") + cWindow(wtWorkbench, "Crafting Table") { m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -735,7 +735,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(cWindow::Chest, "Chest"), + cWindow(wtChest, "Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), @@ -757,7 +757,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(cWindow::Chest, "Double Chest"), + cWindow(wtChest, "Double Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), @@ -796,7 +796,7 @@ cChestWindow::~cChestWindow() // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(cWindow::DropSpenser, "Dropspenser") + cWindow(wtDropSpenser, "Dropspenser") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -812,7 +812,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, // cHopperWindow: cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : - super(cWindow::Hopper, "Hopper") + super(wtHopper, "Hopper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); @@ -828,7 +828,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : - cWindow(cWindow::Furnace, "Furnace") + cWindow(wtFurnace, "Furnace") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); diff --git a/source/UI/Window.h b/source/UI/Window.h index aa7e9d0d0..2d5e81e9e 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -49,17 +49,17 @@ class cWindow public: enum WindowType { - Inventory = -1, // This value is never actually sent to a client - Chest = 0, - Workbench = 1, - Furnace = 2, - DropSpenser = 3, // Dropper or Dispenser - Enchantment = 4, - Brewery = 5, - NPCTrade = 6, - Beacon = 7, - Anvil = 8, - Hopper = 9, + wtInventory = -1, // This value is never actually sent to a client + wtChest = 0, + wtWorkbench = 1, + wtFurnace = 2, + wtDropSpenser = 3, // Dropper or Dispenser + wtEnchantment = 4, + wtBrewery = 5, + wtNPCTrade = 6, + wtBeacon = 7, + wtAnvil = 8, + wtHopper = 9, }; // tolua_end -- cgit v1.2.3 From 16bac5ace9a2388cee3fd0d9192b7cd69a06152d Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 28 Oct 2013 09:49:06 -0600 Subject: Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs. --- source/Chunk.cpp | 52 ++++++++++++++---------------------- source/MobSpawner.cpp | 74 ++++++++++++++++++++++++++++++++++++++------------- source/MobSpawner.h | 5 ++-- 3 files changed, 79 insertions(+), 52 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 0892020e2..637b72b2b 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -519,42 +519,30 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) ASSERT(Try_Y > 0); ASSERT(Try_Y < cChunkDef::Height-1); - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - BLOCKTYPE BlockType_below; - NIBBLETYPE BlockMeta_below; - BLOCKTYPE BlockType_above; - NIBBLETYPE BlockMeta_above; - if (UnboundedRelGetBlock(Try_X, Try_Y , Try_Z, BlockType, BlockMeta) && - UnboundedRelGetBlock(Try_X, Try_Y-1, Try_Z, BlockType_below, BlockMeta_below)&& - UnboundedRelGetBlock(Try_X, Try_Y+1, Try_Z, BlockType_above, BlockMeta_above) - ) - { - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block + EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block - // MG TODO : check that "Level" really means Y - - NIBBLETYPE SkyLight = 0; + // MG TODO : check that "Level" really means Y + + NIBBLETYPE SkyLight = 0; - NIBBLETYPE BlockLight = 0; + NIBBLETYPE BlockLight = 0; - if (IsLightValid() && (UnboundedRelGetBlockBlockLight(Try_X, Try_Y, Try_Z, BlockLight)) && (UnboundedRelGetBlockSkyLight(Try_X, Try_Y, Try_Z, SkyLight))) + if (IsLightValid()) + { + cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); + if (newMob) { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; } } diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 35eee4acc..a076eaf00 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,57 +124,95 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level) +bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) { - if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end()) + BLOCKTYPE TargetBlock; + BLOCKTYPE BlockAbove; + BLOCKTYPE BlockBelow; + NIBBLETYPE BlockLight; + NIBBLETYPE SkyLight; + if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) { + + a_Chunk->UnboundedRelGetBlockBlockLight(a_RelX, a_RelY, a_RelZ, BlockLight); + a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight); + a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove); + a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow); switch(a_MobType) { case cMonster::mtSquid: - return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62); + return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); case cMonster::mtBat: - return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]); + return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); case cMonster::mtChicken: case cMonster::mtCow: case cMonster::mtPig: case cMonster::mtHorse: case cMonster::mtSheep: - return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && - (a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9); - + { + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && + (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9); + } + case cMonster::mtOcelot: - return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && - ((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0); - + { + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && + ((BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)) && (a_RelY >= 62) && (m_Random.NextInt(3,a_Biome) != 0); + } case cMonster::mtEnderman: + { + if (a_RelY < 250) + { + BLOCKTYPE BlockTop; + a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop); + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && + (SkyLight <= 7) && (BlockLight <= 7); + } + break; + } case cMonster::mtSpider: - return false; + { + bool CanSpawn = true; + for (int x = -1; x < 2; ++x) + { + for(int z = -1; z < 2; ++x) + { + CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); + CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); + if (!CanSpawn) + return false; + } + } + return CanSpawn && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7); + + } case cMonster::mtCreeper: case cMonster::mtZombie: - return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && - (a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && + (SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); case cMonster::mtSlime: - return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && - (a_Level <= 40); + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && + (a_RelY <= 40); case cMonster::mtGhast: case cMonster::mtZombiePigman: - return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && (m_Random.NextInt(20,a_Biome) == 0); default: LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); return false; } } + return false; } -cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -196,7 +234,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM } - if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level)) + if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) diff --git a/source/MobSpawner.h b/source/MobSpawner.h index e5b7e9b6b..22adb00f4 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -4,6 +4,7 @@ #include #include "BlockID.h" #include "ChunkDef.h" +#include "Chunk.h" #include "FastRandom.h" #include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it @@ -38,7 +39,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -52,7 +53,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level); + bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible -- cgit v1.2.3 From 6e554c3b5256c43feb4be66f46b08e9d6440f7b3 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 19:42:02 +0100 Subject: Use STR_Warrior code and changed variable name --- source/Mobs/Sheep.cpp | 21 ++++----------------- 1 file changed, 4 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 2a92cf5b2..46749d967 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -13,7 +13,7 @@ cSheep::cSheep(int a_Color) : super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), m_IsSheared(false), - m_WoolColor(0) + m_WoolColor(a_Color) { } @@ -47,22 +47,9 @@ void cSheep::OnRightClicked(cPlayer & a_Player) } cItems Drops; - int wooldrops = m_World->GetTickRandomNumber(2); - if (wooldrops == 0) - { - Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - } - if (wooldrops == 1) - { - Drops.push_back(cItem(E_BLOCK_WOOL, 2, m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - } - if (wooldrops == 2) - { - Drops.push_back(cItem(E_BLOCK_WOOL, 3, m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - } + int NumDrops = m_World->GetTickRandomumber(2) + 1 + Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } } -- cgit v1.2.3 From 984277f65e6781ffffc89b7bd382879eda8c8fe6 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 19:47:38 +0100 Subject: Fixed compilation STR_Warrior code had an error (I copied&pasted it before) --- source/Mobs/Sheep.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 46749d967..5a3b2d015 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -47,7 +47,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player) } cItems Drops; - int NumDrops = m_World->GetTickRandomumber(2) + 1 + int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } -- cgit v1.2.3 From 1eac38f3d7c70295bf986ee02c849d50b3c4f7eb Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Oct 2013 19:54:03 +0100 Subject: Fixed indentation in tonibm19's code. --- source/Mobs/Sheep.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 5a3b2d015..703482ddb 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -47,9 +47,9 @@ void cSheep::OnRightClicked(cPlayer & a_Player) } cItems Drops; - int NumDrops = m_World->GetTickRandomNumber(2) + 1; - Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + int NumDrops = m_World->GetTickRandomNumber(2) + 1; + Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } } -- cgit v1.2.3 From 5a723454a97fbe00e0a83079493b887be6bd9944 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 20:27:05 +0100 Subject: Now saddle pigs spawn a saddle pickup when killed --- source/Mobs/Pig.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp index 5427cf35f..0871a38a9 100644 --- a/source/Mobs/Pig.cpp +++ b/source/Mobs/Pig.cpp @@ -22,6 +22,10 @@ cPig::cPig(void) : void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP); + if (m_bIsSaddled) + { + a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); + } } -- cgit v1.2.3 From 1ff051c9a31a5ebf9b8db4a5aad9361bb4299df8 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 20:28:16 +0100 Subject: Now saddled horses spawn a saddle pickup when killed --- source/Mobs/Horse.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index f9705a451..d18887ea4 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Horse.h" @@ -142,6 +141,10 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); + if (m_bIsSaddled) + { + a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); + } } -- cgit v1.2.3 From c9b6c3bc2e3b6e9c06d7cd43345565bc88bb30f9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Oct 2013 20:40:42 +0100 Subject: cByteBuffer: Added the VarInt and VarUTF8String type reading and writing. This implements #296. --- source/ByteBuffer.cpp | 130 +++++++++++++++++++++++++++++++++++++++++++++++++- source/ByteBuffer.h | 22 +++++++-- 2 files changed, 147 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp index c82951271..78cc1385e 100644 --- a/source/ByteBuffer.cpp +++ b/source/ByteBuffer.cpp @@ -13,8 +13,54 @@ -#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false; -#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false; +// If a string sent over the protocol is larger than this, a warning is emitted to the console +#define MAX_STRING_SIZE (512 KiB) + +#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false; // Check if at least Num bytes can be read from the buffer, return false if not +#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false; // Check if at least Num bytes can be written to the buffer, return false if not + + + + + +#if 0 + +/// Self-test of the VarInt-reading and writing code +class cByteBufferSelfTest +{ +public: + cByteBufferSelfTest(void) + { + TestRead(); + TestWrite(); + } + + void TestRead(void) + { + cByteBuffer buf(50); + buf.Write("\x05\xac\x02\x00", 4); + UInt64 v1; + ASSERT(buf.ReadVarInt(v1) && (v1 == 5)); + UInt64 v2; + ASSERT(buf.ReadVarInt(v2) && (v2 == 300)); + UInt64 v3; + ASSERT(buf.ReadVarInt(v3) && (v3 == 0)); + } + + void TestWrite(void) + { + cByteBuffer buf(50); + buf.WriteVarInt(5); + buf.WriteVarInt(300); + buf.WriteVarInt(0); + AString All; + buf.ReadAll(All); + ASSERT(All.size() == 4); + ASSERT(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0); + } +} g_ByteBufferTest; + +#endif @@ -328,6 +374,48 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) +bool cByteBuffer::ReadVarInt(UInt64 & a_Value) +{ + CHECK_THREAD; + CheckValid(); + UInt64 Value = 0; + int Shift = 0; + unsigned char b = 0; + do + { + NEEDBYTES(1); + ReadBuf(&b, 1); + Value = Value | (((Int64)(b & 0x7f)) << Shift); + Shift += 7; + } while ((b & 0x80) != 0); + a_Value = Value; + return true; +} + + + + + +bool cByteBuffer::ReadVarUTF8String(AString & a_Value) +{ + CHECK_THREAD; + CheckValid(); + UInt64 Size = 0; + if (!ReadVarInt(Size)) + { + return false; + } + if (Size > MAX_STRING_SIZE) + { + LOGWARNING("%s: String too large: %llu (%llu KiB)", __FUNCTION__, Size, Size / 1024); + } + return ReadString(a_Value, (int)Size); +} + + + + + bool cByteBuffer::WriteChar(char a_Value) { CHECK_THREAD; @@ -446,6 +534,44 @@ bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value) +bool cByteBuffer::WriteVarInt(UInt64 a_Value) +{ + CHECK_THREAD; + CheckValid(); + + // A 64-bit integer can be encoded by at most 10 bytes: + unsigned char b[10]; + int idx = 0; + do + { + b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); + a_Value = a_Value >> 7; + idx++; + } while (a_Value > 0); + + return WriteBuf(b, idx); +} + + + + +bool cByteBuffer::WriteVarUTF8String(AString & a_Value) +{ + CHECK_THREAD; + CheckValid(); + PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early. + bool res = WriteVarInt(a_Value.size()); + if (!res) + { + return false; + } + return WriteBuf(a_Value.data(), a_Value.size()); +} + + + + + bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count) { CHECK_THREAD; diff --git a/source/ByteBuffer.h b/source/ByteBuffer.h index 650eda5b0..eb5ce5910 100644 --- a/source/ByteBuffer.h +++ b/source/ByteBuffer.h @@ -57,8 +57,22 @@ public: bool ReadBEFloat (float & a_Value); bool ReadBEDouble (double & a_Value); bool ReadBool (bool & a_Value); - bool ReadBEUTF16String16(AString & a_Value); - + bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE + bool ReadVarInt (UInt64 & a_Value); + bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 + + /// Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned int, short, char, Byte, double, ...) + template bool ReadVarUInt(T & a_Value) + { + UInt64 v; + bool res = ReadVarInt(v); + if (res) + { + a_Value = v; + } + return res; + } + // Write the specified datatype; return true if successfully written bool WriteChar (char a_Value); bool WriteByte (unsigned char a_Value); @@ -68,7 +82,9 @@ public: bool WriteBEFloat (float a_Value); bool WriteBEDouble (double a_Value); bool WriteBool (bool a_Value); - bool WriteBEUTF16String16(const AString & a_Value); + bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE + bool WriteVarInt (UInt64 a_Value); + bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 /// Reads a_Count bytes into a_Buffer; returns true if successful bool ReadBuf(void * a_Buffer, int a_Count); -- cgit v1.2.3 From dfefdcf7f1cb1c7a741bb2deb82b7fb9634657b1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 28 Oct 2013 20:57:03 +0100 Subject: MC uses VarInts only up to 32-bits. --- source/ByteBuffer.cpp | 18 +++++++++--------- source/ByteBuffer.h | 8 ++++---- 2 files changed, 13 insertions(+), 13 deletions(-) (limited to 'source') diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp index 78cc1385e..6659b4dd4 100644 --- a/source/ByteBuffer.cpp +++ b/source/ByteBuffer.cpp @@ -39,11 +39,11 @@ public: { cByteBuffer buf(50); buf.Write("\x05\xac\x02\x00", 4); - UInt64 v1; + UInt32 v1; ASSERT(buf.ReadVarInt(v1) && (v1 == 5)); - UInt64 v2; + UInt32 v2; ASSERT(buf.ReadVarInt(v2) && (v2 == 300)); - UInt64 v3; + UInt32 v3; ASSERT(buf.ReadVarInt(v3) && (v3 == 0)); } @@ -374,11 +374,11 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) -bool cByteBuffer::ReadVarInt(UInt64 & a_Value) +bool cByteBuffer::ReadVarInt(UInt32 & a_Value) { CHECK_THREAD; CheckValid(); - UInt64 Value = 0; + UInt32 Value = 0; int Shift = 0; unsigned char b = 0; do @@ -400,7 +400,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) { CHECK_THREAD; CheckValid(); - UInt64 Size = 0; + UInt32 Size = 0; if (!ReadVarInt(Size)) { return false; @@ -534,13 +534,13 @@ bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value) -bool cByteBuffer::WriteVarInt(UInt64 a_Value) +bool cByteBuffer::WriteVarInt(UInt32 a_Value) { CHECK_THREAD; CheckValid(); - // A 64-bit integer can be encoded by at most 10 bytes: - unsigned char b[10]; + // A 32-bit integer can be encoded by at most 5 bytes: + unsigned char b[5]; int idx = 0; do { diff --git a/source/ByteBuffer.h b/source/ByteBuffer.h index eb5ce5910..71ee4764e 100644 --- a/source/ByteBuffer.h +++ b/source/ByteBuffer.h @@ -58,13 +58,13 @@ public: bool ReadBEDouble (double & a_Value); bool ReadBool (bool & a_Value); bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE - bool ReadVarInt (UInt64 & a_Value); + bool ReadVarInt (UInt32 & a_Value); bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 - /// Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned int, short, char, Byte, double, ...) + /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) template bool ReadVarUInt(T & a_Value) { - UInt64 v; + UInt32 v; bool res = ReadVarInt(v); if (res) { @@ -83,7 +83,7 @@ public: bool WriteBEDouble (double a_Value); bool WriteBool (bool a_Value); bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE - bool WriteVarInt (UInt64 a_Value); + bool WriteVarInt (UInt32 a_Value); bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 /// Reads a_Count bytes into a_Buffer; returns true if successful -- cgit v1.2.3 From 8c9fa9cf35aebc82e213766191914285098923e5 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 20:57:04 +0100 Subject: Added random chicken spawn when throwing an egg --- source/Entities/ProjectileEntity.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 4c8e680d0..e33066ab0 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -247,6 +247,8 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFac SetPosition(a_HitPos); SetSpeed(0, 0, 0); + + // DEBUG: LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d", m_UniqueID, @@ -474,8 +476,17 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) { - // TODO: Random-spawn a chicken or four - + if (m_World->GetTickRandomNumber(7) == 1) + { + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + } + else if (m_World->GetTickRandomNumber(32) == 1) + { + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + } Destroy(); } -- cgit v1.2.3 From 1841d779525de60143b693a1f1eb56c831639ea9 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 20:58:50 +0100 Subject: Fixed indentation --- source/Entities/ProjectileEntity.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index e33066ab0..07b757d6c 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -1,4 +1,3 @@ - // ProjectileEntity.cpp // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types @@ -247,8 +246,6 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFac SetPosition(a_HitPos); SetSpeed(0, 0, 0); - - // DEBUG: LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d", m_UniqueID, @@ -483,10 +480,10 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace else if (m_World->GetTickRandomNumber(32) == 1) { m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } + } Destroy(); } -- cgit v1.2.3 From b182f2532458dc79f0e9f5d6ab5fdf16c3730f97 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 21:00:14 +0100 Subject: Extra line --- source/Entities/ProjectileEntity.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 07b757d6c..a0a929d2c 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -1,3 +1,4 @@ + // ProjectileEntity.cpp // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types -- cgit v1.2.3 From 669beef2deb98eafd8f23e0c25466e4a73ac3f9b Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 21:37:45 +0100 Subject: attempt at fixing indentation --- source/Entities/ProjectileEntity.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index a0a929d2c..7b04373d8 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -1,4 +1,3 @@ - // ProjectileEntity.cpp // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types @@ -481,10 +480,10 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace else if (m_World->GetTickRandomNumber(32) == 1) { m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } + } Destroy(); } -- cgit v1.2.3 From b26acdb9db2b904e5871afa0ffd55de223ffb04b Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 21:41:43 +0100 Subject: extra line --- source/Entities/ProjectileEntity.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 7b04373d8..6e5b063e9 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -1,3 +1,4 @@ + // ProjectileEntity.cpp // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types -- cgit v1.2.3 From 8a6511d329c4158f52ecf685d515efd0e4738d65 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Mon, 28 Oct 2013 21:45:49 +0100 Subject: fixed indentation --- source/Entities/ProjectileEntity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 6e5b063e9..017a78806 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -484,7 +484,7 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } + } Destroy(); } -- cgit v1.2.3 From 47283f9daa4a19514c211ceb1dc1e4bc7c06b26d Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 28 Oct 2013 16:38:34 -0600 Subject: Got spiders and other mobs respecting night and day for spawning --- source/Chunk.cpp | 3 ++- source/MobSpawner.cpp | 30 +++++++++++++++++++----------- source/MobSpawner.h | 4 ++-- 3 files changed, 23 insertions(+), 14 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 637b72b2b..038831896 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -533,7 +533,8 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) if (IsLightValid()) { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); + int TimeOfDay = m_World->GetTimeOfDay(); + cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, TimeOfDay, MaxNbOfSuccess); if (newMob) { int WorldX, WorldY, WorldZ; diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index a076eaf00..7dff56d61 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,7 +124,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) +bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, int a_TimeOfDay, EMCSBiome a_Biome) { BLOCKTYPE TargetBlock; BLOCKTYPE BlockAbove; @@ -144,7 +144,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); case cMonster::mtBat: - return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); + return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4 || a_TimeOfDay > 12500) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); case cMonster::mtChicken: case cMonster::mtCow: @@ -153,7 +153,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i case cMonster::mtSheep: { return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9); + (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9) && (a_TimeOfDay <= 12500); } case cMonster::mtOcelot: @@ -168,34 +168,42 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i BLOCKTYPE BlockTop; a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop); return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (SkyLight <= 7) && (BlockLight <= 7); + ((SkyLight <= 7) || a_TimeOfDay > 12500 ) && (BlockLight <= 7) ; } break; } case cMonster::mtSpider: { bool CanSpawn = true; - for (int x = -1; x < 2; ++x) + bool HaveFloor = false; + for (int x = 0; x < 2; ++x) { - for(int z = -1; z < 2; ++x) + for(int z = 0; z < 2; ++z) { CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); if (!CanSpawn) + { return false; + } + if (!HaveFloor) + { + a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock); + HaveFloor = HaveFloor || !g_BlockTransparent[TargetBlock]; + } } } - return CanSpawn && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7); + return CanSpawn && HaveFloor && ((SkyLight <= 7) || a_TimeOfDay > 12500) && (BlockLight <= 7); } case cMonster::mtCreeper: case cMonster::mtZombie: return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); + ((SkyLight <= 7) || a_TimeOfDay > 12500) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); case cMonster::mtSlime: return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (a_RelY <= 40); + ((a_RelY <= 40) || a_Biome == biSwampland); case cMonster::mtGhast: case cMonster::mtZombiePigman: return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && @@ -212,7 +220,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i -cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int a_TimeOfDay, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -234,7 +242,7 @@ cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_ } - if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) + if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_TimeOfDay, a_Biome)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) diff --git a/source/MobSpawner.h b/source/MobSpawner.h index 22adb00f4..3b9ede7c6 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -39,7 +39,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); + cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int a_TimeOfDay, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -53,7 +53,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); + bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, int a_TimeOfDay, EMCSBiome a_Biome); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible -- cgit v1.2.3 From e96c1aebfebca4efa908862a8fd2119c784b98d0 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Tue, 29 Oct 2013 16:44:45 +0100 Subject: Using tabs --- source/Entities/ProjectileEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 017a78806..1d5532718 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -481,10 +481,10 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace else if (m_World->GetTickRandomNumber(32) == 1) { m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } + m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); + } Destroy(); } -- cgit v1.2.3 From e1a06153b2e93473af58e1d801998ff7f388dc6d Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 29 Oct 2013 10:44:51 -0600 Subject: Update to allow the light map to remain the same, but allow alteration of sky light values based on time. --- source/Chunk.cpp | 13 +++++++++++-- source/Chunk.h | 3 +++ source/MobSpawner.cpp | 25 ++++++++++++++++--------- source/MobSpawner.h | 4 ++-- source/Mobs/Monster.cpp | 6 +++--- source/World.cpp | 32 +++++++++++++++++++++++++++++++- source/World.h | 7 +++++++ 7 files changed, 73 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index c419cf7f2..b38f5ea19 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -533,8 +533,7 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) if (IsLightValid()) { - int TimeOfDay = m_World->GetTimeOfDay(); - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, TimeOfDay, MaxNbOfSuccess); + cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); if (newMob) { int WorldX, WorldY, WorldZ; @@ -2787,6 +2786,16 @@ Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) +NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const +{ + a_Skylight -= m_World->GetSkyDarkness(); + return (a_Skylight < 16)? a_Skylight : 0; +} + + + + + #if !C_CHUNK_USE_INLINE # include "cChunk.inl.h" #endif diff --git a/source/Chunk.h b/source/Chunk.h index 591e29ad9..8648bdd24 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -329,6 +329,9 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); + // Light alterations based on time + NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; + // Simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 7dff56d61..7c7b25b60 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,7 +124,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, int a_TimeOfDay, EMCSBiome a_Biome) +bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) { BLOCKTYPE TargetBlock; BLOCKTYPE BlockAbove; @@ -138,13 +138,16 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight); a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove); a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow); + + SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); + switch(a_MobType) { case cMonster::mtSquid: return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); case cMonster::mtBat: - return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4 || a_TimeOfDay > 12500) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); + return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); case cMonster::mtChicken: case cMonster::mtCow: @@ -153,7 +156,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i case cMonster::mtSheep: { return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9) && (a_TimeOfDay <= 12500); + (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9); } case cMonster::mtOcelot: @@ -167,8 +170,12 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i { BLOCKTYPE BlockTop; a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop); - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - ((SkyLight <= 7) || a_TimeOfDay > 12500 ) && (BlockLight <= 7) ; + if (BlockTop == E_BLOCK_AIR) + { + a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 3, a_RelZ, BlockTop); + return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && + (SkyLight <= 7) && (BlockLight <= 7); + } } break; } @@ -193,13 +200,13 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i } } } - return CanSpawn && HaveFloor && ((SkyLight <= 7) || a_TimeOfDay > 12500) && (BlockLight <= 7); + return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7); } case cMonster::mtCreeper: case cMonster::mtZombie: return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - ((SkyLight <= 7) || a_TimeOfDay > 12500) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); + (SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); case cMonster::mtSlime: return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && @@ -220,7 +227,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i -cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int a_TimeOfDay, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -242,7 +249,7 @@ cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_ } - if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_TimeOfDay, a_Biome)) + if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) diff --git a/source/MobSpawner.h b/source/MobSpawner.h index 3b9ede7c6..22adb00f4 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -39,7 +39,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int a_TimeOfDay, int& a_MaxPackSize); + cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -53,7 +53,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, int a_TimeOfDay, EMCSBiome a_Biome); + bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 9b1f2fc4c..72dfb2583 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -609,9 +609,9 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) { switch (a_MobFamily) { - case mfHostile: return 1; - case mfPassive: return 400; - case mfAmbient: return 400; + case mfHostile: return 40; + case mfPassive: return 40; + case mfAmbient: return 40; case mfWater: return 400; } ASSERT(!"Unhandled mob family"); diff --git a/source/World.cpp b/source/World.cpp index 786d97a4d..dcd51afcf 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -229,7 +229,8 @@ cWorld::cWorld(const AString & a_WorldName) : m_RSList(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) - m_TickThread(*this) + m_TickThread(*this), + m_SkyDarkness(0) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -608,6 +609,8 @@ void cWorld::Tick(float a_Dt) m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + UpdateSkyDarkness(); + // Broadcast time update every 40 ticks (2 seconds) if (m_LastTimeUpdate < m_WorldAge - 40) { @@ -2676,3 +2679,30 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) + +#define TIME_SUNSET 12000 +#define TIME_NIGHT_START 13187 +#define TIME_NIGHT_END 22812 +#define TIME_SUNRISE 23999 +#define TIME_SPAWN_DIVIZOR 148 + + + + + +void cWorld::UpdateSkyDarkness() +{ + int TempTime = m_TimeOfDay; + if (TempTime <= TIME_SUNSET) + m_SkyDarkness = 0; + else if (TempTime <= TIME_NIGHT_START) + m_SkyDarkness = (TIME_NIGHT_START - TempTime)/TIME_SPAWN_DIVIZOR; + else if (TempTime <= TIME_NIGHT_END) + m_SkyDarkness = 8; + else + m_SkyDarkness = (TIME_SUNRISE - TempTime)/TIME_SPAWN_DIVIZOR; +} + + + + diff --git a/source/World.h b/source/World.h index f174a1c2c..5976321e1 100644 --- a/source/World.h +++ b/source/World.h @@ -592,6 +592,9 @@ public: /// Appends all usernames starting with a_Text (case-insensitive) into Results void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); + /// Get the current darkness level based on the time + Int64 GetSkyDarkness() { return m_SkyDarkness; } + private: friend class cRoot; @@ -636,6 +639,8 @@ private: Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred std::map m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) + Int64 m_SkyDarkness; + eGameMode m_GameMode; bool m_bEnabledPVP; bool m_IsDeepSnowEnabled; @@ -727,6 +732,8 @@ private: /// Ticks all clients that are in this world void TickClients(float a_Dt); + + void UpdateSkyDarkness(); /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); -- cgit v1.2.3 From e94307c29242e9d7e663c774840568a2b73fd400 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 29 Oct 2013 12:43:41 -0600 Subject: Changes based on madmaxoft's nitpicker notes. --- source/Chunk.h | 2 +- source/MobSpawner.cpp | 24 ++++++++++-------------- source/MobSpawner.h | 4 ++-- source/World.cpp | 1 + source/World.h | 4 ++-- 5 files changed, 16 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/Chunk.h b/source/Chunk.h index 8648bdd24..63a8f75cd 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -329,7 +329,7 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); - // Light alterations based on time + /// Light alterations based on time NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 7c7b25b60..d4926bbe5 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,20 +124,15 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) +bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) { BLOCKTYPE TargetBlock; - BLOCKTYPE BlockAbove; - BLOCKTYPE BlockBelow; - NIBBLETYPE BlockLight; - NIBBLETYPE SkyLight; if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) { - - a_Chunk->UnboundedRelGetBlockBlockLight(a_RelX, a_RelY, a_RelZ, BlockLight); - a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight); - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove); - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow); + NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); + BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); @@ -168,11 +163,10 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i { if (a_RelY < 250) { - BLOCKTYPE BlockTop; - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop); + BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); if (BlockTop == E_BLOCK_AIR) { - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 3, a_RelZ, BlockTop); + BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7); } @@ -227,7 +221,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i -cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -248,6 +242,8 @@ cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_ m_NewPack = false; } + // Make sure we are looking at the right chunk to spawn in + a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { diff --git a/source/MobSpawner.h b/source/MobSpawner.h index 22adb00f4..ea6636310 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -39,7 +39,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); + cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -53,7 +53,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); + bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible diff --git a/source/World.cpp b/source/World.cpp index dcd51afcf..ad34dc6a5 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -609,6 +609,7 @@ void cWorld::Tick(float a_Dt) m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + // Updates the sky darkness based on current time of day UpdateSkyDarkness(); // Broadcast time update every 40 ticks (2 seconds) diff --git a/source/World.h b/source/World.h index 5976321e1..c4fd06d0b 100644 --- a/source/World.h +++ b/source/World.h @@ -593,7 +593,7 @@ public: void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); /// Get the current darkness level based on the time - Int64 GetSkyDarkness() { return m_SkyDarkness; } + NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } private: @@ -639,7 +639,7 @@ private: Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred std::map m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) - Int64 m_SkyDarkness; + NIBBLETYPE m_SkyDarkness; eGameMode m_GameMode; bool m_bEnabledPVP; -- cgit v1.2.3 From 0384c54676800f4d9e0cec86194e3908dd967abf Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 29 Oct 2013 21:19:06 +0100 Subject: Fixed bug where creative inventory didn't work. --- source/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 90802aa71..c67e829d2 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -469,7 +469,7 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem) { // This is for creative Inventory changes - if (m_Player->IsGameModeCreative()) + if (!m_Player->IsGameModeCreative()) { LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str()); return; -- cgit v1.2.3 From 52d956ccf345c46a605894c4962c8171ece4dd87 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 29 Oct 2013 21:45:31 +0100 Subject: Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp --- source/ClientHandle.cpp | 2 +- source/Mobs/AggressiveMonster.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index c67e829d2..ea8b48f9d 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -650,7 +650,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc m_LastDigBlockZ = a_BlockZ; if ( - (m_Player->GetGameMode() == eGameMode_Creative) || // In creative mode, digging is done immediately + (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too ) { diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index ee6252656..88bd2743a 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -33,7 +33,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) if (m_Target->IsPlayer()) { cPlayer * Player = (cPlayer *) m_Target; - if (Player->GetGameMode() == 1) + if (Player->IsGameModeCreative()) { m_EMState = IDLE; return; -- cgit v1.2.3 From f2e17981c56221af2be4dd11d3827e64c5aa1e51 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 29 Oct 2013 14:49:15 -0600 Subject: Grass no longer grows under water, and water on top kills it. --- source/Blocks/BlockDirt.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h index b2bc4756c..c694d79f6 100644 --- a/source/Blocks/BlockDirt.h +++ b/source/Blocks/BlockDirt.h @@ -37,7 +37,7 @@ public: if (a_BlockY < cChunkDef::Height - 1) { BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); - if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) + if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); return; @@ -69,7 +69,7 @@ public: NIBBLETYPE AboveMeta; IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid? - if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) + if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) { a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); } -- cgit v1.2.3 From 7157c392fa81f699ec66a5eda495a9bad465ea81 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 30 Oct 2013 16:14:42 -0600 Subject: Last of the nitpicker note fixes. Added some inline commenting. --- source/Chunk.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index b38f5ea19..be75eae41 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -2789,6 +2789,7 @@ Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const { a_Skylight -= m_World->GetSkyDarkness(); + // Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15 return (a_Skylight < 16)? a_Skylight : 0; } -- cgit v1.2.3 From dab398d5d663332527e57a7e239d223f33f4eb77 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Oct 2013 23:24:46 +0100 Subject: Added 1.7 to protocol recognizer. The 1.7 protocol currently only reports server description and playercount. --- source/Protocol/Protocol.h | 21 ++++ source/Protocol/Protocol125.h | 4 +- source/Protocol/Protocol17x.cpp | 216 +++++++++++++++++++++++++++++++++ source/Protocol/Protocol17x.h | 75 ++++++++++++ source/Protocol/ProtocolRecognizer.cpp | 120 ++++++++++++++++-- source/Protocol/ProtocolRecognizer.h | 22 +++- 6 files changed, 447 insertions(+), 11 deletions(-) create mode 100644 source/Protocol/Protocol17x.cpp create mode 100644 source/Protocol/Protocol17x.h (limited to 'source') diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 5071f5961..466cf874b 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -186,6 +186,27 @@ protected: WriteInt(a_Vector.y); WriteInt(a_Vector.z); } + + void WriteVarInt(UInt32 a_Value) + { + // A 32-bit integer can be encoded by at most 5 bytes: + unsigned char b[5]; + int idx = 0; + do + { + b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); + a_Value = a_Value >> 7; + idx++; + } while (a_Value > 0); + + SendData((const char *)b, idx); + } + + void WriteVarUTF8String(const AString & a_String) + { + WriteVarInt(a_String.size()); + SendData(a_String.data(), a_String.size()); + } } ; diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index ae198780c..da3f81444 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -92,9 +92,9 @@ protected: PARSE_INCOMPLETE = -3, } ; - cByteBuffer m_ReceivedData; //< Buffer for the received data + cByteBuffer m_ReceivedData; ///< Buffer for the received data - AString m_Username; //< Stored in ParseHandshake(), compared to Login username + AString m_Username; ///< Stored in ParseHandshake(), compared to Login username virtual void SendData(const char * a_Data, int a_Size) override; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp new file mode 100644 index 000000000..b93a95e12 --- /dev/null +++ b/source/Protocol/Protocol17x.cpp @@ -0,0 +1,216 @@ + +// Protocol17x.cpp + +/* +Implements the 1.7.x protocol classes: + - cProtocol172 + - release 1.7.2 protocol (#4) +(others may be added later in the future for the 1.7 release series) +*/ + +#include "Globals.h" +#include "Protocol17x.h" +#include "../ClientHandle.h" +#include "../Root.h" +#include "../Server.h" + + + + + +cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : + super(a_Client), + m_ServerAddress(a_ServerAddress), + m_ServerPort(a_ServerPort), + m_State(a_State), + m_ReceivedData(32 KiB), + m_IsEncrypted(false) +{ +} + + + + + +void cProtocol172::DataReceived(const char * a_Data, int a_Size) +{ + if (m_IsEncrypted) + { + byte Decrypted[512]; + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; + m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); + AddReceivedData((const char *)Decrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + AddReceivedData(a_Data, a_Size); + } +} + + + + +void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) +{ + if (!m_ReceivedData.Write(a_Data, a_Size)) + { + // Too much data in the incoming queue, report to caller: + m_Client->PacketBufferFull(); + return; + } + + // Handle all complete packets: + while (true) + { + UInt32 PacketLen; + if (!m_ReceivedData.ReadVarInt(PacketLen)) + { + // Not enough data + return; + } + if (!m_ReceivedData.CanReadBytes(PacketLen)) + { + // The full packet hasn't been received yet + return; + } + UInt32 PacketType; + UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace(); + if (!m_ReceivedData.ReadVarInt(PacketType)) + { + // Not enough data + return; + } + NumBytesRead -= m_ReceivedData.GetReadableSpace(); + HandlePacket(PacketType, PacketLen - NumBytesRead); + } // while (true) +} + + + + +void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) +{ + switch (m_State) + { + case 1: + { + // Status + switch (a_PacketType) + { + case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return; + } + break; + } + + case 2: + { + // Login + break; + } + + case 3: + { + // Game + break; + } + } // switch (m_State) + + // Unknown packet type, report to the client: + m_Client->PacketUnknown(a_PacketType); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); +} + + + + + +void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) +{ + // No more bytes in this packet + ASSERT(a_RemainingBytes == 0); + m_ReceivedData.CommitRead(); + + // Send the response: + AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; + AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + cRoot::Get()->GetServer()->GetMaxPlayers(), + cRoot::Get()->GetServer()->GetNumPlayers() + ); + AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}", + cRoot::Get()->GetServer()->GetDescription().c_str() + ); + Response.append("}"); + + cByteBuffer Packet(Response.size() + 10); + Packet.WriteVarInt(0x00); // Response packet + Packet.WriteVarUTF8String(Response); + WritePacket(Packet); +} + + + + + +void cProtocol172::WritePacket(cByteBuffer & a_Packet) +{ + cCSLock Lock(m_CSPacket); + AString Pkt; + a_Packet.ReadAll(Pkt); + WriteVarInt(Pkt.size()); + SendData(Pkt.data(), Pkt.size()); + Flush(); +} + + + + + +void cProtocol172::SendData(const char * a_Data, int a_Size) +{ + m_DataToSend.append(a_Data, a_Size); +} + + + + + +void cProtocol172::Flush(void) +{ + ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? + + if (m_DataToSend.empty()) + { + LOGD("Flushing empty"); + return; + } + const char * a_Data = m_DataToSend.data(); + int a_Size = m_DataToSend.size(); + if (m_IsEncrypted) + { + byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; + m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); + m_Client->SendData((const char *)Encrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + m_Client->SendData(a_Data, a_Size); + } + m_DataToSend.clear(); +} + + + + + diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h new file mode 100644 index 000000000..cea39f073 --- /dev/null +++ b/source/Protocol/Protocol17x.h @@ -0,0 +1,75 @@ + +// Protocol17x.h + +/* +Declares the 1.7.x protocol classes: + - cProtocol172 + - release 1.7.2 protocol (#4) +(others may be added later in the future for the 1.7 release series) +*/ + + + + + +#pragma once + +#include "Protocol16x.h" + + + + + +class cProtocol172 : + public cProtocol162 // TODO +{ + typedef cProtocol162 super; // TODO + +public: + + cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + /// Called when client sends some data: + virtual void DataReceived(const char * a_Data, int a_Size) override; + +protected: + + AString m_ServerAddress; + + UInt16 m_ServerPort; + + /// State of the protocol. 1 = status, 2 = login + UInt32 m_State; + + /// Buffer for the received data + cByteBuffer m_ReceivedData; + + bool m_IsEncrypted; + CryptoPP::CFB_Mode::Decryption m_Decryptor; + CryptoPP::CFB_Mode::Encryption m_Encryptor; + + /// (Unencrypted) data to be sent to the client. Written by SendData, cleared by Flush() + AString m_DataToSend; + + + /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets + void AddReceivedData(const char * a_Data, int a_Size); + + /// Reads and handles the packet. The packet length and type have already been read. + void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); + + void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + + /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. + void WritePacket(cByteBuffer & a_Packet); + + /// Adds unencrypted data to the outgoing data buffer + virtual void SendData(const char * a_Data, int a_Size) override; + + /// Flushes m_DataToSend through the optional encryption into the outgoing socket data + virtual void Flush(void) override; +} ; + + + + diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index ceada1944..18e9186b2 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -12,6 +12,7 @@ #include "Protocol14x.h" #include "Protocol15x.h" #include "Protocol16x.h" +#include "Protocol17x.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" @@ -667,11 +668,65 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) } switch (PacketType) { - case 0x02: break; // Handshake, continue recognizing - case 0xfe: HandleServerPing(); return false; - default: return false; + case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing + case 0xfe: + { + // This may be either a packet length or the length-less Ping packet + Byte NextByte; + if (!m_Buffer.ReadByte(NextByte)) + { + // Not enough data for either protocol + // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway + return false; + } + if (NextByte != 0x01) + { + // This is definitely NOT a length-less Ping packet, handle as lengthed protocol: + break; + } + if (!m_Buffer.ReadByte(NextByte)) + { + // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely + // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message) + SendLengthlessServerPing(); + return false; + } + if (NextByte == 0xfa) + { + // Definitely a length-less Ping followed by a Plugin message + SendLengthlessServerPing(); + return false; + } + // Definitely a lengthed Initial handshake, handle below: + break; + } + } // switch (PacketType) + + // This must be a lengthed protocol, try if it has the entire initial handshake packet: + m_Buffer.ResetRead(); + UInt32 PacketLen; + UInt32 ReadSoFar = m_Buffer.GetReadableSpace(); + if (!m_Buffer.ReadVarInt(PacketLen)) + { + // Not enough bytes for the packet length, keep waiting + return false; } - + ReadSoFar -= m_Buffer.GetReadableSpace(); + if (!m_Buffer.CanReadBytes(PacketLen)) + { + // Not enough bytes for the packet, keep waiting + return false; + } + return TryRecognizeLengthedProtocol(PacketLen - ReadSoFar); +} + + + + + +bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) +{ + // The comm started with 0x02, which is a Handshake packet in the length-less protocol family // 1.3.2 starts with 0x02 0x39 // 1.2.5 starts with 0x02 and name is expected to less than 0x3900 long :) char ch; @@ -724,7 +779,56 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) -void cProtocolRecognizer::HandleServerPing(void) +bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) +{ + UInt32 PacketType; + UInt32 NumBytesRead = m_Buffer.GetReadableSpace(); + if (!m_Buffer.ReadVarInt(PacketType)) + { + return false; + } + if (PacketType != 0x00) + { + // Not an initial handshake packet, we don't know how to talk to them + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)", + m_Client->GetIPString().c_str(), PacketType + ); + m_Client->Kick("Unsupported protocol version"); + return false; + } + UInt32 ProtocolVersion; + if (!m_Buffer.ReadVarInt(ProtocolVersion)) + { + return false; + } + NumBytesRead -= m_Buffer.GetReadableSpace(); + switch (ProtocolVersion) + { + case PROTO_VERSION_1_7_2: + { + AString ServerAddress; + short ServerPort; + UInt32 NextState; + m_Buffer.ReadVarUTF8String(ServerAddress); + m_Buffer.ReadBEShort(ServerPort); + m_Buffer.ReadVarInt(NextState); + m_Buffer.CommitRead(); + m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState); + return true; + } + } + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", + m_Client->GetIPString().c_str(), ProtocolVersion + ); + m_Client->Kick("Unsupported protocol version"); + return false; +} + + + + + +void cProtocolRecognizer::SendLengthlessServerPing(void) { AString Reply; switch (cRoot::Get()->GetPrimaryServerVersion()) @@ -757,10 +861,12 @@ void cProtocolRecognizer::HandleServerPing(void) // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. // Who cares? We're disconnecting anyway. - if (m_Buffer.CanReadBytes(1)) + m_Buffer.ResetRead(); + if (m_Buffer.CanReadBytes(2)) { byte val; - m_Buffer.ReadByte(val); + m_Buffer.ReadByte(val); // Packet type - Serverlist ping + m_Buffer.ReadByte(val); // 0x01 magic value ASSERT(val == 0x01); } diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index c53288230..4c473a269 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -47,6 +47,9 @@ public: PROTO_VERSION_NEXT, PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion + + // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols + PROTO_VERSION_1_7_2 = 4, } ; cProtocolRecognizer(cClientHandle * a_Client); @@ -124,8 +127,23 @@ protected: /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized bool TryRecognizeProtocol(void); - /// Called when the recognizer gets a server ping packet; responds with server stats and destroys the client - void HandleServerPing(void); + /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized. + Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet + Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only + when the 0x02 Handshake packet has been received + */ + bool TryRecognizeLengthlessProtocol(void); + + /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized. + The packet length and type have already been read, type is 0 + The number of bytes remaining in the packet is passed as a_PacketLengthRemaining + **/ + bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining); + + /** Called when the recognizer gets a length-less protocol's server ping packet + Responds with server stats and destroys the client. + */ + void SendLengthlessServerPing(void); } ; -- cgit v1.2.3 From f490d3d1e71195cdb87285a63377eadfaa3b6e8b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Oct 2013 23:33:42 +0100 Subject: Fixed a compiler warning. Also updated code to match our style. --- source/World.cpp | 57 ++++++++++++++++++++++++++++++-------------------------- 1 file changed, 31 insertions(+), 26 deletions(-) (limited to 'source') diff --git a/source/World.cpp b/source/World.cpp index ad34dc6a5..dd3965e3d 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -55,6 +55,12 @@ /// Up to this many m_SpreadQueue elements are handled each world tick const int MAX_LIGHTING_SPREAD_PER_TICK = 10; +const int TIME_SUNSET = 12000; +const int TIME_NIGHT_START = 13187; +const int TIME_NIGHT_END = 22812; +const int TIME_SUNRISE = 23999; +const int TIME_SPAWN_DIVISOR = 148; + @@ -872,6 +878,31 @@ void cWorld::TickClients(float a_Dt) +void cWorld::UpdateSkyDarkness(void) +{ + int TempTime = (int)m_TimeOfDay; + if (TempTime <= TIME_SUNSET) + { + m_SkyDarkness = 0; + } + else if (TempTime <= TIME_NIGHT_START) + { + m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; + } + else if (TempTime <= TIME_NIGHT_END) + { + m_SkyDarkness = 8; + } + else + { + m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; + } +} + + + + + void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); @@ -2681,29 +2712,3 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) -#define TIME_SUNSET 12000 -#define TIME_NIGHT_START 13187 -#define TIME_NIGHT_END 22812 -#define TIME_SUNRISE 23999 -#define TIME_SPAWN_DIVIZOR 148 - - - - - -void cWorld::UpdateSkyDarkness() -{ - int TempTime = m_TimeOfDay; - if (TempTime <= TIME_SUNSET) - m_SkyDarkness = 0; - else if (TempTime <= TIME_NIGHT_START) - m_SkyDarkness = (TIME_NIGHT_START - TempTime)/TIME_SPAWN_DIVIZOR; - else if (TempTime <= TIME_NIGHT_END) - m_SkyDarkness = 8; - else - m_SkyDarkness = (TIME_SUNRISE - TempTime)/TIME_SPAWN_DIVIZOR; -} - - - - -- cgit v1.2.3 From feaea31b787070f4ea45c4829d4833d728a15d6f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Oct 2013 23:38:55 +0100 Subject: Protocol 1.7: Added status ping handling. --- source/Protocol/Protocol17x.cpp | 25 +++++++++++++++++++++++++ source/Protocol/Protocol17x.h | 2 ++ 2 files changed, 27 insertions(+) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index b93a95e12..aef1cc8c2 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -103,6 +103,7 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) switch (a_PacketType) { case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return; + case 0x01: HandlePacketStatusPing (a_RemainingBytes); return; } break; } @@ -157,6 +158,30 @@ void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) +void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) +{ + ASSERT(a_RemainingBytes == 8); + if (a_RemainingBytes != 8) + { + m_Client->PacketError(0x01); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); + return; + } + Int64 Timestamp; + m_ReceivedData.ReadBEInt64(Timestamp); + m_ReceivedData.CommitRead(); + + cByteBuffer Packet(18); + Packet.WriteVarInt(0x01); + Packet.WriteBEInt64(Timestamp); + WritePacket(Packet); +} + + + + + void cProtocol172::WritePacket(cByteBuffer & a_Packet) { cCSLock Lock(m_CSPacket); diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index cea39f073..e5597ee0b 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -58,7 +58,9 @@ protected: /// Reads and handles the packet. The packet length and type have already been read. void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); + // Packet handlers while in the Status state (m_State == 1) void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + void HandlePacketStatusPing (UInt32 a_RemainingBytes); /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. void WritePacket(cByteBuffer & a_Packet); -- cgit v1.2.3 From e2ef23fa5f345b460262a12c3f8ebc4c3d8591b4 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 30 Oct 2013 16:58:18 -0600 Subject: Broken rail blocks now stack. --- source/Blocks/BlockRail.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/Blocks/BlockRail.h b/source/Blocks/BlockRail.h index 0e83b952d..d411c1a24 100644 --- a/source/Blocks/BlockRail.h +++ b/source/Blocks/BlockRail.h @@ -51,6 +51,9 @@ public: } + void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { cBlockHandler::ConvertToPickups(a_Pickups, 0); } + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) -- cgit v1.2.3 From 47697b2667fbdd252997829558ce4fa38cedff6c Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Wed, 30 Oct 2013 19:09:12 -0600 Subject: Added missing conventions for windows. --- source/Blocks/BlockRail.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockRail.h b/source/Blocks/BlockRail.h index d411c1a24..ebf90f60f 100644 --- a/source/Blocks/BlockRail.h +++ b/source/Blocks/BlockRail.h @@ -51,7 +51,7 @@ public: } - void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { cBlockHandler::ConvertToPickups(a_Pickups, 0); } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cBlockHandler::ConvertToPickups(a_Pickups, 0); } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override -- cgit v1.2.3 From d85a2a1c2f07b19e86ccff126be09798850a3216 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Thu, 31 Oct 2013 06:19:06 -0600 Subject: Adhering to project standards. --- source/Blocks/BlockRail.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockRail.h b/source/Blocks/BlockRail.h index ebf90f60f..24a101652 100644 --- a/source/Blocks/BlockRail.h +++ b/source/Blocks/BlockRail.h @@ -22,6 +22,8 @@ enum ENUM_PURE class cBlockRailHandler : public cBlockHandler { + typedef cBlockHandler super; + public: cBlockRailHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) @@ -51,7 +53,10 @@ public: } - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { cBlockHandler::ConvertToPickups(a_Pickups, 0); } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + super::ConvertToPickups(a_Pickups, 0); + } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override -- cgit v1.2.3 From 080ee3b2a1fbc9af127297fa2e4ee401cb6e1ee1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 31 Oct 2013 23:47:22 +0100 Subject: ByteBuffer: Writing a string doesn't modify it (missing const). --- source/ByteBuffer.cpp | 2 +- source/ByteBuffer.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp index 6659b4dd4..bccd1c48b 100644 --- a/source/ByteBuffer.cpp +++ b/source/ByteBuffer.cpp @@ -555,7 +555,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value) -bool cByteBuffer::WriteVarUTF8String(AString & a_Value) +bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) { CHECK_THREAD; CheckValid(); diff --git a/source/ByteBuffer.h b/source/ByteBuffer.h index 71ee4764e..21abb0377 100644 --- a/source/ByteBuffer.h +++ b/source/ByteBuffer.h @@ -62,7 +62,7 @@ public: bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) - template bool ReadVarUInt(T & a_Value) + template bool ReadVarInt(T & a_Value) { UInt32 v; bool res = ReadVarInt(v); @@ -84,7 +84,7 @@ public: bool WriteBool (bool a_Value); bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE bool WriteVarInt (UInt32 a_Value); - bool WriteVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 + bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 /// Reads a_Count bytes into a_Buffer; returns true if successful bool ReadBuf(void * a_Buffer, int a_Count); -- cgit v1.2.3 From 7a77986d88c9ec0bedd17e243d875e7c6190c3ee Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 31 Oct 2013 23:48:43 +0100 Subject: Protocol 1.7: Added skeleton functions for reading client packets. Untested, this is skeleton code only. --- source/Protocol/Protocol17x.cpp | 334 ++++++++++++++++++++++++++++++++++++++-- source/Protocol/Protocol17x.h | 35 ++++- 2 files changed, 349 insertions(+), 20 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index aef1cc8c2..b3e4540c7 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -13,6 +13,15 @@ Implements the 1.7.x protocol classes: #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" +#include "../Entities/Player.h" + + + + + +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + m_ReceivedData.Proc(Var); @@ -79,14 +88,25 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) return; } UInt32 PacketType; - UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace(); + UInt32 Mark1 = m_ReceivedData.GetReadableSpace(); if (!m_ReceivedData.ReadVarInt(PacketType)) { // Not enough data return; } - NumBytesRead -= m_ReceivedData.GetReadableSpace(); + UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace(); HandlePacket(PacketType, PacketLen - NumBytesRead); + + if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen) + { + // Read more than packet length, report as error + m_Client->PacketError(PacketType); + } + + // Go to packet end in any case: + m_ReceivedData.ResetRead(); + m_ReceivedData.SkipRead(PacketLen); + m_ReceivedData.CommitRead(); } // while (true) } @@ -111,12 +131,43 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) case 2: { // Login + switch (a_PacketType) + { + case 0x00: HandlePacketLoginStart(a_RemainingBytes); return; + case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return; + } break; } case 3: { // Game + switch (a_PacketType) + { + case 0x00: HandlePacketKeepAlive (a_RemainingBytes); break; + case 0x01: HandlePacketChatMessage (a_RemainingBytes); break; + case 0x02: HandlePacketUseEntity (a_RemainingBytes); break; + case 0x03: HandlePacketPlayer (a_RemainingBytes); break; + case 0x04: HandlePacketPlayerPos (a_RemainingBytes); break; + case 0x05: HandlePacketPlayerLook (a_RemainingBytes); break; + case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); break; + case 0x07: HandlePacketBlockDig (a_RemainingBytes); break; + case 0x08: HandlePacketBlockPlace (a_RemainingBytes); break; + case 0x09: HandlePacketSlotSelect (a_RemainingBytes); break; + case 0x0a: HandlePacketAnimation (a_RemainingBytes); break; + case 0x0b: HandlePacketEntityAction (a_RemainingBytes); break; + case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); break; + case 0x0d: HandlePacketWindowClose (a_RemainingBytes); break; + case 0x0e: HandlePacketWindowClick (a_RemainingBytes); break; + case 0x0f: // Confirm transaction - not used in MCS + case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); break; + case 0x12: HandlePacketUpdateSign (a_RemainingBytes); break; + case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); break; + case 0x14: HandlePacketTabComplete (a_RemainingBytes); break; + case 0x15: HandlePacketClientSettings (a_RemainingBytes); break; + case 0x16: HandlePacketClientStatus (a_RemainingBytes); break; + case 0x17: HandlePacketPluginMessage (a_RemainingBytes); break; + } break; } } // switch (m_State) @@ -131,6 +182,30 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) +void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) +{ + ASSERT(a_RemainingBytes == 8); + if (a_RemainingBytes != 8) + { + m_Client->PacketError(0x01); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); + return; + } + Int64 Timestamp; + m_ReceivedData.ReadBEInt64(Timestamp); + m_ReceivedData.CommitRead(); + + cByteBuffer Packet(18); + Packet.WriteVarInt(0x01); + Packet.WriteBEInt64(Timestamp); + WritePacket(Packet); +} + + + + + void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) { // No more bytes in this packet @@ -158,24 +233,249 @@ void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) -void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) +void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes) { - ASSERT(a_RemainingBytes == 8); - if (a_RemainingBytes != 8) - { - m_Client->PacketError(0x01); - m_ReceivedData.SkipRead(a_RemainingBytes); - m_ReceivedData.CommitRead(); - return; - } - Int64 Timestamp; - m_ReceivedData.ReadBEInt64(Timestamp); - m_ReceivedData.CommitRead(); + // TODO: Add protocol encryption +} + + + + + +void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes) +{ + AString Username; + m_ReceivedData.ReadVarUTF8String(Username); - cByteBuffer Packet(18); - Packet.WriteVarInt(0x01); - Packet.WriteBEInt64(Timestamp); + // TODO: Protocol encryption should be set up here if not localhost / auth + + // Send login success: + cByteBuffer Packet(Username.size() + 30); + Packet.WriteVarInt(0x02); // Login success packet + Packet.WriteVarUTF8String(Printf("%d", m_Client->GetUniqueID())); // TODO: UUID + Packet.WriteVarUTF8String(Username); WritePacket(Packet); + + m_Client->HandleLogin(4, Username); +} + + + + + +void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadBEInt, int, EntityID); + HANDLE_PACKET_READ(ReadByte, Byte, Animation); + m_Client->HandleAnimation(Animation); +} + + + + + +void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadByte, Byte, Status); + HANDLE_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_PACKET_READ(ReadByte, Byte, BlockY); + HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_PACKET_READ(ReadByte, Byte, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status); +} + + + + + +void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadBEInt, int, BlockX); + HANDLE_PACKET_READ(ReadByte, Byte, BlockY); + HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); + HANDLE_PACKET_READ(ReadByte, Byte, Face); + HANDLE_PACKET_READ(ReadByte, Byte, CursorX); + HANDLE_PACKET_READ(ReadByte, Byte, CursorY); + HANDLE_PACKET_READ(ReadByte, Byte, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); +} + + + + + +void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadVarUTF8String, AString, Message); + m_Client->HandleChat(Message); +} + + + + + +void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) +{ + HANDLE_PACKET_READ(ReadVarUTF8String, AString, Locale); + HANDLE_PACKET_READ(ReadByte, Byte, ViewDistance); + HANDLE_PACKET_READ(ReadByte, Byte, ChatFlags); + HANDLE_PACKET_READ(ReadByte, Byte, Unused); + HANDLE_PACKET_READ(ReadByte, Byte, Difficulty); + HANDLE_PACKET_READ(ReadByte, Byte, ShowCape); + // TODO +} + + + + + +void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes) +{ + // TODO +} + + + + + +void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes) +{ + // TODO } diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index e5597ee0b..bc197235b 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -38,7 +38,7 @@ protected: UInt16 m_ServerPort; - /// State of the protocol. 1 = status, 2 = login + /// State of the protocol. 1 = status, 2 = login, 3 = game UInt32 m_State; /// Buffer for the received data @@ -58,9 +58,38 @@ protected: /// Reads and handles the packet. The packet length and type have already been read. void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); - // Packet handlers while in the Status state (m_State == 1) - void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + // Packet handlers while in the Status state (m_State == 1): void HandlePacketStatusPing (UInt32 a_RemainingBytes); + void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + + // Packet handlers while in the Login state (m_State == 2): + void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); + void HandlePacketLoginStart (UInt32 a_RemainingBytes); + + // Packet handlers while in the Game state (m_State == 3): + void HandlePacketAnimation (UInt32 a_RemainingBytes); + void HandlePacketBlockDig (UInt32 a_RemainingBytes); + void HandlePacketBlockPlace (UInt32 a_RemainingBytes); + void HandlePacketChatMessage (UInt32 a_RemainingBytes); + void HandlePacketClientSettings (UInt32 a_RemainingBytes); + void HandlePacketClientStatus (UInt32 a_RemainingBytes); + void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); + void HandlePacketEntityAction (UInt32 a_RemainingBytes); + void HandlePacketKeepAlive (UInt32 a_RemainingBytes); + void HandlePacketPlayer (UInt32 a_RemainingBytes); + void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); + void HandlePacketPlayerLook (UInt32 a_RemainingBytes); + void HandlePacketPlayerPos (UInt32 a_RemainingBytes); + void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); + void HandlePacketPluginMessage (UInt32 a_RemainingBytes); + void HandlePacketSlotSelect (UInt32 a_RemainingBytes); + void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); + void HandlePacketTabComplete (UInt32 a_RemainingBytes); + void HandlePacketUpdateSign (UInt32 a_RemainingBytes); + void HandlePacketUseEntity (UInt32 a_RemainingBytes); + void HandlePacketWindowClick (UInt32 a_RemainingBytes); + void HandlePacketWindowClose (UInt32 a_RemainingBytes); + /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. void WritePacket(cByteBuffer & a_Packet); -- cgit v1.2.3 From b6faeaba184976eb48aeb0370169029eba3343e9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 1 Nov 2013 16:20:15 +0100 Subject: Protocol 1.7: Implemented the first batch of sent packets. --- source/Protocol/Protocol.h | 1 + source/Protocol/Protocol125.h | 1 + source/Protocol/Protocol17x.cpp | 577 +++++++++++++++++++++++++++++++++ source/Protocol/Protocol17x.h | 71 +++- source/Protocol/ProtocolRecognizer.cpp | 10 + source/Protocol/ProtocolRecognizer.h | 1 + 6 files changed, 658 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 466cf874b..6bea4edbb 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -77,6 +77,7 @@ public: virtual void SendKeepAlive (int a_PingID) = 0; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; + virtual void SendPlayerAbilities (void) = 0; virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index da3f81444..1da50a1d4 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -54,6 +54,7 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; virtual void SendPlayerMaxSpeed (void) override; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index b3e4540c7..d4dbfb564 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -14,6 +14,9 @@ Implements the 1.7.x protocol classes: #include "../Root.h" #include "../Server.h" #include "../Entities/Player.h" +#include "../World.h" +#include "ChunkDataSerializer.h" +#include "../Entities/Pickup.h" @@ -64,6 +67,579 @@ void cProtocol172::DataReceived(const char * a_Data, int a_Size) + +void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x1b); // Attach Entity packet + Packet.WriteBEInt(a_Entity.GetUniqueID()); + Packet.WriteBEInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); + Packet.WriteBool(false); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + cByteBuffer Packet(30); + Packet.WriteVarInt(0x24); // Block Action packet + Packet.WriteBEInt(a_BlockX); + Packet.WriteBEShort(a_BlockY); + Packet.WriteBEInt(a_BlockZ); + Packet.WriteChar(a_Byte1); + Packet.WriteChar(a_Byte2); + Packet.WriteVarInt(a_BlockType); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x24); // Block Action packet + Packet.WriteBEInt(a_EntityID); + Packet.WriteBEInt(a_BlockX); + Packet.WriteBEInt(a_BlockY); + Packet.WriteBEInt(a_BlockZ); + Packet.WriteChar(a_Stage); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x23); // Block Change packet + Packet.WriteBEInt(a_BlockX); + Packet.WriteByte(a_BlockY); + Packet.WriteBEInt(a_BlockZ); + Packet.WriteVarInt(a_BlockType); + Packet.WriteByte(a_BlockMeta); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + cByteBuffer Packet(20 + a_Changes.size() * 4); + Packet.WriteVarInt(0x22); // Multi Block Change packet + Packet.WriteBEInt(a_ChunkX); + Packet.WriteBEInt(a_ChunkZ); + Packet.WriteBEShort((short)a_Changes.size()); + Packet.WriteBEInt(a_Changes.size() * 4); + for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) + { + unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); + unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); + Packet.WriteBEInt((Coords << 16) | Blocks); + } // for itr - a_Changes[] + WritePacket(Packet); +} + + + + + +void cProtocol172::SendChat(const AString & a_Message) +{ + AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()); + cByteBuffer Packet(20 + Message.size()); + Packet.WriteVarInt(0x02); // Chat Message packet + Packet.WriteVarUTF8String(Message); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); // This contains the flags and bitmasks, too + cByteBuffer Packet(40 + ChunkData.size()); + Packet.WriteVarInt(0x21); // Chunk Data packet + Packet.WriteBEInt(a_ChunkX); + Packet.WriteBEInt(a_ChunkZ); + Packet.Write(ChunkData.data(), ChunkData.size()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + cByteBuffer Packet(9); + Packet.WriteVarInt(0x0d); // Collect Item packet + Packet.WriteBEInt(a_Pickup.GetUniqueID()); + Packet.WriteBEInt(a_Player.GetUniqueID()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) +{ + cByteBuffer Packet(6); + Packet.WriteVarInt(0x13); // Destroy Entities packet + Packet.WriteByte(0); + Packet.WriteBEInt(a_Entity.GetUniqueID()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendDisconnect(const AString & a_Reason) +{ + cByteBuffer Packet(10 + a_Reason.size()); + Packet.WriteVarInt(0x40); // Disconnect packet + Packet.WriteVarUTF8String(a_Reason); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ///< Request the client to open up the sign editor for the sign(1.6+) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityLook(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityProperties(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + // TODO +} + + + + + +void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + // TODO +} + + + + + +void cProtocol172::SendGameMode(eGameMode a_GameMode) +{ + // TODO +} + + + + + +void cProtocol172::SendHealth(void) +{ + // TODO +} + + + + + +void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + // TODO +} + + + + + +void cProtocol172::SendKeepAlive(int a_PingID) +{ + // TODO +} + + + + + +void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + // Send the spawn position: + cByteBuffer Packet(20); + Packet.WriteVarInt(0x05); // Spawn Position packet + Packet.WriteBEInt((int)a_World.GetSpawnX()); + Packet.WriteBEInt((int)a_World.GetSpawnY()); + Packet.WriteBEInt((int)a_World.GetSpawnZ()); + WritePacket(Packet); + + // Send player abilities: + SendPlayerAbilities(); +} + + + + + +void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerAbilities(void) +{ + cByteBuffer Packet(20); + Packet.WriteVarInt(0x39); // Player Abilities packet + Byte Flags = 0; + if (m_Client->GetPlayer()->IsGameModeCreative()) + { + Flags |= 0x01; + } + // TODO: Other flags (god mode, flying, can fly + Packet.WriteByte(Flags); + // TODO: Packet.WriteBEFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); + Packet.WriteBEFloat(0.05f); + Packet.WriteBEFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + cByteBuffer Packet(10 + a_Player.GetName().size()); + Packet.WriteVarInt(0x38); // Playerlist Item packet + Packet.WriteVarUTF8String(a_Player.GetName()); + Packet.WriteBool(a_IsOnline); + Packet.WriteBEShort(a_Player.GetClientHandle()->GetPing()); + WritePacket(Packet); +} + + + + + +void cProtocol172::SendPlayerMaxSpeed(void) +{ + SendPlayerAbilities(); +} + + + + + +void cProtocol172::SendPlayerMoveLook(void) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerPosition(void) +{ + // TODO +} + + + + + +void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) +{ + // TODO +} + + + + + +void cProtocol172::SendRespawn(void) +{ + // TODO +} + + + + + +void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 +{ + // TODO +} + + + + + +void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnMob(const cMonster & a_Mob) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + // TODO +} + + + + + +void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) +{ + // TODO +} + + + + + +void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) +{ + // TODO +} + + + + + +void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) +{ + // TODO +} + + + + + +void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + // TODO +} + + + + + +void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + // TODO +} + + + + + +void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + // TODO +} + + + + + +void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + // TODO +} + + + + + +void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + // TODO +} + + + + + +void cProtocol172::SendWeather(eWeather a_Weather) +{ + // TODO +} + + + + + +void cProtocol172::SendWholeInventory(const cInventory & a_Inventory) +{ + // TODO +} + + + + + +void cProtocol172::SendWholeInventory(const cWindow & a_Window) +{ + // TODO +} + + + + + +void cProtocol172::SendWindowClose(const cWindow & a_Window) +{ + // TODO +} + + + + + +void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +{ + // TODO +} + + + + + +void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) +{ + // TODO +} + + + + + void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) { if (!m_ReceivedData.Write(a_Data, a_Size)) @@ -539,3 +1115,4 @@ void cProtocol172::Flush(void) + diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index bc197235b..f11d8e2f9 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -14,16 +14,19 @@ Declares the 1.7.x protocol classes: #pragma once -#include "Protocol16x.h" +#include "Protocol.h" +#include "../ByteBuffer.h" +#include "../../CryptoPP/modes.h" +#include "../../CryptoPP/aes.h" class cProtocol172 : - public cProtocol162 // TODO + public cProtocol // TODO { - typedef cProtocol162 super; // TODO + typedef cProtocol super; // TODO public: @@ -32,12 +35,72 @@ public: /// Called when client sends some data: virtual void DataReceived(const char * a_Data, int a_Size) override; + /// Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; + virtual void SendChat (const AString & a_Message) override; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; + virtual void SendDestroyEntity (const cEntity & a_Entity) override; + virtual void SendDisconnect (const AString & a_Reason) override; + virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; + virtual void SendEntityHeadLook (const cEntity & a_Entity) override; + virtual void SendEntityLook (const cEntity & a_Entity) override; + virtual void SendEntityMetadata (const cEntity & a_Entity) override; + virtual void SendEntityProperties (const cEntity & a_Entity) override; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; + virtual void SendEntityVelocity (const cEntity & a_Entity) override; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; + virtual void SendGameMode (eGameMode a_GameMode) override; + virtual void SendHealth (void) override; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; + virtual void SendKeepAlive (int a_PingID) override; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; + virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; + virtual void SendPlayerMaxSpeed (void) override; + virtual void SendPlayerMoveLook (void) override; + virtual void SendPlayerPosition (void) override; + virtual void SendPlayerSpawn (const cPlayer & a_Player) override; + virtual void SendRespawn (void) override; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; + virtual void SendSpawnMob (const cMonster & a_Mob) override; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; + virtual void SendTabCompletionResults(const AStringVector & a_Results) override; + virtual void SendTeleportEntity (const cEntity & a_Entity) override; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; + virtual void SendWeather (eWeather a_Weather) override; + virtual void SendWholeInventory (const cInventory & a_Inventory) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; + + virtual AString GetAuthServerID(void) override { return m_AuthServerID; } + protected: AString m_ServerAddress; UInt16 m_ServerPort; + AString m_AuthServerID; + /// State of the protocol. 1 = status, 2 = login, 3 = game UInt32 m_State; @@ -99,6 +162,8 @@ protected: /// Flushes m_DataToSend through the optional encryption into the outgoing socket data virtual void Flush(void) override; + + void SendCompass(const cWorld & a_World); } ; diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 18e9186b2..67f924d7e 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -385,6 +385,16 @@ void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) +void cProtocolRecognizer::SendPlayerAbilities(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerAbilities(); +} + + + + + void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) { ASSERT(m_Protocol != NULL); diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 4c473a269..79dc5568f 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -89,6 +89,7 @@ public: virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; + virtual void SendPlayerAbilities (void) override; virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; virtual void SendPlayerMaxSpeed (void) override; -- cgit v1.2.3 From 7913a2dcdb35217dfcd7c56cb10ca1ee37bc1dbd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 00:44:09 +0000 Subject: Fixed compile error (portals) WITH A FULL REFORK --- source/Blocks/BlockFire.h | 184 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 182 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h index d3ba499b1..0e98b17b5 100644 --- a/source/Blocks/BlockFire.h +++ b/source/Blocks/BlockFire.h @@ -16,6 +16,28 @@ public: { } + /// Portal boundary and direction variables + int XZP, XZM, Dir; // For wont of a better name... + + virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + { + /* + PORTAL FINDING ALGORITH + ======================= + -Get clicked base block + -Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered. + Uses this value as a reference (the 'ceiling') + -For both directions (if one fails, try the other), BASE (clicked) block: + -Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1) + -If a border was encountered, go the other direction and repeat above + -Write borders to XZP and XZM, write direction portal faces to Dir + -Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir + */ + + a_BlockY--; // Because we want the block below the fire + FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_World); // Brought to you by Aperture Science + } + virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); @@ -30,12 +52,170 @@ public: { return true; } - + virtual const char * GetStepSound(void) override { return "step.wood"; } -} ; + + /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border + /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding + int FindObsidianCeiling(int X, int Y, int Z, NIBBLETYPE a_Dir, cWorld * a_World, int MaxY = 0) + { + if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) + { + return 0; + } + + int newY = Y + 1; + + for (newY; newY < cChunkDef::Height; newY++) + { + BLOCKTYPE Block = a_World->GetBlock(X, newY, Z); + if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE)) + { + continue; + } + else if (Block == E_BLOCK_OBSIDIAN) + { + // We found an obsidian ceiling + // Make sure MaxY has a value and newY ('ceiling' location) is at one above the base block + // This is because the frame is a solid obsidian pillar + if ((MaxY != 0) && (newY == Y + 1)) + { + for (int checkBorder = newY + 1; checkBorder <= MaxY - 1; checkBorder++) // newY + 1: newY has already been checked; MaxY - 1: portal doesn't need corners + { + if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) + { + // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal + return 0; + } + } + // Everything was obsidian, found a border! + return 0 - 1; // Return -1 for a frame + } + else + { + // Return ceiling Y, whoever called this function will decide if it's part of a portal or not + return newY; + } + } + else { return 0; } + } + + return 0; + } + + /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) + void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World) + { + int MaxY = FindObsidianCeiling(X, Y, Z, 0, a_World); // Get topmost obsidian block as reference for all other checks; we don't know meta yet, so 0 + int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above + + if (MaxY == 0) // Oh noes! Not a portal coordinate :( + { + return; + } + + if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_World)) + { + if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_World)) + { + return; // No eligible portal construct, abort abort abort!! + } + } + + for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks + { + for (int Width = XZM; Width <= XZP; Width++) + { + if (Dir == 1) + { + a_World->SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir); + } + else + { + a_World->SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir); + } + } + } + + return; + } + + /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable + /// Takes coordinates of base block and Y coord of target obsidian ceiling + bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cWorld * a_World) + { + Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) + bool FoundFrameXP = false, FoundFrameXM = false; + for (X1; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners + { + int Value = FindObsidianCeiling(X1, Y, Z, 1, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, 1, a_World, MaxY); // For corners without obsidian + if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) // FindObsidianCeiling returns 0 - 1 upon frame-find + { + FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) + break; + } + else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' + { + return false; // Not valid slice, no portal can be formed + } + } XZM = X1 - 2; // Set boundary of frame interior (hence the -2) + for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) + { + int Value = FindObsidianCeiling(X2, Y, Z, 1, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, 1, a_World, MaxY); + if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) + { + FoundFrameXM = true; + break; + } + else if ((Value != MaxY) && (ValueTwo != MaxY)) + { + return false; + } + } XZP = X2 + 2; // Set boundary, see previous + return (FoundFrameXP && FoundFrameXM); + } + + /// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable + bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cWorld * a_World) + { + Dir = 2; + bool FoundFrameZP = false, FoundFrameZM = false; + for (Z1; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) + { + int Value = FindObsidianCeiling(X, Y, Z1, 2, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, 2, a_World, MaxY); + if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) + { + FoundFrameZP = true; + continue; + } + else if ((Value != MaxY) && (ValueTwo != MaxY)) + { + return false; + } + } XZP = Z1 - 2; + for (Z2; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) + { + int Value = FindObsidianCeiling(X, Y, Z2, 2, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, 2, a_World, MaxY); + if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) + { + FoundFrameZM = true; + continue; + } + else if ((Value != MaxY) && (ValueTwo != MaxY)) + { + return false; + } + } XZM = Z2 + 2; + return (FoundFrameZP && FoundFrameZM); + } +}; -- cgit v1.2.3 From 72ec10f26dc2c86786aa8006120d69e2ec331536 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 00:50:03 +0000 Subject: Readded BlockPortal.h (portals) --- source/Blocks/BlockHandler.cpp | 2 + source/Blocks/BlockPortal.h | 108 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 110 insertions(+) create mode 100644 source/Blocks/BlockPortal.h (limited to 'source') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index e59fee8ee..cd07b3021 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -44,6 +44,7 @@ #include "BlockOre.h" #include "BlockPiston.h" #include "BlockPlanks.h" +#include "BlockPortal.h" #include "BlockPumpkin.h" #include "BlockRail.h" #include "BlockRedstone.h" @@ -159,6 +160,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); + case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType); case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); diff --git a/source/Blocks/BlockPortal.h b/source/Blocks/BlockPortal.h new file mode 100644 index 000000000..c56f0cbc8 --- /dev/null +++ b/source/Blocks/BlockPortal.h @@ -0,0 +1,108 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockPortalHandler : + public cBlockHandler +{ +public: + cBlockPortalHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + // We set to zero so MCS doesn't stop you from building weird portals like vanilla does + // CanBeAt doesn't do anything if meta is zero + // We set to zero because the client sends meta = 2 to the server (it calculates rotation itself) + + a_BlockType = m_BlockType; + a_BlockMeta = 0; + return true; + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + return; // No pickups + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) + { + return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 + } + + switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)) + { + case 0x1: + { + static const struct + { + int x, y, z; + } PortalCheck[] = + { + { 0, 1, 0}, + { 0,-1, 0}, + { 1, 0, 0}, + {-1, 0, 0}, + } ; + + for (int i = 0; i < ARRAYCOUNT(PortalCheck); i++) + { + BLOCKTYPE Block; + a_Chunk.UnboundedRelGetBlockType(a_RelX + PortalCheck[i].x, a_RelY + PortalCheck[i].y, a_RelZ + PortalCheck[i].z, Block); + + if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN)) + { + return false; + } + } + break; + } + case 0x2: + { + static const struct + { + int x, y, z; + } PortalCheck[] = + { + { 0, 1, 0}, + { 0,-1, 0}, + { 0, 0, -1}, + { 0, 0, 1}, + } ; + + for (int i = 0; i < ARRAYCOUNT(PortalCheck); i++) + { + BLOCKTYPE Block; + a_Chunk.UnboundedRelGetBlockType(a_RelX + PortalCheck[i].x, a_RelY + PortalCheck[i].y, a_RelZ + PortalCheck[i].z, Block); + + if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN)) + { + return false; + } + } + break; + } + } + return true; + } +} ; + + + + -- cgit v1.2.3 From 585f01c3f699af151120bdd1eb9986df41b0949b Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 12:29:26 +0000 Subject: Implement suggestions - Removed unneeded parameter * Changed 0 - 1 to -1 --- source/Blocks/BlockFire.h | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h index 0e98b17b5..6a6fb9ded 100644 --- a/source/Blocks/BlockFire.h +++ b/source/Blocks/BlockFire.h @@ -60,7 +60,7 @@ public: /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding - int FindObsidianCeiling(int X, int Y, int Z, NIBBLETYPE a_Dir, cWorld * a_World, int MaxY = 0) + int FindObsidianCeiling(int X, int Y, int Z, cWorld * a_World, int MaxY = 0) { if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) { @@ -92,7 +92,7 @@ public: } } // Everything was obsidian, found a border! - return 0 - 1; // Return -1 for a frame + return -1; // Return -1 for a frame } else { @@ -109,7 +109,7 @@ public: /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World) { - int MaxY = FindObsidianCeiling(X, Y, Z, 0, a_World); // Get topmost obsidian block as reference for all other checks; we don't know meta yet, so 0 + int MaxY = FindObsidianCeiling(X, Y, Z, a_World); // Get topmost obsidian block as reference for all other checks int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above if (MaxY == 0) // Oh noes! Not a portal coordinate :( @@ -151,9 +151,9 @@ public: bool FoundFrameXP = false, FoundFrameXM = false; for (X1; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { - int Value = FindObsidianCeiling(X1, Y, Z, 1, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, 1, a_World, MaxY); // For corners without obsidian - if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) // FindObsidianCeiling returns 0 - 1 upon frame-find + int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian + if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find { FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) break; @@ -165,9 +165,9 @@ public: } XZM = X1 - 2; // Set boundary of frame interior (hence the -2) for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { - int Value = FindObsidianCeiling(X2, Y, Z, 1, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, 1, a_World, MaxY); - if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) + int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY); + if ((Value == -1) || (ValueTwo == -1)) { FoundFrameXM = true; break; @@ -187,9 +187,9 @@ public: bool FoundFrameZP = false, FoundFrameZM = false; for (Z1; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) { - int Value = FindObsidianCeiling(X, Y, Z1, 2, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, 2, a_World, MaxY); - if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) + int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY); + if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZP = true; continue; @@ -201,9 +201,9 @@ public: } XZP = Z1 - 2; for (Z2; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) { - int Value = FindObsidianCeiling(X, Y, Z2, 2, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, 2, a_World, MaxY); - if ((Value == 0 - 1) || (ValueTwo == 0 - 1)) + int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY); + int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY); + if ((Value == -1) || (ValueTwo == -1)) { FoundFrameZM = true; continue; -- cgit v1.2.3 From b731dd06353bf0de6bf5c12853bdc9fda5fa5514 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 13:50:30 +0000 Subject: Split border finder into separate function --- source/Blocks/BlockFire.h | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h index 6a6fb9ded..36ec6bbb3 100644 --- a/source/Blocks/BlockFire.h +++ b/source/Blocks/BlockFire.h @@ -83,16 +83,7 @@ public: // This is because the frame is a solid obsidian pillar if ((MaxY != 0) && (newY == Y + 1)) { - for (int checkBorder = newY + 1; checkBorder <= MaxY - 1; checkBorder++) // newY + 1: newY has already been checked; MaxY - 1: portal doesn't need corners - { - if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) - { - // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal - return 0; - } - } - // Everything was obsidian, found a border! - return -1; // Return -1 for a frame + return EvaluatePortalBorder(X, newY, Z, MaxY, a_World); } else { @@ -106,6 +97,21 @@ public: return 0; } + /// Evaluates if coords have a valid border on top, based on MaxY + int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cWorld * a_World) + { + for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners + { + if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) + { + // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal + return 0; + } + } + // Everything was obsidian, found a border! + return -1; // Return -1 for a frame border + } + /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World) { -- cgit v1.2.3 From 77b3db7e25c401d4ff78ee4fe291880df441a6fe Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 14:08:00 +0000 Subject: Multiple fixes * Fixed #282 * Fixed bow not taking damage * Enhanced Player.cpp code --- source/Entities/Player.cpp | 21 +++++++++------------ source/Item.cpp | 1 + source/Items/ItemBow.h | 1 + source/Items/ItemThrowable.h | 6 ++++++ 4 files changed, 17 insertions(+), 12 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index d94bc944c..ffd829663 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -297,7 +297,6 @@ void cPlayer::CancelChargingBow(void) void cPlayer::SetTouchGround(bool a_bTouchGround) { - // If just m_bTouchGround = a_bTouchGround; if (!m_bTouchGround) @@ -307,12 +306,11 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) m_LastJumpHeight = (float)GetPosY(); } cWorld * World = GetWorld(); - if ((GetPosY() >= 0) && (GetPosY() < 256)) + if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) { - BLOCKTYPE BlockType = World->GetBlock( float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()) ); + BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ())); if (BlockType != E_BLOCK_AIR) { - // LOGD("TouchGround set to true by server"); m_bTouchGround = true; } if ( @@ -320,21 +318,20 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) (BlockType == E_BLOCK_STATIONARY_WATER) || (BlockType == E_BLOCK_LADDER) || (BlockType == E_BLOCK_VINES) - ) + ) { - // LOGD("Water / Ladder / Torch"); m_LastGroundHeight = (float)GetPosY(); } } } - - if (m_bTouchGround) + else { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); int Damage = (int)(Dist - 3.f); - if(m_LastJumpHeight > m_LastGroundHeight) Damage++; + if (m_LastJumpHeight > m_LastGroundHeight) Damage++; m_LastJumpHeight = (float)GetPosY(); - if (Damage > 0) + + if ((Damage > 0) && (!IsGameModeCreative())) { TakeDamage(dtFalling, NULL, Damage, Damage, 0); } @@ -1416,11 +1413,11 @@ cPlayer::StringList cPlayer::GetResolvedPermissions() void cPlayer::UseEquippedItem(void) { - if (GetGameMode() == gmCreative) // No damage in creative + if (IsGameModeCreative()) // No damage in creative { return; } - + GetInventory().DamageEquippedItem(); } diff --git a/source/Item.cpp b/source/Item.cpp index 31a09a608..5e0beb028 100644 --- a/source/Item.cpp +++ b/source/Item.cpp @@ -38,6 +38,7 @@ short cItem::GetMaxDamage(void) const { switch (m_ItemType) { + case E_ITEM_BOW: return 384; case E_ITEM_DIAMOND_AXE: return 1563; case E_ITEM_DIAMOND_HOE: return 1563; case E_ITEM_DIAMOND_PICKAXE: return 1563; diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h index 845192ef7..1add0dc6d 100644 --- a/source/Items/ItemBow.h +++ b/source/Items/ItemBow.h @@ -71,6 +71,7 @@ public: return; } a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); + a_Player->UseEquippedItem(); } } ; diff --git a/source/Items/ItemThrowable.h b/source/Items/ItemThrowable.h index dacdb6157..85579daf2 100644 --- a/source/Items/ItemThrowable.h +++ b/source/Items/ItemThrowable.h @@ -28,9 +28,15 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed); + return true; } -- cgit v1.2.3 From 96cd7d65a3823048bd7d59e99ca3406cf0031a55 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 14:09:07 +0000 Subject: Fixed dropspensing speed and position --- source/BlockEntities/DropSpenserEntity.cpp | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp index a9fcdab17..25def9999 100644 --- a/source/BlockEntities/DropSpenserEntity.cpp +++ b/source/BlockEntities/DropSpenserEntity.cpp @@ -89,6 +89,8 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) int SmokeDir = 0; switch (Meta) { + case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) + case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break; case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break; case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break; case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break; @@ -237,7 +239,26 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) cItems Pickups; Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum)); - m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ); + + const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6 + int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0; + switch (Meta) + { + case E_META_DROPSPENSER_FACING_YP: PickupSpeedY = PickupSpeed; break; + case E_META_DROPSPENSER_FACING_YM: PickupSpeedY = -PickupSpeed; break; + case E_META_DROPSPENSER_FACING_XM: PickupSpeedX = -PickupSpeed; break; + case E_META_DROPSPENSER_FACING_XP: PickupSpeedX = PickupSpeed; break; + case E_META_DROPSPENSER_FACING_ZM: PickupSpeedZ = -PickupSpeed; break; + case E_META_DROPSPENSER_FACING_ZP: PickupSpeedZ = PickupSpeed; break; + } + + double MicroX, MicroY, MicroZ; + MicroX = DispX + 0.5; + MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser + MicroZ = DispZ + 0.5; + + + m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ); } -- cgit v1.2.3 From f38375a2ecaca692f905d687101315b801c3e724 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 16:01:40 +0000 Subject: Fixed bow damage in creative Also reverted indenting change --- source/Entities/Player.cpp | 2 +- source/Items/ItemBow.h | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index ffd829663..2e4199629 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -318,7 +318,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) (BlockType == E_BLOCK_STATIONARY_WATER) || (BlockType == E_BLOCK_LADDER) || (BlockType == E_BLOCK_VINES) - ) + ) { m_LastGroundHeight = (float)GetPosY(); } diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h index 1add0dc6d..7bce127b1 100644 --- a/source/Items/ItemBow.h +++ b/source/Items/ItemBow.h @@ -71,7 +71,11 @@ public: return; } a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->UseEquippedItem(); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->UseEquippedItem(); + } } } ; -- cgit v1.2.3 From 5bd9eb6a1f858201a3af79b2059e2f22e8473042 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 19:04:38 +0000 Subject: Flipped some variables in Portals To make them work on the X axis. --- source/Blocks/BlockFire.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h index 36ec6bbb3..46b56d7e0 100644 --- a/source/Blocks/BlockFire.h +++ b/source/Blocks/BlockFire.h @@ -168,7 +168,7 @@ public: { return false; // Not valid slice, no portal can be formed } - } XZM = X1 - 2; // Set boundary of frame interior (hence the -2) + } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY); @@ -182,7 +182,7 @@ public: { return false; } - } XZP = X2 + 2; // Set boundary, see previous + } XZM = X2 + 1; // Set boundary, see previous return (FoundFrameXP && FoundFrameXM); } -- cgit v1.2.3 From 3dc3e5eca7358a09c7be412b6b735cd38a3eced3 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 2 Nov 2013 20:45:51 +0100 Subject: Zombies and Skeletons don't walk into the sun anymore. --- source/Mobs/Skeleton.cpp | 15 +++++++++++++++ source/Mobs/Skeleton.h | 1 + source/Mobs/Zombie.cpp | 15 +++++++++++++++ source/Mobs/Zombie.h | 1 + 4 files changed, 32 insertions(+) (limited to 'source') diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 37a724848..3ca3ebbf7 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -3,6 +3,8 @@ #include "Skeleton.h" #include "../World.h" +#include "../Entities/ProjectileEntity.h" +#include "../Entities/Entity.h" @@ -28,3 +30,16 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cSkeleton::MoveToPosition(const Vector3f & a_Position) +{ + m_Destination = a_Position; + + // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) + { + m_bMovingToDestination = false; + return; + } + m_bMovingToDestination = true; +} \ No newline at end of file diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 7a4af7e22..6cede1d22 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cSkeleton); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void MoveToPosition(const Vector3f & a_Position) override; bool IsWither(void) const { return m_bIsWither; }; private: diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index 1752ec390..a485d2b55 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -30,3 +30,18 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cZombie::MoveToPosition(const Vector3f & a_Position) +{ + m_Destination = a_Position; + + // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) + { + m_bMovingToDestination = false; + return; + } + m_bMovingToDestination = true; +} + + diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h index 148b1121e..7e14fe42f 100644 --- a/source/Mobs/Zombie.h +++ b/source/Mobs/Zombie.h @@ -17,6 +17,7 @@ public: CLASS_PROTODEF(cZombie); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void MoveToPosition(const Vector3f & a_Position) override; bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } bool IsConverting(void) const {return m_bIsConverting; } -- cgit v1.2.3 From 58ced0c12c23275112e16ff29b087f2ceb0bbd6f Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 2 Nov 2013 20:47:43 +0100 Subject: Skeletons, Blazes and Ghasts now shoot their projectile to the target. --- source/Mobs/Monster.cpp | 68 +++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 63 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 9b1f2fc4c..0b91df90b 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -441,10 +441,68 @@ void cMonster::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + // Setting this higher gives us more wiggle room for attackrate { - // Setting this higher gives us more wiggle room for attackrate + switch (GetMobType()) + { + case mtSkeleton: + { + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (Arrow == NULL) + { + return; + } + if (!Arrow->Initialize(m_World)) + { + delete Arrow; + return; + } + m_World->BroadcastSpawnEntity(*Arrow); + break; + } + case mtGhast: + { + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (GhastBall == NULL) + { + return; + } + if (!GhastBall->Initialize(m_World)) + { + delete GhastBall; + return; + } + m_World->BroadcastSpawnEntity(*GhastBall); + break; + } + case mtBlaze: + { + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (FireCharge == NULL) + { + return; + } + if (!FireCharge->Initialize(m_World)) + { + delete FireCharge; + return; + } + m_World->BroadcastSpawnEntity(*FireCharge); + break; + // ToDo: Shoot 3 fireballs instead of 1. + } + default: + { + ((cPawn *)m_Target)->TakeDamage(*this); + } + } m_AttackInterval = 0.0; - ((cPawn *)m_Target)->TakeDamage(*this); } } @@ -609,9 +667,9 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) { switch (a_MobFamily) { - case mfHostile: return 1; - case mfPassive: return 400; - case mfAmbient: return 400; + case mfHostile: return 40; + case mfPassive: return 40; + case mfAmbient: return 40; case mfWater: return 400; } ASSERT(!"Unhandled mob family"); -- cgit v1.2.3 From 6f0f620cf85337ee6175ab599a52cf3ff0e2d5c9 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 2 Nov 2013 21:32:55 +0100 Subject: Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. --- source/Mobs/Skeleton.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'source') diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 3ca3ebbf7..578b5eb67 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -3,9 +3,6 @@ #include "Skeleton.h" #include "../World.h" -#include "../Entities/ProjectileEntity.h" -#include "../Entities/Entity.h" - -- cgit v1.2.3 From 7dc96f04415e4c3a9f59fd6c9c0a20a89023589a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 2 Nov 2013 17:44:55 +0100 Subject: Added cPlayer::GetEffectiveGameMode(). --- source/Entities/Player.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 449a63231..01efa3681 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -4,6 +4,7 @@ #include "Pawn.h" #include "../Inventory.h" #include "../Defines.h" +#include "../World.h" @@ -99,6 +100,9 @@ public: /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable eGameMode GetGameMode(void) const { return m_GameMode; } + /// Returns the current effective gamemode (inherited gamemode is resolved before returning) + eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; } + /** Sets the gamemode for the player. The gamemode may be gmNotSet, in that case the player inherits the world's gamemode. Updates the gamemode on the client (sends the packet) -- cgit v1.2.3 From 9bdc94053e94c7ca47e2e0dc0db4483a8c0ddfb8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 2 Nov 2013 17:45:48 +0100 Subject: Added cEntity:GetYaw() and cEntity:SetYaw(). This is the preferred way to get / set rotation, GetRotation() and SetRotation is obsoleted due to bad name. --- source/Bindings.cpp | 102 ++++++++++++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Entities/Entity.cpp | 4 +- source/Entities/Entity.h | 6 ++- 4 files changed, 108 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 8259eda81..a052d1062 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:03. +** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:37. */ #ifndef __cplusplus @@ -5220,6 +5220,38 @@ static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00 +static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL); +#endif + { + double tolua_ret = (double) self->GetYaw(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetPitch of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00 static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S) @@ -5879,6 +5911,39 @@ static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: SetYaw of class cEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00 +static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); + double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL); +#endif + { + self->SetYaw(a_Yaw); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetPitch of class cEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00 static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S) @@ -7990,6 +8055,38 @@ static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetEffectiveGameMode of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00 +static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL); +#endif + { + eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: SetGameMode of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00 static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S) @@ -29965,6 +30062,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00); tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00); tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00); + tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00); tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00); tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00); tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00); @@ -29985,6 +30083,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01); tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00); tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00); + tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00); tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00); tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00); tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00); @@ -30058,6 +30157,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00); tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00); tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00); + tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00); tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00); tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00); tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); diff --git a/source/Bindings.h b/source/Bindings.h index 411e608d9..455307a89 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 10/28/13 13:11:04. +** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:38. */ /* Exported function */ diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index d465c75bd..3bea7bc01 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -1178,9 +1178,9 @@ void cEntity::SetMass(double a_Mass) -void cEntity::SetRotation(double a_Rotation) +void cEntity::SetYaw(double a_Yaw) { - m_Rot.x = a_Rotation; + m_Rot.x = a_Yaw; m_bDirtyOrientation = true; WrapRotation(); } diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index c6b70a7fc..dafda7826 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -151,7 +151,8 @@ public: double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } const Vector3d & GetRot (void) const { return m_Rot; } - double GetRotation (void) const { return m_Rot.x; } + double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead + double GetYaw (void) const { return m_Rot.x; } double GetPitch (void) const { return m_Rot.y; } double GetRoll (void) const { return m_Rot.z; } Vector3d GetLookVector(void) const; @@ -173,7 +174,8 @@ public: void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); - void SetRotation(double a_Rotation); + void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead + void SetYaw (double a_Yaw); void SetPitch (double a_Pitch); void SetRoll (double a_Roll); void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); -- cgit v1.2.3 From 53c31ee1cdbfd0cd6c30ddaeac480ccbcb12f21a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 3 Nov 2013 11:57:43 +0100 Subject: ClientHandle: Fixed an error in player-joining hook. Players being disconnected used to fire the PlayerJoined hook repeatedly. --- source/ClientHandle.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index ea8b48f9d..6860a29ca 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -1470,7 +1470,7 @@ void cClientHandle::Tick(float a_Dt) } // If the chunk the player's in was just sent, spawn the player: - if (m_HasSentPlayerChunk && (m_State != csPlaying)) + if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying()) { if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player)) { @@ -2138,7 +2138,7 @@ void cClientHandle::PacketUnknown(unsigned char a_PacketType) LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str()); AString Reason; - Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", a_PacketType); + Printf(Reason, "Unknown [C->S] PacketType: 0x%02x", a_PacketType); SendDisconnect(Reason); Destroy(); } -- cgit v1.2.3 From dacd6a5274fa18f626bdd7ec9014b6581afb2e18 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 3 Nov 2013 11:58:11 +0100 Subject: cByteBuffer: Fixed GetUsedSpace() off-by-one error. --- source/ByteBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp index bccd1c48b..1cdd2f430 100644 --- a/source/ByteBuffer.cpp +++ b/source/ByteBuffer.cpp @@ -195,7 +195,7 @@ int cByteBuffer::GetUsedSpace(void) const { CHECK_THREAD; CheckValid(); - return m_BufferSize - GetFreeSpace(); + return m_BufferSize - GetFreeSpace() - 1; } -- cgit v1.2.3 From 9b84d68d27fb3ce152db04fb9af51e9222f2461c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 3 Nov 2013 11:58:49 +0100 Subject: Protocol 1.7: Rewritten packet-sending to use cPacketizer. Implemented enough of the protocol that the client now spawns in the world (but cannot do anything). --- source/Protocol/Protocol17x.cpp | 475 ++++++++++++++++++++++++++-------------- source/Protocol/Protocol17x.h | 93 +++++++- 2 files changed, 402 insertions(+), 166 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index d4dbfb564..ef6049900 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -17,6 +17,8 @@ Implements the 1.7.x protocol classes: #include "../World.h" #include "ChunkDataSerializer.h" #include "../Entities/Pickup.h" +#include "../WorldStorage/FastNBT.h" +#include "../StringCompression.h" @@ -36,6 +38,8 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd m_ServerPort(a_ServerPort), m_State(a_State), m_ReceivedData(32 KiB), + m_OutPacketBuffer(64 KiB), + m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt m_IsEncrypted(false) { } @@ -70,12 +74,10 @@ void cProtocol172::DataReceived(const char * a_Data, int a_Size) void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { - cByteBuffer Packet(20); - Packet.WriteVarInt(0x1b); // Attach Entity packet - Packet.WriteBEInt(a_Entity.GetUniqueID()); - Packet.WriteBEInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); - Packet.WriteBool(false); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteBool(false); } @@ -84,31 +86,27 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { - cByteBuffer Packet(30); - Packet.WriteVarInt(0x24); // Block Action packet - Packet.WriteBEInt(a_BlockX); - Packet.WriteBEShort(a_BlockY); - Packet.WriteBEInt(a_BlockZ); - Packet.WriteChar(a_Byte1); - Packet.WriteChar(a_Byte2); - Packet.WriteVarInt(a_BlockType); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x24); // Block Action packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteShort(a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteByte(a_Byte1); + Pkt.WriteByte(a_Byte2); + Pkt.WriteVarInt(a_BlockType); } -void cProtocol172::SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { - cByteBuffer Packet(20); - Packet.WriteVarInt(0x24); // Block Action packet - Packet.WriteBEInt(a_EntityID); - Packet.WriteBEInt(a_BlockX); - Packet.WriteBEInt(a_BlockY); - Packet.WriteBEInt(a_BlockZ); - Packet.WriteChar(a_Stage); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x24); // Block Break Animation packet + Pkt.WriteInt(a_EntityID); + Pkt.WriteInt(a_BlockX); + Pkt.WriteInt(a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteChar(a_Stage); } @@ -117,14 +115,12 @@ void cProtocol172::SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_Block void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - cByteBuffer Packet(20); - Packet.WriteVarInt(0x23); // Block Change packet - Packet.WriteBEInt(a_BlockX); - Packet.WriteByte(a_BlockY); - Packet.WriteBEInt(a_BlockZ); - Packet.WriteVarInt(a_BlockType); - Packet.WriteByte(a_BlockMeta); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x23); // Block Change packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteByte(a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteVarInt(a_BlockType); + Pkt.WriteByte(a_BlockMeta); } @@ -133,19 +129,17 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { - cByteBuffer Packet(20 + a_Changes.size() * 4); - Packet.WriteVarInt(0x22); // Multi Block Change packet - Packet.WriteBEInt(a_ChunkX); - Packet.WriteBEInt(a_ChunkZ); - Packet.WriteBEShort((short)a_Changes.size()); - Packet.WriteBEInt(a_Changes.size() * 4); + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteShort((short)a_Changes.size()); + Pkt.WriteInt(a_Changes.size() * 4); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); - Packet.WriteBEInt((Coords << 16) | Blocks); + Pkt.WriteInt((Coords << 16) | Blocks); } // for itr - a_Changes[] - WritePacket(Packet); } @@ -154,11 +148,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV void cProtocol172::SendChat(const AString & a_Message) { - AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()); - cByteBuffer Packet(20 + Message.size()); - Packet.WriteVarInt(0x02); // Chat Message packet - Packet.WriteVarUTF8String(Message); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x02); // Chat Message packet + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); } @@ -168,12 +159,10 @@ void cProtocol172::SendChat(const AString & a_Message) void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); // This contains the flags and bitmasks, too - cByteBuffer Packet(40 + ChunkData.size()); - Packet.WriteVarInt(0x21); // Chunk Data packet - Packet.WriteBEInt(a_ChunkX); - Packet.WriteBEInt(a_ChunkZ); - Packet.Write(ChunkData.data(), ChunkData.size()); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } @@ -182,11 +171,9 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) { - cByteBuffer Packet(9); - Packet.WriteVarInt(0x0d); // Collect Item packet - Packet.WriteBEInt(a_Pickup.GetUniqueID()); - Packet.WriteBEInt(a_Player.GetUniqueID()); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x0d); // Collect Item packet + Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteInt(a_Player.GetUniqueID()); } @@ -195,11 +182,9 @@ void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) { - cByteBuffer Packet(6); - Packet.WriteVarInt(0x13); // Destroy Entities packet - Packet.WriteByte(0); - Packet.WriteBEInt(a_Entity.GetUniqueID()); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet + Pkt.WriteByte(1); + Pkt.WriteInt(a_Entity.GetUniqueID()); } @@ -208,19 +193,20 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) void cProtocol172::SendDisconnect(const AString & a_Reason) { - cByteBuffer Packet(10 + a_Reason.size()); - Packet.WriteVarInt(0x40); // Disconnect packet - Packet.WriteVarUTF8String(a_Reason); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x40); + Pkt.WriteString(a_Reason); } -void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ///< Request the client to open up the sign editor for the sign(1.6+) +void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { - // TODO + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet + Pkt.WriteInt(a_BlockX); + Pkt.WriteInt(a_BlockY); + Pkt.WriteInt(a_BlockZ); } @@ -229,7 +215,10 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ///< void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { - // TODO + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteShort(a_SlotNum); + Pkt.WriteItem(a_Item); } @@ -238,7 +227,9 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) { - // TODO + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -247,7 +238,10 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) void cProtocol172::SendEntityLook(const cEntity & a_Entity) { - // TODO + cPacketizer Pkt(*this, 0x16); // Entity Look packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -256,7 +250,12 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { + /* // TODO + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + WriteEntityMetadata(Pkt, a_Entity); + */ } @@ -265,7 +264,11 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) void cProtocol172::SendEntityProperties(const cEntity & a_Entity) { + /* + cPacketizer Pkt(*this, 0x20); // Entity Properties packet + Pkt.WriteInt(a_Entity.GetUniqueID()); // TODO + */ } @@ -274,7 +277,11 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity) void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { - // TODO + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); } @@ -283,7 +290,13 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { - // TODO + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_RelX); + Pkt.WriteByte(a_RelY); + Pkt.WriteByte(a_RelZ); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -292,7 +305,9 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) { - // TODO + cPacketizer Pkt(*this, 0x1a); // Entity Status packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteChar(a_Status); } @@ -301,7 +316,12 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) { - // TODO + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); } @@ -310,7 +330,21 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { - // TODO + cPacketizer Pkt(*this, 0x27); // Explosion packet + Pkt.WriteFloat((float)a_BlockX); + Pkt.WriteFloat((float)a_BlockY); + Pkt.WriteFloat((float)a_BlockZ); + Pkt.WriteFloat((float)a_Radius); + Pkt.WriteInt(a_BlocksAffected.size()); + for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) + { + Pkt.WriteChar((char)itr->x); + Pkt.WriteChar((char)itr->y); + Pkt.WriteChar((char)itr->z); + } // for itr - a_BlockAffected[] + Pkt.WriteFloat((float)a_PlayerMotion.x); + Pkt.WriteFloat((float)a_PlayerMotion.y); + Pkt.WriteFloat((float)a_PlayerMotion.z); } @@ -319,7 +353,9 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc void cProtocol172::SendGameMode(eGameMode a_GameMode) { - // TODO + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte(3); // Reason: Change game mode + Pkt.WriteFloat((float)a_GameMode); } @@ -328,7 +364,10 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) void cProtocol172::SendHealth(void) { - // TODO + cPacketizer Pkt(*this, 0x06); // Update Health packet + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth()); + Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel()); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); } @@ -337,7 +376,10 @@ void cProtocol172::SendHealth(void) void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { - // TODO + cPacketizer Pkt(*this, 0x2f); // Set Slot packet + Pkt.WriteChar(a_WindowID); + Pkt.WriteShort(a_SlotNum); + Pkt.WriteItem(a_Item); } @@ -346,7 +388,8 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt void cProtocol172::SendKeepAlive(int a_PingID) { - // TODO + cPacketizer Pkt(*this, 0x00); // Keep Alive packet + Pkt.WriteInt(a_PingID); } @@ -355,13 +398,24 @@ void cProtocol172::SendKeepAlive(int a_PingID) void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { + // Send the Join Game packet: + { + cPacketizer Pkt(*this, 0x01); // Join Game packet + Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode()); + Pkt.WriteChar((char)a_World.GetDimension()); + Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) + Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers()); + Pkt.WriteString("default"); // Level type - wtf? + } + // Send the spawn position: - cByteBuffer Packet(20); - Packet.WriteVarInt(0x05); // Spawn Position packet - Packet.WriteBEInt((int)a_World.GetSpawnX()); - Packet.WriteBEInt((int)a_World.GetSpawnY()); - Packet.WriteBEInt((int)a_World.GetSpawnZ()); - WritePacket(Packet); + { + cPacketizer Pkt(*this, 0x05); // Spawn Position packet + Pkt.WriteInt((int)a_World.GetSpawnX()); + Pkt.WriteInt((int)a_World.GetSpawnY()); + Pkt.WriteInt((int)a_World.GetSpawnZ()); + } // Send player abilities: SendPlayerAbilities(); @@ -373,7 +427,24 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { - // TODO + { + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteFPInt(a_Pickup.GetPosX()); + Pkt.WriteFPInt(a_Pickup.GetPosY()); + Pkt.WriteFPInt(a_Pickup.GetPosZ()); + Pkt.WriteByteAngle(a_Pickup.GetYaw()); + Pkt.WriteByteAngle(a_Pickup.GetPitch()); + Pkt.WriteInt(0); // No object data + } + { + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet + Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 + Pkt.WriteItem(a_Pickup.GetItem()); + Pkt.WriteByte(0x7f); // End of metadata + } } @@ -382,19 +453,17 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) void cProtocol172::SendPlayerAbilities(void) { - cByteBuffer Packet(20); - Packet.WriteVarInt(0x39); // Player Abilities packet + cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; if (m_Client->GetPlayer()->IsGameModeCreative()) { Flags |= 0x01; } // TODO: Other flags (god mode, flying, can fly - Packet.WriteByte(Flags); - // TODO: Packet.WriteBEFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); - Packet.WriteBEFloat(0.05f); - Packet.WriteBEFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); - WritePacket(Packet); + Pkt.WriteByte(Flags); + // TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); + Pkt.WriteFloat(0.05f); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); } @@ -403,7 +472,9 @@ void cProtocol172::SendPlayerAbilities(void) void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) { - // TODO + cPacketizer Pkt(*this, 0x0b); // Animation packet + Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteChar(a_Animation); } @@ -412,12 +483,10 @@ void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animatio void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { - cByteBuffer Packet(10 + a_Player.GetName().size()); - Packet.WriteVarInt(0x38); // Playerlist Item packet - Packet.WriteVarUTF8String(a_Player.GetName()); - Packet.WriteBool(a_IsOnline); - Packet.WriteBEShort(a_Player.GetClientHandle()->GetPing()); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteBool(a_IsOnline); + Pkt.WriteShort(a_Player.GetClientHandle()->GetPing()); } @@ -435,7 +504,13 @@ void cProtocol172::SendPlayerMaxSpeed(void) void cProtocol172::SendPlayerMoveLook(void) { - // TODO + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet + Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); + Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY()); + Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ()); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw()); + Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch()); + Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround()); } @@ -444,7 +519,8 @@ void cProtocol172::SendPlayerMoveLook(void) void cProtocol172::SendPlayerPosition(void) { - // TODO + // There is no dedicated packet for this, send the whole thing: + SendPlayerMoveLook(); } @@ -453,7 +529,21 @@ void cProtocol172::SendPlayerPosition(void) void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) { - // TODO + // Called to spawn another player for the client + cPacketizer Pkt(*this, 0x0c); // Spawn Player packet + Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID + Pkt.WriteString(a_Player.GetName()); + Pkt.WriteFPInt(a_Player.GetPosX()); + Pkt.WriteFPInt(a_Player.GetPosY()); + Pkt.WriteFPInt(a_Player.GetPosZ()); + Pkt.WriteByteAngle(a_Player.GetYaw()); + Pkt.WriteByteAngle(a_Player.GetPitch()); + short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; + Pkt.WriteShort(ItemType); + Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteFloat((float)a_Player.GetHealth()); + Pkt.WriteByte(0x7f); // Metadata: end } @@ -462,7 +552,11 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol172::SendRespawn(void) { - // TODO + cPacketizer Pkt(*this, 0x07); // Respawn packet + Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension()); + Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) + Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode()); + Pkt.WriteString("default"); } @@ -670,6 +764,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) // Not enough data return; } + UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace(); HandlePacket(PacketType, PacketLen - NumBytesRead); @@ -681,6 +776,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) // Go to packet end in any case: m_ReceivedData.ResetRead(); + m_ReceivedData.ReadVarInt(PacketType); m_ReceivedData.SkipRead(PacketLen); m_ReceivedData.CommitRead(); } // while (true) @@ -720,29 +816,29 @@ void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) // Game switch (a_PacketType) { - case 0x00: HandlePacketKeepAlive (a_RemainingBytes); break; - case 0x01: HandlePacketChatMessage (a_RemainingBytes); break; - case 0x02: HandlePacketUseEntity (a_RemainingBytes); break; - case 0x03: HandlePacketPlayer (a_RemainingBytes); break; - case 0x04: HandlePacketPlayerPos (a_RemainingBytes); break; - case 0x05: HandlePacketPlayerLook (a_RemainingBytes); break; - case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); break; - case 0x07: HandlePacketBlockDig (a_RemainingBytes); break; - case 0x08: HandlePacketBlockPlace (a_RemainingBytes); break; - case 0x09: HandlePacketSlotSelect (a_RemainingBytes); break; - case 0x0a: HandlePacketAnimation (a_RemainingBytes); break; - case 0x0b: HandlePacketEntityAction (a_RemainingBytes); break; - case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); break; - case 0x0d: HandlePacketWindowClose (a_RemainingBytes); break; - case 0x0e: HandlePacketWindowClick (a_RemainingBytes); break; + case 0x00: HandlePacketKeepAlive (a_RemainingBytes); return; + case 0x01: HandlePacketChatMessage (a_RemainingBytes); return; + case 0x02: HandlePacketUseEntity (a_RemainingBytes); return; + case 0x03: HandlePacketPlayer (a_RemainingBytes); return; + case 0x04: HandlePacketPlayerPos (a_RemainingBytes); return; + case 0x05: HandlePacketPlayerLook (a_RemainingBytes); return; + case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); return; + case 0x07: HandlePacketBlockDig (a_RemainingBytes); return; + case 0x08: HandlePacketBlockPlace (a_RemainingBytes); return; + case 0x09: HandlePacketSlotSelect (a_RemainingBytes); return; + case 0x0a: HandlePacketAnimation (a_RemainingBytes); return; + case 0x0b: HandlePacketEntityAction (a_RemainingBytes); return; + case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); return; + case 0x0d: HandlePacketWindowClose (a_RemainingBytes); return; + case 0x0e: HandlePacketWindowClick (a_RemainingBytes); return; case 0x0f: // Confirm transaction - not used in MCS - case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); break; - case 0x12: HandlePacketUpdateSign (a_RemainingBytes); break; - case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); break; - case 0x14: HandlePacketTabComplete (a_RemainingBytes); break; - case 0x15: HandlePacketClientSettings (a_RemainingBytes); break; - case 0x16: HandlePacketClientStatus (a_RemainingBytes); break; - case 0x17: HandlePacketPluginMessage (a_RemainingBytes); break; + case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); return; + case 0x12: HandlePacketUpdateSign (a_RemainingBytes); return; + case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); return; + case 0x14: HandlePacketTabComplete (a_RemainingBytes); return; + case 0x15: HandlePacketClientSettings (a_RemainingBytes); return; + case 0x16: HandlePacketClientStatus (a_RemainingBytes); return; + case 0x17: HandlePacketPluginMessage (a_RemainingBytes); return; } break; } @@ -772,10 +868,8 @@ void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) m_ReceivedData.ReadBEInt64(Timestamp); m_ReceivedData.CommitRead(); - cByteBuffer Packet(18); - Packet.WriteVarInt(0x01); - Packet.WriteBEInt64(Timestamp); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x01); // Ping packet + Pkt.WriteInt64(Timestamp); } @@ -799,10 +893,8 @@ void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) ); Response.append("}"); - cByteBuffer Packet(Response.size() + 10); - Packet.WriteVarInt(0x00); // Response packet - Packet.WriteVarUTF8String(Response); - WritePacket(Packet); + cPacketizer Pkt(*this, 0x00); // Response packet + Pkt.WriteString(Response); } @@ -826,12 +918,13 @@ void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes) // TODO: Protocol encryption should be set up here if not localhost / auth // Send login success: - cByteBuffer Packet(Username.size() + 30); - Packet.WriteVarInt(0x02); // Login success packet - Packet.WriteVarUTF8String(Printf("%d", m_Client->GetUniqueID())); // TODO: UUID - Packet.WriteVarUTF8String(Username); - WritePacket(Packet); + { + cPacketizer Pkt(*this, 0x02); // Login success packet + Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID + Pkt.WriteString(Username); + } + m_State = 3; // State = Game m_Client->HandleLogin(4, Username); } @@ -898,7 +991,7 @@ void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) HANDLE_PACKET_READ(ReadByte, Byte, Unused); HANDLE_PACKET_READ(ReadByte, Byte, Difficulty); HANDLE_PACKET_READ(ReadByte, Byte, ShowCape); - // TODO + // TODO: handle in m_Client } @@ -1074,24 +1167,6 @@ void cProtocol172::WritePacket(cByteBuffer & a_Packet) void cProtocol172::SendData(const char * a_Data, int a_Size) { - m_DataToSend.append(a_Data, a_Size); -} - - - - - -void cProtocol172::Flush(void) -{ - ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? - - if (m_DataToSend.empty()) - { - LOGD("Flushing empty"); - return; - } - const char * a_Data = m_DataToSend.data(); - int a_Size = m_DataToSend.size(); if (m_IsEncrypted) { byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) @@ -1108,7 +1183,6 @@ void cProtocol172::Flush(void) { m_Client->SendData(a_Data, a_Size); } - m_DataToSend.clear(); } @@ -1116,3 +1190,86 @@ void cProtocol172::Flush(void) +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cProtocol172::cPacketizer: + +cProtocol172::cPacketizer::~cPacketizer() +{ + AString DataToSend; + + // Send the packet length + UInt32 PacketLen = m_Out.GetUsedSpace(); + m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); + m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Protocol.m_OutPacketLenBuffer.CommitRead(); + + // Send the packet data: + m_Out.ReadAll(DataToSend); + m_Protocol.SendData(DataToSend.data(), DataToSend.size()); + m_Out.CommitRead(); +} + + + + + +void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) +{ + short ItemType = a_Item.m_ItemType; + ASSERT(ItemType >= -1); // Check validity of packets in debug runtime + if (ItemType <= 0) + { + // Fix, to make sure no invalid values are sent. + ItemType = -1; + } + + if (a_Item.IsEmpty()) + { + WriteShort(-1); + return; + } + + WriteShort(ItemType); + WriteByte (a_Item.m_ItemCount); + WriteShort(a_Item.m_ItemDamage); + + if (a_Item.m_Enchantments.IsEmpty()) + { + WriteShort(-1); + return; + } + + // Send the enchantments: + cFastNBTWriter Writer; + const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; + a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); + Writer.Finish(); + AString Compressed; + CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); + WriteShort(Compressed.size()); + WriteBuf(Compressed.data(), Compressed.size()); +} + + + + + +void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle) +{ + WriteByte((char)(255 * a_Angle / 360)); +} + + + + + +void cProtocol172::cPacketizer::WriteFPInt(double a_Value) +{ + int Value = (int)(a_Value * 32); + WriteInt(Value); +} + + + + diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index f11d8e2f9..4be166814 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -95,6 +95,85 @@ public: protected: + /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed + class cPacketizer + { + public: + cPacketizer(cProtocol172 & a_Protocol, UInt32 a_PacketType) : + m_Protocol(a_Protocol), + m_Out(a_Protocol.m_OutPacketBuffer), + m_Lock(a_Protocol.m_CSPacket) + { + m_Out.WriteVarInt(a_PacketType); + } + + ~cPacketizer(); + + void WriteBool(bool a_Value) + { + m_Out.WriteBool(a_Value); + } + + void WriteByte(Byte a_Value) + { + m_Out.WriteByte(a_Value); + } + + void WriteChar(char a_Value) + { + m_Out.WriteChar(a_Value); + } + + void WriteShort(short a_Value) + { + m_Out.WriteBEShort(a_Value); + } + + void WriteInt(int a_Value) + { + m_Out.WriteBEInt(a_Value); + } + + void WriteInt64(Int64 a_Value) + { + m_Out.WriteBEInt64(a_Value); + } + + void WriteFloat(float a_Value) + { + m_Out.WriteBEFloat(a_Value); + } + + void WriteDouble(double a_Value) + { + m_Out.WriteBEDouble(a_Value); + } + + void WriteVarInt(UInt32 a_Value) + { + m_Out.WriteVarInt(a_Value); + } + + void WriteString(const AString & a_Value) + { + m_Out.WriteVarUTF8String(a_Value); + } + + void WriteBuf(const char * a_Data, int a_Size) + { + m_Out.Write(a_Data, a_Size); + } + + void WriteItem(const cItem & a_Item); + void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte + void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer + + protected: + cProtocol172 & m_Protocol; + cByteBuffer & m_Out; + cCSLock m_Lock; + } ; + AString m_ServerAddress; UInt16 m_ServerPort; @@ -107,13 +186,16 @@ protected: /// Buffer for the received data cByteBuffer m_ReceivedData; + /// Buffer for composing the outgoing packets, through cPacketizer + cByteBuffer m_OutPacketBuffer; + + /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) + cByteBuffer m_OutPacketLenBuffer; + bool m_IsEncrypted; CryptoPP::CFB_Mode::Decryption m_Decryptor; CryptoPP::CFB_Mode::Encryption m_Encryptor; - /// (Unencrypted) data to be sent to the client. Written by SendData, cleared by Flush() - AString m_DataToSend; - /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets void AddReceivedData(const char * a_Data, int a_Size); @@ -157,12 +239,9 @@ protected: /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. void WritePacket(cByteBuffer & a_Packet); - /// Adds unencrypted data to the outgoing data buffer + /// Sends the data to the client, encrypting them if needed. virtual void SendData(const char * a_Data, int a_Size) override; - /// Flushes m_DataToSend through the optional encryption into the outgoing socket data - virtual void Flush(void) override; - void SendCompass(const cWorld & a_World); } ; -- cgit v1.2.3 From 3002dc8bbf122a348d6aaa691ff883f453080939 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 3 Nov 2013 21:34:36 +0100 Subject: Protocol 1.7: Added client status packet. --- source/Protocol/Protocol17x.cpp | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index ef6049900..e23ee66a5 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -1000,7 +1000,28 @@ void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) { - // TODO + HANDLE_PACKET_READ(ReadByte, Byte, ActionID); + switch (ActionID) + { + case 0: + { + // Respawn + m_Client->HandleRespawn(); + break; + } + case 1: + { + // Request stats + // TODO + break; + } + case 2: + { + // Open Inventory achievement + // TODO + break; + } + } } -- cgit v1.2.3 From d47a8ea008062b2857142cbb096a7f045308527e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 4 Nov 2013 21:20:36 +0100 Subject: Protocol 1.7: Added more client-bound packets. Untested, still more to come. --- source/Protocol/Protocol17x.cpp | 179 ++++++++++++++++++++++++++++++++++++---- source/Protocol/Protocol17x.h | 2 + 2 files changed, 166 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index e23ee66a5..38260d046 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -10,15 +10,16 @@ Implements the 1.7.x protocol classes: #include "Globals.h" #include "Protocol17x.h" +#include "ChunkDataSerializer.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" -#include "../Entities/Player.h" #include "../World.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Pickup.h" #include "../WorldStorage/FastNBT.h" #include "../StringCompression.h" +#include "../Entities/FallingBlock.h" +#include "../Entities/Pickup.h" +#include "../Entities/Player.h" @@ -158,7 +159,10 @@ void cProtocol172::SendChat(const AString & a_Message) void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); // This contains the flags and bitmasks, too + // Serialize first, before creating the Packetizer (the packetizer locks a CS) + // This contains the flags and bitmasks, too + const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); + cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteInt(a_ChunkX); Pkt.WriteInt(a_ChunkZ); @@ -254,7 +258,7 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) // TODO cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteInt(a_Entity.GetUniqueID()); - WriteEntityMetadata(Pkt, a_Entity); + Pkt.WriteEntityMetadata(a_Entity); */ } @@ -565,7 +569,13 @@ void cProtocol172::SendRespawn(void) void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 { - // TODO + cPacketizer Pkt(*this, 0x29); // Sound Effect packet + Pkt.WriteString(a_SoundName); + Pkt.WriteInt(a_SrcX); + Pkt.WriteInt(a_SrcY); + Pkt.WriteInt(a_SrcZ); + Pkt.WriteFloat(a_Volume); + Pkt.WriteByte((Byte)(a_Pitch * 63)); } @@ -574,7 +584,13 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { - // TODO + cPacketizer Pkt(*this, 0x28); // Effect packet + Pkt.WriteInt(a_EffectID); + Pkt.WriteInt(a_SrcX); + Pkt.WriteInt(a_SrcY); + Pkt.WriteInt(a_SrcZ); + Pkt.WriteInt(a_Data); + Pkt.WriteBool(false); } @@ -583,7 +599,18 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { - // TODO + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet + Pkt.WriteInt(a_FallingBlock.GetUniqueID()); + Pkt.WriteByte(70); // Falling block + Pkt.WriteFPInt(a_FallingBlock.GetPosX()); + Pkt.WriteFPInt(a_FallingBlock.GetPosY()); + Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); + Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); + Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); + Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); } @@ -592,7 +619,20 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) void cProtocol172::SendSpawnMob(const cMonster & a_Mob) { - // TODO + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet + Pkt.WriteInt(a_Mob.GetUniqueID()); + Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteFPInt(a_Mob.GetPosX()); + Pkt.WriteFPInt(a_Mob.GetPosY()); + Pkt.WriteFPInt(a_Mob.GetPosZ()); + Pkt.WriteByteAngle(a_Mob.GetPitch()); + Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); + Pkt.WriteByteAngle(a_Mob.GetYaw()); + Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400)); + Pkt.WriteEntityMetadata(a_Mob); + Pkt.WriteByte(0x7f); // Metadata terminator } @@ -601,7 +641,21 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { - // TODO + cPacketizer Pkt(*this, 0xe); // Spawn Object packet + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteByte(a_ObjectType); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteInt(a_ObjectData); + if (a_ObjectData != 0) + { + Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + } } @@ -610,7 +664,21 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { - // TODO + cPacketizer Pkt(*this, 0xe); // Spawn Object packet + Pkt.WriteInt(a_Vehicle.GetUniqueID()); + Pkt.WriteByte(a_VehicleType); + Pkt.WriteFPInt(a_Vehicle.GetPosX()); + Pkt.WriteFPInt(a_Vehicle.GetPosY()); + Pkt.WriteFPInt(a_Vehicle.GetPosZ()); + Pkt.WriteByteAngle(a_Vehicle.GetYaw()); + Pkt.WriteByteAngle(a_Vehicle.GetPitch()); + Pkt.WriteInt(a_VehicleSubType); + if (a_VehicleSubType != 0) + { + Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + } } @@ -619,7 +687,17 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) { - // TODO + AString Results; + Results.reserve(500); // Make a moderate reservation to avoid excessive reallocations + for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) + { + Results.append(*itr); + Results.push_back(0); + } + + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet + Pkt.WriteVarInt(a_Results.size()); + Pkt.WriteString(Results); } @@ -628,7 +706,13 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) { - // TODO + cPacketizer Pkt(*this, 0x18); + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); } @@ -637,7 +721,12 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { - // TODO + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet + Pkt.WriteVarInt(0); // EntityID = 0, always + Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteFPInt(a_BlockX); + Pkt.WriteFPInt(a_BlockY); + Pkt.WriteFPInt(a_BlockZ); } @@ -646,7 +735,9 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) { - // TODO + cPacketizer Pkt(*this, 0x03); + Pkt.WriteInt64(a_WorldAge); + Pkt.WriteInt64(a_TimeOfDay); } @@ -1294,3 +1385,61 @@ void cProtocol172::cPacketizer::WriteFPInt(double a_Value) + +void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) +{ + // Common metadata: + Byte Flags = 0; + if (a_Entity.IsOnFire()) + { + Flags |= 0x01; + } + if (a_Entity.IsCrouched()) + { + Flags |= 0x02; + } + if (a_Entity.IsSprinting()) + { + Flags |= 0x08; + } + if (a_Entity.IsRclking()) + { + Flags |= 0x10; + } + if (a_Entity.IsInvisible()) + { + Flags |= 0x20; + } + WriteByte(0); // Byte(0) + index 0 + WriteByte(Flags); + + switch (a_Entity.GetEntityType()) + { + case cEntity::etPlayer: break; // TODO? + case cEntity::etPickup: + { + WriteByte((5 << 5) | 10); // Slot(5) + index 10 + WriteItem(((const cPickup &)a_Entity).GetItem()); + break; + } + case cEntity::etMonster: + { + WriteMobMetadata((const cMonster &)a_Entity); + break; + } + // TODO: Other types + } +} + + + + + +void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) +{ + // TODO +} + + + + diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index 4be166814..e3a51b844 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -167,6 +167,8 @@ protected: void WriteItem(const cItem & a_Item); void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer + void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f + void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob protected: cProtocol172 & m_Protocol; -- cgit v1.2.3 From 7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 4 Nov 2013 21:46:56 +0100 Subject: Skeleton, Ghast and Blaze's projectile code is now in their respective class. --- source/Mobs/AggressiveMonster.cpp | 2 +- source/Mobs/Blaze.cpp | 27 ++++++++++++++- source/Mobs/Blaze.h | 1 + source/Mobs/Ghast.cpp | 28 +++++++++++++++- source/Mobs/Ghast.h | 1 + source/Mobs/Monster.cpp | 70 ++++----------------------------------- source/Mobs/Skeleton.cpp | 29 +++++++++++++++- source/Mobs/Skeleton.h | 1 + 8 files changed, 91 insertions(+), 68 deletions(-) (limited to 'source') diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 88bd2743a..cc7e7da2b 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -44,7 +44,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) Vector3f Their = Vector3f( m_Target->GetPosition() ); if ((Their - Pos).Length() <= m_AttackRange) { - cMonster::Attack(a_Dt); + Attack(a_Dt); } MoveToPosition(Their + Vector3f(0, 0.65f, 0)); } diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp index 74c82c081..f9c05b17a 100644 --- a/source/Mobs/Blaze.cpp +++ b/source/Mobs/Blaze.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Blaze.h" - +#include "../World.h" @@ -25,3 +25,28 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) + +void cBlaze::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (FireCharge == NULL) + { + return; + } + if (!FireCharge->Initialize(m_World)) + { + delete FireCharge; + return; + } + m_World->BroadcastSpawnEntity(*FireCharge); + m_AttackInterval = 0.0; + // ToDo: Shoot 3 fireballs instead of 1. + } +} \ No newline at end of file diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h index 9df57530e..cdb3a1306 100644 --- a/source/Mobs/Blaze.h +++ b/source/Mobs/Blaze.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cBlaze); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; } ; diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 419c8474d..85803cb84 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Ghast.h" - +#include "../World.h" @@ -25,3 +25,29 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cGhast::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (GhastBall == NULL) + { + return; + } + if (!GhastBall->Initialize(m_World)) + { + delete GhastBall; + return; + } + m_World->BroadcastSpawnEntity(*GhastBall); + m_AttackInterval = 0.0; + } +} + + + diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h index a2adc21b9..43e8bedb6 100644 --- a/source/Mobs/Ghast.h +++ b/source/Mobs/Ghast.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cGhast); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void Attack(float a_Dt) override; bool IsCharging(void) const {return false; } } ; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 0b91df90b..9d2be1e29 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -440,70 +440,12 @@ void cMonster::InStateEscaping(float a_Dt) void cMonster::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if ((m_Target != NULL) && (m_AttackInterval > 3.0)) - // Setting this higher gives us more wiggle room for attackrate - { - switch (GetMobType()) - { - case mtSkeleton: - { - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (Arrow == NULL) - { - return; - } - if (!Arrow->Initialize(m_World)) - { - delete Arrow; - return; - } - m_World->BroadcastSpawnEntity(*Arrow); - break; - } - case mtGhast: - { - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (GhastBall == NULL) - { - return; - } - if (!GhastBall->Initialize(m_World)) - { - delete GhastBall; - return; - } - m_World->BroadcastSpawnEntity(*GhastBall); - break; - } - case mtBlaze: - { - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (FireCharge == NULL) - { - return; - } - if (!FireCharge->Initialize(m_World)) - { - delete FireCharge; - return; - } - m_World->BroadcastSpawnEntity(*FireCharge); - break; - // ToDo: Shoot 3 fireballs instead of 1. - } - default: - { - ((cPawn *)m_Target)->TakeDamage(*this); - } - } - m_AttackInterval = 0.0; - } + if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + { + // Setting this higher gives us more wiggle room for attackrate + m_AttackInterval = 0.0; + ((cPawn *)m_Target)->TakeDamage(*this); + } } diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 578b5eb67..6a1068337 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -33,10 +33,37 @@ void cSkeleton::MoveToPosition(const Vector3f & a_Position) m_Destination = a_Position; // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) + if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) { m_bMovingToDestination = false; return; } m_bMovingToDestination = true; +} + + + + +void cSkeleton::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + + if (m_Target != NULL && m_AttackInterval > 3.0) + { + // Setting this higher gives us more wiggle room for attackrate + Vector3d Speed = GetLookVector() * 20; + Speed.y = Speed.y + 1; + cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); + if (Arrow == NULL) + { + return; + } + if (!Arrow->Initialize(m_World)) + { + delete Arrow; + return; + } + m_World->BroadcastSpawnEntity(*Arrow); + m_AttackInterval = 0.0; + } } \ No newline at end of file diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 6cede1d22..8f31b42e1 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -19,6 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; + virtual void Attack(float a_Dt) override; bool IsWither(void) const { return m_bIsWither; }; private: -- cgit v1.2.3 From e832736e0bf315585f873b43520d1d771930a1c2 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 4 Nov 2013 21:51:24 +0000 Subject: Autogeneration of settings.ini and webadmin.ini Fixes issue #75 --- source/Authenticator.cpp | 36 ++++++++---------------------------- source/ClientHandle.cpp | 4 ++-- source/LeakFinder.cpp | 4 ++-- source/MobSpawner.cpp | 6 +++--- source/PluginManager.cpp | 37 ++++++++++++++++++++++--------------- source/PluginManager.h | 7 +++++++ source/Root.cpp | 17 ++++++++++++++--- source/Server.cpp | 9 +++++---- source/Server.h | 4 ++++ source/WebAdmin.cpp | 15 ++++++++++----- source/World.cpp | 6 +++--- 11 files changed, 80 insertions(+), 65 deletions(-) (limited to 'source') diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp index e09fd0871..9a6dcf51b 100644 --- a/source/Authenticator.cpp +++ b/source/Authenticator.cpp @@ -46,28 +46,9 @@ cAuthenticator::~cAuthenticator() /// Read custom values from INI void cAuthenticator::ReadINI(cIniFile & IniFile) { - m_Server = IniFile.GetValue("Authentication", "Server"); - m_Address = IniFile.GetValue("Authentication", "Address"); - m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true); - bool bSave = false; - - if (m_Server.length() == 0) - { - m_Server = DEFAULT_AUTH_SERVER; - IniFile.SetValue("Authentication", "Server", m_Server); - bSave = true; - } - if (m_Address.length() == 0) - { - m_Address = DEFAULT_AUTH_ADDRESS; - IniFile.SetValue("Authentication", "Address", m_Address); - bSave = true; - } - - if (bSave) - { - IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate); - } + m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); + m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); + m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); } @@ -199,7 +180,7 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a } else if (code == 200) { - LOGINFO("Got 200 OK :D"); + LOGD("cAuthenticator: Received status 200 OK! :D"); bOK = true; } } @@ -268,17 +249,16 @@ bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a std::string Result; ss >> Result; - LOGINFO("Got result: %s", Result.c_str()); - //if (Result.compare("3") == 0) // FIXME: Quick and dirty hack to support auth - //Lapayo: Wtf 3? + LOGD("cAuthenticator: Authentication result was %s", Result.c_str()); + if (Result.compare("YES") == 0) //Works well { - LOGINFO("Result was \"YES\", so player is authenticated!"); + LOGINFO("Authentication result \"YES\", player authentication success!"); return true; } - LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str()); + LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str()); return false; } diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 6860a29ca..5bef11988 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -205,7 +205,7 @@ void cClientHandle::Kick(const AString & a_Reason) { if (m_State >= csAuthenticating) // Don't log pings { - LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str()); + LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str()); } SendDisconnect(a_Reason); } @@ -2196,7 +2196,7 @@ void cClientHandle::SocketClosed(void) { // The socket has been closed for any reason - LOG("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); + LOGD("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); Destroy(); } diff --git a/source/LeakFinder.cpp b/source/LeakFinder.cpp index 272e313a0..0f84adb2b 100644 --- a/source/LeakFinder.cpp +++ b/source/LeakFinder.cpp @@ -108,8 +108,8 @@ #include "LeakFinder.h" // Currently only tested with MS VC++ 5 to 10 -#if (_MSC_VER < 1100) || (_MSC_VER > 1700) -#error Only MS VC++ 5/6/7/7.1/8/9 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler! +#if (_MSC_VER < 1100) || (_MSC_VER > 1800) +#error Only MS VC++ 5/6/7/7.1/8/9/10/11/12 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler! #endif diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index d4926bbe5..dd9419ba4 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -71,10 +71,10 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) addIfAllowed(cMonster::mtZombiePigman, allowedMobs); addIfAllowed(cMonster::mtMagmaCube, allowedMobs); } - /*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender + else if (a_Biome == biEnd) { addIfAllowed(cMonster::mtEnderman, allowedMobs); - }*/ + } else { addIfAllowed(cMonster::mtBat, allowedMobs); @@ -210,7 +210,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && (m_Random.NextInt(20,a_Biome) == 0); default: - LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); + LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); return false; } } diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 5ae70d48d..ac79942b7 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -94,6 +94,17 @@ void cPluginManager::FindPlugins(void) void cPluginManager::ReloadPluginsNow(void) +{ + cIniFile a_SettingsIni; + a_SettingsIni.ReadFile("settings.ini"); + ReloadPluginsNow(a_SettingsIni); +} + + + + + +void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) { LOG("-- Loading Plugins --"); m_bReloadPlugins = false; @@ -102,26 +113,22 @@ void cPluginManager::ReloadPluginsNow(void) FindPlugins(); cServer::BindBuiltInConsoleCommands(); - - cIniFile IniFile; - if (!IniFile.ReadFile("settings.ini")) + + unsigned int KeyNum = a_SettingsIni.FindKey("Plugins"); + unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); + if (KeyNum == -1) { - LOGWARNING("cPluginManager: Can't find settings.ini, so can't load any plugins."); + a_SettingsIni.AddKeyName("Plugins"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=Core"); } - - unsigned int KeyNum = IniFile.FindKey("Plugins"); - unsigned int NumPlugins = IniFile.GetNumValues(KeyNum); - if (NumPlugins > 0) + else if (NumPlugins > 0) { for(unsigned int i = 0; i < NumPlugins; i++) { - AString ValueName = IniFile.GetValueName(KeyNum, i ); - if ( - (ValueName.compare("NewPlugin") == 0) || - (ValueName.compare("Plugin") == 0) - ) + AString ValueName = a_SettingsIni.GetValueName(KeyNum, i); + if (ValueName.compare("Plugin") == 0) { - AString PluginFile = IniFile.GetValue(KeyNum, i); + AString PluginFile = a_SettingsIni.GetValue(KeyNum, i); if (!PluginFile.empty()) { if (m_Plugins.find(PluginFile) != m_Plugins.end()) @@ -137,7 +144,7 @@ void cPluginManager::ReloadPluginsNow(void) { LOG("-- No Plugins Loaded --"); } - else if ((GetNumPlugins() > 1) || (GetNumPlugins() == 0)) + else if (GetNumPlugins() > 1) { LOG("-- Loaded %i Plugins --", GetNumPlugins()); } diff --git a/source/PluginManager.h b/source/PluginManager.h index 816e4a40c..f2ea000c9 100644 --- a/source/PluginManager.h +++ b/source/PluginManager.h @@ -271,7 +271,14 @@ private: cPluginManager(); ~cPluginManager(); + /// Reloads all plugins, defaulting to settings.ini for settings location void ReloadPluginsNow(void); + + /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini + /// Used because cRoot otherwise overwrites any configuration generation here if cRoot's IniFile is not used + void ReloadPluginsNow(cIniFile & a_SettingsIni); + + /// Unloads all plugins void UnloadPluginsNow(void); /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. diff --git a/source/Root.cpp b/source/Root.cpp index e992ff614..8ec94629b 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -119,8 +119,12 @@ void cRoot::Start(void) cIniFile IniFile; if (!IniFile.ReadFile("settings.ini")) { - LOGWARNING("settings.ini inaccessible, all settings are reset to default values"); + LOGWARN("Regenerating settings.ini, all settings will be reset"); + IniFile.AddHeaderComment(" This is the main server configuration"); + IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini"); + IniFile.AddHeaderComment(" See: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini for further configuration help"); } + m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0); if (m_PrimaryServerVersion == 0) { @@ -129,7 +133,7 @@ void cRoot::Start(void) else { // Make a note in the log that the primary server version is explicitly set in the ini file - LOGINFO("settings.ini: [Server].PrimaryServerVersion set to %d.", m_PrimaryServerVersion); + LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion); } LOG("Starting server..."); @@ -152,7 +156,7 @@ void cRoot::Start(void) LOGD("Loading plugin manager..."); m_PluginManager = new cPluginManager(); - m_PluginManager->ReloadPluginsNow(); + m_PluginManager->ReloadPluginsNow(IniFile); LOGD("Loading MonsterConfig..."); m_MonsterConfig = new cMonsterConfig; @@ -261,6 +265,7 @@ void cRoot::LoadWorlds(cIniFile & IniFile) return; } + bool FoundAdditionalWorlds = false; for (unsigned int i = 0; i < NumWorlds; i++) { AString ValueName = IniFile.GetValueName(KeyNum, i ); @@ -273,9 +278,15 @@ void cRoot::LoadWorlds(cIniFile & IniFile) { continue; } + FoundAdditionalWorlds = true; cWorld* NewWorld = new cWorld( WorldName.c_str() ); m_WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds + + if (!FoundAdditionalWorlds) + { + IniFile.AddKeyComment("Worlds", " World=secondworld"); + } } diff --git a/source/Server.cpp b/source/Server.cpp index 879bfae5a..380c7416e 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -195,8 +195,9 @@ void cServer::PlayerDestroying(const cPlayer * a_Player) bool cServer::InitServer(cIniFile & a_SettingsIni) { - m_Description = a_SettingsIni.GetValue ("Server", "Description", "MCServer! - In C++!").c_str(); - m_MaxPlayers = a_SettingsIni.GetValueI("Server", "MaxPlayers", 100); + m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - The Minecraft server in C++!").c_str(); + m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100); + m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled"); m_PlayerCount = 0; m_PlayerCountDiff = 0; @@ -320,7 +321,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket) return; } - LOG("Client \"%s\" connected!", ClientIP.c_str()); + LOGD("Client \"%s\" connected!", ClientIP.c_str()); cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance); if (!m_SocketThreads.AddClient(a_Socket, NewHandle)) @@ -507,7 +508,7 @@ void cServer::BindBuiltInConsoleCommands(void) PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics"); #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) PlgMgr->BindConsoleCommand("dumpmem", NULL, " - Dumps all used memory blocks together with their callstacks into memdump.xml"); - #endif + #endif } diff --git a/source/Server.h b/source/Server.h index b4fe81d8f..6742153ac 100644 --- a/source/Server.h +++ b/source/Server.h @@ -46,6 +46,9 @@ public: // tolua_export int GetNumPlayers(void); void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } + // Hardcore mode or not: + bool IsHardcore(void) const {return m_bIsHardcore; } + // tolua_end bool Start(void); @@ -161,6 +164,7 @@ private: AString m_Description; int m_MaxPlayers; + bool m_bIsHardcore; cTickThread m_TickThread; cEvent m_RestartEvent; diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 8c95e4e21..7dc49942f 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -56,7 +56,7 @@ cWebAdmin::~cWebAdmin() { if (m_IsInitialized) { - LOG("Stopping WebAdmin..."); + LOGD("Stopping WebAdmin..."); } } @@ -87,7 +87,11 @@ bool cWebAdmin::Init(void) { if (!m_IniFile.ReadFile("webadmin.ini")) { - return false; + LOGWARN("Regenerating webadmin.ini, all settings will be reset"); + m_IniFile.AddHeaderComment(" This file controls the webadmin feature of MCServer"); + m_IniFile.AddHeaderComment(" Username format: [User:*username*] | Password format: Password=*password*; for example:"); + m_IniFile.AddHeaderComment(" [User:admin]"); + m_IniFile.AddHeaderComment(" Password=admin"); } if (!m_IniFile.GetValueSetB("WebAdmin", "Enabled", true)) @@ -96,16 +100,17 @@ bool cWebAdmin::Init(void) return true; } - LOG("Initialising WebAdmin..."); + LOGD("Initialising WebAdmin..."); AString PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", "8080"); - AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", ""); + AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "Port-IPv6", ""); if (!m_HTTPServer.Initialize(PortsIPv4, PortsIPv6)) { return false; } m_IsInitialized = true; + m_IniFile.WriteFile("webadmin.ini"); return true; } @@ -121,7 +126,7 @@ bool cWebAdmin::Start(void) return false; } - LOG("Starting WebAdmin..."); + LOGD("Starting WebAdmin..."); // Initialize the WebAdmin template script and load the file m_TemplateScript.Create(); diff --git a/source/World.cpp b/source/World.cpp index dd3965e3d..c6bc47be5 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -509,7 +509,7 @@ void cWorld::Start(void) break; } } - m_bAnimals = IniFile.GetValueB("Monsters", "AnimalsOn", true); + m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) @@ -784,8 +784,8 @@ void cWorld::TickMobs(float a_Dt) SpawnMobFinalize(*itr2); } } - } // for i - AllFamilies[] - } // if (Spawning enabled) + } // for i - AllFamilies[] + } // if (Spawning enabled) // move close mobs cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) -- cgit v1.2.3 From 0c2c803a168183c95d9b191cd8b35debed5d3f54 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 4 Nov 2013 22:06:23 +0000 Subject: Removed settings/webadmin.example.ini files Additionally, added some default plugins to autogeneration. Also moved nbt examples to docs/NBT Examples. --- source/PluginManager.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index ac79942b7..0ff7736ec 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -119,7 +119,12 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) if (KeyNum == -1) { a_SettingsIni.AddKeyName("Plugins"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=Core"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx"); + a_SettingsIni.SetValue("Plugins", "Plugin", "Core"); + a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI"); + a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog"); } else if (NumPlugins > 0) { -- cgit v1.2.3 From 96ef6084aedb24821a584bb864f704c98915bf2e Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 4 Nov 2013 17:14:49 -0700 Subject: Flowers, mushrooms and air are no longer collidable. --- source/Tracer.cpp | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Tracer.cpp b/source/Tracer.cpp index 42f1ae5dd..675905b11 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -225,15 +225,24 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // No collision with water ;) - if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air? + switch(BlockID) { - BlockHitPosition = pos; - int Normal = GetHitNormal(a_Start, End, pos ); - if(Normal > 0) + case E_BLOCK_AIR: + case E_BLOCK_YELLOW_FLOWER: + case E_BLOCK_RED_ROSE: + case E_BLOCK_RED_MUSHROOM: + case E_BLOCK_BROWN_MUSHROOM: + break; + default: { - HitNormal = m_NormalTable[Normal-1]; + BlockHitPosition = pos; + int Normal = GetHitNormal(a_Start, End, pos ); + if(Normal > 0) + { + HitNormal = m_NormalTable[Normal-1]; + } + return true; } - return 1; } } return 0; -- cgit v1.2.3 From b23047f47b19722354ce6fcb4fa671dd7e3528f2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 4 Nov 2013 20:10:29 -0700 Subject: Reworked collision to use g_BlockIsSolid --- source/Tracer.cpp | 21 ++++++--------------- 1 file changed, 6 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/Tracer.cpp b/source/Tracer.cpp index 675905b11..d7a613891 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -225,24 +225,15 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // No collision with water ;) - switch(BlockID) + if (g_BlockIsSolid[BlockID]) { - case E_BLOCK_AIR: - case E_BLOCK_YELLOW_FLOWER: - case E_BLOCK_RED_ROSE: - case E_BLOCK_RED_MUSHROOM: - case E_BLOCK_BROWN_MUSHROOM: - break; - default: + BlockHitPosition = pos; + int Normal = GetHitNormal(a_Start, End, pos ); + if(Normal > 0) { - BlockHitPosition = pos; - int Normal = GetHitNormal(a_Start, End, pos ); - if(Normal > 0) - { - HitNormal = m_NormalTable[Normal-1]; - } - return true; + HitNormal = m_NormalTable[Normal-1]; } + return true; } } return 0; -- cgit v1.2.3 From c84bd79eff56865f4754f22313c3a4c970b6aa3f Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 5 Nov 2013 16:24:54 +0100 Subject: Fixed indentation. --- source/Mobs/Ghast.cpp | 1 + source/Mobs/Skeleton.cpp | 1 + 2 files changed, 2 insertions(+) (limited to 'source') diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp index 85803cb84..96a29b2d8 100644 --- a/source/Mobs/Ghast.cpp +++ b/source/Mobs/Ghast.cpp @@ -25,6 +25,7 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) + void cGhast::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 6a1068337..509c2191e 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -44,6 +44,7 @@ void cSkeleton::MoveToPosition(const Vector3f & a_Position) + void cSkeleton::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; -- cgit v1.2.3 From e37531fe0104b1f97d75a24d2b0e03bf507eded8 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 5 Nov 2013 09:22:28 -0700 Subject: Moved cTracer::SetValues to be an internal function because it is only ever used in cTracer::Trace. Removed SetValues from Bindings.cpp. Added some commenting to explain what each function does in cTracer. --- source/Bindings.cpp | 36 ------------------------------------ source/Tracer.h | 17 ++++++++++++++++- 2 files changed, 16 insertions(+), 37 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index a052d1062..4bcfe8cbb 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -23790,41 +23790,6 @@ static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetValues of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00 -static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); - const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL); -#endif - { - self->SetValues(*a_Start,*a_Direction); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* get function: BlockHitPosition of class cTracer */ #ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S) @@ -30959,7 +30924,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local); tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00); tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00); - tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00); tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition); tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal); tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit); diff --git a/source/Tracer.h b/source/Tracer.h index 2f627366f..a4e2d352e 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -12,14 +12,29 @@ public: // tolua_export Vector3f BoxOffset; cTracer( cWorld* a_World); // tolua_export ~cTracer(); // tolua_export + + /// Determines if a collision occures along a line. int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); // tolua_export + + /// Contains the position of the block that caused the collision Vector3f BlockHitPosition; // tolua_export + + /// Contains which face was hit Vector3f HitNormal; // tolua_export + + /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) Vector3f RealHit; // tolua_export private: + + /// Preps Tracer object for call of Trace function. Only used internally + void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); + + /// Calculates where on the block a collision occured, if it does occur int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); + + /// Determines which face on the block a collision occured, if it does occur int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); + float SigNum( float a_Num ); cWorld* m_World; -- cgit v1.2.3 From 88472b7ce68822c4487142d43308bd2fe9874e54 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 5 Nov 2013 18:36:58 +0100 Subject: Removed the obsolete SendWholeInventory(cInventory &) function. This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this. --- source/ClientHandle.cpp | 13 ++----------- source/ClientHandle.h | 1 - source/Inventory.cpp | 9 --------- source/Inventory.h | 2 -- source/Protocol/Protocol.h | 1 - source/Protocol/Protocol125.cpp | 9 --------- source/Protocol/Protocol125.h | 1 - source/Protocol/Protocol17x.h | 1 - source/Protocol/ProtocolRecognizer.cpp | 10 ---------- source/Protocol/ProtocolRecognizer.h | 1 - 10 files changed, 2 insertions(+), 46 deletions(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 6860a29ca..3fb2b7e4c 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -255,8 +255,8 @@ void cClientHandle::Authenticate(void) // Send time m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay()); - // Send inventory - m_Player->GetInventory().SendWholeInventory(*this); + // Send contents of the inventory window + m_Protocol->SendWholeInventory(*m_Player->GetWindow()); // Send health m_Player->SendHealth(); @@ -2004,15 +2004,6 @@ void cClientHandle::SendWeather(eWeather a_Weather) -void cClientHandle::SendWholeInventory(const cInventory & a_Inventory) -{ - m_Protocol->SendWholeInventory(a_Inventory); -} - - - - - void cClientHandle::SendWholeInventory(const cWindow & a_Window) { m_Protocol->SendWholeInventory(a_Window); diff --git a/source/ClientHandle.h b/source/ClientHandle.h index ef6dbd124..f7fa2b36f 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -134,7 +134,6 @@ public: void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void SendWeather (eWeather a_Weather); - void SendWholeInventory (const cInventory & a_Inventory); void SendWholeInventory (const cWindow & a_Window); void SendWindowClose (const cWindow & a_Window); void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); diff --git a/source/Inventory.cpp b/source/Inventory.cpp index d5fc7f0d8..90b998358 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -393,15 +393,6 @@ void cInventory::CopyToItems(cItems & a_Items) -void cInventory::SendWholeInventory(cClientHandle & a_Client) -{ - a_Client.SendWholeInventory(*this); -} - - - - - void cInventory::SendSlot(int a_SlotNum) { cItem Item(GetSlot(a_SlotNum)); diff --git a/source/Inventory.h b/source/Inventory.h index f8f8042f4..3c6a19de8 100644 --- a/source/Inventory.h +++ b/source/Inventory.h @@ -110,8 +110,6 @@ public: // tolua_end - void SendWholeInventory(cClientHandle & a_Client); - /// Returns the player associated with this inventory (const version) const cPlayer & GetOwner(void) const { return m_Owner; } diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 6bea4edbb..5d66808cf 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -99,7 +99,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; virtual void SendWeather (eWeather a_Weather) = 0; - virtual void SendWholeInventory (const cInventory & a_Inventory) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index ef40f265a..4cb1197da 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -940,15 +940,6 @@ void cProtocol125::SendWeather(eWeather a_Weather) -void cProtocol125::SendWholeInventory(const cInventory & a_Inventory) -{ - SendWholeInventory(*(a_Inventory.GetOwner().GetWindow())); -} - - - - - void cProtocol125::SendWholeInventory(const cWindow & a_Window) { cCSLock Lock(m_CSPacket); diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index 1da50a1d4..ad61dea74 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -76,7 +76,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index e3a51b844..f63cd8187 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -85,7 +85,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 67f924d7e..501e8bbe0 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -605,16 +605,6 @@ void cProtocolRecognizer::SendWeather(eWeather a_Weather) -void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWholeInventory(a_Inventory); -} - - - - - void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_Protocol != NULL); diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 79dc5568f..9bf550309 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -111,7 +111,6 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cInventory & a_Inventory) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; -- cgit v1.2.3 From e2e948015e426d43398205f057b99677e1b0be1f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 5 Nov 2013 18:37:39 +0100 Subject: Protocol 1.7: More client-bound packets. Also removed the SendWholeInventory(cInventory &) function, as promised in prev commit. --- source/Protocol/Protocol17x.cpp | 44 +++++++++++++++++++++++++---------------- 1 file changed, 27 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 38260d046..d0ecc5583 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -254,12 +254,10 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { - /* - // TODO cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteInt(a_Entity.GetUniqueID()); Pkt.WriteEntityMetadata(a_Entity); - */ + Pkt.WriteByte(0x7f); // The termination byte } @@ -587,6 +585,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); Pkt.WriteInt(a_SrcX); + // TODO: Check if this is really an int + // wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048) Pkt.WriteInt(a_SrcY); Pkt.WriteInt(a_SrcZ); Pkt.WriteInt(a_Data); @@ -746,7 +746,13 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { - // TODO + cPacketizer Pkt(*this, 0x21); // Chunk Data packet + Pkt.WriteInt(a_ChunkX); + Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBool(true); + Pkt.WriteShort(0); // Primary bitmap + Pkt.WriteShort(0); // Add bitmap + Pkt.WriteInt(0); // Compressed data size } @@ -755,16 +761,27 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { - // TODO + cPacketizer Pkt(*this, 0x33); + Pkt.WriteInt(a_BlockX); + Pkt.WriteShort((short)a_BlockY); + Pkt.WriteInt(a_BlockZ); + Pkt.WriteString(a_Line1); + Pkt.WriteString(a_Line2); + Pkt.WriteString(a_Line3); + Pkt.WriteString(a_Line4); } -void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { - // TODO + cPacketizer Pkt(*this, 0x0a); + Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteInt(a_BlockX); + Pkt.WriteByte((Byte)a_BlockY); + Pkt.WriteInt(a_BlockZ); } @@ -773,16 +790,9 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { - // TODO -} - - - - - -void cProtocol172::SendWholeInventory(const cInventory & a_Inventory) -{ - // TODO + cPacketizer Pkt(*this, 0x2b); + Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain + Pkt.WriteFloat(0); // unused } -- cgit v1.2.3 From 9d5d74d826ceaa227c3d1684dde0743c08ae1175 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 5 Nov 2013 14:01:51 -0700 Subject: Added more documentation. Changed cTracer::Trace to return a bool instead of an int because it was only returning 1 or 0 anyways. --- source/Tracer.cpp | 8 ++++---- source/Tracer.h | 11 ++++++++--- 2 files changed, 12 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/Tracer.cpp b/source/Tracer.cpp index d7a613891..4d036486e 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -131,12 +131,12 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) -int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) +bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) { if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y); - return 0; + return false; } SetValues(a_Start, a_Direction); @@ -157,7 +157,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int // check if first is occupied if (pos.Equals(end1)) { - return 0; + return false; } bool reachedX = false, reachedY = false, reachedZ = false; @@ -236,7 +236,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int return true; } } - return 0; + return false; } diff --git a/source/Tracer.h b/source/Tracer.h index a4e2d352e..85cb406c8 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -13,8 +13,8 @@ public: // tolua_export cTracer( cWorld* a_World); // tolua_export ~cTracer(); // tolua_export - /// Determines if a collision occures along a line. - int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export + /// Determines if a collision occures along a line. Returns true if a collision occurs. + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance); // tolua_export /// Contains the position of the block that caused the collision Vector3f BlockHitPosition; // tolua_export @@ -26,13 +26,18 @@ public: // tolua_export Vector3f RealHit; // tolua_export private: - /// Preps Tracer object for call of Trace function. Only used internally + /// Preps Tracer object for call of Trace function. Only used internally. void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); /// Calculates where on the block a collision occured, if it does occur + /// Returns 0 if no intersection occured + /// Returns 1 if an intersection occured at a single point + /// Returns 2 if the line segment lies in the plane being checked int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); /// Determines which face on the block a collision occured, if it does occur + /// Returns 0 if the block is air, water or no collision occured + /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); float SigNum( float a_Num ); -- cgit v1.2.3 From eefc6d37efd266edad5d1a2cbc2ea6e543e60cc2 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 5 Nov 2013 14:11:13 -0700 Subject: cTracer can now handle mob sight. --- source/Tracer.cpp | 7 ++++--- source/Tracer.h | 7 ++++++- 2 files changed, 10 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Tracer.cpp b/source/Tracer.cpp index 4d036486e..bad1604d7 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -131,7 +131,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) -bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) +bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) { if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { @@ -224,8 +224,9 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int } BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); - // No collision with water ;) - if (g_BlockIsSolid[BlockID]) + // Block is counted as a collision if we are not doing a line of sight and it is solid, + // or if the block is not air and not water. That way mobs can still see underwater. + if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (BlockID != E_BLOCK_AIR && !IsBlockWater(BlockID))) { BlockHitPosition = pos; int Normal = GetHitNormal(a_Start, End, pos ); diff --git a/source/Tracer.h b/source/Tracer.h index 85cb406c8..dc393ae5e 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -14,7 +14,12 @@ public: // tolua_export ~cTracer(); // tolua_export /// Determines if a collision occures along a line. Returns true if a collision occurs. - bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance); // tolua_export + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export + { + return Trace(a_Start, a_Direction, a_Distance, false); + } + + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export /// Contains the position of the block that caused the collision Vector3f BlockHitPosition; // tolua_export -- cgit v1.2.3 From 5d353fd8f82f93ba881e2f770ab65682dcfe9286 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 5 Nov 2013 14:13:12 -0700 Subject: Added missing check for a_LineOfSight --- source/Tracer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Tracer.cpp b/source/Tracer.cpp index bad1604d7..ef136302f 100644 --- a/source/Tracer.cpp +++ b/source/Tracer.cpp @@ -226,7 +226,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z); // Block is counted as a collision if we are not doing a line of sight and it is solid, // or if the block is not air and not water. That way mobs can still see underwater. - if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (BlockID != E_BLOCK_AIR && !IsBlockWater(BlockID))) + if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID))) { BlockHitPosition = pos; int Normal = GetHitNormal(a_Start, End, pos ); -- cgit v1.2.3 From a263dc8e83d1dc805aac8469cc2c740d88336575 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 5 Nov 2013 21:15:39 +0000 Subject: Implemented suggestions - Reverted changes to WebAdmin.cpp IPv6 ports and Server.cpp server description + Added default value explicitly for HardCore value * Split PluginManager plugin defaults write to new function - Removed a commented block from BlockTorch and... + Added g_BlockIsTorchPlaceable to Defines.h --- source/Blocks/BlockTorch.h | 13 ------------- source/Defines.h | 5 +++++ source/PluginManager.cpp | 24 +++++++++++++++++------- source/PluginManager.h | 4 +++- source/Server.cpp | 4 ++-- source/WebAdmin.cpp | 2 +- 6 files changed, 28 insertions(+), 24 deletions(-) (limited to 'source') diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h index a52b373cb..36383a524 100644 --- a/source/Blocks/BlockTorch.h +++ b/source/Blocks/BlockTorch.h @@ -166,19 +166,6 @@ public: } - /* - virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override - { - if (TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) - { - return true; - } - - return (FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ) != BLOCK_FACE_BOTTOM); - } - */ - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); diff --git a/source/Defines.h b/source/Defines.h index 6dd81137e..60dab12be 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -35,10 +35,15 @@ extern bool g_BlockPistonBreakable[256]; /// Can this block hold snow atop? extern bool g_BlockIsSnowable[256]; +/// Does this block require a tool to drop? extern bool g_BlockRequiresSpecialTool[256]; +/// Is this block solid (player cannot walk through)? extern bool g_BlockIsSolid[256]; +/// Can torches be placed on this block? +extern bool g_BlockIsTorchPlaceable[256]; + diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 0ff7736ec..3ac2366ca 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -118,13 +118,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); if (KeyNum == -1) { - a_SettingsIni.AddKeyName("Plugins"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx"); - a_SettingsIni.SetValue("Plugins", "Plugin", "Core"); - a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI"); - a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog"); + InsertDefaultPlugins(a_SettingsIni); } else if (NumPlugins > 0) { @@ -163,6 +157,22 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) +void cPluginManager::InsertDefaultPlugins(cIniFile & a_SettingsIni) +{ + a_SettingsIni.AddKeyName("Plugins"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx"); + a_SettingsIni.AddKeyComment("Plugins", " Plugin=APIDump"); + a_SettingsIni.SetValue("Plugins", "Plugin", "Core"); + a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI"); + a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog"); +} + + + + + void cPluginManager::Tick(float a_Dt) { while (!m_DisablePluginList.empty()) diff --git a/source/PluginManager.h b/source/PluginManager.h index f2ea000c9..4140bffb5 100644 --- a/source/PluginManager.h +++ b/source/PluginManager.h @@ -275,12 +275,14 @@ private: void ReloadPluginsNow(void); /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini - /// Used because cRoot otherwise overwrites any configuration generation here if cRoot's IniFile is not used void ReloadPluginsNow(cIniFile & a_SettingsIni); /// Unloads all plugins void UnloadPluginsNow(void); + /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini + void InsertDefaultPlugins(cIniFile & a_SettingsIni); + /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. bool AddPlugin(cPlugin * a_Plugin); diff --git a/source/Server.cpp b/source/Server.cpp index 380c7416e..75ce35cb7 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -195,9 +195,9 @@ void cServer::PlayerDestroying(const cPlayer * a_Player) bool cServer::InitServer(cIniFile & a_SettingsIni) { - m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - The Minecraft server in C++!").c_str(); + m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!").c_str(); m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100); - m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled"); + m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false); m_PlayerCount = 0; m_PlayerCountDiff = 0; diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 7dc49942f..7a1d332a5 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -103,7 +103,7 @@ bool cWebAdmin::Init(void) LOGD("Initialising WebAdmin..."); AString PortsIPv4 = m_IniFile.GetValueSet("WebAdmin", "Port", "8080"); - AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "Port-IPv6", ""); + AString PortsIPv6 = m_IniFile.GetValueSet("WebAdmin", "PortsIPv6", ""); if (!m_HTTPServer.Initialize(PortsIPv4, PortsIPv6)) { -- cgit v1.2.3 From 6bd30954c54faf905c86faa54718caa457e43713 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 5 Nov 2013 22:19:46 +0100 Subject: Clarified cBlockHandler::ConvertToPickups() dox. --- source/Blocks/BlockHandler.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index 0487505ee..81d9f240c 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -66,7 +66,7 @@ public: /// Called if the user right clicks the block and the block is useable virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. + /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL -- cgit v1.2.3 From e6ace0e4f26afba50df1ad21e399fd76e4fcb19e Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 5 Nov 2013 14:19:49 -0700 Subject: More documentation. --- source/Tracer.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Tracer.h b/source/Tracer.h index dc393ae5e..bc348d955 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -18,7 +18,10 @@ public: // tolua_export { return Trace(a_Start, a_Direction, a_Distance, false); } - + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use + /// the rules for monster vision. E.g. Only water and air do not block vision. bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export /// Contains the position of the block that caused the collision -- cgit v1.2.3 From c3caa66b70e9ab07ec3b7fdb5206b86b7f136076 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 5 Nov 2013 22:33:44 +0100 Subject: Made the cDeadlockDetect class work in clang. --- source/DeadlockDetect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/DeadlockDetect.cpp b/source/DeadlockDetect.cpp index 5af3f973d..c774c9dce 100644 --- a/source/DeadlockDetect.cpp +++ b/source/DeadlockDetect.cpp @@ -139,7 +139,7 @@ void cDeadlockDetect::DeadlockDetected(void) // TODO: Make a crashdump / coredump // Crash the server intentionally: - *((int *)0) = 0; + *((volatile int *)0) = 0; } -- cgit v1.2.3 From cc54f4f8360b7efb81ddacfe9e9d900a7668493c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 6 Nov 2013 12:16:44 +0100 Subject: Protocol 1.7: Finished the client-bound packets. --- source/Protocol/Protocol17x.cpp | 39 ++++++++++++++++++++++++++++++++------- 1 file changed, 32 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index d0ecc5583..2b3f3b613 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -20,6 +20,7 @@ Implements the 1.7.x protocol classes: #include "../Entities/FallingBlock.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" +#include "../UI/Window.h" @@ -790,7 +791,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { - cPacketizer Pkt(*this, 0x2b); + cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain Pkt.WriteFloat(0); // unused } @@ -799,18 +800,27 @@ void cProtocol172::SendWeather(eWeather a_Weather) -void cProtocol172::SendWholeInventory(const cWindow & a_Window) +void cProtocol172::SendWholeInventory(const cWindow & a_Window) { - // TODO + cPacketizer Pkt(*this, 0x30); // Window Items packet + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteShort(a_Window.GetNumSlots()); + cItems Slots; + a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); + for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) + { + Pkt.WriteItem(*itr); + } // for itr - Slots[] } -void cProtocol172::SendWindowClose(const cWindow & a_Window) +void cProtocol172::SendWindowClose(const cWindow & a_Window) { - // TODO + cPacketizer Pkt(*this, 0x2e); + Pkt.WriteChar(a_Window.GetWindowID()); } @@ -819,7 +829,19 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) { - // TODO + cPacketizer Pkt(*this, 0x2d); + Pkt.WriteChar(a_WindowID); + Pkt.WriteChar(a_WindowType); + Pkt.WriteString(a_WindowTitle); + Pkt.WriteChar(a_NumSlots); + Pkt.WriteBool(true); + /* + // TODO: + if (a_WindowType == cWindow::wtHorse) + { + Pkt.WriteInt(HorseID); + } + */ } @@ -828,7 +850,10 @@ void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AStr void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { - // TODO + cPacketizer Pkt(*this, 0x31); // Window Property packet + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteShort(a_Property); + Pkt.WriteShort(a_Value); } -- cgit v1.2.3 From edc848439a4e481067d986b8d8d3ef3e256a8810 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 6 Nov 2013 20:48:35 +0100 Subject: Protocol 1.7: Added more server-bound packets. --- source/Protocol/Protocol17x.cpp | 157 +++++++++++++++++++++++++++++++++------- source/Protocol/Protocol17x.h | 6 ++ 2 files changed, 138 insertions(+), 25 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 2b3f3b613..9dc46d56b 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -26,7 +26,7 @@ Implements the 1.7.x protocol classes: -#define HANDLE_PACKET_READ(Proc, Type, Var) \ +#define HANDLE_READ(Proc, Type, Var) \ Type Var; \ m_ReceivedData.Proc(Var); @@ -34,6 +34,21 @@ Implements the 1.7.x protocol classes: +#define HANDLE_PACKET_READ(Proc, Type, Var) \ + Type Var; \ + { \ + if (!m_ReceivedData.Proc(Var)) \ + { \ + m_ReceivedData.CheckValid(); \ + return false; \ + } \ + m_ReceivedData.CheckValid(); \ + } + + + + + cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client), m_ServerAddress(a_ServerAddress), @@ -1060,8 +1075,8 @@ void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes) { - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadByte, Byte, Animation); + HANDLE_READ(ReadBEInt, int, EntityID); + HANDLE_READ(ReadByte, Byte, Animation); m_Client->HandleAnimation(Animation); } @@ -1071,11 +1086,11 @@ void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes) { - HANDLE_PACKET_READ(ReadByte, Byte, Status); - HANDLE_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_PACKET_READ(ReadByte, Byte, BlockY); - HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_PACKET_READ(ReadByte, Byte, Face); + HANDLE_READ(ReadByte, Byte, Status); + HANDLE_READ(ReadBEInt, int, BlockX); + HANDLE_READ(ReadByte, Byte, BlockY); + HANDLE_READ(ReadBEInt, int, BlockZ); + HANDLE_READ(ReadByte, Byte, Face); m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status); } @@ -1085,13 +1100,13 @@ void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes) { - HANDLE_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_PACKET_READ(ReadByte, Byte, BlockY); - HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_PACKET_READ(ReadByte, Byte, Face); - HANDLE_PACKET_READ(ReadByte, Byte, CursorX); - HANDLE_PACKET_READ(ReadByte, Byte, CursorY); - HANDLE_PACKET_READ(ReadByte, Byte, CursorZ); + HANDLE_READ(ReadBEInt, int, BlockX); + HANDLE_READ(ReadByte, Byte, BlockY); + HANDLE_READ(ReadBEInt, int, BlockZ); + HANDLE_READ(ReadByte, Byte, Face); + HANDLE_READ(ReadByte, Byte, CursorX); + HANDLE_READ(ReadByte, Byte, CursorY); + HANDLE_READ(ReadByte, Byte, CursorZ); m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); } @@ -1101,7 +1116,7 @@ void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes) { - HANDLE_PACKET_READ(ReadVarUTF8String, AString, Message); + HANDLE_READ(ReadVarUTF8String, AString, Message); m_Client->HandleChat(Message); } @@ -1111,12 +1126,12 @@ void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) { - HANDLE_PACKET_READ(ReadVarUTF8String, AString, Locale); - HANDLE_PACKET_READ(ReadByte, Byte, ViewDistance); - HANDLE_PACKET_READ(ReadByte, Byte, ChatFlags); - HANDLE_PACKET_READ(ReadByte, Byte, Unused); - HANDLE_PACKET_READ(ReadByte, Byte, Difficulty); - HANDLE_PACKET_READ(ReadByte, Byte, ShowCape); + HANDLE_READ(ReadVarUTF8String, AString, Locale); + HANDLE_READ(ReadByte, Byte, ViewDistance); + HANDLE_READ(ReadByte, Byte, ChatFlags); + HANDLE_READ(ReadByte, Byte, Unused); + HANDLE_READ(ReadByte, Byte, Difficulty); + HANDLE_READ(ReadByte, Byte, ShowCape); // TODO: handle in m_Client } @@ -1126,7 +1141,7 @@ void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) { - HANDLE_PACKET_READ(ReadByte, Byte, ActionID); + HANDLE_READ(ReadByte, Byte, ActionID); switch (ActionID) { case 0: @@ -1156,7 +1171,13 @@ void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEShort, short, SlotNum); + cItem Item; + if (!ReadItem(Item)) + { + return; + } + m_Client->HandleCreativeInventory(SlotNum, Item); } @@ -1165,7 +1186,10 @@ void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEInt, int, PlayerID); + HANDLE_READ(ReadByte, Byte, Action); + HANDLE_READ(ReadBEInt, int, JumpBoost); + m_Client->HandleEntityAction(PlayerID, Action); } @@ -1337,6 +1361,89 @@ void cProtocol172::SendData(const char * a_Data, int a_Size) +bool cProtocol172::ReadItem(cItem & a_Item) +{ + HANDLE_PACKET_READ(ReadBEShort, short, ItemType); + if (ItemType == -1) + { + // The item is empty, no more data follows + a_Item.Empty(); + return true; + } + a_Item.m_ItemType = ItemType; + + HANDLE_PACKET_READ(ReadChar, char, ItemCount); + HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); + a_Item.m_ItemCount = ItemCount; + a_Item.m_ItemDamage = ItemDamage; + if (ItemCount <= 0) + { + a_Item.Empty(); + } + + HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); + if (MetadataLength <= 0) + { + return true; + } + + // Read the metadata + AString Metadata; + if (!m_ReceivedData.ReadString(Metadata, MetadataLength)) + { + return false; + } + + ParseItemMetadata(a_Item, Metadata); + return true; +} + + + + + +void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) +{ + // Uncompress the GZIPped data: + AString Uncompressed; + if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) + { + AString HexDump; + CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); + LOGWARNING("Cannot unGZIP item metadata (%u bytes):\n%s", a_Metadata.size(), HexDump.c_str()); + return; + } + + // Parse into NBT: + cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); + if (!NBT.IsValid()) + { + AString HexDump; + CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); + LOGWARNING("Cannot parse NBT item metadata: (%u bytes)\n%s", Uncompressed.size(), HexDump.c_str()); + return; + } + + // Load enchantments from the NBT: + for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) + { + if ( + (NBT.GetType(tag) == TAG_List) && + ( + (NBT.GetName(tag) == "ench") || + (NBT.GetName(tag) == "StoredEnchantments") + ) + ) + { + a_Item.m_Enchantments.ParseFromNBT(NBT, tag); + } + } +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cProtocol172::cPacketizer: diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index f63cd8187..8cfb74004 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -244,6 +244,12 @@ protected: virtual void SendData(const char * a_Data, int a_Size) override; void SendCompass(const cWorld & a_World); + + /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data + bool ReadItem(cItem & a_Item); + + /// Parses item metadata as read by ReadItem(), into the item enchantments. + void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); } ; -- cgit v1.2.3 From 088f7f68fcfa27fae72110c2e5e8c15846e77548 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 6 Nov 2013 22:27:09 +0100 Subject: Protocol 1.7: Added the remaining server-bound packets. --- source/Protocol/Protocol16x.cpp | 1 - source/Protocol/Protocol17x.cpp | 113 +++++++++++++++++++++++++++++++++++----- 2 files changed, 99 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol16x.cpp b/source/Protocol/Protocol16x.cpp index 0eac7b081..23e23d463 100644 --- a/source/Protocol/Protocol16x.cpp +++ b/source/Protocol/Protocol16x.cpp @@ -210,7 +210,6 @@ int cProtocol161::ParseSteerVehicle(void) HANDLE_PACKET_READ(ReadBEFloat, float, Forward); HANDLE_PACKET_READ(ReadBool, bool, Jump); HANDLE_PACKET_READ(ReadBool, bool, Unmount); - // TODO: m_Client->HandleSteerVehicle(...); if (Unmount) { m_Client->HandleUnmount(); diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 9dc46d56b..99cc7b52c 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -1198,7 +1198,8 @@ void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEInt, int, KeepAliveID); + m_Client->HandleKeepAlive(KeepAliveID); } @@ -1207,7 +1208,8 @@ void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBool, bool, IsOnGround); + // TODO: m_Client->HandlePlayerOnGround(IsOnGround); } @@ -1216,7 +1218,10 @@ void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadByte, Byte, Flags); + HANDLE_READ(ReadBEFloat, float, FlyingSpeed); + HANDLE_READ(ReadBEFloat, float, WalkingSpeed); + // TODO: m_Client->HandlePlayerAbilities(); } @@ -1225,7 +1230,10 @@ void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEFloat, float, Yaw); + HANDLE_READ(ReadBEFloat, float, Pitch); + HANDLE_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); } @@ -1234,7 +1242,12 @@ void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEDouble, double, PosX); + HANDLE_READ(ReadBEDouble, double, PosY); + HANDLE_READ(ReadBEDouble, double, Stance); + HANDLE_READ(ReadBEDouble, double, PosZ); + HANDLE_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); } @@ -1243,7 +1256,14 @@ void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEDouble, double, PosX); + HANDLE_READ(ReadBEDouble, double, PosY); + HANDLE_READ(ReadBEDouble, double, Stance); + HANDLE_READ(ReadBEDouble, double, PosZ); + HANDLE_READ(ReadBEFloat, float, Yaw); + HANDLE_READ(ReadBEFloat, float, Pitch); + HANDLE_READ(ReadBool, bool, IsOnGround); + m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround); } @@ -1252,7 +1272,11 @@ void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadVarUTF8String, AString, Channel); + HANDLE_READ(ReadBEShort, short, Length); + AString Data; + m_ReceivedData.ReadString(Data, Length); + // TODO: m_Client->HandlePluginMessage(Channel, Data); } @@ -1261,7 +1285,8 @@ void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEShort, short, SlotNum); + m_Client->HandleSlotSelected(SlotNum); } @@ -1270,7 +1295,18 @@ void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEFloat, float, Forward); + HANDLE_READ(ReadBEFloat, float, Sideways); + HANDLE_READ(ReadBool, bool, ShouldJump); + HANDLE_READ(ReadBool, bool, ShouldUnmount); + if (ShouldUnmount) + { + m_Client->HandleUnmount(); + } + else + { + m_Client->HandleSteerVehicle(Forward, Sideways); + } } @@ -1279,7 +1315,8 @@ void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadVarUTF8String, AString, Text); + m_Client->HandleTabCompletion(Text); } @@ -1288,7 +1325,14 @@ void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEInt, int, BlockX); + HANDLE_READ(ReadBEShort, short, BlockY); + HANDLE_READ(ReadBEInt, int, BlockZ); + HANDLE_READ(ReadVarUTF8String, AString, Line1); + HANDLE_READ(ReadVarUTF8String, AString, Line2); + HANDLE_READ(ReadVarUTF8String, AString, Line3); + HANDLE_READ(ReadVarUTF8String, AString, Line4); + m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); } @@ -1297,7 +1341,10 @@ void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadBEInt, int, EntityID); + HANDLE_READ(ReadByte, Byte, MouseButton); + // TODO: Verify that this works, wiki.vg has no info on the MouseButton values + m_Client->HandleUseEntity(EntityID, (MouseButton == 0)); } @@ -1306,7 +1353,44 @@ void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadChar, char, WindowID); + HANDLE_READ(ReadBEShort, short, SlotNum); + HANDLE_READ(ReadByte, Byte, Button); + HANDLE_READ(ReadBEShort, short, TransactionID); + HANDLE_READ(ReadByte, Byte, Mode); + cItem Item; + ReadItem(Item); + + // Convert Button, Mode, SlotNum and HeldItem into eClickAction: + eClickAction Action; + switch ((Mode << 8) | Button) + { + case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; + case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; + case 0x0100: Action = caShiftLeftClick; break; + case 0x0101: Action = caShiftRightClick; break; + case 0x0200: Action = caNumber1; break; + case 0x0201: Action = caNumber2; break; + case 0x0202: Action = caNumber3; break; + case 0x0203: Action = caNumber4; break; + case 0x0204: Action = caNumber5; break; + case 0x0205: Action = caNumber6; break; + case 0x0206: Action = caNumber7; break; + case 0x0207: Action = caNumber8; break; + case 0x0208: Action = caNumber9; break; + case 0x0300: Action = caMiddleClick; break; + case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; + case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; + case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; + case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; + case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; + case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; + case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; + case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; + case 0x0600: Action = caDblClick; break; + } + + m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); } @@ -1315,7 +1399,8 @@ void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes) void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes) { - // TODO + HANDLE_READ(ReadChar, char, WindowID); + m_Client->HandleWindowClose(WindowID); } -- cgit v1.2.3 From 034a283a28cb08c654ef6bca1310ebb7c2fc5636 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 7 Nov 2013 17:11:36 +0100 Subject: Protocol 1.7: Fixed the Spawn Mob packet. This should fix #318 --- source/Protocol/Protocol17x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 99cc7b52c..ef8029433 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -636,7 +636,7 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) void cProtocol172::SendSpawnMob(const cMonster & a_Mob) { cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet - Pkt.WriteInt(a_Mob.GetUniqueID()); + Pkt.WriteVarInt(a_Mob.GetUniqueID()); Pkt.WriteByte((Byte)a_Mob.GetMobType()); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); -- cgit v1.2.3 From 4722a90a0b99f75e7f48a417fce786e22778f574 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 7 Nov 2013 18:49:48 +0000 Subject: Possible fix for 1.7 pickup spawning --- source/Protocol/Protocol17x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index ef8029433..306b86987 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -658,7 +658,7 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteByte(a_ObjectType); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); -- cgit v1.2.3 From 21d835b594bd9d5ff20699b4195fe49b026c154b Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 7 Nov 2013 20:58:47 +0000 Subject: Fix for entity spawning in general --- source/Protocol/Protocol17x.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 306b86987..daea79578 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -447,7 +447,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteVarInt(a_Pickup.GetUniqueID()); Pkt.WriteByte(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); @@ -616,7 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteInt(a_FallingBlock.GetUniqueID()); + Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); Pkt.WriteByte(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); @@ -681,7 +681,7 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteInt(a_Vehicle.GetUniqueID()); + Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); Pkt.WriteByte(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); -- cgit v1.2.3 From 41451100c171af3c21e10141d6651b1ef89477b6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 7 Nov 2013 22:33:46 +0000 Subject: Added hardcore client effect Also fixed multiple world comments issue. --- source/Protocol/Protocol17x.cpp | 2 +- source/Root.cpp | 5 ++++- 2 files changed, 5 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index daea79578..d45528c5f 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -420,7 +420,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cPacketizer Pkt(*this, 0x01); // Join Game packet Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode()); + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers()); diff --git a/source/Root.cpp b/source/Root.cpp index 8ec94629b..4760c3ef1 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -285,7 +285,10 @@ void cRoot::LoadWorlds(cIniFile & IniFile) if (!FoundAdditionalWorlds) { - IniFile.AddKeyComment("Worlds", " World=secondworld"); + if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld") + { + IniFile.AddKeyComment("Worlds", " World=secondworld"); + } } } -- cgit v1.2.3 From 4d7695549a8f22e0f83472e6e131275dabb8f362 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 8 Nov 2013 14:04:00 +0100 Subject: Now chickens can drop eggs. They drop an egg every 5 or 10 minutes. --- source/Mobs/Chicken.cpp | 36 +++++++++++++++++++++++++++++++++--- 1 file changed, 33 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp index 434a32f94..ec9edb961 100644 --- a/source/Mobs/Chicken.cpp +++ b/source/Mobs/Chicken.cpp @@ -2,20 +2,46 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Chicken.h" +#include "../World.h" -// TODO: Drop egg every 5-10 minutes +cChicken::cChicken(void) : + super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4), + m_DropEggCount(0) +{ +} -cChicken::cChicken(void) : - super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4) + + +void cChicken::Tick(float a_Dt, cChunk & a_Chunk) { + super::Tick(a_Dt, a_Chunk); + + if (m_DropEggCount == 6000 && m_World->GetTickRandomNumber(1) == 0) + { + cItems Drops; + m_DropEggCount = 0; + Drops.push_back(cItem(E_ITEM_EGG, 1)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } + else if (m_DropEggCount == 12000) + { + cItems Drops; + m_DropEggCount = 0; + Drops.push_back(cItem(E_ITEM_EGG, 1)); + m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); + } + else + { + m_DropEggCount++; + } } @@ -31,3 +57,7 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) + + + + -- cgit v1.2.3 From 20d9886847ead593b66bbef779bb4ddda3a3abdd Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 8 Nov 2013 14:04:41 +0100 Subject: Now chicken drop eggs --- source/Mobs/Chicken.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h index 2f674e908..6505a4788 100644 --- a/source/Mobs/Chicken.h +++ b/source/Mobs/Chicken.h @@ -18,8 +18,13 @@ public: CLASS_PROTODEF(cChicken); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + +private: + int m_DropEggCount; +} ; + -- cgit v1.2.3 From 2cf93b8e25c00f2fcedd691747499a6e88ca1411 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 8 Nov 2013 17:15:28 +0100 Subject: Changed variable name --- source/Mobs/Chicken.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h index 6505a4788..979c4d8a0 100644 --- a/source/Mobs/Chicken.h +++ b/source/Mobs/Chicken.h @@ -1,4 +1,3 @@ - #pragma once #include "PassiveMonster.h" @@ -23,7 +22,7 @@ public: private: - int m_DropEggCount; + int m_EggDropTimer; } ; -- cgit v1.2.3 From 705e6c13016cc00952ccba9f537dd71b7c666c74 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Fri, 8 Nov 2013 17:16:36 +0100 Subject: Changed variable name --- source/Mobs/Chicken.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp index ec9edb961..318f8a813 100644 --- a/source/Mobs/Chicken.cpp +++ b/source/Mobs/Chicken.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Chicken.h" @@ -13,7 +12,7 @@ cChicken::cChicken(void) : super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4), - m_DropEggCount(0) + m_EggDropTimer(0) { } @@ -24,23 +23,23 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (m_DropEggCount == 6000 && m_World->GetTickRandomNumber(1) == 0) + if (m_EggDropTimer == 6000 && m_World->GetTickRandomNumber(1) == 0) { cItems Drops; - m_DropEggCount = 0; + m_EggDropTimer = 0; Drops.push_back(cItem(E_ITEM_EGG, 1)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - else if (m_DropEggCount == 12000) + else if (m_EggDropTimer == 12000) { cItems Drops; - m_DropEggCount = 0; + m_EggDropTimer = 0; Drops.push_back(cItem(E_ITEM_EGG, 1)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } else { - m_DropEggCount++; + m_EggDropTimer++; } } -- cgit v1.2.3 From 64412c1fe36eb57ba771c8d2eb4092e77fec0502 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 20:56:19 +0100 Subject: Protocol 1.7: Copied Mob Metadata code from 1.2.5. --- source/Protocol/Protocol125.cpp | 16 +--- source/Protocol/Protocol17x.cpp | 199 +++++++++++++++++++++++++++++++++++++++- source/Protocol/Protocol17x.h | 1 + 3 files changed, 197 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 4cb1197da..e53ab948c 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -29,21 +29,7 @@ Documentation: #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" -#include "../Mobs/Monster.h" -#include "../Mobs/Creeper.h" -#include "../Mobs/Bat.h" -#include "../Mobs/Pig.h" -#include "../Mobs/Villager.h" -#include "../Mobs/Zombie.h" -#include "../Mobs/Ghast.h" -#include "../Mobs/Wolf.h" -#include "../Mobs/Sheep.h" -#include "../Mobs/Enderman.h" -#include "../Mobs/Skeleton.h" -#include "../Mobs/Witch.h" -#include "../Mobs/Slime.h" -#include "../Mobs/Magmacube.h" -#include "../Mobs/Horse.h" +#include "../Mobs/IncludeAllMonsters.h" diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index d45528c5f..7e4717c7a 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -20,6 +20,7 @@ Implements the 1.7.x protocol classes: #include "../Entities/FallingBlock.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" +#include "../Mobs/IncludeAllMonsters.h" #include "../UI/Window.h" @@ -282,11 +283,9 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) void cProtocol172::SendEntityProperties(const cEntity & a_Entity) { - /* cPacketizer Pkt(*this, 0x20); // Entity Properties packet Pkt.WriteInt(a_Entity.GetUniqueID()); - // TODO - */ + Pkt.WriteEntityProperties(a_Entity); } @@ -1664,7 +1663,199 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) { - // TODO + switch (a_Mob.GetMobType()) + { + case cMonster::mtCreeper: + { + WriteByte(0x10); + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); + WriteByte(0x11); + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); + break; + } + + case cMonster::mtBat: + { + WriteByte(0x10); + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); + break; + } + + case cMonster::mtPig: + { + WriteByte(0x10); + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); + break; + } + + case cMonster::mtVillager: + { + WriteByte(0x50); + WriteInt(((const cVillager &)a_Mob).GetVilType()); + break; + } + + case cMonster::mtZombie: + { + WriteByte(0x0c); + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); + WriteByte(0x0d); + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); + WriteByte(0x0e); + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); + break; + } + + case cMonster::mtGhast: + { + WriteByte(0x10); + WriteByte(((const cGhast &)a_Mob).IsCharging()); + break; + } + + case cMonster::mtWolf: + { + const cWolf & Wolf = (const cWolf &)a_Mob; + Byte WolfStatus = 0; + if (Wolf.IsSitting()) + { + WolfStatus |= 0x1; + } + if (Wolf.IsAngry()) + { + WolfStatus |= 0x2; + } + if (Wolf.IsTame()) + { + WolfStatus |= 0x4; + } + WriteByte(0x10); + WriteByte(WolfStatus); + + WriteByte(0x72); + WriteFloat((float)(a_Mob.GetHealth())); + WriteByte(0x13); + WriteByte(Wolf.IsBegging() ? 1 : 0); + break; + } + + case cMonster::mtSheep: + { + WriteByte(0x10); + Byte SheepMetadata = 0; + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); + if (((const cSheep &)a_Mob).IsSheared()) + { + SheepMetadata |= 0x10; + } + WriteByte(SheepMetadata); + break; + } + + case cMonster::mtEnderman: + { + WriteByte(0x10); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); + WriteByte(0x11); + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); + WriteByte(0x12); + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); + break; + } + + case cMonster::mtSkeleton: + { + WriteByte(0x0d); + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); + break; + } + + case cMonster::mtWitch: + { + WriteByte(0x15); + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); + break; + } + + case cMonster::mtSlime: + { + WriteByte(0x10); + WriteByte(((const cSlime &)a_Mob).GetSize()); + break; + } + + case cMonster::mtMagmaCube: + { + WriteByte(0x10); + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); + break; + } + + case cMonster::mtHorse: + { + const cHorse & Horse = (const cHorse &)a_Mob; + int Flags = 0; + if (Horse.IsTame()) + { + Flags |= 0x02; + } + if (Horse.IsSaddled()) + { + Flags |= 0x04; + } + if (Horse.IsChested()) + { + Flags |= 0x08; + } + if (Horse.IsBaby()) + { + Flags |= 0x10; + } + if (Horse.IsEating()) + { + Flags |= 0x20; + } + if (Horse.IsRearing()) + { + Flags |= 0x40; + } + if (Horse.IsMthOpen()) + { + Flags |= 0x80; + } + WriteByte(0x50); // Int at index 16 + WriteInt(Flags); + WriteByte(0x13); // Byte at index 19 + WriteByte(Horse.GetHorseType()); + WriteByte(0x54); // Int at index 20 + int Appearance = 0; + Appearance = Horse.GetHorseColor(); + Appearance |= Horse.GetHorseStyle() << 8; + WriteInt(Appearance); + WriteByte(0x56); // Int at index 22 + WriteInt(Horse.GetHorseArmour()); + break; + } + } // switch (a_Mob.GetType()) +} + + + + + +void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) +{ + if (!a_Entity.IsMob()) + { + // No properties for anything else than mobs + WriteInt(0); + return; + } + const cMonster & Mob = (const cMonster &)a_Entity; + + // TODO: Send properties and modifiers based on the mob type + + WriteInt(0); // NumProperties } diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index 8cfb74004..ea7f7461f 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -168,6 +168,7 @@ protected: void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob + void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field protected: cProtocol172 & m_Protocol; -- cgit v1.2.3 From 4707784929f5f8fa19cb015deb6fa3f346b4775c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 21:03:51 +0100 Subject: Protocol 1.7: Fixed using entities. The mouse buttons were swapped. --- source/Protocol/Protocol17x.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 7e4717c7a..a2b3a7a56 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -1342,8 +1342,7 @@ void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) { HANDLE_READ(ReadBEInt, int, EntityID); HANDLE_READ(ReadByte, Byte, MouseButton); - // TODO: Verify that this works, wiki.vg has no info on the MouseButton values - m_Client->HandleUseEntity(EntityID, (MouseButton == 0)); + m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); } -- cgit v1.2.3 From b24bdff308e6a2c35bef1a1ae3ea497a978c84c8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 21:06:31 +0100 Subject: Fixed code style. --- source/Mobs/Chicken.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp index 318f8a813..087fd088a 100644 --- a/source/Mobs/Chicken.cpp +++ b/source/Mobs/Chicken.cpp @@ -23,14 +23,14 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (m_EggDropTimer == 6000 && m_World->GetTickRandomNumber(1) == 0) + if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0)) { cItems Drops; m_EggDropTimer = 0; Drops.push_back(cItem(E_ITEM_EGG, 1)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - else if (m_EggDropTimer == 12000) + else if (m_EggDropTimer == 12000) { cItems Drops; m_EggDropTimer = 0; -- cgit v1.2.3 From 07fa8313b184e2a9d7666cf6f7b10d5def8dc928 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 21:32:14 +0100 Subject: cProtocol::SendWindowOpen() signature changed. This implements #313. --- source/ClientHandle.cpp | 4 ++-- source/ClientHandle.h | 6 +++--- source/Protocol/Protocol.h | 2 +- source/Protocol/Protocol125.cpp | 12 ++++++------ source/Protocol/Protocol125.h | 2 +- source/Protocol/Protocol15x.cpp | 13 +++++++------ source/Protocol/Protocol15x.h | 2 +- source/Protocol/Protocol16x.cpp | 17 +++++++++-------- source/Protocol/Protocol16x.h | 2 +- source/Protocol/Protocol17x.cpp | 23 +++++++++++++---------- source/Protocol/Protocol17x.h | 6 +++--- source/Protocol/ProtocolRecognizer.cpp | 4 ++-- source/Protocol/ProtocolRecognizer.h | 6 +++--- source/UI/Window.cpp | 2 +- source/UI/Window.h | 6 ++++++ 15 files changed, 59 insertions(+), 48 deletions(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 86a4aecc8..3548b4035 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -2022,9 +2022,9 @@ void cClientHandle::SendWindowClose(const cWindow & a_Window) -void cClientHandle::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +void cClientHandle::SendWindowOpen(const cWindow & a_Window) { - m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots); + m_Protocol->SendWindowOpen(a_Window); } diff --git a/source/ClientHandle.h b/source/ClientHandle.h index f7fa2b36f..3844937ad 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -134,9 +134,9 @@ public: void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); void SendWeather (eWeather a_Weather); - void SendWholeInventory (const cWindow & a_Window); - void SendWindowClose (const cWindow & a_Window); - void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots); + void SendWholeInventory (const cWindow & a_Window); + void SendWindowClose (const cWindow & a_Window); + void SendWindowOpen (const cWindow & a_Window); void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); const AString & GetUsername(void) const; // tolua_export diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 5d66808cf..5023ea227 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -101,7 +101,7 @@ public: virtual void SendWeather (eWeather a_Weather) = 0; virtual void SendWholeInventory (const cWindow & a_Window) = 0; virtual void SendWindowClose (const cWindow & a_Window) = 0; - virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; + virtual void SendWindowOpen (const cWindow & a_Window) = 0; virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0; /// Returns the ServerID used for authentication through session.minecraft.net diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index e53ab948c..9f2770815 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -956,19 +956,19 @@ void cProtocol125::SendWindowClose(const cWindow & a_Window) -void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +void cProtocol125::SendWindowOpen(const cWindow & a_Window) { - if (a_WindowType < 0) + if (a_Window.GetWindowType() < 0) { // Do not send for inventory windows return; } cCSLock Lock(m_CSPacket); WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_WindowID); - WriteByte (a_WindowType); - WriteString(a_WindowTitle); - WriteByte (a_NumSlots); + WriteByte (a_Window.GetWindowID()); + WriteByte (a_Window.GetWindowType()); + WriteString(a_Window.GetWindowTitle()); + WriteByte (a_Window.GetNumNonInventorySlots()); Flush(); } diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index ad61dea74..db913bb57 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -78,7 +78,7 @@ public: virtual void SendWeather (eWeather a_Weather) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override; diff --git a/source/Protocol/Protocol15x.cpp b/source/Protocol/Protocol15x.cpp index cbae0700e..c337d26e7 100644 --- a/source/Protocol/Protocol15x.cpp +++ b/source/Protocol/Protocol15x.cpp @@ -12,6 +12,7 @@ Implements the 1.5.x protocol classes: #include "Protocol15x.h" #include "../ClientHandle.h" #include "../Item.h" +#include "../UI/Window.h" @@ -54,19 +55,19 @@ cProtocol150::cProtocol150(cClientHandle * a_Client) : -void cProtocol150::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +void cProtocol150::SendWindowOpen(const cWindow & a_Window) { - if (a_WindowType < 0) + if (a_Window.GetWindowType() < 0) { // Do not send for inventory windows return; } cCSLock Lock(m_CSPacket); WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_WindowID); - WriteByte (a_WindowType); - WriteString(a_WindowTitle); - WriteByte (a_NumSlots); + WriteByte (a_Window.GetWindowID()); + WriteByte (a_Window.GetWindowType()); + WriteString(a_Window.GetWindowTitle()); + WriteByte (a_Window.GetNumNonInventorySlots()); WriteByte (1); // Use title Flush(); } diff --git a/source/Protocol/Protocol15x.h b/source/Protocol/Protocol15x.h index 3e1547df8..e554fe130 100644 --- a/source/Protocol/Protocol15x.h +++ b/source/Protocol/Protocol15x.h @@ -28,7 +28,7 @@ class cProtocol150 : public: cProtocol150(cClientHandle * a_Client); - virtual void SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWindowOpen(const cWindow & a_Window) override; virtual int ParseWindowClick(void); } ; diff --git a/source/Protocol/Protocol16x.cpp b/source/Protocol/Protocol16x.cpp index 23e23d463..cfa27b3c4 100644 --- a/source/Protocol/Protocol16x.cpp +++ b/source/Protocol/Protocol16x.cpp @@ -17,6 +17,7 @@ Implements the 1.6.x protocol classes: #include "../ClientHandle.h" #include "../Entities/Entity.h" #include "../Entities/Player.h" +#include "../UI/Window.h" @@ -153,23 +154,23 @@ void cProtocol161::SendRespawn(void) -void cProtocol161::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +void cProtocol161::SendWindowOpen(const cWindow & a_Window) { - if (a_WindowType < 0) + if (a_Window.GetWindowType() < 0) { // Do not send for inventory windows return; } cCSLock Lock(m_CSPacket); WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_WindowID); - WriteByte (a_WindowType); - WriteString(a_WindowTitle); - WriteByte (a_NumSlots); + WriteByte (a_Window.GetWindowID()); + WriteByte (a_Window.GetWindowType()); + WriteString(a_Window.GetWindowTitle()); + WriteByte (a_Window.GetNumNonInventorySlots()); WriteByte (1); // Use title - if (a_WindowType == 11) // horse / donkey + if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { - WriteInt(0); // Unknown value sent only when window type is 11 (horse / donkey) + WriteInt(0); // TODO: The animal's EntityID } Flush(); } diff --git a/source/Protocol/Protocol16x.h b/source/Protocol/Protocol16x.h index 2447f90a7..325e41c5a 100644 --- a/source/Protocol/Protocol16x.h +++ b/source/Protocol/Protocol16x.h @@ -42,7 +42,7 @@ protected: virtual void SendHealth (void) override; virtual void SendPlayerMaxSpeed(void) override; virtual void SendRespawn (void) override; - virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; virtual int ParseEntityAction (void) override; virtual int ParsePlayerAbilities(void) override; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index a2b3a7a56..eee4f7d0e 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -841,21 +841,24 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) -void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +void cProtocol172::SendWindowOpen(const cWindow & a_Window) { + if (a_Window.GetWindowType() < 0) + { + // Do not send this packet for player inventory windows + return; + } + cPacketizer Pkt(*this, 0x2d); - Pkt.WriteChar(a_WindowID); - Pkt.WriteChar(a_WindowType); - Pkt.WriteString(a_WindowTitle); - Pkt.WriteChar(a_NumSlots); + Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteChar(a_Window.GetWindowType()); + Pkt.WriteString(a_Window.GetWindowTitle()); + Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); Pkt.WriteBool(true); - /* - // TODO: - if (a_WindowType == cWindow::wtHorse) + if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { - Pkt.WriteInt(HorseID); + Pkt.WriteInt(0); // TODO: The animal's EntityID } - */ } diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index ea7f7461f..844069403 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -85,9 +85,9 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override { return m_AuthServerID; } diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 501e8bbe0..6d0d71524 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -625,10 +625,10 @@ void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) -void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window) { ASSERT(m_Protocol != NULL); - m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots); + m_Protocol->SendWindowOpen(a_Window); } diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 9bf550309..2f217833a 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -111,9 +111,9 @@ public: virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWholeInventory (const cWindow & a_Window) override; + virtual void SendWindowClose (const cWindow & a_Window) override; + virtual void SendWindowOpen (const cWindow & a_Window) override; virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override; diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 1318cbca8..1f023cb03 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -245,7 +245,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player) } // for itr - m_SlotAreas[] } - a_Player.GetClientHandle()->SendWindowOpen(m_WindowID, m_WindowType, m_WindowTitle, GetNumSlots() - c_NumInventorySlots); + a_Player.GetClientHandle()->SendWindowOpen(*this); } diff --git a/source/UI/Window.h b/source/UI/Window.h index 2d5e81e9e..6927cd3ac 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -60,6 +60,8 @@ public: wtBeacon = 7, wtAnvil = 8, wtHopper = 9, + // Unknown: 10 + wtAnimalChest = 11, }; // tolua_end @@ -75,8 +77,12 @@ public: cWindowOwner * GetOwner(void) { return m_Owner; } void SetOwner( cWindowOwner * a_Owner ) { m_Owner = a_Owner; } + /// Returns the total number of slots int GetNumSlots(void) const; + /// Returns the number of slots, excluding the player's inventory (used for network protocols) + int GetNumNonInventorySlots(void) const { return GetNumSlots() - c_NumInventorySlots; } + // tolua_begin /// Returns the item at the specified slot for the specified player. Returns NULL if invalid SlotNum requested -- cgit v1.2.3 From 24428a9768a2c43771a34b80e05696e517d99a61 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 22:06:08 +0100 Subject: MobSpawner: Added skeleton and wolf conditions. This fixes the flood of warnings in the server console in Debug mode. --- source/MobSpawner.cpp | 110 +++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 91 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index dd9419ba4..4d0b2777b 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -139,10 +139,14 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R switch(a_MobType) { case cMonster::mtSquid: + { return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); + } case cMonster::mtBat: + { return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); + } case cMonster::mtChicken: case cMonster::mtCow: @@ -150,15 +154,28 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R case cMonster::mtHorse: case cMonster::mtSheep: { - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9); + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!g_BlockTransparent[BlockBelow]) && + (BlockBelow == E_BLOCK_GRASS) && + (SkyLight >= 9) + ); } case cMonster::mtOcelot: { - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && - ((BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)) && (a_RelY >= 62) && (m_Random.NextInt(3,a_Biome) != 0); + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + ( + (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) + ) && + (a_RelY >= 62) && + (m_Random.NextInt(3, a_Biome) != 0) + ); } + case cMonster::mtEnderman: { if (a_RelY < 250) @@ -167,12 +184,19 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R if (BlockTop == E_BLOCK_AIR) { BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (SkyLight <= 7) && (BlockLight <= 7); + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (BlockTop == E_BLOCK_AIR) && + (!g_BlockTransparent[BlockBelow]) && + (SkyLight <= 7) && + (BlockLight <= 7) + ); } } break; } + case cMonster::mtSpider: { bool CanSpawn = true; @@ -187,31 +211,79 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R { return false; } - if (!HaveFloor) - { - a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock); - HaveFloor = HaveFloor || !g_BlockTransparent[TargetBlock]; - } + HaveFloor = ( + HaveFloor || + ( + a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) && + !g_BlockTransparent[TargetBlock] + ) + ); } } return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7); - } + case cMonster::mtCreeper: + case cMonster::mtSkeleton: case cMonster::mtZombie: - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); - + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!g_BlockTransparent[BlockBelow]) && + (SkyLight <= 7) && + (BlockLight <= 7) && + (m_Random.NextInt(2, a_Biome) == 0) + ); + } + case cMonster::mtSlime: - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - ((a_RelY <= 40) || a_Biome == biSwampland); + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!g_BlockTransparent[BlockBelow]) && + ( + (a_RelY <= 40) || (a_Biome == biSwampland) + ) + ); + } + case cMonster::mtGhast: case cMonster::mtZombiePigman: - return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && - (m_Random.NextInt(20,a_Biome) == 0); + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!g_BlockTransparent[BlockBelow]) && + (m_Random.NextInt(20, a_Biome) == 0) + ); + } + + case cMonster::mtWolf: + { + return ( + (TargetBlock == E_BLOCK_GRASS) && + (BlockAbove == E_BLOCK_AIR) && + ( + (a_Biome == biTaiga) || + (a_Biome == biTaigaHills) || + (a_Biome == biForest) || + (a_Biome == biForestHills) || + (a_Biome == biColdTaiga) || + (a_Biome == biColdTaigaHills) || + (a_Biome == biTaigaM) || + (a_Biome == biMegaTaiga) || + (a_Biome == biMegaTaigaHills) + ) + ); + } + default: + { LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); return false; + } } } return false; -- cgit v1.2.3 From efbc4a9b783f5ce734525e15f9787de1226ab5d3 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 22:09:39 +0100 Subject: Declaring 1.7.2 compatibility. --- source/Protocol/ProtocolRecognizer.cpp | 1 + source/Protocol/ProtocolRecognizer.h | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 6d0d71524..9234785b5 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -58,6 +58,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) case PROTO_VERSION_1_6_2: return "1.6.2"; case PROTO_VERSION_1_6_3: return "1.6.3"; case PROTO_VERSION_1_6_4: return "1.6.4"; + case PROTO_VERSION_1_7_2: return "1.7.2"; } ASSERT(!"Unknown protocol version"); return Printf("Unknown protocol (%d)", a_ProtocolVersion); diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index 2f217833a..c085e2cd8 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -18,8 +18,8 @@ // Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78" +#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2" +#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4" -- cgit v1.2.3 From 404034d230794df7864d7cd23605e56a4f9af264 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 8 Nov 2013 22:40:31 +0100 Subject: Fixed sprinting in 1.7 protocol. Fixes #324 --- source/Protocol/Protocol17x.cpp | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index eee4f7d0e..9e230bafd 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -512,7 +512,23 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) void cProtocol172::SendPlayerMaxSpeed(void) { - SendPlayerAbilities(); + cPacketizer Pkt(*this, 0x20); // Entity Properties + Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); + Pkt.WriteInt(1); // Count + Pkt.WriteString("generic.movementSpeed"); + Pkt.WriteDouble(0.1); + if (m_Client->GetPlayer()->IsSprinting()) + { + Pkt.WriteShort(1); // Modifier count + Pkt.WriteInt64(0x662a6b8dda3e4c1c); + Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteDouble(0.3); + Pkt.WriteByte(2); + } + else + { + Pkt.WriteShort(0); // Modifier count + } } -- cgit v1.2.3 From 73cd2216a7b5a6234fd89edefd28b9ebafca4fd0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 9 Nov 2013 19:49:36 +0100 Subject: Fixed cTracer's tolua markup. Cleaned up unneeded member variables. --- source/Tracer.h | 56 ++++++++++++++++++++++++++++++++++++++------------------ 1 file changed, 38 insertions(+), 18 deletions(-) (limited to 'source') diff --git a/source/Tracer.h b/source/Tracer.h index bc348d955..6c2ab6792 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -1,20 +1,41 @@ + #pragma once #include "Vector3i.h" #include "Vector3f.h" + + + +// fwd: class cWorld; -class cTracer // tolua_export -{ // tolua_export -public: // tolua_export - Vector3f DotPos; - Vector3f BoxOffset; - cTracer( cWorld* a_World); // tolua_export - ~cTracer(); // tolua_export + + + + + +// tolua_begin + +class cTracer +{ +public: + + /// Contains the position of the block that caused the collision + Vector3f BlockHitPosition; + + /// Contains which face was hit + Vector3f HitNormal; + + /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) + Vector3f RealHit; + + + cTracer(cWorld * a_World); + ~cTracer(); /// Determines if a collision occures along a line. Returns true if a collision occurs. - bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export + bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) { return Trace(a_Start, a_Direction, a_Distance, false); } @@ -22,16 +43,9 @@ public: // tolua_export /// Determines if a collision occures along a line. Returns true if a collision occurs. /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use /// the rules for monster vision. E.g. Only water and air do not block vision. - bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export - - /// Contains the position of the block that caused the collision - Vector3f BlockHitPosition; // tolua_export - - /// Contains which face was hit - Vector3f HitNormal; // tolua_export + /// a_Distance is the number of iterations (blocks hits) that are tested. + bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); - /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) - Vector3f RealHit; // tolua_export private: /// Preps Tracer object for call of Trace function. Only used internally. @@ -59,4 +73,10 @@ private: Vector3i end1; Vector3i step; Vector3f tMax; -}; // tolua_export +}; + +// tolua_end + + + + -- cgit v1.2.3 From b6ca98f380cd036bfcc544f11f9d906f37c981a8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 9 Nov 2013 19:54:52 +0100 Subject: Removed cStringMap. It wasn't used for anything anymore. --- source/AllToLua.pkg | 1 - source/Bindings.cpp | 407 +++++++++++++++++++++++----------------------- source/Bindings.h | 16 +- source/ManualBindings.cpp | 1 - source/StringMap.cpp | 23 --- source/StringMap.h | 29 ---- source/WebAdmin.cpp | 2 - source/WebAdmin.h | 1 - 8 files changed, 216 insertions(+), 264 deletions(-) delete mode 100644 source/StringMap.cpp delete mode 100644 source/StringMap.h (limited to 'source') diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg index 6d4a4083a..676b8632b 100644 --- a/source/AllToLua.pkg +++ b/source/AllToLua.pkg @@ -23,7 +23,6 @@ $cfile "BlockID.h" $cfile "StringUtils.h" $cfile "Defines.h" $cfile "LuaFunctions.h" -$cfile "StringMap.h" $cfile "ChatColor.h" $cfile "ClientHandle.h" $cfile "Entities/Entity.h" diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 4bcfe8cbb..bc96bd098 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:37. +** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08. */ #ifndef __cplusplus @@ -22,7 +22,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); #include "StringUtils.h" #include "Defines.h" #include "LuaFunctions.h" -#include "StringMap.h" #include "ChatColor.h" #include "ClientHandle.h" #include "Entities/Entity.h" @@ -255,21 +254,20 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cHopperEntity"); tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); - tolua_usertype(tolua_S,"cWindow"); tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); + tolua_usertype(tolua_S,"cWindow"); + tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cCraftingGrid"); tolua_usertype(tolua_S,"cPlayer"); - tolua_usertype(tolua_S,"cBlockArea"); - tolua_usertype(tolua_S,"cTracer"); - tolua_usertype(tolua_S,"cStringMap"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); - tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"cServer"); + tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"cItems"); @@ -3186,6 +3184,50 @@ static int tolua_set_AllToLua_g_BlockIsSolid(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* get function: g_BlockIsTorchPlaceable */ +#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsTorchPlaceable +static int tolua_get_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + tolua_pushboolean(tolua_S,(bool)g_BlockIsTorchPlaceable[tolua_index]); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: g_BlockIsTorchPlaceable */ +#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsTorchPlaceable +static int tolua_set_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S) +{ + int tolua_index; +#ifndef TOLUA_RELEASE + { + tolua_Error tolua_err; + if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) + tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); + } +#endif + tolua_index = (int)tolua_tonumber(tolua_S,2,0); +#ifndef TOLUA_RELEASE + if (tolua_index<0 || tolua_index>=256) + tolua_error(tolua_S,"array indexing out of range.",NULL); +#endif + g_BlockIsTorchPlaceable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); + return 0; +} +#endif //#ifndef TOLUA_DISABLE + /* function: ClickActionToString */ #ifndef TOLUA_DISABLE_tolua_AllToLua_ClickActionToString00 static int tolua_AllToLua_ClickActionToString00(lua_State* tolua_S) @@ -3690,104 +3732,6 @@ static int tolua_AllToLua_GetChar00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: clear of class cStringMap */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_clear00 -static int tolua_AllToLua_cStringMap_clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'clear'", NULL); -#endif - { - self->clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: size of class cStringMap */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_size00 -static int tolua_AllToLua_cStringMap_size00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cStringMap",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cStringMap* self = (const cStringMap*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'size'", NULL); -#endif - { - unsigned int tolua_ret = (unsigned int) self->size(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'size'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: get of class cStringMap */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_get00 -static int tolua_AllToLua_cStringMap_get00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0); - const std::string index = ((const std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'get'", NULL); -#endif - { - std::string tolua_ret = (std::string) self->get(index); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)index); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'get'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* get function: Color of class cChatColor */ #ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color static int tolua_get_cChatColor_Color(lua_State* tolua_S) @@ -11153,6 +11097,38 @@ static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: IsHardcore of class cServer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_IsHardcore00 +static int tolua_AllToLua_cServer_IsHardcore00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsHardcore'", NULL); +#endif + { + bool tolua_ret = (bool) self->IsHardcore(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IsHardcore'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetServerID of class cServer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServerID00 static int tolua_AllToLua_cServer_GetServerID00(lua_State* tolua_S) @@ -23662,6 +23638,96 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* get function: BlockHitPosition of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition +static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: BlockHitPosition of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition +static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: HitNormal of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal +static int tolua_get_cTracer_HitNormal(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: HitNormal of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal +static int tolua_set_cTracer_HitNormal(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + +/* get function: RealHit of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit +static int tolua_get_cTracer_RealHit(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); +#endif + tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f"); + return 1; +} +#endif //#ifndef TOLUA_DISABLE + +/* set function: RealHit of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit +static int tolua_set_cTracer_RealHit(lua_State* tolua_S) +{ + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); + if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) + tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); +#endif + self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) +; + return 0; +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class cTracer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00 static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S) @@ -23777,8 +23843,8 @@ static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S) if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL); #endif { - int tolua_ret = (int) self->Trace(*a_Start,*a_Direction,a_Distance); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance); + tolua_pushboolean(tolua_S,(bool)tolua_ret); } } return 1; @@ -23790,93 +23856,38 @@ static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* get function: BlockHitPosition of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition -static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: BlockHitPosition of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition -static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: HitNormal of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal -static int tolua_get_cTracer_HitNormal(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: HitNormal of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal -static int tolua_set_cTracer_HitNormal(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: RealHit of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit -static int tolua_get_cTracer_RealHit(lua_State* tolua_S) +/* method: Trace of class cTracer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace01 +static int tolua_AllToLua_cTracer_Trace01(lua_State* tolua_S) { + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || + (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isboolean(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else + { cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); + const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); + int a_Distance = ((int) tolua_tonumber(tolua_S,4,0)); + bool a_LineOfSight = ((bool) tolua_toboolean(tolua_S,5,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL); #endif - tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f"); + { + bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance,a_LineOfSight); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: RealHit of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit -static int tolua_set_cTracer_RealHit(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) -; - return 0; +tolua_lerror: + return tolua_AllToLua_cTracer_Trace00(tolua_S); } #endif //#ifndef TOLUA_DISABLE @@ -29855,6 +29866,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_array(tolua_S,"g_BlockIsSnowable",tolua_get_AllToLua_g_BlockIsSnowable,tolua_set_AllToLua_g_BlockIsSnowable); tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool); tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid); + tolua_array(tolua_S,"g_BlockIsTorchPlaceable",tolua_get_AllToLua_g_BlockIsTorchPlaceable,tolua_set_AllToLua_g_BlockIsTorchPlaceable); tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE); tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM); tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP); @@ -29938,12 +29950,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_endmodule(tolua_S); tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00); tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00); - tolua_cclass(tolua_S,"cStringMap","cStringMap","",NULL); - tolua_beginmodule(tolua_S,"cStringMap"); - tolua_function(tolua_S,"clear",tolua_AllToLua_cStringMap_clear00); - tolua_function(tolua_S,"size",tolua_AllToLua_cStringMap_size00); - tolua_function(tolua_S,"get",tolua_AllToLua_cStringMap_get00); - tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL); tolua_beginmodule(tolua_S,"cChatColor"); tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL); @@ -30321,6 +30327,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00); tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00); tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00); + tolua_function(tolua_S,"IsHardcore",tolua_AllToLua_cServer_IsHardcore00); tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cWorld","cWorld","",NULL); @@ -30919,14 +30926,15 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_cclass(tolua_S,"cTracer","cTracer","",NULL); #endif tolua_beginmodule(tolua_S,"cTracer"); + tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition); + tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal); + tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit); tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00); tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local); tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00); tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00); - tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition); - tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal); - tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit); + tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace01); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cGroup","cGroup","",NULL); tolua_beginmodule(tolua_S,"cGroup"); @@ -31100,6 +31108,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon); tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil); tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper); + tolua_constant(tolua_S,"wtAnimalChest",cWindow::wtAnimalChest); tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00); tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00); tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00); diff --git a/source/Bindings.h b/source/Bindings.h index 455307a89..b1c0d55cb 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,8 +1,8 @@ -/* -** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/02/13 17:43:38. -*/ - -/* Exported function */ -TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); - +/* +** Lua binding: AllToLua +** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08. +*/ + +/* Exported function */ +TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); + diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 466701bf8..37274e2af 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -11,7 +11,6 @@ #include "PluginManager.h" #include "Entities/Player.h" #include "WebAdmin.h" -#include "StringMap.h" #include "ClientHandle.h" #include "BlockEntities/ChestEntity.h" #include "BlockEntities/DispenserEntity.h" diff --git a/source/StringMap.cpp b/source/StringMap.cpp deleted file mode 100644 index 8ba8891e0..000000000 --- a/source/StringMap.cpp +++ /dev/null @@ -1,23 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "StringMap.h" - - - - - -unsigned int cStringMap::size() const -{ - return m_StringMap.size(); -} - -void cStringMap::clear() -{ - m_StringMap.clear(); -} - -std::string & cStringMap::get( const std::string & index ) -{ - return m_StringMap[index]; -} \ No newline at end of file diff --git a/source/StringMap.h b/source/StringMap.h deleted file mode 100644 index 4b6bb5558..000000000 --- a/source/StringMap.h +++ /dev/null @@ -1,29 +0,0 @@ - -// A std::map interface for Lua - -#pragma once - -#include "tolua++.h" - - - - - -class cStringMap // tolua_export -{ // tolua_export -public: // tolua_export - cStringMap(std::map< std::string, std::string > a_StringMap) : m_StringMap( a_StringMap ) {} - void clear(); // tolua_export - - unsigned int size() const; // tolua_export - - std::string & get( const std::string & index ); // tolua_export - - std::map< std::string, std::string >& GetStringMap() { return m_StringMap; } -private: - std::map< std::string, std::string > m_StringMap; -}; // tolua_export - - - - diff --git a/source/WebAdmin.cpp b/source/WebAdmin.cpp index 7a1d332a5..ecc131d21 100644 --- a/source/WebAdmin.cpp +++ b/source/WebAdmin.cpp @@ -2,8 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "WebAdmin.h" -#include "StringMap.h" - #include "WebPlugin.h" #include "PluginManager.h" diff --git a/source/WebAdmin.h b/source/WebAdmin.h index acd81ebfa..dc6ea850e 100644 --- a/source/WebAdmin.h +++ b/source/WebAdmin.h @@ -26,7 +26,6 @@ // fwd: -class cStringMap; class cEvent; class cWebPlugin; -- cgit v1.2.3 From 3fd71244352bae35a54be7f8a393c80a502466e4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 13:40:38 +0100 Subject: Fixed Player animation packet. Fixes #329. --- source/Protocol/Protocol17x.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 9e230bafd..1e19385c6 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -490,7 +490,7 @@ void cProtocol172::SendPlayerAbilities(void) void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) { cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt(a_Player.GetUniqueID()); Pkt.WriteChar(a_Animation); } -- cgit v1.2.3 From fb3a175b28d3ef819876cf86e72a991f33ad5fcc Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 14:19:02 +0100 Subject: Protocol 1.7: Attempt at fixing SoundParticleEffect packet. --- source/Protocol/Protocol17x.cpp | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 1e19385c6..ebf8f6c33 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -615,11 +615,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src { cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); - Pkt.WriteInt(a_SrcX); - // TODO: Check if this is really an int - // wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048) - Pkt.WriteInt(a_SrcY); - Pkt.WriteInt(a_SrcZ); + Pkt.WriteInt(a_SrcX / 8); + Pkt.WriteByte(a_SrcY / 8); + Pkt.WriteInt(a_SrcZ / 8); Pkt.WriteInt(a_Data); Pkt.WriteBool(false); } -- cgit v1.2.3 From 38f6fff3fbe7c90899b319f53b08d48714a3c845 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 15:16:43 +0100 Subject: Wolves can now be owned by an entity. They only sit when right clicked by their owner. They beg if the closest player has meat or bones in his hand. They follow their owner. They teleport to their owner if they are more then 30 blocks away. They don't attack players if they are not angry anymore. They don't move if they are sitting. --- source/Mobs/Wolf.cpp | 94 ++++++++++++++++++++++++++++++++++++++++++++++------ source/Mobs/Wolf.h | 23 +++++++++---- 2 files changed, 100 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index 2baeb4b7b..e9d3ce394 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -14,7 +14,8 @@ cWolf::cWolf(void) : m_bIsAngry(false), m_bIsTame(false), m_bIsSitting(false), - m_bIsBegging(false) + m_bIsBegging(false), + m_bOwner(NULL) { } @@ -38,7 +39,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::OnRightClicked(cPlayer & a_Player) { - if ((!m_bIsTame) && (!m_bIsAngry)) + if ((!IsTame()) && (!IsAngry())) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { @@ -47,10 +48,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player) a_Player.GetInventory().RemoveOneEquippedItem(); } - if (m_World->GetTickRandomNumber(10) == 5) + if (m_World->GetTickRandomNumber(7) == 0) { SetMaxHealth(20); - m_bIsTame = true; + SetIsTame(true); + SetOwner(&a_Player); m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); } else @@ -59,15 +61,18 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } } } - else if (m_bIsTame) + else if (IsTame()) { - if (m_bIsSitting) + if (m_bOwner != NULL && a_Player.GetUniqueID() == m_bOwner->GetUniqueID()) // Is the player the owner of the dog? { - m_bIsSitting = false; - } - else - { - m_bIsSitting = true; + if (IsSitting()) + { + SetIsSitting(false); + } + else + { + SetIsSitting(true); + } } } @@ -77,3 +82,70 @@ void cWolf::OnRightClicked(cPlayer & a_Player) + +void cWolf::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!IsAngry()) + { + super::cMonster::Tick(a_Dt, a_Chunk); + } else { + super::Tick(a_Dt, a_Chunk); + } + + if (IsSitting()) + { + m_bMovingToDestination = false; + } + + cPlayer * a_Closest_Player = FindClosestPlayer(); + if (a_Closest_Player != NULL) + { + switch (a_Closest_Player->GetEquippedItem().m_ItemType) + { + case E_ITEM_BONE: + case E_ITEM_RAW_BEEF: + case E_ITEM_STEAK: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_ROTTEN_FLESH: + { + if (!IsBegging()) + { + SetIsBegging(true); + m_World->BroadcastEntityMetadata(*this); + } + Vector3f a_NewDestination = a_Closest_Player->GetPosition(); + a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet. + m_Destination = Vector3f(a_NewDestination); + m_bMovingToDestination = false; + break; + } + default: + { + if (IsBegging()) + { + SetIsBegging(false); + m_World->BroadcastEntityMetadata(*this); + } + } + } + } + + if (IsTame()) + { + if (m_bOwner != NULL) + { + Vector3f OwnerCoords = m_bOwner->GetPosition(); + double Distance = (OwnerCoords - GetPosition()).Length(); + if (Distance < 3) + { + m_bMovingToDestination = false; + } else if((Distance > 30) && (!IsSitting())) { + TeleportToEntity(*m_bOwner); + } else { + m_Destination = OwnerCoords; + } + } + } + +} \ No newline at end of file diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index 98074ba11..e1ce25200 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -2,6 +2,7 @@ #pragma once #include "PassiveAggressiveMonster.h" +#include "../Entities/Entity.h" @@ -19,11 +20,21 @@ public: virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; - - bool IsSitting(void) const { return m_bIsSitting; } - bool IsTame(void) const { return m_bIsTame; } - bool IsBegging(void) const { return m_bIsBegging; } - bool IsAngry(void) const { return m_bIsAngry; } + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + // Get functions + bool IsSitting(void) const { return m_bIsSitting; } + bool IsTame(void) const { return m_bIsTame; } + bool IsBegging(void) const { return m_bIsBegging; } + bool IsAngry(void) const { return m_bIsAngry; } + cEntity * GetOwner(void) const { return m_bOwner; } + + // Set functions + void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } + void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; } + void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; } + void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; } + void SetOwner(cEntity * a_Entity) { m_bOwner = a_Entity; } private: @@ -31,7 +42,7 @@ private: bool m_bIsTame; bool m_bIsBegging; bool m_bIsAngry; - + cEntity * m_bOwner; } ; -- cgit v1.2.3 From 09805679120dc5aa5f236664245c475a4a34d197 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 15:51:32 +0100 Subject: Using cMonster::Tick instead of super::cMonster::Tick --- source/Mobs/Wolf.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index e9d3ce394..ad8360445 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -87,7 +87,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) { if (!IsAngry()) { - super::cMonster::Tick(a_Dt, a_Chunk); + cMonster::Tick(a_Dt, a_Chunk); } else { super::Tick(a_Dt, a_Chunk); } -- cgit v1.2.3 From e919496025bdb2dfc47e4686d767ffaa88b007af Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 10 Nov 2013 16:03:00 +0100 Subject: Added sheep dyeing --- source/Mobs/Sheep.cpp | 158 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 156 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 703482ddb..85081b294 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -33,7 +33,6 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) - void cSheep::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) @@ -51,9 +50,164 @@ void cSheep::OnRightClicked(cPlayer & a_Player) Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } -} + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK) + { + m_WoolColor = 15; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_RED) + { + m_WoolColor = 14; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GREEN) + { + m_WoolColor = 13; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BROWN) + { + m_WoolColor = 12; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLUE) + { + m_WoolColor = 11; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PURPLE) + { + m_WoolColor = 10; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_CYAN) + { + m_WoolColor = 9; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGRAY) + { + m_WoolColor = 8; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GRAY) + { + m_WoolColor = 7; + m_World->BroadcastEntityMetadata(*this); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PINK) + { + m_WoolColor = 6; + m_World->BroadcastEntityMetadata(*this); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGREEN) + { + m_WoolColor = 5; + m_World->BroadcastEntityMetadata(*this); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_YELLOW) + { + m_WoolColor = 4; + m_World->BroadcastEntityMetadata(*this); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTBLUE) + { + m_WoolColor = 3; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_MAGENTA) + { + m_WoolColor = 2; + m_World->BroadcastEntityMetadata(*this); + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_ORANGE) + { + m_WoolColor = 1; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_WHITE) + { + m_WoolColor = 0; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } +} -- cgit v1.2.3 From 9da4011a7fc0f98efb2f1a9d8ad5af6e7bb0a5a9 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 10 Nov 2013 16:42:38 +0100 Subject: You can no longer color with wood --- source/Mobs/Sheep.cpp | 319 +++++++++++++++++++++++++------------------------- 1 file changed, 161 insertions(+), 158 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index 85081b294..f9fc5a60c 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -50,164 +50,167 @@ void cSheep::OnRightClicked(cPlayer & a_Player) Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK) - { - m_WoolColor = 15; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_RED) - { - m_WoolColor = 14; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GREEN) - { - m_WoolColor = 13; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BROWN) - { - m_WoolColor = 12; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLUE) - { - m_WoolColor = 11; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PURPLE) - { - m_WoolColor = 10; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_CYAN) - { - m_WoolColor = 9; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGRAY) - { - m_WoolColor = 8; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GRAY) - { - m_WoolColor = 7; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PINK) - { - m_WoolColor = 6; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGREEN) - { - m_WoolColor = 5; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_YELLOW) - { - m_WoolColor = 4; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTBLUE) - { - m_WoolColor = 3; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_MAGENTA) - { - m_WoolColor = 2; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_ORANGE) - { - m_WoolColor = 1; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_WHITE) - { - m_WoolColor = 0; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE + ) + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK) + { + m_WoolColor = 15; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_RED) + { + m_WoolColor = 14; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GREEN) + { + m_WoolColor = 13; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BROWN) + { + m_WoolColor = 12; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLUE) + { + m_WoolColor = 11; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PURPLE) + { + m_WoolColor = 10; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_CYAN) + { + m_WoolColor = 9; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGRAY) + { + m_WoolColor = 8; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GRAY) + { + m_WoolColor = 7; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PINK) + { + m_WoolColor = 6; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGREEN) + { + m_WoolColor = 5; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_YELLOW) + { + m_WoolColor = 4; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTBLUE) + { + m_WoolColor = 3; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_MAGENTA) + { + m_WoolColor = 2; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_ORANGE) + { + m_WoolColor = 1; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_WHITE) + { + m_WoolColor = 0; + m_World->BroadcastEntityMetadata(*this); + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } } } } -- cgit v1.2.3 From e2b4745bbf657272f13a5d70b129a7f523c46918 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 10 Nov 2013 16:43:47 +0100 Subject: Fixed compilation --- source/Mobs/Sheep.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index f9fc5a60c..de5874132 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" @@ -50,8 +49,8 @@ void cSheep::OnRightClicked(cPlayer & a_Player) Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE - ) + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) + { if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK) { m_WoolColor = 15; -- cgit v1.2.3 From da5bd81836f12588a5fcba62e1f4bc27420b5222 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 10 Nov 2013 16:48:22 +0100 Subject: STR_Warrior was right. Simplified code. --- source/Mobs/Sheep.cpp | 161 +------------------------------------------------- 1 file changed, 1 insertion(+), 160 deletions(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index de5874132..e8d0be2ae 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -51,165 +51,6 @@ void cSheep::OnRightClicked(cPlayer & a_Player) } if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK) - { - m_WoolColor = 15; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_RED) - { - m_WoolColor = 14; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GREEN) - { - m_WoolColor = 13; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BROWN) - { - m_WoolColor = 12; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLUE) - { - m_WoolColor = 11; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PURPLE) - { - m_WoolColor = 10; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_CYAN) - { - m_WoolColor = 9; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGRAY) - { - m_WoolColor = 8; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_GRAY) - { - m_WoolColor = 7; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_PINK) - { - m_WoolColor = 6; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTGREEN) - { - m_WoolColor = 5; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_YELLOW) - { - m_WoolColor = 4; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_LIGHTBLUE) - { - m_WoolColor = 3; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_MAGENTA) - { - m_WoolColor = 2; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_ORANGE) - { - m_WoolColor = 1; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_WHITE) - { - m_WoolColor = 0; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } + m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; } } -- cgit v1.2.3 From 4af5868322757b892d976d9549633f40f0e7eeb4 Mon Sep 17 00:00:00 2001 From: tonibm19 Date: Sun, 10 Nov 2013 17:05:19 +0100 Subject: Fixes (SEE DESC) Entity metadata is broadcasted. If player is in survival, his equipped item is removed. If you have green dye, and sheep is green, your equipped item won't be removed. --- source/Mobs/Sheep.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index e8d0be2ae..bda4ccff8 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" @@ -49,8 +50,13 @@ void cSheep::OnRightClicked(cPlayer & a_Player) Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) + if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage)) { m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + m_World->BroadcastEntityMetadata(*this); } } -- cgit v1.2.3 From 4f11cd2f8a665dcda7f06c1b5e1c8b8cda7b38ad Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 18:03:19 +0100 Subject: The owner object isn't stored anymore. Instead we use the name of the player. This means only players can now have a wolf, but it fixes the bug where when you log out the wolf isn't your wolf anymore. --- source/Mobs/Wolf.cpp | 28 +++++++++++++++++++++------- source/Mobs/Wolf.h | 6 +++--- 2 files changed, 24 insertions(+), 10 deletions(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index ad8360445..6d1c5565c 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -4,6 +4,7 @@ #include "Wolf.h" #include "../World.h" #include "../Entities/Player.h" +#include "../Root.h" @@ -15,7 +16,7 @@ cWolf::cWolf(void) : m_bIsTame(false), m_bIsSitting(false), m_bIsBegging(false), - m_bOwner(NULL) + m_bOwner("") { } @@ -52,7 +53,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) { SetMaxHealth(20); SetIsTame(true); - SetOwner(&a_Player); + SetOwner(a_Player.GetName()); m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); } else @@ -63,7 +64,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { - if (m_bOwner != NULL && a_Player.GetUniqueID() == m_bOwner->GetUniqueID()) // Is the player the owner of the dog? + if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog? { if (IsSitting()) { @@ -130,22 +131,35 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } } } + + class cCallback : + public cPlayerListCallback + { + virtual bool Item(cPlayer * Player) override + { + OwnerCoords = Player->GetPosition(); + return false; + } + public: + Vector3f OwnerCoords; + } ; + cCallback Callback; + m_World->FindAndDoWithPlayer(m_bOwner, Callback); + Vector3f OwnerCoords = Callback.OwnerCoords; if (IsTame()) { - if (m_bOwner != NULL) + if (m_bOwner != "") { - Vector3f OwnerCoords = m_bOwner->GetPosition(); double Distance = (OwnerCoords - GetPosition()).Length(); if (Distance < 3) { m_bMovingToDestination = false; } else if((Distance > 30) && (!IsSitting())) { - TeleportToEntity(*m_bOwner); + TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z); } else { m_Destination = OwnerCoords; } } } - } \ No newline at end of file diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index e1ce25200..fb6bb2355 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -27,14 +27,14 @@ public: bool IsTame(void) const { return m_bIsTame; } bool IsBegging(void) const { return m_bIsBegging; } bool IsAngry(void) const { return m_bIsAngry; } - cEntity * GetOwner(void) const { return m_bOwner; } + AString GetOwner(void) const { return m_bOwner; } // Set functions void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; } void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; } void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; } - void SetOwner(cEntity * a_Entity) { m_bOwner = a_Entity; } + void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; } private: @@ -42,7 +42,7 @@ private: bool m_bIsTame; bool m_bIsBegging; bool m_bIsAngry; - cEntity * m_bOwner; + AString m_bOwner; } ; -- cgit v1.2.3 From fe070129526178b8a0adbd3b64fc8ae1630c6a7a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 18:41:26 +0100 Subject: Added cItem::GetMaxStackSize() --- source/Bindings.cpp | 35 ++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Item.cpp | 9 +++++++++ source/Item.h | 3 +++ 4 files changed, 47 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index bc96bd098..5e1fc4c8e 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08. +** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47. */ #ifndef __cplusplus @@ -15845,6 +15845,38 @@ static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetMaxStackSize of class cItem */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00 +static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL); +#endif + { + char tolua_ret = (char) self->GetMaxStackSize(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* get function: m_ItemType of class cItem */ #ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType static int tolua_get_cItem_m_ItemType(lua_State* tolua_S) @@ -30521,6 +30553,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00); tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00); tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00); + tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00); tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType); tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount); tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage); diff --git a/source/Bindings.h b/source/Bindings.h index b1c0d55cb..c0e1f288c 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08. +** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47. */ /* Exported function */ diff --git a/source/Item.cpp b/source/Item.cpp index 5e0beb028..25664e4df 100644 --- a/source/Item.cpp +++ b/source/Item.cpp @@ -122,6 +122,15 @@ bool cItem::IsFullStack(void) const +char cItem::GetMaxStackSize(void) const +{ + return ItemHandler(m_ItemType)->GetMaxStackSize(); +} + + + + + /// Returns the cItemHandler responsible for this item type cItemHandler * cItem::GetHandler(void) const { diff --git a/source/Item.h b/source/Item.h index fee861050..c60d0542c 100644 --- a/source/Item.h +++ b/source/Item.h @@ -132,6 +132,9 @@ public: /// Returns true if the item is stacked up to its maximum stacking. bool IsFullStack(void) const; + + /// Returns the maximum amount of stacked items of this type. + char GetMaxStackSize(void) const; // tolua_end -- cgit v1.2.3 From bd664e0a903989b259b0037c6d20c6c83595ff51 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 18:42:46 +0100 Subject: Implemented inventory dblclick. Implements #229. --- source/UI/SlotArea.cpp | 76 +++++++++++++++++++++++++++++++++++++++++++++++--- source/UI/SlotArea.h | 11 +++++++- source/UI/Window.cpp | 45 ++++++++++++++++++++++++++++++ source/UI/Window.h | 6 ++++ 4 files changed, 133 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 82e87e126..ae493762a 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -50,15 +50,20 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - if (!a_Player.IsDraggingItem()) + case caShiftLeftClick: + case caShiftRightClick: { ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - LOGD("Shift clicked, but the player is dragging an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str()); - return; + + case caDblClick: + { + DblClicked(a_Player, a_SlotNum); + return; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -182,6 +187,36 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ +void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem & Dragging = a_Player.GetDraggingItem(); + if (Dragging.IsEmpty()) + { + // Move the item in the dblclicked slot into hand: + Dragging = *GetSlot(a_SlotNum, a_Player); + cItem EmptyItem; + SetSlot(a_SlotNum, a_Player, EmptyItem); + } + if (Dragging.IsEmpty()) + { + LOGD("%s DblClicked with an empty hand over empty slot, ignoring", a_Player.GetName().c_str()); + return; + } + + // Add as many items from the surrounding area into hand as possible: + // First skip full stacks, then if there's still space, process full stacks as well: + if (!m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, false)) + { + m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, true); + } + + m_ParentWindow.BroadcastWholeWindow(); // We need to broadcast, in case the window was a chest opened by multiple players +} + + + + + void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots) { for (int i = 0; i < m_NumSlots; i++) @@ -220,6 +255,39 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ +bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks) +{ + int NumSlots = GetNumSlots(); + for (int i = 0; i < NumSlots; i++) + { + const cItem & SlotItem = *GetSlot(i, a_Player); + if (!SlotItem.IsStackableWith(a_Dragging)) + { + continue; + } + int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount; + if (ToMove > SlotItem.m_ItemCount) + { + ToMove = SlotItem.m_ItemCount; + } + a_Dragging.m_ItemCount += ToMove; + cItem NewSlot(SlotItem); + NewSlot.m_ItemCount -= ToMove; + SetSlot(i, a_Player, NewSlot); + if (!NewSlot.IsEmpty()) + { + // There are leftovers in the slot, so a_Dragging must be full + return true; + } + } // for i - Slots[] + // a_Dragging may be full if there were exactly the number of items needed to fill it + return a_Dragging.IsFullStack(); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cSlotAreaChest: diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index 943452feb..4964e9986 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -40,9 +40,12 @@ public: /// Called when a player clicks in the window. Parameters taken from the click packet. virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem); - /// Called from Clicked if it is a valid shiftclick + /// Called from Clicked when the action is a shiftclick (left or right) virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); + /// Called from Clicked when the action is a caDblClick + virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player) {} ; @@ -57,6 +60,12 @@ public: */ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots); + /// Called on DblClicking to collect all stackable items into hand. + /// The items are accumulated in a_Dragging and removed from the slots immediately. + /// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting. + /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill. + virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks); + protected: int m_NumSlots; cWindow & m_ParentWindow; diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 1f023cb03..a09f5d682 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -386,6 +386,51 @@ void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea +bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks) +{ + // First ask the slot areas from a_Area till the end of list: + bool ShouldCollect = false; + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + if (&a_Area == *itr) + { + ShouldCollect = true; + } + if (!ShouldCollect) + { + continue; + } + if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks)) + { + // a_Dragging is full + return true; + } + } + + // a_Dragging still not full, ask slot areas before a_Area in the list: + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + if (*itr == &a_Area) + { + // All areas processed + return false; + } + if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks)) + { + // a_Dragging is full + return true; + } + } + // Shouldn't reach here + // a_Area is expected to be part of m_SlotAreas[], so the "return false" in the loop above should have returned already + ASSERT(!"This branch should not be reached"); + return false; +} + + + + + void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum) { int SlotBase = 0; diff --git a/source/UI/Window.h b/source/UI/Window.h index 6927cd3ac..c44b900d7 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -156,6 +156,12 @@ public: */ void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply); + /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area. + /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately. + /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting. + /// Returns true if full stack has been collected, false if there's space remaining to fill. + bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks); + /// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum); -- cgit v1.2.3 From e62858ec3d027de8c5c4605913ab6261ec19d624 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 20:12:30 +0100 Subject: Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks. You are able to dye the collar. --- source/Mobs/Wolf.cpp | 15 ++++++++++++--- source/Mobs/Wolf.h | 10 ++++++---- source/Protocol/Protocol17x.cpp | 2 ++ 3 files changed, 20 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index 6d1c5565c..9880a3442 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -16,7 +16,8 @@ cWolf::cWolf(void) : m_bIsTame(false), m_bIsSitting(false), m_bIsBegging(false), - m_bOwner("") + m_bOwner(""), + m_bCollar(14) { } @@ -66,7 +67,15 @@ void cWolf::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog? { - if (IsSitting()) + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) + { + m_bCollar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + else if (IsSitting()) { SetIsSitting(false); } @@ -144,7 +153,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) Vector3f OwnerCoords; } ; cCallback Callback; - m_World->FindAndDoWithPlayer(m_bOwner, Callback); + m_World->DoWithPlayer(m_bOwner, Callback); Vector3f OwnerCoords = Callback.OwnerCoords; if (IsTame()) diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index fb6bb2355..2afca8086 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -28,6 +28,7 @@ public: bool IsBegging(void) const { return m_bIsBegging; } bool IsAngry(void) const { return m_bIsAngry; } AString GetOwner(void) const { return m_bOwner; } + int GetCollarColor(void) const { return m_bCollar; } // Set functions void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } @@ -38,11 +39,12 @@ public: private: - bool m_bIsSitting; - bool m_bIsTame; - bool m_bIsBegging; - bool m_bIsAngry; + bool m_bIsSitting; + bool m_bIsTame; + bool m_bIsBegging; + bool m_bIsAngry; AString m_bOwner; + int m_bCollar; } ; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index ebf8f6c33..5022d6dbc 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -1752,6 +1752,8 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) WriteFloat((float)(a_Mob.GetHealth())); WriteByte(0x13); WriteByte(Wolf.IsBegging() ? 1 : 0); + WriteByte(0x14); + WriteByte(Wolf.GetCollarColor()); break; } -- cgit v1.2.3 From 2ccf9b2b32cbc2b9df7bd89b5dd4077c7bc20b80 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 21:24:36 +0100 Subject: Renamed variables in cWolf. --- source/Mobs/Wolf.cpp | 24 ++++++++++++------------ source/Mobs/Wolf.h | 34 +++++++++++++++++----------------- 2 files changed, 29 insertions(+), 29 deletions(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index 9880a3442..ac094e870 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -12,12 +12,12 @@ cWolf::cWolf(void) : super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), - m_bIsAngry(false), - m_bIsTame(false), - m_bIsSitting(false), - m_bIsBegging(false), - m_bOwner(""), - m_bCollar(14) + m_IsAngry(false), + m_IsTame(false), + m_IsSitting(false), + m_IsBegging(false), + m_Owner(""), + m_Collar(14) { } @@ -28,9 +28,9 @@ cWolf::cWolf(void) : void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) { super::DoTakeDamage(a_TDI); - if (!m_bIsTame) + if (!m_IsTame) { - m_bIsAngry = true; + m_IsAngry = true; } m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face } @@ -65,11 +65,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { - if (a_Player.GetName() == m_bOwner) // Is the player the owner of the dog? + if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog? { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - m_bCollar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); @@ -153,12 +153,12 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) Vector3f OwnerCoords; } ; cCallback Callback; - m_World->DoWithPlayer(m_bOwner, Callback); + m_World->DoWithPlayer(m_Owner, Callback); Vector3f OwnerCoords = Callback.OwnerCoords; if (IsTame()) { - if (m_bOwner != "") + if (m_Owner != "") { double Distance = (OwnerCoords - GetPosition()).Length(); if (Distance < 3) diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index 2afca8086..bc26fbf9b 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -23,28 +23,28 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Get functions - bool IsSitting(void) const { return m_bIsSitting; } - bool IsTame(void) const { return m_bIsTame; } - bool IsBegging(void) const { return m_bIsBegging; } - bool IsAngry(void) const { return m_bIsAngry; } - AString GetOwner(void) const { return m_bOwner; } - int GetCollarColor(void) const { return m_bCollar; } + bool IsSitting(void) const { return m_IsSitting; } + bool IsTame(void) const { return m_IsTame; } + bool IsBegging(void) const { return m_IsBegging; } + bool IsAngry(void) const { return m_IsAngry; } + AString GetOwner(void) const { return m_Owner; } + int GetCollarColor(void) const { return m_Collar; } // Set functions - void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } - void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; } - void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; } - void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; } - void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; } + void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } private: - bool m_bIsSitting; - bool m_bIsTame; - bool m_bIsBegging; - bool m_bIsAngry; - AString m_bOwner; - int m_bCollar; + bool m_IsSitting; + bool m_IsTame; + bool m_IsBegging; + bool m_IsAngry; + AString m_Owner; + int m_Collar; } ; -- cgit v1.2.3 From 71abbb2f56c15634cca8615343d9699d0c50724d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 10 Nov 2013 20:48:12 +0000 Subject: Bundled fixes [SEE DESC] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Fixed pickups spawning in an incorrect position from a JukeBox * Pickups make a popping sound in Prtcl1.7 * Arrows make a *what sort of sound does an arrow make anyway‽* when hitting a block, and a popping sound when fired * Mobs again have metadata * Fixed Prtcl1.7 not using valid JSON to kick a client * Minecarts and arrows again have metadata --- source/BlockEntities/JukeboxEntity.cpp | 2 +- source/Entities/Pickup.cpp | 2 ++ source/Entities/ProjectileEntity.cpp | 3 ++ source/Items/ItemBow.h | 2 ++ source/Mobs/Monster.cpp | 56 ++++++++++++++++------------------ source/Mobs/Monster.h | 7 ++--- source/Protocol/Protocol17x.cpp | 40 +++++++++++++++++++++--- source/World.cpp | 8 +++-- 8 files changed, 76 insertions(+), 44 deletions(-) (limited to 'source') diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index ec6d13282..d4bbae2b0 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -68,7 +68,7 @@ void cJukeboxEntity::EjectRecord( void ) { cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); - m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ); + m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 5); m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0); } diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index bc8abd204..5bd61effc 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -145,6 +145,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) { m_Item.m_ItemCount -= NumAdded; m_World->BroadcastCollectPickup(*this, *a_Dest); + // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) + m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); if (m_Item.m_ItemCount == 0) { // All of the pickup has been collected, schedule the pickup for destroying diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 1d5532718..08f46b3d9 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -425,6 +425,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) { super::OnHitSolidBlock(a_HitPos, a_HitFace); + + // Broadcast arrow hit sound + m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); // Broadcast the position and speed packets before teleporting: BroadcastMovementUpdate(); diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h index 7bce127b1..1c936ef81 100644 --- a/source/Items/ItemBow.h +++ b/source/Items/ItemBow.h @@ -36,6 +36,7 @@ public: { return false; } + a_Player->StartChargingBow(); return true; } @@ -71,6 +72,7 @@ public: return; } a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((Arrow->GetUniqueID() * 23) % 32)) / 64)); if (!a_Player->IsGameModeCreative()) { diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 9d2be1e29..33960ea46 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -622,37 +622,41 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) -cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) +cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) { - cFastRandom Random; - cMonster * toReturn = NULL; + cFastRandom RandomDerps; - // unspecified size get rand[1,3] for Monsters that need size + // Create the mob entity switch (a_MobType) { case mtMagmaCube: - case mtSlime: + case mtSlime: toReturn = new cSlime (RandomDerps.NextInt(2) + 1); break; // Size parameter + case mtSheep: toReturn = new cSheep (RandomDerps.NextInt(15)); break; // Colour parameter + case mtSkeleton: toReturn = new cSkeleton ((bool)(RandomDerps.NextInt(1))); break; // TODO: Actual detection of spawning in Nether + case mtZombie: toReturn = new cZombie (false); break; // TODO: Infected zombie parameter + case mtVillager: { - if (a_Size == -1) - { - a_Size = Random.NextInt(2, a_MobType) + 1; - } - if ((a_Size <= 0) || (a_Size >= 4)) - { - ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside"); - a_Size = 1; - } + int VilType = RandomDerps.NextInt(6); + if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning + + toReturn = new cVillager(cVillager::eVillagerType(VilType)); // Type (blacksmith, butcher, etc.) parameter + break; + } + case mtHorse: + { + // Horses take a type (species), a colour, and a style (dots, stripes, etc.) + int HseType = RandomDerps.NextInt(7); + int HseColor = RandomDerps.NextInt(6); + int HseStyle = RandomDerps.NextInt(6); + int HseTameTimes = RandomDerps.NextInt(6) + 1; + + if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // Increase chances of normal horse (zero) + + toReturn = new cHorse(HseType, HseColor, HseStyle, HseTameTimes); break; } - default: break; - } // switch (a_MobType) - // Create the mob entity - switch (a_MobType) - { - case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break; - case mtSlime: toReturn = new cSlime(a_Size); break; case mtBat: toReturn = new cBat(); break; case mtBlaze: toReturn = new cBlaze(); break; case mtCaveSpider: toReturn = new cCavespider(); break; @@ -661,26 +665,18 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size) case mtCreeper: toReturn = new cCreeper(); break; case mtEnderman: toReturn = new cEnderman(); break; case mtGhast: toReturn = new cGhast(); break; - // TODO: - // case cMonster::mtHorse: toReturn = new cHorse(); break; case mtMooshroom: toReturn = new cMooshroom(); break; case mtOcelot: toReturn = new cOcelot(); break; case mtPig: toReturn = new cPig(); break; - // TODO: Implement sheep color - case mtSheep: toReturn = new cSheep(0); break; case mtSilverfish: toReturn = new cSilverfish(); break; - // TODO: Implement wither skeleton geration - case mtSkeleton: toReturn = new cSkeleton(false); break; case mtSpider: toReturn = new cSpider(); break; case mtSquid: toReturn = new cSquid(); break; - case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break; case mtWitch: toReturn = new cWitch(); break; case mtWolf: toReturn = new cWolf(); break; - case mtZombie: toReturn = new cZombie(false); break; case mtZombiePigman: toReturn = new cZombiePigman(); break; default: { - ASSERT(!"Unhandled Mob type"); + ASSERT(!"Unhandled mob type whilst trying to spawn mob!"); } } return toReturn; diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index a0002bf4f..29a705d11 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -153,12 +153,9 @@ public: /** Creates a new object of the specified mob. a_MobType is the type of the mob to be created - a_Size is the size (for mobs with size) - if a_Size is let to -1 for entities that need size, size will be random - asserts and returns null if mob type is not specified - asserts if invalid size for mobs that need size + Asserts and returns null if mob type is not specified */ - static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1); + static cMonster * NewMonsterFromType(eType a_MobType); protected: diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 9e230bafd..a962d238b 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes: #include "../World.h" #include "../WorldStorage/FastNBT.h" #include "../StringCompression.h" +#include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" @@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) void cProtocol172::SendDisconnect(const AString & a_Reason) { cPacketizer Pkt(*this, 0x40); - Pkt.WriteString(a_Reason); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); } @@ -615,9 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src { cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); - Pkt.WriteInt(a_SrcX); - // TODO: Check if this is really an int - // wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048) + Pkt.WriteByte(a_SrcX); Pkt.WriteInt(a_SrcY); Pkt.WriteInt(a_SrcZ); Pkt.WriteInt(a_Data); @@ -1666,12 +1665,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteItem(((const cPickup &)a_Entity).GetItem()); break; } + case cEntity::etMinecart: + { + WriteByte(0x51); + + // The following expression makes Minecarts shake more with less health or higher damage taken + // It gets half the maximum health, and takes it away from the current health minus the half health: + /* Health: 5 | 3 - (5 - 3) = 1 (shake power) + Health: 3 | 3 - (3 - 3) = 3 + Health: 1 | 3 - (1 - 3) = 5 + */ + WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); + WriteByte(0x52); + WriteInt(1); // Shaking direction, doesn't seem to affect anything + WriteByte(0x73); + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); + } + break; + } + case cEntity::etProjectile: + { + if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow) + { + WriteByte(0x10); + WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); + } + break; + } case cEntity::etMonster: { WriteMobMetadata((const cMonster &)a_Entity); break; } - // TODO: Other types } } diff --git a/source/World.cpp b/source/World.cpp index c6bc47be5..a86468c32 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2563,15 +2563,17 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) { cMonster * Monster = NULL; - - int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep - bool SkType = GetDimension() == dimNether ; // Skeleton Monster = cMonster::NewMonsterFromType(a_MonsterType); if (Monster != NULL) { Monster->SetPosition(a_PosX, a_PosY, a_PosZ); } + + // Because it's logical that ALL mob spawns need spawn effects, not just spawners + // TODO: Not working - wiki.vg outdated? + BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); + return SpawnMobFinalize(Monster); } -- cgit v1.2.3 From dadae874f20259e88d20e7ccbb34c8617e69bf40 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 21:55:32 +0100 Subject: Small code-style fixes. --- source/Mobs/Wolf.cpp | 27 ++++++++++++++++++--------- source/Mobs/Wolf.h | 27 ++++++++++++++------------- 2 files changed, 32 insertions(+), 22 deletions(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index ac094e870..02052e374 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -17,7 +17,7 @@ cWolf::cWolf(void) : m_IsSitting(false), m_IsBegging(false), m_Owner(""), - m_Collar(14) + m_CollarColor(14) { } @@ -41,7 +41,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::OnRightClicked(cPlayer & a_Player) { - if ((!IsTame()) && (!IsAngry())) + if (!IsTame() && !IsAngry()) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { @@ -69,7 +69,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + m_CollarColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); @@ -98,7 +98,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) if (!IsAngry()) { cMonster::Tick(a_Dt, a_Chunk); - } else { + } + else + { super::Tick(a_Dt, a_Chunk); } @@ -151,8 +153,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } public: Vector3f OwnerCoords; - } ; - cCallback Callback; + } Callback; m_World->DoWithPlayer(m_Owner, Callback); Vector3f OwnerCoords = Callback.OwnerCoords; @@ -164,11 +165,19 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) if (Distance < 3) { m_bMovingToDestination = false; - } else if((Distance > 30) && (!IsSitting())) { + } + else if ((Distance > 30) && (!IsSitting())) + { TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z); - } else { + } + else + { m_Destination = OwnerCoords; } } } -} \ No newline at end of file +} + + + + diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index bc26fbf9b..d51d4e78a 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -23,28 +23,29 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Get functions - bool IsSitting(void) const { return m_IsSitting; } - bool IsTame(void) const { return m_IsTame; } - bool IsBegging(void) const { return m_IsBegging; } - bool IsAngry(void) const { return m_IsAngry; } - AString GetOwner(void) const { return m_Owner; } - int GetCollarColor(void) const { return m_Collar; } + bool IsSitting (void) const { return m_IsSitting; } + bool IsTame (void) const { return m_IsTame; } + bool IsBegging (void) const { return m_IsBegging; } + bool IsAngry (void) const { return m_IsAngry; } + AString GetOwner (void) const { return m_Owner; } + int GetCollarColor(void) const { return m_CollarColor; } // Set functions - void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } - void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } - void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } + void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetOwner (AString a_NewOwner) { m_Owner = a_NewOwner; } + void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } -private: +protected: bool m_IsSitting; bool m_IsTame; bool m_IsBegging; bool m_IsAngry; AString m_Owner; - int m_Collar; + int m_CollarColor; } ; -- cgit v1.2.3 From 1682c61b596875ebb1b9ba83504e54111c030624 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 21:56:37 +0100 Subject: Removed #include "../Root.h" since it isn't needed. --- source/Mobs/Wolf.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index ac094e870..d725e1668 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -4,7 +4,6 @@ #include "Wolf.h" #include "../World.h" #include "../Entities/Player.h" -#include "../Root.h" -- cgit v1.2.3 From 165f68b8d92975c0988cf79885f5ee5c967c8e13 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 21:56:37 +0100 Subject: Removed #include "../Root.h" since it isn't needed. --- source/Mobs/Wolf.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index 02052e374..b9db53c7f 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -4,7 +4,6 @@ #include "Wolf.h" #include "../World.h" #include "../Entities/Player.h" -#include "../Root.h" -- cgit v1.2.3 From 480ff3789bb2e6e99c95a1861672680a73c4c8fa Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 22:55:42 +0100 Subject: Protocol 1.7: Fixed crashes and d/c with bad packets. Fixes #332. --- source/Protocol/Protocol17x.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 5022d6dbc..78a55ccc0 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -215,7 +215,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) void cProtocol172::SendDisconnect(const AString & a_Reason) { cPacketizer Pkt(*this, 0x40); - Pkt.WriteString(a_Reason); + Pkt.WriteString(EscapeString(a_Reason)); } @@ -503,7 +503,7 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetName()); Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_Player.GetClientHandle()->GetPing()); + Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); } @@ -564,7 +564,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt(a_Player.GetUniqueID()); Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID Pkt.WriteString(a_Player.GetName()); Pkt.WriteFPInt(a_Player.GetPosX()); -- cgit v1.2.3 From 09e4f041dd7e2f4a7384e374e88ffbb4b76b3789 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 22:58:14 +0100 Subject: Fixed cRoot::FindAndDoWithPlayer(). Now /kick and /ban work. --- source/Root.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index 4760c3ef1..701832be7 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -547,9 +547,9 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac } if (Rating == NameLength) // Perfect match { - return false; + return true; } - return true; + return false; } public: -- cgit v1.2.3 From f713780db31e22345a1faf048ab948b1b4e03200 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 10 Nov 2013 22:20:25 +0000 Subject: Bundled fixes [SEE DESC] * Fixed compiler warning in Monster.cpp * Future proofed particle effects * Improved pickups, made less jittery --- source/BlockEntities/DropSpenserEntity.cpp | 2 +- source/BlockEntities/JukeboxEntity.cpp | 6 +++--- source/ChunkMap.cpp | 2 +- source/ClientHandle.cpp | 4 ++-- source/Entities/Pickup.cpp | 5 +++-- source/Mobs/Horse.cpp | 8 ++++---- source/Mobs/Monster.cpp | 7 ++++++- source/Protocol/Protocol17x.cpp | 6 +++--- source/World.cpp | 3 +-- 9 files changed, 24 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp index 25def9999..823ed598f 100644 --- a/source/BlockEntities/DropSpenserEntity.cpp +++ b/source/BlockEntities/DropSpenserEntity.cpp @@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break; case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break; } - m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir); + m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); // Update the UI window, if open: diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index d4bbae2b0..1288719f6 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player) void cJukeboxEntity::PlayRecord( void ) { - m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record); + m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); } @@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void ) { cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); - m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 5); - m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0); + m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); + m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); } diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index d9de24cff..73a16dbb4 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -613,7 +613,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); + cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); if (Chunk == NULL) { diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 3548b4035..f8fd4a8b7 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -729,7 +729,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo if (a_OldBlock == E_BLOCK_AIR) { - LOGD("Digged air? wtf?"); + LOGD("Dug air - what the function?"); return; } @@ -738,7 +738,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo // The ItemHandler is also responsible for spawning the pickups BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); - World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this); + World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this); World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index 5bd61effc..f8aae9703 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -31,8 +31,9 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It , m_bCollected( false ) , m_bIsPlayerCreated( IsPlayerCreated ) { - m_MaxHealth = 5; - m_Health = 5; + SetGravity(-10.5f); + SetMaxHealth(5); + SetHealth(5); SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); } diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp index d18887ea4..bb9a4e3f6 100644 --- a/source/Mobs/Horse.cpp +++ b/source/Mobs/Horse.cpp @@ -55,10 +55,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk) { if (m_World->GetTickRandomNumber(50) == 25) { - m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0); - m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2); - m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6); - m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8); + m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0); + m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2); + m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6); + m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8); m_Attachee->Detach(); m_bIsRearing = true; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 33960ea46..167a07486 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -633,8 +633,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) case mtMagmaCube: case mtSlime: toReturn = new cSlime (RandomDerps.NextInt(2) + 1); break; // Size parameter case mtSheep: toReturn = new cSheep (RandomDerps.NextInt(15)); break; // Colour parameter - case mtSkeleton: toReturn = new cSkeleton ((bool)(RandomDerps.NextInt(1))); break; // TODO: Actual detection of spawning in Nether case mtZombie: toReturn = new cZombie (false); break; // TODO: Infected zombie parameter + case mtSkeleton: + { + // TODO: Actual detection of spawning in Nether + toReturn = new cSkeleton(RandomDerps.NextInt(1) == 0 ? false : true); + break; + } case mtVillager: { int VilType = RandomDerps.NextInt(6); diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index a962d238b..d580be23b 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -491,7 +491,7 @@ void cProtocol172::SendPlayerAbilities(void) void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) { cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt(a_Player.GetUniqueID()); Pkt.WriteChar(a_Animation); } @@ -616,8 +616,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src { cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteInt(a_EffectID); - Pkt.WriteByte(a_SrcX); - Pkt.WriteInt(a_SrcY); + Pkt.WriteInt(a_SrcX); + Pkt.WriteByte(a_SrcY); Pkt.WriteInt(a_SrcZ); Pkt.WriteInt(a_Data); Pkt.WriteBool(false); diff --git a/source/World.cpp b/source/World.cpp index a86468c32..0f9df8a62 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedY = 1; + float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); cPickup * Pickup = new cPickup( @@ -2571,7 +2571,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp } // Because it's logical that ALL mob spawns need spawn effects, not just spawners - // TODO: Not working - wiki.vg outdated? BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); return SpawnMobFinalize(Monster); -- cgit v1.2.3 From 8fa8107e457388314c23f6dee210dfa2664de3e9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 11 Nov 2013 21:33:14 +0100 Subject: Fixed dblclicking in crafting slot area. Fixes #229. --- source/UI/SlotArea.cpp | 14 ++++++++++++++ source/UI/SlotArea.h | 1 + 2 files changed, 15 insertions(+) (limited to 'source') diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index ae493762a..7fd7cd996 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -404,6 +404,20 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction +void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum) +{ + if (a_SlotNum == 0) + { + // Dbl-clicking the crafting result slot shouldn't collect items to hand + return; + } + super::DblClicked(a_Player, a_SlotNum); +} + + + + + void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) { // Toss all items on the crafting grid: diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index 4964e9986..b1944d901 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -221,6 +221,7 @@ public: // cSlotAreaTemporary overrides: virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; + virtual void DblClicked (cPlayer & a_Player, int a_SlotNum); virtual void OnPlayerRemoved(cPlayer & a_Player) override; // Distributing items into this area is completely disabled -- cgit v1.2.3 From 11c5ad1170087dac4c79382f0dd4a18424b5c766 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 12 Nov 2013 13:15:09 +0100 Subject: cWindow: Fixed item dupe glitch with painting (#278) --- source/UI/Window.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index a09f5d682..f5c62692f 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -628,7 +628,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int // Modify the item at the slot cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player)); - int MaxStack = ItemHandler(AtSlot.m_ItemType)->GetMaxStackSize(); + int MaxStack = AtSlot.GetMaxStackSize(); if (AtSlot.IsEmpty()) { // Empty, just move all of it there: @@ -637,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int Area->SetSlot(LocalSlotNum, a_Player, ToStore); NumDistributed += ToStore.m_ItemCount; } - else + else if (AtSlot.IsStackableWith(a_Item)) { // Occupied, add and cap at MaxStack: int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount); -- cgit v1.2.3 From fd901e3d7cd87f61bb47349cf6415637a461d2ba Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 13:37:39 +0100 Subject: Added the new enchantments of Minecraft 1.7 Added the following enchantments : Luck of the Sea : ID = 61 Lure : ID = 62 --- source/Enchantments.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Enchantments.h b/source/Enchantments.h index cda743daf..a6b4a53cd 100644 --- a/source/Enchantments.h +++ b/source/Enchantments.h @@ -1,4 +1,3 @@ - // Enchantments.h // Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments @@ -58,6 +57,8 @@ public: enchPunch = 49, enchFlame = 50, enchInfinity = 51, + enchLuckOfTheSea = 61, + enchLure = 62, } ; /// Creates an empty enchantments container -- cgit v1.2.3 From 047995ef25f90f84d7a38c228fdcbbbb683623e4 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 13:41:39 +0100 Subject: Added the new enchantments of Minecraft 1.7 -Luck of the sea -Lure --- source/Enchantments.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp index 0caf4eb11..c74969802 100644 --- a/source/Enchantments.cpp +++ b/source/Enchantments.cpp @@ -1,4 +1,3 @@ - // Enchantments.cpp // Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments @@ -179,6 +178,8 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { enchPunch, "Punch"}, { enchFlame, "Flame"}, { enchInfinity, "Infinity"}, + { enchLuckOfTheSea "LuckOfTheSea"}, + { enchLure "Lure"}, } ; for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++) { -- cgit v1.2.3 From 6cbf205b9444e1606396f81e2a7bc4952de930e6 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 14:32:23 +0100 Subject: Update in progress to minecraft 1.7 --- source/BlockID.h | 86 +++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 82 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index 28725406d..1ac3ee657 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -40,8 +40,8 @@ enum ENUM_BLOCK_ID E_BLOCK_PISTON_EXTENSION = 34, E_BLOCK_WOOL = 35, E_BLOCK_PISTON_MOVED_BLOCK = 36, - E_BLOCK_YELLOW_FLOWER = 37, - E_BLOCK_RED_ROSE = 38, + E_BLOCK_DANDELION = 37, + E_BLOCK_FLOWER = 38, E_BLOCK_BROWN_MUSHROOM = 39, E_BLOCK_RED_MUSHROOM = 40, E_BLOCK_GOLD_BLOCK = 41, @@ -102,7 +102,7 @@ enum ENUM_BLOCK_ID E_BLOCK_CAKE = 92, E_BLOCK_REDSTONE_REPEATER_OFF = 93, E_BLOCK_REDSTONE_REPEATER_ON = 94, - E_BLOCK_LOCKED_CHEST = 95, + E_BLOCK_STAINED_GLASS = 95, E_BLOCK_TRAPDOOR = 96, E_BLOCK_SILVERFISH_EGG = 97, E_BLOCK_STONE_BRICKS = 98, @@ -170,10 +170,17 @@ enum ENUM_BLOCK_ID E_BLOCK_DROPPER = 158, E_BLOCK_STAINED_CLAY = 159, + E_BLOCK_STAINED_GLASS_PANE = 160, + E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x + E_BLOCK_NEW_LOG = 162, + E_BLOCK_ACACIA_WOOD_STAIRS = 163, + E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, ///////////////////////////////// E_BLOCK_HAY_BALE = 170, E_BLOCK_CARPET = 171, E_BLOCK_HARDENED_CLAY = 172, E_BLOCK_BLOCK_OF_COAL = 173, + E_BLOCK_PACKED_ICE = 174, + E_BLOCK_BIG_FLOWER = 175, // Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++ // IsValidBlock() depends on this @@ -343,7 +350,12 @@ enum ENUM_ITEM_ID E_ITEM_NETHER_QUARTZ = 406, E_ITEM_MINECART_WITH_TNT = 407, E_ITEM_MINECART_WITH_HOPPER = 408, - // TODO: Add horse armour/horse paraphernalia + E_ITEM_IRON_HORSE_ARMOR = 417, + E_ITEM_GOLD_HORSE_ARMOR = 418, + E_ITEM_DIAMOND_HORSE_ARMOR = 419, + E_ITEM_LEAD = 420, + E_ITEM_NAME_TAG = 421, + E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422, // Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++ // IsValidItem() depends on this! @@ -489,12 +501,16 @@ enum E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1, E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2, E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3, + E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4, + E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5, // E_BLOCK_WOODEN_SLAB metas: E_META_WOODEN_SLAB_APPLE = 0, E_META_WOODEN_SLAB_CONIFER = 1, E_META_WOODEN_SLAB_BIRCH = 2, E_META_WOODEN_SLAB_JUNGLE = 3, + E_META_WOODEN_SLAB_ACACIA = 4, + E_META_WOODEN_SLAB_DARK_OAK = 5, // E_BLOCK_WOOL metas: E_META_WOOL_WHITE = 0, @@ -549,6 +565,42 @@ enum E_META_STAINED_CLAY_GREEN = 13, E_META_STAINED_CLAY_RED = 14, E_META_STAINED_CLAY_BLACK = 15, + + // E_BLOCK_STAINED_GLASS metas + E_META_STAINED_GLASS_WHITE = 0, + E_META_STAINED_GLASS_ORANGE = 1, + E_META_STAINED_GLASS_MAGENTA = 2, + E_META_STAINED_GLASS_LIGHTBLUE = 3, + E_META_STAINED_GLASS_YELLOW = 4, + E_META_STAINED_GLASS_LIGHTGREEN = 5, + E_META_STAINED_GLASS_PINK = 6, + E_META_STAINED_GLASS_GRAY = 7, + E_META_STAINED_GLASS_LIGHTGRAY = 8, + E_META_STAINED_GLASS_CYAN = 9, + E_META_STAINED_GLASS_PURPLE = 10, + E_META_STAINED_GLASS_BLUE = 11, + E_META_STAINED_GLASS_BROWN = 12, + E_META_STAINED_GLASS_GREEN = 13, + E_META_STAINED_GLASS_RED = 14, + E_META_STAINED_GLASS_BLACK = 15, + + // E_BLOCK_STAINED_GLASS_PANE metas + E_META_STAINED_GLASS_PANE_WHITE = 0, + E_META_STAINED_GLASS_PANE_ORANGE = 1, + E_META_STAINED_GLASS_PANE_MAGENTA = 2, + E_META_STAINED_GLASS_PANE_LIGHTBLUE = 3, + E_META_STAINED_GLASS_PANE_YELLOW = 4, + E_META_STAINED_GLASS_PANE_LIGHTGREEN = 5, + E_META_STAINED_GLASS_PANE_PINK = 6, + E_META_STAINED_GLASS_PANE_GRAY = 7, + E_META_STAINED_GLASS_PANE_LIGHTGRAY = 8, + E_META_STAINED_GLASS_PANE_CYAN = 9, + E_META_STAINED_GLASS_PANE_PURPLE = 10, + E_META_STAINED_GLASS_PANE_BLUE = 11, + E_META_STAINED_GLASS_PANE_BROWN = 12, + E_META_STAINED_GLASS_PANE_GREEN = 13, + E_META_STAINED_GLASS_PANE_RED = 14, + E_META_STAINED_GLASS_PANE_BLACK = 15, // E_BLOCK_SNOW metas: E_META_SNOW_LAYER_ONE = 0, @@ -571,6 +623,32 @@ enum E_META_RAIL_CURVED_ZP_XM = 7, E_META_RAIL_CURVED_ZM_XM = 8, E_META_RAIL_CURVED_ZM_XP = 9, + + //E_BLOCK_NEW_LEAVES metas + E_META_NEW_LEAVES_ACACIA_WOOD = 0, + E_META_NEW_LEAVES_DARK_OAK_WOOD = 1, + + //E_BLOCK_NEW_LOG metas + E_META_NEW_LOG_ACACIA_WOOD = 0, + E_META_NEW_LOG_DARK_OAK_WOOD = 1, + + //E_BLOCK_FLOWER metas + E_META_FLOWER_POPPY = 0, + E_META_FLOWER_BLUE_ORCHID = 1, + E_META_FLOWER_ALLIUM = 2, + E_META_FLOWER_RED_TULIP = 4, + E_META_FLOWER_ORANGE_TULIP = 5, + E_META_FLOWER_WHITE_TULIP = 6, + E_META_FLOWER_PINK_TULIP = 7, + E_META_FLOWER_OXEYE_DAISY = 8, + + //E_BLOCK_BIG_FLOWER metas + E_META_BIG_FLOWER_SUNFLOWER = 0, + E_META_BIG_FLOWER_LILAC = 1, + E_META_BIG_FLOWER_DOUBLE_TALL_GRASS = 2, + E_META_BIG_FLOWER_LARGE_FERN = 3, + E_META_BIG_FLOWER_ROSE_BUSH = 4, + E_META_BIG_FLOWER_PEONY = 5, /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Item metas: -- cgit v1.2.3 From ca7b3c72ad6bb614eefe4506cfd040d8c6723222 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 14:47:34 +0100 Subject: Update BlockID.h --- source/BlockID.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index 1ac3ee657..b105ecc85 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -678,6 +678,18 @@ enum // E_ITEM_GOLDEN_APPLE metas: E_META_GOLDEN_APPLE_NORMAL = 0, E_META_GOLDEN_APPLE_ENCHANTED = 1, + + // E_ITEM_RAW_FISH metas: + E_META_RAW_FISH_FISH = 0, + E_META_RAW_FISH_SALMON = 1, + E_META_RAW_FISH_CLOWNFISH = 2, + E_META_RAW_FISH_PUFFERFISH = 3, + + // E_ITEM_COOKED_FISH metas: + E_META_COOKED_FISH_FISH = 0, + E_META_COOKED_FISH_SALMON = 1, + E_META_COOKED_FISH_CLOWNFISH = 2, + E_META_COOKED_FISH_PUFFERFISH = 3, // E_ITEM_MINECART_TRACKS metas: E_META_TRACKS_X = 1, -- cgit v1.2.3 From 1eb2b7e176056392b3408a3d0399a144e9fd94d1 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 12 Nov 2013 16:39:59 +0100 Subject: Now using a TickFollowPlayer function. --- source/Mobs/Wolf.cpp | 64 +++++++++++++++++++++++++++++++--------------------- source/Mobs/Wolf.h | 42 ++++++++++++++++++---------------- 2 files changed, 60 insertions(+), 46 deletions(-) (limited to 'source') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index d725e1668..c6e9736f5 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -15,8 +15,8 @@ cWolf::cWolf(void) : m_IsTame(false), m_IsSitting(false), m_IsBegging(false), - m_Owner(""), - m_Collar(14) + m_OwnerName(""), + m_CollarColor(14) { } @@ -40,7 +40,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::OnRightClicked(cPlayer & a_Player) { - if ((!IsTame()) && (!IsAngry())) + if (!IsTame() && !IsAngry()) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { @@ -64,11 +64,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } else if (IsTame()) { - if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog? + if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); @@ -97,7 +97,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) if (!IsAngry()) { cMonster::Tick(a_Dt, a_Chunk); - } else { + } + else + { super::Tick(a_Dt, a_Chunk); } @@ -139,35 +141,45 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } } } - + + if (IsTame()) + { + TickFollowPlayer(); + } +} + + + + + +void cWolf::TickFollowPlayer() +{ class cCallback : public cPlayerListCallback { - virtual bool Item(cPlayer * Player) override + virtual bool Item(cPlayer * a_Player) override { - OwnerCoords = Player->GetPosition(); + OwnerPos = a_Player->GetPosition(); return false; } public: - Vector3f OwnerCoords; - } ; - cCallback Callback; - m_World->DoWithPlayer(m_Owner, Callback); - Vector3f OwnerCoords = Callback.OwnerCoords; - - if (IsTame()) + Vector3f OwnerPos; + } Callback; + if (m_World->DoWithPlayer(m_OwnerName, Callback)) { - if (m_Owner != "") + // The player is present in the world, follow them: + double Distance = (Callback.OwnerPos - GetPosition()).Length(); + if (Distance < 3) { - double Distance = (OwnerCoords - GetPosition()).Length(); - if (Distance < 3) - { - m_bMovingToDestination = false; - } else if((Distance > 30) && (!IsSitting())) { - TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z); - } else { - m_Destination = OwnerCoords; - } + m_bMovingToDestination = false; + } + else if ((Distance > 30) && (!IsSitting())) + { + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); + } + else + { + m_Destination = Callback.OwnerPos; } } } \ No newline at end of file diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index bc26fbf9b..faae1d7af 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -21,30 +21,32 @@ public: virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void TickFollowPlayer(); // Get functions - bool IsSitting(void) const { return m_IsSitting; } - bool IsTame(void) const { return m_IsTame; } - bool IsBegging(void) const { return m_IsBegging; } - bool IsAngry(void) const { return m_IsAngry; } - AString GetOwner(void) const { return m_Owner; } - int GetCollarColor(void) const { return m_Collar; } + bool IsSitting (void) const { return m_IsSitting; } + bool IsTame (void) const { return m_IsTame; } + bool IsBegging (void) const { return m_IsBegging; } + bool IsAngry (void) const { return m_IsAngry; } + AString GetOwner (void) const { return m_OwnerName; } + int GetCollarColor(void) const { return m_CollarColor; } // Set functions - void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } - void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } - void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } - -private: - - bool m_IsSitting; - bool m_IsTame; - bool m_IsBegging; - bool m_IsAngry; - AString m_Owner; - int m_Collar; + void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; } + void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } + +protected: + + bool m_IsSitting; + bool m_IsTame; + bool m_IsBegging; + bool m_IsAngry; + AString m_OwnerName; + int m_CollarColor; } ; -- cgit v1.2.3 From 2026c8c2a694c7e96bd63fa3cda4fc60754246ad Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 18:53:53 +0100 Subject: Replace tabs by spaces --- source/BlockID.h | 70 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 35 insertions(+), 35 deletions(-) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index b105ecc85..f4e7b412d 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -3,7 +3,7 @@ // tolua_begin enum ENUM_BLOCK_ID { - E_BLOCK_AIR = 0, + E_BLOCK_AIR = 0, E_BLOCK_STONE = 1, E_BLOCK_GRASS = 2, E_BLOCK_DIRT = 3, @@ -14,7 +14,7 @@ enum ENUM_BLOCK_ID E_BLOCK_WATER = 8, E_BLOCK_STATIONARY_WATER = 9, E_BLOCK_LAVA = 10, - E_BLOCK_STATIONARY_LAVA = 11, + E_BLOCK_STATIONARY_LAVA = 11, E_BLOCK_SAND = 12, E_BLOCK_GRAVEL = 13, E_BLOCK_GOLD_ORE = 14, @@ -192,7 +192,7 @@ enum ENUM_BLOCK_ID // tolua_begin enum ENUM_ITEM_ID { - E_ITEM_EMPTY = -1, + E_ITEM_EMPTY = -1, E_ITEM_FIRST = 256, // First true item type @@ -411,12 +411,12 @@ enum E_META_DROPSPENSER_FACING_XP = 5, // E_BLOCK_DOUBLE_STONE_SLAB metas: - E_META_DOUBLE_STONE_SLAB_STONE = 0, - E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1, - E_META_DOUBLE_STONE_SLAB_WOODEN = 2, - E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3, - E_META_DOUBLE_STONE_SLAB_BRICK = 4, - E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5, + E_META_DOUBLE_STONE_SLAB_STONE = 0, + E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1, + E_META_DOUBLE_STONE_SLAB_WOODEN = 2, + E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3, + E_META_DOUBLE_STONE_SLAB_BRICK = 4, + E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5, E_META_DOUBLE_STONE_SLAB_NETHER_BRICK = 6, E_META_DOUBLE_STONE_SLAB_STONE_SECRET = 7, @@ -460,25 +460,25 @@ enum E_META_SAPLING_JUNGLE = 3, // E_BLOCK_SILVERFISH_EGG metas: - E_META_SILVERFISH_EGG_STONE = 0, + E_META_SILVERFISH_EGG_STONE = 0, E_META_SILVERFISH_EGG_COBBLESTONE = 1, E_META_SILVERFISH_EGG_STONE_BRICK = 2, // E_BLOCK_STONE_SLAB metas: - E_META_STONE_SLAB_STONE = 0, - E_META_STONE_SLAB_SANDSTONE = 1, - E_META_STONE_SLAB_PLANKS = 2, - E_META_STONE_SLAB_COBBLESTONE = 3, - E_META_STONE_SLAB_BRICK = 4, - E_META_STONE_SLAB_STONE_BRICK = 5, + E_META_STONE_SLAB_STONE = 0, + E_META_STONE_SLAB_SANDSTONE = 1, + E_META_STONE_SLAB_PLANKS = 2, + E_META_STONE_SLAB_COBBLESTONE = 3, + E_META_STONE_SLAB_BRICK = 4, + E_META_STONE_SLAB_STONE_BRICK = 5, E_META_STONE_SLAB_NETHER_BRICK = 6, E_META_STONE_SLAB_STONE_SECRET = 7, // E_BLOCK_STONE_BRICKS metas: - E_META_STONE_BRICK_NORMAL = 0, - E_META_STONE_BRICK_MOSSY = 1, - E_META_STONE_BRICK_CRACKED = 2, - E_META_STONE_BRICK_ORNAMENT = 3, + E_META_STONE_BRICK_NORMAL = 0, + E_META_STONE_BRICK_MOSSY = 1, + E_META_STONE_BRICK_CRACKED = 2, + E_META_STONE_BRICK_ORNAMENT = 3, // E_BLOCK_TALL_GRASS metas: E_META_TALL_GRASS_DEAD_SHRUB = 0, @@ -497,19 +497,19 @@ enum E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block // E_BLOCK_WOODEN_DOUBLE_SLAB metas: - E_META_WOODEN_DOUBLE_SLAB_APPLE = 0, - E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1, - E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2, - E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3, - E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4, - E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5, + E_META_WOODEN_DOUBLE_SLAB_APPLE = 0, + E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1, + E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2, + E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3, + E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4, + E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5, // E_BLOCK_WOODEN_SLAB metas: - E_META_WOODEN_SLAB_APPLE = 0, - E_META_WOODEN_SLAB_CONIFER = 1, - E_META_WOODEN_SLAB_BIRCH = 2, - E_META_WOODEN_SLAB_JUNGLE = 3, - E_META_WOODEN_SLAB_ACACIA = 4, + E_META_WOODEN_SLAB_APPLE = 0, + E_META_WOODEN_SLAB_CONIFER = 1, + E_META_WOODEN_SLAB_BIRCH = 2, + E_META_WOODEN_SLAB_JUNGLE = 3, + E_META_WOODEN_SLAB_ACACIA = 4, E_META_WOODEN_SLAB_DARK_OAK = 5, // E_BLOCK_WOOL metas: @@ -635,7 +635,7 @@ enum //E_BLOCK_FLOWER metas E_META_FLOWER_POPPY = 0, E_META_FLOWER_BLUE_ORCHID = 1, - E_META_FLOWER_ALLIUM = 2, + E_META_FLOWER_ALLIUM = 2, E_META_FLOWER_RED_TULIP = 4, E_META_FLOWER_ORANGE_TULIP = 5, E_META_FLOWER_WHITE_TULIP = 6, @@ -644,10 +644,10 @@ enum //E_BLOCK_BIG_FLOWER metas E_META_BIG_FLOWER_SUNFLOWER = 0, - E_META_BIG_FLOWER_LILAC = 1, + E_META_BIG_FLOWER_LILAC = 1, E_META_BIG_FLOWER_DOUBLE_TALL_GRASS = 2, - E_META_BIG_FLOWER_LARGE_FERN = 3, - E_META_BIG_FLOWER_ROSE_BUSH = 4, + E_META_BIG_FLOWER_LARGE_FERN = 3, + E_META_BIG_FLOWER_ROSE_BUSH = 4, E_META_BIG_FLOWER_PEONY = 5, /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -- cgit v1.2.3 From 8bdb963be44ec80831c3ee45e0b3f47788aa204f Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 18:54:56 +0100 Subject: Update BlockID.h --- source/BlockID.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index f4e7b412d..a8ff7323a 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -654,8 +654,8 @@ enum // Item metas: // E_ITEM_COAL metas: - E_META_COAL_NORMAL = 0, - E_META_COAL_CHARCOAL = 1, + E_META_COAL_NORMAL = 0, + E_META_COAL_CHARCOAL = 1, // E_ITEM_DYE metas: E_META_DYE_BLACK = 0, -- cgit v1.2.3 From 5c8017e629b0d8ecf555296bbc31f54e9642179c Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 19:12:26 +0100 Subject: Assigning properties to the blocks recently added. --- source/BlockID.cpp | 29 +++++++++++++++++++---------- 1 file changed, 19 insertions(+), 10 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 7193094d8..995aede0a 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -663,10 +663,13 @@ public: g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; g_BlockTransparent[E_BLOCK_GLASS] = true; g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; g_BlockTransparent[E_BLOCK_ICE] = true; g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; g_BlockTransparent[E_BLOCK_LAVA] = true; g_BlockTransparent[E_BLOCK_LEAVES] = true; + g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; g_BlockTransparent[E_BLOCK_LEVER] = true; g_BlockTransparent[E_BLOCK_MELON_STEM] = true; g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true; @@ -676,7 +679,6 @@ public: g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true; g_BlockTransparent[E_BLOCK_RAIL] = true; g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; - g_BlockTransparent[E_BLOCK_RED_ROSE] = true; g_BlockTransparent[E_BLOCK_SIGN_POST] = true; g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; @@ -689,16 +691,21 @@ public: g_BlockTransparent[E_BLOCK_WALLSIGN] = true; g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; - g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true; + g_BlockTransparent[E_BLOCK_DANDELION] = true; + g_BlockTransparent[E_BLOCK_FLOWER] = true; + g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; // TODO: Any other transparent blocks? // One hit break blocks g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true; + g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true; g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; g_BlockOneHitDig[E_BLOCK_CARROTS] = true; g_BlockOneHitDig[E_BLOCK_CROPS] = true; + g_BlockOneHitDig[E_BLOCK_DANDELION] = true; g_BlockOneHitDig[E_BLOCK_FIRE] = true; + g_BlockOneHitDig[E_BLOCK_FLOWER] = true; g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true; g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true; g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true; @@ -711,23 +718,24 @@ public: g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; - g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true; g_BlockOneHitDig[E_BLOCK_REEDS] = true; g_BlockOneHitDig[E_BLOCK_SAPLING] = true; g_BlockOneHitDig[E_BLOCK_TNT] = true; g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true; g_BlockOneHitDig[E_BLOCK_TORCH] = true; - g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true; // Blocks that breaks when pushed by piston g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true; g_BlockPistonBreakable[E_BLOCK_AIR] = true; g_BlockPistonBreakable[E_BLOCK_BED] = true; + g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true; g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true; g_BlockPistonBreakable[E_BLOCK_COBWEB] = true; g_BlockPistonBreakable[E_BLOCK_CROPS] = true; + g_BlockPistonBreakable[E_BLOCK_DANDELION] = true; g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; g_BlockPistonBreakable[E_BLOCK_FIRE] = true; + g_BlockPistonBreakable[E_BLOCK_FLOWER] = true; g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true; g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; @@ -744,7 +752,6 @@ public: g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true; g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true; g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true; - g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true; g_BlockPistonBreakable[E_BLOCK_REEDS] = true; g_BlockPistonBreakable[E_BLOCK_SNOW] = true; g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true; @@ -757,17 +764,19 @@ public: g_BlockPistonBreakable[E_BLOCK_WATER] = true; g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; - g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true; // Blocks that can be snowed over: g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false; g_BlockIsSnowable[E_BLOCK_AIR] = false; + g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false; g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; g_BlockIsSnowable[E_BLOCK_CACTUS] = false; g_BlockIsSnowable[E_BLOCK_CHEST] = false; g_BlockIsSnowable[E_BLOCK_CROPS] = false; + g_BlockIsSnowable[E_BLOCK_DANDELION] = false; g_BlockIsSnowable[E_BLOCK_FIRE] = false; + g_BlockIsSnowable[E_BLOCK_FLOWER] = false; g_BlockIsSnowable[E_BLOCK_GLASS] = false; g_BlockIsSnowable[E_BLOCK_ICE] = false; g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false; @@ -780,7 +789,6 @@ public: g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false; g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false; g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false; - g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false; g_BlockIsSnowable[E_BLOCK_REEDS] = false; g_BlockIsSnowable[E_BLOCK_SAPLING] = false; g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false; @@ -793,7 +801,6 @@ public: g_BlockIsSnowable[E_BLOCK_VINES] = false; g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false; g_BlockIsSnowable[E_BLOCK_WATER] = false; - g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false; // Blocks that don't drop without a special tool @@ -834,13 +841,16 @@ public: // Nonsolid Blocks: g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_AIR] = false; + g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false; g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false; g_BlockIsSolid[E_BLOCK_CARROTS] = false; g_BlockIsSolid[E_BLOCK_COBWEB] = false; g_BlockIsSolid[E_BLOCK_CROPS] = false; + g_BlockIsSolid[E_BLOCK_DANDELION] = false; g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_END_PORTAL] = false; g_BlockIsSolid[E_BLOCK_FIRE] = false; + g_BlockIsSolid[E_BLOCK_FLOWER] = false; g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_LAVA] = false; g_BlockIsSolid[E_BLOCK_LEVER] = false; @@ -856,7 +866,6 @@ public: g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false; - g_BlockIsSolid[E_BLOCK_RED_ROSE] = false; g_BlockIsSolid[E_BLOCK_REEDS] = false; g_BlockIsSolid[E_BLOCK_SAPLING] = false; g_BlockIsSolid[E_BLOCK_SIGN_POST] = false; @@ -874,7 +883,6 @@ public: g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false; g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; - g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false; // Torch placeable g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; @@ -922,6 +930,7 @@ public: g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; + g_BlockIsTorchPlaceable[E_BLOC_PACKED_ICE] = true; g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; -- cgit v1.2.3 From b7c1ed186ac521589b2471face2e97a32106f49e Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 19:15:48 +0100 Subject: Update Enchantments.cpp --- source/Enchantments.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp index c74969802..8eb44fa31 100644 --- a/source/Enchantments.cpp +++ b/source/Enchantments.cpp @@ -178,8 +178,8 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { enchPunch, "Punch"}, { enchFlame, "Flame"}, { enchInfinity, "Infinity"}, - { enchLuckOfTheSea "LuckOfTheSea"}, - { enchLure "Lure"}, + { enchLuckOfTheSea "LuckOfTheSea"}, + { enchLure "Lure"}, } ; for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++) { -- cgit v1.2.3 From 56044aff33ff5f51604d9283379baad6bd174558 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 19:26:35 +0100 Subject: Update BlockID.cpp --- source/BlockID.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 995aede0a..82f69a7d6 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -651,15 +651,18 @@ public: // Transparent blocks g_BlockTransparent[E_BLOCK_AIR] = true; g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true; g_BlockTransparent[E_BLOCK_CARROTS] = true; g_BlockTransparent[E_BLOCK_CHEST] = true; g_BlockTransparent[E_BLOCK_COBWEB] = true; g_BlockTransparent[E_BLOCK_CROPS] = true; + g_BlockTransparent[E_BLOCK_DANDELION] = true; g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true; g_BlockTransparent[E_BLOCK_FENCE] = true; g_BlockTransparent[E_BLOCK_FENCE_GATE] = true; g_BlockTransparent[E_BLOCK_FIRE] = true; + g_BlockTransparent[E_BLOCK_FLOWER] = true; g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; g_BlockTransparent[E_BLOCK_GLASS] = true; g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; @@ -691,9 +694,6 @@ public: g_BlockTransparent[E_BLOCK_WALLSIGN] = true; g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; - g_BlockTransparent[E_BLOCK_DANDELION] = true; - g_BlockTransparent[E_BLOCK_FLOWER] = true; - g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; // TODO: Any other transparent blocks? -- cgit v1.2.3 From 5c67c17edccddbdeefb79e07abebf12c5bea686e Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 20:49:27 +0100 Subject: Corrected the comma error --- source/Enchantments.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp index 8eb44fa31..40484f392 100644 --- a/source/Enchantments.cpp +++ b/source/Enchantments.cpp @@ -178,8 +178,8 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { enchPunch, "Punch"}, { enchFlame, "Flame"}, { enchInfinity, "Infinity"}, - { enchLuckOfTheSea "LuckOfTheSea"}, - { enchLure "Lure"}, + { enchLuckOfTheSea, "LuckOfTheSea"}, + { enchLure, "Lure"}, } ; for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++) { -- cgit v1.2.3 From b6a9394d7a0c77bd7817195224c0c6661a19e73d Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 22:01:30 +0100 Subject: Update BlockID.cpp --- source/BlockID.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 82f69a7d6..68aae09dd 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -930,7 +930,7 @@ public: g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; - g_BlockIsTorchPlaceable[E_BLOC_PACKED_ICE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true; g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; -- cgit v1.2.3 From 4d082d119058cafe2cbd555be69237d854725b00 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 22:03:48 +0100 Subject: BiomeFile, if not needed, will be removed --- source/BiomeID.h | 76 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 source/BiomeID.h (limited to 'source') diff --git a/source/BiomeID.h b/source/BiomeID.h new file mode 100644 index 000000000..9c2d0d2de --- /dev/null +++ b/source/BiomeID.h @@ -0,0 +1,76 @@ +#pragma once + +enum ENUM_BIOME_ID +{ + E_BIOME_OCEAN = 0, + E_BIOME_PLAINS = 1, + E_BIOME_DESERT = 2, + E_BIOME_EXTREME_HILLS = 3, + E_BIOME_FOREST = 4, + E_BIOME_TAIGA = 5, + E_BIOME_SWAMPLAND = 6, + E_BIOME_RIVER = 7, + E_BIOME_HELL = 8, + E_BIOME_SKY = 9, + E_BIOME_FROZEN_OCEAN = 10, + E_BIOME_FROZEN_RIVER = 11, + E_BIOME_ICE_PLAINS = 12, + E_BIOME_ICE_MOUNTAINS = 13, + E_BIOME_MUSHROOM_ISLAND = 14, + E_BIOME_MUSHROOM_ISLAND_SHORE = 15, + E_BIOME_BEACH = 16, + E_BIOME_DESERT_HILLS = 17, + E_BIOME_FOREST_HILLS = 18, + E_BIOME_TAIGA_HILLS = 19, + E_BIOME_EXTREME_HILLS_EDGE = 20, + E_BIOME_JUNGLE = 21, + E_BIOME_JUNGLE_HILLS = 22, + E_BIOME_JUNGLE_EDGE = 23, + E_BIOME_DEEP_OCEAN = 24, + E_BIOME_STONE_BEACH = 25, + E_BIOME_COLD_BEACH = 26, + E_BIOME_BIRCH_FOREST = 27, + E_BIOME_BIRCH_FOREST_HILL = 28, + E_BIOME_ROOFED_FOREST = 29, + E_BIOME_COLD_TAIGA = 30, + E_BIOME_COLD_TAIGA_HILLS = 31, + E_BIOME_MEGA_TAIGA = 32, + E_BIOME_MEGA_TAIGA_HILLS = 33, + E_BIOME_EXTREME_HILLS_PLUS = 34, + E_BIOME_SAVANNA = 35, + E_BIOME_SAVANNA_PLATEAU = 36, + E_BIOME_MESA = 37, + E_BIOME_MESA_PLATEAU_F = 38, + E_BIOME_MESA_PLATEAU = 39, + E_BIOME_SUNFLOWER_PLAINS = 129, + E_BIOME_DESERT_M = 130, + E_BIOME_EXTREME_HILLS_M = 131 + E_BIOME_FLOWER_FOREST = 132, + E_BIOME_TAIGA_M = 133, + E_BIOME_SWAMPLAND_M = 134, + E_BIOME_ICE_PLAINS_SPIKES = 140, + E_BIOME_JUNGLE_M = 149, + E_BIOME_JUNGLE_EDGE_M = 151, + E_BIOME_BIRCH_FOREST_M = 155, + E_BIOME_BIRCH_FOREST_HILLS_M = 156, + E_BIOME_ROOFED_FOREST_M = 157, + E_BIOME_COLD_TAIGA_M = 158, + E_BIOME_MEGA_SPRUCE_TAIGA = 160, + E_BIOME_MEGA_SPRUCE_TAIGA_HILS = 161, + E_BIOME_EXTREME_HILLS_PLUS_M = 162, + E_BIOME_SAVANNA_M = 163, + E_BIOME_SAVANNA_PLATEAU_M = 164, + E_BIOME_MESA_BRYCE = 165, + E_BIOME_MESA_PLATEAU_F_M = 166, + E_BIOME_MESA_PLATEAU_M = 167, +}; + +enum ENUM_BIOME_TYPE_DEF +{ + E_BIOME_SNOW_COVERED = 0, // Temperature =< 0.15 + E_BIOME_COLD = 1, // Temperature = {0.2, 0.25, 0.3} + E_BIOME_MEDIUM = 2, // Temperature = {0.5, 0.6, 0.7, 0.8, 0.95} + E_BIOME_WARM = 3, // Temperature => 1.0 + E_BIOME_NEUTRAL = 4, +}; + -- cgit v1.2.3 From ce0549831144131d7b49b8477eaa60e6581144cf Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 22:08:33 +0100 Subject: Sorting by Name on g_BlockTransparent --- source/BlockID.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 68aae09dd..f8949577e 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -649,8 +649,8 @@ public: g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3; // Transparent blocks - g_BlockTransparent[E_BLOCK_AIR] = true; g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true; + g_BlockTransparent[E_BLOCK_AIR] = true; g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true; g_BlockTransparent[E_BLOCK_CARROTS] = true; @@ -672,10 +672,10 @@ public: g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; g_BlockTransparent[E_BLOCK_LAVA] = true; g_BlockTransparent[E_BLOCK_LEAVES] = true; - g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; g_BlockTransparent[E_BLOCK_LEVER] = true; g_BlockTransparent[E_BLOCK_MELON_STEM] = true; g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true; + g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; g_BlockTransparent[E_BLOCK_POTATOES] = true; g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true; g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true; @@ -683,15 +683,15 @@ public: g_BlockTransparent[E_BLOCK_RAIL] = true; g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; g_BlockTransparent[E_BLOCK_SIGN_POST] = true; + g_BlockTransparent[E_BLOCK_SNOW] = true; g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; - g_BlockTransparent[E_BLOCK_SNOW] = true; g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; g_BlockTransparent[E_BLOCK_TORCH] = true; g_BlockTransparent[E_BLOCK_VINES] = true; - g_BlockTransparent[E_BLOCK_WATER] = true; g_BlockTransparent[E_BLOCK_WALLSIGN] = true; + g_BlockTransparent[E_BLOCK_WATER] = true; g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; -- cgit v1.2.3 From d58723cc4d80506c9655909246efc65fdbea9bb5 Mon Sep 17 00:00:00 2001 From: nesco Date: Tue, 12 Nov 2013 22:11:57 +0100 Subject: Delete BiomeID.h --- source/BiomeID.h | 76 -------------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 source/BiomeID.h (limited to 'source') diff --git a/source/BiomeID.h b/source/BiomeID.h deleted file mode 100644 index 9c2d0d2de..000000000 --- a/source/BiomeID.h +++ /dev/null @@ -1,76 +0,0 @@ -#pragma once - -enum ENUM_BIOME_ID -{ - E_BIOME_OCEAN = 0, - E_BIOME_PLAINS = 1, - E_BIOME_DESERT = 2, - E_BIOME_EXTREME_HILLS = 3, - E_BIOME_FOREST = 4, - E_BIOME_TAIGA = 5, - E_BIOME_SWAMPLAND = 6, - E_BIOME_RIVER = 7, - E_BIOME_HELL = 8, - E_BIOME_SKY = 9, - E_BIOME_FROZEN_OCEAN = 10, - E_BIOME_FROZEN_RIVER = 11, - E_BIOME_ICE_PLAINS = 12, - E_BIOME_ICE_MOUNTAINS = 13, - E_BIOME_MUSHROOM_ISLAND = 14, - E_BIOME_MUSHROOM_ISLAND_SHORE = 15, - E_BIOME_BEACH = 16, - E_BIOME_DESERT_HILLS = 17, - E_BIOME_FOREST_HILLS = 18, - E_BIOME_TAIGA_HILLS = 19, - E_BIOME_EXTREME_HILLS_EDGE = 20, - E_BIOME_JUNGLE = 21, - E_BIOME_JUNGLE_HILLS = 22, - E_BIOME_JUNGLE_EDGE = 23, - E_BIOME_DEEP_OCEAN = 24, - E_BIOME_STONE_BEACH = 25, - E_BIOME_COLD_BEACH = 26, - E_BIOME_BIRCH_FOREST = 27, - E_BIOME_BIRCH_FOREST_HILL = 28, - E_BIOME_ROOFED_FOREST = 29, - E_BIOME_COLD_TAIGA = 30, - E_BIOME_COLD_TAIGA_HILLS = 31, - E_BIOME_MEGA_TAIGA = 32, - E_BIOME_MEGA_TAIGA_HILLS = 33, - E_BIOME_EXTREME_HILLS_PLUS = 34, - E_BIOME_SAVANNA = 35, - E_BIOME_SAVANNA_PLATEAU = 36, - E_BIOME_MESA = 37, - E_BIOME_MESA_PLATEAU_F = 38, - E_BIOME_MESA_PLATEAU = 39, - E_BIOME_SUNFLOWER_PLAINS = 129, - E_BIOME_DESERT_M = 130, - E_BIOME_EXTREME_HILLS_M = 131 - E_BIOME_FLOWER_FOREST = 132, - E_BIOME_TAIGA_M = 133, - E_BIOME_SWAMPLAND_M = 134, - E_BIOME_ICE_PLAINS_SPIKES = 140, - E_BIOME_JUNGLE_M = 149, - E_BIOME_JUNGLE_EDGE_M = 151, - E_BIOME_BIRCH_FOREST_M = 155, - E_BIOME_BIRCH_FOREST_HILLS_M = 156, - E_BIOME_ROOFED_FOREST_M = 157, - E_BIOME_COLD_TAIGA_M = 158, - E_BIOME_MEGA_SPRUCE_TAIGA = 160, - E_BIOME_MEGA_SPRUCE_TAIGA_HILS = 161, - E_BIOME_EXTREME_HILLS_PLUS_M = 162, - E_BIOME_SAVANNA_M = 163, - E_BIOME_SAVANNA_PLATEAU_M = 164, - E_BIOME_MESA_BRYCE = 165, - E_BIOME_MESA_PLATEAU_F_M = 166, - E_BIOME_MESA_PLATEAU_M = 167, -}; - -enum ENUM_BIOME_TYPE_DEF -{ - E_BIOME_SNOW_COVERED = 0, // Temperature =< 0.15 - E_BIOME_COLD = 1, // Temperature = {0.2, 0.25, 0.3} - E_BIOME_MEDIUM = 2, // Temperature = {0.5, 0.6, 0.7, 0.8, 0.95} - E_BIOME_WARM = 3, // Temperature => 1.0 - E_BIOME_NEUTRAL = 4, -}; - -- cgit v1.2.3 From 347162a82f2cba75c4eb7739d4405ea78de4f0b5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 12 Nov 2013 21:43:20 +0000 Subject: Bundled fixes [SEE DESC] * BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols --- source/BoundingBox.cpp | 4 +- source/Chunk.cpp | 13 +++- source/Entities/ProjectileEntity.cpp | 107 +++++++++++++++++++++++++++++- source/Entities/ProjectileEntity.h | 16 ++++- source/Items/ItemBow.h | 2 +- source/Protocol/Protocol132.cpp | 6 +- source/Protocol/Protocol14x.cpp | 6 +- source/Protocol/Protocol17x.cpp | 10 ++- source/Simulator/FloodyFluidSimulator.cpp | 8 +-- 9 files changed, 147 insertions(+), 25 deletions(-) (limited to 'source') diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp index d8a1bc679..02602992e 100644 --- a/source/BoundingBox.cpp +++ b/source/BoundingBox.cpp @@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & { // The starting point is inside the bounding box. a_LineCoeff = 0; - a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are. + a_Face = BLOCK_FACE_NONE; // No faces hit return true; } - char Face = 0; + char Face = BLOCK_FACE_NONE; double Coeff = Vector3d::NO_INTERSECTION; // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff diff --git a/source/Chunk.cpp b/source/Chunk.cpp index be75eae41..cfdcc783c 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1679,9 +1679,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { - if (!(*itr)->IsPickup()) + if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) { - continue; // Only pickups + continue; // Only pickups and projectiles } float DiffX = (float)((*itr)->GetPosX() - PosX ); float DiffY = (float)((*itr)->GetPosY() - PosY ); @@ -1695,7 +1695,14 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) ); */ MarkDirty(); - (reinterpret_cast(*itr))->CollectedBy( a_Player ); + if ((*itr)->IsPickup()) + { + (reinterpret_cast(*itr))->CollectedBy(a_Player); + } + else + { + (reinterpret_cast(*itr))->CollectedBy(a_Player); + } } else if (SqrDist < 5 * 5) { diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp index 08f46b3d9..c63b9523b 100644 --- a/source/Entities/ProjectileEntity.cpp +++ b/source/Entities/ProjectileEntity.cpp @@ -371,6 +371,16 @@ void cProjectileEntity::SpawnOn(cClientHandle & a_Client) +void cProjectileEntity::CollectedBy(cPlayer * a_Dest) +{ + // Overriden in arrow + UNUSED(a_Dest); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cArrowEntity: @@ -378,7 +388,10 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), m_PickupState(psNoPickup), m_DamageCoeff(2), - m_IsCritical(false) + m_IsCritical(false), + m_Timer(0), + m_bIsCollected(false), + m_HitBlockPos(Vector3i(0, 0, 0)) { SetSpeed(a_Speed); SetMass(0.1); @@ -398,7 +411,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), m_PickupState(psInSurvivalOrCreative), m_DamageCoeff(2), - m_IsCritical((a_Force >= 1)) + m_IsCritical((a_Force >= 1)), + m_Timer(0), + m_bIsCollected(false), + m_HitBlockPos(0, 0, 0) { } @@ -424,7 +440,28 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) { + if (a_HitFace == BLOCK_FACE_NONE) + { + return; + } + super::OnHitSolidBlock(a_HitPos, a_HitFace); + int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; + + if (a_HitFace != BLOCK_FACE_YP) + { + AddFaceDirection(a_X, a_Y, a_Z, a_HitFace); + } + else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM + { + a_Y--; + } + else + { + a_Y++; + } + + m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); @@ -442,7 +479,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { - if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer()) + if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) { // Not an entity that interacts with an arrow return; @@ -455,6 +492,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) } a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + // Broadcast successful hit sound + m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + Destroy(); } @@ -462,6 +502,67 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +void cArrowEntity::CollectedBy(cPlayer * a_Dest) +{ + if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest))) + { + int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); + if (NumAdded > 0) // Only play effects if there was space in inventory + { + m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest); + // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) + m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_bIsCollected = true; + } + } +} + + + + + +void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + m_Timer += a_Dt; + + if (m_bIsCollected) + { + if (m_Timer > 500.f) // 0.5 seconds + { + Destroy(); + return; + } + } + else if (m_Timer > 1000 * 60 * 5) // 5 minutes + { + Destroy(); + return; + } + + if (m_IsInGround) + { + int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; + int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; + cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); + + if (Chunk == NULL) + { + // Inside an unloaded chunk, abort + return; + } + + if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? + { + m_IsInGround = false; // Yes, begin simulating physics again + } + } +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cThrownEggEntity: diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 547aa174e..359b0241b 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -53,6 +53,9 @@ public: /// Called by the physics blocktracer when the entity hits another entity virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + /// Called by Chunk when the projectile is eligible for player collection + virtual void CollectedBy(cPlayer * a_Dest); + // tolua_begin /// Returns the kind of the projectile (fast class identification) @@ -80,7 +83,7 @@ protected: /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; - + // cEntity overrides: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; @@ -153,9 +156,20 @@ protected: /// If true, the arrow deals more damage bool m_IsCritical; + /// Timer for pickup collection animation or five minute timeout + float m_Timer; + + /// If true, the arrow is in the process of being collected - don't go to anyone else + bool m_bIsCollected; + + /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air + Vector3i m_HitBlockPos; + // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void CollectedBy(cPlayer * a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // tolua_begin } ; diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h index 1c936ef81..79520c074 100644 --- a/source/Items/ItemBow.h +++ b/source/Items/ItemBow.h @@ -72,7 +72,7 @@ public: return; } a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((Arrow->GetUniqueID() * 23) % 32)) / 64)); + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, Force); if (!a_Player->IsGameModeCreative()) { diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 53159a3b3..22eac4312 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src cCSLock Lock(m_CSPacket); WriteByte(PACKET_SOUND_PARTICLE_EFFECT); WriteInt (a_EffectID); - WriteInt (a_SrcX / 8); - WriteByte(a_SrcY / 8); - WriteInt (a_SrcZ / 8); + WriteInt (a_SrcX); + WriteByte(a_SrcY); + WriteInt (a_SrcZ); WriteInt (a_Data); Flush(); } diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp index ba9d7c01a..d2582458b 100644 --- a/source/Protocol/Protocol14x.cpp +++ b/source/Protocol/Protocol14x.cpp @@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src cCSLock Lock(m_CSPacket); WriteByte(PACKET_SOUND_PARTICLE_EFFECT); WriteInt (a_EffectID); - WriteInt (a_SrcX / 8); - WriteByte(a_SrcY / 8); - WriteInt (a_SrcZ / 8); + WriteInt (a_SrcX); + WriteByte(a_SrcY); + WriteInt (a_SrcZ); WriteInt (a_Data); WriteBool(0); Flush(); diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index d580be23b..2ccf9230f 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -820,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { - cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain - Pkt.WriteFloat(0); // unused + { + cPacketizer Pkt(*this, 0x2b); // Change Game State packet + Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteFloat(0); // Unused for weather + } + + // TODO: Fade effect, somehow } diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp index 9374bbab3..66954092d 100644 --- a/source/Simulator/FloodyFluidSimulator.cpp +++ b/source/Simulator/FloodyFluidSimulator.cpp @@ -224,9 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ItemTypeToString(NewBlock).c_str() ); a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - // TODO: Sound effect - + m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f); return; } } @@ -240,9 +238,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str() ); a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - - // TODO: Sound effect - + m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f); return; } } -- cgit v1.2.3 From e4d77bc3fd5777ab456eb55ff7032866cec65182 Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 13 Nov 2013 08:16:35 +0100 Subject: Update Enchantments.h --- source/Enchantments.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Enchantments.h b/source/Enchantments.h index a6b4a53cd..7581b87b5 100644 --- a/source/Enchantments.h +++ b/source/Enchantments.h @@ -57,8 +57,8 @@ public: enchPunch = 49, enchFlame = 50, enchInfinity = 51, - enchLuckOfTheSea = 61, - enchLure = 62, + enchLuckOfTheSea = 61, + enchLure = 62, } ; /// Creates an empty enchantments container -- cgit v1.2.3 From ffe4de51c7d9837317b3c837c9b30a5b5544b899 Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 13 Nov 2013 08:17:26 +0100 Subject: Update Enchantments.cpp --- source/Enchantments.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp index 40484f392..6b53d0b52 100644 --- a/source/Enchantments.cpp +++ b/source/Enchantments.cpp @@ -178,8 +178,8 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) { enchPunch, "Punch"}, { enchFlame, "Flame"}, { enchInfinity, "Infinity"}, - { enchLuckOfTheSea, "LuckOfTheSea"}, - { enchLure, "Lure"}, + { enchLuckOfTheSea, "LuckOfTheSea"}, + { enchLure, "Lure"}, } ; for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++) { -- cgit v1.2.3 From f99835c095411abfe77e8fef2d5cf86166643f61 Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 13 Nov 2013 08:19:28 +0100 Subject: compatibility update --- source/BlockID.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index a8ff7323a..7596f16a5 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -40,8 +40,10 @@ enum ENUM_BLOCK_ID E_BLOCK_PISTON_EXTENSION = 34, E_BLOCK_WOOL = 35, E_BLOCK_PISTON_MOVED_BLOCK = 36, - E_BLOCK_DANDELION = 37, + E_BLOCK_DANDELION = 37, // Minecraft 1.7.x IDs E_BLOCK_FLOWER = 38, + E_BLOCK_YELLOW_FLOWER = 37, + E_BLOCK_RED_ROSE = 38, // Older IDs E_BLOCK_BROWN_MUSHROOM = 39, E_BLOCK_RED_MUSHROOM = 40, E_BLOCK_GOLD_BLOCK = 41, -- cgit v1.2.3 From e671f29d852f521d0434882373ee154b1fcd805c Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 13 Nov 2013 14:29:18 +0100 Subject: compatibility update --- source/BlockID.h | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index 7596f16a5..95b8ed9fc 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -40,10 +40,8 @@ enum ENUM_BLOCK_ID E_BLOCK_PISTON_EXTENSION = 34, E_BLOCK_WOOL = 35, E_BLOCK_PISTON_MOVED_BLOCK = 36, - E_BLOCK_DANDELION = 37, // Minecraft 1.7.x IDs + E_BLOCK_DANDELION = 37, E_BLOCK_FLOWER = 38, - E_BLOCK_YELLOW_FLOWER = 37, - E_BLOCK_RED_ROSE = 38, // Older IDs E_BLOCK_BROWN_MUSHROOM = 39, E_BLOCK_RED_MUSHROOM = 40, E_BLOCK_GOLD_BLOCK = 41, @@ -188,6 +186,12 @@ enum ENUM_BLOCK_ID // IsValidBlock() depends on this E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1 ///< Maximum BlockType number used + + // Synonym or ID compatibility + + E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION, + E_BLOCK_RED_ROSE = E_BLOCK_FLOWER, + E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS, }; // tolua_end -- cgit v1.2.3 From 3b47a07bac747be2be5e9f61152faa0a3d6b8044 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 00:50:47 +1100 Subject: Player Xp --- source/Defines.h | 3 + source/Entities/Player.cpp | 74 ++- source/Entities/Player.h | 44 +- source/World.h | 1488 ++++++++++++++++++++++---------------------- 4 files changed, 861 insertions(+), 748 deletions(-) (limited to 'source') diff --git a/source/Defines.h b/source/Defines.h index 60dab12be..f6c3d6b05 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -44,6 +44,9 @@ extern bool g_BlockIsSolid[256]; /// Can torches be placed on this block? extern bool g_BlockIsTorchPlaceable[256]; +/// Max Erperience that possible to be incremented at once +#define MAX_EXPERIENCE_ORB_SIZE 2000 //ie from a ender dragon + diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 2e4199629..31834df39 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" @@ -33,6 +33,7 @@ + cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : super(etPlayer, 0.6, 1.8) , m_GameMode(eGameMode_NotSet) @@ -65,6 +66,10 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) + , m_XpLevel(0) + , m_XpP(0.f) + , m_XpTotal(0) + , m_XpNextLevelTotal(0) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -260,6 +265,67 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +bool cPlayer::SetExperience(int a_XpTotal) +{ + if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) + { + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); + return false; //oops, they gave us a dodgey number + } + + + m_XpTotal = a_XpTotal; + + //now calculate XpP and XpLevel + //First Calc current level using quadratic eqn + m_XpLevel = CalcLevelFromXp(m_XpTotal); + + //calculate total Xp for next level + m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1); + + //calulate Xp Percentage + m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal; + + return true;//aka happy :) +} + + + + + +bool cPlayer::AddExperience(int a_Xp_delta) +{ + if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0) + { + //value was too large or negative, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive", + a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE); + return false; + } + + LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); + + //update Xp, note there is no min + m_XpTotal += a_Xp_delta; + + //update Xp percentage + if(m_XpTotal >= m_XpNextLevelTotal) + { + //oh actually, update their level first + + m_XpLevel++; + m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1); + } + + m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal; + + return true; +} + + + + + void cPlayer::StartChargingBow(void) { LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); @@ -1268,7 +1334,7 @@ bool cPlayer::LoadFromDisk() cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { - // This is a new player whom we haven't seen yet, bail out, let them have the defaults + // This is a new player whom we haven't seen yet, bail, let them have the defaults return false; } @@ -1278,7 +1344,7 @@ bool cPlayer::LoadFromDisk() LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); return false; } - f.Close(); + f.Close(); //cool kids play nice Json::Value root; Json::Reader reader; @@ -1308,6 +1374,7 @@ bool cPlayer::LoadFromDisk() } m_Health = root.get("health", 0).asInt(); + m_XpLevel = root.get("experience", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); @@ -1354,6 +1421,7 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; + root["experience"] = m_XpTotal; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 01efa3681..81552fcf1 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -63,6 +63,27 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + + /** Sets the experience total - XpTotal, updates XpLevel and XpP as appropriate + Returns true on success + should really only be called at init or player death + */ + bool SetExperience(int a_XpTotal); + + /* Adds Xp, will not inc more than MAX_EXPERIENCE_ORB_SIZE! + Returns true on success + Updates XpLevel and XpP appropriately + */ + bool AddExperience(int a_Xp_delta); + + /// Gets the experience total - XpTotal + inline int GetExperience(void) { return m_XpTotal; } + + /// Gets the current level - XpLevel + inline int GetExperienceLevel(void) { return m_XpLevel; } + + /// Gets the experience bar percentage - XpP + inline float GetExperiencePercentage(void) { return m_XpP; } /// Starts charging the equipped bow void StartChargingBow(void); @@ -289,7 +310,7 @@ public: virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } // tolua_end - + // cEntity overrides: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } @@ -378,6 +399,27 @@ protected: /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; + + /// Player Xp levels etc + int m_XpLevel; //store this and m_XpP to save calculating each time + float m_XpP; //between 0 & 1 + int m_XpTotal; + int m_XpNextLevelTotal; //save calculating this often + + //Xp level defines + #define XP_TO_LEVEL15 255 + #define XP_PER_LEVEL_TO15 17 + #define XP_TO_LEVEL30 825 + + /// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP + inline int XpAtLevel(int level) { return (int) ((level <= 15)? (15*level) : + ((level <= 31)? (1.5*level*level - 29.5*level + 360) : + (3.5*level*level - 151.5*level + 2220))); } + + /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations + inline int CalcLevelFromXp(int XpTotal) { return (int) ((XpTotal <= XP_TO_LEVEL15)? XpTotal / XP_PER_LEVEL_TO15 : //level 0-15 or... + (XpTotal <= XP_TO_LEVEL30)? ( 29.5 + sqrt( 870.25 - (6 * ( 360 - XpTotal )))) / 3 : //level 15-30 + (151.5 + sqrt( 22952.25 - (14 * (2220 - XpTotal)))) / 7); }//level 30+ bool m_IsChargingBow; int m_BowCharge; diff --git a/source/World.h b/source/World.h index c4fd06d0b..ee4a23b14 100644 --- a/source/World.h +++ b/source/World.h @@ -1,744 +1,744 @@ - -#pragma once - -#ifndef _WIN32 - #include "BlockID.h" -#else - enum ENUM_ITEM_ID; -#endif - -#define MAX_PLAYERS 65535 - -#include "Simulator/SimulatorManager.h" -#include "MersenneTwister.h" -#include "ChunkMap.h" -#include "WorldStorage/WorldStorage.h" -#include "Generating/ChunkGenerator.h" -#include "Vector3i.h" -#include "Vector3f.h" -#include "ChunkSender.h" -#include "Defines.h" -#include "LightingThread.h" -#include "Item.h" -#include "Mobs/Monster.h" -#include "Entities/ProjectileEntity.h" - - - - - -class cRedstone; -class cFireSimulator; -class cFluidSimulator; -class cSandSimulator; -class cRedstoneSimulator; -class cItem; -class cPlayer; -class cClientHandle; -class cEntity; -class cBlockEntity; -class cWorldGenerator; // The generator that actually generates the chunks for a single world -class cChunkGenerator; // The thread responsible for generating chunks -class cChestEntity; -class cDispenserEntity; -class cFurnaceEntity; -class cMobCensus; - -typedef std::list< cPlayer * > cPlayerList; - -typedef cItemCallback cPlayerListCallback; -typedef cItemCallback cEntityCallback; -typedef cItemCallback cChestCallback; -typedef cItemCallback cDispenserCallback; -typedef cItemCallback cFurnaceCallback; - - - - - - -// tolua_begin -class cWorld -{ -public: - - // tolua_end - - /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor - class cLock : - public cCSLock - { - typedef cCSLock super; - public: - cLock(cWorld & a_World); - } ; - - /// A common ancestor for all tasks queued onto the tick thread - class cTask - { - public: - virtual void Run(cWorld & a_World) = 0; - } ; - - typedef std::vector cTasks; - - class cTaskSaveAllChunks : - public cTask - { - protected: - // cTask overrides: - virtual void Run(cWorld & a_World) override; - } ; - - - static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates - { - return "cWorld"; - } - - // tolua_begin - - int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - Int64 GetWorldAge(void) const { return m_WorldAge; } - Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } - - void SetTicksUntilWeatherChange(int a_WeatherInterval) - { - m_WeatherInterval = a_WeatherInterval; - } - - void SetTimeOfDay(Int64 a_TimeOfDay) - { - m_TimeOfDay = a_TimeOfDay; - m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; - BroadcastTimeUpdate(); - } - - /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable - eGameMode GetGameMode(void) const { return m_GameMode; } - - /// Returns true if the world is in Creative mode - bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); } - - /// Returns true if the world is in Survival mode - bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); } - - /// Returns true if the world is in Adventure mode - bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } - - bool IsPVPEnabled(void) const { return m_bEnabledPVP; } - bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } - - eDimension GetDimension(void) const { return m_Dimension; } - - /// Returns the world height at the specified coords; waits for the chunk to get loaded / generated - int GetHeight(int a_BlockX, int a_BlockZ); - - // tolua_end - - /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated - bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp - - // Broadcast respective packets to all clients of the chunk where the event is taking place - // (Please keep these alpha-sorted) - void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude - void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 - void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); - - /// If there is a block entity at the specified coords, sends it to the client specified - void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); - void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); - void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); - - /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) - */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); - - void ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight - ); - - bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback); - - /// Gets the chunk's blocks, only the block types - bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes); - - bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; - bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; - - void UnloadUnusedChunks(void); // tolua_export - - void CollectPickupsByPlayer(cPlayer * a_Player); - - void AddPlayer( cPlayer* a_Player ); - void RemovePlayer( cPlayer* a_Player ); - - /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored - bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Finds a player from a partial or complete player name and calls the callback - case-insensitive - bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) - cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); - - void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player - - /// Adds the entity into its appropriate chunk; takes ownership of the entity ptr - void AddEntity(cEntity * a_Entity); - - bool HasEntity(int a_UniqueID); - - /// Removes the entity, the entity ptr ownership is assumed taken by the caller - void RemoveEntity(cEntity * a_Entity); - - /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. - bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Compares clients of two chunks, calls the callback accordingly - void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); - - /// Adds client to a chunk, if not already present; returns true if added, false if present - bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes client from the chunk specified - void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes the client from all chunks it is present in - void RemoveClientFromChunks(cClientHandle * a_Client); - - /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) - void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes client from ChunkSender's queue of chunks to be sent - void RemoveClientFromChunkSender(cClientHandle * a_Client); - - /// Touches the chunk, causing it to be loaded or generated - void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() - void LoadChunks(const cChunkCoordsList & a_Chunks); - - /// Marks the chunk as failed-to-load: - void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() - bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp - - /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() - bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp - - /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! - void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); - - /// Regenerate the given chunk: - void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export - - /// Generates the given chunk, if not already generated - void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export - - /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted - void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL); - - bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); - - /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully - bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); - - // tolua_begin - - /** Sets the block at the specified coords to the specified value. - Full processing, incl. updating neighbors, is performed. - */ - void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /** Sets the block at the specified coords to the specified value. - The replacement doesn't trigger block updates. - The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) - */ - void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /** Queues a SetBlock() with the specified parameters after the specified number of ticks. - Calls SetBlock(), so performs full processing of the replaced block. - */ - void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay); - - BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); - void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); - NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); - - // tolua_end - - bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp - bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp - // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); - - // tolua_begin - - // Vector3i variants: - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } - BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } - NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } - void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } - // tolua_end - - /** Writes the block area into the specified coords. - Returns true if all chunks have been processed. - Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. - a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. - */ - bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); - - // tolua_begin - - /// Spawns item pickups for each item in the list. May compress pickups if too many entities: - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); - - /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); - - /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided - void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); - - // tolua_end - - /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType - void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType); - - /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. - bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); - - // tolua_begin - bool DigBlock (int a_X, int a_Y, int a_Z); - void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); - - double GetSpawnX(void) const { return m_SpawnX; } - double GetSpawnY(void) const { return m_SpawnY; } - double GetSpawnZ(void) const { return m_SpawnZ; } - - /// Wakes up the simulators for the specified block - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Wakes up the simulators for the specified area of blocks - void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); - - // tolua_end - - inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; } - - inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } - inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } - - /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true - bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); - - /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true - bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback); - - /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true - bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback); - - /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true - bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp - - /** Does an explosion with the specified strength at the specified coordinate - a_SourceData exact type depends on the a_Source: - | esOther | void * | - | esPrimedTNT | cTNTEntity * | - | esCreeper | cCreeper * | - | esBed | cVector3i * | - | esEnderCrystal | Vector3i * | - | esGhastFireball | cGhastFireball * | - | esWitherSkullBlack | TBD | - | esWitherSkullBlue | TBD | - | esWitherBirth | TBD | - | esPlugin | void * | - */ - void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export - - /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found - bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found - bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found - bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found - bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found - bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp - - /// a_Player is using block entity at [x, y, z], handle that: - void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export - - /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback - bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); - - void GrowTreeImage(const sSetBlockVector & a_Blocks); - - // tolua_begin - - /// Grows a tree at the specified coords, either from a sapling there, or based on the biome - void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Grows a tree at the specified coords, based on the sapling meta provided - void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); - - /// Grows a tree at the specified coords, based on the biome in the place - void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini - bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); - - /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config - void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - - /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) - void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); - - /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config - void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - - /// Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value - int GetBiomeAt(int a_BlockX, int a_BlockZ); - - /// Returns the name of the world - const AString & GetName(void) const { return m_WorldName; } - - /// Returns the name of the world.ini file used by this world - const AString & GetIniFileName(void) const {return m_IniFileName; } - - // tolua_end - - inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - - a_X = a_X - a_ChunkX*cChunkDef::Width; - a_Y = a_Y - a_ChunkY*cChunkDef::Height; - a_Z = a_Z - a_ChunkZ*cChunkDef::Width; - } - - inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - (void)a_Y; // not unused anymore - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - } - - /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead - void SaveAllChunks(void); - - /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources - void QueueSaveAllChunks(void); // tolua_export - - /// Queues a task onto the tick thread. The task object will be deleted once the task is finished - void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp - - /// Returns the number of chunks loaded - int GetNumChunks() const; // tolua_export - - /// Returns the number of chunks loaded and dirty, and in the lighting queue - void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); - - // Various queues length queries (cannot be const, they lock their CS): - inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export - inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export - inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export - inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export - - void InitializeSpawn(void); - - /// Starts threads that belong to this world - void Start(void); - - /// Stops threads that belong to this world (part of deinit) - void Stop(void); - - /// Processes the blocks queued for ticking with a delay (m_BlockTickQueue[]) - void TickQueuedBlocks(void); - - struct BlockTickQueueItem - { - int X; - int Y; - int Z; - int TicksToWait; - }; - - /// Queues the block to be ticked after the specified number of game ticks - void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait); // tolua_export - - // tolua_begin - /// Casts a thunderbolt at the specified coords - void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Sets the specified weather; resets weather interval; asks and notifies plugins of the change - void SetWeather (eWeather a_NewWeather); - - /// Forces a weather change in the next game tick - void ChangeWeather (void); - - /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible - eWeather GetWeather (void) const { return m_Weather; }; - - bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } - bool IsWeatherRain (void) const { return (m_Weather == wRain); } - bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } - - /// Returns true if the current weather has any precipitation - rain or storm - bool IsWeatherWet (void) const { return (m_Weather != wSunny); } - - // tolua_end - - cChunkGenerator & GetGenerator(void) { return m_Generator; } - cWorldStorage & GetStorage (void) { return m_Storage; } - cChunkMap * GetChunkMap (void) { return m_ChunkMap; } - - /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call - void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - - int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export - int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export - - bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - - /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise - int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export - int SpawnMobFinalize(cMonster* a_Monster); - - /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise - int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export - - /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! - int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } - - /// Appends all usernames starting with a_Text (case-insensitive) into Results - void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); - - /// Get the current darkness level based on the time - NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } - -private: - - friend class cRoot; - - class cTickThread : - public cIsThread - { - typedef cIsThread super; - public: - cTickThread(cWorld & a_World); - - protected: - cWorld & m_World; - - // cIsThread overrides: - virtual void Execute(void) override; - } ; - - - AString m_WorldName; - AString m_IniFileName; - - /// Name of the storage schema used to load and save chunks - AString m_StorageSchema; - - /// The dimension of the world, used by the client to provide correct lighting scheme - eDimension m_Dimension; - - /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) - MTRand m_TickRand; - - double m_SpawnX; - double m_SpawnY; - double m_SpawnZ; - - double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. - double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. - Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs - Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs - Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. - Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred - Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred - std::map m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) - - NIBBLETYPE m_SkyDarkness; - - eGameMode m_GameMode; - bool m_bEnabledPVP; - bool m_IsDeepSnowEnabled; - - // The cRedstone class simulates redstone and needs access to m_RSList - // friend class cRedstone; - std::vector m_RSList; - - std::vector m_BlockTickQueue; - std::vector m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue - - cSimulatorManager * m_SimulatorManager; - cSandSimulator * m_SandSimulator; - cFluidSimulator * m_WaterSimulator; - cFluidSimulator * m_LavaSimulator; - cFireSimulator * m_FireSimulator; - cRedstoneSimulator * m_RedstoneSimulator; - - cCriticalSection m_CSPlayers; - cPlayerList m_Players; - - cWorldStorage m_Storage; - - unsigned int m_MaxPlayers; - - cChunkMap * m_ChunkMap; - - bool m_bAnimals; - std::set m_AllowedMobs; - - eWeather m_Weather; - int m_WeatherInterval; - - int m_MaxCactusHeight; - int m_MaxSugarcaneHeight; - bool m_IsCactusBonemealable; - bool m_IsCarrotsBonemealable; - bool m_IsCropsBonemealable; - bool m_IsGrassBonemealable; - bool m_IsMelonStemBonemealable; - bool m_IsMelonBonemealable; - bool m_IsPotatoesBonemealable; - bool m_IsPumpkinStemBonemealable; - bool m_IsPumpkinBonemealable; - bool m_IsSaplingBonemealable; - bool m_IsSugarcaneBonemealable; - - cCriticalSection m_CSFastSetBlock; - sSetBlockList m_FastSetBlockQueue; - - cChunkGenerator m_Generator; - - cChunkSender m_ChunkSender; - cLightingThread m_Lighting; - cTickThread m_TickThread; - - /// Guards the m_Tasks - cCriticalSection m_CSTasks; - - /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks - cTasks m_Tasks; - - /// Guards m_Clients - cCriticalSection m_CSClients; - - /// List of clients in this world, these will be ticked by this world - cClientHandleList m_Clients; - - /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them - cClientHandleList m_ClientsToRemove; - - /// Clients that are scheduled for adding, waiting for TickClients to add them - cClientHandleList m_ClientsToAdd; - - - cWorld(const AString & a_WorldName); - ~cWorld(); - - void Tick(float a_Dt); - - /// Handles the weather in each tick - void TickWeather(float a_Dt); - - /// Handles the mob spawning/moving/destroying each tick - void TickMobs(float a_Dt); - - /// Executes all tasks queued onto the tick thread - void TickQueuedTasks(void); - - /// Ticks all clients that are in this world - void TickClients(float a_Dt); - - void UpdateSkyDarkness(); - - /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) - cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); -}; // tolua_export - - - - + +#pragma once + +#ifndef _WIN32 + #include "BlockID.h" +#else + enum ENUM_ITEM_ID; +#endif + +#define MAX_PLAYERS 65535 + +#include "Simulator/SimulatorManager.h" +#include "MersenneTwister.h" +#include "ChunkMap.h" +#include "WorldStorage/WorldStorage.h" +#include "Generating/ChunkGenerator.h" +#include "Vector3i.h" +#include "Vector3f.h" +#include "ChunkSender.h" +#include "Defines.h" +#include "LightingThread.h" +#include "Item.h" +#include "Mobs/Monster.h" +#include "Entities/ProjectileEntity.h" + + + + + +class cRedstone; +class cFireSimulator; +class cFluidSimulator; +class cSandSimulator; +class cRedstoneSimulator; +class cItem; +class cPlayer; +class cClientHandle; +class cEntity; +class cBlockEntity; +class cWorldGenerator; // The generator that actually generates the chunks for a single world +class cChunkGenerator; // The thread responsible for generating chunks +class cChestEntity; +class cDispenserEntity; +class cFurnaceEntity; +class cMobCensus; + +typedef std::list< cPlayer * > cPlayerList; + +typedef cItemCallback cPlayerListCallback; +typedef cItemCallback cEntityCallback; +typedef cItemCallback cChestCallback; +typedef cItemCallback cDispenserCallback; +typedef cItemCallback cFurnaceCallback; + + + + + + +// tolua_begin +class cWorld +{ +public: + + // tolua_end + + /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor + class cLock : + public cCSLock + { + typedef cCSLock super; + public: + cLock(cWorld & a_World); + } ; + + /// A common ancestor for all tasks queued onto the tick thread + class cTask + { + public: + virtual void Run(cWorld & a_World) = 0; + } ; + + typedef std::vector cTasks; + + class cTaskSaveAllChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + } ; + + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates + { + return "cWorld"; + } + + // tolua_begin + + int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } + Int64 GetWorldAge(void) const { return m_WorldAge; } + Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } + + void SetTicksUntilWeatherChange(int a_WeatherInterval) + { + m_WeatherInterval = a_WeatherInterval; + } + + void SetTimeOfDay(Int64 a_TimeOfDay) + { + m_TimeOfDay = a_TimeOfDay; + m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; + BroadcastTimeUpdate(); + } + + /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable + eGameMode GetGameMode(void) const { return m_GameMode; } + + /// Returns true if the world is in Creative mode + bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); } + + /// Returns true if the world is in Survival mode + bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); } + + /// Returns true if the world is in Adventure mode + bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } + + bool IsPVPEnabled(void) const { return m_bEnabledPVP; } + bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } + + eDimension GetDimension(void) const { return m_Dimension; } + + /// Returns the world height at the specified coords; waits for the chunk to get loaded / generated + int GetHeight(int a_BlockX, int a_BlockZ); + + // tolua_end + + /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated + bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp + + // Broadcast respective packets to all clients of the chunk where the event is taking place + // (Please keep these alpha-sorted) + void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); + void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); + void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); + void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude + void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); + void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); + void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); + void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 + void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export + void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); + void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); + void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); + void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); + + /// If there is a block entity at the specified coords, sends it to the client specified + void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); + + void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); + void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); + void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); + + /** Sets the chunk data as either loaded from the storage or generated. + a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. + a_BiomeMap is optional, if not present, biomes will be calculated by the generator + a_HeightMap is optional, if not present, will be calculated. + If a_MarkDirty is set, the chunk is set as dirty (used after generating) + */ + void SetChunkData( + int a_ChunkX, int a_ChunkZ, + const BLOCKTYPE * a_BlockTypes, + const NIBBLETYPE * a_BlockMeta, + const NIBBLETYPE * a_BlockLight, + const NIBBLETYPE * a_BlockSkyLight, + const cChunkDef::HeightMap * a_HeightMap, + const cChunkDef::BiomeMap * a_BiomeMap, + cEntityList & a_Entities, + cBlockEntityList & a_BlockEntities, + bool a_MarkDirty + ); + + void ChunkLighted( + int a_ChunkX, int a_ChunkZ, + const cChunkDef::BlockNibbles & a_BlockLight, + const cChunkDef::BlockNibbles & a_SkyLight + ); + + bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback); + + /// Gets the chunk's blocks, only the block types + bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes); + + bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; + bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; + + void UnloadUnusedChunks(void); // tolua_export + + void CollectPickupsByPlayer(cPlayer * a_Player); + + void AddPlayer( cPlayer* a_Player ); + void RemovePlayer( cPlayer* a_Player ); + + /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true + bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored + bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + /// Finds a player from a partial or complete player name and calls the callback - case-insensitive + bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) + cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); + + void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player + + /// Adds the entity into its appropriate chunk; takes ownership of the entity ptr + void AddEntity(cEntity * a_Entity); + + bool HasEntity(int a_UniqueID); + + /// Removes the entity, the entity ptr ownership is assumed taken by the caller + void RemoveEntity(cEntity * a_Entity); + + /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true + bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. + bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Compares clients of two chunks, calls the callback accordingly + void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); + + /// Adds client to a chunk, if not already present; returns true if added, false if present + bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes client from the chunk specified + void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes the client from all chunks it is present in + void RemoveClientFromChunks(cClientHandle * a_Client); + + /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) + void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + + /// Removes client from ChunkSender's queue of chunks to be sent + void RemoveClientFromChunkSender(cClientHandle * a_Client); + + /// Touches the chunk, causing it to be loaded or generated + void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) + bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() + void LoadChunks(const cChunkCoordsList & a_Chunks); + + /// Marks the chunk as failed-to-load: + void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + + /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() + bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp + + /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() + bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp + + /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! + void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); + + /// Regenerate the given chunk: + void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export + + /// Generates the given chunk, if not already generated + void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export + + /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted + void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL); + + bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); + + /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully + bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); + + // tolua_begin + + /** Sets the block at the specified coords to the specified value. + Full processing, incl. updating neighbors, is performed. + */ + void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + /** Sets the block at the specified coords to the specified value. + The replacement doesn't trigger block updates. + The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) + */ + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + /** Queues a SetBlock() with the specified parameters after the specified number of ticks. + Calls SetBlock(), so performs full processing of the replaced block. + */ + void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay); + + BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); + NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); + void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); + NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); + NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + + bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp + bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp + // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_begin + + // Vector3i variants: + void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } + BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } + NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } + void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } + // tolua_end + + /** Writes the block area into the specified coords. + Returns true if all chunks have been processed. + Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. + a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. + */ + bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); + + // tolua_begin + + /// Spawns item pickups for each item in the list. May compress pickups if too many entities: + void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + + /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: + void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + + /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided + void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); + + // tolua_end + + /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType + void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType); + + /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. + bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); + + // tolua_begin + bool DigBlock (int a_X, int a_Y, int a_Z); + void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); + + double GetSpawnX(void) const { return m_SpawnX; } + double GetSpawnY(void) const { return m_SpawnY; } + double GetSpawnZ(void) const { return m_SpawnZ; } + + /// Wakes up the simulators for the specified block + void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Wakes up the simulators for the specified area of blocks + void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); + + // tolua_end + + inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; } + + inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } + inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } + + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true + bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true + bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); + + /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true + bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback); + + /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true + bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback); + + /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true + bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /** Does an explosion with the specified strength at the specified coordinate + a_SourceData exact type depends on the a_Source: + | esOther | void * | + | esPrimedTNT | cTNTEntity * | + | esCreeper | cCreeper * | + | esBed | cVector3i * | + | esEnderCrystal | Vector3i * | + | esGhastFireball | cGhastFireball * | + | esWitherSkullBlack | TBD | + | esWitherSkullBlue | TBD | + | esWitherBirth | TBD | + | esPlugin | void * | + */ + void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found + bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found + bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found + bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found + bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found + bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp + + /// a_Player is using block entity at [x, y, z], handle that: + void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export + + /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback + bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); + + void GrowTreeImage(const sSetBlockVector & a_Blocks); + + // tolua_begin + + /// Grows a tree at the specified coords, either from a sapling there, or based on the biome + void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Grows a tree at the specified coords, based on the sapling meta provided + void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); + + /// Grows a tree at the specified coords, based on the biome in the place + void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini + bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); + + /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config + void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); + + /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) + void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); + + /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config + void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); + + /// Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value + int GetBiomeAt(int a_BlockX, int a_BlockZ); + + /// Returns the name of the world + const AString & GetName(void) const { return m_WorldName; } + + /// Returns the name of the world.ini file used by this world + const AString & GetIniFileName(void) const {return m_IniFileName; } + + // tolua_end + + inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) + { + // TODO: Use floor() instead of weird if statements + // Also fix Y + a_ChunkX = a_X/cChunkDef::Width; + if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; + a_ChunkY = 0; + a_ChunkZ = a_Z/cChunkDef::Width; + if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; + + a_X = a_X - a_ChunkX*cChunkDef::Width; + a_Y = a_Y - a_ChunkY*cChunkDef::Height; + a_Z = a_Z - a_ChunkZ*cChunkDef::Width; + } + + inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) + { + // TODO: Use floor() instead of weird if statements + // Also fix Y + (void)a_Y; // not unused anymore + a_ChunkX = a_X/cChunkDef::Width; + if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; + a_ChunkY = 0; + a_ChunkZ = a_Z/cChunkDef::Width; + if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; + } + + /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead + void SaveAllChunks(void); + + /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources + void QueueSaveAllChunks(void); // tolua_export + + /// Queues a task onto the tick thread. The task object will be deleted once the task is finished + void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp + + /// Returns the number of chunks loaded + int GetNumChunks() const; // tolua_export + + /// Returns the number of chunks loaded and dirty, and in the lighting queue + void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); + + // Various queues length queries (cannot be const, they lock their CS): + inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export + inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export + inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export + inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export + + void InitializeSpawn(void); + + /// Starts threads that belong to this world + void Start(void); + + /// Stops threads that belong to this world (part of deinit) + void Stop(void); + + /// Processes the blocks queued for ticking with a delay (m_BlockTickQueue[]) + void TickQueuedBlocks(void); + + struct BlockTickQueueItem + { + int X; + int Y; + int Z; + int TicksToWait; + }; + + /// Queues the block to be ticked after the specified number of game ticks + void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait); // tolua_export + + // tolua_begin + /// Casts a thunderbolt at the specified coords + void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ); + + /// Sets the specified weather; resets weather interval; asks and notifies plugins of the change + void SetWeather (eWeather a_NewWeather); + + /// Forces a weather change in the next game tick + void ChangeWeather (void); + + /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible + eWeather GetWeather (void) const { return m_Weather; }; + + bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } + bool IsWeatherRain (void) const { return (m_Weather == wRain); } + bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } + + /// Returns true if the current weather has any precipitation - rain or storm + bool IsWeatherWet (void) const { return (m_Weather != wSunny); } + + // tolua_end + + cChunkGenerator & GetGenerator(void) { return m_Generator; } + cWorldStorage & GetStorage (void) { return m_Storage; } + cChunkMap * GetChunkMap (void) { return m_ChunkMap; } + + /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call + void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + + int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export + int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export + + bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + + /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise + int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export + int SpawnMobFinalize(cMonster* a_Monster); + + /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise + int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export + + /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! + int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } + + /// Appends all usernames starting with a_Text (case-insensitive) into Results + void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); + + /// Get the current darkness level based on the time + NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } + +private: + + friend class cRoot; + + class cTickThread : + public cIsThread + { + typedef cIsThread super; + public: + cTickThread(cWorld & a_World); + + protected: + cWorld & m_World; + + // cIsThread overrides: + virtual void Execute(void) override; + } ; + + + AString m_WorldName; + AString m_IniFileName; + + /// Name of the storage schema used to load and save chunks + AString m_StorageSchema; + + /// The dimension of the world, used by the client to provide correct lighting scheme + eDimension m_Dimension; + + /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) + MTRand m_TickRand; + + double m_SpawnX; + double m_SpawnY; + double m_SpawnZ; + + double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. + double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. + Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs + Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs + Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. + Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred + Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred + std::map m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) + + NIBBLETYPE m_SkyDarkness; + + eGameMode m_GameMode; + bool m_bEnabledPVP; + bool m_IsDeepSnowEnabled; + + // The cRedstone class simulates redstone and needs access to m_RSList + // friend class cRedstone; + std::vector m_RSList; + + std::vector m_BlockTickQueue; + std::vector m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue + + cSimulatorManager * m_SimulatorManager; + cSandSimulator * m_SandSimulator; + cFluidSimulator * m_WaterSimulator; + cFluidSimulator * m_LavaSimulator; + cFireSimulator * m_FireSimulator; + cRedstoneSimulator * m_RedstoneSimulator; + + cCriticalSection m_CSPlayers; + cPlayerList m_Players; + + cWorldStorage m_Storage; + + unsigned int m_MaxPlayers; + + cChunkMap * m_ChunkMap; + + bool m_bAnimals; + std::set m_AllowedMobs; + + eWeather m_Weather; + int m_WeatherInterval; + + int m_MaxCactusHeight; + int m_MaxSugarcaneHeight; + bool m_IsCactusBonemealable; + bool m_IsCarrotsBonemealable; + bool m_IsCropsBonemealable; + bool m_IsGrassBonemealable; + bool m_IsMelonStemBonemealable; + bool m_IsMelonBonemealable; + bool m_IsPotatoesBonemealable; + bool m_IsPumpkinStemBonemealable; + bool m_IsPumpkinBonemealable; + bool m_IsSaplingBonemealable; + bool m_IsSugarcaneBonemealable; + + cCriticalSection m_CSFastSetBlock; + sSetBlockList m_FastSetBlockQueue; + + cChunkGenerator m_Generator; + + cChunkSender m_ChunkSender; + cLightingThread m_Lighting; + cTickThread m_TickThread; + + /// Guards the m_Tasks + cCriticalSection m_CSTasks; + + /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks + cTasks m_Tasks; + + /// Guards m_Clients + cCriticalSection m_CSClients; + + /// List of clients in this world, these will be ticked by this world + cClientHandleList m_Clients; + + /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them + cClientHandleList m_ClientsToRemove; + + /// Clients that are scheduled for adding, waiting for TickClients to add them + cClientHandleList m_ClientsToAdd; + + + cWorld(const AString & a_WorldName); + ~cWorld(); + + void Tick(float a_Dt); + + /// Handles the weather in each tick + void TickWeather(float a_Dt); + + /// Handles the mob spawning/moving/destroying each tick + void TickMobs(float a_Dt); + + /// Executes all tasks queued onto the tick thread + void TickQueuedTasks(void); + + /// Ticks all clients that are in this world + void TickClients(float a_Dt); + + void UpdateSkyDarkness(); + + /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) + cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); +}; // tolua_export + + + + -- cgit v1.2.3 From 7d615ee3bab6a3913c24bda2c388d97bc3241ca3 Mon Sep 17 00:00:00 2001 From: nesco Date: Wed, 13 Nov 2013 14:57:54 +0100 Subject: Bug correction Syntax error --- source/BlockID.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/BlockID.h b/source/BlockID.h index 95b8ed9fc..f3cbc46d6 100644 --- a/source/BlockID.h +++ b/source/BlockID.h @@ -185,7 +185,7 @@ enum ENUM_BLOCK_ID // Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++ // IsValidBlock() depends on this E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes - E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1 ///< Maximum BlockType number used + E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used // Synonym or ID compatibility -- cgit v1.2.3 From fc0b6adf51f6f3b847b98be1d5a3454c65109a90 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 01:05:58 +1100 Subject: Player Xp, includes get/set and addExperience --- source/Entities/Player.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 31834df39..a39eda1ba 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1374,13 +1374,14 @@ bool cPlayer::LoadFromDisk() } m_Health = root.get("health", 0).asInt(); - m_XpLevel = root.get("experience", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + SetExperience(root.get("experience", 0).asInt()); + m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); m_Inventory.LoadFromJson(root["inventory"]); -- cgit v1.2.3 From 875bca5fb9ea509c0bac40cb3c874bf0a45db9c8 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 01:07:24 +1100 Subject: Player Xp, includes get/set and addExperience --- source/Entities/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 81552fcf1..ab8fd3b5a 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -77,7 +77,7 @@ public: bool AddExperience(int a_Xp_delta); /// Gets the experience total - XpTotal - inline int GetExperience(void) { return m_XpTotal; } + inline int GetExperienceTotal(void) { return m_XpTotal; } /// Gets the current level - XpLevel inline int GetExperienceLevel(void) { return m_XpLevel; } -- cgit v1.2.3 From a8ad7c238391020f2d88a07cd31e65b303ff6826 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 13 Nov 2013 15:50:05 +0100 Subject: PluginManager::Bind displays more information in the error message. --- source/PluginManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index 3ac2366ca..c1f695163 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -1511,11 +1511,11 @@ bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_P { if (cmd->second.m_Plugin == NULL) { - LOGWARNING("Console command \"%s\" is already bound internally by MCServer.", a_Command.c_str()); + LOGWARNING("Console command \"%s\" is already bound internally by MCServer, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str()); } else { - LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str()); + LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\", cannot bind in plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str(), a_Plugin->GetName().c_str()); } return false; } -- cgit v1.2.3 From ceee25bd11fb2dc8e5e879512f5165498fa4db0b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 13 Nov 2013 15:53:03 +0100 Subject: Fixed compiler warning. --- source/Items/ItemBow.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h index 79520c074..d533c21fd 100644 --- a/source/Items/ItemBow.h +++ b/source/Items/ItemBow.h @@ -72,7 +72,7 @@ public: return; } a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, Force); + a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { -- cgit v1.2.3 From 991f7d231548a48c8c5183c8955bf241d69091d4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 13 Nov 2013 15:54:56 +0100 Subject: cPluginManager:BindCommand() and :BindConsoleComman() now report full Lua stacktrace on failure. --- source/ManualBindings.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp index 37274e2af..f98e25880 100644 --- a/source/ManualBindings.cpp +++ b/source/ManualBindings.cpp @@ -1347,7 +1347,9 @@ static int tolua_cPluginManager_BindCommand(lua_State * L) if (!self->BindCommand(Command, Plugin, Permission, HelpString)) { - // Refused. Possibly already bound. Error message has been given, bail out silently. + // Refused. Possibly already bound. Error message has been given, display the callstack: + cLuaState LS(L); + LS.LogStackTrace(); return 0; } @@ -1409,7 +1411,9 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L) if (!self->BindConsoleCommand(Command, Plugin, HelpString)) { - // Refused. Possibly already bound. Error message has been given, bail out silently. + // Refused. Possibly already bound. Error message has been given, display the callstack: + cLuaState LS(L); + LS.LogStackTrace(); return 0; } -- cgit v1.2.3 From 1701b628cb63cd59db208266aa87a388d47b151a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 13 Nov 2013 15:56:40 +0100 Subject: Console "reload" command implemented in MCServer, rather than in a plugin. First part of #42. --- source/Server.cpp | 23 +++++++++++++++++++++++ source/Server.h | 3 +++ 2 files changed, 26 insertions(+) (limited to 'source') diff --git a/source/Server.cpp b/source/Server.cpp index 75ce35cb7..7af575157 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -462,6 +462,18 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac return; } + // "help" and "reload" are to be handled by MCS, so that they work no matter what + if (split[0] == "help") + { + PrintHelp(split, a_Output); + return; + } + if (split[0] == "reload") + { + cPluginManager::Get()->ReloadPlugins(); + return; + } + // There is currently no way a plugin can do these (and probably won't ever be): if (split[0].compare("chunkstats") == 0) { @@ -500,9 +512,20 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac +void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output) +{ + // TODO +} + + + + + void cServer::BindBuiltInConsoleCommands(void) { cPluginManager * PlgMgr = cPluginManager::Get(); + PlgMgr->BindConsoleCommand("help", NULL, " - Shows the available commands"); + PlgMgr->BindConsoleCommand("reload", NULL, " - Reloads all plugins"); PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly"); PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly"); PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics"); diff --git a/source/Server.h b/source/Server.h index 6742153ac..1b4848318 100644 --- a/source/Server.h +++ b/source/Server.h @@ -57,6 +57,9 @@ public: // tolua_export /// Executes the console command, sends output through the specified callback void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); + + /// Lists all available console commands and their helpstrings + void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output); /// Binds the built-in console commands with the plugin manager static void BindBuiltInConsoleCommands(void); -- cgit v1.2.3 From bf2dc38f352b24b4df1b4b1601f234b98c6d7a5b Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 04:25:47 +1100 Subject: Fixed problems with code style etc --- source/Defines.h | 8 +++- source/Entities/Player.cpp | 98 ++++++++++++++++++++++++++++++++-------------- source/Entities/Player.h | 37 ++++++++--------- 3 files changed, 90 insertions(+), 53 deletions(-) (limited to 'source') diff --git a/source/Defines.h b/source/Defines.h index f6c3d6b05..5621aeac1 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -44,8 +44,12 @@ extern bool g_BlockIsSolid[256]; /// Can torches be placed on this block? extern bool g_BlockIsTorchPlaceable[256]; -/// Max Erperience that possible to be incremented at once -#define MAX_EXPERIENCE_ORB_SIZE 2000 //ie from a ender dragon +/// Experience Orb setup +enum +{ + //open to suggestion on naming convention here :) + MAX_EXPERIENCE_ORB_SIZE = 2000 +} ; diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index a39eda1ba..02d80a8b9 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -66,10 +66,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) - , m_XpLevel(0) - , m_XpP(0.f) , m_XpTotal(0) - , m_XpNextLevelTotal(0) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -265,6 +262,70 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +int cPlayer::CalcLevelFromXp(int a_XpTotal) +{ + //level 0 to 15 + if(a_XpTotal <= XP_TO_LEVEL15) + { + return (int) a_XpTotal / XP_PER_LEVEL_TO15; + } + + //level 30+ + if(a_XpTotal > XP_TO_LEVEL30) + { + return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; + } + + //level 16 to 30 + return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; +} + + + + + +int cPlayer::XpAtLevel(int a_Level) +{ + //level 0 to 15 + if(a_Level <= 15) + { + return a_Level * XP_PER_LEVEL_TO15; + } + + //level 30+ + if(a_Level >= 31) + { + return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + } + + //level 16 to 30 + return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); +} + + + + + +int cPlayer::GetExperienceLevel() +{ + return CalcLevelFromXp(m_XpTotal); +} + + + + + +float cPlayer::GetExperiencePercentage() +{ + int currentLevel = CalcLevelFromXp(m_XpTotal); + + return (float)m_XpTotal / (float)XpAtLevel(1+currentLevel); +} + + + + + bool cPlayer::SetExperience(int a_XpTotal) { if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) @@ -273,53 +334,30 @@ bool cPlayer::SetExperience(int a_XpTotal) return false; //oops, they gave us a dodgey number } - m_XpTotal = a_XpTotal; - //now calculate XpP and XpLevel - //First Calc current level using quadratic eqn - m_XpLevel = CalcLevelFromXp(m_XpTotal); - - //calculate total Xp for next level - m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1); - - //calulate Xp Percentage - m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal; - - return true;//aka happy :) + return true; } -bool cPlayer::AddExperience(int a_Xp_delta) +int cPlayer::AddExperience(int a_Xp_delta) { if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0) { //value was too large or negative, abort and report LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive", a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE); - return false; + return -1; //should we instead just return the current Xp? } LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); - //update Xp, note there is no min m_XpTotal += a_Xp_delta; - //update Xp percentage - if(m_XpTotal >= m_XpNextLevelTotal) - { - //oh actually, update their level first - - m_XpLevel++; - m_XpNextLevelTotal = XpAtLevel(m_XpLevel+1); - } - - m_XpP = (float)m_XpLevel / (float)m_XpNextLevelTotal; - - return true; + return m_XpTotal; } diff --git a/source/Entities/Player.h b/source/Entities/Player.h index ab8fd3b5a..e0ccaf318 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -64,26 +64,25 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } - /** Sets the experience total - XpTotal, updates XpLevel and XpP as appropriate + /** Sets the experience total Returns true on success should really only be called at init or player death */ bool SetExperience(int a_XpTotal); /* Adds Xp, will not inc more than MAX_EXPERIENCE_ORB_SIZE! - Returns true on success - Updates XpLevel and XpP appropriately + Returns the new total experience, -1 on error */ - bool AddExperience(int a_Xp_delta); + int AddExperience(int a_Xp_delta); /// Gets the experience total - XpTotal inline int GetExperienceTotal(void) { return m_XpTotal; } /// Gets the current level - XpLevel - inline int GetExperienceLevel(void) { return m_XpLevel; } + int GetExperienceLevel(void); /// Gets the experience bar percentage - XpP - inline float GetExperiencePercentage(void) { return m_XpP; } + float GetExperiencePercentage(void); /// Starts charging the equipped bow void StartChargingBow(void); @@ -329,6 +328,14 @@ protected: std::string m_PlayerName; std::string m_LoadedWorldName; + /// Xp Level stuff + enum + { + XP_TO_LEVEL15 = 255, + XP_PER_LEVEL_TO15 = 17, + XP_TO_LEVEL30 = 825 + } ; + /// Player's air level (for swimming) int m_AirLevel; @@ -400,26 +407,14 @@ protected: /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; - /// Player Xp levels etc - int m_XpLevel; //store this and m_XpP to save calculating each time - float m_XpP; //between 0 & 1 + /// Player Xp level int m_XpTotal; - int m_XpNextLevelTotal; //save calculating this often - - //Xp level defines - #define XP_TO_LEVEL15 255 - #define XP_PER_LEVEL_TO15 17 - #define XP_TO_LEVEL30 825 /// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP - inline int XpAtLevel(int level) { return (int) ((level <= 15)? (15*level) : - ((level <= 31)? (1.5*level*level - 29.5*level + 360) : - (3.5*level*level - 151.5*level + 2220))); } + static int XpAtLevel(int a_Level); /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - inline int CalcLevelFromXp(int XpTotal) { return (int) ((XpTotal <= XP_TO_LEVEL15)? XpTotal / XP_PER_LEVEL_TO15 : //level 0-15 or... - (XpTotal <= XP_TO_LEVEL30)? ( 29.5 + sqrt( 870.25 - (6 * ( 360 - XpTotal )))) / 3 : //level 15-30 - (151.5 + sqrt( 22952.25 - (14 * (2220 - XpTotal)))) / 7); }//level 30+ + static int CalcLevelFromXp(int a_XpTotal); bool m_IsChargingBow; int m_BowCharge; -- cgit v1.2.3 From c17f77cf2a6394c833bcc7e83f65e7281f2f32b5 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 04:41:36 +1100 Subject: changed name convention --- source/Entities/Player.cpp | 4 ++-- source/Entities/Player.h | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 02d80a8b9..470ed428f 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -306,7 +306,7 @@ int cPlayer::XpAtLevel(int a_Level) -int cPlayer::GetExperienceLevel() +int cPlayer::XpGetLevel() { return CalcLevelFromXp(m_XpTotal); } @@ -315,7 +315,7 @@ int cPlayer::GetExperienceLevel() -float cPlayer::GetExperiencePercentage() +float cPlayer::XpGetPercentage() { int currentLevel = CalcLevelFromXp(m_XpTotal); diff --git a/source/Entities/Player.h b/source/Entities/Player.h index e0ccaf318..d998c47bb 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -76,13 +76,13 @@ public: int AddExperience(int a_Xp_delta); /// Gets the experience total - XpTotal - inline int GetExperienceTotal(void) { return m_XpTotal; } + inline int XpGetTotal(void) { return m_XpTotal; } /// Gets the current level - XpLevel - int GetExperienceLevel(void); + int XpGetLevel(void); /// Gets the experience bar percentage - XpP - float GetExperiencePercentage(void); + float XpGetPercentage(void); /// Starts charging the equipped bow void StartChargingBow(void); -- cgit v1.2.3 From 5ebbdb4d51288e3c472df407ac15f516d259d823 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 13 Nov 2013 20:40:18 +0100 Subject: Implemented the "help" console command in the server. Fixes #42. --- source/Server.cpp | 34 +++++++++++++++++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Server.cpp b/source/Server.cpp index 7af575157..fe8076631 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -514,7 +514,39 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output) { - // TODO + typedef std::pair AStringPair; + typedef std::vector AStringPairs; + + class cCallback : + public cPluginManager::cCommandEnumCallback + { + public: + cCallback(void) : m_MaxLen(0) {} + + virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override + { + if (!a_HelpString.empty()) + { + m_Commands.push_back(AStringPair(a_Command, a_HelpString)); + if (m_MaxLen < a_Command.length()) + { + m_MaxLen = a_Command.length(); + } + } + return false; + } + + AStringPairs m_Commands; + size_t m_MaxLen; + } Callback; + cPluginManager::Get()->ForEachConsoleCommand(Callback); + std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end()); + for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr) + { + const AStringPair & cmd = *itr; + a_Output.Out(Printf("%-*s%s\n", Callback.m_MaxLen, cmd.first.c_str(), cmd.second.c_str())); + } // for itr - Callback.m_Commands[] + a_Output.Finished(); } -- cgit v1.2.3 From 8c6bdca425a70fabaee6d3937685314dcaad04a6 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 07:02:53 +1100 Subject: minor changes --- source/Entities/Player.cpp | 10 +++++----- source/Entities/Player.h | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 470ed428f..88be5de56 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -267,7 +267,7 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal) //level 0 to 15 if(a_XpTotal <= XP_TO_LEVEL15) { - return (int) a_XpTotal / XP_PER_LEVEL_TO15; + return a_XpTotal / XP_PER_LEVEL_TO15; } //level 30+ @@ -345,11 +345,11 @@ bool cPlayer::SetExperience(int a_XpTotal) int cPlayer::AddExperience(int a_Xp_delta) { - if(a_Xp_delta > MAX_EXPERIENCE_ORB_SIZE || a_Xp_delta < 0) + if(a_Xp_delta < 0) { - //value was too large or negative, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, max is %d and must be positive", - a_Xp_delta, MAX_EXPERIENCE_ORB_SIZE); + //value was negative, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, must be positive", + a_Xp_delta); return -1; //should we instead just return the current Xp? } diff --git a/source/Entities/Player.h b/source/Entities/Player.h index d998c47bb..3623617f2 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -70,7 +70,7 @@ public: */ bool SetExperience(int a_XpTotal); - /* Adds Xp, will not inc more than MAX_EXPERIENCE_ORB_SIZE! + /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating Returns the new total experience, -1 on error */ int AddExperience(int a_Xp_delta); -- cgit v1.2.3 From b0be6cb02d674ae93ed06354b68f76a01b3c346d Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 07:07:57 +1100 Subject: changed function name --- source/Entities/Player.cpp | 2 +- source/Entities/Player.h | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 88be5de56..f79fbfe7a 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -284,7 +284,7 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal) -int cPlayer::XpAtLevel(int a_Level) +int cPlayer::XpForLevel(int a_Level) { //level 0 to 15 if(a_Level <= 15) diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 3623617f2..e89bd3739 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -66,7 +66,7 @@ public: /** Sets the experience total Returns true on success - should really only be called at init or player death + "should" really only be called at init or player death, plugins excepted */ bool SetExperience(int a_XpTotal); @@ -410,8 +410,8 @@ protected: /// Player Xp level int m_XpTotal; - /// Caculates the Xp at a given level, ref: http://minecraft.gamepedia.com/XP - static int XpAtLevel(int a_Level); + /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP + static int XpForLevel(int a_Level); /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations static int CalcLevelFromXp(int a_XpTotal); -- cgit v1.2.3 From d5c6d0666ebe37b1e11d290675d6848e4d3ba3d9 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 07:12:16 +1100 Subject: fixed comment --- source/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index f79fbfe7a..fcb6d8d71 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -1372,7 +1372,7 @@ bool cPlayer::LoadFromDisk() cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { - // This is a new player whom we haven't seen yet, bail, let them have the defaults + // This is a new player whom we haven't seen yet, bail out, let them have the defaults return false; } -- cgit v1.2.3 From 99da44095aa6fa503bc54f39cfb447be7edf88a1 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 13 Nov 2013 22:54:01 +0100 Subject: Fix for NULL arithmetic compiler warning in Linux. --- source/OSSupport/IsThread.cpp | 7 +++---- source/OSSupport/IsThread.h | 13 +++++++++++++ 2 files changed, 16 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/OSSupport/IsThread.cpp b/source/OSSupport/IsThread.cpp index e1ef84c17..4da9f9949 100644 --- a/source/OSSupport/IsThread.cpp +++ b/source/OSSupport/IsThread.cpp @@ -53,7 +53,7 @@ static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) cIsThread::cIsThread(const AString & iThreadName) : m_ThreadName(iThreadName), m_ShouldTerminate(false), - m_Handle(NULL) + m_Handle(NULL_HANDLE) { } @@ -73,8 +73,7 @@ cIsThread::~cIsThread() bool cIsThread::Start(void) { - ASSERT(m_Handle == NULL); // Has already started one thread? - + ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread? #ifdef _WIN32 // Create the thread suspended, so that the mHandle variable is valid in the thread procedure DWORD ThreadID = 0; @@ -111,7 +110,7 @@ bool cIsThread::Start(void) void cIsThread::Stop(void) { - if (m_Handle == NULL) + if (m_Handle == NULL_HANDLE) { return; } diff --git a/source/OSSupport/IsThread.h b/source/OSSupport/IsThread.h index 2ea8bf6f9..b8784ea33 100644 --- a/source/OSSupport/IsThread.h +++ b/source/OSSupport/IsThread.h @@ -51,15 +51,28 @@ public: protected: AString m_ThreadName; + // Value used for "no handle": + #ifdef _WIN32 + #define NULL_HANDLE NULL + #else + #define NULL_HANDLE 0 + #endif + #ifdef _WIN32 HANDLE m_Handle; static DWORD_PTR __stdcall thrExecute(LPVOID a_Param) { + // Create a window so that the thread can be identified by 3rd party tools: HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); + + // Run the thread: ((cIsThread *)a_Param)->Execute(); + + // Destroy the identification window: DestroyWindow(IdentificationWnd); + return 0; } -- cgit v1.2.3 From 21bd1d74a17ac92871b5fa32d4258cb669a5a9a0 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 16:20:27 +1100 Subject: luaExport --- source/Bindings.cpp | 258 ++++++++++++++++++++++++++++++++++++++++++++++- source/Bindings.h | 2 +- source/Entities/Player.h | 5 + 3 files changed, 260 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 5e1fc4c8e..236802d4e 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47. +** Generated automatically by tolua++-1.0.92 on 11/14/13 16:18:41. */ #ifndef __cplusplus @@ -7679,6 +7679,170 @@ static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: SetExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetExperience00 +static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_XpTotal = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL); +#endif + { + bool tolua_ret = (bool) self->SetExperience(a_XpTotal); + tolua_pushboolean(tolua_S,(bool)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetExperience'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: AddExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddExperience00 +static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + int a_Xp_delta = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL); +#endif + { + int tolua_ret = (int) self->AddExperience(a_Xp_delta); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'AddExperience'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: XpGetTotal of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetTotal00 +static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL); +#endif + { + int tolua_ret = (int) self->XpGetTotal(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'XpGetTotal'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: XpGetLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetLevel00 +static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL); +#endif + { + int tolua_ret = (int) self->XpGetLevel(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'XpGetLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: XpGetPercentage of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetPercentage00 +static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetPercentage'", NULL); +#endif + { + float tolua_ret = (float) self->XpGetPercentage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'XpGetPercentage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetEyeHeight of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00 static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S) @@ -29298,8 +29462,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION); tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL); tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER); - tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE); + tolua_constant(tolua_S,"E_BLOCK_DANDELION",E_BLOCK_DANDELION); + tolua_constant(tolua_S,"E_BLOCK_FLOWER",E_BLOCK_FLOWER); tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM); tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM); tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK); @@ -29360,7 +29524,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE); tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF); tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON); - tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST); + tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS",E_BLOCK_STAINED_GLASS); tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR); tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG); tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS); @@ -29425,12 +29589,22 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL); tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER); tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY); + tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS_PANE",E_BLOCK_STAINED_GLASS_PANE); + tolua_constant(tolua_S,"E_BLOCK_NEW_LEAVES",E_BLOCK_NEW_LEAVES); + tolua_constant(tolua_S,"E_BLOCK_NEW_LOG",E_BLOCK_NEW_LOG); + tolua_constant(tolua_S,"E_BLOCK_ACACIA_WOOD_STAIRS",E_BLOCK_ACACIA_WOOD_STAIRS); + tolua_constant(tolua_S,"E_BLOCK_DARK_OAK_WOOD_STAIRS",E_BLOCK_DARK_OAK_WOOD_STAIRS); tolua_constant(tolua_S,"E_BLOCK_HAY_BALE",E_BLOCK_HAY_BALE); tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET); tolua_constant(tolua_S,"E_BLOCK_HARDENED_CLAY",E_BLOCK_HARDENED_CLAY); tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_COAL",E_BLOCK_BLOCK_OF_COAL); + tolua_constant(tolua_S,"E_BLOCK_PACKED_ICE",E_BLOCK_PACKED_ICE); + tolua_constant(tolua_S,"E_BLOCK_BIG_FLOWER",E_BLOCK_BIG_FLOWER); tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES); tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID); + tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER); + tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE); + tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST); tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY); tolua_constant(tolua_S,"E_ITEM_FIRST",E_ITEM_FIRST); tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL); @@ -29587,6 +29761,12 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_ITEM_NETHER_QUARTZ",E_ITEM_NETHER_QUARTZ); tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_TNT",E_ITEM_MINECART_WITH_TNT); tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_HOPPER",E_ITEM_MINECART_WITH_HOPPER); + tolua_constant(tolua_S,"E_ITEM_IRON_HORSE_ARMOR",E_ITEM_IRON_HORSE_ARMOR); + tolua_constant(tolua_S,"E_ITEM_GOLD_HORSE_ARMOR",E_ITEM_GOLD_HORSE_ARMOR); + tolua_constant(tolua_S,"E_ITEM_DIAMOND_HORSE_ARMOR",E_ITEM_DIAMOND_HORSE_ARMOR); + tolua_constant(tolua_S,"E_ITEM_LEAD",E_ITEM_LEAD); + tolua_constant(tolua_S,"E_ITEM_NAME_TAG",E_ITEM_NAME_TAG); + tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_COMMAND_BLOCK",E_ITEM_MINECART_WITH_COMMAND_BLOCK); tolua_constant(tolua_S,"E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES",E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES); tolua_constant(tolua_S,"E_ITEM_MAX_CONSECUTIVE_TYPE_ID",E_ITEM_MAX_CONSECUTIVE_TYPE_ID); tolua_constant(tolua_S,"E_ITEM_FIRST_DISC",E_ITEM_FIRST_DISC); @@ -29679,10 +29859,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_CONIFER",E_META_WOODEN_DOUBLE_SLAB_CONIFER); tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_BIRCH",E_META_WOODEN_DOUBLE_SLAB_BIRCH); tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_JUNGLE",E_META_WOODEN_DOUBLE_SLAB_JUNGLE); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_ACACIA",E_META_WOODEN_DOUBLE_SLAB_ACACIA); + tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_DARK_OAK",E_META_WOODEN_DOUBLE_SLAB_DARK_OAK); tolua_constant(tolua_S,"E_META_WOODEN_SLAB_APPLE",E_META_WOODEN_SLAB_APPLE); tolua_constant(tolua_S,"E_META_WOODEN_SLAB_CONIFER",E_META_WOODEN_SLAB_CONIFER); tolua_constant(tolua_S,"E_META_WOODEN_SLAB_BIRCH",E_META_WOODEN_SLAB_BIRCH); tolua_constant(tolua_S,"E_META_WOODEN_SLAB_JUNGLE",E_META_WOODEN_SLAB_JUNGLE); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_ACACIA",E_META_WOODEN_SLAB_ACACIA); + tolua_constant(tolua_S,"E_META_WOODEN_SLAB_DARK_OAK",E_META_WOODEN_SLAB_DARK_OAK); tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE); tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE); tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA); @@ -29731,6 +29915,38 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_STAINED_CLAY_GREEN",E_META_STAINED_CLAY_GREEN); tolua_constant(tolua_S,"E_META_STAINED_CLAY_RED",E_META_STAINED_CLAY_RED); tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLACK",E_META_STAINED_CLAY_BLACK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_WHITE",E_META_STAINED_GLASS_WHITE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_ORANGE",E_META_STAINED_GLASS_ORANGE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_MAGENTA",E_META_STAINED_GLASS_MAGENTA); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTBLUE",E_META_STAINED_GLASS_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_YELLOW",E_META_STAINED_GLASS_YELLOW); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGREEN",E_META_STAINED_GLASS_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PINK",E_META_STAINED_GLASS_PINK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_GRAY",E_META_STAINED_GLASS_GRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGRAY",E_META_STAINED_GLASS_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_CYAN",E_META_STAINED_GLASS_CYAN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PURPLE",E_META_STAINED_GLASS_PURPLE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLUE",E_META_STAINED_GLASS_BLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_BROWN",E_META_STAINED_GLASS_BROWN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_GREEN",E_META_STAINED_GLASS_GREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_RED",E_META_STAINED_GLASS_RED); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLACK",E_META_STAINED_GLASS_BLACK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_WHITE",E_META_STAINED_GLASS_PANE_WHITE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_ORANGE",E_META_STAINED_GLASS_PANE_ORANGE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_MAGENTA",E_META_STAINED_GLASS_PANE_MAGENTA); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTBLUE",E_META_STAINED_GLASS_PANE_LIGHTBLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_YELLOW",E_META_STAINED_GLASS_PANE_YELLOW); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGREEN",E_META_STAINED_GLASS_PANE_LIGHTGREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PINK",E_META_STAINED_GLASS_PANE_PINK); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GRAY",E_META_STAINED_GLASS_PANE_GRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGRAY",E_META_STAINED_GLASS_PANE_LIGHTGRAY); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_CYAN",E_META_STAINED_GLASS_PANE_CYAN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PURPLE",E_META_STAINED_GLASS_PANE_PURPLE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLUE",E_META_STAINED_GLASS_PANE_BLUE); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BROWN",E_META_STAINED_GLASS_PANE_BROWN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GREEN",E_META_STAINED_GLASS_PANE_GREEN); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_RED",E_META_STAINED_GLASS_PANE_RED); + tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLACK",E_META_STAINED_GLASS_PANE_BLACK); tolua_constant(tolua_S,"E_META_SNOW_LAYER_ONE",E_META_SNOW_LAYER_ONE); tolua_constant(tolua_S,"E_META_SNOW_LAYER_TWO",E_META_SNOW_LAYER_TWO); tolua_constant(tolua_S,"E_META_SNOW_LAYER_THREE",E_META_SNOW_LAYER_THREE); @@ -29749,6 +29965,24 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XM",E_META_RAIL_CURVED_ZP_XM); tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XM",E_META_RAIL_CURVED_ZM_XM); tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XP",E_META_RAIL_CURVED_ZM_XP); + tolua_constant(tolua_S,"E_META_NEW_LEAVES_ACACIA_WOOD",E_META_NEW_LEAVES_ACACIA_WOOD); + tolua_constant(tolua_S,"E_META_NEW_LEAVES_DARK_OAK_WOOD",E_META_NEW_LEAVES_DARK_OAK_WOOD); + tolua_constant(tolua_S,"E_META_NEW_LOG_ACACIA_WOOD",E_META_NEW_LOG_ACACIA_WOOD); + tolua_constant(tolua_S,"E_META_NEW_LOG_DARK_OAK_WOOD",E_META_NEW_LOG_DARK_OAK_WOOD); + tolua_constant(tolua_S,"E_META_FLOWER_POPPY",E_META_FLOWER_POPPY); + tolua_constant(tolua_S,"E_META_FLOWER_BLUE_ORCHID",E_META_FLOWER_BLUE_ORCHID); + tolua_constant(tolua_S,"E_META_FLOWER_ALLIUM",E_META_FLOWER_ALLIUM); + tolua_constant(tolua_S,"E_META_FLOWER_RED_TULIP",E_META_FLOWER_RED_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_ORANGE_TULIP",E_META_FLOWER_ORANGE_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_WHITE_TULIP",E_META_FLOWER_WHITE_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_PINK_TULIP",E_META_FLOWER_PINK_TULIP); + tolua_constant(tolua_S,"E_META_FLOWER_OXEYE_DAISY",E_META_FLOWER_OXEYE_DAISY); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_SUNFLOWER",E_META_BIG_FLOWER_SUNFLOWER); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_LILAC",E_META_BIG_FLOWER_LILAC); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_DOUBLE_TALL_GRASS",E_META_BIG_FLOWER_DOUBLE_TALL_GRASS); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_LARGE_FERN",E_META_BIG_FLOWER_LARGE_FERN); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_ROSE_BUSH",E_META_BIG_FLOWER_ROSE_BUSH); + tolua_constant(tolua_S,"E_META_BIG_FLOWER_PEONY",E_META_BIG_FLOWER_PEONY); tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL); tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL); tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK); @@ -29769,6 +30003,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE); tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL); tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED); + tolua_constant(tolua_S,"E_META_RAW_FISH_FISH",E_META_RAW_FISH_FISH); + tolua_constant(tolua_S,"E_META_RAW_FISH_SALMON",E_META_RAW_FISH_SALMON); + tolua_constant(tolua_S,"E_META_RAW_FISH_CLOWNFISH",E_META_RAW_FISH_CLOWNFISH); + tolua_constant(tolua_S,"E_META_RAW_FISH_PUFFERFISH",E_META_RAW_FISH_PUFFERFISH); + tolua_constant(tolua_S,"E_META_COOKED_FISH_FISH",E_META_COOKED_FISH_FISH); + tolua_constant(tolua_S,"E_META_COOKED_FISH_SALMON",E_META_COOKED_FISH_SALMON); + tolua_constant(tolua_S,"E_META_COOKED_FISH_CLOWNFISH",E_META_COOKED_FISH_CLOWNFISH); + tolua_constant(tolua_S,"E_META_COOKED_FISH_PUFFERFISH",E_META_COOKED_FISH_PUFFERFISH); tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X); tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z); tolua_constant(tolua_S,"E_META_SPAWN_EGG_PICKUP",E_META_SPAWN_EGG_PICKUP); @@ -29899,6 +30141,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool); tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid); tolua_array(tolua_S,"g_BlockIsTorchPlaceable",tolua_get_AllToLua_g_BlockIsTorchPlaceable,tolua_set_AllToLua_g_BlockIsTorchPlaceable); + tolua_constant(tolua_S,"MAX_EXPERIENCE_ORB_SIZE",MAX_EXPERIENCE_ORB_SIZE); tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE); tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM); tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP); @@ -30151,6 +30394,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS); tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL); tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS); + tolua_function(tolua_S,"SetExperience",tolua_AllToLua_cPlayer_SetExperience00); + tolua_function(tolua_S,"AddExperience",tolua_AllToLua_cPlayer_AddExperience00); + tolua_function(tolua_S,"XpGetTotal",tolua_AllToLua_cPlayer_XpGetTotal00); + tolua_function(tolua_S,"XpGetLevel",tolua_AllToLua_cPlayer_XpGetLevel00); + tolua_function(tolua_S,"XpGetPercentage",tolua_AllToLua_cPlayer_XpGetPercentage00); tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00); tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00); tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00); @@ -30508,6 +30756,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"enchPunch",cEnchantments::enchPunch); tolua_constant(tolua_S,"enchFlame",cEnchantments::enchFlame); tolua_constant(tolua_S,"enchInfinity",cEnchantments::enchInfinity); + tolua_constant(tolua_S,"enchLuckOfTheSea",cEnchantments::enchLuckOfTheSea); + tolua_constant(tolua_S,"enchLure",cEnchantments::enchLure); tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new00); tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new00_local); diff --git a/source/Bindings.h b/source/Bindings.h index c0e1f288c..687e47cd5 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47. +** Generated automatically by tolua++-1.0.92 on 11/14/13 16:18:41. */ /* Exported function */ diff --git a/source/Entities/Player.h b/source/Entities/Player.h index e89bd3739..ab2f94d4c 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -64,6 +64,9 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + + // tolua_begin + /** Sets the experience total Returns true on success "should" really only be called at init or player death, plugins excepted @@ -83,6 +86,8 @@ public: /// Gets the experience bar percentage - XpP float XpGetPercentage(void); + + // tolua_end /// Starts charging the equipped bow void StartChargingBow(void); -- cgit v1.2.3 From dbc2694b0f302cc329624e0b0b890737fe3004e5 Mon Sep 17 00:00:00 2001 From: Daniel O'Brien Date: Thu, 14 Nov 2013 16:48:14 +1100 Subject: fixed function name --- source/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index fcb6d8d71..098417dc5 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -319,7 +319,7 @@ float cPlayer::XpGetPercentage() { int currentLevel = CalcLevelFromXp(m_XpTotal); - return (float)m_XpTotal / (float)XpAtLevel(1+currentLevel); + return (float)m_XpTotal / (float)XpForLevel(1+currentLevel); } -- cgit v1.2.3 From 082573771f469cfaef03d22e4281f207beef36c8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 14 Nov 2013 15:37:09 +0100 Subject: Added cSignEntity into API, added cChunkDesc:GetBlockEntity(). This fixes both #228 and #347. --- source/AllToLua.pkg | 1 + source/Bindings.cpp | 340 ++++++++++++++++++++++++++++++--- source/Bindings.h | 2 +- source/BlockEntities/BlockEntity.cpp | 44 +++++ source/BlockEntities/BlockEntity.h | 5 + source/BlockEntities/JukeboxEntity.cpp | 16 +- source/BlockEntities/JukeboxEntity.h | 5 + source/BlockEntities/NoteEntity.cpp | 13 +- source/BlockEntities/NoteEntity.h | 6 +- source/BlockEntities/SignEntity.cpp | 62 +++--- source/BlockEntities/SignEntity.h | 43 ++++- source/Chunk.cpp | 91 +-------- source/Generating/ChunkDesc.cpp | 24 ++- source/Generating/ChunkDesc.h | 7 +- source/Generating/MineShafts.cpp | 4 +- 15 files changed, 495 insertions(+), 168 deletions(-) create mode 100644 source/BlockEntities/BlockEntity.cpp (limited to 'source') diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg index 676b8632b..f41ce8de3 100644 --- a/source/AllToLua.pkg +++ b/source/AllToLua.pkg @@ -47,6 +47,7 @@ $cfile "BlockEntities/DispenserEntity.h" $cfile "BlockEntities/DropperEntity.h" $cfile "BlockEntities/FurnaceEntity.h" $cfile "BlockEntities/HopperEntity.h" +$cfile "BlockEntities/SignEntity.h" $cfile "WebAdmin.h" $cfile "WebPlugin.h" $cfile "Root.h" diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 236802d4e..6ae121f19 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 16:18:41. +** Generated automatically by tolua++-1.0.92 on 11/14/13 15:31:51. */ #ifndef __cplusplus @@ -46,6 +46,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" #include "BlockEntities/HopperEntity.h" +#include "BlockEntities/SignEntity.h" #include "WebAdmin.h" #include "WebPlugin.h" #include "Root.h" @@ -74,9 +75,9 @@ static int tolua_collect_cItem (lua_State* tolua_S) return 0; } -static int tolua_collect_Vector3f (lua_State* tolua_S) +static int tolua_collect_cFurnaceEntity (lua_State* tolua_S) { - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -130,30 +131,30 @@ static int tolua_collect_cLuaWindow (lua_State* tolua_S) return 0; } -static int tolua_collect_cDropperEntity (lua_State* tolua_S) +static int tolua_collect_cCraftingGrid (lua_State* tolua_S) { - cDropperEntity* self = (cDropperEntity*) tolua_tousertype(tolua_S,1,0); + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cPickup (lua_State* tolua_S) +static int tolua_collect_cDropperEntity (lua_State* tolua_S) { - cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); + cDropperEntity* self = (cDropperEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cItems (lua_State* tolua_S) +static int tolua_collect_cPickup (lua_State* tolua_S) { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cCraftingGrid (lua_State* tolua_S) +static int tolua_collect_sWebAdminPage (lua_State* tolua_S) { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -172,16 +173,23 @@ static int tolua_collect_cBoundingBox (lua_State* tolua_S) return 0; } -static int tolua_collect_sWebAdminPage (lua_State* tolua_S) +static int tolua_collect_cHopperEntity (lua_State* tolua_S) { - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); + cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cHopperEntity (lua_State* tolua_S) +static int tolua_collect_Vector3f (lua_State* tolua_S) { - cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); + Mtolua_delete(self); + return 0; +} + +static int tolua_collect_cIniFile (lua_State* tolua_S) +{ + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -193,16 +201,16 @@ static int tolua_collect_Vector3i (lua_State* tolua_S) return 0; } -static int tolua_collect_cFurnaceEntity (lua_State* tolua_S) +static int tolua_collect_cItems (lua_State* tolua_S) { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cIniFile (lua_State* tolua_S) +static int tolua_collect_cSignEntity (lua_State* tolua_S) { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -254,21 +262,22 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cHopperEntity"); tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); + tolua_usertype(tolua_S,"cWindow"); tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); - tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"cPlayer"); - tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"HTTPRequest"); + tolua_usertype(tolua_S,"cBlockArea"); + tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); tolua_usertype(tolua_S,"cServer"); - tolua_usertype(tolua_S,"cBoundingBox"); tolua_usertype(tolua_S,"Vector3i"); + tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"cItems"); tolua_usertype(tolua_S,"cClientHandle"); @@ -281,7 +290,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cWebAdmin"); tolua_usertype(tolua_S,"cItem"); tolua_usertype(tolua_S,"cProjectileEntity"); - tolua_usertype(tolua_S,"HTTPRequest"); + tolua_usertype(tolua_S,"cSignEntity"); tolua_usertype(tolua_S,"cItemGrid::cListener"); tolua_usertype(tolua_S,"cDropperEntity"); } @@ -17607,6 +17616,46 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* method: CreateByBlockType of class cBlockEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_CreateByBlockType00 +static int tolua_AllToLua_cBlockEntity_CreateByBlockType00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cBlockEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnumber(tolua_S,6,0,&tolua_err) || + !tolua_isusertype(tolua_S,7,"cWorld",1,&tolua_err) || + !tolua_isnoobj(tolua_S,8,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); + unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0)); + int a_BlockX = ((int) tolua_tonumber(tolua_S,4,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,5,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,6,0)); + cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,7,NULL)); + { + cBlockEntity* tolua_ret = (cBlockEntity*) cBlockEntity::CreateByBlockType(a_BlockType,a_BlockMeta,a_BlockX,a_BlockY,a_BlockZ,a_World); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CreateByBlockType'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: GetPosX of class cBlockEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosX00 static int tolua_AllToLua_cBlockEntity_GetPosX00(lua_State* tolua_S) @@ -18841,6 +18890,192 @@ static int tolua_AllToLua_cHopperEntity_new00_local(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: new of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_new00 +static int tolua_AllToLua_cSignEntity_new00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); + int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); + { + cSignEntity* tolua_ret = (cSignEntity*) Mtolua_new((cSignEntity)(a_BlockType,a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cSignEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: new_local of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_new00_local +static int tolua_AllToLua_cSignEntity_new00_local(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); + int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); + int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); + int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); + { + cSignEntity* tolua_ret = (cSignEntity*) Mtolua_new((cSignEntity)(a_BlockType,a_BlockX,a_BlockY,a_BlockZ)); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cSignEntity"); + tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetLines of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLines00 +static int tolua_AllToLua_cSignEntity_SetLines00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,4,0)); + const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLines'", NULL); +#endif + { + self->SetLines(a_Line1,a_Line2,a_Line3,a_Line4); + tolua_pushcppstring(tolua_S,(const char*)a_Line1); + tolua_pushcppstring(tolua_S,(const char*)a_Line2); + tolua_pushcppstring(tolua_S,(const char*)a_Line3); + tolua_pushcppstring(tolua_S,(const char*)a_Line4); + } + } + return 4; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetLines'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetLine of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLine00 +static int tolua_AllToLua_cSignEntity_SetLine00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); + const AString a_Line = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLine'", NULL); +#endif + { + self->SetLine(a_Index,a_Line); + tolua_pushcppstring(tolua_S,(const char*)a_Line); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetLine'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetLine of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_GetLine00 +static int tolua_AllToLua_cSignEntity_GetLine00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"const cSignEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const cSignEntity* self = (const cSignEntity*) tolua_tousertype(tolua_S,1,0); + int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLine'", NULL); +#endif + { + AString tolua_ret = (AString) self->GetLine(a_Index); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetLine'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* get function: Name of class HTTPFormData */ #ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name static int tolua_get_HTTPFormData_Name(lua_State* tolua_S) @@ -27889,6 +28124,44 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* method: GetBlockEntity of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockEntity00 +static int tolua_AllToLua_cChunkDesc_GetBlockEntity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL); +#endif + { + cBlockEntity* tolua_ret = (cBlockEntity*) self->GetBlockEntity(a_RelX,a_RelY,a_RelZ); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class cCraftingGrid */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00 static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S) @@ -30869,6 +31142,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",NULL); #endif tolua_beginmodule(tolua_S,"cBlockEntity"); + tolua_function(tolua_S,"CreateByBlockType",tolua_AllToLua_cBlockEntity_CreateByBlockType00); tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cBlockEntity_GetPosX00); tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cBlockEntity_GetPosY00); tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cBlockEntity_GetPosZ00); @@ -30965,6 +31239,19 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"new_local",tolua_AllToLua_cHopperEntity_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_cHopperEntity_new00_local); tolua_endmodule(tolua_S); + #ifdef __cplusplus + tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",tolua_collect_cSignEntity); + #else + tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",NULL); + #endif + tolua_beginmodule(tolua_S,"cSignEntity"); + tolua_function(tolua_S,"new",tolua_AllToLua_cSignEntity_new00); + tolua_function(tolua_S,"new_local",tolua_AllToLua_cSignEntity_new00_local); + tolua_function(tolua_S,".call",tolua_AllToLua_cSignEntity_new00_local); + tolua_function(tolua_S,"SetLines",tolua_AllToLua_cSignEntity_SetLines00); + tolua_function(tolua_S,"SetLine",tolua_AllToLua_cSignEntity_SetLine00); + tolua_function(tolua_S,"GetLine",tolua_AllToLua_cSignEntity_GetLine00); + tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); tolua_beginmodule(tolua_S,"HTTPFormData"); tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name); @@ -31345,6 +31632,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01); tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00); tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01); + tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cChunkDesc_GetBlockEntity00); tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid); diff --git a/source/Bindings.h b/source/Bindings.h index 687e47cd5..81a70a4a3 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 16:18:41. +** Generated automatically by tolua++-1.0.92 on 11/14/13 15:31:52. */ /* Exported function */ diff --git a/source/BlockEntities/BlockEntity.cpp b/source/BlockEntities/BlockEntity.cpp new file mode 100644 index 000000000..41a488717 --- /dev/null +++ b/source/BlockEntities/BlockEntity.cpp @@ -0,0 +1,44 @@ + +// BlockEntity.cpp + +// Implements the cBlockEntity class that is the common ancestor for all block entities + +#include "Globals.h" +#include "BlockEntity.h" +#include "ChestEntity.h" +#include "DispenserEntity.h" +#include "DropperEntity.h" +#include "FurnaceEntity.h" +#include "HopperEntity.h" +#include "JukeboxEntity.h" +#include "NoteEntity.h" +#include "SignEntity.h" + + + + + +cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + switch (a_BlockType) + { + case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + } + LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", + __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() + ); + return NULL; +} + + + + diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h index ab7d7f5dc..6a6ffb448 100644 --- a/source/BlockEntities/BlockEntity.h +++ b/source/BlockEntities/BlockEntity.h @@ -49,6 +49,11 @@ public: // tolua_begin + /// Creates a new block entity for the specified block type + /// If a_World is valid, then the entity is created bound to that world + /// Returns NULL for unknown block types + static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL); + // Position, in absolute block coordinates: int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index 1288719f6..adf0f6af4 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -9,9 +9,19 @@ -cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) - : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World) - , m_Record( 0 ) +cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, NULL), + m_Record(0) +{ +} + + + + + +cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Record(0) { } diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h index 38574c945..2dd61a403 100644 --- a/source/BlockEntities/JukeboxEntity.h +++ b/source/BlockEntities/JukeboxEntity.h @@ -20,7 +20,12 @@ namespace Json class cJukeboxEntity : public cBlockEntity { + typedef cBlockEntity super; public: + + /// Creates a new jukebox entity that is not assigned to a world + cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cJukeboxEntity(); diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp index 6dc0e20a1..f06c90927 100644 --- a/source/BlockEntities/NoteEntity.cpp +++ b/source/BlockEntities/NoteEntity.cpp @@ -6,9 +6,12 @@ #include -cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) - : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World) - , m_Pitch( 0 ) + + + +cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : + super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, NULL), + m_Pitch(0) { } @@ -16,7 +19,9 @@ cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_Wo -cNoteEntity::~cNoteEntity() +cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Pitch(0) { } diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h index 385591df6..84c4972de 100644 --- a/source/BlockEntities/NoteEntity.h +++ b/source/BlockEntities/NoteEntity.h @@ -29,9 +29,13 @@ enum ENUM_NOTE_INSTRUMENTS class cNoteEntity : public cBlockEntity { + typedef cBlockEntity super; public: + + /// Creates a new note entity that is not assigned to a world + cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - virtual ~cNoteEntity(); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson( Json::Value& a_Value ) override; diff --git a/source/BlockEntities/SignEntity.cpp b/source/BlockEntities/SignEntity.cpp index 2c160e603..8b335651d 100644 --- a/source/BlockEntities/SignEntity.cpp +++ b/source/BlockEntities/SignEntity.cpp @@ -1,21 +1,19 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +// SignEntity.cpp -#include "SignEntity.h" - -#include "../Entities/Player.h" -// #include "ClientHandle.h" -// #include "World.h" -// #include "Root.h" +// Implements the cSignEntity class representing a single sign in the world +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include +#include "SignEntity.h" +#include "../Entities/Player.h" -cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) - : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World) +cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) : + super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, NULL) { } @@ -23,7 +21,8 @@ cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorl -cSignEntity::~cSignEntity() +cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : + super(a_BlockType, a_X, a_Y, a_Z, a_World) { } @@ -32,16 +31,16 @@ cSignEntity::~cSignEntity() // It don't do anything when 'used' -void cSignEntity::UsedBy( cPlayer * a_Player ) +void cSignEntity::UsedBy(cPlayer * a_Player) { - (void)a_Player; + UNUSED(a_Player); } -void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ) +void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { m_Line[0] = a_Line1; m_Line[1] = a_Line2; @@ -53,25 +52,28 @@ void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, co -void cSignEntity::SetLine( int a_Index, const AString & a_Line ) +void cSignEntity::SetLine(int a_Index, const AString & a_Line) { - if( a_Index < 4 && a_Index > -1 ) + if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) { - m_Line[a_Index] = a_Line; + LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); + return; } + m_Line[a_Index] = a_Line; } -AString cSignEntity::GetLine( int a_Index ) const +AString cSignEntity::GetLine(int a_Index) const { - if( a_Index < 4 && a_Index > -1 ) + if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) { - return m_Line[a_Index]; + LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); + return ""; } - return ""; + return m_Line[a_Index]; } @@ -87,19 +89,7 @@ void cSignEntity::SendTo(cClientHandle & a_Client) -#define READ(File, Var) \ - if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \ - return false; \ - } - - - - - - -bool cSignEntity::LoadFromJson( const Json::Value & a_Value ) +bool cSignEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); @@ -113,7 +103,11 @@ bool cSignEntity::LoadFromJson( const Json::Value & a_Value ) return true; } -void cSignEntity::SaveToJson( Json::Value & a_Value ) + + + + +void cSignEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/source/BlockEntities/SignEntity.h b/source/BlockEntities/SignEntity.h index b4e7a141f..50706bdfe 100644 --- a/source/BlockEntities/SignEntity.h +++ b/source/BlockEntities/SignEntity.h @@ -1,4 +1,12 @@ +// SignEntity.h + +// Declares the cSignEntity class representing a single sign in the world + + + + + #pragma once #include "BlockEntity.h" @@ -13,28 +21,49 @@ namespace Json } + + + +// tolua_begin + class cSignEntity : public cBlockEntity { + typedef cBlockEntity super; + public: + + /// Creates a new empty sign entity at the specified block coords and block type (wall or standing) + /// Used mainly by plugins while generating chunks + cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ); + + // tolua_end + cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); - virtual ~cSignEntity(); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; - void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); - void SetLine( int a_Index, const AString & a_Line ); - - AString GetLine( int a_Index ) const; + // tolua_begin + + /// Sets all the sign's lines + void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + + /// Sets individual line (zero-based index) + void SetLine(int a_Index, const AString & a_Line); - virtual void UsedBy( cPlayer * a_Player ) override; + /// Retrieves individual line (zero-based index) + AString GetLine(int a_Index) const; + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; private: AString m_Line[4]; -}; +} ; // tolua_export diff --git a/source/Chunk.cpp b/source/Chunk.cpp index cfdcc783c..1c937c894 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1261,75 +1261,22 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_CHEST: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_DISPENSER: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_DROPPER: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cDropperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - NIBBLETYPE BlockMeta = cChunkDef::GetNibble(m_BlockMeta, x, y, z); - m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, BlockType, BlockMeta, m_World)); - } - break; - } - case E_BLOCK_HOPPER: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - } - case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_NOTE_BLOCK: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_JUKEBOX: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); + m_BlockEntities.push_back(cBlockEntity::CreateByBlockType( + BlockType, GetMeta(x, y, z), + x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World + )); } break; } @@ -1426,45 +1373,17 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, switch (a_BlockType) { case E_BLOCK_CHEST: - { - AddBlockEntity(new cChestEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_DISPENSER: - { - AddBlockEntity(new cDispenserEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_DROPPER: - { - AddBlockEntity(new cDropperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: - { - AddBlockEntity(new cFurnaceEntity(WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World)); - break; - } case E_BLOCK_HOPPER: - { - AddBlockEntity(new cHopperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: - { - AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_NOTE_BLOCK: - { - AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_JUKEBOX: { - AddBlockEntity(new cJukeboxEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); + AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } } // switch (a_BlockType) diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp index dc6c74a3c..039f30d9c 100644 --- a/source/Generating/ChunkDesc.cpp +++ b/source/Generating/ChunkDesc.cpp @@ -8,6 +8,7 @@ #include "../BlockArea.h" #include "../Cuboid.h" #include "../Noise.h" +#include "../BlockEntities/BlockEntity.h" @@ -526,9 +527,28 @@ void cChunkDesc::RandomFillRelCuboid( -void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity) +cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) { - m_BlockEntities.push_back(a_BlockEntity); + int AbsX = a_RelX + m_ChunkX * cChunkDef::Width; + int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width; + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) + { + if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ)) + { + // Already in the list, return it: + return *itr; + } + } // for itr - m_BlockEntities[] + + // The block entity is not created yet, try to create it and add to list: + cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ); + if (be == NULL) + { + // No block entity for this block type + return NULL; + } + m_BlockEntities.push_back(be); + return be; } diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 067d8494a..e130c463f 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -170,9 +170,12 @@ public: ); } - // tolua_end + /// Returns the block entity at the specified coords. + /// If there is no block entity at those coords, tries to create one, based on the block type + /// If the blocktype doesn't support a block entity, returns NULL. + cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ); - void AddBlockEntity(cBlockEntity * a_BlockEntity); + // tolua_end // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index 3131b5429..159e6b4ea 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -794,12 +794,12 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); - cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z); + cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); + ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); int Seed = Noise.IntNoise2DInt(x, z); ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); - a_ChunkDesc.AddBlockEntity(ChestEntity); } } -- cgit v1.2.3 From efb6f598bca3b5dc024c7dc9c707f7efed71ef7d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 14 Nov 2013 16:05:55 +0100 Subject: Exported cJukeboxEntity to Lua API. Ref. #228 --- source/AllToLua.pkg | 2 + source/Bindings.cpp | 151 +++++++++++++++++++++++++++++++-- source/Bindings.h | 2 +- source/BlockEntities/JukeboxEntity.cpp | 38 ++++----- source/BlockEntities/JukeboxEntity.h | 28 +++--- 5 files changed, 180 insertions(+), 41 deletions(-) (limited to 'source') diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg index f41ce8de3..ee594be1a 100644 --- a/source/AllToLua.pkg +++ b/source/AllToLua.pkg @@ -47,6 +47,8 @@ $cfile "BlockEntities/DispenserEntity.h" $cfile "BlockEntities/DropperEntity.h" $cfile "BlockEntities/FurnaceEntity.h" $cfile "BlockEntities/HopperEntity.h" +$cfile "BlockEntities/JukeboxEntity.h" +$cfile "BlockEntities/NoteEntity.h" $cfile "BlockEntities/SignEntity.h" $cfile "WebAdmin.h" $cfile "WebPlugin.h" diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 6ae121f19..fb84061b6 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 15:31:51. +** Generated automatically by tolua++-1.0.92 on 11/14/13 15:39:43. */ #ifndef __cplusplus @@ -46,6 +46,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" #include "BlockEntities/HopperEntity.h" +#include "BlockEntities/JukeboxEntity.h" +#include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" #include "WebAdmin.h" #include "WebPlugin.h" @@ -245,6 +247,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPluginManager"); tolua_usertype(tolua_S,"Vector3f"); tolua_usertype(tolua_S,"cCraftingRecipes"); + tolua_usertype(tolua_S,"cJukeboxEntity"); tolua_usertype(tolua_S,"cChestEntity"); tolua_usertype(tolua_S,"cDispenserEntity"); tolua_usertype(tolua_S,"cGhastFireballEntity"); @@ -263,21 +266,21 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cBlockArea"); - tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); tolua_usertype(tolua_S,"cServer"); - tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cPlayer"); + tolua_usertype(tolua_S,"HTTPFormData"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"cItems"); tolua_usertype(tolua_S,"cClientHandle"); @@ -288,7 +291,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cThrownEggEntity"); tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cWebAdmin"); - tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cProjectileEntity"); tolua_usertype(tolua_S,"cSignEntity"); tolua_usertype(tolua_S,"cItemGrid::cListener"); @@ -18890,6 +18893,133 @@ static int tolua_AllToLua_cHopperEntity_new00_local(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_GetRecord00 +static int tolua_AllToLua_cJukeboxEntity_GetRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRecord'", NULL); +#endif + { + int tolua_ret = (int) self->GetRecord(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_SetRecord00 +static int tolua_AllToLua_cJukeboxEntity_SetRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); + int a_Record = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRecord'", NULL); +#endif + { + self->SetRecord(a_Record); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: PlayRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_PlayRecord00 +static int tolua_AllToLua_cJukeboxEntity_PlayRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'PlayRecord'", NULL); +#endif + { + self->PlayRecord(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'PlayRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: EjectRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_EjectRecord00 +static int tolua_AllToLua_cJukeboxEntity_EjectRecord00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EjectRecord'", NULL); +#endif + { + self->EjectRecord(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'EjectRecord'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class cSignEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_new00 static int tolua_AllToLua_cSignEntity_new00(lua_State* tolua_S) @@ -31239,6 +31369,13 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"new_local",tolua_AllToLua_cHopperEntity_new00_local); tolua_function(tolua_S,".call",tolua_AllToLua_cHopperEntity_new00_local); tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cJukeboxEntity","cJukeboxEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cJukeboxEntity"); + tolua_function(tolua_S,"GetRecord",tolua_AllToLua_cJukeboxEntity_GetRecord00); + tolua_function(tolua_S,"SetRecord",tolua_AllToLua_cJukeboxEntity_SetRecord00); + tolua_function(tolua_S,"PlayRecord",tolua_AllToLua_cJukeboxEntity_PlayRecord00); + tolua_function(tolua_S,"EjectRecord",tolua_AllToLua_cJukeboxEntity_EjectRecord00); + tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",tolua_collect_cSignEntity); #else diff --git a/source/Bindings.h b/source/Bindings.h index 81a70a4a3..3fa84e215 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 15:31:52. +** Generated automatically by tolua++-1.0.92 on 11/14/13 15:39:43. */ /* Exported function */ diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index adf0f6af4..aca376dd3 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -9,16 +9,6 @@ -cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, NULL), - m_Record(0) -{ -} - - - - - cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), m_Record(0) @@ -31,11 +21,7 @@ cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld cJukeboxEntity::~cJukeboxEntity() { - if (m_Record >= 2256 && m_Record <= 2267) - { - EjectRecord(); - m_Record = 0; - } + EjectRecord(); } @@ -54,10 +40,9 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player) PlayRecord(); } } - else if (m_Record >= 2256 && m_Record <= 2267) + else { EjectRecord(); - m_Record = 0; } } @@ -65,7 +50,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player) -void cJukeboxEntity::PlayRecord( void ) +void cJukeboxEntity::PlayRecord(void) { m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); } @@ -74,19 +59,26 @@ void cJukeboxEntity::PlayRecord( void ) -void cJukeboxEntity::EjectRecord( void ) +void cJukeboxEntity::EjectRecord(void) { + if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC)) + { + // There's no record here + return; + } + cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); + m_Record = 0; } -int cJukeboxEntity::GetRecord( void ) +int cJukeboxEntity::GetRecord(void) { return m_Record; } @@ -95,7 +87,7 @@ int cJukeboxEntity::GetRecord( void ) -void cJukeboxEntity::SetRecord( int a_Record ) +void cJukeboxEntity::SetRecord(int a_Record) { m_Record = a_Record; } @@ -104,7 +96,7 @@ void cJukeboxEntity::SetRecord( int a_Record ) -bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value ) +bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); @@ -119,7 +111,7 @@ bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value ) -void cJukeboxEntity::SaveToJson( Json::Value & a_Value ) +void cJukeboxEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h index 2dd61a403..fcafdc479 100644 --- a/source/BlockEntities/JukeboxEntity.h +++ b/source/BlockEntities/JukeboxEntity.h @@ -17,31 +17,39 @@ namespace Json +// tolua_begin + class cJukeboxEntity : public cBlockEntity { typedef cBlockEntity super; public: - /// Creates a new jukebox entity that is not assigned to a world - cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + // tolua_end cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cJukeboxEntity(); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson( Json::Value& a_Value ) override; + bool LoadFromJson(const Json::Value & a_Value); + virtual void SaveToJson(Json::Value & a_Value) override; - int GetRecord( void ); - void SetRecord( int a_Record ); - void PlayRecord( void ); - void EjectRecord( void ); - virtual void UsedBy( cPlayer * a_Player ) override; + // tolua_begin + + int GetRecord(void); + void SetRecord(int a_Record); + void PlayRecord(void); + + /// Ejects the currently held record as a pickup. Does nothing when no record inserted. + void EjectRecord(void); + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override { }; private: int m_Record; -}; +} ; // tolua_end -- cgit v1.2.3 From 4533fc34ecae9a7a6d89f49a6b25628dde348773 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 14 Nov 2013 17:14:54 +0100 Subject: Added cNoteEntity to Lua API. Ref. #228. --- source/Bindings.cpp | 151 ++++++++++++++++++++++++++++++++++-- source/Bindings.h | 2 +- source/BlockEntities/NoteEntity.cpp | 26 ++----- source/BlockEntities/NoteEntity.h | 31 +++++--- 4 files changed, 171 insertions(+), 39 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index fb84061b6..c7f6ada19 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 15:39:43. +** Generated automatically by tolua++-1.0.92 on 11/14/13 17:13:46. */ #ifndef __cplusplus @@ -266,34 +266,35 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"std::vector"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); tolua_usertype(tolua_S,"cWindow"); + tolua_usertype(tolua_S,"cCraftingGrid"); tolua_usertype(tolua_S,"cItem"); - tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); - tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cNoteEntity"); tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); - tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cPlayer"); - tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"cServer"); + tolua_usertype(tolua_S,"cSignEntity"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"cItems"); tolua_usertype(tolua_S,"cClientHandle"); tolua_usertype(tolua_S,"cIniFile"); - tolua_usertype(tolua_S,"cChatColor"); tolua_usertype(tolua_S,"cWebPlugin"); + tolua_usertype(tolua_S,"cChatColor"); tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cThrownEggEntity"); tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cWebAdmin"); tolua_usertype(tolua_S,"HTTPRequest"); tolua_usertype(tolua_S,"cProjectileEntity"); - tolua_usertype(tolua_S,"cSignEntity"); + tolua_usertype(tolua_S,"HTTPFormData"); tolua_usertype(tolua_S,"cItemGrid::cListener"); tolua_usertype(tolua_S,"cDropperEntity"); } @@ -19020,6 +19021,133 @@ static int tolua_AllToLua_cJukeboxEntity_EjectRecord00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: GetPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_GetPitch00 +static int tolua_AllToLua_cNoteEntity_GetPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL); +#endif + { + char tolua_ret = (char) self->GetPitch(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_SetPitch00 +static int tolua_AllToLua_cNoteEntity_SetPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); + char a_Pitch = ((char) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL); +#endif + { + self->SetPitch(a_Pitch); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: IncrementPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_IncrementPitch00 +static int tolua_AllToLua_cNoteEntity_IncrementPitch00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IncrementPitch'", NULL); +#endif + { + self->IncrementPitch(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'IncrementPitch'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: MakeSound of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_MakeSound00 +static int tolua_AllToLua_cNoteEntity_MakeSound00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MakeSound'", NULL); +#endif + { + self->MakeSound(); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'MakeSound'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class cSignEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_new00 static int tolua_AllToLua_cSignEntity_new00(lua_State* tolua_S) @@ -31376,6 +31504,13 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"PlayRecord",tolua_AllToLua_cJukeboxEntity_PlayRecord00); tolua_function(tolua_S,"EjectRecord",tolua_AllToLua_cJukeboxEntity_EjectRecord00); tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cNoteEntity","cNoteEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cNoteEntity"); + tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cNoteEntity_GetPitch00); + tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cNoteEntity_SetPitch00); + tolua_function(tolua_S,"IncrementPitch",tolua_AllToLua_cNoteEntity_IncrementPitch00); + tolua_function(tolua_S,"MakeSound",tolua_AllToLua_cNoteEntity_MakeSound00); + tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",tolua_collect_cSignEntity); #else diff --git a/source/Bindings.h b/source/Bindings.h index 3fa84e215..eb6c566a7 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 15:39:43. +** Generated automatically by tolua++-1.0.92 on 11/14/13 17:13:47. */ /* Exported function */ diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp index f06c90927..1b0620299 100644 --- a/source/BlockEntities/NoteEntity.cpp +++ b/source/BlockEntities/NoteEntity.cpp @@ -9,16 +9,6 @@ -cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, NULL), - m_Pitch(0) -{ -} - - - - - cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), m_Pitch(0) @@ -29,7 +19,7 @@ cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_Wo -void cNoteEntity::UsedBy( cPlayer * a_Player ) +void cNoteEntity::UsedBy(cPlayer * a_Player) { IncrementPitch(); MakeSound(); @@ -39,7 +29,7 @@ void cNoteEntity::UsedBy( cPlayer * a_Player ) -void cNoteEntity::MakeSound( void ) +void cNoteEntity::MakeSound(void) { char instrument; AString sampleName; @@ -107,7 +97,7 @@ void cNoteEntity::MakeSound( void ) -char cNoteEntity::GetPitch( void ) +char cNoteEntity::GetPitch(void) { return m_Pitch; } @@ -116,7 +106,7 @@ char cNoteEntity::GetPitch( void ) -void cNoteEntity::SetPitch( char a_Pitch ) +void cNoteEntity::SetPitch(char a_Pitch) { m_Pitch = a_Pitch % 25; } @@ -125,16 +115,16 @@ void cNoteEntity::SetPitch( char a_Pitch ) -void cNoteEntity::IncrementPitch( void ) +void cNoteEntity::IncrementPitch(void) { - SetPitch( m_Pitch + 1 ); + SetPitch(m_Pitch + 1); } -bool cNoteEntity::LoadFromJson( const Json::Value & a_Value ) +bool cNoteEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); @@ -150,7 +140,7 @@ bool cNoteEntity::LoadFromJson( const Json::Value & a_Value ) -void cNoteEntity::SaveToJson( Json::Value & a_Value ) +void cNoteEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h index 84c4972de..e2d088f44 100644 --- a/source/BlockEntities/NoteEntity.h +++ b/source/BlockEntities/NoteEntity.h @@ -26,30 +26,37 @@ enum ENUM_NOTE_INSTRUMENTS +// tolua_begin + class cNoteEntity : public cBlockEntity { typedef cBlockEntity super; public: - /// Creates a new note entity that is not assigned to a world - cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - + // tolua_end + + /// Creates a new note entity. a_World may be NULL cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson( Json::Value& a_Value ) override; + bool LoadFromJson(const Json::Value & a_Value); + virtual void SaveToJson(Json::Value & a_Value) override; - char GetPitch( void ); - void SetPitch( char a_Pitch ); - void IncrementPitch( void ); - void MakeSound( void ); - virtual void UsedBy( cPlayer * a_Player ) override; + // tolua_begin + + char GetPitch(void); + void SetPitch(char a_Pitch); + void IncrementPitch(void); + void MakeSound(void); + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override { }; private: - unsigned char m_Pitch; -}; + char m_Pitch; +} ; // tolua_export -- cgit v1.2.3 From 570aedb927e706109b66e7bea6a7acf505382dc7 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Thu, 14 Nov 2013 09:53:09 -0700 Subject: Fixed growing issue with crops. --- source/Blocks/BlockCrops.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source') diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h index e7b320eac..9dd65aae2 100644 --- a/source/Blocks/BlockCrops.h +++ b/source/Blocks/BlockCrops.h @@ -79,6 +79,12 @@ public: { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ); + + if (SkyLight > Light) + { + Light = SkyLight; + } if ((Meta < 7) && (Light > 8)) { -- cgit v1.2.3 From ebb2ccaa267116106002f358e18c5af58e13ec34 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 15 Nov 2013 09:36:43 +0100 Subject: Removed BlockEntities' constructors from the API. Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating). --- source/Bindings.cpp | 564 ++----------------------------- source/Bindings.h | 2 +- source/BlockEntities/ChestEntity.cpp | 10 - source/BlockEntities/ChestEntity.h | 4 - source/BlockEntities/DispenserEntity.cpp | 10 - source/BlockEntities/DispenserEntity.h | 3 - source/BlockEntities/DropperEntity.cpp | 10 - source/BlockEntities/DropperEntity.h | 3 - source/BlockEntities/FurnaceEntity.cpp | 23 +- source/BlockEntities/FurnaceEntity.h | 3 - source/BlockEntities/HopperEntity.cpp | 11 - source/BlockEntities/HopperEntity.h | 3 - source/BlockEntities/SignEntity.cpp | 9 - source/BlockEntities/SignEntity.h | 5 +- 14 files changed, 30 insertions(+), 630 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index c7f6ada19..583bbfeb7 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 17:13:46. +** Generated automatically by tolua++-1.0.92 on 11/15/13 09:35:12. */ #ifndef __cplusplus @@ -70,79 +70,37 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); /* function to release collected object via destructor */ #ifdef __cplusplus -static int tolua_collect_cItem (lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cFurnaceEntity (lua_State* tolua_S) -{ - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cChestEntity (lua_State* tolua_S) -{ - cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cDispenserEntity (lua_State* tolua_S) -{ - cDispenserEntity* self = (cDispenserEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cCuboid (lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cBlockEntity (lua_State* tolua_S) -{ - cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cBlockArea (lua_State* tolua_S) +static int tolua_collect_sWebAdminPage (lua_State* tolua_S) { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cEnchantments (lua_State* tolua_S) +static int tolua_collect_cBoundingBox (lua_State* tolua_S) { - cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cLuaWindow (lua_State* tolua_S) +static int tolua_collect_cItem (lua_State* tolua_S) { - cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cCraftingGrid (lua_State* tolua_S) +static int tolua_collect_Vector3f (lua_State* tolua_S) { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cDropperEntity (lua_State* tolua_S) +static int tolua_collect_cIniFile (lua_State* tolua_S) { - cDropperEntity* self = (cDropperEntity*) tolua_tousertype(tolua_S,1,0); + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -154,44 +112,44 @@ static int tolua_collect_cPickup (lua_State* tolua_S) return 0; } -static int tolua_collect_sWebAdminPage (lua_State* tolua_S) +static int tolua_collect_cItems (lua_State* tolua_S) { - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); + cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cTracer (lua_State* tolua_S) +static int tolua_collect_cBlockArea (lua_State* tolua_S) { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cBoundingBox (lua_State* tolua_S) +static int tolua_collect_cTracer (lua_State* tolua_S) { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cHopperEntity (lua_State* tolua_S) +static int tolua_collect_cCraftingGrid (lua_State* tolua_S) { - cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_Vector3f (lua_State* tolua_S) +static int tolua_collect_cCuboid (lua_State* tolua_S) { - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cIniFile (lua_State* tolua_S) +static int tolua_collect_cBlockEntity (lua_State* tolua_S) { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -203,16 +161,16 @@ static int tolua_collect_Vector3i (lua_State* tolua_S) return 0; } -static int tolua_collect_cItems (lua_State* tolua_S) +static int tolua_collect_cEnchantments (lua_State* tolua_S) { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); + cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cSignEntity (lua_State* tolua_S) +static int tolua_collect_cLuaWindow (lua_State* tolua_S) { - cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -18112,75 +18070,6 @@ static int tolua_AllToLua_cBlockEntityWithItems_GetContents00(lua_State* tolua_S } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cChestEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00 -static int tolua_AllToLua_cChestEntity_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cChestEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00_local -static int tolua_AllToLua_cChestEntity_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: AddDropSpenserDir of class cDropSpenserEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00 static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S) @@ -18287,221 +18176,6 @@ static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cDispenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00 -static int tolua_AllToLua_cDispenserEntity_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cDispenserEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cDispenserEntity* tolua_ret = (cDispenserEntity*) Mtolua_new((cDispenserEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDispenserEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cDispenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00_local -static int tolua_AllToLua_cDispenserEntity_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cDispenserEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cDispenserEntity* tolua_ret = (cDispenserEntity*) Mtolua_new((cDispenserEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDispenserEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cDropperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropperEntity_new00 -static int tolua_AllToLua_cDropperEntity_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cDropperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cDropperEntity* tolua_ret = (cDropperEntity*) Mtolua_new((cDropperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDropperEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cDropperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropperEntity_new00_local -static int tolua_AllToLua_cDropperEntity_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cDropperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cDropperEntity* tolua_ret = (cDropperEntity*) Mtolua_new((cDropperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDropperEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00 -static int tolua_AllToLua_cFurnaceEntity_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); - { - cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00_local -static int tolua_AllToLua_cFurnaceEntity_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); - { - cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetInputSlot of class cFurnaceEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00 static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S) @@ -18825,75 +18499,6 @@ static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cHopperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_new00 -static int tolua_AllToLua_cHopperEntity_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cHopperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cHopperEntity* tolua_ret = (cHopperEntity*) Mtolua_new((cHopperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cHopperEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cHopperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_new00_local -static int tolua_AllToLua_cHopperEntity_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cHopperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - { - cHopperEntity* tolua_ret = (cHopperEntity*) Mtolua_new((cHopperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cHopperEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetRecord of class cJukeboxEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_GetRecord00 static int tolua_AllToLua_cJukeboxEntity_GetRecord00(lua_State* tolua_S) @@ -19148,79 +18753,6 @@ static int tolua_AllToLua_cNoteEntity_MakeSound00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cSignEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_new00 -static int tolua_AllToLua_cSignEntity_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cSignEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); - int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); - { - cSignEntity* tolua_ret = (cSignEntity*) Mtolua_new((cSignEntity)(a_BlockType,a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cSignEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cSignEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_new00_local -static int tolua_AllToLua_cSignEntity_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cSignEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); - int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); - { - cSignEntity* tolua_ret = (cSignEntity*) Mtolua_new((cSignEntity)(a_BlockType,a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cSignEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: SetLines of class cSignEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLines00 static int tolua_AllToLua_cSignEntity_SetLines00(lua_State* tolua_S) @@ -31419,17 +30951,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot01); tolua_function(tolua_S,"GetContents",tolua_AllToLua_cBlockEntityWithItems_GetContents00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",tolua_collect_cChestEntity); - #else tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",NULL); - #endif tolua_beginmodule(tolua_S,"cChestEntity"); tolua_constant(tolua_S,"ContentsHeight",cChestEntity::ContentsHeight); tolua_constant(tolua_S,"ContentsWidth",cChestEntity::ContentsWidth); - tolua_function(tolua_S,"new",tolua_AllToLua_cChestEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cChestEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cChestEntity_new00_local); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cDropSpenserEntity","cDropSpenserEntity","cBlockEntityWithItems",NULL); tolua_beginmodule(tolua_S,"cDropSpenserEntity"); @@ -31439,40 +30964,19 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00); tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",tolua_collect_cDispenserEntity); - #else tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",NULL); - #endif tolua_beginmodule(tolua_S,"cDispenserEntity"); - tolua_function(tolua_S,"new",tolua_AllToLua_cDispenserEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cDispenserEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cDispenserEntity_new00_local); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",tolua_collect_cDropperEntity); - #else tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",NULL); - #endif tolua_beginmodule(tolua_S,"cDropperEntity"); - tolua_function(tolua_S,"new",tolua_AllToLua_cDropperEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cDropperEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cDropperEntity_new00_local); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",tolua_collect_cFurnaceEntity); - #else tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL); - #endif tolua_beginmodule(tolua_S,"cFurnaceEntity"); tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput); tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel); tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput); tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth); tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight); - tolua_function(tolua_S,"new",tolua_AllToLua_cFurnaceEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cFurnaceEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cFurnaceEntity_new00_local); tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00); tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00); tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00); @@ -31484,18 +30988,11 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00); tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",tolua_collect_cHopperEntity); - #else tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",NULL); - #endif tolua_beginmodule(tolua_S,"cHopperEntity"); tolua_constant(tolua_S,"ContentsHeight",cHopperEntity::ContentsHeight); tolua_constant(tolua_S,"ContentsWidth",cHopperEntity::ContentsWidth); tolua_constant(tolua_S,"TICKS_PER_TRANSFER",cHopperEntity::TICKS_PER_TRANSFER); - tolua_function(tolua_S,"new",tolua_AllToLua_cHopperEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cHopperEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cHopperEntity_new00_local); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cJukeboxEntity","cJukeboxEntity","cBlockEntity",NULL); tolua_beginmodule(tolua_S,"cJukeboxEntity"); @@ -31511,15 +31008,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IncrementPitch",tolua_AllToLua_cNoteEntity_IncrementPitch00); tolua_function(tolua_S,"MakeSound",tolua_AllToLua_cNoteEntity_MakeSound00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",tolua_collect_cSignEntity); - #else tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",NULL); - #endif tolua_beginmodule(tolua_S,"cSignEntity"); - tolua_function(tolua_S,"new",tolua_AllToLua_cSignEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cSignEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cSignEntity_new00_local); tolua_function(tolua_S,"SetLines",tolua_AllToLua_cSignEntity_SetLines00); tolua_function(tolua_S,"SetLine",tolua_AllToLua_cSignEntity_SetLine00); tolua_function(tolua_S,"GetLine",tolua_AllToLua_cSignEntity_GetLine00); diff --git a/source/Bindings.h b/source/Bindings.h index eb6c566a7..a853b3521 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 17:13:47. +** Generated automatically by tolua++-1.0.92 on 11/15/13 09:35:13. */ /* Exported function */ diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp index 59193829d..ca2626bc9 100644 --- a/source/BlockEntities/ChestEntity.cpp +++ b/source/BlockEntities/ChestEntity.cpp @@ -11,16 +11,6 @@ -cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL) -{ - cBlockEntityWindowOwner::SetBlockEntity(this); -} - - - - - cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) { diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h index c6676894f..4f2c21e91 100644 --- a/source/BlockEntities/ChestEntity.h +++ b/source/BlockEntities/ChestEntity.h @@ -34,10 +34,6 @@ public: ContentsWidth = 9, } ; - - /// Constructor used while generating a chunk; sets m_World to NULL - cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp index 7edaa8a14..374f3d6e3 100644 --- a/source/BlockEntities/DispenserEntity.cpp +++ b/source/BlockEntities/DispenserEntity.cpp @@ -10,16 +10,6 @@ -cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World) { diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h index 5e3327f18..fdfe4e5b4 100644 --- a/source/BlockEntities/DispenserEntity.h +++ b/source/BlockEntities/DispenserEntity.h @@ -15,9 +15,6 @@ class cDispenserEntity : public: - /// Constructor used while generating a chunk; sets m_World to NULL - cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/DropperEntity.cpp b/source/BlockEntities/DropperEntity.cpp index 61127cec1..5d4a8ad97 100644 --- a/source/BlockEntities/DropperEntity.cpp +++ b/source/BlockEntities/DropperEntity.cpp @@ -12,16 +12,6 @@ -cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World) { diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h index af74e7f7c..8e07bc6f8 100644 --- a/source/BlockEntities/DropperEntity.h +++ b/source/BlockEntities/DropperEntity.h @@ -23,9 +23,6 @@ class cDropperEntity : public: - /// Constructor used while generating a chunk; sets m_World to NULL - cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp index 2f548d003..ec5ebe8b9 100644 --- a/source/BlockEntities/FurnaceEntity.cpp +++ b/source/BlockEntities/FurnaceEntity.cpp @@ -23,27 +23,6 @@ enum -cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : - super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL), - m_BlockType(a_BlockType), - m_BlockMeta(a_BlockMeta), - m_CurrentRecipe(NULL), - m_IsCooking(false), - m_NeedCookTime(0), - m_TimeCooked(0), - m_FuelBurnTime(0), - m_TimeBurned(0), - m_LastProgressFuel(0), - m_LastProgressCook(0) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner - m_Contents.AddListener(*this); -} - - - - - cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) : super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_BlockType(a_BlockType), @@ -57,7 +36,7 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY m_LastProgressFuel(0), m_LastProgressCook(0) { - SetBlockEntity(this); // cBlockEntityWindowOwner + cBlockEntityWindowOwner::SetBlockEntity(this); m_Contents.AddListener(*this); } diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h index 038f60600..9464fd175 100644 --- a/source/BlockEntities/FurnaceEntity.h +++ b/source/BlockEntities/FurnaceEntity.h @@ -39,9 +39,6 @@ public: ContentsHeight = 1, }; - /// Constructor used while generating a chunk; sets m_World to NULL - cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp index c3d7ed3ba..41849b1b3 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/source/BlockEntities/HopperEntity.cpp @@ -16,17 +16,6 @@ -cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL), - m_LastMoveItemsInTick(0), - m_LastMoveItemsOutTick(0) -{ -} - - - - - cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_LastMoveItemsInTick(0), diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h index 1a7650581..3eaa05b7c 100644 --- a/source/BlockEntities/HopperEntity.h +++ b/source/BlockEntities/HopperEntity.h @@ -30,9 +30,6 @@ public: TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper } ; - /// Constructor used while generating a chunk; sets m_World to NULL - cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/SignEntity.cpp b/source/BlockEntities/SignEntity.cpp index 8b335651d..81f6f6d77 100644 --- a/source/BlockEntities/SignEntity.cpp +++ b/source/BlockEntities/SignEntity.cpp @@ -12,15 +12,6 @@ -cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) : - super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, NULL) -{ -} - - - - - cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : super(a_BlockType, a_X, a_Y, a_Z, a_World) { diff --git a/source/BlockEntities/SignEntity.h b/source/BlockEntities/SignEntity.h index 50706bdfe..d998ff1e8 100644 --- a/source/BlockEntities/SignEntity.h +++ b/source/BlockEntities/SignEntity.h @@ -33,12 +33,9 @@ class cSignEntity : public: - /// Creates a new empty sign entity at the specified block coords and block type (wall or standing) - /// Used mainly by plugins while generating chunks - cSignEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end + /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); bool LoadFromJson( const Json::Value& a_Value ); -- cgit v1.2.3 From 90fc51c4d03a941035b07d9d303ec542ff257b8b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 15 Nov 2013 10:13:32 +0100 Subject: cRoot::SaveAllChunks() doesn't wait for the save (deadlocks). Rather, it only queues the save task onto each world's tick thread. --- source/Root.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/Root.cpp b/source/Root.cpp index 701832be7..be5a0553c 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -489,7 +489,7 @@ void cRoot::SaveAllChunks(void) { for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { - itr->second->SaveAllChunks(); + itr->second->QueueSaveAllChunks(); } } -- cgit v1.2.3 From 49d6afd501c16a782881e30bce2f908d730ce767 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 15 Nov 2013 10:15:27 +0100 Subject: Removed cBlockEntity:CreateByBlockType() from the Lua API. Plugins cannot be allowed to create block entities, that would result in memory leaks. --- source/Bindings.cpp | 43 +------------------------------------- source/Bindings.h | 2 +- source/BlockEntities/BlockEntity.h | 4 ++-- 3 files changed, 4 insertions(+), 45 deletions(-) (limited to 'source') diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 583bbfeb7..93c66d233 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/15/13 09:35:12. +** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:19. */ #ifndef __cplusplus @@ -17578,46 +17578,6 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE -/* method: CreateByBlockType of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_CreateByBlockType00 -static int tolua_AllToLua_cBlockEntity_CreateByBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBlockEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isusertype(tolua_S,7,"cWorld",1,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - int a_BlockX = ((int) tolua_tonumber(tolua_S,4,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,6,0)); - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,7,NULL)); - { - cBlockEntity* tolua_ret = (cBlockEntity*) cBlockEntity::CreateByBlockType(a_BlockType,a_BlockMeta,a_BlockX,a_BlockY,a_BlockZ,a_World); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CreateByBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - /* method: GetPosX of class cBlockEntity */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosX00 static int tolua_AllToLua_cBlockEntity_GetPosX00(lua_State* tolua_S) @@ -30932,7 +30892,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",NULL); #endif tolua_beginmodule(tolua_S,"cBlockEntity"); - tolua_function(tolua_S,"CreateByBlockType",tolua_AllToLua_cBlockEntity_CreateByBlockType00); tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cBlockEntity_GetPosX00); tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cBlockEntity_GetPosY00); tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cBlockEntity_GetPosZ00); diff --git a/source/Bindings.h b/source/Bindings.h index a853b3521..13f398a4d 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/15/13 09:35:13. +** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:20. */ /* Exported function */ diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h index 6a6ffb448..a2de3160a 100644 --- a/source/BlockEntities/BlockEntity.h +++ b/source/BlockEntities/BlockEntity.h @@ -47,13 +47,13 @@ public: m_World = a_World; } - // tolua_begin - /// Creates a new block entity for the specified block type /// If a_World is valid, then the entity is created bound to that world /// Returns NULL for unknown block types static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL); + // tolua_begin + // Position, in absolute block coordinates: int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } -- cgit v1.2.3 From ee1ac65e541cc8f57cca644288d560b43e20e1e0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 15 Nov 2013 11:33:24 +0100 Subject: cChunkDesc::GetBlockEntity() re-creates block entity when blocktype doesn't match. --- source/Generating/ChunkDesc.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp index 039f30d9c..9fb306996 100644 --- a/source/Generating/ChunkDesc.cpp +++ b/source/Generating/ChunkDesc.cpp @@ -535,7 +535,14 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) { if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ)) { - // Already in the list, return it: + // Already in the list: + if ((*itr)->GetBlockType() != GetBlockType(a_RelX, a_RelY, a_RelZ)) + { + // Wrong type, the block type has been overwritten. Erase and create new: + m_BlockEntities.erase(itr); + break; + } + // Correct type, already present. Return it: return *itr; } } // for itr - m_BlockEntities[] -- cgit v1.2.3 From 1480d6d64d70690251a149ad19fd75237d04dca9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 16 Nov 2013 17:11:32 +0100 Subject: LineBlockTracer: Using the coord-based block faces. --- source/LineBlockTracer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/LineBlockTracer.cpp b/source/LineBlockTracer.cpp index 7cc14089d..9fcbca915 100644 --- a/source/LineBlockTracer.cpp +++ b/source/LineBlockTracer.cpp @@ -179,9 +179,9 @@ bool cLineBlockTracer::MoveToNextBlock(void) // Based on the wall hit, adjust the current coords switch (Direction) { - case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_EAST : BLOCK_FACE_WEST; break; - case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_BOTTOM : BLOCK_FACE_TOP; break; - case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_SOUTH : BLOCK_FACE_NORTH; break; + case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break; + case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break; + case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break; case dirNONE: return false; } return true; -- cgit v1.2.3 From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/AllToLua.bat | 27 - source/AllToLua.pkg | 81 - source/AllToLua.sh | 2 - source/Authenticator.cpp | 267 - source/Authenticator.h | 93 - source/Bindings.cpp | 31485 ------ source/Bindings.h | 8 - source/BlockArea.cpp | 2124 - source/BlockArea.h | 310 - source/BlockEntities/BlockEntity.cpp | 44 - source/BlockEntities/BlockEntity.h | 101 - source/BlockEntities/BlockEntityWithItems.h | 86 - source/BlockEntities/ChestEntity.cpp | 172 - source/BlockEntities/ChestEntity.h | 59 - source/BlockEntities/DispenserEntity.cpp | 215 - source/BlockEntities/DispenserEntity.h | 38 - source/BlockEntities/DropSpenserEntity.cpp | 266 - source/BlockEntities/DropSpenserEntity.h | 89 - source/BlockEntities/DropperEntity.cpp | 32 - source/BlockEntities/DropperEntity.h | 46 - source/BlockEntities/FurnaceEntity.cpp | 479 - source/BlockEntities/FurnaceEntity.h | 164 - source/BlockEntities/HopperEntity.cpp | 566 - source/BlockEntities/HopperEntity.h | 96 - source/BlockEntities/JukeboxEntity.cpp | 125 - source/BlockEntities/JukeboxEntity.h | 56 - source/BlockEntities/NoteEntity.cpp | 154 - source/BlockEntities/NoteEntity.h | 63 - source/BlockEntities/SignEntity.cpp | 115 - source/BlockEntities/SignEntity.h | 67 - source/BlockID.cpp | 954 - source/BlockID.h | 907 - source/BlockTracer.h | 104 - source/Blocks/BlockBed.cpp | 88 - source/Blocks/BlockBed.h | 67 - source/Blocks/BlockBrewingStand.h | 32 - source/Blocks/BlockButton.cpp | 39 - source/Blocks/BlockButton.h | 69 - source/Blocks/BlockCactus.h | 82 - source/Blocks/BlockCarpet.h | 60 - source/Blocks/BlockCauldron.h | 59 - source/Blocks/BlockChest.h | 223 - source/Blocks/BlockCloth.h | 34 - source/Blocks/BlockCobWeb.h | 30 - source/Blocks/BlockComparator.cpp | 53 - source/Blocks/BlockComparator.h | 55 - source/Blocks/BlockCrops.h | 114 - source/Blocks/BlockDeadBush.h | 35 - source/Blocks/BlockDirt.h | 88 - source/Blocks/BlockDoor.cpp | 90 - source/Blocks/BlockDoor.h | 175 - source/Blocks/BlockDropSpenser.h | 41 - source/Blocks/BlockEnderchest.h | 28 - source/Blocks/BlockEntity.h | 31 - source/Blocks/BlockFarmland.h | 107 - source/Blocks/BlockFenceGate.h | 88 - source/Blocks/BlockFire.h | 228 - source/Blocks/BlockFlower.h | 41 - source/Blocks/BlockFlowerPot.h | 105 - source/Blocks/BlockFluid.h | 56 - source/Blocks/BlockFurnace.h | 47 - source/Blocks/BlockGlass.h | 26 - source/Blocks/BlockGlowstone.h | 30 - source/Blocks/BlockGravel.h | 27 - source/Blocks/BlockHandler.cpp | 465 - source/Blocks/BlockHandler.h | 152 - source/Blocks/BlockHopper.h | 46 - source/Blocks/BlockIce.h | 37 - source/Blocks/BlockLadder.h | 115 - source/Blocks/BlockLeaves.h | 184 - source/Blocks/BlockLever.cpp | 38 - source/Blocks/BlockLever.h | 53 - source/Blocks/BlockMelon.h | 35 - source/Blocks/BlockMushroom.h | 59 - source/Blocks/BlockMycelium.h | 32 - source/Blocks/BlockNote.h | 13 - source/Blocks/BlockOre.h | 80 - source/Blocks/BlockPiston.cpp | 102 - source/Blocks/BlockPiston.h | 43 - source/Blocks/BlockPlanks.h | 41 - source/Blocks/BlockPortal.h | 108 - source/Blocks/BlockPumpkin.h | 60 - source/Blocks/BlockRail.h | 398 - source/Blocks/BlockRedstone.cpp | 27 - source/Blocks/BlockRedstone.h | 35 - source/Blocks/BlockRedstoneRepeater.cpp | 51 - source/Blocks/BlockRedstoneRepeater.h | 55 - source/Blocks/BlockRedstoneTorch.h | 36 - source/Blocks/BlockSand.h | 28 - source/Blocks/BlockSapling.h | 57 - source/Blocks/BlockSign.h | 78 - source/Blocks/BlockSlab.h | 182 - source/Blocks/BlockSnow.h | 72 - source/Blocks/BlockStairs.h | 152 - source/Blocks/BlockStems.h | 58 - source/Blocks/BlockStone.h | 29 - source/Blocks/BlockSugarcane.h | 90 - source/Blocks/BlockTallGrass.h | 51 - source/Blocks/BlockTorch.h | 277 - source/Blocks/BlockVine.h | 201 - source/Blocks/BlockWood.h | 72 - source/Blocks/BlockWorkbench.h | 43 - source/BoundingBox.cpp | 331 - source/BoundingBox.h | 90 - source/ByteBuffer.cpp | 787 - source/ByteBuffer.h | 137 - source/ChatColor.cpp | 39 - source/ChatColor.h | 43 - source/Chunk.cpp | 2732 - source/Chunk.h | 475 - source/Chunk.inl.h | 34 - source/ChunkDef.h | 617 - source/ChunkMap.cpp | 2668 - source/ChunkMap.h | 432 - source/ChunkSender.cpp | 295 - source/ChunkSender.h | 169 - source/ClientHandle.cpp | 2198 - source/ClientHandle.h | 331 - source/CommandOutput.cpp | 71 - source/CommandOutput.h | 82 - source/CraftingRecipes.cpp | 770 - source/CraftingRecipes.h | 172 - source/Cuboid.cpp | 117 - source/Cuboid.h | 75 - source/DeadlockDetect.cpp | 147 - source/DeadlockDetect.h | 65 - source/Defines.h | 562 - source/Enchantments.cpp | 299 - source/Enchantments.h | 115 - source/Endianness.h | 70 - source/Entities/Boat.cpp | 87 - source/Entities/Boat.h | 37 - source/Entities/Entity.cpp | 1450 - source/Entities/Entity.h | 445 - source/Entities/FallingBlock.cpp | 93 - source/Entities/FallingBlock.h | 43 - source/Entities/Minecart.cpp | 541 - source/Entities/Minecart.h | 169 - source/Entities/Pawn.cpp | 19 - source/Entities/Pawn.h | 28 - source/Entities/Pickup.cpp | 166 - source/Entities/Pickup.h | 64 - source/Entities/Player.cpp | 1715 - source/Entities/Player.h | 447 - source/Entities/ProjectileEntity.cpp | 743 - source/Entities/ProjectileEntity.h | 325 - source/Entities/TNTEntity.cpp | 62 - source/Entities/TNTEntity.h | 32 - source/FastRandom.cpp | 174 - source/FastRandom.h | 57 - source/FurnaceRecipe.cpp | 255 - source/FurnaceRecipe.h | 50 - source/Generating/BioGen.cpp | 707 - source/Generating/BioGen.h | 230 - source/Generating/Caves.cpp | 970 - source/Generating/Caves.h | 102 - source/Generating/ChunkDesc.cpp | 605 - source/Generating/ChunkDesc.h | 217 - source/Generating/ChunkGenerator.cpp | 329 - source/Generating/ChunkGenerator.h | 113 - source/Generating/CompoGen.cpp | 634 - source/Generating/CompoGen.h | 182 - source/Generating/ComposableGenerator.cpp | 501 - source/Generating/ComposableGenerator.h | 181 - source/Generating/DistortedHeightmap.cpp | 444 - source/Generating/DistortedHeightmap.h | 108 - source/Generating/EndGen.cpp | 217 - source/Generating/EndGen.h | 69 - source/Generating/FinishGen.cpp | 664 - source/Generating/FinishGen.h | 185 - source/Generating/HeiGen.cpp | 390 - source/Generating/HeiGen.h | 145 - source/Generating/MineShafts.cpp | 1423 - source/Generating/MineShafts.h | 61 - source/Generating/Noise3DGenerator.cpp | 581 - source/Generating/Noise3DGenerator.h | 106 - source/Generating/Ravines.cpp | 531 - source/Generating/Ravines.h | 46 - source/Generating/StructGen.cpp | 675 - source/Generating/StructGen.h | 165 - source/Generating/Trees.cpp | 684 - source/Generating/Trees.h | 93 - source/Globals.cpp | 10 - source/Globals.h | 227 - source/Group.cpp | 37 - source/Group.h | 40 - source/GroupManager.cpp | 122 - 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source/WorldStorage/WorldStorage.cpp delete mode 100644 source/WorldStorage/WorldStorage.h delete mode 100644 source/XMLParser.h delete mode 100644 source/lua5.1.dll delete mode 100644 source/main.cpp delete mode 100644 source/md5/md5.cpp delete mode 100644 source/md5/md5.h delete mode 100644 source/tolua++.exe delete mode 100644 source/tolua++.h delete mode 100644 source/tolua_base.h delete mode 100644 source/virtual_method_hooks.lua (limited to 'source') diff --git a/source/AllToLua.bat b/source/AllToLua.bat deleted file mode 100644 index f7867fadb..000000000 --- a/source/AllToLua.bat +++ /dev/null @@ -1,27 +0,0 @@ - -:: AllToLua.bat - -:: This scripts updates the automatically-generates Lua bindings in Bindings.cpp / Bindings.h - - - - - -:: If there was a Git conflict, resolve it by resetting to HEAD; we're regenerating the files from scratch anyway -git checkout --ours Bindings.cpp -git add -u Bindings.cpp -git checkout --ours Bindings.h -git add -u Bindings.h - - - - - -:: Regenerate the files: -"tolua++.exe" -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg - - - - - -if %ALLTOLUA_WAIT%N == N pause diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg deleted file mode 100644 index ee594be1a..000000000 --- a/source/AllToLua.pkg +++ /dev/null @@ -1,81 +0,0 @@ - -$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -$#include "tolua_base.h" - -// Typedefs from Globals.h, so that we don't have to include that file: -typedef long long Int64; -typedef int Int32; -typedef short Int16; - -typedef unsigned long long UInt64; -typedef unsigned int UInt32; -typedef unsigned short UInt16; - - -$cfile "ChunkDef.h" - -$cfile "../iniFile/iniFile.h" - -$cfile "OSSupport/File.h" - -$cfile "BlockID.h" -$cfile "StringUtils.h" -$cfile "Defines.h" -$cfile "LuaFunctions.h" -$cfile "ChatColor.h" -$cfile "ClientHandle.h" -$cfile "Entities/Entity.h" -$cfile "Entities/Pawn.h" -$cfile "Entities/Player.h" -$cfile "Entities/Pickup.h" -$cfile "Entities/ProjectileEntity.h" -$cfile "PluginManager.h" -$cfile "Plugin.h" -$cfile "PluginLua.h" -$cfile "Server.h" -$cfile "World.h" -$cfile "Inventory.h" -$cfile "Enchantments.h" -$cfile "Item.h" -$cfile "ItemGrid.h" -$cfile "BlockEntities/BlockEntity.h" -$cfile "BlockEntities/BlockEntityWithItems.h" -$cfile "BlockEntities/ChestEntity.h" -$cfile "BlockEntities/DropSpenserEntity.h" -$cfile "BlockEntities/DispenserEntity.h" -$cfile "BlockEntities/DropperEntity.h" -$cfile "BlockEntities/FurnaceEntity.h" -$cfile "BlockEntities/HopperEntity.h" -$cfile "BlockEntities/JukeboxEntity.h" -$cfile "BlockEntities/NoteEntity.h" -$cfile "BlockEntities/SignEntity.h" -$cfile "WebAdmin.h" -$cfile "WebPlugin.h" -$cfile "Root.h" -$cfile "Vector3f.h" -$cfile "Vector3d.h" -$cfile "Vector3i.h" -$cfile "Matrix4f.h" -$cfile "Cuboid.h" -$cfile "BoundingBox.h" -$cfile "Tracer.h" -$cfile "Group.h" -$cfile "BlockArea.h" -$cfile "Generating/ChunkDesc.h" -$cfile "CraftingRecipes.h" -$cfile "UI/Window.h" -$cfile "LuaWindow.h" -$cfile "Mobs/Monster.h" - - - - - -// Need to declare this class so that the usertype is properly registered in Bindings.cpp - -// it seems impossible to register a usertype in ManualBindings.cpp -class cLineBlockTracer; - - - - diff --git a/source/AllToLua.sh b/source/AllToLua.sh deleted file mode 100755 index 887c2490c..000000000 --- a/source/AllToLua.sh +++ /dev/null @@ -1,2 +0,0 @@ -#!/bin/bash -/usr/bin/tolua++ -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg diff --git a/source/Authenticator.cpp b/source/Authenticator.cpp deleted file mode 100644 index 9a6dcf51b..000000000 --- a/source/Authenticator.cpp +++ /dev/null @@ -1,267 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Authenticator.h" -#include "OSSupport/BlockingTCPLink.h" -#include "Root.h" -#include "Server.h" - -#include "../iniFile/iniFile.h" - -#include - - - - - -#define DEFAULT_AUTH_SERVER "session.minecraft.net" -#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%" -#define MAX_REDIRECTS 10 - - - - - -cAuthenticator::cAuthenticator(void) : - super("cAuthenticator"), - m_Server(DEFAULT_AUTH_SERVER), - m_Address(DEFAULT_AUTH_ADDRESS), - m_ShouldAuthenticate(true) -{ -} - - - - - -cAuthenticator::~cAuthenticator() -{ - Stop(); -} - - - - - -/// Read custom values from INI -void cAuthenticator::ReadINI(cIniFile & IniFile) -{ - m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER); - m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS); - m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true); -} - - - - - -/// Queues a request for authenticating a user. If the auth fails, the user is kicked -void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash) -{ - if (!m_ShouldAuthenticate) - { - cRoot::Get()->AuthenticateUser(a_ClientID); - return; - } - - cCSLock Lock(m_CS); - m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash)); - m_QueueNonempty.Set(); -} - - - - - -void cAuthenticator::Start(cIniFile & IniFile) -{ - ReadINI(IniFile); - m_ShouldTerminate = false; - super::Start(); -} - - - - - -void cAuthenticator::Stop(void) -{ - m_ShouldTerminate = true; - m_QueueNonempty.Set(); - Wait(); -} - - - - - -void cAuthenticator::Execute(void) -{ - for (;;) - { - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && (m_Queue.size() == 0)) - { - cCSUnlock Unlock(Lock); - m_QueueNonempty.Wait(); - } - if (m_ShouldTerminate) - { - return; - } - ASSERT(!m_Queue.empty()); - - int ClientID = m_Queue.front().m_ClientID; - AString UserName = m_Queue.front().m_Name; - AString ActualAddress = m_Address; - ReplaceString(ActualAddress, "%USERNAME%", UserName); - ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID); - m_Queue.pop_front(); - Lock.Unlock(); - - if (!AuthFromAddress(m_Server, ActualAddress, UserName)) - { - cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!"); - } - else - { - cRoot::Get()->AuthenticateUser(ClientID); - } - } // for (-ever) -} - - - - - -bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */) -{ - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - - cBlockingTCPLink Link; - if (!Link.Connect(a_Server.c_str(), 80)) - { - LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str()); - return false; - } - - Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str()); - Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str()); - Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str()); - //Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str()); - Link.SendMessage( AString( "Accept: */*\r\n" ).c_str()); - Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :) - Link.SendMessage( AString( "\r\n" ).c_str()); - AString DataRecvd; - Link.ReceiveData(DataRecvd); - Link.CloseSocket(); - - std::stringstream ss(DataRecvd); - - // Parse the data received: - std::string temp; - ss >> temp; - bool bRedirect = false; - bool bOK = false; - if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0)) - { - int code; - ss >> code; - if (code == 302) - { - // redirect blabla - LOGINFO("Need to redirect!"); - if (a_Level > MAX_REDIRECTS) - { - LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str()); - return false; - } - bRedirect = true; - } - else if (code == 200) - { - LOGD("cAuthenticator: Received status 200 OK! :D"); - bOK = true; - } - } - else - { - LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - if( bRedirect ) - { - AString Location; - // Search for "Location:" - bool bFoundLocation = false; - while( !bFoundLocation && ss.good() ) - { - char c = 0; - while( c != '\n' ) - { - ss.get( c ); - } - AString Name; - ss >> Name; - if (Name.compare("Location:") == 0) - { - bFoundLocation = true; - ss >> Location; - } - } - if (!bFoundLocation) - { - LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - Location = Location.substr(strlen("http://"), std::string::npos); // Strip http:// - std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address - Location = Location.substr( Server.length(), std::string::npos); - return AuthFromAddress(Server, Location, a_UserName, a_Level + 1); - } - - if (!bOK) - { - LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - // Header says OK, so receive the rest. - // Go past header, double \n means end of headers - char c = 0; - while (ss.good()) - { - while (c != '\n') - { - ss.get(c); - } - ss.get(c); - if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' ) - break; - } - if (!ss.good()) - { - LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str()); - return false; - } - - std::string Result; - ss >> Result; - LOGD("cAuthenticator: Authentication result was %s", Result.c_str()); - - if (Result.compare("YES") == 0) //Works well - { - LOGINFO("Authentication result \"YES\", player authentication success!"); - return true; - } - - - LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str()); - return false; -} - - - - diff --git a/source/Authenticator.h b/source/Authenticator.h deleted file mode 100644 index 02cd6f4c5..000000000 --- a/source/Authenticator.h +++ /dev/null @@ -1,93 +0,0 @@ - -// cAuthenticator.h - -// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server -// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) -// For more info, see http://wiki.vg/Session#Server_operation -// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. - - - - - -#pragma once -#ifndef CAUTHENTICATOR_H_INCLUDED -#define CAUTHENTICATOR_H_INCLUDED - -#include "OSSupport/IsThread.h" - - - - - -// fwd: "cRoot.h" -class cRoot; - - - - - -class cAuthenticator : - public cIsThread -{ - typedef cIsThread super; - -public: - cAuthenticator(void); - ~cAuthenticator(); - - /// (Re-)read server and address from INI: - void ReadINI(cIniFile & IniFile); - - /// Queues a request for authenticating a user. If the auth fails, the user is kicked - void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); - - /// Starts the authenticator thread. The thread may be started and stopped repeatedly - void Start(cIniFile & IniFile); - - /// Stops the authenticator thread. The thread may be started and stopped repeatedly - void Stop(void); - -private: - - class cUser - { - public: - int m_ClientID; - AString m_Name; - AString m_ServerID; - - cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : - m_ClientID(a_ClientID), - m_Name(a_Name), - m_ServerID(a_ServerID) - { - } - } ; - - typedef std::deque cUserList; - - cCriticalSection m_CS; - cUserList m_Queue; - cEvent m_QueueNonempty; - - AString m_Server; - AString m_Address; - bool m_ShouldAuthenticate; - - // cIsThread override: - virtual void Execute(void) override; - - // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) - bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1); -}; - - - - - -#endif // CAUTHENTICATOR_H_INCLUDED - - - - diff --git a/source/Bindings.cpp b/source/Bindings.cpp deleted file mode 100644 index 93c66d233..000000000 --- a/source/Bindings.cpp +++ /dev/null @@ -1,31485 +0,0 @@ -/* -** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:19. -*/ - -#ifndef __cplusplus -#include "stdlib.h" -#endif -#include "string.h" - -#include "tolua++.h" - -/* Exported function */ -TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "tolua_base.h" -#include "ChunkDef.h" -#include "../iniFile/iniFile.h" -#include "OSSupport/File.h" -#include "BlockID.h" -#include "StringUtils.h" -#include "Defines.h" -#include "LuaFunctions.h" -#include "ChatColor.h" -#include "ClientHandle.h" -#include "Entities/Entity.h" -#include "Entities/Pawn.h" -#include "Entities/Player.h" -#include "Entities/Pickup.h" -#include "Entities/ProjectileEntity.h" -#include "PluginManager.h" -#include "Plugin.h" -#include "PluginLua.h" -#include "Server.h" -#include "World.h" -#include "Inventory.h" -#include "Enchantments.h" -#include "Item.h" -#include "ItemGrid.h" -#include "BlockEntities/BlockEntity.h" -#include "BlockEntities/BlockEntityWithItems.h" -#include "BlockEntities/ChestEntity.h" -#include "BlockEntities/DropSpenserEntity.h" -#include "BlockEntities/DispenserEntity.h" -#include "BlockEntities/DropperEntity.h" -#include "BlockEntities/FurnaceEntity.h" -#include "BlockEntities/HopperEntity.h" -#include "BlockEntities/JukeboxEntity.h" -#include "BlockEntities/NoteEntity.h" -#include "BlockEntities/SignEntity.h" -#include "WebAdmin.h" -#include "WebPlugin.h" -#include "Root.h" -#include "Vector3f.h" -#include "Vector3d.h" -#include "Vector3i.h" -#include "Matrix4f.h" -#include "Cuboid.h" -#include "BoundingBox.h" -#include "Tracer.h" -#include "Group.h" -#include "BlockArea.h" -#include "Generating/ChunkDesc.h" -#include "CraftingRecipes.h" -#include "UI/Window.h" -#include "LuaWindow.h" -#include "Mobs/Monster.h" - -/* function to release collected object via destructor */ -#ifdef __cplusplus - -static int tolua_collect_sWebAdminPage (lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cBoundingBox (lua_State* tolua_S) -{ - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cItem (lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_Vector3f (lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cIniFile (lua_State* tolua_S) -{ - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cPickup (lua_State* tolua_S) -{ - cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cItems (lua_State* tolua_S) -{ - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cBlockArea (lua_State* tolua_S) -{ - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cTracer (lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cCraftingGrid (lua_State* tolua_S) -{ - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cCuboid (lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cBlockEntity (lua_State* tolua_S) -{ - cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_Vector3i (lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cEnchantments (lua_State* tolua_S) -{ - cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cLuaWindow (lua_State* tolua_S) -{ - cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_Vector3d (lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} -#endif - - -/* function to register type */ -static void tolua_reg_types (lua_State* tolua_S) -{ - tolua_usertype(tolua_S,"cThrownEnderPearlEntity"); - tolua_usertype(tolua_S,"cFurnaceEntity"); - tolua_usertype(tolua_S,"cEntity"); - tolua_usertype(tolua_S,"cCuboid"); - tolua_usertype(tolua_S,"cEnchantments"); - tolua_usertype(tolua_S,"cMonster"); - tolua_usertype(tolua_S,"cPluginLua"); - tolua_usertype(tolua_S,"cRoot"); - tolua_usertype(tolua_S,"std::vector"); - tolua_usertype(tolua_S,"cPickup"); - tolua_usertype(tolua_S,"sWebAdminPage"); - tolua_usertype(tolua_S,"cFireChargeEntity"); - tolua_usertype(tolua_S,"cWorld"); - tolua_usertype(tolua_S,"cChunkDesc"); - tolua_usertype(tolua_S,"cFurnaceRecipe"); - tolua_usertype(tolua_S,"cPluginManager"); - tolua_usertype(tolua_S,"Vector3f"); - tolua_usertype(tolua_S,"cCraftingRecipes"); - tolua_usertype(tolua_S,"cJukeboxEntity"); - tolua_usertype(tolua_S,"cChestEntity"); - tolua_usertype(tolua_S,"cDispenserEntity"); - tolua_usertype(tolua_S,"cGhastFireballEntity"); - tolua_usertype(tolua_S,"cLineBlockTracer"); - tolua_usertype(tolua_S,"cListeners"); - tolua_usertype(tolua_S,"cThrownSnowballEntity"); - tolua_usertype(tolua_S,"Vector3d"); - tolua_usertype(tolua_S,"TakeDamageInfo"); - tolua_usertype(tolua_S,"cCraftingRecipe"); - tolua_usertype(tolua_S,"cPlugin"); - tolua_usertype(tolua_S,"cItemGrid"); - tolua_usertype(tolua_S,"cHTTPServer::cCallbacks"); - tolua_usertype(tolua_S,"cLuaWindow"); - tolua_usertype(tolua_S,"cInventory"); - tolua_usertype(tolua_S,"cHopperEntity"); - tolua_usertype(tolua_S,"std::vector"); - tolua_usertype(tolua_S,"cBlockEntityWithItems"); - tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"cItem"); - tolua_usertype(tolua_S,"cBlockArea"); - tolua_usertype(tolua_S,"cArrowEntity"); - tolua_usertype(tolua_S,"cDropSpenserEntity"); - tolua_usertype(tolua_S,"cGroup"); - tolua_usertype(tolua_S,"cTracer"); - tolua_usertype(tolua_S,"cBoundingBox"); - tolua_usertype(tolua_S,"cNoteEntity"); - tolua_usertype(tolua_S,"Vector3i"); - tolua_usertype(tolua_S,"cBlockEntity"); - tolua_usertype(tolua_S,"cCriticalSection"); - tolua_usertype(tolua_S,"HTTPTemplateRequest"); - tolua_usertype(tolua_S,"cPlayer"); - tolua_usertype(tolua_S,"cServer"); - tolua_usertype(tolua_S,"cSignEntity"); - tolua_usertype(tolua_S,"cFile"); - tolua_usertype(tolua_S,"cItems"); - tolua_usertype(tolua_S,"cClientHandle"); - tolua_usertype(tolua_S,"cIniFile"); - tolua_usertype(tolua_S,"cWebPlugin"); - tolua_usertype(tolua_S,"cChatColor"); - tolua_usertype(tolua_S,"cPawn"); - tolua_usertype(tolua_S,"cThrownEggEntity"); - tolua_usertype(tolua_S,"cGroupManager"); - tolua_usertype(tolua_S,"cWebAdmin"); - tolua_usertype(tolua_S,"HTTPRequest"); - tolua_usertype(tolua_S,"cProjectileEntity"); - tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cItemGrid::cListener"); - tolua_usertype(tolua_S,"cDropperEntity"); -} - -/* method: new of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00 -static int tolua_AllToLua_cIniFile_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00_local -static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CaseSensitive of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00 -static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseSensitive'", NULL); -#endif - { - self->CaseSensitive(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CaseSensitive'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CaseInsensitive of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseInsensitive00 -static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseInsensitive'", NULL); -#endif - { - self->CaseInsensitive(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CaseInsensitive'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ReadFile of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00 -static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isboolean(tolua_S,3,1,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - bool a_AllowExampleRedirect = ((bool) tolua_toboolean(tolua_S,3,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL); -#endif - { - bool tolua_ret = (bool) self->ReadFile(a_FileName,a_AllowExampleRedirect); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: WriteFile of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_WriteFile00 -static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL); -#endif - { - bool tolua_ret = (bool) self->WriteFile(a_FileName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Clear00 -static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FindKey of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00 -static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL); -#endif - { - int tolua_ret = (int) self->FindKey(keyname); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FindKey'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FindValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindValue00 -static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL); -#endif - { - int tolua_ret = (int) self->FindValue(keyID,valuename); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FindValue'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumKeys of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00 -static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumKeys(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumKeys'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddKeyName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyName00 -static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL); -#endif - { - int tolua_ret = (int) self->AddKeyName(keyname); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddKeyName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetKeyName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00 -static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetKeyName(keyID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetKeyName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumValues of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00 -static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumValues(keyname); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumValues'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumValues of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01 -static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumValues(keyID); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetNumValues00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00 -static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValueName(keyname,valueID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueName of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01 -static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValueName(keyID,valueID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetValueName00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue00 -static int tolua_AllToLua_cIniFile_GetValue00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValue(keyname,valuename); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValue'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue01 -static int tolua_AllToLua_cIniFile_GetValue01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_iscppstring(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValue(keyname,valuename,defValue); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - tolua_pushcppstring(tolua_S,(const char*)defValue); - } - } - return 4; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetValue00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue02 -static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValue(keyID,valueID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetValue01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue03 -static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_iscppstring(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); - const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValue(keyID,valueID,defValue); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)defValue); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetValue02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueF of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueF00 -static int tolua_AllToLua_cIniFile_GetValueF00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const double defValue = ((const double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueF'", NULL); -#endif - { - double tolua_ret = (double) self->GetValueF(keyname,valuename,defValue); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueF'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueI of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueI00 -static int tolua_AllToLua_cIniFile_GetValueI00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const int defValue = ((const int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueI'", NULL); -#endif - { - int tolua_ret = (int) self->GetValueI(keyname,valuename,defValue); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueI'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueB of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueB00 -static int tolua_AllToLua_cIniFile_GetValueB00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isboolean(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueB'", NULL); -#endif - { - bool tolua_ret = (bool) self->GetValueB(keyname,valuename,defValue); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueB'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueSet of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet00 -static int tolua_AllToLua_cIniFile_GetValueSet00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValueSet(keyname,valuename); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueSet'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueSet of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet01 -static int tolua_AllToLua_cIniFile_GetValueSet01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_iscppstring(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetValueSet(keyname,valuename,defValue); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - tolua_pushcppstring(tolua_S,(const char*)defValue); - } - } - return 4; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetValueSet00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueSetF of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetF00 -static int tolua_AllToLua_cIniFile_GetValueSetF00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const double defValue = ((const double) tolua_tonumber(tolua_S,4,0.0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetF'", NULL); -#endif - { - double tolua_ret = (double) self->GetValueSetF(keyname,valuename,defValue); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueSetF'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueSetI of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetI00 -static int tolua_AllToLua_cIniFile_GetValueSetI00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const int defValue = ((const int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetI'", NULL); -#endif - { - int tolua_ret = (int) self->GetValueSetI(keyname,valuename,defValue); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueSetI'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetValueSetB of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetB00 -static int tolua_AllToLua_cIniFile_GetValueSetB00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isboolean(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetB'", NULL); -#endif - { - bool tolua_ret = (bool) self->GetValueSetB(keyname,valuename,defValue); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetValueSetB'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue00 -static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_iscppstring(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); - const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL); -#endif - { - bool tolua_ret = (bool) self->SetValue(keyID,valueID,value); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)value); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetValue'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue01 -static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_iscppstring(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const AString value = ((const AString) tolua_tocppstring(tolua_S,4,0)); - const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL); -#endif - { - bool tolua_ret = (bool) self->SetValue(keyname,valuename,value,create); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - tolua_pushcppstring(tolua_S,(const char*)value); - } - } - return 4; -tolua_lerror: - return tolua_AllToLua_cIniFile_SetValue00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetValueI of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueI00 -static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const int value = ((const int) tolua_tonumber(tolua_S,4,0)); - const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueI'", NULL); -#endif - { - bool tolua_ret = (bool) self->SetValueI(keyname,valuename,value,create); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetValueI'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetValueB of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueB00 -static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isboolean(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const bool value = ((const bool) tolua_toboolean(tolua_S,4,0)); - const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueB'", NULL); -#endif - { - bool tolua_ret = (bool) self->SetValueB(keyname,valuename,value,create); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetValueB'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetValueF of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueF00 -static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const double value = ((const double) tolua_tonumber(tolua_S,4,0)); - const bool create = ((const bool) tolua_toboolean(tolua_S,5,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueF'", NULL); -#endif - { - bool tolua_ret = (bool) self->SetValueF(keyname,valuename,value,create); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetValueF'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteValueByID of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValueByID00 -static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int valueID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteValueByID(keyID,valueID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteValueByID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteValue of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValue00 -static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteValue(keyname,valuename); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)valuename); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteValue'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteKey of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKey00 -static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteKey(keyname); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteKey'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumHeaderComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumHeaderComments00 -static int tolua_AllToLua_cIniFile_GetNumHeaderComments00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumHeaderComments'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumHeaderComments(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumHeaderComments'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddHeaderComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddHeaderComment00 -static int tolua_AllToLua_cIniFile_AddHeaderComment00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString comment = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddHeaderComment'", NULL); -#endif - { - self->AddHeaderComment(comment); - tolua_pushcppstring(tolua_S,(const char*)comment); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddHeaderComment'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeaderComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetHeaderComment00 -static int tolua_AllToLua_cIniFile_GetHeaderComment00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int commentID = ((const int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeaderComment'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetHeaderComment(commentID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeaderComment'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteHeaderComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComment00 -static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - int commentID = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteHeaderComment(commentID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComment'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteHeaderComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComments00 -static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComments'", NULL); -#endif - { - self->DeleteHeaderComments(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComments'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumKeyComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments00 -static int tolua_AllToLua_cIniFile_GetNumKeyComments00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumKeyComments(keyID); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumKeyComments'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumKeyComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeyComments01 -static int tolua_AllToLua_cIniFile_GetNumKeyComments01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeyComments'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumKeyComments(keyname); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetNumKeyComments00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddKeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment00 -static int tolua_AllToLua_cIniFile_AddKeyComment00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL); -#endif - { - bool tolua_ret = (bool) self->AddKeyComment(keyID,comment); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)comment); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddKeyComment'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddKeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyComment01 -static int tolua_AllToLua_cIniFile_AddKeyComment01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString comment = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyComment'", NULL); -#endif - { - bool tolua_ret = (bool) self->AddKeyComment(keyname,comment); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - tolua_pushcppstring(tolua_S,(const char*)comment); - } - } - return 3; -tolua_lerror: - return tolua_AllToLua_cIniFile_AddKeyComment00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetKeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment00 -static int tolua_AllToLua_cIniFile_GetKeyComment00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetKeyComment(keyID,commentID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetKeyComment'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetKeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyComment01 -static int tolua_AllToLua_cIniFile_GetKeyComment01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyComment'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetKeyComment(keyname,commentID); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_GetKeyComment00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteKeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment00 -static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); - const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteKeyComment(keyID,commentID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteKeyComment'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteKeyComment of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment01 -static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const int commentID = ((const int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteKeyComment(keyname,commentID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_DeleteKeyComment00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteKeyComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments00 -static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const int keyID = ((const int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteKeyComments(keyID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DeleteKeyComments'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DeleteKeyComments of class cIniFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments01 -static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); - const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL); -#endif - { - bool tolua_ret = (bool) self->DeleteKeyComments(keyname); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)keyname); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cIniFile_DeleteKeyComments00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Exists of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Exists00 -static int tolua_AllToLua_cFile_Exists00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - bool tolua_ret = (bool) cFile::Exists(a_FileName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Exists'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Delete of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Delete00 -static int tolua_AllToLua_cFile_Delete00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - bool tolua_ret = (bool) cFile::Delete(a_FileName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Rename of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Rename00 -static int tolua_AllToLua_cFile_Rename00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_OrigPath = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString a_NewPath = ((const AString) tolua_tocppstring(tolua_S,3,0)); - { - bool tolua_ret = (bool) cFile::Rename(a_OrigPath,a_NewPath); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_OrigPath); - tolua_pushcppstring(tolua_S,(const char*)a_NewPath); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Rename'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Copy of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_Copy00 -static int tolua_AllToLua_cFile_Copy00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_SrcFileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString a_DstFileName = ((const AString) tolua_tocppstring(tolua_S,3,0)); - { - bool tolua_ret = (bool) cFile::Copy(a_SrcFileName,a_DstFileName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_SrcFileName); - tolua_pushcppstring(tolua_S,(const char*)a_DstFileName); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Copy'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsFolder of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFolder00 -static int tolua_AllToLua_cFile_IsFolder00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - bool tolua_ret = (bool) cFile::IsFolder(a_Path); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Path); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsFolder'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsFile of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_IsFile00 -static int tolua_AllToLua_cFile_IsFile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_Path = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - bool tolua_ret = (bool) cFile::IsFile(a_Path); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Path); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsFile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSize of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_GetSize00 -static int tolua_AllToLua_cFile_GetSize00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - int tolua_ret = (int) cFile::GetSize(a_FileName); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSize'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CreateFolder of class cFile */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_CreateFolder00 -static int tolua_AllToLua_cFile_CreateFolder00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_FolderPath = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - bool tolua_ret = (bool) cFile::CreateFolder(a_FolderPath); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FolderPath); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CreateFolder'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: BlockStringToType */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00 -static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - unsigned char tolua_ret = ( unsigned char) BlockStringToType(a_BlockTypeString); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'BlockStringToType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: StringToItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToItem00 -static int tolua_AllToLua_StringToItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_ItemTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); - cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0)); - { - bool tolua_ret = (bool) StringToItem(a_ItemTypeString,*a_Item); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_ItemTypeString); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemToString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToString00 -static int tolua_AllToLua_ItemToString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0)); - { - AString tolua_ret = (AString) ItemToString(*a_Item); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ItemToString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemTypeToString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemTypeToString00 -static int tolua_AllToLua_ItemTypeToString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); - { - AString tolua_ret = (AString) ItemTypeToString(a_ItemType); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ItemTypeToString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemToFullString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemToFullString00 -static int tolua_AllToLua_ItemToFullString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,1,0)); - { - AString tolua_ret = (AString) ItemToFullString(*a_Item); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ItemToFullString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: StringToBiome */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToBiome00 -static int tolua_AllToLua_StringToBiome00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_BiomeString = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - EMCSBiome tolua_ret = (EMCSBiome) StringToBiome(a_BiomeString); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_BiomeString); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToBiome'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: StringToMobType */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToMobType00 -static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_MobString = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - int tolua_ret = (int) StringToMobType(a_MobString); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_MobString); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: StringToDimension */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDimension00 -static int tolua_AllToLua_StringToDimension00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_DimensionString = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - eDimension tolua_ret = (eDimension) StringToDimension(a_DimensionString); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_DimensionString); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToDimension'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: DamageTypeToString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_DamageTypeToString00 -static int tolua_AllToLua_DamageTypeToString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,1,0)); - { - AString tolua_ret = (AString) DamageTypeToString(a_DamageType); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DamageTypeToString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: StringToDamageType */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToDamageType00 -static int tolua_AllToLua_StringToDamageType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_DamageString = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - eDamageType tolua_ret = (eDamageType) StringToDamageType(a_DamageString); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_DamageString); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToDamageType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: GetIniItemSet */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_GetIniItemSet00 -static int tolua_AllToLua_GetIniItemSet00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - (tolua_isvaluenil(tolua_S,1,&tolua_err) || !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err)) || - !tolua_isstring(tolua_S,2,0,&tolua_err) || - !tolua_isstring(tolua_S,3,0,&tolua_err) || - !tolua_isstring(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cIniFile* a_IniFile = ((cIniFile*) tolua_tousertype(tolua_S,1,0)); - const char* a_Section = ((const char*) tolua_tostring(tolua_S,2,0)); - const char* a_Key = ((const char*) tolua_tostring(tolua_S,3,0)); - const char* a_Default = ((const char*) tolua_tostring(tolua_S,4,0)); - { - cItem tolua_ret = (cItem) GetIniItemSet(*a_IniFile,a_Section,a_Key,a_Default); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetIniItemSet'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: TrimString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_TrimString00 -static int tolua_AllToLua_TrimString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString str = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - AString tolua_ret = (AString) TrimString(str); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)str); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'TrimString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: NoCaseCompare */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_NoCaseCompare00 -static int tolua_AllToLua_NoCaseCompare00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString s1 = ((const AString) tolua_tocppstring(tolua_S,1,0)); - const AString s2 = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - int tolua_ret = (int) NoCaseCompare(s1,s2); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)s1); - tolua_pushcppstring(tolua_S,(const char*)s2); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NoCaseCompare'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ReplaceString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ReplaceString00 -static int tolua_AllToLua_ReplaceString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - AString iHayStack = ((AString) tolua_tocppstring(tolua_S,1,0)); - const AString iNeedle = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString iReplaceWith = ((const AString) tolua_tocppstring(tolua_S,3,0)); - { - ReplaceString(iHayStack,iNeedle,iReplaceWith); - tolua_pushcppstring(tolua_S,(const char*)iHayStack); - tolua_pushcppstring(tolua_S,(const char*)iNeedle); - tolua_pushcppstring(tolua_S,(const char*)iReplaceWith); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ReplaceString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: EscapeString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_EscapeString00 -static int tolua_AllToLua_EscapeString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - AString tolua_ret = (AString) EscapeString(a_Message); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Message); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'EscapeString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: StripColorCodes */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_StripColorCodes00 -static int tolua_AllToLua_StripColorCodes00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,1,0)); - { - AString tolua_ret = (AString) StripColorCodes(a_Message); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Message); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StripColorCodes'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockLightValue */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue -static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)g_BlockLightValue[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockLightValue */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue -static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockLightValue[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockSpreadLightFalloff */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff -static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)g_BlockSpreadLightFalloff[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockSpreadLightFalloff */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff -static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockSpreadLightFalloff[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockTransparent */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent -static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockTransparent[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockTransparent */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent -static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockTransparent[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockOneHitDig */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig -static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockOneHitDig[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockOneHitDig */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig -static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockOneHitDig[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockPistonBreakable */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockPistonBreakable -static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockPistonBreakable[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockPistonBreakable */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockPistonBreakable -static int tolua_set_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockPistonBreakable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockIsSnowable */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSnowable -static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockIsSnowable[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockIsSnowable */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSnowable -static int tolua_set_AllToLua_g_BlockIsSnowable(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockIsSnowable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockRequiresSpecialTool */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockRequiresSpecialTool -static int tolua_get_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockRequiresSpecialTool[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockRequiresSpecialTool */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockRequiresSpecialTool -static int tolua_set_AllToLua_g_BlockRequiresSpecialTool(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockRequiresSpecialTool[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockIsSolid */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsSolid -static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockIsSolid[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockIsSolid */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsSolid -static int tolua_set_AllToLua_g_BlockIsSolid(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockIsSolid[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: g_BlockIsTorchPlaceable */ -#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockIsTorchPlaceable -static int tolua_get_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - tolua_pushboolean(tolua_S,(bool)g_BlockIsTorchPlaceable[tolua_index]); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: g_BlockIsTorchPlaceable */ -#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockIsTorchPlaceable -static int tolua_set_AllToLua_g_BlockIsTorchPlaceable(lua_State* tolua_S) -{ - int tolua_index; -#ifndef TOLUA_RELEASE - { - tolua_Error tolua_err; - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err); - } -#endif - tolua_index = (int)tolua_tonumber(tolua_S,2,0); -#ifndef TOLUA_RELEASE - if (tolua_index<0 || tolua_index>=256) - tolua_error(tolua_S,"array indexing out of range.",NULL); -#endif - g_BlockIsTorchPlaceable[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0)); - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ClickActionToString */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ClickActionToString00 -static int tolua_AllToLua_ClickActionToString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - eClickAction a_ClickAction = ((eClickAction) (int) tolua_tonumber(tolua_S,1,0)); - { - const char* tolua_ret = (const char*) ClickActionToString(a_ClickAction); - tolua_pushstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ClickActionToString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: IsValidBlock */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidBlock00 -static int tolua_AllToLua_IsValidBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockType = ((int) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) IsValidBlock(a_BlockType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsValidBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: IsValidItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidItem00 -static int tolua_AllToLua_IsValidItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_ItemType = ((int) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) IsValidItem(a_ItemType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsValidItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: AddFaceDirection */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_AddFaceDirection00 -static int tolua_AllToLua_AddFaceDirection00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_BlockX = ((int) tolua_tonumber(tolua_S,1,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0)); - char a_BlockFace = ((char) tolua_tonumber(tolua_S,4,0)); - bool a_bInverse = ((bool) tolua_toboolean(tolua_S,5,false)); - { - AddFaceDirection(a_BlockX,a_BlockY,a_BlockZ,a_BlockFace,a_bInverse); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockX); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockY); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddFaceDirection'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsPickaxe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00 -static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsPickaxe'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsAxe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsAxe00 -static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsAxe'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsSword */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsSword00 -static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSword'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsHoe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHoe00 -static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsHoe'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsShovel */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsShovel00 -static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsShovel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsTool */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsTool00 -static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemID = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsTool'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsHelmet */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHelmet00 -static int tolua_AllToLua_ItemCategory_IsHelmet00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsHelmet(a_ItemType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsHelmet'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsChestPlate */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsChestPlate00 -static int tolua_AllToLua_ItemCategory_IsChestPlate00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsChestPlate(a_ItemType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsChestPlate'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsLeggings */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsLeggings00 -static int tolua_AllToLua_ItemCategory_IsLeggings00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsLeggings(a_ItemType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsLeggings'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsBoots */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsBoots00 -static int tolua_AllToLua_ItemCategory_IsBoots00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsBoots(a_ItemType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsBoots'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: ItemCategory::IsArmor */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsArmor00 -static int tolua_AllToLua_ItemCategory_IsArmor00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnumber(tolua_S,1,0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,1,0)); - { - bool tolua_ret = (bool) ItemCategory::IsArmor(a_ItemType); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsArmor'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: GetTime */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00 -static int tolua_AllToLua_GetTime00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isnoobj(tolua_S,1,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - unsigned int tolua_ret = (unsigned int) GetTime(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* function: GetChar */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_GetChar00 -static int tolua_AllToLua_GetChar00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_iscppstring(tolua_S,1,0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - std::string a_Str = ((std::string) tolua_tocppstring(tolua_S,1,0)); - unsigned int a_Idx = ((unsigned int) tolua_tonumber(tolua_S,2,0)); - { - std::string tolua_ret = (std::string) GetChar(a_Str,a_Idx); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Str); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChar'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Color of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color -static int tolua_get_cChatColor_Color(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Color); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Delimiter of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Delimiter -static int tolua_get_cChatColor_Delimiter(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Delimiter); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Black of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Black -static int tolua_get_cChatColor_Black(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Black); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Navy of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Navy -static int tolua_get_cChatColor_Navy(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Navy); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Green of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Green -static int tolua_get_cChatColor_Green(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Green); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Blue of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Blue -static int tolua_get_cChatColor_Blue(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Blue); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Red of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Red -static int tolua_get_cChatColor_Red(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Red); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Purple of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Purple -static int tolua_get_cChatColor_Purple(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Purple); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Gold of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gold -static int tolua_get_cChatColor_Gold(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gold); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: LightGray of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGray -static int tolua_get_cChatColor_LightGray(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGray); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Gray of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gray -static int tolua_get_cChatColor_Gray(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gray); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: DarkPurple of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_DarkPurple -static int tolua_get_cChatColor_DarkPurple(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::DarkPurple); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: LightGreen of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGreen -static int tolua_get_cChatColor_LightGreen(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGreen); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: LightBlue of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightBlue -static int tolua_get_cChatColor_LightBlue(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightBlue); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Rose of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Rose -static int tolua_get_cChatColor_Rose(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Rose); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: LightPurple of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightPurple -static int tolua_get_cChatColor_LightPurple(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightPurple); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Yellow of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Yellow -static int tolua_get_cChatColor_Yellow(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Yellow); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: White of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_White -static int tolua_get_cChatColor_White(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::White); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Random of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Random -static int tolua_get_cChatColor_Random(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Random); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Bold of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Bold -static int tolua_get_cChatColor_Bold(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Bold); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Strikethrough of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Strikethrough -static int tolua_get_cChatColor_Strikethrough(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Strikethrough); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Underlined of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Underlined -static int tolua_get_cChatColor_Underlined(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Underlined); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Italic of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Italic -static int tolua_get_cChatColor_Italic(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Italic); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Plain of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Plain -static int tolua_get_cChatColor_Plain(lua_State* tolua_S) -{ - tolua_pushcppstring(tolua_S,(const char*)cChatColor::Plain); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MakeColor of class cChatColor */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChatColor_MakeColor00 -static int tolua_AllToLua_cChatColor_MakeColor00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cChatColor",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - char a_Color = ((char) tolua_tonumber(tolua_S,2,0)); - { - const std::string tolua_ret = (const std::string) cChatColor::MakeColor(a_Color); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MakeColor'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPlayer of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPlayer00 -static int tolua_AllToLua_cClientHandle_GetPlayer00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL); -#endif - { - cPlayer* tolua_ret = (cPlayer*) self->GetPlayer(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Kick of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_Kick00 -static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); - const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL); -#endif - { - self->Kick(a_Reason); - tolua_pushcppstring(tolua_S,(const char*)a_Reason); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Kick'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SendBlockChange of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SendBlockChange00 -static int tolua_AllToLua_cClientHandle_SendBlockChange00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockChange'", NULL); -#endif - { - self->SendBlockChange(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SendBlockChange'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetUsername of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00 -static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetUsername(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetUsername of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetUsername00 -static int tolua_AllToLua_cClientHandle_SetUsername00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); - const AString a_Username = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUsername'", NULL); -#endif - { - self->SetUsername(a_Username); - tolua_pushcppstring(tolua_S,(const char*)a_Username); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetUsername'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPing of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00 -static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL); -#endif - { - short tolua_ret = (short) self->GetPing(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetViewDistance of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00 -static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0); - int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL); -#endif - { - self->SetViewDistance(a_ViewDistance); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetViewDistance of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetViewDistance00 -static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL); -#endif - { - int tolua_ret = (int) self->GetViewDistance(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetViewDistance'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetUniqueID of class cClientHandle */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00 -static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL); -#endif - { - int tolua_ret = (int) self->GetUniqueID(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: DamageType of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_DamageType -static int tolua_get_TakeDamageInfo_DamageType(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->DamageType); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: DamageType of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_DamageType -static int tolua_set_TakeDamageInfo_DamageType(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'DamageType'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Attacker of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Attacker_ptr -static int tolua_get_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)self->Attacker,"cEntity"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Attacker of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Attacker_ptr -static int tolua_set_TakeDamageInfo_Attacker_ptr(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Attacker'",NULL); - if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: RawDamage of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_RawDamage -static int tolua_get_TakeDamageInfo_RawDamage(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->RawDamage); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: RawDamage of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_RawDamage -static int tolua_set_TakeDamageInfo_RawDamage(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RawDamage'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->RawDamage = ((int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: FinalDamage of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_FinalDamage -static int tolua_get_TakeDamageInfo_FinalDamage(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->FinalDamage); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: FinalDamage of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_FinalDamage -static int tolua_set_TakeDamageInfo_FinalDamage(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'FinalDamage'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->FinalDamage = ((int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Knockback of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Knockback -static int tolua_get_TakeDamageInfo_Knockback(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->Knockback,"Vector3d"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Knockback of class TakeDamageInfo */ -#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Knockback -static int tolua_set_TakeDamageInfo_Knockback(lua_State* tolua_S) -{ - TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Knockback'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Knockback = *((Vector3d*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEntityType of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEntityType00 -static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL); -#endif - { - cEntity::eEntityType tolua_ret = (cEntity::eEntityType) self->GetEntityType(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEntityType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsPlayer of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPlayer00 -static int tolua_AllToLua_cEntity_IsPlayer00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayer'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsPlayer(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsPlayer'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsPickup of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsPickup00 -static int tolua_AllToLua_cEntity_IsPickup00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPickup'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsPickup(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsPickup'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsMob of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMob00 -static int tolua_AllToLua_cEntity_IsMob00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMob'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsMob(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsMob'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsFallingBlock of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsFallingBlock00 -static int tolua_AllToLua_cEntity_IsFallingBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFallingBlock'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsFallingBlock(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsFallingBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsMinecart of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsMinecart00 -static int tolua_AllToLua_cEntity_IsMinecart00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsMinecart'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsMinecart(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsMinecart'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsBoat of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsBoat00 -static int tolua_AllToLua_cEntity_IsBoat00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBoat'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsBoat(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsBoat'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsTNT of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsTNT00 -static int tolua_AllToLua_cEntity_IsTNT00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsTNT'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsTNT(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsTNT'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsProjectile of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsProjectile00 -static int tolua_AllToLua_cEntity_IsProjectile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsProjectile'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsProjectile(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsProjectile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsA of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00 -static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); - const char* a_ClassName = ((const char*) tolua_tostring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsA'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsA(a_ClassName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsA'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetClass of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClass00 -static int tolua_AllToLua_cEntity_GetClass00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClass'", NULL); -#endif - { - const char* tolua_ret = (const char*) self->GetClass(); - tolua_pushstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetClass'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetClassStatic of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClassStatic00 -static int tolua_AllToLua_cEntity_GetClassStatic00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - const char* tolua_ret = (const char*) cEntity::GetClassStatic(); - tolua_pushstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetClassStatic'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetParentClass of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetParentClass00 -static int tolua_AllToLua_cEntity_GetParentClass00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetParentClass'", NULL); -#endif - { - const char* tolua_ret = (const char*) self->GetParentClass(); - tolua_pushstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetParentClass'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWorld of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWorld00 -static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); -#endif - { - cWorld* tolua_ret = (cWorld*) self->GetWorld(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeadYaw of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeadYaw00 -static int tolua_AllToLua_cEntity_GetHeadYaw00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeadYaw'", NULL); -#endif - { - double tolua_ret = (double) self->GetHeadYaw(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeadYaw'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeight of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHeight00 -static int tolua_AllToLua_cEntity_GetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); -#endif - { - double tolua_ret = (double) self->GetHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMass of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMass00 -static int tolua_AllToLua_cEntity_GetMass00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMass'", NULL); -#endif - { - double tolua_ret = (double) self->GetMass(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMass'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosition of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00 -static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosition'", NULL); -#endif - { - const Vector3d& tolua_ret = (const Vector3d&) self->GetPosition(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosition'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosX00 -static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL); -#endif - { - double tolua_ret = (double) self->GetPosX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosY of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosY00 -static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL); -#endif - { - double tolua_ret = (double) self->GetPosY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosZ00 -static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL); -#endif - { - double tolua_ret = (double) self->GetPosZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRot of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRot00 -static int tolua_AllToLua_cEntity_GetRot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRot'", NULL); -#endif - { - const Vector3d& tolua_ret = (const Vector3d&) self->GetRot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRotation of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRotation00 -static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRotation'", NULL); -#endif - { - double tolua_ret = (double) self->GetRotation(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRotation'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetYaw of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetYaw00 -static int tolua_AllToLua_cEntity_GetYaw00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetYaw'", NULL); -#endif - { - double tolua_ret = (double) self->GetYaw(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetYaw'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPitch of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00 -static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL); -#endif - { - double tolua_ret = (double) self->GetPitch(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRoll of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRoll00 -static int tolua_AllToLua_cEntity_GetRoll00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRoll'", NULL); -#endif - { - double tolua_ret = (double) self->GetRoll(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRoll'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLookVector of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetLookVector00 -static int tolua_AllToLua_cEntity_GetLookVector00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLookVector'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->GetLookVector(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLookVector'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeed00 -static int tolua_AllToLua_cEntity_GetSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeed'", NULL); -#endif - { - const Vector3d& tolua_ret = (const Vector3d&) self->GetSpeed(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpeedX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedX00 -static int tolua_AllToLua_cEntity_GetSpeedX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedX'", NULL); -#endif - { - double tolua_ret = (double) self->GetSpeedX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpeedX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpeedY of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedY00 -static int tolua_AllToLua_cEntity_GetSpeedY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedY'", NULL); -#endif - { - double tolua_ret = (double) self->GetSpeedY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpeedY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpeedZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetSpeedZ00 -static int tolua_AllToLua_cEntity_GetSpeedZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpeedZ'", NULL); -#endif - { - double tolua_ret = (double) self->GetSpeedZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpeedZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWidth of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWidth00 -static int tolua_AllToLua_cEntity_GetWidth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL); -#endif - { - double tolua_ret = (double) self->GetWidth(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetChunkX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00 -static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL); -#endif - { - int tolua_ret = (int) self->GetChunkX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetChunkZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkZ00 -static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetChunkZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetHeadYaw of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeadYaw00 -static int tolua_AllToLua_cEntity_SetHeadYaw00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_HeadYaw = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeadYaw'", NULL); -#endif - { - self->SetHeadYaw(a_HeadYaw); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetHeadYaw'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetHeight of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHeight00 -static int tolua_AllToLua_cEntity_SetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Height = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL); -#endif - { - self->SetHeight(a_Height); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetMass of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMass00 -static int tolua_AllToLua_cEntity_SetMass00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Mass = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMass'", NULL); -#endif - { - self->SetMass(a_Mass); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetMass'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPosX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00 -static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL); -#endif - { - self->SetPosX(a_PosX); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPosY of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosY00 -static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_PosY = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL); -#endif - { - self->SetPosY(a_PosY); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPosZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosZ00 -static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_PosZ = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL); -#endif - { - self->SetPosZ(a_PosZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPosition of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition00 -static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL); -#endif - { - self->SetPosition(a_PosX,a_PosY,a_PosZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPosition of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition01 -static int tolua_AllToLua_cEntity_SetPosition01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL); -#endif - { - self->SetPosition(*a_Pos); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cEntity_SetPosition00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRot of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRot00 -static int tolua_AllToLua_cEntity_SetRot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const Vector3f* a_Rot = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRot'", NULL); -#endif - { - self->SetRot(*a_Rot); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRotation of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotation00 -static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Rotation = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotation'", NULL); -#endif - { - self->SetRotation(a_Rotation); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRotation'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetYaw of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetYaw00 -static int tolua_AllToLua_cEntity_SetYaw00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Yaw = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetYaw'", NULL); -#endif - { - self->SetYaw(a_Yaw); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetYaw'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPitch of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00 -static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Pitch = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL); -#endif - { - self->SetPitch(a_Pitch); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRoll of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRoll00 -static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Roll = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRoll'", NULL); -#endif - { - self->SetRoll(a_Roll); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRoll'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed00 -static int tolua_AllToLua_cEntity_SetSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_SpeedY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_SpeedZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL); -#endif - { - self->SetSpeed(a_SpeedX,a_SpeedY,a_SpeedZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeed01 -static int tolua_AllToLua_cEntity_SetSpeed01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeed'", NULL); -#endif - { - self->SetSpeed(*a_Speed); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cEntity_SetSpeed00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSpeedX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedX00 -static int tolua_AllToLua_cEntity_SetSpeedX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_SpeedX = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedX'", NULL); -#endif - { - self->SetSpeedX(a_SpeedX); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSpeedX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSpeedY of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedY00 -static int tolua_AllToLua_cEntity_SetSpeedY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_SpeedY = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedY'", NULL); -#endif - { - self->SetSpeedY(a_SpeedY); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSpeedY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSpeedZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetSpeedZ00 -static int tolua_AllToLua_cEntity_SetSpeedZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_SpeedZ = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSpeedZ'", NULL); -#endif - { - self->SetSpeedZ(a_SpeedZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSpeedZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetWidth of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetWidth00 -static int tolua_AllToLua_cEntity_SetWidth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_Width = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWidth'", NULL); -#endif - { - self->SetWidth(a_Width); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetWidth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddPosX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosX00 -static int tolua_AllToLua_cEntity_AddPosX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosX'", NULL); -#endif - { - self->AddPosX(a_AddPosX); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddPosX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddPosY of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosY00 -static int tolua_AllToLua_cEntity_AddPosY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddPosY = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosY'", NULL); -#endif - { - self->AddPosY(a_AddPosY); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddPosY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddPosZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosZ00 -static int tolua_AllToLua_cEntity_AddPosZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddPosZ = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosZ'", NULL); -#endif - { - self->AddPosZ(a_AddPosZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddPosZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddPosition of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition00 -static int tolua_AllToLua_cEntity_AddPosition00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddPosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_AddPosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_AddPosZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL); -#endif - { - self->AddPosition(a_AddPosX,a_AddPosY,a_AddPosZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddPosition'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddPosition of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddPosition01 -static int tolua_AllToLua_cEntity_AddPosition01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_AddPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPosition'", NULL); -#endif - { - self->AddPosition(*a_AddPos); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cEntity_AddPosition00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed00 -static int tolua_AllToLua_cEntity_AddSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL); -#endif - { - self->AddSpeed(a_AddSpeedX,a_AddSpeedY,a_AddSpeedZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed01 -static int tolua_AllToLua_cEntity_AddSpeed01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_AddSpeed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL); -#endif - { - self->AddSpeed(*a_AddSpeed); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cEntity_AddSpeed00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddSpeedX of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedX00 -static int tolua_AllToLua_cEntity_AddSpeedX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddSpeedX = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedX'", NULL); -#endif - { - self->AddSpeedX(a_AddSpeedX); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddSpeedX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddSpeedY of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedY00 -static int tolua_AllToLua_cEntity_AddSpeedY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddSpeedY = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedY'", NULL); -#endif - { - self->AddSpeedY(a_AddSpeedY); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddSpeedY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddSpeedZ of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeedZ00 -static int tolua_AllToLua_cEntity_AddSpeedZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_AddSpeedZ = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeedZ'", NULL); -#endif - { - self->AddSpeedZ(a_AddSpeedZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddSpeedZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SteerVehicle of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SteerVehicle00 -static int tolua_AllToLua_cEntity_SteerVehicle00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - float a_Forward = ((float) tolua_tonumber(tolua_S,2,0)); - float a_Sideways = ((float) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SteerVehicle'", NULL); -#endif - { - self->SteerVehicle(a_Forward,a_Sideways); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SteerVehicle'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetUniqueID of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00 -static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL); -#endif - { - int tolua_ret = (int) self->GetUniqueID(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsDestroyed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsDestroyed00 -static int tolua_AllToLua_cEntity_IsDestroyed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDestroyed'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsDestroyed(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsDestroyed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Destroy of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Destroy00 -static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,1,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - bool a_ShouldBroadcast = ((bool) tolua_toboolean(tolua_S,2,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Destroy'", NULL); -#endif - { - self->Destroy(a_ShouldBroadcast); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Destroy'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: TakeDamage of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage00 -static int tolua_AllToLua_cEntity_TakeDamage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL); -#endif - { - self->TakeDamage(*a_Attacker); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: TakeDamage of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage01 -static int tolua_AllToLua_cEntity_TakeDamage01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0)); - cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0)); - int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0)); - double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL); -#endif - { - self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_KnockbackAmount); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cEntity_TakeDamage00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: TakeDamage of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TakeDamage02 -static int tolua_AllToLua_cEntity_TakeDamage02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,2,0)); - cEntity* a_Attacker = ((cEntity*) tolua_tousertype(tolua_S,3,0)); - int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0)); - int a_FinalDamage = ((int) tolua_tonumber(tolua_S,5,0)); - double a_KnockbackAmount = ((double) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL); -#endif - { - self->TakeDamage(a_DamageType,a_Attacker,a_RawDamage,a_FinalDamage,a_KnockbackAmount); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cEntity_TakeDamage01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetGravity of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetGravity00 -static int tolua_AllToLua_cEntity_GetGravity00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGravity'", NULL); -#endif - { - float tolua_ret = (float) self->GetGravity(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetGravity'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetGravity of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetGravity00 -static int tolua_AllToLua_cEntity_SetGravity00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - float a_Gravity = ((float) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGravity'", NULL); -#endif - { - self->SetGravity(a_Gravity); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetGravity'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRotationFromSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotationFromSpeed00 -static int tolua_AllToLua_cEntity_SetRotationFromSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotationFromSpeed'", NULL); -#endif - { - self->SetRotationFromSpeed(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRotationFromSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPitchFromSpeed of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitchFromSpeed00 -static int tolua_AllToLua_cEntity_SetPitchFromSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitchFromSpeed'", NULL); -#endif - { - self->SetPitchFromSpeed(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPitchFromSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRawDamageAgainst of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRawDamageAgainst00 -static int tolua_AllToLua_cEntity_GetRawDamageAgainst00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRawDamageAgainst'", NULL); -#endif - { - int tolua_ret = (int) self->GetRawDamageAgainst(*a_Receiver); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRawDamageAgainst'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetArmorCoverAgainst of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetArmorCoverAgainst00 -static int tolua_AllToLua_cEntity_GetArmorCoverAgainst00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const cEntity* a_Attacker = ((const cEntity*) tolua_tousertype(tolua_S,2,0)); - eDamageType a_DamageType = ((eDamageType) (int) tolua_tonumber(tolua_S,3,0)); - int a_RawDamage = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorCoverAgainst'", NULL); -#endif - { - int tolua_ret = (int) self->GetArmorCoverAgainst(a_Attacker,a_DamageType,a_RawDamage); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetArmorCoverAgainst'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetKnockbackAmountAgainst of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00 -static int tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEntity",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - const cEntity* a_Receiver = ((const cEntity*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKnockbackAmountAgainst'", NULL); -#endif - { - double tolua_ret = (double) self->GetKnockbackAmountAgainst(*a_Receiver); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetKnockbackAmountAgainst'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedWeapon of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedWeapon00 -static int tolua_AllToLua_cEntity_GetEquippedWeapon00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedWeapon'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->GetEquippedWeapon(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedWeapon'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedHelmet of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedHelmet00 -static int tolua_AllToLua_cEntity_GetEquippedHelmet00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->GetEquippedHelmet(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedChestplate of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedChestplate00 -static int tolua_AllToLua_cEntity_GetEquippedChestplate00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->GetEquippedChestplate(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedLeggings of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedLeggings00 -static int tolua_AllToLua_cEntity_GetEquippedLeggings00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->GetEquippedLeggings(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedBoots of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEquippedBoots00 -static int tolua_AllToLua_cEntity_GetEquippedBoots00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->GetEquippedBoots(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: KilledBy of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_KilledBy00 -static int tolua_AllToLua_cEntity_KilledBy00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL); -#endif - { - self->KilledBy(a_Killer); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Heal of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Heal00 -static int tolua_AllToLua_cEntity_Heal00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - int a_HitPoints = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL); -#endif - { - self->Heal(a_HitPoints); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHealth of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetHealth00 -static int tolua_AllToLua_cEntity_GetHealth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL); -#endif - { - int tolua_ret = (int) self->GetHealth(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetHealth of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetHealth00 -static int tolua_AllToLua_cEntity_SetHealth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - int a_Health = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHealth'", NULL); -#endif - { - self->SetHealth(a_Health); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetHealth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetMaxHealth of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetMaxHealth00 -static int tolua_AllToLua_cEntity_SetMaxHealth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - int a_MaxHealth = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxHealth'", NULL); -#endif - { - self->SetMaxHealth(a_MaxHealth); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetMaxHealth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxHealth of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetMaxHealth00 -static int tolua_AllToLua_cEntity_GetMaxHealth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHealth'", NULL); -#endif - { - int tolua_ret = (int) self->GetMaxHealth(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxHealth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: StartBurning of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StartBurning00 -static int tolua_AllToLua_cEntity_StartBurning00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - int a_TicksLeftBurning = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StartBurning'", NULL); -#endif - { - self->StartBurning(a_TicksLeftBurning); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StartBurning'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: StopBurning of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_StopBurning00 -static int tolua_AllToLua_cEntity_StopBurning00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'StopBurning'", NULL); -#endif - { - self->StopBurning(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StopBurning'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: TeleportToEntity of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToEntity00 -static int tolua_AllToLua_cEntity_TeleportToEntity00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL); -#endif - { - self->TeleportToEntity(*a_Entity); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'TeleportToEntity'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: TeleportToCoords of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_TeleportToCoords00 -static int tolua_AllToLua_cEntity_TeleportToCoords00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0); - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToCoords'", NULL); -#endif - { - self->TeleportToCoords(a_PosX,a_PosY,a_PosZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'TeleportToCoords'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsOnFire of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsOnFire00 -static int tolua_AllToLua_cEntity_IsOnFire00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnFire'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsOnFire(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsOnFire'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsCrouched of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsCrouched00 -static int tolua_AllToLua_cEntity_IsCrouched00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCrouched'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsCrouched(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsCrouched'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsRiding of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRiding00 -static int tolua_AllToLua_cEntity_IsRiding00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRiding'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsRiding(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsRiding'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSprinting of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsSprinting00 -static int tolua_AllToLua_cEntity_IsSprinting00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSprinting'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSprinting(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSprinting'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsRclking of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsRclking00 -static int tolua_AllToLua_cEntity_IsRclking00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsRclking'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsRclking(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsRclking'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInvisible of class cEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsInvisible00 -static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInvisible'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInvisible(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsInvisible'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetExperience of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetExperience00 -static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_XpTotal = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL); -#endif - { - bool tolua_ret = (bool) self->SetExperience(a_XpTotal); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetExperience'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddExperience of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddExperience00 -static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_Xp_delta = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL); -#endif - { - int tolua_ret = (int) self->AddExperience(a_Xp_delta); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddExperience'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: XpGetTotal of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetTotal00 -static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL); -#endif - { - int tolua_ret = (int) self->XpGetTotal(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetTotal'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: XpGetLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetLevel00 -static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL); -#endif - { - int tolua_ret = (int) self->XpGetLevel(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: XpGetPercentage of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetPercentage00 -static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetPercentage'", NULL); -#endif - { - float tolua_ret = (float) self->XpGetPercentage(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetPercentage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEyeHeight of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00 -static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyeHeight'", NULL); -#endif - { - double tolua_ret = (double) self->GetEyeHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEyeHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEyePosition of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyePosition00 -static int tolua_AllToLua_cPlayer_GetEyePosition00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyePosition'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->GetEyePosition(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEyePosition'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsOnGround of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsOnGround00 -static int tolua_AllToLua_cPlayer_IsOnGround00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsOnGround'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsOnGround(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsOnGround'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetStance of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetStance00 -static int tolua_AllToLua_cPlayer_GetStance00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStance'", NULL); -#endif - { - const double tolua_ret = (const double) self->GetStance(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetStance'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetInventory of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetInventory00 -static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventory'", NULL); -#endif - { - cInventory& tolua_ret = (cInventory&) self->GetInventory(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cInventory"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetInventory'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedItem of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEquippedItem00 -static int tolua_AllToLua_cPlayer_GetEquippedItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetEquippedItem(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetThrowStartPos of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowStartPos00 -static int tolua_AllToLua_cPlayer_GetThrowStartPos00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowStartPos'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->GetThrowStartPos(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetThrowStartPos'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetThrowSpeed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetThrowSpeed00 -static int tolua_AllToLua_cPlayer_GetThrowSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); - double a_SpeedCoeff = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetThrowSpeed'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->GetThrowSpeed(a_SpeedCoeff); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetThrowSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetGameMode of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00 -static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL); -#endif - { - eGameMode tolua_ret = (eGameMode) self->GetGameMode(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEffectiveGameMode of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEffectiveGameMode00 -static int tolua_AllToLua_cPlayer_GetEffectiveGameMode00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEffectiveGameMode'", NULL); -#endif - { - eGameMode tolua_ret = (eGameMode) self->GetEffectiveGameMode(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEffectiveGameMode'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetGameMode of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00 -static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL); -#endif - { - self->SetGameMode(a_GameMode); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetGameMode'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsGameModeCreative of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeCreative00 -static int tolua_AllToLua_cPlayer_IsGameModeCreative00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsGameModeCreative(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsGameModeSurvival of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeSurvival00 -static int tolua_AllToLua_cPlayer_IsGameModeSurvival00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsGameModeSurvival(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsGameModeAdventure of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsGameModeAdventure00 -static int tolua_AllToLua_cPlayer_IsGameModeAdventure00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsGameModeAdventure(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetIP of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00 -static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetIP(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MoveTo of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00 -static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveTo'", NULL); -#endif - { - self->MoveTo(*a_NewPos); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MoveTo'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWindow of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetWindow00 -static int tolua_AllToLua_cPlayer_GetWindow00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindow'", NULL); -#endif - { - cWindow* tolua_ret = (cWindow*) self->GetWindow(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWindow"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWindow'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CloseWindow of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindow00 -static int tolua_AllToLua_cPlayer_CloseWindow00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,1,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,2,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindow'", NULL); -#endif - { - self->CloseWindow(a_CanRefuse); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CloseWindow'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CloseWindowIfID of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CloseWindowIfID00 -static int tolua_AllToLua_cPlayer_CloseWindowIfID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isboolean(tolua_S,3,1,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - char a_WindowID = ((char) tolua_tonumber(tolua_S,2,0)); - bool a_CanRefuse = ((bool) tolua_toboolean(tolua_S,3,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseWindowIfID'", NULL); -#endif - { - self->CloseWindowIfID(a_WindowID,a_CanRefuse); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CloseWindowIfID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetClientHandle of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetClientHandle00 -static int tolua_AllToLua_cPlayer_GetClientHandle00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClientHandle'", NULL); -#endif - { - cClientHandle* tolua_ret = (cClientHandle*) self->GetClientHandle(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cClientHandle"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetClientHandle'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SendMessage of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SendMessage00 -static int tolua_AllToLua_cPlayer_SendMessage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL); -#endif - { - self->SendMessage(a_Message); - tolua_pushcppstring(tolua_S,(const char*)a_Message); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetName of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetName00 -static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetName(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetName of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetName00 -static int tolua_AllToLua_cPlayer_SetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL); -#endif - { - self->SetName(a_Name); - tolua_pushcppstring(tolua_S,(const char*)a_Name); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddToGroup of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddToGroup00 -static int tolua_AllToLua_cPlayer_AddToGroup00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddToGroup'", NULL); -#endif - { - self->AddToGroup(a_GroupName); - tolua_pushcppstring(tolua_S,(const char*)a_GroupName); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddToGroup'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RemoveFromGroup of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_RemoveFromGroup00 -static int tolua_AllToLua_cPlayer_RemoveFromGroup00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_GroupName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveFromGroup'", NULL); -#endif - { - self->RemoveFromGroup(a_GroupName); - tolua_pushcppstring(tolua_S,(const char*)a_GroupName); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RemoveFromGroup'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CanUseCommand of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CanUseCommand00 -static int tolua_AllToLua_cPlayer_CanUseCommand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanUseCommand'", NULL); -#endif - { - bool tolua_ret = (bool) self->CanUseCommand(a_Command); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Command); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CanUseCommand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasPermission of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_HasPermission00 -static int tolua_AllToLua_cPlayer_HasPermission00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_Permission = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasPermission'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasPermission(a_Permission); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Permission); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasPermission'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInGroup of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsInGroup00 -static int tolua_AllToLua_cPlayer_IsInGroup00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const AString a_Group = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGroup'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInGroup(a_Group); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Group); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsInGroup'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetColor of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetColor00 -static int tolua_AllToLua_cPlayer_GetColor00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetColor(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: TossItem of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TossItem00 -static int tolua_AllToLua_cPlayer_TossItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,1,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnumber(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - bool a_bDraggingItem = ((bool) tolua_toboolean(tolua_S,2,0)); - char a_Amount = ((char) tolua_tonumber(tolua_S,3,1)); - short a_CreateType = ((short) tolua_tonumber(tolua_S,4,0)); - short a_CreateHealth = ((short) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TossItem'", NULL); -#endif - { - self->TossItem(a_bDraggingItem,a_Amount,a_CreateType,a_CreateHealth); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'TossItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Heal of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Heal00 -static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_Health = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL); -#endif - { - self->Heal(a_Health); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFoodLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodLevel00 -static int tolua_AllToLua_cPlayer_GetFoodLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodLevel'", NULL); -#endif - { - int tolua_ret = (int) self->GetFoodLevel(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFoodLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFoodSaturationLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodSaturationLevel00 -static int tolua_AllToLua_cPlayer_GetFoodSaturationLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodSaturationLevel'", NULL); -#endif - { - double tolua_ret = (double) self->GetFoodSaturationLevel(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFoodSaturationLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFoodTickTimer of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodTickTimer00 -static int tolua_AllToLua_cPlayer_GetFoodTickTimer00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodTickTimer'", NULL); -#endif - { - int tolua_ret = (int) self->GetFoodTickTimer(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFoodTickTimer'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFoodExhaustionLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00 -static int tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodExhaustionLevel'", NULL); -#endif - { - double tolua_ret = (double) self->GetFoodExhaustionLevel(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFoodExhaustionLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFoodPoisonedTicksRemaining of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00 -static int tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFoodPoisonedTicksRemaining'", NULL); -#endif - { - int tolua_ret = (int) self->GetFoodPoisonedTicksRemaining(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFoodPoisonedTicksRemaining'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetAirLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetAirLevel00 -static int tolua_AllToLua_cPlayer_GetAirLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAirLevel'", NULL); -#endif - { - int tolua_ret = (int) self->GetAirLevel(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetAirLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSatiated of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSatiated00 -static int tolua_AllToLua_cPlayer_IsSatiated00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSatiated'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSatiated(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSatiated'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetFoodLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodLevel00 -static int tolua_AllToLua_cPlayer_SetFoodLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_FoodLevel = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodLevel'", NULL); -#endif - { - self->SetFoodLevel(a_FoodLevel); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFoodLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetFoodSaturationLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodSaturationLevel00 -static int tolua_AllToLua_cPlayer_SetFoodSaturationLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - double a_FoodSaturationLevel = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodSaturationLevel'", NULL); -#endif - { - self->SetFoodSaturationLevel(a_FoodSaturationLevel); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFoodSaturationLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetFoodTickTimer of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodTickTimer00 -static int tolua_AllToLua_cPlayer_SetFoodTickTimer00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_FoodTickTimer = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodTickTimer'", NULL); -#endif - { - self->SetFoodTickTimer(a_FoodTickTimer); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFoodTickTimer'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetFoodExhaustionLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00 -static int tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - double a_FoodExhaustionLevel = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodExhaustionLevel'", NULL); -#endif - { - self->SetFoodExhaustionLevel(a_FoodExhaustionLevel); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFoodExhaustionLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetFoodPoisonedTicksRemaining of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00 -static int tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_FoodPoisonedTicksRemaining = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFoodPoisonedTicksRemaining'", NULL); -#endif - { - self->SetFoodPoisonedTicksRemaining(a_FoodPoisonedTicksRemaining); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFoodPoisonedTicksRemaining'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Feed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Feed00 -static int tolua_AllToLua_cPlayer_Feed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_Food = ((int) tolua_tonumber(tolua_S,2,0)); - double a_Saturation = ((double) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Feed'", NULL); -#endif - { - bool tolua_ret = (bool) self->Feed(a_Food,a_Saturation); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Feed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddFoodExhaustion of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddFoodExhaustion00 -static int tolua_AllToLua_cPlayer_AddFoodExhaustion00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - double a_Exhaustion = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFoodExhaustion'", NULL); -#endif - { - self->AddFoodExhaustion(a_Exhaustion); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddFoodExhaustion'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FoodPoison of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_FoodPoison00 -static int tolua_AllToLua_cPlayer_FoodPoison00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_NumTicks = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FoodPoison'", NULL); -#endif - { - self->FoodPoison(a_NumTicks); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FoodPoison'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsEating of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsEating00 -static int tolua_AllToLua_cPlayer_IsEating00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEating'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsEating(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsEating'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Respawn of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00 -static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Respawn'", NULL); -#endif - { - self->Respawn(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Respawn'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetVisible of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetVisible00 -static int tolua_AllToLua_cPlayer_SetVisible00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - bool a_bVisible = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVisible'", NULL); -#endif - { - self->SetVisible(a_bVisible); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetVisible'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsVisible of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsVisible00 -static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsVisible(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsVisible'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MoveToWorld of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveToWorld00 -static int tolua_AllToLua_cPlayer_MoveToWorld00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveToWorld'", NULL); -#endif - { - bool tolua_ret = (bool) self->MoveToWorld(a_WorldName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MoveToWorld'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: LoadPermissionsFromDisk of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00 -static int tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPermissionsFromDisk'", NULL); -#endif - { - self->LoadPermissionsFromDisk(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'LoadPermissionsFromDisk'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxSpeed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetMaxSpeed00 -static int tolua_AllToLua_cPlayer_GetMaxSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSpeed'", NULL); -#endif - { - double tolua_ret = (double) self->GetMaxSpeed(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNormalMaxSpeed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetNormalMaxSpeed00 -static int tolua_AllToLua_cPlayer_GetNormalMaxSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNormalMaxSpeed'", NULL); -#endif - { - double tolua_ret = (double) self->GetNormalMaxSpeed(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNormalMaxSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSprintingMaxSpeed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00 -static int tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSprintingMaxSpeed'", NULL); -#endif - { - double tolua_ret = (double) self->GetSprintingMaxSpeed(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSprintingMaxSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetNormalMaxSpeed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetNormalMaxSpeed00 -static int tolua_AllToLua_cPlayer_SetNormalMaxSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - double a_Speed = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNormalMaxSpeed'", NULL); -#endif - { - self->SetNormalMaxSpeed(a_Speed); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetNormalMaxSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSprintingMaxSpeed of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00 -static int tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - double a_Speed = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprintingMaxSpeed'", NULL); -#endif - { - self->SetSprintingMaxSpeed(a_Speed); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSprintingMaxSpeed'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetCrouch of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCrouch00 -static int tolua_AllToLua_cPlayer_SetCrouch00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - bool a_IsCrouched = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCrouch'", NULL); -#endif - { - self->SetCrouch(a_IsCrouched); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetCrouch'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSprint of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetSprint00 -static int tolua_AllToLua_cPlayer_SetSprint00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - bool a_IsSprinting = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSprint'", NULL); -#endif - { - self->SetSprint(a_IsSprinting); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSprint'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSwimming of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSwimming00 -static int tolua_AllToLua_cPlayer_IsSwimming00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSwimming'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSwimming(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSwimming'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSubmerged of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsSubmerged00 -static int tolua_AllToLua_cPlayer_IsSubmerged00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSubmerged'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSubmerged(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSubmerged'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00 -static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) || - !tolua_isboolean(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,1,&tolua_err) || - !tolua_isnumber(tolua_S,8,1,&tolua_err) || - !tolua_isnumber(tolua_S,9,1,&tolua_err) || - !tolua_isnoobj(tolua_S,10,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); - bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0)); - float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f)); - float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f)); - float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f)); - { - cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00_local -static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) || - !tolua_isboolean(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,1,&tolua_err) || - !tolua_isnumber(tolua_S,8,1,&tolua_err) || - !tolua_isnumber(tolua_S,9,1,&tolua_err) || - !tolua_isnoobj(tolua_S,10,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0)); - bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,6,0)); - float a_SpeedX = ((float) tolua_tonumber(tolua_S,7,0.f)); - float a_SpeedY = ((float) tolua_tonumber(tolua_S,8,0.f)); - float a_SpeedZ = ((float) tolua_tonumber(tolua_S,9,0.f)); - { - cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PosX,a_PosY,a_PosZ,*a_Item,IsPlayerCreated,a_SpeedX,a_SpeedY,a_SpeedZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetItem of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetItem00 -static int tolua_AllToLua_cPickup_GetItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL); -#endif - { - cItem& tolua_ret = (cItem&) self->GetItem(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CollectedBy of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_CollectedBy00 -static int tolua_AllToLua_cPickup_CollectedBy00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0); - cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CollectedBy'", NULL); -#endif - { - bool tolua_ret = (bool) self->CollectedBy(a_Dest); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CollectedBy'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetAge of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetAge00 -static int tolua_AllToLua_cPickup_GetAge00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetAge'", NULL); -#endif - { - int tolua_ret = (int) self->GetAge(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetAge'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsCollected of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsCollected00 -static int tolua_AllToLua_cPickup_IsCollected00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCollected'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsCollected(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsCollected'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsPlayerCreated of class cPickup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_IsPlayerCreated00 -static int tolua_AllToLua_cPickup_IsPlayerCreated00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPickup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPickup* self = (const cPickup*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPlayerCreated'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsPlayerCreated(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsPlayerCreated'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetProjectileKind of class cProjectileEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetProjectileKind00 -static int tolua_AllToLua_cProjectileEntity_GetProjectileKind00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetProjectileKind'", NULL); -#endif - { - cProjectileEntity::eKind tolua_ret = (cProjectileEntity::eKind) self->GetProjectileKind(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetProjectileKind'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetCreator of class cProjectileEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetCreator00 -static int tolua_AllToLua_cProjectileEntity_GetCreator00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cProjectileEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cProjectileEntity* self = (cProjectileEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCreator'", NULL); -#endif - { - cEntity* tolua_ret = (cEntity*) self->GetCreator(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetCreator'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMCAClassName of class cProjectileEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_GetMCAClassName00 -static int tolua_AllToLua_cProjectileEntity_GetMCAClassName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMCAClassName'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetMCAClassName(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMCAClassName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInGround of class cProjectileEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cProjectileEntity_IsInGround00 -static int tolua_AllToLua_cProjectileEntity_IsInGround00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cProjectileEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cProjectileEntity* self = (const cProjectileEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGround'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInGround(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsInGround'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPickupState of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetPickupState00 -static int tolua_AllToLua_cArrowEntity_GetPickupState00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPickupState'", NULL); -#endif - { - cArrowEntity::ePickupState tolua_ret = (cArrowEntity::ePickupState) self->GetPickupState(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPickupState'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPickupState of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetPickupState00 -static int tolua_AllToLua_cArrowEntity_SetPickupState00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0); - cArrowEntity::ePickupState a_PickupState = ((cArrowEntity::ePickupState) (int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPickupState'", NULL); -#endif - { - self->SetPickupState(a_PickupState); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPickupState'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDamageCoeff of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_GetDamageCoeff00 -static int tolua_AllToLua_cArrowEntity_GetDamageCoeff00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDamageCoeff'", NULL); -#endif - { - double tolua_ret = (double) self->GetDamageCoeff(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDamageCoeff'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetDamageCoeff of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetDamageCoeff00 -static int tolua_AllToLua_cArrowEntity_SetDamageCoeff00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0); - double a_DamageCoeff = ((double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetDamageCoeff'", NULL); -#endif - { - self->SetDamageCoeff(a_DamageCoeff); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetDamageCoeff'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CanPickup of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_CanPickup00 -static int tolua_AllToLua_cArrowEntity_CanPickup00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); - const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanPickup'", NULL); -#endif - { - bool tolua_ret = (bool) self->CanPickup(*a_Player); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CanPickup'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsCritical of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_IsCritical00 -static int tolua_AllToLua_cArrowEntity_IsCritical00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cArrowEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cArrowEntity* self = (const cArrowEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCritical'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsCritical(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsCritical'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetIsCritical of class cArrowEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cArrowEntity_SetIsCritical00 -static int tolua_AllToLua_cArrowEntity_SetIsCritical00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cArrowEntity",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cArrowEntity* self = (cArrowEntity*) tolua_tousertype(tolua_S,1,0); - bool a_IsCritical = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIsCritical'", NULL); -#endif - { - self->SetIsCritical(a_IsCritical); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetIsCritical'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Get of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_Get00 -static int tolua_AllToLua_cPluginManager_Get00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cPluginManager* tolua_ret = (cPluginManager*) cPluginManager::Get(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPlugin of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPlugin00 -static int tolua_AllToLua_cPluginManager_GetPlugin00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0); - const AString a_Plugin = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlugin'", NULL); -#endif - { - cPlugin* tolua_ret = (cPlugin*) self->GetPlugin(a_Plugin); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin"); - tolua_pushcppstring(tolua_S,(const char*)a_Plugin); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPlugin'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FindPlugins of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_FindPlugins00 -static int tolua_AllToLua_cPluginManager_FindPlugins00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindPlugins'", NULL); -#endif - { - self->FindPlugins(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FindPlugins'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ReloadPlugins of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ReloadPlugins00 -static int tolua_AllToLua_cPluginManager_ReloadPlugins00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReloadPlugins'", NULL); -#endif - { - self->ReloadPlugins(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ReloadPlugins'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumPlugins of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetNumPlugins00 -static int tolua_AllToLua_cPluginManager_GetNumPlugins00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlugins'", NULL); -#endif - { - unsigned int tolua_ret = (unsigned int) self->GetNumPlugins(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumPlugins'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DisablePlugin of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_DisablePlugin00 -static int tolua_AllToLua_cPluginManager_DisablePlugin00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DisablePlugin'", NULL); -#endif - { - bool tolua_ret = (bool) self->DisablePlugin(a_PluginName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_PluginName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DisablePlugin'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: LoadPlugin of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_LoadPlugin00 -static int tolua_AllToLua_cPluginManager_LoadPlugin00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - const AString a_PluginName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPlugin'", NULL); -#endif - { - bool tolua_ret = (bool) self->LoadPlugin(a_PluginName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_PluginName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'LoadPlugin'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsCommandBound of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsCommandBound00 -static int tolua_AllToLua_cPluginManager_IsCommandBound00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCommandBound'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsCommandBound(a_Command); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Command); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsCommandBound'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetCommandPermission of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetCommandPermission00 -static int tolua_AllToLua_cPluginManager_GetCommandPermission00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCommandPermission'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetCommandPermission(a_Command); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Command); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetCommandPermission'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ExecuteCommand of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ExecuteCommand00 -static int tolua_AllToLua_cPluginManager_ExecuteCommand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); - const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ExecuteCommand'", NULL); -#endif - { - bool tolua_ret = (bool) self->ExecuteCommand(a_Player,a_Command); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Command); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ExecuteCommand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ForceExecuteCommand of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ForceExecuteCommand00 -static int tolua_AllToLua_cPluginManager_ForceExecuteCommand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); - const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceExecuteCommand'", NULL); -#endif - { - bool tolua_ret = (bool) self->ForceExecuteCommand(a_Player,a_Command); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Command); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ForceExecuteCommand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsConsoleCommandBound of class cPluginManager */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_IsConsoleCommandBound00 -static int tolua_AllToLua_cPluginManager_IsConsoleCommandBound00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - const AString a_Command = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsConsoleCommandBound'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsConsoleCommandBound(a_Command); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Command); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsConsoleCommandBound'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetName of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetName00 -static int tolua_AllToLua_cPlugin_GetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetName(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetName of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetName00 -static int tolua_AllToLua_cPlugin_SetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0); - const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL); -#endif - { - self->SetName(a_Name); - tolua_pushcppstring(tolua_S,(const char*)a_Name); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetVersion of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetVersion00 -static int tolua_AllToLua_cPlugin_GetVersion00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetVersion'", NULL); -#endif - { - int tolua_ret = (int) self->GetVersion(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetVersion'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetVersion of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetVersion00 -static int tolua_AllToLua_cPlugin_SetVersion00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0); - int a_Version = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVersion'", NULL); -#endif - { - self->SetVersion(a_Version); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetVersion'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDirectory of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetDirectory00 -static int tolua_AllToLua_cPlugin_GetDirectory00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDirectory'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetDirectory(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDirectory'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLocalDirectory of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalDirectory00 -static int tolua_AllToLua_cPlugin_GetLocalDirectory00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalDirectory'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetLocalDirectory(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLocalDirectory'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLocalFolder of class cPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetLocalFolder00 -static int tolua_AllToLua_cPlugin_GetLocalFolder00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLocalFolder'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetLocalFolder(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLocalFolder'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: __cWebPlugin__ of class cPluginLua */ -#ifndef TOLUA_DISABLE_tolua_get_cPluginLua___cWebPlugin__ -static int tolua_get_cPluginLua___cWebPlugin__(lua_State* tolua_S) -{ - cPluginLua* self = (cPluginLua*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable '__cWebPlugin__'",NULL); -#endif -#ifdef __cplusplus - tolua_pushusertype(tolua_S,(void*)static_cast(self), "cWebPlugin"); -#else - tolua_pushusertype(tolua_S,(void*)((cWebPlugin*)self), "cWebPlugin"); -#endif - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDescription of class cServer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetDescription00 -static int tolua_AllToLua_cServer_GetDescription00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDescription'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetDescription(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDescription'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxPlayers of class cServer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetMaxPlayers00 -static int tolua_AllToLua_cServer_GetMaxPlayers00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL); -#endif - { - int tolua_ret = (int) self->GetMaxPlayers(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumPlayers of class cServer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetNumPlayers00 -static int tolua_AllToLua_cServer_GetNumPlayers00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumPlayers(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetMaxPlayers of class cServer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SetMaxPlayers00 -static int tolua_AllToLua_cServer_SetMaxPlayers00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0); - int a_MaxPlayers = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL); -#endif - { - self->SetMaxPlayers(a_MaxPlayers); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsHardcore of class cServer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_IsHardcore00 -static int tolua_AllToLua_cServer_IsHardcore00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsHardcore'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsHardcore(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsHardcore'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetServerID of class cServer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServerID00 -static int tolua_AllToLua_cServer_GetServerID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cServer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cServer* self = (const cServer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServerID'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetServerID(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetServerID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetTicksUntilWeatherChange of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00 -static int tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTicksUntilWeatherChange'", NULL); -#endif - { - int tolua_ret = (int) self->GetTicksUntilWeatherChange(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTicksUntilWeatherChange'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWorldAge of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWorldAge00 -static int tolua_AllToLua_cWorld_GetWorldAge00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorldAge'", NULL); -#endif - { - long long tolua_ret = ( long long) self->GetWorldAge(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWorldAge'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetTimeOfDay of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTimeOfDay00 -static int tolua_AllToLua_cWorld_GetTimeOfDay00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeOfDay'", NULL); -#endif - { - long long tolua_ret = ( long long) self->GetTimeOfDay(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTimeOfDay'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetTicksUntilWeatherChange of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00 -static int tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_WeatherInterval = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTicksUntilWeatherChange'", NULL); -#endif - { - self->SetTicksUntilWeatherChange(a_WeatherInterval); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetTicksUntilWeatherChange'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetTimeOfDay of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetTimeOfDay00 -static int tolua_AllToLua_cWorld_SetTimeOfDay00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - long long a_TimeOfDay = (( long long) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetTimeOfDay'", NULL); -#endif - { - self->SetTimeOfDay(a_TimeOfDay); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetTimeOfDay'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetGameMode of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00 -static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL); -#endif - { - eGameMode tolua_ret = (eGameMode) self->GetGameMode(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsGameModeCreative of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeCreative00 -static int tolua_AllToLua_cWorld_IsGameModeCreative00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeCreative'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsGameModeCreative(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsGameModeCreative'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsGameModeSurvival of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeSurvival00 -static int tolua_AllToLua_cWorld_IsGameModeSurvival00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeSurvival'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsGameModeSurvival(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsGameModeSurvival'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsGameModeAdventure of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsGameModeAdventure00 -static int tolua_AllToLua_cWorld_IsGameModeAdventure00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsGameModeAdventure'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsGameModeAdventure(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsGameModeAdventure'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsPVPEnabled of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsPVPEnabled00 -static int tolua_AllToLua_cWorld_IsPVPEnabled00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsPVPEnabled'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsPVPEnabled(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsPVPEnabled'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsDeepSnowEnabled of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsDeepSnowEnabled00 -static int tolua_AllToLua_cWorld_IsDeepSnowEnabled00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDeepSnowEnabled'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsDeepSnowEnabled(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsDeepSnowEnabled'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDimension of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetDimension00 -static int tolua_AllToLua_cWorld_GetDimension00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDimension'", NULL); -#endif - { - eDimension tolua_ret = (eDimension) self->GetDimension(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDimension'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeight of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00 -static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetHeight(a_BlockX,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: BroadcastChat of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastChat00 -static int tolua_AllToLua_cWorld_BroadcastChat00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isusertype(tolua_S,3,"const cClientHandle",1,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,3,NULL)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL); -#endif - { - self->BroadcastChat(a_Message,a_Exclude); - tolua_pushcppstring(tolua_S,(const char*)a_Message); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: BroadcastSoundEffect of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundEffect00 -static int tolua_AllToLua_cWorld_BroadcastSoundEffect00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isusertype(tolua_S,8,"const cClientHandle",1,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const AString a_SoundName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0)); - float a_Volume = ((float) tolua_tonumber(tolua_S,6,0)); - float a_Pitch = ((float) tolua_tonumber(tolua_S,7,0)); - const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,8,NULL)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundEffect'", NULL); -#endif - { - self->BroadcastSoundEffect(a_SoundName,a_SrcX,a_SrcY,a_SrcZ,a_Volume,a_Pitch,a_Exclude); - tolua_pushcppstring(tolua_S,(const char*)a_SoundName); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'BroadcastSoundEffect'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: BroadcastSoundParticleEffect of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00 -static int tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isusertype(tolua_S,7,"const cClientHandle",1,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_EffectID = ((int) tolua_tonumber(tolua_S,2,0)); - int a_SrcX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SrcY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_SrcZ = ((int) tolua_tonumber(tolua_S,5,0)); - int a_Data = ((int) tolua_tonumber(tolua_S,6,0)); - const cClientHandle* a_Exclude = ((const cClientHandle*) tolua_tousertype(tolua_S,7,NULL)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastSoundParticleEffect'", NULL); -#endif - { - self->BroadcastSoundParticleEffect(a_EffectID,a_SrcX,a_SrcY,a_SrcZ,a_Data,a_Exclude); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'BroadcastSoundParticleEffect'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: UnloadUnusedChunks of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UnloadUnusedChunks00 -static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UnloadUnusedChunks'", NULL); -#endif - { - self->UnloadUnusedChunks(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'UnloadUnusedChunks'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RegenerateChunk of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00 -static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RegenerateChunk'", NULL); -#endif - { - self->RegenerateChunk(a_ChunkX,a_ChunkZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RegenerateChunk'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GenerateChunk of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GenerateChunk00 -static int tolua_AllToLua_cWorld_GenerateChunk00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GenerateChunk'", NULL); -#endif - { - self->GenerateChunk(a_ChunkX,a_ChunkZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GenerateChunk'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00 -static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL); -#endif - { - self->SetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FastSetBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock00 -static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL); -#endif - { - self->FastSetBlock(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FastSetBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: QueueSetBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSetBlock00 -static int tolua_AllToLua_cWorld_QueueSetBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BLockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); - int a_TickDelay = ((int) tolua_tonumber(tolua_S,7,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSetBlock'", NULL); -#endif - { - self->QueueSetBlock(a_BlockX,a_BLockY,a_BlockZ,a_BlockType,a_BlockMeta,a_TickDelay); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'QueueSetBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00 -static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlock(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockMeta of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta00 -static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockMeta of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta00 -static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); -#endif - { - self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_MetaData); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockSkyLight of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockSkyLight00 -static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockBlockLight of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockBlockLight00 -static int tolua_AllToLua_cWorld_GetBlockBlockLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockBlockLight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockBlockLight(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockBlockLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FastSetBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock01 -static int tolua_AllToLua_cWorld_FastSetBlock01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL); -#endif - { - self->FastSetBlock(*a_Pos,a_BlockType,a_BlockMeta); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cWorld_FastSetBlock00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock01 -static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlock(*a_Pos); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cWorld_GetBlock00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockMeta of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta01 -static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(*a_Pos); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cWorld_GetBlockMeta00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockMeta of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta01 -static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - unsigned char a_MetaData = (( unsigned char) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); -#endif - { - self->SetBlockMeta(*a_Pos,a_MetaData); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cWorld_SetBlockMeta00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SpawnItemPickups of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups00 -static int tolua_AllToLua_cWorld_SpawnItemPickups00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,1,&tolua_err) || - !tolua_isboolean(tolua_S,7,1,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0)); - double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0)); - double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); - double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); - double a_FlyAwaySpeed = ((double) tolua_tonumber(tolua_S,6,1.0)); - bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,7,false)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL); -#endif - { - self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_FlyAwaySpeed,IsPlayerCreated); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SpawnItemPickups'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SpawnItemPickups of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnItemPickups01 -static int tolua_AllToLua_cWorld_SpawnItemPickups01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItems",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isboolean(tolua_S,9,1,&tolua_err) || - !tolua_isnoobj(tolua_S,10,&tolua_err) - ) - goto tolua_lerror; - else - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - const cItems* a_Pickups = ((const cItems*) tolua_tousertype(tolua_S,2,0)); - double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0)); - double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); - double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); - double a_SpeedX = ((double) tolua_tonumber(tolua_S,6,0)); - double a_SpeedY = ((double) tolua_tonumber(tolua_S,7,0)); - double a_SpeedZ = ((double) tolua_tonumber(tolua_S,8,0)); - bool IsPlayerCreated = ((bool) tolua_toboolean(tolua_S,9,false)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnItemPickups'", NULL); -#endif - { - self->SpawnItemPickups(*a_Pickups,a_BlockX,a_BlockY,a_BlockZ,a_SpeedX,a_SpeedY,a_SpeedZ,IsPlayerCreated); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cWorld_SpawnItemPickups00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SpawnPrimedTNT of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnPrimedTNT00 -static int tolua_AllToLua_cWorld_SpawnPrimedTNT00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,1,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - double a_X = ((double) tolua_tonumber(tolua_S,2,0)); - double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); - double a_FuseTimeInSec = ((double) tolua_tonumber(tolua_S,5,0)); - double a_InitialVelocityCoeff = ((double) tolua_tonumber(tolua_S,6,1)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnPrimedTNT'", NULL); -#endif - { - self->SpawnPrimedTNT(a_X,a_Y,a_Z,a_FuseTimeInSec,a_InitialVelocityCoeff); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SpawnPrimedTNT'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DigBlock of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00 -static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DigBlock'", NULL); -#endif - { - bool tolua_ret = (bool) self->DigBlock(a_X,a_Y,a_Z); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DigBlock'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SendBlockTo of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SendBlockTo00 -static int tolua_AllToLua_cWorld_SendBlockTo00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isusertype(tolua_S,5,"cPlayer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockTo'", NULL); -#endif - { - self->SendBlockTo(a_X,a_Y,a_Z,a_Player); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SendBlockTo'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpawnX of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnX00 -static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL); -#endif - { - double tolua_ret = (double) self->GetSpawnX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpawnX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpawnY of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnY00 -static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL); -#endif - { - double tolua_ret = (double) self->GetSpawnY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpawnY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpawnZ of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnZ00 -static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL); -#endif - { - double tolua_ret = (double) self->GetSpawnZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpawnZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: WakeUpSimulators of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulators00 -static int tolua_AllToLua_cWorld_WakeUpSimulators00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulators'", NULL); -#endif - { - self->WakeUpSimulators(a_BlockX,a_BlockY,a_BlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'WakeUpSimulators'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: WakeUpSimulatorsInArea of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00 -static int tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_MinBlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,7,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WakeUpSimulatorsInArea'", NULL); -#endif - { - self->WakeUpSimulatorsInArea(a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'WakeUpSimulatorsInArea'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DoExplosionAt of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DoExplosionAt00 -static int tolua_AllToLua_cWorld_DoExplosionAt00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isboolean(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isuserdata(tolua_S,8,0,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - double a_ExplosionSize = ((double) tolua_tonumber(tolua_S,2,0)); - double a_BlockX = ((double) tolua_tonumber(tolua_S,3,0)); - double a_BlockY = ((double) tolua_tonumber(tolua_S,4,0)); - double a_BlockZ = ((double) tolua_tonumber(tolua_S,5,0)); - bool a_CanCauseFire = ((bool) tolua_toboolean(tolua_S,6,0)); - eExplosionSource a_Source = ((eExplosionSource) (int) tolua_tonumber(tolua_S,7,0)); - void* a_SourceData = ((void*) tolua_touserdata(tolua_S,8,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoExplosionAt'", NULL); -#endif - { - self->DoExplosionAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ,a_CanCauseFire,a_Source,a_SourceData); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DoExplosionAt'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: UseBlockEntity of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UseBlockEntity00 -static int tolua_AllToLua_cWorld_UseBlockEntity00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); - int a_BlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UseBlockEntity'", NULL); -#endif - { - self->UseBlockEntity(a_Player,a_BlockX,a_BlockY,a_BlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'UseBlockEntity'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowTree of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTree00 -static int tolua_AllToLua_cWorld_GrowTree00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTree'", NULL); -#endif - { - self->GrowTree(a_BlockX,a_BlockY,a_BlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowTree'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowTreeFromSapling of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeFromSapling00 -static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_SaplingMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL); -#endif - { - self->GrowTreeFromSapling(a_BlockX,a_BlockY,a_BlockZ,a_SaplingMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowTreeFromSapling'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowTreeByBiome of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeByBiome00 -static int tolua_AllToLua_cWorld_GrowTreeByBiome00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeByBiome'", NULL); -#endif - { - self->GrowTreeByBiome(a_BlockX,a_BlockY,a_BlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowTreeByBiome'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowRipePlant of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowRipePlant00 -static int tolua_AllToLua_cWorld_GrowRipePlant00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,1,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - bool a_IsByBonemeal = ((bool) tolua_toboolean(tolua_S,5,false)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowRipePlant'", NULL); -#endif - { - bool tolua_ret = (bool) self->GrowRipePlant(a_BlockX,a_BlockY,a_BlockZ,a_IsByBonemeal); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowRipePlant'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowCactus of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowCactus00 -static int tolua_AllToLua_cWorld_GrowCactus00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowCactus'", NULL); -#endif - { - self->GrowCactus(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowCactus'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowMelonPumpkin of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowMelonPumpkin00 -static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL); -#endif - { - self->GrowMelonPumpkin(a_BlockX,a_BlockY,a_BlockZ,a_BlockType); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowMelonPumpkin'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GrowSugarcane of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowSugarcane00 -static int tolua_AllToLua_cWorld_GrowSugarcane00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - int a_NumBlocksToGrow = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowSugarcane'", NULL); -#endif - { - self->GrowSugarcane(a_BlockX,a_BlockY,a_BlockZ,a_NumBlocksToGrow); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GrowSugarcane'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBiomeAt of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBiomeAt00 -static int tolua_AllToLua_cWorld_GetBiomeAt00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiomeAt'", NULL); -#endif - { - int tolua_ret = (int) self->GetBiomeAt(a_BlockX,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBiomeAt'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetName of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetName00 -static int tolua_AllToLua_cWorld_GetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetName(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetIniFileName of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetIniFileName00 -static int tolua_AllToLua_cWorld_GetIniFileName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIniFileName'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetIniFileName(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetIniFileName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: QueueSaveAllChunks of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueSaveAllChunks00 -static int tolua_AllToLua_cWorld_QueueSaveAllChunks00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueSaveAllChunks'", NULL); -#endif - { - self->QueueSaveAllChunks(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'QueueSaveAllChunks'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumChunks of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00 -static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumChunks'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumChunks(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumChunks'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetGeneratorQueueLength of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGeneratorQueueLength00 -static int tolua_AllToLua_cWorld_GetGeneratorQueueLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGeneratorQueueLength'", NULL); -#endif - { - int tolua_ret = (int) self->GetGeneratorQueueLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetGeneratorQueueLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLightingQueueLength of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetLightingQueueLength00 -static int tolua_AllToLua_cWorld_GetLightingQueueLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLightingQueueLength'", NULL); -#endif - { - int tolua_ret = (int) self->GetLightingQueueLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLightingQueueLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetStorageLoadQueueLength of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageLoadQueueLength00 -static int tolua_AllToLua_cWorld_GetStorageLoadQueueLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageLoadQueueLength'", NULL); -#endif - { - int tolua_ret = (int) self->GetStorageLoadQueueLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetStorageLoadQueueLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetStorageSaveQueueLength of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageSaveQueueLength00 -static int tolua_AllToLua_cWorld_GetStorageSaveQueueLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageSaveQueueLength'", NULL); -#endif - { - int tolua_ret = (int) self->GetStorageSaveQueueLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetStorageSaveQueueLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: QueueBlockForTick of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_QueueBlockForTick00 -static int tolua_AllToLua_cWorld_QueueBlockForTick00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - int a_TicksToWait = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueBlockForTick'", NULL); -#endif - { - self->QueueBlockForTick(a_BlockX,a_BlockY,a_BlockZ,a_TicksToWait); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'QueueBlockForTick'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CastThunderbolt of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CastThunderbolt00 -static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL); -#endif - { - self->CastThunderbolt(a_BlockX,a_BlockY,a_BlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CastThunderbolt'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetWeather of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWeather00 -static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - eWeather a_NewWeather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL); -#endif - { - self->SetWeather(a_NewWeather); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetWeather'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ChangeWeather of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ChangeWeather00 -static int tolua_AllToLua_cWorld_ChangeWeather00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeWeather'", NULL); -#endif - { - self->ChangeWeather(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ChangeWeather'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWeather of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWeather00 -static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL); -#endif - { - eWeather tolua_ret = (eWeather) self->GetWeather(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWeather'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsWeatherSunny of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00 -static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsWeatherSunny(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsWeatherRain of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00 -static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsWeatherRain(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsWeatherStorm of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00 -static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsWeatherStorm(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsWeatherWet of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00 -static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsWeatherWet(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetNextBlockTick of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00 -static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL); -#endif - { - self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxSugarcaneHeight of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00 -static int tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSugarcaneHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetMaxSugarcaneHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxSugarcaneHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxCactusHeight of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxCactusHeight00 -static int tolua_AllToLua_cWorld_GetMaxCactusHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxCactusHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetMaxCactusHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxCactusHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsBlockDirectlyWatered of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsBlockDirectlyWatered00 -static int tolua_AllToLua_cWorld_IsBlockDirectlyWatered00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsBlockDirectlyWatered'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsBlockDirectlyWatered(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsBlockDirectlyWatered'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SpawnMob of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SpawnMob00 -static int tolua_AllToLua_cWorld_SpawnMob00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); - cMonster::eType a_MonsterType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnMob'", NULL); -#endif - { - int tolua_ret = (int) self->SpawnMob(a_PosX,a_PosY,a_PosZ,a_MonsterType); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SpawnMob'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CreateProjectile of class cWorld */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CreateProjectile00 -static int tolua_AllToLua_cWorld_CreateProjectile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isusertype(tolua_S,6,"cEntity",0,&tolua_err) || - !tolua_isusertype(tolua_S,7,"const Vector3d",1,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0); - double a_PosX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_PosY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_PosZ = ((double) tolua_tonumber(tolua_S,4,0)); - cProjectileEntity::eKind a_Kind = ((cProjectileEntity::eKind) (int) tolua_tonumber(tolua_S,5,0)); - cEntity* a_Creator = ((cEntity*) tolua_tousertype(tolua_S,6,0)); - const Vector3d* a_Speed = ((const Vector3d*) tolua_tousertype(tolua_S,7,NULL)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CreateProjectile'", NULL); -#endif - { - int tolua_ret = (int) self->CreateProjectile(a_PosX,a_PosY,a_PosZ,a_Kind,a_Creator,a_Speed); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CreateProjectile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00 -static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HowManyCanFit of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit00 -static int tolua_AllToLua_cInventory_HowManyCanFit00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isboolean(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); - bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL); -#endif - { - int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_ConsiderEmptySlots); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HowManyCanFit of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyCanFit01 -static int tolua_AllToLua_cInventory_HowManyCanFit01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); - int a_BeginSlotNum = ((int) tolua_tonumber(tolua_S,3,0)); - int a_EndSlotNum = ((int) tolua_tonumber(tolua_S,4,0)); - bool a_ConsiderEmptySlots = ((bool) tolua_toboolean(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL); -#endif - { - int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_BeginSlotNum,a_EndSlotNum,a_ConsiderEmptySlots); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cInventory_HowManyCanFit00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddItem of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00 -static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isboolean(tolua_S,3,1,&tolua_err) || - !tolua_isboolean(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); - bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); - bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,false)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL); -#endif - { - int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_tryToFillEquippedFirst); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddItems of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItems00 -static int tolua_AllToLua_cInventory_AddItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || - !tolua_isboolean(tolua_S,3,0,&tolua_err) || - !tolua_isboolean(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0)); - bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,0)); - bool a_tryToFillEquippedFirst = ((bool) tolua_toboolean(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL); -#endif - { - int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_tryToFillEquippedFirst); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RemoveOneEquippedItem of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveOneEquippedItem00 -static int tolua_AllToLua_cInventory_RemoveOneEquippedItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneEquippedItem'", NULL); -#endif - { - bool tolua_ret = (bool) self->RemoveOneEquippedItem(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RemoveOneEquippedItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HowManyItems of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HowManyItems00 -static int tolua_AllToLua_cInventory_HowManyItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL); -#endif - { - int tolua_ret = (int) self->HowManyItems(*a_Item); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasItems of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_HasItems00 -static int tolua_AllToLua_cInventory_HasItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasItems(*a_ItemStack); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetArmorGrid of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorGrid00 -static int tolua_AllToLua_cInventory_GetArmorGrid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorGrid'", NULL); -#endif - { - cItemGrid& tolua_ret = (cItemGrid&) self->GetArmorGrid(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetArmorGrid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetInventoryGrid of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventoryGrid00 -static int tolua_AllToLua_cInventory_GetInventoryGrid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventoryGrid'", NULL); -#endif - { - cItemGrid& tolua_ret = (cItemGrid&) self->GetInventoryGrid(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetInventoryGrid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHotbarGrid of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarGrid00 -static int tolua_AllToLua_cInventory_GetHotbarGrid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarGrid'", NULL); -#endif - { - cItemGrid& tolua_ret = (cItemGrid&) self->GetHotbarGrid(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHotbarGrid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetOwner of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetOwner00 -static int tolua_AllToLua_cInventory_GetOwner00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOwner'", NULL); -#endif - { - cPlayer& tolua_ret = (cPlayer&) self->GetOwner(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cPlayer"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOwner'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CopyToItems of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_CopyToItems00 -static int tolua_AllToLua_cInventory_CopyToItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL); -#endif - { - self->CopyToItems(*a_Items); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetSlot00 -static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetArmorSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetArmorSlot00 -static int tolua_AllToLua_cInventory_GetArmorSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); - int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetArmorSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetArmorSlot(a_ArmorSlotNum); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetArmorSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetInventorySlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetInventorySlot00 -static int tolua_AllToLua_cInventory_GetInventorySlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); - int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventorySlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetInventorySlot(a_InventorySlotNum); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetInventorySlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHotbarSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetHotbarSlot00 -static int tolua_AllToLua_cInventory_GetHotbarSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); - int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHotbarSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetHotbarSlot(a_HotBarSlotNum); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHotbarSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedItem of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedItem00 -static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetEquippedItem(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetSlot00 -static int tolua_AllToLua_cInventory_SetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_SlotNum,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetArmorSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetArmorSlot00 -static int tolua_AllToLua_cInventory_SetArmorSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_ArmorSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetArmorSlot'", NULL); -#endif - { - self->SetArmorSlot(a_ArmorSlotNum,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetArmorSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetInventorySlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetInventorySlot00 -static int tolua_AllToLua_cInventory_SetInventorySlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_InventorySlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInventorySlot'", NULL); -#endif - { - self->SetInventorySlot(a_InventorySlotNum,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetInventorySlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetHotbarSlot of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetHotbarSlot00 -static int tolua_AllToLua_cInventory_SetHotbarSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_HotBarSlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHotbarSlot'", NULL); -#endif - { - self->SetHotbarSlot(a_HotBarSlotNum,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetHotbarSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetEquippedSlotNum of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlotNum00 -static int tolua_AllToLua_cInventory_SetEquippedSlotNum00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlotNum'", NULL); -#endif - { - self->SetEquippedSlotNum(a_SlotNum); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetEquippedSlotNum'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedSlotNum of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlotNum00 -static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlotNum'", NULL); -#endif - { - int tolua_ret = (int) self->GetEquippedSlotNum(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedSlotNum'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ChangeSlotCount of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_ChangeSlotCount00 -static int tolua_AllToLua_cInventory_ChangeSlotCount00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); -#endif - { - int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DamageItem of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00 -static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - short a_Amount = ((short) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); -#endif - { - bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DamageEquippedItem of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageEquippedItem00 -static int tolua_AllToLua_cInventory_DamageEquippedItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,1,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); - short a_Amount = ((short) tolua_tonumber(tolua_S,2,1)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageEquippedItem'", NULL); -#endif - { - bool tolua_ret = (bool) self->DamageEquippedItem(a_Amount); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DamageEquippedItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedHelmet of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedHelmet00 -static int tolua_AllToLua_cInventory_GetEquippedHelmet00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedHelmet'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetEquippedHelmet(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedHelmet'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedChestplate of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedChestplate00 -static int tolua_AllToLua_cInventory_GetEquippedChestplate00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedChestplate'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetEquippedChestplate(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedChestplate'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedLeggings of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedLeggings00 -static int tolua_AllToLua_cInventory_GetEquippedLeggings00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedLeggings'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetEquippedLeggings(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedLeggings'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetEquippedBoots of class cInventory */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedBoots00 -static int tolua_AllToLua_cInventory_GetEquippedBoots00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cInventory",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cInventory* self = (const cInventory*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedBoots'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetEquippedBoots(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetEquippedBoots'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00 -static int tolua_AllToLua_cEnchantments_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new00_local -static int tolua_AllToLua_cEnchantments_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01 -static int tolua_AllToLua_cEnchantments_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); - tolua_pushcppstring(tolua_S,(const char*)a_StringSpec); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cEnchantments_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_new01_local -static int tolua_AllToLua_cEnchantments_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - cEnchantments* tolua_ret = (cEnchantments*) Mtolua_new((cEnchantments)(a_StringSpec)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cEnchantments"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - tolua_pushcppstring(tolua_S,(const char*)a_StringSpec); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cEnchantments_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddFromString of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_AddFromString00 -static int tolua_AllToLua_cEnchantments_AddFromString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); - const AString a_StringSpec = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddFromString'", NULL); -#endif - { - self->AddFromString(a_StringSpec); - tolua_pushcppstring(tolua_S,(const char*)a_StringSpec); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddFromString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ToString of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_ToString00 -static int tolua_AllToLua_cEnchantments_ToString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ToString'", NULL); -#endif - { - AString tolua_ret = (AString) self->ToString(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ToString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLevel of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_GetLevel00 -static int tolua_AllToLua_cEnchantments_GetLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); - int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLevel'", NULL); -#endif - { - int tolua_ret = (int) self->GetLevel(a_EnchantmentID); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetLevel of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_SetLevel00 -static int tolua_AllToLua_cEnchantments_SetLevel00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); - int a_EnchantmentID = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Level = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLevel'", NULL); -#endif - { - self->SetLevel(a_EnchantmentID,a_Level); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetLevel'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_Clear00 -static int tolua_AllToLua_cEnchantments_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsEmpty of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_IsEmpty00 -static int tolua_AllToLua_cEnchantments_IsEmpty00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsEmpty(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: StringToEnchantmentID of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments_StringToEnchantmentID00 -static int tolua_AllToLua_cEnchantments_StringToEnchantmentID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cEnchantments",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_EnchantmentName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - int tolua_ret = (int) cEnchantments::StringToEnchantmentID(a_EnchantmentName); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_EnchantmentName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToEnchantmentID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator== of class cEnchantments */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cEnchantments__eq00 -static int tolua_AllToLua_cEnchantments__eq00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cEnchantments",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cEnchantments",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cEnchantments* self = (const cEnchantments*) tolua_tousertype(tolua_S,1,0); - const cEnchantments* a_Other = ((const cEnchantments*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator=='", NULL); -#endif - { - bool tolua_ret = (bool) self->operator==(*a_Other); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.eq'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00 -static int tolua_AllToLua_cItem_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00_local -static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01 -static int tolua_AllToLua_cItem_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,1,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItem_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new01_local -static int tolua_AllToLua_cItem_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,1,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,1)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItem_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02 -static int tolua_AllToLua_cItem_new02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_iscppstring(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); - const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0)); - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - tolua_pushcppstring(tolua_S,(const char*)a_Enchantments); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cItem_new01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new02_local -static int tolua_AllToLua_cItem_new02_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_iscppstring(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - short a_ItemType = ((short) tolua_tonumber(tolua_S,2,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); - const AString a_Enchantments = ((const AString) tolua_tocppstring(tolua_S,5,0)); - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemType,a_ItemCount,a_ItemDamage,a_Enchantments)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - tolua_pushcppstring(tolua_S,(const char*)a_Enchantments); - } - } - return 2; -tolua_lerror: - return tolua_AllToLua_cItem_new01_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03 -static int tolua_AllToLua_cItem_new03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0)); - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItem_new02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new03_local -static int tolua_AllToLua_cItem_new03_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cItem* a_CopyFrom = ((const cItem*) tolua_tousertype(tolua_S,2,0)); - { - cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(*a_CopyFrom)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItem_new02_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Empty of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00 -static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Empty'", NULL); -#endif - { - self->Empty(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Empty'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Clear00 -static int tolua_AllToLua_cItem_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsEmpty of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEmpty00 -static int tolua_AllToLua_cItem_IsEmpty00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsEmpty(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsEqual of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEqual00 -static int tolua_AllToLua_cItem_IsEqual00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEqual'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsEqual(*a_Item); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsEqual'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSameType of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsSameType00 -static int tolua_AllToLua_cItem_IsSameType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSameType'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSameType(*a_Item); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSameType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CopyOne of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_CopyOne00 -static int tolua_AllToLua_cItem_CopyOne00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyOne'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->CopyOne(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CopyOne'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddCount of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_AddCount00 -static int tolua_AllToLua_cItem_AddCount00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); - char a_AmountToAdd = ((char) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCount'", NULL); -#endif - { - cItem& tolua_ret = (cItem&) self->AddCount(a_AmountToAdd); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddCount'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxDamage of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDamage00 -static int tolua_AllToLua_cItem_GetMaxDamage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDamage'", NULL); -#endif - { - short tolua_ret = (short) self->GetMaxDamage(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxDamage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DamageItem of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_DamageItem00 -static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,1,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); - short a_Amount = ((short) tolua_tonumber(tolua_S,2,1)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); -#endif - { - bool tolua_ret = (bool) self->DamageItem(a_Amount); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsDamageable of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsDamageable00 -static int tolua_AllToLua_cItem_IsDamageable00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDamageable'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsDamageable(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsDamageable'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsStackableWith of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsStackableWith00 -static int tolua_AllToLua_cItem_IsStackableWith00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); - const cItem* a_OtherStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsStackableWith'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsStackableWith(*a_OtherStack); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsStackableWith'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsFullStack of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsFullStack00 -static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsFullStack'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsFullStack(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsFullStack'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxStackSize of class cItem */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00 -static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL); -#endif - { - char tolua_ret = (char) self->GetMaxStackSize(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: m_ItemType of class cItem */ -#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType -static int tolua_get_cItem_m_ItemType(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemType); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: m_ItemType of class cItem */ -#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemType -static int tolua_set_cItem_m_ItemType(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->m_ItemType = ((short) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: m_ItemCount of class cItem */ -#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemCount -static int tolua_get_cItem_m_ItemCount(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemCount); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: m_ItemCount of class cItem */ -#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemCount -static int tolua_set_cItem_m_ItemCount(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->m_ItemCount = ((char) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: m_ItemDamage of class cItem */ -#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemDamage -static int tolua_get_cItem_m_ItemDamage(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemDamage); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: m_ItemDamage of class cItem */ -#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemDamage -static int tolua_set_cItem_m_ItemDamage(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemDamage'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->m_ItemDamage = ((short) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: m_Enchantments of class cItem */ -#ifndef TOLUA_DISABLE_tolua_get_cItem_m_Enchantments -static int tolua_get_cItem_m_Enchantments(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->m_Enchantments,"cEnchantments"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: m_Enchantments of class cItem */ -#ifndef TOLUA_DISABLE_tolua_set_cItem_m_Enchantments -static int tolua_set_cItem_m_Enchantments(lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Enchantments'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cEnchantments",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->m_Enchantments = *((cEnchantments*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00 -static int tolua_AllToLua_cItems_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cItems* tolua_ret = (cItems*) Mtolua_new((cItems)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_new00_local -static int tolua_AllToLua_cItems_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cItems* tolua_ret = (cItems*) Mtolua_new((cItems)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItems"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Get of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Get00 -static int tolua_AllToLua_cItems_Get00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Get'", NULL); -#endif - { - cItem* tolua_ret = (cItem*) self->Get(a_Idx); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Set of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set00 -static int tolua_AllToLua_cItems_Set00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); -#endif - { - self->Set(a_Idx,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Add of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add00 -static int tolua_AllToLua_cItems_Add00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL); -#endif - { - self->Add(*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Add'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Delete of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Delete00 -static int tolua_AllToLua_cItems_Delete00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Delete'", NULL); -#endif - { - self->Delete(a_Idx); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Clear00 -static int tolua_AllToLua_cItems_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Size of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Size00 -static int tolua_AllToLua_cItems_Size00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Size'", NULL); -#endif - { - int tolua_ret = (int) self->Size(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Size'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Set of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Set01 -static int tolua_AllToLua_cItems_Set01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - int a_Idx = ((int) tolua_tonumber(tolua_S,2,0)); - ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,3,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); -#endif - { - self->Set(a_Idx,a_ItemType,a_ItemCount,a_ItemDamage); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cItems_Set00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Add of class cItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItems_Add01 -static int tolua_AllToLua_cItems_Add01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cItems* self = (cItems*) tolua_tousertype(tolua_S,1,0); - ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL); -#endif - { - self->Add(a_ItemType,a_ItemCount,a_ItemDamage); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cItems_Add00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWidth of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetWidth00 -static int tolua_AllToLua_cItemGrid_GetWidth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL); -#endif - { - int tolua_ret = (int) self->GetWidth(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeight of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetHeight00 -static int tolua_AllToLua_cItemGrid_GetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNumSlots of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNumSlots00 -static int tolua_AllToLua_cItemGrid_GetNumSlots00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumSlots'", NULL); -#endif - { - int tolua_ret = (int) self->GetNumSlots(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNumSlots'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlotNum of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlotNum00 -static int tolua_AllToLua_cItemGrid_GetSlotNum00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlotNum'", NULL); -#endif - { - int tolua_ret = (int) self->GetSlotNum(a_X,a_Y); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSlotNum'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot00 -static int tolua_AllToLua_cItemGrid_GetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetSlot01 -static int tolua_AllToLua_cItemGrid_GetSlot01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItemGrid_GetSlot00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot00 -static int tolua_AllToLua_cItemGrid_SetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_X,a_Y,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot01 -static int tolua_AllToLua_cItemGrid_SetSlot01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - short a_ItemType = ((short) tolua_tonumber(tolua_S,4,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,5,0)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_X,a_Y,a_ItemType,a_ItemCount,a_ItemDamage); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cItemGrid_SetSlot00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot02 -static int tolua_AllToLua_cItemGrid_SetSlot02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_SlotNum,*a_Item); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cItemGrid_SetSlot01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_SetSlot03 -static int tolua_AllToLua_cItemGrid_SetSlot03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - short a_ItemType = ((short) tolua_tonumber(tolua_S,3,0)); - char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0)); - short a_ItemDamage = ((short) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_SlotNum,a_ItemType,a_ItemCount,a_ItemDamage); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cItemGrid_SetSlot02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: EmptySlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot00 -static int tolua_AllToLua_cItemGrid_EmptySlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL); -#endif - { - self->EmptySlot(a_X,a_Y); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'EmptySlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: EmptySlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_EmptySlot01 -static int tolua_AllToLua_cItemGrid_EmptySlot01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EmptySlot'", NULL); -#endif - { - self->EmptySlot(a_SlotNum); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cItemGrid_EmptySlot00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSlotEmpty of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty00 -static int tolua_AllToLua_cItemGrid_IsSlotEmpty00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSlotEmpty(a_SlotNum); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSlotEmpty'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSlotEmpty of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_IsSlotEmpty01 -static int tolua_AllToLua_cItemGrid_IsSlotEmpty01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotEmpty'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSlotEmpty(a_X,a_Y); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItemGrid_IsSlotEmpty00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_Clear00 -static int tolua_AllToLua_cItemGrid_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HowManyCanFit of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyCanFit00 -static int tolua_AllToLua_cItemGrid_HowManyCanFit00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isboolean(tolua_S,3,1,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); - bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyCanFit'", NULL); -#endif - { - int tolua_ret = (int) self->HowManyCanFit(*a_ItemStack,a_AllowNewStacks); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HowManyCanFit'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddItem of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItem00 -static int tolua_AllToLua_cItemGrid_AddItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) || - !tolua_isboolean(tolua_S,3,1,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - cItem* a_ItemStack = ((cItem*) tolua_tousertype(tolua_S,2,0)); - bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); - int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL); -#endif - { - int tolua_ret = (int) self->AddItem(*a_ItemStack,a_AllowNewStacks,a_PrioritarySlot); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddItems of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_AddItems00 -static int tolua_AllToLua_cItemGrid_AddItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || - !tolua_isboolean(tolua_S,3,1,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - cItems* a_ItemStackList = ((cItems*) tolua_tousertype(tolua_S,2,0)); - bool a_AllowNewStacks = ((bool) tolua_toboolean(tolua_S,3,true)); - int a_PrioritarySlot = ((int) tolua_tonumber(tolua_S,4,-1)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItems'", NULL); -#endif - { - int tolua_ret = (int) self->AddItems(*a_ItemStackList,a_AllowNewStacks,a_PrioritarySlot); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ChangeSlotCount of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount00 -static int tolua_AllToLua_cItemGrid_ChangeSlotCount00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); -#endif - { - int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ChangeSlotCount of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_ChangeSlotCount01 -static int tolua_AllToLua_cItemGrid_ChangeSlotCount01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_AddToCount = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); -#endif - { - int tolua_ret = (int) self->ChangeSlotCount(a_X,a_Y,a_AddToCount); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItemGrid_ChangeSlotCount00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RemoveOneItem of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem00 -static int tolua_AllToLua_cItemGrid_RemoveOneItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->RemoveOneItem(a_SlotNum); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RemoveOneItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RemoveOneItem of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_RemoveOneItem01 -static int tolua_AllToLua_cItemGrid_RemoveOneItem01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveOneItem'", NULL); -#endif - { - cItem tolua_ret = (cItem) self->RemoveOneItem(a_X,a_Y); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cItem)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cItem)); - tolua_pushusertype(tolua_S,tolua_obj,"cItem"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItemGrid_RemoveOneItem00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HowManyItems of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HowManyItems00 -static int tolua_AllToLua_cItemGrid_HowManyItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HowManyItems'", NULL); -#endif - { - int tolua_ret = (int) self->HowManyItems(*a_Item); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HowManyItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasItems of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_HasItems00 -static int tolua_AllToLua_cItemGrid_HasItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - const cItem* a_ItemStack = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasItems'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasItems(*a_ItemStack); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFirstEmptySlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstEmptySlot00 -static int tolua_AllToLua_cItemGrid_GetFirstEmptySlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstEmptySlot'", NULL); -#endif - { - int tolua_ret = (int) self->GetFirstEmptySlot(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFirstEmptySlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFirstUsedSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetFirstUsedSlot00 -static int tolua_AllToLua_cItemGrid_GetFirstUsedSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFirstUsedSlot'", NULL); -#endif - { - int tolua_ret = (int) self->GetFirstUsedSlot(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFirstUsedSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLastEmptySlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastEmptySlot00 -static int tolua_AllToLua_cItemGrid_GetLastEmptySlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastEmptySlot'", NULL); -#endif - { - int tolua_ret = (int) self->GetLastEmptySlot(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLastEmptySlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLastUsedSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetLastUsedSlot00 -static int tolua_AllToLua_cItemGrid_GetLastUsedSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastUsedSlot'", NULL); -#endif - { - int tolua_ret = (int) self->GetLastUsedSlot(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLastUsedSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNextEmptySlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextEmptySlot00 -static int tolua_AllToLua_cItemGrid_GetNextEmptySlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextEmptySlot'", NULL); -#endif - { - int tolua_ret = (int) self->GetNextEmptySlot(a_StartFrom); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNextEmptySlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetNextUsedSlot of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_GetNextUsedSlot00 -static int tolua_AllToLua_cItemGrid_GetNextUsedSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_StartFrom = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNextUsedSlot'", NULL); -#endif - { - int tolua_ret = (int) self->GetNextUsedSlot(a_StartFrom); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetNextUsedSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CopyToItems of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_CopyToItems00 -static int tolua_AllToLua_cItemGrid_CopyToItems00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cItemGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItems",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cItemGrid* self = (const cItemGrid*) tolua_tousertype(tolua_S,1,0); - cItems* a_Items = ((cItems*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyToItems'", NULL); -#endif - { - self->CopyToItems(*a_Items); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CopyToItems'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DamageItem of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem00 -static int tolua_AllToLua_cItemGrid_DamageItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - short a_Amount = ((short) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); -#endif - { - bool tolua_ret = (bool) self->DamageItem(a_SlotNum,a_Amount); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DamageItem of class cItemGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cItemGrid_DamageItem01 -static int tolua_AllToLua_cItemGrid_DamageItem01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cItemGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cItemGrid* self = (cItemGrid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - short a_Amount = ((short) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL); -#endif - { - bool tolua_ret = (bool) self->DamageItem(a_X,a_Y,a_Amount); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cItemGrid_DamageItem00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosX of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosX00 -static int tolua_AllToLua_cBlockEntity_GetPosX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL); -#endif - { - int tolua_ret = (int) self->GetPosX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosY of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosY00 -static int tolua_AllToLua_cBlockEntity_GetPosY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL); -#endif - { - int tolua_ret = (int) self->GetPosY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPosZ of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetPosZ00 -static int tolua_AllToLua_cBlockEntity_GetPosZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetPosZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockType of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetBlockType00 -static int tolua_AllToLua_cBlockEntity_GetBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockType(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWorld of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetWorld00 -static int tolua_AllToLua_cBlockEntity_GetWorld00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); -#endif - { - cWorld* tolua_ret = (cWorld*) self->GetWorld(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetChunkX of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkX00 -static int tolua_AllToLua_cBlockEntity_GetChunkX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL); -#endif - { - int tolua_ret = (int) self->GetChunkX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetChunkZ of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetChunkZ00 -static int tolua_AllToLua_cBlockEntity_GetChunkZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetChunkZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelX of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelX00 -static int tolua_AllToLua_cBlockEntity_GetRelX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelX'", NULL); -#endif - { - int tolua_ret = (int) self->GetRelX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelZ of class cBlockEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntity_GetRelZ00 -static int tolua_AllToLua_cBlockEntity_GetRelZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntity* self = (const cBlockEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetRelZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlot of class cBlockEntityWithItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot00 -static int tolua_AllToLua_cBlockEntityWithItems_GetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetSlot(a_SlotNum); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlot of class cBlockEntityWithItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetSlot01 -static int tolua_AllToLua_cBlockEntityWithItems_GetSlot01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockEntityWithItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const cBlockEntityWithItems* self = (const cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetSlot(a_X,a_Y); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBlockEntityWithItems_GetSlot00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cBlockEntityWithItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot00 -static int tolua_AllToLua_cBlockEntityWithItems_SetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_SlotNum,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cBlockEntityWithItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_SetSlot01 -static int tolua_AllToLua_cBlockEntityWithItems_SetSlot01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(a_X,a_Y,*a_Item); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cBlockEntityWithItems_SetSlot00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetContents of class cBlockEntityWithItems */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockEntityWithItems_GetContents00 -static int tolua_AllToLua_cBlockEntityWithItems_GetContents00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockEntityWithItems",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockEntityWithItems* self = (cBlockEntityWithItems*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL); -#endif - { - cItemGrid& tolua_ret = (cItemGrid&) self->GetContents(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddDropSpenserDir of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00 -static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_Direction = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddDropSpenserDir'", NULL); -#endif - { - self->AddDropSpenserDir(a_BlockX,a_BlockY,a_BlockZ,a_Direction); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockX); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockY); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddDropSpenserDir'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Activate of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_Activate00 -static int tolua_AllToLua_cDropSpenserEntity_Activate00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Activate'", NULL); -#endif - { - self->Activate(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Activate'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRedstonePower of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00 -static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); - bool a_IsPowered = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRedstonePower'", NULL); -#endif - { - self->SetRedstonePower(a_IsPowered); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRedstonePower'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetInputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00 -static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetInputSlot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFuelSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00 -static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetFuelSlot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetOutputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00 -static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetOutputSlot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetInputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00 -static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL); -#endif - { - self->SetInputSlot(*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetFuelSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00 -static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL); -#endif - { - self->SetFuelSlot(*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetOutputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00 -static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL); -#endif - { - self->SetOutputSlot(*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetTimeCooked of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00 -static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL); -#endif - { - int tolua_ret = (int) self->GetTimeCooked(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetCookTimeLeft of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00 -static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL); -#endif - { - int tolua_ret = (int) self->GetCookTimeLeft(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00 -static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL); -#endif - { - int tolua_ret = (int) self->GetFuelBurnTimeLeft(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasFuelTimeLeft of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00 -static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasFuelTimeLeft(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRecord of class cJukeboxEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_GetRecord00 -static int tolua_AllToLua_cJukeboxEntity_GetRecord00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRecord'", NULL); -#endif - { - int tolua_ret = (int) self->GetRecord(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRecord'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRecord of class cJukeboxEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_SetRecord00 -static int tolua_AllToLua_cJukeboxEntity_SetRecord00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); - int a_Record = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRecord'", NULL); -#endif - { - self->SetRecord(a_Record); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRecord'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: PlayRecord of class cJukeboxEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_PlayRecord00 -static int tolua_AllToLua_cJukeboxEntity_PlayRecord00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'PlayRecord'", NULL); -#endif - { - self->PlayRecord(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'PlayRecord'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: EjectRecord of class cJukeboxEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_EjectRecord00 -static int tolua_AllToLua_cJukeboxEntity_EjectRecord00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EjectRecord'", NULL); -#endif - { - self->EjectRecord(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'EjectRecord'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPitch of class cNoteEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_GetPitch00 -static int tolua_AllToLua_cNoteEntity_GetPitch00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL); -#endif - { - char tolua_ret = (char) self->GetPitch(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPitch of class cNoteEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_SetPitch00 -static int tolua_AllToLua_cNoteEntity_SetPitch00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); - char a_Pitch = ((char) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL); -#endif - { - self->SetPitch(a_Pitch); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IncrementPitch of class cNoteEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_IncrementPitch00 -static int tolua_AllToLua_cNoteEntity_IncrementPitch00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IncrementPitch'", NULL); -#endif - { - self->IncrementPitch(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IncrementPitch'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MakeSound of class cNoteEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_MakeSound00 -static int tolua_AllToLua_cNoteEntity_MakeSound00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MakeSound'", NULL); -#endif - { - self->MakeSound(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MakeSound'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetLines of class cSignEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLines00 -static int tolua_AllToLua_cSignEntity_SetLines00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_iscppstring(tolua_S,4,0,&tolua_err) || - !tolua_iscppstring(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); - const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,2,0)); - const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,3,0)); - const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,4,0)); - const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLines'", NULL); -#endif - { - self->SetLines(a_Line1,a_Line2,a_Line3,a_Line4); - tolua_pushcppstring(tolua_S,(const char*)a_Line1); - tolua_pushcppstring(tolua_S,(const char*)a_Line2); - tolua_pushcppstring(tolua_S,(const char*)a_Line3); - tolua_pushcppstring(tolua_S,(const char*)a_Line4); - } - } - return 4; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetLines'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetLine of class cSignEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLine00 -static int tolua_AllToLua_cSignEntity_SetLine00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_iscppstring(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); - int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); - const AString a_Line = ((const AString) tolua_tocppstring(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLine'", NULL); -#endif - { - self->SetLine(a_Index,a_Line); - tolua_pushcppstring(tolua_S,(const char*)a_Line); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetLine'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetLine of class cSignEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_GetLine00 -static int tolua_AllToLua_cSignEntity_GetLine00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cSignEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cSignEntity* self = (const cSignEntity*) tolua_tousertype(tolua_S,1,0); - int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLine'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetLine(a_Index); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetLine'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Name of class HTTPFormData */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name -static int tolua_get_HTTPFormData_Name(lua_State* tolua_S) -{ - HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Name); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Name of class HTTPFormData */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Name -static int tolua_set_HTTPFormData_Name(lua_State* tolua_S) -{ - HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Name = ((std::string) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Value of class HTTPFormData */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Value -static int tolua_get_HTTPFormData_Value(lua_State* tolua_S) -{ - HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Value); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Value of class HTTPFormData */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Value -static int tolua_set_HTTPFormData_Value(lua_State* tolua_S) -{ - HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Value = ((std::string) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Type of class HTTPFormData */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Type -static int tolua_get_HTTPFormData_Type(lua_State* tolua_S) -{ - HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Type); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Type of class HTTPFormData */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Type -static int tolua_set_HTTPFormData_Type(lua_State* tolua_S) -{ - HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Type = ((std::string) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Method of class HTTPRequest */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Method -static int tolua_get_HTTPRequest_Method(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Method); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Method of class HTTPRequest */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Method -static int tolua_set_HTTPRequest_Method(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Method = ((AString) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Path of class HTTPRequest */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Path -static int tolua_get_HTTPRequest_Path(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Path); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Path of class HTTPRequest */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Path -static int tolua_set_HTTPRequest_Path(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Path = ((AString) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Username of class HTTPRequest */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Username -static int tolua_get_HTTPRequest_Username(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Username); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Username of class HTTPRequest */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Username -static int tolua_set_HTTPRequest_Username(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Username = ((AString) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Request of class HTTPTemplateRequest */ -#ifndef TOLUA_DISABLE_tolua_get_HTTPTemplateRequest_Request -static int tolua_get_HTTPTemplateRequest_Request(lua_State* tolua_S) -{ - HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->Request,"HTTPRequest"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Request of class HTTPTemplateRequest */ -#ifndef TOLUA_DISABLE_tolua_set_HTTPTemplateRequest_Request -static int tolua_set_HTTPTemplateRequest_Request(lua_State* tolua_S) -{ - HTTPTemplateRequest* self = (HTTPTemplateRequest*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Request'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"HTTPRequest",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Request = *((HTTPRequest*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: Content of class sWebAdminPage */ -#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_Content -static int tolua_get_sWebAdminPage_Content(lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->Content); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: Content of class sWebAdminPage */ -#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_Content -static int tolua_set_sWebAdminPage_Content(lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Content'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->Content = ((AString) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: PluginName of class sWebAdminPage */ -#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_PluginName -static int tolua_get_sWebAdminPage_PluginName(lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->PluginName); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: PluginName of class sWebAdminPage */ -#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_PluginName -static int tolua_set_sWebAdminPage_PluginName(lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'PluginName'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->PluginName = ((AString) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: TabName of class sWebAdminPage */ -#ifndef TOLUA_DISABLE_tolua_get_sWebAdminPage_TabName -static int tolua_get_sWebAdminPage_TabName(lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL); -#endif - tolua_pushcppstring(tolua_S,(const char*)self->TabName); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: TabName of class sWebAdminPage */ -#ifndef TOLUA_DISABLE_tolua_set_sWebAdminPage_TabName -static int tolua_set_sWebAdminPage_TabName(lua_State* tolua_S) -{ - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'TabName'",NULL); - if (!tolua_iscppstring(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->TabName = ((AString) tolua_tocppstring(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPage of class cWebAdmin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetPage00 -static int tolua_AllToLua_cWebAdmin_GetPage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); - const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPage'", NULL); -#endif - { - sWebAdminPage tolua_ret = (sWebAdminPage) self->GetPage(*a_Request); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((sWebAdminPage)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(sWebAdminPage)); - tolua_pushusertype(tolua_S,tolua_obj,"sWebAdminPage"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDefaultPage of class cWebAdmin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetDefaultPage00 -static int tolua_AllToLua_cWebAdmin_GetDefaultPage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultPage'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetDefaultPage(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDefaultPage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBaseURL of class cWebAdmin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetBaseURL00 -static int tolua_AllToLua_cWebAdmin_GetBaseURL00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWebAdmin",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); - const AString a_URL = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBaseURL'", NULL); -#endif - { - AString tolua_ret = (AString) self->GetBaseURL(a_URL); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_URL); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBaseURL'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHTMLEscapedString of class cWebAdmin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00 -static int tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cWebAdmin",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_Input = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - AString tolua_ret = (AString) cWebAdmin::GetHTMLEscapedString(a_Input); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_Input); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHTMLEscapedString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWebTitle of class cWebPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetWebTitle00 -static int tolua_AllToLua_cWebPlugin_GetWebTitle00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWebPlugin",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWebPlugin* self = (const cWebPlugin*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebTitle'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetWebTitle(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWebTitle'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HandleWebRequest of class cWebPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_HandleWebRequest00 -static int tolua_AllToLua_cWebPlugin_HandleWebRequest00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const HTTPRequest",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0); - const HTTPRequest* a_Request = ((const HTTPRequest*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandleWebRequest'", NULL); -#endif - { - AString tolua_ret = (AString) self->HandleWebRequest(a_Request); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HandleWebRequest'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SafeString of class cWebPlugin */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_SafeString00 -static int tolua_AllToLua_cWebPlugin_SafeString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cWebPlugin",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_String = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - AString tolua_ret = (AString) cWebPlugin::SafeString(a_String); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_String); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SafeString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Get of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00 -static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cRoot* tolua_ret = (cRoot*) cRoot::Get(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cRoot"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetServer of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetServer00 -static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServer'", NULL); -#endif - { - cServer* tolua_ret = (cServer*) self->GetServer(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDefaultWorld of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00 -static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultWorld'", NULL); -#endif - { - cWorld* tolua_ret = (cWorld*) self->GetDefaultWorld(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDefaultWorld'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWorld of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00 -static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); - const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL); -#endif - { - cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld"); - tolua_pushcppstring(tolua_S,(const char*)a_WorldName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPrimaryServerVersion of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPrimaryServerVersion00 -static int tolua_AllToLua_cRoot_GetPrimaryServerVersion00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cRoot* self = (const cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPrimaryServerVersion'", NULL); -#endif - { - int tolua_ret = (int) self->GetPrimaryServerVersion(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPrimaryServerVersion'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetPrimaryServerVersion of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SetPrimaryServerVersion00 -static int tolua_AllToLua_cRoot_SetPrimaryServerVersion00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); - int a_Version = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPrimaryServerVersion'", NULL); -#endif - { - self->SetPrimaryServerVersion(a_Version); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetPrimaryServerVersion'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetGroupManager of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetGroupManager00 -static int tolua_AllToLua_cRoot_GetGroupManager00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGroupManager'", NULL); -#endif - { - cGroupManager* tolua_ret = (cGroupManager*) self->GetGroupManager(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cGroupManager"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetGroupManager'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetCraftingRecipes of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetCraftingRecipes00 -static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCraftingRecipes'", NULL); -#endif - { - cCraftingRecipes* tolua_ret = (cCraftingRecipes*) self->GetCraftingRecipes(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingRecipes"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetCraftingRecipes'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetFurnaceRecipe of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00 -static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL); -#endif - { - cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWebAdmin of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWebAdmin00 -static int tolua_AllToLua_cRoot_GetWebAdmin00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebAdmin'", NULL); -#endif - { - cWebAdmin* tolua_ret = (cWebAdmin*) self->GetWebAdmin(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebAdmin"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWebAdmin'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPluginManager of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPluginManager00 -static int tolua_AllToLua_cRoot_GetPluginManager00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPluginManager'", NULL); -#endif - { - cPluginManager* tolua_ret = (cPluginManager*) self->GetPluginManager(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: QueueExecuteConsoleCommand of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00 -static int tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); - const AString a_Cmd = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'QueueExecuteConsoleCommand'", NULL); -#endif - { - self->QueueExecuteConsoleCommand(a_Cmd); - tolua_pushcppstring(tolua_S,(const char*)a_Cmd); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'QueueExecuteConsoleCommand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetTotalChunkCount of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetTotalChunkCount00 -static int tolua_AllToLua_cRoot_GetTotalChunkCount00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTotalChunkCount'", NULL); -#endif - { - int tolua_ret = (int) self->GetTotalChunkCount(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTotalChunkCount'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SaveAllChunks of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_SaveAllChunks00 -static int tolua_AllToLua_cRoot_SaveAllChunks00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL); -#endif - { - self->SaveAllChunks(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: BroadcastChat of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_BroadcastChat00 -static int tolua_AllToLua_cRoot_BroadcastChat00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); - const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'BroadcastChat'", NULL); -#endif - { - self->BroadcastChat(a_Message); - tolua_pushcppstring(tolua_S,(const char*)a_Message); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'BroadcastChat'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetProtocolVersionTextFromInt of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00 -static int tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_ProtocolVersionNum = ((int) tolua_tonumber(tolua_S,2,0)); - { - AString tolua_ret = (AString) cRoot::GetProtocolVersionTextFromInt(a_ProtocolVersionNum); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetProtocolVersionTextFromInt'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetVirtualRAMUsage of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetVirtualRAMUsage00 -static int tolua_AllToLua_cRoot_GetVirtualRAMUsage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - int tolua_ret = (int) cRoot::GetVirtualRAMUsage(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetVirtualRAMUsage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetPhysicalRAMUsage of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPhysicalRAMUsage00 -static int tolua_AllToLua_cRoot_GetPhysicalRAMUsage00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - int tolua_ret = (int) cRoot::GetPhysicalRAMUsage(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetPhysicalRAMUsage'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00 -static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00_local -static int tolua_AllToLua_Vector3f_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01 -static int tolua_AllToLua_Vector3f_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01_local -static int tolua_AllToLua_Vector3f_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02 -static int tolua_AllToLua_Vector3f_new02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02_local -static int tolua_AllToLua_Vector3f_new02_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new01_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03 -static int tolua_AllToLua_Vector3f_new03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03_local -static int tolua_AllToLua_Vector3f_new03_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new02_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04 -static int tolua_AllToLua_Vector3f_new04(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new03(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04_local -static int tolua_AllToLua_Vector3f_new04_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new03_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05 -static int tolua_AllToLua_Vector3f_new05(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - float a_x = ((float) tolua_tonumber(tolua_S,2,0)); - float a_y = ((float) tolua_tonumber(tolua_S,3,0)); - float a_z = ((float) tolua_tonumber(tolua_S,4,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new04(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05_local -static int tolua_AllToLua_Vector3f_new05_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - float a_x = ((float) tolua_tonumber(tolua_S,2,0)); - float a_y = ((float) tolua_tonumber(tolua_S,3,0)); - float a_z = ((float) tolua_tonumber(tolua_S,4,0)); - { - Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f_new04_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Set of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Set00 -static int tolua_AllToLua_Vector3f_Set00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); - float a_x = ((float) tolua_tonumber(tolua_S,2,0)); - float a_y = ((float) tolua_tonumber(tolua_S,3,0)); - float a_z = ((float) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); -#endif - { - self->Set(a_x,a_y,a_z); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Normalize of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Normalize00 -static int tolua_AllToLua_Vector3f_Normalize00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL); -#endif - { - self->Normalize(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: NormalizeCopy of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy00 -static int tolua_AllToLua_Vector3f_NormalizeCopy00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->NormalizeCopy(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: NormalizeCopy of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy01 -static int tolua_AllToLua_Vector3f_NormalizeCopy01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - Vector3f* a_V = ((Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); -#endif - { - self->NormalizeCopy(*a_V); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_Vector3f_NormalizeCopy00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Length of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Length00 -static int tolua_AllToLua_Vector3f_Length00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL); -#endif - { - float tolua_ret = (float) self->Length(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SqrLength of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_SqrLength00 -static int tolua_AllToLua_Vector3f_SqrLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL); -#endif - { - float tolua_ret = (float) self->SqrLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Dot of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Dot00 -static int tolua_AllToLua_Vector3f_Dot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* a_V = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL); -#endif - { - float tolua_ret = (float) self->Dot(*a_V); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Cross of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Cross00 -static int tolua_AllToLua_Vector3f_Cross00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->Cross(*v); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Equals of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Equals00 -static int tolua_AllToLua_Vector3f_Equals00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); -#endif - { - bool tolua_ret = (bool) self->Equals(*v); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator+ of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add00 -static int tolua_AllToLua_Vector3f__add00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->operator+(*v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator+ of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add01 -static int tolua_AllToLua_Vector3f__add01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->operator+(v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f__add00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator- of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub00 -static int tolua_AllToLua_Vector3f__sub00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->operator-(*v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator- of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub01 -static int tolua_AllToLua_Vector3f__sub01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->operator-(v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f__sub00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator* of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul00 -static int tolua_AllToLua_Vector3f__mul00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const float f = ((const float) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->operator*(f); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator* of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul01 -static int tolua_AllToLua_Vector3f__mul01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0); - const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); -#endif - { - Vector3f tolua_ret = (Vector3f) self->operator*(*v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3f"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3f__mul00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: x of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3f_x -static int tolua_get_Vector3f_x(lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->x); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: x of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3f_x -static int tolua_set_Vector3f_x(lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->x = ((float) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: y of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3f_y -static int tolua_get_Vector3f_y(lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->y); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: y of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3f_y -static int tolua_set_Vector3f_y(lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->y = ((float) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: z of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3f_z -static int tolua_get_Vector3f_z(lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->z); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: z of class Vector3f */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3f_z -static int tolua_set_Vector3f_z(lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->z = ((float) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00 -static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00_local -static int tolua_AllToLua_Vector3d_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01 -static int tolua_AllToLua_Vector3d_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01_local -static int tolua_AllToLua_Vector3d_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02 -static int tolua_AllToLua_Vector3d_new02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d_new01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02_local -static int tolua_AllToLua_Vector3d_new02_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d_new01_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03 -static int tolua_AllToLua_Vector3d_new03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - double a_x = ((double) tolua_tonumber(tolua_S,2,0)); - double a_y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_z = ((double) tolua_tonumber(tolua_S,4,0)); - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d_new02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03_local -static int tolua_AllToLua_Vector3d_new03_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - double a_x = ((double) tolua_tonumber(tolua_S,2,0)); - double a_y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_z = ((double) tolua_tonumber(tolua_S,4,0)); - { - Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d_new02_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Set of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Set00 -static int tolua_AllToLua_Vector3d_Set00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); - double a_x = ((double) tolua_tonumber(tolua_S,2,0)); - double a_y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_z = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); -#endif - { - self->Set(a_x,a_y,a_z); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Normalize of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Normalize00 -static int tolua_AllToLua_Vector3d_Normalize00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL); -#endif - { - self->Normalize(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: NormalizeCopy of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy00 -static int tolua_AllToLua_Vector3d_NormalizeCopy00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->NormalizeCopy(); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: NormalizeCopy of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy01 -static int tolua_AllToLua_Vector3d_NormalizeCopy01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); - Vector3d* a_V = ((Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL); -#endif - { - self->NormalizeCopy(*a_V); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_Vector3d_NormalizeCopy00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Length of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Length00 -static int tolua_AllToLua_Vector3d_Length00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL); -#endif - { - double tolua_ret = (double) self->Length(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SqrLength of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_SqrLength00 -static int tolua_AllToLua_Vector3d_SqrLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL); -#endif - { - double tolua_ret = (double) self->SqrLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Dot of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Dot00 -static int tolua_AllToLua_Vector3d_Dot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_V = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL); -#endif - { - double tolua_ret = (double) self->Dot(*a_V); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Cross of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Cross00 -static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->Cross(*v); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: LineCoeffToXYPlane of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXYPlane00 -static int tolua_AllToLua_Vector3d_LineCoeffToXYPlane00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - double a_Z = ((double) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXYPlane'", NULL); -#endif - { - double tolua_ret = (double) self->LineCoeffToXYPlane(*a_OtherEnd,a_Z); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'LineCoeffToXYPlane'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: LineCoeffToXZPlane of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToXZPlane00 -static int tolua_AllToLua_Vector3d_LineCoeffToXZPlane00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToXZPlane'", NULL); -#endif - { - double tolua_ret = (double) self->LineCoeffToXZPlane(*a_OtherEnd,a_Y); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'LineCoeffToXZPlane'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: LineCoeffToYZPlane of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_LineCoeffToYZPlane00 -static int tolua_AllToLua_Vector3d_LineCoeffToYZPlane00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_OtherEnd = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - double a_X = ((double) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LineCoeffToYZPlane'", NULL); -#endif - { - double tolua_ret = (double) self->LineCoeffToYZPlane(*a_OtherEnd,a_X); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'LineCoeffToYZPlane'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Equals of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00 -static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); -#endif - { - bool tolua_ret = (bool) self->Equals(*v); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator+ of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add00 -static int tolua_AllToLua_Vector3d__add00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator+(*v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator+ of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add01 -static int tolua_AllToLua_Vector3d__add01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator+(v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d__add00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator- of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub00 -static int tolua_AllToLua_Vector3d__sub00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator-(*v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator- of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub01 -static int tolua_AllToLua_Vector3d__sub01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator-(v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d__sub00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator* of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul00 -static int tolua_AllToLua_Vector3d__mul00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const double f = ((const double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator*(f); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator* of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul01 -static int tolua_AllToLua_Vector3d__mul01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator*(*v2); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3d__mul00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: operator/ of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__div00 -static int tolua_AllToLua_Vector3d__div00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0); - const double f = ((const double) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator/'", NULL); -#endif - { - Vector3d tolua_ret = (Vector3d) self->operator/(f); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d)); - tolua_pushusertype(tolua_S,tolua_obj,"Vector3d"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function '.div'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: x of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3d_x -static int tolua_get_Vector3d_x(lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->x); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: x of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3d_x -static int tolua_set_Vector3d_x(lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->x = ((double) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: y of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3d_y -static int tolua_get_Vector3d_y(lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->y); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: y of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3d_y -static int tolua_set_Vector3d_y(lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->y = ((double) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: z of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3d_z -static int tolua_get_Vector3d_z(lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->z); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: z of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3d_z -static int tolua_set_Vector3d_z(lua_State* tolua_S) -{ - Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->z = ((double) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: EPS of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3d_EPS -static int tolua_get_Vector3d_EPS(lua_State* tolua_S) -{ - tolua_pushnumber(tolua_S,(lua_Number)Vector3d::EPS); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: NO_INTERSECTION of class Vector3d */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3d_NO_INTERSECTION -static int tolua_get_Vector3d_NO_INTERSECTION(lua_State* tolua_S) -{ - tolua_pushnumber(tolua_S,(lua_Number)Vector3d::NO_INTERSECTION); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00 -static int tolua_AllToLua_Vector3i_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - { - Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00_local -static int tolua_AllToLua_Vector3i_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - { - Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01 -static int tolua_AllToLua_Vector3i_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - { - Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3i_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01_local -static int tolua_AllToLua_Vector3i_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else - { - { - Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3i_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02 -static int tolua_AllToLua_Vector3i_new02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - int a_x = ((int) tolua_tonumber(tolua_S,2,0)); - int a_y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_z = ((int) tolua_tonumber(tolua_S,4,0)); - { - Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3i_new01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02_local -static int tolua_AllToLua_Vector3i_new02_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - int a_x = ((int) tolua_tonumber(tolua_S,2,0)); - int a_y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_z = ((int) tolua_tonumber(tolua_S,4,0)); - { - Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3i_new01_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Set of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Set00 -static int tolua_AllToLua_Vector3i_Set00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"Vector3i",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); - int a_x = ((int) tolua_tonumber(tolua_S,2,0)); - int a_y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_z = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL); -#endif - { - self->Set(a_x,a_y,a_z); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Length of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Length00 -static int tolua_AllToLua_Vector3i_Length00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL); -#endif - { - float tolua_ret = (float) self->Length(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SqrLength of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_SqrLength00 -static int tolua_AllToLua_Vector3i_SqrLength00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL); -#endif - { - int tolua_ret = (int) self->SqrLength(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Equals of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals00 -static int tolua_AllToLua_Vector3i_Equals00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); -#endif - { - bool tolua_ret = (bool) self->Equals(*v); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Equals of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals01 -static int tolua_AllToLua_Vector3i_Equals01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0); - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL); -#endif - { - bool tolua_ret = (bool) self->Equals(v); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_Vector3i_Equals00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: x of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3i_x -static int tolua_get_Vector3i_x(lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->x); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: x of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3i_x -static int tolua_set_Vector3i_x(lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->x = ((int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: y of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3i_y -static int tolua_get_Vector3i_y(lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->y); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: y of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3i_y -static int tolua_set_Vector3i_y(lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->y = ((int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: z of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_get_Vector3i_z -static int tolua_get_Vector3i_z(lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); -#endif - tolua_pushnumber(tolua_S,(lua_Number)self->z); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: z of class Vector3i */ -#ifndef TOLUA_DISABLE_tolua_set_Vector3i_z -static int tolua_set_Vector3i_z(lua_State* tolua_S) -{ - Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL); - if (!tolua_isnumber(tolua_S,2,0,&tolua_err)) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->z = ((int) tolua_tonumber(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: p1 of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p1 -static int tolua_get_cCuboid_p1(lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->p1,"Vector3i"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: p1 of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p1 -static int tolua_set_cCuboid_p1(lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->p1 = *((Vector3i*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: p2 of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p2 -static int tolua_get_cCuboid_p2(lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->p2,"Vector3i"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: p2 of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p2 -static int tolua_set_cCuboid_p2(lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->p2 = *((Vector3i*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00 -static int tolua_AllToLua_cCuboid_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00_local -static int tolua_AllToLua_cCuboid_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01 -static int tolua_AllToLua_cCuboid_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01_local -static int tolua_AllToLua_cCuboid_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02 -static int tolua_AllToLua_cCuboid_new02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02_local -static int tolua_AllToLua_cCuboid_new02_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); - const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new01_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03 -static int tolua_AllToLua_cCuboid_new03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new03_local -static int tolua_AllToLua_cCuboid_new03_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new02_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04 -static int tolua_AllToLua_cCuboid_new04(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else - { - int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); - int a_X2 = ((int) tolua_tonumber(tolua_S,5,0)); - int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0)); - int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new03(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new04_local -static int tolua_AllToLua_cCuboid_new04_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else - { - int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); - int a_X2 = ((int) tolua_tonumber(tolua_S,5,0)); - int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0)); - int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0)); - { - cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_new03_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Assign of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Assign00 -static int tolua_AllToLua_cCuboid_Assign00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); - int a_X1 = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y1 = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z1 = ((int) tolua_tonumber(tolua_S,4,0)); - int a_X2 = ((int) tolua_tonumber(tolua_S,5,0)); - int a_Y2 = ((int) tolua_tonumber(tolua_S,6,0)); - int a_Z2 = ((int) tolua_tonumber(tolua_S,7,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Assign'", NULL); -#endif - { - self->Assign(a_X1,a_Y1,a_Z1,a_X2,a_Y2,a_Z2); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Assign'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Sort of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Sort00 -static int tolua_AllToLua_cCuboid_Sort00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Sort'", NULL); -#endif - { - self->Sort(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Sort'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DifX of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifX00 -static int tolua_AllToLua_cCuboid_DifX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifX'", NULL); -#endif - { - int tolua_ret = (int) self->DifX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DifX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DifY of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifY00 -static int tolua_AllToLua_cCuboid_DifY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifY'", NULL); -#endif - { - int tolua_ret = (int) self->DifY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DifY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DifZ of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DifZ00 -static int tolua_AllToLua_cCuboid_DifZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DifZ'", NULL); -#endif - { - int tolua_ret = (int) self->DifZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DifZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DoesIntersect of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_DoesIntersect00 -static int tolua_AllToLua_cCuboid_DoesIntersect00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); - const cCuboid* a_Other = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL); -#endif - { - bool tolua_ret = (bool) self->DoesIntersect(*a_Other); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside00 -static int tolua_AllToLua_cCuboid_IsInside00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); - const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(*v); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside01 -static int tolua_AllToLua_cCuboid_IsInside01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); - int a_X = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Y = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Z = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_IsInside00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside02 -static int tolua_AllToLua_cCuboid_IsInside02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); - const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(*v); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cCuboid_IsInside01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsCompletelyInside of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsCompletelyInside00 -static int tolua_AllToLua_cCuboid_IsCompletelyInside00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); - const cCuboid* a_Outer = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsCompletelyInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsCompletelyInside(*a_Outer); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsCompletelyInside'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Move of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Move00 -static int tolua_AllToLua_cCuboid_Move00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); - int a_OfsX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_OfsY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_OfsZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL); -#endif - { - self->Move(a_OfsX,a_OfsY,a_OfsZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSorted of class cCuboid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsSorted00 -static int tolua_AllToLua_cCuboid_IsSorted00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSorted'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSorted(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSorted'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00 -static int tolua_AllToLua_cBoundingBox_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - double a_MinX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0)); - double a_MinY = ((double) tolua_tonumber(tolua_S,4,0)); - double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0)); - double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0)); - double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new00_local -static int tolua_AllToLua_cBoundingBox_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - double a_MinX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_MaxX = ((double) tolua_tonumber(tolua_S,3,0)); - double a_MinY = ((double) tolua_tonumber(tolua_S,4,0)); - double a_MaxY = ((double) tolua_tonumber(tolua_S,5,0)); - double a_MinZ = ((double) tolua_tonumber(tolua_S,6,0)); - double a_MaxZ = ((double) tolua_tonumber(tolua_S,7,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01 -static int tolua_AllToLua_cBoundingBox_new01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_new00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new01_local -static int tolua_AllToLua_cBoundingBox_new01_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Min,*a_Max)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_new00_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02 -static int tolua_AllToLua_cBoundingBox_new02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - double a_Radius = ((double) tolua_tonumber(tolua_S,3,0)); - double a_Height = ((double) tolua_tonumber(tolua_S,4,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_new01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new02_local -static int tolua_AllToLua_cBoundingBox_new02_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - double a_Radius = ((double) tolua_tonumber(tolua_S,3,0)); - double a_Height = ((double) tolua_tonumber(tolua_S,4,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Pos,a_Radius,a_Height)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_new01_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03 -static int tolua_AllToLua_cBoundingBox_new03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_new02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_new03_local -static int tolua_AllToLua_cBoundingBox_new03_local(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - const cBoundingBox* a_Orig = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); - { - cBoundingBox* tolua_ret = (cBoundingBox*) Mtolua_new((cBoundingBox)(*a_Orig)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBoundingBox"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_new02_local(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Move of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move00 -static int tolua_AllToLua_cBoundingBox_Move00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - double a_OffX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_OffY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_OffZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL); -#endif - { - self->Move(a_OffX,a_OffY,a_OffZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Move'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Move of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Move01 -static int tolua_AllToLua_cBoundingBox_Move01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_Off = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Move'", NULL); -#endif - { - self->Move(*a_Off); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_Move00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Expand of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Expand00 -static int tolua_AllToLua_cBoundingBox_Expand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - double a_ExpandX = ((double) tolua_tonumber(tolua_S,2,0)); - double a_ExpandY = ((double) tolua_tonumber(tolua_S,3,0)); - double a_ExpandZ = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL); -#endif - { - self->Expand(a_ExpandX,a_ExpandY,a_ExpandZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DoesIntersect of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_DoesIntersect00 -static int tolua_AllToLua_cBoundingBox_DoesIntersect00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DoesIntersect'", NULL); -#endif - { - bool tolua_ret = (bool) self->DoesIntersect(*a_Other); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DoesIntersect'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Union of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_Union00 -static int tolua_AllToLua_cBoundingBox_Union00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBoundingBox",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - const cBoundingBox* a_Other = ((const cBoundingBox*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Union'", NULL); -#endif - { - cBoundingBox tolua_ret = (cBoundingBox) self->Union(*a_Other); - { -#ifdef __cplusplus - void* tolua_obj = Mtolua_new((cBoundingBox)(tolua_ret)); - tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#else - void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(cBoundingBox)); - tolua_pushusertype(tolua_S,tolua_obj,"cBoundingBox"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); -#endif - } - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Union'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside00 -static int tolua_AllToLua_cBoundingBox_IsInside00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(*a_Point); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside01 -static int tolua_AllToLua_cBoundingBox_IsInside01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - double a_X = ((double) tolua_tonumber(tolua_S,2,0)); - double a_Y = ((double) tolua_tonumber(tolua_S,3,0)); - double a_Z = ((double) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(a_X,a_Y,a_Z); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_IsInside00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside02 -static int tolua_AllToLua_cBoundingBox_IsInside02(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBoundingBox",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - cBoundingBox* a_Other = ((cBoundingBox*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(*a_Other); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_IsInside01(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside03 -static int tolua_AllToLua_cBoundingBox_IsInside03(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsInside(*a_Min,*a_Max); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_IsInside02(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside04 -static int tolua_AllToLua_cBoundingBox_IsInside04(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); - const Vector3d* a_Point = ((const Vector3d*) tolua_tousertype(tolua_S,4,0)); - { - bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,*a_Point); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_IsInside03(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsInside of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_IsInside05 -static int tolua_AllToLua_cBoundingBox_IsInside05(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); - double a_X = ((double) tolua_tonumber(tolua_S,4,0)); - double a_Y = ((double) tolua_tonumber(tolua_S,5,0)); - double a_Z = ((double) tolua_tonumber(tolua_S,6,0)); - { - bool tolua_ret = (bool) cBoundingBox::IsInside(*a_Min,*a_Max,a_X,a_Y,a_Z); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_IsInside04(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CalcLineIntersection of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection00 -static int tolua_AllToLua_cBoundingBox_CalcLineIntersection00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); - const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); - double a_LineCoeff = ((double) tolua_tonumber(tolua_S,4,0)); - char a_Face = ((char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CalcLineIntersection'", NULL); -#endif - { - bool tolua_ret = (bool) self->CalcLineIntersection(*a_Line1,*a_Line2,a_LineCoeff,a_Face); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff); - tolua_pushnumber(tolua_S,(lua_Number)a_Face); - } - } - return 3; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CalcLineIntersection'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CalcLineIntersection of class cBoundingBox */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBoundingBox_CalcLineIntersection01 -static int tolua_AllToLua_cBoundingBox_CalcLineIntersection01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBoundingBox",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const Vector3d",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const Vector3d",0,&tolua_err)) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else - { - const Vector3d* a_Min = ((const Vector3d*) tolua_tousertype(tolua_S,2,0)); - const Vector3d* a_Max = ((const Vector3d*) tolua_tousertype(tolua_S,3,0)); - const Vector3d* a_Line1 = ((const Vector3d*) tolua_tousertype(tolua_S,4,0)); - const Vector3d* a_Line2 = ((const Vector3d*) tolua_tousertype(tolua_S,5,0)); - double a_LineCoeff = ((double) tolua_tonumber(tolua_S,6,0)); - char a_Face = ((char) tolua_tonumber(tolua_S,7,0)); - { - bool tolua_ret = (bool) cBoundingBox::CalcLineIntersection(*a_Min,*a_Max,*a_Line1,*a_Line2,a_LineCoeff,a_Face); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushnumber(tolua_S,(lua_Number)a_LineCoeff); - tolua_pushnumber(tolua_S,(lua_Number)a_Face); - } - } - return 3; -tolua_lerror: - return tolua_AllToLua_cBoundingBox_CalcLineIntersection00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: BlockHitPosition of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition -static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: BlockHitPosition of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition -static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: HitNormal of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal -static int tolua_get_cTracer_HitNormal(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: HitNormal of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal -static int tolua_set_cTracer_HitNormal(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* get function: RealHit of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit -static int tolua_get_cTracer_RealHit(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); -#endif - tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f"); - return 1; -} -#endif //#ifndef TOLUA_DISABLE - -/* set function: RealHit of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit -static int tolua_set_cTracer_RealHit(lua_State* tolua_S) -{ - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL); - if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err))) - tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err); -#endif - self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0)) -; - return 0; -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00 -static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); - { - cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00_local -static int tolua_AllToLua_cTracer_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); - { - cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: delete of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_delete00 -static int tolua_AllToLua_cTracer_delete00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL); -#endif - Mtolua_delete(self); - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Trace of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace00 -static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); - const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); - int a_Distance = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL); -#endif - { - bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Trace'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Trace of class cTracer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace01 -static int tolua_AllToLua_cTracer_Trace01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) || - (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isboolean(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0); - const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0)); - const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0)); - int a_Distance = ((int) tolua_tonumber(tolua_S,4,0)); - bool a_LineOfSight = ((bool) tolua_toboolean(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL); -#endif - { - bool tolua_ret = (bool) self->Trace(*a_Start,*a_Direction,a_Distance,a_LineOfSight); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cTracer_Trace00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetName of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetName00 -static int tolua_AllToLua_cGroup_SetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); - std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL); -#endif - { - self->SetName(a_Name); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetName of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetName00 -static int tolua_AllToLua_cGroup_GetName00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL); -#endif - { - const std::string tolua_ret = (const std::string) self->GetName(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetColor of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetColor00 -static int tolua_AllToLua_cGroup_SetColor00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); - std::string a_Color = ((std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetColor'", NULL); -#endif - { - self->SetColor(a_Color); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetColor'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddCommand of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddCommand00 -static int tolua_AllToLua_cGroup_AddCommand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); - std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL); -#endif - { - self->AddCommand(a_Command); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: AddPermission of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddPermission00 -static int tolua_AllToLua_cGroup_AddPermission00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); - std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPermission'", NULL); -#endif - { - self->AddPermission(a_Permission); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddPermission'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: InheritFrom of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_InheritFrom00 -static int tolua_AllToLua_cGroup_InheritFrom00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cGroup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); - cGroup* a_Group = ((cGroup*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'InheritFrom'", NULL); -#endif - { - self->InheritFrom(a_Group); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'InheritFrom'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasCommand of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_HasCommand00 -static int tolua_AllToLua_cGroup_HasCommand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0); - std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasCommand'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasCommand(a_Command); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasCommand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetColor of class cGroup */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetColor00 -static int tolua_AllToLua_cGroup_GetColor00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetColor(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00 -static int tolua_AllToLua_cBlockArea_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_new00_local -static int tolua_AllToLua_cBlockArea_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - { - cBlockArea* tolua_ret = (cBlockArea*) Mtolua_new((cBlockArea)()); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockArea"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: delete of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_delete00 -static int tolua_AllToLua_cBlockArea_delete00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL); -#endif - Mtolua_delete(self); - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Clear00 -static int tolua_AllToLua_cBlockArea_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Create of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create00 -static int tolua_AllToLua_cBlockArea_Create00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL); -#endif - { - self->Create(a_SizeX,a_SizeY,a_SizeZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Create'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Create of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Create01 -static int tolua_AllToLua_cBlockArea_Create01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_SizeX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_SizeY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SizeZ = ((int) tolua_tonumber(tolua_S,4,0)); - int a_DataTypes = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Create'", NULL); -#endif - { - self->Create(a_SizeX,a_SizeY,a_SizeZ,a_DataTypes); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cBlockArea_Create00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetOrigin of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetOrigin00 -static int tolua_AllToLua_cBlockArea_SetOrigin00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_OriginX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_OriginY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_OriginZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOrigin'", NULL); -#endif - { - self->SetOrigin(a_OriginX,a_OriginY,a_OriginZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetOrigin'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Read of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read00 -static int tolua_AllToLua_cBlockArea_Read00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); - int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0)); - int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL); -#endif - { - bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Read'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Read of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Read01 -static int tolua_AllToLua_cBlockArea_Read01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnoobj(tolua_S,10,&tolua_err) - ) - goto tolua_lerror; - else - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); - int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MaxBlockX = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MinBlockY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MaxBlockY = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,7,0)); - int a_MaxBlockZ = ((int) tolua_tonumber(tolua_S,8,0)); - int a_DataTypes = ((int) tolua_tonumber(tolua_S,9,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Read'", NULL); -#endif - { - bool tolua_ret = (bool) self->Read(a_World,a_MinBlockX,a_MaxBlockX,a_MinBlockY,a_MaxBlockY,a_MinBlockZ,a_MaxBlockZ,a_DataTypes); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBlockArea_Read00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Write of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write00 -static int tolua_AllToLua_cBlockArea_Write00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); - int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL); -#endif - { - bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Write'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Write of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Write01 -static int tolua_AllToLua_cBlockArea_Write01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0)); - int a_MinBlockX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinBlockY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MinBlockZ = ((int) tolua_tonumber(tolua_S,5,0)); - int a_DataTypes = ((int) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Write'", NULL); -#endif - { - bool tolua_ret = (bool) self->Write(a_World,a_MinBlockX,a_MinBlockY,a_MinBlockZ,a_DataTypes); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -tolua_lerror: - return tolua_AllToLua_cBlockArea_Write00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CopyTo of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyTo00 -static int tolua_AllToLua_cBlockArea_CopyTo00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - cBlockArea* a_Into = ((cBlockArea*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyTo'", NULL); -#endif - { - self->CopyTo(*a_Into); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CopyTo'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: CopyFrom of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_CopyFrom00 -static int tolua_AllToLua_cBlockArea_CopyFrom00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - const cBlockArea* a_From = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CopyFrom'", NULL); -#endif - { - self->CopyFrom(*a_From); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'CopyFrom'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: DumpToRawFile of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_DumpToRawFile00 -static int tolua_AllToLua_cBlockArea_DumpToRawFile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DumpToRawFile'", NULL); -#endif - { - self->DumpToRawFile(a_FileName); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'DumpToRawFile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: LoadFromSchematicFile of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_LoadFromSchematicFile00 -static int tolua_AllToLua_cBlockArea_LoadFromSchematicFile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadFromSchematicFile'", NULL); -#endif - { - bool tolua_ret = (bool) self->LoadFromSchematicFile(a_FileName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'LoadFromSchematicFile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SaveToSchematicFile of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SaveToSchematicFile00 -static int tolua_AllToLua_cBlockArea_SaveToSchematicFile00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveToSchematicFile'", NULL); -#endif - { - bool tolua_ret = (bool) self->SaveToSchematicFile(a_FileName); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_FileName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SaveToSchematicFile'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Crop of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Crop00 -static int tolua_AllToLua_cBlockArea_Crop00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_AddMinX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_SubMaxX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_AddMinY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_SubMaxY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_AddMinZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_SubMaxZ = ((int) tolua_tonumber(tolua_S,7,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Crop'", NULL); -#endif - { - self->Crop(a_AddMinX,a_SubMaxX,a_AddMinY,a_SubMaxY,a_AddMinZ,a_SubMaxZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Crop'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Expand of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Expand00 -static int tolua_AllToLua_cBlockArea_Expand00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnoobj(tolua_S,8,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_SubMinX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_AddMaxX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SubMinY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_AddMaxY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_SubMinZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_AddMaxZ = ((int) tolua_tonumber(tolua_S,7,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Expand'", NULL); -#endif - { - self->Expand(a_SubMinX,a_AddMaxX,a_SubMinY,a_AddMaxY,a_SubMinZ,a_AddMaxZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Expand'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Merge of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Merge00 -static int tolua_AllToLua_cBlockArea_Merge00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - const cBlockArea* a_Src = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0)); - int a_RelX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0)); - cBlockArea::eMergeStrategy a_Strategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Merge'", NULL); -#endif - { - self->Merge(*a_Src,a_RelX,a_RelY,a_RelZ,a_Strategy); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Merge'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Fill of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_Fill00 -static int tolua_AllToLua_cBlockArea_Fill00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,1,&tolua_err) || - !tolua_isnumber(tolua_S,5,1,&tolua_err) || - !tolua_isnumber(tolua_S,6,1,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_DataTypes = ((int) tolua_tonumber(tolua_S,2,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,6,0x0f)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Fill'", NULL); -#endif - { - self->Fill(a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Fill'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FillRelCuboid of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_FillRelCuboid00 -static int tolua_AllToLua_cBlockArea_FillRelCuboid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnumber(tolua_S,10,1,&tolua_err) || - !tolua_isnumber(tolua_S,11,1,&tolua_err) || - !tolua_isnumber(tolua_S,12,1,&tolua_err) || - !tolua_isnoobj(tolua_S,13,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_MinRelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MaxRelX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinRelY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MaxRelY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MinRelZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,7,0)); - int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0)); - unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0)); - unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL); -#endif - { - self->FillRelCuboid(a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RelLine of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RelLine00 -static int tolua_AllToLua_cBlockArea_RelLine00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnumber(tolua_S,10,1,&tolua_err) || - !tolua_isnumber(tolua_S,11,1,&tolua_err) || - !tolua_isnumber(tolua_S,12,1,&tolua_err) || - !tolua_isnoobj(tolua_S,13,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX1 = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY1 = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ1 = ((int) tolua_tonumber(tolua_S,4,0)); - int a_RelX2 = ((int) tolua_tonumber(tolua_S,5,0)); - int a_RelY2 = ((int) tolua_tonumber(tolua_S,6,0)); - int a_RelZ2 = ((int) tolua_tonumber(tolua_S,7,0)); - int a_DataTypes = ((int) tolua_tonumber(tolua_S,8,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,9,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,10,0)); - unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,11,0)); - unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,12,0x0f)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RelLine'", NULL); -#endif - { - self->RelLine(a_RelX1,a_RelY1,a_RelZ1,a_RelX2,a_RelY2,a_RelZ2,a_DataTypes,a_BlockType,a_BlockMeta,a_BlockLight,a_BlockSkyLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RelLine'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RotateCCW of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCW00 -static int tolua_AllToLua_cBlockArea_RotateCCW00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCW'", NULL); -#endif - { - self->RotateCCW(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RotateCCW'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RotateCW of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCW00 -static int tolua_AllToLua_cBlockArea_RotateCW00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCW'", NULL); -#endif - { - self->RotateCW(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RotateCW'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MirrorXY of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXY00 -static int tolua_AllToLua_cBlockArea_MirrorXY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXY'", NULL); -#endif - { - self->MirrorXY(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MirrorXY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MirrorXZ of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZ00 -static int tolua_AllToLua_cBlockArea_MirrorXZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZ'", NULL); -#endif - { - self->MirrorXZ(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MirrorXZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MirrorYZ of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZ00 -static int tolua_AllToLua_cBlockArea_MirrorYZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZ'", NULL); -#endif - { - self->MirrorYZ(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MirrorYZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RotateCCWNoMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCCWNoMeta00 -static int tolua_AllToLua_cBlockArea_RotateCCWNoMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCCWNoMeta'", NULL); -#endif - { - self->RotateCCWNoMeta(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RotateCCWNoMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RotateCWNoMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_RotateCWNoMeta00 -static int tolua_AllToLua_cBlockArea_RotateCWNoMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RotateCWNoMeta'", NULL); -#endif - { - self->RotateCWNoMeta(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RotateCWNoMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MirrorXYNoMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXYNoMeta00 -static int tolua_AllToLua_cBlockArea_MirrorXYNoMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXYNoMeta'", NULL); -#endif - { - self->MirrorXYNoMeta(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MirrorXYNoMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MirrorXZNoMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorXZNoMeta00 -static int tolua_AllToLua_cBlockArea_MirrorXZNoMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorXZNoMeta'", NULL); -#endif - { - self->MirrorXZNoMeta(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MirrorXZNoMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MirrorYZNoMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_MirrorYZNoMeta00 -static int tolua_AllToLua_cBlockArea_MirrorYZNoMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MirrorYZNoMeta'", NULL); -#endif - { - self->MirrorYZNoMeta(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MirrorYZNoMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRelBlockType of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockType00 -static int tolua_AllToLua_cBlockArea_SetRelBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockType'", NULL); -#endif - { - self->SetRelBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRelBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockType of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockType00 -static int tolua_AllToLua_cBlockArea_SetBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL); -#endif - { - self->SetBlockType(a_BlockX,a_BlockY,a_BlockZ,a_BlockType); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRelBlockMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockMeta00 -static int tolua_AllToLua_cBlockArea_SetRelBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockMeta'", NULL); -#endif - { - self->SetRelBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRelBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockMeta00 -static int tolua_AllToLua_cBlockArea_SetBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); -#endif - { - self->SetBlockMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRelBlockLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockLight00 -static int tolua_AllToLua_cBlockArea_SetRelBlockLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockLight'", NULL); -#endif - { - self->SetRelBlockLight(a_RelX,a_RelY,a_RelZ,a_BlockLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRelBlockLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockLight00 -static int tolua_AllToLua_cBlockArea_SetBlockLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockLight'", NULL); -#endif - { - self->SetBlockLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRelBlockSkyLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00 -static int tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockSkyLight'", NULL); -#endif - { - self->SetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ,a_BlockSkyLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRelBlockSkyLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockSkyLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockSkyLight00 -static int tolua_AllToLua_cBlockArea_SetBlockSkyLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockSkyLight = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockSkyLight'", NULL); -#endif - { - self->SetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ,a_BlockSkyLight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockSkyLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelBlockType of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockType00 -static int tolua_AllToLua_cBlockArea_GetRelBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockType'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetRelBlockType(a_RelX,a_RelY,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockType of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockType00 -static int tolua_AllToLua_cBlockArea_GetBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelBlockMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockMeta00 -static int tolua_AllToLua_cBlockArea_GetRelBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockMeta'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetRelBlockMeta(a_RelX,a_RelY,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockMeta00 -static int tolua_AllToLua_cBlockArea_GetBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelBlockLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockLight00 -static int tolua_AllToLua_cBlockArea_GetRelBlockLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockLight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetRelBlockLight(a_RelX,a_RelY,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelBlockLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockLight00 -static int tolua_AllToLua_cBlockArea_GetBlockLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockLight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockLight(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelBlockSkyLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00 -static int tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockSkyLight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetRelBlockSkyLight(a_RelX,a_RelY,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelBlockSkyLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockSkyLight of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockSkyLight00 -static int tolua_AllToLua_cBlockArea_GetBlockSkyLight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockSkyLight(a_BlockX,a_BlockY,a_BlockZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockTypeMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetBlockTypeMeta00 -static int tolua_AllToLua_cBlockArea_SetBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL); -#endif - { - self->SetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetRelBlockTypeMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00 -static int tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRelBlockTypeMeta'", NULL); -#endif - { - self->SetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRelBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockTypeMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetBlockTypeMeta00 -static int tolua_AllToLua_cBlockArea_GetBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL); -#endif - { - self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetRelBlockTypeMeta of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00 -static int tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRelBlockTypeMeta'", NULL); -#endif - { - self->GetRelBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetRelBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSizeX of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeX00 -static int tolua_AllToLua_cBlockArea_GetSizeX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeX'", NULL); -#endif - { - int tolua_ret = (int) self->GetSizeX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSizeX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSizeY of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeY00 -static int tolua_AllToLua_cBlockArea_GetSizeY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeY'", NULL); -#endif - { - int tolua_ret = (int) self->GetSizeY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSizeY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSizeZ of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetSizeZ00 -static int tolua_AllToLua_cBlockArea_GetSizeZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSizeZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetSizeZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSizeZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetOriginX of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginX00 -static int tolua_AllToLua_cBlockArea_GetOriginX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginX'", NULL); -#endif - { - int tolua_ret = (int) self->GetOriginX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOriginX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetOriginY of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginY00 -static int tolua_AllToLua_cBlockArea_GetOriginY00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginY'", NULL); -#endif - { - int tolua_ret = (int) self->GetOriginY(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOriginY'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetOriginZ of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetOriginZ00 -static int tolua_AllToLua_cBlockArea_GetOriginZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOriginZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetOriginZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOriginZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetDataTypes of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_GetDataTypes00 -static int tolua_AllToLua_cBlockArea_GetDataTypes00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDataTypes'", NULL); -#endif - { - int tolua_ret = (int) self->GetDataTypes(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetDataTypes'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasBlockTypes of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockTypes00 -static int tolua_AllToLua_cBlockArea_HasBlockTypes00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockTypes'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasBlockTypes(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasBlockTypes'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasBlockMetas of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockMetas00 -static int tolua_AllToLua_cBlockArea_HasBlockMetas00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockMetas'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasBlockMetas(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasBlockMetas'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasBlockLights of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockLights00 -static int tolua_AllToLua_cBlockArea_HasBlockLights00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockLights'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasBlockLights(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasBlockLights'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: HasBlockSkyLights of class cBlockArea */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cBlockArea_HasBlockSkyLights00 -static int tolua_AllToLua_cBlockArea_HasBlockSkyLights00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cBlockArea",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cBlockArea* self = (const cBlockArea*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasBlockSkyLights'", NULL); -#endif - { - bool tolua_ret = (bool) self->HasBlockSkyLights(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasBlockSkyLights'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetChunkX of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkX00 -static int tolua_AllToLua_cChunkDesc_GetChunkX00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL); -#endif - { - int tolua_ret = (int) self->GetChunkX(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetChunkZ of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetChunkZ00 -static int tolua_AllToLua_cChunkDesc_GetChunkZ00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL); -#endif - { - int tolua_ret = (int) self->GetChunkZ(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FillBlocks of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillBlocks00 -static int tolua_AllToLua_cChunkDesc_FillBlocks00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,2,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillBlocks'", NULL); -#endif - { - self->FillBlocks(a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FillBlocks'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockTypeMeta of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00 -static int tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockTypeMeta'", NULL); -#endif - { - self->SetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockTypeMeta of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00 -static int tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL); -#endif - { - self->GetBlockTypeMeta(a_RelX,a_RelY,a_RelZ,a_BlockType,a_BlockMeta); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockType); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockType of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockType00 -static int tolua_AllToLua_cChunkDesc_SetBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockType'", NULL); -#endif - { - self->SetBlockType(a_RelX,a_RelY,a_RelZ,a_BlockType); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockType of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockType00 -static int tolua_AllToLua_cChunkDesc_GetBlockType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockType'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockType(a_RelX,a_RelY,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBlockMeta of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBlockMeta00 -static int tolua_AllToLua_cChunkDesc_SetBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,5,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL); -#endif - { - self->SetBlockMeta(a_RelX,a_RelY,a_RelZ,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockMeta of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockMeta00 -static int tolua_AllToLua_cChunkDesc_GetBlockMeta00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetBlockMeta(a_RelX,a_RelY,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetBiome of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetBiome00 -static int tolua_AllToLua_cChunkDesc_SetBiome00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL); -#endif - { - self->SetBiome(a_RelX,a_RelZ,a_BiomeID); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetBiome'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBiome of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBiome00 -static int tolua_AllToLua_cChunkDesc_GetBiome00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL); -#endif - { - EMCSBiome tolua_ret = (EMCSBiome) self->GetBiome(a_RelX,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBiome'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetHeight of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetHeight00 -static int tolua_AllToLua_cChunkDesc_SetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); - int a_Height = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL); -#endif - { - self->SetHeight(a_RelX,a_RelZ,a_Height); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeight of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetHeight00 -static int tolua_AllToLua_cChunkDesc_GetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetHeight(a_RelX,a_RelZ); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetUseDefaultBiomes of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00 -static int tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - bool a_bUseDefaultBiomes = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultBiomes'", NULL); -#endif - { - self->SetUseDefaultBiomes(a_bUseDefaultBiomes); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetUseDefaultBiomes'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsUsingDefaultBiomes of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00 -static int tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultBiomes'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsUsingDefaultBiomes(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultBiomes'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetUseDefaultHeight of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00 -static int tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - bool a_bUseDefaultHeight = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultHeight'", NULL); -#endif - { - self->SetUseDefaultHeight(a_bUseDefaultHeight); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetUseDefaultHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsUsingDefaultHeight of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00 -static int tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultHeight'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsUsingDefaultHeight(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetUseDefaultComposition of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00 -static int tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - bool a_bUseDefaultComposition = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultComposition'", NULL); -#endif - { - self->SetUseDefaultComposition(a_bUseDefaultComposition); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetUseDefaultComposition'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsUsingDefaultComposition of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00 -static int tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultComposition'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsUsingDefaultComposition(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultComposition'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetUseDefaultStructures of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00 -static int tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - bool a_bUseDefaultStructures = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultStructures'", NULL); -#endif - { - self->SetUseDefaultStructures(a_bUseDefaultStructures); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetUseDefaultStructures'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsUsingDefaultStructures of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00 -static int tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultStructures'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsUsingDefaultStructures(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultStructures'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetUseDefaultFinish of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00 -static int tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - bool a_bUseDefaultFinish = ((bool) tolua_toboolean(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultFinish'", NULL); -#endif - { - self->SetUseDefaultFinish(a_bUseDefaultFinish); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetUseDefaultFinish'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsUsingDefaultFinish of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00 -static int tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultFinish'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsUsingDefaultFinish(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultFinish'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: WriteBlockArea of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_WriteBlockArea00 -static int tolua_AllToLua_cChunkDesc_WriteBlockArea00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cBlockArea",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,1,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - const cBlockArea* a_BlockArea = ((const cBlockArea*) tolua_tousertype(tolua_S,2,0)); - int a_RelX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,5,0)); - cBlockArea::eMergeStrategy a_MergeStrategy = ((cBlockArea::eMergeStrategy) (int) tolua_tonumber(tolua_S,6,cBlockArea::msOverwrite)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteBlockArea'", NULL); -#endif - { - self->WriteBlockArea(*a_BlockArea,a_RelX,a_RelY,a_RelZ,a_MergeStrategy); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'WriteBlockArea'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ReadBlockArea of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReadBlockArea00 -static int tolua_AllToLua_cChunkDesc_ReadBlockArea00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cBlockArea",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnoobj(tolua_S,9,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - cBlockArea* a_Dest = ((cBlockArea*) tolua_tousertype(tolua_S,2,0)); - int a_MinRelX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MaxRelX = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MinRelY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MaxRelY = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MinRelZ = ((int) tolua_tonumber(tolua_S,7,0)); - int a_MaxRelZ = ((int) tolua_tonumber(tolua_S,8,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadBlockArea'", NULL); -#endif - { - self->ReadBlockArea(*a_Dest,a_MinRelX,a_MaxRelX,a_MinRelY,a_MaxRelY,a_MinRelZ,a_MaxRelZ); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ReadBlockArea'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMaxHeight of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetMaxHeight00 -static int tolua_AllToLua_cChunkDesc_GetMaxHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cChunkDesc",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cChunkDesc* self = (const cChunkDesc*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxHeight'", NULL); -#endif - { - unsigned char tolua_ret = ( unsigned char) self->GetMaxHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMaxHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FillRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid00 -static int tolua_AllToLua_cChunkDesc_FillRelCuboid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnoobj(tolua_S,10,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL); -#endif - { - self->FillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FillRelCuboid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FillRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FillRelCuboid01 -static int tolua_AllToLua_cChunkDesc_FillRelCuboid01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillRelCuboid'", NULL); -#endif - { - self->FillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cChunkDesc_FillRelCuboid00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ReplaceRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00 -static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnumber(tolua_S,10,0,&tolua_err) || - !tolua_isnumber(tolua_S,11,0,&tolua_err) || - !tolua_isnoobj(tolua_S,12,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); - unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); - unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); - unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,10,0)); - unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,11,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL); -#endif - { - self->ReplaceRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ReplaceRelCuboid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ReplaceRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01 -static int tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); - unsigned char a_SrcType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - unsigned char a_SrcMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); - unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReplaceRelCuboid'", NULL); -#endif - { - self->ReplaceRelCuboid(*a_RelCuboid,a_SrcType,a_SrcMeta,a_DstType,a_DstMeta); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FloorRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid00 -static int tolua_AllToLua_cChunkDesc_FloorRelCuboid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnoobj(tolua_S,10,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); - unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); - unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL); -#endif - { - self->FloorRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_DstType,a_DstMeta); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FloorRelCuboid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FloorRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_FloorRelCuboid01 -static int tolua_AllToLua_cChunkDesc_FloorRelCuboid01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); - unsigned char a_DstType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - unsigned char a_DstMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FloorRelCuboid'", NULL); -#endif - { - self->FloorRelCuboid(*a_RelCuboid,a_DstType,a_DstMeta); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cChunkDesc_FloorRelCuboid00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RandomFillRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00 -static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnumber(tolua_S,7,0,&tolua_err) || - !tolua_isnumber(tolua_S,8,0,&tolua_err) || - !tolua_isnumber(tolua_S,9,0,&tolua_err) || - !tolua_isnumber(tolua_S,10,0,&tolua_err) || - !tolua_isnumber(tolua_S,11,0,&tolua_err) || - !tolua_isnoobj(tolua_S,12,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_MinX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_MaxX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_MinY = ((int) tolua_tonumber(tolua_S,4,0)); - int a_MaxY = ((int) tolua_tonumber(tolua_S,5,0)); - int a_MinZ = ((int) tolua_tonumber(tolua_S,6,0)); - int a_MaxZ = ((int) tolua_tonumber(tolua_S,7,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,8,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,9,0)); - int a_RandomSeed = ((int) tolua_tonumber(tolua_S,10,0)); - int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,11,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL); -#endif - { - self->RandomFillRelCuboid(a_MinX,a_MaxX,a_MinY,a_MaxY,a_MinZ,a_MaxZ,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'RandomFillRelCuboid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: RandomFillRelCuboid of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01 -static int tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - const cCuboid* a_RelCuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,3,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,4,0)); - int a_RandomSeed = ((int) tolua_tonumber(tolua_S,5,0)); - int a_ChanceOutOf10k = ((int) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RandomFillRelCuboid'", NULL); -#endif - { - self->RandomFillRelCuboid(*a_RelCuboid,a_BlockType,a_BlockMeta,a_RandomSeed,a_ChanceOutOf10k); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetBlockEntity of class cChunkDesc */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockEntity00 -static int tolua_AllToLua_cChunkDesc_GetBlockEntity00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); - int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL); -#endif - { - cBlockEntity* tolua_ret = (cBlockEntity*) self->GetBlockEntity(a_RelX,a_RelY,a_RelZ); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00 -static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_Width = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Height = ((int) tolua_tonumber(tolua_S,3,0)); - { - cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00_local -static int tolua_AllToLua_cCraftingGrid_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - int a_Width = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Height = ((int) tolua_tonumber(tolua_S,3,0)); - { - cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWidth of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetWidth00 -static int tolua_AllToLua_cCraftingGrid_GetWidth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL); -#endif - { - int tolua_ret = (int) self->GetWidth(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetHeight of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetHeight00 -static int tolua_AllToLua_cCraftingGrid_GetHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetItem of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetItem00 -static int tolua_AllToLua_cCraftingGrid_GetItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0); - int x = ((int) tolua_tonumber(tolua_S,2,0)); - int y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL); -#endif - { - cItem& tolua_ret = (cItem&) self->GetItem(x,y); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetItem of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem00 -static int tolua_AllToLua_cCraftingGrid_SetItem00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); - int x = ((int) tolua_tonumber(tolua_S,2,0)); - int y = ((int) tolua_tonumber(tolua_S,3,0)); - ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0)); - int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0)); - short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL); -#endif - { - self->SetItem(x,y,a_ItemType,a_ItemCount,a_ItemHealth); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetItem of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem01 -static int tolua_AllToLua_cCraftingGrid_SetItem01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); - int x = ((int) tolua_tonumber(tolua_S,2,0)); - int y = ((int) tolua_tonumber(tolua_S,3,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL); -#endif - { - self->SetItem(x,y,*a_Item); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cCraftingGrid_SetItem00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Clear00 -static int tolua_AllToLua_cCraftingGrid_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ConsumeGrid of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_ConsumeGrid00 -static int tolua_AllToLua_cCraftingGrid_ConsumeGrid00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCraftingGrid",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); - const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeGrid'", NULL); -#endif - { - self->ConsumeGrid(*a_Grid); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ConsumeGrid'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Dump of class cCraftingGrid */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Dump00 -static int tolua_AllToLua_cCraftingGrid_Dump00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL); -#endif - { - self->Dump(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Clear of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Clear00 -static int tolua_AllToLua_cCraftingRecipe_Clear00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL); -#endif - { - self->Clear(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetIngredientsWidth of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00 -static int tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsWidth'", NULL); -#endif - { - int tolua_ret = (int) self->GetIngredientsWidth(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetIngredientsWidth'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetIngredientsHeight of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00 -static int tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsHeight'", NULL); -#endif - { - int tolua_ret = (int) self->GetIngredientsHeight(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetIngredientsHeight'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetIngredient of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredient00 -static int tolua_AllToLua_cCraftingRecipe_GetIngredient00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); - int x = ((int) tolua_tonumber(tolua_S,2,0)); - int y = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredient'", NULL); -#endif - { - cItem& tolua_ret = (cItem&) self->GetIngredient(x,y); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetIngredient'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetResult of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetResult00 -static int tolua_AllToLua_cCraftingRecipe_GetResult00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetResult'", NULL); -#endif - { - const cItem& tolua_ret = (const cItem&) self->GetResult(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetResult'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetResult of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult00 -static int tolua_AllToLua_cCraftingRecipe_SetResult00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); - ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0)); - int a_ItemCount = ((int) tolua_tonumber(tolua_S,3,0)); - short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL); -#endif - { - self->SetResult(a_ItemType,a_ItemCount,a_ItemHealth); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetResult'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetResult of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult01 -static int tolua_AllToLua_cCraftingRecipe_SetResult01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL); -#endif - { - self->SetResult(*a_Item); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cCraftingRecipe_SetResult00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetIngredient of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient00 -static int tolua_AllToLua_cCraftingRecipe_SetIngredient00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); - int x = ((int) tolua_tonumber(tolua_S,2,0)); - int y = ((int) tolua_tonumber(tolua_S,3,0)); - ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0)); - int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0)); - short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL); -#endif - { - self->SetIngredient(x,y,a_ItemType,a_ItemCount,a_ItemHealth); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetIngredient'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetIngredient of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient01 -static int tolua_AllToLua_cCraftingRecipe_SetIngredient01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); - int x = ((int) tolua_tonumber(tolua_S,2,0)); - int y = ((int) tolua_tonumber(tolua_S,3,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL); -#endif - { - self->SetIngredient(x,y,*a_Item); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cCraftingRecipe_SetIngredient00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: ConsumeIngredients of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00 -static int tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cCraftingGrid",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); - cCraftingGrid* a_CraftingGrid = ((cCraftingGrid*) tolua_tousertype(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeIngredients'", NULL); -#endif - { - self->ConsumeIngredients(*a_CraftingGrid); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'ConsumeIngredients'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: Dump of class cCraftingRecipe */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Dump00 -static int tolua_AllToLua_cCraftingRecipe_Dump00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL); -#endif - { - self->Dump(); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWindowID of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowID00 -static int tolua_AllToLua_cWindow_GetWindowID00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowID'", NULL); -#endif - { - char tolua_ret = (char) self->GetWindowID(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWindowID'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWindowType of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowType00 -static int tolua_AllToLua_cWindow_GetWindowType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowType'", NULL); -#endif - { - int tolua_ret = (int) self->GetWindowType(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWindowType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSlot of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetSlot00 -static int tolua_AllToLua_cWindow_GetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL); -#endif - { - const cItem* tolua_ret = (const cItem*) self->GetSlot(*a_Player,a_SlotNum); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"const cItem"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetSlot of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetSlot00 -static int tolua_AllToLua_cWindow_SetSlot00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err)) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0)); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,3,0)); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetSlot'", NULL); -#endif - { - self->SetSlot(*a_Player,a_SlotNum,*a_Item); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetSlot'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSlotInPlayerMainInventory of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00 -static int tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerMainInventory'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSlotInPlayerMainInventory(a_SlotNum); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerMainInventory'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSlotInPlayerHotbar of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00 -static int tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerHotbar'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSlotInPlayerHotbar(a_SlotNum); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerHotbar'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: IsSlotInPlayerInventory of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_IsSlotInPlayerInventory00 -static int tolua_AllToLua_cWindow_IsSlotInPlayerInventory00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); - int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsSlotInPlayerInventory'", NULL); -#endif - { - bool tolua_ret = (bool) self->IsSlotInPlayerInventory(a_SlotNum); - tolua_pushboolean(tolua_S,(bool)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'IsSlotInPlayerInventory'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetWindowTitle of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_GetWindowTitle00 -static int tolua_AllToLua_cWindow_GetWindowTitle00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cWindow",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cWindow* self = (const cWindow*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWindowTitle'", NULL); -#endif - { - const AString tolua_ret = (const AString) self->GetWindowTitle(); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetWindowTitle'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetWindowTitle of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetWindowTitle00 -static int tolua_AllToLua_cWindow_SetWindowTitle00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); - const AString a_WindowTitle = ((const AString) tolua_tocppstring(tolua_S,2,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWindowTitle'", NULL); -#endif - { - self->SetWindowTitle(a_WindowTitle); - tolua_pushcppstring(tolua_S,(const char*)a_WindowTitle); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetWindowTitle'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetProperty of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty00 -static int tolua_AllToLua_cWindow_SetProperty00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnoobj(tolua_S,4,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); - int a_Property = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Value = ((int) tolua_tonumber(tolua_S,3,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL); -#endif - { - self->SetProperty(a_Property,a_Value); - } - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetProperty'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: SetProperty of class cWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cWindow_SetProperty01 -static int tolua_AllToLua_cWindow_SetProperty01(lua_State* tolua_S) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"cPlayer",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,5,&tolua_err) - ) - goto tolua_lerror; - else - { - cWindow* self = (cWindow*) tolua_tousertype(tolua_S,1,0); - int a_Property = ((int) tolua_tonumber(tolua_S,2,0)); - int a_Value = ((int) tolua_tonumber(tolua_S,3,0)); - cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,4,0)); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetProperty'", NULL); -#endif - { - self->SetProperty(a_Property,a_Value,*a_Player); - } - } - return 0; -tolua_lerror: - return tolua_AllToLua_cWindow_SetProperty00(tolua_S); -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new of class cLuaWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00 -static int tolua_AllToLua_cLuaWindow_new00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_iscppstring(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0)); - int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0)); - const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0)); - { - cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow"); - tolua_pushcppstring(tolua_S,(const char*)a_Title); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: new_local of class cLuaWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_new00_local -static int tolua_AllToLua_cLuaWindow_new00_local(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cLuaWindow",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_iscppstring(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cWindow::WindowType a_WindowType = ((cWindow::WindowType) (int) tolua_tonumber(tolua_S,2,0)); - int a_SlotsX = ((int) tolua_tonumber(tolua_S,3,0)); - int a_SlotsY = ((int) tolua_tonumber(tolua_S,4,0)); - const AString a_Title = ((const AString) tolua_tocppstring(tolua_S,5,0)); - { - cLuaWindow* tolua_ret = (cLuaWindow*) Mtolua_new((cLuaWindow)(a_WindowType,a_SlotsX,a_SlotsY,a_Title)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cLuaWindow"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); - tolua_pushcppstring(tolua_S,(const char*)a_Title); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: delete of class cLuaWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_delete00 -static int tolua_AllToLua_cLuaWindow_delete00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL); -#endif - Mtolua_delete(self); - } - return 0; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetContents of class cLuaWindow */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaWindow_GetContents00 -static int tolua_AllToLua_cLuaWindow_GetContents00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"cLuaWindow",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetContents'", NULL); -#endif - { - cItemGrid& tolua_ret = (cItemGrid&) self->GetContents(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItemGrid"); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetContents'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMobType of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobType00 -static int tolua_AllToLua_cMonster_GetMobType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobType'", NULL); -#endif - { - cMonster::eType tolua_ret = (cMonster::eType) self->GetMobType(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMobType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetMobFamily of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetMobFamily00 -static int tolua_AllToLua_cMonster_GetMobFamily00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype(tolua_S,1,"const cMonster",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const cMonster* self = (const cMonster*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMobFamily'", NULL); -#endif - { - cMonster::eFamily tolua_ret = (cMonster::eFamily) self->GetMobFamily(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetMobFamily'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: MobTypeToString of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_MobTypeToString00 -static int tolua_AllToLua_cMonster_MobTypeToString00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); - { - AString tolua_ret = (AString) cMonster::MobTypeToString(a_MobType); - tolua_pushcppstring(tolua_S,(const char*)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'MobTypeToString'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: StringToMobType of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_StringToMobType00 -static int tolua_AllToLua_cMonster_StringToMobType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || - !tolua_iscppstring(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - const AString a_MobTypeName = ((const AString) tolua_tocppstring(tolua_S,2,0)); - { - cMonster::eType tolua_ret = (cMonster::eType) cMonster::StringToMobType(a_MobTypeName); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - tolua_pushcppstring(tolua_S,(const char*)a_MobTypeName); - } - } - return 2; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'StringToMobType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: FamilyFromType of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_FamilyFromType00 -static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cMonster::eType a_MobType = ((cMonster::eType) (int) tolua_tonumber(tolua_S,2,0)); - { - cMonster::eFamily tolua_ret = (cMonster::eFamily) cMonster::FamilyFromType(a_MobType); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'FamilyFromType'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* method: GetSpawnDelay of class cMonster */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnDelay00 -static int tolua_AllToLua_cMonster_GetSpawnDelay00(lua_State* tolua_S) -{ -#ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) - ) - goto tolua_lerror; - else -#endif - { - cMonster::eFamily a_MobFamily = ((cMonster::eFamily) (int) tolua_tonumber(tolua_S,2,0)); - { - int tolua_ret = (int) cMonster::GetSpawnDelay(a_MobFamily); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); - } - } - return 1; -#ifndef TOLUA_RELEASE - tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetSpawnDelay'.",&tolua_err); - return 0; -#endif -} -#endif //#ifndef TOLUA_DISABLE - -/* Open function */ -TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) -{ - tolua_open(tolua_S); - tolua_reg_types(tolua_S); - tolua_module(tolua_S,NULL,1); - tolua_beginmodule(tolua_S,NULL); - tolua_constant(tolua_S,"biOcean",biOcean); - tolua_constant(tolua_S,"biPlains",biPlains); - tolua_constant(tolua_S,"biDesert",biDesert); - tolua_constant(tolua_S,"biExtremeHills",biExtremeHills); - tolua_constant(tolua_S,"biForest",biForest); - tolua_constant(tolua_S,"biTaiga",biTaiga); - tolua_constant(tolua_S,"biSwampland",biSwampland); - tolua_constant(tolua_S,"biRiver",biRiver); - tolua_constant(tolua_S,"biHell",biHell); - tolua_constant(tolua_S,"biNether",biNether); - tolua_constant(tolua_S,"biSky",biSky); - tolua_constant(tolua_S,"biEnd",biEnd); - tolua_constant(tolua_S,"biFrozenOcean",biFrozenOcean); - tolua_constant(tolua_S,"biFrozenRiver",biFrozenRiver); - tolua_constant(tolua_S,"biIcePlains",biIcePlains); - tolua_constant(tolua_S,"biTundra",biTundra); - tolua_constant(tolua_S,"biIceMountains",biIceMountains); - tolua_constant(tolua_S,"biMushroomIsland",biMushroomIsland); - tolua_constant(tolua_S,"biMushroomShore",biMushroomShore); - tolua_constant(tolua_S,"biBeach",biBeach); - tolua_constant(tolua_S,"biDesertHills",biDesertHills); - tolua_constant(tolua_S,"biForestHills",biForestHills); - tolua_constant(tolua_S,"biTaigaHills",biTaigaHills); - tolua_constant(tolua_S,"biExtremeHillsEdge",biExtremeHillsEdge); - tolua_constant(tolua_S,"biJungle",biJungle); - tolua_constant(tolua_S,"biJungleHills",biJungleHills); - tolua_constant(tolua_S,"biJungleEdge",biJungleEdge); - tolua_constant(tolua_S,"biDeepOcean",biDeepOcean); - tolua_constant(tolua_S,"biStoneBeach",biStoneBeach); - tolua_constant(tolua_S,"biColdBeach",biColdBeach); - tolua_constant(tolua_S,"biBirchForest",biBirchForest); - tolua_constant(tolua_S,"biBirchForestHills",biBirchForestHills); - tolua_constant(tolua_S,"biRoofedForest",biRoofedForest); - tolua_constant(tolua_S,"biColdTaiga",biColdTaiga); - tolua_constant(tolua_S,"biColdTaigaHills",biColdTaigaHills); - tolua_constant(tolua_S,"biMegaTaiga",biMegaTaiga); - tolua_constant(tolua_S,"biMegaTaigaHills",biMegaTaigaHills); - tolua_constant(tolua_S,"biExtremeHillsPlus",biExtremeHillsPlus); - tolua_constant(tolua_S,"biSavanna",biSavanna); - tolua_constant(tolua_S,"biSavannaPlateau",biSavannaPlateau); - tolua_constant(tolua_S,"biMesa",biMesa); - tolua_constant(tolua_S,"biMesaPlateauF",biMesaPlateauF); - tolua_constant(tolua_S,"biMesaPlateau",biMesaPlateau); - tolua_constant(tolua_S,"biNumBiomes",biNumBiomes); - tolua_constant(tolua_S,"biMaxBiome",biMaxBiome); - tolua_constant(tolua_S,"biVariant",biVariant); - tolua_constant(tolua_S,"biSunflowerPlains",biSunflowerPlains); - tolua_constant(tolua_S,"biDesertM",biDesertM); - tolua_constant(tolua_S,"biExtremeHillsM",biExtremeHillsM); - tolua_constant(tolua_S,"biFlowerForest",biFlowerForest); - tolua_constant(tolua_S,"biTaigaM",biTaigaM); - tolua_constant(tolua_S,"biSwamplandM",biSwamplandM); - tolua_constant(tolua_S,"biIcePlainsSpikes",biIcePlainsSpikes); - tolua_constant(tolua_S,"biJungleM",biJungleM); - tolua_constant(tolua_S,"biJungleEdgeM",biJungleEdgeM); - tolua_constant(tolua_S,"biBirchForestM",biBirchForestM); - tolua_constant(tolua_S,"biBirchForestHillsM",biBirchForestHillsM); - tolua_constant(tolua_S,"biRoofedForestM",biRoofedForestM); - tolua_constant(tolua_S,"biColdTaigaM",biColdTaigaM); - tolua_constant(tolua_S,"biMegaSpruceTaiga",biMegaSpruceTaiga); - tolua_constant(tolua_S,"biMegaSpruceTaigaHills",biMegaSpruceTaigaHills); - tolua_constant(tolua_S,"biExtremeHillsPlusM",biExtremeHillsPlusM); - tolua_constant(tolua_S,"biSavannaM",biSavannaM); - tolua_constant(tolua_S,"biSavannaPlateauM",biSavannaPlateauM); - tolua_constant(tolua_S,"biMesaBryce",biMesaBryce); - tolua_constant(tolua_S,"biMesaPlateauFM",biMesaPlateauFM); - tolua_constant(tolua_S,"biMesaPlateauM",biMesaPlateauM); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile); - #else - tolua_cclass(tolua_S,"cIniFile","cIniFile","",NULL); - #endif - tolua_beginmodule(tolua_S,"cIniFile"); - tolua_constant(tolua_S,"noID",cIniFile::noID); - tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local); - tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00); - tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00); - tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00); - tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00); - tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00); - tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00); - tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00); - tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00); - tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00); - tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00); - tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01); - tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00); - tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01); - tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00); - tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01); - tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue02); - tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue03); - tolua_function(tolua_S,"GetValueF",tolua_AllToLua_cIniFile_GetValueF00); - tolua_function(tolua_S,"GetValueI",tolua_AllToLua_cIniFile_GetValueI00); - tolua_function(tolua_S,"GetValueB",tolua_AllToLua_cIniFile_GetValueB00); - tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet00); - tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet01); - tolua_function(tolua_S,"GetValueSetF",tolua_AllToLua_cIniFile_GetValueSetF00); - tolua_function(tolua_S,"GetValueSetI",tolua_AllToLua_cIniFile_GetValueSetI00); - tolua_function(tolua_S,"GetValueSetB",tolua_AllToLua_cIniFile_GetValueSetB00); - tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue00); - tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue01); - tolua_function(tolua_S,"SetValueI",tolua_AllToLua_cIniFile_SetValueI00); - tolua_function(tolua_S,"SetValueB",tolua_AllToLua_cIniFile_SetValueB00); - tolua_function(tolua_S,"SetValueF",tolua_AllToLua_cIniFile_SetValueF00); - tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00); - tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00); - tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00); - tolua_function(tolua_S,"GetNumHeaderComments",tolua_AllToLua_cIniFile_GetNumHeaderComments00); - tolua_function(tolua_S,"AddHeaderComment",tolua_AllToLua_cIniFile_AddHeaderComment00); - tolua_function(tolua_S,"GetHeaderComment",tolua_AllToLua_cIniFile_GetHeaderComment00); - tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00); - tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00); - tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments00); - tolua_function(tolua_S,"GetNumKeyComments",tolua_AllToLua_cIniFile_GetNumKeyComments01); - tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment00); - tolua_function(tolua_S,"AddKeyComment",tolua_AllToLua_cIniFile_AddKeyComment01); - tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment00); - tolua_function(tolua_S,"GetKeyComment",tolua_AllToLua_cIniFile_GetKeyComment01); - tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00); - tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01); - tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00); - tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cFile","cFile","",NULL); - tolua_beginmodule(tolua_S,"cFile"); - tolua_function(tolua_S,"Exists",tolua_AllToLua_cFile_Exists00); - tolua_function(tolua_S,"Delete",tolua_AllToLua_cFile_Delete00); - tolua_function(tolua_S,"Rename",tolua_AllToLua_cFile_Rename00); - tolua_function(tolua_S,"Copy",tolua_AllToLua_cFile_Copy00); - tolua_function(tolua_S,"IsFolder",tolua_AllToLua_cFile_IsFolder00); - tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00); - tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00); - tolua_function(tolua_S,"CreateFolder",tolua_AllToLua_cFile_CreateFolder00); - tolua_endmodule(tolua_S); - tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR); - tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE); - tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS); - tolua_constant(tolua_S,"E_BLOCK_DIRT",E_BLOCK_DIRT); - tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE",E_BLOCK_COBBLESTONE); - tolua_constant(tolua_S,"E_BLOCK_PLANKS",E_BLOCK_PLANKS); - tolua_constant(tolua_S,"E_BLOCK_SAPLING",E_BLOCK_SAPLING); - tolua_constant(tolua_S,"E_BLOCK_BEDROCK",E_BLOCK_BEDROCK); - tolua_constant(tolua_S,"E_BLOCK_WATER",E_BLOCK_WATER); - tolua_constant(tolua_S,"E_BLOCK_STATIONARY_WATER",E_BLOCK_STATIONARY_WATER); - tolua_constant(tolua_S,"E_BLOCK_LAVA",E_BLOCK_LAVA); - tolua_constant(tolua_S,"E_BLOCK_STATIONARY_LAVA",E_BLOCK_STATIONARY_LAVA); - tolua_constant(tolua_S,"E_BLOCK_SAND",E_BLOCK_SAND); - tolua_constant(tolua_S,"E_BLOCK_GRAVEL",E_BLOCK_GRAVEL); - tolua_constant(tolua_S,"E_BLOCK_GOLD_ORE",E_BLOCK_GOLD_ORE); - tolua_constant(tolua_S,"E_BLOCK_IRON_ORE",E_BLOCK_IRON_ORE); - tolua_constant(tolua_S,"E_BLOCK_COAL_ORE",E_BLOCK_COAL_ORE); - tolua_constant(tolua_S,"E_BLOCK_LOG",E_BLOCK_LOG); - tolua_constant(tolua_S,"E_BLOCK_LEAVES",E_BLOCK_LEAVES); - tolua_constant(tolua_S,"E_BLOCK_SPONGE",E_BLOCK_SPONGE); - tolua_constant(tolua_S,"E_BLOCK_GLASS",E_BLOCK_GLASS); - tolua_constant(tolua_S,"E_BLOCK_LAPIS_ORE",E_BLOCK_LAPIS_ORE); - tolua_constant(tolua_S,"E_BLOCK_LAPIS_BLOCK",E_BLOCK_LAPIS_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_DISPENSER",E_BLOCK_DISPENSER); - tolua_constant(tolua_S,"E_BLOCK_SANDSTONE",E_BLOCK_SANDSTONE); - tolua_constant(tolua_S,"E_BLOCK_NOTE_BLOCK",E_BLOCK_NOTE_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_BED",E_BLOCK_BED); - tolua_constant(tolua_S,"E_BLOCK_POWERED_RAIL",E_BLOCK_POWERED_RAIL); - tolua_constant(tolua_S,"E_BLOCK_DETECTOR_RAIL",E_BLOCK_DETECTOR_RAIL); - tolua_constant(tolua_S,"E_BLOCK_STICKY_PISTON",E_BLOCK_STICKY_PISTON); - tolua_constant(tolua_S,"E_BLOCK_COBWEB",E_BLOCK_COBWEB); - tolua_constant(tolua_S,"E_BLOCK_TALL_GRASS",E_BLOCK_TALL_GRASS); - tolua_constant(tolua_S,"E_BLOCK_DEAD_BUSH",E_BLOCK_DEAD_BUSH); - tolua_constant(tolua_S,"E_BLOCK_PISTON",E_BLOCK_PISTON); - tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION); - tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL); - tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_DANDELION",E_BLOCK_DANDELION); - tolua_constant(tolua_S,"E_BLOCK_FLOWER",E_BLOCK_FLOWER); - tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM); - tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM); - tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_IRON_BLOCK",E_BLOCK_IRON_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STONE_SLAB",E_BLOCK_DOUBLE_STONE_SLAB); - tolua_constant(tolua_S,"E_BLOCK_STONE_SLAB",E_BLOCK_STONE_SLAB); - tolua_constant(tolua_S,"E_BLOCK_BRICK",E_BLOCK_BRICK); - tolua_constant(tolua_S,"E_BLOCK_TNT",E_BLOCK_TNT); - tolua_constant(tolua_S,"E_BLOCK_BOOKCASE",E_BLOCK_BOOKCASE); - tolua_constant(tolua_S,"E_BLOCK_MOSSY_COBBLESTONE",E_BLOCK_MOSSY_COBBLESTONE); - tolua_constant(tolua_S,"E_BLOCK_OBSIDIAN",E_BLOCK_OBSIDIAN); - tolua_constant(tolua_S,"E_BLOCK_TORCH",E_BLOCK_TORCH); - tolua_constant(tolua_S,"E_BLOCK_FIRE",E_BLOCK_FIRE); - tolua_constant(tolua_S,"E_BLOCK_MOB_SPAWNER",E_BLOCK_MOB_SPAWNER); - tolua_constant(tolua_S,"E_BLOCK_WOODEN_STAIRS",E_BLOCK_WOODEN_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_CHEST",E_BLOCK_CHEST); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_WIRE",E_BLOCK_REDSTONE_WIRE); - tolua_constant(tolua_S,"E_BLOCK_DIAMOND_ORE",E_BLOCK_DIAMOND_ORE); - tolua_constant(tolua_S,"E_BLOCK_DIAMOND_BLOCK",E_BLOCK_DIAMOND_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_CRAFTING_TABLE",E_BLOCK_CRAFTING_TABLE); - tolua_constant(tolua_S,"E_BLOCK_WORKBENCH",E_BLOCK_WORKBENCH); - tolua_constant(tolua_S,"E_BLOCK_CROPS",E_BLOCK_CROPS); - tolua_constant(tolua_S,"E_BLOCK_FARMLAND",E_BLOCK_FARMLAND); - tolua_constant(tolua_S,"E_BLOCK_FURNACE",E_BLOCK_FURNACE); - tolua_constant(tolua_S,"E_BLOCK_LIT_FURNACE",E_BLOCK_LIT_FURNACE); - tolua_constant(tolua_S,"E_BLOCK_BURNING_FURNACE",E_BLOCK_BURNING_FURNACE); - tolua_constant(tolua_S,"E_BLOCK_SIGN_POST",E_BLOCK_SIGN_POST); - tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOOR",E_BLOCK_WOODEN_DOOR); - tolua_constant(tolua_S,"E_BLOCK_LADDER",E_BLOCK_LADDER); - tolua_constant(tolua_S,"E_BLOCK_RAIL",E_BLOCK_RAIL); - tolua_constant(tolua_S,"E_BLOCK_MINECART_TRACKS",E_BLOCK_MINECART_TRACKS); - tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_STAIRS",E_BLOCK_COBBLESTONE_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_WALLSIGN",E_BLOCK_WALLSIGN); - tolua_constant(tolua_S,"E_BLOCK_LEVER",E_BLOCK_LEVER); - tolua_constant(tolua_S,"E_BLOCK_STONE_PRESSURE_PLATE",E_BLOCK_STONE_PRESSURE_PLATE); - tolua_constant(tolua_S,"E_BLOCK_IRON_DOOR",E_BLOCK_IRON_DOOR); - tolua_constant(tolua_S,"E_BLOCK_WOODEN_PRESSURE_PLATE",E_BLOCK_WOODEN_PRESSURE_PLATE); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE",E_BLOCK_REDSTONE_ORE); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE_GLOWING",E_BLOCK_REDSTONE_ORE_GLOWING); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_OFF",E_BLOCK_REDSTONE_TORCH_OFF); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_ON",E_BLOCK_REDSTONE_TORCH_ON); - tolua_constant(tolua_S,"E_BLOCK_STONE_BUTTON",E_BLOCK_STONE_BUTTON); - tolua_constant(tolua_S,"E_BLOCK_SNOW",E_BLOCK_SNOW); - tolua_constant(tolua_S,"E_BLOCK_ICE",E_BLOCK_ICE); - tolua_constant(tolua_S,"E_BLOCK_SNOW_BLOCK",E_BLOCK_SNOW_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_CACTUS",E_BLOCK_CACTUS); - tolua_constant(tolua_S,"E_BLOCK_CLAY",E_BLOCK_CLAY); - tolua_constant(tolua_S,"E_BLOCK_SUGARCANE",E_BLOCK_SUGARCANE); - tolua_constant(tolua_S,"E_BLOCK_REEDS",E_BLOCK_REEDS); - tolua_constant(tolua_S,"E_BLOCK_JUKEBOX",E_BLOCK_JUKEBOX); - tolua_constant(tolua_S,"E_BLOCK_FENCE",E_BLOCK_FENCE); - tolua_constant(tolua_S,"E_BLOCK_PUMPKIN",E_BLOCK_PUMPKIN); - tolua_constant(tolua_S,"E_BLOCK_NETHERRACK",E_BLOCK_NETHERRACK); - tolua_constant(tolua_S,"E_BLOCK_SOULSAND",E_BLOCK_SOULSAND); - tolua_constant(tolua_S,"E_BLOCK_GLOWSTONE",E_BLOCK_GLOWSTONE); - tolua_constant(tolua_S,"E_BLOCK_NETHER_PORTAL",E_BLOCK_NETHER_PORTAL); - tolua_constant(tolua_S,"E_BLOCK_JACK_O_LANTERN",E_BLOCK_JACK_O_LANTERN); - tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON); - tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS",E_BLOCK_STAINED_GLASS); - tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR); - tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG); - tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS); - tolua_constant(tolua_S,"E_BLOCK_HUGE_BROWN_MUSHROOM",E_BLOCK_HUGE_BROWN_MUSHROOM); - tolua_constant(tolua_S,"E_BLOCK_HUGE_RED_MUSHROOM",E_BLOCK_HUGE_RED_MUSHROOM); - tolua_constant(tolua_S,"E_BLOCK_IRON_BARS",E_BLOCK_IRON_BARS); - tolua_constant(tolua_S,"E_BLOCK_GLASS_PANE",E_BLOCK_GLASS_PANE); - tolua_constant(tolua_S,"E_BLOCK_MELON",E_BLOCK_MELON); - tolua_constant(tolua_S,"E_BLOCK_PUMPKIN_STEM",E_BLOCK_PUMPKIN_STEM); - tolua_constant(tolua_S,"E_BLOCK_MELON_STEM",E_BLOCK_MELON_STEM); - tolua_constant(tolua_S,"E_BLOCK_VINES",E_BLOCK_VINES); - tolua_constant(tolua_S,"E_BLOCK_FENCE_GATE",E_BLOCK_FENCE_GATE); - tolua_constant(tolua_S,"E_BLOCK_BRICK_STAIRS",E_BLOCK_BRICK_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_STONE_BRICK_STAIRS",E_BLOCK_STONE_BRICK_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_MYCELIUM",E_BLOCK_MYCELIUM); - tolua_constant(tolua_S,"E_BLOCK_LILY_PAD",E_BLOCK_LILY_PAD); - tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK",E_BLOCK_NETHER_BRICK); - tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_FENCE",E_BLOCK_NETHER_BRICK_FENCE); - tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_STAIRS",E_BLOCK_NETHER_BRICK_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_NETHER_WART",E_BLOCK_NETHER_WART); - tolua_constant(tolua_S,"E_BLOCK_ENCHANTMENT_TABLE",E_BLOCK_ENCHANTMENT_TABLE); - tolua_constant(tolua_S,"E_BLOCK_BREWING_STAND",E_BLOCK_BREWING_STAND); - tolua_constant(tolua_S,"E_BLOCK_CAULDRON",E_BLOCK_CAULDRON); - tolua_constant(tolua_S,"E_BLOCK_END_PORTAL",E_BLOCK_END_PORTAL); - tolua_constant(tolua_S,"E_BLOCK_END_PORTAL_FRAME",E_BLOCK_END_PORTAL_FRAME); - tolua_constant(tolua_S,"E_BLOCK_END_STONE",E_BLOCK_END_STONE); - tolua_constant(tolua_S,"E_BLOCK_DRAGON_EGG",E_BLOCK_DRAGON_EGG); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_OFF",E_BLOCK_REDSTONE_LAMP_OFF); - tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_ON",E_BLOCK_REDSTONE_LAMP_ON); - tolua_constant(tolua_S,"E_BLOCK_DOUBLE_WOODEN_SLAB",E_BLOCK_DOUBLE_WOODEN_SLAB); - tolua_constant(tolua_S,"E_BLOCK_WOODEN_SLAB",E_BLOCK_WOODEN_SLAB); - tolua_constant(tolua_S,"E_BLOCK_COCOA_POD",E_BLOCK_COCOA_POD); - tolua_constant(tolua_S,"E_BLOCK_SANDSTONE_STAIRS",E_BLOCK_SANDSTONE_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_EMERALD_ORE",E_BLOCK_EMERALD_ORE); - tolua_constant(tolua_S,"E_BLOCK_ENDER_CHEST",E_BLOCK_ENDER_CHEST); - tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK); - tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE); - tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_SPRUCE_WOOD_STAIRS",E_BLOCK_SPRUCE_WOOD_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_BIRCH_WOOD_STAIRS",E_BLOCK_BIRCH_WOOD_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_JUNGLE_WOOD_STAIRS",E_BLOCK_JUNGLE_WOOD_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_COMMAND_BLOCK",E_BLOCK_COMMAND_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_BEACON",E_BLOCK_BEACON); - tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_WALL",E_BLOCK_COBBLESTONE_WALL); - tolua_constant(tolua_S,"E_BLOCK_FLOWER_POT",E_BLOCK_FLOWER_POT); - tolua_constant(tolua_S,"E_BLOCK_CARROTS",E_BLOCK_CARROTS); - tolua_constant(tolua_S,"E_BLOCK_POTATOES",E_BLOCK_POTATOES); - tolua_constant(tolua_S,"E_BLOCK_WOODEN_BUTTON",E_BLOCK_WOODEN_BUTTON); - tolua_constant(tolua_S,"E_BLOCK_HEAD",E_BLOCK_HEAD); - tolua_constant(tolua_S,"E_BLOCK_ANVIL",E_BLOCK_ANVIL); - tolua_constant(tolua_S,"E_BLOCK_TRAPPED_CHEST",E_BLOCK_TRAPPED_CHEST); - tolua_constant(tolua_S,"E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE",E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE); - tolua_constant(tolua_S,"E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE",E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE); - tolua_constant(tolua_S,"E_BLOCK_INACTIVE_COMPARATOR",E_BLOCK_INACTIVE_COMPARATOR); - tolua_constant(tolua_S,"E_BLOCK_ACTIVE_COMPARATOR",E_BLOCK_ACTIVE_COMPARATOR); - tolua_constant(tolua_S,"E_BLOCK_DAYLIGHT_SENSOR",E_BLOCK_DAYLIGHT_SENSOR); - tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_REDSTONE",E_BLOCK_BLOCK_OF_REDSTONE); - tolua_constant(tolua_S,"E_BLOCK_NETHER_QUARTZ_ORE",E_BLOCK_NETHER_QUARTZ_ORE); - tolua_constant(tolua_S,"E_BLOCK_HOPPER",E_BLOCK_HOPPER); - tolua_constant(tolua_S,"E_BLOCK_QUARTZ_BLOCK",E_BLOCK_QUARTZ_BLOCK); - tolua_constant(tolua_S,"E_BLOCK_QUARTZ_STAIRS",E_BLOCK_QUARTZ_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_ACTIVATOR_RAIL",E_BLOCK_ACTIVATOR_RAIL); - tolua_constant(tolua_S,"E_BLOCK_DROPPER",E_BLOCK_DROPPER); - tolua_constant(tolua_S,"E_BLOCK_STAINED_CLAY",E_BLOCK_STAINED_CLAY); - tolua_constant(tolua_S,"E_BLOCK_STAINED_GLASS_PANE",E_BLOCK_STAINED_GLASS_PANE); - tolua_constant(tolua_S,"E_BLOCK_NEW_LEAVES",E_BLOCK_NEW_LEAVES); - tolua_constant(tolua_S,"E_BLOCK_NEW_LOG",E_BLOCK_NEW_LOG); - tolua_constant(tolua_S,"E_BLOCK_ACACIA_WOOD_STAIRS",E_BLOCK_ACACIA_WOOD_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_DARK_OAK_WOOD_STAIRS",E_BLOCK_DARK_OAK_WOOD_STAIRS); - tolua_constant(tolua_S,"E_BLOCK_HAY_BALE",E_BLOCK_HAY_BALE); - tolua_constant(tolua_S,"E_BLOCK_CARPET",E_BLOCK_CARPET); - tolua_constant(tolua_S,"E_BLOCK_HARDENED_CLAY",E_BLOCK_HARDENED_CLAY); - tolua_constant(tolua_S,"E_BLOCK_BLOCK_OF_COAL",E_BLOCK_BLOCK_OF_COAL); - tolua_constant(tolua_S,"E_BLOCK_PACKED_ICE",E_BLOCK_PACKED_ICE); - tolua_constant(tolua_S,"E_BLOCK_BIG_FLOWER",E_BLOCK_BIG_FLOWER); - tolua_constant(tolua_S,"E_BLOCK_NUMBER_OF_TYPES",E_BLOCK_NUMBER_OF_TYPES); - tolua_constant(tolua_S,"E_BLOCK_MAX_TYPE_ID",E_BLOCK_MAX_TYPE_ID); - tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER); - tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE); - tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST); - tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY); - tolua_constant(tolua_S,"E_ITEM_FIRST",E_ITEM_FIRST); - tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL); - tolua_constant(tolua_S,"E_ITEM_IRON_PICKAXE",E_ITEM_IRON_PICKAXE); - tolua_constant(tolua_S,"E_ITEM_IRON_AXE",E_ITEM_IRON_AXE); - tolua_constant(tolua_S,"E_ITEM_FLINT_AND_STEEL",E_ITEM_FLINT_AND_STEEL); - tolua_constant(tolua_S,"E_ITEM_RED_APPLE",E_ITEM_RED_APPLE); - tolua_constant(tolua_S,"E_ITEM_BOW",E_ITEM_BOW); - tolua_constant(tolua_S,"E_ITEM_ARROW",E_ITEM_ARROW); - tolua_constant(tolua_S,"E_ITEM_COAL",E_ITEM_COAL); - tolua_constant(tolua_S,"E_ITEM_DIAMOND",E_ITEM_DIAMOND); - tolua_constant(tolua_S,"E_ITEM_IRON",E_ITEM_IRON); - tolua_constant(tolua_S,"E_ITEM_GOLD",E_ITEM_GOLD); - tolua_constant(tolua_S,"E_ITEM_IRON_SWORD",E_ITEM_IRON_SWORD); - tolua_constant(tolua_S,"E_ITEM_WOODEN_SWORD",E_ITEM_WOODEN_SWORD); - tolua_constant(tolua_S,"E_ITEM_WOODEN_SHOVEL",E_ITEM_WOODEN_SHOVEL); - tolua_constant(tolua_S,"E_ITEM_WOODEN_PICKAXE",E_ITEM_WOODEN_PICKAXE); - tolua_constant(tolua_S,"E_ITEM_WOODEN_AXE",E_ITEM_WOODEN_AXE); - tolua_constant(tolua_S,"E_ITEM_STONE_SWORD",E_ITEM_STONE_SWORD); - tolua_constant(tolua_S,"E_ITEM_STONE_SHOVEL",E_ITEM_STONE_SHOVEL); - tolua_constant(tolua_S,"E_ITEM_STONE_PICKAXE",E_ITEM_STONE_PICKAXE); - tolua_constant(tolua_S,"E_ITEM_STONE_AXE",E_ITEM_STONE_AXE); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_SWORD",E_ITEM_DIAMOND_SWORD); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_SHOVEL",E_ITEM_DIAMOND_SHOVEL); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_PICKAXE",E_ITEM_DIAMOND_PICKAXE); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_AXE",E_ITEM_DIAMOND_AXE); - tolua_constant(tolua_S,"E_ITEM_STICK",E_ITEM_STICK); - tolua_constant(tolua_S,"E_ITEM_BOWL",E_ITEM_BOWL); - tolua_constant(tolua_S,"E_ITEM_MUSHROOM_SOUP",E_ITEM_MUSHROOM_SOUP); - tolua_constant(tolua_S,"E_ITEM_GOLD_SWORD",E_ITEM_GOLD_SWORD); - tolua_constant(tolua_S,"E_ITEM_GOLD_SHOVEL",E_ITEM_GOLD_SHOVEL); - tolua_constant(tolua_S,"E_ITEM_GOLD_PICKAXE",E_ITEM_GOLD_PICKAXE); - tolua_constant(tolua_S,"E_ITEM_GOLD_AXE",E_ITEM_GOLD_AXE); - tolua_constant(tolua_S,"E_ITEM_STRING",E_ITEM_STRING); - tolua_constant(tolua_S,"E_ITEM_FEATHER",E_ITEM_FEATHER); - tolua_constant(tolua_S,"E_ITEM_GUNPOWDER",E_ITEM_GUNPOWDER); - tolua_constant(tolua_S,"E_ITEM_WOODEN_HOE",E_ITEM_WOODEN_HOE); - tolua_constant(tolua_S,"E_ITEM_STONE_HOE",E_ITEM_STONE_HOE); - tolua_constant(tolua_S,"E_ITEM_IRON_HOE",E_ITEM_IRON_HOE); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_HOE",E_ITEM_DIAMOND_HOE); - tolua_constant(tolua_S,"E_ITEM_GOLD_HOE",E_ITEM_GOLD_HOE); - tolua_constant(tolua_S,"E_ITEM_SEEDS",E_ITEM_SEEDS); - tolua_constant(tolua_S,"E_ITEM_WHEAT",E_ITEM_WHEAT); - tolua_constant(tolua_S,"E_ITEM_BREAD",E_ITEM_BREAD); - tolua_constant(tolua_S,"E_ITEM_LEATHER_CAP",E_ITEM_LEATHER_CAP); - tolua_constant(tolua_S,"E_ITEM_LEATHER_TUNIC",E_ITEM_LEATHER_TUNIC); - tolua_constant(tolua_S,"E_ITEM_LEATHER_PANTS",E_ITEM_LEATHER_PANTS); - tolua_constant(tolua_S,"E_ITEM_LEATHER_BOOTS",E_ITEM_LEATHER_BOOTS); - tolua_constant(tolua_S,"E_ITEM_CHAIN_HELMET",E_ITEM_CHAIN_HELMET); - tolua_constant(tolua_S,"E_ITEM_CHAIN_CHESTPLATE",E_ITEM_CHAIN_CHESTPLATE); - tolua_constant(tolua_S,"E_ITEM_CHAIN_LEGGINGS",E_ITEM_CHAIN_LEGGINGS); - tolua_constant(tolua_S,"E_ITEM_CHAIN_BOOTS",E_ITEM_CHAIN_BOOTS); - tolua_constant(tolua_S,"E_ITEM_IRON_HELMET",E_ITEM_IRON_HELMET); - tolua_constant(tolua_S,"E_ITEM_IRON_CHESTPLATE",E_ITEM_IRON_CHESTPLATE); - tolua_constant(tolua_S,"E_ITEM_IRON_LEGGINGS",E_ITEM_IRON_LEGGINGS); - tolua_constant(tolua_S,"E_ITEM_IRON_BOOTS",E_ITEM_IRON_BOOTS); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_HELMET",E_ITEM_DIAMOND_HELMET); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_CHESTPLATE",E_ITEM_DIAMOND_CHESTPLATE); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_LEGGINGS",E_ITEM_DIAMOND_LEGGINGS); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_BOOTS",E_ITEM_DIAMOND_BOOTS); - tolua_constant(tolua_S,"E_ITEM_GOLD_HELMET",E_ITEM_GOLD_HELMET); - tolua_constant(tolua_S,"E_ITEM_GOLD_CHESTPLATE",E_ITEM_GOLD_CHESTPLATE); - tolua_constant(tolua_S,"E_ITEM_GOLD_LEGGINGS",E_ITEM_GOLD_LEGGINGS); - tolua_constant(tolua_S,"E_ITEM_GOLD_BOOTS",E_ITEM_GOLD_BOOTS); - tolua_constant(tolua_S,"E_ITEM_FLINT",E_ITEM_FLINT); - tolua_constant(tolua_S,"E_ITEM_RAW_PORKCHOP",E_ITEM_RAW_PORKCHOP); - tolua_constant(tolua_S,"E_ITEM_COOKED_PORKCHOP",E_ITEM_COOKED_PORKCHOP); - tolua_constant(tolua_S,"E_ITEM_PAINTINGS",E_ITEM_PAINTINGS); - tolua_constant(tolua_S,"E_ITEM_GOLDEN_APPLE",E_ITEM_GOLDEN_APPLE); - tolua_constant(tolua_S,"E_ITEM_SIGN",E_ITEM_SIGN); - tolua_constant(tolua_S,"E_ITEM_WOODEN_DOOR",E_ITEM_WOODEN_DOOR); - tolua_constant(tolua_S,"E_ITEM_BUCKET",E_ITEM_BUCKET); - tolua_constant(tolua_S,"E_ITEM_WATER_BUCKET",E_ITEM_WATER_BUCKET); - tolua_constant(tolua_S,"E_ITEM_LAVA_BUCKET",E_ITEM_LAVA_BUCKET); - tolua_constant(tolua_S,"E_ITEM_MINECART",E_ITEM_MINECART); - tolua_constant(tolua_S,"E_ITEM_SADDLE",E_ITEM_SADDLE); - tolua_constant(tolua_S,"E_ITEM_IRON_DOOR",E_ITEM_IRON_DOOR); - tolua_constant(tolua_S,"E_ITEM_REDSTONE_DUST",E_ITEM_REDSTONE_DUST); - tolua_constant(tolua_S,"E_ITEM_SNOWBALL",E_ITEM_SNOWBALL); - tolua_constant(tolua_S,"E_ITEM_BOAT",E_ITEM_BOAT); - tolua_constant(tolua_S,"E_ITEM_LEATHER",E_ITEM_LEATHER); - tolua_constant(tolua_S,"E_ITEM_MILK",E_ITEM_MILK); - tolua_constant(tolua_S,"E_ITEM_CLAY_BRICK",E_ITEM_CLAY_BRICK); - tolua_constant(tolua_S,"E_ITEM_CLAY",E_ITEM_CLAY); - tolua_constant(tolua_S,"E_ITEM_SUGARCANE",E_ITEM_SUGARCANE); - tolua_constant(tolua_S,"E_ITEM_SUGAR_CANE",E_ITEM_SUGAR_CANE); - tolua_constant(tolua_S,"E_ITEM_PAPER",E_ITEM_PAPER); - tolua_constant(tolua_S,"E_ITEM_BOOK",E_ITEM_BOOK); - tolua_constant(tolua_S,"E_ITEM_SLIMEBALL",E_ITEM_SLIMEBALL); - tolua_constant(tolua_S,"E_ITEM_CHEST_MINECART",E_ITEM_CHEST_MINECART); - tolua_constant(tolua_S,"E_ITEM_FURNACE_MINECART",E_ITEM_FURNACE_MINECART); - tolua_constant(tolua_S,"E_ITEM_EGG",E_ITEM_EGG); - tolua_constant(tolua_S,"E_ITEM_COMPASS",E_ITEM_COMPASS); - tolua_constant(tolua_S,"E_ITEM_FISHING_ROD",E_ITEM_FISHING_ROD); - tolua_constant(tolua_S,"E_ITEM_CLOCK",E_ITEM_CLOCK); - tolua_constant(tolua_S,"E_ITEM_GLOWSTONE_DUST",E_ITEM_GLOWSTONE_DUST); - tolua_constant(tolua_S,"E_ITEM_RAW_FISH",E_ITEM_RAW_FISH); - tolua_constant(tolua_S,"E_ITEM_COOKED_FISH",E_ITEM_COOKED_FISH); - tolua_constant(tolua_S,"E_ITEM_DYE",E_ITEM_DYE); - tolua_constant(tolua_S,"E_ITEM_BONE",E_ITEM_BONE); - tolua_constant(tolua_S,"E_ITEM_SUGAR",E_ITEM_SUGAR); - tolua_constant(tolua_S,"E_ITEM_CAKE",E_ITEM_CAKE); - tolua_constant(tolua_S,"E_ITEM_BED",E_ITEM_BED); - tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER",E_ITEM_REDSTONE_REPEATER); - tolua_constant(tolua_S,"E_ITEM_COOKIE",E_ITEM_COOKIE); - tolua_constant(tolua_S,"E_ITEM_MAP",E_ITEM_MAP); - tolua_constant(tolua_S,"E_ITEM_SHEARS",E_ITEM_SHEARS); - tolua_constant(tolua_S,"E_ITEM_MELON_SLICE",E_ITEM_MELON_SLICE); - tolua_constant(tolua_S,"E_ITEM_PUMPKIN_SEEDS",E_ITEM_PUMPKIN_SEEDS); - tolua_constant(tolua_S,"E_ITEM_MELON_SEEDS",E_ITEM_MELON_SEEDS); - tolua_constant(tolua_S,"E_ITEM_RAW_BEEF",E_ITEM_RAW_BEEF); - tolua_constant(tolua_S,"E_ITEM_STEAK",E_ITEM_STEAK); - tolua_constant(tolua_S,"E_ITEM_RAW_CHICKEN",E_ITEM_RAW_CHICKEN); - tolua_constant(tolua_S,"E_ITEM_COOKED_CHICKEN",E_ITEM_COOKED_CHICKEN); - tolua_constant(tolua_S,"E_ITEM_ROTTEN_FLESH",E_ITEM_ROTTEN_FLESH); - tolua_constant(tolua_S,"E_ITEM_ENDER_PEARL",E_ITEM_ENDER_PEARL); - tolua_constant(tolua_S,"E_ITEM_BLAZE_ROD",E_ITEM_BLAZE_ROD); - tolua_constant(tolua_S,"E_ITEM_GHAST_TEAR",E_ITEM_GHAST_TEAR); - tolua_constant(tolua_S,"E_ITEM_GOLD_NUGGET",E_ITEM_GOLD_NUGGET); - tolua_constant(tolua_S,"E_ITEM_NETHER_WART",E_ITEM_NETHER_WART); - tolua_constant(tolua_S,"E_ITEM_POTIONS",E_ITEM_POTIONS); - tolua_constant(tolua_S,"E_ITEM_GLASS_BOTTLE",E_ITEM_GLASS_BOTTLE); - tolua_constant(tolua_S,"E_ITEM_SPIDER_EYE",E_ITEM_SPIDER_EYE); - tolua_constant(tolua_S,"E_ITEM_FERMENTED_SPIDER_EYE",E_ITEM_FERMENTED_SPIDER_EYE); - tolua_constant(tolua_S,"E_ITEM_BLAZE_POWDER",E_ITEM_BLAZE_POWDER); - tolua_constant(tolua_S,"E_ITEM_MAGMA_CREAM",E_ITEM_MAGMA_CREAM); - tolua_constant(tolua_S,"E_ITEM_BREWING_STAND",E_ITEM_BREWING_STAND); - tolua_constant(tolua_S,"E_ITEM_CAULDRON",E_ITEM_CAULDRON); - tolua_constant(tolua_S,"E_ITEM_EYE_OF_ENDER",E_ITEM_EYE_OF_ENDER); - tolua_constant(tolua_S,"E_ITEM_GLISTERING_MELON",E_ITEM_GLISTERING_MELON); - tolua_constant(tolua_S,"E_ITEM_SPAWN_EGG",E_ITEM_SPAWN_EGG); - tolua_constant(tolua_S,"E_ITEM_BOTTLE_O_ENCHANTING",E_ITEM_BOTTLE_O_ENCHANTING); - tolua_constant(tolua_S,"E_ITEM_FIRE_CHARGE",E_ITEM_FIRE_CHARGE); - tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL); - tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK); - tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD); - tolua_constant(tolua_S,"E_ITEM_ITEM_FRAME",E_ITEM_ITEM_FRAME); - tolua_constant(tolua_S,"E_ITEM_FLOWER_POT",E_ITEM_FLOWER_POT); - tolua_constant(tolua_S,"E_ITEM_CARROT",E_ITEM_CARROT); - tolua_constant(tolua_S,"E_ITEM_POTATO",E_ITEM_POTATO); - tolua_constant(tolua_S,"E_ITEM_BAKED_POTATO",E_ITEM_BAKED_POTATO); - tolua_constant(tolua_S,"E_ITEM_POISONOUS_POTATO",E_ITEM_POISONOUS_POTATO); - tolua_constant(tolua_S,"E_ITEM_EMPTY_MAP",E_ITEM_EMPTY_MAP); - tolua_constant(tolua_S,"E_ITEM_GOLDEN_CARROT",E_ITEM_GOLDEN_CARROT); - tolua_constant(tolua_S,"E_ITEM_HEAD",E_ITEM_HEAD); - tolua_constant(tolua_S,"E_ITEM_CARROT_ON_STICK",E_ITEM_CARROT_ON_STICK); - tolua_constant(tolua_S,"E_ITEM_NETHER_STAR",E_ITEM_NETHER_STAR); - tolua_constant(tolua_S,"E_ITEM_PUMPKIN_PIE",E_ITEM_PUMPKIN_PIE); - tolua_constant(tolua_S,"E_ITEM_FIREWORK_ROCKET",E_ITEM_FIREWORK_ROCKET); - tolua_constant(tolua_S,"E_ITEM_FIREWORK_STAR",E_ITEM_FIREWORK_STAR); - tolua_constant(tolua_S,"E_ITEM_ENCHANTED_BOOK",E_ITEM_ENCHANTED_BOOK); - tolua_constant(tolua_S,"E_ITEM_COMPARATOR",E_ITEM_COMPARATOR); - tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK",E_ITEM_NETHER_BRICK); - tolua_constant(tolua_S,"E_ITEM_NETHER_QUARTZ",E_ITEM_NETHER_QUARTZ); - tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_TNT",E_ITEM_MINECART_WITH_TNT); - tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_HOPPER",E_ITEM_MINECART_WITH_HOPPER); - tolua_constant(tolua_S,"E_ITEM_IRON_HORSE_ARMOR",E_ITEM_IRON_HORSE_ARMOR); - tolua_constant(tolua_S,"E_ITEM_GOLD_HORSE_ARMOR",E_ITEM_GOLD_HORSE_ARMOR); - tolua_constant(tolua_S,"E_ITEM_DIAMOND_HORSE_ARMOR",E_ITEM_DIAMOND_HORSE_ARMOR); - tolua_constant(tolua_S,"E_ITEM_LEAD",E_ITEM_LEAD); - tolua_constant(tolua_S,"E_ITEM_NAME_TAG",E_ITEM_NAME_TAG); - tolua_constant(tolua_S,"E_ITEM_MINECART_WITH_COMMAND_BLOCK",E_ITEM_MINECART_WITH_COMMAND_BLOCK); - tolua_constant(tolua_S,"E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES",E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES); - tolua_constant(tolua_S,"E_ITEM_MAX_CONSECUTIVE_TYPE_ID",E_ITEM_MAX_CONSECUTIVE_TYPE_ID); - tolua_constant(tolua_S,"E_ITEM_FIRST_DISC",E_ITEM_FIRST_DISC); - tolua_constant(tolua_S,"E_ITEM_13_DISC",E_ITEM_13_DISC); - tolua_constant(tolua_S,"E_ITEM_CAT_DISC",E_ITEM_CAT_DISC); - tolua_constant(tolua_S,"E_ITEM_BLOCKS_DISC",E_ITEM_BLOCKS_DISC); - tolua_constant(tolua_S,"E_ITEM_CHIRP_DISC",E_ITEM_CHIRP_DISC); - tolua_constant(tolua_S,"E_ITEM_FAR_DISC",E_ITEM_FAR_DISC); - tolua_constant(tolua_S,"E_ITEM_MALL_DISC",E_ITEM_MALL_DISC); - tolua_constant(tolua_S,"E_ITEM_MELLOHI_DISC",E_ITEM_MELLOHI_DISC); - tolua_constant(tolua_S,"E_ITEM_STAL_DISC",E_ITEM_STAL_DISC); - tolua_constant(tolua_S,"E_ITEM_STRAD_DISC",E_ITEM_STRAD_DISC); - tolua_constant(tolua_S,"E_ITEM_WARD_DISC",E_ITEM_WARD_DISC); - tolua_constant(tolua_S,"E_ITEM_11_DISC",E_ITEM_11_DISC); - tolua_constant(tolua_S,"E_ITEM_WAIT_DISC",E_ITEM_WAIT_DISC); - tolua_constant(tolua_S,"E_ITEM_LAST_DISC_PLUS_ONE",E_ITEM_LAST_DISC_PLUS_ONE); - tolua_constant(tolua_S,"E_ITEM_LAST_DISC",E_ITEM_LAST_DISC); - tolua_constant(tolua_S,"E_ITEM_LAST",E_ITEM_LAST); - tolua_constant(tolua_S,"E_META_CHEST_FACING_ZM",E_META_CHEST_FACING_ZM); - tolua_constant(tolua_S,"E_META_CHEST_FACING_ZP",E_META_CHEST_FACING_ZP); - tolua_constant(tolua_S,"E_META_CHEST_FACING_XM",E_META_CHEST_FACING_XM); - tolua_constant(tolua_S,"E_META_CHEST_FACING_XP",E_META_CHEST_FACING_XP); - tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YM",E_META_DROPSPENSER_FACING_YM); - tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_YP",E_META_DROPSPENSER_FACING_YP); - tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZM",E_META_DROPSPENSER_FACING_ZM); - tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_ZP",E_META_DROPSPENSER_FACING_ZP); - tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XM",E_META_DROPSPENSER_FACING_XM); - tolua_constant(tolua_S,"E_META_DROPSPENSER_FACING_XP",E_META_DROPSPENSER_FACING_XP); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE",E_META_DOUBLE_STONE_SLAB_STONE); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_SANDSTONE",E_META_DOUBLE_STONE_SLAB_SANDSTONE); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_WOODEN",E_META_DOUBLE_STONE_SLAB_WOODEN); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_COBBLESTONE",E_META_DOUBLE_STONE_SLAB_COBBLESTONE); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_BRICK",E_META_DOUBLE_STONE_SLAB_BRICK); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_BRICK",E_META_DOUBLE_STONE_SLAB_STONE_BRICK); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_NETHER_BRICK",E_META_DOUBLE_STONE_SLAB_NETHER_BRICK); - tolua_constant(tolua_S,"E_META_DOUBLE_STONE_SLAB_STONE_SECRET",E_META_DOUBLE_STONE_SLAB_STONE_SECRET); - tolua_constant(tolua_S,"E_META_HOPPER_FACING_YM",E_META_HOPPER_FACING_YM); - tolua_constant(tolua_S,"E_META_HOPPER_UNATTACHED",E_META_HOPPER_UNATTACHED); - tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZM",E_META_HOPPER_FACING_ZM); - tolua_constant(tolua_S,"E_META_HOPPER_FACING_ZP",E_META_HOPPER_FACING_ZP); - tolua_constant(tolua_S,"E_META_HOPPER_FACING_XM",E_META_HOPPER_FACING_XM); - tolua_constant(tolua_S,"E_META_HOPPER_FACING_XP",E_META_HOPPER_FACING_XP); - tolua_constant(tolua_S,"E_META_LEAVES_APPLE",E_META_LEAVES_APPLE); - tolua_constant(tolua_S,"E_META_LEAVES_CONIFER",E_META_LEAVES_CONIFER); - tolua_constant(tolua_S,"E_META_LEAVES_BIRCH",E_META_LEAVES_BIRCH); - tolua_constant(tolua_S,"E_META_LEAVES_JUNGLE",E_META_LEAVES_JUNGLE); - tolua_constant(tolua_S,"E_META_LOG_APPLE",E_META_LOG_APPLE); - tolua_constant(tolua_S,"E_META_LOG_CONIFER",E_META_LOG_CONIFER); - tolua_constant(tolua_S,"E_META_LOG_BIRCH",E_META_LOG_BIRCH); - tolua_constant(tolua_S,"E_META_LOG_JUNGLE",E_META_LOG_JUNGLE); - tolua_constant(tolua_S,"E_META_PLANKS_APPLE",E_META_PLANKS_APPLE); - tolua_constant(tolua_S,"E_META_PLANKS_CONIFER",E_META_PLANKS_CONIFER); - tolua_constant(tolua_S,"E_META_PLANKS_BIRCH",E_META_PLANKS_BIRCH); - tolua_constant(tolua_S,"E_META_PLANKS_JUNGLE",E_META_PLANKS_JUNGLE); - tolua_constant(tolua_S,"E_META_SANDSTONE_NORMAL",E_META_SANDSTONE_NORMAL); - tolua_constant(tolua_S,"E_META_SANDSTONE_ORNAMENT",E_META_SANDSTONE_ORNAMENT); - tolua_constant(tolua_S,"E_META_SANDSTONE_SMOOTH",E_META_SANDSTONE_SMOOTH); - tolua_constant(tolua_S,"E_META_SAPLING_APPLE",E_META_SAPLING_APPLE); - tolua_constant(tolua_S,"E_META_SAPLING_CONIFER",E_META_SAPLING_CONIFER); - tolua_constant(tolua_S,"E_META_SAPLING_BIRCH",E_META_SAPLING_BIRCH); - tolua_constant(tolua_S,"E_META_SAPLING_JUNGLE",E_META_SAPLING_JUNGLE); - tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE",E_META_SILVERFISH_EGG_STONE); - tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_COBBLESTONE",E_META_SILVERFISH_EGG_COBBLESTONE); - tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE_BRICK",E_META_SILVERFISH_EGG_STONE_BRICK); - tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE",E_META_STONE_SLAB_STONE); - tolua_constant(tolua_S,"E_META_STONE_SLAB_SANDSTONE",E_META_STONE_SLAB_SANDSTONE); - tolua_constant(tolua_S,"E_META_STONE_SLAB_PLANKS",E_META_STONE_SLAB_PLANKS); - tolua_constant(tolua_S,"E_META_STONE_SLAB_COBBLESTONE",E_META_STONE_SLAB_COBBLESTONE); - tolua_constant(tolua_S,"E_META_STONE_SLAB_BRICK",E_META_STONE_SLAB_BRICK); - tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_BRICK",E_META_STONE_SLAB_STONE_BRICK); - tolua_constant(tolua_S,"E_META_STONE_SLAB_NETHER_BRICK",E_META_STONE_SLAB_NETHER_BRICK); - tolua_constant(tolua_S,"E_META_STONE_SLAB_STONE_SECRET",E_META_STONE_SLAB_STONE_SECRET); - tolua_constant(tolua_S,"E_META_STONE_BRICK_NORMAL",E_META_STONE_BRICK_NORMAL); - tolua_constant(tolua_S,"E_META_STONE_BRICK_MOSSY",E_META_STONE_BRICK_MOSSY); - tolua_constant(tolua_S,"E_META_STONE_BRICK_CRACKED",E_META_STONE_BRICK_CRACKED); - tolua_constant(tolua_S,"E_META_STONE_BRICK_ORNAMENT",E_META_STONE_BRICK_ORNAMENT); - tolua_constant(tolua_S,"E_META_TALL_GRASS_DEAD_SHRUB",E_META_TALL_GRASS_DEAD_SHRUB); - tolua_constant(tolua_S,"E_META_TALL_GRASS_GRASS",E_META_TALL_GRASS_GRASS); - tolua_constant(tolua_S,"E_META_TALL_GRASS_FERN",E_META_TALL_GRASS_FERN); - tolua_constant(tolua_S,"E_META_TORCH_EAST",E_META_TORCH_EAST); - tolua_constant(tolua_S,"E_META_TORCH_WEST",E_META_TORCH_WEST); - tolua_constant(tolua_S,"E_META_TORCH_SOUTH",E_META_TORCH_SOUTH); - tolua_constant(tolua_S,"E_META_TORCH_NORTH",E_META_TORCH_NORTH); - tolua_constant(tolua_S,"E_META_TORCH_FLOOR",E_META_TORCH_FLOOR); - tolua_constant(tolua_S,"E_META_TORCH_XM",E_META_TORCH_XM); - tolua_constant(tolua_S,"E_META_TORCH_XP",E_META_TORCH_XP); - tolua_constant(tolua_S,"E_META_TORCH_ZM",E_META_TORCH_ZM); - tolua_constant(tolua_S,"E_META_TORCH_ZP",E_META_TORCH_ZP); - tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_APPLE",E_META_WOODEN_DOUBLE_SLAB_APPLE); - tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_CONIFER",E_META_WOODEN_DOUBLE_SLAB_CONIFER); - tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_BIRCH",E_META_WOODEN_DOUBLE_SLAB_BIRCH); - tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_JUNGLE",E_META_WOODEN_DOUBLE_SLAB_JUNGLE); - tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_ACACIA",E_META_WOODEN_DOUBLE_SLAB_ACACIA); - tolua_constant(tolua_S,"E_META_WOODEN_DOUBLE_SLAB_DARK_OAK",E_META_WOODEN_DOUBLE_SLAB_DARK_OAK); - tolua_constant(tolua_S,"E_META_WOODEN_SLAB_APPLE",E_META_WOODEN_SLAB_APPLE); - tolua_constant(tolua_S,"E_META_WOODEN_SLAB_CONIFER",E_META_WOODEN_SLAB_CONIFER); - tolua_constant(tolua_S,"E_META_WOODEN_SLAB_BIRCH",E_META_WOODEN_SLAB_BIRCH); - tolua_constant(tolua_S,"E_META_WOODEN_SLAB_JUNGLE",E_META_WOODEN_SLAB_JUNGLE); - tolua_constant(tolua_S,"E_META_WOODEN_SLAB_ACACIA",E_META_WOODEN_SLAB_ACACIA); - tolua_constant(tolua_S,"E_META_WOODEN_SLAB_DARK_OAK",E_META_WOODEN_SLAB_DARK_OAK); - tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE); - tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE); - tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA); - tolua_constant(tolua_S,"E_META_WOOL_LIGHTBLUE",E_META_WOOL_LIGHTBLUE); - tolua_constant(tolua_S,"E_META_WOOL_YELLOW",E_META_WOOL_YELLOW); - tolua_constant(tolua_S,"E_META_WOOL_LIGHTGREEN",E_META_WOOL_LIGHTGREEN); - tolua_constant(tolua_S,"E_META_WOOL_PINK",E_META_WOOL_PINK); - tolua_constant(tolua_S,"E_META_WOOL_GRAY",E_META_WOOL_GRAY); - tolua_constant(tolua_S,"E_META_WOOL_LIGHTGRAY",E_META_WOOL_LIGHTGRAY); - tolua_constant(tolua_S,"E_META_WOOL_CYAN",E_META_WOOL_CYAN); - tolua_constant(tolua_S,"E_META_WOOL_PURPLE",E_META_WOOL_PURPLE); - tolua_constant(tolua_S,"E_META_WOOL_BLUE",E_META_WOOL_BLUE); - tolua_constant(tolua_S,"E_META_WOOL_BROWN",E_META_WOOL_BROWN); - tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN); - tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED); - tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK); - tolua_constant(tolua_S,"E_META_CARPET_WHITE",E_META_CARPET_WHITE); - tolua_constant(tolua_S,"E_META_CARPET_ORANGE",E_META_CARPET_ORANGE); - tolua_constant(tolua_S,"E_META_CARPET_MAGENTA",E_META_CARPET_MAGENTA); - tolua_constant(tolua_S,"E_META_CARPET_LIGHTBLUE",E_META_CARPET_LIGHTBLUE); - tolua_constant(tolua_S,"E_META_CARPET_YELLOW",E_META_CARPET_YELLOW); - tolua_constant(tolua_S,"E_META_CARPET_LIGHTGREEN",E_META_CARPET_LIGHTGREEN); - tolua_constant(tolua_S,"E_META_CARPET_PINK",E_META_CARPET_PINK); - tolua_constant(tolua_S,"E_META_CARPET_GRAY",E_META_CARPET_GRAY); - tolua_constant(tolua_S,"E_META_CARPET_LIGHTGRAY",E_META_CARPET_LIGHTGRAY); - tolua_constant(tolua_S,"E_META_CARPET_CYAN",E_META_CARPET_CYAN); - tolua_constant(tolua_S,"E_META_CARPET_PURPLE",E_META_CARPET_PURPLE); - tolua_constant(tolua_S,"E_META_CARPET_BLUE",E_META_CARPET_BLUE); - tolua_constant(tolua_S,"E_META_CARPET_BROWN",E_META_CARPET_BROWN); - tolua_constant(tolua_S,"E_META_CARPET_GREEN",E_META_CARPET_GREEN); - tolua_constant(tolua_S,"E_META_CARPET_RED",E_META_CARPET_RED); - tolua_constant(tolua_S,"E_META_CARPET_BLACK",E_META_CARPET_BLACK); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_WHITE",E_META_STAINED_CLAY_WHITE); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_ORANGE",E_META_STAINED_CLAY_ORANGE); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_MAGENTA",E_META_STAINED_CLAY_MAGENTA); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTBLUE",E_META_STAINED_CLAY_LIGHTBLUE); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_YELLOW",E_META_STAINED_CLAY_YELLOW); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGREEN",E_META_STAINED_CLAY_LIGHTGREEN); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_PINK",E_META_STAINED_CLAY_PINK); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_GRAY",E_META_STAINED_CLAY_GRAY); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_LIGHTGRAY",E_META_STAINED_CLAY_LIGHTGRAY); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_CYAN",E_META_STAINED_CLAY_CYAN); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_PURPLE",E_META_STAINED_CLAY_PURPLE); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLUE",E_META_STAINED_CLAY_BLUE); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_BROWN",E_META_STAINED_CLAY_BROWN); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_GREEN",E_META_STAINED_CLAY_GREEN); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_RED",E_META_STAINED_CLAY_RED); - tolua_constant(tolua_S,"E_META_STAINED_CLAY_BLACK",E_META_STAINED_CLAY_BLACK); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_WHITE",E_META_STAINED_GLASS_WHITE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_ORANGE",E_META_STAINED_GLASS_ORANGE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_MAGENTA",E_META_STAINED_GLASS_MAGENTA); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTBLUE",E_META_STAINED_GLASS_LIGHTBLUE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_YELLOW",E_META_STAINED_GLASS_YELLOW); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGREEN",E_META_STAINED_GLASS_LIGHTGREEN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PINK",E_META_STAINED_GLASS_PINK); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_GRAY",E_META_STAINED_GLASS_GRAY); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_LIGHTGRAY",E_META_STAINED_GLASS_LIGHTGRAY); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_CYAN",E_META_STAINED_GLASS_CYAN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PURPLE",E_META_STAINED_GLASS_PURPLE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLUE",E_META_STAINED_GLASS_BLUE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_BROWN",E_META_STAINED_GLASS_BROWN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_GREEN",E_META_STAINED_GLASS_GREEN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_RED",E_META_STAINED_GLASS_RED); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_BLACK",E_META_STAINED_GLASS_BLACK); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_WHITE",E_META_STAINED_GLASS_PANE_WHITE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_ORANGE",E_META_STAINED_GLASS_PANE_ORANGE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_MAGENTA",E_META_STAINED_GLASS_PANE_MAGENTA); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTBLUE",E_META_STAINED_GLASS_PANE_LIGHTBLUE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_YELLOW",E_META_STAINED_GLASS_PANE_YELLOW); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGREEN",E_META_STAINED_GLASS_PANE_LIGHTGREEN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PINK",E_META_STAINED_GLASS_PANE_PINK); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GRAY",E_META_STAINED_GLASS_PANE_GRAY); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_LIGHTGRAY",E_META_STAINED_GLASS_PANE_LIGHTGRAY); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_CYAN",E_META_STAINED_GLASS_PANE_CYAN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_PURPLE",E_META_STAINED_GLASS_PANE_PURPLE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLUE",E_META_STAINED_GLASS_PANE_BLUE); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BROWN",E_META_STAINED_GLASS_PANE_BROWN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_GREEN",E_META_STAINED_GLASS_PANE_GREEN); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_RED",E_META_STAINED_GLASS_PANE_RED); - tolua_constant(tolua_S,"E_META_STAINED_GLASS_PANE_BLACK",E_META_STAINED_GLASS_PANE_BLACK); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_ONE",E_META_SNOW_LAYER_ONE); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_TWO",E_META_SNOW_LAYER_TWO); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_THREE",E_META_SNOW_LAYER_THREE); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_FOUR",E_META_SNOW_LAYER_FOUR); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_FIVE",E_META_SNOW_LAYER_FIVE); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_SIX",E_META_SNOW_LAYER_SIX); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_SEVEN",E_META_SNOW_LAYER_SEVEN); - tolua_constant(tolua_S,"E_META_SNOW_LAYER_EIGHT",E_META_SNOW_LAYER_EIGHT); - tolua_constant(tolua_S,"E_META_RAIL_ZM_ZP",E_META_RAIL_ZM_ZP); - tolua_constant(tolua_S,"E_META_RAIL_XM_XP",E_META_RAIL_XM_XP); - tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XP",E_META_RAIL_ASCEND_XP); - tolua_constant(tolua_S,"E_META_RAIL_ASCEND_XM",E_META_RAIL_ASCEND_XM); - tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZM",E_META_RAIL_ASCEND_ZM); - tolua_constant(tolua_S,"E_META_RAIL_ASCEND_ZP",E_META_RAIL_ASCEND_ZP); - tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XP",E_META_RAIL_CURVED_ZP_XP); - tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZP_XM",E_META_RAIL_CURVED_ZP_XM); - tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XM",E_META_RAIL_CURVED_ZM_XM); - tolua_constant(tolua_S,"E_META_RAIL_CURVED_ZM_XP",E_META_RAIL_CURVED_ZM_XP); - tolua_constant(tolua_S,"E_META_NEW_LEAVES_ACACIA_WOOD",E_META_NEW_LEAVES_ACACIA_WOOD); - tolua_constant(tolua_S,"E_META_NEW_LEAVES_DARK_OAK_WOOD",E_META_NEW_LEAVES_DARK_OAK_WOOD); - tolua_constant(tolua_S,"E_META_NEW_LOG_ACACIA_WOOD",E_META_NEW_LOG_ACACIA_WOOD); - tolua_constant(tolua_S,"E_META_NEW_LOG_DARK_OAK_WOOD",E_META_NEW_LOG_DARK_OAK_WOOD); - tolua_constant(tolua_S,"E_META_FLOWER_POPPY",E_META_FLOWER_POPPY); - tolua_constant(tolua_S,"E_META_FLOWER_BLUE_ORCHID",E_META_FLOWER_BLUE_ORCHID); - tolua_constant(tolua_S,"E_META_FLOWER_ALLIUM",E_META_FLOWER_ALLIUM); - tolua_constant(tolua_S,"E_META_FLOWER_RED_TULIP",E_META_FLOWER_RED_TULIP); - tolua_constant(tolua_S,"E_META_FLOWER_ORANGE_TULIP",E_META_FLOWER_ORANGE_TULIP); - tolua_constant(tolua_S,"E_META_FLOWER_WHITE_TULIP",E_META_FLOWER_WHITE_TULIP); - tolua_constant(tolua_S,"E_META_FLOWER_PINK_TULIP",E_META_FLOWER_PINK_TULIP); - tolua_constant(tolua_S,"E_META_FLOWER_OXEYE_DAISY",E_META_FLOWER_OXEYE_DAISY); - tolua_constant(tolua_S,"E_META_BIG_FLOWER_SUNFLOWER",E_META_BIG_FLOWER_SUNFLOWER); - tolua_constant(tolua_S,"E_META_BIG_FLOWER_LILAC",E_META_BIG_FLOWER_LILAC); - tolua_constant(tolua_S,"E_META_BIG_FLOWER_DOUBLE_TALL_GRASS",E_META_BIG_FLOWER_DOUBLE_TALL_GRASS); - tolua_constant(tolua_S,"E_META_BIG_FLOWER_LARGE_FERN",E_META_BIG_FLOWER_LARGE_FERN); - tolua_constant(tolua_S,"E_META_BIG_FLOWER_ROSE_BUSH",E_META_BIG_FLOWER_ROSE_BUSH); - tolua_constant(tolua_S,"E_META_BIG_FLOWER_PEONY",E_META_BIG_FLOWER_PEONY); - tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL); - tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL); - tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK); - tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED); - tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN); - tolua_constant(tolua_S,"E_META_DYE_BROWN",E_META_DYE_BROWN); - tolua_constant(tolua_S,"E_META_DYE_BLUE",E_META_DYE_BLUE); - tolua_constant(tolua_S,"E_META_DYE_PURPLE",E_META_DYE_PURPLE); - tolua_constant(tolua_S,"E_META_DYE_CYAN",E_META_DYE_CYAN); - tolua_constant(tolua_S,"E_META_DYE_LIGHTGRAY",E_META_DYE_LIGHTGRAY); - tolua_constant(tolua_S,"E_META_DYE_GRAY",E_META_DYE_GRAY); - tolua_constant(tolua_S,"E_META_DYE_PINK",E_META_DYE_PINK); - tolua_constant(tolua_S,"E_META_DYE_LIGHTGREEN",E_META_DYE_LIGHTGREEN); - tolua_constant(tolua_S,"E_META_DYE_YELLOW",E_META_DYE_YELLOW); - tolua_constant(tolua_S,"E_META_DYE_LIGHTBLUE",E_META_DYE_LIGHTBLUE); - tolua_constant(tolua_S,"E_META_DYE_MAGENTA",E_META_DYE_MAGENTA); - tolua_constant(tolua_S,"E_META_DYE_ORANGE",E_META_DYE_ORANGE); - tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE); - tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL); - tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED); - tolua_constant(tolua_S,"E_META_RAW_FISH_FISH",E_META_RAW_FISH_FISH); - tolua_constant(tolua_S,"E_META_RAW_FISH_SALMON",E_META_RAW_FISH_SALMON); - tolua_constant(tolua_S,"E_META_RAW_FISH_CLOWNFISH",E_META_RAW_FISH_CLOWNFISH); - tolua_constant(tolua_S,"E_META_RAW_FISH_PUFFERFISH",E_META_RAW_FISH_PUFFERFISH); - tolua_constant(tolua_S,"E_META_COOKED_FISH_FISH",E_META_COOKED_FISH_FISH); - tolua_constant(tolua_S,"E_META_COOKED_FISH_SALMON",E_META_COOKED_FISH_SALMON); - tolua_constant(tolua_S,"E_META_COOKED_FISH_CLOWNFISH",E_META_COOKED_FISH_CLOWNFISH); - tolua_constant(tolua_S,"E_META_COOKED_FISH_PUFFERFISH",E_META_COOKED_FISH_PUFFERFISH); - tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X); - tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_PICKUP",E_META_SPAWN_EGG_PICKUP); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXPERIENCE_ORB",E_META_SPAWN_EGG_EXPERIENCE_ORB); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_LEASH_KNOT",E_META_SPAWN_EGG_LEASH_KNOT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_PAINTING",E_META_SPAWN_EGG_PAINTING); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ARROW",E_META_SPAWN_EGG_ARROW); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOWBALL",E_META_SPAWN_EGG_SNOWBALL); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREBALL",E_META_SPAWN_EGG_FIREBALL); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SMALL_FIREBALL",E_META_SPAWN_EGG_SMALL_FIREBALL); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_PEARL",E_META_SPAWN_EGG_ENDER_PEARL); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_EYE_OF_ENDER",E_META_SPAWN_EGG_EYE_OF_ENDER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPLASH_POTION",E_META_SPAWN_EGG_SPLASH_POTION); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_EXP_BOTTLE",E_META_SPAWN_EGG_EXP_BOTTLE); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ITEM_FRAME",E_META_SPAWN_EGG_ITEM_FRAME); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER_SKULL",E_META_SPAWN_EGG_WITHER_SKULL); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_PRIMED_TNT",E_META_SPAWN_EGG_PRIMED_TNT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_FALLING_BLOCK",E_META_SPAWN_EGG_FALLING_BLOCK); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_FIREWORK",E_META_SPAWN_EGG_FIREWORK); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_BOAT",E_META_SPAWN_EGG_BOAT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART",E_META_SPAWN_EGG_MINECART); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_CHEST",E_META_SPAWN_EGG_MINECART_CHEST); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_FURNACE",E_META_SPAWN_EGG_MINECART_FURNACE); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_TNT",E_META_SPAWN_EGG_MINECART_TNT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_HOPPER",E_META_SPAWN_EGG_MINECART_HOPPER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MINECART_SPAWNER",E_META_SPAWN_EGG_MINECART_SPAWNER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDERMAN",E_META_SPAWN_EGG_ENDERMAN); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_CAVE_SPIDER",E_META_SPAWN_EGG_CAVE_SPIDER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SILVERFISH",E_META_SPAWN_EGG_SILVERFISH); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_BLAZE",E_META_SPAWN_EGG_BLAZE); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MAGMA_CUBE",E_META_SPAWN_EGG_MAGMA_CUBE); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_DRAGON",E_META_SPAWN_EGG_ENDER_DRAGON); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITHER",E_META_SPAWN_EGG_WITHER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_BAT",E_META_SPAWN_EGG_BAT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_WITCH",E_META_SPAWN_EGG_WITCH); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_PIG",E_META_SPAWN_EGG_PIG); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SHEEP",E_META_SPAWN_EGG_SHEEP); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_COW",E_META_SPAWN_EGG_COW); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_CHICKEN",E_META_SPAWN_EGG_CHICKEN); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SQUID",E_META_SPAWN_EGG_SQUID); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_WOLF",E_META_SPAWN_EGG_WOLF); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_MOOSHROOM",E_META_SPAWN_EGG_MOOSHROOM); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOW_GOLEM",E_META_SPAWN_EGG_SNOW_GOLEM); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_OCELOT",E_META_SPAWN_EGG_OCELOT); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_HORSE",E_META_SPAWN_EGG_HORSE); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER); - tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_CRYSTAL",E_META_SPAWN_EGG_ENDER_CRYSTAL); - tolua_constant(tolua_S,"dimNether",dimNether); - tolua_constant(tolua_S,"dimOverworld",dimOverworld); - tolua_constant(tolua_S,"dimEnd",dimEnd); - tolua_constant(tolua_S,"dtAttack",dtAttack); - tolua_constant(tolua_S,"dtRangedAttack",dtRangedAttack); - tolua_constant(tolua_S,"dtLightning",dtLightning); - tolua_constant(tolua_S,"dtFalling",dtFalling); - tolua_constant(tolua_S,"dtDrowning",dtDrowning); - tolua_constant(tolua_S,"dtSuffocating",dtSuffocating); - tolua_constant(tolua_S,"dtStarving",dtStarving); - tolua_constant(tolua_S,"dtCactusContact",dtCactusContact); - tolua_constant(tolua_S,"dtLavaContact",dtLavaContact); - tolua_constant(tolua_S,"dtPoisoning",dtPoisoning); - tolua_constant(tolua_S,"dtOnFire",dtOnFire); - tolua_constant(tolua_S,"dtFireContact",dtFireContact); - tolua_constant(tolua_S,"dtInVoid",dtInVoid); - tolua_constant(tolua_S,"dtPotionOfHarming",dtPotionOfHarming); - tolua_constant(tolua_S,"dtEnderPearl",dtEnderPearl); - tolua_constant(tolua_S,"dtAdmin",dtAdmin); - tolua_constant(tolua_S,"dtPawnAttack",dtPawnAttack); - tolua_constant(tolua_S,"dtEntityAttack",dtEntityAttack); - tolua_constant(tolua_S,"dtMob",dtMob); - tolua_constant(tolua_S,"dtMobAttack",dtMobAttack); - tolua_constant(tolua_S,"dtArrowAttack",dtArrowAttack); - tolua_constant(tolua_S,"dtArrow",dtArrow); - tolua_constant(tolua_S,"dtProjectile",dtProjectile); - tolua_constant(tolua_S,"dtFall",dtFall); - tolua_constant(tolua_S,"dtDrown",dtDrown); - tolua_constant(tolua_S,"dtSuffocation",dtSuffocation); - tolua_constant(tolua_S,"dtStarvation",dtStarvation); - tolua_constant(tolua_S,"dtHunger",dtHunger); - tolua_constant(tolua_S,"dtCactus",dtCactus); - tolua_constant(tolua_S,"dtCactuses",dtCactuses); - tolua_constant(tolua_S,"dtCacti",dtCacti); - tolua_constant(tolua_S,"dtLava",dtLava); - tolua_constant(tolua_S,"dtPoison",dtPoison); - tolua_constant(tolua_S,"dtBurning",dtBurning); - tolua_constant(tolua_S,"dtInFire",dtInFire); - tolua_constant(tolua_S,"dtPlugin",dtPlugin); - tolua_constant(tolua_S,"esOther",esOther); - tolua_constant(tolua_S,"esPrimedTNT",esPrimedTNT); - tolua_constant(tolua_S,"esCreeper",esCreeper); - tolua_constant(tolua_S,"esBed",esBed); - tolua_constant(tolua_S,"esEnderCrystal",esEnderCrystal); - tolua_constant(tolua_S,"esGhastFireball",esGhastFireball); - tolua_constant(tolua_S,"esWitherSkullBlack",esWitherSkullBlack); - tolua_constant(tolua_S,"esWitherSkullBlue",esWitherSkullBlue); - tolua_constant(tolua_S,"esWitherBirth",esWitherBirth); - tolua_constant(tolua_S,"esPlugin",esPlugin); - tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00); - tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00); - tolua_function(tolua_S,"ItemToString",tolua_AllToLua_ItemToString00); - tolua_function(tolua_S,"ItemTypeToString",tolua_AllToLua_ItemTypeToString00); - tolua_function(tolua_S,"ItemToFullString",tolua_AllToLua_ItemToFullString00); - tolua_function(tolua_S,"StringToBiome",tolua_AllToLua_StringToBiome00); - tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_StringToMobType00); - tolua_function(tolua_S,"StringToDimension",tolua_AllToLua_StringToDimension00); - tolua_function(tolua_S,"DamageTypeToString",tolua_AllToLua_DamageTypeToString00); - tolua_function(tolua_S,"StringToDamageType",tolua_AllToLua_StringToDamageType00); - tolua_function(tolua_S,"GetIniItemSet",tolua_AllToLua_GetIniItemSet00); - tolua_function(tolua_S,"TrimString",tolua_AllToLua_TrimString00); - tolua_function(tolua_S,"NoCaseCompare",tolua_AllToLua_NoCaseCompare00); - tolua_function(tolua_S,"ReplaceString",tolua_AllToLua_ReplaceString00); - tolua_function(tolua_S,"EscapeString",tolua_AllToLua_EscapeString00); - tolua_function(tolua_S,"StripColorCodes",tolua_AllToLua_StripColorCodes00); - tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue); - tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff); - tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent); - tolua_array(tolua_S,"g_BlockOneHitDig",tolua_get_AllToLua_g_BlockOneHitDig,tolua_set_AllToLua_g_BlockOneHitDig); - tolua_array(tolua_S,"g_BlockPistonBreakable",tolua_get_AllToLua_g_BlockPistonBreakable,tolua_set_AllToLua_g_BlockPistonBreakable); - tolua_array(tolua_S,"g_BlockIsSnowable",tolua_get_AllToLua_g_BlockIsSnowable,tolua_set_AllToLua_g_BlockIsSnowable); - tolua_array(tolua_S,"g_BlockRequiresSpecialTool",tolua_get_AllToLua_g_BlockRequiresSpecialTool,tolua_set_AllToLua_g_BlockRequiresSpecialTool); - tolua_array(tolua_S,"g_BlockIsSolid",tolua_get_AllToLua_g_BlockIsSolid,tolua_set_AllToLua_g_BlockIsSolid); - tolua_array(tolua_S,"g_BlockIsTorchPlaceable",tolua_get_AllToLua_g_BlockIsTorchPlaceable,tolua_set_AllToLua_g_BlockIsTorchPlaceable); - tolua_constant(tolua_S,"MAX_EXPERIENCE_ORB_SIZE",MAX_EXPERIENCE_ORB_SIZE); - tolua_constant(tolua_S,"BLOCK_FACE_NONE",BLOCK_FACE_NONE); - tolua_constant(tolua_S,"BLOCK_FACE_XM",BLOCK_FACE_XM); - tolua_constant(tolua_S,"BLOCK_FACE_XP",BLOCK_FACE_XP); - tolua_constant(tolua_S,"BLOCK_FACE_YM",BLOCK_FACE_YM); - tolua_constant(tolua_S,"BLOCK_FACE_YP",BLOCK_FACE_YP); - tolua_constant(tolua_S,"BLOCK_FACE_ZM",BLOCK_FACE_ZM); - tolua_constant(tolua_S,"BLOCK_FACE_ZP",BLOCK_FACE_ZP); - tolua_constant(tolua_S,"BLOCK_FACE_BOTTOM",BLOCK_FACE_BOTTOM); - tolua_constant(tolua_S,"BLOCK_FACE_TOP",BLOCK_FACE_TOP); - tolua_constant(tolua_S,"BLOCK_FACE_NORTH",BLOCK_FACE_NORTH); - tolua_constant(tolua_S,"BLOCK_FACE_SOUTH",BLOCK_FACE_SOUTH); - tolua_constant(tolua_S,"BLOCK_FACE_WEST",BLOCK_FACE_WEST); - tolua_constant(tolua_S,"BLOCK_FACE_EAST",BLOCK_FACE_EAST); - tolua_constant(tolua_S,"DIG_STATUS_STARTED",DIG_STATUS_STARTED); - tolua_constant(tolua_S,"DIG_STATUS_CANCELLED",DIG_STATUS_CANCELLED); - tolua_constant(tolua_S,"DIG_STATUS_FINISHED",DIG_STATUS_FINISHED); - tolua_constant(tolua_S,"DIG_STATUS_DROP_HELD",DIG_STATUS_DROP_HELD); - tolua_constant(tolua_S,"DIG_STATUS_SHOOT_EAT",DIG_STATUS_SHOOT_EAT); - tolua_constant(tolua_S,"caLeftClick",caLeftClick); - tolua_constant(tolua_S,"caRightClick",caRightClick); - tolua_constant(tolua_S,"caShiftLeftClick",caShiftLeftClick); - tolua_constant(tolua_S,"caShiftRightClick",caShiftRightClick); - tolua_constant(tolua_S,"caNumber1",caNumber1); - tolua_constant(tolua_S,"caNumber2",caNumber2); - tolua_constant(tolua_S,"caNumber3",caNumber3); - tolua_constant(tolua_S,"caNumber4",caNumber4); - tolua_constant(tolua_S,"caNumber5",caNumber5); - tolua_constant(tolua_S,"caNumber6",caNumber6); - tolua_constant(tolua_S,"caNumber7",caNumber7); - tolua_constant(tolua_S,"caNumber8",caNumber8); - tolua_constant(tolua_S,"caNumber9",caNumber9); - tolua_constant(tolua_S,"caMiddleClick",caMiddleClick); - tolua_constant(tolua_S,"caDropKey",caDropKey); - tolua_constant(tolua_S,"caCtrlDropKey",caCtrlDropKey); - tolua_constant(tolua_S,"caLeftClickOutside",caLeftClickOutside); - tolua_constant(tolua_S,"caRightClickOutside",caRightClickOutside); - tolua_constant(tolua_S,"caLeftClickOutsideHoldNothing",caLeftClickOutsideHoldNothing); - tolua_constant(tolua_S,"caRightClickOutsideHoldNothing",caRightClickOutsideHoldNothing); - tolua_constant(tolua_S,"caLeftPaintBegin",caLeftPaintBegin); - tolua_constant(tolua_S,"caRightPaintBegin",caRightPaintBegin); - tolua_constant(tolua_S,"caLeftPaintProgress",caLeftPaintProgress); - tolua_constant(tolua_S,"caRightPaintProgress",caRightPaintProgress); - tolua_constant(tolua_S,"caLeftPaintEnd",caLeftPaintEnd); - tolua_constant(tolua_S,"caRightPaintEnd",caRightPaintEnd); - tolua_constant(tolua_S,"caDblClick",caDblClick); - tolua_constant(tolua_S,"caUnknown",caUnknown); - tolua_constant(tolua_S,"eGameMode_NotSet",eGameMode_NotSet); - tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival); - tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative); - tolua_constant(tolua_S,"eGameMode_Adventure",eGameMode_Adventure); - tolua_constant(tolua_S,"gmNotSet",gmNotSet); - tolua_constant(tolua_S,"gmSurvival",gmSurvival); - tolua_constant(tolua_S,"gmCreative",gmCreative); - tolua_constant(tolua_S,"gmAdventure",gmAdventure); - tolua_constant(tolua_S,"gmMax",gmMax); - tolua_constant(tolua_S,"gmMin",gmMin); - tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny); - tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain); - tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm); - tolua_constant(tolua_S,"wSunny",wSunny); - tolua_constant(tolua_S,"wRain",wRain); - tolua_constant(tolua_S,"wThunderstorm",wThunderstorm); - tolua_constant(tolua_S,"wStorm",wStorm); - tolua_function(tolua_S,"ClickActionToString",tolua_AllToLua_ClickActionToString00); - tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00); - tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00); - tolua_function(tolua_S,"AddFaceDirection",tolua_AllToLua_AddFaceDirection00); - tolua_module(tolua_S,"ItemCategory",0); - tolua_beginmodule(tolua_S,"ItemCategory"); - tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00); - tolua_function(tolua_S,"IsAxe",tolua_AllToLua_ItemCategory_IsAxe00); - tolua_function(tolua_S,"IsSword",tolua_AllToLua_ItemCategory_IsSword00); - tolua_function(tolua_S,"IsHoe",tolua_AllToLua_ItemCategory_IsHoe00); - tolua_function(tolua_S,"IsShovel",tolua_AllToLua_ItemCategory_IsShovel00); - tolua_function(tolua_S,"IsTool",tolua_AllToLua_ItemCategory_IsTool00); - tolua_function(tolua_S,"IsHelmet",tolua_AllToLua_ItemCategory_IsHelmet00); - tolua_function(tolua_S,"IsChestPlate",tolua_AllToLua_ItemCategory_IsChestPlate00); - tolua_function(tolua_S,"IsLeggings",tolua_AllToLua_ItemCategory_IsLeggings00); - tolua_function(tolua_S,"IsBoots",tolua_AllToLua_ItemCategory_IsBoots00); - tolua_function(tolua_S,"IsArmor",tolua_AllToLua_ItemCategory_IsArmor00); - tolua_endmodule(tolua_S); - tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00); - tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00); - tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL); - tolua_beginmodule(tolua_S,"cChatColor"); - tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL); - tolua_variable(tolua_S,"Delimiter",tolua_get_cChatColor_Delimiter,NULL); - tolua_variable(tolua_S,"Black",tolua_get_cChatColor_Black,NULL); - tolua_variable(tolua_S,"Navy",tolua_get_cChatColor_Navy,NULL); - tolua_variable(tolua_S,"Green",tolua_get_cChatColor_Green,NULL); - tolua_variable(tolua_S,"Blue",tolua_get_cChatColor_Blue,NULL); - tolua_variable(tolua_S,"Red",tolua_get_cChatColor_Red,NULL); - tolua_variable(tolua_S,"Purple",tolua_get_cChatColor_Purple,NULL); - tolua_variable(tolua_S,"Gold",tolua_get_cChatColor_Gold,NULL); - tolua_variable(tolua_S,"LightGray",tolua_get_cChatColor_LightGray,NULL); - tolua_variable(tolua_S,"Gray",tolua_get_cChatColor_Gray,NULL); - tolua_variable(tolua_S,"DarkPurple",tolua_get_cChatColor_DarkPurple,NULL); - tolua_variable(tolua_S,"LightGreen",tolua_get_cChatColor_LightGreen,NULL); - tolua_variable(tolua_S,"LightBlue",tolua_get_cChatColor_LightBlue,NULL); - tolua_variable(tolua_S,"Rose",tolua_get_cChatColor_Rose,NULL); - tolua_variable(tolua_S,"LightPurple",tolua_get_cChatColor_LightPurple,NULL); - tolua_variable(tolua_S,"Yellow",tolua_get_cChatColor_Yellow,NULL); - tolua_variable(tolua_S,"White",tolua_get_cChatColor_White,NULL); - tolua_variable(tolua_S,"Random",tolua_get_cChatColor_Random,NULL); - tolua_variable(tolua_S,"Bold",tolua_get_cChatColor_Bold,NULL); - tolua_variable(tolua_S,"Strikethrough",tolua_get_cChatColor_Strikethrough,NULL); - tolua_variable(tolua_S,"Underlined",tolua_get_cChatColor_Underlined,NULL); - tolua_variable(tolua_S,"Italic",tolua_get_cChatColor_Italic,NULL); - tolua_variable(tolua_S,"Plain",tolua_get_cChatColor_Plain,NULL); - tolua_function(tolua_S,"MakeColor",tolua_AllToLua_cChatColor_MakeColor00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cClientHandle","cClientHandle","",NULL); - tolua_beginmodule(tolua_S,"cClientHandle"); - tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00); - tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00); - tolua_function(tolua_S,"SendBlockChange",tolua_AllToLua_cClientHandle_SendBlockChange00); - tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00); - tolua_function(tolua_S,"SetUsername",tolua_AllToLua_cClientHandle_SetUsername00); - tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00); - tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00); - tolua_function(tolua_S,"GetViewDistance",tolua_AllToLua_cClientHandle_GetViewDistance00); - tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL); - tolua_beginmodule(tolua_S,"TakeDamageInfo"); - tolua_variable(tolua_S,"DamageType",tolua_get_TakeDamageInfo_DamageType,tolua_set_TakeDamageInfo_DamageType); - tolua_variable(tolua_S,"Attacker",tolua_get_TakeDamageInfo_Attacker_ptr,tolua_set_TakeDamageInfo_Attacker_ptr); - tolua_variable(tolua_S,"RawDamage",tolua_get_TakeDamageInfo_RawDamage,tolua_set_TakeDamageInfo_RawDamage); - tolua_variable(tolua_S,"FinalDamage",tolua_get_TakeDamageInfo_FinalDamage,tolua_set_TakeDamageInfo_FinalDamage); - tolua_variable(tolua_S,"Knockback",tolua_get_TakeDamageInfo_Knockback,tolua_set_TakeDamageInfo_Knockback); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cEntity","cEntity","",NULL); - tolua_beginmodule(tolua_S,"cEntity"); - tolua_constant(tolua_S,"etEntity",cEntity::etEntity); - tolua_constant(tolua_S,"etPlayer",cEntity::etPlayer); - tolua_constant(tolua_S,"etPickup",cEntity::etPickup); - tolua_constant(tolua_S,"etMonster",cEntity::etMonster); - tolua_constant(tolua_S,"etFallingBlock",cEntity::etFallingBlock); - tolua_constant(tolua_S,"etMinecart",cEntity::etMinecart); - tolua_constant(tolua_S,"etBoat",cEntity::etBoat); - tolua_constant(tolua_S,"etTNT",cEntity::etTNT); - tolua_constant(tolua_S,"etProjectile",cEntity::etProjectile); - tolua_constant(tolua_S,"etMob",cEntity::etMob); - tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00); - tolua_function(tolua_S,"IsPlayer",tolua_AllToLua_cEntity_IsPlayer00); - tolua_function(tolua_S,"IsPickup",tolua_AllToLua_cEntity_IsPickup00); - tolua_function(tolua_S,"IsMob",tolua_AllToLua_cEntity_IsMob00); - tolua_function(tolua_S,"IsFallingBlock",tolua_AllToLua_cEntity_IsFallingBlock00); - tolua_function(tolua_S,"IsMinecart",tolua_AllToLua_cEntity_IsMinecart00); - tolua_function(tolua_S,"IsBoat",tolua_AllToLua_cEntity_IsBoat00); - tolua_function(tolua_S,"IsTNT",tolua_AllToLua_cEntity_IsTNT00); - tolua_function(tolua_S,"IsProjectile",tolua_AllToLua_cEntity_IsProjectile00); - tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00); - tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00); - tolua_function(tolua_S,"GetClassStatic",tolua_AllToLua_cEntity_GetClassStatic00); - tolua_function(tolua_S,"GetParentClass",tolua_AllToLua_cEntity_GetParentClass00); - tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00); - tolua_function(tolua_S,"GetHeadYaw",tolua_AllToLua_cEntity_GetHeadYaw00); - tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cEntity_GetHeight00); - tolua_function(tolua_S,"GetMass",tolua_AllToLua_cEntity_GetMass00); - tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00); - tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00); - tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00); - tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00); - tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00); - tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00); - tolua_function(tolua_S,"GetYaw",tolua_AllToLua_cEntity_GetYaw00); - tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00); - tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00); - tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00); - tolua_function(tolua_S,"GetSpeed",tolua_AllToLua_cEntity_GetSpeed00); - tolua_function(tolua_S,"GetSpeedX",tolua_AllToLua_cEntity_GetSpeedX00); - tolua_function(tolua_S,"GetSpeedY",tolua_AllToLua_cEntity_GetSpeedY00); - tolua_function(tolua_S,"GetSpeedZ",tolua_AllToLua_cEntity_GetSpeedZ00); - tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cEntity_GetWidth00); - tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00); - tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00); - tolua_function(tolua_S,"SetHeadYaw",tolua_AllToLua_cEntity_SetHeadYaw00); - tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cEntity_SetHeight00); - tolua_function(tolua_S,"SetMass",tolua_AllToLua_cEntity_SetMass00); - tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00); - tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00); - tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00); - tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition00); - tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01); - tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00); - tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00); - tolua_function(tolua_S,"SetYaw",tolua_AllToLua_cEntity_SetYaw00); - tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00); - tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00); - tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed00); - tolua_function(tolua_S,"SetSpeed",tolua_AllToLua_cEntity_SetSpeed01); - tolua_function(tolua_S,"SetSpeedX",tolua_AllToLua_cEntity_SetSpeedX00); - tolua_function(tolua_S,"SetSpeedY",tolua_AllToLua_cEntity_SetSpeedY00); - tolua_function(tolua_S,"SetSpeedZ",tolua_AllToLua_cEntity_SetSpeedZ00); - tolua_function(tolua_S,"SetWidth",tolua_AllToLua_cEntity_SetWidth00); - tolua_function(tolua_S,"AddPosX",tolua_AllToLua_cEntity_AddPosX00); - tolua_function(tolua_S,"AddPosY",tolua_AllToLua_cEntity_AddPosY00); - tolua_function(tolua_S,"AddPosZ",tolua_AllToLua_cEntity_AddPosZ00); - tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition00); - tolua_function(tolua_S,"AddPosition",tolua_AllToLua_cEntity_AddPosition01); - tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed00); - tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed01); - tolua_function(tolua_S,"AddSpeedX",tolua_AllToLua_cEntity_AddSpeedX00); - tolua_function(tolua_S,"AddSpeedY",tolua_AllToLua_cEntity_AddSpeedY00); - tolua_function(tolua_S,"AddSpeedZ",tolua_AllToLua_cEntity_AddSpeedZ00); - tolua_function(tolua_S,"SteerVehicle",tolua_AllToLua_cEntity_SteerVehicle00); - tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00); - tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00); - tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00); - tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage00); - tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage01); - tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage02); - tolua_function(tolua_S,"GetGravity",tolua_AllToLua_cEntity_GetGravity00); - tolua_function(tolua_S,"SetGravity",tolua_AllToLua_cEntity_SetGravity00); - tolua_function(tolua_S,"SetRotationFromSpeed",tolua_AllToLua_cEntity_SetRotationFromSpeed00); - tolua_function(tolua_S,"SetPitchFromSpeed",tolua_AllToLua_cEntity_SetPitchFromSpeed00); - tolua_function(tolua_S,"GetRawDamageAgainst",tolua_AllToLua_cEntity_GetRawDamageAgainst00); - tolua_function(tolua_S,"GetArmorCoverAgainst",tolua_AllToLua_cEntity_GetArmorCoverAgainst00); - tolua_function(tolua_S,"GetKnockbackAmountAgainst",tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00); - tolua_function(tolua_S,"GetEquippedWeapon",tolua_AllToLua_cEntity_GetEquippedWeapon00); - tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cEntity_GetEquippedHelmet00); - tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cEntity_GetEquippedChestplate00); - tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cEntity_GetEquippedLeggings00); - tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cEntity_GetEquippedBoots00); - tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cEntity_KilledBy00); - tolua_function(tolua_S,"Heal",tolua_AllToLua_cEntity_Heal00); - tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cEntity_GetHealth00); - tolua_function(tolua_S,"SetHealth",tolua_AllToLua_cEntity_SetHealth00); - tolua_function(tolua_S,"SetMaxHealth",tolua_AllToLua_cEntity_SetMaxHealth00); - tolua_function(tolua_S,"GetMaxHealth",tolua_AllToLua_cEntity_GetMaxHealth00); - tolua_function(tolua_S,"StartBurning",tolua_AllToLua_cEntity_StartBurning00); - tolua_function(tolua_S,"StopBurning",tolua_AllToLua_cEntity_StopBurning00); - tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cEntity_TeleportToEntity00); - tolua_function(tolua_S,"TeleportToCoords",tolua_AllToLua_cEntity_TeleportToCoords00); - tolua_function(tolua_S,"IsOnFire",tolua_AllToLua_cEntity_IsOnFire00); - tolua_function(tolua_S,"IsCrouched",tolua_AllToLua_cEntity_IsCrouched00); - tolua_function(tolua_S,"IsRiding",tolua_AllToLua_cEntity_IsRiding00); - tolua_function(tolua_S,"IsSprinting",tolua_AllToLua_cEntity_IsSprinting00); - tolua_function(tolua_S,"IsRclking",tolua_AllToLua_cEntity_IsRclking00); - tolua_function(tolua_S,"IsInvisible",tolua_AllToLua_cEntity_IsInvisible00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL); - tolua_beginmodule(tolua_S,"cPawn"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL); - tolua_beginmodule(tolua_S,"cPlayer"); - tolua_constant(tolua_S,"MAX_HEALTH",cPlayer::MAX_HEALTH); - tolua_constant(tolua_S,"MAX_FOOD_LEVEL",cPlayer::MAX_FOOD_LEVEL); - tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS); - tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL); - tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS); - tolua_function(tolua_S,"SetExperience",tolua_AllToLua_cPlayer_SetExperience00); - tolua_function(tolua_S,"AddExperience",tolua_AllToLua_cPlayer_AddExperience00); - tolua_function(tolua_S,"XpGetTotal",tolua_AllToLua_cPlayer_XpGetTotal00); - tolua_function(tolua_S,"XpGetLevel",tolua_AllToLua_cPlayer_XpGetLevel00); - tolua_function(tolua_S,"XpGetPercentage",tolua_AllToLua_cPlayer_XpGetPercentage00); - tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00); - tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00); - tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00); - tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00); - tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00); - tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cPlayer_GetEquippedItem00); - tolua_function(tolua_S,"GetThrowStartPos",tolua_AllToLua_cPlayer_GetThrowStartPos00); - tolua_function(tolua_S,"GetThrowSpeed",tolua_AllToLua_cPlayer_GetThrowSpeed00); - tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00); - tolua_function(tolua_S,"GetEffectiveGameMode",tolua_AllToLua_cPlayer_GetEffectiveGameMode00); - tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00); - tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cPlayer_IsGameModeCreative00); - tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); - tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00); - tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00); - tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00); - tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00); - tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00); - tolua_function(tolua_S,"CloseWindowIfID",tolua_AllToLua_cPlayer_CloseWindowIfID00); - tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00); - tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00); - tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlayer_GetName00); - tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlayer_SetName00); - tolua_function(tolua_S,"AddToGroup",tolua_AllToLua_cPlayer_AddToGroup00); - tolua_function(tolua_S,"RemoveFromGroup",tolua_AllToLua_cPlayer_RemoveFromGroup00); - tolua_function(tolua_S,"CanUseCommand",tolua_AllToLua_cPlayer_CanUseCommand00); - tolua_function(tolua_S,"HasPermission",tolua_AllToLua_cPlayer_HasPermission00); - tolua_function(tolua_S,"IsInGroup",tolua_AllToLua_cPlayer_IsInGroup00); - tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00); - tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00); - tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00); - tolua_function(tolua_S,"GetFoodLevel",tolua_AllToLua_cPlayer_GetFoodLevel00); - tolua_function(tolua_S,"GetFoodSaturationLevel",tolua_AllToLua_cPlayer_GetFoodSaturationLevel00); - tolua_function(tolua_S,"GetFoodTickTimer",tolua_AllToLua_cPlayer_GetFoodTickTimer00); - tolua_function(tolua_S,"GetFoodExhaustionLevel",tolua_AllToLua_cPlayer_GetFoodExhaustionLevel00); - tolua_function(tolua_S,"GetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_GetFoodPoisonedTicksRemaining00); - tolua_function(tolua_S,"GetAirLevel",tolua_AllToLua_cPlayer_GetAirLevel00); - tolua_function(tolua_S,"IsSatiated",tolua_AllToLua_cPlayer_IsSatiated00); - tolua_function(tolua_S,"SetFoodLevel",tolua_AllToLua_cPlayer_SetFoodLevel00); - tolua_function(tolua_S,"SetFoodSaturationLevel",tolua_AllToLua_cPlayer_SetFoodSaturationLevel00); - tolua_function(tolua_S,"SetFoodTickTimer",tolua_AllToLua_cPlayer_SetFoodTickTimer00); - tolua_function(tolua_S,"SetFoodExhaustionLevel",tolua_AllToLua_cPlayer_SetFoodExhaustionLevel00); - tolua_function(tolua_S,"SetFoodPoisonedTicksRemaining",tolua_AllToLua_cPlayer_SetFoodPoisonedTicksRemaining00); - tolua_function(tolua_S,"Feed",tolua_AllToLua_cPlayer_Feed00); - tolua_function(tolua_S,"AddFoodExhaustion",tolua_AllToLua_cPlayer_AddFoodExhaustion00); - tolua_function(tolua_S,"FoodPoison",tolua_AllToLua_cPlayer_FoodPoison00); - tolua_function(tolua_S,"IsEating",tolua_AllToLua_cPlayer_IsEating00); - tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00); - tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00); - tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00); - tolua_function(tolua_S,"MoveToWorld",tolua_AllToLua_cPlayer_MoveToWorld00); - tolua_function(tolua_S,"LoadPermissionsFromDisk",tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00); - tolua_function(tolua_S,"GetMaxSpeed",tolua_AllToLua_cPlayer_GetMaxSpeed00); - tolua_function(tolua_S,"GetNormalMaxSpeed",tolua_AllToLua_cPlayer_GetNormalMaxSpeed00); - tolua_function(tolua_S,"GetSprintingMaxSpeed",tolua_AllToLua_cPlayer_GetSprintingMaxSpeed00); - tolua_function(tolua_S,"SetNormalMaxSpeed",tolua_AllToLua_cPlayer_SetNormalMaxSpeed00); - tolua_function(tolua_S,"SetSprintingMaxSpeed",tolua_AllToLua_cPlayer_SetSprintingMaxSpeed00); - tolua_function(tolua_S,"SetCrouch",tolua_AllToLua_cPlayer_SetCrouch00); - tolua_function(tolua_S,"SetSprint",tolua_AllToLua_cPlayer_SetSprint00); - tolua_function(tolua_S,"IsSwimming",tolua_AllToLua_cPlayer_IsSwimming00); - tolua_function(tolua_S,"IsSubmerged",tolua_AllToLua_cPlayer_IsSubmerged00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",tolua_collect_cPickup); - #else - tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",NULL); - #endif - tolua_beginmodule(tolua_S,"cPickup"); - tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local); - tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00); - tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00); - tolua_function(tolua_S,"GetAge",tolua_AllToLua_cPickup_GetAge00); - tolua_function(tolua_S,"IsCollected",tolua_AllToLua_cPickup_IsCollected00); - tolua_function(tolua_S,"IsPlayerCreated",tolua_AllToLua_cPickup_IsPlayerCreated00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cProjectileEntity","cProjectileEntity","cEntity",NULL); - tolua_beginmodule(tolua_S,"cProjectileEntity"); - tolua_constant(tolua_S,"pkArrow",cProjectileEntity::pkArrow); - tolua_constant(tolua_S,"pkSnowball",cProjectileEntity::pkSnowball); - tolua_constant(tolua_S,"pkEgg",cProjectileEntity::pkEgg); - tolua_constant(tolua_S,"pkGhastFireball",cProjectileEntity::pkGhastFireball); - tolua_constant(tolua_S,"pkFireCharge",cProjectileEntity::pkFireCharge); - tolua_constant(tolua_S,"pkEnderPearl",cProjectileEntity::pkEnderPearl); - tolua_constant(tolua_S,"pkExpBottle",cProjectileEntity::pkExpBottle); - tolua_constant(tolua_S,"pkSplashPotion",cProjectileEntity::pkSplashPotion); - tolua_constant(tolua_S,"pkWitherSkull",cProjectileEntity::pkWitherSkull); - tolua_constant(tolua_S,"pkFishingFloat",cProjectileEntity::pkFishingFloat); - tolua_function(tolua_S,"GetProjectileKind",tolua_AllToLua_cProjectileEntity_GetProjectileKind00); - tolua_function(tolua_S,"GetCreator",tolua_AllToLua_cProjectileEntity_GetCreator00); - tolua_function(tolua_S,"GetMCAClassName",tolua_AllToLua_cProjectileEntity_GetMCAClassName00); - tolua_function(tolua_S,"IsInGround",tolua_AllToLua_cProjectileEntity_IsInGround00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cArrowEntity","cArrowEntity","cProjectileEntity",NULL); - tolua_beginmodule(tolua_S,"cArrowEntity"); - tolua_constant(tolua_S,"psNoPickup",cArrowEntity::psNoPickup); - tolua_constant(tolua_S,"psInSurvivalOrCreative",cArrowEntity::psInSurvivalOrCreative); - tolua_constant(tolua_S,"psInCreative",cArrowEntity::psInCreative); - tolua_function(tolua_S,"GetPickupState",tolua_AllToLua_cArrowEntity_GetPickupState00); - tolua_function(tolua_S,"SetPickupState",tolua_AllToLua_cArrowEntity_SetPickupState00); - tolua_function(tolua_S,"GetDamageCoeff",tolua_AllToLua_cArrowEntity_GetDamageCoeff00); - tolua_function(tolua_S,"SetDamageCoeff",tolua_AllToLua_cArrowEntity_SetDamageCoeff00); - tolua_function(tolua_S,"CanPickup",tolua_AllToLua_cArrowEntity_CanPickup00); - tolua_function(tolua_S,"IsCritical",tolua_AllToLua_cArrowEntity_IsCritical00); - tolua_function(tolua_S,"SetIsCritical",tolua_AllToLua_cArrowEntity_SetIsCritical00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cThrownEggEntity","cThrownEggEntity","cProjectileEntity",NULL); - tolua_beginmodule(tolua_S,"cThrownEggEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cThrownEnderPearlEntity","cThrownEnderPearlEntity","cProjectileEntity",NULL); - tolua_beginmodule(tolua_S,"cThrownEnderPearlEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL); - tolua_beginmodule(tolua_S,"cThrownSnowballEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cGhastFireballEntity","cGhastFireballEntity","cProjectileEntity",NULL); - tolua_beginmodule(tolua_S,"cGhastFireballEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cFireChargeEntity","cFireChargeEntity","cProjectileEntity",NULL); - tolua_beginmodule(tolua_S,"cFireChargeEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL); - tolua_beginmodule(tolua_S,"cPluginManager"); - tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUPS",cPluginManager::HOOK_BLOCK_TO_PICKUPS); - tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT); - tolua_constant(tolua_S,"HOOK_CHUNK_AVAILABLE",cPluginManager::HOOK_CHUNK_AVAILABLE); - tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED); - tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING); - tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADED",cPluginManager::HOOK_CHUNK_UNLOADED); - tolua_constant(tolua_S,"HOOK_CHUNK_UNLOADING",cPluginManager::HOOK_CHUNK_UNLOADING); - tolua_constant(tolua_S,"HOOK_COLLECTING_PICKUP",cPluginManager::HOOK_COLLECTING_PICKUP); - tolua_constant(tolua_S,"HOOK_CRAFTING_NO_RECIPE",cPluginManager::HOOK_CRAFTING_NO_RECIPE); - tolua_constant(tolua_S,"HOOK_DISCONNECT",cPluginManager::HOOK_DISCONNECT); - tolua_constant(tolua_S,"HOOK_EXECUTE_COMMAND",cPluginManager::HOOK_EXECUTE_COMMAND); - tolua_constant(tolua_S,"HOOK_EXPLODED",cPluginManager::HOOK_EXPLODED); - tolua_constant(tolua_S,"HOOK_EXPLODING",cPluginManager::HOOK_EXPLODING); - tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE); - tolua_constant(tolua_S,"HOOK_HOPPER_PULLING_ITEM",cPluginManager::HOOK_HOPPER_PULLING_ITEM); - tolua_constant(tolua_S,"HOOK_HOPPER_PUSHING_ITEM",cPluginManager::HOOK_HOPPER_PUSHING_ITEM); - tolua_constant(tolua_S,"HOOK_KILLING",cPluginManager::HOOK_KILLING); - tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN); - tolua_constant(tolua_S,"HOOK_PLAYER_ANIMATION",cPluginManager::HOOK_PLAYER_ANIMATION); - tolua_constant(tolua_S,"HOOK_PLAYER_BREAKING_BLOCK",cPluginManager::HOOK_PLAYER_BREAKING_BLOCK); - tolua_constant(tolua_S,"HOOK_PLAYER_BROKEN_BLOCK",cPluginManager::HOOK_PLAYER_BROKEN_BLOCK); - tolua_constant(tolua_S,"HOOK_PLAYER_EATING",cPluginManager::HOOK_PLAYER_EATING); - tolua_constant(tolua_S,"HOOK_PLAYER_JOINED",cPluginManager::HOOK_PLAYER_JOINED); - tolua_constant(tolua_S,"HOOK_PLAYER_LEFT_CLICK",cPluginManager::HOOK_PLAYER_LEFT_CLICK); - tolua_constant(tolua_S,"HOOK_PLAYER_MOVING",cPluginManager::HOOK_PLAYER_MOVING); - tolua_constant(tolua_S,"HOOK_PLAYER_PLACED_BLOCK",cPluginManager::HOOK_PLAYER_PLACED_BLOCK); - tolua_constant(tolua_S,"HOOK_PLAYER_PLACING_BLOCK",cPluginManager::HOOK_PLAYER_PLACING_BLOCK); - tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICK",cPluginManager::HOOK_PLAYER_RIGHT_CLICK); - tolua_constant(tolua_S,"HOOK_PLAYER_RIGHT_CLICKING_ENTITY",cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY); - tolua_constant(tolua_S,"HOOK_PLAYER_SHOOTING",cPluginManager::HOOK_PLAYER_SHOOTING); - tolua_constant(tolua_S,"HOOK_PLAYER_SPAWNED",cPluginManager::HOOK_PLAYER_SPAWNED); - tolua_constant(tolua_S,"HOOK_PLAYER_TOSSING_ITEM",cPluginManager::HOOK_PLAYER_TOSSING_ITEM); - tolua_constant(tolua_S,"HOOK_PLAYER_USED_BLOCK",cPluginManager::HOOK_PLAYER_USED_BLOCK); - tolua_constant(tolua_S,"HOOK_PLAYER_USED_ITEM",cPluginManager::HOOK_PLAYER_USED_ITEM); - tolua_constant(tolua_S,"HOOK_PLAYER_USING_BLOCK",cPluginManager::HOOK_PLAYER_USING_BLOCK); - tolua_constant(tolua_S,"HOOK_PLAYER_USING_ITEM",cPluginManager::HOOK_PLAYER_USING_ITEM); - tolua_constant(tolua_S,"HOOK_POST_CRAFTING",cPluginManager::HOOK_POST_CRAFTING); - tolua_constant(tolua_S,"HOOK_PRE_CRAFTING",cPluginManager::HOOK_PRE_CRAFTING); - tolua_constant(tolua_S,"HOOK_SPAWNED_ENTITY",cPluginManager::HOOK_SPAWNED_ENTITY); - tolua_constant(tolua_S,"HOOK_SPAWNED_MONSTER",cPluginManager::HOOK_SPAWNED_MONSTER); - tolua_constant(tolua_S,"HOOK_SPAWNING_ENTITY",cPluginManager::HOOK_SPAWNING_ENTITY); - tolua_constant(tolua_S,"HOOK_SPAWNING_MONSTER",cPluginManager::HOOK_SPAWNING_MONSTER); - tolua_constant(tolua_S,"HOOK_TAKE_DAMAGE",cPluginManager::HOOK_TAKE_DAMAGE); - tolua_constant(tolua_S,"HOOK_TICK",cPluginManager::HOOK_TICK); - tolua_constant(tolua_S,"HOOK_UPDATED_SIGN",cPluginManager::HOOK_UPDATED_SIGN); - tolua_constant(tolua_S,"HOOK_UPDATING_SIGN",cPluginManager::HOOK_UPDATING_SIGN); - tolua_constant(tolua_S,"HOOK_WEATHER_CHANGED",cPluginManager::HOOK_WEATHER_CHANGED); - tolua_constant(tolua_S,"HOOK_WEATHER_CHANGING",cPluginManager::HOOK_WEATHER_CHANGING); - tolua_constant(tolua_S,"HOOK_WORLD_TICK",cPluginManager::HOOK_WORLD_TICK); - tolua_constant(tolua_S,"HOOK_NUM_HOOKS",cPluginManager::HOOK_NUM_HOOKS); - tolua_constant(tolua_S,"HOOK_MAX",cPluginManager::HOOK_MAX); - tolua_function(tolua_S,"Get",tolua_AllToLua_cPluginManager_Get00); - tolua_function(tolua_S,"GetPlugin",tolua_AllToLua_cPluginManager_GetPlugin00); - tolua_function(tolua_S,"FindPlugins",tolua_AllToLua_cPluginManager_FindPlugins00); - tolua_function(tolua_S,"ReloadPlugins",tolua_AllToLua_cPluginManager_ReloadPlugins00); - tolua_function(tolua_S,"GetNumPlugins",tolua_AllToLua_cPluginManager_GetNumPlugins00); - tolua_function(tolua_S,"DisablePlugin",tolua_AllToLua_cPluginManager_DisablePlugin00); - tolua_function(tolua_S,"LoadPlugin",tolua_AllToLua_cPluginManager_LoadPlugin00); - tolua_function(tolua_S,"IsCommandBound",tolua_AllToLua_cPluginManager_IsCommandBound00); - tolua_function(tolua_S,"GetCommandPermission",tolua_AllToLua_cPluginManager_GetCommandPermission00); - tolua_function(tolua_S,"ExecuteCommand",tolua_AllToLua_cPluginManager_ExecuteCommand00); - tolua_function(tolua_S,"ForceExecuteCommand",tolua_AllToLua_cPluginManager_ForceExecuteCommand00); - tolua_function(tolua_S,"IsConsoleCommandBound",tolua_AllToLua_cPluginManager_IsConsoleCommandBound00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cPlugin","cPlugin","",NULL); - tolua_beginmodule(tolua_S,"cPlugin"); - tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlugin_GetName00); - tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlugin_SetName00); - tolua_function(tolua_S,"GetVersion",tolua_AllToLua_cPlugin_GetVersion00); - tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00); - tolua_function(tolua_S,"GetDirectory",tolua_AllToLua_cPlugin_GetDirectory00); - tolua_function(tolua_S,"GetLocalDirectory",tolua_AllToLua_cPlugin_GetLocalDirectory00); - tolua_function(tolua_S,"GetLocalFolder",tolua_AllToLua_cPlugin_GetLocalFolder00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cPluginLua","cPluginLua","cPlugin",NULL); - tolua_beginmodule(tolua_S,"cPluginLua"); - tolua_variable(tolua_S,"__cWebPlugin__",tolua_get_cPluginLua___cWebPlugin__,NULL); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cServer","cServer","",NULL); - tolua_beginmodule(tolua_S,"cServer"); - tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00); - tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cServer_GetMaxPlayers00); - tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cServer_GetNumPlayers00); - tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cServer_SetMaxPlayers00); - tolua_function(tolua_S,"IsHardcore",tolua_AllToLua_cServer_IsHardcore00); - tolua_function(tolua_S,"GetServerID",tolua_AllToLua_cServer_GetServerID00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cWorld","cWorld","",NULL); - tolua_beginmodule(tolua_S,"cWorld"); - tolua_function(tolua_S,"GetTicksUntilWeatherChange",tolua_AllToLua_cWorld_GetTicksUntilWeatherChange00); - tolua_function(tolua_S,"GetWorldAge",tolua_AllToLua_cWorld_GetWorldAge00); - tolua_function(tolua_S,"GetTimeOfDay",tolua_AllToLua_cWorld_GetTimeOfDay00); - tolua_function(tolua_S,"SetTicksUntilWeatherChange",tolua_AllToLua_cWorld_SetTicksUntilWeatherChange00); - tolua_function(tolua_S,"SetTimeOfDay",tolua_AllToLua_cWorld_SetTimeOfDay00); - tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00); - tolua_function(tolua_S,"IsGameModeCreative",tolua_AllToLua_cWorld_IsGameModeCreative00); - tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cWorld_IsGameModeSurvival00); - tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cWorld_IsGameModeAdventure00); - tolua_function(tolua_S,"IsPVPEnabled",tolua_AllToLua_cWorld_IsPVPEnabled00); - tolua_function(tolua_S,"IsDeepSnowEnabled",tolua_AllToLua_cWorld_IsDeepSnowEnabled00); - tolua_function(tolua_S,"GetDimension",tolua_AllToLua_cWorld_GetDimension00); - tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00); - tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cWorld_BroadcastChat00); - tolua_function(tolua_S,"BroadcastSoundEffect",tolua_AllToLua_cWorld_BroadcastSoundEffect00); - tolua_function(tolua_S,"BroadcastSoundParticleEffect",tolua_AllToLua_cWorld_BroadcastSoundParticleEffect00); - tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00); - tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00); - tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00); - tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00); - tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00); - tolua_function(tolua_S,"QueueSetBlock",tolua_AllToLua_cWorld_QueueSetBlock00); - tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00); - tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00); - tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00); - tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00); - tolua_function(tolua_S,"GetBlockBlockLight",tolua_AllToLua_cWorld_GetBlockBlockLight00); - tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock01); - tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01); - tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01); - tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01); - tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups00); - tolua_function(tolua_S,"SpawnItemPickups",tolua_AllToLua_cWorld_SpawnItemPickups01); - tolua_function(tolua_S,"SpawnPrimedTNT",tolua_AllToLua_cWorld_SpawnPrimedTNT00); - tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00); - tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00); - tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00); - tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00); - tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00); - tolua_function(tolua_S,"WakeUpSimulators",tolua_AllToLua_cWorld_WakeUpSimulators00); - tolua_function(tolua_S,"WakeUpSimulatorsInArea",tolua_AllToLua_cWorld_WakeUpSimulatorsInArea00); - tolua_function(tolua_S,"DoExplosionAt",tolua_AllToLua_cWorld_DoExplosionAt00); - tolua_function(tolua_S,"UseBlockEntity",tolua_AllToLua_cWorld_UseBlockEntity00); - tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00); - tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00); - tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00); - tolua_function(tolua_S,"GrowRipePlant",tolua_AllToLua_cWorld_GrowRipePlant00); - tolua_function(tolua_S,"GrowCactus",tolua_AllToLua_cWorld_GrowCactus00); - tolua_function(tolua_S,"GrowMelonPumpkin",tolua_AllToLua_cWorld_GrowMelonPumpkin00); - tolua_function(tolua_S,"GrowSugarcane",tolua_AllToLua_cWorld_GrowSugarcane00); - tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00); - tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00); - tolua_function(tolua_S,"GetIniFileName",tolua_AllToLua_cWorld_GetIniFileName00); - tolua_function(tolua_S,"QueueSaveAllChunks",tolua_AllToLua_cWorld_QueueSaveAllChunks00); - tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00); - tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00); - tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00); - tolua_function(tolua_S,"GetStorageLoadQueueLength",tolua_AllToLua_cWorld_GetStorageLoadQueueLength00); - tolua_function(tolua_S,"GetStorageSaveQueueLength",tolua_AllToLua_cWorld_GetStorageSaveQueueLength00); - tolua_function(tolua_S,"QueueBlockForTick",tolua_AllToLua_cWorld_QueueBlockForTick00); - tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00); - tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00); - tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00); - tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00); - tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00); - tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00); - tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00); - tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00); - tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00); - tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00); - tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00); - tolua_function(tolua_S,"IsBlockDirectlyWatered",tolua_AllToLua_cWorld_IsBlockDirectlyWatered00); - tolua_function(tolua_S,"SpawnMob",tolua_AllToLua_cWorld_SpawnMob00); - tolua_function(tolua_S,"CreateProjectile",tolua_AllToLua_cWorld_CreateProjectile00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cInventory","cInventory","cItemGrid::cListener",NULL); - tolua_beginmodule(tolua_S,"cInventory"); - tolua_constant(tolua_S,"invArmorCount",cInventory::invArmorCount); - tolua_constant(tolua_S,"invInventoryCount",cInventory::invInventoryCount); - tolua_constant(tolua_S,"invHotbarCount",cInventory::invHotbarCount); - tolua_constant(tolua_S,"invArmorOffset",cInventory::invArmorOffset); - tolua_constant(tolua_S,"invInventoryOffset",cInventory::invInventoryOffset); - tolua_constant(tolua_S,"invHotbarOffset",cInventory::invHotbarOffset); - tolua_constant(tolua_S,"invNumSlots",cInventory::invNumSlots); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00); - tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit00); - tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cInventory_HowManyCanFit01); - tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00); - tolua_function(tolua_S,"AddItems",tolua_AllToLua_cInventory_AddItems00); - tolua_function(tolua_S,"RemoveOneEquippedItem",tolua_AllToLua_cInventory_RemoveOneEquippedItem00); - tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cInventory_HowManyItems00); - tolua_function(tolua_S,"HasItems",tolua_AllToLua_cInventory_HasItems00); - tolua_function(tolua_S,"GetArmorGrid",tolua_AllToLua_cInventory_GetArmorGrid00); - tolua_function(tolua_S,"GetInventoryGrid",tolua_AllToLua_cInventory_GetInventoryGrid00); - tolua_function(tolua_S,"GetHotbarGrid",tolua_AllToLua_cInventory_GetHotbarGrid00); - tolua_function(tolua_S,"GetOwner",tolua_AllToLua_cInventory_GetOwner00); - tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cInventory_CopyToItems00); - tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00); - tolua_function(tolua_S,"GetArmorSlot",tolua_AllToLua_cInventory_GetArmorSlot00); - tolua_function(tolua_S,"GetInventorySlot",tolua_AllToLua_cInventory_GetInventorySlot00); - tolua_function(tolua_S,"GetHotbarSlot",tolua_AllToLua_cInventory_GetHotbarSlot00); - tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cInventory_SetSlot00); - tolua_function(tolua_S,"SetArmorSlot",tolua_AllToLua_cInventory_SetArmorSlot00); - tolua_function(tolua_S,"SetInventorySlot",tolua_AllToLua_cInventory_SetInventorySlot00); - tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00); - tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00); - tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00); - tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cInventory_ChangeSlotCount00); - tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00); - tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00); - tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00); - tolua_function(tolua_S,"GetEquippedChestplate",tolua_AllToLua_cInventory_GetEquippedChestplate00); - tolua_function(tolua_S,"GetEquippedLeggings",tolua_AllToLua_cInventory_GetEquippedLeggings00); - tolua_function(tolua_S,"GetEquippedBoots",tolua_AllToLua_cInventory_GetEquippedBoots00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",tolua_collect_cEnchantments); - #else - tolua_cclass(tolua_S,"cEnchantments","cEnchantments","",NULL); - #endif - tolua_beginmodule(tolua_S,"cEnchantments"); - tolua_constant(tolua_S,"enchProtection",cEnchantments::enchProtection); - tolua_constant(tolua_S,"enchFireProtection",cEnchantments::enchFireProtection); - tolua_constant(tolua_S,"enchFeatherFalling",cEnchantments::enchFeatherFalling); - tolua_constant(tolua_S,"enchBlastProtection",cEnchantments::enchBlastProtection); - tolua_constant(tolua_S,"enchProjectileProtection",cEnchantments::enchProjectileProtection); - tolua_constant(tolua_S,"enchRespiration",cEnchantments::enchRespiration); - tolua_constant(tolua_S,"enchAquaAffinity",cEnchantments::enchAquaAffinity); - tolua_constant(tolua_S,"enchThorns",cEnchantments::enchThorns); - tolua_constant(tolua_S,"enchSharpness",cEnchantments::enchSharpness); - tolua_constant(tolua_S,"enchSmite",cEnchantments::enchSmite); - tolua_constant(tolua_S,"enchBaneOfArthropods",cEnchantments::enchBaneOfArthropods); - tolua_constant(tolua_S,"enchKnockback",cEnchantments::enchKnockback); - tolua_constant(tolua_S,"enchFireAspect",cEnchantments::enchFireAspect); - tolua_constant(tolua_S,"enchLooting",cEnchantments::enchLooting); - tolua_constant(tolua_S,"enchEfficiency",cEnchantments::enchEfficiency); - tolua_constant(tolua_S,"enchSilkTouch",cEnchantments::enchSilkTouch); - tolua_constant(tolua_S,"enchUnbreaking",cEnchantments::enchUnbreaking); - tolua_constant(tolua_S,"enchFortune",cEnchantments::enchFortune); - tolua_constant(tolua_S,"enchPower",cEnchantments::enchPower); - tolua_constant(tolua_S,"enchPunch",cEnchantments::enchPunch); - tolua_constant(tolua_S,"enchFlame",cEnchantments::enchFlame); - tolua_constant(tolua_S,"enchInfinity",cEnchantments::enchInfinity); - tolua_constant(tolua_S,"enchLuckOfTheSea",cEnchantments::enchLuckOfTheSea); - tolua_constant(tolua_S,"enchLure",cEnchantments::enchLure); - tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cEnchantments_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cEnchantments_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cEnchantments_new01_local); - tolua_function(tolua_S,"AddFromString",tolua_AllToLua_cEnchantments_AddFromString00); - tolua_function(tolua_S,"ToString",tolua_AllToLua_cEnchantments_ToString00); - tolua_function(tolua_S,"GetLevel",tolua_AllToLua_cEnchantments_GetLevel00); - tolua_function(tolua_S,"SetLevel",tolua_AllToLua_cEnchantments_SetLevel00); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cEnchantments_Clear00); - tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cEnchantments_IsEmpty00); - tolua_function(tolua_S,"StringToEnchantmentID",tolua_AllToLua_cEnchantments_StringToEnchantmentID00); - tolua_function(tolua_S,".eq",tolua_AllToLua_cEnchantments__eq00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem); - #else - tolua_cclass(tolua_S,"cItem","cItem","",NULL); - #endif - tolua_beginmodule(tolua_S,"cItem"); - tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new01_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new02); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new02_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new02_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new03); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new03_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new03_local); - tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00); - tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00); - tolua_function(tolua_S,"IsEqual",tolua_AllToLua_cItem_IsEqual00); - tolua_function(tolua_S,"IsSameType",tolua_AllToLua_cItem_IsSameType00); - tolua_function(tolua_S,"CopyOne",tolua_AllToLua_cItem_CopyOne00); - tolua_function(tolua_S,"AddCount",tolua_AllToLua_cItem_AddCount00); - tolua_function(tolua_S,"GetMaxDamage",tolua_AllToLua_cItem_GetMaxDamage00); - tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00); - tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00); - tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00); - tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00); - tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00); - tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType); - tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount); - tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage); - tolua_variable(tolua_S,"m_Enchantments",tolua_get_cItem_m_Enchantments,tolua_set_cItem_m_Enchantments); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cItems","cItems","",tolua_collect_cItems); - #else - tolua_cclass(tolua_S,"cItems","cItems","",NULL); - #endif - tolua_beginmodule(tolua_S,"cItems"); - tolua_function(tolua_S,"new",tolua_AllToLua_cItems_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cItems_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cItems_new00_local); - tolua_function(tolua_S,"Get",tolua_AllToLua_cItems_Get00); - tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set00); - tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add00); - tolua_function(tolua_S,"Delete",tolua_AllToLua_cItems_Delete00); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cItems_Clear00); - tolua_function(tolua_S,"Size",tolua_AllToLua_cItems_Size00); - tolua_function(tolua_S,"Set",tolua_AllToLua_cItems_Set01); - tolua_function(tolua_S,"Add",tolua_AllToLua_cItems_Add01); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cItemGrid","cItemGrid","",NULL); - tolua_beginmodule(tolua_S,"cItemGrid"); - tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cItemGrid_GetWidth00); - tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cItemGrid_GetHeight00); - tolua_function(tolua_S,"GetNumSlots",tolua_AllToLua_cItemGrid_GetNumSlots00); - tolua_function(tolua_S,"GetSlotNum",tolua_AllToLua_cItemGrid_GetSlotNum00); - tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot00); - tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cItemGrid_GetSlot01); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot00); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot01); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot02); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cItemGrid_SetSlot03); - tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot00); - tolua_function(tolua_S,"EmptySlot",tolua_AllToLua_cItemGrid_EmptySlot01); - tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty00); - tolua_function(tolua_S,"IsSlotEmpty",tolua_AllToLua_cItemGrid_IsSlotEmpty01); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cItemGrid_Clear00); - tolua_function(tolua_S,"HowManyCanFit",tolua_AllToLua_cItemGrid_HowManyCanFit00); - tolua_function(tolua_S,"AddItem",tolua_AllToLua_cItemGrid_AddItem00); - tolua_function(tolua_S,"AddItems",tolua_AllToLua_cItemGrid_AddItems00); - tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount00); - tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cItemGrid_ChangeSlotCount01); - tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem00); - tolua_function(tolua_S,"RemoveOneItem",tolua_AllToLua_cItemGrid_RemoveOneItem01); - tolua_function(tolua_S,"HowManyItems",tolua_AllToLua_cItemGrid_HowManyItems00); - tolua_function(tolua_S,"HasItems",tolua_AllToLua_cItemGrid_HasItems00); - tolua_function(tolua_S,"GetFirstEmptySlot",tolua_AllToLua_cItemGrid_GetFirstEmptySlot00); - tolua_function(tolua_S,"GetFirstUsedSlot",tolua_AllToLua_cItemGrid_GetFirstUsedSlot00); - tolua_function(tolua_S,"GetLastEmptySlot",tolua_AllToLua_cItemGrid_GetLastEmptySlot00); - tolua_function(tolua_S,"GetLastUsedSlot",tolua_AllToLua_cItemGrid_GetLastUsedSlot00); - tolua_function(tolua_S,"GetNextEmptySlot",tolua_AllToLua_cItemGrid_GetNextEmptySlot00); - tolua_function(tolua_S,"GetNextUsedSlot",tolua_AllToLua_cItemGrid_GetNextUsedSlot00); - tolua_function(tolua_S,"CopyToItems",tolua_AllToLua_cItemGrid_CopyToItems00); - tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem00); - tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItemGrid_DamageItem01); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",tolua_collect_cBlockEntity); - #else - tolua_cclass(tolua_S,"cBlockEntity","cBlockEntity","",NULL); - #endif - tolua_beginmodule(tolua_S,"cBlockEntity"); - tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cBlockEntity_GetPosX00); - tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cBlockEntity_GetPosY00); - tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cBlockEntity_GetPosZ00); - tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockEntity_GetBlockType00); - tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cBlockEntity_GetWorld00); - tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cBlockEntity_GetChunkX00); - tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cBlockEntity_GetChunkZ00); - tolua_function(tolua_S,"GetRelX",tolua_AllToLua_cBlockEntity_GetRelX00); - tolua_function(tolua_S,"GetRelZ",tolua_AllToLua_cBlockEntity_GetRelZ00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cBlockEntityWithItems","cBlockEntityWithItems","cBlockEntity",NULL); - tolua_beginmodule(tolua_S,"cBlockEntityWithItems"); - tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot00); - tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cBlockEntityWithItems_GetSlot01); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot00); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot01); - tolua_function(tolua_S,"GetContents",tolua_AllToLua_cBlockEntityWithItems_GetContents00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",NULL); - tolua_beginmodule(tolua_S,"cChestEntity"); - tolua_constant(tolua_S,"ContentsHeight",cChestEntity::ContentsHeight); - tolua_constant(tolua_S,"ContentsWidth",cChestEntity::ContentsWidth); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cDropSpenserEntity","cDropSpenserEntity","cBlockEntityWithItems",NULL); - tolua_beginmodule(tolua_S,"cDropSpenserEntity"); - tolua_constant(tolua_S,"ContentsHeight",cDropSpenserEntity::ContentsHeight); - tolua_constant(tolua_S,"ContentsWidth",cDropSpenserEntity::ContentsWidth); - tolua_function(tolua_S,"AddDropSpenserDir",tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00); - tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00); - tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",NULL); - tolua_beginmodule(tolua_S,"cDispenserEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",NULL); - tolua_beginmodule(tolua_S,"cDropperEntity"); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL); - tolua_beginmodule(tolua_S,"cFurnaceEntity"); - tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput); - tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel); - tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput); - tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth); - tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight); - tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00); - tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00); - tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00); - tolua_function(tolua_S,"SetInputSlot",tolua_AllToLua_cFurnaceEntity_SetInputSlot00); - tolua_function(tolua_S,"SetFuelSlot",tolua_AllToLua_cFurnaceEntity_SetFuelSlot00); - tolua_function(tolua_S,"SetOutputSlot",tolua_AllToLua_cFurnaceEntity_SetOutputSlot00); - tolua_function(tolua_S,"GetTimeCooked",tolua_AllToLua_cFurnaceEntity_GetTimeCooked00); - tolua_function(tolua_S,"GetCookTimeLeft",tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00); - tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00); - tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",NULL); - tolua_beginmodule(tolua_S,"cHopperEntity"); - tolua_constant(tolua_S,"ContentsHeight",cHopperEntity::ContentsHeight); - tolua_constant(tolua_S,"ContentsWidth",cHopperEntity::ContentsWidth); - tolua_constant(tolua_S,"TICKS_PER_TRANSFER",cHopperEntity::TICKS_PER_TRANSFER); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cJukeboxEntity","cJukeboxEntity","cBlockEntity",NULL); - tolua_beginmodule(tolua_S,"cJukeboxEntity"); - tolua_function(tolua_S,"GetRecord",tolua_AllToLua_cJukeboxEntity_GetRecord00); - tolua_function(tolua_S,"SetRecord",tolua_AllToLua_cJukeboxEntity_SetRecord00); - tolua_function(tolua_S,"PlayRecord",tolua_AllToLua_cJukeboxEntity_PlayRecord00); - tolua_function(tolua_S,"EjectRecord",tolua_AllToLua_cJukeboxEntity_EjectRecord00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cNoteEntity","cNoteEntity","cBlockEntity",NULL); - tolua_beginmodule(tolua_S,"cNoteEntity"); - tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cNoteEntity_GetPitch00); - tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cNoteEntity_SetPitch00); - tolua_function(tolua_S,"IncrementPitch",tolua_AllToLua_cNoteEntity_IncrementPitch00); - tolua_function(tolua_S,"MakeSound",tolua_AllToLua_cNoteEntity_MakeSound00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",NULL); - tolua_beginmodule(tolua_S,"cSignEntity"); - tolua_function(tolua_S,"SetLines",tolua_AllToLua_cSignEntity_SetLines00); - tolua_function(tolua_S,"SetLine",tolua_AllToLua_cSignEntity_SetLine00); - tolua_function(tolua_S,"GetLine",tolua_AllToLua_cSignEntity_GetLine00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); - tolua_beginmodule(tolua_S,"HTTPFormData"); - tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name); - tolua_variable(tolua_S,"Value",tolua_get_HTTPFormData_Value,tolua_set_HTTPFormData_Value); - tolua_variable(tolua_S,"Type",tolua_get_HTTPFormData_Type,tolua_set_HTTPFormData_Type); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL); - tolua_beginmodule(tolua_S,"HTTPRequest"); - tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method); - tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path); - tolua_variable(tolua_S,"Username",tolua_get_HTTPRequest_Username,tolua_set_HTTPRequest_Username); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"HTTPTemplateRequest","HTTPTemplateRequest","",NULL); - tolua_beginmodule(tolua_S,"HTTPTemplateRequest"); - tolua_variable(tolua_S,"Request",tolua_get_HTTPTemplateRequest_Request,tolua_set_HTTPTemplateRequest_Request); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",tolua_collect_sWebAdminPage); - #else - tolua_cclass(tolua_S,"sWebAdminPage","sWebAdminPage","",NULL); - #endif - tolua_beginmodule(tolua_S,"sWebAdminPage"); - tolua_variable(tolua_S,"Content",tolua_get_sWebAdminPage_Content,tolua_set_sWebAdminPage_Content); - tolua_variable(tolua_S,"PluginName",tolua_get_sWebAdminPage_PluginName,tolua_set_sWebAdminPage_PluginName); - tolua_variable(tolua_S,"TabName",tolua_get_sWebAdminPage_TabName,tolua_set_sWebAdminPage_TabName); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cWebAdmin","cWebAdmin","cHTTPServer::cCallbacks",NULL); - tolua_beginmodule(tolua_S,"cWebAdmin"); - tolua_function(tolua_S,"GetPage",tolua_AllToLua_cWebAdmin_GetPage00); - tolua_function(tolua_S,"GetDefaultPage",tolua_AllToLua_cWebAdmin_GetDefaultPage00); - tolua_function(tolua_S,"GetBaseURL",tolua_AllToLua_cWebAdmin_GetBaseURL00); - tolua_function(tolua_S,"GetHTMLEscapedString",tolua_AllToLua_cWebAdmin_GetHTMLEscapedString00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL); - tolua_beginmodule(tolua_S,"cWebPlugin"); - tolua_function(tolua_S,"GetWebTitle",tolua_AllToLua_cWebPlugin_GetWebTitle00); - tolua_function(tolua_S,"HandleWebRequest",tolua_AllToLua_cWebPlugin_HandleWebRequest00); - tolua_function(tolua_S,"SafeString",tolua_AllToLua_cWebPlugin_SafeString00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cRoot","cRoot","",NULL); - tolua_beginmodule(tolua_S,"cRoot"); - tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00); - tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00); - tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00); - tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00); - tolua_function(tolua_S,"GetPrimaryServerVersion",tolua_AllToLua_cRoot_GetPrimaryServerVersion00); - tolua_function(tolua_S,"SetPrimaryServerVersion",tolua_AllToLua_cRoot_SetPrimaryServerVersion00); - tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00); - tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00); - tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00); - tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00); - tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00); - tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00); - tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00); - tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cRoot_SaveAllChunks00); - tolua_function(tolua_S,"BroadcastChat",tolua_AllToLua_cRoot_BroadcastChat00); - tolua_function(tolua_S,"GetProtocolVersionTextFromInt",tolua_AllToLua_cRoot_GetProtocolVersionTextFromInt00); - tolua_function(tolua_S,"GetVirtualRAMUsage",tolua_AllToLua_cRoot_GetVirtualRAMUsage00); - tolua_function(tolua_S,"GetPhysicalRAMUsage",tolua_AllToLua_cRoot_GetPhysicalRAMUsage00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f); - #else - tolua_cclass(tolua_S,"Vector3f","Vector3f","",NULL); - #endif - tolua_beginmodule(tolua_S,"Vector3f"); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new01_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new02); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new02_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new02_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new03); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new03_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new03_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new04); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new04_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new04_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new05); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new05_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new05_local); - tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3f_Set00); - tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3f_Normalize00); - tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy00); - tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy01); - tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3f_Length00); - tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3f_SqrLength00); - tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3f_Dot00); - tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3f_Cross00); - tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3f_Equals00); - tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add00); - tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add01); - tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub00); - tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub01); - tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul00); - tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul01); - tolua_variable(tolua_S,"x",tolua_get_Vector3f_x,tolua_set_Vector3f_x); - tolua_variable(tolua_S,"y",tolua_get_Vector3f_y,tolua_set_Vector3f_y); - tolua_variable(tolua_S,"z",tolua_get_Vector3f_z,tolua_set_Vector3f_z); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"Vector3d","Vector3d","",tolua_collect_Vector3d); - #else - tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL); - #endif - tolua_beginmodule(tolua_S,"Vector3d"); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new01_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new02); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new02_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new02_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new03); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new03_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new03_local); - tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3d_Set00); - tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3d_Normalize00); - tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy00); - tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy01); - tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3d_Length00); - tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00); - tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00); - tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00); - tolua_function(tolua_S,"LineCoeffToXYPlane",tolua_AllToLua_Vector3d_LineCoeffToXYPlane00); - tolua_function(tolua_S,"LineCoeffToXZPlane",tolua_AllToLua_Vector3d_LineCoeffToXZPlane00); - tolua_function(tolua_S,"LineCoeffToYZPlane",tolua_AllToLua_Vector3d_LineCoeffToYZPlane00); - tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00); - tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00); - tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01); - tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub00); - tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub01); - tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul00); - tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul01); - tolua_function(tolua_S,".div",tolua_AllToLua_Vector3d__div00); - tolua_variable(tolua_S,"x",tolua_get_Vector3d_x,tolua_set_Vector3d_x); - tolua_variable(tolua_S,"y",tolua_get_Vector3d_y,tolua_set_Vector3d_y); - tolua_variable(tolua_S,"z",tolua_get_Vector3d_z,tolua_set_Vector3d_z); - tolua_variable(tolua_S,"EPS",tolua_get_Vector3d_EPS,NULL); - tolua_variable(tolua_S,"NO_INTERSECTION",tolua_get_Vector3d_NO_INTERSECTION,NULL); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"Vector3i","Vector3i","",tolua_collect_Vector3i); - #else - tolua_cclass(tolua_S,"Vector3i","Vector3i","",NULL); - #endif - tolua_beginmodule(tolua_S,"Vector3i"); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new01_local); - tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new02); - tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new02_local); - tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new02_local); - tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3i_Set00); - tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3i_Length00); - tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3i_SqrLength00); - tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals00); - tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals01); - tolua_variable(tolua_S,"x",tolua_get_Vector3i_x,tolua_set_Vector3i_x); - tolua_variable(tolua_S,"y",tolua_get_Vector3i_y,tolua_set_Vector3i_y); - tolua_variable(tolua_S,"z",tolua_get_Vector3i_z,tolua_set_Vector3i_z); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cCuboid","cCuboid","",tolua_collect_cCuboid); - #else - tolua_cclass(tolua_S,"cCuboid","cCuboid","",NULL); - #endif - tolua_beginmodule(tolua_S,"cCuboid"); - tolua_variable(tolua_S,"p1",tolua_get_cCuboid_p1,tolua_set_cCuboid_p1); - tolua_variable(tolua_S,"p2",tolua_get_cCuboid_p2,tolua_set_cCuboid_p2); - tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new01_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new02); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new02_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new02_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new03); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new03_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new03_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new04); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new04_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new04_local); - tolua_function(tolua_S,"Assign",tolua_AllToLua_cCuboid_Assign00); - tolua_function(tolua_S,"Sort",tolua_AllToLua_cCuboid_Sort00); - tolua_function(tolua_S,"DifX",tolua_AllToLua_cCuboid_DifX00); - tolua_function(tolua_S,"DifY",tolua_AllToLua_cCuboid_DifY00); - tolua_function(tolua_S,"DifZ",tolua_AllToLua_cCuboid_DifZ00); - tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cCuboid_DoesIntersect00); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside00); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside01); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside02); - tolua_function(tolua_S,"IsCompletelyInside",tolua_AllToLua_cCuboid_IsCompletelyInside00); - tolua_function(tolua_S,"Move",tolua_AllToLua_cCuboid_Move00); - tolua_function(tolua_S,"IsSorted",tolua_AllToLua_cCuboid_IsSorted00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",tolua_collect_cBoundingBox); - #else - tolua_cclass(tolua_S,"cBoundingBox","cBoundingBox","",NULL); - #endif - tolua_beginmodule(tolua_S,"cBoundingBox"); - tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new00_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new01); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new01_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new01_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new02); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new02_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new02_local); - tolua_function(tolua_S,"new",tolua_AllToLua_cBoundingBox_new03); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cBoundingBox_new03_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cBoundingBox_new03_local); - tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move00); - tolua_function(tolua_S,"Move",tolua_AllToLua_cBoundingBox_Move01); - tolua_function(tolua_S,"Expand",tolua_AllToLua_cBoundingBox_Expand00); - tolua_function(tolua_S,"DoesIntersect",tolua_AllToLua_cBoundingBox_DoesIntersect00); - tolua_function(tolua_S,"Union",tolua_AllToLua_cBoundingBox_Union00); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside00); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside01); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside02); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside03); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside04); - tolua_function(tolua_S,"IsInside",tolua_AllToLua_cBoundingBox_IsInside05); - tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection00); - tolua_function(tolua_S,"CalcLineIntersection",tolua_AllToLua_cBoundingBox_CalcLineIntersection01); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer); - #else - tolua_cclass(tolua_S,"cTracer","cTracer","",NULL); - #endif - tolua_beginmodule(tolua_S,"cTracer"); - tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition); - tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal); - tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit); - tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local); - tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00); - tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00); - tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace01); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cGroup","cGroup","",NULL); - tolua_beginmodule(tolua_S,"cGroup"); - tolua_function(tolua_S,"SetName",tolua_AllToLua_cGroup_SetName00); - tolua_function(tolua_S,"GetName",tolua_AllToLua_cGroup_GetName00); - tolua_function(tolua_S,"SetColor",tolua_AllToLua_cGroup_SetColor00); - tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cGroup_AddCommand00); - tolua_function(tolua_S,"AddPermission",tolua_AllToLua_cGroup_AddPermission00); - tolua_function(tolua_S,"InheritFrom",tolua_AllToLua_cGroup_InheritFrom00); - tolua_function(tolua_S,"HasCommand",tolua_AllToLua_cGroup_HasCommand00); - tolua_function(tolua_S,"GetColor",tolua_AllToLua_cGroup_GetColor00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",tolua_collect_cBlockArea); - #else - tolua_cclass(tolua_S,"cBlockArea","cBlockArea","",NULL); - #endif - tolua_beginmodule(tolua_S,"cBlockArea"); - tolua_constant(tolua_S,"baTypes",cBlockArea::baTypes); - tolua_constant(tolua_S,"baMetas",cBlockArea::baMetas); - tolua_constant(tolua_S,"baLight",cBlockArea::baLight); - tolua_constant(tolua_S,"baSkyLight",cBlockArea::baSkyLight); - tolua_constant(tolua_S,"msOverwrite",cBlockArea::msOverwrite); - tolua_constant(tolua_S,"msFillAir",cBlockArea::msFillAir); - tolua_constant(tolua_S,"msImprint",cBlockArea::msImprint); - tolua_constant(tolua_S,"msLake",cBlockArea::msLake); - tolua_function(tolua_S,"new",tolua_AllToLua_cBlockArea_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cBlockArea_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cBlockArea_new00_local); - tolua_function(tolua_S,"delete",tolua_AllToLua_cBlockArea_delete00); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cBlockArea_Clear00); - tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create00); - tolua_function(tolua_S,"Create",tolua_AllToLua_cBlockArea_Create01); - tolua_function(tolua_S,"SetOrigin",tolua_AllToLua_cBlockArea_SetOrigin00); - tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read00); - tolua_function(tolua_S,"Read",tolua_AllToLua_cBlockArea_Read01); - tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write00); - tolua_function(tolua_S,"Write",tolua_AllToLua_cBlockArea_Write01); - tolua_function(tolua_S,"CopyTo",tolua_AllToLua_cBlockArea_CopyTo00); - tolua_function(tolua_S,"CopyFrom",tolua_AllToLua_cBlockArea_CopyFrom00); - tolua_function(tolua_S,"DumpToRawFile",tolua_AllToLua_cBlockArea_DumpToRawFile00); - tolua_function(tolua_S,"LoadFromSchematicFile",tolua_AllToLua_cBlockArea_LoadFromSchematicFile00); - tolua_function(tolua_S,"SaveToSchematicFile",tolua_AllToLua_cBlockArea_SaveToSchematicFile00); - tolua_function(tolua_S,"Crop",tolua_AllToLua_cBlockArea_Crop00); - tolua_function(tolua_S,"Expand",tolua_AllToLua_cBlockArea_Expand00); - tolua_function(tolua_S,"Merge",tolua_AllToLua_cBlockArea_Merge00); - tolua_function(tolua_S,"Fill",tolua_AllToLua_cBlockArea_Fill00); - tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cBlockArea_FillRelCuboid00); - tolua_function(tolua_S,"RelLine",tolua_AllToLua_cBlockArea_RelLine00); - tolua_function(tolua_S,"RotateCCW",tolua_AllToLua_cBlockArea_RotateCCW00); - tolua_function(tolua_S,"RotateCW",tolua_AllToLua_cBlockArea_RotateCW00); - tolua_function(tolua_S,"MirrorXY",tolua_AllToLua_cBlockArea_MirrorXY00); - tolua_function(tolua_S,"MirrorXZ",tolua_AllToLua_cBlockArea_MirrorXZ00); - tolua_function(tolua_S,"MirrorYZ",tolua_AllToLua_cBlockArea_MirrorYZ00); - tolua_function(tolua_S,"RotateCCWNoMeta",tolua_AllToLua_cBlockArea_RotateCCWNoMeta00); - tolua_function(tolua_S,"RotateCWNoMeta",tolua_AllToLua_cBlockArea_RotateCWNoMeta00); - tolua_function(tolua_S,"MirrorXYNoMeta",tolua_AllToLua_cBlockArea_MirrorXYNoMeta00); - tolua_function(tolua_S,"MirrorXZNoMeta",tolua_AllToLua_cBlockArea_MirrorXZNoMeta00); - tolua_function(tolua_S,"MirrorYZNoMeta",tolua_AllToLua_cBlockArea_MirrorYZNoMeta00); - tolua_function(tolua_S,"SetRelBlockType",tolua_AllToLua_cBlockArea_SetRelBlockType00); - tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cBlockArea_SetBlockType00); - tolua_function(tolua_S,"SetRelBlockMeta",tolua_AllToLua_cBlockArea_SetRelBlockMeta00); - tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cBlockArea_SetBlockMeta00); - tolua_function(tolua_S,"SetRelBlockLight",tolua_AllToLua_cBlockArea_SetRelBlockLight00); - tolua_function(tolua_S,"SetBlockLight",tolua_AllToLua_cBlockArea_SetBlockLight00); - tolua_function(tolua_S,"SetRelBlockSkyLight",tolua_AllToLua_cBlockArea_SetRelBlockSkyLight00); - tolua_function(tolua_S,"SetBlockSkyLight",tolua_AllToLua_cBlockArea_SetBlockSkyLight00); - tolua_function(tolua_S,"GetRelBlockType",tolua_AllToLua_cBlockArea_GetRelBlockType00); - tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cBlockArea_GetBlockType00); - tolua_function(tolua_S,"GetRelBlockMeta",tolua_AllToLua_cBlockArea_GetRelBlockMeta00); - tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cBlockArea_GetBlockMeta00); - tolua_function(tolua_S,"GetRelBlockLight",tolua_AllToLua_cBlockArea_GetRelBlockLight00); - tolua_function(tolua_S,"GetBlockLight",tolua_AllToLua_cBlockArea_GetBlockLight00); - tolua_function(tolua_S,"GetRelBlockSkyLight",tolua_AllToLua_cBlockArea_GetRelBlockSkyLight00); - tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cBlockArea_GetBlockSkyLight00); - tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cBlockArea_SetBlockTypeMeta00); - tolua_function(tolua_S,"SetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_SetRelBlockTypeMeta00); - tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cBlockArea_GetBlockTypeMeta00); - tolua_function(tolua_S,"GetRelBlockTypeMeta",tolua_AllToLua_cBlockArea_GetRelBlockTypeMeta00); - tolua_function(tolua_S,"GetSizeX",tolua_AllToLua_cBlockArea_GetSizeX00); - tolua_function(tolua_S,"GetSizeY",tolua_AllToLua_cBlockArea_GetSizeY00); - tolua_function(tolua_S,"GetSizeZ",tolua_AllToLua_cBlockArea_GetSizeZ00); - tolua_function(tolua_S,"GetOriginX",tolua_AllToLua_cBlockArea_GetOriginX00); - tolua_function(tolua_S,"GetOriginY",tolua_AllToLua_cBlockArea_GetOriginY00); - tolua_function(tolua_S,"GetOriginZ",tolua_AllToLua_cBlockArea_GetOriginZ00); - tolua_function(tolua_S,"GetDataTypes",tolua_AllToLua_cBlockArea_GetDataTypes00); - tolua_function(tolua_S,"HasBlockTypes",tolua_AllToLua_cBlockArea_HasBlockTypes00); - tolua_function(tolua_S,"HasBlockMetas",tolua_AllToLua_cBlockArea_HasBlockMetas00); - tolua_function(tolua_S,"HasBlockLights",tolua_AllToLua_cBlockArea_HasBlockLights00); - tolua_function(tolua_S,"HasBlockSkyLights",tolua_AllToLua_cBlockArea_HasBlockSkyLights00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cChunkDesc","cChunkDesc","",NULL); - tolua_beginmodule(tolua_S,"cChunkDesc"); - tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cChunkDesc_GetChunkX00); - tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cChunkDesc_GetChunkZ00); - tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cChunkDesc_FillBlocks00); - tolua_function(tolua_S,"SetBlockTypeMeta",tolua_AllToLua_cChunkDesc_SetBlockTypeMeta00); - tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cChunkDesc_GetBlockTypeMeta00); - tolua_function(tolua_S,"SetBlockType",tolua_AllToLua_cChunkDesc_SetBlockType00); - tolua_function(tolua_S,"GetBlockType",tolua_AllToLua_cChunkDesc_GetBlockType00); - tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cChunkDesc_SetBlockMeta00); - tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cChunkDesc_GetBlockMeta00); - tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cChunkDesc_SetBiome00); - tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cChunkDesc_GetBiome00); - tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cChunkDesc_SetHeight00); - tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cChunkDesc_GetHeight00); - tolua_function(tolua_S,"SetUseDefaultBiomes",tolua_AllToLua_cChunkDesc_SetUseDefaultBiomes00); - tolua_function(tolua_S,"IsUsingDefaultBiomes",tolua_AllToLua_cChunkDesc_IsUsingDefaultBiomes00); - tolua_function(tolua_S,"SetUseDefaultHeight",tolua_AllToLua_cChunkDesc_SetUseDefaultHeight00); - tolua_function(tolua_S,"IsUsingDefaultHeight",tolua_AllToLua_cChunkDesc_IsUsingDefaultHeight00); - tolua_function(tolua_S,"SetUseDefaultComposition",tolua_AllToLua_cChunkDesc_SetUseDefaultComposition00); - tolua_function(tolua_S,"IsUsingDefaultComposition",tolua_AllToLua_cChunkDesc_IsUsingDefaultComposition00); - tolua_function(tolua_S,"SetUseDefaultStructures",tolua_AllToLua_cChunkDesc_SetUseDefaultStructures00); - tolua_function(tolua_S,"IsUsingDefaultStructures",tolua_AllToLua_cChunkDesc_IsUsingDefaultStructures00); - tolua_function(tolua_S,"SetUseDefaultFinish",tolua_AllToLua_cChunkDesc_SetUseDefaultFinish00); - tolua_function(tolua_S,"IsUsingDefaultFinish",tolua_AllToLua_cChunkDesc_IsUsingDefaultFinish00); - tolua_function(tolua_S,"WriteBlockArea",tolua_AllToLua_cChunkDesc_WriteBlockArea00); - tolua_function(tolua_S,"ReadBlockArea",tolua_AllToLua_cChunkDesc_ReadBlockArea00); - tolua_function(tolua_S,"GetMaxHeight",tolua_AllToLua_cChunkDesc_GetMaxHeight00); - tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid00); - tolua_function(tolua_S,"FillRelCuboid",tolua_AllToLua_cChunkDesc_FillRelCuboid01); - tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid00); - tolua_function(tolua_S,"ReplaceRelCuboid",tolua_AllToLua_cChunkDesc_ReplaceRelCuboid01); - tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid00); - tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01); - tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00); - tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01); - tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cChunkDesc_GetBlockEntity00); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid); - #else - tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",NULL); - #endif - tolua_beginmodule(tolua_S,"cCraftingGrid"); - tolua_function(tolua_S,"new",tolua_AllToLua_cCraftingGrid_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cCraftingGrid_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cCraftingGrid_new00_local); - tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cCraftingGrid_GetWidth00); - tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cCraftingGrid_GetHeight00); - tolua_function(tolua_S,"GetItem",tolua_AllToLua_cCraftingGrid_GetItem00); - tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem00); - tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem01); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingGrid_Clear00); - tolua_function(tolua_S,"ConsumeGrid",tolua_AllToLua_cCraftingGrid_ConsumeGrid00); - tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingGrid_Dump00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cCraftingRecipe","cCraftingRecipe","",NULL); - tolua_beginmodule(tolua_S,"cCraftingRecipe"); - tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingRecipe_Clear00); - tolua_function(tolua_S,"GetIngredientsWidth",tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00); - tolua_function(tolua_S,"GetIngredientsHeight",tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00); - tolua_function(tolua_S,"GetIngredient",tolua_AllToLua_cCraftingRecipe_GetIngredient00); - tolua_function(tolua_S,"GetResult",tolua_AllToLua_cCraftingRecipe_GetResult00); - tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult00); - tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult01); - tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient00); - tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient01); - tolua_function(tolua_S,"ConsumeIngredients",tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00); - tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingRecipe_Dump00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cWindow","cWindow","",NULL); - tolua_beginmodule(tolua_S,"cWindow"); - tolua_constant(tolua_S,"wtInventory",cWindow::wtInventory); - tolua_constant(tolua_S,"wtChest",cWindow::wtChest); - tolua_constant(tolua_S,"wtWorkbench",cWindow::wtWorkbench); - tolua_constant(tolua_S,"wtFurnace",cWindow::wtFurnace); - tolua_constant(tolua_S,"wtDropSpenser",cWindow::wtDropSpenser); - tolua_constant(tolua_S,"wtEnchantment",cWindow::wtEnchantment); - tolua_constant(tolua_S,"wtBrewery",cWindow::wtBrewery); - tolua_constant(tolua_S,"wtNPCTrade",cWindow::wtNPCTrade); - tolua_constant(tolua_S,"wtBeacon",cWindow::wtBeacon); - tolua_constant(tolua_S,"wtAnvil",cWindow::wtAnvil); - tolua_constant(tolua_S,"wtHopper",cWindow::wtHopper); - tolua_constant(tolua_S,"wtAnimalChest",cWindow::wtAnimalChest); - tolua_function(tolua_S,"GetWindowID",tolua_AllToLua_cWindow_GetWindowID00); - tolua_function(tolua_S,"GetWindowType",tolua_AllToLua_cWindow_GetWindowType00); - tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cWindow_GetSlot00); - tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cWindow_SetSlot00); - tolua_function(tolua_S,"IsSlotInPlayerMainInventory",tolua_AllToLua_cWindow_IsSlotInPlayerMainInventory00); - tolua_function(tolua_S,"IsSlotInPlayerHotbar",tolua_AllToLua_cWindow_IsSlotInPlayerHotbar00); - tolua_function(tolua_S,"IsSlotInPlayerInventory",tolua_AllToLua_cWindow_IsSlotInPlayerInventory00); - tolua_function(tolua_S,"GetWindowTitle",tolua_AllToLua_cWindow_GetWindowTitle00); - tolua_function(tolua_S,"SetWindowTitle",tolua_AllToLua_cWindow_SetWindowTitle00); - tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty00); - tolua_function(tolua_S,"SetProperty",tolua_AllToLua_cWindow_SetProperty01); - tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",tolua_collect_cLuaWindow); - #else - tolua_cclass(tolua_S,"cLuaWindow","cLuaWindow","cWindow",NULL); - #endif - tolua_beginmodule(tolua_S,"cLuaWindow"); - tolua_function(tolua_S,"new",tolua_AllToLua_cLuaWindow_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cLuaWindow_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cLuaWindow_new00_local); - tolua_function(tolua_S,"delete",tolua_AllToLua_cLuaWindow_delete00); - tolua_function(tolua_S,"GetContents",tolua_AllToLua_cLuaWindow_GetContents00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cMonster","cMonster","cPawn",NULL); - tolua_beginmodule(tolua_S,"cMonster"); - tolua_constant(tolua_S,"mtInvalidType",cMonster::mtInvalidType); - tolua_constant(tolua_S,"mtBat",cMonster::mtBat); - tolua_constant(tolua_S,"mtBlaze",cMonster::mtBlaze); - tolua_constant(tolua_S,"mtCaveSpider",cMonster::mtCaveSpider); - tolua_constant(tolua_S,"mtChicken",cMonster::mtChicken); - tolua_constant(tolua_S,"mtCow",cMonster::mtCow); - tolua_constant(tolua_S,"mtCreeper",cMonster::mtCreeper); - tolua_constant(tolua_S,"mtEnderDragon",cMonster::mtEnderDragon); - tolua_constant(tolua_S,"mtEnderman",cMonster::mtEnderman); - tolua_constant(tolua_S,"mtGhast",cMonster::mtGhast); - tolua_constant(tolua_S,"mtGiant",cMonster::mtGiant); - tolua_constant(tolua_S,"mtHorse",cMonster::mtHorse); - tolua_constant(tolua_S,"mtIronGolem",cMonster::mtIronGolem); - tolua_constant(tolua_S,"mtMagmaCube",cMonster::mtMagmaCube); - tolua_constant(tolua_S,"mtMooshroom",cMonster::mtMooshroom); - tolua_constant(tolua_S,"mtOcelot",cMonster::mtOcelot); - tolua_constant(tolua_S,"mtPig",cMonster::mtPig); - tolua_constant(tolua_S,"mtSheep",cMonster::mtSheep); - tolua_constant(tolua_S,"mtSilverfish",cMonster::mtSilverfish); - tolua_constant(tolua_S,"mtSkeleton",cMonster::mtSkeleton); - tolua_constant(tolua_S,"mtSlime",cMonster::mtSlime); - tolua_constant(tolua_S,"mtSnowGolem",cMonster::mtSnowGolem); - tolua_constant(tolua_S,"mtSpider",cMonster::mtSpider); - tolua_constant(tolua_S,"mtSquid",cMonster::mtSquid); - tolua_constant(tolua_S,"mtVillager",cMonster::mtVillager); - tolua_constant(tolua_S,"mtWitch",cMonster::mtWitch); - tolua_constant(tolua_S,"mtWither",cMonster::mtWither); - tolua_constant(tolua_S,"mtWolf",cMonster::mtWolf); - tolua_constant(tolua_S,"mtZombie",cMonster::mtZombie); - tolua_constant(tolua_S,"mtZombiePigman",cMonster::mtZombiePigman); - tolua_constant(tolua_S,"mfHostile",cMonster::mfHostile); - tolua_constant(tolua_S,"mfPassive",cMonster::mfPassive); - tolua_constant(tolua_S,"mfAmbient",cMonster::mfAmbient); - tolua_constant(tolua_S,"mfWater",cMonster::mfWater); - tolua_constant(tolua_S,"mfMaxplusone",cMonster::mfMaxplusone); - tolua_function(tolua_S,"GetMobType",tolua_AllToLua_cMonster_GetMobType00); - tolua_function(tolua_S,"GetMobFamily",tolua_AllToLua_cMonster_GetMobFamily00); - tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00); - tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00); - tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00); - tolua_function(tolua_S,"GetSpawnDelay",tolua_AllToLua_cMonster_GetSpawnDelay00); - tolua_endmodule(tolua_S); - tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL); - tolua_beginmodule(tolua_S,"cLineBlockTracer"); - tolua_endmodule(tolua_S); - tolua_endmodule(tolua_S); - return 1; -} - - -#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501 - TOLUA_API int luaopen_AllToLua (lua_State* tolua_S) { - return tolua_AllToLua_open(tolua_S); -}; -#endif - diff --git a/source/Bindings.h b/source/Bindings.h deleted file mode 100644 index 13f398a4d..000000000 --- a/source/Bindings.h +++ /dev/null @@ -1,8 +0,0 @@ -/* -** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:20. -*/ - -/* Exported function */ -TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); - diff --git a/source/BlockArea.cpp b/source/BlockArea.cpp deleted file mode 100644 index 5c15adfef..000000000 --- a/source/BlockArea.cpp +++ /dev/null @@ -1,2124 +0,0 @@ - -// BlockArea.cpp - -// Implements the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries -// The object also supports writing the blockdata back into cWorld, even into other coords - -#include "Globals.h" -#include "BlockArea.h" -#include "World.h" -#include "OSSupport/GZipFile.h" -#include "WorldStorage/FastNBT.h" -#include "Blocks/BlockHandler.h" - - - - - -// This wild construct allows us to pass a function argument and still have it inlined by the compiler :) -/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function -template void InternalMergeBlocks( - BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes, - NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas, - int a_SizeX, int a_SizeY, int a_SizeZ, - int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ, - int a_DstOffX, int a_DstOffY, int a_DstOffZ, - int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, - int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ, - Combinator a_Combinator -) -{ - for (int y = 0; y < a_SizeY; y++) - { - int SrcBaseY = (y + a_SrcOffY) * a_SrcSizeX * a_SrcSizeZ; - int DstBaseY = (y + a_DstOffY) * a_DstSizeX * a_DstSizeZ; - for (int z = 0; z < a_SizeZ; z++) - { - int SrcBaseZ = SrcBaseY + (z + a_SrcOffZ) * a_SrcSizeX; - int DstBaseZ = DstBaseY + (z + a_DstOffZ) * a_DstSizeX; - int SrcIdx = SrcBaseZ + a_SrcOffX; - int DstIdx = DstBaseZ + a_DstOffX; - for (int x = 0; x < a_SizeX; x++) - { - a_Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], a_DstMetas[DstIdx], a_SrcMetas[SrcIdx]); - ++DstIdx; - ++SrcIdx; - } // for x - } // for z - } // for y -} - - - - - -/// Combinator used for cBlockArea::msOverwrite merging -static void MergeCombinatorOverwrite(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) -{ - a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; -} - - - - - -/// Combinator used for cBlockArea::msFillAir merging -static void MergeCombinatorFillAir(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) -{ - if (a_DstType == E_BLOCK_AIR) - { - a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; - } - // "else" is the default, already in place -} - - - - - -/// Combinator used for cBlockArea::msImprint merging -static void MergeCombinatorImprint(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) -{ - if (a_SrcType != E_BLOCK_AIR) - { - a_DstType = a_SrcType; - a_DstMeta = a_SrcMeta; - } - // "else" is the default, already in place -} - - - - - -/// Combinator used for cBlockArea::msLake merging -static void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE & a_DstMeta, NIBBLETYPE a_SrcMeta) -{ - // Sponge is the NOP block - if (a_SrcType == E_BLOCK_SPONGE) - { - return; - } - - // Air is always hollowed out - if (a_SrcType == E_BLOCK_AIR) - { - a_DstType = E_BLOCK_AIR; - a_DstMeta = 0; - return; - } - - // Water and lava are never overwritten - switch (a_DstType) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - return; - } - } - - // Water and lava always overwrite - switch (a_SrcType) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - a_DstType = a_SrcType; - a_DstMeta = a_DstMeta; - return; - } - } - - if (a_SrcType == E_BLOCK_STONE) - { - switch (a_DstType) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_MYCELIUM: - { - a_DstType = E_BLOCK_STONE; - a_DstMeta = 0; - return; - } - } - } - // Everything else is left as it is -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBlockArea: - -cBlockArea::cBlockArea(void) : - m_SizeX(0), - m_SizeY(0), - m_SizeZ(0), - m_BlockTypes(NULL), - m_BlockMetas(NULL), - m_BlockLight(NULL), - m_BlockSkyLight(NULL) -{ -} - - - - - -cBlockArea::~cBlockArea() -{ - Clear(); -} - - - - - -void cBlockArea::Clear(void) -{ - delete[] m_BlockTypes; m_BlockTypes = NULL; - delete[] m_BlockMetas; m_BlockMetas = NULL; - delete[] m_BlockLight; m_BlockLight = NULL; - delete[] m_BlockSkyLight; m_BlockSkyLight = NULL; - m_SizeX = 0; - m_SizeY = 0; - m_SizeZ = 0; -} - - - - - -void cBlockArea::Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) -{ - Clear(); - int BlockCount = a_SizeX * a_SizeY * a_SizeZ; - if ((a_DataTypes & baTypes) != 0) - { - m_BlockTypes = new BLOCKTYPE[BlockCount]; - for (int i = 0; i < BlockCount; i++) - { - m_BlockTypes[i] = E_BLOCK_AIR; - } - } - if ((a_DataTypes & baMetas) != 0) - { - m_BlockMetas = new NIBBLETYPE[BlockCount]; - for (int i = 0; i < BlockCount; i++) - { - m_BlockMetas[i] = 0; - } - } - if ((a_DataTypes & baLight) != 0) - { - m_BlockLight = new NIBBLETYPE[BlockCount]; - for (int i = 0; i < BlockCount; i++) - { - m_BlockLight[i] = 0; - } - } - if ((a_DataTypes & baSkyLight) != 0) - { - m_BlockSkyLight = new NIBBLETYPE[BlockCount]; - for (int i = 0; i < BlockCount; i++) - { - m_BlockSkyLight[i] = 0x0f; - } - } - m_SizeX = a_SizeX; - m_SizeY = a_SizeY; - m_SizeZ = a_SizeZ; - m_OriginX = 0; - m_OriginY = 0; - m_OriginZ = 0; -} - - - - - -void cBlockArea::SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ) -{ - m_OriginX = a_OriginX; - m_OriginY = a_OriginY; - m_OriginZ = a_OriginZ; -} - - - - - -bool cBlockArea::Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes) -{ - // Normalize the coords: - if (a_MinBlockX > a_MaxBlockX) - { - std::swap(a_MinBlockX, a_MaxBlockX); - } - if (a_MinBlockY > a_MaxBlockY) - { - std::swap(a_MinBlockY, a_MaxBlockY); - } - if (a_MinBlockZ > a_MaxBlockZ) - { - std::swap(a_MinBlockZ, a_MaxBlockZ); - } - - // Include the Max coords: - a_MaxBlockX += 1; - a_MaxBlockY += 1; - a_MaxBlockZ += 1; - - // Check coords validity: - if (a_MinBlockY < 0) - { - LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__); - a_MinBlockY = 0; - } - else if (a_MinBlockY >= cChunkDef::Height) - { - LOGWARNING("%s: MinBlockY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MinBlockY = cChunkDef::Height - 1; - } - if (a_MaxBlockY < 0) - { - LOGWARNING("%s: MaxBlockY less than zero, adjusting to zero", __FUNCTION__); - a_MaxBlockY = 0; - } - else if (a_MaxBlockY >= cChunkDef::Height) - { - LOGWARNING("%s: MaxBlockY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MaxBlockY = cChunkDef::Height - 1; - } - - // Allocate the needed memory: - Clear(); - if (!SetSize(a_MaxBlockX - a_MinBlockX, a_MaxBlockY - a_MinBlockY, a_MaxBlockZ - a_MinBlockZ, a_DataTypes)) - { - return false; - } - m_OriginX = a_MinBlockX; - m_OriginY = a_MinBlockY; - m_OriginZ = a_MinBlockZ; - cChunkReader Reader(*this); - - // Convert block coords to chunks coords: - int MinChunkX, MaxChunkX; - int MinChunkZ, MaxChunkZ; - cChunkDef::AbsoluteToRelative(a_MinBlockX, a_MinBlockY, a_MinBlockZ, MinChunkX, MinChunkZ); - cChunkDef::AbsoluteToRelative(a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ, MaxChunkX, MaxChunkZ); - - // Query block data: - if (!a_World->ForEachChunkInRect(MinChunkX, MaxChunkX, MinChunkZ, MaxChunkZ, Reader)) - { - Clear(); - return false; - } - - return true; -} - - - - - -bool cBlockArea::Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - ASSERT((a_DataTypes & GetDataTypes()) == a_DataTypes); // Are you requesting only the data that I have? - a_DataTypes = a_DataTypes & GetDataTypes(); // For release builds, silently cut off the datatypes that I don't have - - // Check coords validity: - if (a_MinBlockY < 0) - { - LOGWARNING("%s: MinBlockY less than zero, adjusting to zero", __FUNCTION__); - a_MinBlockY = 0; - } - else if (a_MinBlockY >= cChunkDef::Height - m_SizeY) - { - LOGWARNING("%s: MinBlockY + m_SizeY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MinBlockY = cChunkDef::Height - m_SizeY - 1; - } - - return a_World->WriteBlockArea(*this, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); -} - - - - - -void cBlockArea::CopyTo(cBlockArea & a_Into) const -{ - if (&a_Into == this) - { - LOGWARNING("Trying to copy a cBlockArea into self, ignoring."); - return; - } - - a_Into.Clear(); - a_Into.SetSize(m_SizeX, m_SizeY, m_SizeZ, GetDataTypes()); - a_Into.m_OriginX = m_OriginX; - a_Into.m_OriginY = m_OriginY; - a_Into.m_OriginZ = m_OriginZ; - int BlockCount = GetBlockCount(); - if (HasBlockTypes()) - { - memcpy(a_Into.m_BlockTypes, m_BlockTypes, BlockCount * sizeof(BLOCKTYPE)); - } - if (HasBlockMetas()) - { - memcpy(a_Into.m_BlockMetas, m_BlockMetas, BlockCount * sizeof(NIBBLETYPE)); - } - if (HasBlockLights()) - { - memcpy(a_Into.m_BlockLight, m_BlockLight, BlockCount * sizeof(NIBBLETYPE)); - } - if (HasBlockSkyLights()) - { - memcpy(a_Into.m_BlockSkyLight, m_BlockSkyLight, BlockCount * sizeof(NIBBLETYPE)); - } -} - - - - - -void cBlockArea::CopyFrom(const cBlockArea & a_From) -{ - a_From.CopyTo(*this); -} - - - - - -void cBlockArea::DumpToRawFile(const AString & a_FileName) -{ - cFile f; - if (!f.Open(a_FileName, cFile::fmWrite)) - { - LOGWARNING("cBlockArea: Cannot open file \"%s\" for raw dump", a_FileName.c_str()); - return; - } - UInt32 SizeX = ntohl(m_SizeX); - UInt32 SizeY = ntohl(m_SizeY); - UInt32 SizeZ = ntohl(m_SizeZ); - f.Write(&SizeX, 4); - f.Write(&SizeY, 4); - f.Write(&SizeZ, 4); - unsigned char DataTypes = GetDataTypes(); - f.Write(&DataTypes, 1); - int NumBlocks = GetBlockCount(); - if (HasBlockTypes()) - { - f.Write(m_BlockTypes, NumBlocks * sizeof(BLOCKTYPE)); - } - if (HasBlockMetas()) - { - f.Write(m_BlockMetas, NumBlocks); - } - if (HasBlockLights()) - { - f.Write(m_BlockLight, NumBlocks); - } - if (HasBlockSkyLights()) - { - f.Write(m_BlockSkyLight, NumBlocks); - } -} - - - - - -bool cBlockArea::LoadFromSchematicFile(const AString & a_FileName) -{ - // Un-GZip the contents: - AString Contents; - cGZipFile File; - if (!File.Open(a_FileName, cGZipFile::fmRead)) - { - LOG("Cannot open the schematic file \"%s\".", a_FileName.c_str()); - return false; - } - int NumBytesRead = File.ReadRestOfFile(Contents); - if (NumBytesRead < 0) - { - LOG("Cannot read GZipped data in the schematic file \"%s\", error %d", a_FileName.c_str(), NumBytesRead); - return false; - } - File.Close(); - - // Parse the NBT: - cParsedNBT NBT(Contents.data(), Contents.size()); - if (!NBT.IsValid()) - { - LOG("Cannot parse the NBT in the schematic file \"%s\".", a_FileName.c_str()); - return false; - } - - return LoadFromSchematicNBT(NBT); -} - - - - - -bool cBlockArea::SaveToSchematicFile(const AString & a_FileName) -{ - cFastNBTWriter Writer("Schematic"); - Writer.AddShort("Width", m_SizeX); - Writer.AddShort("Height", m_SizeY); - Writer.AddShort("Length", m_SizeZ); - Writer.AddString("Materials", "Alpha"); - if (HasBlockTypes()) - { - Writer.AddByteArray("Blocks", (const char *)m_BlockTypes, GetBlockCount()); - } - else - { - AString Dummy(GetBlockCount(), 0); - Writer.AddByteArray("Blocks", Dummy.data(), Dummy.size()); - } - if (HasBlockMetas()) - { - Writer.AddByteArray("Data", (const char *)m_BlockMetas, GetBlockCount()); - } - else - { - AString Dummy(GetBlockCount(), 0); - Writer.AddByteArray("Data", Dummy.data(), Dummy.size()); - } - // TODO: Save entities and block entities - Writer.BeginList("Entities", TAG_Compound); - Writer.EndList(); - Writer.BeginList("TileEntities", TAG_Compound); - Writer.EndList(); - Writer.Finish(); - - // Save to file - cGZipFile File; - if (!File.Open(a_FileName, cGZipFile::fmWrite)) - { - LOG("Cannot open file \"%s\" for writing.", a_FileName.c_str()); - return false; - } - if (!File.Write(Writer.GetResult())) - { - LOG("Cannot write data to file \"%s\".", a_FileName.c_str()); - return false; - } - return true; -} - - - - - -void cBlockArea::Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ) -{ - if ( - (a_AddMinX + a_SubMaxX >= m_SizeX) || - (a_AddMinY + a_SubMaxY >= m_SizeY) || - (a_AddMinZ + a_SubMaxZ >= m_SizeZ) - ) - { - LOGWARNING("cBlockArea:Crop called with more croping than the dimensions: %d x %d x %d with cropping %d, %d and %d", - m_SizeX, m_SizeY, m_SizeZ, - a_AddMinX + a_SubMaxX, a_AddMinY + a_SubMaxY, a_AddMinZ + a_SubMaxZ - ); - return; - } - - if (HasBlockTypes()) - { - CropBlockTypes(a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ); - } - if (HasBlockMetas()) - { - CropNibbles(m_BlockMetas, a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ); - } - if (HasBlockLights()) - { - CropNibbles(m_BlockLight, a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ); - } - if (HasBlockSkyLights()) - { - CropNibbles(m_BlockSkyLight, a_AddMinX, a_SubMaxX, a_AddMinY, a_SubMaxY, a_AddMinZ, a_SubMaxZ); - } - m_OriginX += a_AddMinX; - m_OriginY += a_AddMinY; - m_OriginZ += a_AddMinZ; - m_SizeX -= a_AddMinX + a_SubMaxX; - m_SizeY -= a_AddMinY + a_SubMaxY; - m_SizeZ -= a_AddMinZ + a_SubMaxZ; -} - - - - - -void cBlockArea::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ) -{ - if (HasBlockTypes()) - { - ExpandBlockTypes(a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ); - } - if (HasBlockMetas()) - { - ExpandNibbles(m_BlockMetas, a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ); - } - if (HasBlockLights()) - { - ExpandNibbles(m_BlockLight, a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ); - } - if (HasBlockSkyLights()) - { - ExpandNibbles(m_BlockSkyLight, a_SubMinX, a_AddMaxX, a_SubMinY, a_AddMaxY, a_SubMinZ, a_AddMaxZ); - } - m_OriginX -= a_SubMinX; - m_OriginY -= a_SubMinY; - m_OriginZ -= a_SubMinZ; - m_SizeX += a_SubMinX + a_AddMaxX; - m_SizeY += a_SubMinY + a_AddMaxY; - m_SizeZ += a_SubMinZ + a_AddMaxZ; -} - - - - - -void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy) -{ - // Block types are compulsory, block metas are voluntary - if (!HasBlockTypes() || !a_Src.HasBlockTypes()) - { - LOGWARNING("%s: cannot merge because one of the areas doesn't have blocktypes.", __FUNCTION__); - return; - } - - // Dst is *this, Src is a_Src - int SrcOffX = std::max(0, -a_RelX); // Offset in Src where to start reading - int DstOffX = std::max(0, a_RelX); // Offset in Dst where to start writing - int SizeX = std::min(a_Src.GetSizeX() - SrcOffX, GetSizeX() - DstOffX); // How many blocks to copy - - int SrcOffY = std::max(0, -a_RelY); // Offset in Src where to start reading - int DstOffY = std::max(0, a_RelY); // Offset in Dst where to start writing - int SizeY = std::min(a_Src.GetSizeY() - SrcOffY, GetSizeY() - DstOffY); // How many blocks to copy - - int SrcOffZ = std::max(0, -a_RelZ); // Offset in Src where to start reading - int DstOffZ = std::max(0, a_RelZ); // Offset in Dst where to start writing - int SizeZ = std::min(a_Src.GetSizeZ() - SrcOffZ, GetSizeZ() - DstOffZ); // How many blocks to copy - - const NIBBLETYPE * SrcMetas = a_Src.GetBlockMetas(); - NIBBLETYPE * DstMetas = m_BlockMetas; - bool IsDummyMetas = ((SrcMetas == NULL) || (DstMetas == NULL)); - - if (IsDummyMetas) - { - SrcMetas = new NIBBLETYPE[a_Src.GetBlockCount()]; - DstMetas = new NIBBLETYPE[GetBlockCount()]; - } - - switch (a_Strategy) - { - case msOverwrite: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_SizeX, m_SizeY, m_SizeZ, - MergeCombinatorOverwrite - ); - break; - } // case msOverwrite - - case msFillAir: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_SizeX, m_SizeY, m_SizeZ, - MergeCombinatorFillAir - ); - break; - } // case msFillAir - - case msImprint: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_SizeX, m_SizeY, m_SizeZ, - MergeCombinatorImprint - ); - break; - } // case msImprint - - case msLake: - { - InternalMergeBlocks( - m_BlockTypes, a_Src.GetBlockTypes(), - DstMetas, SrcMetas, - SizeX, SizeY, SizeZ, - SrcOffX, SrcOffY, SrcOffZ, - DstOffX, DstOffY, DstOffZ, - a_Src.GetSizeX(), a_Src.GetSizeY(), a_Src.GetSizeZ(), - m_SizeX, m_SizeY, m_SizeZ, - MergeCombinatorLake - ); - break; - } // case msLake - - default: - { - LOGWARNING("Unknown block area merge strategy: %d", a_Strategy); - ASSERT(!"Unknown block area merge strategy"); - break; - } - } // switch (a_Strategy) - - if (IsDummyMetas) - { - delete[] SrcMetas; - delete[] DstMetas; - } -} - - - - - -void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight) -{ - if ((a_DataTypes & GetDataTypes()) != a_DataTypes) - { - LOGWARNING("%s: requested datatypes that are not present in the BlockArea object, trimming those away (req 0x%x, stor 0x%x)", - __FUNCTION__, a_DataTypes, GetDataTypes() - ); - a_DataTypes = a_DataTypes & GetDataTypes(); - } - - int BlockCount = GetBlockCount(); - if ((a_DataTypes & baTypes) != 0) - { - for (int i = 0; i < BlockCount; i++) - { - m_BlockTypes[i] = a_BlockType; - } - } - if ((a_DataTypes & baMetas) != 0) - { - for (int i = 0; i < BlockCount; i++) - { - m_BlockMetas[i] = a_BlockMeta; - } - } - if ((a_DataTypes & baLight) != 0) - { - for (int i = 0; i < BlockCount; i++) - { - m_BlockLight[i] = a_BlockLight; - } - } - if ((a_DataTypes & baSkyLight) != 0) - { - for (int i = 0; i < BlockCount; i++) - { - m_BlockSkyLight[i] = a_BlockSkyLight; - } - } -} - - - - - -void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, - int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight -) -{ - if ((a_DataTypes & GetDataTypes()) != a_DataTypes) - { - LOGWARNING("%s: requested datatypes that are not present in the BlockArea object, trimming those away (req 0x%x, stor 0x%x)", - __FUNCTION__, a_DataTypes, GetDataTypes() - ); - a_DataTypes = a_DataTypes & GetDataTypes(); - } - - if ((a_DataTypes & baTypes) != 0) - { - for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++) - { - m_BlockTypes[MakeIndex(x, y, z)] = a_BlockType; - } // for x, z, y - } - if ((a_DataTypes & baMetas) != 0) - { - for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++) - { - m_BlockMetas[MakeIndex(x, y, z)] = a_BlockMeta; - } // for x, z, y - } - if ((a_DataTypes & baLight) != 0) - { - for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++) - { - m_BlockLight[MakeIndex(x, y, z)] = a_BlockLight; - } // for x, z, y - } - if ((a_DataTypes & baSkyLight) != 0) - { - for (int y = a_MinRelY; y <= a_MaxRelY; y++) for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) for (int x = a_MinRelX; x <= a_MaxRelX; x++) - { - m_BlockSkyLight[MakeIndex(x, y, z)] = a_BlockSkyLight; - } // for x, z, y - } -} - - - - - -void cBlockArea::RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2, - int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight -) -{ - // Bresenham-3D algorithm for drawing lines: - int dx = abs(a_RelX2 - a_RelX1); - int dy = abs(a_RelY2 - a_RelY1); - int dz = abs(a_RelZ2 - a_RelZ1); - int sx = (a_RelX1 < a_RelX2) ? 1 : -1; - int sy = (a_RelY1 < a_RelY2) ? 1 : -1; - int sz = (a_RelZ1 < a_RelZ2) ? 1 : -1; - int err = dx - dz; - - if (dx >= std::max(dy, dz)) // x dominant - { - int yd = dy - dx / 2; - int zd = dz - dx / 2; - - while (true) - { - RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); - - if (a_RelX1 == a_RelX2) - { - break; - } - - if (yd >= 0) // move along y - { - a_RelY1 += sy; - yd -= dx; - } - - if (zd >= 0) // move along z - { - a_RelZ1 += sz; - zd -= dx; - } - - // move along x - a_RelX1 += sx; - yd += dy; - zd += dz; - } - } - else if (dy >= std::max(dx, dz)) // y dominant - { - int xd = dx - dy / 2; - int zd = dz - dy / 2; - - while (true) - { - RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); - - if (a_RelY1 == a_RelY2) - { - break; - } - - if (xd >= 0) // move along x - { - a_RelX1 += sx; - xd -= dy; - } - - if (zd >= 0) // move along z - { - a_RelZ1 += sz; - zd -= dy; - } - - // move along y - a_RelY1 += sy; - xd += dx; - zd += dz; - } - } - else - { - // z dominant - ASSERT(dz >= std::max(dx, dy)); - int xd = dx - dz / 2; - int yd = dy - dz / 2; - - while (true) - { - RelSetData(a_RelX1, a_RelY1, a_RelZ1, a_DataTypes, a_BlockType, a_BlockMeta, a_BlockLight, a_BlockSkyLight); - - if (a_RelZ1 == a_RelZ2) - { - break; - } - - if (xd >= 0) // move along x - { - a_RelX1 += sx; - xd -= dz; - } - - if (yd >= 0) // move along y - { - a_RelY1 += sy; - yd -= dz; - } - - // move along z - a_RelZ1 += sz; - xd += dx; - yd += dy; - } - } // if (which dimension is dominant) -} - - - - - -void cBlockArea::RotateCCW(void) -{ - if (!HasBlockTypes()) - { - LOGWARNING("cBlockArea: Cannot rotate blockmeta without blocktypes!"); - return; - } - - if (!HasBlockMetas()) - { - // There are no blockmetas to rotate, just use the NoMeta function - RotateCCWNoMeta(); - return; - } - - // We are guaranteed that both blocktypes and blockmetas exist; rotate both at the same time: - BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ]; - NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ]; - for (int x = 0; x < m_SizeX; x++) - { - int NewZ = m_SizeX - x - 1; - for (int z = 0; z < m_SizeZ; z++) - { - int NewX = z; - for (int y = 0; y < m_SizeY; y++) - { - int NewIdx = NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ; - int OldIdx = MakeIndex(x, y, z); - NewTypes[NewIdx] = m_BlockTypes[OldIdx]; - NewMetas[NewIdx] = BlockHandler(m_BlockTypes[OldIdx])->MetaRotateCCW(m_BlockMetas[OldIdx]); - } // for y - } // for z - } // for x - std::swap(m_BlockTypes, NewTypes); - std::swap(m_BlockMetas, NewMetas); - delete[] NewTypes; - delete[] NewMetas; - - std::swap(m_SizeX, m_SizeZ); -} - - - - - -void cBlockArea::RotateCW(void) -{ - if (!HasBlockTypes()) - { - LOGWARNING("cBlockArea: Cannot rotate blockmeta without blocktypes!"); - return; - } - - if (!HasBlockMetas()) - { - // There are no blockmetas to rotate, just use the NoMeta function - RotateCWNoMeta(); - return; - } - - // We are guaranteed that both blocktypes and blockmetas exist; rotate both at the same time: - BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ]; - NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ]; - for (int x = 0; x < m_SizeX; x++) - { - int NewZ = x; - for (int z = 0; z < m_SizeZ; z++) - { - int NewX = m_SizeZ - z - 1; - for (int y = 0; y < m_SizeY; y++) - { - int NewIdx = NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ; - int OldIdx = MakeIndex(x, y, z); - NewTypes[NewIdx] = m_BlockTypes[OldIdx]; - NewMetas[NewIdx] = BlockHandler(m_BlockTypes[OldIdx])->MetaRotateCW(m_BlockMetas[OldIdx]); - } // for y - } // for z - } // for x - std::swap(m_BlockTypes, NewTypes); - std::swap(m_BlockMetas, NewMetas); - delete[] NewTypes; - delete[] NewMetas; - - std::swap(m_SizeX, m_SizeZ); -} - - - - - -void cBlockArea::MirrorXY(void) -{ - if (!HasBlockTypes()) - { - LOGWARNING("cBlockArea: Cannot mirror meta without blocktypes!"); - return; - } - - if (!HasBlockMetas()) - { - // There are no blockmetas to mirror, just use the NoMeta function - MirrorXYNoMeta(); - return; - } - - // We are guaranteed that both blocktypes and blockmetas exist; mirror both at the same time: - int HalfZ = m_SizeZ / 2; - int MaxZ = m_SizeZ - 1; - for (int y = 0; y < m_SizeY; y++) - { - for (int z = 0; z < HalfZ; z++) - { - for (int x = 0; x < m_SizeX; x++) - { - int Idx1 = MakeIndex(x, y, z); - int Idx2 = MakeIndex(x, y, MaxZ - z); - std::swap(m_BlockTypes[Idx1], m_BlockTypes[Idx2]); - NIBBLETYPE Meta1 = BlockHandler(m_BlockTypes[Idx2])->MetaMirrorXY(m_BlockMetas[Idx1]); - NIBBLETYPE Meta2 = BlockHandler(m_BlockTypes[Idx1])->MetaMirrorXY(m_BlockMetas[Idx2]); - m_BlockMetas[Idx1] = Meta2; - m_BlockMetas[Idx2] = Meta1; - } // for x - } // for z - } // for y -} - - - - - -void cBlockArea::MirrorXZ(void) -{ - if (!HasBlockTypes()) - { - LOGWARNING("cBlockArea: Cannot mirror meta without blocktypes!"); - return; - } - - if (!HasBlockMetas()) - { - // There are no blockmetas to mirror, just use the NoMeta function - MirrorXZNoMeta(); - return; - } - - // We are guaranteed that both blocktypes and blockmetas exist; mirror both at the same time: - int HalfY = m_SizeY / 2; - int MaxY = m_SizeY - 1; - for (int y = 0; y < HalfY; y++) - { - for (int z = 0; z < m_SizeZ; z++) - { - for (int x = 0; x < m_SizeX; x++) - { - int Idx1 = MakeIndex(x, y, z); - int Idx2 = MakeIndex(x, MaxY - y, z); - std::swap(m_BlockTypes[Idx1], m_BlockTypes[Idx2]); - NIBBLETYPE Meta1 = BlockHandler(m_BlockTypes[Idx2])->MetaMirrorXZ(m_BlockMetas[Idx1]); - NIBBLETYPE Meta2 = BlockHandler(m_BlockTypes[Idx1])->MetaMirrorXZ(m_BlockMetas[Idx2]); - m_BlockMetas[Idx1] = Meta2; - m_BlockMetas[Idx2] = Meta1; - } // for x - } // for z - } // for y -} - - - - - -void cBlockArea::MirrorYZ(void) -{ - if (!HasBlockTypes()) - { - LOGWARNING("cBlockArea: Cannot mirror meta without blocktypes!"); - return; - } - - if (!HasBlockMetas()) - { - // There are no blockmetas to mirror, just use the NoMeta function - MirrorYZNoMeta(); - return; - } - - // We are guaranteed that both blocktypes and blockmetas exist; mirror both at the same time: - int HalfX = m_SizeX / 2; - int MaxX = m_SizeX - 1; - for (int y = 0; y < m_SizeY; y++) - { - for (int z = 0; z < m_SizeZ; z++) - { - for (int x = 0; x < HalfX; x++) - { - int Idx1 = MakeIndex(x, y, z); - int Idx2 = MakeIndex(MaxX - x, y, z); - std::swap(m_BlockTypes[Idx1], m_BlockTypes[Idx2]); - NIBBLETYPE Meta1 = BlockHandler(m_BlockTypes[Idx2])->MetaMirrorYZ(m_BlockMetas[Idx1]); - NIBBLETYPE Meta2 = BlockHandler(m_BlockTypes[Idx1])->MetaMirrorYZ(m_BlockMetas[Idx2]); - m_BlockMetas[Idx1] = Meta2; - m_BlockMetas[Idx2] = Meta1; - } // for x - } // for z - } // for y -} - - - - - -void cBlockArea::RotateCCWNoMeta(void) -{ - if (HasBlockTypes()) - { - BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ]; - for (int x = 0; x < m_SizeX; x++) - { - int NewZ = m_SizeX - x - 1; - for (int z = 0; z < m_SizeZ; z++) - { - int NewX = z; - for (int y = 0; y < m_SizeY; y++) - { - NewTypes[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockTypes[MakeIndex(x, y, z)]; - } // for y - } // for z - } // for x - std::swap(m_BlockTypes, NewTypes); - delete[] NewTypes; - } - if (HasBlockMetas()) - { - NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ]; - for (int x = 0; x < m_SizeX; x++) - { - int NewZ = m_SizeX - x - 1; - for (int z = 0; z < m_SizeZ; z++) - { - int NewX = z; - for (int y = 0; y < m_SizeY; y++) - { - NewMetas[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockMetas[MakeIndex(x, y, z)]; - } // for y - } // for z - } // for x - std::swap(m_BlockMetas, NewMetas); - delete[] NewMetas; - } - std::swap(m_SizeX, m_SizeZ); -} - - - - - -void cBlockArea::RotateCWNoMeta(void) -{ - if (HasBlockTypes()) - { - BLOCKTYPE * NewTypes = new BLOCKTYPE[m_SizeX * m_SizeY * m_SizeZ]; - for (int z = 0; z < m_SizeZ; z++) - { - int NewX = m_SizeZ - z - 1; - for (int x = 0; x < m_SizeX; x++) - { - int NewZ = x; - for (int y = 0; y < m_SizeY; y++) - { - NewTypes[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockTypes[MakeIndex(x, y, z)]; - } // for y - } // for x - } // for z - std::swap(m_BlockTypes, NewTypes); - delete[] NewTypes; - } - if (HasBlockMetas()) - { - NIBBLETYPE * NewMetas = new NIBBLETYPE[m_SizeX * m_SizeY * m_SizeZ]; - for (int z = 0; z < m_SizeZ; z++) - { - int NewX = m_SizeZ - z - 1; - for (int x = 0; x < m_SizeX; x++) - { - int NewZ = x; - for (int y = 0; y < m_SizeY; y++) - { - NewMetas[NewX + NewZ * m_SizeX + y * m_SizeX * m_SizeZ] = m_BlockMetas[MakeIndex(x, y, z)]; - } // for y - } // for x - } // for z - std::swap(m_BlockMetas, NewMetas); - delete[] NewMetas; - } - std::swap(m_SizeX, m_SizeZ); -} - - - - - -void cBlockArea::MirrorXYNoMeta(void) -{ - int HalfZ = m_SizeZ / 2; - int MaxZ = m_SizeZ - 1; - if (HasBlockTypes()) - { - for (int y = 0; y < m_SizeY; y++) - { - for (int z = 0; z < HalfZ; z++) - { - for (int x = 0; x < m_SizeX; x++) - { - std::swap(m_BlockTypes[MakeIndex(x, y, z)], m_BlockTypes[MakeIndex(x, y, MaxZ - z)]); - } // for x - } // for z - } // for y - } // if (HasBlockTypes) - - if (HasBlockMetas()) - { - for (int y = 0; y < m_SizeY; y++) - { - for (int z = 0; z < HalfZ; z++) - { - for (int x = 0; x < m_SizeX; x++) - { - std::swap(m_BlockMetas[MakeIndex(x, y, z)], m_BlockMetas[MakeIndex(x, y, MaxZ - z)]); - } // for x - } // for z - } // for y - } // if (HasBlockMetas) -} - - - - - -void cBlockArea::MirrorXZNoMeta(void) -{ - int HalfY = m_SizeY / 2; - int MaxY = m_SizeY - 1; - if (HasBlockTypes()) - { - for (int y = 0; y < HalfY; y++) - { - for (int z = 0; z < m_SizeZ; z++) - { - for (int x = 0; x < m_SizeX; x++) - { - std::swap(m_BlockTypes[MakeIndex(x, y, z)], m_BlockTypes[MakeIndex(x, MaxY - y, z)]); - } // for x - } // for z - } // for y - } // if (HasBlockTypes) - - if (HasBlockMetas()) - { - for (int y = 0; y < HalfY; y++) - { - for (int z = 0; z < m_SizeZ; z++) - { - for (int x = 0; x < m_SizeX; x++) - { - std::swap(m_BlockMetas[MakeIndex(x, y, z)], m_BlockMetas[MakeIndex(x, MaxY - y, z)]); - } // for x - } // for z - } // for y - } // if (HasBlockMetas) -} - - - - - -void cBlockArea::MirrorYZNoMeta(void) -{ - int HalfX = m_SizeX / 2; - int MaxX = m_SizeX - 1; - if (HasBlockTypes()) - { - for (int y = 0; y < m_SizeY; y++) - { - for (int z = 0; z < m_SizeZ; z++) - { - for (int x = 0; x < HalfX; x++) - { - std::swap(m_BlockTypes[MakeIndex(x, y, z)], m_BlockTypes[MakeIndex(MaxX - x, y, z)]); - } // for x - } // for z - } // for y - } // if (HasBlockTypes) - - if (HasBlockMetas()) - { - for (int y = 0; y < m_SizeY; y++) - { - for (int z = 0; z < m_SizeZ; z++) - { - for (int x = 0; x < HalfX; x++) - { - std::swap(m_BlockMetas[MakeIndex(x, y, z)], m_BlockMetas[MakeIndex(MaxX - x, y, z)]); - } // for x - } // for z - } // for y - } // if (HasBlockMetas) -} - - - - - -void cBlockArea::SetRelBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType) -{ - if (m_BlockTypes == NULL) - { - LOGWARNING("cBlockArea: BlockTypes have not been read!"); - return; - } - m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_BlockType; -} - - - - - -void cBlockArea::SetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) -{ - SetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType); -} - - - - - -void cBlockArea::SetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta) -{ - SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockMeta, m_BlockMetas); -} - - - - - -void cBlockArea::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta) -{ - SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, m_BlockMetas); -} - - - - - -void cBlockArea::SetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight) -{ - SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockLight, m_BlockLight); -} - - - - - -void cBlockArea::SetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight) -{ - SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockLight, m_BlockLight); -} - - - - - -void cBlockArea::SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight) -{ - SetRelNibble(a_RelX, a_RelY, a_RelZ, a_BlockSkyLight, m_BlockSkyLight); -} - - - - - -void cBlockArea::SetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight) -{ - SetNibble(a_BlockX, a_BlockY, a_BlockZ, a_BlockSkyLight, m_BlockSkyLight); -} - - - - - -BLOCKTYPE cBlockArea::GetRelBlockType(int a_RelX, int a_RelY, int a_RelZ) const -{ - if (m_BlockTypes == NULL) - { - LOGWARNING("cBlockArea: BlockTypes have not been read!"); - return E_BLOCK_AIR; - } - return m_BlockTypes[MakeIndex(a_RelX, a_RelY, a_RelZ)]; -} - - - - - -BLOCKTYPE cBlockArea::GetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ) const -{ - return GetRelBlockType(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ); -} - - - - - -NIBBLETYPE cBlockArea::GetRelBlockMeta(int a_RelX, int a_RelY, int a_RelZ) const -{ - return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockMetas); -} - - - - - -NIBBLETYPE cBlockArea::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) const -{ - return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockMetas); -} - - - - - -NIBBLETYPE cBlockArea::GetRelBlockLight(int a_RelX, int a_RelY, int a_RelZ) const -{ - return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockLight); -} - - - - - -NIBBLETYPE cBlockArea::GetBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) const -{ - return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockLight); -} - - - - - -NIBBLETYPE cBlockArea::GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const -{ - return GetRelNibble(a_RelX, a_RelY, a_RelZ, m_BlockSkyLight); -} - - - - - -NIBBLETYPE cBlockArea::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) const -{ - return GetNibble(a_BlockX, a_BlockY, a_BlockZ, m_BlockSkyLight); -} - - - - - -void cBlockArea::SetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - SetRelBlockTypeMeta(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType, a_BlockMeta); -} - - - - - -void cBlockArea::SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - int idx = MakeIndex(a_RelX, a_RelY, a_RelZ); - if (m_BlockTypes == NULL) - { - LOGWARNING("%s: BlockTypes not available but requested to be written to.", __FUNCTION__); - } - else - { - m_BlockTypes[idx] = a_BlockType; - } - if (m_BlockMetas == NULL) - { - LOGWARNING("%s: BlockMetas not available but requested to be written to.", __FUNCTION__); - } - else - { - m_BlockMetas[idx] = a_BlockMeta; - } -} - - - - - -void cBlockArea::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const -{ - return GetRelBlockTypeMeta(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_BlockType, a_BlockMeta); -} - - - - - -void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const -{ - int idx = MakeIndex(a_RelX, a_RelY, a_RelZ); - if (m_BlockTypes == NULL) - { - LOGWARNING("cBlockArea: BlockTypes have not been read!"); - a_BlockType = E_BLOCK_AIR; - } - else - { - a_BlockType = m_BlockTypes[idx]; - } - - if (m_BlockMetas == NULL) - { - LOGWARNING("cBlockArea: BlockMetas have not been read!"); - a_BlockMeta = 0; - } - else - { - a_BlockMeta = m_BlockMetas[idx]; - } -} - - - - - -int cBlockArea::GetDataTypes(void) const -{ - int res = 0; - if (m_BlockTypes != NULL) - { - res |= baTypes; - } - if (m_BlockMetas != NULL) - { - res |= baMetas; - } - if (m_BlockLight != NULL) - { - res |= baLight; - } - if (m_BlockSkyLight != NULL) - { - res |= baSkyLight; - } - return res; -} - - - - - -bool cBlockArea::SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes) -{ - ASSERT(m_BlockTypes == NULL); // Has been cleared - - if (a_DataTypes & baTypes) - { - m_BlockTypes = new BLOCKTYPE[a_SizeX * a_SizeY * a_SizeZ]; - if (m_BlockTypes == NULL) - { - return false; - } - } - if (a_DataTypes & baMetas) - { - m_BlockMetas = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ]; - if (m_BlockMetas == NULL) - { - delete[] m_BlockTypes; - return false; - } - } - if (a_DataTypes & baLight) - { - m_BlockLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ]; - if (m_BlockLight == NULL) - { - delete[] m_BlockMetas; - delete[] m_BlockTypes; - return false; - } - } - if (a_DataTypes & baSkyLight) - { - m_BlockSkyLight = new NIBBLETYPE[a_SizeX * a_SizeY * a_SizeZ]; - if (m_BlockSkyLight == NULL) - { - delete[] m_BlockLight; - delete[] m_BlockMetas; - delete[] m_BlockTypes; - return false; - } - } - m_SizeX = a_SizeX; - m_SizeY = a_SizeY; - m_SizeZ = a_SizeZ; - return true; -} - - - - - -int cBlockArea::MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const -{ - ASSERT(a_RelX >= 0); - ASSERT(a_RelX < m_SizeX); - ASSERT(a_RelY >= 0); - ASSERT(a_RelY < m_SizeY); - ASSERT(a_RelZ >= 0); - ASSERT(a_RelZ < m_SizeZ); - - return a_RelX + a_RelZ * m_SizeX + a_RelY * m_SizeX * m_SizeZ; -} - - - - - -void cBlockArea::SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array) -{ - if (a_Array == NULL) - { - LOGWARNING("cBlockArea: datatype has not been read!"); - return; - } - a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)] = a_Value; -} - - - - - -void cBlockArea::SetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array) -{ - SetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Value, a_Array); -} - - - - - -NIBBLETYPE cBlockArea::GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const -{ - if (a_Array == NULL) - { - LOGWARNING("cBlockArea: datatype has not been read!"); - return 16; - } - return a_Array[MakeIndex(a_RelX, a_RelY, a_RelZ)]; -} - - - - - -NIBBLETYPE cBlockArea::GetNibble(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const -{ - return GetRelNibble(a_BlockX - m_OriginX, a_BlockY - m_OriginY, a_BlockZ - m_OriginZ, a_Array); -} - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBlockArea::cChunkReader: - -cBlockArea::cChunkReader::cChunkReader(cBlockArea & a_Area) : - m_Area(a_Area), - m_OriginX(a_Area.m_OriginX), - m_OriginY(a_Area.m_OriginY), - m_OriginZ(a_Area.m_OriginZ) -{ -} - - - - - -void cBlockArea::cChunkReader::CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc) -{ - int SizeY = m_Area.m_SizeY; - int MinY = m_OriginY; - - // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) - // OffX, OffZ are the offsets of the current chunk data from the area origin - // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders - int SizeX = cChunkDef::Width; - int SizeZ = cChunkDef::Width; - int OffX, OffZ; - int BaseX, BaseZ; - OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX; - if (OffX < 0) - { - BaseX = -OffX; - SizeX += OffX; // SizeX is decreased, OffX is negative - OffX = 0; - } - else - { - BaseX = 0; - } - OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ; - if (OffZ < 0) - { - BaseZ = -OffZ; - SizeZ += OffZ; // SizeZ is decreased, OffZ is negative - OffZ = 0; - } - else - { - BaseZ = 0; - } - // If the chunk extends beyond the area in the X or Z axis, cut off the Size: - if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX) - { - SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX); - } - if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ) - { - SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ); - } - - for (int y = 0; y < SizeY; y++) - { - int ChunkY = MinY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) - { - int ChunkZ = BaseZ + z; - int AreaZ = OffZ + z; - for (int x = 0; x < SizeX; x++) - { - int ChunkX = BaseX + x; - int AreaX = OffX + x; - a_AreaDst[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetNibble(a_ChunkSrc, ChunkX, ChunkY, ChunkZ); - } // for x - } // for z - } // for y -} - - - - - -bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ) -{ - m_CurrentChunkX = a_ChunkX; - m_CurrentChunkZ = a_ChunkZ; - return true; -} - - - - - -void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes) -{ - if (m_Area.m_BlockTypes == NULL) - { - // Don't want BlockTypes - return; - } - - int SizeY = m_Area.m_SizeY; - int MinY = m_OriginY; - - // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union) - // OffX, OffZ are the offsets of the current chunk data from the area origin - // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders - int SizeX = cChunkDef::Width; - int SizeZ = cChunkDef::Width; - int OffX, OffZ; - int BaseX, BaseZ; - OffX = m_CurrentChunkX * cChunkDef::Width - m_OriginX; - if (OffX < 0) - { - BaseX = -OffX; - SizeX += OffX; // SizeX is decreased, OffX is negative - OffX = 0; - } - else - { - BaseX = 0; - } - OffZ = m_CurrentChunkZ * cChunkDef::Width - m_OriginZ; - if (OffZ < 0) - { - BaseZ = -OffZ; - SizeZ += OffZ; // SizeZ is decreased, OffZ is negative - OffZ = 0; - } - else - { - BaseZ = 0; - } - // If the chunk extends beyond the area in the X or Z axis, cut off the Size: - if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_OriginX + m_Area.m_SizeX) - { - SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_OriginX + m_Area.m_SizeX); - } - if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_OriginZ + m_Area.m_SizeZ) - { - SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_OriginZ + m_Area.m_SizeZ); - } - - for (int y = 0; y < SizeY; y++) - { - int ChunkY = MinY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) - { - int ChunkZ = BaseZ + z; - int AreaZ = OffZ + z; - for (int x = 0; x < SizeX; x++) - { - int ChunkX = BaseX + x; - int AreaX = OffX + x; - m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ); - } // for x - } // for z - } // for y -} - - - - - -void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas) -{ - if (m_Area.m_BlockMetas == NULL) - { - // Don't want metas - return; - } - CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas); -} - - - - - -void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight) -{ - if (m_Area.m_BlockLight == NULL) - { - // Don't want light - return; - } - CopyNibbles(m_Area.m_BlockLight, a_BlockLight); -} - - - - - -void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) -{ - if (m_Area.m_BlockSkyLight == NULL) - { - // Don't want skylight - return; - } - CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight); -} - - - - - -void cBlockArea::CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ) -{ - int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX; - int NewSizeY = GetSizeY() - a_AddMinY - a_SubMaxY; - int NewSizeZ = GetSizeZ() - a_AddMinZ - a_SubMaxZ; - BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[NewSizeX * NewSizeY * NewSizeZ]; - int idx = 0; - for (int y = 0; y < NewSizeY; y++) - { - for (int z = 0; z < NewSizeZ; z++) - { - for (int x = 0; x < NewSizeX; x++) - { - int OldIndex = MakeIndex(x + a_AddMinX, y + a_AddMinY, z + a_AddMinZ); - NewBlockTypes[idx++] = m_BlockTypes[OldIndex]; - } // for x - } // for z - } // for y - delete m_BlockTypes; - m_BlockTypes = NewBlockTypes; -} - - - - - -void cBlockArea::CropNibbles(NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ) -{ - int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX; - int NewSizeY = GetSizeY() - a_AddMinY - a_SubMaxY; - int NewSizeZ = GetSizeZ() - a_AddMinZ - a_SubMaxZ; - NIBBLETYPE * NewNibbles = new NIBBLETYPE[NewSizeX * NewSizeY * NewSizeZ]; - int idx = 0; - for (int y = 0; y < NewSizeY; y++) - { - for (int z = 0; z < NewSizeZ; z++) - { - for (int x = 0; x < NewSizeX; x++) - { - NewNibbles[idx++] = a_Array[MakeIndex(x + a_AddMinX, y + a_AddMinY, z + a_AddMinZ)]; - } // for x - } // for z - } // for y - delete a_Array; - a_Array = NewNibbles; -} - - - - - -void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ) -{ - int NewSizeX = m_SizeX + a_SubMinX + a_AddMaxX; - int NewSizeY = m_SizeY + a_SubMinY + a_AddMaxY; - int NewSizeZ = m_SizeZ + a_SubMinZ + a_AddMaxZ; - int BlockCount = NewSizeX * NewSizeY * NewSizeZ; - BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount]; - memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE)); - int OldIndex = 0; - for (int y = 0; y < m_SizeY; y++) - { - int IndexBaseY = (y + a_SubMinY) * m_SizeX * m_SizeZ; - for (int z = 0; z < m_SizeZ; z++) - { - int IndexBaseZ = IndexBaseY + (z + a_SubMinZ) * m_SizeX; - int idx = IndexBaseZ + a_SubMinX; - for (int x = 0; x < m_SizeX; x++) - { - NewBlockTypes[idx++] = m_BlockTypes[OldIndex++]; - } // for x - } // for z - } // for y - delete m_BlockTypes; - m_BlockTypes = NewBlockTypes; -} - - - - - -void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ) -{ - int NewSizeX = m_SizeX + a_SubMinX + a_AddMaxX; - int NewSizeY = m_SizeY + a_SubMinY + a_AddMaxY; - int NewSizeZ = m_SizeZ + a_SubMinZ + a_AddMaxZ; - int BlockCount = NewSizeX * NewSizeY * NewSizeZ; - NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount]; - memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE)); - int OldIndex = 0; - for (int y = 0; y < m_SizeY; y++) - { - int IndexBaseY = (y + a_SubMinY) * m_SizeX * m_SizeZ; - for (int z = 0; z < m_SizeZ; z++) - { - int IndexBaseZ = IndexBaseY + (z + a_SubMinZ) * m_SizeX; - int idx = IndexBaseZ + a_SubMinX; - for (int x = 0; x < m_SizeX; x++) - { - NewNibbles[idx++] = a_Array[OldIndex++]; - } // for x - } // for z - } // for y - delete a_Array; - a_Array = NewNibbles; -} - - - - - -bool cBlockArea::LoadFromSchematicNBT(cParsedNBT & a_NBT) -{ - int TMaterials = a_NBT.FindChildByName(a_NBT.GetRoot(), "Materials"); - if ((TMaterials > 0) && (a_NBT.GetType(TMaterials) == TAG_String)) - { - AString Materials = a_NBT.GetString(TMaterials); - if (Materials.compare("Alpha") != 0) - { - LOG("Materials tag is present and \"%s\" instead of \"Alpha\". Possibly a wrong-format schematic file.", Materials.c_str()); - return false; - } - } - int TSizeX = a_NBT.FindChildByName(a_NBT.GetRoot(), "Width"); - int TSizeY = a_NBT.FindChildByName(a_NBT.GetRoot(), "Height"); - int TSizeZ = a_NBT.FindChildByName(a_NBT.GetRoot(), "Length"); - if ( - (TSizeX < 0) || (TSizeY < 0) || (TSizeZ < 0) || - (a_NBT.GetType(TSizeX) != TAG_Short) || - (a_NBT.GetType(TSizeY) != TAG_Short) || - (a_NBT.GetType(TSizeZ) != TAG_Short) - ) - { - LOG("Dimensions are missing from the schematic file (%d, %d, %d), (%d, %d, %d)", - TSizeX, TSizeY, TSizeZ, - a_NBT.GetType(TSizeX), a_NBT.GetType(TSizeY), a_NBT.GetType(TSizeZ) - ); - return false; - } - - int SizeX = a_NBT.GetShort(TSizeX); - int SizeY = a_NBT.GetShort(TSizeY); - int SizeZ = a_NBT.GetShort(TSizeZ); - if ((SizeX < 1) || (SizeY < 1) || (SizeZ < 1)) - { - LOG("Dimensions are invalid in the schematic file: %d, %d, %d", SizeX, SizeY, SizeZ); - return false; - } - - int TBlockTypes = a_NBT.FindChildByName(a_NBT.GetRoot(), "Blocks"); - int TBlockMetas = a_NBT.FindChildByName(a_NBT.GetRoot(), "Data"); - if ((TBlockTypes < 0) || (a_NBT.GetType(TBlockTypes) != TAG_ByteArray)) - { - LOG("BlockTypes are invalid in the schematic file: %d", TBlockTypes); - return false; - } - bool AreMetasPresent = (TBlockMetas > 0) && (a_NBT.GetType(TBlockMetas) == TAG_ByteArray); - - Clear(); - SetSize(SizeX, SizeY, SizeZ, AreMetasPresent ? (baTypes | baMetas) : baTypes); - - // Copy the block types and metas: - int NumBytes = m_SizeX * m_SizeY * m_SizeZ; - if (a_NBT.GetDataLength(TBlockTypes) < NumBytes) - { - LOG("BlockTypes truncated in the schematic file (exp %d, got %d bytes). Loading partial.", - NumBytes, a_NBT.GetDataLength(TBlockTypes) - ); - NumBytes = a_NBT.GetDataLength(TBlockTypes); - } - memcpy(m_BlockTypes, a_NBT.GetData(TBlockTypes), NumBytes); - - if (AreMetasPresent) - { - int NumBytes = m_SizeX * m_SizeY * m_SizeZ; - if (a_NBT.GetDataLength(TBlockMetas) < NumBytes) - { - LOG("BlockMetas truncated in the schematic file (exp %d, got %d bytes). Loading partial.", - NumBytes, a_NBT.GetDataLength(TBlockMetas) - ); - NumBytes = a_NBT.GetDataLength(TBlockMetas); - } - memcpy(m_BlockMetas, a_NBT.GetData(TBlockMetas), NumBytes); - } - - return true; -} - - - - -void cBlockArea::RelSetData( - int a_RelX, int a_RelY, int a_RelZ, - int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight -) -{ - int Index = MakeIndex(a_RelX, a_RelY, a_RelZ); - if ((a_DataTypes & baTypes) != 0) - { - m_BlockTypes[Index] = a_BlockType; - } - if ((a_DataTypes & baMetas) != 0) - { - m_BlockMetas[Index] = a_BlockMeta; - } - if ((a_DataTypes & baLight) != 0) - { - m_BlockLight[Index] = a_BlockLight; - } - if ((a_DataTypes & baSkyLight) != 0) - { - m_BlockSkyLight[Index] = a_BlockSkyLight; - } -} - - - - diff --git a/source/BlockArea.h b/source/BlockArea.h deleted file mode 100644 index 075cc99ec..000000000 --- a/source/BlockArea.h +++ /dev/null @@ -1,310 +0,0 @@ - -// BlockArea.h - -// Interfaces to the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries -// The object also supports writing the blockdata back into cWorld, even into other coords - -// NOTE: All Nibble values (meta, blocklight, skylight) are stored one-nibble-per-byte for faster access / editting! - - - - - -#pragma once - - - - - -// fwd: World.h -class cWorld; - -// fwd: FastNBT.h -class cParsedNBT; - - - - - -// tolua_begin -class cBlockArea -{ - // tolua_end - DISALLOW_COPY_AND_ASSIGN(cBlockArea); - // tolua_begin - -public: - - /// What data is to be queried (bit-mask) - enum - { - baTypes = 1, - baMetas = 2, - baLight = 4, - baSkyLight = 8, - } ; - - enum eMergeStrategy - { - msOverwrite, - msFillAir, - msImprint, - msLake, - } ; - - cBlockArea(void); - ~cBlockArea(); - - /// Clears the data stored to reclaim memory - void Clear(void); - - /** Creates a new area of the specified size and contents. - Origin is set to all zeroes. - BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light. - */ - void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas); - - /// Resets the origin. No other changes are made, contents are untouched. - void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ); - - /// Reads an area of blocks specified. Returns true if successful. All coords are inclusive. - bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas); - - // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write - // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again - - /// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all - bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas); - - /// Copies this object's contents into the specified BlockArea. - void CopyTo(cBlockArea & a_Into) const; - - /// Copies the contents from the specified BlockArea into this object. - void CopyFrom(const cBlockArea & a_From); - - /// For testing purposes only, dumps the area into a file. - void DumpToRawFile(const AString & a_FileName); - - /// Loads an area from a .schematic file. Returns true if successful - bool LoadFromSchematicFile(const AString & a_FileName); - - /// Saves the area into a .schematic file. Returns true if successful - bool SaveToSchematicFile(const AString & a_FileName); - - /// Crops the internal contents by the specified amount of blocks from each border. - void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); - - /// Expands the internal contents by the specified amount of blocks from each border - void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); - - /** Merges another block area into this one, using the specified block combinating strategy - This function combines another BlockArea into the current object. - The strategy parameter specifies how individual blocks are combined together, using the table below. - - | area block | result | - | this | Src | msOverwrite | msFillAir | msImprint | - +------+-----+-------------+-----------+-----------+ - | air | air | air | air | air | - | A | air | air | A | A | - | air | B | B | B | B | - | A | B | B | A | B | - - So to sum up: - - msOverwrite completely overwrites all blocks with the Src's blocks - - msFillAir overwrites only those blocks that were air - - msImprint overwrites with only those blocks that are non-air - - Special strategies: - msLake (evaluate top-down, first match wins): - | area block | | - | this | Src | result | - +----------+--------+--------+ - | A | sponge | A | Sponge is the NOP block - | * | air | air | Air always gets hollowed out, even under the oceans - | water | * | water | Water is never overwritten - | lava | * | lava | Lava is never overwritten - | * | water | water | Water always overwrites anything - | * | lava | lava | Lava always overwrites anything - | dirt | stone | stone | Stone overwrites dirt - | grass | stone | stone | ... and grass - | mycelium | stone | stone | ... and mycelium - | A | stone | A | ... but nothing else - | A | * | A | Everything else is left as it is - - */ - void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy); - - /// Fills the entire block area with the specified data - void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f); - - /// Fills a cuboid inside the block area with the specified data - void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ, - int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, - NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f - ); - - /// Draws a line from between two points with the specified data - void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2, - int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, - NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f - ); - - /// Rotates the entire area counter-clockwise around the Y axis - void RotateCCW(void); - - /// Rotates the entire area clockwise around the Y axis - void RotateCW(void); - - /// Mirrors the entire area around the XY plane - void MirrorXY(void); - - /// Mirrors the entire area around the XZ plane - void MirrorXZ(void); - - /// Mirrors the entire area around the YZ plane - void MirrorYZ(void); - - /// Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta - void RotateCCWNoMeta(void); - - /// Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta - void RotateCWNoMeta(void); - - /// Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta - void MirrorXYNoMeta(void); - - /// Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta - void MirrorXZNoMeta(void); - - /// Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta - void MirrorYZNoMeta(void); - - // Setters: - void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType); - void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); - void SetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta); - void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta); - void SetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight); - void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight); - void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight); - void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight); - - // Getters: - BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const; - BLOCKTYPE GetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ) const; - NIBBLETYPE GetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ) const; - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) const; - NIBBLETYPE GetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ) const; - NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; - NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const; - NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const; - - void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; - void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; - - int GetSizeX(void) const { return m_SizeX; } - int GetSizeY(void) const { return m_SizeY; } - int GetSizeZ(void) const { return m_SizeZ; } - - int GetOriginX(void) const { return m_OriginX; } - int GetOriginY(void) const { return m_OriginY; } - int GetOriginZ(void) const { return m_OriginZ; } - - /// Returns the datatypes that are stored in the object (bitmask of baXXX values) - int GetDataTypes(void) const; - - bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); } - bool HasBlockMetas (void) const { return (m_BlockMetas != NULL); } - bool HasBlockLights (void) const { return (m_BlockLight != NULL); } - bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != NULL); } - - // tolua_end - - // Clients can use these for faster access to all blocktypes. Be careful though! - /// Returns the internal pointer to the block types - BLOCKTYPE * GetBlockTypes (void) const { return m_BlockTypes; } - NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block! - NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block! - NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block! - int GetBlockCount(void) const { return m_SizeX * m_SizeY * m_SizeZ; } - int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const; - -protected: - friend class cChunkDesc; - - class cChunkReader : - public cChunkDataCallback - { - public: - cChunkReader(cBlockArea & a_Area); - - protected: - cBlockArea & m_Area; - int m_OriginX; - int m_OriginY; - int m_OriginZ; - int m_CurrentChunkX; - int m_CurrentChunkZ; - - void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc); - - // cChunkDataCallback overrides: - virtual bool Coords (int a_ChunkX, int a_ChunkZ) override; - virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override; - virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override; - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override; - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override; - } ; - - typedef NIBBLETYPE * NIBBLEARRAY; - - - int m_OriginX; - int m_OriginY; - int m_OriginZ; - int m_SizeX; - int m_SizeY; - int m_SizeZ; - - BLOCKTYPE * m_BlockTypes; - NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access - NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access - NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access - - /// Clears the data stored and prepares a fresh new block area with the specified dimensions - bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes); - - // Basic Setters: - void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array); - void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array); - - // Basic Getters: - NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const; - NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const; - - // Crop helpers: - void CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); - void CropNibbles (NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ); - - // Expand helpers: - void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); - void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ); - - /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful. - bool LoadFromSchematicNBT(cParsedNBT & a_NBT); - - /// Sets the specified datatypes at the specified location. - void RelSetData( - int a_RelX, int a_RelY, int a_RelZ, - int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight - ); - // tolua_begin -} ; -// tolua_end - - - - diff --git a/source/BlockEntities/BlockEntity.cpp b/source/BlockEntities/BlockEntity.cpp deleted file mode 100644 index 41a488717..000000000 --- a/source/BlockEntities/BlockEntity.cpp +++ /dev/null @@ -1,44 +0,0 @@ - -// BlockEntity.cpp - -// Implements the cBlockEntity class that is the common ancestor for all block entities - -#include "Globals.h" -#include "BlockEntity.h" -#include "ChestEntity.h" -#include "DispenserEntity.h" -#include "DropperEntity.h" -#include "FurnaceEntity.h" -#include "HopperEntity.h" -#include "JukeboxEntity.h" -#include "NoteEntity.h" -#include "SignEntity.h" - - - - - -cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) -{ - switch (a_BlockType) - { - case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - } - LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", - __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() - ); - return NULL; -} - - - - diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h deleted file mode 100644 index a2de3160a..000000000 --- a/source/BlockEntities/BlockEntity.h +++ /dev/null @@ -1,101 +0,0 @@ - -#pragma once - -#include "../ClientHandle.h" -#include "../World.h" - - - - - -namespace Json -{ - class Value; -}; - -class cPlayer; -class cPacket; - - - - - -// tolua_begin -class cBlockEntity -{ -protected: - cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - m_PosX(a_BlockX), - m_PosY(a_BlockY), - m_PosZ(a_BlockZ), - m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)), - m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)), - m_BlockType(a_BlockType), - m_World(a_World) - { - } - -public: - // tolua_end - - virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants - - virtual void Destroy(void) {}; - - void SetWorld(cWorld * a_World) - { - m_World = a_World; - } - - /// Creates a new block entity for the specified block type - /// If a_World is valid, then the entity is created bound to that world - /// Returns NULL for unknown block types - static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL); - - // tolua_begin - - // Position, in absolute block coordinates: - int GetPosX(void) const { return m_PosX; } - int GetPosY(void) const { return m_PosY; } - int GetPosZ(void) const { return m_PosZ; } - - BLOCKTYPE GetBlockType(void) const { return m_BlockType; } - - cWorld * GetWorld(void) const {return m_World; } - - int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); } - int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); } - - int GetRelX(void) const { return m_RelX; } - int GetRelZ(void) const { return m_RelZ; } - - // tolua_end - - virtual void SaveToJson (Json::Value & a_Value) = 0; - - /// Called when a player uses this entity; should open the UI window - virtual void UsedBy( cPlayer * a_Player ) = 0; - - /** Sends the packet defining the block entity to the client specified. - To send to all eligible clients, use cWorld::BroadcastBlockEntity() - */ - virtual void SendTo(cClientHandle & a_Client) = 0; - - /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; } - -protected: - /// Position in absolute block coordinates - int m_PosX, m_PosY, m_PosZ; - - /// Position relative to the chunk, used to speed up ticking - int m_RelX, m_RelZ; - - BLOCKTYPE m_BlockType; - - cWorld * m_World; -} ; // tolua_export - - - - diff --git a/source/BlockEntities/BlockEntityWithItems.h b/source/BlockEntities/BlockEntityWithItems.h deleted file mode 100644 index 0846ae17e..000000000 --- a/source/BlockEntities/BlockEntityWithItems.h +++ /dev/null @@ -1,86 +0,0 @@ - -// BlockEntityWithItems.h - -// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid - - - - - -#pragma once - -#include "BlockEntity.h" -#include "../ItemGrid.h" - - - - - -// tolua_begin -class cBlockEntityWithItems : - public cBlockEntity - // tolua_end - // tolua doesn't seem to support multiple inheritance? - , public cItemGrid::cListener - // tolua_begin -{ - typedef cBlockEntity super; - -public: - // tolua_end - - cBlockEntityWithItems( - BLOCKTYPE a_BlockType, // Type of the block that the entity represents - int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity - int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid - cWorld * a_World // Optional world to assign to the entity - ) : - super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World), - m_Contents(a_ItemGridWidth, a_ItemGridHeight) - { - m_Contents.AddListener(*this); - } - - virtual void Destroy(void) override - { - // Drop the contents as pickups: - ASSERT(m_World != NULL); - cItems Pickups; - m_Contents.CopyToItems(Pickups); - m_Contents.Clear(); - m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); - } - - // tolua_begin - - const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); } - const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); } - - void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); } - void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); } - - /// Returns the ItemGrid used for storing the contents - cItemGrid & GetContents(void) { return m_Contents; } - - // tolua_end - - /// Const version of the GetContents() function for C++ type-safety - const cItemGrid & GetContents(void) const { return m_Contents; } - -protected: - cItemGrid m_Contents; - - // cItemGrid::cListener overrides: - virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) - { - ASSERT(a_Grid == &m_Contents); - if (m_World != NULL) - { - m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); - } - } -} ; // tolua_export - - - - diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp deleted file mode 100644 index ca2626bc9..000000000 --- a/source/BlockEntities/ChestEntity.cpp +++ /dev/null @@ -1,172 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ChestEntity.h" -#include "../Item.h" -#include "../Entities/Player.h" -#include "../UI/Window.h" -#include - - - - - -cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) -{ - cBlockEntityWindowOwner::SetBlockEntity(this); -} - - - - - -cChestEntity::~cChestEntity() -{ - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->OwnerDestroyed(); - } -} - - - - - -bool cChestEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) - { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; - } - return true; -} - - - - - -void cChestEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) - { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); - } - a_Value["Slots"] = AllSlots; -} - - - - - -void cChestEntity::SendTo(cClientHandle & a_Client) -{ - // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the chest is rclked - - UNUSED(a_Client); -} - - - - - -void cChestEntity::UsedBy(cPlayer * a_Player) -{ - // If the window is not created, open it anew: - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenNewWindow(); - Window = GetWindow(); - } - - // Open the window for the player: - if (Window != NULL) - { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } - } - - // This is rather a hack - // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now - // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. - // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); -} - - - - - -void cChestEntity::OpenNewWindow(void) -{ - // Callback for opening together with neighbor chest: - class cOpenDouble : - public cChestCallback - { - cChestEntity * m_ThisChest; - public: - cOpenDouble(cChestEntity * a_ThisChest) : - m_ThisChest(a_ThisChest) - { - } - - virtual bool Item(cChestEntity * a_Chest) override - { - // The primary chest should eb the one with lesser X or Z coord: - cChestEntity * Primary = a_Chest; - cChestEntity * Secondary = m_ThisChest; - if ( - (Primary->GetPosX() > Secondary->GetPosX()) || - (Primary->GetPosZ() > Secondary->GetPosZ()) - ) - { - std::swap(Primary, Secondary); - } - m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary)); - return false; - } - } ; - - // Scan neighbors for adjacent chests: - cOpenDouble OpenDbl(this); - if ( - m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) || - m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) || - m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) || - m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl) - ) - { - // The double-chest window has been opened in the callback - return; - } - - // There is no chest neighbor, open a single-chest window: - OpenWindow(new cChestWindow(this)); -} - - - - diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h deleted file mode 100644 index 4f2c21e91..000000000 --- a/source/BlockEntities/ChestEntity.h +++ /dev/null @@ -1,59 +0,0 @@ - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cServer; -class cNBTData; - - - - - -class cChestEntity : // tolua_export - public cBlockEntityWindowOwner, - // tolua_begin - public cBlockEntityWithItems -{ - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 3, - ContentsWidth = 9, - } ; - - // tolua_end - - /// Constructor used for normal operation - cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - - virtual ~cChestEntity(); - - static const char * GetClassStatic(void) { return "cChestEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy(cPlayer * a_Player) override; - - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. - void OpenNewWindow(void); -} ; // tolua_export - - - - diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp deleted file mode 100644 index 374f3d6e3..000000000 --- a/source/BlockEntities/DispenserEntity.cpp +++ /dev/null @@ -1,215 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "DispenserEntity.h" -#include "../Entities/Player.h" -#include "../Simulator/FluidSimulator.h" -#include "../Chunk.h" - - - - - -cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - -void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) -{ - int DispX = m_RelX; - int DispY = m_PosY; - int DispZ = m_RelZ; - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - AddDropSpenserDir(DispX, DispY, DispZ, Meta); - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); - if (DispChunk == NULL) - { - // Would dispense into / interact with a non-loaded chunk, ignore the tick - return; - } - BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ); - - // Dispense the item: - switch (m_Contents.GetSlot(a_SlotNum).m_ItemType) - { - case E_ITEM_BUCKET: - { - LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); - switch (DispBlock) - { - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); - } - break; - } - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_LAVA: - { - if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0); - } - break; - } - default: - { - DropFromSlot(a_Chunk, a_SlotNum); - break; - } - } - break; - } // E_ITEM_BUCKET - - case E_ITEM_WATER_BUCKET: - { - LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); - if (EmptyLiquidBucket(DispBlock, a_SlotNum)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0); - } - else - { - DropFromSlot(a_Chunk, a_SlotNum); - } - break; - } - - case E_ITEM_LAVA_BUCKET: - { - LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock); - if (EmptyLiquidBucket(DispBlock, a_SlotNum)) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0); - } - else - { - DropFromSlot(a_Chunk, a_SlotNum); - } - break; - } - - case E_ITEM_SPAWN_EGG: - { - double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); - double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0) - { - m_Contents.ChangeSlotCount(a_SlotNum, -1); - } - break; - } - - case E_BLOCK_TNT: - { - // Spawn a primed TNT entity, if space allows: - if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) - { - double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); - double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity - m_Contents.ChangeSlotCount(a_SlotNum, -1); - } - break; - } - - case E_ITEM_FLINT_AND_STEEL: - { - // Spawn fire if the block in front is air. - if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR) - { - DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0); - m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1); - // If the durability has run out destroy the item. - if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64) - { - m_Contents.ChangeSlotCount(a_SlotNum, -1); - } - } - break; - } - - default: - { - DropFromSlot(a_Chunk, a_SlotNum); - break; - } - } // switch (ItemType) -} - - - - - - -bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType) -{ - cItem LiquidBucket(a_BucketItemType, 1); - if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) - { - // Special case: replacing one empty bucket with one full bucket - m_Contents.SetSlot(a_SlotNum, LiquidBucket); - return true; - } - - // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else - if (m_Contents.HowManyCanFit(LiquidBucket) < 1) - { - // Cannot fit into m_Contents - return false; - } - - m_Contents.ChangeSlotCount(a_SlotNum, -1); - m_Contents.AddItem(LiquidBucket); - return true; -} - - - - - -bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum) -{ - if ( - (a_BlockInFront != E_BLOCK_AIR) && - !IsBlockLiquid(a_BlockInFront) && - !cFluidSimulator::CanWashAway(a_BlockInFront) - ) - { - // Not a suitable block in front - return false; - } - - cItem EmptyBucket(E_ITEM_BUCKET, 1); - if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1) - { - // Change the single full bucket present into a single empty bucket - m_Contents.SetSlot(a_SlotNum, EmptyBucket); - return true; - } - - // There are full buckets stacked at this slot, check if we can fit in the empty bucket - if (m_Contents.HowManyCanFit(EmptyBucket) < 1) - { - // The empty bucket wouldn't fit into m_Contents - return false; - } - - // The empty bucket fits in, remove one full bucket and add the empty one - m_Contents.ChangeSlotCount(a_SlotNum, -1); - m_Contents.AddItem(EmptyBucket); - return true; -} - - - - diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h deleted file mode 100644 index fdfe4e5b4..000000000 --- a/source/BlockEntities/DispenserEntity.h +++ /dev/null @@ -1,38 +0,0 @@ - -#pragma once - -#include "DropSpenserEntity.h" - - - - - -// tolua_begin -class cDispenserEntity : - public cDropSpenserEntity -{ - typedef cDropSpenserEntity super; - -public: - - // tolua_end - - /// Constructor used for normal operation - cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - - static const char * GetClassStatic(void) { return "cDispenserEntity"; } - -private: - // cDropSpenser overrides: - virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; - - /// If such a bucket can fit, adds it to m_Contents and returns true - bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); - - /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true - bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); -} ; // tolua_export - - - - diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp deleted file mode 100644 index 823ed598f..000000000 --- a/source/BlockEntities/DropSpenserEntity.cpp +++ /dev/null @@ -1,266 +0,0 @@ - -// DropSpenserEntity.cpp - -// Declares the cDropSpenserEntity class representing a common ancestor to the cDispenserEntity and cDropperEntity -// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior - -#include "Globals.h" -#include "DropSpenserEntity.h" -#include "../Entities/Player.h" -#include "../Chunk.h" - - - - - -cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), - m_ShouldDropSpense(false), - m_IsPowered(false) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - -cDropSpenserEntity::~cDropSpenserEntity() -{ - // Tell window its owner is destroyed - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->OwnerDestroyed(); - } -} - - - - - -void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction) -{ - switch (a_Direction) - { - case E_META_DROPSPENSER_FACING_YM: a_BlockY--; return; - case E_META_DROPSPENSER_FACING_YP: a_BlockY++; return; - case E_META_DROPSPENSER_FACING_ZM: a_BlockZ--; return; - case E_META_DROPSPENSER_FACING_ZP: a_BlockZ++; return; - case E_META_DROPSPENSER_FACING_XM: a_BlockX--; return; - case E_META_DROPSPENSER_FACING_XP: a_BlockX++; return; - } - LOGWARNING("%s: Unhandled direction: %d", __FUNCTION__, a_Direction); - return; -} - - - - - -void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) -{ - // Pick one of the occupied slots: - int OccupiedSlots[9]; - int SlotsCnt = 0; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) - { - if (!m_Contents.GetSlot(i).IsEmpty()) - { - OccupiedSlots[SlotsCnt] = i; - SlotsCnt++; - } - } // for i - m_Contents[] - - if (SlotsCnt == 0) - { - // Nothing in the dropspenser, play the click sound - m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f); - return; - } - - int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1); - - // DropSpense the item, using the specialized behavior in the subclasses: - DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]); - - // Broadcast a smoke and click effects: - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - int SmokeDir = 0; - switch (Meta) - { - case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block) - case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break; - case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break; - case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break; - case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break; - case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break; - } - m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir); - m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); - - // Update the UI window, if open: - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->BroadcastWholeWindow(); - } -} - - - - - -void cDropSpenserEntity::Activate(void) -{ - m_ShouldDropSpense = true; -} - - - - - -void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered) -{ - if (a_IsPowered && !m_IsPowered) - { - Activate(); - } - m_IsPowered = a_IsPowered; -} - - - - - -bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - if (!m_ShouldDropSpense) - { - return false; - } - - m_ShouldDropSpense = false; - DropSpense(a_Chunk); - return true; -} - - - - - -bool cDropSpenserEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) - { - cItem Contents; - Contents.FromJson(*itr); - m_Contents.SetSlot(SlotIdx, Contents); - SlotIdx++; - if (SlotIdx >= m_Contents.GetNumSlots()) - { - return true; - } - } - - return true; -} - - - - - -void cDropSpenserEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - int NumSlots = m_Contents.GetNumSlots(); - for (int i = 0; i < NumSlots; i++) - { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); - } - a_Value["Slots"] = AllSlots; -} - - - - - -void cDropSpenserEntity::SendTo(cClientHandle & a_Client) -{ - // Nothing needs to be sent - UNUSED(a_Client); -} - - - - - -void cDropSpenserEntity::UsedBy(cPlayer * a_Player) -{ - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); - Window = GetWindow(); - } - - if (Window != NULL) - { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } - } -} - - - - - -void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum) -{ - int DispX = m_PosX; - int DispY = m_PosY; - int DispZ = m_PosZ; - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - AddDropSpenserDir(DispX, DispY, DispZ, Meta); - - cItems Pickups; - Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum)); - - const int PickupSpeed = m_World->GetTickRandomNumber(4) + 2; // At least 2, at most 6 - int PickupSpeedX = 0, PickupSpeedY = 0, PickupSpeedZ = 0; - switch (Meta) - { - case E_META_DROPSPENSER_FACING_YP: PickupSpeedY = PickupSpeed; break; - case E_META_DROPSPENSER_FACING_YM: PickupSpeedY = -PickupSpeed; break; - case E_META_DROPSPENSER_FACING_XM: PickupSpeedX = -PickupSpeed; break; - case E_META_DROPSPENSER_FACING_XP: PickupSpeedX = PickupSpeed; break; - case E_META_DROPSPENSER_FACING_ZM: PickupSpeedZ = -PickupSpeed; break; - case E_META_DROPSPENSER_FACING_ZP: PickupSpeedZ = PickupSpeed; break; - } - - double MicroX, MicroY, MicroZ; - MicroX = DispX + 0.5; - MicroY = DispY + 0.4; // Slightly less than half, to accomodate actual texture hole on DropSpenser - MicroZ = DispZ + 0.5; - - - m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ); -} - - - - diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h deleted file mode 100644 index 0e9039915..000000000 --- a/source/BlockEntities/DropSpenserEntity.h +++ /dev/null @@ -1,89 +0,0 @@ - -// DropSpenser.h - -// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity -// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior - - - - - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" - - - - - -namespace Json -{ - class Value; -} - -class cClientHandle; -class cServer; - - - - - -class cDropSpenserEntity : // tolua_export - public cBlockEntityWindowOwner, - // tolua_begin - public cBlockEntityWithItems -{ - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 3, - ContentsWidth = 3, - } ; - - // tolua_end - - cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - virtual ~cDropSpenserEntity(); - - static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy(cPlayer * a_Player) override; - - // tolua_begin - - /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) - void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); - - /// Sets the dropspenser to dropspense an item in the next tick - void Activate(void); - - /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate - void SetRedstonePower(bool a_IsPowered); - - // tolua_end - -protected: - bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick - bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power. - - /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects - void DropSpense(cChunk & a_Chunk); - - /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) - virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; - - /// Helper function, drops one item from the specified slot (like a dropper) - void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); -} ; // tolua_export - - - - diff --git a/source/BlockEntities/DropperEntity.cpp b/source/BlockEntities/DropperEntity.cpp deleted file mode 100644 index 5d4a8ad97..000000000 --- a/source/BlockEntities/DropperEntity.cpp +++ /dev/null @@ -1,32 +0,0 @@ - -// DropperEntity.cpp - -// Implements the cRtopperEntity class representing a Dropper block entity - -#include "Globals.h" -#include "DropperEntity.h" -#include "../Entities/Player.h" -#include "../Simulator/FluidSimulator.h" - - - - - -cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - -void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) -{ - DropFromSlot(a_Chunk, a_SlotNum); -} - - - - diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h deleted file mode 100644 index 8e07bc6f8..000000000 --- a/source/BlockEntities/DropperEntity.h +++ /dev/null @@ -1,46 +0,0 @@ - -// DropperEntity.h - -// Declares the cDropperEntity class representing a dropper block entity - - - - - -#pragma once - -#include "DropSpenserEntity.h" - - - - - -// tolua_begin -class cDropperEntity : - public cDropSpenserEntity -{ - typedef cDropSpenserEntity super; - -public: - - // tolua_end - - /// Constructor used for normal operation - cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - - static const char * GetClassStatic(void) { return "cDropperEntity"; } - -protected: - // cDropSpenserEntity overrides: - virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; - - /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. - Called when there's a container directly in front of the dropper, - so the dropper should store items there, rather than dropping. - */ - void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); -} ; // tolua_export - - - - diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp deleted file mode 100644 index ec5ebe8b9..000000000 --- a/source/BlockEntities/FurnaceEntity.cpp +++ /dev/null @@ -1,479 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "FurnaceEntity.h" -#include "../UI/Window.h" -#include "../Entities/Player.h" -#include "../Root.h" -#include "../Chunk.h" -#include - - - - - - -enum -{ - PROGRESSBAR_SMELTING = 0, - PROGRESSBAR_FUEL = 1, -} ; - - - - - -cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) : - super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), - m_BlockType(a_BlockType), - m_BlockMeta(a_BlockMeta), - m_CurrentRecipe(NULL), - m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)), - m_NeedCookTime(0), - m_TimeCooked(0), - m_FuelBurnTime(0), - m_TimeBurned(0), - m_LastProgressFuel(0), - m_LastProgressCook(0) -{ - cBlockEntityWindowOwner::SetBlockEntity(this); - m_Contents.AddListener(*this); -} - - - - - -cFurnaceEntity::~cFurnaceEntity() -{ - // Tell window its owner is destroyed - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->OwnerDestroyed(); - } -} - - - - - -void cFurnaceEntity::UsedBy(cPlayer * a_Player) -{ - if (GetWindow() == NULL) - { - OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); - } - cWindow * Window = GetWindow(); - if (Window != NULL) - { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel); - BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook); - } - } -} - - - - - -/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. -bool cFurnaceEntity::ContinueCooking(void) -{ - UpdateInput(); - UpdateFuel(); - return m_IsCooking; -} - - - - - -bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - if (m_FuelBurnTime <= 0) - { - // No fuel is burning, reset progressbars and bail out - if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0)) - { - UpdateProgressBars(); - } - return false; - } - - if (m_IsCooking) - { - m_TimeCooked++; - if (m_TimeCooked >= m_NeedCookTime) - { - // Finished smelting one item - FinishOne(a_Chunk); - } - } - - m_TimeBurned++; - if (m_TimeBurned >= m_FuelBurnTime) - { - // The current fuel has been exhausted, use another one, if possible - BurnNewFuel(); - } - - UpdateProgressBars(); - - return true; -} - - - - - -bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) - { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; - } - - m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50); - m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50); - m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50); - m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50); - - return true; -} - - - - - -void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - int NumSlots = m_Contents.GetNumSlots(); - for (int i = 0; i < NumSlots; i++) - { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); - } - a_Value["Slots"] = AllSlots; - - a_Value["CookTime"] = m_NeedCookTime * 50; - a_Value["TimeCooked"] = m_TimeCooked * 50; - a_Value["BurnTime"] = m_FuelBurnTime * 50; - a_Value["TimeBurned"] = m_TimeBurned * 50; -} - - - - - -void cFurnaceEntity::SendTo(cClientHandle & a_Client) -{ - // Nothing needs to be sent - UNUSED(a_Client); -} - - - - - -void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) -{ - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->BroadcastProgress(a_ProgressbarID, a_Value); - } -} - - - - - -/// One item finished cooking -void cFurnaceEntity::FinishOne(cChunk & a_Chunk) -{ - m_TimeCooked = 0; - - if (m_Contents.GetSlot(fsOutput).IsEmpty()) - { - m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out); - } - else - { - m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount); - } - m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount); - - UpdateIsCooking(); -} - - - - - -void cFurnaceEntity::BurnNewFuel(void) -{ - cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); - int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel)); - if (NewTime == 0) - { - // The item in the fuel slot is not suitable - m_FuelBurnTime = 0; - m_TimeBurned = 0; - SetIsCooking(false); - return; - } - - // Is the input and output ready for cooking? - if (!CanCookInputToOutput()) - { - return; - } - - // Burn one new fuel: - m_FuelBurnTime = NewTime; - m_TimeBurned = 0; - SetIsCooking(true); - if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET) - { - m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET)); - } - else - { - m_Contents.ChangeSlotCount(fsFuel, -1); - } -} - - - - - -void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -{ - super::OnSlotChanged(a_ItemGrid, a_SlotNum); - - if (m_World == NULL) - { - // The furnace isn't initialized yet, do no processing - return; - } - - ASSERT(a_ItemGrid == &m_Contents); - switch (a_SlotNum) - { - case fsInput: - { - UpdateInput(); - break; - } - - case fsFuel: - { - UpdateFuel(); - break; - } - - case fsOutput: - { - UpdateOutput(); - break; - } - } -} - - - - - - -/// Updates the current recipe, based on the current input -void cFurnaceEntity::UpdateInput(void) -{ - if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput)) - { - // The input is different from what we had before, reset the cooking time - m_TimeCooked = 0; - } - m_LastInput = m_Contents.GetSlot(fsInput); - - cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); - m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput)); - if (!CanCookInputToOutput()) - { - // This input cannot be cooked - m_NeedCookTime = 0; - SetIsCooking(false); - } - else - { - m_NeedCookTime = m_CurrentRecipe->CookTime; - SetIsCooking(true); - - // Start burning new fuel if there's no flame now: - if (GetFuelBurnTimeLeft() <= 0) - { - BurnNewFuel(); - } - } -} - - - - - -/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate -void cFurnaceEntity::UpdateFuel(void) -{ - if (m_FuelBurnTime > m_TimeBurned) - { - // The current fuel is still burning, don't modify anything: - return; - } - - // The current fuel is spent, try to burn some more: - BurnNewFuel(); -} - - - - - -/// Called when the output slot changes; starts burning if space became available -void cFurnaceEntity::UpdateOutput(void) -{ - if (!CanCookInputToOutput()) - { - // Cannot cook anymore: - m_TimeCooked = 0; - m_NeedCookTime = 0; - SetIsCooking(false); - return; - } - - // No need to burn new fuel, the Tick() function will take care of that - - // Can cook, start cooking if not already underway: - m_NeedCookTime = m_CurrentRecipe->CookTime; - SetIsCooking(m_FuelBurnTime > 0); -} - - - - - -/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned -void cFurnaceEntity::UpdateIsCooking(void) -{ - if ( - !CanCookInputToOutput() || // Cannot cook this - (m_FuelBurnTime <= 0) || // No fuel - (m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out - ) - { - // Reset everything - SetIsCooking(false); - m_TimeCooked = 0; - m_NeedCookTime = 0; - return; - } - - SetIsCooking(true); -} - - - - - -/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation -bool cFurnaceEntity::CanCookInputToOutput(void) const -{ - if (m_CurrentRecipe == NULL) - { - // This input cannot be cooked - return false; - } - - if (m_Contents.GetSlot(fsOutput).IsEmpty()) - { - // The output is empty, can cook - return true; - } - - if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out)) - { - // The output slot is blocked with something that cannot be stacked with the recipe's output - return false; - } - - if (m_Contents.GetSlot(fsOutput).IsFullStack()) - { - // Cannot add any more items to the output slot - return false; - } - - return true; -} - - - - - -/// Broadcasts progressbar updates, if needed -void cFurnaceEntity::UpdateProgressBars(void) -{ - // In order to preserve bandwidth, an update is sent only every 10th tick - // That's why the comparisons use the division by eight - - int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0; - if ((CurFuel / 8) != (m_LastProgressFuel / 8)) - { - BroadcastProgress(PROGRESSBAR_FUEL, CurFuel); - m_LastProgressFuel = CurFuel; - } - - int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0; - if ((CurCook / 8) != (m_LastProgressCook / 8)) - { - BroadcastProgress(PROGRESSBAR_SMELTING, CurCook); - m_LastProgressCook = CurCook; - } -} - - - - - -void cFurnaceEntity::SetIsCooking(bool a_IsCooking) -{ - if (a_IsCooking == m_IsCooking) - { - return; - } - - m_IsCooking = a_IsCooking; - - // Light or extinguish the furnace: - m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta); -} - - - - diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h deleted file mode 100644 index 9464fd175..000000000 --- a/source/BlockEntities/FurnaceEntity.h +++ /dev/null @@ -1,164 +0,0 @@ - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" -#include "../FurnaceRecipe.h" - - - - - -namespace Json -{ - class Value; -} - -class cClientHandle; -class cServer; - - - - - -class cFurnaceEntity : // tolua_export - public cBlockEntityWindowOwner, - // tolua_begin - public cBlockEntityWithItems -{ - typedef cBlockEntityWithItems super; - -public: - enum - { - fsInput = 0, // Input slot number - fsFuel = 1, // Fuel slot number - fsOutput = 2, // Output slot number - - ContentsWidth = 3, - ContentsHeight = 1, - }; - - // tolua_end - - /// Constructor used for normal operation - cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World); - - virtual ~cFurnaceEntity(); - - static const char * GetClassStatic() { return "cFurnaceEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void UsedBy(cPlayer * a_Player) override; - - /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. - bool ContinueCooking(void); - - void ResetCookTimer(); - - // tolua_begin - - /// Returns the item in the input slot - const cItem & GetInputSlot(void) const { return GetSlot(fsInput); } - - /// Returns the item in the fuel slot - const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); } - - /// Returns the item in the output slot - const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); } - - /// Sets the item in the input slot - void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); } - - /// Sets the item in the fuel slot - void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); } - - /// Sets the item in the output slot - void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); } - - /// Returns the time that the current item has been cooking, in ticks - int GetTimeCooked(void) const {return m_TimeCooked; } - - /// Returns the time until the current item finishes cooking, in ticks - int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; } - - /// Returns the time until the current fuel is depleted, in ticks - int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; } - - /// Returns true if there's time left before the current fuel is depleted - bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); } - - // tolua_end - - void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = 0; } - void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; } - -protected: - - /// Block type of the block currently represented by this entity (changes when furnace lights up) - BLOCKTYPE m_BlockType; - - /// Block meta of the block currently represented by this entity - NIBBLETYPE m_BlockMeta; - - /// The recipe for the current input slot - const cFurnaceRecipe::Recipe * m_CurrentRecipe; - - /// The item that is being smelted - cItem m_LastInput; - - bool m_IsCooking; ///< Set to true if the furnace is cooking an item - - // All timers are in ticks - int m_NeedCookTime; ///< Amount of time needed to fully cook current item - int m_TimeCooked; ///< Amount of time that the current item has been cooking - int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning - int m_TimeBurned; ///< Amount of time that the current fuel has been burning - - int m_LastProgressFuel; ///< Last value sent as the progress for the fuel - int m_LastProgressCook; ///< Last value sent as the progress for the cooking - - - /// Sends the specified progressbar value to all clients of the window - void BroadcastProgress(int a_ProgressbarID, short a_Value); - - /// One item finished cooking - void FinishOne(cChunk & a_Chunk); - - /// Starts burning a new fuel, if possible - void BurnNewFuel(void); - - /// Updates the recipe, based on the current input - void UpdateInput(void); - - /// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate - void UpdateFuel(void); - - /// Called when the output slot changes - void UpdateOutput(void); - - /// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned - void UpdateIsCooking(void); - - /// Returns true if the input can be cooked into output and the item counts allow for another cooking operation - bool CanCookInputToOutput(void) const; - - /// Broadcasts progressbar updates, if needed - void UpdateProgressBars(void); - - /// Sets the m_IsCooking variable, updates the furnace block type based on the value - void SetIsCooking(bool a_IsCooking); - - // cItemGrid::cListener overrides: - virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; - -} ; // tolua_export - - - - diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp deleted file mode 100644 index 41849b1b3..000000000 --- a/source/BlockEntities/HopperEntity.cpp +++ /dev/null @@ -1,566 +0,0 @@ - -// HopperEntity.cpp - -// Implements the cHopperEntity representing a hopper block entity - -#include "Globals.h" -#include "HopperEntity.h" -#include "../Chunk.h" -#include "../Entities/Player.h" -#include "../PluginManager.h" -#include "ChestEntity.h" -#include "DropSpenserEntity.h" -#include "FurnaceEntity.h" - - - - - -cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), - m_LastMoveItemsInTick(0), - m_LastMoveItemsOutTick(0) -{ -} - - - - - -/** Returns the block coords of the block receiving the output items, based on the meta -Returns false if unattached -*/ -bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ) -{ - a_OutputX = m_PosX; - a_OutputY = m_PosY; - a_OutputZ = m_PosZ; - switch (a_BlockMeta) - { - case E_META_HOPPER_FACING_XM: a_OutputX--; return true; - case E_META_HOPPER_FACING_XP: a_OutputX++; return true; - case E_META_HOPPER_FACING_YM: a_OutputY--; return true; - case E_META_HOPPER_FACING_ZM: a_OutputZ--; return true; - case E_META_HOPPER_FACING_ZP: a_OutputZ++; return true; - default: - { - // Not attached - return false; - } - } -} - - - - - -bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); - - bool res = false; - res = MoveItemsIn (a_Chunk, CurrentTick) || res; - res = MovePickupsIn(a_Chunk, CurrentTick) || res; - res = MoveItemsOut (a_Chunk, CurrentTick) || res; - return res; -} - - - - - -void cHopperEntity::SaveToJson(Json::Value & a_Value) -{ - // TODO - LOGWARNING("%s: Not implemented yet", __FUNCTION__); -} - - - - - -void cHopperEntity::SendTo(cClientHandle & a_Client) -{ - // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked - - UNUSED(a_Client); -} - - - - - -void cHopperEntity::UsedBy(cPlayer * a_Player) -{ - // If the window is not created, open it anew: - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenNewWindow(); - Window = GetWindow(); - } - - // Open the window for the player: - if (Window != NULL) - { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } - } - - // This is rather a hack - // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now - // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. - // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); -} - - - - - -/// Opens a new window UI for this hopper -void cHopperEntity::OpenNewWindow(void) -{ - OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this)); -} - - - - - -/// Moves items from the container above it into this hopper. Returns true if the contents have changed. -bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) -{ - if (m_PosY >= cChunkDef::Height) - { - // This hopper is at the top of the world, no more blocks above - return false; - } - - if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER) - { - // Too early after the previous transfer - return false; - } - - // Try moving an item in: - bool res = false; - switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ)) - { - case E_BLOCK_CHEST: - { - // Chests have special handling because of double-chests - res = MoveItemsFromChest(a_Chunk); - break; - } - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: - { - // Furnaces have special handling because only the output and leftover fuel buckets shall be moved - res = MoveItemsFromFurnace(a_Chunk); - break; - } - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_HOPPER: - { - res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)); - break; - } - } - - // If the item has been moved, reset the last tick: - if (res) - { - m_LastMoveItemsInTick = a_CurrentTick; - } - - return res; -} - - - - - -/// Moves pickups from above this hopper into it. Returns true if the contents have changed. -bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) -{ - // TODO - return false; -} - - - - - -/// Moves items out from this hopper into the destination. Returns true if the contents have changed. -bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick) -{ - if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER) - { - // Too early after the previous transfer - return false; - } - - int bx, by, bz; - NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ); - if (!GetOutputBlockPos(Meta, bx, by, bz)) - { - // Not attached to another container - return false; - } - if (by < 0) - { - // Cannot output below the zero-th block level - return false; - } - - // Convert coords to relative: - int rx = bx - a_Chunk.GetPosX() * cChunkDef::Width; - int rz = bz - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * DestChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(rx, rz); - if (DestChunk == NULL) - { - // The destination chunk has been unloaded, don't tick - return false; - } - - // Call proper moving function, based on the blocktype present at the coords: - bool res = false; - switch (DestChunk->GetBlock(rx, by, rz)) - { - case E_BLOCK_CHEST: - { - // Chests have special handling because of double-chests - res = MoveItemsToChest(*DestChunk, bx, by, bz); - break; - } - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: - { - // Furnaces have special handling because of the direction-to-slot relation - res = MoveItemsToFurnace(*DestChunk, bx, by, bz, Meta); - break; - } - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_HOPPER: - { - res = MoveItemsToGrid(*(cBlockEntityWithItems *)DestChunk->GetBlockEntity(bx, by, bz)); - break; - } - } - - // If the item has been moved, reset the last tick: - if (res) - { - m_LastMoveItemsOutTick = a_CurrentTick; - } - - return res; -} - - - - - -/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. -bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) -{ - if (MoveItemsFromGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))) - { - // Moved the item from the chest directly above the hopper - return true; - } - - // Check if the chest is a double-chest, if so, try to move from there: - static const struct - { - int x, z; - } - Coords [] = - { - {1, 0}, - {-1, 0}, - {0, 1}, - {0, -1}, - } ; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - int x = m_RelX + Coords[i].x; - int z = m_RelZ + Coords[i].z; - cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) - ) - { - continue; - } - if (MoveItemsFromGrid(*(cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))) - { - return true; - } - return false; - } - - // The chest was single and nothing could be moved - return false; -} - - - - - -/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. -bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk) -{ - cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ); - ASSERT(Furnace != NULL); - - // Try move from the output slot: - if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true)) - { - cItem NewOutput(Furnace->GetOutputSlot()); - Furnace->SetOutputSlot(NewOutput.AddCount(-1)); - return true; - } - - // No output moved, check if we can move an empty bucket out of the fuel slot: - if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET) - { - if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsFuel, true)) - { - Furnace->SetFuelSlot(cItem()); - return true; - } - } - - // Nothing can be moved - return false; -} - - - - - -bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity) -{ - cItemGrid & Grid = a_Entity.GetContents(); - int NumSlots = Grid.GetNumSlots(); - - // First try adding items of types already in the hopper: - for (int i = 0; i < NumSlots; i++) - { - if (Grid.IsSlotEmpty(i)) - { - continue; - } - if (MoveItemsFromSlot(a_Entity, i, false)) - { - Grid.ChangeSlotCount(i, -1); - return true; - } - } - - // No already existing stack can be topped up, try again with allowing new stacks: - for (int i = 0; i < NumSlots; i++) - { - if (Grid.IsSlotEmpty(i)) - { - continue; - } - if (MoveItemsFromSlot(a_Entity, i, true)) - { - Grid.ChangeSlotCount(i, -1); - return true; - } - } - return false; -} - - - - - -/// Moves one piece of the specified a_Entity's slot itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. -bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum, bool a_AllowNewStacks) -{ - cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne()); - for (int i = 0; i < ContentsWidth * ContentsHeight; i++) - { - if (m_Contents.IsSlotEmpty(i)) - { - if (a_AllowNewStacks) - { - if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum)) - { - // Plugin disagrees with the move - continue; - } - } - m_Contents.SetSlot(i, One); - return true; - } - else if (m_Contents.GetSlot(i).IsStackableWith(One)) - { - if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum)) - { - // Plugin disagrees with the move - continue; - } - - m_Contents.ChangeSlotCount(i, 1); - return true; - } - } - return false; -} - - - - - -/// Moves items to the chest at the specified coords. Returns true if contents have changed -bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Try the chest directly connected to the hopper: - if (MoveItemsToGrid(*(cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))) - { - return true; - } - - // Check if the chest is a double-chest, if so, try to move into the other half: - static const struct - { - int x, z; - } - Coords [] = - { - {1, 0}, - {-1, 0}, - {0, 1}, - {0, -1}, - } ; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - int x = m_RelX + Coords[i].x; - int z = m_RelZ + Coords[i].z; - cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z); - if ( - (Neighbor == NULL) || - (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST) - ) - { - continue; - } - if (MoveItemsToGrid(*(cChestEntity *)Neighbor->GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ))) - { - return true; - } - return false; - } - - // The chest was single and nothing could be moved - return false; -} - - - - - -/// Moves items to the furnace at the specified coords. Returns true if contents have changed -bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta) -{ - cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (a_HopperMeta == E_META_HOPPER_FACING_YM) - { - // Feed the input slot of the furnace - return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsInput); - } - else - { - // Feed the fuel slot of the furnace - return MoveItemsToSlot(*Furnace, cFurnaceEntity::fsFuel); - } - return false; -} - - - - - -bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity) -{ - // Iterate through our slots, try to move from each one: - int NumSlots = a_Entity.GetContents().GetNumSlots(); - for (int i = 0; i < NumSlots; i++) - { - if (MoveItemsToSlot(a_Entity, i)) - { - return true; - } - } - return false; -} - - - - - -bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum) -{ - cItemGrid & Grid = a_Entity.GetContents(); - if (Grid.IsSlotEmpty(a_DstSlotNum)) - { - // The slot is empty, move the first non-empty slot from our contents: - for (int i = 0; i < ContentsWidth * ContentsHeight; i++) - { - if (!m_Contents.IsSlotEmpty(i)) - { - if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum)) - { - // A plugin disagrees with the move - continue; - } - Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne()); - m_Contents.ChangeSlotCount(i, -1); - return true; - } - } - return false; - } - else - { - // The slot is taken, try to top it up: - const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum); - if (DestSlot.IsFullStack()) - { - return false; - } - for (int i = 0; i < ContentsWidth * ContentsHeight; i++) - { - if (m_Contents.GetSlot(i).IsStackableWith(DestSlot)) - { - if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum)) - { - // A plugin disagrees with the move - continue; - } - Grid.ChangeSlotCount(a_DstSlotNum, 1); - m_Contents.ChangeSlotCount(i, -1); - return true; - } - } - return false; - } -} - - - - diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h deleted file mode 100644 index 3eaa05b7c..000000000 --- a/source/BlockEntities/HopperEntity.h +++ /dev/null @@ -1,96 +0,0 @@ - -// HopperEntity.h - -// Declares the cHopperEntity representing a hopper block entity - - - - - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" - - - - - -class cHopperEntity : // tolua_export - public cBlockEntityWindowOwner, - // tolua_begin - public cBlockEntityWithItems -{ - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 1, - ContentsWidth = 5, - TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper - } ; - - // tolua_end - - /// Constructor used for normal operation - cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - - /** Returns the block coords of the block receiving the output items, based on the meta - Returns false if unattached. - Exported in ManualBindings.cpp - */ - bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ); - - static const char * GetClassStatic(void) { return "cHopperEntity"; } - -protected: - - Int64 m_LastMoveItemsInTick; - Int64 m_LastMoveItemsOutTick; - - // cBlockEntity overrides: - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void SaveToJson(Json::Value & a_Value) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy(cPlayer * a_Player) override; - - /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. - void OpenNewWindow(void); - - /// Moves items from the container above it into this hopper. Returns true if the contents have changed. - bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick); - - /// Moves pickups from above this hopper into it. Returns true if the contents have changed. - bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick); - - /// Moves items out from this hopper into the destination. Returns true if the contents have changed. - bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick); - - /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed. - bool MoveItemsFromChest(cChunk & a_Chunk); - - /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed. - bool MoveItemsFromFurnace(cChunk & a_Chunk); - - /// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed. - bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity); - - /// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack. - bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks); - - /// Moves items to the chest at the specified coords. Returns true if contents have changed - bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Moves items to the furnace at the specified coords. Returns true if contents have changed - bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta); - - /// Moves items to the specified ItemGrid. Returns true if contents have changed - bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity); - - /// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed. - bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum); -} ; // tolua_export - - - - diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp deleted file mode 100644 index aca376dd3..000000000 --- a/source/BlockEntities/JukeboxEntity.cpp +++ /dev/null @@ -1,125 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "JukeboxEntity.h" -#include "../World.h" -#include - - - - - -cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), - m_Record(0) -{ -} - - - - - -cJukeboxEntity::~cJukeboxEntity() -{ - EjectRecord(); -} - - - - - -void cJukeboxEntity::UsedBy(cPlayer * a_Player) -{ - if (m_Record == 0) - { - const cItem & HeldItem = a_Player->GetEquippedItem(); - if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267) - { - m_Record = HeldItem.m_ItemType; - a_Player->GetInventory().RemoveOneEquippedItem(); - PlayRecord(); - } - } - else - { - EjectRecord(); - } -} - - - - - -void cJukeboxEntity::PlayRecord(void) -{ - m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); -} - - - - - -void cJukeboxEntity::EjectRecord(void) -{ - if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC)) - { - // There's no record here - return; - } - - cItems Drops; - Drops.push_back(cItem(m_Record, 1, 0)); - m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); - m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); - m_Record = 0; -} - - - - - -int cJukeboxEntity::GetRecord(void) -{ - return m_Record; -} - - - - - -void cJukeboxEntity::SetRecord(int a_Record) -{ - m_Record = a_Record; -} - - - - - -bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - m_Record = a_Value.get("Record", 0).asInt(); - - return true; -} - - - - - -void cJukeboxEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - a_Value["Record"] = m_Record; -} - - - - diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h deleted file mode 100644 index fcafdc479..000000000 --- a/source/BlockEntities/JukeboxEntity.h +++ /dev/null @@ -1,56 +0,0 @@ - -#pragma once - -#include "BlockEntity.h" -#include "../Entities/Player.h" - - - - - -namespace Json -{ - class Value; -} - - - - - -// tolua_begin - -class cJukeboxEntity : - public cBlockEntity -{ - typedef cBlockEntity super; -public: - - // tolua_end - - cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - virtual ~cJukeboxEntity(); - - bool LoadFromJson(const Json::Value & a_Value); - virtual void SaveToJson(Json::Value & a_Value) override; - - // tolua_begin - - int GetRecord(void); - void SetRecord(int a_Record); - void PlayRecord(void); - - /// Ejects the currently held record as a pickup. Does nothing when no record inserted. - void EjectRecord(void); - - // tolua_end - - virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle & a_Client) override { }; - -private: - int m_Record; -} ; // tolua_end - - - - diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp deleted file mode 100644 index 1b0620299..000000000 --- a/source/BlockEntities/NoteEntity.cpp +++ /dev/null @@ -1,154 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "NoteEntity.h" -#include "../World.h" -#include - - - - - -cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), - m_Pitch(0) -{ -} - - - - - -void cNoteEntity::UsedBy(cPlayer * a_Player) -{ - IncrementPitch(); - MakeSound(); -} - - - - - -void cNoteEntity::MakeSound(void) -{ - char instrument; - AString sampleName; - - switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ)) - { - case E_BLOCK_PLANKS: - case E_BLOCK_LOG: - case E_BLOCK_NOTE_BLOCK: - { - // TODO: add other wood-based blocks if needed - instrument = E_INST_DOUBLE_BASS; - sampleName = "note.db"; - break; - } - - case E_BLOCK_SAND: - case E_BLOCK_GRAVEL: - case E_BLOCK_SOULSAND: - { - instrument = E_INST_SNARE_DRUM; - sampleName = "note.snare"; - break; - } - - case E_BLOCK_GLASS: - case E_BLOCK_GLASS_PANE: - case E_BLOCK_GLOWSTONE: - { - instrument = E_INST_CLICKS; - sampleName = "note.hat"; - break; - } - - case E_BLOCK_STONE: - case E_BLOCK_STONE_BRICKS: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_OBSIDIAN: - case E_BLOCK_NETHERRACK: - case E_BLOCK_BRICK: - case E_BLOCK_NETHER_BRICK: - { - // TODO: add other stone-based blocks if needed - instrument = E_INST_BASS_DRUM; - sampleName = "note.bassattack"; - break; - } - - default: - { - instrument = E_INST_HARP_PIANO; - sampleName = "note.harp"; - break; - } - } - - m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); - - // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all - float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); - m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch); -} - - - - - -char cNoteEntity::GetPitch(void) -{ - return m_Pitch; -} - - - - - -void cNoteEntity::SetPitch(char a_Pitch) -{ - m_Pitch = a_Pitch % 25; -} - - - - - -void cNoteEntity::IncrementPitch(void) -{ - SetPitch(m_Pitch + 1); -} - - - - - -bool cNoteEntity::LoadFromJson(const Json::Value & a_Value) -{ - - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - m_Pitch = (char)a_Value.get("p", 0).asInt(); - - return true; -} - - - - - -void cNoteEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - a_Value["p"] = m_Pitch; -} - - - - diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h deleted file mode 100644 index e2d088f44..000000000 --- a/source/BlockEntities/NoteEntity.h +++ /dev/null @@ -1,63 +0,0 @@ - -#pragma once - -#include "BlockEntity.h" - - -namespace Json -{ - class Value; -} - - - - - -enum ENUM_NOTE_INSTRUMENTS -{ - E_INST_HARP_PIANO = 0, - E_INST_DOUBLE_BASS = 1, - E_INST_SNARE_DRUM = 2, - E_INST_CLICKS = 3, - E_INST_BASS_DRUM = 4 -}; - - - - - -// tolua_begin - -class cNoteEntity : - public cBlockEntity -{ - typedef cBlockEntity super; -public: - - // tolua_end - - /// Creates a new note entity. a_World may be NULL - cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - - bool LoadFromJson(const Json::Value & a_Value); - virtual void SaveToJson(Json::Value & a_Value) override; - - // tolua_begin - - char GetPitch(void); - void SetPitch(char a_Pitch); - void IncrementPitch(void); - void MakeSound(void); - - // tolua_end - - virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle & a_Client) override { }; - -private: - char m_Pitch; -} ; // tolua_export - - - - diff --git a/source/BlockEntities/SignEntity.cpp b/source/BlockEntities/SignEntity.cpp deleted file mode 100644 index 81f6f6d77..000000000 --- a/source/BlockEntities/SignEntity.cpp +++ /dev/null @@ -1,115 +0,0 @@ - -// SignEntity.cpp - -// Implements the cSignEntity class representing a single sign in the world - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include -#include "SignEntity.h" -#include "../Entities/Player.h" - - - - - -cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : - super(a_BlockType, a_X, a_Y, a_Z, a_World) -{ -} - - - - - -// It don't do anything when 'used' -void cSignEntity::UsedBy(cPlayer * a_Player) -{ - UNUSED(a_Player); -} - - - - - -void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - m_Line[0] = a_Line1; - m_Line[1] = a_Line2; - m_Line[2] = a_Line3; - m_Line[3] = a_Line4; -} - - - - - -void cSignEntity::SetLine(int a_Index, const AString & a_Line) -{ - if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) - { - LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); - return; - } - m_Line[a_Index] = a_Line; -} - - - - - -AString cSignEntity::GetLine(int a_Index) const -{ - if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) - { - LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); - return ""; - } - return m_Line[a_Index]; -} - - - - - -void cSignEntity::SendTo(cClientHandle & a_Client) -{ - a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); -} - - - - - -bool cSignEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - m_Line[0] = a_Value.get("Line1", "").asString(); - m_Line[1] = a_Value.get("Line2", "").asString(); - m_Line[2] = a_Value.get("Line3", "").asString(); - m_Line[3] = a_Value.get("Line4", "").asString(); - - return true; -} - - - - - -void cSignEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - a_Value["Line1"] = m_Line[0]; - a_Value["Line2"] = m_Line[1]; - a_Value["Line3"] = m_Line[2]; - a_Value["Line4"] = m_Line[3]; -} - - - - diff --git a/source/BlockEntities/SignEntity.h b/source/BlockEntities/SignEntity.h deleted file mode 100644 index d998ff1e8..000000000 --- a/source/BlockEntities/SignEntity.h +++ /dev/null @@ -1,67 +0,0 @@ - -// SignEntity.h - -// Declares the cSignEntity class representing a single sign in the world - - - - - -#pragma once - -#include "BlockEntity.h" - - - - - -namespace Json -{ - class Value; -} - - - - - -// tolua_begin - -class cSignEntity : - public cBlockEntity -{ - typedef cBlockEntity super; - -public: - - // tolua_end - - /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL - cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); - - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; - - // tolua_begin - - /// Sets all the sign's lines - void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - - /// Sets individual line (zero-based index) - void SetLine(int a_Index, const AString & a_Line); - - /// Retrieves individual line (zero-based index) - AString GetLine(int a_Index) const; - - // tolua_end - - virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle & a_Client) override; - -private: - - AString m_Line[4]; -} ; // tolua_export - - - - diff --git a/source/BlockID.cpp b/source/BlockID.cpp deleted file mode 100644 index f8949577e..000000000 --- a/source/BlockID.cpp +++ /dev/null @@ -1,954 +0,0 @@ -// BlockID.cpp - -// Implements the helper functions for converting Block ID string to int etc. - -#include "Globals.h" -#include "BlockID.h" -#include "../iniFile/iniFile.h" -#include "Item.h" -#include "Mobs/Monster.h" - - - - - -NIBBLETYPE g_BlockLightValue[256]; -NIBBLETYPE g_BlockSpreadLightFalloff[256]; -bool g_BlockTransparent[256]; -bool g_BlockOneHitDig[256]; -bool g_BlockPistonBreakable[256]; -bool g_BlockIsSnowable[256]; -bool g_BlockRequiresSpecialTool[256]; -bool g_BlockIsSolid[256]; -bool g_BlockIsTorchPlaceable[256]; - - - - - -class cBlockIDMap -{ - // Making the map case-insensitive: - struct Comparator - { - bool operator()(const AString & a_Item1, const AString & a_Item2) const - { - return (NoCaseCompare(a_Item1, a_Item2) > 0); - } - } ; - - typedef std::map, Comparator> ItemMap; - -public: - cBlockIDMap(void) - { - cIniFile Ini; - if (!Ini.ReadFile("items.ini")) - { - return; - } - int KeyID = Ini.FindKey("Items"); - if (KeyID == cIniFile::noID) - { - return; - } - int NumValues = Ini.GetNumValues(KeyID); - for (int i = 0; i < NumValues; i++) - { - AString Name = Ini.GetValueName(KeyID, i); - if (Name.empty()) - { - continue; - } - AString Value = Ini.GetValue(KeyID, i); - AddToMap(Name, Value); - } // for i - Ini.Values[] - } - - - int Resolve(const AString & a_ItemName) - { - ItemMap::iterator itr = m_Map.find(a_ItemName); - if (itr == m_Map.end()) - { - return -1; - } - return itr->second.first; - } - - - bool ResolveItem(const AString & a_ItemName, cItem & a_Item) - { - // Split into parts divided by either ':' or '^' - AStringVector Split = StringSplitAndTrim(a_ItemName, ":^"); - if (Split.empty()) - { - return false; - } - - ItemMap::iterator itr = m_Map.find(Split[0]); - if (itr != m_Map.end()) - { - // Resolved as a string, assign the type and the default damage / count - a_Item.m_ItemType = itr->second.first; - a_Item.m_ItemDamage = itr->second.second; - if (a_Item.m_ItemDamage == -1) - { - a_Item.m_ItemDamage = 0; - } - } - else - { - // Not a resolvable string, try pure numbers: "45:6", "45^6" etc. - a_Item.m_ItemType = (short)atoi(Split[0].c_str()); - if ((a_Item.m_ItemType == 0) && (Split[0] != "0")) - { - // Parsing the number failed - return false; - } - } - - // Parse the damage, if present: - if (Split.size() < 2) - { - // Not present, set the item as valid and return success: - a_Item.m_ItemCount = 1; - return true; - } - - a_Item.m_ItemDamage = atoi(Split[1].c_str()); - if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0")) - { - // Parsing the number failed - return false; - } - a_Item.m_ItemCount = 1; - return true; - } - - - AString Desolve(short a_ItemType, short a_ItemDamage) - { - // First try an exact match, both ItemType and ItemDamage ("birchplanks=5:2"): - for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr) - { - if ((itr->second.first == a_ItemType) && (itr->second.second == a_ItemDamage)) - { - return itr->first; - } - } // for itr - m_Map[] - - // There is no exact match, try matching ItemType only ("planks=5"): - if (a_ItemDamage == 0) - { - for (ItemMap::iterator itr = m_Map.begin(), end = m_Map.end(); itr != end; ++itr) - { - if ((itr->second.first == a_ItemType) && (itr->second.second == -1)) - { - return itr->first; - } - } // for itr - m_Map[] - } - - // No match at all, synthesize a string ("5:1"): - AString res; - if (a_ItemDamage == -1) - { - Printf(res, "%d", a_ItemType); - } - else - { - Printf(res, "%d:%d", a_ItemType, a_ItemDamage); - } - return res; - } - - -protected: - ItemMap m_Map; - - - void AddToMap(const AString & a_Name, const AString & a_Value) - { - AStringVector Split = StringSplit(a_Value, ":"); - if (Split.size() == 1) - { - Split = StringSplit(a_Value, "^"); - } - if (Split.empty()) - { - return; - } - short ItemType = (short)atoi(Split[0].c_str()); - short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1; - m_Map[a_Name] = std::make_pair(ItemType, ItemDamage); - } -} ; - - - - - -static cBlockIDMap gsBlockIDMap; - - - - - -/* -// Quick self-test: -class Tester -{ -public: - Tester(void) - { - cItem Item; - gsBlockIDMap.ResolveItem("charcoal", Item); - AString Charcoal = gsBlockIDMap.Desolve(Item.m_ItemType, Item.m_ItemDamage); - ASSERT(Charcoal == "charcoal"); - } -} test; -//*/ - - - - - -BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString) -{ - int res = atoi(a_BlockTypeString.c_str()); - if ((res != 0) || (a_BlockTypeString.compare("0") == 0)) - { - // It was a valid number, return that - return res; - } - - return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString)); -} - - - - -bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item) -{ - return gsBlockIDMap.ResolveItem(TrimString(a_ItemTypeString), a_Item); -} - - - - - -AString ItemToString(const cItem & a_Item) -{ - return gsBlockIDMap.Desolve(a_Item.m_ItemType, a_Item.m_ItemDamage); -} - - - - - -AString ItemTypeToString(short a_ItemType) -{ - return gsBlockIDMap.Desolve(a_ItemType, -1); -} - - - - - -AString ItemToFullString(const cItem & a_Item) -{ - AString res; - Printf(res, "%s:%d * %d", ItemToString(a_Item).c_str(), a_Item.m_ItemDamage, a_Item.m_ItemCount); - return res; -} - - - - - -EMCSBiome StringToBiome(const AString & a_BiomeString) -{ - // If it is a number, return it: - int res = atoi(a_BiomeString.c_str()); - if ((res != 0) || (a_BiomeString.compare("0") == 0)) - { - // It was a valid number - return (EMCSBiome)res; - } - - // Convert using the built-in map: - static struct { - EMCSBiome m_Biome; - const char * m_String; - } BiomeMap[] = - { - {biOcean, "Ocean"} , - {biPlains, "Plains"}, - {biDesert, "Desert"}, - {biExtremeHills, "ExtremeHills"}, - {biForest, "Forest"}, - {biTaiga, "Taiga"}, - {biSwampland, "Swampland"}, - {biRiver, "River"}, - {biNether, "Hell"}, - {biNether, "Nether"}, - {biEnd, "Sky"}, - {biEnd, "End"}, - {biFrozenOcean, "FrozenOcean"}, - {biFrozenRiver, "FrozenRiver"}, - {biIcePlains, "IcePlains"}, - {biIcePlains, "Tundra"}, - {biIceMountains, "IceMountains"}, - {biMushroomIsland, "MushroomIsland"}, - {biMushroomShore, "MushroomShore"}, - {biBeach, "Beach"}, - {biDesertHills, "DesertHills"}, - {biForestHills, "ForestHills"}, - {biTaigaHills, "TaigaHills"}, - {biExtremeHillsEdge, "ExtremeHillsEdge"}, - {biJungle, "Jungle"}, - {biJungleHills, "JungleHills"}, - - // Release 1.7 biomes: - {biJungleEdge, "JungleEdge"}, - {biDeepOcean, "DeepOcean"}, - {biStoneBeach, "StoneBeach"}, - {biColdBeach, "ColdBeach"}, - {biBirchForest, "BirchForest"}, - {biBirchForestHills, "BirchForestHills"}, - {biRoofedForest, "RoofedForest"}, - {biColdTaiga, "ColdTaiga"}, - {biColdTaigaHills, "ColdTaigaHills"}, - {biMegaTaiga, "MegaTaiga"}, - {biMegaTaigaHills, "MegaTaigaHills"}, - {biExtremeHillsPlus, "ExtremeHillsPlus"}, - {biSavanna, "Savanna"}, - {biSavannaPlateau, "SavannaPlateau"}, - {biMesa, "Mesa"}, - {biMesaPlateauF, "MesaPlateauF"}, - {biMesaPlateau, "MesaPlateau"}, - - // Release 1.7 variants: - {biSunflowerPlains, "SunflowerPlains"}, - {biDesertM, "DesertM"}, - {biExtremeHillsM, "ExtremeHillsM"}, - {biFlowerForest, "FlowerForest"}, - {biTaigaM, "TaigaM"}, - {biSwamplandM, "SwamplandM"}, - {biIcePlainsSpikes, "IcePlainsSpikes"}, - {biJungleM, "JungleM"}, - {biJungleEdgeM, "JungleEdgeM"}, - {biBirchForestM, "BirchForestM"}, - {biBirchForestHillsM, "BirchForestHillsM"}, - {biRoofedForestM, "RoofedForestM"}, - {biColdTaigaM, "ColdTaigaM"}, - {biMegaSpruceTaiga, "MegaSpruceTaiga"}, - {biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"}, - {biExtremeHillsPlusM, "ExtremeHillsPlusM"}, - {biSavannaM, "SavannaM"}, - {biSavannaPlateauM, "SavannaPlateauM"}, - {biMesaBryce, "MesaBryce"}, - {biMesaPlateauFM, "MesaPlateauFM"}, - {biMesaPlateauM, "MesaPlateauM"}, - } ; - - for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++) - { - if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0) - { - return BiomeMap[i].m_Biome; - } - } // for i - BiomeMap[] - return (EMCSBiome)-1; -} - - - - - -int StringToMobType(const AString & a_MobString) -{ - static struct { - int m_MobType; - const char * m_String; - } MobMap [] = - { - {cMonster::mtCreeper, "Creeper"}, - {cMonster::mtSkeleton, "Skeleton"}, - {cMonster::mtSpider, "Spider"}, - {cMonster::mtGiant, "Giant"}, - {cMonster::mtZombie, "Zombie"}, - {cMonster::mtSlime, "Slime"}, - {cMonster::mtGhast, "Ghast"}, - {cMonster::mtZombiePigman, "ZombiePigman"}, - {cMonster::mtEnderman, "Enderman"}, - {cMonster::mtCaveSpider, "CaveSpider"}, - {cMonster::mtSilverfish, "SilverFish"}, - {cMonster::mtBlaze, "Blaze"}, - {cMonster::mtMagmaCube, "MagmaCube"}, - {cMonster::mtEnderDragon, "EnderDragon"}, - {cMonster::mtWither, "Wither"}, - {cMonster::mtBat, "Bat"}, - {cMonster::mtWitch, "Witch"}, - {cMonster::mtPig, "Pig"}, - {cMonster::mtSheep, "Sheep"}, - {cMonster::mtCow, "Cow"}, - {cMonster::mtChicken, "Chicken"}, - {cMonster::mtSquid, "Squid"}, - {cMonster::mtWolf, "Wolf"}, - {cMonster::mtMooshroom, "Mooshroom"}, - {cMonster::mtSnowGolem, "SnowGolem"}, - {cMonster::mtOcelot, "Ocelot"}, - {cMonster::mtIronGolem, "IronGolem"}, - {cMonster::mtVillager, "Villager"}, - }; - for (int i = 0; i < ARRAYCOUNT(MobMap); i++) - { - if (NoCaseCompare(MobMap[i].m_String, a_MobString) == 0) - { - return MobMap[i].m_MobType; - } - } // for i - MobMap[] - return -1; -} - - - - - -eDimension StringToDimension(const AString & a_DimensionString) -{ - // First try decoding as a number - int res = atoi(a_DimensionString.c_str()); - if ((res != 0) || (a_DimensionString == "0")) - { - // It was a valid number - return (eDimension)res; - } - - // Decode using a built-in map: - static struct - { - eDimension m_Dimension; - const char * m_String; - } DimensionMap [] = - { - { dimOverworld, "Overworld"}, - { dimOverworld, "Normal"}, - { dimOverworld, "World"}, - { dimNether, "Nether"}, - { dimNether, "Hell"}, // Alternate name for End - { dimEnd, "End"}, - { dimEnd, "Sky"}, // Old name for End - } ; - for (int i = 0; i < ARRAYCOUNT(DimensionMap); i++) - { - if (NoCaseCompare(DimensionMap[i].m_String, a_DimensionString) == 0) - { - return DimensionMap[i].m_Dimension; - } - } // for i - DimensionMap[] - - // Not found - return (eDimension)-1000; -} - - - - - -/// Translates damage type constant to a string representation (built-in). -AString DamageTypeToString(eDamageType a_DamageType) -{ - switch (a_DamageType) - { - case dtAttack: return "dtAttack"; - case dtRangedAttack: return "dtRangedAttack"; - case dtLightning: return "dtLightning"; - case dtFalling: return "dtFalling"; - case dtDrowning: return "dtDrowning"; - case dtSuffocating: return "dtSuffocation"; - case dtStarving: return "dtStarving"; - case dtCactusContact: return "dtCactusContact"; - case dtLavaContact: return "dtLavaContact"; - case dtPoisoning: return "dtPoisoning"; - case dtOnFire: return "dtOnFire"; - case dtFireContact: return "dtFireContact"; - case dtInVoid: return "dtInVoid"; - case dtPotionOfHarming: return "dtPotionOfHarming"; - case dtAdmin: return "dtAdmin"; - } - - // Unknown damage type: - ASSERT(!"Unknown DamageType"); - return Printf("dtUnknown_%d", (int)a_DamageType); -} - - - - - -/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure -eDamageType StringToDamageType(const AString & a_DamageTypeString) -{ - // First try decoding as a number: - int res = atoi(a_DamageTypeString.c_str()); - if ((res != 0) || (a_DamageTypeString == "0")) - { - // It was a valid number - return (eDamageType)res; - } - - // Decode using a built-in map: - static struct - { - eDamageType m_DamageType; - const char * m_String; - } DamageTypeMap [] = - { - // Cannonical names: - { dtAttack, "dtAttack"}, - { dtRangedAttack, "dtRangedAttack"}, - { dtLightning, "dtLightning"}, - { dtFalling, "dtFalling"}, - { dtDrowning, "dtDrowning"}, - { dtSuffocating, "dtSuffocation"}, - { dtStarving, "dtStarving"}, - { dtCactusContact, "dtCactusContact"}, - { dtLavaContact, "dtLavaContact"}, - { dtPoisoning, "dtPoisoning"}, - { dtOnFire, "dtOnFire"}, - { dtFireContact, "dtFireContact"}, - { dtInVoid, "dtInVoid"}, - { dtPotionOfHarming, "dtPotionOfHarming"}, - { dtAdmin, "dtAdmin"}, - - // Common synonyms: - { dtAttack, "dtPawnAttack"}, - { dtAttack, "dtEntityAttack"}, - { dtAttack, "dtMob"}, - { dtAttack, "dtMobAttack"}, - { dtRangedAttack, "dtArrowAttack"}, - { dtRangedAttack, "dtArrow"}, - { dtRangedAttack, "dtProjectile"}, - { dtFalling, "dtFall"}, - { dtDrowning, "dtDrown"}, - { dtSuffocating, "dtSuffocation"}, - { dtStarving, "dtStarvation"}, - { dtStarving, "dtHunger"}, - { dtCactusContact, "dtCactus"}, - { dtCactusContact, "dtCactuses"}, - { dtCactusContact, "dtCacti"}, - { dtLavaContact, "dtLava"}, - { dtPoisoning, "dtPoison"}, - { dtOnFire, "dtBurning"}, - { dtFireContact, "dtInFire"}, - { dtAdmin, "dtPlugin"}, - } ; - for (int i = 0; i < ARRAYCOUNT(DamageTypeMap); i++) - { - if (NoCaseCompare(DamageTypeMap[i].m_String, a_DamageTypeString) == 0) - { - return DamageTypeMap[i].m_DamageType; - } - } // for i - DamageTypeMap[] - - // Not found: - return (eDamageType)-1; -} - - - - - -cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default) -{ - AString ItemStr = a_IniFile.GetValueSet(a_Section, a_Key, a_Default); - cItem res; - if (!StringToItem(ItemStr, res)) - { - res.Empty(); - } - return res; -} - - - - - -// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor: -class cBlockPropertiesInitializer -{ -public: - cBlockPropertiesInitializer(void) - { - memset(g_BlockLightValue, 0x00, sizeof(g_BlockLightValue)); - memset(g_BlockSpreadLightFalloff, 0x0f, sizeof(g_BlockSpreadLightFalloff)); // 0x0f means total falloff - memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent)); - memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig)); - memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable)); - memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable)); - - // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 - for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++) - { - g_BlockIsSnowable[i] = true; - } - memset(g_BlockRequiresSpecialTool, 0x00, sizeof(g_BlockRequiresSpecialTool)); // Set all blocks to false - - // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 - for (int i = 0; i < ARRAYCOUNT(g_BlockIsSolid); i++) - { - g_BlockIsSolid[i] = true; - } - - // Emissive blocks - g_BlockLightValue[E_BLOCK_FIRE] = 15; - g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15; - g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15; - g_BlockLightValue[E_BLOCK_LAVA] = 15; - g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15; - g_BlockLightValue[E_BLOCK_END_PORTAL] = 15; - g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15; - g_BlockLightValue[E_BLOCK_TORCH] = 14; - g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13; - g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11; - g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9; - g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9; - g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7; - g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1; - g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1; - g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1; - - // Spread blocks - g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_CAKE] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_COBWEB] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_FENCE] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_FENCE_GATE] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_GLASS_PANE] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_IRON_BARS] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_IRON_DOOR] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1; - g_BlockSpreadLightFalloff[E_BLOCK_WOODEN_DOOR] = 1; - - // Light in water and lava dissapears faster: - g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 3; - g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 3; - g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 3; - g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3; - - // Transparent blocks - g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true; - g_BlockTransparent[E_BLOCK_AIR] = true; - g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true; - g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true; - g_BlockTransparent[E_BLOCK_CARROTS] = true; - g_BlockTransparent[E_BLOCK_CHEST] = true; - g_BlockTransparent[E_BLOCK_COBWEB] = true; - g_BlockTransparent[E_BLOCK_CROPS] = true; - g_BlockTransparent[E_BLOCK_DANDELION] = true; - g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true; - g_BlockTransparent[E_BLOCK_FENCE] = true; - g_BlockTransparent[E_BLOCK_FENCE_GATE] = true; - g_BlockTransparent[E_BLOCK_FIRE] = true; - g_BlockTransparent[E_BLOCK_FLOWER] = true; - g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; - g_BlockTransparent[E_BLOCK_GLASS] = true; - g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; - g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true; - g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; - g_BlockTransparent[E_BLOCK_ICE] = true; - g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; - g_BlockTransparent[E_BLOCK_LAVA] = true; - g_BlockTransparent[E_BLOCK_LEAVES] = true; - g_BlockTransparent[E_BLOCK_LEVER] = true; - g_BlockTransparent[E_BLOCK_MELON_STEM] = true; - g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true; - g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; - g_BlockTransparent[E_BLOCK_POTATOES] = true; - g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true; - g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true; - g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true; - g_BlockTransparent[E_BLOCK_RAIL] = true; - g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; - g_BlockTransparent[E_BLOCK_SIGN_POST] = true; - g_BlockTransparent[E_BLOCK_SNOW] = true; - g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; - g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; - g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; - g_BlockTransparent[E_BLOCK_TALL_GRASS] = true; - g_BlockTransparent[E_BLOCK_TORCH] = true; - g_BlockTransparent[E_BLOCK_VINES] = true; - g_BlockTransparent[E_BLOCK_WALLSIGN] = true; - g_BlockTransparent[E_BLOCK_WATER] = true; - g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; - g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; - - // TODO: Any other transparent blocks? - - // One hit break blocks - g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true; - g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true; - g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; - g_BlockOneHitDig[E_BLOCK_CARROTS] = true; - g_BlockOneHitDig[E_BLOCK_CROPS] = true; - g_BlockOneHitDig[E_BLOCK_DANDELION] = true; - g_BlockOneHitDig[E_BLOCK_FIRE] = true; - g_BlockOneHitDig[E_BLOCK_FLOWER] = true; - g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true; - g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true; - g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true; - g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true; - g_BlockOneHitDig[E_BLOCK_POTATOES] = true; - g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true; - g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true; - g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true; - g_BlockOneHitDig[E_BLOCK_REEDS] = true; - g_BlockOneHitDig[E_BLOCK_SAPLING] = true; - g_BlockOneHitDig[E_BLOCK_TNT] = true; - g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true; - g_BlockOneHitDig[E_BLOCK_TORCH] = true; - - // Blocks that breaks when pushed by piston - g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true; - g_BlockPistonBreakable[E_BLOCK_AIR] = true; - g_BlockPistonBreakable[E_BLOCK_BED] = true; - g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true; - g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true; - g_BlockPistonBreakable[E_BLOCK_COBWEB] = true; - g_BlockPistonBreakable[E_BLOCK_CROPS] = true; - g_BlockPistonBreakable[E_BLOCK_DANDELION] = true; - g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true; - g_BlockPistonBreakable[E_BLOCK_FIRE] = true; - g_BlockPistonBreakable[E_BLOCK_FLOWER] = true; - g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true; - g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; - g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; - g_BlockPistonBreakable[E_BLOCK_LADDER] = true; - g_BlockPistonBreakable[E_BLOCK_LAVA] = true; - g_BlockPistonBreakable[E_BLOCK_LEVER] = true; - g_BlockPistonBreakable[E_BLOCK_MELON] = true; - g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true; - g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true; - g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true; - g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_OFF] = true; - g_BlockPistonBreakable[E_BLOCK_REDSTONE_REPEATER_ON] = true; - g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true; - g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true; - g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true; - g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true; - g_BlockPistonBreakable[E_BLOCK_REEDS] = true; - g_BlockPistonBreakable[E_BLOCK_SNOW] = true; - g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true; - g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true; - g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true; - g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true; - g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true; - g_BlockPistonBreakable[E_BLOCK_TORCH] = true; - g_BlockPistonBreakable[E_BLOCK_VINES] = true; - g_BlockPistonBreakable[E_BLOCK_WATER] = true; - g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; - g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; - - - // Blocks that can be snowed over: - g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false; - g_BlockIsSnowable[E_BLOCK_AIR] = false; - g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false; - g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; - g_BlockIsSnowable[E_BLOCK_CACTUS] = false; - g_BlockIsSnowable[E_BLOCK_CHEST] = false; - g_BlockIsSnowable[E_BLOCK_CROPS] = false; - g_BlockIsSnowable[E_BLOCK_DANDELION] = false; - g_BlockIsSnowable[E_BLOCK_FIRE] = false; - g_BlockIsSnowable[E_BLOCK_FLOWER] = false; - g_BlockIsSnowable[E_BLOCK_GLASS] = false; - g_BlockIsSnowable[E_BLOCK_ICE] = false; - g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false; - g_BlockIsSnowable[E_BLOCK_LAVA] = false; - g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false; - g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false; - g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false; - g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false; - g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false; - g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false; - g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false; - g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false; - g_BlockIsSnowable[E_BLOCK_REEDS] = false; - g_BlockIsSnowable[E_BLOCK_SAPLING] = false; - g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false; - g_BlockIsSnowable[E_BLOCK_SNOW] = false; - g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false; - g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false; - g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false; - g_BlockIsSnowable[E_BLOCK_TNT] = false; - g_BlockIsSnowable[E_BLOCK_TORCH] = false; - g_BlockIsSnowable[E_BLOCK_VINES] = false; - g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false; - g_BlockIsSnowable[E_BLOCK_WATER] = false; - - - // Blocks that don't drop without a special tool - g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true; - g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_COBBLESTONE_STAIRS] = true; - g_BlockRequiresSpecialTool[E_BLOCK_COBWEB] = true; - g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_BLOCK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_DIAMOND_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_DOUBLE_STONE_SLAB] = true; - g_BlockRequiresSpecialTool[E_BLOCK_EMERALD_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_END_STONE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_GOLD_BLOCK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_GOLD_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_IRON_BLOCK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_IRON_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_BLOCK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_LAPIS_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_MOSSY_COBBLESTONE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_NETHERRACK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK] = true; - g_BlockRequiresSpecialTool[E_BLOCK_NETHER_BRICK_STAIRS] = true; - g_BlockRequiresSpecialTool[E_BLOCK_OBSIDIAN] = true; - g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_REDSTONE_ORE_GLOWING] = true; - g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_SANDSTONE_STAIRS] = true; - g_BlockRequiresSpecialTool[E_BLOCK_SNOW] = true; - g_BlockRequiresSpecialTool[E_BLOCK_STONE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICKS] = true; - g_BlockRequiresSpecialTool[E_BLOCK_STONE_BRICK_STAIRS] = true; - g_BlockRequiresSpecialTool[E_BLOCK_STONE_PRESSURE_PLATE] = true; - g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true; - g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true; - - // Nonsolid Blocks: - g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; - g_BlockIsSolid[E_BLOCK_AIR] = false; - g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false; - g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false; - g_BlockIsSolid[E_BLOCK_CARROTS] = false; - g_BlockIsSolid[E_BLOCK_COBWEB] = false; - g_BlockIsSolid[E_BLOCK_CROPS] = false; - g_BlockIsSolid[E_BLOCK_DANDELION] = false; - g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false; - g_BlockIsSolid[E_BLOCK_END_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_FIRE] = false; - g_BlockIsSolid[E_BLOCK_FLOWER] = false; - g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false; - g_BlockIsSolid[E_BLOCK_LAVA] = false; - g_BlockIsSolid[E_BLOCK_LEVER] = false; - g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false; - g_BlockIsSolid[E_BLOCK_MELON_STEM] = false; - g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_PISTON] = false; - g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; - g_BlockIsSolid[E_BLOCK_RAIL] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; - g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false; - g_BlockIsSolid[E_BLOCK_REEDS] = false; - g_BlockIsSolid[E_BLOCK_SAPLING] = false; - g_BlockIsSolid[E_BLOCK_SIGN_POST] = false; - g_BlockIsSolid[E_BLOCK_SNOW] = false; - g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false; - g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false; - g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false; - g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false; - g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false; - g_BlockIsSolid[E_BLOCK_TORCH] = false; - g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false; - g_BlockIsSolid[E_BLOCK_VINES] = false; - g_BlockIsSolid[E_BLOCK_WALLSIGN] = false; - g_BlockIsSolid[E_BLOCK_WATER] = false; - g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false; - g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; - g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; - - // Torch placeable - g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true; - g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true; - g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true; - g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true; - g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true; - g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true; - g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true; - g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true; - g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true; - g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true; - g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true; - g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true; - g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true; - g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true; - g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; - g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; - g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; - g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; - g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true; - g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true; - g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true; - g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true; - g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true; - g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true; - g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true; - g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true; - g_BlockIsTorchPlaceable[E_BLOCK_STONE_BRICKS] = true; - } -} BlockPropertiesInitializer; - - - - diff --git a/source/BlockID.h b/source/BlockID.h deleted file mode 100644 index f3cbc46d6..000000000 --- a/source/BlockID.h +++ /dev/null @@ -1,907 +0,0 @@ -#pragma once - -// tolua_begin -enum ENUM_BLOCK_ID -{ - E_BLOCK_AIR = 0, - E_BLOCK_STONE = 1, - E_BLOCK_GRASS = 2, - E_BLOCK_DIRT = 3, - E_BLOCK_COBBLESTONE = 4, - E_BLOCK_PLANKS = 5, - E_BLOCK_SAPLING = 6, - E_BLOCK_BEDROCK = 7, - E_BLOCK_WATER = 8, - E_BLOCK_STATIONARY_WATER = 9, - E_BLOCK_LAVA = 10, - E_BLOCK_STATIONARY_LAVA = 11, - E_BLOCK_SAND = 12, - E_BLOCK_GRAVEL = 13, - E_BLOCK_GOLD_ORE = 14, - E_BLOCK_IRON_ORE = 15, - E_BLOCK_COAL_ORE = 16, - E_BLOCK_LOG = 17, - E_BLOCK_LEAVES = 18, - E_BLOCK_SPONGE = 19, - E_BLOCK_GLASS = 20, - E_BLOCK_LAPIS_ORE = 21, - E_BLOCK_LAPIS_BLOCK = 22, - E_BLOCK_DISPENSER = 23, - E_BLOCK_SANDSTONE = 24, - E_BLOCK_NOTE_BLOCK = 25, - E_BLOCK_BED = 26, - E_BLOCK_POWERED_RAIL = 27, - E_BLOCK_DETECTOR_RAIL = 28, - E_BLOCK_STICKY_PISTON = 29, - E_BLOCK_COBWEB = 30, - E_BLOCK_TALL_GRASS = 31, - E_BLOCK_DEAD_BUSH = 32, - E_BLOCK_PISTON = 33, - E_BLOCK_PISTON_EXTENSION = 34, - E_BLOCK_WOOL = 35, - E_BLOCK_PISTON_MOVED_BLOCK = 36, - E_BLOCK_DANDELION = 37, - E_BLOCK_FLOWER = 38, - E_BLOCK_BROWN_MUSHROOM = 39, - E_BLOCK_RED_MUSHROOM = 40, - E_BLOCK_GOLD_BLOCK = 41, - E_BLOCK_IRON_BLOCK = 42, - E_BLOCK_DOUBLE_STONE_SLAB = 43, - E_BLOCK_STONE_SLAB = 44, - E_BLOCK_BRICK = 45, - E_BLOCK_TNT = 46, - E_BLOCK_BOOKCASE = 47, - E_BLOCK_MOSSY_COBBLESTONE = 48, - E_BLOCK_OBSIDIAN = 49, - E_BLOCK_TORCH = 50, - E_BLOCK_FIRE = 51, - E_BLOCK_MOB_SPAWNER = 52, - E_BLOCK_WOODEN_STAIRS = 53, - E_BLOCK_CHEST = 54, - E_BLOCK_REDSTONE_WIRE = 55, - E_BLOCK_DIAMOND_ORE = 56, - E_BLOCK_DIAMOND_BLOCK = 57, - E_BLOCK_CRAFTING_TABLE = 58, - E_BLOCK_WORKBENCH = 58, - E_BLOCK_CROPS = 59, - E_BLOCK_FARMLAND = 60, - E_BLOCK_FURNACE = 61, - E_BLOCK_LIT_FURNACE = 62, - E_BLOCK_BURNING_FURNACE = 62, - E_BLOCK_SIGN_POST = 63, - E_BLOCK_WOODEN_DOOR = 64, - E_BLOCK_LADDER = 65, - E_BLOCK_RAIL = 66, - E_BLOCK_MINECART_TRACKS = 66, - E_BLOCK_COBBLESTONE_STAIRS = 67, - E_BLOCK_WALLSIGN = 68, - E_BLOCK_LEVER = 69, - E_BLOCK_STONE_PRESSURE_PLATE = 70, - E_BLOCK_IRON_DOOR = 71, - E_BLOCK_WOODEN_PRESSURE_PLATE = 72, - E_BLOCK_REDSTONE_ORE = 73, - E_BLOCK_REDSTONE_ORE_GLOWING = 74, - E_BLOCK_REDSTONE_TORCH_OFF = 75, - E_BLOCK_REDSTONE_TORCH_ON = 76, - E_BLOCK_STONE_BUTTON = 77, - E_BLOCK_SNOW = 78, - E_BLOCK_ICE = 79, - E_BLOCK_SNOW_BLOCK = 80, - E_BLOCK_CACTUS = 81, - E_BLOCK_CLAY = 82, - E_BLOCK_SUGARCANE = 83, - E_BLOCK_REEDS = 83, - E_BLOCK_JUKEBOX = 84, - E_BLOCK_FENCE = 85, - E_BLOCK_PUMPKIN = 86, - E_BLOCK_NETHERRACK = 87, - E_BLOCK_SOULSAND = 88, - E_BLOCK_GLOWSTONE = 89, - E_BLOCK_NETHER_PORTAL = 90, - E_BLOCK_JACK_O_LANTERN = 91, - E_BLOCK_CAKE = 92, - E_BLOCK_REDSTONE_REPEATER_OFF = 93, - E_BLOCK_REDSTONE_REPEATER_ON = 94, - E_BLOCK_STAINED_GLASS = 95, - E_BLOCK_TRAPDOOR = 96, - E_BLOCK_SILVERFISH_EGG = 97, - E_BLOCK_STONE_BRICKS = 98, - E_BLOCK_HUGE_BROWN_MUSHROOM = 99, - E_BLOCK_HUGE_RED_MUSHROOM = 100, - E_BLOCK_IRON_BARS = 101, - E_BLOCK_GLASS_PANE = 102, - E_BLOCK_MELON = 103, - E_BLOCK_PUMPKIN_STEM = 104, - E_BLOCK_MELON_STEM = 105, - E_BLOCK_VINES = 106, - E_BLOCK_FENCE_GATE = 107, - E_BLOCK_BRICK_STAIRS = 108, - E_BLOCK_STONE_BRICK_STAIRS = 109, - E_BLOCK_MYCELIUM = 110, - E_BLOCK_LILY_PAD = 111, - E_BLOCK_NETHER_BRICK = 112, - E_BLOCK_NETHER_BRICK_FENCE = 113, - E_BLOCK_NETHER_BRICK_STAIRS = 114, - E_BLOCK_NETHER_WART = 115, - E_BLOCK_ENCHANTMENT_TABLE = 116, - E_BLOCK_BREWING_STAND = 117, - E_BLOCK_CAULDRON = 118, - E_BLOCK_END_PORTAL = 119, - E_BLOCK_END_PORTAL_FRAME = 120, - E_BLOCK_END_STONE = 121, - E_BLOCK_DRAGON_EGG = 122, - E_BLOCK_REDSTONE_LAMP_OFF = 123, - E_BLOCK_REDSTONE_LAMP_ON = 124, - E_BLOCK_DOUBLE_WOODEN_SLAB = 125, - E_BLOCK_WOODEN_SLAB = 126, - E_BLOCK_COCOA_POD = 127, - E_BLOCK_SANDSTONE_STAIRS = 128, - E_BLOCK_EMERALD_ORE = 129, - E_BLOCK_ENDER_CHEST = 130, - E_BLOCK_TRIPWIRE_HOOK = 131, - E_BLOCK_TRIPWIRE = 132, - E_BLOCK_EMERALD_BLOCK = 133, - E_BLOCK_SPRUCE_WOOD_STAIRS = 134, - E_BLOCK_BIRCH_WOOD_STAIRS = 135, - E_BLOCK_JUNGLE_WOOD_STAIRS = 136, - E_BLOCK_COMMAND_BLOCK = 137, - E_BLOCK_BEACON = 138, - E_BLOCK_COBBLESTONE_WALL = 139, - E_BLOCK_FLOWER_POT = 140, - E_BLOCK_CARROTS = 141, - E_BLOCK_POTATOES = 142, - E_BLOCK_WOODEN_BUTTON = 143, - E_BLOCK_HEAD = 144, - E_BLOCK_ANVIL = 145, - E_BLOCK_TRAPPED_CHEST = 146, - E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE = 147, - E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE = 148, - - E_BLOCK_INACTIVE_COMPARATOR = 149, - E_BLOCK_ACTIVE_COMPARATOR = 150, - E_BLOCK_DAYLIGHT_SENSOR = 151, - E_BLOCK_BLOCK_OF_REDSTONE = 152, - - E_BLOCK_NETHER_QUARTZ_ORE = 153, - E_BLOCK_HOPPER = 154, - E_BLOCK_QUARTZ_BLOCK = 155, - E_BLOCK_QUARTZ_STAIRS = 156, - E_BLOCK_ACTIVATOR_RAIL = 157, - - E_BLOCK_DROPPER = 158, - E_BLOCK_STAINED_CLAY = 159, - E_BLOCK_STAINED_GLASS_PANE = 160, - E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x - E_BLOCK_NEW_LOG = 162, - E_BLOCK_ACACIA_WOOD_STAIRS = 163, - E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, ///////////////////////////////// - E_BLOCK_HAY_BALE = 170, - E_BLOCK_CARPET = 171, - E_BLOCK_HARDENED_CLAY = 172, - E_BLOCK_BLOCK_OF_COAL = 173, - E_BLOCK_PACKED_ICE = 174, - E_BLOCK_BIG_FLOWER = 175, - - // Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++ - // IsValidBlock() depends on this - E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes - E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used - - // Synonym or ID compatibility - - E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION, - E_BLOCK_RED_ROSE = E_BLOCK_FLOWER, - E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS, -}; -// tolua_end - -// tolua_begin -enum ENUM_ITEM_ID -{ - E_ITEM_EMPTY = -1, - - E_ITEM_FIRST = 256, // First true item type - - E_ITEM_IRON_SHOVEL = 256, - E_ITEM_IRON_PICKAXE = 257, - E_ITEM_IRON_AXE = 258, - E_ITEM_FLINT_AND_STEEL = 259, - E_ITEM_RED_APPLE = 260, - E_ITEM_BOW = 261, - E_ITEM_ARROW = 262, - E_ITEM_COAL = 263, - E_ITEM_DIAMOND = 264, - E_ITEM_IRON = 265, - E_ITEM_GOLD = 266, - E_ITEM_IRON_SWORD = 267, - E_ITEM_WOODEN_SWORD = 268, - E_ITEM_WOODEN_SHOVEL = 269, - E_ITEM_WOODEN_PICKAXE = 270, - E_ITEM_WOODEN_AXE = 271, - E_ITEM_STONE_SWORD = 272, - E_ITEM_STONE_SHOVEL = 273, - E_ITEM_STONE_PICKAXE = 274, - E_ITEM_STONE_AXE = 275, - E_ITEM_DIAMOND_SWORD = 276, - E_ITEM_DIAMOND_SHOVEL = 277, - E_ITEM_DIAMOND_PICKAXE = 278, - E_ITEM_DIAMOND_AXE = 279, - E_ITEM_STICK = 280, - E_ITEM_BOWL = 281, - E_ITEM_MUSHROOM_SOUP = 282, - E_ITEM_GOLD_SWORD = 283, - E_ITEM_GOLD_SHOVEL = 284, - E_ITEM_GOLD_PICKAXE = 285, - E_ITEM_GOLD_AXE = 286, - E_ITEM_STRING = 287, - E_ITEM_FEATHER = 288, - E_ITEM_GUNPOWDER = 289, - E_ITEM_WOODEN_HOE = 290, - E_ITEM_STONE_HOE = 291, - E_ITEM_IRON_HOE = 292, - E_ITEM_DIAMOND_HOE = 293, - E_ITEM_GOLD_HOE = 294, - E_ITEM_SEEDS = 295, - E_ITEM_WHEAT = 296, - E_ITEM_BREAD = 297, - E_ITEM_LEATHER_CAP = 298, - E_ITEM_LEATHER_TUNIC = 299, - E_ITEM_LEATHER_PANTS = 300, - E_ITEM_LEATHER_BOOTS = 301, - E_ITEM_CHAIN_HELMET = 302, - E_ITEM_CHAIN_CHESTPLATE = 303, - E_ITEM_CHAIN_LEGGINGS = 304, - E_ITEM_CHAIN_BOOTS = 305, - E_ITEM_IRON_HELMET = 306, - E_ITEM_IRON_CHESTPLATE = 307, - E_ITEM_IRON_LEGGINGS = 308, - E_ITEM_IRON_BOOTS = 309, - E_ITEM_DIAMOND_HELMET = 310, - E_ITEM_DIAMOND_CHESTPLATE = 311, - E_ITEM_DIAMOND_LEGGINGS = 312, - E_ITEM_DIAMOND_BOOTS = 313, - E_ITEM_GOLD_HELMET = 314, - E_ITEM_GOLD_CHESTPLATE = 315, - E_ITEM_GOLD_LEGGINGS = 316, - E_ITEM_GOLD_BOOTS = 317, - E_ITEM_FLINT = 318, - E_ITEM_RAW_PORKCHOP = 319, - E_ITEM_COOKED_PORKCHOP = 320, - E_ITEM_PAINTINGS = 321, - E_ITEM_GOLDEN_APPLE = 322, - E_ITEM_SIGN = 323, - E_ITEM_WOODEN_DOOR = 324, - E_ITEM_BUCKET = 325, - E_ITEM_WATER_BUCKET = 326, - E_ITEM_LAVA_BUCKET = 327, - E_ITEM_MINECART = 328, - E_ITEM_SADDLE = 329, - E_ITEM_IRON_DOOR = 330, - E_ITEM_REDSTONE_DUST = 331, - E_ITEM_SNOWBALL = 332, - E_ITEM_BOAT = 333, - E_ITEM_LEATHER = 334, - E_ITEM_MILK = 335, - E_ITEM_CLAY_BRICK = 336, - E_ITEM_CLAY = 337, - E_ITEM_SUGARCANE = 338, - E_ITEM_SUGAR_CANE = 338, - E_ITEM_PAPER = 339, - E_ITEM_BOOK = 340, - E_ITEM_SLIMEBALL = 341, - E_ITEM_CHEST_MINECART = 342, - E_ITEM_FURNACE_MINECART = 343, - E_ITEM_EGG = 344, - E_ITEM_COMPASS = 345, - E_ITEM_FISHING_ROD = 346, - E_ITEM_CLOCK = 347, - E_ITEM_GLOWSTONE_DUST = 348, - E_ITEM_RAW_FISH = 349, - E_ITEM_COOKED_FISH = 350, - E_ITEM_DYE = 351, - E_ITEM_BONE = 352, - E_ITEM_SUGAR = 353, - E_ITEM_CAKE = 354, - E_ITEM_BED = 355, - E_ITEM_REDSTONE_REPEATER = 356, - E_ITEM_COOKIE = 357, - E_ITEM_MAP = 358, - E_ITEM_SHEARS = 359, - E_ITEM_MELON_SLICE = 360, - E_ITEM_PUMPKIN_SEEDS = 361, - E_ITEM_MELON_SEEDS = 362, - E_ITEM_RAW_BEEF = 363, - E_ITEM_STEAK = 364, - E_ITEM_RAW_CHICKEN = 365, - E_ITEM_COOKED_CHICKEN = 366, - E_ITEM_ROTTEN_FLESH = 367, - E_ITEM_ENDER_PEARL = 368, - E_ITEM_BLAZE_ROD = 369, - E_ITEM_GHAST_TEAR = 370, - E_ITEM_GOLD_NUGGET = 371, - E_ITEM_NETHER_WART = 372, - E_ITEM_POTIONS = 373, - E_ITEM_GLASS_BOTTLE = 374, - E_ITEM_SPIDER_EYE = 375, - E_ITEM_FERMENTED_SPIDER_EYE = 376, - E_ITEM_BLAZE_POWDER = 377, - E_ITEM_MAGMA_CREAM = 378, - E_ITEM_BREWING_STAND = 379, - E_ITEM_CAULDRON = 380, - E_ITEM_EYE_OF_ENDER = 381, - E_ITEM_GLISTERING_MELON = 382, - E_ITEM_SPAWN_EGG = 383, - E_ITEM_BOTTLE_O_ENCHANTING = 384, - E_ITEM_FIRE_CHARGE = 385, - E_ITEM_BOOK_AND_QUILL = 386, - E_ITEM_WRITTEN_BOOK = 387, - E_ITEM_EMERALD = 388, - E_ITEM_ITEM_FRAME = 389, - E_ITEM_FLOWER_POT = 390, - E_ITEM_CARROT = 391, - E_ITEM_POTATO = 392, - E_ITEM_BAKED_POTATO = 393, - E_ITEM_POISONOUS_POTATO = 394, - E_ITEM_EMPTY_MAP = 395, - E_ITEM_GOLDEN_CARROT = 396, - E_ITEM_HEAD = 397, - E_ITEM_CARROT_ON_STICK = 398, - E_ITEM_NETHER_STAR = 399, - E_ITEM_PUMPKIN_PIE = 400, - E_ITEM_FIREWORK_ROCKET = 401, - E_ITEM_FIREWORK_STAR = 402, - E_ITEM_ENCHANTED_BOOK = 403, - E_ITEM_COMPARATOR = 404, - E_ITEM_NETHER_BRICK = 405, - E_ITEM_NETHER_QUARTZ = 406, - E_ITEM_MINECART_WITH_TNT = 407, - E_ITEM_MINECART_WITH_HOPPER = 408, - E_ITEM_IRON_HORSE_ARMOR = 417, - E_ITEM_GOLD_HORSE_ARMOR = 418, - E_ITEM_DIAMOND_HORSE_ARMOR = 419, - E_ITEM_LEAD = 420, - E_ITEM_NAME_TAG = 421, - E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422, - - // Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++ - // IsValidItem() depends on this! - E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES, ///< Number of individual (different) consecutive itemtypes - E_ITEM_MAX_CONSECUTIVE_TYPE_ID = E_ITEM_NUMBER_OF_CONSECUTIVE_TYPES - 1, ///< Maximum consecutive ItemType number used - - E_ITEM_FIRST_DISC = 2256, - E_ITEM_13_DISC = 2256, - E_ITEM_CAT_DISC = 2257, - E_ITEM_BLOCKS_DISC = 2258, - E_ITEM_CHIRP_DISC = 2259, - E_ITEM_FAR_DISC = 2260, - E_ITEM_MALL_DISC = 2261, - E_ITEM_MELLOHI_DISC = 2262, - E_ITEM_STAL_DISC = 2263, - E_ITEM_STRAD_DISC = 2264, - E_ITEM_WARD_DISC = 2265, - E_ITEM_11_DISC = 2266, - E_ITEM_WAIT_DISC = 2267, - - // Keep these two as the last values of the disc list, without a number - they will get their correct number assigned automagically by C++ - // IsValidItem() depends on this! - E_ITEM_LAST_DISC_PLUS_ONE, ///< Useless, really, but needs to be present for the following value - E_ITEM_LAST_DISC = E_ITEM_LAST_DISC_PLUS_ONE - 1, ///< Maximum disc itemtype number used - - E_ITEM_LAST = E_ITEM_LAST_DISC, ///< Maximum valid ItemType -}; - - - - - -enum -{ - // Please keep this list alpha-sorted by the blocktype / itemtype part - // then number-sorted for the same block / item - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // Block metas: - - // E_BLOCK_CHEST metas: - E_META_CHEST_FACING_ZM = 2, - E_META_CHEST_FACING_ZP = 3, - E_META_CHEST_FACING_XM = 4, - E_META_CHEST_FACING_XP = 5, - - // E_BLOCK_DISPENSER / E_BLOCK_DROPPER metas: - E_META_DROPSPENSER_FACING_YM = 0, - E_META_DROPSPENSER_FACING_YP = 1, - E_META_DROPSPENSER_FACING_ZM = 2, - E_META_DROPSPENSER_FACING_ZP = 3, - E_META_DROPSPENSER_FACING_XM = 4, - E_META_DROPSPENSER_FACING_XP = 5, - - // E_BLOCK_DOUBLE_STONE_SLAB metas: - E_META_DOUBLE_STONE_SLAB_STONE = 0, - E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1, - E_META_DOUBLE_STONE_SLAB_WOODEN = 2, - E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3, - E_META_DOUBLE_STONE_SLAB_BRICK = 4, - E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5, - E_META_DOUBLE_STONE_SLAB_NETHER_BRICK = 6, - E_META_DOUBLE_STONE_SLAB_STONE_SECRET = 7, - - - - // E_BLOCK_HOPPER metas: - E_META_HOPPER_FACING_YM = 0, - E_META_HOPPER_UNATTACHED = 1, // Hopper doesn't move items up, there's no YP - E_META_HOPPER_FACING_ZM = 2, - E_META_HOPPER_FACING_ZP = 3, - E_META_HOPPER_FACING_XM = 4, - E_META_HOPPER_FACING_XP = 5, - - // E_BLOCK_LEAVES metas: - E_META_LEAVES_APPLE = 0, - E_META_LEAVES_CONIFER = 1, - E_META_LEAVES_BIRCH = 2, - E_META_LEAVES_JUNGLE = 3, - - // E_BLOCK_LOG metas: - E_META_LOG_APPLE = 0, - E_META_LOG_CONIFER = 1, - E_META_LOG_BIRCH = 2, - E_META_LOG_JUNGLE = 3, - - // E_BLOCK_PLANKS metas: - E_META_PLANKS_APPLE = 0, - E_META_PLANKS_CONIFER = 1, - E_META_PLANKS_BIRCH = 2, - E_META_PLANKS_JUNGLE = 3, - - // E_BLOCK_SANDSTONE metas: - E_META_SANDSTONE_NORMAL = 0, - E_META_SANDSTONE_ORNAMENT = 1, - E_META_SANDSTONE_SMOOTH = 2, - - // E_BLOCK_SAPLING metas (lowest 3 bits): - E_META_SAPLING_APPLE = 0, - E_META_SAPLING_CONIFER = 1, - E_META_SAPLING_BIRCH = 2, - E_META_SAPLING_JUNGLE = 3, - - // E_BLOCK_SILVERFISH_EGG metas: - E_META_SILVERFISH_EGG_STONE = 0, - E_META_SILVERFISH_EGG_COBBLESTONE = 1, - E_META_SILVERFISH_EGG_STONE_BRICK = 2, - - // E_BLOCK_STONE_SLAB metas: - E_META_STONE_SLAB_STONE = 0, - E_META_STONE_SLAB_SANDSTONE = 1, - E_META_STONE_SLAB_PLANKS = 2, - E_META_STONE_SLAB_COBBLESTONE = 3, - E_META_STONE_SLAB_BRICK = 4, - E_META_STONE_SLAB_STONE_BRICK = 5, - E_META_STONE_SLAB_NETHER_BRICK = 6, - E_META_STONE_SLAB_STONE_SECRET = 7, - - // E_BLOCK_STONE_BRICKS metas: - E_META_STONE_BRICK_NORMAL = 0, - E_META_STONE_BRICK_MOSSY = 1, - E_META_STONE_BRICK_CRACKED = 2, - E_META_STONE_BRICK_ORNAMENT = 3, - - // E_BLOCK_TALL_GRASS metas: - E_META_TALL_GRASS_DEAD_SHRUB = 0, - E_META_TALL_GRASS_GRASS = 1, - E_META_TALL_GRASS_FERN = 2, - - // E_BLOCK_TORCH, E_BLOCK_REDSTONE_TORCH_OFF, E_BLOCK_REDSTONE_TORCH_ON metas: - E_META_TORCH_EAST = 1, // east face of the block, pointing east - E_META_TORCH_WEST = 2, - E_META_TORCH_SOUTH = 3, - E_META_TORCH_NORTH = 4, - E_META_TORCH_FLOOR = 5, - E_META_TORCH_XM = 1, // Torch attached to the XM side of its block - E_META_TORCH_XP = 2, // Torch attached to the XP side of its block - E_META_TORCH_ZM = 3, // Torch attached to the ZM side of its block - E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block - - // E_BLOCK_WOODEN_DOUBLE_SLAB metas: - E_META_WOODEN_DOUBLE_SLAB_APPLE = 0, - E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1, - E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2, - E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3, - E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4, - E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5, - - // E_BLOCK_WOODEN_SLAB metas: - E_META_WOODEN_SLAB_APPLE = 0, - E_META_WOODEN_SLAB_CONIFER = 1, - E_META_WOODEN_SLAB_BIRCH = 2, - E_META_WOODEN_SLAB_JUNGLE = 3, - E_META_WOODEN_SLAB_ACACIA = 4, - E_META_WOODEN_SLAB_DARK_OAK = 5, - - // E_BLOCK_WOOL metas: - E_META_WOOL_WHITE = 0, - E_META_WOOL_ORANGE = 1, - E_META_WOOL_MAGENTA = 2, - E_META_WOOL_LIGHTBLUE = 3, - E_META_WOOL_YELLOW = 4, - E_META_WOOL_LIGHTGREEN = 5, - E_META_WOOL_PINK = 6, - E_META_WOOL_GRAY = 7, - E_META_WOOL_LIGHTGRAY = 8, - E_META_WOOL_CYAN = 9, - E_META_WOOL_PURPLE = 10, - E_META_WOOL_BLUE = 11, - E_META_WOOL_BROWN = 12, - E_META_WOOL_GREEN = 13, - E_META_WOOL_RED = 14, - E_META_WOOL_BLACK = 15, - - // E_BLOCK_CARPET metas: - E_META_CARPET_WHITE = 0, - E_META_CARPET_ORANGE = 1, - E_META_CARPET_MAGENTA = 2, - E_META_CARPET_LIGHTBLUE = 3, - E_META_CARPET_YELLOW = 4, - E_META_CARPET_LIGHTGREEN = 5, - E_META_CARPET_PINK = 6, - E_META_CARPET_GRAY = 7, - E_META_CARPET_LIGHTGRAY = 8, - E_META_CARPET_CYAN = 9, - E_META_CARPET_PURPLE = 10, - E_META_CARPET_BLUE = 11, - E_META_CARPET_BROWN = 12, - E_META_CARPET_GREEN = 13, - E_META_CARPET_RED = 14, - E_META_CARPET_BLACK = 15, - - // E_BLOCK_STAINED_CLAY metas - E_META_STAINED_CLAY_WHITE = 0, - E_META_STAINED_CLAY_ORANGE = 1, - E_META_STAINED_CLAY_MAGENTA = 2, - E_META_STAINED_CLAY_LIGHTBLUE = 3, - E_META_STAINED_CLAY_YELLOW = 4, - E_META_STAINED_CLAY_LIGHTGREEN = 5, - E_META_STAINED_CLAY_PINK = 6, - E_META_STAINED_CLAY_GRAY = 7, - E_META_STAINED_CLAY_LIGHTGRAY = 8, - E_META_STAINED_CLAY_CYAN = 9, - E_META_STAINED_CLAY_PURPLE = 10, - E_META_STAINED_CLAY_BLUE = 11, - E_META_STAINED_CLAY_BROWN = 12, - E_META_STAINED_CLAY_GREEN = 13, - E_META_STAINED_CLAY_RED = 14, - E_META_STAINED_CLAY_BLACK = 15, - - // E_BLOCK_STAINED_GLASS metas - E_META_STAINED_GLASS_WHITE = 0, - E_META_STAINED_GLASS_ORANGE = 1, - E_META_STAINED_GLASS_MAGENTA = 2, - E_META_STAINED_GLASS_LIGHTBLUE = 3, - E_META_STAINED_GLASS_YELLOW = 4, - E_META_STAINED_GLASS_LIGHTGREEN = 5, - E_META_STAINED_GLASS_PINK = 6, - E_META_STAINED_GLASS_GRAY = 7, - E_META_STAINED_GLASS_LIGHTGRAY = 8, - E_META_STAINED_GLASS_CYAN = 9, - E_META_STAINED_GLASS_PURPLE = 10, - E_META_STAINED_GLASS_BLUE = 11, - E_META_STAINED_GLASS_BROWN = 12, - E_META_STAINED_GLASS_GREEN = 13, - E_META_STAINED_GLASS_RED = 14, - E_META_STAINED_GLASS_BLACK = 15, - - // E_BLOCK_STAINED_GLASS_PANE metas - E_META_STAINED_GLASS_PANE_WHITE = 0, - E_META_STAINED_GLASS_PANE_ORANGE = 1, - E_META_STAINED_GLASS_PANE_MAGENTA = 2, - E_META_STAINED_GLASS_PANE_LIGHTBLUE = 3, - E_META_STAINED_GLASS_PANE_YELLOW = 4, - E_META_STAINED_GLASS_PANE_LIGHTGREEN = 5, - E_META_STAINED_GLASS_PANE_PINK = 6, - E_META_STAINED_GLASS_PANE_GRAY = 7, - E_META_STAINED_GLASS_PANE_LIGHTGRAY = 8, - E_META_STAINED_GLASS_PANE_CYAN = 9, - E_META_STAINED_GLASS_PANE_PURPLE = 10, - E_META_STAINED_GLASS_PANE_BLUE = 11, - E_META_STAINED_GLASS_PANE_BROWN = 12, - E_META_STAINED_GLASS_PANE_GREEN = 13, - E_META_STAINED_GLASS_PANE_RED = 14, - E_META_STAINED_GLASS_PANE_BLACK = 15, - - // E_BLOCK_SNOW metas: - E_META_SNOW_LAYER_ONE = 0, - E_META_SNOW_LAYER_TWO = 1, - E_META_SNOW_LAYER_THREE = 2, - E_META_SNOW_LAYER_FOUR = 3, - E_META_SNOW_LAYER_FIVE = 4, - E_META_SNOW_LAYER_SIX = 5, - E_META_SNOW_LAYER_SEVEN = 6, - E_META_SNOW_LAYER_EIGHT = 7, - - // E_BLOCK_RAIL metas - E_META_RAIL_ZM_ZP = 0, - E_META_RAIL_XM_XP = 1, - E_META_RAIL_ASCEND_XP = 2, - E_META_RAIL_ASCEND_XM = 3, - E_META_RAIL_ASCEND_ZM = 4, - E_META_RAIL_ASCEND_ZP = 5, - E_META_RAIL_CURVED_ZP_XP = 6, - E_META_RAIL_CURVED_ZP_XM = 7, - E_META_RAIL_CURVED_ZM_XM = 8, - E_META_RAIL_CURVED_ZM_XP = 9, - - //E_BLOCK_NEW_LEAVES metas - E_META_NEW_LEAVES_ACACIA_WOOD = 0, - E_META_NEW_LEAVES_DARK_OAK_WOOD = 1, - - //E_BLOCK_NEW_LOG metas - E_META_NEW_LOG_ACACIA_WOOD = 0, - E_META_NEW_LOG_DARK_OAK_WOOD = 1, - - //E_BLOCK_FLOWER metas - E_META_FLOWER_POPPY = 0, - E_META_FLOWER_BLUE_ORCHID = 1, - E_META_FLOWER_ALLIUM = 2, - E_META_FLOWER_RED_TULIP = 4, - E_META_FLOWER_ORANGE_TULIP = 5, - E_META_FLOWER_WHITE_TULIP = 6, - E_META_FLOWER_PINK_TULIP = 7, - E_META_FLOWER_OXEYE_DAISY = 8, - - //E_BLOCK_BIG_FLOWER metas - E_META_BIG_FLOWER_SUNFLOWER = 0, - E_META_BIG_FLOWER_LILAC = 1, - E_META_BIG_FLOWER_DOUBLE_TALL_GRASS = 2, - E_META_BIG_FLOWER_LARGE_FERN = 3, - E_META_BIG_FLOWER_ROSE_BUSH = 4, - E_META_BIG_FLOWER_PEONY = 5, - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // Item metas: - - // E_ITEM_COAL metas: - E_META_COAL_NORMAL = 0, - E_META_COAL_CHARCOAL = 1, - - // E_ITEM_DYE metas: - E_META_DYE_BLACK = 0, - E_META_DYE_RED = 1, - E_META_DYE_GREEN = 2, - E_META_DYE_BROWN = 3, - E_META_DYE_BLUE = 4, - E_META_DYE_PURPLE = 5, - E_META_DYE_CYAN = 6, - E_META_DYE_LIGHTGRAY = 7, - E_META_DYE_GRAY = 8, - E_META_DYE_PINK = 9, - E_META_DYE_LIGHTGREEN = 10, - E_META_DYE_YELLOW = 11, - E_META_DYE_LIGHTBLUE = 12, - E_META_DYE_MAGENTA = 13, - E_META_DYE_ORANGE = 14, - E_META_DYE_WHITE = 15, - - // E_ITEM_GOLDEN_APPLE metas: - E_META_GOLDEN_APPLE_NORMAL = 0, - E_META_GOLDEN_APPLE_ENCHANTED = 1, - - // E_ITEM_RAW_FISH metas: - E_META_RAW_FISH_FISH = 0, - E_META_RAW_FISH_SALMON = 1, - E_META_RAW_FISH_CLOWNFISH = 2, - E_META_RAW_FISH_PUFFERFISH = 3, - - // E_ITEM_COOKED_FISH metas: - E_META_COOKED_FISH_FISH = 0, - E_META_COOKED_FISH_SALMON = 1, - E_META_COOKED_FISH_CLOWNFISH = 2, - E_META_COOKED_FISH_PUFFERFISH = 3, - - // E_ITEM_MINECART_TRACKS metas: - E_META_TRACKS_X = 1, - E_META_TRACKS_Z = 0, - - // E_ITEM_SPAWN_EGG metas: - // See also cMonster::eType, since monster type and spawn egg meta are the same - E_META_SPAWN_EGG_PICKUP = 1, - E_META_SPAWN_EGG_EXPERIENCE_ORB = 2, - E_META_SPAWN_EGG_LEASH_KNOT = 8, - E_META_SPAWN_EGG_PAINTING = 9, - E_META_SPAWN_EGG_ARROW = 10, - E_META_SPAWN_EGG_SNOWBALL = 11, - E_META_SPAWN_EGG_FIREBALL = 12, - E_META_SPAWN_EGG_SMALL_FIREBALL = 13, - E_META_SPAWN_EGG_ENDER_PEARL = 14, - E_META_SPAWN_EGG_EYE_OF_ENDER = 15, - E_META_SPAWN_EGG_SPLASH_POTION = 16, - E_META_SPAWN_EGG_EXP_BOTTLE = 17, - E_META_SPAWN_EGG_ITEM_FRAME = 18, - E_META_SPAWN_EGG_WITHER_SKULL = 19, - E_META_SPAWN_EGG_PRIMED_TNT = 20, - E_META_SPAWN_EGG_FALLING_BLOCK = 21, - E_META_SPAWN_EGG_FIREWORK = 22, - E_META_SPAWN_EGG_BOAT = 41, - E_META_SPAWN_EGG_MINECART = 42, - E_META_SPAWN_EGG_MINECART_CHEST = 43, - E_META_SPAWN_EGG_MINECART_FURNACE = 44, - E_META_SPAWN_EGG_MINECART_TNT = 45, - E_META_SPAWN_EGG_MINECART_HOPPER = 46, - E_META_SPAWN_EGG_MINECART_SPAWNER = 47, - E_META_SPAWN_EGG_CREEPER = 50, - E_META_SPAWN_EGG_SKELETON = 51, - E_META_SPAWN_EGG_SPIDER = 52, - E_META_SPAWN_EGG_GIANT = 53, - E_META_SPAWN_EGG_ZOMBIE = 54, - E_META_SPAWN_EGG_SLIME = 55, - E_META_SPAWN_EGG_GHAST = 56, - E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57, - E_META_SPAWN_EGG_ENDERMAN = 58, - E_META_SPAWN_EGG_CAVE_SPIDER = 59, - E_META_SPAWN_EGG_SILVERFISH = 60, - E_META_SPAWN_EGG_BLAZE = 61, - E_META_SPAWN_EGG_MAGMA_CUBE = 62, - E_META_SPAWN_EGG_ENDER_DRAGON = 63, - E_META_SPAWN_EGG_WITHER = 64, - E_META_SPAWN_EGG_BAT = 65, - E_META_SPAWN_EGG_WITCH = 66, - E_META_SPAWN_EGG_PIG = 90, - E_META_SPAWN_EGG_SHEEP = 91, - E_META_SPAWN_EGG_COW = 92, - E_META_SPAWN_EGG_CHICKEN = 93, - E_META_SPAWN_EGG_SQUID = 94, - E_META_SPAWN_EGG_WOLF = 95, - E_META_SPAWN_EGG_MOOSHROOM = 96, - E_META_SPAWN_EGG_SNOW_GOLEM = 97, - E_META_SPAWN_EGG_OCELOT = 98, - E_META_SPAWN_EGG_IRON_GOLEM = 99, - E_META_SPAWN_EGG_HORSE = 100, - E_META_SPAWN_EGG_VILLAGER = 120, - E_META_SPAWN_EGG_ENDER_CRYSTAL = 200, -} ; - - - - - -/// Dimension of a world -enum eDimension -{ - dimNether = -1, - dimOverworld = 0, - dimEnd = 1, -} ; - - - - - -/// Damage type, used in the TakeDamageInfo structure and related functions -enum eDamageType -{ - // Canonical names for the types (as documented in the plugin wiki): - dtAttack, // Being attacked by a mob - dtRangedAttack, // Being attacked by a projectile, possibly from a mob - dtLightning, // Hit by a lightning strike - dtFalling, // Falling down; dealt when hitting the ground - dtDrowning, // Drowning in water / lava - dtSuffocating, // Suffocating inside a block - dtStarving, // Hunger - dtCactusContact, // Contact with a cactus block - dtLavaContact, // Contact with a lava block - dtPoisoning, // Having the poison effect - dtOnFire, // Being on fire - dtFireContact, // Standing inside a fire block - dtInVoid, // Falling into the Void (Y < 0) - dtPotionOfHarming, - dtEnderPearl, // Thrown an ender pearl, teleported by it - dtAdmin, // Damage applied by an admin command - - // Some common synonyms: - dtPawnAttack = dtAttack, - dtEntityAttack = dtAttack, - dtMob = dtAttack, - dtMobAttack = dtAttack, - dtArrowAttack = dtRangedAttack, - dtArrow = dtRangedAttack, - dtProjectile = dtRangedAttack, - dtFall = dtFalling, - dtDrown = dtDrowning, - dtSuffocation = dtSuffocating, - dtStarvation = dtStarving, - dtHunger = dtStarving, - dtCactus = dtCactusContact, - dtCactuses = dtCactusContact, - dtCacti = dtCactusContact, - dtLava = dtLavaContact, - dtPoison = dtPoisoning, - dtBurning = dtOnFire, - dtInFire = dtFireContact, - dtPlugin = dtAdmin, -} ; - - - - - -enum eExplosionSource -{ - esOther, - esPrimedTNT, - esCreeper, - esBed, - esEnderCrystal, - esGhastFireball, - esWitherSkullBlack, - esWitherSkullBlue, - esWitherBirth, - esPlugin -} ; - -// tolua_end - - - - -// fwd: -class cItem; -class cIniFile; - - - - - -// tolua_begin - -/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure. -extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString); - -/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful. -extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); - -/// Translates a full item into a string. If the ItemType is not recognized, the ItemType number is output into the string. -extern AString ItemToString(const cItem & a_Item); - -/// Translates itemtype into a string. If the type is not recognized, the itemtype number is output into the string. -extern AString ItemTypeToString(short a_ItemType); - -/// Translates a full item into a fully-specified string (including meta and count). If the ItemType is not recognized, the ItemType number is output into the string. -extern AString ItemToFullString(const cItem & a_Item); - -/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure. -extern EMCSBiome StringToBiome(const AString & a_BiomeString); - -/// Translates a mob string ("ocelot") to mobtype (E_ENTITY_TYPE_OCELOT) -extern int StringToMobType(const AString & a_MobString); - -/// Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns -1000 on failure -extern eDimension StringToDimension(const AString & a_DimensionString); - -/// Translates damage type constant to a string representation (built-in). -extern AString DamageTypeToString(eDamageType a_DamageType); - -/// Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure -extern eDamageType StringToDamageType(const AString & a_DamageString); - -/// Returns a cItem representing the item described in an IniFile's value; if the value doesn't exist, creates it with the provided default. -extern cItem GetIniItemSet(cIniFile & a_IniFile, const char * a_Section, const char * a_Key, const char * a_Default); - -// tolua_end - - - - - -// Block properties: -extern NIBBLETYPE g_BlockLightValue[256]; -extern NIBBLETYPE g_BlockSpreadLightFalloff[256]; -extern bool g_BlockTransparent[256]; -extern bool g_BlockOneHitDig[256]; -extern bool g_BlockPistonBreakable[256]; -extern bool g_BlockIsSnowable[256]; -extern bool g_BlockRequiresSpecialTool[256]; -extern bool g_BlockIsSolid[256]; -extern bool g_BlockIsTorchPlaceable[256]; - - - - diff --git a/source/BlockTracer.h b/source/BlockTracer.h deleted file mode 100644 index d0a34811d..000000000 --- a/source/BlockTracer.h +++ /dev/null @@ -1,104 +0,0 @@ - -// BlockTracer.h - -// Declares the classes common for all blocktracers - - - - - -#pragma once - - - - - -// fwd: World.h -class cWorld; - - - - - -class cBlockTracer abstract -{ -public: - /** The callback class is used to notify the caller of individual events that are being traced. - */ - class cCallbacks abstract - { - public: - /** Called on each block encountered along the path, including the first block (path start) - When this callback returns true, the tracing is aborted. - */ - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) = 0; - - /** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded - When this callback returns true, the tracing is aborted. - */ - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) { return false; } - - /** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) - The coords specify the exact point at which the path exited the world. - If this callback returns true, the tracing is aborted. - Note that some paths can go out of the world and come back again (parabola), - in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls - */ - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } - - /** Called when the path goes into the world, from either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height) - The coords specify the exact point at which the path entered the world. - If this callback returns true, the tracing is aborted. - Note that some paths can go out of the world and come back again (parabola), - in such a case this callback is followed by further OnNextBlock() calls - */ - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) { return false; } - - /** Called when the path is sure not to hit any more blocks. - Note that for some shapes this might never happen (line with constant Y) - */ - virtual void OnNoMoreHits(void) {} - - /** Called when the block tracing walks into a chunk that is not allocated. - This usually means that the tracing is aborted. - */ - virtual void OnNoChunk(void) {} - } ; - - - /// Creates the BlockTracer parent with the specified callbacks - cBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : - m_World(&a_World), - m_Callbacks(&a_Callbacks) - { - } - - - /// Sets new world, returns the old one. Note that both need to be valid - cWorld & SetWorld(cWorld & a_World) - { - cWorld & Old = *m_World; - m_World = &a_World; - return Old; - } - - - /// Sets new callbacks, returns the old ones. Note that both need to be valid - cCallbacks & SetCallbacks(cCallbacks & a_NewCallbacks) - { - cCallbacks & Old = *m_Callbacks; - m_Callbacks = &a_NewCallbacks; - return Old; - } - -protected: - /// The world upon which to operate - cWorld * m_World; - - /// The callback to use for reporting - cCallbacks * m_Callbacks; -} ; - - - - diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp deleted file mode 100644 index 66eb9130c..000000000 --- a/source/Blocks/BlockBed.cpp +++ /dev/null @@ -1,88 +0,0 @@ -#include "Globals.h" -#include "BlockBed.h" - - - - - -void cBlockBedHandler::OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - if (a_BlockMeta < 8) - { - Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); - } -} - - - - - -void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); - if (OldMeta & 0x8) - { - // Was pillow - if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED) - { - a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); - } - } - else - { - // Was foot end - if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED) - { - a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); - } - } -} - - - - - -void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - if (a_World->GetDimension() != dimOverworld) - { - Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ); - a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); - } - else - { - if (a_World->GetTimeOfDay() > 13000) - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta & 0x8) - { - // Is pillow - a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); - } - else - { - // Is foot end - Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); - if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping - { - a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); - } - } - } else { - a_Player->SendMessage("You can only sleep at night"); - } - } -} - - - - diff --git a/source/Blocks/BlockBed.h b/source/Blocks/BlockBed.h deleted file mode 100644 index 8a289b22c..000000000 --- a/source/Blocks/BlockBed.h +++ /dev/null @@ -1,67 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cBlockBedHandler : - public cBlockHandler -{ -public: - cBlockBedHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to zero - a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0)); - } - - - // Bed specific helper functions - static NIBBLETYPE RotationToMetaData(double a_Rotation) - { - a_Rotation += 180 + (180 / 4); // So its not aligned with axis - if (a_Rotation > 360) a_Rotation -= 360; - - a_Rotation = (a_Rotation / 360) * 4; - - return ((char)a_Rotation + 2) % 4; - } - - - static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) - { - switch (a_MetaData) - { - case 0: return Vector3i(0, 0, 1); - case 1: return Vector3i(-1, 0, 0); - case 2: return Vector3i(0, 0, -1); - case 3: return Vector3i(1, 0, 0); - } - return Vector3i(); - } -} ; - - - - diff --git a/source/Blocks/BlockBrewingStand.h b/source/Blocks/BlockBrewingStand.h deleted file mode 100644 index 57642bcb6..000000000 --- a/source/Blocks/BlockBrewingStand.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockBrewingStandHandler : - public cBlockHandler -{ -public: - cBlockBrewingStandHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_ITEM_BREWING_STAND, 1, 0)); - } - - virtual bool IsUseable() override - { - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockButton.cpp b/source/Blocks/BlockButton.cpp deleted file mode 100644 index 1011f9351..000000000 --- a/source/Blocks/BlockButton.cpp +++ /dev/null @@ -1,39 +0,0 @@ - -#include "Globals.h" -#include "BlockButton.h" - - - - - -cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. - NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - - if (Meta & 0x08) - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - } - else - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); - } - - // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset) - a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25); -} - - - - diff --git a/source/Blocks/BlockButton.h b/source/Blocks/BlockButton.h deleted file mode 100644 index e3f655bfa..000000000 --- a/source/Blocks/BlockButton.h +++ /dev/null @@ -1,69 +0,0 @@ -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockButtonHandler : - public cBlockHandler -{ -public: - cBlockButtonHandler(BLOCKTYPE a_BlockType); - - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0)); - } - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = BlockFaceToMetaData(a_BlockFace); - return true; - } - - - virtual const char * GetStepSound(void) override - { - return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone"; - } - - - inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) - { - switch (a_BlockFace) - { - case BLOCK_FACE_ZP: { return 0x4; } - case BLOCK_FACE_ZM: { return 0x3; } - case BLOCK_FACE_XP: { return 0x2; } - case BLOCK_FACE_XM: { return 0x1; } - default: - { - ASSERT(!"Unhandled block face!"); - return 0x0; // No idea, give a special meta (button in centre of block) - } - } - } -} ; - - - - diff --git a/source/Blocks/BlockCactus.h b/source/Blocks/BlockCactus.h deleted file mode 100644 index 4147ad473..000000000 --- a/source/Blocks/BlockCactus.h +++ /dev/null @@ -1,82 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockCactusHandler : - public cBlockHandler -{ -public: - cBlockCactusHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(m_BlockType, 1, 0)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - if (a_RelY <= 0) - { - return false; - } - BLOCKTYPE Surface = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); - if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS)) - { - // Cactus can only be placed on sand and itself - return false; - } - - // Check surroundings. Cacti may ONLY be surrounded by air - static const struct - { - int x, z; - } Coords[] = - { - {-1, 0}, - { 1, 0}, - { 0, -1}, - { 0, 1}, - } ; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if ( - a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) && - (BlockType != E_BLOCK_AIR) - ) - { - return false; - } - } // for i - Coords[] - - return true; - } - - - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1); - } - - - virtual const char * GetStepSound(void) override - { - return "step.cloth"; - } -} ; - - - - diff --git a/source/Blocks/BlockCarpet.h b/source/Blocks/BlockCarpet.h deleted file mode 100644 index 5eafd8c21..000000000 --- a/source/Blocks/BlockCarpet.h +++ /dev/null @@ -1,60 +0,0 @@ - -// BlockCarpet.h - -// Declares the cBlockCarpetHandler class representing the handler for the carpet block - - - - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockCarpetHandler : - public cBlockHandler -{ -public: - cBlockCarpetHandler(BLOCKTYPE a_BlockType) : - cBlockHandler(a_BlockType) - { - } - - - virtual const char * GetStepSound(void) override - { - return "step.cloth"; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = a_Player->GetEquippedItem().m_ItemDamage & 0x0f; - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_CARPET, 1, a_BlockMeta)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR); - } -} ; - - - - diff --git a/source/Blocks/BlockCauldron.h b/source/Blocks/BlockCauldron.h deleted file mode 100644 index b0e00f869..000000000 --- a/source/Blocks/BlockCauldron.h +++ /dev/null @@ -1,59 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockCauldronHandler : - public cBlockHandler -{ -public: - cBlockCauldronHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0)); - } - - void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) - { - char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); - switch( a_Player->GetEquippedItem().m_ItemType ) - { - case E_ITEM_WATER_BUCKET: - { - a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 ); - a_Player->GetInventory().RemoveOneEquippedItem(); - cItem NewItem(E_ITEM_BUCKET, 1); - a_Player->GetInventory().AddItem(NewItem); - break; - } - case E_ITEM_GLASS_BOTTLE: - { - if( Meta > 0 ) - { - a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta); - a_Player->GetInventory().RemoveOneEquippedItem(); - cItem NewItem(E_ITEM_POTIONS, 1, 0); - a_Player->GetInventory().AddItem(NewItem); - } - break; - } - } - } - - virtual bool IsUseable() override - { - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h deleted file mode 100644 index 488c58ac5..000000000 --- a/source/Blocks/BlockChest.h +++ /dev/null @@ -1,223 +0,0 @@ - -#pragma once - -#include "BlockEntity.h" -#include "../World.h" -#include "../BlockArea.h" -#include "../Entities/Player.h" - - - - - -class cBlockChestHandler : - public cBlockEntityHandler -{ -public: - cBlockChestHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - - // Is there a doublechest already next to this block? - if (!CanBeAt(a_World, a_BlockX, a_BlockY, a_BlockZ)) - { - // Yup, cannot form a triple-chest, refuse: - return false; - } - - // Check if this forms a doublechest, if so, need to adjust the meta: - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) - { - return false; - } - double rot = a_Player->GetRotation(); - if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) - ) - { - a_BlockMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; - return true; - } - if ( - (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) - ) - { - a_BlockMeta = (rot < 0) ? 4 : 5; - return true; - } - - // Single chest, get meta from rotation only - a_BlockMeta = RotationToMetaData(rot); - return true; - } - - - virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - // Check if this forms a doublechest, if so, need to adjust the meta: - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1)) - { - return; - } - - double rot = a_Player->GetRotation(); - // Choose meta from player rotation, choose only between 2 or 3 - NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; - if ( - CheckAndAdjustNeighbor(a_World, Area, 0, 1, NewMeta) || - CheckAndAdjustNeighbor(a_World, Area, 2, 1, NewMeta) - ) - { - // Forming a double chest in the X direction - return; - } - // Choose meta from player rotation, choose only between 4 or 5 - NewMeta = (rot < 0) ? 4 : 5; - if ( - CheckAndAdjustNeighbor(a_World, Area, 1, 0, NewMeta) || - CheckAndAdjustNeighbor(a_World, Area, 2, 2, NewMeta) - ) - { - // Forming a double chest in the Z direction - return; - } - - // Single chest, no further processing needed - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } - - - virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) - { - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) - { - // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow. - return false; - } - - int NumChestNeighbors = 0; - if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) - { - if ( - (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || - (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) - ) - { - // Already a doublechest neighbor, disallow: - return false; - } - NumChestNeighbors += 1; - } - return (NumChestNeighbors < 2); - } - - - /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only - static NIBBLETYPE RotationToMetaData(double a_Rotation) - { - a_Rotation += 90 + 45; // So its not aligned with axis - - if (a_Rotation > 360.f) - { - a_Rotation -= 360.f; - } - if ((a_Rotation >= 0.f) && (a_Rotation < 90.f)) - { - return 0x4; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x5; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x3; - } - } - - - /// If there's a chest in the a_Area in the specified coords, modifies its meta to a_NewMeta and returns true. - bool CheckAndAdjustNeighbor(cWorld * a_World, const cBlockArea & a_Area, int a_RelX, int a_RelZ, NIBBLETYPE a_NewMeta) - { - if (a_Area.GetRelBlockType(a_RelX, 0, a_RelZ) != E_BLOCK_CHEST) - { - return false; - } - a_World->SetBlockMeta(a_Area.GetOriginX() + a_RelX, a_Area.GetOriginY(), a_Area.GetOriginZ() + a_RelZ, a_NewMeta); - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockCloth.h b/source/Blocks/BlockCloth.h deleted file mode 100644 index a136d3b9d..000000000 --- a/source/Blocks/BlockCloth.h +++ /dev/null @@ -1,34 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockClothHandler : - public cBlockHandler -{ -public: - cBlockClothHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_WOOL, 1, a_BlockMeta)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.cloth"; - } -} ; - - - - diff --git a/source/Blocks/BlockCobWeb.h b/source/Blocks/BlockCobWeb.h deleted file mode 100644 index 982bfaa30..000000000 --- a/source/Blocks/BlockCobWeb.h +++ /dev/null @@ -1,30 +0,0 @@ - -// BlockCobWeb.h - -// Declares the cBlockCobWebHandler object representing the BlockHandler for cobwebs - -#pragma once - - - - - -class cBlockCobWebHandler : - public cBlockHandler -{ -public: - cBlockCobWebHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override - { - a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0)); - } -} ; - - - - diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp deleted file mode 100644 index b4e5a55d0..000000000 --- a/source/Blocks/BlockComparator.cpp +++ /dev/null @@ -1,53 +0,0 @@ - -#include "Globals.h" -#include "BlockComparator.h" -#include "../Simulator/RedstoneSimulator.h" -#include "../Entities/Player.h" - - - - - -cBlockComparatorHandler::cBlockComparatorHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockComparatorHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Nothing needed yet -} - - - - - -void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); -} - - - - -bool cBlockComparatorHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - a_BlockType = m_BlockType; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); - return true; -} - - - - diff --git a/source/Blocks/BlockComparator.h b/source/Blocks/BlockComparator.h deleted file mode 100644 index cb2941d3c..000000000 --- a/source/Blocks/BlockComparator.h +++ /dev/null @@ -1,55 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockComparatorHandler : - public cBlockHandler -{ -public: - cBlockComparatorHandler(BLOCKTYPE a_BlockType); - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(E_ITEM_COMPARATOR, 1, 0)); - } - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override; - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h deleted file mode 100644 index 9dd65aae2..000000000 --- a/source/Blocks/BlockCrops.h +++ /dev/null @@ -1,114 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -/// Common class that takes care of carrots, potatoes and wheat -class cBlockCropsHandler : - public cBlockHandler -{ -public: - cBlockCropsHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override - { - MTRand rand; - - if (a_Meta == 0x7) - { - // Is fully grown, drop the entire produce: - switch (m_BlockType) - { - case E_BLOCK_CROPS: - { - a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0)); - a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2 - break; - } - case E_BLOCK_CARROTS: - { - a_Pickups.push_back(cItem(E_ITEM_CARROT, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2 - break; - } - case E_BLOCK_POTATOES: - { - a_Pickups.push_back(cItem(E_ITEM_POTATO, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2 - if (rand.randInt(20) == 0) - { - // With a 5% chance, drop a poisonous potato as well - a_Pickups.push_back(cItem(E_ITEM_POISONOUS_POTATO, 1, 0)); - } - break; - } - default: - { - ASSERT(!"Unhandled block type"); - break; - } - } // switch (m_BlockType) - } - else - { - // Drop 1 item of whatever is growing - switch (m_BlockType) - { - case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break; - case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break; - case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break; - default: - { - ASSERT(!"Unhandled block type"); - break; - } - } - } - } - - - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ); - - if (SkyLight > Light) - { - Light = SkyLight; - } - - if ((Meta < 7) && (Light > 8)) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); - } - else if (Light < 9) - { - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); - } - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - diff --git a/source/Blocks/BlockDeadBush.h b/source/Blocks/BlockDeadBush.h deleted file mode 100644 index 14617d006..000000000 --- a/source/Blocks/BlockDeadBush.h +++ /dev/null @@ -1,35 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" - - - - - -class cBlockDeadBushHandler : - public cBlockHandler -{ -public: - cBlockDeadBushHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Don't drop anything - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return (a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SAND); - } -} ; - - - - diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h deleted file mode 100644 index c694d79f6..000000000 --- a/source/Blocks/BlockDirt.h +++ /dev/null @@ -1,88 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -/// Handler used for both dirt and grass -class cBlockDirtHandler : - public cBlockHandler -{ -public: - cBlockDirtHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); - } - - - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - if (m_BlockType != E_BLOCK_GRASS) - { - return; - } - - // Grass becomes dirt if there is something on top of it: - if (a_BlockY < cChunkDef::Height - 1) - { - BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); - if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); - return; - } - } - - // Grass spreads to adjacent blocks: - MTRand rand; - for (int i = 0; i < 2; i++) // Pick two blocks to grow to - { - int OfsX = rand.randInt(2) - 1; // [-1 .. 1] - int OfsY = rand.randInt(4) - 3; // [-3 .. 1] - int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] - - BLOCKTYPE DestBlock; - NIBBLETYPE DestMeta; - if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1)) - { - // Y Coord out of range - continue; - } - bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta); - if (!IsValid || (DestBlock != E_BLOCK_DIRT)) - { - continue; - } - - BLOCKTYPE AboveDest; - NIBBLETYPE AboveMeta; - IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); - ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid? - if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) - { - a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); - } - } // for i - repeat twice - } - - - virtual const char * GetStepSound(void) override - { - return "step.gravel"; - } -} ; - - - - diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp deleted file mode 100644 index e71ccd368..000000000 --- a/source/Blocks/BlockDoor.cpp +++ /dev/null @@ -1,90 +0,0 @@ - -#include "Globals.h" -#include "BlockDoor.h" -#include "../Item.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - if (OldMeta & 8) - { - // Was upper part of door - if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) - { - a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - } - } - else - { - // Was lower part - if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) - { - a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); - } - } -} - - - - - -void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) - { - ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); - } -} - - - - - -void cBlockDoorHandler::OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - NIBBLETYPE a_TopBlockMeta = 8; - if ( - (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) || - (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) || - (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) || - (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType) - ) - { - a_TopBlockMeta = 9; - } - a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta); -} - - - - - -const char * cBlockDoorHandler::GetStepSound(void) -{ - return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone"; -} - - - - diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h deleted file mode 100644 index 03a79d47d..000000000 --- a/source/Blocks/BlockDoor.h +++ /dev/null @@ -1,175 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cBlockDoorHandler : - public cBlockHandler -{ -public: - cBlockDoorHandler(BLOCKTYPE a_BlockType); - - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual const char * GetStepSound(void) override; - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - // If clicking a bottom face, place the door one block lower: - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - a_BlockY--; - } - - if ( - !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) || - !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) - ) - { - return false; - } - - a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); - } - - - virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override; - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); - } - - - bool CanReplaceBlock(BLOCKTYPE a_BlockType) - { - switch (a_BlockType) - { - case E_BLOCK_AIR: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_SNOW: - case E_BLOCK_FIRE: - { - return true; - } - } - return false; - } - - - /// Converts the player's yaw to placed door's blockmeta - inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - - a_Yaw += 90 + 45; - if (a_Yaw > 360) - { - a_Yaw -= 360; - } - if ((a_Yaw >= 0) && (a_Yaw < 90)) - { - return 0x0; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x2; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x1; - } - else - { - return 0x3; - } - } - - - /// Returns true if the specified blocktype is any kind of door - inline static bool IsDoor(BLOCKTYPE a_Block) - { - return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); - } - - - /// Returns the metadata for the opposite door state (open vs closed) - static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) - { - return a_MetaData ^ 4; - } - - - /// Changes the door at the specified coords from open to close or vice versa - static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) - { - NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); - - a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); - - if (OldMetaData & 8) - { - // Current block is top of the door - BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); - NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); - - if (IsDoor(BottomBlock) && !(BottomMeta & 8)) - { - a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); - } - } - else - { - // Current block is bottom of the door - BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); - NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); - - if (IsDoor(TopBlock) && (TopMeta & 8)) - { - a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); - } - } - } - - -} ; - - - - diff --git a/source/Blocks/BlockDropSpenser.h b/source/Blocks/BlockDropSpenser.h deleted file mode 100644 index b7f20825d..000000000 --- a/source/Blocks/BlockDropSpenser.h +++ /dev/null @@ -1,41 +0,0 @@ - -// BlockDropSpenser.h - -// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks - -#pragma once - -#include "../Piston.h" - - - - - -class cBlockDropSpenserHandler : - public cBlockEntityHandler -{ -public: - cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) : - cBlockEntityHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - - // FIXME: Do not use cPiston class for dispenser placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()); - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockEnderchest.h b/source/Blocks/BlockEnderchest.h deleted file mode 100644 index 0ce813f1c..000000000 --- a/source/Blocks/BlockEnderchest.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockEnderchestHandler : - public cBlockHandler -{ -public: - cBlockEnderchestHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - //todo: Drop Ender Chest if using silk touch pickaxe - a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0)); - } -} ; - - - - diff --git a/source/Blocks/BlockEntity.h b/source/Blocks/BlockEntity.h deleted file mode 100644 index 9c6b23665..000000000 --- a/source/Blocks/BlockEntity.h +++ /dev/null @@ -1,31 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockEntityHandler : public cBlockHandler -{ -public: - cBlockEntityHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override - { - a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); - } - - virtual bool IsUseable() override - { - return true; - } -}; - - - - diff --git a/source/Blocks/BlockFarmland.h b/source/Blocks/BlockFarmland.h deleted file mode 100644 index 7bc71f7f3..000000000 --- a/source/Blocks/BlockFarmland.h +++ /dev/null @@ -1,107 +0,0 @@ - -// BlockFarmland.h - -// Declares the cBlcokFarmlandHandler representing the block handler for farmland - - - - - -#pragma once - -#include "BlockHandler.h" -#include "../BlockArea.h" - - - - - -class cBlockFarmlandHandler : - public cBlockHandler -{ - typedef cBlockHandler super; - -public: - cBlockFarmlandHandler(void) : - super(E_BLOCK_FARMLAND) - { - } - - - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - bool Found = false; - - int Biome = a_World->GetBiomeAt(a_BlockX, a_BlockZ); - if (a_World->IsWeatherWet() && (Biome != biDesert) && (Biome != biDesertHills)) - { - // Rain hydrates farmland, too, except in Desert biomes. - Found = true; - } - else - { - // Search for water in a close proximity: - // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles - cBlockArea Area; - if (!Area.Read(a_World, a_BlockX - 4, a_BlockX + 4, a_BlockY, a_BlockY + 1, a_BlockZ - 4, a_BlockZ + 4)) - { - // Too close to the world edge, cannot check surroudnings; don't tick at all - return; - } - - int NumBlocks = Area.GetBlockCount(); - BLOCKTYPE * BlockTypes = Area.GetBlockTypes(); - for (int i = 0; i < NumBlocks; i++) - { - if ( - (BlockTypes[i] == E_BLOCK_WATER) || - (BlockTypes[i] == E_BLOCK_STATIONARY_WATER) - ) - { - Found = true; - break; - } - } // for i - BlockTypes[] - } - - NIBBLETYPE BlockMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - if (Found) - { - // Water was found, hydrate the block until hydration reaches 7: - if (BlockMeta < 7) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ++BlockMeta); - } - return; - } - - // Water wasn't found, de-hydrate block: - if (BlockMeta > 0) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, --BlockMeta); - return; - } - - // Farmland too dry. If nothing is growing on top, turn back to dirt: - switch (a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) - { - case E_BLOCK_CROPS: - case E_BLOCK_MELON_STEM: - case E_BLOCK_PUMPKIN_STEM: - { - // Produce on top, don't revert - break; - } - default: - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); - break; - } - } - } -} ; - - - - diff --git a/source/Blocks/BlockFenceGate.h b/source/Blocks/BlockFenceGate.h deleted file mode 100644 index 6423a7cb0..000000000 --- a/source/Blocks/BlockFenceGate.h +++ /dev/null @@ -1,88 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockFenceGateHandler : - public cBlockHandler -{ -public: - cBlockFenceGateHandler(BLOCKTYPE a_BlockType) : - cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); - return true; - } - - - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override - { - NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation()); - OldMetaData ^= 4; // Toggle the gate - if ((OldMetaData & 1) == (NewMetaData & 1)) - { - // Standing in front of the gate - apply new direction - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (OldMetaData & 4) | (NewMetaData & 3)); - } - else - { - // Standing aside - use last direction - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData); - } - } - - - virtual bool IsUseable(void) override - { - return true; - } - - - /// Converts the player's yaw to placed gate's blockmeta - inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - - a_Yaw += 360 + 45; - if (a_Yaw > 360) - { - a_Yaw -= 360; - } - if ((a_Yaw >= 0) && (a_Yaw < 90)) - { - return 0x0; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x2; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x1; - } - else - { - return 0x3; - } - } -} ; - - - - diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h deleted file mode 100644 index 46b56d7e0..000000000 --- a/source/Blocks/BlockFire.h +++ /dev/null @@ -1,228 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockFireHandler : - public cBlockHandler -{ -public: - cBlockFireHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - /// Portal boundary and direction variables - int XZP, XZM, Dir; // For wont of a better name... - - virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override - { - /* - PORTAL FINDING ALGORITH - ======================= - -Get clicked base block - -Trace upwards to find first obsidian block; aborts if anything other than obsidian or air is encountered. - Uses this value as a reference (the 'ceiling') - -For both directions (if one fails, try the other), BASE (clicked) block: - -Go in one direction, only stop if a non obsidian block is encountered (abort) OR a portal border is encountered (FindObsidianCeiling returns -1) - -If a border was encountered, go the other direction and repeat above - -Write borders to XZP and XZM, write direction portal faces to Dir - -Loop through boundary variables, and fill with portal blocks based on Dir with meta from Dir - */ - - a_BlockY--; // Because we want the block below the fire - FindAndSetPortalFrame(a_BlockX, a_BlockY, a_BlockZ, a_World); // Brought to you by Aperture Science - } - - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // No pickups from this block - } - - virtual bool IsClickedThrough(void) override - { - return true; - } - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } - - /// Traces along YP until it finds an obsidian block, returns Y difference or 0 if no portal, and -1 for border - /// Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding - int FindObsidianCeiling(int X, int Y, int Z, cWorld * a_World, int MaxY = 0) - { - if (a_World->GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) - { - return 0; - } - - int newY = Y + 1; - - for (newY; newY < cChunkDef::Height; newY++) - { - BLOCKTYPE Block = a_World->GetBlock(X, newY, Z); - if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE)) - { - continue; - } - else if (Block == E_BLOCK_OBSIDIAN) - { - // We found an obsidian ceiling - // Make sure MaxY has a value and newY ('ceiling' location) is at one above the base block - // This is because the frame is a solid obsidian pillar - if ((MaxY != 0) && (newY == Y + 1)) - { - return EvaluatePortalBorder(X, newY, Z, MaxY, a_World); - } - else - { - // Return ceiling Y, whoever called this function will decide if it's part of a portal or not - return newY; - } - } - else { return 0; } - } - - return 0; - } - - /// Evaluates if coords have a valid border on top, based on MaxY - int EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cWorld * a_World) - { - for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners - { - if (a_World->GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) - { - // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal - return 0; - } - } - // Everything was obsidian, found a border! - return -1; // Return -1 for a frame border - } - - /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) - void FindAndSetPortalFrame(int X, int Y, int Z, cWorld * a_World) - { - int MaxY = FindObsidianCeiling(X, Y, Z, a_World); // Get topmost obsidian block as reference for all other checks - int X1 = X + 1, Z1 = Z + 1, X2 = X - 1, Z2 = Z - 1; // Duplicate XZ values, add/subtract one as we've checked the original already the line above - - if (MaxY == 0) // Oh noes! Not a portal coordinate :( - { - return; - } - - if (!FindPortalSliceX(X1, X2, Y, Z, MaxY, a_World)) - { - if (!FindPortalSliceZ(X, Y, Z1, Z2, MaxY, a_World)) - { - return; // No eligible portal construct, abort abort abort!! - } - } - - for (int Height = Y + 1; Height <= MaxY - 1; Height++) // Loop through boundary to set portal blocks - { - for (int Width = XZM; Width <= XZP; Width++) - { - if (Dir == 1) - { - a_World->SetBlock(Width, Height, Z, E_BLOCK_NETHER_PORTAL, Dir); - } - else - { - a_World->SetBlock(X, Height, Width, E_BLOCK_NETHER_PORTAL, Dir); - } - } - } - - return; - } - - /// Evaluates if coordinates are a portal going XP/XM; returns true if so, and writes boundaries to variable - /// Takes coordinates of base block and Y coord of target obsidian ceiling - bool FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cWorld * a_World) - { - Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) - bool FoundFrameXP = false, FoundFrameXM = false; - for (X1; ((a_World->GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners - { - int Value = FindObsidianCeiling(X1, Y, Z, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_World, MaxY); // For corners without obsidian - if ((Value == -1) || (ValueTwo == -1)) // FindObsidianCeiling returns -1 upon frame-find - { - FoundFrameXP = true; // Found a frame border in this direction, proceed in other direction (don't go further) - break; - } - else if ((Value != MaxY) && (ValueTwo != MaxY)) // Make sure that there is a valid portal 'slice' - { - return false; // Not valid slice, no portal can be formed - } - } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there - for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) - { - int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_World, MaxY); - if ((Value == -1) || (ValueTwo == -1)) - { - FoundFrameXM = true; - break; - } - else if ((Value != MaxY) && (ValueTwo != MaxY)) - { - return false; - } - } XZM = X2 + 1; // Set boundary, see previous - return (FoundFrameXP && FoundFrameXM); - } - - /// Evaluates if coords are a portal going ZP/ZM; returns true if so, and writes boundaries to variable - bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cWorld * a_World) - { - Dir = 2; - bool FoundFrameZP = false, FoundFrameZM = false; - for (Z1; ((a_World->GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) - { - int Value = FindObsidianCeiling(X, Y, Z1, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_World, MaxY); - if ((Value == -1) || (ValueTwo == -1)) - { - FoundFrameZP = true; - continue; - } - else if ((Value != MaxY) && (ValueTwo != MaxY)) - { - return false; - } - } XZP = Z1 - 2; - for (Z2; ((a_World->GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) - { - int Value = FindObsidianCeiling(X, Y, Z2, a_World, MaxY); - int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_World, MaxY); - if ((Value == -1) || (ValueTwo == -1)) - { - FoundFrameZM = true; - continue; - } - else if ((Value != MaxY) && (ValueTwo != MaxY)) - { - return false; - } - } XZM = Z2 + 2; - return (FoundFrameZP && FoundFrameZM); - } -}; - - - - diff --git a/source/Blocks/BlockFlower.h b/source/Blocks/BlockFlower.h deleted file mode 100644 index 421e2d5d8..000000000 --- a/source/Blocks/BlockFlower.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockFlowerHandler : - public cBlockHandler -{ -public: - cBlockFlowerHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(m_BlockType, 1, 0)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - diff --git a/source/Blocks/BlockFlowerPot.h b/source/Blocks/BlockFlowerPot.h deleted file mode 100644 index b0faf5218..000000000 --- a/source/Blocks/BlockFlowerPot.h +++ /dev/null @@ -1,105 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockFlowerPotHandler : - public cBlockHandler -{ -public: - cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) : - cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0)); - if (a_BlockMeta == 0) - { - return; - } - cItem Plant; - switch (a_BlockMeta) - { - case 1: Plant = cItem(E_BLOCK_RED_ROSE, 1, 0); break; - case 2: Plant = cItem(E_BLOCK_YELLOW_FLOWER, 1, 0); break; - case 3: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_APPLE); break; - case 4: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_CONIFER); break; - case 5: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_BIRCH); break; - case 6: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_JUNGLE); break; - case 7: Plant = cItem(E_BLOCK_RED_MUSHROOM, 1, 0); break; - case 8: Plant = cItem(E_BLOCK_BROWN_MUSHROOM, 1, 0); break; - case 9: Plant = cItem(E_BLOCK_CACTUS, 1, 0); break; - case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break; - case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break; - default: return; - } - a_Pickups.push_back(Plant); - } - - - void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) - { - NIBBLETYPE Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); - if (Meta != 0) - { - // Already filled - return; - } - - switch (a_Player->GetEquippedItem().m_ItemType) - { - case E_BLOCK_RED_ROSE: Meta = 1; break; - case E_BLOCK_YELLOW_FLOWER: Meta = 2; break; - case E_BLOCK_SAPLING: - { - switch (a_Player->GetEquippedItem().m_ItemDamage) - { - case E_META_SAPLING_APPLE: Meta = 3; break; - case E_META_SAPLING_CONIFER: Meta = 4; break; - case E_META_SAPLING_BIRCH: Meta = 5; break; - case E_META_SAPLING_JUNGLE: Meta = 6; break; - } - break; - } - case E_BLOCK_RED_MUSHROOM: Meta = 7; break; - case E_BLOCK_BROWN_MUSHROOM: Meta = 8; break; - case E_BLOCK_CACTUS: Meta = 9; break; - case E_BLOCK_DEAD_BUSH: Meta = 10; break; - case E_BLOCK_TALL_GRASS: - { - if (a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN) - { - Meta = 11; - } - else - { - return; - } - break; - } - } - - if (a_Player->GetGameMode() != gmCreative) - { - a_Player->GetInventory().RemoveOneEquippedItem(); - } - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - } - - - virtual bool IsUseable(void) override - { - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockFluid.h b/source/Blocks/BlockFluid.h deleted file mode 100644 index 0db2f60c4..000000000 --- a/source/Blocks/BlockFluid.h +++ /dev/null @@ -1,56 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockFluidHandler : - public cBlockHandler -{ - typedef cBlockHandler super; - -public: - cBlockFluidHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // No pickups - } - - - virtual bool DoesIgnoreBuildCollision(void) override - { - return true; - } - - - virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override - { - switch (m_BlockType) - { - case E_BLOCK_STATIONARY_LAVA: - { - a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_LAVA, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); - break; - } - case E_BLOCK_STATIONARY_WATER: - { - a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_WATER, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); - break; - } - } - super::Check(a_RelX, a_RelY, a_RelZ, a_Chunk); - } -} ; - - - - diff --git a/source/Blocks/BlockFurnace.h b/source/Blocks/BlockFurnace.h deleted file mode 100644 index fe35893d5..000000000 --- a/source/Blocks/BlockFurnace.h +++ /dev/null @@ -1,47 +0,0 @@ - -#pragma once - -#include "BlockEntity.h" -#include "../World.h" -#include "../Piston.h" -#include "../Entities/Player.h" - - - - - -class cBlockFurnaceHandler : - public cBlockEntityHandler -{ -public: - cBlockFurnaceHandler(BLOCKTYPE a_BlockType) : - cBlockEntityHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0)); - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - - // FIXME: Do not use cPiston class for furnace placement! - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0); - - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockGlass.h b/source/Blocks/BlockGlass.h deleted file mode 100644 index f6958bbb6..000000000 --- a/source/Blocks/BlockGlass.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockGlassHandler : - public cBlockHandler -{ -public: - cBlockGlassHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - } -} ; - - - - diff --git a/source/Blocks/BlockGlowstone.h b/source/Blocks/BlockGlowstone.h deleted file mode 100644 index 5f0d95dee..000000000 --- a/source/Blocks/BlockGlowstone.h +++ /dev/null @@ -1,30 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockGlowstoneHandler : - public cBlockHandler -{ -public: - cBlockGlowstoneHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - // TODO: More drops? - a_Pickups.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1, 0)); - } -} ; - - - - diff --git a/source/Blocks/BlockGravel.h b/source/Blocks/BlockGravel.h deleted file mode 100644 index e1c9ff390..000000000 --- a/source/Blocks/BlockGravel.h +++ /dev/null @@ -1,27 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockGravelHandler : - public cBlockHandler -{ -public: - cBlockGravelHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual const char * GetStepSound(void) override - { - return "step.gravel"; - } -} ; - - - - diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp deleted file mode 100644 index cd07b3021..000000000 --- a/source/Blocks/BlockHandler.cpp +++ /dev/null @@ -1,465 +0,0 @@ - -#include "Globals.h" -#include "BlockHandler.h" -#include "../Item.h" -#include "../World.h" -#include "../Root.h" -#include "../PluginManager.h" -#include "BlockBed.h" -#include "BlockBrewingStand.h" -#include "BlockButton.h" -#include "BlockCactus.h" -#include "BlockCarpet.h" -#include "BlockCauldron.h" -#include "BlockChest.h" -#include "BlockCloth.h" -#include "BlockCobWeb.h" -#include "BlockComparator.h" -#include "BlockCrops.h" -#include "BlockDeadBush.h" -#include "BlockDirt.h" -#include "BlockDoor.h" -#include "BlockDropSpenser.h" -#include "BlockEnderchest.h" -#include "BlockEntity.h" -#include "BlockFarmland.h" -#include "BlockFenceGate.h" -#include "BlockFire.h" -#include "BlockFlower.h" -#include "BlockFlowerPot.h" -#include "BlockFluid.h" -#include "BlockFurnace.h" -#include "BlockGlass.h" -#include "BlockGlowstone.h" -#include "BlockGravel.h" -#include "BlockHopper.h" -#include "BlockIce.h" -#include "BlockLadder.h" -#include "BlockLeaves.h" -#include "BlockLever.h" -#include "BlockMelon.h" -#include "BlockMushroom.h" -#include "BlockMycelium.h" -#include "BlockNote.h" -#include "BlockOre.h" -#include "BlockPiston.h" -#include "BlockPlanks.h" -#include "BlockPortal.h" -#include "BlockPumpkin.h" -#include "BlockRail.h" -#include "BlockRedstone.h" -#include "BlockRedstoneRepeater.h" -#include "BlockRedstoneTorch.h" -#include "BlockSand.h" -#include "BlockSapling.h" -#include "BlockSign.h" -#include "BlockSlab.h" -#include "BlockSnow.h" -#include "BlockStairs.h" -#include "BlockStems.h" -#include "BlockStone.h" -#include "BlockSugarcane.h" -#include "BlockTallGrass.h" -#include "BlockTorch.h" -#include "BlockVine.h" -#include "BlockWood.h" -#include "BlockWorkbench.h" - - - - - -bool cBlockHandler::m_HandlerInitialized = false; -cBlockHandler * cBlockHandler::m_BlockHandler[256]; - - - - - -cBlockHandler * cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType) -{ - if (!m_HandlerInitialized) - { - // We have to initialize - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); - m_HandlerInitialized = true; - } - if (m_BlockHandler[a_BlockType] != NULL) - { - return m_BlockHandler[a_BlockType]; - } - - return m_BlockHandler[a_BlockType] = CreateBlockHandler(a_BlockType); -} - - - - - -cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) -{ - switch(a_BlockType) - { - // Block handlers, alphabetically sorted: - case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType); - case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType); - case E_BLOCK_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_BROWN_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); - case E_BLOCK_CACTUS: return new cBlockCactusHandler (a_BlockType); - case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType); - case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType); - case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); - case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); - case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); - case E_BLOCK_COBBLESTONE: return new cBlockStoneHandler (a_BlockType); - case E_BLOCK_COBBLESTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType); - case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType); - case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType); - case E_BLOCK_DETECTOR_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType); - case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType); - case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); - case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType); - case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType); - case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType); - case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler ( ); - case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); - case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); - case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); - case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType); - case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType); - case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); - case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); - case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); - case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); - case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); - case E_BLOCK_IRON_DOOR: return new cBlockDoorHandler (a_BlockType); - case E_BLOCK_IRON_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType); - case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType); - case E_BLOCK_LEVER: return new cBlockLeverHandler (a_BlockType); - case E_BLOCK_LAPIS_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_LAVA: return new cBlockFluidHandler (a_BlockType); - case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); - case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); - case E_BLOCK_LOG: return new cBlockWoodHandler (a_BlockType); - case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); - case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType); - case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType); - case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType); - case E_BLOCK_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_PISTON_EXTENSION: return new cBlockPistonHeadHandler ( ); - case E_BLOCK_PLANKS: return new cBlockPlanksHandler (a_BlockType); - case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType); - case E_BLOCK_PUMPKIN: return new cBlockPumpkinHandler (a_BlockType); - case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType); - case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType); - case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_POTATOES: return new cBlockCropsHandler (a_BlockType); - case E_BLOCK_POWERED_RAIL: return new cBlockRailHandler (a_BlockType); - case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType); - case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType); - case E_BLOCK_REDSTONE_REPEATER_ON: return new cBlockRedstoneRepeaterHandler(a_BlockType); - case E_BLOCK_REDSTONE_TORCH_OFF: return new cBlockRedstoneTorchHandler (a_BlockType); - case E_BLOCK_REDSTONE_TORCH_ON: return new cBlockRedstoneTorchHandler (a_BlockType); - case E_BLOCK_REDSTONE_WIRE: return new cBlockRedstoneHandler (a_BlockType); - case E_BLOCK_RED_MUSHROOM: return new cBlockMushroomHandler (a_BlockType); - case E_BLOCK_RED_ROSE: return new cBlockFlowerHandler (a_BlockType); - case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); - case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); - case E_BLOCK_SIGN_POST: return new cBlockSignHandler (a_BlockType); - case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); - case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_STATIONARY_LAVA: return new cBlockFluidHandler (a_BlockType); - case E_BLOCK_STATIONARY_WATER: return new cBlockFluidHandler (a_BlockType); - case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType); - case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType); - case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType); - case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); - case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); - case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); - case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); - case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); - case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); - case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); - case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); - case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); - case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); - case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType); - case E_BLOCK_WOOL: return new cBlockClothHandler (a_BlockType); - case E_BLOCK_WORKBENCH: return new cBlockWorkbenchHandler (a_BlockType); - case E_BLOCK_YELLOW_FLOWER: return new cBlockFlowerHandler (a_BlockType); - - default: return new cBlockHandler(a_BlockType); - } -} - - - - - -void cBlockHandler::Deinit() -{ - for (int i = 0; i < 256; i++) - { - delete m_BlockHandler[i]; - } - memset(m_BlockHandler, 0, sizeof(m_BlockHandler)); // Don't leave any dangling pointers around, just in case - m_HandlerInitialized = false; -} - - - - - -cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) -{ - m_BlockType = a_BlockType; -} - - - - - -bool cBlockHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - // By default, all blocks can be placed and the meta is copied over from the item's damage value: - a_BlockType = m_BlockType; - a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); - return true; -} - - - - - -void cBlockHandler::OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ -} - - - - - -void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - // Notify the neighbors - NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1); -} - - - - - -void cBlockHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Notify the neighbors - NeighborChanged(a_World, a_BlockX - 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX + 1, a_BlockY, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY - 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY + 1, a_BlockZ); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ - 1); - NeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ + 1); -} - - - - - -void cBlockHandler::NeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)) - { - GetBlockHandler(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_World, a_BlockX, a_BlockY, a_BlockZ); - } -} - - - - - -void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ -} - - - - - -void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ -} - - - - - -void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) -{ - // Setting the meta to a_BlockMeta keeps most textures. The few other blocks have to override this. - a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta)); -} - - - - - -void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cItems Pickups; - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - ConvertToPickups(Pickups, Meta); - - // Allow plugins to modify the pickups: - cRoot::Get()->GetPluginManager()->CallHookBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups); - - if (!Pickups.empty()) - { - MTRand r1; - - // Mid-block position first - double MicroX, MicroY, MicroZ; - MicroX = a_BlockX + 0.5; - MicroY = a_BlockY + 0.5; - MicroZ = a_BlockZ + 0.5; - - // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) - //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); - //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); - //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); - - a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); - } -} - - - - - -const char * cBlockHandler::GetStepSound() -{ - return "step.stone"; -} - - - - - -bool cBlockHandler::CanBeAt(int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) -{ - return true; -} - - - - - -bool cBlockHandler::IsUseable() -{ - return false; -} - - - - - -bool cBlockHandler::IsClickedThrough(void) -{ - return false; -} - - - - - -bool cBlockHandler::DoesIgnoreBuildCollision(void) -{ - return (m_BlockType == E_BLOCK_AIR); -} - - - - - -bool cBlockHandler::DoesDropOnUnsuitable(void) -{ - return true; -} - - - - - -void cBlockHandler::Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) -{ - if (!CanBeAt(a_RelX, a_RelY, a_RelZ, a_Chunk)) - { - if (DoesDropOnUnsuitable()) - { - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ); - } - - a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); - } - else - { - // Wake up the simulators for this block: - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk); - } -} - - - - diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h deleted file mode 100644 index 81d9f240c..000000000 --- a/source/Blocks/BlockHandler.h +++ /dev/null @@ -1,152 +0,0 @@ - -#pragma once - -#include "../Defines.h" -#include "../Item.h" -#include "../Chunk.h" - - - - - -// fwd: -class cWorld; -class cPlayer; - - - - - -class cBlockHandler -{ -public: - cBlockHandler(BLOCKTYPE a_BlockType); - - /// Called when the block gets ticked either by a random tick or by a queued tick - virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ); - - /** Called before a block is placed into a world. - The handler should return true to allow placement, false to refuse. - Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. - Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block - */ - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ); - - /// Called by cWorld::SetBlock() after the block has been set - virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced(). - virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ); - - /// Called before the player has destroyed a block - virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Called before a block gets destroyed / replaced with air - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position) - virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Notifies all neighbors of the given block about a change - static void NeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Called while the player diggs the block. - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Called if the user right clicks the block and the block is useable - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - - /// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); - - /// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL - virtual void DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Returns step sound name of block - virtual const char * GetStepSound(void); - - /// Checks if the block can stay at the specified relative coords in the chunk - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk); - - /** Checks if the block can be placed at this point. - Default: CanBeAt(...) - NOTE: This call doesn't actually place the block - */ - // virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called - virtual bool IsUseable(void); - - /** Indicates whether the client will click through this block. - For example digging a fire will hit the block below the fire so fire is clicked through - */ - virtual bool IsClickedThrough(void); - - /** Checks if the player can build "inside" this block. - For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision - */ - virtual bool DoesIgnoreBuildCollision(void); - - /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true - virtual bool DoesDropOnUnsuitable(void); - - /** Called when one of the neighbors gets set; equivalent to MC block update. - By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()), - and wakes up all simulators on the block. - */ - virtual void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk); - - /// Returns the meta for a block after rotating it counter-clockwise from the specified meta. Default: no change - virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; } - - /// Returns the meta for a block after rotating it clockwise from the specified meta. Default: no change - virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; } - - /// Returns the meta for a block after mirroring it around the XY plane. Default: no change - virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; } - - /// Returns the meta for a block after mirroring it around the XZ plane. Default: no change - virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; } - - /// Returns the meta for a block after mirroring it around the YZ plane. Default: no change - virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; } - - - /// Get the blockhandler for a specific block id - static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockType); - - /// Deletes all initialised block handlers - static void Deinit(); - -protected: - BLOCKTYPE m_BlockType; - - // Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead. - static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockType); - static cBlockHandler *m_BlockHandler[256]; - static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized -}; - - - - - -// Shortcut to get the blockhandler for a specific block -inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType) -{ - return cBlockHandler::GetBlockHandler(a_BlockType); -} - - - - diff --git a/source/Blocks/BlockHopper.h b/source/Blocks/BlockHopper.h deleted file mode 100644 index 3998276d7..000000000 --- a/source/Blocks/BlockHopper.h +++ /dev/null @@ -1,46 +0,0 @@ - -// BlockHopper.h - -// Declares the cBlockHopperHandler class representing the handler for the Hopper block - - - - - -class cBlockHopperHandler : - public cBlockEntityHandler -{ -public: - cBlockHopperHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - - // Convert the blockface into meta: - switch (a_BlockFace) - { - case BLOCK_FACE_BOTTOM: a_BlockMeta = E_META_HOPPER_FACING_YM; break; - case BLOCK_FACE_TOP: a_BlockMeta = E_META_HOPPER_FACING_YM; break; - case BLOCK_FACE_EAST: a_BlockMeta = E_META_HOPPER_FACING_XM; break; - case BLOCK_FACE_NORTH: a_BlockMeta = E_META_HOPPER_FACING_ZP; break; - case BLOCK_FACE_SOUTH: a_BlockMeta = E_META_HOPPER_FACING_ZM; break; - case BLOCK_FACE_WEST: a_BlockMeta = E_META_HOPPER_FACING_XP; break; - default: a_BlockMeta = E_META_HOPPER_UNATTACHED; break; - } - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockIce.h b/source/Blocks/BlockIce.h deleted file mode 100644 index af4961114..000000000 --- a/source/Blocks/BlockIce.h +++ /dev/null @@ -1,37 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" - - - - - -class cBlockIceHandler : - public cBlockHandler -{ -public: - cBlockIceHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // No pickups - } - - - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - // TODO: Ice destroyed with air below it should turn into air instead of water - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); - // This is called later than the real destroying of this ice block - } -} ; - - - - diff --git a/source/Blocks/BlockLadder.h b/source/Blocks/BlockLadder.h deleted file mode 100644 index c0aa25f60..000000000 --- a/source/Blocks/BlockLadder.h +++ /dev/null @@ -1,115 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" - - - - - -class cBlockLadderHandler : - public cBlockHandler -{ -public: - cBlockLadderHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - if (!LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) - { - a_BlockFace = FindSuitableBlockFace(a_World, a_BlockX, a_BlockY, a_BlockZ); - - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - return false; - } - } - - a_BlockType = m_BlockType; - a_BlockMeta = DirectionToMetaData(a_BlockFace); - return true; - } - - - static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export - { // tolua_export - switch (a_Direction) - { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: return 0x2; - } - } // tolua_export - - - static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export - { // tolua_export - switch (a_MetaData) - { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: return 0x2; - } - } // tolua_export - - - /// Finds a suitable Direction for the Ladder. Returns BLOCK_FACE_BOTTOM on failure - static char FindSuitableBlockFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) - { - for (int Face = 2; Face <= 5; Face++) - { - if (LadderCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Face)) - { - return Face; - } - } - return BLOCK_FACE_BOTTOM; - } - - - static bool LadderCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) - { - if ((a_BlockFace == BLOCK_FACE_BOTTOM) || (a_BlockFace == BLOCK_FACE_TOP)) - { - return false; - } - - AddFaceDirection( a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); - - return g_BlockIsSolid[a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)]; - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - // TODO: Use AdjustCoordsByMeta(), then cChunk::UnboundedRelGetBlock() and finally some comparison - char BlockFace = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - return LadderCanBePlacedAt(a_Chunk.GetWorld(), BlockX, a_RelY, BlockZ, BlockFace); - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockLeaves.h b/source/Blocks/BlockLeaves.h deleted file mode 100644 index 6e015b8fa..000000000 --- a/source/Blocks/BlockLeaves.h +++ /dev/null @@ -1,184 +0,0 @@ -#pragma once -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" -#include "../BlockArea.h" - - - - - -// Leaves can be this many blocks that away (inclusive) from the log not to decay -#define LEAVES_CHECK_DISTANCE 6 - -#define PROCESS_NEIGHBOR(x,y,z) \ - switch (a_Area.GetBlockType(x, y, z)) \ - { \ - case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \ - case E_BLOCK_LOG: return true; \ - } - -bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ); - - - - - -class cBlockLeavesHandler : - public cBlockHandler -{ -public: - cBlockLeavesHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - MTRand rand; - - // Only the first 2 bits contain the display information, the others are for growing - if (rand.randInt(5) == 0) - { - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); - } - if ((a_BlockMeta & 3) == E_META_SAPLING_APPLE) - { - if (rand.rand(100) == 0) - { - a_Pickups.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); - } - } - } - - - void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - cBlockHandler::OnDestroyed(a_World, a_BlockX, a_BlockY, a_BlockZ); - - //0.5% chance of dropping an apple - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - //check if Oak (0x1 and 0x2 bit not set) - MTRand rand; - if(!(Meta & 3) && rand.randInt(200) == 100) - { - cItems Drops; - Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0)); - a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); - } - } - - - virtual void OnNeighborChanged(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay - } - - - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if ((Meta & 0x04) != 0) - { - // Player-placed leaves, don't decay - return; - } - - if ((Meta & 0x8) != 0) - { - // These leaves have been checked for decay lately and nothing around them changed - return; - } - - // Get the data around the leaves: - cBlockArea Area; - if (!Area.Read( - a_World, - a_BlockX - LEAVES_CHECK_DISTANCE, a_BlockX + LEAVES_CHECK_DISTANCE, - a_BlockY - LEAVES_CHECK_DISTANCE, a_BlockY + LEAVES_CHECK_DISTANCE, - a_BlockZ - LEAVES_CHECK_DISTANCE, a_BlockZ + LEAVES_CHECK_DISTANCE, - cBlockArea::baTypes) - ) - { - // Cannot check leaves, a chunk is missing too close - return; - } - - if (HasNearLog(Area, a_BlockX, a_BlockY, a_BlockZ)) - { - // Wood found, the leaves stay; mark them as checked: - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x8); - return; - } - // Decay the leaves: - DropBlock(a_World, NULL, a_BlockX, a_BlockY, a_BlockZ); - - a_World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); - - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - - -bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Filter the blocks into a {leaves, log, other (air)} set: - BLOCKTYPE * Types = a_Area.GetBlockTypes(); - for (int i = a_Area.GetBlockCount() - 1; i > 0; i--) - { - switch (Types[i]) - { - case E_BLOCK_LEAVES: - case E_BLOCK_LOG: - { - break; - } - default: - { - Types[i] = E_BLOCK_AIR; - break; - } - } - } // for i - Types[] - - // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block: - // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations - a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE); - for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++) - { - for (int y = a_BlockY - i; y <= a_BlockY + i; y++) - { - for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++) - { - for (int x = a_BlockX - i; x <= a_BlockX + i; x++) - { - if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i) - { - continue; - } - PROCESS_NEIGHBOR(x - 1, y, z); - PROCESS_NEIGHBOR(x + 1, y, z); - PROCESS_NEIGHBOR(x, y, z - 1); - PROCESS_NEIGHBOR(x, y, z + 1); - PROCESS_NEIGHBOR(x, y + 1, z); - PROCESS_NEIGHBOR(x, y - 1, z); - } // for x - } // for z - } // for y - } // for i - BFS iterations - return false; -} - - - - diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp deleted file mode 100644 index a9bd6c990..000000000 --- a/source/Blocks/BlockLever.cpp +++ /dev/null @@ -1,38 +0,0 @@ - -#include "Globals.h" -#include "BlockLever.h" -#include "../Entities/Player.h" -#include "../Simulator/RedstoneSimulator.h" - - - - - -cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. - NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - if (Meta & 0x08) - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - } - else - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); - } -} - - - - diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h deleted file mode 100644 index 5553170e2..000000000 --- a/source/Blocks/BlockLever.h +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once - -#include "BlockHandler.h" -#include "../Simulator/RedstoneSimulator.h" - - - - - -class cBlockLeverHandler : - public cBlockHandler -{ -public: - cBlockLeverHandler(BLOCKTYPE a_BlockType); - - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0)); - } - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace); - return true; - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockMelon.h b/source/Blocks/BlockMelon.h deleted file mode 100644 index 2f7d9a461..000000000 --- a/source/Blocks/BlockMelon.h +++ /dev/null @@ -1,35 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockMelonHandler : - public cBlockHandler -{ -public: - cBlockMelonHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - MTRand r1; - a_Pickups.push_back(cItem(E_ITEM_MELON_SLICE, (char)(3 + r1.randInt(4)), 0)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockMushroom.h b/source/Blocks/BlockMushroom.h deleted file mode 100644 index 2846a6317..000000000 --- a/source/Blocks/BlockMushroom.h +++ /dev/null @@ -1,59 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockMushroomHandler : - public cBlockHandler -{ -public: - cBlockMushroomHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(m_BlockType, 1, 0)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - if (a_RelY <= 0) - { - return false; - } - - // TODO: Cannot be at too much daylight - - switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)) - { - case E_BLOCK_GLASS: - case E_BLOCK_CACTUS: - case E_BLOCK_ICE: - case E_BLOCK_LEAVES: - case E_BLOCK_AIR: - { - return false; - } - } - return true; - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - diff --git a/source/Blocks/BlockMycelium.h b/source/Blocks/BlockMycelium.h deleted file mode 100644 index 7f897c72a..000000000 --- a/source/Blocks/BlockMycelium.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockMyceliumHandler : - public cBlockHandler -{ -public: - cBlockMyceliumHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); - } - - virtual const char * GetStepSound(void) override - { - return "step.gravel"; - } -} ; - - - - diff --git a/source/Blocks/BlockNote.h b/source/Blocks/BlockNote.h deleted file mode 100644 index fef38d845..000000000 --- a/source/Blocks/BlockNote.h +++ /dev/null @@ -1,13 +0,0 @@ -#pragma once -#include "BlockHandler.h" -#include "BlockEntity.h" - -class cBlockNoteHandler : public cBlockEntityHandler -{ -public: - cBlockNoteHandler(BLOCKTYPE a_BlockType) - : cBlockEntityHandler(a_BlockType) - { - } - -}; diff --git a/source/Blocks/BlockOre.h b/source/Blocks/BlockOre.h deleted file mode 100644 index 9684dbb19..000000000 --- a/source/Blocks/BlockOre.h +++ /dev/null @@ -1,80 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -class cBlockOreHandler : - public cBlockHandler -{ -public: - cBlockOreHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - short ItemType = m_BlockType; - char Count = 1; - short Meta = 0; - - MTRand r1; - switch (m_BlockType) - { - case E_BLOCK_LAPIS_ORE: - { - ItemType = E_ITEM_DYE; - Count = 4 + (char)r1.randInt(4); - Meta = 4; - break; - } - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - Count = 4 + (char)r1.randInt(1); - break; - } - default: - { - Count = 1; - break; - } - } - - switch (m_BlockType) - { - case E_BLOCK_DIAMOND_ORE: - { - ItemType = E_ITEM_DIAMOND; - break; - } - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - ItemType = E_ITEM_REDSTONE_DUST; - break; - } - case E_BLOCK_EMERALD_ORE: - { - ItemType = E_ITEM_EMERALD; - break; - } - case E_BLOCK_COAL_ORE: - { - ItemType = E_ITEM_COAL; - break; - } - } - a_Pickups.push_back(cItem(ItemType, Count, Meta)); - } -} ; - - - - diff --git a/source/Blocks/BlockPiston.cpp b/source/Blocks/BlockPiston.cpp deleted file mode 100644 index d5750ebdd..000000000 --- a/source/Blocks/BlockPiston.cpp +++ /dev/null @@ -1,102 +0,0 @@ - -#include "Globals.h" -#include "BlockPiston.h" -#include "../Item.h" -#include "../World.h" -#include "../Entities/Player.h" -#include "../Piston.h" - - - - - -#define AddPistonDir(x, y, z, dir, amount) \ - switch (dir) \ - { \ - case 0: (y) -= (amount); break; \ - case 1: (y) += (amount); break; \ - case 2: (z) -= (amount); break; \ - case 3: (z) += (amount); break; \ - case 4: (x) -= (amount); break; \ - case 5: (x) += (amount); break; \ - } - - - - -cBlockPistonHandler::cBlockPistonHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockPistonHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - int newX = a_BlockX; - int newY = a_BlockY; - int newZ = a_BlockZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); - - if (a_World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) - { - a_World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); - } -} - - - - - -bool cBlockPistonHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - a_BlockType = m_BlockType; - a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), a_Player->GetPitch()); - return true; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBlockPistonHeadHandler: - -cBlockPistonHeadHandler::cBlockPistonHeadHandler(void) : - super(E_BLOCK_PISTON_EXTENSION) -{ -} - - - - - -void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - int newX = a_BlockX; - int newY = a_BlockY; - int newZ = a_BlockZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1); - - BLOCKTYPE Block = a_World->GetBlock(newX, newY, newZ); - if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) - { - a_World->DigBlock(newX, newY, newZ); - } -} - - - - - diff --git a/source/Blocks/BlockPiston.h b/source/Blocks/BlockPiston.h deleted file mode 100644 index 109f5ea8b..000000000 --- a/source/Blocks/BlockPiston.h +++ /dev/null @@ -1,43 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockPistonHandler : - public cBlockHandler -{ -public: - cBlockPistonHandler(BLOCKTYPE a_BlockType); - - virtual void OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override; -} ; - - - - - -class cBlockPistonHeadHandler : - public cBlockHandler -{ - typedef cBlockHandler super; - -public: - cBlockPistonHeadHandler(void); - - virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; -} ; - - - - diff --git a/source/Blocks/BlockPlanks.h b/source/Blocks/BlockPlanks.h deleted file mode 100644 index f3b8dbfb6..000000000 --- a/source/Blocks/BlockPlanks.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockPlanksHandler : public cBlockHandler -{ -public: - cBlockPlanksHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); - a_BlockMeta = Meta; - return true; - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockPortal.h b/source/Blocks/BlockPortal.h deleted file mode 100644 index c56f0cbc8..000000000 --- a/source/Blocks/BlockPortal.h +++ /dev/null @@ -1,108 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockPortalHandler : - public cBlockHandler -{ -public: - cBlockPortalHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - // We set to zero so MCS doesn't stop you from building weird portals like vanilla does - // CanBeAt doesn't do anything if meta is zero - // We set to zero because the client sends meta = 2 to the server (it calculates rotation itself) - - a_BlockType = m_BlockType; - a_BlockMeta = 0; - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - return; // No pickups - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height)) - { - return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1 - } - - switch (a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)) - { - case 0x1: - { - static const struct - { - int x, y, z; - } PortalCheck[] = - { - { 0, 1, 0}, - { 0,-1, 0}, - { 1, 0, 0}, - {-1, 0, 0}, - } ; - - for (int i = 0; i < ARRAYCOUNT(PortalCheck); i++) - { - BLOCKTYPE Block; - a_Chunk.UnboundedRelGetBlockType(a_RelX + PortalCheck[i].x, a_RelY + PortalCheck[i].y, a_RelZ + PortalCheck[i].z, Block); - - if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN)) - { - return false; - } - } - break; - } - case 0x2: - { - static const struct - { - int x, y, z; - } PortalCheck[] = - { - { 0, 1, 0}, - { 0,-1, 0}, - { 0, 0, -1}, - { 0, 0, 1}, - } ; - - for (int i = 0; i < ARRAYCOUNT(PortalCheck); i++) - { - BLOCKTYPE Block; - a_Chunk.UnboundedRelGetBlockType(a_RelX + PortalCheck[i].x, a_RelY + PortalCheck[i].y, a_RelZ + PortalCheck[i].z, Block); - - if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN)) - { - return false; - } - } - break; - } - } - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockPumpkin.h b/source/Blocks/BlockPumpkin.h deleted file mode 100644 index 76abc6818..000000000 --- a/source/Blocks/BlockPumpkin.h +++ /dev/null @@ -1,60 +0,0 @@ -#pragma once - -#include "BlockHandler.h" - - - - -class cBlockPumpkinHandler : - public cBlockHandler -{ -public: - cBlockPumpkinHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); - return true; - } - - inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) - { - ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); - - a_Yaw += 180 + 45; - if (a_Yaw > 360) - { - a_Yaw -= 360; - } - if ((a_Yaw >= 0) && (a_Yaw < 90)) - { - return 0x0; - } - else if ((a_Yaw >= 180) && (a_Yaw < 270)) - { - return 0x2; - } - else if ((a_Yaw >= 90) && (a_Yaw < 180)) - { - return 0x1; - } - else - { - return 0x3; - } - } - -} ; - - - - diff --git a/source/Blocks/BlockRail.h b/source/Blocks/BlockRail.h deleted file mode 100644 index 24a101652..000000000 --- a/source/Blocks/BlockRail.h +++ /dev/null @@ -1,398 +0,0 @@ - -#pragma once - -#include "BlockEntity.h" -#include "../World.h" - - - - - -enum ENUM_PURE -{ - E_PURE_UPDOWN = 0, - E_PURE_DOWN = 1, - E_PURE_NONE = 2 -}; - - - - - -class cBlockRailHandler : - public cBlockHandler -{ - typedef cBlockHandler super; - -public: - cBlockRailHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ); - return true; - } - - - virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ))) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)); - } - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - super::ConvertToPickups(a_Pickups, 0); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - if (a_RelY <= 0) - { - return false; - } - if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]) - { - return false; - } - - NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); - switch (Meta) - { - case E_META_RAIL_ASCEND_XP: - case E_META_RAIL_ASCEND_XM: - case E_META_RAIL_ASCEND_ZM: - case E_META_RAIL_ASCEND_ZP: - { - // Mapping between the meta and the neighbors that need checking - Meta -= E_META_RAIL_ASCEND_XP; // Base index at zero - static const struct - { - int x, z; - } Coords[] = - { - { 1, 0}, // east, XP - {-1, 0}, // west, XM - { 0, -1}, // north, ZM - { 0, 1}, // south, ZP - } ; - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[Meta].x, a_RelY, a_RelZ + Coords[Meta].z, BlockType, BlockMeta)) - { - // Too close to the edge, cannot simulate - return true; - } - return g_BlockIsSolid[BlockType]; - } - } - return true; - } - - NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) - { - NIBBLETYPE Meta = 0; - char RailsCnt = 0; - bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP - memset(Neighbors, false, sizeof(Neighbors)); - Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN)); - Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)); - Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN)); - Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)); - Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE)); - Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE)); - Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE)); - Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE)); - if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST)) - Neighbors[0] = true; - if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST)) - Neighbors[1] = true; - if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH)) - Neighbors[2] = true; - if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH)) - Neighbors[3] = true; - for (int i = 0; i < 8; i++) - { - if (Neighbors[i]) - { - RailsCnt++; - } - } - if (RailsCnt == 1) - { - if (Neighbors[7]) return E_META_RAIL_ASCEND_ZP; - else if (Neighbors[6]) return E_META_RAIL_ASCEND_ZM; - else if (Neighbors[5]) return E_META_RAIL_ASCEND_XM; - else if (Neighbors[4]) return E_META_RAIL_ASCEND_XP; - else if (Neighbors[0] || Neighbors[1]) return E_META_RAIL_XM_XP; - else if (Neighbors[2] || Neighbors[3]) return E_META_RAIL_ZM_ZP; - ASSERT(!"Weird neighbor count"); - return Meta; - } - for (int i = 0; i < 4; i++) - { - if (Neighbors[i + 4]) - { - Neighbors[i] = true; - } - } - if (RailsCnt > 1) - { - if (Neighbors[3] && Neighbors[0]) return E_META_RAIL_CURVED_ZP_XP; - else if (Neighbors[3] && Neighbors[1]) return E_META_RAIL_CURVED_ZP_XM; - else if (Neighbors[2] && Neighbors[0]) return E_META_RAIL_CURVED_ZM_XP; - else if (Neighbors[2] && Neighbors[1]) return E_META_RAIL_CURVED_ZM_XM; - else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP; - else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM; - else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM; - else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP; - else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP; - else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP; - ASSERT(!"Weird neighbor count"); - } - return Meta; - } - - - bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) - { - if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL) - { - return false; - } - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - switch (Meta) - { - case E_META_RAIL_ZM_ZP: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN) - ) - { - return true; - } - break; - } - - case E_META_RAIL_XM_XP: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN) - ) - { - return true; - } - break; - } - - case E_META_RAIL_ASCEND_XP: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) - ) - { - return true; - } - break; - } - - case E_META_RAIL_ASCEND_XM: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) || - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST) - ) - { - return true; - } - break; - } - - case E_META_RAIL_ASCEND_ZM: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) - ) - { - return true; - } - break; - } - - case E_META_RAIL_ASCEND_ZP: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH) - ) - { - return true; - } - break; - } - - case E_META_RAIL_CURVED_ZP_XP: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) - ) - { - return true; - } - break; - } - - case E_META_RAIL_CURVED_ZP_XM: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) - ) - { - return true; - } - break; - } - - case E_META_RAIL_CURVED_ZM_XM: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST) - ) - { - return true; - } - break; - } - - case E_META_RAIL_CURVED_ZM_XP: - { - if ( - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) || - IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) - ) - { - return true; - } - break; - } - } - return false; - } - - - bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); - NIBBLETYPE Meta; - if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL) - { - if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN)) - { - if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE)) - { - return true; - } - else - { - Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); - } - } - else - { - Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); - } - } - else - { - Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - } - - switch (a_BlockFace) - { - case BLOCK_FACE_NORTH: - { - if ( - (Meta == E_META_RAIL_ZM_ZP) || - (Meta == E_META_RAIL_ASCEND_ZM) || - (Meta == E_META_RAIL_ASCEND_ZP) || - (Meta == E_META_RAIL_CURVED_ZP_XP) || - (Meta == E_META_RAIL_CURVED_ZP_XM) - ) - { - return false; - } - break; - } - - case BLOCK_FACE_SOUTH: - { - if ( - (Meta == E_META_RAIL_ZM_ZP) || - (Meta == E_META_RAIL_ASCEND_ZM) || - (Meta == E_META_RAIL_ASCEND_ZP) || - (Meta == E_META_RAIL_CURVED_ZM_XP) || - (Meta == E_META_RAIL_CURVED_ZM_XM) - ) - { - return false; - } - break; - } - - case BLOCK_FACE_EAST: - { - if ( - (Meta == E_META_RAIL_XM_XP) || - (Meta == E_META_RAIL_ASCEND_XP) || - (Meta == E_META_RAIL_ASCEND_XM) || - (Meta == E_META_RAIL_CURVED_ZP_XM) || - (Meta == E_META_RAIL_CURVED_ZM_XM) - ) - { - return false; - } - break; - } - case BLOCK_FACE_WEST: - { - if ( - (Meta == E_META_RAIL_XM_XP) || - (Meta == E_META_RAIL_ASCEND_XP) || - (Meta == E_META_RAIL_ASCEND_XM) || - (Meta == E_META_RAIL_CURVED_ZP_XP) || - (Meta == E_META_RAIL_CURVED_ZM_XP) - ) - { - return false; - } - break; - } - } - return true; - } -} ; - - - - diff --git a/source/Blocks/BlockRedstone.cpp b/source/Blocks/BlockRedstone.cpp deleted file mode 100644 index 35cdc34cf..000000000 --- a/source/Blocks/BlockRedstone.cpp +++ /dev/null @@ -1,27 +0,0 @@ - -#include "Globals.h" -#include "BlockRedstone.h" -#include "../Item.h" -#include "../World.h" - - - - - -cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Nothing needed yet -} - - - - diff --git a/source/Blocks/BlockRedstone.h b/source/Blocks/BlockRedstone.h deleted file mode 100644 index f28f3f2d6..000000000 --- a/source/Blocks/BlockRedstone.h +++ /dev/null @@ -1,35 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" - - - - - -class cBlockRedstoneHandler : - public cBlockHandler -{ -public: - cBlockRedstoneHandler(BLOCKTYPE a_BlockType); - - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]); - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); - } -} ; - - - - diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp deleted file mode 100644 index 72ea21012..000000000 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ /dev/null @@ -1,51 +0,0 @@ - -#include "Globals.h" -#include "BlockRedstoneRepeater.h" -#include "../Simulator/RedstoneSimulator.h" -#include "../Entities/Player.h" - - - - - -cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Nothing needed yet -} - - - - - -void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); -} - - - - -bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - a_BlockType = m_BlockType; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); - return true; -} - - - - diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h deleted file mode 100644 index 958841a34..000000000 --- a/source/Blocks/BlockRedstoneRepeater.h +++ /dev/null @@ -1,55 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockRedstoneRepeaterHandler : - public cBlockHandler -{ -public: - cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType); - virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Reset meta to 0 - a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0)); - } - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override; - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockRedstoneTorch.h b/source/Blocks/BlockRedstoneTorch.h deleted file mode 100644 index cb897ba3f..000000000 --- a/source/Blocks/BlockRedstoneTorch.h +++ /dev/null @@ -1,36 +0,0 @@ - -#pragma once - -#include "BlockRedstone.h" -#include "BlockTorch.h" - - - - - -class cBlockRedstoneTorchHandler : - public cBlockTorchHandler -{ -public: - cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType) - : cBlockTorchHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Always drop the ON torch, meta 0 - a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockSand.h b/source/Blocks/BlockSand.h deleted file mode 100644 index 3fc271483..000000000 --- a/source/Blocks/BlockSand.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockSandHandler : - public cBlockHandler -{ -public: - cBlockSandHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual const char * GetStepSound(void) override - { - return "step.sand"; - } - -}; - - - - diff --git a/source/Blocks/BlockSapling.h b/source/Blocks/BlockSapling.h deleted file mode 100644 index fff2fa88b..000000000 --- a/source/Blocks/BlockSapling.h +++ /dev/null @@ -1,57 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" - - - - - -class cBlockSaplingHandler : - public cBlockHandler -{ -public: - cBlockSaplingHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Only the first 2 bits contain the display information, the others are for growing - a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); - } - - - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - if ((Meta & 0x08) != 0) - { - a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ); - } - else - { - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08); - } - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - diff --git a/source/Blocks/BlockSign.h b/source/Blocks/BlockSign.h deleted file mode 100644 index 7fbe61893..000000000 --- a/source/Blocks/BlockSign.h +++ /dev/null @@ -1,78 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cBlockSignHandler : - public cBlockHandler -{ -public: - cBlockSignHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } - - - static char RotationToMetaData(double a_Rotation) - { - a_Rotation += 180 + (180 / 16); // So it's not aligned with axis - if (a_Rotation > 360) - { - a_Rotation -= 360; - } - - a_Rotation = (a_Rotation / 360) * 16; - - return ((char)a_Rotation) % 16; - } - - - static char DirectionToMetaData(char a_Direction) - { - switch (a_Direction) - { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: - { - break; - } - } - return 0x2; - } - - - virtual void OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ) override - { - a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); - } -} ; - - - - diff --git a/source/Blocks/BlockSlab.h b/source/Blocks/BlockSlab.h deleted file mode 100644 index 7c1251b28..000000000 --- a/source/Blocks/BlockSlab.h +++ /dev/null @@ -1,182 +0,0 @@ - -// BlockSlab.h - -// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes - - - - - -#pragma once - -#include "BlockHandler.h" -#include "../Items/ItemHandler.h" - - - - - -class cBlockSlabHandler : - public cBlockHandler -{ -public: - cBlockSlabHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta)); - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType); - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07); - - // HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type)); - - // Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle - if (IsAnySlabType(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))) - { - // Call the function in ClientHandle that places a block when the client sends the packet, - // so that plugins may interfere with the placement. - - if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) - { - // Top and bottom faces need no parameter modification - a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); - } - else - { - // The other faces need to distinguish between top and bottom cursor positions - if (a_CursorY > 7) - { - // Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly - a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); - } - else - { - // Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly - a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); - } - } - return false; // Cancel the event, because dblslabs were already placed, nothing else needed - } - - // Place the single-slab with correct metas: - switch (a_BlockFace) - { - case BLOCK_FACE_TOP: - { - // Bottom half slab block - a_BlockMeta = Meta & 0x7; - break; - } - case BLOCK_FACE_BOTTOM: - { - // Top half slab block - a_BlockMeta = Meta | 0x8; - break; - } - case BLOCK_FACE_EAST: - case BLOCK_FACE_NORTH: - case BLOCK_FACE_SOUTH: - case BLOCK_FACE_WEST: - { - if (a_CursorY > 7) - { - // Cursor at top half of block, place top slab - a_BlockMeta = Meta | 0x8; break; - } - else - { - // Cursor at bottom half of block, place bottom slab - a_BlockMeta = Meta & 0x7; break; - } - } - } // switch (a_BlockFace) - return true; - } - - - virtual const char * GetStepSound(void) override - { - switch (m_BlockType) - { - case E_BLOCK_WOODEN_SLAB: return "step.wood"; - case E_BLOCK_STONE_SLAB: return "step.stone"; - } - ASSERT(!"Unhandled slab type!"); - return ""; - } - - - /// Returns true if the specified blocktype is one of the slabs handled by this handler - static bool IsAnySlabType(BLOCKTYPE a_BlockType) - { - return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB)); - } - - - /// Converts the single-slab blocktype to its equivalent double-slab blocktype - static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType) - { - switch (a_SingleSlabBlockType) - { - case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB; - case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB; - } - ASSERT(!"Unhandled slab type!"); - return E_BLOCK_AIR; - } - -} ; - - - - - -class cBlockDoubleSlabHandler : - public cBlockHandler -{ -public: - cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) - { - m_BlockType = E_BLOCK_STONE_SLAB; - } - else - { - m_BlockType = E_BLOCK_WOODEN_SLAB; - } - a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta)); - } - - - virtual const char * GetStepSound(void) override - { - return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone"; - } -} ; - - - - diff --git a/source/Blocks/BlockSnow.h b/source/Blocks/BlockSnow.h deleted file mode 100644 index b8d48362c..000000000 --- a/source/Blocks/BlockSnow.h +++ /dev/null @@ -1,72 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockSnowHandler : - public cBlockHandler -{ -public: - cBlockSnowHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - NIBBLETYPE Meta = a_World->GetBlockMeta(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - - if ((Meta < 7) && (Meta != 0)) // Is height at maximum (7) or at mininum (0)? Don't do anything if so - { - Meta++; - } - - a_BlockMeta = Meta; - return true; - } - - - virtual bool DoesIgnoreBuildCollision(void) override - { - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_ITEM_SNOWBALL, 1, 0)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return (a_RelY > 0) && g_BlockIsSnowable[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)]; - } - - - virtual bool DoesDropOnUnsuitable(void) override - { - return false; - } - - - virtual const char * GetStepSound(void) override - { - return "step.cloth"; - } -} ; - - - - diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h deleted file mode 100644 index 8d259eee3..000000000 --- a/source/Blocks/BlockStairs.h +++ /dev/null @@ -1,152 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockStairsHandler : - public cBlockHandler -{ -public: - cBlockStairsHandler(BLOCKTYPE a_BlockType) : - cBlockHandler(a_BlockType) - { - - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = RotationToMetaData(a_Player->GetRotation()); - switch (a_BlockFace) - { - case BLOCK_FACE_TOP: break; - case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block - case BLOCK_FACE_EAST: - case BLOCK_FACE_NORTH: - case BLOCK_FACE_SOUTH: - case BLOCK_FACE_WEST: - { - // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block - if (a_CursorY > 8) - { - a_BlockMeta |= 0x4; - } - break; - } - } - return true; - } - - // TODO: step sound - - - static NIBBLETYPE RotationToMetaData(double a_Rotation) - { - a_Rotation += 90 + 45; // So its not aligned with axis - if (a_Rotation > 360) - { - a_Rotation -= 360; - } - if ((a_Rotation >= 0) && (a_Rotation < 90)) - { - return 0x0; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x1; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x3; - } - } - - - virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override - { - // Bits 3 and 4 stay, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x0c); - switch (a_Meta & 0x03) - { - case 0x00: return TopBits | 0x03; // East -> North - case 0x01: return TopBits | 0x02; // West -> South - case 0x02: return TopBits | 0x00; // South -> East - case 0x03: return TopBits | 0x01; // North -> West - } - // Not reachable, but to avoid a compiler warning: - return 0; - } - - - virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override - { - // Bits 3 and 4 stay, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x0c); - switch (a_Meta & 0x03) - { - case 0x00: return TopBits | 0x02; // East -> South - case 0x01: return TopBits | 0x03; // West -> North - case 0x02: return TopBits | 0x01; // South -> West - case 0x03: return TopBits | 0x00; // North -> East - } - // Not reachable, but to avoid a compiler warning: - return 0; - } - - - virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override - { - // Bits 3 and 4 stay, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x0c); - switch (a_Meta & 0x03) - { - case 0x00: return TopBits | 0x00; // East -> East - case 0x01: return TopBits | 0x01; // West -> West - case 0x02: return TopBits | 0x03; // South -> North - case 0x03: return TopBits | 0x02; // North -> South - } - // Not reachable, but to avoid a compiler warning: - return 0; - } - - - virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override - { - // Toggle bit 3: - return (a_Meta & 0x0b) | ((~a_Meta) & 0x04); - } - - - virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override - { - // Bits 3 and 4 stay, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x0c); - switch (a_Meta & 0x03) - { - case 0x00: return TopBits | 0x01; // East -> West - case 0x01: return TopBits | 0x00; // West -> East - case 0x02: return TopBits | 0x02; // South -> South - case 0x03: return TopBits | 0x03; // North -> North - } - // Not reachable, but to avoid a compiler warning: - return 0; - } -} ; - - - - diff --git a/source/Blocks/BlockStems.h b/source/Blocks/BlockStems.h deleted file mode 100644 index ce02d9cb8..000000000 --- a/source/Blocks/BlockStems.h +++ /dev/null @@ -1,58 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -class cBlockStemsHandler : - public cBlockHandler -{ -public: - cBlockStemsHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - int ItemType = (m_BlockType == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS; - a_Pickups.push_back(cItem(ItemType, 1, 0)); - } - - - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta >= 7) - { - // Grow the produce: - a_World->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, m_BlockType); - } - else - { - // Grow the stem: - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta + 1); - } - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockStone.h b/source/Blocks/BlockStone.h deleted file mode 100644 index af4c6509a..000000000 --- a/source/Blocks/BlockStone.h +++ /dev/null @@ -1,29 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -class cBlockStoneHandler : - public cBlockHandler -{ -public: - cBlockStoneHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0)); - } -} ; - - - - diff --git a/source/Blocks/BlockSugarcane.h b/source/Blocks/BlockSugarcane.h deleted file mode 100644 index 28a60df80..000000000 --- a/source/Blocks/BlockSugarcane.h +++ /dev/null @@ -1,90 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockSugarcaneHandler : - public cBlockHandler -{ -public: - cBlockSugarcaneHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0)); - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - if (a_RelY <= 0) - { - return false; - } - switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - case E_BLOCK_SAND: - { - static const struct - { - int x, z; - } Coords[] = - { - {-1, 0}, - { 1, 0}, - { 0, -1}, - { 0, 1}, - } ; - a_RelY -= 1; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta)) - { - // Too close to the edge, cannot simulate - return true; - } - if (IsBlockWater(BlockType)) - { - return true; - } - } // for i - Coords[] - // Not directly neighboring a water block - return false; - } - case E_BLOCK_SUGARCANE: - { - return true; - } - } - return false; - } - - - void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - diff --git a/source/Blocks/BlockTallGrass.h b/source/Blocks/BlockTallGrass.h deleted file mode 100644 index cd27ab7e6..000000000 --- a/source/Blocks/BlockTallGrass.h +++ /dev/null @@ -1,51 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockTallGrassHandler : - public cBlockHandler -{ -public: - cBlockTallGrassHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool DoesIgnoreBuildCollision(void) override - { - return true; - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Drop seeds, sometimes - MTRand r1; - if (r1.randInt(10) == 5) - { - a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); - } - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } -} ; - - - - diff --git a/source/Blocks/BlockTorch.h b/source/Blocks/BlockTorch.h deleted file mode 100644 index 36383a524..000000000 --- a/source/Blocks/BlockTorch.h +++ /dev/null @@ -1,277 +0,0 @@ -#pragma once - -#include "BlockHandler.h" -#include "../World.h" - - - - - -class cBlockTorchHandler : - public cBlockHandler -{ -public: - cBlockTorchHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - // Find proper placement of torch - - if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) - { - a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face - if (a_BlockFace == BLOCK_FACE_NONE) - { - // Client wouldn't have sent anything anyway, but whatever - return false; - } - } - else - { - // Not top or bottom faces, try to preserve whatever face was clicked - if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)) - { - // Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face - a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ); - if (a_BlockFace == BLOCK_FACE_NONE) - { - return false; - } - } - } - - a_BlockType = m_BlockType; - a_BlockMeta = DirectionToMetaData(a_BlockFace); - return true; - } - - - static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export - { // tolua_export - switch (a_Direction) - { - case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0; - case BLOCK_FACE_TOP: return E_META_TORCH_FLOOR; - case BLOCK_FACE_EAST: return E_META_TORCH_EAST; - case BLOCK_FACE_WEST: return E_META_TORCH_WEST; - case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH; - case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH; - default: - { - ASSERT(!"Unhandled torch direction!"); - break; - } - }; - return 0x0; - } // tolua_export - - - static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export - { // tolua_export - switch (a_MetaData) - { - case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground - case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP; - case E_META_TORCH_EAST: return BLOCK_FACE_EAST; - case E_META_TORCH_WEST: return BLOCK_FACE_WEST; - case E_META_TORCH_NORTH: return BLOCK_FACE_NORTH; - case E_META_TORCH_SOUTH: return BLOCK_FACE_SOUTH; - default: - { - ASSERT(!"Unhandled torch metadata"); - break; - } - } - return 0; - } // tolua_export - - - static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos) - { - switch (a_TorchMeta) - { - case 0x0: - case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0))); - case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1))); - case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1))); - case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0))); - case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0))); - default: - { - ASSERT(!"Unhandled torch meta!"); - break; - } - } - return false; - } - - - static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_BlockFace) - { - if ( !g_BlockIsTorchPlaceable[a_BlockType] ) - { - return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright - } - else - { - return true; - } - } - - - static bool TorchCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); - return CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace); - } - - - /// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure - static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) - { - for (int i = 0; i <= 5; i++) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true); - BLOCKTYPE BlockInQuestion = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - - if ( - ((BlockInQuestion == E_BLOCK_GLASS) || - (BlockInQuestion == E_BLOCK_FENCE) || - (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || - (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)) && - (i == BLOCK_FACE_TOP) - ) - { - return i; - } - else if ((g_BlockIsTorchPlaceable[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM)) - { - return i; - } - else - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, false); - } - } - return BLOCK_FACE_NONE; - } - - - virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override - { - char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - - AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); - BLOCKTYPE BlockInQuestion; - a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockInQuestion); - - if ( - (BlockInQuestion == E_BLOCK_GLASS) || - (BlockInQuestion == E_BLOCK_FENCE) || - (BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) || - (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) - ) - { - // Torches can be placed on tops of glass and fences, despite them being 'untorcheable' - // No need to check for upright orientation, it was done when the torch was placed - return true; - } - else if ( !g_BlockIsTorchPlaceable[BlockInQuestion] ) - { - return false; - } - else - { - return true; - } - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - // Always drop meta = 0 - a_Pickups.push_back(cItem(m_BlockType, 1, 0)); - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } - - - virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override - { - // Bit 4 stays, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x08); - switch (a_Meta & 0x07) - { - case 0x01: return TopBits | 0x04; // East -> North - case 0x02: return TopBits | 0x03; // West -> South - case 0x03: return TopBits | 0x01; // South -> East - case 0x04: return TopBits | 0x02; // North -> West - default: return a_Meta; // Floor -> Floor - } - } - - - virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override - { - // Bit 4 stays, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x08); - switch (a_Meta & 0x07) - { - case 0x01: return TopBits | 0x03; // East -> South - case 0x02: return TopBits | 0x04; // West -> North - case 0x03: return TopBits | 0x02; // South -> West - case 0x04: return TopBits | 0x01; // North -> East - default: return a_Meta; // Floor -> Floor - } - } - - - virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override - { - // Bit 4 stays, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x08); - switch (a_Meta & 0x07) - { - case 0x03: return TopBits | 0x04; // South -> North - case 0x04: return TopBits | 0x03; // North -> South - default: return a_Meta; // Keep the rest - } - } - - - // Mirroring around the XZ plane doesn't make sense for floor torches, - // the others stay the same, so let's keep all the metas the same. - // The base class does tht for us, no need to override MetaMirrorXZ() - - - virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override - { - // Bit 4 stays, the rest is swapped around according to a table: - NIBBLETYPE TopBits = (a_Meta & 0x08); - switch (a_Meta & 0x07) - { - case 0x01: return TopBits | 0x02; // East -> West - case 0x02: return TopBits | 0x01; // West -> East - default: return a_Meta; // Keep the rest - } - } -} ; - - - - diff --git a/source/Blocks/BlockVine.h b/source/Blocks/BlockVine.h deleted file mode 100644 index 2c9f67cab..000000000 --- a/source/Blocks/BlockVine.h +++ /dev/null @@ -1,201 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockVineHandler : - public cBlockHandler -{ -public: - cBlockVineHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - // TODO: Disallow placement where the vine doesn't attach to something properly - BLOCKTYPE BlockType = 0; - NIBBLETYPE BlockMeta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - if (BlockType == m_BlockType) - { - a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace); - } - else - { - a_BlockMeta = DirectionToMetaData(a_BlockFace); - } - a_BlockType = m_BlockType; - return true; - } - - - static NIBBLETYPE DirectionToMetaData(char a_BlockFace) - { - switch (a_BlockFace) - { - case BLOCK_FACE_NORTH: return 0x1; - case BLOCK_FACE_SOUTH: return 0x4; - case BLOCK_FACE_WEST: return 0x8; - case BLOCK_FACE_EAST: return 0x2; - default: return 0x0; - } - } - - - static char MetaDataToDirection(NIBBLETYPE a_MetaData) - { - switch(a_MetaData) - { - case 0x1: return BLOCK_FACE_NORTH; - case 0x4: return BLOCK_FACE_SOUTH; - case 0x8: return BLOCK_FACE_WEST; - case 0x2: return BLOCK_FACE_EAST; - default: return BLOCK_FACE_TOP; - } - } - - - /// Returns true if the specified block type is good for vines to attach to - static bool IsBlockAttachable(BLOCKTYPE a_BlockType) - { - return (a_BlockType == E_BLOCK_LEAVES) || g_BlockIsSolid[a_BlockType]; - } - - - /// Returns the meta that has the maximum allowable sides of the vine, given the surroundings - NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) - { - static const struct - { - int x, z; - int Bit; - } Coords[] = - { - { 0, 1, 1}, // south, ZP - {-1, 0, 2}, // west, XM - { 0, -1, 4}, // north, ZM - { 1, 0, 8}, // east, XP - } ; - int res = 0; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if ( - a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) && - IsBlockAttachable(BlockType) - ) - { - res |= Coords[i].Bit; - } - } - return res; - } - - - void Check(int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override - { - NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); - NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ); - - // Check if vine above us, add its meta to MaxMeta - if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType)) - { - MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ); - } - - NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal - if (Common != CurMeta) - { - // There is a neighbor missing, need to update the meta or even destroy the block - bool HasTop = (a_RelY < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ)); - if ((Common == 0) && !HasTop) - { - // The vine just lost all its support, destroy the block: - if (DoesDropOnUnsuitable()) - { - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - DropBlock(a_Chunk.GetWorld(), NULL, BlockX, a_RelY, BlockZ); - } - a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); - return; - } - a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Common); - } - else - { - // Wake up the simulators for this block: - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk); - } - } - - - virtual bool DoesIgnoreBuildCollision(void) override - { - return true; - } - - - virtual const char * GetStepSound(void) override - { - return "step.grass"; - } - - - virtual bool DoesDropOnUnsuitable(void) override - { - return false; - } - - virtual void OnUpdate(cWorld * a_World, int X, int Y, int Z) - { - if (a_World->GetBlock(X, Y - 1, Z) == E_BLOCK_AIR) - { - a_World->SetBlock(X, Y - 1, Z, E_BLOCK_VINES, a_World->GetBlockMeta(X, Y, Z)); - } - } - - virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override - { - return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right - } - - - virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override - { - return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left - } - - - virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override - { - // Bits 2 and 4 stay, bits 1 and 3 swap - return ((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2)); - } - - - virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override - { - // Bits 1 and 3 stay, bits 2 and 4 swap - return ((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2)); - } -} ; - - - - diff --git a/source/Blocks/BlockWood.h b/source/Blocks/BlockWood.h deleted file mode 100644 index cb5ee995a..000000000 --- a/source/Blocks/BlockWood.h +++ /dev/null @@ -1,72 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" - - - - - -class cBlockWoodHandler : public cBlockHandler -{ -public: - cBlockWoodHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); - a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); - return true; - } - - - inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace, NIBBLETYPE a_WoodMeta) - { - switch (a_BlockFace) - { - case BLOCK_FACE_YM: - case BLOCK_FACE_YP: - { - return a_WoodMeta; // Top or bottom, just return original - } - - case BLOCK_FACE_ZP: - case BLOCK_FACE_ZM: - { - return a_WoodMeta | 0x8; // North or south - } - - case BLOCK_FACE_XP: - case BLOCK_FACE_XM: - { - return a_WoodMeta | 0x4; // East or west - } - - default: - { - ASSERT(!"Unhandled block face!"); - return a_WoodMeta | 0xC; // No idea, give a special meta (all sides bark) - } - } - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/Blocks/BlockWorkbench.h b/source/Blocks/BlockWorkbench.h deleted file mode 100644 index a2cc6119c..000000000 --- a/source/Blocks/BlockWorkbench.h +++ /dev/null @@ -1,43 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../UI/Window.h" -#include "../Entities/Player.h" - - - - - -class cBlockWorkbenchHandler: - public cBlockHandler -{ -public: - cBlockWorkbenchHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override - { - cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ); - a_Player->OpenWindow(Window); - } - - - virtual bool IsUseable(void) override - { - return true; - } - - - virtual const char * GetStepSound(void) override - { - return "step.wood"; - } -} ; - - - - diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp deleted file mode 100644 index 02602992e..000000000 --- a/source/BoundingBox.cpp +++ /dev/null @@ -1,331 +0,0 @@ - -// BoundingBox.cpp - -// Implements the cBoundingBox class representing an axis-aligned bounding box with floatingpoint coords - -#include "Globals.h" -#include "BoundingBox.h" -#include "Defines.h" - - - - - -#if 0 - -/// A simple self-test that is executed on program start, used to verify bbox functionality -class SelfTest -{ -public: - SelfTest(void) - { - Vector3d Min(1, 1, 1); - Vector3d Max(2, 2, 2); - Vector3d LineDefs[] = - { - Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP) - Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM) - Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM) - Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect - Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM) - Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect - } ; - for (int i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++) - { - double LineCoeff; - char Face; - Vector3d Line1 = LineDefs[2 * i]; - Vector3d Line2 = LineDefs[2 * i + 1]; - bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face); - printf("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n", - Line1.x, Line1.y, Line1.z, - Line2.x, Line2.y, Line2.z, - res ? 1 : 0, LineCoeff, Face - ); - } // for i - LineDefs[] - printf("BoundingBox selftest complete."); - } -} Test; - -#endif - - - - - -cBoundingBox::cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) : - m_Min(a_MinX, a_MinY, a_MinZ), - m_Max(a_MaxX, a_MaxY, a_MaxZ) -{ -} - - - - - -cBoundingBox::cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max) : - m_Min(a_Min), - m_Max(a_Max) -{ -} - - - - - -cBoundingBox::cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height) : - m_Min(a_Pos.x - a_Radius, a_Pos.y, a_Pos.z - a_Radius), - m_Max(a_Pos.x + a_Radius, a_Pos.y + a_Height, a_Pos.z + a_Radius) -{ -} - - - - - -cBoundingBox::cBoundingBox(const cBoundingBox & a_Orig) : - m_Min(a_Orig.m_Min), - m_Max(a_Orig.m_Max) -{ -} - - - - - -void cBoundingBox::Move(double a_OffX, double a_OffY, double a_OffZ) -{ - m_Min.x += a_OffX; - m_Min.y += a_OffY; - m_Min.z += a_OffZ; - m_Max.x += a_OffX; - m_Max.y += a_OffY; - m_Max.z += a_OffZ; -} - - - - - -void cBoundingBox::Move(const Vector3d & a_Off) -{ - m_Min.x += a_Off.x; - m_Min.y += a_Off.y; - m_Min.z += a_Off.z; - m_Max.x += a_Off.x; - m_Max.y += a_Off.y; - m_Max.z += a_Off.z; -} - - - - - -void cBoundingBox::Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ) -{ - m_Min.x -= a_ExpandX; - m_Min.y -= a_ExpandY; - m_Min.z -= a_ExpandZ; - m_Max.x += a_ExpandX; - m_Max.y += a_ExpandY; - m_Max.z += a_ExpandZ; -} - - - - - -bool cBoundingBox::DoesIntersect(const cBoundingBox & a_Other) -{ - return ( - ((a_Other.m_Min.x <= m_Max.x) && (a_Other.m_Max.x >= m_Min.x)) && // X coords intersect - ((a_Other.m_Min.y <= m_Max.y) && (a_Other.m_Max.y >= m_Min.y)) && // Y coords intersect - ((a_Other.m_Min.z <= m_Max.z) && (a_Other.m_Max.z >= m_Min.z)) // Z coords intersect - ); -} - - - - - -cBoundingBox cBoundingBox::Union(const cBoundingBox & a_Other) -{ - return cBoundingBox( - std::min(m_Min.x, a_Other.m_Min.x), - std::min(m_Min.y, a_Other.m_Min.y), - std::min(m_Min.z, a_Other.m_Min.z), - std::max(m_Max.x, a_Other.m_Max.x), - std::max(m_Max.y, a_Other.m_Max.y), - std::max(m_Max.z, a_Other.m_Max.z) - ); -} - - - - - -bool cBoundingBox::IsInside(const Vector3d & a_Point) -{ - return IsInside(m_Min, m_Max, a_Point); -} - - - - - -bool cBoundingBox::IsInside(double a_X, double a_Y,double a_Z) -{ - return IsInside(m_Min, m_Max, a_X, a_Y, a_Z); -} - - - - - -bool cBoundingBox::IsInside(cBoundingBox & a_Other) -{ - // If both a_Other's coords are inside this, then the entire a_Other is inside - return (IsInside(a_Other.m_Min) && IsInside(a_Other.m_Max)); -} - - - - - -bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max) -{ - // If both coords are inside this, then the entire a_Other is inside - return (IsInside(a_Min) && IsInside(a_Max)); -} - - - - - -bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point) -{ - return ( - ((a_Point.x >= a_Min.x) && (a_Point.x <= a_Max.x)) && - ((a_Point.y >= a_Min.y) && (a_Point.y <= a_Max.y)) && - ((a_Point.z >= a_Min.z) && (a_Point.z <= a_Max.z)) - ); -} - - - - - -bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z) -{ - return ( - ((a_X >= a_Min.x) && (a_X <= a_Max.x)) && - ((a_Y >= a_Min.y) && (a_Y <= a_Max.y)) && - ((a_Z >= a_Min.z) && (a_Z <= a_Max.z)) - ); -} - - - - - -bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face) -{ - return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face); -} - - - - - -bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face) -{ - if (IsInside(a_Min, a_Max, a_Line1)) - { - // The starting point is inside the bounding box. - a_LineCoeff = 0; - a_Face = BLOCK_FACE_NONE; // No faces hit - return true; - } - - char Face = BLOCK_FACE_NONE; - double Coeff = Vector3d::NO_INTERSECTION; - - // Check each individual bbox face for intersection with the line, remember the one with the lowest coeff - double c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Min.z); - if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) - { - Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM; - Coeff = c; - } - c = a_Line1.LineCoeffToXYPlane(a_Line2, a_Max.z); - if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) - { - Face = (a_Line1.z > a_Line2.z) ? BLOCK_FACE_ZP : BLOCK_FACE_ZM; - Coeff = c; - } - c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Min.y); - if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) - { - Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM; - Coeff = c; - } - c = a_Line1.LineCoeffToXZPlane(a_Line2, a_Max.y); - if ((c >= 0) && (c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) - { - Face = (a_Line1.y > a_Line2.y) ? BLOCK_FACE_YP : BLOCK_FACE_YM; - Coeff = c; - } - c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Min.x); - if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) - { - Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM; - Coeff = c; - } - c = a_Line1.LineCoeffToYZPlane(a_Line2, a_Max.x); - if ((c >= 0) && (c < Coeff) && IsInside(a_Min, a_Max, a_Line1 + (a_Line2 - a_Line1) * c)) - { - Face = (a_Line1.x > a_Line2.x) ? BLOCK_FACE_XP : BLOCK_FACE_XM; - Coeff = c; - } - - if (Coeff >= Vector3d::NO_INTERSECTION) - { - // There has been no intersection - return false; - } - - a_LineCoeff = Coeff; - a_Face = Face; - return true; -} - - - - - -bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) -{ - a_Intersection.m_Min.x = std::max(m_Min.x, a_Other.m_Min.x); - a_Intersection.m_Max.x = std::min(m_Max.x, a_Other.m_Max.x); - if (a_Intersection.m_Min.x >= a_Intersection.m_Max.x) - { - return false; - } - a_Intersection.m_Min.y = std::max(m_Min.y, a_Other.m_Min.y); - a_Intersection.m_Max.y = std::min(m_Max.y, a_Other.m_Max.y); - if (a_Intersection.m_Min.y >= a_Intersection.m_Max.y) - { - return false; - } - a_Intersection.m_Min.z = std::max(m_Min.z, a_Other.m_Min.z); - a_Intersection.m_Max.z = std::min(m_Max.z, a_Other.m_Max.z); - if (a_Intersection.m_Min.z >= a_Intersection.m_Max.z) - { - return false; - } - return true; -} - - - - diff --git a/source/BoundingBox.h b/source/BoundingBox.h deleted file mode 100644 index ff9963989..000000000 --- a/source/BoundingBox.h +++ /dev/null @@ -1,90 +0,0 @@ - -// BoundingBox.h - -// Declares the cBoundingBox class representing an axis-aligned bounding box with floatingpoint coords - - - - -#pragma once - -#include "Vector3d.h" - - - - - -// tolua_begin - -/** Represents two sets of coords, minimum and maximum for each direction. -All the coords within those limits (inclusive the edges) are considered "inside" the box. -For intersection purposes, though, if the intersection is "sharp" in any coord (i. e. zero volume), -the boxes are considered non-intersecting. -*/ -class cBoundingBox -{ -public: - cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ); - cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max); - cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height); - cBoundingBox(const cBoundingBox & a_Orig); - - /// Moves the entire boundingbox by the specified offset - void Move(double a_OffX, double a_OffY, double a_OffZ); - - /// Moves the entire boundingbox by the specified offset - void Move(const Vector3d & a_Off); - - /// Expands the bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in each direction) - void Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ); - - /// Returns true if the two bounding boxes intersect - bool DoesIntersect(const cBoundingBox & a_Other); - - /// Returns the union of the two bounding boxes - cBoundingBox Union(const cBoundingBox & a_Other); - - /// Returns true if the point is inside the bounding box - bool IsInside(const Vector3d & a_Point); - - /// Returns true if the point is inside the bounding box - bool IsInside(double a_X, double a_Y,double a_Z); - - /// Returns true if a_Other is inside this bounding box - bool IsInside(cBoundingBox & a_Other); - - /// Returns true if a boundingbox specified by a_Min and a_Max is inside this bounding box - bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max); - - /// Returns true if the specified point is inside the bounding box specified by its min/max corners - static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point); - - /// Returns true if the specified point is inside the bounding box specified by its min/max corners - static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z); - - /** Returns true if this bounding box is intersected by the line specified by its two points - Also calculates the distance along the line in which the intersection occurs (0 .. 1) - Only forward collisions (a_LineCoeff >= 0) are returned. - */ - bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); - - /** Returns true if the specified bounding box is intersected by the line specified by its two points - Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants) - Only forward collisions (a_LineCoeff >= 0) are returned. - */ - static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); - - // tolua_end - - /// Calculates the intersection of the two bounding boxes; returns true if nonempty - bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection); - -protected: - Vector3d m_Min; - Vector3d m_Max; - -} ; // tolua_export - - - - diff --git a/source/ByteBuffer.cpp b/source/ByteBuffer.cpp deleted file mode 100644 index 1cdd2f430..000000000 --- a/source/ByteBuffer.cpp +++ /dev/null @@ -1,787 +0,0 @@ - -// ByteBuffer.cpp - -// Implements the cByteBuffer class representing a ringbuffer of bytes - -#include "Globals.h" - -#include "ByteBuffer.h" -#include "Endianness.h" -#include "OSSupport/IsThread.h" - - - - - -// If a string sent over the protocol is larger than this, a warning is emitted to the console -#define MAX_STRING_SIZE (512 KiB) - -#define NEEDBYTES(Num) if (!CanReadBytes(Num)) return false; // Check if at least Num bytes can be read from the buffer, return false if not -#define PUTBYTES(Num) if (!CanWriteBytes(Num)) return false; // Check if at least Num bytes can be written to the buffer, return false if not - - - - - -#if 0 - -/// Self-test of the VarInt-reading and writing code -class cByteBufferSelfTest -{ -public: - cByteBufferSelfTest(void) - { - TestRead(); - TestWrite(); - } - - void TestRead(void) - { - cByteBuffer buf(50); - buf.Write("\x05\xac\x02\x00", 4); - UInt32 v1; - ASSERT(buf.ReadVarInt(v1) && (v1 == 5)); - UInt32 v2; - ASSERT(buf.ReadVarInt(v2) && (v2 == 300)); - UInt32 v3; - ASSERT(buf.ReadVarInt(v3) && (v3 == 0)); - } - - void TestWrite(void) - { - cByteBuffer buf(50); - buf.WriteVarInt(5); - buf.WriteVarInt(300); - buf.WriteVarInt(0); - AString All; - buf.ReadAll(All); - ASSERT(All.size() == 4); - ASSERT(memcmp(All.data(), "\x05\xac\x02\x00", All.size()) == 0); - } -} g_ByteBufferTest; - -#endif - - - - - -#ifdef _DEBUG - -/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously -class cSingleThreadAccessChecker -{ -public: - cSingleThreadAccessChecker(unsigned long * a_ThreadID) : - m_ThreadID(a_ThreadID) - { - ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID())); - } - - ~cSingleThreadAccessChecker() - { - *m_ThreadID = 0; - } - -protected: - unsigned long * m_ThreadID; -} ; - -#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast(&m_ThreadID)) - -#else - #define CHECK_THREAD -#endif - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cByteBuffer: - -cByteBuffer::cByteBuffer(int a_BufferSize) : - m_Buffer(new char[a_BufferSize + 1]), - m_BufferSize(a_BufferSize + 1), - #ifdef _DEBUG - m_ThreadID(0), - #endif // _DEBUG - m_DataStart(0), - m_WritePos(0), - m_ReadPos(0) -{ - // Allocating one byte more than the buffer size requested, so that we can distinguish between - // completely-full and completely-empty states -} - - - - - -cByteBuffer::~cByteBuffer() -{ - CheckValid(); - delete[] m_Buffer; -} - - - - - -bool cByteBuffer::Write(const char * a_Bytes, int a_Count) -{ - CHECK_THREAD; - CheckValid(); - - // Store the current free space for a check after writing: - int CurFreeSpace = GetFreeSpace(); - int CurReadableSpace = GetReadableSpace(); - int WrittenBytes = 0; - - if (GetFreeSpace() < a_Count) - { - return false; - } - int TillEnd = m_BufferSize - m_WritePos; - if (TillEnd <= a_Count) - { - // Need to wrap around the ringbuffer end - if (TillEnd > 0) - { - memcpy(m_Buffer + m_WritePos, a_Bytes, TillEnd); - a_Bytes += TillEnd; - a_Count -= TillEnd; - WrittenBytes = TillEnd; - } - m_WritePos = 0; - } - - // We're guaranteed that we'll fit in a single write op - if (a_Count > 0) - { - memcpy(m_Buffer + m_WritePos, a_Bytes, a_Count); - m_WritePos += a_Count; - WrittenBytes += a_Count; - } - - ASSERT(GetFreeSpace() == CurFreeSpace - WrittenBytes); - ASSERT(GetReadableSpace() == CurReadableSpace + WrittenBytes); - return true; -} - - - - - -int cByteBuffer::GetFreeSpace(void) const -{ - CHECK_THREAD; - CheckValid(); - if (m_WritePos >= m_DataStart) - { - // Wrap around the buffer end: - return m_BufferSize - m_WritePos + m_DataStart - 1; - } - // Single free space partition: - return m_DataStart - m_WritePos - 1; -} - - - - - -/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() -int cByteBuffer::GetUsedSpace(void) const -{ - CHECK_THREAD; - CheckValid(); - return m_BufferSize - GetFreeSpace() - 1; -} - - - - - -/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) -int cByteBuffer::GetReadableSpace(void) const -{ - CHECK_THREAD; - CheckValid(); - if (m_ReadPos > m_WritePos) - { - // Wrap around the buffer end: - return m_BufferSize - m_ReadPos + m_WritePos; - } - // Single readable space partition: - return m_WritePos - m_ReadPos ; -} - - - - - -bool cByteBuffer::CanReadBytes(int a_Count) const -{ - CHECK_THREAD; - CheckValid(); - return (a_Count <= GetReadableSpace()); -} - - - - - -bool cByteBuffer::CanWriteBytes(int a_Count) const -{ - CHECK_THREAD; - CheckValid(); - return (a_Count <= GetFreeSpace()); -} - - - - - -bool cByteBuffer::ReadChar(char & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(1); - ReadBuf(&a_Value, 1); - return true; -} - - - - - -bool cByteBuffer::ReadByte(unsigned char & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(1); - ReadBuf(&a_Value, 1); - return true; -} - - - - - -bool cByteBuffer::ReadBEShort(short & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(2); - ReadBuf(&a_Value, 2); - a_Value = ntohs(a_Value); - return true; -} - - - - - -bool cByteBuffer::ReadBEInt(int & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(4); - ReadBuf(&a_Value, 4); - a_Value = ntohl(a_Value); - return true; -} - - - - - -bool cByteBuffer::ReadBEInt64(Int64 & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(8); - ReadBuf(&a_Value, 8); - a_Value = NetworkToHostLong8(&a_Value); - return true; -} - - - - - -bool cByteBuffer::ReadBEFloat(float & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(4); - ReadBuf(&a_Value, 4); - a_Value = NetworkToHostFloat4(&a_Value); - return true; -} - - - - - -bool cByteBuffer::ReadBEDouble(double & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(8); - ReadBuf(&a_Value, 8); - a_Value = NetworkToHostDouble8(&a_Value); - return true; -} - - - - - -bool cByteBuffer::ReadBool(bool & a_Value) -{ - CHECK_THREAD; - CheckValid(); - NEEDBYTES(1); - char Value = 0; - ReadBuf(&Value, 1); - a_Value = (Value != 0); - return true; -} - - - - - -bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) -{ - CHECK_THREAD; - CheckValid(); - short Length; - if (!ReadBEShort(Length)) - { - return false; - } - if (Length < 0) - { - ASSERT(!"Negative string length? Are you sure?"); - return true; - } - return ReadUTF16String(a_Value, Length); -} - - - - - -bool cByteBuffer::ReadVarInt(UInt32 & a_Value) -{ - CHECK_THREAD; - CheckValid(); - UInt32 Value = 0; - int Shift = 0; - unsigned char b = 0; - do - { - NEEDBYTES(1); - ReadBuf(&b, 1); - Value = Value | (((Int64)(b & 0x7f)) << Shift); - Shift += 7; - } while ((b & 0x80) != 0); - a_Value = Value; - return true; -} - - - - - -bool cByteBuffer::ReadVarUTF8String(AString & a_Value) -{ - CHECK_THREAD; - CheckValid(); - UInt32 Size = 0; - if (!ReadVarInt(Size)) - { - return false; - } - if (Size > MAX_STRING_SIZE) - { - LOGWARNING("%s: String too large: %llu (%llu KiB)", __FUNCTION__, Size, Size / 1024); - } - return ReadString(a_Value, (int)Size); -} - - - - - -bool cByteBuffer::WriteChar(char a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(1); - return WriteBuf(&a_Value, 1); -} - - - - - -bool cByteBuffer::WriteByte(unsigned char a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(1); - return WriteBuf(&a_Value, 1); -} - - - - - -bool cByteBuffer::WriteBEShort(short a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(2); - short Converted = htons(a_Value); - return WriteBuf(&Converted, 2); -} - - - - - -bool cByteBuffer::WriteBEInt(int a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(4); - int Converted = HostToNetwork4(&a_Value); - return WriteBuf(&Converted, 4); -} - - - - - -bool cByteBuffer::WriteBEInt64(Int64 a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(8); - Int64 Converted = HostToNetwork8(&a_Value); - return WriteBuf(&Converted, 8); -} - - - - - -bool cByteBuffer::WriteBEFloat(float a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(4); - int Converted = HostToNetwork4(&a_Value); - return WriteBuf(&Converted, 4); -} - - - - - -bool cByteBuffer::WriteBEDouble(double a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(8); - Int64 Converted = HostToNetwork8(&a_Value); - return WriteBuf(&Converted, 8); -} - - - - - - -bool cByteBuffer::WriteBool(bool a_Value) -{ - CHECK_THREAD; - CheckValid(); - return WriteChar(a_Value ? 1 : 0); -} - - - - - -bool cByteBuffer::WriteBEUTF16String16(const AString & a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(2); - AString UTF16BE; - UTF8ToRawBEUTF16(a_Value.data(), a_Value.size(), UTF16BE); - WriteBEShort((short)(UTF16BE.size() / 2)); - PUTBYTES(UTF16BE.size()); - WriteBuf(UTF16BE.data(), UTF16BE.size()); - return true; -} - - - - - -bool cByteBuffer::WriteVarInt(UInt32 a_Value) -{ - CHECK_THREAD; - CheckValid(); - - // A 32-bit integer can be encoded by at most 5 bytes: - unsigned char b[5]; - int idx = 0; - do - { - b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); - a_Value = a_Value >> 7; - idx++; - } while (a_Value > 0); - - return WriteBuf(b, idx); -} - - - - -bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) -{ - CHECK_THREAD; - CheckValid(); - PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early. - bool res = WriteVarInt(a_Value.size()); - if (!res) - { - return false; - } - return WriteBuf(a_Value.data(), a_Value.size()); -} - - - - - -bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count) -{ - CHECK_THREAD; - CheckValid(); - ASSERT(a_Count >= 0); - NEEDBYTES(a_Count); - char * Dst = (char *)a_Buffer; // So that we can do byte math - int BytesToEndOfBuffer = m_BufferSize - m_ReadPos; - ASSERT(BytesToEndOfBuffer >= 0); // Sanity check - if (BytesToEndOfBuffer <= a_Count) - { - // Reading across the ringbuffer end, read the first part and adjust parameters: - if (BytesToEndOfBuffer > 0) - { - memcpy(Dst, m_Buffer + m_ReadPos, BytesToEndOfBuffer); - Dst += BytesToEndOfBuffer; - a_Count -= BytesToEndOfBuffer; - } - m_ReadPos = 0; - } - - // Read the rest of the bytes in a single read (guaranteed to fit): - if (a_Count > 0) - { - memcpy(Dst, m_Buffer + m_ReadPos, a_Count); - m_ReadPos += a_Count; - } - return true; -} - - - - - -bool cByteBuffer::WriteBuf(const void * a_Buffer, int a_Count) -{ - CHECK_THREAD; - CheckValid(); - ASSERT(a_Count >= 0); - PUTBYTES(a_Count); - char * Src = (char *)a_Buffer; // So that we can do byte math - int BytesToEndOfBuffer = m_BufferSize - m_WritePos; - if (BytesToEndOfBuffer <= a_Count) - { - // Reading across the ringbuffer end, read the first part and adjust parameters: - memcpy(m_Buffer + m_WritePos, Src, BytesToEndOfBuffer); - Src += BytesToEndOfBuffer; - a_Count -= BytesToEndOfBuffer; - m_WritePos = 0; - } - - // Read the rest of the bytes in a single read (guaranteed to fit): - if (a_Count > 0) - { - memcpy(m_Buffer + m_WritePos, Src, a_Count); - m_WritePos += a_Count; - } - return true; -} - - - - - -bool cByteBuffer::ReadString(AString & a_String, int a_Count) -{ - CHECK_THREAD; - CheckValid(); - ASSERT(a_Count >= 0); - NEEDBYTES(a_Count); - a_String.clear(); - a_String.reserve(a_Count); - int BytesToEndOfBuffer = m_BufferSize - m_ReadPos; - ASSERT(BytesToEndOfBuffer >= 0); // Sanity check - if (BytesToEndOfBuffer <= a_Count) - { - // Reading across the ringbuffer end, read the first part and adjust parameters: - if (BytesToEndOfBuffer > 0) - { - a_String.assign(m_Buffer + m_ReadPos, BytesToEndOfBuffer); - a_Count -= BytesToEndOfBuffer; - } - m_ReadPos = 0; - } - - // Read the rest of the bytes in a single read (guaranteed to fit): - if (a_Count > 0) - { - a_String.append(m_Buffer + m_ReadPos, a_Count); - m_ReadPos += a_Count; - } - return true; -} - - - - - -bool cByteBuffer::ReadUTF16String(AString & a_String, int a_NumChars) -{ - // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String - CHECK_THREAD; - CheckValid(); - ASSERT(a_NumChars >= 0); - AString RawData; - if (!ReadString(RawData, a_NumChars * 2)) - { - return false; - } - RawBEToUTF8((short *)(RawData.data()), a_NumChars, a_String); - return true; -} - - - - - -bool cByteBuffer::SkipRead(int a_Count) -{ - CHECK_THREAD; - CheckValid(); - ASSERT(a_Count >= 0); - if (!CanReadBytes(a_Count)) - { - return false; - } - AdvanceReadPos(a_Count); - return true; -} - - - - - -void cByteBuffer::ReadAll(AString & a_Data) -{ - CHECK_THREAD; - CheckValid(); - ReadString(a_Data, GetReadableSpace()); -} - - - - - -void cByteBuffer::CommitRead(void) -{ - CHECK_THREAD; - CheckValid(); - m_DataStart = m_ReadPos; -} - - - - - -void cByteBuffer::ResetRead(void) -{ - CHECK_THREAD; - CheckValid(); - m_ReadPos = m_DataStart; -} - - - - - -void cByteBuffer::ReadAgain(AString & a_Out) -{ - // Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed) - // Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party - CHECK_THREAD; - CheckValid(); - int DataStart = m_DataStart; - if (m_ReadPos < m_DataStart) - { - // Across the ringbuffer end, read the first part and adjust next part's start: - a_Out.append(m_Buffer + m_DataStart, m_BufferSize - m_DataStart); - DataStart = 0; - } - a_Out.append(m_Buffer + DataStart, m_ReadPos - DataStart); -} - - - - - -void cByteBuffer::AdvanceReadPos(int a_Count) -{ - CHECK_THREAD; - CheckValid(); - m_ReadPos += a_Count; - if (m_ReadPos > m_BufferSize) - { - m_ReadPos -= m_BufferSize; - } -} - - - - - -void cByteBuffer::CheckValid(void) const -{ - ASSERT(m_ReadPos >= 0); - ASSERT(m_ReadPos < m_BufferSize); - ASSERT(m_WritePos >= 0); - ASSERT(m_WritePos < m_BufferSize); -} - - - - diff --git a/source/ByteBuffer.h b/source/ByteBuffer.h deleted file mode 100644 index 21abb0377..000000000 --- a/source/ByteBuffer.h +++ /dev/null @@ -1,137 +0,0 @@ - -// ByteStream.h - -// Interfaces to the cByteBuffer class representing a ringbuffer of bytes - - - - - -#pragma once - - - - - -/** An object that can store incoming bytes and lets its clients read the bytes sequentially -The bytes are stored in a ringbuffer of constant size; if more than that size -is requested, the write operation fails. -The bytes stored can be retrieved using various ReadXXX functions; these assume that the needed -number of bytes are present in the buffer (ASSERT; for performance reasons). -The reading doesn't actually remove the bytes, it only moves the internal read ptr. -To remove the bytes, call CommitRead(). -To re-start reading from the beginning, call ResetRead(). -This class doesn't implement thread safety, the clients of this class need to provide -their own synchronization. -*/ -class cByteBuffer -{ -public: - cByteBuffer(int a_BufferSize); - ~cByteBuffer(); - - /// Writes the bytes specified to the ringbuffer. Returns true if successful, false if not - bool Write(const char * a_Bytes, int a_Count); - - /// Returns the number of bytes that can be successfully written to the ringbuffer - int GetFreeSpace(void) const; - - /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() - int GetUsedSpace(void) const; - - /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) - int GetReadableSpace(void) const; - - /// Returns true if the specified amount of bytes are available for reading - bool CanReadBytes(int a_Count) const; - - /// Returns true if the specified amount of bytes are available for writing - bool CanWriteBytes(int a_Count) const; - - // Read the specified datatype and advance the read pointer; return true if successfully read: - bool ReadChar (char & a_Value); - bool ReadByte (unsigned char & a_Value); - bool ReadBEShort (short & a_Value); - bool ReadBEInt (int & a_Value); - bool ReadBEInt64 (Int64 & a_Value); - bool ReadBEFloat (float & a_Value); - bool ReadBEDouble (double & a_Value); - bool ReadBool (bool & a_Value); - bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE - bool ReadVarInt (UInt32 & a_Value); - bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 - - /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) - template bool ReadVarInt(T & a_Value) - { - UInt32 v; - bool res = ReadVarInt(v); - if (res) - { - a_Value = v; - } - return res; - } - - // Write the specified datatype; return true if successfully written - bool WriteChar (char a_Value); - bool WriteByte (unsigned char a_Value); - bool WriteBEShort (short a_Value); - bool WriteBEInt (int a_Value); - bool WriteBEInt64 (Int64 a_Value); - bool WriteBEFloat (float a_Value); - bool WriteBEDouble (double a_Value); - bool WriteBool (bool a_Value); - bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE - bool WriteVarInt (UInt32 a_Value); - bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 - - /// Reads a_Count bytes into a_Buffer; returns true if successful - bool ReadBuf(void * a_Buffer, int a_Count); - - /// Writes a_Count bytes into a_Buffer; returns true if successful - bool WriteBuf(const void * a_Buffer, int a_Count); - - /// Reads a_Count bytes into a_String; returns true if successful - bool ReadString(AString & a_String, int a_Count); - - /// Reads 2 * a_NumChars bytes and interprets it as a UTF16-BE string, converting it into UTF8 string a_String - bool ReadUTF16String(AString & a_String, int a_NumChars); - - /// Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer - bool SkipRead(int a_Count); - - /// Reads all available data into a_Data - void ReadAll(AString & a_Data); - - /// Removes the bytes that have been read from the ringbuffer - void CommitRead(void); - - /// Restarts next reading operation at the start of the ringbuffer - void ResetRead(void); - - /// Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to duplicate communication - void ReadAgain(AString & a_Out); - - /// Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs - void CheckValid(void) const; - -protected: - char * m_Buffer; - int m_BufferSize; // Total size of the ringbuffer - - #ifdef _DEBUG - unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker - #endif // _DEBUG - - int m_DataStart; // Where the data starts in the ringbuffer - int m_WritePos; // Where the data ends in the ringbuffer - int m_ReadPos; // Where the next read will start in the ringbuffer - - /// Advances the m_ReadPos by a_Count bytes - void AdvanceReadPos(int a_Count); -} ; - - - - diff --git a/source/ChatColor.cpp b/source/ChatColor.cpp deleted file mode 100644 index 2b223ee76..000000000 --- a/source/ChatColor.cpp +++ /dev/null @@ -1,39 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ChatColor.h" - -const std::string cChatColor::Color = "\xc2\xa7"; // or in other words: "§" in UTF-8 -const std::string cChatColor::Delimiter = "\xc2\xa7"; // or in other words: "§" in UTF-8 -const std::string cChatColor::Black = cChatColor::Color + "0"; -const std::string cChatColor::Navy = cChatColor::Color + "1"; -const std::string cChatColor::Green = cChatColor::Color + "2"; -const std::string cChatColor::Blue = cChatColor::Color + "3"; -const std::string cChatColor::Red = cChatColor::Color + "4"; -const std::string cChatColor::Purple = cChatColor::Color + "5"; -const std::string cChatColor::Gold = cChatColor::Color + "6"; -const std::string cChatColor::LightGray = cChatColor::Color + "7"; -const std::string cChatColor::Gray = cChatColor::Color + "8"; -const std::string cChatColor::DarkPurple = cChatColor::Color + "9"; -const std::string cChatColor::LightGreen = cChatColor::Color + "a"; -const std::string cChatColor::LightBlue = cChatColor::Color + "b"; -const std::string cChatColor::Rose = cChatColor::Color + "c"; -const std::string cChatColor::LightPurple = cChatColor::Color + "d"; -const std::string cChatColor::Yellow = cChatColor::Color + "e"; -const std::string cChatColor::White = cChatColor::Color + "f"; - -const std::string cChatColor::Random = cChatColor::Color + "k"; -const std::string cChatColor::Bold = cChatColor::Color + "l"; -const std::string cChatColor::Strikethrough = cChatColor::Color + "m"; -const std::string cChatColor::Underlined = cChatColor::Color + "n"; -const std::string cChatColor::Italic = cChatColor::Color + "o"; -const std::string cChatColor::Plain = cChatColor::Color + "r"; - -const std::string cChatColor::MakeColor( char a_Color ) -{ - return cChatColor::Color + a_Color; -} - - - - diff --git a/source/ChatColor.h b/source/ChatColor.h deleted file mode 100644 index 85b10f400..000000000 --- a/source/ChatColor.h +++ /dev/null @@ -1,43 +0,0 @@ - -#pragma once - - - - - -// tolua_begin -class cChatColor -{ -public: - static const std::string Color; - static const std::string Delimiter; - - static const std::string Black; - static const std::string Navy; - static const std::string Green; - static const std::string Blue; - static const std::string Red; - static const std::string Purple; - static const std::string Gold; - static const std::string LightGray; - static const std::string Gray; - static const std::string DarkPurple; - static const std::string LightGreen; - static const std::string LightBlue; - static const std::string Rose; - static const std::string LightPurple; - static const std::string Yellow; - static const std::string White; - - // Styles ( source: http://wiki.vg/Chat ) - static const std::string Random; - static const std::string Bold; - static const std::string Strikethrough; - static const std::string Underlined; - static const std::string Italic; - static const std::string Plain; - - static const std::string MakeColor( char a_Color ); -}; - -// tolua_end diff --git a/source/Chunk.cpp b/source/Chunk.cpp deleted file mode 100644 index 1c937c894..000000000 --- a/source/Chunk.cpp +++ /dev/null @@ -1,2732 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#ifndef _WIN32 - #include -#endif - - -#include "Chunk.h" -#include "World.h" -#include "ClientHandle.h" -#include "Server.h" -#include "zlib.h" -#include "Defines.h" -#include "BlockEntities/ChestEntity.h" -#include "BlockEntities/DispenserEntity.h" -#include "BlockEntities/DropperEntity.h" -#include "BlockEntities/FurnaceEntity.h" -#include "BlockEntities/HopperEntity.h" -#include "BlockEntities/JukeboxEntity.h" -#include "BlockEntities/NoteEntity.h" -#include "BlockEntities/SignEntity.h" -#include "Entities/Pickup.h" -#include "Item.h" -#include "Noise.h" -#include "Root.h" -#include "MersenneTwister.h" -#include "Entities/Player.h" -#include "BlockArea.h" -#include "PluginManager.h" -#include "Blocks/BlockHandler.h" -#include "Simulator/FluidSimulator.h" -#include "MobCensus.h" -#include "MobSpawner.h" - - -#include - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// sSetBlock: - -sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position - : x( a_BlockX ) - , y( a_BlockY ) - , z( a_BlockZ ) - , BlockType( a_BlockType ) - , BlockMeta( a_BlockMeta ) -{ - cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunk: - -cChunk::cChunk( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, - cChunkMap * a_ChunkMap, cWorld * a_World, - cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP -) - : m_PosX( a_ChunkX ) - , m_PosY( a_ChunkY ) - , m_PosZ( a_ChunkZ ) - , m_BlockTickX( 0 ) - , m_BlockTickY( 0 ) - , m_BlockTickZ( 0 ) - , m_World( a_World ) - , m_ChunkMap(a_ChunkMap) - , m_IsValid(false) - , m_IsLightValid(false) - , m_IsDirty(false) - , m_IsSaving(false) - , m_StayCount(0) - , m_NeighborXM(a_NeighborXM) - , m_NeighborXP(a_NeighborXP) - , m_NeighborZM(a_NeighborZM) - , m_NeighborZP(a_NeighborZP) - , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()) - , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) -{ - if (a_NeighborXM != NULL) - { - a_NeighborXM->m_NeighborXP = this; - } - if (a_NeighborXP != NULL) - { - a_NeighborXP->m_NeighborXM = this; - } - if (a_NeighborZM != NULL) - { - a_NeighborZM->m_NeighborZP = this; - } - if (a_NeighborZP != NULL) - { - a_NeighborZP->m_NeighborZM = this; - } -} - - - - - -cChunk::~cChunk() -{ - cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); - - // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); - - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - delete *itr; - } - m_BlockEntities.clear(); - - // Remove and destroy all entities that are not players: - cEntityList Entities; - std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk - for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr) - { - if (!(*itr)->IsPlayer()) - { - (*itr)->Destroy(false); - delete *itr; - } - } - - if (m_NeighborXM != NULL) - { - m_NeighborXM->m_NeighborXP = NULL; - } - if (m_NeighborXP != NULL) - { - m_NeighborXP->m_NeighborXM = NULL; - } - if (m_NeighborZM != NULL) - { - m_NeighborZM->m_NeighborZP = NULL; - } - if (m_NeighborZP != NULL) - { - m_NeighborZP->m_NeighborZM = NULL; - } - delete m_WaterSimulatorData; - delete m_LavaSimulatorData; -} - - - - - -void cChunk::SetValid(void) -{ - m_IsValid = true; - - m_World->GetChunkMap()->ChunkValidated(); -} - - - - - -void cChunk::MarkRegenerating(void) -{ - // Tell all clients attached to this chunk that they want this chunk: - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - (*itr)->AddWantedChunk(m_PosX, m_PosZ); - } // for itr - m_LoadedByClient[] -} - - - - - -bool cChunk::CanUnload(void) -{ - return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); -} - - - - - -void cChunk::MarkSaving(void) -{ - m_IsSaving = true; -} - - - - - -void cChunk::MarkSaved(void) -{ - if (!m_IsSaving) - { - return; - } - m_IsDirty = false; -} - - - - - -void cChunk::MarkLoaded(void) -{ - m_IsDirty = false; - SetValid(); -} - - - - - -void cChunk::MarkLoadFailed(void) -{ - if (m_IsValid) - { - return; - } - - m_HasLoadFailed = true; -} - - - - - -void cChunk::GetAllData(cChunkDataCallback & a_Callback) -{ - a_Callback.HeightMap (&m_HeightMap); - a_Callback.BiomeData (&m_BiomeMap); - a_Callback.BlockTypes (m_BlockTypes); - a_Callback.BlockMeta (m_BlockMeta); - a_Callback.LightIsValid (m_IsLightValid); - a_Callback.BlockLight (m_BlockLight); - a_Callback.BlockSkyLight(m_BlockSkyLight); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - a_Callback.Entity(*itr); - } - - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - a_Callback.BlockEntity(*itr); - } -} - - - - - -void cChunk::SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const HeightMap * a_HeightMap, - const BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities -) -{ - memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); - - if (a_HeightMap != NULL) - { - memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); - } - - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); - if (a_BlockLight != NULL) - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - if (a_BlockSkyLight != NULL) - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } - - m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - - if (a_HeightMap == NULL) - { - CalculateHeightmap(); - } - - // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - delete *itr; - } - std::swap(a_BlockEntities, m_BlockEntities); - - // Set all block entities' World variable: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - (*itr)->SetWorld(m_World); - } - - // Create block entities that the loader didn't load; fill them with defaults - CreateBlockEntities(); - - // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) - SetValid(); - - // Wake up all simulators for their respective blocks: - WakeUpSimulators(); - - m_HasLoadFailed = false; -} - - - - - -void cChunk::SetLight( - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. - // Postponing until we see how bad it is :) - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); - m_IsLightValid = true; -} - - - - - -void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) -{ - memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); -} - - - - - -void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas)) - { - LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.", - (cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas) - ); - return; - } - - // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union) - - int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width); - int BlockEndX = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width); - int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width); - int BlockEndZ = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width); - int SizeX = BlockEndX - BlockStartX; - int SizeZ = BlockEndZ - BlockStartZ; - int OffX = BlockStartX - m_PosX * cChunkDef::Width; - int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width; - int BaseX = BlockStartX - a_MinBlockX; - int BaseZ = BlockStartZ - a_MinBlockZ; - int SizeY = a_Area.GetSizeY(); - - // TODO: Improve this by not calling FastSetBlock() and doing the processing here - // so that the heightmap is touched only once for each column. - BLOCKTYPE * AreaBlockTypes = a_Area.GetBlockTypes(); - NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas(); - for (int y = 0; y < SizeY; y++) - { - int ChunkY = a_MinBlockY + y; - int AreaY = y; - for (int z = 0; z < SizeZ; z++) - { - int ChunkZ = OffZ + z; - int AreaZ = BaseZ + z; - for (int x = 0; x < SizeX; x++) - { - int ChunkX = OffX + x; - int AreaX = BaseX + x; - int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ); - BLOCKTYPE BlockType = AreaBlockTypes[idx]; - NIBBLETYPE BlockMeta = AreaBlockMetas[idx]; - FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta); - } // for x - } // for z - } // for y -} - - - - - -/// Returns true if there is a block entity at the coords specified -bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_BlockX) && - ((*itr)->GetPosY() == a_BlockY) && - ((*itr)->GetPosZ() == a_BlockZ) - ) - { - return true; - } - } // for itr - m_BlockEntities[] - return false; -} - - - - - -/// Sets or resets the internal flag that prevents chunk from being unloaded -void cChunk::Stay(bool a_Stay) -{ - m_StayCount += (a_Stay ? 1 : -1); - ASSERT(m_StayCount >= 0); -} - - - - -void cChunk::CollectMobCensus(cMobCensus& toFill) -{ - toFill.CollectSpawnableChunk(*this); - std::list playerPositions; - cPlayer* currentPlayer; - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) - { - currentPlayer = (*itr)->GetPlayer(); - playerPositions.push_back(&(currentPlayer->GetPosition())); - } - - Vector3d currentPosition; - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - if ((*itr)->IsMob()) - { - cMonster& Monster = (cMonster&)(**itr); - currentPosition = Monster.GetPosition(); - for (std::list::const_iterator itr2 = playerPositions.begin(); itr2 != playerPositions.end(); itr2 ++) - { - toFill.CollectMob(Monster,*this,(currentPosition-**itr2).SqrLength()); - } - } - } // for itr - m_Entitites[] -} - - - - -void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) -{ - ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); - int Random = m_World->GetTickRandomNumber(0x00ffffff); - a_X = Random % (a_MaxX * 2); - a_Y = (Random / (a_MaxX * 2)) % (a_MaxY * 2); - a_Z = ((Random / (a_MaxX * 2)) / (a_MaxY * 2)) % (a_MaxZ * 2); - a_X /= 2; - a_Y /= 2; - a_Z /= 2; -} - - - - - -void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) -{ - // MG TODO : check if this kind of optimization (only one random call) is still needed - // MG TODO : if so propagate it - - getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); - a_Y++; -} - - - - - -void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) -{ - int Center_X,Center_Y,Center_Z; - getRandomBlockCoords(Center_X,Center_Y,Center_Z); - - BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); - if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) - { - a_MobSpawner.NewPack(); - int NumberOfTries = 0; - int NumberOfSuccess = 0; - int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass - while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) - { - const int HorizontalRange = 20; // MG TODO : relocate - const int VerticalRange = 0; // MG TODO : relocate - int Try_X, Try_Y, Try_Z; - getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); - Try_X -= HorizontalRange; - Try_Y -= VerticalRange; - Try_Z -= HorizontalRange; - Try_X += Center_X; - Try_Y += Center_Y; - Try_Z += Center_Z; - - ASSERT(Try_Y > 0); - ASSERT(Try_Y < cChunkDef::Height-1); - - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block - - // MG TODO : check that "Level" really means Y - - NIBBLETYPE SkyLight = 0; - - NIBBLETYPE BlockLight = 0; - - if (IsLightValid()) - { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } - } - - NumberOfTries++; - } - } - -} - - - - - -void cChunk::Tick(float a_Dt) -{ - BroadcastPendingBlockChanges(); - - // Unload the chunk from all clients that have queued unloading: - for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) - { - (*itr)->SendUnloadChunk(m_PosX, m_PosZ); - } - m_UnloadQuery.clear(); - - // Set all blocks that have been queued for setting later: - ProcessQueuedSetBlocks(); - - CheckBlocks(); - - // Tick simulators: - m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this); - - TickBlocks(); - - // Tick all block entities in this chunk: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; - } - - // Tick all entities in this chunk (except mobs): - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players) - if (!((*itr)->IsMob())) - { - (*itr)->Tick(a_Dt, *this); - } - } // for itr - m_Entitites[] - - // Remove all entities that were scheduled for removal: - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { - if ((*itr)->IsDestroyed()) - { - LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); - cEntity * ToDelete = *itr; - itr = m_Entities.erase(itr); - delete ToDelete; - continue; - } - itr++; - } // for itr - m_Entitites[] - - // If any entity moved out of the chunk, move it to the neighbor: - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) - { - if ( - ((*itr)->GetChunkX() != m_PosX) || - ((*itr)->GetChunkZ() != m_PosZ) - ) - { - MoveEntityToNewChunk(*itr); - itr = m_Entities.erase(itr); - } - else - { - ++itr; - } - } - - ApplyWeatherToTop(); -} - - - - - -void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) -{ - cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); - if (Neighbor == NULL) - { - Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if (Neighbor == NULL) - { - // TODO: What to do with this? - LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); - return; - } - } - - ASSERT(Neighbor != this); // Moving into the same chunk? wtf? - - Neighbor->AddEntity(a_Entity); - - class cMover : - public cClientDiffCallback - { - virtual void Removed(cClientHandle * a_Client) override - { - a_Client->SendDestroyEntity(*m_Entity); - } - - virtual void Added(cClientHandle * a_Client) override - { - m_Entity->SpawnOn(*a_Client); - } - - cEntity * m_Entity; - - public: - cMover(cEntity * a_Entity) : - m_Entity(a_Entity) - {} - } Mover(a_Entity); - - m_ChunkMap->CompareChunkClients(this, Neighbor, Mover); -} - - - - - -void cChunk::ProcessQueuedSetBlocks(void) -{ - Int64 CurrTick = m_World->GetWorldAge(); - for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();) - { - if (itr->m_Tick < CurrTick) - { - // Not yet - ++itr; - continue; - } - else - { - // Now is the time to set the block - SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); - itr = m_SetBlockQueue.erase(itr); - } - } // for itr - m_SetBlockQueue[] -} - - - - - -void cChunk::BroadcastPendingBlockChanges(void) -{ - if (m_PendingSendBlocks.empty()) - { - return; - } - - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) - { - (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks); - } - m_PendingSendBlocks.clear(); -} - - - - - -void cChunk::CheckBlocks(void) -{ - if (m_ToTickBlocks.size() == 0) - { - return; - } - std::vector ToTickBlocks; - std::swap(m_ToTickBlocks, ToTickBlocks); - - for (std::vector::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) - { - unsigned int index = (*itr); - Vector3i BlockPos = IndexToCoordinate(index); - - cBlockHandler * Handler = BlockHandler(GetBlock(index)); - Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this); - } // for itr - ToTickBlocks[] -} - - - - - -void cChunk::TickBlocks(void) -{ - // Tick dem blocks - // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) - int RandomX = m_World->GetTickRandomNumber(0x00ffffff); - int RandomY = m_World->GetTickRandomNumber(0x00ffffff); - int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); - int TickX = m_BlockTickX; - int TickY = m_BlockTickY; - int TickZ = m_BlockTickZ; - - // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it - // This is so that SetNextBlockTick() works - for (int i = 0; i < 50; i++, - - // This weird construct (*2, then /2) is needed, - // otherwise the blocktick distribution is too biased towards even coords! - - TickX = (TickX + RandomX) % (Width * 2), - TickY = (TickY + RandomY) % (Height * 2), - TickZ = (TickZ + RandomZ) % (Width * 2), - m_BlockTickX = TickX / 2, - m_BlockTickY = TickY / 2, - m_BlockTickZ = TickZ / 2 - ) - { - - if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) - { - continue; // It's all air up here - } - - unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); - cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); - ASSERT(Handler != NULL); // Happenned on server restart, FS #243 - Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); - } // for i - tickblocks -} - - - - - -void cChunk::ApplyWeatherToTop() -{ - if ( - (m_World->GetTickRandomNumber(100) != 0) || - ( - (m_World->GetWeather() != eWeather_Rain) && - (m_World->GetWeather() != eWeather_ThunderStorm) - ) - ) - { - // Not the right weather, or not at this tick; bail out - return; - } - - int X = m_World->GetTickRandomNumber(15); - int Z = m_World->GetTickRandomNumber(15); - switch (GetBiomeAt(X, Z)) - { - case biTaiga: - case biFrozenOcean: - case biFrozenRiver: - case biIcePlains: - case biIceMountains: - case biTaigaHills: - { - // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?) - int Height = GetHeight(X, Z); - BLOCKTYPE TopBlock = GetBlock(X, Height, Z); - NIBBLETYPE TopMeta = GetMeta (X, Height, Z); - if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW)) - { - int MaxSize = 7; - BLOCKTYPE BlockType[4]; - NIBBLETYPE BlockMeta[4]; - UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]); - UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]); - UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]); - UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]); - for (int i = 0; i < 4; i++) - { - switch (BlockType[i]) - { - case E_BLOCK_AIR: - { - MaxSize = 0; - break; - } - case E_BLOCK_SNOW: - { - MaxSize = std::min(BlockMeta[i] + 1, MaxSize); - break; - } - } - } - if (TopMeta < MaxSize) - { - FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1); - } - else if (TopMeta > MaxSize) - { - FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1); - } - } - else if (g_BlockIsSnowable[TopBlock]) - { - SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0); - } - else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER)) - { - SetBlock(X, Height, Z, E_BLOCK_ICE, 0); - } - else if ( - (m_World->IsDeepSnowEnabled()) && - ( - (TopBlock == E_BLOCK_RED_ROSE) || - (TopBlock == E_BLOCK_YELLOW_FLOWER) || - (TopBlock == E_BLOCK_RED_MUSHROOM) || - (TopBlock == E_BLOCK_BROWN_MUSHROOM) - ) - ) - { - SetBlock(X, Height, Z, E_BLOCK_SNOW, 0); - } - break; - } // case (snowy biomes) - - // TODO: Rainy biomes should check for farmland and cauldrons - } // switch (biome) -} - - - - - -void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) -{ - // Convert the stem BlockType into produce BlockType - BLOCKTYPE ProduceType; - switch (a_BlockType) - { - case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; - case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; - default: - { - ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); - return; - } - } - - // Check if there's another melon / pumpkin around that stem, if so, abort: - bool IsValid; - BLOCKTYPE BlockType[4]; - NIBBLETYPE BlockMeta; // unused - IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); - IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); - if ( - !IsValid || - (BlockType[0] == ProduceType) || - (BlockType[1] == ProduceType) || - (BlockType[2] == ProduceType) || - (BlockType[3] == ProduceType) - ) - { - // Neighbors not valid or already taken by the same produce - return; - } - - // Pick a direction in which to place the produce: - int x = 0, z = 0; - int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness - switch (CheckType) - { - case 0: x = 1; break; - case 1: x = -1; break; - case 2: z = 1; break; - case 3: z = -1; break; - } - - // Check that the block in that direction is empty: - switch (BlockType[CheckType]) - { - case E_BLOCK_AIR: - case E_BLOCK_SNOW: - case E_BLOCK_TALL_GRASS: - case E_BLOCK_DEAD_BUSH: - { - break; - } - default: return; - } - - // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok - BLOCKTYPE Soil; - UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); - switch (Soil) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - { - // DEBUG: This is here to catch FS #349 - melons growing over other crops. - LOG("Growing melon/pumpkin overwriting %s, growing on %s", - ItemTypeToString(BlockType[CheckType]).c_str(), - ItemTypeToString(Soil).c_str() - ); - // Place a randomly-facing produce: - UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); - break; - } - } -} - - - - - -void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); - } - else - { - break; - } - } // for i -} - - - - - -void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) -{ - // Check the total height of the sugarcane blocks here: - int Top = a_RelY + 1; - while ( - (Top < cChunkDef::Height) && - (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) - ) - { - ++Top; - } - int Bottom = a_RelY - 1; - while ( - (Bottom > 0) && - (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) - ) - { - --Bottom; - } - - // Grow by at most a_NumBlocks, but no more than max height: - int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); - for (int i = 0; i < ToGrow; i++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) - { - // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) - UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); - } - else - { - break; - } - } // for i -} - - - - - -bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockType = Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockMeta = Chunk->GetMeta(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockBlockLight) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockBlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockSkyLight) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - a_BlockSkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); - return true; -} - - - - - -bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ); - a_BlockLight = Chunk->GetBlockLight(idx); - a_SkyLight = Chunk->GetSkyLight(idx); - return true; -} - - - - - -bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) - { - LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); - return false; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - // The chunk is not available, bail out - return false; - } - Chunk->FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) -{ - if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) - { - // Outside of chunkmap - return; - } - cChunk * Chunk = GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->QueueTickBlock(a_RelX, a_RelY, a_RelZ); - } -} - - - - - -int cChunk::GetHeight(int a_X, int a_Z) -{ - ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); - - if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) - { - return m_HeightMap[a_X + a_Z * Width]; - } - return 0; -} - - - - - -void cChunk::CreateBlockEntities(void) -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = 0; y < Height; y++) - { - BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); - switch (BlockType) - { - case E_BLOCK_CHEST: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: - case E_BLOCK_HOPPER: - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_JUKEBOX: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(cBlockEntity::CreateByBlockType( - BlockType, GetMeta(x, y, z), - x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World - )); - } - break; - } - } // switch (BlockType) - } // for y - } // for z - } // for x -} - - - - - -void cChunk::WakeUpSimulators(void) -{ - cSimulator * WaterSimulator = m_World->GetWaterSimulator(); - cSimulator * LavaSimulator = m_World->GetLavaSimulator(); - int BaseX = m_PosX * cChunkDef::Width; - int BaseZ = m_PosZ * cChunkDef::Width; - for (int x = 0; x < Width; x++) - { - int BlockX = x + BaseX; - for (int z = 0; z < Width; z++) - { - int BlockZ = z + BaseZ; - for (int y = GetHeight(x, z); y >= 0; y--) - { - switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z)) - { - case E_BLOCK_WATER: - { - WaterSimulator->AddBlock(BlockX, y, BlockZ, this); - break; - } - case E_BLOCK_LAVA: - { - LavaSimulator->AddBlock(BlockX, y, BlockZ, this); - break; - } - } // switch (BlockType) - } // for y - } // for z - } // for x -} - - - - - -void cChunk::CalculateHeightmap() -{ - for (int x = 0; x < Width; x++) - { - for (int z = 0; z < Width; z++) - { - for (int y = Height - 1; y > -1; y--) - { - int index = MakeIndex( x, y, z ); - if (m_BlockTypes[index] != E_BLOCK_AIR) - { - m_HeightMap[x + z * Width] = (unsigned char)y; - break; - } - } // for y - } // for z - } // for x -} - - - - - -void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); - - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - - // Tick this block and its neighbors: - m_ToTickBlocks.push_back(index); - QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); - - // If there was a block entity, remove it: - Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - cBlockEntity * BlockEntity = GetBlockEntity(WorldPos); - if (BlockEntity != NULL) - { - BlockEntity->Destroy(); - RemoveBlockEntity(BlockEntity); - delete BlockEntity; - } - - // If the new block is a block entity, create the entity object: - switch (a_BlockType) - { - case E_BLOCK_CHEST: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: - case E_BLOCK_HOPPER: - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_JUKEBOX: - { - AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } - } // switch (a_BlockType) -} - - - - - -void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) -{ - m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick)); -} - - - - - -void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) -{ - ASSERT ( - (a_RelX >= 0) && (a_RelX < Width) && - (a_RelY >= 0) && (a_RelY < Height) && - (a_RelZ >= 0) && (a_RelZ < Width) - ); // Coords need to be valid - - if (!IsValid()) - { - return; - } - - m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); -} - - - - - -void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) -{ - struct - { - int x, y, z; - } - Coords[] = - { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 1, 0}, - { 0, -1, 0}, - { 0, 0, 1}, - { 0, 0, -1}, - } ; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z); - } // for i - Coords[] -} - - - - - -void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) -{ - ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); - - ASSERT(IsValid()); - - const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index); - const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); - if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) - { - return; - } - - MarkDirty(); - - m_BlockTypes[index] = a_BlockType; - - // The client doesn't need to distinguish between stationary and nonstationary fluids: - if ( - (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client - !( - ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water - ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water - ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water - ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water - ) - ) - { - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); - } - - SetNibble(m_BlockMeta, index, a_BlockMeta); - - // ONLY recalculate lighting if it's necessary! - if( - (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) || - (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) || - (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType]) - ) - { - m_IsLightValid = false; - } - - // Update heightmap, if needed: - if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) - { - if (a_BlockType != E_BLOCK_AIR) - { - m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY; - } - else - { - for (int y = a_RelY - 1; y > 0; --y) - { - if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR) - { - m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; - break; - } - } // for y - column in m_BlockData - } - } -} - - - - - -void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) -{ - // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. - // There's an debug-time assert in MakeIndexNoCheck anyway - unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - - if (a_Client == NULL) - { - // Queue the block for all clients in the chunk (will be sent in Tick()) - m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); - return; - } - - Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); - - // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) - { - if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z)) - { - (*itr)->SendTo(*a_Client); - } - } // for itr - m_BlockEntities -} - - - - - -void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity) -{ - MarkDirty(); - m_BlockEntities.push_back(a_BlockEntity); -} - - - - - -cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_BlockX) && - ((*itr)->GetPosY() == a_BlockY) && - ((*itr)->GetPosZ() == a_BlockZ) - ) - { - return *itr; - } - } // for itr - m_BlockEntities[] - - return NULL; -} - - - - - -void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) -{ - cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); - if (be != NULL) - { - be->UsedBy(a_Player); - } -} - - - - - -void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) -{ - double PosX = a_Player->GetPosX(); - double PosY = a_Player->GetPosY(); - double PosZ = a_Player->GetPosZ(); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) - { - if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) - { - continue; // Only pickups and projectiles - } - float DiffX = (float)((*itr)->GetPosX() - PosX ); - float DiffY = (float)((*itr)->GetPosY() - PosY ); - float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); - float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; - if (SqrDist < 1.5f * 1.5f) // 1.5 block - { - /* - LOG("Pickup %d being collected by player \"%s\", distance %f", - (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist - ); - */ - MarkDirty(); - if ((*itr)->IsPickup()) - { - (reinterpret_cast(*itr))->CollectedBy(a_Player); - } - else - { - (reinterpret_cast(*itr))->CollectedBy(a_Player); - } - } - else if (SqrDist < 5 * 5) - { - /* - LOG("Pickup %d close to player \"%s\", but still too far to collect: %f", - (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist - ); - */ - } - } -} - - - - - -bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - // Also sends update packets to all clients in the chunk - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if ( - ((*itr)->GetPosX() == a_PosX) && - ((*itr)->GetPosY() == a_PosY) && - ((*itr)->GetPosZ() == a_PosZ) && - ( - ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || - ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) - ) - ) - { - MarkDirty(); - (reinterpret_cast(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); - m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); - return true; - } - } // for itr - m_BlockEntities[] - return false; -} - - - - - -void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) -{ - MarkDirty(); - m_BlockEntities.remove(a_BlockEntity); -} - - - - - -bool cChunk::AddClient(cClientHandle* a_Client) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (a_Client == *itr) - { - // Already there, nothing needed - return false; - } - } - m_LoadedByClient.push_back( a_Client ); - - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) - { - LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); - (*itr)->SpawnOn(*a_Client); - } - return true; -} - - - - - -void cChunk::RemoveClient( cClientHandle* a_Client ) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if (*itr != a_Client) - { - continue; - } - - m_LoadedByClient.erase(itr); - - if (!a_Client->IsDestroyed()) - { - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) - { - LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); - a_Client->SendDestroyEntity(*(*itr)); - } - } - return; - } // for itr - m_LoadedByClient[] -} - - - - - -bool cChunk::HasClient( cClientHandle* a_Client ) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) - { - if ((*itr) == a_Client) - { - return true; - } - } - return false; -} - - - - - -bool cChunk::HasAnyClients(void) -{ - return !m_LoadedByClient.empty(); -} - - - - - -void cChunk::AddEntity(cEntity * a_Entity) -{ - if (!a_Entity->IsPlayer()) - { - MarkDirty(); - } - - ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already - - m_Entities.push_back(a_Entity); -} - - - - - -void cChunk::RemoveEntity(cEntity * a_Entity) -{ - size_t SizeBefore = m_Entities.size(); - m_Entities.remove(a_Entity); - size_t SizeAfter = m_Entities.size(); - - if (SizeBefore != SizeAfter) - { - // Mark as dirty if it was a server-generated entity: - if (!a_Entity->IsPlayer()) - { - MarkDirty(); - } - } -} - - - - - -bool cChunk::HasEntity(int a_EntityID) -{ - for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) - { - if ((*itr)->GetUniqueID() == a_EntityID) - { - return true; - } - } // for itr - m_Entities[] - return false; -} - - - - - -bool cChunk::ForEachEntity(cEntityCallback & a_Callback) -{ - // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_Entitites[] - return true; -} - - - - - -bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult) -{ - // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) - { - if ((*itr)->GetUniqueID() == a_EntityID) - { - a_CallbackResult = a_Callback.Item(*itr); - return true; - } - } // for itr - m_Entitites[] - return false; -} - - - - - -bool cChunk::ForEachChest(cChestCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) - { - continue; - } - if (a_Callback.Item((cChestEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) - { - continue; - } - if (a_Callback.Item((cDispenserEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachDropper(cDropperCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) - { - continue; - } - if (a_Callback.Item((cDropperEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) - { - continue; - } - if (a_Callback.Item((cDropSpenserEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - { - break; - } - default: - { - continue; - } - } - if (a_Callback.Item((cFurnaceEntity *)*itr)) - { - return false; - } - } // for itr - m_BlockEntitites[] - return true; -} - - - - - -bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cChestEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cDispenserEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cDropperEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - - // The correct block entity is here - if (a_Callback.Item((cDropSpenserEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) - { - ++itr2; - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - { - break; - } - default: - { - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } - } // switch (BlockType) - - // The correct block entity is here, - if (a_Callback.Item((cFurnaceEntity *)*itr)) - { - return false; - } - return true; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - // The blockentity list is locked by the parent chunkmap's CS - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) - { - continue; - } - switch ((*itr)->GetBlockType()) - { - case E_BLOCK_WALLSIGN: - case E_BLOCK_SIGN_POST: - { - a_Line1 = ((cSignEntity *)*itr)->GetLine(0); - a_Line2 = ((cSignEntity *)*itr)->GetLine(1); - a_Line3 = ((cSignEntity *)*itr)->GetLine(2); - a_Line4 = ((cSignEntity *)*itr)->GetLine(3); - return true; - } - } // switch (BlockType) - - // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out - return false; - } // for itr - m_BlockEntitites[] - - // Not found: - return false; -} - - - - - -BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const -{ - if ( - (a_RelX < 0) || (a_RelX >= Width) || - (a_RelY < 0) || (a_RelY >= Height) || - (a_RelZ < 0) || (a_RelZ >= Width) - ) - { - ASSERT(!"GetBlock(x, y, z) out of bounds!"); - return 0; // Clip - } - - return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)]; -} - - - - - -BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const -{ - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"GetBlock(idx) out of bounds!"); - return 0; - } - - return m_BlockTypes[ a_BlockIdx ]; -} - - - - - -void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); - a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) -{ - int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); - a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); - a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); - a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); - a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); -} - - - - - -cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) -{ - // Convert coords to relative, then call the relative version: - a_BlockX -= m_PosX * cChunkDef::Width; - a_BlockZ -= m_PosZ * cChunkDef::Width; - return GetRelNeighborChunk(a_BlockX, a_BlockZ); -} - - - - - -cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) -{ - bool ReturnThis = true; - if (a_RelX < 0) - { - if (m_NeighborXM != NULL) - { - cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ); - if (Candidate != NULL) - { - return Candidate; - } - } - // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. - ReturnThis = false; - } - else if (a_RelX >= cChunkDef::Width) - { - if (m_NeighborXP != NULL) - { - cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ); - if (Candidate != NULL) - { - return Candidate; - } - } - // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. - ReturnThis = false; - } - - if (a_RelZ < 0) - { - if (m_NeighborZM != NULL) - { - return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width); - // For requests crossing both X and Z, the X-first way has been already tried - } - return NULL; - } - else if (a_RelZ >= cChunkDef::Width) - { - if (m_NeighborZP != NULL) - { - return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width); - // For requests crossing both X and Z, the X-first way has been already tried - } - return NULL; - } - - return (ReturnThis ? this : NULL); -} - - - - - -cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const -{ - cChunk * ToReturn = const_cast(this); - - // The most common case: inside this chunk: - if ( - (a_RelX >= 0) && (a_RelX < Width) && - (a_RelZ >= 0) && (a_RelZ < Width) - ) - { - return ToReturn; - } - - // Request for a different chunk, calculate chunk offset: - int RelX = a_RelX; // Make a local copy of the coords (faster access) - int RelZ = a_RelZ; - while ((RelX >= Width) && (ToReturn != NULL)) - { - RelX -= Width; - ToReturn = ToReturn->m_NeighborXP; - } - while ((RelX < 0) && (ToReturn != NULL)) - { - RelX += Width; - ToReturn = ToReturn->m_NeighborXM; - } - while ((RelZ >= Width) && (ToReturn != NULL)) - { - RelZ -= Width; - ToReturn = ToReturn->m_NeighborZP; - } - while ((RelZ < 0) && (ToReturn != NULL)) - { - RelZ += Width; - ToReturn = ToReturn->m_NeighborZM; - } - if (ToReturn != NULL) - { - a_RelX = RelX; - a_RelZ = RelZ; - return ToReturn; - } - - // The chunk cannot be walked through neighbors, find it through the chunkmap: - int AbsX = a_RelX + m_PosX * Width; - int AbsZ = a_RelZ + m_PosZ * Width; - int DstChunkX, DstChunkZ; - BlockToChunk(AbsX, AbsZ, DstChunkX, DstChunkZ); - ToReturn = m_ChunkMap->FindChunk(DstChunkX, DstChunkZ); - a_RelX = AbsX - DstChunkX * Width; - a_RelZ = AbsZ - DstChunkZ * Width; - return ToReturn; -} - - - - - -void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - (*itr)->SendAttachEntity(a_Entity, a_Vehicle); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list - cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) - { - return; - } - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - Entity->SendTo(*(*itr)); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendCollectPickup(a_Pickup, a_Player); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendDestroyEntity(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityHeadLook(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityLook(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityMetadata(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityStatus(a_Entity, a_Status); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendEntityVelocity(a_Entity); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendPlayerAnimation(a_Player, a_Animation); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - a_Entity.SpawnOn(*(*itr)); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - if (*itr == a_Exclude) - { - continue; - } - (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) -{ - for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) - { - (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); - } // for itr - LoadedByClient[] -} - - - - - -void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); - if (Entity == NULL) - { - return; - } - Entity->SendTo(a_Client); -} - - - - - -void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) -{ - a_BlockY = a_RelY; - a_BlockX = m_PosX * Width + a_RelX; - a_BlockZ = m_PosZ * Width + a_RelZ; -} - - - - - -Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) -{ - return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ); -} - - - - - -NIBBLETYPE cChunk::GetTimeAlteredLight(NIBBLETYPE a_Skylight) const -{ - a_Skylight -= m_World->GetSkyDarkness(); - // Because NIBBLETYPE is unsigned, we clamp it to 0 .. 15 by checking for values above 15 - return (a_Skylight < 16)? a_Skylight : 0; -} - - - - - -#if !C_CHUNK_USE_INLINE -# include "cChunk.inl.h" -#endif - - - - diff --git a/source/Chunk.h b/source/Chunk.h deleted file mode 100644 index 63a8f75cd..000000000 --- a/source/Chunk.h +++ /dev/null @@ -1,475 +0,0 @@ - -#pragma once - -#include "Entities/Entity.h" -#include "ChunkDef.h" - -#include "Simulator/FireSimulator.h" -#include "Simulator/SandSimulator.h" - - - - - -#define C_CHUNK_USE_INLINE 1 - -// Do not touch -#if C_CHUNK_USE_INLINE - #define __C_CHUNK_INLINE__ inline -#else - #define __C_CHUNK_INLINE__ -#endif - - - - - -namespace Json -{ - class Value; -}; - - - - - -class cWorld; -class cFurnaceEntity; -class cClientHandle; -class cServer; -class MTRand; -class cPlayer; -class cChunkMap; -class cChestEntity; -class cDispenserEntity; -class cFurnaceEntity; -class cBlockArea; -class cPawn; -class cPickup; -class cChunkDataSerializer; -class cBlockArea; -class cFluidSimulatorData; -class cMobCensus; -class cMobSpawner; - -typedef std::list cClientHandleList; -typedef cItemCallback cEntityCallback; -typedef cItemCallback cChestCallback; -typedef cItemCallback cDispenserCallback; -typedef cItemCallback cFurnaceCallback; - - - - -// This class is not to be used directly -// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.) -class cChunk : - public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef -{ -public: - cChunk( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, // Chunk coords - cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects - cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP // Neighbor chunks - ); - ~cChunk(); - - bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated) - void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight() - void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk - bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved - bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then - bool CanUnload(void); - - bool IsLightValid(void) const {return m_IsLightValid; } - - /* - To save a chunk, the WSSchema must: - 1. Mark the chunk as being saved (MarkSaving() ) - 2. Get the chunk's data using GetAllData() - 3. Mark the chunk as saved (MarkSaved() ) - If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved() - */ - void MarkSaving(void); // Marks the chunk as being saved. - void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving() - void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid - void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid - - /// Gets all chunk data, calls the a_Callback's methods for each data type - void GetAllData(cChunkDataCallback & a_Callback); - - /// Sets all chunk data - void SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities - ); - - void SetLight( - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight - ); - - /// Copies m_BlockData into a_BlockTypes, only the block types - void GetBlockTypes(BLOCKTYPE * a_BlockTypes); - - /// Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk! - void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); - - /// Returns true if there is a block entity at the coords specified - bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Sets or resets the internal flag that prevents chunk from being unloaded - void Stay(bool a_Stay = true); - - /// Recence all mobs proximities to players in order to know what to do with them - void CollectMobCensus(cMobCensus& toFill); - - /// Try to Spawn Monsters inside chunk - void SpawnMobs(cMobSpawner& a_MobSpawner); - - void Tick(float a_Dt); - - int GetPosX(void) const { return m_PosX; } - int GetPosY(void) const { return m_PosY; } - int GetPosZ(void) const { return m_PosZ; } - - cWorld * GetWorld(void) const { return m_World; } - - void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); - // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } - - /// Queues a block change till the specified world tick - void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick); - - /// Queues block for ticking (m_ToTickQueue) - void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); - - /// Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk - void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ); - - void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. - BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; - BLOCKTYPE GetBlock(int a_BlockIdx) const; - void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); - - /** Returns the chunk into which the specified block belongs, by walking the neighbors. - Will return self if appropriate. Returns NULL if not reachable through neighbors. - */ - cChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ); - - /** - Returns the chunk into which the relatively-specified block belongs, by walking the neighbors. - Will return self if appropriate. Returns NULL if not reachable through neighbors. - */ - cChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ); - - /** - Returns the chunk into which the relatively-specified block belongs. - Also modifies the relative coords from this-relative to return-relative. - Will return self if appropriate. - Will try walking the neighbors first; if that fails, will query the chunkmap - */ - cChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const; - - EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); } - - void CollectPickupsByPlayer(cPlayer * a_Player); - - /// Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk - bool SetSignLines(int a_RelX, int a_RelY, int a_RelZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - - int GetHeight( int a_X, int a_Z ); - - void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client); - - /// Adds a client to the chunk; returns true if added, false if already there - bool AddClient (cClientHandle* a_Client ); - - void RemoveClient (cClientHandle* a_Client ); - bool HasClient (cClientHandle* a_Client ); - bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise - - void AddEntity(cEntity * a_Entity); - void RemoveEntity(cEntity * a_Entity); - bool HasEntity(int a_EntityID); - - /// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible - - /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. - bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible - - /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible - - /// Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true - bool ForEachDispenser(cDispenserCallback & a_Callback); - - /// Calls the callback for each dropper; returns true if all droppers processed, false if the callback aborted by returning true - bool ForEachDropper(cDropperCallback & a_Callback); - - /// Calls the callback for each dropspenser; returns true if all dropspensers processed, false if the callback aborted by returning true - bool ForEachDropSpenser(cDropSpenserCallback & a_Callback); - - /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true - bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible - - /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible - - /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found - bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); - - /// Calls the callback for the dispenser at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found - bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); - - /// Calls the callback for the dispenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found - bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); - - /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found - bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible - - /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found - bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible - - void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords - - void CalculateLighting(); // Recalculate right now - void CalculateHeightmap(); - - // Broadcast various packets to all clients of this chunk: - // (Please keep these alpha-sorted) - void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 - void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); - void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - - void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - - Vector3i PositionToWorldPosition(const Vector3i & a_RelPos) - { - return PositionToWorldPosition(a_RelPos.x, a_RelPos.y, a_RelPos.z); - } - - void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ); - Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ ); - - inline void MarkDirty(void) - { - m_IsDirty = true; - m_IsSaving = false; - } - - /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call - inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ) - { - m_BlockTickX = a_RelX; - m_BlockTickY = a_RelY; - m_BlockTickZ = a_RelZ; - } - - inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetMeta(int a_BlockIdx) const {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } - inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); } - inline void SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_BlockIdx, a_Meta); } - - inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetBlockLight(int a_Idx) const {return cChunkDef::GetNibble(m_BlockLight, a_Idx); } - inline NIBBLETYPE GetSkyLight (int a_Idx) const {return cChunkDef::GetNibble(m_BlockSkyLight, a_Idx); } - - /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; - - /// Same as GetBlockType(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const; - - /// Same as GetBlockMeta(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const; - - /// Same as GetBlockBlockLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelGetBlockBlockLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight) const; - - /// Same as GetBlockSkyLight(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelGetBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_SkyLight) const; - - /// Queries both BlockLight and SkyLight, relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockLight, NIBBLETYPE & a_SkyLight) const; - - /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success - bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts - void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); - - /// Light alterations based on time - NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; - - - // Simulator data: - cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } - cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; } - cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; } - cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } - - cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } - -private: - - friend class cChunkMap; - - struct sSetBlockQueueItem - { - int m_RelX, m_RelY, m_RelZ; - BLOCKTYPE m_BlockType; - NIBBLETYPE m_BlockMeta; - Int64 m_Tick; - - sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) : - m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick) - { - } - } ; - - typedef std::vector sSetBlockQueueVector; - - - bool m_IsValid; // True if the chunk is loaded / generated - bool m_IsLightValid; // True if the blocklight and skylight are calculated - bool m_IsDirty; // True if the chunk has changed since it was last saved - bool m_IsSaving; // True if the chunk is being saved - bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then - - std::vector m_ToTickBlocks; - sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients - - sSetBlockQueueVector m_SetBlockQueue; ///< Block changes that are queued to a specific tick - - // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers - cClientHandleList m_LoadedByClient; - cClientHandleList m_UnloadQuery; - cEntityList m_Entities; - cBlockEntityList m_BlockEntities; - - /// Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded - int m_StayCount; - - int m_PosX, m_PosY, m_PosZ; - cWorld * m_World; - cChunkMap * m_ChunkMap; - - // TODO: Make these pointers and don't allocate what isn't needed - BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks]; - NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2]; - NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2]; - NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2]; - - cChunkDef::HeightMap m_HeightMap; - cChunkDef::BiomeMap m_BiomeMap; - - int m_BlockTickX, m_BlockTickY, m_BlockTickZ; - - cChunk * m_NeighborXM; // Neighbor at [X - 1, Z] - cChunk * m_NeighborXP; // Neighbor at [X + 1, Z] - cChunk * m_NeighborZM; // Neighbor at [X, Z - 1] - cChunk * m_NeighborZP; // Neighbor at [X, Z + 1] - - // Per-chunk simulator data: - cFireSimulatorChunkData m_FireSimulatorData; - cFluidSimulatorData * m_WaterSimulatorData; - cFluidSimulatorData * m_LavaSimulatorData; - cSandSimulatorChunkData m_SandSimulatorData; - - - // pick up a random block of this chunk - void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z); - void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ); - - void RemoveBlockEntity(cBlockEntity * a_BlockEntity); - void AddBlockEntity (cBlockEntity * a_BlockEntity); - - void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff); - - /// Creates a block entity for each block that needs a block entity and doesn't have one in the list - void CreateBlockEntities(void); - - /// Wakes up each simulator for its specific blocks; through all the blocks in the chunk - void WakeUpSimulators(void); - - // Makes a copy of the list - cClientHandleList GetAllClients(void) const {return m_LoadedByClient; } - - /// Sends m_PendingSendBlocks to all clients - void BroadcastPendingBlockChanges(void); - - /// Checks the block scheduled for checking in m_ToTickBlocks[] - void CheckBlocks(void); - - /// Ticks several random blocks in the chunk - void TickBlocks(void); - - /// Adds snow to the top of snowy biomes and hydrates farmland / fills cauldrons in rainy biomes - void ApplyWeatherToTop(void); - - /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) - void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); - - /// Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) - void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); - - /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) - void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); - - /// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log) - bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients - void MoveEntityToNewChunk(cEntity * a_Entity); - - /// Processes all blocks that have been scheduled for replacement by the QueueSetBlock() function - void ProcessQueuedSetBlocks(void); -}; - -typedef cChunk * cChunkPtr; - -typedef std::list cChunkPtrList; - - - - - -#if C_CHUNK_USE_INLINE - #include "Chunk.inl.h" -#endif - - - - diff --git a/source/Chunk.inl.h b/source/Chunk.inl.h deleted file mode 100644 index fb9c4dad1..000000000 --- a/source/Chunk.inl.h +++ /dev/null @@ -1,34 +0,0 @@ - -#ifndef __C_CHUNK_INL_H__ -#define __C_CHUNK_INL_H__ - -#ifndef MAX -# define MAX(a,b) (((a)>(b))?(a):(b)) -#endif - - - - - -__C_CHUNK_INLINE__ -void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff) -{ - unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z ); - cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) ); - cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) ); - MarkDirty(); -} - - - - - -#endif - - - - diff --git a/source/ChunkDef.h b/source/ChunkDef.h deleted file mode 100644 index d6630df7e..000000000 --- a/source/ChunkDef.h +++ /dev/null @@ -1,617 +0,0 @@ - -// ChunkDef.h - -// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h - - - - - -#pragma once - -#include "Vector3i.h" - - - - - -/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord. -It will help us when the new chunk format comes out and we need to patch everything up for compatibility. -*/ -#define ZERO_CHUNK_Y 0 - -// Used to smoothly convert to new axis ordering. One will be removed when deemed stable. -#define AXIS_ORDER_YZX 1 // Original (1.1-) -#define AXIS_ORDER_XZY 2 // New (1.2+) -#define AXIS_ORDER AXIS_ORDER_XZY - - - - - -// fwd -class cBlockEntity; -class cEntity; -class cClientHandle; -class cBlockEntity; - -typedef std::list cEntityList; -typedef std::list cBlockEntityList; - - - - -// tolua_begin - -/// The datatype used by blockdata -typedef unsigned char BLOCKTYPE; - -/// The datatype used by nibbledata (meta, light, skylight) -typedef unsigned char NIBBLETYPE; - -/// The type used by the heightmap -typedef unsigned char HEIGHTTYPE; - -// tolua_end - - - - - - -// tolua_begin -/** Biome IDs -The first batch corresponds to the clientside biomes, used by MineCraft. -BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client -*/ -enum EMCSBiome -{ - biOcean = 0, - biPlains = 1, - biDesert = 2, - biExtremeHills = 3, - biForest = 4, - biTaiga = 5, - biSwampland = 6, - biRiver = 7, - biHell = 8, // same as Nether - biNether = 8, - biSky = 9, // same as biEnd - biEnd = 9, - biFrozenOcean = 10, - biFrozenRiver = 11, - biIcePlains = 12, - biTundra = 12, // same as Ice Plains - biIceMountains = 13, - biMushroomIsland = 14, - biMushroomShore = 15, - biBeach = 16, - biDesertHills = 17, - biForestHills = 18, - biTaigaHills = 19, - biExtremeHillsEdge = 20, - biJungle = 21, - biJungleHills = 22, - - // Release 1.7 biomes: - biJungleEdge = 23, - biDeepOcean = 24, - biStoneBeach = 25, - biColdBeach = 26, - biBirchForest = 27, - biBirchForestHills = 28, - biRoofedForest = 29, - biColdTaiga = 30, - biColdTaigaHills = 31, - biMegaTaiga = 32, - biMegaTaigaHills = 33, - biExtremeHillsPlus = 34, - biSavanna = 35, - biSavannaPlateau = 36, - biMesa = 37, - biMesaPlateauF = 38, - biMesaPlateau = 39, - - // Automatically capture the maximum consecutive biome value into biMaxBiome: - biNumBiomes, // True number of biomes, since they are zero-based - biMaxBiome = biNumBiomes - 1, // The maximum biome value - - // Add this number to the biomes to get the variant - biVariant = 128, - - // Release 1.7 biome variants: - biSunflowerPlains = 129, - biDesertM = 130, - biExtremeHillsM = 131, - biFlowerForest = 132, - biTaigaM = 133, - biSwamplandM = 134, - biIcePlainsSpikes = 140, - biJungleM = 149, - biJungleEdgeM = 151, - biBirchForestM = 155, - biBirchForestHillsM = 156, - biRoofedForestM = 157, - biColdTaigaM = 158, - biMegaSpruceTaiga = 160, - biMegaSpruceTaigaHills = 161, - biExtremeHillsPlusM = 162, - biSavannaM = 163, - biSavannaPlateauM = 164, - biMesaBryce = 165, - biMesaPlateauFM = 166, - biMesaPlateauM = 167, -} ; - -// tolua_end - - - - -/// Constants used throughout the code, useful typedefs and utility functions -class cChunkDef -{ -public: - static const int Width = 16; - static const int Height = 256; - static const int NumBlocks = Width * Height * Width; - static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks - - // Offsets to individual components in the joined blockdata array - static const int MetaOffset = NumBlocks; - static const int LightOffset = MetaOffset + NumBlocks / 2; - static const int SkyLightOffset = LightOffset + NumBlocks / 2; - - static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff; - - /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column - typedef HEIGHTTYPE HeightMap[Width * Width]; - - /** The type used for any biomemap operations and storage inside MCServer, - using MCServer biomes (need not correspond to client representation!) - idx = x + Width * z // Need to verify this with the protocol spec, currently unknown! - */ - typedef EMCSBiome BiomeMap[Width * Width]; - - /// The type used for block type operations and storage, AXIS_ORDER ordering - typedef BLOCKTYPE BlockTypes[NumBlocks]; - - /// The type used for block data in nibble format, AXIS_ORDER ordering - typedef NIBBLETYPE BlockNibbles[NumBlocks / 2]; - - - /// Converts absolute block coords into relative (chunk + block) coords: - inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) - { - BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); - - a_X = a_X - a_ChunkX * Width; - a_Z = a_Z - a_ChunkZ * Width; - } - - - /// Converts absolute block coords to chunk coords: - inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ) - { - a_ChunkX = a_X / Width; - if ((a_X < 0) && (a_X % Width != 0)) - { - a_ChunkX--; - } - a_ChunkZ = a_Z / cChunkDef::Width; - if ((a_Z < 0) && (a_Z % Width != 0)) - { - a_ChunkZ--; - } - } - - - inline static unsigned int MakeIndex(int x, int y, int z ) - { - if ( - (x < Width) && (x > -1) && - (y < Height) && (y > -1) && - (z < Width) && (z > -1) - ) - { - return MakeIndexNoCheck(x, y, z); - } - ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!"); - return INDEX_OUT_OF_RANGE; - } - - - inline static unsigned int MakeIndexNoCheck(int x, int y, int z) - { - #if AXIS_ORDER == AXIS_ORDER_XZY - // For some reason, NOT using the Horner schema is faster. Weird. - return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY - #elif AXIS_ORDER == AXIS_ORDER_YZX - return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX - #endif - } - - - inline static Vector3i IndexToCoordinate( unsigned int index ) - { - #if AXIS_ORDER == AXIS_ORDER_XZY - return Vector3i( // 1.2 - index % cChunkDef::Width, // X - index / (cChunkDef::Width * cChunkDef::Width), // Y - (index / cChunkDef::Width) % cChunkDef::Width // Z - ); - #elif AXIS_ORDER == AXIS_ORDER_YZX - return Vector3i( // 1.1 - index / (cChunkDef::Height * cChunkDef::Width), // X - index % cChunkDef::Height, // Y - (index / cChunkDef::Height) % cChunkDef::Width // Z - ); - #endif - } - - - inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type) - { - ASSERT((a_X >= 0) && (a_X < Width)); - ASSERT((a_Y >= 0) && (a_Y < Height)); - ASSERT((a_Z >= 0) && (a_Z < Width)); - a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type; - } - - - inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type) - { - ASSERT((a_Index >= 0) && (a_Index <= NumBlocks)); - a_BlockTypes[a_Index] = a_Type; - } - - - inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z) - { - ASSERT((a_X >= 0) && (a_X < Width)); - ASSERT((a_Y >= 0) && (a_Y < Height)); - ASSERT((a_Z >= 0) && (a_Z < Width)); - return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)]; - } - - - inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx) - { - ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks)); - return a_BlockTypes[a_Idx]; - } - - - inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - return a_HeightMap[a_X + Width * a_Z]; - } - - - inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - a_HeightMap[a_X + Width * a_Z] = a_Height; - } - - - inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - return a_BiomeMap[a_X + Width * a_Z]; - } - - - inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - a_BiomeMap[a_X + Width * a_Z] = a_Biome; - } - - - static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx) - { - if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) - { - return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; - } - ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); - return 0; - } - - - static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z) - { - if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) - { - int Index = MakeIndexNoCheck(x, y, z); - return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); - return 0; - } - - - static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) - { - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"cChunkDef::SetNibble(): index out of range!"); - return; - } - a_Buffer[a_BlockIdx / 2] = ( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set - ); - } - - - static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) - { - if ( - (x >= Width) || (x < 0) || - (y >= Height) || (y < 0) || - (z >= Width) || (z < 0) - ) - { - ASSERT(!"cChunkDef::SetNibble(): index out of range!"); - return; - } - - int Index = MakeIndexNoCheck(x, y, z); - a_Buffer[Index / 2] = ( - (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); - } - - - inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) - { - return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); - } - - - inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) - { - SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); - } - -} ; - - - - - -/** Interface class used for getting data out of a chunk using the GetAllData() function. -Implementation must use the pointers immediately and NOT store any of them for later use -The virtual methods are called in the same order as they're declared here. -*/ -class cChunkDataCallback abstract -{ -public: - /** Called before any other callbacks to inform of the current coords - (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). - If false is returned, the chunk is skipped. - */ - virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; - - /// Called once to provide heightmap data - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; - - /// Called once to provide biome data - virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; - - /// Called once to export block types - virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); }; - - /// Called once to export block meta - virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); }; - - /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true) - virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; }; - - /// Called once to export block light - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); }; - - /// Called once to export sky light - virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); }; - - /// Called for each entity in the chunk - virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; - - /// Called for each blockentity in the chunk - virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; -} ; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer -*/ -class cChunkDataCollector : - public cChunkDataCallback -{ -public: - - // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. - unsigned char m_BlockData[cChunkDef::BlockDataSize]; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2); - } -} ; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers -*/ -class cChunkDataSeparateCollector : - public cChunkDataCallback -{ -public: - - cChunkDef::BlockTypes m_BlockTypes; - cChunkDef::BlockNibbles m_BlockMetas; - cChunkDef::BlockNibbles m_BlockLight; - cChunkDef::BlockNibbles m_BlockSkyLight; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas)); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } -} ; - - - - - -/** Interface class used for comparing clients of two chunks. -Used primarily for entity moving while both chunks are locked. -*/ -class cClientDiffCallback -{ -public: - /// Called for clients that are in Chunk1 and not in Chunk2, - virtual void Removed(cClientHandle * a_Client) = 0; - - /// Called for clients that are in Chunk2 and not in Chunk1. - virtual void Added(cClientHandle * a_Client) = 0; -} ; - - - - - -struct sSetBlock -{ - int x, y, z; - int ChunkX, ChunkZ; - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - - sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position - sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : - x(a_X), y(a_Y), z(a_Z), - ChunkX(a_ChunkX), ChunkZ(a_ChunkZ), - BlockType(a_BlockType), - BlockMeta(a_BlockMeta) - {} -}; - -typedef std::list sSetBlockList; -typedef std::vector sSetBlockVector; - - - - - -class cChunkCoords -{ -public: - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - - cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {} - - bool operator == (const cChunkCoords & a_Other) const - { - return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ)); - } -} ; - -typedef std::list cChunkCoordsList; - - - - - -/// Interface class used as a callback for operations that involve chunk coords -class cChunkCoordCallback -{ -public: - virtual void Call(int a_ChunkX, int a_ChunkZ) = 0; -} ; - - - - - -/// Generic template that can store any kind of data together with a triplet of 3 coords: -template class cCoordWithData -{ -public: - int x; - int y; - int z; - X Data; - - cCoordWithData(int a_X, int a_Y, int a_Z) : - x(a_X), y(a_Y), z(a_Z) - { - } - - cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) : - x(a_X), y(a_Y), z(a_Z), Data(a_Data) - { - } -} ; - -// Illegal in C++03: typedef std::list< cCoordWithData > cCoordWithDataList; -typedef cCoordWithData cCoordWithInt; -typedef std::list cCoordWithIntList; -typedef std::vector cCoordWithIntVector; - - - - diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp deleted file mode 100644 index 73a16dbb4..000000000 --- a/source/ChunkMap.cpp +++ /dev/null @@ -1,2668 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ChunkMap.h" -#include "World.h" -#include "Root.h" -#include "Entities/Player.h" -#include "Item.h" -#include "Entities/Pickup.h" -#include "Chunk.h" -#include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination -#include "BlockArea.h" -#include "PluginManager.h" -#include "Entities/TNTEntity.h" -#include "Blocks/BlockHandler.h" -#include "MobCensus.h" -#include "MobSpawner.h" - -#ifndef _WIN32 - #include // abs -#endif - -#include "zlib.h" -#include - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cChunkMap: - -cChunkMap::cChunkMap(cWorld * a_World ) - : m_World( a_World ) -{ -} - - - - - -cChunkMap::~cChunkMap() -{ - cCSLock Lock(m_CSLayers); - while (!m_Layers.empty()) - { - delete m_Layers.back(); - m_Layers.pop_back(); // Must pop, because further chunk deletions query the chunkmap for entities and that would touch deleted data - } -} - - - - - -void cChunkMap::RemoveLayer( cChunkLayer* a_Layer ) -{ - cCSLock Lock(m_CSLayers); - m_Layers.remove(a_Layer); -} - - - - - -cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ)) - { - return *itr; - } - } - - // Not found, create new: - cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this); - if (Layer == NULL) - { - LOGERROR("cChunkMap: Cannot create new layer, server out of memory?"); - return NULL; - } - m_Layers.push_back(Layer); - return Layer; -} - - - - - -cChunkMap::cChunkLayer * cChunkMap::FindLayerForChunk(int a_ChunkX, int a_ChunkZ) -{ - const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE); - const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE); - return FindLayer(LayerX, LayerZ); -} - - - - - -cChunkMap::cChunkLayer * cChunkMap::FindLayer(int a_LayerX, int a_LayerZ) -{ - ASSERT(m_CSLayers.IsLockedByCurrentThread()); - - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ)) - { - return *itr; - } - } // for itr - m_Layers[] - - // Not found - return NULL; -} - - - - - -cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk(int a_ChunkX, int a_ChunkZ) -{ - const int LayerX = FAST_FLOOR_DIV(a_ChunkX, LAYER_SIZE); - const int LayerZ = FAST_FLOOR_DIV(a_ChunkZ, LAYER_SIZE); - return GetLayer(LayerX, LayerZ); -} - - - - - -cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -{ - // No need to lock m_CSLayers, since it's already locked by the operation that called us - ASSERT(m_CSLayers.IsLockedByCurrentThread()); - - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); - if (Layer == NULL) - { - // An error must have occurred, since layers are automatically created if they don't exist - return NULL; - } - - cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); - if (Chunk == NULL) - { - return NULL; - } - if (!(Chunk->IsValid())) - { - m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true); - } - return Chunk; -} - - - - - -cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -{ - // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); - if (Layer == NULL) - { - // An error must have occurred, since layers are automatically created if they don't exist - return NULL; - } - - cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); - if (Chunk == NULL) - { - return NULL; - } - if (!(Chunk->IsValid())) - { - m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false); - } - - return Chunk; -} - - - - - -cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -{ - // No need to lock m_CSLayers, since it's already locked by the operation that called us - cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ ); - if (Layer == NULL) - { - // An error must have occurred, since layers are automatically created if they don't exist - return NULL; - } - - return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - // We already have m_CSLayers locked since this can be called only from within the tick thread - ASSERT(m_CSLayers.IsLockedByCurrentThread()); - - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return false; - } - - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockType = Chunk->GetBlock(Index); - a_BlockMeta = Chunk->GetMeta(Index); - return true; -} - - - - - -bool cChunkMap::LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType) -{ - // We already have m_CSLayers locked since this can be called only from within the tick thread - ASSERT(m_CSLayers.IsLockedByCurrentThread()); - - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return false; - } - - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockType = Chunk->GetBlock(Index); - return true; -} - - - - - -bool cChunkMap::LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta) -{ - // We already have m_CSLayers locked since this can be called only from within the tick thread - ASSERT(m_CSLayers.IsLockedByCurrentThread()); - - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return false; - } - - int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ); - a_BlockMeta = Chunk->GetMeta(Index); - return true; -} - - - - - -bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - // We already have m_CSLayers locked since this can be called only from within the tick thread - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return false; - } - - Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - // We already have m_CSLayers locked since this can be called only from within the tick thread - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return false; - } - - Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - return true; -} - - - - - -cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(m_CSLayers.IsLockedByCurrentThread()); - - cChunkLayer * Layer = FindLayerForChunk(a_ChunkX, a_ChunkZ); - if (Layer == NULL) - { - return NULL; - } - return Layer->FindChunk(a_ChunkX, a_ChunkZ); -} - - - - - -void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle); -} - - - - - -void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - int x, y, z, ChunkX, ChunkZ; - x = a_BlockX; - y = a_BlockY; - z = a_BlockZ; - cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); -} - - - - - -void cChunkMap::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - - cChunkDef::BlockToChunk(a_blockX, a_blockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastBlockBreakAnimation(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage, a_Exclude); -} - - - - - -void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - Chunk->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cChunkMap::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, 0, a_ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastChunkData(a_Serializer, a_Exclude); -} - - - - - -void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); -} - - - - - -void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastDestroyEntity(a_Entity, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityHeadLook(a_Entity, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityLook(a_Entity, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityMetadata(a_Entity, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); -} - - - - - -void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastEntityVelocity(a_Entity, a_Exclude); -} - - - - - -void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); -} - - - - - -void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - - cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); -} - - - - - -void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - - cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); -} - - - - - -void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastSpawnEntity(a_Entity, a_Exclude); -} - - - - - -void cChunkMap::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if (Chunk == NULL) - { - return; - } - // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - Chunk->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); -} - - - - - -void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // a_Player rclked block entity at the coords specified, handle it - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - return false; - } - return a_Callback.Item(Chunk); -} - - - - - -void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); -} - - - - - -/// Wakes up the simulators for the specified area of blocks -void cChunkMap::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) -{ - cSimulatorManager * SimMgr = m_World->GetSimulatorManager(); - int MinChunkX, MinChunkZ, MaxChunkX, MaxChunkZ; - cChunkDef::BlockToChunk(a_MinBlockX, a_MinBlockZ, MinChunkX, MinChunkZ); - cChunkDef::BlockToChunk(a_MaxBlockX, a_MaxBlockZ, MaxChunkX, MaxChunkZ); - for (int z = MinChunkZ; z <= MaxChunkZ; z++) - { - int MinZ = std::max(a_MinBlockZ, z * cChunkDef::Width); - int MaxZ = std::min(a_MaxBlockZ, z * cChunkDef::Width + cChunkDef::Width - 1); - for (int x = MinChunkX; x <= MaxChunkX; x++) - { - cChunkPtr Chunk = GetChunkNoGen(x, 0, z); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - continue; - } - int MinX = std::max(a_MinBlockX, x * cChunkDef::Width); - int MaxX = std::min(a_MaxBlockX, x * cChunkDef::Width + cChunkDef::Width - 1); - for (int BlockY = a_MinBlockY; BlockY <= a_MaxBlockY; BlockY++) - { - for (int BlockZ = MinZ; BlockZ <= MaxZ; BlockZ++) - { - for (int BlockX = MinX; BlockX <= MaxX; BlockX++) - { - SimMgr->WakeUp(BlockX, BlockY, BlockZ, Chunk); - } // for BlockX - } // for BlockZ - } // for BlockY - } // for x - chunks - } // for z = chunks -} - - - - - -void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - Chunk->MarkDirty(); -} - - - - - -void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - Chunk->MarkSaving(); -} - - - - - -void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return; - } - Chunk->MarkSaved(); -} - - - - - -void cChunkMap::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - return; - } - Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); - - if (a_MarkDirty) - { - Chunk->MarkDirty(); - } - - // Notify plugins of the chunk becoming available - cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ); -} - - - - - -void cChunkMap::ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - return; - } - Chunk->SetLight(a_BlockLight, a_SkyLight); - Chunk->MarkDirty(); -} - - - - - -bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return false; - } - Chunk->GetAllData(a_Callback); - return true; -} - - - - - -bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return false; - } - Chunk->GetBlockTypes(a_BlockTypes); - return true; -} - - - - - -bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - return (Chunk != NULL) && Chunk->IsValid(); -} - - - - - -bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - return (Chunk != NULL) && Chunk->HasAnyClients(); -} - - - - - -int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) -{ - while (true) - { - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ, BlockY = 0; - cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return 0; - } - - if (Chunk->IsValid()) - { - return Chunk->GetHeight(a_BlockX, a_BlockZ); - } - - // The chunk is not valid, wait for it to become valid: - cCSUnlock Unlock(Lock); - m_evtChunkValid.Wait(); - } // while (true) -} - - - - - -bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) -{ - // Returns false if chunk not loaded / generated - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ, BlockY = 0; - cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return false; - } - a_Height = Chunk->GetHeight(a_BlockX, a_BlockZ); - return true; -} - - - - - -void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList) -{ - sSetBlockList Failed; - - // Process all items from a_BlockList, either successfully or by placing into Failed - while (!a_BlockList.empty()) - { - int ChunkX = a_BlockList.front().ChunkX; - int ChunkZ = a_BlockList.front().ChunkZ; - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();) - { - if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) - { - Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); - itr = a_BlockList.erase(itr); - } - else - { - ++itr; - } - } // for itr - a_BlockList[] - } - else - { - // The chunk is not valid, move all blocks within this chunk to Failed - for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();) - { - if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) - { - Failed.push_back(*itr); - itr = a_BlockList.erase(itr); - } - else - { - ++itr; - } - } // for itr - a_BlockList[] - } - } - - // Return the failed: - std::swap(Failed, a_BlockList); -} - - - - - -void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) -{ - int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway - int BlockY = (int)(a_Player->GetPosY()); - int BlockZ = (int)(a_Player->GetPosZ()); - int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1); - int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1); - - // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them. - // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment - - cCSLock Lock(m_CSLayers); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player); - - // Check the neighboring chunks as well: - GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player); - GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player); -} - - - - - -BLOCKTYPE cChunkMap::GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - return Chunk->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - } - return 0; -} - - - - - -NIBBLETYPE cChunkMap::GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) - { - return Chunk->GetMeta(a_BlockX, a_BlockY, a_BlockZ); - } - return 0; -} - - - - - -NIBBLETYPE cChunkMap::GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) - { - return Chunk->GetSkyLight(a_BlockX, a_BlockY, a_BlockZ); - } - return 0; -} - - - - - -NIBBLETYPE cChunkMap::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid() ) - { - return Chunk->GetBlockLight(a_BlockX, a_BlockY, a_BlockZ); - } - return 0; -} - - - - - -void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - // a_BlockXYZ now contains relative coords! - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->SetMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); - Chunk->MarkDirty(); - Chunk->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, NULL); - } -} - - - - - -void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) -{ - int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta ); - m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk); - } -} - - - - - -void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick) -{ - int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick); - } -} - - - - - -bool cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta); - return true; - } - return false; -} - - - - - -bool cChunkMap::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) -{ - int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - Chunk->GetBlockInfo(X, Y, Z, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); - return true; - } - return false; -} - - - - - -void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) -{ - cCSLock Lock(m_CSLayers); - for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) - { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - continue; - } - if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType) - { - Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); - } - } -} - - - - - -void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) -{ - cCSLock Lock(m_CSLayers); - for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) - { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - continue; - } - switch (Chunk->GetBlock(itr->x, itr->y, itr->z)) - { - CASE_TREE_OVERWRITTEN_BLOCKS: - { - Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); - break; - } - case E_BLOCK_LEAVES: - { - if (itr->BlockType == E_BLOCK_LOG) - { - Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); - } - break; - } - } - } // for itr - a_Blocks[] -} - - - - - -EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) -{ - int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((Chunk != NULL) && Chunk->IsValid()) - { - return Chunk->GetBiomeAt(X, Z); - } - else - { - return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ); - } -} - - - - - -bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) -{ - bool res = true; - cCSLock Lock(m_CSLayers); - for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) - { - cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - if (!a_ContinueOnFailure) - { - return false; - } - res = false; - continue; - } - int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); - itr->BlockType = Chunk->GetBlock(idx); - itr->BlockMeta = Chunk->GetMeta(idx); - } - return res; -} - - - - - -bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z) -{ - int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ; - - cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ ); - - { - cCSLock Lock(m_CSLayers); - cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); - if ((DestChunk == NULL) || !DestChunk->IsValid()) - { - return false; - } - - DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 ); - m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z, DestChunk); - } - - return true; -} - - - - - -void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk->IsValid()) - { - Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle()); - } -} - - - - - -void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1); - if (Chunk1 == NULL) - { - return; - } - cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2); - if (Chunk2 == NULL) - { - return; - } - - CompareChunkClients(Chunk1, Chunk2, a_Callback); -} - - - - - -void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback) -{ - cClientHandleList Clients1(a_Chunk1->GetAllClients()); - cClientHandleList Clients2(a_Chunk2->GetAllClients()); - - // Find "removed" clients: - for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1) - { - bool Found = false; - for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2) - { - if (*itr1 == *itr2) - { - Found = true; - break; - } - } // for itr2 - Clients2[] - if (!Found) - { - a_Callback.Removed(*itr1); - } - } // for itr1 - Clients1[] - - // Find "added" clients: - for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2) - { - bool Found = false; - for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1) - { - if (*itr1 == *itr2) - { - Found = true; - break; - } - } // for itr1 - Clients1[] - if (!Found) - { - a_Callback.Added(*itr2); - } - } // for itr2 - Clients2[] -} - - - - - -bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - return false; - } - return Chunk->AddClient(a_Client); -} - - - - - -void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - return; - } - Chunk->RemoveClient(a_Client); -} - - - - - -void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) -{ - cCSLock Lock(m_CSLayers); - - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - (*itr)->RemoveClient(a_Client); - } // for itr - m_Layers[] -} - - - - - -void cChunkMap::AddEntity(cEntity * a_Entity) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", - a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID() - ); - return; - } - Chunk->AddEntity(a_Entity); -} - - - - - -bool cChunkMap::HasEntity(int a_UniqueID) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - if ((*itr)->HasEntity(a_UniqueID)) - { - return true; - } - } - return false; -} - - - - - -void cChunkMap::RemoveEntity(cEntity * a_Entity) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return; - } - Chunk->RemoveEntity(a_Entity); -} - - - - - -bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - if (!(*itr)->ForEachEntity(a_Callback)) - { - return false; - } - } - return true; -} - - - - - -bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->ForEachEntity(a_Callback); -} - - - - - -void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlocksAffected) -{ - // Don't explode if outside of Y range (prevents the following test running into unallocated memory): - if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height - 1)) - { - return; - } - - // Don't explode if the explosion center is inside a liquid block: - switch (m_World->GetBlock((int)floor(a_BlockX), (int)floor(a_BlockY), (int)floor(a_BlockZ))) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - return; - } - } - - cBlockArea area; - int bx = (int)floor(a_BlockX); - int by = (int)floor(a_BlockY); - int bz = (int)floor(a_BlockZ); - int ExplosionSizeInt = (int) ceil(a_ExplosionSize); - int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt; - a_BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt); - int MinY = std::max((int)floor(a_BlockY - ExplosionSizeInt), 0); - int MaxY = std::min((int)ceil(a_BlockY + ExplosionSizeInt), cChunkDef::Height - 1); - area.Read(m_World, bx - ExplosionSizeInt, (int)ceil(a_BlockX + ExplosionSizeInt), MinY, MaxY, bz - ExplosionSizeInt, (int)ceil(a_BlockZ + ExplosionSizeInt)); - for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++) - { - for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++) - { - if ((by + y >= cChunkDef::Height) || (by + y < 0)) - { - // Outside of the world - continue; - } - for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++) - { - if ((x * x + y * y + z * z) > ExplosionSizeSq) - { - // Too far away - continue; - } - - BLOCKTYPE Block = area.GetBlockType(bx + x, by + y, bz + z); - switch (Block) - { - case E_BLOCK_TNT: - { - // Activate the TNT, with a random fuse between 10 to 30 game ticks - double FuseTime = (double)(10 + m_World->GetTickRandomNumber(20)) / 20; - m_World->SpawnPrimedTNT(a_BlockX + x + 0.5, a_BlockY + y + 0.5, a_BlockZ + z + 0.5, FuseTime); - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); - a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); - break; - } - case E_BLOCK_OBSIDIAN: - case E_BLOCK_BEDROCK: - case E_BLOCK_WATER: - case E_BLOCK_LAVA: - { - // These blocks are not affected by explosions - break; - } - - case E_BLOCK_STATIONARY_WATER: - { - // Turn into simulated water: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_WATER); - break; - } - - case E_BLOCK_STATIONARY_LAVA: - { - // Turn into simulated lava: - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_LAVA); - break; - } - - case E_BLOCK_AIR: - { - // No pickups for air - break; - } - - default: - { - if (m_World->GetTickRandomNumber(10) == 5) - { - cItems Drops; - cBlockHandler * Handler = BlockHandler(Block); - - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); - m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); - } - area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); - a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); - } - } // switch (BlockType) - } // for z - } // for y - } // for x - area.Write(m_World, bx - ExplosionSizeInt, MinY, bz - ExplosionSizeInt); - - // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): - WakeUpSimulatorsInArea( - bx - ExplosionSizeInt, bx + ExplosionSizeInt + 1, - MinY, MaxY, - bz - ExplosionSizeInt, bz + ExplosionSizeInt + 1 - ); -} - - - - - -bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - bool res = false; - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res)) - { - return res; - } - } - return false; -} - - - - - -bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->ForEachChest(a_Callback); -} - - - - - -bool cChunkMap::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->ForEachDispenser(a_Callback); -} - - - - - -bool cChunkMap::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->ForEachDropper(a_Callback); -} - - - - - -bool cChunkMap::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->ForEachDropSpenser(a_Callback); -} - - - - - -bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->ForEachFurnace(a_Callback); -} - - - - - -bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - int ChunkX, ChunkZ; - int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cChunkMap::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) -{ - int ChunkX, ChunkZ; - int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cChunkMap::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) -{ - int ChunkX, ChunkZ; - int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cChunkMap::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) -{ - int ChunkX, ChunkZ; - int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - int ChunkX, ChunkZ; - int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - int ChunkX, ChunkZ; - int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; - cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) && !Chunk->IsValid()) - { - return false; - } - return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) -bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - { - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); - if (Chunk == NULL) - { - // Internal error - return false; - } - if (Chunk->IsValid()) - { - // Already loaded - return true; - } - if (Chunk->HasLoadFailed()) - { - // Already tried loading and it failed - return false; - } - } - return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() -void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks) -{ - for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr) - { - LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); - } // for itr - a_Chunks[] -} - - - - - -void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ); - if (Chunk == NULL) - { - return; - } - Chunk->MarkLoadFailed(); -} - - - - - -bool cChunkMap::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - cCSLock Lock(m_CSLayers); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if ((Chunk == NULL) || !Chunk->IsValid()) - { - return false; - } - return Chunk->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) -{ - cCSLock Lock(m_CSLayers); - for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr) - { - cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); - if (Chunk == NULL) - { - continue; - } - Chunk->Stay(a_Stay); - } -} - - - - - -void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - // Not present - return; - } - Chunk->MarkRegenerating(); -} - - - - - -bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - if (Chunk == NULL) - { - // Not present - return false; - } - return Chunk->IsLightValid(); -} - - - - - -bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) -{ - bool Result = true; - cCSLock Lock(m_CSLayers); - for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++) - { - for (int x = a_MinChunkX; x <= a_MaxChunkX; x++) - { - cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); - if ((Chunk == NULL) || (!Chunk->IsValid())) - { - // Not present / not valid - Result = false; - continue; - } - if (!a_Callback.Coords(x, z)) - { - continue; - } - Chunk->GetAllData(a_Callback); - } - } - return Result; -} - - - - - -bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - // Convert block coords to chunks coords: - int MinChunkX, MaxChunkX; - int MinChunkZ, MaxChunkZ; - int MinBlockX = a_MinBlockX; - int MinBlockY = a_MinBlockY; - int MinBlockZ = a_MinBlockZ; - int MaxBlockX = a_MinBlockX + a_Area.GetSizeX(); - int MaxBlockY = a_MinBlockY + a_Area.GetSizeY(); - int MaxBlockZ = a_MinBlockZ + a_Area.GetSizeZ(); - cChunkDef::AbsoluteToRelative(MinBlockX, MinBlockY, MinBlockZ, MinChunkX, MinChunkZ); - cChunkDef::AbsoluteToRelative(MaxBlockX, MaxBlockY, MaxBlockZ, MaxChunkX, MaxChunkZ); - - // Iterate over chunks, write data into each: - bool Result = true; - cCSLock Lock(m_CSLayers); - for (int z = MinChunkZ; z <= MaxChunkZ; z++) - { - for (int x = MinChunkX; x <= MaxChunkX; x++) - { - cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); - if ((Chunk == NULL) || (!Chunk->IsValid())) - { - // Not present / not valid - Result = false; - continue; - } - Chunk->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); - } // for x - } // for z - return Result; -} - - - - - -void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) -{ - a_NumChunksValid = 0; - a_NumChunksDirty = 0; - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - int NumValid = 0, NumDirty = 0; - (*itr)->GetChunkStats(NumValid, NumDirty); - a_NumChunksValid += NumValid; - a_NumChunksDirty += NumDirty; - } // for itr - m_Layers[] -} - - - - - -void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk != NULL) - { - Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand); - } -} - - - - - -void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk != NULL) - { - Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); - } -} - - - - - -void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk != NULL) - { - Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); - } -} - - - - - -void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk != NULL) - { - Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); - } -} - - - - -void cChunkMap::CollectMobCensus(cMobCensus& a_ToFill) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - (*itr)->CollectMobCensus(a_ToFill); - } // for itr - m_Layers -} - - - - - - -void cChunkMap::SpawnMobs(cMobSpawner& a_MobSpawner) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - (*itr)->SpawnMobs(a_MobSpawner); - } // for itr - m_Layers -} - - - - - -void cChunkMap::Tick(float a_Dt) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - (*itr)->Tick(a_Dt); - } // for itr - m_Layers -} - - - - - -void cChunkMap::UnloadUnusedChunks() -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - (*itr)->UnloadUnusedChunks(); - } // for itr - m_Layers -} - - - - - -void cChunkMap::SaveAllChunks(void) -{ - cCSLock Lock(m_CSLayers); - for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - (*itr)->Save(); - } // for itr - m_Layers[] -} - - - - - -int cChunkMap::GetNumChunks(void) -{ - cCSLock Lock(m_CSLayers); - int NumChunks = 0; - for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) - { - NumChunks += (*itr)->GetNumChunksLoaded(); - } - return NumChunks; -} - - - - - -void cChunkMap::ChunkValidated(void) -{ - m_evtChunkValid.Set(); -} - - - - - -void cChunkMap::QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ); - // a_BlockXYZ now contains relative coords! - - cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk != NULL) - { - Chunk->QueueTickBlock(a_BlockX, a_BlockY, a_BlockZ); - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cChunkMap::cChunkLayer: - -cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent) - : m_LayerX( a_LayerX ) - , m_LayerZ( a_LayerZ ) - , m_Parent( a_Parent ) - , m_NumChunksLoaded( 0 ) -{ - memset(m_Chunks, 0, sizeof(m_Chunks)); -} - - - - - -cChunkMap::cChunkLayer::~cChunkLayer() -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i) - { - delete m_Chunks[i]; - m_Chunks[i] = NULL; // // Must zero out, because further chunk deletions query the chunkmap for entities and that would touch deleted data - } // for i - m_Chunks[] -} - - - - - -cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) -{ - // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check - - const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE; - const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE; - - if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) - { - ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); - return NULL; - } - - int Index = LocalX + LocalZ * LAYER_SIZE; - if (m_Chunks[Index] == NULL) - { - cChunk * neixm = (LocalX > 0) ? m_Chunks[Index - 1] : m_Parent->FindChunk(a_ChunkX - 1, a_ChunkZ); - cChunk * neixp = (LocalX < LAYER_SIZE - 1) ? m_Chunks[Index + 1] : m_Parent->FindChunk(a_ChunkX + 1, a_ChunkZ); - cChunk * neizm = (LocalZ > 0) ? m_Chunks[Index - LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ - 1); - cChunk * neizp = (LocalZ < LAYER_SIZE - 1) ? m_Chunks[Index + LAYER_SIZE] : m_Parent->FindChunk(a_ChunkX , a_ChunkZ + 1); - m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld(), neixm, neixp, neizm, neizp); - } - return m_Chunks[Index]; -} - - - - - -cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) -{ - const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE; - const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE; - - if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1))) - { - ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!"); - return NULL; - } - - int Index = LocalX + LocalZ * LAYER_SIZE; - return m_Chunks[Index]; -} - - - - -void cChunkMap::cChunkLayer::CollectMobCensus(cMobCensus& a_ToFill) -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - // We do count every Mobs in the world. But we are assuming that every chunk not loaded by any client - // doesn't affect us. Normally they should not have mobs because every "too far" mobs despawn - // If they have (f.i. when player disconnect) we assume we don't have to make them live or despawn - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) - { - m_Chunks[i]->CollectMobCensus(a_ToFill); - } - } // for i - m_Chunks[] -} - - - - - - -void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - // We only spawn close to players - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) - { - m_Chunks[i]->SpawnMobs(a_MobSpawner); - } - } // for i - m_Chunks[] -} - - - -void cChunkMap::cChunkLayer::Tick(float a_Dt) -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - // Only tick chunks that are valid and have clients: - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) - { - m_Chunks[i]->Tick(a_Dt); - } - } // for i - m_Chunks[] -} - - - - - -void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client) -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - if (m_Chunks[i] != NULL) - { - m_Chunks[i]->RemoveClient(a_Client); - } - } // for i - m_Chunks[] -} - - - - - -bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback) -{ - // Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) - { - if (!m_Chunks[i]->ForEachEntity(a_Callback)) - { - return false; - } - } - } - return true; -} - - - - - -bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn) -{ - // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) - { - if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn)) - { - return true; - } - } - } - return false; -} - - - - - -bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID) -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) - { - if (m_Chunks[i]->HasEntity(a_EntityID)) - { - return true; - } - } - } - return false; -} - - - - - -int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const -{ - int NumChunks = 0; - for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i ) - { - if (m_Chunks[i] != NULL) - { - NumChunks++; - } - } // for i - m_Chunks[] - return NumChunks; -} - - - - - -void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const -{ - int NumValid = 0; - int NumDirty = 0; - for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i ) - { - if (m_Chunks[i] == NULL) - { - continue; - } - NumValid++; - if (m_Chunks[i]->IsDirty()) - { - NumDirty++; - } - } // for i - m_Chunks[] - a_NumChunksValid = NumValid; - a_NumChunksDirty = NumDirty; -} - - - - - -void cChunkMap::cChunkLayer::Save(void) -{ - cWorld * World = m_Parent->GetWorld(); - for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i) - { - if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty()) - { - World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ()); - } - } // for i - m_Chunks[] -} - - - - - -void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) -{ - for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) - { - if ( - (m_Chunks[i] != NULL) && // Is valid - (m_Chunks[i]->CanUnload()) && // Can unload - !cPluginManager::Get()->CallHookChunkUnloading(m_Parent->GetWorld(), m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosZ()) // Plugins agree - ) - { - // The cChunk destructor calls our GetChunk() while removing its entities - // so we still need to be able to return the chunk. Therefore we first delete, then NULLify - // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355 - delete m_Chunks[i]; - m_Chunks[i] = NULL; - } - } // for i - m_Chunks[] -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkStay: - -cChunkStay::cChunkStay(cWorld * a_World) : - m_World(a_World), - m_IsEnabled(false) -{ -} - - - - - -cChunkStay::~cChunkStay() -{ - Clear(); -} - - - - - -void cChunkStay::Clear(void) -{ - if (m_IsEnabled) - { - Disable(); - } - m_Chunks.clear(); -} - - - - - -void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - ASSERT(!m_IsEnabled); - - for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) - { - // Already present - return; - } - } // for itr - Chunks[] - m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); -} - - - - - -void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - ASSERT(!m_IsEnabled); - - for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) - { - // Found, un-"stay" - m_Chunks.erase(itr); - return; - } - } // for itr - m_Chunks[] -} - - - - - -void cChunkStay::Enable(void) -{ - ASSERT(!m_IsEnabled); - - m_World->ChunksStay(*this, true); - m_IsEnabled = true; -} - - - - - -void cChunkStay::Load(void) -{ - for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr) - { - m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ); - } // for itr - m_Chunks[] -} - - - - - -void cChunkStay::Disable(void) -{ - ASSERT(m_IsEnabled); - - m_World->ChunksStay(*this, false); - m_IsEnabled = false; -} - - - - diff --git a/source/ChunkMap.h b/source/ChunkMap.h deleted file mode 100644 index f68cb6472..000000000 --- a/source/ChunkMap.h +++ /dev/null @@ -1,432 +0,0 @@ - -// cChunkMap.h - -// Interfaces to the cChunkMap class representing the chunk storage for a single world - -#pragma once - -#include "ChunkDef.h" - - - - - -class cWorld; -class cItem; -class MTRand; -class cChunkStay; -class cChunk; -class cPlayer; -class cChestEntity; -class cDispenserEntity; -class cDropperEntity; -class cDropSpenserEntity; -class cFurnaceEntity; -class cPawn; -class cPickup; -class cChunkDataSerializer; -class cBlockArea; -class cMobCensus; -class cMobSpawner; - -typedef std::list cClientHandleList; -typedef cChunk * cChunkPtr; -typedef cItemCallback cEntityCallback; -typedef cItemCallback cChestCallback; -typedef cItemCallback cDispenserCallback; -typedef cItemCallback cDropperCallback; -typedef cItemCallback cDropSpenserCallback; -typedef cItemCallback cFurnaceCallback; -typedef cItemCallback cChunkCallback; - - - - - -class cChunkMap -{ -public: - - static const int LAYER_SIZE = 32; - - cChunkMap(cWorld* a_World ); - ~cChunkMap(); - - // Broadcast respective packets to all clients of the chunk where the event is taking place - // (Please keep these alpha-sorted) - void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle); - void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude); - void BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 - void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); - void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - - /// Sends the block entity, if it is at the coords specified, to a_Client - void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - - /// a_Player rclked block entity at the coords specified, handle it - void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); - - /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback - bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); - - /// Wakes up simulators for the specified block - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Wakes up the simulators for the specified area of blocks - void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); - - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); - void MarkChunkSaving (int a_ChunkX, int a_ChunkZ); - void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); - - /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) - */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); - - void ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight - ); - - bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback); - - /// Copies the chunk's blocktypes into a_Blocks; returns true if successful - bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_Blocks); - - bool IsChunkValid (int a_ChunkX, int a_ChunkZ); - bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ); - int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated - bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated - void FastSetBlocks (sSetBlockList & a_BlockList); - void CollectPickupsByPlayer(cPlayer * a_Player); - - BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); - void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta); - void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); - void QueueSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick); - bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); - - /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType - void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType); - - /// Special function used for growing trees, replaces only blocks that tree may overwrite - void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks); - - EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ); - - /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. - bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); - - bool DigBlock (int a_X, int a_Y, int a_Z); - void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); - - /// Compares clients of two chunks, calls the callback accordingly - void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); - - /// Compares clients of two chunks, calls the callback accordingly - void CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback); - - /// Adds client to a chunk, if not already present; returns true if added, false if present - bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes the client from the chunk - void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes the client from all chunks it is present in - void RemoveClientFromChunks(cClientHandle * a_Client); - - /// Adds the entity to its appropriate chunk, takes ownership of the entity pointer - void AddEntity(cEntity * a_Entity); - - /// Returns true if the entity with specified ID is present in the chunks - bool HasEntity(int a_EntityID); - - /// Removes the entity from its appropriate chunk - void RemoveEntity(cEntity * a_Entity); - - /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible - - /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible - - /// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates - void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, cVector3iArray & a_BlockAffected); - - /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. - bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible - - /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible - - /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true - bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); - - /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true - bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback); - - /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true - bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback); - - /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true - bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible - - /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible - - /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found - bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible - - /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found - bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Lua-accessible - - /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found - bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Lua-accessible - - /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found - bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible - - /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found - bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible - - /// Touches the chunk, causing it to be loaded or generated - void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() - void LoadChunks(const cChunkCoordsList & a_Chunks); - - /// Marks the chunk as failed-to-load - void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Sets the sign text. Returns true if sign text changed. - bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - - /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay! - void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); - - /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() ) - void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ); - - bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); - - /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully - bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); - - /// Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. - bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); - - /// Returns the number of valid chunks and the number of dirty chunks - void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty); - - /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) - void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand); - - /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config - void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - - /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config - void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - - /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call - void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Make a Mob census, of all mobs, their family, their chunk and theyr distance to closest player - void CollectMobCensus(cMobCensus& a_ToFill); - - /// Try to Spawn Monsters inside all Chunks - void SpawnMobs(cMobSpawner& a_MobSpawner); - - void Tick(float a_Dt); - - void UnloadUnusedChunks(void); - void SaveAllChunks(void); - - cWorld * GetWorld(void) { return m_World; } - - int GetNumChunks(void); - - void ChunkValidated(void); // Called by chunks that have become valid - - /// Queues the specified block for ticking (block update) - void QueueTickBlock(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Returns the CS for locking the chunkmap; only cWorld::cLock may use this function! - cCriticalSection & GetCS(void) { return m_CSLayers; } - -private: - - friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock() - - class cChunkLayer - { - public: - cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent); - ~cChunkLayer(); - - /// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check - cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ ); - - /// Returns the specified chunk, or NULL if not created yet - cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); - - int GetX(void) const {return m_LayerX; } - int GetZ(void) const {return m_LayerZ; } - - int GetNumChunksLoaded(void) const ; - - void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const; - - void Save(void); - void UnloadUnusedChunks(void); - - /// Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player - void CollectMobCensus(cMobCensus& a_ToFill); - /// Try to Spawn Monsters inside all Chunks - void SpawnMobs(cMobSpawner& a_MobSpawner); - - void Tick(float a_Dt); - - void RemoveClient(cClientHandle * a_Client); - - /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible - - /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. - bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn); // Lua-accessible - - /// Returns true if there is an entity with the specified ID within this layer's chunks - bool HasEntity(int a_EntityID); - - protected: - - cChunkPtr m_Chunks[LAYER_SIZE * LAYER_SIZE]; - int m_LayerX; - int m_LayerZ; - cChunkMap * m_Parent; - int m_NumChunksLoaded; - }; - - typedef std::list cChunkLayerList; - - /// Finds the cChunkLayer object responsible for the specified chunk; returns NULL if not found. Assumes m_CSLayers is locked. - cChunkLayer * FindLayerForChunk(int a_ChunkX, int a_ChunkZ); - - /// Returns the specified cChunkLayer object; returns NULL if not found. Assumes m_CSLayers is locked. - cChunkLayer * FindLayer(int a_LayerX, int a_LayerZ); - - /// Returns the cChunkLayer object responsible for the specified chunk; creates it if not found. - cChunkLayer * GetLayerForChunk (int a_ChunkX, int a_ChunkZ); - - /// Returns the specified cChunkLayer object; creates it if not found. - cChunkLayer * GetLayer(int a_LayerX, int a_LayerZ); - - void RemoveLayer(cChunkLayer * a_Layer); - - cCriticalSection m_CSLayers; - cChunkLayerList m_Layers; - cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated() - - cWorld * m_World; - - cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid - cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate - cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate - - /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) - bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - - /// Gets a block type in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) - bool LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType); - - /// Gets a block meta in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) - bool LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta); - - /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) - bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) - bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSLayers is locked. To be called only from cChunkMap. - cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); -}; - - - - - -/** Makes chunks stay loaded until this object is cleared or destroyed -Works by setting internal flags in the cChunk that it should not be unloaded. -To optimize for speed, cChunkStay has an Enabled flag, it will "stay" the chunks only when enabled and it will refuse manipulations when enabled -The object itself is not made thread-safe, it's supposed to be used from a single thread only. -*/ -class cChunkStay -{ -public: - cChunkStay(cWorld * a_World); - ~cChunkStay(); - - void Clear(void); - - void Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - void Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - void Enable(void); - void Disable(void); - - /// Queues each chunk in m_Chunks[] for loading / generating - void Load(void); - - // Allow cChunkStay be passed to functions expecting a const cChunkCoordsList & - operator const cChunkCoordsList(void) const {return m_Chunks; } - -protected: - - cWorld * m_World; - - bool m_IsEnabled; - - cChunkCoordsList m_Chunks; -} ; - - - - diff --git a/source/ChunkSender.cpp b/source/ChunkSender.cpp deleted file mode 100644 index 005cfe29d..000000000 --- a/source/ChunkSender.cpp +++ /dev/null @@ -1,295 +0,0 @@ - -// ChunkSender.cpp - -// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients - - - - - -#include "Globals.h" -#include "ChunkSender.h" -#include "World.h" -#include "BlockEntities/BlockEntity.h" -#include "Protocol/ChunkDataSerializer.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cNotifyChunkSender: - -void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkSender: - -cChunkSender::cChunkSender(void) : - super("ChunkSender"), - m_World(NULL), - m_Notify(NULL), - m_RemoveCount(0) -{ - m_Notify.SetChunkSender(this); -} - - - - - -cChunkSender::~cChunkSender() -{ - Stop(); -} - - - - - -bool cChunkSender::Start(cWorld * a_World) -{ - m_ShouldTerminate = false; - m_World = a_World; - return super::Start(); -} - - - - - -void cChunkSender::Stop(void) -{ - m_ShouldTerminate = true; - m_evtQueue.Set(); - Wait(); -} - - - - - -void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) -{ - // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check - { - cCSLock Lock(m_CS); - m_ChunksReady.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); - } - m_evtQueue.Set(); -} - - - - - -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - ASSERT(a_Client != NULL); - { - cCSLock Lock(m_CS); - if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client)) != m_SendChunks.end()) - { - // Already queued, bail out - return; - } - m_SendChunks.push_back(sSendChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ, a_Client)); - } - m_evtQueue.Set(); -} - - - - - -void cChunkSender::RemoveClient(cClientHandle * a_Client) -{ - { - cCSLock Lock(m_CS); - for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();) - { - if (itr->m_Client == a_Client) - { - itr = m_SendChunks.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunks[] - m_RemoveCount++; - } - m_evtQueue.Set(); - m_evtRemoved.Wait(); // Wait for removal confirmation -} - - - - - -void cChunkSender::Execute(void) -{ - while (!m_ShouldTerminate) - { - cCSLock Lock(m_CS); - while (m_ChunksReady.empty() && m_SendChunks.empty()) - { - int RemoveCount = m_RemoveCount; - m_RemoveCount = 0; - cCSUnlock Unlock(Lock); - for (int i = 0; i < RemoveCount; i++) - { - m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted - } - m_evtQueue.Wait(); - if (m_ShouldTerminate) - { - return; - } - } // while (empty) - - if (!m_ChunksReady.empty()) - { - // Take one from the queue: - cChunkCoords Coords(m_ChunksReady.front()); - m_ChunksReady.pop_front(); - Lock.Unlock(); - - SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL); - } - else - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunks.front()); - m_SendChunks.pop_front(); - Lock.Unlock(); - - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client); - } - Lock.Lock(); - int RemoveCount = m_RemoveCount; - m_RemoveCount = 0; - Lock.Unlock(); - for (int i = 0; i < RemoveCount; i++) - { - m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted - } - } // while (!mShouldTerminate) -} - - - - - -void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) -{ - ASSERT(m_World != NULL); - - // Ask the client if it still wants the chunk: - if (a_Client != NULL) - { - if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ)) - { - return; - } - } - - // If the chunk has no clients, no need to packetize it: - if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) - { - return; - } - - // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating - if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) - { - return; - } - - // If the chunk is not lighted, queue it for relighting and get notified when it's ready: - if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) - { - m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify); - return; - } - - // Query and prepare chunk data: - if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) - { - return; - } - cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - - // Send: - if (a_Client == NULL) - { - m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data); - } - else - { - a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); - } - - // Send block-entity packets: - for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if (a_Client == NULL) - { - m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ); - } - else - { - m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client); - } - } // for itr - m_Packets[] - m_BlockEntities.clear(); - - // TODO: Send entity spawn packets -} - - - - - -void cChunkSender::BlockEntity(cBlockEntity * a_Entity) -{ - m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ())); -} - - - - -void cChunkSender::Entity(cEntity * a_Entity) -{ - // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;) -} - - - - - -void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) -{ - for (int i = 0; i < ARRAYCOUNT(m_BiomeMap); i++) - { - if ((*a_BiomeMap)[i] < 255) - { - // Normal MC biome, copy as-is: - m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]); - } - else - { - // TODO: MCS-specific biome, need to map to some basic MC biome: - ASSERT(!"Unimplemented MCS-specific biome"); - } - } // for i - m_BiomeMap[] -} - - - - diff --git a/source/ChunkSender.h b/source/ChunkSender.h deleted file mode 100644 index a26f764a7..000000000 --- a/source/ChunkSender.h +++ /dev/null @@ -1,169 +0,0 @@ - -// ChunkSender.h - -// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients - -/* -The whole thing is a thread that runs in a loop, waiting for either: - "finished chunks" (ChunkReady()), or - "chunks to send" (QueueSendChunkTo() ) -to come to a queue. -And once they do, it requests the chunk data and sends it all away, either - broadcasting (ChunkReady), or - sends to a specific client (QueueSendChunkTo) -Chunk data is queried using the cChunkDataCallback interface. -It is cached inside the ChunkSender object during the query and then processed after the query ends. -Note that the data needs to be compressed only *after* the query finishes, -because the query callbacks run with ChunkMap's CS locked. - -A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient(); -this ensures that the client's Send() won't be called anymore by ChunkSender. -Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk. -*/ - - - -#pragma once - -#include "OSSupport/IsThread.h" -#include "ChunkDef.h" - - - - - -class cWorld; -class cClientHandle; - - - - - -// fwd: -class cChunkSender; - - - - - -/// Callback that can be used to notify chunk sender upon another chunkcoord notification -class cNotifyChunkSender : - public cChunkCoordCallback -{ - virtual void Call(int a_ChunkX, int a_ChunkZ) override; - - cChunkSender * m_ChunkSender; -public: - cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {} - - void SetChunkSender(cChunkSender * a_ChunkSender) - { - m_ChunkSender = a_ChunkSender; - } -} ; - - - - - -class cChunkSender: - public cIsThread, - public cChunkDataSeparateCollector -{ - typedef cIsThread super; -public: - cChunkSender(void); - ~cChunkSender(); - - bool Start(cWorld * a_World); - - void Stop(void); - - /// Notifies that a chunk has become ready and it should be sent to all its clients - void ChunkReady(int a_ChunkX, int a_ChunkZ); - - /// Queues a chunk to be sent to a specific client - void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes the a_Client from all waiting chunk send operations - void RemoveClient(cClientHandle * a_Client); - -protected: - - /// Used for sending chunks to specific clients - struct sSendChunk - { - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - cClientHandle * m_Client; - - sSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) : - m_ChunkX(a_ChunkX), - m_ChunkY(a_ChunkY), - m_ChunkZ(a_ChunkZ), - m_Client(a_Client) - { - } - - bool operator ==(const sSendChunk & a_Other) - { - return ( - (a_Other.m_ChunkX == m_ChunkX) && - (a_Other.m_ChunkY == m_ChunkY) && - (a_Other.m_ChunkZ == m_ChunkZ) && - (a_Other.m_Client == m_Client) - ); - } - } ; - typedef std::list sSendChunkList; - - struct sBlockCoord - { - int m_BlockX; - int m_BlockY; - int m_BlockZ; - - sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) : - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ) - { - } - } ; - - typedef std::vector sBlockCoords; - - cWorld * m_World; - - cCriticalSection m_CS; - cChunkCoordsList m_ChunksReady; - sSendChunkList m_SendChunks; - cEvent m_evtQueue; // Set when anything is added to m_ChunksReady - cEvent m_evtRemoved; // Set when removed clients are safe to be deleted - int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times) - - cNotifyChunkSender m_Notify; // Used for chunks that don't have a valid lighting - they will be re-queued after lightcalc - - // Data about the chunk that is being sent: - // NOTE that m_BlockData[] is inherited from the cChunkDataCollector - unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width]; - sBlockCoords m_BlockEntities; // Coords of the block entities to send - // TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send - - // cIsThread override: - virtual void Execute(void) override; - - // cChunkDataCollector overrides: - // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!) - virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) override; - virtual void Entity (cEntity * a_Entity) override; - virtual void BlockEntity (cBlockEntity * a_Entity) override; - - /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL - void SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client); -} ; - - - - diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp deleted file mode 100644 index f8fd4a8b7..000000000 --- a/source/ClientHandle.cpp +++ /dev/null @@ -1,2198 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ClientHandle.h" -#include "Server.h" -#include "World.h" -#include "Entities/Pickup.h" -#include "PluginManager.h" -#include "Entities/Player.h" -#include "Inventory.h" -#include "BlockEntities/ChestEntity.h" -#include "BlockEntities/SignEntity.h" -#include "UI/Window.h" -#include "Item.h" -#include "Piston.h" -#include "Mobs/Monster.h" -#include "ChatColor.h" -#include "OSSupport/Socket.h" -#include "OSSupport/Timer.h" -#include "Items/ItemHandler.h" -#include "Blocks/BlockHandler.h" -#include "Blocks/BlockSlab.h" - -#include "Vector3f.h" -#include "Vector3d.h" - -#include "Root.h" - -#include "Authenticator.h" -#include "MersenneTwister.h" - -#include "Protocol/ProtocolRecognizer.h" - - - - - -#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\ - case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\ - case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; } - - - - - -/// If the number of queued outgoing packets reaches this, the client will be kicked -#define MAX_OUTGOING_PACKETS 2000 - -/// How many explosions per single game tick are allowed -static const int MAX_EXPLOSIONS_PER_TICK = 100; - -/// How many explosions in the recent history are allowed -static const int MAX_RUNNING_SUM_EXPLOSIONS = cClientHandle::NUM_CHECK_EXPLOSIONS_TICKS * MAX_EXPLOSIONS_PER_TICK / 8; - -/// How many ticks before the socket is closed after the client is destroyed (#31) -static const int TICKS_BEFORE_CLOSE = 20; - - - - - -#define RECI_RAND_MAX (1.f/RAND_MAX) -inline int fRadRand(MTRand & r1, int a_BlockCoord) -{ - return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8); -} - - - - - -int cClientHandle::s_ClientCount = 0; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cClientHandle: - -cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) - : m_ViewDistance(a_ViewDistance) - , m_IPString(a_Socket->GetIPString()) - , m_OutgoingData(64 KiB) - , m_Player(NULL) - , m_HasSentDC(false) - , m_TimeSinceLastPacket(0) - , m_bKeepThreadGoing(true) - , m_Ping(1000) - , m_PingID(1) - , m_TicksSinceDestruction(0) - , m_State(csConnected) - , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login - , m_LastStreamedChunkZ(0x7fffffff) - , m_ShouldCheckDownloaded(false) - , m_UniqueID(0) - , m_BlockDigAnimStage(-1) - , m_HasStartedDigging(false) - , m_CurrentExplosionTick(0) - , m_RunningSumExplosions(0) - , m_HasSentPlayerChunk(false) -{ - m_Protocol = new cProtocolRecognizer(this); - - s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread - m_UniqueID = s_ClientCount; - - cTimer t1; - m_LastPingTime = t1.GetNowTime(); - - LOGD("New ClientHandle created at %p", this); -} - - - - - -cClientHandle::~cClientHandle() -{ - ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called? - - LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this); - - // Remove from cSocketThreads, we're not to be called anymore: - cRoot::Get()->GetServer()->ClientDestroying(this); - - { - cCSLock Lock(m_CSChunkLists); - m_LoadedChunks.clear(); - m_ChunksToSend.clear(); - } - - if (m_Player != NULL) - { - cWorld * World = m_Player->GetWorld(); - if (!m_Username.empty() && (World != NULL)) - { - // Send the Offline PlayerList packet: - World->BroadcastPlayerListItem(*m_Player, false, this); - } - if (World != NULL) - { - World->RemovePlayer(m_Player); - m_Player->Destroy(); - } - delete m_Player; - m_Player = NULL; - } - - if (!m_HasSentDC) - { - SendDisconnect("Server shut down? Kthnxbai"); - } - - // Queue all remaining outgoing packets to cSocketThreads: - { - cCSLock Lock(m_CSOutgoingData); - AString Data; - m_OutgoingData.ReadAll(Data); - m_OutgoingData.CommitRead(); - cRoot::Get()->GetServer()->WriteToClient(this, Data); - } - - // Queue the socket to close as soon as it sends all outgoing data: - cRoot::Get()->GetServer()->QueueClientClose(this); - cRoot::Get()->GetServer()->RemoveClient(this); - - delete m_Protocol; - m_Protocol = NULL; - - LOGD("ClientHandle at %p deleted", this); -} - - - - - -void cClientHandle::Destroy(void) -{ - { - cCSLock Lock(m_CSDestroyingState); - if (m_State >= csDestroying) - { - // Already called - return; - } - m_State = csDestroying; - } - - // DEBUG: - LOGD("%s: client %p, \"%s\"", __FUNCTION__, this, m_Username.c_str()); - - if ((m_Player != NULL) && (m_Player->GetWorld() != NULL)) - { - RemoveFromAllChunks(); - m_Player->GetWorld()->RemoveClientFromChunkSender(this); - } - m_State = csDestroyedWaiting; -} - - - - - -void cClientHandle::Kick(const AString & a_Reason) -{ - if (m_State >= csAuthenticating) // Don't log pings - { - LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str()); - } - SendDisconnect(a_Reason); -} - - - - - -void cClientHandle::Authenticate(void) -{ - if (m_State != csAuthenticating) - { - return; - } - - ASSERT( m_Player == NULL ); - - // Spawn player (only serversided, so data is loaded) - m_Player = new cPlayer(this, GetUsername()); - - cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } - - if (m_Player->GetGameMode() == eGameMode_NotSet) - { - m_Player->LoginSetGameMode(World->GetGameMode()); - } - - m_Player->SetIP (m_IPString); - - cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player); - - m_ConfirmPosition = m_Player->GetPosition(); - - // Return a server login packet - m_Protocol->SendLogin(*m_Player, *World); - - // Send Weather if raining: - if ((World->GetWeather() == 1) || (World->GetWeather() == 2)) - { - m_Protocol->SendWeather(World->GetWeather()); - } - - // Send time - m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay()); - - // Send contents of the inventory window - m_Protocol->SendWholeInventory(*m_Player->GetWindow()); - - // Send health - m_Player->SendHealth(); - - // Send gamemode (1.6.1 movementSpeed): - SendGameMode(m_Player->GetGameMode()); - - m_Player->Initialize(World); - m_State = csAuthenticated; - - // Broadcast this player's spawning to all other players in the same chunk - m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this); - - cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); -} - - - - - -void cClientHandle::StreamChunks(void) -{ - if ((m_State < csAuthenticated) || (m_State >= csDestroying)) - { - return; - } - - ASSERT(m_Player != NULL); - - int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width); - int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width); - if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ)) - { - // Already streamed for this position - return; - } - m_LastStreamedChunkX = ChunkPosX; - m_LastStreamedChunkZ = ChunkPosZ; - - LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance); - - cWorld * World = m_Player->GetWorld(); - ASSERT(World != NULL); - - // Remove all loaded chunks that are no longer in range; deferred to out-of-CS: - cChunkCoordsList RemoveChunks; - { - cCSLock Lock(m_CSChunkLists); - for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();) - { - int RelX = (*itr).m_ChunkX - ChunkPosX; - int RelZ = (*itr).m_ChunkZ - ChunkPosZ; - if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) - { - RemoveChunks.push_back(*itr); - itr = m_LoadedChunks.erase(itr); - } - else - { - ++itr; - } - } // for itr - m_LoadedChunks[] - for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();) - { - int RelX = (*itr).m_ChunkX - ChunkPosX; - int RelZ = (*itr).m_ChunkZ - ChunkPosZ; - if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance)) - { - itr = m_ChunksToSend.erase(itr); - } - else - { - ++itr; - } - } // for itr - m_ChunksToSend[] - } - for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr) - { - World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); - m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); - } // for itr - RemoveChunks[] - - // Add all chunks that are in range and not yet in m_LoadedChunks: - // Queue these smartly - from the center out to the edge - for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest - { - // For each distance add chunks in a hollow square centered around current position: - for (int i = -d; i <= d; ++i) - { - StreamChunk(ChunkPosX + d, ChunkPosZ + i); - StreamChunk(ChunkPosX - d, ChunkPosZ + i); - } // for i - for (int i = -d + 1; i < d; ++i) - { - StreamChunk(ChunkPosX + i, ChunkPosZ + d); - StreamChunk(ChunkPosX + i, ChunkPosZ - d); - } // for i - } // for d - - // Touch chunks GENERATEDISTANCE ahead to let them generate: - for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest - { - // For each distance touch chunks in a hollow square centered around current position: - for (int i = -d; i <= d; ++i) - { - World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i); - World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i); - } // for i - for (int i = -d + 1; i < d; ++i) - { - World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d); - World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d); - } // for i - } // for d -} - - - - -void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ) -{ - if (m_State >= csDestroying) - { - // Don't stream chunks to clients that are being destroyed - return; - } - - cWorld * World = m_Player->GetWorld(); - ASSERT(World != NULL); - - if (World->AddChunkClient(a_ChunkX, a_ChunkZ, this)) - { - { - cCSLock Lock(m_CSChunkLists); - m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); - } - World->SendChunkTo(a_ChunkX, a_ChunkZ, this); - } -} - - - - - -// Removes the client from all chunks. Used when switching worlds or destroying the player -void cClientHandle::RemoveFromAllChunks() -{ - cWorld * World = m_Player->GetWorld(); - if (World != NULL) - { - World->RemoveClientFromChunks(this); - } - - { - cCSLock Lock(m_CSChunkLists); - m_LoadedChunks.clear(); - m_ChunksToSend.clear(); - - // Also reset the LastStreamedChunk coords to bogus coords, - // so that all chunks are streamed in subsequent StreamChunks() call (FS #407) - m_LastStreamedChunkX = 0x7fffffff; - m_LastStreamedChunkZ = 0x7fffffff; - } -} - - - - - -void cClientHandle::HandlePing(void) -{ - // Somebody tries to retrieve information about the server - AString Reply; - Printf(Reply, "%s%s%i%s%i", - cRoot::Get()->GetServer()->GetDescription().c_str(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetNumPlayers(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetMaxPlayers() - ); - Kick(Reply.c_str()); -} - - - - - -bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Username) -{ - LOGD("LOGIN %s", a_Username.c_str()); - m_Username = a_Username; - - if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username)) - { - Destroy(); - return false; - } - - // Schedule for authentication; until then, let them wait (but do not block) - m_State = csAuthenticating; - cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), m_Protocol->GetAuthServerID()); - return true; -} - - - - - -void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem) -{ - // This is for creative Inventory changes - if (!m_Player->IsGameModeCreative()) - { - LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str()); - return; - } - if (m_Player->GetWindow()->GetWindowType() != cWindow::wtInventory) - { - LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str()); - return; - } - - m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, (a_SlotNum >= 0) ? caLeftClick : caLeftClickOutside, a_HeldItem); -} - - - - - -void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround) -{ - if ((m_Player == NULL) || (m_State != csPlaying)) - { - // The client hasn't been spawned yet and sends nonsense, we know better - return; - } - - /* - // TODO: Invalid stance check - if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65)) - { - LOGD("Invalid stance"); - SendPlayerMoveLook(); - return; - } - */ - - // If the player has moved too far, "repair" them: - Vector3d Pos(a_PosX, a_PosY, a_PosZ); - if ((m_Player->GetPosition() - Pos).SqrLength() > 100 * 100) - { - LOGD("Too far away (%0.2f), \"repairing\" the client", (m_Player->GetPosition() - Pos).Length()); - SendPlayerMoveLook(); - return; - } - - // If a jump just started, process food exhaustion: - if ((a_PosY > m_Player->GetPosY()) && !a_IsOnGround && m_Player->IsOnGround()) - { - // we only add this exhaustion if the player is not swimming - otherwise we end up with both jump + swim exhaustion - - if (!m_Player->IsSwimming()) - { - m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2); - } - } - - m_Player->MoveTo(Pos); - m_Player->SetStance(a_Stance); - m_Player->SetTouchGround(a_IsOnGround); -} - - - - - -void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) -{ - LOGD("HandleLeftClick: {%i, %i, %i}; Face: %i; Stat: %i", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status - ); - - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); - if (PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status)) - { - // A plugin doesn't agree with the action, replace the block on the client and quit: - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - - if (!CheckBlockInteractionsRate()) - { - // Too many interactions per second, simply ignore. Probably a hacked client, so don't even send bak the block - return; - } - - switch (a_Status) - { - case DIG_STATUS_DROP_HELD: // Drop held item - { - if (PlgMgr->CallHookPlayerTossingItem(*m_Player)) - { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; - } - m_Player->TossItem(false); - return; - } - - case DIG_STATUS_SHOOT_EAT: - { - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); - if (ItemHandler->IsFood()) - { - m_Player->AbortEating(); - return; - } - else - { - if (PlgMgr->CallHookPlayerShooting(*m_Player)) - { - // A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; - } - ItemHandler->OnItemShoot(m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - } - return; - } - - case DIG_STATUS_STARTED: - { - BLOCKTYPE OldBlock; - NIBBLETYPE OldMeta; - m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta); - HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta); - return; - } - - case DIG_STATUS_FINISHED: - { - BLOCKTYPE OldBlock; - NIBBLETYPE OldMeta; - m_Player->GetWorld()->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, OldBlock, OldMeta); - HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta); - return; - } - - case DIG_STATUS_CANCELLED: - { - // Block breaking cancelled by player - return; - } - - default: - { - ASSERT(!"Unhandled DIG_STATUS"); - return; - } - } // switch (a_Status) -} - - - - - -void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) -{ - if ( - m_HasStartedDigging && - (a_BlockX == m_LastDigBlockX) && - (a_BlockY == m_LastDigBlockY) && - (a_BlockZ == m_LastDigBlockZ) - ) - { - // It is a duplicate packet, drop it right away - return; - } - - if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta)) - { - // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - - // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig/aim bug in the client: - m_HasStartedDigging = true; - m_LastDigBlockX = a_BlockX; - m_LastDigBlockY = a_BlockY; - m_LastDigBlockZ = a_BlockZ; - - if ( - (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately - g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too - ) - { - HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); - return; - } - - // Start dig animation - // TODO: calculate real animation speed - // TODO: Send animation packets even without receiving any other packets - m_BlockDigAnimSpeed = 10; - m_BlockDigAnimX = a_BlockX; - m_BlockDigAnimY = a_BlockY; - m_BlockDigAnimZ = a_BlockZ; - m_BlockDigAnimStage = 0; - m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 0, this); - - cWorld * World = m_Player->GetWorld(); - - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(a_OldBlock); - Handler->OnDigging(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); - - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); - ItemHandler->OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - // Check for clickthrough-blocks: - if (a_BlockFace != BLOCK_FACE_NONE) - { - int pX = a_BlockX; - int pY = a_BlockY; - int pZ = a_BlockZ; - AddFaceDirection(pX, pY, pZ, a_BlockFace); - - Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ)); - - // 2013_01_05 _X: This looks weird - // Why do we ask the block "behind" the one being clicked if it is clicked through? Shouldn't we ask the primary block instead? - if (Handler->IsClickedThrough()) - { - Handler->OnDigging(World, m_Player, pX, pY, pZ); - } - } -} - - - - - -void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) -{ - if ( - !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet - (m_LastDigBlockX != a_BlockX) || // DIG_STARTED has had different pos - (m_LastDigBlockY != a_BlockY) || - (m_LastDigBlockZ != a_BlockZ) - ) - { - LOGD("Prevented a dig/aim bug in the client (finish {%d, %d, %d} vs start {%d, %d, %d}, HSD: %s)", - a_BlockX, a_BlockY, a_BlockZ, - m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ, - m_HasStartedDigging - ); - return; - } - - m_HasStartedDigging = false; - if (m_BlockDigAnimStage != -1) - { - // End dig animation - m_BlockDigAnimStage = -1; - // It seems that 10 ends block animation - m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, 10, this); - } - - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem()); - - if (a_OldBlock == E_BLOCK_AIR) - { - LOGD("Dug air - what the function?"); - return; - } - - cWorld * World = m_Player->GetWorld(); - ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); - // The ItemHandler is also responsible for spawning the pickups - - BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); - World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this); - World->DigBlock(a_BlockX, a_BlockY, a_BlockZ); - - cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta); -} - - - - - -void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem) -{ - LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s", - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str() - ); - - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); - if (PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) - { - // A plugin doesn't agree with the action, replace the block on the client and quit: - if (a_BlockFace > -1) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - } - return; - } - - if (!CheckBlockInteractionsRate()) - { - LOGD("Too many block interactions, aborting placement"); - return; - } - - const cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); - - if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1)) - { - // Only compare ItemType, not meta (torches have different metas) - // The -1 check is there because sometimes the client sends -1 instead of the held item - // ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 ) - LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)", - m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType - ); - - // Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block - if (a_BlockFace > -1) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - } - return; - } - - cWorld * World = m_Player->GetWorld(); - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - cBlockHandler * BlockHandler = cBlockHandler::GetBlockHandler(BlockType); - - if (BlockHandler->IsUseable() && !m_Player->IsCrouched()) - { - if (PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) - { - // A plugin doesn't agree with using the block, abort - return; - } - BlockHandler->OnUse(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); - PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); - return; - } - - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType); - - if (ItemHandler->IsPlaceable()) - { - HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); - } - else if (ItemHandler->IsFood()) - { - if (m_Player->IsSatiated()) - { - // The player is satiated, they cannot eat - return; - } - m_Player->StartEating(); - if (PlgMgr->CallHookPlayerEating(*m_Player)) - { - // A plugin won't let us eat, abort (send the proper packets to the client, too): - m_Player->AbortEating(); - return; - } - return; - } - else - { - if (PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) - { - // A plugin doesn't agree with using the item, abort - return; - } - ItemHandler->OnItemUse(World, m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); - } -} - - - - - -void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler) -{ - if (a_BlockFace < 0) - { - // Clicked in air - return; - } - - cWorld * World = m_Player->GetWorld(); - - BLOCKTYPE ClickedBlock; - NIBBLETYPE ClickedBlockMeta; - BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType); - NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage); - - if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) - { - // The block is being placed outside the world, ignore this packet altogether (#128) - return; - } - - World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta); - - // Special slab handling - placing a slab onto another slab produces a dblslab instead: - if ( - cBlockSlabHandler::IsAnySlabType(ClickedBlock) && // Is there a slab already? - cBlockSlabHandler::IsAnySlabType(EquippedBlock) && // Is the player placing another slab? - ((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) && // Is it the same slab type? - ( - (a_BlockFace == BLOCK_FACE_TOP) || // Clicking the top of a bottom slab - (a_BlockFace == BLOCK_FACE_BOTTOM) // Clicking the bottom of a top slab - ) - ) - { - // Coordinates at CLICKED block, don't move them anywhere - } - else - { - // Check if the block ignores build collision (water, grass etc.): - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock); - if (Handler->DoesIgnoreBuildCollision()) - { - Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); - } - - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) - { - // The block is being placed outside the world, ignore this packet altogether (#128) - return; - } - - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - - // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. - // No need to do combinability (dblslab) checks, client will do that here. - if (cBlockSlabHandler::IsAnySlabType(PlaceBlock)) - { - // It's a slab, don't do checks and proceed to double-slabbing - } - else - { - if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) - { - // Tried to place a block *into* another? - // Happens when you place a block aiming at side of block like torch or stem - return; - } - } - } - } - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) - { - // Handler refused the placement, send that information back to the client: - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockY, m_Player); - return; - } - - cBlockHandler * NewBlock = BlockHandler(BlockType); - - if (cRoot::Get()->GetPluginManager()->CallHookPlayerPlacingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) - { - // A plugin doesn't agree with placing the block, revert the block on the client: - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; - } - - // The actual block placement: - World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - if (m_Player->GetGameMode() != gmCreative) - { - m_Player->GetInventory().RemoveOneEquippedItem(); - } - NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); - - // Step sound with 0.8f pitch is used as block placement sound - World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f); - cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); -} - - - - - -void cClientHandle::HandleChat(const AString & a_Message) -{ - // We no longer need to postpone message processing, because the messages already arrive in the Tick thread - - // If a command, perform it: - AString Message(a_Message); - if (cRoot::Get()->GetServer()->Command(*this, Message)) - { - return; - } - - // Not a command, broadcast as a simple message: - AString Msg; - Printf(Msg, "<%s%s%s> %s", - m_Player->GetColor().c_str(), - m_Player->GetName().c_str(), - cChatColor::White.c_str(), - Message.c_str() - ); - m_Player->GetWorld()->BroadcastChat(Msg); -} - - - - - -void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround) -{ - if ((m_Player == NULL) || (m_State != csPlaying)) - { - return; - } - - m_Player->SetRotation (a_Rotation); - m_Player->SetHeadYaw (a_Rotation); - m_Player->SetPitch (a_Pitch); - m_Player->SetTouchGround(a_IsOnGround); -} - - - - - -void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround) -{ - if ((m_Player == NULL) || (m_State != csPlaying)) - { - // The client hasn't been spawned yet and sends nonsense, we know better - return; - } - - /* - // TODO: Invalid stance check - if ((a_PosY >= a_Stance) || (a_Stance > a_PosY + 1.65)) - { - LOGD("Invalid stance"); - SendPlayerMoveLook(); - return; - } - */ - - m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ)); - m_Player->SetStance (a_Stance); - m_Player->SetTouchGround(a_IsOnGround); - m_Player->SetHeadYaw (a_Rotation); - m_Player->SetRotation (a_Rotation); - m_Player->SetPitch (a_Pitch); -} - - - - - -void cClientHandle::HandleAnimation(char a_Animation) -{ - if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation)) - { - // Plugin disagrees, bail out - return; - } - - m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this); -} - - - - - -void cClientHandle::HandleSlotSelected(short a_SlotNum) -{ - m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum); - m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this); -} - - - - - -void cClientHandle::HandleSteerVehicle(float a_Forward, float a_Sideways) -{ - m_Player->SteerVehicle(a_Forward, a_Sideways); -} - - - - - -void cClientHandle::HandleWindowClose(char a_WindowID) -{ - m_Player->CloseWindowIfID(a_WindowID); -} - - - - - -void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem) -{ - LOGD("WindowClick: WinID %d, SlotNum %d, action: %s, Item %s x %d", - a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction), - ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount - ); - - cWindow * Window = m_Player->GetWindow(); - if (Window == NULL) - { - LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str()); - return; - } - - Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem); -} - - - - - -void cClientHandle::HandleUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, - const AString & a_Line3, const AString & a_Line4 -) -{ - cWorld * World = m_Player->GetWorld(); - World->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player); -} - - - - - -void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick) -{ - // TODO: Let plugins interfere via a hook - - // If it is a right click, call the entity's OnRightClicked() handler: - if (!a_IsLeftClick) - { - class cRclkEntity : public cEntityCallback - { - cPlayer & m_Player; - virtual bool Item(cEntity * a_Entity) override - { - if (cPluginManager::Get()->CallHookPlayerRightClickingEntity(m_Player, *a_Entity)) - { - return false; - } - a_Entity->OnRightClicked(m_Player); - return false; - } - public: - cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {} - } Callback (*m_Player); - - cWorld * World = m_Player->GetWorld(); - World->DoWithEntityByID(a_TargetEntityID, Callback); - return; - } - - // If it is a left click, attack the entity: - class cDamageEntity : public cEntityCallback - { - virtual bool Item(cEntity * a_Entity) override - { - if (!a_Entity->GetWorld()->IsPVPEnabled()) - { - // PVP is disabled, disallow players hurting other players: - if (a_Entity->IsPlayer()) - { - // Player is hurting another player which is not allowed when PVP is disabled so ignore it - return true; - } - } - a_Entity->TakeDamage(*m_Attacker); - return false; - } - public: - cPawn * m_Attacker; - } Callback; - - Callback.m_Attacker = m_Player; - - cWorld * World = m_Player->GetWorld(); - if (World->DoWithEntityByID(a_TargetEntityID, Callback)) - { - // Any kind of an attack implies food exhaustion - m_Player->AddFoodExhaustion(0.3); - } -} - - - - - -void cClientHandle::HandleRespawn(void) -{ - if (m_Player == NULL) - { - Destroy(); - return; - } - m_Player->Respawn(); - cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); -} - - - - - -void cClientHandle::HandleDisconnect(const AString & a_Reason) -{ - LOGD("Received d/c packet from \"%s\" with reason \"%s\"", m_Username.c_str(), a_Reason.c_str()); - if (!cRoot::Get()->GetPluginManager()->CallHookDisconnect(m_Player, a_Reason)) - { - AString DisconnectMessage; - Printf(DisconnectMessage, "%s disconnected: %s", m_Username.c_str(), a_Reason.c_str()); - m_Player->GetWorld()->BroadcastChat(DisconnectMessage, this); - } - m_HasSentDC = true; - Destroy(); -} - - - - - -void cClientHandle::HandleKeepAlive(int a_KeepAliveID) -{ - if (a_KeepAliveID == m_PingID) - { - cTimer t1; - m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2); - } -} - - - - - -bool cClientHandle::HandleHandshake(const AString & a_Username) -{ - if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username)) - { - if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers()) - { - Kick("The server is currently full :(-- Try again later"); - return false; - } - } - return true; -} - - - - - -void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID) -{ - if (a_EntityID != m_Player->GetUniqueID()) - { - // We should only receive entity actions from the entity that is performing the action - return; - } - - switch (a_ActionID) - { - case 1: // crouch - { - m_Player->SetCrouch(true); - break; - } - case 2: // uncrouch - { - m_Player->SetCrouch(false); - break; - } - case 3: // Leave bed - { - m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3); - break; - } - case 4: // Start sprinting - { - m_Player->SetSprint(true); - break; - } - case 5: // Stop sprinting - { - m_Player->SetSprint(false); - SendPlayerMaxSpeed(); - break; - } - } -} - - - - - -void cClientHandle::HandleUnmount(void) -{ - if (m_Player == NULL) - { - return; - } - m_Player->Detach(); -} - - - - - -void cClientHandle::HandleTabCompletion(const AString & a_Text) -{ - AStringVector Results; - m_Player->GetWorld()->TabCompleteUserName(a_Text, Results); - cRoot::Get()->GetPluginManager()->TabCompleteCommand(a_Text, Results, m_Player); - if (Results.empty()) - { - return; - } - std::sort(Results.begin(), Results.end()); - SendTabCompletionResults(Results); -} - - - - - -void cClientHandle::SendData(const char * a_Data, int a_Size) -{ - if (m_HasSentDC) - { - // This could crash the client, because they've already unloaded the world etc., and suddenly a wild packet appears (#31) - return; - } - - { - cCSLock Lock(m_CSOutgoingData); - - // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks - if (m_OutgoingDataOverflow.empty()) - { - // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer: - int CanFit = m_OutgoingData.GetFreeSpace(); - if (CanFit > a_Size) - { - CanFit = a_Size; - } - if (CanFit > 0) - { - m_OutgoingData.Write(a_Data, CanFit); - } - if (a_Size > CanFit) - { - m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit); - } - } - else - { - // There is a queued overflow. Append to it, then send as much from its front as possible - m_OutgoingDataOverflow.append(a_Data, a_Size); - int CanFit = m_OutgoingData.GetFreeSpace(); - if (CanFit > 128) - { - // No point in moving the data over if it's not large enough - too much effort for too little an effect - m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit); - m_OutgoingDataOverflow.erase(0, CanFit); - } - } - } // Lock(m_CSOutgoingData) - - // Notify SocketThreads that we have something to write: - cRoot::Get()->GetServer()->NotifyClientWrite(this); -} - - - - - -void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket) -{ - ASSERT(m_Player != NULL); - - if (a_SendRespawnPacket) - { - SendRespawn(); - } - - cWorld * World = m_Player->GetWorld(); - - // Remove all associated chunks: - cChunkCoordsList Chunks; - { - cCSLock Lock(m_CSChunkLists); - std::swap(Chunks, m_LoadedChunks); - m_ChunksToSend.clear(); - } - for (cChunkCoordsList::iterator itr = Chunks.begin(), end = Chunks.end(); itr != end; ++itr) - { - World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this); - m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); - } // for itr - Chunks[] - - // Do NOT stream new chunks, the new world runs its own tick thread and may deadlock - // Instead, the chunks will be streamed when the client is moved to the new world's Tick list, - // by setting state to csAuthenticated - m_State = csAuthenticated; - m_LastStreamedChunkX = 0x7fffffff; - m_LastStreamedChunkZ = 0x7fffffff; - m_HasSentPlayerChunk = false; -} - - - - - -bool cClientHandle::CheckBlockInteractionsRate(void) -{ - ASSERT(m_Player != NULL); - ASSERT(m_Player->GetWorld() != NULL); - /* - // TODO: _X 2012_11_01: This needs a total re-thinking and rewriting - int LastActionCnt = m_Player->GetLastBlockActionCnt(); - if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1) - { - // Limit the number of block interactions per tick - m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time. - m_Player->SetLastBlockActionCnt(LastActionCnt + 1); - if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) - { - // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick - LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str()); - Kick("You're a baaaaaad boy!"); - return false; - } - } - else - { - m_Player->SetLastBlockActionCnt(0); // Reset count - m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time. - } - */ - return true; -} - - - - - -void cClientHandle::Tick(float a_Dt) -{ - // Handle clients that are waiting for final close while destroyed: - if (m_State == csDestroyedWaiting) - { - m_TicksSinceDestruction += 1; // This field is misused for the timeout counting - if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE) - { - m_State = csDestroyed; - } - return; - } - - // Process received network data: - AString IncomingData; - { - cCSLock Lock(m_CSIncomingData); - std::swap(IncomingData, m_IncomingData); - } - m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); - - if (m_State == csAuthenticated) - { - StreamChunks(); - m_State = csDownloadingWorld; - } - - m_TimeSinceLastPacket += a_Dt; - if (m_TimeSinceLastPacket > 30000.f) // 30 seconds time-out - { - SendDisconnect("Nooooo!! You timed out! D: Come back!"); - Destroy(); - } - - if (m_Player == NULL) - { - return; - } - - // If the chunk the player's in was just sent, spawn the player: - if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying()) - { - if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player)) - { - // Broadcast that this player has joined the game! Yay~ - m_Player->GetWorld()->BroadcastChat(m_Username + " joined the game!", this); - } - m_Protocol->SendPlayerMoveLook(); - m_State = csPlaying; - } - - // Send a ping packet: - cTimer t1; - if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) - { - m_PingID++; - m_PingStartTime = t1.GetNowTime(); - m_Protocol->SendKeepAlive(m_PingID); - m_LastPingTime = m_PingStartTime; - } - - // Handle block break animation: - if (m_BlockDigAnimStage > -1) - { - int lastAnimVal = m_BlockDigAnimStage; - m_BlockDigAnimStage += (int)(m_BlockDigAnimSpeed * a_Dt); - if (m_BlockDigAnimStage > 9000) - { - m_BlockDigAnimStage = 9000; - } - if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000) - { - m_Player->GetWorld()->BroadcastBlockBreakAnimation(m_UniqueID, m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, (char)(m_BlockDigAnimStage / 1000), this); - } - } - - // Update the explosion statistics: - m_CurrentExplosionTick = (m_CurrentExplosionTick + 1) % ARRAYCOUNT(m_NumExplosionsPerTick); - m_RunningSumExplosions -= m_NumExplosionsPerTick[m_CurrentExplosionTick]; - m_NumExplosionsPerTick[m_CurrentExplosionTick] = 0; -} - - - - - -void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); -} - - - - - -void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); -} - - - - - -void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) -{ - m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage); -} - - - - - -void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); -} - - - - - -void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - ASSERT(!a_Changes.empty()); // We don't want to be sending empty change packets! - - m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); -} - - - - - -void cClientHandle::SendChat(const AString & a_Message) -{ - m_Protocol->SendChat(a_Message); -} - - - - - -void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - ASSERT(m_Player != NULL); - - // Check chunks being sent, erase them from m_ChunksToSend: - bool Found = false; - { - cCSLock Lock(m_CSChunkLists); - for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ)) - { - m_ChunksToSend.erase(itr); - Found = true; - break; - } - } // for itr - m_ChunksToSend[] - } - if (!Found) - { - // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it - // It's not a big issue anyway, just means that some chunks may be compressed several times - // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ()); - return; - } - - m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); - - // If it is the chunk the player's in, make them spawn (in the tick thread): - if ((m_State == csAuthenticated) || (m_State == csDownloadingWorld)) - { - if ((a_ChunkX == m_Player->GetChunkX()) && (a_ChunkZ == m_Player->GetChunkZ())) - { - m_HasSentPlayerChunk = true; - } - } -} - - - - - -void cClientHandle::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) -{ - m_Protocol->SendCollectPickup(a_Pickup, a_Player); -} - - - - - -void cClientHandle::SendDestroyEntity(const cEntity & a_Entity) -{ - m_Protocol->SendDestroyEntity(a_Entity); -} - - - - - -void cClientHandle::SendDisconnect(const AString & a_Reason) -{ - if (!m_HasSentDC) - { - LOGD("Sending a DC: \"%s\"", StripColorCodes(a_Reason).c_str()); - m_Protocol->SendDisconnect(a_Reason); - m_HasSentDC = true; - } -} - - - - - -void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); -} - - - - - -void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - - m_Protocol->SendEntityHeadLook(a_Entity); -} - - - - - -void cClientHandle::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - - m_Protocol->SendEntityLook(a_Entity); -} - - - - - -void cClientHandle::SendEntityMetadata(const cEntity & a_Entity) -{ - m_Protocol->SendEntityMetadata(a_Entity); -} - - - - - -void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - - m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - - m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - m_Protocol->SendEntityStatus(a_Entity, a_Status); -} - - - - - -void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - - m_Protocol->SendEntityVelocity(a_Entity); -} - - - - - -void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - if ( - (m_NumExplosionsPerTick[m_CurrentExplosionTick] > MAX_EXPLOSIONS_PER_TICK) || // Too many explosions in this tick - (m_RunningSumExplosions > MAX_RUNNING_SUM_EXPLOSIONS) // Too many explosions in the recent history - ) - { - LOGD("Dropped %u explosions", a_BlocksAffected.size()); - return; - } - - // Update the statistics: - m_NumExplosionsPerTick[m_CurrentExplosionTick] += a_BlocksAffected.size(); - m_RunningSumExplosions += a_BlocksAffected.size(); - - m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); -} - - - - - -void cClientHandle::SendGameMode(eGameMode a_GameMode) -{ - m_Protocol->SendGameMode(a_GameMode); -} - - - - - -void cClientHandle::SendHealth(void) -{ - m_Protocol->SendHealth(); -} - - - - - -void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); -} - - - - - -void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup) -{ - m_Protocol->SendPickupSpawn(a_Pickup); -} - - - - - -void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) -{ - m_Protocol->SendPlayerAnimation(a_Player, a_Animation); -} - - - - - -void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) -{ - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); -} - - - - - -void cClientHandle::SendPlayerMaxSpeed(void) -{ - m_Protocol->SendPlayerMaxSpeed(); -} - - - - - -void cClientHandle::SendPlayerMoveLook(void) -{ - /* - LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", - m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 - ); - */ - m_Protocol->SendPlayerMoveLook(); -} - - - - - -void cClientHandle::SendPlayerPosition(void) -{ - m_Protocol->SendPlayerPosition(); -} - - - - - -void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player) -{ - if (a_Player.GetUniqueID() == m_Player->GetUniqueID()) - { - // Do NOT send this packet to myself - return; - } - - LOGD("Spawning player \"%s\" on client \"%s\" @ %s", - a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str() - ); - - m_Protocol->SendPlayerSpawn(a_Player); -} - - - - - -void cClientHandle::SendRespawn(void) -{ - m_Protocol->SendRespawn(); -} - - - - - -void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) -{ - m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); -} - - - - - -void cClientHandle::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); -} - - - - - -void cClientHandle::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - m_Protocol->SendSpawnFallingBlock(a_FallingBlock); -} - - - - - -void cClientHandle::SendSpawnMob(const cMonster & a_Mob) -{ - m_Protocol->SendSpawnMob(a_Mob); -} - - - - - -void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); -} - - - - - -void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts -{ - m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); -} - - - - - -void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results) -{ - m_Protocol->SendTabCompletionResults(a_Results); -} - - - - - -void cClientHandle::SendTeleportEntity(const cEntity & a_Entity) -{ - m_Protocol->SendTeleportEntity(a_Entity); -} - - - - - -void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) -{ - m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay); -} - - - - - -void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); -} - - - - - -void cClientHandle::SendUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 -) -{ - m_Protocol->SendUpdateSign( - a_BlockX, a_BlockY, a_BlockZ, - a_Line1, a_Line2, a_Line3, a_Line4 - ); -} - - - - - -void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) -{ - m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); -} - - - - -void cClientHandle::SendWeather(eWeather a_Weather) -{ - m_Protocol->SendWeather(a_Weather); -} - - - - - -void cClientHandle::SendWholeInventory(const cWindow & a_Window) -{ - m_Protocol->SendWholeInventory(a_Window); -} - - - - - -void cClientHandle::SendWindowClose(const cWindow & a_Window) -{ - m_Protocol->SendWindowClose(a_Window); -} - - - - - -void cClientHandle::SendWindowOpen(const cWindow & a_Window) -{ - m_Protocol->SendWindowOpen(a_Window); -} - - - - - -void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value) -{ - m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); -} - - - - - -const AString & cClientHandle::GetUsername(void) const -{ - return m_Username; -} - - - - - -void cClientHandle::SetUsername( const AString & a_Username ) -{ - m_Username = a_Username; -} - - - - - -void cClientHandle::SetViewDistance(int a_ViewDistance) -{ - if (a_ViewDistance < MIN_VIEW_DISTANCE) - { - a_ViewDistance = MIN_VIEW_DISTANCE; - } - if (a_ViewDistance > MAX_VIEW_DISTANCE) - { - a_ViewDistance = MAX_VIEW_DISTANCE; - } - m_ViewDistance = a_ViewDistance; - - // Need to re-stream chunks for the change to become apparent: - StreamChunks(); -} - - - - - -bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - if (m_State >= csDestroying) - { - return false; - } - - cCSLock Lock(m_CSChunkLists); - return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end()); -} - - - - - -void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) -{ - if (m_State >= csDestroying) - { - return; - } - - LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this); - cCSLock Lock(m_CSChunkLists); - if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end()) - { - m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)); - } -} - - - - - -void cClientHandle::PacketBufferFull(void) -{ - // Too much data in the incoming queue, the server is probably too busy, kick the client: - LOGERROR("Too much data in queue for client \"%s\" @ %s, kicking them.", m_Username.c_str(), m_IPString.c_str()); - SendDisconnect("Server busy"); - Destroy(); -} - - - - - -void cClientHandle::PacketUnknown(unsigned char a_PacketType) -{ - LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str()); - - AString Reason; - Printf(Reason, "Unknown [C->S] PacketType: 0x%02x", a_PacketType); - SendDisconnect(Reason); - Destroy(); -} - - - - - -void cClientHandle::PacketError(unsigned char a_PacketType) -{ - LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str()); - SendDisconnect("Protocol error"); - Destroy(); -} - - - - - -void cClientHandle::DataReceived(const char * a_Data, int a_Size) -{ - // Data is received from the client, store it in the buffer to be processed by the Tick thread: - m_TimeSinceLastPacket = 0; - cCSLock Lock(m_CSIncomingData); - m_IncomingData.append(a_Data, a_Size); -} - - - - - -void cClientHandle::GetOutgoingData(AString & a_Data) -{ - // Data can be sent to client - { - cCSLock Lock(m_CSOutgoingData); - m_OutgoingData.ReadAll(a_Data); - m_OutgoingData.CommitRead(); - a_Data.append(m_OutgoingDataOverflow); - m_OutgoingDataOverflow.clear(); - } - - // Disconnect player after all packets have been sent - if (m_HasSentDC && a_Data.empty()) - { - Destroy(); - } -} - - - - - -void cClientHandle::SocketClosed(void) -{ - // The socket has been closed for any reason - - LOGD("Client \"%s\" @ %s disconnected", m_Username.c_str(), m_IPString.c_str()); - Destroy(); -} - - - - - - diff --git a/source/ClientHandle.h b/source/ClientHandle.h deleted file mode 100644 index 3844937ad..000000000 --- a/source/ClientHandle.h +++ /dev/null @@ -1,331 +0,0 @@ - -// cClientHandle.h - -// Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet - - - - - -#pragma once -#ifndef CCLIENTHANDLE_H_INCLUDED -#define CCLIENTHANDLE_H_INCLUDED - -#include "Defines.h" -#include "Vector3d.h" -#include "OSSupport/SocketThreads.h" -#include "ChunkDef.h" -#include "ByteBuffer.h" - - - - - -class cChunkDataSerializer; -class cInventory; -class cMonster; -class cPawn; -class cPickup; -class cPlayer; -class cProtocol; -class cRedstone; -class cWindow; -class cFallingBlock; -class cItemHandler; -class cWorld; - - - - - -class cClientHandle : // tolua_export - public cSocketThreads::cCallback -{ // tolua_export -public: - enum ENUM_PRIORITY - { - E_PRIORITY_LOW, - E_PRIORITY_NORMAL - }; - - static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick - -#if defined(ANDROID_NDK) - static const int DEFAULT_VIEW_DISTANCE = 4; // The default ViewDistance (used when no value is set in Settings.ini) -#else - static const int DEFAULT_VIEW_DISTANCE = 10; -#endif - static const int MAX_VIEW_DISTANCE = 15; - static const int MIN_VIEW_DISTANCE = 3; - - /// How many ticks should be checked for a running average of explosions, for limiting purposes - static const int NUM_CHECK_EXPLOSIONS_TICKS = 20; - - cClientHandle(const cSocket * a_Socket, int a_ViewDistance); - virtual ~cClientHandle(); - - const AString & GetIPString(void) const { return m_IPString; } - - cPlayer* GetPlayer() { return m_Player; } // tolua_export - - void Kick(const AString & a_Reason); // tolua_export - void Authenticate(void); // Called by cAuthenticator when the user passes authentication - - void StreamChunks(void); - - // Removes the client from all chunks. Used when switching worlds or destroying the player - void RemoveFromAllChunks(void); - - inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); } - - void Tick(float a_Dt); - - void Destroy(void); - - bool IsPlaying (void) const { return (m_State == csPlaying); } - bool IsDestroyed (void) const { return (m_State == csDestroyed); } - bool IsDestroying(void) const { return (m_State == csDestroying); } - - // The following functions send the various packets: - // (Please keep these alpha-sorted) - void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); - void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); - void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export - void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); - void SendChat (const AString & a_Message); - void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); - void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); - void SendDestroyEntity (const cEntity & a_Entity); - void SendDisconnect (const AString & a_Reason); - void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); - void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); - void SendEntityHeadLook (const cEntity & a_Entity); - void SendEntityLook (const cEntity & a_Entity); - void SendEntityMetadata (const cEntity & a_Entity); - void SendEntityProperties (const cEntity & a_Entity); - void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ); - void SendEntityStatus (const cEntity & a_Entity, char a_Status); - void SendEntityVelocity (const cEntity & a_Entity); - void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); - void SendGameMode (eGameMode a_GameMode); - void SendHealth (void); - void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); - void SendPickupSpawn (const cPickup & a_Pickup); - void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation); - void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); - void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) - void SendPlayerMoveLook (void); - void SendPlayerPosition (void); - void SendPlayerSpawn (const cPlayer & a_Player); - void SendRespawn (void); - void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 - void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); - void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); - void SendSpawnMob (const cMonster & a_Mob); - void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch); - void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType = 0); - void SendTabCompletionResults(const AStringVector & a_Results); - void SendTeleportEntity (const cEntity & a_Entity); - void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); - void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay); - void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); - void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); - void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - void SendWeather (eWeather a_Weather); - void SendWholeInventory (const cWindow & a_Window); - void SendWindowClose (const cWindow & a_Window); - void SendWindowOpen (const cWindow & a_Window); - void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value); - - const AString & GetUsername(void) const; // tolua_export - void SetUsername( const AString & a_Username ); // tolua_export - - inline short GetPing(void) const { return m_Ping; } // tolua_export - - void SetViewDistance(int a_ViewDistance); // tolua_export - int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export - - int GetUniqueID() const { return m_UniqueID; } // tolua_export - - /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend) - bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend) - void AddWantedChunk(int a_ChunkX, int a_ChunkZ); - - // Calls that cProtocol descendants use to report state: - void PacketBufferFull(void); - void PacketUnknown(unsigned char a_PacketType); - void PacketError(unsigned char a_PacketType); - - // Calls that cProtocol descendants use for handling packets: - void HandleAnimation (char a_Animation); - void HandleChat (const AString & a_Message); - void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); - void HandleDisconnect (const AString & a_Reason); - void HandleEntityAction (int a_EntityID, char a_ActionID); - bool HandleHandshake (const AString & a_Username); - void HandleKeepAlive (int a_KeepAliveID); - void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - void HandlePing (void); - void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); - void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) - void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); - void HandleRespawn (void); - void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); - void HandleSlotSelected (short a_SlotNum); - void HandleSteerVehicle (float Forward, float Sideways); - void HandleTabCompletion (const AString & a_Text); - void HandleUpdateSign ( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, - const AString & a_Line3, const AString & a_Line4 - ); - void HandleUnmount (void); - void HandleUseEntity (int a_TargetEntityID, bool a_IsLeftClick); - void HandleWindowClick (char a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_HeldItem); - void HandleWindowClose (char a_WindowID); - - /** Called when the protocol has finished logging the user in. - Return true to allow the user in; false to kick them. - */ - bool HandleLogin(int a_ProtocolVersion, const AString & a_Username); - - void SendData(const char * a_Data, int a_Size); - - /// Called when the player moves into a different world; queues sreaming the new chunks - void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); - - /// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating) - void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler); - -private: - - int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 ) - - static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation - - AString m_IPString; - - int m_ProtocolVersion; - AString m_Username; - AString m_Password; - - cCriticalSection m_CSChunkLists; - cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to - cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) - - cProtocol * m_Protocol; - - cCriticalSection m_CSIncomingData; - AString m_IncomingData; - - cCriticalSection m_CSOutgoingData; - cByteBuffer m_OutgoingData; - AString m_OutgoingDataOverflow; ///< For data that didn't fit into the m_OutgoingData ringbuffer temporarily - - Vector3d m_ConfirmPosition; - - cPlayer * m_Player; - - bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction - - // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk - int m_LastStreamedChunkX; - int m_LastStreamedChunkZ; - - /// Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) - float m_TimeSinceLastPacket; - - short m_Ping; - int m_PingID; - long long m_PingStartTime; - long long m_LastPingTime; - static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms) - - // Values required for block dig animation - int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging - int m_BlockDigAnimSpeed; // Current speed of the animation (units ???) - int m_BlockDigAnimX; - int m_BlockDigAnimY; - int m_BlockDigAnimZ; - - // To avoid dig/aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet: - bool m_HasStartedDigging; - int m_LastDigBlockX; - int m_LastDigBlockY; - int m_LastDigBlockZ; - - /// Used while csDestroyedWaiting for counting the ticks until the connection is closed - int m_TicksSinceDestruction; - - enum eState - { - csConnected, ///< The client has just connected, waiting for their handshake / login - csAuthenticating, ///< The client has logged in, waiting for external authentication - csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick - csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them - csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back - csPlaying, ///< Normal gameplay - csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks - csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31) - csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread - - // TODO: Add Kicking here as well - } ; - - eState m_State; - - /// m_State needs to be locked in the Destroy() function so that the destruction code doesn't run twice on two different threads - cCriticalSection m_CSDestroyingState; - - bool m_bKeepThreadGoing; - - /// If set to true during csDownloadingWorld, the tick thread calls CheckIfWorldDownloaded() - bool m_ShouldCheckDownloaded; - - /// Stores the recent history of the number of explosions per tick - int m_NumExplosionsPerTick[NUM_CHECK_EXPLOSIONS_TICKS]; - - /// Points to the current tick in the m_NumExplosionsPerTick[] array - int m_CurrentExplosionTick; - - /// Running sum of m_NumExplosionsPerTick[] - int m_RunningSumExplosions; - - static int s_ClientCount; - int m_UniqueID; - - /// Set to true when the chunk where the player is is sent to the client. Used for spawning the player - bool m_HasSentPlayerChunk; - - - - /// Returns true if the rate block interactions is within a reasonable limit (bot protection) - bool CheckBlockInteractionsRate(void); - - /// Adds a single chunk to be streamed to the client; used by StreamChunks() - void StreamChunk(int a_ChunkX, int a_ChunkZ); - - /// Handles the DIG_STARTED dig packet: - void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); - - /// Handles the DIG_FINISHED dig packet: - void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta); - - // cSocketThreads::cCallback overrides: - virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client - virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client - virtual void SocketClosed (void) override; // The socket has been closed for any reason -}; // tolua_export - - - - -#endif // CCLIENTHANDLE_H_INCLUDED - - - - diff --git a/source/CommandOutput.cpp b/source/CommandOutput.cpp deleted file mode 100644 index c221682a1..000000000 --- a/source/CommandOutput.cpp +++ /dev/null @@ -1,71 +0,0 @@ - -// CommandOutput.cpp - -// Implements the various classes that process command output - -#include "Globals.h" -#include "CommandOutput.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCommandOutputCallback: - -void cCommandOutputCallback::Out(const char * a_Fmt, ...) -{ - AString Output; - va_list args; - va_start(args, a_Fmt); - AppendVPrintf(Output, a_Fmt, args); - va_end(args); - Output.append("\n"); - Out(Output); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cLogCommandOutputCallback: - -void cLogCommandOutputCallback::Out(const AString & a_Text) -{ - m_Buffer.append(a_Text); -} - - - - - -void cLogCommandOutputCallback::Finished(void) -{ - // Log each line separately: - size_t len = m_Buffer.length(); - size_t last = 0; - for (size_t i = 0; i < len; i++) - { - switch (m_Buffer[i]) - { - case '\n': - { - LOG(m_Buffer.substr(last, i - last).c_str()); - last = i + 1; - break; - } - } - } // for i - m_Buffer[] - if (last < len) - { - LOG(m_Buffer.substr(last).c_str()); - } - - // Clear the buffer for the next command output: - m_Buffer.clear(); -} - - - - diff --git a/source/CommandOutput.h b/source/CommandOutput.h deleted file mode 100644 index bdf675238..000000000 --- a/source/CommandOutput.h +++ /dev/null @@ -1,82 +0,0 @@ - -// CommandOutput.h - -// Declares various classes that process command output - - - - - -/** Interface for a callback that receives command output -The Out() function is called for any output the command has produced. -Descendants override that function to provide specific processing of the output. -*/ -class cCommandOutputCallback -{ -public: - virtual ~cCommandOutputCallback() {}; // Force a virtual destructor in subclasses - - /// Syntax sugar function, calls Out() with Printf()-ed parameters; appends a "\n" - void Out(const char * a_Fmt, ...); - - /// Called when the command wants to output anything; may be called multiple times - virtual void Out(const AString & a_Text) = 0; - - /// Called when the command processing has been finished - virtual void Finished(void) {}; -} ; - - - - - -/// Class that discards all command output -class cNullCommandOutputCallback : - public cCommandOutputCallback -{ - // cCommandOutputCallback overrides: - virtual void Out(const AString & a_Text) override - { - // Do nothing - } -} ; - - - - - - -/// Sends all command output to a log, line by line, when the command finishes processing -class cLogCommandOutputCallback : - public cCommandOutputCallback -{ -public: - // cCommandOutputCallback overrides: - virtual void Out(const AString & a_Text) override; - virtual void Finished(void) override; - -protected: - /// Output is stored here until the command finishes processing - AString m_Buffer; -} ; - - - - - -/// Sends all command output to a log, line by line; deletes self when command finishes processing -class cLogCommandDeleteSelfOutputCallback : - public cLogCommandOutputCallback -{ - typedef cLogCommandOutputCallback super; - - virtual void Finished(void) override - { - super::Finished(); - delete this; - } -} ; - - - - diff --git a/source/CraftingRecipes.cpp b/source/CraftingRecipes.cpp deleted file mode 100644 index 9dc471781..000000000 --- a/source/CraftingRecipes.cpp +++ /dev/null @@ -1,770 +0,0 @@ - -// CraftingRecipes.cpp - -// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes - -#include "Globals.h" -#include "CraftingRecipes.h" -#include "Root.h" -#include "PluginManager.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCraftingGrid: - -cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) : - m_Width(a_Width), - m_Height(a_Height), - m_Items(new cItem[a_Width * a_Height]) -{ -} - - - - - -cCraftingGrid::cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height) : - m_Width(a_Width), - m_Height(a_Height), - m_Items(new cItem[a_Width * a_Height]) -{ - for (int i = a_Width * a_Height - 1; i >= 0; i--) - { - m_Items[i] = a_Items[i]; - } -} - - - - - -cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) : - m_Width(a_Original.m_Width), - m_Height(a_Original.m_Height), - m_Items(new cItem[a_Original.m_Width * a_Original.m_Height]) -{ - for (int i = m_Width * m_Height - 1; i >= 0; i--) - { - m_Items[i] = a_Original.m_Items[i]; - } -} - - - - - -cCraftingGrid::~cCraftingGrid() -{ - delete[] m_Items; -} - - - - - -cItem & cCraftingGrid::GetItem(int x, int y) const -{ - // Accessible through scripting, must verify parameters: - if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height)) - { - LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).", - x, y, m_Width, m_Height - ); - return m_Items[0]; - } - return m_Items[x + m_Width * y]; -} - - - - - -void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth) -{ - // Accessible through scripting, must verify parameters: - if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height)) - { - LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).", - x, y, m_Width, m_Height - ); - return; - } - - m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth); -} - - - - - -void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item) -{ - // Accessible through scripting, must verify parameters: - if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height)) - { - LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).", - x, y, m_Width, m_Height - ); - return; - } - - m_Items[x + m_Width * y] = a_Item; -} - - - - - -void cCraftingGrid::Clear(void) -{ - for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++) - { - m_Items[x + m_Width * y].Empty(); - } -} - - - - - -void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid) -{ - if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height)) - { - LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)", - a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height - ); - } - int MinX = std::min(a_Grid.m_Width, m_Width); - int MinY = std::min(a_Grid.m_Height, m_Height); - for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++) - { - int ThatIdx = x + a_Grid.m_Width * y; - if (a_Grid.m_Items[ThatIdx].IsEmpty()) - { - continue; - } - int ThisIdx = x + m_Width * y; - if (a_Grid.m_Items[ThatIdx].m_ItemType != m_Items[ThisIdx].m_ItemType) - { - LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.", - x, y, m_Items[ThisIdx].m_ItemType, a_Grid.m_Items[ThatIdx].m_ItemType - ); - continue; - } - char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount; - if (NumWantedItems > m_Items[ThisIdx].m_ItemCount) - { - LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.", - x, y, m_Items[ThisIdx].m_ItemType, - NumWantedItems, m_Items[ThisIdx].m_ItemCount - ); - NumWantedItems = m_Items[ThisIdx].m_ItemCount; - } - m_Items[ThisIdx].m_ItemCount -= NumWantedItems; - if (m_Items[ThisIdx].m_ItemCount == 0) - { - m_Items[ThisIdx].Clear(); - } - } // for x, for y -} - - - - - -void cCraftingGrid::CopyToItems(cItem * a_Items) const -{ - for (int i = m_Height * m_Width - 1; i >= 0; i--) - { - a_Items[i] = m_Items[i]; - } // for x, for y -} - - - - - -void cCraftingGrid::Dump(void) -{ - for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++) - { - int idx = x + m_Width * y; - LOGD("Slot (%d, %d): Type %d, health %d, count %d", - x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount - ); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCraftingRecipe: - -cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) : - m_Ingredients(a_CraftingGrid) -{ -} - - - - - -void cCraftingRecipe::Clear(void) -{ - m_Ingredients.Clear(); - m_Result.Clear(); -} - - - - - -void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth) -{ - m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth); -} - - - - - -void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid) -{ - a_CraftingGrid.ConsumeGrid(m_Ingredients); -} - - - - - -void cCraftingRecipe::Dump(void) -{ - LOGD("Recipe ingredients:"); - m_Ingredients.Dump(); - LOGD("Result: Type %d, health %d, count %d", - m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount - ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCraftingRecipes: - -cCraftingRecipes::cCraftingRecipes(void) -{ - LoadRecipes(); -} - - - - - -cCraftingRecipes::~cCraftingRecipes() -{ - ClearRecipes(); -} - - - - - -void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe) -{ - // Allow plugins to intercept recipes using a pre-craft hook: - if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe)) - { - return; - } - - // Built-in recipes: - std::auto_ptr Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight())); - a_Recipe.Clear(); - if (Recipe.get() == NULL) - { - // Allow plugins to intercept a no-recipe-found situation: - cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe); - return; - } - for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr) - { - a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item); - } // for itr - a_Recipe.SetResult(Recipe->m_Result); - - // Allow plugins to intercept recipes after they are processed: - cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe); -} - - - - - -void cCraftingRecipes::LoadRecipes(void) -{ - LOGD("Loading crafting recipes from crafting.txt..."); - ClearRecipes(); - - // Load the crafting.txt file: - cFile f; - if (!f.Open("crafting.txt", cFile::fmRead)) - { - LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!"); - return; - } - AString Everything; - f.ReadRestOfFile(Everything); - f.Close(); - - // Split it into lines, then process each line as a single recipe: - AStringVector Split = StringSplit(Everything, "\n"); - int LineNum = 1; - for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum) - { - // Remove anything after a '#' sign and trim away the whitespace: - AString Recipe = TrimString(itr->substr(0, itr->find('#'))); - if (Recipe.empty()) - { - // Empty recipe - continue; - } - AddRecipeLine(LineNum, Recipe); - } // for itr - Split[] - LOG("Loaded %d crafting recipes", m_Recipes.size()); -} - - - - -void cCraftingRecipes::ClearRecipes(void) -{ - for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr) - { - delete *itr; - } - m_Recipes.clear(); -} - - - - - -void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine) -{ - AStringVector Sides = StringSplit(a_RecipeLine, "="); - if (Sides.size() != 2) - { - LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1); - LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str()); - return; - } - - std::auto_ptr Recipe(new cCraftingRecipes::cRecipe); - - // Parse the result: - AStringVector ResultSplit = StringSplit(Sides[0], ","); - if (ResultSplit.empty()) - { - LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum); - LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str()); - return; - } - if (!ParseItem(ResultSplit[0], Recipe->m_Result)) - { - LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum); - LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str()); - return; - } - if (ResultSplit.size() > 1) - { - Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str()); - if (Recipe->m_Result.m_ItemCount == 0) - { - LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum); - LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str()); - return; - } - } - else - { - Recipe->m_Result.m_ItemCount = 1; - } - - // Parse each ingredient: - AStringVector Ingredients = StringSplit(Sides[1], "|"); - int Num = 1; - for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num) - { - if (!ParseIngredient(*itr, Recipe.get())) - { - LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num); - LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str()); - return; - } - } // for itr - Ingredients[] - - NormalizeIngredients(Recipe.get()); - - m_Recipes.push_back(Recipe.release()); -} - - - - - -bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item) -{ - // The caller provides error logging - - AStringVector Split = StringSplit(a_String, "^"); - if (Split.empty()) - { - return false; - } - - if (!StringToItem(Split[0], a_Item)) - { - return false; - } - - if (Split.size() > 1) - { - AString Damage = TrimString(Split[1]); - a_Item.m_ItemDamage = atoi(Damage.c_str()); - if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0)) - { - // Parsing the number failed - return false; - } - } - - // Success - return true; -} - - - - - -bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe) -{ - // a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..." - AStringVector Split = StringSplit(a_String, ","); - if (Split.size() < 2) - { - // Not enough split items - return false; - } - cItem Item; - if (!ParseItem(Split[0], Item)) - { - return false; - } - Item.m_ItemCount = 1; - - cCraftingRecipes::cRecipeSlots TempSlots; - for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr) - { - // Parse the coords in the split item: - AStringVector Coords = StringSplit(*itr, ":"); - if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*")) - { - cCraftingRecipes::cRecipeSlot Slot; - Slot.m_Item = Item; - Slot.x = -1; - Slot.y = -1; - TempSlots.push_back(Slot); - continue; - } - if (Coords.size() != 2) - { - return false; - } - Coords[0] = TrimString(Coords[0]); - Coords[1] = TrimString(Coords[1]); - if (Coords[0].empty() || Coords[1].empty()) - { - return false; - } - cCraftingRecipes::cRecipeSlot Slot; - Slot.m_Item = Item; - switch (Coords[0][0]) - { - case '1': Slot.x = 0; break; - case '2': Slot.x = 1; break; - case '3': Slot.x = 2; break; - case '*': Slot.x = -1; break; - default: - { - return false; - } - } - switch (Coords[1][0]) - { - case '1': Slot.y = 0; break; - case '2': Slot.y = 1; break; - case '3': Slot.y = 2; break; - case '*': Slot.y = -1; break; - default: - { - return false; - } - } - TempSlots.push_back(Slot); - } // for itr - Split[] - - // Append the ingredients: - a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end()); - return true; -} - - - - - -void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe) -{ - // Calculate the minimum coords for ingredients, excluding the "anywhere" items: - int MinX = MAX_GRID_WIDTH, MaxX = 0; - int MinY = MAX_GRID_HEIGHT, MaxY = 0; - for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr) - { - if (itr->x >= 0) - { - MinX = std::min(itr->x, MinX); - MaxX = std::max(itr->x, MaxX); - } - if (itr->y >= 0) - { - MinY = std::min(itr->y, MinY); - MaxY = std::max(itr->y, MaxY); - } - } // for itr - a_Recipe->m_Ingredients[] - - // Move ingredients so that the minimum coords are 0:0 - for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr) - { - if (itr->x >= 0) - { - itr->x -= MinX; - } - if (itr->y >= 0) - { - itr->y -= MinY; - } - } // for itr - a_Recipe->m_Ingredients[] - a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1); - a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1); - - // TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count -} - - - - - -cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight) -{ - ASSERT(a_GridWidth <= MAX_GRID_WIDTH); - ASSERT(a_GridHeight <= MAX_GRID_HEIGHT); - - // Get the real bounds of the crafting grid: - int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT; - int GridRight = 0, GridBottom = 0; - for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++) - { - if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty()) - { - GridRight = std::max(x, GridRight); - GridBottom = std::max(y, GridBottom); - GridLeft = std::min(x, GridLeft); - GridTop = std::min(y, GridTop); - } - } - int GridWidth = GridRight - GridLeft + 1; - int GridHeight = GridBottom - GridTop + 1; - - // Search in the possibly minimized grid, but keep the stride: - const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop); - cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth); - if (Recipe == NULL) - { - return NULL; - } - - // A recipe has been found, move it to correspond to the original crafting grid: - for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS) - { - itrS->x += GridLeft; - itrS->y += GridTop; - } // for itrS - Recipe->m_Ingredients[] - - return Recipe; -} - - - - - -cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride) -{ - for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr) - { - // Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items. - // This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions. - // E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1) - // Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets. - // Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all. - - int MaxOfsX = a_GridWidth - (*itr)->m_Width; - int MaxOfsY = a_GridHeight - (*itr)->m_Height; - for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++) - { - cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y); - if (Recipe != NULL) - { - return Recipe; - } - } // for y, for x - } // for itr - m_Recipes[] - - // No matching recipe found - return NULL; -} - - - - - -cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY) -{ - // Check the regular items first: - bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT]; - memset(HasMatched, 0, sizeof(HasMatched)); - for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS) - { - if ((itrS->x < 0) || (itrS->y < 0)) - { - // "Anywhere" item, process later - continue; - } - ASSERT(itrS->x + a_OffsetX < a_GridWidth); - ASSERT(itrS->y + a_OffsetY < a_GridHeight); - int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY); - if ( - (itrS->x >= a_GridWidth) || - (itrS->y >= a_GridHeight) || - (itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type? - (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items - ( - (itrS->m_Item.m_ItemDamage > 0) && // should compare damage values? - (itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage) - ) - ) - { - // Doesn't match - return NULL; - } - HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true; - } // for itrS - Recipe->m_Ingredients[] - - // Process the "Anywhere" items now, and only in the cells that haven't matched yet - // The "anywhere" items are processed on a first-come-first-served basis. - // Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly! - cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords - for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS) - { - if ((itrS->x >= 0) && (itrS->y >= 0)) - { - // Regular item, already processed - continue; - } - int StartX = 0, EndX = a_GridWidth - 1; - int StartY = 0, EndY = a_GridHeight - 1; - if (itrS->x >= 0) - { - StartX = itrS->x; - EndX = itrS->x; - } - else if (itrS->y >= 0) - { - StartY = itrS->y; - EndY = itrS->y; - } - bool Found = false; - for (int x = StartX; x <= EndX; x++) - { - for (int y = StartY; y <= EndY; y++) - { - if (HasMatched[x][y]) - { - // Already matched some other item - continue; - } - int GridIdx = x + a_GridStride * y; - if ( - (a_CraftingGrid[GridIdx].m_ItemType == itrS->m_Item.m_ItemType) && - ( - (itrS->m_Item.m_ItemDamage < 0) || // doesn't want damage comparison - (itrS->m_Item.m_ItemDamage == a_CraftingGrid[GridIdx].m_ItemDamage) // the damage matches - ) - ) - { - HasMatched[x][y] = true; - Found = true; - MatchedSlots.push_back(*itrS); - MatchedSlots.back().x = x; - MatchedSlots.back().y = y; - break; - } - } // for y - if (Found) - { - break; - } - } // for x - if (!Found) - { - return NULL; - } - } // for itrS - a_Recipe->m_Ingredients[] - - // Check if the whole grid has matched: - for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++) - { - if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty()) - { - // There's an unmatched item in the grid - return NULL; - } - } // for y, for x - - // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid: - std::auto_ptr Recipe(new cRecipe); - Recipe->m_Result = a_Recipe->m_Result; - Recipe->m_Width = a_Recipe->m_Width; - Recipe->m_Height = a_Recipe->m_Height; - for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS) - { - if ((itrS->x < 0) || (itrS->y < 0)) - { - // "Anywhere" item, process later - continue; - } - Recipe->m_Ingredients.push_back(*itrS); - } - Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end()); - return Recipe.release(); -} - - - - diff --git a/source/CraftingRecipes.h b/source/CraftingRecipes.h deleted file mode 100644 index 9d92cbfab..000000000 --- a/source/CraftingRecipes.h +++ /dev/null @@ -1,172 +0,0 @@ - -// CraftingRecipes.h - -// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes - - - - -#pragma once - -#include "Item.h" - - - - - -// fwd: cPlayer.h -class cPlayer; - - - - - -class cCraftingGrid // tolua_export -{ // tolua_export -public: - cCraftingGrid(const cCraftingGrid & a_Original); - cCraftingGrid(int a_Width, int a_Height); // tolua_export - cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height); - ~cCraftingGrid(); - - // tolua_begin - int GetWidth (void) const {return m_Width; } - int GetHeight(void) const {return m_Height; } - cItem & GetItem (int x, int y) const; - void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth); - void SetItem (int x, int y, const cItem & a_Item); - void Clear (void); - - /// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients()) - void ConsumeGrid(const cCraftingGrid & a_Grid); - - /// Dumps the entire crafting grid using LOGD() - void Dump(void); - - // tolua_end - - cItem * GetItems(void) const {return m_Items; } - - /// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self - void CopyToItems(cItem * a_Items) const; - -protected: - - int m_Width; - int m_Height; - cItem * m_Items; -} ; // tolua_export - - - - - -class cCraftingRecipe // tolua_export -{ // tolua_export -public: - cCraftingRecipe(const cCraftingGrid & a_CraftingGrid); - - // tolua_begin - void Clear (void); - int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); } - int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); } - cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); } - const cItem & GetResult (void) const {return m_Result; } - void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth); - void SetResult (const cItem & a_Item) - { - m_Result = a_Item; - } - - void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth) - { - m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth); - } - - void SetIngredient (int x, int y, const cItem & a_Item) - { - m_Ingredients.SetItem(x, y, a_Item); - } - - /// Consumes ingredients from the crafting grid specified - void ConsumeIngredients(cCraftingGrid & a_CraftingGrid); - - /// Dumps the entire recipe using LOGD() - void Dump(void); - // tolua_end - -protected: - - cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid! - cItem m_Result; -} ; // tolua_export - - - - - -class cCraftingRecipes -{ -public: - static const int MAX_GRID_WIDTH = 3; - static const int MAX_GRID_HEIGHT = 3; - - cCraftingRecipes(void); - ~cCraftingRecipes(); - - /// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found. - void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe); - -protected: - - struct cRecipeSlot - { - cItem m_Item; - int x, y; // 1..3, or -1 for "any" - } ; - typedef std::vector cRecipeSlots; - - /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients()) - A normalized recipe starts at (0,0) - */ - struct cRecipe - { - cRecipeSlots m_Ingredients; - cItem m_Result; - - // Size of the regular items in the recipe; "anywhere" items are excluded: - int m_Width; - int m_Height; - } ; - typedef std::vector cRecipes; - - cRecipes m_Recipes; - - void LoadRecipes(void); - void ClearRecipes(void); - - /// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only - void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine); - - /// Parses an item string in the format "[^]", returns true if successful. - bool ParseItem(const AString & a_String, cItem & a_Item); - - /// Parses one ingredient and adds it to the specified recipe. Returns true if successful. - bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe); - - /// Moves the recipe to top-left corner, sets its MinWidth / MinHeight - void NormalizeIngredients(cRecipe * a_Recipe); - - /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value! - cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight); - - /// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed - cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride); - - /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value! - cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY); -} ; - - - - diff --git a/source/Cuboid.cpp b/source/Cuboid.cpp deleted file mode 100644 index ea6f7c453..000000000 --- a/source/Cuboid.cpp +++ /dev/null @@ -1,117 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Cuboid.h" - - - - - -/// Returns true if the two specified intervals have a non-empty union -static bool DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2) -{ - return ( - ((a_Min1 >= a_Min2) && (a_Min1 <= a_Max2)) || // Start of first interval is within the second interval - ((a_Max1 >= a_Min2) && (a_Max1 <= a_Max2)) || // End of first interval is within the second interval - ((a_Min2 >= a_Min1) && (a_Min2 <= a_Max1)) // Start of second interval is within the first interval - ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCuboid: - -void cCuboid::Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) -{ - p1.x = a_X1; - p1.y = a_Y1; - p1.z = a_Z1; - p2.x = a_X2; - p2.y = a_Y2; - p2.z = a_Z2; -} - - - - - -void cCuboid::Sort(void) -{ - if (p1.x > p2.x) - { - std::swap(p1.x, p2.x); - } - if (p1.y > p2.y) - { - std::swap(p1.y, p2.y); - } - if (p1.z > p2.z) - { - std::swap(p1.z, p2.z); - } -} - - - - - -bool cCuboid::DoesIntersect(const cCuboid & a_Other) const -{ - // In order for cuboids to intersect, each of their coord intervals need to intersect - return ( - DoIntervalsIntersect(p1.x, p2.x, a_Other.p1.x, a_Other.p2.x) && - DoIntervalsIntersect(p1.y, p2.y, a_Other.p1.y, a_Other.p2.y) && - DoIntervalsIntersect(p1.z, p2.z, a_Other.p1.z, a_Other.p2.z) - ); -} - - - - - -bool cCuboid::IsCompletelyInside(const cCuboid & a_Outer) const -{ - return ( - (p1.x >= a_Outer.p1.x) && - (p2.x <= a_Outer.p2.x) && - (p1.y >= a_Outer.p1.y) && - (p2.y <= a_Outer.p2.y) && - (p1.z >= a_Outer.p1.z) && - (p2.z <= a_Outer.p2.z) - ); -} - - - - - -void cCuboid::Move(int a_OfsX, int a_OfsY, int a_OfsZ) -{ - p1.x += a_OfsX; - p1.y += a_OfsY; - p1.z += a_OfsZ; - p2.x += a_OfsX; - p2.y += a_OfsY; - p2.z += a_OfsZ; -} - - - - - - -bool cCuboid::IsSorted(void) const -{ - return ( - (p1.x <= p2.x) && - (p1.y <= p2.y) && - (p1.z <= p2.z) - ); -} - - - - diff --git a/source/Cuboid.h b/source/Cuboid.h deleted file mode 100644 index 44db7b98e..000000000 --- a/source/Cuboid.h +++ /dev/null @@ -1,75 +0,0 @@ - -#pragma once - -#include "Vector3i.h" -#include "Vector3d.h" - - - - - -// tolua_begin -class cCuboid -{ -public: - // p1 is expected to have the smaller of the coords; Sort() swaps coords to match this - Vector3i p1, p2; - - cCuboid(void) {} - cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {} - cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {} - cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {} - cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {} - - void Assign(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2); - - void Sort(void); - - int DifX(void) const { return p2.x - p1.x; } - int DifY(void) const { return p2.y - p1.y; } - int DifZ(void) const { return p2.z - p1.z; } - - /// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. - bool DoesIntersect(const cCuboid & a_Other) const; - - bool IsInside(const Vector3i & v) const - { - return ( - (v.x >= p1.x) && (v.x <= p2.x) && - (v.y >= p1.y) && (v.y <= p2.y) && - (v.z >= p1.z) && (v.z <= p2.z) - ); - } - - bool IsInside(int a_X, int a_Y, int a_Z) const - { - return ( - (a_X >= p1.x) && (a_X <= p2.x) && - (a_Y >= p1.y) && (a_Y <= p2.y) && - (a_Z >= p1.z) && (a_Z <= p2.z) - ); - } - - bool IsInside( const Vector3d & v ) const - { - return ( - (v.x >= p1.x) && (v.x <= p2.x) && - (v.y >= p1.y) && (v.y <= p2.y) && - (v.z >= p1.z) && (v.z <= p2.z) - ); - } - - /// Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) - bool IsCompletelyInside(const cCuboid & a_Outer) const; - - /// Moves the cuboid by the specified offsets in each direction - void Move(int a_OfsX, int a_OfsY, int a_OfsZ); - - /// Returns true if the coords are properly sorted (lesser in p1, greater in p2) - bool IsSorted(void) const; -} ; -// tolua_end - - - - diff --git a/source/DeadlockDetect.cpp b/source/DeadlockDetect.cpp deleted file mode 100644 index c774c9dce..000000000 --- a/source/DeadlockDetect.cpp +++ /dev/null @@ -1,147 +0,0 @@ - -// DeadlockDetect.cpp - -// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one - -#include "Globals.h" -#include "DeadlockDetect.h" -#include "Root.h" -#include "World.h" - - - - - -/// Number of milliseconds per cycle -const int CYCLE_MILLISECONDS = 100; - -/// When the number of cycles for the same world age hits this value, it is considered a deadlock -const int NUM_CYCLES_LIMIT = 200; // 200 = twenty seconds - - - - - -cDeadlockDetect::cDeadlockDetect(void) : - super("DeadlockDetect") -{ -} - - - - - -bool cDeadlockDetect::Start(void) -{ - // Read the initial world data: - class cFillIn : - public cWorldListCallback - { - public: - cFillIn(cDeadlockDetect * a_Detect) : - m_Detect(a_Detect) - { - } - - virtual bool Item(cWorld * a_World) override - { - m_Detect->SetWorldAge(a_World->GetName(), a_World->GetWorldAge()); - return false; - } - - protected: - cDeadlockDetect * m_Detect; - } FillIn(this); - cRoot::Get()->ForEachWorld(FillIn); - return super::Start(); -} - - - - - -void cDeadlockDetect::Execute(void) -{ - // Loop until the signal to terminate: - while (!m_ShouldTerminate) - { - // Check the world ages: - class cChecker : - public cWorldListCallback - { - public: - cChecker(cDeadlockDetect * a_Detect) : - m_Detect(a_Detect) - { - } - - protected: - cDeadlockDetect * m_Detect; - - virtual bool Item(cWorld * a_World) override - { - m_Detect->CheckWorldAge(a_World->GetName(), a_World->GetWorldAge()); - return false; - } - } Checker(this); - cRoot::Get()->ForEachWorld(Checker); - - cSleep::MilliSleep(CYCLE_MILLISECONDS); - } // while (should run) -} - - - - - -void cDeadlockDetect::SetWorldAge(const AString & a_WorldName, Int64 a_Age) -{ - m_WorldAges[a_WorldName].m_Age = a_Age; - m_WorldAges[a_WorldName].m_NumCyclesSame = 0; -} - - - - - -void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age) -{ - WorldAges::iterator itr = m_WorldAges.find(a_WorldName); - if (itr == m_WorldAges.end()) - { - ASSERT(!"Unknown world in cDeadlockDetect"); - return; - } - if (itr->second.m_Age == a_Age) - { - itr->second.m_NumCyclesSame += 1; - if (itr->second.m_NumCyclesSame > NUM_CYCLES_LIMIT) - { - DeadlockDetected(); - return; - } - } - else - { - itr->second.m_Age = a_Age; - itr->second.m_NumCyclesSame = 0; - } -} - - - - - -void cDeadlockDetect::DeadlockDetected(void) -{ - ASSERT(!"Deadlock detected"); - - // TODO: Make a crashdump / coredump - - // Crash the server intentionally: - *((volatile int *)0) = 0; -} - - - - diff --git a/source/DeadlockDetect.h b/source/DeadlockDetect.h deleted file mode 100644 index 2559c3fff..000000000 --- a/source/DeadlockDetect.h +++ /dev/null @@ -1,65 +0,0 @@ - -// DeadlockDetect.h - -// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one - -/* -This class simply monitors each world's m_WorldAge, which is expected to grow on each tick. -If the world age doesn't grow for several seconds, it's either because the server is super-overloaded, -or because the world tick thread hangs in a deadlock. We presume the latter and therefore kill the server. -Once we learn to write crashdumps programmatically, we should do so just before killing, to enable debugging. -*/ - - - -#pragma once - -#include "OSSupport/IsThread.h" - - - - - -class cDeadlockDetect : - public cIsThread -{ - typedef cIsThread super; - -public: - cDeadlockDetect(void); - - /// Starts the detection. Hides cIsThread's Start, because we need some initialization - bool Start(void); - -protected: - struct sWorldAge - { - /// Last m_WorldAge that has been detected in this world - Int64 m_Age; - - /// Number of cycles for which the age has been the same - int m_NumCyclesSame; - } ; - - /// Maps world name -> sWorldAge - typedef std::map WorldAges; - - WorldAges m_WorldAges; - - - // cIsThread overrides: - virtual void Execute(void) override; - - /// Sets the initial world age - void SetWorldAge(const AString & a_WorldName, Int64 a_Age); - - /// Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected - void CheckWorldAge(const AString & a_WorldName, Int64 a_Age); - - /// Called when a deadlock is detected. Aborts the server. - void DeadlockDetected(void); -} ; - - - - diff --git a/source/Defines.h b/source/Defines.h deleted file mode 100644 index 5621aeac1..000000000 --- a/source/Defines.h +++ /dev/null @@ -1,562 +0,0 @@ - -#pragma once - - - - - -typedef unsigned char Byte; - -/// List of slot numbers, used for inventory-painting -typedef std::vector cSlotNums; - - - - - - -// tolua_begin - -/// How much light do the blocks emit on their own? -extern unsigned char g_BlockLightValue[]; - -/// How much light do the block consume? -extern unsigned char g_BlockSpreadLightFalloff[]; - -/// Is a block completely transparent? (light doesn't get decreased(?)) -extern bool g_BlockTransparent[]; - -/// Is a block destroyed after a single hit? -extern bool g_BlockOneHitDig[]; - -/// Can a piston break this block? -extern bool g_BlockPistonBreakable[256]; - -/// Can this block hold snow atop? -extern bool g_BlockIsSnowable[256]; - -/// Does this block require a tool to drop? -extern bool g_BlockRequiresSpecialTool[256]; - -/// Is this block solid (player cannot walk through)? -extern bool g_BlockIsSolid[256]; - -/// Can torches be placed on this block? -extern bool g_BlockIsTorchPlaceable[256]; - -/// Experience Orb setup -enum -{ - //open to suggestion on naming convention here :) - MAX_EXPERIENCE_ORB_SIZE = 2000 -} ; - - - - - -/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc -enum eBlockFace -{ - BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air - BLOCK_FACE_XM = 5, // Interacting with the X- face of the block - BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block - BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block - BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block - BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block - BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block - - // Synonyms using the (deprecated) world directions: - BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block - BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block - BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block - BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block - BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block - BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block -} ; - - - - - -/// PlayerDigging status constants -enum -{ - DIG_STATUS_STARTED = 0, - DIG_STATUS_CANCELLED = 1, - DIG_STATUS_FINISHED = 2, - DIG_STATUS_DROP_HELD = 4, - DIG_STATUS_SHOOT_EAT = 5, -} ; - - - - - -/// Individual actions sent in the WindowClick packet -enum eClickAction -{ - // Sorted by occurrence in the 1.5 protocol - caLeftClick, - caRightClick, - caShiftLeftClick, - caShiftRightClick, - caNumber1, - caNumber2, - caNumber3, - caNumber4, - caNumber5, - caNumber6, - caNumber7, - caNumber8, - caNumber9, - caMiddleClick, - caDropKey, - caCtrlDropKey, - caLeftClickOutside, - caRightClickOutside, - caLeftClickOutsideHoldNothing, - caRightClickOutsideHoldNothing, - caLeftPaintBegin, - caRightPaintBegin, - caLeftPaintProgress, - caRightPaintProgress, - caLeftPaintEnd, - caRightPaintEnd, - caDblClick, - // Add new actions here - caUnknown = 255, - - // Keep this list in sync with ClickActionToString() function below! -} ; - - - - - -enum eGameMode -{ - eGameMode_NotSet = -1, - eGameMode_Survival = 0, - eGameMode_Creative = 1, - eGameMode_Adventure = 2, - - // Easier-to-use synonyms: - gmNotSet = eGameMode_NotSet, - gmSurvival = eGameMode_Survival, - gmCreative = eGameMode_Creative, - gmAdventure = eGameMode_Adventure, - - // These two are used to check GameMode for validity when converting from integers. - gmMax, // Gets automatically assigned - gmMin = 0, -} ; - - - - - -enum eWeather -{ - eWeather_Sunny = 0, - eWeather_Rain = 1, - eWeather_ThunderStorm = 2, - - // Easier-to-use synonyms: - wSunny = eWeather_Sunny, - wRain = eWeather_Rain, - wThunderstorm = eWeather_ThunderStorm, - wStorm = wThunderstorm, -} ; - - - - - -inline const char * ClickActionToString(eClickAction a_ClickAction) -{ - switch (a_ClickAction) - { - case caLeftClick: return "caLeftClick"; - case caRightClick: return "caRightClick"; - case caShiftLeftClick: return "caShiftLeftClick"; - case caShiftRightClick: return "caShiftRightClick"; - case caNumber1: return "caNumber1"; - case caNumber2: return "caNumber2"; - case caNumber3: return "caNumber3"; - case caNumber4: return "caNumber4"; - case caNumber5: return "caNumber5"; - case caNumber6: return "caNumber6"; - case caNumber7: return "caNumber7"; - case caNumber8: return "caNumber8"; - case caNumber9: return "caNumber9"; - case caMiddleClick: return "caMiddleClick"; - case caDropKey: return "caDropKey"; - case caCtrlDropKey: return "caCtrlDropKey"; - case caLeftClickOutside: return "caLeftClickOutside"; - case caRightClickOutside: return "caRightClickOutside"; - case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing"; - case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing"; - case caLeftPaintBegin: return "caLeftPaintBegin"; - case caRightPaintBegin: return "caRightPaintBegin"; - case caLeftPaintProgress: return "caLeftPaintProgress"; - case caRightPaintProgress: return "caRightPaintProgress"; - case caLeftPaintEnd: return "caLeftPaintEnd"; - case caRightPaintEnd: return "caRightPaintEnd"; - case caDblClick: return "caDblClick"; - - case caUnknown: return "caUnknown"; - } - ASSERT(!"Unknown click action"); - return "caUnknown"; -} - - - - - -inline bool IsValidBlock(int a_BlockType) -{ - if ( - (a_BlockType > -1) && - (a_BlockType <= E_BLOCK_MAX_TYPE_ID) - ) - { - return true; - } - return false; -} - - - - - -inline bool IsValidItem(int a_ItemType) -{ - if ( - ((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range - ((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range - ) - { - return true; - } - - if (a_ItemType == 0) - { - return false; - } - - return IsValidBlock(a_ItemType); -} - -// tolua_end - - - - - -inline bool IsBlockWater(BLOCKTYPE a_BlockType) -{ - return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER)); -} - - - - - -inline bool IsBlockLava(BLOCKTYPE a_BlockType) -{ - return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA)); -} - - - - - -inline bool IsBlockLiquid(BLOCKTYPE a_BlockType) -{ - return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType); -} - - - - - -inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType) -{ - switch (a_BlockType) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - { - return true; - } - } - return false; -} - - - - -inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export -{ // tolua_export - if (!a_bInverse) - { - switch (a_BlockFace) - { - case BLOCK_FACE_BOTTOM: a_BlockY--; break; - case BLOCK_FACE_TOP: a_BlockY++; break; - case BLOCK_FACE_EAST: a_BlockX++; break; - case BLOCK_FACE_WEST: a_BlockX--; break; - case BLOCK_FACE_NORTH: a_BlockZ--; break; - case BLOCK_FACE_SOUTH: a_BlockZ++; break; - default: - { - LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace); - ASSERT(!"AddFaceDirection(): Unknown face"); - break; - } - } - } - else - { - switch (a_BlockFace) - { - case BLOCK_FACE_BOTTOM: a_BlockY++; break; - case BLOCK_FACE_TOP: a_BlockY--; break; - case BLOCK_FACE_EAST: a_BlockX--; break; - case BLOCK_FACE_WEST: a_BlockX++; break; - case BLOCK_FACE_NORTH: a_BlockZ++; break; - case BLOCK_FACE_SOUTH: a_BlockZ--; break; - default: - { - LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace); - ASSERT(!"AddFaceDirection(): Unknown face"); - break; - } - } - } -} // tolua_export - - - - - -inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) -{ - int Y = a_BlockY; - AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); - if (Y < 0) - { - a_BlockY = 0; - } - else if (Y > 255) - { - a_BlockY = 255; - } - else - { - a_BlockY = (unsigned char)Y; - } -} - - - - - -#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f - -inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) -{ - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); - a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); - a_Z = sin(a_Pitch / 180 * PI); -} - - - - - -inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch) -{ - if (a_X != 0) - { - a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; - } - else - { - a_Pan = 0; - } - a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; -} - - - - - -inline float GetSignf(float a_Val) -{ - return (a_Val < 0.f) ? -1.f : 1.f; -} - - - - - -inline float GetSpecialSignf( float a_Val ) -{ - return (a_Val <= 0.f) ? -1.f : 1.f; -} - - - - -// tolua_begin -namespace ItemCategory -{ - inline bool IsPickaxe(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_PICKAXE) - || (a_ItemID == E_ITEM_STONE_PICKAXE) - || (a_ItemID == E_ITEM_IRON_PICKAXE) - || (a_ItemID == E_ITEM_GOLD_PICKAXE) - || (a_ItemID == E_ITEM_DIAMOND_PICKAXE); - } - - - - inline bool IsAxe(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_AXE) - || (a_ItemID == E_ITEM_STONE_AXE) - || (a_ItemID == E_ITEM_IRON_AXE) - || (a_ItemID == E_ITEM_GOLD_AXE) - || (a_ItemID == E_ITEM_DIAMOND_AXE); - } - - - - inline bool IsSword(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_SWORD) - || (a_ItemID == E_ITEM_STONE_SWORD) - || (a_ItemID == E_ITEM_IRON_SWORD) - || (a_ItemID == E_ITEM_GOLD_SWORD) - || (a_ItemID == E_ITEM_DIAMOND_SWORD); - } - - - - inline bool IsHoe(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_HOE) - || (a_ItemID == E_ITEM_STONE_HOE) - || (a_ItemID == E_ITEM_IRON_HOE) - || (a_ItemID == E_ITEM_GOLD_HOE) - || (a_ItemID == E_ITEM_DIAMOND_HOE); - } - - - - inline bool IsShovel(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_SHOVEL) - || (a_ItemID == E_ITEM_STONE_SHOVEL) - || (a_ItemID == E_ITEM_IRON_SHOVEL) - || (a_ItemID == E_ITEM_GOLD_SHOVEL) - || (a_ItemID == E_ITEM_DIAMOND_SHOVEL); - } - - - - inline bool IsTool(short a_ItemID) - { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); - } - - - - inline bool IsHelmet(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_CAP) || - (a_ItemType == E_ITEM_GOLD_HELMET) || - (a_ItemType == E_ITEM_CHAIN_HELMET) || - (a_ItemType == E_ITEM_IRON_HELMET) || - (a_ItemType == E_ITEM_DIAMOND_HELMET) - ); - } - - - - inline bool IsChestPlate(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_TUNIC) || - (a_ItemType == E_ITEM_GOLD_CHESTPLATE) || - (a_ItemType == E_ITEM_CHAIN_CHESTPLATE) || - (a_ItemType == E_ITEM_IRON_CHESTPLATE) || - (a_ItemType == E_ITEM_DIAMOND_CHESTPLATE) - ); - } - - - - inline bool IsLeggings(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_PANTS) || - (a_ItemType == E_ITEM_GOLD_LEGGINGS) || - (a_ItemType == E_ITEM_CHAIN_LEGGINGS) || - (a_ItemType == E_ITEM_IRON_LEGGINGS) || - (a_ItemType == E_ITEM_DIAMOND_LEGGINGS) - ); - } - - - - inline bool IsBoots(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_BOOTS) || - (a_ItemType == E_ITEM_GOLD_BOOTS) || - (a_ItemType == E_ITEM_CHAIN_BOOTS) || - (a_ItemType == E_ITEM_IRON_BOOTS) || - (a_ItemType == E_ITEM_DIAMOND_BOOTS) - ); - } - - - - inline bool IsArmor(short a_ItemType) - { - return ( - IsHelmet(a_ItemType) || - IsChestPlate(a_ItemType) || - IsLeggings(a_ItemType) || - IsBoots(a_ItemType) - ); - } -} -// tolua_end - - -inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType) -{ - if(!IsValidBlock(a_BlockType)) return false; - return g_BlockRequiresSpecialTool[a_BlockType]; -} - - - - - - diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp deleted file mode 100644 index 6b53d0b52..000000000 --- a/source/Enchantments.cpp +++ /dev/null @@ -1,299 +0,0 @@ -// Enchantments.cpp - -// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments - -#include "Globals.h" -#include "Enchantments.h" -#include "WorldStorage/FastNBT.h" - - - - - -cEnchantments::cEnchantments(void) -{ - // Nothing needed yet, but the constructor needs to be declared and impemented in order to be usable -} - - - - - -cEnchantments::cEnchantments(const AString & a_StringSpec) -{ - AddFromString(a_StringSpec); -} - - - - - -void cEnchantments::AddFromString(const AString & a_StringSpec) -{ - // Add enchantments in the stringspec; if a specified enchantment already exists, overwrites it - - // Split the StringSpec into separate declarations, each in the form "id=lvl": - AStringVector Decls = StringSplit(a_StringSpec, ";"); - for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr) - { - // Split each declaration into the id and lvl part: - if (itr->empty()) - { - // The decl is empty (may happen if there's an extra semicolon at the end), ignore silently - continue; - } - AStringVector Split = StringSplitAndTrim(*itr, "="); - if (Split.size() != 2) - { - // Malformed decl - LOG("%s: Malformed enchantment decl: \"%s\", skipping.", __FUNCTION__, itr->c_str()); - continue; - } - int id = atoi(Split[0].c_str()); - if ((id == 0) && (Split[0] != "0")) - { - id = StringToEnchantmentID(Split[0]); - } - int lvl = atoi(Split[1].c_str()); - if ( - ((id <= 0) && (Split[0] != "0")) || - ((lvl == 0) && (Split[1] != "0")) - ) - { - // Numbers failed to parse - LOG("%s: Failed to parse enchantment declaration for numbers: \"%s\" and \"%s\", skipping.", - __FUNCTION__, Split[0].c_str(), Split[1].c_str() - ); - continue; - } - SetLevel(id, lvl); - } // for itr - Decls[] -} - - - - - -AString cEnchantments::ToString(void) const -{ - // Serialize all the enchantments into a string - AString res; - for (cEnchantments::cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr) - { - AppendPrintf(res, "%d=%d;", itr->first, itr->second); - } // for itr - m_Enchantments[] - return res; -} - - - - - -int cEnchantments::GetLevel(int a_EnchantmentID) const -{ - // Return the level for the specified enchantment; 0 if not stored - cMap::const_iterator itr = m_Enchantments.find(a_EnchantmentID); - if (itr != m_Enchantments.end()) - { - return itr->second; - } - - // Not stored, return zero - return 0; -} - - - - - -void cEnchantments::SetLevel(int a_EnchantmentID, int a_Level) -{ - // Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 - if (a_Level == 0) - { - // Delete enchantment, if present: - cMap::iterator itr = m_Enchantments.find(a_EnchantmentID); - if (itr != m_Enchantments.end()) - { - m_Enchantments.erase(itr); - } - } - else - { - // Add / overwrite enchantment - m_Enchantments[a_EnchantmentID] = a_Level; - } -} - - - - - - -void cEnchantments::Clear(void) -{ - m_Enchantments.clear(); -} - - - - - -bool cEnchantments::IsEmpty(void) const -{ - return m_Enchantments.empty(); -} - - - - - -int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName) -{ - struct - { - int m_Value; - const char * m_Name; - } EnchantmentNames[] = - { - { enchProtection, "Protection"}, - { enchFireProtection, "FireProtection"}, - { enchFeatherFalling, "FeatherFalling"}, - { enchBlastProtection, "BlastProtection"}, - { enchProjectileProtection, "ProjectileProtection"}, - { enchRespiration, "Respiration"}, - { enchAquaAffinity, "AquaAffinity"}, - { enchThorns, "Thorns"}, - { enchSharpness, "Sharpness"}, - { enchSmite, "Smite"}, - { enchBaneOfArthropods, "BaneOfArthropods"}, - { enchKnockback, "Knockback"}, - { enchFireAspect, "FireAspect"}, - { enchLooting, "Looting"}, - { enchEfficiency, "Efficiency"}, - { enchSilkTouch, "SilkTouch"}, - { enchUnbreaking, "Unbreaking"}, - { enchFortune, "Fortune"}, - { enchPower, "Power"}, - { enchPunch, "Punch"}, - { enchFlame, "Flame"}, - { enchInfinity, "Infinity"}, - { enchLuckOfTheSea, "LuckOfTheSea"}, - { enchLure, "Lure"}, - } ; - for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++) - { - if (NoCaseCompare(EnchantmentNames[i].m_Name, a_EnchantmentName) == 0) - { - return EnchantmentNames[i].m_Value; - } - } // for i - EnchantmentNames[] - return -1; -} - - - - - -bool cEnchantments::operator ==(const cEnchantments & a_Other) const -{ - return m_Enchantments == a_Other.m_Enchantments; -} - - - - - -bool cEnchantments::operator !=(const cEnchantments & a_Other) const -{ - return m_Enchantments != a_Other.m_Enchantments; -} - - - - - -void cEnchantments::WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const -{ - // Write the enchantments into the specified NBT writer - // begin with the LIST tag of the specified name ("ench" or "StoredEnchantments") - - a_Writer.BeginList(a_ListTagName, TAG_Compound); - for (cMap::const_iterator itr = m_Enchantments.begin(), end = m_Enchantments.end(); itr != end; ++itr) - { - a_Writer.BeginCompound(""); - a_Writer.AddShort("id", itr->first); - a_Writer.AddShort("lvl", itr->second); - a_Writer.EndCompound(); - } // for itr - m_Enchantments[] - a_Writer.EndList(); -} - - - - - -void cEnchantments::ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx) -{ - // Read the enchantments from the specified NBT list tag (ench or StoredEnchantments) - - // Verify that the tag is a list: - if (a_NBT.GetType(a_EnchListTagIdx) != TAG_List) - { - LOGWARNING("%s: Invalid EnchListTag type: exp %d, got %d. Enchantments not parsed", - __FUNCTION__, TAG_List, a_NBT.GetType(a_EnchListTagIdx) - ); - ASSERT(!"Bad EnchListTag type"); - return; - } - - // Verify that the list is of Compounds: - if (a_NBT.GetChildrenType(a_EnchListTagIdx) != TAG_Compound) - { - LOGWARNING("%s: Invalid NBT list children type: exp %d, got %d. Enchantments not parsed", - __FUNCTION__, TAG_Compound, a_NBT.GetChildrenType(a_EnchListTagIdx) - ); - ASSERT(!"Bad EnchListTag children type"); - return; - } - - Clear(); - - // Iterate over all the compound children, parse an enchantment from each: - for (int tag = a_NBT.GetFirstChild(a_EnchListTagIdx); tag >= 0; tag = a_NBT.GetNextSibling(tag)) - { - // tag is the compound inside the "ench" list tag - ASSERT(a_NBT.GetType(tag) == TAG_Compound); - - // Search for the id and lvl tags' values: - int id = -1, lvl = -1; - for (int ch = a_NBT.GetFirstChild(tag); ch >= 0; ch = a_NBT.GetNextSibling(ch)) - { - if (a_NBT.GetType(ch) != TAG_Short) - { - continue; - } - if (a_NBT.GetName(ch) == "id") - { - id = a_NBT.GetShort(ch); - } - else if (a_NBT.GetName(ch) == "lvl") - { - lvl = a_NBT.GetShort(ch); - } - } // for ch - children of the compound tag - - if ((id == -1) || (lvl <= 0)) - { - // Failed to parse either the id or the lvl, skip this compound - continue; - } - - // Store the enchantment: - m_Enchantments[id] = lvl; - } // for tag - children of the ench list tag -} - - - - diff --git a/source/Enchantments.h b/source/Enchantments.h deleted file mode 100644 index 7581b87b5..000000000 --- a/source/Enchantments.h +++ /dev/null @@ -1,115 +0,0 @@ -// Enchantments.h - -// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments - - - - - -#pragma once - - - - - -// fwd: WorldStorage/FastNBT.h -class cFastNBTWriter; -class cParsedNBT; - - - - - -// tolua_begin - -/** Class that stores item enchantments or stored-enchantments -The enchantments may be serialized to a stringspec and read back from such stringspec. -The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end, -mapping each enchantment's id onto its level. ID may be either a number or the enchantment name. -Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. -Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. -*/ -class cEnchantments -{ -public: - /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) - enum - { - enchProtection = 0, - enchFireProtection = 1, - enchFeatherFalling = 2, - enchBlastProtection = 3, - enchProjectileProtection = 4, - enchRespiration = 5, - enchAquaAffinity = 6, - enchThorns = 7, - enchSharpness = 16, - enchSmite = 17, - enchBaneOfArthropods = 18, - enchKnockback = 19, - enchFireAspect = 20, - enchLooting = 21, - enchEfficiency = 32, - enchSilkTouch = 33, - enchUnbreaking = 34, - enchFortune = 35, - enchPower = 48, - enchPunch = 49, - enchFlame = 50, - enchInfinity = 51, - enchLuckOfTheSea = 61, - enchLure = 62, - } ; - - /// Creates an empty enchantments container - cEnchantments(void); - - /// Creates an enchantments container filled with enchantments parsed from stringspec - cEnchantments(const AString & a_StringSpec); - - /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it - void AddFromString(const AString & a_StringSpec); - - /// Serializes all the enchantments into a string - AString ToString(void) const; - - /// Returns the level for the specified enchantment; 0 if not stored - int GetLevel(int a_EnchantmentID) const; - - /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 - void SetLevel(int a_EnchantmentID, int a_Level); - - /// Removes all enchantments - void Clear(void); - - /// Returns true if there are no enchantments - bool IsEmpty(void) const; - - /// Converts enchantment name to the numeric representation; returns -1 if enchantment name not found; case insensitive - static int StringToEnchantmentID(const AString & a_EnchantmentName); - - /// Returns true if a_Other contains exactly the same enchantments and levels - bool operator ==(const cEnchantments & a_Other) const; - - // tolua_end - - /// Returns true if a_Other doesn't contain exactly the same enchantments and levels - bool operator !=(const cEnchantments & a_Other) const; - - /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") - void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; - - /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx); - -protected: - /// Maps enchantment ID -> enchantment level - typedef std::map cMap; - - /// Currently stored enchantments - cMap m_Enchantments; -} ; // tolua_export - - - - diff --git a/source/Endianness.h b/source/Endianness.h deleted file mode 100644 index 86eb369f5..000000000 --- a/source/Endianness.h +++ /dev/null @@ -1,70 +0,0 @@ - -#pragma once - - - - - -// Changes endianness -inline unsigned long long HostToNetwork8(const void* a_Value ) -{ - unsigned long long __HostToNetwork8; - memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) ); - __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32)); - return __HostToNetwork8; -} - - - - - -inline unsigned int HostToNetwork4(const void* a_Value ) -{ - unsigned int __HostToNetwork4; - memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) ); - __HostToNetwork4 = ntohl( __HostToNetwork4 ); - return __HostToNetwork4; -} - - - - - -inline double NetworkToHostDouble8(const void* a_Value ) -{ -#define ntohll(x) ((((unsigned long long)ntohl((u_long)x)) << 32) + ntohl(x >> 32)) - unsigned long long buf = 0;//(*(unsigned long long*)a_Value); - memcpy( &buf, a_Value, 8 ); - buf = ntohll(buf); - double x; - memcpy(&x, &buf, sizeof(double)); - return x; -} - - - - - -inline long long NetworkToHostLong8(const void * a_Value ) -{ - unsigned long long buf = *(unsigned long long*)a_Value; - buf = ntohll(buf); - return *reinterpret_cast(&buf); -} - - - - - -inline float NetworkToHostFloat4(const void* a_Value ) -{ - u_long buf = *(u_long*)a_Value; - buf = ntohl( buf ); - float x = 0; - memcpy( &x, &buf, sizeof(float) ); - return x; -} - - - - diff --git a/source/Entities/Boat.cpp b/source/Entities/Boat.cpp deleted file mode 100644 index 56e766dd4..000000000 --- a/source/Entities/Boat.cpp +++ /dev/null @@ -1,87 +0,0 @@ - -// Boat.cpp - -// Implements the cBoat class representing a boat in the world - -#include "Globals.h" -#include "Boat.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "Player.h" - - - - - -cBoat::cBoat(double a_X, double a_Y, double a_Z) : - super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7) -{ - SetMass(20.f); - SetMaxHealth(6); - SetHealth(6); -} - - - - -void cBoat::SpawnOn(cClientHandle & a_ClientHandle) -{ - a_ClientHandle.SendSpawnVehicle(*this, 1); -} - - - - - -void cBoat::DoTakeDamage(TakeDamageInfo & TDI) -{ - super::DoTakeDamage(TDI); - - if (GetHealth() == 0) - { - Destroy(true); - } -} - - - - - -void cBoat::OnRightClicked(cPlayer & a_Player) -{ - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - // This player is already sitting in, they want out. - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - // Another player is already sitting in here, cannot attach - return; - } - - // Detach whatever is sitting in this boat now: - m_Attachee->Detach(); - } - - // Attach the player to this boat - a_Player.AttachTo(this); -} - - - - - -void cBoat::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ - super::HandlePhysics(a_Dt, a_Chunk); - BroadcastMovementUpdate(); -} - - - - diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h deleted file mode 100644 index 8c51ab86c..000000000 --- a/source/Entities/Boat.h +++ /dev/null @@ -1,37 +0,0 @@ - -// Boat.h - -// Declares the cBoat class representing a boat in the world - - - - - -#pragma once - -#include "Entity.h" - - - - - -class cBoat : - public cEntity -{ - typedef cEntity super; - -public: - CLASS_PROTODEF(cBoat); - - // cEntity overrides: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - - cBoat(double a_X, double a_Y, double a_Z); -} ; - - - - diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp deleted file mode 100644 index 3bea7bc01..000000000 --- a/source/Entities/Entity.cpp +++ /dev/null @@ -1,1450 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Entity.h" -#include "../World.h" -#include "../Server.h" -#include "../Root.h" -#include "../Vector3d.h" -#include "../Matrix4f.h" -#include "../ReferenceManager.h" -#include "../ClientHandle.h" -#include "../Chunk.h" -#include "../Simulator/FluidSimulator.h" -#include "../PluginManager.h" -#include "../Tracer.h" -#include "Minecart.h" - - - - - -int cEntity::m_EntityCount = 0; -cCriticalSection cEntity::m_CSCount; - - - - - -cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) - : m_UniqueID(0) - , m_Health(1) - , m_MaxHealth(1) - , m_AttachedTo(NULL) - , m_Attachee(NULL) - , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS)) - , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES)) - , m_HeadYaw( 0.0 ) - , m_Rot(0.0, 0.0, 0.0) - , m_Pos(a_X, a_Y, a_Z) - , m_Mass (0.001) //Default 1g - , m_bDirtyHead(true) - , m_bDirtyOrientation(true) - , m_bDirtyPosition(true) - , m_bDirtySpeed(true) - , m_bOnGround( false ) - , m_Gravity( -9.81f ) - , m_IsInitialized(false) - , m_LastPosX( 0.0 ) - , m_LastPosY( 0.0 ) - , m_LastPosZ( 0.0 ) - , m_TimeLastTeleportPacket(0) - , m_TimeLastMoveReltPacket(0) - , m_TimeLastSpeedPacket(0) - , m_EntityType(a_EntityType) - , m_World(NULL) - , m_TicksSinceLastBurnDamage(0) - , m_TicksSinceLastLavaDamage(0) - , m_TicksSinceLastFireDamage(0) - , m_TicksSinceLastVoidDamage(0) - , m_TicksLeftBurning(0) - , m_WaterSpeed(0, 0, 0) - , m_Width(a_Width) - , m_Height(a_Height) -{ - cCSLock Lock(m_CSCount); - m_EntityCount++; - m_UniqueID = m_EntityCount; -} - - - - - -cEntity::~cEntity() -{ - ASSERT(!m_World->HasEntity(m_UniqueID)); // Before deleting, the entity needs to have been removed from the world - - LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p", - m_UniqueID, - m_Pos.x, m_Pos.y, m_Pos.z, - (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), - this - ); - - if (m_AttachedTo != NULL) - { - Detach(); - } - if (m_Attachee != NULL) - { - m_Attachee->Detach(); - } - - if (m_IsInitialized) - { - LOGWARNING("ERROR: Entity deallocated without being destroyed"); - ASSERT(!"Entity deallocated without being destroyed or unlinked"); - } - delete m_Referencers; - delete m_References; -} - - - - - -const char * cEntity::GetClass(void) const -{ - return "cEntity"; -} - - - - - -const char * cEntity::GetClassStatic(void) -{ - return "cEntity"; -} - - - - - -const char * cEntity::GetParentClass(void) const -{ - return ""; -} - - - - - -bool cEntity::Initialize(cWorld * a_World) -{ - if (cPluginManager::Get()->CallHookSpawningEntity(*a_World, *this)) - { - return false; - } - - LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}", - m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z - ); - m_IsInitialized = true; - m_World = a_World; - m_World->AddEntity(this); - - cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this); - - // Spawn the entity on the clients: - a_World->BroadcastSpawnEntity(*this); - - return true; -} - - - - - -void cEntity::WrapHeadYaw(void) -{ - while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it - while (m_HeadYaw < -180.f) m_HeadYaw += 360.f; -} - - - - - -void cEntity::WrapRotation(void) -{ - while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it - while (m_Rot.x < -180.f) m_Rot.x += 360.f; - while (m_Rot.y > 180.f) m_Rot.y -= 360.f; - while (m_Rot.y < -180.f) m_Rot.y += 360.f; -} - - - - -void cEntity::WrapSpeed(void) -{ - // There shoudn't be a need for flipping the flag on because this function is called - // after any update, so the flag is already turned on - if (m_Speed.x > 78.0f) m_Speed.x = 78.0f; - else if (m_Speed.x < -78.0f) m_Speed.x = -78.0f; - if (m_Speed.y > 78.0f) m_Speed.y = 78.0f; - else if (m_Speed.y < -78.0f) m_Speed.y = -78.0f; - if (m_Speed.z > 78.0f) m_Speed.z = 78.0f; - else if (m_Speed.z < -78.0f) m_Speed.z = -78.0f; -} - - - - - -void cEntity::Destroy(bool a_ShouldBroadcast) -{ - if (!m_IsInitialized) - { - return; - } - - if (a_ShouldBroadcast) - { - m_World->BroadcastDestroyEntity(*this); - } - - m_IsInitialized = false; - - Destroyed(); -} - - - - - -void cEntity::TakeDamage(cEntity & a_Attacker) -{ - int RawDamage = a_Attacker.GetRawDamageAgainst(*this); - - TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this)); -} - - - - - -void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount) -{ - int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage); - cEntity::TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount); -} - - - - - -void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount) -{ - TakeDamageInfo TDI; - TDI.DamageType = a_DamageType; - TDI.Attacker = a_Attacker; - TDI.RawDamage = a_RawDamage; - TDI.FinalDamage = a_FinalDamage; - Vector3d Heading; - Heading.x = sin(GetRotation()); - Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing - Heading.z = cos(GetRotation()); - TDI.Knockback = Heading * a_KnockbackAmount; - DoTakeDamage(TDI); -} - - - - - -void cEntity::SetRotationFromSpeed(void) -{ - const double EPS = 0.0000001; - if ((abs(m_Speed.x) < EPS) && (abs(m_Speed.z) < EPS)) - { - // atan2() may overflow or is undefined, pick any number - SetRotation(0); - return; - } - SetRotation(atan2(m_Speed.x, m_Speed.z) * 180 / PI); -} - - - - - -void cEntity::SetPitchFromSpeed(void) -{ - const double EPS = 0.0000001; - double xz = sqrt(m_Speed.x * m_Speed.x + m_Speed.z * m_Speed.z); // Speed XZ-plane component - if ((abs(xz) < EPS) && (abs(m_Speed.y) < EPS)) - { - // atan2() may overflow or is undefined, pick any number - SetPitch(0); - return; - } - SetPitch(atan2(m_Speed.y, xz) * 180 / PI); -} - - - - - -void cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI)) - { - return; - } - - if (m_Health <= 0) - { - // Can't take damage if already dead - return; - } - - m_Health -= (short)a_TDI.FinalDamage; - - // TODO: Apply damage to armor - - if (m_Health < 0) - { - m_Health = 0; - } - - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT); - - if (m_Health <= 0) - { - KilledBy(a_TDI.Attacker); - } -} - - - - - -int cEntity::GetRawDamageAgainst(const cEntity & a_Receiver) -{ - // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items - // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20 - switch (this->GetEquippedWeapon().m_ItemType) - { - case E_ITEM_WOODEN_SWORD: return 4; - case E_ITEM_GOLD_SWORD: return 4; - case E_ITEM_STONE_SWORD: return 5; - case E_ITEM_IRON_SWORD: return 6; - case E_ITEM_DIAMOND_SWORD: return 7; - - case E_ITEM_WOODEN_AXE: return 3; - case E_ITEM_GOLD_AXE: return 3; - case E_ITEM_STONE_AXE: return 4; - case E_ITEM_IRON_AXE: return 5; - case E_ITEM_DIAMOND_AXE: return 6; - - case E_ITEM_WOODEN_PICKAXE: return 2; - case E_ITEM_GOLD_PICKAXE: return 2; - case E_ITEM_STONE_PICKAXE: return 3; - case E_ITEM_IRON_PICKAXE: return 4; - case E_ITEM_DIAMOND_PICKAXE: return 5; - - case E_ITEM_WOODEN_SHOVEL: return 1; - case E_ITEM_GOLD_SHOVEL: return 1; - case E_ITEM_STONE_SHOVEL: return 2; - case E_ITEM_IRON_SHOVEL: return 3; - case E_ITEM_DIAMOND_SHOVEL: return 4; - } - // All other equipped items give a damage of 1: - return 1; -} - - - - - -int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage) -{ - // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover - - // Filter out damage types that are not protected by armor: - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20 - switch (a_DamageType) - { - case dtOnFire: - case dtSuffocating: - case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected - case dtStarving: - case dtInVoid: - case dtPoisoning: - case dtPotionOfHarming: - case dtFalling: - case dtLightning: - { - return 0; - } - } - - // Add up all armor points: - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20 - int ArmorValue = 0; - switch (GetEquippedHelmet().m_ItemType) - { - case E_ITEM_LEATHER_CAP: ArmorValue += 1; break; - case E_ITEM_GOLD_HELMET: ArmorValue += 2; break; - case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break; - case E_ITEM_IRON_HELMET: ArmorValue += 2; break; - case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break; - } - switch (GetEquippedChestplate().m_ItemType) - { - case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break; - case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break; - case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break; - case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break; - case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break; - } - switch (GetEquippedLeggings().m_ItemType) - { - case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break; - case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break; - case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break; - case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break; - case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break; - } - switch (GetEquippedBoots().m_ItemType) - { - case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break; - case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break; - case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break; - case E_ITEM_IRON_BOOTS: ArmorValue += 2; break; - case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break; - } - - // TODO: Special armor cases, such as wool, saddles, dog's collar - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20 - - // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that: - return a_Damage * (ArmorValue * 4) / 100; -} - - - - - -double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver) -{ - // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit - - // TODO: Enchantments - return 1; -} - - - - - -void cEntity::KilledBy(cEntity * a_Killer) -{ - m_Health = 0; - - cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer); - - if (m_Health > 0) - { - // Plugin wants to 'unkill' the pawn. Abort - return; - } - - // Drop loot: - cItems Drops; - GetDrops(Drops, a_Killer); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); - - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD); -} - - - - - -void cEntity::Heal(int a_HitPoints) -{ - m_Health += a_HitPoints; - if (m_Health > m_MaxHealth) - { - m_Health = m_MaxHealth; - } -} - - - - - -void cEntity::SetHealth(int a_Health) -{ - m_Health = std::max(0, std::min(m_MaxHealth, a_Health)); -} - - - - - -void cEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - if (m_AttachedTo != NULL) - { - if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5) - { - SetPosition(m_AttachedTo->GetPosition()); - } - } - else - { - if (a_Chunk.IsValid()) - { - HandlePhysics(a_Dt, a_Chunk); - } - } - if (a_Chunk.IsValid()) - { - TickBurning(a_Chunk); - } - if ((a_Chunk.IsValid()) && (GetPosY() < -46)) - { - TickInVoid(a_Chunk); - } - else { m_TicksSinceLastVoidDamage = 0; } -} - - - - - -void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ - // TODO Add collision detection with entities. - a_Dt /= 1000; // Convert from msec to sec - Vector3d NextPos = Vector3d(GetPosX(),GetPosY(),GetPosZ()); - Vector3d NextSpeed = Vector3d(GetSpeedX(),GetSpeedY(),GetSpeedZ()); - int BlockX = (int) floor(NextPos.x); - int BlockY = (int) floor(NextPos.y); - int BlockZ = (int) floor(NextPos.z); - - if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) - { - // Outside of the world - - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) - { - SetSpeed(NextSpeed); - NextPos += (NextSpeed * a_Dt); - SetPosition(NextPos); - } - return; - } - - // Make sure we got the correct chunk and a valid one. No one ever knows... - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - if (NextChunk != NULL) - { - int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); - BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; - if (!g_BlockIsSolid[BlockIn]) // Making sure we are not inside a solid block - { - if (m_bOnGround) // check if it's still on the ground - { - if (!g_BlockIsSolid[BlockBelow]) // Check if block below is air or water. - { - m_bOnGround = false; - } - } - } - else - { - // Push out entity. - BLOCKTYPE GotBlock; - - static const struct - { - int x, y, z; - } gCrossCoords[] = - { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 0, 1}, - { 0, 0, -1}, - } ; - - bool IsNoAirSurrounding = true; - for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) - { - if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) - { - // The pickup is too close to an unloaded chunk, bail out of any physics handling - return; - } - if (!g_BlockIsSolid[GotBlock]) - { - NextPos.x += gCrossCoords[i].x; - NextPos.z += gCrossCoords[i].z; - IsNoAirSurrounding = false; - break; - } - } // for i - gCrossCoords[] - - if (IsNoAirSurrounding) - { - NextPos.y += 0.5; - } - - m_bOnGround = true; - - LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ - ); - } - - if (!m_bOnGround) - { - float fallspeed; - if (IsBlockWater(BlockIn)) - { - fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. - } - else if (IsBlockRail(BlockBelow) && IsMinecart()) // Rails aren't solid, except for Minecarts - { - fallspeed = 0; - m_bOnGround = true; - } - else if (BlockIn == E_BLOCK_COBWEB) - { - NextSpeed.y *= 0.05; // Reduce overall falling speed - fallspeed = 0; // No falling. - } - else - { - // Normal gravity - fallspeed = m_Gravity * a_Dt; - } - NextSpeed.y += fallspeed; - } - else - { - if (IsMinecart()) - { - if (!IsBlockRail(BlockBelow)) - { - // Friction if minecart is off track, otherwise, Minecart.cpp handles this - if (NextSpeed.SqrLength() > 0.0004f) - { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } - } - } - } - else - { - // Friction for non-minecarts - if (NextSpeed.SqrLength() > 0.0004f) - { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } - } - } - } - - // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we - // might have different speed modifiers according to terrain. - if (BlockIn == E_BLOCK_COBWEB) - { - NextSpeed.x *= 0.25; - NextSpeed.z *= 0.25; - } - - //Get water direction - Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); - - m_WaterSpeed *= 0.9f; //Reduce speed each tick - - switch(WaterDir) - { - case X_PLUS: - m_WaterSpeed.x = 0.2f; - m_bOnGround = false; - break; - case X_MINUS: - m_WaterSpeed.x = -0.2f; - m_bOnGround = false; - break; - case Z_PLUS: - m_WaterSpeed.z = 0.2f; - m_bOnGround = false; - break; - case Z_MINUS: - m_WaterSpeed.z = -0.2f; - m_bOnGround = false; - break; - - default: - break; - } - - if (fabs(m_WaterSpeed.x) < 0.05) - { - m_WaterSpeed.x = 0; - } - - if (fabs(m_WaterSpeed.z) < 0.05) - { - m_WaterSpeed.z = 0; - } - - NextSpeed += m_WaterSpeed; - - if( NextSpeed.SqrLength() > 0.f ) - { - cTracer Tracer( GetWorld() ); - int Ret = Tracer.Trace( NextPos, NextSpeed, 2 ); - if( Ret ) // Oh noez! we hit something - { - // Set to hit position - if( (Tracer.RealHit - NextPos).SqrLength() <= ( NextSpeed * a_Dt ).SqrLength() ) - { - if( Ret == 1 ) - { - if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f; - if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f; - if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f; - - if( Tracer.HitNormal.y > 0 ) // means on ground - { - m_bOnGround = true; - } - } - NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); - NextPos.x += Tracer.HitNormal.x * 0.3f; - NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot - NextPos.z += Tracer.HitNormal.z * 0.3f; - } - else - { - NextPos += (NextSpeed * a_Dt); - } - } - else - { - // We didn't hit anything, so move =] - NextPos += (NextSpeed * a_Dt); - } - } - BlockX = (int) floor(NextPos.x); - BlockZ = (int) floor(NextPos.z); - NextChunk = NextChunk->GetNeighborChunk(BlockX,BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) - { - if (NextPos.x != GetPosX()) SetPosX(NextPos.x); - if (NextPos.y != GetPosY()) SetPosY(NextPos.y); - if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); - if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); - if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); - if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); - } - } -} - - - - - -void cEntity::TickBurning(cChunk & a_Chunk) -{ - // Remember the current burning state: - bool HasBeenBurning = (m_TicksLeftBurning > 0); - - // Do the burning damage: - if (m_TicksLeftBurning > 0) - { - m_TicksSinceLastBurnDamage++; - if (m_TicksSinceLastBurnDamage >= BURN_TICKS_PER_DAMAGE) - { - TakeDamage(dtOnFire, NULL, BURN_DAMAGE, 0); - m_TicksSinceLastBurnDamage = 0; - } - m_TicksLeftBurning--; - } - - // Update the burning times, based on surroundings: - int MinRelX = (int)floor(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; - int MaxRelX = (int)floor(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width; - int MinRelZ = (int)floor(GetPosZ() - m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; - int MaxRelZ = (int)floor(GetPosZ() + m_Width / 2) - a_Chunk.GetPosZ() * cChunkDef::Width; - int MinY = std::max(0, std::min(cChunkDef::Height - 1, (int)floor(GetPosY()))); - int MaxY = std::max(0, std::min(cChunkDef::Height - 1, (int)ceil (GetPosY() + m_Height))); - bool HasWater = false; - bool HasLava = false; - bool HasFire = false; - - for (int x = MinRelX; x <= MaxRelX; x++) - { - for (int z = MinRelZ; z <= MaxRelZ; z++) - { - int RelX = x; - int RelZ = z; - cChunk * CurChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ); - if (CurChunk == NULL) - { - continue; - } - for (int y = MinY; y <= MaxY; y++) - { - switch (CurChunk->GetBlock(RelX, y, RelZ)) - { - case E_BLOCK_FIRE: - { - HasFire = true; - break; - } - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - HasLava = true; - break; - } - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - HasWater = true; - break; - } - } // switch (BlockType) - } // for y - } // for z - } // for x - - if (HasWater) - { - // Extinguish the fire - m_TicksLeftBurning = 0; - } - - if (HasLava) - { - // Burn: - m_TicksLeftBurning = BURN_TICKS; - - // Periodically damage: - m_TicksSinceLastLavaDamage++; - if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE) - { - TakeDamage(dtLavaContact, NULL, LAVA_DAMAGE, 0); - m_TicksSinceLastLavaDamage = 0; - } - } - else - { - m_TicksSinceLastLavaDamage = 0; - } - - if (HasFire) - { - // Burn: - m_TicksLeftBurning = BURN_TICKS; - - // Periodically damage: - m_TicksSinceLastFireDamage++; - if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE) - { - TakeDamage(dtFireContact, NULL, FIRE_DAMAGE, 0); - m_TicksSinceLastFireDamage = 0; - } - } - else - { - m_TicksSinceLastFireDamage = 0; - } - - // If just started / finished burning, notify descendants: - if ((m_TicksLeftBurning > 0) && !HasBeenBurning) - { - OnStartedBurning(); - } - else if ((m_TicksLeftBurning <= 0) && HasBeenBurning) - { - OnFinishedBurning(); - } -} - - - - - -void cEntity::TickInVoid(cChunk & a_Chunk) -{ - if (m_TicksSinceLastVoidDamage == 20) - { - TakeDamage(dtInVoid, NULL, 2, 0); - m_TicksSinceLastVoidDamage = 0; - } - else - { - m_TicksSinceLastVoidDamage++; - } -} - - - - - -/// Called when the entity starts burning -void cEntity::OnStartedBurning(void) -{ - // Broadcast the change: - m_World->BroadcastEntityMetadata(*this); -} - - - - - -/// Called when the entity finishes burning -void cEntity::OnFinishedBurning(void) -{ - // Broadcast the change: - m_World->BroadcastEntityMetadata(*this); -} - - - - - -/// Sets the maximum value for the health -void cEntity::SetMaxHealth(int a_MaxHealth) -{ - m_MaxHealth = a_MaxHealth; - - // Reset health, if too high: - if (m_Health > a_MaxHealth) - { - m_Health = a_MaxHealth; - } -} - - - - - -/// Puts the entity on fire for the specified amount of ticks -void cEntity::StartBurning(int a_TicksLeftBurning) -{ - if (m_TicksLeftBurning > 0) - { - // Already burning, top up the ticks left burning and bail out: - m_TicksLeftBurning = std::max(m_TicksLeftBurning, a_TicksLeftBurning); - return; - } - - m_TicksLeftBurning = a_TicksLeftBurning; - OnStartedBurning(); -} - - - - - -/// Stops the entity from burning, resets all burning timers -void cEntity::StopBurning(void) -{ - bool HasBeenBurning = (m_TicksLeftBurning > 0); - m_TicksLeftBurning = 0; - m_TicksSinceLastBurnDamage = 0; - m_TicksSinceLastFireDamage = 0; - m_TicksSinceLastLavaDamage = 0; - - // Notify if the entity has stopped burning - if (HasBeenBurning) - { - OnFinishedBurning(); - } -} - - - - - -void cEntity::TeleportToEntity(cEntity & a_Entity) -{ - TeleportToCoords(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ()); -} - - - - - -void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) -{ - SetPosition(a_PosX, a_PosY, a_PosZ); - m_World->BroadcastTeleportEntity(*this); -} - - - - - -void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) -{ - //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks - if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2)) - { - m_World->BroadcastEntityVelocity(*this,a_Exclude); - m_bDirtySpeed = false; - m_TimeLastSpeedPacket = m_World->GetWorldAge(); - } - - //Have to process position related packets this every two ticks - if (m_World->GetWorldAge() % 2 == 0) - { - int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0)); - int DiffY = (int) (floor(GetPosY() * 32.0) - floor(m_LastPosY * 32.0)); - int DiffZ = (int) (floor(GetPosZ() * 32.0) - floor(m_LastPosZ * 32.0)); - Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket; - // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds - if (DiffTeleportPacket >= 400 || - ((DiffX > 127) || (DiffX < -128) || - (DiffY > 127) || (DiffY < -128) || - (DiffZ > 127) || (DiffZ < -128))) - { - // - m_World->BroadcastTeleportEntity(*this,a_Exclude); - m_TimeLastTeleportPacket = m_World->GetWorldAge(); - m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize. - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_bDirtyPosition = false; - m_bDirtyOrientation = false; - } - else - { - Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket; - //if the change is big enough. - if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition) - { - if (m_bDirtyOrientation) - { - m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude); - m_bDirtyOrientation = false; - } - else - { - m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude); - } - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_bDirtyPosition = false; - m_TimeLastMoveReltPacket = m_World->GetWorldAge(); - } - else - { - if (m_bDirtyOrientation) - { - m_World->BroadcastEntityLook(*this,a_Exclude); - m_bDirtyOrientation = false; - } - } - } - if (m_bDirtyHead) - { - m_World->BroadcastEntityHeadLook(*this,a_Exclude); - m_bDirtyHead = false; - } - } -} - - - - - -void cEntity::AttachTo(cEntity * a_AttachTo) -{ - if (m_AttachedTo == a_AttachTo) - { - // Already attached to that entity, nothing to do here - return; - } - - // Detach from any previous entity: - Detach(); - - // Attach to the new entity: - m_AttachedTo = a_AttachTo; - a_AttachTo->m_Attachee = this; - m_World->BroadcastAttachEntity(*this, a_AttachTo); -} - - - - - -void cEntity::Detach(void) -{ - if (m_AttachedTo == NULL) - { - // Attached to no entity, our work is done - return; - } - m_AttachedTo->m_Attachee = NULL; - m_AttachedTo = NULL; - m_World->BroadcastAttachEntity(*this, NULL); -} - - - - - -bool cEntity::IsA(const char * a_ClassName) const -{ - return (strcmp(a_ClassName, "cEntity") == 0); -} - - - - - -void cEntity::SetRot(const Vector3f & a_Rot) -{ - m_Rot = a_Rot; - m_bDirtyOrientation = true; -} - - - - - -void cEntity::SetHeadYaw(double a_HeadYaw) -{ - m_HeadYaw = a_HeadYaw; - m_bDirtyHead = true; - WrapHeadYaw(); -} - - - - - -void cEntity::SetHeight(double a_Height) -{ - m_Height = a_Height; -} - - - - - -void cEntity::SetMass(double a_Mass) -{ - if (a_Mass > 0) - { - m_Mass = a_Mass; - } - else - { - // Make sure that mass is not zero. 1g is the default because we - // have to choose a number. It's perfectly legal to have a mass - // less than 1g as long as is NOT equal or less than zero. - m_Mass = 0.001; - } -} - - - - - -void cEntity::SetYaw(double a_Yaw) -{ - m_Rot.x = a_Yaw; - m_bDirtyOrientation = true; - WrapRotation(); -} - - - - - -void cEntity::SetPitch(double a_Pitch) -{ - m_Rot.y = a_Pitch; - m_bDirtyOrientation = true; - WrapRotation(); -} - - - - - -void cEntity::SetRoll(double a_Roll) -{ - m_Rot.z = a_Roll; - m_bDirtyOrientation = true; -} - - - - - -void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) -{ - m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - -void cEntity::SetSpeedX(double a_SpeedX) -{ - m_Speed.x = a_SpeedX; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - -void cEntity::SetSpeedY(double a_SpeedY) -{ - m_Speed.y = a_SpeedY; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - -void cEntity::SetSpeedZ(double a_SpeedZ) -{ - m_Speed.z = a_SpeedZ; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - - -void cEntity::SetWidth(double a_Width) -{ - m_Width = a_Width; -} - - - - - -void cEntity::AddPosX(double a_AddPosX) -{ - m_Pos.x += a_AddPosX; - m_bDirtyPosition = true; -} - - - - -void cEntity::AddPosY(double a_AddPosY) -{ - m_Pos.y += a_AddPosY; - m_bDirtyPosition = true; -} - - - - -void cEntity::AddPosZ(double a_AddPosZ) -{ - m_Pos.z += a_AddPosZ; - m_bDirtyPosition = true; -} - - - - -void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ) -{ - m_Pos.x += a_AddPosX; - m_Pos.y += a_AddPosY; - m_Pos.z += a_AddPosZ; - m_bDirtyPosition = true; -} - - - - -void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ) -{ - m_Speed.x += a_AddSpeedX; - m_Speed.y += a_AddSpeedY; - m_Speed.z += a_AddSpeedZ; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - - -void cEntity::AddSpeedX(double a_AddSpeedX) -{ - m_Speed.x += a_AddSpeedX; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - - -void cEntity::AddSpeedY(double a_AddSpeedY) -{ - m_Speed.y += a_AddSpeedY; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - - -void cEntity::AddSpeedZ(double a_AddSpeedZ) -{ - m_Speed.z += a_AddSpeedZ; - m_bDirtySpeed = true; - WrapSpeed(); -} - - - - - -void cEntity::SteerVehicle(float a_Forward, float a_Sideways) -{ - if (m_AttachedTo == NULL) - { - return; - } - if ((a_Forward != 0) || (a_Sideways != 0)) - { - Vector3d LookVector = GetLookVector(); - double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways; - double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways; - m_AttachedTo->AddSpeed(AddSpeedX, 0, AddSpeedZ); - } -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Get look vector (this is NOT a rotation!) -Vector3d cEntity::GetLookVector(void) const -{ - Matrix4d m; - m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y); - Vector3d Look = m.Transform(Vector3d(0, 0, 1)); - return Look; -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Set position -void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ) -{ - m_Pos.Set(a_PosX, a_PosY, a_PosZ); - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosX(double a_PosX) -{ - m_Pos.x = a_PosX; - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosY(double a_PosY) -{ - m_Pos.y = a_PosY; - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosZ(double a_PosZ) -{ - m_Pos.z = a_PosZ; - m_bDirtyPosition = true; -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Reference stuffs -void cEntity::AddReference(cEntity * & a_EntityPtr) -{ - m_References->AddReference(a_EntityPtr); - a_EntityPtr->ReferencedBy(a_EntityPtr); -} - - - - - -void cEntity::ReferencedBy(cEntity * & a_EntityPtr) -{ - m_Referencers->AddReference(a_EntityPtr); -} - - - - - -void cEntity::Dereference(cEntity * & a_EntityPtr) -{ - m_Referencers->Dereference(a_EntityPtr); -} - - - - diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h deleted file mode 100644 index dafda7826..000000000 --- a/source/Entities/Entity.h +++ /dev/null @@ -1,445 +0,0 @@ - -#pragma once - -#include "../Item.h" -#include "../Vector3d.h" -#include "../Vector3f.h" - - - - - -// Place this macro in the public section of each cEntity descendant class and you're done :) -#define CLASS_PROTODEF(classname) \ - virtual bool IsA(const char * a_ClassName) const override\ - { \ - return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \ - } \ - virtual const char * GetClass(void) const override \ - { \ - return #classname; \ - } \ - static const char * GetClassStatic(void) \ - { \ - return #classname; \ - } \ - virtual const char * GetParentClass(void) const override \ - { \ - return super::GetClass(); \ - } - - - - - -class cWorld; -class cReferenceManager; -class cClientHandle; -class cPlayer; -class cChunk; - - - - - -// tolua_begin -struct TakeDamageInfo -{ - eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ... - cEntity * Attacker; // The attacking entity; valid only for dtAttack - int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons - int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor - Vector3d Knockback; // The amount and direction of knockback received from the damage - // TODO: Effects - list of effects that the hit is causing. Unknown representation yet -} ; -// tolua_end - - - - - -// tolua_begin -class cEntity -{ -public: - - enum eEntityType - { - etEntity, // For all other types - etPlayer, - etPickup, - etMonster, - etFallingBlock, - etMinecart, - etBoat, - etTNT, - etProjectile, - - // Common variations - etMob = etMonster, // DEPRECATED, use etMonster instead! - } ; - - // tolua_end - - enum - { - ENTITY_STATUS_HURT = 2, - ENTITY_STATUS_DEAD = 3, - ENTITY_STATUS_WOLF_TAMING = 6, - ENTITY_STATUS_WOLF_TAMED = 7, - ENTITY_STATUS_WOLF_SHAKING = 8, - ENTITY_STATUS_EATING_ACCEPTED = 9, - ENTITY_STATUS_SHEEP_EATING = 10, - ENTITY_STATUS_GOLEM_ROSING = 11, - ENTITY_STATUS_VILLAGER_HEARTS = 12, - ENTITY_STATUS_VILLAGER_ANGRY = 13, - ENTITY_STATUS_VILLAGER_HAPPY = 14, - ENTITY_STATUS_WITCH_MAGICKING = 15, - // It seems 16 (zombie conversion) is now done with metadata - ENTITY_STATUS_FIREWORK_EXPLODE= 17, - } ; - - enum - { - FIRE_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in fire - FIRE_DAMAGE = 1, ///< How much damage to deal when standing in fire - LAVA_TICKS_PER_DAMAGE = 10, ///< How many ticks to wait between damaging an entity when it stands in lava - LAVA_DAMAGE = 5, ///< How much damage to deal when standing in lava - BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning - BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning - BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire - } ; - - cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); - virtual ~cEntity(); - - /// Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed) - virtual bool Initialize(cWorld * a_World); - - // tolua_begin - - eEntityType GetEntityType(void) const { return m_EntityType; } - - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMonster); } - bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } - bool IsMinecart (void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } - bool IsProjectile (void) const { return (m_EntityType == etProjectile); } - - /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) - virtual bool IsA(const char * a_ClassName) const; - - /// Returns the topmost class name for the object - virtual const char * GetClass(void) const; - - // Returns the class name of this class - static const char * GetClassStatic(void); - - /// Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). - virtual const char * GetParentClass(void) const; - - cWorld * GetWorld(void) const { return m_World; } - - double GetHeadYaw (void) const { return m_HeadYaw; } - double GetHeight (void) const { return m_Height; } - double GetMass (void) const { return m_Mass; } - const Vector3d & GetPosition (void) const { return m_Pos; } - double GetPosX (void) const { return m_Pos.x; } - double GetPosY (void) const { return m_Pos.y; } - double GetPosZ (void) const { return m_Pos.z; } - const Vector3d & GetRot (void) const { return m_Rot; } - double GetRotation (void) const { return m_Rot.x; } // OBSOLETE, use GetYaw() instead - double GetYaw (void) const { return m_Rot.x; } - double GetPitch (void) const { return m_Rot.y; } - double GetRoll (void) const { return m_Rot.z; } - Vector3d GetLookVector(void) const; - const Vector3d & GetSpeed (void) const { return m_Speed; } - double GetSpeedX (void) const { return m_Speed.x; } - double GetSpeedY (void) const { return m_Speed.y; } - double GetSpeedZ (void) const { return m_Speed.z; } - double GetWidth (void) const { return m_Width; } - - int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); } - int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); } - - void SetHeadYaw (double a_HeadYaw); - void SetHeight (double a_Height); - void SetMass (double a_Mass); - void SetPosX (double a_PosX); - void SetPosY (double a_PosY); - void SetPosZ (double a_PosZ); - void SetPosition(double a_PosX, double a_PosY, double a_PosZ); - void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } - void SetRot (const Vector3f & a_Rot); - void SetRotation(double a_Rotation) { SetYaw(a_Rotation); } // OBSOLETE, use SetYaw() instead - void SetYaw (double a_Yaw); - void SetPitch (double a_Pitch); - void SetRoll (double a_Roll); - void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); - void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } - void SetSpeedX (double a_SpeedX); - void SetSpeedY (double a_SpeedY); - void SetSpeedZ (double a_SpeedZ); - void SetWidth (double a_Width); - - void AddPosX (double a_AddPosX); - void AddPosY (double a_AddPosY); - void AddPosZ (double a_AddPosZ); - void AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ); - void AddPosition(const Vector3d & a_AddPos) { AddPosition(a_AddPos.x,a_AddPos.y,a_AddPos.z);} - void AddSpeed (double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ); - void AddSpeed (const Vector3d & a_AddSpeed) { AddSpeed(a_AddSpeed.x,a_AddSpeed.y,a_AddSpeed.z);} - void AddSpeedX (double a_AddSpeedX); - void AddSpeedY (double a_AddSpeedY); - void AddSpeedZ (double a_AddSpeedZ); - - void SteerVehicle(float a_Forward, float a_Sideways); - - inline int GetUniqueID(void) const { return m_UniqueID; } - inline bool IsDestroyed(void) const { return !m_IsInitialized; } - - /// Schedules the entity for destroying; if a_ShouldBroadcast is set to true, broadcasts the DestroyEntity packet - void Destroy(bool a_ShouldBroadcast = true); - - /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called - void TakeDamage(cEntity & a_Attacker); - - /// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called - void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount); - - /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() - void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); - - float GetGravity(void) const { return m_Gravity; } - - void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } - - /// Sets the rotation to match the speed vector (entity goes "face-forward") - void SetRotationFromSpeed(void); - - /// Sets the pitch to match the speed vector (entity gies "face-forward") - void SetPitchFromSpeed(void); - - // tolua_end - - /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied - virtual void DoTakeDamage(TakeDamageInfo & a_TDI); - - // tolua_begin - - /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items - virtual int GetRawDamageAgainst(const cEntity & a_Receiver); - - /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover - virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage); - - /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit - virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver); - - /// Returns the curently equipped weapon; empty item if none - virtual cItem GetEquippedWeapon(void) const { return cItem(); } - - /// Returns the currently equipped helmet; empty item if none - virtual cItem GetEquippedHelmet(void) const { return cItem(); } - - /// Returns the currently equipped chestplate; empty item if none - virtual cItem GetEquippedChestplate(void) const { return cItem(); } - - /// Returns the currently equipped leggings; empty item if none - virtual cItem GetEquippedLeggings(void) const { return cItem(); } - - /// Returns the currently equipped boots; empty item if none - virtual cItem GetEquippedBoots(void) const { return cItem(); } - - /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) - virtual void KilledBy(cEntity * a_Killer); - - /// Heals the specified amount of HPs - void Heal(int a_HitPoints); - - /// Returns the health of this entity - int GetHealth(void) const { return m_Health; } - - /// Sets the health of this entity; doesn't broadcast any hurt animation - void SetHealth(int a_Health); - - // tolua_end - - virtual void Tick(float a_Dt, cChunk & a_Chunk); - - /// Handles the physics of the entity - updates position based on speed, updates speed based on environment - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk); - - /// Updates the state related to this entity being on fire - virtual void TickBurning(cChunk & a_Chunk); - - /// Handles when the entity is in the void - virtual void TickInVoid(cChunk & a_Chunk); - - /// Called when the entity starts burning - virtual void OnStartedBurning(void); - - /// Called when the entity finishes burning - virtual void OnFinishedBurning(void); - - // tolua_begin - - /// Sets the maximum value for the health - void SetMaxHealth(int a_MaxHealth); - - int GetMaxHealth(void) const { return m_MaxHealth; } - - /// Puts the entity on fire for the specified amount of ticks - void StartBurning(int a_TicksLeftBurning); - - /// Stops the entity from burning, resets all burning timers - void StopBurning(void); - - // tolua_end - - /** Descendants override this function to send a command to the specified client to spawn the entity on the client. - To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity() - */ - virtual void SpawnOn(cClientHandle & a_Client) = 0; - - // tolua_begin - - /// Teleports to the entity specified - virtual void TeleportToEntity(cEntity & a_Entity); - - /// Teleports to the coordinates specified - virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); - - // tolua_end - - /// Updates clients of changes in the entity. - virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); - - /// Attaches to the specified entity; detaches from any previous one first - void AttachTo(cEntity * a_AttachTo); - - /// Detaches from the currently attached entity, if any - void Detach(void); - - /// Makes sure head yaw is not over the specified range. - void WrapHeadYaw(); - - /// Makes sure rotation is not over the specified range. - void WrapRotation(); - - /// Makes speed is not over 20. Max speed is 20 blocks / second - void WrapSpeed(); - - // tolua_begin - - // COMMON metadata flags; descendants may override the defaults: - virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); } - virtual bool IsCrouched (void) const {return false; } - virtual bool IsRiding (void) const {return false; } - virtual bool IsSprinting(void) const {return false; } - virtual bool IsRclking (void) const {return false; } - virtual bool IsInvisible(void) const {return false; } - - // tolua_end - - /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer & a_Player) {}; - - /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} - -protected: - static cCriticalSection m_CSCount; - static int m_EntityCount; - - int m_UniqueID; - - int m_Health; - int m_MaxHealth; - - /// The entity to which this entity is attached (vehicle), NULL if none - cEntity * m_AttachedTo; - - /// The entity which is attached to this entity (rider), NULL if none - cEntity * m_Attachee; - - cReferenceManager* m_Referencers; - cReferenceManager* m_References; - - // Flags that signal that we haven't updated the clients with the latest. - bool m_bDirtyHead; - bool m_bDirtyOrientation; - bool m_bDirtyPosition; - bool m_bDirtySpeed; - - bool m_bOnGround; - float m_Gravity; - - // Last Position. - double m_LastPosX, m_LastPosY, m_LastPosZ; - - // This variables keep track of the last time a packet was sent - Int64 m_TimeLastTeleportPacket,m_TimeLastMoveReltPacket,m_TimeLastSpeedPacket; // In ticks - - bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() ) - - eEntityType m_EntityType; - - cWorld * m_World; - - /// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire()) - int m_TicksSinceLastBurnDamage; - - /// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava. - int m_TicksSinceLastLavaDamage; - - /// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire. - int m_TicksSinceLastFireDamage; - - /// Time, in ticks, until the entity extinguishes its fire - int m_TicksLeftBurning; - - /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. - int m_TicksSinceLastVoidDamage; - - virtual void Destroyed(void) {} // Called after the entity has been destroyed - - void SetWorld(cWorld * a_World) { m_World = a_World; } - - friend class cReferenceManager; - void AddReference( cEntity*& a_EntityPtr ); - void ReferencedBy( cEntity*& a_EntityPtr ); - void Dereference( cEntity*& a_EntityPtr ); - -private: - // Measured in degrees (MAX 360°) - double m_HeadYaw; - // Measured in meter/second (m/s) - Vector3d m_Speed; - // Measured in degrees (MAX 360°) - Vector3d m_Rot; - - /// Position of the entity's XZ center and Y bottom - Vector3d m_Pos; - - // Measured in meter / second - Vector3d m_WaterSpeed; - - // Measured in Kilograms (Kg) - double m_Mass; - - /// Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. - double m_Width; - - /// Height of the entity (Y axis) - double m_Height; -} ; // tolua_export - -typedef std::list cEntityList; - - - - diff --git a/source/Entities/FallingBlock.cpp b/source/Entities/FallingBlock.cpp deleted file mode 100644 index 9fcd9ac80..000000000 --- a/source/Entities/FallingBlock.cpp +++ /dev/null @@ -1,93 +0,0 @@ -#include "Globals.h" - -#include "FallingBlock.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "../Simulator/SandSimulator.h" -#include "../Chunk.h" - - - - - -cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : - super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f, 0.98, 0.98), - m_BlockType(a_BlockType), - m_BlockMeta(a_BlockMeta), - m_OriginalPosition(a_BlockPosition) -{ -} - - - - - -void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) -{ - a_ClientHandle.SendSpawnFallingBlock(*this); -} - - - - - -void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) -{ - float MilliDt = a_Dt * 0.001f; - AddSpeedY(MilliDt * -9.8f); - AddPosY(GetSpeedY() * MilliDt); - - // GetWorld()->BroadcastTeleportEntity(*this); // Test position - - int BlockX = m_OriginalPosition.x; - int BlockY = (int)(GetPosY() - 0.5); - int BlockZ = m_OriginalPosition.z; - - if (BlockY < 0) - { - // Fallen out of this world, just continue falling until out of sight, then destroy: - if (BlockY < 100) - { - Destroy(true); - } - return; - } - - if (BlockY >= cChunkDef::Height) - { - // Above the world, just wait for it to fall back down - return; - } - - int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx); - NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx); - if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta)) - { - // Fallen onto a block that breaks this into pickups (e. g. half-slab) - // Must finish the fall with coords one below the block: - cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, m_BlockType, m_BlockMeta); - Destroy(true); - return; - } - else if (!cSandSimulator::CanContinueFallThrough(BlockBelow)) - { - // Fallen onto a solid block - /* - LOGD( - "Sand: Checked below at {%d, %d, %d} (rel {%d, %d, %d}), it's %s, finishing the fall.", - BlockX, BlockY, BlockZ, - BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width, - ItemTypeToString(BlockBelow).c_str() - ); - */ - - cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta); - Destroy(true); - return; - } -} - - - - diff --git a/source/Entities/FallingBlock.h b/source/Entities/FallingBlock.h deleted file mode 100644 index 5ba9909bb..000000000 --- a/source/Entities/FallingBlock.h +++ /dev/null @@ -1,43 +0,0 @@ - -#pragma once - -#include "Entity.h" - - - - -class cPlayer; -class cItem; - - - - - - -class cFallingBlock : - public cEntity -{ - typedef cEntity super; - -public: - CLASS_PROTODEF(cFallingBlock); - - /// Creates a new falling block. a_BlockPosition is expected in world coords - cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - BLOCKTYPE GetBlockType(void) const { return m_BlockType; } - NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; } - - // cEntity overrides: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - -private: - BLOCKTYPE m_BlockType; - NIBBLETYPE m_BlockMeta; - Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords -} ; - - - - diff --git a/source/Entities/Minecart.cpp b/source/Entities/Minecart.cpp deleted file mode 100644 index f75e23d8b..000000000 --- a/source/Entities/Minecart.cpp +++ /dev/null @@ -1,541 +0,0 @@ - -// Minecart.cpp - -// Implements the cMinecart class representing a minecart in the world -// Indiana Jones! - -#include "Globals.h" -#include "Minecart.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "../Chunk.h" -#include "Player.h" - - - - - -cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : - super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7), - m_Payload(a_Payload), - m_LastDamage(0) -{ - SetMass(20.f); - SetMaxHealth(6); - SetHealth(6); -} - - - - -void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) -{ - char SubType = 0; - switch (m_Payload) - { - case mpNone: SubType = 0; break; - case mpChest: SubType = 1; break; - case mpFurnace: SubType = 2; break; - case mpTNT: SubType = 3; break; - case mpHopper: SubType = 5; break; - default: - { - ASSERT(!"Unknown payload, cannot spawn on client"); - return; - } - } - a_ClientHandle.SendSpawnVehicle(*this, 10, SubType); // 10 = Minecarts, SubType = What type of Minecart -} - - - - - -void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ - int PosY = (int)floor(GetPosY()); - if ((PosY <= 0) || (PosY >= cChunkDef::Height)) - { - // Outside the world, just process normal falling physics - super::HandlePhysics(a_Dt, a_Chunk); - BroadcastMovementUpdate(); - return; - } - - int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - if (Chunk == NULL) - { - // Inside an unloaded chunk, bail out all processing - return; - } - BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ); - BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ); - - if (IsBlockRail(BelowType)) - { - HandleRailPhysics(a_Dt, *Chunk); - } - else - { - if (IsBlockRail(InsideType)) - { - SetPosY(PosY + 1); - HandleRailPhysics(a_Dt, *Chunk); - } - else - { - super::HandlePhysics(a_Dt, *Chunk); - BroadcastMovementUpdate(); - } - } -} - - - - - -static const double MAX_SPEED = 8; -static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED); - -void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk) -{ - - super::HandlePhysics(a_Dt, a_Chunk); // Main physics handling - - /* - NOTE: Please bear in mind that taking away from negatives make them even more negative, - adding to negatives make them positive, etc. - */ - - // Get block meta below the cart - int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width; - NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ); - double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed - - switch (BelowMeta) - { - case E_META_RAIL_ZM_ZP: // NORTHSOUTH - { - SetRotation(270); - SpeedY = 0; // Don't move vertically as on ground - SpeedX = 0; // Correct diagonal movement from curved rails - - if (SpeedZ != 0) // Don't do anything if cart is stationary - { - if (SpeedZ > 0) - { - // Going SOUTH, slow down - SpeedZ = SpeedZ - 0.1; - } - else - { - // Going NORTH, slow down - SpeedZ = SpeedZ + 0.1; - } - } - break; - } - - case E_META_RAIL_XM_XP: // EASTWEST - { - SetRotation(180); - SpeedY = 0; - SpeedZ = 0; - - if (SpeedX != 0) - { - if (SpeedX > 0) - { - SpeedX = SpeedX - 0.1; - } - else - { - SpeedX = SpeedX + 0.1; - } - } - break; - } - - case E_META_RAIL_ASCEND_ZM: // ASCEND NORTH - { - SetRotation(270); - SetPosY(floor(GetPosY()) + 0.2); // It seems it doesn't work without levitation :/ - SpeedX = 0; - - if (SpeedZ >= 0) - { - // SpeedZ POSITIVE, going SOUTH - if (SpeedZ <= MAX_SPEED) // Speed limit - { - SpeedZ = SpeedZ + 0.5; // Speed up - SpeedY = (0 - SpeedZ); // Downward movement is negative (0 minus positive numbers is negative) - } - else - { - SpeedZ = MAX_SPEED; // Enforce speed limit - SpeedY = (0 - SpeedZ); - } - } - else - { - // SpeedZ NEGATIVE, going NORTH - SpeedZ = SpeedZ + 0.4; // Slow down - SpeedY = (0 - SpeedZ); // Upward movement is positive (0 minus negative number is positive number) - } - break; - } - - case E_META_RAIL_ASCEND_ZP: // ASCEND SOUTH - { - SetRotation(270); - SetPosY(floor(GetPosY()) + 0.2); - SpeedX = 0; - - if (SpeedZ > 0) - { - // SpeedZ POSITIVE, going SOUTH - SpeedZ = SpeedZ - 0.4; // Slow down - SpeedY = SpeedZ; // Upward movement positive - } - else - { - if (SpeedZ >= MAX_SPEED_NEGATIVE) // Speed limit - { - // SpeedZ NEGATIVE, going NORTH - SpeedZ = SpeedZ - 0.5; // Speed up - SpeedY = SpeedZ; // Downward movement negative - } - else - { - SpeedZ = MAX_SPEED_NEGATIVE; // Enforce speed limit - SpeedY = SpeedZ; - } - } - break; - } - - case E_META_RAIL_ASCEND_XM: // ASCEND EAST - { - SetRotation(180); - SetPosY(floor(GetPosY()) + 0.2); - SpeedZ = 0; - - if (SpeedX >= 0) - { - if (SpeedX <= MAX_SPEED) - { - SpeedX = SpeedX + 0.5; - SpeedY = (0 - SpeedX); - } - else - { - SpeedX = MAX_SPEED; - SpeedY = (0 - SpeedX); - } - } - else - { - SpeedX = SpeedX + 0.4; - SpeedY = (0 - SpeedX); - } - break; - } - - case E_META_RAIL_ASCEND_XP: // ASCEND WEST - { - SetRotation(180); - SetPosY(floor(GetPosY()) + 0.2); - SpeedZ = 0; - - if (SpeedX > 0) - { - SpeedX = SpeedX - 0.4; - SpeedY = SpeedX; - } - else - { - if (SpeedX >= MAX_SPEED_NEGATIVE) - { - SpeedX = SpeedX - 0.5; - SpeedY = SpeedX; - } - else - { - SpeedX = MAX_SPEED_NEGATIVE; - SpeedY = SpeedX; - } - } - break; - } - - case E_META_RAIL_CURVED_ZM_XM: // Ends pointing NORTH and WEST - { - SetRotation(315); // Set correct rotation server side - SetPosY(floor(GetPosY()) + 0.2); // Levitate dat cart - - if (SpeedZ > 0) // Cart moving south - { - SpeedX = (0 - SpeedZ); // Diagonally move southwest (which will make cart hit a southwest rail) - } - else if (SpeedX > 0) // Cart moving east - { - SpeedZ = (0 - SpeedX); // Diagonally move northeast - } - break; - } - - case E_META_RAIL_CURVED_ZM_XP: // Curved NORTH EAST - { - SetRotation(225); - SetPosY(floor(GetPosY()) + 0.2); - - if (SpeedZ > 0) - { - SpeedX = SpeedZ; - } - else if (SpeedX < 0) - { - SpeedZ = SpeedX; - } - break; - } - - case E_META_RAIL_CURVED_ZP_XM: // Curved SOUTH WEST - { - SetRotation(135); - SetPosY(floor(GetPosY()) + 0.2); - - if (SpeedZ < 0) - { - SpeedX = SpeedZ; - } - else if (SpeedX > 0) - { - SpeedZ = SpeedX; - } - break; - } - - case E_META_RAIL_CURVED_ZP_XP: // Curved SOUTH EAST - { - SetRotation(45); - SetPosY(floor(GetPosY()) + 0.2); - - if (SpeedZ < 0) - { - SpeedX = (0 - SpeedZ); - } - else if (SpeedX < 0) - { - SpeedZ = (0 - SpeedX); - } - break; - } - - default: - { - ASSERT(!"Unhandled rail meta!"); // Dun dun DUN! - break; - } - } - - // Set speed to speed variables - SetSpeedX(SpeedX); - SetSpeedY(SpeedY); - SetSpeedZ(SpeedZ); - - - // Broadcast position to client - BroadcastMovementUpdate(); -} - - - - - -void cMinecart::DoTakeDamage(TakeDamageInfo & TDI) -{ - m_LastDamage = TDI.FinalDamage; - super::DoTakeDamage(TDI); - - m_World->BroadcastEntityMetadata(*this); - - if (GetHealth() <= 0) - { - Destroy(true); - - cItems Drops; - switch (m_Payload) - { - case mpNone: - { - Drops.push_back(cItem(E_ITEM_MINECART, 1, 0)); - break; - } - case mpChest: - { - Drops.push_back(cItem(E_ITEM_CHEST_MINECART, 1, 0)); - break; - } - case mpFurnace: - { - Drops.push_back(cItem(E_ITEM_FURNACE_MINECART, 1, 0)); - break; - } - case mpTNT: - { - Drops.push_back(cItem(E_ITEM_MINECART_WITH_TNT, 1, 0)); - break; - } - case mpHopper: - { - Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0)); - break; - } - default: - { - ASSERT(!"Unhandled minecart type when spawning pickup!"); - return; - } - } - - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cEmptyMinecart: - -cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : - super(mpNone, a_X, a_Y, a_Z) -{ -} - - - - - -void cEmptyMinecart::OnRightClicked(cPlayer & a_Player) -{ - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - // This player is already sitting in, they want out. - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - // Another player is already sitting in here, cannot attach - return; - } - - // Detach whatever is sitting in this minecart now: - m_Attachee->Detach(); - } - - // Attach the player to this minecart - a_Player.AttachTo(this); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithChest: - -cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : - super(mpChest, a_X, a_Y, a_Z) -{ -} - - - - - -void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item) -{ - ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items))); - - m_Items[a_Idx] = a_Item; -} - - - - - -void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) -{ - // Show the chest UI window to the player - // TODO -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithFurnace: - -cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : - super(mpFurnace, a_X, a_Y, a_Z), - m_IsFueled(false) -{ -} - - - - - -void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) -{ - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - m_IsFueled = true; - m_World->BroadcastEntityMetadata(*this); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithTNT: - -cMinecartWithTNT::cMinecartWithTNT(double a_X, double a_Y, double a_Z) : - super(mpTNT, a_X, a_Y, a_Z) -{ -} - -// TODO: Make it activate when passing over activator rail - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithHopper: - -cMinecartWithHopper::cMinecartWithHopper(double a_X, double a_Y, double a_Z) : - super(mpHopper, a_X, a_Y, a_Z) -{ -} - -// TODO: Make it suck up blocks and travel further than any other cart and physics and put and take blocks -// AND AVARYTHING!! \ No newline at end of file diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h deleted file mode 100644 index b1b48be4e..000000000 --- a/source/Entities/Minecart.h +++ /dev/null @@ -1,169 +0,0 @@ - -// Minecart.h - -// Declares the cMinecart class representing a minecart in the world - - - - - -#pragma once - -#include "Entity.h" - - - - - -inline bool IsBlockRail(BLOCKTYPE a_BlockType) - { - return ( - (a_BlockType == E_BLOCK_RAIL) || - (a_BlockType == E_BLOCK_ACTIVATOR_RAIL) || - (a_BlockType == E_BLOCK_DETECTOR_RAIL) || - (a_BlockType == E_BLOCK_POWERED_RAIL) - ) ; - } - - - - - -class cMinecart : - public cEntity -{ - typedef cEntity super; - -public: - CLASS_PROTODEF(cMinecart); - - enum ePayload - { - mpNone, // Empty minecart, ridable by player or mobs - mpChest, // Minecart-with-chest, can store a grid of 3*8 items - mpFurnace, // Minecart-with-furnace, can be powered - mpTNT, // Minecart-with-TNT, can be blown up with activator rail - mpHopper, // Minecart-with-hopper, can be hopper - // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing) - } ; - - // cEntity overrides: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - - int LastDamage(void) const { return m_LastDamage; } - void HandleRailPhysics(float a_Dt, cChunk & a_Chunk); - ePayload GetPayload(void) const { return m_Payload; } - -protected: - ePayload m_Payload; - - cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z); - - int m_LastDamage; - -} ; - - - - - -class cEmptyMinecart : - public cMinecart -{ - typedef cMinecart super; - -public: - CLASS_PROTODEF(cEmptyMinecart); - - cEmptyMinecart(double a_X, double a_Y, double a_Z); - - // cEntity overrides: - virtual void OnRightClicked(cPlayer & a_Player) override; -} ; - - - - - -class cMinecartWithChest : - public cMinecart -{ - typedef cMinecart super; - -public: - CLASS_PROTODEF(cMinecartWithChest); - - /// Number of item slots in the chest - static const int NumSlots = 9 * 3; - - cMinecartWithChest(double a_X, double a_Y, double a_Z); - - const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; } - cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; } - - void SetSlot(int a_Idx, const cItem & a_Item); - -protected: - - /// The chest contents: - cItem m_Items[NumSlots]; - - // cEntity overrides: - virtual void OnRightClicked(cPlayer & a_Player) override; -} ; - - - - - -class cMinecartWithFurnace : - public cMinecart -{ - typedef cMinecart super; - -public: - CLASS_PROTODEF(cMinecartWithFurnace); - - cMinecartWithFurnace(double a_X, double a_Y, double a_Z); - - // cEntity overrides: - virtual void OnRightClicked(cPlayer & a_Player) override; - bool IsFueled (void) const { return m_IsFueled; } - -private: - - bool m_IsFueled; - -} ; - - - - - -class cMinecartWithTNT : - public cMinecart -{ - typedef cMinecart super; - -public: - CLASS_PROTODEF(cMinecartWithTNT); - - cMinecartWithTNT(double a_X, double a_Y, double a_Z); -} ; - - - - - -class cMinecartWithHopper : - public cMinecart -{ - typedef cMinecart super; - -public: - CLASS_PROTODEF(cMinecartWithHopper); - - cMinecartWithHopper(double a_X, double a_Y, double a_Z); -} ; \ No newline at end of file diff --git a/source/Entities/Pawn.cpp b/source/Entities/Pawn.cpp deleted file mode 100644 index fffefd538..000000000 --- a/source/Entities/Pawn.cpp +++ /dev/null @@ -1,19 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Pawn.h" - - - - - -cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) - : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) - , m_bBurnable(true) -{ -} - - - - - diff --git a/source/Entities/Pawn.h b/source/Entities/Pawn.h deleted file mode 100644 index e76337d86..000000000 --- a/source/Entities/Pawn.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "Entity.h" - - - - - -// tolua_begin -class cPawn : - public cEntity -{ - // tolua_end - typedef cEntity super; - -public: - CLASS_PROTODEF(cPawn); - - cPawn(eEntityType a_EntityType, double a_Width, double a_Height); - -protected: - bool m_bBurnable; -} ; // tolua_export - - - - diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp deleted file mode 100644 index f8aae9703..000000000 --- a/source/Entities/Pickup.cpp +++ /dev/null @@ -1,166 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#ifndef _WIN32 -#include -#endif - -#include "Pickup.h" -#include "../ClientHandle.h" -#include "../Inventory.h" -#include "../World.h" -#include "../Simulator/FluidSimulator.h" -#include "../Server.h" -#include "Player.h" -#include "../PluginManager.h" -#include "../Item.h" -#include "../Root.h" -#include "../Chunk.h" - -#include "../Vector3d.h" -#include "../Vector3f.h" - - - - - -cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) - : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) - , m_Timer( 0.f ) - , m_Item(a_Item) - , m_bCollected( false ) - , m_bIsPlayerCreated( IsPlayerCreated ) -{ - SetGravity(-10.5f); - SetMaxHealth(5); - SetHealth(5); - SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); -} - - - - - -void cPickup::SpawnOn(cClientHandle & a_Client) -{ - a_Client.SendPickupSpawn(*this); -} - - - - - -void cPickup::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - BroadcastMovementUpdate(); //Notify clients of position - - m_Timer += a_Dt; - - if (!m_bCollected) - { - int BlockY = (int) floor(GetPosY()); - if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world - { - int BlockX = (int) floor(GetPosX()); - int BlockZ = (int) floor(GetPosZ()); - // Position might have changed due to physics. So we have to make sure we have the correct chunk. - cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - if (CurrentChunk != NULL) // Make sure the chunk is loaded - { - int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width); - - // If the pickup is on the bottommost block position, make it think the void is made of air: (#131) - BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; - BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ); - - if ( - IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) || - IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE) - ) - { - m_bCollected = true; - m_Timer = 0; // We have to reset the timer. - m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. - if (m_Timer > 500.f) - { - Destroy(true); - return; - } - } - } - } - } - else - { - if (m_Timer > 500.f) // 0.5 second - { - Destroy(true); - return; - } - } - - if (m_Timer > 1000 * 60 * 5) // 5 minutes - { - Destroy(true); - return; - } - - if (GetPosY() < -8) // Out of this world and no more visible! - { - Destroy(true); - return; - } -} - - - - - -bool cPickup::CollectedBy(cPlayer * a_Dest) -{ - ASSERT(a_Dest != NULL); - - if (m_bCollected) - { - // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str()); - return false; // It's already collected! - } - - // Two seconds if player created the pickup (vomiting), half a second if anything else - if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f)) - { - // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str()); - return false; // Not old enough - } - - if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this)) - { - // LOG("Pickup %d cannot be collected by \"%s\", because a plugin has said no.", m_UniqueID, a_Dest->GetName().c_str()); - return false; - } - - int NumAdded = a_Dest->GetInventory().AddItem(m_Item); - if (NumAdded > 0) - { - m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectPickup(*this, *a_Dest); - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - if (m_Item.m_ItemCount == 0) - { - // All of the pickup has been collected, schedule the pickup for destroying - m_bCollected = true; - } - m_Timer = 0; - return true; - } - - // LOG("Pickup %d cannot be collected by \"%s\", because there's no space in the inventory.", a_Dest->GetName().c_str(), m_UniqueID); - return false; -} - - - - diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h deleted file mode 100644 index d39eda298..000000000 --- a/source/Entities/Pickup.h +++ /dev/null @@ -1,64 +0,0 @@ - -#pragma once - -#include "Entity.h" -#include "../Item.h" - - - - - -class cPlayer; - - - - - -// tolua_begin -class cPickup : - public cEntity -{ - // tolua_end - typedef cEntity super; - -public: - CLASS_PROTODEF(cPickup); - - cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export - - cItem & GetItem(void) {return m_Item; } // tolua_export - const cItem & GetItem(void) const {return m_Item; } - - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - - bool CollectedBy(cPlayer * a_Dest); // tolua_export - - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - /// Returns the number of ticks that this entity has existed - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export - - /// Returns true if the pickup has already been collected - bool IsCollected(void) const { return m_bCollected; } // tolua_export - - /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time - bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export - -private: - Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) - - Vector3d m_WaterSpeed; - - /// The number of ticks that the entity has existed / timer between collect and destroy; in msec - float m_Timer; - - cItem m_Item; - - bool m_bCollected; - - bool m_bIsPlayerCreated; -}; // tolua_export - - - - diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp deleted file mode 100644 index 098417dc5..000000000 --- a/source/Entities/Player.cpp +++ /dev/null @@ -1,1715 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Player.h" -#include "../Server.h" -#include "../ClientHandle.h" -#include "../UI/Window.h" -#include "../UI/WindowOwner.h" -#include "../World.h" -#include "Pickup.h" -#include "../PluginManager.h" -#include "../BlockEntities/BlockEntity.h" -#include "../GroupManager.h" -#include "../Group.h" -#include "../ChatColor.h" -#include "../Item.h" -#include "../Tracer.h" -#include "../Root.h" -#include "../OSSupport/Timer.h" -#include "../MersenneTwister.h" -#include "../Chunk.h" -#include "../Items/ItemHandler.h" - -#include "../Vector3d.h" -#include "../Vector3f.h" - -#include "../../iniFile/iniFile.h" -#include - -#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x)) - - - - - - -cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) - : super(etPlayer, 0.6, 1.8) - , m_GameMode(eGameMode_NotSet) - , m_IP("") - , m_LastBlockActionTime( 0 ) - , m_LastBlockActionCnt( 0 ) - , m_AirLevel( MAX_AIR_LEVEL ) - , m_AirTickTimer( DROWNING_TICKS ) - , m_bVisible( true ) - , m_LastGroundHeight( 0 ) - , m_bTouchGround( false ) - , m_Stance( 0.0 ) - , m_Inventory(*this) - , m_CurrentWindow(NULL) - , m_InventoryWindow(NULL) - , m_TimeLastPickupCheck( 0.f ) - , m_Color('-') - , m_ClientHandle( a_Client ) - , m_FoodLevel(MAX_FOOD_LEVEL) - , m_FoodSaturationLevel(5) - , m_FoodTickTimer(0) - , m_FoodExhaustionLevel(0) - , m_FoodPoisonedTicksRemaining(0) - , m_NormalMaxSpeed(0.1) - , m_SprintingMaxSpeed(0.13) - , m_IsCrouched(false) - , m_IsSprinting(false) - , m_IsSwimming(false) - , m_IsSubmerged(false) - , m_EatingFinishTick(-1) - , m_IsChargingBow(false) - , m_BowCharge(0) - , m_XpTotal(0) -{ - LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", - a_PlayerName.c_str(), a_Client->GetIPString().c_str(), - this, GetUniqueID() - ); - - m_InventoryWindow = new cInventoryWindow(*this); - m_CurrentWindow = m_InventoryWindow; - m_InventoryWindow->OpenedByPlayer(*this); - - SetMaxHealth(MAX_HEALTH); - m_Health = MAX_HEALTH; - - cTimer t1; - m_LastPlayerListTime = t1.GetNowTime(); - - m_TimeLastTeleportPacket = 0; - m_TimeLastPickupCheck = 0; - - m_PlayerName = a_PlayerName; - m_bDirtyPosition = true; // So chunks are streamed to player at spawn - - if (!LoadFromDisk()) - { - m_Inventory.Clear(); - SetPosX(cRoot::Get()->GetDefaultWorld()->GetSpawnX()); - SetPosY(cRoot::Get()->GetDefaultWorld()->GetSpawnY()); - SetPosZ(cRoot::Get()->GetDefaultWorld()->GetSpawnZ()); - - LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", - a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() - ); - } - m_LastJumpHeight = (float)(GetPosY()); - m_LastGroundHeight = (float)(GetPosY()); - m_Stance = GetPosY() + 1.62; - - cRoot::Get()->GetServer()->PlayerCreated(this); -} - - - - - -cPlayer::~cPlayer(void) -{ - LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); - - // Notify the server that the player is being destroyed - cRoot::Get()->GetServer()->PlayerDestroying(this); - - SaveToDisk(); - - m_World->RemovePlayer( this ); - - m_ClientHandle = NULL; - - delete m_InventoryWindow; - - LOGD("Player %p deleted", this); -} - - - - - -bool cPlayer::Initialize(cWorld * a_World) -{ - ASSERT(a_World != NULL); - - if (super::Initialize(a_World)) - { - // Remove the client handle from the server, it will be ticked from this object from now on - if (m_ClientHandle != NULL) - { - cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle); - } - - GetWorld()->AddPlayer(this); - return true; - } - return false; -} - - - - - -void cPlayer::Destroyed() -{ - CloseWindow(false); - - m_ClientHandle = NULL; -} - - - - - -void cPlayer::SpawnOn(cClientHandle & a_Client) -{ - if (!m_bVisible || (m_ClientHandle == (&a_Client))) - { - return; - } - a_Client.SendPlayerSpawn(*this); - a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); -} - - - - - -void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) -{ - if (m_ClientHandle != NULL) - { - if (m_ClientHandle->IsDestroyed()) - { - // This should not happen, because destroying a client will remove it from the world, but just in case - m_ClientHandle = NULL; - return; - } - - if (!m_ClientHandle->IsPlaying()) - { - // We're not yet in the game, ignore everything - return; - } - } - - if (!a_Chunk.IsValid()) - { - // This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83) - return; - } - - super::Tick(a_Dt, a_Chunk); - - // Set player swimming state - SetSwimState(a_Chunk); - - // Handle air drowning stuff - HandleAir(); - - // Handle charging the bow: - if (m_IsChargingBow) - { - m_BowCharge += 1; - } - - if (m_bDirtyPosition) - { - // Apply food exhaustion from movement: - ApplyFoodExhaustionFromMovement(); - - cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this); - BroadcastMovementUpdate(m_ClientHandle); - m_ClientHandle->StreamChunks(); - } - else - { - BroadcastMovementUpdate(m_ClientHandle); - } - - if (m_Health > 0) // make sure player is alive - { - m_World->CollectPickupsByPlayer(this); - - if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge())) - { - FinishEating(); - } - - HandleFood(); - } - - // Send Player List (Once per m_LastPlayerListTime/1000 ms) - cTimer t1; - if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) - { - m_World->SendPlayerList(this); - m_LastPlayerListTime = t1.GetNowTime(); - } -} - - - - - -int cPlayer::CalcLevelFromXp(int a_XpTotal) -{ - //level 0 to 15 - if(a_XpTotal <= XP_TO_LEVEL15) - { - return a_XpTotal / XP_PER_LEVEL_TO15; - } - - //level 30+ - if(a_XpTotal > XP_TO_LEVEL30) - { - return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; - } - - //level 16 to 30 - return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; -} - - - - - -int cPlayer::XpForLevel(int a_Level) -{ - //level 0 to 15 - if(a_Level <= 15) - { - return a_Level * XP_PER_LEVEL_TO15; - } - - //level 30+ - if(a_Level >= 31) - { - return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); - } - - //level 16 to 30 - return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); -} - - - - - -int cPlayer::XpGetLevel() -{ - return CalcLevelFromXp(m_XpTotal); -} - - - - - -float cPlayer::XpGetPercentage() -{ - int currentLevel = CalcLevelFromXp(m_XpTotal); - - return (float)m_XpTotal / (float)XpForLevel(1+currentLevel); -} - - - - - -bool cPlayer::SetExperience(int a_XpTotal) -{ - if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) - { - LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); - return false; //oops, they gave us a dodgey number - } - - m_XpTotal = a_XpTotal; - - return true; -} - - - - - -int cPlayer::AddExperience(int a_Xp_delta) -{ - if(a_Xp_delta < 0) - { - //value was negative, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, must be positive", - a_Xp_delta); - return -1; //should we instead just return the current Xp? - } - - LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); - - m_XpTotal += a_Xp_delta; - - return m_XpTotal; -} - - - - - -void cPlayer::StartChargingBow(void) -{ - LOGD("Player \"%s\" started charging their bow", m_PlayerName.c_str()); - m_IsChargingBow = true; - m_BowCharge = 0; -} - - - - - -int cPlayer::FinishChargingBow(void) -{ - LOGD("Player \"%s\" finished charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); - int res = m_BowCharge; - m_IsChargingBow = false; - m_BowCharge = 0; - return res; -} - - - - - -void cPlayer::CancelChargingBow(void) -{ - LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", m_PlayerName.c_str(), m_BowCharge); - m_IsChargingBow = false; - m_BowCharge = 0; -} - - - - - -void cPlayer::SetTouchGround(bool a_bTouchGround) -{ - m_bTouchGround = a_bTouchGround; - - if (!m_bTouchGround) - { - if (GetPosY() > m_LastJumpHeight) - { - m_LastJumpHeight = (float)GetPosY(); - } - cWorld * World = GetWorld(); - if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height)) - { - BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ())); - if (BlockType != E_BLOCK_AIR) - { - m_bTouchGround = true; - } - if ( - (BlockType == E_BLOCK_WATER) || - (BlockType == E_BLOCK_STATIONARY_WATER) || - (BlockType == E_BLOCK_LADDER) || - (BlockType == E_BLOCK_VINES) - ) - { - m_LastGroundHeight = (float)GetPosY(); - } - } - } - else - { - float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); - int Damage = (int)(Dist - 3.f); - if (m_LastJumpHeight > m_LastGroundHeight) Damage++; - m_LastJumpHeight = (float)GetPosY(); - - if ((Damage > 0) && (!IsGameModeCreative())) - { - TakeDamage(dtFalling, NULL, Damage, Damage, 0); - } - - m_LastGroundHeight = (float)GetPosY(); - } -} - - - - - -void cPlayer::Heal(int a_Health) -{ - super::Heal(a_Health); - SendHealth(); -} - - - - - -void cPlayer::SetFoodLevel(int a_FoodLevel) -{ - m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL)); - SendHealth(); -} - - - - - -void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) -{ - m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel)); -} - - - - - -void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) -{ - m_FoodTickTimer = a_FoodTickTimer; -} - - - - - -void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) -{ - m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0)); -} - - - - - -void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining) -{ - m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining; -} - - - - - -bool cPlayer::Feed(int a_Food, double a_Saturation) -{ - if (m_FoodLevel >= MAX_FOOD_LEVEL) - { - return false; - } - - m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL); - m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel); - - SendHealth(); - return true; -} - - - - - -void cPlayer::FoodPoison(int a_NumTicks) -{ - bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0); - m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); - if (!HasBeenFoodPoisoned) - { - // TODO: Send the poisoning indication to the client - how? - SendHealth(); - } -} - - - - - -void cPlayer::StartEating(void) -{ - // Set the timer: - m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS; - - // Send the packets: - m_World->BroadcastPlayerAnimation(*this, 5); - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cPlayer::FinishEating(void) -{ - // Reset the timer: - m_EatingFinishTick = -1; - - // Send the packets: - m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED); - m_World->BroadcastPlayerAnimation(*this, 0); - m_World->BroadcastEntityMetadata(*this); - - // consume the item: - cItem Item(GetEquippedItem()); - Item.m_ItemCount = 1; - cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType); - if (!ItemHandler->EatItem(this, &Item)) - { - return; - } - ItemHandler->OnFoodEaten(m_World, this, &Item); - - GetInventory().RemoveOneEquippedItem(); - - //if the food is mushroom soup, return a bowl to the inventory - if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) { - cItem emptyBowl(E_ITEM_BOWL, 1, 0, ""); - GetInventory().AddItem(emptyBowl, true, true); - } -} - - - - - -void cPlayer::AbortEating(void) -{ - m_EatingFinishTick = -1; - m_World->BroadcastPlayerAnimation(*this, 0); - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cPlayer::SendHealth(void) -{ - if (m_ClientHandle != NULL) - { - m_ClientHandle->SendHealth(); - } -} - - - - - -void cPlayer::ClearInventoryPaintSlots(void) -{ - // Clear the list of slots that are being inventory-painted. Used by cWindow only - m_InventoryPaintSlots.clear(); -} - - - - - -void cPlayer::AddInventoryPaintSlot(int a_SlotNum) -{ - // Add a slot to the list for inventory painting. Used by cWindow only - m_InventoryPaintSlots.push_back(a_SlotNum); -} - - - - - -const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const -{ - // Return the list of slots currently stored for inventory painting. Used by cWindow only - return m_InventoryPaintSlots; -} - - - - - -double cPlayer::GetMaxSpeed(void) const -{ - return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; -} - - - - - -void cPlayer::SetNormalMaxSpeed(double a_Speed) -{ - m_NormalMaxSpeed = a_Speed; - if (!m_IsSprinting) - { - m_ClientHandle->SendPlayerMaxSpeed(); - } -} - - - - - -void cPlayer::SetSprintingMaxSpeed(double a_Speed) -{ - m_SprintingMaxSpeed = a_Speed; - if (m_IsSprinting) - { - m_ClientHandle->SendPlayerMaxSpeed(); - } -} - - - - - -void cPlayer::SetCrouch(bool a_IsCrouched) -{ - // Set the crouch status, broadcast to all visible players - - if (a_IsCrouched == m_IsCrouched) - { - // No change - return; - } - m_IsCrouched = a_IsCrouched; - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cPlayer::SetSprint(bool a_IsSprinting) -{ - if (a_IsSprinting == m_IsSprinting) - { - // No change - return; - } - - m_IsSprinting = a_IsSprinting; - m_ClientHandle->SendPlayerMaxSpeed(); -} - - - - - -void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - if (a_TDI.DamageType != dtInVoid) - { - if (IsGameModeCreative()) - { - // No damage / health in creative mode - return; - } - } - - super::DoTakeDamage(a_TDI); - - // Any kind of damage adds food exhaustion - AddFoodExhaustion(0.3f); - - SendHealth(); -} - - - - - -void cPlayer::KilledBy(cEntity * a_Killer) -{ - super::KilledBy(a_Killer); - - if (m_Health > 0) - { - return; // not dead yet =] - } - - m_bVisible = false; // So new clients don't see the player - - // Puke out all the items - cItems Pickups; - m_Inventory.CopyToItems(Pickups); - m_Inventory.Clear(); - m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); - SaveToDisk(); // Save it, yeah the world is a tough place ! -} - - - - - -void cPlayer::Respawn(void) -{ - m_Health = GetMaxHealth(); - - // Reset food level: - m_FoodLevel = MAX_FOOD_LEVEL; - m_FoodSaturationLevel = 5; - - m_ClientHandle->SendRespawn(); - - // Extinguish the fire: - StopBurning(); - - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); - - SetVisible(true); -} - - - - - -double cPlayer::GetEyeHeight(void) const -{ - return m_Stance; -} - - - - -Vector3d cPlayer::GetEyePosition(void) const -{ - return Vector3d( GetPosX(), m_Stance, GetPosZ() ); -} - - - - - -bool cPlayer::IsGameModeCreative(void) const -{ - return (m_GameMode == gmCreative) || // Either the player is explicitly in Creative - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Creative -} - - - - - -bool cPlayer::IsGameModeSurvival(void) const -{ - return (m_GameMode == gmSurvival) || // Either the player is explicitly in Survival - ((m_GameMode == gmNotSet) && m_World->IsGameModeSurvival()); // or they inherit from the world and the world is Survival -} - - - - - -bool cPlayer::IsGameModeAdventure(void) const -{ - return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure -} - - - - - -void cPlayer::OpenWindow(cWindow * a_Window) -{ - if (a_Window != m_CurrentWindow) - { - CloseWindow(false); - } - a_Window->OpenedByPlayer(*this); - m_CurrentWindow = a_Window; - a_Window->SendWholeWindow(*GetClientHandle()); -} - - - - - -void cPlayer::CloseWindow(bool a_CanRefuse) -{ - if (m_CurrentWindow == NULL) - { - m_CurrentWindow = m_InventoryWindow; - return; - } - - if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse) - { - // Close accepted, go back to inventory window (the default): - m_CurrentWindow = m_InventoryWindow; - } - else - { - // Re-open the window - m_CurrentWindow->OpenedByPlayer(*this); - m_CurrentWindow->SendWholeWindow(*GetClientHandle()); - } -} - - - - - -void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse) -{ - if ((m_CurrentWindow == NULL) || (m_CurrentWindow->GetWindowID() != a_WindowID)) - { - return; - } - CloseWindow(); -} - - - - - -void cPlayer::SetLastBlockActionTime() -{ - if (m_World != NULL) - { - m_LastBlockActionTime = m_World->GetWorldAge() / 20.0f; - } -} - - - - - -void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) -{ - m_LastBlockActionCnt = a_LastBlockActionCnt; -} - - - - - -void cPlayer::SetGameMode(eGameMode a_GameMode) -{ - if ((a_GameMode < gmMin) || (a_GameMode >= gmMax)) - { - LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); - return; - } - - if (m_GameMode == a_GameMode) - { - // Gamemode already set - return; - } - - m_GameMode = a_GameMode; - m_ClientHandle->SendGameMode(a_GameMode); -} - - - - - -void cPlayer::LoginSetGameMode( eGameMode a_GameMode ) -{ - m_GameMode = a_GameMode; -} - - - - - -void cPlayer::SetIP(const AString & a_IP) -{ - m_IP = a_IP; -} - - - - - -void cPlayer::SendMessage(const AString & a_Message) -{ - m_ClientHandle->SendChat(a_Message); -} - - - - - -void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) -{ - SetPosition( a_PosX, a_PosY, a_PosZ ); - m_LastGroundHeight = (float)a_PosY; - - m_World->BroadcastTeleportEntity(*this, GetClientHandle()); - m_ClientHandle->SendPlayerMoveLook(); -} - - - - - -Vector3d cPlayer::GetThrowStartPos(void) const -{ - Vector3d res = GetEyePosition(); - - // Adjust the position to be just outside the player's bounding box: - res.x += 0.16 * cos(GetPitch()); - res.y += -0.1; - res.z += 0.16 * sin(GetPitch()); - - return res; -} - - - - - -Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const -{ - Vector3d res = GetLookVector(); - res.Normalize(); - - // TODO: Add a slight random change (+-0.0075 in each direction) - - return res * a_SpeedCoeff; -} - - - - - -void cPlayer::MoveTo( const Vector3d & a_NewPos ) -{ - if ((a_NewPos.y < -990) && (GetPosY() > -100)) - { - // When attached to an entity, the client sends position packets with weird coords: - // Y = -999 and X, Z = attempting to create speed, usually up to 0.03 - // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while - // the client may still send more of these nonsensical packets. - if (m_AttachedTo != NULL) - { - Vector3d AddSpeed(a_NewPos); - AddSpeed.y = 0; - m_AttachedTo->AddSpeed(AddSpeed); - } - return; - } - - // TODO: should do some checks to see if player is not moving through terrain - // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too - - SetPosition( a_NewPos ); - SetStance(a_NewPos.y + 1.62); -} - - - - - -void cPlayer::SetVisible(bool a_bVisible) -{ - if (a_bVisible && !m_bVisible) // Make visible - { - m_bVisible = true; - m_World->BroadcastSpawnEntity(*this); - } - if (!a_bVisible && m_bVisible) - { - m_bVisible = false; - m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients - } -} - - - - - -void cPlayer::AddToGroup( const AString & a_GroupName ) -{ - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName ); - m_Groups.push_back( Group ); - LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); - ResolveGroups(); - ResolvePermissions(); -} - - - - - -void cPlayer::RemoveFromGroup( const AString & a_GroupName ) -{ - bool bRemoved = false; - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) - { - if( (*itr)->GetName().compare(a_GroupName ) == 0 ) - { - m_Groups.erase( itr ); - bRemoved = true; - break; - } - } - - if( bRemoved ) - { - LOGD("Removed %s from group %s", m_PlayerName.c_str(), a_GroupName.c_str() ); - ResolveGroups(); - ResolvePermissions(); - } - else - { - LOGWARN("Tried to remove %s from group %s but was not in that group", m_PlayerName.c_str(), a_GroupName.c_str() ); - } -} - - - - - -bool cPlayer::CanUseCommand( const AString & a_Command ) -{ - for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr ) - { - if( (*itr)->HasCommand( a_Command ) ) return true; - } - return false; -} - - - - - -bool cPlayer::HasPermission(const AString & a_Permission) -{ - if (a_Permission.empty()) - { - // Empty permission request is always granted - return true; - } - - AStringVector Split = StringSplit( a_Permission, "." ); - PermissionMap Possibilities = m_ResolvedPermissions; - // Now search the namespaces - while( Possibilities.begin() != Possibilities.end() ) - { - PermissionMap::iterator itr = Possibilities.begin(); - if( itr->second ) - { - AStringVector OtherSplit = StringSplit( itr->first, "." ); - if( OtherSplit.size() <= Split.size() ) - { - unsigned int i; - for( i = 0; i < OtherSplit.size(); ++i ) - { - if( OtherSplit[i].compare( Split[i] ) != 0 ) - { - if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard! - break; - } - } - if( i == Split.size() ) return true; - } - } - Possibilities.erase( itr ); - } - - // Nothing that matched :( - return false; -} - - - - - -bool cPlayer::IsInGroup( const AString & a_Group ) -{ - for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr ) - { - if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 ) - return true; - } - return false; -} - - - - - -void cPlayer::ResolvePermissions() -{ - m_ResolvedPermissions.clear(); // Start with an empty map yo~ - - // Copy all player specific permissions into the resolved permissions map - for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr ) - { - m_ResolvedPermissions[ itr->first ] = itr->second; - } - - for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr ) - { - const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr ) - { - m_ResolvedPermissions[ itr->first ] = itr->second; - } - } -} - - - - - -void cPlayer::ResolveGroups() -{ - // Clear resolved groups first - m_ResolvedGroups.clear(); - - // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates - GroupList ToIterate; - for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr ) - { - ToIterate.push_back( *GroupItr ); - } - while( ToIterate.begin() != ToIterate.end() ) - { - cGroup* CurrentGroup = *ToIterate.begin(); - if( AllGroups.find( CurrentGroup ) != AllGroups.end() ) - { - LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", - m_PlayerName.c_str(), CurrentGroup->GetName().c_str() - ); - } - else - { - AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list - const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr ) - { - if( AllGroups.find( *itr ) != AllGroups.end() ) - { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() ); - continue; - } - ToIterate.push_back( *itr ); - } - } - ToIterate.erase( ToIterate.begin() ); - } -} - - - - - -AString cPlayer::GetColor(void) const -{ - if ( m_Color != '-' ) - { - return cChatColor::MakeColor( m_Color ); - } - - if ( m_Groups.size() < 1 ) - { - return cChatColor::White; - } - - return (*m_Groups.begin())->GetColor(); -} - - - - - -void cPlayer::TossItem( - bool a_bDraggingItem, - char a_Amount /* = 1 */, - short a_CreateType /* = 0 */, - short a_CreateHealth /* = 0 */ -) -{ - cItems Drops; - if (a_CreateType != 0) - { - // Just create item without touching the inventory (used in creative mode) - Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth)); - } - else - { - // Drop an item from the inventory: - if (a_bDraggingItem) - { - cItem & Item = GetDraggingItem(); - if (!Item.IsEmpty()) - { - char OriginalItemAmount = Item.m_ItemCount; - Item.m_ItemCount = std::min(OriginalItemAmount, a_Amount); - Drops.push_back(Item); - if (OriginalItemAmount > a_Amount) - { - Item.m_ItemCount = OriginalItemAmount - (char)a_Amount; - } - else - { - Item.Empty(); - } - } - } - else - { - // Else drop equipped item - cItem DroppedItem(GetInventory().GetEquippedItem()); - if (!DroppedItem.IsEmpty()) - { - if (GetInventory().RemoveOneEquippedItem()) - { - DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again - Drops.push_back(DroppedItem); - } - } - } - } - double vX = 0, vY = 0, vZ = 0; - EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY); - vY = -vY * 2 + 1.f; - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player -} - - - - - -bool cPlayer::MoveToWorld(const char * a_WorldName) -{ - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) - { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); - return false; - } - - eDimension OldDimension = m_World->GetDimension(); - - // Remove all links to the old world - m_World->RemovePlayer(this); - m_ClientHandle->RemoveFromAllChunks(); - m_World->RemoveEntity(this); - - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension())); - - // Add player to all the necessary parts of the new world - SetWorld(World); - World->AddEntity(this); - World->AddPlayer(this); - - return true; -} - - - - - -void cPlayer::LoadPermissionsFromDisk() -{ - m_Groups.clear(); - m_Permissions.clear(); - - cIniFile IniFile; - if (IniFile.ReadFile("users.ini")) - { - std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", ""); - if (!Groups.empty()) - { - AStringVector Split = StringSplit( Groups, "," ); - for( unsigned int i = 0; i < Split.size(); i++ ) - { - AddToGroup( Split[i].c_str() ); - } - } - else - { - AddToGroup("Default"); - } - - m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0]; - } - else - { - LOGWARN("Failed to read the users.ini file. The player will be added only to the Default group."); - AddToGroup("Default"); - } - ResolvePermissions(); -} - - - - -bool cPlayer::LoadFromDisk() -{ - LoadPermissionsFromDisk(); - - // Log player permissions, cause it's what the cool kids do - LOGINFO("Player %s has permissions:", m_PlayerName.c_str() ); - for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) - { - if( itr->second ) LOGINFO("%s", itr->first.c_str() ); - } - - AString SourceFile; - Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); - - cFile f; - if (!f.Open(SourceFile, cFile::fmRead)) - { - // This is a new player whom we haven't seen yet, bail out, let them have the defaults - return false; - } - - AString buffer; - if (f.ReadRestOfFile(buffer) != f.GetSize()) - { - LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str()); - return false; - } - f.Close(); //cool kids play nice - - Json::Value root; - Json::Reader reader; - if (!reader.parse(buffer, root, false)) - { - LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str()); - } - - Json::Value & JSON_PlayerPosition = root["position"]; - if (JSON_PlayerPosition.size() == 3) - { - SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble()); - SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble()); - SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble()); - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_LastFoodPos = GetPosition(); - } - - Json::Value & JSON_PlayerRotation = root["rotation"]; - if (JSON_PlayerRotation.size() == 3) - { - SetRotation ((float)JSON_PlayerRotation[(unsigned int)0].asDouble()); - SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble()); - SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); - } - - m_Health = root.get("health", 0).asInt(); - m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); - m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); - m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); - m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); - m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); - - SetExperience(root.get("experience", 0).asInt()); - - m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); - - m_Inventory.LoadFromJson(root["inventory"]); - - m_LoadedWorldName = root.get("world", "world").asString(); - - LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - m_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() - ); - - return true; -} - - - - - -bool cPlayer::SaveToDisk() -{ - cFile::CreateFolder(FILE_IO_PREFIX + AString("players")); - - // create the JSON data - Json::Value JSON_PlayerPosition; - JSON_PlayerPosition.append(Json::Value(GetPosX())); - JSON_PlayerPosition.append(Json::Value(GetPosY())); - JSON_PlayerPosition.append(Json::Value(GetPosZ())); - - Json::Value JSON_PlayerRotation; - JSON_PlayerRotation.append(Json::Value(GetRotation())); - JSON_PlayerRotation.append(Json::Value(GetPitch())); - JSON_PlayerRotation.append(Json::Value(GetRoll())); - - Json::Value JSON_Inventory; - m_Inventory.SaveToJson(JSON_Inventory); - - Json::Value root; - root["position"] = JSON_PlayerPosition; - root["rotation"] = JSON_PlayerRotation; - root["inventory"] = JSON_Inventory; - root["health"] = m_Health; - root["experience"] = m_XpTotal; - root["air"] = m_AirLevel; - root["food"] = m_FoodLevel; - root["foodSaturation"] = m_FoodSaturationLevel; - root["foodTickTimer"] = m_FoodTickTimer; - root["foodExhaustion"] = m_FoodExhaustionLevel; - root["world"] = GetWorld()->GetName(); - - if (m_GameMode == GetWorld()->GetGameMode()) - { - root["gamemode"] = (int) eGameMode_NotSet; - } - else - { - root["gamemode"] = (int) m_GameMode; - } - - Json::StyledWriter writer; - std::string JsonData = writer.write(root); - - AString SourceFile; - Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() ); - - cFile f; - if (!f.Open(SourceFile, cFile::fmWrite)) - { - LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str()); - return false; - } - if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size()) - { - LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str()); - return false; - } - return true; -} - - - - - -cPlayer::StringList cPlayer::GetResolvedPermissions() -{ - StringList Permissions; - - const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr ) - { - if( itr->second ) Permissions.push_back( itr->first ); - } - - return Permissions; -} - - - - - -void cPlayer::UseEquippedItem(void) -{ - if (IsGameModeCreative()) // No damage in creative - { - return; - } - - GetInventory().DamageEquippedItem(); -} - - - - - -void cPlayer::SetSwimState(cChunk & a_Chunk) -{ - int RelY = (int)floor(m_LastPosY + 0.1); - if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) - { - m_IsSwimming = false; - m_IsSubmerged = false; - return; - } - - BLOCKTYPE BlockIn; - int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; - - // Check if the player is swimming: - // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk - if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) - { - // This sometimes happens on Linux machines - // Ref.: http://forum.mc-server.org/showthread.php?tid=1244 - LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}", - RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ() - ); - m_IsSwimming = false; - m_IsSubmerged = false; - return; - } - m_IsSwimming = IsBlockWater(BlockIn); - - // Check if the player is submerged: - VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn)); - m_IsSubmerged = IsBlockWater(BlockIn); -} - - - - - -void cPlayer::HandleAir(void) -{ - // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format - // see if the player is /submerged/ water (block above is water) - // Get the type of block the player's standing in: - - if (IsSubmerged()) - { - // either reduce air level or damage player - if (m_AirLevel < 1) - { - if (m_AirTickTimer < 1) - { - // damage player - TakeDamage(dtDrowning, NULL, 1, 1, 0); - // reset timer - m_AirTickTimer = DROWNING_TICKS; - } - else - { - m_AirTickTimer -= 1; - } - } - else - { - // reduce air supply - m_AirLevel -= 1; - } - } - else - { - // set the air back to maximum - m_AirLevel = MAX_AIR_LEVEL; - m_AirTickTimer = DROWNING_TICKS; - } -} - - - - - -void cPlayer::HandleFood(void) -{ - // Ref.: http://www.minecraftwiki.net/wiki/Hunger - - // Remember the food level before processing, for later comparison - int LastFoodLevel = m_FoodLevel; - - // Heal or damage, based on the food level, using the m_FoodTickTimer: - if ((m_FoodLevel > 17) || (m_FoodLevel <= 0)) - { - m_FoodTickTimer++; - if (m_FoodTickTimer >= 80) - { - m_FoodTickTimer = 0; - - if (m_FoodLevel >= 17) - { - // Regenerate health from food, incur 3 pts of food exhaustion: - Heal(1); - m_FoodExhaustionLevel += 3; - } - else if (m_FoodLevel <= 0) - { - // Damage from starving - TakeDamage(dtStarving, NULL, 1, 1, 0); - } - } - } - - // Apply food poisoning food exhaustion: - if (m_FoodPoisonedTicksRemaining > 0) - { - m_FoodPoisonedTicksRemaining--; - m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick - } - - // Apply food exhaustion that has accumulated: - if (m_FoodExhaustionLevel >= 4) - { - m_FoodExhaustionLevel -= 4; - - if (m_FoodSaturationLevel >= 1) - { - m_FoodSaturationLevel -= 1; - } - else - { - m_FoodLevel = std::max(m_FoodLevel - 1, 0); - } - } - - if (m_FoodLevel != LastFoodLevel) - { - SendHealth(); - } -} - - - - - -void cPlayer::ApplyFoodExhaustionFromMovement() -{ - if (IsGameModeCreative()) - { - return; - } - - // Calculate the distance travelled, update the last pos: - Vector3d Movement(GetPosition() - m_LastFoodPos); - Movement.y = 0; // Only take XZ movement into account - m_LastFoodPos = GetPosition(); - - // If riding anything, apply no food exhaustion - if (m_AttachedTo != NULL) - { - return; - } - - // Apply the exhaustion based on distance travelled: - double BaseExhaustion = Movement.Length(); - if (IsSprinting()) - { - // 0.1 pt per meter sprinted - BaseExhaustion = BaseExhaustion * 0.1; - } - else if (IsSwimming()) - { - // 0.015 pt per meter swum - BaseExhaustion = BaseExhaustion * 0.015; - } - else - { - // 0.01 pt per meter walked / sneaked - BaseExhaustion = BaseExhaustion * 0.01; - } - m_FoodExhaustionLevel += BaseExhaustion; -} - - - - diff --git a/source/Entities/Player.h b/source/Entities/Player.h deleted file mode 100644 index ab2f94d4c..000000000 --- a/source/Entities/Player.h +++ /dev/null @@ -1,447 +0,0 @@ - -#pragma once - -#include "Pawn.h" -#include "../Inventory.h" -#include "../Defines.h" -#include "../World.h" - - - - - -class cGroup; -class cWindow; -class cClientHandle; - - - - - -// tolua_begin -class cPlayer : - public cPawn -{ - typedef cPawn super; - -public: - enum - { - MAX_HEALTH = 20, - MAX_FOOD_LEVEL = 20, - EATING_TICKS = 30, ///< Number of ticks it takes to eat an item - MAX_AIR_LEVEL = 300, - DROWNING_TICKS = 10, //number of ticks per heart of damage - } ; - // tolua_end - - CLASS_PROTODEF(cPlayer) - - - cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); - virtual ~cPlayer(); - - virtual bool Initialize(cWorld * a_World) override; - - virtual void SpawnOn(cClientHandle & a_Client) override; - - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; - - /// Returns the curently equipped weapon; empty item if none - virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } - - /// Returns the currently equipped helmet; empty item if nonte - virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); } - - /// Returns the currently equipped chestplate; empty item if none - virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); } - - /// Returns the currently equipped leggings; empty item if none - virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); } - - /// Returns the currently equipped boots; empty item if none - virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } - - - // tolua_begin - - /** Sets the experience total - Returns true on success - "should" really only be called at init or player death, plugins excepted - */ - bool SetExperience(int a_XpTotal); - - /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating - Returns the new total experience, -1 on error - */ - int AddExperience(int a_Xp_delta); - - /// Gets the experience total - XpTotal - inline int XpGetTotal(void) { return m_XpTotal; } - - /// Gets the current level - XpLevel - int XpGetLevel(void); - - /// Gets the experience bar percentage - XpP - float XpGetPercentage(void); - - // tolua_end - - /// Starts charging the equipped bow - void StartChargingBow(void); - - /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged - int FinishChargingBow(void); - - /// Cancels the current bow charging - void CancelChargingBow(void); - - /// Returns true if the player is currently charging the bow - bool IsChargingBow(void) const { return m_IsChargingBow; } - - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } - double GetEyeHeight(void) const; // tolua_export - Vector3d GetEyePosition(void) const; // tolua_export - inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export - inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. - inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export - inline const cInventory & GetInventory(void) const { return m_Inventory; } - - inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export - - virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; - - // tolua_begin - - /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment - Vector3d GetThrowStartPos(void) const; - - /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. - Vector3d GetThrowSpeed(double a_SpeedCoeff) const; - - /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable - eGameMode GetGameMode(void) const { return m_GameMode; } - - /// Returns the current effective gamemode (inherited gamemode is resolved before returning) - eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; } - - /** Sets the gamemode for the player. - The gamemode may be gmNotSet, in that case the player inherits the world's gamemode. - Updates the gamemode on the client (sends the packet) - */ - void SetGameMode(eGameMode a_GameMode); - - /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world - bool IsGameModeCreative(void) const; - - /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world - bool IsGameModeSurvival(void) const; - - /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world - bool IsGameModeAdventure(void) const; - - AString GetIP(void) const { return m_IP; } // tolua_export - - // tolua_end - - void SetIP(const AString & a_IP); - - float GetLastBlockActionTime() { return m_LastBlockActionTime; } - int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } - void SetLastBlockActionCnt( int ); - void SetLastBlockActionTime(); - - // Sets the current gamemode, doesn't check validity, doesn't send update packets to client - void LoginSetGameMode(eGameMode a_GameMode); - - /// Tries to move to a new position, with attachment-related checks (y == -999) - void MoveTo(const Vector3d & a_NewPos); // tolua_export - - cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export - const cWindow * GetWindow(void) const { return m_CurrentWindow; } - - /// Opens the specified window; closes the current one first using CloseWindow() - void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp - - // tolua_begin - - /// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true - void CloseWindow(bool a_CanRefuse = true); - - /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow - void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true); - - cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } - - void SendMessage(const AString & a_Message); - - const AString & GetName(void) const { return m_PlayerName; } - void SetName(const AString & a_Name) { m_PlayerName = a_Name; } - - // tolua_end - - typedef std::list< cGroup* > GroupList; - typedef std::list< std::string > StringList; - - /// Adds a player to existing group or creates a new group when it doesn't exist - void AddToGroup( const AString & a_GroupName ); // tolua_export - - /// Removes a player from the group, resolves permissions and group inheritance (case sensitive) - void RemoveFromGroup( const AString & a_GroupName ); // tolua_export - - bool CanUseCommand( const AString & a_Command ); // tolua_export - bool HasPermission( const AString & a_Permission ); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group ); // tolua_export - - // tolua_begin - - /// Returns the full color code to use for this player, based on their primary group or set in m_Color - AString GetColor(void) const; - - void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); - - /// Heals the player by the specified amount of HPs (positive only); sends health update - void Heal(int a_Health); - - int GetFoodLevel (void) const { return m_FoodLevel; } - double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } - int GetFoodTickTimer (void) const { return m_FoodTickTimer; } - double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } - int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } - - int GetAirLevel (void) const { return m_AirLevel; } - - /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore - bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } - - void SetFoodLevel (int a_FoodLevel); - void SetFoodSaturationLevel (double a_FoodSaturationLevel); - void SetFoodTickTimer (int a_FoodTickTimer); - void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); - void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); - - /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" - bool Feed(int a_Food, double a_Saturation); - - /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. - void AddFoodExhaustion(double a_Exhaustion) - { - m_FoodExhaustionLevel += a_Exhaustion; - } - - /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two - void FoodPoison(int a_NumTicks); - - /// Returns true if the player is currently in the process of eating the currently equipped item - bool IsEating(void) const { return (m_EatingFinishTick >= 0); } - - // tolua_end - - /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet - void StartEating(void); - - /// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets - void FinishEating(void); - - /// Aborts the current eating operation - void AbortEating(void); - - virtual void KilledBy(cEntity * a_Killer) override; - - void Respawn(void); // tolua_export - - void SetVisible( bool a_bVisible ); // tolua_export - bool IsVisible(void) const { return m_bVisible; } // tolua_export - - bool MoveToWorld(const char * a_WorldName); // tolua_export - - bool SaveToDisk(void); - bool LoadFromDisk(void); - void LoadPermissionsFromDisk(void); // tolua_export - - const AString & GetLoadedWorldName() { return m_LoadedWorldName; } - - void UseEquippedItem(void); - - void SendHealth(void); - - // In UI windows, the item that the player is dragging: - bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } - cItem & GetDraggingItem(void) {return m_DraggingItem; } - - // In UI windows, when inventory-painting: - /// Clears the list of slots that are being inventory-painted. To be used by cWindow only - void ClearInventoryPaintSlots(void); - - /// Adds a slot to the list for inventory painting. To be used by cWindow only - void AddInventoryPaintSlot(int a_SlotNum); - - /// Returns the list of slots currently stored for inventory painting. To be used by cWindow only - const cSlotNums & GetInventoryPaintSlots(void) const; - - // tolua_begin - - /// Returns the current maximum speed, as reported in the 1.6.1+ protocol (takes current sprinting state into account) - double GetMaxSpeed(void) const; - - /// Gets the normal maximum speed, as reported in the 1.6.1+ protocol, in the protocol units - double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; } - - /// Gets the sprinting maximum speed, as reported in the 1.6.1+ protocol, in the protocol units - double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; } - - /// Sets the normal maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed. - void SetNormalMaxSpeed(double a_Speed); - - /// Sets the sprinting maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed. - void SetSprintingMaxSpeed(double a_Speed); - - /// Sets the crouch status, broadcasts to all visible players - void SetCrouch(bool a_IsCrouched); - - /// Starts or stops sprinting, sends the max speed update to the client, if needed - void SetSprint(bool a_IsSprinting); - - /// Returns whether the player is swimming or not - virtual bool IsSwimming(void) const{ return m_IsSwimming; } - - /// Return whether the player is under water or not - virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } - - // tolua_end - - // cEntity overrides: - virtual bool IsCrouched (void) const { return m_IsCrouched; } - virtual bool IsSprinting(void) const { return m_IsSprinting; } - virtual bool IsRclking (void) const { return IsEating(); } - - - -protected: - typedef std::map< std::string, bool > PermissionMap; - PermissionMap m_ResolvedPermissions; - PermissionMap m_Permissions; - - GroupList m_ResolvedGroups; - GroupList m_Groups; - - std::string m_PlayerName; - std::string m_LoadedWorldName; - - /// Xp Level stuff - enum - { - XP_TO_LEVEL15 = 255, - XP_PER_LEVEL_TO15 = 17, - XP_TO_LEVEL30 = 825 - } ; - - /// Player's air level (for swimming) - int m_AirLevel; - - /// used to time ticks between damage taken via drowning/suffocation - int m_AirTickTimer; - - bool m_bVisible; - - // Food-related variables: - /// Represents the food bar, one point equals half a "drumstick" - int m_FoodLevel; - - /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel - double m_FoodSaturationLevel; - - /// Count-up to the healing or damaging action, based on m_FoodLevel - int m_FoodTickTimer; - - /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little - double m_FoodExhaustionLevel; - - /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned - int m_FoodPoisonedTicksRemaining; - - /// Last position that has been recorded for food-related processing: - Vector3d m_LastFoodPos; - - float m_LastJumpHeight; - float m_LastGroundHeight; - bool m_bTouchGround; - double m_Stance; - cInventory m_Inventory; - cWindow * m_CurrentWindow; - cWindow * m_InventoryWindow; - - float m_TimeLastPickupCheck; - - void ResolvePermissions(); - - void ResolveGroups(); - char m_Color; - - float m_LastBlockActionTime; - int m_LastBlockActionCnt; - eGameMode m_GameMode; - std::string m_IP; - - cItem m_DraggingItem; - - long long m_LastPlayerListTime; - static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second - - cClientHandle * m_ClientHandle; - - cSlotNums m_InventoryPaintSlots; - - /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is walking. 0.1 by default - double m_NormalMaxSpeed; - - /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is sprinting. 0.13 by default - double m_SprintingMaxSpeed; - - bool m_IsCrouched; - bool m_IsSprinting; - - bool m_IsSwimming; - bool m_IsSubmerged; - - /// The world tick in which eating will be finished. -1 if not eating - Int64 m_EatingFinishTick; - - /// Player Xp level - int m_XpTotal; - - /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP - static int XpForLevel(int a_Level); - - /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static int CalcLevelFromXp(int a_XpTotal); - - bool m_IsChargingBow; - int m_BowCharge; - - virtual void Destroyed(void); - - /// Filters out damage for creative mode - virtual void DoTakeDamage(TakeDamageInfo & TDI) override; - - /// Called in each tick to handle food-related processing - void HandleFood(void); - - /// Called in each tick to handle air-related processing i.e. drowning - void HandleAir(); - - /// Called once per tick to set IsSwimming and IsSubmerged - void SetSwimState(cChunk & a_Chunk); - - /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) - void ApplyFoodExhaustionFromMovement(); -} ; // tolua_export - - - - diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp deleted file mode 100644 index c63b9523b..000000000 --- a/source/Entities/ProjectileEntity.cpp +++ /dev/null @@ -1,743 +0,0 @@ - -// ProjectileEntity.cpp - -// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types - -#include "Globals.h" -#include "ProjectileEntity.h" -#include "../ClientHandle.h" -#include "Player.h" -#include "../LineBlockTracer.h" -#include "../BoundingBox.h" -#include "../ChunkMap.h" -#include "../Chunk.h" - - - - - -/// Converts an angle in radians into a byte representation used by the network protocol -#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProjectileTracerCallback: - -class cProjectileTracerCallback : - public cBlockTracer::cCallbacks -{ -public: - cProjectileTracerCallback(cProjectileEntity * a_Projectile) : - m_Projectile(a_Projectile), - m_SlowdownCoeff(0.99) // Default slowdown when not in water - { - } - - double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; } - -protected: - cProjectileEntity * m_Projectile; - double m_SlowdownCoeff; - - // cCallbacks overrides: - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override - { - /* - // DEBUG: - LOGD("Hit block %d:%d at {%d, %d, %d} face %d, %s (%s)", - a_BlockType, a_BlockMeta, - a_BlockX, a_BlockY, a_BlockZ, a_EntryFace, - g_BlockIsSolid[a_BlockType] ? "solid" : "non-solid", - ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() - ); - */ - - if (g_BlockIsSolid[a_BlockType]) - { - // The projectile hit a solid block - // Calculate the exact hit coords: - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); - Vector3d Line1 = m_Projectile->GetPosition(); - Vector3d Line2 = Line1 + m_Projectile->GetSpeed(); - double LineCoeff = 0; - char Face; - if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) - { - Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; - m_Projectile->OnHitSolidBlock(Intersection, Face); - return true; - } - else - { - LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit."); - } - } - - // Convey some special effects from special blocks: - switch (a_BlockType) - { - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - m_Projectile->StartBurning(30); - m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.9); // Slow down to 0.9* the speed each tick when moving through lava - break; - } - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - m_Projectile->StopBurning(); - m_SlowdownCoeff = std::min(m_SlowdownCoeff, 0.8); // Slow down to 0.8* the speed each tick when moving through water - break; - } - } // switch (a_BlockType) - - // Continue tracing - return false; - } -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProjectileEntityCollisionCallback: - -class cProjectileEntityCollisionCallback : - public cEntityCallback -{ -public: - cProjectileEntityCollisionCallback(cProjectileEntity * a_Projectile, const Vector3d & a_Pos, const Vector3d & a_NextPos) : - m_Projectile(a_Projectile), - m_Pos(a_Pos), - m_NextPos(a_NextPos), - m_MinCoeff(1), - m_HitEntity(NULL) - { - } - - - virtual bool Item(cEntity * a_Entity) override - { - if ( - (a_Entity == m_Projectile) || // Do not check collisions with self - (a_Entity == m_Projectile->GetCreator()) // Do not check whoever shot the projectile - ) - { - // TODO: Don't check creator only for the first 5 ticks - // so that arrows stuck in ground and dug up can hurt the player - return false; - } - - cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); - - // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline. - // The results should be good enough for our purposes - double LineCoeff; - char Face; - EntBox.Expand(m_Projectile->GetWidth() / 2, m_Projectile->GetHeight() / 2, m_Projectile->GetWidth() / 2); - if (!EntBox.CalcLineIntersection(m_Pos, m_NextPos, LineCoeff, Face)) - { - // No intersection whatsoever - return false; - } - - // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) - // TODO: Allow plugins to interfere about which entities can be hit - - if (LineCoeff < m_MinCoeff) - { - // The entity is closer than anything we've stored so far, replace it as the potential victim - m_MinCoeff = LineCoeff; - m_HitEntity = a_Entity; - } - - // Don't break the enumeration, we want all the entities - return false; - } - - /// Returns the nearest entity that was hit, after the enumeration has been completed - cEntity * GetHitEntity(void) const { return m_HitEntity; } - - /// Returns the line coeff where the hit was encountered, after the enumeration has been completed - double GetMinCoeff(void) const { return m_MinCoeff; } - - /// Returns true if the callback has encountered a true hit - bool HasHit(void) const { return (m_MinCoeff < 1); } - -protected: - cProjectileEntity * m_Projectile; - const Vector3d & m_Pos; - const Vector3d & m_NextPos; - double m_MinCoeff; // The coefficient of the nearest hit on the Pos line - - // Although it's bad(tm) to store entity ptrs from a callback, we can afford it here, because the entire callback - // is processed inside the tick thread, so the entities won't be removed in between the calls and the final processing - cEntity * m_HitEntity; // The nearest hit entity -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProjectileEntity: - -cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : - super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), - m_ProjectileKind(a_Kind), - m_Creator(a_Creator), - m_IsInGround(false) -{ -} - - - - - -cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : - super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), - m_ProjectileKind(a_Kind), - m_Creator(a_Creator), - m_IsInGround(false) -{ - SetSpeed(a_Speed); - SetRotationFromSpeed(); - SetPitchFromSpeed(); -} - - - - - -cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed) -{ - Vector3d Speed; - if (a_Speed != NULL) - { - Speed = *a_Speed; - } - - switch (a_Kind) - { - case pkArrow: return new cArrowEntity (a_Creator, a_X, a_Y, a_Z, Speed); - case pkEgg: return new cThrownEggEntity (a_Creator, a_X, a_Y, a_Z, Speed); - case pkEnderPearl: return new cThrownEnderPearlEntity(a_Creator, a_X, a_Y, a_Z, Speed); - case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed); - case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed); - case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed); - // TODO: the rest - } - - LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); - return NULL; -} - - - - - -void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - // Set the position based on what face was hit: - SetPosition(a_HitPos); - SetSpeed(0, 0, 0); - - // DEBUG: - LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, hit solid block at face %d", - m_UniqueID, - a_HitPos.x, a_HitPos.y, a_HitPos.z, - a_HitFace - ); - - m_IsInGround = true; -} - - - - - -AString cProjectileEntity::GetMCAClassName(void) const -{ - switch (m_ProjectileKind) - { - case pkArrow: return "Arrow"; - case pkSnowball: return "Snowball"; - case pkEgg: return "Egg"; - case pkGhastFireball: return "Fireball"; - case pkFireCharge: return "SmallFireball"; - case pkEnderPearl: return "ThrownEnderPearl"; - case pkExpBottle: return "ThrownExpBottle"; - case pkSplashPotion: return "ThrownPotion"; - case pkWitherSkull: return "WitherSkull"; - case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? - } - ASSERT(!"Unhandled projectile entity kind!"); - return ""; -} - - - - - -void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - BroadcastMovementUpdate(); -} - - - - - -void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) -{ - if (m_IsInGround) - { - // Already-grounded projectiles don't move at all - return; - } - - Vector3d PerTickSpeed = GetSpeed() / 20; - Vector3d Pos = GetPosition(); - - // Trace the tick's worth of movement as a line: - Vector3d NextPos = Pos + PerTickSpeed; - cProjectileTracerCallback TracerCallback(this); - if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) - { - // Something has been hit, abort all other processing - return; - } - // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff - - // Test for entity collisions: - cProjectileEntityCollisionCallback EntityCollisionCallback(this, Pos, NextPos); - a_Chunk.ForEachEntity(EntityCollisionCallback); - if (EntityCollisionCallback.HasHit()) - { - // An entity was hit: - Vector3d HitPos = Pos + (NextPos - Pos) * EntityCollisionCallback.GetMinCoeff(); - - // DEBUG: - LOGD("Projectile %d has hit an entity %d (%s) at {%.02f, %.02f, %.02f} (coeff %.03f)", - m_UniqueID, - EntityCollisionCallback.GetHitEntity()->GetUniqueID(), - EntityCollisionCallback.GetHitEntity()->GetClass(), - HitPos.x, HitPos.y, HitPos.z, - EntityCollisionCallback.GetMinCoeff() - ); - - OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); - } - // TODO: Test the entities in the neighboring chunks, too - - // Update the position: - SetPosition(NextPos); - - // Add slowdown and gravity effect to the speed: - Vector3d NewSpeed(GetSpeed()); - NewSpeed.y += m_Gravity / 20; - NewSpeed *= TracerCallback.GetSlowdownCoeff(); - SetSpeed(NewSpeed); - SetRotationFromSpeed(); - SetPitchFromSpeed(); - - // DEBUG: - LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}", - m_UniqueID, - GetPosX(), GetPosY(), GetPosZ(), - GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetRotation(), GetPitch() - ); -} - - - - - -void cProjectileEntity::SpawnOn(cClientHandle & a_Client) -{ - // Default spawning - use the projectile kind to spawn an object: - a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetRotation()), ANGLE_TO_PROTO(GetPitch())); - a_Client.SendEntityMetadata(*this); -} - - - - - -void cProjectileEntity::CollectedBy(cPlayer * a_Dest) -{ - // Overriden in arrow - UNUSED(a_Dest); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cArrowEntity: - -cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), - m_PickupState(psNoPickup), - m_DamageCoeff(2), - m_IsCritical(false), - m_Timer(0), - m_bIsCollected(false), - m_HitBlockPos(Vector3i(0, 0, 0)) -{ - SetSpeed(a_Speed); - SetMass(0.1); - SetRotationFromSpeed(); - SetPitchFromSpeed(); - LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}", - m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(), - GetRotation(), GetPitch() - ); -} - - - - - -cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : - super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), - m_PickupState(psInSurvivalOrCreative), - m_DamageCoeff(2), - m_IsCritical((a_Force >= 1)), - m_Timer(0), - m_bIsCollected(false), - m_HitBlockPos(0, 0, 0) -{ -} - - - - - -bool cArrowEntity::CanPickup(const cPlayer & a_Player) const -{ - switch (m_PickupState) - { - case psNoPickup: return false; - case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative()); - case psInCreative: return a_Player.IsGameModeCreative(); - } - ASSERT(!"Unhandled pickup state"); - return false; -} - - - - - -void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - if (a_HitFace == BLOCK_FACE_NONE) - { - return; - } - - super::OnHitSolidBlock(a_HitPos, a_HitFace); - int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; - - if (a_HitFace != BLOCK_FACE_YP) - { - AddFaceDirection(a_X, a_Y, a_Z, a_HitFace); - } - else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM - { - a_Y--; - } - else - { - a_Y++; - } - - m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); - - // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - - // Broadcast the position and speed packets before teleporting: - BroadcastMovementUpdate(); - - // Teleport the entity to the exact hit coords: - m_World->BroadcastTeleportEntity(*this); -} - - - - - -void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat()) - { - // Not an entity that interacts with an arrow - return; - } - - int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); - if (m_IsCritical) - { - Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); - } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); - - // Broadcast successful hit sound - m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - - Destroy(); -} - - - - - -void cArrowEntity::CollectedBy(cPlayer * a_Dest) -{ - if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest))) - { - int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW); - if (NumAdded > 0) // Only play effects if there was space in inventory - { - m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest); - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - m_bIsCollected = true; - } - } -} - - - - - -void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - m_Timer += a_Dt; - - if (m_bIsCollected) - { - if (m_Timer > 500.f) // 0.5 seconds - { - Destroy(); - return; - } - } - else if (m_Timer > 1000 * 60 * 5) // 5 minutes - { - Destroy(); - return; - } - - if (m_IsInGround) - { - int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; - int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; - cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - - if (Chunk == NULL) - { - // Inside an unloaded chunk, abort - return; - } - - if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? - { - m_IsInGround = false; // Yes, begin simulating physics again - } - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cThrownEggEntity: - -cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - if (m_World->GetTickRandomNumber(7) == 1) - { - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } - else if (m_World->GetTickRandomNumber(32) == 1) - { - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken); - } - Destroy(); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cThrownEnderPearlEntity : - -cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - // Teleport the creator here, make them take 5 damage: - if (m_Creator != NULL) - { - // TODO: The coords might need some tweaking based on the block face - m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5); - m_Creator->TakeDamage(dtEnderPearl, this, 5, 0); - } - - Destroy(); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cThrownSnowballEntity : - -cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkSnowball, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) -{ - SetSpeed(a_Speed); -} - - - - - -void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - // TODO: Apply damage to certain mobs (blaze etc.) and anger all mobs - - Destroy(); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cGhastFireballEntity : - -cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1) -{ - SetSpeed(a_Speed); - SetGravity(0); -} - - - - - -void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this); -} - - - - - -void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} - - - - - -void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFireChargeEntity : - -cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : - super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) -{ - SetSpeed(a_Speed); - SetGravity(0); -} - - - - - -void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) - { - m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1); - } -} - - - - - -void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); -} - - - - - -void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) -{ - Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); - - // TODO: Some entities are immune to hits - a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning -} - - - - diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h deleted file mode 100644 index 28dd76935..000000000 --- a/source/Entities/ProjectileEntity.h +++ /dev/null @@ -1,325 +0,0 @@ - -// ProjectileEntity.h - -// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types - - - - - -#pragma once - -#include "Entity.h" - - - - - -// tolua_begin - -class cProjectileEntity : - public cEntity -{ - typedef cEntity super; - -public: - /// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet. - enum eKind - { - pkArrow = 60, - pkSnowball = 61, - pkEgg = 62, - pkGhastFireball = 63, - pkFireCharge = 64, - pkEnderPearl = 65, - pkExpBottle = 75, - pkSplashPotion = 73, - pkWitherSkull = 66, - pkFishingFloat = 90, - } ; - - // tolua_end - - CLASS_PROTODEF(cProjectileEntity); - - cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); - cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); - - static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); - - /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); - - /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} - - /// Called by Chunk when the projectile is eligible for player collection - virtual void CollectedBy(cPlayer * a_Dest); - - // tolua_begin - - /// Returns the kind of the projectile (fast class identification) - eKind GetProjectileKind(void) const { return m_ProjectileKind; } - - /// Returns the entity who created this projectile; may be NULL - cEntity * GetCreator(void) { return m_Creator; } - - /// Returns the string that is used as the entity type (class name) in MCA files - AString GetMCAClassName(void) const; - - /// Returns true if the projectile has hit the ground and is stuck there - bool IsInGround(void) const { return m_IsInGround; } - - // tolua_end - - /// Sets the internal InGround flag. To be used by MCA loader only! - void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } - -protected: - eKind m_ProjectileKind; - - /// The entity who has created this projectile; may be NULL (e. g. for dispensers) - cEntity * m_Creator; - - /// True if the projectile has hit the ground and is stuck there - bool m_IsInGround; - - // cEntity overrides: - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - virtual void SpawnOn(cClientHandle & a_Client) override; - - // tolua_begin -} ; - - - - - -class cArrowEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field - enum ePickupState - { - psNoPickup = 0, - psInSurvivalOrCreative = 1, - psInCreative = 2, - } ; - - // tolua_end - - CLASS_PROTODEF(cArrowEntity); - - /// Creates a new arrow with psNoPickup state and default damage modifier coeff - cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - - /// Creates a new arrow as shot by a player, initializes it from the player object - cArrowEntity(cPlayer & a_Player, double a_Force); - - // tolua_begin - - /// Returns whether the arrow can be picked up by players - ePickupState GetPickupState(void) const { return m_PickupState; } - - /// Sets a new pickup state - void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } - - /// Returns the damage modifier coeff. - double GetDamageCoeff(void) const { return m_DamageCoeff; } - - /// Sets the damage modifier coeff - void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } - - /// Returns true if the specified player can pick the arrow up - bool CanPickup(const cPlayer & a_Player) const; - - /// Returns true if the arrow is set as critical - bool IsCritical(void) const { return m_IsCritical; } - - /// Sets the IsCritical flag - void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } - - // tolua_end - -protected: - - /// Determines when the arrow can be picked up by players - ePickupState m_PickupState; - - /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow - double m_DamageCoeff; - - /// If true, the arrow deals more damage - bool m_IsCritical; - - /// Timer for pickup collection animation or five minute timeout - float m_Timer; - - /// If true, the arrow is in the process of being collected - don't go to anyone else - bool m_bIsCollected; - - /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air - Vector3i m_HitBlockPos; - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void CollectedBy(cPlayer * a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - // tolua_begin -} ; - - - - - -class cThrownEggEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cThrownEggEntity); - - cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // tolua_end - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; - - // tolua_begin - -} ; - - - - - -class cThrownEnderPearlEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cThrownEnderPearlEntity); - - cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // tolua_end - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; - - // tolua_begin - -} ; - - - - - -class cThrownSnowballEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cThrownSnowballEntity); - - cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; - - // tolua_begin - -} ; - - - - - -class cGhastFireballEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cGhastFireballEntity); - - cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // TODO: Deflecting the fireballs by arrow- or sword- hits - - // tolua_begin - -} ; - - - - - -class cFireChargeEntity : - public cProjectileEntity -{ - typedef cProjectileEntity super; - -public: - - // tolua_end - - CLASS_PROTODEF(cFireChargeEntity); - - cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - -protected: - - void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); - - // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - - // tolua_begin - -} ; - - - - -// tolua_end - - - diff --git a/source/Entities/TNTEntity.cpp b/source/Entities/TNTEntity.cpp deleted file mode 100644 index 339107b2e..000000000 --- a/source/Entities/TNTEntity.cpp +++ /dev/null @@ -1,62 +0,0 @@ -#include "Globals.h" - -#include "TNTEntity.h" -#include "../World.h" -#include "../ClientHandle.h" - - - - - -cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) : - super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98), - m_Counter(0), - m_MaxFuseTime(a_FuseTimeInSec) -{ -} - - - - - -cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) : - super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98), - m_Counter(0), - m_MaxFuseTime(a_FuseTimeInSec) -{ -} - - - - -void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) -{ - a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT - m_bDirtyPosition = false; - m_bDirtySpeed = false; - m_bDirtyOrientation = false; - m_bDirtyHead = false; -} - - - - - -void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - BroadcastMovementUpdate(); - float delta_time = a_Dt / 1000; // Convert miliseconds to seconds - m_Counter += delta_time; - if (m_Counter > m_MaxFuseTime) // Check if we go KABOOOM - { - Destroy(true); - LOGD("BOOM at {%f,%f,%f}", GetPosX(), GetPosY(), GetPosZ()); - m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); - return; - } -} - - - - diff --git a/source/Entities/TNTEntity.h b/source/Entities/TNTEntity.h deleted file mode 100644 index eb5040e8a..000000000 --- a/source/Entities/TNTEntity.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - -#include "Entity.h" - - - - - -class cTNTEntity : - public cEntity -{ - typedef cEntity super; - -public: - CLASS_PROTODEF(cTNTEntity); - - cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec); - cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); - - // cEntity overrides: - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - -protected: - double m_Counter; ///< How much time has elapsed since the object was created, in seconds - double m_MaxFuseTime; ///< How long the fuse is, in seconds -}; - - - - diff --git a/source/FastRandom.cpp b/source/FastRandom.cpp deleted file mode 100644 index 887e4426d..000000000 --- a/source/FastRandom.cpp +++ /dev/null @@ -1,174 +0,0 @@ - -// FastRandom.cpp - -// Implements the cFastRandom class representing a fast random number generator - -#include "Globals.h" -#include -#include "FastRandom.h" - - - - - -#if 0 && defined(_DEBUG) -// Self-test -// Both ints and floats are quick-tested to see if the random is calculated correctly, checking the range in ASSERTs, -// and if it performs well in terms of distribution (checked by avg, expected to be in the range midpoint -class cFastRandomTest -{ -public: - cFastRandomTest(void) - { - TestInts(); - TestFloats(); - } - - - void TestInts(void) - { - printf("Testing ints...\n"); - cFastRandom rnd; - int sum = 0; - const int BUCKETS = 8; - int Counts[BUCKETS]; - memset(Counts, 0, sizeof(Counts)); - const int ITER = 10000; - for (int i = 0; i < ITER; i++) - { - int v = rnd.NextInt(1000); - ASSERT(v >= 0); - ASSERT(v < 1000); - Counts[v % BUCKETS]++; - sum += v; - } - double avg = (double)sum / ITER; - printf("avg: %f\n", avg); - for (int i = 0; i < BUCKETS; i++) - { - printf(" bucket %d: %d\n", i, Counts[i]); - } - } - - - void TestFloats(void) - { - printf("Testing floats...\n"); - cFastRandom rnd; - float sum = 0; - const int BUCKETS = 8; - int Counts[BUCKETS]; - memset(Counts, 0, sizeof(Counts)); - const int ITER = 10000; - for (int i = 0; i < ITER; i++) - { - float v = rnd.NextFloat(1000); - ASSERT(v >= 0); - ASSERT(v <= 1000); - Counts[((int)v) % BUCKETS]++; - sum += v; - } - sum = sum / ITER; - printf("avg: %f\n", sum); - for (int i = 0; i < BUCKETS; i++) - { - printf(" bucket %d: %d\n", i, Counts[i]); - } - } -} g_Test; - -#endif - - - - - - -int cFastRandom::m_SeedCounter = 0; - - - - - -cFastRandom::cFastRandom(void) : - m_Seed(m_SeedCounter++) -{ -} - - - - - -int cFastRandom::NextInt(int a_Range) -{ - ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges - ASSERT(a_Range > 0); - - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = a_Range + m_Counter * 57 + m_Seed * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - return ((n / 11) % a_Range); -} - - - - - -int cFastRandom::NextInt(int a_Range, int a_Salt) -{ - ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges - ASSERT(a_Range > 0); - - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = a_Range + m_Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - return ((n / 11) % a_Range); -} - - - - - -float cFastRandom::NextFloat(float a_Range) -{ - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = (int)a_Range + m_Counter * 57 + m_Seed * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - - // Convert the integer into float with the specified range: - return (((float)n / (float)0x7fffffff) * a_Range); -} - - - - - -float cFastRandom::NextFloat(float a_Range, int a_Salt) -{ - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = (int)a_Range + m_Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - - // Convert the integer into float with the specified range: - return (((float)n / (float)0x7fffffff) * a_Range); -} - - - - diff --git a/source/FastRandom.h b/source/FastRandom.h deleted file mode 100644 index bf70822cf..000000000 --- a/source/FastRandom.h +++ /dev/null @@ -1,57 +0,0 @@ - -// FastRandom.h - -// Declares the cFastRandom class representing a fast random number generator - -/* -The cFastRandom aims to provide a very fast, although not very cryptographically secure, random generator. -It is fast to instantiate, fast to query next, and partially multi-thread-safe. -It is multi-thread-safe in the sense that it can be accessed from multiple threads without crashing, but it may -yield duplicate numbers in that case. - -Internally, this works similar to cNoise's integral noise generation, with some predefined inputs: the seed is -taken from a global counter and the random is calculated using a counter that is incremented on each use (hence -the multi-thread duplication). Two alternatives exists for each function, one that takes a range parameter, -and another that takes an additional "salt" parameter; this salt is used as an additional input to the random, -in order to avoid multi-thread duplication. If two threads both use the class at the same time with different -salts, the values they get will be different. -*/ - - - - - -#pragma once - - - - - -class cFastRandom -{ -public: - cFastRandom(void); - - /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M - int NextInt(int a_Range); - - /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness - int NextInt(int a_Range, int a_Salt); - - /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M - float NextFloat(float a_Range); - - /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness - float NextFloat(float a_Range, int a_Salt); - -protected: - int m_Seed; - int m_Counter; - - /// Counter that is used to initialize the seed, incremented for each object created - static int m_SeedCounter; -} ; - - - - diff --git a/source/FurnaceRecipe.cpp b/source/FurnaceRecipe.cpp deleted file mode 100644 index 2e2276981..000000000 --- a/source/FurnaceRecipe.cpp +++ /dev/null @@ -1,255 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "FurnaceRecipe.h" -#include "Item.h" - -#include -#include - - - - - -typedef std::list< cFurnaceRecipe::Recipe > RecipeList; -typedef std::list< cFurnaceRecipe::Fuel > FuelList; - - - - - -struct cFurnaceRecipe::sFurnaceRecipeState -{ - RecipeList Recipes; - FuelList Fuel; -}; - - - - - -cFurnaceRecipe::cFurnaceRecipe() - : m_pState( new sFurnaceRecipeState ) -{ - ReloadRecipes(); -} - - - - - -cFurnaceRecipe::~cFurnaceRecipe() -{ - ClearRecipes(); - delete m_pState; -} - - - - - -void cFurnaceRecipe::ReloadRecipes(void) -{ - ClearRecipes(); - LOGD("Loading furnace recipes..."); - - std::ifstream f; - char a_File[] = "furnace.txt"; - f.open(a_File, std::ios::in); - std::string input; - - if (!f.good()) - { - f.close(); - LOG("Could not open the furnace recipes file \"%s\"", a_File); - return; - } - - // TODO: Replace this messy parse with a high-level-structured one (ReadLine / ProcessLine) - bool bSyntaxError = false; - while (f.good()) - { - char c; - - ////////////////////////////////////////////////////////////////////////// - // comments - f >> c; - f.unget(); - if( c == '#' ) - { - while( f.good() && c != '\n' ) - { - f.get( c ); - } - continue; - } - - - ////////////////////////////////////////////////////////////////////////// - // Line breaks - f.get( c ); - while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); } - if (f.eof()) - { - break; - } - f.unget(); - - ////////////////////////////////////////////////////////////////////////// - // Check for fuel - f >> c; - if( c == '!' ) // It's fuel :) - { - // Read item - int IItemID = 0, IItemCount = 0, IItemHealth = 0; - f >> IItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> IItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); - else - { - f >> IItemHealth; - } - - // Burn time - int BurnTime; - f >> c; if( c != '=' ) { bSyntaxError = true; break; } - f >> BurnTime; - - // Add to fuel list - Fuel F; - F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth ); - F.BurnTime = BurnTime; - m_pState->Fuel.push_back( F ); - continue; - } - f.unget(); - - ////////////////////////////////////////////////////////////////////////// - // Read items - int IItemID = 0, IItemCount = 0, IItemHealth = 0; - f >> IItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> IItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); - else - { - f >> IItemHealth; - } - - int CookTime; - f >> c; if( c != '@' ) { bSyntaxError = true; break; } - f >> CookTime; - - int OItemID = 0, OItemCount = 0, OItemHealth = 0; - f >> c; if( c != '=' ) { bSyntaxError = true; break; } - f >> OItemID; - f >> c; if( c != ':' ) { bSyntaxError = true; break; } - f >> OItemCount; - - // Optional health - f >> c; - if( c != ':' ) - f.unget(); - else - { - f >> OItemHealth; - } - - // Add to recipe list - Recipe R; - R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth ); - R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth ); - R.CookTime = CookTime; - m_pState->Recipes.push_back( R ); - } - if (bSyntaxError) - { - LOGERROR("ERROR: FurnaceRecipe, syntax error" ); - } - LOG("Loaded %u furnace recipes and %u fuels", m_pState->Recipes.size(), m_pState->Fuel.size()); -} - - - - - -void cFurnaceRecipe::ClearRecipes(void) -{ - for (RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr) - { - Recipe R = *itr; - delete R.In; - delete R.Out; - } - m_pState->Recipes.clear(); - - for (FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr) - { - Fuel F = *itr; - delete F.In; - } - m_pState->Fuel.clear(); -} - - - - - -const cFurnaceRecipe::Recipe * cFurnaceRecipe::GetRecipeFrom(const cItem & a_Ingredient) const -{ - const Recipe * BestRecipe = 0; - for (RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr) - { - const Recipe & R = *itr; - if ((R.In->m_ItemType == a_Ingredient.m_ItemType) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount)) - { - if (BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount)) - { - continue; - } - else - { - BestRecipe = &R; - } - } - } - return BestRecipe; -} - - - - - -int cFurnaceRecipe::GetBurnTime(const cItem & a_Fuel) const -{ - int BestFuel = 0; - for (FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr) - { - const Fuel & F = *itr; - if ((F.In->m_ItemType == a_Fuel.m_ItemType) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount)) - { - if (BestFuel > 0 && (BestFuel > F.BurnTime)) - { - continue; - } - else - { - BestFuel = F.BurnTime; - } - } - } - return BestFuel; -} - - - - diff --git a/source/FurnaceRecipe.h b/source/FurnaceRecipe.h deleted file mode 100644 index 2f91e9bcb..000000000 --- a/source/FurnaceRecipe.h +++ /dev/null @@ -1,50 +0,0 @@ - -#pragma once - - - - - -class cItem; - - - - - -class cFurnaceRecipe -{ -public: - cFurnaceRecipe(void); - ~cFurnaceRecipe(); - - void ReloadRecipes(void); - - struct Fuel - { - cItem * In; - int BurnTime; ///< How long this fuel burns, in ticks - }; - - struct Recipe - { - cItem * In; - cItem * Out; - int CookTime; ///< How long this recipe takes to smelt, in ticks - }; - - /// Returns a recipe for the specified input, NULL if no recipe found - const Recipe * GetRecipeFrom(const cItem & a_Ingredient) const; - - /// Returns the amount of time that the specified fuel burns, in ticks - int GetBurnTime(const cItem & a_Fuel) const; - -private: - void ClearRecipes(void); - - struct sFurnaceRecipeState; - sFurnaceRecipeState * m_pState; -}; - - - - diff --git a/source/Generating/BioGen.cpp b/source/Generating/BioGen.cpp deleted file mode 100644 index 926120afc..000000000 --- a/source/Generating/BioGen.cpp +++ /dev/null @@ -1,707 +0,0 @@ - -// BioGen.cpp - -// Implements the various biome generators - -#include "Globals.h" -#include "BioGen.h" -#include "../../iniFile/iniFile.h" -#include "../LinearUpscale.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBioGenConstant: - -void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) - { - a_BiomeMap[i] = m_Biome; - } -} - - - - - -void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) -{ - AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); - m_Biome = StringToBiome(Biome); - if (m_Biome == -1) - { - LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str()); - m_Biome = biPlains; - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBioGenCache: - -cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : - m_BioGenToCache(a_BioGenToCache), - m_CacheSize(a_CacheSize), - m_CacheOrder(new int[a_CacheSize]), - m_CacheData(new sCacheData[a_CacheSize]), - m_NumHits(0), - m_NumMisses(0), - m_TotalChain(0) -{ - for (int i = 0; i < m_CacheSize; i++) - { - m_CacheOrder[i] = i; - m_CacheData[i].m_ChunkX = 0x7fffffff; - m_CacheData[i].m_ChunkZ = 0x7fffffff; - } -} - - - - - -cBioGenCache::~cBioGenCache() -{ - delete[] m_CacheData; - delete[] m_CacheOrder; -} - - - - - -void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - if (((m_NumHits + m_NumMisses) % 1024) == 10) - { - LOGD("BioGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); - LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); - } - - for (int i = 0; i < m_CacheSize; i++) - { - if ( - (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || - (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) - ) - { - continue; - } - // Found it in the cache - int Idx = m_CacheOrder[i]; - - // Move to front: - for (int j = i; j > 0; j--) - { - m_CacheOrder[j] = m_CacheOrder[j - 1]; - } - m_CacheOrder[0] = Idx; - - // Use the cached data: - memcpy(a_BiomeMap, m_CacheData[Idx].m_BiomeMap, sizeof(a_BiomeMap)); - - m_NumHits++; - m_TotalChain += i; - return; - } // for i - cache - - // Not in the cache: - m_NumMisses++; - m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); - - // Insert it as the first item in the MRU order: - int Idx = m_CacheOrder[m_CacheSize - 1]; - for (int i = m_CacheSize - 1; i > 0; i--) - { - m_CacheOrder[i] = m_CacheOrder[i - 1]; - } // for i - m_CacheOrder[] - m_CacheOrder[0] = Idx; - memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap)); - m_CacheData[Idx].m_ChunkX = a_ChunkX; - m_CacheData[Idx].m_ChunkZ = a_ChunkZ; -} - - - - - -void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) -{ - super::InitializeBiomeGen(a_IniFile); - m_BioGenToCache->InitializeBiomeGen(a_IniFile); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBiomeGenList: - -void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) -{ - AStringVector Split = StringSplit(a_Biomes, ","); - - // Convert each string in the list into biome: - for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr) - { - AStringVector Split2 = StringSplit(*itr, ":"); - if (Split2.size() < 1) - { - continue; - } - int Count = 1; - if (Split2.size() >= 2) - { - Count = atol(Split2[1].c_str()); - if (Count <= 0) - { - LOGWARNING("Cannot decode biome count: \"%s\"; using 1.", Split2[1].c_str()); - Count = 1; - } - } - EMCSBiome Biome = StringToBiome(Split2[0]); - if (Biome != -1) - { - for (int i = 0; i < Count; i++) - { - m_Biomes.push_back(Biome); - } - } - else - { - LOGWARNING("Cannot decode biome name: \"%s\"; skipping", Split2[0].c_str()); - } - } // for itr - Split[] - if (!m_Biomes.empty()) - { - m_BiomesCount = (int)m_Biomes.size(); - return; - } - - // There were no biomes, add default biomes: - static EMCSBiome Biomes[] = - { - biOcean, - biPlains, - biDesert, - biExtremeHills, - biForest, - biTaiga, - biSwampland, - biRiver, - biFrozenOcean, - biFrozenRiver, - biIcePlains, - biIceMountains, - biMushroomIsland, - biMushroomShore, - biBeach, - biDesertHills, - biForestHills, - biTaigaHills, - biExtremeHillsEdge, - biJungle, - biJungleHills, - } ; - m_Biomes.reserve(ARRAYCOUNT(Biomes)); - for (int i = 0; i < ARRAYCOUNT(Biomes); i++) - { - m_Biomes.push_back(Biomes[i]); - } - m_BiomesCount = (int)m_Biomes.size(); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBioGenCheckerboard: - -void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - int Base = cChunkDef::Width * a_ChunkZ + z; - for (int x = 0; x < cChunkDef::Width; x++) - { - int Add = cChunkDef::Width * a_ChunkX + x; - a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount]; - } - } -} - - - - - -void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile) -{ - super::InitializeBiomeGen(a_IniFile); - AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", ""); - m_BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64); - m_BiomeSize = (m_BiomeSize < 8) ? 8 : m_BiomeSize; - InitializeBiomes(Biomes); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBioGenVoronoi : - -void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; - for (int z = 0; z < cChunkDef::Width; z++) - { - int AbsoluteZ = BaseZ + z; - for (int x = 0; x < cChunkDef::Width; x++) - { - cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ)); - } // for x - } // for z -} - - - - - -void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) -{ - super::InitializeBiomeGen(a_IniFile); - m_CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64); - AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""); - InitializeBiomes(Biomes); -} - - - - - -EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ) -{ - int CellX = a_BlockX / m_CellSize; - int CellZ = a_BlockZ / m_CellSize; - - // Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution - - // Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell - int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this - EMCSBiome res = biPlains; // Will be overriden - for (int x = CellX - 2; x <= CellX + 2; x++) - { - int BaseX = x * m_CellSize; - for (int z = CellZ - 2; z < CellZ + 2; z++) - { - int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize; - int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize; - int SeedX = BaseX + OffsetX; - int SeedZ = z * m_CellSize + OffsetZ; - - int Dist = (SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ); - if (Dist < MinDist) - { - MinDist = Dist; - res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount]; - } - } // for z - } // for x - - return res; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBioGenDistortedVoronoi: - -void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; - - // Distortions for linear interpolation: - int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; - int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; - for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) - { - Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]); - } - - LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - - for (int z = 0; z < cChunkDef::Width; z++) - { - int AbsoluteZ = BaseZ + z; - for (int x = 0; x < cChunkDef::Width; x++) - { - // Distort(BaseX + x, AbsoluteZ, DistX, DistZ); - cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistortX[x][z], DistortZ[x][z])); - } // for x - } // for z -} - - - - - -void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) -{ - // Do NOT call super::InitializeBiomeGen(), as it would try to read Voronoi params instead of DistortedVoronoi params - m_CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96); - AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", ""); - InitializeBiomes(Biomes); -} - - - - -void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ) -{ - double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000); - NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000); - NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000); - double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000); - NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000); - NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000); - - a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX); - a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cBioGenMultiStepMap : - -cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) : - m_Noise1(a_Seed + 1000), - m_Noise2(a_Seed + 2000), - m_Noise3(a_Seed + 3000), - m_Noise4(a_Seed + 4000), - m_Noise5(a_Seed + 5000), - m_Noise6(a_Seed + 6000), - m_Seed(a_Seed), - m_OceanCellSize(384), - m_MushroomIslandSize(64), - m_RiverCellSize(384), - m_RiverWidthThreshold(0.125), - m_LandBiomesSize(1024) -{ -} - - - - - -void cBioGenMultiStepMap::InitializeBiomeGen(cIniFile & a_IniFile) -{ - m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize); - m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize); - m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize); - m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold); - m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize); -} - - - - - -void cBioGenMultiStepMap::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - DecideOceanLandMushroom(a_ChunkX, a_ChunkZ, a_BiomeMap); - AddRivers(a_ChunkX, a_ChunkZ, a_BiomeMap); - ApplyTemperatureHumidity(a_ChunkX, a_ChunkZ, a_BiomeMap); -} - - - - - -void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - // Distorted Voronoi over 3 biomes, with mushroom having only a special occurence. - - // Prepare a distortion lookup table, by distorting a 5x5 area and using that as 1:4 zoom (linear interpolate): - int BaseZ = cChunkDef::Width * a_ChunkZ; - int BaseX = cChunkDef::Width * a_ChunkX; - int DistortX[cChunkDef::Width + 1][cChunkDef::Width + 1]; - int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; - int DistortSize = m_OceanCellSize / 2; - for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) - { - Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize); - } - LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - - // Prepare a 9x9 area of neighboring cell seeds - // (assuming that 7x7 cell area is larger than a chunk being generated) - const int NEIGHBORHOOD_SIZE = 4; // How many seeds in each direction to check - int CellX = BaseX / m_OceanCellSize; - int CellZ = BaseZ / m_OceanCellSize; - int SeedX[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1]; - int SeedZ[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1]; - EMCSBiome SeedV[2 * NEIGHBORHOOD_SIZE + 1][2 * NEIGHBORHOOD_SIZE + 1]; - for (int xc = 0; xc < 2 * NEIGHBORHOOD_SIZE + 1; xc++) - { - int RealCellX = xc + CellX - NEIGHBORHOOD_SIZE; - int CellBlockX = RealCellX * m_OceanCellSize; - for (int zc = 0; zc < 2 * NEIGHBORHOOD_SIZE + 1; zc++) - { - int RealCellZ = zc + CellZ - NEIGHBORHOOD_SIZE; - int CellBlockZ = RealCellZ * m_OceanCellSize; - int OffsetX = (m_Noise2.IntNoise3DInt(RealCellX, 16 * RealCellX + 32 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; - int OffsetZ = (m_Noise4.IntNoise3DInt(RealCellX, 32 * RealCellX - 16 * RealCellZ, RealCellZ) / 8) % m_OceanCellSize; - SeedX[xc][zc] = CellBlockX + OffsetX; - SeedZ[xc][zc] = CellBlockZ + OffsetZ; - SeedV[xc][zc] = (((m_Noise6.IntNoise3DInt(RealCellX, RealCellX - RealCellZ + 1000, RealCellZ) / 11) % 256) > 90) ? biOcean : ((EMCSBiome)(-1)); - } // for z - } // for x - - for (int xc = 1; xc < 2 * NEIGHBORHOOD_SIZE; xc++) for (int zc = 1; zc < 2 * NEIGHBORHOOD_SIZE; zc++) - { - if ( - (SeedV[xc ][zc] == biOcean) && - (SeedV[xc - 1][zc] == biOcean) && - (SeedV[xc + 1][zc] == biOcean) && - (SeedV[xc ][zc - 1] == biOcean) && - (SeedV[xc ][zc + 1] == biOcean) && - (SeedV[xc - 1][zc - 1] == biOcean) && - (SeedV[xc + 1][zc - 1] == biOcean) && - (SeedV[xc - 1][zc + 1] == biOcean) && - (SeedV[xc + 1][zc + 1] == biOcean) - ) - { - SeedV[xc][zc] = biMushroomIsland; - } - } - - // For each column find the nearest distorted cell and use its value as the biome: - int MushroomOceanThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 1024; - int MushroomShoreThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 2048; - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int AbsoluteZ = DistortZ[x][z]; - int AbsoluteX = DistortX[x][z]; - int MinDist = m_OceanCellSize * m_OceanCellSize * 16; // There has to be a cell closer than this - EMCSBiome Biome = biPlains; - // Find the nearest cell seed: - for (int xs = 1; xs < 2 * NEIGHBORHOOD_SIZE; xs++) for (int zs = 1; zs < 2 * NEIGHBORHOOD_SIZE; zs++) - { - int Dist = (SeedX[xs][zs] - AbsoluteX) * (SeedX[xs][zs] - AbsoluteX) + (SeedZ[xs][zs] - AbsoluteZ) * (SeedZ[xs][zs] - AbsoluteZ); - if (Dist >= MinDist) - { - continue; - } - MinDist = Dist; - Biome = SeedV[xs][zs]; - // Shrink mushroom biome and add a shore: - if (Biome == biMushroomIsland) - { - if (Dist > MushroomOceanThreshold) - { - Biome = biOcean; - } - else if (Dist > MushroomShoreThreshold) - { - Biome = biMushroomShore; - } - } - } // for zs, xs - - cChunkDef::SetBiome(a_BiomeMap, x, z, Biome); - } // for x - } // for z -} - - - - - -void cBioGenMultiStepMap::AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_RiverCellSize; - for (int x = 0; x < cChunkDef::Width; x++) - { - if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1) - { - // Biome already set, skip this column - continue; - } - - float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_RiverCellSize; - - double Noise = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); - Noise += 0.5 * m_Noise3.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); - Noise += 0.1 * m_Noise5.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); - - if ((Noise > 0) && (Noise < m_RiverWidthThreshold)) - { - cChunkDef::SetBiome(a_BiomeMap, x, z, biRiver); - } - } // for x - } // for z -} - - - - - -void cBioGenMultiStepMap::ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - IntMap TemperatureMap; - IntMap HumidityMap; - BuildTemperatureHumidityMaps(a_ChunkX, a_ChunkZ, TemperatureMap, HumidityMap); - - FreezeWaterBiomes(a_BiomeMap, TemperatureMap); - DecideLandBiomes(a_BiomeMap, TemperatureMap, HumidityMap); -} - - - - - -void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize) -{ - double NoiseX = m_Noise3.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize); - NoiseX += 0.5 * m_Noise2.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize); - NoiseX += 0.1 * m_Noise1.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize); - double NoiseZ = m_Noise6.CubicNoise2D( (float)a_BlockX / a_CellSize, (float)a_BlockZ / a_CellSize); - NoiseZ += 0.5 * m_Noise5.CubicNoise2D(2 * (float)a_BlockX / a_CellSize, 2 * (float)a_BlockZ / a_CellSize); - NoiseZ += 0.1 * m_Noise4.CubicNoise2D(16 * (float)a_BlockX / a_CellSize, 16 * (float)a_BlockZ / a_CellSize); - - a_DistortedX = a_BlockX + (int)(a_CellSize * 0.5 * NoiseX); - a_DistortedZ = a_BlockZ + (int)(a_CellSize * 0.5 * NoiseZ); -} - - - - - -void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap) -{ - // Linear interpolation over 8x8 blocks; use double for better precision: - DblMap TemperatureMap; - DblMap HumidityMap; - for (int z = 0; z < 17; z += 8) - { - float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize; - for (int x = 0; x < 17; x += 8) - { - float NoiseCoordX = (float)(a_ChunkX * cChunkDef::Width + x) / m_LandBiomesSize; - - double NoiseT = m_Noise1.CubicNoise2D( NoiseCoordX, NoiseCoordZ); - NoiseT += 0.5 * m_Noise2.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); - NoiseT += 0.1 * m_Noise3.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); - TemperatureMap[x + 17 * z] = NoiseT; - - double NoiseH = m_Noise4.CubicNoise2D( NoiseCoordX, NoiseCoordZ); - NoiseH += 0.5 * m_Noise5.CubicNoise2D(2 * NoiseCoordX, 2 * NoiseCoordZ); - NoiseH += 0.1 * m_Noise6.CubicNoise2D(8 * NoiseCoordX, 8 * NoiseCoordZ); - HumidityMap[x + 17 * z] = NoiseH; - } // for x - } // for z - LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8); - LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8); - - // Re-map into integral values in [0 .. 255] range: - for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++) - { - a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128))); - a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128))); - } -} - - - - - -void cBioGenMultiStepMap::DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap) -{ - static const EMCSBiome BiomeMap[] = - { - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - /* 0 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, - /* 1 */ biTundra, biTundra, biTundra, biTundra, biPlains, biPlains, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, - /* 2 */ biTundra, biTundra, biTundra, biTundra, biPlains, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert, - /* 3 */ biTundra, biTundra, biTundra, biTundra, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biDesert, biDesert, biDesertHills, biDesertHills, biDesert, biDesert, - /* 4 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert, - /* 5 */ biTundra, biTundra, biIceMountains, biIceMountains, biExtremeHills, biExtremeHills, biPlains, biPlains, biPlains, biPlains, biForestHills, biForestHills, biExtremeHills, biExtremeHills, biDesertHills, biDesert, - /* 6 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, - /* 7 */ biTundra, biTundra, biIceMountains, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, - /* 8 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, - /* 9 */ biTundra, biTundra, biTaiga, biTaiga, biForest, biForest, biForest, biForest, biForest, biForest, biForest, biForestHills, biExtremeHills, biExtremeHills, biPlains, biPlains, - /* 10 */ biTaiga, biTaiga, biTaiga, biIceMountains, biForestHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, - /* 11 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biForestHills, biForest, biForest, biForest, biForest, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, - /* 12 */ biTaiga, biTaiga, biIceMountains, biIceMountains, biExtremeHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, - /* 13 */ biTaiga, biTaiga, biTaiga, biIceMountains, biJungleHills, biJungleHills, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, - /* 14 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, - /* 15 */ biTaiga, biTaiga, biTaiga, biTaiga, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biJungle, biSwampland, biSwampland, biSwampland, biSwampland, - } ; - for (int z = 0; z < cChunkDef::Width; z++) - { - int idxZ = 17 * z; - for (int x = 0; x < cChunkDef::Width; x++) - { - if (cChunkDef::GetBiome(a_BiomeMap, x, z) != -1) - { - // Already set before - continue; - } - int idx = idxZ + x; - int Temperature = a_TemperatureMap[idx] / 16; // -> [0..15] range - int Humidity = a_HumidityMap[idx] / 16; // -> [0..15] range - cChunkDef::SetBiome(a_BiomeMap, x, z, BiomeMap[Temperature + 16 * Humidity]); - } // for x - } // for z -} - - - - - -void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap) -{ - int idx = 0; - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++, idx++) - { - if (a_TemperatureMap[idx] > 4 * 16) - { - // Not frozen - continue; - } - switch (cChunkDef::GetBiome(a_BiomeMap, x, z)) - { - case biRiver: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenRiver); break; - case biOcean: cChunkDef::SetBiome(a_BiomeMap, x, z, biFrozenOcean); break; - } - } // for x - idx += 1; - } // for z -} - - - - diff --git a/source/Generating/BioGen.h b/source/Generating/BioGen.h deleted file mode 100644 index bc70bfab2..000000000 --- a/source/Generating/BioGen.h +++ /dev/null @@ -1,230 +0,0 @@ - -// BioGen.h - -/* -Interfaces to the various biome generators: - - cBioGenConstant - - cBioGenCheckerboard - - cBioGenDistortedVoronoi -*/ - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cBioGenConstant : - public cBiomeGen -{ -public: - cBioGenConstant(void) : m_Biome(biPlains) {} - -protected: - - EMCSBiome m_Biome; - - // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; -} ; - - - - - -/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation -class cBioGenCache : - public cBiomeGen -{ - typedef cBiomeGen super; - -public: - cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache - ~cBioGenCache(); - -protected: - - cBiomeGen * m_BioGenToCache; - - struct sCacheData - { - int m_ChunkX; - int m_ChunkZ; - cChunkDef::BiomeMap m_BiomeMap; - } ; - - // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data - int m_CacheSize; - int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array - sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used - - // Cache statistics - int m_NumHits; - int m_NumMisses; - int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) - - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; -} ; - - - - - -/// Base class for generators that use a list of available biomes. This class takes care of the list. -class cBiomeGenList : - public cBiomeGen -{ - typedef cBiomeGen super; - -protected: - // List of biomes that the generator is allowed to generate: - typedef std::vector EMCSBiomes; - EMCSBiomes m_Biomes; - int m_BiomesCount; // Pulled out of m_Biomes for faster access - - /// Parses the INI file setting string into m_Biomes. - void InitializeBiomes(const AString & a_Biomes); -} ; - - - - - -class cBioGenCheckerboard : - public cBiomeGenList -{ - typedef cBiomeGenList super; - -protected: - int m_BiomeSize; - - // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; -} ; - - - - - -class cBioGenVoronoi : - public cBiomeGenList -{ - typedef cBiomeGenList super; - -public: - cBioGenVoronoi(int a_Seed) : - m_Noise(a_Seed) - { - } - -protected: - int m_CellSize; - - cNoise m_Noise; - - // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; - - EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); -} ; - - - - - -class cBioGenDistortedVoronoi : - public cBioGenVoronoi -{ - typedef cBioGenVoronoi super; -public: - cBioGenDistortedVoronoi(int a_Seed) : - cBioGenVoronoi(a_Seed) - { - } - -protected: - // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; - - /// Distorts the coords using a Perlin-like noise - void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ); -} ; - - - - - -class cBioGenMultiStepMap : - public cBiomeGen -{ - typedef cBiomeGen super; - -public: - cBioGenMultiStepMap(int a_Seed); - -protected: - // Noises used for composing the perlin-noise: - cNoise m_Noise1; - cNoise m_Noise2; - cNoise m_Noise3; - cNoise m_Noise4; - cNoise m_Noise5; - cNoise m_Noise6; - - int m_Seed; - int m_OceanCellSize; - int m_MushroomIslandSize; - int m_RiverCellSize; - double m_RiverWidthThreshold; - float m_LandBiomesSize; - - typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range - typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range - - // cBiomeGen overrides: - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; - - /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands - Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore - */ - void DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); - - /** Step 2: Add rivers to the land - Flips some "-1" biomes into biRiver - */ - void AddRivers(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); - - /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures. - Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. - */ - void ApplyTemperatureHumidity(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); - - /// Distorts the coords using a Perlin-like noise, with a specified cell-size - void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize); - - /// Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range - void BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); - - /// Flips all remaining "-1" biomes into land biomes using the two maps - void DecideLandBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap); - - /// Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low - void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap); -} ; - - - - diff --git a/source/Generating/Caves.cpp b/source/Generating/Caves.cpp deleted file mode 100644 index 4221ea187..000000000 --- a/source/Generating/Caves.cpp +++ /dev/null @@ -1,970 +0,0 @@ - -// Caves.cpp - -// Implements the various cave structure generators: -// - cStructGenWormNestCaves -// - cStructGenDualRidgeCaves -// - cStructGenMarbleCaves -// - cStructGenNetherCaves - -/* -WormNestCave generator: -Caves are generated in "nests" - groups of tunnels generated from a single point. -For each chunk, all the nests that could intersect it are generated. -For each nest, first the schematic structure is generated (tunnel from ... to ..., branch, tunnel2 from ... to ...) -Then each tunnel is randomized by inserting points in between its ends. -Finally each tunnel is smoothed and Bresenham-3D-ed so that it is a collection of spheres with their centers next to each other. -When the tunnels are ready, they are simply carved into the chunk, one by one. -To optimize, each tunnel keeps track of its bounding box, so that it can be skipped for chunks that don't intersect it. - -MarbleCaves generator: -For each voxel a 3D noise function is evaluated, if the value crosses a boundary, the voxel is dug out, otherwise it is kept. -Problem with this is the amount of CPU work needed for each chunk. -Also the overall shape of the generated holes is unsatisfactory - there are whole "sheets" of holes in the ground. - -DualRidgeCaves generator: -Instead of evaluating a single noise function, two different noise functions are multiplied. This produces -regular tunnels instead of sheets. However due to the sheer amount of CPU work needed, the noise functions need to be -reduced in complexity in order for this generator to be useful, so the caves' shapes are "bubbly" at best. -*/ - -#include "Globals.h" -#include "Caves.h" - - - - - -/// How many nests in each direction are generated for a given chunk. Must be an even number -#define NEIGHBORHOOD_SIZE 8 - - - - - -const int MIN_RADIUS = 3; -const int MAX_RADIUS = 8; - - - - - -struct cCaveDefPoint -{ - int m_BlockX; - int m_BlockY; - int m_BlockZ; - int m_Radius; - - cCaveDefPoint(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Radius) : - m_BlockX(a_BlockX), - m_BlockY(a_BlockY), - m_BlockZ(a_BlockZ), - m_Radius(a_Radius) - { - } -} ; - -typedef std::vector cCaveDefPoints; - - - - - -/// A single non-branching tunnel of a WormNestCave -class cCaveTunnel -{ - // The bounding box, including the radii around defpoints: - int m_MinBlockX, m_MaxBlockX; - int m_MinBlockY, m_MaxBlockY; - int m_MinBlockZ, m_MaxBlockZ; - - /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise - void Randomize(cNoise & a_Noise); - - /// Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short) - bool RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst); - - /// Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true - void Smooth(void); - - /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block - void FinishLinear(void); - - /// Calculates the bounding box of the points present - void CalcBoundingBox(void); - -public: - cCaveDefPoints m_Points; - - cCaveTunnel( - int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius, - int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius, - cNoise & a_Noise - ); - - /// Carves the tunnel into the chunk specified - void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::HeightMap & a_HeightMap - ); - - #ifdef _DEBUG - AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const; - #endif // _DEBUG -} ; - -typedef std::vector cCaveTunnels; - - - - - -/// A collection of connected tunnels, possibly branching. -class cStructGenWormNestCaves::cCaveSystem -{ -public: - // The generating block position; is read directly in cStructGenWormNestCaves::GetCavesForChunk() - int m_BlockX; - int m_BlockZ; - - cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise); - ~cCaveSystem(); - - /// Carves the cave system into the chunk specified - void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::HeightMap & a_HeightMap - ); - - #ifdef _DEBUG - AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const; - #endif // _DEBUG - -protected: - int m_Size; - cCaveTunnels m_Tunnels; - - void Clear(void); - - /// Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments] - void GenerateTunnelsFromPoint( - int a_OriginX, int a_OriginY, int a_OriginZ, - cNoise & a_Noise, int a_Segments - ); - - /// Returns a radius based on the location provided. - int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ); -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCaveTunnel: - -cCaveTunnel::cCaveTunnel( - int a_BlockStartX, int a_BlockStartY, int a_BlockStartZ, int a_StartRadius, - int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius, - cNoise & a_Noise -) -{ - m_Points.push_back(cCaveDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, a_StartRadius)); - m_Points.push_back(cCaveDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, a_EndRadius)); - - if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0)) - { - // Don't bother detailing this cave, it's under the world anyway - return; - } - - Randomize(a_Noise); - Smooth(); - - // We know that the linear finishing won't affect the bounding box, so let's calculate it now, as we have less data: - CalcBoundingBox(); - - FinishLinear(); -} - - - - - -void cCaveTunnel::Randomize(cNoise & a_Noise) -{ - // Repeat 4 times: - for (int i = 0; i < 4; i++) - { - // For each already present point, insert a point in between it and its predecessor, shifted randomly. - int PrevX = m_Points.front().m_BlockX; - int PrevY = m_Points.front().m_BlockY; - int PrevZ = m_Points.front().m_BlockZ; - int PrevR = m_Points.front().m_Radius; - cCaveDefPoints Pts; - Pts.reserve(m_Points.size() * 2 + 1); - Pts.push_back(m_Points.front()); - for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr) - { - int Random = a_Noise.IntNoise3DInt(PrevX, PrevY, PrevZ + i) / 11; - int len = (PrevX - itr->m_BlockX) * (PrevX - itr->m_BlockX); - len += (PrevY - itr->m_BlockY) * (PrevY - itr->m_BlockY); - len += (PrevZ - itr->m_BlockZ) * (PrevZ - itr->m_BlockZ); - len = 3 * (int)sqrt((double)len) / 4; - int Rad = std::min(MAX_RADIUS, std::max(MIN_RADIUS, (PrevR + itr->m_Radius) / 2 + (Random % 3) - 1)); - Random /= 4; - int x = (itr->m_BlockX + PrevX) / 2 + (Random % (len + 1) - len / 2); - Random /= 256; - int y = (itr->m_BlockY + PrevY) / 2 + (Random % (len / 2 + 1) - len / 4); - Random /= 256; - int z = (itr->m_BlockZ + PrevZ) / 2 + (Random % (len + 1) - len / 2); - Pts.push_back(cCaveDefPoint(x, y, z, Rad)); - Pts.push_back(*itr); - PrevX = itr->m_BlockX; - PrevY = itr->m_BlockY; - PrevZ = itr->m_BlockZ; - PrevR = itr->m_Radius; - } - std::swap(Pts, m_Points); - } -} - - - - - -bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst) -{ - // Smoothing: for each line segment, add points on its 1/4 lengths - bool res = false; - int Num = a_Src.size() - 2; // this many intermediary points - a_Dst.clear(); - a_Dst.reserve(Num * 2 + 2); - cCaveDefPoints::const_iterator itr = a_Src.begin() + 1; - a_Dst.push_back(a_Src.front()); - int PrevX = a_Src.front().m_BlockX; - int PrevY = a_Src.front().m_BlockY; - int PrevZ = a_Src.front().m_BlockZ; - int PrevR = a_Src.front().m_Radius; - for (int i = 0; i <= Num; ++i, ++itr) - { - int dx = itr->m_BlockX - PrevX; - int dy = itr->m_BlockY - PrevY; - int dz = itr->m_BlockZ - PrevZ; - if (abs(dx) + abs(dz) + abs(dy) < 6) - { - // Too short a segment to smooth-subdivide into quarters - PrevX = itr->m_BlockX; - PrevY = itr->m_BlockY; - PrevZ = itr->m_BlockZ; - PrevR = itr->m_Radius; - continue; - } - int dr = itr->m_Radius - PrevR; - int Rad1 = std::max(PrevR + 1 * dr / 4, 1); - int Rad2 = std::max(PrevR + 3 * dr / 4, 1); - a_Dst.push_back(cCaveDefPoint(PrevX + 1 * dx / 4, PrevY + 1 * dy / 4, PrevZ + 1 * dz / 4, Rad1)); - a_Dst.push_back(cCaveDefPoint(PrevX + 3 * dx / 4, PrevY + 3 * dy / 4, PrevZ + 3 * dz / 4, Rad2)); - PrevX = itr->m_BlockX; - PrevY = itr->m_BlockY; - PrevZ = itr->m_BlockZ; - PrevR = itr->m_Radius; - res = true; - } - a_Dst.push_back(a_Src.back()); - return res && (a_Src.size() < a_Dst.size()); -} - - - - - -void cCaveTunnel::Smooth(void) -{ - cCaveDefPoints Pts; - while (true) - { - if (!RefineDefPoints(m_Points, Pts)) - { - std::swap(Pts, m_Points); - return; - } - if (!RefineDefPoints(Pts, m_Points)) - { - return; - } - } -} - - - - - -void cCaveTunnel::FinishLinear(void) -{ - // For each segment, use Bresenham's 3D line algorithm to draw a "line" of defpoints - cCaveDefPoints Pts; - std::swap(Pts, m_Points); - - m_Points.reserve(Pts.size() * 3); - int PrevX = Pts.front().m_BlockX; - int PrevY = Pts.front().m_BlockY; - int PrevZ = Pts.front().m_BlockZ; - for (cCaveDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr) - { - int x1 = itr->m_BlockX; - int y1 = itr->m_BlockY; - int z1 = itr->m_BlockZ; - int dx = abs(x1 - PrevX); - int dy = abs(y1 - PrevY); - int dz = abs(z1 - PrevZ); - int sx = (PrevX < x1) ? 1 : -1; - int sy = (PrevY < y1) ? 1 : -1; - int sz = (PrevZ < z1) ? 1 : -1; - int err = dx - dz; - int R = itr->m_Radius; - - if (dx >= std::max(dy, dz)) // x dominant - { - int yd = dy - dx / 2; - int zd = dz - dx / 2; - - while (true) - { - m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R)); - - if (PrevX == x1) - { - break; - } - - if (yd >= 0) // move along y - { - PrevY += sy; - yd -= dx; - } - - if (zd >= 0) // move along z - { - PrevZ += sz; - zd -= dx; - } - - // move along x - PrevX += sx; - yd += dy; - zd += dz; - } - } - else if (dy >= std::max(dx, dz)) // y dominant - { - int xd = dx - dy / 2; - int zd = dz - dy / 2; - - while (true) - { - m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R)); - - if (PrevY == y1) - { - break; - } - - if (xd >= 0) // move along x - { - PrevX += sx; - xd -= dy; - } - - if (zd >= 0) // move along z - { - PrevZ += sz; - zd -= dy; - } - - // move along y - PrevY += sy; - xd += dx; - zd += dz; - } - } - else - { - // z dominant - ASSERT(dz >= std::max(dx, dy)); - int xd = dx - dz / 2; - int yd = dy - dz / 2; - - while (true) - { - m_Points.push_back(cCaveDefPoint(PrevX, PrevY, PrevZ, R)); - - if (PrevZ == z1) - { - break; - } - - if (xd >= 0) // move along x - { - PrevX += sx; - xd -= dz; - } - - if (yd >= 0) // move along y - { - PrevY += sy; - yd -= dz; - } - - // move along z - PrevZ += sz; - xd += dx; - yd += dy; - } - } // if (which dimension is dominant) - } // for itr -} - - - - - -void cCaveTunnel::CalcBoundingBox(void) -{ - m_MinBlockX = m_MaxBlockX = m_Points.front().m_BlockX; - m_MinBlockY = m_MaxBlockY = m_Points.front().m_BlockY; - m_MinBlockZ = m_MaxBlockZ = m_Points.front().m_BlockZ; - for (cCaveDefPoints::const_iterator itr = m_Points.begin() + 1, end = m_Points.end(); itr != end; ++itr) - { - m_MinBlockX = std::min(m_MinBlockX, itr->m_BlockX - itr->m_Radius); - m_MaxBlockX = std::max(m_MaxBlockX, itr->m_BlockX + itr->m_Radius); - m_MinBlockY = std::min(m_MinBlockY, itr->m_BlockY - itr->m_Radius); - m_MaxBlockY = std::max(m_MaxBlockY, itr->m_BlockY + itr->m_Radius); - m_MinBlockZ = std::min(m_MinBlockZ, itr->m_BlockZ - itr->m_Radius); - m_MaxBlockZ = std::max(m_MaxBlockZ, itr->m_BlockZ + itr->m_Radius); - } // for itr - m_Points[] -} - - - - - -void cCaveTunnel::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::HeightMap & a_HeightMap -) -{ - int BaseX = a_ChunkX * cChunkDef::Width; - int BaseZ = a_ChunkZ * cChunkDef::Width; - if ( - (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) || - (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) - ) - { - // Tunnel does not intersect the chunk at all, bail out - return; - } - - int BlockStartX = a_ChunkX * cChunkDef::Width; - int BlockStartZ = a_ChunkZ * cChunkDef::Width; - int BlockEndX = BlockStartX + cChunkDef::Width; - int BlockEndZ = BlockStartZ + cChunkDef::Width; - for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr) - { - if ( - (itr->m_BlockX + itr->m_Radius < BlockStartX) || - (itr->m_BlockX - itr->m_Radius > BlockEndX) || - (itr->m_BlockZ + itr->m_Radius < BlockStartZ) || - (itr->m_BlockZ - itr->m_Radius > BlockEndZ) - ) - { - // Cannot intersect, bail out early - continue; - } - - // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom: - int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc - int DifY = itr->m_BlockY; - int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc - int Bottom = std::max(itr->m_BlockY - 3 * itr->m_Radius / 7, 1); - int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, (int)(cChunkDef::Height)); - int SqRad = itr->m_Radius * itr->m_Radius; - for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) - { - for (int y = Bottom; y <= Top; y++) - { - int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z); - if (4 * SqDist <= SqRad) - { - switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z)) - { - // Only carve out these specific block types - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_STONE: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_GRAVEL: - case E_BLOCK_SAND: - case E_BLOCK_SANDSTONE: - case E_BLOCK_NETHERRACK: - case E_BLOCK_COAL_ORE: - case E_BLOCK_IRON_ORE: - case E_BLOCK_GOLD_ORE: - case E_BLOCK_DIAMOND_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); - break; - } - default: break; - } - } - } // for y - } // for x, z - } // for itr - m_Points[] - - /* - #ifdef _DEBUG - // For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave: - for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr) - { - int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc - int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc - if ( - (DifX >= 0) && (DifX < cChunkDef::Width) && - (itr->m_BlockY > 0) && (itr->m_BlockY < cChunkDef::Height) && - (DifZ >= 0) && (DifZ < cChunkDef::Width) - ) - { - cChunkDef::SetBlock(a_BlockTypes, DifX, itr->m_BlockY, DifZ, E_BLOCK_GLOWSTONE); - } - } // for itr - m_Points[] - #endif // _DEBUG - //*/ -} - - - - - -#ifdef _DEBUG -AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const -{ - AString SVG; - SVG.reserve(m_Points.size() * 20 + 200); - AppendPrintf(SVG, "m_BlockX, a_OffsetZ + itr->m_BlockZ); - Prefix = 'L'; - } - SVG.append("\"/>\n"); - return SVG; -} -#endif // _DEBUG - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenWormNestCaves::cCaveSystem: - -cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) : - m_BlockX(a_BlockX), - m_BlockZ(a_BlockZ), - m_Size(a_Size) -{ - int Num = 1 + a_Noise.IntNoise2DInt(a_BlockX, a_BlockZ) % 3; - for (int i = 0; i < Num; i++) - { - int OriginX = a_BlockX + (a_Noise.IntNoise3DInt(13 * a_BlockX, 17 * a_BlockZ, 11 * i) / 19) % a_MaxOffset; - int OriginZ = a_BlockZ + (a_Noise.IntNoise3DInt(17 * a_BlockX, 13 * a_BlockZ, 11 * i) / 23) % a_MaxOffset; - int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_BlockX, 13 * a_BlockZ, 11 * i) / 17) % 20; - - // Generate three branches from the origin point: - // The tunnels generated depend on X, Y, Z and Branches, - // for the same set of numbers it generates the same offsets! - // That's why we add a +1 to X in the third line - GenerateTunnelsFromPoint(OriginX, OriginY, OriginZ, a_Noise, 3); - GenerateTunnelsFromPoint(OriginX, OriginY, OriginZ, a_Noise, 2); - GenerateTunnelsFromPoint(OriginX + 1, OriginY, OriginZ, a_Noise, 3); - } -} - - - - - -cStructGenWormNestCaves::cCaveSystem::~cCaveSystem() -{ - Clear(); -} - - - - - - -void cStructGenWormNestCaves::cCaveSystem::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::HeightMap & a_HeightMap -) -{ - for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr) - { - (*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap); - } // for itr - m_Tunnels[] -} - - - - - -#ifdef _DEBUG -AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const -{ - AString SVG; - SVG.reserve(512 * 1024); - for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr) - { - SVG.append((*itr)->ExportAsSVG(a_Color, a_OffsetX, a_OffsetZ)); - } // for itr - m_Tunnels[] - - // Base point highlight: - AppendPrintf(SVG, "\n", - a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ - ); - AppendPrintf(SVG, "\n", - a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5 - ); - - // A gray line from the base point to the first point of the ravine, for identification: - AppendPrintf(SVG, "\n", - a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, - a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX, - a_OffsetZ + m_Tunnels.front()->m_Points.front().m_BlockZ - ); - - // Offset guides: - if (a_OffsetX > 0) - { - AppendPrintf(SVG, "\n", - a_OffsetX, a_OffsetX - ); - } - if (a_OffsetZ > 0) - { - AppendPrintf(SVG, "\n", - a_OffsetZ, a_OffsetZ - ); - } - - return SVG; -} -#endif // _DEBUG - - - - - -void cStructGenWormNestCaves::cCaveSystem::Clear(void) -{ - for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr) - { - delete *itr; - } - m_Tunnels.clear(); -} - - - - - -void cStructGenWormNestCaves::cCaveSystem::GenerateTunnelsFromPoint( - int a_OriginX, int a_OriginY, int a_OriginZ, - cNoise & a_Noise, int a_NumSegments -) -{ - int DoubleSize = m_Size * 2; - int Radius = GetRadius(a_Noise, a_OriginX + a_OriginY, a_OriginY + a_OriginZ, a_OriginZ + a_OriginX); - for (int i = a_NumSegments - 1; i >= 0; --i) - { - int EndX = a_OriginX + (((a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ + 11 * a_NumSegments) / 7) % DoubleSize) - m_Size) / 2; - int EndY = a_OriginY + (((a_Noise.IntNoise3DInt(a_OriginY, 13 * a_NumSegments, a_OriginZ + a_OriginX) / 7) % DoubleSize) - m_Size) / 4; - int EndZ = a_OriginZ + (((a_Noise.IntNoise3DInt(a_OriginZ + 17 * a_NumSegments, a_OriginX, a_OriginY) / 7) % DoubleSize) - m_Size) / 2; - int EndR = GetRadius(a_Noise, a_OriginX + 7 * i, a_OriginY + 11 * i, a_OriginZ + a_OriginX); - m_Tunnels.push_back(new cCaveTunnel(a_OriginX, a_OriginY, a_OriginZ, Radius, EndX, EndY, EndZ, EndR, a_Noise)); - GenerateTunnelsFromPoint(EndX, EndY, EndZ, a_Noise, i); - a_OriginX = EndX; - a_OriginY = EndY; - a_OriginZ = EndZ; - Radius = EndR; - } // for i - a_NumSegments -} - - - - - -int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ) -{ - // Instead of a flat distribution noise function, we need to shape it, so that most caves are smallish and only a few select are large - int rnd = a_Noise.IntNoise3DInt(a_OriginX, a_OriginY, a_OriginZ) / 11; - /* - // Not good enough: - // The algorithm of choice: emulate gauss-distribution noise by adding 3 flat noises, then fold it in half using absolute value. - // To save on processing, use one random value and extract 3 bytes to be separately added as the gaussian noise - int sum = (rnd & 0xff) + ((rnd >> 8) & 0xff) + ((rnd >> 16) & 0xff); - // sum is now a gaussian-distribution noise within [0 .. 767], with center at 384. - // We want mapping 384 -> 3, 0 -> 19, 768 -> 19, so divide by 24 to get [0 .. 31] with center at 16, then use abs() to fold around the center - int res = 3 + abs((sum / 24) - 16); - */ - - // Algorithm of choice: random value in the range of zero to random value - heavily towards zero - int res = MIN_RADIUS + (rnd >> 8) % ((rnd % (MAX_RADIUS - MIN_RADIUS)) + 1); - return res; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenWormNestCaves: - -cStructGenWormNestCaves::~cStructGenWormNestCaves() -{ - ClearCache(); -} - - - - - -void cStructGenWormNestCaves::ClearCache(void) -{ - for (cCaveSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } // for itr - m_Cache[] - m_Cache.clear(); -} - - - - - -void cStructGenWormNestCaves::GenStructures(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - cCaveSystems Caves; - GetCavesForChunk(ChunkX, ChunkZ, Caves); - for (cCaveSystems::const_iterator itr = Caves.begin(); itr != Caves.end(); ++itr) - { - (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); - } // for itr - Caves[] -} - - - - - -void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenWormNestCaves::cCaveSystems & a_Caves) -{ - int BaseX = a_ChunkX * cChunkDef::Width / m_Grid; - int BaseZ = a_ChunkZ * cChunkDef::Width / m_Grid; - if (BaseX < 0) - { - --BaseX; - } - if (BaseZ < 0) - { - --BaseZ; - } - BaseX -= NEIGHBORHOOD_SIZE / 2; - BaseZ -= NEIGHBORHOOD_SIZE / 2; - - // Walk the cache, move each cave system that we want into a_Caves: - int StartX = BaseX * m_Grid; - int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Grid; - int StartZ = BaseZ * m_Grid; - int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Grid; - for (cCaveSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) - { - if ( - ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) && - ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ) - ) - { - // want - a_Caves.push_back(*itr); - itr = m_Cache.erase(itr); - } - else - { - // don't want - ++itr; - } - } // for itr - m_Cache[] - - for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) - { - int RealX = (BaseX + x) * m_Grid; - for (int z = 0; z < NEIGHBORHOOD_SIZE; z++) - { - int RealZ = (BaseZ + z) * m_Grid; - bool Found = false; - for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr) - { - if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ)) - { - Found = true; - break; - } - } - if (!Found) - { - a_Caves.push_back(new cCaveSystem(RealX, RealZ, m_MaxOffset, m_Size, m_Noise)); - } - } - } - - // Copy a_Caves into m_Cache to the beginning: - cCaveSystems CavesCopy(a_Caves); - m_Cache.splice(m_Cache.begin(), CavesCopy, CavesCopy.begin(), CavesCopy.end()); - - // Trim the cache if it's too long: - if (m_Cache.size() > 100) - { - cCaveSystems::iterator itr = m_Cache.begin(); - std::advance(itr, 100); - for (cCaveSystems::iterator end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } - itr = m_Cache.begin(); - std::advance(itr, 100); - m_Cache.erase(itr, m_Cache.end()); - } - - /* - // Uncomment this block for debugging the caves' shapes in 2D using an SVG export - #ifdef _DEBUG - AString SVG; - SVG.append("\n\n"); - SVG.reserve(2 * 1024 * 1024); - for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr) - { - int Color = 0x10 * abs((*itr)->m_BlockX / m_Grid); - Color |= 0x1000 * abs((*itr)->m_BlockZ / m_Grid); - SVG.append((*itr)->ExportAsSVG(Color, 512, 512)); - } - SVG.append("\n"); - - AString fnam; - Printf(fnam, "wnc\\%03d_%03d.svg", a_ChunkX, a_ChunkZ); - cFile File(fnam, cFile::fmWrite); - File.Write(SVG.c_str(), SVG.size()); - #endif // _DEBUG - //*/ -} - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenMarbleCaves: - -static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) -{ - static const float PI_2 = 1.57079633f; - float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4; - - oct1 = oct1 * oct1 * oct1; - if (oct1 < 0.f) oct1 = PI_2; - if (oct1 > PI_2) oct1 = PI_2; - - return oct1; -} - - - - - -void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) -{ - cNoise Noise(m_Seed); - for (int z = 0; z < cChunkDef::Width; z++) - { - const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z); - for (int x = 0; x < cChunkDef::Width; x++) - { - const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); - - int Top = a_ChunkDesc.GetHeight(x, z); - for (int y = 1; y < Top; ++y ) - { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE) - { - continue; - } - - const float yy = (float)y; - const float WaveNoise = 1; - if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); - } - } // for y - } // for x - } // for z -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenDualRidgeCaves: - -void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10; - for (int x = 0; x < cChunkDef::Width; x++) - { - const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10; - - int Top = a_ChunkDesc.GetHeight(x, z); - for (int y = 1; y <= Top; ++y) - { - const float yy = (float)y / 10; - const float WaveNoise = 1; - float n1 = m_Noise1.CubicNoise3D(xx, yy, zz); - float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); - float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; - float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; - if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); - } - } // for y - } // for x - } // for z -} - - - - diff --git a/source/Generating/Caves.h b/source/Generating/Caves.h deleted file mode 100644 index 70cf6fe8c..000000000 --- a/source/Generating/Caves.h +++ /dev/null @@ -1,102 +0,0 @@ - -// Caves.h - -// Interfaces to the various cave structure generators: -// - cStructGenWormNestCaves -// - cStructGenMarbleCaves -// - cStructGenNetherCaves - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cStructGenMarbleCaves : - public cStructureGen -{ -public: - cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {} - -protected: - - int m_Seed; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cStructGenDualRidgeCaves : - public cStructureGen -{ -public: - cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) : - m_Noise1(a_Seed), - m_Noise2(2 * a_Seed + 19999), - m_Seed(a_Seed), - m_Threshold(a_Threshold) - { - } - -protected: - cNoise m_Noise1; - cNoise m_Noise2; - int m_Seed; - float m_Threshold; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cStructGenWormNestCaves : - public cStructureGen -{ -public: - cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) : - m_Noise(a_Seed), - m_Size(a_Size), - m_Grid(a_Grid), - m_MaxOffset(a_MaxOffset) - { - } - - ~cStructGenWormNestCaves(); - -protected: - class cCaveSystem; // fwd: Caves.cpp - typedef std::list cCaveSystems; - - cNoise m_Noise; - int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel - int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to - int m_Grid; // average spacing of the nests - cCaveSystems m_Cache; - - /// Clears everything from the cache - void ClearCache(void); - - /// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function. - void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves); - - // cStructGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp deleted file mode 100644 index 9fb306996..000000000 --- a/source/Generating/ChunkDesc.cpp +++ /dev/null @@ -1,605 +0,0 @@ - -// ChunkDesc.cpp - -// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING. - -#include "Globals.h" -#include "ChunkDesc.h" -#include "../BlockArea.h" -#include "../Cuboid.h" -#include "../Noise.h" -#include "../BlockEntities/BlockEntity.h" - - - - - -cChunkDesc::cChunkDesc(int a_ChunkX, int a_ChunkZ) : - m_ChunkX(a_ChunkX), - m_ChunkZ(a_ChunkZ), - m_bUseDefaultBiomes(true), - m_bUseDefaultHeight(true), - m_bUseDefaultComposition(true), - m_bUseDefaultStructures(true), - m_bUseDefaultFinish(true) -{ - m_BlockArea.Create(cChunkDef::Width, cChunkDef::Height, cChunkDef::Width); - /* - memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes)); - memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles)); - */ - memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap)); - memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap)); -} - - - - - -cChunkDesc::~cChunkDesc() -{ - // Nothing needed yet -} - - - - - -void cChunkDesc::SetChunkCoords(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkX = a_ChunkX; - m_ChunkZ = a_ChunkZ; -} - - - - - -void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - m_BlockArea.Fill(cBlockArea::baTypes | cBlockArea::baMetas, a_BlockType, a_BlockMeta); -} - - - - - -void cChunkDesc::SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - m_BlockArea.SetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); -} - - - - - -void cChunkDesc::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - m_BlockArea.GetRelBlockTypeMeta(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); -} - - - - - -void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType) -{ - cChunkDef::SetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ, a_BlockType); -} - - - - - -BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ) -{ - return cChunkDef::GetBlock(m_BlockArea.GetBlockTypes(), a_RelX, a_RelY, a_RelZ); -} - - - - - -NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ) -{ - return m_BlockArea.GetRelBlockMeta(a_RelX, a_RelY, a_RelZ); -} - - - - - -void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta) -{ - m_BlockArea.SetRelBlockMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); -} - - - - - -void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID) -{ - cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID); -} - - - - -EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ) -{ - return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); -} - - - - - -void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height) -{ - cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height); -} - - - - - -int cChunkDesc::GetHeight(int a_RelX, int a_RelZ) -{ - return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ); -} - - - - - -void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes) -{ - m_bUseDefaultBiomes = a_bUseDefaultBiomes; -} - - - - - -bool cChunkDesc::IsUsingDefaultBiomes(void) const -{ - return m_bUseDefaultBiomes; -} - - - - - -void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight) -{ - m_bUseDefaultHeight = a_bUseDefaultHeight; -} - - - - - -bool cChunkDesc::IsUsingDefaultHeight(void) const -{ - return m_bUseDefaultHeight; -} - - - - - -void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition) -{ - m_bUseDefaultComposition = a_bUseDefaultComposition; -} - - - - - -bool cChunkDesc::IsUsingDefaultComposition(void) const -{ - return m_bUseDefaultComposition; -} - - - - - -void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures) -{ - m_bUseDefaultStructures = a_bUseDefaultStructures; -} - - - - - -bool cChunkDesc::IsUsingDefaultStructures(void) const -{ - return m_bUseDefaultStructures; -} - - - - - -void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish) -{ - m_bUseDefaultFinish = a_bUseDefaultFinish; -} - - - - - -bool cChunkDesc::IsUsingDefaultFinish(void) const -{ - return m_bUseDefaultFinish; -} - - - - -void cChunkDesc::WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy) -{ - m_BlockArea.Merge(a_BlockArea, a_RelX, a_RelY, a_RelZ, a_MergeStrategy); -} - - - - - -void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ) -{ - // Normalize the coords: - if (a_MinRelX > a_MaxRelX) - { - std::swap(a_MinRelX, a_MaxRelX); - } - if (a_MinRelY > a_MaxRelY) - { - std::swap(a_MinRelY, a_MaxRelY); - } - if (a_MinRelZ > a_MaxRelZ) - { - std::swap(a_MinRelZ, a_MaxRelZ); - } - - // Include the Max coords: - a_MaxRelX += 1; - a_MaxRelY += 1; - a_MaxRelZ += 1; - - // Check coords validity: - if (a_MinRelX < 0) - { - LOGWARNING("%s: MinRelX less than zero, adjusting to zero", __FUNCTION__); - a_MinRelX = 0; - } - else if (a_MinRelX >= cChunkDef::Width) - { - LOGWARNING("%s: MinRelX more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MinRelX = cChunkDef::Width - 1; - } - if (a_MaxRelX < 0) - { - LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__); - a_MaxRelX = 0; - } - else if (a_MinRelX >= cChunkDef::Width) - { - LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelX = cChunkDef::Width - 1; - } - - if (a_MinRelY < 0) - { - LOGWARNING("%s: MinRelY less than zero, adjusting to zero", __FUNCTION__); - a_MinRelY = 0; - } - else if (a_MinRelY >= cChunkDef::Height) - { - LOGWARNING("%s: MinRelY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MinRelY = cChunkDef::Height - 1; - } - if (a_MaxRelY < 0) - { - LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__); - a_MaxRelY = 0; - } - else if (a_MinRelY >= cChunkDef::Height) - { - LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MaxRelY = cChunkDef::Height - 1; - } - - if (a_MinRelZ < 0) - { - LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__); - a_MinRelZ = 0; - } - else if (a_MinRelZ >= cChunkDef::Width) - { - LOGWARNING("%s: MinRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MinRelZ = cChunkDef::Width - 1; - } - if (a_MaxRelZ < 0) - { - LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__); - a_MaxRelZ = 0; - } - else if (a_MinRelZ >= cChunkDef::Width) - { - LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelZ = cChunkDef::Width - 1; - } - - // Prepare the block area: - int SizeX = a_MaxRelX - a_MinRelX; - int SizeY = a_MaxRelY - a_MinRelY; - int SizeZ = a_MaxRelZ - a_MinRelZ; - a_Dest.Clear(); - a_Dest.m_OriginX = m_ChunkX * cChunkDef::Width + a_MinRelX; - a_Dest.m_OriginY = a_MinRelY; - a_Dest.m_OriginZ = m_ChunkZ * cChunkDef::Width + a_MinRelZ; - a_Dest.SetSize(SizeX, SizeY, SizeZ, cBlockArea::baTypes | cBlockArea::baMetas); - - for (int y = 0; y < SizeY; y++) - { - int CDY = a_MinRelY + y; - for (int z = 0; z < SizeZ; z++) - { - int CDZ = a_MinRelZ + z; - for (int x = 0; x < SizeX; x++) - { - int CDX = a_MinRelX + x; - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - GetBlockTypeMeta(CDX, CDY, CDZ, BlockType, BlockMeta); - a_Dest.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta); - } // for x - } // for z - } // for y -} - - - - - -HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const -{ - HEIGHTTYPE MaxHeight = m_HeightMap[0]; - for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++) - { - if (m_HeightMap[i] > MaxHeight) - { - MaxHeight = m_HeightMap[i]; - } - } - return MaxHeight; -} - - - - - -void cChunkDesc::FillRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - int MinX = std::max(a_MinX, 0); - int MinY = std::max(a_MinY, 0); - int MinZ = std::max(a_MinZ, 0); - int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); - int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); - int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - - for (int y = MinY; y <= MaxY; y++) - { - for (int z = MinZ; z <= MaxZ; z++) - { - for (int x = MinX; x <= MaxX; x++) - { - SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta); - } - } // for z - } // for y -} - - - - - -void cChunkDesc::ReplaceRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, - BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta -) -{ - int MinX = std::max(a_MinX, 0); - int MinY = std::max(a_MinY, 0); - int MinZ = std::max(a_MinZ, 0); - int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); - int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); - int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - - for (int y = MinY; y <= MaxY; y++) - { - for (int z = MinZ; z <= MaxZ; z++) - { - for (int x = MinX; x <= MaxX; x++) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - GetBlockTypeMeta(x, y, z, BlockType, BlockMeta); - if ((BlockType == a_SrcType) && (BlockMeta == a_SrcMeta)) - { - SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta); - } - } - } // for z - } // for y -} - - - - - -void cChunkDesc::FloorRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta -) -{ - int MinX = std::max(a_MinX, 0); - int MinY = std::max(a_MinY, 0); - int MinZ = std::max(a_MinZ, 0); - int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); - int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); - int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - - for (int y = MinY; y <= MaxY; y++) - { - for (int z = MinZ; z <= MaxZ; z++) - { - for (int x = MinX; x <= MaxX; x++) - { - switch (GetBlockType(x, y, z)) - { - case E_BLOCK_AIR: - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - SetBlockTypeMeta(x, y, z, a_DstType, a_DstMeta); - break; - } - } // switch (GetBlockType) - } // for x - } // for z - } // for y -} - - - - - -void cChunkDesc::RandomFillRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - int a_RandomSeed, int a_ChanceOutOf10k -) -{ - cNoise Noise(a_RandomSeed); - int MinX = std::max(a_MinX, 0); - int MinY = std::max(a_MinY, 0); - int MinZ = std::max(a_MinZ, 0); - int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); - int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); - int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - - for (int y = MinY; y <= MaxY; y++) - { - for (int z = MinZ; z <= MaxZ; z++) - { - for (int x = MinX; x <= MaxX; x++) - { - int rnd = (Noise.IntNoise3DInt(x, y, z) / 7) % 10000; - if (rnd <= a_ChanceOutOf10k) - { - SetBlockTypeMeta(x, y, z, a_BlockType, a_BlockMeta); - } - } - } // for z - } // for y -} - - - - - -cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) -{ - int AbsX = a_RelX + m_ChunkX * cChunkDef::Width; - int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width; - for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) - { - if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ)) - { - // Already in the list: - if ((*itr)->GetBlockType() != GetBlockType(a_RelX, a_RelY, a_RelZ)) - { - // Wrong type, the block type has been overwritten. Erase and create new: - m_BlockEntities.erase(itr); - break; - } - // Correct type, already present. Return it: - return *itr; - } - } // for itr - m_BlockEntities[] - - // The block entity is not created yet, try to create it and add to list: - cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ); - if (be == NULL) - { - // No block entity for this block type - return NULL; - } - m_BlockEntities.push_back(be); - return be; -} - - - - - -void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas) -{ - const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas(); - for (int i = 0; i < ARRAYCOUNT(a_DestMetas); i++) - { - a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4); - } -} - - - - - -#ifdef _DEBUG - -void cChunkDesc::VerifyHeightmap(void) -{ - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int y = cChunkDef::Height - 1; y > 0; y--) - { - BLOCKTYPE BlockType = GetBlockType(x, y, z); - if (BlockType != E_BLOCK_AIR) - { - int Height = GetHeight(x, z); - ASSERT(Height == y); - break; - } - } // for y - } // for z - } // for x -} - -#endif // _DEBUG - - - - - diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h deleted file mode 100644 index e130c463f..000000000 --- a/source/Generating/ChunkDesc.h +++ /dev/null @@ -1,217 +0,0 @@ - -// ChunkDesc.h - -// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING. - - - - - -#pragma once - -#include "../BlockArea.h" -#include "../ChunkDef.h" -#include "../Cuboid.h" - - - - - -// fwd: ../BlockArea.h -class cBlockArea; - - - - - -// tolua_begin -class cChunkDesc -{ -public: - // tolua_end - - /// Uncompressed block metas, 1 meta per byte - typedef NIBBLETYPE BlockNibbleBytes[cChunkDef::NumBlocks]; - - cChunkDesc(int a_ChunkX, int a_ChunkZ); - ~cChunkDesc(); - - void SetChunkCoords(int a_ChunkX, int a_ChunkZ); - - // tolua_begin - - int GetChunkX(void) const { return m_ChunkX; } - int GetChunkZ(void) const { return m_ChunkZ; } - - void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - void SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - - void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType); - BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ); - - void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta); - NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ); - - void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID); - EMCSBiome GetBiome(int a_RelX, int a_RelZ); - - void SetHeight(int a_RelX, int a_RelZ, int a_Height); - int GetHeight(int a_RelX, int a_RelZ); - - // Default generation: - void SetUseDefaultBiomes(bool a_bUseDefaultBiomes); - bool IsUsingDefaultBiomes(void) const; - void SetUseDefaultHeight(bool a_bUseDefaultHeight); - bool IsUsingDefaultHeight(void) const; - void SetUseDefaultComposition(bool a_bUseDefaultComposition); - bool IsUsingDefaultComposition(void) const; - void SetUseDefaultStructures(bool a_bUseDefaultStructures); - bool IsUsingDefaultStructures(void) const; - void SetUseDefaultFinish(bool a_bUseDefaultFinish); - bool IsUsingDefaultFinish(void) const; - - /// Writes the block area into the chunk, with its origin set at the specified relative coords. Area's data overwrite everything in the chunk. - void WriteBlockArea(const cBlockArea & a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy = cBlockArea::msOverwrite); - - /// Reads an area from the chunk into a cBlockArea, blocktypes and blockmetas - void ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ); - - /// Returns the maximum height value in the heightmap - HEIGHTTYPE GetMaxHeight(void) const; - - /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk - void FillRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta - ); - - /// Fills the relative cuboid with specified block; allows cuboid out of range of this chunk - void FillRelCuboid(const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) - { - FillRelCuboid( - a_RelCuboid.p1.x, a_RelCuboid.p2.x, - a_RelCuboid.p1.y, a_RelCuboid.p2.y, - a_RelCuboid.p1.z, a_RelCuboid.p2.z, - a_BlockType, a_BlockMeta - ); - } - - /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk - void ReplaceRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, - BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta - ); - - /// Replaces the specified src blocks in the cuboid by the dst blocks; allows cuboid out of range of this chunk - void ReplaceRelCuboid( - const cCuboid & a_RelCuboid, - BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, - BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta - ) - { - ReplaceRelCuboid( - a_RelCuboid.p1.x, a_RelCuboid.p2.x, - a_RelCuboid.p1.y, a_RelCuboid.p2.y, - a_RelCuboid.p1.z, a_RelCuboid.p2.z, - a_SrcType, a_SrcMeta, - a_DstType, a_DstMeta - ); - } - - /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk - void FloorRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta - ); - - /// Replaces the blocks in the cuboid by the dst blocks if they are considered non-floor (air, water); allows cuboid out of range of this chunk - void FloorRelCuboid( - const cCuboid & a_RelCuboid, - BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta - ) - { - FloorRelCuboid( - a_RelCuboid.p1.x, a_RelCuboid.p2.x, - a_RelCuboid.p1.y, a_RelCuboid.p2.y, - a_RelCuboid.p1.z, a_RelCuboid.p2.z, - a_DstType, a_DstMeta - ); - } - - /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk - void RandomFillRelCuboid( - int a_MinX, int a_MaxX, - int a_MinY, int a_MaxY, - int a_MinZ, int a_MaxZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - int a_RandomSeed, int a_ChanceOutOf10k - ); - - /// Fills the relative cuboid with specified block with a random chance; allows cuboid out of range of this chunk - void RandomFillRelCuboid( - const cCuboid & a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - int a_RandomSeed, int a_ChanceOutOf10k - ) - { - RandomFillRelCuboid( - a_RelCuboid.p1.x, a_RelCuboid.p2.x, - a_RelCuboid.p1.y, a_RelCuboid.p2.y, - a_RelCuboid.p1.z, a_RelCuboid.p2.z, - a_BlockType, a_BlockMeta, - a_RandomSeed, a_ChanceOutOf10k - ); - } - - /// Returns the block entity at the specified coords. - /// If there is no block entity at those coords, tries to create one, based on the block type - /// If the blocktype doesn't support a block entity, returns NULL. - cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ); - - // tolua_end - - // Accessors used by cChunkGenerator::Generator descendants: - inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } - inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); } - // CANNOT, different compression! - // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); } - inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); } - inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } - inline cEntityList & GetEntities (void) { return m_Entities; } - inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; } - - /// Compresses the metas from the BlockArea format (1 meta per byte) into regular format (2 metas per byte) - void CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas); - - #ifdef _DEBUG - /// Verifies that the heightmap corresponds to blocktype contents; if not, asserts on that column - void VerifyHeightmap(void); - #endif // _DEBUG - -private: - int m_ChunkX; - int m_ChunkZ; - - cChunkDef::BiomeMap m_BiomeMap; - cBlockArea m_BlockArea; - cChunkDef::HeightMap m_HeightMap; - cEntityList m_Entities; // Individual entities are NOT owned by this object! - cBlockEntityList m_BlockEntities; // Individual block entities are NOT owned by this object! - - bool m_bUseDefaultBiomes; - bool m_bUseDefaultHeight; - bool m_bUseDefaultComposition; - bool m_bUseDefaultStructures; - bool m_bUseDefaultFinish; -} ; // tolua_export - - - - diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp deleted file mode 100644 index 59a00b540..000000000 --- a/source/Generating/ChunkGenerator.cpp +++ /dev/null @@ -1,329 +0,0 @@ - -#include "Globals.h" - -#include "ChunkGenerator.h" -#include "../World.h" -#include "../../iniFile/iniFile.h" -#include "../Root.h" -#include "../PluginManager.h" -#include "ChunkDesc.h" -#include "ComposableGenerator.h" -#include "Noise3DGenerator.h" - - - - - -/// If the generation queue size exceeds this number, a warning will be output -const int QUEUE_WARNING_LIMIT = 1000; - -/// If the generation queue size exceeds this number, chunks with no clients will be skipped -const int QUEUE_SKIP_LIMIT = 500; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkGenerator: - -cChunkGenerator::cChunkGenerator(void) : - super("cChunkGenerator"), - m_World(NULL), - m_Generator(NULL) -{ -} - - - - - -cChunkGenerator::~cChunkGenerator() -{ - Stop(); -} - - - - - -bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) -{ - MTRand rnd; - m_World = a_World; - m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); - AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); - - if (NoCaseCompare(GeneratorName, "Noise3D") == 0) - { - m_Generator = new cNoise3DGenerator(*this); - } - else - { - if (NoCaseCompare(GeneratorName, "composable") != 0) - { - LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str()); - } - m_Generator = new cComposableGenerator(*this); - } - - if (m_Generator == NULL) - { - LOGERROR("Generator could not start, aborting the server"); - return false; - } - - m_Generator->Initialize(a_World, a_IniFile); - - return super::Start(); -} - - - - - -void cChunkGenerator::Stop(void) -{ - m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting for empty queue - Wait(); - - delete m_Generator; - m_Generator = NULL; -} - - - - - -void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - { - cCSLock Lock(m_CS); - - // Check if it is already in the queue: - for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) - { - // Already in the queue, bail out - return; - } - } // for itr - m_Queue[] - - // Add to queue, issue a warning if too many: - if (m_Queue.size() >= QUEUE_WARNING_LIMIT) - { - LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); - } - m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); - } - - m_Event.Set(); -} - - - - - -void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - if (m_Generator != NULL) - { - m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); - } -} - - - - - -void cChunkGenerator::WaitForQueueEmpty(void) -{ - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && !m_Queue.empty()) - { - cCSUnlock Unlock(Lock); - m_evtRemoved.Wait(); - } -} - - - - - -int cChunkGenerator::GetQueueLength(void) -{ - cCSLock Lock(m_CS); - return (int)m_Queue.size(); -} - - - - - -EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) -{ - ASSERT(m_Generator != NULL); - return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); -} - - - - - -BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default) -{ - AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default); - BLOCKTYPE Block = BlockStringToType(BlockType); - if (Block < 0) - { - LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); - return BlockStringToType(a_Default); - } - return Block; -} - - - - - -void cChunkGenerator::Execute(void) -{ - // To be able to display performance information, the generator counts the chunks generated. - // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time. - int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty - clock_t GenerationStart = clock(); // Clock tick when the queue started to fill - clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) - - while (!m_ShouldTerminate) - { - cCSLock Lock(m_CS); - while (m_Queue.size() == 0) - { - if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) - { - LOG("Chunk generator performance: %.2f ch/s (%d ch total)", - (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart), - NumChunksGenerated - ); - } - cCSUnlock Unlock(Lock); - m_Event.Wait(); - if (m_ShouldTerminate) - { - return; - } - NumChunksGenerated = 0; - GenerationStart = clock(); - LastReportTick = clock(); - } - - cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue - bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); - Lock.Unlock(); // Unlock ASAP - m_evtRemoved.Set(); - - // Display perf info once in a while: - if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) - { - LOG("Chunk generator performance: %.2f ch/s (%d ch total)", - (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart), - NumChunksGenerated - ); - LastReportTick = clock(); - } - - // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set - if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ)) - { - LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); - // Already generated, ignore request - continue; - } - - if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) - { - LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); - continue; - } - - LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - - // Save the chunk right after generating, so that we don't have to generate it again on next run - m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - - NumChunksGenerated++; - } // while (!bStop) -} - - - - -void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); - cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - - #ifdef _DEBUG - // Verify that the generator has produced valid data: - ChunkDesc.VerifyHeightmap(); - #endif - - cChunkDef::BlockNibbles BlockMetas; - ChunkDesc.CompressBlockMetas(BlockMetas); - - m_World->SetChunkData( - a_ChunkX, a_ChunkZ, - ChunkDesc.GetBlockTypes(), BlockMetas, - NULL, NULL, // We don't have lighting, chunk will be lighted when needed - &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), - ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(), - true - ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cChunkGenerator::cGenerator: - -cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : - m_ChunkGenerator(a_ChunkGenerator) -{ -} - - - - - -void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) -{ - m_World = a_World; - UNUSED(a_IniFile); -} - - - - - -EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) -{ - cChunkDef::BiomeMap Biomes; - int Y = 0; - int ChunkX, ChunkZ; - cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ); - GenerateBiomes(ChunkX, ChunkZ, Biomes); - return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ); -} - - - - diff --git a/source/Generating/ChunkGenerator.h b/source/Generating/ChunkGenerator.h deleted file mode 100644 index 2d3bb8082..000000000 --- a/source/Generating/ChunkGenerator.h +++ /dev/null @@ -1,113 +0,0 @@ - -// ChunkGenerator.h - -// Interfaces to the cChunkGenerator class representing the thread that generates chunks - -/* -The object takes requests for generating chunks and processes them in a separate thread one by one. -The requests are not added to the queue if there is already a request with the same coords -Before generating, the thread checks if the chunk hasn't been already generated. -It is theoretically possible to have multiple generator threads by having multiple instances of this object, -but then it MAY happen that the chunk is generated twice. -If the generator queue is overloaded, the generator skips chunks with no clients in them -*/ - - - - - -#pragma once - -#include "../OSSupport/IsThread.h" -#include "../ChunkDef.h" - - - - - -// fwd: -class cWorld; -class cIniFile; -class cChunkDesc; - - - - - -class cChunkGenerator : - cIsThread -{ - typedef cIsThread super; - -public: - /// The interface that a class has to implement to become a generator - class cGenerator - { - public: - cGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cGenerator() {} ; // Force a virtual destructor - - /// Called to initialize the generator on server startup. - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile); - - /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. - virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; - - /// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes(). - virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); - - /// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc. - virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0; - - protected: - cChunkGenerator & m_ChunkGenerator; - cWorld * m_World; - } ; - - - cChunkGenerator (void); - ~cChunkGenerator(); - - bool Start(cWorld * a_World, cIniFile & a_IniFile); - void Stop(void); - - /// Queues the chunk for generation; removes duplicate requests - void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. - void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); - - void WaitForQueueEmpty(void); - - int GetQueueLength(void); - - int GetSeed(void) const { return m_Seed; } - - /// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome - EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); - - /// Reads a block type from the ini file; returns the blocktype on success, emits a warning and returns a_Default's representation on failure. - static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default); - -private: - - cWorld * m_World; - - int m_Seed; - - cCriticalSection m_CS; - cChunkCoordsList m_Queue; - cEvent m_Event; ///< Set when an item is added to the queue or the thread should terminate - cEvent m_evtRemoved; ///< Set when an item is removed from the queue - - cGenerator * m_Generator; ///< The actual generator engine used to generate chunks - - // cIsThread override: - virtual void Execute(void) override; - - void DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ); -}; - - - - diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp deleted file mode 100644 index cc2a203af..000000000 --- a/source/Generating/CompoGen.cpp +++ /dev/null @@ -1,634 +0,0 @@ - -// CompoGen.cpp - -/* Implements the various terrain composition generators: - - cCompoGenSameBlock - - cCompoGenDebugBiomes - - cCompoGenClassic -*/ - -#include "Globals.h" -#include "CompoGen.h" -#include "../BlockID.h" -#include "../Item.h" -#include "../LinearUpscale.h" -#include "../../iniFile/iniFile.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCompoGenSameBlock: - -void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int Start; - if (m_IsBedrocked) - { - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - Start = 1; - } - else - { - Start = 0; - } - for (int y = a_ChunkDesc.GetHeight(x, z); y >= Start; y--) - { - a_ChunkDesc.SetBlockType(x, y, z, m_BlockType); - } // for y - } // for z - } // for x -} - - - - - -void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile) -{ - m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType); - m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCompoGenDebugBiomes: - -void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - static BLOCKTYPE Blocks[] = - { - E_BLOCK_STONE, - E_BLOCK_COBBLESTONE, - E_BLOCK_LOG, - E_BLOCK_PLANKS, - E_BLOCK_SANDSTONE, - E_BLOCK_WOOL, - E_BLOCK_COAL_ORE, - E_BLOCK_IRON_ORE, - E_BLOCK_GOLD_ORE, - E_BLOCK_DIAMOND_ORE, - E_BLOCK_LAPIS_ORE, - E_BLOCK_REDSTONE_ORE, - E_BLOCK_IRON_BLOCK, - E_BLOCK_GOLD_BLOCK, - E_BLOCK_DIAMOND_BLOCK, - E_BLOCK_LAPIS_BLOCK, - E_BLOCK_BRICK, - E_BLOCK_MOSSY_COBBLESTONE, - E_BLOCK_OBSIDIAN, - E_BLOCK_NETHERRACK, - E_BLOCK_SOULSAND, - E_BLOCK_NETHER_BRICK, - E_BLOCK_BEDROCK, - } ; - - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - BLOCKTYPE BlockType = Blocks[a_ChunkDesc.GetBiome(x, z)]; - for (int y = a_ChunkDesc.GetHeight(x, z); y >= 0; y--) - { - a_ChunkDesc.SetBlockType(x, y, z, BlockType); - } // for y - } // for z - } // for x -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCompoGenClassic: - -cCompoGenClassic::cCompoGenClassic(void) : - m_SeaLevel(60), - m_BeachHeight(2), - m_BeachDepth(4), - m_BlockTop(E_BLOCK_GRASS), - m_BlockMiddle(E_BLOCK_DIRT), - m_BlockBottom(E_BLOCK_STONE), - m_BlockBeach(E_BLOCK_SAND), - m_BlockBeachBottom(E_BLOCK_SANDSTONE), - m_BlockSea(E_BLOCK_STATIONARY_WATER) -{ -} - - - - - -void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - /* The classic composition means: - - 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight - - 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight - - water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth - - water from waterlevel, then 3 dirt, the rest stone otherwise - - bedrock at the bottom - */ - - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - - // The patterns to use for different situations, must be same length! - const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ; - const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ; - const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ; - static int PatternLength = ARRAYCOUNT(PatternGround); - ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach)); - ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean)); - - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int Height = a_ChunkDesc.GetHeight(x, z); - const BLOCKTYPE * Pattern; - if (Height > m_SeaLevel + m_BeachHeight) - { - Pattern = PatternGround; - } - else if (Height > m_SeaLevel - m_BeachDepth) - { - Pattern = PatternBeach; - } - else - { - Pattern = PatternOcean; - } - - // Fill water from sealevel down to height (if any): - for (int y = m_SeaLevel; y >= Height; --y) - { - a_ChunkDesc.SetBlockType(x, y, z, m_BlockSea); - } - - // Fill from height till the bottom: - for (int y = Height; y >= 1; y--) - { - a_ChunkDesc.SetBlockType(x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom); - } - - // The last layer is always bedrock: - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - } // for x - } // for z -} - - - - - -void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile) -{ - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel); - m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight); - m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth); - m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType); - m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType); - m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType); - m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType); - m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType); - m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCompoGenBiomal: - -void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - - /* - _X 2013_04_22: - There's no point in generating the whole cubic noise at once, because the noise values are used in - only about 20 % of the cases, so the speed gained by precalculating is lost by precalculating too much data - */ - - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int Height = a_ChunkDesc.GetHeight(x, z); - if (Height > m_SeaLevel) - { - switch (a_ChunkDesc.GetBiome(x, z)) - { - case biOcean: - case biPlains: - case biExtremeHills: - case biForest: - case biTaiga: - case biSwampland: - case biRiver: - case biFrozenOcean: - case biFrozenRiver: - case biIcePlains: - case biIceMountains: - case biForestHills: - case biTaigaHills: - case biExtremeHillsEdge: - case biJungle: - case biJungleHills: - { - FillColumnGrass(x, z, Height, a_ChunkDesc.GetBlockTypes()); - break; - } - case biDesertHills: - case biDesert: - case biBeach: - { - FillColumnSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); - break; - } - case biMushroomIsland: - case biMushroomShore: - { - FillColumnMycelium(x, z, Height, a_ChunkDesc.GetBlockTypes()); - break; - } - default: - { - // TODO - ASSERT(!"CompoGenBiomal: Biome not implemented yet!"); - break; - } - } - } - else - { - switch (a_ChunkDesc.GetBiome(x, z)) - { - case biDesert: - case biBeach: - { - // Fill with water, sand, sandstone and stone - FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); - break; - } - default: - { - // Fill with water, sand/dirt/clay mix and stone - if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0) - { - FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); - } - else - { - FillColumnWaterDirt(x, z, Height, a_ChunkDesc.GetBlockTypes()); - } - break; - } - } // switch (biome) - a_ChunkDesc.SetHeight(x, z, m_SeaLevel + 1); - } // else (under water) - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - } // for x - } // for z -} - - - - - -void cCompoGenBiomal::InitializeCompoGen(cIniFile & a_IniFile) -{ - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", m_SeaLevel) - 1; -} - - - - - -void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) -{ - BLOCKTYPE Pattern[] = - { - E_BLOCK_GRASS, - E_BLOCK_DIRT, - E_BLOCK_DIRT, - E_BLOCK_DIRT, - } ; - FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); - - for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); - } -} - - - - - -void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) -{ - BLOCKTYPE Pattern[] = - { - E_BLOCK_SAND, - E_BLOCK_SAND, - E_BLOCK_SAND, - E_BLOCK_SANDSTONE, - } ; - FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); - - for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); - } -} - - - - - - -void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) -{ - BLOCKTYPE Pattern[] = - { - E_BLOCK_MYCELIUM, - E_BLOCK_DIRT, - E_BLOCK_DIRT, - E_BLOCK_DIRT, - } ; - FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); - - for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); - } -} - - - - - -void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) -{ - FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes); - for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER); - } -} - - - - - -void cCompoGenBiomal::FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes) -{ - // Dirt - BLOCKTYPE Pattern[] = - { - E_BLOCK_DIRT, - E_BLOCK_DIRT, - E_BLOCK_DIRT, - E_BLOCK_DIRT, - } ; - FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern)); - - for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE); - } - for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STATIONARY_WATER); - } -} - - - - - - -void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize) -{ - for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++) - { - cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCompoGenNether: - -cCompoGenNether::cCompoGenNether(int a_Seed) : - m_Noise1(a_Seed + 10), - m_Noise2(a_Seed * a_Seed * 10 + a_Seed * 1000 + 6000), - m_Threshold(0) -{ -} - - - - - -void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight(); - - const int SEGMENT_HEIGHT = 8; - const int INTERPOL_X = 16; // Must be a divisor of 16 - const int INTERPOL_Z = 16; // Must be a divisor of 16 - // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately. - // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them - // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it. - - int FloorBuf1[17 * 17]; - int FloorBuf2[17 * 17]; - int * FloorHi = FloorBuf1; - int * FloorLo = FloorBuf2; - int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - - // Interpolate the lowest floor: - for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) - { - FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * - m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / - 256; - } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); - - // Interpolate segments: - for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) - { - // First update the high floor: - for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) - { - FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) * - m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / - 256; - } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); - - // Interpolate between FloorLo and FloorHi: - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) - { - int Lo = FloorLo[x + 17 * z] / 256; - int Hi = FloorHi[x + 17 * z] / 256; - for (int y = 0; y < SEGMENT_HEIGHT; y++) - { - int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT; - a_ChunkDesc.SetBlockType(x, y + Segment, z, (Val < m_Threshold) ? E_BLOCK_NETHERRACK : E_BLOCK_AIR); - } - } - - // Swap the floors: - std::swap(FloorLo, FloorHi); - } - - // Bedrock at the bottom and at the top: - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) - { - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK); - } -} - - - - - -void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) -{ - m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCompoGenCache: - -cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : - m_Underlying(a_Underlying), - m_CacheSize(a_CacheSize), - m_CacheOrder(new int[a_CacheSize]), - m_CacheData(new sCacheData[a_CacheSize]), - m_NumHits(0), - m_NumMisses(0), - m_TotalChain(0) -{ - for (int i = 0; i < m_CacheSize; i++) - { - m_CacheOrder[i] = i; - m_CacheData[i].m_ChunkX = 0x7fffffff; - m_CacheData[i].m_ChunkZ = 0x7fffffff; - } -} - - - - - -cCompoGenCache::~cCompoGenCache() -{ - delete[] m_CacheData; - delete[] m_CacheOrder; -} - - - - - -void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - #ifdef _DEBUG - if (((m_NumHits + m_NumMisses) % 1024) == 10) - { - LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); - LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); - } - #endif // _DEBUG - - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - - for (int i = 0; i < m_CacheSize; i++) - { - if ( - (m_CacheData[m_CacheOrder[i]].m_ChunkX != ChunkX) || - (m_CacheData[m_CacheOrder[i]].m_ChunkZ != ChunkZ) - ) - { - continue; - } - // Found it in the cache - int Idx = m_CacheOrder[i]; - - // Move to front: - for (int j = i; j > 0; j--) - { - m_CacheOrder[j] = m_CacheOrder[j - 1]; - } - m_CacheOrder[0] = Idx; - - // Use the cached data: - memcpy(a_ChunkDesc.GetBlockTypes(), m_CacheData[Idx].m_BlockTypes, sizeof(a_ChunkDesc.GetBlockTypes())); - memcpy(a_ChunkDesc.GetBlockMetasUncompressed(), m_CacheData[Idx].m_BlockMetas, sizeof(a_ChunkDesc.GetBlockMetasUncompressed())); - - m_NumHits++; - m_TotalChain += i; - return; - } // for i - cache - - // Not in the cache: - m_NumMisses++; - m_Underlying.ComposeTerrain(a_ChunkDesc); - - // Insert it as the first item in the MRU order: - int Idx = m_CacheOrder[m_CacheSize - 1]; - for (int i = m_CacheSize - 1; i > 0; i--) - { - m_CacheOrder[i] = m_CacheOrder[i - 1]; - } // for i - m_CacheOrder[] - m_CacheOrder[0] = Idx; - memcpy(m_CacheData[Idx].m_BlockTypes, a_ChunkDesc.GetBlockTypes(), sizeof(a_ChunkDesc.GetBlockTypes())); - memcpy(m_CacheData[Idx].m_BlockMetas, a_ChunkDesc.GetBlockMetasUncompressed(), sizeof(a_ChunkDesc.GetBlockMetasUncompressed())); - m_CacheData[Idx].m_ChunkX = ChunkX; - m_CacheData[Idx].m_ChunkZ = ChunkZ; -} - - - - - -void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) -{ - m_Underlying.InitializeCompoGen(a_IniFile); -} - - - - diff --git a/source/Generating/CompoGen.h b/source/Generating/CompoGen.h deleted file mode 100644 index 2ee286b06..000000000 --- a/source/Generating/CompoGen.h +++ /dev/null @@ -1,182 +0,0 @@ - -// CompoGen.h - -/* Interfaces to the various terrain composition generators: - - cCompoGenSameBlock - - cCompoGenDebugBiomes - - cCompoGenClassic - - cCompoGenBiomal - - cCompoGenNether - - cCompoGenCache -*/ - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cCompoGenSameBlock : - public cTerrainCompositionGen -{ -public: - cCompoGenSameBlock(void) : - m_BlockType(E_BLOCK_STONE), - m_IsBedrocked(true) - {} - -protected: - - BLOCKTYPE m_BlockType; - bool m_IsBedrocked; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; -} ; - - - - - -class cCompoGenDebugBiomes : - public cTerrainCompositionGen -{ -public: - cCompoGenDebugBiomes(void) {} - -protected: - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cCompoGenClassic : - public cTerrainCompositionGen -{ -public: - cCompoGenClassic(void); - -protected: - - int m_SeaLevel; - int m_BeachHeight; - int m_BeachDepth; - BLOCKTYPE m_BlockTop; - BLOCKTYPE m_BlockMiddle; - BLOCKTYPE m_BlockBottom; - BLOCKTYPE m_BlockBeach; - BLOCKTYPE m_BlockBeachBottom; - BLOCKTYPE m_BlockSea; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; -} ; - - - - - -class cCompoGenBiomal : - public cTerrainCompositionGen -{ -public: - cCompoGenBiomal(int a_Seed) : - m_Noise(a_Seed + 1000), - m_SeaLevel(62) - { - } - -protected: - - cNoise m_Noise; - int m_SeaLevel; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; - - void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - void FillColumnWaterDirt(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes); - - void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize); -} ; - - - - - -class cCompoGenNether : - public cTerrainCompositionGen -{ -public: - cCompoGenNether(int a_Seed); - -protected: - cNoise m_Noise1; - cNoise m_Noise2; - - int m_Threshold; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; -} ; - - - - - -/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas -class cCompoGenCache : - public cTerrainCompositionGen -{ -public: - cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying - ~cCompoGenCache(); - - // cTerrainCompositionGen override: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; - -protected: - - cTerrainCompositionGen & m_Underlying; - - struct sCacheData - { - int m_ChunkX; - int m_ChunkZ; - cChunkDef::BlockTypes m_BlockTypes; - cChunkDesc::BlockNibbleBytes m_BlockMetas; // The metas are uncompressed, 1 meta per byte - } ; - - // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data - int m_CacheSize; - int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array - sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used - - // Cache statistics - int m_NumHits; - int m_NumMisses; - int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) -} ; - - - - diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp deleted file mode 100644 index 2637b64e7..000000000 --- a/source/Generating/ComposableGenerator.cpp +++ /dev/null @@ -1,501 +0,0 @@ - -// ComposableGenerator.cpp - -// Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks - -#include "Globals.h" - -#include "ComposableGenerator.h" -#include "../World.h" -#include "../../iniFile/iniFile.h" -#include "../Root.h" - -// Individual composed algorithms: -#include "BioGen.h" -#include "HeiGen.h" -#include "CompoGen.h" -#include "StructGen.h" -#include "FinishGen.h" - -#include "Caves.h" -#include "DistortedHeightmap.h" -#include "EndGen.h" -#include "MineShafts.h" -#include "Noise3DGenerator.h" -#include "Ravines.h" - - - - - - - - - - -cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : - super(a_ChunkGenerator), - m_BiomeGen(NULL), - m_HeightGen(NULL), - m_CompositionGen(NULL), - m_UnderlyingBiomeGen(NULL), - m_UnderlyingHeightGen(NULL), - m_UnderlyingCompositionGen(NULL) -{ -} - - - - - -cComposableGenerator::~cComposableGenerator() -{ - // Delete the generating composition: - for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) - { - delete *itr; - } - m_FinishGens.clear(); - for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) - { - delete *itr; - } - m_StructureGens.clear(); - - delete m_CompositionGen; - m_CompositionGen = NULL; - delete m_HeightGen; - m_HeightGen = NULL; - delete m_BiomeGen; - m_BiomeGen = NULL; - delete m_UnderlyingCompositionGen; - m_UnderlyingCompositionGen = NULL; - delete m_UnderlyingHeightGen; - m_UnderlyingHeightGen = NULL; - delete m_UnderlyingBiomeGen; - m_UnderlyingBiomeGen = NULL; -} - - - - - -void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) -{ - super::Initialize(a_World, a_IniFile); - - InitBiomeGen(a_IniFile); - InitHeightGen(a_IniFile); - InitCompositionGen(a_IniFile); - InitStructureGens(a_IniFile); - InitFinishGens(a_IniFile); -} - - - - - -void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading - { - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); - } -} - - - - - -void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) -{ - if (a_ChunkDesc.IsUsingDefaultBiomes()) - { - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetBiomeMap()); - } - - if (a_ChunkDesc.IsUsingDefaultHeight()) - { - m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetHeightMap()); - } - - if (a_ChunkDesc.IsUsingDefaultComposition()) - { - m_CompositionGen->ComposeTerrain(a_ChunkDesc); - } - - if (a_ChunkDesc.IsUsingDefaultStructures()) - { - for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) - { - (*itr)->GenStructures(a_ChunkDesc); - } // for itr - m_StructureGens[] - } - - if (a_ChunkDesc.IsUsingDefaultFinish()) - { - for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) - { - (*itr)->GenFinish(a_ChunkDesc); - } // for itr - m_FinishGens[] - } -} - - - - - -void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) -{ - AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); - if (BiomeGenName.empty()) - { - LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\"."); - BiomeGenName = "MultiStepMap"; - } - - int Seed = m_ChunkGenerator.GetSeed(); - bool CacheOffByDefault = false; - if (NoCaseCompare(BiomeGenName, "constant") == 0) - { - m_BiomeGen = new cBioGenConstant; - CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) - } - else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) - { - m_BiomeGen = new cBioGenCheckerboard; - CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data - } - else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) - { - m_BiomeGen = new cBioGenVoronoi(Seed); - } - else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0) - { - m_BiomeGen = new cBioGenDistortedVoronoi(Seed); - } - else - { - if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) - { - LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str()); - } - m_BiomeGen = new cBioGenMultiStepMap(Seed); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cBioGenMultiStepMap..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 5000; x++) - { - cChunkDef::BiomeMap Biomes; - m_BiomeGen->GenBiomes(x * 5, x * 5, Biomes); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Add a cache, if requested: - int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64); - if (CacheSize > 0) - { - if (CacheSize < 4) - { - LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", - CacheSize, 4 - ); - CacheSize = 4; - } - LOGD("Using a cache for biomegen of size %d.", CacheSize); - m_UnderlyingBiomeGen = m_BiomeGen; - m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); - } - m_BiomeGen->InitializeBiomeGen(a_IniFile); -} - - - - - -void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) -{ - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - int Seed = m_ChunkGenerator.GetSeed(); - bool CacheOffByDefault = false; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - m_HeightGen = new cHeiGenFlat; - CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - m_HeightGen = new cHeiGenClassic(Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - m_HeightGen = new cEndGen(Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - m_HeightGen = new cNoise3DComposable(Seed); - } - else // "biomal" or - { - if (NoCaseCompare(HeightGenName, "biomal") != 0) - { - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - } - m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - m_HeightGen->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Read the settings: - m_HeightGen->InitializeHeightGen(a_IniFile); - - // Add a cache, if requested: - int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); - if (CacheSize > 0) - { - if (CacheSize < 4) - { - LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", - CacheSize, 4 - ); - CacheSize = 4; - } - LOGD("Using a cache for Heightgen of size %d.", CacheSize); - m_UnderlyingHeightGen = m_HeightGen; - m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); - } -} - - - - - -void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) -{ - int Seed = m_ChunkGenerator.GetSeed(); - AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); - if (CompoGenName.empty()) - { - LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); - CompoGenName = "Biomal"; - } - if (NoCaseCompare(CompoGenName, "sameblock") == 0) - { - m_CompositionGen = new cCompoGenSameBlock; - } - else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) - { - m_CompositionGen = new cCompoGenDebugBiomes; - } - else if (NoCaseCompare(CompoGenName, "classic") == 0) - { - m_CompositionGen = new cCompoGenClassic; - } - else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) - { - m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen); - } - else if (NoCaseCompare(CompoGenName, "end") == 0) - { - m_CompositionGen = new cEndGen(Seed); - } - else if (NoCaseCompare(CompoGenName, "nether") == 0) - { - m_CompositionGen = new cCompoGenNether(Seed); - } - else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) - { - m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed()); - } - else - { - if (NoCaseCompare(CompoGenName, "biomal") != 0) - { - LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str()); - } - m_CompositionGen = new cCompoGenBiomal(Seed); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cCompoGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDesc Desc(200 + x * 8, 200 + x * 8); - m_BiomeGen->GenBiomes(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetBiomeMap()); - m_HeightGen->GenHeightMap(Desc.GetChunkX(), Desc.GetChunkZ(), Desc.GetHeightMap()); - m_CompositionGen->ComposeTerrain(Desc); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("CompositionGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - - // Read the settings from the ini file: - m_CompositionGen->InitializeCompoGen(a_IniFile); - - int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); - if (CompoGenCacheSize > 1) - { - m_UnderlyingCompositionGen = m_CompositionGen; - m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); - } -} - - - - - -void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) -{ - AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees"); - - int Seed = m_ChunkGenerator.GetSeed(); - AStringVector Str = StringSplitAndTrim(Structures, ","); - for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) - { - if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) - { - float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); - m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); - } - else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) - { - m_StructureGens.push_back(new cStructGenDirectOverhangs(Seed)); - } - else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) - { - m_StructureGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); - } - else if (NoCaseCompare(*itr, "LavaLakes") == 0) - { - int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); - m_StructureGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); - } - else if (NoCaseCompare(*itr, "MarbleCaves") == 0) - { - m_StructureGens.push_back(new cStructGenMarbleCaves(Seed)); - } - else if (NoCaseCompare(*itr, "MineShafts") == 0) - { - int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512); - int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160); - int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); - int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); - int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); - m_StructureGens.push_back(new cStructGenMineShafts( - Seed, GridSize, MaxSystemSize, - ChanceCorridor, ChanceCrossing, ChanceStaircase - )); - } - else if (NoCaseCompare(*itr, "OreNests") == 0) - { - m_StructureGens.push_back(new cStructGenOreNests(Seed)); - } - else if (NoCaseCompare(*itr, "Ravines") == 0) - { - m_StructureGens.push_back(new cStructGenRavines(Seed, 128)); - } - else if (NoCaseCompare(*itr, "Trees") == 0) - { - m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); - } - else if (NoCaseCompare(*itr, "WaterLakes") == 0) - { - int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); - m_StructureGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); - } - else if (NoCaseCompare(*itr, "WormNestCaves") == 0) - { - m_StructureGens.push_back(new cStructGenWormNestCaves(Seed)); - } - else - { - LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str()); - } - } // for itr - Str[] -} - - - - - -void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) -{ - int Seed = m_ChunkGenerator.GetSeed(); - AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); - - AStringVector Str = StringSplitAndTrim(Structures, ","); - for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) - { - // Finishers, alpha-sorted: - if (NoCaseCompare(*itr, "BottomLava") == 0) - { - int DefaultBottomLavaLevel = (m_World->GetDimension() == dimNether) ? 30 : 10; - int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); - m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); - } - else if (NoCaseCompare(*itr, "DeadBushes") == 0) - { - m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND)); - } - else if (NoCaseCompare(*itr, "Ice") == 0) - { - m_FinishGens.push_back(new cFinishGenIce); - } - else if (NoCaseCompare(*itr, "LavaSprings") == 0) - { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, *m_World)); - } - else if (NoCaseCompare(*itr, "Lilypads") == 0) - { - m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER)); - } - else if (NoCaseCompare(*itr, "PreSimulator") == 0) - { - m_FinishGens.push_back(new cFinishGenPreSimulator); - } - else if (NoCaseCompare(*itr, "Snow") == 0) - { - m_FinishGens.push_back(new cFinishGenSnow); - } - else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) - { - m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); - } - else if (NoCaseCompare(*itr, "WaterSprings") == 0) - { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, *m_World)); - } - } // for itr - Str[] -} - - - - diff --git a/source/Generating/ComposableGenerator.h b/source/Generating/ComposableGenerator.h deleted file mode 100644 index d5e33a439..000000000 --- a/source/Generating/ComposableGenerator.h +++ /dev/null @@ -1,181 +0,0 @@ - -// ComposableGenerator.h - -// Declares the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks - -/* -Generating works by composing several algorithms: -Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage -Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others, -based on user's preferences in the world.ini. -See http://forum.mc-server.org/showthread.php?tid=409 for details. -*/ - - - - - -#pragma once - -#include "ChunkGenerator.h" -#include "ChunkDesc.h" - - - - - -// fwd: Noise3DGenerator.h -class cNoise3DComposable; - -// fwd: DistortedHeightmap.h -class cDistortedHeightmap; - - - - - -/** The interface that a biome generator must implement -A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output. -The output array is sequenced in the same way as the MapChunk packet's biome data. -*/ -class cBiomeGen -{ -public: - virtual ~cBiomeGen() {} // Force a virtual destructor in descendants - - /// Generates biomes for the given chunk - virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; - - /// Reads parameters from the ini file, prepares generator for use. - virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} -} ; - - - - - -/** The interface that a terrain height generator must implement -A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk. -The output array is sequenced in the same way as the BiomeGen's biome data. -The generator may request biome information from the underlying BiomeGen, it may even request information for -other chunks than the one it's currently generating (possibly neighbors - for averaging) -*/ -class cTerrainHeightGen -{ -public: - virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants - - /// Generates heightmap for the given chunk - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0; - - /// Reads parameters from the ini file, prepares generator for use. - virtual void InitializeHeightGen(cIniFile & a_IniFile) {} -} ; - - - - - -/** The interface that a terrain composition generator must implement -Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with -the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose, -but it may request information for other chunks than the one it's currently generating from them. -*/ -class cTerrainCompositionGen -{ -public: - virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants - - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0; - - /// Reads parameters from the ini file, prepares generator for use. - virtual void InitializeCompoGen(cIniFile & a_IniFile) {} -} ; - - - - - -/** The interface that a structure generator must implement -Structures are generated after the terrain composition took place. It should modify the blocktype data to account -for whatever structures the generator is generating. -Note that ores are considered structures too, at least from the interface point of view. -Also note that a worldgenerator may contain multiple structure generators, one for each type of structure -*/ -class cStructureGen -{ -public: - virtual ~cStructureGen() {} // Force a virtual destructor in descendants - - virtual void GenStructures(cChunkDesc & a_ChunkDesc) = 0; -} ; - -typedef std::list cStructureGenList; - - - - - -/** The interface that a finisher must implement -Finisher implements small additions after all structures have been generated. -*/ -class cFinishGen -{ -public: - virtual ~cFinishGen() {} // Force a virtual destructor in descendants - - virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0; -} ; - -typedef std::list cFinishGenList; - - - - - -class cComposableGenerator : - public cChunkGenerator::cGenerator -{ - typedef cChunkGenerator::cGenerator super; - -public: - cComposableGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cComposableGenerator(); - - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; - virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; - -protected: - // The generation composition: - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - cStructureGenList m_StructureGens; - cFinishGenList m_FinishGens; - - // Generators underlying the caches: - cBiomeGen * m_UnderlyingBiomeGen; - cTerrainHeightGen * m_UnderlyingHeightGen; - cTerrainCompositionGen * m_UnderlyingCompositionGen; - - - /// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly - void InitBiomeGen(cIniFile & a_IniFile); - - /// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly - void InitHeightGen(cIniFile & a_IniFile); - - /// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly - void InitCompositionGen(cIniFile & a_IniFile); - - /// Reads the structures to generate from the ini and initializes m_StructureGens accordingly - void InitStructureGens(cIniFile & a_IniFile); - - /// Reads the finishers from the ini and initializes m_FinishGens accordingly - void InitFinishGens(cIniFile & a_IniFile); -} ; - - - - diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp deleted file mode 100644 index 98eab31b5..000000000 --- a/source/Generating/DistortedHeightmap.cpp +++ /dev/null @@ -1,444 +0,0 @@ - -// DistortedHeightmap.cpp - -// Implements the cDistortedHeightmap class representing the height and composition generator capable of overhangs - -#include "Globals.h" - -#include "DistortedHeightmap.h" -#include "../OSSupport/File.h" -#include "../../iniFile/iniFile.h" -#include "../LinearUpscale.h" - - - - - -/** This table assigns a relative maximum overhang size in each direction to biomes. -Both numbers indicate a number which will multiply the noise value for each coord; -this means that you can have different-sized overhangs in each direction. -Usually you'd want to keep both numbers the same. -The numbers are "relative", not absolute maximum; overhangs of a slightly larger size are possible -due to the way that noise is calculated. -*/ -const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes] = -{ - /* Biome | AmpX | AmpZ */ - /* biOcean */ { 1.5f, 1.5f}, - /* biPlains */ { 0.5f, 0.5f}, - /* biDesert */ { 0.5f, 0.5f}, - /* biExtremeHills */ {16.0f, 16.0f}, - /* biForest */ { 3.0f, 3.0f}, - /* biTaiga */ { 1.5f, 1.5f}, - - /* biSwampland */ { 0.0f, 0.0f}, - /* biRiver */ { 0.0f, 0.0f}, - /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing - /* biSky */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing - /* biFrozenOcean */ { 0.0f, 0.0f}, - /* biFrozenRiver */ { 0.0f, 0.0f}, - /* biIcePlains */ { 0.0f, 0.0f}, - /* biIceMountains */ { 8.0f, 8.0f}, - /* biMushroomIsland */ { 4.0f, 4.0f}, - /* biMushroomShore */ { 0.0f, 0.0f}, - /* biBeach */ { 0.0f, 0.0f}, - /* biDesertHills */ { 5.0f, 5.0f}, - /* biForestHills */ { 6.0f, 6.0f}, - /* biTaigaHills */ { 8.0f, 8.0f}, - /* biExtremeHillsEdge */ { 7.0f, 7.0f}, - /* biJungle */ { 0.0f, 0.0f}, - /* biJungleHills */ { 8.0f, 8.0f}, -} ; - - - - - -cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : - m_NoiseDistortX(a_Seed + 1000), - m_NoiseDistortZ(a_Seed + 2000), - m_OceanFloorSelect(a_Seed + 3000), - m_BiomeGen(a_BiomeGen), - m_UnderlyingHeiGen(a_Seed, a_BiomeGen), - m_HeightGen(m_UnderlyingHeiGen, 64) -{ - m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); - m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); - m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2); - - m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); - m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); - m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2); -} - - - - - -void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) -{ - if (m_IsInitialized) - { - return; - } - - // Read the params from the INI file: - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10); - - m_IsInitialized = true; -} - - - - - -void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) -{ - if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ)) - { - return; - } - m_CurChunkX = a_ChunkX; - m_CurChunkZ = a_ChunkZ; - - - m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); - UpdateDistortAmps(); - GenerateHeightArray(); -} - - - - - -void cDistortedHeightmap::GenerateHeightArray(void) -{ - // Generate distortion noise: - NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z]; - NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z]; - NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_CurChunkX + 1) * cChunkDef::Width - 1)) / m_FrequencyX; - NOISE_DATATYPE StartY = 0; - NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ; - - m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); - m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); - - // The distorted heightmap, before linear upscaling - NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z]; - - // Distort the heightmap using the distortion: - for (int z = 0; z < DIM_Z; z++) - { - int AmpIdx = z * DIM_X; - for (int y = 0; y < DIM_Y; y++) - { - int NoiseArrayIdx = z * DIM_X * DIM_Y + y * DIM_X; - for (int x = 0; x < DIM_X; x++) - { - NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x]; - NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x]; - DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X); - DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z); - // Adding 0.5 helps alleviate the interpolation artifacts - DistHei[NoiseArrayIdx + x] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5; - } - } - } - - // Upscale the distorted heightmap into full dimensions: - LinearUpscale3DArray( - DistHei, DIM_X, DIM_Y, DIM_Z, - m_DistortedHeightmap, INTERPOL_X, INTERPOL_Y, INTERPOL_Z - ); - - // DEBUG: Debug3DNoise(m_DistortedHeightmap, 17, 257, 17, Printf("DistortedHeightmap_%d_%d", m_CurChunkX, m_CurChunkZ)); -} - - - - - -void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - PrepareState(a_ChunkX, a_ChunkZ); - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int NoiseArrayIdx = x + 17 * 257 * z; - cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel - 1); - for (int y = cChunkDef::Height - 1; y > m_SeaLevel - 1; y--) - { - int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y]; - if (y < HeightMapHeight) - { - cChunkDef::SetHeight(a_HeightMap, x, z, y); - break; - } - } // for y - } // for x - } // for z -} - - - - - -void cDistortedHeightmap::InitializeHeightGen(cIniFile & a_IniFile) -{ - Initialize(a_IniFile); -} - - - - - -void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - // Frequencies for the ocean floor selecting noise: - NOISE_DATATYPE FrequencyX = 3; - NOISE_DATATYPE FrequencyZ = 3; - - // Prepare the internal state for generating this chunk: - PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - - // Compose: - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int NoiseArrayIdx = x + 17 * 257 * z; - int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; - bool HasHadWater = false; - for (int y = LastAir - 1; y > 0; y--) - { - int HeightMapHeight = (int)m_DistortedHeightmap[NoiseArrayIdx + 17 * y]; - - if (y >= HeightMapHeight) - { - // "air" part - LastAir = y; - if (y < m_SeaLevel) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); - HasHadWater = true; - } - continue; - } - // "ground" part: - if (y < LastAir - 4) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE); - continue; - } - if (HasHadWater) - { - // Decide between clay, sand and dirt - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x)) / FrequencyX; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z)) / FrequencyZ; - NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY); - if (Val < -0.95) - { - // Clay: - switch (LastAir - y) - { - case 0: - case 1: - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_CLAY); - break; - } - case 2: - case 3: - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); - break; - } - case 4: - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SANDSTONE); - break; - } - } // switch (floor depth) - } - else if (Val < 0) - { - a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND); - } - else - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_DIRT); - } - } - else - { - switch (a_ChunkDesc.GetBiome(x, z)) - { - case biOcean: - case biPlains: - case biExtremeHills: - case biForest: - case biTaiga: - case biSwampland: - case biRiver: - case biFrozenOcean: - case biFrozenRiver: - case biIcePlains: - case biIceMountains: - case biForestHills: - case biTaigaHills: - case biExtremeHillsEdge: - case biJungle: - case biJungleHills: - { - a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); - break; - } - case biDesertHills: - case biDesert: - case biBeach: - { - a_ChunkDesc.SetBlockType(x, y, z, (y < LastAir - 3) ? E_BLOCK_SANDSTONE : E_BLOCK_SAND); - break; - } - case biMushroomIsland: - case biMushroomShore: - { - a_ChunkDesc.SetBlockType(x, y, z, (y == LastAir - 1) ? E_BLOCK_MYCELIUM : E_BLOCK_DIRT); - break; - } - } - } - } // for y - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - } // for x - } // for z -} - - - - - -void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile) -{ - Initialize(a_IniFile); -} - - - - - -int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) -{ - int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16); - int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16); - int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width); - int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width); - - // If we're withing the same chunk, return the pre-cached heightmap: - if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) - { - return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); - } - - // Ask the cache: - HEIGHTTYPE res = 0; - if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res)) - { - // The height was in the cache - return res; - } - - // The height is not in the cache, generate full heightmap and get it there: - cChunkDef::HeightMap Heightmap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); - return cChunkDef::GetHeight(Heightmap, RelX, RelZ); -} - - - - - -void cDistortedHeightmap::UpdateDistortAmps(void) -{ - BiomeNeighbors Biomes; - for (int z = -1; z <= 1; z++) - { - for (int x = -1; x <= 1; x++) - { - m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); - } // for x - } // for z - - for (int z = 0; z < DIM_Z; z++) - { - for (int x = 0; x < DIM_Z; x++) - { - GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]); - } - } -} - - - - - -void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ) -{ - // Sum up how many biomes of each type there are in the neighborhood: - int BiomeCounts[biNumBiomes]; - memset(BiomeCounts, 0, sizeof(BiomeCounts)); - int Sum = 0; - for (int z = -8; z <= 8; z++) - { - int FinalZ = a_RelZ + z + cChunkDef::Width; - int IdxZ = FinalZ / cChunkDef::Width; - int ModZ = FinalZ % cChunkDef::Width; - int WeightZ = 9 - abs(z); - for (int x = -8; x <= 8; x++) - { - int FinalX = a_RelX + x + cChunkDef::Width; - int IdxX = FinalX / cChunkDef::Width; - int ModX = FinalX % cChunkDef::Width; - EMCSBiome Biome = cChunkDef::GetBiome(a_Neighbors[IdxX][IdxZ], ModX, ModZ); - if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts))) - { - continue; - } - int WeightX = 9 - abs(x); - BiomeCounts[Biome] += WeightX + WeightZ; - Sum += WeightX + WeightZ; - } // for x - } // for z - - if (Sum <= 0) - { - // No known biome around? Weird. Return a bogus value: - ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around"); - a_DistortAmpX = 16; - a_DistortAmpZ = 16; - } - - // For each biome type that has a nonzero count, calc its amps and add it: - NOISE_DATATYPE AmpX = 0; - NOISE_DATATYPE AmpZ = 0; - for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) - { - AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX; - AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ; - } - a_DistortAmpX = AmpX / Sum; - a_DistortAmpZ = AmpZ / Sum; -} - - - - diff --git a/source/Generating/DistortedHeightmap.h b/source/Generating/DistortedHeightmap.h deleted file mode 100644 index 6d7007375..000000000 --- a/source/Generating/DistortedHeightmap.h +++ /dev/null @@ -1,108 +0,0 @@ - -// DistortedHeightmap.h - -// Declares the cDistortedHeightmap class representing the height and composition generator capable of overhangs - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "HeiGen.h" -#include "../Noise.h" - - - - - -#define NOISE_SIZE_Y (257 + 32) - - - - - -class cDistortedHeightmap : - public cTerrainHeightGen, - public cTerrainCompositionGen -{ -public: - cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); - -protected: - typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; - - // Linear upscaling step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively: - static const int INTERPOL_X = 8; - static const int INTERPOL_Y = 4; - static const int INTERPOL_Z = 8; - - // Linear upscaling buffer dimensions, calculated from the step sizes: - static const int DIM_X = 1 + (17 / INTERPOL_X); - static const int DIM_Y = 1 + (257 / INTERPOL_Y); - static const int DIM_Z = 1 + (17 / INTERPOL_Z); - - cPerlinNoise m_NoiseDistortX; - cPerlinNoise m_NoiseDistortZ; - cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor - - int m_SeaLevel; - NOISE_DATATYPE m_FrequencyX; - NOISE_DATATYPE m_FrequencyY; - NOISE_DATATYPE m_FrequencyZ; - - int m_CurChunkX; - int m_CurChunkZ; - NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; - - cBiomeGen & m_BiomeGen; - cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion) - cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen - - /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. - cChunkDef::HeightMap m_CurChunkHeights; - - // Per-biome terrain generator parameters: - struct sGenParam - { - NOISE_DATATYPE m_DistortAmpX; - NOISE_DATATYPE m_DistortAmpZ; - } ; - static const sGenParam m_GenParam[biNumBiomes]; - - // Distortion amplitudes for each direction, before linear upscaling - NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z]; - NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z]; - - /// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen) - bool m_IsInitialized; - - - /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap) - void PrepareState(int a_ChunkX, int a_ChunkZ); - - /// Generates the m_DistortedHeightmap array for the current chunk - void GenerateHeightArray(void); - - /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords - int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z); - - /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ - void UpdateDistortAmps(void); - - /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes - void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ); - - /// Reads the settings from the ini file. Skips reading if already initialized - void Initialize(cIniFile & a_IniFile); - - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; -} ; diff --git a/source/Generating/EndGen.cpp b/source/Generating/EndGen.cpp deleted file mode 100644 index 3eba5c47b..000000000 --- a/source/Generating/EndGen.cpp +++ /dev/null @@ -1,217 +0,0 @@ - -// EndGen.cpp - -// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen - -#include "Globals.h" -#include "EndGen.h" -#include "../../iniFile/iniFile.h" -#include "../LinearUpscale.h" - - - - - -enum -{ - // Interpolation cell size: - INTERPOL_X = 4, - INTERPOL_Y = 4, - INTERPOL_Z = 4, - - // Size of chunk data, downscaled before interpolation: - DIM_X = 16 / INTERPOL_X + 1, - DIM_Y = 256 / INTERPOL_Y + 1, - DIM_Z = 16 / INTERPOL_Z + 1, -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cEndGen: - -cEndGen::cEndGen(int a_Seed) : - m_Seed(a_Seed), - m_IslandSizeX(256), - m_IslandSizeY(96), - m_IslandSizeZ(256), - m_FrequencyX(80), - m_FrequencyY(80), - m_FrequencyZ(80) -{ - m_Perlin.AddOctave(1, 1); - m_Perlin.AddOctave(2, 0.5); - m_Perlin.AddOctave(4, 0.25); -} - - - - - -void cEndGen::Initialize(cIniFile & a_IniFile) -{ - m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX); - m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY); - m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ); - - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); - - // Recalculate the min and max chunk coords of the island - m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; - m_MinChunkX = -m_MaxChunkX; - m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width; - m_MinChunkZ = -m_MaxChunkZ; -} - - - - - -/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) -void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function - - if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) - { - return; - } - - m_LastChunkX = a_ChunkX; - m_LastChunkZ = a_ChunkZ; - - GenerateNoiseArray(); -} - - - - - -/// Generates the m_NoiseArray array for the current chunk -void cEndGen::GenerateNoiseArray(void) -{ - NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] - NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] - - // Generate the downscaled noise: - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE StartY = 0; - NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; - m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); - - // Add distance: - int idx = 0; - for (int y = 0; y < DIM_Y; y++) - { - NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY; - ValY = ValY * ValY; - for (int z = 0; z < DIM_Z; z++) - { - NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; - ValZ = ValZ * ValZ; - for (int x = 0; x < DIM_X; x++) - { - // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1); - NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; - ValX = ValX * ValX; - NoiseData[idx++] += ValX + ValZ + ValY; - } // for x - } // for z - } // for y - - // Upscale into real chunk size: - LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y); -} - - - - - -/// Returns true if the chunk is outside of the island's dimensions -bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) -{ - return ( - (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || - (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) - ); -} - - - - - -void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) - { - for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) - { - a_HeightMap[i] = 0; - } - return; - } - - PrepareState(a_ChunkX, a_ChunkZ); - - int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - cChunkDef::SetHeight(a_HeightMap, x, z, MaxY); - for (int y = MaxY; y > 0; y--) - { - if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) - { - cChunkDef::SetHeight(a_HeightMap, x, z, y); - break; - } - } // for y - } // for x - } // for z -} - - - - - -void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ())) - { - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - return; - } - - PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - - int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int y = MaxY; y > 0; y--) - { - if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) - { - a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0); - } - else - { - a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0); - } - } // for y - } // for x - } // for z -} - - - - diff --git a/source/Generating/EndGen.h b/source/Generating/EndGen.h deleted file mode 100644 index 4904a0e3d..000000000 --- a/source/Generating/EndGen.h +++ /dev/null @@ -1,69 +0,0 @@ - -// EndGen.h - -// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cEndGen : - public cTerrainHeightGen, - public cTerrainCompositionGen -{ -public: - cEndGen(int a_Seed); - - void Initialize(cIniFile & a_IniFile); - -protected: - - /// Seed for the noise - int m_Seed; - - /// The Perlin noise used for generating - cPerlinNoise m_Perlin; - - // XYZ size of the "island", in blocks: - int m_IslandSizeX; - int m_IslandSizeY; - int m_IslandSizeZ; - - // XYZ Frequencies of the noise functions: - NOISE_DATATYPE m_FrequencyX; - NOISE_DATATYPE m_FrequencyY; - NOISE_DATATYPE m_FrequencyZ; - - // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all - int m_MinChunkX, m_MaxChunkX; - int m_MinChunkZ, m_MaxChunkZ; - - // Noise array for the last chunk (in the noise range) - int m_LastChunkX; - int m_LastChunkZ; - NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y - - /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) - void PrepareState(int a_ChunkX, int a_ChunkZ); - - /// Generates the m_NoiseArray array for the current chunk - void GenerateNoiseArray(void); - - /// Returns true if the chunk is outside of the island's dimensions - bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ); - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; -} ; diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp deleted file mode 100644 index 8899e4bd0..000000000 --- a/source/Generating/FinishGen.cpp +++ /dev/null @@ -1,664 +0,0 @@ - -// FinishGen.cpp - -/* Implements the various finishing generators: - - cFinishGenSnow - - cFinishGenIce - - cFinishGenSprinkleFoliage -*/ - -#include "Globals.h" - -#include "FinishGen.h" -#include "../Noise.h" -#include "../BlockID.h" -#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() -#include "../World.h" - - - - - -#define DEF_NETHER_WATER_SPRINGS "0, 1; 255, 1" -#define DEF_NETHER_LAVA_SPRINGS "0, 0; 30, 0; 31, 50; 120, 50; 127, 0" -#define DEF_OVERWORLD_WATER_SPRINGS "0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0" -#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0" -#define DEF_END_WATER_SPRINGS "0, 1; 255, 1" -#define DEF_END_LAVA_SPRINGS "0, 1; 255, 1" - - - - - -static inline bool IsWater(BLOCKTYPE a_BlockType) -{ - return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenSprinkleFoliage: - -bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) -{ - // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges: - if ( - (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) || - (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) || - (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1) - ) - { - return false; - } - - // Only allow dirt, grass or sand below sugarcane: - switch (a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ)) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_SAND: - { - break; - } - default: - { - return false; - } - } - - // Water is required next to the block below the sugarcane: - if ( - !IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1)) - ) - { - return false; - } - - // All conditions met, place a sugarcane here: - a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE); - return true; -} - - - - - -void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) -{ - // Generate small foliage (1-block): - - // TODO: Update heightmap with 1-block-tall foliage - for (int z = 0; z < cChunkDef::Width; z++) - { - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; - const float zz = (float)BlockZ; - for (int x = 0; x < cChunkDef::Width; x++) - { - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; - if (((m_Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124) - { - continue; - } - int Top = a_ChunkDesc.GetHeight(x, z); - if (Top > 250) - { - // Nothing grows above Y=250 - continue; - } - if (a_ChunkDesc.GetBlockType(x, Top + 1, z) != E_BLOCK_AIR) - { - // Space already taken by something else, don't grow here - // WEIRD, since we're using heightmap, so there should NOT be anything above it - continue; - } - - const float xx = (float)BlockX; - float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f ); - float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f ); - switch (a_ChunkDesc.GetBlockType(x, Top, z)) - { - case E_BLOCK_GRASS: - { - float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 ); - float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 ); - if (val1 + val2 > 0.2f) - { - a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER); - } - else if (val2 + val3 > 0.2f) - { - a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_ROSE); - } - else if (val3 + val4 > 0.2f) - { - a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_RED_MUSHROOM); - } - else if (val1 + val4 > 0.2f) - { - a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_BROWN_MUSHROOM); - } - else if (val1 + val2 + val3 + val4 < -0.1) - { - a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_TALL_GRASS, E_META_TALL_GRASS_GRASS); - } - else if (TryAddSugarcane(a_ChunkDesc, x, Top, z)) - { - ++Top; - } - else if ((val1 > 0.5) && (val2 < -0.5)) - { - a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4); - } - break; - } // case E_BLOCK_GRASS - - case E_BLOCK_SAND: - { - int y = Top + 1; - if ( - (x > 0) && (x < cChunkDef::Width - 1) && - (z > 0) && (z < cChunkDef::Width - 1) && - (val1 + val2 > 0.5f) && - (a_ChunkDesc.GetBlockType(x + 1, y, z) == E_BLOCK_AIR) && - (a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) && - (a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) && - (a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR) - ) - { - a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS); - } - else if (TryAddSugarcane(a_ChunkDesc, x, Top, z)) - { - ++Top; - } - break; - } - } // switch (TopBlock) - a_ChunkDesc.SetHeight(x, z, Top); - } // for y - } // for z -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenSnow: - -void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) -{ - // Add a snow block in snowy biomes onto blocks that can be snowed over - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - switch (a_ChunkDesc.GetBiome(x, z)) - { - case biIcePlains: - case biIceMountains: - case biTaiga: - case biTaigaHills: - case biFrozenRiver: - case biFrozenOcean: - { - int Height = a_ChunkDesc.GetHeight(x, z); - if (g_BlockIsSnowable[a_ChunkDesc.GetBlockType(x, Height, z)]) - { - a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW); - a_ChunkDesc.SetHeight(x, z, Height + 1); - } - break; - } - } - } - } // for z -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenIce: - -void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) -{ - // Turn surface water into ice in icy biomes - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - switch (a_ChunkDesc.GetBiome(x, z)) - { - case biIcePlains: - case biIceMountains: - case biTaiga: - case biTaigaHills: - case biFrozenRiver: - case biFrozenOcean: - { - int Height = a_ChunkDesc.GetHeight(x, z); - switch (a_ChunkDesc.GetBlockType(x, Height, z)) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - a_ChunkDesc.SetBlockType(x, Height, z, E_BLOCK_ICE); - break; - } - } - break; - } - } - } - } // for z -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenLilypads: - -int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap) -{ - int res = 0; - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) - { - if (a_BiomeMap[i] == m_Biome) - { - res++; - } - } // for i - a_BiomeMap[] - return m_Amount * res / 256; -} - - - - - -void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) -{ - // Add Lilypads on top of water surface in Swampland - - int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap()); - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - for (int i = 0; i < NumToGen; i++) - { - int x = (m_Noise.IntNoise3DInt(ChunkX + ChunkZ, ChunkZ, i) / 13) % cChunkDef::Width; - int z = (m_Noise.IntNoise3DInt(ChunkX - ChunkZ, i, ChunkZ) / 11) % cChunkDef::Width; - - // Place the block at {x, z} if possible: - if (a_ChunkDesc.GetBiome(x, z) != m_Biome) - { - // Incorrect biome - continue; - } - int Height = a_ChunkDesc.GetHeight(x, z); - if (Height >= cChunkDef::Height) - { - // Too high up - continue; - } - if (a_ChunkDesc.GetBlockType(x, Height + 1, z) != E_BLOCK_AIR) - { - // Not an empty block - continue; - } - BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, Height, z); - if ((BlockBelow == m_AllowedBelow1) || (BlockBelow == m_AllowedBelow2)) - { - a_ChunkDesc.SetBlockType(x, Height + 1, z, m_BlockType); - a_ChunkDesc.SetHeight(x, z, Height + 1); - } - } // for i -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenBottomLava: - -void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc) -{ - cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes(); - for (int y = m_Level; y > 0; y--) - { - for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) - { - int Index = cChunkDef::MakeIndexNoCheck(x, y, z); - if (BlockTypes[Index] == E_BLOCK_AIR) - { - BlockTypes[Index] = E_BLOCK_STATIONARY_LAVA; - } - } // for x, for z - } // for y -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenPreSimulator: - -cFinishGenPreSimulator::cFinishGenPreSimulator(void) -{ - // Nothing needed yet -} - - - - - -void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc) -{ - CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); - StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - // TODO: other operations -} - - - - - -void cFinishGenPreSimulator::CollapseSandGravel( - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data -) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int LastY = -1; - int HeightY = 0; - for (int y = 0; y < cChunkDef::Height; y++) - { - BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z); - switch (Block) - { - default: - { - // Set the last block onto which stuff can fall to this height: - LastY = y; - HeightY = y; - break; - } - case E_BLOCK_AIR: - { - // Do nothing - break; - } - case E_BLOCK_FIRE: - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - // Do nothing, only remember this height as potentially highest - HeightY = y; - break; - } - case E_BLOCK_SAND: - case E_BLOCK_GRAVEL: - { - if (LastY < y - 1) - { - cChunkDef::SetBlock(a_BlockTypes, x, LastY + 1, z, Block); - cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); - } - LastY++; - if (LastY > HeightY) - { - HeightY = LastY; - } - break; - } - } // switch (GetBlock) - } // for y - cChunkDef::SetHeight(a_HeightMap, x, z, HeightY); - } // for x - } // for z -} - - - - - -void cFinishGenPreSimulator::StationarizeFluid( - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read - BLOCKTYPE a_Fluid, - BLOCKTYPE a_StationaryFluid -) -{ - // Turn fluid in the middle to stationary, unless it has air or washable block next to it: - for (int z = 1; z < cChunkDef::Width - 1; z++) - { - for (int x = 1; x < cChunkDef::Width - 1; x++) - { - for (int y = cChunkDef::GetHeight(a_HeightMap, x, z); y >= 0; y--) - { - BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z); - if ((Block != a_Fluid) && (Block != a_StationaryFluid)) - { - continue; - } - static const struct - { - int x, y, z; - } Coords[] = - { - {1, 0, 0}, - {-1, 0, 0}, - {0, 0, 1}, - {0, 0, -1}, - {0, -1, 0} - } ; - BLOCKTYPE BlockToSet = a_StationaryFluid; // By default, don't simulate this block - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - if ((y == 0) && (Coords[i].y < 0)) - { - continue; - } - BLOCKTYPE Neighbor = cChunkDef::GetBlock(a_BlockTypes, x + Coords[i].x, y + Coords[i].y, z + Coords[i].z); - if ((Neighbor == E_BLOCK_AIR) || cFluidSimulator::CanWashAway(Neighbor)) - { - // There is an air / washable neighbor, simulate this block - BlockToSet = a_Fluid; - break; - } - } // for i - Coords[] - cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockToSet); - } // for y - } // for x - } // for z - - // Turn fluid at the chunk edges into non-stationary fluid: - for (int y = 0; y < cChunkDef::Height; y++) - { - for (int i = 0; i < cChunkDef::Width; i++) // i stands for both x and z here - { - if (cChunkDef::GetBlock(a_BlockTypes, 0, y, i) == a_StationaryFluid) - { - cChunkDef::SetBlock(a_BlockTypes, 0, y, i, a_Fluid); - } - if (cChunkDef::GetBlock(a_BlockTypes, i, y, 0) == a_StationaryFluid) - { - cChunkDef::SetBlock(a_BlockTypes, i, y, 0, a_Fluid); - } - if (cChunkDef::GetBlock(a_BlockTypes, cChunkDef::Width - 1, y, i) == a_StationaryFluid) - { - cChunkDef::SetBlock(a_BlockTypes, cChunkDef::Width - 1, y, i, a_Fluid); - } - if (cChunkDef::GetBlock(a_BlockTypes, i, y, cChunkDef::Width - 1) == a_StationaryFluid) - { - cChunkDef::SetBlock(a_BlockTypes, i, y, cChunkDef::Width - 1, a_Fluid); - } - } - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenFluidSprings: - -cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : - m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other - m_HeightDistribution(255), - m_Fluid(a_Fluid) -{ - bool IsWater = (a_Fluid == E_BLOCK_WATER); - AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; - AString DefaultHeightDistribution; - int DefaultChance; - switch (a_World.GetDimension()) - { - case dimNether: - { - DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS; - DefaultChance = IsWater ? 0 : 15; - break; - } - case dimOverworld: - { - DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS; - DefaultChance = IsWater ? 24 : 9; - break; - } - case dimEnd: - { - DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS; - DefaultChance = 0; - break; - } - default: - { - ASSERT(!"Unhandled world dimension"); - break; - } - } // switch (dimension) - AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution); - if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0)) - { - LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", - (a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava", - DefaultHeightDistribution.c_str() - ); - m_HeightDistribution.SetDefString(DefaultHeightDistribution); - } - m_Chance = a_IniFile.GetValueSetI(SectionName, "Chance", DefaultChance); -} - - - - - -void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc) -{ - int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 512, 256 * a_ChunkDesc.GetChunkZ()) / 13) % 100; - if (ChanceRnd > m_Chance) - { - // Not in this chunk - return; - } - - // Get the height at which to try: - int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11; - Height %= m_HeightDistribution.GetSum(); - Height = m_HeightDistribution.MapValue(Height); - - // Try adding the spring at the height, if unsuccessful, move lower: - for (int y = Height; y > 1; y--) - { - // TODO: randomize the order in which the coords are being checked - for (int z = 1; z < cChunkDef::Width - 1; z++) - { - for (int x = 1; x < cChunkDef::Width - 1; x++) - { - switch (a_ChunkDesc.GetBlockType(x, y, z)) - { - case E_BLOCK_NETHERRACK: - case E_BLOCK_STONE: - { - if (TryPlaceSpring(a_ChunkDesc, x, y, z)) - { - // Succeeded, bail out - return; - } - } - } // switch (BlockType) - } // for x - } // for y - } // for y -} - - - - - -bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z) -{ - // In order to place a spring, it needs exactly one of the XZ neighbors or a below neighbor to be air - // Also, its neighbor on top of it must be non-air - if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR) - { - return false; - } - - static const struct - { - int x, y, z; - } Coords[] = - { - {-1, 0, 0}, - { 1, 0, 0}, - { 0, -1, 0}, - { 0, 0, -1}, - { 0, 0, 1}, - } ; - int NumAirNeighbors = 0; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) - { - switch (a_ChunkDesc.GetBlockType(x + Coords[i].x, y + Coords[i].y, z + Coords[i].z)) - { - case E_BLOCK_AIR: - { - NumAirNeighbors += 1; - if (NumAirNeighbors > 1) - { - return false; - } - } - } - } - if (NumAirNeighbors == 0) - { - return false; - } - - // Has exactly one air neighbor, place a spring: - a_ChunkDesc.SetBlockTypeMeta(x, y, z, m_Fluid, 0); - return true; -} - - - - diff --git a/source/Generating/FinishGen.h b/source/Generating/FinishGen.h deleted file mode 100644 index ed7df5909..000000000 --- a/source/Generating/FinishGen.h +++ /dev/null @@ -1,185 +0,0 @@ - -// FinishGen.h - -/* Interfaces to the various finishing generators: - - cFinishGenSnow - - cFinishGenIce - - cFinishGenSprinkleFoliage - - cFinishGenLilypads - - cFinishGenBottomLava - - cFinishGenPreSimulator - - cFinishGenDeadBushes -*/ - - - - - -#include "ComposableGenerator.h" -#include "../Noise.h" -#include "../ProbabDistrib.h" - - - - - -class cFinishGenSnow : - public cFinishGen -{ -protected: - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cFinishGenIce : - public cFinishGen -{ -protected: - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cFinishGenSprinkleFoliage : - public cFinishGen -{ -public: - cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} - -protected: - cNoise m_Noise; - int m_Seed; - - /// Tries to place sugarcane at the coords specified, returns true if successful - bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ); - - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -/** This class adds a single top block in random positions in the specified biome on top of specified allowed blocks. -Used for: -- Lilypads finisher -- DeadBushes finisher -*/ -class cFinishGenSingleBiomeSingleTopBlock : - public cFinishGen -{ -public: - cFinishGenSingleBiomeSingleTopBlock( - int a_Seed, BLOCKTYPE a_BlockType, EMCSBiome a_Biome, int a_Amount, - BLOCKTYPE a_AllowedBelow1, BLOCKTYPE a_AllowedBelow2 - ) : - m_Noise(a_Seed), - m_BlockType(a_BlockType), - m_Biome(a_Biome), - m_Amount(a_Amount), - m_AllowedBelow1(a_AllowedBelow1), - m_AllowedBelow2(a_AllowedBelow2) - { - } - -protected: - cNoise m_Noise; - BLOCKTYPE m_BlockType; - EMCSBiome m_Biome; - int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns. - BLOCKTYPE m_AllowedBelow1; ///< First of the two blocktypes that are allowed below m_BlockType - BLOCKTYPE m_AllowedBelow2; ///< Second of the two blocktypes that are allowed below m_BlockType - - int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap); - - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cFinishGenBottomLava : - public cFinishGen -{ -public: - cFinishGenBottomLava(int a_Level) : - m_Level(a_Level) - { - } - -protected: - int m_Level; - - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cFinishGenPreSimulator : - public cFinishGen -{ -public: - cFinishGenPreSimulator(void); - -protected: - // Drops hanging sand and gravel down to the ground, recalculates heightmap - void CollapseSandGravel( - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data - ); - - /** For each fluid block: - - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top) - - all fluid on the chunk's edge is made flowing - */ - void StationarizeFluid( - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read - BLOCKTYPE a_Fluid, - BLOCKTYPE a_StationaryFluid - ); - - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cFinishGenFluidSprings : - public cFinishGen -{ -public: - cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World); - -protected: - - cNoise m_Noise; - cProbabDistrib m_HeightDistribution; - BLOCKTYPE m_Fluid; - int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk - - // cFinishGen override: - virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - - /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful - bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z); -} ; - - - - diff --git a/source/Generating/HeiGen.cpp b/source/Generating/HeiGen.cpp deleted file mode 100644 index 5dee181b7..000000000 --- a/source/Generating/HeiGen.cpp +++ /dev/null @@ -1,390 +0,0 @@ - -// HeiGen.cpp - -// Implements the various terrain height generators - -#include "Globals.h" -#include "HeiGen.h" -#include "../LinearUpscale.h" -#include "../../iniFile/iniFile.h" - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHeiGenFlat: - -void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) - { - a_HeightMap[i] = m_Height; - } -} - - - - - -void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) -{ - m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHeiGenCache: - -cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : - m_HeiGenToCache(a_HeiGenToCache), - m_CacheSize(a_CacheSize), - m_CacheOrder(new int[a_CacheSize]), - m_CacheData(new sCacheData[a_CacheSize]), - m_NumHits(0), - m_NumMisses(0), - m_TotalChain(0) -{ - for (int i = 0; i < m_CacheSize; i++) - { - m_CacheOrder[i] = i; - m_CacheData[i].m_ChunkX = 0x7fffffff; - m_CacheData[i].m_ChunkZ = 0x7fffffff; - } -} - - - - - -cHeiGenCache::~cHeiGenCache() -{ - delete[] m_CacheData; - delete[] m_CacheOrder; -} - - - - - -void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - /* - if (((m_NumHits + m_NumMisses) % 1024) == 10) - { - LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses)); - LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); - } - //*/ - - for (int i = 0; i < m_CacheSize; i++) - { - if ( - (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || - (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ) - ) - { - continue; - } - // Found it in the cache - int Idx = m_CacheOrder[i]; - - // Move to front: - for (int j = i; j > 0; j--) - { - m_CacheOrder[j] = m_CacheOrder[j - 1]; - } - m_CacheOrder[0] = Idx; - - // Use the cached data: - memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap)); - - m_NumHits++; - m_TotalChain += i; - return; - } // for i - cache - - // Not in the cache: - m_NumMisses++; - m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); - - // Insert it as the first item in the MRU order: - int Idx = m_CacheOrder[m_CacheSize - 1]; - for (int i = m_CacheSize - 1; i > 0; i--) - { - m_CacheOrder[i] = m_CacheOrder[i - 1]; - } // for i - m_CacheOrder[] - m_CacheOrder[0] = Idx; - memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap)); - m_CacheData[Idx].m_ChunkX = a_ChunkX; - m_CacheData[Idx].m_ChunkZ = a_ChunkZ; -} - - - - - -void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) -{ - m_HeiGenToCache.InitializeHeightGen(a_IniFile); -} - - - - - -bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height) -{ - for (int i = 0; i < m_CacheSize; i++) - { - if ((m_CacheData[i].m_ChunkX == a_ChunkX) && (m_CacheData[i].m_ChunkZ == a_ChunkZ)) - { - a_Height = cChunkDef::GetHeight(m_CacheData[i].m_HeightMap, a_RelX, a_RelZ); - return true; - } - } // for i - m_CacheData[] - return false; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHeiGenClassic: - -cHeiGenClassic::cHeiGenClassic(int a_Seed) : - m_Seed(a_Seed), - m_Noise(a_Seed) -{ -} - - - - - -float cHeiGenClassic::GetNoise(float x, float y) -{ - float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1; - float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; - float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; - - float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; - - float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 - flatness *= flatness * flatness; - - return (oct1 + oct2 + oct3) * flatness + height; -} - - - - - -void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); - for (int x = 0; x < cChunkDef::Width; x++) - { - const float xx = (float)(a_ChunkX * cChunkDef::Width + x); - - int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16); - if (hei < 10) - { - hei = 10; - } - if (hei > 250) - { - hei = 250; - } - cChunkDef::SetHeight(a_HeightMap, x , z, hei); - } // for x - } // for z -} - - - - - -void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) -{ - m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); - m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); - m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); - m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); - m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); - m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHeiGenBiomal: - -const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] = -{ - /* Fast-changing | Middle-changing | Slow-changing |*/ - /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */ - /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, - /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, - /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, - /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100}, - /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, - /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, - /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5}, - /* biRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56}, - /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing - /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing - /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, - /* biFrozenRiver */ { 0.2f, 0.1f, 0.05f, 0.1f, 0.01f, 0.1f, 56}, - /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, - /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, - /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80}, - /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64}, - /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, - /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75}, - /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, - /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, - /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80}, - /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, - /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, -} ; - - - - - -void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - // Generate a 3x3 chunk area of biomes around this chunk: - BiomeNeighbors Biomes; - for (int z = -1; z <= 1; z++) - { - for (int x = -1; x <= 1; x++) - { - m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); - } // for x - } // for z - - /* - _X 2013_04_22: - There's no point in precalculating the entire perlin noise arrays, too many values are calculated uselessly, - resulting in speed DEcrease. - */ - - //* - // Linearly interpolate 4x4 blocks of heightmap: - // Must be done on a floating point datatype, else the results are ugly! - const int STEPZ = 4; // Must be a divisor of 16 - const int STEPX = 4; // Must be a divisor of 16 - NOISE_DATATYPE Height[17 * 17]; - for (int z = 0; z < 17; z += STEPZ) - { - for (int x = 0; x < 17; x += STEPX) - { - Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes); - } - } - LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ); - - // Copy into the heightmap - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]); - } - } - //*/ - - /* - // For each height, go through neighboring biomes and add up their idea of height: - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes)); - } // for x - } - //*/ -} - - - - - -void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile) -{ - // No user-settable params -} - - - - - -NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors) -{ - // Sum up how many biomes of each type there are in the neighborhood: - int BiomeCounts[biNumBiomes]; - memset(BiomeCounts, 0, sizeof(BiomeCounts)); - int Sum = 0; - for (int z = -8; z <= 8; z++) - { - int FinalZ = a_RelZ + z + cChunkDef::Width; - int IdxZ = FinalZ / cChunkDef::Width; - int ModZ = FinalZ % cChunkDef::Width; - int WeightZ = 9 - abs(z); - for (int x = -8; x <= 8; x++) - { - int FinalX = a_RelX + x + cChunkDef::Width; - int IdxX = FinalX / cChunkDef::Width; - int ModX = FinalX % cChunkDef::Width; - EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ); - if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts))) - { - continue; - } - int WeightX = 9 - abs(x); - BiomeCounts[Biome] += WeightX + WeightZ; - Sum += WeightX + WeightZ; - } // for x - } // for z - - // For each biome type that has a nonzero count, calc its height and add it: - if (Sum > 0) - { - NOISE_DATATYPE Height = 0; - int BlockX = a_ChunkX * cChunkDef::Width + a_RelX; - int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ; - for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) - { - if (BiomeCounts[i] == 0) - { - continue; - } - NOISE_DATATYPE oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1; - NOISE_DATATYPE oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2; - NOISE_DATATYPE oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3; - Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3); - } - NOISE_DATATYPE res = Height / Sum; - return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5)); - } - - // No known biome around? Weird. Return a bogus value: - ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around"); - return 5; -} - - - - - diff --git a/source/Generating/HeiGen.h b/source/Generating/HeiGen.h deleted file mode 100644 index 1b246c70a..000000000 --- a/source/Generating/HeiGen.h +++ /dev/null @@ -1,145 +0,0 @@ - -// HeiGen.h - -/* -Interfaces to the various height generators: - - cHeiGenFlat - - cHeiGenClassic - - cHeiGenBiomal -*/ - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cHeiGenFlat : - public cTerrainHeightGen -{ -public: - cHeiGenFlat(void) : m_Height(5) {} - -protected: - - int m_Height; - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; -} ; - - - - - -/// A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation -class cHeiGenCache : - public cTerrainHeightGen -{ -public: - cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache - ~cHeiGenCache(); - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; - - /// Retrieves height at the specified point in the cache, returns true if found, false if not found - bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height); - -protected: - - cTerrainHeightGen & m_HeiGenToCache; - - struct sCacheData - { - int m_ChunkX; - int m_ChunkZ; - cChunkDef::HeightMap m_HeightMap; - } ; - - // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data - int m_CacheSize; - int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array - sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used - - // Cache statistics - int m_NumHits; - int m_NumMisses; - int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) -} ; - - - - - -class cHeiGenClassic : - public cTerrainHeightGen -{ -public: - cHeiGenClassic(int a_Seed); - -protected: - - int m_Seed; - cNoise m_Noise; - float m_HeightFreq1, m_HeightAmp1; - float m_HeightFreq2, m_HeightAmp2; - float m_HeightFreq3, m_HeightAmp3; - - float GetNoise(float x, float y); - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; -} ; - - - - - -class cHeiGenBiomal : - public cTerrainHeightGen -{ -public: - cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) : - m_Noise(a_Seed), - m_BiomeGen(a_BiomeGen) - { - } - -protected: - - typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; - - cNoise m_Noise; - cBiomeGen & m_BiomeGen; - - // Per-biome terrain generator parameters: - struct sGenParam - { - float m_HeightFreq1, m_HeightAmp1; - float m_HeightFreq2, m_HeightAmp2; - float m_HeightFreq3, m_HeightAmp3; - float m_BaseHeight; - } ; - static const sGenParam m_GenParam[biNumBiomes]; - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; - - NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors); -} ; - - - - diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp deleted file mode 100644 index 159e6b4ea..000000000 --- a/source/Generating/MineShafts.cpp +++ /dev/null @@ -1,1423 +0,0 @@ - -// MineShafts.cpp - -// Implements the cStructGenMineShafts class representing the structure generator for abandoned mineshafts - -/* -Algorithm: -The cStructGenMineShafts::cMineShaftSystem class is the main controller, which knows what mineshaft -classes there are and their random weights. It gets asked to produce a new class everytime a connection is to be made. -The cMineShaft class is a base class for each mineshaft structure. -Each cMineShaft descendant knows how large it is, how to imprint itself into the chunk data and where to connect to -other descendants. Its PivotPoint is always a walkable column. Its Direction determines in which direction the structure -is facing. - -The generation starts with the central dirt room, from there corridors, crossings and staircases are added -in a depth-first processing. Each of the descendants will branch randomly, if not beyond the allowed recursion level -*/ - -#include "Globals.h" -#include "MineShafts.h" -#include "../Cuboid.h" -#include "../BlockEntities/ChestEntity.h" - - - - - -static const int NEIGHBORHOOD_SIZE = 3; - - - - - -class cMineShaft abstract -{ -public: - enum eKind - { - mskDirtRoom, - mskCorridor, - mskCrossing, - mskStaircase, - } ; - - - enum eDirection - { - dirXP, - dirZP, - dirXM, - dirZM, - } ; - - - cStructGenMineShafts::cMineShaftSystem & m_ParentSystem; - eKind m_Kind; - cCuboid m_BoundingBox; - - - cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind) : - m_ParentSystem(a_ParentSystem), - m_Kind(a_Kind) - { - } - - cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) : - m_ParentSystem(a_ParentSystem), - m_Kind(a_Kind), - m_BoundingBox(a_BoundingBox) - { - } - - /// Returns true if this mineshaft intersects the specified cuboid - bool DoesIntersect(const cCuboid & a_Other) - { - return m_BoundingBox.DoesIntersect(a_Other); - } - - /** If recursion level is not too large, appends more branches to the parent system, - using exit points specific to this class. - */ - virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0; - - /// Imprints this shape into the specified chunk's data - virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0; -} ; - -typedef std::vector cMineShafts; - - - - - -class cMineShaftDirtRoom : - public cMineShaft -{ - typedef cMineShaft super; - -public: - cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise); - - // cMineShaft overrides: - virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; - virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cMineShaftCorridor : - public cMineShaft -{ - typedef cMineShaft super; - -public: - /** Creates a new Corridor attached to the specified pivot point and direction. - Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. - */ - static cMineShaft * CreateAndFit( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, - cNoise & a_Noise - ); - -protected: - static const int MAX_SEGMENTS = 5; - - int m_NumSegments; - eDirection m_Direction; - bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block) - int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction - int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction - bool m_HasTracks; ///< If true, random tracks will be placed on the floor - - cMineShaftCorridor( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction, - cNoise & a_Noise - ); - - // cMineShaft overrides: - virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; - virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; - - /// Places a chest, if the corridor has one - void PlaceChest(cChunkDesc & a_ChunkDesc); - - /// If this corridor has tracks, places them randomly - void PlaceTracks(cChunkDesc & a_ChunkDesc); - - /// If this corridor has a spawner, places the spawner - void PlaceSpawner(cChunkDesc & a_ChunkDesc); - - /// Randomly places torches around the central beam block - void PlaceTorches(cChunkDesc & a_ChunkDesc); -} ; - - - - - -class cMineShaftCrossing : - public cMineShaft -{ - typedef cMineShaft super; - -public: - /** Creates a new Crossing attached to the specified pivot point and direction. - Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. - */ - static cMineShaft * CreateAndFit( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, - cNoise & a_Noise - ); - -protected: - cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox); - - // cMineShaft overrides: - virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; - virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cMineShaftStaircase : - public cMineShaft -{ - typedef cMineShaft super; - -public: - enum eSlope - { - sUp, - sDown, - } ; - - /** Creates a new Staircase attached to the specified pivot point and direction. - Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. - */ - static cMineShaft * CreateAndFit( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, - cNoise & a_Noise - ); - -protected: - eDirection m_Direction; - eSlope m_Slope; - - - cMineShaftStaircase( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - const cCuboid & a_BoundingBox, - eDirection a_Direction, - eSlope a_Slope - ); - - // cMineShaft overrides: - virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; - virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cStructGenMineShafts::cMineShaftSystem -{ -public: - int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated - int m_GridSize; ///< Maximum offset of the dirtroom from grid center, * 2, in each direction - int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion) - int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor - int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor - int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing - int m_ChanceChest; ///< Chance [0 .. 250] that a corridor has a chest in it - int m_ChanceSpawner; ///< Chance [0 .. 250] that a corridor has a spawner in it - int m_ChanceTorch; ///< Chance [0 .. 10k] for a torch appearing attached to a corridor's beam - cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system - cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit - - /// Creates and generates the entire system - cMineShaftSystem( - int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise, - int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase - ); - - ~cMineShaftSystem(); - - /// Carves the system into the chunk data - void ProcessChunk(cChunkDesc & a_Chunk); - - /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction, - if it fits, appends it to the list and calls its AppendBranches() - */ - void AppendBranch( - int a_BlockX, int a_BlockY, int a_BlockZ, - cMineShaft::eDirection a_Direction, cNoise & a_Noise, - int a_RecursionLevel - ); - - /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid - bool CanAppend(const cCuboid & a_BoundingBox); -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenMineShafts::cMineShaftSystem: - -cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( - int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise, - int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase -) : - m_BlockX(a_BlockX), - m_BlockZ(a_BlockZ), - m_GridSize(a_GridSize), - m_MaxRecursion(8), // TODO: settable - m_ProbLevelCorridor(a_ProbLevelCorridor), - m_ProbLevelCrossing(a_ProbLevelCrossing), - m_ProbLevelStaircase(a_ProbLevelStaircase + 1), - m_ChanceChest(12), // TODO: settable - m_ChanceSpawner(12), // TODO: settable - m_ChanceTorch(1000) // TODO: settable -{ - m_MineShafts.reserve(100); - - cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise); - m_MineShafts.push_back(Start); - - m_BoundingBox.Assign( - Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2, - Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2 - ); - - Start->AppendBranches(0, a_Noise); - - for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) - { - ASSERT((*itr)->m_BoundingBox.IsSorted()); - } // for itr - m_MineShafts[] -} - - - - - -cStructGenMineShafts::cMineShaftSystem::~cMineShaftSystem() -{ - for (cMineShafts::iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) - { - delete *itr; - } // for itr - m_MineShafts[] - m_MineShafts.clear(); -} - - - - - -void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk) -{ - for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) - { - (*itr)->ProcessChunk(a_Chunk); - } // for itr - m_MineShafts[] -} - - - - - -void cStructGenMineShafts::cMineShaftSystem::AppendBranch( - int a_PivotX, int a_PivotY, int a_PivotZ, - cMineShaft::eDirection a_Direction, cNoise & a_Noise, - int a_RecursionLevel -) -{ - if (a_RecursionLevel > m_MaxRecursion) - { - return; - } - - cMineShaft * Next = NULL; - int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase; - if (rnd < m_ProbLevelCorridor) - { - Next = cMineShaftCorridor::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise); - } - else if (rnd < m_ProbLevelCrossing) - { - Next = cMineShaftCrossing::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise); - } - else - { - Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise); - } - if (Next == NULL) - { - return; - } - m_MineShafts.push_back(Next); - Next->AppendBranches(a_RecursionLevel + 1, a_Noise); -} - - - - - -bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_BoundingBox) -{ - if (!a_BoundingBox.IsCompletelyInside(m_BoundingBox)) - { - // Too far away, or too low / too high - return false; - } - - // Check intersections: - for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) - { - if ((*itr)->DoesIntersect(a_BoundingBox)) - { - return false; - } - } // for itr - m_MineShafts[] - return true; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMineShaftDirtRoom: - -cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise) : - super(a_Parent, mskDirtRoom) -{ - // Make the room of random size, min 10 x 4 x 10; max 18 x 12 x 18: - int rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 0, a_Parent.m_BlockZ) / 7; - int OfsX = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2; - rnd >>= 12; - int OfsZ = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2; - rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 1000, a_Parent.m_BlockZ) / 11; - m_BoundingBox.p1.x = a_Parent.m_BlockX + OfsX; - m_BoundingBox.p2.x = m_BoundingBox.p1.x + 10 + (rnd % 8); - rnd >>= 4; - m_BoundingBox.p1.z = a_Parent.m_BlockZ + OfsZ; - m_BoundingBox.p2.z = m_BoundingBox.p1.z + 10 + (rnd % 8); - rnd >>= 4; - m_BoundingBox.p1.y = 20; - m_BoundingBox.p2.y = 24 + rnd % 8; -} - - - - - -void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) -{ - int Height = m_BoundingBox.DifY() - 3; - for (int x = m_BoundingBox.p1.x + 1; x < m_BoundingBox.p2.x; x += 4) - { - int rnd = a_Noise.IntNoise3DInt(x, a_RecursionLevel, m_BoundingBox.p1.z) / 7; - m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); - rnd >>= 4; - m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); - } - - for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4) - { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13; - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel); - rnd >>= 4; - m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel); - } -} - - - - - -void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc) -{ - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - if ( - (m_BoundingBox.p1.x > BlockX + cChunkDef::Width) || - (m_BoundingBox.p1.z > BlockZ + cChunkDef::Width) || - (m_BoundingBox.p2.x < BlockX) || - (m_BoundingBox.p2.z < BlockZ) - ) - { - // Early bailout - cannot intersect this chunk - return; - } - - // Chunk-relative coords of the boundaries: - int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX; - int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX; - int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ; - int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ; - - // Carve the room out: - for (int z = MinZ; z < MaxZ; z++) - { - for (int x = MinX; x < MaxX; x++) - { - for (int y = m_BoundingBox.p1.y + 1; y < m_BoundingBox.p2.y; y++) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); - } - if (a_ChunkDesc.GetBlockType(x, m_BoundingBox.p1.y, z) != E_BLOCK_AIR) - { - a_ChunkDesc.SetBlockType(x, m_BoundingBox.p1.y, z, E_BLOCK_DIRT); - } - } // for x - } // for z -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMineShaftCorridor: - -cMineShaftCorridor::cMineShaftCorridor( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction, - cNoise & a_Noise -) : - super(a_ParentSystem, mskCorridor, a_BoundingBox), - m_NumSegments(a_NumSegments), - m_Direction(a_Direction), - m_ChestPosition(-1), - m_SpawnerPosition(-1) -{ - int rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.x, a_BoundingBox.p1.y, a_BoundingBox.p1.z) / 7; - for (int i = 0; i < a_NumSegments; i++) - { - m_HasFullBeam[i] = (rnd % 4) < 3; // 75 % chance of full beam - rnd >>= 2; - } - m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks - - rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7; - int ChestCheck = rnd % 250; - rnd >>= 8; - int SpawnerCheck = rnd % 250; - rnd >>= 8; - if (ChestCheck < a_ParentSystem.m_ChanceChest) - { - m_ChestPosition = rnd % (a_NumSegments * 5); - } - if ((a_NumSegments < 4) && (SpawnerCheck < a_ParentSystem.m_ChanceSpawner)) - { - m_SpawnerPosition = rnd % (a_NumSegments * 5); - } -} - - - - - -cMineShaft * cMineShaftCorridor::CreateAndFit( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, - cNoise & a_Noise -) -{ - cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); - BoundingBox.p2.y += 3; - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; - int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS - switch (a_Direction) - { - case dirXP: BoundingBox.p2.x += NumSegments * 5 - 1; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break; - case dirXM: BoundingBox.p1.x -= NumSegments * 5 - 1; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break; - case dirZP: BoundingBox.p2.z += NumSegments * 5 - 1; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break; - case dirZM: BoundingBox.p1.z -= NumSegments * 5 - 1; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break; - } - if (!a_ParentSystem.CanAppend(BoundingBox)) - { - return NULL; - } - return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction, a_Noise); -} - - - - - -void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) -{ - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7; - // Prefer the same height, but allow for up to one block height displacement: - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; - switch (m_Direction) - { - case dirXM: - { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); - for (int i = m_NumSegments; i >= 0; i--) - { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; - rnd >>= 6; - int Ofs = 1 + rnd % (m_NumSegments * 5 - 2); - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); - } - break; - } - - case dirXP: - { - m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); - for (int i = m_NumSegments; i >= 0; i--) - { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; - rnd >>= 6; - int Ofs = 1 + rnd % (m_NumSegments * 5 - 2); - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Ofs, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); - } - break; - } - - case dirZM: - { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); - for (int i = m_NumSegments; i >= 0; i--) - { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; - rnd >>= 6; - int Ofs = 1 + rnd % (m_NumSegments * 5 - 2); - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + Ofs, dirXM, a_Noise, a_RecursionLevel); - m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + Ofs, dirXP, a_Noise, a_RecursionLevel); - } - break; - } - - case dirZP: - { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); - for (int i = m_NumSegments; i >= 0; i--) - { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; - rnd >>= 6; - int Ofs = 1 + rnd % (m_NumSegments * 5 - 2); - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + Ofs, dirXM, a_Noise, a_RecursionLevel); - m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + Ofs, dirXP, a_Noise, a_RecursionLevel); - } - break; - } - } // switch (m_Direction) -} - - - - - -void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) -{ - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - cCuboid RelBoundingBox(m_BoundingBox); - RelBoundingBox.Move(-BlockX, 0, -BlockZ); - RelBoundingBox.p1.y += 1; - RelBoundingBox.p2.y -= 1; - cCuboid Top(RelBoundingBox); - Top.p2.y += 1; - Top.p1.y = Top.p2.y; - a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000); - if (m_SpawnerPosition >= 0) - { - // Cobwebs around the spider spawner - a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000); - } - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500); - RelBoundingBox.p1.y = m_BoundingBox.p1.y; - RelBoundingBox.p2.y = m_BoundingBox.p1.y; - a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0); - switch (m_Direction) - { - case dirXM: - case dirXP: - { - int y1 = m_BoundingBox.p1.y + 1; - int y2 = m_BoundingBox.p1.y + 2; - int y3 = m_BoundingBox.p1.y + 3; - int z1 = m_BoundingBox.p1.z - BlockZ; - int z2 = m_BoundingBox.p2.z - BlockZ; - for (int i = 0; i < m_NumSegments; i++) - { - int x = m_BoundingBox.p1.x + i * 5 + 2 - BlockX; - if ((x < 0) || (x >= cChunkDef::Width)) - { - continue; - } - if ((z1 >= 0) && (z1 < cChunkDef::Width)) - { - a_ChunkDesc.SetBlockTypeMeta(x, y1, z1, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x, y2, z1, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x, y3, z1, E_BLOCK_PLANKS, 0); - } - if ((z2 >= 0) && (z2 < cChunkDef::Width)) - { - a_ChunkDesc.SetBlockTypeMeta(x, y1, z2, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x, y2, z2, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x, y3, z2, E_BLOCK_PLANKS, 0); - } - if ((z1 >= -1) && (z1 < cChunkDef::Width - 1) && m_HasFullBeam[i]) - { - a_ChunkDesc.SetBlockTypeMeta(x, y3, z1 + 1, E_BLOCK_PLANKS, 0); - } - } // for i - NumSegments - break; - } - - case dirZM: - case dirZP: - { - int y1 = m_BoundingBox.p1.y + 1; - int y2 = m_BoundingBox.p1.y + 2; - int y3 = m_BoundingBox.p1.y + 3; - int x1 = m_BoundingBox.p1.x - BlockX; - int x2 = m_BoundingBox.p2.x - BlockX; - for (int i = 0; i < m_NumSegments; i++) - { - int z = m_BoundingBox.p1.z + i * 5 + 2 - BlockZ; - if ((z < 0) || (z >= cChunkDef::Width)) - { - continue; - } - if ((x1 >= 0) && (x1 < cChunkDef::Width)) - { - a_ChunkDesc.SetBlockTypeMeta(x1, y1, z, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x1, y2, z, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x1, y3, z, E_BLOCK_PLANKS, 0); - } - if ((x2 >= 0) && (x2 < cChunkDef::Width)) - { - a_ChunkDesc.SetBlockTypeMeta(x2, y1, z, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x2, y2, z, E_BLOCK_FENCE, 0); - a_ChunkDesc.SetBlockTypeMeta(x2, y3, z, E_BLOCK_PLANKS, 0); - } - if ((x1 >= -1) && (x1 < cChunkDef::Width - 1) && m_HasFullBeam[i]) - { - a_ChunkDesc.SetBlockTypeMeta(x1 + 1, y3, z, E_BLOCK_PLANKS, 0); - } - } // for i - NumSegments - break; - } // case dirZ? - } // for i - - PlaceChest(a_ChunkDesc); - PlaceTracks(a_ChunkDesc); - PlaceSpawner(a_ChunkDesc); // (must be after Tracks!) - PlaceTorches(a_ChunkDesc); -} - - - - - -void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) -{ - static const cLootProbab LootProbab[] = - { - // Item, MinAmount, MaxAmount, Weight - { cItem(E_ITEM_IRON), 1, 5, 10 }, - { cItem(E_ITEM_GOLD), 1, 3, 5 }, - { cItem(E_ITEM_REDSTONE_DUST), 4, 9, 5 }, - { cItem(E_ITEM_DIAMOND), 1, 2, 3 }, - { cItem(E_ITEM_DYE, 1, 4), 4, 9, 5 }, // lapis lazuli dye - { cItem(E_ITEM_COAL), 3, 8, 10 }, - { cItem(E_ITEM_BREAD), 1, 3, 15 }, - { cItem(E_ITEM_IRON_PICKAXE), 1, 1, 1 }, - { cItem(E_BLOCK_MINECART_TRACKS), 4, 8, 1 }, - { cItem(E_ITEM_MELON_SEEDS), 2, 4, 10 }, - { cItem(E_ITEM_PUMPKIN_SEEDS), 2, 4, 10 }, - } ; - - if (m_ChestPosition < 0) - { - return; - } - - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - int x, z; - NIBBLETYPE Meta = 0; - switch (m_Direction) - { - case dirXM: - case dirXP: - { - x = m_BoundingBox.p1.x + m_ChestPosition - BlockX; - z = m_BoundingBox.p1.z - BlockZ; - Meta = E_META_CHEST_FACING_ZP; - break; - } - - case dirZM: - case dirZP: - { - x = m_BoundingBox.p1.x - BlockX; - z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ; - Meta = E_META_CHEST_FACING_XP; - break; - } - } // switch (Dir) - - if ( - (x >= 0) && (x < cChunkDef::Width) && - (z >= 0) && (z < cChunkDef::Width) - ) - { - a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); - cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); - ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); - cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); - int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); - int Seed = Noise.IntNoise2DInt(x, z); - ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); - } -} - - - - - -void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc) -{ - if (!m_HasTracks) - { - return; - } - cCuboid Box(m_BoundingBox); - Box.Move(-a_ChunkDesc.GetChunkX() * cChunkDef::Width, 1, -a_ChunkDesc.GetChunkZ() * cChunkDef::Width); - Box.p2.y = Box.p1.y; - Box.p1.x += 1; - Box.p2.x -= 1; - Box.p1.z += 1; - Box.p2.z -= 1; - NIBBLETYPE Meta = 0; - switch (m_Direction) - { - case dirXM: - case dirXP: - { - Meta = E_META_TRACKS_X; - break; - } - - case dirZM: - case dirZP: - { - Meta = E_META_TRACKS_Z; - break; - } - } // switch (direction) - a_ChunkDesc.RandomFillRelCuboid(Box, E_BLOCK_MINECART_TRACKS, Meta, a_ChunkDesc.GetChunkX() + a_ChunkDesc.GetChunkZ(), 6000); -} - - - - - -void cMineShaftCorridor::PlaceSpawner(cChunkDesc & a_ChunkDesc) -{ - if (m_SpawnerPosition < 0) - { - // No spawner in this corridor - return; - } - int SpawnerRelX = m_BoundingBox.p1.x + 1 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int SpawnerRelZ = m_BoundingBox.p1.z + 1 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - switch (m_Direction) - { - case dirXM: - case dirXP: - { - SpawnerRelX += m_SpawnerPosition - 1; - break; - } - case dirZM: - case dirZP: - { - SpawnerRelZ += m_SpawnerPosition - 1; - break; - } - } - if ( - (SpawnerRelX >= 0) && (SpawnerRelX < cChunkDef::Width) && - (SpawnerRelZ >= 0) && (SpawnerRelZ < cChunkDef::Width) - ) - { - a_ChunkDesc.SetBlockTypeMeta(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ, E_BLOCK_MOB_SPAWNER, 0); - // TODO: The spawner needs its accompanying cMobSpawnerEntity, when implemented - } -} - - - - - -void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc) -{ - cNoise Noise(m_BoundingBox.p1.x); - switch (m_Direction) - { - case dirXM: - case dirXP: - { - int z = m_BoundingBox.p1.z + 1 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - if ((z < 0) || (z >= cChunkDef::Width)) - { - return; - } - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - for (int i = 0; i < m_NumSegments; i++) - { - if (!m_HasFullBeam[i]) - { - continue; - } - int x = m_BoundingBox.p1.x + i * 5 + 1 - BlockX; - if ((x >= 0) && (x < cChunkDef::Width)) - { - if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch) - { - a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_XP); - } - } - x += 2; - if ((x >= 0) && (x < cChunkDef::Width)) - { - if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch) - { - a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_XM); - } - } - } // for i - break; - } - - case dirZM: - case dirZP: - { - int x = m_BoundingBox.p1.x + 1 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; - if ((x < 0) || (x >= cChunkDef::Width)) - { - return; - } - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - for (int i = 0; i < m_NumSegments; i++) - { - if (!m_HasFullBeam[i]) - { - continue; - } - int z = m_BoundingBox.p1.z + i * 5 + 1 - BlockZ; - if ((z >= 0) && (z < cChunkDef::Width)) - { - if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch) - { - a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_ZP); - } - } - z += 2; - if ((z >= 0) && (z < cChunkDef::Width)) - { - if (((Noise.IntNoise2DInt(x, z) / 7) % 10000) < m_ParentSystem.m_ChanceTorch) - { - a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p2.y, z, E_BLOCK_TORCH, E_META_TORCH_ZM); - } - } - } // for i - break; - } - } // switch (direction) -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMineShaftCrossing: - -cMineShaftCrossing::cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox) : - super(a_ParentSystem, mskCrossing, a_BoundingBox) -{ -} - - - - - -cMineShaft * cMineShaftCrossing::CreateAndFit( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, - cNoise & a_Noise -) -{ - cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; - BoundingBox.p2.y += 3; - if ((rnd % 4) < 2) - { - // 2-level crossing: - BoundingBox.p2.y += 4; - rnd >>= 2; - if ((rnd % 4) < 2) - { - // This is the higher level: - BoundingBox.p1.y -= 4; - BoundingBox.p2.y -= 4; - } - } - rnd >>= 2; - switch (a_Direction) - { - case dirXP: BoundingBox.p2.x += 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break; - case dirXM: BoundingBox.p1.x -= 4; BoundingBox.p1.z -= 2; BoundingBox.p2.z += 2; break; - case dirZP: BoundingBox.p2.z += 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break; - case dirZM: BoundingBox.p1.z -= 4; BoundingBox.p1.x -= 2; BoundingBox.p2.x += 2; break; - } - if (!a_ParentSystem.CanAppend(BoundingBox)) - { - return NULL; - } - return new cMineShaftCrossing(a_ParentSystem, BoundingBox); -} - - - - - -void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) -{ - struct - { - int x, y, z; - eDirection dir; - } Exits[] = - { - // Bottom level: - {-1, 1, 2, dirXM}, - { 2, 1, -1, dirZM}, - { 5, 1, 2, dirXP}, - { 2, 1, 5, dirZP}, - // Top level: - {-1, 5, 2, dirXM}, - { 2, 5, -1, dirZM}, - { 5, 5, 2, dirXP}, - { 2, 5, 5, dirZP}, - } ; - for (int i = 0; i < ARRAYCOUNT(Exits); i++) - { - if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y) - { - // This exit is not available (two-level exit on a one-level crossing) - continue; - } - - int Height = m_BoundingBox.p1.y + Exits[i].y; - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel); - } // for i -} - - - - - -void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc) -{ - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - cCuboid box(m_BoundingBox); - box.Move(-BlockX, 0, -BlockZ); - if ((box.p2.x < 0) || (box.p2.z < 0) || (box.p1.x >= cChunkDef::Width) || (box.p1.z > cChunkDef::Width)) - { - // Does not intersect this chunk - return; - } - int Floor = box.p1.y + 1; - int Ceil = box.p2.y; - - // The supports: - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p1.x + 1, Floor, Ceil, box.p1.z + 1, box.p1.z + 1, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FillRelCuboid(box.p2.x - 1, box.p2.x - 1, Floor, Ceil, box.p1.z + 1, box.p1.z + 1, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p1.x + 1, Floor, Ceil, box.p2.z - 1, box.p2.z - 1, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FillRelCuboid(box.p2.x - 1, box.p2.x - 1, Floor, Ceil, box.p2.z - 1, box.p2.z - 1, E_BLOCK_PLANKS, 0); - - // The air in between: - a_ChunkDesc.FillRelCuboid(box.p1.x + 2, box.p1.x + 2, Floor, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Ceil, box.p1.z + 2, box.p1.z + 2, E_BLOCK_AIR, 0); - - // The air on the edges: - int Mid = Floor + 2; - a_ChunkDesc.FillRelCuboid(box.p1.x, box.p1.x, Floor, Mid, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p2.x, box.p2.x, Floor, Mid, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Mid, box.p1.z, box.p1.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Floor, Mid, box.p2.z, box.p2.z, E_BLOCK_AIR, 0); - Mid += 2; - if (Mid < Ceil) - { - a_ChunkDesc.FillRelCuboid(box.p1.x, box.p1.x, Mid, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p2.x, box.p2.x, Mid, Ceil, box.p1.z + 1, box.p2.z - 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0); - } - - // The floor, if needed: - box.p2.y = box.p1.y; - a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMineShaftStaircase: - -cMineShaftStaircase::cMineShaftStaircase( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - const cCuboid & a_BoundingBox, - eDirection a_Direction, - eSlope a_Slope -) : - super(a_ParentSystem, mskStaircase, a_BoundingBox), - m_Direction(a_Direction), - m_Slope(a_Slope) -{ -} - - - - - -cMineShaft * cMineShaftStaircase::CreateAndFit( - cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, - int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, - cNoise & a_Noise -) -{ - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; - cCuboid Box; - switch (a_Direction) - { - case dirXM: - { - Box.Assign(a_PivotX - 7, a_PivotY - 1, a_PivotZ - 1, a_PivotX, a_PivotY + 6, a_PivotZ + 1); - break; - } - case dirXP: - { - Box.Assign(a_PivotX, a_PivotY - 1, a_PivotZ - 1, a_PivotX + 7, a_PivotY + 6, a_PivotZ + 1); - break; - } - case dirZM: - { - Box.Assign(a_PivotX - 1, a_PivotY - 1, a_PivotZ - 7, a_PivotX + 1, a_PivotY + 6, a_PivotZ); - break; - } - case dirZP: - { - Box.Assign(a_PivotX - 1, a_PivotY - 1, a_PivotZ, a_PivotX + 1, a_PivotY + 6, a_PivotZ + 7); - break; - } - } - eSlope Slope = sUp; - if ((rnd % 4) < 2) // 50 % - { - Slope = sDown; - Box.Move(0, -4, 0); - } - if (!a_ParentSystem.CanAppend(Box)) - { - return NULL; - } - return new cMineShaftStaircase(a_ParentSystem, Box, a_Direction, Slope); -} - - - - - -void cMineShaftStaircase::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) -{ - int Height = m_BoundingBox.p1.y + ((m_Slope == sDown) ? 1 : 5); - switch (m_Direction) - { - case dirXM: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); break; - case dirXP: m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); break; - case dirZM: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); break; - case dirZP: m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); break; - } -} - - - - - -void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) -{ - int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - cCuboid RelB(m_BoundingBox); - RelB.Move(-BlockX, 0, -BlockZ); - if ( - (RelB.p1.x >= cChunkDef::Width) || - (RelB.p1.z >= cChunkDef::Width) || - (RelB.p2.x < 0) || - (RelB.p2.z < 0) - ) - { - // No intersection between this staircase and this chunk - return; - } - - int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1); - int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5); - int Add = (m_Slope == sDown) ? -1 : 1; - int InitAdd = (m_Slope == sDown) ? -1 : 0; - cCuboid Box; - switch (m_Direction) - { - case dirXM: - { - a_ChunkDesc.FillRelCuboid (RelB.p2.x - 1, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, DFloor, DFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p2.x - 1, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p1.x + 1, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0); - Box.Assign(RelB.p2.x - 2, SFloor + InitAdd, RelB.p1.z, RelB.p2.x - 2, SFloor + 3 + InitAdd, RelB.p2.z); - for (int i = 0; i < 4; i++) - { - a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0); - Box.Move(-1, Add, 0); - } - break; - } - - case dirXP: - { - a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid (RelB.p2.x - 1, RelB.p2.x, DFloor, DFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p1.x + 1, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p2.x - 1, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p2.z, E_BLOCK_PLANKS, 0); - Box.Assign(RelB.p1.x + 2, SFloor + InitAdd, RelB.p1.z, RelB.p1.x + 2, SFloor + 3 + InitAdd, RelB.p2.z); - for (int i = 0; i < 4; i++) - { - a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0); - Box.Move(1, Add, 0); - } - break; - } - - case dirZM: - { - a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, DFloor, DFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_PLANKS, 0); - Box.Assign(RelB.p1.x, SFloor + InitAdd, RelB.p2.z - 2, RelB.p2.x, SFloor + 3 + InitAdd, RelB.p2.z - 2); - for (int i = 0; i < 4; i++) - { - a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0); - Box.Move(0, Add, -1); - } - break; - } - - case dirZP: - { - a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0); - a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, DFloor, DFloor + 2, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, SFloor - 1, SFloor - 1, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_PLANKS, 0); - a_ChunkDesc.FloorRelCuboid(RelB.p1.x, RelB.p2.x, DFloor - 1, DFloor - 1, RelB.p2.z - 1, RelB.p2.z, E_BLOCK_PLANKS, 0); - Box.Assign(RelB.p1.x, SFloor + InitAdd, RelB.p1.z + 2, RelB.p2.x, SFloor + 3 + InitAdd, RelB.p1.z + 2); - for (int i = 0; i < 4; i++) - { - a_ChunkDesc.FillRelCuboid(Box, E_BLOCK_AIR, 0); - a_ChunkDesc.FloorRelCuboid(Box.p1.x, Box.p2.x, Box.p1.y - 1, Box.p1.y - 1, Box.p1.z, Box.p2.z, E_BLOCK_PLANKS, 0); - Box.Move(0, Add, 1); - } - break; - } - - } // switch (m_Direction) -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenMineShafts: - -cStructGenMineShafts::cStructGenMineShafts( - int a_Seed, int a_GridSize, int a_MaxSystemSize, - int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase -) : - m_Noise(a_Seed), - m_GridSize(a_GridSize), - m_MaxSystemSize(a_MaxSystemSize), - m_ProbLevelCorridor(std::max(0, a_ChanceCorridor)), - m_ProbLevelCrossing(std::max(0, a_ChanceCorridor + a_ChanceCrossing)), - m_ProbLevelStaircase(std::max(0, a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase)) -{ -} - - - - - -cStructGenMineShafts::~cStructGenMineShafts() -{ - ClearCache(); -} - - - - - -void cStructGenMineShafts::ClearCache(void) -{ - for (cMineShaftSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } // for itr - m_Cache[] - m_Cache.clear(); -} - - - - - -void cStructGenMineShafts::GetMineShaftSystemsForChunk( - int a_ChunkX, int a_ChunkZ, - cStructGenMineShafts::cMineShaftSystems & a_MineShafts -) -{ - int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize; - int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize; - if (BaseX < 0) - { - --BaseX; - } - if (BaseZ < 0) - { - --BaseZ; - } - BaseX -= NEIGHBORHOOD_SIZE / 2; - BaseZ -= NEIGHBORHOOD_SIZE / 2; - - // Walk the cache, move each cave system that we want into a_Caves: - int StartX = BaseX * m_GridSize; - int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize; - int StartZ = BaseZ * m_GridSize; - int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize; - for (cMineShaftSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) - { - if ( - ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) && - ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ) - ) - { - // want - a_MineShafts.push_back(*itr); - itr = m_Cache.erase(itr); - } - else - { - // don't want - ++itr; - } - } // for itr - m_Cache[] - - for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) - { - int RealX = (BaseX + x) * m_GridSize; - for (int z = 0; z < NEIGHBORHOOD_SIZE; z++) - { - int RealZ = (BaseZ + z) * m_GridSize; - bool Found = false; - for (cMineShaftSystems::const_iterator itr = a_MineShafts.begin(), end = a_MineShafts.end(); itr != end; ++itr) - { - if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ)) - { - Found = true; - break; - } - } // for itr - a_Mineshafts - if (!Found) - { - a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase)); - } - } // for z - } // for x - - // Copy a_MineShafts into m_Cache to the beginning: - cMineShaftSystems MineShaftsCopy(a_MineShafts); - m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end()); - - // Trim the cache if it's too long: - if (m_Cache.size() > 100) - { - cMineShaftSystems::iterator itr = m_Cache.begin(); - std::advance(itr, 100); - for (cMineShaftSystems::iterator end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } - itr = m_Cache.begin(); - std::advance(itr, 100); - m_Cache.erase(itr, m_Cache.end()); - } -} - - - - - - -void cStructGenMineShafts::GenStructures(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - cMineShaftSystems MineShafts; - GetMineShaftSystemsForChunk(ChunkX, ChunkZ, MineShafts); - for (cMineShaftSystems::const_iterator itr = MineShafts.begin(); itr != MineShafts.end(); ++itr) - { - (*itr)->ProcessChunk(a_ChunkDesc); - } // for itr - MineShafts[] -} - - - - diff --git a/source/Generating/MineShafts.h b/source/Generating/MineShafts.h deleted file mode 100644 index c53d3bc53..000000000 --- a/source/Generating/MineShafts.h +++ /dev/null @@ -1,61 +0,0 @@ - -// MineShafts.h - -// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cStructGenMineShafts : - public cStructureGen -{ -public: - cStructGenMineShafts( - int a_Seed, int a_GridSize, int a_MaxSystemSize, - int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase - ); - - virtual ~cStructGenMineShafts(); - -protected: - friend class cMineShaft; - friend class cMineShaftDirtRoom; - friend class cMineShaftCorridor; - friend class cMineShaftCrossing; - friend class cMineShaftStaircase; - class cMineShaftSystem; // fwd: MineShafts.cpp - typedef std::list cMineShaftSystems; - - cNoise m_Noise; - int m_GridSize; ///< Average spacing of the systems - int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system - int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor - int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor - int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing - cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used. - - /// Clears everything from the cache - void ClearCache(void); - - /** Returns all systems that *may* intersect the given chunk. - All the systems are valid until the next call to this function (which may delete some of the pointers). - */ - void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems); - - // cStructureGen overrides: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - diff --git a/source/Generating/Noise3DGenerator.cpp b/source/Generating/Noise3DGenerator.cpp deleted file mode 100644 index f47c64430..000000000 --- a/source/Generating/Noise3DGenerator.cpp +++ /dev/null @@ -1,581 +0,0 @@ - -// Nosie3DGenerator.cpp - -// Generates terrain using 3D noise, rather than composing. Is a test. - -#include "Globals.h" -#include "Noise3DGenerator.h" -#include "../OSSupport/File.h" -#include "../../iniFile/iniFile.h" -#include "../LinearInterpolation.h" -#include "../LinearUpscale.h" - - - - - -/* -// Perform an automatic test of upscaling upon program start (use breakpoints to debug): - -class Test -{ -public: - Test(void) - { - DoTest1(); - DoTest2(); - } - - - void DoTest1(void) - { - float In[3 * 3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) - { - In[i] = (float)(i % 5); - } - Debug3DNoise(In, 3, 3, 3, "Upscale3D in"); - float Out[17 * 33 * 35]; - LinearUpscale3DArray(In, 3, 3, 3, Out, 8, 16, 17); - Debug3DNoise(Out, 17, 33, 35, "Upscale3D test"); - } - - - void DoTest2(void) - { - float In[3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) - { - In[i] = (float)(i % 5); - } - Debug2DNoise(In, 3, 3, "Upscale2D in"); - float Out[17 * 33]; - LinearUpscale2DArray(In, 3, 3, Out, 8, 16); - Debug2DNoise(Out, 17, 33, "Upscale2D test"); - } - -} gTest; -//*/ - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cNoise3DGenerator: - -cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : - super(a_ChunkGenerator), - m_Perlin(1000), - m_Cubic(1000) -{ - m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5); - m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1); - m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2); - - #if 0 - // DEBUG: Test the noise generation: - // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size - // In MSVC, it is done in Project Settings -> Configuration Properties -> Linker -> System, set Stack reserve size to at least 64M - m_SeaLevel = 62; - m_HeightAmplification = 0; - m_MidPoint = 75; - m_FrequencyX = 4; - m_FrequencyY = 4; - m_FrequencyZ = 4; - m_AirThreshold = 0.5; - - const int NumChunks = 4; - NOISE_DATATYPE Noise[NumChunks][cChunkDef::Width * cChunkDef::Width * cChunkDef::Height]; - for (int x = 0; x < NumChunks; x++) - { - GenerateNoiseArray(x, 5, Noise[x]); - } - - // Save in XY cuts: - cFile f1; - if (f1.Open("Test_XY.grab", cFile::fmWrite)) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int y = 0; y < cChunkDef::Height; y++) - { - for (int i = 0; i < NumChunks; i++) - { - int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height; - unsigned char buf[cChunkDef::Width]; - for (int x = 0; x < cChunkDef::Width; x++) - { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++])))); - } - f1.Write(buf, cChunkDef::Width); - } - } // for y - } // for z - } // if (XY file open) - - cFile f2; - if (f2.Open("Test_XZ.grab", cFile::fmWrite)) - { - for (int y = 0; y < cChunkDef::Height; y++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int i = 0; i < NumChunks; i++) - { - int idx = y * cChunkDef::Width + z * cChunkDef::Width * cChunkDef::Height; - unsigned char buf[cChunkDef::Width]; - for (int x = 0; x < cChunkDef::Width; x++) - { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * Noise[i][idx++])))); - } - f2.Write(buf, cChunkDef::Width); - } - } // for z - } // for y - } // if (XZ file open) - #endif // 0 -} - - - - - -cNoise3DGenerator::~cNoise3DGenerator() -{ - // Nothing needed yet -} - - - - - -void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) -{ - m_World = a_World; - - // Params: - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); - m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); -} - - - - - -void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) - { - a_BiomeMap[i] = biExtremeHills; - } -} - - - - - -void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) -{ - NOISE_DATATYPE Noise[17 * 257 * 17]; - GenerateNoiseArray(a_ChunkX, a_ChunkZ, Noise); - - // Output noise into chunk: - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int y = 0; y < cChunkDef::Height; y++) - { - int idx = z * 17 * 257 + y * 17; - for (int x = 0; x < cChunkDef::Width; x++) - { - NOISE_DATATYPE n = Noise[idx++]; - BLOCKTYPE BlockType; - if (n > m_AirThreshold) - { - BlockType = (y > m_SeaLevel) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER; - } - else - { - BlockType = E_BLOCK_STONE; - } - a_ChunkDesc.SetBlockType(x, y, z, BlockType); - } - } - } - - UpdateHeightmap(a_ChunkDesc); - ComposeTerrain (a_ChunkDesc); -} - - - - - -void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_OutNoise) -{ - NOISE_DATATYPE NoiseO[DIM_X * DIM_Y * DIM_Z]; // Output for the Perlin noise - NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash - - // Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed" - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width) - 1) / m_FrequencyX; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ; - NOISE_DATATYPE StartY = 0; - NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY; - - m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW); - - // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_orig", a_ChunkX, a_ChunkZ)); - - // Precalculate a "height" array: - NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") - m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); - for (int i = 0; i < ARRAYCOUNT(Height); i++) - { - Height[i] = abs(Height[i]) * m_HeightAmplification + 1; - } - - // Modify the noise by height data: - for (int y = 0; y < DIM_Y; y++) - { - NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20; - AddHeight *= AddHeight * AddHeight; - for (int z = 0; z < DIM_Z; z++) - { - NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]); - for (int x = 0; x < DIM_X; x++) - { - CurRow[x] += AddHeight / Height[x + DIM_X * z]; - } - } - } - - // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_hei", a_ChunkX, a_ChunkZ)); - - // Upscale the Perlin noise into full-blown chunk dimensions: - LinearUpscale3DArray( - NoiseO, DIM_X, DIM_Y, DIM_Z, - a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z - ); - - // DEBUG: Debug3DNoise(a_OutNoise, 17, 257, 17, Printf("Chunk_%d_%d_lerp", a_ChunkX, a_ChunkZ)); -} - - - - - -void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int y = cChunkDef::Height - 1; y > 0; y--) - { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) - { - a_ChunkDesc.SetHeight(x, z, y); - break; - } - } // for y - } // for x - } // for z -} - - - - - -void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - // Make basic terrain composition: - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; - bool HasHadWater = false; - for (int y = LastAir - 1; y > 0; y--) - { - switch (a_ChunkDesc.GetBlockType(x, y, z)) - { - case E_BLOCK_AIR: - { - LastAir = y; - break; - } - case E_BLOCK_STONE: - { - if (LastAir - y > 3) - { - break; - } - if (HasHadWater) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); - } - else - { - a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); - } - break; - } - case E_BLOCK_STATIONARY_WATER: - { - LastAir = y; - HasHadWater = true; - break; - } - } // switch (GetBlockType()) - } // for y - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - } // for x - } // for z -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cNoise3DComposable: - -cNoise3DComposable::cNoise3DComposable(int a_Seed) : - m_Noise1(a_Seed + 1000), - m_Noise2(a_Seed + 2000), - m_Noise3(a_Seed + 3000) -{ -} - - - - - -void cNoise3DComposable::Initialize(cIniFile & a_IniFile) -{ - // Params: - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); - m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 10); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 10); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 10); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); -} - - - - - -void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) -{ - if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) - { - // The noise for this chunk is already generated in m_Noise - return; - } - m_LastChunkX = a_ChunkX; - m_LastChunkZ = a_ChunkZ; - - // Upscaling parameters: - const int UPSCALE_X = 8; - const int UPSCALE_Y = 4; - const int UPSCALE_Z = 8; - - const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X; - const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y; - const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z; - - // Precalculate a "height" array: - NOISE_DATATYPE Height[17 * 17]; // x + 17 * z - for (int z = 0; z < 17; z += UPSCALE_Z) - { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; - for (int x = 0; x < 17; x += UPSCALE_X) - { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - NOISE_DATATYPE val = abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; - Height[x + 17 * z] = val * val * val; - } - } - - int idx = 0; - for (int y = 0; y < 257; y += UPSCALE_Y) - { - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY; - NOISE_DATATYPE AddHeight = (y - m_MidPoint) / 20; - AddHeight *= AddHeight * AddHeight; - NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); - for (int z = 0; z < 17; z += UPSCALE_Z) - { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; - for (int x = 0; x < 17; x += UPSCALE_X) - { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - CurFloor[x + 17 * z] = - m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + - m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + - m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + - AddHeight / Height[x + 17 * z]; - } - } - // Linear-interpolate this XZ floor: - LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z); - } - - // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis - for (int y = 1; y < cChunkDef::Height; y++) - { - if ((y % UPSCALE_Y) == 0) - { - // This is the interpolation source floor, already calculated - continue; - } - int LoFloorY = (y / UPSCALE_Y) * UPSCALE_Y; - int HiFloorY = LoFloorY + UPSCALE_Y; - NOISE_DATATYPE * LoFloor = &(m_NoiseArray[LoFloorY * 17 * 17]); - NOISE_DATATYPE * HiFloor = &(m_NoiseArray[HiFloorY * 17 * 17]); - NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); - NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % UPSCALE_Y)) / UPSCALE_Y; - int idx = 0; - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio; - idx += 1; - } - idx += 1; // Skipping one X column - } - } - - // The noise array is now fully interpolated - /* - // DEBUG: Output two images of the array, sliced by XY and XZ: - cFile f1; - if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int y = 0; y < cChunkDef::Height; y++) - { - int idx = y * 17 * 17 + z * 17; - unsigned char buf[16]; - for (int x = 0; x < cChunkDef::Width; x++) - { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); - } - f1.Write(buf, 16); - } // for y - } // for z - } // if (XY file open) - - cFile f2; - if (f2.Open(Printf("Chunk_%d_%d_XZ.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) - { - for (int y = 0; y < cChunkDef::Height; y++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - int idx = y * 17 * 17 + z * 17; - unsigned char buf[16]; - for (int x = 0; x < cChunkDef::Width; x++) - { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); - } - f2.Write(buf, 16); - } // for z - } // for y - } // if (XZ file open) - */ -} - - - - - -void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) -{ - GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); - - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel); - for (int y = cChunkDef::Height - 1; y > m_SeaLevel; y--) - { - if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= m_AirThreshold) - { - cChunkDef::SetHeight(a_HeightMap, x, z, y); - break; - } - } // for y - } // for x - } // for z -} - - - - - -void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) -{ - GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - - a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - - // Make basic terrain composition: - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; - bool HasHadWater = false; - for (int y = LastAir; y < m_SeaLevel; y++) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); - } - for (int y = LastAir - 1; y > 0; y--) - { - if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold) - { - // "air" part - LastAir = y; - if (y < m_SeaLevel) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); - HasHadWater = true; - } - continue; - } - // "ground" part: - if (LastAir - y > 4) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE); - continue; - } - if (HasHadWater) - { - a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); - } - else - { - a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); - } - } // for y - a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); - } // for x - } // for z -} - - - - diff --git a/source/Generating/Noise3DGenerator.h b/source/Generating/Noise3DGenerator.h deleted file mode 100644 index 0d211cddc..000000000 --- a/source/Generating/Noise3DGenerator.h +++ /dev/null @@ -1,106 +0,0 @@ - -// Noise3DGenerator.h - -// Generates terrain using 3D noise, rather than composing. Is a test. - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cNoise3DGenerator : - public cChunkGenerator::cGenerator -{ - typedef cChunkGenerator::cGenerator super; - -public: - cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cNoise3DGenerator(); - - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; - virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; - virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; - -protected: - // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively: - static const int UPSCALE_X = 8; - static const int UPSCALE_Y = 4; - static const int UPSCALE_Z = 8; - - // Linear interpolation buffer dimensions, calculated from the step sizes: - static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X; - static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y; - static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z; - - cPerlinNoise m_Perlin; // The base 3D noise source for the actual composition - cCubicNoise m_Cubic; // The noise used for heightmap directing - - int m_SeaLevel; - NOISE_DATATYPE m_HeightAmplification; - NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be - NOISE_DATATYPE m_FrequencyX; - NOISE_DATATYPE m_FrequencyY; - NOISE_DATATYPE m_FrequencyZ; - NOISE_DATATYPE m_AirThreshold; - - /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size - void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise); - - /// Updates heightmap based on the chunk's contents - void UpdateHeightmap(cChunkDesc & a_ChunkDesc); - - /// Composes terrain - adds dirt, grass and sand - void ComposeTerrain(cChunkDesc & a_ChunkDesc); -} ; - - - - - -class cNoise3DComposable : - public cTerrainHeightGen, - public cTerrainCompositionGen -{ -public: - cNoise3DComposable(int a_Seed); - - void Initialize(cIniFile & a_IniFile); - -protected: - cNoise m_Noise1; - cNoise m_Noise2; - cNoise m_Noise3; - - int m_SeaLevel; - NOISE_DATATYPE m_HeightAmplification; - NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be - NOISE_DATATYPE m_FrequencyX; - NOISE_DATATYPE m_FrequencyY; - NOISE_DATATYPE m_FrequencyZ; - NOISE_DATATYPE m_AirThreshold; - - int m_LastChunkX; - int m_LastChunkZ; - NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y - - - /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given - void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; -} ; - - - - diff --git a/source/Generating/Ravines.cpp b/source/Generating/Ravines.cpp deleted file mode 100644 index 6413b963b..000000000 --- a/source/Generating/Ravines.cpp +++ /dev/null @@ -1,531 +0,0 @@ - -// Ravines.cpp - -// Implements the cStructGenRavines class representing the ravine structure generator - -#include "Globals.h" -#include "Ravines.h" - - - - -/// How many ravines in each direction are generated for a given chunk. Must be an even number -static const int NEIGHBORHOOD_SIZE = 8; - -static const int NUM_RAVINE_POINTS = 4; - - - - - -struct cRavDefPoint -{ - int m_BlockX; - int m_BlockZ; - int m_Radius; - int m_Top; - int m_Bottom; - - cRavDefPoint(int a_BlockX, int a_BlockZ, int a_Radius, int a_Top, int a_Bottom) : - m_BlockX(a_BlockX), - m_BlockZ(a_BlockZ), - m_Radius(a_Radius), - m_Top (a_Top), - m_Bottom(a_Bottom) - { - } -} ; - -typedef std::vector cRavDefPoints; - - - - - -class cStructGenRavines::cRavine -{ - cRavDefPoints m_Points; - - /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise - void GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise); - - /// Refines (adds and smooths) defpoints from a_Src into a_Dst - void RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst); - - /// Does one round of smoothing, two passes of RefineDefPoints() - void Smooth(void); - - /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block - void FinishLinear(void); - -public: - // Coords for which the ravine was generated (not necessarily the center) - int m_BlockX; - int m_BlockZ; - - cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise); - - /// Carves the ravine into the chunk specified - void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::HeightMap & a_HeightMap - ); - - #ifdef _DEBUG - /// Exports itself as a SVG line definition - AString ExportAsSVG(int a_Color, int a_OffsetX = 0, int a_OffsetZ = 0) const; - #endif // _DEBUG -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenRavines: - -cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) : - m_Noise(a_Seed), - m_Size(a_Size) -{ -} - - - - - -cStructGenRavines::~cStructGenRavines() -{ - ClearCache(); -} - - - - - -void cStructGenRavines::ClearCache(void) -{ - for (cRavines::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } // for itr - m_Cache[] - m_Cache.clear(); -} - - - - - -void cStructGenRavines::GenStructures(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - cRavines Ravines; - GetRavinesForChunk(ChunkX, ChunkZ, Ravines); - for (cRavines::const_iterator itr = Ravines.begin(), end = Ravines.end(); itr != end; ++itr) - { - (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); - } // for itr - Ravines[] -} - - - - - -void cStructGenRavines::GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenRavines::cRavines & a_Ravines) -{ - int BaseX = a_ChunkX * cChunkDef::Width / m_Size; - int BaseZ = a_ChunkZ * cChunkDef::Width / m_Size; - if (BaseX < 0) - { - --BaseX; - } - if (BaseZ < 0) - { - --BaseZ; - } - BaseX -= 4; - BaseZ -= 4; - - // Walk the cache, move each ravine that we want into a_Ravines: - int StartX = BaseX * m_Size; - int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Size; - int StartZ = BaseZ * m_Size; - int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Size; - for (cRavines::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) - { - if ( - ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) && - ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ) - ) - { - // want - a_Ravines.push_back(*itr); - itr = m_Cache.erase(itr); - } - else - { - // don't want - ++itr; - } - } // for itr - m_Cache[] - - for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) - { - int RealX = (BaseX + x) * m_Size; - for (int z = 0; z < NEIGHBORHOOD_SIZE; z++) - { - int RealZ = (BaseZ + z) * m_Size; - bool Found = false; - for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr) - { - if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ)) - { - Found = true; - break; - } - } - if (!Found) - { - a_Ravines.push_back(new cRavine(RealX, RealZ, m_Size, m_Noise)); - } - } - } - - // Copy a_Ravines into m_Cache to the beginning: - cRavines RavinesCopy(a_Ravines); - m_Cache.splice(m_Cache.begin(), RavinesCopy, RavinesCopy.begin(), RavinesCopy.end()); - - // Trim the cache if it's too long: - if (m_Cache.size() > 100) - { - cRavines::iterator itr = m_Cache.begin(); - std::advance(itr, 100); - for (cRavines::iterator end = m_Cache.end(); itr != end; ++itr) - { - delete *itr; - } - itr = m_Cache.begin(); - std::advance(itr, 100); - m_Cache.erase(itr, m_Cache.end()); - } - - /* - #ifdef _DEBUG - // DEBUG: Export as SVG into a file specific for the chunk, for visual verification: - AString SVG; - SVG.append("\n\n"); - for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr) - { - SVG.append((*itr)->ExportAsSVG(0, 512, 512)); - } - SVG.append("\n"); - - AString fnam; - Printf(fnam, "ravines\\%03d_%03d.svg", a_ChunkX, a_ChunkZ); - cFile File(fnam, cFile::fmWrite); - File.Write(SVG.c_str(), SVG.size()); - #endif // _DEBUG - //*/ -} - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenRavines::cRavine - -cStructGenRavines::cRavine::cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) : - m_BlockX(a_BlockX), - m_BlockZ(a_BlockZ) -{ - // Calculate the ravine shape-defining points: - GenerateBaseDefPoints(a_BlockX, a_BlockZ, a_Size, a_Noise); - - // Smooth the ravine. A two passes are needed: - Smooth(); - Smooth(); - - // Linearly interpolate the neighbors so that they're close enough together: - FinishLinear(); -} - - - - - -void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) -{ - // Modify the size slightly to have different-sized ravines (1/2 to 1/1 of a_Size): - a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024; - - // The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction - int OffsetX = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 0) / 9) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 1000) / 7) % (2 * a_Size)) - 2 * a_Size) / 2; - int OffsetZ = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 2000) / 7) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 3000) / 9) % (2 * a_Size)) - 2 * a_Size) / 2; - int CenterX = a_BlockX + OffsetX; - int CenterZ = a_BlockZ + OffsetZ; - - // Get the base angle in which the ravine "axis" goes: - float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * 3.141592653); - float xc = sin(Angle); - float zc = cos(Angle); - - // Calculate the definition points and radii: - int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); - int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32); - int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32); - int Mid = (Top + Bottom) / 2; - int PointX = CenterX - (int)(xc * a_Size / 2); - int PointZ = CenterZ - (int)(zc * a_Size / 2); - m_Points.push_back(cRavDefPoint(PointX, PointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2)); - for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++) - { - int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); - int LineZ = CenterZ + (int)(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); - // Amplitude is the amount of blocks that this point is away from the ravine "axis" - int Amplitude = (a_Noise.IntNoise3DInt(70 * a_BlockX, 20 * a_BlockZ + 31 * i, 10000 * i) / 9) % a_Size; - Amplitude = Amplitude / 4 - a_Size / 8; // Amplitude is in interval [-a_Size / 4, a_Size / 4] - int PointX = LineX + (int)(zc * Amplitude); - int PointZ = LineZ - (int)(xc * Amplitude); - int Radius = MaxRadius - abs(i - NUM_RAVINE_POINTS / 2); // TODO: better radius function - int ThisTop = Top + ((a_Noise.IntNoise3DInt(7 * a_BlockX, 19 * a_BlockZ, i * 31) / 13) % 8) - 4; - int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4; - m_Points.push_back(cRavDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom)); - } // for i - m_Points[] - PointX = CenterX + (int)(xc * a_Size / 2); - PointZ = CenterZ + (int)(zc * a_Size / 2); - m_Points.push_back(cRavDefPoint(PointX, PointZ, 0, Mid, Mid)); -} - - - - - -void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst) -{ - // Smoothing: for each line segment, add points on its 1/4 lengths - int Num = a_Src.size() - 2; // this many intermediary points - a_Dst.clear(); - a_Dst.reserve(Num * 2 + 2); - cRavDefPoints::const_iterator itr = a_Src.begin() + 1; - a_Dst.push_back(a_Src.front()); - int PrevX = a_Src.front().m_BlockX; - int PrevZ = a_Src.front().m_BlockZ; - int PrevR = a_Src.front().m_Radius; - int PrevT = a_Src.front().m_Top; - int PrevB = a_Src.front().m_Bottom; - for (int i = 0; i <= Num; ++i, ++itr) - { - int dx = itr->m_BlockX - PrevX; - int dz = itr->m_BlockZ - PrevZ; - if (abs(dx) + abs(dz) < 4) - { - // Too short a segment to smooth-subdivide into quarters - continue; - } - int dr = itr->m_Radius - PrevR; - int dt = itr->m_Top - PrevT; - int db = itr->m_Bottom - PrevB; - int Rad1 = std::max(PrevR + 1 * dr / 4, 1); - int Rad2 = std::max(PrevR + 3 * dr / 4, 1); - a_Dst.push_back(cRavDefPoint(PrevX + 1 * dx / 4, PrevZ + 1 * dz / 4, Rad1, PrevT + 1 * dt / 4, PrevB + 1 * db / 4)); - a_Dst.push_back(cRavDefPoint(PrevX + 3 * dx / 4, PrevZ + 3 * dz / 4, Rad2, PrevT + 3 * dt / 4, PrevB + 3 * db / 4)); - PrevX = itr->m_BlockX; - PrevZ = itr->m_BlockZ; - PrevR = itr->m_Radius; - PrevT = itr->m_Top; - PrevB = itr->m_Bottom; - } - a_Dst.push_back(a_Src.back()); -} - - - - - -void cStructGenRavines::cRavine::Smooth(void) -{ - cRavDefPoints Pts; - RefineDefPoints(m_Points, Pts); // Refine m_Points -> Pts - RefineDefPoints(Pts, m_Points); // Refine Pts -> m_Points -} - - - - - -void cStructGenRavines::cRavine::FinishLinear(void) -{ - // For each segment, use Bresenham's line algorithm to draw a "line" of defpoints - // _X 2012_07_20: I tried modifying this algorithm to produce "thick" lines (only one coord change per point) - // But the results were about the same as the original, so I disposed of it again - no need to use twice the count of points - - cRavDefPoints Pts; - std::swap(Pts, m_Points); - - m_Points.reserve(Pts.size() * 3); - int PrevX = Pts.front().m_BlockX; - int PrevZ = Pts.front().m_BlockZ; - for (cRavDefPoints::const_iterator itr = Pts.begin() + 1, end = Pts.end(); itr != end; ++itr) - { - int x1 = itr->m_BlockX; - int z1 = itr->m_BlockZ; - int dx = abs(x1 - PrevX); - int dz = abs(z1 - PrevZ); - int sx = (PrevX < x1) ? 1 : -1; - int sz = (PrevZ < z1) ? 1 : -1; - int err = dx - dz; - int R = itr->m_Radius; - int T = itr->m_Top; - int B = itr->m_Bottom; - while (true) - { - m_Points.push_back(cRavDefPoint(PrevX, PrevZ, R, T, B)); - if ((PrevX == x1) && (PrevZ == z1)) - { - break; - } - int e2 = 2 * err; - if (e2 > -dz) - { - err -= dz; - PrevX += sx; - } - if (e2 < dx) - { - err += dx; - PrevZ += sz; - } - } // while (true) - } // for itr -} - - - - - -#ifdef _DEBUG -AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const -{ - AString SVG; - AppendPrintf(SVG, "m_BlockX, a_OffsetZ + itr->m_BlockZ); - Prefix = 'L'; - } - SVG.append("\"/>\n"); - - // Base point highlight: - AppendPrintf(SVG, "\n", - a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ - ); - AppendPrintf(SVG, "\n", - a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5 - ); - - // A gray line from the base point to the first point of the ravine, for identification: - AppendPrintf(SVG, "\n", - a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ - ); - - // Offset guides: - if (a_OffsetX > 0) - { - AppendPrintf(SVG, "\n", - a_OffsetX, a_OffsetX - ); - } - if (a_OffsetZ > 0) - { - AppendPrintf(SVG, "\n", - a_OffsetZ, a_OffsetZ - ); - } - return SVG; -} -#endif // _DEBUG - - - - - -void cStructGenRavines::cRavine::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::HeightMap & a_HeightMap -) -{ - int BlockStartX = a_ChunkX * cChunkDef::Width; - int BlockStartZ = a_ChunkZ * cChunkDef::Width; - int BlockEndX = BlockStartX + cChunkDef::Width; - int BlockEndZ = BlockStartZ + cChunkDef::Width; - for (cRavDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr) - { - if ( - (itr->m_BlockX + itr->m_Radius < BlockStartX) || - (itr->m_BlockX - itr->m_Radius > BlockEndX) || - (itr->m_BlockZ + itr->m_Radius < BlockStartZ) || - (itr->m_BlockZ - itr->m_Radius > BlockEndZ) - ) - { - // Cannot intersect, bail out early - continue; - } - - // Carve out a cylinder around the xz point, m_Radius in diameter, from Bottom to Top: - int RadiusSq = itr->m_Radius * itr->m_Radius; // instead of doing sqrt for each distance, we do sqr of the radius - int DifX = BlockStartX - itr->m_BlockX; // substitution for faster calc - int DifZ = BlockStartZ - itr->m_BlockZ; // substitution for faster calc - for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++) - { - #ifdef _DEBUG - // DEBUG: Make the ravine shapepoints visible on a single layer (so that we can see with Minutor what's going on) - if ((DifX + x == 0) && (DifZ + z == 0)) - { - cChunkDef::SetBlock(a_BlockTypes, x, 4, z, E_BLOCK_LAPIS_ORE); - } - #endif // _DEBUG - - int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z); - if (DistSq <= RadiusSq) - { - int Top = std::min(itr->m_Top, (int)(cChunkDef::Height)); // Stupid gcc needs int cast - for (int y = std::max(itr->m_Bottom, 1); y <= Top; y++) - { - switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z)) - { - // Only carve out these specific block types - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_STONE: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_GRAVEL: - case E_BLOCK_SAND: - case E_BLOCK_SANDSTONE: - case E_BLOCK_NETHERRACK: - case E_BLOCK_COAL_ORE: - case E_BLOCK_IRON_ORE: - case E_BLOCK_GOLD_ORE: - case E_BLOCK_DIAMOND_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); - break; - } - default: break; - } - } - } - } // for x, z - a_BlockTypes - } // for itr - m_Points[] -} - - - - diff --git a/source/Generating/Ravines.h b/source/Generating/Ravines.h deleted file mode 100644 index 05164a5b2..000000000 --- a/source/Generating/Ravines.h +++ /dev/null @@ -1,46 +0,0 @@ - -// Ravines.h - -// Interfaces to the cStructGenRavines class representing the ravine structure generator - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cStructGenRavines : - public cStructureGen -{ -public: - cStructGenRavines(int a_Seed, int a_Size); - ~cStructGenRavines(); - -protected: - class cRavine; // fwd: Ravines.cpp - typedef std::list cRavines; - - cNoise m_Noise; - int m_Size; // Max size, in blocks, of the ravines generated - cRavines m_Cache; - - /// Clears everything from the cache - void ClearCache(void); - - /// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function. - void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines); - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - diff --git a/source/Generating/StructGen.cpp b/source/Generating/StructGen.cpp deleted file mode 100644 index 2180261aa..000000000 --- a/source/Generating/StructGen.cpp +++ /dev/null @@ -1,675 +0,0 @@ - -// StructGen.h - -#include "Globals.h" -#include "StructGen.h" -#include "../BlockID.h" -#include "Trees.h" -#include "../BlockArea.h" -#include "../LinearUpscale.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenOreNests configuration: - -const int MAX_HEIGHT_COAL = 127; -const int NUM_NESTS_COAL = 50; -const int NEST_SIZE_COAL = 10; - -const int MAX_HEIGHT_IRON = 64; -const int NUM_NESTS_IRON = 14; -const int NEST_SIZE_IRON = 6; - -const int MAX_HEIGHT_REDSTONE = 16; -const int NUM_NESTS_REDSTONE = 4; -const int NEST_SIZE_REDSTONE = 6; - -const int MAX_HEIGHT_GOLD = 32; -const int NUM_NESTS_GOLD = 2; -const int NEST_SIZE_GOLD = 6; - -const int MAX_HEIGHT_DIAMOND = 15; -const int NUM_NESTS_DIAMOND = 1; -const int NEST_SIZE_DIAMOND = 4; - -const int MAX_HEIGHT_LAPIS = 30; -const int NUM_NESTS_LAPIS = 2; -const int NEST_SIZE_LAPIS = 5; - -const int MAX_HEIGHT_DIRT = 127; -const int NUM_NESTS_DIRT = 20; -const int NEST_SIZE_DIRT = 32; - -const int MAX_HEIGHT_GRAVEL = 70; -const int NUM_NESTS_GRAVEL = 15; -const int NEST_SIZE_GRAVEL = 32; - - - - - -template T Clamp(T a_Value, T a_Min, T a_Max) -{ - return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value); -} - - - - - -static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second) -{ - return (a_First.BlockType == E_BLOCK_LOG) && (a_Second.BlockType != E_BLOCK_LOG); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenTrees: - -void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - - cChunkDesc WorkerDesc(ChunkX, ChunkZ); - - // Generate trees: - for (int x = 0; x <= 2; x++) - { - int BaseX = ChunkX + x - 1; - for (int z = 0; z <= 2; z++) - { - int BaseZ = ChunkZ + z - 1; - - cChunkDesc * Dest; - - if ((x != 1) || (z != 1)) - { - Dest = &WorkerDesc; - WorkerDesc.SetChunkCoords(BaseX, BaseZ); - - m_BiomeGen->GenBiomes (BaseX, BaseZ, WorkerDesc.GetBiomeMap()); - m_HeightGen->GenHeightMap (BaseX, BaseZ, WorkerDesc.GetHeightMap()); - m_CompositionGen->ComposeTerrain(WorkerDesc); - // TODO: Free the entity lists - } - else - { - Dest = &a_ChunkDesc; - } - - int NumTrees = GetNumTrees(BaseX, BaseZ, Dest->GetBiomeMap()); - - sSetBlockVector OutsideLogs, OutsideOther; - for (int i = 0; i < NumTrees; i++) - { - GenerateSingleTree(BaseX, BaseZ, i, *Dest, OutsideLogs, OutsideOther); - } - - sSetBlockVector IgnoredOverflow; - IgnoredOverflow.reserve(OutsideOther.size()); - ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideOther, IgnoredOverflow); - IgnoredOverflow.clear(); - IgnoredOverflow.reserve(OutsideLogs.size()); - ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideLogs, IgnoredOverflow); - } // for z - } // for x - - // Update the heightmap: - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int y = cChunkDef::Height - 1; y >= 0; y--) - { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) - { - a_ChunkDesc.SetHeight(x, z, y); - break; - } - } // for y - } // for z - } // for x -} - - - - - -void cStructGenTrees::GenerateSingleTree( - int a_ChunkX, int a_ChunkZ, int a_Seq, - cChunkDesc & a_ChunkDesc, - sSetBlockVector & a_OutsideLogs, - sSetBlockVector & a_OutsideOther -) -{ - int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) / 19) % cChunkDef::Width; - int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) / 19) % cChunkDef::Width; - - int Height = a_ChunkDesc.GetHeight(x, z); - - if ((Height <= 0) || (Height > 240)) - { - return; - } - - // Check the block underneath the tree: - BLOCKTYPE TopBlock = a_ChunkDesc.GetBlockType(x, Height, z); - if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_FARMLAND)) - { - return; - } - - sSetBlockVector TreeLogs, TreeOther; - GetTreeImageByBiome( - a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, - m_Noise, a_Seq, - a_ChunkDesc.GetBiome(x, z), - TreeLogs, TreeOther - ); - - // Check if the generated image fits the terrain. Only the logs are checked: - for (sSetBlockVector::const_iterator itr = TreeLogs.begin(); itr != TreeLogs.end(); ++itr) - { - if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ)) - { - // Outside the chunk - continue; - } - - BLOCKTYPE Block = a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z); - switch (Block) - { - CASE_TREE_ALLOWED_BLOCKS: - { - break; - } - default: - { - // There's something in the way, abort this tree altogether - return; - } - } - } - - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther); - ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs); -} - - - - - -void cStructGenTrees::ApplyTreeImage( - int a_ChunkX, int a_ChunkZ, - cChunkDesc & a_ChunkDesc, - const sSetBlockVector & a_Image, - sSetBlockVector & a_Overflow -) -{ - // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks - for (sSetBlockVector::const_iterator itr = a_Image.begin(), end = a_Image.end(); itr != end; ++itr) - { - if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ)) - { - // Inside this chunk, integrate into a_ChunkDesc: - switch (a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z)) - { - case E_BLOCK_LEAVES: - { - if (itr->BlockType != E_BLOCK_LOG) - { - break; - } - // fallthrough: - } - CASE_TREE_OVERWRITTEN_BLOCKS: - { - a_ChunkDesc.SetBlockTypeMeta(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta); - break; - } - - } // switch (GetBlock()) - continue; - } - - // Outside the chunk, push into a_Overflow. - // Don't check if already present there, by separating logs and others we don't need the checks anymore: - a_Overflow.push_back(*itr); - } -} - - - - - -int cStructGenTrees::GetNumTrees( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BiomeMap & a_Biomes -) -{ - int NumTrees = 0; - for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++) - { - int Add = 0; - switch (cChunkDef::GetBiome(a_Biomes, x, z)) - { - case biPlains: Add = 1; break; - case biExtremeHills: Add = 3; break; - case biForest: Add = 30; break; - case biTaiga: Add = 30; break; - case biSwampland: Add = 8; break; - case biIcePlains: Add = 1; break; - case biIceMountains: Add = 1; break; - case biMushroomIsland: Add = 3; break; - case biMushroomShore: Add = 3; break; - case biForestHills: Add = 20; break; - case biTaigaHills: Add = 20; break; - case biExtremeHillsEdge: Add = 5; break; - case biJungle: Add = 120; break; - case biJungleHills: Add = 90; break; - } - NumTrees += Add; - } - return NumTrees / 1024; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenOreNests: - -void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes(); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, BlockTypes, 1); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, BlockTypes, 2); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, BlockTypes, 3); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, BlockTypes, 4); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, BlockTypes, 5); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, BlockTypes, 6); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, BlockTypes, 10); - GenerateOre(ChunkX, ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, BlockTypes, 11); -} - - - - - -void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq) -{ - // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other. - // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes - // Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified). - - for (int i = 0; i < a_NumNests; i++) - { - int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8; - int BaseX = rnd % cChunkDef::Width; - rnd /= cChunkDef::Width; - int BaseZ = rnd % cChunkDef::Width; - rnd /= cChunkDef::Width; - int BaseY = rnd % a_MaxHeight; - rnd /= a_MaxHeight; - int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger - int Num = 0; - while (Num < NestSize) - { - // Put a cuboid around [BaseX, BaseY, BaseZ] - int rnd = m_Noise.IntNoise3DInt(a_ChunkX + 64 * i, 2 * a_Seq + Num, a_ChunkZ + 32 * i) / 8; - int xsize = rnd % 2; - int ysize = (rnd / 4) % 2; - int zsize = (rnd / 16) % 2; - rnd >>= 8; - for (int x = xsize; x >= 0; --x) - { - int BlockX = BaseX + x; - if ((BlockX < 0) || (BlockX >= cChunkDef::Width)) - { - Num++; // So that the cycle finishes even if the base coords wander away from the chunk - continue; - } - for (int y = ysize; y >= 0; --y) - { - int BlockY = BaseY + y; - if ((BlockY < 0) || (BlockY >= cChunkDef::Height)) - { - Num++; // So that the cycle finishes even if the base coords wander away from the chunk - continue; - } - for (int z = zsize; z >= 0; --z) - { - int BlockZ = BaseZ + z; - if ((BlockZ < 0) || (BlockZ >= cChunkDef::Width)) - { - Num++; // So that the cycle finishes even if the base coords wander away from the chunk - continue; - } - - int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ); - if (a_BlockTypes[Index] == E_BLOCK_STONE) - { - a_BlockTypes[Index] = a_OreType; - } - Num++; - } // for z - } // for y - } // for x - - // Move the base to a neighbor voxel - switch (rnd % 4) - { - case 0: BaseX--; break; - case 1: BaseX++; break; - } - switch ((rnd >> 3) % 4) - { - case 0: BaseY--; break; - case 1: BaseY++; break; - } - switch ((rnd >> 6) % 4) - { - case 0: BaseZ--; break; - case 1: BaseZ++; break; - } - } // while (Num < NumBlocks) - } // for i - NumNests -} - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenLakes: - -void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc) -{ - int ChunkX = a_ChunkDesc.GetChunkX(); - int ChunkZ = a_ChunkDesc.GetChunkZ(); - - for (int z = -1; z < 2; z++) for (int x = -1; x < 2; x++) - { - if (((m_Noise.IntNoise2DInt(ChunkX + x, ChunkZ + z) / 17) % 100) > m_Probability) - { - continue; - } - - cBlockArea Lake; - CreateLakeImage(ChunkX + x, ChunkZ + z, Lake); - - int OfsX = Lake.GetOriginX() + x * cChunkDef::Width; - int OfsZ = Lake.GetOriginZ() + z * cChunkDef::Width; - - // Merge the lake into the current data - a_ChunkDesc.WriteBlockArea(Lake, OfsX, Lake.GetOriginY(), OfsZ, cBlockArea::msLake); - } // for x, z - neighbor chunks -} - - - - - -void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake) -{ - a_Lake.Create(16, 8, 16); - a_Lake.Fill(cBlockArea::baTypes, E_BLOCK_SPONGE); // Sponge is the NOP blocktype for lake merging strategy - - // Find the minimum height in this chunk: - cChunkDef::HeightMap HeightMap; - m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); - HEIGHTTYPE MinHeight = HeightMap[0]; - for (int i = 1; i < ARRAYCOUNT(HeightMap); i++) - { - if (HeightMap[i] < MinHeight) - { - MinHeight = HeightMap[i]; - } - } - - // Make a random position in the chunk by using a random 16 block XZ offset and random height up to chunk's max height minus 6 - MinHeight = std::max(MinHeight - 6, 2); - int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, 128, a_ChunkZ) / 11; - // Random offset [-8 .. 8], with higher probability around 0; add up four three-bit-wide randoms [0 .. 28], divide and subtract to get range - int OffsetX = 4 * ((Rnd & 0x07) + ((Rnd & 0x38) >> 3) + ((Rnd & 0x1c0) >> 6) + ((Rnd & 0xe00) >> 9)) / 7 - 8; - Rnd >>= 12; - // Random offset [-8 .. 8], with higher probability around 0; add up four three-bit-wide randoms [0 .. 28], divide and subtract to get range - int OffsetZ = 4 * ((Rnd & 0x07) + ((Rnd & 0x38) >> 3) + ((Rnd & 0x1c0) >> 6) + ((Rnd & 0xe00) >> 9)) / 7 - 8; - Rnd = m_Noise.IntNoise3DInt(a_ChunkX, 512, a_ChunkZ) / 13; - // Random height [1 .. MinHeight] with preference to center heights - int HeightY = 1 + (((Rnd & 0x1ff) % MinHeight) + (((Rnd >> 9) & 0x1ff) % MinHeight)) / 2; - - a_Lake.SetOrigin(OffsetX, HeightY, OffsetZ); - - // Hollow out a few bubbles inside the blockarea: - int NumBubbles = 4 + ((Rnd >> 18) & 0x03); // 4 .. 7 bubbles - BLOCKTYPE * BlockTypes = a_Lake.GetBlockTypes(); - for (int i = 0; i < NumBubbles; i++) - { - int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13; - const int BubbleR = 2 + (Rnd & 0x03); // 2 .. 5 - const int Range = 16 - 2 * BubbleR; - const int BubbleX = BubbleR + (Rnd % Range); - Rnd >>= 4; - const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5 - Rnd >>= 1; - const int BubbleZ = BubbleR + (Rnd % Range); - Rnd >>= 4; - const int HalfR = BubbleR / 2; // 1 .. 2 - const int RSquared = BubbleR * BubbleR; - for (int y = -HalfR; y <= HalfR; y++) - { - // BubbleY + y is in the [0, 7] bounds - int DistY = 4 * y * y / 3; - int IdxY = (BubbleY + y) * 16 * 16; - for (int z = -BubbleR; z <= BubbleR; z++) - { - int DistYZ = DistY + z * z; - if (DistYZ >= RSquared) - { - continue; - } - int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16; - for (int x = -BubbleR; x <= BubbleR; x++) - { - if (x * x + DistYZ < RSquared) - { - BlockTypes[x + IdxYZ] = E_BLOCK_AIR; - } - } // for x - } // for z - } // for y - } // for i - bubbles - - // Turn air in the bottom half into liquid: - for (int y = 0; y < 4; y++) - { - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) - { - if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR) - { - BlockTypes[x + z * 16 + y * 16 * 16] = m_Fluid; - } - } // for z, x - } // for y - - // TODO: Turn sponge next to lava into stone - - // a_Lake.SaveToSchematicFile(Printf("Lake_%d_%d.schematic", a_ChunkX, a_ChunkZ)); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenDirectOverhangs: - -cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) : - m_Noise1(a_Seed), - m_Noise2(a_Seed + 1000) -{ -} - - - - - -void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) -{ - // If there is no column of the wanted biome, bail out: - if (!HasWantedBiome(a_ChunkDesc)) - { - return; - } - - HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight(); - - const int SEGMENT_HEIGHT = 8; - const int INTERPOL_X = 16; // Must be a divisor of 16 - const int INTERPOL_Z = 16; // Must be a divisor of 16 - // Interpolate the chunk in 16 * SEGMENT_HEIGHT * 16 "segments", each SEGMENT_HEIGHT blocks high and each linearly interpolated separately. - // Have two buffers, one for the lowest floor and one for the highest floor, so that Y-interpolation can be done between them - // Then swap the buffers and use the previously-top one as the current-bottom, without recalculating it. - - int FloorBuf1[17 * 17]; - int FloorBuf2[17 * 17]; - int * FloorHi = FloorBuf1; - int * FloorLo = FloorBuf2; - int BaseX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int BaseZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - int BaseY = 63; - - // Interpolate the lowest floor: - for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) - { - FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) * - m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / - 256; - } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); - - // Interpolate segments: - for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) - { - // First update the high floor: - for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) - { - FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = - m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) * - m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / - 256; - } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); - - // Interpolate between FloorLo and FloorHi: - for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) - { - switch (a_ChunkDesc.GetBiome(x, z)) - { - case biExtremeHills: - case biExtremeHillsEdge: - { - int Lo = FloorLo[x + 17 * z] / 256; - int Hi = FloorHi[x + 17 * z] / 256; - for (int y = 0; y < SEGMENT_HEIGHT; y++) - { - int Val = Lo + (Hi - Lo) * y / SEGMENT_HEIGHT; - if (Val < 0) - { - a_ChunkDesc.SetBlockType(x, y + Segment, z, E_BLOCK_AIR); - } - } // for y - break; - } - } // switch (biome) - } // for z, x - - // Swap the floors: - std::swap(FloorLo, FloorHi); - } -} - - - - - -bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const -{ - cChunkDef::BiomeMap & Biomes = a_ChunkDesc.GetBiomeMap(); - for (int i = 0; i < ARRAYCOUNT(Biomes); i++) - { - switch (Biomes[i]) - { - case biExtremeHills: - case biExtremeHillsEdge: - { - return true; - } - } - } // for i - return false; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cStructGenDistortedMembraneOverhangs: - -cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a_Seed) : - m_NoiseX(a_Seed + 1000), - m_NoiseY(a_Seed + 2000), - m_NoiseZ(a_Seed + 3000), - m_NoiseH(a_Seed + 4000) -{ -} - - - - - -void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) -{ - const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16; - const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1; - for (int y = 50; y < 128; y++) - { - NOISE_DATATYPE NoiseY = (NOISE_DATATYPE)y / 32; - // TODO: proper water level - where to get? - BLOCKTYPE ReplacementBlock = (y > 62) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER; - for (int z = 0; z < cChunkDef::Width; z++) - { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z)) / Frequency; - for (int x = 0; x < cChunkDef::Width; x++) - { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x)) / Frequency; - NOISE_DATATYPE DistortX = m_NoiseX.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount; - NOISE_DATATYPE DistortY = m_NoiseY.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount; - NOISE_DATATYPE DistortZ = m_NoiseZ.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount; - int MembraneHeight = 96 - (int)((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30); - if (MembraneHeight < y) - { - a_ChunkDesc.SetBlockType(x, y, z, ReplacementBlock); - } - } // for y - } // for x - } // for z -} - - - - diff --git a/source/Generating/StructGen.h b/source/Generating/StructGen.h deleted file mode 100644 index 853748bb8..000000000 --- a/source/Generating/StructGen.h +++ /dev/null @@ -1,165 +0,0 @@ - -// StructGen.h - -/* Interfaces to the various structure generators: - - cStructGenTrees - - cStructGenMarbleCaves - - cStructGenOres -*/ - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cStructGenTrees : - public cStructureGen -{ -public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : - m_Seed(a_Seed), - m_Noise(a_Seed), - m_BiomeGen(a_BiomeGen), - m_HeightGen(a_HeightGen), - m_CompositionGen(a_CompositionGen) - {} - -protected: - - int m_Seed; - cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - - /** Generates and applies an image of a single tree. - Parts of the tree inside the chunk are applied to a_BlockX. - Parts of the tree outside the chunk are stored in a_OutsideX - */ - void GenerateSingleTree( - int a_ChunkX, int a_ChunkZ, int a_Seq, - cChunkDesc & a_ChunkDesc, - sSetBlockVector & a_OutsideLogs, - sSetBlockVector & a_OutsideOther - ) ; - - /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow - void ApplyTreeImage( - int a_ChunkX, int a_ChunkZ, - cChunkDesc & a_ChunkDesc, - const sSetBlockVector & a_Image, - sSetBlockVector & a_Overflow - ); - - int GetNumTrees( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BiomeMap & a_Biomes - ); - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cStructGenOreNests : - public cStructureGen -{ -public: - cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} - -protected: - cNoise m_Noise; - int m_Seed; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; - - void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); -} ; - - - - - -class cStructGenLakes : - public cStructureGen -{ -public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : - m_Noise(a_Seed), - m_Seed(a_Seed), - m_Fluid(a_Fluid), - m_HeiGen(a_HeiGen), - m_Probability(a_Probability) - { - } - -protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; - - /// Creates a lake image for the specified chunk into a_Lake - void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake); -} ; - - - - - - -class cStructGenDirectOverhangs : - public cStructureGen -{ -public: - cStructGenDirectOverhangs(int a_Seed); - -protected: - cNoise m_Noise1; - cNoise m_Noise2; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; - - bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const; -} ; - - - - - -class cStructGenDistortedMembraneOverhangs : - public cStructureGen -{ -public: - cStructGenDistortedMembraneOverhangs(int a_Seed); - -protected: - cNoise m_NoiseX; - cNoise m_NoiseY; - cNoise m_NoiseZ; - cNoise m_NoiseH; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - diff --git a/source/Generating/Trees.cpp b/source/Generating/Trees.cpp deleted file mode 100644 index 7ca30c60f..000000000 --- a/source/Generating/Trees.cpp +++ /dev/null @@ -1,684 +0,0 @@ - -// Trees.cpp - -// Implements helper functions used for generating trees - -#include "Globals.h" -#include "Trees.h" -#include "../BlockID.h" - - - - -// DEBUG: -int gTotalLargeJungleTrees = 0; -int gOversizeLargeJungleTrees = 0; - - - - - -typedef struct -{ - int x, z; -} sCoords; - -typedef struct -{ - int x, z; - NIBBLETYPE Meta; -} sMetaCoords; - -static const sCoords Corners[] = -{ - {-1, -1}, - {-1, 1}, - {1, -1}, - {1, 1}, -} ; - -// BigO = a big ring of blocks, used for generating horz slices of treetops, the number indicates the radius - -static const sCoords BigO1[] = -{ - {0, -1}, - {-1, 0}, {1, 0}, - {0, 1}, -} ; - -static const sCoords BigO2[] = -{ - {-1, -2}, {0, -2}, {1, -2}, - {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, - {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, - {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, - {-1, 2}, {0, 2}, {1, 2}, -} ; - -static const sCoords BigO3[] = -{ - {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, - {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, - {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, - {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, - {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, - {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, - {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, -} ; - -static const sCoords BigO4[] = // Part of Big Jungle tree -{ - {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4}, - {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3}, - {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2}, - {-4, -1}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1}, - {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, - {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, - {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, - {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3}, - {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4}, -} ; - - - - - -typedef struct -{ - const sCoords * Coords; - size_t Count; -} sCoordsArr; - -static const sCoordsArr BigOs[] = -{ - {BigO1, ARRAYCOUNT(BigO1)}, - {BigO2, ARRAYCOUNT(BigO2)}, - {BigO3, ARRAYCOUNT(BigO3)}, - {BigO4, ARRAYCOUNT(BigO4)}, -} ; - - - - - -/// Pushes a specified layer of blocks of the same type around (x, h, z) into a_Blocks -inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockVector & a_Blocks, const sCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) -{ - for (size_t i = 0; i < a_NumCoords; i++) - { - a_Blocks.push_back(sSetBlock(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta)); - } -} - - - - -inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) -{ - for (size_t i = 0; i < ARRAYCOUNT(Corners); i++) - { - int x = a_BlockX + Corners[i].x; - int z = a_BlockZ + Corners[i].z; - if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height, z + 64 * a_Seq) <= a_Chance) - { - a_Blocks.push_back(sSetBlock(x, a_Height, z, a_BlockType, a_Meta)); - } - } // for i - Corners[] -} - - - - - -inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_ColumnHeight, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, const sMetaCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType) -{ - for (size_t i = 0; i < a_NumCoords; i++) - { - int x = a_BlockX + a_Coords[i].x; - int z = a_BlockZ + a_Coords[i].z; - if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + i, z + 64 * a_Seq) <= a_Chance) - { - for (int j = 0; j < a_ColumnHeight; j++) - { - a_Blocks.push_back(sSetBlock(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta)); - } - } - } // for i - a_Coords[] -} - - - - - -void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - switch (a_Biome) - { - case biPlains: - case biExtremeHills: - case biExtremeHillsEdge: - case biForest: - case biMushroomIsland: - case biMushroomShore: - case biForestHills: - { - // Apple or birch trees: - if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff) - { - GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - else - { - GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - break; - } - - case biTaiga: - case biIcePlains: - case biIceMountains: - case biTaigaHills: - { - // Conifers - GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - break; - } - - case biSwampland: - { - // Swamp trees: - GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - break; - } - - case biJungle: - case biJungleHills: - { - // Apple bushes, large jungle trees, small jungle trees - if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x6fffffff) - { - GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - else - { - GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - } - } -} - - - - - -void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000) - { - GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - else - { - GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } -} - - - - - -void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - /* Small apple tree has: - - a top plus (no log) - - optional BigO1 + random corners (log) - - 2 layers of BigO2 + random corners (log) - - 1 to 3 blocks of trunk - */ - - int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3; - - int Heights[] = {1, 2, 2, 3} ; - int Height = 1 + Heights[Random & 3]; - Random >>= 2; - - // Pre-alloc so that we don't realloc too often later: - a_LogBlocks.reserve(Height + 5); - a_OtherBlocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5); - - // Trunk: - for (int i = 0; i < Height; i++) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); - } - int Hei = a_BlockY + Height; - - // 2 BigO2 + corners layers: - for (int i = 0; i < 2; i++) - { - PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); - Hei++; - } // for i - 2* - - // Optional BigO1 + corners layer: - if ((Random & 1) == 0) - { - PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); - Hei++; - } - - // Top plus: - PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); -} - - - - - -void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // TODO -} - - - - - -void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); - - // Prealloc, so that we don't realloc too often later: - a_LogBlocks.reserve(Height); - a_OtherBlocks.reserve(80); - - // The entire trunk, out of logs: - for (int i = Height - 1; i >= 0; --i) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH)); - } - int h = a_BlockY + Height; - - // Top layer - just the Plus: - PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer - h--; - - // Second layer - log, Plus and maybe Corners: - PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - h--; - - // Third and fourth layers - BigO2 and maybe 2*Corners: - for (int Row = 0; Row < 2; Row++) - { - PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - h--; - } // for Row - 2* -} - - - - - -void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // Half chance for a spruce, half for a pine: - if (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) < 0x40000000) - { - GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - else - { - GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } -} - - - - - -void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0), - // then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3) - // and an optional bottom section of size 1, followed by 1 - 3 clear trunk blocks - - // We'll use bits from this number as partial random numbers; but the noise function has mod8 irregularities - // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8 - int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8; - - static const int sHeights[] = {1, 2, 2, 3}; - int Height = sHeights[MyRandom & 3]; - MyRandom >>= 2; - - // Prealloc, so that we don't realloc too often later: - a_LogBlocks.reserve(Height); - a_OtherBlocks.reserve(180); - - // Clear trunk blocks: - for (int i = 0; i < Height; i++) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - } - Height += a_BlockY; - - // Optional size-1 bottom leaves layer: - if ((MyRandom & 1) == 0) - { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - Height++; - } - MyRandom >>= 1; - - // 1 to 3 sections of leaves layers: - static const int sNumSections[] = {1, 2, 2, 3}; - int NumSections = sNumSections[MyRandom & 3]; - MyRandom >>= 2; - for (int i = 0; i < NumSections; i++) - { - switch (MyRandom & 3) // SectionType; (1, 2) twice as often as the other two - { - case 0: - case 1: - { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - Height += 2; - break; - } - case 2: - { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - Height += 2; - break; - } - case 3: - { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - Height += 3; - break; - } - } // switch (SectionType) - MyRandom >>= 2; - } // for i - Sections - - if ((MyRandom & 1) == 0) - { - // (0, 1, 0) top: - a_LogBlocks.push_back (sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - } - else - { - // (1, 0) top: - a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - } -} - - - - - -void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases. - // There can be one or two layers representing the cone bases (SameSizeMax) - - int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8; - int TrunkHeight = 8 + (MyRandom % 3); - int SameSizeMax = ((MyRandom & 8) == 0) ? 1 : 0; - MyRandom >>= 3; - int NumLeavesLayers = 2 + (MyRandom % 3); // Number of layers that have leaves in them - if (NumLeavesLayers == 2) - { - SameSizeMax = 0; - } - - // Pre-allocate the vector: - a_LogBlocks.reserve(TrunkHeight); - a_OtherBlocks.reserve(NumLeavesLayers * 25); - - // The entire trunk, out of logs: - for (int i = TrunkHeight; i >= 0; --i) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - } - int h = a_BlockY + TrunkHeight + 2; - - // Top layer - just a single leaves block: - a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - h--; - - // One more layer is above the trunk, push the central leaves: - a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - - // Layers expanding in size, then collapsing again: - // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax); - for (int i = 0; i < NumLeavesLayers; ++i) - { - int LayerSize = std::min(i, NumLeavesLayers - i + SameSizeMax - 1); - // LOGD("LayerSize %d: %d", i, LayerSize); - if (LayerSize < 0) - { - break; - } - ASSERT(LayerSize < ARRAYCOUNT(BigOs)); - PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - h--; - } -} - - - - - -void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // Vines are around the BigO3, but not in the corners; need proper meta for direction - static const sMetaCoords Vines[] = - { - {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face - {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face - {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face - {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, {-4, 2, 8}, // West face - } ; - - int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3; - - a_LogBlocks.reserve(Height); - a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20); - - for (int i = 0; i < Height; i++) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); - } - int hei = a_BlockY + Height - 2; - - // Put vines around the lowermost leaves layer: - PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); - - // The lower two leaves layers are BigO3 with log in the middle and possibly corners: - for (int i = 0; i < 2; i++) - { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - hei++; - } // for i - 2* - - // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners: - for (int i = 0; i < 2; i++) - { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); - hei++; - } // for i - 2* -} - - - - - -void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - a_OtherBlocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1)); - - int hei = a_BlockY; - a_LogBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - hei++; - - a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - hei++; - - a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); -} - - - - - -void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000) - { - GetSmallJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } - else - { - GetLargeJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); - } -} - - - - - -void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // TODO: Generate proper jungle trees with branches - - // Vines are around the BigO4, but not in the corners; need proper meta for direction - static const sMetaCoords Vines[] = - { - {-2, -5, 1}, {-1, -5, 1}, {0, -5, 1}, {1, -5, 1}, {2, -5, 1}, // North face - {-2, 5, 4}, {-1, 5, 4}, {0, 5, 4}, {1, 5, 4}, {2, 5, 4}, // South face - {5, -2, 2}, {5, -1, 2}, {5, 0, 2}, {5, 1, 2}, {5, 2, 2}, // East face - {-5, -2, 8}, {-5, -1, 8}, {-5, 0, 8}, {-5, 1, 8}, {-5, 2, 8}, // West face - // TODO: vines around the trunk, proper metas and height - } ; - - int Height = 24 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 24; - - a_LogBlocks.reserve(Height * 4); - a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 50); - - for (int i = 0; i < Height; i++) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - } - int hei = a_BlockY + Height - 2; - - // Put vines around the lowermost leaves layer: - PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); - - // The lower two leaves layers are BigO4 with log in the middle and possibly corners: - for (int i = 0; i < 2; i++) - { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - hei++; - } // for i - 2* - - // The top leaves layer is a BigO3 with leaves in the middle and possibly corners: - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); -} - - - - - -void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) -{ - // Vines are around the BigO3, but not in the corners; need proper meta for direction - static const sMetaCoords Vines[] = - { - {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face - {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face - {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face - {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, // West face - // TODO: proper metas and height: {0, 1, 1}, {0, -1, 4}, {-1, 0, 2}, {1, 1, 8}, // Around the tunk - } ; - - int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3; - - a_LogBlocks.reserve(Height); - a_OtherBlocks.reserve( - 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x - 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x - ARRAYCOUNT(BigO1) + 1 + // Plus on the top - Height * ARRAYCOUNT(Vines) + // Vines - 50 // some safety - ); - - for (int i = 0; i < Height; i++) - { - a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - } - int hei = a_BlockY + Height - 3; - - // Put vines around the lowermost leaves layer: - PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); - - // The lower two leaves layers are BigO3 with log in the middle and possibly corners: - for (int i = 0; i < 2; i++) - { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - hei++; - } // for i - 2* - - // Two layers of BigO2 leaves, possibly with corners: - for (int i = 0; i < 1; i++) - { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - hei++; - } // for i - 2* - - // Top plus, all leaves: - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); -} - - - - diff --git a/source/Generating/Trees.h b/source/Generating/Trees.h deleted file mode 100644 index f5148ad6f..000000000 --- a/source/Generating/Trees.h +++ /dev/null @@ -1,93 +0,0 @@ - -// Trees.h - -// Interfaces to helper functions used for generating trees - -/* -Note that all of these functions must generate the same tree image for the same input (x, y, z, seq) - - cStructGenTrees depends on this -To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq). -Each function returns two arrays of blocks, "logs" and "other". The point is that logs are of higher priority, -logs can overwrite others(leaves), but others shouldn't overwrite logs. This is an optimization for the generator. -*/ - - - - - -#pragma once - -#include "../ChunkDef.h" -#include "../Noise.h" - - - - - -// Blocks that don't block tree growth: -#define CASE_TREE_ALLOWED_BLOCKS \ - case E_BLOCK_AIR: \ - case E_BLOCK_LEAVES: \ - case E_BLOCK_SNOW: \ - case E_BLOCK_TALL_GRASS: \ - case E_BLOCK_DEAD_BUSH: \ - case E_BLOCK_SAPLING: \ - case E_BLOCK_VINES - -// Blocks that a tree may overwrite when growing: -#define CASE_TREE_OVERWRITTEN_BLOCKS \ - case E_BLOCK_AIR: \ - /* case E_BLOCK_LEAVES: LEAVES are a special case, they can be overwritten only by log. Handled in cChunkMap::ReplaceTreeBlocks(). */ \ - case E_BLOCK_SNOW: \ - case E_BLOCK_TALL_GRASS: \ - case E_BLOCK_DEAD_BUSH: \ - case E_BLOCK_SAPLING: \ - case E_BLOCK_VINES - - - - - -/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome -void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random apple tree -void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a small (nonbranching) apple tree -void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a large (branching) apple tree -void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random birch tree -void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random conifer tree -void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random spruce (short conifer, two layers of leaves) -void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random pine (tall conifer, little leaves at top) -void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random swampland tree -void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random apple bush (for jungles) -void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random jungle tree -void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a large jungle tree (2x2 trunk) -void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a small jungle tree (1x1 trunk) -void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - - - - - diff --git a/source/Globals.cpp b/source/Globals.cpp deleted file mode 100644 index 13c6ae709..000000000 --- a/source/Globals.cpp +++ /dev/null @@ -1,10 +0,0 @@ - -// Globals.cpp - -// This file is used for precompiled header generation in MSVC environments - -#include "Globals.h" - - - - diff --git a/source/Globals.h b/source/Globals.h deleted file mode 100644 index ef79e4cf1..000000000 --- a/source/Globals.h +++ /dev/null @@ -1,227 +0,0 @@ - -// Globals.h - -// This file gets included from every module in the project, so that global symbols may be introduced easily -// Also used for precompiled header generation in MSVC environments - - - - - -// Compiler-dependent stuff: -#if defined(_MSC_VER) - // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether - #pragma warning(disable:4481) - - // Disable some warnings that we don't care about: - #pragma warning(disable:4100) - - #define OBSOLETE __declspec(deprecated) - - // No alignment needed in MSVC - #define ALIGN_8 - #define ALIGN_16 - -#elif defined(__GNUC__) - - // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? - #define abstract - - // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) - #define override - - #define OBSOLETE __attribute__((deprecated)) - - #define ALIGN_8 __attribute__((aligned(8))) - #define ALIGN_16 __attribute__((aligned(16))) - - // Some portability macros :) - #define stricmp strcasecmp - -#else - - #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler" - - /* - // Copy and uncomment this into another #elif section based on your compiler identification - - // Explicitly mark classes as abstract (no instances can be created) - #define abstract - - // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) - #define override - - // Mark functions as obsolete, so that their usage results in a compile-time warning - #define OBSOLETE - - // Mark types / variables for alignment. Do the platforms need it? - #define ALIGN_8 - #define ALIGN_16 - */ - -#endif - - - - - -// Integral types with predefined sizes: -typedef long long Int64; -typedef int Int32; -typedef short Int16; - -typedef unsigned long long UInt64; -typedef unsigned int UInt32; -typedef unsigned short UInt16; - - - - -// A macro to disallow the copy constructor and operator= functions -// This should be used in the private: declarations for any class that shouldn't allow copying itself -#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ - TypeName(const TypeName &); \ - void operator=(const TypeName &) - -// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc -#define UNUSED(X) (void)(X) - - - - -// OS-dependent stuff: -#ifdef _WIN32 - #define WIN32_LEAN_AND_MEAN - - #define _WIN32_WINNT 0x501 // We want to target WinXP and higher - - #include - #include - #include // IPv6 stuff - - // Windows SDK defines min and max macros, messing up with our std::min and std::max usage - #undef min - #undef max - - // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant - #ifdef GetFreeSpace - #undef GetFreeSpace - #endif // GetFreeSpace -#else - #include - #include - #include - #include - #include - #include - #include - #include - #include - #include - - #include - #include - #include - #include - #include - #include -#if !defined(ANDROID_NDK) - #include -#endif -#endif - -#if defined(ANDROID_NDK) - #define FILE_IO_PREFIX "/sdcard/mcserver/" -#else - #define FILE_IO_PREFIX "" -#endif - - - - - -// CRT stuff: -#include -#include -#include -#include -#include - - - - - -// STL stuff: -#include -#include -#include -#include -#include -#include -#include -#include -#include - - - - - -// Common headers (part 1, without macros): -#include "StringUtils.h" -#include "OSSupport/Sleep.h" -#include "OSSupport/CriticalSection.h" -#include "OSSupport/Semaphore.h" -#include "OSSupport/Event.h" -#include "OSSupport/Thread.h" -#include "OSSupport/File.h" -#include "MCLogger.h" - - - - - -// Common definitions: - -/// Evaluates to the number of elements in an array (compile-time!) -#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) - -/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) -#define KiB * 1024 -#define MiB * 1024 * 1024 - -/// Faster than (int)floorf((float)x / (float)div) -#define FAST_FLOOR_DIV( x, div ) (((x) - (((x) < 0) ? ((div) - 1) : 0)) / (div)) - -// Own version of assert() that writes failed assertions to the log for review -#ifdef _DEBUG - #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) -#else - #define ASSERT(x) ((void)0) -#endif - -// Pretty much the same as ASSERT() but stays in Release builds -#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) - - - - - -/// A generic interface used mainly in ForEach() functions -template class cItemCallback -{ -public: - /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating - virtual bool Item(Type * a_Type) = 0; -} ; - - - - - -// Common headers (part 2, with macros): -#include "ChunkDef.h" -#include "BlockID.h" - - - - diff --git a/source/Group.cpp b/source/Group.cpp deleted file mode 100644 index 448d29d87..000000000 --- a/source/Group.cpp +++ /dev/null @@ -1,37 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Group.h" - -void cGroup::AddCommand( std::string a_Command ) -{ - m_Commands[ a_Command ] = true; -} - -void cGroup::AddPermission( std::string a_Permission ) -{ - m_Permissions[ a_Permission ] = true; -} - -bool cGroup::HasCommand( std::string a_Command ) -{ - if( m_Commands.find("*") != m_Commands.end() ) return true; - - CommandMap::iterator itr = m_Commands.find( a_Command ); - if( itr != m_Commands.end() ) - { - if( itr->second ) return true; - } - - for( GroupList::iterator itr = m_Inherits.begin(); itr != m_Inherits.end(); ++itr ) - { - if( (*itr)->HasCommand( a_Command ) ) return true; - } - return false; -} - -void cGroup::InheritFrom( cGroup* a_Group ) -{ - m_Inherits.remove( a_Group ); - m_Inherits.push_back( a_Group ); -} \ No newline at end of file diff --git a/source/Group.h b/source/Group.h deleted file mode 100644 index 65ee1a60a..000000000 --- a/source/Group.h +++ /dev/null @@ -1,40 +0,0 @@ - -#pragma once - - - - - -class cGroup // tolua_export -{ // tolua_export -public: // tolua_export - cGroup() {} - ~cGroup() {} - - void SetName( std::string a_Name ) { m_Name = a_Name; } // tolua_export - const std::string & GetName() const { return m_Name; } // tolua_export - void SetColor( std::string a_Color ) { m_Color = a_Color; } // tolua_export - void AddCommand( std::string a_Command ); // tolua_export - void AddPermission( std::string a_Permission ); // tolua_export - void InheritFrom( cGroup* a_Group ); // tolua_export - - bool HasCommand( std::string a_Command ); // tolua_export - - typedef std::map< std::string, bool > PermissionMap; - const PermissionMap & GetPermissions() const { return m_Permissions; } - - typedef std::map< std::string, bool > CommandMap; - const CommandMap & GetCommands() const { return m_Commands; } - - const AString & GetColor() const { return m_Color; } // tolua_export - - typedef std::list< cGroup* > GroupList; - const GroupList & GetInherits() const { return m_Inherits; } -private: - std::string m_Name; - std::string m_Color; - - PermissionMap m_Permissions; - CommandMap m_Commands; - GroupList m_Inherits; -};// tolua_export diff --git a/source/GroupManager.cpp b/source/GroupManager.cpp deleted file mode 100644 index d7332fd0a..000000000 --- a/source/GroupManager.cpp +++ /dev/null @@ -1,122 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "GroupManager.h" -#include "Group.h" -#include "../iniFile/iniFile.h" -#include "ChatColor.h" -#include "Root.h" - - - - - -typedef std::map< AString, cGroup* > GroupMap; - - - - - -struct cGroupManager::sGroupManagerState -{ - GroupMap Groups; -}; - - - - - -cGroupManager::~cGroupManager() -{ - for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr ) - { - delete itr->second; - } - m_pState->Groups.clear(); - - delete m_pState; -} - - - - - -cGroupManager::cGroupManager() - : m_pState( new sGroupManagerState ) -{ - LOGD("-- Loading Groups --"); - cIniFile IniFile; - if (!IniFile.ReadFile("groups.ini")) - { - LOGWARNING("groups.ini inaccessible, no groups are defined"); - return; - } - - unsigned int NumKeys = IniFile.GetNumKeys(); - for( unsigned int i = 0; i < NumKeys; i++ ) - { - std::string KeyName = IniFile.GetKeyName( i ); - cGroup* Group = GetGroup( KeyName.c_str() ); - - LOGD("Loading group: %s", KeyName.c_str() ); - - Group->SetName( KeyName ); - char Color = IniFile.GetValue( KeyName, "Color", "-" )[0]; - if( Color != '-' ) - Group->SetColor( cChatColor::MakeColor(Color) ); - else - Group->SetColor( cChatColor::White ); - - std::string Commands = IniFile.GetValue( KeyName, "Commands", "" ); - if( Commands.size() > 0 ) - { - AStringVector Split = StringSplit( Commands, "," ); - for( unsigned int i = 0; i < Split.size(); i++) - { - Group->AddCommand( Split[i] ); - } - } - - std::string Permissions = IniFile.GetValue( KeyName, "Permissions", "" ); - if( Permissions.size() > 0 ) - { - AStringVector Split = StringSplit( Permissions, "," ); - for( unsigned int i = 0; i < Split.size(); i++) - { - Group->AddPermission( Split[i] ); - } - } - - std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" ); - if( Groups.size() > 0 ) - { - AStringVector Split = StringSplit( Groups, "," ); - for( unsigned int i = 0; i < Split.size(); i++) - { - Group->InheritFrom( GetGroup( Split[i].c_str() ) ); - } - } - } - LOGD("-- Groups Successfully Loaded --"); -} - - - - - -cGroup* cGroupManager::GetGroup( const AString & a_Name ) -{ - GroupMap::iterator itr = m_pState->Groups.find( a_Name ); - if( itr != m_pState->Groups.end() ) - { - return itr->second; - } - - cGroup* Group = new cGroup(); - m_pState->Groups[a_Name] = Group; - - return Group; -} - - - - diff --git a/source/GroupManager.h b/source/GroupManager.h deleted file mode 100644 index d911f976c..000000000 --- a/source/GroupManager.h +++ /dev/null @@ -1,30 +0,0 @@ - -#pragma once - - - - - -class cGroup; - - - - - -class cGroupManager -{ -public: - cGroup * GetGroup(const AString & a_Name); - -private: - friend class cRoot; - cGroupManager(); - ~cGroupManager(); - - struct sGroupManagerState; - sGroupManagerState * m_pState; -} ; - - - - diff --git a/source/HTTPServer/EnvelopeParser.cpp b/source/HTTPServer/EnvelopeParser.cpp deleted file mode 100644 index 8dbe05f14..000000000 --- a/source/HTTPServer/EnvelopeParser.cpp +++ /dev/null @@ -1,132 +0,0 @@ - -// EnvelopeParser.cpp - -// Implements the cEnvelopeParser class representing a parser for RFC-822 envelope headers, used both in HTTP and in MIME - -#include "Globals.h" -#include "EnvelopeParser.h" - - - - - -cEnvelopeParser::cEnvelopeParser(cCallbacks & a_Callbacks) : - m_Callbacks(a_Callbacks), - m_IsInHeaders(true) -{ -} - - - - - -int cEnvelopeParser::Parse(const char * a_Data, int a_Size) -{ - if (!m_IsInHeaders) - { - return 0; - } - - // Start searching 1 char from the end of the already received data, if available: - size_t SearchStart = m_IncomingData.size(); - SearchStart = (SearchStart > 1) ? SearchStart - 1 : 0; - - m_IncomingData.append(a_Data, a_Size); - - size_t idxCRLF = m_IncomingData.find("\r\n", SearchStart); - if (idxCRLF == AString::npos) - { - // Not a complete line yet, all input consumed: - return a_Size; - } - - // Parse as many lines as found: - size_t Last = 0; - do - { - if (idxCRLF == Last) - { - // This was the last line of the data. Finish whatever value has been cached and return: - NotifyLast(); - m_IsInHeaders = false; - return a_Size - (m_IncomingData.size() - idxCRLF) + 2; - } - if (!ParseLine(m_IncomingData.c_str() + Last, idxCRLF - Last)) - { - // An error has occurred - m_IsInHeaders = false; - return -1; - } - Last = idxCRLF + 2; - idxCRLF = m_IncomingData.find("\r\n", idxCRLF + 2); - } while (idxCRLF != AString::npos); - m_IncomingData.erase(0, Last); - - // Parsed all lines and still expecting more - return a_Size; -} - - - - - -void cEnvelopeParser::Reset(void) -{ - m_IsInHeaders = true; - m_IncomingData.clear(); - m_LastKey.clear(); - m_LastValue.clear(); -} - - - - - -void cEnvelopeParser::NotifyLast(void) -{ - if (!m_LastKey.empty()) - { - m_Callbacks.OnHeaderLine(m_LastKey, m_LastValue); - m_LastKey.clear(); - } - m_LastValue.clear(); -} - - - - - -bool cEnvelopeParser::ParseLine(const char * a_Data, size_t a_Size) -{ - ASSERT(a_Size > 0); - if (a_Data[0] <= ' ') - { - // This line is a continuation for the previous line - if (m_LastKey.empty()) - { - return false; - } - // Append, including the whitespace in a_Data[0] - m_LastValue.append(a_Data, a_Size); - return true; - } - - // This is a line with a new key: - NotifyLast(); - for (size_t i = 0; i < a_Size; i++) - { - if (a_Data[i] == ':') - { - m_LastKey.assign(a_Data, i); - m_LastValue.assign(a_Data + i + 2, a_Size - i - 2); - return true; - } - } // for i - a_Data[] - - // No colon was found, key-less header?? - return false; -} - - - - diff --git a/source/HTTPServer/EnvelopeParser.h b/source/HTTPServer/EnvelopeParser.h deleted file mode 100644 index 6430fbebf..000000000 --- a/source/HTTPServer/EnvelopeParser.h +++ /dev/null @@ -1,69 +0,0 @@ - -// EnvelopeParser.h - -// Declares the cEnvelopeParser class representing a parser for RFC-822 envelope headers, used both in HTTP and in MIME - - - - - -#pragma once - - - - - -class cEnvelopeParser -{ -public: - class cCallbacks - { - public: - /// Called when a full header line is parsed - virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) = 0; - } ; - - - cEnvelopeParser(cCallbacks & a_Callbacks); - - /** Parses the incoming data. - Returns the number of bytes consumed from the input. The bytes not consumed are not part of the envelope header - */ - int Parse(const char * a_Data, int a_Size); - - /// Makes the parser forget everything parsed so far, so that it can be reused for parsing another datastream - void Reset(void); - - /// Returns true if more input is expected for the envelope header - bool IsInHeaders(void) const { return m_IsInHeaders; } - - /// Sets the IsInHeaders flag; used by cMultipartParser to simplify the parser initial conditions - void SetIsInHeaders(bool a_IsInHeaders) { m_IsInHeaders = a_IsInHeaders; } - -public: - /// Callbacks to call for the various events - cCallbacks & m_Callbacks; - - /// Set to true while the parser is still parsing the envelope headers. Once set to true, the parser will not consume any more data. - bool m_IsInHeaders; - - /// Buffer for the incoming data until it is parsed - AString m_IncomingData; - - /// Holds the last parsed key; used for line-wrapped values - AString m_LastKey; - - /// Holds the last parsed value; used for line-wrapped values - AString m_LastValue; - - - /// Notifies the callback of the key/value stored in m_LastKey/m_LastValue, then erases them - void NotifyLast(void); - - /// Parses one line of header data. Returns true if successful - bool ParseLine(const char * a_Data, size_t a_Size); -} ; - - - - diff --git a/source/HTTPServer/HTTPConnection.cpp b/source/HTTPServer/HTTPConnection.cpp deleted file mode 100644 index 68afdfc11..000000000 --- a/source/HTTPServer/HTTPConnection.cpp +++ /dev/null @@ -1,247 +0,0 @@ - -// HTTPConnection.cpp - -// Implements the cHTTPConnection class representing a single persistent connection in the HTTP server. - -#include "Globals.h" -#include "HTTPConnection.h" -#include "HTTPMessage.h" -#include "HTTPServer.h" - - - - - -cHTTPConnection::cHTTPConnection(cHTTPServer & a_HTTPServer) : - m_HTTPServer(a_HTTPServer), - m_State(wcsRecvHeaders), - m_CurrentRequest(NULL) -{ - // LOGD("HTTP: New connection at %p", this); -} - - - - - -cHTTPConnection::~cHTTPConnection() -{ - // LOGD("HTTP: Del connection at %p", this); -} - - - - - -void cHTTPConnection::SendStatusAndReason(int a_StatusCode, const AString & a_Response) -{ - AppendPrintf(m_OutgoingData, "%d %s\r\nContent-Length: 0\r\n\r\n", a_StatusCode, a_Response.c_str()); - m_HTTPServer.NotifyConnectionWrite(*this); - m_State = wcsRecvHeaders; -} - - - - - -void cHTTPConnection::SendNeedAuth(const AString & a_Realm) -{ - AppendPrintf(m_OutgoingData, "HTTP/1.1 401 Unauthorized\r\nWWW-Authenticate: Basic realm=\"%s\"\r\nContent-Length: 0\r\n\r\n", a_Realm.c_str()); - m_HTTPServer.NotifyConnectionWrite(*this); - m_State = wcsRecvHeaders; -} - - - - - -void cHTTPConnection::Send(const cHTTPResponse & a_Response) -{ - ASSERT(m_State = wcsRecvIdle); - a_Response.AppendToData(m_OutgoingData); - m_State = wcsSendingResp; - m_HTTPServer.NotifyConnectionWrite(*this); -} - - - - - -void cHTTPConnection::Send(const void * a_Data, int a_Size) -{ - ASSERT(m_State == wcsSendingResp); - AppendPrintf(m_OutgoingData, "%x\r\n", a_Size); - m_OutgoingData.append((const char *)a_Data, a_Size); - m_OutgoingData.append("\r\n"); - m_HTTPServer.NotifyConnectionWrite(*this); -} - - - - - -void cHTTPConnection::FinishResponse(void) -{ - ASSERT(m_State == wcsSendingResp); - m_OutgoingData.append("0\r\n\r\n"); - m_State = wcsRecvHeaders; - m_HTTPServer.NotifyConnectionWrite(*this); -} - - - - - -void cHTTPConnection::AwaitNextRequest(void) -{ - switch (m_State) - { - case wcsRecvHeaders: - { - // Nothing has been received yet, or a special response was given (SendStatusAndReason() or SendNeedAuth() ) - break; - } - - case wcsRecvIdle: - { - // The client is waiting for a response, send an "Internal server error": - m_OutgoingData.append("HTTP/1.1 500 Internal Server Error\r\n\r\n"); - m_HTTPServer.NotifyConnectionWrite(*this); - m_State = wcsRecvHeaders; - break; - } - - case wcsSendingResp: - { - // The response headers have been sent, we need to terminate the response body: - m_OutgoingData.append("0\r\n\r\n"); - m_State = wcsRecvHeaders; - break; - } - - default: - { - ASSERT(!"Unhandled state recovery"); - break; - } - } -} - - - - - -void cHTTPConnection::Terminate(void) -{ - if (m_CurrentRequest != NULL) - { - m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); - } - m_HTTPServer.CloseConnection(*this); -} - - - - - -void cHTTPConnection::DataReceived(const char * a_Data, int a_Size) -{ - switch (m_State) - { - case wcsRecvHeaders: - { - if (m_CurrentRequest == NULL) - { - m_CurrentRequest = new cHTTPRequest; - } - - int BytesConsumed = m_CurrentRequest->ParseHeaders(a_Data, a_Size); - if (BytesConsumed < 0) - { - delete m_CurrentRequest; - m_CurrentRequest = NULL; - m_State = wcsInvalid; - m_HTTPServer.CloseConnection(*this); - return; - } - if (m_CurrentRequest->IsInHeaders()) - { - // The request headers are not yet complete - return; - } - - // The request has finished parsing its headers successfully, notify of it: - m_State = wcsRecvBody; - m_HTTPServer.NewRequest(*this, *m_CurrentRequest); - m_CurrentRequestBodyRemaining = m_CurrentRequest->GetContentLength(); - if (m_CurrentRequestBodyRemaining < 0) - { - // The body length was not specified in the request, assume zero - m_CurrentRequestBodyRemaining = 0; - } - - // Process the rest of the incoming data into the request body: - if (a_Size > BytesConsumed) - { - DataReceived(a_Data + BytesConsumed, a_Size - BytesConsumed); - } - else - { - DataReceived("", 0); // If the request has zero body length, let it be processed right-away - } - break; - } - - case wcsRecvBody: - { - ASSERT(m_CurrentRequest != NULL); - if (m_CurrentRequestBodyRemaining > 0) - { - int BytesToConsume = std::min(m_CurrentRequestBodyRemaining, a_Size); - m_HTTPServer.RequestBody(*this, *m_CurrentRequest, a_Data, BytesToConsume); - m_CurrentRequestBodyRemaining -= BytesToConsume; - } - if (m_CurrentRequestBodyRemaining == 0) - { - m_State = wcsRecvIdle; - m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); - delete m_CurrentRequest; - m_CurrentRequest = NULL; - } - break; - } - - default: - { - // TODO: Should we be receiving data in this state? - break; - } - } -} - - - - - -void cHTTPConnection::GetOutgoingData(AString & a_Data) -{ - std::swap(a_Data, m_OutgoingData); -} - - - - - -void cHTTPConnection::SocketClosed(void) -{ - if (m_CurrentRequest != NULL) - { - m_HTTPServer.RequestFinished(*this, *m_CurrentRequest); - } - m_HTTPServer.CloseConnection(*this); -} - - - - - diff --git a/source/HTTPServer/HTTPConnection.h b/source/HTTPServer/HTTPConnection.h deleted file mode 100644 index 14603bb70..000000000 --- a/source/HTTPServer/HTTPConnection.h +++ /dev/null @@ -1,101 +0,0 @@ - -// HTTPConnection.h - -// Declares the cHTTPConnection class representing a single persistent connection in the HTTP server. - - - - - -#pragma once - -#include "../OSSupport/SocketThreads.h" - - - - - -// fwd: -class cHTTPServer; -class cHTTPResponse; -class cHTTPRequest; - - - - - -class cHTTPConnection : - public cSocketThreads::cCallback -{ -public: - - enum eState - { - wcsRecvHeaders, ///< Receiving request headers (m_CurrentRequest is created if NULL) - wcsRecvBody, ///< Receiving request body (m_CurrentRequest is valid) - wcsRecvIdle, ///< Has received the entire body, waiting to send the response (m_CurrentRequest == NULL) - wcsSendingResp, ///< Sending response body (m_CurrentRequest == NULL) - wcsInvalid, ///< The request was malformed, the connection is closing - } ; - - cHTTPConnection(cHTTPServer & a_HTTPServer); - ~cHTTPConnection(); - - /// Sends HTTP status code together with a_Reason (used for HTTP errors) - void SendStatusAndReason(int a_StatusCode, const AString & a_Reason); - - /// Sends the "401 unauthorized" reply together with instructions on authorizing, using the specified realm - void SendNeedAuth(const AString & a_Realm); - - /// Sends the headers contained in a_Response - void Send(const cHTTPResponse & a_Response); - - /// Sends the data as the response (may be called multiple times) - void Send(const void * a_Data, int a_Size); - - /// Sends the data as the response (may be called multiple times) - void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); } - - /// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive) - void FinishResponse(void); - - /// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd" - void AwaitNextRequest(void); - - /// Terminates the connection; finishes any request being currently processed - void Terminate(void); - -protected: - typedef std::map cNameValueMap; - - /// The parent webserver that is to be notified of events on this connection - cHTTPServer & m_HTTPServer; - - /// All the incoming data until the entire request header is parsed - AString m_IncomingHeaderData; - - /// Status in which the request currently is - eState m_State; - - /// Data that is queued for sending, once the socket becomes writable - AString m_OutgoingData; - - /// The request being currently received (valid only between having parsed the headers and finishing receiving the body) - cHTTPRequest * m_CurrentRequest; - - /// Number of bytes that remain to read for the complete body of the message to be received. Valid only in wcsRecvBody - int m_CurrentRequestBodyRemaining; - - - // cSocketThreads::cCallback overrides: - virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client - virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client - virtual void SocketClosed (void) override; // The socket has been closed for any reason -} ; - -typedef std::vector cHTTPConnections; - - - - - diff --git a/source/HTTPServer/HTTPFormParser.cpp b/source/HTTPServer/HTTPFormParser.cpp deleted file mode 100644 index 596db424e..000000000 --- a/source/HTTPServer/HTTPFormParser.cpp +++ /dev/null @@ -1,290 +0,0 @@ - -// HTTPFormParser.cpp - -// Implements the cHTTPFormParser class representing a parser for forms sent over HTTP - -#include "Globals.h" -#include "HTTPFormParser.h" -#include "HTTPMessage.h" -#include "MultipartParser.h" -#include "NameValueParser.h" - - - - - -cHTTPFormParser::cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks) : - m_Callbacks(a_Callbacks), - m_IsValid(true) -{ - if (a_Request.GetMethod() == "GET") - { - m_Kind = fpkURL; - - // Directly parse the URL in the request: - const AString & URL = a_Request.GetURL(); - size_t idxQM = URL.find('?'); - if (idxQM != AString::npos) - { - Parse(URL.c_str() + idxQM + 1, URL.size() - idxQM - 1); - } - return; - } - if ((a_Request.GetMethod() == "POST") || (a_Request.GetMethod() == "PUT")) - { - if (strncmp(a_Request.GetContentType().c_str(), "application/x-www-form-urlencoded", 33) == 0) - { - m_Kind = fpkFormUrlEncoded; - return; - } - if (strncmp(a_Request.GetContentType().c_str(), "multipart/form-data", 19) == 0) - { - m_Kind = fpkMultipart; - BeginMultipart(a_Request); - return; - } - } - // Invalid method / content type combination, this is not a HTTP form - m_IsValid = false; -} - - - - - -cHTTPFormParser::cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks) : - m_Callbacks(a_Callbacks), - m_Kind(a_Kind), - m_IsValid(true) -{ - Parse(a_Data, a_Size); -} - - - - - -void cHTTPFormParser::Parse(const char * a_Data, int a_Size) -{ - if (!m_IsValid) - { - return; - } - - switch (m_Kind) - { - case fpkURL: - case fpkFormUrlEncoded: - { - // This format is used for smaller forms (not file uploads), so we can delay parsing it until Finish() - m_IncomingData.append(a_Data, a_Size); - break; - } - case fpkMultipart: - { - ASSERT(m_MultipartParser.get() != NULL); - m_MultipartParser->Parse(a_Data, a_Size); - break; - } - default: - { - ASSERT(!"Unhandled form kind"); - break; - } - } -} - - - - - -bool cHTTPFormParser::Finish(void) -{ - switch (m_Kind) - { - case fpkURL: - case fpkFormUrlEncoded: - { - // m_IncomingData has all the form data, parse it now: - ParseFormUrlEncoded(); - break; - } - } - return (m_IsValid && m_IncomingData.empty()); -} - - - - - -bool cHTTPFormParser::HasFormData(const cHTTPRequest & a_Request) -{ - const AString & ContentType = a_Request.GetContentType(); - return ( - (ContentType == "application/x-www-form-urlencoded") || - (strncmp(ContentType.c_str(), "multipart/form-data", 19) == 0) || - ( - (a_Request.GetMethod() == "GET") && - (a_Request.GetURL().find('?') != AString::npos) - ) - ); - return false; -} - - - - - -void cHTTPFormParser::BeginMultipart(const cHTTPRequest & a_Request) -{ - ASSERT(m_MultipartParser.get() == NULL); - m_MultipartParser.reset(new cMultipartParser(a_Request.GetContentType(), *this)); -} - - - - - -void cHTTPFormParser::ParseFormUrlEncoded(void) -{ - // Parse m_IncomingData for all the variables; no more data is incoming, since this is called from Finish() - // This may not be the most performant version, but we don't care, the form data is small enough and we're not a full-fledged web server anyway - AStringVector Lines = StringSplit(m_IncomingData, "&"); - for (AStringVector::iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) - { - AStringVector Components = StringSplit(*itr, "="); - switch (Components.size()) - { - default: - { - // Neither name nor value, or too many "="s, mark this as invalid form: - m_IsValid = false; - return; - } - case 1: - { - // Only name present - (*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = ""; - break; - } - case 2: - { - // name=value format: - (*this)[URLDecode(ReplaceAllCharOccurrences(Components[0], '+', ' '))] = URLDecode(ReplaceAllCharOccurrences(Components[1], '+', ' ')); - break; - } - } - } // for itr - Lines[] - m_IncomingData.clear(); -} - - - - - -void cHTTPFormParser::OnPartStart(void) -{ - m_CurrentPartFileName.clear(); - m_CurrentPartName.clear(); - m_IsCurrentPartFile = false; - m_FileHasBeenAnnounced = false; -} - - - - - -void cHTTPFormParser::OnPartHeader(const AString & a_Key, const AString & a_Value) -{ - if (NoCaseCompare(a_Key, "Content-Disposition") == 0) - { - size_t len = a_Value.size(); - size_t ParamsStart = AString::npos; - for (size_t i = 0; i < len; ++i) - { - if (a_Value[i] > ' ') - { - if (strncmp(a_Value.c_str() + i, "form-data", 9) != 0) - { - // Content disposition is not "form-data", mark the whole form invalid - m_IsValid = false; - return; - } - ParamsStart = a_Value.find(';', i + 9); - break; - } - } - if (ParamsStart == AString::npos) - { - // There is data missing in the Content-Disposition field, mark the whole form invalid: - m_IsValid = false; - return; - } - - // Parse the field name and optional filename from this header: - cNameValueParser Parser(a_Value.data() + ParamsStart, a_Value.size() - ParamsStart); - Parser.Finish(); - m_CurrentPartName = Parser["name"]; - if (!Parser.IsValid() || m_CurrentPartName.empty()) - { - // The required parameter "name" is missing, mark the whole form invalid: - m_IsValid = false; - return; - } - m_CurrentPartFileName = Parser["filename"]; - } -} - - - - - -void cHTTPFormParser::OnPartData(const char * a_Data, int a_Size) -{ - if (m_CurrentPartName.empty()) - { - // Prologue, epilogue or invalid part - return; - } - if (m_CurrentPartFileName.empty()) - { - // This is a variable, store it in the map - iterator itr = find(m_CurrentPartName); - if (itr == end()) - { - (*this)[m_CurrentPartName] = AString(a_Data, a_Size); - } - else - { - itr->second.append(a_Data, a_Size); - } - } - else - { - // This is a file, pass it on through the callbacks - if (!m_FileHasBeenAnnounced) - { - m_Callbacks.OnFileStart(*this, m_CurrentPartFileName); - m_FileHasBeenAnnounced = true; - } - m_Callbacks.OnFileData(*this, a_Data, a_Size); - } -} - - - - - -void cHTTPFormParser::OnPartEnd(void) -{ - if (m_FileHasBeenAnnounced) - { - m_Callbacks.OnFileEnd(*this); - } - m_CurrentPartName.clear(); - m_CurrentPartFileName.clear(); -} - - - - diff --git a/source/HTTPServer/HTTPFormParser.h b/source/HTTPServer/HTTPFormParser.h deleted file mode 100644 index a554ca5a4..000000000 --- a/source/HTTPServer/HTTPFormParser.h +++ /dev/null @@ -1,112 +0,0 @@ - -// HTTPFormParser.h - -// Declares the cHTTPFormParser class representing a parser for forms sent over HTTP - - - - -#pragma once - -#include "MultipartParser.h" - - - - - -// fwd: -class cHTTPRequest; - - - - - -class cHTTPFormParser : - public std::map, - public cMultipartParser::cCallbacks -{ -public: - enum eKind - { - fpkURL, ///< The form has been transmitted as parameters to a GET request - fpkFormUrlEncoded, ///< The form has been POSTed or PUT, with Content-Type of "application/x-www-form-urlencoded" - fpkMultipart, ///< The form has been POSTed or PUT, with Content-Type of "multipart/form-data" - } ; - - class cCallbacks - { - public: - /// Called when a new file part is encountered in the form data - virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) = 0; - - /// Called when more file data has come for the current file in the form data - virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) = 0; - - /// Called when the current file part has ended in the form data - virtual void OnFileEnd(cHTTPFormParser & a_Parser) = 0; - } ; - - - /// Creates a parser that is tied to a request and notifies of various events using a callback mechanism - cHTTPFormParser(cHTTPRequest & a_Request, cCallbacks & a_Callbacks); - - /// Creates a parser with the specified content type that reads data from a string - cHTTPFormParser(eKind a_Kind, const char * a_Data, int a_Size, cCallbacks & a_Callbacks); - - /// Adds more data into the parser, as the request body is received - void Parse(const char * a_Data, int a_Size); - - /** Notifies that there's no more data incoming and the parser should finish its parsing. - Returns true if parsing successful - */ - bool Finish(void); - - /// Returns true if the headers suggest the request has form data parseable by this class - static bool HasFormData(const cHTTPRequest & a_Request); - -protected: - - /// The callbacks to call for incoming file data - cCallbacks & m_Callbacks; - - /// The kind of the parser (decided in the constructor, used in Parse() - eKind m_Kind; - - /// Buffer for the incoming data until it's parsed - AString m_IncomingData; - - /// True if the information received so far is a valid form; set to false on first problem. Further parsing is skipped when false. - bool m_IsValid; - - /// The parser for the multipart data, if used - std::auto_ptr m_MultipartParser; - - /// Name of the currently parsed part in multipart data - AString m_CurrentPartName; - - /// True if the currently parsed part in multipart data is a file - bool m_IsCurrentPartFile; - - /// Filename of the current parsed part in multipart data (for file uploads) - AString m_CurrentPartFileName; - - /// Set to true after m_Callbacks.OnFileStart() has been called, reset to false on PartEnd - bool m_FileHasBeenAnnounced; - - - /// Sets up the object for parsing a fpkMultipart request - void BeginMultipart(const cHTTPRequest & a_Request); - - /// Parses m_IncomingData as form-urlencoded data (fpkURL or fpkFormUrlEncoded kinds) - void ParseFormUrlEncoded(void); - - // cMultipartParser::cCallbacks overrides: - virtual void OnPartStart (void) override; - virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override; - virtual void OnPartData (const char * a_Data, int a_Size) override; - virtual void OnPartEnd (void) override; -} ; - - - - diff --git a/source/HTTPServer/HTTPMessage.cpp b/source/HTTPServer/HTTPMessage.cpp deleted file mode 100644 index ab23866e6..000000000 --- a/source/HTTPServer/HTTPMessage.cpp +++ /dev/null @@ -1,279 +0,0 @@ - -// HTTPMessage.cpp - -// Declares the cHTTPMessage class representing the common ancestor for HTTP request and response classes - -#include "Globals.h" -#include "HTTPMessage.h" - - - - - -// Disable MSVC warnings: -#if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable:4355) // 'this' : used in base member initializer list -#endif - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHTTPMessage: - -cHTTPMessage::cHTTPMessage(eKind a_Kind) : - m_Kind(a_Kind), - m_ContentLength(-1) -{ -} - - - - - -void cHTTPMessage::AddHeader(const AString & a_Key, const AString & a_Value) -{ - AString Key = a_Key; - StrToLower(Key); - cNameValueMap::iterator itr = m_Headers.find(Key); - if (itr == m_Headers.end()) - { - m_Headers[Key] = a_Value; - } - else - { - // The header-field key is specified multiple times, combine into comma-separated list (RFC 2616 @ 4.2) - itr->second.append(", "); - itr->second.append(a_Value); - } - - // Special processing for well-known headers: - if (Key == "content-type") - { - m_ContentType = m_Headers[Key]; - } - else if (Key == "content-length") - { - m_ContentLength = atoi(m_Headers[Key].c_str()); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHTTPRequest: - -cHTTPRequest::cHTTPRequest(void) : - super(mkRequest), - m_EnvelopeParser(*this), - m_IsValid(true), - m_UserData(NULL), - m_HasAuth(false) -{ -} - - - - - -int cHTTPRequest::ParseHeaders(const char * a_Data, int a_Size) -{ - if (!m_IsValid) - { - return -1; - } - - if (m_Method.empty()) - { - // The first line hasn't been processed yet - int res = ParseRequestLine(a_Data, a_Size); - if ((res < 0) || (res == a_Size)) - { - return res; - } - int res2 = m_EnvelopeParser.Parse(a_Data + res, a_Size - res); - if (res2 < 0) - { - m_IsValid = false; - return res2; - } - return res2 + res; - } - - if (m_EnvelopeParser.IsInHeaders()) - { - int res = m_EnvelopeParser.Parse(a_Data, a_Size); - if (res < 0) - { - m_IsValid = false; - } - return res; - } - return 0; -} - - - - - -AString cHTTPRequest::GetBareURL(void) const -{ - size_t idxQM = m_URL.find('?'); - if (idxQM != AString::npos) - { - return m_URL.substr(0, idxQM); - } - else - { - return m_URL; - } -} - - - - - -int cHTTPRequest::ParseRequestLine(const char * a_Data, int a_Size) -{ - m_IncomingHeaderData.append(a_Data, a_Size); - size_t IdxEnd = m_IncomingHeaderData.size(); - - // Ignore the initial CRLFs (HTTP spec's "should") - size_t LineStart = 0; - while ( - (LineStart < IdxEnd) && - ( - (m_IncomingHeaderData[LineStart] == '\r') || - (m_IncomingHeaderData[LineStart] == '\n') - ) - ) - { - LineStart++; - } - if (LineStart >= IdxEnd) - { - m_IsValid = false; - return -1; - } - - int NumSpaces = 0; - size_t MethodEnd = 0; - size_t URLEnd = 0; - for (size_t i = LineStart; i < IdxEnd; i++) - { - switch (m_IncomingHeaderData[i]) - { - case ' ': - { - switch (NumSpaces) - { - case 0: - { - MethodEnd = i; - break; - } - case 1: - { - URLEnd = i; - break; - } - default: - { - // Too many spaces in the request - m_IsValid = false; - return -1; - } - } - NumSpaces += 1; - break; - } - case '\n': - { - if ((i == 0) || (m_IncomingHeaderData[i - 1] != '\r') || (NumSpaces != 2) || (i < URLEnd + 7)) - { - // LF too early, without a CR, without two preceeding spaces or too soon after the second space - m_IsValid = false; - return -1; - } - // Check that there's HTTP/version at the end - if (strncmp(a_Data + URLEnd + 1, "HTTP/1.", 7) != 0) - { - m_IsValid = false; - return -1; - } - m_Method = m_IncomingHeaderData.substr(LineStart, MethodEnd - LineStart); - m_URL = m_IncomingHeaderData.substr(MethodEnd + 1, URLEnd - MethodEnd - 1); - return i + 1; - } - } // switch (m_IncomingHeaderData[i]) - } // for i - m_IncomingHeaderData[] - - // CRLF hasn't been encountered yet, consider all data consumed - return a_Size; -} - - - - - -void cHTTPRequest::OnHeaderLine(const AString & a_Key, const AString & a_Value) -{ - if ( - (NoCaseCompare(a_Key, "Authorization") == 0) && - (strncmp(a_Value.c_str(), "Basic ", 6) == 0) - ) - { - AString UserPass = Base64Decode(a_Value.substr(6)); - size_t idxCol = UserPass.find(':'); - if (idxCol != AString::npos) - { - m_AuthUsername = UserPass.substr(0, idxCol); - m_AuthPassword = UserPass.substr(idxCol + 1); - m_HasAuth = true; - } - } - AddHeader(a_Key, a_Value); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHTTPResponse: - -cHTTPResponse::cHTTPResponse(void) : - super(mkResponse) -{ -} - - - - - -void cHTTPResponse::AppendToData(AString & a_DataStream) const -{ - a_DataStream.append("HTTP/1.1 200 OK\r\nTransfer-Encoding: chunked\r\nContent-Type: "); - a_DataStream.append(m_ContentType); - a_DataStream.append("\r\n"); - for (cNameValueMap::const_iterator itr = m_Headers.begin(), end = m_Headers.end(); itr != end; ++itr) - { - if ((itr->first == "Content-Type") || (itr->first == "Content-Length")) - { - continue; - } - a_DataStream.append(itr->first); - a_DataStream.append(": "); - a_DataStream.append(itr->second); - a_DataStream.append("\r\n"); - } // for itr - m_Headers[] - a_DataStream.append("\r\n"); -} - - - - diff --git a/source/HTTPServer/HTTPMessage.h b/source/HTTPServer/HTTPMessage.h deleted file mode 100644 index f5284c535..000000000 --- a/source/HTTPServer/HTTPMessage.h +++ /dev/null @@ -1,164 +0,0 @@ - -// HTTPMessage.h - -// Declares the cHTTPMessage class representing the common ancestor for HTTP request and response classes - - - - - -#pragma once - -#include "EnvelopeParser.h" - - - - - -class cHTTPMessage -{ -public: - enum - { - HTTP_OK = 200, - HTTP_BAD_REQUEST = 400, - } ; - - enum eKind - { - mkRequest, - mkResponse, - } ; - - cHTTPMessage(eKind a_Kind); - - /// Adds a header into the internal map of headers. Recognizes special headers: Content-Type and Content-Length - void AddHeader(const AString & a_Key, const AString & a_Value); - - void SetContentType (const AString & a_ContentType) { m_ContentType = a_ContentType; } - void SetContentLength(int a_ContentLength) { m_ContentLength = a_ContentLength; } - - const AString & GetContentType (void) const { return m_ContentType; } - int GetContentLength(void) const { return m_ContentLength; } - -protected: - typedef std::map cNameValueMap; - - eKind m_Kind; - - cNameValueMap m_Headers; - - /// Type of the content; parsed by AddHeader(), set directly by SetContentLength() - AString m_ContentType; - - /// Length of the content that is to be received. -1 when the object is created, parsed by AddHeader() or set directly by SetContentLength() - int m_ContentLength; -} ; - - - - - -class cHTTPRequest : - public cHTTPMessage, - protected cEnvelopeParser::cCallbacks -{ - typedef cHTTPMessage super; - -public: - cHTTPRequest(void); - - /** Parses the request line and then headers from the received data. - Returns the number of bytes consumed or a negative number for error - */ - int ParseHeaders(const char * a_Data, int a_Size); - - /// Returns true if the request did contain a Content-Length header - bool HasReceivedContentLength(void) const { return (m_ContentLength >= 0); } - - /// Returns the method used in the request - const AString & GetMethod(void) const { return m_Method; } - - /// Returns the URL used in the request - const AString & GetURL(void) const { return m_URL; } - - /// Returns the URL used in the request, without any parameters - AString GetBareURL(void) const; - - /// Sets the UserData pointer that is stored within this request. The request doesn't touch this data (doesn't delete it)! - void SetUserData(void * a_UserData) { m_UserData = a_UserData; } - - /// Retrieves the UserData pointer that has been stored within this request. - void * GetUserData(void) const { return m_UserData; } - - /// Returns true if more data is expected for the request headers - bool IsInHeaders(void) const { return m_EnvelopeParser.IsInHeaders(); } - - /// Returns true if the request did present auth data that was understood by the parser - bool HasAuth(void) const { return m_HasAuth; } - - /// Returns the username that the request presented. Only valid if HasAuth() is true - const AString & GetAuthUsername(void) const { return m_AuthUsername; } - - /// Returns the password that the request presented. Only valid if HasAuth() is true - const AString & GetAuthPassword(void) const { return m_AuthPassword; } - -protected: - /// Parser for the envelope data - cEnvelopeParser m_EnvelopeParser; - - /// True if the data received so far is parsed successfully. When false, all further parsing is skipped - bool m_IsValid; - - /// Bufferred incoming data, while parsing for the request line - AString m_IncomingHeaderData; - - /// Method of the request (GET / PUT / POST / ...) - AString m_Method; - - /// Full URL of the request - AString m_URL; - - /// Data that the HTTPServer callbacks are allowed to store. - void * m_UserData; - - /// Set to true if the request contains auth data that was understood by the parser - bool m_HasAuth; - - /// The username used for auth - AString m_AuthUsername; - - /// The password used for auth - AString m_AuthPassword; - - - /** Parses the incoming data for the first line (RequestLine) - Returns the number of bytes consumed, or -1 for an error - */ - int ParseRequestLine(const char * a_Data, int a_Size); - - // cEnvelopeParser::cCallbacks overrides: - virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override; -} ; - - - - - -class cHTTPResponse : - public cHTTPMessage -{ - typedef cHTTPMessage super; - -public: - cHTTPResponse(void); - - /** Appends the response to the specified datastream - response line and headers. - The body will be sent later directly through cConnection::Send() - */ - void AppendToData(AString & a_DataStream) const; -} ; - - - - diff --git a/source/HTTPServer/HTTPServer.cpp b/source/HTTPServer/HTTPServer.cpp deleted file mode 100644 index f6f5b0f8b..000000000 --- a/source/HTTPServer/HTTPServer.cpp +++ /dev/null @@ -1,258 +0,0 @@ - -// HTTPServer.cpp - -// Implements the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing - -#include "Globals.h" -#include "HTTPServer.h" -#include "HTTPMessage.h" -#include "HTTPConnection.h" -#include "HTTPFormParser.h" - - - - - -// Disable MSVC warnings: -#if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable:4355) // 'this' : used in base member initializer list -#endif - - - - - -class cDebugCallbacks : - public cHTTPServer::cCallbacks, - protected cHTTPFormParser::cCallbacks -{ - virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override - { - if (cHTTPFormParser::HasFormData(a_Request)) - { - a_Request.SetUserData(new cHTTPFormParser(a_Request, *this)); - } - } - - - virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override - { - cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData()); - if (FormParser != NULL) - { - FormParser->Parse(a_Data, a_Size); - } - } - - - virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override - { - cHTTPFormParser * FormParser = (cHTTPFormParser *)(a_Request.GetUserData()); - if (FormParser != NULL) - { - if (FormParser->Finish()) - { - cHTTPResponse Resp; - Resp.SetContentType("text/html"); - a_Connection.Send(Resp); - a_Connection.Send("\r\n"); - for (cHTTPFormParser::iterator itr = FormParser->begin(), end = FormParser->end(); itr != end; ++itr) - { - a_Connection.Send(Printf("\r\n", itr->first.c_str(), itr->second.c_str())); - } // for itr - FormParser[] - a_Connection.Send("
    NameValue
    %s
    %s
    "); - return; - } - - // Parsing failed: - cHTTPResponse Resp; - Resp.SetContentType("text/plain"); - a_Connection.Send(Resp); - a_Connection.Send("Form parsing failed"); - return; - } - - // Test the auth failure and success: - if (a_Request.GetURL() == "/auth") - { - if (!a_Request.HasAuth() || (a_Request.GetAuthUsername() != "a") || (a_Request.GetAuthPassword() != "b")) - { - a_Connection.SendNeedAuth("MCServer WebAdmin"); - return; - } - } - - cHTTPResponse Resp; - Resp.SetContentType("text/plain"); - a_Connection.Send(Resp); - a_Connection.Send("Hello, world"); - } - - - virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override - { - // TODO - } - - - virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override - { - // TODO - } - - - virtual void OnFileEnd(cHTTPFormParser & a_Parser) override - { - // TODO - } - -} g_DebugCallbacks; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cHTTPServer: - -cHTTPServer::cHTTPServer(void) : - m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"), - m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"), - m_Callbacks(NULL) -{ -} - - - - - -cHTTPServer::~cHTTPServer() -{ - Stop(); -} - - - - - -bool cHTTPServer::Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6) -{ - bool HasAnyPort; - HasAnyPort = m_ListenThreadIPv4.Initialize(a_PortsIPv4); - HasAnyPort = m_ListenThreadIPv6.Initialize(a_PortsIPv6) || HasAnyPort; - if (!HasAnyPort) - { - return false; - } - - return true; -} - - - - - -bool cHTTPServer::Start(cCallbacks & a_Callbacks) -{ - m_Callbacks = &a_Callbacks; - if (!m_ListenThreadIPv4.Start()) - { - return false; - } - if (!m_ListenThreadIPv6.Start()) - { - m_ListenThreadIPv4.Stop(); - return false; - } - return true; -} - - - - - -void cHTTPServer::Stop(void) -{ - m_ListenThreadIPv4.Stop(); - m_ListenThreadIPv6.Stop(); - - // Drop all current connections: - cCSLock Lock(m_CSConnections); - while (!m_Connections.empty()) - { - m_Connections.front()->Terminate(); - } // for itr - m_Connections[] -} - - - - - -void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket) -{ - cHTTPConnection * Connection = new cHTTPConnection(*this); - m_SocketThreads.AddClient(a_Socket, Connection); - cCSLock Lock(m_CSConnections); - m_Connections.push_back(Connection); -} - - - - - -void cHTTPServer::CloseConnection(cHTTPConnection & a_Connection) -{ - m_SocketThreads.RemoveClient(&a_Connection); - cCSLock Lock(m_CSConnections); - for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr) - { - if (*itr == &a_Connection) - { - m_Connections.erase(itr); - break; - } - } - delete &a_Connection; -} - - - - - -void cHTTPServer::NotifyConnectionWrite(cHTTPConnection & a_Connection) -{ - m_SocketThreads.NotifyWrite(&a_Connection); -} - - - - - -void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) -{ - m_Callbacks->OnRequestBegun(a_Connection, a_Request); -} - - - - - -void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) -{ - m_Callbacks->OnRequestBody(a_Connection, a_Request, a_Data, a_Size); -} - - - - - -void cHTTPServer::RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) -{ - m_Callbacks->OnRequestFinished(a_Connection, a_Request); - a_Connection.AwaitNextRequest(); -} - - - - diff --git a/source/HTTPServer/HTTPServer.h b/source/HTTPServer/HTTPServer.h deleted file mode 100644 index fea2a9029..000000000 --- a/source/HTTPServer/HTTPServer.h +++ /dev/null @@ -1,101 +0,0 @@ - -// HTTPServer.h - -// Declares the cHTTPServer class representing a HTTP webserver that uses cListenThread and cSocketThreads for processing - - - - - -#pragma once - -#include "../OSSupport/ListenThread.h" -#include "../OSSupport/SocketThreads.h" -#include "../../iniFile/iniFile.h" - - - - - -// fwd: -class cHTTPMessage; -class cHTTPRequest; -class cHTTPResponse; -class cHTTPConnection; - -typedef std::vector cHTTPConnections; - - - - - - -class cHTTPServer : - public cListenThread::cCallback -{ -public: - class cCallbacks - { - public: - /** Called when a new request arrives over a connection and its headers have been parsed. - The request body needn't have arrived yet. - */ - virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0; - - /// Called when another part of request body has arrived. - virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0; - - /// Called when the request body has been fully received in previous calls to OnRequestBody() - virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0; - } ; - - cHTTPServer(void); - ~cHTTPServer(); - - /// Initializes the server on the specified ports - bool Initialize(const AString & a_PortsIPv4, const AString & a_PortsIPv6); - - /// Starts the server and assigns the callbacks to use for incoming requests - bool Start(cCallbacks & a_Callbacks); - - /// Stops the server, drops all current connections - void Stop(void); - -protected: - friend class cHTTPConnection; - - cListenThread m_ListenThreadIPv4; - cListenThread m_ListenThreadIPv6; - - cSocketThreads m_SocketThreads; - - cCriticalSection m_CSConnections; - cHTTPConnections m_Connections; ///< All the connections that are currently being serviced - - /// The callbacks to call for various events - cCallbacks * m_Callbacks; - - - // cListenThread::cCallback overrides: - virtual void OnConnectionAccepted(cSocket & a_Socket) override; - - /// Called by cHTTPConnection to close the connection (presumably due to an error) - void CloseConnection(cHTTPConnection & a_Connection); - - /// Called by cHTTPConnection to notify SocketThreads that there's data to be sent for the connection - void NotifyConnectionWrite(cHTTPConnection & a_Connection); - - /// Called by cHTTPConnection when it finishes parsing the request header - void NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); - - /// Called by cHTTPConenction when it receives more data for the request body - void RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size); - - /// Called by cHTTPConnection when it detects that the request has finished (all of its body has been received) - void RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); -} ; - - - - - diff --git a/source/HTTPServer/MultipartParser.cpp b/source/HTTPServer/MultipartParser.cpp deleted file mode 100644 index b49f6ec07..000000000 --- a/source/HTTPServer/MultipartParser.cpp +++ /dev/null @@ -1,256 +0,0 @@ - -// MultipartParser.cpp - -// Implements the cMultipartParser class that parses messages in "multipart/*" encoding into the separate parts - -#include "Globals.h" -#include "MultipartParser.h" -#include "NameValueParser.h" - - - - - -// Disable MSVC warnings: -#if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable:4355) // 'this' : used in base member initializer list -#endif - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// self-test: - -#if 0 - -class cMultipartParserTest : - public cMultipartParser::cCallbacks -{ -public: - cMultipartParserTest(void) - { - cMultipartParser Parser("multipart/mixed; boundary=\"MyBoundaryString\"; foo=bar", *this); - const char Data[] = -"ThisIsIgnoredPrologue\r\n\ ---MyBoundaryString\r\n\ -\r\n\ -Body with confusing strings\r\n\ ---NotABoundary\r\n\ ---MyBoundaryStringWithPostfix\r\n\ ---\r\n\ ---MyBoundaryString\r\n\ -content-disposition: inline\r\n\ -\r\n\ -This is body\r\n\ ---MyBoundaryString\r\n\ -\r\n\ -Headerless body with trailing CRLF\r\n\ -\r\n\ ---MyBoundaryString--\r\n\ -ThisIsIgnoredEpilogue"; - printf("Multipart parsing test commencing.\n"); - Parser.Parse(Data, sizeof(Data) - 1); - // DEBUG: Check if the onscreen output corresponds with the data above - printf("Multipart parsing test finished\n"); - } - - virtual void OnPartStart(void) override - { - printf("Starting a new part\n"); - } - - - virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) override - { - printf(" Hdr: \"%s\"=\"%s\"\n", a_Key.c_str(), a_Value.c_str()); - } - - - virtual void OnPartData(const char * a_Data, int a_Size) override - { - printf(" Data: %d bytes, \"%.*s\"\n", a_Size, a_Size, a_Data); - } - - - virtual void OnPartEnd(void) override - { - printf("Part end\n"); - } -} g_Test; - -#endif - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMultipartParser: - - -cMultipartParser::cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks) : - m_Callbacks(a_Callbacks), - m_IsValid(true), - m_EnvelopeParser(*this), - m_HasHadData(false) -{ - static AString s_Multipart = "multipart/"; - - // Check that the content type is multipart: - AString ContentType(a_ContentType); - if (strncmp(ContentType.c_str(), "multipart/", 10) != 0) - { - m_IsValid = false; - return; - } - size_t idxSC = ContentType.find(';', 10); - if (idxSC == AString::npos) - { - m_IsValid = false; - return; - } - - // Find the multipart boundary: - ContentType.erase(0, idxSC + 1); - cNameValueParser CTParser(ContentType.c_str(), ContentType.size()); - CTParser.Finish(); - if (!CTParser.IsValid()) - { - m_IsValid = false; - return; - } - m_Boundary = CTParser["boundary"]; - m_IsValid = !m_Boundary.empty(); - if (!m_IsValid) - { - return; - } - - // Set the envelope parser for parsing the body, so that our Parse() function parses the ignored prefix data as a body - m_EnvelopeParser.SetIsInHeaders(false); - - // Append an initial CRLF to the incoming data, so that a body starting with the boundary line will get caught - m_IncomingData.assign("\r\n"); - - /* - m_Boundary = AString("\r\n--") + m_Boundary - m_BoundaryEnd = m_Boundary + "--\r\n"; - m_Boundary = m_Boundary + "\r\n"; - */ -} - - - - - -void cMultipartParser::Parse(const char * a_Data, int a_Size) -{ - // Skip parsing if invalid - if (!m_IsValid) - { - return; - } - - // Append to buffer, then parse it: - m_IncomingData.append(a_Data, a_Size); - while (true) - { - if (m_EnvelopeParser.IsInHeaders()) - { - int BytesConsumed = m_EnvelopeParser.Parse(m_IncomingData.data(), m_IncomingData.size()); - if (BytesConsumed < 0) - { - m_IsValid = false; - return; - } - if ((BytesConsumed == a_Size) && m_EnvelopeParser.IsInHeaders()) - { - // All the incoming data has been consumed and still waiting for more - return; - } - m_IncomingData.erase(0, BytesConsumed); - } - - // Search for boundary / boundary end: - size_t idxBoundary = m_IncomingData.find("\r\n--"); - if (idxBoundary == AString::npos) - { - // Boundary string start not present, present as much data to the part callback as possible - if (m_IncomingData.size() > m_Boundary.size() + 8) - { - size_t BytesToReport = m_IncomingData.size() - m_Boundary.size() - 8; - m_Callbacks.OnPartData(m_IncomingData.data(), BytesToReport); - m_IncomingData.erase(0, BytesToReport); - } - return; - } - if (idxBoundary > 0) - { - m_Callbacks.OnPartData(m_IncomingData.data(), idxBoundary); - m_IncomingData.erase(0, idxBoundary); - } - idxBoundary = 4; - size_t LineEnd = m_IncomingData.find("\r\n", idxBoundary); - if (LineEnd == AString::npos) - { - // Not a complete line yet, present as much data to the part callback as possible - if (m_IncomingData.size() > m_Boundary.size() + 8) - { - size_t BytesToReport = m_IncomingData.size() - m_Boundary.size() - 8; - m_Callbacks.OnPartData(m_IncomingData.data(), BytesToReport); - m_IncomingData.erase(0, BytesToReport); - } - return; - } - if ( - (LineEnd - idxBoundary != m_Boundary.size()) && // Line length not equal to boundary - (LineEnd - idxBoundary != m_Boundary.size() + 2) // Line length not equal to boundary end - ) - { - // Got a line, but it's not a boundary, report it as data: - m_Callbacks.OnPartData(m_IncomingData.data(), LineEnd); - m_IncomingData.erase(0, LineEnd); - continue; - } - - if (strncmp(m_IncomingData.c_str() + idxBoundary, m_Boundary.c_str(), m_Boundary.size()) == 0) - { - // Boundary or BoundaryEnd found: - m_Callbacks.OnPartEnd(); - size_t idxSlash = idxBoundary + m_Boundary.size(); - if ((m_IncomingData[idxSlash] == '-') && (m_IncomingData[idxSlash + 1] == '-')) - { - // This was the last part - m_Callbacks.OnPartData(m_IncomingData.data() + idxSlash + 4, m_IncomingData.size() - idxSlash - 4); - m_IncomingData.clear(); - return; - } - m_Callbacks.OnPartStart(); - m_IncomingData.erase(0, LineEnd + 2); - - // Keep parsing for the headers that may have come with this data: - m_EnvelopeParser.Reset(); - continue; - } - - // It's a line, but not a boundary. It can be fully sent to the data receiver, since a boundary cannot cross lines - m_Callbacks.OnPartData(m_IncomingData.c_str(), LineEnd); - m_IncomingData.erase(0, LineEnd); - } // while (true) -} - - - - - -void cMultipartParser::OnHeaderLine(const AString & a_Key, const AString & a_Value) -{ - m_Callbacks.OnPartHeader(a_Key, a_Value); -} - - - - diff --git a/source/HTTPServer/MultipartParser.h b/source/HTTPServer/MultipartParser.h deleted file mode 100644 index d853929ed..000000000 --- a/source/HTTPServer/MultipartParser.h +++ /dev/null @@ -1,76 +0,0 @@ - -// MultipartParser.h - -// Declares the cMultipartParser class that parses messages in "multipart/*" encoding into the separate parts - - - - - -#pragma once - -#include "EnvelopeParser.h" - - - - - -class cMultipartParser : - protected cEnvelopeParser::cCallbacks -{ -public: - class cCallbacks - { - public: - /// Called when a new part starts - virtual void OnPartStart(void) = 0; - - /// Called when a complete header line is received for a part - virtual void OnPartHeader(const AString & a_Key, const AString & a_Value) = 0; - - /// Called when body for a part is received - virtual void OnPartData(const char * a_Data, int a_Size) = 0; - - /// Called when the current part ends - virtual void OnPartEnd(void) = 0; - } ; - - /// Creates the parser, expects to find the boundary in a_ContentType - cMultipartParser(const AString & a_ContentType, cCallbacks & a_Callbacks); - - /// Parses more incoming data - void Parse(const char * a_Data, int a_Size); - -protected: - /// The callbacks to call for various parsing events - cCallbacks & m_Callbacks; - - /// True if the data parsed so far is valid; if false, further parsing is skipped - bool m_IsValid; - - /// Parser for each part's envelope - cEnvelopeParser m_EnvelopeParser; - - /// Buffer for the incoming data until it is parsed - AString m_IncomingData; - - /// The boundary, excluding both the initial "--" and the terminating CRLF - AString m_Boundary; - - /// Set to true if some data for the current part has already been signalized to m_Callbacks. Used for proper CRLF inserting. - bool m_HasHadData; - - - /// Parse one line of incoming data. The CRLF has already been stripped from a_Data / a_Size - void ParseLine(const char * a_Data, int a_Size); - - /// Parse one line of incoming data in the headers section of a part. The CRLF has already been stripped from a_Data / a_Size - void ParseHeaderLine(const char * a_Data, int a_Size); - - // cEnvelopeParser overrides: - virtual void OnHeaderLine(const AString & a_Key, const AString & a_Value) override; -} ; - - - - diff --git a/source/HTTPServer/NameValueParser.cpp b/source/HTTPServer/NameValueParser.cpp deleted file mode 100644 index a27f07d19..000000000 --- a/source/HTTPServer/NameValueParser.cpp +++ /dev/null @@ -1,412 +0,0 @@ - -// NameValueParser.cpp - -// Implements the cNameValueParser class that parses strings in the "name=value;name2=value2" format into a stringmap - -#include "Globals.h" -#include "NameValueParser.h" - - - - - - -// DEBUG: Self-test - -#if 0 - -class cNameValueParserTest -{ -public: - cNameValueParserTest(void) - { - const char Data[] = " Name1=Value1;Name2 = Value 2; Name3 =\"Value 3\"; Name4 =\'Value 4\'; Name5=\"Confusing; isn\'t it?\""; - - // Now try parsing char-by-char, to debug transitions across datachunk boundaries: - cNameValueParser Parser2; - for (int i = 0; i < sizeof(Data) - 1; i++) - { - Parser2.Parse(Data + i, 1); - } - Parser2.Finish(); - - // Parse as a single chunk of data: - cNameValueParser Parser(Data, sizeof(Data) - 1); - - // Use the debugger to inspect the Parser variable - - // Check that the two parsers have the same content: - for (cNameValueParser::const_iterator itr = Parser.begin(), end = Parser.end(); itr != end; ++itr) - { - ASSERT(Parser2[itr->first] == itr->second); - } // for itr - Parser[] - - // Try parsing in 2-char chunks: - cNameValueParser Parser3; - for (int i = 0; i < sizeof(Data) - 2; i += 2) - { - Parser3.Parse(Data + i, 2); - } - if ((sizeof(Data) % 2) == 0) // There are even number of chars, including the NUL, so the data has an odd length. Parse one more char - { - Parser3.Parse(Data + sizeof(Data) - 2, 1); - } - Parser3.Finish(); - - // Check that the third parser has the same content: - for (cNameValueParser::const_iterator itr = Parser.begin(), end = Parser.end(); itr != end; ++itr) - { - ASSERT(Parser3[itr->first] == itr->second); - } // for itr - Parser[] - - printf("cNameValueParserTest done"); - } -} g_Test; - -#endif - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cNameValueParser: - -cNameValueParser::cNameValueParser(bool a_AllowsKeyOnly) : - m_State(psKeySpace), - m_AllowsKeyOnly(a_AllowsKeyOnly) -{ -} - - - - - -cNameValueParser::cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly) : - m_State(psKeySpace), - m_AllowsKeyOnly(a_AllowsKeyOnly) -{ - Parse(a_Data, a_Size); -} - - - - - -void cNameValueParser::Parse(const char * a_Data, int a_Size) -{ - ASSERT(m_State != psFinished); // Calling Parse() after Finish() is wrong! - - if ((m_State == psInvalid) || (m_State == psFinished)) - { - return; - } - int Last = 0; - for (int i = 0; i < a_Size;) - { - switch (m_State) - { - case psKeySpace: - { - // Skip whitespace until a non-whitespace is found, then start the key: - while ((i < a_Size) && (a_Data[i] <= ' ')) - { - i++; - } - if ((i < a_Size) && (a_Data[i] > ' ')) - { - m_State = psKey; - Last = i; - } - break; - } - - case psKey: - { - // Read the key until whitespace or an equal sign: - while (i < a_Size) - { - if (a_Data[i] == '=') - { - m_CurrentKey.append(a_Data + Last, i - Last); - i++; - Last = i; - m_State = psEqual; - break; - } - else if (a_Data[i] <= ' ') - { - m_CurrentKey.append(a_Data + Last, i - Last); - i++; - Last = i; - m_State = psEqualSpace; - break; - } - else if (a_Data[i] == ';') - { - if (!m_AllowsKeyOnly) - { - m_State = psInvalid; - return; - } - m_CurrentKey.append(a_Data + Last, i - Last); - i++; - Last = i; - (*this)[m_CurrentKey] = ""; - m_CurrentKey.clear(); - m_State = psKeySpace; - break; - } - else if ((a_Data[i] == '\"') || (a_Data[i] == '\'')) - { - m_State = psInvalid; - return; - } - i++; - } // while (i < a_Size) - if (i == a_Size) - { - // Still the key, ran out of data to parse, store the part of the key parsed so far: - m_CurrentKey.append(a_Data + Last, a_Size - Last); - return; - } - break; - } - - case psEqualSpace: - { - // The space before the expected equal sign; the current key is already assigned - while (i < a_Size) - { - if (a_Data[i] == '=') - { - m_State = psEqual; - i++; - Last = i; - break; - } - else if (a_Data[i] == ';') - { - // Key-only - if (!m_AllowsKeyOnly) - { - m_State = psInvalid; - return; - } - i++; - Last = i; - (*this)[m_CurrentKey] = ""; - m_CurrentKey.clear(); - m_State = psKeySpace; - break; - } - else if (a_Data[i] > ' ') - { - m_State = psInvalid; - return; - } - i++; - } // while (i < a_Size) - break; - } // case psEqualSpace - - case psEqual: - { - // just parsed the equal-sign - while (i < a_Size) - { - if (a_Data[i] == ';') - { - if (!m_AllowsKeyOnly) - { - m_State = psInvalid; - return; - } - i++; - Last = i; - (*this)[m_CurrentKey] = ""; - m_CurrentKey.clear(); - m_State = psKeySpace; - break; - } - else if (a_Data[i] == '\"') - { - i++; - Last = i; - m_State = psValueInDQuotes; - break; - } - else if (a_Data[i] == '\'') - { - i++; - Last = i; - m_State = psValueInSQuotes; - break; - } - else - { - m_CurrentValue.push_back(a_Data[i]); - i++; - Last = i; - m_State = psValueRaw; - break; - } - i++; - } // while (i < a_Size) - break; - } // case psEqual - - case psValueInDQuotes: - { - while (i < a_Size) - { - if (a_Data[i] == '\"') - { - m_CurrentValue.append(a_Data + Last, i - Last); - (*this)[m_CurrentKey] = m_CurrentValue; - m_CurrentKey.clear(); - m_CurrentValue.clear(); - m_State = psAfterValue; - i++; - Last = i; - break; - } - i++; - } // while (i < a_Size) - if (i == a_Size) - { - m_CurrentValue.append(a_Data + Last, a_Size - Last); - } - break; - } // case psValueInDQuotes - - case psValueInSQuotes: - { - while (i < a_Size) - { - if (a_Data[i] == '\'') - { - m_CurrentValue.append(a_Data + Last, i - Last); - (*this)[m_CurrentKey] = m_CurrentValue; - m_CurrentKey.clear(); - m_CurrentValue.clear(); - m_State = psAfterValue; - i++; - Last = i; - break; - } - i++; - } // while (i < a_Size) - if (i == a_Size) - { - m_CurrentValue.append(a_Data + Last, a_Size - Last); - } - break; - } // case psValueInSQuotes - - case psValueRaw: - { - while (i < a_Size) - { - if (a_Data[i] == ';') - { - m_CurrentValue.append(a_Data + Last, i - Last); - (*this)[m_CurrentKey] = m_CurrentValue; - m_CurrentKey.clear(); - m_CurrentValue.clear(); - m_State = psKeySpace; - i++; - Last = i; - break; - } - i++; - } - if (i == a_Size) - { - m_CurrentValue.append(a_Data + Last, a_Size - Last); - } - break; - } // case psValueRaw - - case psAfterValue: - { - // Between the closing DQuote or SQuote and the terminating semicolon - while (i < a_Size) - { - if (a_Data[i] == ';') - { - m_State = psKeySpace; - i++; - Last = i; - break; - } - else if (a_Data[i] < ' ') - { - i++; - continue; - } - m_State = psInvalid; - return; - } // while (i < a_Size) - break; - } - } // switch (m_State) - } // for i - a_Data[] -} - - - - - -bool cNameValueParser::Finish(void) -{ - switch (m_State) - { - case psInvalid: - { - return false; - } - case psFinished: - { - return true; - } - case psKey: - case psEqualSpace: - case psEqual: - { - if ((m_AllowsKeyOnly) && !m_CurrentKey.empty()) - { - (*this)[m_CurrentKey] = ""; - m_State = psFinished; - return true; - } - m_State = psInvalid; - return false; - } - case psValueRaw: - { - (*this)[m_CurrentKey] = m_CurrentValue; - m_State = psFinished; - return true; - } - case psValueInDQuotes: - case psValueInSQuotes: - { - // Missing the terminating quotes, this is an error - m_State = psInvalid; - return false; - } - case psKeySpace: - case psAfterValue: - { - m_State = psFinished; - return true; - } - } - ASSERT(!"Unhandled parser state!"); - return false; -} - - - - diff --git a/source/HTTPServer/NameValueParser.h b/source/HTTPServer/NameValueParser.h deleted file mode 100644 index 07dc0b942..000000000 --- a/source/HTTPServer/NameValueParser.h +++ /dev/null @@ -1,70 +0,0 @@ - -// NameValueParser.h - -// Declares the cNameValueParser class that parses strings in the "name=value;name2=value2" format into a stringmap - - - - - -#pragma once - - - - - -class cNameValueParser : - public std::map -{ -public: - /// Creates an empty parser - cNameValueParser(bool a_AllowsKeyOnly = true); - - /// Creates an empty parser, then parses the data given. Doesn't call Finish(), so more data can be parsed later - cNameValueParser(const char * a_Data, int a_Size, bool a_AllowsKeyOnly = true); - - /// Parses the data given - void Parse(const char * a_Data, int a_Size); - - /// Notifies the parser that no more data will be coming. Returns true if the parser state is valid - bool Finish(void); - - /// Returns true if the data parsed so far was valid - bool IsValid(void) const { return (m_State != psInvalid); } - - /// Returns true if the parser expects no more data - bool IsFinished(void) const { return ((m_State == psInvalid) || (m_State == psFinished)); } - -protected: - enum eState - { - psKeySpace, ///< Parsing the space in front of the next key - psKey, ///< Currently adding more chars to the key in m_CurrentKey - psEqualSpace, ///< Space after m_CurrentKey - psEqual, ///< Just parsed the = sign after a name - psValueInSQuotes, ///< Just parsed a Single-quote sign after the Equal sign - psValueInDQuotes, ///< Just parsed a Double-quote sign after the Equal sign - psValueRaw, ///< Just parsed a raw value without a quote - psAfterValue, ///< Just finished parsing the value, waiting for semicolon or data end - psInvalid, ///< The parser has encountered an invalid input; further parsing is skipped - psFinished, ///< The parser has already been instructed to finish and doesn't expect any more data - } ; - - /// The current state of the parser - eState m_State; - - /// If true, the parser will accept keys without an equal sign and the value - bool m_AllowsKeyOnly; - - /// Buffer for the current Key - AString m_CurrentKey; - - /// Buffer for the current Value; - AString m_CurrentValue; - - -} ; - - - - diff --git a/source/Inventory.cpp b/source/Inventory.cpp deleted file mode 100644 index 90b998358..000000000 --- a/source/Inventory.cpp +++ /dev/null @@ -1,682 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Inventory.h" -#include "Entities/Player.h" -#include "ClientHandle.h" -#include "UI/Window.h" -#include "Item.h" -#include "Root.h" -#include "World.h" - -#include - -#include "Items/ItemHandler.h" - - - - - -cInventory::cInventory(cPlayer & a_Owner) : - m_ArmorSlots (1, 4), // 1 x 4 slots - m_InventorySlots(9, 3), // 9 x 3 slots - m_HotbarSlots (9, 1), // 9 x 1 slots - m_Owner(a_Owner) -{ - // Ask each ItemGrid to report changes to us: - m_ArmorSlots.AddListener(*this); - m_InventorySlots.AddListener(*this); - m_HotbarSlots.AddListener(*this); - - SetEquippedSlotNum(0); -} - - - - - -void cInventory::Clear(void) -{ - m_ArmorSlots.Clear(); - m_InventorySlots.Clear(); - m_HotbarSlots.Clear(); -} - - - - - -int cInventory::HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots) -{ - return HowManyCanFit(a_ItemStack, 0, invNumSlots - 1, a_ConsiderEmptySlots); -} - - - - - -int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots) -{ - if ((a_BeginSlotNum < 0) || (a_BeginSlotNum >= invNumSlots)) - { - LOGWARNING("%s: Bad BeginSlotNum, got %d, there are %d slots; correcting to 0.", __FUNCTION__, a_BeginSlotNum, invNumSlots - 1); - a_BeginSlotNum = 0; - } - if ((a_EndSlotNum < 0) || (a_EndSlotNum >= invNumSlots)) - { - LOGWARNING("%s: Bad EndSlotNum, got %d, there are %d slots; correcting to %d.", __FUNCTION__, a_BeginSlotNum, invNumSlots, invNumSlots - 1); - a_EndSlotNum = invNumSlots - 1; - } - if (a_BeginSlotNum > a_EndSlotNum) - { - std::swap(a_BeginSlotNum, a_EndSlotNum); - } - - char NumLeft = a_ItemStack.m_ItemCount; - int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize(); - for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++) - { - const cItem & Slot = GetSlot(i); - if (Slot.IsEmpty()) - { - NumLeft -= MaxStack; - } - else if (Slot.IsStackableWith(a_ItemStack)) - { - NumLeft -= MaxStack - Slot.m_ItemCount; - } - if (NumLeft <= 0) - { - // All items fit - return a_ItemStack.m_ItemCount; - } - } // for i - m_Slots[] - return a_ItemStack.m_ItemCount - NumLeft; -} - - - - - -int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst) -{ - cItem ToAdd(a_Item); - int res = 0; - if (ItemCategory::IsArmor(a_Item.m_ItemType)) - { - res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks); - ToAdd.m_ItemCount -= res; - if (ToAdd.m_ItemCount == 0) - { - return res; - } - } - - res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1); - ToAdd.m_ItemCount = a_Item.m_ItemCount - res; - if (ToAdd.m_ItemCount == 0) - { - return res; - } - - res += m_InventorySlots.AddItem(ToAdd, a_AllowNewStacks); - return res; -} - - - - - -int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst) -{ - int TotalAdded = 0; - for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();) - { - int NumAdded = AddItem(*itr, a_AllowNewStacks, a_tryToFillEquippedFirst); - if (itr->m_ItemCount == NumAdded) - { - itr = a_ItemStackList.erase(itr); - } - else - { - itr->m_ItemCount -= NumAdded; - ++itr; - } - TotalAdded += NumAdded; - } - return TotalAdded; -} - - - - - -bool cInventory::RemoveOneEquippedItem(void) -{ - if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty()) - { - return false; - } - - m_HotbarSlots.ChangeSlotCount(m_EquippedSlotNum, -1); - return true; -} - - - - - -int cInventory::HowManyItems(const cItem & a_Item) -{ - return - m_ArmorSlots.HowManyItems(a_Item) + - m_InventorySlots.HowManyItems(a_Item) + - m_HotbarSlots.HowManyItems(a_Item); -} - - - - - -bool cInventory::HasItems(const cItem & a_ItemStack) -{ - int CurrentlyHave = HowManyItems(a_ItemStack); - return (CurrentlyHave >= a_ItemStack.m_ItemCount); -} - - - - - -void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) - { - LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Ignoring.", __FUNCTION__, a_SlotNum, invNumSlots - 1); - return; - } - - int GridSlotNum = 0; - cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); - if (Grid == NULL) - { - LOGWARNING("%s(%d): requesting an invalid itemgrid. Ignoring.", __FUNCTION__, a_SlotNum); - return; - } - Grid->SetSlot(GridSlotNum, a_Item); -} - - - - - -void cInventory::SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item) -{ - m_ArmorSlots.SetSlot(a_ArmorSlotNum, a_Item); -} - - - - - -void cInventory::SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item) -{ - m_InventorySlots.SetSlot(a_InventorySlotNum, a_Item); -} - - - - - -void cInventory::SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item) -{ - m_HotbarSlots.SetSlot(a_HotBarSlotNum, a_Item); -} - - - - - -const cItem & cInventory::GetSlot(int a_SlotNum) const -{ - if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) - { - LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first inventory slot instead.", __FUNCTION__, a_SlotNum, invNumSlots - 1); - return m_InventorySlots.GetSlot(0); - } - int GridSlotNum = 0; - const cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); - if (Grid == NULL) - { - // Something went wrong, but we don't know what. We must return a value, so return the first inventory slot - LOGWARNING("%s(%d): requesting an invalid ItemGrid, returning the first inventory slot instead.", __FUNCTION__, a_SlotNum); - return m_InventorySlots.GetSlot(0); - } - return Grid->GetSlot(GridSlotNum); -} - - - - - -const cItem & cInventory::GetArmorSlot(int a_ArmorSlotNum) const -{ - if ((a_ArmorSlotNum < 0) || (a_ArmorSlotNum >= invArmorCount)) - { - LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_ArmorSlotNum, invArmorCount - 1); - return m_ArmorSlots.GetSlot(0); - } - return m_ArmorSlots.GetSlot(a_ArmorSlotNum); -} - - - - - -const cItem & cInventory::GetInventorySlot(int a_InventorySlotNum) const -{ - if ((a_InventorySlotNum < 0) || (a_InventorySlotNum >= invInventoryCount)) - { - LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_InventorySlotNum, invInventoryCount - 1); - return m_InventorySlots.GetSlot(0); - } - return m_InventorySlots.GetSlot(a_InventorySlotNum); -} - - - - - -const cItem & cInventory::GetHotbarSlot(int a_SlotNum) const -{ - if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount)) - { - LOGWARNING("%s: requesting an invalid slot index: %d out of %d. Returning the first one instead", __FUNCTION__, a_SlotNum, invHotbarCount - 1); - return m_HotbarSlots.GetSlot(0); - } - return m_HotbarSlots.GetSlot(a_SlotNum); -} - - - - - -const cItem & cInventory::GetEquippedItem(void) const -{ - return GetHotbarSlot(m_EquippedSlotNum); -} - - - - - -void cInventory::SetEquippedSlotNum(int a_SlotNum) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= invHotbarCount)) - { - LOGWARNING("%s: requesting invalid slot index: %d out of %d. Setting 0 instead.", __FUNCTION__, a_SlotNum, invHotbarCount - 1); - m_EquippedSlotNum = 0; - } - else - { - m_EquippedSlotNum = a_SlotNum; - } -} - - - - - -bool cInventory::DamageEquippedItem(short a_Amount) -{ - return DamageItem(invHotbarOffset + m_EquippedSlotNum, a_Amount); -} - - - - - -int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount) -{ - int GridSlotNum = 0; - cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); - if (Grid == NULL) - { - LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum); - return -1; - } - return Grid->ChangeSlotCount(GridSlotNum, a_AddToCount); -} - - - - - -bool cInventory::DamageItem(int a_SlotNum, short a_Amount) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) - { - LOGWARNING("%s: requesting an invalid slot index: %d out of %d", __FUNCTION__, a_SlotNum, invNumSlots - 1); - return false; - } - - int GridSlotNum = 0; - cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); - if (Grid == NULL) - { - LOGWARNING("%s(%d, %d): requesting an invalid grid, ignoring.", __FUNCTION__, a_SlotNum, a_Amount); - return false; - } - if (!Grid->DamageItem(GridSlotNum, a_Amount)) - { - // The item has been damaged, but did not break yet - return false; - } - - // The item has broken, remove it: - Grid->EmptySlot(GridSlotNum); - return true; -} - - - - - -void cInventory::CopyToItems(cItems & a_Items) -{ - m_ArmorSlots.CopyToItems(a_Items); - m_InventorySlots.CopyToItems(a_Items); - m_HotbarSlots.CopyToItems(a_Items); -} - - - - - -void cInventory::SendSlot(int a_SlotNum) -{ - cItem Item(GetSlot(a_SlotNum)); - if (Item.IsEmpty()) - { - // Sanitize items that are not completely empty (ie. count == 0, but type != empty) - Item.Empty(); - } - m_Owner.GetClientHandle()->SendInventorySlot(0, a_SlotNum + 5, Item); // Slots in the client are numbered "+ 5" because of crafting grid and result -} - - - - - -/* -int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int a_BeginSlot, int a_EndSlot) -{ - int res = 0; - for (int i = a_BeginSlot; i <= a_EndSlot; i++) - { - if ( - m_Slots[i].IsEmpty() || - ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage)) - ) - { - int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize(); - ASSERT(m_Slots[i].m_ItemCount <= MaxCount); - int NumToMove = std::min(a_Count, MaxCount - m_Slots[i].m_ItemCount); - m_Slots[i].m_ItemCount += NumToMove; - m_Slots[i].m_ItemDamage = a_ItemDamage; - m_Slots[i].m_ItemType = a_ItemType; - SendSlot(i); - res += NumToMove; - a_Count -= NumToMove; - if (a_Count <= 0) - { - // No more items to distribute - return res; - } - } - } // for i - m_Slots[] - // No more space to distribute to - return res; -} -*/ - - - - - -int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum) -{ - switch (a_ArmorSlotNum) - { - case 0: return 4; // Helmet - case 1: return 3; // Chestplate - case 2: return 2; // Leggings - case 3: return 1; // Boots - } - LOGWARN("%s: invalid armor slot number: %d", __FUNCTION__, a_ArmorSlotNum); - return 0; -} - - - - - -#if 0 -bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ ) -{ - // Fill already present stacks - if( a_Mode < 2 ) - { - int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); - for(int i = 0; i < a_Size; i++) - { - if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) - { - int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; - if( NumFree >= a_Item.m_ItemCount ) - { - - //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree ); - m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount; - a_Item.m_ItemCount = 0; - a_bChangedSlots[i + a_Offset] = true; - break; - } - else - { - //printf("2. Adding %i items\n", NumFree ); - m_Slots[i + a_Offset].m_ItemCount += (char)NumFree; - a_Item.m_ItemCount -= (char)NumFree; - a_bChangedSlots[i + a_Offset] = true; - } - } - } - } - - if( a_Mode > 0 ) - { - // If we got more left, find first empty slot - for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++) - { - if( m_Slots[i + a_Offset].m_ItemType == -1 ) - { - m_Slots[i + a_Offset] = a_Item; - a_Item.m_ItemCount = 0; - a_bChangedSlots[i + a_Offset] = true; - } - } - } - - return true; -} -#endif - - - - - -void cInventory::SaveToJson(Json::Value & a_Value) -{ - // The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too: - cItem EmptyItem; - Json::Value EmptyItemJson; - EmptyItem.GetJson(EmptyItemJson); - for (int i = 0; i < 5; i++) - { - a_Value.append(EmptyItemJson); - } - - // The 4 armor slots follow: - for (int i = 0; i < invArmorCount; i++) - { - Json::Value JSON_Item; - m_ArmorSlots.GetSlot(i).GetJson(JSON_Item); - a_Value.append(JSON_Item); - } - - // Next comes the main inventory: - for (int i = 0; i < invInventoryCount; i++) - { - Json::Value JSON_Item; - m_InventorySlots.GetSlot(i).GetJson(JSON_Item); - a_Value.append(JSON_Item); - } - - // The hotbar is the last: - for (int i = 0; i < invHotbarCount; i++) - { - Json::Value JSON_Item; - m_HotbarSlots.GetSlot(i).GetJson(JSON_Item); - a_Value.append(JSON_Item); - } -} - - - - - -bool cInventory::LoadFromJson(Json::Value & a_Value) -{ - int SlotIdx = 0; - - for (Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr, SlotIdx++) - { - cItem Item; - Item.FromJson(*itr); - - // The JSON originally included the 4 crafting slots and the result slot, so we need to skip the first 5 items: - if (SlotIdx < 5) - { - continue; - } - - // If we loaded all the slots, stop now, even if the JSON has more: - if (SlotIdx - 5 >= invNumSlots) - { - break; - } - - int GridSlotNum = 0; - cItemGrid * Grid = GetGridForSlotNum(SlotIdx - 5, GridSlotNum); - ASSERT(Grid != NULL); - Grid->SetSlot(GridSlotNum, Item); - } // for itr - a_Value[] - return true; -} - - - - - -const cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const -{ - ASSERT(a_SlotNum >= 0); - - if (a_SlotNum < invArmorCount) - { - a_GridSlotNum = a_SlotNum; - return &m_ArmorSlots; - } - a_SlotNum -= invArmorCount; - if (a_SlotNum < invInventoryCount) - { - a_GridSlotNum = a_SlotNum; - return &m_InventorySlots; - } - a_GridSlotNum = a_SlotNum - invInventoryCount; - return &m_HotbarSlots; -} - - - - - -cItemGrid * cInventory::GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) -{ - ASSERT(a_SlotNum >= 0); - - if (a_SlotNum < invArmorCount) - { - a_GridSlotNum = a_SlotNum; - return &m_ArmorSlots; - } - a_SlotNum -= invArmorCount; - if (a_SlotNum < invInventoryCount) - { - a_GridSlotNum = a_SlotNum; - return &m_InventorySlots; - } - a_GridSlotNum = a_SlotNum - invInventoryCount; - return &m_HotbarSlots; -} - - - - - -void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -{ - // Send the neccessary updates to whoever needs them - - if (m_Owner.IsDestroyed()) - { - // Owner is not (yet) valid, skip for now - return; - } - - // Armor update needs broadcast to other players: - cWorld * World = m_Owner.GetWorld(); - if ((a_ItemGrid == &m_ArmorSlots) && (World != NULL)) - { - World->BroadcastEntityEquipment( - m_Owner, ArmorSlotNumToEntityEquipmentID(a_SlotNum), - m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle() - ); - } - - // Convert the grid-local a_SlotNum to our global SlotNum: - int Base = 0; - if (a_ItemGrid == &m_ArmorSlots) - { - Base = invArmorOffset; - } - else if (a_ItemGrid == &m_InventorySlots) - { - Base = invInventoryOffset; - } - else if (a_ItemGrid == &m_HotbarSlots) - { - Base = invHotbarOffset; - } - else - { - ASSERT(!"Unknown ItemGrid calling OnSlotChanged()"); - return; - } - - SendSlot(Base + a_SlotNum); -} - - - - diff --git a/source/Inventory.h b/source/Inventory.h deleted file mode 100644 index 3c6a19de8..000000000 --- a/source/Inventory.h +++ /dev/null @@ -1,182 +0,0 @@ - -#pragma once - -#include "ItemGrid.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cPlayer; - - - - -// tolua_begin - -/** This class represents the player's inventory -The slots are divided into three areas: -- armor slots (1 x 4) -- inventory slots (9 x 3) -- hotbar slots (9 x 1) -The generic GetSlot(), SetSlot() and HowManyCanFit() functions take the index of the slots, -as if armor slots, inventory slots and then hotbar slots were put one after another. -You can use the invArmorOffset, invInventoryOffset and invHotbarOffset constants. -*/ - -class cInventory : - public cItemGrid::cListener -{ -public: - - // Counts and offsets to individual parts of the inventory, as used by GetSlot() / SetSlot() / HowManyCanFit(): - enum - { - invArmorCount = 4, - invInventoryCount = 9 * 3, - invHotbarCount = 9, - - invArmorOffset = 0, - invInventoryOffset = invArmorOffset + invArmorCount, - invHotbarOffset = invInventoryOffset + invInventoryCount, - invNumSlots = invHotbarOffset + invHotbarCount - } ; - - // tolua_end - - cInventory(cPlayer & a_Owner); - - // tolua_begin - - /// Removes all items from the entire inventory - void Clear(void); - - /// Returns number of items out of a_ItemStack that can fit in the storage - int HowManyCanFit(const cItem & a_ItemStack, bool a_ConsiderEmptySlots); - - /// Returns how many items of the specified type would fit into the slot range specified - int HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots); - - /** Adds as many items out of a_ItemStack as can fit. - If a_AllowNewStacks is set to false, only existing stacks can be topped up; - if a_AllowNewStacks is set to true, empty slots can be used for the rest. - If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or - compatible with added items) - if a_tryToFillEquippedFirst is set to false, the regular order applies. - Returns the number of items that fit. - */ - int AddItem(const cItem & a_ItemStack, bool a_AllowNewStacks = true, bool a_tryToFillEquippedFirst = false); - - /** Same as AddItem, but works on an entire list of item stacks. - The a_ItemStackList is modified to reflect the leftover items. - If a_AllowNewStacks is set to false, only existing stacks can be topped up; - if a_AllowNewStacks is set to true, empty slots can be used for the rest. - If a_tryToFillEquippedFirst is set to true, the currently equipped slot will be used first (if empty or - compatible with added items) - if a_tryToFillEquippedFirst is set to false, the regular order applies. - Returns the total number of items that fit. - */ - int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst); - - /// Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed - bool RemoveOneEquippedItem(void); - - /// Returns the number of items of type a_Item that are stored - int HowManyItems(const cItem & a_Item); - - /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack - bool HasItems(const cItem & a_ItemStack); - - /// Returns the cItemGrid object representing the armor slots - cItemGrid & GetArmorGrid(void) { return m_ArmorSlots; } - - /// Returns the cItemGrid object representing the main inventory slots - cItemGrid & GetInventoryGrid(void) { return m_InventorySlots; } - - /// Returns the cItemGrid object representing the hotbar slots - cItemGrid & GetHotbarGrid(void) { return m_HotbarSlots; } - - /// Returns the player associated with this inventory - cPlayer & GetOwner(void) { return m_Owner; } - - /// Copies the non-empty slots into a_ItemStacks; preserves the original a_Items contents - void CopyToItems(cItems & a_Items); - - // tolua_end - - /// Returns the player associated with this inventory (const version) - const cPlayer & GetOwner(void) const { return m_Owner; } - - // tolua_begin - - const cItem & GetSlot(int a_SlotNum) const; - const cItem & GetArmorSlot(int a_ArmorSlotNum) const; - const cItem & GetInventorySlot(int a_InventorySlotNum) const; - const cItem & GetHotbarSlot(int a_HotBarSlotNum) const; - const cItem & GetEquippedItem(void) const; - void SetSlot(int a_SlotNum, const cItem & a_Item); - void SetArmorSlot(int a_ArmorSlotNum, const cItem & a_Item); - void SetInventorySlot(int a_InventorySlotNum, const cItem & a_Item); - void SetHotbarSlot(int a_HotBarSlotNum, const cItem & a_Item); - - void SetEquippedSlotNum(int a_SlotNum); - int GetEquippedSlotNum(void) { return m_EquippedSlotNum; } - - /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot. - If the slot is empty, ignores the call. - Returns the new count, or -1 if the slot number is invalid. - */ - int ChangeSlotCount(int a_SlotNum, int a_AddToCount); - - /// Adds the specified damage to the specified item; deletes the item and returns true if the item broke. - bool DamageItem(int a_SlotNum, short a_Amount); - - /// Adds the specified damage to the currently held item; deletes the item and returns true if the item broke. - bool DamageEquippedItem(short a_Amount = 1); - - const cItem & GetEquippedHelmet (void) const { return m_ArmorSlots.GetSlot(0); } - const cItem & GetEquippedChestplate(void) const { return m_ArmorSlots.GetSlot(1); } - const cItem & GetEquippedLeggings (void) const { return m_ArmorSlots.GetSlot(2); } - const cItem & GetEquippedBoots (void) const { return m_ArmorSlots.GetSlot(3); } - - // tolua_end - - /// Sends the slot contents to the owner - void SendSlot(int a_SlotNum); - - /// Converts an armor slot number into the ID for the EntityEquipment packet - static int ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum); - - void SaveToJson(Json::Value & a_Value); - bool LoadFromJson(Json::Value & a_Value); - -protected: - bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); - - cItemGrid m_ArmorSlots; - cItemGrid m_InventorySlots; - cItemGrid m_HotbarSlots; - - int m_EquippedSlotNum; - - cPlayer & m_Owner; - - /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum - const cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum) const; - - /// Returns the ItemGrid and the (grid-local) slot number for a (global) slot number; return NULL for invalid SlotNum - cItemGrid * GetGridForSlotNum(int a_SlotNum, int & a_GridSlotNum); - - // cItemGrid::cListener override: - virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; -}; // tolua_export - - - - diff --git a/source/Item.cpp b/source/Item.cpp deleted file mode 100644 index 25664e4df..000000000 --- a/source/Item.cpp +++ /dev/null @@ -1,261 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Item.h" -#include -#include "Items/ItemHandler.h" - - - - - -cItem cItem::CopyOne(void) const -{ - cItem res(*this); - res.m_ItemCount = 1; - return res; -} - - - - - -cItem & cItem::AddCount(char a_AmountToAdd) -{ - m_ItemCount += a_AmountToAdd; - if (m_ItemCount <= 0) - { - Empty(); - } - return *this; -} - - - - - -short cItem::GetMaxDamage(void) const -{ - switch (m_ItemType) - { - case E_ITEM_BOW: return 384; - case E_ITEM_DIAMOND_AXE: return 1563; - case E_ITEM_DIAMOND_HOE: return 1563; - case E_ITEM_DIAMOND_PICKAXE: return 1563; - case E_ITEM_DIAMOND_SHOVEL: return 1563; - case E_ITEM_DIAMOND_SWORD: return 1563; - case E_ITEM_FLINT_AND_STEEL: return 65; - case E_ITEM_GOLD_AXE: return 32; - case E_ITEM_GOLD_HOE: return 32; - case E_ITEM_GOLD_PICKAXE: return 32; - case E_ITEM_GOLD_SHOVEL: return 32; - case E_ITEM_GOLD_SWORD: return 32; - case E_ITEM_IRON_AXE: return 251; - case E_ITEM_IRON_HOE: return 251; - case E_ITEM_IRON_PICKAXE: return 251; - case E_ITEM_IRON_SHOVEL: return 251; - case E_ITEM_IRON_SWORD: return 251; - case E_ITEM_SHEARS: return 251; - case E_ITEM_STONE_AXE: return 132; - case E_ITEM_STONE_HOE: return 132; - case E_ITEM_STONE_PICKAXE: return 132; - case E_ITEM_STONE_SHOVEL: return 132; - case E_ITEM_STONE_SWORD: return 132; - case E_ITEM_WOODEN_AXE: return 60; - case E_ITEM_WOODEN_HOE: return 60; - case E_ITEM_WOODEN_PICKAXE: return 60; - case E_ITEM_WOODEN_SHOVEL: return 60; - case E_ITEM_WOODEN_SWORD: return 60; - } - return 0; -} - - - - - -bool cItem::DamageItem(short a_Amount) -{ - short MaxDamage = GetMaxDamage(); - if (MaxDamage == 0) - { - // Item doesn't have damage - return false; - } - - m_ItemDamage += a_Amount; - return (m_ItemDamage >= MaxDamage); -} - - - - - -bool cItem::IsStackableWith(const cItem & a_OtherStack) const -{ - if (a_OtherStack.m_ItemType != m_ItemType) - { - return false; - } - if (a_OtherStack.m_ItemDamage != m_ItemDamage) - { - return false; - } - if (a_OtherStack.m_Enchantments != m_Enchantments) - { - return false; - } - - return true; -} - - - - - -bool cItem::IsFullStack(void) const -{ - return (m_ItemCount >= ItemHandler(m_ItemType)->GetMaxStackSize()); -} - - - - - -char cItem::GetMaxStackSize(void) const -{ - return ItemHandler(m_ItemType)->GetMaxStackSize(); -} - - - - - -/// Returns the cItemHandler responsible for this item type -cItemHandler * cItem::GetHandler(void) const -{ - return ItemHandler(m_ItemType); -} - - - - - -void cItem::GetJson(Json::Value & a_OutValue) const -{ - a_OutValue["ID"] = m_ItemType; - if (m_ItemType > 0) - { - a_OutValue["Count"] = m_ItemCount; - a_OutValue["Health"] = m_ItemDamage; - AString Enchantments(m_Enchantments.ToString()); - if (!Enchantments.empty()) - { - a_OutValue["ench"] = Enchantments; - } - } -} - - - - - -void cItem::FromJson(const Json::Value & a_Value) -{ - m_ItemType = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt(); - if (m_ItemType > 0) - { - m_ItemCount = (char)a_Value.get("Count", -1 ).asInt(); - m_ItemDamage = (short)a_Value.get("Health", -1 ).asInt(); - m_Enchantments.Clear(); - m_Enchantments.AddFromString(a_Value.get("ench", "").asString()); - } -} - - - - - -bool cItem::IsEnchantable(short item) -{ - if ((item >= 256) && (item <= 259)) - return true; - if ((item >= 267) && (item <= 279)) - return true; - if ((item >= 283) && (item <= 286)) - return true; - if ((item >= 290) && (item <= 294)) - return true; - if ((item >= 298) && (item <= 317)) - return true; - if ((item >= 290) && (item <= 294)) - return true; - - if ((item == 346) || (item == 359) || (item == 261)) - return true; - - return false; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cItems: - -cItem * cItems::Get(int a_Idx) -{ - if ((a_Idx < 0) || (a_Idx >= (int)size())) - { - LOGWARNING("cItems: Attempt to get an out-of-bounds item at index %d; there are currently %d items. Returning a nil.", a_Idx, size()); - return NULL; - } - return &at(a_Idx); -} - - - - - -void cItems::Set(int a_Idx, const cItem & a_Item) -{ - if ((a_Idx < 0) || (a_Idx >= (int)size())) - { - LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size()); - return; - } - at(a_Idx) = a_Item; -} - - - - - -void cItems::Delete(int a_Idx) -{ - if ((a_Idx < 0) || (a_Idx >= (int)size())) - { - LOGWARNING("cItems: Attempt to delete an item at an out-of-bounds index %d; there are currently %d items. Ignoring.", a_Idx, size()); - return; - } - erase(begin() + a_Idx); -} - - - - - -void cItems::Set(int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage) -{ - if ((a_Idx < 0) || (a_Idx >= (int)size())) - { - LOGWARNING("cItems: Attempt to set an item at an out-of-bounds index %d; there are currently %d items. Not setting.", a_Idx, size()); - return; - } - at(a_Idx) = cItem(a_ItemType, a_ItemCount, a_ItemDamage); -} - - - - diff --git a/source/Item.h b/source/Item.h deleted file mode 100644 index c60d0542c..000000000 --- a/source/Item.h +++ /dev/null @@ -1,210 +0,0 @@ - -// Item.h - -// Declares the cItem class representing an item (in the inventory sense) - - - - - -#pragma once - -#include "Defines.h" -#include "Enchantments.h" - - - - - -// fwd: -class cItemHandler; - -namespace Json -{ - class Value; -} - - - - - -// tolua_begin -class cItem -{ -public: - /// Creates an empty item - cItem(void) : - m_ItemType(E_ITEM_EMPTY), - m_ItemCount(0), - m_ItemDamage(0) - { - } - - - /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments - cItem( - short a_ItemType, - char a_ItemCount = 1, - short a_ItemDamage = 0, - const AString & a_Enchantments = "" - ) : - m_ItemType (a_ItemType), - m_ItemCount (a_ItemCount), - m_ItemDamage (a_ItemDamage), - m_Enchantments(a_Enchantments) - { - if (!IsValidItem(m_ItemType)) - { - if (m_ItemType != E_BLOCK_AIR) - { - LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType); - } - Empty(); - } - } - - - /// Creates an exact copy of the item - cItem(const cItem & a_CopyFrom) : - m_ItemType (a_CopyFrom.m_ItemType), - m_ItemCount (a_CopyFrom.m_ItemCount), - m_ItemDamage (a_CopyFrom.m_ItemDamage), - m_Enchantments(a_CopyFrom.m_Enchantments) - { - } - - - void Empty(void) - { - m_ItemType = E_ITEM_EMPTY; - m_ItemCount = 0; - m_ItemDamage = 0; - m_Enchantments.Clear(); - } - - - void Clear(void) - { - m_ItemType = E_ITEM_EMPTY; - m_ItemCount = 0; - m_ItemDamage = 0; - } - - - bool IsEmpty(void) const - { - return ((m_ItemType <= 0) || (m_ItemCount <= 0)); - } - - - bool IsEqual(const cItem & a_Item) const - { - return ( - IsSameType(a_Item) && - (m_ItemDamage == a_Item.m_ItemDamage) && - (m_Enchantments == a_Item.m_Enchantments) - ); - } - - - bool IsSameType(const cItem & a_Item) const - { - return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty()); - } - - - /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items - cItem CopyOne(void) const; - - /// Adds the specified count to this object and returns the reference to self (useful for chaining) - cItem & AddCount(char a_AmountToAdd); - - /// Returns the maximum damage value that this item can have; zero if damage is not applied - short GetMaxDamage(void) const; - - /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed - bool DamageItem(short a_Amount = 1); - - inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } - - /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! - bool IsStackableWith(const cItem & a_OtherStack) const; - - /// Returns true if the item is stacked up to its maximum stacking. - bool IsFullStack(void) const; - - /// Returns the maximum amount of stacked items of this type. - char GetMaxStackSize(void) const; - - // tolua_end - - /// Returns the cItemHandler responsible for this item type - cItemHandler * GetHandler(void) const; - - /// Saves the item data into JSON representation - void GetJson(Json::Value & a_OutValue) const; - - /// Loads the item data from JSON representation - void FromJson(const Json::Value & a_Value); - - /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) - static bool IsEnchantable(short a_ItemType); - - // tolua_begin - - short m_ItemType; - char m_ItemCount; - short m_ItemDamage; - cEnchantments m_Enchantments; -}; -// tolua_end - - - - - -/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses -Note that this class is zero-indexed! -*/ -class cItems // tolua_export - : public std::vector -{ // tolua_export -public: - // tolua_begin - - /// Need a Lua-accessible constructor - cItems(void) {} - - cItem * Get (int a_Idx); - void Set (int a_Idx, const cItem & a_Item); - void Add (const cItem & a_Item) {push_back(a_Item); } - void Delete(int a_Idx); - void Clear (void) {clear(); } - int Size (void) {return size(); } - void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage); - - void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage) - { - push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage)); - } - - // tolua_end -} ; // tolua_export - - - - - -/// Used to store loot probability tables -class cLootProbab -{ -public: - cItem m_Item; - int m_MinAmount; - int m_MaxAmount; - int m_Weight; -} ; - - - - diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp deleted file mode 100644 index e9b86173e..000000000 --- a/source/ItemGrid.cpp +++ /dev/null @@ -1,665 +0,0 @@ - -// ItemGrid.cpp - -// Implements the cItemGrid class representing a storage for items in a XY grid (chests, dispensers, inventory etc.) - -#include "Globals.h" -#include "ItemGrid.h" -#include "Items/ItemHandler.h" -#include "Noise.h" - - - - - -cItemGrid::cItemGrid(int a_Width, int a_Height) : - m_Width(a_Width), - m_Height(a_Height), - m_NumSlots(a_Width * a_Height), - m_Slots(new cItem[a_Width * a_Height]), - m_IsInTriggerListeners(false) -{ -} - - - - - -cItemGrid::~cItemGrid() -{ - delete[] m_Slots; -} - - - - - -int cItemGrid::GetSlotNum(int a_X, int a_Y) const -{ - if ( - (a_X < 0) || (a_X >= m_Width) || - (a_Y < 0) || (a_Y >= m_Height) - ) - { - LOGWARNING("%s: coords out of range: (%d, %d) in grid of size (%d, %d)", - __FUNCTION__, a_X, a_Y, m_Width, m_Height - ); - return -1; - } - return a_X + m_Width * a_Y; -} - - - - - -void cItemGrid::GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: SlotNum out of range: %d in grid of range %d", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - a_X = -1; - a_Y = -1; - return; - } - a_X = a_SlotNum % m_Width; - a_Y = a_SlotNum / m_Width; -} - - - - - -const cItem & cItemGrid::GetSlot(int a_X, int a_Y) const -{ - return GetSlot(GetSlotNum(a_X, a_Y)); -} - - - - - -const cItem & cItemGrid::GetSlot(int a_SlotNum) const -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: Invalid slot number, %d out of %d slots", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - return m_Slots[0]; - } - return m_Slots[a_SlotNum]; -} - - - - - -void cItemGrid::SetSlot(int a_X, int a_Y, const cItem & a_Item) -{ - SetSlot(GetSlotNum(a_X, a_Y), a_Item); -} - - - - - -void cItemGrid::SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage) -{ - SetSlot(GetSlotNum(a_X, a_Y), cItem(a_ItemType, a_ItemCount, a_ItemDamage)); -} - - - - - -void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - return; - } - m_Slots[a_SlotNum] = a_Item; - TriggerListeners(a_SlotNum); -} - - - - - -void cItemGrid::SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage) -{ - SetSlot(a_SlotNum, cItem(a_ItemType, a_ItemCount, a_ItemDamage)); -} - - - - - -void cItemGrid::EmptySlot(int a_X, int a_Y) -{ - EmptySlot(GetSlotNum(a_X, a_Y)); -} - - - - - -void cItemGrid::EmptySlot(int a_SlotNum) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - return; - } - - // Check if already empty: - if (m_Slots[a_SlotNum].IsEmpty()) - { - return; - } - - // Empty and notify - m_Slots[a_SlotNum].Empty(); - TriggerListeners(a_SlotNum); -} - - - - - -bool cItemGrid::IsSlotEmpty(int a_SlotNum) const -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: Invalid slot number %d out of %d slots", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - return true; - } - return m_Slots[a_SlotNum].IsEmpty(); -} - - - - - -bool cItemGrid::IsSlotEmpty(int a_X, int a_Y) const -{ - return IsSlotEmpty(GetSlotNum(a_X, a_Y)); -} - - - - - -void cItemGrid::Clear(void) -{ - for (int i = 0; i < m_NumSlots; i++) - { - m_Slots[i].Empty(); - TriggerListeners(i); - } -} - - - - - -int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks) -{ - char NumLeft = a_ItemStack.m_ItemCount; - int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize(); - for (int i = m_NumSlots - 1; i >= 0; i--) - { - if (m_Slots[i].IsEmpty()) - { - if (a_AllowNewStacks) - { - NumLeft -= MaxStack; - } - } - else if (m_Slots[i].IsStackableWith(a_ItemStack)) - { - NumLeft -= MaxStack - m_Slots[i].m_ItemCount; - } - if (NumLeft <= 0) - { - // All items fit - return a_ItemStack.m_ItemCount; - } - } // for i - m_Slots[] - return a_ItemStack.m_ItemCount - NumLeft; -} - - - - - -int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack) -{ - int PrevCount = 0; - if (m_Slots[a_Slot].IsEmpty()) - { - m_Slots[a_Slot] = a_ItemStack; - PrevCount = 0; - } - else - { - PrevCount = m_Slots[a_Slot].m_ItemCount; - } - m_Slots[a_Slot].m_ItemCount = std::min(a_MaxStack, PrevCount + a_Num); - int toReturn = m_Slots[a_Slot].m_ItemCount - PrevCount; - TriggerListeners(a_Slot); - return toReturn; -} - - - - - -int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritarySlot) -{ - int NumLeft = a_ItemStack.m_ItemCount; - int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize(); - - // Try prioritarySlot first: - if ( - (a_PrioritarySlot != -1) && - ( - m_Slots[a_PrioritarySlot].IsEmpty() || - m_Slots[a_PrioritarySlot].IsStackableWith(a_ItemStack) - ) - ) - { - NumLeft -= AddItemToSlot(a_ItemStack, a_PrioritarySlot, NumLeft, MaxStack); - } - - // Scan existing stacks: - for (int i = m_NumSlots - 1; i >= 0; i--) - { - if (m_Slots[i].IsStackableWith(a_ItemStack)) - { - NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack); - } - if (NumLeft <= 0) - { - // All items fit - return a_ItemStack.m_ItemCount; - } - } // for i - m_Slots[] - - if (!a_AllowNewStacks) - { - return (a_ItemStack.m_ItemCount - NumLeft); - } - - for (int i = m_NumSlots - 1; i >= 0; i--) - { - if (m_Slots[i].IsEmpty()) - { - NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack); - } - if (NumLeft <= 0) - { - // All items fit - return a_ItemStack.m_ItemCount; - } - } // for i - m_Slots[] - return (a_ItemStack.m_ItemCount - NumLeft); -} - - - - - -int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_PrioritarySlot) -{ - int TotalAdded = 0; - for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();) - { - int NumAdded = AddItem(*itr, a_AllowNewStacks, a_PrioritarySlot); - if (itr->m_ItemCount == NumAdded) - { - itr = a_ItemStackList.erase(itr); - } - else - { - itr->m_ItemCount -= NumAdded; - ++itr; - } - TotalAdded += NumAdded; - } - return TotalAdded; -} - - - - - -int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning -1", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - return -1; - } - - if (m_Slots[a_SlotNum].IsEmpty()) - { - // The item is empty, it's not gonna change - return 0; - } - - if (m_Slots[a_SlotNum].m_ItemCount <= -a_AddToCount) - { - // Trying to remove more items than there already are, make the item empty - m_Slots[a_SlotNum].Empty(); - TriggerListeners(a_SlotNum); - return 0; - } - - m_Slots[a_SlotNum].m_ItemCount += a_AddToCount; - TriggerListeners(a_SlotNum); - return m_Slots[a_SlotNum].m_ItemCount; -} - - - - - -int cItemGrid::ChangeSlotCount(int a_X, int a_Y, int a_AddToCount) -{ - return ChangeSlotCount(GetSlotNum(a_X, a_Y), a_AddToCount); -} - - - - - -cItem cItemGrid::RemoveOneItem(int a_SlotNum) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item", - __FUNCTION__, a_SlotNum, m_NumSlots - ); - return cItem(); - } - - // If the slot is empty, return an empty item - if (m_Slots[a_SlotNum].IsEmpty()) - { - return cItem(); - } - - // Make a copy of the item in slot, set count to 1 and remove one from the slot - cItem res = m_Slots[a_SlotNum]; - res.m_ItemCount = 1; - m_Slots[a_SlotNum].m_ItemCount -= 1; - - // Emptying the slot correctly if appropriate - if (m_Slots[a_SlotNum].m_ItemCount == 0) - { - m_Slots[a_SlotNum].Empty(); - } - - // Notify everyone of the change - TriggerListeners(a_SlotNum); - - // Return the stored one item - return res; -} - - - - - -cItem cItemGrid::RemoveOneItem(int a_X, int a_Y) -{ - return RemoveOneItem(GetSlotNum(a_X, a_Y)); -} - - - - - -int cItemGrid::HowManyItems(const cItem & a_Item) -{ - int res = 0; - for (int i = 0; i < m_NumSlots; i++) - { - if (m_Slots[i].IsStackableWith(a_Item)) - { - res += m_Slots[i].m_ItemCount; - } - } - return res; -} - - - - - -bool cItemGrid::HasItems(const cItem & a_ItemStack) -{ - int CurrentlyHave = HowManyItems(a_ItemStack); - return (CurrentlyHave >= a_ItemStack.m_ItemCount); -} - - - - - -int cItemGrid::GetFirstEmptySlot(void) const -{ - return GetNextEmptySlot(-1); -} - - - - - -int cItemGrid::GetFirstUsedSlot(void) const -{ - return GetNextUsedSlot(-1); -} - - - - - -int cItemGrid::GetLastEmptySlot(void) const -{ - for (int i = m_NumSlots - 1; i >= 0; i--) - { - if (m_Slots[i].IsEmpty()) - { - return i; - } - } - return -1; -} - - - - - -int cItemGrid::GetLastUsedSlot(void) const -{ - for (int i = m_NumSlots - 1; i >= 0; i--) - { - if (!m_Slots[i].IsEmpty()) - { - return i; - } - } - return -1; -} - - - - - -int cItemGrid::GetNextEmptySlot(int a_StartFrom) const -{ - for (int i = a_StartFrom + 1; i < m_NumSlots; i++) - { - if (m_Slots[i].IsEmpty()) - { - return i; - } - } - return -1; -} - - - - - -int cItemGrid::GetNextUsedSlot(int a_StartFrom) const -{ - for (int i = a_StartFrom + 1; i < m_NumSlots; i++) - { - if (!m_Slots[i].IsEmpty()) - { - return i; - } - } - return -1; -} - - - - - -void cItemGrid::CopyToItems(cItems & a_Items) const -{ - for (int i = 0; i < m_NumSlots; i++) - { - if (!m_Slots[i].IsEmpty()) - { - a_Items.push_back(m_Slots[i]); - } - } // for i - m_Slots[] -} - - - - - -bool cItemGrid::DamageItem(int a_SlotNum, short a_Amount) -{ - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) - { - LOGWARNING("%s: invalid slot number %d out of %d slots, ignoring.", __FUNCTION__, a_SlotNum, m_NumSlots); - return false; - } - return m_Slots[a_SlotNum].DamageItem(a_Amount); -} - - - - - -bool cItemGrid::DamageItem(int a_X, int a_Y, short a_Amount) -{ - return DamageItem(GetSlotNum(a_X, a_Y), a_Amount); -} - - - - - -void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed) -{ - // Calculate the total weight: - int TotalProbab = 1; - for (int i = 0; i < a_CountLootProbabs; i++) - { - TotalProbab += a_LootProbabs[i].m_Weight; - } - - // Pick the loot items: - cNoise Noise(a_Seed); - for (int i = 0; i < a_NumSlots; i++) - { - int Rnd = (Noise.IntNoise1DInt(i) / 7); - int LootRnd = Rnd % TotalProbab; - Rnd >>= 8; - cItem CurrentLoot = cItem(E_ITEM_BOOK, 1, 0); // TODO: enchantment - for (int j = 0; j < a_CountLootProbabs; j++) - { - LootRnd -= a_LootProbabs[i].m_Weight; - if (LootRnd < 0) - { - CurrentLoot = a_LootProbabs[i].m_Item; - CurrentLoot.m_ItemCount = a_LootProbabs[i].m_MinAmount + (Rnd % (a_LootProbabs[i].m_MaxAmount - a_LootProbabs[i].m_MinAmount)); - Rnd >>= 8; - break; - } - } // for j - a_LootProbabs[] - SetSlot(Rnd % m_NumSlots, CurrentLoot); - } // for i - NumSlots -} - - - - - -void cItemGrid::AddListener(cListener & a_Listener) -{ - cCSLock Lock(m_CSListeners); - ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners() - m_Listeners.push_back(&a_Listener); -} - - - - - -void cItemGrid::RemoveListener(cListener & a_Listener) -{ - cCSLock Lock(m_CSListeners); - ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners() - for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr) - { - if (*itr == &a_Listener) - { - m_Listeners.erase(itr); - return; - } - } // for itr - m_Listeners[] -} - - - - - -void cItemGrid::TriggerListeners(int a_SlotNum) -{ - cListeners Listeners; - { - cCSLock Lock(m_CSListeners); - m_IsInTriggerListeners = true; - Listeners = m_Listeners; - } - for (cListeners::iterator itr = Listeners.begin(), end = Listeners.end(); itr != end; ++itr) - { - (*itr)->OnSlotChanged(this, a_SlotNum); - } // for itr - m_Listeners[] - m_IsInTriggerListeners = false; -} - - - - diff --git a/source/ItemGrid.h b/source/ItemGrid.h deleted file mode 100644 index a4af523cf..000000000 --- a/source/ItemGrid.h +++ /dev/null @@ -1,191 +0,0 @@ - -// ItemGrid.h - -// Declares the cItemGrid class representing a storage for items in a XY grid (chests, dispensers, inventory etc.) - - - - -#pragma once - -#include "Item.h" - - - - - -// tolua_begin -class cItemGrid -{ -public: - // tolua_end - - /// This class is used as a callback for when a slot changes - class cListener - { - public: - /// Called whenever a slot changes - virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) = 0; - } ; - typedef std::vector cListeners; - - cItemGrid(int a_Width, int a_Height); - - ~cItemGrid(); - - // tolua_begin - int GetWidth (void) const { return m_Width; } - int GetHeight (void) const { return m_Height; } - int GetNumSlots(void) const { return m_NumSlots; } - - /// Converts XY coords into slot number; returns -1 on invalid coords - int GetSlotNum(int a_X, int a_Y) const; - - // tolua_end - - /// Converts slot number into XY coords; sets coords to -1 on invalid slot number. Exported in ManualBindings.cpp - void GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const; - - // tolua_begin - - // Retrieve slots by coords or slot number; Logs warning and returns the first slot on invalid coords / slotnum - const cItem & GetSlot(int a_X, int a_Y) const; - const cItem & GetSlot(int a_SlotNum) const; - - // Set slot by coords or slot number; Logs warning and doesn't set on invalid coords / slotnum - void SetSlot(int a_X, int a_Y, const cItem & a_Item); - void SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, short a_ItemDamage); - void SetSlot(int a_SlotNum, const cItem & a_Item); - void SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short a_ItemDamage); - - // Empty the specified slot; Logs warning and doesn't set on invalid coords / slotnum - void EmptySlot(int a_X, int a_Y); - void EmptySlot(int a_SlotNum); - - /// Returns true if the specified slot is empty or the slot doesn't exist - bool IsSlotEmpty(int a_SlotNum) const; - - /// Returns true if the specified slot is empty or the slot doesn't exist - bool IsSlotEmpty(int a_X, int a_Y) const; - - /// Sets all items as empty - void Clear(void); - - /// Returns number of items out of a_ItemStack that can fit in the storage - int HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks = true); - - /** Adds as many items out of a_ItemStack as can fit. - If a_AllowNewStacks is set to false, only existing stacks can be topped up; - if a_AllowNewStacks is set to true, empty slots can be used for the rest. - If a_PrioritarySlot is set to a positive value, then the corresponding slot will be used in - first (if empty or compatible with added items) - if a_PrioritarySlot is set to -1, regular order apply - Returns the number of items that fit. - */ - int AddItem(cItem & a_ItemStack, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1); - - /** Same as AddItem, but works on an entire list of item stacks. - The a_ItemStackList is modified to reflect the leftover items. - If a_AllowNewStacks is set to false, only existing stacks can be topped up; - if a_AllowNewStacks is set to true, empty slots can be used for the rest. - If a_PrioritarySlot is set to a positive value, then the corresponding slot will be used in - first (if empty or compatible with added items) - if a_PrioritarySlot is set to -1, regular order apply - Returns the total number of items that fit. - */ - int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1); - - /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot. - If the slot is empty, ignores the call. - Returns the new count. - */ - int ChangeSlotCount(int a_SlotNum, int a_AddToCount); - - /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot. - If the slot is empty, ignores the call. - Returns the new count. - */ - int ChangeSlotCount(int a_X, int a_Y, int a_AddToCount); - - /** Removes one item from the stack in the specified slot, and returns it. - If the slot was empty, returns an empty item - */ - cItem RemoveOneItem(int a_SlotNum); - - /** Removes one item from the stack in the specified slot, and returns it. - If the slot was empty, returns an empty item - */ - cItem RemoveOneItem(int a_X, int a_Y); - - /// Returns the number of items of type a_Item that are stored - int HowManyItems(const cItem & a_Item); - - /// Returns true if there are at least as many items of type a_ItemStack as in a_ItemStack - bool HasItems(const cItem & a_ItemStack); - - /// Returns the index of the first empty slot; -1 if all full - int GetFirstEmptySlot(void) const; - - /// Returns the index of the first non-empty slot; -1 if all empty - int GetFirstUsedSlot(void) const; - - /// Returns the index of the last empty slot; -1 if all full - int GetLastEmptySlot(void) const; - - /// Returns the index of the last used slot; -1 if all empty - int GetLastUsedSlot(void) const; - - /// Returns the index of the first empty slot following a_StartFrom (a_StartFrom is not checked) - int GetNextEmptySlot(int a_StartFrom) const; - - /// Returns the index of the first used slot following a_StartFrom (a_StartFrom is not checked) - int GetNextUsedSlot(int a_StartFrom) const; - - /// Copies the contents into a cItems object; preserves the original a_Items contents - void CopyToItems(cItems & a_Items) const; - - /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) - bool DamageItem(int a_SlotNum, short a_Amount); - - /// Adds the specified damage to the specified item; returns true if the item broke (but the item is left intact) - bool DamageItem(int a_X, int a_Y, short a_Amount); - - // tolua_end - - - /** Generates random loot from the specified loot probability table, with a chance of enchanted books added. - A total of a_NumSlots are taken by the loot. - Cannot export to Lua due to raw array a_LootProbabs. TODO: Make this exportable / export through ManualBindings.cpp with a Lua table as LootProbabs - */ - void GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed); - - /// Adds a callback that gets called whenever a slot changes. Must not be called from within the listener callback! - void AddListener(cListener & a_Listener); - - /// Removes a slot-change-callback. Must not be called from within the listener callback! - void RemoveListener(cListener & a_Listener); - - // tolua_begin - -protected: - int m_Width; - int m_Height; - int m_NumSlots; // m_Width * m_Height, for easier validity checking in the access functions - cItem * m_Slots; // x + m_Width * y - - cListeners m_Listeners; ///< Listeners which should be notified on slot changes; the pointers are not owned by this object - cCriticalSection m_CSListeners; ///< CS that guards the m_Listeners against multi-thread access - bool m_IsInTriggerListeners; ///< Set to true while TriggerListeners is running, to detect attempts to manipulate listener list while triggerring - - /// Calls all m_Listeners for the specified slot number - void TriggerListeners(int a_SlotNum); - - /** Adds up to a_Num items out of a_ItemStack, as many as can fit, in specified slot - Returns the number of items that did fit. - */ - int AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack); -} ; -// tolua_end - - - diff --git a/source/Items/ItemBed.h b/source/Items/ItemBed.h deleted file mode 100644 index ab4182eea..000000000 --- a/source/Items/ItemBed.h +++ /dev/null @@ -1,56 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Blocks/BlockBed.h" - - - - - -class cItemBedHandler : - public cItemHandler -{ -public: - cItemBedHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - if (a_BlockFace != BLOCK_FACE_TOP) - { - // Can only be placed on the floor - return false; - } - - a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation()); - - // Check if there is empty space for the foot section: - Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta); - if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR) - { - return false; - } - - a_BlockType = E_BLOCK_BED; - return true; - } -} ; - - - - diff --git a/source/Items/ItemBoat.h b/source/Items/ItemBoat.h deleted file mode 100644 index 6e3395f1d..000000000 --- a/source/Items/ItemBoat.h +++ /dev/null @@ -1,54 +0,0 @@ - -// ItemBoat.h - -// Declares the various boat ItemHandlers - - - - - -#pragma once - -#include "../Entities/Boat.h" - - - - - -class cItemBoatHandler : - public cItemHandler -{ - typedef cItemHandler super; - -public: - cItemBoatHandler(int a_ItemType) : - super(a_ItemType) - { - } - - - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - if (a_Dir < 0) - { - return false; - } - - double x = (double)a_BlockX + 0.5; - double y = (double)a_BlockY + 0.5; - double z = (double)a_BlockZ + 0.5; - - cBoat * Boat = NULL; - - Boat = new cBoat (x, y, z); - Boat->Initialize(a_World); - - return true; - } - -} ; - - - - diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h deleted file mode 100644 index d533c21fd..000000000 --- a/source/Items/ItemBow.h +++ /dev/null @@ -1,87 +0,0 @@ - -// ItemBow.h - -// Declares the cItemBowHandler class representing the itemhandler for bows - - - - - -#pragma once - -#include "../Entities/ProjectileEntity.h" - - - - - -class cItemBowHandler : - public cItemHandler -{ - typedef cItemHandler super; - -public: - cItemBowHandler(void) : - super(E_ITEM_BOW) - { - } - - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - ASSERT(a_Player != NULL); - - // Check if the player has an arrow in the inventory, or is in Creative: - if (!(a_Player->IsGameModeCreative() || a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW)))) - { - return false; - } - - a_Player->StartChargingBow(); - return true; - } - - - virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override - { - // Actual shot - produce the arrow with speed based on the ticks that the bow was charged - ASSERT(a_Player != NULL); - - int BowCharge = a_Player->FinishChargingBow(); - double Force = (double)BowCharge / 20; - Force = (Force * Force + 2 * Force) / 3; // This formula is used by the 1.6.2 client - if (Force < 0.1) - { - // Too little force, ignore the shot - return; - } - if (Force > 1) - { - Force = 1; - } - - // Create the arrow entity: - cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); - if (Arrow == NULL) - { - return; - } - if (!Arrow->Initialize(a_Player->GetWorld())) - { - delete Arrow; - return; - } - a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force); - - if (!a_Player->IsGameModeCreative()) - { - a_Player->UseEquippedItem(); - } - } -} ; - - - - - diff --git a/source/Items/ItemBrewingStand.h b/source/Items/ItemBrewingStand.h deleted file mode 100644 index 4ff14d4b4..000000000 --- a/source/Items/ItemBrewingStand.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemBrewingStandHandler : - public cItemHandler -{ -public: - cItemBrewingStandHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsPlaceable(void) override - { - return true; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_BREWING_STAND; - a_BlockMeta = 0; - return true; - } -} ; - - - - diff --git a/source/Items/ItemBucket.h b/source/Items/ItemBucket.h deleted file mode 100644 index fa3d48da1..000000000 --- a/source/Items/ItemBucket.h +++ /dev/null @@ -1,160 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Simulator/FluidSimulator.h" -#include "../Blocks/BlockHandler.h" - - - - - -class cItemBucketHandler : - public cItemHandler -{ -public: - cItemBucketHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - switch (m_ItemType) - { - case E_ITEM_BUCKET: return ScoopUpFluid(a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir); - case E_ITEM_LAVA_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_LAVA); - case E_ITEM_WATER_BUCKET: return PlaceFluid (a_World, a_Player, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_Dir, E_BLOCK_WATER); - default: - { - ASSERT(!"Unhandled ItemType"); - return false; - } - } - } - - - - bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) - { - if (a_BlockFace < 0) - { - return false; - } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - BLOCKTYPE ClickedBlock; - NIBBLETYPE ClickedMeta; - a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedMeta); - LOGD("Bucket Clicked BlockType %d, meta %d", ClickedBlock, ClickedMeta); - if (ClickedMeta != 0) - { - // Not a source block - return false; - } - - if (a_Player->GetGameMode() == gmCreative) - { - // In creative mode don't modify the inventory, just remove the fluid: - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - return true; - } - - ENUM_ITEM_ID NewItem = E_ITEM_EMPTY; - switch (ClickedBlock) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - NewItem = E_ITEM_WATER_BUCKET; - break; - } - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - NewItem = E_ITEM_LAVA_BUCKET; - break; - } - - default: return false; - } - - // Remove the bucket from the inventory - if (!a_Player->GetInventory().RemoveOneEquippedItem()) - { - LOG("Clicked with an empty bucket, but cannot remove one from the inventory? WTF?"); - ASSERT(!"Inventory bucket mismatch"); - return true; - } - - // Give new bucket, filled with fluid: - cItem Item(NewItem, 1); - a_Player->GetInventory().AddItem(Item, true, true); - - // Remove water / lava block - a_Player->GetWorld()->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - return true; - } - - - bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock) - { - if (a_BlockFace < 0) - { - return false; - } - - BLOCKTYPE CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock); - if (!CanWashAway) - { - // The block pointed at cannot be washed away, so put fluid on top of it / on its sides - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - CurrentBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - } - if ( - !CanWashAway && - (CurrentBlock != E_BLOCK_AIR) && - (CurrentBlock != E_BLOCK_WATER) && - (CurrentBlock != E_BLOCK_STATIONARY_WATER) && - (CurrentBlock != E_BLOCK_LAVA) && - (CurrentBlock != E_BLOCK_STATIONARY_LAVA) - ) - { - // Cannot place water here - return false; - } - - if (a_Player->GetGameMode() != gmCreative) - { - // Remove fluid bucket, add empty bucket: - if (!a_Player->GetInventory().RemoveOneEquippedItem()) - { - LOG("Clicked with a full bucket, but cannot remove one from the inventory? WTF?"); - ASSERT(!"Inventory bucket mismatch"); - return false; - } - cItem Item(E_ITEM_BUCKET, 1); - if (!a_Player->GetInventory().AddItem(Item,true,true)) - { - return false; - } - } - - // Wash away anything that was there prior to placing: - if (CanWashAway) - { - cBlockHandler * Handler = BlockHandler(CurrentBlock); - if (Handler->DoesDropOnUnsuitable()) - { - Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); - } - } - - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FluidBlock, 0); - - return true; - } - -}; diff --git a/source/Items/ItemCauldron.h b/source/Items/ItemCauldron.h deleted file mode 100644 index 8b2ddc29f..000000000 --- a/source/Items/ItemCauldron.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemCauldronHandler : - public cItemHandler -{ -public: - cItemCauldronHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsPlaceable(void) override - { - return true; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_CAULDRON; - a_BlockMeta = 0; - return true; - } -} ; - - - - diff --git a/source/Items/ItemCloth.h b/source/Items/ItemCloth.h deleted file mode 100644 index aca27a299..000000000 --- a/source/Items/ItemCloth.h +++ /dev/null @@ -1,23 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemClothHandler : - public cItemHandler -{ -public: - cItemClothHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } -} ; - - - - diff --git a/source/Items/ItemComparator.h b/source/Items/ItemComparator.h deleted file mode 100644 index 53dbd020d..000000000 --- a/source/Items/ItemComparator.h +++ /dev/null @@ -1,40 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../Simulator/RedstoneSimulator.h" - - - - - -class cItemComparatorHandler : - public cItemHandler -{ -public: - cItemComparatorHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); - return true; - } -} ; - - - - diff --git a/source/Items/ItemDoor.h b/source/Items/ItemDoor.h deleted file mode 100644 index 72ea0beed..000000000 --- a/source/Items/ItemDoor.h +++ /dev/null @@ -1,45 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" - - - - - -class cItemDoorHandler : - public cItemHandler -{ -public: - cItemDoorHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - - } - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; - return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( - a_World, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, - a_CursorX, a_CursorY, a_CursorZ, - a_BlockType, a_BlockMeta - ); - } -} ; - - - - diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h deleted file mode 100644 index 99b8d2543..000000000 --- a/source/Items/ItemDye.h +++ /dev/null @@ -1,44 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cItemDyeHandler : - public cItemHandler -{ -public: - cItemDyeHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe) - - // Handle growing the plants: - if (a_Item.m_ItemDamage == E_META_DYE_WHITE) - { - if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true)) - { - if (a_Player->GetGameMode() != gmCreative) - { - a_Player->GetInventory().RemoveOneEquippedItem(); - return true; - } - } - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemFlowerPot.h b/source/Items/ItemFlowerPot.h deleted file mode 100644 index befa2ff21..000000000 --- a/source/Items/ItemFlowerPot.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemFlowerPotHandler : - public cItemHandler -{ -public: - cItemFlowerPotHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsPlaceable(void) override - { - return true; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_FLOWER_POT; - a_BlockMeta = 0; - return true; - } -} ; - - - - diff --git a/source/Items/ItemFood.h b/source/Items/ItemFood.h deleted file mode 100644 index 2ae572331..000000000 --- a/source/Items/ItemFood.h +++ /dev/null @@ -1,63 +0,0 @@ -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemFoodHandler : - public cItemHandler -{ - typedef cItemHandler super; - -public: - cItemFoodHandler(int a_ItemType) - : super(a_ItemType) - { - } - - - virtual bool IsFood(void) override - { - return true; - } - - - virtual FoodInfo GetFoodInfo(void) override - { - switch(m_ItemType) - { - // Please keep alpha-sorted. - case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2); - case E_ITEM_BREAD: return FoodInfo(5, 6); - case E_ITEM_CARROT: return FoodInfo(4, 4.8); - case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2); - case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); - case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8); - case E_ITEM_COOKIE: return FoodInfo(2, 0.4); - case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6); - case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4); - case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2); - case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2, 60); - case E_ITEM_POTATO: return FoodInfo(1, 0.6); - case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8); - case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8); - case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30); - case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2); - case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8); - case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4); - case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80); - case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100); - case E_ITEM_STEAK: return FoodInfo(8, 12.8); - case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2); - } - LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType); - return FoodInfo(0, 0.f); - } - -}; - - - - diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp deleted file mode 100644 index 13f5293b9..000000000 --- a/source/Items/ItemHandler.cpp +++ /dev/null @@ -1,509 +0,0 @@ - -#include "Globals.h" -#include "ItemHandler.h" -#include "../Item.h" -#include "../World.h" -#include "../Entities/Player.h" -#include "../FastRandom.h" - -// Handlers: -#include "ItemBed.h" -#include "ItemBoat.h" -#include "ItemBow.h" -#include "ItemBrewingStand.h" -#include "ItemBucket.h" -#include "ItemCauldron.h" -#include "ItemCloth.h" -#include "ItemComparator.h" -#include "ItemDoor.h" -#include "ItemDye.h" -#include "ItemFlowerPot.h" -#include "ItemFood.h" -#include "ItemHoe.h" -#include "ItemLeaves.h" -#include "ItemLighter.h" -#include "ItemMinecart.h" -#include "ItemPickaxe.h" -#include "ItemThrowable.h" -#include "ItemRedstoneDust.h" -#include "ItemRedstoneRepeater.h" -#include "ItemSapling.h" -#include "ItemSeeds.h" -#include "ItemShears.h" -#include "ItemShovel.h" -#include "ItemSign.h" -#include "ItemSpawnEgg.h" -#include "ItemSugarcane.h" -#include "ItemSword.h" - -#include "../Blocks/BlockHandler.h" - - - - - -bool cItemHandler::m_HandlerInitialized = false; -cItemHandler * cItemHandler::m_ItemHandler[2268]; - - - - - -cItemHandler * cItemHandler::GetItemHandler(int a_ItemType) -{ - if (a_ItemType < 0) - { - // Either nothing (-1), or bad value, both cases should return the air handler - if (a_ItemType < -1) - { - ASSERT(!"Bad item type"); - } - a_ItemType = 0; - } - - if (!m_HandlerInitialized) - { - // We need to initialize - memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); - m_HandlerInitialized = true; - } - if (m_ItemHandler[a_ItemType] == NULL) - { - m_ItemHandler[a_ItemType] = CreateItemHandler(a_ItemType); - } - return m_ItemHandler[a_ItemType]; -} - - - - - -cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) -{ - switch(a_ItemType) - { - default: return new cItemHandler(a_ItemType); - - // Single item per handler, alphabetically sorted: - case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); - case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); - case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); - case E_ITEM_BED: return new cItemBedHandler(a_ItemType); - case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); - case E_ITEM_BOW: return new cItemBowHandler; - case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); - case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); - case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); - case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); - case E_ITEM_EGG: return new cItemEggHandler(); - case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); - case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); - case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); - case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); - case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); - case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); - case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); - case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); - case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); - case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); - - case E_ITEM_WOODEN_HOE: - case E_ITEM_STONE_HOE: - case E_ITEM_IRON_HOE: - case E_ITEM_GOLD_HOE: - case E_ITEM_DIAMOND_HOE: - { - return new cItemHoeHandler(a_ItemType); - } - - case E_ITEM_WOODEN_PICKAXE: - case E_ITEM_STONE_PICKAXE: - case E_ITEM_IRON_PICKAXE: - case E_ITEM_GOLD_PICKAXE: - case E_ITEM_DIAMOND_PICKAXE: - { - return new cItemPickaxeHandler(a_ItemType); - } - - case E_ITEM_WOODEN_SHOVEL: - case E_ITEM_STONE_SHOVEL: - case E_ITEM_IRON_SHOVEL: - case E_ITEM_GOLD_SHOVEL: - case E_ITEM_DIAMOND_SHOVEL: - { - return new cItemShovelHandler(a_ItemType); - } - - case E_ITEM_WOODEN_SWORD: - case E_ITEM_STONE_SWORD: - case E_ITEM_IRON_SWORD: - case E_ITEM_GOLD_SWORD: - case E_ITEM_DIAMOND_SWORD: - { - return new cItemSwordHandler(a_ItemType); - } - - case E_ITEM_BUCKET: - case E_ITEM_WATER_BUCKET: - case E_ITEM_LAVA_BUCKET: - { - return new cItemBucketHandler(a_ItemType); - } - - case E_ITEM_CARROT: - case E_ITEM_MELON_SEEDS: - case E_ITEM_POTATO: - case E_ITEM_PUMPKIN_SEEDS: - case E_ITEM_SEEDS: - { - return new cItemSeedsHandler(a_ItemType); - } - - case E_ITEM_IRON_DOOR: - case E_ITEM_WOODEN_DOOR: - { - return new cItemDoorHandler(a_ItemType); - } - - case E_ITEM_MINECART: - case E_ITEM_CHEST_MINECART: - case E_ITEM_FURNACE_MINECART: - case E_ITEM_MINECART_WITH_TNT: - case E_ITEM_MINECART_WITH_HOPPER: - { - return new cItemMinecartHandler(a_ItemType); - } - - // Food: - case E_ITEM_BREAD: - case E_ITEM_COOKIE: - case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_RAW_BEEF: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_STEAK: - case E_ITEM_COOKED_PORKCHOP: - case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: - case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_MUSHROOM_SOUP: - case E_ITEM_SPIDER_EYE: - { - return new cItemFoodHandler(a_ItemType); - } - } -} - - - - - -void cItemHandler::Deinit() -{ - for(int i = 0; i < 2267; i++) - { - delete m_ItemHandler[i]; - } - memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case - m_HandlerInitialized = false; -} - - - - - -cItemHandler::cItemHandler(int a_ItemType) -{ - m_ItemType = a_ItemType; -} - - - - - -bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) -{ - return false; -} - - - - - -bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) -{ - return false; -} - - - - - -void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); - - if (a_Player->IsGameModeSurvival()) - { - if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) - { - Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); - } - } - - a_Player->UseEquippedItem(); -} - - - - - -void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) -{ - -} - - - - - -char cItemHandler::GetMaxStackSize(void) -{ - if (m_ItemType < 256) - { - // All blocks can stack up to 64 - return 64; - } - - switch (m_ItemType) //sorted by id - { - case E_ITEM_ARROW: return 64; - case E_ITEM_BAKED_POTATO: return 64; - case E_ITEM_BLAZE_POWDER: return 64; - case E_ITEM_BLAZE_ROD: return 64; - case E_ITEM_BONE: return 64; - case E_ITEM_BOOK: return 64; - case E_ITEM_BOTTLE_O_ENCHANTING: return 64; - case E_ITEM_BOWL: return 64; - case E_ITEM_BREAD: return 64; - case E_ITEM_BREWING_STAND: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 - case E_ITEM_CARROT: return 64; - case E_ITEM_CAULDRON: return 64; - case E_ITEM_CLAY: return 64; - case E_ITEM_CLAY_BRICK: return 64; - case E_ITEM_CLOCK: return 64; - case E_ITEM_COAL: return 64; - case E_ITEM_COMPARATOR: return 64; - case E_ITEM_COMPASS: return 64; - case E_ITEM_COOKED_CHICKEN: return 64; - case E_ITEM_COOKED_FISH: return 64; - case E_ITEM_COOKED_PORKCHOP: return 64; - case E_ITEM_COOKIE: return 64; - case E_ITEM_DIAMOND: return 64; - case E_ITEM_DYE: return 64; - case E_ITEM_EGG: return 16; - case E_ITEM_EMERALD: return 64; - case E_ITEM_ENDER_PEARL: return 16; - case E_ITEM_EYE_OF_ENDER: return 64; - case E_ITEM_FEATHER: return 64; - case E_ITEM_FERMENTED_SPIDER_EYE: return 64; - case E_ITEM_FIRE_CHARGE: return 64; - case E_ITEM_FIREWORK_ROCKET: return 64; - case E_ITEM_FIREWORK_STAR: return 64; - case E_ITEM_FLINT: return 64; - case E_ITEM_FLOWER_POT: return 64; - case E_ITEM_GHAST_TEAR: return 64; - case E_ITEM_GLASS_BOTTLE: return 64; - case E_ITEM_GLISTERING_MELON: return 64; - case E_ITEM_GLOWSTONE_DUST: return 64; - case E_ITEM_GOLD: return 64; - case E_ITEM_GOLDEN_APPLE: return 64; - case E_ITEM_GOLDEN_CARROT: return 64; - case E_ITEM_GOLD_NUGGET: return 64; - case E_ITEM_GUNPOWDER: return 64; - case E_ITEM_HEAD: return 64; - case E_ITEM_IRON: return 64; - case E_ITEM_LEATHER: return 64; - case E_ITEM_MAGMA_CREAM: return 64; - case E_ITEM_MAP: return 64; - case E_ITEM_MELON_SEEDS: return 64; - case E_ITEM_MELON_SLICE: return 64; - case E_ITEM_NETHER_BRICK: return 64; - case E_ITEM_NETHER_WART: return 64; - case E_ITEM_PAINTINGS: return 64; - case E_ITEM_PAPER: return 64; - case E_ITEM_POISONOUS_POTATO: return 64; - case E_ITEM_POTATO: return 64; - case E_ITEM_PUMPKIN_PIE: return 64; - case E_ITEM_PUMPKIN_SEEDS: return 64; - case E_ITEM_RAW_BEEF: return 64; - case E_ITEM_RAW_CHICKEN: return 64; - case E_ITEM_RAW_FISH: return 64; - case E_ITEM_RAW_PORKCHOP: return 64; - case E_ITEM_RED_APPLE: return 64; - case E_ITEM_REDSTONE_DUST: return 64; - case E_ITEM_REDSTONE_REPEATER: return 64; - case E_ITEM_ROTTEN_FLESH: return 64; - case E_ITEM_SEEDS: return 64; - case E_ITEM_SIGN: return 16; - case E_ITEM_SLIMEBALL: return 64; - case E_ITEM_SNOWBALL: return 16; - case E_ITEM_SPAWN_EGG: return 64; - case E_ITEM_SPIDER_EYE: return 64; - case E_ITEM_STEAK: return 64; - case E_ITEM_STICK: return 64; - case E_ITEM_STRING: return 64; - case E_ITEM_SUGAR: return 64; - case E_ITEM_SUGAR_CANE: return 64; - case E_ITEM_WHEAT: return 64; - } - // By default items don't stack: - return 1; -} - - - - - -bool cItemHandler::IsTool() -{ - // TODO: Rewrite this to list all tools specifically - return - (m_ItemType >= 256 && m_ItemType <= 259) - || (m_ItemType == 261) - || (m_ItemType >= 267 && m_ItemType <= 279) - || (m_ItemType >= 283 && m_ItemType <= 286) - || (m_ItemType >= 290 && m_ItemType <= 294) - || (m_ItemType >= 256 && m_ItemType <= 259) - || (m_ItemType == 325) - || (m_ItemType == 346); -} - - - - - -bool cItemHandler::IsFood(void) -{ - switch (m_ItemType) - { - case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: - case E_ITEM_MUSHROOM_SOUP: - case E_ITEM_BREAD: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_COOKED_PORKCHOP: - case E_ITEM_MILK: - case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: - case E_ITEM_COOKIE: - case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_BEEF: - case E_ITEM_STEAK: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_ROTTEN_FLESH: - case E_ITEM_SPIDER_EYE: - case E_ITEM_CARROT: - case E_ITEM_POTATO: - case E_ITEM_BAKED_POTATO: - case E_ITEM_POISONOUS_POTATO: - { - return true; - } - } // switch (m_ItemType) - return false; -} - - - - - -bool cItemHandler::IsPlaceable(void) -{ - // We can place any block that has a corresponding E_BLOCK_TYPE: - return (m_ItemType >= 1) && (m_ItemType <= E_BLOCK_MAX_TYPE_ID); -} - - - - - -bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) -{ - return false; -} - - - - - -bool cItemHandler::GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers - - if (m_ItemType > 256) - { - LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType); - return false; - } - - cBlockHandler * BlockH = BlockHandler(m_ItemType); - return BlockH->GetPlacementBlockTypeMeta( - a_World, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, - a_CursorX, a_CursorY, a_CursorZ, - a_BlockType, a_BlockMeta - ); -} - - - - - -bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) -{ - FoodInfo Info = GetFoodInfo(); - - if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) - { - bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation); - - // If consumed and there's chance of foodpoisoning, do it: - if (Success && (Info.PoisonChance > 0)) - { - cFastRandom r1; - if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0) - { - a_Player->FoodPoison(300); - } - } - - return Success; - } - - return false; -} - - - - - -cItemHandler::FoodInfo cItemHandler::GetFoodInfo() -{ - return FoodInfo(0, 0.f); -} - - - - diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h deleted file mode 100644 index e39bb054b..000000000 --- a/source/Items/ItemHandler.h +++ /dev/null @@ -1,99 +0,0 @@ - -#pragma once - -#include "../Defines.h" -#include "../Item.h" - - - - - -// fwd: -class cWorld; -class cPlayer; - - - - - -class cItemHandler -{ -public: - cItemHandler(int a_ItemType); - - /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); - - /// Called when the client sends the SHOOT status in the lclk packet - virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) {} - - /// Called while the player diggs a block using this item - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); - - /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block - virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z); - - /// Called after the player has eaten this item. - virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); - - /// Returns the maximum stack size for a given item - virtual char GetMaxStackSize(void); - - struct FoodInfo - { - int FoodLevel; - double Saturation; - int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning - - FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) : - FoodLevel(a_FoodLevel), - Saturation(a_Saturation), - PoisonChance(a_PoisonChance) - { - } - } ; - - /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) - virtual FoodInfo GetFoodInfo(); - - /// Lets the player eat a selected item. Returns true if the player ate the item - virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); - - /// Indicates if this item is a tool - virtual bool IsTool(void); - - /// Indicates if this item is food - virtual bool IsFood(void); - - /// Blocks simply get placed - virtual bool IsPlaceable(void); - - /** Called before a block is placed into a world. - The handler should return true to allow placement, false to refuse. - Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. - */ - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ); - - /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can´t) DEFAULT: False - virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); - - static cItemHandler * GetItemHandler(int a_ItemType); - static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); } - - static void Deinit(); - -protected: - int m_ItemType; - static cItemHandler *CreateItemHandler(int m_ItemType); - - static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1]; - static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized -}; - -//Short function -inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); } diff --git a/source/Items/ItemHoe.h b/source/Items/ItemHoe.h deleted file mode 100644 index 7b6b3e6ac..000000000 --- a/source/Items/ItemHoe.h +++ /dev/null @@ -1,40 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cItemHoeHandler : - public cItemHandler -{ -public: - cItemHoeHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - - if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS)) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0); - - a_Player->UseEquippedItem(); - return true; - - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemLeaves.h b/source/Items/ItemLeaves.h deleted file mode 100644 index 60222eaa9..000000000 --- a/source/Items/ItemLeaves.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemLeavesHandler : - public cItemHandler -{ - typedef cItemHandler super; - -public: - cItemLeavesHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - bool res = super::GetPlacementBlockTypeMeta( - a_World, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, - a_CursorX, a_CursorY, a_CursorZ, - a_BlockType, a_BlockMeta - ); - a_BlockMeta = a_BlockMeta | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed - return res; - } -} ; - - - - diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h deleted file mode 100644 index 4281a2d0c..000000000 --- a/source/Items/ItemLighter.h +++ /dev/null @@ -1,59 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" -#include "../Entities/TNTEntity.h" - - - - - -class cItemLighterHandler : - public cItemHandler -{ -public: - cItemLighterHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override - { - if (a_BlockFace < 0) - { - return false; - } - - a_Player->UseEquippedItem(); - - switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) - { - case E_BLOCK_TNT: - { - // Activate the TNT: - a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom - a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); - break; - } - default: - { - // Light a fire next to/on top of the block if air: - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) - { - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); - break; - } - } - } - - return false; - } -} ; - - - - diff --git a/source/Items/ItemMinecart.h b/source/Items/ItemMinecart.h deleted file mode 100644 index f8eb31a49..000000000 --- a/source/Items/ItemMinecart.h +++ /dev/null @@ -1,82 +0,0 @@ - -// ItemMinecart.h - -// Declares the various minecart ItemHandlers - - - - - -#pragma once - -#include "../Entities/Minecart.h" - - - - - -class cItemMinecartHandler : - public cItemHandler -{ - typedef cItemHandler super; - -public: - cItemMinecartHandler(int a_ItemType) : - super(a_ItemType) - { - } - - - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - if (a_Dir < 0) - { - return false; - } - - // Check that there's rail in there: - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - switch (Block) - { - case E_BLOCK_MINECART_TRACKS: - case E_BLOCK_POWERED_RAIL: - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_ACTIVATOR_RAIL: - { - // These are allowed - break; - } - default: - { - LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str()); - return false; - } - } - - double x = (double)a_BlockX + 0.5; - double y = (double)a_BlockY + 0.5; - double z = (double)a_BlockZ + 0.5; - cMinecart * Minecart = NULL; - switch (m_ItemType) - { - case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break; - case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break; - case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace (x, y, z); break; - case E_ITEM_MINECART_WITH_TNT: Minecart = new cMinecartWithTNT (x, y, z); break; - case E_ITEM_MINECART_WITH_HOPPER: Minecart = new cMinecartWithHopper (x, y, z); break; - default: - { - ASSERT(!"Unhandled minecart item"); - return false; - } - } // switch (m_ItemType) - Minecart->Initialize(a_World); - return true; - } - -} ; - - - - diff --git a/source/Items/ItemPickaxe.h b/source/Items/ItemPickaxe.h deleted file mode 100644 index bde7f0905..000000000 --- a/source/Items/ItemPickaxe.h +++ /dev/null @@ -1,92 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - -class cItemPickaxeHandler : - public cItemHandler -{ -public: - cItemPickaxeHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - char PickaxeLevel() - { - switch(m_ItemType) - { - case E_ITEM_WOODEN_PICKAXE: - case E_ITEM_GOLD_PICKAXE: - return 1; - case E_ITEM_STONE_PICKAXE: - return 2; - case E_ITEM_IRON_PICKAXE: - return 3; - case E_ITEM_DIAMOND_PICKAXE: - return 4; - default: - return 0; - } - } - - virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override - { - switch(a_BlockType) - { - case E_BLOCK_OBSIDIAN: - { - return PickaxeLevel() >= 4; - } - - case E_BLOCK_DIAMOND_BLOCK: - case E_BLOCK_DIAMOND_ORE: - case E_BLOCK_GOLD_BLOCK: - case E_BLOCK_GOLD_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - case E_BLOCK_EMERALD_ORE: - { - return PickaxeLevel() >= 3; - } - - case E_BLOCK_IRON_BLOCK: - case E_BLOCK_IRON_ORE: - case E_BLOCK_LAPIS_ORE: - case E_BLOCK_LAPIS_BLOCK: - { - return PickaxeLevel() >= 2; - } - - case E_BLOCK_COAL_ORE: - case E_BLOCK_STONE: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_END_STONE: - case E_BLOCK_MOSSY_COBBLESTONE: - case E_BLOCK_SANDSTONE_STAIRS: - case E_BLOCK_SANDSTONE: - case E_BLOCK_STONE_BRICKS: - case E_BLOCK_NETHER_BRICK: - case E_BLOCK_NETHERRACK: - case E_BLOCK_STONE_SLAB: - case E_BLOCK_DOUBLE_STONE_SLAB: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_BRICK: - case E_BLOCK_COBBLESTONE_STAIRS: - case E_BLOCK_STONE_BRICK_STAIRS: - case E_BLOCK_NETHER_BRICK_STAIRS: - case E_BLOCK_CAULDRON: - { - return PickaxeLevel() >= 1; - } - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemRedstoneDust.h b/source/Items/ItemRedstoneDust.h deleted file mode 100644 index b7860b187..000000000 --- a/source/Items/ItemRedstoneDust.h +++ /dev/null @@ -1,38 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemRedstoneDustHandler : public cItemHandler -{ -public: - cItemRedstoneDustHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - } - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_REDSTONE_WIRE; - a_BlockMeta = 0; - return true; - } -} ; - - - - diff --git a/source/Items/ItemRedstoneRepeater.h b/source/Items/ItemRedstoneRepeater.h deleted file mode 100644 index 459070579..000000000 --- a/source/Items/ItemRedstoneRepeater.h +++ /dev/null @@ -1,40 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../Simulator/RedstoneSimulator.h" - - - - - -class cItemRedstoneRepeaterHandler : - public cItemHandler -{ -public: - cItemRedstoneRepeaterHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - } - - virtual bool IsPlaceable() override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); - return true; - } -} ; - - - - diff --git a/source/Items/ItemSapling.h b/source/Items/ItemSapling.h deleted file mode 100644 index dc0810a45..000000000 --- a/source/Items/ItemSapling.h +++ /dev/null @@ -1,42 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemSaplingHandler : public cItemHandler -{ - typedef cItemHandler super; - -public: - cItemSaplingHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - bool res = super::GetPlacementBlockTypeMeta( - a_World, a_Player, - a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, - a_CursorX, a_CursorY, a_CursorZ, - a_BlockType, a_BlockMeta - ); - // Only the lowest 3 bits are important - a_BlockMeta = a_BlockMeta & 0x7; - return res; - } -} ; - - - - diff --git a/source/Items/ItemSeeds.h b/source/Items/ItemSeeds.h deleted file mode 100644 index 8ca86663f..000000000 --- a/source/Items/ItemSeeds.h +++ /dev/null @@ -1,65 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" - - - - - -class cItemSeedsHandler : - public cItemHandler -{ -public: - cItemSeedsHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - - } - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - if (a_BlockFace != BLOCK_FACE_TOP) - { - // Only allow planting seeds from the top side of the block - return false; - } - - // Only allow placement on farmland - int X = a_BlockX; - int Y = a_BlockY; - int Z = a_BlockZ; - AddFaceDirection(X, Y, Z, a_BlockFace, true); - if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND) - { - return false; - } - - a_BlockMeta = 0; - switch (m_ItemType) - { - case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true; - case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true; - case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true; - case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true; - case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true; - default: a_BlockType = E_BLOCK_AIR; return true; - } - return false; - } -} ; - - - - diff --git a/source/Items/ItemShears.h b/source/Items/ItemShears.h deleted file mode 100644 index 6a17607ee..000000000 --- a/source/Items/ItemShears.h +++ /dev/null @@ -1,62 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cItemShearsHandler : - public cItemHandler -{ -public: - cItemShearsHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsTool(void) override - { - return true; - } - - - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (Block == E_BLOCK_LEAVES) - { - cItems Drops; - Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); - a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); - - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_Player->UseEquippedItem(); - return true; - } - return false; - } - - - virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override - { - switch (a_BlockType) - { - case E_BLOCK_COBWEB: - case E_BLOCK_VINES: - case E_BLOCK_LEAVES: - { - return true; - } - } // switch (a_BlockType) - return false; - } -} ; - - - - diff --git a/source/Items/ItemShovel.h b/source/Items/ItemShovel.h deleted file mode 100644 index d0625ef1c..000000000 --- a/source/Items/ItemShovel.h +++ /dev/null @@ -1,41 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - -#include "../Blocks/BlockHandler.h" - - - - - -class cItemShovelHandler : public cItemHandler -{ -public: - cItemShovelHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (Block == E_BLOCK_SNOW) - { - BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); - - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); - a_Player->UseEquippedItem(); - return true; - } - return false; - } - - virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override - { - return (a_BlockType == E_BLOCK_SNOW); - } -}; \ No newline at end of file diff --git a/source/Items/ItemSign.h b/source/Items/ItemSign.h deleted file mode 100644 index 5ccd79e29..000000000 --- a/source/Items/ItemSign.h +++ /dev/null @@ -1,51 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Blocks/BlockSign.h" - - - - - -class cItemSignHandler : - public cItemHandler -{ -public: - cItemSignHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsPlaceable(void) override - { - return true; - } - - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - if (a_BlockFace == BLOCK_FACE_TOP) - { - a_BlockMeta = cBlockSignHandler::RotationToMetaData(a_Player->GetRotation()); - a_BlockType = E_BLOCK_SIGN_POST; - } - else - { - a_BlockMeta = cBlockSignHandler::DirectionToMetaData(a_BlockFace); - a_BlockType = E_BLOCK_WALLSIGN; - } - return true; - } -} ; - - - - diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h deleted file mode 100644 index 26dd15b7d..000000000 --- a/source/Items/ItemSpawnEgg.h +++ /dev/null @@ -1,52 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cItemSpawnEggHandler : public cItemHandler -{ -public: - cItemSpawnEggHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - - } - - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override - { - if (a_BlockFace < 0) - { - return false; - } - - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - a_BlockY--; - } - - if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0) - { - if (a_Player->GetGameMode() != 1) - { - // The mob was spawned, "use" the item: - a_Player->GetInventory().RemoveOneEquippedItem(); - } - return true; - } - - return false; - } -} ; - - - - diff --git a/source/Items/ItemSugarcane.h b/source/Items/ItemSugarcane.h deleted file mode 100644 index ce93aa3e5..000000000 --- a/source/Items/ItemSugarcane.h +++ /dev/null @@ -1,39 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" - - - - - -class cItemSugarcaneHandler : - public cItemHandler -{ -public: - cItemSugarcaneHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = E_BLOCK_SUGARCANE; - a_BlockMeta = 0; - return true; - } -} ; - - - - diff --git a/source/Items/ItemSword.h b/source/Items/ItemSword.h deleted file mode 100644 index a7c1d2432..000000000 --- a/source/Items/ItemSword.h +++ /dev/null @@ -1,30 +0,0 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -class cItemSwordHandler : - public cItemHandler -{ -public: - cItemSwordHandler(int a_ItemType) - : cItemHandler(a_ItemType) - { - - } - - virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override - { - return (a_BlockType == E_BLOCK_COBWEB); - } -} ; - - - - diff --git a/source/Items/ItemThrowable.h b/source/Items/ItemThrowable.h deleted file mode 100644 index 85579daf2..000000000 --- a/source/Items/ItemThrowable.h +++ /dev/null @@ -1,96 +0,0 @@ - -// ItemThrowable.h - -// Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls - - - - - -#pragma once - - - - - -class cItemThrowableHandler : - public cItemHandler -{ - typedef cItemHandler super; -public: - cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) : - super(a_ItemType), - m_ProjectileKind(a_ProjectileKind), - m_SpeedCoeff(a_SpeedCoeff) - { - } - - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override - { - if (!a_Player->IsGameModeCreative()) - { - a_Player->GetInventory().RemoveOneEquippedItem(); - } - - Vector3d Pos = a_Player->GetThrowStartPos(); - Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; - a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed); - - return true; - } - -protected: - cProjectileEntity::eKind m_ProjectileKind; - double m_SpeedCoeff; -} ; - - - - - -class cItemEggHandler : - public cItemThrowableHandler -{ - typedef cItemThrowableHandler super; -public: - cItemEggHandler(void) : - super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30) - { - } -} ; - - - - -class cItemSnowballHandler : - public cItemThrowableHandler -{ - typedef cItemThrowableHandler super; - -public: - cItemSnowballHandler(void) : - super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30) - { - } -} ; - - - - - -class cItemEnderPearlHandler : - public cItemThrowableHandler -{ - typedef cItemThrowableHandler super; - -public: - cItemEnderPearlHandler(void) : - super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30) - { - } -} ; - - - - diff --git a/source/LeakFinder.cpp b/source/LeakFinder.cpp deleted file mode 100644 index 0f84adb2b..000000000 --- a/source/LeakFinder.cpp +++ /dev/null @@ -1,1047 +0,0 @@ - -// LeakFinder.cpp - -// Finds memory leaks rather effectively - -// _X: downloaded from http://www.codeproject.com/Articles/3134/Memory-Leak-and-Exception-Trace-CRT-and-COM-Leaks - the real link is in the comments, RC11 version - - - - - -/********************************************************************** - * - * LEAKFINDER.CPP - * - * - * - * History: - * 2010-04-15 RC10 - Updated to VC10 RTM - * Fixed Bug: Application Verifier, thanks to handsinmypocket! - * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3439751#xx3439751xx - * 2008-08-04 RC6 - Updated to VC9 RTM - * Fixed Bug: Missing "ole32.lib" LIB - * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2253980#xx2253980xx - * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN" - * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx - * Fixed Bug: Compiling with "/Wall" - * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx - * Removed "#pragma init_seg (compiler)" from h-file - * - * 2005-12-30 RC5 - Now again VC8 RTM compatible - * - Added Xml-Output (like in the old Leakfinder) - * YOu need to define XML_LEAK_FINDER to activate it - * So you can use the LeakAnalyseTool from - * http://www.codeproject.com/tools/leakfinder.asp - * - * 2005-12-13 RC4 - Merged with the new "StackWalker"-project on - * http://www.codeproject.com/threads/StackWalker.asp - * - * 2005-08-01 RC3 - Merged with the new "StackWalker"-project on - * http://www.codeproject.com/threads/StackWalker.asp - * - * 2005-07-05 RC2 - First version with x86, IA64 and x64 support - * - * 2005-07-04 RC1 - Added "OutputOptions" - * - New define "INIT_LEAK_FINDER_VERBOSE" to - * display more info (for error reporting) - * - * 2005-07-01 Beta3 - Workaround for a bug in the new dbghelp.dll - * (version 6.5.3.7 from 2005-05-30; StakWalk64 no - * refused to produce an callstack on x86 systems - * if the context is NULL or has some registers set - * to 0 (for example Esp). This is against the - * documented behaviour of StackWalk64...) - * - First version with x64-support - * - * 2005-06-16 Beta1 First public release with the following features: - * - Completely rewritten in C++ (object oriented) - * - CRT-Leak-Report - * - COM-Leak-Report - * - Report is done via "OutputDebugString" so - * the line can directly selected in the debugger - * and is opening the corresponding file/line of - * the allocation - * - Tried to support x64 systems, bud had some - * trouble wih StackWalk64 - * See: http://blog.kalmbachnet.de/?postid=43 - * - * LICENSE (http://www.opensource.org/licenses/bsd-license.php) - * - * Copyright (c) 2005-2010, Jochen Kalmbach - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * Neither the name of Jochen Kalmbach nor the names of its contributors may be - * used to endorse or promote products derived from this software without - * specific prior written permission. - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, - * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE - * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - **********************************************************************/ - -#include -#include // Needed if compiled with "WIN32_LEAN_AND_MEAN" -#include -#include -#include - -#include -#include - - -#include "LeakFinder.h" - -// Currently only tested with MS VC++ 5 to 10 -#if (_MSC_VER < 1100) || (_MSC_VER > 1800) -#error Only MS VC++ 5/6/7/7.1/8/9/10/11/12 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler! -#endif - - -/* _X: MSVC 2012 (MSC 1700) seems to use a different allocation scheme for STL containers, -* allocating lots of small objects and running out of memory very soon -* Thus for MSVC 2012 we cut the callstack buffer length in half -* -* _X 2013_08_25: The callstack tracking gets worse even for MSVC 2008, a single lua_state eats 50 MiB of RAM -* Therefore I decided to further reduce the buffers from 0x2000 to 0x1000 -*/ -// Controlling the callstack depth -#if (_MSC_VER < 1700) - #define MAX_CALLSTACK_LEN_BUF 0x1000 -#else - #define MAX_CALLSTACK_LEN_BUF 0x0800 -#endif - - - - - -#define IGNORE_CRT_ALLOC - -// disable 64-bit compatibility-checks (because we explicite have here either x86 or x64!) -#pragma warning(disable:4312) // warning C4312: 'type cast' : conversion from 'DWORD' to 'LPCVOID' of greater size -#pragma warning(disable:4826) - - -// secure-CRT_functions are only available starting with VC8 -#if _MSC_VER < 1400 -#define _snprintf_s _snprintf -#define _tcscat_s _tcscat -#endif - - - - - -static std::string SimpleXMLEncode(LPCSTR szText) -{ - std::string szRet; - for (size_t i=0; i': - szRet.append(">"); - break; - case '"': - szRet.append("""); - break; - case '\'': - szRet.append("'"); - break; - default: - szRet += szText[i]; - } - } - return szRet; -} - - - - - -LeakFinderOutput::LeakFinderOutput(int options, LPCSTR szSymPath) - : StackWalker(options, szSymPath) -{ -} - - - - - -void LeakFinderOutput::OnLeakSearchStart(LPCSTR szLeakFinderName) -{ - CHAR buffer[1024]; - _snprintf_s(buffer, 1024, "######## %s ########\n", szLeakFinderName); - this->OnOutput(buffer); -} - - - - - -void LeakFinderOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize) -{ - CHAR buffer[1024]; - _snprintf_s(buffer, 1024, "--------------- Key: %s, %d bytes ---------\n", szKeyName, nDataSize); - this->OnOutput(buffer); -} - - - - - -void LeakFinderOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry) -{ - if ( (eType != lastEntry) && (entry.offset != 0) ) - { - if ( ((this->m_options & LeakFinderShowCompleteCallstack) == 0) && ( - (strstr(entry.lineFileName, "afxmem.cpp") != NULL) || - (strstr(entry.lineFileName, "dbgheap.c") != NULL) || - (strstr(entry.lineFileName, "new.cpp") != NULL) || - (strstr(entry.lineFileName, "newop.cpp") != NULL) || - (strstr(entry.lineFileName, "leakfinder.cpp") != NULL) || - (strstr(entry.lineFileName, "stackwalker.cpp") != NULL) - ) ) - { - return; - } - } - StackWalker::OnCallstackEntry(eType, entry); -} - - - - - -// #################################################################### -// XML-Output -LeakFinderXmlOutput::LeakFinderXmlOutput() -{ - TCHAR szXMLFileName[1024]; - - GetModuleFileName(NULL, szXMLFileName, sizeof(szXMLFileName) / sizeof(TCHAR)); - _tcscat_s(szXMLFileName, _T(".mem.xml-leaks")); -#if _MSC_VER < 1400 - m_fXmlFile = _tfopen(szXMLFileName, _T("w")); -#else - m_fXmlFile = NULL; - _tfopen_s(&m_fXmlFile, szXMLFileName, _T("w")); -#endif - if (m_fXmlFile != NULL) - { - SYSTEMTIME st; - GetLocalTime(&st); - fprintf(m_fXmlFile, "\n", - st.wMonth, st.wDay, st.wYear, - st.wHour, st.wMinute, st.wSecond); - } - else - { - MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND); - } -} - - - - - -LeakFinderXmlOutput::LeakFinderXmlOutput(LPCTSTR szFileName) : - m_Progress(10) -{ -#if _MSC_VER < 1400 - m_fXmlFile = _tfopen(szFileName, _T("w")); -#else - m_fXmlFile = NULL; - _tfopen_s(&m_fXmlFile, szFileName, _T("w")); -#endif - if (m_fXmlFile == NULL) - { - MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND); - } - else - { - fprintf(m_fXmlFile, "\n"); - } -} - - - - - -LeakFinderXmlOutput::~LeakFinderXmlOutput() -{ - if (m_fXmlFile != NULL) - { - // Write the ending-tags and close the file - fprintf(m_fXmlFile, "\n"); - fclose(m_fXmlFile); - } - m_fXmlFile = NULL; -} - - - - - -void LeakFinderXmlOutput::OnLeakSearchStart(LPCSTR sszLeakFinderName) -{ -} - - - - - -void LeakFinderXmlOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize) -{ - if (m_fXmlFile != NULL) - { - fprintf(m_fXmlFile, "\t\n", SimpleXMLEncode(szKeyName).c_str(), nDataSize); - } - if (--m_Progress == 0) - { - m_Progress = 100; - putc('.', stdout); - } -} - - - - - -void LeakFinderXmlOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry) -{ - if (m_fXmlFile != NULL) - { - if (eType != lastEntry) - { - fprintf(m_fXmlFile, "\t\t\n"); - } - else - { - fprintf(m_fXmlFile, "\t\n"); - } - } -} - - - - - -// ########################################################################## -// ########################################################################## -// ########################################################################## -// Base class for storing contexts in a hashtable -template class ContextHashtableBase -{ -public: - ContextHashtableBase(SIZE_T sizeOfHastable, LPCSTR finderName) - { - SIZE_T s = sizeOfHastable*sizeof(AllocHashEntryType); - m_hHeap = HeapCreate(0, 10*1024 + s, 0); - if (m_hHeap == NULL) - throw; - pAllocHashTable = (AllocHashEntryType*) own_malloc(s); - sAllocEntries = sizeOfHastable; - m_finderName = own_strdup(finderName); - } - -protected: - virtual ~ContextHashtableBase() - { - if (pAllocHashTable != NULL) - own_free(pAllocHashTable); - pAllocHashTable = NULL; - - own_free(m_finderName); - m_finderName = NULL; - - if (m_hHeap != NULL) - HeapDestroy(m_hHeap); - } - - __inline LPVOID own_malloc(SIZE_T size) - { - return HeapAlloc(m_hHeap, HEAP_ZERO_MEMORY, size); - } - __inline VOID own_free(LPVOID memblock) - { - HeapFree(m_hHeap, 0, memblock); - } - __inline CHAR *own_strdup(const char *str) - { - size_t len = strlen(str)+1; - CHAR *c = (CHAR*)own_malloc(len); -#if _MSC_VER >= 1400 - strcpy_s(c, len, str); -#else - strcpy(c, str); -#endif - return c; - } - - // Disables this leak-finder - virtual LONG Disable() = 0; - // enables the leak-finder again... - virtual LONG Enable() = 0; - -protected: - // Entry for each allocation - typedef struct AllocHashEntryType { - HASHTABLE_KEY key; - SIZE_T nDataSize; // Size of the allocated memory - struct AllocHashEntryType *Next; - CONTEXT c; - PVOID pStackBaseAddr; - SIZE_T nMaxStackSize; - - PVOID pCallstackOffset; - SIZE_T nCallstackLen; - char pcCallstackAddr[MAX_CALLSTACK_LEN_BUF]; // min of both values... - } AllocHashEntryType; - -protected: - virtual SIZE_T HashFunction(HASHTABLE_KEY &key) = 0; - virtual BOOL IsKeyEmpty(HASHTABLE_KEY &key) = 0; - virtual VOID SetEmptyKey(HASHTABLE_KEY &key) = 0; - virtual VOID GetKeyAsString(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) = 0; - //virtual SIZE_T GetNativeBytes(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) { return 0; } - -public: - VOID Insert(HASHTABLE_KEY &key, CONTEXT &context, SIZE_T nDataSize) - { - SIZE_T HashIdx; - AllocHashEntryType *pHashEntry; - - // generate hash-value - HashIdx = HashFunction(key); - - pHashEntry = &pAllocHashTable[HashIdx]; - if (IsKeyEmpty(pHashEntry->key) != FALSE) { - // Entry is empty... - } - else { - // Entry is not empy! make a list of entries for this hash value... - while(pHashEntry->Next != NULL) { - pHashEntry = pHashEntry->Next; - } - - pHashEntry->Next = (AllocHashEntryType*) own_malloc(sizeof(AllocHashEntryType)); - g_CurrentMemUsage += CRTTable::AllocHashEntryTypeSize; - pHashEntry = pHashEntry->Next; - if (pHashEntry == NULL) - { - // Exhausted the available memory? - return; - } - } - pHashEntry->key = key; - pHashEntry->nDataSize = nDataSize; - pHashEntry->Next = NULL; -#ifdef _M_IX86 - pHashEntry->pCallstackOffset = (LPVOID) min(context.Ebp, context.Esp); -#elif _M_X64 - pHashEntry->pCallstackOffset = (LPVOID) min(context.Rdi, context.Rsp); -#elif _M_IA64 - pHashEntry->pCallstackOffset = (LPVOID) min(context.IntSp, context.RsBSP); -#else -#error "Platform not supported!" -#endif - pHashEntry->c = context; - - // Query the max. stack-area: - MEMORY_BASIC_INFORMATION MemBuffer; - if(VirtualQuery((LPCVOID) pHashEntry->pCallstackOffset, &MemBuffer, sizeof(MemBuffer)) > 0) - { - pHashEntry->pStackBaseAddr = MemBuffer.BaseAddress; - pHashEntry->nMaxStackSize = MemBuffer.RegionSize; - } - else - { - pHashEntry->pStackBaseAddr = 0; - pHashEntry->nMaxStackSize = 0; - } - - SIZE_T bytesToRead = MAX_CALLSTACK_LEN_BUF; - if (pHashEntry->nMaxStackSize > 0) - { - SIZE_T len = ((SIZE_T) pHashEntry->pStackBaseAddr + pHashEntry->nMaxStackSize) - (SIZE_T)pHashEntry->pCallstackOffset; - bytesToRead = min(len, MAX_CALLSTACK_LEN_BUF); - } - // Now read the callstack: - if (ReadProcessMemory(GetCurrentProcess(), (LPCVOID) pHashEntry->pCallstackOffset, &(pHashEntry->pcCallstackAddr), bytesToRead, &(pHashEntry->nCallstackLen)) == 0) - { - // Could not read memory... - pHashEntry->nCallstackLen = 0; - pHashEntry->pCallstackOffset = 0; - } // read callstack - } // Insert - - BOOL Remove(HASHTABLE_KEY &key) - { - SIZE_T HashIdx; - AllocHashEntryType *pHashEntry, *pHashEntryLast; - - // get the Hash-Value - HashIdx = HashFunction(key); - - pHashEntryLast = NULL; - pHashEntry = &pAllocHashTable[HashIdx]; - while(pHashEntry != NULL) { - if (pHashEntry->key == key) { - // release my memory - if (pHashEntryLast == NULL) { - // It is an entry in the table, so do not release this memory - if (pHashEntry->Next == NULL) { - // It was the last entry, so empty the table entry - SetEmptyKey(pAllocHashTable[HashIdx].key); - //memset(&pAllocHashTable[HashIdx], 0, sizeof(pAllocHashTable[HashIdx])); - } - else { - // There are some more entries, so shorten the list - AllocHashEntryType *pTmp = pHashEntry->Next; - *pHashEntry = *(pHashEntry->Next); - own_free(pTmp); - g_CurrentMemUsage -= CRTTable::AllocHashEntryTypeSize; - } - return TRUE; - } - else { - // now, I am in an dynamic allocated entry (it was a collision) - pHashEntryLast->Next = pHashEntry->Next; - own_free(pHashEntry); - g_CurrentMemUsage -= CRTTable::AllocHashEntryTypeSize; - return TRUE; - } - } - pHashEntryLast = pHashEntry; - pHashEntry = pHashEntry->Next; - } - - // if we are here, we could not find the RequestID - return FALSE; - } - - AllocHashEntryType *Find(HASHTABLE_KEY &key) - { - SIZE_T HashIdx; - AllocHashEntryType *pHashEntry; - - // get the Hash-Value - HashIdx = HashFunction(key); - - pHashEntry = &pAllocHashTable[HashIdx]; - while(pHashEntry != NULL) { - if (pHashEntry->key == key) { - return pHashEntry; - } - pHashEntry = pHashEntry->Next; - } - - // entry was not found! - return NULL; - } - - // For the followong static-var See comment in "ShowCallstack"... - static BOOL CALLBACK ReadProcessMemoryFromHashEntry64( - HANDLE hProcess, // hProcess must be a pointer to an hash-entry! - DWORD64 lpBaseAddress, - PVOID lpBuffer, - DWORD nSize, - LPDWORD lpNumberOfBytesRead, - LPVOID pUserData // optional data, which was passed in "ShowCallstack" - ) - { - *lpNumberOfBytesRead = 0; - AllocHashEntryType *pHashEntry = (AllocHashEntryType*) pUserData; - if (pHashEntry == NULL) - { - return FALSE; - } - - if ( ( (DWORD64)lpBaseAddress >= (DWORD64)pHashEntry->pCallstackOffset) && ((DWORD64)lpBaseAddress <= ((DWORD64)pHashEntry->pCallstackOffset+pHashEntry->nCallstackLen)) ) { - // Memory is located in saved Callstack: - // Calculate the offset - DWORD dwOffset = (DWORD) ((DWORD64)lpBaseAddress - (DWORD64)pHashEntry->pCallstackOffset); - DWORD dwSize = __min(nSize, MAX_CALLSTACK_LEN_BUF-dwOffset); - memcpy(lpBuffer, &(pHashEntry->pcCallstackAddr[dwOffset]), dwSize); - *lpNumberOfBytesRead = dwSize; - if (dwSize != nSize) - { - return FALSE; - } - *lpNumberOfBytesRead = nSize; - return TRUE; - } - - if (*lpNumberOfBytesRead == 0) // Memory could not be found - { - if ( ( (DWORD64)lpBaseAddress < (DWORD64)pHashEntry->pStackBaseAddr) || ((DWORD64)lpBaseAddress > ((DWORD64)pHashEntry->pStackBaseAddr+pHashEntry->nMaxStackSize)) ) - { - // Stackwalking is done by reading the "real memory" (normally this happens when the StackWalk64 tries to read some code) - SIZE_T st = 0; - BOOL bRet = ReadProcessMemory(hProcess, (LPCVOID) lpBaseAddress, lpBuffer, nSize, &st); - *lpNumberOfBytesRead = (DWORD) st; - return bRet; - } - } - - return TRUE; - } - - VOID ShowLeaks(LeakFinderOutput &leakFinderOutput) - { - SIZE_T ulTemp; - AllocHashEntryType *pHashEntry; - ULONG ulCount = 0; - SIZE_T ulLeaksByte = 0; - - leakFinderOutput.OnLeakSearchStart(this->m_finderName); - - // Move throu every entry - CHAR keyName[1024]; - for(ulTemp = 0; ulTemp < this->sAllocEntries; ulTemp++) { - pHashEntry = &pAllocHashTable[ulTemp]; - if (IsKeyEmpty(pHashEntry->key) == FALSE) { - while(pHashEntry != NULL) { - ulCount++; - CONTEXT c; - memcpy(&c, &(pHashEntry->c), sizeof(CONTEXT)); - - this->GetKeyAsString(pHashEntry->key, keyName, 1024); - - leakFinderOutput.OnLeakStartEntry(keyName, pHashEntry->nDataSize); - leakFinderOutput.ShowCallstack(GetCurrentThread(), &c, ReadProcessMemoryFromHashEntry64, pHashEntry); - - // Count the number of leaky bytes - ulLeaksByte += pHashEntry->nDataSize; - - pHashEntry = pHashEntry->Next; - } // while - } - } - } - - AllocHashEntryType *pAllocHashTable; - SIZE_T sAllocEntries; - HANDLE m_hHeap; - LPSTR m_finderName; - bool m_bSupressUselessLines; -}; // template class ContextHashtableBase - - - - - -// ########################################################################## -// ########################################################################## -// ########################################################################## -// Specialization for CRT-Leaks: -// VC5 has excluded all types in release-builds -#ifdef _DEBUG - -// The follwoing is copied from dbgint.h: -// -/* -* For diagnostic purpose, blocks are allocated with extra information and -* stored in a doubly-linked list. This makes all blocks registered with -* how big they are, when they were allocated, and what they are used for. -*/ - -// forward declaration: -#ifndef _M_CEE_PURE -#define MyAllocHookCallingConvention __cdecl -#endif -#if _MSC_VER >= 1400 -#ifdef _M_CEE -#define MyAllocHookCallingConvention __clrcall -#endif -#endif - -static int MyAllocHookCallingConvention MyAllocHook(int nAllocType, void *pvData, - size_t nSize, int nBlockUse, long lRequest, -#if _MSC_VER <= 1100 // Special case for VC 5 and before - const char * szFileName, -#else - const unsigned char * szFileName, -#endif - int nLine); - -static _CRT_ALLOC_HOOK s_pfnOldCrtAllocHook = NULL; -static LONG s_CrtDisableCount = 0; -static LONG s_lMallocCalled = 0; - - - - - -class CRTTable : public ContextHashtableBase -{ -public: - CRTTable() : ContextHashtableBase(1021, "CRT-Leaks") - { - // save the previous alloc hook - s_pfnOldCrtAllocHook = _CrtSetAllocHook(MyAllocHook); - } - - virtual ~CRTTable() - { - _CrtSetAllocHook(s_pfnOldCrtAllocHook); - } - - virtual LONG Disable() - { - return InterlockedIncrement(&s_CrtDisableCount); - } - virtual LONG Enable() - { - return InterlockedDecrement(&s_CrtDisableCount); - } - - virtual SIZE_T HashFunction(LONG &key) - { - // I couldn´t find any better and faster - return key % sAllocEntries; - } - virtual BOOL IsKeyEmpty(LONG &key) - { - if (key == 0) - return TRUE; - return FALSE; - } - virtual VOID SetEmptyKey(LONG &key) - { - key = 0; - } - virtual VOID GetKeyAsString(LONG &key, CHAR *szName, SIZE_T nBufferLen) - { -#if _MSC_VER < 1400 - _snprintf_s(szName, nBufferLen, "%d", key); -#else - _snprintf_s(szName, nBufferLen, nBufferLen, "%d", key); -#endif - } - - static const int AllocHashEntryTypeSize = sizeof(AllocHashEntryType); - -protected: - CHAR *m_pBuffer; - SIZE_T m_maxBufferLen; - SIZE_T m_bufferLen; -}; // class CRTTable - - -#define nNoMansLandSize 4 - -typedef struct _CrtMemBlockHeader -{ - struct _CrtMemBlockHeader * pBlockHeaderNext; - struct _CrtMemBlockHeader * pBlockHeaderPrev; - char * szFileName; - int nLine; -#ifdef _WIN64 - /* These items are reversed on Win64 to eliminate gaps in the struct - * and ensure that sizeof(struct)%16 == 0, so 16-byte alignment is - * maintained in the debug heap. - */ - int nBlockUse; - size_t nDataSize; -#else /* _WIN64 */ - size_t nDataSize; - int nBlockUse; -#endif /* _WIN64 */ - long lRequest; - unsigned char gap[nNoMansLandSize]; - /* followed by: - * unsigned char data[nDataSize]; - * unsigned char anotherGap[nNoMansLandSize]; - */ -} _CrtMemBlockHeader; -#define pbData(pblock) ((unsigned char *)((_CrtMemBlockHeader *)pblock + 1)) -#define pHdr(pbData) (((_CrtMemBlockHeader *)pbData)-1) -// - -static CRTTable *g_pCRTTable = NULL; - -size_t g_CurrentMemUsage = 0; - - - - - -// MyAllocHook is Single-Threaded, that means the the calls are serialized in the calling function! -static int MyAllocHook(int nAllocType, void *pvData, - size_t nSize, int nBlockUse, long lRequest, -#if _MSC_VER <= 1100 // Special case for VC 5 - const char * szFileName, -#else - const unsigned char * szFileName, -#endif - int nLine) -{ - //static TCHAR *operation[] = { _T(""), _T("ALLOCATIONG"), _T("RE-ALLOCATING"), _T("FREEING") }; - //static TCHAR *blockType[] = { _T("Free"), _T("Normal"), _T("CRT"), _T("Ignore"), _T("Client") }; - -#ifdef IGNORE_CRT_ALLOC - if (_BLOCK_TYPE(nBlockUse) == _CRT_BLOCK) // Ignore internal C runtime library allocations - return TRUE; -#endif - extern int _crtDbgFlag; - if ( ((_CRTDBG_ALLOC_MEM_DF & _crtDbgFlag) == 0) && ( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) ) ) - { - // Someone has disabled that the runtime should log this allocation - // so we do not log this allocation - if (s_pfnOldCrtAllocHook != NULL) - s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine); - return TRUE; - } - - // Handle the Disable/Enable setting - if (InterlockedExchangeAdd(&s_CrtDisableCount, 0) != 0) - { - return TRUE; - } - - // Prevent from reentrat calls - if (InterlockedIncrement(&s_lMallocCalled) > 1) - { - // I was already called - InterlockedDecrement(&s_lMallocCalled); - // call the previous alloc hook - if (s_pfnOldCrtAllocHook != NULL) - s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine); - return TRUE; - } - - _ASSERT( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) || (nAllocType == _HOOK_FREE) ); - _ASSERT( ( _BLOCK_TYPE(nBlockUse) >= 0 ) && ( _BLOCK_TYPE(nBlockUse) < 5 ) ); - - if (nAllocType == _HOOK_FREE) - { - // freeing - // Try to get the header information - if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer - // get the ID - _CrtMemBlockHeader *pHead; - // get a pointer to memory block header - pHead = pHdr(pvData); - nSize = pHead->nDataSize; - lRequest = pHead->lRequest; // This is the ID! - - if (pHead->nBlockUse == _IGNORE_BLOCK) - { - InterlockedDecrement(&s_lMallocCalled); - if (s_pfnOldCrtAllocHook != NULL) - { - s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine); - } - return TRUE; - } - } - if (lRequest != 0) - { - // RequestID was found - size_t temp = g_CurrentMemUsage; - g_CurrentMemUsage -= nSize ; - g_pCRTTable->Remove(lRequest); - if (g_CurrentMemUsage > temp) - { - printf("********************************************\n"); - printf("** Server detected underflow in memory **\n"); - printf("** usage counter. Something is not right. **\n"); - printf("** Writing memory dump into memdump.xml **\n"); - printf("********************************************\n"); - printf("Please wait\n"); - - LeakFinderXmlOutput Output("memdump.xml"); - DumpUsedMemory(&Output); - - printf("\nMemory dump complete. Server will now abort.\n"); - abort(); - } - } - } // freeing - - if (nAllocType == _HOOK_REALLOC) - { - // re-allocating - // Try to get the header information - if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer - BOOL bRet; - LONG lReallocRequest; - // get the ID - _CrtMemBlockHeader *pHead; - // get a pointer to memory block header - pHead = pHdr(pvData); - // Try to find the RequestID in the Hash-Table, mark it that it was freed - lReallocRequest = pHead->lRequest; - size_t temp = g_CurrentMemUsage; - g_CurrentMemUsage -= pHead->nDataSize; - bRet = g_pCRTTable->Remove(lReallocRequest); - if (g_CurrentMemUsage > temp) - { - printf("********************************************\n"); - printf("** Server detected underflow in memory **\n"); - printf("** usage counter. Something is not right. **\n"); - printf("** Writing memory dump into memdump.xml **\n"); - printf("********************************************\n"); - printf("Please wait\n"); - - LeakFinderXmlOutput Output("memdump.xml"); - DumpUsedMemory(&Output); - - printf("\nMemory dump complete. Server will now abort.\n"); - abort(); - } - } // ValidHeapPointer - } // re-allocating - - //if ( (g_ulShowStackAtAlloc < 3) && (nAllocType == _HOOK_FREE) ) { - if (nAllocType == _HOOK_FREE) - { - InterlockedDecrement(&s_lMallocCalled); - // call the previous alloc hook - if (s_pfnOldCrtAllocHook != NULL) - { - s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine); - } - return TRUE; - } - - CONTEXT c; - GET_CURRENT_CONTEXT(c, CONTEXT_FULL); - - // Only insert in the Hash-Table if it is not a "freeing" - if (nAllocType != _HOOK_FREE) - { - if (lRequest != 0) // Always a valid RequestID should be provided (see comments in the header) - { - //No need to check for overflow since we are checking if we are getting higher than 1gb. - //If we change this, then we probably would want an overflow check. - g_CurrentMemUsage += nSize ; - g_pCRTTable->Insert(lRequest, c, nSize); - - if (g_CurrentMemUsage > 1536 * 1024* 1024) - { - printf("******************************************\n"); - printf("** Server reached 1.5 GiB memory usage, **\n"); - printf("** something is probably wrong. **\n"); - printf("** Writing memory dump into memdump.xml **\n"); - printf("******************************************\n"); - printf("Please wait\n"); - - LeakFinderXmlOutput Output("memdump.xml"); - DumpUsedMemory(&Output); - - printf("\nMemory dump complete. Server will now abort.\n"); - abort(); - } - } - } - - InterlockedDecrement(&s_lMallocCalled); - // call the previous alloc hook - if (s_pfnOldCrtAllocHook != NULL) - s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine); - return TRUE; // allow the memory operation to proceed -} // MyAllocHook - -#endif // _DEBUG - - - - - -// ########################################################################## -// ########################################################################## -// ########################################################################## -// Init/Deinit functions - -HRESULT InitLeakFinder() -{ - #ifdef _DEBUG - g_pCRTTable = new CRTTable(); - #endif - return S_OK; -} - - - - - -void DumpUsedMemory(LeakFinderOutput * output) -{ - LeakFinderOutput *pLeakFinderOutput = output; - - #ifdef _DEBUG - g_pCRTTable->Disable(); - #endif - - if (pLeakFinderOutput == NULL) - { - pLeakFinderOutput = new LeakFinderOutput(); - } - - // explicitly load the modules: - pLeakFinderOutput->LoadModules(); - - #ifdef _DEBUG - g_pCRTTable->ShowLeaks(*pLeakFinderOutput); - #endif - - if (output == NULL) - { - delete pLeakFinderOutput; - } -} - - - - - -void DeinitLeakFinder(LeakFinderOutput *output) -{ - DumpUsedMemory(output); - - #ifdef _DEBUG - delete g_pCRTTable; - g_pCRTTable = NULL; - #endif -} - - - - - -void DeinitLeakFinder() -{ - DeinitLeakFinder(NULL); -} - - - - diff --git a/source/LeakFinder.h b/source/LeakFinder.h deleted file mode 100644 index e63b9ec5d..000000000 --- a/source/LeakFinder.h +++ /dev/null @@ -1,156 +0,0 @@ -/********************************************************************** - * - * LEAKFINDER.H - * - * - * - * LICENSE (http://www.opensource.org/licenses/bsd-license.php) - * - * Copyright (c) 2005-2010, Jochen Kalmbach - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * Neither the name of Jochen Kalmbach nor the names of its contributors may be - * used to endorse or promote products derived from this software without - * specific prior written permission. - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, - * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE - * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - **********************************************************************/ - -// #pragma once is supported starting with _MCS_VER 1000, -// so we need not to check the version (because we only support _MSC_VER >= 1100)! -#pragma once - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -HRESULT InitLeakFinder(); -void DeinitLeakFinder(); - -#ifdef __cplusplus -} -#endif - - -// The following is only available if the file is CPP -#ifdef __cplusplus - -#include "StackWalker.h" - -// Interface for output... -class LeakFinderOutput : public StackWalker -{ -public: - typedef enum LeakFinderOptions - { - // No addition info will be retrived - // (only the address is available) - LeakFinderNone = 0, - LeakFinderShowCompleteCallstack = 0x1000 - } LeakFinderOptions; - - LeakFinderOutput(int options = OptionsAll, LPCSTR szSymPath = NULL); - virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName); - virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize); -protected: - virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry); - virtual void OnOutput(LPCSTR szText) - { - printf(szText); - StackWalker::OnOutput(szText); - } - virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr) - { - if (strcmp(szFuncName, "SymGetLineFromAddr64") == 0) return; - StackWalker::OnDbgHelpErr(szFuncName, gle, addr); - } -}; - -class LeakFinderXmlOutput : public LeakFinderOutput -{ -public: - LeakFinderXmlOutput(); - virtual ~LeakFinderXmlOutput(); - LeakFinderXmlOutput(LPCTSTR szFileName); - virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName); - virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize); -protected: - virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry); - virtual void OnOutput(LPCSTR szText) { } - virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr) { } - - FILE * m_fXmlFile; - int m_Progress; -}; - -// C++ interface: -void DeinitLeakFinder(LeakFinderOutput *output); - -class ZZZ_LeakFinder -{ -public: - ZZZ_LeakFinder() - { - m_pXml = NULL; -#ifdef XML_LEAK_FINDER - m_pXml = new LeakFinderXmlOutput(); -#endif - InitLeakFinder(); - } - ~ZZZ_LeakFinder() - { - DeinitLeakFinder(m_pXml); - if (m_pXml != NULL) delete m_pXml; - } -protected: - LeakFinderXmlOutput *m_pXml; -}; - -#if defined(INIT_LEAK_FINDER) -#if _MSC_VER >= 1200 -#pragma warning(push) -#endif -#pragma warning (disable:4074) - -// WARNING: If you enable this option, the code might run without the CRT being initialized or after the CRT was deinitialized!!! -// Currently the code is not designed to bypass the CRT... -//#pragma init_seg (compiler) -ZZZ_LeakFinder zzz_LeakFinder; - -#if _MSC_VER >= 1200 -#pragma warning(pop) -#else -#pragma warning(default:4074) -#endif -#endif - -#endif // __cplusplus - - - - -extern void DumpUsedMemory(LeakFinderOutput * output = NULL); - - - - - diff --git a/source/LightingThread.cpp b/source/LightingThread.cpp deleted file mode 100644 index d7e60e458..000000000 --- a/source/LightingThread.cpp +++ /dev/null @@ -1,562 +0,0 @@ - -// LightingThread.cpp - -// Implements the cLightingThread class representing the thread that processes requests for lighting - -#include "Globals.h" -#include "LightingThread.h" -#include "ChunkMap.h" -#include "World.h" - - - - - -/// If more than this many chunks are in the queue, a warning is printed to the log -#define WARN_ON_QUEUE_SIZE 800 - - - - - -/// Chunk data callback that takes the chunk data and puts them into cLightingThread's m_BlockTypes[] / m_HeightMap[]: -class cReader : - public cChunkDataCallback -{ - virtual void BlockTypes(const BLOCKTYPE * a_Type) override - { - // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that) - // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :) - typedef struct {BLOCKTYPE m_Row[16]; } ROW; - ROW * InputRows = (ROW *)a_Type; - ROW * OutputRows = (ROW *)m_BlockTypes; - int InputIdx = 0; - int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3; - for (int y = 0; y < cChunkDef::Height; y++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - OutputRows[OutputIdx] = InputRows[InputIdx++]; - OutputIdx += 3; - } // for z - // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows - // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip - OutputIdx += cChunkDef::Width * 6; - } // for y - } // BlockTypes() - - - virtual void HeightMap(const cChunkDef::HeightMap * a_Heightmap) override - { - typedef struct {HEIGHTTYPE m_Row[16]; } ROW; - ROW * InputRows = (ROW *)a_Heightmap; - ROW * OutputRows = (ROW *)m_HeightMap; - int InputIdx = 0; - int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3; - for (int z = 0; z < cChunkDef::Width; z++) - { - OutputRows[OutputIdx] = InputRows[InputIdx++]; - OutputIdx += 3; - } // for z - } - -public: - int m_ReadingChunkX; // 0, 1 or 2; x-offset of the chunk we're reading from the BlockTypes start - int m_ReadingChunkZ; // 0, 1 or 2; z-offset of the chunk we're reading from the BlockTypes start - BLOCKTYPE * m_BlockTypes; // 3x3 chunks of block types, organized as a single XZY blob of data (instead of 3x3 XZY blobs) - HEIGHTTYPE * m_HeightMap; // 3x3 chunks of height map, organized as a single XZY blob of data (instead of 3x3 XZY blobs) -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cLightingThread: - -cLightingThread::cLightingThread(void) : - super("cLightingThread"), - m_World(NULL) -{ -} - - - - - -cLightingThread::~cLightingThread() -{ - Stop(); -} - - - - - -bool cLightingThread::Start(cWorld * a_World) -{ - ASSERT(m_World == NULL); // Not started yet - m_World = a_World; - - return super::Start(); -} - - - - - -void cLightingThread::Stop(void) -{ - { - cCSLock Lock(m_CS); - for (sItems::iterator itr = m_Queue.begin(), end = m_Queue.end(); itr != end; ++itr) - { - delete itr->m_ChunkStay; - } - m_Queue.clear(); - } - m_ShouldTerminate = true; - m_evtItemAdded.Set(); - - Wait(); -} - - - - - -void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) -{ - ASSERT(m_World != NULL); // Did you call Start() properly? - - cChunkStay * ChunkStay = new cChunkStay(m_World); - ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ + 1); - ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ); - ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ - 1); - ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ + 1); - ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); - ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ - 1); - ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ + 1); - ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ); - ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ - 1); - ChunkStay->Enable(); - ChunkStay->Load(); - cCSLock Lock(m_CS); - m_Queue.push_back(sItem(a_ChunkX, a_ChunkZ, ChunkStay, a_CallbackAfter)); - if (m_Queue.size() > WARN_ON_QUEUE_SIZE) - { - LOGINFO("Lighting thread overloaded, %d items in queue", m_Queue.size()); - } - m_evtItemAdded.Set(); -} - - - - - -void cLightingThread::WaitForQueueEmpty(void) -{ - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && (!m_Queue.empty() || !m_PostponedQueue.empty())) - { - cCSUnlock Unlock(Lock); - m_evtQueueEmpty.Wait(); - } -} - - - - - -size_t cLightingThread::GetQueueLength(void) -{ - cCSLock Lock(m_CS); - return m_Queue.size() + m_PostponedQueue.size(); -} - - - - - -void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ) -{ - // Check all the items in the m_PostponedQueue, if the chunk is their neighbor, move the item to m_Queue - - bool NewlyAdded = false; - { - cCSLock Lock(m_CS); - for (sItems::iterator itr = m_PostponedQueue.begin(); itr != m_PostponedQueue.end(); ) - { - if ( - (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) && - (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) - ) - { - // It is a neighbor - m_Queue.push_back(*itr); - itr = m_PostponedQueue.erase(itr); - NewlyAdded = true; - } - else - { - ++itr; - } - } // for itr - m_PostponedQueue[] - } // Lock(m_CS) - - if (NewlyAdded) - { - m_evtItemAdded.Set(); // Notify the thread it has some work to do - } -} - - - - - -void cLightingThread::Execute(void) -{ - while (true) - { - { - cCSLock Lock(m_CS); - if (m_Queue.size() == 0) - { - cCSUnlock Unlock(Lock); - m_evtItemAdded.Wait(); - } - } - - if (m_ShouldTerminate) - { - return; - } - - // Process one items from the queue: - sItem Item; - { - cCSLock Lock(m_CS); - if (m_Queue.empty()) - { - continue; - } - Item = m_Queue.front(); - m_Queue.pop_front(); - if (m_Queue.empty()) - { - m_evtQueueEmpty.Set(); - } - } // CSLock(m_CS) - - LightChunk(Item); - } -} - - - - - - -void cLightingThread::LightChunk(cLightingThread::sItem & a_Item) -{ - cChunkDef::BlockNibbles BlockLight, SkyLight; - - if (!ReadChunks(a_Item.x, a_Item.z)) - { - // Neighbors not available. Re-queue in the postponed queue - cCSLock Lock(m_CS); - m_PostponedQueue.push_back(a_Item); - return; - } - - /* - // DEBUG: torch somewhere: - m_BlockTypes[19 + 24 * cChunkDef::Width * 3 + (m_HeightMap[24 + 24 * cChunkDef::Width * 3] / 2) * BlocksPerYLayer] = E_BLOCK_TORCH; - // m_HeightMap[24 + 24 * cChunkDef::Width * 3]++; - */ - - PrepareBlockLight(); - CalcLight(m_BlockLight); - - PrepareSkyLight(); - - /* - // DEBUG: Save chunk data with highlighted seeds for visual inspection: - cFile f4; - if ( - f4.Open(Printf("Chunk_%d_%d_seeds.grab", a_Item.x, a_Item.z), cFile::fmWrite) - ) - { - for (int z = 0; z < cChunkDef::Width * 3; z++) - { - for (int y = cChunkDef::Height / 2; y >= 0; y--) - { - unsigned char Seeds [cChunkDef::Width * 3]; - memcpy(Seeds, m_BlockTypes + y * BlocksPerYLayer + z * cChunkDef::Width * 3, cChunkDef::Width * 3); - for (int x = 0; x < cChunkDef::Width * 3; x++) - { - if (m_IsSeed1[y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x]) - { - Seeds[x] = E_BLOCK_DIAMOND_BLOCK; - } - } - f4.Write(Seeds, cChunkDef::Width * 3); - } - } - } - //*/ - - CalcLight(m_SkyLight); - - /* - // DEBUG: Save XY slices of the chunk data and lighting for visual inspection: - cFile f1, f2, f3; - if ( - f1.Open(Printf("Chunk_%d_%d_data.grab", a_Item.x, a_Item.z), cFile::fmWrite) && - f2.Open(Printf("Chunk_%d_%d_sky.grab", a_Item.x, a_Item.z), cFile::fmWrite) && - f3.Open(Printf("Chunk_%d_%d_glow.grab", a_Item.x, a_Item.z), cFile::fmWrite) - ) - { - for (int z = 0; z < cChunkDef::Width * 3; z++) - { - for (int y = cChunkDef::Height / 2; y >= 0; y--) - { - f1.Write(m_BlockTypes + y * BlocksPerYLayer + z * cChunkDef::Width * 3, cChunkDef::Width * 3); - unsigned char SkyLight [cChunkDef::Width * 3]; - unsigned char BlockLight[cChunkDef::Width * 3]; - for (int x = 0; x < cChunkDef::Width * 3; x++) - { - SkyLight[x] = m_SkyLight [y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x] << 4; - BlockLight[x] = m_BlockLight[y * BlocksPerYLayer + z * cChunkDef::Width * 3 + x] << 4; - } - f2.Write(SkyLight, cChunkDef::Width * 3); - f3.Write(BlockLight, cChunkDef::Width * 3); - } - } - } - //*/ - - CompressLight(m_BlockLight, BlockLight); - CompressLight(m_SkyLight, SkyLight); - - m_World->ChunkLighted(a_Item.x, a_Item.z, BlockLight, SkyLight); - - if (a_Item.m_Callback != NULL) - { - a_Item.m_Callback->Call(a_Item.x, a_Item.z); - } - delete a_Item.m_ChunkStay; -} - - - - - -bool cLightingThread::ReadChunks(int a_ChunkX, int a_ChunkZ) -{ - cReader Reader; - Reader.m_BlockTypes = m_BlockTypes; - Reader.m_HeightMap = m_HeightMap; - - for (int z = 0; z < 3; z++) - { - Reader.m_ReadingChunkZ = z; - for (int x = 0; x < 3; x++) - { - Reader.m_ReadingChunkX = x; - if (!m_World->GetChunkData(a_ChunkX + x - 1, a_ChunkZ + z - 1, Reader)) - { - return false; - } - } // for z - } // for x - - memset(m_BlockLight, 0, sizeof(m_BlockLight)); - memset(m_SkyLight, 0, sizeof(m_SkyLight)); - return true; -} - - - - - -void cLightingThread::PrepareSkyLight(void) -{ - // Clear seeds: - memset(m_IsSeed1, 0, sizeof(m_IsSeed1)); - m_NumSeeds = 0; - - // Walk every column that has all XZ neighbors - for (int z = 1; z < cChunkDef::Width * 3 - 1; z++) - { - int BaseZ = z * cChunkDef::Width * 3; - for (int x = 1; x < cChunkDef::Width * 3 - 1; x++) - { - int idx = BaseZ + x; - int Current = m_HeightMap[idx] + 1; - int Neighbor1 = m_HeightMap[idx + 1] + 1; // X + 1 - int Neighbor2 = m_HeightMap[idx - 1] + 1; // X - 1 - int Neighbor3 = m_HeightMap[idx + cChunkDef::Width * 3] + 1; // Z + 1 - int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1 - int MaxNeighbor = std::max(std::max(Neighbor1, Neighbor2), std::max(Neighbor3, Neighbor4)); // Maximum of the four neighbors - - // Fill the column from the top down to Current with all-light: - for (int y = cChunkDef::Height - 1, Index = idx + y * BlocksPerYLayer; y >= Current; y--, Index -= BlocksPerYLayer) - { - m_SkyLight[Index] = 15; - } - - // Add Current as a seed: - if (Current < cChunkDef::Height) - { - int CurrentIdx = idx + Current * BlocksPerYLayer; - m_IsSeed1[CurrentIdx] = true; - m_SeedIdx1[m_NumSeeds++] = CurrentIdx; - } - - // Add seed from Current up to the highest neighbor: - for (int y = Current + 1, Index = idx + y * BlocksPerYLayer; y < MaxNeighbor; y++, Index += BlocksPerYLayer) - { - m_IsSeed1[Index] = true; - m_SeedIdx1[m_NumSeeds++] = Index; - } - } - } -} - - - - - -void cLightingThread::PrepareBlockLight(void) -{ - // Clear seeds: - memset(m_IsSeed1, 0, sizeof(m_IsSeed1)); - memset(m_IsSeed2, 0, sizeof(m_IsSeed2)); - m_NumSeeds = 0; - - // Walk every column that has all XZ neighbors, make a seed for each light-emitting block: - for (int z = 1; z < cChunkDef::Width * 3 - 1; z++) - { - int BaseZ = z * cChunkDef::Width * 3; - for (int x = 1; x < cChunkDef::Width * 3 - 1; x++) - { - int idx = BaseZ + x; - for (int y = m_HeightMap[idx], Index = idx + y * BlocksPerYLayer; y >= 0; y--, Index -= BlocksPerYLayer) - { - if (g_BlockLightValue[m_BlockTypes[Index]] == 0) - { - continue; - } - - // Add current block as a seed: - m_IsSeed1[Index] = true; - m_SeedIdx1[m_NumSeeds++] = Index; - - // Light it up: - m_BlockLight[Index] = g_BlockLightValue[m_BlockTypes[Index]]; - } - } - } -} - - - - - -void cLightingThread::CalcLight(NIBBLETYPE * a_Light) -{ - int NumSeeds2 = 0; - while (m_NumSeeds > 0) - { - // Buffer 1 -> buffer 2 - memset(m_IsSeed2, 0, sizeof(m_IsSeed2)); - NumSeeds2 = 0; - CalcLightStep(a_Light, m_NumSeeds, m_IsSeed1, m_SeedIdx1, NumSeeds2, m_IsSeed2, m_SeedIdx2); - if (NumSeeds2 == 0) - { - return; - } - - // Buffer 2 -> buffer 1 - memset(m_IsSeed1, 0, sizeof(m_IsSeed1)); - m_NumSeeds = 0; - CalcLightStep(a_Light, NumSeeds2, m_IsSeed2, m_SeedIdx2, m_NumSeeds, m_IsSeed1, m_SeedIdx1); - } -} - - - - - -void cLightingThread::CalcLightStep( - NIBBLETYPE * a_Light, - int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, - int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut -) -{ - int NumSeedsOut = 0; - for (int i = 0; i < a_NumSeedsIn; i++) - { - int SeedIdx = a_SeedIdxIn[i]; - int SeedX = SeedIdx % (cChunkDef::Width * 3); - int SeedZ = (SeedIdx / (cChunkDef::Width * 3)) % (cChunkDef::Width * 3); - int SeedY = SeedIdx / BlocksPerYLayer; - - // Propagate seed: - if (SeedX < cChunkDef::Width * 3 - 1) - { - PropagateLight(a_Light, SeedIdx, SeedIdx + 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut); - } - if (SeedX > 0) - { - PropagateLight(a_Light, SeedIdx, SeedIdx - 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut); - } - if (SeedZ < cChunkDef::Width * 3 - 1) - { - PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut); - } - if (SeedZ > 0) - { - PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut); - } - if (SeedY < cChunkDef::Height - 1) - { - PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut); - } - if (SeedY > 0) - { - PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut); - } - } // for i - a_SeedIdxIn[] - a_NumSeedsOut = NumSeedsOut; -} - - - - - -void cLightingThread::CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight) -{ - int InIdx = cChunkDef::Width * 49; // Index to the first nibble of the middle chunk in the a_LightArray - int OutIdx = 0; - for (int y = 0; y < cChunkDef::Height; y++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x += 2) - { - a_ChunkLight[OutIdx++] = (a_LightArray[InIdx + 1] << 4) | a_LightArray[InIdx]; - InIdx += 2; - } - InIdx += cChunkDef::Width * 2; - } - // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows - // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip - InIdx += cChunkDef::Width * cChunkDef::Width * 6; - } -} - - - - diff --git a/source/LightingThread.h b/source/LightingThread.h deleted file mode 100644 index 498755025..000000000 --- a/source/LightingThread.h +++ /dev/null @@ -1,181 +0,0 @@ - -// LightingThread.h - -// Interfaces to the cLightingThread class representing the thread that processes requests for lighting - -/* -Lighting is done on whole chunks. For each chunk to be lighted, the whole 3x3 chunk area around it is read, -then it is processed, so that the middle chunk area has valid lighting, and the lighting is copied into the ChunkMap. -Lighting is calculated in full char arrays instead of nibbles, so that accessing the arrays is fast. -Lighting is calculated in a flood-fill fashion: -1. Generate seeds from where the light spreads (full skylight / light-emitting blocks) -2. For each seed: - - Spread the light 1 block in each of the 6 cardinal directions, if the blocktype allows - - If the recipient block has had lower lighting value than that being spread, make it a new seed -3. Repeat step 2, until there are no more seeds -The seeds need two fast operations: - - Check if a block at [x, y, z] is already a seed - - Get the next seed in the row -For that reason it is stored in two arrays, one stores a bool saying a seed is in that position, -the other is an array of seed coords, encoded as a single int. -Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose, -their content is swapped after each full step-2-cycle. - -The thread has two queues of chunks that are to be lighted. -The first queue, m_Queue, is the only one that is publicly visible, chunks get queued there by external requests. -The second one, m_PostponedQueue, is for chunks that have been taken out of m_Queue and didn't have neighbors ready. -Chunks from m_PostponedQueue are moved back into m_Queue when their neighbors get valid, using the ChunkReady callback. -*/ - - - -#pragma once - -#include "OSSupport/IsThread.h" -#include "ChunkDef.h" - - - - - -// fwd: "cWorld.h" -class cWorld; - -// fwd: "cChunkMap.h" -class cChunkStay; - - - - - -class cLightingThread : - public cIsThread -{ - typedef cIsThread super; - -public: - - cLightingThread(void); - ~cLightingThread(); - - bool Start(cWorld * a_World); - - void Stop(void); - - /// Queues the entire chunk for lighting - void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = NULL); - - /// Blocks until the queue is empty or the thread is terminated - void WaitForQueueEmpty(void); - - size_t GetQueueLength(void); - - /// Called from cWorld when a chunk gets valid. Chunks in m_PostponedQueue may need moving into m_Queue - void ChunkReady(int a_ChunkX, int a_ChunkZ); - -protected: - - struct sItem - { - int x, z; - cChunkStay * m_ChunkStay; - cChunkCoordCallback * m_Callback; - - sItem(void) {} // empty default constructor needed - sItem(int a_X, int a_Z, cChunkStay * a_ChunkStay, cChunkCoordCallback * a_Callback) : - x(a_X), - z(a_Z), - m_ChunkStay(a_ChunkStay), - m_Callback(a_Callback) - { - } - } ; - - typedef std::list sItems; - - cWorld * m_World; - cCriticalSection m_CS; - sItems m_Queue; - sItems m_PostponedQueue; // Chunks that have been postponed due to missing neighbors - cEvent m_evtItemAdded; // Set when queue is appended, or to stop the thread - cEvent m_evtQueueEmpty; // Set when the queue gets empty - - // Buffers for the 3x3 chunk data - // These buffers alone are 1.7 MiB in size, therefore they cannot be located on the stack safely - some architectures may have only 1 MiB for stack, or even less - // Placing the buffers into the object means that this object can light chunks only in one thread! - // The blobs are XZY organized as a whole, instead of 3x3 XZY-organized subarrays -> - // -> This means data has to be scatterred when reading and gathered when writing! - static const int BlocksPerYLayer = cChunkDef::Width * cChunkDef::Width * 3 * 3; - BLOCKTYPE m_BlockTypes[BlocksPerYLayer * cChunkDef::Height]; - NIBBLETYPE m_BlockLight[BlocksPerYLayer * cChunkDef::Height]; - NIBBLETYPE m_SkyLight [BlocksPerYLayer * cChunkDef::Height]; - HEIGHTTYPE m_HeightMap [BlocksPerYLayer]; - - // Seed management (5.7 MiB) - // Two buffers, in each calc step one is set as input and the other as output, then in the next step they're swapped - // Each seed is represented twice in this structure - both as a "list" and as a "position". - // "list" allows fast traversal from seed to seed - // "position" allows fast checking if a coord is already a seed - unsigned char m_IsSeed1 [BlocksPerYLayer * cChunkDef::Height]; - unsigned int m_SeedIdx1[BlocksPerYLayer * cChunkDef::Height]; - unsigned char m_IsSeed2 [BlocksPerYLayer * cChunkDef::Height]; - unsigned int m_SeedIdx2[BlocksPerYLayer * cChunkDef::Height]; - int m_NumSeeds; - - virtual void Execute(void) override; - - /// Lights the entire chunk. If neighbor chunks don't exist, touches them and re-queues the chunk - void LightChunk(sItem & a_Item); - - /// Prepares m_BlockTypes and m_HeightMap data; returns false if any of the chunks fail. Zeroes out the light arrays - bool ReadChunks(int a_ChunkX, int a_ChunkZ); - - /// Uses m_HeightMap to initialize the m_SkyLight[] data; fills in seeds for the skylight - void PrepareSkyLight(void); - - /// Uses m_BlockTypes to initialize the m_BlockLight[] data; fills in seeds for the blocklight - void PrepareBlockLight(void); - - /// Calculates light in the light array specified, using stored seeds - void CalcLight(NIBBLETYPE * a_Light); - - /// Does one step in the light calculation - one seed propagation and seed recalculation - void CalcLightStep( - NIBBLETYPE * a_Light, - int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn, - int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut - ); - - /// Compresses from 1-block-per-byte (faster calc) into 2-blocks-per-byte (MC storage): - void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight); - - inline void PropagateLight( - NIBBLETYPE * a_Light, - int a_SrcIdx, int a_DstIdx, - int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut - ) - { - ASSERT(a_SrcIdx >= 0); - ASSERT(a_SrcIdx < ARRAYCOUNT(m_SkyLight)); - ASSERT(a_DstIdx >= 0); - ASSERT(a_DstIdx < ARRAYCOUNT(m_BlockTypes)); - - if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]]) - { - // We're not offering more light than the dest block already has - return; - } - - a_Light[a_DstIdx] = a_Light[a_SrcIdx] - g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]]; - if (!a_IsSeedOut[a_DstIdx]) - { - a_IsSeedOut[a_DstIdx] = true; - a_SeedIdxOut[a_NumSeedsOut++] = a_DstIdx; - } - } - -} ; - - - - diff --git a/source/LineBlockTracer.cpp b/source/LineBlockTracer.cpp deleted file mode 100644 index 9fcbca915..000000000 --- a/source/LineBlockTracer.cpp +++ /dev/null @@ -1,262 +0,0 @@ - -// LineBlockTracer.cpp - -// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points - -#include "Globals.h" -#include "LineBlockTracer.h" -#include "Vector3d.h" -#include "World.h" -#include "Chunk.h" - - - - - - -cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : - super(a_World, a_Callbacks) -{ -} - - - - - -bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End) -{ - cLineBlockTracer Tracer(a_World, a_Callbacks); - return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z); -} - - - - - -bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) -{ - cLineBlockTracer Tracer(a_World, a_Callbacks); - return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ); -} - - - - - -bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) -{ - // Initialize the member veriables: - m_StartX = a_StartX; - m_StartY = a_StartY; - m_StartZ = a_StartZ; - m_EndX = a_EndX; - m_EndY = a_EndY; - m_EndZ = a_EndZ; - m_DirX = (m_StartX < m_EndX) ? 1 : -1; - m_DirY = (m_StartY < m_EndY) ? 1 : -1; - m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1; - m_CurrentFace = BLOCK_FACE_NONE; - - // Check the start coords, adjust into the world: - if (m_StartY < 0) - { - if (m_EndY < 0) - { - // Nothing to trace - m_Callbacks->OnNoMoreHits(); - return true; - } - FixStartBelowWorld(); - m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); - } - else if (m_StartY >= cChunkDef::Height) - { - if (m_EndY >= cChunkDef::Height) - { - m_Callbacks->OnNoMoreHits(); - return true; - } - FixStartAboveWorld(); - m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); - } - - m_CurrentX = (int)floor(m_StartX); - m_CurrentY = (int)floor(m_StartY); - m_CurrentZ = (int)floor(m_StartZ); - - m_DiffX = m_EndX - m_StartX; - m_DiffY = m_EndY - m_StartY; - m_DiffZ = m_EndZ - m_StartZ; - - // The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk - int BlockX = (int)floor(m_StartX); - int BlockZ = (int)floor(m_StartZ); - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - return m_World->DoWithChunk(ChunkX, ChunkZ, *this); -} - - - - - -void cLineBlockTracer::FixStartAboveWorld(void) -{ - // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on - // Therefore we use an EPS-offset from the height, as small as reasonably possible. - const double Height = (double)cChunkDef::Height - 0.00001; - CalcXZIntersection(Height, m_StartX, m_StartZ); - m_StartY = Height; -} - - - - - -void cLineBlockTracer::FixStartBelowWorld(void) -{ - CalcXZIntersection(0, m_StartX, m_StartZ); - m_StartY = 0; -} - - - - - -void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ) -{ - double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY); - a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio; - a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio; -} - - - - - -bool cLineBlockTracer::MoveToNextBlock(void) -{ - // Find out which of the current block's walls gets hit by the path: - static const double EPS = 0.00001; - double Coeff = 1; - enum eDirection - { - dirNONE, - dirX, - dirY, - dirZ, - } Direction = dirNONE; - if (abs(m_DiffX) > EPS) - { - double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX; - Coeff = (DestX - m_StartX) / m_DiffX; - if (Coeff <= 1) - { - Direction = dirX; - } - } - if (abs(m_DiffY) > EPS) - { - double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY; - double CoeffY = (DestY - m_StartY) / m_DiffY; - if (CoeffY < Coeff) - { - Coeff = CoeffY; - Direction = dirY; - } - } - if (abs(m_DiffZ) > EPS) - { - double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ; - double CoeffZ = (DestZ - m_StartZ) / m_DiffZ; - if (CoeffZ < Coeff) - { - Coeff = CoeffZ; - Direction = dirZ; - } - } - - // Based on the wall hit, adjust the current coords - switch (Direction) - { - case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break; - case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break; - case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break; - case dirNONE: return false; - } - return true; -} - - - - - -bool cLineBlockTracer::Item(cChunk * a_Chunk) -{ - ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld() - - // This is the actual line tracing loop. - bool Finished = false; - while (true) - { - // Report the current block through the callbacks: - if (a_Chunk == NULL) - { - m_Callbacks->OnNoChunk(); - return false; - } - if (a_Chunk->IsValid()) - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width; - a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta); - if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace)) - { - // The callback terminated the trace - return false; - } - } - else - { - if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) - { - // The callback terminated the trace - return false; - } - } - - // Move to next block - if (!MoveToNextBlock()) - { - // We've reached the end - m_Callbacks->OnNoMoreHits(); - return true; - } - - // Update the current chunk - if (a_Chunk != NULL) - { - a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); - } - - if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) - { - // We've gone out of the world, that's the end of this trace - double IntersectX, IntersectZ; - CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); - if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) - { - // The callback terminated the trace - return false; - } - m_Callbacks->OnNoMoreHits(); - return true; - } - } -} - - - - diff --git a/source/LineBlockTracer.h b/source/LineBlockTracer.h deleted file mode 100644 index ccbb70ea6..000000000 --- a/source/LineBlockTracer.h +++ /dev/null @@ -1,87 +0,0 @@ - -// LineBlockTracer.h - -// Declares the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points - - - - - -#pragma once - -#include "BlockTracer.h" - - - - - -// fwd: Chunk.h -class cChunk; - -// fwd: cChunkMap.h -typedef cItemCallback cChunkCallback; - - - - - - -class cLineBlockTracer : - public cBlockTracer, - public cChunkCallback -{ - typedef cBlockTracer super; - -public: - cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks); - - /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) - bool Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); - - // Utility functions for simple one-line usage: - /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) - static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ); - - /// Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) - static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End); - -protected: - // The start point of the trace - double m_StartX, m_StartY, m_StartZ; - - // The end point of the trace - double m_EndX, m_EndY, m_EndZ; - - // The difference in coords, End - Start - double m_DiffX, m_DiffY, m_DiffZ; - - // The increment at which the block coords are going from Start to End; either +1 or -1 - int m_DirX, m_DirY, m_DirZ; - - // The current block - int m_CurrentX, m_CurrentY, m_CurrentZ; - - // The face through which the current block has been entered - char m_CurrentFace; - - - /// Adjusts the start point above the world to just at the world's top - void FixStartAboveWorld(void); - - /// Adjusts the start point below the world to just at the world's bottom - void FixStartBelowWorld(void); - - /// Calculates the XZ coords of an intersection with the specified Yconst plane; assumes that such an intersection exists - void CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ); - - /// Moves m_Current to the next block on the line; returns false if no move is possible (reached the end) - bool MoveToNextBlock(void); - - // cChunkCallback overrides: - virtual bool Item(cChunk * a_Chunk) override; -} ; - - - - - diff --git a/source/LinearInterpolation.cpp b/source/LinearInterpolation.cpp deleted file mode 100644 index d4975418b..000000000 --- a/source/LinearInterpolation.cpp +++ /dev/null @@ -1,251 +0,0 @@ - -// LinearInterpolation.cpp - -// Implements methods for linear interpolation over 1D, 2D and 3D arrays - -#include "Globals.h" -#include "LinearInterpolation.h" - - - - - -/* -// Perform an automatic test upon program start (use breakpoints to debug): - -extern void Debug3DNoise(float * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase); - -class Test -{ -public: - Test(void) - { - // DoTest1(); - DoTest2(); - } - - - void DoTest1(void) - { - float In[8] = {0, 1, 2, 3, 1, 2, 2, 2}; - float Out[3 * 3 * 3]; - LinearInterpolate1DArray(In, 4, Out, 9); - LinearInterpolate2DArray(In, 2, 2, Out, 3, 3); - LinearInterpolate3DArray(In, 2, 2, 2, Out, 3, 3, 3); - LOGD("Out[0]: %f", Out[0]); - } - - - void DoTest2(void) - { - float In[3 * 3 * 3]; - for (int i = 0; i < ARRAYCOUNT(In); i++) - { - In[i] = (float)(i % 5); - } - float Out[15 * 16 * 17]; - LinearInterpolate3DArray(In, 3, 3, 3, Out, 15, 16, 17); - Debug3DNoise(Out, 15, 16, 17, "LERP test"); - } -} gTest; -//*/ - - - - - -// Puts linearly interpolated values from one array into another array. 1D version -void LinearInterpolate1DArray( - float * a_Src, - int a_SrcSizeX, - float * a_Dst, - int a_DstSizeX -) -{ - a_Dst[0] = a_Src[0]; - int DstSizeXm1 = a_DstSizeX - 1; - int SrcSizeXm1 = a_SrcSizeX - 1; - float fDstSizeXm1 = (float)DstSizeXm1; - float fSrcSizeXm1 = (float)SrcSizeXm1; - for (int x = 1; x < DstSizeXm1; x++) - { - int SrcIdx = x * SrcSizeXm1 / DstSizeXm1; - float ValLo = a_Src[SrcIdx]; - float ValHi = a_Src[SrcIdx + 1]; - float Ratio = (float)x * fSrcSizeXm1 / fDstSizeXm1 - SrcIdx; - a_Dst[x] = ValLo + (ValHi - ValLo) * Ratio; - } - a_Dst[a_DstSizeX - 1] = a_Src[a_SrcSizeX - 1]; -} - - - - - -// Puts linearly interpolated values from one array into another array. 2D version -void LinearInterpolate2DArray( - float * a_Src, - int a_SrcSizeX, int a_SrcSizeY, - float * a_Dst, - int a_DstSizeX, int a_DstSizeY -) -{ - ASSERT(a_DstSizeX > 0); - ASSERT(a_DstSizeX < MAX_INTERPOL_SIZEX); - ASSERT(a_DstSizeY > 0); - ASSERT(a_DstSizeY < MAX_INTERPOL_SIZEY); - - // Calculate interpolation ratios and src indices along each axis: - float RatioX[MAX_INTERPOL_SIZEX]; - float RatioY[MAX_INTERPOL_SIZEY]; - int SrcIdxX[MAX_INTERPOL_SIZEX]; - int SrcIdxY[MAX_INTERPOL_SIZEY]; - for (int x = 1; x < a_DstSizeX; x++) - { - SrcIdxX[x] = x * (a_SrcSizeX - 1) / (a_DstSizeX - 1); - RatioX[x] = ((float)(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x]; - } - for (int y = 1; y < a_DstSizeY; y++) - { - SrcIdxY[y] = y * (a_SrcSizeY - 1) / (a_DstSizeY - 1); - RatioY[y] = ((float)(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y]; - } - - // Special values at the ends. Notice especially the last indices being (size - 2) with ratio set to 1, to avoid index overflow: - SrcIdxX[0] = 0; - RatioX[0] = 0; - SrcIdxY[0] = 0; - RatioY[0] = 0; - SrcIdxX[a_DstSizeX - 1] = a_SrcSizeX - 2; - RatioX[a_DstSizeX - 1] = 1; - SrcIdxY[a_DstSizeY - 1] = a_SrcSizeY - 2; - RatioY[a_DstSizeY - 1] = 1; - - // Output all the dst array values using the indices and ratios: - int idx = 0; - for (int y = 0; y < a_DstSizeY; y++) - { - int idxLoY = a_SrcSizeX * SrcIdxY[y]; - int idxHiY = a_SrcSizeX * (SrcIdxY[y] + 1); - float ry = RatioY[y]; - for (int x = 0; x < a_DstSizeX; x++) - { - // The four src corners of the current "cell": - float LoXLoY = a_Src[SrcIdxX[x] + idxLoY]; - float HiXLoY = a_Src[SrcIdxX[x] + 1 + idxLoY]; - float LoXHiY = a_Src[SrcIdxX[x] + idxHiY]; - float HiXHiY = a_Src[SrcIdxX[x] + 1 + idxHiY]; - - // Linear interpolation along the X axis: - float InterpXLoY = LoXLoY + (HiXLoY - LoXLoY) * RatioX[x]; - float InterpXHiY = LoXHiY + (HiXHiY - LoXHiY) * RatioX[x]; - - // Linear interpolation along the Y axis: - a_Dst[idx] = InterpXLoY + (InterpXHiY - InterpXLoY) * ry; - idx += 1; - } - } -} - - - - - -/// Puts linearly interpolated values from one array into another array. 3D version -void LinearInterpolate3DArray( - float * a_Src, - int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, - float * a_Dst, - int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ -) -{ - ASSERT(a_DstSizeX > 0); - ASSERT(a_DstSizeX < MAX_INTERPOL_SIZEX); - ASSERT(a_DstSizeY > 0); - ASSERT(a_DstSizeY < MAX_INTERPOL_SIZEY); - ASSERT(a_DstSizeZ > 0); - ASSERT(a_DstSizeZ < MAX_INTERPOL_SIZEZ); - - // Calculate interpolation ratios and src indices along each axis: - float RatioX[MAX_INTERPOL_SIZEX]; - float RatioY[MAX_INTERPOL_SIZEY]; - float RatioZ[MAX_INTERPOL_SIZEZ]; - int SrcIdxX[MAX_INTERPOL_SIZEX]; - int SrcIdxY[MAX_INTERPOL_SIZEY]; - int SrcIdxZ[MAX_INTERPOL_SIZEZ]; - for (int x = 1; x < a_DstSizeX; x++) - { - SrcIdxX[x] = x * (a_SrcSizeX - 1) / (a_DstSizeX - 1); - RatioX[x] = ((float)(x * (a_SrcSizeX - 1)) / (a_DstSizeX - 1)) - SrcIdxX[x]; - } - for (int y = 1; y < a_DstSizeY; y++) - { - SrcIdxY[y] = y * (a_SrcSizeY - 1) / (a_DstSizeY - 1); - RatioY[y] = ((float)(y * (a_SrcSizeY - 1)) / (a_DstSizeY - 1)) - SrcIdxY[y]; - } - for (int z = 1; z < a_DstSizeZ; z++) - { - SrcIdxZ[z] = z * (a_SrcSizeZ - 1) / (a_DstSizeZ - 1); - RatioZ[z] = ((float)(z * (a_SrcSizeZ - 1)) / (a_DstSizeZ - 1)) - SrcIdxZ[z]; - } - - // Special values at the ends. Notice especially the last indices being (size - 2) with ratio set to 1, to avoid index overflow: - SrcIdxX[0] = 0; - RatioX[0] = 0; - SrcIdxY[0] = 0; - RatioY[0] = 0; - SrcIdxZ[0] = 0; - RatioZ[0] = 0; - SrcIdxX[a_DstSizeX - 1] = a_SrcSizeX - 2; - RatioX[a_DstSizeX - 1] = 1; - SrcIdxY[a_DstSizeY - 1] = a_SrcSizeY - 2; - RatioY[a_DstSizeY - 1] = 1; - SrcIdxZ[a_DstSizeZ - 1] = a_SrcSizeZ - 2; - RatioZ[a_DstSizeZ - 1] = 1; - - // Output all the dst array values using the indices and ratios: - int idx = 0; - for (int z = 0; z < a_DstSizeZ; z++) - { - int idxLoZ = a_SrcSizeX * a_SrcSizeY * SrcIdxZ[z]; - int idxHiZ = a_SrcSizeX * a_SrcSizeY * (SrcIdxZ[z] + 1); - float rz = RatioZ[z]; - for (int y = 0; y < a_DstSizeY; y++) - { - int idxLoY = a_SrcSizeX * SrcIdxY[y]; - int idxHiY = a_SrcSizeX * (SrcIdxY[y] + 1); - float ry = RatioY[y]; - for (int x = 0; x < a_DstSizeX; x++) - { - // The eight src corners of the current "cell": - float LoXLoYLoZ = a_Src[SrcIdxX[x] + idxLoY + idxLoZ]; - float HiXLoYLoZ = a_Src[SrcIdxX[x] + 1 + idxLoY + idxLoZ]; - float LoXHiYLoZ = a_Src[SrcIdxX[x] + idxHiY + idxLoZ]; - float HiXHiYLoZ = a_Src[SrcIdxX[x] + 1 + idxHiY + idxLoZ]; - float LoXLoYHiZ = a_Src[SrcIdxX[x] + idxLoY + idxHiZ]; - float HiXLoYHiZ = a_Src[SrcIdxX[x] + 1 + idxLoY + idxHiZ]; - float LoXHiYHiZ = a_Src[SrcIdxX[x] + idxHiY + idxHiZ]; - float HiXHiYHiZ = a_Src[SrcIdxX[x] + 1 + idxHiY + idxHiZ]; - - // Linear interpolation along the Z axis: - float LoXLoYInZ = LoXLoYLoZ + (LoXLoYHiZ - LoXLoYLoZ) * rz; - float HiXLoYInZ = HiXLoYLoZ + (HiXLoYHiZ - HiXLoYLoZ) * rz; - float LoXHiYInZ = LoXHiYLoZ + (LoXHiYHiZ - LoXHiYLoZ) * rz; - float HiXHiYInZ = HiXHiYLoZ + (HiXHiYHiZ - HiXHiYLoZ) * rz; - - // Linear interpolation along the Y axis: - float LoXInYInZ = LoXLoYInZ + (LoXHiYInZ - LoXLoYInZ) * ry; - float HiXInYInZ = HiXLoYInZ + (HiXHiYInZ - HiXLoYInZ) * ry; - - // Linear interpolation along the X axis: - a_Dst[idx] = LoXInYInZ + (HiXInYInZ - LoXInYInZ) * RatioX[x]; - idx += 1; - } // for x - } // for y - } // for z -} - - - - - diff --git a/source/LinearInterpolation.h b/source/LinearInterpolation.h deleted file mode 100644 index 4b798d9bc..000000000 --- a/source/LinearInterpolation.h +++ /dev/null @@ -1,60 +0,0 @@ - -// LinearInterpolation.h - -// Declares methods for linear interpolation over 1D, 2D and 3D arrays - - - - - -#pragma once - - - - - -// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays -// These arrays enforce a max size of the dest array, but the limits are settable here: -const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array -const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array -const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array - - - - - -/// Puts linearly interpolated values from one array into another array. 1D version -void LinearInterpolate1DArray( - float * a_Src, ///< Src array - int a_SrcSizeX, ///< Count of the src array - float * a_Dst, ///< Src array - int a_DstSizeX ///< Count of the dst array -); - - - - - -/// Puts linearly interpolated values from one array into another array. 2D version -void LinearInterpolate2DArray( - float * a_Src, ///< Src array, [x + a_SrcSizeX * y] - int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction - float * a_Dst, ///< Dst array, [x + a_DstSizeX * y] - int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction -); - - - - - -/// Puts linearly interpolated values from one array into another array. 3D version -void LinearInterpolate3DArray( - float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z] - int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction - float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z] - int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction -); - - - - diff --git a/source/LinearUpscale.h b/source/LinearUpscale.h deleted file mode 100644 index b7ac84c6a..000000000 --- a/source/LinearUpscale.h +++ /dev/null @@ -1,244 +0,0 @@ - -// LinearUpscale.h - -// Declares the functions for linearly upscaling arrays - -/* -Upscaling means that the array is divided into same-size "cells", and each cell is -linearly interpolated between its corners. The array's dimensions are therefore -1 + CellSize * NumCells, for each direction. - -Upscaling is more efficient than linear interpolation, because the cell sizes are integral -and therefore the cells' boundaries are on the array points. - -However, upscaling usually requires generating the "1 +" in each direction. - -Upscaling is implemented in templates, so that it's compatible with multiple datatypes. -Therefore, there is no cpp file. - -InPlace upscaling works on a single array and assumes that the values to work on have already -been interspersed into the array to the cell boundaries. -Specifically, a_Array[x * a_AnchorStepX + y * a_AnchorStepY] contains the anchor value. - -Regular upscaling takes two arrays and "moves" the input from src to dst; src is expected packed. -*/ - - - - -/** -Linearly interpolates values in the array between the equidistant anchor points (upscales). -Works in-place (input is already present at the correct output coords) -*/ -template void LinearUpscale2DArrayInPlace( - TYPE * a_Array, - int a_SizeX, int a_SizeY, // Dimensions of the array - int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction -) -{ - // First interpolate columns where the anchor points are: - int LastYCell = a_SizeY - a_AnchorStepY; - for (int y = 0; y < LastYCell; y += a_AnchorStepY) - { - int Idx = a_SizeX * y; - for (int x = 0; x < a_SizeX; x += a_AnchorStepX) - { - TYPE StartValue = a_Array[Idx]; - TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY]; - TYPE Diff = EndValue - StartValue; - for (int CellY = 1; CellY < a_AnchorStepY; CellY++) - { - a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY; - } // for CellY - Idx += a_AnchorStepX; - } // for x - } // for y - - // Now interpolate in rows, each row has values in the anchor columns - int LastXCell = a_SizeX - a_AnchorStepX; - for (int y = 0; y < a_SizeY; y++) - { - int Idx = a_SizeX * y; - for (int x = 0; x < LastXCell; x += a_AnchorStepX) - { - TYPE StartValue = a_Array[Idx]; - TYPE EndValue = a_Array[Idx + a_AnchorStepX]; - TYPE Diff = EndValue - StartValue; - for (int CellX = 1; CellX < a_AnchorStepX; CellX++) - { - a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX; - } // for CellY - Idx += a_AnchorStepX; - } - } -} - - - - - -/** -Linearly interpolates values in the array between the equidistant anchor points (upscales). -Works on two arrays, input is packed and output is to be completely constructed. -*/ -template void LinearUpscale2DArray( - TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY - int a_SrcSizeX, int a_SrcSizeY, ///< Dimensions of the src array - TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1) - int a_UpscaleX, int a_UpscaleY ///< Upscale factor for each direction -) -{ - // For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes - // Feel free to enlarge them if needed, but keep in mind that they're on the stack - const int MAX_UPSCALE_X = 128; - const int MAX_UPSCALE_Y = 128; - - ASSERT(a_Src != NULL); - ASSERT(a_Dst != NULL); - ASSERT(a_SrcSizeX > 0); - ASSERT(a_SrcSizeY > 0); - ASSERT(a_UpscaleX > 0); - ASSERT(a_UpscaleY > 0); - ASSERT(a_UpscaleX <= MAX_UPSCALE_X); - ASSERT(a_UpscaleY <= MAX_UPSCALE_Y); - - // Pre-calculate the upscaling ratios: - TYPE RatioX[MAX_UPSCALE_X]; - TYPE RatioY[MAX_UPSCALE_Y]; - for (int x = 0; x <= a_UpscaleX; x++) - { - RatioX[x] = (TYPE)x / a_UpscaleX; - } - for (int y = 0; y <= a_UpscaleY; y++) - { - RatioY[y] = (TYPE)y / a_UpscaleY; - } - - // Interpolate each XY cell: - int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1; - int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1; - for (int y = 0; y < (a_SrcSizeY - 1); y++) - { - int DstY = y * a_UpscaleY; - int idx = y * a_SrcSizeX; - for (int x = 0; x < (a_SrcSizeX - 1); x++, idx++) - { - int DstX = x * a_UpscaleX; - TYPE LoXLoY = a_Src[idx]; - TYPE LoXHiY = a_Src[idx + a_SrcSizeX]; - TYPE HiXLoY = a_Src[idx + 1]; - TYPE HiXHiY = a_Src[idx + 1 + a_SrcSizeX]; - for (int CellY = 0; CellY <= a_UpscaleY; CellY++) - { - int DestIdx = (DstY + CellY) * DstSizeX + DstX; - ASSERT(DestIdx + a_UpscaleX < DstSizeX * DstSizeY); - TYPE LoXInY = LoXLoY + (LoXHiY - LoXLoY) * RatioY[CellY]; - TYPE HiXInY = HiXLoY + (HiXHiY - HiXLoY) * RatioY[CellY]; - for (int CellX = 0; CellX <= a_UpscaleX; CellX++, DestIdx++) - { - a_Dst[DestIdx] = LoXInY + (HiXInY - LoXInY) * RatioX[CellX]; - } - } // for CellY - } // for x - } // for y -} - - - - - -/** -Linearly interpolates values in the array between the equidistant anchor points (upscales). -Works on two arrays, input is packed and output is to be completely constructed. -*/ -template void LinearUpscale3DArray( - TYPE * a_Src, ///< Source array of size a_SrcSizeX x a_SrcSizeY x a_SrcSizeZ - int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Dimensions of the src array - TYPE * a_Dst, ///< Dest array, of size (a_SrcSizeX * a_UpscaleX + 1) x (a_SrcSizeY * a_UpscaleY + 1) x (a_SrcSizeZ * a_UpscaleZ + 1) - int a_UpscaleX, int a_UpscaleY, int a_UpscaleZ ///< Upscale factor for each direction -) -{ - // For optimization reasons, we're storing the upscaling ratios in a fixed-size arrays of these sizes - // Feel free to enlarge them if needed, but keep in mind that they're on the stack - const int MAX_UPSCALE_X = 128; - const int MAX_UPSCALE_Y = 128; - const int MAX_UPSCALE_Z = 128; - - ASSERT(a_Src != NULL); - ASSERT(a_Dst != NULL); - ASSERT(a_SrcSizeX > 0); - ASSERT(a_SrcSizeY > 0); - ASSERT(a_SrcSizeZ > 0); - ASSERT(a_UpscaleX > 0); - ASSERT(a_UpscaleY > 0); - ASSERT(a_UpscaleZ > 0); - ASSERT(a_UpscaleX <= MAX_UPSCALE_X); - ASSERT(a_UpscaleY <= MAX_UPSCALE_Y); - ASSERT(a_UpscaleZ <= MAX_UPSCALE_Z); - - // Pre-calculate the upscaling ratios: - TYPE RatioX[MAX_UPSCALE_X]; - TYPE RatioY[MAX_UPSCALE_Y]; - TYPE RatioZ[MAX_UPSCALE_Y]; - for (int x = 0; x <= a_UpscaleX; x++) - { - RatioX[x] = (TYPE)x / a_UpscaleX; - } - for (int y = 0; y <= a_UpscaleY; y++) - { - RatioY[y] = (TYPE)y / a_UpscaleY; - } - for (int z = 0; z <= a_UpscaleZ; z++) - { - RatioZ[z] = (TYPE)z / a_UpscaleZ; - } - - // Interpolate each XYZ cell: - int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1; - int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1; - int DstSizeZ = (a_SrcSizeZ - 1) * a_UpscaleZ + 1; - for (int z = 0; z < (a_SrcSizeZ - 1); z++) - { - int DstZ = z * a_UpscaleZ; - for (int y = 0; y < (a_SrcSizeY - 1); y++) - { - int DstY = y * a_UpscaleY; - int idx = y * a_SrcSizeX + z * a_SrcSizeX * a_SrcSizeY; - for (int x = 0; x < (a_SrcSizeX - 1); x++, idx++) - { - int DstX = x * a_UpscaleX; - TYPE LoXLoYLoZ = a_Src[idx]; - TYPE LoXLoYHiZ = a_Src[idx + a_SrcSizeX * a_SrcSizeY]; - TYPE LoXHiYLoZ = a_Src[idx + a_SrcSizeX]; - TYPE LoXHiYHiZ = a_Src[idx + a_SrcSizeX + a_SrcSizeX * a_SrcSizeY]; - TYPE HiXLoYLoZ = a_Src[idx + 1]; - TYPE HiXLoYHiZ = a_Src[idx + 1 + a_SrcSizeX * a_SrcSizeY]; - TYPE HiXHiYLoZ = a_Src[idx + 1 + a_SrcSizeX]; - TYPE HiXHiYHiZ = a_Src[idx + 1 + a_SrcSizeX + a_SrcSizeX * a_SrcSizeY]; - for (int CellZ = 0; CellZ <= a_UpscaleZ; CellZ++) - { - TYPE LoXLoYInZ = LoXLoYLoZ + (LoXLoYHiZ - LoXLoYLoZ) * RatioZ[CellZ]; - TYPE LoXHiYInZ = LoXHiYLoZ + (LoXHiYHiZ - LoXHiYLoZ) * RatioZ[CellZ]; - TYPE HiXLoYInZ = HiXLoYLoZ + (HiXLoYHiZ - HiXLoYLoZ) * RatioZ[CellZ]; - TYPE HiXHiYInZ = HiXHiYLoZ + (HiXHiYHiZ - HiXHiYLoZ) * RatioZ[CellZ]; - for (int CellY = 0; CellY <= a_UpscaleY; CellY++) - { - int DestIdx = (DstZ + CellZ) * DstSizeX * DstSizeY + (DstY + CellY) * DstSizeX + DstX; - ASSERT(DestIdx + a_UpscaleX < DstSizeX * DstSizeY * DstSizeZ); - TYPE LoXInY = LoXLoYInZ + (LoXHiYInZ - LoXLoYInZ) * RatioY[CellY]; - TYPE HiXInY = HiXLoYInZ + (HiXHiYInZ - HiXLoYInZ) * RatioY[CellY]; - for (int CellX = 0; CellX <= a_UpscaleX; CellX++, DestIdx++) - { - a_Dst[DestIdx] = LoXInY + (HiXInY - LoXInY) * RatioX[CellX]; - } - } // for CellY - } // for CellZ - } // for x - } // for y - } // for z -} - - - - - diff --git a/source/Log.cpp b/source/Log.cpp deleted file mode 100644 index fc19595db..000000000 --- a/source/Log.cpp +++ /dev/null @@ -1,169 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Log.h" - -#include -#include -#include "OSSupport/IsThread.h" - -#if defined(ANDROID_NDK) - #include - #include "ToJava.h" -#endif - - - - -cLog* cLog::s_Log = NULL; - -cLog::cLog(const AString & a_FileName ) - : m_File(NULL) -{ - s_Log = this; - - // create logs directory - cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); - - OpenLog((FILE_IO_PREFIX + AString("logs/") + a_FileName).c_str() ); -} - - - - - -cLog::~cLog() -{ - CloseLog(); - s_Log = NULL; -} - - - - - -cLog* cLog::GetInstance() -{ - if (s_Log != NULL) - { - return s_Log; - } - - new cLog("log.txt"); - return s_Log; -} - - - - - -void cLog::CloseLog() -{ - if( m_File ) - fclose (m_File); - m_File = 0; -} - - - - - -void cLog::OpenLog( const char* a_FileName ) -{ - if(m_File) fclose (m_File); - #ifdef _MSC_VER - fopen_s( &m_File, a_FileName, "a+" ); - #else - m_File = fopen(a_FileName, "a+" ); - #endif -} - - - - - -void cLog::ClearLog() -{ - #ifdef _MSC_VER - if( fopen_s( &m_File, "log.txt", "w" ) == 0) - fclose (m_File); - #else - m_File = fopen("log.txt", "w" ); - if( m_File ) - fclose (m_File); - #endif - m_File = 0; -} - - - - - -void cLog::Log(const char * a_Format, va_list argList) -{ - AString Message; - AppendVPrintf(Message, a_Format, argList); - - time_t rawtime; - time ( &rawtime ); - - struct tm* timeinfo; -#ifdef _MSC_VER - struct tm timeinforeal; - timeinfo = &timeinforeal; - localtime_s(timeinfo, &rawtime ); -#else - timeinfo = localtime( &rawtime ); -#endif - - AString Line; - #ifdef _DEBUG - Printf(Line, "[%04x|%02d:%02d:%02d] %s", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); - #else - Printf(Line, "[%02d:%02d:%02d] %s", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str()); - #endif - if (m_File) - { - fprintf(m_File, "%s\n", Line.c_str(), m_File); - fflush(m_File); - } - - // Print to console: -#if defined(ANDROID_NDK) - //__android_log_vprint(ANDROID_LOG_ERROR,"MCServer", a_Format, argList); - __android_log_print(ANDROID_LOG_ERROR, "MCServer", "%s", Line.c_str() ); - //CallJavaFunction_Void_String(g_JavaThread, "AddToLog", Line ); -#else - printf("%s", Line.c_str()); -#endif - - #if defined (_WIN32) && defined(_DEBUG) - // In a Windows Debug build, output the log to debug console as well: - OutputDebugStringA((Line + "\n").c_str()); - #endif // _WIN32 -} - - - - - -void cLog::Log(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - Log( a_Format, argList ); - va_end(argList); -} - - - - - -void cLog::SimpleLog(const char* a_String) -{ - Log("%s", a_String ); -} - - - - diff --git a/source/Log.h b/source/Log.h deleted file mode 100644 index d00022c6f..000000000 --- a/source/Log.h +++ /dev/null @@ -1,30 +0,0 @@ - -#pragma once - - - - - -class cLog -{ // tolua_export -private: - FILE * m_File; - static cLog * s_Log; - -public: - cLog(const AString & a_FileName); - ~cLog(); - void Log(const char* a_Format, va_list argList ); - void Log(const char* a_Format, ...); - // tolua_begin - void SimpleLog(const char* a_String); - void OpenLog( const char* a_FileName ); - void CloseLog(); - void ClearLog(); - static cLog* GetInstance(); -}; -// tolua_end - - - - diff --git a/source/LuaExpat/lxplib.c b/source/LuaExpat/lxplib.c deleted file mode 100644 index e26343ce9..000000000 --- a/source/LuaExpat/lxplib.c +++ /dev/null @@ -1,599 +0,0 @@ -/* -** $Id: lxplib.c,v 1.16 2007/06/05 20:03:12 carregal Exp $ -** LuaExpat: Lua bind for Expat library -** See Copyright Notice in license.html -*/ - - -#include -#include -#include - -#include "expat.h" - -#include "lua.h" -#include "lauxlib.h" - - -#include "lxplib.h" - - -#if !defined(lua_pushliteral) -#define lua_pushliteral(L, s) \ - lua_pushstring(L, "" s, (sizeof(s)/sizeof(char))-1) -#endif - - -enum XPState { - XPSpre, /* parser just initialized */ - XPSok, /* state while parsing */ - XPSfinished, /* state after finished parsing */ - XPSerror, - XPSstring /* state while reading a string */ -}; - -struct lxp_userdata { - lua_State *L; - XML_Parser parser; /* associated expat parser */ - int tableref; /* table with callbacks for this parser */ - enum XPState state; - luaL_Buffer *b; /* to concatenate sequences of cdata pieces */ -}; - -typedef struct lxp_userdata lxp_userdata; - - -static int reporterror (lxp_userdata *xpu) { - lua_State *L = xpu->L; - XML_Parser p = xpu->parser; - lua_pushnil(L); - lua_pushstring(L, XML_ErrorString(XML_GetErrorCode(p))); - lua_pushnumber(L, XML_GetCurrentLineNumber(p)); - lua_pushnumber(L, XML_GetCurrentColumnNumber(p) + 1); - lua_pushnumber(L, XML_GetCurrentByteIndex(p) + 1); - return 5; -} - - -static lxp_userdata *createlxp (lua_State *L) { - lxp_userdata *xpu = (lxp_userdata *)lua_newuserdata(L, sizeof(lxp_userdata)); - xpu->tableref = LUA_REFNIL; /* in case of errors... */ - xpu->parser = NULL; - xpu->L = NULL; - xpu->state = XPSpre; - luaL_getmetatable(L, ParserType); - lua_setmetatable(L, -2); - return xpu; -} - - -static void lxpclose (lua_State *L, lxp_userdata *xpu) { - luaL_unref(L, LUA_REGISTRYINDEX, xpu->tableref); - xpu->tableref = LUA_REFNIL; - if (xpu->parser) - XML_ParserFree(xpu->parser); - xpu->parser = NULL; -} - - - - -/* -** Auxiliary function to call a Lua handle -*/ -static void docall (lxp_userdata *xpu, int nargs, int nres) { - lua_State *L = xpu->L; - assert(xpu->state == XPSok); - if (lua_pcall(L, nargs + 1, nres, 0) != 0) { - xpu->state = XPSerror; - luaL_unref(L, LUA_REGISTRYINDEX, xpu->tableref); - xpu->tableref = luaL_ref(L, LUA_REGISTRYINDEX); /* error message */ - } -} - - -/* -** Check whether there is pending Cdata, and call its handle if necessary -*/ -static void dischargestring (lxp_userdata *xpu) { - assert(xpu->state == XPSstring); - xpu->state = XPSok; - luaL_pushresult(xpu->b); - docall(xpu, 1, 0); -} - - -/* -** Check whether there is a Lua handle for a given event: If so, -** put it on the stack (to be called later), and also push `self' -*/ -static int getHandle (lxp_userdata *xpu, const char *handle) { - lua_State *L = xpu->L; - if (xpu->state == XPSstring) dischargestring(xpu); - if (xpu->state == XPSerror) - return 0; /* some error happened before; skip all handles */ - lua_pushstring(L, handle); - lua_gettable(L, 3); - if (lua_toboolean(L, -1) == 0) { - lua_pop(L, 1); - return 0; - } - if (!lua_isfunction(L, -1)) { - luaL_error(L, "lxp `%s' callback is not a function", handle); - } - lua_pushvalue(L, 1); /* first argument in every call (self) */ - return 1; -} - - - -/* -** {====================================================== -** Handles -** ======================================================= -*/ - - -static void f_StartCdata (void *ud) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, StartCdataKey) == 0) return; /* no handle */ - docall(xpu, 0, 0); -} - - -static void f_EndCdataKey (void *ud) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, EndCdataKey) == 0) return; /* no handle */ - docall(xpu, 0, 0); -} - - -static void f_CharData (void *ud, const char *s, int len) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (xpu->state == XPSok) { - if (getHandle(xpu, CharDataKey) == 0) return; /* no handle */ - xpu->state = XPSstring; - luaL_buffinit(xpu->L, xpu->b); - } - if (xpu->state == XPSstring) - luaL_addlstring(xpu->b, s, len); -} - - -static void f_Comment (void *ud, const char *data) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, CommentKey) == 0) return; /* no handle */ - lua_pushstring(xpu->L, data); - docall(xpu, 1, 0); -} - - -static void f_Default (void *ud, const char *data, int len) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, DefaultKey) == 0) return; /* no handle */ - lua_pushlstring(xpu->L, data, len); - docall(xpu, 1, 0); -} - - -static void f_DefaultExpand (void *ud, const char *data, int len) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, DefaultExpandKey) == 0) return; /* no handle */ - lua_pushlstring(xpu->L, data, len); - docall(xpu, 1, 0); -} - - -static void f_StartElement (void *ud, const char *name, const char **attrs) { - lxp_userdata *xpu = (lxp_userdata *)ud; - lua_State *L = xpu->L; - int lastspec = XML_GetSpecifiedAttributeCount(xpu->parser) / 2; - int i = 1; - if (getHandle(xpu, StartElementKey) == 0) return; /* no handle */ - lua_pushstring(L, name); - lua_newtable(L); - while (*attrs) { - if (i <= lastspec) { - lua_pushnumber(L, i++); - lua_pushstring(L, *attrs); - lua_settable(L, -3); - } - lua_pushstring(L, *attrs++); - lua_pushstring(L, *attrs++); - lua_settable(L, -3); - } - docall(xpu, 2, 0); /* call function with self, name, and attributes */ -} - - -static void f_EndElement (void *ud, const char *name) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, EndElementKey) == 0) return; /* no handle */ - lua_pushstring(xpu->L, name); - docall(xpu, 1, 0); -} - - -static int f_ExternaEntity (XML_Parser p, const char *context, - const char *base, - const char *systemId, - const char *publicId) { - lxp_userdata *xpu = (lxp_userdata *)XML_GetUserData(p); - lua_State *L = xpu->L; - lxp_userdata *child; - int status; - if (getHandle(xpu, ExternalEntityKey) == 0) return 1; /* no handle */ - child = createlxp(L); - child->parser = XML_ExternalEntityParserCreate(p, context, NULL); - if (!child->parser) - luaL_error(L, "XML_ParserCreate failed"); - lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /*lua_getref(L, xpu->tableref); */ /* child uses the same table of its father */ - child->tableref = luaL_ref(L, LUA_REGISTRYINDEX); - lua_pushstring(L, base); - lua_pushstring(L, systemId); - lua_pushstring(L, publicId); - docall(xpu, 4, 1); - status = lua_toboolean(L, -1); - lua_pop(L, 1); - lxpclose(L, child); - return status; -} - - -static void f_StartNamespaceDecl (void *ud, const char *prefix, - const char *uri) { - lxp_userdata *xpu = (lxp_userdata *)ud; - lua_State *L = xpu->L; - if (getHandle(xpu, StartNamespaceDeclKey) == 0) return; /* no handle */ - lua_pushstring(L, prefix); - lua_pushstring(L, uri); - docall(xpu, 2, 0); -} - - -static void f_EndNamespaceDecl (void *ud, const char *prefix) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, EndNamespaceDeclKey) == 0) return; /* no handle */ - lua_pushstring(xpu->L, prefix); - docall(xpu, 1, 0); -} - - -static void f_NotationDecl (void *ud, const char *notationName, - const char *base, - const char *systemId, - const char *publicId) { - lxp_userdata *xpu = (lxp_userdata *)ud; - lua_State *L = xpu->L; - if (getHandle(xpu, NotationDeclKey) == 0) return; /* no handle */ - lua_pushstring(L, notationName); - lua_pushstring(L, base); - lua_pushstring(L, systemId); - lua_pushstring(L, publicId); - docall(xpu, 4, 0); -} - - -static int f_NotStandalone (void *ud) { - int status; - lxp_userdata *xpu = (lxp_userdata *)ud; - lua_State *L = xpu->L; - if (getHandle(xpu, NotStandaloneKey) == 0) return 1; /* no handle */ - docall(xpu, 0, 1); - status = lua_toboolean(L, -1); - lua_pop(L, 1); - return status; -} - - -static void f_ProcessingInstruction (void *ud, const char *target, - const char *data) { - lxp_userdata *xpu = (lxp_userdata *)ud; - lua_State *L = xpu->L; - if (getHandle(xpu, ProcessingInstructionKey) == 0) return; /* no handle */ - lua_pushstring(L, target); - lua_pushstring(L, data); - docall(xpu, 2, 0); -} - - -static void f_UnparsedEntityDecl (void *ud, const char *entityName, - const char *base, - const char *systemId, - const char *publicId, - const char *notationName) { - lxp_userdata *xpu = (lxp_userdata *)ud; - lua_State *L = xpu->L; - if (getHandle(xpu, UnparsedEntityDeclKey) == 0) return; /* no handle */ - lua_pushstring(L, entityName); - lua_pushstring(L, base); - lua_pushstring(L, systemId); - lua_pushstring(L, publicId); - lua_pushstring(L, notationName); - docall(xpu, 5, 0); -} - -static void f_StartDoctypeDecl (void *ud, const XML_Char *doctypeName, - const XML_Char *sysid, - const XML_Char *pubid, - int has_internal_subset) { - lxp_userdata *xpu = (lxp_userdata *)ud; - if (getHandle(xpu, StartDoctypeDeclKey) == 0) return; /* no handle */ - lua_pushstring(xpu->L, doctypeName); - lua_pushstring(xpu->L, sysid); - lua_pushstring(xpu->L, pubid); - lua_pushboolean(xpu->L, has_internal_subset); - docall(xpu, 4, 0); -} - -/* }====================================================== */ - - - -static int hasfield (lua_State *L, const char *fname) { - int res; - lua_pushstring(L, fname); - lua_gettable(L, 1); - res = !lua_isnil(L, -1); - lua_pop(L, 1); - return res; -} - - -static void checkcallbacks (lua_State *L) { - static const char *const validkeys[] = { - "StartCdataSection", "EndCdataSection", "CharacterData", "Comment", - "Default", "DefaultExpand", "StartElement", "EndElement", - "ExternalEntityRef", "StartNamespaceDecl", "EndNamespaceDecl", - "NotationDecl", "NotStandalone", "ProcessingInstruction", - "UnparsedEntityDecl", "StartDoctypeDecl", NULL}; - if (hasfield(L, "_nonstrict")) return; - lua_pushnil(L); - while (lua_next(L, 1)) { - lua_pop(L, 1); /* remove value */ -#if ! defined (LUA_VERSION_NUM) || LUA_VERSION_NUM < 501 - if (lua_type(L, -1) != LUA_TSTRING || - luaL_findstring(lua_tostring(L, -1), validkeys) < 0) - luaL_error(L, "invalid key `%s' in callback table", lua_tostring(L, -1)); -#else - luaL_checkoption(L, -1, NULL, validkeys); -#endif - } -} - - -static int lxp_make_parser (lua_State *L) { - XML_Parser p; - char sep = *luaL_optstring(L, 2, ""); - lxp_userdata *xpu = createlxp(L); - p = xpu->parser = (sep == '\0') ? XML_ParserCreate(NULL) : - XML_ParserCreateNS(NULL, sep); - if (!p) - luaL_error(L, "XML_ParserCreate failed"); - luaL_checktype(L, 1, LUA_TTABLE); - checkcallbacks(L); - lua_pushvalue(L, 1); - xpu->tableref = luaL_ref(L, LUA_REGISTRYINDEX); - XML_SetUserData(p, xpu); - if (hasfield(L, StartCdataKey) || hasfield(L, EndCdataKey)) - XML_SetCdataSectionHandler(p, f_StartCdata, f_EndCdataKey); - if (hasfield(L, CharDataKey)) - XML_SetCharacterDataHandler(p, f_CharData); - if (hasfield(L, CommentKey)) - XML_SetCommentHandler(p, f_Comment); - if (hasfield(L, DefaultKey)) - XML_SetDefaultHandler(p, f_Default); - if (hasfield(L, DefaultExpandKey)) - XML_SetDefaultHandlerExpand(p, f_DefaultExpand); - if (hasfield(L, StartElementKey) || hasfield(L, EndElementKey)) - XML_SetElementHandler(p, f_StartElement, f_EndElement); - if (hasfield(L, ExternalEntityKey)) - XML_SetExternalEntityRefHandler(p, f_ExternaEntity); - if (hasfield(L, StartNamespaceDeclKey) || hasfield(L, EndNamespaceDeclKey)) - XML_SetNamespaceDeclHandler(p, f_StartNamespaceDecl, f_EndNamespaceDecl); - if (hasfield(L, NotationDeclKey)) - XML_SetNotationDeclHandler(p, f_NotationDecl); - if (hasfield(L, NotStandaloneKey)) - XML_SetNotStandaloneHandler(p, f_NotStandalone); - if (hasfield(L, ProcessingInstructionKey)) - XML_SetProcessingInstructionHandler(p, f_ProcessingInstruction); - if (hasfield(L, UnparsedEntityDeclKey)) - XML_SetUnparsedEntityDeclHandler(p, f_UnparsedEntityDecl); - if (hasfield(L, StartDoctypeDeclKey)) - XML_SetStartDoctypeDeclHandler(p, f_StartDoctypeDecl); - return 1; -} - - -static lxp_userdata *checkparser (lua_State *L, int idx) { - lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, idx, ParserType); - luaL_argcheck(L, xpu, idx, "expat parser expected"); - luaL_argcheck(L, xpu->parser, idx, "parser is closed"); - return xpu; -} - - -static int parser_gc (lua_State *L) { - lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, 1, ParserType); - luaL_argcheck(L, xpu, 1, "expat parser expected"); - lxpclose(L, xpu); - return 0; -} - - -static int setbase (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - if (XML_SetBase(xpu->parser, luaL_checkstring(L, 2)) == 0) - luaL_error(L, "no memory to store base"); - return 0; -} - - -static int getbase (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - lua_pushstring(L, XML_GetBase(xpu->parser)); - return 1; -} - - -static int getcallbacks (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); - return 1; -} - - -static int parse_aux (lua_State *L, lxp_userdata *xpu, const char *s, - size_t len) { - luaL_Buffer b; - int status; - xpu->L = L; - xpu->state = XPSok; - xpu->b = &b; - lua_settop(L, 2); - lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /*lua_getref(L, xpu->tableref);*/ /* to be used by handlers */ - status = XML_Parse(xpu->parser, s, (int)len, s == NULL); - if (xpu->state == XPSstring) dischargestring(xpu); - if (xpu->state == XPSerror) { /* callback error? */ - lua_rawgeti(L, LUA_REGISTRYINDEX, xpu->tableref); /* get original msg. */ - lua_error(L); - } - if (s == NULL) xpu->state = XPSfinished; - if (status) { - lua_pushboolean(L, 1); - return 1; - } - else { /* error */ - return reporterror(xpu); - } -} - - -static int lxp_parse (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - size_t len; - const char *s = luaL_optlstring(L, 2, NULL, &len); - if (xpu->state == XPSfinished && s != NULL) { - lua_pushnil(L); - lua_pushliteral(L, "cannot parse - document is finished"); - return 2; - } - return parse_aux(L, xpu, s, len); -} - - -static int lxp_close (lua_State *L) { - int status = 1; - lxp_userdata *xpu = (lxp_userdata *)luaL_checkudata(L, 1, ParserType); - luaL_argcheck(L, xpu, 1, "expat parser expected"); - if (xpu->state != XPSfinished) - status = parse_aux(L, xpu, NULL, 0); - lxpclose(L, xpu); - if (status > 1) luaL_error(L, "error closing parser: %s", - lua_tostring(L, -status+1)); - return 0; -} - - -static int lxp_pos (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - XML_Parser p = xpu->parser; - lua_pushnumber(L, XML_GetCurrentLineNumber(p)); - lua_pushnumber(L, XML_GetCurrentColumnNumber(p) + 1); - lua_pushnumber(L, XML_GetCurrentByteIndex(p) + 1); - return 3; -} - - -static int lxp_setencoding (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - const char *encoding = luaL_checkstring(L, 2); - luaL_argcheck(L, xpu->state == XPSpre, 1, "invalid parser state"); - XML_SetEncoding(xpu->parser, encoding); - return 0; -} - -static int lxp_stop (lua_State *L) { - lxp_userdata *xpu = checkparser(L, 1); - lua_pushboolean(L, XML_StopParser(xpu->parser, XML_FALSE) == XML_STATUS_OK); - return 1; -} - -#if !defined LUA_VERSION_NUM -/* Lua 5.0 */ -#define luaL_Reg luaL_reg -#endif - -static const struct luaL_Reg lxp_meths[] = { - {"parse", lxp_parse}, - {"close", lxp_close}, - {"__gc", parser_gc}, - {"pos", lxp_pos}, - {"setencoding", lxp_setencoding}, - {"getcallbacks", getcallbacks}, - {"getbase", getbase}, - {"setbase", setbase}, - {"stop", lxp_stop}, - {NULL, NULL} -}; - -static const struct luaL_Reg lxp_funcs[] = { - {"new", lxp_make_parser}, - {NULL, NULL} -}; - - -/* -** Assumes the table is on top of the stack. -*/ -static void set_info (lua_State *L) { - lua_pushliteral (L, "_COPYRIGHT"); - lua_pushliteral (L, "Copyright (C) 2003-2012 Kepler Project"); - lua_settable (L, -3); - lua_pushliteral (L, "_DESCRIPTION"); - lua_pushliteral (L, "LuaExpat is a SAX XML parser based on the Expat library"); - lua_settable (L, -3); - lua_pushliteral (L, "_VERSION"); - lua_pushliteral (L, "LuaExpat 1.3.0"); - lua_settable (L, -3); -} - - -#if !defined LUA_VERSION_NUM || LUA_VERSION_NUM==501 -/* -** Adapted from Lua 5.2.0 -*/ -static void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup) { - luaL_checkstack(L, nup, "too many upvalues"); - for (; l->name != NULL; l++) { /* fill the table with given functions */ - int i; - for (i = 0; i < nup; i++) /* copy upvalues to the top */ - lua_pushvalue(L, -nup); - lua_pushstring(L, l->name); - lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */ - lua_settable(L, -(nup + 3)); - } - lua_pop(L, nup); /* remove upvalues */ -} -#endif - - -int luaopen_lxp (lua_State *L) { - luaL_newmetatable(L, ParserType); - - lua_pushliteral(L, "__index"); - lua_pushvalue(L, -2); - lua_rawset(L, -3); - - luaL_setfuncs (L, lxp_meths, 0); - lua_pop (L, 1); /* remove metatable */ - - // _X 2013_04_09: Modified to allow embedding - luaL_openlib (L, "lxp", lxp_funcs, 0); - /* - lua_newtable (L); - luaL_setfuncs (L, lxp_funcs, 0); - */ - set_info (L); - return 1; -} diff --git a/source/LuaExpat/lxplib.h b/source/LuaExpat/lxplib.h deleted file mode 100644 index 9c0be4f78..000000000 --- a/source/LuaExpat/lxplib.h +++ /dev/null @@ -1,24 +0,0 @@ -/* -** See Copyright Notice in license.html -*/ - -#define ParserType "Expat" - -#define StartCdataKey "StartCdataSection" -#define EndCdataKey "EndCdataSection" -#define CharDataKey "CharacterData" -#define CommentKey "Comment" -#define DefaultKey "Default" -#define DefaultExpandKey "DefaultExpand" -#define StartElementKey "StartElement" -#define EndElementKey "EndElement" -#define ExternalEntityKey "ExternalEntityRef" -#define StartNamespaceDeclKey "StartNamespaceDecl" -#define EndNamespaceDeclKey "EndNamespaceDecl" -#define NotationDeclKey "NotationDecl" -#define NotStandaloneKey "NotStandalone" -#define ProcessingInstructionKey "ProcessingInstruction" -#define UnparsedEntityDeclKey "UnparsedEntityDecl" -#define StartDoctypeDeclKey "StartDoctypeDecl" - -int luaopen_lxp (lua_State *L); diff --git a/source/LuaFunctions.h b/source/LuaFunctions.h deleted file mode 100644 index 0ad420881..000000000 --- a/source/LuaFunctions.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -#include "MCLogger.h" -#include -// tolua_begin - -unsigned int GetTime() -{ - return (unsigned int)time(0); -} - -std::string GetChar( std::string & a_Str, unsigned int a_Idx ) -{ - return std::string(1, a_Str[ a_Idx ]); -} - -// tolua_end diff --git a/source/LuaState.cpp b/source/LuaState.cpp deleted file mode 100644 index 8d2fa8eca..000000000 --- a/source/LuaState.cpp +++ /dev/null @@ -1,958 +0,0 @@ - -// LuaState.cpp - -// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions - -#include "Globals.h" -#include "LuaState.h" - -extern "C" -{ - #include "lualib.h" -} - -#include "tolua++.h" -#include "Bindings.h" -#include "ManualBindings.h" - -// fwd: SQLite/lsqlite3.c -extern "C" -{ - LUALIB_API int luaopen_lsqlite3(lua_State * L); -} - -// fwd: LuaExpat/lxplib.c: -extern "C" -{ - int luaopen_lxp(lua_State * L); -} - - - - - - -const cLuaState::cRet cLuaState::Return = {}; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cLuaState: - -cLuaState::cLuaState(const AString & a_SubsystemName) : - m_LuaState(NULL), - m_IsOwned(false), - m_SubsystemName(a_SubsystemName), - m_NumCurrentFunctionArgs(-1) -{ -} - - - - - -cLuaState::cLuaState(lua_State * a_AttachState) : - m_LuaState(a_AttachState), - m_IsOwned(false), - m_SubsystemName(""), - m_NumCurrentFunctionArgs(-1) -{ -} - - - - - -cLuaState::~cLuaState() -{ - if (IsValid()) - { - if (m_IsOwned) - { - Close(); - } - else - { - Detach(); - } - } -} - - - - - -void cLuaState::Create(void) -{ - if (m_LuaState != NULL) - { - LOGWARNING("%s: Trying to create an already-existing LuaState, ignoring.", __FUNCTION__); - return; - } - m_LuaState = lua_open(); - luaL_openlibs(m_LuaState); - tolua_AllToLua_open(m_LuaState); - ManualBindings::Bind(m_LuaState); - luaopen_lsqlite3(m_LuaState); - luaopen_lxp(m_LuaState); - m_IsOwned = true; -} - - - - - -void cLuaState::Close(void) -{ - if (m_LuaState == NULL) - { - LOGWARNING("%s: Trying to close an invalid LuaState, ignoring.", __FUNCTION__); - return; - } - if (!m_IsOwned) - { - LOGWARNING( - "%s: Detected mis-use, calling Close() on an attached state (0x%p). Detaching instead.", - __FUNCTION__, m_LuaState - ); - Detach(); - return; - } - lua_close(m_LuaState); - m_LuaState = NULL; - m_IsOwned = false; -} - - - - - -void cLuaState::Attach(lua_State * a_State) -{ - if (m_LuaState != NULL) - { - LOGINFO("%s: Already contains a LuaState (0x%p), will be closed / detached.", __FUNCTION__, m_LuaState); - if (m_IsOwned) - { - Close(); - } - else - { - Detach(); - } - } - m_LuaState = a_State; - m_IsOwned = false; -} - - - - - -void cLuaState::Detach(void) -{ - if (m_LuaState == NULL) - { - return; - } - if (m_IsOwned) - { - LOGWARNING( - "%s: Detected a mis-use, calling Detach() when the state is owned. Closing the owned state (0x%p).", - __FUNCTION__, m_LuaState - ); - Close(); - return; - } - m_LuaState = NULL; -} - - - - - -bool cLuaState::LoadFile(const AString & a_FileName) -{ - ASSERT(IsValid()); - - // Load the file: - int s = luaL_loadfile(m_LuaState, a_FileName.c_str()); - if (ReportErrors(s)) - { - LOGWARNING("Can't load %s because of an error in file %s", m_SubsystemName.c_str(), a_FileName.c_str()); - return false; - } - - // Execute the globals: - s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0); - if (ReportErrors(s)) - { - LOGWARNING("Error in %s in file %s", m_SubsystemName.c_str(), a_FileName.c_str()); - return false; - } - - return true; -} - - - - - -bool cLuaState::HasFunction(const char * a_FunctionName) -{ - if (!IsValid()) - { - // This happens if cPlugin::Initialize() fails with an error - return false; - } - - lua_getglobal(m_LuaState, a_FunctionName); - bool res = (!lua_isnil(m_LuaState, -1) && lua_isfunction(m_LuaState, -1)); - lua_pop(m_LuaState, 1); - return res; -} - - - - - -bool cLuaState::PushFunction(const char * a_FunctionName) -{ - ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack - - if (!IsValid()) - { - // This happens if cPlugin::Initialize() fails with an error - return false; - } - - lua_getglobal(m_LuaState, a_FunctionName); - if (!lua_isfunction(m_LuaState, -1)) - { - LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName); - lua_pop(m_LuaState, 1); - return false; - } - m_CurrentFunctionName.assign(a_FunctionName); - m_NumCurrentFunctionArgs = 0; - return true; -} - - - - - -bool cLuaState::PushFunction(int a_FnRef) -{ - ASSERT(IsValid()); - ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack - - lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref() - if (!lua_isfunction(m_LuaState, -1)) - { - lua_pop(m_LuaState, 1); - return false; - } - m_CurrentFunctionName = ""; - m_NumCurrentFunctionArgs = 0; - return true; -} - - - - - -bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName) -{ - ASSERT(IsValid()); - ASSERT(m_NumCurrentFunctionArgs == -1); // If not, there's already something pushed onto the stack - - lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_TableRef); // Get the table ref - if (!lua_istable(m_LuaState, -1)) - { - // Not a table, bail out - lua_pop(m_LuaState, 1); - return false; - } - lua_getfield(m_LuaState, -1, a_FnName); - if (lua_isnil(m_LuaState, -1) || !lua_isfunction(m_LuaState, -1)) - { - // Not a valid function, bail out - lua_pop(m_LuaState, 2); - return false; - } - lua_remove(m_LuaState, -2); // Remove the table ref from the stack - m_CurrentFunctionName = ""; - m_NumCurrentFunctionArgs = 0; - return true; -} - - - - - -void cLuaState::Push(const AString & a_String) -{ - ASSERT(IsValid()); - - tolua_pushcppstring(m_LuaState, a_String); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const AStringVector & a_Vector) -{ - ASSERT(IsValid()); - - lua_createtable(m_LuaState, a_Vector.size(), 0); - int newTable = lua_gettop(m_LuaState); - int index = 1; - for (AStringVector::const_iterator itr = a_Vector.begin(), end = a_Vector.end(); itr != end; ++itr, ++index) - { - tolua_pushstring(m_LuaState, itr->c_str()); - lua_rawseti(m_LuaState, newTable, index); - } - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::PushUserType(void * a_Object, const char * a_Type) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Object, a_Type); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(int a_Value) -{ - ASSERT(IsValid()); - - tolua_pushnumber(m_LuaState, a_Value); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(double a_Value) -{ - ASSERT(IsValid()); - - tolua_pushnumber(m_LuaState, a_Value); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const char * a_Value) -{ - ASSERT(IsValid()); - - tolua_pushstring(m_LuaState, a_Value); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(bool a_Value) -{ - ASSERT(IsValid()); - - tolua_pushboolean(m_LuaState, a_Value ? 1 : 0); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cWorld * a_World) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_World, "cWorld"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cPlayer * a_Player) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Player, "cPlayer"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const cPlayer * a_Player) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cEntity * a_Entity) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Entity, "cEntity"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cMonster * a_Monster) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Monster, "cMonster"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cItem * a_Item) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Item, "cItem"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cItems * a_Items) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Items, "cItems"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cClientHandle * a_Client) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Client, "cClientHandle"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cPickup * a_Pickup) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Pickup, "cPickup"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cChunkDesc * a_ChunkDesc) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const cCraftingGrid * a_Grid) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const cCraftingRecipe * a_Recipe) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(TakeDamageInfo * a_TDI) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cWindow * a_Window) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Window, "cWindow"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cPluginLua * a_Plugin) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Plugin, "cPluginLua"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const HTTPRequest * a_Request) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPRequest"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cWebAdmin * a_WebAdmin) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_WebAdmin, "cWebAdmin"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(const HTTPTemplateRequest * a_Request) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, (void *)a_Request, "HTTPTemplateRequest"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cTNTEntity * a_TNTEntity) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_TNTEntity, "cTNTEntity"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cCreeper * a_Creeper) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Creeper, "cCreeper"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(Vector3i * a_Vector) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Vector, "Vector3i"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(void * a_Ptr) -{ - ASSERT(IsValid()); - - lua_pushnil(m_LuaState); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cHopperEntity * a_Hopper) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_Hopper, "cHopperEntity"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::Push(cBlockEntity * a_BlockEntity) -{ - ASSERT(IsValid()); - - tolua_pushusertype(m_LuaState, a_BlockEntity, "cBlockEntity"); - m_NumCurrentFunctionArgs += 1; -} - - - - - -void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal) -{ - a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0); -} - - - - - -void cLuaState::GetReturn(int a_StackPos, AString & a_ReturnedVal) -{ - if (lua_isstring(m_LuaState, a_StackPos)) - { - a_ReturnedVal = tolua_tocppstring(m_LuaState, a_StackPos, a_ReturnedVal.c_str()); - } -} - - - - - -void cLuaState::GetReturn(int a_StackPos, int & a_ReturnedVal) -{ - if (lua_isnumber(m_LuaState, a_StackPos)) - { - a_ReturnedVal = (int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal); - } -} - - - - - -void cLuaState::GetReturn(int a_StackPos, double & a_ReturnedVal) -{ - if (lua_isnumber(m_LuaState, a_StackPos)) - { - a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal); - } -} - - - - - -bool cLuaState::CallFunction(int a_NumResults) -{ - ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first - ASSERT(lua_isfunction(m_LuaState, -m_NumCurrentFunctionArgs - 1)); - - int s = lua_pcall(m_LuaState, m_NumCurrentFunctionArgs, a_NumResults, 0); - if (ReportErrors(s)) - { - LOGWARNING("Error in %s calling function %s()", m_SubsystemName.c_str(), m_CurrentFunctionName.c_str()); - m_NumCurrentFunctionArgs = -1; - m_CurrentFunctionName.clear(); - return false; - } - m_NumCurrentFunctionArgs = -1; - m_CurrentFunctionName.clear(); - return true; -} - - - - - -bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam) -{ - ASSERT(IsValid()); - - if (a_EndParam < 0) - { - a_EndParam = a_StartParam; - } - - tolua_Error tolua_err; - for (int i = a_StartParam; i <= a_EndParam; i++) - { - if (tolua_isusertype(m_LuaState, i, a_UserType, 0, &tolua_err)) - { - continue; - } - // Not the correct parameter - lua_Debug entry; - VERIFY(lua_getstack(m_LuaState, 0, &entry)); - VERIFY(lua_getinfo (m_LuaState, "n", &entry)); - AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); - tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); - return false; - } // for i - Param - - // All params checked ok - return true; -} - - - - - -bool cLuaState::CheckParamTable(int a_StartParam, int a_EndParam) -{ - ASSERT(IsValid()); - - if (a_EndParam < 0) - { - a_EndParam = a_StartParam; - } - - tolua_Error tolua_err; - for (int i = a_StartParam; i <= a_EndParam; i++) - { - if (tolua_istable(m_LuaState, i, 0, &tolua_err)) - { - continue; - } - // Not the correct parameter - lua_Debug entry; - VERIFY(lua_getstack(m_LuaState, 0, &entry)); - VERIFY(lua_getinfo (m_LuaState, "n", &entry)); - AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); - tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); - return false; - } // for i - Param - - // All params checked ok - return true; -} - - - - - -bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam) -{ - ASSERT(IsValid()); - - if (a_EndParam < 0) - { - a_EndParam = a_StartParam; - } - - tolua_Error tolua_err; - for (int i = a_StartParam; i <= a_EndParam; i++) - { - if (tolua_isnumber(m_LuaState, i, 0, &tolua_err)) - { - continue; - } - // Not the correct parameter - lua_Debug entry; - VERIFY(lua_getstack(m_LuaState, 0, &entry)); - VERIFY(lua_getinfo (m_LuaState, "n", &entry)); - AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); - tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); - return false; - } // for i - Param - - // All params checked ok - return true; -} - - - - - -bool cLuaState::CheckParamEnd(int a_Param) -{ - tolua_Error tolua_err; - if (tolua_isnoobj(m_LuaState, a_Param, &tolua_err)) - { - return true; - } - // Not the correct parameter - lua_Debug entry; - VERIFY(lua_getstack(m_LuaState, 0, &entry)); - VERIFY(lua_getinfo (m_LuaState, "n", &entry)); - AString ErrMsg = Printf("#ferror in function '%s': Too many arguments.", (entry.name != NULL) ? entry.name : "?"); - tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); - return false; -} - - - - - -bool cLuaState::ReportErrors(int a_Status) -{ - return ReportErrors(m_LuaState, a_Status); -} - - - - - -bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status) -{ - if (a_Status == 0) - { - // No error to report - return false; - } - - LOGWARNING("LUA: %d - %s", a_Status, lua_tostring(a_LuaState, -1)); - lua_pop(a_LuaState, 1); - return true; -} - - - - - -void cLuaState::LogStackTrace(void) -{ - LOGWARNING("Stack trace:"); - lua_Debug entry; - int depth = 0; - while (lua_getstack(m_LuaState, depth, &entry)) - { - int status = lua_getinfo(m_LuaState, "Sln", &entry); - assert(status); - - LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); - depth++; - } - LOGWARNING("Stack trace end"); -} - - - - - -AString cLuaState::GetTypeText(int a_StackPos) -{ - int Type = lua_type(m_LuaState, a_StackPos); - switch (Type) - { - case LUA_TNONE: return "TNONE"; - case LUA_TNIL: return "TNIL"; - case LUA_TBOOLEAN: return "TBOOLEAN"; - case LUA_TLIGHTUSERDATA: return "TLIGHTUSERDATA"; - case LUA_TNUMBER: return "TNUMBER"; - case LUA_TSTRING: return "TSTRING"; - case LUA_TTABLE: return "TTABLE"; - case LUA_TFUNCTION: return "TFUNCTION"; - case LUA_TUSERDATA: return "TUSERDATA"; - case LUA_TTHREAD: return "TTHREAD"; - } - return Printf("Unknown (%d)", Type); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cLuaState::cRef: - -cLuaState::cRef::cRef(cLuaState & a_LuaState, int a_StackPos) : - m_LuaState(a_LuaState) -{ - ASSERT(m_LuaState.IsValid()); - - lua_pushvalue(m_LuaState, a_StackPos); // Push a copy of the value at a_StackPos onto the stack - m_Ref = luaL_ref(m_LuaState, LUA_REGISTRYINDEX); -} - - - - - -cLuaState::cRef::~cRef() -{ - ASSERT(m_LuaState.IsValid()); - - if (IsValid()) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, m_Ref); - } -} - - - - diff --git a/source/LuaState.h b/source/LuaState.h deleted file mode 100644 index caba2484d..000000000 --- a/source/LuaState.h +++ /dev/null @@ -1,811 +0,0 @@ - -// LuaState.h - -// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions - -/* -The contained lua_State can be either owned or attached. -Owned lua_State is created by calling Create() and the cLuaState automatically closes the state -Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state -Attaching a state will automatically close an owned state. - -Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(), -then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally -executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the -function (for logging purposes), which makes the call less error-prone. - -Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to -any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with -automatic resource management. -*/ - - - - -#pragma once - -extern "C" -{ - #include "lauxlib.h" -} - - - - - -class cWorld; -class cPlayer; -class cEntity; -class cMonster; -class cItem; -class cItems; -class cClientHandle; -class cPickup; -class cChunkDesc; -class cCraftingGrid; -class cCraftingRecipe; -struct TakeDamageInfo; -class cWindow; -class cPluginLua; -struct HTTPRequest; -class cWebAdmin; -struct HTTPTemplateRequest; -class cTNTEntity; -class cCreeper; -class Vector3i; -class cHopperEntity; -class cBlockEntity; - - - - - -/// Encapsulates a Lua state and provides some syntactic sugar for common operations -class cLuaState -{ -public: - - /// Used for storing references to object in the global registry - class cRef - { - public: - /// Creates a reference in the specified LuaState for object at the specified StackPos - cRef(cLuaState & a_LuaState, int a_StackPos); - ~cRef(); - - /// Returns true if the reference is valid - bool IsValid(void) const {return (m_Ref != LUA_REFNIL); } - - /// Allows to use this class wherever an int (i. e. ref) is to be used - operator int(void) const { return m_Ref; } - - protected: - cLuaState & m_LuaState; - int m_Ref; - } ; - - - /// A dummy class that's used only to delimit function args from return values for cLuaState::Call() - class cRet - { - } ; - - static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call() - - - /** Creates a new instance. The LuaState is not initialized. - a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, - or "LuaScript" for the cLuaScript template - */ - cLuaState(const AString & a_SubsystemName); - - /** Creates a new instance. The a_AttachState is attached. - Subsystem name is set to "". - */ - explicit cLuaState(lua_State * a_AttachState); - - ~cLuaState(); - - /// Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions - operator lua_State * (void) { return m_LuaState; } - - /// Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor - void Create(void); - - /// Closes the m_LuaState, if not closed already - void Close(void); - - /// Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor - void Attach(lua_State * a_State); - - /// Detaches a previously attached state. - void Detach(void); - - /// Returns true if the m_LuaState is valid - bool IsValid(void) const { return (m_LuaState != NULL); } - - /** Loads the specified file - Returns false and logs a warning to the console if not successful (but the LuaState is kept open). - m_SubsystemName is displayed in the warning log message. - */ - bool LoadFile(const AString & a_FileName); - - /// Returns true if a_FunctionName is a valid Lua function that can be called - bool HasFunction(const char * a_FunctionName); - - /** Pushes the function of the specified name onto the stack. - Returns true if successful. Logs a warning on failure (incl. m_SubsystemName) - */ - bool PushFunction(const char * a_FunctionName); - - /** Pushes a function that has been saved into the global registry, identified by a_FnRef. - Returns true if successful. Logs a warning on failure - */ - bool PushFunction(int a_FnRef); - - /** Pushes a function that is stored in a table ref. - Returns true if successful, false on failure. Doesn't log failure. - */ - bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName); - - /// Pushes a usertype of the specified class type onto the stack - void PushUserType(void * a_Object, const char * a_Type); - - // Push a value onto the stack - void Push(const AString & a_String); - void Push(const AStringVector & a_Vector); - void Push(int a_Value); - void Push(double a_Value); - void Push(const char * a_Value); - void Push(bool a_Value); - void Push(cWorld * a_World); - void Push(cPlayer * a_Player); - void Push(const cPlayer * a_Player); - void Push(cEntity * a_Entity); - void Push(cMonster * a_Monster); - void Push(cItem * a_Item); - void Push(cItems * a_Items); - void Push(cClientHandle * a_ClientHandle); - void Push(cPickup * a_Pickup); - void Push(cChunkDesc * a_ChunkDesc); - void Push(const cCraftingGrid * a_Grid); - void Push(const cCraftingRecipe * a_Recipe); - void Push(TakeDamageInfo * a_TDI); - void Push(cWindow * a_Window); - void Push(cPluginLua * a_Plugin); - void Push(const HTTPRequest * a_Request); - void Push(cWebAdmin * a_WebAdmin); - void Push(const HTTPTemplateRequest * a_Request); - void Push(cTNTEntity * a_TNTEntity); - void Push(cCreeper * a_Creeper); - void Push(Vector3i * a_Vector); - void Push(void * a_Ptr); - void Push(cHopperEntity * a_Hopper); - void Push(cBlockEntity * a_BlockEntity); - - /// Call any 0-param 0-return Lua function in a single line: - template - bool Call(FnT a_FnName) - { - if (!PushFunction(a_FnName)) - { - return false; - } - return CallFunction(0); - } - - /// Call any 1-param 0-return Lua function in a single line: - template< - typename FnT, - typename ArgT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - return CallFunction(0); - } - - /// Call any 2-param 0-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - return CallFunction(0); - } - - /// Call any 1-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 2-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 3-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 4-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 5-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 6-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 7-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 8-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 9-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 10-param 1-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6, - typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - Push(a_Arg10); - if (!CallFunction(1)) - { - return false; - } - GetReturn(-1, a_Ret1); - lua_pop(m_LuaState, 1); - return true; - } - - /// Call any 1-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 2-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 3-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 4-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 5-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 6-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 7-param 2-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(2)) - { - return false; - } - GetReturn(-2, a_Ret1); - GetReturn(-1, a_Ret2); - lua_pop(m_LuaState, 2); - return true; - } - - /// Call any 7-param 3-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - if (!CallFunction(3)) - { - return false; - } - GetReturn(-3, a_Ret1); - GetReturn(-2, a_Ret2); - GetReturn(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /// Call any 8-param 3-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, - typename RetT1, typename RetT2, typename RetT3 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - if (!CallFunction(3)) - { - return false; - } - GetReturn(-3, a_Ret1); - GetReturn(-2, a_Ret2); - GetReturn(-1, a_Ret3); - lua_pop(m_LuaState, 3); - return true; - } - - /// Call any 9-param 5-return Lua function in a single line: - template< - typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, - typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9, - typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5 - > - bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5) - { - if (!PushFunction(a_FnName)) - { - return false; - } - Push(a_Arg1); - Push(a_Arg2); - Push(a_Arg3); - Push(a_Arg4); - Push(a_Arg5); - Push(a_Arg6); - Push(a_Arg7); - Push(a_Arg8); - Push(a_Arg9); - if (!CallFunction(5)) - { - return false; - } - GetReturn(-5, a_Ret1); - GetReturn(-4, a_Ret2); - GetReturn(-3, a_Ret3); - GetReturn(-2, a_Ret4); - GetReturn(-1, a_Ret5); - lua_pop(m_LuaState, 5); - return true; - } - - - /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, bool & a_ReturnedVal); - - /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, AString & a_ReturnedVal); - - /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, int & a_ReturnedVal); - - /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged - void GetReturn(int a_StackPos, double & a_ReturnedVal); - - /** - Calls the function that has been pushed onto the stack by PushFunction(), - with arguments pushed by PushXXX(). - Returns true if successful, logs a warning on failure. - */ - bool CallFunction(int a_NumReturnValues); - - /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not - bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1); - - /// Returns true if the specified parameters on the stack are a table; also logs warning if not - bool CheckParamTable(int a_StartParam, int a_EndParam = -1); - - /// Returns true if the specified parameters on the stack are a number; also logs warning if not - bool CheckParamNumber(int a_StartParam, int a_EndParam = -1); - - /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) - bool CheckParamEnd(int a_Param); - - /// If the status is nonzero, prints the text on the top of Lua stack and returns true - bool ReportErrors(int status); - - /// If the status is nonzero, prints the text on the top of Lua stack and returns true - static bool ReportErrors(lua_State * a_LuaState, int status); - - /// Logs all items in the current stack trace to the server console - void LogStackTrace(void); - - /// Returns the type of the item on the specified position in the stack - AString GetTypeText(int a_StackPos); - -protected: - lua_State * m_LuaState; - - /// If true, the state is owned by this object and will be auto-Closed. False => attached state - bool m_IsOwned; - - /** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript" - whatever is given to the constructor - */ - AString m_SubsystemName; - - /// Name of the currently pushed function (for the Push / Call chain) - AString m_CurrentFunctionName; - - /// Number of arguments currently pushed (for the Push / Call chain) - int m_NumCurrentFunctionArgs; -} ; - - - - diff --git a/source/LuaWindow.cpp b/source/LuaWindow.cpp deleted file mode 100644 index 9011d668c..000000000 --- a/source/LuaWindow.cpp +++ /dev/null @@ -1,185 +0,0 @@ - -// LuaWindow.cpp - -// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player - -#include "Globals.h" -#include "LuaWindow.h" -#include "UI/SlotArea.h" -#include "PluginLua.h" -#include "Entities/Player.h" -#include "lauxlib.h" // Needed for LUA_REFNIL - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cLuaWindow: - -cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) : - super(a_WindowType, a_Title), - m_Contents(a_SlotsX, a_SlotsY), - m_Plugin(NULL), - m_LuaRef(LUA_REFNIL), - m_OnClosingFnRef(LUA_REFNIL), - m_OnSlotChangedFnRef(LUA_REFNIL) -{ - m_Contents.AddListener(*this); - m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this)); - - // If appropriate, add an Armor slot area: - switch (a_WindowType) - { - case cWindow::wtInventory: - case cWindow::wtWorkbench: - { - m_SlotAreas.push_back(new cSlotAreaArmor(*this)); - break; - } - } - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -cLuaWindow::~cLuaWindow() -{ - m_Contents.RemoveListener(*this); - - // Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's - // destructor, when the member is already gone. - for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) - { - delete *itr; - } - m_SlotAreas.clear(); - - ASSERT(m_OpenedBy.empty()); -} - - - - - -void cLuaWindow::SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef) -{ - // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object - ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); - ASSERT(m_LuaRef == LUA_REFNIL); - m_Plugin = a_Plugin; - m_LuaRef = a_LuaRef; -} - - - - - -bool cLuaWindow::IsLuaReferenced(void) const -{ - return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL)); -} - - - - - -void cLuaWindow::SetOnClosing(cPluginLua * a_Plugin, int a_FnRef) -{ - // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object - ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); - - // If there already was a function, unreference it first - if (m_OnClosingFnRef != LUA_REFNIL) - { - m_Plugin->Unreference(m_OnClosingFnRef); - } - - // Store the new reference - m_Plugin = a_Plugin; - m_OnClosingFnRef = a_FnRef; -} - - - - - -void cLuaWindow::SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef) -{ - // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object - ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); - - // If there already was a function, unreference it first - if (m_OnSlotChangedFnRef != LUA_REFNIL) - { - m_Plugin->Unreference(m_OnSlotChangedFnRef); - } - - // Store the new reference - m_Plugin = a_Plugin; - m_OnSlotChangedFnRef = a_FnRef; -} - - - - - -bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) -{ - // First notify the plugin through the registered callback: - if (m_OnClosingFnRef != LUA_REFNIL) - { - ASSERT(m_Plugin != NULL); - if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse)) - { - // The callback disagrees (the higher levels check the CanRefuse flag compliance) - return false; - } - } - - return super::ClosedByPlayer(a_Player, a_CanRefuse); -} - - - - - -void cLuaWindow::Destroy(void) -{ - super::Destroy(); - - if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL)) - { - // The object is referenced by Lua, un-reference it - m_Plugin->Unreference(m_LuaRef); - } - - // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it! - m_IsDestroyed = false; -} - - - - - -void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -{ - if (a_ItemGrid != &m_Contents) - { - ASSERT(!"Invalid ItemGrid in callback"); - return; - } - - // If an OnSlotChanged callback has been registered, call it: - if (m_OnSlotChangedFnRef != LUA_REFNIL) - { - m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum); - } -} - - - - diff --git a/source/LuaWindow.h b/source/LuaWindow.h deleted file mode 100644 index 4c32c263e..000000000 --- a/source/LuaWindow.h +++ /dev/null @@ -1,95 +0,0 @@ - -// LuaWindow.h - -// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player - - - - - -#pragma once - -#include "UI/Window.h" -#include "ItemGrid.h" - - - - - -// fwd: PluginLua.h -class cPluginLua; - - - - - -/** A window that has been created by a Lua plugin and is handled entirely by that plugin -This object needs extra care with its lifetime management: -- It is created by Lua, so Lua expects to garbage-collect it later -- normal cWindow objects are deleted in their ClosedByPlayer() function if the last player closes them -To overcome this, this object overloads the Destroy functions, which doesn't let the ClosedByPlayer() -delete the window, but rather leaves it dangling, with only Lua having the reference to it. -Additionally, to forbid Lua from deleting this object while it is used by players, the manual bindings for -cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object. -This reference needs to be unreferenced in the Destroy() function. -*/ -class cLuaWindow : // tolua_export - public cItemGrid::cListener, - // tolua_begin - public cWindow -{ - typedef cWindow super; - -public: - /// Create a window of the specified type, with a slot grid of a_SlotsX * a_SlotsY size - cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title); - - virtual ~cLuaWindow(); - - /// Returns the internal representation of the contents that are manipulated by Lua - cItemGrid & GetContents(void) { return m_Contents; } - - // tolua_end - - /** Sets the plugin reference and the internal Lua object reference index - used for preventing Lua's GC to collect this class while the window is open - */ - void SetLuaRef(cPluginLua * a_Plugin, int a_LuaRef); - - /// Returns true if SetLuaRef() has been called - bool IsLuaReferenced(void) const; - - /// Sets the callback function (Lua reference) to call when the window is about to close - void SetOnClosing(cPluginLua * a_Plugin, int a_FnRef); - - /// Sets the callback function (Lua reference) to call when a slot is changed - void SetOnSlotChanged(cPluginLua * a_Plugin, int a_FnRef); - -protected: - /// Contents of the non-inventory part - cItemGrid m_Contents; - - /// The plugin that has opened the window and owns the m_LuaRef - cPluginLua * m_Plugin; - - /// The Lua object reference, used for keeping the object alive as long as any player has the window open - int m_LuaRef; - - /// The Lua reference for the callback to call when the window is closing for any player - int m_OnClosingFnRef; - - /// The Lua reference for the callback to call when a slot has changed - int m_OnSlotChangedFnRef; - - // cWindow overrides: - virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; - virtual void Destroy(void) override; - - // cItemGrid::cListener overrides: - virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override; -} ; // tolua_export - - - - - diff --git a/source/MCLogger.cpp b/source/MCLogger.cpp deleted file mode 100644 index 4f3e5dc0f..000000000 --- a/source/MCLogger.cpp +++ /dev/null @@ -1,261 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include -#include "Log.h" - - - - - -cMCLogger * cMCLogger::s_MCLogger = NULL; -bool g_ShouldColorOutput = false; - -#ifdef _WIN32 - #include // Needed for _isatty(), not available on Linux - - HANDLE g_Console = GetStdHandle(STD_OUTPUT_HANDLE); - WORD g_DefaultConsoleAttrib = 0x07; -#elif defined (__linux) && !defined(ANDROID_NDK) - #include // Needed for isatty() on Linux -#endif - - - - - -cMCLogger * cMCLogger::GetInstance(void) -{ - return s_MCLogger; -} - - - - - -cMCLogger::cMCLogger(void) -{ - AString FileName; - Printf(FileName, "LOG_%d.txt", (int)time(NULL)); - InitLog(FileName); -} - - - - - -cMCLogger::cMCLogger(const AString & a_FileName) -{ - InitLog(a_FileName); -} - - - - - -cMCLogger::~cMCLogger() -{ - m_Log->Log("--- Stopped Log ---\n"); - delete m_Log; - if (this == s_MCLogger) - { - s_MCLogger = NULL; - } -} - - - - - -void cMCLogger::InitLog(const AString & a_FileName) -{ - m_Log = new cLog(a_FileName); - m_Log->Log("--- Started Log ---\n"); - - s_MCLogger = this; - - #ifdef _WIN32 - // See whether we are writing to a console the default console attrib: - g_ShouldColorOutput = (_isatty(_fileno(stdin)) != 0); - if (g_ShouldColorOutput) - { - CONSOLE_SCREEN_BUFFER_INFO sbi; - GetConsoleScreenBufferInfo(g_Console, &sbi); - g_DefaultConsoleAttrib = sbi.wAttributes; - } - #elif defined (__linux) && !defined(ANDROID_NDK) - g_ShouldColorOutput = isatty(fileno(stdout)); - // TODO: Check if the terminal supports colors, somehow? - #endif -} - - - - - -void cMCLogger::LogSimple(const char* a_Text, int a_LogType /* = 0 */ ) -{ - switch( a_LogType ) - { - case 0: - LOG("%s", a_Text); - break; - case 1: - LOGINFO("%s", a_Text); - break; - case 2: - LOGWARN("%s", a_Text); - break; - case 3: - LOGERROR("%s", a_Text); - break; - default: - LOG("(#%d#: %s", a_LogType, a_Text); - break; - } -} - - - - - -void cMCLogger::Log(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csRegular); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::Info(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csInfo); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::Warn(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csWarning); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::Error(const char * a_Format, va_list a_ArgList) -{ - cCSLock Lock(m_CriticalSection); - SetColor(csError); - m_Log->Log(a_Format, a_ArgList); - ResetColor(); - puts(""); -} - - - - - -void cMCLogger::SetColor(eColorScheme a_Scheme) -{ - if (!g_ShouldColorOutput) - { - return; - } - #ifdef _WIN32 - WORD Attrib = 0x07; // by default, gray on black - switch (a_Scheme) - { - case csRegular: Attrib = 0x07; break; // Gray on black - case csInfo: Attrib = 0x0e; break; // Yellow on black - case csWarning: Attrib = 0x0c; break; // Read on black - case csError: Attrib = 0xc0; break; // Black on red - default: ASSERT(!"Unhandled color scheme"); - } - SetConsoleTextAttribute(g_Console, Attrib); - #elif defined(__linux) && !defined(ANDROID_NDK) - switch (a_Scheme) - { - case csRegular: printf("\x1b[0m"); break; // Whatever the console default is - case csInfo: printf("\x1b[33;1m"); break; // Yellow on black - case csWarning: printf("\x1b[31;1m"); break; // Red on black - case csError: printf("\x1b[1;33;41;1m"); break; // Yellow on red - default: ASSERT(!"Unhandled color scheme"); - } - #endif -} - - - - - -void cMCLogger::ResetColor(void) -{ - if (!g_ShouldColorOutput) - { - return; - } - #ifdef _WIN32 - SetConsoleTextAttribute(g_Console, g_DefaultConsoleAttrib); - #elif defined(__linux) && !defined(ANDROID_NDK) - printf("\x1b[0m"); - #endif -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Global functions - -void LOG(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Log( a_Format, argList ); - va_end(argList); -} - -void LOGINFO(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Info( a_Format, argList ); - va_end(argList); -} - -void LOGWARN(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Warn( a_Format, argList ); - va_end(argList); -} - -void LOGERROR(const char* a_Format, ...) -{ - va_list argList; - va_start(argList, a_Format); - cMCLogger::GetInstance()->Error( a_Format, argList ); - va_end(argList); -} - - - - diff --git a/source/MCLogger.h b/source/MCLogger.h deleted file mode 100644 index c949a4cdf..000000000 --- a/source/MCLogger.h +++ /dev/null @@ -1,84 +0,0 @@ - -#pragma once - - - - -class cLog; - - - - - -class cMCLogger // tolua_export -{ // tolua_export -public: // tolua_export - /// Creates a logger with the default filename, "logs/LOG_.log" - cMCLogger(void); - - /// Creates a logger with the specified filename inside "logs" folder - cMCLogger(const AString & a_FileName); // tolua_export - - ~cMCLogger(); // tolua_export - - void Log(const char* a_Format, va_list a_ArgList); - void Info(const char* a_Format, va_list a_ArgList); - void Warn(const char* a_Format, va_list a_ArgList); - void Error(const char* a_Format, va_list a_ArgList); - - void LogSimple(const char* a_Text, int a_LogType = 0 ); // tolua_export - - static cMCLogger* GetInstance(); -private: - enum eColorScheme - { - csRegular, - csInfo, - csWarning, - csError, - } ; - - cCriticalSection m_CriticalSection; - cLog * m_Log; - static cMCLogger * s_MCLogger; - - - /// Sets the specified color scheme in the terminal (TODO: if coloring available) - void SetColor(eColorScheme a_Scheme); - - /// Resets the color back to whatever is the default in the terminal - void ResetColor(void); - - /// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this - void InitLog(const AString & a_FileName); -}; // tolua_export - - - - - -extern void LOG(const char* a_Format, ...); -extern void LOGINFO(const char* a_Format, ...); -extern void LOGWARN(const char* a_Format, ...); -extern void LOGERROR(const char* a_Format, ...); - - - - - -// In debug builds, translate LOGD to LOG, otherwise leave it out altogether: -#ifdef _DEBUG - #define LOGD LOG -#else - #define LOGD(...) -#endif // _DEBUG - - - - - -#define LOGWARNING LOGWARN - - - - diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp deleted file mode 100644 index f98e25880..000000000 --- a/source/ManualBindings.cpp +++ /dev/null @@ -1,2215 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ManualBindings.h" -#include "tolua++.h" - -#include "Root.h" -#include "World.h" -#include "Plugin.h" -#include "PluginLua.h" -#include "PluginManager.h" -#include "Entities/Player.h" -#include "WebAdmin.h" -#include "ClientHandle.h" -#include "BlockEntities/ChestEntity.h" -#include "BlockEntities/DispenserEntity.h" -#include "BlockEntities/DropperEntity.h" -#include "BlockEntities/FurnaceEntity.h" -#include "BlockEntities/HopperEntity.h" -#include "md5/md5.h" -#include "LuaWindow.h" -#include "LineBlockTracer.h" - - - - - -/**************************** - * Better error reporting for Lua - **/ -int tolua_do_error(lua_State* L, const char * a_pMsg, tolua_Error * a_pToLuaError) -{ - // Retrieve current function name - lua_Debug entry; - VERIFY(lua_getstack(L, 0, &entry)); - VERIFY(lua_getinfo(L, "n", &entry)); - - // Insert function name into error msg - AString msg(a_pMsg); - ReplaceString(msg, "#funcname#", entry.name?entry.name:"?"); - - // Send the error to Lua - tolua_error(L, msg.c_str(), a_pToLuaError); - return 0; -} - - - - - -int lua_do_error(lua_State* L, const char * a_pFormat, ...) -{ - // Retrieve current function name - lua_Debug entry; - VERIFY(lua_getstack(L, 0, &entry)); - VERIFY(lua_getinfo(L, "n", &entry)); - - // Insert function name into error msg - AString msg(a_pFormat); - ReplaceString(msg, "#funcname#", entry.name?entry.name:"?"); - - // Copied from luaL_error and modified - va_list argp; - va_start(argp, a_pFormat); - luaL_where(L, 1); - lua_pushvfstring(L, msg.c_str(), argp); - va_end(argp); - lua_concat(L, 2); - return lua_error(L); -} - - - - - -/**************************** - * Lua bound functions with special return types - **/ - -static int tolua_StringSplit(lua_State * tolua_S) -{ - cLuaState LuaState(tolua_S); - std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0); - std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0); - - AStringVector Split = StringSplit(str, delim); - LuaState.Push(Split); - return 1; -} - - - - - -static int tolua_StringSplitAndTrim(lua_State * tolua_S) -{ - cLuaState LuaState(tolua_S); - std::string str = (std::string)tolua_tocppstring(LuaState, 1, 0); - std::string delim = (std::string)tolua_tocppstring(LuaState, 2, 0); - - AStringVector Split = StringSplitAndTrim(str, delim); - LuaState.Push(Split); - return 1; -} - - - - - -static int tolua_LOG(lua_State* tolua_S) -{ - const char* str = tolua_tocppstring(tolua_S,1,0); - cMCLogger::GetInstance()->LogSimple( str, 0 ); - return 0; -} - - - - - -static int tolua_LOGINFO(lua_State* tolua_S) -{ - const char* str = tolua_tocppstring(tolua_S,1,0); - cMCLogger::GetInstance()->LogSimple( str, 1 ); - return 0; -} - - - - - -static int tolua_LOGWARN(lua_State* tolua_S) -{ - const char* str = tolua_tocppstring(tolua_S,1,0); - cMCLogger::GetInstance()->LogSimple( str, 2 ); - return 0; -} - - - - - -static int tolua_LOGERROR(lua_State* tolua_S) -{ - const char* str = tolua_tocppstring(tolua_S,1,0); - cMCLogger::GetInstance()->LogSimple( str, 3 ); - return 0; -} - - - - - -cPluginLua * GetLuaPlugin(lua_State * L) -{ - // Get the plugin identification out of LuaState: - lua_getglobal(L, LUA_PLUGIN_INSTANCE_VAR_NAME); - if (!lua_islightuserdata(L, -1)) - { - LOGWARNING("%s: cannot get plugin instance, what have you done to my Lua state?", __FUNCTION__); - lua_pop(L, 1); - return NULL; - } - cPluginLua * Plugin = (cPluginLua *)lua_topointer(L, -1); - lua_pop(L, 1); - - return Plugin; -} - - - - - -template< - class Ty1, - class Ty2, - bool (Ty1::*Func1)(const AString &, cItemCallback &) - > -static int tolua_DoWith(lua_State* tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if ((NumArgs != 2) && (NumArgs != 3)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs); - } - - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); - - const char * ItemName = tolua_tocppstring(tolua_S, 2, ""); - if ((ItemName == NULL) || (ItemName[0] == 0)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a non-empty string for parameter #1", NumArgs); - } - if (!lua_isfunction( tolua_S, 3)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs); - } - - /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ - int TableRef = LUA_REFNIL; - if (NumArgs == 3) - { - TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (TableRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs); - } - } - - /* table value is popped, and now function is on top of the stack */ - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs); - } - - class cLuaCallback : public cItemCallback - { - public: - cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) - {} - - private: - virtual bool Item(Ty2 * a_Item) override - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); - if (TableRef != LUA_REFNIL) - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ - } - - int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; // Abort enumeration - } - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean(LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - int TableRef; - } Callback(tolua_S, FuncRef, TableRef); - - - bool bRetVal = (self->*Func1)(ItemName, Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); - return 1; -} - - - - - -template< - class Ty1, - class Ty2, - bool (Ty1::*Func1)(int, cItemCallback &) -> -static int tolua_DoWithID(lua_State* tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if ((NumArgs != 2) && (NumArgs != 3)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs); - } - - Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, 0); - - int ItemID = (int)tolua_tonumber(tolua_S, 2, 0); - if (!lua_isfunction(tolua_S, 3)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #2", NumArgs); - } - - /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ - int TableRef = LUA_REFNIL; - if (NumArgs == 3) - { - TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (TableRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #3", NumArgs); - } - } - - /* table value is popped, and now function is on top of the stack */ - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2", NumArgs); - } - - class cLuaCallback : public cItemCallback - { - public: - cLuaCallback(lua_State * a_LuaState, int a_FuncRef, int a_TableRef) : - LuaState(a_LuaState), - FuncRef(a_FuncRef), - TableRef(a_TableRef) - {} - - private: - virtual bool Item(Ty2 * a_Item) override - { - lua_rawgeti(LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function to call - tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); // Push the item - if (TableRef != LUA_REFNIL) - { - lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push the optional callbackdata param - } - - int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; // Abort enumeration - } - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean(LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - int TableRef; - } Callback(tolua_S, FuncRef, TableRef); - - - bool bRetVal = (self->*Func1)(ItemID, Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); - return 1; -} - - - - - -template< - class Ty1, - class Ty2, - bool (Ty1::*Func1)(int, int, int, cItemCallback &) -> -static int tolua_DoWithXYZ(lua_State* tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if ((NumArgs != 4) && (NumArgs != 5)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs); - } - - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); - if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3"); - } - - int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0)); - int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0)); - int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0)); - LOG("x %i y %i z %i", ItemX, ItemY, ItemZ ); - if (!lua_isfunction( tolua_S, 5)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4"); - } - - /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ - int TableRef = LUA_REFNIL; - if (NumArgs == 5) - { - TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (TableRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #5"); - } - } - - /* table value is popped, and now function is on top of the stack */ - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #4"); - } - - class cLuaCallback : public cItemCallback - { - public: - cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) - {} - - private: - virtual bool Item(Ty2 * a_Item) override - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); - if (TableRef != LUA_REFNIL) - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ - } - - int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; // Abort enumeration - } - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean(LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - int TableRef; - } Callback(tolua_S, FuncRef, TableRef); - - bool bRetVal = (self->*Func1)(ItemX, ItemY, ItemZ, Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); - return 1; -} - - - - - -template< class Ty1, - class Ty2, - bool (Ty1::*Func1)(int, int, cItemCallback &) > -static int tolua_ForEachInChunk(lua_State* tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if ((NumArgs != 3) && (NumArgs != 4)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs); - } - - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); - if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2"); - } - - int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0)); - int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0)); - - if (!lua_isfunction( tolua_S, 4)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #3"); - } - - /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ - int TableRef = LUA_REFNIL; - if (NumArgs == 4) - { - TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (TableRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #4"); - } - } - - /* table value is popped, and now function is on top of the stack */ - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #3"); - } - - class cLuaCallback : public cItemCallback - { - public: - cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) - {} - - private: - virtual bool Item(Ty2 * a_Item) override - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype(LuaState, a_Item, Ty2::GetClassStatic()); - if (TableRef != LUA_REFNIL) - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ - } - - int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; /* Abort enumeration */ - } - - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean(LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - int TableRef; - } Callback(tolua_S, FuncRef, TableRef); - - bool bRetVal = (self->*Func1)(ChunkX, ChunkZ, Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); - return 1; -} - - - - - -template< class Ty1, - class Ty2, - bool (Ty1::*Func1)(cItemCallback &) > -static int tolua_ForEach(lua_State * tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1 && NumArgs != 2) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs); - } - - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); - if (self == NULL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); - } - - if (!lua_isfunction( tolua_S, 2)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1"); - } - - /* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ - int TableRef = LUA_REFNIL; - if (NumArgs == 2) - { - TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (TableRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get value reference of parameter #2"); - } - } - - /* table value is popped, and now function is on top of the stack */ - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1"); - } - - class cLuaCallback : public cItemCallback - { - public: - cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - , TableRef( a_TableRef ) - {} - - private: - virtual bool Item(Ty2 * a_Item) override - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushusertype( LuaState, a_Item, Ty2::GetClassStatic() ); - if (TableRef != LUA_REFNIL) - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ - } - - int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; /* Abort enumeration */ - } - - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean( LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - int TableRef; - } Callback(tolua_S, FuncRef, TableRef); - - bool bRetVal = (self->*Func1)(Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal ); - return 1; -} - - - - - -static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S) -{ - // Exported manually, because tolua would generate useless additional parameters (a_BlockType .. a_BlockSkyLight) - // Function signature: GetBlockInfo(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta, BlockSkyLight, BlockBlockLight] - #ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || - !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || - !tolua_isnoobj (tolua_S, 5, &tolua_err) - ) - goto tolua_lerror; - else - #endif - { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); - int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); - int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); - int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); - #ifndef TOLUA_RELEASE - if (self == NULL) - { - tolua_error(tolua_S, "invalid 'self' in function 'GetBlockInfo'", NULL); - } - #endif - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta, BlockSkyLight, BlockBlockLight; - bool res = self->GetBlockInfo(BlockX, BlockY, BlockZ, BlockType, BlockMeta, BlockSkyLight, BlockBlockLight); - tolua_pushboolean(tolua_S, res ? 1 : 0); - if (res) - { - tolua_pushnumber(tolua_S, BlockType); - tolua_pushnumber(tolua_S, BlockMeta); - tolua_pushnumber(tolua_S, BlockSkyLight); - tolua_pushnumber(tolua_S, BlockBlockLight); - return 5; - } - } - } - return 1; - - #ifndef TOLUA_RELEASE -tolua_lerror: - tolua_error(tolua_S, "#ferror in function 'GetBlockInfo'.", &tolua_err); - return 0; - #endif -} - - - - - -static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S) -{ - // Exported manually, because tolua would generate useless additional parameters (a_BlockType, a_BlockMeta) - // Function signature: GetBlockTypeMeta(BlockX, BlockY, BlockZ) -> BlockValid, [BlockType, BlockMeta] - #ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || - !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || - !tolua_isnoobj (tolua_S, 5, &tolua_err) - ) - goto tolua_lerror; - else - #endif - { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); - int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); - int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); - int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); - #ifndef TOLUA_RELEASE - if (self == NULL) - { - tolua_error(tolua_S, "invalid 'self' in function 'GetBlockTypeMeta'", NULL); - } - #endif - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - bool res = self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta); - tolua_pushboolean(tolua_S, res ? 1 : 0); - if (res) - { - tolua_pushnumber(tolua_S, BlockType); - tolua_pushnumber(tolua_S, BlockMeta); - return 3; - } - } - } - return 1; - - #ifndef TOLUA_RELEASE -tolua_lerror: - tolua_error(tolua_S, "#ferror in function 'GetBlockTypeMeta'.", &tolua_err); - return 0; - #endif -} - - - - - -static int tolua_cWorld_GetSignLines(lua_State * tolua_S) -{ - // Exported manually, because tolua would generate useless additional parameters (a_Line1 .. a_Line4) - #ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || - !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || - !tolua_isnoobj (tolua_S, 10, &tolua_err) - ) - goto tolua_lerror; - else - #endif - { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); - int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); - int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); - int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); - #ifndef TOLUA_RELEASE - if (self == NULL) - { - tolua_error(tolua_S, "invalid 'self' in function 'GetSignLines'", NULL); - } - #endif - { - AString Line1, Line2, Line3, Line4; - bool res = self->GetSignLines(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); - tolua_pushboolean(tolua_S, res ? 1 : 0); - if (res) - { - tolua_pushstring(tolua_S, Line1.c_str()); - tolua_pushstring(tolua_S, Line2.c_str()); - tolua_pushstring(tolua_S, Line3.c_str()); - tolua_pushstring(tolua_S, Line4.c_str()); - return 5; - } - } - } - return 1; - - #ifndef TOLUA_RELEASE -tolua_lerror: - tolua_error(tolua_S, "#ferror in function 'GetSignLines'.", &tolua_err); - return 0; - #endif -} - - - - - -static int tolua_cWorld_SetSignLines(lua_State * tolua_S) -{ - // Exported manually, because tolua would generate useless additional return values (a_Line1 .. a_Line4) - #ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || - !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 4, 0, &tolua_err) || - !tolua_iscppstring(tolua_S, 5, 0, &tolua_err) || - !tolua_iscppstring(tolua_S, 6, 0, &tolua_err) || - !tolua_iscppstring(tolua_S, 7, 0, &tolua_err) || - !tolua_iscppstring(tolua_S, 8, 0, &tolua_err) || - !tolua_isusertype (tolua_S, 9, "cPlayer", 1, &tolua_err) || - !tolua_isnoobj (tolua_S, 10, &tolua_err) - ) - goto tolua_lerror; - else - #endif - { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); - int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); - int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); - int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); - const AString Line1 = tolua_tocppstring(tolua_S, 5, 0); - const AString Line2 = tolua_tocppstring(tolua_S, 6, 0); - const AString Line3 = tolua_tocppstring(tolua_S, 7, 0); - const AString Line4 = tolua_tocppstring(tolua_S, 8, 0); - cPlayer * Player = (cPlayer *)tolua_tousertype (tolua_S, 9, NULL); - #ifndef TOLUA_RELEASE - if (self == NULL) - { - tolua_error(tolua_S, "invalid 'self' in function 'SetSignLines' / 'UpdateSign'", NULL); - } - #endif - { - bool res = self->UpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player); - tolua_pushboolean(tolua_S, res ? 1 : 0); - } - } - return 1; - - #ifndef TOLUA_RELEASE -tolua_lerror: - tolua_error(tolua_S, "#ferror in function 'SetSignLines' / 'UpdateSign'.", &tolua_err); - return 0; - #endif -} - - - - -static int tolua_cWorld_TryGetHeight(lua_State * tolua_S) -{ - // Exported manually, because tolua would require the out-only param a_Height to be used when calling - // Takes (a_World,) a_BlockX, a_BlockZ - // Returns Height, IsValid - #ifndef TOLUA_RELEASE - tolua_Error tolua_err; - if ( - !tolua_isusertype (tolua_S, 1, "cWorld", 0, &tolua_err) || - !tolua_isnumber (tolua_S, 2, 0, &tolua_err) || - !tolua_isnumber (tolua_S, 3, 0, &tolua_err) || - !tolua_isnoobj (tolua_S, 4, &tolua_err) - ) - goto tolua_lerror; - else - #endif - { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); - int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); - int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0); - #ifndef TOLUA_RELEASE - if (self == NULL) - { - tolua_error(tolua_S, "Invalid 'self' in function 'TryGetHeight'", NULL); - } - #endif - { - int Height = 0; - bool res = self->TryGetHeight(BlockX, BlockZ, Height); - tolua_pushnumber(tolua_S, Height); - tolua_pushboolean(tolua_S, res ? 1 : 0); - } - } - return 1; - - #ifndef TOLUA_RELEASE -tolua_lerror: - tolua_error(tolua_S, "#ferror in function 'TryGetHeight'.", &tolua_err); - return 0; - #endif -} - - - - - -class cLuaWorldTask : - public cWorld::cTask -{ -public: - cLuaWorldTask(cPluginLua & a_Plugin, int a_FnRef) : - m_Plugin(a_Plugin), - m_FnRef(a_FnRef) - { - } - -protected: - cPluginLua & m_Plugin; - int m_FnRef; - - // cWorld::cTask overrides: - virtual void Run(cWorld & a_World) override - { - m_Plugin.Call(m_FnRef, &a_World); - } -} ; - - - - - -static int tolua_cWorld_QueueTask(lua_State * tolua_S) -{ - // Binding for cWorld::QueueTask - // Params: function - - // Retrieve the cPlugin from the LuaState: - cPluginLua * Plugin = GetLuaPlugin(tolua_S); - if (Plugin == NULL) - { - // An error message has been already printed in GetLuaPlugin() - return 0; - } - - // Retrieve the args: - cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, 0); - if (self == NULL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); - } - if (!lua_isfunction(tolua_S, 2)) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #1"); - } - - // Create a reference to the function: - int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FnRef == LUA_REFNIL) - { - return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1"); - } - - self->QueueTask(new cLuaWorldTask(*Plugin, FnRef)); - return 0; -} - - - - - -static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S) -{ - cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0); - - const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins(); - - lua_newtable(tolua_S); - //lua_createtable(tolua_S, AllPlugins.size(), 0); - int newTable = lua_gettop(tolua_S); - int index = 1; - cPluginManager::PluginMap::const_iterator iter = AllPlugins.begin(); - while(iter != AllPlugins.end()) - { - const cPlugin* Plugin = iter->second; - tolua_pushstring( tolua_S, iter->first.c_str() ); - if( Plugin != NULL ) - { - tolua_pushusertype( tolua_S, (void*)Plugin, "const cPlugin" ); - } - else - { - tolua_pushboolean(tolua_S, 0); - } - //lua_rawseti(tolua_S, newTable, index); - lua_rawset(tolua_S, -3); - ++iter; - ++index; - } - return 1; -} - - - - - -static int tolua_cPluginManager_AddHook_FnRef(cPluginManager * a_PluginManager, cLuaState & S, int a_ParamIdx) -{ - // Helper function for cPluginmanager:AddHook() binding - // Takes care of the new case (#121): args are HOOK_TYPE and CallbackFunction - // The arg types have already been checked - - // Retrieve the cPlugin from the LuaState: - cPluginLua * Plugin = GetLuaPlugin(S); - if (Plugin == NULL) - { - // An error message has been already printed in GetLuaPlugin() - return 0; - } - - // Retrieve and check the hook type - int HookType = (int)tolua_tonumber(S, a_ParamIdx, -1); - if (!a_PluginManager->IsValidHookType(HookType)) - { - LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType); - S.LogStackTrace(); - return 0; - } - - // Add the hook to the plugin - if (!Plugin->AddHookRef(HookType, a_ParamIdx + 1)) - { - LOGWARNING("cPluginManager.AddHook(): Cannot add hook %d, unknown error.", HookType); - S.LogStackTrace(); - return 0; - } - a_PluginManager->AddHook(Plugin, HookType); - - // Success - return 0; -} - - - - - -static int tolua_cPluginManager_AddHook_DefFn(cPluginManager * a_PluginManager, cLuaState & S, int a_ParamIdx) -{ - // Helper function for cPluginmanager:AddHook() binding - // Takes care of the old case (#121): args are cPluginLua and HOOK_TYPE - // The arg types have already been checked - - // Retrieve and check the cPlugin parameter - cPluginLua * Plugin = (cPluginLua *)tolua_tousertype(S, a_ParamIdx, NULL); - if (Plugin == NULL) - { - LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, expected a valid cPlugin object. Hook not added"); - S.LogStackTrace(); - return 0; - } - if (Plugin != GetLuaPlugin(S)) - { - // The plugin parameter passed to us is not our stored plugin. Disallow this! - LOGWARNING("cPluginManager.AddHook(): Invalid Plugin parameter, cannot add hook to foreign plugins. Hook not added."); - S.LogStackTrace(); - return 0; - } - - // Retrieve and check the hook type - int HookType = (int)tolua_tonumber(S, a_ParamIdx + 1, -1); - if (!a_PluginManager->IsValidHookType(HookType)) - { - LOGWARNING("cPluginManager.AddHook(): Invalid HOOK_TYPE parameter: %d", HookType); - S.LogStackTrace(); - return 0; - } - - // Get the standard name for the callback function: - const char * FnName = cPluginLua::GetHookFnName(HookType); - if (FnName == NULL) - { - LOGWARNING("cPluginManager.AddHook(): Unknown hook type (%d). Hook not added.", HookType); - S.LogStackTrace(); - return 0; - } - - // Retrieve the function to call and add it to the plugin: - lua_pushstring(S, FnName); - bool res = Plugin->AddHookRef(HookType, 1); - lua_pop(S, 1); // Pop the function off the stack - if (!res) - { - LOGWARNING("cPluginManager.AddHook(): Function %s not found. Hook not added.", FnName); - S.LogStackTrace(); - return 0; - } - a_PluginManager->AddHook(Plugin, HookType); - - // Success - return 0; -} - - - - - -static int tolua_cPluginManager_AddHook(lua_State * tolua_S) -{ - /* - Function signatures: - cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) -- (1) recommended - cPluginManager:Get():AddHook(HOOK_TYPE, CallbackFunction) -- (2) accepted silently - cPluginManager:Get():AddHook(Plugin, HOOK_TYPE) -- (3) old style (#121), accepted but complained about - cPluginManager.AddHook(Plugin, HOOK_TYPE) -- (4) old style (#121) mangled, accepted but complained about - */ - - cLuaState S(tolua_S); - cPluginManager * PlgMgr = cPluginManager::Get(); - - // If the first param is a cPluginManager, use it instead of the global one: - int ParamIdx = 1; - tolua_Error err; - if (tolua_isusertype(S, 1, "cPluginManager", 0, &err)) - { - // Style 2 or 3, retrieve the PlgMgr instance - PlgMgr = (cPluginManager *)tolua_tousertype(S, 1, NULL); - if (PlgMgr == NULL) - { - LOGWARNING("Malformed plugin, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction). Fixing the call for you."); - S.LogStackTrace(); - PlgMgr = cPluginManager::Get(); - } - ParamIdx += 1; - } - - if (lua_isnumber(S, ParamIdx) && lua_isfunction(S, ParamIdx + 1)) - { - // The next params are a number and a function, assume style 1 or 2 - return tolua_cPluginManager_AddHook_FnRef(PlgMgr, S, ParamIdx); - } - else if (tolua_isusertype(S, ParamIdx, "cPlugin", 0, &err) && lua_isnumber(S, ParamIdx + 1)) - { - // The next params are a cPlugin and a number, assume style 3 or 4 - LOGINFO("cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you."); - S.LogStackTrace(); - return tolua_cPluginManager_AddHook_DefFn(PlgMgr, S, ParamIdx); - } - - AString ParamDesc; - Printf(ParamDesc, "%s, %s, %s", S.GetTypeText(1).c_str(), S.GetTypeText(2).c_str(), S.GetTypeText(3).c_str()); - LOGWARNING("cPluginManager.AddHook(): bad parameters. Expected HOOK_TYPE and CallbackFunction, got %s. Hook not added.", ParamDesc.c_str()); - S.LogStackTrace(); - return 0; -} - - - - - -static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1) - { - LOGWARN("Error in function call 'ForEachCommand': Requires 1 argument, got %i", NumArgs); - return 0; - } - - cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0); - if (self == NULL) - { - LOGWARN("Error in function call 'ForEachCommand': Not called on an object instance"); - return 0; - } - - if (!lua_isfunction(tolua_S, 2)) - { - LOGWARN("Error in function call 'ForEachCommand': Expected a function for parameter #1"); - return 0; - } - - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - LOGWARN("Error in function call 'ForEachCommand': Could not get function reference of parameter #1"); - return 0; - } - - class cLuaCallback : public cPluginManager::cCommandEnumCallback - { - public: - cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - {} - - private: - virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushcppstring(LuaState, a_Command); - tolua_pushcppstring(LuaState, a_Permission); - tolua_pushcppstring(LuaState, a_HelpString); - - int s = lua_pcall(LuaState, 3, 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; /* Abort enumeration */ - } - - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean( LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - } Callback(tolua_S, FuncRef); - - bool bRetVal = self->ForEachCommand(Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal); - return 1; -} - - - - - -static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) -{ - int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ - if( NumArgs != 1) - { - LOGWARN("Error in function call 'ForEachConsoleCommand': Requires 1 argument, got %i", NumArgs); - return 0; - } - - cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0); - if (self == NULL) - { - LOGWARN("Error in function call 'ForEachConsoleCommand': Not called on an object instance"); - return 0; - } - - if (!lua_isfunction(tolua_S, 2)) - { - LOGWARN("Error in function call 'ForEachConsoleCommand': Expected a function for parameter #1"); - return 0; - } - - int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (FuncRef == LUA_REFNIL) - { - LOGWARN("Error in function call 'ForEachConsoleCommand': Could not get function reference of parameter #1"); - return 0; - } - - class cLuaCallback : public cPluginManager::cCommandEnumCallback - { - public: - cLuaCallback(lua_State * a_LuaState, int a_FuncRef) - : LuaState( a_LuaState ) - , FuncRef( a_FuncRef ) - {} - - private: - virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override - { - lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ - tolua_pushcppstring(LuaState, a_Command); - tolua_pushcppstring(LuaState, a_HelpString); - - int s = lua_pcall(LuaState, 2, 1, 0); - if (cLuaState::ReportErrors(LuaState, s)) - { - return true; /* Abort enumeration */ - } - - if (lua_isboolean(LuaState, -1)) - { - return (tolua_toboolean( LuaState, -1, 0) > 0); - } - return false; /* Continue enumeration */ - } - lua_State * LuaState; - int FuncRef; - } Callback(tolua_S, FuncRef); - - bool bRetVal = self->ForEachConsoleCommand(Callback); - - /* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ - luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); - - /* Push return value on stack */ - tolua_pushboolean(tolua_S, bRetVal); - return 1; -} - - - - - -static int tolua_cPluginManager_BindCommand(lua_State * L) -{ - /* Function signatures: - cPluginManager:BindCommand(Command, Permission, Function, HelpString) - cPluginManager.BindCommand(Command, Permission, Function, HelpString) -- without the "self" param - */ - cPluginLua * Plugin = GetLuaPlugin(L); - if (Plugin == NULL) - { - return 0; - } - - // Read the arguments to this API call: - tolua_Error tolua_err; - int idx = 1; - if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err)) - { - idx++; - } - if ( - !tolua_iscppstring(L, idx, 0, &tolua_err) || - !tolua_iscppstring(L, idx + 1, 0, &tolua_err) || - !tolua_iscppstring(L, idx + 3, 0, &tolua_err) || - !tolua_isnoobj (L, idx + 4, &tolua_err) - ) - { - tolua_error(L, "#ferror in function 'BindCommand'.", &tolua_err); - return 0; - } - if (!lua_isfunction(L, idx + 2)) - { - luaL_error(L, "\"BindCommand\" function expects a function as its 3rd parameter. Command-binding aborted."); - return 0; - } - cPluginManager * self = cPluginManager::Get(); - AString Command (tolua_tocppstring(L, idx, "")); - AString Permission(tolua_tocppstring(L, idx + 1, "")); - AString HelpString(tolua_tocppstring(L, idx + 3, "")); - - // Store the function reference: - lua_pop(L, 1); // Pop the help string off the stack - int FnRef = luaL_ref(L, LUA_REGISTRYINDEX); // Store function reference - if (FnRef == LUA_REFNIL) - { - LOGERROR("\"BindCommand\": Cannot create a function reference. Command \"%s\" not bound.", Command.c_str()); - return 0; - } - - if (!self->BindCommand(Command, Plugin, Permission, HelpString)) - { - // Refused. Possibly already bound. Error message has been given, display the callstack: - cLuaState LS(L); - LS.LogStackTrace(); - return 0; - } - - Plugin->BindCommand(Command, FnRef); - return 0; -} - - - - - -static int tolua_cPluginManager_BindConsoleCommand(lua_State * L) -{ - /* Function signatures: - cPluginManager:BindConsoleCommand(Command, Function, HelpString) - cPluginManager.BindConsoleCommand(Command, Function, HelpString) -- without the "self" param - */ - - // Get the plugin identification out of LuaState: - cPluginLua * Plugin = GetLuaPlugin(L); - if (Plugin == NULL) - { - return 0; - } - - // Read the arguments to this API call: - tolua_Error tolua_err; - int idx = 1; - if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err)) - { - idx++; - } - if ( - !tolua_iscppstring(L, idx, 0, &tolua_err) || // Command - !tolua_iscppstring(L, idx + 2, 0, &tolua_err) || // HelpString - !tolua_isnoobj (L, idx + 3, &tolua_err) - ) - { - tolua_error(L, "#ferror in function 'BindConsoleCommand'.", &tolua_err); - return 0; - } - if (!lua_isfunction(L, idx + 1)) - { - luaL_error(L, "\"BindConsoleCommand\" function expects a function as its 2nd parameter. Command-binding aborted."); - return 0; - } - cPluginManager * self = cPluginManager::Get(); - AString Command (tolua_tocppstring(L, idx, "")); - AString HelpString(tolua_tocppstring(L, idx + 2, "")); - - // Store the function reference: - lua_pop(L, 1); // Pop the help string off the stack - int FnRef = luaL_ref(L, LUA_REGISTRYINDEX); // Store function reference - if (FnRef == LUA_REFNIL) - { - LOGERROR("\"BindConsoleCommand\": Cannot create a function reference. Console Command \"%s\" not bound.", Command.c_str()); - return 0; - } - - if (!self->BindConsoleCommand(Command, Plugin, HelpString)) - { - // Refused. Possibly already bound. Error message has been given, display the callstack: - cLuaState LS(L); - LS.LogStackTrace(); - return 0; - } - - Plugin->BindConsoleCommand(Command, FnRef); - return 0; -} - - - - - -static int tolua_cPlayer_GetGroups(lua_State* tolua_S) -{ - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - - const cPlayer::GroupList & AllGroups = self->GetGroups(); - - lua_createtable(tolua_S, AllGroups.size(), 0); - int newTable = lua_gettop(tolua_S); - int index = 1; - cPlayer::GroupList::const_iterator iter = AllGroups.begin(); - while(iter != AllGroups.end()) - { - const cGroup* Group = *iter; - tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" ); - lua_rawseti(tolua_S, newTable, index); - ++iter; - ++index; - } - return 1; -} - - - - - -static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S) -{ - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - - cPlayer::StringList AllPermissions = self->GetResolvedPermissions(); - - lua_createtable(tolua_S, AllPermissions.size(), 0); - int newTable = lua_gettop(tolua_S); - int index = 1; - cPlayer::StringList::iterator iter = AllPermissions.begin(); - while(iter != AllPermissions.end()) - { - std::string& Permission = *iter; - tolua_pushstring( tolua_S, Permission.c_str() ); - lua_rawseti(tolua_S, newTable, index); - ++iter; - ++index; - } - return 1; -} - - - - - -static int tolua_cPlayer_OpenWindow(lua_State * tolua_S) -{ - // Function signature: cPlayer:OpenWindow(Window) - - // Retrieve the plugin instance from the Lua state - cPluginLua * Plugin = GetLuaPlugin(tolua_S); - if (Plugin == NULL) - { - return 0; - } - - // Get the parameters: - cPlayer * self = (cPlayer *)tolua_tousertype(tolua_S, 1, NULL); - cWindow * wnd = (cWindow *)tolua_tousertype(tolua_S, 2, NULL); - if ((self == NULL) || (wnd == NULL)) - { - LOGWARNING("%s: invalid self (%p) or wnd (%p)", __FUNCTION__, self, wnd); - return 0; - } - - // If cLuaWindow, add a reference, so that Lua won't delete the cLuaWindow object mid-processing - tolua_Error err; - if (tolua_isusertype(tolua_S, 2, "cLuaWindow", 0, &err)) - { - cLuaWindow * LuaWnd = (cLuaWindow *)wnd; - // Only if not already referenced - if (!LuaWnd->IsLuaReferenced()) - { - int LuaRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - if (LuaRef == LUA_REFNIL) - { - LOGWARNING("%s: Cannot create a window reference. Cannot open window \"%s\".", - __FUNCTION__, wnd->GetWindowTitle().c_str() - ); - return 0; - } - LuaWnd->SetLuaRef(Plugin, LuaRef); - } - } - - // Open the window - self->OpenWindow(wnd); - return 0; -} - - - - - -template < - class OBJTYPE, - void (OBJTYPE::*SetCallback)(cPluginLua * a_Plugin, int a_FnRef) -> -static int tolua_SetObjectCallback(lua_State * tolua_S) -{ - // Function signature: OBJTYPE:SetWhateverCallback(CallbackFunction) - - // Retrieve the plugin instance from the Lua state - cPluginLua * Plugin = GetLuaPlugin(tolua_S); - if (Plugin == NULL) - { - // Warning message has already been printed by GetLuaPlugin(), bail out silently - return 0; - } - - // Get the parameters - self and the function reference: - OBJTYPE * self = (OBJTYPE *)tolua_tousertype(tolua_S, 1, NULL); - if (self == NULL) - { - LOGWARNING("%s: invalid self (%p)", __FUNCTION__, self); - return 0; - } - int FnRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); // Store function reference for later retrieval - if (FnRef == LUA_REFNIL) - { - LOGERROR("%s: Cannot create a function reference. Callback not set.", __FUNCTION__); - return 0; - } - - // Set the callback - (self->*SetCallback)(Plugin, FnRef); - return 0; -} - - - - - -static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) -{ - cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S,1,0); - - tolua_Error tolua_err; - tolua_err.array = 0; - tolua_err.index = 3; - tolua_err.type = "function"; - - std::string Title = ""; - int Reference = LUA_REFNIL; - - if ( - tolua_isstring(tolua_S, 2, 0, &tolua_err ) && - lua_isfunction(tolua_S, 3 ) - ) - { - Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX); - Title = ((std::string) tolua_tocppstring(tolua_S,2,0)); - } - else - { - return tolua_do_error(tolua_S, "#ferror calling function '#funcname#'", &tolua_err); - } - - if( Reference != LUA_REFNIL ) - { - if( !self->AddWebTab( Title.c_str(), tolua_S, Reference ) ) - { - luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference ); - } - } - else - { - LOGERROR("ERROR: cPluginLua:AddWebTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() ); - } - - return 0; -} - - - - - -static int tolua_cPluginLua_AddTab(lua_State* tolua_S) -{ - cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0); - LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")", - self->GetName().c_str(), self->GetDirectory().c_str() - ); - return tolua_cPluginLua_AddWebTab( tolua_S ); -} - - - - -// Perhaps use this as well for copying tables https://github.com/keplerproject/rings/pull/1 -static int copy_lua_values(lua_State * a_Source, lua_State * a_Destination, int i, int top) -{ - for(; i <= top; ++i ) - { - int t = lua_type(a_Source, i); - switch (t) { - case LUA_TSTRING: /* strings */ - { - const char * s = lua_tostring(a_Source, i); - LOGD("%i push string: %s", i, s); - tolua_pushstring(a_Destination, s); - } - break; - case LUA_TBOOLEAN: /* booleans */ - { - int b = tolua_toboolean(a_Source, i, false); - LOGD("%i push bool: %i", i, b); - tolua_pushboolean(a_Destination, b ); - } - break; - case LUA_TNUMBER: /* numbers */ - { - lua_Number d = tolua_tonumber(a_Source, i, 0); - LOGD("%i push number: %0.2f", i, d); - tolua_pushnumber(a_Destination, d ); - } - break; - case LUA_TUSERDATA: - { - const char * type = 0; - if (lua_getmetatable(a_Source,i)) - { - lua_rawget(a_Source, LUA_REGISTRYINDEX); - type = lua_tostring(a_Source, -1); - lua_pop(a_Source, 1); // Pop.. something?! I don't knooow~~ T_T - } - - // don't need tolua_tousertype we already have the type - void * ud = tolua_touserdata(a_Source, i, 0); - LOGD("%i push usertype: %p of type '%s'", i, ud, type); - if( type == 0 ) - { - LOGERROR("Call(): Something went wrong when trying to get usertype name!"); - return 0; - } - tolua_pushusertype(a_Destination, ud, type); - } - break; - default: /* other values */ - LOGERROR("Call(): Unsupported value: '%s'. Can only use numbers and strings!", lua_typename(a_Source, t)); - return 0; - } - } - return 1; -} - - - - - -static int tolua_cPlugin_Call(lua_State* tolua_S) -{ - cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0); - lua_State* targetState = self->GetLuaState(); - int targetTop = lua_gettop(targetState); - - int top = lua_gettop(tolua_S); - LOGD("total in stack: %i", top ); - - std::string funcName = tolua_tostring(tolua_S, 2, ""); - LOGD("Func name: %s", funcName.c_str() ); - - lua_getglobal(targetState, funcName.c_str()); - if(!lua_isfunction(targetState,-1)) - { - LOGWARN("Error could not find function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() ); - lua_pop(targetState,1); - return 0; - } - - if( copy_lua_values(tolua_S, targetState, 3, top) == 0 ) // Start at 3 because 1 and 2 are the plugin and function name respectively - { - // something went wrong, exit - return 0; - } - - int s = lua_pcall(targetState, top - 2, LUA_MULTRET, 0); - if (cLuaState::ReportErrors(targetState, s)) - { - LOGWARN("Error while calling function '%s' in plugin '%s'", funcName.c_str(), self->GetName().c_str() ); - return 0; - } - - int nresults = lua_gettop(targetState) - targetTop; - LOGD("num results: %i", nresults); - int ttop = lua_gettop(targetState); - if( copy_lua_values(targetState, tolua_S, targetTop+1, ttop) == 0 ) // Start at targetTop+1 and I have no idea why xD - { - // something went wrong, exit - return 0; - } - - lua_pop(targetState, nresults); // I have no idea what I'm doing, but it works - - return nresults; -} - - - - - -static int tolua_md5(lua_State* tolua_S) -{ - std::string SourceString = tolua_tostring(tolua_S, 1, 0); - std::string CryptedString = md5( SourceString ); - tolua_pushstring( tolua_S, CryptedString.c_str() ); - return 1; -} - - - - - -static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap ) -{ - lua_newtable(tolua_S); - int top = lua_gettop(tolua_S); - - for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it ) - { - const char* key = it->first.c_str(); - const char* value = it->second.c_str(); - lua_pushstring(tolua_S, key); - lua_pushstring(tolua_S, value); - lua_settable(tolua_S, top); - } - - return 1; -} - - - - - -static int tolua_get_HTTPRequest_Params(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); - return tolua_push_StringStringMap(tolua_S, self->Params); -} - - - - - -static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); - return tolua_push_StringStringMap(tolua_S, self->PostParams); -} - - - - - -static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) -{ - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); - std::map< std::string, HTTPFormData >& FormData = self->FormData; - - lua_newtable(tolua_S); - int top = lua_gettop(tolua_S); - - for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it ) - { - lua_pushstring(tolua_S, it->first.c_str() ); - tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" ); - //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data - lua_settable(tolua_S, top); - } - - return 1; -} - - - - - -static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S) -{ - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); - - const cWebAdmin::PluginList & AllPlugins = self->GetPlugins(); - - lua_createtable(tolua_S, AllPlugins.size(), 0); - int newTable = lua_gettop(tolua_S); - int index = 1; - cWebAdmin::PluginList::const_iterator iter = AllPlugins.begin(); - while(iter != AllPlugins.end()) - { - const cWebPlugin* Plugin = *iter; - tolua_pushusertype( tolua_S, (void*)Plugin, "const cWebPlugin" ); - lua_rawseti(tolua_S, newTable, index); - ++iter; - ++index; - } - return 1; -} - - - - - -static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) -{ - cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0); - - const cWebPlugin::TabNameList & TabNames = self->GetTabNames(); - - lua_newtable(tolua_S); - int newTable = lua_gettop(tolua_S); - int index = 1; - cWebPlugin::TabNameList::const_iterator iter = TabNames.begin(); - while(iter != TabNames.end()) - { - const AString & FancyName = iter->first; - const AString & WebName = iter->second; - tolua_pushstring( tolua_S, WebName.c_str() ); // Because the WebName is supposed to be unique, use it as key - tolua_pushstring( tolua_S, FancyName.c_str() ); - // - lua_rawset(tolua_S, -3); - ++iter; - ++index; - } - return 1; -} - - - - - -static int Lua_ItemGrid_GetSlotCoords(lua_State * L) -{ - tolua_Error tolua_err; - if ( - !tolua_isusertype(L, 1, "const cItemGrid", 0, &tolua_err) || - !tolua_isnumber (L, 2, 0, &tolua_err) || - !tolua_isnoobj (L, 3, &tolua_err) - ) - { - goto tolua_lerror; - } - - { - const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, 0); - int SlotNum = (int)tolua_tonumber(L, 2, 0); - if (self == NULL) - { - tolua_error(L, "invalid 'self' in function 'cItemGrid:GetSlotCoords'", NULL); - return 0; - } - int X, Y; - self->GetSlotCoords(SlotNum, X, Y); - tolua_pushnumber(L, (lua_Number)X); - tolua_pushnumber(L, (lua_Number)Y); - return 2; - } - -tolua_lerror: - tolua_error(L, "#ferror in function 'cItemGrid:GetSlotCoords'.", &tolua_err); - return 0; -} - - - - - -/// Provides interface between a Lua table of callbacks and the cBlockTracer::cCallbacks -class cLuaBlockTracerCallbacks : - public cBlockTracer::cCallbacks -{ -public: - cLuaBlockTracerCallbacks(cLuaState & a_LuaState, int a_ParamNum) : - m_LuaState(a_LuaState), - m_TableRef(a_LuaState, a_ParamNum) - { - } - - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override - { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlock")) - { - // No such function in the table, skip the callback - return false; - } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - m_LuaState.Push(a_BlockType); - m_LuaState.Push(a_BlockMeta); - m_LuaState.Push(a_EntryFace); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); - return res; - } - - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace) override - { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNextBlockNoData")) - { - // No such function in the table, skip the callback - return false; - } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - m_LuaState.Push(a_EntryFace); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); - return res; - } - - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override - { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnOutOfWorld")) - { - // No such function in the table, skip the callback - return false; - } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); - return res; - } - - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override - { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnIntoWorld")) - { - // No such function in the table, skip the callback - return false; - } - m_LuaState.Push(a_BlockX); - m_LuaState.Push(a_BlockY); - m_LuaState.Push(a_BlockZ); - if (!m_LuaState.CallFunction(1)) - { - return false; - } - bool res = false; - if (lua_isboolean(m_LuaState, -1)) - { - res = (lua_toboolean(m_LuaState, -1) != 0); - } - lua_pop(m_LuaState, 1); - return res; - } - - virtual void OnNoMoreHits(void) override - { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoMoreHits")) - { - // No such function in the table, skip the callback - return; - } - m_LuaState.CallFunction(0); - } - - virtual void OnNoChunk(void) override - { - if (!m_LuaState.PushFunctionFromRefTable(m_TableRef, "OnNoChunk")) - { - // No such function in the table, skip the callback - return; - } - m_LuaState.CallFunction(0); - } - -protected: - cLuaState & m_LuaState; - cLuaState::cRef m_TableRef; -} ; - - - - - -static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S) -{ - // cLineBlockTracer.Trace(World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ) - cLuaState L(tolua_S); - if ( - !L.CheckParamUserType(1, "cWorld") || - !L.CheckParamTable (2) || - !L.CheckParamNumber (3, 8) || - !L.CheckParamEnd (9) - ) - { - return 0; - } - - cWorld * World = (cWorld *)tolua_tousertype(L, 1, NULL); - cLuaBlockTracerCallbacks Callbacks(L, 2); - double StartX = tolua_tonumber(L, 3, 0); - double StartY = tolua_tonumber(L, 4, 0); - double StartZ = tolua_tonumber(L, 5, 0); - double EndX = tolua_tonumber(L, 6, 0); - double EndY = tolua_tonumber(L, 7, 0); - double EndZ = tolua_tonumber(L, 8, 0); - bool res = cLineBlockTracer::Trace(*World, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ); - tolua_pushboolean(L, res ? 1 : 0); - return 1; -} - - - - - -static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S) -{ - // function cHopperEntity::GetOutputBlockPos() - // Exported manually because tolua would require meaningless params - - cLuaState L(tolua_S); - if ( - !L.CheckParamUserType(1, "cHopperEntity") || - !L.CheckParamNumber (2) || - !L.CheckParamEnd (3) - ) - { - return 0; - } - cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, 0); - if (self == NULL) - { - tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", NULL); - return 0; - } - - NIBBLETYPE a_BlockMeta = ((NIBBLETYPE)tolua_tonumber(tolua_S, 2, 0)); - int a_OutputX, a_OutputY, a_OutputZ; - bool res = self->GetOutputBlockPos(a_BlockMeta, a_OutputX, a_OutputY, a_OutputZ); - tolua_pushboolean(tolua_S, res); - if (res) - { - tolua_pushnumber(tolua_S, (lua_Number)a_OutputX); - tolua_pushnumber(tolua_S, (lua_Number)a_OutputY); - tolua_pushnumber(tolua_S, (lua_Number)a_OutputZ); - return 4; - } - return 1; -} - - - - - -void ManualBindings::Bind(lua_State * tolua_S) -{ - tolua_beginmodule(tolua_S, NULL); - tolua_function(tolua_S, "StringSplit", tolua_StringSplit); - tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim); - tolua_function(tolua_S, "LOG", tolua_LOG); - tolua_function(tolua_S, "LOGINFO", tolua_LOGINFO); - tolua_function(tolua_S, "LOGWARN", tolua_LOGWARN); - tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN); - tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR); - - tolua_beginmodule(tolua_S, "cHopperEntity"); - tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cLineBlockTracer"); - tolua_function(tolua_S, "Trace", tolua_cLineBlockTracer_Trace); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cRoot"); - tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith ); - tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach); - tolua_function(tolua_S, "ForEachWorld", tolua_ForEach); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cWorld"); - tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ); - tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ); - tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ); - tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ); - tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>); - tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ); - tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); - tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); - tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk); - tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); - tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk); - tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk); - tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); - tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); - tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); - tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines); - tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask); - tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines); - tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight); - tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cPlugin"); - tolua_function(tolua_S, "Call", tolua_cPlugin_Call); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cPluginManager"); - tolua_function(tolua_S, "AddHook", tolua_cPluginManager_AddHook); - tolua_function(tolua_S, "BindCommand", tolua_cPluginManager_BindCommand); - tolua_function(tolua_S, "BindConsoleCommand", tolua_cPluginManager_BindConsoleCommand); - tolua_function(tolua_S, "ForEachCommand", tolua_cPluginManager_ForEachCommand); - tolua_function(tolua_S, "ForEachConsoleCommand", tolua_cPluginManager_ForEachConsoleCommand); - tolua_function(tolua_S, "GetAllPlugins", tolua_cPluginManager_GetAllPlugins); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cPlayer"); - tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups); - tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions); - tolua_function(tolua_S, "OpenWindow", tolua_cPlayer_OpenWindow); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cLuaWindow"); - tolua_function(tolua_S, "SetOnClosing", tolua_SetObjectCallback); - tolua_function(tolua_S, "SetOnSlotChanged", tolua_SetObjectCallback); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cPluginLua"); - tolua_function(tolua_S, "AddTab", tolua_cPluginLua_AddTab); - tolua_function(tolua_S, "AddWebTab", tolua_cPluginLua_AddWebTab); - tolua_endmodule(tolua_S); - - tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL); - tolua_beginmodule(tolua_S,"HTTPRequest"); - // tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method); - // tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path); - tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0); - tolua_variable(tolua_S,"Params",tolua_get_HTTPRequest_Params,0); - tolua_variable(tolua_S,"PostParams",tolua_get_HTTPRequest_PostParams,0); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cWebAdmin"); - tolua_function(tolua_S, "GetPlugins", tolua_cWebAdmin_GetPlugins); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cWebPlugin"); - tolua_function(tolua_S, "GetTabNames", tolua_cWebPlugin_GetTabNames); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cClientHandle"); - tolua_constant(tolua_S, "MAX_VIEW_DISTANCE", cClientHandle::MAX_VIEW_DISTANCE); - tolua_constant(tolua_S, "MIN_VIEW_DISTANCE", cClientHandle::MIN_VIEW_DISTANCE); - tolua_endmodule(tolua_S); - - tolua_beginmodule(tolua_S, "cItemGrid"); - tolua_function(tolua_S, "GetSlotCoords", Lua_ItemGrid_GetSlotCoords); - tolua_endmodule(tolua_S); - - tolua_function(tolua_S, "md5", tolua_md5); - - tolua_endmodule(tolua_S); -} - - - - diff --git a/source/ManualBindings.h b/source/ManualBindings.h deleted file mode 100644 index e6594947e..000000000 --- a/source/ManualBindings.h +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -struct lua_State; -class ManualBindings -{ -public: - static void Bind( lua_State* tolua_S ); -}; \ No newline at end of file diff --git a/source/Matrix4f.cpp b/source/Matrix4f.cpp deleted file mode 100644 index d0a407a99..000000000 --- a/source/Matrix4f.cpp +++ /dev/null @@ -1,4 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -// _X: empty file?? diff --git a/source/Matrix4f.h b/source/Matrix4f.h deleted file mode 100644 index 249c92f5f..000000000 --- a/source/Matrix4f.h +++ /dev/null @@ -1,225 +0,0 @@ -#pragma once - -#define _USE_MATH_DEFINES -#include -#include "Vector3f.h" - -class Matrix4f -{ -public: - enum - { - TX=3, - TY=7, - TZ=11, - D0=0, D1=5, D2=10, D3=15, - SX=D0, SY=D1, SZ=D2, - W=D3 - }; - Matrix4f() { Identity(); } - float& operator [] ( int a_N ) { return cell[a_N]; } - void Identity() - { - cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] = - cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0; - cell[D0] = cell[D1] = cell[D2] = cell[W] = 1; - } - void Init( Vector3f a_Pos, float a_RX, float a_RY, float a_RZ ) - { - Matrix4f t; - t.RotateX( a_RZ ); - RotateY( a_RY ); - Concatenate( t ); - t.RotateZ( a_RX ); - Concatenate( t ); - Translate( a_Pos ); - } - void RotateX( float a_RX ) - { - float sx = (float)sin( a_RX * M_PI / 180 ); - float cx = (float)cos( a_RX * M_PI / 180 ); - Identity(); - cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx; - } - void RotateY( float a_RY ) - { - float sy = (float)sin( a_RY * M_PI / 180 ); - float cy = (float)cos( a_RY * M_PI / 180 ); - Identity (); - cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy; - } - void RotateZ( float a_RZ ) - { - float sz = (float)sin( a_RZ * M_PI / 180 ); - float cz = (float)cos( a_RZ * M_PI / 180 ); - Identity (); - cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz; - } - void Translate( Vector3f a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; } - void SetTranslation( Vector3f a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; } - void Concatenate( const Matrix4f& m2 ) - { - Matrix4f res; - int c; - for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ ) - res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] + - cell[r * 4 + 1] * m2.cell[c + 4] + - cell[r * 4 + 2] * m2.cell[c + 8] + - cell[r * 4 + 3] * m2.cell[c + 12]; - for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c]; - } - Vector3f Transform( const Vector3f& v ) const - { - float x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3]; - float y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7]; - float z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11]; - return Vector3f( x, y, z ); - } - void Invert() - { - Matrix4f t; - int h, i; - float tx = -cell[3], ty = -cell[7], tz = -cell[11]; - for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4]; - for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i]; - cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2]; - cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6]; - cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10]; - } - Vector3f GetXColumn() { return Vector3f( cell[0], cell[1], cell[2] ); } - Vector3f GetYColumn() { return Vector3f( cell[4], cell[5], cell[6] ); } - Vector3f GetZColumn() { return Vector3f( cell[8], cell[9], cell[10] ); } - void SetXColumn( const Vector3f & a_X ) - { - cell[0] = a_X.x; - cell[1] = a_X.y; - cell[2] = a_X.z; - } - void SetYColumn( const Vector3f & a_Y ) - { - cell[4] = a_Y.x; - cell[5] = a_Y.y; - cell[6] = a_Y.z; - } - void SetZColumn( const Vector3f & a_Z ) - { - cell[8] = a_Z.x; - cell[9] = a_Z.y; - cell[10] = a_Z.z; - } - float cell[16]; -}; - - - - - -class Matrix4d -{ -public: - enum - { - TX=3, - TY=7, - TZ=11, - D0=0, D1=5, D2=10, D3=15, - SX=D0, SY=D1, SZ=D2, - W=D3 - }; - Matrix4d() { Identity(); } - double& operator [] ( int a_N ) { return cell[a_N]; } - void Identity() - { - cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] = - cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0; - cell[D0] = cell[D1] = cell[D2] = cell[W] = 1; - } - void Init( Vector3f a_Pos, double a_RX, double a_RY, double a_RZ ) - { - Matrix4d t; - t.RotateX( a_RZ ); - RotateY( a_RY ); - Concatenate( t ); - t.RotateZ( a_RX ); - Concatenate( t ); - Translate( a_Pos ); - } - void RotateX( double a_RX ) - { - double sx = (double)sin( a_RX * M_PI / 180 ); - double cx = (double)cos( a_RX * M_PI / 180 ); - Identity(); - cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx; - } - void RotateY( double a_RY ) - { - double sy = (double)sin( a_RY * M_PI / 180 ); - double cy = (double)cos( a_RY * M_PI / 180 ); - Identity (); - cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy; - } - void RotateZ( double a_RZ ) - { - double sz = (double)sin( a_RZ * M_PI / 180 ); - double cz = (double)cos( a_RZ * M_PI / 180 ); - Identity (); - cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz; - } - void Translate( Vector3d a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; } - void SetTranslation( Vector3d a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; } - void Concatenate( const Matrix4d & m2 ) - { - Matrix4d res; - int c; - for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ ) - res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] + - cell[r * 4 + 1] * m2.cell[c + 4] + - cell[r * 4 + 2] * m2.cell[c + 8] + - cell[r * 4 + 3] * m2.cell[c + 12]; - for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c]; - } - Vector3d Transform( const Vector3d & v ) const - { - double x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3]; - double y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7]; - double z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11]; - return Vector3d( x, y, z ); - } - void Invert() - { - Matrix4d t; - int h, i; - double tx = -cell[3], ty = -cell[7], tz = -cell[11]; - for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4]; - for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i]; - cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2]; - cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6]; - cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10]; - } - Vector3d GetXColumn() { return Vector3d( cell[0], cell[1], cell[2] ); } - Vector3d GetYColumn() { return Vector3d( cell[4], cell[5], cell[6] ); } - Vector3d GetZColumn() { return Vector3d( cell[8], cell[9], cell[10] ); } - void SetXColumn( const Vector3d & a_X ) - { - cell[0] = a_X.x; - cell[1] = a_X.y; - cell[2] = a_X.z; - } - void SetYColumn( const Vector3d & a_Y ) - { - cell[4] = a_Y.x; - cell[5] = a_Y.y; - cell[6] = a_Y.z; - } - void SetZColumn( const Vector3d & a_Z ) - { - cell[8] = a_Z.x; - cell[9] = a_Z.y; - cell[10] = a_Z.z; - } - double cell[16]; -} ; - - - - diff --git a/source/MemoryLeak.h b/source/MemoryLeak.h deleted file mode 100644 index e9c0c34e3..000000000 --- a/source/MemoryLeak.h +++ /dev/null @@ -1,19 +0,0 @@ -#pragma once - -#ifdef _WIN32 - #ifdef _DEBUG - // Enable the CRT debugging features: - #define _CRTDBG_MAP_ALLOC - #include - #include - - // This works only in MSVC 2010+: - #if _MSC_VER >= 1600 - // Map the new operator - #ifndef DEBUG_NEW - #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) - #define new DEBUG_NEW - #endif // _CRTDBG_MAP_ALLOC - #endif // _MSC_VER - #endif // _DEBUG -#endif // _WIN32 diff --git a/source/MersenneTwister.h b/source/MersenneTwister.h deleted file mode 100644 index dc7134a93..000000000 --- a/source/MersenneTwister.h +++ /dev/null @@ -1,456 +0,0 @@ -// MersenneTwister.h -// Mersenne Twister random number generator -- a C++ class MTRand -// Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus -// Richard J. Wagner v1.1 28 September 2009 wagnerr@umich.edu - -// The Mersenne Twister is an algorithm for generating random numbers. It -// was designed with consideration of the flaws in various other generators. -// The period, 2^19937-1, and the order of equidistribution, 623 dimensions, -// are far greater. The generator is also fast; it avoids multiplication and -// division, and it benefits from caches and pipelines. For more information -// see the inventors' web page at -// http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html - -// Reference -// M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-Dimensionally -// Equidistributed Uniform Pseudo-Random Number Generator", ACM Transactions on -// Modeling and Computer Simulation, Vol. 8, No. 1, January 1998, pp 3-30. - -// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, -// Copyright (C) 2000 - 2009, Richard J. Wagner -// All rights reserved. -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions -// are met: -// -// 1. Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// -// 2. Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// -// 3. The names of its contributors may not be used to endorse or promote -// products derived from this software without specific prior written -// permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -// POSSIBILITY OF SUCH DAMAGE. - -#ifndef MERSENNETWISTER_H -#define MERSENNETWISTER_H - -// Not thread safe (unless auto-initialization is avoided and each thread has -// its own MTRand object) - -#include -#include -#include -#include -#include - -class MTRand { -// Data -public: - typedef long uint32; // unsigned integer type, at least 32 bits - - enum { N = 624 }; // length of state vector - enum { SAVE = N + 1 }; // length of array for save() - -protected: - enum { M = 397 }; // period parameter - - uint32 state[N]; // internal state - uint32 *pNext; // next value to get from state - int left; // number of values left before reload needed - -// Methods -public: - MTRand( const uint32 oneSeed ); // initialize with a simple uint32 - MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array - MTRand(); // auto-initialize with /dev/urandom or time() and clock() - MTRand( const MTRand& o ); // copy - - // Do NOT use for CRYPTOGRAPHY without securely hashing several returned - // values together, otherwise the generator state can be learned after - // reading 624 consecutive values. - - // Access to 32-bit random numbers - uint32 randInt(); // integer in [0,2^32-1] - uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32 - double rand(); // real number in [0,1] - double rand( const double n ); // real number in [0,n] - double randExc(); // real number in [0,1) - double randExc( const double n ); // real number in [0,n) - double randDblExc(); // real number in (0,1) - double randDblExc( const double n ); // real number in (0,n) - double operator()(); // same as rand() - - // Access to 53-bit random numbers (capacity of IEEE double precision) - double rand53(); // real number in [0,1) - - // Access to nonuniform random number distributions - double randNorm( const double mean = 0.0, const double stddev = 1.0 ); - - // Re-seeding functions with same behavior as initializers - void seed( const uint32 oneSeed ); - void seed( uint32 *const bigSeed, const uint32 seedLength = N ); - void seed(); - - // Saving and loading generator state - void save( uint32* saveArray ) const; // to array of size SAVE - void load( uint32 *const loadArray ); // from such array - friend std::ostream& operator<<( std::ostream& os, const MTRand& mtrand ); - friend std::istream& operator>>( std::istream& is, MTRand& mtrand ); - MTRand& operator=( const MTRand& o ); - -protected: - void initialize( const uint32 oneSeed ); - void reload(); - uint32 hiBit( const uint32 u ) const { return u & 0x80000000UL; } - uint32 loBit( const uint32 u ) const { return u & 0x00000001UL; } - uint32 loBits( const uint32 u ) const { return u & 0x7fffffffUL; } - uint32 mixBits( const uint32 u, const uint32 v ) const - { return hiBit(u) | loBits(v); } - uint32 magic( const uint32 u ) const - { return loBit(u) ? 0x9908b0dfUL : 0x0UL; } - uint32 twist( const uint32 m, const uint32 s0, const uint32 s1 ) const - { return m ^ (mixBits(s0,s1)>>1) ^ magic(s1); } - static uint32 hash( time_t t, clock_t c ); -}; - -// Functions are defined in order of usage to assist inlining - -inline MTRand::uint32 MTRand::hash( time_t t, clock_t c ) -{ - // Get a uint32 from t and c - // Better than uint32(x) in case x is floating point in [0,1] - // Based on code by Lawrence Kirby (fred@genesis.demon.co.uk) - - static uint32 differ = 0; // guarantee time-based seeds will change - - uint32 h1 = 0; - unsigned char *p = (unsigned char *) &t; - for( size_t i = 0; i < sizeof(t); ++i ) - { - h1 *= UCHAR_MAX + 2U; - h1 += p[i]; - } - uint32 h2 = 0; - p = (unsigned char *) &c; - for( size_t j = 0; j < sizeof(c); ++j ) - { - h2 *= UCHAR_MAX + 2U; - h2 += p[j]; - } - return ( h1 + differ++ ) ^ h2; -} - -inline void MTRand::initialize( const uint32 seed ) -{ - // Initialize generator state with seed - // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier. - // In previous versions, most significant bits (MSBs) of the seed affect - // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto. - register uint32 *s = state; - register uint32 *r = state; - register int i = 1; - *s++ = seed & 0xffffffffUL; - for( ; i < N; ++i ) - { - *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL; - r++; - } -} - -inline void MTRand::reload() -{ - // Generate N new values in state - // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com) - static const int MmN = int(M) - int(N); // in case enums are unsigned - register uint32 *p = state; - register int i; - for( i = N - M; i--; ++p ) - *p = twist( p[M], p[0], p[1] ); - for( i = M; --i; ++p ) - *p = twist( p[MmN], p[0], p[1] ); - *p = twist( p[MmN], p[0], state[0] ); - - left = N, pNext = state; -} - -inline void MTRand::seed( const uint32 oneSeed ) -{ - // Seed the generator with a simple uint32 - initialize(oneSeed); - reload(); -} - -inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength ) -{ - // Seed the generator with an array of uint32's - // There are 2^19937-1 possible initial states. This function allows - // all of those to be accessed by providing at least 19937 bits (with a - // default seed length of N = 624 uint32's). Any bits above the lower 32 - // in each element are discarded. - // Just call seed() if you want to get array from /dev/urandom - initialize(19650218UL); - register int i = 1; - register uint32 j = 0; - register int k = ( N > seedLength ? N : seedLength ); - for( ; k; --k ) - { - state[i] = - state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL ); - state[i] += ( bigSeed[j] & 0xffffffffUL ) + j; - state[i] &= 0xffffffffUL; - ++i; ++j; - if( i >= N ) { state[0] = state[N-1]; i = 1; } - if( j >= seedLength ) j = 0; - } - for( k = N - 1; k; --k ) - { - state[i] = - state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL ); - state[i] -= i; - state[i] &= 0xffffffffUL; - ++i; - if( i >= N ) { state[0] = state[N-1]; i = 1; } - } - state[0] = 0x80000000UL; // MSB is 1, assuring non-zero initial array - reload(); -} - -inline void MTRand::seed() -{ - // Seed the generator with an array from /dev/urandom if available - // Otherwise use a hash of time() and clock() values - - // First try getting an array from /dev/urandom - - /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!ÕNe - FILE* urandom = fopen( "/dev/urandom", "rb" ); - if( urandom ) - { - uint32 bigSeed[N]; - register uint32 *s = bigSeed; - register int i = N; - register bool success = true; - while( success && i-- ) - success = fread( s++, sizeof(uint32), 1, urandom ); - fclose(urandom); - if( success ) { seed( bigSeed, N ); return; } - } - */ - - // Was not successful, so use time() and clock() instead - seed( hash( time(NULL), clock() ) ); -} - -inline MTRand::MTRand( const uint32 oneSeed ) - { seed(oneSeed); } - -inline MTRand::MTRand( uint32 *const bigSeed, const uint32 seedLength ) - { seed(bigSeed,seedLength); } - -inline MTRand::MTRand() - { seed(); } - -inline MTRand::MTRand( const MTRand& o ) -{ - register const uint32 *t = o.state; - register uint32 *s = state; - register int i = N; - for( ; i--; *s++ = *t++ ) {} - left = o.left; - pNext = &state[N-left]; -} - -inline MTRand::uint32 MTRand::randInt() -{ - // Pull a 32-bit integer from the generator state - // Every other access function simply transforms the numbers extracted here - - if( left == 0 ) reload(); - --left; - - register uint32 s1; - s1 = *pNext++; - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9d2c5680UL; - s1 ^= (s1 << 15) & 0xefc60000UL; - return ( s1 ^ (s1 >> 18) ); -} - -inline MTRand::uint32 MTRand::randInt( const uint32 n ) -{ - // Find which bits are used in n - // Optimized by Magnus Jonsson (magnus@smartelectronix.com) - uint32 used = n; - used |= used >> 1; - used |= used >> 2; - used |= used >> 4; - used |= used >> 8; - used |= used >> 16; - - // Draw numbers until one is found in [0,n] - uint32 i; - do - i = randInt() & used; // toss unused bits to shorten search - while( i > n ); - return i; -} - -inline double MTRand::rand() - { return double(randInt()) * (1.0/4294967295.0); } - -inline double MTRand::rand( const double n ) - { return rand() * n; } - -inline double MTRand::randExc() - { return double(randInt()) * (1.0/4294967296.0); } - -inline double MTRand::randExc( const double n ) - { return randExc() * n; } - -inline double MTRand::randDblExc() - { return ( double(randInt()) + 0.5 ) * (1.0/4294967296.0); } - -inline double MTRand::randDblExc( const double n ) - { return randDblExc() * n; } - -inline double MTRand::rand53() -{ - uint32 a = randInt() >> 5, b = randInt() >> 6; - return ( a * 67108864.0 + b ) * (1.0/9007199254740992.0); // by Isaku Wada -} - -inline double MTRand::randNorm( const double mean, const double stddev ) -{ - // Return a real number from a normal (Gaussian) distribution with given - // mean and standard deviation by polar form of Box-Muller transformation - double x, y, r; - do - { - x = 2.0 * rand() - 1.0; - y = 2.0 * rand() - 1.0; - r = x * x + y * y; - } - while ( r >= 1.0 || r == 0.0 ); - double s = sqrt( -2.0 * log(r) / r ); - return mean + x * s * stddev; -} - -inline double MTRand::operator()() -{ - return rand(); -} - -inline void MTRand::save( uint32* saveArray ) const -{ - register const uint32 *s = state; - register uint32 *sa = saveArray; - register int i = N; - for( ; i--; *sa++ = *s++ ) {} - *sa = left; -} - -inline void MTRand::load( uint32 *const loadArray ) -{ - register uint32 *s = state; - register uint32 *la = loadArray; - register int i = N; - for( ; i--; *s++ = *la++ ) {} - left = *la; - pNext = &state[N-left]; -} - -inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand ) -{ - register const MTRand::uint32 *s = mtrand.state; - register int i = mtrand.N; - for( ; i--; os << *s++ << "\t" ) {} - return os << mtrand.left; -} - -inline std::istream& operator>>( std::istream& is, MTRand& mtrand ) -{ - register MTRand::uint32 *s = mtrand.state; - register int i = mtrand.N; - for( ; i--; is >> *s++ ) {} - is >> mtrand.left; - mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left]; - return is; -} - -inline MTRand& MTRand::operator=( const MTRand& o ) -{ - if( this == &o ) return (*this); - register const uint32 *t = o.state; - register uint32 *s = state; - register int i = N; - for( ; i--; *s++ = *t++ ) {} - left = o.left; - pNext = &state[N-left]; - return (*this); -} - -#endif // MERSENNETWISTER_H - -// Change log: -// -// v0.1 - First release on 15 May 2000 -// - Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus -// - Translated from C to C++ -// - Made completely ANSI compliant -// - Designed convenient interface for initialization, seeding, and -// obtaining numbers in default or user-defined ranges -// - Added automatic seeding from /dev/urandom or time() and clock() -// - Provided functions for saving and loading generator state -// -// v0.2 - Fixed bug which reloaded generator one step too late -// -// v0.3 - Switched to clearer, faster reload() code from Matthew Bellew -// -// v0.4 - Removed trailing newline in saved generator format to be consistent -// with output format of built-in types -// -// v0.5 - Improved portability by replacing static const int's with enum's and -// clarifying return values in seed(); suggested by Eric Heimburg -// - Removed MAXINT constant; use 0xffffffffUL instead -// -// v0.6 - Eliminated seed overflow when uint32 is larger than 32 bits -// - Changed integer [0,n] generator to give better uniformity -// -// v0.7 - Fixed operator precedence ambiguity in reload() -// - Added access for real numbers in (0,1) and (0,n) -// -// v0.8 - Included time.h header to properly support time_t and clock_t -// -// v1.0 - Revised seeding to match 26 Jan 2002 update of Nishimura and Matsumoto -// - Allowed for seeding with arrays of any length -// - Added access for real numbers in [0,1) with 53-bit resolution -// - Added access for real numbers from normal (Gaussian) distributions -// - Increased overall speed by optimizing twist() -// - Doubled speed of integer [0,n] generation -// - Fixed out-of-range number generation on 64-bit machines -// - Improved portability by substituting literal constants for long enum's -// - Changed license from GNU LGPL to BSD -// -// v1.1 - Corrected parameter label in randNorm from "variance" to "stddev" -// - Changed randNorm algorithm from basic to polar form for efficiency -// - Updated includes from deprecated to standard forms -// - Cleaned declarations and definitions to please Intel compiler -// - Revised twist() operator to work on ones'-complement machines -// - Fixed reload() function to work when N and M are unsigned -// - Added copy constructor and copy operator from Salvador Espana diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp deleted file mode 100644 index 66b5932bc..000000000 --- a/source/MobCensus.cpp +++ /dev/null @@ -1,92 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MobCensus.h" - - - - - -void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) -{ - m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance); - m_MobFamilyCollecter.CollectMob(a_Monster); -} - - - - - -bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) -{ - bool toReturn = true; - const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player - // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 - // MG TODO : code the correct count - if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) - { - return false; - } - return true; -} - - - - - -int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily) -{ - switch (a_MobFamily) - { - case cMonster::mfHostile: return 79; - case cMonster::mfPassive: return 11; - case cMonster::mfAmbient: return 16; - case cMonster::mfWater: return 5; - } - ASSERT(!"Unhandled mob family"); - return -1; -} - - - - - -void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) -{ - m_EligibleForSpawnChunks.insert(&a_Chunk); -} - - - - - -int cMobCensus::GetNumChunks(void) -{ - return m_EligibleForSpawnChunks.size(); -} - - - - - -cMobProximityCounter & cMobCensus::GetProximityCounter(void) -{ - return m_ProximityCounter; -} - - - - - -void cMobCensus::Logd() -{ - LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : ""); - LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : ""); - LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : ""); - LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : ""); -} - - - - - diff --git a/source/MobCensus.h b/source/MobCensus.h deleted file mode 100644 index e3892bec6..000000000 --- a/source/MobCensus.h +++ /dev/null @@ -1,59 +0,0 @@ - -#pragma once - -#include "MobProximityCounter.h" -#include "MobFamilyCollecter.h" - - - - -// fwd: -class cChunk; -class cMonster; - - - - - -/** This class is used to collect information, for each Mob, what is the distance of the closest player -it was first being designed in order to make mobs spawn / despawn / act -as the behaviour and even life of mobs depends on the distance to closest player - -as side effect : it also collect the chunks that are elligible for spawning -as side effect 2 : it also know the caps for mobs number and can compare census to this numbers -*/ -class cMobCensus -{ -public: - /// Returns the nested proximity counter - cMobProximityCounter & GetProximityCounter(void); - - // collect an elligible Chunk for Mob Spawning - // MG TODO : code the correct rule (not loaded chunk but short distant from players) - void CollectSpawnableChunk(cChunk & a_Chunk); - - /// Collect a mob - it's distance to player, it's family ... - void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); - - /// Returns true if the family is capped (i.e. there are more mobs of this family than max) - bool IsCapped(cMonster::eFamily a_MobFamily); - - /// log the results of census to server console - void Logd(void); - -protected : - cMobProximityCounter m_ProximityCounter; - cMobFamilyCollecter m_MobFamilyCollecter; - - std::set m_EligibleForSpawnChunks; - - /// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks) - int GetNumChunks(); - - /// Returns the cap multiplier value of the given monster family - static int GetCapMultiplier(cMonster::eFamily a_MobFamily); -} ; - - - - diff --git a/source/MobFamilyCollecter.cpp b/source/MobFamilyCollecter.cpp deleted file mode 100644 index e9c69e078..000000000 --- a/source/MobFamilyCollecter.cpp +++ /dev/null @@ -1,26 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MobFamilyCollecter.h" -#include "Mobs/Monster.h" - - - -void cMobFamilyCollecter::CollectMob(cMonster & a_Monster) -{ - cMonster::eFamily MobFamily = a_Monster.GetMobFamily(); - m_Mobs[MobFamily].insert(&a_Monster); -} - - - - - -int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family) -{ - return m_Mobs[a_Family].size(); -} - - - - diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h deleted file mode 100644 index 6cef133b5..000000000 --- a/source/MobFamilyCollecter.h +++ /dev/null @@ -1,39 +0,0 @@ - -#pragma once - -#include -#include -#include "BlockID.h" -#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it - - - - -// fwd: -class cChunk; - - - - - -/** This class is used to collect the list of mobs for each family -*/ -class cMobFamilyCollecter -{ -public : - typedef const std::set tMobFamilyList; - - // collect a mob - void CollectMob(cMonster & a_Monster); - - // return the number of mobs for this family - int GetNumberOfCollectedMobs(cMonster::eFamily a_Family); - -protected : - std::map > m_Mobs; - -} ; - - - - diff --git a/source/MobProximityCounter.cpp b/source/MobProximityCounter.cpp deleted file mode 100644 index 583a71579..000000000 --- a/source/MobProximityCounter.cpp +++ /dev/null @@ -1,83 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MobProximityCounter.h" - -#include "Entities/Entity.h" -#include "Chunk.h" - -void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance) -{ -// LOGD("Collecting monster %s, with distance %f",a_Monster->GetClass(),a_Distance); - tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster); - if (it == m_MonsterToDistance.end()) - { - sDistanceAndChunk newDistanceAndChunk(a_Distance,a_Chunk); - std::pair result = m_MonsterToDistance.insert(tMonsterToDistance::value_type(&a_Monster,newDistanceAndChunk)); - if (!result.second) - { - ASSERT(!"A collected Monster was not found inside distance map using find(), but insert() said there already is a key for it"); - } - } - else - { - if (a_Distance < it->second.m_Distance) - { - it->second.m_Distance = a_Distance; - it->second.m_Chunk = a_Chunk; - } - } - - m_EligibleForSpawnChunks.insert(&a_Chunk); - -} - -void cMobProximityCounter::convertMaps() -{ - for(tMonsterToDistance::const_iterator itr = m_MonsterToDistance.begin(); itr != m_MonsterToDistance.end(); itr++) - { - m_DistanceToMonster.insert(tDistanceToMonster::value_type(itr->second.m_Distance,sMonsterAndChunk(*itr->first,itr->second.m_Chunk))); - } -} - -cMobProximityCounter::sIterablePair cMobProximityCounter::getMobWithinThosesDistances(double a_DistanceMin, double a_DistanceMax) -{ - sIterablePair toReturn; - toReturn.m_Count = 0; - toReturn.m_Begin = m_DistanceToMonster.end(); - toReturn.m_End = m_DistanceToMonster.end(); - - a_DistanceMin *= a_DistanceMin;// this is because is use square distance - a_DistanceMax *= a_DistanceMax; - - if (m_DistanceToMonster.size() <= 0) - { - convertMaps(); - } - - for(tDistanceToMonster::const_iterator itr = m_DistanceToMonster.begin(); itr != m_DistanceToMonster.end(); itr++) - { - if (toReturn.m_Begin == m_DistanceToMonster.end()) - { - if (a_DistanceMin == -1 || itr->first > a_DistanceMin) - { - toReturn.m_Begin = itr; // this is the first one with distance > a_DistanceMin; - } - } - - if (toReturn.m_Begin != m_DistanceToMonster.end()) - { - if (a_DistanceMax != -1 && itr->first > a_DistanceMax) - { - toReturn.m_End = itr; // this is just after the last one with distance < a_DistanceMax - // Note : if we are not going through this, it's ok, toReturn.m_End will be end(); - break; - } - else - { - toReturn.m_Count ++; - } - } - } - return toReturn; -} diff --git a/source/MobProximityCounter.h b/source/MobProximityCounter.h deleted file mode 100644 index 8a67139aa..000000000 --- a/source/MobProximityCounter.h +++ /dev/null @@ -1,65 +0,0 @@ - -#pragma once - -#include - -class cChunk; -class cEntity; - - -// This class is used to collect, for each Mob, what is the distance of the closest player -// it was first being designed in order to make mobs spawn / despawn / act -// as the behaviour and even life of mobs depends on the distance to closest player -class cMobProximityCounter -{ -protected : - // structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster) - struct sDistanceAndChunk - { - sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {} - double m_Distance; - cChunk& m_Chunk; - }; - struct sMonsterAndChunk - { - sMonsterAndChunk(cEntity& a_Monster, cChunk& a_Chunk) : m_Monster(a_Monster), m_Chunk(a_Chunk) {} - cEntity& m_Monster; - cChunk& m_Chunk; - }; - -public : - typedef std::map tMonsterToDistance; - typedef std::multimap tDistanceToMonster; - -protected : - // this map is filled during collection phase, it will be later transformed into DistanceToMonster - tMonsterToDistance m_MonsterToDistance; - - // this map is generated after collection phase, in order to access monster by distance to player - tDistanceToMonster m_DistanceToMonster; - - // this are the collected chunks. Used to determinate the number of elligible chunk for spawning. - std::set m_EligibleForSpawnChunks; - -protected : - // transform monsterToDistance map (that was usefull for collecting) into distanceToMonster - // that will be usefull for picking up. - void convertMaps(); - -public : - // count a mob on a specified chunk with specified distance to an unkown player - // if the distance is shortest than the one collected, this become the new closest - // distance and the chunk become the "hosting" chunk (that is the one that will perform the action) - void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance); - - // return the mobs that are within the range of distance of the closest player they are - // that means that if a mob is 30 m from a player and 150 m from another one. It will be - // in the range [0..50] but not in [100..200] - struct sIterablePair{ - tDistanceToMonster::const_iterator m_Begin; - tDistanceToMonster::const_iterator m_End; - int m_Count; - }; - sIterablePair getMobWithinThosesDistances(double a_DistanceMin, double a_DistanceMax); - -}; diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp deleted file mode 100644 index 4d0b2777b..000000000 --- a/source/MobSpawner.cpp +++ /dev/null @@ -1,361 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MobSpawner.h" -#include "Mobs/IncludeAllMonsters.h" - - - - - -cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set& a_AllowedTypes) : - m_MonsterFamily(a_MonsterFamily), - m_NewPack(true), - m_MobType(cMonster::mtInvalidType) -{ - for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) - { - if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) - { - m_AllowedTypes.insert(*itr); - } - } -} - - - - - -bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) -{ - // Packs of non-water mobs can only be centered on an air block - // Packs of water mobs can only be centered on a water block - if (m_MonsterFamily == cMonster::mfWater) - { - return IsBlockWater(a_BlockType); - } - else - { - return a_BlockType == E_BLOCK_AIR; - } -} - - - - - -void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& toAddIn) -{ - std::set::iterator itr = m_AllowedTypes.find(toAdd); - if (itr != m_AllowedTypes.end()) - { - toAddIn.insert(toAdd); - } -} - - - - - -cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -{ - std::set allowedMobs; - - if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore) - { - addIfAllowed(cMonster::mtMooshroom, allowedMobs); - } - else if (a_Biome == biNether) - { - addIfAllowed(cMonster::mtGhast, allowedMobs); - addIfAllowed(cMonster::mtZombiePigman, allowedMobs); - addIfAllowed(cMonster::mtMagmaCube, allowedMobs); - } - else if (a_Biome == biEnd) - { - addIfAllowed(cMonster::mtEnderman, allowedMobs); - } - else - { - addIfAllowed(cMonster::mtBat, allowedMobs); - addIfAllowed(cMonster::mtSpider, allowedMobs); - addIfAllowed(cMonster::mtZombie, allowedMobs); - addIfAllowed(cMonster::mtSkeleton, allowedMobs); - addIfAllowed(cMonster::mtCreeper, allowedMobs); - addIfAllowed(cMonster::mtSquid, allowedMobs); - - if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean) - { - addIfAllowed(cMonster::mtSheep, allowedMobs); - addIfAllowed(cMonster::mtPig, allowedMobs); - addIfAllowed(cMonster::mtCow, allowedMobs); - addIfAllowed(cMonster::mtChicken, allowedMobs); - addIfAllowed(cMonster::mtEnderman, allowedMobs); - addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule - - if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) - { - addIfAllowed(cMonster::mtWolf, allowedMobs); - } - else if (a_Biome == biJungle || a_Biome == biJungleHills) - { - addIfAllowed(cMonster::mtOcelot, allowedMobs); - } - } - } - - int allowedMobsSize = allowedMobs.size(); - if (allowedMobsSize > 0) - { - std::set::iterator itr = allowedMobs.begin(); - int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome); - - for(int i = 0; i < iRandom; i++) - { - itr++; - } - - return *itr; - } - return cMonster::mtInvalidType; -} - - - - - -bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) -{ - BLOCKTYPE TargetBlock; - if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) - { - NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); - NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); - BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); - BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); - - SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); - - switch(a_MobType) - { - case cMonster::mtSquid: - { - return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); - } - - case cMonster::mtBat: - { - return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]); - } - - case cMonster::mtChicken: - case cMonster::mtCow: - case cMonster::mtPig: - case cMonster::mtHorse: - case cMonster::mtSheep: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!g_BlockTransparent[BlockBelow]) && - (BlockBelow == E_BLOCK_GRASS) && - (SkyLight >= 9) - ); - } - - case cMonster::mtOcelot: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - ( - (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) - ) && - (a_RelY >= 62) && - (m_Random.NextInt(3, a_Biome) != 0) - ); - } - - case cMonster::mtEnderman: - { - if (a_RelY < 250) - { - BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); - if (BlockTop == E_BLOCK_AIR) - { - BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (BlockTop == E_BLOCK_AIR) && - (!g_BlockTransparent[BlockBelow]) && - (SkyLight <= 7) && - (BlockLight <= 7) - ); - } - } - break; - } - - case cMonster::mtSpider: - { - bool CanSpawn = true; - bool HaveFloor = false; - for (int x = 0; x < 2; ++x) - { - for(int z = 0; z < 2; ++z) - { - CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); - CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); - if (!CanSpawn) - { - return false; - } - HaveFloor = ( - HaveFloor || - ( - a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) && - !g_BlockTransparent[TargetBlock] - ) - ); - } - } - return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7); - } - - case cMonster::mtCreeper: - case cMonster::mtSkeleton: - case cMonster::mtZombie: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!g_BlockTransparent[BlockBelow]) && - (SkyLight <= 7) && - (BlockLight <= 7) && - (m_Random.NextInt(2, a_Biome) == 0) - ); - } - - case cMonster::mtSlime: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!g_BlockTransparent[BlockBelow]) && - ( - (a_RelY <= 40) || (a_Biome == biSwampland) - ) - ); - } - - case cMonster::mtGhast: - case cMonster::mtZombiePigman: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!g_BlockTransparent[BlockBelow]) && - (m_Random.NextInt(20, a_Biome) == 0) - ); - } - - case cMonster::mtWolf: - { - return ( - (TargetBlock == E_BLOCK_GRASS) && - (BlockAbove == E_BLOCK_AIR) && - ( - (a_Biome == biTaiga) || - (a_Biome == biTaigaHills) || - (a_Biome == biForest) || - (a_Biome == biForestHills) || - (a_Biome == biColdTaiga) || - (a_Biome == biColdTaigaHills) || - (a_Biome == biTaigaM) || - (a_Biome == biMegaTaiga) || - (a_Biome == biMegaTaigaHills) - ) - ); - } - - default: - { - LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); - return false; - } - } - } - return false; -} - - - - - -cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) -{ - cMonster* toReturn = NULL; - if (m_NewPack) - { - m_MobType = ChooseMobType(a_Biome); - if (m_MobType == cMonster::mtInvalidType) - { - return toReturn; - } - if (m_MobType == cMonster::mtWolf) - { - a_MaxPackSize = 8; - } - else if (m_MobType == cMonster::mtGhast) - { - a_MaxPackSize = 1; - } - m_NewPack = false; - } - - // Make sure we are looking at the right chunk to spawn in - a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); - - if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) - { - cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); - if (newMob) - { - m_Spawned.insert(newMob); - } - toReturn = newMob; - } - return toReturn; -} - - - - - -void cMobSpawner::NewPack() -{ - m_NewPack = true; -} - - - - - -cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void) -{ - return m_Spawned; -} - - - - - -bool cMobSpawner::CanSpawnAnything(void) -{ - return !m_AllowedTypes.empty(); -} - - - - diff --git a/source/MobSpawner.h b/source/MobSpawner.h deleted file mode 100644 index ea6636310..000000000 --- a/source/MobSpawner.h +++ /dev/null @@ -1,76 +0,0 @@ - -#pragma once - -#include -#include "BlockID.h" -#include "ChunkDef.h" -#include "Chunk.h" -#include "FastRandom.h" -#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it - - - - -// fwd: -class cChunk; - - - - - -/** This class is used to determine which monster can be spawned in which place -it is essentially static (eg. Squids spawn in water, Zombies spawn in dark places) -but it also has dynamic part depending on the world.ini settings. -*/ -class cMobSpawner -{ -public : - // constructor - // a_MobFamily is the Family of mobs that this spawner will spawn - // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set - // would result in no spawn at all - // Allowed mobs thah are not of the right Family will not be include (no warning) - cMobSpawner(cMonster::eFamily MobFamily, const std::set & a_AllowedTypes); - - /// Check if specified block can be a Pack center for this spawner - bool CheckPackCenter(BLOCKTYPE a_BlockType); - - // Try to create a monster here - // if this is the first of a Pack : determine the type of monster - // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here - // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); - - // mark the beginning of a new Pack - // all mobs of the same Pack are the same type - void NewPack(void); - - // return true if there is at least one allowed type - bool CanSpawnAnything(void); - - typedef const std::set tSpawnedContainer; - tSpawnedContainer & getSpawned(void); - -protected : - // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); - - // return a random type that can spawn on specified biome. - // returns E_ENTITY_TYPE_DONOTUSE if none is possible - cMonster::eType ChooseMobType(EMCSBiome a_Biome); - - // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes - void addIfAllowed(cMonster::eType toAdd, std::set & toAddIn); - -protected : - cMonster::eFamily m_MonsterFamily; - std::set m_AllowedTypes; - bool m_NewPack; - cMonster::eType m_MobType; - std::set m_Spawned; - cFastRandom m_Random; -} ; - - - - diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp deleted file mode 100644 index cc7e7da2b..000000000 --- a/source/Mobs/AggressiveMonster.cpp +++ /dev/null @@ -1,97 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "AggressiveMonster.h" - -#include "../World.h" -#include "../Vector3f.h" -#include "../Entities/Player.h" -#include "../MersenneTwister.h" - - - - - -cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), - m_ChaseTime(999999) -{ - m_EMPersonality = AGGRESSIVE; -} - - - - - -// What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt) -{ - super::InStateChasing(a_Dt); - m_ChaseTime += a_Dt; - if (m_Target != NULL) - { - if (m_Target->IsPlayer()) - { - cPlayer * Player = (cPlayer *) m_Target; - if (Player->IsGameModeCreative()) - { - m_EMState = IDLE; - return; - } - } - - Vector3f Pos = Vector3f( GetPosition() ); - Vector3f Their = Vector3f( m_Target->GetPosition() ); - if ((Their - Pos).Length() <= m_AttackRange) - { - Attack(a_Dt); - } - MoveToPosition(Their + Vector3f(0, 0.65f, 0)); - } - else if (m_ChaseTime > 5.f) - { - m_ChaseTime = 0; - m_EMState = IDLE; - } -} - - - - - -void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) -{ - super::EventSeePlayer(a_Entity); - m_EMState = CHASING; -} - - - - - -void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - m_SeePlayerInterval += a_Dt; - - if (m_SeePlayerInterval > 1) - { - int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally - - m_SeePlayerInterval = 0.0; - if (rem >= 2) - { - if (m_EMState == CHASING) - { - CheckEventLostPlayer(); - } - else - { - CheckEventSeePlayer(); - } - } - } -} - - diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h deleted file mode 100644 index 5a0d93f3d..000000000 --- a/source/Mobs/AggressiveMonster.h +++ /dev/null @@ -1,30 +0,0 @@ - -#pragma once - -#include "Monster.h" - - - - - -class cAggressiveMonster : - public cMonster -{ - typedef cMonster super; - -public: - cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - - virtual void Tick (float a_Dt, cChunk & a_Chunk) override; - virtual void InStateChasing(float a_Dt) override; - - virtual void EventSeePlayer(cEntity *) override; - - -protected: - float m_ChaseTime; -} ; - - - - diff --git a/source/Mobs/Bat.cpp b/source/Mobs/Bat.cpp deleted file mode 100644 index b9c82996b..000000000 --- a/source/Mobs/Bat.cpp +++ /dev/null @@ -1,15 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Bat.h" -#include "../Vector3d.h" -#include "../Chunk.h" - - -cBat::cBat(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Bat", mtBat, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7) -{ -} - - diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h deleted file mode 100644 index e878d0ee8..000000000 --- a/source/Mobs/Bat.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cBat : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cBat(void); - - CLASS_PROTODEF(cBat); - - bool IsHanging(void) const {return false; } -} ; - - - - diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp deleted file mode 100644 index f9c05b17a..000000000 --- a/source/Mobs/Blaze.cpp +++ /dev/null @@ -1,52 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Blaze.h" -#include "../World.h" - - - - -cBlaze::cBlaze(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8) -{ -} - - - - - -void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); -} - - - - - -void cBlaze::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (FireCharge == NULL) - { - return; - } - if (!FireCharge->Initialize(m_World)) - { - delete FireCharge; - return; - } - m_World->BroadcastSpawnEntity(*FireCharge); - m_AttackInterval = 0.0; - // ToDo: Shoot 3 fireballs instead of 1. - } -} \ No newline at end of file diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h deleted file mode 100644 index cdb3a1306..000000000 --- a/source/Mobs/Blaze.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cBlaze : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cBlaze(void); - - CLASS_PROTODEF(cBlaze); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void Attack(float a_Dt) override; -} ; - - - - diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp deleted file mode 100644 index aba1ff9f5..000000000 --- a/source/Mobs/Cavespider.cpp +++ /dev/null @@ -1,40 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Cavespider.h" -#include "../World.h" - - - - - -cCavespider::cCavespider(void) : - super("Cavespider", mtCaveSpider, "mob.spider.say", "mob.spider.death", 0.7, 0.5) -{ -} - - - - - -void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - // TODO: Check vanilla if cavespiders really get passive during the day / in daylight - m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE; -} - - - - - -void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); -} - - - - diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h deleted file mode 100644 index 10ea03f7b..000000000 --- a/source/Mobs/Cavespider.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cCavespider : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cCavespider(void); - - CLASS_PROTODEF(cCaveSpider); - - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp deleted file mode 100644 index 087fd088a..000000000 --- a/source/Mobs/Chicken.cpp +++ /dev/null @@ -1,62 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Chicken.h" -#include "../World.h" - - - - - - - - -cChicken::cChicken(void) : - super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4), - m_EggDropTimer(0) -{ -} - - - - -void cChicken::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - if ((m_EggDropTimer == 6000) && (m_World->GetTickRandomNumber(1) == 0)) - { - cItems Drops; - m_EggDropTimer = 0; - Drops.push_back(cItem(E_ITEM_EGG, 1)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - } - else if (m_EggDropTimer == 12000) - { - cItems Drops; - m_EggDropTimer = 0; - Drops.push_back(cItem(E_ITEM_EGG, 1)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - } - else - { - m_EggDropTimer++; - } -} - - - - - -void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER); - a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1)); -} - - - - - - - - diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h deleted file mode 100644 index 979c4d8a0..000000000 --- a/source/Mobs/Chicken.h +++ /dev/null @@ -1,29 +0,0 @@ -#pragma once - -#include "PassiveMonster.h" - - - - - -class cChicken : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cChicken(void); - - CLASS_PROTODEF(cChicken); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - -private: - - - int m_EggDropTimer; -} ; - - - diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp deleted file mode 100644 index 9eb74dac2..000000000 --- a/source/Mobs/Cow.cpp +++ /dev/null @@ -1,45 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Cow.h" -#include "../Entities/Player.h" - - - - - - - -cCow::cCow(void) : - super("Cow", mtCow, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) -{ -} - - - - - -void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); - AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); -} - - - - - -void cCow::OnRightClicked(cPlayer & a_Player) -{ - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - a_Player.GetInventory().AddItem(E_ITEM_MILK); - } - } -} - - - diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h deleted file mode 100644 index 0391d4a31..000000000 --- a/source/Mobs/Cow.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cCow : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cCow(); - - CLASS_PROTODEF(cCow); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void OnRightClicked(cPlayer & a_Player) override; -} ; - - - - diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp deleted file mode 100644 index 4e11ae13e..000000000 --- a/source/Mobs/Creeper.cpp +++ /dev/null @@ -1,47 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Creeper.h" -#include "../World.h" - - - - - -cCreeper::cCreeper(void) : - super("Creeper", mtCreeper, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8), - m_bIsBlowing(false), - m_bIsCharged(false) -{ -} - - - - - -void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); - - // TODO Check if killed by a skeleton, then drop random music disk -} - - - - - -void cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - super::DoTakeDamage(a_TDI); - - if (a_TDI.DamageType == dtLightning) - { - m_bIsCharged = true; - } - - m_World->BroadcastEntityMetadata(*this); -} - - - - diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h deleted file mode 100644 index c3d4edeae..000000000 --- a/source/Mobs/Creeper.h +++ /dev/null @@ -1,34 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cCreeper : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cCreeper(void); - - CLASS_PROTODEF(cCreeper); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - - bool IsBlowing(void) const {return m_bIsBlowing; } - bool IsCharged(void) const {return m_bIsCharged; } - -private: - - bool m_bIsBlowing, m_bIsCharged; - -} ; - - - - diff --git a/source/Mobs/EnderDragon.cpp b/source/Mobs/EnderDragon.cpp deleted file mode 100644 index acd81cde1..000000000 --- a/source/Mobs/EnderDragon.cpp +++ /dev/null @@ -1,27 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "EnderDragon.h" - - - - - -cEnderDragon::cEnderDragon(void) : - // TODO: Vanilla source says this, but is it right? Dragons fly, they don't stand - super("EnderDragon", mtEnderDragon, "mob.enderdragon.hit", "mob.enderdragon.end", 16.0, 8.0) -{ -} - - - - - -void cEnderDragon::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - return; -} - - - - diff --git a/source/Mobs/EnderDragon.h b/source/Mobs/EnderDragon.h deleted file mode 100644 index 77177edfe..000000000 --- a/source/Mobs/EnderDragon.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cEnderDragon : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cEnderDragon(void); - - CLASS_PROTODEF(cEnderDragon); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp deleted file mode 100644 index a784131e4..000000000 --- a/source/Mobs/Enderman.cpp +++ /dev/null @@ -1,29 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Enderman.h" - - - - - -cEnderman::cEnderman(void) : - super("Enderman", mtEnderman, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.9), - m_bIsScreaming(false), - CarriedBlock(E_BLOCK_AIR), - CarriedMeta(0) -{ -} - - - - - -void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL); -} - - - - diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h deleted file mode 100644 index 32e40e70b..000000000 --- a/source/Mobs/Enderman.h +++ /dev/null @@ -1,36 +0,0 @@ - -#pragma once - -#include "PassiveAggressiveMonster.h" - - - - - -class cEnderman : - public cPassiveAggressiveMonster -{ - typedef cPassiveAggressiveMonster super; - -public: - cEnderman(void); - - CLASS_PROTODEF(cEnderman); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - - bool IsScreaming(void) const {return m_bIsScreaming; } - BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } - NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; } - -private: - - bool m_bIsScreaming; - BLOCKTYPE CarriedBlock; - NIBBLETYPE CarriedMeta; - -} ; - - - - diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp deleted file mode 100644 index 96a29b2d8..000000000 --- a/source/Mobs/Ghast.cpp +++ /dev/null @@ -1,54 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Ghast.h" -#include "../World.h" - - - - -cGhast::cGhast(void) : - super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4) -{ -} - - - - - -void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR); -} - - - - - -void cGhast::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (GhastBall == NULL) - { - return; - } - if (!GhastBall->Initialize(m_World)) - { - delete GhastBall; - return; - } - m_World->BroadcastSpawnEntity(*GhastBall); - m_AttackInterval = 0.0; - } -} - - - diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h deleted file mode 100644 index 43e8bedb6..000000000 --- a/source/Mobs/Ghast.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cGhast : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cGhast(void); - - CLASS_PROTODEF(cGhast); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void Attack(float a_Dt) override; - - bool IsCharging(void) const {return false; } -} ; - - - - diff --git a/source/Mobs/Giant.cpp b/source/Mobs/Giant.cpp deleted file mode 100644 index f41977535..000000000 --- a/source/Mobs/Giant.cpp +++ /dev/null @@ -1,27 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Giant.h" - - - - - -cGiant::cGiant(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5) -{ -} - - - - - -void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH); -} - - - - diff --git a/source/Mobs/Giant.h b/source/Mobs/Giant.h deleted file mode 100644 index 356dd4352..000000000 --- a/source/Mobs/Giant.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cGiant : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cGiant(void); - - CLASS_PROTODEF(cGiant); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp deleted file mode 100644 index bb9a4e3f6..000000000 --- a/source/Mobs/Horse.cpp +++ /dev/null @@ -1,152 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Horse.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : - super("Horse", mtHorse, "mob.horse.hit", "mob.horse.death", 1.4, 1.6), - m_bHasChest(false), - m_bIsEating(false), - m_bIsRearing(false), - m_bIsMouthOpen(false), - m_bIsTame(false), - m_bIsSaddled(false), - m_Type(Type), - m_Color(Color), - m_Style(Style), - m_Armour(0), - m_TimesToTame(TameTimes), - m_TameAttemptTimes(0), - m_RearTickCount(0) -{ -} - - - - - -void cHorse::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - if (!m_bIsMouthOpen) - { - if (m_World->GetTickRandomNumber(50) == 25) - { - m_bIsMouthOpen = true; - } - } - else - { - if (m_World->GetTickRandomNumber(10) == 5) - { - m_bIsMouthOpen = false; - } - } - - if ((m_Attachee != NULL) && (!m_bIsTame)) - { - if (m_TameAttemptTimes < m_TimesToTame) - { - if (m_World->GetTickRandomNumber(50) == 25) - { - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0); - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2); - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6); - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8); - - m_Attachee->Detach(); - m_bIsRearing = true; - } - } - else - { - m_bIsTame = true; - } - } - - if (m_bIsRearing) - { - if (m_RearTickCount == 20) - { - m_bIsRearing = false; - m_RearTickCount = 0; - } - else - { - m_RearTickCount++; - } - } - - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cHorse::OnRightClicked(cPlayer & a_Player) -{ - if (!m_bIsSaddled && m_bIsTame) - { - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) - { - // Saddle the horse: - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - m_bIsSaddled = true; - m_World->BroadcastEntityMetadata(*this); - } - else if (!a_Player.GetEquippedItem().IsEmpty()) - { - // The horse doesn't like being hit, make it rear: - m_bIsRearing = true; - m_RearTickCount = 0; - } - } - else - { - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - return; - } - - m_Attachee->Detach(); - } - - m_TameAttemptTimes++; - a_Player.AttachTo(this); - } -} - - - - - -void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); - if (m_bIsSaddled) - { - a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); - } -} - - - - diff --git a/source/Mobs/Horse.h b/source/Mobs/Horse.h deleted file mode 100644 index be0c23f9b..000000000 --- a/source/Mobs/Horse.h +++ /dev/null @@ -1,44 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cHorse : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cHorse(int Type, int Color, int Style, int TameTimes); - - CLASS_PROTODEF(cHorse); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - - bool IsSaddled (void) const {return m_bIsSaddled; } - bool IsChested (void) const {return m_bHasChest; } - bool IsEating (void) const {return m_bIsEating; } - bool IsRearing (void) const {return m_bIsRearing; } - bool IsMthOpen (void) const {return m_bIsMouthOpen; } - bool IsTame (void) const {return m_bIsTame; } - int GetHorseType (void) const {return m_Type; } - int GetHorseColor (void) const {return m_Color; } - int GetHorseStyle (void) const {return m_Style; } - int GetHorseArmour (void) const {return m_Armour;} - -private: - - bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled; - int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount; - -} ; - - - - diff --git a/source/Mobs/IncludeAllMonsters.h b/source/Mobs/IncludeAllMonsters.h deleted file mode 100644 index 1b436a11f..000000000 --- a/source/Mobs/IncludeAllMonsters.h +++ /dev/null @@ -1,29 +0,0 @@ -#include "Bat.h" -#include "Blaze.h" -#include "Cavespider.h" -#include "Chicken.h" -#include "Cow.h" -#include "Creeper.h" -#include "Enderman.h" -#include "EnderDragon.h" -#include "Ghast.h" -#include "Giant.h" -#include "Horse.h" -#include "IronGolem.h" -#include "Magmacube.h" -#include "Mooshroom.h" -#include "Ocelot.h" -#include "Pig.h" -#include "Sheep.h" -#include "Silverfish.h" -#include "Skeleton.h" -#include "Slime.h" -#include "SnowGolem.h" -#include "Spider.h" -#include "Squid.h" -#include "Villager.h" -#include "Witch.h" -#include "Wither.h" -#include "Wolf.h" -#include "Zombie.h" -#include "Zombiepigman.h" diff --git a/source/Mobs/IronGolem.cpp b/source/Mobs/IronGolem.cpp deleted file mode 100644 index 47c961098..000000000 --- a/source/Mobs/IronGolem.cpp +++ /dev/null @@ -1,26 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "IronGolem.h" - - - - - -cIronGolem::cIronGolem(void) : - super("IronGolem", mtIronGolem, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9) -{ -} - - - - - -void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON); -} - - - - diff --git a/source/Mobs/IronGolem.h b/source/Mobs/IronGolem.h deleted file mode 100644 index d49ff4cab..000000000 --- a/source/Mobs/IronGolem.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "PassiveAggressiveMonster.h" - - - - - -class cIronGolem : - public cPassiveAggressiveMonster -{ - typedef cPassiveAggressiveMonster super; - -public: - cIronGolem(void); - - CLASS_PROTODEF(cIronGolem); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp deleted file mode 100644 index 86447ff6b..000000000 --- a/source/Mobs/Magmacube.cpp +++ /dev/null @@ -1,27 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Magmacube.h" - - - - - -cMagmaCube::cMagmaCube(int a_Size) : - super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size), - m_Size(a_Size) -{ -} - - - - - -void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM); -} - - - - diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h deleted file mode 100644 index 130952970..000000000 --- a/source/Mobs/Magmacube.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cMagmaCube : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest - cMagmaCube(int a_Size); - - CLASS_PROTODEF(cMagmaCube); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - int GetSize(void) const { return m_Size; } - -protected: - - /// Size of the MagmaCube, 1 .. 3, with 1 being the smallest - int m_Size; -} ; - - - - diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp deleted file mode 100644 index 8a5717e27..000000000 --- a/source/Mobs/Monster.cpp +++ /dev/null @@ -1,758 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "IncludeAllMonsters.h" -#include "../Root.h" -#include "../Server.h" -#include "../ClientHandle.h" -#include "../World.h" -#include "../Entities/Player.h" -#include "../Defines.h" -#include "../MonsterConfig.h" -#include "../MersenneTwister.h" - -#include "../Vector3f.h" -#include "../Vector3i.h" -#include "../Vector3d.h" -#include "../Tracer.h" -#include "../Chunk.h" -#include "../FastRandom.h" - - - - - -/** Map for eType <-> string -Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType() -The strings need to be lowercase (for more efficient comparisons in StringToMobType()) -*/ -static const struct -{ - cMonster::eType m_Type; - const char * m_lcName; -} g_MobTypeNames[] = -{ - {cMonster::mtBat, "bat"}, - {cMonster::mtBlaze, "blaze"}, - {cMonster::mtCaveSpider, "cavespider"}, - {cMonster::mtChicken, "chicken"}, - {cMonster::mtCow, "cow"}, - {cMonster::mtCreeper, "creeper"}, - {cMonster::mtEnderman, "enderman"}, - {cMonster::mtGhast, "ghast"}, - {cMonster::mtHorse, "horse"}, - {cMonster::mtMagmaCube, "magmacube"}, - {cMonster::mtMooshroom, "mooshroom"}, - {cMonster::mtOcelot, "ocelot"}, - {cMonster::mtPig, "pig"}, - {cMonster::mtSheep, "sheep"}, - {cMonster::mtSilverfish, "silverfish"}, - {cMonster::mtSkeleton, "skeleton"}, - {cMonster::mtSlime, "slime"}, - {cMonster::mtSpider, "spider"}, - {cMonster::mtSquid, "squid"}, - {cMonster::mtVillager, "villager"}, - {cMonster::mtWitch, "witch"}, - {cMonster::mtWolf, "wolf"}, - {cMonster::mtZombie, "zombie"}, - {cMonster::mtZombiePigman, "zombiepigman"}, -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMonster: - -cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) - : super(etMonster, a_Width, a_Height) - , m_Target(NULL) - , m_AttackRate(3) - , idle_interval(0) - , m_bMovingToDestination(false) - , m_DestinationTime( 0 ) - , m_DestroyTimer( 0 ) - , m_Jump(0) - , m_MobType(a_MobType) - , m_SoundHurt(a_SoundHurt) - , m_SoundDeath(a_SoundDeath) - , m_EMState(IDLE) - , m_SightDistance(25) - , m_SeePlayerInterval (0) - , m_EMPersonality(AGGRESSIVE) - , m_AttackDamage(1.0f) - , m_AttackRange(2.0f) - , m_AttackInterval(0) - , m_BurnsInDaylight(false) -{ - if (!a_ConfigName.empty()) - { - GetMonsterConfig(a_ConfigName); - } -} - - - - - -void cMonster::SpawnOn(cClientHandle & a_Client) -{ - a_Client.SendSpawnMob(*this); -} - - - - - -void cMonster::MoveToPosition( const Vector3f & a_Position ) -{ - m_bMovingToDestination = true; - - m_Destination = a_Position; -} - - - - - -bool cMonster::ReachedDestination() -{ - Vector3f Distance = (m_Destination) - GetPosition(); - if( Distance.SqrLength() < 2.f ) - return true; - - return false; -} - - - - - -void cMonster::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - if (m_Health <= 0) - { - // The mob is dead, but we're still animating the "puff" they leave when they die - m_DestroyTimer += a_Dt / 1000; - if (m_DestroyTimer > 1) - { - Destroy(true); - } - return; - } - - // Burning in daylight - HandleDaylightBurning(a_Chunk); - - HandlePhysics(a_Dt,a_Chunk); - BroadcastMovementUpdate(); - - a_Dt /= 1000; - - if (m_bMovingToDestination) - { - Vector3f Pos( GetPosition() ); - Vector3f Distance = m_Destination - Pos; - if( !ReachedDestination() ) - { - Distance.y = 0; - Distance.Normalize(); - Distance *= 3; - SetSpeedX( Distance.x ); - SetSpeedZ( Distance.z ); - - if (m_EMState == ESCAPING) - { //Runs Faster when escaping :D otherwise they just walk away - SetSpeedX (GetSpeedX() * 2.f); - SetSpeedZ (GetSpeedZ() * 2.f); - } - } - else - { - m_bMovingToDestination = false; - } - - if( GetSpeed().SqrLength() > 0.f ) - { - if( m_bOnGround ) - { - Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy(); - Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed; - int NextHeight; - if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight)) - { - // The chunk at NextBlock is not loaded - return; - } - if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 ) - { - m_bOnGround = false; - SetSpeedY(5.f); // Jump!! - } - } - } - } - - Vector3d Distance = m_Destination - GetPosition(); - if (Distance.SqrLength() > 0.1f) - { - double Rotation, Pitch; - Distance.Normalize(); - VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch ); - SetHeadYaw (Rotation); - SetRotation( Rotation ); - SetPitch( -Pitch ); - } - - switch (m_EMState) - { - case IDLE: - { - // If enemy passive we ignore checks for player visibility - InStateIdle(a_Dt); - break; - } - - case CHASING: - { - // If we do not see a player anymore skip chasing action - InStateChasing(a_Dt); - break; - } - - case ESCAPING: - { - InStateEscaping(a_Dt); - break; - } - } // switch (m_EMState) -} - - - - - - -void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - super::DoTakeDamage(a_TDI); - if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); - if (a_TDI.Attacker != NULL) - { - m_Target = a_TDI.Attacker; - AddReference(m_Target); - } -} - - - - - -void cMonster::KilledBy(cEntity * a_Killer) -{ - super::KilledBy(a_Killer); - if (m_SoundHurt != "") - { - m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); - } - m_DestroyTimer = 0; -} - - - - - -//----State Logic - -const char *cMonster::GetState() -{ - switch(m_EMState) - { - case IDLE: return "Idle"; - case ATTACKING: return "Attacking"; - case CHASING: return "Chasing"; - default: return "Unknown"; - } -} - - - - - -// for debugging -void cMonster::SetState(const AString & a_State) -{ - if (a_State.compare("Idle") == 0) - { - m_EMState = IDLE; - } - else if (a_State.compare("Attacking") == 0) - { - m_EMState = ATTACKING; - } - else if (a_State.compare("Chasing") == 0) - { - m_EMState = CHASING; - } - else - { - LOGD("cMonster::SetState(): Invalid state"); - ASSERT(!"Invalid state"); - } -} - - - - - -//Checks to see if EventSeePlayer should be fired -//monster sez: Do I see the player -void cMonster::CheckEventSeePlayer(void) -{ - // TODO: Rewrite this to use cWorld's DoWithPlayers() - cPlayer * Closest = FindClosestPlayer(); - - if (Closest != NULL) - { - EventSeePlayer(Closest); - } -} - - - - - -void cMonster::CheckEventLostPlayer(void) -{ - Vector3f pos; - cTracer LineOfSight(GetWorld()); - - if (m_Target != NULL) - { - pos = m_Target->GetPosition(); - if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length())) - { - EventLosePlayer(); - } - } - else - { - EventLosePlayer(); - } -} - - - - - -// What to do if player is seen -// default to change state to chasing -void cMonster::EventSeePlayer(cEntity * a_SeenPlayer) -{ - m_Target = a_SeenPlayer; - AddReference(m_Target); -} - - - - - -void cMonster::EventLosePlayer(void) -{ - Dereference(m_Target); - m_Target = NULL; - m_EMState = IDLE; -} - - - - - -// What to do if in Idle State -void cMonster::InStateIdle(float a_Dt) -{ - idle_interval += a_Dt; - if (idle_interval > 1) - { - // at this interval the results are predictable - int rem = m_World->GetTickRandomNumber(6) + 1; - // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); - idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds - Vector3f Dist; - Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5); - Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5); - if ((Dist.SqrLength() > 2) && (rem >= 3)) - { - m_Destination.x = (float)(GetPosX() + Dist.x); - m_Destination.z = (float)(GetPosZ() + Dist.z); - int PosY; - if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY)) - { - m_Destination.y = (float)PosY + 1.2f; - MoveToPosition(m_Destination); - } - } - } -} - - - - - -// What to do if in Chasing State -// This state should always be defined in each child class -void cMonster::InStateChasing(float a_Dt) -{ - UNUSED(a_Dt); -} - - - - - -// What to do if in Escaping State -void cMonster::InStateEscaping(float a_Dt) -{ - UNUSED(a_Dt); - - if (m_Target != NULL) - { - Vector3d newloc = GetPosition(); - newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance); - newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance); - MoveToPosition(newloc); - } - else - { - m_EMState = IDLE; // This shouldnt be required but just to be safe - } -} - - - - - -// Do attack here -// a_Dt is passed so we can set attack rate -void cMonster::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - if ((m_Target != NULL) && (m_AttackInterval > 3.0)) - { - // Setting this higher gives us more wiggle room for attackrate - m_AttackInterval = 0.0; - ((cPawn *)m_Target)->TakeDamage(*this); - } -} - - - - - -// Checks for Players close by and if they are visible return the closest -cPlayer * cMonster::FindClosestPlayer(void) -{ - return m_World->FindClosestPlayer(GetPosition(), m_SightDistance); -} - - - - - -void cMonster::GetMonsterConfig(const AString & a_Name) -{ - cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name); -} - - - - - -void cMonster::SetAttackRate(int ar) -{ - m_AttackRate = (float)ar; -} - - - - - -void cMonster::SetAttackRange(float ar) -{ - m_AttackRange = ar; -} - - - - - -void cMonster::SetAttackDamage(float ad) -{ - m_AttackDamage = ad; -} - - - - - -void cMonster::SetSightDistance(float sd) -{ - m_SightDistance = sd; -} - - - - - -AString cMonster::MobTypeToString(cMonster::eType a_MobType) -{ - // Mob types aren't sorted, so we need to search linearly: - for (int i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++) - { - if (g_MobTypeNames[i].m_Type == a_MobType) - { - return g_MobTypeNames[i].m_lcName; - } - } - - // Not found: - return ""; -} - - - - - -cMonster::eType cMonster::StringToMobType(const AString & a_Name) -{ - AString lcName(a_Name); - StrToLower(lcName); - - // Binary-search for the lowercase name: - int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1; - while (hi - lo > 1) - { - int mid = (lo + hi) / 2; - int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str()); - if (res == 0) - { - return g_MobTypeNames[mid].m_Type; - } - if (res < 0) - { - lo = mid; - } - else - { - hi = mid; - } - } - // Range has collapsed to at most two elements, compare each: - if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0) - { - return g_MobTypeNames[lo].m_Type; - } - if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0)) - { - return g_MobTypeNames[hi].m_Type; - } - - // Not found: - return mtInvalidType; -} - - - - - -cMonster::eFamily cMonster::FamilyFromType(eType a_Type) -{ - switch (a_Type) - { - case mtBat: return mfAmbient; - case mtBlaze: return mfHostile; - case mtCaveSpider: return mfHostile; - case mtChicken: return mfPassive; - case mtCow: return mfPassive; - case mtCreeper: return mfHostile; - case mtEnderman: return mfHostile; - case mtGhast: return mfHostile; - case mtHorse: return mfPassive; - case mtMagmaCube: return mfHostile; - case mtMooshroom: return mfHostile; - case mtOcelot: return mfHostile; - case mtPig: return mfPassive; - case mtSheep: return mfPassive; - case mtSilverfish: return mfHostile; - case mtSkeleton: return mfHostile; - case mtSlime: return mfHostile; - case mtSpider: return mfHostile; - case mtSquid: return mfWater; - case mtVillager: return mfPassive; - case mtWitch: return mfHostile; - case mtWolf: return mfHostile; - case mtZombie: return mfHostile; - case mtZombiePigman: return mfHostile; - } ; - ASSERT(!"Unhandled mob type"); - return mfMaxplusone; -} - - - - - -int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily) -{ - switch (a_MobFamily) - { - case mfHostile: return 40; - case mfPassive: return 40; - case mfAmbient: return 40; - case mfWater: return 400; - } - ASSERT(!"Unhandled mob family"); - return -1; -} - - - - - -cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType) -{ - cFastRandom Random; - cMonster * toReturn = NULL; - - // Create the mob entity - switch (a_MobType) - { - case mtMagmaCube: - case mtSlime: - { - toReturn = new cSlime (Random.NextInt(2) + 1); - break; - } - case mtSkeleton: - { - // TODO: Actual detection of spawning in Nether - toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true); - break; - } - case mtVillager: - { - int VillagerType = Random.NextInt(6); - if (VillagerType == 6) - { - // Give farmers a better chance of spawning - VillagerType = 0; - } - - toReturn = new cVillager((cVillager::eVillagerType)VillagerType); - break; - } - case mtHorse: - { - // Horses take a type (species), a colour, and a style (dots, stripes, etc.) - int HorseType = Random.NextInt(7); - int HorseColor = Random.NextInt(6); - int HorseStyle = Random.NextInt(6); - int HorseTameTimes = Random.NextInt(6) + 1; - - if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7)) - { - // Increase chances of normal horse (zero) - HorseType = 0; - } - - toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes); - break; - } - - case mtBat: toReturn = new cBat(); break; - case mtBlaze: toReturn = new cBlaze(); break; - case mtCaveSpider: toReturn = new cCavespider(); break; - case mtChicken: toReturn = new cChicken(); break; - case mtCow: toReturn = new cCow(); break; - case mtCreeper: toReturn = new cCreeper(); break; - case mtEnderman: toReturn = new cEnderman(); break; - case mtGhast: toReturn = new cGhast(); break; - case mtMooshroom: toReturn = new cMooshroom(); break; - case mtOcelot: toReturn = new cOcelot(); break; - case mtPig: toReturn = new cPig(); break; - case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter - case mtSilverfish: toReturn = new cSilverfish(); break; - case mtSpider: toReturn = new cSpider(); break; - case mtSquid: toReturn = new cSquid(); break; - case mtWitch: toReturn = new cWitch(); break; - case mtWolf: toReturn = new cWolf(); break; - case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter - case mtZombiePigman: toReturn = new cZombiePigman(); break; - default: - { - ASSERT(!"Unhandled mob type whilst trying to spawn mob!"); - } - } - return toReturn; -} - - - - - -void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) -{ - MTRand r1; - int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min; - if (Count > 0) - { - a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth)); - } -} - - - - - -void cMonster::HandleDaylightBurning(cChunk & a_Chunk) -{ - if (!m_BurnsInDaylight) - { - return; - } - - int RelY = (int)floor(GetPosY()); - if ((RelY < 0) || (RelY >= cChunkDef::Height)) - { - // Outside the world - return; - } - - int RelX = (int)floor(GetPosX()) - GetChunkX() * cChunkDef::Width; - int RelZ = (int)floor(GetPosZ()) - GetChunkZ() * cChunkDef::Width; - if ( - (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight - (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand - (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime - !IsOnFire() // Not already burning - ) - { - // Burn for 100 ticks, then decide again - StartBurning(100); - } -} - - - - -cMonster::eFamily cMonster::GetMobFamily(void) const -{ - return FamilyFromType(m_MobType); -} - - - - diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h deleted file mode 100644 index 29a705d11..000000000 --- a/source/Mobs/Monster.h +++ /dev/null @@ -1,195 +0,0 @@ - -#pragma once - -#include "../Entities/Pawn.h" -#include "../Defines.h" -#include "../BlockID.h" -#include "../Item.h" - - - - - -class Vector3f; -class cClientHandle; -class cWorld; - - - - -// tolua_begin -class cMonster : - public cPawn -{ - typedef cPawn super; -public: - /// This identifies individual monster type, as well as their network type-ID - enum eType - { - mtInvalidType = -1, - - mtBat = E_META_SPAWN_EGG_BAT, - mtBlaze = E_META_SPAWN_EGG_BLAZE, - mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, - mtChicken = E_META_SPAWN_EGG_CHICKEN, - mtCow = E_META_SPAWN_EGG_COW, - mtCreeper = E_META_SPAWN_EGG_CREEPER, - mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON, - mtEnderman = E_META_SPAWN_EGG_ENDERMAN, - mtGhast = E_META_SPAWN_EGG_GHAST, - mtGiant = E_META_SPAWN_EGG_GIANT, - mtHorse = E_META_SPAWN_EGG_HORSE, - mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, - mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE, - mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM, - mtOcelot = E_META_SPAWN_EGG_OCELOT, - mtPig = E_META_SPAWN_EGG_PIG, - mtSheep = E_META_SPAWN_EGG_SHEEP, - mtSilverfish = E_META_SPAWN_EGG_SILVERFISH, - mtSkeleton = E_META_SPAWN_EGG_SKELETON, - mtSlime = E_META_SPAWN_EGG_SLIME, - mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM, - mtSpider = E_META_SPAWN_EGG_SPIDER, - mtSquid = E_META_SPAWN_EGG_SQUID, - mtVillager = E_META_SPAWN_EGG_VILLAGER, - mtWitch = E_META_SPAWN_EGG_WITCH, - mtWither = E_META_SPAWN_EGG_WITHER, - mtWolf = E_META_SPAWN_EGG_WOLF, - mtZombie = E_META_SPAWN_EGG_ZOMBIE, - mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, - } ; - - enum eFamily - { - mfHostile = 0, // Spider, Zombies ... - mfPassive = 1, // Cows, Pigs - mfAmbient = 2, // Bats - mfWater = 3, // Squid - - mfMaxplusone, // Nothing. Be sure this is the last and the others are in order - } ; - - // tolua_end - - enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; - - float m_SightDistance; - - /** Creates the mob object. - * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() - * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) - * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively - */ - cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - - CLASS_PROTODEF(cMonster); - - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - - virtual void KilledBy(cEntity * a_Killer) override; - - virtual void MoveToPosition(const Vector3f & a_Position); - virtual bool ReachedDestination(void); - - // tolua_begin - eType GetMobType(void) const {return m_MobType; } - eFamily GetMobFamily(void) const; - // tolua_end - - - const char * GetState(); - void SetState(const AString & str); - - virtual void CheckEventSeePlayer(void); - virtual void EventSeePlayer(cEntity * a_Player); - virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo - - /// Reads the monster configuration for the specified monster name and assigns it to this object. - void GetMonsterConfig(const AString & a_Name); - - virtual void EventLosePlayer(void); - virtual void CheckEventLostPlayer(void); - - virtual void InStateIdle (float a_Dt); - virtual void InStateChasing (float a_Dt); - virtual void InStateEscaping(float a_Dt); - - virtual void Attack(float a_Dt); - - int GetAttackRate(){return (int)m_AttackRate;} - void SetAttackRate(int ar); - void SetAttackRange(float ar); - void SetAttackDamage(float ad); - void SetSightDistance(float sd); - - /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick - void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } - - // Overridables to handle ageable mobs - virtual bool IsBaby (void) const { return false; } - virtual bool IsTame (void) const { return false; } - virtual bool IsSitting (void) const { return false; } - - // tolua_begin - - /// Translates MobType enum to a string, empty string if unknown - static AString MobTypeToString(eType a_MobType); - - /// Translates MobType string to the enum, mtInvalidType if not recognized - static eType StringToMobType(const AString & a_MobTypeName); - - /// Returns the mob family based on the type - static eFamily FamilyFromType(eType a_MobType); - - /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family - static int GetSpawnDelay(cMonster::eFamily a_MobFamily); - - // tolua_end - - /** Creates a new object of the specified mob. - a_MobType is the type of the mob to be created - Asserts and returns null if mob type is not specified - */ - static cMonster * NewMonsterFromType(eType a_MobType); - -protected: - - cEntity * m_Target; - float m_AttackRate; - float idle_interval; - - Vector3f m_Destination; - bool m_bMovingToDestination; - bool m_bPassiveAggressive; - - float m_DestinationTime; - - float m_DestroyTimer; - float m_Jump; - - eType m_MobType; - - AString m_SoundHurt; - AString m_SoundDeath; - - float m_SeePlayerInterval; - float m_AttackDamage; - float m_AttackRange; - float m_AttackInterval; - - bool m_BurnsInDaylight; - - void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); - - void HandleDaylightBurning(cChunk & a_Chunk); - -} ; // tolua_export - - - - diff --git a/source/Mobs/Mooshroom.cpp b/source/Mobs/Mooshroom.cpp deleted file mode 100644 index 940e2db44..000000000 --- a/source/Mobs/Mooshroom.cpp +++ /dev/null @@ -1,33 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Mooshroom.h" - - - - - -// TODO: Milk Cow - - - - - -cMooshroom::cMooshroom(void) : - super("Mooshroom", mtMooshroom, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3) -{ -} - - - - - -void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); - AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); -} - - - - diff --git a/source/Mobs/Mooshroom.h b/source/Mobs/Mooshroom.h deleted file mode 100644 index 73f6348b6..000000000 --- a/source/Mobs/Mooshroom.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cMooshroom : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cMooshroom(void); - - CLASS_PROTODEF(cMooshroom); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h deleted file mode 100644 index adb7a1f75..000000000 --- a/source/Mobs/Ocelot.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cOcelot : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cOcelot(void) : - super("Ocelot", mtOcelot, "mob.cat.hitt", "mob.cat.hitt", 0.6, 0.8) - { - } - - CLASS_PROTODEF(cOcelot); -} ; - - - - diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp deleted file mode 100644 index 28de65905..000000000 --- a/source/Mobs/PassiveAggressiveMonster.cpp +++ /dev/null @@ -1,38 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "PassiveAggressiveMonster.h" - -#include "../Entities/Player.h" - - - - - -cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) -{ - m_EMPersonality = PASSIVE; -} - - - - - -void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - super::DoTakeDamage(a_TDI); - - if ((m_Target != NULL) && (m_Target->IsPlayer())) - { - cPlayer * Player = (cPlayer *) m_Target; - if (Player->GetGameMode() != 1) - { - m_EMState = CHASING; - } - } -} - - - - diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h deleted file mode 100644 index 2c5ef30b1..000000000 --- a/source/Mobs/PassiveAggressiveMonster.h +++ /dev/null @@ -1,23 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cPassiveAggressiveMonster : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; -} ; - - - - diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp deleted file mode 100644 index 91ceb5a53..000000000 --- a/source/Mobs/PassiveMonster.cpp +++ /dev/null @@ -1,59 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "PassiveMonster.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) -{ - m_EMPersonality = PASSIVE; -} - - - - - -void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - super::DoTakeDamage(a_TDI); - if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL)) - { - m_EMState = ESCAPING; - } -} - - - - - -void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) -{ - super::Tick(a_Dt, a_Chunk); - - m_SeePlayerInterval += a_Dt; - - if (m_SeePlayerInterval > 1) // Check every second - { - int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally - - m_SeePlayerInterval = 0.0; - if (rem >= 2) - { - if (m_EMState == ESCAPING) - { - CheckEventLostPlayer(); - } - } - } -} - - - - - diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h deleted file mode 100644 index 14a6be6b1..000000000 --- a/source/Mobs/PassiveMonster.h +++ /dev/null @@ -1,27 +0,0 @@ - -#pragma once - -#include "Monster.h" - - - - - -class cPassiveMonster : - public cMonster -{ - typedef cMonster super; - -public: - cPassiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - /// When hit by someone, run away - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - -} ; - - - - diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp deleted file mode 100644 index 0871a38a9..000000000 --- a/source/Mobs/Pig.cpp +++ /dev/null @@ -1,77 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Pig.h" -#include "../Entities/Player.h" -#include "../World.h" - - - - - -cPig::cPig(void) : - super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9), - m_bIsSaddled(false) -{ -} - - - - - -void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP); - if (m_bIsSaddled) - { - a_Drops.push_back(cItem(E_ITEM_SADDLE, 1)); - } -} - - - - - -void cPig::OnRightClicked(cPlayer & a_Player) -{ - if (m_bIsSaddled) - { - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - // This player is already sitting in, they want out. - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - // Another player is already sitting in here, cannot attach - return; - } - - // Detach whatever is sitting in this pig now: - m_Attachee->Detach(); - } - - // Attach the player to this pig - a_Player.AttachTo(this); - } - else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - // Set saddle state & broadcast metadata - m_bIsSaddled = true; - m_World->BroadcastEntityMetadata(*this); - } -} - - - - - diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h deleted file mode 100644 index 4fd0d8db8..000000000 --- a/source/Mobs/Pig.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cPig : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cPig(void); - - CLASS_PROTODEF(cPig); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - bool IsSaddled(void) const { return m_bIsSaddled; } - -private: - - bool m_bIsSaddled; - -} ; - - - - diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp deleted file mode 100644 index bda4ccff8..000000000 --- a/source/Mobs/Sheep.cpp +++ /dev/null @@ -1,62 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Sheep.h" -#include "../BlockID.h" -#include "../Entities/Player.h" -#include "../World.h" - - - - - -cSheep::cSheep(int a_Color) : - super("Sheep", mtSheep, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3), - m_IsSheared(false), - m_WoolColor(a_Color) -{ -} - - - - - -void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - if (!m_IsSheared) - { - a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); - } -} - - - - - -void cSheep::OnRightClicked(cPlayer & a_Player) -{ - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) - { - m_IsSheared = true; - m_World->BroadcastEntityMetadata(*this); - - if (!a_Player.IsGameModeCreative()) - { - a_Player.UseEquippedItem(); - } - - cItems Drops; - int NumDrops = m_World->GetTickRandomNumber(2) + 1; - Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); - } - if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage)) - { - m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - m_World->BroadcastEntityMetadata(*this); - } -} diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h deleted file mode 100644 index 8293a2c05..000000000 --- a/source/Mobs/Sheep.h +++ /dev/null @@ -1,34 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cSheep : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cSheep(int a_Color); - - CLASS_PROTODEF(cSheep); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - bool IsSheared(void) const { return m_IsSheared; } - int GetFurColor(void) const { return m_WoolColor; } - -private: - - bool m_IsSheared; - int m_WoolColor; - -} ; - - - - diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h deleted file mode 100644 index a6e11c49d..000000000 --- a/source/Mobs/Silverfish.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cSilverfish : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cSilverfish(void) : - super("Silverfish", mtSilverfish, "mob.silverfish.hit", "mob.silverfish.kill", 0.3, 0.7) - { - } - - CLASS_PROTODEF(cSilverfish); -} ; - - - - diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp deleted file mode 100644 index 509c2191e..000000000 --- a/source/Mobs/Skeleton.cpp +++ /dev/null @@ -1,70 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Skeleton.h" -#include "../World.h" - - - - -cSkeleton::cSkeleton(bool IsWither) : - super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), - m_bIsWither(IsWither) -{ - SetBurnsInDaylight(true); -} - - - - - -void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); -} - - - - - -void cSkeleton::MoveToPosition(const Vector3f & a_Position) -{ - m_Destination = a_Position; - - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) - { - m_bMovingToDestination = false; - return; - } - m_bMovingToDestination = true; -} - - - - - -void cSkeleton::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (Arrow == NULL) - { - return; - } - if (!Arrow->Initialize(m_World)) - { - delete Arrow; - return; - } - m_World->BroadcastSpawnEntity(*Arrow); - m_AttackInterval = 0.0; - } -} \ No newline at end of file diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h deleted file mode 100644 index 8f31b42e1..000000000 --- a/source/Mobs/Skeleton.h +++ /dev/null @@ -1,33 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cSkeleton : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cSkeleton(bool IsWither); - - CLASS_PROTODEF(cSkeleton); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void MoveToPosition(const Vector3f & a_Position) override; - virtual void Attack(float a_Dt) override; - bool IsWither(void) const { return m_bIsWither; }; - -private: - - bool m_bIsWither; - -} ; - - - - diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp deleted file mode 100644 index 19f376c21..000000000 --- a/source/Mobs/Slime.cpp +++ /dev/null @@ -1,29 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Slime.h" - - - - - -/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest -cSlime::cSlime(int a_Size) : - super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), - m_Size(a_Size) -{ -} - - - - - -void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - // TODO: only when tiny - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL); -} - - - - diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h deleted file mode 100644 index 782c3113f..000000000 --- a/source/Mobs/Slime.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cSlime : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest - cSlime(int a_Size); - - CLASS_PROTODEF(cSlime); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - int GetSize(void) const { return m_Size; } - -protected: - - /// Size of the slime, 1 .. 3, with 1 being the smallest - int m_Size; -} ; - - - - diff --git a/source/Mobs/SnowGolem.cpp b/source/Mobs/SnowGolem.cpp deleted file mode 100644 index 9e199f87e..000000000 --- a/source/Mobs/SnowGolem.cpp +++ /dev/null @@ -1,26 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "SnowGolem.h" - - - - - -cSnowGolem::cSnowGolem(void) : - super("SnowGolem", mtSnowGolem, "", "", 0.4, 1.8) -{ -} - - - - - -void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 5, E_ITEM_SNOWBALL); -} - - - - diff --git a/source/Mobs/SnowGolem.h b/source/Mobs/SnowGolem.h deleted file mode 100644 index d1344adfd..000000000 --- a/source/Mobs/SnowGolem.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cSnowGolem : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cSnowGolem(void); - - CLASS_PROTODEF(cSnowGolem); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp deleted file mode 100644 index b19a5dcef..000000000 --- a/source/Mobs/Spider.cpp +++ /dev/null @@ -1,27 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Spider.h" - - - - - -cSpider::cSpider(void) : - super("Spider", mtSpider, "mob.spider.say", "mob.spider.death", 1.4, 0.9) -{ -} - - - - - -void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); -} - - - - diff --git a/source/Mobs/Spider.h b/source/Mobs/Spider.h deleted file mode 100644 index 51e65d028..000000000 --- a/source/Mobs/Spider.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cSpider : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cSpider(void); - - CLASS_PROTODEF(cSpider); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp deleted file mode 100644 index a311108ae..000000000 --- a/source/Mobs/Squid.cpp +++ /dev/null @@ -1,56 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Squid.h" -#include "../Vector3d.h" -#include "../Chunk.h" - - - - - -cSquid::cSquid(void) : - super("Squid", mtSquid, "", "", 0.95, 0.95) -{ -} - - - - - -void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - // Drops 0-3 Ink Sacs - AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); -} - - - - - -void cSquid::Tick(float a_Dt, cChunk & a_Chunk) -{ - // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk - // that is not where the entity currently resides (FS #411) - - Vector3d Pos = GetPosition(); - - // TODO: Not a real behavior, but cool :D - int RelY = (int)floor(Pos.y); - if ((RelY < 0) || (RelY >= cChunkDef::Height)) - { - return; - } - int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } - - super::Tick(a_Dt, a_Chunk); -} - - - diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h deleted file mode 100644 index ad299b95c..000000000 --- a/source/Mobs/Squid.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cSquid : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - cSquid(); - - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - - CLASS_PROTODEF(cSquid); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - -} ; - - - - diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp deleted file mode 100644 index 7f89fb6cc..000000000 --- a/source/Mobs/Villager.cpp +++ /dev/null @@ -1,35 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Villager.h" -#include "../World.h" - - - - - -cVillager::cVillager(eVillagerType VillagerType) : - super("Villager", mtVillager, "", "", 0.6, 1.8), - m_Type(VillagerType) -{ -} - - - - - -void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - super::DoTakeDamage(a_TDI); - if (a_TDI.Attacker->IsPlayer()) - { - if (m_World->GetTickRandomNumber(5) == 3) - { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY); - } - } -} - - - - diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h deleted file mode 100644 index 4cd9aaa8e..000000000 --- a/source/Mobs/Villager.h +++ /dev/null @@ -1,43 +0,0 @@ - -#pragma once - -#include "PassiveMonster.h" - - - - - -class cVillager : - public cPassiveMonster -{ - typedef cPassiveMonster super; - -public: - - enum eVillagerType - { - vtFarmer = 0, - vtLibrarian = 1, - vtPriest = 2, - vtBlacksmith = 3, - vtButcher = 4, - vtGeneric = 5, - vtMax - } ; - - cVillager(eVillagerType VillagerType); - - CLASS_PROTODEF(cVillager); - - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - int GetVilType(void) const { return m_Type; } - -private: - - int m_Type; - -} ; - - - - diff --git a/source/Mobs/Witch.cpp b/source/Mobs/Witch.cpp deleted file mode 100644 index 25d27041f..000000000 --- a/source/Mobs/Witch.cpp +++ /dev/null @@ -1,32 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Witch.h" - - - - - -cWitch::cWitch(void) : - super("Witch", mtWitch, "", "", 0.6, 1.8) -{ -} - - - - - -void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK); - AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR); -} - - - - diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h deleted file mode 100644 index 4e637beea..000000000 --- a/source/Mobs/Witch.h +++ /dev/null @@ -1,27 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cWitch : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cWitch(); - - CLASS_PROTODEF(cWitch); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - - bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); } -} ; - - - - diff --git a/source/Mobs/Wither.cpp b/source/Mobs/Wither.cpp deleted file mode 100644 index c46e0beab..000000000 --- a/source/Mobs/Wither.cpp +++ /dev/null @@ -1,26 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Wither.h" - - - - - -cWither::cWither(void) : - super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0) -{ -} - - - - - -void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR); -} - - - - diff --git a/source/Mobs/Wither.h b/source/Mobs/Wither.h deleted file mode 100644 index 56effc6bb..000000000 --- a/source/Mobs/Wither.h +++ /dev/null @@ -1,25 +0,0 @@ - -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cWither : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cWither(void); - - CLASS_PROTODEF(cWither); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; -} ; - - - - diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp deleted file mode 100644 index c86250142..000000000 --- a/source/Mobs/Wolf.cpp +++ /dev/null @@ -1,189 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Wolf.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -cWolf::cWolf(void) : - super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8), - m_IsAngry(false), - m_IsTame(false), - m_IsSitting(false), - m_IsBegging(false), - m_OwnerName(""), - m_CollarColor(14) -{ -} - - - - - -void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - super::DoTakeDamage(a_TDI); - if (!m_IsTame) - { - m_IsAngry = true; - } - m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face -} - - - - - -void cWolf::OnRightClicked(cPlayer & a_Player) -{ - if (!IsTame() && !IsAngry()) - { - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) - { - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - - if (m_World->GetTickRandomNumber(7) == 0) - { - SetMaxHealth(20); - SetIsTame(true); - SetOwner(a_Player.GetName()); - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); - } - else - { - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); - } - } - } - else if (IsTame()) - { - if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? - { - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) - { - SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); - if (!a_Player.IsGameModeCreative()) - { - a_Player.GetInventory().RemoveOneEquippedItem(); - } - } - else if (IsSitting()) - { - SetIsSitting(false); - } - else - { - SetIsSitting(true); - } - } - } - - m_World->BroadcastEntityMetadata(*this); -} - - - - - -void cWolf::Tick(float a_Dt, cChunk & a_Chunk) -{ - if (!IsAngry()) - { - cMonster::Tick(a_Dt, a_Chunk); - } - else - { - super::Tick(a_Dt, a_Chunk); - } - - if (IsSitting()) - { - m_bMovingToDestination = false; - } - - cPlayer * a_Closest_Player = FindClosestPlayer(); - if (a_Closest_Player != NULL) - { - switch (a_Closest_Player->GetEquippedItem().m_ItemType) - { - case E_ITEM_BONE: - case E_ITEM_RAW_BEEF: - case E_ITEM_STEAK: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: - case E_ITEM_ROTTEN_FLESH: - { - if (!IsBegging()) - { - SetIsBegging(true); - m_World->BroadcastEntityMetadata(*this); - } - Vector3f a_NewDestination = a_Closest_Player->GetPosition(); - a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet. - m_Destination = Vector3f(a_NewDestination); - m_bMovingToDestination = false; - break; - } - default: - { - if (IsBegging()) - { - SetIsBegging(false); - m_World->BroadcastEntityMetadata(*this); - } - } - } - } - - if (IsTame()) - { - TickFollowPlayer(); - } -} - - - - - -void cWolf::TickFollowPlayer() -{ - class cCallback : - public cPlayerListCallback - { - virtual bool Item(cPlayer * a_Player) override - { - OwnerPos = a_Player->GetPosition(); - return false; - } - public: - Vector3f OwnerPos; - } Callback; - if (m_World->DoWithPlayer(m_OwnerName, Callback)) - { - // The player is present in the world, follow them: - double Distance = (Callback.OwnerPos - GetPosition()).Length(); - if (Distance < 3) - { - m_bMovingToDestination = false; - } - else if ((Distance > 30) && (!IsSitting())) - { - TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); - } - else - { - m_Destination = Callback.OwnerPos; - } - } -} - - - - diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h deleted file mode 100644 index 040e2cf7a..000000000 --- a/source/Mobs/Wolf.h +++ /dev/null @@ -1,54 +0,0 @@ - -#pragma once - -#include "PassiveAggressiveMonster.h" -#include "../Entities/Entity.h" - - - - - -class cWolf : - public cPassiveAggressiveMonster -{ - typedef cPassiveAggressiveMonster super; - -public: - cWolf(void); - - CLASS_PROTODEF(cWolf); - - virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void TickFollowPlayer(); - - // Get functions - bool IsSitting (void) const { return m_IsSitting; } - bool IsTame (void) const { return m_IsTame; } - bool IsBegging (void) const { return m_IsBegging; } - bool IsAngry (void) const { return m_IsAngry; } - AString GetOwner (void) const { return m_OwnerName; } - int GetCollarColor(void) const { return m_CollarColor; } - - // Set functions - void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } - void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } - void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; } - void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } - -protected: - - bool m_IsSitting; - bool m_IsTame; - bool m_IsBegging; - bool m_IsAngry; - AString m_OwnerName; - int m_CollarColor; -} ; - - - - diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp deleted file mode 100644 index a485d2b55..000000000 --- a/source/Mobs/Zombie.cpp +++ /dev/null @@ -1,47 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Zombie.h" -#include "../World.h" -#include "../LineBlockTracer.h" - - - - -cZombie::cZombie(bool IsVillagerZombie) : - super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_bIsConverting(false), - m_bIsVillagerZombie(IsVillagerZombie) -{ - SetBurnsInDaylight(true); -} - - - - - -void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); - - // TODO: Rare drops -} - - - - - -void cZombie::MoveToPosition(const Vector3f & a_Position) -{ - m_Destination = a_Position; - - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) - { - m_bMovingToDestination = false; - return; - } - m_bMovingToDestination = true; -} - - diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h deleted file mode 100644 index 7e14fe42f..000000000 --- a/source/Mobs/Zombie.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include "AggressiveMonster.h" - - - - - -class cZombie : - public cAggressiveMonster -{ - typedef cAggressiveMonster super; - -public: - cZombie(bool IsVillagerZombie); - - CLASS_PROTODEF(cZombie); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void MoveToPosition(const Vector3f & a_Position) override; - - bool IsVillagerZombie(void) const {return m_bIsVillagerZombie; } - bool IsConverting(void) const {return m_bIsConverting; } - -private: - - bool m_bIsVillagerZombie, m_bIsConverting; - -} ; - - - - diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp deleted file mode 100644 index 6ac89ed4c..000000000 --- a/source/Mobs/Zombiepigman.cpp +++ /dev/null @@ -1,45 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Zombiepigman.h" -#include "../World.h" - - - - - -cZombiePigman::cZombiePigman(void) : - super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8) -{ -} - - - - - -void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET); - - // TODO: Rare drops -} - - - - - -void cZombiePigman::KilledBy(cEntity * a_Killer) -{ - super::KilledBy(a_Killer); - - if ((a_Killer != NULL) && (a_Killer->IsPlayer())) - { - // TODO: Anger all nearby zombie pigmen - // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? - } -} - - - - diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h deleted file mode 100644 index 67991d56a..000000000 --- a/source/Mobs/Zombiepigman.h +++ /dev/null @@ -1,26 +0,0 @@ - -#pragma once - -#include "PassiveAggressiveMonster.h" - - - - - -class cZombiePigman : - public cPassiveAggressiveMonster -{ - typedef cPassiveAggressiveMonster super; - -public: - cZombiePigman(void); - - CLASS_PROTODEF(cZombiePigman); - - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; - virtual void KilledBy(cEntity * a_Killer) override; -} ; - - - - diff --git a/source/MonsterConfig.cpp b/source/MonsterConfig.cpp deleted file mode 100644 index a5a1ebd49..000000000 --- a/source/MonsterConfig.cpp +++ /dev/null @@ -1,104 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "MonsterConfig.h" -#include "Mobs/Monster.h" -#include "../iniFile/iniFile.h" -//#include - - - - - -struct cMonsterConfig::sAttributesStruct -{ - AString m_Name; - double m_SightDistance; - double m_AttackDamage; - double m_AttackRange; - double m_AttackRate; - int m_MaxHealth; -}; - - - - - -struct cMonsterConfig::sMonsterConfigState -{ - AString MonsterTypes; - std::list< sAttributesStruct > AttributesList; -}; - - - - - -cMonsterConfig::cMonsterConfig(void) - : m_pState( new sMonsterConfigState ) -{ - Initialize(); -} - - - - - -cMonsterConfig::~cMonsterConfig() -{ - delete m_pState; -} - - - - - -void cMonsterConfig::Initialize() -{ - cIniFile MonstersIniFile; - - if (!MonstersIniFile.ReadFile("monsters.ini")) - { - LOGWARNING("%s: Cannot read monsters.ini file, monster attributes not available", __FUNCTION__); - return; - } - - for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--) - { - sAttributesStruct Attributes; - AString Name = MonstersIniFile.GetKeyName(i); - Attributes.m_Name = Name; - Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0); - Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0); - Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0); - Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0); - Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1); - m_pState->AttributesList.push_front(Attributes); - } // for i - SplitList[] -} - - - - - -void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Name) -{ - std::list::const_iterator itr; - for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) - { - if (itr->m_Name.compare(a_Name) == 0) - { - a_Monster->SetAttackDamage ((float)itr->m_AttackDamage); - a_Monster->SetAttackRange ((float)itr->m_AttackRange); - a_Monster->SetSightDistance((float)itr->m_SightDistance); - a_Monster->SetAttackRate ((int)itr->m_AttackRate); - a_Monster->SetMaxHealth (itr->m_MaxHealth); - return; - } - } // for itr - m_pState->AttributesList[] -} - - - - - diff --git a/source/MonsterConfig.h b/source/MonsterConfig.h deleted file mode 100644 index 371d324c2..000000000 --- a/source/MonsterConfig.h +++ /dev/null @@ -1,32 +0,0 @@ - -#pragma once - - - - - -// fwd: -class cMonster; - - - - - -class cMonsterConfig -{ -public: - cMonsterConfig(void); - ~cMonsterConfig(); - - void AssignAttributes(cMonster * a_Monster, const AString & a_Name); - -private: - struct sAttributesStruct; - struct sMonsterConfigState; - sMonsterConfigState* m_pState; - void Initialize(); -} ; - - - - diff --git a/source/Noise.cpp b/source/Noise.cpp deleted file mode 100644 index 729641961..000000000 --- a/source/Noise.cpp +++ /dev/null @@ -1,951 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Noise.h" - - - - - -#if NOISE_USE_SSE - #include //_mm_mul_epi32 -#endif - -#define FAST_FLOOR(x) (((x) < 0) ? (((int)x) - 1) : ((int)x)) - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Globals: - -void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase) -{ - const int BUF_SIZE = 512; - ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed - - // Save in XY cuts: - cFile f1; - if (f1.Open(Printf("%s_XY (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) - { - for (int z = 0; z < a_SizeZ; z++) - { - for (int y = 0; y < a_SizeY; y++) - { - int idx = y * a_SizeX + z * a_SizeX * a_SizeY; - unsigned char buf[BUF_SIZE]; - for (int x = 0; x < a_SizeX; x++) - { - buf[x] = (unsigned char)(std::min(255, std::max(0, (int)(128 + 32 * a_Noise[idx++])))); - } - f1.Write(buf, a_SizeX); - } // for y - unsigned char buf[BUF_SIZE]; - memset(buf, 0, a_SizeX); - f1.Write(buf, a_SizeX); - } // for z - } // if (XY file open) - - cFile f2; - if (f2.Open(Printf("%s_XZ (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) - { - for (int y = 0; y < a_SizeY; y++) - { - for (int z = 0; z < a_SizeZ; z++) - { - int idx = y * a_SizeX + z * a_SizeX * a_SizeY; - unsigned char buf[BUF_SIZE]; - for (int x = 0; x < a_SizeX; x++) - { - buf[x] = (unsigned char)(std::min(255, std::max(0, (int)(128 + 32 * a_Noise[idx++])))); - } - f2.Write(buf, a_SizeX); - } // for z - unsigned char buf[BUF_SIZE]; - memset(buf, 0, a_SizeX); - f2.Write(buf, a_SizeX); - } // for y - } // if (XZ file open) -} - - - - - -void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase) -{ - const int BUF_SIZE = 512; - ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed - - cFile f1; - if (f1.Open(Printf("%s (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) - { - for (int y = 0; y < a_SizeY; y++) - { - int idx = y * a_SizeX; - unsigned char buf[BUF_SIZE]; - for (int x = 0; x < a_SizeX; x++) - { - buf[x] = (unsigned char)(std::min(255, std::max(0, (int)(128 + 32 * a_Noise[idx++])))); - } - f1.Write(buf, a_SizeX); - } // for y - } // if (file open) -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCubicCell2D: - -class cCubicCell2D -{ -public: - cCubicCell2D( - const cNoise & a_Noise, ///< Noise to use for generating the random values - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values - const NOISE_DATATYPE * a_FracY ///< Pointer to the attay that stores the Y fractional values - ); - - /// Uses current m_WorkRnds[] to generate part of the array - void Generate( - int a_FromX, int a_ToX, - int a_FromY, int a_ToY - ); - - /// Initializes m_WorkRnds[] with the specified Floor values - void InitWorkRnds(int a_FloorX, int a_FloorY); - - /// Updates m_WorkRnds[] for the new Floor values. - void Move(int a_NewFloorX, int a_NewFloorY); - -protected: - typedef NOISE_DATATYPE Workspace[4][4]; - - const cNoise & m_Noise; - - Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering) - Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move() - Workspace m_Workspace2; ///< Buffer 2 for workspace doublebuffering, used in Move() - int m_CurFloorX; - int m_CurFloorY; - - NOISE_DATATYPE * m_Array; - int m_SizeX, m_SizeY; - const NOISE_DATATYPE * m_FracX; - const NOISE_DATATYPE * m_FracY; -} ; - - - - - -cCubicCell2D::cCubicCell2D( - const cNoise & a_Noise, ///< Noise to use for generating the random values - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values - const NOISE_DATATYPE * a_FracY ///< Pointer to the attay that stores the Y fractional values -) : - m_Noise(a_Noise), - m_WorkRnds(&m_Workspace1), - m_Array(a_Array), - m_SizeX(a_SizeX), - m_SizeY(a_SizeY), - m_FracX(a_FracX), - m_FracY(a_FracY) -{ -} - - - - - -void cCubicCell2D::Generate( - int a_FromX, int a_ToX, - int a_FromY, int a_ToY -) -{ - for (int y = a_FromY; y < a_ToY; y++) - { - NOISE_DATATYPE Interp[4]; - NOISE_DATATYPE FracY = m_FracY[y]; - Interp[0] = cNoise::CubicInterpolate((*m_WorkRnds)[0][0], (*m_WorkRnds)[0][1], (*m_WorkRnds)[0][2], (*m_WorkRnds)[0][3], FracY); - Interp[1] = cNoise::CubicInterpolate((*m_WorkRnds)[1][0], (*m_WorkRnds)[1][1], (*m_WorkRnds)[1][2], (*m_WorkRnds)[1][3], FracY); - Interp[2] = cNoise::CubicInterpolate((*m_WorkRnds)[2][0], (*m_WorkRnds)[2][1], (*m_WorkRnds)[2][2], (*m_WorkRnds)[2][3], FracY); - Interp[3] = cNoise::CubicInterpolate((*m_WorkRnds)[3][0], (*m_WorkRnds)[3][1], (*m_WorkRnds)[3][2], (*m_WorkRnds)[3][3], FracY); - int idx = y * m_SizeX + a_FromX; - for (int x = a_FromX; x < a_ToX; x++) - { - m_Array[idx++] = cNoise::CubicInterpolate(Interp[0], Interp[1], Interp[2], Interp[3], m_FracX[x]); - } // for x - } // for y -} - - - - - -void cCubicCell2D::InitWorkRnds(int a_FloorX, int a_FloorY) -{ - m_CurFloorX = a_FloorX; - m_CurFloorY = a_FloorY; - for (int x = 0; x < 4; x++) - { - int cx = a_FloorX + x - 1; - for (int y = 0; y < 4; y++) - { - int cy = a_FloorY + y - 1; - (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy); - } - } -} - - - - - -void cCubicCell2D::Move(int a_NewFloorX, int a_NewFloorY) -{ - // Swap the doublebuffer: - int OldFloorX = m_CurFloorX; - int OldFloorY = m_CurFloorY; - Workspace * OldWorkRnds = m_WorkRnds; - m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1; - - // Reuse as much of the old workspace as possible: - int DiffX = OldFloorX - a_NewFloorX; - int DiffY = OldFloorY - a_NewFloorY; - for (int x = 0; x < 4; x++) - { - int cx = a_NewFloorX + x - 1; - int OldX = x - DiffX; // Where would this X be in the old grid? - for (int y = 0; y < 4; y++) - { - int cy = a_NewFloorY + y - 1; - int OldY = y - DiffY; // Where would this Y be in the old grid? - if ((OldX >= 0) && (OldX < 4) && (OldY >= 0) && (OldY < 4)) - { - (*m_WorkRnds)[x][y] = (*OldWorkRnds)[OldX][OldY]; - } - else - { - (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy); - } - } - } - m_CurFloorX = a_NewFloorX; - m_CurFloorY = a_NewFloorY; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCubicCell3D: - -class cCubicCell3D -{ -public: - cCubicCell3D( - const cNoise & a_Noise, ///< Noise to use for generating the random values - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values - const NOISE_DATATYPE * a_FracY, ///< Pointer to the attay that stores the Y fractional values - const NOISE_DATATYPE * a_FracZ ///< Pointer to the array that stores the Z fractional values - ); - - /// Uses current m_WorkRnds[] to generate part of the array - void Generate( - int a_FromX, int a_ToX, - int a_FromY, int a_ToY, - int a_FromZ, int a_ToZ - ); - - /// Initializes m_WorkRnds[] with the specified Floor values - void InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ); - - /// Updates m_WorkRnds[] for the new Floor values. - void Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ); - -protected: - typedef NOISE_DATATYPE Workspace[4][4][4]; - - const cNoise & m_Noise; - - Workspace * m_WorkRnds; ///< The current random values; points to either m_Workspace1 or m_Workspace2 (doublebuffering) - Workspace m_Workspace1; ///< Buffer 1 for workspace doublebuffering, used in Move() - Workspace m_Workspace2; ///< Buffer 2 for workspace doublebuffering, used in Move() - int m_CurFloorX; - int m_CurFloorY; - int m_CurFloorZ; - - NOISE_DATATYPE * m_Array; - int m_SizeX, m_SizeY, m_SizeZ; - const NOISE_DATATYPE * m_FracX; - const NOISE_DATATYPE * m_FracY; - const NOISE_DATATYPE * m_FracZ; -} ; - - - - - -cCubicCell3D::cCubicCell3D( - const cNoise & a_Noise, ///< Noise to use for generating the random values - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - const NOISE_DATATYPE * a_FracX, ///< Pointer to the array that stores the X fractional values - const NOISE_DATATYPE * a_FracY, ///< Pointer to the attay that stores the Y fractional values - const NOISE_DATATYPE * a_FracZ ///< Pointer to the array that stores the Z fractional values -) : - m_Noise(a_Noise), - m_WorkRnds(&m_Workspace1), - m_Array(a_Array), - m_SizeX(a_SizeX), - m_SizeY(a_SizeY), - m_SizeZ(a_SizeZ), - m_FracX(a_FracX), - m_FracY(a_FracY), - m_FracZ(a_FracZ) -{ -} - - - - - -void cCubicCell3D::Generate( - int a_FromX, int a_ToX, - int a_FromY, int a_ToY, - int a_FromZ, int a_ToZ -) -{ - for (int z = a_FromZ; z < a_ToZ; z++) - { - int idxZ = z * m_SizeX * m_SizeY; - NOISE_DATATYPE Interp2[4][4]; - NOISE_DATATYPE FracZ = m_FracZ[z]; - for (int x = 0; x < 4; x++) - { - for (int y = 0; y < 4; y++) - { - Interp2[x][y] = cNoise::CubicInterpolate((*m_WorkRnds)[x][y][0], (*m_WorkRnds)[x][y][1], (*m_WorkRnds)[x][y][2], (*m_WorkRnds)[x][y][3], FracZ); - } - } - for (int y = a_FromY; y < a_ToY; y++) - { - NOISE_DATATYPE Interp[4]; - NOISE_DATATYPE FracY = m_FracY[y]; - Interp[0] = cNoise::CubicInterpolate(Interp2[0][0], Interp2[0][1], Interp2[0][2], Interp2[0][3], FracY); - Interp[1] = cNoise::CubicInterpolate(Interp2[1][0], Interp2[1][1], Interp2[1][2], Interp2[1][3], FracY); - Interp[2] = cNoise::CubicInterpolate(Interp2[2][0], Interp2[2][1], Interp2[2][2], Interp2[2][3], FracY); - Interp[3] = cNoise::CubicInterpolate(Interp2[3][0], Interp2[3][1], Interp2[3][2], Interp2[3][3], FracY); - int idx = idxZ + y * m_SizeX + a_FromX; - for (int x = a_FromX; x < a_ToX; x++) - { - m_Array[idx++] = cNoise::CubicInterpolate(Interp[0], Interp[1], Interp[2], Interp[3], m_FracX[x]); - } // for x - } // for y - } // for z -} - - - - - -void cCubicCell3D::InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ) -{ - m_CurFloorX = a_FloorX; - m_CurFloorY = a_FloorY; - m_CurFloorZ = a_FloorZ; - for (int x = 0; x < 4; x++) - { - int cx = a_FloorX + x - 1; - for (int y = 0; y < 4; y++) - { - int cy = a_FloorY + y - 1; - for (int z = 0; z < 4; z++) - { - int cz = a_FloorZ + z - 1; - (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz); - } - } - } -} - - - - - -void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ) -{ - // Swap the doublebuffer: - int OldFloorX = m_CurFloorX; - int OldFloorY = m_CurFloorY; - int OldFloorZ = m_CurFloorZ; - Workspace * OldWorkRnds = m_WorkRnds; - m_WorkRnds = (m_WorkRnds == &m_Workspace1) ? &m_Workspace2 : &m_Workspace1; - - // Reuse as much of the old workspace as possible: - int DiffX = OldFloorX - a_NewFloorX; - int DiffY = OldFloorY - a_NewFloorY; - int DiffZ = OldFloorZ - a_NewFloorZ; - for (int x = 0; x < 4; x++) - { - int cx = a_NewFloorX + x - 1; - int OldX = x - DiffX; // Where would this X be in the old grid? - for (int y = 0; y < 4; y++) - { - int cy = a_NewFloorY + y - 1; - int OldY = y - DiffY; // Where would this Y be in the old grid? - for (int z = 0; z < 4; z++) - { - int cz = a_NewFloorZ + z - 1; - int OldZ = z - DiffZ; - if ((OldX >= 0) && (OldX < 4) && (OldY >= 0) && (OldY < 4) && (OldZ >= 0) && (OldZ < 4)) - { - (*m_WorkRnds)[x][y][z] = (*OldWorkRnds)[OldX][OldY][OldZ]; - } - else - { - (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz); - } - } // for z - } // for y - } // for x - m_CurFloorX = a_NewFloorX; - m_CurFloorY = a_NewFloorY; - m_CurFloorZ = a_NewFloorZ; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cNoise: - -cNoise::cNoise(unsigned int a_Seed) : - m_Seed(a_Seed) -{ -} - - - - - -cNoise::cNoise(const cNoise & a_Noise) : - m_Seed(a_Noise.m_Seed) -{ -} - - - - - -NOISE_DATATYPE cNoise::LinearNoise1D(NOISE_DATATYPE a_X) const -{ - int BaseX = FAST_FLOOR(a_X); - NOISE_DATATYPE FracX = a_X - BaseX; - return LinearInterpolate(IntNoise1D(BaseX), IntNoise1D(BaseX + 1), FracX); -} - - - - - -NOISE_DATATYPE cNoise::CosineNoise1D(NOISE_DATATYPE a_X) const -{ - int BaseX = FAST_FLOOR(a_X); - NOISE_DATATYPE FracX = a_X - BaseX; - return CosineInterpolate(IntNoise1D(BaseX), IntNoise1D(BaseX + 1), FracX); -} - - - - - -NOISE_DATATYPE cNoise::CubicNoise1D(NOISE_DATATYPE a_X) const -{ - int BaseX = FAST_FLOOR(a_X); - NOISE_DATATYPE FracX = a_X - BaseX; - return CubicInterpolate(IntNoise1D(BaseX - 1), IntNoise1D(BaseX), IntNoise1D(BaseX + 1), IntNoise1D(BaseX + 2), FracX); -} - - - - - -NOISE_DATATYPE cNoise::SmoothNoise1D(int a_X) const -{ - return IntNoise1D(a_X) / 2 + IntNoise1D(a_X - 1) / 4 + IntNoise1D(a_X + 1) / 4; -} - - - - - -NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const -{ - const int BaseX = FAST_FLOOR(a_X); - const int BaseY = FAST_FLOOR(a_Y); - - const NOISE_DATATYPE points[4][4] = - { - IntNoise2D(BaseX - 1, BaseY - 1), IntNoise2D(BaseX, BaseY - 1), IntNoise2D(BaseX + 1, BaseY - 1), IntNoise2D(BaseX + 2, BaseY - 1), - IntNoise2D(BaseX - 1, BaseY), IntNoise2D(BaseX, BaseY), IntNoise2D(BaseX + 1, BaseY), IntNoise2D(BaseX + 2, BaseY), - IntNoise2D(BaseX - 1, BaseY + 1), IntNoise2D(BaseX, BaseY + 1), IntNoise2D(BaseX + 1, BaseY + 1), IntNoise2D(BaseX + 2, BaseY + 1), - IntNoise2D(BaseX - 1, BaseY + 2), IntNoise2D(BaseX, BaseY + 2), IntNoise2D(BaseX + 1, BaseY + 2), IntNoise2D(BaseX + 2, BaseY + 2), - }; - - const NOISE_DATATYPE FracX = a_X - BaseX; - const NOISE_DATATYPE interp1 = CubicInterpolate(points[0][0], points[0][1], points[0][2], points[0][3], FracX); - const NOISE_DATATYPE interp2 = CubicInterpolate(points[1][0], points[1][1], points[1][2], points[1][3], FracX); - const NOISE_DATATYPE interp3 = CubicInterpolate(points[2][0], points[2][1], points[2][2], points[2][3], FracX); - const NOISE_DATATYPE interp4 = CubicInterpolate(points[3][0], points[3][1], points[3][2], points[3][3], FracX); - - - const NOISE_DATATYPE FracY = a_Y - BaseY; - return CubicInterpolate(interp1, interp2, interp3, interp4, FracY); -} - - - - - -NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const -{ - const int BaseX = FAST_FLOOR(a_X); - const int BaseY = FAST_FLOOR(a_Y); - const int BaseZ = FAST_FLOOR(a_Z); - - const NOISE_DATATYPE points1[4][4] = { - IntNoise3D(BaseX - 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ - 1), - IntNoise3D(BaseX - 1, BaseY, BaseZ - 1), IntNoise3D(BaseX, BaseY, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY, BaseZ - 1), - IntNoise3D(BaseX - 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ - 1), - IntNoise3D(BaseX - 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ - 1), - }; - - const NOISE_DATATYPE FracX = (a_X) - BaseX; - const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX ); - const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX ); - const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX ); - const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX ); - - const NOISE_DATATYPE points2[4][4] = { - IntNoise3D( BaseX-1, BaseY-1, BaseZ ), IntNoise3D( BaseX, BaseY-1, BaseZ ), IntNoise3D( BaseX+1, BaseY-1, BaseZ ), IntNoise3D( BaseX+2, BaseY-1, BaseZ ), - IntNoise3D( BaseX-1, BaseY, BaseZ ), IntNoise3D( BaseX, BaseY, BaseZ ), IntNoise3D( BaseX+1, BaseY, BaseZ ), IntNoise3D( BaseX+2, BaseY, BaseZ ), - IntNoise3D( BaseX-1, BaseY+1, BaseZ ), IntNoise3D( BaseX, BaseY+1, BaseZ ), IntNoise3D( BaseX+1, BaseY+1, BaseZ ), IntNoise3D( BaseX+2, BaseY+1, BaseZ ), - IntNoise3D( BaseX-1, BaseY+2, BaseZ ), IntNoise3D( BaseX, BaseY+2, BaseZ ), IntNoise3D( BaseX+1, BaseY+2, BaseZ ), IntNoise3D( BaseX+2, BaseY+2, BaseZ ), - }; - - const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX ); - const NOISE_DATATYPE x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX ); - const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX ); - const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX ); - - const NOISE_DATATYPE points3[4][4] = { - IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+1 ), - IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ+1 ), - IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+1 ), - IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+1 ), - }; - - const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX ); - const NOISE_DATATYPE x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX ); - const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX ); - const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX ); - - const NOISE_DATATYPE points4[4][4] = { - IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), - IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), - IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), - IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), - }; - - const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX ); - const NOISE_DATATYPE x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX ); - const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX ); - const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX ); - - const NOISE_DATATYPE FracY = (a_Y) - BaseY; - const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY ); - const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY ); - const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY ); - const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY ); - - const NOISE_DATATYPE FracZ = (a_Z) - BaseZ; - return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ ); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCubicNoise: - -#ifdef _DEBUG - int cCubicNoise::m_NumSingleX = 0; - int cCubicNoise::m_NumSingleXY = 0; - int cCubicNoise::m_NumSingleY = 0; - int cCubicNoise::m_NumCalls = 0; -#endif // _DEBUG - -cCubicNoise::cCubicNoise(int a_Seed) : - m_Noise(a_Seed) -{ -} - - - - - -void cCubicNoise::Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Size of the array (num doubles), in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction -) const -{ - ASSERT(a_SizeX < MAX_SIZE); - ASSERT(a_SizeY < MAX_SIZE); - ASSERT(a_StartX < a_EndX); - ASSERT(a_StartY < a_EndY); - - // Calculate the integral and fractional parts of each coord: - int FloorX[MAX_SIZE]; - int FloorY[MAX_SIZE]; - NOISE_DATATYPE FracX[MAX_SIZE]; - NOISE_DATATYPE FracY[MAX_SIZE]; - int SameX[MAX_SIZE]; - int SameY[MAX_SIZE]; - int NumSameX, NumSameY; - CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX); - CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY); - - cCubicCell2D Cell(m_Noise, a_Array, a_SizeX, a_SizeY, FracX, FracY); - - Cell.InitWorkRnds(FloorX[0], FloorY[0]); - - #ifdef _DEBUG - // Statistics on the noise-space coords: - if (NumSameX == 1) - { - m_NumSingleX++; - if (NumSameY == 1) - { - m_NumSingleXY++; - } - } - if (NumSameY == 1) - { - m_NumSingleY++; - } - m_NumCalls++; - #endif // _DEBUG - - // Calculate query values using Cell: - int FromY = 0; - for (int y = 0; y < NumSameY; y++) - { - int ToY = FromY + SameY[y]; - int FromX = 0; - int CurFloorY = FloorY[FromY]; - for (int x = 0; x < NumSameX; x++) - { - int ToX = FromX + SameX[x]; - Cell.Generate(FromX, ToX, FromY, ToY); - Cell.Move(FloorX[ToX], CurFloorY); - FromX = ToX; - } - Cell.Move(FloorX[0], FloorY[ToY]); - FromY = ToY; - } -} - - - - - -void cCubicNoise::Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Size of the array (num doubles), in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Y direction -) const -{ - ASSERT(a_SizeX < MAX_SIZE); - ASSERT(a_SizeY < MAX_SIZE); - ASSERT(a_SizeZ < MAX_SIZE); - ASSERT(a_StartX < a_EndX); - ASSERT(a_StartY < a_EndY); - ASSERT(a_StartZ < a_EndZ); - - // Calculate the integral and fractional parts of each coord: - int FloorX[MAX_SIZE]; - int FloorY[MAX_SIZE]; - int FloorZ[MAX_SIZE]; - NOISE_DATATYPE FracX[MAX_SIZE]; - NOISE_DATATYPE FracY[MAX_SIZE]; - NOISE_DATATYPE FracZ[MAX_SIZE]; - int SameX[MAX_SIZE]; - int SameY[MAX_SIZE]; - int SameZ[MAX_SIZE]; - int NumSameX, NumSameY, NumSameZ; - CalcFloorFrac(a_SizeX, a_StartX, a_EndX, FloorX, FracX, SameX, NumSameX); - CalcFloorFrac(a_SizeY, a_StartY, a_EndY, FloorY, FracY, SameY, NumSameY); - CalcFloorFrac(a_SizeZ, a_StartZ, a_EndZ, FloorZ, FracZ, SameZ, NumSameZ); - - cCubicCell3D Cell( - m_Noise, a_Array, - a_SizeX, a_SizeY, a_SizeZ, - FracX, FracY, FracZ - ); - - Cell.InitWorkRnds(FloorX[0], FloorY[0], FloorZ[0]); - - // Calculate query values using Cell: - int FromZ = 0; - for (int z = 0; z < NumSameZ; z++) - { - int ToZ = FromZ + SameZ[z]; - int CurFloorZ = FloorZ[FromZ]; - int FromY = 0; - for (int y = 0; y < NumSameY; y++) - { - int ToY = FromY + SameY[y]; - int CurFloorY = FloorY[FromY]; - int FromX = 0; - for (int x = 0; x < NumSameX; x++) - { - int ToX = FromX + SameX[x]; - Cell.Generate(FromX, ToX, FromY, ToY, FromZ, ToZ); - Cell.Move(FloorX[ToX], CurFloorY, CurFloorZ); - FromX = ToX; - } - Cell.Move(FloorX[0], FloorY[ToY], CurFloorZ); - FromY = ToY; - } // for y - Cell.Move(FloorX[0], FloorY[0], FloorZ[ToZ]); - FromZ = ToZ; - } // for z -} - - - - - -void cCubicNoise::CalcFloorFrac( - int a_Size, - NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End, - int * a_Floor, NOISE_DATATYPE * a_Frac, - int * a_Same, int & a_NumSame -) const -{ - NOISE_DATATYPE val = a_Start; - NOISE_DATATYPE dif = (a_End - a_Start) / (a_Size - 1); - for (int i = 0; i < a_Size; i++) - { - a_Floor[i] = FAST_FLOOR(val); - a_Frac[i] = val - a_Floor[i]; - val += dif; - } - - // Mark up the same floor values into a_Same / a_NumSame: - int CurFloor = a_Floor[0]; - int LastSame = 0; - a_NumSame = 0; - for (int i = 1; i < a_Size; i++) - { - if (a_Floor[i] != CurFloor) - { - a_Same[a_NumSame] = i - LastSame; - LastSame = i; - a_NumSame += 1; - CurFloor = a_Floor[i]; - } - } // for i - a_Floor[] - if (LastSame < a_Size) - { - a_Same[a_NumSame] = a_Size - LastSame; - a_NumSame += 1; - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cPerlinNoise: - -cPerlinNoise::cPerlinNoise(void) : - m_Seed(0) -{ -} - - - - - -cPerlinNoise::cPerlinNoise(int a_Seed) : - m_Seed(a_Seed) -{ -} - - - - - -void cPerlinNoise::SetSeed(int a_Seed) -{ - m_Seed = a_Seed; -} - - - - - -void cPerlinNoise::AddOctave(float a_Frequency, float a_Amplitude) -{ - m_Octaves.push_back(cOctave(m_Seed * (m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude)); -} - - - - - -void cPerlinNoise::Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash -) const -{ - if (m_Octaves.empty()) - { - // No work to be done - ASSERT(!"Perlin: No octaves to generate!"); - return; - } - - bool ShouldFreeWorkspace = (a_Workspace == NULL); - int ArrayCount = a_SizeX * a_SizeY; - if (ShouldFreeWorkspace) - { - a_Workspace = new NOISE_DATATYPE[ArrayCount]; - } - - // Generate the first octave directly into array: - m_Octaves.front().m_Noise.Generate2D( - a_Workspace, a_SizeX, a_SizeY, - a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency, - a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency - ); - NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] *= Amplitude; - } - - // Add each octave: - for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr) - { - // Generate cubic noise for the octave: - itr->m_Noise.Generate2D( - a_Workspace, a_SizeX, a_SizeY, - a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency, - a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency - ); - // Add the cubic noise into the output: - NOISE_DATATYPE Amplitude = itr->m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] += a_Workspace[i] * Amplitude; - } - } - - if (ShouldFreeWorkspace) - { - delete[] a_Workspace; - } -} - - - - - -void cPerlinNoise::Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash -) const -{ - if (m_Octaves.empty()) - { - // No work to be done - ASSERT(!"Perlin: No octaves to generate!"); - return; - } - - bool ShouldFreeWorkspace = (a_Workspace == NULL); - int ArrayCount = a_SizeX * a_SizeY * a_SizeZ; - if (ShouldFreeWorkspace) - { - a_Workspace = new NOISE_DATATYPE[ArrayCount]; - } - - // Generate the first octave directly into array: - m_Octaves.front().m_Noise.Generate3D( - a_Workspace, a_SizeX, a_SizeY, a_SizeZ, - a_StartX * m_Octaves.front().m_Frequency, a_EndX * m_Octaves.front().m_Frequency, - a_StartY * m_Octaves.front().m_Frequency, a_EndY * m_Octaves.front().m_Frequency, - a_StartZ * m_Octaves.front().m_Frequency, a_EndZ * m_Octaves.front().m_Frequency - ); - NOISE_DATATYPE Amplitude = m_Octaves.front().m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] = a_Workspace[i] * Amplitude; - } - - // Add each octave: - for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr) - { - // Generate cubic noise for the octave: - itr->m_Noise.Generate3D( - a_Workspace, a_SizeX, a_SizeY, a_SizeZ, - a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency, - a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency, - a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency - ); - // Add the cubic noise into the output: - NOISE_DATATYPE Amplitude = itr->m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] += a_Workspace[i] * Amplitude; - } - } - - if (ShouldFreeWorkspace) - { - delete[] a_Workspace; - } -} - - - - diff --git a/source/Noise.h b/source/Noise.h deleted file mode 100644 index ea72c64e9..000000000 --- a/source/Noise.h +++ /dev/null @@ -1,308 +0,0 @@ - -// Noise.h - -// Declares the cNoise, cCubicNoise and cPerlinNoise classes for generating noise - -#pragma once - -// Some settings -#define NOISE_DATATYPE float - - - - - -#ifdef _MSC_VER - #define INLINE __forceinline -#else - #define INLINE inline -#endif - - - - - -class cNoise -{ -public: - cNoise(unsigned int a_Seed); - cNoise(const cNoise & a_Noise); - - // The following functions, if not marked INLINE, are about 20 % slower - INLINE NOISE_DATATYPE IntNoise1D(int a_X) const; - INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; - INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; - - // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify. - INLINE int IntNoise1DInt(int a_X) const; - INLINE int IntNoise2DInt(int a_X, int a_Y) const; - INLINE int IntNoise3DInt(int a_X, int a_Y, int a_Z) const; - - NOISE_DATATYPE LinearNoise1D(NOISE_DATATYPE a_X) const; - NOISE_DATATYPE CosineNoise1D(NOISE_DATATYPE a_X) const; - NOISE_DATATYPE CubicNoise1D (NOISE_DATATYPE a_X) const; - NOISE_DATATYPE SmoothNoise1D(int a_X) const; - - NOISE_DATATYPE CubicNoise2D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const; - - NOISE_DATATYPE CubicNoise3D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const; - - void SetSeed(unsigned int a_Seed) { m_Seed = a_Seed; } - - INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct); - INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); - INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); - -private: - unsigned int m_Seed; -} ; - - - - - -class cCubicNoise -{ -public: - static const int MAX_SIZE = 512; ///< Maximum size of each dimension of the query arrays. - - - cCubicNoise(int a_Seed); - - - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX ///< Noise-space coords of the array - ) const; - - - void Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY ///< Noise-space coords of the array in the Y direction - ) const; - - - void Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ ///< Noise-space coords of the array in the Z direction - ) const; - -protected: - typedef NOISE_DATATYPE Workspace1D[4]; - typedef NOISE_DATATYPE Workspace2D[4][4]; - - cNoise m_Noise; // Used for integral rnd values - - #ifdef _DEBUG - // Statistics on the noise-space coords: - static int m_NumSingleX; - static int m_NumSingleXY; - static int m_NumSingleY; - static int m_NumCalls; - #endif // _DEBUG - - /// Calculates the integral and fractional parts along one axis. - void CalcFloorFrac( - int a_Size, - NOISE_DATATYPE a_Start, NOISE_DATATYPE a_End, - int * a_Floor, NOISE_DATATYPE * a_Frac, - int * a_Same, int & a_NumSame - ) const; - - void UpdateWorkRnds2DX( - Workspace2D & a_WorkRnds, - Workspace1D & a_Interps, - int a_LastFloorX, int a_NewFloorX, - int a_FloorY, - NOISE_DATATYPE a_FractionY - ) const; -} ; - - - - - -class cPerlinNoise -{ -public: - cPerlinNoise(void); - cPerlinNoise(int a_Seed); - - - void SetSeed(int a_Seed); - - void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude); - - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array - NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ) const; - - - void Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ) const; - - - void Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace = NULL ///< Workspace that this function can use and trash - ) const; - -protected: - class cOctave - { - public: - cCubicNoise m_Noise; - - NOISE_DATATYPE m_Frequency; // Coord multiplier - NOISE_DATATYPE m_Amplitude; // Value multiplier - - cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) : - m_Noise(a_Seed), - m_Frequency(a_Frequency), - m_Amplitude(a_Amplitude) - { - } - } ; - - typedef std::vector cOctaves; - - int m_Seed; - cOctaves m_Octaves; -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Inline function definitions: -// These need to be in the header, otherwise linker error occur in MSVC - -NOISE_DATATYPE cNoise::IntNoise1D(int a_X) const -{ - int x = ((a_X * m_Seed) << 13) ^ a_X; - return (1 - (NOISE_DATATYPE)((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); - // returns a float number in the range of [-1, 1] -} - - - - - -NOISE_DATATYPE cNoise::IntNoise2D(int a_X, int a_Y) const -{ - int n = a_X + a_Y * 57 + m_Seed * 57 * 57; - n = (n << 13) ^ n; - return (1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); - // returns a float number in the range of [-1, 1] -} - - - - - -NOISE_DATATYPE cNoise::IntNoise3D(int a_X, int a_Y, int a_Z) const -{ - int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57; - n = (n << 13) ^ n; - return ((NOISE_DATATYPE)1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f); - // returns a float number in the range of [-1, 1] -} - - - - - -int cNoise::IntNoise1DInt(int a_X) const -{ - int x = ((a_X * m_Seed) << 13) ^ a_X; - return ((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff); -} - - - - - -int cNoise::IntNoise2DInt(int a_X, int a_Y) const -{ - int n = a_X + a_Y * 57 + m_Seed * 57 * 57; - n = (n << 13) ^ n; - return ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); -} - - - - - -int cNoise::IntNoise3DInt(int a_X, int a_Y, int a_Z) const -{ - int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57; - n = (n << 13) ^ n; - return ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); -} - - - - - -NOISE_DATATYPE cNoise::CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct) -{ - NOISE_DATATYPE P = (a_D - a_C) - (a_A - a_B); - NOISE_DATATYPE Q = (a_A - a_B) - P; - NOISE_DATATYPE R = a_C - a_A; - NOISE_DATATYPE S = a_B; - - return ((P * a_Pct + Q) * a_Pct + R) * a_Pct + S; -} - - - - - -NOISE_DATATYPE cNoise::CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) -{ - const NOISE_DATATYPE ft = a_Pct * (NOISE_DATATYPE)3.1415927; - const NOISE_DATATYPE f = (1 - cos(ft)) * (NOISE_DATATYPE)0.5; - return a_A * (1 - f) + a_B * f; -} - - - - - -NOISE_DATATYPE cNoise::LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) -{ - return a_A * (1 - a_Pct) + a_B * a_Pct; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Global functions: - -extern void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase); -extern void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase); - - - - diff --git a/source/OSSupport/BlockingTCPLink.cpp b/source/OSSupport/BlockingTCPLink.cpp deleted file mode 100644 index 55454a4b5..000000000 --- a/source/OSSupport/BlockingTCPLink.cpp +++ /dev/null @@ -1,149 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "BlockingTCPLink.h" - - - - - -#ifdef _WIN32 - #define MSG_NOSIGNAL (0) -#endif -#ifdef __MACH__ - #define MSG_NOSIGNAL (0) -#endif - - - - - -cBlockingTCPLink::cBlockingTCPLink(void) -{ -} - - - - - -cBlockingTCPLink::~cBlockingTCPLink() -{ - CloseSocket(); -} - - - - - -void cBlockingTCPLink::CloseSocket() -{ - if (!m_Socket.IsValid()) - { - m_Socket.CloseSocket(); - } -} - - - - - -bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort) -{ - ASSERT(!m_Socket.IsValid()); - if (m_Socket.IsValid()) - { - LOGWARN("WARNING: cTCPLink Connect() called while still connected."); - m_Socket.CloseSocket(); - } - - struct hostent *hp; - unsigned int addr; - struct sockaddr_in server; - - m_Socket = socket(AF_INET, SOCK_STREAM, 0); - if (!m_Socket.IsValid()) - { - LOGERROR("cTCPLink: Cannot create a socket"); - return false; - } - - addr = inet_addr(iAddress); - hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET); - if (hp == NULL) - { - //LOGWARN("cTCPLink: gethostbyaddr returned NULL"); - hp = gethostbyname(iAddress); - if (hp == NULL) - { - LOGWARN("cTCPLink: Could not resolve %s", iAddress); - CloseSocket(); - return false; - } - } - - server.sin_addr.s_addr = *((unsigned long *)hp->h_addr); - server.sin_family = AF_INET; - server.sin_port = htons( (unsigned short)iPort); - if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server))) - { - LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); - CloseSocket(); - return false; - } - - return true; -} - - - - - -int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ ) -{ - ASSERT(m_Socket.IsValid()); - if (!m_Socket.IsValid()) - { - LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!"); - return -1; - } - return m_Socket.Send(a_Data, a_Size); -} - - - - - -int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ ) -{ - ASSERT(m_Socket.IsValid()); - if (!m_Socket.IsValid()) - { - LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!"); - return -1; - } - return m_Socket.Send(a_Message, strlen(a_Message)); -} - - - - - -void cBlockingTCPLink::ReceiveData(AString & oData) -{ - ASSERT(m_Socket.IsValid()); - if (!m_Socket.IsValid()) - { - return; - } - - int Received = 0; - char Buffer[256]; - while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0) - { - oData.append(Buffer, Received); - } -} - - - - diff --git a/source/OSSupport/BlockingTCPLink.h b/source/OSSupport/BlockingTCPLink.h deleted file mode 100644 index cb5f9e3f4..000000000 --- a/source/OSSupport/BlockingTCPLink.h +++ /dev/null @@ -1,28 +0,0 @@ - -#pragma once - -#include "Socket.h" - - - - - -class cBlockingTCPLink // tolua_export -{ // tolua_export -public: // tolua_export - cBlockingTCPLink(void); // tolua_export - ~cBlockingTCPLink(); // tolua_export - - bool Connect( const char* a_Address, unsigned int a_Port ); // tolua_export - int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); // tolua_export - int SendMessage( const char* a_Message, int a_Flags = 0 ); // tolua_export - void CloseSocket(); // tolua_export - void ReceiveData(AString & oData); // tolua_export -protected: - - cSocket m_Socket; -}; // tolua_export - - - - diff --git a/source/OSSupport/CriticalSection.cpp b/source/OSSupport/CriticalSection.cpp deleted file mode 100644 index bda97e3a1..000000000 --- a/source/OSSupport/CriticalSection.cpp +++ /dev/null @@ -1,188 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "IsThread.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCriticalSection: - -cCriticalSection::cCriticalSection() -{ - #ifdef _WIN32 - InitializeCriticalSection(&m_CriticalSection); - #else - pthread_mutexattr_init(&m_Attributes); - pthread_mutexattr_settype(&m_Attributes, PTHREAD_MUTEX_RECURSIVE); - - if (pthread_mutex_init(&m_CriticalSection, &m_Attributes) != 0) - { - LOGERROR("Could not initialize Critical Section!"); - } - #endif - - #ifdef _DEBUG - m_IsLocked = 0; - #endif // _DEBUG -} - - - - - -cCriticalSection::~cCriticalSection() -{ - #ifdef _WIN32 - DeleteCriticalSection(&m_CriticalSection); - #else - if (pthread_mutex_destroy(&m_CriticalSection) != 0) - { - LOGWARNING("Could not destroy Critical Section!"); - } - pthread_mutexattr_destroy(&m_Attributes); - #endif -} - - - - - -void cCriticalSection::Lock() -{ - #ifdef _WIN32 - EnterCriticalSection(&m_CriticalSection); - #else - pthread_mutex_lock(&m_CriticalSection); - #endif - - #ifdef _DEBUG - m_IsLocked += 1; - m_OwningThreadID = cIsThread::GetCurrentID(); - #endif // _DEBUG -} - - - - - -void cCriticalSection::Unlock() -{ - #ifdef _DEBUG - ASSERT(m_IsLocked > 0); - m_IsLocked -= 1; - #endif // _DEBUG - - #ifdef _WIN32 - LeaveCriticalSection(&m_CriticalSection); - #else - pthread_mutex_unlock(&m_CriticalSection); - #endif -} - - - - - -#ifdef _DEBUG -bool cCriticalSection::IsLocked(void) -{ - return (m_IsLocked > 0); -} - - - - - -bool cCriticalSection::IsLockedByCurrentThread(void) -{ - return ((m_IsLocked > 0) && (m_OwningThreadID == cIsThread::GetCurrentID())); -} -#endif // _DEBUG - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCSLock - -cCSLock::cCSLock(cCriticalSection * a_CS) - : m_CS(a_CS) - , m_IsLocked(false) -{ - Lock(); -} - - - - - -cCSLock::cCSLock(cCriticalSection & a_CS) - : m_CS(&a_CS) - , m_IsLocked(false) -{ - Lock(); -} - - - - - -cCSLock::~cCSLock() -{ - if (!m_IsLocked) - { - return; - } - Unlock(); -} - - - - - -void cCSLock::Lock(void) -{ - ASSERT(!m_IsLocked); - m_IsLocked = true; - m_CS->Lock(); -} - - - - - -void cCSLock::Unlock(void) -{ - ASSERT(m_IsLocked); - m_IsLocked = false; - m_CS->Unlock(); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cCSUnlock: - -cCSUnlock::cCSUnlock(cCSLock & a_Lock) : - m_Lock(a_Lock) -{ - m_Lock.Unlock(); -} - - - - - -cCSUnlock::~cCSUnlock() -{ - m_Lock.Lock(); -} - - - - diff --git a/source/OSSupport/CriticalSection.h b/source/OSSupport/CriticalSection.h deleted file mode 100644 index 1bfe81439..000000000 --- a/source/OSSupport/CriticalSection.h +++ /dev/null @@ -1,80 +0,0 @@ - -#pragma once - - - - - -class cCriticalSection -{ -public: - cCriticalSection(void); - ~cCriticalSection(); - - void Lock(void); - void Unlock(void); - - #ifdef _DEBUG - bool IsLocked(void); - bool IsLockedByCurrentThread(void); - #endif // _DEBUG - -private: - #ifdef _DEBUG - int m_IsLocked; // Number of times this CS is locked - unsigned long m_OwningThreadID; - #endif // _DEBUG - - #ifdef _WIN32 - CRITICAL_SECTION m_CriticalSection; - #else // _WIN32 - pthread_mutex_t m_CriticalSection; - pthread_mutexattr_t m_Attributes; - #endif // else _WIN32 -} ALIGN_8; - - - - -/// RAII for cCriticalSection - locks the CS on creation, unlocks on destruction -class cCSLock -{ - cCriticalSection * m_CS; - - // Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe - // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held, - // therefore we need to check this value whether we are locked or not. - bool m_IsLocked; - -public: - cCSLock(cCriticalSection * a_CS); - cCSLock(cCriticalSection & a_CS); - ~cCSLock(); - - // Temporarily unlock or re-lock: - void Lock(void); - void Unlock(void); - -private: - DISALLOW_COPY_AND_ASSIGN(cCSLock); -} ; - - - - - -/// Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios -class cCSUnlock -{ - cCSLock & m_Lock; -public: - cCSUnlock(cCSLock & a_Lock); - ~cCSUnlock(); - -private: - DISALLOW_COPY_AND_ASSIGN(cCSUnlock); -} ; - - - - diff --git a/source/OSSupport/Event.cpp b/source/OSSupport/Event.cpp deleted file mode 100644 index cbacbba17..000000000 --- a/source/OSSupport/Event.cpp +++ /dev/null @@ -1,118 +0,0 @@ - -// Event.cpp - -// Implements the cEvent object representing an OS-specific synchronization primitive that can be waited-for -// Implemented as an Event on Win and as a 1-semaphore on *nix - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Event.h" - - - - - -cEvent::cEvent(void) -{ -#ifdef _WIN32 - m_Event = CreateEvent(NULL, FALSE, FALSE, NULL); - if (m_Event == NULL) - { - LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError()); - abort(); - } -#else // *nix - m_bIsNamed = false; - m_Event = new sem_t; - if (sem_init(m_Event, 0, 0)) - { - // This path is used by MacOS, because it doesn't support unnamed semaphores. - delete m_Event; - m_bIsNamed = true; - - AString EventName; - Printf(EventName, "cEvent%p", this); - m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 ); - if (m_Event == SEM_FAILED) - { - LOGERROR("cEvent: Cannot create event, errno = %i. Aborting server.", errno); - abort(); - } - // Unlink the semaphore immediately - it will continue to function but will not pollute the namespace - // We don't store the name, so can't call this in the destructor - if (sem_unlink(EventName.c_str()) != 0) - { - LOGWARN("ERROR: Could not unlink cEvent. (%i)", errno); - } - } -#endif // *nix -} - - - - - -cEvent::~cEvent() -{ -#ifdef _WIN32 - CloseHandle(m_Event); -#else - if (m_bIsNamed) - { - if (sem_close(m_Event) != 0) - { - LOGERROR("ERROR: Could not close cEvent. (%i)", errno); - } - } - else - { - sem_destroy(m_Event); - delete m_Event; - } -#endif -} - - - - - -void cEvent::Wait(void) -{ - #ifdef _WIN32 - DWORD res = WaitForSingleObject(m_Event, INFINITE); - if (res != WAIT_OBJECT_0) - { - LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError()); - } - #else - int res = sem_wait(m_Event); - if (res != 0 ) - { - LOGWARN("cEvent: waiting for the event failed: %i, errno = %i. Continuing, but server may be unstable.", res, errno); - } - #endif -} - - - - - -void cEvent::Set(void) -{ - #ifdef _WIN32 - if (!SetEvent(m_Event)) - { - LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError()); - } - #else - int res = sem_post(m_Event); - if (res != 0) - { - LOGWARN("cEvent: Could not set cEvent: %i, errno = %d", res, errno); - } - #endif -} - - - - diff --git a/source/OSSupport/Event.h b/source/OSSupport/Event.h deleted file mode 100644 index 71f418c0c..000000000 --- a/source/OSSupport/Event.h +++ /dev/null @@ -1,47 +0,0 @@ - -// Event.h - -// Interfaces to the cEvent object representing an OS-specific synchronization primitive that can be waited-for -// Implemented as an Event on Win and as a 1-semaphore on *nix - - - - - -#pragma once -#ifndef CEVENT_H_INCLUDED -#define CEVENT_H_INCLUDED - - - - - -class cEvent -{ -public: - cEvent(void); - ~cEvent(); - - void Wait(void); - void Set (void); - -private: - - #ifdef _WIN32 - HANDLE m_Event; - #else - sem_t * m_Event; - bool m_bIsNamed; - #endif -} ; - - - - - - -#endif // CEVENT_H_INCLUDED - - - - diff --git a/source/OSSupport/File.cpp b/source/OSSupport/File.cpp deleted file mode 100644 index d2eea498a..000000000 --- a/source/OSSupport/File.cpp +++ /dev/null @@ -1,375 +0,0 @@ - -// cFile.cpp - -// Implements the cFile class providing an OS-independent abstraction of a file. - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "File.h" -#include - - - - - -cFile::cFile(void) : - #ifdef USE_STDIO_FILE - m_File(NULL) - #else - m_File(INVALID_HANDLE_VALUE) - #endif // USE_STDIO_FILE -{ - // Nothing needed yet -} - - - - - -cFile::cFile(const AString & iFileName, eMode iMode) : - #ifdef USE_STDIO_FILE - m_File(NULL) - #else - m_File(INVALID_HANDLE_VALUE) - #endif // USE_STDIO_FILE -{ - Open(iFileName, iMode); -} - - - - - -cFile::~cFile() -{ - if (IsOpen()) - { - Close(); - } -} - - - - - -bool cFile::Open(const AString & iFileName, eMode iMode) -{ - ASSERT(!IsOpen()); // You should close the file before opening another one - - if (IsOpen()) - { - Close(); - } - - const char * Mode = NULL; - switch (iMode) - { - case fmRead: Mode = "rb"; break; - case fmWrite: Mode = "wb"; break; - case fmReadWrite: Mode = "rb+"; break; - default: - { - ASSERT(!"Unhandled file mode"); - return false; - } - } - m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), Mode); - if ((m_File == NULL) && (iMode == fmReadWrite)) - { - // Fix for MS not following C spec, opening "a" mode files for writing at the end only - // The file open operation has been tried with "read update", fails if file not found - // So now we know either the file doesn't exist or we don't have rights, no need to worry about file contents. - // Simply re-open for read-writing, erasing existing contents: - m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), "wb+"); - } - return (m_File != NULL); -} - - - - - -void cFile::Close(void) -{ - if (!IsOpen()) - { - // Closing an unopened file is a legal nop - return; - } - - fclose(m_File); - m_File = NULL; -} - - - - - -bool cFile::IsOpen(void) const -{ - return (m_File != NULL); -} - - - - - -bool cFile::IsEOF(void) const -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - // Unopened files behave as at EOF - return true; - } - - return (feof(m_File) != 0); -} - - - - - -int cFile::Read (void * iBuffer, int iNumBytes) -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - return -1; - } - - return fread(iBuffer, 1, iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count -} - - - - - -int cFile::Write(const void * iBuffer, int iNumBytes) -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - return -1; - } - - int res = fwrite(iBuffer, 1, iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count - return res; -} - - - - - -int cFile::Seek (int iPosition) -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - return -1; - } - - if (fseek(m_File, iPosition, SEEK_SET) != 0) - { - return -1; - } - return ftell(m_File); -} - - - - - - -int cFile::Tell (void) const -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - return -1; - } - - return ftell(m_File); -} - - - - - -int cFile::GetSize(void) const -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - return -1; - } - - int CurPos = ftell(m_File); - if (CurPos < 0) - { - return -1; - } - if (fseek(m_File, 0, SEEK_END) != 0) - { - return -1; - } - int res = ftell(m_File); - if (fseek(m_File, CurPos, SEEK_SET) != 0) - { - return -1; - } - return res; -} - - - - - -int cFile::ReadRestOfFile(AString & a_Contents) -{ - ASSERT(IsOpen()); - - if (!IsOpen()) - { - return -1; - } - - int DataSize = GetSize() - Tell(); - - // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly - a_Contents.assign(DataSize, '\0'); - return Read((void *)a_Contents.data(), DataSize); -} - - - - - -bool cFile::Exists(const AString & a_FileName) -{ - cFile test(a_FileName, fmRead); - return test.IsOpen(); -} - - - - - -bool cFile::Delete(const AString & a_FileName) -{ - return (remove(a_FileName.c_str()) == 0); -} - - - - - -bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName) -{ - return (rename(a_OrigFileName.c_str(), a_NewFileName.c_str()) == 0); -} - - - - - -bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName) -{ - #ifdef _WIN32 - return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0); - #else - // Other OSs don't have a direct CopyFile equivalent, do it the harder way: - std::ifstream src(a_SrcFileName.c_str(), std::ios::binary); - std::ofstream dst(a_DstFileName.c_str(), std::ios::binary); - if (dst.good()) - { - dst << src.rdbuf(); - return true; - } - else - { - return false; - } - #endif -} - - - - - -bool cFile::IsFolder(const AString & a_Path) -{ - #ifdef _WIN32 - DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); - return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0)); - #else - struct stat st; - return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode)); - #endif -} - - - - - -bool cFile::IsFile(const AString & a_Path) -{ - #ifdef _WIN32 - DWORD FileAttrib = GetFileAttributes(a_Path.c_str()); - return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0)); - #else - struct stat st; - return ((stat(a_Path.c_str(), &st) == 0) && S_ISREG(st.st_mode)); - #endif -} - - - - - -int cFile::GetSize(const AString & a_FileName) -{ - struct stat st; - if (stat(a_FileName.c_str(), &st) == 0) - { - return st.st_size; - } - return -1; -} - - - - - -bool cFile::CreateFolder(const AString & a_FolderPath) -{ - #ifdef _WIN32 - return (CreateDirectory(a_FolderPath.c_str(), NULL) != 0); - #else - return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0); - #endif -} - - - - - -int cFile::Printf(const char * a_Fmt, ...) -{ - AString buf; - va_list args; - va_start(args, a_Fmt); - AppendVPrintf(buf, a_Fmt, args); - va_end(args); - return Write(buf.c_str(), buf.length()); -} - - - - diff --git a/source/OSSupport/File.h b/source/OSSupport/File.h deleted file mode 100644 index cfb3a2019..000000000 --- a/source/OSSupport/File.h +++ /dev/null @@ -1,138 +0,0 @@ - -// cFile.h - -// Interfaces to the cFile class providing an OS-independent abstraction of a file. - -/* -The object is optimized towards binary reads. -The object has no multithreading locks, don't use from multiple threads! -Usage: -1, Construct a cFile instance (no-param constructor) -2, Open a file using Open(), check return value for success -3, Read / write -4, Destroy the instance - --- OR -- - -1, Construct a cFile instance opening the file (filename-param constructor) -2, Check if the file was opened using IsOpen() -3, Read / write -4, Destroy the instance -*/ - - - - - -#pragma once - - - - - -#ifndef _WIN32 - #define USE_STDIO_FILE -#endif // _WIN32 - -// DEBUG: -#define USE_STDIO_FILE - - - - - -// tolua_begin - -class cFile -{ -public: - - // tolua_end - - #ifdef _WIN32 - static const char PathSeparator = '\\'; - #else - static const char PathSeparator = '/'; - #endif - - /// The mode in which to open the file - enum eMode - { - fmRead, // Read-only. If the file doesn't exist, object will not be valid - fmWrite, // Write-only. If the file already exists, it will be overwritten - fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning - } ; - - /// Simple constructor - creates an unopened file object, use Open() to open / create a real file - cFile(void); - - /// Constructs and opens / creates the file specified, use IsOpen() to check for success - cFile(const AString & iFileName, eMode iMode); - - /// Auto-closes the file, if open - ~cFile(); - - bool Open(const AString & iFileName, eMode iMode); - void Close(void); - bool IsOpen(void) const; - bool IsEOF(void) const; - - /// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open - int Read (void * iBuffer, int iNumBytes); - - /// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open - int Write(const void * iBuffer, int iNumBytes); - - /// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open - int Seek (int iPosition); - - /// Returns the current position (bytes from file start) or -1 for failure; asserts if not open - int Tell (void) const; - - /// Returns the size of file, in bytes, or -1 for failure; asserts if not open - int GetSize(void) const; - - /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error - int ReadRestOfFile(AString & a_Contents); - - // tolua_begin - - /// Returns true if the file specified exists - static bool Exists(const AString & a_FileName); - - /// Deletes a file, returns true if successful - static bool Delete(const AString & a_FileName); - - /// Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)! - static bool Rename(const AString & a_OrigPath, const AString & a_NewPath); - - /// Copies a file, returns true if successful. - static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName); - - /// Returns true if the specified path is a folder - static bool IsFolder(const AString & a_Path); - - /// Returns true if the specified path is a regular file - static bool IsFile(const AString & a_Path); - - /// Returns the size of the file, or a negative number on error - static int GetSize(const AString & a_FileName); - - /// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute - static bool CreateFolder(const AString & a_FolderPath); - - // tolua_end - - int Printf(const char * a_Fmt, ...); - -private: - #ifdef USE_STDIO_FILE - FILE * m_File; - #else - HANDLE m_File; - #endif -} ; // tolua_export - - - - diff --git a/source/OSSupport/GZipFile.cpp b/source/OSSupport/GZipFile.cpp deleted file mode 100644 index cbf6be6c4..000000000 --- a/source/OSSupport/GZipFile.cpp +++ /dev/null @@ -1,107 +0,0 @@ - -// GZipFile.cpp - -// Implements the cGZipFile class representing a RAII wrapper over zlib's GZip file routines - -#include "Globals.h" -#include "GZipFile.h" - - - - - -cGZipFile::cGZipFile(void) : - m_File(NULL) -{ -} - - - - - -cGZipFile::~cGZipFile() -{ - Close(); -} - - - - - -bool cGZipFile::Open(const AString & a_FileName, eMode a_Mode) -{ - if (m_File != NULL) - { - ASSERT(!"A file is already open in this object"); - return false; - } - m_File = gzopen(a_FileName.c_str(), (a_Mode == fmRead) ? "r" : "w"); - m_Mode = a_Mode; - return (m_File != NULL); -} - - - - - -void cGZipFile::Close(void) -{ - if (m_File != NULL) - { - gzclose(m_File); - m_File = NULL; - } -} - - - - - -int cGZipFile::ReadRestOfFile(AString & a_Contents) -{ - if (m_File == NULL) - { - ASSERT(!"No file has been opened"); - return -1; - } - - if (m_Mode != fmRead) - { - ASSERT(!"Bad file mode, cannot read"); - return -1; - } - - // Since the gzip format doesn't really support getting the uncompressed length, we need to read incrementally. Yuck! - int NumBytesRead = 0; - char Buffer[64 KiB]; - while ((NumBytesRead = gzread(m_File, Buffer, sizeof(Buffer))) > 0) - { - a_Contents.append(Buffer, NumBytesRead); - } - return NumBytesRead; -} - - - - - -bool cGZipFile::Write(const char * a_Contents, int a_Size) -{ - if (m_File == NULL) - { - ASSERT(!"No file has been opened"); - return false; - } - - if (m_Mode != fmWrite) - { - ASSERT(!"Bad file mode, cannot write"); - return false; - } - - return (gzwrite(m_File, a_Contents, a_Size) != 0); -} - - - - diff --git a/source/OSSupport/GZipFile.h b/source/OSSupport/GZipFile.h deleted file mode 100644 index e5aa68afa..000000000 --- a/source/OSSupport/GZipFile.h +++ /dev/null @@ -1,52 +0,0 @@ - -// GZipFile.h - -// Declares the cGZipFile class representing a RAII wrapper over zlib's GZip file routines - - - - - -#pragma once - -#include "zlib.h" - - - - - -class cGZipFile -{ -public: - enum eMode - { - fmRead, // Read-only. If the file doesn't exist, object will not be valid - fmWrite, // Write-only. If the file already exists, it will be overwritten - } ; - - cGZipFile(void); - ~cGZipFile(); - - /// Opens the file. Returns true if successful. Fails if a file has already been opened through this object. - bool Open(const AString & a_FileName, eMode a_Mode); - - /// Closes the file, flushing all buffers. This object may be then reused for a different file and / or mode - void Close(void); - - /// Reads the rest of the file and decompresses it into a_Contents. Returns the number of decompressed bytes, <0 for error - int ReadRestOfFile(AString & a_Contents); - - /// Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported. - bool Write(const AString & a_Contents) { return Write(a_Contents.data(), (int)(a_Contents.size())); } - - bool Write(const char * a_Data, int a_Size); - -protected: - gzFile m_File; - eMode m_Mode; -} ; - - - - - diff --git a/source/OSSupport/IsThread.cpp b/source/OSSupport/IsThread.cpp deleted file mode 100644 index 4da9f9949..000000000 --- a/source/OSSupport/IsThread.cpp +++ /dev/null @@ -1,172 +0,0 @@ - -// IsThread.cpp - -// Implements the cIsThread class representing an OS-independent wrapper for a class that implements a thread. -// This class will eventually suupersede the old cThread class - -#include "Globals.h" - -#include "IsThread.h" - - - - - -// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here: -#if defined(_MSC_VER) && defined(_DEBUG) -// -// Usage: SetThreadName (-1, "MainThread"); -// - -static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) -{ - struct - { - DWORD dwType; // must be 0x1000 - LPCSTR szName; // pointer to name (in user addr space) - DWORD dwThreadID; // thread ID (-1=caller thread) - DWORD dwFlags; // reserved for future use, must be zero - } info; - - info.dwType = 0x1000; - info.szName = szThreadName; - info.dwThreadID = dwThreadID; - info.dwFlags = 0; - - __try - { - RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info); - } - __except(EXCEPTION_CONTINUE_EXECUTION) - { - } -} -#endif // _MSC_VER && _DEBUG - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cIsThread: - -cIsThread::cIsThread(const AString & iThreadName) : - m_ThreadName(iThreadName), - m_ShouldTerminate(false), - m_Handle(NULL_HANDLE) -{ -} - - - - - -cIsThread::~cIsThread() -{ - m_ShouldTerminate = true; - Wait(); -} - - - - - -bool cIsThread::Start(void) -{ - ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread? - #ifdef _WIN32 - // Create the thread suspended, so that the mHandle variable is valid in the thread procedure - DWORD ThreadID = 0; - m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID); - if (m_Handle == NULL) - { - LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError()); - return false; - } - ResumeThread(m_Handle); - - #if defined(_DEBUG) && defined(_MSC_VER) - // Thread naming is available only in MSVC - if (!m_ThreadName.empty()) - { - SetThreadName(ThreadID, m_ThreadName.c_str()); - } - #endif // _DEBUG and _MSC_VER - - #else // _WIN32 - if (pthread_create(&m_Handle, NULL, thrExecute, this)) - { - LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str()); - return false; - } - #endif // else _WIN32 - - return true; -} - - - - - -void cIsThread::Stop(void) -{ - if (m_Handle == NULL_HANDLE) - { - return; - } - m_ShouldTerminate = true; - Wait(); -} - - - - - -bool cIsThread::Wait(void) -{ - if (m_Handle == NULL) - { - return true; - } - - #ifdef LOGD // ProtoProxy doesn't have LOGD - LOGD("Waiting for thread %s to finish", m_ThreadName.c_str()); - #endif // LOGD - - #ifdef _WIN32 - int res = WaitForSingleObject(m_Handle, INFINITE); - m_Handle = NULL; - - #ifdef LOGD // ProtoProxy doesn't have LOGD - LOGD("Thread %s finished", m_ThreadName.c_str()); - #endif // LOGD - - return (res == WAIT_OBJECT_0); - #else // _WIN32 - int res = pthread_join(m_Handle, NULL); - m_Handle = NULL; - - #ifdef LOGD // ProtoProxy doesn't have LOGD - LOGD("Thread %s finished", m_ThreadName.c_str()); - #endif // LOGD - - return (res == 0); - #endif // else _WIN32 -} - - - - - -unsigned long cIsThread::GetCurrentID(void) -{ - #ifdef _WIN32 - return (unsigned long) GetCurrentThreadId(); - #else - return (unsigned long) pthread_self(); - #endif -} - - - - diff --git a/source/OSSupport/IsThread.h b/source/OSSupport/IsThread.h deleted file mode 100644 index b8784ea33..000000000 --- a/source/OSSupport/IsThread.h +++ /dev/null @@ -1,100 +0,0 @@ - -// IsThread.h - -// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread. -// This class will eventually suupersede the old cThread class - -/* -Usage: -To have a new thread, declare a class descending from cIsClass. -Then override its Execute() method to provide your thread processing. -In the descending class' constructor call the Start() method to start the thread once you're finished with initialization. -*/ - - - - - -#pragma once -#ifndef CISTHREAD_H_INCLUDED -#define CISTHREAD_H_INCLUDED - - - - - -class cIsThread -{ -protected: - /// This is the main thread entrypoint - virtual void Execute(void) = 0; - - /// The overriden Execute() method should check this value periodically and terminate if this is true - volatile bool m_ShouldTerminate; - -public: - cIsThread(const AString & iThreadName); - ~cIsThread(); - - /// Starts the thread; returns without waiting for the actual start - bool Start(void); - - /// Signals the thread to terminate and waits until it's finished - void Stop(void); - - /// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag - bool Wait(void); - - /// Returns the OS-dependent thread ID for the caller's thread - static unsigned long GetCurrentID(void); - -protected: - AString m_ThreadName; - - // Value used for "no handle": - #ifdef _WIN32 - #define NULL_HANDLE NULL - #else - #define NULL_HANDLE 0 - #endif - - #ifdef _WIN32 - - HANDLE m_Handle; - - static DWORD_PTR __stdcall thrExecute(LPVOID a_Param) - { - // Create a window so that the thread can be identified by 3rd party tools: - HWND IdentificationWnd = CreateWindow("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); - - // Run the thread: - ((cIsThread *)a_Param)->Execute(); - - // Destroy the identification window: - DestroyWindow(IdentificationWnd); - - return 0; - } - - #else // _WIN32 - - pthread_t m_Handle; - - static void * thrExecute(void * a_Param) - { - ((cIsThread *)a_Param)->Execute(); - return NULL; - } - - #endif // else _WIN32 -} ; - - - - - -#endif // CISTHREAD_H_INCLUDED - - - - diff --git a/source/OSSupport/ListenThread.cpp b/source/OSSupport/ListenThread.cpp deleted file mode 100644 index ba3198764..000000000 --- a/source/OSSupport/ListenThread.cpp +++ /dev/null @@ -1,238 +0,0 @@ - -// ListenThread.cpp - -// Implements the cListenThread class representing the thread that listens for client connections - -#include "Globals.h" -#include "ListenThread.h" - - - - - -cListenThread::cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName) : - super(Printf("ListenThread %s", a_ServiceName.c_str())), - m_Callback(a_Callback), - m_Family(a_Family), - m_ShouldReuseAddr(false), - m_ServiceName(a_ServiceName) -{ -} - - - - - -cListenThread::~cListenThread() -{ - Stop(); -} - - - - - -bool cListenThread::Initialize(const AString & a_PortsString) -{ - ASSERT(m_Sockets.empty()); // Not yet started - - if (!CreateSockets(a_PortsString)) - { - return false; - } - - return true; -} - - - - - -bool cListenThread::Start(void) -{ - if (m_Sockets.empty()) - { - // There are no sockets listening, either forgotten to initialize or the user specified no listening ports - // Report as successful, though - return true; - } - return super::Start(); -} - - - - - -void cListenThread::Stop(void) -{ - if (m_Sockets.empty()) - { - // No sockets means no thread was running in the first place - return; - } - - m_ShouldTerminate = true; - - // Close one socket to wake the thread up from the select() call - m_Sockets[0].CloseSocket(); - - // Wait for the thread to finish - super::Wait(); - - // Close all the listening sockets: - for (cSockets::iterator itr = m_Sockets.begin() + 1, end = m_Sockets.end(); itr != end; ++itr) - { - itr->CloseSocket(); - } // for itr - m_Sockets[] - m_Sockets.clear(); -} - - - - - -void cListenThread::SetReuseAddr(bool a_Reuse) -{ - ASSERT(m_Sockets.empty()); // Must not have been Initialize()d yet - - m_ShouldReuseAddr = a_Reuse; -} - - - - - -bool cListenThread::CreateSockets(const AString & a_PortsString) -{ - AStringVector Ports = StringSplitAndTrim(a_PortsString, ","); - - if (Ports.empty()) - { - return false; - } - - AString FamilyStr = m_ServiceName; - switch (m_Family) - { - case cSocket::IPv4: FamilyStr.append(" IPv4"); break; - case cSocket::IPv6: FamilyStr.append(" IPv6"); break; - default: - { - ASSERT(!"Unknown address family"); - break; - } - } - - for (AStringVector::const_iterator itr = Ports.begin(), end = Ports.end(); itr != end; ++itr) - { - int Port = atoi(itr->c_str()); - if ((Port <= 0) || (Port > 65535)) - { - LOGWARNING("%s: Invalid port specified: \"%s\".", FamilyStr.c_str(), itr->c_str()); - continue; - } - m_Sockets.push_back(cSocket::CreateSocket(m_Family)); - if (!m_Sockets.back().IsValid()) - { - LOGWARNING("%s: Cannot create listening socket for port %d: \"%s\"", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str()); - m_Sockets.pop_back(); - continue; - } - - if (m_ShouldReuseAddr) - { - if (!m_Sockets.back().SetReuseAddress()) - { - LOG("%s: Port %d cannot reuse addr, syscall failed: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str()); - } - } - - // Bind to port: - bool res = false; - switch (m_Family) - { - case cSocket::IPv4: res = m_Sockets.back().BindToAnyIPv4(Port); break; - case cSocket::IPv6: res = m_Sockets.back().BindToAnyIPv6(Port); break; - default: - { - ASSERT(!"Unknown address family"); - res = false; - } - } - if (!res) - { - LOGWARNING("%s: Cannot bind port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str()); - m_Sockets.pop_back(); - continue; - } - - if (!m_Sockets.back().Listen()) - { - LOGWARNING("%s: Cannot listen on port %d: \"%s\".", FamilyStr.c_str(), Port, cSocket::GetLastErrorString().c_str()); - m_Sockets.pop_back(); - continue; - } - - LOGINFO("%s: Port %d is open for connections", FamilyStr.c_str(), Port); - } // for itr - Ports[] - - return !(m_Sockets.empty()); -} - - - - - -void cListenThread::Execute(void) -{ - if (m_Sockets.empty()) - { - LOGD("Empty cListenThread, ending thread now."); - return; - } - - // Find the highest socket number: - cSocket::xSocket Highest = m_Sockets[0].GetSocket(); - for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr) - { - if (itr->GetSocket() > Highest) - { - Highest = itr->GetSocket(); - } - } // for itr - m_Sockets[] - - while (!m_ShouldTerminate) - { - // Put all sockets into a FD set: - fd_set fdRead; - FD_ZERO(&fdRead); - for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr) - { - FD_SET(itr->GetSocket(), &fdRead); - } // for itr - m_Sockets[] - - timeval tv; // On Linux select() doesn't seem to wake up when socket is closed, so let's kinda busy-wait: - tv.tv_sec = 1; - tv.tv_usec = 0; - if (select(Highest + 1, &fdRead, NULL, NULL, &tv) == -1) - { - LOG("select(R) call failed in cListenThread: \"%s\"", cSocket::GetLastErrorString().c_str()); - continue; - } - for (cSockets::iterator itr = m_Sockets.begin(), end = m_Sockets.end(); itr != end; ++itr) - { - if (itr->IsValid() && FD_ISSET(itr->GetSocket(), &fdRead)) - { - cSocket Client = (m_Family == cSocket::IPv4) ? itr->AcceptIPv4() : itr->AcceptIPv6(); - if (Client.IsValid()) - { - m_Callback.OnConnectionAccepted(Client); - } - } - } // for itr - m_Sockets[] - } // while (!m_ShouldTerminate) -} - - - - diff --git a/source/OSSupport/ListenThread.h b/source/OSSupport/ListenThread.h deleted file mode 100644 index 4e337d814..000000000 --- a/source/OSSupport/ListenThread.h +++ /dev/null @@ -1,83 +0,0 @@ - -// ListenThread.h - -// Declares the cListenThread class representing the thread that listens for client connections - - - - - -#pragma once - -#include "IsThread.h" -#include "Socket.h" - - - - - -// fwd: -class cServer; - - - - - -class cListenThread : - public cIsThread -{ - typedef cIsThread super; - -public: - /// Used as the callback for connection events - class cCallback - { - public: - /// This callback is called whenever a socket connection is accepted - virtual void OnConnectionAccepted(cSocket & a_Socket) = 0; - } ; - - cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = ""); - ~cListenThread(); - - /// Creates all the sockets, returns trus if successful, false if not. - bool Initialize(const AString & a_PortsString); - - bool Start(void); - - void Stop(void); - - /// Call before Initialize() to set the "reuse" flag on the sockets - void SetReuseAddr(bool a_Reuse = true); - -protected: - typedef std::vector cSockets; - - /// The callback which to notify of incoming connections - cCallback & m_Callback; - - /// Socket address family to use - cSocket::eFamily m_Family; - - /// Sockets that are being monitored - cSockets m_Sockets; - - /// If set to true, the SO_REUSEADDR socket option is set to true - bool m_ShouldReuseAddr; - - /// Name of the service that's listening on the ports; for logging purposes only - AString m_ServiceName; - - - /** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString. - Returns true if successful and at least one socket has been created - */ - bool CreateSockets(const AString & a_PortsString); - - // cIsThread override: - virtual void Execute(void) override; -} ; - - - - diff --git a/source/OSSupport/Semaphore.cpp b/source/OSSupport/Semaphore.cpp deleted file mode 100644 index 468de6858..000000000 --- a/source/OSSupport/Semaphore.cpp +++ /dev/null @@ -1,91 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - - - - - -cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ ) -#ifndef _WIN32 - : m_bNamed( false ) -#endif -{ -#ifndef _WIN32 - (void)a_MaxCount; - m_Handle = new sem_t; - if (sem_init( (sem_t*)m_Handle, 0, 0)) - { - LOG("WARNING cSemaphore: Could not create unnamed semaphore, fallback to named."); - delete (sem_t*)m_Handle; // named semaphores return their own address - m_bNamed = true; - - AString Name; - Printf(Name, "cSemaphore%p", this ); - m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount); - if( m_Handle == SEM_FAILED ) - { - LOG("ERROR: Could not create Semaphore. (%i)", errno ); - } - else - { - if( sem_unlink(Name.c_str()) != 0 ) - { - LOG("ERROR: Could not unlink cSemaphore. (%i)", errno); - } - } - } -#else - m_Handle = CreateSemaphore( - NULL, // security attribute - a_InitialCount, // initial count - a_MaxCount, // maximum count - 0 // name (optional) - ); -#endif -} - -cSemaphore::~cSemaphore() -{ -#ifdef _WIN32 - CloseHandle( m_Handle ); -#else - if( m_bNamed ) - { - if( sem_close( (sem_t*)m_Handle ) != 0 ) - { - LOG("ERROR: Could not close cSemaphore. (%i)", errno); - } - } - else - { - sem_destroy( (sem_t*)m_Handle ); - delete (sem_t*)m_Handle; - } - m_Handle = 0; - -#endif -} - -void cSemaphore::Wait() -{ -#ifndef _WIN32 - if( sem_wait( (sem_t*)m_Handle ) != 0) - { - LOG("ERROR: Could not wait for cSemaphore. (%i)", errno); - } -#else - WaitForSingleObject( m_Handle, INFINITE); -#endif -} - -void cSemaphore::Signal() -{ -#ifndef _WIN32 - if( sem_post( (sem_t*)m_Handle ) != 0 ) - { - LOG("ERROR: Could not signal cSemaphore. (%i)", errno); - } -#else - ReleaseSemaphore( m_Handle, 1, NULL ); -#endif -} diff --git a/source/OSSupport/Semaphore.h b/source/OSSupport/Semaphore.h deleted file mode 100644 index fbe8907f1..000000000 --- a/source/OSSupport/Semaphore.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -class cSemaphore -{ -public: - cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 ); - ~cSemaphore(); - - void Wait(); - void Signal(); -private: - void* m_Handle; // HANDLE pointer - -#ifndef _WIN32 - bool m_bNamed; -#endif -}; diff --git a/source/OSSupport/Sleep.cpp b/source/OSSupport/Sleep.cpp deleted file mode 100644 index 70fb06b40..000000000 --- a/source/OSSupport/Sleep.cpp +++ /dev/null @@ -1,19 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#ifndef _WIN32 - #include -#endif - - - - - -void cSleep::MilliSleep( unsigned int a_MilliSeconds ) -{ -#ifdef _WIN32 - Sleep(a_MilliSeconds); // Don't tick too much -#else - usleep(a_MilliSeconds*1000); -#endif -} diff --git a/source/OSSupport/Sleep.h b/source/OSSupport/Sleep.h deleted file mode 100644 index 5298c15da..000000000 --- a/source/OSSupport/Sleep.h +++ /dev/null @@ -1,7 +0,0 @@ -#pragma once - -class cSleep -{ -public: - static void MilliSleep( unsigned int a_MilliSeconds ); -}; \ No newline at end of file diff --git a/source/OSSupport/Socket.cpp b/source/OSSupport/Socket.cpp deleted file mode 100644 index 48b5d704d..000000000 --- a/source/OSSupport/Socket.cpp +++ /dev/null @@ -1,396 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Socket.h" - -#ifndef _WIN32 - #include - #include - #include //inet_ntoa() -#else - #define socklen_t int -#endif - - - - - -cSocket::cSocket(xSocket a_Socket) - : m_Socket(a_Socket) -{ -} - - - - - -cSocket::~cSocket() -{ - // Do NOT close the socket; this class is an API wrapper, not a RAII! -} - - - - - -cSocket::operator cSocket::xSocket() const -{ - return m_Socket; -} - - - - - -cSocket::xSocket cSocket::GetSocket() const -{ - return m_Socket; -} - - - - - -bool cSocket::IsValidSocket(cSocket::xSocket a_Socket) -{ - #ifdef _WIN32 - return (a_Socket != INVALID_SOCKET); - #else // _WIN32 - return (a_Socket >= 0); - #endif // else _WIN32 -} - - - - - -void cSocket::CloseSocket() -{ - #ifdef _WIN32 - - closesocket(m_Socket); - - #else // _WIN32 - - if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH); - { - LOGWARN("Error on shutting down socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str()); - } - if (close(m_Socket) != 0) - { - LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str()); - } - - #endif // else _WIN32 - - // Invalidate the socket so that this object can be re-used for another connection - m_Socket = INVALID_SOCKET; -} - - - - - -AString cSocket::GetErrorString( int a_ErrNo ) -{ - char buffer[ 1024 ]; - AString Out; - - #ifdef _WIN32 - - FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL); - Printf(Out, "%d: %s", a_ErrNo, buffer); - if (!Out.empty() && (Out[Out.length() - 1] == '\n')) - { - Out.erase(Out.length() - 2); - } - return Out; - - #else // _WIN32 - - // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r(): - - #if ( _GNU_SOURCE ) && !defined(ANDROID_NDK) // GNU version of strerror_r() - - char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if( res != NULL ) - { - Printf(Out, "%d: %s", a_ErrNo, res); - return Out; - } - - #else // XSI version of strerror_r(): - - int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) ); - if( res == 0 ) - { - Printf(Out, "%d: %s", a_ErrNo, buffer); - return Out; - } - - #endif // strerror_r() version - - else - { - Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo); - return Out; - } - - #endif // else _WIN32 -} - - - - -int cSocket::GetLastError() -{ -#ifdef _WIN32 - return WSAGetLastError(); -#else - return errno; -#endif -} - - - - - -bool cSocket::SetReuseAddress(void) -{ - #if defined(_WIN32) || defined(ANDROID_NDK) - char yes = 1; - #else - int yes = 1; - #endif - return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0); -} - - - - - -int cSocket::WSAStartup() -{ -#ifdef _WIN32 - WSADATA wsaData; - memset(&wsaData, 0, sizeof(wsaData)); - return ::WSAStartup(MAKEWORD(2, 2),&wsaData); -#else - return 0; -#endif -} - - - - - -cSocket cSocket::CreateSocket(eFamily a_Family) -{ - return socket((int)a_Family, SOCK_STREAM, 0); -} - - - - - -bool cSocket::BindToAnyIPv4(unsigned short a_Port) -{ - sockaddr_in local; - memset(&local, 0, sizeof(local)); - - local.sin_family = AF_INET; - local.sin_port = htons((u_short)a_Port); - - return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0); -} - - - - - -bool cSocket::BindToAnyIPv6(unsigned short a_Port) -{ - // Cannot use socckaddr_in6, because it is not defined in the default VS2008 SDK - // Must jump through hoops here - - sockaddr_in6 local; - memset(&local, 0, sizeof(local)); - - local.sin6_family = AF_INET6; - local.sin6_port = htons((u_short)a_Port); - - return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0); -} - - - - - -bool cSocket::BindToLocalhostIPv4(unsigned short a_Port) -{ - sockaddr_in local; - memset(&local, 0, sizeof(local)); - - local.sin_family = AF_INET;; - local.sin_addr.s_addr = htonl(INADDR_LOOPBACK); - local.sin_port = htons((u_short)a_Port); - - return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0); -} - - - - - -bool cSocket::Listen(int a_Backlog) -{ - return (listen(m_Socket, a_Backlog) == 0); -} - - - - - -cSocket cSocket::AcceptIPv4(void) -{ - sockaddr_in from; - socklen_t fromlen = sizeof(from); - - cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen); - - if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form - { - SClient.m_IPString = inet_ntoa(from.sin_addr); - } - return SClient; -} - - - - - -cSocket cSocket::AcceptIPv6(void) -{ - sockaddr_in6 from; - socklen_t fromlen = sizeof(from); - - cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen); - - // Get IP in string form: - if (SClient.IsValid()) - { - #if defined(_WIN32) - // Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC - #ifdef _MSC_VER - // MSVC version - Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", - from.sin6_addr.u.Word[0], - from.sin6_addr.u.Word[1], - from.sin6_addr.u.Word[2], - from.sin6_addr.u.Word[3], - from.sin6_addr.u.Word[4], - from.sin6_addr.u.Word[5], - from.sin6_addr.u.Word[6], - from.sin6_addr.u.Word[7] - ); - #else // _MSC_VER - // MinGW - Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x", - from.sin6_addr.s6_addr16[0], - from.sin6_addr.s6_addr16[1], - from.sin6_addr.s6_addr16[2], - from.sin6_addr.s6_addr16[3], - from.sin6_addr.s6_addr16[4], - from.sin6_addr.s6_addr16[5], - from.sin6_addr.s6_addr16[6], - from.sin6_addr.s6_addr16[7] - ); - #endif // else _MSC_VER - #else - char buffer[INET6_ADDRSTRLEN]; - inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer)); - SClient.m_IPString.assign(buffer); - #endif // _WIN32 - } - return SClient; -} - - - - - -bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port) -{ - sockaddr_in server; - server.sin_family = AF_INET; - server.sin_addr.s_addr = htonl(INADDR_LOOPBACK); - server.sin_port = htons(a_Port); - return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0); -} - - - - - -bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port) -{ - // First try IP Address string to hostent conversion, because it's faster - unsigned long addr = inet_addr(a_HostNameOrAddr.c_str()); - hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET); - if (hp == NULL) - { - // It is not an IP Address string, but rather a regular hostname, resolve: - hp = gethostbyname(a_HostNameOrAddr.c_str()); - if (hp == NULL) - { - LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str()); - CloseSocket(); - return false; - } - } - - sockaddr_in server; - server.sin_addr.s_addr = *((unsigned long*)hp->h_addr); - server.sin_family = AF_INET; - server.sin_port = htons( (unsigned short)a_Port ); - return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0); -} - - - - - -int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags) -{ - return recv(m_Socket, a_Buffer, a_Length, a_Flags); -} - - - - - -int cSocket::Send(const char * a_Buffer, unsigned int a_Length) -{ - return send(m_Socket, a_Buffer, a_Length, 0); -} - - - - - -unsigned short cSocket::GetPort(void) const -{ - ASSERT(IsValid()); - - sockaddr_in Addr; - socklen_t AddrSize = sizeof(Addr); - if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0) - { - return 0; - } - return ntohs(Addr.sin_port); -} - - - - diff --git a/source/OSSupport/Socket.h b/source/OSSupport/Socket.h deleted file mode 100644 index 34f09cc74..000000000 --- a/source/OSSupport/Socket.h +++ /dev/null @@ -1,101 +0,0 @@ - -#pragma once - - - - - -class cSocket -{ -public: - enum eFamily - { - IPv4 = AF_INET, - IPv6 = AF_INET6, - } ; - -#ifdef _WIN32 - typedef SOCKET xSocket; -#else - typedef int xSocket; - static const int INVALID_SOCKET = -1; -#endif - - cSocket(void) : m_Socket(INVALID_SOCKET) {} - cSocket(xSocket a_Socket); - ~cSocket(); - - bool IsValid(void) const { return IsValidSocket(m_Socket); } - void CloseSocket(void); - - operator xSocket(void) const; - xSocket GetSocket(void) const; - - bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; } - - void SetSocket(xSocket a_Socket); - - /// Sets the address-reuse socket flag; returns true on success - bool SetReuseAddress(void); - - static int WSAStartup(void); - - static AString GetErrorString(int a_ErrNo); - static int GetLastError(); - static AString GetLastErrorString(void) - { - return GetErrorString(GetLastError()); - } - - /// Creates a new socket of the specified address family - static cSocket CreateSocket(eFamily a_Family); - - inline static bool IsSocketError(int a_ReturnedValue) - { - #ifdef _WIN32 - return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0); - #else - return (a_ReturnedValue <= 0); - #endif - } - - static bool IsValidSocket(xSocket a_Socket); - - static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port - static const int DEFAULT_BACKLOG = 10; - - /// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful. - bool BindToAnyIPv4(unsigned short a_Port); - - /// Binds to the specified port on "any" interface (::/128). Returns true if successful. - bool BindToAnyIPv6(unsigned short a_Port); - - /// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful. - bool BindToLocalhostIPv4(unsigned short a_Port); - - /// Sets the socket to listen for incoming connections. Returns true if successful. - bool Listen(int a_Backlog = DEFAULT_BACKLOG); - - /// Accepts an IPv4 incoming connection. Blocks if none available. - cSocket AcceptIPv4(void); - - /// Accepts an IPv6 incoming connection. Blocks if none available. - cSocket AcceptIPv6(void); - - /// Connects to a localhost socket on the specified port using IPv4; returns true if successful. - bool ConnectToLocalhostIPv4(unsigned short a_Port); - - /// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful. - bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port); - - int Receive(char * a_Buffer, unsigned int a_Length, unsigned int a_Flags); - int Send (const char * a_Buffer, unsigned int a_Length); - - unsigned short GetPort(void) const; // Returns 0 on failure - - const AString & GetIPString(void) const { return m_IPString; } - -private: - xSocket m_Socket; - AString m_IPString; -}; \ No newline at end of file diff --git a/source/OSSupport/SocketThreads.cpp b/source/OSSupport/SocketThreads.cpp deleted file mode 100644 index 3e505616c..000000000 --- a/source/OSSupport/SocketThreads.cpp +++ /dev/null @@ -1,675 +0,0 @@ - -// cSocketThreads.cpp - -// Implements the cSocketThreads class representing the heart of MCS's client networking. -// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support -// For more detail, see http://forum.mc-server.org/showthread.php?tid=327 - -#include "Globals.h" -#include "SocketThreads.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cSocketThreads: - -cSocketThreads::cSocketThreads(void) -{ -} - - - - - -cSocketThreads::~cSocketThreads() -{ - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - delete *itr; - } // for itr - m_Threads[] - m_Threads.clear(); -} - - - - - - -bool cSocketThreads::AddClient(const cSocket & a_Socket, cCallback * a_Client) -{ - // Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client - - // Try to add to existing threads: - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->IsValid() && (*itr)->HasEmptySlot()) - { - (*itr)->AddClient(a_Socket, a_Client); - return true; - } - } - - // No thread has free space, create a new one: - LOGD("Creating a new cSocketThread (currently have %d)", m_Threads.size()); - cSocketThread * Thread = new cSocketThread(this); - if (!Thread->Start()) - { - // There was an error launching the thread (but it was already logged along with the reason) - LOGERROR("A new cSocketThread failed to start"); - delete Thread; - return false; - } - Thread->AddClient(a_Socket, a_Client); - m_Threads.push_back(Thread); - return true; -} - - - - - -/* -void cSocketThreads::RemoveClient(const cSocket * a_Socket) -{ - // Remove the socket (and associated client) from processing - - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->RemoveSocket(a_Socket)) - { - return; - } - } // for itr - m_Threads[] - - // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime - // ASSERT(!"Removing an unknown socket"); -} -*/ - - - - - -void cSocketThreads::RemoveClient(const cCallback * a_Client) -{ - // Remove the associated socket and the client from processing - - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->RemoveClient(a_Client)) - { - return; - } - } // for itr - m_Threads[] - - ASSERT(!"Removing an unknown client"); -} - - - - - -void cSocketThreads::NotifyWrite(const cCallback * a_Client) -{ - // Notifies the thread responsible for a_Client that the client has something to write - - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->NotifyWrite(a_Client)) - { - return; - } - } // for itr - m_Threads[] - - // Cannot assert - this normally happens if a client disconnects and has pending packets, the cServer::cNotifyWriteThread will call this on invalid clients too - // ASSERT(!"Notifying write to an unknown client"); -} - - - - - -void cSocketThreads::Write(const cCallback * a_Client, const AString & a_Data) -{ - // Puts a_Data into outgoing data queue for a_Client - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->Write(a_Client, a_Data)) - { - return; - } - } // for itr - m_Threads[] - - // This may be perfectly legal, if the socket has been destroyed and the client is finishing up - // ASSERT(!"Writing to an unknown socket"); -} - - - - - -/// Stops reading from the socket - when this call returns, no more calls to the callbacks are made -void cSocketThreads::StopReading(const cCallback * a_Client) -{ - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->StopReading(a_Client)) - { - return; - } - } // for itr - m_Threads[] - - // Cannot assert, this normally happens if the socket is closed before the client deinitializes - // ASSERT(!"Stopping reading on an unknown client"); -} - - - - - -/// Queues the socket for closing, as soon as its outgoing data is sent -void cSocketThreads::QueueClose(const cCallback * a_Client) -{ - LOGD("QueueClose(client %p)", a_Client); - - cCSLock Lock(m_CS); - for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr) - { - if ((*itr)->QueueClose(a_Client)) - { - return; - } - } // for itr - m_Threads[] - - ASSERT(!"Queueing close of an unknown client"); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cSocketThreads::cSocketThread: - -cSocketThreads::cSocketThread::cSocketThread(cSocketThreads * a_Parent) : - cIsThread("cSocketThread"), - m_Parent(a_Parent), - m_NumSlots(0) -{ - // Nothing needed yet -} - - - - - -cSocketThreads::cSocketThread::~cSocketThread() -{ - m_ShouldTerminate = true; - - // Notify the thread: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("a", 1); - - // Wait for the thread to finish: - Wait(); - - // Close the control sockets: - m_ControlSocket1.CloseSocket(); - m_ControlSocket2.CloseSocket(); -} - - - - - -void cSocketThreads::cSocketThread::AddClient(const cSocket & a_Socket, cCallback * a_Client) -{ - ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding - - m_Slots[m_NumSlots].m_Client = a_Client; - m_Slots[m_NumSlots].m_Socket = a_Socket; - m_Slots[m_NumSlots].m_Outgoing.clear(); - m_Slots[m_NumSlots].m_ShouldClose = false; - m_Slots[m_NumSlots].m_ShouldCallClient = true; - m_NumSlots++; - - // Notify the thread of the change: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("a", 1); -} - - - - - -bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client) -{ - // Returns true if removed, false if not found - - if (m_NumSlots == 0) - { - return false; - } - - for (int i = m_NumSlots - 1; i >= 0 ; --i) - { - if (m_Slots[i].m_Client != a_Client) - { - continue; - } - - // Found, remove it: - m_Slots[i] = m_Slots[--m_NumSlots]; - - // Notify the thread of the change: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("r", 1); - return true; - } // for i - m_Slots[] - - // Not found - return false; -} - - - - - -bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket) -{ - // Returns true if removed, false if not found - - for (int i = m_NumSlots - 1; i >= 0 ; --i) - { - if (m_Slots[i].m_Socket != *a_Socket) - { - continue; - } - - // Found, remove it: - m_Slots[i] = m_Slots[--m_NumSlots]; - - // Notify the thread of the change: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("r", 1); - return true; - } // for i - m_Slots[] - - // Not found - return false; -} - - - - - -bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const -{ - for (int i = m_NumSlots - 1; i >= 0; --i) - { - if (m_Slots[i].m_Client == a_Client) - { - return true; - } - } // for i - m_Slots[] - return false; -} - - - - - -bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const -{ - for (int i = m_NumSlots - 1; i >= 0; --i) - { - if (m_Slots[i].m_Socket == *a_Socket) - { - return true; - } - } // for i - m_Slots[] - return false; -} - - - - - -bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client) -{ - if (HasClient(a_Client)) - { - // Notify the thread that there's another packet in the queue: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("q", 1); - return true; - } - return false; -} - - - - - -bool cSocketThreads::cSocketThread::Write(const cCallback * a_Client, const AString & a_Data) -{ - // Returns true if socket handled by this thread - for (int i = m_NumSlots - 1; i >= 0; --i) - { - if (m_Slots[i].m_Client == a_Client) - { - m_Slots[i].m_Outgoing.append(a_Data); - - // Notify the thread that there's data in the queue: - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("q", 1); - - return true; - } - } // for i - m_Slots[] - return false; -} - - - - - -bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client) -{ - // Returns true if client handled by this thread - for (int i = m_NumSlots - 1; i >= 0; --i) - { - if (m_Slots[i].m_Client == a_Client) - { - m_Slots[i].m_ShouldCallClient = false; - return true; - } - } // for i - m_Slots[] - return false; -} - - - - - -bool cSocketThreads::cSocketThread::QueueClose(const cCallback * a_Client) -{ - // Returns true if socket handled by this thread - for (int i = m_NumSlots - 1; i >= 0; --i) - { - if (m_Slots[i].m_Client == a_Client) - { - m_Slots[i].m_ShouldClose = true; - - // Notify the thread that there's a close queued (in case its conditions are already met): - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("c", 1); - - return true; - } - } // for i - m_Slots[] - return false; -} - - - - - -bool cSocketThreads::cSocketThread::Start(void) -{ - // Create the control socket listener - m_ControlSocket2 = cSocket::CreateSocket(cSocket::IPv4); - if (!m_ControlSocket2.IsValid()) - { - LOGERROR("Cannot create a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); - return false; - } - if (!m_ControlSocket2.BindToLocalhostIPv4(cSocket::ANY_PORT)) - { - LOGERROR("Cannot bind a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); - m_ControlSocket2.CloseSocket(); - return false; - } - if (!m_ControlSocket2.Listen(1)) - { - LOGERROR("Cannot listen on a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); - m_ControlSocket2.CloseSocket(); - return false; - } - if (m_ControlSocket2.GetPort() == 0) - { - LOGERROR("Cannot determine Control socket port (\"%s\"); conitnuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); - m_ControlSocket2.CloseSocket(); - return false; - } - - // Start the thread - if (!super::Start()) - { - LOGERROR("Cannot start new cSocketThread"); - m_ControlSocket2.CloseSocket(); - return false; - } - - // Finish connecting the control socket by accepting connection from the thread's socket - cSocket tmp = m_ControlSocket2.AcceptIPv4(); - if (!tmp.IsValid()) - { - LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); - m_ControlSocket2.CloseSocket(); - return false; - } - m_ControlSocket2.CloseSocket(); - m_ControlSocket2 = tmp; - - return true; -} - - - - - -void cSocketThreads::cSocketThread::Execute(void) -{ - // Connect the "client" part of the Control socket: - m_ControlSocket1 = cSocket::CreateSocket(cSocket::IPv4); - ASSERT(m_ControlSocket2.GetPort() != 0); // We checked in the Start() method, but let's be sure - if (!m_ControlSocket1.ConnectToLocalhostIPv4(m_ControlSocket2.GetPort())) - { - LOGERROR("Cannot connect Control sockets for a cSocketThread (\"%s\"); continuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str()); - m_ControlSocket2.CloseSocket(); - return; - } - - // The main thread loop: - while (!m_ShouldTerminate) - { - // Put all sockets into the Read set: - fd_set fdRead; - cSocket::xSocket Highest = m_ControlSocket1.GetSocket(); - - PrepareSet(&fdRead, Highest); - - // Wait for the sockets: - if (select(Highest + 1, &fdRead, NULL, NULL, NULL) == -1) - { - LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str()); - continue; - } - - ReadFromSockets(&fdRead); - - // Test sockets for writing: - fd_set fdWrite; - Highest = m_ControlSocket1.GetSocket(); - PrepareSet(&fdWrite, Highest); - timeval Timeout; - Timeout.tv_sec = 0; - Timeout.tv_usec = 0; - if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1) - { - LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str()); - continue; - } - - WriteToSockets(&fdWrite); - } // while (!mShouldTerminate) -} - - - - - -void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest) -{ - FD_ZERO(a_Set); - FD_SET(m_ControlSocket1.GetSocket(), a_Set); - - cCSLock Lock(m_Parent->m_CS); - for (int i = m_NumSlots - 1; i >= 0; --i) - { - if (!m_Slots[i].m_Socket.IsValid()) - { - continue; - } - cSocket::xSocket s = m_Slots[i].m_Socket.GetSocket(); - FD_SET(s, a_Set); - if (s > a_Highest) - { - a_Highest = s; - } - } // for i - m_Slots[] -} - - - - - -void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read) -{ - // Read on available sockets: - - // Reset Control socket state: - if (FD_ISSET(m_ControlSocket1.GetSocket(), a_Read)) - { - char Dummy[128]; - m_ControlSocket1.Receive(Dummy, sizeof(Dummy), 0); - } - - // Read from clients: - cCSLock Lock(m_Parent->m_CS); - for (int i = m_NumSlots - 1; i >= 0; --i) - { - cSocket::xSocket Socket = m_Slots[i].m_Socket.GetSocket(); - if (!cSocket::IsValidSocket(Socket) || !FD_ISSET(Socket, a_Read)) - { - continue; - } - char Buffer[1024]; - int Received = m_Slots[i].m_Socket.Receive(Buffer, ARRAYCOUNT(Buffer), 0); - if (Received == 0) - { - // The socket has been closed by the remote party, close our socket and let it be removed after we process all reading - m_Slots[i].m_Socket.CloseSocket(); - if (m_Slots[i].m_ShouldCallClient) - { - m_Slots[i].m_Client->SocketClosed(); - } - } - else if (Received > 0) - { - if (m_Slots[i].m_ShouldCallClient) - { - m_Slots[i].m_Client->DataReceived(Buffer, Received); - } - } - else - { - // The socket has encountered an error, close it and let it be removed after we process all reading - m_Slots[i].m_Socket.CloseSocket(); - if (m_Slots[i].m_ShouldCallClient) - { - m_Slots[i].m_Client->SocketClosed(); - } - } - } // for i - m_Slots[] -} - - - - - -void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write) -{ - // Write to available client sockets: - cCSLock Lock(m_Parent->m_CS); - for (int i = m_NumSlots - 1; i >= 0; --i) - { - cSocket::xSocket Socket = m_Slots[i].m_Socket.GetSocket(); - if (!cSocket::IsValidSocket(Socket) || !FD_ISSET(Socket, a_Write)) - { - continue; - } - if (m_Slots[i].m_Outgoing.empty()) - { - // Request another chunk of outgoing data: - if (m_Slots[i].m_ShouldCallClient) - { - m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing); - } - if (m_Slots[i].m_Outgoing.empty()) - { - // Nothing ready - if (m_Slots[i].m_ShouldClose) - { - // Socket was queued for closing and there's no more data to send, close it now: - - // DEBUG - LOGD("Socket was queued for closing, closing now. Slot %d, client %p, socket %d", i, m_Slots[i].m_Client, m_Slots[i].m_Socket.GetSocket()); - - m_Slots[i].m_Socket.CloseSocket(); - // The slot must be freed actively by the client, using RemoveClient() - } - continue; - } - } // if (outgoing data is empty) - - int Sent = m_Slots[i].m_Socket.Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size()); - if (Sent < 0) - { - int Err = cSocket::GetLastError(); - LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket.GetIPString().c_str(), cSocket::GetErrorString(Err).c_str()); - m_Slots[i].m_Socket.CloseSocket(); - if (m_Slots[i].m_ShouldCallClient) - { - m_Slots[i].m_Client->SocketClosed(); - } - return; - } - m_Slots[i].m_Outgoing.erase(0, Sent); - - // _X: If there's data left, it means the client is not reading fast enough, the server would unnecessarily spin in the main loop with zero actions taken; so signalling is disabled - // This means that if there's data left, it will be sent only when there's incoming data or someone queues another packet (for any socket handled by this thread) - /* - // If there's any data left, signalize the Control socket: - if (!m_Slots[i].m_Outgoing.empty()) - { - ASSERT(m_ControlSocket2.IsValid()); - m_ControlSocket2.Send("q", 1); - } - */ - } // for i - m_Slots[i] -} - - - - diff --git a/source/OSSupport/SocketThreads.h b/source/OSSupport/SocketThreads.h deleted file mode 100644 index ecbac3aeb..000000000 --- a/source/OSSupport/SocketThreads.h +++ /dev/null @@ -1,169 +0,0 @@ - -// SocketThreads.h - -// Interfaces to the cSocketThreads class representing the heart of MCS's client networking. -// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support -// For more detail, see http://forum.mc-server.org/showthread.php?tid=327 - -/* -Additional details: -When a client is terminating a connection: -- they call the StopReading() method to disable callbacks for the incoming data -- they call the Write() method to queue any outstanding outgoing data -- they call the QueueClose() method to queue the socket to close after outgoing data has been sent. -When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set. -This means that the socket can be written to several times before finally closing it via QueueClose() -*/ - - - - - -/// How many clients should one thread handle? (must be less than FD_SETSIZE for your platform) -#define MAX_SLOTS 63 - - - - - -#pragma once -#ifndef CSOCKETTHREADS_H_INCLUDED -#define CSOCKETTHREADS_H_INCLUDED - -#include "Socket.h" -#include "IsThread.h" - - - - -// Check MAX_SLOTS: -#if MAX_SLOTS >= FD_SETSIZE - #error "MAX_SLOTS must be less than FD_SETSIZE for your platform! (otherwise select() won't work)" -#endif - - - - - -// fwd: -class cSocket; -class cClientHandle; - - - - - -class cSocketThreads -{ -public: - - // Clients of cSocketThreads must implement this interface to be able to communicate - class cCallback - { - public: - /// Called when data is received from the remote party - virtual void DataReceived(const char * a_Data, int a_Size) = 0; - - /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data - virtual void GetOutgoingData(AString & a_Data) = 0; - - /// Called when the socket has been closed for any reason - virtual void SocketClosed(void) = 0; - } ; - - - cSocketThreads(void); - ~cSocketThreads(); - - /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful - bool AddClient(const cSocket & a_Socket, cCallback * a_Client); - - /// Remove the associated socket and the client from processing. The socket is left to send its data and is removed only after all its m_OutgoingData is sent - void RemoveClient(const cCallback * a_Client); - - /// Notify the thread responsible for a_Client that the client has something to write - void NotifyWrite(const cCallback * a_Client); - - /// Puts a_Data into outgoing data queue for a_Client - void Write(const cCallback * a_Client, const AString & a_Data); - - /// Stops reading from the client - when this call returns, no more calls to the callbacks are made - void StopReading(const cCallback * a_Client); - - /// Queues the client for closing, as soon as its outgoing data is sent - void QueueClose(const cCallback * a_Client); - -private: - - class cSocketThread : - public cIsThread - { - typedef cIsThread super; - - public: - - cSocketThread(cSocketThreads * a_Parent); - ~cSocketThread(); - - // All these methods assume parent's m_CS is locked - bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; } - bool IsEmpty (void) const {return m_NumSlots == 0; } - - void AddClient (const cSocket & a_Socket, cCallback * a_Client); // Takes ownership of the socket - bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found - bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found - bool HasClient (const cCallback * a_Client) const; - bool HasSocket (const cSocket * a_Socket) const; - bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread - bool Write (const cCallback * a_Client, const AString & a_Data); // Returns true if client handled by this thread - bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread - bool QueueClose (const cCallback * a_Client); // Returns true if client handled by this thread - - bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket - - bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore - - private: - - cSocketThreads * m_Parent; - - // Two ends of the control socket, the first is select()-ed, the second is written to for notifications - cSocket m_ControlSocket1; - cSocket m_ControlSocket2; - - // Socket-client-packetqueues triplets. - // Manipulation with these assumes that the parent's m_CS is locked - struct sSlot - { - cSocket m_Socket; // The socket is primarily owned by this - cCallback * m_Client; - AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send - bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data - bool m_ShouldCallClient; // If true, the client callbacks are called. Set to false in StopReading() - } ; - sSlot m_Slots[MAX_SLOTS]; - int m_NumSlots; // Number of slots actually used - - virtual void Execute(void) override; - - void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1 - void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read - void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write - } ; - - typedef std::list cSocketThreadList; - - - cCriticalSection m_CS; - cSocketThreadList m_Threads; -} ; - - - - - -#endif // CSOCKETTHREADS_H_INCLUDED - - - - diff --git a/source/OSSupport/Thread.cpp b/source/OSSupport/Thread.cpp deleted file mode 100644 index 3df75f0e7..000000000 --- a/source/OSSupport/Thread.cpp +++ /dev/null @@ -1,128 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - - - - - -// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here: -#ifdef _MSC_VER -// -// Usage: SetThreadName (-1, "MainThread"); -// -typedef struct tagTHREADNAME_INFO -{ - DWORD dwType; // must be 0x1000 - LPCSTR szName; // pointer to name (in user addr space) - DWORD dwThreadID; // thread ID (-1=caller thread) - DWORD dwFlags; // reserved for future use, must be zero -} THREADNAME_INFO; - -void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) -{ - THREADNAME_INFO info; - info.dwType = 0x1000; - info.szName = szThreadName; - info.dwThreadID = dwThreadID; - info.dwFlags = 0; - - __try - { - RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info ); - } - __except(EXCEPTION_CONTINUE_EXECUTION) - { - } -} -#endif // _MSC_VER - - - - - -cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ ) - : m_ThreadFunction( a_ThreadFunction ) - , m_Param( a_Param ) - , m_Event( new cEvent() ) - , m_StopEvent( 0 ) -{ - if( a_ThreadName ) - { - m_ThreadName.assign(a_ThreadName); - } -} - - - - - -cThread::~cThread() -{ - delete m_Event; - - if( m_StopEvent ) - { - m_StopEvent->Wait(); - delete m_StopEvent; - } -} - - - - - -void cThread::Start( bool a_bWaitOnDelete /* = true */ ) -{ - if( a_bWaitOnDelete ) - m_StopEvent = new cEvent(); - -#ifndef _WIN32 - pthread_t SndThread; - if( pthread_create( &SndThread, NULL, MyThread, this) ) - LOGERROR("ERROR: Could not create thread!"); -#else - DWORD ThreadID = 0; - HANDLE hThread = CreateThread( 0 // security - ,0 // stack size - , (LPTHREAD_START_ROUTINE) MyThread // function name - ,this // parameters - ,0 // flags - ,&ThreadID ); // thread id - CloseHandle( hThread ); - - #ifdef _MSC_VER - if (!m_ThreadName.empty()) - { - SetThreadName(ThreadID, m_ThreadName.c_str()); - } - #endif // _MSC_VER -#endif - - // Wait until thread has actually been created - m_Event->Wait(); -} - - - - - -#ifdef _WIN32 -unsigned long cThread::MyThread(void* a_Param ) -#else -void *cThread::MyThread( void *a_Param ) -#endif -{ - cThread* self = (cThread*)a_Param; - cEvent* StopEvent = self->m_StopEvent; - - ThreadFunc* ThreadFunction = self->m_ThreadFunction; - void* ThreadParam = self->m_Param; - - // Set event to let other thread know this thread has been created and it's safe to delete the cThread object - self->m_Event->Set(); - - ThreadFunction( ThreadParam ); - - if( StopEvent ) StopEvent->Set(); - return 0; -} diff --git a/source/OSSupport/Thread.h b/source/OSSupport/Thread.h deleted file mode 100644 index 3c9316424..000000000 --- a/source/OSSupport/Thread.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -class cThread -{ -public: - typedef void (ThreadFunc)(void*); - cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 ); - ~cThread(); - - void Start( bool a_bWaitOnDelete = true ); - void WaitForThread(); -private: - ThreadFunc* m_ThreadFunction; - -#ifdef _WIN32 - static unsigned long MyThread(void* a_Param ); -#else - static void *MyThread( void *lpParam ); -#endif - - void* m_Param; - cEvent* m_Event; - cEvent* m_StopEvent; - - AString m_ThreadName; -}; \ No newline at end of file diff --git a/source/OSSupport/Timer.cpp b/source/OSSupport/Timer.cpp deleted file mode 100644 index ed16f9e3a..000000000 --- a/source/OSSupport/Timer.cpp +++ /dev/null @@ -1,37 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Timer.h" - - - - - - -cTimer::cTimer(void) -{ - #ifdef _WIN32 - QueryPerformanceFrequency(&m_TicksPerSecond); - #endif -} - - - - - -long long cTimer::GetNowTime(void) -{ - #ifdef _WIN32 - LARGE_INTEGER now; - QueryPerformanceCounter(&now); - return ((now.QuadPart * 1000) / m_TicksPerSecond.QuadPart); - #else - struct timeval now; - gettimeofday(&now, NULL); - return (long long)(now.tv_sec * 1000 + now.tv_usec / 1000); - #endif -} - - - - diff --git a/source/OSSupport/Timer.h b/source/OSSupport/Timer.h deleted file mode 100644 index a059daa41..000000000 --- a/source/OSSupport/Timer.h +++ /dev/null @@ -1,32 +0,0 @@ - -// Timer.h - -// Declares the cTimer class representing an OS-independent of retrieving current time with msec accuracy - - - - - -#pragma once - - - - - -class cTimer -{ -public: - cTimer(void); - - // Returns the current time expressed in milliseconds - long long GetNowTime(void); -private: - - #ifdef _WIN32 - LARGE_INTEGER m_TicksPerSecond; - #endif -} ; - - - - diff --git a/source/Piston.cpp b/source/Piston.cpp deleted file mode 100644 index 136100922..000000000 --- a/source/Piston.cpp +++ /dev/null @@ -1,306 +0,0 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Piston.h" -#include "ChunkDef.h" -#include "Entities/Pickup.h" -#include "Item.h" -#include "Root.h" -#include "ClientHandle.h" -#include "World.h" -#include "Server.h" -#include "Blocks/BlockHandler.h" - - - - - -extern bool g_BlockPistonBreakable[]; - - - - - -/// Number of ticks that the piston extending / retracting waits before setting the block -const int PISTON_TICK_DELAY = 20; - - - - - -cPiston::cPiston(cWorld * a_World) - : m_World(a_World) -{ - -} - - - - - -int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta) -{ - // Examine each of the 12 blocks ahead of the piston: - for (int ret = 0; ret < 12; ret++) - { - BLOCKTYPE currBlock; - NIBBLETYPE currMeta; - AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1); - m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta); - if (CanBreakPush(currBlock, currMeta)) - { - // This block breaks when pushed, extend up to here - return ret; - } - if (!CanPush(currBlock, currMeta)) - { - // This block cannot be pushed at all, the piston can't extend - return -1; - } - } - // There is no space for the blocks to move, piston can't extend - return -1; -} - - - - - -void cPiston::ExtendPiston(int pistx, int pisty, int pistz) -{ - BLOCKTYPE pistonBlock; - NIBBLETYPE pistonMeta; - m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta); - - if (IsExtended(pistonMeta)) - { - // Already extended, bail out - return; - } - - m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock); - m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); - - int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta); - if (dist < 0) - { - // FirstPassthroughBlock says piston can't push anything, bail out - return; - } - - // Drop the breakable block in the line, if appropriate: - AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block - BLOCKTYPE currBlock; - NIBBLETYPE currMeta; - m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta); - if (currBlock != E_BLOCK_AIR) - { - cBlockHandler * Handler = BlockHandler(currBlock); - if (Handler->DoesDropOnUnsuitable()) - { - Handler->DropBlock(m_World, NULL, pistx, pisty, pistz); - } - } - - // Push blocks, from the furthest to the nearest: - int oldx = pistx, oldy = pisty, oldz = pistz; - NIBBLETYPE currBlockMeta; - for (int i = dist + 1; i > 1; i--) - { - AddDir(pistx, pisty, pistz, pistonMeta, -1); - m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta); - m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY); - oldx = pistx; - oldy = pisty; - oldz = pistz; - } - - int extx = pistx; - int exty = pisty; - int extz = pistz; - AddDir(pistx, pisty, pistz, pistonMeta, -1); - // "pist" now at piston body, "ext" at future extension - - m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY); - m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY); -} - - - - - -void cPiston::RetractPiston(int pistx, int pisty, int pistz) -{ - BLOCKTYPE pistonBlock; - NIBBLETYPE pistonMeta; - m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta); - if (!IsExtended(pistonMeta)) - { - // Already retracted, bail out - return; - } - - m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock); - m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); - m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY); - - // Check the extension: - AddDir(pistx, pisty, pistz, pistonMeta, 1); - if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION) - { - LOGD("%s: Piston without an extension?", __FUNCTION__); - return; - } - - // Retract the extension, pull block if appropriate - if (IsSticky(pistonBlock)) - { - int tempx = pistx, tempy = pisty, tempz = pistz; - AddDir( tempx, tempy, tempz, pistonMeta, 1); - BLOCKTYPE tempBlock; - NIBBLETYPE tempMeta; - m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta); - if (CanPull(tempBlock, tempMeta)) - { - // Pull the block - m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY); - m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY); - } - else - { - // Retract without pulling - m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY); - } - } - else - { - m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY); - } -} - - - - - -bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta) -{ - return ((a_PistonMeta & 0x8) != 0x0); -} - - - - - -bool cPiston::IsSticky(BLOCKTYPE a_BlockType) -{ - return (a_BlockType == E_BLOCK_STICKY_PISTON); -} - - - - - -bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta) -{ - return ((a_ExtMeta & 0x08) != 0); -} - - - - - -bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - switch (a_BlockType) - { - case E_BLOCK_ANVIL: - case E_BLOCK_BED: - case E_BLOCK_BEDROCK: - case E_BLOCK_BREWING_STAND: - case E_BLOCK_CHEST: - case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_ENCHANTMENT_TABLE: - case E_BLOCK_END_PORTAL: - case E_BLOCK_END_PORTAL_FRAME: - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_HOPPER: - case E_BLOCK_JUKEBOX: - case E_BLOCK_MOB_SPAWNER: - case E_BLOCK_NETHER_PORTAL: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_OBSIDIAN: - case E_BLOCK_PISTON_EXTENSION: - { - return false; - } - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_PISTON: - { - // A piston can only be pushed if retracted: - return !IsExtended(a_BlockMeta); - } - } - return true; -} - - - - - -bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - return g_BlockPistonBreakable[a_BlockType]; -} - - - - - -bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - switch (a_BlockType) - { - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - case E_BLOCK_STATIONARY_WATER: - case E_BLOCK_WATER: - { - return false; - } - } - - if (CanBreakPush(a_BlockType, a_BlockMeta)) - { - return false; // CanBreakPush returns true, but we need false to prevent pulling - } - - return CanPush(a_BlockType, a_BlockMeta); -} - - - - - -void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount) -{ - switch (a_PistonMeta & 0x07) - { - case 0: a_BlockY -= a_Amount; break; - case 1: a_BlockY += a_Amount; break; - case 2: a_BlockZ -= a_Amount; break; - case 3: a_BlockZ += a_Amount; break; - case 4: a_BlockX -= a_Amount; break; - case 5: a_BlockX += a_Amount; break; - default: - { - LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07); - break; - } - } -} - - - - diff --git a/source/Piston.h b/source/Piston.h deleted file mode 100644 index cc051e454..000000000 --- a/source/Piston.h +++ /dev/null @@ -1,94 +0,0 @@ - -#pragma once - - - - - -// fwd: World.h -class cWorld; - - - - - -class cPiston -{ -public: - - cPiston(cWorld * a_World); - - static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch) - { - if (a_Pitch >= 50) - { - return 0x1; - } - else if (a_Pitch <= -50) - { - return 0x0; - } - else - { - a_Rotation += 90 + 45; // So its not aligned with axis - - if (a_Rotation > 360) - { - a_Rotation -= 360; - } - if ((a_Rotation >= 0) && (a_Rotation < 90)) - { - return 0x4; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x5; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x3; - } - } - } - - void ExtendPiston( int, int, int ); - void RetractPiston( int, int, int ); - - /// Returns true if the piston (specified by blocktype) is a sticky piston - static bool IsSticky(BLOCKTYPE a_BlockType); - - /// Returns true if the piston (with the specified meta) is extended - static bool IsExtended(NIBBLETYPE a_PistonMeta); - - /// Returns true if the extension (with the specified meta) is sticky - static bool IsStickyExtension(NIBBLETYPE a_ExtMeta); - - /// Returns true if the specified block can be pushed by a piston (and left intact) - static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Returns true if the specified block can be pushed by a piston and broken / replaced - static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Returns true if the specified block can be pulled by a sticky piston - static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Updates the coords by the specified amount in the direction a piston of the specified meta is facing - static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount); - - - cWorld * m_World; - -private: - void ChainMove( int, int, int, char, unsigned short * ); - - /// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable - int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta); -} ; - - - - diff --git a/source/Plugin.cpp b/source/Plugin.cpp deleted file mode 100644 index 98ccfb88c..000000000 --- a/source/Plugin.cpp +++ /dev/null @@ -1,38 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Plugin.h" - - - - - -cPlugin::cPlugin(const AString & a_PluginDirectory) : - m_Language(E_CPP), - m_Name(a_PluginDirectory), - m_Version(0), - m_Directory(a_PluginDirectory) -{ -} - - - - - -cPlugin::~cPlugin() -{ - LOGD("Destroying plugin \"%s\".", m_Name.c_str()); -} - - - - - -AString cPlugin::GetLocalFolder(void) const -{ - return std::string("Plugins/") + m_Directory; -} - - - - diff --git a/source/Plugin.h b/source/Plugin.h deleted file mode 100644 index 06e5819df..000000000 --- a/source/Plugin.h +++ /dev/null @@ -1,149 +0,0 @@ - -#pragma once - -#include "Item.h" -#include "PluginManager.h" - - - - - -class cClientHandle; -class cPlayer; -class cPickup; -class cItem; -class cEntity; -class cWorld; -class cChunkDesc; -struct TakeDamageInfo; - -// fwd: cPlayer.h -class cPlayer; - -// fwd: CraftingRecipes.h -class cCraftingGrid; -class cCraftingRecipe; - - - - - -// tolua_begin -class cPlugin -{ -public: - // tolua_end - - cPlugin( const AString & a_PluginDirectory ); - virtual ~cPlugin(); - - virtual void OnDisable(void) {} - virtual bool Initialize(void) = 0; - - // Called each tick - virtual void Tick(float a_Dt) = 0; - - /** - * On all these functions, return true if you want to override default behavior and not call other plugins on that callback. - * You can also return false, so default behavior is used. - **/ - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0; - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; - virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; - virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0; - virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0; - virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; - virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0; - virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerEating (cPlayer & a_Player) = 0; - virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; - virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; - virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; - virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; - virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0; - virtual bool OnPlayerShooting (cPlayer & a_Player) = 0; - virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0; - virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0; - virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; - virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; - virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; - virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0; - virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0; - virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0; - virtual bool OnWeatherChanged (cWorld & a_World) = 0; - virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0; - virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0; - - /** Handles the command split into a_Split, issued by player a_Player. - Command permissions have already been checked. - Returns true if command handled successfully - */ - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0; - - /** Handles the console command split into a_Split. - Returns true if command handled successfully. Output is to be sent to the a_Output callback. - */ - virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0; - - /// All bound commands are to be removed, do any language-dependent cleanup here - virtual void ClearCommands(void) {} ; - - /// All bound console commands are to be removed, do any language-dependent cleanup here - virtual void ClearConsoleCommands(void) {} ; - - // tolua_begin - const AString & GetName(void) const { return m_Name; } - void SetName(const AString & a_Name) { m_Name = a_Name; } - - int GetVersion(void) const { return m_Version; } - void SetVersion(int a_Version) { m_Version = a_Version; } - - const AString & GetDirectory(void) const {return m_Directory; } - AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead - AString GetLocalFolder(void) const; - // tolua_end - - - /* This should not be exposed to scripting languages */ - enum PluginLanguage - { - E_CPP, - E_LUA, - E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history - }; - PluginLanguage GetLanguage() { return m_Language; } - void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; } - -private: - PluginLanguage m_Language; - AString m_Name; - int m_Version; - - AString m_Directory; -}; // tolua_export - - - - diff --git a/source/PluginLua.cpp b/source/PluginLua.cpp deleted file mode 100644 index 03aefb098..000000000 --- a/source/PluginLua.cpp +++ /dev/null @@ -1,1471 +0,0 @@ - -// PluginLua.cpp - -// Implements the cPluginLua class representing a plugin written in Lua - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#define LUA_USE_POSIX -#include "PluginLua.h" -#include "CommandOutput.h" - -extern "C" -{ - #include "lualib.h" -} - -#include "tolua++.h" - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cPluginLua: - -cPluginLua::cPluginLua(const AString & a_PluginDirectory) : - cPlugin(a_PluginDirectory), - m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) -{ -} - - - - - -cPluginLua::~cPluginLua() -{ - cCSLock Lock(m_CriticalSection); - Close(); -} - - - - - -void cPluginLua::Close(void) -{ - if (m_LuaState.IsValid()) - { - // Release all the references in the hook map: - for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH) - { - for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR) - { - delete *itrR; - } // for itrR - itrH->second[] - } // for itrH - m_HookMap[] - m_HookMap.clear(); - - m_LuaState.Close(); - } - else - { - ASSERT(m_HookMap.empty()); - } -} - - - - - -bool cPluginLua::Initialize(void) -{ - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.IsValid()) - { - m_LuaState.Create(); - - // Inject the identification global variables into the state: - lua_pushlightuserdata(m_LuaState, this); - lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); - lua_pushstring(m_LuaState, GetName().c_str()); - lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); - - tolua_pushusertype(m_LuaState, this, "cPluginLua"); - lua_setglobal(m_LuaState, "g_Plugin"); - } - - std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/"; - - // Load all files for this plugin, and execute them - AStringList Files = GetDirectoryContents(PluginPath.c_str()); - for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) - { - if (itr->rfind(".lua") == AString::npos) - { - continue; - } - AString Path = PluginPath + *itr; - if (!m_LuaState.LoadFile(Path)) - { - Close(); - return false; - } - } // for itr - Files[] - - // Call intialize function - bool res = false; - if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) - { - LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); - Close(); - return false; - } - - if (!res) - { - LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); - Close(); - return false; - } - - return true; -} - - - - - -void cPluginLua::OnDisable(void) -{ - cCSLock Lock(m_CriticalSection); - if (!m_LuaState.HasFunction("OnDisable")) - { - return; - } - m_LuaState.Call("OnDisable"); -} - - - - - -void cPluginLua::Tick(float a_Dt) -{ - cCSLock Lock(m_CriticalSection); - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Dt); - } -} - - - - - -bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - switch (a_Source) - { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break; - case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } - } - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - switch (a_Source) - { - case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherSkullBlack: - case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } - } - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerEating(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerMoved(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerShooting(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnUpdatedSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, - cPlayer * a_Player -) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnUpdatingSign( - cWorld * a_World, - int a_BlockX, int a_BlockY, int a_BlockZ, - AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, - cPlayer * a_Player -) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnWeatherChanged(cWorld & a_World) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res); - if (res) - { - return true; - } - } - return false; -} - - - - - -bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) -{ - cCSLock Lock(m_CriticalSection); - bool res = false; - int NewWeather = a_NewWeather; - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather); - if (res) - { - a_NewWeather = (eWeather)NewWeather; - return true; - } - } - a_NewWeather = (eWeather)NewWeather; - return false; -} - - - - - -bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt) -{ - cCSLock Lock(m_CriticalSection); - cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; - for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) - { - m_LuaState.Call((int)(**itr), &a_World, a_Dt); - } - return false; -} - - - - - -bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) -{ - ASSERT(!a_Split.empty()); - CommandMap::iterator cmd = m_Commands.find(a_Split[0]); - if (cmd == m_Commands.end()) - { - LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); - return false; - } - - cCSLock Lock(m_CriticalSection); - bool res = false; - m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res); - return res; -} - - - - - -bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) -{ - ASSERT(!a_Split.empty()); - CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); - if (cmd == m_ConsoleCommands.end()) - { - LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", - a_Split[0].c_str(), GetName().c_str() - ); - return false; - } - - cCSLock Lock(m_CriticalSection); - bool res = false; - AString str; - m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str); - if (res && !str.empty()) - { - a_Output.Out(str); - } - return res; -} - - - - - -void cPluginLua::ClearCommands(void) -{ - cCSLock Lock(m_CriticalSection); - - // Unreference the bound functions so that Lua can GC them - if (m_LuaState != NULL) - { - for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); - } - } - m_Commands.clear(); -} - - - - - -void cPluginLua::ClearConsoleCommands(void) -{ - cCSLock Lock(m_CriticalSection); - - // Unreference the bound functions so that Lua can GC them - if (m_LuaState != NULL) - { - for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) - { - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); - } - } - m_ConsoleCommands.clear(); -} - - - - - -bool cPluginLua::CanAddOldStyleHook(int a_HookType) -{ - const char * FnName = GetHookFnName(a_HookType); - if (FnName == NULL) - { - // Unknown hook ID - LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", - GetName().c_str(), a_HookType - ); - m_LuaState.LogStackTrace(); - return false; - } - - // Check if the function is available - if (m_LuaState.HasFunction(FnName)) - { - return true; - } - - LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", - GetName().c_str(), a_HookType, FnName - ); - m_LuaState.LogStackTrace(); - return false; -} - - - - - -const char * cPluginLua::GetHookFnName(int a_HookType) -{ - switch (a_HookType) - { - case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; - case cPluginManager::HOOK_CHAT: return "OnChat"; - case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; - case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; - case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; - case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; - case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; - case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; - case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; - case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; - case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; - case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; - case cPluginManager::HOOK_KILLING: return "OnKilling"; - case cPluginManager::HOOK_LOGIN: return "OnLogin"; - case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; - case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; - case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; - case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; - case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; - case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; - case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; - case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; - case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; - case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; - case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; - case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; - case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; - case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; - case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; - case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; - case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; - case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; - case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; - case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; - case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; - case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; - case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; - case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; - case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; - case cPluginManager::HOOK_TICK: return "OnTick"; - case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; - case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; - case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; - case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; - case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; - default: return NULL; - } // switch (a_Hook) -} - - - - - -bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) -{ - ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? - - // Check if the function reference is valid: - cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx); - if ((Ref == NULL) || !Ref->IsValid()) - { - LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); - m_LuaState.LogStackTrace(); - delete Ref; - return false; - } - - m_HookMap[a_HookType].push_back(Ref); - return true; -} - - - - - -AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request ) -{ - cCSLock Lock(m_CriticalSection); - std::string RetVal = ""; - - std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request); - std::string SafeTabName = TabName.second; - if (SafeTabName.empty()) - { - return ""; - } - - sWebPluginTab * Tab = 0; - for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr) - { - if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr - { - Tab = *itr; - break; - } - } - - if (Tab != NULL) - { - AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str()); - if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents)) - { - return "Lua encountered error while processing the page request"; - } - - RetVal += Contents; - } - - return RetVal; -} - - - - - -bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference) -{ - cCSLock Lock(m_CriticalSection); - if (a_LuaState != m_LuaState) - { - LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!"); - return false; - } - sWebPluginTab * Tab = new sWebPluginTab(); - Tab->Title = a_Title; - Tab->SafeTitle = SafeString(a_Title); - - Tab->UserData = a_FunctionReference; - - GetTabs().push_back(Tab); - return true; -} - - - - - -void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef) -{ - ASSERT(m_Commands.find(a_Command) == m_Commands.end()); - m_Commands[a_Command] = a_FnRef; -} - - - - - -void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) -{ - ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); - m_ConsoleCommands[a_Command] = a_FnRef; -} - - - - - -void cPluginLua::Unreference(int a_LuaRef) -{ - cCSLock Lock(m_CriticalSection); - luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); -} - - - - - -bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) -{ - ASSERT(a_FnRef != LUA_REFNIL); - - cCSLock Lock(m_CriticalSection); - bool res; - m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); - return res; -} - - - - - -void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) -{ - ASSERT(a_FnRef != LUA_REFNIL); - - cCSLock Lock(m_CriticalSection); - m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); -} - - - - diff --git a/source/PluginLua.h b/source/PluginLua.h deleted file mode 100644 index 908466966..000000000 --- a/source/PluginLua.h +++ /dev/null @@ -1,202 +0,0 @@ - -// PluginLua.h - -// Declares the cPluginLua class representing a plugin written in Lua - - - - - -#pragma once - -#include "Plugin.h" -#include "WebPlugin.h" -#include "LuaState.h" - -// Names for the global variables through which the plugin is identified in its LuaState -#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" -#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" - - - - -// fwd: UI/Window.h -class cWindow; - - - - - -// tolua_begin -class cPluginLua : - public cPlugin, - public cWebPlugin -{ -public: - // tolua_end - - cPluginLua( const AString & a_PluginDirectory ); - ~cPluginLua(); - - virtual void OnDisable(void) override; - virtual bool Initialize(void) override; - - virtual void Tick(float a_Dt) override; - - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; - virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; - virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override; - virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; - virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override; - virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerEating (cPlayer & a_Player) override; - virtual bool OnPlayerJoined (cPlayer & a_Player) override; - virtual bool OnPlayerMoved (cPlayer & a_Player) override; - virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; - virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; - virtual bool OnPlayerShooting (cPlayer & a_Player) override; - virtual bool OnPlayerSpawned (cPlayer & a_Player) override; - virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; - virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; - virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override; - virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override; - virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override; - virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override; - virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; - virtual bool OnWeatherChanged (cWorld & a_World) override; - virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; - virtual bool OnWorldTick (cWorld & a_World, float a_Dt) override; - - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; - - virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; - - virtual void ClearCommands(void) override; - - virtual void ClearConsoleCommands(void) override; - - /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) - bool CanAddOldStyleHook(int a_HookType); - - // cWebPlugin override - virtual const AString GetWebTitle(void) const {return GetName(); } - - // cWebPlugin and WebAdmin stuff - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; - bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << - - /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. - void BindCommand(const AString & a_Command, int a_FnRef); - - /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. - void BindConsoleCommand(const AString & a_Command, int a_FnRef); - - cLuaState & GetLuaState(void) { return m_LuaState; } - - cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } - - /// Removes a previously referenced object (luaL_unref()) - void Unreference(int a_LuaRef); - - /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true - bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); - - /// Calls the plugin-specified "cLuaWindow slot changed" callback. - void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); - - /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API - static const char * GetHookFnName(int a_HookType); - - /** Adds a Lua function to be called for the specified hook. - The function has to be on the Lua stack at the specified index a_FnRefIdx - Returns true if the hook was added successfully. - */ - bool AddHookRef(int a_HookType, int a_FnRefIdx); - - // The following templates allow calls to arbitrary Lua functions residing in the plugin: - - /// Call a Lua function with 0 args - template bool Call(FnT a_Fn) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn); - } - - /// Call a Lua function with 1 arg - template bool Call(FnT a_Fn, ArgT0 a_Arg0) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0); - } - - /// Call a Lua function with 2 args - template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1); - } - - /// Call a Lua function with 3 args - template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2); - } - - /// Call a Lua function with 4 args - template bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3) - { - cCSLock Lock(m_CriticalSection); - return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3); - } - -protected: - /// Maps command name into Lua function reference - typedef std::map CommandMap; - - /// Provides an array of Lua function references - typedef std::vector cLuaRefs; - - /// Maps hook types into arrays of Lua function references to call for each hook type - typedef std::map cHookMap; - - cCriticalSection m_CriticalSection; - cLuaState m_LuaState; - - CommandMap m_Commands; - CommandMap m_ConsoleCommands; - - cHookMap m_HookMap; - - /// Releases all Lua references and closes the LuaState - void Close(void); -} ; // tolua_export - - - - diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp deleted file mode 100644 index c1f695163..000000000 --- a/source/PluginManager.cpp +++ /dev/null @@ -1,1664 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "PluginManager.h" -#include "Plugin.h" -#include "PluginLua.h" -#include "WebAdmin.h" -#include "Item.h" -#include "Root.h" -#include "Server.h" -#include "CommandOutput.h" - -#include "../iniFile/iniFile.h" -#include "tolua++.h" -#include "Entities/Player.h" - - - - - -cPluginManager * cPluginManager::Get(void) -{ - return cRoot::Get()->GetPluginManager(); -} - - - - - -cPluginManager::cPluginManager(void) : - m_bReloadPlugins(false) -{ -} - - - - - -cPluginManager::~cPluginManager() -{ - UnloadPluginsNow(); -} - - - - - -void cPluginManager::ReloadPlugins(void) -{ - m_bReloadPlugins = true; -} - - - - - -void cPluginManager::FindPlugins(void) -{ - AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" ); - - // First get a clean list of only the currently running plugins, we don't want to mess those up - for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();) - { - if (itr->second == NULL) - { - PluginMap::iterator thiz = itr; - ++thiz; - m_Plugins.erase( itr ); - itr = thiz; - continue; - } - ++itr; - } - - AStringList Files = GetDirectoryContents(PluginsPath.c_str()); - for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) - { - if ((*itr == ".") || (*itr == "..") || (!cFile::IsFolder(PluginsPath + *itr))) - { - // We only want folders, and don't want "." or ".." - continue; - } - - // Add plugin name/directory to the list - if (m_Plugins.find(*itr) == m_Plugins.end()) - { - m_Plugins[*itr] = NULL; - } - } -} - - - - - -void cPluginManager::ReloadPluginsNow(void) -{ - cIniFile a_SettingsIni; - a_SettingsIni.ReadFile("settings.ini"); - ReloadPluginsNow(a_SettingsIni); -} - - - - - -void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) -{ - LOG("-- Loading Plugins --"); - m_bReloadPlugins = false; - UnloadPluginsNow(); - - FindPlugins(); - - cServer::BindBuiltInConsoleCommands(); - - unsigned int KeyNum = a_SettingsIni.FindKey("Plugins"); - unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); - if (KeyNum == -1) - { - InsertDefaultPlugins(a_SettingsIni); - } - else if (NumPlugins > 0) - { - for(unsigned int i = 0; i < NumPlugins; i++) - { - AString ValueName = a_SettingsIni.GetValueName(KeyNum, i); - if (ValueName.compare("Plugin") == 0) - { - AString PluginFile = a_SettingsIni.GetValue(KeyNum, i); - if (!PluginFile.empty()) - { - if (m_Plugins.find(PluginFile) != m_Plugins.end()) - { - LoadPlugin( PluginFile ); - } - } - } - } - } - - if (GetNumPlugins() == 0) - { - LOG("-- No Plugins Loaded --"); - } - else if (GetNumPlugins() > 1) - { - LOG("-- Loaded %i Plugins --", GetNumPlugins()); - } - else - { - LOG("-- Loaded 1 Plugin --"); - } -} - - - - - -void cPluginManager::InsertDefaultPlugins(cIniFile & a_SettingsIni) -{ - a_SettingsIni.AddKeyName("Plugins"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx"); - a_SettingsIni.AddKeyComment("Plugins", " Plugin=APIDump"); - a_SettingsIni.SetValue("Plugins", "Plugin", "Core"); - a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI"); - a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog"); -} - - - - - -void cPluginManager::Tick(float a_Dt) -{ - while (!m_DisablePluginList.empty()) - { - RemovePlugin(m_DisablePluginList.front()); - m_DisablePluginList.pop_front(); - } - - if (m_bReloadPlugins) - { - ReloadPluginsNow(); - } - - HookMap::iterator Plugins = m_Hooks.find(HOOK_TICK); - if (Plugins != m_Hooks.end()) - { - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - (*itr)->Tick(a_Dt); - } - } -} - - - - - -bool cPluginManager::CallHookBlockToPickups( - cWorld * a_World, cEntity * a_Digger, - int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, - cItems & a_Pickups -) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_BLOCK_TO_PICKUPS); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) -{ - if (ExecuteCommand(a_Player, a_Message)) - { - return true; - } - - // Check if it was a standard command (starts with a slash) - if (!a_Message.empty() && (a_Message[0] == '/')) - { - AStringVector Split(StringSplit(a_Message, " ")); - ASSERT(!Split.empty()); // This should not happen - we know there's at least one char in the message so the split needs to be at least one item long - a_Player->SendMessage(Printf("Unknown Command: \"%s\"", Split[0].c_str())); - LOGINFO("Player \"%s\" issued an unknown command: \"%s\"", a_Player->GetName().c_str(), a_Message.c_str()); - return true; // Cancel sending - } - - HookMap::iterator Plugins = m_Hooks.find(HOOK_CHAT); - if (Plugins == m_Hooks.end()) - { - return false; - } - - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnChat(a_Player, a_Message)) - { - return true; - } - } - - return false; -} - - - - - -bool cPluginManager::CallHookChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_AVAILABLE); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnChunkAvailable(a_World, a_ChunkX, a_ChunkZ)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATED); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_GENERATING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnChunkGenerating(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADED); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnChunkUnloaded(a_World, a_ChunkX, a_ChunkZ)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_CHUNK_UNLOADING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnChunkUnloading(a_World, a_ChunkX, a_ChunkZ)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookCollectingPickup(cPlayer * a_Player, cPickup & a_Pickup) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_COLLECTING_PICKUP); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnCollectingPickup(a_Player, &a_Pickup)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookDisconnect(cPlayer * a_Player, const AString & a_Reason) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_DISCONNECT); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnDisconnect(a_Player, a_Reason)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_EXECUTE_COMMAND); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnExecuteCommand(a_Player, a_Split)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODED); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnExploded(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_EXPLODING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnExploding(a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const AString & a_Username) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_HANDSHAKE); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnHandshake(a_ClientHandle, a_Username)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PULLING_ITEM); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnHopperPullingItem(a_World, a_Hopper, a_DstSlotNum, a_SrcEntity, a_SrcSlotNum)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_HOPPER_PUSHING_ITEM); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnHopperPushingItem(a_World, a_Hopper, a_SrcSlotNum, a_DstEntity, a_DstSlotNum)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnKilling(a_Victim, a_Killer)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_LOGIN); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnLogin(a_Client, a_ProtocolVersion, a_Username)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_ANIMATION); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerAnimation(a_Player, a_Animation)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BREAKING_BLOCK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_BROKEN_BLOCK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerEating(cPlayer & a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_EATING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerEating(a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_JOINED); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerJoined(a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_LEFT_CLICK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerMoving(cPlayer & a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_MOVING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerMoved(a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACED_BLOCK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerPlacedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_PLACING_BLOCK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerPlacingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_RIGHT_CLICKING_ENTITY); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerRightClickingEntity(a_Player, a_Entity)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerShooting(cPlayer & a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SHOOTING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerShooting(a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerSpawned(cPlayer & a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_SPAWNED); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerSpawned(a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_TOSSING_ITEM); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerTossingItem(a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_BLOCK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USED_ITEM); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_BLOCK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_USING_ITEM); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_ENTITY); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnSpawnedEntity(a_World, a_Entity)) - { - return true; - } - } - return false; -} - - - - -bool cPluginManager::CallHookSpawnedMonster(cWorld & a_World, cMonster & a_Monster) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_MONSTER); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnSpawnedMonster(a_World, a_Monster)) - { - return true; - } - } - return false; -} - - - - -bool cPluginManager::CallHookSpawningEntity(cWorld & a_World, cEntity & a_Entity) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_ENTITY); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnSpawningEntity(a_World, a_Entity)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookSpawningMonster(cWorld & a_World, cMonster & a_Monster) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNING_MONSTER); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnSpawningMonster(a_World, a_Monster)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnTakeDamage(a_Receiver, a_TDI)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATING_SIGN); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATED_SIGN); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookWeatherChanged(cWorld & a_World) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGED); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnWeatherChanged(a_World)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_WEATHER_CHANGING); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnWeatherChanging(a_World, a_NewWeather)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt) -{ - HookMap::iterator Plugins = m_Hooks.find(HOOK_WORLD_TICK); - if (Plugins == m_Hooks.end()) - { - return false; - } - for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) - { - if ((*itr)->OnWorldTick(a_World, a_Dt)) - { - return true; - } - } - return false; -} - - - - - -bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) -{ - ASSERT(a_Player != NULL); - - AStringVector Split(StringSplit(a_Command, " ")); - if (Split.empty()) - { - return false; - } - - CommandMap::iterator cmd = m_Commands.find(Split[0]); - if (cmd == m_Commands.end()) - { - // Command not found - return false; - } - - // Ask plugins first if a command is okay to execute the command: - if (CallHookExecuteCommand(a_Player, Split)) - { - LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); - return false; - } - - if ( - a_ShouldCheckPermissions && - !cmd->second.m_Permission.empty() && - !a_Player->HasPermission(cmd->second.m_Permission) - ) - { - LOGINFO("Player \"%s\" tried to execute forbidden command \"%s\".", a_Player->GetName().c_str(), Split[0].c_str()); - return false; - } - - ASSERT(cmd->second.m_Plugin != NULL); - - return cmd->second.m_Plugin->HandleCommand(Split, a_Player); -} - - - - - -cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin ) const -{ - for( PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr ) - { - if (itr->second == NULL ) continue; - if (itr->second->GetName().compare(a_Plugin) == 0) - { - return itr->second; - } - } - return 0; -} - - - - - -const cPluginManager::PluginMap & cPluginManager::GetAllPlugins() const -{ - return m_Plugins; -} - - - - - -void cPluginManager::UnloadPluginsNow() -{ - m_Hooks.clear(); - - while (!m_Plugins.empty()) - { - RemovePlugin(m_Plugins.begin()->second); - } - - m_Commands.clear(); - m_ConsoleCommands.clear(); -} - - - - - -bool cPluginManager::DisablePlugin(const AString & a_PluginName) -{ - PluginMap::iterator itr = m_Plugins.find(a_PluginName); - if (itr == m_Plugins.end()) - { - return false; - } - - if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does? - { - m_DisablePluginList.push_back(itr->second); - itr->second = NULL; // Get rid of this thing right away - return true; - } - return false; -} - - - - - -bool cPluginManager::LoadPlugin(const AString & a_PluginName) -{ - return AddPlugin(new cPluginLua(a_PluginName.c_str())); -} - - - - - -void cPluginManager::RemoveHooks(cPlugin * a_Plugin) -{ - for (HookMap::iterator itr = m_Hooks.begin(), end = m_Hooks.end(); itr != end; ++itr) - { - itr->second.remove(a_Plugin); - } -} - - - - - -void cPluginManager::RemovePlugin(cPlugin * a_Plugin) -{ - for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) - { - if (itr->second == a_Plugin) - { - m_Plugins.erase(itr); - break; - } - } - - RemovePluginCommands(a_Plugin); - RemovePluginConsoleCommands(a_Plugin); - RemoveHooks(a_Plugin); - if (a_Plugin != NULL) - { - a_Plugin->OnDisable(); - } - delete a_Plugin; -} - - - - - -void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin) -{ - if (a_Plugin != NULL) - { - a_Plugin->ClearCommands(); - } - - for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();) - { - if (itr->second.m_Plugin == a_Plugin) - { - CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator - ++itr; - m_Commands.erase(EraseMe); - } - else - { - ++itr; - } - } // for itr - m_Commands[] -} - - - - - -bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) -{ - CommandMap::iterator cmd = m_Commands.find(a_Command); - if (cmd != m_Commands.end()) - { - LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str()); - return false; - } - - m_Commands[a_Command].m_Plugin = a_Plugin; - m_Commands[a_Command].m_Permission = a_Permission; - m_Commands[a_Command].m_HelpString = a_HelpString; - return true; -} - - - - - -bool cPluginManager::ForEachCommand(cCommandEnumCallback & a_Callback) -{ - for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) - { - if (a_Callback.Command(itr->first, itr->second.m_Plugin, itr->second.m_Permission, itr->second.m_HelpString)) - { - return false; - } - } // for itr - m_Commands[] - return true; -} - - - - - -bool cPluginManager::IsCommandBound(const AString & a_Command) -{ - return (m_Commands.find(a_Command) != m_Commands.end()); -} - - - - - -AString cPluginManager::GetCommandPermission(const AString & a_Command) -{ - CommandMap::iterator cmd = m_Commands.find(a_Command); - return (cmd == m_Commands.end()) ? "" : cmd->second.m_Permission; -} - - - - - -bool cPluginManager::ExecuteCommand(cPlayer * a_Player, const AString & a_Command) -{ - return HandleCommand(a_Player, a_Command, true); -} - - - - - -bool cPluginManager::ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command) -{ - return HandleCommand(a_Player, a_Command, false); -} - - - - - -void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin) -{ - if (a_Plugin != NULL) - { - a_Plugin->ClearConsoleCommands(); - } - - for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();) - { - if (itr->second.m_Plugin == a_Plugin) - { - CommandMap::iterator EraseMe = itr; // Stupid GCC doesn't have a std::map::erase() that would return the next iterator - ++itr; - m_ConsoleCommands.erase(EraseMe); - } - else - { - ++itr; - } - } // for itr - m_Commands[] -} - - - - - -bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString) -{ - CommandMap::iterator cmd = m_ConsoleCommands.find(a_Command); - if (cmd != m_ConsoleCommands.end()) - { - if (cmd->second.m_Plugin == NULL) - { - LOGWARNING("Console command \"%s\" is already bound internally by MCServer, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str()); - } - else - { - LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\", cannot bind in plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str(), a_Plugin->GetName().c_str()); - } - return false; - } - - m_ConsoleCommands[a_Command].m_Plugin = a_Plugin; - m_ConsoleCommands[a_Command].m_Permission = ""; - m_ConsoleCommands[a_Command].m_HelpString = a_HelpString; - return true; -} - - - - - -bool cPluginManager::ForEachConsoleCommand(cCommandEnumCallback & a_Callback) -{ - for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) - { - if (a_Callback.Command(itr->first, itr->second.m_Plugin, "", itr->second.m_HelpString)) - { - return false; - } - } // for itr - m_Commands[] - return true; -} - - - - - -bool cPluginManager::IsConsoleCommandBound(const AString & a_Command) -{ - return (m_ConsoleCommands.find(a_Command) != m_ConsoleCommands.end()); -} - - - - - -bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) -{ - if (a_Split.empty()) - { - return false; - } - - CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); - if (cmd == m_ConsoleCommands.end()) - { - // Command not found - return false; - } - - if (cmd->second.m_Plugin == NULL) - { - // This is a built-in command - return false; - } - - // Ask plugins first if a command is okay to execute the console command: - if (CallHookExecuteCommand(NULL, a_Split)) - { - a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str()); - return false; - } - - return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output); -} - - - - - -void cPluginManager::TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player) -{ - for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) - { - if (NoCaseCompare(itr->first.substr(0, a_Text.length()), a_Text) != 0) - { - // Command name doesn't match - continue; - } - if ((a_Player != NULL) && !a_Player->HasPermission(itr->second.m_Permission)) - { - // Player doesn't have permission for the command - continue; - } - a_Results.push_back(itr->first); - } -} - - - - - -bool cPluginManager::IsValidHookType(int a_HookType) -{ - return ((a_HookType >= 0) && (a_HookType <= HOOK_MAX)); -} - - - - - -bool cPluginManager::AddPlugin(cPlugin * a_Plugin) -{ - m_Plugins[a_Plugin->GetDirectory()] = a_Plugin; - if (a_Plugin->Initialize()) - { - // Initialization OK - return true; - } - - // Initialization failed - RemovePlugin(a_Plugin); // Also undoes any registrations that Initialize() might have made - return false; -} - - - - - -void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook) -{ - if (!a_Plugin) - { - LOGWARN("Called cPluginManager::AddHook() with a_Plugin == NULL"); - return; - } - PluginList & Plugins = m_Hooks[a_Hook]; - Plugins.remove(a_Plugin); - Plugins.push_back(a_Plugin); -} - - - - - -unsigned int cPluginManager::GetNumPlugins() const -{ - return m_Plugins.size(); -} - - - - diff --git a/source/PluginManager.h b/source/PluginManager.h deleted file mode 100644 index 4140bffb5..000000000 --- a/source/PluginManager.h +++ /dev/null @@ -1,295 +0,0 @@ - -#pragma once - -#include "Item.h" - - - - - -class cPlugin; - -// fwd: World.h -class cWorld; - -// fwd: ChunkDesc.h -class cChunkDesc; - -// fwd: Entities/Entity.h -class cEntity; - -// fwd: Mobs/Monster.h -class cMonster; - -// fwd: Player.h -class cPlayer; - -// fwd: CraftingRecipes.h -class cCraftingGrid; -class cCraftingRecipe; - -// fwd: Pickup.h -class cPickup; - -// fwd: Pawn.h -struct TakeDamageInfo; -class cPawn; - -// fwd: CommandOutput.h -class cCommandOutputCallback; - -// fwd: BlockEntities/HopperEntity.h -class cHopperEntity; - -// fwd: BlockEntities/BlockEntityWithItems.h -class cBlockEntityWithItems; - - - - - -class cPluginManager // tolua_export -{ // tolua_export -public: // tolua_export - - // Called each tick - virtual void Tick(float a_Dt); - - // tolua_begin - enum PluginHook - { - HOOK_BLOCK_TO_PICKUPS, - HOOK_CHAT, - HOOK_CHUNK_AVAILABLE, - HOOK_CHUNK_GENERATED, - HOOK_CHUNK_GENERATING, - HOOK_CHUNK_UNLOADED, - HOOK_CHUNK_UNLOADING, - HOOK_COLLECTING_PICKUP, - HOOK_CRAFTING_NO_RECIPE, - HOOK_DISCONNECT, - HOOK_EXECUTE_COMMAND, - HOOK_EXPLODED, - HOOK_EXPLODING, - HOOK_HANDSHAKE, - HOOK_HOPPER_PULLING_ITEM, - HOOK_HOPPER_PUSHING_ITEM, - HOOK_KILLING, - HOOK_LOGIN, - HOOK_PLAYER_ANIMATION, - HOOK_PLAYER_BREAKING_BLOCK, - HOOK_PLAYER_BROKEN_BLOCK, - HOOK_PLAYER_EATING, - HOOK_PLAYER_JOINED, - HOOK_PLAYER_LEFT_CLICK, - HOOK_PLAYER_MOVING, - HOOK_PLAYER_PLACED_BLOCK, - HOOK_PLAYER_PLACING_BLOCK, - HOOK_PLAYER_RIGHT_CLICK, - HOOK_PLAYER_RIGHT_CLICKING_ENTITY, - HOOK_PLAYER_SHOOTING, - HOOK_PLAYER_SPAWNED, - HOOK_PLAYER_TOSSING_ITEM, - HOOK_PLAYER_USED_BLOCK, - HOOK_PLAYER_USED_ITEM, - HOOK_PLAYER_USING_BLOCK, - HOOK_PLAYER_USING_ITEM, - HOOK_POST_CRAFTING, - HOOK_PRE_CRAFTING, - HOOK_SPAWNED_ENTITY, - HOOK_SPAWNED_MONSTER, - HOOK_SPAWNING_ENTITY, - HOOK_SPAWNING_MONSTER, - HOOK_TAKE_DAMAGE, - HOOK_TICK, - HOOK_UPDATED_SIGN, - HOOK_UPDATING_SIGN, - HOOK_WEATHER_CHANGED, - HOOK_WEATHER_CHANGING, - HOOK_WORLD_TICK, - - // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants, - // and it definitely needs adding in cPluginLua::GetHookFnName() ! - - // Keep these two as the last items, they are used for validity checking and get their values automagically - HOOK_NUM_HOOKS, - HOOK_MAX = HOOK_NUM_HOOKS - 1, - } ; - // tolua_end - - /// Used as a callback for enumerating bound commands - class cCommandEnumCallback - { - public: - /** Called for each command; return true to abort enumeration - For console commands, a_Permission is not used (set to empty string) - */ - virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0; - } ; - - /// Returns the instance of the Plugin Manager (there is only ever one) - static cPluginManager * Get(void); // tolua_export - - typedef std::map< AString, cPlugin * > PluginMap; - typedef std::list< cPlugin * > PluginList; - cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export - const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS << - - void FindPlugins(); // tolua_export - void ReloadPlugins(); // tolua_export - - /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add - void AddHook(cPlugin * a_Plugin, int a_HookType); - - unsigned int GetNumPlugins() const; // tolua_export - - // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); - bool CallHookChat (cPlayer * a_Player, AString & a_Message); - bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup); - bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason); - bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd - bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData); - bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username); - bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum); - bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum); - bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer); - bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); - bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); - bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerEating (cPlayer & a_Player); - bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerMoving (cPlayer & a_Player); - bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); - bool CallHookPlayerShooting (cPlayer & a_Player); - bool CallHookPlayerSpawned (cPlayer & a_Player); - bool CallHookPlayerTossingItem (cPlayer & a_Player); - bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); - bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster); - bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); - bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); - bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); - bool CallHookWeatherChanged (cWorld & a_World); - bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); - bool CallHookWorldTick (cWorld & a_World, float a_Dt); - - bool DisablePlugin(const AString & a_PluginName); // tolua_export - bool LoadPlugin (const AString & a_PluginName); // tolua_export - - /// Removes all hooks the specified plugin has registered - void RemoveHooks(cPlugin * a_Plugin); - - /// Removes the plugin from the internal structures and deletes its object. - void RemovePlugin(cPlugin * a_Plugin); - - /// Removes all command bindings that the specified plugin has made - void RemovePluginCommands(cPlugin * a_Plugin); - - /// Binds a command to the specified plugin. Returns true if successful, false if command already bound. - bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param - - /// Calls a_Callback for each bound command, returns true if all commands were enumerated - bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Returns true if the command is in the command map - bool IsCommandBound(const AString & a_Command); // tolua_export - - /// Returns the permission needed for the specified command; empty string if command not found - AString GetCommandPermission(const AString & a_Command); // tolua_export - - /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed. - bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - - /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found) - bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export - - /// Removes all console command bindings that the specified plugin has made - void RemovePluginConsoleCommands(cPlugin * a_Plugin); - - /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound. - bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param - - /// Calls a_Callback for each bound console command, returns true if all commands were enumerated - bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Returns true if the console command is in the command map - bool IsConsoleCommandBound(const AString & a_Command); // tolua_export - - /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback - bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output); - - /** Appends all commands beginning with a_Text (case-insensitive) into a_Results. - If a_Player is not NULL, only commands for which the player has permissions are added. - */ - void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player); - - /// Returns true if the specified hook type is within the allowed range - static bool IsValidHookType(int a_HookType); - -private: - friend class cRoot; - - class cCommandReg - { - public: - cPlugin * m_Plugin; - AString m_Permission; // Not used for console commands - AString m_HelpString; - } ; - - typedef std::map HookMap; - typedef std::map CommandMap; - - PluginList m_DisablePluginList; - PluginMap m_Plugins; - HookMap m_Hooks; - CommandMap m_Commands; - CommandMap m_ConsoleCommands; - - bool m_bReloadPlugins; - - cPluginManager(); - ~cPluginManager(); - - /// Reloads all plugins, defaulting to settings.ini for settings location - void ReloadPluginsNow(void); - - /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini - void ReloadPluginsNow(cIniFile & a_SettingsIni); - - /// Unloads all plugins - void UnloadPluginsNow(void); - - /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini - void InsertDefaultPlugins(cIniFile & a_SettingsIni); - - /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again. - bool AddPlugin(cPlugin * a_Plugin); - - /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled. - bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions); -} ; // tolua_export - - - - diff --git a/source/ProbabDistrib.cpp b/source/ProbabDistrib.cpp deleted file mode 100644 index 5fa17c276..000000000 --- a/source/ProbabDistrib.cpp +++ /dev/null @@ -1,142 +0,0 @@ - -// ProbabDistrib.cpp - -// Implements the cProbabDistrib class representing a discrete probability distribution curve and random generator - -#include "Globals.h" -#include "ProbabDistrib.h" -#include "MersenneTwister.h" - - - - - - -cProbabDistrib::cProbabDistrib(int a_MaxValue) : - m_MaxValue(a_MaxValue), - m_Sum(-1) -{ -} - - - - - - -void cProbabDistrib::SetPoints(const cProbabDistrib::cPoints & a_Points) -{ - ASSERT(!a_Points.empty()); - m_Sum = 0; - m_Cumulative.clear(); - m_Cumulative.reserve(a_Points.size() + 1); - int ProbSum = 0; - int LastProb = 0; - int LastValue = -1; - if (a_Points[0].m_Value != 0) - { - m_Cumulative.push_back(cPoint(0, 0)); // Always push in the [0, 0] point for easier search algorithm bounds - LastValue = 0; - } - for (cPoints::const_iterator itr = a_Points.begin(), end = a_Points.end(); itr != end; ++itr) - { - if (itr->m_Value == LastValue) - { - continue; - } - - // Add the current trapezoid to the sum: - ProbSum += (LastProb + itr->m_Probability) * (itr->m_Value - LastValue) / 2; - LastProb = itr->m_Probability; - LastValue = itr->m_Value; - m_Cumulative.push_back(cPoint(itr->m_Value, ProbSum)); - } // for itr - a_Points[] - if (LastValue != m_MaxValue) - { - m_Cumulative.push_back(cPoint(m_MaxValue, 0)); // Always push in the last point for easier search algorithm bounds - } - m_Sum = ProbSum; -} - - - - - -bool cProbabDistrib::SetDefString(const AString & a_DefString) -{ - AStringVector Points = StringSplitAndTrim(a_DefString, ";"); - if (Points.empty()) - { - return false; - } - cPoints Pts; - for (AStringVector::const_iterator itr = Points.begin(), end = Points.end(); itr != end; ++itr) - { - AStringVector Split = StringSplitAndTrim(*itr, ","); - if (Split.size() != 2) - { - // Bad format - return false; - } - int Value = atoi(Split[0].c_str()); - int Prob = atoi(Split[1].c_str()); - if ( - ((Value == 0) && (Split[0] != "0")) || - ((Prob == 0) && (Split[1] != "0")) - ) - { - // Number parse error - return false; - } - Pts.push_back(cPoint(Value, Prob)); - } // for itr - Points[] - - SetPoints(Pts); - return true; -} - - - - - -int cProbabDistrib::Random(MTRand & a_Rand) const -{ - int v = a_Rand.randInt(m_Sum); - return MapValue(v); -} - - - - - -int cProbabDistrib::MapValue(int a_OrigValue) const -{ - ASSERT(a_OrigValue >= 0); - ASSERT(a_OrigValue < m_Sum); - - // Binary search through m_Cumulative for placement: - size_t Lo = 0; - size_t Hi = m_Cumulative.size() - 1; - while (Hi - Lo > 1) - { - int Mid = (Lo + Hi) / 2; - int MidProbab = m_Cumulative[Mid].m_Probability; - if (MidProbab < a_OrigValue) - { - Lo = Mid; - } - else - { - Hi = Mid; - } - } - ASSERT(Hi - Lo == 1); - - // Linearly interpolate between Lo and Hi: - int ProbDif = m_Cumulative[Hi].m_Probability - m_Cumulative[Lo].m_Probability; - int ValueDif = m_Cumulative[Hi].m_Value - m_Cumulative[Lo].m_Value; - return m_Cumulative[Lo].m_Value + (a_OrigValue - m_Cumulative[Lo].m_Probability) * ValueDif / ProbDif; -} - - - - diff --git a/source/ProbabDistrib.h b/source/ProbabDistrib.h deleted file mode 100644 index ddaadd9b7..000000000 --- a/source/ProbabDistrib.h +++ /dev/null @@ -1,74 +0,0 @@ - -// ProbabDistrib.h - -// Declares the cProbabDistrib class representing a discrete probability distribution curve and random generator - -/* -Usage: -1, Create a cProbabDistrib instance -2, Initialize the distribution either programmatically, using the SetPoints() function, or using a definition string -3, Ask for random numbers in that probability distribution using the Random() function -*/ - - - - - -#pragma once - - - - - -// fwd: -class MTRand; - - - - - -class cProbabDistrib -{ -public: - class cPoint - { - public: - int m_Value; - int m_Probability; - - cPoint(int a_Value, int a_Probability) : - m_Value(a_Value), - m_Probability(a_Probability) - { - } - } ; - - typedef std::vector cPoints; - - - cProbabDistrib(int a_MaxValue); - - /// Sets the distribution curve using an array of [value, probability] points, linearly interpolated. a_Points must not be empty. - void SetPoints(const cPoints & a_Points); - - /// Sets the distribution curve using a definition string; returns true on successful parse - bool SetDefString(const AString & a_DefString); - - /// Gets a random value from a_Rand, shapes it into the distribution curve and returns the value. - int Random(MTRand & a_Rand) const; - - /// Maps value in range [0, m_Sum] into the range [0, m_MaxValue] using the stored probability - int MapValue(int a_OrigValue) const; - - int GetSum(void) const { return m_Sum; } - -protected: - - int m_MaxValue; - cPoints m_Cumulative; ///< Cumulative probability of the values, sorted, for fast bsearch lookup - int m_Sum; ///< Sum of all the probabilities across all values in the domain; -1 if not set -} ; - - - - diff --git a/source/Protocol/ChunkDataSerializer.cpp b/source/Protocol/ChunkDataSerializer.cpp deleted file mode 100644 index 2a9230fee..000000000 --- a/source/Protocol/ChunkDataSerializer.cpp +++ /dev/null @@ -1,176 +0,0 @@ - -// ChunkDataSerializer.cpp - -// Implements the cChunkDataSerializer class representing the object that can: -// - serialize chunk data to different protocol versions -// - cache such serialized data for multiple clients - -#include "Globals.h" -#include "ChunkDataSerializer.h" -#include "zlib.h" - - - - -cChunkDataSerializer::cChunkDataSerializer( - const cChunkDef::BlockTypes & a_BlockTypes, - const cChunkDef::BlockNibbles & a_BlockMetas, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_BlockSkyLight, - const unsigned char * a_BiomeData -) : - m_BlockTypes(a_BlockTypes), - m_BlockMetas(a_BlockMetas), - m_BlockLight(a_BlockLight), - m_BlockSkyLight(a_BlockSkyLight), - m_BiomeData(a_BiomeData) -{ -} - - - - -const AString & cChunkDataSerializer::Serialize(int a_Version) -{ - Serializations::const_iterator itr = m_Serializations.find(a_Version); - if (itr != m_Serializations.end()) - { - return itr->second; - } - - AString data; - switch (a_Version) - { - case RELEASE_1_2_5: Serialize29(data); break; - case RELEASE_1_3_2: Serialize39(data); break; - // TODO: Other protocol versions may serialize the data differently; implement here - - default: - { - LOGERROR("cChunkDataSerializer::Serialize(): Unknown version: %d", a_Version); - ASSERT(!"Unknown chunk data serialization version"); - break; - } - } - m_Serializations[a_Version] = data; - return m_Serializations[a_Version]; -} - - - - - -void cChunkDataSerializer::Serialize29(AString & a_Data) -{ - // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) - - const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; - const int MetadataOffset = sizeof(m_BlockTypes); - const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas); - const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); - const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); - const int DataSize = BiomeOffset + BiomeDataSize; - - // Temporary buffer for the composed data: - char AllData [DataSize]; - - memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes)); - memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas)); - memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); - memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); - memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); - - // Compress the data: - // In order not to use allocation, use a fixed-size buffer, with the size - // that uses the same calculation as compressBound(): - const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16; - char CompressedBlockData[CompressedMaxSize]; - - uLongf CompressedSize = compressBound(DataSize); - - // Run-time check that our compile-time guess about CompressedMaxSize was enough: - ASSERT(CompressedSize <= CompressedMaxSize); - - compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION); - - // Now put all those data into a_Data: - - // "Ground-up continuous", or rather, "biome data present" flag: - a_Data.push_back('\x01'); - - // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively - // Also, no endian flipping is needed because of the const values - unsigned short BitMap1 = 0xffff; - unsigned short BitMap2 = 0; - a_Data.append((const char *)&BitMap1, sizeof(short)); - a_Data.append((const char *)&BitMap2, sizeof(short)); - - Int32 CompressedSizeBE = htonl(CompressedSize); - a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE)); - - Int32 UnusedInt32 = 0; - a_Data.append((const char *)&UnusedInt32, sizeof(UnusedInt32)); - - a_Data.append(CompressedBlockData, CompressedSize); -} - - - - - -void cChunkDataSerializer::Serialize39(AString & a_Data) -{ - // TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream) - - const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; - const int MetadataOffset = sizeof(m_BlockTypes); - const int BlockLightOffset = MetadataOffset + sizeof(m_BlockMetas); - const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight); - const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight); - const int DataSize = BiomeOffset + BiomeDataSize; - - // Temporary buffer for the composed data: - char AllData [DataSize]; - - memcpy(AllData, m_BlockTypes, sizeof(m_BlockTypes)); - memcpy(AllData + MetadataOffset, m_BlockMetas, sizeof(m_BlockMetas)); - memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight)); - memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight)); - memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize); - - // Compress the data: - // In order not to use allocation, use a fixed-size buffer, with the size - // that uses the same calculation as compressBound(): - const uLongf CompressedMaxSize = DataSize + (DataSize >> 12) + (DataSize >> 14) + (DataSize >> 25) + 16; - char CompressedBlockData[CompressedMaxSize]; - - uLongf CompressedSize = compressBound(DataSize); - - // Run-time check that our compile-time guess about CompressedMaxSize was enough: - ASSERT(CompressedSize <= CompressedMaxSize); - - compress2((Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION); - - // Now put all those data into a_Data: - - // "Ground-up continuous", or rather, "biome data present" flag: - a_Data.push_back('\x01'); - - // Two bitmaps; we're aways sending the full chunk with no additional data, so the bitmaps are 0xffff and 0, respectively - // Also, no endian flipping is needed because of the const values - unsigned short BitMap1 = 0xffff; - unsigned short BitMap2 = 0; - a_Data.append((const char *)&BitMap1, sizeof(short)); - a_Data.append((const char *)&BitMap2, sizeof(short)); - - Int32 CompressedSizeBE = htonl(CompressedSize); - a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE)); - - // Unlike 29, 39 doesn't have the "unused" int - - a_Data.append(CompressedBlockData, CompressedSize); -} - - - - diff --git a/source/Protocol/ChunkDataSerializer.h b/source/Protocol/ChunkDataSerializer.h deleted file mode 100644 index a42856356..000000000 --- a/source/Protocol/ChunkDataSerializer.h +++ /dev/null @@ -1,48 +0,0 @@ - -// ChunkDataSerializer.h - -// Interfaces to the cChunkDataSerializer class representing the object that can: -// - serialize chunk data to different protocol versions -// - cache such serialized data for multiple clients - - - - - -class cChunkDataSerializer -{ -protected: - const cChunkDef::BlockTypes & m_BlockTypes; - const cChunkDef::BlockNibbles & m_BlockMetas; - const cChunkDef::BlockNibbles & m_BlockLight; - const cChunkDef::BlockNibbles & m_BlockSkyLight; - const unsigned char * m_BiomeData; - - typedef std::map Serializations; - - Serializations m_Serializations; - - void Serialize29(AString & a_Data); // Release 1.2.4 and 1.2.5 - void Serialize39(AString & a_Data); // Release 1.3.1 and 1.3.2 - -public: - enum - { - RELEASE_1_2_5 = 29, - RELEASE_1_3_2 = 39, - } ; - - cChunkDataSerializer( - const cChunkDef::BlockTypes & a_BlockTypes, - const cChunkDef::BlockNibbles & a_BlockMetas, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_BlockSkyLight, - const unsigned char * a_BiomeData - ); - - const AString & Serialize(int a_Version); // Returns one of the internal m_Serializations[] -} ; - - - - diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h deleted file mode 100644 index 5023ea227..000000000 --- a/source/Protocol/Protocol.h +++ /dev/null @@ -1,215 +0,0 @@ - -// Protocol.h - -// Interfaces to the cProtocol class representing the generic interface that a protocol -// parser and serializer must implement - - - - - -#pragma once - -#include "../Defines.h" -#include "../Endianness.h" - - - - -class cPlayer; -class cEntity; -class cWindow; -class cInventory; -class cPawn; -class cPickup; -class cMonster; -class cChunkDataSerializer; -class cWorld; -class cFallingBlock; - - - - - -typedef unsigned char Byte; - - - - - -class cProtocol -{ -public: - cProtocol(cClientHandle * a_Client) : - m_Client(a_Client) - { - } - virtual ~cProtocol() {} - - /// Called when client sends some data - virtual void DataReceived(const char * a_Data, int a_Size) = 0; - - // Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; - virtual void SendChat (const AString & a_Message) = 0; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; - virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; - virtual void SendDisconnect (const AString & a_Reason) = 0; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; - virtual void SendEntityLook (const cEntity & a_Entity) = 0; - virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; - virtual void SendEntityProperties (const cEntity & a_Entity) = 0; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; - virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; - virtual void SendGameMode (eGameMode a_GameMode) = 0; - virtual void SendHealth (void) = 0; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendKeepAlive (int a_PingID) = 0; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; - virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; - virtual void SendPlayerAbilities (void) = 0; - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; - virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) - virtual void SendPlayerMoveLook (void) = 0; - virtual void SendPlayerPosition (void) = 0; - virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; - virtual void SendRespawn (void) = 0; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; - virtual void SendSpawnMob (const cMonster & a_Mob) = 0; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0; - virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0; - virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; - virtual void SendWeather (eWeather a_Weather) = 0; - virtual void SendWholeInventory (const cWindow & a_Window) = 0; - virtual void SendWindowClose (const cWindow & a_Window) = 0; - virtual void SendWindowOpen (const cWindow & a_Window) = 0; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0; - - /// Returns the ServerID used for authentication through session.minecraft.net - virtual AString GetAuthServerID(void) = 0; - -protected: - cClientHandle * m_Client; - cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once - - /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it - virtual void SendData(const char * a_Data, int a_Size) = 0; - - /// Called after writing each packet, enables descendants to flush their buffers - virtual void Flush(void) {}; - - // Helpers for writing partial packet data, write using SendData() - void WriteByte(Byte a_Value) - { - SendData((const char *)&a_Value, 1); - } - - void WriteShort(short a_Value) - { - a_Value = htons(a_Value); - SendData((const char *)&a_Value, 2); - } - - /* - void WriteShort(unsigned short a_Value) - { - a_Value = htons(a_Value); - SendData((const char *)&a_Value, 2); - } - */ - - void WriteInt(int a_Value) - { - a_Value = htonl(a_Value); - SendData((const char *)&a_Value, 4); - } - - void WriteUInt(unsigned int a_Value) - { - a_Value = htonl(a_Value); - SendData((const char *)&a_Value, 4); - } - - void WriteInt64 (Int64 a_Value) - { - a_Value = HostToNetwork8(&a_Value); - SendData((const char *)&a_Value, 8); - } - - void WriteFloat (float a_Value) - { - unsigned int val = HostToNetwork4(&a_Value); - SendData((const char *)&val, 4); - } - - void WriteDouble(double a_Value) - { - unsigned long long val = HostToNetwork8(&a_Value); - SendData((const char *)&val, 8); - } - - void WriteString(const AString & a_Value) - { - AString UTF16; - UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); - WriteShort((unsigned short)(UTF16.size() / 2)); - SendData(UTF16.data(), UTF16.size()); - } - - void WriteBool(bool a_Value) - { - WriteByte(a_Value ? 1 : 0); - } - - void WriteVectorI(const Vector3i & a_Vector) - { - WriteInt(a_Vector.x); - WriteInt(a_Vector.y); - WriteInt(a_Vector.z); - } - - void WriteVarInt(UInt32 a_Value) - { - // A 32-bit integer can be encoded by at most 5 bytes: - unsigned char b[5]; - int idx = 0; - do - { - b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); - a_Value = a_Value >> 7; - idx++; - } while (a_Value > 0); - - SendData((const char *)b, idx); - } - - void WriteVarUTF8String(const AString & a_String) - { - WriteVarInt(a_String.size()); - SendData(a_String.data(), a_String.size()); - } -} ; - - - - - diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp deleted file mode 100644 index 9f2770815..000000000 --- a/source/Protocol/Protocol125.cpp +++ /dev/null @@ -1,1869 +0,0 @@ - -// Protocol125.cpp - -// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29) -/* -Documentation: - - protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513 - - session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262 - - slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152 -*/ - -#include "Globals.h" - -#include "Protocol125.h" - -#include "../ClientHandle.h" -#include "../World.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Entity.h" -#include "../Mobs/Monster.h" -#include "../Entities/Pickup.h" -#include "../Entities/Player.h" -#include "../ChatColor.h" -#include "../UI/Window.h" -#include "../Root.h" -#include "../Server.h" - -#include "../Entities/ProjectileEntity.h" -#include "../Entities/Minecart.h" -#include "../Entities/FallingBlock.h" - -#include "../Mobs/IncludeAllMonsters.h" - - - - - -enum -{ - PACKET_KEEP_ALIVE = 0x00, - PACKET_LOGIN = 0x01, - PACKET_HANDSHAKE = 0x02, - PACKET_CHAT = 0x03, - PACKET_UPDATE_TIME = 0x04, - PACKET_ENTITY_EQUIPMENT = 0x05, - PACKET_USE_ENTITY = 0x07, - PACKET_UPDATE_HEALTH = 0x08, - PACKET_RESPAWN = 0x09, - PACKET_PLAYER_ON_GROUND = 0x0a, - PACKET_PLAYER_POS = 0x0b, - PACKET_PLAYER_LOOK = 0x0c, - PACKET_PLAYER_MOVE_LOOK = 0x0d, - PACKET_BLOCK_DIG = 0x0e, - PACKET_BLOCK_PLACE = 0x0f, - PACKET_SLOT_SELECTED = 0x10, - PACKET_USE_BED = 0x11, - PACKET_ANIMATION = 0x12, - PACKET_PACKET_ENTITY_ACTION = 0x13, - PACKET_PLAYER_SPAWN = 0x14, - PACKET_PICKUP_SPAWN = 0x15, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_OBJECT = 0x17, - PACKET_SPAWN_MOB = 0x18, - PACKET_ENTITY_VELOCITY = 0x1c, - PACKET_DESTROY_ENTITY = 0x1d, - PACKET_ENTITY = 0x1e, - PACKET_ENT_REL_MOVE = 0x1f, - PACKET_ENT_LOOK = 0x20, - PACKET_ENT_REL_MOVE_LOOK = 0x21, - PACKET_ENT_TELEPORT = 0x22, - PACKET_ENT_HEAD_LOOK = 0x23, - PACKET_ENT_STATUS = 0x26, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_METADATA = 0x28, - PACKET_PRE_CHUNK = 0x32, - PACKET_MAP_CHUNK = 0x33, - PACKET_MULTI_BLOCK = 0x34, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_EXPLOSION = 0x3C, - PACKET_SOUND_EFFECT = 0x3e, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d, - PACKET_CHANGE_GAME_STATE = 0x46, - PACKET_THUNDERBOLT = 0x47, - PACKET_WINDOW_OPEN = 0x64, - PACKET_WINDOW_CLOSE = 0x65, - PACKET_WINDOW_CLICK = 0x66, - PACKET_INVENTORY_SLOT = 0x67, - PACKET_INVENTORY_WHOLE = 0x68, - PACKET_WINDOW_PROPERTY = 0x69, - PACKET_CREATIVE_INVENTORY_ACTION = 0x6B, - PACKET_UPDATE_SIGN = 0x82, - PACKET_PLAYER_LIST_ITEM = 0xC9, - PACKET_PLAYER_ABILITIES = 0xca, - PACKET_PLUGIN_MESSAGE = 0xfa, - PACKET_PING = 0xfe, - PACKET_DISCONNECT = 0xff -} ; - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - -typedef unsigned char Byte; - - - - - -cProtocol125::cProtocol125(cClientHandle * a_Client) : - super(a_Client), - m_ReceivedData(32 KiB) -{ -} - - - - - -void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ATTACH_ENTITY); - WriteInt(a_Entity.GetUniqueID()); - WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - UNUSED(a_BlockType); - - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_ACTION); - WriteInt (a_BlockX); - WriteShort((short)a_BlockY); - WriteInt (a_BlockZ); - WriteByte (a_Byte1); - WriteByte (a_Byte2); - Flush(); -} - - - - - -void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_BLOCK_CHANGE); - WriteInt (a_BlockX); - WriteByte((unsigned char)a_BlockY); - WriteInt (a_BlockZ); - WriteByte(a_BlockType); - WriteByte(a_BlockMeta); - Flush(); -} - - - - - -void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - cCSLock Lock(m_CSPacket); - if (a_Changes.size() == 1) - { - // Special packet for single-block changes - const sSetBlock & blk = a_Changes.front(); - SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta); - return; - } - - WriteByte (PACKET_MULTI_BLOCK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteShort((unsigned short)a_Changes.size()); - WriteUInt (sizeof(int) * a_Changes.size()); - for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) - { - unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); - unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); - WriteUInt(Coords << 16 | Blocks); - } - Flush(); -} - - - - - -void cProtocol125::SendChat(const AString & a_Message) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_CHAT); - WriteString(a_Message); - Flush(); -} - - - - - -void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - cCSLock Lock(m_CSPacket); - - // Send the pre-chunk: - SendPreChunk(a_ChunkX, a_ChunkZ, true); - - // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5); - WriteByte(PACKET_MAP_CHUNK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - SendData(Serialized.data(), Serialized.size()); - Flush(); -} - - - - - -void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Pickup.GetUniqueID()); - WriteInt (a_Player.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendDestroyEntity(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DESTROY_ENTITY); - WriteInt (a_Entity.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol125::SendDisconnect(const AString & a_Reason) -{ - cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_DISCONNECT); - WriteString(a_Reason); - Flush(); -} - - - - - -void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // This protocol version doesn't support this packet, sign editor is invoked by the client automatically - UNUSED(a_BlockX); - UNUSED(a_BlockY); - UNUSED(a_BlockZ); -} - - - - - -void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EQUIPMENT); - WriteInt (a_Entity.GetUniqueID()); - WriteShort(a_SlotNum); - WriteShort(a_Item.m_ItemType); - WriteShort(a_Item.m_ItemDamage); - Flush(); -} - - - - - -void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_HEAD_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); - WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_METADATA); - WriteInt (a_Entity.GetUniqueID()); - - WriteCommonMetadata(a_Entity); - if (a_Entity.IsMob()) - { - WriteMobMetadata(((const cMonster &)a_Entity)); - } - else - { - WriteEntityMetadata(a_Entity); - } - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol125::SendEntityProperties(const cEntity & a_Entity) -{ - // Not supported in this protocol version -} - - - - - -void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_REL_MOVE); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(a_RelX); - WriteByte(a_RelY); - WriteByte(a_RelZ); - Flush(); -} - - - - - -void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_REL_MOVE_LOOK); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(a_RelX); - WriteByte(a_RelY); - WriteByte(a_RelZ); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); - WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENT_STATUS); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(a_Status); - Flush(); -} - - - - - -void cProtocol125::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENTITY_VELOCITY); - WriteInt (a_Entity.GetUniqueID()); - WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20 - WriteShort((short) (a_Entity.GetSpeedY() * 400)); - WriteShort((short) (a_Entity.GetSpeedZ() * 400)); - Flush(); -} - - - - - -void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_EXPLOSION); - WriteDouble (a_BlockX); - WriteDouble (a_BlockY); - WriteDouble (a_BlockZ); - WriteFloat (a_Radius); - WriteInt (a_BlocksAffected.size()); - int BlockX = (int)a_BlockX; - int BlockY = (int)a_BlockY; - int BlockZ = (int)a_BlockZ; - for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr) - { - WriteByte((Byte)(itr->x - BlockX)); - WriteByte((Byte)(itr->y - BlockY)); - WriteByte((Byte)(itr->z - BlockZ)); - } - WriteFloat((float)a_PlayerMotion.x); - WriteFloat((float)a_PlayerMotion.y); - WriteFloat((float)a_PlayerMotion.z); - Flush(); -} - - - - - -void cProtocol125::SendGameMode(eGameMode a_GameMode) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(3); - WriteByte((char)a_GameMode); - Flush(); -} - - - - - -void cProtocol125::SendHandshake(const AString & a_ConnectionHash) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_HANDSHAKE); - WriteString(a_ConnectionHash); - Flush(); -} - - - - - -void cProtocol125::SendHealth(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_HEALTH); - WriteShort((short)m_Client->GetPlayer()->GetHealth()); - WriteShort(m_Client->GetPlayer()->GetFoodLevel()); - WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); - Flush(); -} - - - - - -void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_INVENTORY_SLOT); - WriteByte (a_WindowID); - WriteShort(a_SlotNum); - WriteItem (a_Item); - Flush(); -} - - - - - -void cProtocol125::SendKeepAlive(int a_PingID) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_KEEP_ALIVE); - WriteInt (a_PingID); - Flush(); -} - - - - - -void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - UNUSED(a_World); - cCSLock Lock(m_CSPacket); - - WriteByte (PACKET_LOGIN); - WriteInt (a_Player.GetUniqueID()); // EntityID of the player - WriteString(""); // Username, not used - WriteString("default"); // Level type - WriteInt ((int)a_Player.GetGameMode()); - WriteInt ((int)(a_World.GetDimension())); - WriteByte (2); // TODO: Difficulty - WriteByte (0); // Unused - WriteByte (60); // Client list width or something - Flush(); -} - - - - - -void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PICKUP_SPAWN); - WriteInt (a_Pickup.GetUniqueID()); - WriteShort (a_Pickup.GetItem().m_ItemType); - WriteByte (a_Pickup.GetItem().m_ItemCount); - WriteShort (a_Pickup.GetItem().m_ItemDamage); - WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteByte ((char)(a_Pickup.GetSpeed().x * 8)); - WriteByte ((char)(a_Pickup.GetSpeed().y * 8)); - WriteByte ((char)(a_Pickup.GetSpeed().z * 8)); - Flush(); -} - - - - - -void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ANIMATION); - WriteInt (a_Player.GetUniqueID()); - WriteByte(a_Animation); - Flush(); -} - - - - - -void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) -{ - cCSLock Lock(m_CSPacket); - AString PlayerName(a_Player.GetColor()); - PlayerName.append(a_Player.GetName()); - if (PlayerName.length() > 14) - { - PlayerName.erase(14); - } - PlayerName += cChatColor::White; - - WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); - WriteString(PlayerName); - WriteBool (a_IsOnline); - WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); - Flush(); -} - - - - - -void cProtocol125::SendPlayerMaxSpeed(void) -{ - // Not supported by this protocol version -} - - - - - -void cProtocol125::SendPlayerMoveLook(void) -{ - cCSLock Lock(m_CSPacket); - - /* - LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d", - m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0 - ); - */ - - WriteByte (PACKET_PLAYER_MOVE_LOOK); - cPlayer * Player = m_Client->GetPlayer(); - WriteDouble(Player->GetPosX()); - WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block - WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block - WriteDouble(Player->GetPosZ()); - WriteFloat ((float)(Player->GetRotation())); - WriteFloat ((float)(Player->GetPitch())); - WriteBool (Player->IsOnGround()); - Flush(); -} - - - - - -void cProtocol125::SendPlayerPosition(void) -{ - cCSLock Lock(m_CSPacket); - LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now -} - - - - - -void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) -{ - const cItem & HeldItem = a_Player.GetEquippedItem(); - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_SPAWN); - WriteInt (a_Player.GetUniqueID()); - WriteString(a_Player.GetName()); - WriteInt ((int)(a_Player.GetPosX() * 32)); - WriteInt ((int)(a_Player.GetPosY() * 32)); - WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256)); - WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256)); - WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); - Flush(); -} - - - - - -void cProtocol125::SendRespawn(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_RESPAWN); - WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension())); - WriteByte (2); // TODO: Difficulty; 2 = Normal - WriteByte ((char)m_Client->GetPlayer()->GetGameMode()); - WriteShort (256); // Current world height - WriteString("default"); -} - - - - - -void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) -{ - // Not needed in this protocol version -} - - - - - -void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - // Not implemented in this protocol version -} - - - - - -void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - // This protocol version implements falling blocks using the spawn object / vehicle packet: - SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0); -} - - - - - -void cProtocol125::SendSpawnMob(const cMonster & a_Mob) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_MOB); - WriteInt (a_Mob.GetUniqueID()); - WriteByte (a_Mob.GetMobType()); - WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte (0); - WriteByte (0); - WriteByte (0); - - WriteCommonMetadata(a_Mob); - WriteMobMetadata(a_Mob); - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - UNUSED(a_Yaw); - UNUSED(a_Pitch); - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(a_ObjectType); - WriteInt ((int)(a_Entity.GetPosX() * 32)); - WriteInt ((int)(a_Entity.GetPosY() * 32)); - WriteInt ((int)(a_Entity.GetPosZ() * 32)); - WriteByte(a_Pitch); - WriteByte(a_Yaw); - WriteInt (a_ObjectData); - if (a_ObjectData != 0) - { - WriteShort((short)(a_Entity.GetSpeedX() * 400)); - WriteShort((short)(a_Entity.GetSpeedY() * 400)); - WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_OBJECT); - WriteInt (a_Vehicle.GetUniqueID()); - WriteByte (a_VehicleType); - WriteInt ((int)(a_Vehicle.GetPosX() * 32)); - WriteInt ((int)(a_Vehicle.GetPosY() * 32)); - WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); - WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); - WriteInt (a_VehicleSubType); - if (a_VehicleSubType != 0) - { - WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results) -{ - // This protocol version doesn't support tab completion - UNUSED(a_Results); -} - - - - - -void cProtocol125::SendTeleportEntity(const cEntity & a_Entity) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENT_TELEPORT); - WriteInt (a_Entity.GetUniqueID()); - WriteInt ((int)(floor(a_Entity.GetPosX() * 32))); - WriteInt ((int)(floor(a_Entity.GetPosY() * 32))); - WriteInt ((int)(floor(a_Entity.GetPosZ() * 32))); - WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256)); - WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256)); - Flush(); -} - - - - - -void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_THUNDERBOLT); - WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one - WriteBool(true); // Unknown bool - WriteInt (a_BlockX * 32); - WriteInt (a_BlockY * 32); - WriteInt (a_BlockZ * 32); - Flush(); -} - - - - - -void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_TIME); - // Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day: - WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000)); - Flush(); -} - - - - - -void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - cCSLock Lock(m_CSPacket); - SendPreChunk(a_ChunkX, a_ChunkZ, false); -} - - - - - -void cProtocol125::SendUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, - const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 -) -{ - cCSLock Lock(m_CSPacket); - WriteByte ((unsigned char)PACKET_UPDATE_SIGN); - WriteInt (a_BlockX); - WriteShort ((short)a_BlockY); - WriteInt (a_BlockZ); - WriteString(a_Line1); - WriteString(a_Line2); - WriteString(a_Line3); - WriteString(a_Line4); - Flush(); -} - - - - - -void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_USE_BED); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(0); // Unknown byte only 0 has been observed - WriteInt (a_BlockX); - WriteByte(a_BlockY); - WriteInt (a_BlockZ); - Flush(); -} - - - - - -void cProtocol125::SendWeather(eWeather a_Weather) -{ - cCSLock Lock(m_CSPacket); - switch( a_Weather ) - { - case eWeather_Sunny: - { - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(2); // Stop rain - WriteByte(0); // Unused - Flush(); - break; - } - - case eWeather_Rain: - case eWeather_ThunderStorm: - { - WriteByte(PACKET_CHANGE_GAME_STATE); - WriteByte(1); // Begin rain - WriteByte(0); // Unused - Flush(); - break; - } - } -} - - - - - -void cProtocol125::SendWholeInventory(const cWindow & a_Window) -{ - cCSLock Lock(m_CSPacket); - cItems Slots; - a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); - SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0])); -} - - - - - -void cProtocol125::SendWindowClose(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() == cWindow::wtInventory) - { - // Do not send inventory-window-close - return; - } - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_WINDOW_CLOSE); - WriteByte(a_Window.GetWindowID()); - Flush(); -} - - - - - -void cProtocol125::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_Window.GetWindowID()); - WriteByte (a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte (a_Window.GetNumNonInventorySlots()); - Flush(); -} - - - - - -void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_PROPERTY); - WriteByte (a_Window.GetWindowID()); - WriteShort(a_Property); - WriteShort(a_Value); - Flush(); -} - - - - - -AString cProtocol125::GetAuthServerID(void) -{ - // http://wiki.vg/wiki/index.php?title=Session&oldid=2262 - // The server generates a random hash and that is used for all clients, unmodified - return cRoot::Get()->GetServer()->GetServerID(); -} - - - - - -void cProtocol125::SendData(const char * a_Data, int a_Size) -{ - m_Client->SendData(a_Data, a_Size); -} - - - - - -void cProtocol125::DataReceived(const char * a_Data, int a_Size) -{ - if (!m_ReceivedData.Write(a_Data, a_Size)) - { - // Too much data in the incoming queue, report to caller: - m_Client->PacketBufferFull(); - return; - } - - // Parse and handle all complete packets in m_ReceivedData: - while (m_ReceivedData.CanReadBytes(1)) - { - unsigned char PacketType; - m_ReceivedData.ReadByte(PacketType); - switch (ParsePacket(PacketType)) - { - case PARSE_UNKNOWN: - { - // An unknown packet has been received, notify the client and abort: - m_Client->PacketUnknown(PacketType); - return; - } - case PARSE_ERROR: - { - // An error occurred while parsing a known packet, notify the client and abort: - m_Client->PacketError(PacketType); - return; - } - case PARSE_INCOMPLETE: - { - // Incomplete packet, bail out and process with the next batch of data - m_ReceivedData.ResetRead(); - return; - } - default: - { - // Packet successfully parsed, commit the read data and try again one more packet - m_ReceivedData.CommitRead(); - break; - } - } - } -} - - - - - -int cProtocol125::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - default: return PARSE_UNKNOWN; - case PACKET_ANIMATION: return ParseArmAnim(); - case PACKET_BLOCK_DIG: return ParseBlockDig(); - case PACKET_BLOCK_PLACE: return ParseBlockPlace(); - case PACKET_CHAT: return ParseChat(); - case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction(); - case PACKET_DISCONNECT: return ParseDisconnect(); - case PACKET_HANDSHAKE: return ParseHandshake(); - case PACKET_KEEP_ALIVE: return ParseKeepAlive(); - case PACKET_LOGIN: return ParseLogin(); - case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction(); - case PACKET_PING: return ParsePing(); - case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities(); - case PACKET_PLAYER_LOOK: return ParsePlayerLook(); - case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook(); - case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround(); - case PACKET_PLAYER_POS: return ParsePlayerPosition(); - case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage(); - case PACKET_RESPAWN: return ParseRespawn(); - case PACKET_SLOT_SELECTED: return ParseSlotSelected(); - case PACKET_UPDATE_SIGN: return ParseUpdateSign(); - case PACKET_USE_ENTITY: return ParseUseEntity(); - case PACKET_WINDOW_CLICK: return ParseWindowClick(); - case PACKET_WINDOW_CLOSE: return ParseWindowClose(); - } -} - - - - - -#define HANDLE_PACKET_PARSE(Packet) \ - { \ - int res = Packet.Parse(m_ReceivedData); \ - if (res < 0) \ - { \ - return res; \ - } \ - } - - - - - -int cProtocol125::ParseArmAnim(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, Animation); - m_Client->HandleAnimation(Animation); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseBlockDig(void) -{ - HANDLE_PACKET_READ(ReadChar, char, Status); - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - m_Client->HandleLeftClick(PosX, PosY, PosZ, BlockFace, Status); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseBlockPlace(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable. - m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, 8, 8, 8, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseChat(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message); - m_Client->HandleChat(Message); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseCreativeInventoryAction(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - m_Client->HandleCreativeInventory(SlotNum, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseDisconnect(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason); - m_Client->HandleDisconnect(Reason); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseEntityAction(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, ActionID); - m_Client->HandleEntityAction(EntityID, ActionID); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseHandshake(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - - AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565" - if (UserData.empty()) - { - m_Client->Kick("Did not receive username"); - return PARSE_OK; - } - m_Username = UserData[0]; - - LOGD("HANDSHAKE %s", Username.c_str()); - - if (!m_Client->HandleHandshake( m_Username )) - { - return PARSE_OK; // Player is not allowed into the server - } - - SendHandshake(cRoot::Get()->GetServer()->GetServerID()); - LOGD("User \"%s\" was sent a handshake response", m_Username.c_str()); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseKeepAlive(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID); - m_Client->HandleKeepAlive(KeepAliveID); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseLogin(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - HANDLE_PACKET_READ(ReadBEInt, int, ServerMode); - HANDLE_PACKET_READ(ReadBEInt, int, Dimension); - HANDLE_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight); - HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers); - - if (ProtocolVersion < 29) - { - m_Client->Kick("Your client is outdated!"); - return PARSE_OK; - } - else if (ProtocolVersion > 29) - { - m_Client->Kick("Your client version is higher than the server!"); - return PARSE_OK; - } - - if (m_Username.compare(Username) != 0) - { - LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking", - Username.c_str(), - m_Username.c_str(), - m_Client->GetIPString().c_str() - ); - m_Client->Kick("Hacked client"); // Don't tell them why we don't want them - return PARSE_OK; - } - - m_Client->HandleLogin(ProtocolVersion, Username); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePing(void) -{ - // Packet has no more data - m_Client->HandlePing(); - return PARSE_OK; -} - - - - - - -int cProtocol125::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, Invulnerable); - HANDLE_PACKET_READ(ReadBool, bool, IsFlying); - HANDLE_PACKET_READ(ReadBool, bool, CanFly); - HANDLE_PACKET_READ(ReadBool, bool, InstaMine); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerLook(void) -{ - HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); - HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerMoveLook(void) -{ - HANDLE_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_PACKET_READ(ReadBEDouble, double, Stance); - HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_PACKET_READ(ReadBEFloat, float, Rotation); - HANDLE_PACKET_READ(ReadBEFloat, float, Pitch); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - // LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerOnGround(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - // TODO: m_Client->HandleFlying(IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePlayerPosition(void) -{ - HANDLE_PACKET_READ(ReadBEDouble, double, PosX); - HANDLE_PACKET_READ(ReadBEDouble, double, PosY); - HANDLE_PACKET_READ(ReadBEDouble, double, Stance); - HANDLE_PACKET_READ(ReadBEDouble, double, PosZ); - HANDLE_PACKET_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); - return PARSE_OK; -} - - - - - -int cProtocol125::ParsePluginMessage(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName); - HANDLE_PACKET_READ(ReadBEShort, short, Length); - AString Data; - if (!m_ReceivedData.ReadString(Data, Length)) - { - m_ReceivedData.CheckValid(); - return PARSE_INCOMPLETE; - } - m_ReceivedData.CheckValid(); - - // TODO: Process the data - LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str()); - - return PARSE_OK; -} - - - - - -int cProtocol125::ParseRespawn(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, Dimension); - HANDLE_PACKET_READ(ReadChar, char, Difficulty); - HANDLE_PACKET_READ(ReadChar, char, CreativeMode); - HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType); - m_Client->HandleRespawn(); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseSlotSelected(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - m_Client->HandleSlotSelected(SlotNum); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseUpdateSign(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, BlockX); - HANDLE_PACKET_READ(ReadBEShort, short, BlockY); - HANDLE_PACKET_READ(ReadBEInt, int, BlockZ); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4); - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseUseEntity(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID); - HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID); - HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick); - m_Client->HandleUseEntity(TargetEntityID, IsLeftClick); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseWindowClick(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_PACKET_READ(ReadBool, bool, IsRightClick); - HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols: - eClickAction Action; - if (IsRightClick) - { - if (IsShiftPressed) - { - Action = caShiftRightClick; - } - else - { - if (SlotNum == -999) - { - Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside; - } - else - { - Action = caRightClick; - } - } - } - else - { - // IsLeftClick - if (IsShiftPressed) - { - Action = caShiftLeftClick; - } - else - { - if (SlotNum == -999) - { - Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside; - } - else - { - Action = caLeftClick; - } - } - } - m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol125::ParseWindowClose(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - m_Client->HandleWindowClose(WindowID); - return PARSE_OK; -} - - - - - -void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad) -{ - WriteByte(PACKET_PRE_CHUNK); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteBool(a_ShouldLoad); - Flush(); -} - - - - - -void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items) -{ - WriteByte (PACKET_INVENTORY_WHOLE); - WriteByte (a_WindowID); - WriteShort((short)a_NumItems); - - for (int j = 0; j < a_NumItems; j++) - { - WriteItem(a_Items[j]); - } - Flush(); -} - - - - - -void cProtocol125::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - WriteShort(ItemType); - if (a_Item.IsEmpty()) - { - return; - } - - WriteByte (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (cItem::IsEnchantable(a_Item.m_ItemType)) - { - // TODO: Implement enchantments - WriteShort(-1); - } -} - - - - - -int cProtocol125::ParseItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - - if (ItemType <= -1) - { - a_Item.Empty(); - return PARSE_OK; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - if (!cItem::IsEnchantable(ItemType)) - { - return PARSE_OK; - } - - HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes); - - if (EnchantNumBytes <= 0) - { - return PARSE_OK; - } - - // TODO: Enchantment not implemented yet! - if (!m_ReceivedData.SkipRead(EnchantNumBytes)) - { - return PARSE_INCOMPLETE; - } - - return PARSE_OK; -} - - - - - -void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity) -{ - Byte CommonMetadata = 0; - - if (a_Entity.IsOnFire()) - { - CommonMetadata |= 0x1; - } - if (a_Entity.IsCrouched()) - { - CommonMetadata |= 0x2; - } - if (a_Entity.IsRiding()) - { - CommonMetadata |= 0x4; - } - if (a_Entity.IsSprinting()) - { - CommonMetadata |= 0x8; - } - if (a_Entity.IsRclking()) - { - CommonMetadata |= 0x10; - } - if (a_Entity.IsInvisible()) - { - CommonMetadata |= 0x20; - } - - WriteByte(0x0); - WriteByte(CommonMetadata); -} - - - - - -void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) -{ - if (a_Entity.IsMinecart()) - { - WriteByte(0x51); - // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); - WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything - WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer - - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) - { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? - } - } - else if ((a_Entity.IsProjectile() && ((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)) - { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? - } -} - - - - - -void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) -{ - switch (a_Mob.GetMobType()) - { - case cMonster::mtCreeper: - { - WriteByte(0x10); - WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? - break; - } - case cMonster::mtBat: - { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? - break; - } - case cMonster::mtPig: - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? - break; - } - case cMonster::mtVillager: - { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? - break; - } - case cMonster::mtZombie: - { - WriteByte(0xC); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? - WriteByte(0xD); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? - WriteByte(0xE); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? - break; - } - case cMonster::mtGhast: - { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P - break; - } - case cMonster::mtWolf: - { - Byte WolfStatus = 0; - if (((const cWolf &)a_Mob).IsSitting()) - { - WolfStatus |= 0x1; - } - if (((const cWolf &)a_Mob).IsAngry()) - { - WolfStatus |= 0x2; - } - if (((const cWolf &)a_Mob).IsTame()) - { - WolfStatus |= 0x4; - } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) - WriteByte(0x13); - WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? - break; - } - case cMonster::mtSheep: - { - // [1](1111) - // [] = Is sheared? () = Color, from 0 to 15 - - WriteByte(0x10); - Byte SheepMetadata = 0; - SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour - - if (((const cSheep &)a_Mob).IsSheared()) // Is sheared? - { - SheepMetadata |= 0x16; - } - WriteByte(SheepMetadata); - break; - } - case cMonster::mtEnderman: - { - WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? - break; - } - case cMonster::mtSkeleton: - { - WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not - break; - } - case cMonster::mtWitch: - { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything - break; - } - case cMonster::mtSlime: - case cMonster::mtMagmaCube: - { - WriteByte(0x10); - if (a_Mob.GetMobType() == cMonster::mtSlime) - { - WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME - } - else - { - WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME - } - break; - } - case cMonster::mtHorse: - { - int Flags = 0; - if (((const cHorse &)a_Mob).IsTame()) - { - Flags |= 0x2; - } - if (((const cHorse &)a_Mob).IsSaddled()) - { - Flags |= 0x4; - } - if (((const cHorse &)a_Mob).IsChested()) - { - Flags |= 0x8; - } - if (((const cHorse &)a_Mob).IsBaby()) - { - Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer - } - if (((const cHorse &)a_Mob).IsEating()) - { - Flags |= 0x20; - } - if (((const cHorse &)a_Mob).IsRearing()) - { - Flags |= 0x40; - } - if (((const cHorse &)a_Mob).IsMthOpen()) - { - Flags |= 0x80; - } - WriteByte(0x50); - WriteInt(Flags); - - WriteByte(0x13); - WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.) - - WriteByte(0x54); - int Appearance = 0; - Appearance = ((const cHorse &)a_Mob).GetHorseColor(); // Mask FF - Appearance |= ((const cHorse &)a_Mob).GetHorseStyle() * 256; // Mask FF00, so multiply by 256 - WriteInt(Appearance); - - WriteByte(0x56); - WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour - break; - } - } -} - - - - diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h deleted file mode 100644 index db913bb57..000000000 --- a/source/Protocol/Protocol125.h +++ /dev/null @@ -1,157 +0,0 @@ - -// Protocol125.h - -// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29) - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" - - - - - -class cProtocol125 : - public cProtocol -{ - typedef cProtocol super; -public: - cProtocol125(cClientHandle * a_Client); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, int a_Size) override; - - /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendRespawn (void) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; - - virtual AString GetAuthServerID(void) override; - -protected: - /// Results of packet-parsing: - enum { - PARSE_OK = 1, - PARSE_ERROR = -1, - PARSE_UNKNOWN = -2, - PARSE_INCOMPLETE = -3, - } ; - - cByteBuffer m_ReceivedData; ///< Buffer for the received data - - AString m_Username; ///< Stored in ParseHandshake(), compared to Login username - - virtual void SendData(const char * a_Data, int a_Size) override; - - /// Sends the Handshake packet - void SendHandshake(const AString & a_ConnectionHash); - - /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() ) - virtual int ParsePacket(unsigned char a_PacketType); - - // Specific packet parsers: - virtual int ParseArmAnim (void); - virtual int ParseBlockDig (void); - virtual int ParseBlockPlace (void); - virtual int ParseChat (void); - virtual int ParseCreativeInventoryAction(void); - virtual int ParseDisconnect (void); - virtual int ParseEntityAction (void); - virtual int ParseHandshake (void); - virtual int ParseKeepAlive (void); - virtual int ParseLogin (void); - virtual int ParsePing (void); - virtual int ParsePlayerAbilities (void); - virtual int ParsePlayerLook (void); - virtual int ParsePlayerMoveLook (void); - virtual int ParsePlayerOnGround (void); - virtual int ParsePlayerPosition (void); - virtual int ParsePluginMessage (void); - virtual int ParseRespawn (void); - virtual int ParseSlotSelected (void); - virtual int ParseUpdateSign (void); - virtual int ParseUseEntity (void); - virtual int ParseWindowClick (void); - virtual int ParseWindowClose (void); - - // Utility functions: - /// Writes a "pre-chunk" packet - void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad); - - /// Writes a "set window items" packet with the specified params - void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items); - - /// Writes one item, "slot" as the protocol wiki calls it - virtual void WriteItem(const cItem & a_Item); - - /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes - virtual int ParseItem(cItem & a_Item); - - /// Writes the COMMON entity metadata - void WriteCommonMetadata(const cEntity & a_Entity); - - /// Writes normal entity metadata - void WriteEntityMetadata(const cEntity & a_Entity); - - /// Writes mobile entity metadata - void WriteMobMetadata(const cMonster & a_Mob); -} ; - - - - diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp deleted file mode 100644 index 22eac4312..000000000 --- a/source/Protocol/Protocol132.cpp +++ /dev/null @@ -1,950 +0,0 @@ - -// Protocol132.cpp - -// Implements the cProtocol132 class representing the release 1.3.2 protocol (#39) - -#include "Globals.h" -#include "Protocol132.h" -#include "../Root.h" -#include "../Server.h" -#include "../World.h" -#include "../ClientHandle.h" -#include "../../CryptoPP/randpool.h" -#include "../Item.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Player.h" -#include "../Mobs/Monster.h" -#include "../UI/Window.h" -#include "../Entities/Pickup.h" -#include "../WorldStorage/FastNBT.h" -#include "../StringCompression.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - -typedef unsigned char Byte; - - - - - -using namespace CryptoPP; - - - - - -const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... - - - - - -enum -{ - PACKET_KEEP_ALIVE = 0x00, - PACKET_LOGIN = 0x01, - PACKET_ENTITY_EQUIPMENT = 0x05, - PACKET_COMPASS = 0x06, - PACKET_PLAYER_SPAWN = 0x14, - PACKET_COLLECT_PICKUP = 0x16, - PACKET_SPAWN_MOB = 0x18, - PACKET_DESTROY_ENTITIES = 0x1d, - PACKET_CHUNK_DATA = 0x33, - PACKET_BLOCK_CHANGE = 0x35, - PACKET_BLOCK_ACTION = 0x36, - PACKET_BLOCK_BREAK_ANIM = 0x37, - PACKET_SOUND_EFFECT = 0x3e, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d, - PACKET_TAB_COMPLETION = 0xcb, - PACKET_LOCALE_VIEW_DISTANCE = 0xcc, - PACKET_CLIENT_STATUSES = 0xcd, - PACKET_ENCRYPTION_KEY_RESP = 0xfc, -} ; - - - - - -// Converts a raw 160-bit SHA1 digest into a Java Hex representation -// According to http://wiki.vg/wiki/index.php?title=Protocol_Encryption&oldid=2802 -static void DigestToJava(byte a_Digest[20], AString & a_Out) -{ - bool IsNegative = (a_Digest[0] >= 0x80); - if (IsNegative) - { - // Two's complement: - bool carry = true; // Add one to the whole number - for (int i = 19; i >= 0; i--) - { - a_Digest[i] = ~a_Digest[i]; - if (carry) - { - carry = (a_Digest[i] == 0xff); - a_Digest[i]++; - } - } - } - a_Out.clear(); - a_Out.reserve(40); - for (int i = 0; i < 20; i++) - { - AppendPrintf(a_Out, "%02x", a_Digest[i]); - } - while ((a_Out.length() > 0) && (a_Out[0] == '0')) - { - a_Out.erase(0, 1); - } - if (IsNegative) - { - a_Out.insert(0, "-"); - } -} - - - - - -/* -// Self-test the hash formatting for known values: -// sha1(Notch) : 4ed1f46bbe04bc756bcb17c0c7ce3e4632f06a48 -// sha1(jeb_) : -7c9d5b0044c130109a5d7b5fb5c317c02b4e28c1 -// sha1(simon) : 88e16a1019277b15d58faf0541e11910eb756f6 - -class Test -{ -public: - Test(void) - { - AString DigestNotch, DigestJeb, DigestSimon; - byte Digest[20]; - CryptoPP::SHA1 Checksum; - Checksum.Update((const byte *)"Notch", 5); - Checksum.Final(Digest); - DigestToJava(Digest, DigestNotch); - Checksum.Restart(); - Checksum.Update((const byte *)"jeb_", 4); - Checksum.Final(Digest); - DigestToJava(Digest, DigestJeb); - Checksum.Restart(); - Checksum.Update((const byte *)"simon", 5); - Checksum.Final(Digest); - DigestToJava(Digest, DigestSimon); - printf("Notch: \"%s\"", DigestNotch.c_str()); - printf("jeb_: \"%s\"", DigestJeb.c_str()); - printf("simon: \"%s\"", DigestSimon.c_str()); - } -} test; -*/ - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol132: - -cProtocol132::cProtocol132(cClientHandle * a_Client) : - super(a_Client), - m_IsEncrypted(false) -{ -} - - - - - -cProtocol132::~cProtocol132() -{ - if (!m_DataToSend.empty()) - { - LOGD("There are %d unsent bytes while deleting cProtocol132", m_DataToSend.size()); - } -} - - - - - -void cProtocol132::DataReceived(const char * a_Data, int a_Size) -{ - if (m_IsEncrypted) - { - byte Decrypted[512]; - while (a_Size > 0) - { - int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); - super::DataReceived((const char *)Decrypted, NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - super::DataReceived(a_Data, a_Size); - } -} - - - - - -void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_ACTION); - WriteInt (a_BlockX); - WriteShort((short)a_BlockY); - WriteInt (a_BlockZ); - WriteByte (a_Byte1); - WriteByte (a_Byte2); - WriteShort(a_BlockType); - Flush(); -} - - - - - -void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_BREAK_ANIM); - WriteInt (a_entityID); - WriteInt (a_BlockX); - WriteInt (a_BlockY); - WriteInt (a_BlockZ); - WriteByte (stage); - Flush(); -} - - - - - -void cProtocol132::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_BLOCK_CHANGE); - WriteInt (a_BlockX); - WriteByte ((unsigned char)a_BlockY); - WriteInt (a_BlockZ); - WriteShort(a_BlockType); - WriteByte (a_BlockMeta); - Flush(); -} - - - - - -void cProtocol132::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - cCSLock Lock(m_CSPacket); - - // Pre-chunk not used in 1.3.2. Finally. - - // Send the chunk data: - AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); - WriteByte(PACKET_CHUNK_DATA); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - SendData(Serialized.data(), Serialized.size()); - Flush(); -} - - - - - -void cProtocol132::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COLLECT_PICKUP); - WriteInt (a_Pickup.GetUniqueID()); - WriteInt (a_Player.GetUniqueID()); - Flush(); - - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - SendSoundEffect( - "random.pop", - (int)(a_Pickup.GetPosX() * 8), (int)(a_Pickup.GetPosY() * 8), (int)(a_Pickup.GetPosZ() * 8), - 0.5, (float)(0.75 + ((float)((a_Pickup.GetUniqueID() * 23) % 32)) / 64) - ); -} - - - - - -void cProtocol132::SendDestroyEntity(const cEntity & a_Entity) -{ - if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID()) - { - // Do not send "destroy self" to the client, the client would crash (FS #254) - return; - } - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_DESTROY_ENTITIES); - WriteByte(1); // entity count - WriteInt (a_Entity.GetUniqueID()); - Flush(); -} - - - - - -void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_ENTITY_EQUIPMENT); - WriteInt (a_Entity.GetUniqueID()); - WriteShort(a_SlotNum); - WriteItem (a_Item); - Flush(); -} - - - - - -void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_LOGIN); - WriteInt (a_Player.GetUniqueID()); // EntityID of the player - WriteString("default"); // Level type - WriteByte ((int)a_Player.GetGameMode()); - WriteByte ((Byte)(a_World.GetDimension())); - WriteByte (2); // TODO: Difficulty - WriteByte (0); // Unused, used to be world height - WriteByte (8); // Client list width or something - Flush(); - - SendCompass(a_World); -} - - - - - -void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) -{ - const cItem & HeldItem = a_Player.GetEquippedItem(); - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PLAYER_SPAWN); - WriteInt (a_Player.GetUniqueID()); - WriteString(a_Player.GetName()); - WriteInt ((int)(a_Player.GetPosX() * 32)); - WriteInt ((int)(a_Player.GetPosY() * 32)); - WriteInt ((int)(a_Player.GetPosZ() * 32)); - WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256)); - WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256)); - WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); - // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata: - WriteByte (0); // Index 0, byte (flags) - WriteByte (0); // Flags, empty - WriteByte (0x7f); // End of metadata - Flush(); -} - - - - - -void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SOUND_EFFECT); - WriteString (a_SoundName); - WriteInt (a_SrcX); - WriteInt (a_SrcY); - WriteInt (a_SrcZ); - WriteFloat (a_Volume); - WriteByte ((char)(a_Pitch * 63.0f)); - Flush(); -} - - - - - -void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SOUND_PARTICLE_EFFECT); - WriteInt (a_EffectID); - WriteInt (a_SrcX); - WriteByte(a_SrcY); - WriteInt (a_SrcZ); - WriteInt (a_Data); - Flush(); -} - - - - - -void cProtocol132::SendSpawnMob(const cMonster & a_Mob) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_MOB); - WriteInt (a_Mob.GetUniqueID()); - WriteByte (a_Mob.GetMobType()); - WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32)); - WriteByte ((Byte)((a_Mob.GetRotation() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Mob.GetHeadYaw() / 360.f) * 256)); - WriteShort ((short)(a_Mob.GetSpeedX() * 400)); - WriteShort ((short)(a_Mob.GetSpeedY() * 400)); - WriteShort ((short)(a_Mob.GetSpeedZ() * 400)); - - WriteCommonMetadata(a_Mob); - WriteMobMetadata(a_Mob); - WriteByte(0x7f); - - Flush(); -} - - - - - -void cProtocol132::SendTabCompletionResults(const AStringVector & a_Results) -{ - if (a_Results.empty()) - { - // No results to send - return; - } - - AString Serialized(a_Results[0]); - for (AStringVector::const_iterator itr = a_Results.begin() + 1, end = a_Results.end(); itr != end; ++itr) - { - Serialized.push_back(0); - Serialized.append(*itr); - } // for itr - a_Results[] - - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_TAB_COMPLETION); - WriteString(Serialized); - Flush(); -} - - - - - -void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - // Unloading the chunk is done by sending a "map chunk" packet - // with IncludeInitialize set to true and primary bitmap set to 0: - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_CHUNK_DATA); - WriteInt (a_ChunkX); - WriteInt (a_ChunkZ); - WriteBool(true); // IncludeInitialize - WriteShort(0); // Primary bitmap - WriteShort(0); // Add bitmap - WriteInt(0); - Flush(); -} - - - - - -void cProtocol132::SendWholeInventory(const cWindow & a_Window) -{ - // 1.3.2 requires player inventory slots to be sent as SetSlot packets, - // otherwise it sometimes fails to update the window - - // Send the entire window: - super::SendWholeInventory(a_Window); - - // Send the player inventory and hotbar: - const cInventory & Inventory = m_Client->GetPlayer()->GetInventory(); - int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots - char WindowID = a_Window.GetWindowID(); - for (int i = 0; i < cInventory::invInventoryCount; i++) - { - SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i)); - } // for i - Inventory[] - BaseOffset += cInventory::invInventoryCount; - for (int i = 0; i < cInventory::invHotbarCount; i++) - { - SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i)); - } // for i - Hotbar[] - - // Send even the item being dragged: - SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem()); -} - - - - - -AString cProtocol132::GetAuthServerID(void) -{ - // http://wiki.vg/wiki/index.php?title=Session&oldid=2615 - // Server uses SHA1 to mix ServerID, Client secret and server public key together - // The mixing is done in StartEncryption, the result is in m_AuthServerID - - return m_AuthServerID; -} - - - - - -int cProtocol132::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - default: return super::ParsePacket(a_PacketType); // off-load previously known packets into cProtocol125 - case PACKET_CLIENT_STATUSES: return ParseClientStatuses(); - case PACKET_ENCRYPTION_KEY_RESP: return ParseEncryptionKeyResponse(); - case PACKET_LOCALE_VIEW_DISTANCE: return ParseLocaleViewDistance(); - case PACKET_TAB_COMPLETION: return ParseTabCompletion(); - } -} - - - - - -int cProtocol132::ParseBlockPlace(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, PosX); - HANDLE_PACKET_READ(ReadByte, Byte, PosY); - HANDLE_PACKET_READ(ReadBEInt, int, PosZ); - HANDLE_PACKET_READ(ReadChar, char, BlockFace); - - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - HANDLE_PACKET_READ(ReadChar, char, CursorX); - HANDLE_PACKET_READ(ReadChar, char, CursorY); - HANDLE_PACKET_READ(ReadChar, char, CursorZ); - - m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, CursorX, CursorY, CursorZ, HeldItem); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseHandshake(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, ProtocolVersion); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username); - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ServerHost); - HANDLE_PACKET_READ(ReadBEInt, int, ServerPort); - m_Username = Username; - - if (!m_Client->HandleHandshake( m_Username )) - { - return PARSE_OK; // Player is not allowed into the server - } - - // Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD - CryptoPP::StringSink sink(m_ServerPublicKey); // GCC won't allow inline instantiation in the following line, damned temporary refs - cRoot::Get()->GetServer()->GetPublicKey().Save(sink); - SendEncryptionKeyRequest(); - - return PARSE_OK; -} - - - - - -int cProtocol132::ParseClientStatuses(void) -{ - HANDLE_PACKET_READ(ReadByte, byte, Status); - if ((Status & 1) == 0) - { - m_Client->HandleLogin(39, m_Username); - } - else - { - m_Client->HandleRespawn(); - } - return PARSE_OK; -} - - - - - -int cProtocol132::ParseEncryptionKeyResponse(void) -{ - HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength); - AString EncKey; - if (!m_ReceivedData.ReadString(EncKey, EncKeyLength)) - { - return PARSE_INCOMPLETE; - } - HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength); - AString EncNonce; - if (!m_ReceivedData.ReadString(EncNonce, EncNonceLength)) - { - return PARSE_INCOMPLETE; - } - if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN)) - { - LOGD("Too long encryption"); - m_Client->Kick("Hacked client"); - return PARSE_OK; - } - - HandleEncryptionKeyResponse(EncKey, EncNonce); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseLocaleViewDistance(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - // TODO: m_Client->HandleLocale(Locale); - // TODO: m_Client->HandleViewDistance(ViewDistance); - // TODO: m_Client->HandleChatFlags(ChatFlags); - // Ignoring client difficulty - return PARSE_OK; -} - - - - - -int cProtocol132::ParseLogin(void) -{ - // Login packet not used in 1.3.2 - return PARSE_ERROR; -} - - - - - -int cProtocol132::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadBool, bool, Flags); - HANDLE_PACKET_READ(ReadChar, char, FlyingSpeed); - HANDLE_PACKET_READ(ReadChar, char, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol132::ParseTabCompletion(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Text); - m_Client->HandleTabCompletion(Text); - return PARSE_OK; -} - - - - - -void cProtocol132::SendData(const char * a_Data, int a_Size) -{ - m_DataToSend.append(a_Data, a_Size); -} - - - - - -void cProtocol132::Flush(void) -{ - ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? - - if (m_DataToSend.empty()) - { - LOGD("Flushing empty"); - return; - } - const char * a_Data = m_DataToSend.data(); - int a_Size = m_DataToSend.size(); - if (m_IsEncrypted) - { - byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) - while (a_Size > 0) - { - int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; - m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); - super::SendData((const char *)Encrypted, NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - super::SendData(a_Data, a_Size); - } - m_DataToSend.clear(); -} - - - - - -void cProtocol132::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - if (a_Item.IsEmpty()) - { - WriteShort(-1); - return; - } - - WriteShort(ItemType); - WriteByte (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (a_Item.m_Enchantments.IsEmpty()) - { - WriteShort(-1); - return; - } - - // Send the enchantments: - cFastNBTWriter Writer; - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); - Writer.Finish(); - AString Compressed; - CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort(Compressed.size()); - SendData(Compressed.data(), Compressed.size()); -} - - - - - -int cProtocol132::ParseItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - - if (ItemType <= -1) - { - a_Item.Empty(); - return PARSE_OK; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); - if (MetadataLength <= 0) - { - return PARSE_OK; - } - - // Read the metadata - AString Metadata; - Metadata.resize(MetadataLength); - if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), MetadataLength)) - { - return PARSE_INCOMPLETE; - } - - return ParseItemMetadata(a_Item, Metadata); -} - - - - - -int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -{ - // Uncompress the GZIPped data: - AString Uncompressed; - if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) - { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOG("Cannot unGZIP item metadata:\n%s", HexDump.c_str()); - return PARSE_ERROR; - } - - // Parse into NBT: - cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); - if (!NBT.IsValid()) - { - AString HexDump; - CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); - LOG("Cannot parse NBT item metadata:\n%s", HexDump.c_str()); - return PARSE_ERROR; - } - - // Load enchantments from the NBT: - for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) - { - if ( - (NBT.GetType(tag) == TAG_List) && - ( - (NBT.GetName(tag) == "ench") || - (NBT.GetName(tag) == "StoredEnchantments") - ) - ) - { - a_Item.m_Enchantments.ParseFromNBT(NBT, tag); - } - } - - return PARSE_OK; -} - - - - - -void cProtocol132::SendCompass(const cWorld & a_World) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_COMPASS); - WriteInt((int)(a_World.GetSpawnX())); - WriteInt((int)(a_World.GetSpawnY())); - WriteInt((int)(a_World.GetSpawnZ())); - Flush(); -} - - - - - -void cProtocol132::SendEncryptionKeyRequest(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte((char)0xfd); - WriteString(cRoot::Get()->GetServer()->GetServerID()); - WriteShort((short)m_ServerPublicKey.size()); - SendData(m_ServerPublicKey.data(), m_ServerPublicKey.size()); - WriteShort(4); - WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) - Flush(); -} - - - - - -void cProtocol132::HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce) -{ - // Decrypt EncNonce using privkey - RSAES::Decryptor rsaDecryptor(cRoot::Get()->GetServer()->GetPrivateKey()); - time_t CurTime = time(NULL); - CryptoPP::RandomPool rng; - rng.Put((const byte *)&CurTime, sizeof(CurTime)); - byte DecryptedNonce[MAX_ENC_LEN]; - DecodingResult res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncNonce.data(), a_EncNonce.size(), DecryptedNonce); - if (!res.isValidCoding || (res.messageLength != 4)) - { - LOGD("Bad nonce length"); - m_Client->Kick("Hacked client"); - return; - } - if (ntohl(*((int *)DecryptedNonce)) != (unsigned)(uintptr_t)this) - { - LOGD("Bad nonce value"); - m_Client->Kick("Hacked client"); - return; - } - - // Decrypt the symmetric encryption key using privkey: - byte DecryptedKey[MAX_ENC_LEN]; - res = rsaDecryptor.Decrypt(rng, (const byte *)a_EncKey.data(), a_EncKey.size(), DecryptedKey); - if (!res.isValidCoding || (res.messageLength != 16)) - { - LOGD("Bad key length"); - m_Client->Kick("Hacked client"); - return; - } - - { - // Send encryption key response: - cCSLock Lock(m_CSPacket); - WriteByte((char)0xfc); - WriteShort(0); - WriteShort(0); - Flush(); - } - - StartEncryption(DecryptedKey); - return; -} - - - - - -void cProtocol132::StartEncryption(const byte * a_Key) -{ - m_Encryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1)); - m_Decryptor.SetKey(a_Key, 16, MakeParameters(Name::IV(), ConstByteArrayParameter(a_Key, 16))(Name::FeedbackSize(), 1)); - m_IsEncrypted = true; - - // Prepare the m_AuthServerID: - CryptoPP::SHA1 Checksum; - AString ServerID = cRoot::Get()->GetServer()->GetServerID(); - Checksum.Update((const byte *)ServerID.c_str(), ServerID.length()); - Checksum.Update(a_Key, 16); - Checksum.Update((const byte *)m_ServerPublicKey.c_str(), m_ServerPublicKey.length()); - byte Digest[20]; - Checksum.Final(Digest); - DigestToJava(Digest, m_AuthServerID); -} - - - - diff --git a/source/Protocol/Protocol132.h b/source/Protocol/Protocol132.h deleted file mode 100644 index dc4d8aeef..000000000 --- a/source/Protocol/Protocol132.h +++ /dev/null @@ -1,102 +0,0 @@ - -// Protocol132.h - -// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39) - - - - - -#pragma once - -#include "Protocol125.h" -#include "../../CryptoPP/modes.h" -#include "../../CryptoPP/aes.h" - - - - - -class cProtocol132 : - public cProtocol125 -{ - typedef cProtocol125 super; -public: - - cProtocol132(cClientHandle * a_Client); - virtual ~cProtocol132(); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, int a_Size) override; - - // Sending commands (alphabetically sorted): - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - - virtual AString GetAuthServerID(void) override; - - /// Handling of the additional packets: - virtual int ParsePacket(unsigned char a_PacketType) override; - - // Modified packets: - virtual int ParseBlockPlace (void) override; - virtual int ParseHandshake (void) override; - virtual int ParseLogin (void) override; - virtual int ParsePlayerAbilities(void) override; - - // New packets: - virtual int ParseClientStatuses (void); - virtual int ParseEncryptionKeyResponse(void); - virtual int ParseLocaleViewDistance (void); - virtual int ParseTabCompletion (void); - -protected: - bool m_IsEncrypted; - CryptoPP::CFB_Mode::Decryption m_Decryptor; - CryptoPP::CFB_Mode::Encryption m_Encryptor; - AString m_DataToSend; - - /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID() - AString m_AuthServerID; - - /// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption() - AString m_ServerPublicKey; - - virtual void SendData(const char * a_Data, int a_Size) override; - - // DEBUG: - virtual void Flush(void) override; - - // Items in slots are sent differently - virtual void WriteItem(const cItem & a_Item) override; - virtual int ParseItem(cItem & a_Item) override; - - /// Parses the metadata that may come with the item. - int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); - - virtual void SendCompass(const cWorld & a_World); - virtual void SendEncryptionKeyRequest(void); - - /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption - void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce); - - /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID - void StartEncryption(const byte * a_Key); -} ; - - - - diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp deleted file mode 100644 index d2582458b..000000000 --- a/source/Protocol/Protocol14x.cpp +++ /dev/null @@ -1,256 +0,0 @@ - -// Protocol14x.cpp - -/* -Implements the 1.4.x protocol classes representing these protocols: -- cProtocol142: - - release 1.4.2 protocol (#47) - - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) - - release 1.4.5 protocol (same as 1.4.4) -- cProtocol146: - - release 1.4.6 protocol (#51) -*/ - -#include "Globals.h" -#include "Protocol14x.h" -#include "../Root.h" -#include "../Server.h" -#include "../ClientHandle.h" -#include "../../CryptoPP/randpool.h" -#include "../Item.h" -#include "ChunkDataSerializer.h" -#include "../Entities/Player.h" -#include "../Mobs/Monster.h" -#include "../UI/Window.h" -#include "../Entities/Pickup.h" -#include "../Entities/FallingBlock.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_UPDATE_TIME = 0x04, - PACKET_PICKUP_SPAWN = 0x15, - PACKET_SPAWN_OBJECT = 0x17, - PACKET_ENTITY_METADATA = 0x28, - PACKET_SOUND_PARTICLE_EFFECT = 0x3d -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol142: - -cProtocol142::cProtocol142(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -int cProtocol142::ParseLocaleViewDistance(void) -{ - HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale); - HANDLE_PACKET_READ(ReadChar, char, ViewDistance); - HANDLE_PACKET_READ(ReadChar, char, ChatFlags); - HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2 - // TODO: m_Client->HandleLocale(Locale); - // TODO: m_Client->HandleViewDistance(ViewDistance); - // TODO: m_Client->HandleChatFlags(ChatFlags); - // Ignoring client difficulty - return PARSE_OK; -} - - - - - -void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_PICKUP_SPAWN); - WriteInt (a_Pickup.GetUniqueID()); - WriteItem (a_Pickup.GetItem()); - WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32)); - WriteByte ((char)(a_Pickup.GetSpeed().x * 8)); - WriteByte ((char)(a_Pickup.GetSpeed().y * 8)); - WriteByte ((char)(a_Pickup.GetSpeed().z * 8)); - Flush(); -} - - - - - -void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SOUND_PARTICLE_EFFECT); - WriteInt (a_EffectID); - WriteInt (a_SrcX); - WriteByte(a_SrcY); - WriteInt (a_SrcZ); - WriteInt (a_Data); - WriteBool(0); - Flush(); -} - - - - - -void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_TIME); - WriteInt64(a_WorldAge); - WriteInt64(a_TimeOfDay); - Flush(); -} - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol146: - -cProtocol146::cProtocol146(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup) -{ - ASSERT(!a_Pickup.GetItem().IsEmpty()); - - cCSLock Lock(m_CSPacket); - - // Send a SPAWN_OBJECT packet for the base entity: - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Pickup.GetUniqueID()); - WriteByte(0x02); - WriteInt ((int)(a_Pickup.GetPosX() * 32)); - WriteInt ((int)(a_Pickup.GetPosY() * 32)); - WriteInt ((int)(a_Pickup.GetPosZ() * 32)); - WriteInt (1); - WriteShort((short)(a_Pickup.GetSpeed().x * 32)); - WriteShort((short)(a_Pickup.GetSpeed().y * 32)); - WriteShort((short)(a_Pickup.GetSpeed().z * 32)); - WriteByte(0); - WriteByte(0); - - // Send a ENTITY_METADATA packet with the slot info: - WriteByte(PACKET_ENTITY_METADATA); - WriteInt(a_Pickup.GetUniqueID()); - WriteByte(0xaa); // a slot value at index 10 - WriteItem(a_Pickup.GetItem()); - WriteByte(0x7f); // End of metadata - Flush(); -} - - - - - -void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - // Send a spawn object / vehicle packet - cCSLock Lock(m_CSPacket); - - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_FallingBlock.GetUniqueID()); - WriteByte(70); - WriteInt ((int)(a_FallingBlock.GetPosX() * 32)); - WriteInt ((int)(a_FallingBlock.GetPosY() * 32)); - WriteInt ((int)(a_FallingBlock.GetPosZ() * 32)); - WriteByte (0); // Pitch - WriteByte (0); // Yaw - WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype - WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); - WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); - WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); - Flush(); -} - - - - - -void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_SPAWN_OBJECT); - WriteInt (a_Entity.GetUniqueID()); - WriteByte(a_ObjectType); - WriteInt ((int)(a_Entity.GetPosX() * 32)); - WriteInt ((int)(a_Entity.GetPosY() * 32)); - WriteInt ((int)(a_Entity.GetPosZ() * 32)); - WriteByte(a_Pitch); - WriteByte(a_Yaw); - WriteInt (a_ObjectData); - if (a_ObjectData != 0) - { - WriteShort((short)(a_Entity.GetSpeedX() * 400)); - WriteShort((short)(a_Entity.GetSpeedY() * 400)); - WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - -void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_SPAWN_OBJECT); - WriteInt (a_Vehicle.GetUniqueID()); - WriteByte (a_VehicleType); - WriteInt ((int)(a_Vehicle.GetPosX() * 32)); - WriteInt ((int)(a_Vehicle.GetPosY() * 32)); - WriteInt ((int)(a_Vehicle.GetPosZ() * 32)); - WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256)); - WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256)); - WriteInt (a_VehicleSubType); - if (a_VehicleSubType != 0) - { - WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } - Flush(); -} - - - - - diff --git a/source/Protocol/Protocol14x.h b/source/Protocol/Protocol14x.h deleted file mode 100644 index ca497bbc1..000000000 --- a/source/Protocol/Protocol14x.h +++ /dev/null @@ -1,63 +0,0 @@ - -// Protocol14x.h - -/* -Interfaces to the 1.4.x protocol classes representing these protocols: -- cProtocol142: - - release 1.4.2 protocol (#47) - - release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA) - - release 1.4.5 protocol (same as 1.4.4) -- cProtocol146: - - release 1.4.6 protocol (#51) -*/ - - - - - -#pragma once - -#include "Protocol132.h" - - - - - -class cProtocol142 : - public cProtocol132 -{ - typedef cProtocol132 super; - -public: - cProtocol142(cClientHandle * a_Client); - - // Sending commands (alphabetically sorted): - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; - - // Specific packet parsers: - virtual int ParseLocaleViewDistance(void) override; -} ; - - - - - -class cProtocol146 : - public cProtocol142 -{ - typedef cProtocol142 super; - -public: - cProtocol146(cClientHandle * a_Client); - - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; -} ; - - - - diff --git a/source/Protocol/Protocol15x.cpp b/source/Protocol/Protocol15x.cpp deleted file mode 100644 index c337d26e7..000000000 --- a/source/Protocol/Protocol15x.cpp +++ /dev/null @@ -1,138 +0,0 @@ - -// Protocol15x.cpp - -/* -Implements the 1.5.x protocol classes: - - cProtocol150 - - release 1.5 protocol (#60) - - release 1.5.2 protocol (#61, no relevant changes found) -*/ - -#include "Globals.h" -#include "Protocol15x.h" -#include "../ClientHandle.h" -#include "../Item.h" -#include "../UI/Window.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_WINDOW_OPEN = 0x64, -} ; - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol150: - -cProtocol150::cProtocol150(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol150::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_Window.GetWindowID()); - WriteByte (a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte (a_Window.GetNumNonInventorySlots()); - WriteByte (1); // Use title - Flush(); -} - - - - - -int cProtocol150::ParseWindowClick(void) -{ - HANDLE_PACKET_READ(ReadChar, char, WindowID); - HANDLE_PACKET_READ(ReadBEShort, short, SlotNum); - HANDLE_PACKET_READ(ReadByte, Byte, Button); - HANDLE_PACKET_READ(ReadBEShort, short, TransactionID); - HANDLE_PACKET_READ(ReadByte, Byte, Mode); - cItem HeldItem; - int res = ParseItem(HeldItem); - if (res < 0) - { - return res; - } - - // Convert Button, Mode, SlotNum and HeldItem into eClickAction: - eClickAction Action; - switch ((Mode << 8) | Button) - { - case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; - case 0x0100: Action = caShiftLeftClick; break; - case 0x0101: Action = caShiftRightClick; break; - case 0x0200: Action = caNumber1; break; - case 0x0201: Action = caNumber2; break; - case 0x0202: Action = caNumber3; break; - case 0x0203: Action = caNumber4; break; - case 0x0204: Action = caNumber5; break; - case 0x0205: Action = caNumber6; break; - case 0x0206: Action = caNumber7; break; - case 0x0207: Action = caNumber8; break; - case 0x0208: Action = caNumber9; break; - case 0x0300: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; - case 0x0600: Action = caDblClick; break; - } - - if (Action == caUnknown) - { - LOGWARNING("Received an unknown click action combination: Mode = %d, Button = %d, Slot = %d, HeldItem = %s. Ignoring packet.", - Mode, Button, SlotNum, ItemToFullString(HeldItem).c_str() - ); - ASSERT(!"Unknown click action"); - return PARSE_OK; - } - - m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem); - return PARSE_OK; -} - - - - - diff --git a/source/Protocol/Protocol15x.h b/source/Protocol/Protocol15x.h deleted file mode 100644 index e554fe130..000000000 --- a/source/Protocol/Protocol15x.h +++ /dev/null @@ -1,38 +0,0 @@ - -// Protocol15x.h - -/* -Declares the 1.5.x protocol classes: - - cProtocol150 - - release 1.5 and 1.5.1 protocol (#60) - - release 1.5.2 protocol (#61; no relevant changes found) -*/ - - - - - -#pragma once - -#include "Protocol14x.h" - - - - - -class cProtocol150 : - public cProtocol146 -{ - typedef cProtocol146 super; - -public: - cProtocol150(cClientHandle * a_Client); - - virtual void SendWindowOpen(const cWindow & a_Window) override; - - virtual int ParseWindowClick(void); -} ; - - - - diff --git a/source/Protocol/Protocol16x.cpp b/source/Protocol/Protocol16x.cpp deleted file mode 100644 index cfa27b3c4..000000000 --- a/source/Protocol/Protocol16x.cpp +++ /dev/null @@ -1,268 +0,0 @@ - -// Protocol16x.cpp - -/* -Implements the 1.6.x protocol classes: - - cProtocol161 - - release 1.6.1 protocol (#73) - - cProtocol162 - - release 1.6.2 protocol (#74) - - release 1.6.3 protocol (#77) - no relevant changes - - release 1.6.4 protocol (#78) - no relevant changes -(others may be added later in the future for the 1.6 release series) -*/ - -#include "Globals.h" -#include "Protocol16x.h" -#include "../ClientHandle.h" -#include "../Entities/Entity.h" -#include "../Entities/Player.h" -#include "../UI/Window.h" - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return PARSE_INCOMPLETE; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -enum -{ - PACKET_CHAT = 0x03, - PACKET_UPDATE_HEALTH = 0x08, - PACKET_STEER_VEHICLE = 0x1b, - PACKET_ATTACH_ENTITY = 0x27, - PACKET_ENTITY_PROPERTIES = 0x2c, - PACKET_WINDOW_OPEN = 0x64, - PACKET_TILE_EDITOR_OPEN = 0x85, - PACKET_PLAYER_ABILITIES = 0xca, -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol161: - -cProtocol161::cProtocol161(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ATTACH_ENTITY); - WriteInt(a_Entity.GetUniqueID()); - WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID()); - WriteBool(false); // TODO: "Should use leash?" -> no - Flush(); -} - - - - - -void cProtocol161::SendChat(const AString & a_Message) -{ - super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); -} - - - - - -void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_TILE_EDITOR_OPEN); - WriteByte(0); - WriteInt(a_BlockX); - WriteInt(a_BlockY); - WriteInt(a_BlockZ); - Flush(); -} - - - - - -void cProtocol161::SendGameMode(eGameMode a_GameMode) -{ - super::SendGameMode(a_GameMode); - SendPlayerMaxSpeed(); -} - - - - - -void cProtocol161::SendHealth(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_UPDATE_HEALTH); - WriteFloat((float)m_Client->GetPlayer()->GetHealth()); - WriteShort(m_Client->GetPlayer()->GetFoodLevel()); - WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); - Flush(); -} - - - - - -void cProtocol161::SendPlayerMaxSpeed(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(m_Client->GetPlayer()->GetUniqueID()); - WriteInt(1); - WriteString("generic.movementSpeed"); - WriteDouble(m_Client->GetPlayer()->GetMaxSpeed()); - Flush(); -} - - - - - -void cProtocol161::SendRespawn(void) -{ - // Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast - super::SendRespawn(); - SendPlayerMaxSpeed(); -} - - - - - -void cProtocol161::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send for inventory windows - return; - } - cCSLock Lock(m_CSPacket); - WriteByte (PACKET_WINDOW_OPEN); - WriteByte (a_Window.GetWindowID()); - WriteByte (a_Window.GetWindowType()); - WriteString(a_Window.GetWindowTitle()); - WriteByte (a_Window.GetNumNonInventorySlots()); - WriteByte (1); // Use title - if (a_Window.GetWindowType() == cWindow::wtAnimalChest) - { - WriteInt(0); // TODO: The animal's EntityID - } - Flush(); -} - - - - - -int cProtocol161::ParseEntityAction(void) -{ - HANDLE_PACKET_READ(ReadBEInt, int, EntityID); - HANDLE_PACKET_READ(ReadChar, char, ActionID); - HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal); - m_Client->HandleEntityAction(EntityID, ActionID); - return PARSE_OK; -} - - - - - -int cProtocol161::ParsePlayerAbilities(void) -{ - HANDLE_PACKET_READ(ReadByte, Byte, Flags); - HANDLE_PACKET_READ(ReadBEFloat, float, FlyingSpeed); - HANDLE_PACKET_READ(ReadBEFloat, float, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(...); - return PARSE_OK; -} - - - - - -int cProtocol161::ParseSteerVehicle(void) -{ - HANDLE_PACKET_READ(ReadBEFloat, float, Sideways); - HANDLE_PACKET_READ(ReadBEFloat, float, Forward); - HANDLE_PACKET_READ(ReadBool, bool, Jump); - HANDLE_PACKET_READ(ReadBool, bool, Unmount); - if (Unmount) - { - m_Client->HandleUnmount(); - } - else - { - m_Client->HandleSteerVehicle(Forward, Sideways); - } - return PARSE_OK; -} - - - - - -int cProtocol161::ParsePacket(unsigned char a_PacketType) -{ - switch (a_PacketType) - { - case PACKET_STEER_VEHICLE: return ParseSteerVehicle(); - default: return super::ParsePacket(a_PacketType); - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol162: - -cProtocol162::cProtocol162(cClientHandle * a_Client) : - super(a_Client) -{ -} - - - - - -void cProtocol162::SendPlayerMaxSpeed(void) -{ - cCSLock Lock(m_CSPacket); - WriteByte(PACKET_ENTITY_PROPERTIES); - WriteInt(m_Client->GetPlayer()->GetUniqueID()); - WriteInt(1); - WriteString("generic.movementSpeed"); - WriteDouble(m_Client->GetPlayer()->GetMaxSpeed()); - WriteShort(0); - Flush(); -} - - - - diff --git a/source/Protocol/Protocol16x.h b/source/Protocol/Protocol16x.h deleted file mode 100644 index 325e41c5a..000000000 --- a/source/Protocol/Protocol16x.h +++ /dev/null @@ -1,76 +0,0 @@ - -// Protocol16x.h - -/* -Declares the 1.6.x protocol classes: - - cProtocol161 - - release 1.6.1 protocol (#73) - - cProtocol162 - - release 1.6.2 protocol (#74) - - release 1.6.3 protocol (#77) - no relevant changes - - release 1.6.4 protocol (#78) - no relevant changes -(others may be added later in the future for the 1.6 release series) -*/ - - - - - -#pragma once - -#include "Protocol15x.h" - - - - - -class cProtocol161 : - public cProtocol150 -{ - typedef cProtocol150 super; - -public: - cProtocol161(cClientHandle * a_Client); - -protected: - - // cProtocol150 overrides: - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendPlayerMaxSpeed(void) override; - virtual void SendRespawn (void) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - - virtual int ParseEntityAction (void) override; - virtual int ParsePlayerAbilities(void) override; - - // New packets: - virtual int ParseSteerVehicle(void); - - // Enable new packets' handling - virtual int ParsePacket(unsigned char a_PacketType) override; -} ; - - - - - -class cProtocol162 : - public cProtocol161 -{ - typedef cProtocol161 super; - -public: - cProtocol162(cClientHandle * a_Client); - -protected: - // cProtocol161 overrides: - virtual void SendPlayerMaxSpeed(void) override; -} ; - - - - diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp deleted file mode 100644 index 628b8e071..000000000 --- a/source/Protocol/Protocol17x.cpp +++ /dev/null @@ -1,1917 +0,0 @@ - -// Protocol17x.cpp - -/* -Implements the 1.7.x protocol classes: - - cProtocol172 - - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) -*/ - -#include "Globals.h" -#include "Protocol17x.h" -#include "ChunkDataSerializer.h" -#include "../ClientHandle.h" -#include "../Root.h" -#include "../Server.h" -#include "../World.h" -#include "../WorldStorage/FastNBT.h" -#include "../StringCompression.h" -#include "../Entities/Minecart.h" -#include "../Entities/FallingBlock.h" -#include "../Entities/Pickup.h" -#include "../Entities/Player.h" -#include "../Mobs/IncludeAllMonsters.h" -#include "../UI/Window.h" - - - - - -#define HANDLE_READ(Proc, Type, Var) \ - Type Var; \ - m_ReceivedData.Proc(Var); - - - - - -#define HANDLE_PACKET_READ(Proc, Type, Var) \ - Type Var; \ - { \ - if (!m_ReceivedData.Proc(Var)) \ - { \ - m_ReceivedData.CheckValid(); \ - return false; \ - } \ - m_ReceivedData.CheckValid(); \ - } - - - - - -cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : - super(a_Client), - m_ServerAddress(a_ServerAddress), - m_ServerPort(a_ServerPort), - m_State(a_State), - m_ReceivedData(32 KiB), - m_OutPacketBuffer(64 KiB), - m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt - m_IsEncrypted(false) -{ -} - - - - - -void cProtocol172::DataReceived(const char * a_Data, int a_Size) -{ - if (m_IsEncrypted) - { - byte Decrypted[512]; - while (a_Size > 0) - { - int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; - m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); - AddReceivedData((const char *)Decrypted, NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - AddReceivedData(a_Data, a_Size); - } -} - - - - - -void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - cPacketizer Pkt(*this, 0x1b); // Attach Entity packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); - Pkt.WriteBool(false); -} - - - - - -void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - cPacketizer Pkt(*this, 0x24); // Block Action packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort(a_BlockY); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteByte(a_Byte1); - Pkt.WriteByte(a_Byte2); - Pkt.WriteVarInt(a_BlockType); -} - - - - - -void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) -{ - cPacketizer Pkt(*this, 0x24); // Block Break Animation packet - Pkt.WriteInt(a_EntityID); - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteChar(a_Stage); -} - - - - - -void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cPacketizer Pkt(*this, 0x23); // Block Change packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteByte(a_BlockY); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteVarInt(a_BlockType); - Pkt.WriteByte(a_BlockMeta); -} - - - - - -void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - cPacketizer Pkt(*this, 0x22); // Multi Block Change packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteShort((short)a_Changes.size()); - Pkt.WriteInt(a_Changes.size() * 4); - for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) - { - unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12); - unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4); - Pkt.WriteInt((Coords << 16) | Blocks); - } // for itr - a_Changes[] -} - - - - - -void cProtocol172::SendChat(const AString & a_Message) -{ - cPacketizer Pkt(*this, 0x02); // Chat Message packet - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); -} - - - - - -void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - // Serialize first, before creating the Packetizer (the packetizer locks a CS) - // This contains the flags and bitmasks, too - const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); - - cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); -} - - - - - -void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) -{ - cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); - Pkt.WriteInt(a_Player.GetUniqueID()); -} - - - - - -void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x13); // Destroy Entities packet - Pkt.WriteByte(1); - Pkt.WriteInt(a_Entity.GetUniqueID()); -} - - - - - -void cProtocol172::SendDisconnect(const AString & a_Reason) -{ - cPacketizer Pkt(*this, 0x40); - Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); -} - - - - - -void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WriteInt(a_BlockX); - Pkt.WriteInt(a_BlockY); - Pkt.WriteInt(a_BlockZ); -} - - - - - -void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - cPacketizer Pkt(*this, 0x04); // Entity Equipment packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); -} - - - - - -void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); -} - - - - - -void cProtocol172::SendEntityLook(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x16); // Entity Look packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); -} - - - - - -void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte -} - - - - - -void cProtocol172::SendEntityProperties(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x20); // Entity Properties packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityProperties(a_Entity); -} - - - - - -void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); -} - - - - - -void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); -} - - - - - -void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - cPacketizer Pkt(*this, 0x1a); // Entity Status packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Status); -} - - - - - -void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x12); // Entity Velocity packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); -} - - - - - -void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - cPacketizer Pkt(*this, 0x27); // Explosion packet - Pkt.WriteFloat((float)a_BlockX); - Pkt.WriteFloat((float)a_BlockY); - Pkt.WriteFloat((float)a_BlockZ); - Pkt.WriteFloat((float)a_Radius); - Pkt.WriteInt(a_BlocksAffected.size()); - for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) - { - Pkt.WriteChar((char)itr->x); - Pkt.WriteChar((char)itr->y); - Pkt.WriteChar((char)itr->z); - } // for itr - a_BlockAffected[] - Pkt.WriteFloat((float)a_PlayerMotion.x); - Pkt.WriteFloat((float)a_PlayerMotion.y); - Pkt.WriteFloat((float)a_PlayerMotion.z); -} - - - - - -void cProtocol172::SendGameMode(eGameMode a_GameMode) -{ - cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte(3); // Reason: Change game mode - Pkt.WriteFloat((float)a_GameMode); -} - - - - - -void cProtocol172::SendHealth(void) -{ - cPacketizer Pkt(*this, 0x06); // Update Health packet - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth()); - Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel()); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel()); -} - - - - - -void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - cPacketizer Pkt(*this, 0x2f); // Set Slot packet - Pkt.WriteChar(a_WindowID); - Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); -} - - - - - -void cProtocol172::SendKeepAlive(int a_PingID) -{ - cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteInt(a_PingID); -} - - - - - -void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - // Send the Join Game packet: - { - cPacketizer Pkt(*this, 0x01); // Join Game packet - Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteChar((char)a_World.GetDimension()); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers()); - Pkt.WriteString("default"); // Level type - wtf? - } - - // Send the spawn position: - { - cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WriteInt((int)a_World.GetSpawnX()); - Pkt.WriteInt((int)a_World.GetSpawnY()); - Pkt.WriteInt((int)a_World.GetSpawnZ()); - } - - // Send player abilities: - SendPlayerAbilities(); -} - - - - - -void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) -{ - { - cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte(2); // Type = Pickup - Pkt.WriteFPInt(a_Pickup.GetPosX()); - Pkt.WriteFPInt(a_Pickup.GetPosY()); - Pkt.WriteFPInt(a_Pickup.GetPosZ()); - Pkt.WriteByteAngle(a_Pickup.GetYaw()); - Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteInt(0); // No object data - } - { - cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 - Pkt.WriteItem(a_Pickup.GetItem()); - Pkt.WriteByte(0x7f); // End of metadata - } -} - - - - - -void cProtocol172::SendPlayerAbilities(void) -{ - cPacketizer Pkt(*this, 0x39); // Player Abilities packet - Byte Flags = 0; - if (m_Client->GetPlayer()->IsGameModeCreative()) - { - Flags |= 0x01; - } - // TODO: Other flags (god mode, flying, can fly - Pkt.WriteByte(Flags); - // TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); - Pkt.WriteFloat(0.05f); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); -} - - - - - -void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) -{ - cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); - Pkt.WriteChar(a_Animation); -} - - - - - -void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) -{ - cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteString(a_Player.GetName()); - Pkt.WriteBool(a_IsOnline); - Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0); -} - - - - - -void cProtocol172::SendPlayerMaxSpeed(void) -{ - cPacketizer Pkt(*this, 0x20); // Entity Properties - Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); - Pkt.WriteInt(1); // Count - Pkt.WriteString("generic.movementSpeed"); - Pkt.WriteDouble(0.1); - if (m_Client->GetPlayer()->IsSprinting()) - { - Pkt.WriteShort(1); // Modifier count - Pkt.WriteInt64(0x662a6b8dda3e4c1c); - Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteDouble(0.3); - Pkt.WriteByte(2); - } - else - { - Pkt.WriteShort(0); // Modifier count - } -} - - - - - -void cProtocol172::SendPlayerMoveLook(void) -{ - cPacketizer Pkt(*this, 0x08); // Player Position And Look packet - Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX()); - Pkt.WriteDouble(m_Client->GetPlayer()->GetPosY()); - Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ()); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw()); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch()); - Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround()); -} - - - - - -void cProtocol172::SendPlayerPosition(void) -{ - // There is no dedicated packet for this, send the whole thing: - SendPlayerMoveLook(); -} - - - - - -void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) -{ - // Called to spawn another player for the client - cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); - Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID - Pkt.WriteString(a_Player.GetName()); - Pkt.WriteFPInt(a_Player.GetPosX()); - Pkt.WriteFPInt(a_Player.GetPosY()); - Pkt.WriteFPInt(a_Player.GetPosZ()); - Pkt.WriteByteAngle(a_Player.GetYaw()); - Pkt.WriteByteAngle(a_Player.GetPitch()); - short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte(0x7f); // Metadata: end -} - - - - - -void cProtocol172::SendRespawn(void) -{ - cPacketizer Pkt(*this, 0x07); // Respawn packet - Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension()); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode()); - Pkt.WriteString("default"); -} - - - - - -void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 -{ - cPacketizer Pkt(*this, 0x29); // Sound Effect packet - Pkt.WriteString(a_SoundName); - Pkt.WriteInt(a_SrcX); - Pkt.WriteInt(a_SrcY); - Pkt.WriteInt(a_SrcZ); - Pkt.WriteFloat(a_Volume); - Pkt.WriteByte((Byte)(a_Pitch * 63)); -} - - - - - -void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - cPacketizer Pkt(*this, 0x28); // Effect packet - Pkt.WriteInt(a_EffectID); - Pkt.WriteInt(a_SrcX); - Pkt.WriteByte(a_SrcY); - Pkt.WriteInt(a_SrcZ); - Pkt.WriteInt(a_Data); - Pkt.WriteBool(false); -} - - - - - -void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); - Pkt.WriteByte(70); // Falling block - Pkt.WriteFPInt(a_FallingBlock.GetPosX()); - Pkt.WriteFPInt(a_FallingBlock.GetPosY()); - Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); - Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); - Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); -} - - - - - -void cProtocol172::SendSpawnMob(const cMonster & a_Mob) -{ - cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet - Pkt.WriteVarInt(a_Mob.GetUniqueID()); - Pkt.WriteByte((Byte)a_Mob.GetMobType()); - Pkt.WriteFPInt(a_Mob.GetPosX()); - Pkt.WriteFPInt(a_Mob.GetPosY()); - Pkt.WriteFPInt(a_Mob.GetPosZ()); - Pkt.WriteByteAngle(a_Mob.GetPitch()); - Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); - Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400)); - Pkt.WriteEntityMetadata(a_Mob); - Pkt.WriteByte(0x7f); // Metadata terminator -} - - - - - -void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_ObjectType); - Pkt.WriteFPInt(a_Entity.GetPosX()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteInt(a_ObjectData); - if (a_ObjectData != 0) - { - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); - } -} - - - - - -void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); - Pkt.WriteByte(a_VehicleType); - Pkt.WriteFPInt(a_Vehicle.GetPosX()); - Pkt.WriteFPInt(a_Vehicle.GetPosY()); - Pkt.WriteFPInt(a_Vehicle.GetPosZ()); - Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteByteAngle(a_Vehicle.GetPitch()); - Pkt.WriteInt(a_VehicleSubType); - if (a_VehicleSubType != 0) - { - Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); - } -} - - - - - -void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) -{ - AString Results; - Results.reserve(500); // Make a moderate reservation to avoid excessive reallocations - for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) - { - Results.append(*itr); - Results.push_back(0); - } - - cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet - Pkt.WriteVarInt(a_Results.size()); - Pkt.WriteString(Results); -} - - - - - -void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) -{ - cPacketizer Pkt(*this, 0x18); - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteFPInt(a_Entity.GetPosX()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); -} - - - - - -void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet - Pkt.WriteVarInt(0); // EntityID = 0, always - Pkt.WriteByte(1); // Type = Thunderbolt - Pkt.WriteFPInt(a_BlockX); - Pkt.WriteFPInt(a_BlockY); - Pkt.WriteFPInt(a_BlockZ); -} - - - - - -void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) -{ - cPacketizer Pkt(*this, 0x03); - Pkt.WriteInt64(a_WorldAge); - Pkt.WriteInt64(a_TimeOfDay); -} - - - - - -void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteBool(true); - Pkt.WriteShort(0); // Primary bitmap - Pkt.WriteShort(0); // Add bitmap - Pkt.WriteInt(0); // Compressed data size -} - - - - - -void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - cPacketizer Pkt(*this, 0x33); - Pkt.WriteInt(a_BlockX); - Pkt.WriteShort((short)a_BlockY); - Pkt.WriteInt(a_BlockZ); - Pkt.WriteString(a_Line1); - Pkt.WriteString(a_Line2); - Pkt.WriteString(a_Line3); - Pkt.WriteString(a_Line4); -} - - - - - -void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - cPacketizer Pkt(*this, 0x0a); - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt(a_BlockX); - Pkt.WriteByte((Byte)a_BlockY); - Pkt.WriteInt(a_BlockZ); -} - - - - - -void cProtocol172::SendWeather(eWeather a_Weather) -{ - { - cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain - Pkt.WriteFloat(0); // Unused for weather - } - - // TODO: Fade effect, somehow -} - - - - - -void cProtocol172::SendWholeInventory(const cWindow & a_Window) -{ - cPacketizer Pkt(*this, 0x30); // Window Items packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Window.GetNumSlots()); - cItems Slots; - a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); - for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) - { - Pkt.WriteItem(*itr); - } // for itr - Slots[] -} - - - - - -void cProtocol172::SendWindowClose(const cWindow & a_Window) -{ - cPacketizer Pkt(*this, 0x2e); - Pkt.WriteChar(a_Window.GetWindowID()); -} - - - - - -void cProtocol172::SendWindowOpen(const cWindow & a_Window) -{ - if (a_Window.GetWindowType() < 0) - { - // Do not send this packet for player inventory windows - return; - } - - cPacketizer Pkt(*this, 0x2d); - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteChar(a_Window.GetWindowType()); - Pkt.WriteString(a_Window.GetWindowTitle()); - Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); - Pkt.WriteBool(true); - if (a_Window.GetWindowType() == cWindow::wtAnimalChest) - { - Pkt.WriteInt(0); // TODO: The animal's EntityID - } -} - - - - - -void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) -{ - cPacketizer Pkt(*this, 0x31); // Window Property packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Property); - Pkt.WriteShort(a_Value); -} - - - - - -void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) -{ - if (!m_ReceivedData.Write(a_Data, a_Size)) - { - // Too much data in the incoming queue, report to caller: - m_Client->PacketBufferFull(); - return; - } - - // Handle all complete packets: - while (true) - { - UInt32 PacketLen; - if (!m_ReceivedData.ReadVarInt(PacketLen)) - { - // Not enough data - return; - } - if (!m_ReceivedData.CanReadBytes(PacketLen)) - { - // The full packet hasn't been received yet - return; - } - UInt32 PacketType; - UInt32 Mark1 = m_ReceivedData.GetReadableSpace(); - if (!m_ReceivedData.ReadVarInt(PacketType)) - { - // Not enough data - return; - } - - UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace(); - HandlePacket(PacketType, PacketLen - NumBytesRead); - - if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen) - { - // Read more than packet length, report as error - m_Client->PacketError(PacketType); - } - - // Go to packet end in any case: - m_ReceivedData.ResetRead(); - m_ReceivedData.ReadVarInt(PacketType); - m_ReceivedData.SkipRead(PacketLen); - m_ReceivedData.CommitRead(); - } // while (true) -} - - - - -void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) -{ - switch (m_State) - { - case 1: - { - // Status - switch (a_PacketType) - { - case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return; - case 0x01: HandlePacketStatusPing (a_RemainingBytes); return; - } - break; - } - - case 2: - { - // Login - switch (a_PacketType) - { - case 0x00: HandlePacketLoginStart(a_RemainingBytes); return; - case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return; - } - break; - } - - case 3: - { - // Game - switch (a_PacketType) - { - case 0x00: HandlePacketKeepAlive (a_RemainingBytes); return; - case 0x01: HandlePacketChatMessage (a_RemainingBytes); return; - case 0x02: HandlePacketUseEntity (a_RemainingBytes); return; - case 0x03: HandlePacketPlayer (a_RemainingBytes); return; - case 0x04: HandlePacketPlayerPos (a_RemainingBytes); return; - case 0x05: HandlePacketPlayerLook (a_RemainingBytes); return; - case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); return; - case 0x07: HandlePacketBlockDig (a_RemainingBytes); return; - case 0x08: HandlePacketBlockPlace (a_RemainingBytes); return; - case 0x09: HandlePacketSlotSelect (a_RemainingBytes); return; - case 0x0a: HandlePacketAnimation (a_RemainingBytes); return; - case 0x0b: HandlePacketEntityAction (a_RemainingBytes); return; - case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); return; - case 0x0d: HandlePacketWindowClose (a_RemainingBytes); return; - case 0x0e: HandlePacketWindowClick (a_RemainingBytes); return; - case 0x0f: // Confirm transaction - not used in MCS - case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); return; - case 0x12: HandlePacketUpdateSign (a_RemainingBytes); return; - case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); return; - case 0x14: HandlePacketTabComplete (a_RemainingBytes); return; - case 0x15: HandlePacketClientSettings (a_RemainingBytes); return; - case 0x16: HandlePacketClientStatus (a_RemainingBytes); return; - case 0x17: HandlePacketPluginMessage (a_RemainingBytes); return; - } - break; - } - } // switch (m_State) - - // Unknown packet type, report to the client: - m_Client->PacketUnknown(a_PacketType); - m_ReceivedData.SkipRead(a_RemainingBytes); - m_ReceivedData.CommitRead(); -} - - - - - -void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) -{ - ASSERT(a_RemainingBytes == 8); - if (a_RemainingBytes != 8) - { - m_Client->PacketError(0x01); - m_ReceivedData.SkipRead(a_RemainingBytes); - m_ReceivedData.CommitRead(); - return; - } - Int64 Timestamp; - m_ReceivedData.ReadBEInt64(Timestamp); - m_ReceivedData.CommitRead(); - - cPacketizer Pkt(*this, 0x01); // Ping packet - Pkt.WriteInt64(Timestamp); -} - - - - - -void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) -{ - // No more bytes in this packet - ASSERT(a_RemainingBytes == 0); - m_ReceivedData.CommitRead(); - - // Send the response: - AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; - AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", - cRoot::Get()->GetServer()->GetMaxPlayers(), - cRoot::Get()->GetServer()->GetNumPlayers() - ); - AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}", - cRoot::Get()->GetServer()->GetDescription().c_str() - ); - Response.append("}"); - - cPacketizer Pkt(*this, 0x00); // Response packet - Pkt.WriteString(Response); -} - - - - - -void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes) -{ - // TODO: Add protocol encryption -} - - - - - -void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes) -{ - AString Username; - m_ReceivedData.ReadVarUTF8String(Username); - - // TODO: Protocol encryption should be set up here if not localhost / auth - - // Send login success: - { - cPacketizer Pkt(*this, 0x02); // Login success packet - Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID - Pkt.WriteString(Username); - } - - m_State = 3; // State = Game - m_Client->HandleLogin(4, Username); -} - - - - - -void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEInt, int, EntityID); - HANDLE_READ(ReadByte, Byte, Animation); - m_Client->HandleAnimation(Animation); -} - - - - - -void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadByte, Byte, Status); - HANDLE_READ(ReadBEInt, int, BlockX); - HANDLE_READ(ReadByte, Byte, BlockY); - HANDLE_READ(ReadBEInt, int, BlockZ); - HANDLE_READ(ReadByte, Byte, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status); -} - - - - - -void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEInt, int, BlockX); - HANDLE_READ(ReadByte, Byte, BlockY); - HANDLE_READ(ReadBEInt, int, BlockZ); - HANDLE_READ(ReadByte, Byte, Face); - HANDLE_READ(ReadByte, Byte, CursorX); - HANDLE_READ(ReadByte, Byte, CursorY); - HANDLE_READ(ReadByte, Byte, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); -} - - - - - -void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadVarUTF8String, AString, Message); - m_Client->HandleChat(Message); -} - - - - - -void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadVarUTF8String, AString, Locale); - HANDLE_READ(ReadByte, Byte, ViewDistance); - HANDLE_READ(ReadByte, Byte, ChatFlags); - HANDLE_READ(ReadByte, Byte, Unused); - HANDLE_READ(ReadByte, Byte, Difficulty); - HANDLE_READ(ReadByte, Byte, ShowCape); - // TODO: handle in m_Client -} - - - - - -void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadByte, Byte, ActionID); - switch (ActionID) - { - case 0: - { - // Respawn - m_Client->HandleRespawn(); - break; - } - case 1: - { - // Request stats - // TODO - break; - } - case 2: - { - // Open Inventory achievement - // TODO - break; - } - } -} - - - - - -void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEShort, short, SlotNum); - cItem Item; - if (!ReadItem(Item)) - { - return; - } - m_Client->HandleCreativeInventory(SlotNum, Item); -} - - - - - -void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEInt, int, PlayerID); - HANDLE_READ(ReadByte, Byte, Action); - HANDLE_READ(ReadBEInt, int, JumpBoost); - m_Client->HandleEntityAction(PlayerID, Action); -} - - - - - -void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEInt, int, KeepAliveID); - m_Client->HandleKeepAlive(KeepAliveID); -} - - - - - -void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBool, bool, IsOnGround); - // TODO: m_Client->HandlePlayerOnGround(IsOnGround); -} - - - - - -void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadByte, Byte, Flags); - HANDLE_READ(ReadBEFloat, float, FlyingSpeed); - HANDLE_READ(ReadBEFloat, float, WalkingSpeed); - // TODO: m_Client->HandlePlayerAbilities(); -} - - - - - -void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEFloat, float, Yaw); - HANDLE_READ(ReadBEFloat, float, Pitch); - HANDLE_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); -} - - - - - -void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEDouble, double, PosX); - HANDLE_READ(ReadBEDouble, double, PosY); - HANDLE_READ(ReadBEDouble, double, Stance); - HANDLE_READ(ReadBEDouble, double, PosZ); - HANDLE_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); -} - - - - - -void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEDouble, double, PosX); - HANDLE_READ(ReadBEDouble, double, PosY); - HANDLE_READ(ReadBEDouble, double, Stance); - HANDLE_READ(ReadBEDouble, double, PosZ); - HANDLE_READ(ReadBEFloat, float, Yaw); - HANDLE_READ(ReadBEFloat, float, Pitch); - HANDLE_READ(ReadBool, bool, IsOnGround); - m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround); -} - - - - - -void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadVarUTF8String, AString, Channel); - HANDLE_READ(ReadBEShort, short, Length); - AString Data; - m_ReceivedData.ReadString(Data, Length); - // TODO: m_Client->HandlePluginMessage(Channel, Data); -} - - - - - -void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEShort, short, SlotNum); - m_Client->HandleSlotSelected(SlotNum); -} - - - - - -void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEFloat, float, Forward); - HANDLE_READ(ReadBEFloat, float, Sideways); - HANDLE_READ(ReadBool, bool, ShouldJump); - HANDLE_READ(ReadBool, bool, ShouldUnmount); - if (ShouldUnmount) - { - m_Client->HandleUnmount(); - } - else - { - m_Client->HandleSteerVehicle(Forward, Sideways); - } -} - - - - - -void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadVarUTF8String, AString, Text); - m_Client->HandleTabCompletion(Text); -} - - - - - -void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEInt, int, BlockX); - HANDLE_READ(ReadBEShort, short, BlockY); - HANDLE_READ(ReadBEInt, int, BlockZ); - HANDLE_READ(ReadVarUTF8String, AString, Line1); - HANDLE_READ(ReadVarUTF8String, AString, Line2); - HANDLE_READ(ReadVarUTF8String, AString, Line3); - HANDLE_READ(ReadVarUTF8String, AString, Line4); - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); -} - - - - - -void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadBEInt, int, EntityID); - HANDLE_READ(ReadByte, Byte, MouseButton); - m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); -} - - - - - -void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadChar, char, WindowID); - HANDLE_READ(ReadBEShort, short, SlotNum); - HANDLE_READ(ReadByte, Byte, Button); - HANDLE_READ(ReadBEShort, short, TransactionID); - HANDLE_READ(ReadByte, Byte, Mode); - cItem Item; - ReadItem(Item); - - // Convert Button, Mode, SlotNum and HeldItem into eClickAction: - eClickAction Action; - switch ((Mode << 8) | Button) - { - case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; - case 0x0100: Action = caShiftLeftClick; break; - case 0x0101: Action = caShiftRightClick; break; - case 0x0200: Action = caNumber1; break; - case 0x0201: Action = caNumber2; break; - case 0x0202: Action = caNumber3; break; - case 0x0203: Action = caNumber4; break; - case 0x0204: Action = caNumber5; break; - case 0x0205: Action = caNumber6; break; - case 0x0206: Action = caNumber7; break; - case 0x0207: Action = caNumber8; break; - case 0x0208: Action = caNumber9; break; - case 0x0300: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; - case 0x0600: Action = caDblClick; break; - } - - m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); -} - - - - - -void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes) -{ - HANDLE_READ(ReadChar, char, WindowID); - m_Client->HandleWindowClose(WindowID); -} - - - - - -void cProtocol172::WritePacket(cByteBuffer & a_Packet) -{ - cCSLock Lock(m_CSPacket); - AString Pkt; - a_Packet.ReadAll(Pkt); - WriteVarInt(Pkt.size()); - SendData(Pkt.data(), Pkt.size()); - Flush(); -} - - - - - -void cProtocol172::SendData(const char * a_Data, int a_Size) -{ - if (m_IsEncrypted) - { - byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) - while (a_Size > 0) - { - int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; - m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); - m_Client->SendData((const char *)Encrypted, NumBytes); - a_Size -= NumBytes; - a_Data += NumBytes; - } - } - else - { - m_Client->SendData(a_Data, a_Size); - } -} - - - - - - -bool cProtocol172::ReadItem(cItem & a_Item) -{ - HANDLE_PACKET_READ(ReadBEShort, short, ItemType); - if (ItemType == -1) - { - // The item is empty, no more data follows - a_Item.Empty(); - return true; - } - a_Item.m_ItemType = ItemType; - - HANDLE_PACKET_READ(ReadChar, char, ItemCount); - HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage); - a_Item.m_ItemCount = ItemCount; - a_Item.m_ItemDamage = ItemDamage; - if (ItemCount <= 0) - { - a_Item.Empty(); - } - - HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength); - if (MetadataLength <= 0) - { - return true; - } - - // Read the metadata - AString Metadata; - if (!m_ReceivedData.ReadString(Metadata, MetadataLength)) - { - return false; - } - - ParseItemMetadata(a_Item, Metadata); - return true; -} - - - - - -void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) -{ - // Uncompress the GZIPped data: - AString Uncompressed; - if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) - { - AString HexDump; - CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); - LOGWARNING("Cannot unGZIP item metadata (%u bytes):\n%s", a_Metadata.size(), HexDump.c_str()); - return; - } - - // Parse into NBT: - cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); - if (!NBT.IsValid()) - { - AString HexDump; - CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); - LOGWARNING("Cannot parse NBT item metadata: (%u bytes)\n%s", Uncompressed.size(), HexDump.c_str()); - return; - } - - // Load enchantments from the NBT: - for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) - { - if ( - (NBT.GetType(tag) == TAG_List) && - ( - (NBT.GetName(tag) == "ench") || - (NBT.GetName(tag) == "StoredEnchantments") - ) - ) - { - a_Item.m_Enchantments.ParseFromNBT(NBT, tag); - } - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cProtocol172::cPacketizer: - -cProtocol172::cPacketizer::~cPacketizer() -{ - AString DataToSend; - - // Send the packet length - UInt32 PacketLen = m_Out.GetUsedSpace(); - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); - m_Protocol.m_OutPacketLenBuffer.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Protocol.m_OutPacketLenBuffer.CommitRead(); - - // Send the packet data: - m_Out.ReadAll(DataToSend); - m_Protocol.SendData(DataToSend.data(), DataToSend.size()); - m_Out.CommitRead(); -} - - - - - -void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item) -{ - short ItemType = a_Item.m_ItemType; - ASSERT(ItemType >= -1); // Check validity of packets in debug runtime - if (ItemType <= 0) - { - // Fix, to make sure no invalid values are sent. - ItemType = -1; - } - - if (a_Item.IsEmpty()) - { - WriteShort(-1); - return; - } - - WriteShort(ItemType); - WriteByte (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); - - if (a_Item.m_Enchantments.IsEmpty()) - { - WriteShort(-1); - return; - } - - // Send the enchantments: - cFastNBTWriter Writer; - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName); - Writer.Finish(); - AString Compressed; - CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); - WriteShort(Compressed.size()); - WriteBuf(Compressed.data(), Compressed.size()); -} - - - - - -void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle) -{ - WriteByte((char)(255 * a_Angle / 360)); -} - - - - - -void cProtocol172::cPacketizer::WriteFPInt(double a_Value) -{ - int Value = (int)(a_Value * 32); - WriteInt(Value); -} - - - - - -void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) -{ - // Common metadata: - Byte Flags = 0; - if (a_Entity.IsOnFire()) - { - Flags |= 0x01; - } - if (a_Entity.IsCrouched()) - { - Flags |= 0x02; - } - if (a_Entity.IsSprinting()) - { - Flags |= 0x08; - } - if (a_Entity.IsRclking()) - { - Flags |= 0x10; - } - if (a_Entity.IsInvisible()) - { - Flags |= 0x20; - } - WriteByte(0); // Byte(0) + index 0 - WriteByte(Flags); - - switch (a_Entity.GetEntityType()) - { - case cEntity::etPlayer: break; // TODO? - case cEntity::etPickup: - { - WriteByte((5 << 5) | 10); // Slot(5) + index 10 - WriteItem(((const cPickup &)a_Entity).GetItem()); - break; - } - case cEntity::etMinecart: - { - WriteByte(0x51); - - // The following expression makes Minecarts shake more with less health or higher damage taken - // It gets half the maximum health, and takes it away from the current health minus the half health: - /* Health: 5 | 3 - (5 - 3) = 1 (shake power) - Health: 3 | 3 - (3 - 3) = 3 - Health: 1 | 3 - (1 - 3) = 5 - */ - WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); - WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything - WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer - - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) - { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); - } - break; - } - case cEntity::etProjectile: - { - if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow) - { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); - } - break; - } - case cEntity::etMonster: - { - WriteMobMetadata((const cMonster &)a_Entity); - break; - } - } -} - - - - - -void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) -{ - switch (a_Mob.GetMobType()) - { - case cMonster::mtCreeper: - { - WriteByte(0x10); - WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); - break; - } - - case cMonster::mtBat: - { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); - break; - } - - case cMonster::mtPig: - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); - break; - } - - case cMonster::mtVillager: - { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); - break; - } - - case cMonster::mtZombie: - { - WriteByte(0x0c); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); - WriteByte(0x0d); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); - WriteByte(0x0e); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); - break; - } - - case cMonster::mtGhast: - { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); - break; - } - - case cMonster::mtWolf: - { - const cWolf & Wolf = (const cWolf &)a_Mob; - Byte WolfStatus = 0; - if (Wolf.IsSitting()) - { - WolfStatus |= 0x1; - } - if (Wolf.IsAngry()) - { - WolfStatus |= 0x2; - } - if (Wolf.IsTame()) - { - WolfStatus |= 0x4; - } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); - WriteByte(0x13); - WriteByte(Wolf.IsBegging() ? 1 : 0); - WriteByte(0x14); - WriteByte(Wolf.GetCollarColor()); - break; - } - - case cMonster::mtSheep: - { - WriteByte(0x10); - Byte SheepMetadata = 0; - SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); - if (((const cSheep &)a_Mob).IsSheared()) - { - SheepMetadata |= 0x10; - } - WriteByte(SheepMetadata); - break; - } - - case cMonster::mtEnderman: - { - WriteByte(0x10); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); - break; - } - - case cMonster::mtSkeleton: - { - WriteByte(0x0d); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); - break; - } - - case cMonster::mtWitch: - { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); - break; - } - - case cMonster::mtSlime: - { - WriteByte(0x10); - WriteByte(((const cSlime &)a_Mob).GetSize()); - break; - } - - case cMonster::mtMagmaCube: - { - WriteByte(0x10); - WriteByte(((const cMagmaCube &)a_Mob).GetSize()); - break; - } - - case cMonster::mtHorse: - { - const cHorse & Horse = (const cHorse &)a_Mob; - int Flags = 0; - if (Horse.IsTame()) - { - Flags |= 0x02; - } - if (Horse.IsSaddled()) - { - Flags |= 0x04; - } - if (Horse.IsChested()) - { - Flags |= 0x08; - } - if (Horse.IsBaby()) - { - Flags |= 0x10; - } - if (Horse.IsEating()) - { - Flags |= 0x20; - } - if (Horse.IsRearing()) - { - Flags |= 0x40; - } - if (Horse.IsMthOpen()) - { - Flags |= 0x80; - } - WriteByte(0x50); // Int at index 16 - WriteInt(Flags); - WriteByte(0x13); // Byte at index 19 - WriteByte(Horse.GetHorseType()); - WriteByte(0x54); // Int at index 20 - int Appearance = 0; - Appearance = Horse.GetHorseColor(); - Appearance |= Horse.GetHorseStyle() << 8; - WriteInt(Appearance); - WriteByte(0x56); // Int at index 22 - WriteInt(Horse.GetHorseArmour()); - break; - } - } // switch (a_Mob.GetType()) -} - - - - - -void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) -{ - if (!a_Entity.IsMob()) - { - // No properties for anything else than mobs - WriteInt(0); - return; - } - const cMonster & Mob = (const cMonster &)a_Entity; - - // TODO: Send properties and modifiers based on the mob type - - WriteInt(0); // NumProperties -} - - - - diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h deleted file mode 100644 index 844069403..000000000 --- a/source/Protocol/Protocol17x.h +++ /dev/null @@ -1,258 +0,0 @@ - -// Protocol17x.h - -/* -Declares the 1.7.x protocol classes: - - cProtocol172 - - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) -*/ - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" -#include "../../CryptoPP/modes.h" -#include "../../CryptoPP/aes.h" - - - - - -class cProtocol172 : - public cProtocol // TODO -{ - typedef cProtocol super; // TODO - -public: - - cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, int a_Size) override; - - /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendRespawn (void) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; - - virtual AString GetAuthServerID(void) override { return m_AuthServerID; } - -protected: - - /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed - class cPacketizer - { - public: - cPacketizer(cProtocol172 & a_Protocol, UInt32 a_PacketType) : - m_Protocol(a_Protocol), - m_Out(a_Protocol.m_OutPacketBuffer), - m_Lock(a_Protocol.m_CSPacket) - { - m_Out.WriteVarInt(a_PacketType); - } - - ~cPacketizer(); - - void WriteBool(bool a_Value) - { - m_Out.WriteBool(a_Value); - } - - void WriteByte(Byte a_Value) - { - m_Out.WriteByte(a_Value); - } - - void WriteChar(char a_Value) - { - m_Out.WriteChar(a_Value); - } - - void WriteShort(short a_Value) - { - m_Out.WriteBEShort(a_Value); - } - - void WriteInt(int a_Value) - { - m_Out.WriteBEInt(a_Value); - } - - void WriteInt64(Int64 a_Value) - { - m_Out.WriteBEInt64(a_Value); - } - - void WriteFloat(float a_Value) - { - m_Out.WriteBEFloat(a_Value); - } - - void WriteDouble(double a_Value) - { - m_Out.WriteBEDouble(a_Value); - } - - void WriteVarInt(UInt32 a_Value) - { - m_Out.WriteVarInt(a_Value); - } - - void WriteString(const AString & a_Value) - { - m_Out.WriteVarUTF8String(a_Value); - } - - void WriteBuf(const char * a_Data, int a_Size) - { - m_Out.Write(a_Data, a_Size); - } - - void WriteItem(const cItem & a_Item); - void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte - void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer - void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f - void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob - void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field - - protected: - cProtocol172 & m_Protocol; - cByteBuffer & m_Out; - cCSLock m_Lock; - } ; - - AString m_ServerAddress; - - UInt16 m_ServerPort; - - AString m_AuthServerID; - - /// State of the protocol. 1 = status, 2 = login, 3 = game - UInt32 m_State; - - /// Buffer for the received data - cByteBuffer m_ReceivedData; - - /// Buffer for composing the outgoing packets, through cPacketizer - cByteBuffer m_OutPacketBuffer; - - /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) - cByteBuffer m_OutPacketLenBuffer; - - bool m_IsEncrypted; - CryptoPP::CFB_Mode::Decryption m_Decryptor; - CryptoPP::CFB_Mode::Encryption m_Encryptor; - - - /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets - void AddReceivedData(const char * a_Data, int a_Size); - - /// Reads and handles the packet. The packet length and type have already been read. - void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); - - // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing (UInt32 a_RemainingBytes); - void HandlePacketStatusRequest(UInt32 a_RemainingBytes); - - // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); - void HandlePacketLoginStart (UInt32 a_RemainingBytes); - - // Packet handlers while in the Game state (m_State == 3): - void HandlePacketAnimation (UInt32 a_RemainingBytes); - void HandlePacketBlockDig (UInt32 a_RemainingBytes); - void HandlePacketBlockPlace (UInt32 a_RemainingBytes); - void HandlePacketChatMessage (UInt32 a_RemainingBytes); - void HandlePacketClientSettings (UInt32 a_RemainingBytes); - void HandlePacketClientStatus (UInt32 a_RemainingBytes); - void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); - void HandlePacketEntityAction (UInt32 a_RemainingBytes); - void HandlePacketKeepAlive (UInt32 a_RemainingBytes); - void HandlePacketPlayer (UInt32 a_RemainingBytes); - void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); - void HandlePacketPlayerLook (UInt32 a_RemainingBytes); - void HandlePacketPlayerPos (UInt32 a_RemainingBytes); - void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); - void HandlePacketPluginMessage (UInt32 a_RemainingBytes); - void HandlePacketSlotSelect (UInt32 a_RemainingBytes); - void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); - void HandlePacketTabComplete (UInt32 a_RemainingBytes); - void HandlePacketUpdateSign (UInt32 a_RemainingBytes); - void HandlePacketUseEntity (UInt32 a_RemainingBytes); - void HandlePacketWindowClick (UInt32 a_RemainingBytes); - void HandlePacketWindowClose (UInt32 a_RemainingBytes); - - - /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. - void WritePacket(cByteBuffer & a_Packet); - - /// Sends the data to the client, encrypting them if needed. - virtual void SendData(const char * a_Data, int a_Size) override; - - void SendCompass(const cWorld & a_World); - - /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data - bool ReadItem(cItem & a_Item); - - /// Parses item metadata as read by ReadItem(), into the item enchantments. - void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); -} ; - - - - diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp deleted file mode 100644 index 9234785b5..000000000 --- a/source/Protocol/ProtocolRecognizer.cpp +++ /dev/null @@ -1,905 +0,0 @@ - -// ProtocolRecognizer.cpp - -// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple -// protocol versions and redirects everything to them - -#include "Globals.h" - -#include "ProtocolRecognizer.h" -#include "Protocol125.h" -#include "Protocol132.h" -#include "Protocol14x.h" -#include "Protocol15x.h" -#include "Protocol16x.h" -#include "Protocol17x.h" -#include "../ClientHandle.h" -#include "../Root.h" -#include "../Server.h" -#include "../World.h" -#include "../ChatColor.h" - - - - - -cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : - super(a_Client), - m_Protocol(NULL), - m_Buffer(512) -{ -} - - - - - -cProtocolRecognizer::~cProtocolRecognizer() -{ - delete m_Protocol; -} - - - - - -AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) -{ - switch (a_ProtocolVersion) - { - case PROTO_VERSION_1_2_5: return "1.2.5"; - case PROTO_VERSION_1_3_2: return "1.3.2"; - case PROTO_VERSION_1_4_2: return "1.4.2"; - case PROTO_VERSION_1_4_4: return "1.4.4"; - case PROTO_VERSION_1_4_6: return "1.4.6"; - case PROTO_VERSION_1_5_0: return "1.5"; - case PROTO_VERSION_1_5_2: return "1.5.2"; - case PROTO_VERSION_1_6_1: return "1.6.1"; - case PROTO_VERSION_1_6_2: return "1.6.2"; - case PROTO_VERSION_1_6_3: return "1.6.3"; - case PROTO_VERSION_1_6_4: return "1.6.4"; - case PROTO_VERSION_1_7_2: return "1.7.2"; - } - ASSERT(!"Unknown protocol version"); - return Printf("Unknown protocol (%d)", a_ProtocolVersion); -} - - - - - -void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size) -{ - if (m_Protocol == NULL) - { - if (!m_Buffer.Write(a_Data, a_Size)) - { - m_Client->Kick("Unsupported protocol version"); - return; - } - - if (!TryRecognizeProtocol()) - { - return; - } - - // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing: - AString Dump; - m_Buffer.ResetRead(); - m_Buffer.ReadAll(Dump); - m_Protocol->DataReceived(Dump.data(), Dump.size()); - } - else - { - m_Protocol->DataReceived(a_Data, a_Size); - } -} - - - - - -void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); -} - - - - - -void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); -} - - - - - -void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage); -} - - - - - -void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); -} - - - - - -void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); -} - - - - - -void cProtocolRecognizer::SendChat(const AString & a_Message) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendChat(a_Message); -} - - - - - -void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); -} - - - - - -void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendCollectPickup(a_Pickup, a_Player); -} - - - - - -void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendDestroyEntity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) -{ - if (m_Protocol != NULL) - { - m_Protocol->SendDisconnect(a_Reason); - } - else - { - // This is used when the client sends a server-ping, respond with the default packet: - WriteByte ((char)0xff); // PACKET_DISCONNECT - WriteString(a_Reason); - } -} - - - - -void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); -} - - - - - -void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityHeadLook(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityLook(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityMetadata(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityProperties(a_Entity); -} - - - - - -void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); -} - - - - - -void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityStatus(a_Entity, a_Status); -} - - - - - -void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendEntityVelocity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion); -} - - - - - -void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendGameMode(a_GameMode); -} - - - - - -void cProtocolRecognizer::SendHealth(void) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendHealth(); -} - - - - - -void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); -} - - - - - -void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); -} - - - - - -void cProtocolRecognizer::SendKeepAlive(int a_PingID) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendKeepAlive(a_PingID); -} - - - - - -void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendLogin(a_Player, a_World); -} - - - - - -void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPickupSpawn(a_Pickup); -} - - - - - -void cProtocolRecognizer::SendPlayerAbilities(void) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerAbilities(); -} - - - - - -void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerAnimation(a_Player, a_Animation); -} - - - - - -void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); -} - - - - - -void cProtocolRecognizer::SendPlayerMaxSpeed(void) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerMaxSpeed(); -} - - - - - -void cProtocolRecognizer::SendPlayerMoveLook(void) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerMoveLook(); -} - - - - - -void cProtocolRecognizer::SendPlayerPosition(void) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerPosition(); -} - - - - - -void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerSpawn(a_Player); -} - - - - - -void cProtocolRecognizer::SendRespawn(void) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendRespawn(); -} - - - - - -void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); -} - - - - - -void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); -} - - - - - -void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendSpawnFallingBlock(a_FallingBlock); -} - - - - - -void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendSpawnMob(a_Mob); -} - - - - - -void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); -} - - - - - -void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); -} - - - - - -void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendTabCompletionResults(a_Results); -} - - - - - -void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendTeleportEntity(a_Entity); -} - - - - - -void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay); -} - - - - - -void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); -} - - - - - -void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cProtocolRecognizer::SendWeather(eWeather a_Weather) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWeather(a_Weather); -} - - - - - -void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWholeInventory(a_Window); -} - - - - - -void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWindowClose(a_Window); -} - - - - - -void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window) -{ - ASSERT(m_Protocol != NULL); - m_Protocol->SendWindowOpen(a_Window); -} - - - - - -AString cProtocolRecognizer::GetAuthServerID(void) -{ - ASSERT(m_Protocol != NULL); - return m_Protocol->GetAuthServerID(); -} - - - - - -void cProtocolRecognizer::SendData(const char * a_Data, int a_Size) -{ - // This is used only when handling the server ping - m_Client->SendData(a_Data, a_Size); -} - - - - - -bool cProtocolRecognizer::TryRecognizeProtocol(void) -{ - // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and - // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro - - // The first packet should be a Handshake, 0x02: - unsigned char PacketType; - if (!m_Buffer.ReadByte(PacketType)) - { - return false; - } - switch (PacketType) - { - case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing - case 0xfe: - { - // This may be either a packet length or the length-less Ping packet - Byte NextByte; - if (!m_Buffer.ReadByte(NextByte)) - { - // Not enough data for either protocol - // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway - return false; - } - if (NextByte != 0x01) - { - // This is definitely NOT a length-less Ping packet, handle as lengthed protocol: - break; - } - if (!m_Buffer.ReadByte(NextByte)) - { - // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely - // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message) - SendLengthlessServerPing(); - return false; - } - if (NextByte == 0xfa) - { - // Definitely a length-less Ping followed by a Plugin message - SendLengthlessServerPing(); - return false; - } - // Definitely a lengthed Initial handshake, handle below: - break; - } - } // switch (PacketType) - - // This must be a lengthed protocol, try if it has the entire initial handshake packet: - m_Buffer.ResetRead(); - UInt32 PacketLen; - UInt32 ReadSoFar = m_Buffer.GetReadableSpace(); - if (!m_Buffer.ReadVarInt(PacketLen)) - { - // Not enough bytes for the packet length, keep waiting - return false; - } - ReadSoFar -= m_Buffer.GetReadableSpace(); - if (!m_Buffer.CanReadBytes(PacketLen)) - { - // Not enough bytes for the packet, keep waiting - return false; - } - return TryRecognizeLengthedProtocol(PacketLen - ReadSoFar); -} - - - - - -bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) -{ - // The comm started with 0x02, which is a Handshake packet in the length-less protocol family - // 1.3.2 starts with 0x02 0x39 - // 1.2.5 starts with 0x02 and name is expected to less than 0x3900 long :) - char ch; - if (!m_Buffer.ReadChar(ch)) - { - return false; - } - switch (ch) - { - case PROTO_VERSION_1_3_2: - { - m_Protocol = new cProtocol132(m_Client); - return true; - } - case PROTO_VERSION_1_4_2: - case PROTO_VERSION_1_4_4: - { - m_Protocol = new cProtocol142(m_Client); - return true; - } - case PROTO_VERSION_1_4_6: - { - m_Protocol = new cProtocol146(m_Client); - return true; - } - case PROTO_VERSION_1_5_0: - case PROTO_VERSION_1_5_2: - { - m_Protocol = new cProtocol150(m_Client); - return true; - } - case PROTO_VERSION_1_6_1: - { - m_Protocol = new cProtocol161(m_Client); - return true; - } - case PROTO_VERSION_1_6_2: - case PROTO_VERSION_1_6_3: - case PROTO_VERSION_1_6_4: - { - m_Protocol = new cProtocol162(m_Client); - return true; - } - } - m_Protocol = new cProtocol125(m_Client); - return true; -} - - - - - -bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) -{ - UInt32 PacketType; - UInt32 NumBytesRead = m_Buffer.GetReadableSpace(); - if (!m_Buffer.ReadVarInt(PacketType)) - { - return false; - } - if (PacketType != 0x00) - { - // Not an initial handshake packet, we don't know how to talk to them - LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)", - m_Client->GetIPString().c_str(), PacketType - ); - m_Client->Kick("Unsupported protocol version"); - return false; - } - UInt32 ProtocolVersion; - if (!m_Buffer.ReadVarInt(ProtocolVersion)) - { - return false; - } - NumBytesRead -= m_Buffer.GetReadableSpace(); - switch (ProtocolVersion) - { - case PROTO_VERSION_1_7_2: - { - AString ServerAddress; - short ServerPort; - UInt32 NextState; - m_Buffer.ReadVarUTF8String(ServerAddress); - m_Buffer.ReadBEShort(ServerPort); - m_Buffer.ReadVarInt(NextState); - m_Buffer.CommitRead(); - m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState); - return true; - } - } - LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", - m_Client->GetIPString().c_str(), ProtocolVersion - ); - m_Client->Kick("Unsupported protocol version"); - return false; -} - - - - - -void cProtocolRecognizer::SendLengthlessServerPing(void) -{ - AString Reply; - switch (cRoot::Get()->GetPrimaryServerVersion()) - { - case PROTO_VERSION_1_2_5: - case PROTO_VERSION_1_3_2: - { - // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 - Printf(Reply, "%s%s%i%s%i", - cRoot::Get()->GetServer()->GetDescription().c_str(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetNumPlayers(), - cChatColor::Delimiter.c_str(), - cRoot::Get()->GetServer()->GetMaxPlayers() - ); - break; - } - - case PROTO_VERSION_1_4_2: - case PROTO_VERSION_1_4_4: - case PROTO_VERSION_1_4_6: - case PROTO_VERSION_1_5_0: - case PROTO_VERSION_1_5_2: - case PROTO_VERSION_1_6_1: - case PROTO_VERSION_1_6_2: - case PROTO_VERSION_1_6_3: - case PROTO_VERSION_1_6_4: - { - // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. - // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 - // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. - // Who cares? We're disconnecting anyway. - m_Buffer.ResetRead(); - if (m_Buffer.CanReadBytes(2)) - { - byte val; - m_Buffer.ReadByte(val); // Packet type - Serverlist ping - m_Buffer.ReadByte(val); // 0x01 magic value - ASSERT(val == 0x01); - } - - // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 - AString NumPlayers; - Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers()); - AString MaxPlayers; - Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers()); - - AString ProtocolVersionNum; - Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion()); - AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->GetPrimaryServerVersion())); - - // Cannot use Printf() because of in-string NUL bytes. - Reply = cChatColor::Delimiter; - Reply.append("1"); - Reply.push_back(0); - Reply.append(ProtocolVersionNum); - Reply.push_back(0); - Reply.append(ProtocolVersionTxt); - Reply.push_back(0); - Reply.append(cRoot::Get()->GetServer()->GetDescription()); - Reply.push_back(0); - Reply.append(NumPlayers); - Reply.push_back(0); - Reply.append(MaxPlayers); - break; - } - } // switch (m_PrimaryServerVersion) - m_Client->Kick(Reply); -} - - - - diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h deleted file mode 100644 index c085e2cd8..000000000 --- a/source/Protocol/ProtocolRecognizer.h +++ /dev/null @@ -1,152 +0,0 @@ - -// ProtocolRecognizer.h - -// Interfaces to the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple -// protocol versions and redirects everything to them - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" - - - - - -// Adjust these if a new protocol is added or an old one is removed: -#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2" -#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4" - - - - - -class cProtocolRecognizer : - public cProtocol -{ - typedef cProtocol super; - -public: - enum - { - PROTO_VERSION_1_2_5 = 29, - PROTO_VERSION_1_3_2 = 39, - PROTO_VERSION_1_4_2 = 47, - PROTO_VERSION_1_4_4 = 49, - PROTO_VERSION_1_4_6 = 51, - PROTO_VERSION_1_5_0 = 60, - PROTO_VERSION_1_5_2 = 61, - PROTO_VERSION_1_6_1 = 73, - PROTO_VERSION_1_6_2 = 74, - PROTO_VERSION_1_6_3 = 77, - PROTO_VERSION_1_6_4 = 78, - - PROTO_VERSION_NEXT, - PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion - - // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols - PROTO_VERSION_1_7_2 = 4, - } ; - - cProtocolRecognizer(cClientHandle * a_Client); - virtual ~cProtocolRecognizer(); - - /// Translates protocol version number into protocol version text: 49 -> "1.4.4" - static AString GetVersionTextFromInt(int a_ProtocolVersion); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, int a_Size) override; - - /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendRespawn (void) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; - - virtual AString GetAuthServerID(void) override; - - virtual void SendData(const char * a_Data, int a_Size) override; - -protected: - cProtocol * m_Protocol; //< The recognized protocol - cByteBuffer m_Buffer; //< Buffer for the incoming data until we recognize the protocol - - /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized - bool TryRecognizeProtocol(void); - - /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized. - Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet - Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only - when the 0x02 Handshake packet has been received - */ - bool TryRecognizeLengthlessProtocol(void); - - /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized. - The packet length and type have already been read, type is 0 - The number of bytes remaining in the packet is passed as a_PacketLengthRemaining - **/ - bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining); - - /** Called when the recognizer gets a length-less protocol's server ping packet - Responds with server stats and destroys the client. - */ - void SendLengthlessServerPing(void); -} ; - - - - - diff --git a/source/RCONServer.cpp b/source/RCONServer.cpp deleted file mode 100644 index 93f2ccdd3..000000000 --- a/source/RCONServer.cpp +++ /dev/null @@ -1,332 +0,0 @@ - -// RCONServer.cpp - -// Implements the cRCONServer class representing the RCON server - -#include "Globals.h" -#include "../iniFile/iniFile.h" -#include "RCONServer.h" -#include "Server.h" -#include "Root.h" -#include "CommandOutput.h" - - - - - -// Disable MSVC warnings: -#if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable:4355) // 'this' : used in base member initializer list -#endif - - - - - -enum -{ - // Client -> Server: - RCON_PACKET_COMMAND = 2, - RCON_PACKET_LOGIN = 3, - - // Server -> Client: - RCON_PACKET_RESPONSE = 2, -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cRCONCommandOutput: - -class cRCONCommandOutput : - public cCommandOutputCallback -{ -public: - cRCONCommandOutput(cRCONServer::cConnection & a_Connection, int a_RequestID) : - m_Connection(a_Connection), - m_RequestID(a_RequestID) - { - } - - // cCommandOutputCallback overrides: - virtual void Out(const AString & a_Text) override - { - m_Buffer.append(a_Text); - } - - virtual void Finished(void) override - { - m_Connection.SendResponse(m_RequestID, RCON_PACKET_RESPONSE, m_Buffer.size(), m_Buffer.c_str()); - delete this; - } - -protected: - cRCONServer::cConnection & m_Connection; - int m_RequestID; - AString m_Buffer; -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cRCONServer: - -cRCONServer::cRCONServer(cServer & a_Server) : - m_Server(a_Server), - m_ListenThread4(*this, cSocket::IPv4, "RCON IPv4"), - m_ListenThread6(*this, cSocket::IPv6, "RCON IPv6") -{ -} - - - - - -cRCONServer::~cRCONServer() -{ - m_ListenThread4.Stop(); - m_ListenThread6.Stop(); -} - - - - - -void cRCONServer::Initialize(cIniFile & a_IniFile) -{ - if (!a_IniFile.GetValueSetB("RCON", "Enabled", false)) - { - return; - } - - // Read the password, don't allow an empty one: - m_Password = a_IniFile.GetValueSet("RCON", "Password", ""); - if (m_Password.empty()) - { - LOGWARNING("RCON is requested, but the password is not set. RCON is now disabled."); - return; - } - - // Read and initialize both IPv4 and IPv6 ports for RCON - bool HasAnyPorts = false; - AString Ports4 = a_IniFile.GetValueSet("RCON", "PortsIPv4", "25575"); - if (m_ListenThread4.Initialize(Ports4)) - { - HasAnyPorts = true; - m_ListenThread4.Start(); - } - AString Ports6 = a_IniFile.GetValueSet("RCON", "PortsIPv6", "25575"); - if (m_ListenThread6.Initialize(Ports6)) - { - HasAnyPorts = true; - m_ListenThread6.Start(); - } - if (!HasAnyPorts) - { - LOGWARNING("RCON is requested, but no ports are specified. Specify at least one port in PortsIPv4 or PortsIPv6. RCON is now disabled."); - return; - } -} - - - - - -void cRCONServer::OnConnectionAccepted(cSocket & a_Socket) -{ - if (!a_Socket.IsValid()) - { - return; - } - - LOG("RCON Client \"%s\" connected!", a_Socket.GetIPString().c_str()); - - // Create a new cConnection object, it will be deleted when the connection is closed - m_SocketThreads.AddClient(a_Socket, new cConnection(*this, a_Socket)); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cRCONServer::cConnection: - -cRCONServer::cConnection::cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket) : - m_IsAuthenticated(false), - m_RCONServer(a_RCONServer), - m_Socket(a_Socket), - m_IPAddress(a_Socket.GetIPString()) -{ -} - - - - - -void cRCONServer::cConnection::DataReceived(const char * a_Data, int a_Size) -{ - // Append data to the buffer: - m_Buffer.append(a_Data, a_Size); - - // Process the packets in the buffer: - while (m_Buffer.size() >= 14) - { - int Length = IntFromBuffer(m_Buffer.data()); - if (Length > 1500) - { - // Too long, drop the connection - LOGWARNING("Received an invalid RCON packet length (%d), dropping RCON connection to %s.", - Length, m_IPAddress.c_str() - ); - m_RCONServer.m_SocketThreads.RemoveClient(this); - m_Socket.CloseSocket(); - delete this; - return; - } - if (Length > (int)(m_Buffer.size() + 4)) - { - // Incomplete packet yet, wait for more data to come - return; - } - - int RequestID = IntFromBuffer(m_Buffer.data() + 4); - int PacketType = IntFromBuffer(m_Buffer.data() + 8); - if (!ProcessPacket(RequestID, PacketType, Length - 10, m_Buffer.data() + 12)) - { - m_RCONServer.m_SocketThreads.RemoveClient(this); - m_Socket.CloseSocket(); - delete this; - return; - } - m_Buffer.erase(0, Length + 4); - } // while (m_Buffer.size() >= 14) -} - - - - - -void cRCONServer::cConnection::GetOutgoingData(AString & a_Data) -{ - a_Data.assign(m_Outgoing); - m_Outgoing.clear(); -} - - - - - -void cRCONServer::cConnection::SocketClosed(void) -{ - m_RCONServer.m_SocketThreads.RemoveClient(this); - delete this; -} - - - - - -bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload) -{ - switch (a_PacketType) - { - case RCON_PACKET_LOGIN: - { - if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0) - { - LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str()); - return false; - } - m_IsAuthenticated = true; - - LOGD("RCON: Client at %s has successfully authenticated", m_IPAddress.c_str()); - - // Send OK response: - SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL); - return true; - } - - case RCON_PACKET_COMMAND: - { - if (!m_IsAuthenticated) - { - char AuthNeeded[] = "You need to authenticate first!"; - SendResponse(a_RequestID, RCON_PACKET_RESPONSE, sizeof(AuthNeeded), AuthNeeded); - return false; - } - - AString cmd(a_Payload, a_PayloadLength); - LOGD("RCON command from %s: \"%s\"", m_IPAddress.c_str(), cmd.c_str()); - cRoot::Get()->ExecuteConsoleCommand(cmd, *(new cRCONCommandOutput(*this, a_RequestID))); - - // Send an empty response: - SendResponse(a_RequestID, RCON_PACKET_RESPONSE, 0, NULL); - return true; - } - } - - // Unknown packet type, drop the connection: - LOGWARNING("RCON: Client at %s has sent an unknown packet type %d, dropping connection.", - m_IPAddress.c_str(), a_PacketType - ); - return false; -} - - - - - -/// Reads 4 bytes from a_Buffer and returns the int they represent -int cRCONServer::cConnection::IntFromBuffer(const char * a_Buffer) -{ - return ((unsigned char)a_Buffer[3] << 24) | ((unsigned char)a_Buffer[2] << 16) | ((unsigned char)a_Buffer[1] << 8) | (unsigned char)a_Buffer[0]; -} - - - - - -/// Puts 4 bytes representing the int into the buffer -void cRCONServer::cConnection::IntToBuffer(int a_Value, char * a_Buffer) -{ - a_Buffer[0] = a_Value & 0xff; - a_Buffer[1] = (a_Value >> 8) & 0xff; - a_Buffer[2] = (a_Value >> 16) & 0xff; - a_Buffer[3] = (a_Value >> 24) & 0xff; -} - - - - - -/// Sends a RCON packet back to the client -void cRCONServer::cConnection::SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload) -{ - ASSERT((a_PayloadLength == 0) || (a_Payload != NULL)); // Either zero data to send, or a valid payload ptr - - char Buffer[4]; - int Length = a_PayloadLength + 10; - IntToBuffer(Length, Buffer); - m_Outgoing.append(Buffer, 4); - IntToBuffer(a_RequestID, Buffer); - m_Outgoing.append(Buffer, 4); - IntToBuffer(a_PacketType, Buffer); - m_Outgoing.append(Buffer, 4); - if (a_PayloadLength > 0) - { - m_Outgoing.append(a_Payload, a_PayloadLength); - } - m_Outgoing.push_back(0); - m_Outgoing.push_back(0); - m_RCONServer.m_SocketThreads.NotifyWrite(this); -} - - - - diff --git a/source/RCONServer.h b/source/RCONServer.h deleted file mode 100644 index 0e89800a2..000000000 --- a/source/RCONServer.h +++ /dev/null @@ -1,109 +0,0 @@ - -// RCONServer.h - -// Declares the cRCONServer class representing the RCON server - - - - - -#pragma once - -#include "OSSupport/SocketThreads.h" -#include "OSSupport/ListenThread.h" - - - - - -// fwd: -class cServer; -class cIniFile; - - - - - -class cRCONServer : - public cListenThread::cCallback -{ -public: - cRCONServer(cServer & a_Server); - ~cRCONServer(); - - void Initialize(cIniFile & a_IniFile); - -protected: - friend class cRCONCommandOutput; - - class cConnection : - public cSocketThreads::cCallback - { - public: - cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket); - - protected: - friend class cRCONCommandOutput; - - /// Set to true if the client has successfully authenticated - bool m_IsAuthenticated; - - /// Buffer for the incoming data - AString m_Buffer; - - /// Buffer for the outgoing data - AString m_Outgoing; - - /// Server that owns this connection and processes requests - cRCONServer & m_RCONServer; - - /// The socket belonging to the client - cSocket & m_Socket; - - /// Address of the client - AString m_IPAddress; - - - // cSocketThreads::cCallback overrides: - virtual void DataReceived(const char * a_Data, int a_Size) override; - virtual void GetOutgoingData(AString & a_Data) override; - virtual void SocketClosed(void) override; - - /// Processes the given packet and sends the response; returns true if successful, false if the connection is to be dropped - bool ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload); - - /// Reads 4 bytes from a_Buffer and returns the int they represent - int IntFromBuffer(const char * a_Buffer); - - /// Puts 4 bytes representing the int into the buffer - void IntToBuffer(int a_Value, char * a_Buffer); - - /// Sends a RCON packet back to the client - void SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload); - } ; - - - /// The server object that will process the commands received - cServer & m_Server; - - /// The thread(s) that take care of all the traffic on the RCON ports - cSocketThreads m_SocketThreads; - - /// The thread for accepting IPv4 RCON connections - cListenThread m_ListenThread4; - - /// The thread for accepting IPv6 RCON connections - cListenThread m_ListenThread6; - - /// Password for authentication - AString m_Password; - - - // cListenThread::cCallback overrides: - virtual void OnConnectionAccepted(cSocket & a_Socket) override; -} ; - - - - - diff --git a/source/ReferenceManager.cpp b/source/ReferenceManager.cpp deleted file mode 100644 index 6a9ed0e43..000000000 --- a/source/ReferenceManager.cpp +++ /dev/null @@ -1,43 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ReferenceManager.h" -#include "Entities/Entity.h" - - - - - -cReferenceManager::cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type ) - : m_Type( a_Type ) -{ -} - -cReferenceManager::~cReferenceManager() -{ - if( m_Type == RFMNGR_REFERENCERS ) - { - for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr ) - { - *(*itr) = 0; // Set referenced pointer to 0 - } - } - else - { - for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr ) - { - cEntity* Ptr = (*(*itr)); - if( Ptr ) Ptr->Dereference( *(*itr) ); - } - } -} - -void cReferenceManager::AddReference( cEntity*& a_EntityPtr ) -{ - m_References.push_back( &a_EntityPtr ); -} - -void cReferenceManager::Dereference( cEntity*& a_EntityPtr ) -{ - m_References.remove( &a_EntityPtr ); -} \ No newline at end of file diff --git a/source/ReferenceManager.h b/source/ReferenceManager.h deleted file mode 100644 index bcd451f72..000000000 --- a/source/ReferenceManager.h +++ /dev/null @@ -1,34 +0,0 @@ - -#pragma once - - - - - -class cEntity; - - - - - -class cReferenceManager -{ -public: - enum ENUM_REFERENCE_MANAGER_TYPE - { - RFMNGR_REFERENCERS, - RFMNGR_REFERENCES, - }; - cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type ); - ~cReferenceManager(); - - void AddReference( cEntity*& a_EntityPtr ); - void Dereference( cEntity*& a_EntityPtr ); -private: - ENUM_REFERENCE_MANAGER_TYPE m_Type; - std::list< cEntity** > m_References; -}; - - - - diff --git a/source/Root.cpp b/source/Root.cpp deleted file mode 100644 index be5a0553c..000000000 --- a/source/Root.cpp +++ /dev/null @@ -1,744 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Root.h" -#include "Server.h" -#include "World.h" -#include "WebAdmin.h" -#include "FurnaceRecipe.h" -#include "GroupManager.h" -#include "CraftingRecipes.h" -#include "PluginManager.h" -#include "MonsterConfig.h" -#include "Entities/Player.h" -#include "Blocks/BlockHandler.h" -#include "Items/ItemHandler.h" -#include "Chunk.h" -#include "Protocol/ProtocolRecognizer.h" // for protocol version constants -#include "CommandOutput.h" -#include "DeadlockDetect.h" -#include "OSSupport/Timer.h" - -#include "../iniFile/iniFile.h" - -#ifdef _WIN32 - #include -#elif defined(__linux__) - #include -#elif defined(__APPLE__) - #include -#endif - - - - - -cRoot* cRoot::s_Root = NULL; - - - - - -cRoot::cRoot() - : m_Server( NULL ) - , m_MonsterConfig( NULL ) - , m_GroupManager( NULL ) - , m_CraftingRecipes(NULL) - , m_FurnaceRecipe( NULL ) - , m_WebAdmin( NULL ) - , m_PluginManager( NULL ) - , m_Log( NULL ) - , m_bStop( false ) - , m_bRestart( false ) - , m_InputThread( NULL ) - , m_pDefaultWorld( NULL ) -{ - s_Root = this; -} - - - - - -cRoot::~cRoot() -{ - s_Root = 0; -} - - - - - -void cRoot::InputThread(void * a_Params) -{ - cRoot & self = *(cRoot*)a_Params; - - cLogCommandOutputCallback Output; - - while (!(self.m_bStop || self.m_bRestart) && std::cin.good()) - { - std::string Command; - std::getline(std::cin, Command); - if (!Command.empty()) - { - self.ExecuteConsoleCommand(Command, Output); - } - } - - if (!(self.m_bStop || self.m_bRestart)) - { - // We have come here because the std::cin has received an EOF and the server is still running; stop the server: - self.m_bStop = true; - } -} - - - - - -void cRoot::Start(void) -{ - cDeadlockDetect dd; - delete m_Log; - m_Log = new cMCLogger(); - - m_bStop = false; - while (!m_bStop) - { - cTimer Time; - long long mseconds = Time.GetNowTime(); - - m_bRestart = false; - - LoadGlobalSettings(); - - LOG("Creating new server instance..."); - m_Server = new cServer(); - - LOG("Reading server config..."); - cIniFile IniFile; - if (!IniFile.ReadFile("settings.ini")) - { - LOGWARN("Regenerating settings.ini, all settings will be reset"); - IniFile.AddHeaderComment(" This is the main server configuration"); - IniFile.AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini"); - IniFile.AddHeaderComment(" See: http://www.mc-server.org/wiki/doku.php?id=configure:settings.ini for further configuration help"); - } - - m_PrimaryServerVersion = IniFile.GetValueI("Server", "PrimaryServerVersion", 0); - if (m_PrimaryServerVersion == 0) - { - m_PrimaryServerVersion = cProtocolRecognizer::PROTO_VERSION_LATEST; - } - else - { - // Make a note in the log that the primary server version is explicitly set in the ini file - LOGINFO("Primary server version set explicitly to %d.", m_PrimaryServerVersion); - } - - LOG("Starting server..."); - if (!m_Server->InitServer(IniFile)) - { - LOGERROR("Failure starting server, aborting..."); - return; - } - - m_WebAdmin = new cWebAdmin(); - m_WebAdmin->Init(); - - LOGD("Loading settings..."); - m_GroupManager = new cGroupManager(); - m_CraftingRecipes = new cCraftingRecipes; - m_FurnaceRecipe = new cFurnaceRecipe(); - - LOGD("Loading worlds..."); - LoadWorlds(IniFile); - - LOGD("Loading plugin manager..."); - m_PluginManager = new cPluginManager(); - m_PluginManager->ReloadPluginsNow(IniFile); - - LOGD("Loading MonsterConfig..."); - m_MonsterConfig = new cMonsterConfig; - - // This sets stuff in motion - LOGD("Starting Authenticator..."); - m_Authenticator.Start(IniFile); - - IniFile.WriteFile("settings.ini"); - - LOGD("Starting worlds..."); - StartWorlds(); - - LOGD("Starting deadlock detector..."); - dd.Start(); - - LOGD("Finalising startup..."); - m_Server->Start(); - - m_WebAdmin->Start(); - - #if !defined(ANDROID_NDK) - LOGD("Starting InputThread..."); - m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); - m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread - #endif - - long long finishmseconds = Time.GetNowTime(); - finishmseconds -= mseconds; - - LOG("Startup complete, took %i ms!", finishmseconds); - - while (!m_bStop && !m_bRestart) // These are modified by external threads - { - cSleep::MilliSleep(1000); - } - - #if !defined(ANDROID_NDK) - delete m_InputThread; m_InputThread = NULL; - #endif - - // Deallocate stuffs - LOG("Shutting down server..."); - m_Server->Shutdown(); - - LOGD("Shutting down deadlock detector..."); - dd.Stop(); - - LOGD("Stopping world threads..."); - StopWorlds(); - - LOGD("Stopping authenticator..."); - m_Authenticator.Stop(); - - LOGD("Freeing MonsterConfig..."); - delete m_MonsterConfig; m_MonsterConfig = NULL; - delete m_WebAdmin; m_WebAdmin = NULL; - LOGD("Unloading recipes..."); - delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; - delete m_CraftingRecipes; m_CraftingRecipes = NULL; - LOGD("Forgetting groups..."); - delete m_GroupManager; m_GroupManager = 0; - LOGD("Unloading worlds..."); - UnloadWorlds(); - - LOGD("Stopping plugin manager..."); - delete m_PluginManager; m_PluginManager = NULL; - - cItemHandler::Deinit(); - cBlockHandler::Deinit(); - - LOG("Cleaning up..."); - //delete HeartBeat; HeartBeat = 0; - delete m_Server; m_Server = 0; - LOG("Shutdown successful!"); - } - - delete m_Log; m_Log = 0; -} - - - - - -void cRoot::LoadGlobalSettings() -{ - // Nothing needed yet -} - - - - - -void cRoot::LoadWorlds(cIniFile & IniFile) -{ - // First get the default world - AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); - m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); - m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; - - // Then load the other worlds - unsigned int KeyNum = IniFile.FindKey("Worlds"); - unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); - if (NumWorlds <= 0) - { - return; - } - - bool FoundAdditionalWorlds = false; - for (unsigned int i = 0; i < NumWorlds; i++) - { - AString ValueName = IniFile.GetValueName(KeyNum, i ); - if (ValueName.compare("World") != 0) - { - continue; - } - AString WorldName = IniFile.GetValue(KeyNum, i ); - if (WorldName.empty()) - { - continue; - } - FoundAdditionalWorlds = true; - cWorld* NewWorld = new cWorld( WorldName.c_str() ); - m_WorldsByName[ WorldName ] = NewWorld; - } // for i - Worlds - - if (!FoundAdditionalWorlds) - { - if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld") - { - IniFile.AddKeyComment("Worlds", " World=secondworld"); - } - } -} - - - - - -void cRoot::StartWorlds(void) -{ - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) - { - itr->second->Start(); - itr->second->InitializeSpawn(); - } -} - - - - - -void cRoot::StopWorlds(void) -{ - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) - { - itr->second->Stop(); - } -} - - - - - -void cRoot::UnloadWorlds(void) -{ - m_pDefaultWorld = NULL; - for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) - { - delete itr->second; - } - m_WorldsByName.clear(); -} - - - - - -cWorld* cRoot::GetDefaultWorld() -{ - return m_pDefaultWorld; -} - - - - - -cWorld* cRoot::GetWorld( const AString & a_WorldName ) -{ - WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); - if( itr != m_WorldsByName.end() ) - return itr->second; - return 0; -} - - - - - -bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) -{ - for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(itr->second)) - { - return false; - } - } - return true; -} - - - - - -void cRoot::TickCommands(void) -{ - // Execute any pending commands: - cCommandQueue PendingCommands; - { - cCSLock Lock(m_CSPendingCommands); - std::swap(PendingCommands, m_PendingCommands); - } - for (cCommandQueue::iterator itr = PendingCommands.begin(), end = PendingCommands.end(); itr != end; ++itr) - { - ExecuteConsoleCommand(itr->m_Command, *(itr->m_Output)); - } -} - - - - - -void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) -{ - // Some commands are built-in: - if (a_Cmd == "stop") - { - m_bStop = true; - } - else if (a_Cmd == "restart") - { - m_bRestart = true; - } - - // Put the command into a queue (Alleviates FS #363): - cCSLock Lock(m_CSPendingCommands); - m_PendingCommands.push_back(cCommand(a_Cmd, &a_Output)); -} - - - - - -void cRoot::QueueExecuteConsoleCommand(const AString & a_Cmd) -{ - // Some commands are built-in: - if (a_Cmd == "stop") - { - m_bStop = true; - } - else if (a_Cmd == "restart") - { - m_bRestart = true; - } - - // Put the command into a queue (Alleviates FS #363): - cCSLock Lock(m_CSPendingCommands); - m_PendingCommands.push_back(cCommand(a_Cmd, new cLogCommandDeleteSelfOutputCallback)); -} - - - - - -void cRoot::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output) -{ - // Some commands are built-in: - if (a_Cmd == "stop") - { - m_bStop = true; - } - else if (a_Cmd == "restart") - { - m_bRestart = true; - } - - LOG("Executing console command: \"%s\"", a_Cmd.c_str()); - m_Server->ExecuteConsoleCommand(a_Cmd, a_Output); -} - - - - - -void cRoot::KickUser(int a_ClientID, const AString & a_Reason) -{ - m_Server->KickUser(a_ClientID, a_Reason); -} - - - - - -void cRoot::AuthenticateUser(int a_ClientID) -{ - m_Server->AuthenticateUser(a_ClientID); -} - - - - - -int cRoot::GetTotalChunkCount(void) -{ - int res = 0; - for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) - { - res += itr->second->GetNumChunks(); - } - return res; -} - - - - - -void cRoot::SaveAllChunks(void) -{ - for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) - { - itr->second->QueueSaveAllChunks(); - } -} - - - - - -void cRoot::BroadcastChat(const AString & a_Message) -{ - for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) - { - itr->second->BroadcastChat(a_Message); - } // for itr - m_WorldsByName[] -} - - - - - -bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) -{ - for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) - { - ++itr2; - if (!itr->second->ForEachPlayer(a_Callback)) - { - return false; - } - } - return true; -} - - - - - -bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) -{ - class cCallback : public cPlayerListCallback - { - unsigned int BestRating; - unsigned int NameLength; - const AString PlayerName; - - cPlayerListCallback & m_Callback; - virtual bool Item (cPlayer * a_pPlayer) - { - unsigned int Rating = RateCompareString (PlayerName, a_pPlayer->GetName()); - if (Rating > 0 && Rating >= BestRating) - { - BestMatch = a_pPlayer; - if( Rating > BestRating ) NumMatches = 0; - BestRating = Rating; - ++NumMatches; - } - if (Rating == NameLength) // Perfect match - { - return true; - } - return false; - } - - public: - cCallback (const AString & a_PlayerName, cPlayerListCallback & a_Callback) - : m_Callback( a_Callback ) - , BestMatch( NULL ) - , BestRating( 0 ) - , NumMatches( 0 ) - , NameLength( a_PlayerName.length() ) - , PlayerName( a_PlayerName ) - {} - - cPlayer * BestMatch; - unsigned int NumMatches; - } Callback (a_PlayerName, a_Callback); - ForEachPlayer( Callback ); - - if (Callback.NumMatches == 1) - { - return a_Callback.Item (Callback.BestMatch); - } - return false; -} - - - - - -AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion) -{ - return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion); -} - - - - - -int cRoot::GetVirtualRAMUsage(void) -{ - #ifdef _WIN32 - PROCESS_MEMORY_COUNTERS_EX pmc; - if (GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS *)&pmc, sizeof(pmc))) - { - return (int)(pmc.PrivateUsage / 1024); - } - return -1; - #elif defined(__linux__) - // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process - std::ifstream StatFile("/proc/self/status"); - if (!StatFile.good()) - { - return -1; - } - while (StatFile.good()) - { - AString Line; - std::getline(StatFile, Line); - if (strncmp(Line.c_str(), "VmSize:", 7) == 0) - { - int res = atoi(Line.c_str() + 8); - return (res == 0) ? -1 : res; // If parsing failed, return -1 - } - } - return -1; - #elif defined (__APPLE__) - // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process - struct task_basic_info t_info; - mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; - - if (KERN_SUCCESS == task_info( - mach_task_self(), - TASK_BASIC_INFO, - (task_info_t)&t_info, - &t_info_count - )) - { - return (int)(t_info.virtual_size / 1024); - } - return -1; - #else - LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); - return -1; - #endif -} - - - - - -int cRoot::GetPhysicalRAMUsage(void) -{ - #ifdef _WIN32 - PROCESS_MEMORY_COUNTERS pmc; - if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) - { - return (int)(pmc.WorkingSetSize / 1024); - } - return -1; - #elif defined(__linux__) - // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process - std::ifstream StatFile("/proc/self/status"); - if (!StatFile.good()) - { - return -1; - } - while (StatFile.good()) - { - AString Line; - std::getline(StatFile, Line); - if (strncmp(Line.c_str(), "VmRSS:", 7) == 0) - { - int res = atoi(Line.c_str() + 8); - return (res == 0) ? -1 : res; // If parsing failed, return -1 - } - } - return -1; - #elif defined (__APPLE__) - // Code adapted from http://stackoverflow.com/questions/63166/how-to-determine-cpu-and-memory-consumption-from-inside-a-process - struct task_basic_info t_info; - mach_msg_type_number_t t_info_count = TASK_BASIC_INFO_COUNT; - - if (KERN_SUCCESS == task_info( - mach_task_self(), - TASK_BASIC_INFO, - (task_info_t)&t_info, - &t_info_count - )) - { - return (int)(t_info.resident_size / 1024); - } - return -1; - #else - LOGINFO("%s: Unknown platform, cannot query memory usage", __FUNCTION__); - return -1; - #endif -} - - - - - -void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) -{ - int SumNumValid = 0; - int SumNumDirty = 0; - int SumNumInLighting = 0; - int SumNumInGenerator = 0; - int SumMem = 0; - for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) - { - cWorld * World = itr->second; - int NumInGenerator = World->GetGeneratorQueueLength(); - int NumInSaveQueue = World->GetStorageSaveQueueLength(); - int NumInLoadQueue = World->GetStorageLoadQueueLength(); - int NumValid = 0; - int NumDirty = 0; - int NumInLighting = 0; - World->GetChunkStats(NumValid, NumDirty, NumInLighting); - a_Output.Out("World %s:", World->GetName().c_str()); - a_Output.Out(" Num loaded chunks: %d", NumValid); - a_Output.Out(" Num dirty chunks: %d", NumDirty); - a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting); - a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator); - a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue); - a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue); - int Mem = NumValid * sizeof(cChunk); - a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024)); - a_Output.Out(" Per-chunk memory size breakdown:"); - a_Output.Out(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024); - a_Output.Out(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); - a_Output.Out(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024); - a_Output.Out(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024); - a_Output.Out(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024); - int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap); - a_Output.Out(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024); - SumNumValid += NumValid; - SumNumDirty += NumDirty; - SumNumInLighting += NumInLighting; - SumNumInGenerator += NumInGenerator; - SumMem += Mem; - } - a_Output.Out("Totals:"); - a_Output.Out(" Num loaded chunks: %d", SumNumValid); - a_Output.Out(" Num dirty chunks: %d", SumNumDirty); - a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting); - a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator); - a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024)); -} - - - - diff --git a/source/Root.h b/source/Root.h deleted file mode 100644 index 175084c53..000000000 --- a/source/Root.h +++ /dev/null @@ -1,186 +0,0 @@ - -#pragma once - -#include "Authenticator.h" -#include "HTTPServer/HTTPServer.h" - - - - - -// fwd: -class cThread; -class cMonsterConfig; -class cGroupManager; -class cCraftingRecipes; -class cFurnaceRecipe; -class cWebAdmin; -class cPluginManager; -class cServer; -class cWorld; -class cPlayer; -class cCommandOutputCallback ; - -typedef cItemCallback cPlayerListCallback; -typedef cItemCallback cWorldListCallback; - - - - - -/// The root of the object hierarchy -class cRoot // tolua_export -{ // tolua_export -public: - static cRoot * Get() { return s_Root; } // tolua_export - - cRoot(void); - ~cRoot(); - - void Start(void); - - cServer * GetServer(void) { return m_Server; } // tolua_export - cWorld * GetDefaultWorld(void); // tolua_export - cWorld * GetWorld(const AString & a_WorldName); // tolua_export - - /// Calls the callback for each world; returns true if the callback didn't abort (return true) - bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << - - /// Writes chunkstats, for each world and totals, to the output callback - void LogChunkStats(cCommandOutputCallback & a_Output); - - int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export - void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export - - cMonsterConfig * GetMonsterConfig(void) { return m_MonsterConfig; } - - cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export - cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export - cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export - cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export - cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export - cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } - - /** Queues a console command for execution through the cServer class. - The command will be executed in the tick thread - The command's output will be written to the a_Output callback - "stop" and "restart" commands have special handling. - */ - void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - - /** Queues a console command for execution through the cServer class. - The command will be executed in the tick thread - The command's output will be sent to console - "stop" and "restart" commands have special handling. - */ - void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export - - /// Executes a console command through the cServer class; does special handling for "stop" and "restart". - void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output); - - /// Kicks the user, no matter in what world they are. Used from cAuthenticator - void KickUser(int a_ClientID, const AString & a_Reason); - - /// Called by cAuthenticator to auth the specified user - void AuthenticateUser(int a_ClientID); - - /// Executes commands queued in the command queue - void TickCommands(void); - - /// Returns the number of chunks loaded - int GetTotalChunkCount(void); // tolua_export - - /// Saves all chunks in all worlds - void SaveAllChunks(void); // tolua_export - - /// Sends a chat message to all connected clients (in all worlds) - void BroadcastChat(const AString & a_Message); // tolua_export - - /// Calls the callback for each player in all worlds - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Finds a player from a partial or complete player name and calls the callback - case-insensitive - bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - // tolua_begin - - /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API - static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); - - /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error - static int GetVirtualRAMUsage(void); - - /// Returns the amount of virtual RAM used, in KiB. Returns a negative number on error - static int GetPhysicalRAMUsage(void); - - // tolua_end - -private: - class cCommand - { - public: - cCommand(const AString & a_Command, cCommandOutputCallback * a_Output) : - m_Command(a_Command), - m_Output(a_Output) - { - } - - AString m_Command; - cCommandOutputCallback * m_Output; - } ; - - typedef std::map WorldMap; - typedef std::vector cCommandQueue; - - /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported. - int m_PrimaryServerVersion; - - cWorld * m_pDefaultWorld; - WorldMap m_WorldsByName; - - cCriticalSection m_CSPendingCommands; - cCommandQueue m_PendingCommands; - - cThread * m_InputThread; - - cServer * m_Server; - cMonsterConfig * m_MonsterConfig; - - cGroupManager * m_GroupManager; - cCraftingRecipes * m_CraftingRecipes; - cFurnaceRecipe * m_FurnaceRecipe; - cWebAdmin * m_WebAdmin; - cPluginManager * m_PluginManager; - cAuthenticator m_Authenticator; - cHTTPServer m_HTTPServer; - - cMCLogger * m_Log; - - bool m_bStop; - bool m_bRestart; - - void LoadGlobalSettings(); - - /// Loads the worlds from settings.ini, creates the worldmap - void LoadWorlds(cIniFile & IniFile); - - /// Starts each world's life - void StartWorlds(void); - - /// Stops each world's threads, so that it's safe to unload them - void StopWorlds(void); - - /// Unloads all worlds from memory - void UnloadWorlds(void); - - /// Does the actual work of executing a command - void DoExecuteConsoleCommand(const AString & a_Cmd); - - static void InputThread(void* a_Params); - - static cRoot* s_Root; -}; // tolua_export - - - - diff --git a/source/SQLite/lsqlite3.c b/source/SQLite/lsqlite3.c deleted file mode 100644 index 4c81b5878..000000000 --- a/source/SQLite/lsqlite3.c +++ /dev/null @@ -1,2175 +0,0 @@ -/************************************************************************ -* lsqlite3 * -* Copyright (C) 2002-2013 Tiago Dionizio, Doug Currie * -* All rights reserved. * -* Author : Tiago Dionizio * -* Author : Doug Currie * -* Library : lsqlite3 - a SQLite 3 database binding for Lua 5 * -* * -* Permission is hereby granted, free of charge, to any person obtaining * -* a copy of this software and associated documentation files (the * -* "Software"), to deal in the Software without restriction, including * -* without limitation the rights to use, copy, modify, merge, publish, * -* distribute, sublicense, and/or sell copies of the Software, and to * -* permit persons to whom the Software is furnished to do so, subject to * -* the following conditions: * -* * -* The above copyright notice and this permission notice shall be * -* included in all copies or substantial portions of the Software. * -* * -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * -* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * -* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.* -* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * -* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * -* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * -* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * -************************************************************************/ -// Slightly modified by _Xoft to compile in MSVC - - - - -// 2013_04_07 _X: Added the following #define-s so that MSVC doesn't complain about non-secure stuff: -#define _CRT_SECURE_NO_WARNINGS -#ifdef __cplusplus -extern "C" { -#endif // __cplusplus - - - - -#include -#include -#include - -#define LUA_LIB -#include "lua.h" -#include "lauxlib.h" - -#if LUA_VERSION_NUM > 501 -// -// Lua 5.2 -// -#define lua_strlen lua_rawlen -// luaL_typerror always used with arg at ndx == NULL -#define luaL_typerror(L,ndx,str) luaL_error(L,"bad argument %d (%s expected, got nil)",ndx,str) -// luaL_register used once, so below expansion is OK for this case -#define luaL_register(L,name,reg) lua_newtable(L);luaL_setfuncs(L,reg,0) -// luaL_openlib always used with name == NULL -#define luaL_openlib(L,name,reg,nup) luaL_setfuncs(L,reg,nup) -#endif - -#include "sqlite3.h" - -/* compile time features */ -#if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) - #define SQLITE_OMIT_PROGRESS_CALLBACK 0 -#endif -#if !defined(LSQLITE_OMIT_UPDATE_HOOK) - #define LSQLITE_OMIT_UPDATE_HOOK 0 -#endif - -typedef struct sdb sdb; -typedef struct sdb_vm sdb_vm; -typedef struct sdb_func sdb_func; - -/* to use as C user data so i know what function sqlite is calling */ -struct sdb_func { - /* references to associated lua values */ - int fn_step; - int fn_finalize; - int udata; - - sdb *db; - char aggregate; - - sdb_func *next; -}; - -/* information about database */ -struct sdb { - /* associated lua state */ - lua_State *L; - /* sqlite database handle */ - sqlite3 *db; - - /* sql functions stack usage */ - sdb_func *func; /* top SQL function being called */ - - /* references */ - int busy_cb; /* busy callback */ - int busy_udata; - - int progress_cb; /* progress handler */ - int progress_udata; - - int trace_cb; /* trace callback */ - int trace_udata; - -#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK - - int update_hook_cb; /* update_hook callback */ - int update_hook_udata; - - int commit_hook_cb; /* commit_hook callback */ - int commit_hook_udata; - - int rollback_hook_cb; /* rollback_hook callback */ - int rollback_hook_udata; - -#endif -}; - -static const char *sqlite_meta = ":sqlite3"; -static const char *sqlite_vm_meta = ":sqlite3:vm"; -static const char *sqlite_ctx_meta = ":sqlite3:ctx"; -static int sqlite_ctx_meta_ref; - -/* -** ======================================================= -** Database Virtual Machine Operations -** ======================================================= -*/ - -static void vm_push_column(lua_State *L, sqlite3_stmt *vm, int idx) { - switch (sqlite3_column_type(vm, idx)) { - case SQLITE_INTEGER: - { - sqlite_int64 i64 = sqlite3_column_int64(vm, idx); - lua_Number n = (lua_Number)i64; - if (n == i64) - lua_pushnumber(L, n); - else - lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx)); - } - break; - case SQLITE_FLOAT: - lua_pushnumber(L, sqlite3_column_double(vm, idx)); - break; - case SQLITE_TEXT: - lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx)); - break; - case SQLITE_BLOB: - lua_pushlstring(L, sqlite3_column_blob(vm, idx), sqlite3_column_bytes(vm, idx)); - break; - case SQLITE_NULL: - lua_pushnil(L); - break; - default: - lua_pushnil(L); - break; - } -} - -/* virtual machine information */ -struct sdb_vm { - sdb *db; /* associated database handle */ - sqlite3_stmt *vm; /* virtual machine */ - - /* sqlite3_step info */ - int columns; /* number of columns in result */ - char has_values; /* true when step succeeds */ - - char temp; /* temporary vm used in db:rows */ -}; - -/* called with sql text on the lua stack */ -static sdb_vm *newvm(lua_State *L, sdb *db) { - sdb_vm *svm = (sdb_vm*)lua_newuserdata(L, sizeof(sdb_vm)); - - luaL_getmetatable(L, sqlite_vm_meta); - lua_setmetatable(L, -2); /* set metatable */ - - svm->db = db; - svm->columns = 0; - svm->has_values = 0; - svm->vm = NULL; - svm->temp = 0; - - /* add an entry on the database table: svm -> sql text */ - lua_pushlightuserdata(L, db); - lua_rawget(L, LUA_REGISTRYINDEX); - lua_pushlightuserdata(L, svm); - lua_pushvalue(L, -4); /* the sql text */ - lua_rawset(L, -3); - lua_pop(L, 1); - - return svm; -} - -static int cleanupvm(lua_State *L, sdb_vm *svm) { - /* remove entry in database table - no harm if not present in the table */ - lua_pushlightuserdata(L, svm->db); - lua_rawget(L, LUA_REGISTRYINDEX); - lua_pushlightuserdata(L, svm); - lua_pushnil(L); - lua_rawset(L, -3); - lua_pop(L, 1); - - svm->columns = 0; - svm->has_values = 0; - - if (!svm->vm) return 0; - - lua_pushnumber(L, sqlite3_finalize(svm->vm)); - svm->vm = NULL; - return 1; -} - -static int stepvm(lua_State *L, sdb_vm *svm) { - int result; - int loop_limit = 3; - while ( loop_limit-- ) { - result = sqlite3_step(svm->vm); - if ( result==SQLITE_ERROR ) { - result = sqlite3_reset (svm->vm); - } - if ( result==SQLITE_SCHEMA ) { - sqlite3_stmt *vn; - const char *sql; - /* recover sql text */ - lua_pushlightuserdata(L, svm->db); - lua_rawget(L, LUA_REGISTRYINDEX); - lua_pushlightuserdata(L, svm); - lua_rawget(L, -2); /* sql text */ - sql = luaL_checkstring(L, -1); - /* re-prepare */ - result = sqlite3_prepare(svm->db->db, sql, -1, &vn, NULL); - if (result != SQLITE_OK) break; - sqlite3_transfer_bindings(svm->vm, vn); - sqlite3_finalize(svm->vm); - svm->vm = vn; - lua_pop(L,2); - } else { - break; - } - } - return result; -} - -static sdb_vm *lsqlite_getvm(lua_State *L, int index) { - sdb_vm *svm = (sdb_vm*)luaL_checkudata(L, index, sqlite_vm_meta); - if (svm == NULL) luaL_argerror(L, index, "bad sqlite virtual machine"); - return svm; -} - -static sdb_vm *lsqlite_checkvm(lua_State *L, int index) { - sdb_vm *svm = lsqlite_getvm(L, index); - if (svm->vm == NULL) luaL_argerror(L, index, "attempt to use closed sqlite virtual machine"); - return svm; -} - -static int dbvm_isopen(lua_State *L) { - sdb_vm *svm = lsqlite_getvm(L, 1); - lua_pushboolean(L, svm->vm != NULL ? 1 : 0); - return 1; -} - -static int dbvm_tostring(lua_State *L) { - char buff[39]; - sdb_vm *svm = lsqlite_getvm(L, 1); - if (svm->vm == NULL) - strcpy(buff, "closed"); - else - sprintf(buff, "%p", svm); - lua_pushfstring(L, "sqlite virtual machine (%s)", buff); - return 1; -} - -static int dbvm_gc(lua_State *L) { - sdb_vm *svm = lsqlite_getvm(L, 1); - if (svm->vm != NULL) /* ignore closed vms */ - cleanupvm(L, svm); - return 0; -} - -static int dbvm_step(lua_State *L) { - int result; - sdb_vm *svm = lsqlite_checkvm(L, 1); - - result = stepvm(L, svm); - svm->has_values = result == SQLITE_ROW ? 1 : 0; - svm->columns = sqlite3_data_count(svm->vm); - - lua_pushnumber(L, result); - return 1; -} - -static int dbvm_finalize(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - return cleanupvm(L, svm); -} - -static int dbvm_reset(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_reset(svm->vm); - lua_pushnumber(L, sqlite3_errcode(svm->db->db)); - return 1; -} - -static void dbvm_check_contents(lua_State *L, sdb_vm *svm) { - if (!svm->has_values) { - luaL_error(L, "misuse of function"); - } -} - -static void dbvm_check_index(lua_State *L, sdb_vm *svm, int index) { - if (index < 0 || index >= svm->columns) { - luaL_error(L, "index out of range [0..%d]", svm->columns - 1); - } -} - -static void dbvm_check_bind_index(lua_State *L, sdb_vm *svm, int index) { - if (index < 1 || index > sqlite3_bind_parameter_count(svm->vm)) { - luaL_error(L, "bind index out of range [1..%d]", sqlite3_bind_parameter_count(svm->vm)); - } -} - -/* -** ======================================================= -** Virtual Machine - generic info -** ======================================================= -*/ -static int dbvm_columns(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - lua_pushnumber(L, sqlite3_column_count(svm->vm)); - return 1; -} - -/* -** ======================================================= -** Virtual Machine - getters -** ======================================================= -*/ - -static int dbvm_get_value(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - int index = luaL_checkint(L, 2); - dbvm_check_contents(L, svm); - dbvm_check_index(L, svm, index); - vm_push_column(L, svm->vm, index); - return 1; -} - -static int dbvm_get_name(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - int index = (int)luaL_checknumber(L, 2); - dbvm_check_index(L, svm, index); - lua_pushstring(L, sqlite3_column_name(svm->vm, index)); - return 1; -} - -static int dbvm_get_type(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - int index = (int)luaL_checknumber(L, 2); - dbvm_check_index(L, svm, index); - lua_pushstring(L, sqlite3_column_decltype(svm->vm, index)); - return 1; -} - -static int dbvm_get_values(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = svm->columns; - int n; - dbvm_check_contents(L, svm); - - lua_newtable(L); - for (n = 0; n < columns;) { - vm_push_column(L, vm, n++); - lua_rawseti(L, -2, n); - } - return 1; -} - -static int dbvm_get_names(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ - int n; - - lua_newtable(L); - for (n = 0; n < columns;) { - lua_pushstring(L, sqlite3_column_name(vm, n++)); - lua_rawseti(L, -2, n); - } - return 1; -} - -static int dbvm_get_types(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ - int n; - - lua_newtable(L); - for (n = 0; n < columns;) { - lua_pushstring(L, sqlite3_column_decltype(vm, n++)); - lua_rawseti(L, -2, n); - } - return 1; -} - -static int dbvm_get_uvalues(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = svm->columns; - int n; - dbvm_check_contents(L, svm); - - lua_checkstack(L, columns); - for (n = 0; n < columns; ++n) - vm_push_column(L, vm, n); - return columns; -} - -static int dbvm_get_unames(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ - int n; - - lua_checkstack(L, columns); - for (n = 0; n < columns; ++n) - lua_pushstring(L, sqlite3_column_name(vm, n)); - return columns; -} - -static int dbvm_get_utypes(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ - int n; - - lua_checkstack(L, columns); - for (n = 0; n < columns; ++n) - lua_pushstring(L, sqlite3_column_decltype(vm, n)); - return columns; -} - -static int dbvm_get_named_values(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = svm->columns; - int n; - dbvm_check_contents(L, svm); - - lua_newtable(L); - for (n = 0; n < columns; ++n) { - lua_pushstring(L, sqlite3_column_name(vm, n)); - vm_push_column(L, vm, n); - lua_rawset(L, -3); - } - return 1; -} - -static int dbvm_get_named_types(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int columns = sqlite3_column_count(vm); - int n; - - lua_newtable(L); - for (n = 0; n < columns; ++n) { - lua_pushstring(L, sqlite3_column_name(vm, n)); - lua_pushstring(L, sqlite3_column_decltype(vm, n)); - lua_rawset(L, -3); - } - return 1; -} - -/* -** ======================================================= -** Virtual Machine - Bind -** ======================================================= -*/ - -static int dbvm_bind_index(lua_State *L, sqlite3_stmt *vm, int index, int lindex) { - switch (lua_type(L, lindex)) { - case LUA_TSTRING: - return sqlite3_bind_text(vm, index, lua_tostring(L, lindex), lua_strlen(L, lindex), SQLITE_TRANSIENT); - case LUA_TNUMBER: - return sqlite3_bind_double(vm, index, lua_tonumber(L, lindex)); - case LUA_TBOOLEAN: - return sqlite3_bind_int(vm, index, lua_toboolean(L, lindex) ? 1 : 0); - case LUA_TNONE: - case LUA_TNIL: - return sqlite3_bind_null(vm, index); - default: - luaL_error(L, "index (%d) - invalid data type for bind (%s)", index, lua_typename(L, lua_type(L, lindex))); - return SQLITE_MISUSE; /*!*/ - } -} - - -static int dbvm_bind_parameter_count(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - lua_pushnumber(L, sqlite3_bind_parameter_count(svm->vm)); - return 1; -} - -static int dbvm_bind_parameter_name(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - int index = (int)luaL_checknumber(L, 2); - dbvm_check_bind_index(L, svm, index); - lua_pushstring(L, sqlite3_bind_parameter_name(svm->vm, index)); - return 1; -} - -static int dbvm_bind(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int index = luaL_checkint(L, 2); - int result; - - dbvm_check_bind_index(L, svm, index); - result = dbvm_bind_index(L, vm, index, 3); - - lua_pushnumber(L, result); - return 1; -} - -static int dbvm_bind_blob(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - int index = luaL_checkint(L, 2); - const char *value = luaL_checkstring(L, 3); - int len = lua_strlen(L, 3); - - lua_pushnumber(L, sqlite3_bind_blob(svm->vm, index, value, len, SQLITE_TRANSIENT)); - return 1; -} - -static int dbvm_bind_values(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int top = lua_gettop(L); - int result, n; - - if (top - 1 != sqlite3_bind_parameter_count(vm)) - luaL_error(L, - "incorrect number of parameters to bind (%d given, %d to bind)", - top - 1, - sqlite3_bind_parameter_count(vm) - ); - - for (n = 2; n <= top; ++n) { - if ((result = dbvm_bind_index(L, vm, n - 1, n)) != SQLITE_OK) { - lua_pushnumber(L, result); - return 1; - } - } - - lua_pushnumber(L, SQLITE_OK); - return 1; -} - -static int dbvm_bind_names(lua_State *L) { - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm = svm->vm; - int count = sqlite3_bind_parameter_count(vm); - const char *name; - int result, n; - luaL_checktype(L, 2, LUA_TTABLE); - - for (n = 1; n <= count; ++n) { - name = sqlite3_bind_parameter_name(vm, n); - if (name && (name[0] == ':' || name[0] == '$')) { - lua_pushstring(L, ++name); - lua_gettable(L, 2); - result = dbvm_bind_index(L, vm, n, -1); - lua_pop(L, 1); - } - else { - lua_pushnumber(L, n); - lua_gettable(L, 2); - result = dbvm_bind_index(L, vm, n, -1); - lua_pop(L, 1); - } - - if (result != SQLITE_OK) { - lua_pushnumber(L, result); - return 1; - } - } - - lua_pushnumber(L, SQLITE_OK); - return 1; -} - -/* -** ======================================================= -** Database (internal management) -** ======================================================= -*/ - -/* -** When creating database handles, always creates a `closed' database handle -** before opening the actual database; so, if there is a memory error, the -** database is not left opened. -** -** Creates a new 'table' and leaves it in the stack -*/ -static sdb *newdb (lua_State *L) { - sdb *db = (sdb*)lua_newuserdata(L, sizeof(sdb)); - db->L = L; - db->db = NULL; /* database handle is currently `closed' */ - db->func = NULL; - - db->busy_cb = - db->busy_udata = - db->progress_cb = - db->progress_udata = - db->trace_cb = - db->trace_udata = -#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK - db->update_hook_cb = - db->update_hook_udata = - db->commit_hook_cb = - db->commit_hook_udata = - db->rollback_hook_cb = - db->rollback_hook_udata = -#endif - LUA_NOREF; - - luaL_getmetatable(L, sqlite_meta); - lua_setmetatable(L, -2); /* set metatable */ - - /* to keep track of 'open' virtual machines */ - lua_pushlightuserdata(L, db); - lua_newtable(L); - lua_rawset(L, LUA_REGISTRYINDEX); - - return db; -} - -static int cleanupdb(lua_State *L, sdb *db) { - sdb_func *func; - sdb_func *func_next; - int top; - int result; - - /* free associated virtual machines */ - lua_pushlightuserdata(L, db); - lua_rawget(L, LUA_REGISTRYINDEX); - - /* close all used handles */ - top = lua_gettop(L); - lua_pushnil(L); - while (lua_next(L, -2)) { - sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */ - cleanupvm(L, svm); - - lua_settop(L, top); - lua_pushnil(L); - } - - lua_pop(L, 1); /* pop vm table */ - - /* remove entry in lua registry table */ - lua_pushlightuserdata(L, db); - lua_pushnil(L); - lua_rawset(L, LUA_REGISTRYINDEX); - - /* 'free' all references */ - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); - luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata); - luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata); -#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK - luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata); - luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata); - luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata); -#endif - - /* close database */ - result = sqlite3_close(db->db); - db->db = NULL; - - /* free associated memory with created functions */ - func = db->func; - while (func) { - func_next = func->next; - luaL_unref(L, LUA_REGISTRYINDEX, func->fn_step); - luaL_unref(L, LUA_REGISTRYINDEX, func->fn_finalize); - luaL_unref(L, LUA_REGISTRYINDEX, func->udata); - free(func); - func = func_next; - } - db->func = NULL; - return result; -} - -static sdb *lsqlite_getdb(lua_State *L, int index) { - sdb *db = (sdb*)luaL_checkudata(L, index, sqlite_meta); - if (db == NULL) luaL_typerror(L, index, "sqlite database"); - return db; -} - -static sdb *lsqlite_checkdb(lua_State *L, int index) { - sdb *db = lsqlite_getdb(L, index); - if (db->db == NULL) luaL_argerror(L, index, "attempt to use closed sqlite database"); - return db; -} - - -/* -** ======================================================= -** User Defined Functions - Context Methods -** ======================================================= -*/ -typedef struct { - sqlite3_context *ctx; - int ud; -} lcontext; - -static lcontext *lsqlite_make_context(lua_State *L) { - lcontext *ctx = (lcontext*)lua_newuserdata(L, sizeof(lcontext)); - lua_rawgeti(L, LUA_REGISTRYINDEX, sqlite_ctx_meta_ref); - lua_setmetatable(L, -2); - ctx->ctx = NULL; - ctx->ud = LUA_NOREF; - return ctx; -} - -static lcontext *lsqlite_getcontext(lua_State *L, int index) { - lcontext *ctx = (lcontext*)luaL_checkudata(L, index, sqlite_ctx_meta); - if (ctx == NULL) luaL_typerror(L, index, "sqlite context"); - return ctx; -} - -static lcontext *lsqlite_checkcontext(lua_State *L, int index) { - lcontext *ctx = lsqlite_getcontext(L, index); - if (ctx->ctx == NULL) luaL_argerror(L, index, "invalid sqlite context"); - return ctx; -} - -static int lcontext_tostring(lua_State *L) { - char buff[39]; - lcontext *ctx = lsqlite_getcontext(L, 1); - if (ctx->ctx == NULL) - strcpy(buff, "closed"); - else - sprintf(buff, "%p", ctx->ctx); - lua_pushfstring(L, "sqlite function context (%s)", buff); - return 1; -} - -static void lcontext_check_aggregate(lua_State *L, lcontext *ctx) { - sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx); - if (!func->aggregate) { - luaL_error(L, "attempt to call aggregate method from scalar function"); - } -} - -static int lcontext_user_data(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx); - lua_rawgeti(L, LUA_REGISTRYINDEX, func->udata); - return 1; -} - -static int lcontext_get_aggregate_context(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - lcontext_check_aggregate(L, ctx); - lua_rawgeti(L, LUA_REGISTRYINDEX, ctx->ud); - return 1; -} - -static int lcontext_set_aggregate_context(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - lcontext_check_aggregate(L, ctx); - lua_settop(L, 2); - luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud); - ctx->ud = luaL_ref(L, LUA_REGISTRYINDEX); - return 0; -} - -static int lcontext_aggregate_count(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - lcontext_check_aggregate(L, ctx); - lua_pushnumber(L, sqlite3_aggregate_count(ctx->ctx)); - return 1; -} - -#if 0 -void *sqlite3_get_auxdata(sqlite3_context*, int); -void sqlite3_set_auxdata(sqlite3_context*, int, void*, void (*)(void*)); -#endif - -static int lcontext_result(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - switch (lua_type(L, 2)) { - case LUA_TNUMBER: - sqlite3_result_double(ctx->ctx, luaL_checknumber(L, 2)); - break; - case LUA_TSTRING: - sqlite3_result_text(ctx->ctx, luaL_checkstring(L, 2), lua_strlen(L, 2), SQLITE_TRANSIENT); - break; - case LUA_TNIL: - case LUA_TNONE: - sqlite3_result_null(ctx->ctx); - break; - default: - luaL_error(L, "invalid result type %s", lua_typename(L, 2)); - break; - } - - return 0; -} - -static int lcontext_result_blob(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - const char *blob = luaL_checkstring(L, 2); - int size = lua_strlen(L, 2); - sqlite3_result_blob(ctx->ctx, (const void*)blob, size, SQLITE_TRANSIENT); - return 0; -} - -static int lcontext_result_double(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - double d = luaL_checknumber(L, 2); - sqlite3_result_double(ctx->ctx, d); - return 0; -} - -static int lcontext_result_error(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - const char *err = luaL_checkstring(L, 2); - int size = lua_strlen(L, 2); - sqlite3_result_error(ctx->ctx, err, size); - return 0; -} - -static int lcontext_result_int(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - int i = luaL_checkint(L, 2); - sqlite3_result_int(ctx->ctx, i); - return 0; -} - -static int lcontext_result_null(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - sqlite3_result_null(ctx->ctx); - return 0; -} - -static int lcontext_result_text(lua_State *L) { - lcontext *ctx = lsqlite_checkcontext(L, 1); - const char *text = luaL_checkstring(L, 2); - int size = lua_strlen(L, 2); - sqlite3_result_text(ctx->ctx, text, size, SQLITE_TRANSIENT); - return 0; -} - -/* -** ======================================================= -** Database Methods -** ======================================================= -*/ - -static int db_isopen(lua_State *L) { - sdb *db = lsqlite_getdb(L, 1); - lua_pushboolean(L, db->db != NULL ? 1 : 0); - return 1; -} - -static int db_last_insert_rowid(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - /* conversion warning: int64 -> luaNumber */ - sqlite_int64 rowid = sqlite3_last_insert_rowid(db->db); - lua_Number n = (lua_Number)rowid; - if (n == rowid) - lua_pushnumber(L, n); - else - lua_pushfstring(L, "%ll", rowid); - return 1; -} - -static int db_changes(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - lua_pushnumber(L, sqlite3_changes(db->db)); - return 1; -} - -static int db_total_changes(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - lua_pushnumber(L, sqlite3_total_changes(db->db)); - return 1; -} - -static int db_errcode(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - lua_pushnumber(L, sqlite3_errcode(db->db)); - return 1; -} - -static int db_errmsg(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - lua_pushstring(L, sqlite3_errmsg(db->db)); - return 1; -} - -static int db_interrupt(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - sqlite3_interrupt(db->db); - return 0; -} - -/* -** Registering SQL functions: -*/ - -static void db_push_value(lua_State *L, sqlite3_value *value) { - switch (sqlite3_value_type(value)) { - case SQLITE_TEXT: - lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value)); - break; - - case SQLITE_INTEGER: - { - sqlite_int64 i64 = sqlite3_value_int64(value); - lua_Number n = (lua_Number)i64; - if (n == i64) - lua_pushnumber(L, n); - else - lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value)); - } - break; - - case SQLITE_FLOAT: - lua_pushnumber(L, sqlite3_value_double(value)); - break; - - case SQLITE_BLOB: - lua_pushlstring(L, sqlite3_value_blob(value), sqlite3_value_bytes(value)); - break; - - case SQLITE_NULL: - lua_pushnil(L); - break; - - default: - /* things done properly (SQLite + Lua SQLite) - ** this should never happen */ - lua_pushnil(L); - break; - } -} - -/* -** callback functions used when calling registered sql functions -*/ - -/* scalar function to be called -** callback params: context, values... */ -static void db_sql_normal_function(sqlite3_context *context, int argc, sqlite3_value **argv) { - sdb_func *func = (sdb_func*)sqlite3_user_data(context); - lua_State *L = func->db->L; - int n; - lcontext *ctx; - - int top = lua_gettop(L); - - /* ensure there is enough space in the stack */ - lua_checkstack(L, argc + 3); - - lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_step); /* function to call */ - - if (!func->aggregate) { - ctx = lsqlite_make_context(L); /* push context - used to set results */ - } - else { - /* reuse context userdata value */ - void *p = sqlite3_aggregate_context(context, 1); - /* i think it is OK to use assume that using a light user data - ** as an entry on LUA REGISTRY table will be unique */ - lua_pushlightuserdata(L, p); - lua_rawget(L, LUA_REGISTRYINDEX); /* context table */ - - if (lua_isnil(L, -1)) { /* not yet created? */ - lua_pop(L, 1); - ctx = lsqlite_make_context(L); - lua_pushlightuserdata(L, p); - lua_pushvalue(L, -2); - lua_rawset(L, LUA_REGISTRYINDEX); - } - else - ctx = lsqlite_getcontext(L, -1); - } - - /* push params */ - for (n = 0; n < argc; ++n) { - db_push_value(L, argv[n]); - } - - /* set context */ - ctx->ctx = context; - - if (lua_pcall(L, argc + 1, 0, 0)) { - const char *errmsg = lua_tostring(L, -1); - int size = lua_strlen(L, -1); - sqlite3_result_error(context, errmsg, size); - } - - /* invalidate context */ - ctx->ctx = NULL; - - if (!func->aggregate) { - luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud); - } - - lua_settop(L, top); -} - -static void db_sql_finalize_function(sqlite3_context *context) { - sdb_func *func = (sdb_func*)sqlite3_user_data(context); - lua_State *L = func->db->L; - void *p = sqlite3_aggregate_context(context, 1); /* minimal mem usage */ - lcontext *ctx; - int top = lua_gettop(L); - - lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_finalize); /* function to call */ - - /* i think it is OK to use assume that using a light user data - ** as an entry on LUA REGISTRY table will be unique */ - lua_pushlightuserdata(L, p); - lua_rawget(L, LUA_REGISTRYINDEX); /* context table */ - - if (lua_isnil(L, -1)) { /* not yet created? - shouldn't happen in finalize function */ - lua_pop(L, 1); - ctx = lsqlite_make_context(L); - lua_pushlightuserdata(L, p); - lua_pushvalue(L, -2); - lua_rawset(L, LUA_REGISTRYINDEX); - } - else - ctx = lsqlite_getcontext(L, -1); - - /* set context */ - ctx->ctx = context; - - if (lua_pcall(L, 1, 0, 0)) { - sqlite3_result_error(context, lua_tostring(L, -1), -1); - } - - /* invalidate context */ - ctx->ctx = NULL; - - /* cleanup context */ - luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud); - /* remove it from registry */ - lua_pushlightuserdata(L, p); - lua_pushnil(L); - lua_rawset(L, LUA_REGISTRYINDEX); - - lua_settop(L, top); -} - -/* -** Register a normal function -** Params: db, function name, number arguments, [ callback | step, finalize], user data -** Returns: true on sucess -** -** Normal function: -** Params: context, params -** -** Aggregate function: -** Params of step: context, params -** Params of finalize: context -*/ -static int db_register_function(lua_State *L, int aggregate) { - sdb *db = lsqlite_checkdb(L, 1); - const char *name; - int args; - int result; - sdb_func *func; - - /* safety measure */ - if (aggregate) aggregate = 1; - - name = luaL_checkstring(L, 2); - args = luaL_checkint(L, 3); - luaL_checktype(L, 4, LUA_TFUNCTION); - if (aggregate) luaL_checktype(L, 5, LUA_TFUNCTION); - - /* maybe an alternative way to allocate memory should be used/avoided */ - func = (sdb_func*)malloc(sizeof(sdb_func)); - if (func == NULL) { - luaL_error(L, "out of memory"); - } - - result = sqlite3_create_function( - db->db, name, args, SQLITE_UTF8, func, - aggregate ? NULL : db_sql_normal_function, - aggregate ? db_sql_normal_function : NULL, - aggregate ? db_sql_finalize_function : NULL - ); - - if (result == SQLITE_OK) { - /* safety measures for userdata field to be present in the stack */ - lua_settop(L, 5 + aggregate); - - /* save registered function in db function list */ - func->db = db; - func->aggregate = aggregate; - func->next = db->func; - db->func = func; - - /* save the setp/normal function callback */ - lua_pushvalue(L, 4); - func->fn_step = luaL_ref(L, LUA_REGISTRYINDEX); - /* save user data */ - lua_pushvalue(L, 5+aggregate); - func->udata = luaL_ref(L, LUA_REGISTRYINDEX); - - if (aggregate) { - lua_pushvalue(L, 5); - func->fn_finalize = luaL_ref(L, LUA_REGISTRYINDEX); - } - else - func->fn_finalize = LUA_NOREF; - } - else { - /* free allocated memory */ - free(func); - } - - lua_pushboolean(L, result == SQLITE_OK ? 1 : 0); - return 1; -} - -static int db_create_function(lua_State *L) { - return db_register_function(L, 0); -} - -static int db_create_aggregate(lua_State *L) { - return db_register_function(L, 1); -} - -/* create_collation; contributed by Thomas Lauer -*/ - -typedef struct { - lua_State *L; - int ref; -} scc; - -static int collwrapper(scc *co,int l1,const void *p1, - int l2,const void *p2) { - int res=0; - lua_State *L=co->L; - lua_rawgeti(L,LUA_REGISTRYINDEX,co->ref); - lua_pushlstring(L,p1,l1); - lua_pushlstring(L,p2,l2); - if (lua_pcall(L,2,1,0)==0) res=(int)lua_tonumber(L,-1); - lua_pop(L,1); - return res; -} - -static void collfree(scc *co) { - if (co) { - luaL_unref(co->L,LUA_REGISTRYINDEX,co->ref); - free(co); - } -} - -static int db_create_collation(lua_State *L) { - sdb *db=lsqlite_checkdb(L,1); - const char *collname=luaL_checkstring(L,2); - scc *co=NULL; - int (*collfunc)(scc *,int,const void *,int,const void *)=NULL; - lua_settop(L,3); /* default args to nil, and exclude extras */ - if (lua_isfunction(L,3)) collfunc=collwrapper; - else if (!lua_isnil(L,3)) - luaL_error(L,"create_collation: function or nil expected"); - if (collfunc != NULL) { - co=(scc *)malloc(sizeof(scc)); /* userdata is a no-no as it - will be garbage-collected */ - if (co) { - co->L=L; - /* lua_settop(L,3) above means we don't need: lua_pushvalue(L,3); */ - co->ref=luaL_ref(L,LUA_REGISTRYINDEX); - } - else luaL_error(L,"create_collation: could not allocate callback"); - } - sqlite3_create_collation_v2(db->db, collname, SQLITE_UTF8, - (void *)co, - (int(*)(void*,int,const void*,int,const void*))collfunc, - (void(*)(void*))collfree); - return 0; -} - -/* -** trace callback: -** Params: database, callback function, userdata -** -** callback function: -** Params: userdata, sql -*/ -static void db_trace_callback(void *user, const char *sql) { - sdb *db = (sdb*)user; - lua_State *L = db->L; - int top = lua_gettop(L); - - /* setup lua callback call */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_cb); /* get callback */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_udata); /* get callback user data */ - lua_pushstring(L, sql); /* traced sql statement */ - - /* call lua function */ - lua_pcall(L, 2, 0, 0); - /* ignore any error generated by this function */ - - lua_settop(L, top); -} - -static int db_trace(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - - if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { - luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata); - - db->trace_cb = - db->trace_udata = LUA_NOREF; - - /* clear trace handler */ - sqlite3_trace(db->db, NULL, NULL); - } - else { - luaL_checktype(L, 2, LUA_TFUNCTION); - - /* make sure we have an userdata field (even if nil) */ - lua_settop(L, 3); - - luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata); - - db->trace_udata = luaL_ref(L, LUA_REGISTRYINDEX); - db->trace_cb = luaL_ref(L, LUA_REGISTRYINDEX); - - /* set trace handler */ - sqlite3_trace(db->db, db_trace_callback, db); - } - - return 0; -} - -#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK - -/* -** update_hook callback: -** Params: database, callback function, userdata -** -** callback function: -** Params: userdata, {one of SQLITE_INSERT, SQLITE_DELETE, or SQLITE_UPDATE}, -** database name, table name (containing the affected row), rowid of the row -*/ -static void db_update_hook_callback(void *user, int op, char const *dbname, char const *tblname, sqlite3_int64 rowid) { - sdb *db = (sdb*)user; - lua_State *L = db->L; - int top = lua_gettop(L); - lua_Number n = (lua_Number)rowid; - - /* setup lua callback call */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->update_hook_cb); /* get callback */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->update_hook_udata); /* get callback user data */ - lua_pushnumber(L, (lua_Number )op); - lua_pushstring(L, dbname); /* update_hook database name */ - lua_pushstring(L, tblname); /* update_hook database name */ - if (n == rowid) - lua_pushnumber(L, n); - else - lua_pushfstring(L, "%ll", rowid); - - /* call lua function */ - lua_pcall(L, 5, 0, 0); - /* ignore any error generated by this function */ - - lua_settop(L, top); -} - -static int db_update_hook(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - - if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { - luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata); - - db->update_hook_cb = - db->update_hook_udata = LUA_NOREF; - - /* clear update_hook handler */ - sqlite3_update_hook(db->db, NULL, NULL); - } - else { - luaL_checktype(L, 2, LUA_TFUNCTION); - - /* make sure we have an userdata field (even if nil) */ - lua_settop(L, 3); - - luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->update_hook_udata); - - db->update_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX); - db->update_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX); - - /* set update_hook handler */ - sqlite3_update_hook(db->db, db_update_hook_callback, db); - } - - return 0; -} - -/* -** commit_hook callback: -** Params: database, callback function, userdata -** -** callback function: -** Params: userdata -** Returned value: Return false or nil to continue the COMMIT operation normally. -** return true (non false, non nil), then the COMMIT is converted into a ROLLBACK. -*/ -static int db_commit_hook_callback(void *user) { - sdb *db = (sdb*)user; - lua_State *L = db->L; - int top = lua_gettop(L); - int rollback = 0; - - /* setup lua callback call */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->commit_hook_cb); /* get callback */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->commit_hook_udata); /* get callback user data */ - - /* call lua function */ - if (!lua_pcall(L, 1, 1, 0)) - rollback = lua_toboolean(L, -1); /* use result if there was no error */ - - lua_settop(L, top); - return rollback; -} - -static int db_commit_hook(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - - if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { - luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata); - - db->commit_hook_cb = - db->commit_hook_udata = LUA_NOREF; - - /* clear commit_hook handler */ - sqlite3_commit_hook(db->db, NULL, NULL); - } - else { - luaL_checktype(L, 2, LUA_TFUNCTION); - - /* make sure we have an userdata field (even if nil) */ - lua_settop(L, 3); - - luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->commit_hook_udata); - - db->commit_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX); - db->commit_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX); - - /* set commit_hook handler */ - sqlite3_commit_hook(db->db, db_commit_hook_callback, db); - } - - return 0; -} - -/* -** rollback hook callback: -** Params: database, callback function, userdata -** -** callback function: -** Params: userdata -*/ -static void db_rollback_hook_callback(void *user) { - sdb *db = (sdb*)user; - lua_State *L = db->L; - int top = lua_gettop(L); - - /* setup lua callback call */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->rollback_hook_cb); /* get callback */ - lua_rawgeti(L, LUA_REGISTRYINDEX, db->rollback_hook_udata); /* get callback user data */ - - /* call lua function */ - lua_pcall(L, 1, 0, 0); - /* ignore any error generated by this function */ - - lua_settop(L, top); -} - -static int db_rollback_hook(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - - if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { - luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata); - - db->rollback_hook_cb = - db->rollback_hook_udata = LUA_NOREF; - - /* clear rollback_hook handler */ - sqlite3_rollback_hook(db->db, NULL, NULL); - } - else { - luaL_checktype(L, 2, LUA_TFUNCTION); - - /* make sure we have an userdata field (even if nil) */ - lua_settop(L, 3); - - luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->rollback_hook_udata); - - db->rollback_hook_udata = luaL_ref(L, LUA_REGISTRYINDEX); - db->rollback_hook_cb = luaL_ref(L, LUA_REGISTRYINDEX); - - /* set rollback_hook handler */ - sqlite3_rollback_hook(db->db, db_rollback_hook_callback, db); - } - - return 0; -} - -#endif /* #if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK */ - -#if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK - -/* -** progress handler: -** Params: database, number of opcodes, callback function, userdata -** -** callback function: -** Params: userdata -** returns: 0 to return immediatly and return SQLITE_ABORT, non-zero to continue -*/ -static int db_progress_callback(void *user) { - int result = 1; /* abort by default */ - sdb *db = (sdb*)user; - lua_State *L = db->L; - int top = lua_gettop(L); - - lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_cb); - lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_udata); - - /* call lua function */ - if (!lua_pcall(L, 1, 1, 0)) - result = lua_toboolean(L, -1); - - lua_settop(L, top); - return result; -} - -static int db_progress_handler(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - - if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { - luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata); - - db->progress_cb = - db->progress_udata = LUA_NOREF; - - /* clear busy handler */ - sqlite3_progress_handler(db->db, 0, NULL, NULL); - } - else { - int nop = luaL_checkint(L, 2); /* number of opcodes */ - luaL_checktype(L, 3, LUA_TFUNCTION); - - /* make sure we have an userdata field (even if nil) */ - lua_settop(L, 4); - - luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata); - - db->progress_udata = luaL_ref(L, LUA_REGISTRYINDEX); - db->progress_cb = luaL_ref(L, LUA_REGISTRYINDEX); - - /* set progress callback */ - sqlite3_progress_handler(db->db, nop, db_progress_callback, db); - } - - return 0; -} - -#else /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */ - -static int db_progress_handler(lua_State *L) { - lua_pushliteral(L, "progress callback support disabled at compile time"); - lua_error(L); - return 0; -} - -#endif /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */ - -/* -** busy handler: -** Params: database, callback function, userdata -** -** callback function: -** Params: userdata, number of tries -** returns: 0 to return immediatly and return SQLITE_BUSY, non-zero to try again -*/ -static int db_busy_callback(void *user, int tries) { - int retry = 0; /* abort by default */ - sdb *db = (sdb*)user; - lua_State *L = db->L; - int top = lua_gettop(L); - - lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_cb); - lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_udata); - lua_pushnumber(L, tries); - - /* call lua function */ - if (!lua_pcall(L, 2, 1, 0)) - retry = lua_toboolean(L, -1); - - lua_settop(L, top); - return retry; -} - -static int db_busy_handler(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - - if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); - - db->busy_cb = - db->busy_udata = LUA_NOREF; - - /* clear busy handler */ - sqlite3_busy_handler(db->db, NULL, NULL); - } - else { - luaL_checktype(L, 2, LUA_TFUNCTION); - /* make sure we have an userdata field (even if nil) */ - lua_settop(L, 3); - - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); - - db->busy_udata = luaL_ref(L, LUA_REGISTRYINDEX); - db->busy_cb = luaL_ref(L, LUA_REGISTRYINDEX); - - /* set busy handler */ - sqlite3_busy_handler(db->db, db_busy_callback, db); - } - - return 0; -} - -static int db_busy_timeout(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - int timeout = luaL_checkint(L, 2); - sqlite3_busy_timeout(db->db, timeout); - - /* if there was a timeout callback registered, it is now - ** invalid/useless. free any references we may have */ - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); - luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); - db->busy_cb = - db->busy_udata = LUA_NOREF; - - return 0; -} - -/* -** Params: db, sql, callback, user -** returns: code [, errmsg] -** -** Callback: -** Params: user, number of columns, values, names -** Returns: 0 to continue, other value will cause abort -*/ -static int db_exec_callback(void* user, int columns, char **data, char **names) { - int result = SQLITE_ABORT; /* abort by default */ - lua_State *L = (lua_State*)user; - int n; - - int top = lua_gettop(L); - - lua_pushvalue(L, 3); /* function to call */ - lua_pushvalue(L, 4); /* user data */ - lua_pushnumber(L, columns); /* total number of rows in result */ - - /* column values */ - lua_pushvalue(L, 6); - for (n = 0; n < columns;) { - lua_pushstring(L, data[n++]); - lua_rawseti(L, -2, n); - } - - /* columns names */ - lua_pushvalue(L, 5); - if (lua_isnil(L, -1)) { - lua_pop(L, 1); - lua_newtable(L); - lua_pushvalue(L, -1); - lua_replace(L, 5); - for (n = 0; n < columns;) { - lua_pushstring(L, names[n++]); - lua_rawseti(L, -2, n); - } - } - - /* call lua function */ - if (!lua_pcall(L, 4, 1, 0)) { - if (lua_isnumber(L, -1)) - result = (int)lua_tonumber(L, -1); - } - - lua_settop(L, top); - return result; -} - -static int db_exec(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - const char *sql = luaL_checkstring(L, 2); - int result; - - if (!lua_isnoneornil(L, 3)) { - /* stack: - ** 3: callback function - ** 4: userdata - ** 5: column names - ** 6: reusable column values - */ - luaL_checktype(L, 3, LUA_TFUNCTION); - lua_settop(L, 4); /* 'trap' userdata - nil extra parameters */ - lua_pushnil(L); /* column names not known at this point */ - lua_newtable(L); /* column values table */ - - result = sqlite3_exec(db->db, sql, db_exec_callback, L, NULL); - } - else { - /* no callbacks */ - result = sqlite3_exec(db->db, sql, NULL, NULL, NULL); - } - - lua_pushnumber(L, result); - return 1; -} - -/* -** Params: db, sql -** returns: code, compiled length or error message -*/ -static int db_prepare(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - const char *sql = luaL_checkstring(L, 2); - int sql_len = lua_strlen(L, 2); - const char *sqltail; - sdb_vm *svm; - lua_settop(L,2); /* sql is on top of stack for call to newvm */ - svm = newvm(L, db); - - if (sqlite3_prepare(db->db, sql, sql_len, &svm->vm, &sqltail) != SQLITE_OK) { - cleanupvm(L, svm); - - lua_pushnil(L); - lua_pushnumber(L, sqlite3_errcode(db->db)); - return 2; - } - - /* vm already in the stack */ - lua_pushstring(L, sqltail); - return 2; -} - -static int db_do_next_row(lua_State *L, int packed) { - int result; - sdb_vm *svm = lsqlite_checkvm(L, 1); - sqlite3_stmt *vm; - int columns; - int i; - - result = stepvm(L, svm); - vm = svm->vm; /* stepvm may change svm->vm if re-prepare is needed */ - svm->has_values = result == SQLITE_ROW ? 1 : 0; - svm->columns = columns = sqlite3_data_count(vm); - - if (result == SQLITE_ROW) { - if (packed) { - lua_newtable(L); - if (packed == 1) { - for (i = 0; i < columns;) { - vm_push_column(L, vm, i); - lua_rawseti(L, -2, ++i); - } - } - else { - for (i = 0; i < columns; ++i) { - lua_pushstring(L, sqlite3_column_name(vm, i)); - vm_push_column(L, vm, i); - lua_rawset(L, -3); - } - } - return 1; - } - else { - lua_checkstack(L, columns); - for (i = 0; i < columns; ++i) - vm_push_column(L, vm, i); - return svm->columns; - } - } - - if (svm->temp) { - /* finalize and check for errors */ - result = sqlite3_finalize(vm); - svm->vm = NULL; - cleanupvm(L, svm); - } - else if (result == SQLITE_DONE) { - result = sqlite3_reset(vm); - } - - if (result != SQLITE_OK) { - lua_pushstring(L, sqlite3_errmsg(svm->db->db)); - lua_error(L); - } - return 0; -} - -static int db_next_row(lua_State *L) { - return db_do_next_row(L, 0); -} - -static int db_next_packed_row(lua_State *L) { - return db_do_next_row(L, 1); -} - -static int db_next_named_row(lua_State *L) { - return db_do_next_row(L, 2); -} - -static int dbvm_do_rows(lua_State *L, int(*f)(lua_State *)) { - /* sdb_vm *svm = */ - lsqlite_checkvm(L, 1); - lua_pushvalue(L,1); - lua_pushcfunction(L, f); - lua_insert(L, -2); - return 2; -} - -static int dbvm_rows(lua_State *L) { - return dbvm_do_rows(L, db_next_packed_row); -} - -static int dbvm_nrows(lua_State *L) { - return dbvm_do_rows(L, db_next_named_row); -} - -static int dbvm_urows(lua_State *L) { - return dbvm_do_rows(L, db_next_row); -} - -static int db_do_rows(lua_State *L, int(*f)(lua_State *)) { - sdb *db = lsqlite_checkdb(L, 1); - const char *sql = luaL_checkstring(L, 2); - sdb_vm *svm; - lua_settop(L,2); /* sql is on top of stack for call to newvm */ - svm = newvm(L, db); - svm->temp = 1; - - if (sqlite3_prepare(db->db, sql, -1, &svm->vm, NULL) != SQLITE_OK) { - cleanupvm(L, svm); - - lua_pushstring(L, sqlite3_errmsg(svm->db->db)); - lua_error(L); - } - - lua_pushcfunction(L, f); - lua_insert(L, -2); - return 2; -} - -static int db_rows(lua_State *L) { - return db_do_rows(L, db_next_packed_row); -} - -static int db_nrows(lua_State *L) { - return db_do_rows(L, db_next_named_row); -} - -/* unpacked version of db:rows */ -static int db_urows(lua_State *L) { - return db_do_rows(L, db_next_row); -} - -static int db_tostring(lua_State *L) { - char buff[32]; - sdb *db = lsqlite_getdb(L, 1); - if (db->db == NULL) - strcpy(buff, "closed"); - else - sprintf(buff, "%p", lua_touserdata(L, 1)); - lua_pushfstring(L, "sqlite database (%s)", buff); - return 1; -} - -static int db_close(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - lua_pushnumber(L, cleanupdb(L, db)); - return 1; -} - -static int db_close_vm(lua_State *L) { - sdb *db = lsqlite_checkdb(L, 1); - /* cleanup temporary only tables? */ - int temp = lua_toboolean(L, 2); - - /* free associated virtual machines */ - lua_pushlightuserdata(L, db); - lua_rawget(L, LUA_REGISTRYINDEX); - - /* close all used handles */ - lua_pushnil(L); - while (lua_next(L, -2)) { - sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */ - - if ((!temp || svm->temp) && svm->vm) - { - sqlite3_finalize(svm->vm); - svm->vm = NULL; - } - - /* leave key in the stack */ - lua_pop(L, 1); - } - return 0; -} - -static int db_gc(lua_State *L) { - sdb *db = lsqlite_getdb(L, 1); - if (db->db != NULL) /* ignore closed databases */ - cleanupdb(L, db); - return 0; -} - -/* -** ======================================================= -** General library functions -** ======================================================= -*/ - -static int lsqlite_version(lua_State *L) { - lua_pushstring(L, sqlite3_libversion()); - return 1; -} - -static int lsqlite_complete(lua_State *L) { - const char *sql = luaL_checkstring(L, 1); - lua_pushboolean(L, sqlite3_complete(sql)); - return 1; -} - -#ifndef WIN32 -static int lsqlite_temp_directory(lua_State *L) { - const char *oldtemp = sqlite3_temp_directory; - - if (!lua_isnone(L, 1)) { - const char *temp = luaL_optstring(L, 1, NULL); - if (sqlite3_temp_directory) { - sqlite3_free((char*)sqlite3_temp_directory); - } - if (temp) { - sqlite3_temp_directory = sqlite3_mprintf("%s", temp); - } - else { - sqlite3_temp_directory = NULL; - } - } - lua_pushstring(L, oldtemp); - return 1; -} -#endif - -static int lsqlite_do_open(lua_State *L, const char *filename) { - sdb *db = newdb(L); /* create and leave in stack */ - - if (sqlite3_open(filename, &db->db) == SQLITE_OK) { - /* database handle already in the stack - return it */ - return 1; - } - - /* failed to open database */ - lua_pushnil(L); /* push nil */ - lua_pushnumber(L, sqlite3_errcode(db->db)); - lua_pushstring(L, sqlite3_errmsg(db->db)); /* push error message */ - - /* clean things up */ - cleanupdb(L, db); - - /* return */ - return 3; -} - -static int lsqlite_open(lua_State *L) { - const char *filename = luaL_checkstring(L, 1); - return lsqlite_do_open(L, filename); -} - -static int lsqlite_open_memory(lua_State *L) { - return lsqlite_do_open(L, ":memory:"); -} - -static int lsqlite_newindex(lua_State *L) { - lua_pushliteral(L, "attempt to change readonly table"); - lua_error(L); - return 0; -} - -/* -** ======================================================= -** Register functions -** ======================================================= -*/ - -#define SC(s) { #s, SQLITE_ ## s }, -#define LSC(s) { #s, LSQLITE_ ## s }, - -static const struct { - const char* name; - int value; -} sqlite_constants[] = { - /* error codes */ - SC(OK) SC(ERROR) SC(INTERNAL) SC(PERM) - SC(ABORT) SC(BUSY) SC(LOCKED) SC(NOMEM) - SC(READONLY) SC(INTERRUPT) SC(IOERR) SC(CORRUPT) - SC(NOTFOUND) SC(FULL) SC(CANTOPEN) SC(PROTOCOL) - SC(EMPTY) SC(SCHEMA) SC(TOOBIG) SC(CONSTRAINT) - SC(MISMATCH) SC(MISUSE) SC(NOLFS) - SC(FORMAT) SC(NOTADB) - - /* sqlite_step specific return values */ - SC(RANGE) SC(ROW) SC(DONE) - - /* column types */ - SC(INTEGER) SC(FLOAT) SC(TEXT) SC(BLOB) - SC(NULL) - - /* Authorizer Action Codes */ - SC(CREATE_INDEX ) - SC(CREATE_TABLE ) - SC(CREATE_TEMP_INDEX ) - SC(CREATE_TEMP_TABLE ) - SC(CREATE_TEMP_TRIGGER) - SC(CREATE_TEMP_VIEW ) - SC(CREATE_TRIGGER ) - SC(CREATE_VIEW ) - SC(DELETE ) - SC(DROP_INDEX ) - SC(DROP_TABLE ) - SC(DROP_TEMP_INDEX ) - SC(DROP_TEMP_TABLE ) - SC(DROP_TEMP_TRIGGER ) - SC(DROP_TEMP_VIEW ) - SC(DROP_TRIGGER ) - SC(DROP_VIEW ) - SC(INSERT ) - SC(PRAGMA ) - SC(READ ) - SC(SELECT ) - SC(TRANSACTION ) - SC(UPDATE ) - SC(ATTACH ) - SC(DETACH ) - SC(ALTER_TABLE ) - SC(REINDEX ) - SC(ANALYZE ) - SC(CREATE_VTABLE ) - SC(DROP_VTABLE ) - SC(FUNCTION ) - SC(SAVEPOINT ) - - /* terminator */ - { NULL, 0 } -}; - -/* ======================================================= */ - -static const luaL_Reg dblib[] = { - {"isopen", db_isopen }, - {"last_insert_rowid", db_last_insert_rowid }, - {"changes", db_changes }, - {"total_changes", db_total_changes }, - {"errcode", db_errcode }, - {"error_code", db_errcode }, - {"errmsg", db_errmsg }, - {"error_message", db_errmsg }, - {"interrupt", db_interrupt }, - - {"create_function", db_create_function }, - {"create_aggregate", db_create_aggregate }, - {"create_collation", db_create_collation }, - - {"trace", db_trace }, - {"progress_handler", db_progress_handler }, - {"busy_timeout", db_busy_timeout }, - {"busy_handler", db_busy_handler }, -#if !defined(LSQLITE_OMIT_UPDATE_HOOK) || !LSQLITE_OMIT_UPDATE_HOOK - {"update_hook", db_update_hook }, - {"commit_hook", db_commit_hook }, - {"rollback_hook", db_rollback_hook }, -#endif - - {"prepare", db_prepare }, - {"rows", db_rows }, - {"urows", db_urows }, - {"nrows", db_nrows }, - - {"exec", db_exec }, - {"execute", db_exec }, - {"close", db_close }, - {"close_vm", db_close_vm }, - - {"__tostring", db_tostring }, - {"__gc", db_gc }, - - {NULL, NULL} -}; - -static const luaL_Reg vmlib[] = { - {"isopen", dbvm_isopen }, - - {"step", dbvm_step }, - {"reset", dbvm_reset }, - {"finalize", dbvm_finalize }, - - {"columns", dbvm_columns }, - - {"bind", dbvm_bind }, - {"bind_values", dbvm_bind_values }, - {"bind_names", dbvm_bind_names }, - {"bind_blob", dbvm_bind_blob }, - {"bind_parameter_count",dbvm_bind_parameter_count}, - {"bind_parameter_name", dbvm_bind_parameter_name}, - - {"get_value", dbvm_get_value }, - {"get_values", dbvm_get_values }, - {"get_name", dbvm_get_name }, - {"get_names", dbvm_get_names }, - {"get_type", dbvm_get_type }, - {"get_types", dbvm_get_types }, - {"get_uvalues", dbvm_get_uvalues }, - {"get_unames", dbvm_get_unames }, - {"get_utypes", dbvm_get_utypes }, - - {"get_named_values", dbvm_get_named_values }, - {"get_named_types", dbvm_get_named_types }, - - {"rows", dbvm_rows }, - {"urows", dbvm_urows }, - {"nrows", dbvm_nrows }, - - /* compatibility names (added by request) */ - {"idata", dbvm_get_values }, - {"inames", dbvm_get_names }, - {"itypes", dbvm_get_types }, - {"data", dbvm_get_named_values }, - {"type", dbvm_get_named_types }, - - {"__tostring", dbvm_tostring }, - {"__gc", dbvm_gc }, - - { NULL, NULL } -}; - -static const luaL_Reg ctxlib[] = { - {"user_data", lcontext_user_data }, - - {"get_aggregate_data", lcontext_get_aggregate_context }, - {"set_aggregate_data", lcontext_set_aggregate_context }, - {"aggregate_count", lcontext_aggregate_count }, - - {"result", lcontext_result }, - {"result_null", lcontext_result_null }, - {"result_number", lcontext_result_double }, - {"result_double", lcontext_result_double }, - {"result_int", lcontext_result_int }, - {"result_text", lcontext_result_text }, - {"result_blob", lcontext_result_blob }, - {"result_error", lcontext_result_error }, - - {"__tostring", lcontext_tostring }, - {NULL, NULL} -}; - -static const luaL_Reg sqlitelib[] = { - {"version", lsqlite_version }, - {"complete", lsqlite_complete }, -#ifndef WIN32 - {"temp_directory", lsqlite_temp_directory }, -#endif - {"open", lsqlite_open }, - {"open_memory", lsqlite_open_memory }, - - {"__newindex", lsqlite_newindex }, - {NULL, NULL} -}; - -static void create_meta(lua_State *L, const char *name, const luaL_Reg *lib) { - luaL_newmetatable(L, name); - lua_pushstring(L, "__index"); - lua_pushvalue(L, -2); /* push metatable */ - lua_rawset(L, -3); /* metatable.__index = metatable */ - - /* register metatable functions */ - luaL_openlib(L, NULL, lib, 0); - - /* remove metatable from stack */ - lua_pop(L, 1); -} - -LUALIB_API int luaopen_lsqlite3(lua_State *L) { - create_meta(L, sqlite_meta, dblib); - create_meta(L, sqlite_vm_meta, vmlib); - create_meta(L, sqlite_ctx_meta, ctxlib); - - luaL_getmetatable(L, sqlite_ctx_meta); - sqlite_ctx_meta_ref = luaL_ref(L, LUA_REGISTRYINDEX); - - /* register (local) sqlite metatable */ - luaL_register(L, "sqlite3", sqlitelib); - - { - int i = 0; - /* add constants to global table */ - while (sqlite_constants[i].name) { - lua_pushstring(L, sqlite_constants[i].name); - lua_pushnumber(L, sqlite_constants[i].value); - lua_rawset(L, -3); - ++i; - } - } - - /* set sqlite's metatable to itself - set as readonly (__newindex) */ - lua_pushvalue(L, -1); - lua_setmetatable(L, -2); - - return 1; -} - - - - -#ifdef __cplusplus -} // extern "C" -#endif // __cplusplus - - - - diff --git a/source/SQLite/sqlite3.c b/source/SQLite/sqlite3.c deleted file mode 100644 index 37ee4ad38..000000000 --- a/source/SQLite/sqlite3.c +++ /dev/null @@ -1,138114 +0,0 @@ -/****************************************************************************** -** This file is an amalgamation of many separate C source files from SQLite -** version 3.7.16.1. By combining all the individual C code files into this -** single large file, the entire code can be compiled as a single translation -** unit. This allows many compilers to do optimizations that would not be -** possible if the files were compiled separately. Performance improvements -** of 5% or more are commonly seen when SQLite is compiled as a single -** translation unit. -** -** This file is all you need to compile SQLite. To use SQLite in other -** programs, you need this file and the "sqlite3.h" header file that defines -** the programming interface to the SQLite library. (If you do not have -** the "sqlite3.h" header file at hand, you will find a copy embedded within -** the text of this file. Search for "Begin file sqlite3.h" to find the start -** of the embedded sqlite3.h header file.) Additional code files may be needed -** if you want a wrapper to interface SQLite with your choice of programming -** language. The code for the "sqlite3" command-line shell is also in a -** separate file. This file contains only code for the core SQLite library. -*/ -#define SQLITE_CORE 1 -#define SQLITE_AMALGAMATION 1 -#ifndef SQLITE_PRIVATE -# define SQLITE_PRIVATE static -#endif -#ifndef SQLITE_API -# define SQLITE_API -#endif -/************** Begin file sqliteInt.h ***************************************/ -/* -** 2001 September 15 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** Internal interface definitions for SQLite. -** -*/ -#ifndef _SQLITEINT_H_ -#define _SQLITEINT_H_ - -/* -** These #defines should enable >2GB file support on POSIX if the -** underlying operating system supports it. If the OS lacks -** large file support, or if the OS is windows, these should be no-ops. -** -** Ticket #2739: The _LARGEFILE_SOURCE macro must appear before any -** system #includes. Hence, this block of code must be the very first -** code in all source files. -** -** Large file support can be disabled using the -DSQLITE_DISABLE_LFS switch -** on the compiler command line. This is necessary if you are compiling -** on a recent machine (ex: Red Hat 7.2) but you want your code to work -** on an older machine (ex: Red Hat 6.0). If you compile on Red Hat 7.2 -** without this option, LFS is enable. But LFS does not exist in the kernel -** in Red Hat 6.0, so the code won't work. Hence, for maximum binary -** portability you should omit LFS. -** -** Similar is true for Mac OS X. LFS is only supported on Mac OS X 9 and later. -*/ -#ifndef SQLITE_DISABLE_LFS -# define _LARGE_FILE 1 -# ifndef _FILE_OFFSET_BITS -# define _FILE_OFFSET_BITS 64 -# endif -# define _LARGEFILE_SOURCE 1 -#endif - -/* -** Include the configuration header output by 'configure' if we're using the -** autoconf-based build -*/ -#ifdef _HAVE_SQLITE_CONFIG_H -#include "config.h" -#endif - -/************** Include sqliteLimit.h in the middle of sqliteInt.h ***********/ -/************** Begin file sqliteLimit.h *************************************/ -/* -** 2007 May 7 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** -** This file defines various limits of what SQLite can process. -*/ - -/* -** The maximum length of a TEXT or BLOB in bytes. This also -** limits the size of a row in a table or index. -** -** The hard limit is the ability of a 32-bit signed integer -** to count the size: 2^31-1 or 2147483647. -*/ -#ifndef SQLITE_MAX_LENGTH -# define SQLITE_MAX_LENGTH 1000000000 -#endif - -/* -** This is the maximum number of -** -** * Columns in a table -** * Columns in an index -** * Columns in a view -** * Terms in the SET clause of an UPDATE statement -** * Terms in the result set of a SELECT statement -** * Terms in the GROUP BY or ORDER BY clauses of a SELECT statement. -** * Terms in the VALUES clause of an INSERT statement -** -** The hard upper limit here is 32676. Most database people will -** tell you that in a well-normalized database, you usually should -** not have more than a dozen or so columns in any table. And if -** that is the case, there is no point in having more than a few -** dozen values in any of the other situations described above. -*/ -#ifndef SQLITE_MAX_COLUMN -# define SQLITE_MAX_COLUMN 2000 -#endif - -/* -** The maximum length of a single SQL statement in bytes. -** -** It used to be the case that setting this value to zero would -** turn the limit off. That is no longer true. It is not possible -** to turn this limit off. -*/ -#ifndef SQLITE_MAX_SQL_LENGTH -# define SQLITE_MAX_SQL_LENGTH 1000000000 -#endif - -/* -** The maximum depth of an expression tree. This is limited to -** some extent by SQLITE_MAX_SQL_LENGTH. But sometime you might -** want to place more severe limits on the complexity of an -** expression. -** -** A value of 0 used to mean that the limit was not enforced. -** But that is no longer true. The limit is now strictly enforced -** at all times. -*/ -#ifndef SQLITE_MAX_EXPR_DEPTH -# define SQLITE_MAX_EXPR_DEPTH 1000 -#endif - -/* -** The maximum number of terms in a compound SELECT statement. -** The code generator for compound SELECT statements does one -** level of recursion for each term. A stack overflow can result -** if the number of terms is too large. In practice, most SQL -** never has more than 3 or 4 terms. Use a value of 0 to disable -** any limit on the number of terms in a compount SELECT. -*/ -#ifndef SQLITE_MAX_COMPOUND_SELECT -# define SQLITE_MAX_COMPOUND_SELECT 500 -#endif - -/* -** The maximum number of opcodes in a VDBE program. -** Not currently enforced. -*/ -#ifndef SQLITE_MAX_VDBE_OP -# define SQLITE_MAX_VDBE_OP 25000 -#endif - -/* -** The maximum number of arguments to an SQL function. -*/ -#ifndef SQLITE_MAX_FUNCTION_ARG -# define SQLITE_MAX_FUNCTION_ARG 127 -#endif - -/* -** The maximum number of in-memory pages to use for the main database -** table and for temporary tables. The SQLITE_DEFAULT_CACHE_SIZE -*/ -#ifndef SQLITE_DEFAULT_CACHE_SIZE -# define SQLITE_DEFAULT_CACHE_SIZE 2000 -#endif -#ifndef SQLITE_DEFAULT_TEMP_CACHE_SIZE -# define SQLITE_DEFAULT_TEMP_CACHE_SIZE 500 -#endif - -/* -** The default number of frames to accumulate in the log file before -** checkpointing the database in WAL mode. -*/ -#ifndef SQLITE_DEFAULT_WAL_AUTOCHECKPOINT -# define SQLITE_DEFAULT_WAL_AUTOCHECKPOINT 1000 -#endif - -/* -** The maximum number of attached databases. This must be between 0 -** and 62. The upper bound on 62 is because a 64-bit integer bitmap -** is used internally to track attached databases. -*/ -#ifndef SQLITE_MAX_ATTACHED -# define SQLITE_MAX_ATTACHED 10 -#endif - - -/* -** The maximum value of a ?nnn wildcard that the parser will accept. -*/ -#ifndef SQLITE_MAX_VARIABLE_NUMBER -# define SQLITE_MAX_VARIABLE_NUMBER 999 -#endif - -/* Maximum page size. The upper bound on this value is 65536. This a limit -** imposed by the use of 16-bit offsets within each page. -** -** Earlier versions of SQLite allowed the user to change this value at -** compile time. This is no longer permitted, on the grounds that it creates -** a library that is technically incompatible with an SQLite library -** compiled with a different limit. If a process operating on a database -** with a page-size of 65536 bytes crashes, then an instance of SQLite -** compiled with the default page-size limit will not be able to rollback -** the aborted transaction. This could lead to database corruption. -*/ -#ifdef SQLITE_MAX_PAGE_SIZE -# undef SQLITE_MAX_PAGE_SIZE -#endif -#define SQLITE_MAX_PAGE_SIZE 65536 - - -/* -** The default size of a database page. -*/ -#ifndef SQLITE_DEFAULT_PAGE_SIZE -# define SQLITE_DEFAULT_PAGE_SIZE 1024 -#endif -#if SQLITE_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE -# undef SQLITE_DEFAULT_PAGE_SIZE -# define SQLITE_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE -#endif - -/* -** Ordinarily, if no value is explicitly provided, SQLite creates databases -** with page size SQLITE_DEFAULT_PAGE_SIZE. However, based on certain -** device characteristics (sector-size and atomic write() support), -** SQLite may choose a larger value. This constant is the maximum value -** SQLite will choose on its own. -*/ -#ifndef SQLITE_MAX_DEFAULT_PAGE_SIZE -# define SQLITE_MAX_DEFAULT_PAGE_SIZE 8192 -#endif -#if SQLITE_MAX_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE -# undef SQLITE_MAX_DEFAULT_PAGE_SIZE -# define SQLITE_MAX_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE -#endif - - -/* -** Maximum number of pages in one database file. -** -** This is really just the default value for the max_page_count pragma. -** This value can be lowered (or raised) at run-time using that the -** max_page_count macro. -*/ -#ifndef SQLITE_MAX_PAGE_COUNT -# define SQLITE_MAX_PAGE_COUNT 1073741823 -#endif - -/* -** Maximum length (in bytes) of the pattern in a LIKE or GLOB -** operator. -*/ -#ifndef SQLITE_MAX_LIKE_PATTERN_LENGTH -# define SQLITE_MAX_LIKE_PATTERN_LENGTH 50000 -#endif - -/* -** Maximum depth of recursion for triggers. -** -** A value of 1 means that a trigger program will not be able to itself -** fire any triggers. A value of 0 means that no trigger programs at all -** may be executed. -*/ -#ifndef SQLITE_MAX_TRIGGER_DEPTH -# define SQLITE_MAX_TRIGGER_DEPTH 1000 -#endif - -/************** End of sqliteLimit.h *****************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ - -/* Disable nuisance warnings on Borland compilers */ -#if defined(__BORLANDC__) -#pragma warn -rch /* unreachable code */ -#pragma warn -ccc /* Condition is always true or false */ -#pragma warn -aus /* Assigned value is never used */ -#pragma warn -csu /* Comparing signed and unsigned */ -#pragma warn -spa /* Suspicious pointer arithmetic */ -#endif - -/* Needed for various definitions... */ -#ifndef _GNU_SOURCE -# define _GNU_SOURCE -#endif - -#if defined(__OpenBSD__) && !defined(_BSD_SOURCE) -# define _BSD_SOURCE -#endif - -/* -** Include standard header files as necessary -*/ -#ifdef HAVE_STDINT_H -#include -#endif -#ifdef HAVE_INTTYPES_H -#include -#endif - -/* -** The following macros are used to cast pointers to integers and -** integers to pointers. The way you do this varies from one compiler -** to the next, so we have developed the following set of #if statements -** to generate appropriate macros for a wide range of compilers. -** -** The correct "ANSI" way to do this is to use the intptr_t type. -** Unfortunately, that typedef is not available on all compilers, or -** if it is available, it requires an #include of specific headers -** that vary from one machine to the next. -** -** Ticket #3860: The llvm-gcc-4.2 compiler from Apple chokes on -** the ((void*)&((char*)0)[X]) construct. But MSVC chokes on ((void*)(X)). -** So we have to define the macros in different ways depending on the -** compiler. -*/ -#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC */ -# define SQLITE_INT_TO_PTR(X) ((void*)(__PTRDIFF_TYPE__)(X)) -# define SQLITE_PTR_TO_INT(X) ((int)(__PTRDIFF_TYPE__)(X)) -#elif !defined(__GNUC__) /* Works for compilers other than LLVM */ -# define SQLITE_INT_TO_PTR(X) ((void*)&((char*)0)[X]) -# define SQLITE_PTR_TO_INT(X) ((int)(((char*)X)-(char*)0)) -#elif defined(HAVE_STDINT_H) /* Use this case if we have ANSI headers */ -# define SQLITE_INT_TO_PTR(X) ((void*)(intptr_t)(X)) -# define SQLITE_PTR_TO_INT(X) ((int)(intptr_t)(X)) -#else /* Generates a warning - but it always works */ -# define SQLITE_INT_TO_PTR(X) ((void*)(X)) -# define SQLITE_PTR_TO_INT(X) ((int)(X)) -#endif - -/* -** The SQLITE_THREADSAFE macro must be defined as 0, 1, or 2. -** 0 means mutexes are permanently disable and the library is never -** threadsafe. 1 means the library is serialized which is the highest -** level of threadsafety. 2 means the libary is multithreaded - multiple -** threads can use SQLite as long as no two threads try to use the same -** database connection at the same time. -** -** Older versions of SQLite used an optional THREADSAFE macro. -** We support that for legacy. -*/ -#if !defined(SQLITE_THREADSAFE) -#if defined(THREADSAFE) -# define SQLITE_THREADSAFE THREADSAFE -#else -# define SQLITE_THREADSAFE 1 /* IMP: R-07272-22309 */ -#endif -#endif - -/* -** Powersafe overwrite is on by default. But can be turned off using -** the -DSQLITE_POWERSAFE_OVERWRITE=0 command-line option. -*/ -#ifndef SQLITE_POWERSAFE_OVERWRITE -# define SQLITE_POWERSAFE_OVERWRITE 1 -#endif - -/* -** The SQLITE_DEFAULT_MEMSTATUS macro must be defined as either 0 or 1. -** It determines whether or not the features related to -** SQLITE_CONFIG_MEMSTATUS are available by default or not. This value can -** be overridden at runtime using the sqlite3_config() API. -*/ -#if !defined(SQLITE_DEFAULT_MEMSTATUS) -# define SQLITE_DEFAULT_MEMSTATUS 1 -#endif - -/* -** Exactly one of the following macros must be defined in order to -** specify which memory allocation subsystem to use. -** -** SQLITE_SYSTEM_MALLOC // Use normal system malloc() -** SQLITE_WIN32_MALLOC // Use Win32 native heap API -** SQLITE_ZERO_MALLOC // Use a stub allocator that always fails -** SQLITE_MEMDEBUG // Debugging version of system malloc() -** -** On Windows, if the SQLITE_WIN32_MALLOC_VALIDATE macro is defined and the -** assert() macro is enabled, each call into the Win32 native heap subsystem -** will cause HeapValidate to be called. If heap validation should fail, an -** assertion will be triggered. -** -** (Historical note: There used to be several other options, but we've -** pared it down to just these three.) -** -** If none of the above are defined, then set SQLITE_SYSTEM_MALLOC as -** the default. -*/ -#if defined(SQLITE_SYSTEM_MALLOC) \ - + defined(SQLITE_WIN32_MALLOC) \ - + defined(SQLITE_ZERO_MALLOC) \ - + defined(SQLITE_MEMDEBUG)>1 -# error "Two or more of the following compile-time configuration options\ - are defined but at most one is allowed:\ - SQLITE_SYSTEM_MALLOC, SQLITE_WIN32_MALLOC, SQLITE_MEMDEBUG,\ - SQLITE_ZERO_MALLOC" -#endif -#if defined(SQLITE_SYSTEM_MALLOC) \ - + defined(SQLITE_WIN32_MALLOC) \ - + defined(SQLITE_ZERO_MALLOC) \ - + defined(SQLITE_MEMDEBUG)==0 -# define SQLITE_SYSTEM_MALLOC 1 -#endif - -/* -** If SQLITE_MALLOC_SOFT_LIMIT is not zero, then try to keep the -** sizes of memory allocations below this value where possible. -*/ -#if !defined(SQLITE_MALLOC_SOFT_LIMIT) -# define SQLITE_MALLOC_SOFT_LIMIT 1024 -#endif - -/* -** We need to define _XOPEN_SOURCE as follows in order to enable -** recursive mutexes on most Unix systems. But Mac OS X is different. -** The _XOPEN_SOURCE define causes problems for Mac OS X we are told, -** so it is omitted there. See ticket #2673. -** -** Later we learn that _XOPEN_SOURCE is poorly or incorrectly -** implemented on some systems. So we avoid defining it at all -** if it is already defined or if it is unneeded because we are -** not doing a threadsafe build. Ticket #2681. -** -** See also ticket #2741. -*/ -#if !defined(_XOPEN_SOURCE) && !defined(__DARWIN__) \ - && !defined(__APPLE__) && SQLITE_THREADSAFE -# define _XOPEN_SOURCE 500 /* Needed to enable pthread recursive mutexes */ -#endif - -/* -** The TCL headers are only needed when compiling the TCL bindings. -*/ -#if defined(SQLITE_TCL) || defined(TCLSH) -# include -#endif - -/* -** NDEBUG and SQLITE_DEBUG are opposites. It should always be true that -** defined(NDEBUG)==!defined(SQLITE_DEBUG). If this is not currently true, -** make it true by defining or undefining NDEBUG. -** -** Setting NDEBUG makes the code smaller and run faster by disabling the -** number assert() statements in the code. So we want the default action -** to be for NDEBUG to be set and NDEBUG to be undefined only if SQLITE_DEBUG -** is set. Thus NDEBUG becomes an opt-in rather than an opt-out -** feature. -*/ -#if !defined(NDEBUG) && !defined(SQLITE_DEBUG) -# define NDEBUG 1 -#endif -#if defined(NDEBUG) && defined(SQLITE_DEBUG) -# undef NDEBUG -#endif - -/* -** The testcase() macro is used to aid in coverage testing. When -** doing coverage testing, the condition inside the argument to -** testcase() must be evaluated both true and false in order to -** get full branch coverage. The testcase() macro is inserted -** to help ensure adequate test coverage in places where simple -** condition/decision coverage is inadequate. For example, testcase() -** can be used to make sure boundary values are tested. For -** bitmask tests, testcase() can be used to make sure each bit -** is significant and used at least once. On switch statements -** where multiple cases go to the same block of code, testcase() -** can insure that all cases are evaluated. -** -*/ -#ifdef SQLITE_COVERAGE_TEST -SQLITE_PRIVATE void sqlite3Coverage(int); -# define testcase(X) if( X ){ sqlite3Coverage(__LINE__); } -#else -# define testcase(X) -#endif - -/* -** The TESTONLY macro is used to enclose variable declarations or -** other bits of code that are needed to support the arguments -** within testcase() and assert() macros. -*/ -#if !defined(NDEBUG) || defined(SQLITE_COVERAGE_TEST) -# define TESTONLY(X) X -#else -# define TESTONLY(X) -#endif - -/* -** Sometimes we need a small amount of code such as a variable initialization -** to setup for a later assert() statement. We do not want this code to -** appear when assert() is disabled. The following macro is therefore -** used to contain that setup code. The "VVA" acronym stands for -** "Verification, Validation, and Accreditation". In other words, the -** code within VVA_ONLY() will only run during verification processes. -*/ -#ifndef NDEBUG -# define VVA_ONLY(X) X -#else -# define VVA_ONLY(X) -#endif - -/* -** The ALWAYS and NEVER macros surround boolean expressions which -** are intended to always be true or false, respectively. Such -** expressions could be omitted from the code completely. But they -** are included in a few cases in order to enhance the resilience -** of SQLite to unexpected behavior - to make the code "self-healing" -** or "ductile" rather than being "brittle" and crashing at the first -** hint of unplanned behavior. -** -** In other words, ALWAYS and NEVER are added for defensive code. -** -** When doing coverage testing ALWAYS and NEVER are hard-coded to -** be true and false so that the unreachable code then specify will -** not be counted as untested code. -*/ -#if defined(SQLITE_COVERAGE_TEST) -# define ALWAYS(X) (1) -# define NEVER(X) (0) -#elif !defined(NDEBUG) -# define ALWAYS(X) ((X)?1:(assert(0),0)) -# define NEVER(X) ((X)?(assert(0),1):0) -#else -# define ALWAYS(X) (X) -# define NEVER(X) (X) -#endif - -/* -** Return true (non-zero) if the input is a integer that is too large -** to fit in 32-bits. This macro is used inside of various testcase() -** macros to verify that we have tested SQLite for large-file support. -*/ -#define IS_BIG_INT(X) (((X)&~(i64)0xffffffff)!=0) - -/* -** The macro unlikely() is a hint that surrounds a boolean -** expression that is usually false. Macro likely() surrounds -** a boolean expression that is usually true. GCC is able to -** use these hints to generate better code, sometimes. -*/ -#if defined(__GNUC__) && 0 -# define likely(X) __builtin_expect((X),1) -# define unlikely(X) __builtin_expect((X),0) -#else -# define likely(X) !!(X) -# define unlikely(X) !!(X) -#endif - -/************** Include sqlite3.h in the middle of sqliteInt.h ***************/ -/************** Begin file sqlite3.h *****************************************/ -/* -** 2001 September 15 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** This header file defines the interface that the SQLite library -** presents to client programs. If a C-function, structure, datatype, -** or constant definition does not appear in this file, then it is -** not a published API of SQLite, is subject to change without -** notice, and should not be referenced by programs that use SQLite. -** -** Some of the definitions that are in this file are marked as -** "experimental". Experimental interfaces are normally new -** features recently added to SQLite. We do not anticipate changes -** to experimental interfaces but reserve the right to make minor changes -** if experience from use "in the wild" suggest such changes are prudent. -** -** The official C-language API documentation for SQLite is derived -** from comments in this file. This file is the authoritative source -** on how SQLite interfaces are suppose to operate. -** -** The name of this file under configuration management is "sqlite.h.in". -** The makefile makes some minor changes to this file (such as inserting -** the version number) and changes its name to "sqlite3.h" as -** part of the build process. -*/ -#ifndef _SQLITE3_H_ -#define _SQLITE3_H_ -#include /* Needed for the definition of va_list */ - -/* -** Make sure we can call this stuff from C++. -*/ -#if 0 -extern "C" { -#endif - - -/* -** Add the ability to override 'extern' -*/ -#ifndef SQLITE_EXTERN -# define SQLITE_EXTERN extern -#endif - -#ifndef SQLITE_API -# define SQLITE_API -#endif - - -/* -** These no-op macros are used in front of interfaces to mark those -** interfaces as either deprecated or experimental. New applications -** should not use deprecated interfaces - they are support for backwards -** compatibility only. Application writers should be aware that -** experimental interfaces are subject to change in point releases. -** -** These macros used to resolve to various kinds of compiler magic that -** would generate warning messages when they were used. But that -** compiler magic ended up generating such a flurry of bug reports -** that we have taken it all out and gone back to using simple -** noop macros. -*/ -#define SQLITE_DEPRECATED -#define SQLITE_EXPERIMENTAL - -/* -** Ensure these symbols were not defined by some previous header file. -*/ -#ifdef SQLITE_VERSION -# undef SQLITE_VERSION -#endif -#ifdef SQLITE_VERSION_NUMBER -# undef SQLITE_VERSION_NUMBER -#endif - -/* -** CAPI3REF: Compile-Time Library Version Numbers -** -** ^(The [SQLITE_VERSION] C preprocessor macro in the sqlite3.h header -** evaluates to a string literal that is the SQLite version in the -** format "X.Y.Z" where X is the major version number (always 3 for -** SQLite3) and Y is the minor version number and Z is the release number.)^ -** ^(The [SQLITE_VERSION_NUMBER] C preprocessor macro resolves to an integer -** with the value (X*1000000 + Y*1000 + Z) where X, Y, and Z are the same -** numbers used in [SQLITE_VERSION].)^ -** The SQLITE_VERSION_NUMBER for any given release of SQLite will also -** be larger than the release from which it is derived. Either Y will -** be held constant and Z will be incremented or else Y will be incremented -** and Z will be reset to zero. -** -** Since version 3.6.18, SQLite source code has been stored in the -** Fossil configuration management -** system. ^The SQLITE_SOURCE_ID macro evaluates to -** a string which identifies a particular check-in of SQLite -** within its configuration management system. ^The SQLITE_SOURCE_ID -** string contains the date and time of the check-in (UTC) and an SHA1 -** hash of the entire source tree. -** -** See also: [sqlite3_libversion()], -** [sqlite3_libversion_number()], [sqlite3_sourceid()], -** [sqlite_version()] and [sqlite_source_id()]. -*/ -#define SQLITE_VERSION "3.7.16.1" -#define SQLITE_VERSION_NUMBER 3007016 -#define SQLITE_SOURCE_ID "2013-03-29 13:44:34 527231bc67285f01fb18d4451b28f61da3c4e39d" - -/* -** CAPI3REF: Run-Time Library Version Numbers -** KEYWORDS: sqlite3_version, sqlite3_sourceid -** -** These interfaces provide the same information as the [SQLITE_VERSION], -** [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros -** but are associated with the library instead of the header file. ^(Cautious -** programmers might include assert() statements in their application to -** verify that values returned by these interfaces match the macros in -** the header, and thus insure that the application is -** compiled with matching library and header files. -** -**
    -** assert( sqlite3_libversion_number()==SQLITE_VERSION_NUMBER );
    -** assert( strcmp(sqlite3_sourceid(),SQLITE_SOURCE_ID)==0 );
    -** assert( strcmp(sqlite3_libversion(),SQLITE_VERSION)==0 );
    -** 
    )^ -** -** ^The sqlite3_version[] string constant contains the text of [SQLITE_VERSION] -** macro. ^The sqlite3_libversion() function returns a pointer to the -** to the sqlite3_version[] string constant. The sqlite3_libversion() -** function is provided for use in DLLs since DLL users usually do not have -** direct access to string constants within the DLL. ^The -** sqlite3_libversion_number() function returns an integer equal to -** [SQLITE_VERSION_NUMBER]. ^The sqlite3_sourceid() function returns -** a pointer to a string constant whose value is the same as the -** [SQLITE_SOURCE_ID] C preprocessor macro. -** -** See also: [sqlite_version()] and [sqlite_source_id()]. -*/ -SQLITE_API const char sqlite3_version[] = SQLITE_VERSION; -SQLITE_API const char *sqlite3_libversion(void); -SQLITE_API const char *sqlite3_sourceid(void); -SQLITE_API int sqlite3_libversion_number(void); - -/* -** CAPI3REF: Run-Time Library Compilation Options Diagnostics -** -** ^The sqlite3_compileoption_used() function returns 0 or 1 -** indicating whether the specified option was defined at -** compile time. ^The SQLITE_ prefix may be omitted from the -** option name passed to sqlite3_compileoption_used(). -** -** ^The sqlite3_compileoption_get() function allows iterating -** over the list of options that were defined at compile time by -** returning the N-th compile time option string. ^If N is out of range, -** sqlite3_compileoption_get() returns a NULL pointer. ^The SQLITE_ -** prefix is omitted from any strings returned by -** sqlite3_compileoption_get(). -** -** ^Support for the diagnostic functions sqlite3_compileoption_used() -** and sqlite3_compileoption_get() may be omitted by specifying the -** [SQLITE_OMIT_COMPILEOPTION_DIAGS] option at compile time. -** -** See also: SQL functions [sqlite_compileoption_used()] and -** [sqlite_compileoption_get()] and the [compile_options pragma]. -*/ -#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS -SQLITE_API int sqlite3_compileoption_used(const char *zOptName); -SQLITE_API const char *sqlite3_compileoption_get(int N); -#endif - -/* -** CAPI3REF: Test To See If The Library Is Threadsafe -** -** ^The sqlite3_threadsafe() function returns zero if and only if -** SQLite was compiled with mutexing code omitted due to the -** [SQLITE_THREADSAFE] compile-time option being set to 0. -** -** SQLite can be compiled with or without mutexes. When -** the [SQLITE_THREADSAFE] C preprocessor macro is 1 or 2, mutexes -** are enabled and SQLite is threadsafe. When the -** [SQLITE_THREADSAFE] macro is 0, -** the mutexes are omitted. Without the mutexes, it is not safe -** to use SQLite concurrently from more than one thread. -** -** Enabling mutexes incurs a measurable performance penalty. -** So if speed is of utmost importance, it makes sense to disable -** the mutexes. But for maximum safety, mutexes should be enabled. -** ^The default behavior is for mutexes to be enabled. -** -** This interface can be used by an application to make sure that the -** version of SQLite that it is linking against was compiled with -** the desired setting of the [SQLITE_THREADSAFE] macro. -** -** This interface only reports on the compile-time mutex setting -** of the [SQLITE_THREADSAFE] flag. If SQLite is compiled with -** SQLITE_THREADSAFE=1 or =2 then mutexes are enabled by default but -** can be fully or partially disabled using a call to [sqlite3_config()] -** with the verbs [SQLITE_CONFIG_SINGLETHREAD], [SQLITE_CONFIG_MULTITHREAD], -** or [SQLITE_CONFIG_MUTEX]. ^(The return value of the -** sqlite3_threadsafe() function shows only the compile-time setting of -** thread safety, not any run-time changes to that setting made by -** sqlite3_config(). In other words, the return value from sqlite3_threadsafe() -** is unchanged by calls to sqlite3_config().)^ -** -** See the [threading mode] documentation for additional information. -*/ -SQLITE_API int sqlite3_threadsafe(void); - -/* -** CAPI3REF: Database Connection Handle -** KEYWORDS: {database connection} {database connections} -** -** Each open SQLite database is represented by a pointer to an instance of -** the opaque structure named "sqlite3". It is useful to think of an sqlite3 -** pointer as an object. The [sqlite3_open()], [sqlite3_open16()], and -** [sqlite3_open_v2()] interfaces are its constructors, and [sqlite3_close()] -** and [sqlite3_close_v2()] are its destructors. There are many other -** interfaces (such as -** [sqlite3_prepare_v2()], [sqlite3_create_function()], and -** [sqlite3_busy_timeout()] to name but three) that are methods on an -** sqlite3 object. -*/ -typedef struct sqlite3 sqlite3; - -/* -** CAPI3REF: 64-Bit Integer Types -** KEYWORDS: sqlite_int64 sqlite_uint64 -** -** Because there is no cross-platform way to specify 64-bit integer types -** SQLite includes typedefs for 64-bit signed and unsigned integers. -** -** The sqlite3_int64 and sqlite3_uint64 are the preferred type definitions. -** The sqlite_int64 and sqlite_uint64 types are supported for backwards -** compatibility only. -** -** ^The sqlite3_int64 and sqlite_int64 types can store integer values -** between -9223372036854775808 and +9223372036854775807 inclusive. ^The -** sqlite3_uint64 and sqlite_uint64 types can store integer values -** between 0 and +18446744073709551615 inclusive. -*/ -#ifdef SQLITE_INT64_TYPE - typedef SQLITE_INT64_TYPE sqlite_int64; - typedef unsigned SQLITE_INT64_TYPE sqlite_uint64; -#elif defined(_MSC_VER) || defined(__BORLANDC__) - typedef __int64 sqlite_int64; - typedef unsigned __int64 sqlite_uint64; -#else - typedef long long int sqlite_int64; - typedef unsigned long long int sqlite_uint64; -#endif -typedef sqlite_int64 sqlite3_int64; -typedef sqlite_uint64 sqlite3_uint64; - -/* -** If compiling for a processor that lacks floating point support, -** substitute integer for floating-point. -*/ -#ifdef SQLITE_OMIT_FLOATING_POINT -# define double sqlite3_int64 -#endif - -/* -** CAPI3REF: Closing A Database Connection -** -** ^The sqlite3_close() and sqlite3_close_v2() routines are destructors -** for the [sqlite3] object. -** ^Calls to sqlite3_close() and sqlite3_close_v2() return SQLITE_OK if -** the [sqlite3] object is successfully destroyed and all associated -** resources are deallocated. -** -** ^If the database connection is associated with unfinalized prepared -** statements or unfinished sqlite3_backup objects then sqlite3_close() -** will leave the database connection open and return [SQLITE_BUSY]. -** ^If sqlite3_close_v2() is called with unfinalized prepared statements -** and unfinished sqlite3_backups, then the database connection becomes -** an unusable "zombie" which will automatically be deallocated when the -** last prepared statement is finalized or the last sqlite3_backup is -** finished. The sqlite3_close_v2() interface is intended for use with -** host languages that are garbage collected, and where the order in which -** destructors are called is arbitrary. -** -** Applications should [sqlite3_finalize | finalize] all [prepared statements], -** [sqlite3_blob_close | close] all [BLOB handles], and -** [sqlite3_backup_finish | finish] all [sqlite3_backup] objects associated -** with the [sqlite3] object prior to attempting to close the object. ^If -** sqlite3_close_v2() is called on a [database connection] that still has -** outstanding [prepared statements], [BLOB handles], and/or -** [sqlite3_backup] objects then it returns SQLITE_OK but the deallocation -** of resources is deferred until all [prepared statements], [BLOB handles], -** and [sqlite3_backup] objects are also destroyed. -** -** ^If an [sqlite3] object is destroyed while a transaction is open, -** the transaction is automatically rolled back. -** -** The C parameter to [sqlite3_close(C)] and [sqlite3_close_v2(C)] -** must be either a NULL -** pointer or an [sqlite3] object pointer obtained -** from [sqlite3_open()], [sqlite3_open16()], or -** [sqlite3_open_v2()], and not previously closed. -** ^Calling sqlite3_close() or sqlite3_close_v2() with a NULL pointer -** argument is a harmless no-op. -*/ -SQLITE_API int sqlite3_close(sqlite3*); -SQLITE_API int sqlite3_close_v2(sqlite3*); - -/* -** The type for a callback function. -** This is legacy and deprecated. It is included for historical -** compatibility and is not documented. -*/ -typedef int (*sqlite3_callback)(void*,int,char**, char**); - -/* -** CAPI3REF: One-Step Query Execution Interface -** -** The sqlite3_exec() interface is a convenience wrapper around -** [sqlite3_prepare_v2()], [sqlite3_step()], and [sqlite3_finalize()], -** that allows an application to run multiple statements of SQL -** without having to use a lot of C code. -** -** ^The sqlite3_exec() interface runs zero or more UTF-8 encoded, -** semicolon-separate SQL statements passed into its 2nd argument, -** in the context of the [database connection] passed in as its 1st -** argument. ^If the callback function of the 3rd argument to -** sqlite3_exec() is not NULL, then it is invoked for each result row -** coming out of the evaluated SQL statements. ^The 4th argument to -** sqlite3_exec() is relayed through to the 1st argument of each -** callback invocation. ^If the callback pointer to sqlite3_exec() -** is NULL, then no callback is ever invoked and result rows are -** ignored. -** -** ^If an error occurs while evaluating the SQL statements passed into -** sqlite3_exec(), then execution of the current statement stops and -** subsequent statements are skipped. ^If the 5th parameter to sqlite3_exec() -** is not NULL then any error message is written into memory obtained -** from [sqlite3_malloc()] and passed back through the 5th parameter. -** To avoid memory leaks, the application should invoke [sqlite3_free()] -** on error message strings returned through the 5th parameter of -** of sqlite3_exec() after the error message string is no longer needed. -** ^If the 5th parameter to sqlite3_exec() is not NULL and no errors -** occur, then sqlite3_exec() sets the pointer in its 5th parameter to -** NULL before returning. -** -** ^If an sqlite3_exec() callback returns non-zero, the sqlite3_exec() -** routine returns SQLITE_ABORT without invoking the callback again and -** without running any subsequent SQL statements. -** -** ^The 2nd argument to the sqlite3_exec() callback function is the -** number of columns in the result. ^The 3rd argument to the sqlite3_exec() -** callback is an array of pointers to strings obtained as if from -** [sqlite3_column_text()], one for each column. ^If an element of a -** result row is NULL then the corresponding string pointer for the -** sqlite3_exec() callback is a NULL pointer. ^The 4th argument to the -** sqlite3_exec() callback is an array of pointers to strings where each -** entry represents the name of corresponding result column as obtained -** from [sqlite3_column_name()]. -** -** ^If the 2nd parameter to sqlite3_exec() is a NULL pointer, a pointer -** to an empty string, or a pointer that contains only whitespace and/or -** SQL comments, then no SQL statements are evaluated and the database -** is not changed. -** -** Restrictions: -** -**
      -**
    • The application must insure that the 1st parameter to sqlite3_exec() -** is a valid and open [database connection]. -**
    • The application must not close [database connection] specified by -** the 1st parameter to sqlite3_exec() while sqlite3_exec() is running. -**
    • The application must not modify the SQL statement text passed into -** the 2nd parameter of sqlite3_exec() while sqlite3_exec() is running. -**
    -*/ -SQLITE_API int sqlite3_exec( - sqlite3*, /* An open database */ - const char *sql, /* SQL to be evaluated */ - int (*callback)(void*,int,char**,char**), /* Callback function */ - void *, /* 1st argument to callback */ - char **errmsg /* Error msg written here */ -); - -/* -** CAPI3REF: Result Codes -** KEYWORDS: SQLITE_OK {error code} {error codes} -** KEYWORDS: {result code} {result codes} -** -** Many SQLite functions return an integer result code from the set shown -** here in order to indicate success or failure. -** -** New error codes may be added in future versions of SQLite. -** -** See also: [SQLITE_IOERR_READ | extended result codes], -** [sqlite3_vtab_on_conflict()] [SQLITE_ROLLBACK | result codes]. -*/ -#define SQLITE_OK 0 /* Successful result */ -/* beginning-of-error-codes */ -#define SQLITE_ERROR 1 /* SQL error or missing database */ -#define SQLITE_INTERNAL 2 /* Internal logic error in SQLite */ -#define SQLITE_PERM 3 /* Access permission denied */ -#define SQLITE_ABORT 4 /* Callback routine requested an abort */ -#define SQLITE_BUSY 5 /* The database file is locked */ -#define SQLITE_LOCKED 6 /* A table in the database is locked */ -#define SQLITE_NOMEM 7 /* A malloc() failed */ -#define SQLITE_READONLY 8 /* Attempt to write a readonly database */ -#define SQLITE_INTERRUPT 9 /* Operation terminated by sqlite3_interrupt()*/ -#define SQLITE_IOERR 10 /* Some kind of disk I/O error occurred */ -#define SQLITE_CORRUPT 11 /* The database disk image is malformed */ -#define SQLITE_NOTFOUND 12 /* Unknown opcode in sqlite3_file_control() */ -#define SQLITE_FULL 13 /* Insertion failed because database is full */ -#define SQLITE_CANTOPEN 14 /* Unable to open the database file */ -#define SQLITE_PROTOCOL 15 /* Database lock protocol error */ -#define SQLITE_EMPTY 16 /* Database is empty */ -#define SQLITE_SCHEMA 17 /* The database schema changed */ -#define SQLITE_TOOBIG 18 /* String or BLOB exceeds size limit */ -#define SQLITE_CONSTRAINT 19 /* Abort due to constraint violation */ -#define SQLITE_MISMATCH 20 /* Data type mismatch */ -#define SQLITE_MISUSE 21 /* Library used incorrectly */ -#define SQLITE_NOLFS 22 /* Uses OS features not supported on host */ -#define SQLITE_AUTH 23 /* Authorization denied */ -#define SQLITE_FORMAT 24 /* Auxiliary database format error */ -#define SQLITE_RANGE 25 /* 2nd parameter to sqlite3_bind out of range */ -#define SQLITE_NOTADB 26 /* File opened that is not a database file */ -#define SQLITE_ROW 100 /* sqlite3_step() has another row ready */ -#define SQLITE_DONE 101 /* sqlite3_step() has finished executing */ -/* end-of-error-codes */ - -/* -** CAPI3REF: Extended Result Codes -** KEYWORDS: {extended error code} {extended error codes} -** KEYWORDS: {extended result code} {extended result codes} -** -** In its default configuration, SQLite API routines return one of 26 integer -** [SQLITE_OK | result codes]. However, experience has shown that many of -** these result codes are too coarse-grained. They do not provide as -** much information about problems as programmers might like. In an effort to -** address this, newer versions of SQLite (version 3.3.8 and later) include -** support for additional result codes that provide more detailed information -** about errors. The extended result codes are enabled or disabled -** on a per database connection basis using the -** [sqlite3_extended_result_codes()] API. -** -** Some of the available extended result codes are listed here. -** One may expect the number of extended result codes will be expand -** over time. Software that uses extended result codes should expect -** to see new result codes in future releases of SQLite. -** -** The SQLITE_OK result code will never be extended. It will always -** be exactly zero. -*/ -#define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8)) -#define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8)) -#define SQLITE_IOERR_WRITE (SQLITE_IOERR | (3<<8)) -#define SQLITE_IOERR_FSYNC (SQLITE_IOERR | (4<<8)) -#define SQLITE_IOERR_DIR_FSYNC (SQLITE_IOERR | (5<<8)) -#define SQLITE_IOERR_TRUNCATE (SQLITE_IOERR | (6<<8)) -#define SQLITE_IOERR_FSTAT (SQLITE_IOERR | (7<<8)) -#define SQLITE_IOERR_UNLOCK (SQLITE_IOERR | (8<<8)) -#define SQLITE_IOERR_RDLOCK (SQLITE_IOERR | (9<<8)) -#define SQLITE_IOERR_DELETE (SQLITE_IOERR | (10<<8)) -#define SQLITE_IOERR_BLOCKED (SQLITE_IOERR | (11<<8)) -#define SQLITE_IOERR_NOMEM (SQLITE_IOERR | (12<<8)) -#define SQLITE_IOERR_ACCESS (SQLITE_IOERR | (13<<8)) -#define SQLITE_IOERR_CHECKRESERVEDLOCK (SQLITE_IOERR | (14<<8)) -#define SQLITE_IOERR_LOCK (SQLITE_IOERR | (15<<8)) -#define SQLITE_IOERR_CLOSE (SQLITE_IOERR | (16<<8)) -#define SQLITE_IOERR_DIR_CLOSE (SQLITE_IOERR | (17<<8)) -#define SQLITE_IOERR_SHMOPEN (SQLITE_IOERR | (18<<8)) -#define SQLITE_IOERR_SHMSIZE (SQLITE_IOERR | (19<<8)) -#define SQLITE_IOERR_SHMLOCK (SQLITE_IOERR | (20<<8)) -#define SQLITE_IOERR_SHMMAP (SQLITE_IOERR | (21<<8)) -#define SQLITE_IOERR_SEEK (SQLITE_IOERR | (22<<8)) -#define SQLITE_IOERR_DELETE_NOENT (SQLITE_IOERR | (23<<8)) -#define SQLITE_LOCKED_SHAREDCACHE (SQLITE_LOCKED | (1<<8)) -#define SQLITE_BUSY_RECOVERY (SQLITE_BUSY | (1<<8)) -#define SQLITE_CANTOPEN_NOTEMPDIR (SQLITE_CANTOPEN | (1<<8)) -#define SQLITE_CANTOPEN_ISDIR (SQLITE_CANTOPEN | (2<<8)) -#define SQLITE_CANTOPEN_FULLPATH (SQLITE_CANTOPEN | (3<<8)) -#define SQLITE_CORRUPT_VTAB (SQLITE_CORRUPT | (1<<8)) -#define SQLITE_READONLY_RECOVERY (SQLITE_READONLY | (1<<8)) -#define SQLITE_READONLY_CANTLOCK (SQLITE_READONLY | (2<<8)) -#define SQLITE_READONLY_ROLLBACK (SQLITE_READONLY | (3<<8)) -#define SQLITE_ABORT_ROLLBACK (SQLITE_ABORT | (2<<8)) -#define SQLITE_CONSTRAINT_CHECK (SQLITE_CONSTRAINT | (1<<8)) -#define SQLITE_CONSTRAINT_COMMITHOOK (SQLITE_CONSTRAINT | (2<<8)) -#define SQLITE_CONSTRAINT_FOREIGNKEY (SQLITE_CONSTRAINT | (3<<8)) -#define SQLITE_CONSTRAINT_FUNCTION (SQLITE_CONSTRAINT | (4<<8)) -#define SQLITE_CONSTRAINT_NOTNULL (SQLITE_CONSTRAINT | (5<<8)) -#define SQLITE_CONSTRAINT_PRIMARYKEY (SQLITE_CONSTRAINT | (6<<8)) -#define SQLITE_CONSTRAINT_TRIGGER (SQLITE_CONSTRAINT | (7<<8)) -#define SQLITE_CONSTRAINT_UNIQUE (SQLITE_CONSTRAINT | (8<<8)) -#define SQLITE_CONSTRAINT_VTAB (SQLITE_CONSTRAINT | (9<<8)) - -/* -** CAPI3REF: Flags For File Open Operations -** -** These bit values are intended for use in the -** 3rd parameter to the [sqlite3_open_v2()] interface and -** in the 4th parameter to the [sqlite3_vfs.xOpen] method. -*/ -#define SQLITE_OPEN_READONLY 0x00000001 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_READWRITE 0x00000002 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_CREATE 0x00000004 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_DELETEONCLOSE 0x00000008 /* VFS only */ -#define SQLITE_OPEN_EXCLUSIVE 0x00000010 /* VFS only */ -#define SQLITE_OPEN_AUTOPROXY 0x00000020 /* VFS only */ -#define SQLITE_OPEN_URI 0x00000040 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_MEMORY 0x00000080 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_MAIN_DB 0x00000100 /* VFS only */ -#define SQLITE_OPEN_TEMP_DB 0x00000200 /* VFS only */ -#define SQLITE_OPEN_TRANSIENT_DB 0x00000400 /* VFS only */ -#define SQLITE_OPEN_MAIN_JOURNAL 0x00000800 /* VFS only */ -#define SQLITE_OPEN_TEMP_JOURNAL 0x00001000 /* VFS only */ -#define SQLITE_OPEN_SUBJOURNAL 0x00002000 /* VFS only */ -#define SQLITE_OPEN_MASTER_JOURNAL 0x00004000 /* VFS only */ -#define SQLITE_OPEN_NOMUTEX 0x00008000 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_FULLMUTEX 0x00010000 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_SHAREDCACHE 0x00020000 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_PRIVATECACHE 0x00040000 /* Ok for sqlite3_open_v2() */ -#define SQLITE_OPEN_WAL 0x00080000 /* VFS only */ - -/* Reserved: 0x00F00000 */ - -/* -** CAPI3REF: Device Characteristics -** -** The xDeviceCharacteristics method of the [sqlite3_io_methods] -** object returns an integer which is a vector of these -** bit values expressing I/O characteristics of the mass storage -** device that holds the file that the [sqlite3_io_methods] -** refers to. -** -** The SQLITE_IOCAP_ATOMIC property means that all writes of -** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values -** mean that writes of blocks that are nnn bytes in size and -** are aligned to an address which is an integer multiple of -** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means -** that when data is appended to a file, the data is appended -** first then the size of the file is extended, never the other -** way around. The SQLITE_IOCAP_SEQUENTIAL property means that -** information is written to disk in the same order as calls -** to xWrite(). The SQLITE_IOCAP_POWERSAFE_OVERWRITE property means that -** after reboot following a crash or power loss, the only bytes in a -** file that were written at the application level might have changed -** and that adjacent bytes, even bytes within the same sector are -** guaranteed to be unchanged. -*/ -#define SQLITE_IOCAP_ATOMIC 0x00000001 -#define SQLITE_IOCAP_ATOMIC512 0x00000002 -#define SQLITE_IOCAP_ATOMIC1K 0x00000004 -#define SQLITE_IOCAP_ATOMIC2K 0x00000008 -#define SQLITE_IOCAP_ATOMIC4K 0x00000010 -#define SQLITE_IOCAP_ATOMIC8K 0x00000020 -#define SQLITE_IOCAP_ATOMIC16K 0x00000040 -#define SQLITE_IOCAP_ATOMIC32K 0x00000080 -#define SQLITE_IOCAP_ATOMIC64K 0x00000100 -#define SQLITE_IOCAP_SAFE_APPEND 0x00000200 -#define SQLITE_IOCAP_SEQUENTIAL 0x00000400 -#define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800 -#define SQLITE_IOCAP_POWERSAFE_OVERWRITE 0x00001000 - -/* -** CAPI3REF: File Locking Levels -** -** SQLite uses one of these integer values as the second -** argument to calls it makes to the xLock() and xUnlock() methods -** of an [sqlite3_io_methods] object. -*/ -#define SQLITE_LOCK_NONE 0 -#define SQLITE_LOCK_SHARED 1 -#define SQLITE_LOCK_RESERVED 2 -#define SQLITE_LOCK_PENDING 3 -#define SQLITE_LOCK_EXCLUSIVE 4 - -/* -** CAPI3REF: Synchronization Type Flags -** -** When SQLite invokes the xSync() method of an -** [sqlite3_io_methods] object it uses a combination of -** these integer values as the second argument. -** -** When the SQLITE_SYNC_DATAONLY flag is used, it means that the -** sync operation only needs to flush data to mass storage. Inode -** information need not be flushed. If the lower four bits of the flag -** equal SQLITE_SYNC_NORMAL, that means to use normal fsync() semantics. -** If the lower four bits equal SQLITE_SYNC_FULL, that means -** to use Mac OS X style fullsync instead of fsync(). -** -** Do not confuse the SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags -** with the [PRAGMA synchronous]=NORMAL and [PRAGMA synchronous]=FULL -** settings. The [synchronous pragma] determines when calls to the -** xSync VFS method occur and applies uniformly across all platforms. -** The SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags determine how -** energetic or rigorous or forceful the sync operations are and -** only make a difference on Mac OSX for the default SQLite code. -** (Third-party VFS implementations might also make the distinction -** between SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL, but among the -** operating systems natively supported by SQLite, only Mac OSX -** cares about the difference.) -*/ -#define SQLITE_SYNC_NORMAL 0x00002 -#define SQLITE_SYNC_FULL 0x00003 -#define SQLITE_SYNC_DATAONLY 0x00010 - -/* -** CAPI3REF: OS Interface Open File Handle -** -** An [sqlite3_file] object represents an open file in the -** [sqlite3_vfs | OS interface layer]. Individual OS interface -** implementations will -** want to subclass this object by appending additional fields -** for their own use. The pMethods entry is a pointer to an -** [sqlite3_io_methods] object that defines methods for performing -** I/O operations on the open file. -*/ -typedef struct sqlite3_file sqlite3_file; -struct sqlite3_file { - const struct sqlite3_io_methods *pMethods; /* Methods for an open file */ -}; - -/* -** CAPI3REF: OS Interface File Virtual Methods Object -** -** Every file opened by the [sqlite3_vfs.xOpen] method populates an -** [sqlite3_file] object (or, more commonly, a subclass of the -** [sqlite3_file] object) with a pointer to an instance of this object. -** This object defines the methods used to perform various operations -** against the open file represented by the [sqlite3_file] object. -** -** If the [sqlite3_vfs.xOpen] method sets the sqlite3_file.pMethods element -** to a non-NULL pointer, then the sqlite3_io_methods.xClose method -** may be invoked even if the [sqlite3_vfs.xOpen] reported that it failed. The -** only way to prevent a call to xClose following a failed [sqlite3_vfs.xOpen] -** is for the [sqlite3_vfs.xOpen] to set the sqlite3_file.pMethods element -** to NULL. -** -** The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or -** [SQLITE_SYNC_FULL]. The first choice is the normal fsync(). -** The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY] -** flag may be ORed in to indicate that only the data of the file -** and not its inode needs to be synced. -** -** The integer values to xLock() and xUnlock() are one of -**
      -**
    • [SQLITE_LOCK_NONE], -**
    • [SQLITE_LOCK_SHARED], -**
    • [SQLITE_LOCK_RESERVED], -**
    • [SQLITE_LOCK_PENDING], or -**
    • [SQLITE_LOCK_EXCLUSIVE]. -**
    -** xLock() increases the lock. xUnlock() decreases the lock. -** The xCheckReservedLock() method checks whether any database connection, -** either in this process or in some other process, is holding a RESERVED, -** PENDING, or EXCLUSIVE lock on the file. It returns true -** if such a lock exists and false otherwise. -** -** The xFileControl() method is a generic interface that allows custom -** VFS implementations to directly control an open file using the -** [sqlite3_file_control()] interface. The second "op" argument is an -** integer opcode. The third argument is a generic pointer intended to -** point to a structure that may contain arguments or space in which to -** write return values. Potential uses for xFileControl() might be -** functions to enable blocking locks with timeouts, to change the -** locking strategy (for example to use dot-file locks), to inquire -** about the status of a lock, or to break stale locks. The SQLite -** core reserves all opcodes less than 100 for its own use. -** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available. -** Applications that define a custom xFileControl method should use opcodes -** greater than 100 to avoid conflicts. VFS implementations should -** return [SQLITE_NOTFOUND] for file control opcodes that they do not -** recognize. -** -** The xSectorSize() method returns the sector size of the -** device that underlies the file. The sector size is the -** minimum write that can be performed without disturbing -** other bytes in the file. The xDeviceCharacteristics() -** method returns a bit vector describing behaviors of the -** underlying device: -** -**
      -**
    • [SQLITE_IOCAP_ATOMIC] -**
    • [SQLITE_IOCAP_ATOMIC512] -**
    • [SQLITE_IOCAP_ATOMIC1K] -**
    • [SQLITE_IOCAP_ATOMIC2K] -**
    • [SQLITE_IOCAP_ATOMIC4K] -**
    • [SQLITE_IOCAP_ATOMIC8K] -**
    • [SQLITE_IOCAP_ATOMIC16K] -**
    • [SQLITE_IOCAP_ATOMIC32K] -**
    • [SQLITE_IOCAP_ATOMIC64K] -**
    • [SQLITE_IOCAP_SAFE_APPEND] -**
    • [SQLITE_IOCAP_SEQUENTIAL] -**
    -** -** The SQLITE_IOCAP_ATOMIC property means that all writes of -** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values -** mean that writes of blocks that are nnn bytes in size and -** are aligned to an address which is an integer multiple of -** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means -** that when data is appended to a file, the data is appended -** first then the size of the file is extended, never the other -** way around. The SQLITE_IOCAP_SEQUENTIAL property means that -** information is written to disk in the same order as calls -** to xWrite(). -** -** If xRead() returns SQLITE_IOERR_SHORT_READ it must also fill -** in the unread portions of the buffer with zeros. A VFS that -** fails to zero-fill short reads might seem to work. However, -** failure to zero-fill short reads will eventually lead to -** database corruption. -*/ -typedef struct sqlite3_io_methods sqlite3_io_methods; -struct sqlite3_io_methods { - int iVersion; - int (*xClose)(sqlite3_file*); - int (*xRead)(sqlite3_file*, void*, int iAmt, sqlite3_int64 iOfst); - int (*xWrite)(sqlite3_file*, const void*, int iAmt, sqlite3_int64 iOfst); - int (*xTruncate)(sqlite3_file*, sqlite3_int64 size); - int (*xSync)(sqlite3_file*, int flags); - int (*xFileSize)(sqlite3_file*, sqlite3_int64 *pSize); - int (*xLock)(sqlite3_file*, int); - int (*xUnlock)(sqlite3_file*, int); - int (*xCheckReservedLock)(sqlite3_file*, int *pResOut); - int (*xFileControl)(sqlite3_file*, int op, void *pArg); - int (*xSectorSize)(sqlite3_file*); - int (*xDeviceCharacteristics)(sqlite3_file*); - /* Methods above are valid for version 1 */ - int (*xShmMap)(sqlite3_file*, int iPg, int pgsz, int, void volatile**); - int (*xShmLock)(sqlite3_file*, int offset, int n, int flags); - void (*xShmBarrier)(sqlite3_file*); - int (*xShmUnmap)(sqlite3_file*, int deleteFlag); - /* Methods above are valid for version 2 */ - /* Additional methods may be added in future releases */ -}; - -/* -** CAPI3REF: Standard File Control Opcodes -** -** These integer constants are opcodes for the xFileControl method -** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()] -** interface. -** -** The [SQLITE_FCNTL_LOCKSTATE] opcode is used for debugging. This -** opcode causes the xFileControl method to write the current state of -** the lock (one of [SQLITE_LOCK_NONE], [SQLITE_LOCK_SHARED], -** [SQLITE_LOCK_RESERVED], [SQLITE_LOCK_PENDING], or [SQLITE_LOCK_EXCLUSIVE]) -** into an integer that the pArg argument points to. This capability -** is used during testing and only needs to be supported when SQLITE_TEST -** is defined. -**
      -**
    • [[SQLITE_FCNTL_SIZE_HINT]] -** The [SQLITE_FCNTL_SIZE_HINT] opcode is used by SQLite to give the VFS -** layer a hint of how large the database file will grow to be during the -** current transaction. This hint is not guaranteed to be accurate but it -** is often close. The underlying VFS might choose to preallocate database -** file space based on this hint in order to help writes to the database -** file run faster. -** -**
    • [[SQLITE_FCNTL_CHUNK_SIZE]] -** The [SQLITE_FCNTL_CHUNK_SIZE] opcode is used to request that the VFS -** extends and truncates the database file in chunks of a size specified -** by the user. The fourth argument to [sqlite3_file_control()] should -** point to an integer (type int) containing the new chunk-size to use -** for the nominated database. Allocating database file space in large -** chunks (say 1MB at a time), may reduce file-system fragmentation and -** improve performance on some systems. -** -**
    • [[SQLITE_FCNTL_FILE_POINTER]] -** The [SQLITE_FCNTL_FILE_POINTER] opcode is used to obtain a pointer -** to the [sqlite3_file] object associated with a particular database -** connection. See the [sqlite3_file_control()] documentation for -** additional information. -** -**
    • [[SQLITE_FCNTL_SYNC_OMITTED]] -** ^(The [SQLITE_FCNTL_SYNC_OMITTED] opcode is generated internally by -** SQLite and sent to all VFSes in place of a call to the xSync method -** when the database connection has [PRAGMA synchronous] set to OFF.)^ -** Some specialized VFSes need this signal in order to operate correctly -** when [PRAGMA synchronous | PRAGMA synchronous=OFF] is set, but most -** VFSes do not need this signal and should silently ignore this opcode. -** Applications should not call [sqlite3_file_control()] with this -** opcode as doing so may disrupt the operation of the specialized VFSes -** that do require it. -** -**
    • [[SQLITE_FCNTL_WIN32_AV_RETRY]] -** ^The [SQLITE_FCNTL_WIN32_AV_RETRY] opcode is used to configure automatic -** retry counts and intervals for certain disk I/O operations for the -** windows [VFS] in order to provide robustness in the presence of -** anti-virus programs. By default, the windows VFS will retry file read, -** file write, and file delete operations up to 10 times, with a delay -** of 25 milliseconds before the first retry and with the delay increasing -** by an additional 25 milliseconds with each subsequent retry. This -** opcode allows these two values (10 retries and 25 milliseconds of delay) -** to be adjusted. The values are changed for all database connections -** within the same process. The argument is a pointer to an array of two -** integers where the first integer i the new retry count and the second -** integer is the delay. If either integer is negative, then the setting -** is not changed but instead the prior value of that setting is written -** into the array entry, allowing the current retry settings to be -** interrogated. The zDbName parameter is ignored. -** -**
    • [[SQLITE_FCNTL_PERSIST_WAL]] -** ^The [SQLITE_FCNTL_PERSIST_WAL] opcode is used to set or query the -** persistent [WAL | Write Ahead Log] setting. By default, the auxiliary -** write ahead log and shared memory files used for transaction control -** are automatically deleted when the latest connection to the database -** closes. Setting persistent WAL mode causes those files to persist after -** close. Persisting the files is useful when other processes that do not -** have write permission on the directory containing the database file want -** to read the database file, as the WAL and shared memory files must exist -** in order for the database to be readable. The fourth parameter to -** [sqlite3_file_control()] for this opcode should be a pointer to an integer. -** That integer is 0 to disable persistent WAL mode or 1 to enable persistent -** WAL mode. If the integer is -1, then it is overwritten with the current -** WAL persistence setting. -** -**
    • [[SQLITE_FCNTL_POWERSAFE_OVERWRITE]] -** ^The [SQLITE_FCNTL_POWERSAFE_OVERWRITE] opcode is used to set or query the -** persistent "powersafe-overwrite" or "PSOW" setting. The PSOW setting -** determines the [SQLITE_IOCAP_POWERSAFE_OVERWRITE] bit of the -** xDeviceCharacteristics methods. The fourth parameter to -** [sqlite3_file_control()] for this opcode should be a pointer to an integer. -** That integer is 0 to disable zero-damage mode or 1 to enable zero-damage -** mode. If the integer is -1, then it is overwritten with the current -** zero-damage mode setting. -** -**
    • [[SQLITE_FCNTL_OVERWRITE]] -** ^The [SQLITE_FCNTL_OVERWRITE] opcode is invoked by SQLite after opening -** a write transaction to indicate that, unless it is rolled back for some -** reason, the entire database file will be overwritten by the current -** transaction. This is used by VACUUM operations. -** -**
    • [[SQLITE_FCNTL_VFSNAME]] -** ^The [SQLITE_FCNTL_VFSNAME] opcode can be used to obtain the names of -** all [VFSes] in the VFS stack. The names are of all VFS shims and the -** final bottom-level VFS are written into memory obtained from -** [sqlite3_malloc()] and the result is stored in the char* variable -** that the fourth parameter of [sqlite3_file_control()] points to. -** The caller is responsible for freeing the memory when done. As with -** all file-control actions, there is no guarantee that this will actually -** do anything. Callers should initialize the char* variable to a NULL -** pointer in case this file-control is not implemented. This file-control -** is intended for diagnostic use only. -** -**
    • [[SQLITE_FCNTL_PRAGMA]] -** ^Whenever a [PRAGMA] statement is parsed, an [SQLITE_FCNTL_PRAGMA] -** file control is sent to the open [sqlite3_file] object corresponding -** to the database file to which the pragma statement refers. ^The argument -** to the [SQLITE_FCNTL_PRAGMA] file control is an array of -** pointers to strings (char**) in which the second element of the array -** is the name of the pragma and the third element is the argument to the -** pragma or NULL if the pragma has no argument. ^The handler for an -** [SQLITE_FCNTL_PRAGMA] file control can optionally make the first element -** of the char** argument point to a string obtained from [sqlite3_mprintf()] -** or the equivalent and that string will become the result of the pragma or -** the error message if the pragma fails. ^If the -** [SQLITE_FCNTL_PRAGMA] file control returns [SQLITE_NOTFOUND], then normal -** [PRAGMA] processing continues. ^If the [SQLITE_FCNTL_PRAGMA] -** file control returns [SQLITE_OK], then the parser assumes that the -** VFS has handled the PRAGMA itself and the parser generates a no-op -** prepared statement. ^If the [SQLITE_FCNTL_PRAGMA] file control returns -** any result code other than [SQLITE_OK] or [SQLITE_NOTFOUND], that means -** that the VFS encountered an error while handling the [PRAGMA] and the -** compilation of the PRAGMA fails with an error. ^The [SQLITE_FCNTL_PRAGMA] -** file control occurs at the beginning of pragma statement analysis and so -** it is able to override built-in [PRAGMA] statements. -** -**
    • [[SQLITE_FCNTL_BUSYHANDLER]] -** ^This file-control may be invoked by SQLite on the database file handle -** shortly after it is opened in order to provide a custom VFS with access -** to the connections busy-handler callback. The argument is of type (void **) -** - an array of two (void *) values. The first (void *) actually points -** to a function of type (int (*)(void *)). In order to invoke the connections -** busy-handler, this function should be invoked with the second (void *) in -** the array as the only argument. If it returns non-zero, then the operation -** should be retried. If it returns zero, the custom VFS should abandon the -** current operation. -** -**
    • [[SQLITE_FCNTL_TEMPFILENAME]] -** ^Application can invoke this file-control to have SQLite generate a -** temporary filename using the same algorithm that is followed to generate -** temporary filenames for TEMP tables and other internal uses. The -** argument should be a char** which will be filled with the filename -** written into memory obtained from [sqlite3_malloc()]. The caller should -** invoke [sqlite3_free()] on the result to avoid a memory leak. -** -**
    -*/ -#define SQLITE_FCNTL_LOCKSTATE 1 -#define SQLITE_GET_LOCKPROXYFILE 2 -#define SQLITE_SET_LOCKPROXYFILE 3 -#define SQLITE_LAST_ERRNO 4 -#define SQLITE_FCNTL_SIZE_HINT 5 -#define SQLITE_FCNTL_CHUNK_SIZE 6 -#define SQLITE_FCNTL_FILE_POINTER 7 -#define SQLITE_FCNTL_SYNC_OMITTED 8 -#define SQLITE_FCNTL_WIN32_AV_RETRY 9 -#define SQLITE_FCNTL_PERSIST_WAL 10 -#define SQLITE_FCNTL_OVERWRITE 11 -#define SQLITE_FCNTL_VFSNAME 12 -#define SQLITE_FCNTL_POWERSAFE_OVERWRITE 13 -#define SQLITE_FCNTL_PRAGMA 14 -#define SQLITE_FCNTL_BUSYHANDLER 15 -#define SQLITE_FCNTL_TEMPFILENAME 16 - -/* -** CAPI3REF: Mutex Handle -** -** The mutex module within SQLite defines [sqlite3_mutex] to be an -** abstract type for a mutex object. The SQLite core never looks -** at the internal representation of an [sqlite3_mutex]. It only -** deals with pointers to the [sqlite3_mutex] object. -** -** Mutexes are created using [sqlite3_mutex_alloc()]. -*/ -typedef struct sqlite3_mutex sqlite3_mutex; - -/* -** CAPI3REF: OS Interface Object -** -** An instance of the sqlite3_vfs object defines the interface between -** the SQLite core and the underlying operating system. The "vfs" -** in the name of the object stands for "virtual file system". See -** the [VFS | VFS documentation] for further information. -** -** The value of the iVersion field is initially 1 but may be larger in -** future versions of SQLite. Additional fields may be appended to this -** object when the iVersion value is increased. Note that the structure -** of the sqlite3_vfs object changes in the transaction between -** SQLite version 3.5.9 and 3.6.0 and yet the iVersion field was not -** modified. -** -** The szOsFile field is the size of the subclassed [sqlite3_file] -** structure used by this VFS. mxPathname is the maximum length of -** a pathname in this VFS. -** -** Registered sqlite3_vfs objects are kept on a linked list formed by -** the pNext pointer. The [sqlite3_vfs_register()] -** and [sqlite3_vfs_unregister()] interfaces manage this list -** in a thread-safe way. The [sqlite3_vfs_find()] interface -** searches the list. Neither the application code nor the VFS -** implementation should use the pNext pointer. -** -** The pNext field is the only field in the sqlite3_vfs -** structure that SQLite will ever modify. SQLite will only access -** or modify this field while holding a particular static mutex. -** The application should never modify anything within the sqlite3_vfs -** object once the object has been registered. -** -** The zName field holds the name of the VFS module. The name must -** be unique across all VFS modules. -** -** [[sqlite3_vfs.xOpen]] -** ^SQLite guarantees that the zFilename parameter to xOpen -** is either a NULL pointer or string obtained -** from xFullPathname() with an optional suffix added. -** ^If a suffix is added to the zFilename parameter, it will -** consist of a single "-" character followed by no more than -** 11 alphanumeric and/or "-" characters. -** ^SQLite further guarantees that -** the string will be valid and unchanged until xClose() is -** called. Because of the previous sentence, -** the [sqlite3_file] can safely store a pointer to the -** filename if it needs to remember the filename for some reason. -** If the zFilename parameter to xOpen is a NULL pointer then xOpen -** must invent its own temporary name for the file. ^Whenever the -** xFilename parameter is NULL it will also be the case that the -** flags parameter will include [SQLITE_OPEN_DELETEONCLOSE]. -** -** The flags argument to xOpen() includes all bits set in -** the flags argument to [sqlite3_open_v2()]. Or if [sqlite3_open()] -** or [sqlite3_open16()] is used, then flags includes at least -** [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]. -** If xOpen() opens a file read-only then it sets *pOutFlags to -** include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set. -** -** ^(SQLite will also add one of the following flags to the xOpen() -** call, depending on the object being opened: -** -**
      -**
    • [SQLITE_OPEN_MAIN_DB] -**
    • [SQLITE_OPEN_MAIN_JOURNAL] -**
    • [SQLITE_OPEN_TEMP_DB] -**
    • [SQLITE_OPEN_TEMP_JOURNAL] -**
    • [SQLITE_OPEN_TRANSIENT_DB] -**
    • [SQLITE_OPEN_SUBJOURNAL] -**
    • [SQLITE_OPEN_MASTER_JOURNAL] -**
    • [SQLITE_OPEN_WAL] -**
    )^ -** -** The file I/O implementation can use the object type flags to -** change the way it deals with files. For example, an application -** that does not care about crash recovery or rollback might make -** the open of a journal file a no-op. Writes to this journal would -** also be no-ops, and any attempt to read the journal would return -** SQLITE_IOERR. Or the implementation might recognize that a database -** file will be doing page-aligned sector reads and writes in a random -** order and set up its I/O subsystem accordingly. -** -** SQLite might also add one of the following flags to the xOpen method: -** -**
      -**
    • [SQLITE_OPEN_DELETEONCLOSE] -**
    • [SQLITE_OPEN_EXCLUSIVE] -**
    -** -** The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be -** deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE] -** will be set for TEMP databases and their journals, transient -** databases, and subjournals. -** -** ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction -** with the [SQLITE_OPEN_CREATE] flag, which are both directly -** analogous to the O_EXCL and O_CREAT flags of the POSIX open() -** API. The SQLITE_OPEN_EXCLUSIVE flag, when paired with the -** SQLITE_OPEN_CREATE, is used to indicate that file should always -** be created, and that it is an error if it already exists. -** It is not used to indicate the file should be opened -** for exclusive access. -** -** ^At least szOsFile bytes of memory are allocated by SQLite -** to hold the [sqlite3_file] structure passed as the third -** argument to xOpen. The xOpen method does not have to -** allocate the structure; it should just fill it in. Note that -** the xOpen method must set the sqlite3_file.pMethods to either -** a valid [sqlite3_io_methods] object or to NULL. xOpen must do -** this even if the open fails. SQLite expects that the sqlite3_file.pMethods -** element will be valid after xOpen returns regardless of the success -** or failure of the xOpen call. -** -** [[sqlite3_vfs.xAccess]] -** ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS] -** to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to -** test whether a file is readable and writable, or [SQLITE_ACCESS_READ] -** to test whether a file is at least readable. The file can be a -** directory. -** -** ^SQLite will always allocate at least mxPathname+1 bytes for the -** output buffer xFullPathname. The exact size of the output buffer -** is also passed as a parameter to both methods. If the output buffer -** is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is -** handled as a fatal error by SQLite, vfs implementations should endeavor -** to prevent this by setting mxPathname to a sufficiently large value. -** -** The xRandomness(), xSleep(), xCurrentTime(), and xCurrentTimeInt64() -** interfaces are not strictly a part of the filesystem, but they are -** included in the VFS structure for completeness. -** The xRandomness() function attempts to return nBytes bytes -** of good-quality randomness into zOut. The return value is -** the actual number of bytes of randomness obtained. -** The xSleep() method causes the calling thread to sleep for at -** least the number of microseconds given. ^The xCurrentTime() -** method returns a Julian Day Number for the current date and time as -** a floating point value. -** ^The xCurrentTimeInt64() method returns, as an integer, the Julian -** Day Number multiplied by 86400000 (the number of milliseconds in -** a 24-hour day). -** ^SQLite will use the xCurrentTimeInt64() method to get the current -** date and time if that method is available (if iVersion is 2 or -** greater and the function pointer is not NULL) and will fall back -** to xCurrentTime() if xCurrentTimeInt64() is unavailable. -** -** ^The xSetSystemCall(), xGetSystemCall(), and xNestSystemCall() interfaces -** are not used by the SQLite core. These optional interfaces are provided -** by some VFSes to facilitate testing of the VFS code. By overriding -** system calls with functions under its control, a test program can -** simulate faults and error conditions that would otherwise be difficult -** or impossible to induce. The set of system calls that can be overridden -** varies from one VFS to another, and from one version of the same VFS to the -** next. Applications that use these interfaces must be prepared for any -** or all of these interfaces to be NULL or for their behavior to change -** from one release to the next. Applications must not attempt to access -** any of these methods if the iVersion of the VFS is less than 3. -*/ -typedef struct sqlite3_vfs sqlite3_vfs; -typedef void (*sqlite3_syscall_ptr)(void); -struct sqlite3_vfs { - int iVersion; /* Structure version number (currently 3) */ - int szOsFile; /* Size of subclassed sqlite3_file */ - int mxPathname; /* Maximum file pathname length */ - sqlite3_vfs *pNext; /* Next registered VFS */ - const char *zName; /* Name of this virtual file system */ - void *pAppData; /* Pointer to application-specific data */ - int (*xOpen)(sqlite3_vfs*, const char *zName, sqlite3_file*, - int flags, int *pOutFlags); - int (*xDelete)(sqlite3_vfs*, const char *zName, int syncDir); - int (*xAccess)(sqlite3_vfs*, const char *zName, int flags, int *pResOut); - int (*xFullPathname)(sqlite3_vfs*, const char *zName, int nOut, char *zOut); - void *(*xDlOpen)(sqlite3_vfs*, const char *zFilename); - void (*xDlError)(sqlite3_vfs*, int nByte, char *zErrMsg); - void (*(*xDlSym)(sqlite3_vfs*,void*, const char *zSymbol))(void); - void (*xDlClose)(sqlite3_vfs*, void*); - int (*xRandomness)(sqlite3_vfs*, int nByte, char *zOut); - int (*xSleep)(sqlite3_vfs*, int microseconds); - int (*xCurrentTime)(sqlite3_vfs*, double*); - int (*xGetLastError)(sqlite3_vfs*, int, char *); - /* - ** The methods above are in version 1 of the sqlite_vfs object - ** definition. Those that follow are added in version 2 or later - */ - int (*xCurrentTimeInt64)(sqlite3_vfs*, sqlite3_int64*); - /* - ** The methods above are in versions 1 and 2 of the sqlite_vfs object. - ** Those below are for version 3 and greater. - */ - int (*xSetSystemCall)(sqlite3_vfs*, const char *zName, sqlite3_syscall_ptr); - sqlite3_syscall_ptr (*xGetSystemCall)(sqlite3_vfs*, const char *zName); - const char *(*xNextSystemCall)(sqlite3_vfs*, const char *zName); - /* - ** The methods above are in versions 1 through 3 of the sqlite_vfs object. - ** New fields may be appended in figure versions. The iVersion - ** value will increment whenever this happens. - */ -}; - -/* -** CAPI3REF: Flags for the xAccess VFS method -** -** These integer constants can be used as the third parameter to -** the xAccess method of an [sqlite3_vfs] object. They determine -** what kind of permissions the xAccess method is looking for. -** With SQLITE_ACCESS_EXISTS, the xAccess method -** simply checks whether the file exists. -** With SQLITE_ACCESS_READWRITE, the xAccess method -** checks whether the named directory is both readable and writable -** (in other words, if files can be added, removed, and renamed within -** the directory). -** The SQLITE_ACCESS_READWRITE constant is currently used only by the -** [temp_store_directory pragma], though this could change in a future -** release of SQLite. -** With SQLITE_ACCESS_READ, the xAccess method -** checks whether the file is readable. The SQLITE_ACCESS_READ constant is -** currently unused, though it might be used in a future release of -** SQLite. -*/ -#define SQLITE_ACCESS_EXISTS 0 -#define SQLITE_ACCESS_READWRITE 1 /* Used by PRAGMA temp_store_directory */ -#define SQLITE_ACCESS_READ 2 /* Unused */ - -/* -** CAPI3REF: Flags for the xShmLock VFS method -** -** These integer constants define the various locking operations -** allowed by the xShmLock method of [sqlite3_io_methods]. The -** following are the only legal combinations of flags to the -** xShmLock method: -** -**
      -**
    • SQLITE_SHM_LOCK | SQLITE_SHM_SHARED -**
    • SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE -**
    • SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED -**
    • SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE -**
    -** -** When unlocking, the same SHARED or EXCLUSIVE flag must be supplied as -** was given no the corresponding lock. -** -** The xShmLock method can transition between unlocked and SHARED or -** between unlocked and EXCLUSIVE. It cannot transition between SHARED -** and EXCLUSIVE. -*/ -#define SQLITE_SHM_UNLOCK 1 -#define SQLITE_SHM_LOCK 2 -#define SQLITE_SHM_SHARED 4 -#define SQLITE_SHM_EXCLUSIVE 8 - -/* -** CAPI3REF: Maximum xShmLock index -** -** The xShmLock method on [sqlite3_io_methods] may use values -** between 0 and this upper bound as its "offset" argument. -** The SQLite core will never attempt to acquire or release a -** lock outside of this range -*/ -#define SQLITE_SHM_NLOCK 8 - - -/* -** CAPI3REF: Initialize The SQLite Library -** -** ^The sqlite3_initialize() routine initializes the -** SQLite library. ^The sqlite3_shutdown() routine -** deallocates any resources that were allocated by sqlite3_initialize(). -** These routines are designed to aid in process initialization and -** shutdown on embedded systems. Workstation applications using -** SQLite normally do not need to invoke either of these routines. -** -** A call to sqlite3_initialize() is an "effective" call if it is -** the first time sqlite3_initialize() is invoked during the lifetime of -** the process, or if it is the first time sqlite3_initialize() is invoked -** following a call to sqlite3_shutdown(). ^(Only an effective call -** of sqlite3_initialize() does any initialization. All other calls -** are harmless no-ops.)^ -** -** A call to sqlite3_shutdown() is an "effective" call if it is the first -** call to sqlite3_shutdown() since the last sqlite3_initialize(). ^(Only -** an effective call to sqlite3_shutdown() does any deinitialization. -** All other valid calls to sqlite3_shutdown() are harmless no-ops.)^ -** -** The sqlite3_initialize() interface is threadsafe, but sqlite3_shutdown() -** is not. The sqlite3_shutdown() interface must only be called from a -** single thread. All open [database connections] must be closed and all -** other SQLite resources must be deallocated prior to invoking -** sqlite3_shutdown(). -** -** Among other things, ^sqlite3_initialize() will invoke -** sqlite3_os_init(). Similarly, ^sqlite3_shutdown() -** will invoke sqlite3_os_end(). -** -** ^The sqlite3_initialize() routine returns [SQLITE_OK] on success. -** ^If for some reason, sqlite3_initialize() is unable to initialize -** the library (perhaps it is unable to allocate a needed resource such -** as a mutex) it returns an [error code] other than [SQLITE_OK]. -** -** ^The sqlite3_initialize() routine is called internally by many other -** SQLite interfaces so that an application usually does not need to -** invoke sqlite3_initialize() directly. For example, [sqlite3_open()] -** calls sqlite3_initialize() so the SQLite library will be automatically -** initialized when [sqlite3_open()] is called if it has not be initialized -** already. ^However, if SQLite is compiled with the [SQLITE_OMIT_AUTOINIT] -** compile-time option, then the automatic calls to sqlite3_initialize() -** are omitted and the application must call sqlite3_initialize() directly -** prior to using any other SQLite interface. For maximum portability, -** it is recommended that applications always invoke sqlite3_initialize() -** directly prior to using any other SQLite interface. Future releases -** of SQLite may require this. In other words, the behavior exhibited -** when SQLite is compiled with [SQLITE_OMIT_AUTOINIT] might become the -** default behavior in some future release of SQLite. -** -** The sqlite3_os_init() routine does operating-system specific -** initialization of the SQLite library. The sqlite3_os_end() -** routine undoes the effect of sqlite3_os_init(). Typical tasks -** performed by these routines include allocation or deallocation -** of static resources, initialization of global variables, -** setting up a default [sqlite3_vfs] module, or setting up -** a default configuration using [sqlite3_config()]. -** -** The application should never invoke either sqlite3_os_init() -** or sqlite3_os_end() directly. The application should only invoke -** sqlite3_initialize() and sqlite3_shutdown(). The sqlite3_os_init() -** interface is called automatically by sqlite3_initialize() and -** sqlite3_os_end() is called by sqlite3_shutdown(). Appropriate -** implementations for sqlite3_os_init() and sqlite3_os_end() -** are built into SQLite when it is compiled for Unix, Windows, or OS/2. -** When [custom builds | built for other platforms] -** (using the [SQLITE_OS_OTHER=1] compile-time -** option) the application must supply a suitable implementation for -** sqlite3_os_init() and sqlite3_os_end(). An application-supplied -** implementation of sqlite3_os_init() or sqlite3_os_end() -** must return [SQLITE_OK] on success and some other [error code] upon -** failure. -*/ -SQLITE_API int sqlite3_initialize(void); -SQLITE_API int sqlite3_shutdown(void); -SQLITE_API int sqlite3_os_init(void); -SQLITE_API int sqlite3_os_end(void); - -/* -** CAPI3REF: Configuring The SQLite Library -** -** The sqlite3_config() interface is used to make global configuration -** changes to SQLite in order to tune SQLite to the specific needs of -** the application. The default configuration is recommended for most -** applications and so this routine is usually not necessary. It is -** provided to support rare applications with unusual needs. -** -** The sqlite3_config() interface is not threadsafe. The application -** must insure that no other SQLite interfaces are invoked by other -** threads while sqlite3_config() is running. Furthermore, sqlite3_config() -** may only be invoked prior to library initialization using -** [sqlite3_initialize()] or after shutdown by [sqlite3_shutdown()]. -** ^If sqlite3_config() is called after [sqlite3_initialize()] and before -** [sqlite3_shutdown()] then it will return SQLITE_MISUSE. -** Note, however, that ^sqlite3_config() can be called as part of the -** implementation of an application-defined [sqlite3_os_init()]. -** -** The first argument to sqlite3_config() is an integer -** [configuration option] that determines -** what property of SQLite is to be configured. Subsequent arguments -** vary depending on the [configuration option] -** in the first argument. -** -** ^When a configuration option is set, sqlite3_config() returns [SQLITE_OK]. -** ^If the option is unknown or SQLite is unable to set the option -** then this routine returns a non-zero [error code]. -*/ -SQLITE_API int sqlite3_config(int, ...); - -/* -** CAPI3REF: Configure database connections -** -** The sqlite3_db_config() interface is used to make configuration -** changes to a [database connection]. The interface is similar to -** [sqlite3_config()] except that the changes apply to a single -** [database connection] (specified in the first argument). -** -** The second argument to sqlite3_db_config(D,V,...) is the -** [SQLITE_DBCONFIG_LOOKASIDE | configuration verb] - an integer code -** that indicates what aspect of the [database connection] is being configured. -** Subsequent arguments vary depending on the configuration verb. -** -** ^Calls to sqlite3_db_config() return SQLITE_OK if and only if -** the call is considered successful. -*/ -SQLITE_API int sqlite3_db_config(sqlite3*, int op, ...); - -/* -** CAPI3REF: Memory Allocation Routines -** -** An instance of this object defines the interface between SQLite -** and low-level memory allocation routines. -** -** This object is used in only one place in the SQLite interface. -** A pointer to an instance of this object is the argument to -** [sqlite3_config()] when the configuration option is -** [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC]. -** By creating an instance of this object -** and passing it to [sqlite3_config]([SQLITE_CONFIG_MALLOC]) -** during configuration, an application can specify an alternative -** memory allocation subsystem for SQLite to use for all of its -** dynamic memory needs. -** -** Note that SQLite comes with several [built-in memory allocators] -** that are perfectly adequate for the overwhelming majority of applications -** and that this object is only useful to a tiny minority of applications -** with specialized memory allocation requirements. This object is -** also used during testing of SQLite in order to specify an alternative -** memory allocator that simulates memory out-of-memory conditions in -** order to verify that SQLite recovers gracefully from such -** conditions. -** -** The xMalloc, xRealloc, and xFree methods must work like the -** malloc(), realloc() and free() functions from the standard C library. -** ^SQLite guarantees that the second argument to -** xRealloc is always a value returned by a prior call to xRoundup. -** -** xSize should return the allocated size of a memory allocation -** previously obtained from xMalloc or xRealloc. The allocated size -** is always at least as big as the requested size but may be larger. -** -** The xRoundup method returns what would be the allocated size of -** a memory allocation given a particular requested size. Most memory -** allocators round up memory allocations at least to the next multiple -** of 8. Some allocators round up to a larger multiple or to a power of 2. -** Every memory allocation request coming in through [sqlite3_malloc()] -** or [sqlite3_realloc()] first calls xRoundup. If xRoundup returns 0, -** that causes the corresponding memory allocation to fail. -** -** The xInit method initializes the memory allocator. (For example, -** it might allocate any require mutexes or initialize internal data -** structures. The xShutdown method is invoked (indirectly) by -** [sqlite3_shutdown()] and should deallocate any resources acquired -** by xInit. The pAppData pointer is used as the only parameter to -** xInit and xShutdown. -** -** SQLite holds the [SQLITE_MUTEX_STATIC_MASTER] mutex when it invokes -** the xInit method, so the xInit method need not be threadsafe. The -** xShutdown method is only called from [sqlite3_shutdown()] so it does -** not need to be threadsafe either. For all other methods, SQLite -** holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the -** [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which -** it is by default) and so the methods are automatically serialized. -** However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other -** methods must be threadsafe or else make their own arrangements for -** serialization. -** -** SQLite will never invoke xInit() more than once without an intervening -** call to xShutdown(). -*/ -typedef struct sqlite3_mem_methods sqlite3_mem_methods; -struct sqlite3_mem_methods { - void *(*xMalloc)(int); /* Memory allocation function */ - void (*xFree)(void*); /* Free a prior allocation */ - void *(*xRealloc)(void*,int); /* Resize an allocation */ - int (*xSize)(void*); /* Return the size of an allocation */ - int (*xRoundup)(int); /* Round up request size to allocation size */ - int (*xInit)(void*); /* Initialize the memory allocator */ - void (*xShutdown)(void*); /* Deinitialize the memory allocator */ - void *pAppData; /* Argument to xInit() and xShutdown() */ -}; - -/* -** CAPI3REF: Configuration Options -** KEYWORDS: {configuration option} -** -** These constants are the available integer configuration options that -** can be passed as the first argument to the [sqlite3_config()] interface. -** -** New configuration options may be added in future releases of SQLite. -** Existing configuration options might be discontinued. Applications -** should check the return code from [sqlite3_config()] to make sure that -** the call worked. The [sqlite3_config()] interface will return a -** non-zero [error code] if a discontinued or unsupported configuration option -** is invoked. -** -**
    -** [[SQLITE_CONFIG_SINGLETHREAD]]
    SQLITE_CONFIG_SINGLETHREAD
    -**
    There are no arguments to this option. ^This option sets the -** [threading mode] to Single-thread. In other words, it disables -** all mutexing and puts SQLite into a mode where it can only be used -** by a single thread. ^If SQLite is compiled with -** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then -** it is not possible to change the [threading mode] from its default -** value of Single-thread and so [sqlite3_config()] will return -** [SQLITE_ERROR] if called with the SQLITE_CONFIG_SINGLETHREAD -** configuration option.
    -** -** [[SQLITE_CONFIG_MULTITHREAD]]
    SQLITE_CONFIG_MULTITHREAD
    -**
    There are no arguments to this option. ^This option sets the -** [threading mode] to Multi-thread. In other words, it disables -** mutexing on [database connection] and [prepared statement] objects. -** The application is responsible for serializing access to -** [database connections] and [prepared statements]. But other mutexes -** are enabled so that SQLite will be safe to use in a multi-threaded -** environment as long as no two threads attempt to use the same -** [database connection] at the same time. ^If SQLite is compiled with -** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then -** it is not possible to set the Multi-thread [threading mode] and -** [sqlite3_config()] will return [SQLITE_ERROR] if called with the -** SQLITE_CONFIG_MULTITHREAD configuration option.
    -** -** [[SQLITE_CONFIG_SERIALIZED]]
    SQLITE_CONFIG_SERIALIZED
    -**
    There are no arguments to this option. ^This option sets the -** [threading mode] to Serialized. In other words, this option enables -** all mutexes including the recursive -** mutexes on [database connection] and [prepared statement] objects. -** In this mode (which is the default when SQLite is compiled with -** [SQLITE_THREADSAFE=1]) the SQLite library will itself serialize access -** to [database connections] and [prepared statements] so that the -** application is free to use the same [database connection] or the -** same [prepared statement] in different threads at the same time. -** ^If SQLite is compiled with -** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then -** it is not possible to set the Serialized [threading mode] and -** [sqlite3_config()] will return [SQLITE_ERROR] if called with the -** SQLITE_CONFIG_SERIALIZED configuration option.
    -** -** [[SQLITE_CONFIG_MALLOC]]
    SQLITE_CONFIG_MALLOC
    -**
    ^(This option takes a single argument which is a pointer to an -** instance of the [sqlite3_mem_methods] structure. The argument specifies -** alternative low-level memory allocation routines to be used in place of -** the memory allocation routines built into SQLite.)^ ^SQLite makes -** its own private copy of the content of the [sqlite3_mem_methods] structure -** before the [sqlite3_config()] call returns.
    -** -** [[SQLITE_CONFIG_GETMALLOC]]
    SQLITE_CONFIG_GETMALLOC
    -**
    ^(This option takes a single argument which is a pointer to an -** instance of the [sqlite3_mem_methods] structure. The [sqlite3_mem_methods] -** structure is filled with the currently defined memory allocation routines.)^ -** This option can be used to overload the default memory allocation -** routines with a wrapper that simulations memory allocation failure or -** tracks memory usage, for example.
    -** -** [[SQLITE_CONFIG_MEMSTATUS]]
    SQLITE_CONFIG_MEMSTATUS
    -**
    ^This option takes single argument of type int, interpreted as a -** boolean, which enables or disables the collection of memory allocation -** statistics. ^(When memory allocation statistics are disabled, the -** following SQLite interfaces become non-operational: -**
      -**
    • [sqlite3_memory_used()] -**
    • [sqlite3_memory_highwater()] -**
    • [sqlite3_soft_heap_limit64()] -**
    • [sqlite3_status()] -**
    )^ -** ^Memory allocation statistics are enabled by default unless SQLite is -** compiled with [SQLITE_DEFAULT_MEMSTATUS]=0 in which case memory -** allocation statistics are disabled by default. -**
    -** -** [[SQLITE_CONFIG_SCRATCH]]
    SQLITE_CONFIG_SCRATCH
    -**
    ^This option specifies a static memory buffer that SQLite can use for -** scratch memory. There are three arguments: A pointer an 8-byte -** aligned memory buffer from which the scratch allocations will be -** drawn, the size of each scratch allocation (sz), -** and the maximum number of scratch allocations (N). The sz -** argument must be a multiple of 16. -** The first argument must be a pointer to an 8-byte aligned buffer -** of at least sz*N bytes of memory. -** ^SQLite will use no more than two scratch buffers per thread. So -** N should be set to twice the expected maximum number of threads. -** ^SQLite will never require a scratch buffer that is more than 6 -** times the database page size. ^If SQLite needs needs additional -** scratch memory beyond what is provided by this configuration option, then -** [sqlite3_malloc()] will be used to obtain the memory needed.
    -** -** [[SQLITE_CONFIG_PAGECACHE]]
    SQLITE_CONFIG_PAGECACHE
    -**
    ^This option specifies a static memory buffer that SQLite can use for -** the database page cache with the default page cache implementation. -** This configuration should not be used if an application-define page -** cache implementation is loaded using the SQLITE_CONFIG_PCACHE2 option. -** There are three arguments to this option: A pointer to 8-byte aligned -** memory, the size of each page buffer (sz), and the number of pages (N). -** The sz argument should be the size of the largest database page -** (a power of two between 512 and 32768) plus a little extra for each -** page header. ^The page header size is 20 to 40 bytes depending on -** the host architecture. ^It is harmless, apart from the wasted memory, -** to make sz a little too large. The first -** argument should point to an allocation of at least sz*N bytes of memory. -** ^SQLite will use the memory provided by the first argument to satisfy its -** memory needs for the first N pages that it adds to cache. ^If additional -** page cache memory is needed beyond what is provided by this option, then -** SQLite goes to [sqlite3_malloc()] for the additional storage space. -** The pointer in the first argument must -** be aligned to an 8-byte boundary or subsequent behavior of SQLite -** will be undefined.
    -** -** [[SQLITE_CONFIG_HEAP]]
    SQLITE_CONFIG_HEAP
    -**
    ^This option specifies a static memory buffer that SQLite will use -** for all of its dynamic memory allocation needs beyond those provided -** for by [SQLITE_CONFIG_SCRATCH] and [SQLITE_CONFIG_PAGECACHE]. -** There are three arguments: An 8-byte aligned pointer to the memory, -** the number of bytes in the memory buffer, and the minimum allocation size. -** ^If the first pointer (the memory pointer) is NULL, then SQLite reverts -** to using its default memory allocator (the system malloc() implementation), -** undoing any prior invocation of [SQLITE_CONFIG_MALLOC]. ^If the -** memory pointer is not NULL and either [SQLITE_ENABLE_MEMSYS3] or -** [SQLITE_ENABLE_MEMSYS5] are defined, then the alternative memory -** allocator is engaged to handle all of SQLites memory allocation needs. -** The first pointer (the memory pointer) must be aligned to an 8-byte -** boundary or subsequent behavior of SQLite will be undefined. -** The minimum allocation size is capped at 2**12. Reasonable values -** for the minimum allocation size are 2**5 through 2**8.
    -** -** [[SQLITE_CONFIG_MUTEX]]
    SQLITE_CONFIG_MUTEX
    -**
    ^(This option takes a single argument which is a pointer to an -** instance of the [sqlite3_mutex_methods] structure. The argument specifies -** alternative low-level mutex routines to be used in place -** the mutex routines built into SQLite.)^ ^SQLite makes a copy of the -** content of the [sqlite3_mutex_methods] structure before the call to -** [sqlite3_config()] returns. ^If SQLite is compiled with -** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then -** the entire mutexing subsystem is omitted from the build and hence calls to -** [sqlite3_config()] with the SQLITE_CONFIG_MUTEX configuration option will -** return [SQLITE_ERROR].
    -** -** [[SQLITE_CONFIG_GETMUTEX]]
    SQLITE_CONFIG_GETMUTEX
    -**
    ^(This option takes a single argument which is a pointer to an -** instance of the [sqlite3_mutex_methods] structure. The -** [sqlite3_mutex_methods] -** structure is filled with the currently defined mutex routines.)^ -** This option can be used to overload the default mutex allocation -** routines with a wrapper used to track mutex usage for performance -** profiling or testing, for example. ^If SQLite is compiled with -** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then -** the entire mutexing subsystem is omitted from the build and hence calls to -** [sqlite3_config()] with the SQLITE_CONFIG_GETMUTEX configuration option will -** return [SQLITE_ERROR].
    -** -** [[SQLITE_CONFIG_LOOKASIDE]]
    SQLITE_CONFIG_LOOKASIDE
    -**
    ^(This option takes two arguments that determine the default -** memory allocation for the lookaside memory allocator on each -** [database connection]. The first argument is the -** size of each lookaside buffer slot and the second is the number of -** slots allocated to each database connection.)^ ^(This option sets the -** default lookaside size. The [SQLITE_DBCONFIG_LOOKASIDE] -** verb to [sqlite3_db_config()] can be used to change the lookaside -** configuration on individual connections.)^
    -** -** [[SQLITE_CONFIG_PCACHE2]]
    SQLITE_CONFIG_PCACHE2
    -**
    ^(This option takes a single argument which is a pointer to -** an [sqlite3_pcache_methods2] object. This object specifies the interface -** to a custom page cache implementation.)^ ^SQLite makes a copy of the -** object and uses it for page cache memory allocations.
    -** -** [[SQLITE_CONFIG_GETPCACHE2]]
    SQLITE_CONFIG_GETPCACHE2
    -**
    ^(This option takes a single argument which is a pointer to an -** [sqlite3_pcache_methods2] object. SQLite copies of the current -** page cache implementation into that object.)^
    -** -** [[SQLITE_CONFIG_LOG]]
    SQLITE_CONFIG_LOG
    -**
    ^The SQLITE_CONFIG_LOG option takes two arguments: a pointer to a -** function with a call signature of void(*)(void*,int,const char*), -** and a pointer to void. ^If the function pointer is not NULL, it is -** invoked by [sqlite3_log()] to process each logging event. ^If the -** function pointer is NULL, the [sqlite3_log()] interface becomes a no-op. -** ^The void pointer that is the second argument to SQLITE_CONFIG_LOG is -** passed through as the first parameter to the application-defined logger -** function whenever that function is invoked. ^The second parameter to -** the logger function is a copy of the first parameter to the corresponding -** [sqlite3_log()] call and is intended to be a [result code] or an -** [extended result code]. ^The third parameter passed to the logger is -** log message after formatting via [sqlite3_snprintf()]. -** The SQLite logging interface is not reentrant; the logger function -** supplied by the application must not invoke any SQLite interface. -** In a multi-threaded application, the application-defined logger -** function must be threadsafe.
    -** -** [[SQLITE_CONFIG_URI]]
    SQLITE_CONFIG_URI -**
    This option takes a single argument of type int. If non-zero, then -** URI handling is globally enabled. If the parameter is zero, then URI handling -** is globally disabled. If URI handling is globally enabled, all filenames -** passed to [sqlite3_open()], [sqlite3_open_v2()], [sqlite3_open16()] or -** specified as part of [ATTACH] commands are interpreted as URIs, regardless -** of whether or not the [SQLITE_OPEN_URI] flag is set when the database -** connection is opened. If it is globally disabled, filenames are -** only interpreted as URIs if the SQLITE_OPEN_URI flag is set when the -** database connection is opened. By default, URI handling is globally -** disabled. The default value may be changed by compiling with the -** [SQLITE_USE_URI] symbol defined. -** -** [[SQLITE_CONFIG_COVERING_INDEX_SCAN]]
    SQLITE_CONFIG_COVERING_INDEX_SCAN -**
    This option takes a single integer argument which is interpreted as -** a boolean in order to enable or disable the use of covering indices for -** full table scans in the query optimizer. The default setting is determined -** by the [SQLITE_ALLOW_COVERING_INDEX_SCAN] compile-time option, or is "on" -** if that compile-time option is omitted. -** The ability to disable the use of covering indices for full table scans -** is because some incorrectly coded legacy applications might malfunction -** malfunction when the optimization is enabled. Providing the ability to -** disable the optimization allows the older, buggy application code to work -** without change even with newer versions of SQLite. -** -** [[SQLITE_CONFIG_PCACHE]] [[SQLITE_CONFIG_GETPCACHE]] -**
    SQLITE_CONFIG_PCACHE and SQLITE_CONFIG_GETPCACHE -**
    These options are obsolete and should not be used by new code. -** They are retained for backwards compatibility but are now no-ops. -**
    -** -** [[SQLITE_CONFIG_SQLLOG]] -**
    SQLITE_CONFIG_SQLLOG -**
    This option is only available if sqlite is compiled with the -** SQLITE_ENABLE_SQLLOG pre-processor macro defined. The first argument should -** be a pointer to a function of type void(*)(void*,sqlite3*,const char*, int). -** The second should be of type (void*). The callback is invoked by the library -** in three separate circumstances, identified by the value passed as the -** fourth parameter. If the fourth parameter is 0, then the database connection -** passed as the second argument has just been opened. The third argument -** points to a buffer containing the name of the main database file. If the -** fourth parameter is 1, then the SQL statement that the third parameter -** points to has just been executed. Or, if the fourth parameter is 2, then -** the connection being passed as the second parameter is being closed. The -** third parameter is passed NULL In this case. -** -*/ -#define SQLITE_CONFIG_SINGLETHREAD 1 /* nil */ -#define SQLITE_CONFIG_MULTITHREAD 2 /* nil */ -#define SQLITE_CONFIG_SERIALIZED 3 /* nil */ -#define SQLITE_CONFIG_MALLOC 4 /* sqlite3_mem_methods* */ -#define SQLITE_CONFIG_GETMALLOC 5 /* sqlite3_mem_methods* */ -#define SQLITE_CONFIG_SCRATCH 6 /* void*, int sz, int N */ -#define SQLITE_CONFIG_PAGECACHE 7 /* void*, int sz, int N */ -#define SQLITE_CONFIG_HEAP 8 /* void*, int nByte, int min */ -#define SQLITE_CONFIG_MEMSTATUS 9 /* boolean */ -#define SQLITE_CONFIG_MUTEX 10 /* sqlite3_mutex_methods* */ -#define SQLITE_CONFIG_GETMUTEX 11 /* sqlite3_mutex_methods* */ -/* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */ -#define SQLITE_CONFIG_LOOKASIDE 13 /* int int */ -#define SQLITE_CONFIG_PCACHE 14 /* no-op */ -#define SQLITE_CONFIG_GETPCACHE 15 /* no-op */ -#define SQLITE_CONFIG_LOG 16 /* xFunc, void* */ -#define SQLITE_CONFIG_URI 17 /* int */ -#define SQLITE_CONFIG_PCACHE2 18 /* sqlite3_pcache_methods2* */ -#define SQLITE_CONFIG_GETPCACHE2 19 /* sqlite3_pcache_methods2* */ -#define SQLITE_CONFIG_COVERING_INDEX_SCAN 20 /* int */ -#define SQLITE_CONFIG_SQLLOG 21 /* xSqllog, void* */ - -/* -** CAPI3REF: Database Connection Configuration Options -** -** These constants are the available integer configuration options that -** can be passed as the second argument to the [sqlite3_db_config()] interface. -** -** New configuration options may be added in future releases of SQLite. -** Existing configuration options might be discontinued. Applications -** should check the return code from [sqlite3_db_config()] to make sure that -** the call worked. ^The [sqlite3_db_config()] interface will return a -** non-zero [error code] if a discontinued or unsupported configuration option -** is invoked. -** -**
    -**
    SQLITE_DBCONFIG_LOOKASIDE
    -**
    ^This option takes three additional arguments that determine the -** [lookaside memory allocator] configuration for the [database connection]. -** ^The first argument (the third parameter to [sqlite3_db_config()] is a -** pointer to a memory buffer to use for lookaside memory. -** ^The first argument after the SQLITE_DBCONFIG_LOOKASIDE verb -** may be NULL in which case SQLite will allocate the -** lookaside buffer itself using [sqlite3_malloc()]. ^The second argument is the -** size of each lookaside buffer slot. ^The third argument is the number of -** slots. The size of the buffer in the first argument must be greater than -** or equal to the product of the second and third arguments. The buffer -** must be aligned to an 8-byte boundary. ^If the second argument to -** SQLITE_DBCONFIG_LOOKASIDE is not a multiple of 8, it is internally -** rounded down to the next smaller multiple of 8. ^(The lookaside memory -** configuration for a database connection can only be changed when that -** connection is not currently using lookaside memory, or in other words -** when the "current value" returned by -** [sqlite3_db_status](D,[SQLITE_CONFIG_LOOKASIDE],...) is zero. -** Any attempt to change the lookaside memory configuration when lookaside -** memory is in use leaves the configuration unchanged and returns -** [SQLITE_BUSY].)^
    -** -**
    SQLITE_DBCONFIG_ENABLE_FKEY
    -**
    ^This option is used to enable or disable the enforcement of -** [foreign key constraints]. There should be two additional arguments. -** The first argument is an integer which is 0 to disable FK enforcement, -** positive to enable FK enforcement or negative to leave FK enforcement -** unchanged. The second parameter is a pointer to an integer into which -** is written 0 or 1 to indicate whether FK enforcement is off or on -** following this call. The second parameter may be a NULL pointer, in -** which case the FK enforcement setting is not reported back.
    -** -**
    SQLITE_DBCONFIG_ENABLE_TRIGGER
    -**
    ^This option is used to enable or disable [CREATE TRIGGER | triggers]. -** There should be two additional arguments. -** The first argument is an integer which is 0 to disable triggers, -** positive to enable triggers or negative to leave the setting unchanged. -** The second parameter is a pointer to an integer into which -** is written 0 or 1 to indicate whether triggers are disabled or enabled -** following this call. The second parameter may be a NULL pointer, in -** which case the trigger setting is not reported back.
    -** -**
    -*/ -#define SQLITE_DBCONFIG_LOOKASIDE 1001 /* void* int int */ -#define SQLITE_DBCONFIG_ENABLE_FKEY 1002 /* int int* */ -#define SQLITE_DBCONFIG_ENABLE_TRIGGER 1003 /* int int* */ - - -/* -** CAPI3REF: Enable Or Disable Extended Result Codes -** -** ^The sqlite3_extended_result_codes() routine enables or disables the -** [extended result codes] feature of SQLite. ^The extended result -** codes are disabled by default for historical compatibility. -*/ -SQLITE_API int sqlite3_extended_result_codes(sqlite3*, int onoff); - -/* -** CAPI3REF: Last Insert Rowid -** -** ^Each entry in an SQLite table has a unique 64-bit signed -** integer key called the [ROWID | "rowid"]. ^The rowid is always available -** as an undeclared column named ROWID, OID, or _ROWID_ as long as those -** names are not also used by explicitly declared columns. ^If -** the table has a column of type [INTEGER PRIMARY KEY] then that column -** is another alias for the rowid. -** -** ^This routine returns the [rowid] of the most recent -** successful [INSERT] into the database from the [database connection] -** in the first argument. ^As of SQLite version 3.7.7, this routines -** records the last insert rowid of both ordinary tables and [virtual tables]. -** ^If no successful [INSERT]s -** have ever occurred on that database connection, zero is returned. -** -** ^(If an [INSERT] occurs within a trigger or within a [virtual table] -** method, then this routine will return the [rowid] of the inserted -** row as long as the trigger or virtual table method is running. -** But once the trigger or virtual table method ends, the value returned -** by this routine reverts to what it was before the trigger or virtual -** table method began.)^ -** -** ^An [INSERT] that fails due to a constraint violation is not a -** successful [INSERT] and does not change the value returned by this -** routine. ^Thus INSERT OR FAIL, INSERT OR IGNORE, INSERT OR ROLLBACK, -** and INSERT OR ABORT make no changes to the return value of this -** routine when their insertion fails. ^(When INSERT OR REPLACE -** encounters a constraint violation, it does not fail. The -** INSERT continues to completion after deleting rows that caused -** the constraint problem so INSERT OR REPLACE will always change -** the return value of this interface.)^ -** -** ^For the purposes of this routine, an [INSERT] is considered to -** be successful even if it is subsequently rolled back. -** -** This function is accessible to SQL statements via the -** [last_insert_rowid() SQL function]. -** -** If a separate thread performs a new [INSERT] on the same -** database connection while the [sqlite3_last_insert_rowid()] -** function is running and thus changes the last insert [rowid], -** then the value returned by [sqlite3_last_insert_rowid()] is -** unpredictable and might not equal either the old or the new -** last insert [rowid]. -*/ -SQLITE_API sqlite3_int64 sqlite3_last_insert_rowid(sqlite3*); - -/* -** CAPI3REF: Count The Number Of Rows Modified -** -** ^This function returns the number of database rows that were changed -** or inserted or deleted by the most recently completed SQL statement -** on the [database connection] specified by the first parameter. -** ^(Only changes that are directly specified by the [INSERT], [UPDATE], -** or [DELETE] statement are counted. Auxiliary changes caused by -** triggers or [foreign key actions] are not counted.)^ Use the -** [sqlite3_total_changes()] function to find the total number of changes -** including changes caused by triggers and foreign key actions. -** -** ^Changes to a view that are simulated by an [INSTEAD OF trigger] -** are not counted. Only real table changes are counted. -** -** ^(A "row change" is a change to a single row of a single table -** caused by an INSERT, DELETE, or UPDATE statement. Rows that -** are changed as side effects of [REPLACE] constraint resolution, -** rollback, ABORT processing, [DROP TABLE], or by any other -** mechanisms do not count as direct row changes.)^ -** -** A "trigger context" is a scope of execution that begins and -** ends with the script of a [CREATE TRIGGER | trigger]. -** Most SQL statements are -** evaluated outside of any trigger. This is the "top level" -** trigger context. If a trigger fires from the top level, a -** new trigger context is entered for the duration of that one -** trigger. Subtriggers create subcontexts for their duration. -** -** ^Calling [sqlite3_exec()] or [sqlite3_step()] recursively does -** not create a new trigger context. -** -** ^This function returns the number of direct row changes in the -** most recent INSERT, UPDATE, or DELETE statement within the same -** trigger context. -** -** ^Thus, when called from the top level, this function returns the -** number of changes in the most recent INSERT, UPDATE, or DELETE -** that also occurred at the top level. ^(Within the body of a trigger, -** the sqlite3_changes() interface can be called to find the number of -** changes in the most recently completed INSERT, UPDATE, or DELETE -** statement within the body of the same trigger. -** However, the number returned does not include changes -** caused by subtriggers since those have their own context.)^ -** -** See also the [sqlite3_total_changes()] interface, the -** [count_changes pragma], and the [changes() SQL function]. -** -** If a separate thread makes changes on the same database connection -** while [sqlite3_changes()] is running then the value returned -** is unpredictable and not meaningful. -*/ -SQLITE_API int sqlite3_changes(sqlite3*); - -/* -** CAPI3REF: Total Number Of Rows Modified -** -** ^This function returns the number of row changes caused by [INSERT], -** [UPDATE] or [DELETE] statements since the [database connection] was opened. -** ^(The count returned by sqlite3_total_changes() includes all changes -** from all [CREATE TRIGGER | trigger] contexts and changes made by -** [foreign key actions]. However, -** the count does not include changes used to implement [REPLACE] constraints, -** do rollbacks or ABORT processing, or [DROP TABLE] processing. The -** count does not include rows of views that fire an [INSTEAD OF trigger], -** though if the INSTEAD OF trigger makes changes of its own, those changes -** are counted.)^ -** ^The sqlite3_total_changes() function counts the changes as soon as -** the statement that makes them is completed (when the statement handle -** is passed to [sqlite3_reset()] or [sqlite3_finalize()]). -** -** See also the [sqlite3_changes()] interface, the -** [count_changes pragma], and the [total_changes() SQL function]. -** -** If a separate thread makes changes on the same database connection -** while [sqlite3_total_changes()] is running then the value -** returned is unpredictable and not meaningful. -*/ -SQLITE_API int sqlite3_total_changes(sqlite3*); - -/* -** CAPI3REF: Interrupt A Long-Running Query -** -** ^This function causes any pending database operation to abort and -** return at its earliest opportunity. This routine is typically -** called in response to a user action such as pressing "Cancel" -** or Ctrl-C where the user wants a long query operation to halt -** immediately. -** -** ^It is safe to call this routine from a thread different from the -** thread that is currently running the database operation. But it -** is not safe to call this routine with a [database connection] that -** is closed or might close before sqlite3_interrupt() returns. -** -** ^If an SQL operation is very nearly finished at the time when -** sqlite3_interrupt() is called, then it might not have an opportunity -** to be interrupted and might continue to completion. -** -** ^An SQL operation that is interrupted will return [SQLITE_INTERRUPT]. -** ^If the interrupted SQL operation is an INSERT, UPDATE, or DELETE -** that is inside an explicit transaction, then the entire transaction -** will be rolled back automatically. -** -** ^The sqlite3_interrupt(D) call is in effect until all currently running -** SQL statements on [database connection] D complete. ^Any new SQL statements -** that are started after the sqlite3_interrupt() call and before the -** running statements reaches zero are interrupted as if they had been -** running prior to the sqlite3_interrupt() call. ^New SQL statements -** that are started after the running statement count reaches zero are -** not effected by the sqlite3_interrupt(). -** ^A call to sqlite3_interrupt(D) that occurs when there are no running -** SQL statements is a no-op and has no effect on SQL statements -** that are started after the sqlite3_interrupt() call returns. -** -** If the database connection closes while [sqlite3_interrupt()] -** is running then bad things will likely happen. -*/ -SQLITE_API void sqlite3_interrupt(sqlite3*); - -/* -** CAPI3REF: Determine If An SQL Statement Is Complete -** -** These routines are useful during command-line input to determine if the -** currently entered text seems to form a complete SQL statement or -** if additional input is needed before sending the text into -** SQLite for parsing. ^These routines return 1 if the input string -** appears to be a complete SQL statement. ^A statement is judged to be -** complete if it ends with a semicolon token and is not a prefix of a -** well-formed CREATE TRIGGER statement. ^Semicolons that are embedded within -** string literals or quoted identifier names or comments are not -** independent tokens (they are part of the token in which they are -** embedded) and thus do not count as a statement terminator. ^Whitespace -** and comments that follow the final semicolon are ignored. -** -** ^These routines return 0 if the statement is incomplete. ^If a -** memory allocation fails, then SQLITE_NOMEM is returned. -** -** ^These routines do not parse the SQL statements thus -** will not detect syntactically incorrect SQL. -** -** ^(If SQLite has not been initialized using [sqlite3_initialize()] prior -** to invoking sqlite3_complete16() then sqlite3_initialize() is invoked -** automatically by sqlite3_complete16(). If that initialization fails, -** then the return value from sqlite3_complete16() will be non-zero -** regardless of whether or not the input SQL is complete.)^ -** -** The input to [sqlite3_complete()] must be a zero-terminated -** UTF-8 string. -** -** The input to [sqlite3_complete16()] must be a zero-terminated -** UTF-16 string in native byte order. -*/ -SQLITE_API int sqlite3_complete(const char *sql); -SQLITE_API int sqlite3_complete16(const void *sql); - -/* -** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors -** -** ^This routine sets a callback function that might be invoked whenever -** an attempt is made to open a database table that another thread -** or process has locked. -** -** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] -** is returned immediately upon encountering the lock. ^If the busy callback -** is not NULL, then the callback might be invoked with two arguments. -** -** ^The first argument to the busy handler is a copy of the void* pointer which -** is the third argument to sqlite3_busy_handler(). ^The second argument to -** the busy handler callback is the number of times that the busy handler has -** been invoked for this locking event. ^If the -** busy callback returns 0, then no additional attempts are made to -** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned. -** ^If the callback returns non-zero, then another attempt -** is made to open the database for reading and the cycle repeats. -** -** The presence of a busy handler does not guarantee that it will be invoked -** when there is lock contention. ^If SQLite determines that invoking the busy -** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY] -** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler. -** Consider a scenario where one process is holding a read lock that -** it is trying to promote to a reserved lock and -** a second process is holding a reserved lock that it is trying -** to promote to an exclusive lock. The first process cannot proceed -** because it is blocked by the second and the second process cannot -** proceed because it is blocked by the first. If both processes -** invoke the busy handlers, neither will make any progress. Therefore, -** SQLite returns [SQLITE_BUSY] for the first process, hoping that this -** will induce the first process to release its read lock and allow -** the second process to proceed. -** -** ^The default busy callback is NULL. -** -** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED] -** when SQLite is in the middle of a large transaction where all the -** changes will not fit into the in-memory cache. SQLite will -** already hold a RESERVED lock on the database file, but it needs -** to promote this lock to EXCLUSIVE so that it can spill cache -** pages into the database file without harm to concurrent -** readers. ^If it is unable to promote the lock, then the in-memory -** cache will be left in an inconsistent state and so the error -** code is promoted from the relatively benign [SQLITE_BUSY] to -** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion -** forces an automatic rollback of the changes. See the -** -** CorruptionFollowingBusyError wiki page for a discussion of why -** this is important. -** -** ^(There can only be a single busy handler defined for each -** [database connection]. Setting a new busy handler clears any -** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()] -** will also set or clear the busy handler. -** -** The busy callback should not take any actions which modify the -** database connection that invoked the busy handler. Any such actions -** result in undefined behavior. -** -** A busy handler must not close the database connection -** or [prepared statement] that invoked the busy handler. -*/ -SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*); - -/* -** CAPI3REF: Set A Busy Timeout -** -** ^This routine sets a [sqlite3_busy_handler | busy handler] that sleeps -** for a specified amount of time when a table is locked. ^The handler -** will sleep multiple times until at least "ms" milliseconds of sleeping -** have accumulated. ^After at least "ms" milliseconds of sleeping, -** the handler returns 0 which causes [sqlite3_step()] to return -** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]. -** -** ^Calling this routine with an argument less than or equal to zero -** turns off all busy handlers. -** -** ^(There can only be a single busy handler for a particular -** [database connection] any any given moment. If another busy handler -** was defined (using [sqlite3_busy_handler()]) prior to calling -** this routine, that other busy handler is cleared.)^ -*/ -SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms); - -/* -** CAPI3REF: Convenience Routines For Running Queries -** -** This is a legacy interface that is preserved for backwards compatibility. -** Use of this interface is not recommended. -** -** Definition: A result table is memory data structure created by the -** [sqlite3_get_table()] interface. A result table records the -** complete query results from one or more queries. -** -** The table conceptually has a number of rows and columns. But -** these numbers are not part of the result table itself. These -** numbers are obtained separately. Let N be the number of rows -** and M be the number of columns. -** -** A result table is an array of pointers to zero-terminated UTF-8 strings. -** There are (N+1)*M elements in the array. The first M pointers point -** to zero-terminated strings that contain the names of the columns. -** The remaining entries all point to query results. NULL values result -** in NULL pointers. All other values are in their UTF-8 zero-terminated -** string representation as returned by [sqlite3_column_text()]. -** -** A result table might consist of one or more memory allocations. -** It is not safe to pass a result table directly to [sqlite3_free()]. -** A result table should be deallocated using [sqlite3_free_table()]. -** -** ^(As an example of the result table format, suppose a query result -** is as follows: -** -**
    -**        Name        | Age
    -**        -----------------------
    -**        Alice       | 43
    -**        Bob         | 28
    -**        Cindy       | 21
    -** 
    -** -** There are two column (M==2) and three rows (N==3). Thus the -** result table has 8 entries. Suppose the result table is stored -** in an array names azResult. Then azResult holds this content: -** -**
    -**        azResult[0] = "Name";
    -**        azResult[1] = "Age";
    -**        azResult[2] = "Alice";
    -**        azResult[3] = "43";
    -**        azResult[4] = "Bob";
    -**        azResult[5] = "28";
    -**        azResult[6] = "Cindy";
    -**        azResult[7] = "21";
    -** 
    )^ -** -** ^The sqlite3_get_table() function evaluates one or more -** semicolon-separated SQL statements in the zero-terminated UTF-8 -** string of its 2nd parameter and returns a result table to the -** pointer given in its 3rd parameter. -** -** After the application has finished with the result from sqlite3_get_table(), -** it must pass the result table pointer to sqlite3_free_table() in order to -** release the memory that was malloced. Because of the way the -** [sqlite3_malloc()] happens within sqlite3_get_table(), the calling -** function must not try to call [sqlite3_free()] directly. Only -** [sqlite3_free_table()] is able to release the memory properly and safely. -** -** The sqlite3_get_table() interface is implemented as a wrapper around -** [sqlite3_exec()]. The sqlite3_get_table() routine does not have access -** to any internal data structures of SQLite. It uses only the public -** interface defined here. As a consequence, errors that occur in the -** wrapper layer outside of the internal [sqlite3_exec()] call are not -** reflected in subsequent calls to [sqlite3_errcode()] or -** [sqlite3_errmsg()]. -*/ -SQLITE_API int sqlite3_get_table( - sqlite3 *db, /* An open database */ - const char *zSql, /* SQL to be evaluated */ - char ***pazResult, /* Results of the query */ - int *pnRow, /* Number of result rows written here */ - int *pnColumn, /* Number of result columns written here */ - char **pzErrmsg /* Error msg written here */ -); -SQLITE_API void sqlite3_free_table(char **result); - -/* -** CAPI3REF: Formatted String Printing Functions -** -** These routines are work-alikes of the "printf()" family of functions -** from the standard C library. -** -** ^The sqlite3_mprintf() and sqlite3_vmprintf() routines write their -** results into memory obtained from [sqlite3_malloc()]. -** The strings returned by these two routines should be -** released by [sqlite3_free()]. ^Both routines return a -** NULL pointer if [sqlite3_malloc()] is unable to allocate enough -** memory to hold the resulting string. -** -** ^(The sqlite3_snprintf() routine is similar to "snprintf()" from -** the standard C library. The result is written into the -** buffer supplied as the second parameter whose size is given by -** the first parameter. Note that the order of the -** first two parameters is reversed from snprintf().)^ This is an -** historical accident that cannot be fixed without breaking -** backwards compatibility. ^(Note also that sqlite3_snprintf() -** returns a pointer to its buffer instead of the number of -** characters actually written into the buffer.)^ We admit that -** the number of characters written would be a more useful return -** value but we cannot change the implementation of sqlite3_snprintf() -** now without breaking compatibility. -** -** ^As long as the buffer size is greater than zero, sqlite3_snprintf() -** guarantees that the buffer is always zero-terminated. ^The first -** parameter "n" is the total size of the buffer, including space for -** the zero terminator. So the longest string that can be completely -** written will be n-1 characters. -** -** ^The sqlite3_vsnprintf() routine is a varargs version of sqlite3_snprintf(). -** -** These routines all implement some additional formatting -** options that are useful for constructing SQL statements. -** All of the usual printf() formatting options apply. In addition, there -** is are "%q", "%Q", and "%z" options. -** -** ^(The %q option works like %s in that it substitutes a nul-terminated -** string from the argument list. But %q also doubles every '\'' character. -** %q is designed for use inside a string literal.)^ By doubling each '\'' -** character it escapes that character and allows it to be inserted into -** the string. -** -** For example, assume the string variable zText contains text as follows: -** -**
    -**  char *zText = "It's a happy day!";
    -** 
    -** -** One can use this text in an SQL statement as follows: -** -**
    -**  char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES('%q')", zText);
    -**  sqlite3_exec(db, zSQL, 0, 0, 0);
    -**  sqlite3_free(zSQL);
    -** 
    -** -** Because the %q format string is used, the '\'' character in zText -** is escaped and the SQL generated is as follows: -** -**
    -**  INSERT INTO table1 VALUES('It''s a happy day!')
    -** 
    -** -** This is correct. Had we used %s instead of %q, the generated SQL -** would have looked like this: -** -**
    -**  INSERT INTO table1 VALUES('It's a happy day!');
    -** 
    -** -** This second example is an SQL syntax error. As a general rule you should -** always use %q instead of %s when inserting text into a string literal. -** -** ^(The %Q option works like %q except it also adds single quotes around -** the outside of the total string. Additionally, if the parameter in the -** argument list is a NULL pointer, %Q substitutes the text "NULL" (without -** single quotes).)^ So, for example, one could say: -** -**
    -**  char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES(%Q)", zText);
    -**  sqlite3_exec(db, zSQL, 0, 0, 0);
    -**  sqlite3_free(zSQL);
    -** 
    -** -** The code above will render a correct SQL statement in the zSQL -** variable even if the zText variable is a NULL pointer. -** -** ^(The "%z" formatting option works like "%s" but with the -** addition that after the string has been read and copied into -** the result, [sqlite3_free()] is called on the input string.)^ -*/ -SQLITE_API char *sqlite3_mprintf(const char*,...); -SQLITE_API char *sqlite3_vmprintf(const char*, va_list); -SQLITE_API char *sqlite3_snprintf(int,char*,const char*, ...); -SQLITE_API char *sqlite3_vsnprintf(int,char*,const char*, va_list); - -/* -** CAPI3REF: Memory Allocation Subsystem -** -** The SQLite core uses these three routines for all of its own -** internal memory allocation needs. "Core" in the previous sentence -** does not include operating-system specific VFS implementation. The -** Windows VFS uses native malloc() and free() for some operations. -** -** ^The sqlite3_malloc() routine returns a pointer to a block -** of memory at least N bytes in length, where N is the parameter. -** ^If sqlite3_malloc() is unable to obtain sufficient free -** memory, it returns a NULL pointer. ^If the parameter N to -** sqlite3_malloc() is zero or negative then sqlite3_malloc() returns -** a NULL pointer. -** -** ^Calling sqlite3_free() with a pointer previously returned -** by sqlite3_malloc() or sqlite3_realloc() releases that memory so -** that it might be reused. ^The sqlite3_free() routine is -** a no-op if is called with a NULL pointer. Passing a NULL pointer -** to sqlite3_free() is harmless. After being freed, memory -** should neither be read nor written. Even reading previously freed -** memory might result in a segmentation fault or other severe error. -** Memory corruption, a segmentation fault, or other severe error -** might result if sqlite3_free() is called with a non-NULL pointer that -** was not obtained from sqlite3_malloc() or sqlite3_realloc(). -** -** ^(The sqlite3_realloc() interface attempts to resize a -** prior memory allocation to be at least N bytes, where N is the -** second parameter. The memory allocation to be resized is the first -** parameter.)^ ^ If the first parameter to sqlite3_realloc() -** is a NULL pointer then its behavior is identical to calling -** sqlite3_malloc(N) where N is the second parameter to sqlite3_realloc(). -** ^If the second parameter to sqlite3_realloc() is zero or -** negative then the behavior is exactly the same as calling -** sqlite3_free(P) where P is the first parameter to sqlite3_realloc(). -** ^sqlite3_realloc() returns a pointer to a memory allocation -** of at least N bytes in size or NULL if sufficient memory is unavailable. -** ^If M is the size of the prior allocation, then min(N,M) bytes -** of the prior allocation are copied into the beginning of buffer returned -** by sqlite3_realloc() and the prior allocation is freed. -** ^If sqlite3_realloc() returns NULL, then the prior allocation -** is not freed. -** -** ^The memory returned by sqlite3_malloc() and sqlite3_realloc() -** is always aligned to at least an 8 byte boundary, or to a -** 4 byte boundary if the [SQLITE_4_BYTE_ALIGNED_MALLOC] compile-time -** option is used. -** -** In SQLite version 3.5.0 and 3.5.1, it was possible to define -** the SQLITE_OMIT_MEMORY_ALLOCATION which would cause the built-in -** implementation of these routines to be omitted. That capability -** is no longer provided. Only built-in memory allocators can be used. -** -** Prior to SQLite version 3.7.10, the Windows OS interface layer called -** the system malloc() and free() directly when converting -** filenames between the UTF-8 encoding used by SQLite -** and whatever filename encoding is used by the particular Windows -** installation. Memory allocation errors were detected, but -** they were reported back as [SQLITE_CANTOPEN] or -** [SQLITE_IOERR] rather than [SQLITE_NOMEM]. -** -** The pointer arguments to [sqlite3_free()] and [sqlite3_realloc()] -** must be either NULL or else pointers obtained from a prior -** invocation of [sqlite3_malloc()] or [sqlite3_realloc()] that have -** not yet been released. -** -** The application must not read or write any part of -** a block of memory after it has been released using -** [sqlite3_free()] or [sqlite3_realloc()]. -*/ -SQLITE_API void *sqlite3_malloc(int); -SQLITE_API void *sqlite3_realloc(void*, int); -SQLITE_API void sqlite3_free(void*); - -/* -** CAPI3REF: Memory Allocator Statistics -** -** SQLite provides these two interfaces for reporting on the status -** of the [sqlite3_malloc()], [sqlite3_free()], and [sqlite3_realloc()] -** routines, which form the built-in memory allocation subsystem. -** -** ^The [sqlite3_memory_used()] routine returns the number of bytes -** of memory currently outstanding (malloced but not freed). -** ^The [sqlite3_memory_highwater()] routine returns the maximum -** value of [sqlite3_memory_used()] since the high-water mark -** was last reset. ^The values returned by [sqlite3_memory_used()] and -** [sqlite3_memory_highwater()] include any overhead -** added by SQLite in its implementation of [sqlite3_malloc()], -** but not overhead added by the any underlying system library -** routines that [sqlite3_malloc()] may call. -** -** ^The memory high-water mark is reset to the current value of -** [sqlite3_memory_used()] if and only if the parameter to -** [sqlite3_memory_highwater()] is true. ^The value returned -** by [sqlite3_memory_highwater(1)] is the high-water mark -** prior to the reset. -*/ -SQLITE_API sqlite3_int64 sqlite3_memory_used(void); -SQLITE_API sqlite3_int64 sqlite3_memory_highwater(int resetFlag); - -/* -** CAPI3REF: Pseudo-Random Number Generator -** -** SQLite contains a high-quality pseudo-random number generator (PRNG) used to -** select random [ROWID | ROWIDs] when inserting new records into a table that -** already uses the largest possible [ROWID]. The PRNG is also used for -** the build-in random() and randomblob() SQL functions. This interface allows -** applications to access the same PRNG for other purposes. -** -** ^A call to this routine stores N bytes of randomness into buffer P. -** -** ^The first time this routine is invoked (either internally or by -** the application) the PRNG is seeded using randomness obtained -** from the xRandomness method of the default [sqlite3_vfs] object. -** ^On all subsequent invocations, the pseudo-randomness is generated -** internally and without recourse to the [sqlite3_vfs] xRandomness -** method. -*/ -SQLITE_API void sqlite3_randomness(int N, void *P); - -/* -** CAPI3REF: Compile-Time Authorization Callbacks -** -** ^This routine registers an authorizer callback with a particular -** [database connection], supplied in the first argument. -** ^The authorizer callback is invoked as SQL statements are being compiled -** by [sqlite3_prepare()] or its variants [sqlite3_prepare_v2()], -** [sqlite3_prepare16()] and [sqlite3_prepare16_v2()]. ^At various -** points during the compilation process, as logic is being created -** to perform various actions, the authorizer callback is invoked to -** see if those actions are allowed. ^The authorizer callback should -** return [SQLITE_OK] to allow the action, [SQLITE_IGNORE] to disallow the -** specific action but allow the SQL statement to continue to be -** compiled, or [SQLITE_DENY] to cause the entire SQL statement to be -** rejected with an error. ^If the authorizer callback returns -** any value other than [SQLITE_IGNORE], [SQLITE_OK], or [SQLITE_DENY] -** then the [sqlite3_prepare_v2()] or equivalent call that triggered -** the authorizer will fail with an error message. -** -** When the callback returns [SQLITE_OK], that means the operation -** requested is ok. ^When the callback returns [SQLITE_DENY], the -** [sqlite3_prepare_v2()] or equivalent call that triggered the -** authorizer will fail with an error message explaining that -** access is denied. -** -** ^The first parameter to the authorizer callback is a copy of the third -** parameter to the sqlite3_set_authorizer() interface. ^The second parameter -** to the callback is an integer [SQLITE_COPY | action code] that specifies -** the particular action to be authorized. ^The third through sixth parameters -** to the callback are zero-terminated strings that contain additional -** details about the action to be authorized. -** -** ^If the action code is [SQLITE_READ] -** and the callback returns [SQLITE_IGNORE] then the -** [prepared statement] statement is constructed to substitute -** a NULL value in place of the table column that would have -** been read if [SQLITE_OK] had been returned. The [SQLITE_IGNORE] -** return can be used to deny an untrusted user access to individual -** columns of a table. -** ^If the action code is [SQLITE_DELETE] and the callback returns -** [SQLITE_IGNORE] then the [DELETE] operation proceeds but the -** [truncate optimization] is disabled and all rows are deleted individually. -** -** An authorizer is used when [sqlite3_prepare | preparing] -** SQL statements from an untrusted source, to ensure that the SQL statements -** do not try to access data they are not allowed to see, or that they do not -** try to execute malicious statements that damage the database. For -** example, an application may allow a user to enter arbitrary -** SQL queries for evaluation by a database. But the application does -** not want the user to be able to make arbitrary changes to the -** database. An authorizer could then be put in place while the -** user-entered SQL is being [sqlite3_prepare | prepared] that -** disallows everything except [SELECT] statements. -** -** Applications that need to process SQL from untrusted sources -** might also consider lowering resource limits using [sqlite3_limit()] -** and limiting database size using the [max_page_count] [PRAGMA] -** in addition to using an authorizer. -** -** ^(Only a single authorizer can be in place on a database connection -** at a time. Each call to sqlite3_set_authorizer overrides the -** previous call.)^ ^Disable the authorizer by installing a NULL callback. -** The authorizer is disabled by default. -** -** The authorizer callback must not do anything that will modify -** the database connection that invoked the authorizer callback. -** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their -** database connections for the meaning of "modify" in this paragraph. -** -** ^When [sqlite3_prepare_v2()] is used to prepare a statement, the -** statement might be re-prepared during [sqlite3_step()] due to a -** schema change. Hence, the application should ensure that the -** correct authorizer callback remains in place during the [sqlite3_step()]. -** -** ^Note that the authorizer callback is invoked only during -** [sqlite3_prepare()] or its variants. Authorization is not -** performed during statement evaluation in [sqlite3_step()], unless -** as stated in the previous paragraph, sqlite3_step() invokes -** sqlite3_prepare_v2() to reprepare a statement after a schema change. -*/ -SQLITE_API int sqlite3_set_authorizer( - sqlite3*, - int (*xAuth)(void*,int,const char*,const char*,const char*,const char*), - void *pUserData -); - -/* -** CAPI3REF: Authorizer Return Codes -** -** The [sqlite3_set_authorizer | authorizer callback function] must -** return either [SQLITE_OK] or one of these two constants in order -** to signal SQLite whether or not the action is permitted. See the -** [sqlite3_set_authorizer | authorizer documentation] for additional -** information. -** -** Note that SQLITE_IGNORE is also used as a [SQLITE_ROLLBACK | return code] -** from the [sqlite3_vtab_on_conflict()] interface. -*/ -#define SQLITE_DENY 1 /* Abort the SQL statement with an error */ -#define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */ - -/* -** CAPI3REF: Authorizer Action Codes -** -** The [sqlite3_set_authorizer()] interface registers a callback function -** that is invoked to authorize certain SQL statement actions. The -** second parameter to the callback is an integer code that specifies -** what action is being authorized. These are the integer action codes that -** the authorizer callback may be passed. -** -** These action code values signify what kind of operation is to be -** authorized. The 3rd and 4th parameters to the authorization -** callback function will be parameters or NULL depending on which of these -** codes is used as the second parameter. ^(The 5th parameter to the -** authorizer callback is the name of the database ("main", "temp", -** etc.) if applicable.)^ ^The 6th parameter to the authorizer callback -** is the name of the inner-most trigger or view that is responsible for -** the access attempt or NULL if this access attempt is directly from -** top-level SQL code. -*/ -/******************************************* 3rd ************ 4th ***********/ -#define SQLITE_CREATE_INDEX 1 /* Index Name Table Name */ -#define SQLITE_CREATE_TABLE 2 /* Table Name NULL */ -#define SQLITE_CREATE_TEMP_INDEX 3 /* Index Name Table Name */ -#define SQLITE_CREATE_TEMP_TABLE 4 /* Table Name NULL */ -#define SQLITE_CREATE_TEMP_TRIGGER 5 /* Trigger Name Table Name */ -#define SQLITE_CREATE_TEMP_VIEW 6 /* View Name NULL */ -#define SQLITE_CREATE_TRIGGER 7 /* Trigger Name Table Name */ -#define SQLITE_CREATE_VIEW 8 /* View Name NULL */ -#define SQLITE_DELETE 9 /* Table Name NULL */ -#define SQLITE_DROP_INDEX 10 /* Index Name Table Name */ -#define SQLITE_DROP_TABLE 11 /* Table Name NULL */ -#define SQLITE_DROP_TEMP_INDEX 12 /* Index Name Table Name */ -#define SQLITE_DROP_TEMP_TABLE 13 /* Table Name NULL */ -#define SQLITE_DROP_TEMP_TRIGGER 14 /* Trigger Name Table Name */ -#define SQLITE_DROP_TEMP_VIEW 15 /* View Name NULL */ -#define SQLITE_DROP_TRIGGER 16 /* Trigger Name Table Name */ -#define SQLITE_DROP_VIEW 17 /* View Name NULL */ -#define SQLITE_INSERT 18 /* Table Name NULL */ -#define SQLITE_PRAGMA 19 /* Pragma Name 1st arg or NULL */ -#define SQLITE_READ 20 /* Table Name Column Name */ -#define SQLITE_SELECT 21 /* NULL NULL */ -#define SQLITE_TRANSACTION 22 /* Operation NULL */ -#define SQLITE_UPDATE 23 /* Table Name Column Name */ -#define SQLITE_ATTACH 24 /* Filename NULL */ -#define SQLITE_DETACH 25 /* Database Name NULL */ -#define SQLITE_ALTER_TABLE 26 /* Database Name Table Name */ -#define SQLITE_REINDEX 27 /* Index Name NULL */ -#define SQLITE_ANALYZE 28 /* Table Name NULL */ -#define SQLITE_CREATE_VTABLE 29 /* Table Name Module Name */ -#define SQLITE_DROP_VTABLE 30 /* Table Name Module Name */ -#define SQLITE_FUNCTION 31 /* NULL Function Name */ -#define SQLITE_SAVEPOINT 32 /* Operation Savepoint Name */ -#define SQLITE_COPY 0 /* No longer used */ - -/* -** CAPI3REF: Tracing And Profiling Functions -** -** These routines register callback functions that can be used for -** tracing and profiling the execution of SQL statements. -** -** ^The callback function registered by sqlite3_trace() is invoked at -** various times when an SQL statement is being run by [sqlite3_step()]. -** ^The sqlite3_trace() callback is invoked with a UTF-8 rendering of the -** SQL statement text as the statement first begins executing. -** ^(Additional sqlite3_trace() callbacks might occur -** as each triggered subprogram is entered. The callbacks for triggers -** contain a UTF-8 SQL comment that identifies the trigger.)^ -** -** ^The callback function registered by sqlite3_profile() is invoked -** as each SQL statement finishes. ^The profile callback contains -** the original statement text and an estimate of wall-clock time -** of how long that statement took to run. ^The profile callback -** time is in units of nanoseconds, however the current implementation -** is only capable of millisecond resolution so the six least significant -** digits in the time are meaningless. Future versions of SQLite -** might provide greater resolution on the profiler callback. The -** sqlite3_profile() function is considered experimental and is -** subject to change in future versions of SQLite. -*/ -SQLITE_API void *sqlite3_trace(sqlite3*, void(*xTrace)(void*,const char*), void*); -SQLITE_API SQLITE_EXPERIMENTAL void *sqlite3_profile(sqlite3*, - void(*xProfile)(void*,const char*,sqlite3_uint64), void*); - -/* -** CAPI3REF: Query Progress Callbacks -** -** ^The sqlite3_progress_handler(D,N,X,P) interface causes the callback -** function X to be invoked periodically during long running calls to -** [sqlite3_exec()], [sqlite3_step()] and [sqlite3_get_table()] for -** database connection D. An example use for this -** interface is to keep a GUI updated during a large query. -** -** ^The parameter P is passed through as the only parameter to the -** callback function X. ^The parameter N is the number of -** [virtual machine instructions] that are evaluated between successive -** invocations of the callback X. -** -** ^Only a single progress handler may be defined at one time per -** [database connection]; setting a new progress handler cancels the -** old one. ^Setting parameter X to NULL disables the progress handler. -** ^The progress handler is also disabled by setting N to a value less -** than 1. -** -** ^If the progress callback returns non-zero, the operation is -** interrupted. This feature can be used to implement a -** "Cancel" button on a GUI progress dialog box. -** -** The progress handler callback must not do anything that will modify -** the database connection that invoked the progress handler. -** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their -** database connections for the meaning of "modify" in this paragraph. -** -*/ -SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*); - -/* -** CAPI3REF: Opening A New Database Connection -** -** ^These routines open an SQLite database file as specified by the -** filename argument. ^The filename argument is interpreted as UTF-8 for -** sqlite3_open() and sqlite3_open_v2() and as UTF-16 in the native byte -** order for sqlite3_open16(). ^(A [database connection] handle is usually -** returned in *ppDb, even if an error occurs. The only exception is that -** if SQLite is unable to allocate memory to hold the [sqlite3] object, -** a NULL will be written into *ppDb instead of a pointer to the [sqlite3] -** object.)^ ^(If the database is opened (and/or created) successfully, then -** [SQLITE_OK] is returned. Otherwise an [error code] is returned.)^ ^The -** [sqlite3_errmsg()] or [sqlite3_errmsg16()] routines can be used to obtain -** an English language description of the error following a failure of any -** of the sqlite3_open() routines. -** -** ^The default encoding for the database will be UTF-8 if -** sqlite3_open() or sqlite3_open_v2() is called and -** UTF-16 in the native byte order if sqlite3_open16() is used. -** -** Whether or not an error occurs when it is opened, resources -** associated with the [database connection] handle should be released by -** passing it to [sqlite3_close()] when it is no longer required. -** -** The sqlite3_open_v2() interface works like sqlite3_open() -** except that it accepts two additional parameters for additional control -** over the new database connection. ^(The flags parameter to -** sqlite3_open_v2() can take one of -** the following three values, optionally combined with the -** [SQLITE_OPEN_NOMUTEX], [SQLITE_OPEN_FULLMUTEX], [SQLITE_OPEN_SHAREDCACHE], -** [SQLITE_OPEN_PRIVATECACHE], and/or [SQLITE_OPEN_URI] flags:)^ -** -**
    -** ^(
    [SQLITE_OPEN_READONLY]
    -**
    The database is opened in read-only mode. If the database does not -** already exist, an error is returned.
    )^ -** -** ^(
    [SQLITE_OPEN_READWRITE]
    -**
    The database is opened for reading and writing if possible, or reading -** only if the file is write protected by the operating system. In either -** case the database must already exist, otherwise an error is returned.
    )^ -** -** ^(
    [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]
    -**
    The database is opened for reading and writing, and is created if -** it does not already exist. This is the behavior that is always used for -** sqlite3_open() and sqlite3_open16().
    )^ -**
    -** -** If the 3rd parameter to sqlite3_open_v2() is not one of the -** combinations shown above optionally combined with other -** [SQLITE_OPEN_READONLY | SQLITE_OPEN_* bits] -** then the behavior is undefined. -** -** ^If the [SQLITE_OPEN_NOMUTEX] flag is set, then the database connection -** opens in the multi-thread [threading mode] as long as the single-thread -** mode has not been set at compile-time or start-time. ^If the -** [SQLITE_OPEN_FULLMUTEX] flag is set then the database connection opens -** in the serialized [threading mode] unless single-thread was -** previously selected at compile-time or start-time. -** ^The [SQLITE_OPEN_SHAREDCACHE] flag causes the database connection to be -** eligible to use [shared cache mode], regardless of whether or not shared -** cache is enabled using [sqlite3_enable_shared_cache()]. ^The -** [SQLITE_OPEN_PRIVATECACHE] flag causes the database connection to not -** participate in [shared cache mode] even if it is enabled. -** -** ^The fourth parameter to sqlite3_open_v2() is the name of the -** [sqlite3_vfs] object that defines the operating system interface that -** the new database connection should use. ^If the fourth parameter is -** a NULL pointer then the default [sqlite3_vfs] object is used. -** -** ^If the filename is ":memory:", then a private, temporary in-memory database -** is created for the connection. ^This in-memory database will vanish when -** the database connection is closed. Future versions of SQLite might -** make use of additional special filenames that begin with the ":" character. -** It is recommended that when a database filename actually does begin with -** a ":" character you should prefix the filename with a pathname such as -** "./" to avoid ambiguity. -** -** ^If the filename is an empty string, then a private, temporary -** on-disk database will be created. ^This private database will be -** automatically deleted as soon as the database connection is closed. -** -** [[URI filenames in sqlite3_open()]]

    URI Filenames

    -** -** ^If [URI filename] interpretation is enabled, and the filename argument -** begins with "file:", then the filename is interpreted as a URI. ^URI -** filename interpretation is enabled if the [SQLITE_OPEN_URI] flag is -** set in the fourth argument to sqlite3_open_v2(), or if it has -** been enabled globally using the [SQLITE_CONFIG_URI] option with the -** [sqlite3_config()] method or by the [SQLITE_USE_URI] compile-time option. -** As of SQLite version 3.7.7, URI filename interpretation is turned off -** by default, but future releases of SQLite might enable URI filename -** interpretation by default. See "[URI filenames]" for additional -** information. -** -** URI filenames are parsed according to RFC 3986. ^If the URI contains an -** authority, then it must be either an empty string or the string -** "localhost". ^If the authority is not an empty string or "localhost", an -** error is returned to the caller. ^The fragment component of a URI, if -** present, is ignored. -** -** ^SQLite uses the path component of the URI as the name of the disk file -** which contains the database. ^If the path begins with a '/' character, -** then it is interpreted as an absolute path. ^If the path does not begin -** with a '/' (meaning that the authority section is omitted from the URI) -** then the path is interpreted as a relative path. -** ^On windows, the first component of an absolute path -** is a drive specification (e.g. "C:"). -** -** [[core URI query parameters]] -** The query component of a URI may contain parameters that are interpreted -** either by SQLite itself, or by a [VFS | custom VFS implementation]. -** SQLite interprets the following three query parameters: -** -**
      -**
    • vfs: ^The "vfs" parameter may be used to specify the name of -** a VFS object that provides the operating system interface that should -** be used to access the database file on disk. ^If this option is set to -** an empty string the default VFS object is used. ^Specifying an unknown -** VFS is an error. ^If sqlite3_open_v2() is used and the vfs option is -** present, then the VFS specified by the option takes precedence over -** the value passed as the fourth parameter to sqlite3_open_v2(). -** -**
    • mode: ^(The mode parameter may be set to either "ro", "rw", -** "rwc", or "memory". Attempting to set it to any other value is -** an error)^. -** ^If "ro" is specified, then the database is opened for read-only -** access, just as if the [SQLITE_OPEN_READONLY] flag had been set in the -** third argument to sqlite3_open_v2(). ^If the mode option is set to -** "rw", then the database is opened for read-write (but not create) -** access, as if SQLITE_OPEN_READWRITE (but not SQLITE_OPEN_CREATE) had -** been set. ^Value "rwc" is equivalent to setting both -** SQLITE_OPEN_READWRITE and SQLITE_OPEN_CREATE. ^If the mode option is -** set to "memory" then a pure [in-memory database] that never reads -** or writes from disk is used. ^It is an error to specify a value for -** the mode parameter that is less restrictive than that specified by -** the flags passed in the third parameter to sqlite3_open_v2(). -** -**
    • cache: ^The cache parameter may be set to either "shared" or -** "private". ^Setting it to "shared" is equivalent to setting the -** SQLITE_OPEN_SHAREDCACHE bit in the flags argument passed to -** sqlite3_open_v2(). ^Setting the cache parameter to "private" is -** equivalent to setting the SQLITE_OPEN_PRIVATECACHE bit. -** ^If sqlite3_open_v2() is used and the "cache" parameter is present in -** a URI filename, its value overrides any behavior requested by setting -** SQLITE_OPEN_PRIVATECACHE or SQLITE_OPEN_SHAREDCACHE flag. -**
    -** -** ^Specifying an unknown parameter in the query component of a URI is not an -** error. Future versions of SQLite might understand additional query -** parameters. See "[query parameters with special meaning to SQLite]" for -** additional information. -** -** [[URI filename examples]]

    URI filename examples

    -** -** -**
    URI filenames Results -**
    file:data.db -** Open the file "data.db" in the current directory. -**
    file:/home/fred/data.db
    -** file:///home/fred/data.db
    -** file://localhost/home/fred/data.db
    -** Open the database file "/home/fred/data.db". -**
    file://darkstar/home/fred/data.db -** An error. "darkstar" is not a recognized authority. -**
    -** file:///C:/Documents%20and%20Settings/fred/Desktop/data.db -** Windows only: Open the file "data.db" on fred's desktop on drive -** C:. Note that the %20 escaping in this example is not strictly -** necessary - space characters can be used literally -** in URI filenames. -**
    file:data.db?mode=ro&cache=private -** Open file "data.db" in the current directory for read-only access. -** Regardless of whether or not shared-cache mode is enabled by -** default, use a private cache. -**
    file:/home/fred/data.db?vfs=unix-nolock -** Open file "/home/fred/data.db". Use the special VFS "unix-nolock". -**
    file:data.db?mode=readonly -** An error. "readonly" is not a valid option for the "mode" parameter. -**
    -** -** ^URI hexadecimal escape sequences (%HH) are supported within the path and -** query components of a URI. A hexadecimal escape sequence consists of a -** percent sign - "%" - followed by exactly two hexadecimal digits -** specifying an octet value. ^Before the path or query components of a -** URI filename are interpreted, they are encoded using UTF-8 and all -** hexadecimal escape sequences replaced by a single byte containing the -** corresponding octet. If this process generates an invalid UTF-8 encoding, -** the results are undefined. -** -** Note to Windows users: The encoding used for the filename argument -** of sqlite3_open() and sqlite3_open_v2() must be UTF-8, not whatever -** codepage is currently defined. Filenames containing international -** characters must be converted to UTF-8 prior to passing them into -** sqlite3_open() or sqlite3_open_v2(). -** -** Note to Windows Runtime users: The temporary directory must be set -** prior to calling sqlite3_open() or sqlite3_open_v2(). Otherwise, various -** features that require the use of temporary files may fail. -** -** See also: [sqlite3_temp_directory] -*/ -SQLITE_API int sqlite3_open( - const char *filename, /* Database filename (UTF-8) */ - sqlite3 **ppDb /* OUT: SQLite db handle */ -); -SQLITE_API int sqlite3_open16( - const void *filename, /* Database filename (UTF-16) */ - sqlite3 **ppDb /* OUT: SQLite db handle */ -); -SQLITE_API int sqlite3_open_v2( - const char *filename, /* Database filename (UTF-8) */ - sqlite3 **ppDb, /* OUT: SQLite db handle */ - int flags, /* Flags */ - const char *zVfs /* Name of VFS module to use */ -); - -/* -** CAPI3REF: Obtain Values For URI Parameters -** -** These are utility routines, useful to VFS implementations, that check -** to see if a database file was a URI that contained a specific query -** parameter, and if so obtains the value of that query parameter. -** -** If F is the database filename pointer passed into the xOpen() method of -** a VFS implementation when the flags parameter to xOpen() has one or -** more of the [SQLITE_OPEN_URI] or [SQLITE_OPEN_MAIN_DB] bits set and -** P is the name of the query parameter, then -** sqlite3_uri_parameter(F,P) returns the value of the P -** parameter if it exists or a NULL pointer if P does not appear as a -** query parameter on F. If P is a query parameter of F -** has no explicit value, then sqlite3_uri_parameter(F,P) returns -** a pointer to an empty string. -** -** The sqlite3_uri_boolean(F,P,B) routine assumes that P is a boolean -** parameter and returns true (1) or false (0) according to the value -** of P. The sqlite3_uri_boolean(F,P,B) routine returns true (1) if the -** value of query parameter P is one of "yes", "true", or "on" in any -** case or if the value begins with a non-zero number. The -** sqlite3_uri_boolean(F,P,B) routines returns false (0) if the value of -** query parameter P is one of "no", "false", or "off" in any case or -** if the value begins with a numeric zero. If P is not a query -** parameter on F or if the value of P is does not match any of the -** above, then sqlite3_uri_boolean(F,P,B) returns (B!=0). -** -** The sqlite3_uri_int64(F,P,D) routine converts the value of P into a -** 64-bit signed integer and returns that integer, or D if P does not -** exist. If the value of P is something other than an integer, then -** zero is returned. -** -** If F is a NULL pointer, then sqlite3_uri_parameter(F,P) returns NULL and -** sqlite3_uri_boolean(F,P,B) returns B. If F is not a NULL pointer and -** is not a database file pathname pointer that SQLite passed into the xOpen -** VFS method, then the behavior of this routine is undefined and probably -** undesirable. -*/ -SQLITE_API const char *sqlite3_uri_parameter(const char *zFilename, const char *zParam); -SQLITE_API int sqlite3_uri_boolean(const char *zFile, const char *zParam, int bDefault); -SQLITE_API sqlite3_int64 sqlite3_uri_int64(const char*, const char*, sqlite3_int64); - - -/* -** CAPI3REF: Error Codes And Messages -** -** ^The sqlite3_errcode() interface returns the numeric [result code] or -** [extended result code] for the most recent failed sqlite3_* API call -** associated with a [database connection]. If a prior API call failed -** but the most recent API call succeeded, the return value from -** sqlite3_errcode() is undefined. ^The sqlite3_extended_errcode() -** interface is the same except that it always returns the -** [extended result code] even when extended result codes are -** disabled. -** -** ^The sqlite3_errmsg() and sqlite3_errmsg16() return English-language -** text that describes the error, as either UTF-8 or UTF-16 respectively. -** ^(Memory to hold the error message string is managed internally. -** The application does not need to worry about freeing the result. -** However, the error string might be overwritten or deallocated by -** subsequent calls to other SQLite interface functions.)^ -** -** ^The sqlite3_errstr() interface returns the English-language text -** that describes the [result code], as UTF-8. -** ^(Memory to hold the error message string is managed internally -** and must not be freed by the application)^. -** -** When the serialized [threading mode] is in use, it might be the -** case that a second error occurs on a separate thread in between -** the time of the first error and the call to these interfaces. -** When that happens, the second error will be reported since these -** interfaces always report the most recent result. To avoid -** this, each thread can obtain exclusive use of the [database connection] D -** by invoking [sqlite3_mutex_enter]([sqlite3_db_mutex](D)) before beginning -** to use D and invoking [sqlite3_mutex_leave]([sqlite3_db_mutex](D)) after -** all calls to the interfaces listed here are completed. -** -** If an interface fails with SQLITE_MISUSE, that means the interface -** was invoked incorrectly by the application. In that case, the -** error code and message may or may not be set. -*/ -SQLITE_API int sqlite3_errcode(sqlite3 *db); -SQLITE_API int sqlite3_extended_errcode(sqlite3 *db); -SQLITE_API const char *sqlite3_errmsg(sqlite3*); -SQLITE_API const void *sqlite3_errmsg16(sqlite3*); -SQLITE_API const char *sqlite3_errstr(int); - -/* -** CAPI3REF: SQL Statement Object -** KEYWORDS: {prepared statement} {prepared statements} -** -** An instance of this object represents a single SQL statement. -** This object is variously known as a "prepared statement" or a -** "compiled SQL statement" or simply as a "statement". -** -** The life of a statement object goes something like this: -** -**
      -**
    1. Create the object using [sqlite3_prepare_v2()] or a related -** function. -**
    2. Bind values to [host parameters] using the sqlite3_bind_*() -** interfaces. -**
    3. Run the SQL by calling [sqlite3_step()] one or more times. -**
    4. Reset the statement using [sqlite3_reset()] then go back -** to step 2. Do this zero or more times. -**
    5. Destroy the object using [sqlite3_finalize()]. -**
    -** -** Refer to documentation on individual methods above for additional -** information. -*/ -typedef struct sqlite3_stmt sqlite3_stmt; - -/* -** CAPI3REF: Run-time Limits -** -** ^(This interface allows the size of various constructs to be limited -** on a connection by connection basis. The first parameter is the -** [database connection] whose limit is to be set or queried. The -** second parameter is one of the [limit categories] that define a -** class of constructs to be size limited. The third parameter is the -** new limit for that construct.)^ -** -** ^If the new limit is a negative number, the limit is unchanged. -** ^(For each limit category SQLITE_LIMIT_NAME there is a -** [limits | hard upper bound] -** set at compile-time by a C preprocessor macro called -** [limits | SQLITE_MAX_NAME]. -** (The "_LIMIT_" in the name is changed to "_MAX_".))^ -** ^Attempts to increase a limit above its hard upper bound are -** silently truncated to the hard upper bound. -** -** ^Regardless of whether or not the limit was changed, the -** [sqlite3_limit()] interface returns the prior value of the limit. -** ^Hence, to find the current value of a limit without changing it, -** simply invoke this interface with the third parameter set to -1. -** -** Run-time limits are intended for use in applications that manage -** both their own internal database and also databases that are controlled -** by untrusted external sources. An example application might be a -** web browser that has its own databases for storing history and -** separate databases controlled by JavaScript applications downloaded -** off the Internet. The internal databases can be given the -** large, default limits. Databases managed by external sources can -** be given much smaller limits designed to prevent a denial of service -** attack. Developers might also want to use the [sqlite3_set_authorizer()] -** interface to further control untrusted SQL. The size of the database -** created by an untrusted script can be contained using the -** [max_page_count] [PRAGMA]. -** -** New run-time limit categories may be added in future releases. -*/ -SQLITE_API int sqlite3_limit(sqlite3*, int id, int newVal); - -/* -** CAPI3REF: Run-Time Limit Categories -** KEYWORDS: {limit category} {*limit categories} -** -** These constants define various performance limits -** that can be lowered at run-time using [sqlite3_limit()]. -** The synopsis of the meanings of the various limits is shown below. -** Additional information is available at [limits | Limits in SQLite]. -** -**
    -** [[SQLITE_LIMIT_LENGTH]] ^(
    SQLITE_LIMIT_LENGTH
    -**
    The maximum size of any string or BLOB or table row, in bytes.
    )^ -** -** [[SQLITE_LIMIT_SQL_LENGTH]] ^(
    SQLITE_LIMIT_SQL_LENGTH
    -**
    The maximum length of an SQL statement, in bytes.
    )^ -** -** [[SQLITE_LIMIT_COLUMN]] ^(
    SQLITE_LIMIT_COLUMN
    -**
    The maximum number of columns in a table definition or in the -** result set of a [SELECT] or the maximum number of columns in an index -** or in an ORDER BY or GROUP BY clause.
    )^ -** -** [[SQLITE_LIMIT_EXPR_DEPTH]] ^(
    SQLITE_LIMIT_EXPR_DEPTH
    -**
    The maximum depth of the parse tree on any expression.
    )^ -** -** [[SQLITE_LIMIT_COMPOUND_SELECT]] ^(
    SQLITE_LIMIT_COMPOUND_SELECT
    -**
    The maximum number of terms in a compound SELECT statement.
    )^ -** -** [[SQLITE_LIMIT_VDBE_OP]] ^(
    SQLITE_LIMIT_VDBE_OP
    -**
    The maximum number of instructions in a virtual machine program -** used to implement an SQL statement. This limit is not currently -** enforced, though that might be added in some future release of -** SQLite.
    )^ -** -** [[SQLITE_LIMIT_FUNCTION_ARG]] ^(
    SQLITE_LIMIT_FUNCTION_ARG
    -**
    The maximum number of arguments on a function.
    )^ -** -** [[SQLITE_LIMIT_ATTACHED]] ^(
    SQLITE_LIMIT_ATTACHED
    -**
    The maximum number of [ATTACH | attached databases].)^
    -** -** [[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]] -** ^(
    SQLITE_LIMIT_LIKE_PATTERN_LENGTH
    -**
    The maximum length of the pattern argument to the [LIKE] or -** [GLOB] operators.
    )^ -** -** [[SQLITE_LIMIT_VARIABLE_NUMBER]] -** ^(
    SQLITE_LIMIT_VARIABLE_NUMBER
    -**
    The maximum index number of any [parameter] in an SQL statement.)^ -** -** [[SQLITE_LIMIT_TRIGGER_DEPTH]] ^(
    SQLITE_LIMIT_TRIGGER_DEPTH
    -**
    The maximum depth of recursion for triggers.
    )^ -**
    -*/ -#define SQLITE_LIMIT_LENGTH 0 -#define SQLITE_LIMIT_SQL_LENGTH 1 -#define SQLITE_LIMIT_COLUMN 2 -#define SQLITE_LIMIT_EXPR_DEPTH 3 -#define SQLITE_LIMIT_COMPOUND_SELECT 4 -#define SQLITE_LIMIT_VDBE_OP 5 -#define SQLITE_LIMIT_FUNCTION_ARG 6 -#define SQLITE_LIMIT_ATTACHED 7 -#define SQLITE_LIMIT_LIKE_PATTERN_LENGTH 8 -#define SQLITE_LIMIT_VARIABLE_NUMBER 9 -#define SQLITE_LIMIT_TRIGGER_DEPTH 10 - -/* -** CAPI3REF: Compiling An SQL Statement -** KEYWORDS: {SQL statement compiler} -** -** To execute an SQL query, it must first be compiled into a byte-code -** program using one of these routines. -** -** The first argument, "db", is a [database connection] obtained from a -** prior successful call to [sqlite3_open()], [sqlite3_open_v2()] or -** [sqlite3_open16()]. The database connection must not have been closed. -** -** The second argument, "zSql", is the statement to be compiled, encoded -** as either UTF-8 or UTF-16. The sqlite3_prepare() and sqlite3_prepare_v2() -** interfaces use UTF-8, and sqlite3_prepare16() and sqlite3_prepare16_v2() -** use UTF-16. -** -** ^If the nByte argument is less than zero, then zSql is read up to the -** first zero terminator. ^If nByte is non-negative, then it is the maximum -** number of bytes read from zSql. ^When nByte is non-negative, the -** zSql string ends at either the first '\000' or '\u0000' character or -** the nByte-th byte, whichever comes first. If the caller knows -** that the supplied string is nul-terminated, then there is a small -** performance advantage to be gained by passing an nByte parameter that -** is equal to the number of bytes in the input string including -** the nul-terminator bytes as this saves SQLite from having to -** make a copy of the input string. -** -** ^If pzTail is not NULL then *pzTail is made to point to the first byte -** past the end of the first SQL statement in zSql. These routines only -** compile the first statement in zSql, so *pzTail is left pointing to -** what remains uncompiled. -** -** ^*ppStmt is left pointing to a compiled [prepared statement] that can be -** executed using [sqlite3_step()]. ^If there is an error, *ppStmt is set -** to NULL. ^If the input text contains no SQL (if the input is an empty -** string or a comment) then *ppStmt is set to NULL. -** The calling procedure is responsible for deleting the compiled -** SQL statement using [sqlite3_finalize()] after it has finished with it. -** ppStmt may not be NULL. -** -** ^On success, the sqlite3_prepare() family of routines return [SQLITE_OK]; -** otherwise an [error code] is returned. -** -** The sqlite3_prepare_v2() and sqlite3_prepare16_v2() interfaces are -** recommended for all new programs. The two older interfaces are retained -** for backwards compatibility, but their use is discouraged. -** ^In the "v2" interfaces, the prepared statement -** that is returned (the [sqlite3_stmt] object) contains a copy of the -** original SQL text. This causes the [sqlite3_step()] interface to -** behave differently in three ways: -** -**
      -**
    1. -** ^If the database schema changes, instead of returning [SQLITE_SCHEMA] as it -** always used to do, [sqlite3_step()] will automatically recompile the SQL -** statement and try to run it again. -**
    2. -** -**
    3. -** ^When an error occurs, [sqlite3_step()] will return one of the detailed -** [error codes] or [extended error codes]. ^The legacy behavior was that -** [sqlite3_step()] would only return a generic [SQLITE_ERROR] result code -** and the application would have to make a second call to [sqlite3_reset()] -** in order to find the underlying cause of the problem. With the "v2" prepare -** interfaces, the underlying reason for the error is returned immediately. -**
    4. -** -**
    5. -** ^If the specific value bound to [parameter | host parameter] in the -** WHERE clause might influence the choice of query plan for a statement, -** then the statement will be automatically recompiled, as if there had been -** a schema change, on the first [sqlite3_step()] call following any change -** to the [sqlite3_bind_text | bindings] of that [parameter]. -** ^The specific value of WHERE-clause [parameter] might influence the -** choice of query plan if the parameter is the left-hand side of a [LIKE] -** or [GLOB] operator or if the parameter is compared to an indexed column -** and the [SQLITE_ENABLE_STAT3] compile-time option is enabled. -** the -**
    6. -**
    -*/ -SQLITE_API int sqlite3_prepare( - sqlite3 *db, /* Database handle */ - const char *zSql, /* SQL statement, UTF-8 encoded */ - int nByte, /* Maximum length of zSql in bytes. */ - sqlite3_stmt **ppStmt, /* OUT: Statement handle */ - const char **pzTail /* OUT: Pointer to unused portion of zSql */ -); -SQLITE_API int sqlite3_prepare_v2( - sqlite3 *db, /* Database handle */ - const char *zSql, /* SQL statement, UTF-8 encoded */ - int nByte, /* Maximum length of zSql in bytes. */ - sqlite3_stmt **ppStmt, /* OUT: Statement handle */ - const char **pzTail /* OUT: Pointer to unused portion of zSql */ -); -SQLITE_API int sqlite3_prepare16( - sqlite3 *db, /* Database handle */ - const void *zSql, /* SQL statement, UTF-16 encoded */ - int nByte, /* Maximum length of zSql in bytes. */ - sqlite3_stmt **ppStmt, /* OUT: Statement handle */ - const void **pzTail /* OUT: Pointer to unused portion of zSql */ -); -SQLITE_API int sqlite3_prepare16_v2( - sqlite3 *db, /* Database handle */ - const void *zSql, /* SQL statement, UTF-16 encoded */ - int nByte, /* Maximum length of zSql in bytes. */ - sqlite3_stmt **ppStmt, /* OUT: Statement handle */ - const void **pzTail /* OUT: Pointer to unused portion of zSql */ -); - -/* -** CAPI3REF: Retrieving Statement SQL -** -** ^This interface can be used to retrieve a saved copy of the original -** SQL text used to create a [prepared statement] if that statement was -** compiled using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()]. -*/ -SQLITE_API const char *sqlite3_sql(sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Determine If An SQL Statement Writes The Database -** -** ^The sqlite3_stmt_readonly(X) interface returns true (non-zero) if -** and only if the [prepared statement] X makes no direct changes to -** the content of the database file. -** -** Note that [application-defined SQL functions] or -** [virtual tables] might change the database indirectly as a side effect. -** ^(For example, if an application defines a function "eval()" that -** calls [sqlite3_exec()], then the following SQL statement would -** change the database file through side-effects: -** -**
    -**    SELECT eval('DELETE FROM t1') FROM t2;
    -** 
    -** -** But because the [SELECT] statement does not change the database file -** directly, sqlite3_stmt_readonly() would still return true.)^ -** -** ^Transaction control statements such as [BEGIN], [COMMIT], [ROLLBACK], -** [SAVEPOINT], and [RELEASE] cause sqlite3_stmt_readonly() to return true, -** since the statements themselves do not actually modify the database but -** rather they control the timing of when other statements modify the -** database. ^The [ATTACH] and [DETACH] statements also cause -** sqlite3_stmt_readonly() to return true since, while those statements -** change the configuration of a database connection, they do not make -** changes to the content of the database files on disk. -*/ -SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Determine If A Prepared Statement Has Been Reset -** -** ^The sqlite3_stmt_busy(S) interface returns true (non-zero) if the -** [prepared statement] S has been stepped at least once using -** [sqlite3_step(S)] but has not run to completion and/or has not -** been reset using [sqlite3_reset(S)]. ^The sqlite3_stmt_busy(S) -** interface returns false if S is a NULL pointer. If S is not a -** NULL pointer and is not a pointer to a valid [prepared statement] -** object, then the behavior is undefined and probably undesirable. -** -** This interface can be used in combination [sqlite3_next_stmt()] -** to locate all prepared statements associated with a database -** connection that are in need of being reset. This can be used, -** for example, in diagnostic routines to search for prepared -** statements that are holding a transaction open. -*/ -SQLITE_API int sqlite3_stmt_busy(sqlite3_stmt*); - -/* -** CAPI3REF: Dynamically Typed Value Object -** KEYWORDS: {protected sqlite3_value} {unprotected sqlite3_value} -** -** SQLite uses the sqlite3_value object to represent all values -** that can be stored in a database table. SQLite uses dynamic typing -** for the values it stores. ^Values stored in sqlite3_value objects -** can be integers, floating point values, strings, BLOBs, or NULL. -** -** An sqlite3_value object may be either "protected" or "unprotected". -** Some interfaces require a protected sqlite3_value. Other interfaces -** will accept either a protected or an unprotected sqlite3_value. -** Every interface that accepts sqlite3_value arguments specifies -** whether or not it requires a protected sqlite3_value. -** -** The terms "protected" and "unprotected" refer to whether or not -** a mutex is held. An internal mutex is held for a protected -** sqlite3_value object but no mutex is held for an unprotected -** sqlite3_value object. If SQLite is compiled to be single-threaded -** (with [SQLITE_THREADSAFE=0] and with [sqlite3_threadsafe()] returning 0) -** or if SQLite is run in one of reduced mutex modes -** [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD] -** then there is no distinction between protected and unprotected -** sqlite3_value objects and they can be used interchangeably. However, -** for maximum code portability it is recommended that applications -** still make the distinction between protected and unprotected -** sqlite3_value objects even when not strictly required. -** -** ^The sqlite3_value objects that are passed as parameters into the -** implementation of [application-defined SQL functions] are protected. -** ^The sqlite3_value object returned by -** [sqlite3_column_value()] is unprotected. -** Unprotected sqlite3_value objects may only be used with -** [sqlite3_result_value()] and [sqlite3_bind_value()]. -** The [sqlite3_value_blob | sqlite3_value_type()] family of -** interfaces require protected sqlite3_value objects. -*/ -typedef struct Mem sqlite3_value; - -/* -** CAPI3REF: SQL Function Context Object -** -** The context in which an SQL function executes is stored in an -** sqlite3_context object. ^A pointer to an sqlite3_context object -** is always first parameter to [application-defined SQL functions]. -** The application-defined SQL function implementation will pass this -** pointer through into calls to [sqlite3_result_int | sqlite3_result()], -** [sqlite3_aggregate_context()], [sqlite3_user_data()], -** [sqlite3_context_db_handle()], [sqlite3_get_auxdata()], -** and/or [sqlite3_set_auxdata()]. -*/ -typedef struct sqlite3_context sqlite3_context; - -/* -** CAPI3REF: Binding Values To Prepared Statements -** KEYWORDS: {host parameter} {host parameters} {host parameter name} -** KEYWORDS: {SQL parameter} {SQL parameters} {parameter binding} -** -** ^(In the SQL statement text input to [sqlite3_prepare_v2()] and its variants, -** literals may be replaced by a [parameter] that matches one of following -** templates: -** -**
      -**
    • ? -**
    • ?NNN -**
    • :VVV -**
    • @VVV -**
    • $VVV -**
    -** -** In the templates above, NNN represents an integer literal, -** and VVV represents an alphanumeric identifier.)^ ^The values of these -** parameters (also called "host parameter names" or "SQL parameters") -** can be set using the sqlite3_bind_*() routines defined here. -** -** ^The first argument to the sqlite3_bind_*() routines is always -** a pointer to the [sqlite3_stmt] object returned from -** [sqlite3_prepare_v2()] or its variants. -** -** ^The second argument is the index of the SQL parameter to be set. -** ^The leftmost SQL parameter has an index of 1. ^When the same named -** SQL parameter is used more than once, second and subsequent -** occurrences have the same index as the first occurrence. -** ^The index for named parameters can be looked up using the -** [sqlite3_bind_parameter_index()] API if desired. ^The index -** for "?NNN" parameters is the value of NNN. -** ^The NNN value must be between 1 and the [sqlite3_limit()] -** parameter [SQLITE_LIMIT_VARIABLE_NUMBER] (default value: 999). -** -** ^The third argument is the value to bind to the parameter. -** -** ^(In those routines that have a fourth argument, its value is the -** number of bytes in the parameter. To be clear: the value is the -** number of bytes in the value, not the number of characters.)^ -** ^If the fourth parameter to sqlite3_bind_text() or sqlite3_bind_text16() -** is negative, then the length of the string is -** the number of bytes up to the first zero terminator. -** If the fourth parameter to sqlite3_bind_blob() is negative, then -** the behavior is undefined. -** If a non-negative fourth parameter is provided to sqlite3_bind_text() -** or sqlite3_bind_text16() then that parameter must be the byte offset -** where the NUL terminator would occur assuming the string were NUL -** terminated. If any NUL characters occur at byte offsets less than -** the value of the fourth parameter then the resulting string value will -** contain embedded NULs. The result of expressions involving strings -** with embedded NULs is undefined. -** -** ^The fifth argument to sqlite3_bind_blob(), sqlite3_bind_text(), and -** sqlite3_bind_text16() is a destructor used to dispose of the BLOB or -** string after SQLite has finished with it. ^The destructor is called -** to dispose of the BLOB or string even if the call to sqlite3_bind_blob(), -** sqlite3_bind_text(), or sqlite3_bind_text16() fails. -** ^If the fifth argument is -** the special value [SQLITE_STATIC], then SQLite assumes that the -** information is in static, unmanaged space and does not need to be freed. -** ^If the fifth argument has the value [SQLITE_TRANSIENT], then -** SQLite makes its own private copy of the data immediately, before -** the sqlite3_bind_*() routine returns. -** -** ^The sqlite3_bind_zeroblob() routine binds a BLOB of length N that -** is filled with zeroes. ^A zeroblob uses a fixed amount of memory -** (just an integer to hold its size) while it is being processed. -** Zeroblobs are intended to serve as placeholders for BLOBs whose -** content is later written using -** [sqlite3_blob_open | incremental BLOB I/O] routines. -** ^A negative value for the zeroblob results in a zero-length BLOB. -** -** ^If any of the sqlite3_bind_*() routines are called with a NULL pointer -** for the [prepared statement] or with a prepared statement for which -** [sqlite3_step()] has been called more recently than [sqlite3_reset()], -** then the call will return [SQLITE_MISUSE]. If any sqlite3_bind_() -** routine is passed a [prepared statement] that has been finalized, the -** result is undefined and probably harmful. -** -** ^Bindings are not cleared by the [sqlite3_reset()] routine. -** ^Unbound parameters are interpreted as NULL. -** -** ^The sqlite3_bind_* routines return [SQLITE_OK] on success or an -** [error code] if anything goes wrong. -** ^[SQLITE_RANGE] is returned if the parameter -** index is out of range. ^[SQLITE_NOMEM] is returned if malloc() fails. -** -** See also: [sqlite3_bind_parameter_count()], -** [sqlite3_bind_parameter_name()], and [sqlite3_bind_parameter_index()]. -*/ -SQLITE_API int sqlite3_bind_blob(sqlite3_stmt*, int, const void*, int n, void(*)(void*)); -SQLITE_API int sqlite3_bind_double(sqlite3_stmt*, int, double); -SQLITE_API int sqlite3_bind_int(sqlite3_stmt*, int, int); -SQLITE_API int sqlite3_bind_int64(sqlite3_stmt*, int, sqlite3_int64); -SQLITE_API int sqlite3_bind_null(sqlite3_stmt*, int); -SQLITE_API int sqlite3_bind_text(sqlite3_stmt*, int, const char*, int n, void(*)(void*)); -SQLITE_API int sqlite3_bind_text16(sqlite3_stmt*, int, const void*, int, void(*)(void*)); -SQLITE_API int sqlite3_bind_value(sqlite3_stmt*, int, const sqlite3_value*); -SQLITE_API int sqlite3_bind_zeroblob(sqlite3_stmt*, int, int n); - -/* -** CAPI3REF: Number Of SQL Parameters -** -** ^This routine can be used to find the number of [SQL parameters] -** in a [prepared statement]. SQL parameters are tokens of the -** form "?", "?NNN", ":AAA", "$AAA", or "@AAA" that serve as -** placeholders for values that are [sqlite3_bind_blob | bound] -** to the parameters at a later time. -** -** ^(This routine actually returns the index of the largest (rightmost) -** parameter. For all forms except ?NNN, this will correspond to the -** number of unique parameters. If parameters of the ?NNN form are used, -** there may be gaps in the list.)^ -** -** See also: [sqlite3_bind_blob|sqlite3_bind()], -** [sqlite3_bind_parameter_name()], and -** [sqlite3_bind_parameter_index()]. -*/ -SQLITE_API int sqlite3_bind_parameter_count(sqlite3_stmt*); - -/* -** CAPI3REF: Name Of A Host Parameter -** -** ^The sqlite3_bind_parameter_name(P,N) interface returns -** the name of the N-th [SQL parameter] in the [prepared statement] P. -** ^(SQL parameters of the form "?NNN" or ":AAA" or "@AAA" or "$AAA" -** have a name which is the string "?NNN" or ":AAA" or "@AAA" or "$AAA" -** respectively. -** In other words, the initial ":" or "$" or "@" or "?" -** is included as part of the name.)^ -** ^Parameters of the form "?" without a following integer have no name -** and are referred to as "nameless" or "anonymous parameters". -** -** ^The first host parameter has an index of 1, not 0. -** -** ^If the value N is out of range or if the N-th parameter is -** nameless, then NULL is returned. ^The returned string is -** always in UTF-8 encoding even if the named parameter was -** originally specified as UTF-16 in [sqlite3_prepare16()] or -** [sqlite3_prepare16_v2()]. -** -** See also: [sqlite3_bind_blob|sqlite3_bind()], -** [sqlite3_bind_parameter_count()], and -** [sqlite3_bind_parameter_index()]. -*/ -SQLITE_API const char *sqlite3_bind_parameter_name(sqlite3_stmt*, int); - -/* -** CAPI3REF: Index Of A Parameter With A Given Name -** -** ^Return the index of an SQL parameter given its name. ^The -** index value returned is suitable for use as the second -** parameter to [sqlite3_bind_blob|sqlite3_bind()]. ^A zero -** is returned if no matching parameter is found. ^The parameter -** name must be given in UTF-8 even if the original statement -** was prepared from UTF-16 text using [sqlite3_prepare16_v2()]. -** -** See also: [sqlite3_bind_blob|sqlite3_bind()], -** [sqlite3_bind_parameter_count()], and -** [sqlite3_bind_parameter_index()]. -*/ -SQLITE_API int sqlite3_bind_parameter_index(sqlite3_stmt*, const char *zName); - -/* -** CAPI3REF: Reset All Bindings On A Prepared Statement -** -** ^Contrary to the intuition of many, [sqlite3_reset()] does not reset -** the [sqlite3_bind_blob | bindings] on a [prepared statement]. -** ^Use this routine to reset all host parameters to NULL. -*/ -SQLITE_API int sqlite3_clear_bindings(sqlite3_stmt*); - -/* -** CAPI3REF: Number Of Columns In A Result Set -** -** ^Return the number of columns in the result set returned by the -** [prepared statement]. ^This routine returns 0 if pStmt is an SQL -** statement that does not return data (for example an [UPDATE]). -** -** See also: [sqlite3_data_count()] -*/ -SQLITE_API int sqlite3_column_count(sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Column Names In A Result Set -** -** ^These routines return the name assigned to a particular column -** in the result set of a [SELECT] statement. ^The sqlite3_column_name() -** interface returns a pointer to a zero-terminated UTF-8 string -** and sqlite3_column_name16() returns a pointer to a zero-terminated -** UTF-16 string. ^The first parameter is the [prepared statement] -** that implements the [SELECT] statement. ^The second parameter is the -** column number. ^The leftmost column is number 0. -** -** ^The returned string pointer is valid until either the [prepared statement] -** is destroyed by [sqlite3_finalize()] or until the statement is automatically -** reprepared by the first call to [sqlite3_step()] for a particular run -** or until the next call to -** sqlite3_column_name() or sqlite3_column_name16() on the same column. -** -** ^If sqlite3_malloc() fails during the processing of either routine -** (for example during a conversion from UTF-8 to UTF-16) then a -** NULL pointer is returned. -** -** ^The name of a result column is the value of the "AS" clause for -** that column, if there is an AS clause. If there is no AS clause -** then the name of the column is unspecified and may change from -** one release of SQLite to the next. -*/ -SQLITE_API const char *sqlite3_column_name(sqlite3_stmt*, int N); -SQLITE_API const void *sqlite3_column_name16(sqlite3_stmt*, int N); - -/* -** CAPI3REF: Source Of Data In A Query Result -** -** ^These routines provide a means to determine the database, table, and -** table column that is the origin of a particular result column in -** [SELECT] statement. -** ^The name of the database or table or column can be returned as -** either a UTF-8 or UTF-16 string. ^The _database_ routines return -** the database name, the _table_ routines return the table name, and -** the origin_ routines return the column name. -** ^The returned string is valid until the [prepared statement] is destroyed -** using [sqlite3_finalize()] or until the statement is automatically -** reprepared by the first call to [sqlite3_step()] for a particular run -** or until the same information is requested -** again in a different encoding. -** -** ^The names returned are the original un-aliased names of the -** database, table, and column. -** -** ^The first argument to these interfaces is a [prepared statement]. -** ^These functions return information about the Nth result column returned by -** the statement, where N is the second function argument. -** ^The left-most column is column 0 for these routines. -** -** ^If the Nth column returned by the statement is an expression or -** subquery and is not a column value, then all of these functions return -** NULL. ^These routine might also return NULL if a memory allocation error -** occurs. ^Otherwise, they return the name of the attached database, table, -** or column that query result column was extracted from. -** -** ^As with all other SQLite APIs, those whose names end with "16" return -** UTF-16 encoded strings and the other functions return UTF-8. -** -** ^These APIs are only available if the library was compiled with the -** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol. -** -** If two or more threads call one or more of these routines against the same -** prepared statement and column at the same time then the results are -** undefined. -** -** If two or more threads call one or more -** [sqlite3_column_database_name | column metadata interfaces] -** for the same [prepared statement] and result column -** at the same time then the results are undefined. -*/ -SQLITE_API const char *sqlite3_column_database_name(sqlite3_stmt*,int); -SQLITE_API const void *sqlite3_column_database_name16(sqlite3_stmt*,int); -SQLITE_API const char *sqlite3_column_table_name(sqlite3_stmt*,int); -SQLITE_API const void *sqlite3_column_table_name16(sqlite3_stmt*,int); -SQLITE_API const char *sqlite3_column_origin_name(sqlite3_stmt*,int); -SQLITE_API const void *sqlite3_column_origin_name16(sqlite3_stmt*,int); - -/* -** CAPI3REF: Declared Datatype Of A Query Result -** -** ^(The first parameter is a [prepared statement]. -** If this statement is a [SELECT] statement and the Nth column of the -** returned result set of that [SELECT] is a table column (not an -** expression or subquery) then the declared type of the table -** column is returned.)^ ^If the Nth column of the result set is an -** expression or subquery, then a NULL pointer is returned. -** ^The returned string is always UTF-8 encoded. -** -** ^(For example, given the database schema: -** -** CREATE TABLE t1(c1 VARIANT); -** -** and the following statement to be compiled: -** -** SELECT c1 + 1, c1 FROM t1; -** -** this routine would return the string "VARIANT" for the second result -** column (i==1), and a NULL pointer for the first result column (i==0).)^ -** -** ^SQLite uses dynamic run-time typing. ^So just because a column -** is declared to contain a particular type does not mean that the -** data stored in that column is of the declared type. SQLite is -** strongly typed, but the typing is dynamic not static. ^Type -** is associated with individual values, not with the containers -** used to hold those values. -*/ -SQLITE_API const char *sqlite3_column_decltype(sqlite3_stmt*,int); -SQLITE_API const void *sqlite3_column_decltype16(sqlite3_stmt*,int); - -/* -** CAPI3REF: Evaluate An SQL Statement -** -** After a [prepared statement] has been prepared using either -** [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] or one of the legacy -** interfaces [sqlite3_prepare()] or [sqlite3_prepare16()], this function -** must be called one or more times to evaluate the statement. -** -** The details of the behavior of the sqlite3_step() interface depend -** on whether the statement was prepared using the newer "v2" interface -** [sqlite3_prepare_v2()] and [sqlite3_prepare16_v2()] or the older legacy -** interface [sqlite3_prepare()] and [sqlite3_prepare16()]. The use of the -** new "v2" interface is recommended for new applications but the legacy -** interface will continue to be supported. -** -** ^In the legacy interface, the return value will be either [SQLITE_BUSY], -** [SQLITE_DONE], [SQLITE_ROW], [SQLITE_ERROR], or [SQLITE_MISUSE]. -** ^With the "v2" interface, any of the other [result codes] or -** [extended result codes] might be returned as well. -** -** ^[SQLITE_BUSY] means that the database engine was unable to acquire the -** database locks it needs to do its job. ^If the statement is a [COMMIT] -** or occurs outside of an explicit transaction, then you can retry the -** statement. If the statement is not a [COMMIT] and occurs within an -** explicit transaction then you should rollback the transaction before -** continuing. -** -** ^[SQLITE_DONE] means that the statement has finished executing -** successfully. sqlite3_step() should not be called again on this virtual -** machine without first calling [sqlite3_reset()] to reset the virtual -** machine back to its initial state. -** -** ^If the SQL statement being executed returns any data, then [SQLITE_ROW] -** is returned each time a new row of data is ready for processing by the -** caller. The values may be accessed using the [column access functions]. -** sqlite3_step() is called again to retrieve the next row of data. -** -** ^[SQLITE_ERROR] means that a run-time error (such as a constraint -** violation) has occurred. sqlite3_step() should not be called again on -** the VM. More information may be found by calling [sqlite3_errmsg()]. -** ^With the legacy interface, a more specific error code (for example, -** [SQLITE_INTERRUPT], [SQLITE_SCHEMA], [SQLITE_CORRUPT], and so forth) -** can be obtained by calling [sqlite3_reset()] on the -** [prepared statement]. ^In the "v2" interface, -** the more specific error code is returned directly by sqlite3_step(). -** -** [SQLITE_MISUSE] means that the this routine was called inappropriately. -** Perhaps it was called on a [prepared statement] that has -** already been [sqlite3_finalize | finalized] or on one that had -** previously returned [SQLITE_ERROR] or [SQLITE_DONE]. Or it could -** be the case that the same database connection is being used by two or -** more threads at the same moment in time. -** -** For all versions of SQLite up to and including 3.6.23.1, a call to -** [sqlite3_reset()] was required after sqlite3_step() returned anything -** other than [SQLITE_ROW] before any subsequent invocation of -** sqlite3_step(). Failure to reset the prepared statement using -** [sqlite3_reset()] would result in an [SQLITE_MISUSE] return from -** sqlite3_step(). But after version 3.6.23.1, sqlite3_step() began -** calling [sqlite3_reset()] automatically in this circumstance rather -** than returning [SQLITE_MISUSE]. This is not considered a compatibility -** break because any application that ever receives an SQLITE_MISUSE error -** is broken by definition. The [SQLITE_OMIT_AUTORESET] compile-time option -** can be used to restore the legacy behavior. -** -** Goofy Interface Alert: In the legacy interface, the sqlite3_step() -** API always returns a generic error code, [SQLITE_ERROR], following any -** error other than [SQLITE_BUSY] and [SQLITE_MISUSE]. You must call -** [sqlite3_reset()] or [sqlite3_finalize()] in order to find one of the -** specific [error codes] that better describes the error. -** We admit that this is a goofy design. The problem has been fixed -** with the "v2" interface. If you prepare all of your SQL statements -** using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] instead -** of the legacy [sqlite3_prepare()] and [sqlite3_prepare16()] interfaces, -** then the more specific [error codes] are returned directly -** by sqlite3_step(). The use of the "v2" interface is recommended. -*/ -SQLITE_API int sqlite3_step(sqlite3_stmt*); - -/* -** CAPI3REF: Number of columns in a result set -** -** ^The sqlite3_data_count(P) interface returns the number of columns in the -** current row of the result set of [prepared statement] P. -** ^If prepared statement P does not have results ready to return -** (via calls to the [sqlite3_column_int | sqlite3_column_*()] of -** interfaces) then sqlite3_data_count(P) returns 0. -** ^The sqlite3_data_count(P) routine also returns 0 if P is a NULL pointer. -** ^The sqlite3_data_count(P) routine returns 0 if the previous call to -** [sqlite3_step](P) returned [SQLITE_DONE]. ^The sqlite3_data_count(P) -** will return non-zero if previous call to [sqlite3_step](P) returned -** [SQLITE_ROW], except in the case of the [PRAGMA incremental_vacuum] -** where it always returns zero since each step of that multi-step -** pragma returns 0 columns of data. -** -** See also: [sqlite3_column_count()] -*/ -SQLITE_API int sqlite3_data_count(sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Fundamental Datatypes -** KEYWORDS: SQLITE_TEXT -** -** ^(Every value in SQLite has one of five fundamental datatypes: -** -**
      -**
    • 64-bit signed integer -**
    • 64-bit IEEE floating point number -**
    • string -**
    • BLOB -**
    • NULL -**
    )^ -** -** These constants are codes for each of those types. -** -** Note that the SQLITE_TEXT constant was also used in SQLite version 2 -** for a completely different meaning. Software that links against both -** SQLite version 2 and SQLite version 3 should use SQLITE3_TEXT, not -** SQLITE_TEXT. -*/ -#define SQLITE_INTEGER 1 -#define SQLITE_FLOAT 2 -#define SQLITE_BLOB 4 -#define SQLITE_NULL 5 -#ifdef SQLITE_TEXT -# undef SQLITE_TEXT -#else -# define SQLITE_TEXT 3 -#endif -#define SQLITE3_TEXT 3 - -/* -** CAPI3REF: Result Values From A Query -** KEYWORDS: {column access functions} -** -** These routines form the "result set" interface. -** -** ^These routines return information about a single column of the current -** result row of a query. ^In every case the first argument is a pointer -** to the [prepared statement] that is being evaluated (the [sqlite3_stmt*] -** that was returned from [sqlite3_prepare_v2()] or one of its variants) -** and the second argument is the index of the column for which information -** should be returned. ^The leftmost column of the result set has the index 0. -** ^The number of columns in the result can be determined using -** [sqlite3_column_count()]. -** -** If the SQL statement does not currently point to a valid row, or if the -** column index is out of range, the result is undefined. -** These routines may only be called when the most recent call to -** [sqlite3_step()] has returned [SQLITE_ROW] and neither -** [sqlite3_reset()] nor [sqlite3_finalize()] have been called subsequently. -** If any of these routines are called after [sqlite3_reset()] or -** [sqlite3_finalize()] or after [sqlite3_step()] has returned -** something other than [SQLITE_ROW], the results are undefined. -** If [sqlite3_step()] or [sqlite3_reset()] or [sqlite3_finalize()] -** are called from a different thread while any of these routines -** are pending, then the results are undefined. -** -** ^The sqlite3_column_type() routine returns the -** [SQLITE_INTEGER | datatype code] for the initial data type -** of the result column. ^The returned value is one of [SQLITE_INTEGER], -** [SQLITE_FLOAT], [SQLITE_TEXT], [SQLITE_BLOB], or [SQLITE_NULL]. The value -** returned by sqlite3_column_type() is only meaningful if no type -** conversions have occurred as described below. After a type conversion, -** the value returned by sqlite3_column_type() is undefined. Future -** versions of SQLite may change the behavior of sqlite3_column_type() -** following a type conversion. -** -** ^If the result is a BLOB or UTF-8 string then the sqlite3_column_bytes() -** routine returns the number of bytes in that BLOB or string. -** ^If the result is a UTF-16 string, then sqlite3_column_bytes() converts -** the string to UTF-8 and then returns the number of bytes. -** ^If the result is a numeric value then sqlite3_column_bytes() uses -** [sqlite3_snprintf()] to convert that value to a UTF-8 string and returns -** the number of bytes in that string. -** ^If the result is NULL, then sqlite3_column_bytes() returns zero. -** -** ^If the result is a BLOB or UTF-16 string then the sqlite3_column_bytes16() -** routine returns the number of bytes in that BLOB or string. -** ^If the result is a UTF-8 string, then sqlite3_column_bytes16() converts -** the string to UTF-16 and then returns the number of bytes. -** ^If the result is a numeric value then sqlite3_column_bytes16() uses -** [sqlite3_snprintf()] to convert that value to a UTF-16 string and returns -** the number of bytes in that string. -** ^If the result is NULL, then sqlite3_column_bytes16() returns zero. -** -** ^The values returned by [sqlite3_column_bytes()] and -** [sqlite3_column_bytes16()] do not include the zero terminators at the end -** of the string. ^For clarity: the values returned by -** [sqlite3_column_bytes()] and [sqlite3_column_bytes16()] are the number of -** bytes in the string, not the number of characters. -** -** ^Strings returned by sqlite3_column_text() and sqlite3_column_text16(), -** even empty strings, are always zero-terminated. ^The return -** value from sqlite3_column_blob() for a zero-length BLOB is a NULL pointer. -** -** ^The object returned by [sqlite3_column_value()] is an -** [unprotected sqlite3_value] object. An unprotected sqlite3_value object -** may only be used with [sqlite3_bind_value()] and [sqlite3_result_value()]. -** If the [unprotected sqlite3_value] object returned by -** [sqlite3_column_value()] is used in any other way, including calls -** to routines like [sqlite3_value_int()], [sqlite3_value_text()], -** or [sqlite3_value_bytes()], then the behavior is undefined. -** -** These routines attempt to convert the value where appropriate. ^For -** example, if the internal representation is FLOAT and a text result -** is requested, [sqlite3_snprintf()] is used internally to perform the -** conversion automatically. ^(The following table details the conversions -** that are applied: -** -**
    -** -**
    Internal
    Type
    Requested
    Type
    Conversion -** -**
    NULL INTEGER Result is 0 -**
    NULL FLOAT Result is 0.0 -**
    NULL TEXT Result is NULL pointer -**
    NULL BLOB Result is NULL pointer -**
    INTEGER FLOAT Convert from integer to float -**
    INTEGER TEXT ASCII rendering of the integer -**
    INTEGER BLOB Same as INTEGER->TEXT -**
    FLOAT INTEGER Convert from float to integer -**
    FLOAT TEXT ASCII rendering of the float -**
    FLOAT BLOB Same as FLOAT->TEXT -**
    TEXT INTEGER Use atoi() -**
    TEXT FLOAT Use atof() -**
    TEXT BLOB No change -**
    BLOB INTEGER Convert to TEXT then use atoi() -**
    BLOB FLOAT Convert to TEXT then use atof() -**
    BLOB TEXT Add a zero terminator if needed -**
    -**
    )^ -** -** The table above makes reference to standard C library functions atoi() -** and atof(). SQLite does not really use these functions. It has its -** own equivalent internal routines. The atoi() and atof() names are -** used in the table for brevity and because they are familiar to most -** C programmers. -** -** Note that when type conversions occur, pointers returned by prior -** calls to sqlite3_column_blob(), sqlite3_column_text(), and/or -** sqlite3_column_text16() may be invalidated. -** Type conversions and pointer invalidations might occur -** in the following cases: -** -**
      -**
    • The initial content is a BLOB and sqlite3_column_text() or -** sqlite3_column_text16() is called. A zero-terminator might -** need to be added to the string.
    • -**
    • The initial content is UTF-8 text and sqlite3_column_bytes16() or -** sqlite3_column_text16() is called. The content must be converted -** to UTF-16.
    • -**
    • The initial content is UTF-16 text and sqlite3_column_bytes() or -** sqlite3_column_text() is called. The content must be converted -** to UTF-8.
    • -**
    -** -** ^Conversions between UTF-16be and UTF-16le are always done in place and do -** not invalidate a prior pointer, though of course the content of the buffer -** that the prior pointer references will have been modified. Other kinds -** of conversion are done in place when it is possible, but sometimes they -** are not possible and in those cases prior pointers are invalidated. -** -** The safest and easiest to remember policy is to invoke these routines -** in one of the following ways: -** -**
      -**
    • sqlite3_column_text() followed by sqlite3_column_bytes()
    • -**
    • sqlite3_column_blob() followed by sqlite3_column_bytes()
    • -**
    • sqlite3_column_text16() followed by sqlite3_column_bytes16()
    • -**
    -** -** In other words, you should call sqlite3_column_text(), -** sqlite3_column_blob(), or sqlite3_column_text16() first to force the result -** into the desired format, then invoke sqlite3_column_bytes() or -** sqlite3_column_bytes16() to find the size of the result. Do not mix calls -** to sqlite3_column_text() or sqlite3_column_blob() with calls to -** sqlite3_column_bytes16(), and do not mix calls to sqlite3_column_text16() -** with calls to sqlite3_column_bytes(). -** -** ^The pointers returned are valid until a type conversion occurs as -** described above, or until [sqlite3_step()] or [sqlite3_reset()] or -** [sqlite3_finalize()] is called. ^The memory space used to hold strings -** and BLOBs is freed automatically. Do not pass the pointers returned -** [sqlite3_column_blob()], [sqlite3_column_text()], etc. into -** [sqlite3_free()]. -** -** ^(If a memory allocation error occurs during the evaluation of any -** of these routines, a default value is returned. The default value -** is either the integer 0, the floating point number 0.0, or a NULL -** pointer. Subsequent calls to [sqlite3_errcode()] will return -** [SQLITE_NOMEM].)^ -*/ -SQLITE_API const void *sqlite3_column_blob(sqlite3_stmt*, int iCol); -SQLITE_API int sqlite3_column_bytes(sqlite3_stmt*, int iCol); -SQLITE_API int sqlite3_column_bytes16(sqlite3_stmt*, int iCol); -SQLITE_API double sqlite3_column_double(sqlite3_stmt*, int iCol); -SQLITE_API int sqlite3_column_int(sqlite3_stmt*, int iCol); -SQLITE_API sqlite3_int64 sqlite3_column_int64(sqlite3_stmt*, int iCol); -SQLITE_API const unsigned char *sqlite3_column_text(sqlite3_stmt*, int iCol); -SQLITE_API const void *sqlite3_column_text16(sqlite3_stmt*, int iCol); -SQLITE_API int sqlite3_column_type(sqlite3_stmt*, int iCol); -SQLITE_API sqlite3_value *sqlite3_column_value(sqlite3_stmt*, int iCol); - -/* -** CAPI3REF: Destroy A Prepared Statement Object -** -** ^The sqlite3_finalize() function is called to delete a [prepared statement]. -** ^If the most recent evaluation of the statement encountered no errors -** or if the statement is never been evaluated, then sqlite3_finalize() returns -** SQLITE_OK. ^If the most recent evaluation of statement S failed, then -** sqlite3_finalize(S) returns the appropriate [error code] or -** [extended error code]. -** -** ^The sqlite3_finalize(S) routine can be called at any point during -** the life cycle of [prepared statement] S: -** before statement S is ever evaluated, after -** one or more calls to [sqlite3_reset()], or after any call -** to [sqlite3_step()] regardless of whether or not the statement has -** completed execution. -** -** ^Invoking sqlite3_finalize() on a NULL pointer is a harmless no-op. -** -** The application must finalize every [prepared statement] in order to avoid -** resource leaks. It is a grievous error for the application to try to use -** a prepared statement after it has been finalized. Any use of a prepared -** statement after it has been finalized can result in undefined and -** undesirable behavior such as segfaults and heap corruption. -*/ -SQLITE_API int sqlite3_finalize(sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Reset A Prepared Statement Object -** -** The sqlite3_reset() function is called to reset a [prepared statement] -** object back to its initial state, ready to be re-executed. -** ^Any SQL statement variables that had values bound to them using -** the [sqlite3_bind_blob | sqlite3_bind_*() API] retain their values. -** Use [sqlite3_clear_bindings()] to reset the bindings. -** -** ^The [sqlite3_reset(S)] interface resets the [prepared statement] S -** back to the beginning of its program. -** -** ^If the most recent call to [sqlite3_step(S)] for the -** [prepared statement] S returned [SQLITE_ROW] or [SQLITE_DONE], -** or if [sqlite3_step(S)] has never before been called on S, -** then [sqlite3_reset(S)] returns [SQLITE_OK]. -** -** ^If the most recent call to [sqlite3_step(S)] for the -** [prepared statement] S indicated an error, then -** [sqlite3_reset(S)] returns an appropriate [error code]. -** -** ^The [sqlite3_reset(S)] interface does not change the values -** of any [sqlite3_bind_blob|bindings] on the [prepared statement] S. -*/ -SQLITE_API int sqlite3_reset(sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Create Or Redefine SQL Functions -** KEYWORDS: {function creation routines} -** KEYWORDS: {application-defined SQL function} -** KEYWORDS: {application-defined SQL functions} -** -** ^These functions (collectively known as "function creation routines") -** are used to add SQL functions or aggregates or to redefine the behavior -** of existing SQL functions or aggregates. The only differences between -** these routines are the text encoding expected for -** the second parameter (the name of the function being created) -** and the presence or absence of a destructor callback for -** the application data pointer. -** -** ^The first parameter is the [database connection] to which the SQL -** function is to be added. ^If an application uses more than one database -** connection then application-defined SQL functions must be added -** to each database connection separately. -** -** ^The second parameter is the name of the SQL function to be created or -** redefined. ^The length of the name is limited to 255 bytes in a UTF-8 -** representation, exclusive of the zero-terminator. ^Note that the name -** length limit is in UTF-8 bytes, not characters nor UTF-16 bytes. -** ^Any attempt to create a function with a longer name -** will result in [SQLITE_MISUSE] being returned. -** -** ^The third parameter (nArg) -** is the number of arguments that the SQL function or -** aggregate takes. ^If this parameter is -1, then the SQL function or -** aggregate may take any number of arguments between 0 and the limit -** set by [sqlite3_limit]([SQLITE_LIMIT_FUNCTION_ARG]). If the third -** parameter is less than -1 or greater than 127 then the behavior is -** undefined. -** -** ^The fourth parameter, eTextRep, specifies what -** [SQLITE_UTF8 | text encoding] this SQL function prefers for -** its parameters. Every SQL function implementation must be able to work -** with UTF-8, UTF-16le, or UTF-16be. But some implementations may be -** more efficient with one encoding than another. ^An application may -** invoke sqlite3_create_function() or sqlite3_create_function16() multiple -** times with the same function but with different values of eTextRep. -** ^When multiple implementations of the same function are available, SQLite -** will pick the one that involves the least amount of data conversion. -** If there is only a single implementation which does not care what text -** encoding is used, then the fourth argument should be [SQLITE_ANY]. -** -** ^(The fifth parameter is an arbitrary pointer. The implementation of the -** function can gain access to this pointer using [sqlite3_user_data()].)^ -** -** ^The sixth, seventh and eighth parameters, xFunc, xStep and xFinal, are -** pointers to C-language functions that implement the SQL function or -** aggregate. ^A scalar SQL function requires an implementation of the xFunc -** callback only; NULL pointers must be passed as the xStep and xFinal -** parameters. ^An aggregate SQL function requires an implementation of xStep -** and xFinal and NULL pointer must be passed for xFunc. ^To delete an existing -** SQL function or aggregate, pass NULL pointers for all three function -** callbacks. -** -** ^(If the ninth parameter to sqlite3_create_function_v2() is not NULL, -** then it is destructor for the application data pointer. -** The destructor is invoked when the function is deleted, either by being -** overloaded or when the database connection closes.)^ -** ^The destructor is also invoked if the call to -** sqlite3_create_function_v2() fails. -** ^When the destructor callback of the tenth parameter is invoked, it -** is passed a single argument which is a copy of the application data -** pointer which was the fifth parameter to sqlite3_create_function_v2(). -** -** ^It is permitted to register multiple implementations of the same -** functions with the same name but with either differing numbers of -** arguments or differing preferred text encodings. ^SQLite will use -** the implementation that most closely matches the way in which the -** SQL function is used. ^A function implementation with a non-negative -** nArg parameter is a better match than a function implementation with -** a negative nArg. ^A function where the preferred text encoding -** matches the database encoding is a better -** match than a function where the encoding is different. -** ^A function where the encoding difference is between UTF16le and UTF16be -** is a closer match than a function where the encoding difference is -** between UTF8 and UTF16. -** -** ^Built-in functions may be overloaded by new application-defined functions. -** -** ^An application-defined function is permitted to call other -** SQLite interfaces. However, such calls must not -** close the database connection nor finalize or reset the prepared -** statement in which the function is running. -*/ -SQLITE_API int sqlite3_create_function( - sqlite3 *db, - const char *zFunctionName, - int nArg, - int eTextRep, - void *pApp, - void (*xFunc)(sqlite3_context*,int,sqlite3_value**), - void (*xStep)(sqlite3_context*,int,sqlite3_value**), - void (*xFinal)(sqlite3_context*) -); -SQLITE_API int sqlite3_create_function16( - sqlite3 *db, - const void *zFunctionName, - int nArg, - int eTextRep, - void *pApp, - void (*xFunc)(sqlite3_context*,int,sqlite3_value**), - void (*xStep)(sqlite3_context*,int,sqlite3_value**), - void (*xFinal)(sqlite3_context*) -); -SQLITE_API int sqlite3_create_function_v2( - sqlite3 *db, - const char *zFunctionName, - int nArg, - int eTextRep, - void *pApp, - void (*xFunc)(sqlite3_context*,int,sqlite3_value**), - void (*xStep)(sqlite3_context*,int,sqlite3_value**), - void (*xFinal)(sqlite3_context*), - void(*xDestroy)(void*) -); - -/* -** CAPI3REF: Text Encodings -** -** These constant define integer codes that represent the various -** text encodings supported by SQLite. -*/ -#define SQLITE_UTF8 1 -#define SQLITE_UTF16LE 2 -#define SQLITE_UTF16BE 3 -#define SQLITE_UTF16 4 /* Use native byte order */ -#define SQLITE_ANY 5 /* sqlite3_create_function only */ -#define SQLITE_UTF16_ALIGNED 8 /* sqlite3_create_collation only */ - -/* -** CAPI3REF: Deprecated Functions -** DEPRECATED -** -** These functions are [deprecated]. In order to maintain -** backwards compatibility with older code, these functions continue -** to be supported. However, new applications should avoid -** the use of these functions. To help encourage people to avoid -** using these functions, we are not going to tell you what they do. -*/ -#ifndef SQLITE_OMIT_DEPRECATED -SQLITE_API SQLITE_DEPRECATED int sqlite3_aggregate_count(sqlite3_context*); -SQLITE_API SQLITE_DEPRECATED int sqlite3_expired(sqlite3_stmt*); -SQLITE_API SQLITE_DEPRECATED int sqlite3_transfer_bindings(sqlite3_stmt*, sqlite3_stmt*); -SQLITE_API SQLITE_DEPRECATED int sqlite3_global_recover(void); -SQLITE_API SQLITE_DEPRECATED void sqlite3_thread_cleanup(void); -SQLITE_API SQLITE_DEPRECATED int sqlite3_memory_alarm(void(*)(void*,sqlite3_int64,int), - void*,sqlite3_int64); -#endif - -/* -** CAPI3REF: Obtaining SQL Function Parameter Values -** -** The C-language implementation of SQL functions and aggregates uses -** this set of interface routines to access the parameter values on -** the function or aggregate. -** -** The xFunc (for scalar functions) or xStep (for aggregates) parameters -** to [sqlite3_create_function()] and [sqlite3_create_function16()] -** define callbacks that implement the SQL functions and aggregates. -** The 3rd parameter to these callbacks is an array of pointers to -** [protected sqlite3_value] objects. There is one [sqlite3_value] object for -** each parameter to the SQL function. These routines are used to -** extract values from the [sqlite3_value] objects. -** -** These routines work only with [protected sqlite3_value] objects. -** Any attempt to use these routines on an [unprotected sqlite3_value] -** object results in undefined behavior. -** -** ^These routines work just like the corresponding [column access functions] -** except that these routines take a single [protected sqlite3_value] object -** pointer instead of a [sqlite3_stmt*] pointer and an integer column number. -** -** ^The sqlite3_value_text16() interface extracts a UTF-16 string -** in the native byte-order of the host machine. ^The -** sqlite3_value_text16be() and sqlite3_value_text16le() interfaces -** extract UTF-16 strings as big-endian and little-endian respectively. -** -** ^(The sqlite3_value_numeric_type() interface attempts to apply -** numeric affinity to the value. This means that an attempt is -** made to convert the value to an integer or floating point. If -** such a conversion is possible without loss of information (in other -** words, if the value is a string that looks like a number) -** then the conversion is performed. Otherwise no conversion occurs. -** The [SQLITE_INTEGER | datatype] after conversion is returned.)^ -** -** Please pay particular attention to the fact that the pointer returned -** from [sqlite3_value_blob()], [sqlite3_value_text()], or -** [sqlite3_value_text16()] can be invalidated by a subsequent call to -** [sqlite3_value_bytes()], [sqlite3_value_bytes16()], [sqlite3_value_text()], -** or [sqlite3_value_text16()]. -** -** These routines must be called from the same thread as -** the SQL function that supplied the [sqlite3_value*] parameters. -*/ -SQLITE_API const void *sqlite3_value_blob(sqlite3_value*); -SQLITE_API int sqlite3_value_bytes(sqlite3_value*); -SQLITE_API int sqlite3_value_bytes16(sqlite3_value*); -SQLITE_API double sqlite3_value_double(sqlite3_value*); -SQLITE_API int sqlite3_value_int(sqlite3_value*); -SQLITE_API sqlite3_int64 sqlite3_value_int64(sqlite3_value*); -SQLITE_API const unsigned char *sqlite3_value_text(sqlite3_value*); -SQLITE_API const void *sqlite3_value_text16(sqlite3_value*); -SQLITE_API const void *sqlite3_value_text16le(sqlite3_value*); -SQLITE_API const void *sqlite3_value_text16be(sqlite3_value*); -SQLITE_API int sqlite3_value_type(sqlite3_value*); -SQLITE_API int sqlite3_value_numeric_type(sqlite3_value*); - -/* -** CAPI3REF: Obtain Aggregate Function Context -** -** Implementations of aggregate SQL functions use this -** routine to allocate memory for storing their state. -** -** ^The first time the sqlite3_aggregate_context(C,N) routine is called -** for a particular aggregate function, SQLite -** allocates N of memory, zeroes out that memory, and returns a pointer -** to the new memory. ^On second and subsequent calls to -** sqlite3_aggregate_context() for the same aggregate function instance, -** the same buffer is returned. Sqlite3_aggregate_context() is normally -** called once for each invocation of the xStep callback and then one -** last time when the xFinal callback is invoked. ^(When no rows match -** an aggregate query, the xStep() callback of the aggregate function -** implementation is never called and xFinal() is called exactly once. -** In those cases, sqlite3_aggregate_context() might be called for the -** first time from within xFinal().)^ -** -** ^The sqlite3_aggregate_context(C,N) routine returns a NULL pointer -** when first called if N is less than or equal to zero or if a memory -** allocate error occurs. -** -** ^(The amount of space allocated by sqlite3_aggregate_context(C,N) is -** determined by the N parameter on first successful call. Changing the -** value of N in subsequent call to sqlite3_aggregate_context() within -** the same aggregate function instance will not resize the memory -** allocation.)^ Within the xFinal callback, it is customary to set -** N=0 in calls to sqlite3_aggregate_context(C,N) so that no -** pointless memory allocations occur. -** -** ^SQLite automatically frees the memory allocated by -** sqlite3_aggregate_context() when the aggregate query concludes. -** -** The first parameter must be a copy of the -** [sqlite3_context | SQL function context] that is the first parameter -** to the xStep or xFinal callback routine that implements the aggregate -** function. -** -** This routine must be called from the same thread in which -** the aggregate SQL function is running. -*/ -SQLITE_API void *sqlite3_aggregate_context(sqlite3_context*, int nBytes); - -/* -** CAPI3REF: User Data For Functions -** -** ^The sqlite3_user_data() interface returns a copy of -** the pointer that was the pUserData parameter (the 5th parameter) -** of the [sqlite3_create_function()] -** and [sqlite3_create_function16()] routines that originally -** registered the application defined function. -** -** This routine must be called from the same thread in which -** the application-defined function is running. -*/ -SQLITE_API void *sqlite3_user_data(sqlite3_context*); - -/* -** CAPI3REF: Database Connection For Functions -** -** ^The sqlite3_context_db_handle() interface returns a copy of -** the pointer to the [database connection] (the 1st parameter) -** of the [sqlite3_create_function()] -** and [sqlite3_create_function16()] routines that originally -** registered the application defined function. -*/ -SQLITE_API sqlite3 *sqlite3_context_db_handle(sqlite3_context*); - -/* -** CAPI3REF: Function Auxiliary Data -** -** The following two functions may be used by scalar SQL functions to -** associate metadata with argument values. If the same value is passed to -** multiple invocations of the same SQL function during query execution, under -** some circumstances the associated metadata may be preserved. This may -** be used, for example, to add a regular-expression matching scalar -** function. The compiled version of the regular expression is stored as -** metadata associated with the SQL value passed as the regular expression -** pattern. The compiled regular expression can be reused on multiple -** invocations of the same function so that the original pattern string -** does not need to be recompiled on each invocation. -** -** ^The sqlite3_get_auxdata() interface returns a pointer to the metadata -** associated by the sqlite3_set_auxdata() function with the Nth argument -** value to the application-defined function. ^If no metadata has been ever -** been set for the Nth argument of the function, or if the corresponding -** function parameter has changed since the meta-data was set, -** then sqlite3_get_auxdata() returns a NULL pointer. -** -** ^The sqlite3_set_auxdata() interface saves the metadata -** pointed to by its 3rd parameter as the metadata for the N-th -** argument of the application-defined function. Subsequent -** calls to sqlite3_get_auxdata() might return this data, if it has -** not been destroyed. -** ^If it is not NULL, SQLite will invoke the destructor -** function given by the 4th parameter to sqlite3_set_auxdata() on -** the metadata when the corresponding function parameter changes -** or when the SQL statement completes, whichever comes first. -** -** SQLite is free to call the destructor and drop metadata on any -** parameter of any function at any time. ^The only guarantee is that -** the destructor will be called before the metadata is dropped. -** -** ^(In practice, metadata is preserved between function calls for -** expressions that are constant at compile time. This includes literal -** values and [parameters].)^ -** -** These routines must be called from the same thread in which -** the SQL function is running. -*/ -SQLITE_API void *sqlite3_get_auxdata(sqlite3_context*, int N); -SQLITE_API void sqlite3_set_auxdata(sqlite3_context*, int N, void*, void (*)(void*)); - - -/* -** CAPI3REF: Constants Defining Special Destructor Behavior -** -** These are special values for the destructor that is passed in as the -** final argument to routines like [sqlite3_result_blob()]. ^If the destructor -** argument is SQLITE_STATIC, it means that the content pointer is constant -** and will never change. It does not need to be destroyed. ^The -** SQLITE_TRANSIENT value means that the content will likely change in -** the near future and that SQLite should make its own private copy of -** the content before returning. -** -** The typedef is necessary to work around problems in certain -** C++ compilers. See ticket #2191. -*/ -typedef void (*sqlite3_destructor_type)(void*); -#define SQLITE_STATIC ((sqlite3_destructor_type)0) -#define SQLITE_TRANSIENT ((sqlite3_destructor_type)-1) - -/* -** CAPI3REF: Setting The Result Of An SQL Function -** -** These routines are used by the xFunc or xFinal callbacks that -** implement SQL functions and aggregates. See -** [sqlite3_create_function()] and [sqlite3_create_function16()] -** for additional information. -** -** These functions work very much like the [parameter binding] family of -** functions used to bind values to host parameters in prepared statements. -** Refer to the [SQL parameter] documentation for additional information. -** -** ^The sqlite3_result_blob() interface sets the result from -** an application-defined function to be the BLOB whose content is pointed -** to by the second parameter and which is N bytes long where N is the -** third parameter. -** -** ^The sqlite3_result_zeroblob() interfaces set the result of -** the application-defined function to be a BLOB containing all zero -** bytes and N bytes in size, where N is the value of the 2nd parameter. -** -** ^The sqlite3_result_double() interface sets the result from -** an application-defined function to be a floating point value specified -** by its 2nd argument. -** -** ^The sqlite3_result_error() and sqlite3_result_error16() functions -** cause the implemented SQL function to throw an exception. -** ^SQLite uses the string pointed to by the -** 2nd parameter of sqlite3_result_error() or sqlite3_result_error16() -** as the text of an error message. ^SQLite interprets the error -** message string from sqlite3_result_error() as UTF-8. ^SQLite -** interprets the string from sqlite3_result_error16() as UTF-16 in native -** byte order. ^If the third parameter to sqlite3_result_error() -** or sqlite3_result_error16() is negative then SQLite takes as the error -** message all text up through the first zero character. -** ^If the third parameter to sqlite3_result_error() or -** sqlite3_result_error16() is non-negative then SQLite takes that many -** bytes (not characters) from the 2nd parameter as the error message. -** ^The sqlite3_result_error() and sqlite3_result_error16() -** routines make a private copy of the error message text before -** they return. Hence, the calling function can deallocate or -** modify the text after they return without harm. -** ^The sqlite3_result_error_code() function changes the error code -** returned by SQLite as a result of an error in a function. ^By default, -** the error code is SQLITE_ERROR. ^A subsequent call to sqlite3_result_error() -** or sqlite3_result_error16() resets the error code to SQLITE_ERROR. -** -** ^The sqlite3_result_error_toobig() interface causes SQLite to throw an -** error indicating that a string or BLOB is too long to represent. -** -** ^The sqlite3_result_error_nomem() interface causes SQLite to throw an -** error indicating that a memory allocation failed. -** -** ^The sqlite3_result_int() interface sets the return value -** of the application-defined function to be the 32-bit signed integer -** value given in the 2nd argument. -** ^The sqlite3_result_int64() interface sets the return value -** of the application-defined function to be the 64-bit signed integer -** value given in the 2nd argument. -** -** ^The sqlite3_result_null() interface sets the return value -** of the application-defined function to be NULL. -** -** ^The sqlite3_result_text(), sqlite3_result_text16(), -** sqlite3_result_text16le(), and sqlite3_result_text16be() interfaces -** set the return value of the application-defined function to be -** a text string which is represented as UTF-8, UTF-16 native byte order, -** UTF-16 little endian, or UTF-16 big endian, respectively. -** ^SQLite takes the text result from the application from -** the 2nd parameter of the sqlite3_result_text* interfaces. -** ^If the 3rd parameter to the sqlite3_result_text* interfaces -** is negative, then SQLite takes result text from the 2nd parameter -** through the first zero character. -** ^If the 3rd parameter to the sqlite3_result_text* interfaces -** is non-negative, then as many bytes (not characters) of the text -** pointed to by the 2nd parameter are taken as the application-defined -** function result. If the 3rd parameter is non-negative, then it -** must be the byte offset into the string where the NUL terminator would -** appear if the string where NUL terminated. If any NUL characters occur -** in the string at a byte offset that is less than the value of the 3rd -** parameter, then the resulting string will contain embedded NULs and the -** result of expressions operating on strings with embedded NULs is undefined. -** ^If the 4th parameter to the sqlite3_result_text* interfaces -** or sqlite3_result_blob is a non-NULL pointer, then SQLite calls that -** function as the destructor on the text or BLOB result when it has -** finished using that result. -** ^If the 4th parameter to the sqlite3_result_text* interfaces or to -** sqlite3_result_blob is the special constant SQLITE_STATIC, then SQLite -** assumes that the text or BLOB result is in constant space and does not -** copy the content of the parameter nor call a destructor on the content -** when it has finished using that result. -** ^If the 4th parameter to the sqlite3_result_text* interfaces -** or sqlite3_result_blob is the special constant SQLITE_TRANSIENT -** then SQLite makes a copy of the result into space obtained from -** from [sqlite3_malloc()] before it returns. -** -** ^The sqlite3_result_value() interface sets the result of -** the application-defined function to be a copy the -** [unprotected sqlite3_value] object specified by the 2nd parameter. ^The -** sqlite3_result_value() interface makes a copy of the [sqlite3_value] -** so that the [sqlite3_value] specified in the parameter may change or -** be deallocated after sqlite3_result_value() returns without harm. -** ^A [protected sqlite3_value] object may always be used where an -** [unprotected sqlite3_value] object is required, so either -** kind of [sqlite3_value] object can be used with this interface. -** -** If these routines are called from within the different thread -** than the one containing the application-defined function that received -** the [sqlite3_context] pointer, the results are undefined. -*/ -SQLITE_API void sqlite3_result_blob(sqlite3_context*, const void*, int, void(*)(void*)); -SQLITE_API void sqlite3_result_double(sqlite3_context*, double); -SQLITE_API void sqlite3_result_error(sqlite3_context*, const char*, int); -SQLITE_API void sqlite3_result_error16(sqlite3_context*, const void*, int); -SQLITE_API void sqlite3_result_error_toobig(sqlite3_context*); -SQLITE_API void sqlite3_result_error_nomem(sqlite3_context*); -SQLITE_API void sqlite3_result_error_code(sqlite3_context*, int); -SQLITE_API void sqlite3_result_int(sqlite3_context*, int); -SQLITE_API void sqlite3_result_int64(sqlite3_context*, sqlite3_int64); -SQLITE_API void sqlite3_result_null(sqlite3_context*); -SQLITE_API void sqlite3_result_text(sqlite3_context*, const char*, int, void(*)(void*)); -SQLITE_API void sqlite3_result_text16(sqlite3_context*, const void*, int, void(*)(void*)); -SQLITE_API void sqlite3_result_text16le(sqlite3_context*, const void*, int,void(*)(void*)); -SQLITE_API void sqlite3_result_text16be(sqlite3_context*, const void*, int,void(*)(void*)); -SQLITE_API void sqlite3_result_value(sqlite3_context*, sqlite3_value*); -SQLITE_API void sqlite3_result_zeroblob(sqlite3_context*, int n); - -/* -** CAPI3REF: Define New Collating Sequences -** -** ^These functions add, remove, or modify a [collation] associated -** with the [database connection] specified as the first argument. -** -** ^The name of the collation is a UTF-8 string -** for sqlite3_create_collation() and sqlite3_create_collation_v2() -** and a UTF-16 string in native byte order for sqlite3_create_collation16(). -** ^Collation names that compare equal according to [sqlite3_strnicmp()] are -** considered to be the same name. -** -** ^(The third argument (eTextRep) must be one of the constants: -**
      -**
    • [SQLITE_UTF8], -**
    • [SQLITE_UTF16LE], -**
    • [SQLITE_UTF16BE], -**
    • [SQLITE_UTF16], or -**
    • [SQLITE_UTF16_ALIGNED]. -**
    )^ -** ^The eTextRep argument determines the encoding of strings passed -** to the collating function callback, xCallback. -** ^The [SQLITE_UTF16] and [SQLITE_UTF16_ALIGNED] values for eTextRep -** force strings to be UTF16 with native byte order. -** ^The [SQLITE_UTF16_ALIGNED] value for eTextRep forces strings to begin -** on an even byte address. -** -** ^The fourth argument, pArg, is an application data pointer that is passed -** through as the first argument to the collating function callback. -** -** ^The fifth argument, xCallback, is a pointer to the collating function. -** ^Multiple collating functions can be registered using the same name but -** with different eTextRep parameters and SQLite will use whichever -** function requires the least amount of data transformation. -** ^If the xCallback argument is NULL then the collating function is -** deleted. ^When all collating functions having the same name are deleted, -** that collation is no longer usable. -** -** ^The collating function callback is invoked with a copy of the pArg -** application data pointer and with two strings in the encoding specified -** by the eTextRep argument. The collating function must return an -** integer that is negative, zero, or positive -** if the first string is less than, equal to, or greater than the second, -** respectively. A collating function must always return the same answer -** given the same inputs. If two or more collating functions are registered -** to the same collation name (using different eTextRep values) then all -** must give an equivalent answer when invoked with equivalent strings. -** The collating function must obey the following properties for all -** strings A, B, and C: -** -**
      -**
    1. If A==B then B==A. -**
    2. If A==B and B==C then A==C. -**
    3. If A<B THEN B>A. -**
    4. If A<B and B<C then A<C. -**
    -** -** If a collating function fails any of the above constraints and that -** collating function is registered and used, then the behavior of SQLite -** is undefined. -** -** ^The sqlite3_create_collation_v2() works like sqlite3_create_collation() -** with the addition that the xDestroy callback is invoked on pArg when -** the collating function is deleted. -** ^Collating functions are deleted when they are overridden by later -** calls to the collation creation functions or when the -** [database connection] is closed using [sqlite3_close()]. -** -** ^The xDestroy callback is not called if the -** sqlite3_create_collation_v2() function fails. Applications that invoke -** sqlite3_create_collation_v2() with a non-NULL xDestroy argument should -** check the return code and dispose of the application data pointer -** themselves rather than expecting SQLite to deal with it for them. -** This is different from every other SQLite interface. The inconsistency -** is unfortunate but cannot be changed without breaking backwards -** compatibility. -** -** See also: [sqlite3_collation_needed()] and [sqlite3_collation_needed16()]. -*/ -SQLITE_API int sqlite3_create_collation( - sqlite3*, - const char *zName, - int eTextRep, - void *pArg, - int(*xCompare)(void*,int,const void*,int,const void*) -); -SQLITE_API int sqlite3_create_collation_v2( - sqlite3*, - const char *zName, - int eTextRep, - void *pArg, - int(*xCompare)(void*,int,const void*,int,const void*), - void(*xDestroy)(void*) -); -SQLITE_API int sqlite3_create_collation16( - sqlite3*, - const void *zName, - int eTextRep, - void *pArg, - int(*xCompare)(void*,int,const void*,int,const void*) -); - -/* -** CAPI3REF: Collation Needed Callbacks -** -** ^To avoid having to register all collation sequences before a database -** can be used, a single callback function may be registered with the -** [database connection] to be invoked whenever an undefined collation -** sequence is required. -** -** ^If the function is registered using the sqlite3_collation_needed() API, -** then it is passed the names of undefined collation sequences as strings -** encoded in UTF-8. ^If sqlite3_collation_needed16() is used, -** the names are passed as UTF-16 in machine native byte order. -** ^A call to either function replaces the existing collation-needed callback. -** -** ^(When the callback is invoked, the first argument passed is a copy -** of the second argument to sqlite3_collation_needed() or -** sqlite3_collation_needed16(). The second argument is the database -** connection. The third argument is one of [SQLITE_UTF8], [SQLITE_UTF16BE], -** or [SQLITE_UTF16LE], indicating the most desirable form of the collation -** sequence function required. The fourth parameter is the name of the -** required collation sequence.)^ -** -** The callback function should register the desired collation using -** [sqlite3_create_collation()], [sqlite3_create_collation16()], or -** [sqlite3_create_collation_v2()]. -*/ -SQLITE_API int sqlite3_collation_needed( - sqlite3*, - void*, - void(*)(void*,sqlite3*,int eTextRep,const char*) -); -SQLITE_API int sqlite3_collation_needed16( - sqlite3*, - void*, - void(*)(void*,sqlite3*,int eTextRep,const void*) -); - -#ifdef SQLITE_HAS_CODEC -/* -** Specify the key for an encrypted database. This routine should be -** called right after sqlite3_open(). -** -** The code to implement this API is not available in the public release -** of SQLite. -*/ -SQLITE_API int sqlite3_key( - sqlite3 *db, /* Database to be rekeyed */ - const void *pKey, int nKey /* The key */ -); - -/* -** Change the key on an open database. If the current database is not -** encrypted, this routine will encrypt it. If pNew==0 or nNew==0, the -** database is decrypted. -** -** The code to implement this API is not available in the public release -** of SQLite. -*/ -SQLITE_API int sqlite3_rekey( - sqlite3 *db, /* Database to be rekeyed */ - const void *pKey, int nKey /* The new key */ -); - -/* -** Specify the activation key for a SEE database. Unless -** activated, none of the SEE routines will work. -*/ -SQLITE_API void sqlite3_activate_see( - const char *zPassPhrase /* Activation phrase */ -); -#endif - -#ifdef SQLITE_ENABLE_CEROD -/* -** Specify the activation key for a CEROD database. Unless -** activated, none of the CEROD routines will work. -*/ -SQLITE_API void sqlite3_activate_cerod( - const char *zPassPhrase /* Activation phrase */ -); -#endif - -/* -** CAPI3REF: Suspend Execution For A Short Time -** -** The sqlite3_sleep() function causes the current thread to suspend execution -** for at least a number of milliseconds specified in its parameter. -** -** If the operating system does not support sleep requests with -** millisecond time resolution, then the time will be rounded up to -** the nearest second. The number of milliseconds of sleep actually -** requested from the operating system is returned. -** -** ^SQLite implements this interface by calling the xSleep() -** method of the default [sqlite3_vfs] object. If the xSleep() method -** of the default VFS is not implemented correctly, or not implemented at -** all, then the behavior of sqlite3_sleep() may deviate from the description -** in the previous paragraphs. -*/ -SQLITE_API int sqlite3_sleep(int); - -/* -** CAPI3REF: Name Of The Folder Holding Temporary Files -** -** ^(If this global variable is made to point to a string which is -** the name of a folder (a.k.a. directory), then all temporary files -** created by SQLite when using a built-in [sqlite3_vfs | VFS] -** will be placed in that directory.)^ ^If this variable -** is a NULL pointer, then SQLite performs a search for an appropriate -** temporary file directory. -** -** It is not safe to read or modify this variable in more than one -** thread at a time. It is not safe to read or modify this variable -** if a [database connection] is being used at the same time in a separate -** thread. -** It is intended that this variable be set once -** as part of process initialization and before any SQLite interface -** routines have been called and that this variable remain unchanged -** thereafter. -** -** ^The [temp_store_directory pragma] may modify this variable and cause -** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore, -** the [temp_store_directory pragma] always assumes that any string -** that this variable points to is held in memory obtained from -** [sqlite3_malloc] and the pragma may attempt to free that memory -** using [sqlite3_free]. -** Hence, if this variable is modified directly, either it should be -** made NULL or made to point to memory obtained from [sqlite3_malloc] -** or else the use of the [temp_store_directory pragma] should be avoided. -** -** Note to Windows Runtime users: The temporary directory must be set -** prior to calling [sqlite3_open] or [sqlite3_open_v2]. Otherwise, various -** features that require the use of temporary files may fail. Here is an -** example of how to do this using C++ with the Windows Runtime: -** -**
    -** LPCWSTR zPath = Windows::Storage::ApplicationData::Current->
    -**       TemporaryFolder->Path->Data();
    -** char zPathBuf[MAX_PATH + 1];
    -** memset(zPathBuf, 0, sizeof(zPathBuf));
    -** WideCharToMultiByte(CP_UTF8, 0, zPath, -1, zPathBuf, sizeof(zPathBuf),
    -**       NULL, NULL);
    -** sqlite3_temp_directory = sqlite3_mprintf("%s", zPathBuf);
    -** 
    -*/ -SQLITE_API char *sqlite3_temp_directory; - -/* -** CAPI3REF: Name Of The Folder Holding Database Files -** -** ^(If this global variable is made to point to a string which is -** the name of a folder (a.k.a. directory), then all database files -** specified with a relative pathname and created or accessed by -** SQLite when using a built-in windows [sqlite3_vfs | VFS] will be assumed -** to be relative to that directory.)^ ^If this variable is a NULL -** pointer, then SQLite assumes that all database files specified -** with a relative pathname are relative to the current directory -** for the process. Only the windows VFS makes use of this global -** variable; it is ignored by the unix VFS. -** -** Changing the value of this variable while a database connection is -** open can result in a corrupt database. -** -** It is not safe to read or modify this variable in more than one -** thread at a time. It is not safe to read or modify this variable -** if a [database connection] is being used at the same time in a separate -** thread. -** It is intended that this variable be set once -** as part of process initialization and before any SQLite interface -** routines have been called and that this variable remain unchanged -** thereafter. -** -** ^The [data_store_directory pragma] may modify this variable and cause -** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore, -** the [data_store_directory pragma] always assumes that any string -** that this variable points to is held in memory obtained from -** [sqlite3_malloc] and the pragma may attempt to free that memory -** using [sqlite3_free]. -** Hence, if this variable is modified directly, either it should be -** made NULL or made to point to memory obtained from [sqlite3_malloc] -** or else the use of the [data_store_directory pragma] should be avoided. -*/ -SQLITE_API char *sqlite3_data_directory; - -/* -** CAPI3REF: Test For Auto-Commit Mode -** KEYWORDS: {autocommit mode} -** -** ^The sqlite3_get_autocommit() interface returns non-zero or -** zero if the given database connection is or is not in autocommit mode, -** respectively. ^Autocommit mode is on by default. -** ^Autocommit mode is disabled by a [BEGIN] statement. -** ^Autocommit mode is re-enabled by a [COMMIT] or [ROLLBACK]. -** -** If certain kinds of errors occur on a statement within a multi-statement -** transaction (errors including [SQLITE_FULL], [SQLITE_IOERR], -** [SQLITE_NOMEM], [SQLITE_BUSY], and [SQLITE_INTERRUPT]) then the -** transaction might be rolled back automatically. The only way to -** find out whether SQLite automatically rolled back the transaction after -** an error is to use this function. -** -** If another thread changes the autocommit status of the database -** connection while this routine is running, then the return value -** is undefined. -*/ -SQLITE_API int sqlite3_get_autocommit(sqlite3*); - -/* -** CAPI3REF: Find The Database Handle Of A Prepared Statement -** -** ^The sqlite3_db_handle interface returns the [database connection] handle -** to which a [prepared statement] belongs. ^The [database connection] -** returned by sqlite3_db_handle is the same [database connection] -** that was the first argument -** to the [sqlite3_prepare_v2()] call (or its variants) that was used to -** create the statement in the first place. -*/ -SQLITE_API sqlite3 *sqlite3_db_handle(sqlite3_stmt*); - -/* -** CAPI3REF: Return The Filename For A Database Connection -** -** ^The sqlite3_db_filename(D,N) interface returns a pointer to a filename -** associated with database N of connection D. ^The main database file -** has the name "main". If there is no attached database N on the database -** connection D, or if database N is a temporary or in-memory database, then -** a NULL pointer is returned. -** -** ^The filename returned by this function is the output of the -** xFullPathname method of the [VFS]. ^In other words, the filename -** will be an absolute pathname, even if the filename used -** to open the database originally was a URI or relative pathname. -*/ -SQLITE_API const char *sqlite3_db_filename(sqlite3 *db, const char *zDbName); - -/* -** CAPI3REF: Determine if a database is read-only -** -** ^The sqlite3_db_readonly(D,N) interface returns 1 if the database N -** of connection D is read-only, 0 if it is read/write, or -1 if N is not -** the name of a database on connection D. -*/ -SQLITE_API int sqlite3_db_readonly(sqlite3 *db, const char *zDbName); - -/* -** CAPI3REF: Find the next prepared statement -** -** ^This interface returns a pointer to the next [prepared statement] after -** pStmt associated with the [database connection] pDb. ^If pStmt is NULL -** then this interface returns a pointer to the first prepared statement -** associated with the database connection pDb. ^If no prepared statement -** satisfies the conditions of this routine, it returns NULL. -** -** The [database connection] pointer D in a call to -** [sqlite3_next_stmt(D,S)] must refer to an open database -** connection and in particular must not be a NULL pointer. -*/ -SQLITE_API sqlite3_stmt *sqlite3_next_stmt(sqlite3 *pDb, sqlite3_stmt *pStmt); - -/* -** CAPI3REF: Commit And Rollback Notification Callbacks -** -** ^The sqlite3_commit_hook() interface registers a callback -** function to be invoked whenever a transaction is [COMMIT | committed]. -** ^Any callback set by a previous call to sqlite3_commit_hook() -** for the same database connection is overridden. -** ^The sqlite3_rollback_hook() interface registers a callback -** function to be invoked whenever a transaction is [ROLLBACK | rolled back]. -** ^Any callback set by a previous call to sqlite3_rollback_hook() -** for the same database connection is overridden. -** ^The pArg argument is passed through to the callback. -** ^If the callback on a commit hook function returns non-zero, -** then the commit is converted into a rollback. -** -** ^The sqlite3_commit_hook(D,C,P) and sqlite3_rollback_hook(D,C,P) functions -** return the P argument from the previous call of the same function -** on the same [database connection] D, or NULL for -** the first call for each function on D. -** -** The commit and rollback hook callbacks are not reentrant. -** The callback implementation must not do anything that will modify -** the database connection that invoked the callback. Any actions -** to modify the database connection must be deferred until after the -** completion of the [sqlite3_step()] call that triggered the commit -** or rollback hook in the first place. -** Note that running any other SQL statements, including SELECT statements, -** or merely calling [sqlite3_prepare_v2()] and [sqlite3_step()] will modify -** the database connections for the meaning of "modify" in this paragraph. -** -** ^Registering a NULL function disables the callback. -** -** ^When the commit hook callback routine returns zero, the [COMMIT] -** operation is allowed to continue normally. ^If the commit hook -** returns non-zero, then the [COMMIT] is converted into a [ROLLBACK]. -** ^The rollback hook is invoked on a rollback that results from a commit -** hook returning non-zero, just as it would be with any other rollback. -** -** ^For the purposes of this API, a transaction is said to have been -** rolled back if an explicit "ROLLBACK" statement is executed, or -** an error or constraint causes an implicit rollback to occur. -** ^The rollback callback is not invoked if a transaction is -** automatically rolled back because the database connection is closed. -** -** See also the [sqlite3_update_hook()] interface. -*/ -SQLITE_API void *sqlite3_commit_hook(sqlite3*, int(*)(void*), void*); -SQLITE_API void *sqlite3_rollback_hook(sqlite3*, void(*)(void *), void*); - -/* -** CAPI3REF: Data Change Notification Callbacks -** -** ^The sqlite3_update_hook() interface registers a callback function -** with the [database connection] identified by the first argument -** to be invoked whenever a row is updated, inserted or deleted. -** ^Any callback set by a previous call to this function -** for the same database connection is overridden. -** -** ^The second argument is a pointer to the function to invoke when a -** row is updated, inserted or deleted. -** ^The first argument to the callback is a copy of the third argument -** to sqlite3_update_hook(). -** ^The second callback argument is one of [SQLITE_INSERT], [SQLITE_DELETE], -** or [SQLITE_UPDATE], depending on the operation that caused the callback -** to be invoked. -** ^The third and fourth arguments to the callback contain pointers to the -** database and table name containing the affected row. -** ^The final callback parameter is the [rowid] of the row. -** ^In the case of an update, this is the [rowid] after the update takes place. -** -** ^(The update hook is not invoked when internal system tables are -** modified (i.e. sqlite_master and sqlite_sequence).)^ -** -** ^In the current implementation, the update hook -** is not invoked when duplication rows are deleted because of an -** [ON CONFLICT | ON CONFLICT REPLACE] clause. ^Nor is the update hook -** invoked when rows are deleted using the [truncate optimization]. -** The exceptions defined in this paragraph might change in a future -** release of SQLite. -** -** The update hook implementation must not do anything that will modify -** the database connection that invoked the update hook. Any actions -** to modify the database connection must be deferred until after the -** completion of the [sqlite3_step()] call that triggered the update hook. -** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their -** database connections for the meaning of "modify" in this paragraph. -** -** ^The sqlite3_update_hook(D,C,P) function -** returns the P argument from the previous call -** on the same [database connection] D, or NULL for -** the first call on D. -** -** See also the [sqlite3_commit_hook()] and [sqlite3_rollback_hook()] -** interfaces. -*/ -SQLITE_API void *sqlite3_update_hook( - sqlite3*, - void(*)(void *,int ,char const *,char const *,sqlite3_int64), - void* -); - -/* -** CAPI3REF: Enable Or Disable Shared Pager Cache -** -** ^(This routine enables or disables the sharing of the database cache -** and schema data structures between [database connection | connections] -** to the same database. Sharing is enabled if the argument is true -** and disabled if the argument is false.)^ -** -** ^Cache sharing is enabled and disabled for an entire process. -** This is a change as of SQLite version 3.5.0. In prior versions of SQLite, -** sharing was enabled or disabled for each thread separately. -** -** ^(The cache sharing mode set by this interface effects all subsequent -** calls to [sqlite3_open()], [sqlite3_open_v2()], and [sqlite3_open16()]. -** Existing database connections continue use the sharing mode -** that was in effect at the time they were opened.)^ -** -** ^(This routine returns [SQLITE_OK] if shared cache was enabled or disabled -** successfully. An [error code] is returned otherwise.)^ -** -** ^Shared cache is disabled by default. But this might change in -** future releases of SQLite. Applications that care about shared -** cache setting should set it explicitly. -** -** This interface is threadsafe on processors where writing a -** 32-bit integer is atomic. -** -** See Also: [SQLite Shared-Cache Mode] -*/ -SQLITE_API int sqlite3_enable_shared_cache(int); - -/* -** CAPI3REF: Attempt To Free Heap Memory -** -** ^The sqlite3_release_memory() interface attempts to free N bytes -** of heap memory by deallocating non-essential memory allocations -** held by the database library. Memory used to cache database -** pages to improve performance is an example of non-essential memory. -** ^sqlite3_release_memory() returns the number of bytes actually freed, -** which might be more or less than the amount requested. -** ^The sqlite3_release_memory() routine is a no-op returning zero -** if SQLite is not compiled with [SQLITE_ENABLE_MEMORY_MANAGEMENT]. -** -** See also: [sqlite3_db_release_memory()] -*/ -SQLITE_API int sqlite3_release_memory(int); - -/* -** CAPI3REF: Free Memory Used By A Database Connection -** -** ^The sqlite3_db_release_memory(D) interface attempts to free as much heap -** memory as possible from database connection D. Unlike the -** [sqlite3_release_memory()] interface, this interface is effect even -** when then [SQLITE_ENABLE_MEMORY_MANAGEMENT] compile-time option is -** omitted. -** -** See also: [sqlite3_release_memory()] -*/ -SQLITE_API int sqlite3_db_release_memory(sqlite3*); - -/* -** CAPI3REF: Impose A Limit On Heap Size -** -** ^The sqlite3_soft_heap_limit64() interface sets and/or queries the -** soft limit on the amount of heap memory that may be allocated by SQLite. -** ^SQLite strives to keep heap memory utilization below the soft heap -** limit by reducing the number of pages held in the page cache -** as heap memory usages approaches the limit. -** ^The soft heap limit is "soft" because even though SQLite strives to stay -** below the limit, it will exceed the limit rather than generate -** an [SQLITE_NOMEM] error. In other words, the soft heap limit -** is advisory only. -** -** ^The return value from sqlite3_soft_heap_limit64() is the size of -** the soft heap limit prior to the call, or negative in the case of an -** error. ^If the argument N is negative -** then no change is made to the soft heap limit. Hence, the current -** size of the soft heap limit can be determined by invoking -** sqlite3_soft_heap_limit64() with a negative argument. -** -** ^If the argument N is zero then the soft heap limit is disabled. -** -** ^(The soft heap limit is not enforced in the current implementation -** if one or more of following conditions are true: -** -**
      -**
    • The soft heap limit is set to zero. -**
    • Memory accounting is disabled using a combination of the -** [sqlite3_config]([SQLITE_CONFIG_MEMSTATUS],...) start-time option and -** the [SQLITE_DEFAULT_MEMSTATUS] compile-time option. -**
    • An alternative page cache implementation is specified using -** [sqlite3_config]([SQLITE_CONFIG_PCACHE2],...). -**
    • The page cache allocates from its own memory pool supplied -** by [sqlite3_config]([SQLITE_CONFIG_PAGECACHE],...) rather than -** from the heap. -**
    )^ -** -** Beginning with SQLite version 3.7.3, the soft heap limit is enforced -** regardless of whether or not the [SQLITE_ENABLE_MEMORY_MANAGEMENT] -** compile-time option is invoked. With [SQLITE_ENABLE_MEMORY_MANAGEMENT], -** the soft heap limit is enforced on every memory allocation. Without -** [SQLITE_ENABLE_MEMORY_MANAGEMENT], the soft heap limit is only enforced -** when memory is allocated by the page cache. Testing suggests that because -** the page cache is the predominate memory user in SQLite, most -** applications will achieve adequate soft heap limit enforcement without -** the use of [SQLITE_ENABLE_MEMORY_MANAGEMENT]. -** -** The circumstances under which SQLite will enforce the soft heap limit may -** changes in future releases of SQLite. -*/ -SQLITE_API sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 N); - -/* -** CAPI3REF: Deprecated Soft Heap Limit Interface -** DEPRECATED -** -** This is a deprecated version of the [sqlite3_soft_heap_limit64()] -** interface. This routine is provided for historical compatibility -** only. All new applications should use the -** [sqlite3_soft_heap_limit64()] interface rather than this one. -*/ -SQLITE_API SQLITE_DEPRECATED void sqlite3_soft_heap_limit(int N); - - -/* -** CAPI3REF: Extract Metadata About A Column Of A Table -** -** ^This routine returns metadata about a specific column of a specific -** database table accessible using the [database connection] handle -** passed as the first function argument. -** -** ^The column is identified by the second, third and fourth parameters to -** this function. ^The second parameter is either the name of the database -** (i.e. "main", "temp", or an attached database) containing the specified -** table or NULL. ^If it is NULL, then all attached databases are searched -** for the table using the same algorithm used by the database engine to -** resolve unqualified table references. -** -** ^The third and fourth parameters to this function are the table and column -** name of the desired column, respectively. Neither of these parameters -** may be NULL. -** -** ^Metadata is returned by writing to the memory locations passed as the 5th -** and subsequent parameters to this function. ^Any of these arguments may be -** NULL, in which case the corresponding element of metadata is omitted. -** -** ^(
    -** -**
    Parameter Output
    Type
    Description -** -**
    5th const char* Data type -**
    6th const char* Name of default collation sequence -**
    7th int True if column has a NOT NULL constraint -**
    8th int True if column is part of the PRIMARY KEY -**
    9th int True if column is [AUTOINCREMENT] -**
    -**
    )^ -** -** ^The memory pointed to by the character pointers returned for the -** declaration type and collation sequence is valid only until the next -** call to any SQLite API function. -** -** ^If the specified table is actually a view, an [error code] is returned. -** -** ^If the specified column is "rowid", "oid" or "_rowid_" and an -** [INTEGER PRIMARY KEY] column has been explicitly declared, then the output -** parameters are set for the explicitly declared column. ^(If there is no -** explicitly declared [INTEGER PRIMARY KEY] column, then the output -** parameters are set as follows: -** -**
    -**     data type: "INTEGER"
    -**     collation sequence: "BINARY"
    -**     not null: 0
    -**     primary key: 1
    -**     auto increment: 0
    -** 
    )^ -** -** ^(This function may load one or more schemas from database files. If an -** error occurs during this process, or if the requested table or column -** cannot be found, an [error code] is returned and an error message left -** in the [database connection] (to be retrieved using sqlite3_errmsg()).)^ -** -** ^This API is only available if the library was compiled with the -** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol defined. -*/ -SQLITE_API int sqlite3_table_column_metadata( - sqlite3 *db, /* Connection handle */ - const char *zDbName, /* Database name or NULL */ - const char *zTableName, /* Table name */ - const char *zColumnName, /* Column name */ - char const **pzDataType, /* OUTPUT: Declared data type */ - char const **pzCollSeq, /* OUTPUT: Collation sequence name */ - int *pNotNull, /* OUTPUT: True if NOT NULL constraint exists */ - int *pPrimaryKey, /* OUTPUT: True if column part of PK */ - int *pAutoinc /* OUTPUT: True if column is auto-increment */ -); - -/* -** CAPI3REF: Load An Extension -** -** ^This interface loads an SQLite extension library from the named file. -** -** ^The sqlite3_load_extension() interface attempts to load an -** SQLite extension library contained in the file zFile. -** -** ^The entry point is zProc. -** ^zProc may be 0, in which case the name of the entry point -** defaults to "sqlite3_extension_init". -** ^The sqlite3_load_extension() interface returns -** [SQLITE_OK] on success and [SQLITE_ERROR] if something goes wrong. -** ^If an error occurs and pzErrMsg is not 0, then the -** [sqlite3_load_extension()] interface shall attempt to -** fill *pzErrMsg with error message text stored in memory -** obtained from [sqlite3_malloc()]. The calling function -** should free this memory by calling [sqlite3_free()]. -** -** ^Extension loading must be enabled using -** [sqlite3_enable_load_extension()] prior to calling this API, -** otherwise an error will be returned. -** -** See also the [load_extension() SQL function]. -*/ -SQLITE_API int sqlite3_load_extension( - sqlite3 *db, /* Load the extension into this database connection */ - const char *zFile, /* Name of the shared library containing extension */ - const char *zProc, /* Entry point. Derived from zFile if 0 */ - char **pzErrMsg /* Put error message here if not 0 */ -); - -/* -** CAPI3REF: Enable Or Disable Extension Loading -** -** ^So as not to open security holes in older applications that are -** unprepared to deal with extension loading, and as a means of disabling -** extension loading while evaluating user-entered SQL, the following API -** is provided to turn the [sqlite3_load_extension()] mechanism on and off. -** -** ^Extension loading is off by default. See ticket #1863. -** ^Call the sqlite3_enable_load_extension() routine with onoff==1 -** to turn extension loading on and call it with onoff==0 to turn -** it back off again. -*/ -SQLITE_API int sqlite3_enable_load_extension(sqlite3 *db, int onoff); - -/* -** CAPI3REF: Automatically Load Statically Linked Extensions -** -** ^This interface causes the xEntryPoint() function to be invoked for -** each new [database connection] that is created. The idea here is that -** xEntryPoint() is the entry point for a statically linked SQLite extension -** that is to be automatically loaded into all new database connections. -** -** ^(Even though the function prototype shows that xEntryPoint() takes -** no arguments and returns void, SQLite invokes xEntryPoint() with three -** arguments and expects and integer result as if the signature of the -** entry point where as follows: -** -**
    -**    int xEntryPoint(
    -**      sqlite3 *db,
    -**      const char **pzErrMsg,
    -**      const struct sqlite3_api_routines *pThunk
    -**    );
    -** 
    )^ -** -** If the xEntryPoint routine encounters an error, it should make *pzErrMsg -** point to an appropriate error message (obtained from [sqlite3_mprintf()]) -** and return an appropriate [error code]. ^SQLite ensures that *pzErrMsg -** is NULL before calling the xEntryPoint(). ^SQLite will invoke -** [sqlite3_free()] on *pzErrMsg after xEntryPoint() returns. ^If any -** xEntryPoint() returns an error, the [sqlite3_open()], [sqlite3_open16()], -** or [sqlite3_open_v2()] call that provoked the xEntryPoint() will fail. -** -** ^Calling sqlite3_auto_extension(X) with an entry point X that is already -** on the list of automatic extensions is a harmless no-op. ^No entry point -** will be called more than once for each database connection that is opened. -** -** See also: [sqlite3_reset_auto_extension()]. -*/ -SQLITE_API int sqlite3_auto_extension(void (*xEntryPoint)(void)); - -/* -** CAPI3REF: Reset Automatic Extension Loading -** -** ^This interface disables all automatic extensions previously -** registered using [sqlite3_auto_extension()]. -*/ -SQLITE_API void sqlite3_reset_auto_extension(void); - -/* -** The interface to the virtual-table mechanism is currently considered -** to be experimental. The interface might change in incompatible ways. -** If this is a problem for you, do not use the interface at this time. -** -** When the virtual-table mechanism stabilizes, we will declare the -** interface fixed, support it indefinitely, and remove this comment. -*/ - -/* -** Structures used by the virtual table interface -*/ -typedef struct sqlite3_vtab sqlite3_vtab; -typedef struct sqlite3_index_info sqlite3_index_info; -typedef struct sqlite3_vtab_cursor sqlite3_vtab_cursor; -typedef struct sqlite3_module sqlite3_module; - -/* -** CAPI3REF: Virtual Table Object -** KEYWORDS: sqlite3_module {virtual table module} -** -** This structure, sometimes called a "virtual table module", -** defines the implementation of a [virtual tables]. -** This structure consists mostly of methods for the module. -** -** ^A virtual table module is created by filling in a persistent -** instance of this structure and passing a pointer to that instance -** to [sqlite3_create_module()] or [sqlite3_create_module_v2()]. -** ^The registration remains valid until it is replaced by a different -** module or until the [database connection] closes. The content -** of this structure must not change while it is registered with -** any database connection. -*/ -struct sqlite3_module { - int iVersion; - int (*xCreate)(sqlite3*, void *pAux, - int argc, const char *const*argv, - sqlite3_vtab **ppVTab, char**); - int (*xConnect)(sqlite3*, void *pAux, - int argc, const char *const*argv, - sqlite3_vtab **ppVTab, char**); - int (*xBestIndex)(sqlite3_vtab *pVTab, sqlite3_index_info*); - int (*xDisconnect)(sqlite3_vtab *pVTab); - int (*xDestroy)(sqlite3_vtab *pVTab); - int (*xOpen)(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCursor); - int (*xClose)(sqlite3_vtab_cursor*); - int (*xFilter)(sqlite3_vtab_cursor*, int idxNum, const char *idxStr, - int argc, sqlite3_value **argv); - int (*xNext)(sqlite3_vtab_cursor*); - int (*xEof)(sqlite3_vtab_cursor*); - int (*xColumn)(sqlite3_vtab_cursor*, sqlite3_context*, int); - int (*xRowid)(sqlite3_vtab_cursor*, sqlite3_int64 *pRowid); - int (*xUpdate)(sqlite3_vtab *, int, sqlite3_value **, sqlite3_int64 *); - int (*xBegin)(sqlite3_vtab *pVTab); - int (*xSync)(sqlite3_vtab *pVTab); - int (*xCommit)(sqlite3_vtab *pVTab); - int (*xRollback)(sqlite3_vtab *pVTab); - int (*xFindFunction)(sqlite3_vtab *pVtab, int nArg, const char *zName, - void (**pxFunc)(sqlite3_context*,int,sqlite3_value**), - void **ppArg); - int (*xRename)(sqlite3_vtab *pVtab, const char *zNew); - /* The methods above are in version 1 of the sqlite_module object. Those - ** below are for version 2 and greater. */ - int (*xSavepoint)(sqlite3_vtab *pVTab, int); - int (*xRelease)(sqlite3_vtab *pVTab, int); - int (*xRollbackTo)(sqlite3_vtab *pVTab, int); -}; - -/* -** CAPI3REF: Virtual Table Indexing Information -** KEYWORDS: sqlite3_index_info -** -** The sqlite3_index_info structure and its substructures is used as part -** of the [virtual table] interface to -** pass information into and receive the reply from the [xBestIndex] -** method of a [virtual table module]. The fields under **Inputs** are the -** inputs to xBestIndex and are read-only. xBestIndex inserts its -** results into the **Outputs** fields. -** -** ^(The aConstraint[] array records WHERE clause constraints of the form: -** -**
    column OP expr
    -** -** where OP is =, <, <=, >, or >=.)^ ^(The particular operator is -** stored in aConstraint[].op using one of the -** [SQLITE_INDEX_CONSTRAINT_EQ | SQLITE_INDEX_CONSTRAINT_ values].)^ -** ^(The index of the column is stored in -** aConstraint[].iColumn.)^ ^(aConstraint[].usable is TRUE if the -** expr on the right-hand side can be evaluated (and thus the constraint -** is usable) and false if it cannot.)^ -** -** ^The optimizer automatically inverts terms of the form "expr OP column" -** and makes other simplifications to the WHERE clause in an attempt to -** get as many WHERE clause terms into the form shown above as possible. -** ^The aConstraint[] array only reports WHERE clause terms that are -** relevant to the particular virtual table being queried. -** -** ^Information about the ORDER BY clause is stored in aOrderBy[]. -** ^Each term of aOrderBy records a column of the ORDER BY clause. -** -** The [xBestIndex] method must fill aConstraintUsage[] with information -** about what parameters to pass to xFilter. ^If argvIndex>0 then -** the right-hand side of the corresponding aConstraint[] is evaluated -** and becomes the argvIndex-th entry in argv. ^(If aConstraintUsage[].omit -** is true, then the constraint is assumed to be fully handled by the -** virtual table and is not checked again by SQLite.)^ -** -** ^The idxNum and idxPtr values are recorded and passed into the -** [xFilter] method. -** ^[sqlite3_free()] is used to free idxPtr if and only if -** needToFreeIdxPtr is true. -** -** ^The orderByConsumed means that output from [xFilter]/[xNext] will occur in -** the correct order to satisfy the ORDER BY clause so that no separate -** sorting step is required. -** -** ^The estimatedCost value is an estimate of the cost of doing the -** particular lookup. A full scan of a table with N entries should have -** a cost of N. A binary search of a table of N entries should have a -** cost of approximately log(N). -*/ -struct sqlite3_index_info { - /* Inputs */ - int nConstraint; /* Number of entries in aConstraint */ - struct sqlite3_index_constraint { - int iColumn; /* Column on left-hand side of constraint */ - unsigned char op; /* Constraint operator */ - unsigned char usable; /* True if this constraint is usable */ - int iTermOffset; /* Used internally - xBestIndex should ignore */ - } *aConstraint; /* Table of WHERE clause constraints */ - int nOrderBy; /* Number of terms in the ORDER BY clause */ - struct sqlite3_index_orderby { - int iColumn; /* Column number */ - unsigned char desc; /* True for DESC. False for ASC. */ - } *aOrderBy; /* The ORDER BY clause */ - /* Outputs */ - struct sqlite3_index_constraint_usage { - int argvIndex; /* if >0, constraint is part of argv to xFilter */ - unsigned char omit; /* Do not code a test for this constraint */ - } *aConstraintUsage; - int idxNum; /* Number used to identify the index */ - char *idxStr; /* String, possibly obtained from sqlite3_malloc */ - int needToFreeIdxStr; /* Free idxStr using sqlite3_free() if true */ - int orderByConsumed; /* True if output is already ordered */ - double estimatedCost; /* Estimated cost of using this index */ -}; - -/* -** CAPI3REF: Virtual Table Constraint Operator Codes -** -** These macros defined the allowed values for the -** [sqlite3_index_info].aConstraint[].op field. Each value represents -** an operator that is part of a constraint term in the wHERE clause of -** a query that uses a [virtual table]. -*/ -#define SQLITE_INDEX_CONSTRAINT_EQ 2 -#define SQLITE_INDEX_CONSTRAINT_GT 4 -#define SQLITE_INDEX_CONSTRAINT_LE 8 -#define SQLITE_INDEX_CONSTRAINT_LT 16 -#define SQLITE_INDEX_CONSTRAINT_GE 32 -#define SQLITE_INDEX_CONSTRAINT_MATCH 64 - -/* -** CAPI3REF: Register A Virtual Table Implementation -** -** ^These routines are used to register a new [virtual table module] name. -** ^Module names must be registered before -** creating a new [virtual table] using the module and before using a -** preexisting [virtual table] for the module. -** -** ^The module name is registered on the [database connection] specified -** by the first parameter. ^The name of the module is given by the -** second parameter. ^The third parameter is a pointer to -** the implementation of the [virtual table module]. ^The fourth -** parameter is an arbitrary client data pointer that is passed through -** into the [xCreate] and [xConnect] methods of the virtual table module -** when a new virtual table is be being created or reinitialized. -** -** ^The sqlite3_create_module_v2() interface has a fifth parameter which -** is a pointer to a destructor for the pClientData. ^SQLite will -** invoke the destructor function (if it is not NULL) when SQLite -** no longer needs the pClientData pointer. ^The destructor will also -** be invoked if the call to sqlite3_create_module_v2() fails. -** ^The sqlite3_create_module() -** interface is equivalent to sqlite3_create_module_v2() with a NULL -** destructor. -*/ -SQLITE_API int sqlite3_create_module( - sqlite3 *db, /* SQLite connection to register module with */ - const char *zName, /* Name of the module */ - const sqlite3_module *p, /* Methods for the module */ - void *pClientData /* Client data for xCreate/xConnect */ -); -SQLITE_API int sqlite3_create_module_v2( - sqlite3 *db, /* SQLite connection to register module with */ - const char *zName, /* Name of the module */ - const sqlite3_module *p, /* Methods for the module */ - void *pClientData, /* Client data for xCreate/xConnect */ - void(*xDestroy)(void*) /* Module destructor function */ -); - -/* -** CAPI3REF: Virtual Table Instance Object -** KEYWORDS: sqlite3_vtab -** -** Every [virtual table module] implementation uses a subclass -** of this object to describe a particular instance -** of the [virtual table]. Each subclass will -** be tailored to the specific needs of the module implementation. -** The purpose of this superclass is to define certain fields that are -** common to all module implementations. -** -** ^Virtual tables methods can set an error message by assigning a -** string obtained from [sqlite3_mprintf()] to zErrMsg. The method should -** take care that any prior string is freed by a call to [sqlite3_free()] -** prior to assigning a new string to zErrMsg. ^After the error message -** is delivered up to the client application, the string will be automatically -** freed by sqlite3_free() and the zErrMsg field will be zeroed. -*/ -struct sqlite3_vtab { - const sqlite3_module *pModule; /* The module for this virtual table */ - int nRef; /* NO LONGER USED */ - char *zErrMsg; /* Error message from sqlite3_mprintf() */ - /* Virtual table implementations will typically add additional fields */ -}; - -/* -** CAPI3REF: Virtual Table Cursor Object -** KEYWORDS: sqlite3_vtab_cursor {virtual table cursor} -** -** Every [virtual table module] implementation uses a subclass of the -** following structure to describe cursors that point into the -** [virtual table] and are used -** to loop through the virtual table. Cursors are created using the -** [sqlite3_module.xOpen | xOpen] method of the module and are destroyed -** by the [sqlite3_module.xClose | xClose] method. Cursors are used -** by the [xFilter], [xNext], [xEof], [xColumn], and [xRowid] methods -** of the module. Each module implementation will define -** the content of a cursor structure to suit its own needs. -** -** This superclass exists in order to define fields of the cursor that -** are common to all implementations. -*/ -struct sqlite3_vtab_cursor { - sqlite3_vtab *pVtab; /* Virtual table of this cursor */ - /* Virtual table implementations will typically add additional fields */ -}; - -/* -** CAPI3REF: Declare The Schema Of A Virtual Table -** -** ^The [xCreate] and [xConnect] methods of a -** [virtual table module] call this interface -** to declare the format (the names and datatypes of the columns) of -** the virtual tables they implement. -*/ -SQLITE_API int sqlite3_declare_vtab(sqlite3*, const char *zSQL); - -/* -** CAPI3REF: Overload A Function For A Virtual Table -** -** ^(Virtual tables can provide alternative implementations of functions -** using the [xFindFunction] method of the [virtual table module]. -** But global versions of those functions -** must exist in order to be overloaded.)^ -** -** ^(This API makes sure a global version of a function with a particular -** name and number of parameters exists. If no such function exists -** before this API is called, a new function is created.)^ ^The implementation -** of the new function always causes an exception to be thrown. So -** the new function is not good for anything by itself. Its only -** purpose is to be a placeholder function that can be overloaded -** by a [virtual table]. -*/ -SQLITE_API int sqlite3_overload_function(sqlite3*, const char *zFuncName, int nArg); - -/* -** The interface to the virtual-table mechanism defined above (back up -** to a comment remarkably similar to this one) is currently considered -** to be experimental. The interface might change in incompatible ways. -** If this is a problem for you, do not use the interface at this time. -** -** When the virtual-table mechanism stabilizes, we will declare the -** interface fixed, support it indefinitely, and remove this comment. -*/ - -/* -** CAPI3REF: A Handle To An Open BLOB -** KEYWORDS: {BLOB handle} {BLOB handles} -** -** An instance of this object represents an open BLOB on which -** [sqlite3_blob_open | incremental BLOB I/O] can be performed. -** ^Objects of this type are created by [sqlite3_blob_open()] -** and destroyed by [sqlite3_blob_close()]. -** ^The [sqlite3_blob_read()] and [sqlite3_blob_write()] interfaces -** can be used to read or write small subsections of the BLOB. -** ^The [sqlite3_blob_bytes()] interface returns the size of the BLOB in bytes. -*/ -typedef struct sqlite3_blob sqlite3_blob; - -/* -** CAPI3REF: Open A BLOB For Incremental I/O -** -** ^(This interfaces opens a [BLOB handle | handle] to the BLOB located -** in row iRow, column zColumn, table zTable in database zDb; -** in other words, the same BLOB that would be selected by: -** -**
    -**     SELECT zColumn FROM zDb.zTable WHERE [rowid] = iRow;
    -** 
    )^ -** -** ^If the flags parameter is non-zero, then the BLOB is opened for read -** and write access. ^If it is zero, the BLOB is opened for read access. -** ^It is not possible to open a column that is part of an index or primary -** key for writing. ^If [foreign key constraints] are enabled, it is -** not possible to open a column that is part of a [child key] for writing. -** -** ^Note that the database name is not the filename that contains -** the database but rather the symbolic name of the database that -** appears after the AS keyword when the database is connected using [ATTACH]. -** ^For the main database file, the database name is "main". -** ^For TEMP tables, the database name is "temp". -** -** ^(On success, [SQLITE_OK] is returned and the new [BLOB handle] is written -** to *ppBlob. Otherwise an [error code] is returned and *ppBlob is set -** to be a null pointer.)^ -** ^This function sets the [database connection] error code and message -** accessible via [sqlite3_errcode()] and [sqlite3_errmsg()] and related -** functions. ^Note that the *ppBlob variable is always initialized in a -** way that makes it safe to invoke [sqlite3_blob_close()] on *ppBlob -** regardless of the success or failure of this routine. -** -** ^(If the row that a BLOB handle points to is modified by an -** [UPDATE], [DELETE], or by [ON CONFLICT] side-effects -** then the BLOB handle is marked as "expired". -** This is true if any column of the row is changed, even a column -** other than the one the BLOB handle is open on.)^ -** ^Calls to [sqlite3_blob_read()] and [sqlite3_blob_write()] for -** an expired BLOB handle fail with a return code of [SQLITE_ABORT]. -** ^(Changes written into a BLOB prior to the BLOB expiring are not -** rolled back by the expiration of the BLOB. Such changes will eventually -** commit if the transaction continues to completion.)^ -** -** ^Use the [sqlite3_blob_bytes()] interface to determine the size of -** the opened blob. ^The size of a blob may not be changed by this -** interface. Use the [UPDATE] SQL command to change the size of a -** blob. -** -** ^The [sqlite3_bind_zeroblob()] and [sqlite3_result_zeroblob()] interfaces -** and the built-in [zeroblob] SQL function can be used, if desired, -** to create an empty, zero-filled blob in which to read or write using -** this interface. -** -** To avoid a resource leak, every open [BLOB handle] should eventually -** be released by a call to [sqlite3_blob_close()]. -*/ -SQLITE_API int sqlite3_blob_open( - sqlite3*, - const char *zDb, - const char *zTable, - const char *zColumn, - sqlite3_int64 iRow, - int flags, - sqlite3_blob **ppBlob -); - -/* -** CAPI3REF: Move a BLOB Handle to a New Row -** -** ^This function is used to move an existing blob handle so that it points -** to a different row of the same database table. ^The new row is identified -** by the rowid value passed as the second argument. Only the row can be -** changed. ^The database, table and column on which the blob handle is open -** remain the same. Moving an existing blob handle to a new row can be -** faster than closing the existing handle and opening a new one. -** -** ^(The new row must meet the same criteria as for [sqlite3_blob_open()] - -** it must exist and there must be either a blob or text value stored in -** the nominated column.)^ ^If the new row is not present in the table, or if -** it does not contain a blob or text value, or if another error occurs, an -** SQLite error code is returned and the blob handle is considered aborted. -** ^All subsequent calls to [sqlite3_blob_read()], [sqlite3_blob_write()] or -** [sqlite3_blob_reopen()] on an aborted blob handle immediately return -** SQLITE_ABORT. ^Calling [sqlite3_blob_bytes()] on an aborted blob handle -** always returns zero. -** -** ^This function sets the database handle error code and message. -*/ -SQLITE_API SQLITE_EXPERIMENTAL int sqlite3_blob_reopen(sqlite3_blob *, sqlite3_int64); - -/* -** CAPI3REF: Close A BLOB Handle -** -** ^Closes an open [BLOB handle]. -** -** ^Closing a BLOB shall cause the current transaction to commit -** if there are no other BLOBs, no pending prepared statements, and the -** database connection is in [autocommit mode]. -** ^If any writes were made to the BLOB, they might be held in cache -** until the close operation if they will fit. -** -** ^(Closing the BLOB often forces the changes -** out to disk and so if any I/O errors occur, they will likely occur -** at the time when the BLOB is closed. Any errors that occur during -** closing are reported as a non-zero return value.)^ -** -** ^(The BLOB is closed unconditionally. Even if this routine returns -** an error code, the BLOB is still closed.)^ -** -** ^Calling this routine with a null pointer (such as would be returned -** by a failed call to [sqlite3_blob_open()]) is a harmless no-op. -*/ -SQLITE_API int sqlite3_blob_close(sqlite3_blob *); - -/* -** CAPI3REF: Return The Size Of An Open BLOB -** -** ^Returns the size in bytes of the BLOB accessible via the -** successfully opened [BLOB handle] in its only argument. ^The -** incremental blob I/O routines can only read or overwriting existing -** blob content; they cannot change the size of a blob. -** -** This routine only works on a [BLOB handle] which has been created -** by a prior successful call to [sqlite3_blob_open()] and which has not -** been closed by [sqlite3_blob_close()]. Passing any other pointer in -** to this routine results in undefined and probably undesirable behavior. -*/ -SQLITE_API int sqlite3_blob_bytes(sqlite3_blob *); - -/* -** CAPI3REF: Read Data From A BLOB Incrementally -** -** ^(This function is used to read data from an open [BLOB handle] into a -** caller-supplied buffer. N bytes of data are copied into buffer Z -** from the open BLOB, starting at offset iOffset.)^ -** -** ^If offset iOffset is less than N bytes from the end of the BLOB, -** [SQLITE_ERROR] is returned and no data is read. ^If N or iOffset is -** less than zero, [SQLITE_ERROR] is returned and no data is read. -** ^The size of the blob (and hence the maximum value of N+iOffset) -** can be determined using the [sqlite3_blob_bytes()] interface. -** -** ^An attempt to read from an expired [BLOB handle] fails with an -** error code of [SQLITE_ABORT]. -** -** ^(On success, sqlite3_blob_read() returns SQLITE_OK. -** Otherwise, an [error code] or an [extended error code] is returned.)^ -** -** This routine only works on a [BLOB handle] which has been created -** by a prior successful call to [sqlite3_blob_open()] and which has not -** been closed by [sqlite3_blob_close()]. Passing any other pointer in -** to this routine results in undefined and probably undesirable behavior. -** -** See also: [sqlite3_blob_write()]. -*/ -SQLITE_API int sqlite3_blob_read(sqlite3_blob *, void *Z, int N, int iOffset); - -/* -** CAPI3REF: Write Data Into A BLOB Incrementally -** -** ^This function is used to write data into an open [BLOB handle] from a -** caller-supplied buffer. ^N bytes of data are copied from the buffer Z -** into the open BLOB, starting at offset iOffset. -** -** ^If the [BLOB handle] passed as the first argument was not opened for -** writing (the flags parameter to [sqlite3_blob_open()] was zero), -** this function returns [SQLITE_READONLY]. -** -** ^This function may only modify the contents of the BLOB; it is -** not possible to increase the size of a BLOB using this API. -** ^If offset iOffset is less than N bytes from the end of the BLOB, -** [SQLITE_ERROR] is returned and no data is written. ^If N is -** less than zero [SQLITE_ERROR] is returned and no data is written. -** The size of the BLOB (and hence the maximum value of N+iOffset) -** can be determined using the [sqlite3_blob_bytes()] interface. -** -** ^An attempt to write to an expired [BLOB handle] fails with an -** error code of [SQLITE_ABORT]. ^Writes to the BLOB that occurred -** before the [BLOB handle] expired are not rolled back by the -** expiration of the handle, though of course those changes might -** have been overwritten by the statement that expired the BLOB handle -** or by other independent statements. -** -** ^(On success, sqlite3_blob_write() returns SQLITE_OK. -** Otherwise, an [error code] or an [extended error code] is returned.)^ -** -** This routine only works on a [BLOB handle] which has been created -** by a prior successful call to [sqlite3_blob_open()] and which has not -** been closed by [sqlite3_blob_close()]. Passing any other pointer in -** to this routine results in undefined and probably undesirable behavior. -** -** See also: [sqlite3_blob_read()]. -*/ -SQLITE_API int sqlite3_blob_write(sqlite3_blob *, const void *z, int n, int iOffset); - -/* -** CAPI3REF: Virtual File System Objects -** -** A virtual filesystem (VFS) is an [sqlite3_vfs] object -** that SQLite uses to interact -** with the underlying operating system. Most SQLite builds come with a -** single default VFS that is appropriate for the host computer. -** New VFSes can be registered and existing VFSes can be unregistered. -** The following interfaces are provided. -** -** ^The sqlite3_vfs_find() interface returns a pointer to a VFS given its name. -** ^Names are case sensitive. -** ^Names are zero-terminated UTF-8 strings. -** ^If there is no match, a NULL pointer is returned. -** ^If zVfsName is NULL then the default VFS is returned. -** -** ^New VFSes are registered with sqlite3_vfs_register(). -** ^Each new VFS becomes the default VFS if the makeDflt flag is set. -** ^The same VFS can be registered multiple times without injury. -** ^To make an existing VFS into the default VFS, register it again -** with the makeDflt flag set. If two different VFSes with the -** same name are registered, the behavior is undefined. If a -** VFS is registered with a name that is NULL or an empty string, -** then the behavior is undefined. -** -** ^Unregister a VFS with the sqlite3_vfs_unregister() interface. -** ^(If the default VFS is unregistered, another VFS is chosen as -** the default. The choice for the new VFS is arbitrary.)^ -*/ -SQLITE_API sqlite3_vfs *sqlite3_vfs_find(const char *zVfsName); -SQLITE_API int sqlite3_vfs_register(sqlite3_vfs*, int makeDflt); -SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*); - -/* -** CAPI3REF: Mutexes -** -** The SQLite core uses these routines for thread -** synchronization. Though they are intended for internal -** use by SQLite, code that links against SQLite is -** permitted to use any of these routines. -** -** The SQLite source code contains multiple implementations -** of these mutex routines. An appropriate implementation -** is selected automatically at compile-time. ^(The following -** implementations are available in the SQLite core: -** -**
      -**
    • SQLITE_MUTEX_PTHREADS -**
    • SQLITE_MUTEX_W32 -**
    • SQLITE_MUTEX_NOOP -**
    )^ -** -** ^The SQLITE_MUTEX_NOOP implementation is a set of routines -** that does no real locking and is appropriate for use in -** a single-threaded application. ^The SQLITE_MUTEX_PTHREADS and -** SQLITE_MUTEX_W32 implementations are appropriate for use on Unix -** and Windows. -** -** ^(If SQLite is compiled with the SQLITE_MUTEX_APPDEF preprocessor -** macro defined (with "-DSQLITE_MUTEX_APPDEF=1"), then no mutex -** implementation is included with the library. In this case the -** application must supply a custom mutex implementation using the -** [SQLITE_CONFIG_MUTEX] option of the sqlite3_config() function -** before calling sqlite3_initialize() or any other public sqlite3_ -** function that calls sqlite3_initialize().)^ -** -** ^The sqlite3_mutex_alloc() routine allocates a new -** mutex and returns a pointer to it. ^If it returns NULL -** that means that a mutex could not be allocated. ^SQLite -** will unwind its stack and return an error. ^(The argument -** to sqlite3_mutex_alloc() is one of these integer constants: -** -**
      -**
    • SQLITE_MUTEX_FAST -**
    • SQLITE_MUTEX_RECURSIVE -**
    • SQLITE_MUTEX_STATIC_MASTER -**
    • SQLITE_MUTEX_STATIC_MEM -**
    • SQLITE_MUTEX_STATIC_MEM2 -**
    • SQLITE_MUTEX_STATIC_PRNG -**
    • SQLITE_MUTEX_STATIC_LRU -**
    • SQLITE_MUTEX_STATIC_LRU2 -**
    )^ -** -** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) -** cause sqlite3_mutex_alloc() to create -** a new mutex. ^The new mutex is recursive when SQLITE_MUTEX_RECURSIVE -** is used but not necessarily so when SQLITE_MUTEX_FAST is used. -** The mutex implementation does not need to make a distinction -** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does -** not want to. ^SQLite will only request a recursive mutex in -** cases where it really needs one. ^If a faster non-recursive mutex -** implementation is available on the host platform, the mutex subsystem -** might return such a mutex in response to SQLITE_MUTEX_FAST. -** -** ^The other allowed parameters to sqlite3_mutex_alloc() (anything other -** than SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) each return -** a pointer to a static preexisting mutex. ^Six static mutexes are -** used by the current version of SQLite. Future versions of SQLite -** may add additional static mutexes. Static mutexes are for internal -** use by SQLite only. Applications that use SQLite mutexes should -** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or -** SQLITE_MUTEX_RECURSIVE. -** -** ^Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST -** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc() -** returns a different mutex on every call. ^But for the static -** mutex types, the same mutex is returned on every call that has -** the same type number. -** -** ^The sqlite3_mutex_free() routine deallocates a previously -** allocated dynamic mutex. ^SQLite is careful to deallocate every -** dynamic mutex that it allocates. The dynamic mutexes must not be in -** use when they are deallocated. Attempting to deallocate a static -** mutex results in undefined behavior. ^SQLite never deallocates -** a static mutex. -** -** ^The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt -** to enter a mutex. ^If another thread is already within the mutex, -** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return -** SQLITE_BUSY. ^The sqlite3_mutex_try() interface returns [SQLITE_OK] -** upon successful entry. ^(Mutexes created using -** SQLITE_MUTEX_RECURSIVE can be entered multiple times by the same thread. -** In such cases the, -** mutex must be exited an equal number of times before another thread -** can enter.)^ ^(If the same thread tries to enter any other -** kind of mutex more than once, the behavior is undefined. -** SQLite will never exhibit -** such behavior in its own use of mutexes.)^ -** -** ^(Some systems (for example, Windows 95) do not support the operation -** implemented by sqlite3_mutex_try(). On those systems, sqlite3_mutex_try() -** will always return SQLITE_BUSY. The SQLite core only ever uses -** sqlite3_mutex_try() as an optimization so this is acceptable behavior.)^ -** -** ^The sqlite3_mutex_leave() routine exits a mutex that was -** previously entered by the same thread. ^(The behavior -** is undefined if the mutex is not currently entered by the -** calling thread or is not currently allocated. SQLite will -** never do either.)^ -** -** ^If the argument to sqlite3_mutex_enter(), sqlite3_mutex_try(), or -** sqlite3_mutex_leave() is a NULL pointer, then all three routines -** behave as no-ops. -** -** See also: [sqlite3_mutex_held()] and [sqlite3_mutex_notheld()]. -*/ -SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int); -SQLITE_API void sqlite3_mutex_free(sqlite3_mutex*); -SQLITE_API void sqlite3_mutex_enter(sqlite3_mutex*); -SQLITE_API int sqlite3_mutex_try(sqlite3_mutex*); -SQLITE_API void sqlite3_mutex_leave(sqlite3_mutex*); - -/* -** CAPI3REF: Mutex Methods Object -** -** An instance of this structure defines the low-level routines -** used to allocate and use mutexes. -** -** Usually, the default mutex implementations provided by SQLite are -** sufficient, however the user has the option of substituting a custom -** implementation for specialized deployments or systems for which SQLite -** does not provide a suitable implementation. In this case, the user -** creates and populates an instance of this structure to pass -** to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option. -** Additionally, an instance of this structure can be used as an -** output variable when querying the system for the current mutex -** implementation, using the [SQLITE_CONFIG_GETMUTEX] option. -** -** ^The xMutexInit method defined by this structure is invoked as -** part of system initialization by the sqlite3_initialize() function. -** ^The xMutexInit routine is called by SQLite exactly once for each -** effective call to [sqlite3_initialize()]. -** -** ^The xMutexEnd method defined by this structure is invoked as -** part of system shutdown by the sqlite3_shutdown() function. The -** implementation of this method is expected to release all outstanding -** resources obtained by the mutex methods implementation, especially -** those obtained by the xMutexInit method. ^The xMutexEnd() -** interface is invoked exactly once for each call to [sqlite3_shutdown()]. -** -** ^(The remaining seven methods defined by this structure (xMutexAlloc, -** xMutexFree, xMutexEnter, xMutexTry, xMutexLeave, xMutexHeld and -** xMutexNotheld) implement the following interfaces (respectively): -** -**
      -**
    • [sqlite3_mutex_alloc()]
    • -**
    • [sqlite3_mutex_free()]
    • -**
    • [sqlite3_mutex_enter()]
    • -**
    • [sqlite3_mutex_try()]
    • -**
    • [sqlite3_mutex_leave()]
    • -**
    • [sqlite3_mutex_held()]
    • -**
    • [sqlite3_mutex_notheld()]
    • -**
    )^ -** -** The only difference is that the public sqlite3_XXX functions enumerated -** above silently ignore any invocations that pass a NULL pointer instead -** of a valid mutex handle. The implementations of the methods defined -** by this structure are not required to handle this case, the results -** of passing a NULL pointer instead of a valid mutex handle are undefined -** (i.e. it is acceptable to provide an implementation that segfaults if -** it is passed a NULL pointer). -** -** The xMutexInit() method must be threadsafe. ^It must be harmless to -** invoke xMutexInit() multiple times within the same process and without -** intervening calls to xMutexEnd(). Second and subsequent calls to -** xMutexInit() must be no-ops. -** -** ^xMutexInit() must not use SQLite memory allocation ([sqlite3_malloc()] -** and its associates). ^Similarly, xMutexAlloc() must not use SQLite memory -** allocation for a static mutex. ^However xMutexAlloc() may use SQLite -** memory allocation for a fast or recursive mutex. -** -** ^SQLite will invoke the xMutexEnd() method when [sqlite3_shutdown()] is -** called, but only if the prior call to xMutexInit returned SQLITE_OK. -** If xMutexInit fails in any way, it is expected to clean up after itself -** prior to returning. -*/ -typedef struct sqlite3_mutex_methods sqlite3_mutex_methods; -struct sqlite3_mutex_methods { - int (*xMutexInit)(void); - int (*xMutexEnd)(void); - sqlite3_mutex *(*xMutexAlloc)(int); - void (*xMutexFree)(sqlite3_mutex *); - void (*xMutexEnter)(sqlite3_mutex *); - int (*xMutexTry)(sqlite3_mutex *); - void (*xMutexLeave)(sqlite3_mutex *); - int (*xMutexHeld)(sqlite3_mutex *); - int (*xMutexNotheld)(sqlite3_mutex *); -}; - -/* -** CAPI3REF: Mutex Verification Routines -** -** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routines -** are intended for use inside assert() statements. ^The SQLite core -** never uses these routines except inside an assert() and applications -** are advised to follow the lead of the core. ^The SQLite core only -** provides implementations for these routines when it is compiled -** with the SQLITE_DEBUG flag. ^External mutex implementations -** are only required to provide these routines if SQLITE_DEBUG is -** defined and if NDEBUG is not defined. -** -** ^These routines should return true if the mutex in their argument -** is held or not held, respectively, by the calling thread. -** -** ^The implementation is not required to provide versions of these -** routines that actually work. If the implementation does not provide working -** versions of these routines, it should at least provide stubs that always -** return true so that one does not get spurious assertion failures. -** -** ^If the argument to sqlite3_mutex_held() is a NULL pointer then -** the routine should return 1. This seems counter-intuitive since -** clearly the mutex cannot be held if it does not exist. But -** the reason the mutex does not exist is because the build is not -** using mutexes. And we do not want the assert() containing the -** call to sqlite3_mutex_held() to fail, so a non-zero return is -** the appropriate thing to do. ^The sqlite3_mutex_notheld() -** interface should also return 1 when given a NULL pointer. -*/ -#ifndef NDEBUG -SQLITE_API int sqlite3_mutex_held(sqlite3_mutex*); -SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*); -#endif - -/* -** CAPI3REF: Mutex Types -** -** The [sqlite3_mutex_alloc()] interface takes a single argument -** which is one of these integer constants. -** -** The set of static mutexes may change from one SQLite release to the -** next. Applications that override the built-in mutex logic must be -** prepared to accommodate additional static mutexes. -*/ -#define SQLITE_MUTEX_FAST 0 -#define SQLITE_MUTEX_RECURSIVE 1 -#define SQLITE_MUTEX_STATIC_MASTER 2 -#define SQLITE_MUTEX_STATIC_MEM 3 /* sqlite3_malloc() */ -#define SQLITE_MUTEX_STATIC_MEM2 4 /* NOT USED */ -#define SQLITE_MUTEX_STATIC_OPEN 4 /* sqlite3BtreeOpen() */ -#define SQLITE_MUTEX_STATIC_PRNG 5 /* sqlite3_random() */ -#define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */ -#define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */ -#define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */ - -/* -** CAPI3REF: Retrieve the mutex for a database connection -** -** ^This interface returns a pointer the [sqlite3_mutex] object that -** serializes access to the [database connection] given in the argument -** when the [threading mode] is Serialized. -** ^If the [threading mode] is Single-thread or Multi-thread then this -** routine returns a NULL pointer. -*/ -SQLITE_API sqlite3_mutex *sqlite3_db_mutex(sqlite3*); - -/* -** CAPI3REF: Low-Level Control Of Database Files -** -** ^The [sqlite3_file_control()] interface makes a direct call to the -** xFileControl method for the [sqlite3_io_methods] object associated -** with a particular database identified by the second argument. ^The -** name of the database is "main" for the main database or "temp" for the -** TEMP database, or the name that appears after the AS keyword for -** databases that are added using the [ATTACH] SQL command. -** ^A NULL pointer can be used in place of "main" to refer to the -** main database file. -** ^The third and fourth parameters to this routine -** are passed directly through to the second and third parameters of -** the xFileControl method. ^The return value of the xFileControl -** method becomes the return value of this routine. -** -** ^The SQLITE_FCNTL_FILE_POINTER value for the op parameter causes -** a pointer to the underlying [sqlite3_file] object to be written into -** the space pointed to by the 4th parameter. ^The SQLITE_FCNTL_FILE_POINTER -** case is a short-circuit path which does not actually invoke the -** underlying sqlite3_io_methods.xFileControl method. -** -** ^If the second parameter (zDbName) does not match the name of any -** open database file, then SQLITE_ERROR is returned. ^This error -** code is not remembered and will not be recalled by [sqlite3_errcode()] -** or [sqlite3_errmsg()]. The underlying xFileControl method might -** also return SQLITE_ERROR. There is no way to distinguish between -** an incorrect zDbName and an SQLITE_ERROR return from the underlying -** xFileControl method. -** -** See also: [SQLITE_FCNTL_LOCKSTATE] -*/ -SQLITE_API int sqlite3_file_control(sqlite3*, const char *zDbName, int op, void*); - -/* -** CAPI3REF: Testing Interface -** -** ^The sqlite3_test_control() interface is used to read out internal -** state of SQLite and to inject faults into SQLite for testing -** purposes. ^The first parameter is an operation code that determines -** the number, meaning, and operation of all subsequent parameters. -** -** This interface is not for use by applications. It exists solely -** for verifying the correct operation of the SQLite library. Depending -** on how the SQLite library is compiled, this interface might not exist. -** -** The details of the operation codes, their meanings, the parameters -** they take, and what they do are all subject to change without notice. -** Unlike most of the SQLite API, this function is not guaranteed to -** operate consistently from one release to the next. -*/ -SQLITE_API int sqlite3_test_control(int op, ...); - -/* -** CAPI3REF: Testing Interface Operation Codes -** -** These constants are the valid operation code parameters used -** as the first argument to [sqlite3_test_control()]. -** -** These parameters and their meanings are subject to change -** without notice. These values are for testing purposes only. -** Applications should not use any of these parameters or the -** [sqlite3_test_control()] interface. -*/ -#define SQLITE_TESTCTRL_FIRST 5 -#define SQLITE_TESTCTRL_PRNG_SAVE 5 -#define SQLITE_TESTCTRL_PRNG_RESTORE 6 -#define SQLITE_TESTCTRL_PRNG_RESET 7 -#define SQLITE_TESTCTRL_BITVEC_TEST 8 -#define SQLITE_TESTCTRL_FAULT_INSTALL 9 -#define SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS 10 -#define SQLITE_TESTCTRL_PENDING_BYTE 11 -#define SQLITE_TESTCTRL_ASSERT 12 -#define SQLITE_TESTCTRL_ALWAYS 13 -#define SQLITE_TESTCTRL_RESERVE 14 -#define SQLITE_TESTCTRL_OPTIMIZATIONS 15 -#define SQLITE_TESTCTRL_ISKEYWORD 16 -#define SQLITE_TESTCTRL_SCRATCHMALLOC 17 -#define SQLITE_TESTCTRL_LOCALTIME_FAULT 18 -#define SQLITE_TESTCTRL_EXPLAIN_STMT 19 -#define SQLITE_TESTCTRL_LAST 19 - -/* -** CAPI3REF: SQLite Runtime Status -** -** ^This interface is used to retrieve runtime status information -** about the performance of SQLite, and optionally to reset various -** highwater marks. ^The first argument is an integer code for -** the specific parameter to measure. ^(Recognized integer codes -** are of the form [status parameters | SQLITE_STATUS_...].)^ -** ^The current value of the parameter is returned into *pCurrent. -** ^The highest recorded value is returned in *pHighwater. ^If the -** resetFlag is true, then the highest record value is reset after -** *pHighwater is written. ^(Some parameters do not record the highest -** value. For those parameters -** nothing is written into *pHighwater and the resetFlag is ignored.)^ -** ^(Other parameters record only the highwater mark and not the current -** value. For these latter parameters nothing is written into *pCurrent.)^ -** -** ^The sqlite3_status() routine returns SQLITE_OK on success and a -** non-zero [error code] on failure. -** -** This routine is threadsafe but is not atomic. This routine can be -** called while other threads are running the same or different SQLite -** interfaces. However the values returned in *pCurrent and -** *pHighwater reflect the status of SQLite at different points in time -** and it is possible that another thread might change the parameter -** in between the times when *pCurrent and *pHighwater are written. -** -** See also: [sqlite3_db_status()] -*/ -SQLITE_API int sqlite3_status(int op, int *pCurrent, int *pHighwater, int resetFlag); - - -/* -** CAPI3REF: Status Parameters -** KEYWORDS: {status parameters} -** -** These integer constants designate various run-time status parameters -** that can be returned by [sqlite3_status()]. -** -**
    -** [[SQLITE_STATUS_MEMORY_USED]] ^(
    SQLITE_STATUS_MEMORY_USED
    -**
    This parameter is the current amount of memory checked out -** using [sqlite3_malloc()], either directly or indirectly. The -** figure includes calls made to [sqlite3_malloc()] by the application -** and internal memory usage by the SQLite library. Scratch memory -** controlled by [SQLITE_CONFIG_SCRATCH] and auxiliary page-cache -** memory controlled by [SQLITE_CONFIG_PAGECACHE] is not included in -** this parameter. The amount returned is the sum of the allocation -** sizes as reported by the xSize method in [sqlite3_mem_methods].
    )^ -** -** [[SQLITE_STATUS_MALLOC_SIZE]] ^(
    SQLITE_STATUS_MALLOC_SIZE
    -**
    This parameter records the largest memory allocation request -** handed to [sqlite3_malloc()] or [sqlite3_realloc()] (or their -** internal equivalents). Only the value returned in the -** *pHighwater parameter to [sqlite3_status()] is of interest. -** The value written into the *pCurrent parameter is undefined.
    )^ -** -** [[SQLITE_STATUS_MALLOC_COUNT]] ^(
    SQLITE_STATUS_MALLOC_COUNT
    -**
    This parameter records the number of separate memory allocations -** currently checked out.
    )^ -** -** [[SQLITE_STATUS_PAGECACHE_USED]] ^(
    SQLITE_STATUS_PAGECACHE_USED
    -**
    This parameter returns the number of pages used out of the -** [pagecache memory allocator] that was configured using -** [SQLITE_CONFIG_PAGECACHE]. The -** value returned is in pages, not in bytes.
    )^ -** -** [[SQLITE_STATUS_PAGECACHE_OVERFLOW]] -** ^(
    SQLITE_STATUS_PAGECACHE_OVERFLOW
    -**
    This parameter returns the number of bytes of page cache -** allocation which could not be satisfied by the [SQLITE_CONFIG_PAGECACHE] -** buffer and where forced to overflow to [sqlite3_malloc()]. The -** returned value includes allocations that overflowed because they -** where too large (they were larger than the "sz" parameter to -** [SQLITE_CONFIG_PAGECACHE]) and allocations that overflowed because -** no space was left in the page cache.
    )^ -** -** [[SQLITE_STATUS_PAGECACHE_SIZE]] ^(
    SQLITE_STATUS_PAGECACHE_SIZE
    -**
    This parameter records the largest memory allocation request -** handed to [pagecache memory allocator]. Only the value returned in the -** *pHighwater parameter to [sqlite3_status()] is of interest. -** The value written into the *pCurrent parameter is undefined.
    )^ -** -** [[SQLITE_STATUS_SCRATCH_USED]] ^(
    SQLITE_STATUS_SCRATCH_USED
    -**
    This parameter returns the number of allocations used out of the -** [scratch memory allocator] configured using -** [SQLITE_CONFIG_SCRATCH]. The value returned is in allocations, not -** in bytes. Since a single thread may only have one scratch allocation -** outstanding at time, this parameter also reports the number of threads -** using scratch memory at the same time.
    )^ -** -** [[SQLITE_STATUS_SCRATCH_OVERFLOW]] ^(
    SQLITE_STATUS_SCRATCH_OVERFLOW
    -**
    This parameter returns the number of bytes of scratch memory -** allocation which could not be satisfied by the [SQLITE_CONFIG_SCRATCH] -** buffer and where forced to overflow to [sqlite3_malloc()]. The values -** returned include overflows because the requested allocation was too -** larger (that is, because the requested allocation was larger than the -** "sz" parameter to [SQLITE_CONFIG_SCRATCH]) and because no scratch buffer -** slots were available. -**
    )^ -** -** [[SQLITE_STATUS_SCRATCH_SIZE]] ^(
    SQLITE_STATUS_SCRATCH_SIZE
    -**
    This parameter records the largest memory allocation request -** handed to [scratch memory allocator]. Only the value returned in the -** *pHighwater parameter to [sqlite3_status()] is of interest. -** The value written into the *pCurrent parameter is undefined.
    )^ -** -** [[SQLITE_STATUS_PARSER_STACK]] ^(
    SQLITE_STATUS_PARSER_STACK
    -**
    This parameter records the deepest parser stack. It is only -** meaningful if SQLite is compiled with [YYTRACKMAXSTACKDEPTH].
    )^ -**
    -** -** New status parameters may be added from time to time. -*/ -#define SQLITE_STATUS_MEMORY_USED 0 -#define SQLITE_STATUS_PAGECACHE_USED 1 -#define SQLITE_STATUS_PAGECACHE_OVERFLOW 2 -#define SQLITE_STATUS_SCRATCH_USED 3 -#define SQLITE_STATUS_SCRATCH_OVERFLOW 4 -#define SQLITE_STATUS_MALLOC_SIZE 5 -#define SQLITE_STATUS_PARSER_STACK 6 -#define SQLITE_STATUS_PAGECACHE_SIZE 7 -#define SQLITE_STATUS_SCRATCH_SIZE 8 -#define SQLITE_STATUS_MALLOC_COUNT 9 - -/* -** CAPI3REF: Database Connection Status -** -** ^This interface is used to retrieve runtime status information -** about a single [database connection]. ^The first argument is the -** database connection object to be interrogated. ^The second argument -** is an integer constant, taken from the set of -** [SQLITE_DBSTATUS options], that -** determines the parameter to interrogate. The set of -** [SQLITE_DBSTATUS options] is likely -** to grow in future releases of SQLite. -** -** ^The current value of the requested parameter is written into *pCur -** and the highest instantaneous value is written into *pHiwtr. ^If -** the resetFlg is true, then the highest instantaneous value is -** reset back down to the current value. -** -** ^The sqlite3_db_status() routine returns SQLITE_OK on success and a -** non-zero [error code] on failure. -** -** See also: [sqlite3_status()] and [sqlite3_stmt_status()]. -*/ -SQLITE_API int sqlite3_db_status(sqlite3*, int op, int *pCur, int *pHiwtr, int resetFlg); - -/* -** CAPI3REF: Status Parameters for database connections -** KEYWORDS: {SQLITE_DBSTATUS options} -** -** These constants are the available integer "verbs" that can be passed as -** the second argument to the [sqlite3_db_status()] interface. -** -** New verbs may be added in future releases of SQLite. Existing verbs -** might be discontinued. Applications should check the return code from -** [sqlite3_db_status()] to make sure that the call worked. -** The [sqlite3_db_status()] interface will return a non-zero error code -** if a discontinued or unsupported verb is invoked. -** -**
    -** [[SQLITE_DBSTATUS_LOOKASIDE_USED]] ^(
    SQLITE_DBSTATUS_LOOKASIDE_USED
    -**
    This parameter returns the number of lookaside memory slots currently -** checked out.
    )^ -** -** [[SQLITE_DBSTATUS_LOOKASIDE_HIT]] ^(
    SQLITE_DBSTATUS_LOOKASIDE_HIT
    -**
    This parameter returns the number malloc attempts that were -** satisfied using lookaside memory. Only the high-water value is meaningful; -** the current value is always zero.)^ -** -** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE]] -** ^(
    SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE
    -**
    This parameter returns the number malloc attempts that might have -** been satisfied using lookaside memory but failed due to the amount of -** memory requested being larger than the lookaside slot size. -** Only the high-water value is meaningful; -** the current value is always zero.)^ -** -** [[SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL]] -** ^(
    SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL
    -**
    This parameter returns the number malloc attempts that might have -** been satisfied using lookaside memory but failed due to all lookaside -** memory already being in use. -** Only the high-water value is meaningful; -** the current value is always zero.)^ -** -** [[SQLITE_DBSTATUS_CACHE_USED]] ^(
    SQLITE_DBSTATUS_CACHE_USED
    -**
    This parameter returns the approximate number of of bytes of heap -** memory used by all pager caches associated with the database connection.)^ -** ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_USED is always 0. -** -** [[SQLITE_DBSTATUS_SCHEMA_USED]] ^(
    SQLITE_DBSTATUS_SCHEMA_USED
    -**
    This parameter returns the approximate number of of bytes of heap -** memory used to store the schema for all databases associated -** with the connection - main, temp, and any [ATTACH]-ed databases.)^ -** ^The full amount of memory used by the schemas is reported, even if the -** schema memory is shared with other database connections due to -** [shared cache mode] being enabled. -** ^The highwater mark associated with SQLITE_DBSTATUS_SCHEMA_USED is always 0. -** -** [[SQLITE_DBSTATUS_STMT_USED]] ^(
    SQLITE_DBSTATUS_STMT_USED
    -**
    This parameter returns the approximate number of of bytes of heap -** and lookaside memory used by all prepared statements associated with -** the database connection.)^ -** ^The highwater mark associated with SQLITE_DBSTATUS_STMT_USED is always 0. -**
    -** -** [[SQLITE_DBSTATUS_CACHE_HIT]] ^(
    SQLITE_DBSTATUS_CACHE_HIT
    -**
    This parameter returns the number of pager cache hits that have -** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_HIT -** is always 0. -**
    -** -** [[SQLITE_DBSTATUS_CACHE_MISS]] ^(
    SQLITE_DBSTATUS_CACHE_MISS
    -**
    This parameter returns the number of pager cache misses that have -** occurred.)^ ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_MISS -** is always 0. -**
    -** -** [[SQLITE_DBSTATUS_CACHE_WRITE]] ^(
    SQLITE_DBSTATUS_CACHE_WRITE
    -**
    This parameter returns the number of dirty cache entries that have -** been written to disk. Specifically, the number of pages written to the -** wal file in wal mode databases, or the number of pages written to the -** database file in rollback mode databases. Any pages written as part of -** transaction rollback or database recovery operations are not included. -** If an IO or other error occurs while writing a page to disk, the effect -** on subsequent SQLITE_DBSTATUS_CACHE_WRITE requests is undefined.)^ ^The -** highwater mark associated with SQLITE_DBSTATUS_CACHE_WRITE is always 0. -**
    -**
    -*/ -#define SQLITE_DBSTATUS_LOOKASIDE_USED 0 -#define SQLITE_DBSTATUS_CACHE_USED 1 -#define SQLITE_DBSTATUS_SCHEMA_USED 2 -#define SQLITE_DBSTATUS_STMT_USED 3 -#define SQLITE_DBSTATUS_LOOKASIDE_HIT 4 -#define SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE 5 -#define SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL 6 -#define SQLITE_DBSTATUS_CACHE_HIT 7 -#define SQLITE_DBSTATUS_CACHE_MISS 8 -#define SQLITE_DBSTATUS_CACHE_WRITE 9 -#define SQLITE_DBSTATUS_MAX 9 /* Largest defined DBSTATUS */ - - -/* -** CAPI3REF: Prepared Statement Status -** -** ^(Each prepared statement maintains various -** [SQLITE_STMTSTATUS counters] that measure the number -** of times it has performed specific operations.)^ These counters can -** be used to monitor the performance characteristics of the prepared -** statements. For example, if the number of table steps greatly exceeds -** the number of table searches or result rows, that would tend to indicate -** that the prepared statement is using a full table scan rather than -** an index. -** -** ^(This interface is used to retrieve and reset counter values from -** a [prepared statement]. The first argument is the prepared statement -** object to be interrogated. The second argument -** is an integer code for a specific [SQLITE_STMTSTATUS counter] -** to be interrogated.)^ -** ^The current value of the requested counter is returned. -** ^If the resetFlg is true, then the counter is reset to zero after this -** interface call returns. -** -** See also: [sqlite3_status()] and [sqlite3_db_status()]. -*/ -SQLITE_API int sqlite3_stmt_status(sqlite3_stmt*, int op,int resetFlg); - -/* -** CAPI3REF: Status Parameters for prepared statements -** KEYWORDS: {SQLITE_STMTSTATUS counter} {SQLITE_STMTSTATUS counters} -** -** These preprocessor macros define integer codes that name counter -** values associated with the [sqlite3_stmt_status()] interface. -** The meanings of the various counters are as follows: -** -**
    -** [[SQLITE_STMTSTATUS_FULLSCAN_STEP]]
    SQLITE_STMTSTATUS_FULLSCAN_STEP
    -**
    ^This is the number of times that SQLite has stepped forward in -** a table as part of a full table scan. Large numbers for this counter -** may indicate opportunities for performance improvement through -** careful use of indices.
    -** -** [[SQLITE_STMTSTATUS_SORT]]
    SQLITE_STMTSTATUS_SORT
    -**
    ^This is the number of sort operations that have occurred. -** A non-zero value in this counter may indicate an opportunity to -** improvement performance through careful use of indices.
    -** -** [[SQLITE_STMTSTATUS_AUTOINDEX]]
    SQLITE_STMTSTATUS_AUTOINDEX
    -**
    ^This is the number of rows inserted into transient indices that -** were created automatically in order to help joins run faster. -** A non-zero value in this counter may indicate an opportunity to -** improvement performance by adding permanent indices that do not -** need to be reinitialized each time the statement is run.
    -**
    -*/ -#define SQLITE_STMTSTATUS_FULLSCAN_STEP 1 -#define SQLITE_STMTSTATUS_SORT 2 -#define SQLITE_STMTSTATUS_AUTOINDEX 3 - -/* -** CAPI3REF: Custom Page Cache Object -** -** The sqlite3_pcache type is opaque. It is implemented by -** the pluggable module. The SQLite core has no knowledge of -** its size or internal structure and never deals with the -** sqlite3_pcache object except by holding and passing pointers -** to the object. -** -** See [sqlite3_pcache_methods2] for additional information. -*/ -typedef struct sqlite3_pcache sqlite3_pcache; - -/* -** CAPI3REF: Custom Page Cache Object -** -** The sqlite3_pcache_page object represents a single page in the -** page cache. The page cache will allocate instances of this -** object. Various methods of the page cache use pointers to instances -** of this object as parameters or as their return value. -** -** See [sqlite3_pcache_methods2] for additional information. -*/ -typedef struct sqlite3_pcache_page sqlite3_pcache_page; -struct sqlite3_pcache_page { - void *pBuf; /* The content of the page */ - void *pExtra; /* Extra information associated with the page */ -}; - -/* -** CAPI3REF: Application Defined Page Cache. -** KEYWORDS: {page cache} -** -** ^(The [sqlite3_config]([SQLITE_CONFIG_PCACHE2], ...) interface can -** register an alternative page cache implementation by passing in an -** instance of the sqlite3_pcache_methods2 structure.)^ -** In many applications, most of the heap memory allocated by -** SQLite is used for the page cache. -** By implementing a -** custom page cache using this API, an application can better control -** the amount of memory consumed by SQLite, the way in which -** that memory is allocated and released, and the policies used to -** determine exactly which parts of a database file are cached and for -** how long. -** -** The alternative page cache mechanism is an -** extreme measure that is only needed by the most demanding applications. -** The built-in page cache is recommended for most uses. -** -** ^(The contents of the sqlite3_pcache_methods2 structure are copied to an -** internal buffer by SQLite within the call to [sqlite3_config]. Hence -** the application may discard the parameter after the call to -** [sqlite3_config()] returns.)^ -** -** [[the xInit() page cache method]] -** ^(The xInit() method is called once for each effective -** call to [sqlite3_initialize()])^ -** (usually only once during the lifetime of the process). ^(The xInit() -** method is passed a copy of the sqlite3_pcache_methods2.pArg value.)^ -** The intent of the xInit() method is to set up global data structures -** required by the custom page cache implementation. -** ^(If the xInit() method is NULL, then the -** built-in default page cache is used instead of the application defined -** page cache.)^ -** -** [[the xShutdown() page cache method]] -** ^The xShutdown() method is called by [sqlite3_shutdown()]. -** It can be used to clean up -** any outstanding resources before process shutdown, if required. -** ^The xShutdown() method may be NULL. -** -** ^SQLite automatically serializes calls to the xInit method, -** so the xInit method need not be threadsafe. ^The -** xShutdown method is only called from [sqlite3_shutdown()] so it does -** not need to be threadsafe either. All other methods must be threadsafe -** in multithreaded applications. -** -** ^SQLite will never invoke xInit() more than once without an intervening -** call to xShutdown(). -** -** [[the xCreate() page cache methods]] -** ^SQLite invokes the xCreate() method to construct a new cache instance. -** SQLite will typically create one cache instance for each open database file, -** though this is not guaranteed. ^The -** first parameter, szPage, is the size in bytes of the pages that must -** be allocated by the cache. ^szPage will always a power of two. ^The -** second parameter szExtra is a number of bytes of extra storage -** associated with each page cache entry. ^The szExtra parameter will -** a number less than 250. SQLite will use the -** extra szExtra bytes on each page to store metadata about the underlying -** database page on disk. The value passed into szExtra depends -** on the SQLite version, the target platform, and how SQLite was compiled. -** ^The third argument to xCreate(), bPurgeable, is true if the cache being -** created will be used to cache database pages of a file stored on disk, or -** false if it is used for an in-memory database. The cache implementation -** does not have to do anything special based with the value of bPurgeable; -** it is purely advisory. ^On a cache where bPurgeable is false, SQLite will -** never invoke xUnpin() except to deliberately delete a page. -** ^In other words, calls to xUnpin() on a cache with bPurgeable set to -** false will always have the "discard" flag set to true. -** ^Hence, a cache created with bPurgeable false will -** never contain any unpinned pages. -** -** [[the xCachesize() page cache method]] -** ^(The xCachesize() method may be called at any time by SQLite to set the -** suggested maximum cache-size (number of pages stored by) the cache -** instance passed as the first argument. This is the value configured using -** the SQLite "[PRAGMA cache_size]" command.)^ As with the bPurgeable -** parameter, the implementation is not required to do anything with this -** value; it is advisory only. -** -** [[the xPagecount() page cache methods]] -** The xPagecount() method must return the number of pages currently -** stored in the cache, both pinned and unpinned. -** -** [[the xFetch() page cache methods]] -** The xFetch() method locates a page in the cache and returns a pointer to -** an sqlite3_pcache_page object associated with that page, or a NULL pointer. -** The pBuf element of the returned sqlite3_pcache_page object will be a -** pointer to a buffer of szPage bytes used to store the content of a -** single database page. The pExtra element of sqlite3_pcache_page will be -** a pointer to the szExtra bytes of extra storage that SQLite has requested -** for each entry in the page cache. -** -** The page to be fetched is determined by the key. ^The minimum key value -** is 1. After it has been retrieved using xFetch, the page is considered -** to be "pinned". -** -** If the requested page is already in the page cache, then the page cache -** implementation must return a pointer to the page buffer with its content -** intact. If the requested page is not already in the cache, then the -** cache implementation should use the value of the createFlag -** parameter to help it determined what action to take: -** -** -**
    createFlag Behavior when page is not already in cache -**
    0 Do not allocate a new page. Return NULL. -**
    1 Allocate a new page if it easy and convenient to do so. -** Otherwise return NULL. -**
    2 Make every effort to allocate a new page. Only return -** NULL if allocating a new page is effectively impossible. -**
    -** -** ^(SQLite will normally invoke xFetch() with a createFlag of 0 or 1. SQLite -** will only use a createFlag of 2 after a prior call with a createFlag of 1 -** failed.)^ In between the to xFetch() calls, SQLite may -** attempt to unpin one or more cache pages by spilling the content of -** pinned pages to disk and synching the operating system disk cache. -** -** [[the xUnpin() page cache method]] -** ^xUnpin() is called by SQLite with a pointer to a currently pinned page -** as its second argument. If the third parameter, discard, is non-zero, -** then the page must be evicted from the cache. -** ^If the discard parameter is -** zero, then the page may be discarded or retained at the discretion of -** page cache implementation. ^The page cache implementation -** may choose to evict unpinned pages at any time. -** -** The cache must not perform any reference counting. A single -** call to xUnpin() unpins the page regardless of the number of prior calls -** to xFetch(). -** -** [[the xRekey() page cache methods]] -** The xRekey() method is used to change the key value associated with the -** page passed as the second argument. If the cache -** previously contains an entry associated with newKey, it must be -** discarded. ^Any prior cache entry associated with newKey is guaranteed not -** to be pinned. -** -** When SQLite calls the xTruncate() method, the cache must discard all -** existing cache entries with page numbers (keys) greater than or equal -** to the value of the iLimit parameter passed to xTruncate(). If any -** of these pages are pinned, they are implicitly unpinned, meaning that -** they can be safely discarded. -** -** [[the xDestroy() page cache method]] -** ^The xDestroy() method is used to delete a cache allocated by xCreate(). -** All resources associated with the specified cache should be freed. ^After -** calling the xDestroy() method, SQLite considers the [sqlite3_pcache*] -** handle invalid, and will not use it with any other sqlite3_pcache_methods2 -** functions. -** -** [[the xShrink() page cache method]] -** ^SQLite invokes the xShrink() method when it wants the page cache to -** free up as much of heap memory as possible. The page cache implementation -** is not obligated to free any memory, but well-behaved implementations should -** do their best. -*/ -typedef struct sqlite3_pcache_methods2 sqlite3_pcache_methods2; -struct sqlite3_pcache_methods2 { - int iVersion; - void *pArg; - int (*xInit)(void*); - void (*xShutdown)(void*); - sqlite3_pcache *(*xCreate)(int szPage, int szExtra, int bPurgeable); - void (*xCachesize)(sqlite3_pcache*, int nCachesize); - int (*xPagecount)(sqlite3_pcache*); - sqlite3_pcache_page *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag); - void (*xUnpin)(sqlite3_pcache*, sqlite3_pcache_page*, int discard); - void (*xRekey)(sqlite3_pcache*, sqlite3_pcache_page*, - unsigned oldKey, unsigned newKey); - void (*xTruncate)(sqlite3_pcache*, unsigned iLimit); - void (*xDestroy)(sqlite3_pcache*); - void (*xShrink)(sqlite3_pcache*); -}; - -/* -** This is the obsolete pcache_methods object that has now been replaced -** by sqlite3_pcache_methods2. This object is not used by SQLite. It is -** retained in the header file for backwards compatibility only. -*/ -typedef struct sqlite3_pcache_methods sqlite3_pcache_methods; -struct sqlite3_pcache_methods { - void *pArg; - int (*xInit)(void*); - void (*xShutdown)(void*); - sqlite3_pcache *(*xCreate)(int szPage, int bPurgeable); - void (*xCachesize)(sqlite3_pcache*, int nCachesize); - int (*xPagecount)(sqlite3_pcache*); - void *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag); - void (*xUnpin)(sqlite3_pcache*, void*, int discard); - void (*xRekey)(sqlite3_pcache*, void*, unsigned oldKey, unsigned newKey); - void (*xTruncate)(sqlite3_pcache*, unsigned iLimit); - void (*xDestroy)(sqlite3_pcache*); -}; - - -/* -** CAPI3REF: Online Backup Object -** -** The sqlite3_backup object records state information about an ongoing -** online backup operation. ^The sqlite3_backup object is created by -** a call to [sqlite3_backup_init()] and is destroyed by a call to -** [sqlite3_backup_finish()]. -** -** See Also: [Using the SQLite Online Backup API] -*/ -typedef struct sqlite3_backup sqlite3_backup; - -/* -** CAPI3REF: Online Backup API. -** -** The backup API copies the content of one database into another. -** It is useful either for creating backups of databases or -** for copying in-memory databases to or from persistent files. -** -** See Also: [Using the SQLite Online Backup API] -** -** ^SQLite holds a write transaction open on the destination database file -** for the duration of the backup operation. -** ^The source database is read-locked only while it is being read; -** it is not locked continuously for the entire backup operation. -** ^Thus, the backup may be performed on a live source database without -** preventing other database connections from -** reading or writing to the source database while the backup is underway. -** -** ^(To perform a backup operation: -**
      -**
    1. sqlite3_backup_init() is called once to initialize the -** backup, -**
    2. sqlite3_backup_step() is called one or more times to transfer -** the data between the two databases, and finally -**
    3. sqlite3_backup_finish() is called to release all resources -** associated with the backup operation. -**
    )^ -** There should be exactly one call to sqlite3_backup_finish() for each -** successful call to sqlite3_backup_init(). -** -** [[sqlite3_backup_init()]] sqlite3_backup_init() -** -** ^The D and N arguments to sqlite3_backup_init(D,N,S,M) are the -** [database connection] associated with the destination database -** and the database name, respectively. -** ^The database name is "main" for the main database, "temp" for the -** temporary database, or the name specified after the AS keyword in -** an [ATTACH] statement for an attached database. -** ^The S and M arguments passed to -** sqlite3_backup_init(D,N,S,M) identify the [database connection] -** and database name of the source database, respectively. -** ^The source and destination [database connections] (parameters S and D) -** must be different or else sqlite3_backup_init(D,N,S,M) will fail with -** an error. -** -** ^If an error occurs within sqlite3_backup_init(D,N,S,M), then NULL is -** returned and an error code and error message are stored in the -** destination [database connection] D. -** ^The error code and message for the failed call to sqlite3_backup_init() -** can be retrieved using the [sqlite3_errcode()], [sqlite3_errmsg()], and/or -** [sqlite3_errmsg16()] functions. -** ^A successful call to sqlite3_backup_init() returns a pointer to an -** [sqlite3_backup] object. -** ^The [sqlite3_backup] object may be used with the sqlite3_backup_step() and -** sqlite3_backup_finish() functions to perform the specified backup -** operation. -** -** [[sqlite3_backup_step()]] sqlite3_backup_step() -** -** ^Function sqlite3_backup_step(B,N) will copy up to N pages between -** the source and destination databases specified by [sqlite3_backup] object B. -** ^If N is negative, all remaining source pages are copied. -** ^If sqlite3_backup_step(B,N) successfully copies N pages and there -** are still more pages to be copied, then the function returns [SQLITE_OK]. -** ^If sqlite3_backup_step(B,N) successfully finishes copying all pages -** from source to destination, then it returns [SQLITE_DONE]. -** ^If an error occurs while running sqlite3_backup_step(B,N), -** then an [error code] is returned. ^As well as [SQLITE_OK] and -** [SQLITE_DONE], a call to sqlite3_backup_step() may return [SQLITE_READONLY], -** [SQLITE_NOMEM], [SQLITE_BUSY], [SQLITE_LOCKED], or an -** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX] extended error code. -** -** ^(The sqlite3_backup_step() might return [SQLITE_READONLY] if -**
      -**
    1. the destination database was opened read-only, or -**
    2. the destination database is using write-ahead-log journaling -** and the destination and source page sizes differ, or -**
    3. the destination database is an in-memory database and the -** destination and source page sizes differ. -**
    )^ -** -** ^If sqlite3_backup_step() cannot obtain a required file-system lock, then -** the [sqlite3_busy_handler | busy-handler function] -** is invoked (if one is specified). ^If the -** busy-handler returns non-zero before the lock is available, then -** [SQLITE_BUSY] is returned to the caller. ^In this case the call to -** sqlite3_backup_step() can be retried later. ^If the source -** [database connection] -** is being used to write to the source database when sqlite3_backup_step() -** is called, then [SQLITE_LOCKED] is returned immediately. ^Again, in this -** case the call to sqlite3_backup_step() can be retried later on. ^(If -** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX], [SQLITE_NOMEM], or -** [SQLITE_READONLY] is returned, then -** there is no point in retrying the call to sqlite3_backup_step(). These -** errors are considered fatal.)^ The application must accept -** that the backup operation has failed and pass the backup operation handle -** to the sqlite3_backup_finish() to release associated resources. -** -** ^The first call to sqlite3_backup_step() obtains an exclusive lock -** on the destination file. ^The exclusive lock is not released until either -** sqlite3_backup_finish() is called or the backup operation is complete -** and sqlite3_backup_step() returns [SQLITE_DONE]. ^Every call to -** sqlite3_backup_step() obtains a [shared lock] on the source database that -** lasts for the duration of the sqlite3_backup_step() call. -** ^Because the source database is not locked between calls to -** sqlite3_backup_step(), the source database may be modified mid-way -** through the backup process. ^If the source database is modified by an -** external process or via a database connection other than the one being -** used by the backup operation, then the backup will be automatically -** restarted by the next call to sqlite3_backup_step(). ^If the source -** database is modified by the using the same database connection as is used -** by the backup operation, then the backup database is automatically -** updated at the same time. -** -** [[sqlite3_backup_finish()]] sqlite3_backup_finish() -** -** When sqlite3_backup_step() has returned [SQLITE_DONE], or when the -** application wishes to abandon the backup operation, the application -** should destroy the [sqlite3_backup] by passing it to sqlite3_backup_finish(). -** ^The sqlite3_backup_finish() interfaces releases all -** resources associated with the [sqlite3_backup] object. -** ^If sqlite3_backup_step() has not yet returned [SQLITE_DONE], then any -** active write-transaction on the destination database is rolled back. -** The [sqlite3_backup] object is invalid -** and may not be used following a call to sqlite3_backup_finish(). -** -** ^The value returned by sqlite3_backup_finish is [SQLITE_OK] if no -** sqlite3_backup_step() errors occurred, regardless or whether or not -** sqlite3_backup_step() completed. -** ^If an out-of-memory condition or IO error occurred during any prior -** sqlite3_backup_step() call on the same [sqlite3_backup] object, then -** sqlite3_backup_finish() returns the corresponding [error code]. -** -** ^A return of [SQLITE_BUSY] or [SQLITE_LOCKED] from sqlite3_backup_step() -** is not a permanent error and does not affect the return value of -** sqlite3_backup_finish(). -** -** [[sqlite3_backup__remaining()]] [[sqlite3_backup_pagecount()]] -** sqlite3_backup_remaining() and sqlite3_backup_pagecount() -** -** ^Each call to sqlite3_backup_step() sets two values inside -** the [sqlite3_backup] object: the number of pages still to be backed -** up and the total number of pages in the source database file. -** The sqlite3_backup_remaining() and sqlite3_backup_pagecount() interfaces -** retrieve these two values, respectively. -** -** ^The values returned by these functions are only updated by -** sqlite3_backup_step(). ^If the source database is modified during a backup -** operation, then the values are not updated to account for any extra -** pages that need to be updated or the size of the source database file -** changing. -** -** Concurrent Usage of Database Handles -** -** ^The source [database connection] may be used by the application for other -** purposes while a backup operation is underway or being initialized. -** ^If SQLite is compiled and configured to support threadsafe database -** connections, then the source database connection may be used concurrently -** from within other threads. -** -** However, the application must guarantee that the destination -** [database connection] is not passed to any other API (by any thread) after -** sqlite3_backup_init() is called and before the corresponding call to -** sqlite3_backup_finish(). SQLite does not currently check to see -** if the application incorrectly accesses the destination [database connection] -** and so no error code is reported, but the operations may malfunction -** nevertheless. Use of the destination database connection while a -** backup is in progress might also also cause a mutex deadlock. -** -** If running in [shared cache mode], the application must -** guarantee that the shared cache used by the destination database -** is not accessed while the backup is running. In practice this means -** that the application must guarantee that the disk file being -** backed up to is not accessed by any connection within the process, -** not just the specific connection that was passed to sqlite3_backup_init(). -** -** The [sqlite3_backup] object itself is partially threadsafe. Multiple -** threads may safely make multiple concurrent calls to sqlite3_backup_step(). -** However, the sqlite3_backup_remaining() and sqlite3_backup_pagecount() -** APIs are not strictly speaking threadsafe. If they are invoked at the -** same time as another thread is invoking sqlite3_backup_step() it is -** possible that they return invalid values. -*/ -SQLITE_API sqlite3_backup *sqlite3_backup_init( - sqlite3 *pDest, /* Destination database handle */ - const char *zDestName, /* Destination database name */ - sqlite3 *pSource, /* Source database handle */ - const char *zSourceName /* Source database name */ -); -SQLITE_API int sqlite3_backup_step(sqlite3_backup *p, int nPage); -SQLITE_API int sqlite3_backup_finish(sqlite3_backup *p); -SQLITE_API int sqlite3_backup_remaining(sqlite3_backup *p); -SQLITE_API int sqlite3_backup_pagecount(sqlite3_backup *p); - -/* -** CAPI3REF: Unlock Notification -** -** ^When running in shared-cache mode, a database operation may fail with -** an [SQLITE_LOCKED] error if the required locks on the shared-cache or -** individual tables within the shared-cache cannot be obtained. See -** [SQLite Shared-Cache Mode] for a description of shared-cache locking. -** ^This API may be used to register a callback that SQLite will invoke -** when the connection currently holding the required lock relinquishes it. -** ^This API is only available if the library was compiled with the -** [SQLITE_ENABLE_UNLOCK_NOTIFY] C-preprocessor symbol defined. -** -** See Also: [Using the SQLite Unlock Notification Feature]. -** -** ^Shared-cache locks are released when a database connection concludes -** its current transaction, either by committing it or rolling it back. -** -** ^When a connection (known as the blocked connection) fails to obtain a -** shared-cache lock and SQLITE_LOCKED is returned to the caller, the -** identity of the database connection (the blocking connection) that -** has locked the required resource is stored internally. ^After an -** application receives an SQLITE_LOCKED error, it may call the -** sqlite3_unlock_notify() method with the blocked connection handle as -** the first argument to register for a callback that will be invoked -** when the blocking connections current transaction is concluded. ^The -** callback is invoked from within the [sqlite3_step] or [sqlite3_close] -** call that concludes the blocking connections transaction. -** -** ^(If sqlite3_unlock_notify() is called in a multi-threaded application, -** there is a chance that the blocking connection will have already -** concluded its transaction by the time sqlite3_unlock_notify() is invoked. -** If this happens, then the specified callback is invoked immediately, -** from within the call to sqlite3_unlock_notify().)^ -** -** ^If the blocked connection is attempting to obtain a write-lock on a -** shared-cache table, and more than one other connection currently holds -** a read-lock on the same table, then SQLite arbitrarily selects one of -** the other connections to use as the blocking connection. -** -** ^(There may be at most one unlock-notify callback registered by a -** blocked connection. If sqlite3_unlock_notify() is called when the -** blocked connection already has a registered unlock-notify callback, -** then the new callback replaces the old.)^ ^If sqlite3_unlock_notify() is -** called with a NULL pointer as its second argument, then any existing -** unlock-notify callback is canceled. ^The blocked connections -** unlock-notify callback may also be canceled by closing the blocked -** connection using [sqlite3_close()]. -** -** The unlock-notify callback is not reentrant. If an application invokes -** any sqlite3_xxx API functions from within an unlock-notify callback, a -** crash or deadlock may be the result. -** -** ^Unless deadlock is detected (see below), sqlite3_unlock_notify() always -** returns SQLITE_OK. -** -** Callback Invocation Details -** -** When an unlock-notify callback is registered, the application provides a -** single void* pointer that is passed to the callback when it is invoked. -** However, the signature of the callback function allows SQLite to pass -** it an array of void* context pointers. The first argument passed to -** an unlock-notify callback is a pointer to an array of void* pointers, -** and the second is the number of entries in the array. -** -** When a blocking connections transaction is concluded, there may be -** more than one blocked connection that has registered for an unlock-notify -** callback. ^If two or more such blocked connections have specified the -** same callback function, then instead of invoking the callback function -** multiple times, it is invoked once with the set of void* context pointers -** specified by the blocked connections bundled together into an array. -** This gives the application an opportunity to prioritize any actions -** related to the set of unblocked database connections. -** -** Deadlock Detection -** -** Assuming that after registering for an unlock-notify callback a -** database waits for the callback to be issued before taking any further -** action (a reasonable assumption), then using this API may cause the -** application to deadlock. For example, if connection X is waiting for -** connection Y's transaction to be concluded, and similarly connection -** Y is waiting on connection X's transaction, then neither connection -** will proceed and the system may remain deadlocked indefinitely. -** -** To avoid this scenario, the sqlite3_unlock_notify() performs deadlock -** detection. ^If a given call to sqlite3_unlock_notify() would put the -** system in a deadlocked state, then SQLITE_LOCKED is returned and no -** unlock-notify callback is registered. The system is said to be in -** a deadlocked state if connection A has registered for an unlock-notify -** callback on the conclusion of connection B's transaction, and connection -** B has itself registered for an unlock-notify callback when connection -** A's transaction is concluded. ^Indirect deadlock is also detected, so -** the system is also considered to be deadlocked if connection B has -** registered for an unlock-notify callback on the conclusion of connection -** C's transaction, where connection C is waiting on connection A. ^Any -** number of levels of indirection are allowed. -** -** The "DROP TABLE" Exception -** -** When a call to [sqlite3_step()] returns SQLITE_LOCKED, it is almost -** always appropriate to call sqlite3_unlock_notify(). There is however, -** one exception. When executing a "DROP TABLE" or "DROP INDEX" statement, -** SQLite checks if there are any currently executing SELECT statements -** that belong to the same connection. If there are, SQLITE_LOCKED is -** returned. In this case there is no "blocking connection", so invoking -** sqlite3_unlock_notify() results in the unlock-notify callback being -** invoked immediately. If the application then re-attempts the "DROP TABLE" -** or "DROP INDEX" query, an infinite loop might be the result. -** -** One way around this problem is to check the extended error code returned -** by an sqlite3_step() call. ^(If there is a blocking connection, then the -** extended error code is set to SQLITE_LOCKED_SHAREDCACHE. Otherwise, in -** the special "DROP TABLE/INDEX" case, the extended error code is just -** SQLITE_LOCKED.)^ -*/ -SQLITE_API int sqlite3_unlock_notify( - sqlite3 *pBlocked, /* Waiting connection */ - void (*xNotify)(void **apArg, int nArg), /* Callback function to invoke */ - void *pNotifyArg /* Argument to pass to xNotify */ -); - - -/* -** CAPI3REF: String Comparison -** -** ^The [sqlite3_stricmp()] and [sqlite3_strnicmp()] APIs allow applications -** and extensions to compare the contents of two buffers containing UTF-8 -** strings in a case-independent fashion, using the same definition of "case -** independence" that SQLite uses internally when comparing identifiers. -*/ -SQLITE_API int sqlite3_stricmp(const char *, const char *); -SQLITE_API int sqlite3_strnicmp(const char *, const char *, int); - -/* -** CAPI3REF: Error Logging Interface -** -** ^The [sqlite3_log()] interface writes a message into the error log -** established by the [SQLITE_CONFIG_LOG] option to [sqlite3_config()]. -** ^If logging is enabled, the zFormat string and subsequent arguments are -** used with [sqlite3_snprintf()] to generate the final output string. -** -** The sqlite3_log() interface is intended for use by extensions such as -** virtual tables, collating functions, and SQL functions. While there is -** nothing to prevent an application from calling sqlite3_log(), doing so -** is considered bad form. -** -** The zFormat string must not be NULL. -** -** To avoid deadlocks and other threading problems, the sqlite3_log() routine -** will not use dynamically allocated memory. The log message is stored in -** a fixed-length buffer on the stack. If the log message is longer than -** a few hundred characters, it will be truncated to the length of the -** buffer. -*/ -SQLITE_API void sqlite3_log(int iErrCode, const char *zFormat, ...); - -/* -** CAPI3REF: Write-Ahead Log Commit Hook -** -** ^The [sqlite3_wal_hook()] function is used to register a callback that -** will be invoked each time a database connection commits data to a -** [write-ahead log] (i.e. whenever a transaction is committed in -** [journal_mode | journal_mode=WAL mode]). -** -** ^The callback is invoked by SQLite after the commit has taken place and -** the associated write-lock on the database released, so the implementation -** may read, write or [checkpoint] the database as required. -** -** ^The first parameter passed to the callback function when it is invoked -** is a copy of the third parameter passed to sqlite3_wal_hook() when -** registering the callback. ^The second is a copy of the database handle. -** ^The third parameter is the name of the database that was written to - -** either "main" or the name of an [ATTACH]-ed database. ^The fourth parameter -** is the number of pages currently in the write-ahead log file, -** including those that were just committed. -** -** The callback function should normally return [SQLITE_OK]. ^If an error -** code is returned, that error will propagate back up through the -** SQLite code base to cause the statement that provoked the callback -** to report an error, though the commit will have still occurred. If the -** callback returns [SQLITE_ROW] or [SQLITE_DONE], or if it returns a value -** that does not correspond to any valid SQLite error code, the results -** are undefined. -** -** A single database handle may have at most a single write-ahead log callback -** registered at one time. ^Calling [sqlite3_wal_hook()] replaces any -** previously registered write-ahead log callback. ^Note that the -** [sqlite3_wal_autocheckpoint()] interface and the -** [wal_autocheckpoint pragma] both invoke [sqlite3_wal_hook()] and will -** those overwrite any prior [sqlite3_wal_hook()] settings. -*/ -SQLITE_API void *sqlite3_wal_hook( - sqlite3*, - int(*)(void *,sqlite3*,const char*,int), - void* -); - -/* -** CAPI3REF: Configure an auto-checkpoint -** -** ^The [sqlite3_wal_autocheckpoint(D,N)] is a wrapper around -** [sqlite3_wal_hook()] that causes any database on [database connection] D -** to automatically [checkpoint] -** after committing a transaction if there are N or -** more frames in the [write-ahead log] file. ^Passing zero or -** a negative value as the nFrame parameter disables automatic -** checkpoints entirely. -** -** ^The callback registered by this function replaces any existing callback -** registered using [sqlite3_wal_hook()]. ^Likewise, registering a callback -** using [sqlite3_wal_hook()] disables the automatic checkpoint mechanism -** configured by this function. -** -** ^The [wal_autocheckpoint pragma] can be used to invoke this interface -** from SQL. -** -** ^Every new [database connection] defaults to having the auto-checkpoint -** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT] -** pages. The use of this interface -** is only necessary if the default setting is found to be suboptimal -** for a particular application. -*/ -SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N); - -/* -** CAPI3REF: Checkpoint a database -** -** ^The [sqlite3_wal_checkpoint(D,X)] interface causes database named X -** on [database connection] D to be [checkpointed]. ^If X is NULL or an -** empty string, then a checkpoint is run on all databases of -** connection D. ^If the database connection D is not in -** [WAL | write-ahead log mode] then this interface is a harmless no-op. -** -** ^The [wal_checkpoint pragma] can be used to invoke this interface -** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the -** [wal_autocheckpoint pragma] can be used to cause this interface to be -** run whenever the WAL reaches a certain size threshold. -** -** See also: [sqlite3_wal_checkpoint_v2()] -*/ -SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb); - -/* -** CAPI3REF: Checkpoint a database -** -** Run a checkpoint operation on WAL database zDb attached to database -** handle db. The specific operation is determined by the value of the -** eMode parameter: -** -**
    -**
    SQLITE_CHECKPOINT_PASSIVE
    -** Checkpoint as many frames as possible without waiting for any database -** readers or writers to finish. Sync the db file if all frames in the log -** are checkpointed. This mode is the same as calling -** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked. -** -**
    SQLITE_CHECKPOINT_FULL
    -** This mode blocks (calls the busy-handler callback) until there is no -** database writer and all readers are reading from the most recent database -** snapshot. It then checkpoints all frames in the log file and syncs the -** database file. This call blocks database writers while it is running, -** but not database readers. -** -**
    SQLITE_CHECKPOINT_RESTART
    -** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after -** checkpointing the log file it blocks (calls the busy-handler callback) -** until all readers are reading from the database file only. This ensures -** that the next client to write to the database file restarts the log file -** from the beginning. This call blocks database writers while it is running, -** but not database readers. -**
    -** -** If pnLog is not NULL, then *pnLog is set to the total number of frames in -** the log file before returning. If pnCkpt is not NULL, then *pnCkpt is set to -** the total number of checkpointed frames (including any that were already -** checkpointed when this function is called). *pnLog and *pnCkpt may be -** populated even if sqlite3_wal_checkpoint_v2() returns other than SQLITE_OK. -** If no values are available because of an error, they are both set to -1 -** before returning to communicate this to the caller. -** -** All calls obtain an exclusive "checkpoint" lock on the database file. If -** any other process is running a checkpoint operation at the same time, the -** lock cannot be obtained and SQLITE_BUSY is returned. Even if there is a -** busy-handler configured, it will not be invoked in this case. -** -** The SQLITE_CHECKPOINT_FULL and RESTART modes also obtain the exclusive -** "writer" lock on the database file. If the writer lock cannot be obtained -** immediately, and a busy-handler is configured, it is invoked and the writer -** lock retried until either the busy-handler returns 0 or the lock is -** successfully obtained. The busy-handler is also invoked while waiting for -** database readers as described above. If the busy-handler returns 0 before -** the writer lock is obtained or while waiting for database readers, the -** checkpoint operation proceeds from that point in the same way as -** SQLITE_CHECKPOINT_PASSIVE - checkpointing as many frames as possible -** without blocking any further. SQLITE_BUSY is returned in this case. -** -** If parameter zDb is NULL or points to a zero length string, then the -** specified operation is attempted on all WAL databases. In this case the -** values written to output parameters *pnLog and *pnCkpt are undefined. If -** an SQLITE_BUSY error is encountered when processing one or more of the -** attached WAL databases, the operation is still attempted on any remaining -** attached databases and SQLITE_BUSY is returned to the caller. If any other -** error occurs while processing an attached database, processing is abandoned -** and the error code returned to the caller immediately. If no error -** (SQLITE_BUSY or otherwise) is encountered while processing the attached -** databases, SQLITE_OK is returned. -** -** If database zDb is the name of an attached database that is not in WAL -** mode, SQLITE_OK is returned and both *pnLog and *pnCkpt set to -1. If -** zDb is not NULL (or a zero length string) and is not the name of any -** attached database, SQLITE_ERROR is returned to the caller. -*/ -SQLITE_API int sqlite3_wal_checkpoint_v2( - sqlite3 *db, /* Database handle */ - const char *zDb, /* Name of attached database (or NULL) */ - int eMode, /* SQLITE_CHECKPOINT_* value */ - int *pnLog, /* OUT: Size of WAL log in frames */ - int *pnCkpt /* OUT: Total number of frames checkpointed */ -); - -/* -** CAPI3REF: Checkpoint operation parameters -** -** These constants can be used as the 3rd parameter to -** [sqlite3_wal_checkpoint_v2()]. See the [sqlite3_wal_checkpoint_v2()] -** documentation for additional information about the meaning and use of -** each of these values. -*/ -#define SQLITE_CHECKPOINT_PASSIVE 0 -#define SQLITE_CHECKPOINT_FULL 1 -#define SQLITE_CHECKPOINT_RESTART 2 - -/* -** CAPI3REF: Virtual Table Interface Configuration -** -** This function may be called by either the [xConnect] or [xCreate] method -** of a [virtual table] implementation to configure -** various facets of the virtual table interface. -** -** If this interface is invoked outside the context of an xConnect or -** xCreate virtual table method then the behavior is undefined. -** -** At present, there is only one option that may be configured using -** this function. (See [SQLITE_VTAB_CONSTRAINT_SUPPORT].) Further options -** may be added in the future. -*/ -SQLITE_API int sqlite3_vtab_config(sqlite3*, int op, ...); - -/* -** CAPI3REF: Virtual Table Configuration Options -** -** These macros define the various options to the -** [sqlite3_vtab_config()] interface that [virtual table] implementations -** can use to customize and optimize their behavior. -** -**
    -**
    SQLITE_VTAB_CONSTRAINT_SUPPORT -**
    Calls of the form -** [sqlite3_vtab_config](db,SQLITE_VTAB_CONSTRAINT_SUPPORT,X) are supported, -** where X is an integer. If X is zero, then the [virtual table] whose -** [xCreate] or [xConnect] method invoked [sqlite3_vtab_config()] does not -** support constraints. In this configuration (which is the default) if -** a call to the [xUpdate] method returns [SQLITE_CONSTRAINT], then the entire -** statement is rolled back as if [ON CONFLICT | OR ABORT] had been -** specified as part of the users SQL statement, regardless of the actual -** ON CONFLICT mode specified. -** -** If X is non-zero, then the virtual table implementation guarantees -** that if [xUpdate] returns [SQLITE_CONSTRAINT], it will do so before -** any modifications to internal or persistent data structures have been made. -** If the [ON CONFLICT] mode is ABORT, FAIL, IGNORE or ROLLBACK, SQLite -** is able to roll back a statement or database transaction, and abandon -** or continue processing the current SQL statement as appropriate. -** If the ON CONFLICT mode is REPLACE and the [xUpdate] method returns -** [SQLITE_CONSTRAINT], SQLite handles this as if the ON CONFLICT mode -** had been ABORT. -** -** Virtual table implementations that are required to handle OR REPLACE -** must do so within the [xUpdate] method. If a call to the -** [sqlite3_vtab_on_conflict()] function indicates that the current ON -** CONFLICT policy is REPLACE, the virtual table implementation should -** silently replace the appropriate rows within the xUpdate callback and -** return SQLITE_OK. Or, if this is not possible, it may return -** SQLITE_CONSTRAINT, in which case SQLite falls back to OR ABORT -** constraint handling. -**
    -*/ -#define SQLITE_VTAB_CONSTRAINT_SUPPORT 1 - -/* -** CAPI3REF: Determine The Virtual Table Conflict Policy -** -** This function may only be called from within a call to the [xUpdate] method -** of a [virtual table] implementation for an INSERT or UPDATE operation. ^The -** value returned is one of [SQLITE_ROLLBACK], [SQLITE_IGNORE], [SQLITE_FAIL], -** [SQLITE_ABORT], or [SQLITE_REPLACE], according to the [ON CONFLICT] mode -** of the SQL statement that triggered the call to the [xUpdate] method of the -** [virtual table]. -*/ -SQLITE_API int sqlite3_vtab_on_conflict(sqlite3 *); - -/* -** CAPI3REF: Conflict resolution modes -** -** These constants are returned by [sqlite3_vtab_on_conflict()] to -** inform a [virtual table] implementation what the [ON CONFLICT] mode -** is for the SQL statement being evaluated. -** -** Note that the [SQLITE_IGNORE] constant is also used as a potential -** return value from the [sqlite3_set_authorizer()] callback and that -** [SQLITE_ABORT] is also a [result code]. -*/ -#define SQLITE_ROLLBACK 1 -/* #define SQLITE_IGNORE 2 // Also used by sqlite3_authorizer() callback */ -#define SQLITE_FAIL 3 -/* #define SQLITE_ABORT 4 // Also an error code */ -#define SQLITE_REPLACE 5 - - - -/* -** Undo the hack that converts floating point types to integer for -** builds on processors without floating point support. -*/ -#ifdef SQLITE_OMIT_FLOATING_POINT -# undef double -#endif - -#if 0 -} /* End of the 'extern "C"' block */ -#endif -#endif - -/* -** 2010 August 30 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -*/ - -#ifndef _SQLITE3RTREE_H_ -#define _SQLITE3RTREE_H_ - - -#if 0 -extern "C" { -#endif - -typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry; - -/* -** Register a geometry callback named zGeom that can be used as part of an -** R-Tree geometry query as follows: -** -** SELECT ... FROM WHERE MATCH $zGeom(... params ...) -*/ -SQLITE_API int sqlite3_rtree_geometry_callback( - sqlite3 *db, - const char *zGeom, -#ifdef SQLITE_RTREE_INT_ONLY - int (*xGeom)(sqlite3_rtree_geometry*, int n, sqlite3_int64 *a, int *pRes), -#else - int (*xGeom)(sqlite3_rtree_geometry*, int n, double *a, int *pRes), -#endif - void *pContext -); - - -/* -** A pointer to a structure of the following type is passed as the first -** argument to callbacks registered using rtree_geometry_callback(). -*/ -struct sqlite3_rtree_geometry { - void *pContext; /* Copy of pContext passed to s_r_g_c() */ - int nParam; /* Size of array aParam[] */ - double *aParam; /* Parameters passed to SQL geom function */ - void *pUser; /* Callback implementation user data */ - void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */ -}; - - -#if 0 -} /* end of the 'extern "C"' block */ -#endif - -#endif /* ifndef _SQLITE3RTREE_H_ */ - - -/************** End of sqlite3.h *********************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -/************** Include hash.h in the middle of sqliteInt.h ******************/ -/************** Begin file hash.h ********************************************/ -/* -** 2001 September 22 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** This is the header file for the generic hash-table implementation -** used in SQLite. -*/ -#ifndef _SQLITE_HASH_H_ -#define _SQLITE_HASH_H_ - -/* Forward declarations of structures. */ -typedef struct Hash Hash; -typedef struct HashElem HashElem; - -/* A complete hash table is an instance of the following structure. -** The internals of this structure are intended to be opaque -- client -** code should not attempt to access or modify the fields of this structure -** directly. Change this structure only by using the routines below. -** However, some of the "procedures" and "functions" for modifying and -** accessing this structure are really macros, so we can't really make -** this structure opaque. -** -** All elements of the hash table are on a single doubly-linked list. -** Hash.first points to the head of this list. -** -** There are Hash.htsize buckets. Each bucket points to a spot in -** the global doubly-linked list. The contents of the bucket are the -** element pointed to plus the next _ht.count-1 elements in the list. -** -** Hash.htsize and Hash.ht may be zero. In that case lookup is done -** by a linear search of the global list. For small tables, the -** Hash.ht table is never allocated because if there are few elements -** in the table, it is faster to do a linear search than to manage -** the hash table. -*/ -struct Hash { - unsigned int htsize; /* Number of buckets in the hash table */ - unsigned int count; /* Number of entries in this table */ - HashElem *first; /* The first element of the array */ - struct _ht { /* the hash table */ - int count; /* Number of entries with this hash */ - HashElem *chain; /* Pointer to first entry with this hash */ - } *ht; -}; - -/* Each element in the hash table is an instance of the following -** structure. All elements are stored on a single doubly-linked list. -** -** Again, this structure is intended to be opaque, but it can't really -** be opaque because it is used by macros. -*/ -struct HashElem { - HashElem *next, *prev; /* Next and previous elements in the table */ - void *data; /* Data associated with this element */ - const char *pKey; int nKey; /* Key associated with this element */ -}; - -/* -** Access routines. To delete, insert a NULL pointer. -*/ -SQLITE_PRIVATE void sqlite3HashInit(Hash*); -SQLITE_PRIVATE void *sqlite3HashInsert(Hash*, const char *pKey, int nKey, void *pData); -SQLITE_PRIVATE void *sqlite3HashFind(const Hash*, const char *pKey, int nKey); -SQLITE_PRIVATE void sqlite3HashClear(Hash*); - -/* -** Macros for looping over all elements of a hash table. The idiom is -** like this: -** -** Hash h; -** HashElem *p; -** ... -** for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){ -** SomeStructure *pData = sqliteHashData(p); -** // do something with pData -** } -*/ -#define sqliteHashFirst(H) ((H)->first) -#define sqliteHashNext(E) ((E)->next) -#define sqliteHashData(E) ((E)->data) -/* #define sqliteHashKey(E) ((E)->pKey) // NOT USED */ -/* #define sqliteHashKeysize(E) ((E)->nKey) // NOT USED */ - -/* -** Number of entries in a hash table -*/ -/* #define sqliteHashCount(H) ((H)->count) // NOT USED */ - -#endif /* _SQLITE_HASH_H_ */ - -/************** End of hash.h ************************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -/************** Include parse.h in the middle of sqliteInt.h *****************/ -/************** Begin file parse.h *******************************************/ -#define TK_SEMI 1 -#define TK_EXPLAIN 2 -#define TK_QUERY 3 -#define TK_PLAN 4 -#define TK_BEGIN 5 -#define TK_TRANSACTION 6 -#define TK_DEFERRED 7 -#define TK_IMMEDIATE 8 -#define TK_EXCLUSIVE 9 -#define TK_COMMIT 10 -#define TK_END 11 -#define TK_ROLLBACK 12 -#define TK_SAVEPOINT 13 -#define TK_RELEASE 14 -#define TK_TO 15 -#define TK_TABLE 16 -#define TK_CREATE 17 -#define TK_IF 18 -#define TK_NOT 19 -#define TK_EXISTS 20 -#define TK_TEMP 21 -#define TK_LP 22 -#define TK_RP 23 -#define TK_AS 24 -#define TK_COMMA 25 -#define TK_ID 26 -#define TK_INDEXED 27 -#define TK_ABORT 28 -#define TK_ACTION 29 -#define TK_AFTER 30 -#define TK_ANALYZE 31 -#define TK_ASC 32 -#define TK_ATTACH 33 -#define TK_BEFORE 34 -#define TK_BY 35 -#define TK_CASCADE 36 -#define TK_CAST 37 -#define TK_COLUMNKW 38 -#define TK_CONFLICT 39 -#define TK_DATABASE 40 -#define TK_DESC 41 -#define TK_DETACH 42 -#define TK_EACH 43 -#define TK_FAIL 44 -#define TK_FOR 45 -#define TK_IGNORE 46 -#define TK_INITIALLY 47 -#define TK_INSTEAD 48 -#define TK_LIKE_KW 49 -#define TK_MATCH 50 -#define TK_NO 51 -#define TK_KEY 52 -#define TK_OF 53 -#define TK_OFFSET 54 -#define TK_PRAGMA 55 -#define TK_RAISE 56 -#define TK_REPLACE 57 -#define TK_RESTRICT 58 -#define TK_ROW 59 -#define TK_TRIGGER 60 -#define TK_VACUUM 61 -#define TK_VIEW 62 -#define TK_VIRTUAL 63 -#define TK_REINDEX 64 -#define TK_RENAME 65 -#define TK_CTIME_KW 66 -#define TK_ANY 67 -#define TK_OR 68 -#define TK_AND 69 -#define TK_IS 70 -#define TK_BETWEEN 71 -#define TK_IN 72 -#define TK_ISNULL 73 -#define TK_NOTNULL 74 -#define TK_NE 75 -#define TK_EQ 76 -#define TK_GT 77 -#define TK_LE 78 -#define TK_LT 79 -#define TK_GE 80 -#define TK_ESCAPE 81 -#define TK_BITAND 82 -#define TK_BITOR 83 -#define TK_LSHIFT 84 -#define TK_RSHIFT 85 -#define TK_PLUS 86 -#define TK_MINUS 87 -#define TK_STAR 88 -#define TK_SLASH 89 -#define TK_REM 90 -#define TK_CONCAT 91 -#define TK_COLLATE 92 -#define TK_BITNOT 93 -#define TK_STRING 94 -#define TK_JOIN_KW 95 -#define TK_CONSTRAINT 96 -#define TK_DEFAULT 97 -#define TK_NULL 98 -#define TK_PRIMARY 99 -#define TK_UNIQUE 100 -#define TK_CHECK 101 -#define TK_REFERENCES 102 -#define TK_AUTOINCR 103 -#define TK_ON 104 -#define TK_INSERT 105 -#define TK_DELETE 106 -#define TK_UPDATE 107 -#define TK_SET 108 -#define TK_DEFERRABLE 109 -#define TK_FOREIGN 110 -#define TK_DROP 111 -#define TK_UNION 112 -#define TK_ALL 113 -#define TK_EXCEPT 114 -#define TK_INTERSECT 115 -#define TK_SELECT 116 -#define TK_DISTINCT 117 -#define TK_DOT 118 -#define TK_FROM 119 -#define TK_JOIN 120 -#define TK_USING 121 -#define TK_ORDER 122 -#define TK_GROUP 123 -#define TK_HAVING 124 -#define TK_LIMIT 125 -#define TK_WHERE 126 -#define TK_INTO 127 -#define TK_VALUES 128 -#define TK_INTEGER 129 -#define TK_FLOAT 130 -#define TK_BLOB 131 -#define TK_REGISTER 132 -#define TK_VARIABLE 133 -#define TK_CASE 134 -#define TK_WHEN 135 -#define TK_THEN 136 -#define TK_ELSE 137 -#define TK_INDEX 138 -#define TK_ALTER 139 -#define TK_ADD 140 -#define TK_TO_TEXT 141 -#define TK_TO_BLOB 142 -#define TK_TO_NUMERIC 143 -#define TK_TO_INT 144 -#define TK_TO_REAL 145 -#define TK_ISNOT 146 -#define TK_END_OF_FILE 147 -#define TK_ILLEGAL 148 -#define TK_SPACE 149 -#define TK_UNCLOSED_STRING 150 -#define TK_FUNCTION 151 -#define TK_COLUMN 152 -#define TK_AGG_FUNCTION 153 -#define TK_AGG_COLUMN 154 -#define TK_CONST_FUNC 155 -#define TK_UMINUS 156 -#define TK_UPLUS 157 - -/************** End of parse.h ***********************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -#include -#include -#include -#include -#include - -/* -** If compiling for a processor that lacks floating point support, -** substitute integer for floating-point -*/ -#ifdef SQLITE_OMIT_FLOATING_POINT -# define double sqlite_int64 -# define float sqlite_int64 -# define LONGDOUBLE_TYPE sqlite_int64 -# ifndef SQLITE_BIG_DBL -# define SQLITE_BIG_DBL (((sqlite3_int64)1)<<50) -# endif -# define SQLITE_OMIT_DATETIME_FUNCS 1 -# define SQLITE_OMIT_TRACE 1 -# undef SQLITE_MIXED_ENDIAN_64BIT_FLOAT -# undef SQLITE_HAVE_ISNAN -#endif -#ifndef SQLITE_BIG_DBL -# define SQLITE_BIG_DBL (1e99) -#endif - -/* -** OMIT_TEMPDB is set to 1 if SQLITE_OMIT_TEMPDB is defined, or 0 -** afterward. Having this macro allows us to cause the C compiler -** to omit code used by TEMP tables without messy #ifndef statements. -*/ -#ifdef SQLITE_OMIT_TEMPDB -#define OMIT_TEMPDB 1 -#else -#define OMIT_TEMPDB 0 -#endif - -/* -** The "file format" number is an integer that is incremented whenever -** the VDBE-level file format changes. The following macros define the -** the default file format for new databases and the maximum file format -** that the library can read. -*/ -#define SQLITE_MAX_FILE_FORMAT 4 -#ifndef SQLITE_DEFAULT_FILE_FORMAT -# define SQLITE_DEFAULT_FILE_FORMAT 4 -#endif - -/* -** Determine whether triggers are recursive by default. This can be -** changed at run-time using a pragma. -*/ -#ifndef SQLITE_DEFAULT_RECURSIVE_TRIGGERS -# define SQLITE_DEFAULT_RECURSIVE_TRIGGERS 0 -#endif - -/* -** Provide a default value for SQLITE_TEMP_STORE in case it is not specified -** on the command-line -*/ -#ifndef SQLITE_TEMP_STORE -# define SQLITE_TEMP_STORE 1 -#endif - -/* -** GCC does not define the offsetof() macro so we'll have to do it -** ourselves. -*/ -#ifndef offsetof -#define offsetof(STRUCTURE,FIELD) ((int)((char*)&((STRUCTURE*)0)->FIELD)) -#endif - -/* -** Check to see if this machine uses EBCDIC. (Yes, believe it or -** not, there are still machines out there that use EBCDIC.) -*/ -#if 'A' == '\301' -# define SQLITE_EBCDIC 1 -#else -# define SQLITE_ASCII 1 -#endif - -/* -** Integers of known sizes. These typedefs might change for architectures -** where the sizes very. Preprocessor macros are available so that the -** types can be conveniently redefined at compile-type. Like this: -** -** cc '-DUINTPTR_TYPE=long long int' ... -*/ -#ifndef UINT32_TYPE -# ifdef HAVE_UINT32_T -# define UINT32_TYPE uint32_t -# else -# define UINT32_TYPE unsigned int -# endif -#endif -#ifndef UINT16_TYPE -# ifdef HAVE_UINT16_T -# define UINT16_TYPE uint16_t -# else -# define UINT16_TYPE unsigned short int -# endif -#endif -#ifndef INT16_TYPE -# ifdef HAVE_INT16_T -# define INT16_TYPE int16_t -# else -# define INT16_TYPE short int -# endif -#endif -#ifndef UINT8_TYPE -# ifdef HAVE_UINT8_T -# define UINT8_TYPE uint8_t -# else -# define UINT8_TYPE unsigned char -# endif -#endif -#ifndef INT8_TYPE -# ifdef HAVE_INT8_T -# define INT8_TYPE int8_t -# else -# define INT8_TYPE signed char -# endif -#endif -#ifndef LONGDOUBLE_TYPE -# define LONGDOUBLE_TYPE long double -#endif -typedef sqlite_int64 i64; /* 8-byte signed integer */ -typedef sqlite_uint64 u64; /* 8-byte unsigned integer */ -typedef UINT32_TYPE u32; /* 4-byte unsigned integer */ -typedef UINT16_TYPE u16; /* 2-byte unsigned integer */ -typedef INT16_TYPE i16; /* 2-byte signed integer */ -typedef UINT8_TYPE u8; /* 1-byte unsigned integer */ -typedef INT8_TYPE i8; /* 1-byte signed integer */ - -/* -** SQLITE_MAX_U32 is a u64 constant that is the maximum u64 value -** that can be stored in a u32 without loss of data. The value -** is 0x00000000ffffffff. But because of quirks of some compilers, we -** have to specify the value in the less intuitive manner shown: -*/ -#define SQLITE_MAX_U32 ((((u64)1)<<32)-1) - -/* -** The datatype used to store estimates of the number of rows in a -** table or index. This is an unsigned integer type. For 99.9% of -** the world, a 32-bit integer is sufficient. But a 64-bit integer -** can be used at compile-time if desired. -*/ -#ifdef SQLITE_64BIT_STATS - typedef u64 tRowcnt; /* 64-bit only if requested at compile-time */ -#else - typedef u32 tRowcnt; /* 32-bit is the default */ -#endif - -/* -** Macros to determine whether the machine is big or little endian, -** evaluated at runtime. -*/ -#ifdef SQLITE_AMALGAMATION -SQLITE_PRIVATE const int sqlite3one = 1; -#else -SQLITE_PRIVATE const int sqlite3one; -#endif -#if defined(i386) || defined(__i386__) || defined(_M_IX86)\ - || defined(__x86_64) || defined(__x86_64__) -# define SQLITE_BIGENDIAN 0 -# define SQLITE_LITTLEENDIAN 1 -# define SQLITE_UTF16NATIVE SQLITE_UTF16LE -#else -# define SQLITE_BIGENDIAN (*(char *)(&sqlite3one)==0) -# define SQLITE_LITTLEENDIAN (*(char *)(&sqlite3one)==1) -# define SQLITE_UTF16NATIVE (SQLITE_BIGENDIAN?SQLITE_UTF16BE:SQLITE_UTF16LE) -#endif - -/* -** Constants for the largest and smallest possible 64-bit signed integers. -** These macros are designed to work correctly on both 32-bit and 64-bit -** compilers. -*/ -#define LARGEST_INT64 (0xffffffff|(((i64)0x7fffffff)<<32)) -#define SMALLEST_INT64 (((i64)-1) - LARGEST_INT64) - -/* -** Round up a number to the next larger multiple of 8. This is used -** to force 8-byte alignment on 64-bit architectures. -*/ -#define ROUND8(x) (((x)+7)&~7) - -/* -** Round down to the nearest multiple of 8 -*/ -#define ROUNDDOWN8(x) ((x)&~7) - -/* -** Assert that the pointer X is aligned to an 8-byte boundary. This -** macro is used only within assert() to verify that the code gets -** all alignment restrictions correct. -** -** Except, if SQLITE_4_BYTE_ALIGNED_MALLOC is defined, then the -** underlying malloc() implemention might return us 4-byte aligned -** pointers. In that case, only verify 4-byte alignment. -*/ -#ifdef SQLITE_4_BYTE_ALIGNED_MALLOC -# define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&3)==0) -#else -# define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&7)==0) -#endif - - -/* -** An instance of the following structure is used to store the busy-handler -** callback for a given sqlite handle. -** -** The sqlite.busyHandler member of the sqlite struct contains the busy -** callback for the database handle. Each pager opened via the sqlite -** handle is passed a pointer to sqlite.busyHandler. The busy-handler -** callback is currently invoked only from within pager.c. -*/ -typedef struct BusyHandler BusyHandler; -struct BusyHandler { - int (*xFunc)(void *,int); /* The busy callback */ - void *pArg; /* First arg to busy callback */ - int nBusy; /* Incremented with each busy call */ -}; - -/* -** Name of the master database table. The master database table -** is a special table that holds the names and attributes of all -** user tables and indices. -*/ -#define MASTER_NAME "sqlite_master" -#define TEMP_MASTER_NAME "sqlite_temp_master" - -/* -** The root-page of the master database table. -*/ -#define MASTER_ROOT 1 - -/* -** The name of the schema table. -*/ -#define SCHEMA_TABLE(x) ((!OMIT_TEMPDB)&&(x==1)?TEMP_MASTER_NAME:MASTER_NAME) - -/* -** A convenience macro that returns the number of elements in -** an array. -*/ -#define ArraySize(X) ((int)(sizeof(X)/sizeof(X[0]))) - -/* -** Determine if the argument is a power of two -*/ -#define IsPowerOfTwo(X) (((X)&((X)-1))==0) - -/* -** The following value as a destructor means to use sqlite3DbFree(). -** The sqlite3DbFree() routine requires two parameters instead of the -** one parameter that destructors normally want. So we have to introduce -** this magic value that the code knows to handle differently. Any -** pointer will work here as long as it is distinct from SQLITE_STATIC -** and SQLITE_TRANSIENT. -*/ -#define SQLITE_DYNAMIC ((sqlite3_destructor_type)sqlite3MallocSize) - -/* -** When SQLITE_OMIT_WSD is defined, it means that the target platform does -** not support Writable Static Data (WSD) such as global and static variables. -** All variables must either be on the stack or dynamically allocated from -** the heap. When WSD is unsupported, the variable declarations scattered -** throughout the SQLite code must become constants instead. The SQLITE_WSD -** macro is used for this purpose. And instead of referencing the variable -** directly, we use its constant as a key to lookup the run-time allocated -** buffer that holds real variable. The constant is also the initializer -** for the run-time allocated buffer. -** -** In the usual case where WSD is supported, the SQLITE_WSD and GLOBAL -** macros become no-ops and have zero performance impact. -*/ -#ifdef SQLITE_OMIT_WSD - #define SQLITE_WSD const - #define GLOBAL(t,v) (*(t*)sqlite3_wsd_find((void*)&(v), sizeof(v))) - #define sqlite3GlobalConfig GLOBAL(struct Sqlite3Config, sqlite3Config) -SQLITE_API int sqlite3_wsd_init(int N, int J); -SQLITE_API void *sqlite3_wsd_find(void *K, int L); -#else - #define SQLITE_WSD - #define GLOBAL(t,v) v - #define sqlite3GlobalConfig sqlite3Config -#endif - -/* -** The following macros are used to suppress compiler warnings and to -** make it clear to human readers when a function parameter is deliberately -** left unused within the body of a function. This usually happens when -** a function is called via a function pointer. For example the -** implementation of an SQL aggregate step callback may not use the -** parameter indicating the number of arguments passed to the aggregate, -** if it knows that this is enforced elsewhere. -** -** When a function parameter is not used at all within the body of a function, -** it is generally named "NotUsed" or "NotUsed2" to make things even clearer. -** However, these macros may also be used to suppress warnings related to -** parameters that may or may not be used depending on compilation options. -** For example those parameters only used in assert() statements. In these -** cases the parameters are named as per the usual conventions. -*/ -#define UNUSED_PARAMETER(x) (void)(x) -#define UNUSED_PARAMETER2(x,y) UNUSED_PARAMETER(x),UNUSED_PARAMETER(y) - -/* -** Forward references to structures -*/ -typedef struct AggInfo AggInfo; -typedef struct AuthContext AuthContext; -typedef struct AutoincInfo AutoincInfo; -typedef struct Bitvec Bitvec; -typedef struct CollSeq CollSeq; -typedef struct Column Column; -typedef struct Db Db; -typedef struct Schema Schema; -typedef struct Expr Expr; -typedef struct ExprList ExprList; -typedef struct ExprSpan ExprSpan; -typedef struct FKey FKey; -typedef struct FuncDestructor FuncDestructor; -typedef struct FuncDef FuncDef; -typedef struct FuncDefHash FuncDefHash; -typedef struct IdList IdList; -typedef struct Index Index; -typedef struct IndexSample IndexSample; -typedef struct KeyClass KeyClass; -typedef struct KeyInfo KeyInfo; -typedef struct Lookaside Lookaside; -typedef struct LookasideSlot LookasideSlot; -typedef struct Module Module; -typedef struct NameContext NameContext; -typedef struct Parse Parse; -typedef struct RowSet RowSet; -typedef struct Savepoint Savepoint; -typedef struct Select Select; -typedef struct SelectDest SelectDest; -typedef struct SrcList SrcList; -typedef struct StrAccum StrAccum; -typedef struct Table Table; -typedef struct TableLock TableLock; -typedef struct Token Token; -typedef struct Trigger Trigger; -typedef struct TriggerPrg TriggerPrg; -typedef struct TriggerStep TriggerStep; -typedef struct UnpackedRecord UnpackedRecord; -typedef struct VTable VTable; -typedef struct VtabCtx VtabCtx; -typedef struct Walker Walker; -typedef struct WherePlan WherePlan; -typedef struct WhereInfo WhereInfo; -typedef struct WhereLevel WhereLevel; - -/* -** Defer sourcing vdbe.h and btree.h until after the "u8" and -** "BusyHandler" typedefs. vdbe.h also requires a few of the opaque -** pointer types (i.e. FuncDef) defined above. -*/ -/************** Include btree.h in the middle of sqliteInt.h *****************/ -/************** Begin file btree.h *******************************************/ -/* -** 2001 September 15 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** This header file defines the interface that the sqlite B-Tree file -** subsystem. See comments in the source code for a detailed description -** of what each interface routine does. -*/ -#ifndef _BTREE_H_ -#define _BTREE_H_ - -/* TODO: This definition is just included so other modules compile. It -** needs to be revisited. -*/ -#define SQLITE_N_BTREE_META 10 - -/* -** If defined as non-zero, auto-vacuum is enabled by default. Otherwise -** it must be turned on for each database using "PRAGMA auto_vacuum = 1". -*/ -#ifndef SQLITE_DEFAULT_AUTOVACUUM - #define SQLITE_DEFAULT_AUTOVACUUM 0 -#endif - -#define BTREE_AUTOVACUUM_NONE 0 /* Do not do auto-vacuum */ -#define BTREE_AUTOVACUUM_FULL 1 /* Do full auto-vacuum */ -#define BTREE_AUTOVACUUM_INCR 2 /* Incremental vacuum */ - -/* -** Forward declarations of structure -*/ -typedef struct Btree Btree; -typedef struct BtCursor BtCursor; -typedef struct BtShared BtShared; - - -SQLITE_PRIVATE int sqlite3BtreeOpen( - sqlite3_vfs *pVfs, /* VFS to use with this b-tree */ - const char *zFilename, /* Name of database file to open */ - sqlite3 *db, /* Associated database connection */ - Btree **ppBtree, /* Return open Btree* here */ - int flags, /* Flags */ - int vfsFlags /* Flags passed through to VFS open */ -); - -/* The flags parameter to sqlite3BtreeOpen can be the bitwise or of the -** following values. -** -** NOTE: These values must match the corresponding PAGER_ values in -** pager.h. -*/ -#define BTREE_OMIT_JOURNAL 1 /* Do not create or use a rollback journal */ -#define BTREE_MEMORY 2 /* This is an in-memory DB */ -#define BTREE_SINGLE 4 /* The file contains at most 1 b-tree */ -#define BTREE_UNORDERED 8 /* Use of a hash implementation is OK */ - -SQLITE_PRIVATE int sqlite3BtreeClose(Btree*); -SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree*,int); -SQLITE_PRIVATE int sqlite3BtreeSetSafetyLevel(Btree*,int,int,int); -SQLITE_PRIVATE int sqlite3BtreeSyncDisabled(Btree*); -SQLITE_PRIVATE int sqlite3BtreeSetPageSize(Btree *p, int nPagesize, int nReserve, int eFix); -SQLITE_PRIVATE int sqlite3BtreeGetPageSize(Btree*); -SQLITE_PRIVATE int sqlite3BtreeMaxPageCount(Btree*,int); -SQLITE_PRIVATE u32 sqlite3BtreeLastPage(Btree*); -SQLITE_PRIVATE int sqlite3BtreeSecureDelete(Btree*,int); -SQLITE_PRIVATE int sqlite3BtreeGetReserve(Btree*); -#if defined(SQLITE_HAS_CODEC) || defined(SQLITE_DEBUG) -SQLITE_PRIVATE int sqlite3BtreeGetReserveNoMutex(Btree *p); -#endif -SQLITE_PRIVATE int sqlite3BtreeSetAutoVacuum(Btree *, int); -SQLITE_PRIVATE int sqlite3BtreeGetAutoVacuum(Btree *); -SQLITE_PRIVATE int sqlite3BtreeBeginTrans(Btree*,int); -SQLITE_PRIVATE int sqlite3BtreeCommitPhaseOne(Btree*, const char *zMaster); -SQLITE_PRIVATE int sqlite3BtreeCommitPhaseTwo(Btree*, int); -SQLITE_PRIVATE int sqlite3BtreeCommit(Btree*); -SQLITE_PRIVATE int sqlite3BtreeRollback(Btree*,int); -SQLITE_PRIVATE int sqlite3BtreeBeginStmt(Btree*,int); -SQLITE_PRIVATE int sqlite3BtreeCreateTable(Btree*, int*, int flags); -SQLITE_PRIVATE int sqlite3BtreeIsInTrans(Btree*); -SQLITE_PRIVATE int sqlite3BtreeIsInReadTrans(Btree*); -SQLITE_PRIVATE int sqlite3BtreeIsInBackup(Btree*); -SQLITE_PRIVATE void *sqlite3BtreeSchema(Btree *, int, void(*)(void *)); -SQLITE_PRIVATE int sqlite3BtreeSchemaLocked(Btree *pBtree); -SQLITE_PRIVATE int sqlite3BtreeLockTable(Btree *pBtree, int iTab, u8 isWriteLock); -SQLITE_PRIVATE int sqlite3BtreeSavepoint(Btree *, int, int); - -SQLITE_PRIVATE const char *sqlite3BtreeGetFilename(Btree *); -SQLITE_PRIVATE const char *sqlite3BtreeGetJournalname(Btree *); -SQLITE_PRIVATE int sqlite3BtreeCopyFile(Btree *, Btree *); - -SQLITE_PRIVATE int sqlite3BtreeIncrVacuum(Btree *); - -/* The flags parameter to sqlite3BtreeCreateTable can be the bitwise OR -** of the flags shown below. -** -** Every SQLite table must have either BTREE_INTKEY or BTREE_BLOBKEY set. -** With BTREE_INTKEY, the table key is a 64-bit integer and arbitrary data -** is stored in the leaves. (BTREE_INTKEY is used for SQL tables.) With -** BTREE_BLOBKEY, the key is an arbitrary BLOB and no content is stored -** anywhere - the key is the content. (BTREE_BLOBKEY is used for SQL -** indices.) -*/ -#define BTREE_INTKEY 1 /* Table has only 64-bit signed integer keys */ -#define BTREE_BLOBKEY 2 /* Table has keys only - no data */ - -SQLITE_PRIVATE int sqlite3BtreeDropTable(Btree*, int, int*); -SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree*, int, int*); -SQLITE_PRIVATE void sqlite3BtreeTripAllCursors(Btree*, int); - -SQLITE_PRIVATE void sqlite3BtreeGetMeta(Btree *pBtree, int idx, u32 *pValue); -SQLITE_PRIVATE int sqlite3BtreeUpdateMeta(Btree*, int idx, u32 value); - -SQLITE_PRIVATE int sqlite3BtreeNewDb(Btree *p); - -/* -** The second parameter to sqlite3BtreeGetMeta or sqlite3BtreeUpdateMeta -** should be one of the following values. The integer values are assigned -** to constants so that the offset of the corresponding field in an -** SQLite database header may be found using the following formula: -** -** offset = 36 + (idx * 4) -** -** For example, the free-page-count field is located at byte offset 36 of -** the database file header. The incr-vacuum-flag field is located at -** byte offset 64 (== 36+4*7). -*/ -#define BTREE_FREE_PAGE_COUNT 0 -#define BTREE_SCHEMA_VERSION 1 -#define BTREE_FILE_FORMAT 2 -#define BTREE_DEFAULT_CACHE_SIZE 3 -#define BTREE_LARGEST_ROOT_PAGE 4 -#define BTREE_TEXT_ENCODING 5 -#define BTREE_USER_VERSION 6 -#define BTREE_INCR_VACUUM 7 - -/* -** Values that may be OR'd together to form the second argument of an -** sqlite3BtreeCursorHints() call. -*/ -#define BTREE_BULKLOAD 0x00000001 - -SQLITE_PRIVATE int sqlite3BtreeCursor( - Btree*, /* BTree containing table to open */ - int iTable, /* Index of root page */ - int wrFlag, /* 1 for writing. 0 for read-only */ - struct KeyInfo*, /* First argument to compare function */ - BtCursor *pCursor /* Space to write cursor structure */ -); -SQLITE_PRIVATE int sqlite3BtreeCursorSize(void); -SQLITE_PRIVATE void sqlite3BtreeCursorZero(BtCursor*); - -SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor*); -SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked( - BtCursor*, - UnpackedRecord *pUnKey, - i64 intKey, - int bias, - int *pRes -); -SQLITE_PRIVATE int sqlite3BtreeCursorHasMoved(BtCursor*, int*); -SQLITE_PRIVATE int sqlite3BtreeDelete(BtCursor*); -SQLITE_PRIVATE int sqlite3BtreeInsert(BtCursor*, const void *pKey, i64 nKey, - const void *pData, int nData, - int nZero, int bias, int seekResult); -SQLITE_PRIVATE int sqlite3BtreeFirst(BtCursor*, int *pRes); -SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor*, int *pRes); -SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor*, int *pRes); -SQLITE_PRIVATE int sqlite3BtreeEof(BtCursor*); -SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor*, int *pRes); -SQLITE_PRIVATE int sqlite3BtreeKeySize(BtCursor*, i64 *pSize); -SQLITE_PRIVATE int sqlite3BtreeKey(BtCursor*, u32 offset, u32 amt, void*); -SQLITE_PRIVATE const void *sqlite3BtreeKeyFetch(BtCursor*, int *pAmt); -SQLITE_PRIVATE const void *sqlite3BtreeDataFetch(BtCursor*, int *pAmt); -SQLITE_PRIVATE int sqlite3BtreeDataSize(BtCursor*, u32 *pSize); -SQLITE_PRIVATE int sqlite3BtreeData(BtCursor*, u32 offset, u32 amt, void*); -SQLITE_PRIVATE void sqlite3BtreeSetCachedRowid(BtCursor*, sqlite3_int64); -SQLITE_PRIVATE sqlite3_int64 sqlite3BtreeGetCachedRowid(BtCursor*); - -SQLITE_PRIVATE char *sqlite3BtreeIntegrityCheck(Btree*, int *aRoot, int nRoot, int, int*); -SQLITE_PRIVATE struct Pager *sqlite3BtreePager(Btree*); - -SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor*, u32 offset, u32 amt, void*); -SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *); -SQLITE_PRIVATE void sqlite3BtreeClearCursor(BtCursor *); -SQLITE_PRIVATE int sqlite3BtreeSetVersion(Btree *pBt, int iVersion); -SQLITE_PRIVATE void sqlite3BtreeCursorHints(BtCursor *, unsigned int mask); - -#ifndef NDEBUG -SQLITE_PRIVATE int sqlite3BtreeCursorIsValid(BtCursor*); -#endif - -#ifndef SQLITE_OMIT_BTREECOUNT -SQLITE_PRIVATE int sqlite3BtreeCount(BtCursor *, i64 *); -#endif - -#ifdef SQLITE_TEST -SQLITE_PRIVATE int sqlite3BtreeCursorInfo(BtCursor*, int*, int); -SQLITE_PRIVATE void sqlite3BtreeCursorList(Btree*); -#endif - -#ifndef SQLITE_OMIT_WAL -SQLITE_PRIVATE int sqlite3BtreeCheckpoint(Btree*, int, int *, int *); -#endif - -/* -** If we are not using shared cache, then there is no need to -** use mutexes to access the BtShared structures. So make the -** Enter and Leave procedures no-ops. -*/ -#ifndef SQLITE_OMIT_SHARED_CACHE -SQLITE_PRIVATE void sqlite3BtreeEnter(Btree*); -SQLITE_PRIVATE void sqlite3BtreeEnterAll(sqlite3*); -#else -# define sqlite3BtreeEnter(X) -# define sqlite3BtreeEnterAll(X) -#endif - -#if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE -SQLITE_PRIVATE int sqlite3BtreeSharable(Btree*); -SQLITE_PRIVATE void sqlite3BtreeLeave(Btree*); -SQLITE_PRIVATE void sqlite3BtreeEnterCursor(BtCursor*); -SQLITE_PRIVATE void sqlite3BtreeLeaveCursor(BtCursor*); -SQLITE_PRIVATE void sqlite3BtreeLeaveAll(sqlite3*); -#ifndef NDEBUG - /* These routines are used inside assert() statements only. */ -SQLITE_PRIVATE int sqlite3BtreeHoldsMutex(Btree*); -SQLITE_PRIVATE int sqlite3BtreeHoldsAllMutexes(sqlite3*); -SQLITE_PRIVATE int sqlite3SchemaMutexHeld(sqlite3*,int,Schema*); -#endif -#else - -# define sqlite3BtreeSharable(X) 0 -# define sqlite3BtreeLeave(X) -# define sqlite3BtreeEnterCursor(X) -# define sqlite3BtreeLeaveCursor(X) -# define sqlite3BtreeLeaveAll(X) - -# define sqlite3BtreeHoldsMutex(X) 1 -# define sqlite3BtreeHoldsAllMutexes(X) 1 -# define sqlite3SchemaMutexHeld(X,Y,Z) 1 -#endif - - -#endif /* _BTREE_H_ */ - -/************** End of btree.h ***********************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -/************** Include vdbe.h in the middle of sqliteInt.h ******************/ -/************** Begin file vdbe.h ********************************************/ -/* -** 2001 September 15 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** Header file for the Virtual DataBase Engine (VDBE) -** -** This header defines the interface to the virtual database engine -** or VDBE. The VDBE implements an abstract machine that runs a -** simple program to access and modify the underlying database. -*/ -#ifndef _SQLITE_VDBE_H_ -#define _SQLITE_VDBE_H_ -/* #include */ - -/* -** A single VDBE is an opaque structure named "Vdbe". Only routines -** in the source file sqliteVdbe.c are allowed to see the insides -** of this structure. -*/ -typedef struct Vdbe Vdbe; - -/* -** The names of the following types declared in vdbeInt.h are required -** for the VdbeOp definition. -*/ -typedef struct VdbeFunc VdbeFunc; -typedef struct Mem Mem; -typedef struct SubProgram SubProgram; - -/* -** A single instruction of the virtual machine has an opcode -** and as many as three operands. The instruction is recorded -** as an instance of the following structure: -*/ -struct VdbeOp { - u8 opcode; /* What operation to perform */ - signed char p4type; /* One of the P4_xxx constants for p4 */ - u8 opflags; /* Mask of the OPFLG_* flags in opcodes.h */ - u8 p5; /* Fifth parameter is an unsigned character */ - int p1; /* First operand */ - int p2; /* Second parameter (often the jump destination) */ - int p3; /* The third parameter */ - union { /* fourth parameter */ - int i; /* Integer value if p4type==P4_INT32 */ - void *p; /* Generic pointer */ - char *z; /* Pointer to data for string (char array) types */ - i64 *pI64; /* Used when p4type is P4_INT64 */ - double *pReal; /* Used when p4type is P4_REAL */ - FuncDef *pFunc; /* Used when p4type is P4_FUNCDEF */ - VdbeFunc *pVdbeFunc; /* Used when p4type is P4_VDBEFUNC */ - CollSeq *pColl; /* Used when p4type is P4_COLLSEQ */ - Mem *pMem; /* Used when p4type is P4_MEM */ - VTable *pVtab; /* Used when p4type is P4_VTAB */ - KeyInfo *pKeyInfo; /* Used when p4type is P4_KEYINFO */ - int *ai; /* Used when p4type is P4_INTARRAY */ - SubProgram *pProgram; /* Used when p4type is P4_SUBPROGRAM */ - int (*xAdvance)(BtCursor *, int *); - } p4; -#ifdef SQLITE_DEBUG - char *zComment; /* Comment to improve readability */ -#endif -#ifdef VDBE_PROFILE - int cnt; /* Number of times this instruction was executed */ - u64 cycles; /* Total time spent executing this instruction */ -#endif -}; -typedef struct VdbeOp VdbeOp; - - -/* -** A sub-routine used to implement a trigger program. -*/ -struct SubProgram { - VdbeOp *aOp; /* Array of opcodes for sub-program */ - int nOp; /* Elements in aOp[] */ - int nMem; /* Number of memory cells required */ - int nCsr; /* Number of cursors required */ - int nOnce; /* Number of OP_Once instructions */ - void *token; /* id that may be used to recursive triggers */ - SubProgram *pNext; /* Next sub-program already visited */ -}; - -/* -** A smaller version of VdbeOp used for the VdbeAddOpList() function because -** it takes up less space. -*/ -struct VdbeOpList { - u8 opcode; /* What operation to perform */ - signed char p1; /* First operand */ - signed char p2; /* Second parameter (often the jump destination) */ - signed char p3; /* Third parameter */ -}; -typedef struct VdbeOpList VdbeOpList; - -/* -** Allowed values of VdbeOp.p4type -*/ -#define P4_NOTUSED 0 /* The P4 parameter is not used */ -#define P4_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */ -#define P4_STATIC (-2) /* Pointer to a static string */ -#define P4_COLLSEQ (-4) /* P4 is a pointer to a CollSeq structure */ -#define P4_FUNCDEF (-5) /* P4 is a pointer to a FuncDef structure */ -#define P4_KEYINFO (-6) /* P4 is a pointer to a KeyInfo structure */ -#define P4_VDBEFUNC (-7) /* P4 is a pointer to a VdbeFunc structure */ -#define P4_MEM (-8) /* P4 is a pointer to a Mem* structure */ -#define P4_TRANSIENT 0 /* P4 is a pointer to a transient string */ -#define P4_VTAB (-10) /* P4 is a pointer to an sqlite3_vtab structure */ -#define P4_MPRINTF (-11) /* P4 is a string obtained from sqlite3_mprintf() */ -#define P4_REAL (-12) /* P4 is a 64-bit floating point value */ -#define P4_INT64 (-13) /* P4 is a 64-bit signed integer */ -#define P4_INT32 (-14) /* P4 is a 32-bit signed integer */ -#define P4_INTARRAY (-15) /* P4 is a vector of 32-bit integers */ -#define P4_SUBPROGRAM (-18) /* P4 is a pointer to a SubProgram structure */ -#define P4_ADVANCE (-19) /* P4 is a pointer to BtreeNext() or BtreePrev() */ - -/* When adding a P4 argument using P4_KEYINFO, a copy of the KeyInfo structure -** is made. That copy is freed when the Vdbe is finalized. But if the -** argument is P4_KEYINFO_HANDOFF, the passed in pointer is used. It still -** gets freed when the Vdbe is finalized so it still should be obtained -** from a single sqliteMalloc(). But no copy is made and the calling -** function should *not* try to free the KeyInfo. -*/ -#define P4_KEYINFO_HANDOFF (-16) -#define P4_KEYINFO_STATIC (-17) - -/* -** The Vdbe.aColName array contains 5n Mem structures, where n is the -** number of columns of data returned by the statement. -*/ -#define COLNAME_NAME 0 -#define COLNAME_DECLTYPE 1 -#define COLNAME_DATABASE 2 -#define COLNAME_TABLE 3 -#define COLNAME_COLUMN 4 -#ifdef SQLITE_ENABLE_COLUMN_METADATA -# define COLNAME_N 5 /* Number of COLNAME_xxx symbols */ -#else -# ifdef SQLITE_OMIT_DECLTYPE -# define COLNAME_N 1 /* Store only the name */ -# else -# define COLNAME_N 2 /* Store the name and decltype */ -# endif -#endif - -/* -** The following macro converts a relative address in the p2 field -** of a VdbeOp structure into a negative number so that -** sqlite3VdbeAddOpList() knows that the address is relative. Calling -** the macro again restores the address. -*/ -#define ADDR(X) (-1-(X)) - -/* -** The makefile scans the vdbe.c source file and creates the "opcodes.h" -** header file that defines a number for each opcode used by the VDBE. -*/ -/************** Include opcodes.h in the middle of vdbe.h ********************/ -/************** Begin file opcodes.h *****************************************/ -/* Automatically generated. Do not edit */ -/* See the mkopcodeh.awk script for details */ -#define OP_Goto 1 -#define OP_Gosub 2 -#define OP_Return 3 -#define OP_Yield 4 -#define OP_HaltIfNull 5 -#define OP_Halt 6 -#define OP_Integer 7 -#define OP_Int64 8 -#define OP_Real 130 /* same as TK_FLOAT */ -#define OP_String8 94 /* same as TK_STRING */ -#define OP_String 9 -#define OP_Null 10 -#define OP_Blob 11 -#define OP_Variable 12 -#define OP_Move 13 -#define OP_Copy 14 -#define OP_SCopy 15 -#define OP_ResultRow 16 -#define OP_Concat 91 /* same as TK_CONCAT */ -#define OP_Add 86 /* same as TK_PLUS */ -#define OP_Subtract 87 /* same as TK_MINUS */ -#define OP_Multiply 88 /* same as TK_STAR */ -#define OP_Divide 89 /* same as TK_SLASH */ -#define OP_Remainder 90 /* same as TK_REM */ -#define OP_CollSeq 17 -#define OP_Function 18 -#define OP_BitAnd 82 /* same as TK_BITAND */ -#define OP_BitOr 83 /* same as TK_BITOR */ -#define OP_ShiftLeft 84 /* same as TK_LSHIFT */ -#define OP_ShiftRight 85 /* same as TK_RSHIFT */ -#define OP_AddImm 20 -#define OP_MustBeInt 21 -#define OP_RealAffinity 22 -#define OP_ToText 141 /* same as TK_TO_TEXT */ -#define OP_ToBlob 142 /* same as TK_TO_BLOB */ -#define OP_ToNumeric 143 /* same as TK_TO_NUMERIC*/ -#define OP_ToInt 144 /* same as TK_TO_INT */ -#define OP_ToReal 145 /* same as TK_TO_REAL */ -#define OP_Eq 76 /* same as TK_EQ */ -#define OP_Ne 75 /* same as TK_NE */ -#define OP_Lt 79 /* same as TK_LT */ -#define OP_Le 78 /* same as TK_LE */ -#define OP_Gt 77 /* same as TK_GT */ -#define OP_Ge 80 /* same as TK_GE */ -#define OP_Permutation 23 -#define OP_Compare 24 -#define OP_Jump 25 -#define OP_And 69 /* same as TK_AND */ -#define OP_Or 68 /* same as TK_OR */ -#define OP_Not 19 /* same as TK_NOT */ -#define OP_BitNot 93 /* same as TK_BITNOT */ -#define OP_Once 26 -#define OP_If 27 -#define OP_IfNot 28 -#define OP_IsNull 73 /* same as TK_ISNULL */ -#define OP_NotNull 74 /* same as TK_NOTNULL */ -#define OP_Column 29 -#define OP_Affinity 30 -#define OP_MakeRecord 31 -#define OP_Count 32 -#define OP_Savepoint 33 -#define OP_AutoCommit 34 -#define OP_Transaction 35 -#define OP_ReadCookie 36 -#define OP_SetCookie 37 -#define OP_VerifyCookie 38 -#define OP_OpenRead 39 -#define OP_OpenWrite 40 -#define OP_OpenAutoindex 41 -#define OP_OpenEphemeral 42 -#define OP_SorterOpen 43 -#define OP_OpenPseudo 44 -#define OP_Close 45 -#define OP_SeekLt 46 -#define OP_SeekLe 47 -#define OP_SeekGe 48 -#define OP_SeekGt 49 -#define OP_Seek 50 -#define OP_NotFound 51 -#define OP_Found 52 -#define OP_IsUnique 53 -#define OP_NotExists 54 -#define OP_Sequence 55 -#define OP_NewRowid 56 -#define OP_Insert 57 -#define OP_InsertInt 58 -#define OP_Delete 59 -#define OP_ResetCount 60 -#define OP_SorterCompare 61 -#define OP_SorterData 62 -#define OP_RowKey 63 -#define OP_RowData 64 -#define OP_Rowid 65 -#define OP_NullRow 66 -#define OP_Last 67 -#define OP_SorterSort 70 -#define OP_Sort 71 -#define OP_Rewind 72 -#define OP_SorterNext 81 -#define OP_Prev 92 -#define OP_Next 95 -#define OP_SorterInsert 96 -#define OP_IdxInsert 97 -#define OP_IdxDelete 98 -#define OP_IdxRowid 99 -#define OP_IdxLT 100 -#define OP_IdxGE 101 -#define OP_Destroy 102 -#define OP_Clear 103 -#define OP_CreateIndex 104 -#define OP_CreateTable 105 -#define OP_ParseSchema 106 -#define OP_LoadAnalysis 107 -#define OP_DropTable 108 -#define OP_DropIndex 109 -#define OP_DropTrigger 110 -#define OP_IntegrityCk 111 -#define OP_RowSetAdd 112 -#define OP_RowSetRead 113 -#define OP_RowSetTest 114 -#define OP_Program 115 -#define OP_Param 116 -#define OP_FkCounter 117 -#define OP_FkIfZero 118 -#define OP_MemMax 119 -#define OP_IfPos 120 -#define OP_IfNeg 121 -#define OP_IfZero 122 -#define OP_AggStep 123 -#define OP_AggFinal 124 -#define OP_Checkpoint 125 -#define OP_JournalMode 126 -#define OP_Vacuum 127 -#define OP_IncrVacuum 128 -#define OP_Expire 129 -#define OP_TableLock 131 -#define OP_VBegin 132 -#define OP_VCreate 133 -#define OP_VDestroy 134 -#define OP_VOpen 135 -#define OP_VFilter 136 -#define OP_VColumn 137 -#define OP_VNext 138 -#define OP_VRename 139 -#define OP_VUpdate 140 -#define OP_Pagecount 146 -#define OP_MaxPgcnt 147 -#define OP_Trace 148 -#define OP_Noop 149 -#define OP_Explain 150 - - -/* Properties such as "out2" or "jump" that are specified in -** comments following the "case" for each opcode in the vdbe.c -** are encoded into bitvectors as follows: -*/ -#define OPFLG_JUMP 0x0001 /* jump: P2 holds jmp target */ -#define OPFLG_OUT2_PRERELEASE 0x0002 /* out2-prerelease: */ -#define OPFLG_IN1 0x0004 /* in1: P1 is an input */ -#define OPFLG_IN2 0x0008 /* in2: P2 is an input */ -#define OPFLG_IN3 0x0010 /* in3: P3 is an input */ -#define OPFLG_OUT2 0x0020 /* out2: P2 is an output */ -#define OPFLG_OUT3 0x0040 /* out3: P3 is an output */ -#define OPFLG_INITIALIZER {\ -/* 0 */ 0x00, 0x01, 0x01, 0x04, 0x04, 0x10, 0x00, 0x02,\ -/* 8 */ 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x24,\ -/* 16 */ 0x00, 0x00, 0x00, 0x24, 0x04, 0x05, 0x04, 0x00,\ -/* 24 */ 0x00, 0x01, 0x01, 0x05, 0x05, 0x00, 0x00, 0x00,\ -/* 32 */ 0x02, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00,\ -/* 40 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11,\ -/* 48 */ 0x11, 0x11, 0x08, 0x11, 0x11, 0x11, 0x11, 0x02,\ -/* 56 */ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\ -/* 64 */ 0x00, 0x02, 0x00, 0x01, 0x4c, 0x4c, 0x01, 0x01,\ -/* 72 */ 0x01, 0x05, 0x05, 0x15, 0x15, 0x15, 0x15, 0x15,\ -/* 80 */ 0x15, 0x01, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c,\ -/* 88 */ 0x4c, 0x4c, 0x4c, 0x4c, 0x01, 0x24, 0x02, 0x01,\ -/* 96 */ 0x08, 0x08, 0x00, 0x02, 0x01, 0x01, 0x02, 0x00,\ -/* 104 */ 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\ -/* 112 */ 0x0c, 0x45, 0x15, 0x01, 0x02, 0x00, 0x01, 0x08,\ -/* 120 */ 0x05, 0x05, 0x05, 0x00, 0x00, 0x00, 0x02, 0x00,\ -/* 128 */ 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,\ -/* 136 */ 0x01, 0x00, 0x01, 0x00, 0x00, 0x04, 0x04, 0x04,\ -/* 144 */ 0x04, 0x04, 0x02, 0x02, 0x00, 0x00, 0x00,} - -/************** End of opcodes.h *********************************************/ -/************** Continuing where we left off in vdbe.h ***********************/ - -/* -** Prototypes for the VDBE interface. See comments on the implementation -** for a description of what each of these routines does. -*/ -SQLITE_PRIVATE Vdbe *sqlite3VdbeCreate(sqlite3*); -SQLITE_PRIVATE int sqlite3VdbeAddOp0(Vdbe*,int); -SQLITE_PRIVATE int sqlite3VdbeAddOp1(Vdbe*,int,int); -SQLITE_PRIVATE int sqlite3VdbeAddOp2(Vdbe*,int,int,int); -SQLITE_PRIVATE int sqlite3VdbeAddOp3(Vdbe*,int,int,int,int); -SQLITE_PRIVATE int sqlite3VdbeAddOp4(Vdbe*,int,int,int,int,const char *zP4,int); -SQLITE_PRIVATE int sqlite3VdbeAddOp4Int(Vdbe*,int,int,int,int,int); -SQLITE_PRIVATE int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp); -SQLITE_PRIVATE void sqlite3VdbeAddParseSchemaOp(Vdbe*,int,char*); -SQLITE_PRIVATE void sqlite3VdbeChangeP1(Vdbe*, u32 addr, int P1); -SQLITE_PRIVATE void sqlite3VdbeChangeP2(Vdbe*, u32 addr, int P2); -SQLITE_PRIVATE void sqlite3VdbeChangeP3(Vdbe*, u32 addr, int P3); -SQLITE_PRIVATE void sqlite3VdbeChangeP5(Vdbe*, u8 P5); -SQLITE_PRIVATE void sqlite3VdbeJumpHere(Vdbe*, int addr); -SQLITE_PRIVATE void sqlite3VdbeChangeToNoop(Vdbe*, int addr); -SQLITE_PRIVATE void sqlite3VdbeChangeP4(Vdbe*, int addr, const char *zP4, int N); -SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe*, int); -SQLITE_PRIVATE VdbeOp *sqlite3VdbeGetOp(Vdbe*, int); -SQLITE_PRIVATE int sqlite3VdbeMakeLabel(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeRunOnlyOnce(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeDelete(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeClearObject(sqlite3*,Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeMakeReady(Vdbe*,Parse*); -SQLITE_PRIVATE int sqlite3VdbeFinalize(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeResolveLabel(Vdbe*, int); -SQLITE_PRIVATE int sqlite3VdbeCurrentAddr(Vdbe*); -#ifdef SQLITE_DEBUG -SQLITE_PRIVATE int sqlite3VdbeAssertMayAbort(Vdbe *, int); -SQLITE_PRIVATE void sqlite3VdbeTrace(Vdbe*,FILE*); -#endif -SQLITE_PRIVATE void sqlite3VdbeResetStepResult(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeRewind(Vdbe*); -SQLITE_PRIVATE int sqlite3VdbeReset(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeSetNumCols(Vdbe*,int); -SQLITE_PRIVATE int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, void(*)(void*)); -SQLITE_PRIVATE void sqlite3VdbeCountChanges(Vdbe*); -SQLITE_PRIVATE sqlite3 *sqlite3VdbeDb(Vdbe*); -SQLITE_PRIVATE void sqlite3VdbeSetSql(Vdbe*, const char *z, int n, int); -SQLITE_PRIVATE void sqlite3VdbeSwap(Vdbe*,Vdbe*); -SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe*, int*, int*); -SQLITE_PRIVATE sqlite3_value *sqlite3VdbeGetValue(Vdbe*, int, u8); -SQLITE_PRIVATE void sqlite3VdbeSetVarmask(Vdbe*, int); -#ifndef SQLITE_OMIT_TRACE -SQLITE_PRIVATE char *sqlite3VdbeExpandSql(Vdbe*, const char*); -#endif - -SQLITE_PRIVATE void sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*,UnpackedRecord*); -SQLITE_PRIVATE int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord*); -SQLITE_PRIVATE UnpackedRecord *sqlite3VdbeAllocUnpackedRecord(KeyInfo *, char *, int, char **); - -#ifndef SQLITE_OMIT_TRIGGER -SQLITE_PRIVATE void sqlite3VdbeLinkSubProgram(Vdbe *, SubProgram *); -#endif - - -#ifndef NDEBUG -SQLITE_PRIVATE void sqlite3VdbeComment(Vdbe*, const char*, ...); -# define VdbeComment(X) sqlite3VdbeComment X -SQLITE_PRIVATE void sqlite3VdbeNoopComment(Vdbe*, const char*, ...); -# define VdbeNoopComment(X) sqlite3VdbeNoopComment X -#else -# define VdbeComment(X) -# define VdbeNoopComment(X) -#endif - -#endif - -/************** End of vdbe.h ************************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -/************** Include pager.h in the middle of sqliteInt.h *****************/ -/************** Begin file pager.h *******************************************/ -/* -** 2001 September 15 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** This header file defines the interface that the sqlite page cache -** subsystem. The page cache subsystem reads and writes a file a page -** at a time and provides a journal for rollback. -*/ - -#ifndef _PAGER_H_ -#define _PAGER_H_ - -/* -** Default maximum size for persistent journal files. A negative -** value means no limit. This value may be overridden using the -** sqlite3PagerJournalSizeLimit() API. See also "PRAGMA journal_size_limit". -*/ -#ifndef SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT - #define SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT -1 -#endif - -/* -** The type used to represent a page number. The first page in a file -** is called page 1. 0 is used to represent "not a page". -*/ -typedef u32 Pgno; - -/* -** Each open file is managed by a separate instance of the "Pager" structure. -*/ -typedef struct Pager Pager; - -/* -** Handle type for pages. -*/ -typedef struct PgHdr DbPage; - -/* -** Page number PAGER_MJ_PGNO is never used in an SQLite database (it is -** reserved for working around a windows/posix incompatibility). It is -** used in the journal to signify that the remainder of the journal file -** is devoted to storing a master journal name - there are no more pages to -** roll back. See comments for function writeMasterJournal() in pager.c -** for details. -*/ -#define PAGER_MJ_PGNO(x) ((Pgno)((PENDING_BYTE/((x)->pageSize))+1)) - -/* -** Allowed values for the flags parameter to sqlite3PagerOpen(). -** -** NOTE: These values must match the corresponding BTREE_ values in btree.h. -*/ -#define PAGER_OMIT_JOURNAL 0x0001 /* Do not use a rollback journal */ -#define PAGER_MEMORY 0x0002 /* In-memory database */ - -/* -** Valid values for the second argument to sqlite3PagerLockingMode(). -*/ -#define PAGER_LOCKINGMODE_QUERY -1 -#define PAGER_LOCKINGMODE_NORMAL 0 -#define PAGER_LOCKINGMODE_EXCLUSIVE 1 - -/* -** Numeric constants that encode the journalmode. -*/ -#define PAGER_JOURNALMODE_QUERY (-1) /* Query the value of journalmode */ -#define PAGER_JOURNALMODE_DELETE 0 /* Commit by deleting journal file */ -#define PAGER_JOURNALMODE_PERSIST 1 /* Commit by zeroing journal header */ -#define PAGER_JOURNALMODE_OFF 2 /* Journal omitted. */ -#define PAGER_JOURNALMODE_TRUNCATE 3 /* Commit by truncating journal */ -#define PAGER_JOURNALMODE_MEMORY 4 /* In-memory journal file */ -#define PAGER_JOURNALMODE_WAL 5 /* Use write-ahead logging */ - -/* -** The remainder of this file contains the declarations of the functions -** that make up the Pager sub-system API. See source code comments for -** a detailed description of each routine. -*/ - -/* Open and close a Pager connection. */ -SQLITE_PRIVATE int sqlite3PagerOpen( - sqlite3_vfs*, - Pager **ppPager, - const char*, - int, - int, - int, - void(*)(DbPage*) -); -SQLITE_PRIVATE int sqlite3PagerClose(Pager *pPager); -SQLITE_PRIVATE int sqlite3PagerReadFileheader(Pager*, int, unsigned char*); - -/* Functions used to configure a Pager object. */ -SQLITE_PRIVATE void sqlite3PagerSetBusyhandler(Pager*, int(*)(void *), void *); -SQLITE_PRIVATE int sqlite3PagerSetPagesize(Pager*, u32*, int); -SQLITE_PRIVATE int sqlite3PagerMaxPageCount(Pager*, int); -SQLITE_PRIVATE void sqlite3PagerSetCachesize(Pager*, int); -SQLITE_PRIVATE void sqlite3PagerShrink(Pager*); -SQLITE_PRIVATE void sqlite3PagerSetSafetyLevel(Pager*,int,int,int); -SQLITE_PRIVATE int sqlite3PagerLockingMode(Pager *, int); -SQLITE_PRIVATE int sqlite3PagerSetJournalMode(Pager *, int); -SQLITE_PRIVATE int sqlite3PagerGetJournalMode(Pager*); -SQLITE_PRIVATE int sqlite3PagerOkToChangeJournalMode(Pager*); -SQLITE_PRIVATE i64 sqlite3PagerJournalSizeLimit(Pager *, i64); -SQLITE_PRIVATE sqlite3_backup **sqlite3PagerBackupPtr(Pager*); - -/* Functions used to obtain and release page references. */ -SQLITE_PRIVATE int sqlite3PagerAcquire(Pager *pPager, Pgno pgno, DbPage **ppPage, int clrFlag); -#define sqlite3PagerGet(A,B,C) sqlite3PagerAcquire(A,B,C,0) -SQLITE_PRIVATE DbPage *sqlite3PagerLookup(Pager *pPager, Pgno pgno); -SQLITE_PRIVATE void sqlite3PagerRef(DbPage*); -SQLITE_PRIVATE void sqlite3PagerUnref(DbPage*); - -/* Operations on page references. */ -SQLITE_PRIVATE int sqlite3PagerWrite(DbPage*); -SQLITE_PRIVATE void sqlite3PagerDontWrite(DbPage*); -SQLITE_PRIVATE int sqlite3PagerMovepage(Pager*,DbPage*,Pgno,int); -SQLITE_PRIVATE int sqlite3PagerPageRefcount(DbPage*); -SQLITE_PRIVATE void *sqlite3PagerGetData(DbPage *); -SQLITE_PRIVATE void *sqlite3PagerGetExtra(DbPage *); - -/* Functions used to manage pager transactions and savepoints. */ -SQLITE_PRIVATE void sqlite3PagerPagecount(Pager*, int*); -SQLITE_PRIVATE int sqlite3PagerBegin(Pager*, int exFlag, int); -SQLITE_PRIVATE int sqlite3PagerCommitPhaseOne(Pager*,const char *zMaster, int); -SQLITE_PRIVATE int sqlite3PagerExclusiveLock(Pager*); -SQLITE_PRIVATE int sqlite3PagerSync(Pager *pPager); -SQLITE_PRIVATE int sqlite3PagerCommitPhaseTwo(Pager*); -SQLITE_PRIVATE int sqlite3PagerRollback(Pager*); -SQLITE_PRIVATE int sqlite3PagerOpenSavepoint(Pager *pPager, int n); -SQLITE_PRIVATE int sqlite3PagerSavepoint(Pager *pPager, int op, int iSavepoint); -SQLITE_PRIVATE int sqlite3PagerSharedLock(Pager *pPager); - -#ifndef SQLITE_OMIT_WAL -SQLITE_PRIVATE int sqlite3PagerCheckpoint(Pager *pPager, int, int*, int*); -SQLITE_PRIVATE int sqlite3PagerWalSupported(Pager *pPager); -SQLITE_PRIVATE int sqlite3PagerWalCallback(Pager *pPager); -SQLITE_PRIVATE int sqlite3PagerOpenWal(Pager *pPager, int *pisOpen); -SQLITE_PRIVATE int sqlite3PagerCloseWal(Pager *pPager); -#endif - -#ifdef SQLITE_ENABLE_ZIPVFS -SQLITE_PRIVATE int sqlite3PagerWalFramesize(Pager *pPager); -#endif - -/* Functions used to query pager state and configuration. */ -SQLITE_PRIVATE u8 sqlite3PagerIsreadonly(Pager*); -SQLITE_PRIVATE int sqlite3PagerRefcount(Pager*); -SQLITE_PRIVATE int sqlite3PagerMemUsed(Pager*); -SQLITE_PRIVATE const char *sqlite3PagerFilename(Pager*, int); -SQLITE_PRIVATE const sqlite3_vfs *sqlite3PagerVfs(Pager*); -SQLITE_PRIVATE sqlite3_file *sqlite3PagerFile(Pager*); -SQLITE_PRIVATE const char *sqlite3PagerJournalname(Pager*); -SQLITE_PRIVATE int sqlite3PagerNosync(Pager*); -SQLITE_PRIVATE void *sqlite3PagerTempSpace(Pager*); -SQLITE_PRIVATE int sqlite3PagerIsMemdb(Pager*); -SQLITE_PRIVATE void sqlite3PagerCacheStat(Pager *, int, int, int *); -SQLITE_PRIVATE void sqlite3PagerClearCache(Pager *); -SQLITE_PRIVATE int sqlite3SectorSize(sqlite3_file *); - -/* Functions used to truncate the database file. */ -SQLITE_PRIVATE void sqlite3PagerTruncateImage(Pager*,Pgno); - -#if defined(SQLITE_HAS_CODEC) && !defined(SQLITE_OMIT_WAL) -SQLITE_PRIVATE void *sqlite3PagerCodec(DbPage *); -#endif - -/* Functions to support testing and debugging. */ -#if !defined(NDEBUG) || defined(SQLITE_TEST) -SQLITE_PRIVATE Pgno sqlite3PagerPagenumber(DbPage*); -SQLITE_PRIVATE int sqlite3PagerIswriteable(DbPage*); -#endif -#ifdef SQLITE_TEST -SQLITE_PRIVATE int *sqlite3PagerStats(Pager*); -SQLITE_PRIVATE void sqlite3PagerRefdump(Pager*); - void disable_simulated_io_errors(void); - void enable_simulated_io_errors(void); -#else -# define disable_simulated_io_errors() -# define enable_simulated_io_errors() -#endif - -#endif /* _PAGER_H_ */ - -/************** End of pager.h ***********************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -/************** Include pcache.h in the middle of sqliteInt.h ****************/ -/************** Begin file pcache.h ******************************************/ -/* -** 2008 August 05 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** This header file defines the interface that the sqlite page cache -** subsystem. -*/ - -#ifndef _PCACHE_H_ - -typedef struct PgHdr PgHdr; -typedef struct PCache PCache; - -/* -** Every page in the cache is controlled by an instance of the following -** structure. -*/ -struct PgHdr { - sqlite3_pcache_page *pPage; /* Pcache object page handle */ - void *pData; /* Page data */ - void *pExtra; /* Extra content */ - PgHdr *pDirty; /* Transient list of dirty pages */ - Pager *pPager; /* The pager this page is part of */ - Pgno pgno; /* Page number for this page */ -#ifdef SQLITE_CHECK_PAGES - u32 pageHash; /* Hash of page content */ -#endif - u16 flags; /* PGHDR flags defined below */ - - /********************************************************************** - ** Elements above are public. All that follows is private to pcache.c - ** and should not be accessed by other modules. - */ - i16 nRef; /* Number of users of this page */ - PCache *pCache; /* Cache that owns this page */ - - PgHdr *pDirtyNext; /* Next element in list of dirty pages */ - PgHdr *pDirtyPrev; /* Previous element in list of dirty pages */ -}; - -/* Bit values for PgHdr.flags */ -#define PGHDR_DIRTY 0x002 /* Page has changed */ -#define PGHDR_NEED_SYNC 0x004 /* Fsync the rollback journal before - ** writing this page to the database */ -#define PGHDR_NEED_READ 0x008 /* Content is unread */ -#define PGHDR_REUSE_UNLIKELY 0x010 /* A hint that reuse is unlikely */ -#define PGHDR_DONT_WRITE 0x020 /* Do not write content to disk */ - -/* Initialize and shutdown the page cache subsystem */ -SQLITE_PRIVATE int sqlite3PcacheInitialize(void); -SQLITE_PRIVATE void sqlite3PcacheShutdown(void); - -/* Page cache buffer management: -** These routines implement SQLITE_CONFIG_PAGECACHE. -*/ -SQLITE_PRIVATE void sqlite3PCacheBufferSetup(void *, int sz, int n); - -/* Create a new pager cache. -** Under memory stress, invoke xStress to try to make pages clean. -** Only clean and unpinned pages can be reclaimed. -*/ -SQLITE_PRIVATE void sqlite3PcacheOpen( - int szPage, /* Size of every page */ - int szExtra, /* Extra space associated with each page */ - int bPurgeable, /* True if pages are on backing store */ - int (*xStress)(void*, PgHdr*), /* Call to try to make pages clean */ - void *pStress, /* Argument to xStress */ - PCache *pToInit /* Preallocated space for the PCache */ -); - -/* Modify the page-size after the cache has been created. */ -SQLITE_PRIVATE void sqlite3PcacheSetPageSize(PCache *, int); - -/* Return the size in bytes of a PCache object. Used to preallocate -** storage space. -*/ -SQLITE_PRIVATE int sqlite3PcacheSize(void); - -/* One release per successful fetch. Page is pinned until released. -** Reference counted. -*/ -SQLITE_PRIVATE int sqlite3PcacheFetch(PCache*, Pgno, int createFlag, PgHdr**); -SQLITE_PRIVATE void sqlite3PcacheRelease(PgHdr*); - -SQLITE_PRIVATE void sqlite3PcacheDrop(PgHdr*); /* Remove page from cache */ -SQLITE_PRIVATE void sqlite3PcacheMakeDirty(PgHdr*); /* Make sure page is marked dirty */ -SQLITE_PRIVATE void sqlite3PcacheMakeClean(PgHdr*); /* Mark a single page as clean */ -SQLITE_PRIVATE void sqlite3PcacheCleanAll(PCache*); /* Mark all dirty list pages as clean */ - -/* Change a page number. Used by incr-vacuum. */ -SQLITE_PRIVATE void sqlite3PcacheMove(PgHdr*, Pgno); - -/* Remove all pages with pgno>x. Reset the cache if x==0 */ -SQLITE_PRIVATE void sqlite3PcacheTruncate(PCache*, Pgno x); - -/* Get a list of all dirty pages in the cache, sorted by page number */ -SQLITE_PRIVATE PgHdr *sqlite3PcacheDirtyList(PCache*); - -/* Reset and close the cache object */ -SQLITE_PRIVATE void sqlite3PcacheClose(PCache*); - -/* Clear flags from pages of the page cache */ -SQLITE_PRIVATE void sqlite3PcacheClearSyncFlags(PCache *); - -/* Discard the contents of the cache */ -SQLITE_PRIVATE void sqlite3PcacheClear(PCache*); - -/* Return the total number of outstanding page references */ -SQLITE_PRIVATE int sqlite3PcacheRefCount(PCache*); - -/* Increment the reference count of an existing page */ -SQLITE_PRIVATE void sqlite3PcacheRef(PgHdr*); - -SQLITE_PRIVATE int sqlite3PcachePageRefcount(PgHdr*); - -/* Return the total number of pages stored in the cache */ -SQLITE_PRIVATE int sqlite3PcachePagecount(PCache*); - -#if defined(SQLITE_CHECK_PAGES) || defined(SQLITE_DEBUG) -/* Iterate through all dirty pages currently stored in the cache. This -** interface is only available if SQLITE_CHECK_PAGES is defined when the -** library is built. -*/ -SQLITE_PRIVATE void sqlite3PcacheIterateDirty(PCache *pCache, void (*xIter)(PgHdr *)); -#endif - -/* Set and get the suggested cache-size for the specified pager-cache. -** -** If no global maximum is configured, then the system attempts to limit -** the total number of pages cached by purgeable pager-caches to the sum -** of the suggested cache-sizes. -*/ -SQLITE_PRIVATE void sqlite3PcacheSetCachesize(PCache *, int); -#ifdef SQLITE_TEST -SQLITE_PRIVATE int sqlite3PcacheGetCachesize(PCache *); -#endif - -/* Free up as much memory as possible from the page cache */ -SQLITE_PRIVATE void sqlite3PcacheShrink(PCache*); - -#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT -/* Try to return memory used by the pcache module to the main memory heap */ -SQLITE_PRIVATE int sqlite3PcacheReleaseMemory(int); -#endif - -#ifdef SQLITE_TEST -SQLITE_PRIVATE void sqlite3PcacheStats(int*,int*,int*,int*); -#endif - -SQLITE_PRIVATE void sqlite3PCacheSetDefault(void); - -#endif /* _PCACHE_H_ */ - -/************** End of pcache.h **********************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ - -/************** Include os.h in the middle of sqliteInt.h ********************/ -/************** Begin file os.h **********************************************/ -/* -** 2001 September 16 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -****************************************************************************** -** -** This header file (together with is companion C source-code file -** "os.c") attempt to abstract the underlying operating system so that -** the SQLite library will work on both POSIX and windows systems. -** -** This header file is #include-ed by sqliteInt.h and thus ends up -** being included by every source file. -*/ -#ifndef _SQLITE_OS_H_ -#define _SQLITE_OS_H_ - -/* -** Figure out if we are dealing with Unix, Windows, or some other -** operating system. After the following block of preprocess macros, -** all of SQLITE_OS_UNIX, SQLITE_OS_WIN, and SQLITE_OS_OTHER -** will defined to either 1 or 0. One of the four will be 1. The other -** three will be 0. -*/ -#if defined(SQLITE_OS_OTHER) -# if SQLITE_OS_OTHER==1 -# undef SQLITE_OS_UNIX -# define SQLITE_OS_UNIX 0 -# undef SQLITE_OS_WIN -# define SQLITE_OS_WIN 0 -# else -# undef SQLITE_OS_OTHER -# endif -#endif -#if !defined(SQLITE_OS_UNIX) && !defined(SQLITE_OS_OTHER) -# define SQLITE_OS_OTHER 0 -# ifndef SQLITE_OS_WIN -# if defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__BORLANDC__) -# define SQLITE_OS_WIN 1 -# define SQLITE_OS_UNIX 0 -# else -# define SQLITE_OS_WIN 0 -# define SQLITE_OS_UNIX 1 -# endif -# else -# define SQLITE_OS_UNIX 0 -# endif -#else -# ifndef SQLITE_OS_WIN -# define SQLITE_OS_WIN 0 -# endif -#endif - -#if SQLITE_OS_WIN -# include -#endif - -/* -** Determine if we are dealing with Windows NT. -** -** We ought to be able to determine if we are compiling for win98 or winNT -** using the _WIN32_WINNT macro as follows: -** -** #if defined(_WIN32_WINNT) -** # define SQLITE_OS_WINNT 1 -** #else -** # define SQLITE_OS_WINNT 0 -** #endif -** -** However, vs2005 does not set _WIN32_WINNT by default, as it ought to, -** so the above test does not work. We'll just assume that everything is -** winNT unless the programmer explicitly says otherwise by setting -** SQLITE_OS_WINNT to 0. -*/ -#if SQLITE_OS_WIN && !defined(SQLITE_OS_WINNT) -# define SQLITE_OS_WINNT 1 -#endif - -/* -** Determine if we are dealing with WindowsCE - which has a much -** reduced API. -*/ -#if defined(_WIN32_WCE) -# define SQLITE_OS_WINCE 1 -#else -# define SQLITE_OS_WINCE 0 -#endif - -/* -** Determine if we are dealing with WinRT, which provides only a subset of -** the full Win32 API. -*/ -#if !defined(SQLITE_OS_WINRT) -# define SQLITE_OS_WINRT 0 -#endif - -/* -** When compiled for WinCE or WinRT, there is no concept of the current -** directory. - */ -#if !SQLITE_OS_WINCE && !SQLITE_OS_WINRT -# define SQLITE_CURDIR 1 -#endif - -/* If the SET_FULLSYNC macro is not defined above, then make it -** a no-op -*/ -#ifndef SET_FULLSYNC -# define SET_FULLSYNC(x,y) -#endif - -/* -** The default size of a disk sector -*/ -#ifndef SQLITE_DEFAULT_SECTOR_SIZE -# define SQLITE_DEFAULT_SECTOR_SIZE 4096 -#endif - -/* -** Temporary files are named starting with this prefix followed by 16 random -** alphanumeric characters, and no file extension. They are stored in the -** OS's standard temporary file directory, and are deleted prior to exit. -** If sqlite is being embedded in another program, you may wish to change the -** prefix to reflect your program's name, so that if your program exits -** prematurely, old temporary files can be easily identified. This can be done -** using -DSQLITE_TEMP_FILE_PREFIX=myprefix_ on the compiler command line. -** -** 2006-10-31: The default prefix used to be "sqlite_". But then -** Mcafee started using SQLite in their anti-virus product and it -** started putting files with the "sqlite" name in the c:/temp folder. -** This annoyed many windows users. Those users would then do a -** Google search for "sqlite", find the telephone numbers of the -** developers and call to wake them up at night and complain. -** For this reason, the default name prefix is changed to be "sqlite" -** spelled backwards. So the temp files are still identified, but -** anybody smart enough to figure out the code is also likely smart -** enough to know that calling the developer will not help get rid -** of the file. -*/ -#ifndef SQLITE_TEMP_FILE_PREFIX -# define SQLITE_TEMP_FILE_PREFIX "etilqs_" -#endif - -/* -** The following values may be passed as the second argument to -** sqlite3OsLock(). The various locks exhibit the following semantics: -** -** SHARED: Any number of processes may hold a SHARED lock simultaneously. -** RESERVED: A single process may hold a RESERVED lock on a file at -** any time. Other processes may hold and obtain new SHARED locks. -** PENDING: A single process may hold a PENDING lock on a file at -** any one time. Existing SHARED locks may persist, but no new -** SHARED locks may be obtained by other processes. -** EXCLUSIVE: An EXCLUSIVE lock precludes all other locks. -** -** PENDING_LOCK may not be passed directly to sqlite3OsLock(). Instead, a -** process that requests an EXCLUSIVE lock may actually obtain a PENDING -** lock. This can be upgraded to an EXCLUSIVE lock by a subsequent call to -** sqlite3OsLock(). -*/ -#define NO_LOCK 0 -#define SHARED_LOCK 1 -#define RESERVED_LOCK 2 -#define PENDING_LOCK 3 -#define EXCLUSIVE_LOCK 4 - -/* -** File Locking Notes: (Mostly about windows but also some info for Unix) -** -** We cannot use LockFileEx() or UnlockFileEx() on Win95/98/ME because -** those functions are not available. So we use only LockFile() and -** UnlockFile(). -** -** LockFile() prevents not just writing but also reading by other processes. -** A SHARED_LOCK is obtained by locking a single randomly-chosen -** byte out of a specific range of bytes. The lock byte is obtained at -** random so two separate readers can probably access the file at the -** same time, unless they are unlucky and choose the same lock byte. -** An EXCLUSIVE_LOCK is obtained by locking all bytes in the range. -** There can only be one writer. A RESERVED_LOCK is obtained by locking -** a single byte of the file that is designated as the reserved lock byte. -** A PENDING_LOCK is obtained by locking a designated byte different from -** the RESERVED_LOCK byte. -** -** On WinNT/2K/XP systems, LockFileEx() and UnlockFileEx() are available, -** which means we can use reader/writer locks. When reader/writer locks -** are used, the lock is placed on the same range of bytes that is used -** for probabilistic locking in Win95/98/ME. Hence, the locking scheme -** will support two or more Win95 readers or two or more WinNT readers. -** But a single Win95 reader will lock out all WinNT readers and a single -** WinNT reader will lock out all other Win95 readers. -** -** The following #defines specify the range of bytes used for locking. -** SHARED_SIZE is the number of bytes available in the pool from which -** a random byte is selected for a shared lock. The pool of bytes for -** shared locks begins at SHARED_FIRST. -** -** The same locking strategy and -** byte ranges are used for Unix. This leaves open the possiblity of having -** clients on win95, winNT, and unix all talking to the same shared file -** and all locking correctly. To do so would require that samba (or whatever -** tool is being used for file sharing) implements locks correctly between -** windows and unix. I'm guessing that isn't likely to happen, but by -** using the same locking range we are at least open to the possibility. -** -** Locking in windows is manditory. For this reason, we cannot store -** actual data in the bytes used for locking. The pager never allocates -** the pages involved in locking therefore. SHARED_SIZE is selected so -** that all locks will fit on a single page even at the minimum page size. -** PENDING_BYTE defines the beginning of the locks. By default PENDING_BYTE -** is set high so that we don't have to allocate an unused page except -** for very large databases. But one should test the page skipping logic -** by setting PENDING_BYTE low and running the entire regression suite. -** -** Changing the value of PENDING_BYTE results in a subtly incompatible -** file format. Depending on how it is changed, you might not notice -** the incompatibility right away, even running a full regression test. -** The default location of PENDING_BYTE is the first byte past the -** 1GB boundary. -** -*/ -#ifdef SQLITE_OMIT_WSD -# define PENDING_BYTE (0x40000000) -#else -# define PENDING_BYTE sqlite3PendingByte -#endif -#define RESERVED_BYTE (PENDING_BYTE+1) -#define SHARED_FIRST (PENDING_BYTE+2) -#define SHARED_SIZE 510 - -/* -** Wrapper around OS specific sqlite3_os_init() function. -*/ -SQLITE_PRIVATE int sqlite3OsInit(void); - -/* -** Functions for accessing sqlite3_file methods -*/ -SQLITE_PRIVATE int sqlite3OsClose(sqlite3_file*); -SQLITE_PRIVATE int sqlite3OsRead(sqlite3_file*, void*, int amt, i64 offset); -SQLITE_PRIVATE int sqlite3OsWrite(sqlite3_file*, const void*, int amt, i64 offset); -SQLITE_PRIVATE int sqlite3OsTruncate(sqlite3_file*, i64 size); -SQLITE_PRIVATE int sqlite3OsSync(sqlite3_file*, int); -SQLITE_PRIVATE int sqlite3OsFileSize(sqlite3_file*, i64 *pSize); -SQLITE_PRIVATE int sqlite3OsLock(sqlite3_file*, int); -SQLITE_PRIVATE int sqlite3OsUnlock(sqlite3_file*, int); -SQLITE_PRIVATE int sqlite3OsCheckReservedLock(sqlite3_file *id, int *pResOut); -SQLITE_PRIVATE int sqlite3OsFileControl(sqlite3_file*,int,void*); -SQLITE_PRIVATE void sqlite3OsFileControlHint(sqlite3_file*,int,void*); -#define SQLITE_FCNTL_DB_UNCHANGED 0xca093fa0 -SQLITE_PRIVATE int sqlite3OsSectorSize(sqlite3_file *id); -SQLITE_PRIVATE int sqlite3OsDeviceCharacteristics(sqlite3_file *id); -SQLITE_PRIVATE int sqlite3OsShmMap(sqlite3_file *,int,int,int,void volatile **); -SQLITE_PRIVATE int sqlite3OsShmLock(sqlite3_file *id, int, int, int); -SQLITE_PRIVATE void sqlite3OsShmBarrier(sqlite3_file *id); -SQLITE_PRIVATE int sqlite3OsShmUnmap(sqlite3_file *id, int); - - -/* -** Functions for accessing sqlite3_vfs methods -*/ -SQLITE_PRIVATE int sqlite3OsOpen(sqlite3_vfs *, const char *, sqlite3_file*, int, int *); -SQLITE_PRIVATE int sqlite3OsDelete(sqlite3_vfs *, const char *, int); -SQLITE_PRIVATE int sqlite3OsAccess(sqlite3_vfs *, const char *, int, int *pResOut); -SQLITE_PRIVATE int sqlite3OsFullPathname(sqlite3_vfs *, const char *, int, char *); -#ifndef SQLITE_OMIT_LOAD_EXTENSION -SQLITE_PRIVATE void *sqlite3OsDlOpen(sqlite3_vfs *, const char *); -SQLITE_PRIVATE void sqlite3OsDlError(sqlite3_vfs *, int, char *); -SQLITE_PRIVATE void (*sqlite3OsDlSym(sqlite3_vfs *, void *, const char *))(void); -SQLITE_PRIVATE void sqlite3OsDlClose(sqlite3_vfs *, void *); -#endif /* SQLITE_OMIT_LOAD_EXTENSION */ -SQLITE_PRIVATE int sqlite3OsRandomness(sqlite3_vfs *, int, char *); -SQLITE_PRIVATE int sqlite3OsSleep(sqlite3_vfs *, int); -SQLITE_PRIVATE int sqlite3OsCurrentTimeInt64(sqlite3_vfs *, sqlite3_int64*); - -/* -** Convenience functions for opening and closing files using -** sqlite3_malloc() to obtain space for the file-handle structure. -*/ -SQLITE_PRIVATE int sqlite3OsOpenMalloc(sqlite3_vfs *, const char *, sqlite3_file **, int,int*); -SQLITE_PRIVATE int sqlite3OsCloseFree(sqlite3_file *); - -#endif /* _SQLITE_OS_H_ */ - -/************** End of os.h **************************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ -/************** Include mutex.h in the middle of sqliteInt.h *****************/ -/************** Begin file mutex.h *******************************************/ -/* -** 2007 August 28 -** -** The author disclaims copyright to this source code. In place of -** a legal notice, here is a blessing: -** -** May you do good and not evil. -** May you find forgiveness for yourself and forgive others. -** May you share freely, never taking more than you give. -** -************************************************************************* -** -** This file contains the common header for all mutex implementations. -** The sqliteInt.h header #includes this file so that it is available -** to all source files. We break it out in an effort to keep the code -** better organized. -** -** NOTE: source files should *not* #include this header file directly. -** Source files should #include the sqliteInt.h file and let that file -** include this one indirectly. -*/ - - -/* -** Figure out what version of the code to use. The choices are -** -** SQLITE_MUTEX_OMIT No mutex logic. Not even stubs. The -** mutexes implemention cannot be overridden -** at start-time. -** -** SQLITE_MUTEX_NOOP For single-threaded applications. No -** mutual exclusion is provided. But this -** implementation can be overridden at -** start-time. -** -** SQLITE_MUTEX_PTHREADS For multi-threaded applications on Unix. -** -** SQLITE_MUTEX_W32 For multi-threaded applications on Win32. -*/ -#if !SQLITE_THREADSAFE -# define SQLITE_MUTEX_OMIT -#endif -#if SQLITE_THREADSAFE && !defined(SQLITE_MUTEX_NOOP) -# if SQLITE_OS_UNIX -# define SQLITE_MUTEX_PTHREADS -# elif SQLITE_OS_WIN -# define SQLITE_MUTEX_W32 -# else -# define SQLITE_MUTEX_NOOP -# endif -#endif - -#ifdef SQLITE_MUTEX_OMIT -/* -** If this is a no-op implementation, implement everything as macros. -*/ -#define sqlite3_mutex_alloc(X) ((sqlite3_mutex*)8) -#define sqlite3_mutex_free(X) -#define sqlite3_mutex_enter(X) -#define sqlite3_mutex_try(X) SQLITE_OK -#define sqlite3_mutex_leave(X) -#define sqlite3_mutex_held(X) ((void)(X),1) -#define sqlite3_mutex_notheld(X) ((void)(X),1) -#define sqlite3MutexAlloc(X) ((sqlite3_mutex*)8) -#define sqlite3MutexInit() SQLITE_OK -#define sqlite3MutexEnd() -#define MUTEX_LOGIC(X) -#else -#define MUTEX_LOGIC(X) X -#endif /* defined(SQLITE_MUTEX_OMIT) */ - -/************** End of mutex.h ***********************************************/ -/************** Continuing where we left off in sqliteInt.h ******************/ - - -/* -** Each database file to be accessed by the system is an instance -** of the following structure. There are normally two of these structures -** in the sqlite.aDb[] array. aDb[0] is the main database file and -** aDb[1] is the database file used to hold temporary tables. Additional -** databases may be attached. -*/ -struct Db { - char *zName; /* Name of this database */ - Btree *pBt; /* The B*Tree structure for this database file */ - u8 inTrans; /* 0: not writable. 1: Transaction. 2: Checkpoint */ - u8 safety_level; /* How aggressive at syncing data to disk */ - Schema *pSchema; /* Pointer to database schema (possibly shared) */ -}; - -/* -** An instance of the following structure stores a database schema. -** -** Most Schema objects are associated with a Btree. The exception is -** the Schema for the TEMP databaes (sqlite3.aDb[1]) which is free-standing. -** In shared cache mode, a single Schema object can be shared by multiple -** Btrees that refer to the same underlying BtShared object. -** -** Schema objects are automatically deallocated when the last Btree that -** references them is destroyed. The TEMP Schema is manually freed by -** sqlite3_close(). -* -** A thread must be holding a mutex on the corresponding Btree in order -** to access Schema content. This implies that the thread must also be -** holding a mutex on the sqlite3 connection pointer that owns the Btree. -** For a TEMP Schema, only the connection mutex is required. -*/ -struct Schema { - int schema_cookie; /* Database schema version number for this file */ - int iGeneration; /* Generation counter. Incremented with each change */ - Hash tblHash; /* All tables indexed by name */ - Hash idxHash; /* All (named) indices indexed by name */ - Hash trigHash; /* All triggers indexed by name */ - Hash fkeyHash; /* All foreign keys by referenced table name */ - Table *pSeqTab; /* The sqlite_sequence table used by AUTOINCREMENT */ - u8 file_format; /* Schema format version for this file */ - u8 enc; /* Text encoding used by this database */ - u16 flags; /* Flags associated with this schema */ - int cache_size; /* Number of pages to use in the cache */ -}; - -/* -** These macros can be used to test, set, or clear bits in the -** Db.pSchema->flags field. -*/ -#define DbHasProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))==(P)) -#define DbHasAnyProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))!=0) -#define DbSetProperty(D,I,P) (D)->aDb[I].pSchema->flags|=(P) -#define DbClearProperty(D,I,P) (D)->aDb[I].pSchema->flags&=~(P) - -/* -** Allowed values for the DB.pSchema->flags field. -** -** The DB_SchemaLoaded flag is set after the database schema has been -** read into internal hash tables. -** -** DB_UnresetViews means that one or more views have column names that -** have been filled out. If the schema changes, these column names might -** changes and so the view will need to be reset. -*/ -#define DB_SchemaLoaded 0x0001 /* The schema has been loaded */ -#define DB_UnresetViews 0x0002 /* Some views have defined column names */ -#define DB_Empty 0x0004 /* The file is empty (length 0 bytes) */ - -/* -** The number of different kinds of things that can be limited -** using the sqlite3_limit() interface. -*/ -#define SQLITE_N_LIMIT (SQLITE_LIMIT_TRIGGER_DEPTH+1) - -/* -** Lookaside malloc is a set of fixed-size buffers that can be used -** to satisfy small transient memory allocation requests for objects -** associated with a particular database connection. The use of -** lookaside malloc provides a significant performance enhancement -** (approx 10%) by avoiding numerous malloc/free requests while parsing -** SQL statements. -** -** The Lookaside structure holds configuration information about the -** lookaside malloc subsystem. Each available memory allocation in -** the lookaside subsystem is stored on a linked list of LookasideSlot -** objects. -** -** Lookaside allocations are only allowed for objects that are associated -** with a particular database connection. Hence, schema information cannot -** be stored in lookaside because in shared cache mode the schema information -** is shared by multiple database connections. Therefore, while parsing -** schema information, the Lookaside.bEnabled flag is cleared so that -** lookaside allocations are not used to construct the schema objects. -*/ -struct Lookaside { - u16 sz; /* Size of each buffer in bytes */ - u8 bEnabled; /* False to disable new lookaside allocations */ - u8 bMalloced; /* True if pStart obtained from sqlite3_malloc() */ - int nOut; /* Number of buffers currently checked out */ - int mxOut; /* Highwater mark for nOut */ - int anStat[3]; /* 0: hits. 1: size misses. 2: full misses */ - LookasideSlot *pFree; /* List of available buffers */ - void *pStart; /* First byte of available memory space */ - void *pEnd; /* First byte past end of available space */ -}; -struct LookasideSlot { - LookasideSlot *pNext; /* Next buffer in the list of free buffers */ -}; - -/* -** A hash table for function definitions. -** -** Hash each FuncDef structure into one of the FuncDefHash.a[] slots. -** Collisions are on the FuncDef.pHash chain. -*/ -struct FuncDefHash { - FuncDef *a[23]; /* Hash table for functions */ -}; - -/* -** Each database connection is an instance of the following structure. -*/ -struct sqlite3 { - sqlite3_vfs *pVfs; /* OS Interface */ - struct Vdbe *pVdbe; /* List of active virtual machines */ - CollSeq *pDfltColl; /* The default collating sequence (BINARY) */ - sqlite3_mutex *mutex; /* Connection mutex */ - Db *aDb; /* All backends */ - int nDb; /* Number of backends currently in use */ - int flags; /* Miscellaneous flags. See below */ - i64 lastRowid; /* ROWID of most recent insert (see above) */ - unsigned int openFlags; /* Flags passed to sqlite3_vfs.xOpen() */ - int errCode; /* Most recent error code (SQLITE_*) */ - int errMask; /* & result codes with this before returning */ - u16 dbOptFlags; /* Flags to enable/disable optimizations */ - u8 autoCommit; /* The auto-commit flag. */ - u8 temp_store; /* 1: file 2: memory 0: default */ - u8 mallocFailed; /* True if we have seen a malloc failure */ - u8 dfltLockMode; /* Default locking-mode for attached dbs */ - signed char nextAutovac; /* Autovac setting after VACUUM if >=0 */ - u8 suppressErr; /* Do not issue error messages if true */ - u8 vtabOnConflict; /* Value to return for s3_vtab_on_conflict() */ - u8 isTransactionSavepoint; /* True if the outermost savepoint is a TS */ - int nextPagesize; /* Pagesize after VACUUM if >0 */ - u32 magic; /* Magic number for detect library misuse */ - int nChange; /* Value returned by sqlite3_changes() */ - int nTotalChange; /* Value returned by sqlite3_total_changes() */ - int aLimit[SQLITE_N_LIMIT]; /* Limits */ - struct sqlite3InitInfo { /* Information used during initialization */ - int newTnum; /* Rootpage of table being initialized */ - u8 iDb; /* Which db file is being initialized */ - u8 busy; /* TRUE if currently initializing */ - u8 orphanTrigger; /* Last statement is orphaned TEMP trigger */ - } init; - int activeVdbeCnt; /* Number of VDBEs currently executing */ - int writeVdbeCnt; /* Number of active VDBEs that are writing */ - int vdbeExecCnt; /* Number of nested calls to VdbeExec() */ - int nExtension; /* Number of loaded extensions */ - void **aExtension; /* Array of shared library handles */ - void (*xTrace)(void*,const char*); /* Trace function */ - void *pTraceArg; /* Argument to the trace function */ - void (*xProfile)(void*,const char*,u64); /* Profiling function */ - void *pProfileArg; /* Argument to profile function */ - void *pCommitArg; /* Argument to xCommitCallback() */ - int (*xCommitCallback)(void*); /* Invoked at every commit. */ - void *pRollbackArg; /* Argument to xRollbackCallback() */ - void (*xRollbackCallback)(void*); /* Invoked at every commit. */ - void *pUpdateArg; - void (*xUpdateCallback)(void*,int, const char*,const char*,sqlite_int64); -#ifndef SQLITE_OMIT_WAL - int (*xWalCallback)(void *, sqlite3 *, const char *, int); - void *pWalArg; -#endif - void(*xCollNeeded)(void*,sqlite3*,int eTextRep,const char*); - void(*xCollNeeded16)(void*,sqlite3*,int eTextRep,const void*); - void *pCollNeededArg; - sqlite3_value *pErr; /* Most recent error message */ - char *zErrMsg; /* Most recent error message (UTF-8 encoded) */ - char *zErrMsg16; /* Most recent error message (UTF-16 encoded) */ - union { - volatile int isInterrupted; /* True if sqlite3_interrupt has been called */ - double notUsed1; /* Spacer */ - } u1; - Lookaside lookaside; /* Lookaside malloc configuration */ -#ifndef SQLITE_OMIT_AUTHORIZATION - int (*xAuth)(void*,int,const char*,const char*,const char*,const char*); - /* Access authorization function */ - void *pAuthArg; /* 1st argument to the access auth function */ -#endif -#ifndef SQLITE_OMIT_PROGRESS_CALLBACK - int (*xProgress)(void *); /* The progress callback */ - void *pProgressArg; /* Argument to the progress callback */ - int nProgressOps; /* Number of opcodes for progress callback */ -#endif -#ifndef SQLITE_OMIT_VIRTUALTABLE - int nVTrans; /* Allocated size of aVTrans */ - Hash aModule; /* populated by sqlite3_create_module() */ - VtabCtx *pVtabCtx; /* Context for active vtab connect/create */ - VTable **aVTrans; /* Virtual tables with open transactions */ - VTable *pDisconnect; /* Disconnect these in next sqlite3_prepare() */ -#endif - FuncDefHash aFunc; /* Hash table of connection functions */ - Hash aCollSeq; /* All collating sequences */ - BusyHandler busyHandler; /* Busy callback */ - Db aDbStatic[2]; /* Static space for the 2 default backends */ - Savepoint *pSavepoint; /* List of active savepoints */ - int busyTimeout; /* Busy handler timeout, in msec */ - int nSavepoint; /* Number of non-transaction savepoints */ - int nStatement; /* Number of nested statement-transactions */ - i64 nDeferredCons; /* Net deferred constraints this transaction. */ - int *pnBytesFreed; /* If not NULL, increment this in DbFree() */ - -#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY - /* The following variables are all protected by the STATIC_MASTER - ** mutex, not by sqlite3.mutex. They are used by code in notify.c. - ** - ** When X.pUnlockConnection==Y, that means that X is waiting for Y to - ** unlock so that it can proceed. - ** - ** When X.pBlockingConnection==Y, that means that something that X tried - ** tried to do recently failed with an SQLITE_LOCKED error due to locks - ** held by Y. - */ - sqlite3 *pBlockingConnection; /* Connection that caused SQLITE_LOCKED */ - sqlite3 *pUnlockConnection; /* Connection to watch for unlock */ - void *pUnlockArg; /* Argument to xUnlockNotify */ - void (*xUnlockNotify)(void **, int); /* Unlock notify callback */ - sqlite3 *pNextBlocked; /* Next in list of all blocked connections */ -#endif -}; - -/* -** A macro to discover the encoding of a database. -*/ -#define ENC(db) ((db)->aDb[0].pSchema->enc) - -/* -** Possible values for the sqlite3.flags. -*/ -#define SQLITE_VdbeTrace 0x00000001 /* True to trace VDBE execution */ -#define SQLITE_InternChanges 0x00000002 /* Uncommitted Hash table changes */ -#define SQLITE_FullColNames 0x00000004 /* Show full column names on SELECT */ -#define SQLITE_ShortColNames 0x00000008 /* Show short columns names */ -#define SQLITE_CountRows 0x00000010 /* Count rows changed by INSERT, */ - /* DELETE, or UPDATE and return */ - /* the count using a callback. */ -#define SQLITE_NullCallback 0x00000020 /* Invoke the callback once if the */ - /* result set is empty */ -#define SQLITE_SqlTrace 0x00000040 /* Debug print SQL as it executes */ -#define SQLITE_VdbeListing 0x00000080 /* Debug listings of VDBE programs */ -#define SQLITE_WriteSchema 0x00000100 /* OK to update SQLITE_MASTER */ -#define SQLITE_VdbeAddopTrace 0x00000200 /* Trace sqlite3VdbeAddOp() calls */ -#define SQLITE_IgnoreChecks 0x00000400 /* Do not enforce check constraints */ -#define SQLITE_ReadUncommitted 0x0000800 /* For shared-cache mode */ -#define SQLITE_LegacyFileFmt 0x00001000 /* Create new databases in format 1 */ -#define SQLITE_FullFSync 0x00002000 /* Use full fsync on the backend */ -#define SQLITE_CkptFullFSync 0x00004000 /* Use full fsync for checkpoint */ -#define SQLITE_RecoveryMode 0x00008000 /* Ignore schema errors */ -#define SQLITE_ReverseOrder 0x00010000 /* Reverse unordered SELECTs */ -#define SQLITE_RecTriggers 0x00020000 /* Enable recursive triggers */ -#define SQLITE_ForeignKeys 0x00040000 /* Enforce foreign key constraints */ -#define SQLITE_AutoIndex 0x00080000 /* Enable automatic indexes */ -#define SQLITE_PreferBuiltin 0x00100000 /* Preference to built-in funcs */ -#define SQLITE_LoadExtension 0x00200000 /* Enable load_extension */ -#define SQLITE_EnableTrigger 0x00400000 /* True to enable triggers */ - -/* -** Bits of the sqlite3.dbOptFlags field that are used by the -** sqlite3_test_control(SQLITE_TESTCTRL_OPTIMIZATIONS,...) interface to -** selectively disable various optimizations. -*/ -#define SQLITE_QueryFlattener 0x0001 /* Query flattening */ -#define SQLITE_ColumnCache 0x0002 /* Column cache */ -#define SQLITE_GroupByOrder 0x0004 /* GROUPBY cover of ORDERBY */ -#define SQLITE_FactorOutConst 0x0008 /* Constant factoring */ -#define SQLITE_IdxRealAsInt 0x0010 /* Store REAL as INT in indices */ -#define SQLITE_DistinctOpt 0x0020 /* DISTINCT using indexes */ -#define SQLITE_CoverIdxScan 0x0040 /* Covering index scans */ -#define SQLITE_OrderByIdxJoin 0x0080 /* ORDER BY of joins via index */ -#define SQLITE_SubqCoroutine 0x0100 /* Evaluate subqueries as coroutines */ -#define SQLITE_Transitive 0x0200 /* Transitive constraints */ -#define SQLITE_AllOpts 0xffff /* All optimizations */ - -/* -** Macros for testing whether or not optimizations are enabled or disabled. -*/ -#ifndef SQLITE_OMIT_BUILTIN_TEST -#define OptimizationDisabled(db, mask) (((db)->dbOptFlags&(mask))!=0) -#define OptimizationEnabled(db, mask) (((db)->dbOptFlags&(mask))==0) -#else -#define OptimizationDisabled(db, mask) 0 -#define OptimizationEnabled(db, mask) 1 -#endif - -/* -** Possible values for the sqlite.magic field. -** The numbers are obtained at random and have no special meaning, other -** than being distinct from one another. -*/ -#define SQLITE_MAGIC_OPEN 0xa029a697 /* Database is open */ -#define SQLITE_MAGIC_CLOSED 0x9f3c2d33 /* Database is closed */ -#define SQLITE_MAGIC_SICK 0x4b771290 /* Error and awaiting close */ -#define SQLITE_MAGIC_BUSY 0xf03b7906 /* Database currently in use */ -#define SQLITE_MAGIC_ERROR 0xb5357930 /* An SQLITE_MISUSE error occurred */ -#define SQLITE_MAGIC_ZOMBIE 0x64cffc7f /* Close with last statement close */ - -/* -** Each SQL function is defined by an instance of the following -** structure. A pointer to this structure is stored in the sqlite.aFunc -** hash table. When multiple functions have the same name, the hash table -** points to a linked list of these structures. -*/ -struct FuncDef { - i16 nArg; /* Number of arguments. -1 means unlimited */ - u8 iPrefEnc; /* Preferred text encoding (SQLITE_UTF8, 16LE, 16BE) */ - u8 flags; /* Some combination of SQLITE_FUNC_* */ - void *pUserData; /* User data parameter */ - FuncDef *pNext; /* Next function with same name */ - void (*xFunc)(sqlite3_context*,int,sqlite3_value**); /* Regular function */ - void (*xStep)(sqlite3_context*,int,sqlite3_value**); /* Aggregate step */ - void (*xFinalize)(sqlite3_context*); /* Aggregate finalizer */ - char *zName; /* SQL name of the function. */ - FuncDef *pHash; /* Next with a different name but the same hash */ - FuncDestructor *pDestructor; /* Reference counted destructor function */ -}; - -/* -** This structure encapsulates a user-function destructor callback (as -** configured using create_function_v2()) and a reference counter. When -** create_function_v2() is called to create a function with a destructor, -** a single object of this type is allocated. FuncDestructor.nRef is set to -** the number of FuncDef objects created (either 1 or 3, depending on whether -** or not the specified encoding is SQLITE_ANY). The FuncDef.pDestructor -** member of each of the new FuncDef objects is set to point to the allocated -** FuncDestructor. -** -** Thereafter, when one of the FuncDef objects is deleted, the reference -** count on this object is decremented. When it reaches 0, the destructor -** is invoked and the FuncDestructor structure freed. -*/ -struct FuncDestructor { - int nRef; - void (*xDestroy)(void *); - void *pUserData; -}; - -/* -** Possible values for FuncDef.flags. Note that the _LENGTH and _TYPEOF -** values must correspond to OPFLAG_LENGTHARG and OPFLAG_TYPEOFARG. There -** are assert() statements in the code to verify this. -*/ -#define SQLITE_FUNC_LIKE 0x01 /* Candidate for the LIKE optimization */ -#define SQLITE_FUNC_CASE 0x02 /* Case-sensitive LIKE-type function */ -#define SQLITE_FUNC_EPHEM 0x04 /* Ephemeral. Delete with VDBE */ -#define SQLITE_FUNC_NEEDCOLL 0x08 /* sqlite3GetFuncCollSeq() might be called */ -#define SQLITE_FUNC_COUNT 0x10 /* Built-in count(*) aggregate */ -#define SQLITE_FUNC_COALESCE 0x20 /* Built-in coalesce() or ifnull() function */ -#define SQLITE_FUNC_LENGTH 0x40 /* Built-in length() function */ -#define SQLITE_FUNC_TYPEOF 0x80 /* Built-in typeof() function */ - -/* -** The following three macros, FUNCTION(), LIKEFUNC() and AGGREGATE() are -** used to create the initializers for the FuncDef structures. -** -** FUNCTION(zName, nArg, iArg, bNC, xFunc) -** Used to create a scalar function definition of a function zName -** implemented by C function xFunc that accepts nArg arguments. The -** value passed as iArg is cast to a (void*) and made available -** as the user-data (sqlite3_user_data()) for the function. If -** argument bNC is true, then the SQLITE_FUNC_NEEDCOLL flag is set. -** -** AGGREGATE(zName, nArg, iArg, bNC, xStep, xFinal) -** Used to create an aggregate function definition implemented by -** the C functions xStep and xFinal. The first four parameters -** are interpreted in the same way as the first 4 parameters to -** FUNCTION(). -** -** LIKEFUNC(zName, nArg, pArg, flags) -** Used to create a scalar function definition of a function zName -** that accepts nArg arguments and is implemented by a call to C -** function likeFunc. Argument pArg is cast to a (void *) and made -** available as the function user-data (sqlite3_user_data()). The -** FuncDef.flags variable is set to the value passed as the flags -** parameter. -*/ -#define FUNCTION(zName, nArg, iArg, bNC, xFunc) \ - {nArg, SQLITE_UTF8, (bNC*SQLITE_FUNC_NEEDCOLL), \ - SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0} -#define FUNCTION2(zName, nArg, iArg, bNC, xFunc, extraFlags) \ - {nArg, SQLITE_UTF8, (bNC*SQLITE_FUNC_NEEDCOLL)|extraFlags, \ - SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0} -#define STR_FUNCTION(zName, nArg, pArg, bNC, xFunc) \ - {nArg, SQLITE_UTF8, bNC*SQLITE_FUNC_NEEDCOLL, \ - pArg, 0, xFunc, 0, 0, #zName, 0, 0} -#define LIKEFUNC(zName, nArg, arg, flags) \ - {nArg, SQLITE_UTF8, flags, (void *)arg, 0, likeFunc, 0, 0, #zName, 0, 0} -#define AGGREGATE(zName, nArg, arg, nc, xStep, xFinal) \ - {nArg, SQLITE_UTF8, nc*SQLITE_FUNC_NEEDCOLL, \ - SQLITE_INT_TO_PTR(arg), 0, 0, xStep,xFinal,#zName,0,0} - -/* -** All current savepoints are stored in a linked list starting at -** sqlite3.pSavepoint. The first element in the list is the most recently -** opened savepoint. Savepoints are added to the list by the vdbe -** OP_Savepoint instruction. -*/ -struct Savepoint { - char *zName; /* Savepoint name (nul-terminated) */ - i64 nDeferredCons; /* Number of deferred fk violations */ - Savepoint *pNext; /* Parent savepoint (if any) */ -}; - -/* -** The following are used as the second parameter to sqlite3Savepoint(), -** and as the P1 argument to the OP_Savepoint instruction. -*/ -#define SAVEPOINT_BEGIN 0 -#define SAVEPOINT_RELEASE 1 -#define SAVEPOINT_ROLLBACK 2 - - -/* -** Each SQLite module (virtual table definition) is defined by an -** instance of the following structure, stored in the sqlite3.aModule -** hash table. -*/ -struct Module { - const sqlite3_module *pModule; /* Callback pointers */ - const char *zName; /* Name passed to create_module() */ - void *pAux; /* pAux passed to create_module() */ - void (*xDestroy)(void *); /* Module destructor function */ -}; - -/* -** information about each column of an SQL table is held in an instance -** of this structure. -*/ -struct Column { - char *zName; /* Name of this column */ - Expr *pDflt; /* Default value of this column */ - char *zDflt; /* Original text of the default value */ - char *zType; /* Data type for this column */ - char *zColl; /* Collating sequence. If NULL, use the default */ - u8 notNull; /* An OE_ code for handling a NOT NULL constraint */ - char affinity; /* One of the SQLITE_AFF_... values */ - u16 colFlags; /* Boolean properties. See COLFLAG_ defines below */ -}; - -/* Allowed values for Column.colFlags: -*/ -#define COLFLAG_PRIMKEY 0x0001 /* Column is part of the primary key */ -#define COLFLAG_HIDDEN 0x0002 /* A hidden column in a virtual table */ - -/* -** A "Collating Sequence" is defined by an instance of the following -** structure. Conceptually, a collating sequence consists of a name and -** a comparison routine that defines the order of that sequence. -** -** If CollSeq.xCmp is NULL, it means that the -** collating sequence is undefined. Indices built on an undefined -** collating sequence may not be read or written. -*/ -struct CollSeq { - char *zName; /* Name of the collating sequence, UTF-8 encoded */ - u8 enc; /* Text encoding handled by xCmp() */ - void *pUser; /* First argument to xCmp() */ - int (*xCmp)(void*,int, const void*, int, const void*); - void (*xDel)(void*); /* Destructor for pUser */ -}; - -/* -** A sort order can be either ASC or DESC. -*/ -#define SQLITE_SO_ASC 0 /* Sort in ascending order */ -#define SQLITE_SO_DESC 1 /* Sort in ascending order */ - -/* -** Column affinity types. -** -** These used to have mnemonic name like 'i' for SQLITE_AFF_INTEGER and -** 't' for SQLITE_AFF_TEXT. But we can save a little space and improve -** the speed a little by numbering the values consecutively. -** -** But rather than start with 0 or 1, we begin with 'a'. That way, -** when multiple affinity types are concatenated into a string and -** used as the P4 operand, they will be more readable. -** -** Note also that the numeric types are grouped together so that testing -** for a numeric type is a single comparison. -*/ -#define SQLITE_AFF_TEXT 'a' -#define SQLITE_AFF_NONE 'b' -#define SQLITE_AFF_NUMERIC 'c' -#define SQLITE_AFF_INTEGER 'd' -#define SQLITE_AFF_REAL 'e' - -#define sqlite3IsNumericAffinity(X) ((X)>=SQLITE_AFF_NUMERIC) - -/* -** The SQLITE_AFF_MASK values masks off the significant bits of an -** affinity value. -*/ -#define SQLITE_AFF_MASK 0x67 - -/* -** Additional bit values that can be ORed with an affinity without -** changing the affinity. -*/ -#define SQLITE_JUMPIFNULL 0x08 /* jumps if either operand is NULL */ -#define SQLITE_STOREP2 0x10 /* Store result in reg[P2] rather than jump */ -#define SQLITE_NULLEQ 0x80 /* NULL=NULL */ - -/* -** An object of this type is created for each virtual table present in -** the database schema. -** -** If the database schema is shared, then there is one instance of this -** structure for each database connection (sqlite3*) that uses the shared -** schema. This is because each database connection requires its own unique -** instance of the sqlite3_vtab* handle used to access the virtual table -** implementation. sqlite3_vtab* handles can not be shared between -** database connections, even when the rest of the in-memory database -** schema is shared, as the implementation often stores the database -** connection handle passed to it via the xConnect() or xCreate() method -** during initialization internally. This database connection handle may -** then be used by the virtual table implementation to access real tables -** within the database. So that they appear as part of the callers -** transaction, these accesses need to be made via the same database -** connection as that used to execute SQL operations on the virtual table. -** -** All VTable objects that correspond to a single table in a shared -** database schema are initially stored in a linked-list pointed to by -** the Table.pVTable member variable of the corresponding Table object. -** When an sqlite3_prepare() operation is required to access the virtual -** table, it searches the list for the VTable that corresponds to the -** database connection doing the preparing so as to use the correct -** sqlite3_vtab* handle in the compiled query. -** -** When an in-memory Table object is deleted (for example when the -** schema is being reloaded for some reason), the VTable objects are not -** deleted and the sqlite3_vtab* handles are not xDisconnect()ed -** immediately. Instead, they are moved from the Table.pVTable list to -** another linked list headed by the sqlite3.pDisconnect member of the -** corresponding sqlite3 structure. They are then deleted/xDisconnected -** next time a statement is prepared using said sqlite3*. This is done -** to avoid deadlock issues involving multiple sqlite3.mutex mutexes. -** Refer to comments above function sqlite3VtabUnlockList() for an -** explanation as to why it is safe to add an entry to an sqlite3.pDisconnect -** list without holding the corresponding sqlite3.mutex mutex. -** -** The memory for objects of this type is always allocated by -** sqlite3DbMalloc(), using the connection handle stored in VTable.db as -** the first argument. -*/ -struct VTable { - sqlite3 *db; /* Database connection associated with this table */ - Module *pMod; /* Pointer to module implementation */ - sqlite3_vtab *pVtab; /* Pointer to vtab instance */ - int nRef; /* Number of pointers to this structure */ - u8 bConstraint; /* True if constraints are supported */ - int iSavepoint; /* Depth of the SAVEPOINT stack */ - VTable *pNext; /* Next in linked list (see above) */ -}; - -/* -** Each SQL table is represented in memory by an instance of the -** following structure. -** -** Table.zName is the name of the table. The case of the original -** CREATE TABLE statement is stored, but case is not significant for -** comparisons. -** -** Table.nCol is the number of columns in this table. Table.aCol is a -** pointer to an array of Column structures, one for each column. -** -** If the table has an INTEGER PRIMARY KEY, then Table.iPKey is the index of -** the column that is that key. Otherwise Table.iPKey is negative. Note -** that the datatype of the PRIMARY KEY must be INTEGER for this field to -** be set. An INTEGER PRIMARY KEY is used as the rowid for each row of -** the table. If a table has no INTEGER PRIMARY KEY, then a random rowid -** is generated for each row of the table. TF_HasPrimaryKey is set if -** the table has any PRIMARY KEY, INTEGER or otherwise. -** -** Table.tnum is the page number for the root BTree page of the table in the -** database file. If Table.iDb is the index of the database table backend -** in sqlite.aDb[]. 0 is for the main database and 1 is for the file that -** holds temporary tables and indices. If TF_Ephemeral is set -** then the table is stored in a file that is automatically deleted -** when the VDBE cursor to the table is closed. In this case Table.tnum -** refers VDBE cursor number that holds the table open, not to the root -** page number. Transient tables are used to hold the results of a -** sub-query that appears instead of a real table name in the FROM clause -** of a SELECT statement. -*/ -struct Table { - char *zName; /* Name of the table or view */ - Column *aCol; /* Information about each column */ - Index *pIndex; /* List of SQL indexes on this table. */ - Select *pSelect; /* NULL for tables. Points to definition if a view. */ - FKey *pFKey; /* Linked list of all foreign keys in this table */ - char *zColAff; /* String defining the affinity of each column */ -#ifndef SQLITE_OMIT_CHECK - ExprList *pCheck; /* All CHECK constraints */ -#endif - tRowcnt nRowEst; /* Estimated rows in table - from sqlite_stat1 table */ - int tnum; /* Root BTree node for this table (see note above) */ - i16 iPKey; /* If not negative, use aCol[iPKey] as the primary key */ - i16 nCol; /* Number of columns in this table */ - u16 nRef; /* Number of pointers to this Table */ - u8 tabFlags; /* Mask of TF_* values */ - u8 keyConf; /* What to do in case of uniqueness conflict on iPKey */ -#ifndef SQLITE_OMIT_ALTERTABLE - int addColOffset; /* Offset in CREATE TABLE stmt to add a new column */ -#endif -#ifndef SQLITE_OMIT_VIRTUALTABLE - int nModuleArg; /* Number of arguments to the module */ - char **azModuleArg; /* Text of all module args. [0] is module name */ - VTable *pVTable; /* List of VTable objects. */ -#endif - Trigger *pTrigger; /* List of triggers stored in pSchema */ - Schema *pSchema; /* Schema that contains this table */ - Table *pNextZombie; /* Next on the Parse.pZombieTab list */ -}; - -/* -** Allowed values for Tabe.tabFlags. -*/ -#define TF_Readonly 0x01 /* Read-only system table */ -#define TF_Ephemeral 0x02 /* An ephemeral table */ -#define TF_HasPrimaryKey 0x04 /* Table has a primary key */ -#define TF_Autoincrement 0x08 /* Integer primary key is autoincrement */ -#define TF_Virtual 0x10 /* Is a virtual table */ - - -/* -** Test to see whether or not a table is a virtual table. This is -** done as a macro so that it will be optimized out when virtual -** table support is omitted from the build. -*/ -#ifndef SQLITE_OMIT_VIRTUALTABLE -# define IsVirtual(X) (((X)->tabFlags & TF_Virtual)!=0) -# define IsHiddenColumn(X) (((X)->colFlags & COLFLAG_HIDDEN)!=0) -#else -# define IsVirtual(X) 0 -# define IsHiddenColumn(X) 0 -#endif - -/* -** Each foreign key constraint is an instance of the following structure. -** -** A foreign key is associated with two tables. The "from" table is -** the table that contains the REFERENCES clause that creates the foreign -** key. The "to" table is the table that is named in the REFERENCES clause. -** Consider this example: -** -** CREATE TABLE ex1( -** a INTEGER PRIMARY KEY, -** b INTEGER CONSTRAINT fk1 REFERENCES ex2(x) -** ); -** -** For foreign key "fk1", the from-table is "ex1" and the to-table is "ex2". -** -** Each REFERENCES clause generates an instance of the following structure -** which is attached to the from-table. The to-table need not exist when -** the from-table is created. The existence of the to-table is not checked. -*/ -struct FKey { - Table *pFrom; /* Table containing the REFERENCES clause (aka: Child) */ - FKey *pNextFrom; /* Next foreign key in pFrom */ - char *zTo; /* Name of table that the key points to (aka: Parent) */ - FKey *pNextTo; /* Next foreign key on table named zTo */ - FKey *pPrevTo; /* Previous foreign key on table named zTo */ - int nCol; /* Number of columns in this key */ - /* EV: R-30323-21917 */ - u8 isDeferred; /* True if constraint checking is deferred till COMMIT */ - u8 aAction[2]; /* ON DELETE and ON UPDATE actions, respectively */ - Trigger *apTrigger[2]; /* Triggers for aAction[] actions */ - struct sColMap { /* Mapping of columns in pFrom to columns in zTo */ - int iFrom; /* Index of column in pFrom */ - char *zCol; /* Name of column in zTo. If 0 use PRIMARY KEY */ - } aCol[1]; /* One entry for each of nCol column s */ -}; - -/* -** SQLite supports many different ways to resolve a constraint -** error. ROLLBACK processing means that a constraint violation -** causes the operation in process to fail and for the current transaction -** to be rolled back. ABORT processing means the operation in process -** fails and any prior changes from that one operation are backed out, -** but the transaction is not rolled back. FAIL processing means that -** the operation in progress stops and returns an error code. But prior -** changes due to the same operation are not backed out and no rollback -** occurs. IGNORE means that the particular row that caused the constraint -** error is not inserted or updated. Processing continues and no error -** is returned. REPLACE means that preexisting database rows that caused -** a UNIQUE constraint violation are removed so that the new insert or -** update can proceed. Processing continues and no error is reported. -** -** RESTRICT, SETNULL, and CASCADE actions apply only to foreign keys. -** RESTRICT is the same as ABORT for IMMEDIATE foreign keys and the -** same as ROLLBACK for DEFERRED keys. SETNULL means that the foreign -** key is set to NULL. CASCADE means that a DELETE or UPDATE of the -** referenced table row is propagated into the row that holds the -** foreign key. -** -** The following symbolic values are used to record which type -** of action to take. -*/ -#define OE_None 0 /* There is no constraint to check */ -#define OE_Rollback 1 /* Fail the operation and rollback the transaction */ -#define OE_Abort 2 /* Back out changes but do no rollback transaction */ -#define OE_Fail 3 /* Stop the operation but leave all prior changes */ -#define OE_Ignore 4 /* Ignore the error. Do not do the INSERT or UPDATE */ -#define OE_Replace 5 /* Delete existing record, then do INSERT or UPDATE */ - -#define OE_Restrict 6 /* OE_Abort for IMMEDIATE, OE_Rollback for DEFERRED */ -#define OE_SetNull 7 /* Set the foreign key value to NULL */ -#define OE_SetDflt 8 /* Set the foreign key value to its default */ -#define OE_Cascade 9 /* Cascade the changes */ - -#define OE_Default 99 /* Do whatever the default action is */ - - -/* -** An instance of the following structure is passed as the first -** argument to sqlite3VdbeKeyCompare and is used to control the -** comparison of the two index keys. -*/ -struct KeyInfo { - sqlite3 *db; /* The database connection */ - u8 enc; /* Text encoding - one of the SQLITE_UTF* values */ - u16 nField; /* Number of entries in aColl[] */ - u8 *aSortOrder; /* Sort order for each column. May be NULL */ - CollSeq *aColl[1]; /* Collating sequence for each term of the key */ -}; - -/* -** An instance of the following structure holds information about a -** single index record that has already been parsed out into individual -** values. -** -** A record is an object that contains one or more fields of data. -** Records are used to store the content of a table row and to store -** the key of an index. A blob encoding of a record is created by -** the OP_MakeRecord opcode of the VDBE and is disassembled by the -** OP_Column opcode. -** -** This structure holds a record that has already been disassembled -** into its constituent fields. -*/ -struct UnpackedRecord { - KeyInfo *pKeyInfo; /* Collation and sort-order information */ - u16 nField; /* Number of entries in apMem[] */ - u8 flags; /* Boolean settings. UNPACKED_... below */ - i64 rowid; /* Used by UNPACKED_PREFIX_SEARCH */ - Mem *aMem; /* Values */ -}; - -/* -** Allowed values of UnpackedRecord.flags -*/ -#define UNPACKED_INCRKEY 0x01 /* Make this key an epsilon larger */ -#define UNPACKED_PREFIX_MATCH 0x02 /* A prefix match is considered OK */ -#define UNPACKED_PREFIX_SEARCH 0x04 /* Ignore final (rowid) field */ - -/* -** Each SQL index is represented in memory by an -** instance of the following structure. -** -** The columns of the table that are to be indexed are described -** by the aiColumn[] field of this structure. For example, suppose -** we have the following table and index: -** -** CREATE TABLE Ex1(c1 int, c2 int, c3 text); -** CREATE INDEX Ex2 ON Ex1(c3,c1); -** -** In the Table structure describing Ex1, nCol==3 because there are -** three columns in the table. In the Index structure describing -** Ex2, nColumn==2 since 2 of the 3 columns of Ex1 are indexed. -** The value of aiColumn is {2, 0}. aiColumn[0]==2 because the -** first column to be indexed (c3) has an index of 2 in Ex1.aCol[]. -** The second column to be indexed (c1) has an index of 0 in -** Ex1.aCol[], hence Ex2.aiColumn[1]==0. -** -** The Index.onError field determines whether or not the indexed columns -** must be unique and what to do if they are not. When Index.onError=OE_None, -** it means this is not a unique index. Otherwise it is a unique index -** and the value of Index.onError indicate the which conflict resolution -** algorithm to employ whenever an attempt is made to insert a non-unique -** element. -*/ -struct Index { - char *zName; /* Name of this index */ - int *aiColumn; /* Which columns are used by this index. 1st is 0 */ - tRowcnt *aiRowEst; /* From ANALYZE: Est. rows selected by each column */ - Table *pTable; /* The SQL table being indexed */ - char *zColAff; /* String defining the affinity of each column */ - Index *pNext; /* The next index associated with the same table */ - Schema *pSchema; /* Schema containing this index */ - u8 *aSortOrder; /* for each column: True==DESC, False==ASC */ - char **azColl; /* Array of collation sequence names for index */ - int tnum; /* DB Page containing root of this index */ - u16 nColumn; /* Number of columns in table used by this index */ - u8 onError; /* OE_Abort, OE_Ignore, OE_Replace, or OE_None */ - unsigned autoIndex:2; /* 1==UNIQUE, 2==PRIMARY KEY, 0==CREATE INDEX */ - unsigned bUnordered:1; /* Use this index for == or IN queries only */ -#ifdef SQLITE_ENABLE_STAT3 - int nSample; /* Number of elements in aSample[] */ - tRowcnt avgEq; /* Average nEq value for key values not in aSample */ - IndexSample *aSample; /* Samples of the left-most key */ -#endif -}; - -/* -** Each sample stored in the sqlite_stat3 table is represented in memory -** using a structure of this type. See documentation at the top of the -** analyze.c source file for additional information. -*/ -struct IndexSample { - union { - char *z; /* Value if eType is SQLITE_TEXT or SQLITE_BLOB */ - double r; /* Value if eType is SQLITE_FLOAT */ - i64 i; /* Value if eType is SQLITE_INTEGER */ - } u; - u8 eType; /* SQLITE_NULL, SQLITE_INTEGER ... etc. */ - int nByte; /* Size in byte of text or blob. */ - tRowcnt nEq; /* Est. number of rows where the key equals this sample */ - tRowcnt nLt; /* Est. number of rows where key is less than this sample */ - tRowcnt nDLt; /* Est. number of distinct keys less than this sample */ -}; - -/* -** Each token coming out of the lexer is an instance of -** this structure. Tokens are also used as part of an expression. -** -** Note if Token.z==0 then Token.dyn and Token.n are undefined and -** may contain random values. Do not make any assumptions about Token.dyn -** and Token.n when Token.z==0. -*/ -struct Token { - const char *z; /* Text of the token. Not NULL-terminated! */ - unsigned int n; /* Number of characters in this token */ -}; - -/* -** An instance of this structure contains information needed to generate -** code for a SELECT that contains aggregate functions. -** -** If Expr.op==TK_AGG_COLUMN or TK_AGG_FUNCTION then Expr.pAggInfo is a -** pointer to this structure. The Expr.iColumn field is the index in -** AggInfo.aCol[] or AggInfo.aFunc[] of information needed to generate -** code for that node. -** -** AggInfo.pGroupBy and AggInfo.aFunc.pExpr point to fields within the -** original Select structure that describes the SELECT statement. These -** fields do not need to be freed when deallocating the AggInfo structure. -*/ -struct AggInfo { - u8 directMode; /* Direct rendering mode means take data directly - ** from source tables rather than from accumulators */ - u8 useSortingIdx; /* In direct mode, reference the sorting index rather - ** than the source table */ - int sortingIdx; /* Cursor number of the sorting index */ - int sortingIdxPTab; /* Cursor number of pseudo-table */ - int nSortingColumn; /* Number of columns in the sorting index */ - ExprList *pGroupBy; /* The group by clause */ - struct AggInfo_col { /* For each column used in source tables */ - Table *pTab; /* Source table */ - int iTable; /* Cursor number of the source table */ - int iColumn; /* Column number within the source table */ - int iSorterColumn; /* Column number in the sorting index */ - int iMem; /* Memory location that acts as accumulator */ - Expr *pExpr; /* The original expression */ - } *aCol; - int nColumn; /* Number of used entries in aCol[] */ - int nAccumulator; /* Number of columns that show through to the output. - ** Additional columns are used only as parameters to - ** aggregate functions */ - struct AggInfo_func { /* For each aggregate function */ - Expr *pExpr; /* Expression encoding the function */ - FuncDef *pFunc; /* The aggregate function implementation */ - int iMem; /* Memory location that acts as accumulator */ - int iDistinct; /* Ephemeral table used to enforce DISTINCT */ - } *aFunc; - int nFunc; /* Number of entries in aFunc[] */ -}; - -/* -** The datatype ynVar is a signed integer, either 16-bit or 32-bit. -** Usually it is 16-bits. But if SQLITE_MAX_VARIABLE_NUMBER is greater -** than 32767 we have to make it 32-bit. 16-bit is preferred because -** it uses less memory in the Expr object, which is a big memory user -** in systems with lots of prepared statements. And few applications -** need more than about 10 or 20 variables. But some extreme users want -** to have prepared statements with over 32767 variables, and for them -** the option is available (at compile-time). -*/ -#if SQLITE_MAX_VARIABLE_NUMBER<=32767 -typedef i16 ynVar; -#else -typedef int ynVar; -#endif - -/* -** Each node of an expression in the parse tree is an instance -** of this structure. -** -** Expr.op is the opcode. The integer parser token codes are reused -** as opcodes here. For example, the parser defines TK_GE to be an integer -** code representing the ">=" operator. This same integer code is reused -** to represent the greater-than-or-equal-to operator in the expression -** tree. -** -** If the expression is an SQL literal (TK_INTEGER, TK_FLOAT, TK_BLOB, -** or TK_STRING), then Expr.token contains the text of the SQL literal. If -** the expression is a variable (TK_VARIABLE), then Expr.token contains the -** variable name. Finally, if the expression is an SQL function (TK_FUNCTION), -** then Expr.token contains the name of the function. -** -** Expr.pRight and Expr.pLeft are the left and right subexpressions of a -** binary operator. Either or both may be NULL. -** -** Expr.x.pList is a list of arguments if the expression is an SQL function, -** a CASE expression or an IN expression of the form " IN (, ...)". -** Expr.x.pSelect is used if the expression is a sub-select or an expression of -** the form " IN (SELECT ...)". If the EP_xIsSelect bit is set in the -** Expr.flags mask, then Expr.x.pSelect is valid. Otherwise, Expr.x.pList is -** valid. -** -** An expression of the form ID or ID.ID refers to a column in a table. -** For such expressions, Expr.op is set to TK_COLUMN and Expr.iTable is -** the integer cursor number of a VDBE cursor pointing to that table and -** Expr.iColumn is the column number for the specific column. If the -** expression is used as a result in an aggregate SELECT, then the -** value is also stored in the Expr.iAgg column in the aggregate so that -** it can be accessed after all aggregates are computed. -** -** If the expression is an unbound variable marker (a question mark -** character '?' in the original SQL) then the Expr.iTable holds the index -** number for that variable. -** -** If the expression is a subquery then Expr.iColumn holds an integer -** register number containing the result of the subquery. If the -** subquery gives a constant result, then iTable is -1. If the subquery -** gives a different answer at different times during statement processing -** then iTable is the address of a subroutine that computes the subquery. -** -** If the Expr is of type OP_Column, and the table it is selecting from -** is a disk table or the "old.*" pseudo-table, then pTab points to the -** corresponding table definition. -** -** ALLOCATION NOTES: -** -** Expr objects can use a lot of memory space in database schema. To -** help reduce memory requirements, sometimes an Expr object will be -** truncated. And to reduce the number of memory allocations, sometimes -** two or more Expr objects will be stored in a single memory allocation, -** together with Expr.zToken strings. -** -** If the EP_Reduced and EP_TokenOnly flags are set when -** an Expr object is truncated. When EP_Reduced is set, then all -** the child Expr objects in the Expr.pLeft and Expr.pRight subtrees -** are contained within the same memory allocation. Note, however, that -** the subtrees in Expr.x.pList or Expr.x.pSelect are always separately -** allocated, regardless of whether or not EP_Reduced is set. -*/ -struct Expr { - u8 op; /* Operation performed by this node */ - char affinity; /* The affinity of the column or 0 if not a column */ - u16 flags; /* Various flags. EP_* See below */ - union { - char *zToken; /* Token value. Zero terminated and dequoted */ - int iValue; /* Non-negative integer value if EP_IntValue */ - } u; - - /* If the EP_TokenOnly flag is set in the Expr.flags mask, then no - ** space is allocated for the fields below this point. An attempt to - ** access them will result in a segfault or malfunction. - *********************************************************************/ - - Expr *pLeft; /* Left subnode */ - Expr *pRight; /* Right subnode */ - union { - ExprList *pList; /* Function arguments or in " IN ( IN (" \ - "" \ - ""; - cHTTPResponse Resp; - Resp.SetContentType("text/html"); - a_Connection.Send(Resp); - a_Connection.Send(LoginForm, sizeof(LoginForm) - 1); - a_Connection.FinishResponse(); -} - - - - - -sWebAdminPage cWebAdmin::GetPage(const HTTPRequest & a_Request) -{ - sWebAdminPage Page; - AStringVector Split = StringSplit(a_Request.Path, "/"); - - // Find the plugin that corresponds to the requested path - AString FoundPlugin; - if (Split.size() > 1) - { - for (PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr) - { - if ((*itr)->GetWebTitle() == Split[1]) - { - Page.Content = (*itr)->HandleWebRequest(&a_Request); - cWebPlugin * WebPlugin = *itr; - FoundPlugin = WebPlugin->GetWebTitle(); - AString TabName = WebPlugin->GetTabNameForRequest(&a_Request).first; - Page.PluginName = FoundPlugin; - Page.TabName = TabName; - break; - } - } - } - - // Return the page contents - return Page; -} - - - - - -AString cWebAdmin::GetDefaultPage(void) -{ - AString Content; - Content += "

    Server Name:

    "; - Content += "

    " + AString( cRoot::Get()->GetServer()->GetServerID() ) + "

    "; - - Content += "

    Plugins:

      "; - cPluginManager * PM = cPluginManager::Get(); - const cPluginManager::PluginMap & List = PM->GetAllPlugins(); - for (cPluginManager::PluginMap::const_iterator itr = List.begin(); itr != List.end(); ++itr) - { - if (itr->second == NULL) - { - continue; - } - AString VersionNum; - AppendPrintf(Content, "
    • %s V.%i
    • ", itr->second->GetName().c_str(), itr->second->GetVersion()); - } - Content += "
    "; - Content += "

    Players:

      "; - - cPlayerAccum PlayerAccum; - cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players - if( World != NULL ) - { - World->ForEachPlayer(PlayerAccum); - Content.append(PlayerAccum.m_Contents); - } - Content += "

    "; - return Content; -} - - - - -AString cWebAdmin::GetBaseURL( const AString& a_URL ) -{ - return GetBaseURL(StringSplit(a_URL, "/")); -} - - - - - -AString cWebAdmin::GetHTMLEscapedString(const AString & a_Input) -{ - AString dst; - dst.reserve(a_Input.length()); - - // Loop over input and substitute HTML characters for their alternatives: - size_t len = a_Input.length(); - for (size_t i = 0; i < len; i++) - { - switch (a_Input[i]) - { - case '&': dst.append("&"); break; - case '\'': dst.append("'"); break; - case '"': dst.append("""); break; - case '<': dst.append("<"); break; - case '>': dst.append(">"); break; - default: - { - dst.push_back(a_Input[i]); - break; - } - } // switch (a_Input[i]) - } // for i - a_Input[] - - return dst; -} - - - - - -AString cWebAdmin::GetBaseURL(const AStringVector & a_URLSplit) -{ - AString BaseURL = "./"; - if (a_URLSplit.size() > 1) - { - for (unsigned int i = 0; i < a_URLSplit.size(); i++) - { - BaseURL += "../"; - } - BaseURL += "webadmin/"; - } - return BaseURL; -} - - - - - -void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) -{ - const AString & URL = a_Request.GetURL(); - if ( - (strncmp(URL.c_str(), "/webadmin", 9) == 0) || - (strncmp(URL.c_str(), "/~webadmin", 10) == 0) - ) - { - a_Request.SetUserData(new cWebadminRequestData(a_Request)); - return; - } - if (URL == "/") - { - // The root needs no body handler and is fully handled in the OnRequestFinished() call - return; - } - // TODO: Handle other requests -} - - - - - -void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) -{ - cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); - if (Data == NULL) - { - return; - } - Data->OnBody(a_Data, a_Size); -} - - - - - -void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) -{ - const AString & URL = a_Request.GetURL(); - if ( - (strncmp(URL.c_str(), "/webadmin", 9) == 0) || - (strncmp(URL.c_str(), "/~webadmin", 10) == 0) - ) - { - HandleWebadminRequest(a_Connection, a_Request); - } - else if (URL == "/") - { - // The root needs no body handler and is fully handled in the OnRequestFinished() call - HandleRootRequest(a_Connection, a_Request); - } - else - { - // TODO: Handle other requests - } - - // Delete any request data assigned to the request: - cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); - delete Data; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWebAdmin::cWebadminRequestData - -void cWebAdmin::cWebadminRequestData::OnBody(const char * a_Data, int a_Size) -{ - m_Form.Parse(a_Data, a_Size); -} - - - - diff --git a/source/WebAdmin.h b/source/WebAdmin.h deleted file mode 100644 index dc6ea850e..000000000 --- a/source/WebAdmin.h +++ /dev/null @@ -1,215 +0,0 @@ - -// WebAdmin.h - -// Declares the cWebAdmin class representing the admin interface over http protocol, and related services (API) - -#pragma once - -#include "OSSupport/Socket.h" -#include "LuaState.h" -#include "../iniFile/iniFile.h" -#include "HTTPServer/HTTPServer.h" -#include "HTTPServer/HTTPFormParser.h" - - - - - -// Disable MSVC warnings: -#if defined(_MSC_VER) - #pragma warning(push) - #pragma warning(disable:4355) // 'this' : used in base member initializer list -#endif - - - - - -// fwd: -class cEvent; -class cWebPlugin; - - - - - -// tolua_begin -struct HTTPFormData -{ - std::string Name; - std::string Value; - std::string Type; -} ; -// tolua_end - - - - -// tolua_begin -struct HTTPRequest -{ - typedef std::map< std::string, std::string > StringStringMap; - typedef std::map< std::string, HTTPFormData > FormDataMap; - - AString Method; - AString Path; - AString Username; - // tolua_end - - /// Parameters given in the URL, after the questionmark - StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS << - - /// Parameters posted as a part of a form - either in the URL (GET method) or in the body (POST method) - StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS << - - /// Same as PostParams - FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS << -} ; // tolua_export - - - - - -// tolua_begin -struct HTTPTemplateRequest -{ - HTTPRequest Request; -} ; -// tolua_end - - - - - -// tolua_begin -struct sWebAdminPage -{ - AString Content; - AString PluginName; - AString TabName; -}; -// tolua_end - - - - - -// tolua_begin -class cWebAdmin : - public cHTTPServer::cCallbacks -{ -public: - // tolua_end - - typedef std::list< cWebPlugin* > PluginList; - - - cWebAdmin(void); - ~cWebAdmin(); - - /// Initializes the object. Returns true if successfully initialized and ready to start - bool Init(void); - - /// Starts the HTTP server taking care of the admin. Returns true if successful - bool Start(void); - - void AddPlugin( cWebPlugin* a_Plugin ); - void RemovePlugin( cWebPlugin* a_Plugin ); - - // TODO: Convert this to the auto-locking callback mechanism used for looping players in worlds and such - PluginList GetPlugins() const { return m_Plugins; } // >> EXPORTED IN MANUALBINDINGS << - - // tolua_begin - - sWebAdminPage GetPage(const HTTPRequest & a_Request); - - /// Returns the contents of the default page - the list of plugins and players - AString GetDefaultPage(void); - - /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) - AString GetBaseURL(const AString & a_URL); - - /// Escapes text passed into it, so it can be embedded into html. - static AString GetHTMLEscapedString(const AString & a_Input); - - // tolua_end - - /// Returns the prefix needed for making a link point to the webadmin root from the given URL ("../../../webadmin"-style) - AString GetBaseURL(const AStringVector& a_URLSplit); - -protected: - /// Common base class for request body data handlers - class cRequestData - { - public: - virtual ~cRequestData() {} // Force a virtual destructor in all descendants - - /// Called when a new chunk of body data is received - virtual void OnBody(const char * a_Data, int a_Size) = 0; - } ; - - /// The body handler for requests in the "/webadmin" and "/~webadmin" paths - class cWebadminRequestData : - public cRequestData, - public cHTTPFormParser::cCallbacks - { - public: - cHTTPFormParser m_Form; - - - cWebadminRequestData(cHTTPRequest & a_Request) : - m_Form(a_Request, *this) - { - } - - // cRequestData overrides: - virtual void OnBody(const char * a_Data, int a_Size) override; - - // cHTTPFormParser::cCallbacks overrides. Files are ignored: - virtual void OnFileStart(cHTTPFormParser & a_Parser, const AString & a_FileName) override {} - virtual void OnFileData(cHTTPFormParser & a_Parser, const char * a_Data, int a_Size) override {} - virtual void OnFileEnd(cHTTPFormParser & a_Parser) override {} - } ; - - - /// Set to true if Init() succeeds and the webadmin isn't to be disabled - bool m_IsInitialized; - - /// The webadmin.ini file, used for the settings and allowed logins - cIniFile m_IniFile; - - PluginList m_Plugins; - - /// The Lua template script to provide templates: - cLuaState m_TemplateScript; - - /// The HTTP server which provides the underlying HTTP parsing, serialization and events - cHTTPServer m_HTTPServer; - - - AString GetTemplate(void); - - /// Handles requests coming to the "/webadmin" or "/~webadmin" URLs - void HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); - - /// Handles requests for the root page - void HandleRootRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request); - - // cHTTPServer::cCallbacks overrides: - virtual void OnRequestBegun (cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; - virtual void OnRequestBody (cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override; - virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override; -} ; // tolua_export - - - - - -// Revert MSVC warnings back to orignal state: -#if defined(_MSC_VER) - #pragma warning(pop) -#endif - - - - diff --git a/source/WebPlugin.cpp b/source/WebPlugin.cpp deleted file mode 100644 index 48ddb2076..000000000 --- a/source/WebPlugin.cpp +++ /dev/null @@ -1,113 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "WebPlugin.h" -#include "WebAdmin.h" -#include "Server.h" -#include "Root.h" - - - - - -cWebPlugin::cWebPlugin() -{ - cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin(); - if (WebAdmin != NULL) - { - WebAdmin->AddPlugin(this); - } -} - - - - - -cWebPlugin::~cWebPlugin() -{ - cWebAdmin * WebAdmin = cRoot::Get()->GetWebAdmin(); - if (WebAdmin != NULL) - { - WebAdmin->RemovePlugin(this); - } - - for (TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr) - { - delete *itr; - } - m_Tabs.clear(); -} - - - - - -std::list > cWebPlugin::GetTabNames(void) -{ - std::list< std::pair< AString, AString > > NameList; - for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) - { - std::pair< AString, AString > StringPair; - StringPair.first = (*itr)->Title; - StringPair.second = (*itr)->SafeTitle; - NameList.push_back( StringPair ); - } - return NameList; -} - - - - - -std::pair< AString, AString > cWebPlugin::GetTabNameForRequest(const HTTPRequest * a_Request) -{ - std::pair< AString, AString > Names; - AStringVector Split = StringSplit(a_Request->Path, "/"); - - if( Split.size() > 1 ) - { - sWebPluginTab* Tab = 0; - if( Split.size() > 2 ) // If we got the tab name, show that page - { - for( TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr ) - { - if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr - { - Tab = *itr; - break; - } - } - } - else // Otherwise show the first tab - { - if( GetTabs().size() > 0 ) - Tab = *GetTabs().begin(); - } - - if( Tab ) - { - Names.first = Tab->Title; - Names.second = Tab->SafeTitle; - } - } - - return Names; -} - - - - -AString cWebPlugin::SafeString( const AString & a_String ) -{ - AString RetVal; - for( unsigned int i = 0; i < a_String.size(); ++i ) - { - char c = a_String[i]; - if( c == ' ' ) - { - c = '_'; - } - RetVal.push_back( c ); - } - return RetVal; -} \ No newline at end of file diff --git a/source/WebPlugin.h b/source/WebPlugin.h deleted file mode 100644 index 22587b892..000000000 --- a/source/WebPlugin.h +++ /dev/null @@ -1,48 +0,0 @@ - -#pragma once - -struct lua_State; -struct HTTPRequest; - - - - - -// tolua_begin -class cWebPlugin -{ -public: - // tolua_end - cWebPlugin(); - virtual ~cWebPlugin(); - - // tolua_begin - virtual const AString GetWebTitle(void) const = 0; - - virtual AString HandleWebRequest(const HTTPRequest * a_Request ) = 0; - - static AString SafeString( const AString & a_String ); - // tolua_end - - struct sWebPluginTab - { - std::string Title; - std::string SafeTitle; - - int UserData; - }; - - typedef std::list< sWebPluginTab* > TabList; - TabList & GetTabs() { return m_Tabs; } - - typedef std::list< std::pair > TabNameList; - TabNameList GetTabNames(); // >> EXPORTED IN MANUALBINDINGS << - std::pair< AString, AString > GetTabNameForRequest(const HTTPRequest* a_Request ); - -private: - TabList m_Tabs; -}; // tolua_export - - - - diff --git a/source/World.cpp b/source/World.cpp deleted file mode 100644 index 0f9df8a62..000000000 --- a/source/World.cpp +++ /dev/null @@ -1,2715 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "BlockID.h" -#include "World.h" -#include "ChunkDef.h" -#include "ClientHandle.h" -#include "Server.h" -#include "Item.h" -#include "Root.h" -#include "../iniFile/iniFile.h" -#include "ChunkMap.h" -#include "OSSupport/Timer.h" - -// Entities (except mobs): -#include "Entities/Pickup.h" -#include "Entities/Player.h" -#include "Entities/TNTEntity.h" - -// Simulators: -#include "Simulator/SimulatorManager.h" -#include "Simulator/FloodyFluidSimulator.h" -#include "Simulator/FluidSimulator.h" -#include "Simulator/FireSimulator.h" -#include "Simulator/NoopFluidSimulator.h" -#include "Simulator/SandSimulator.h" -#include "Simulator/RedstoneSimulator.h" -#include "Simulator/VaporizeFluidSimulator.h" - -// Mobs: -#include "Mobs/IncludeAllMonsters.h" -#include "MobCensus.h" -#include "MobSpawner.h" - -#include "MersenneTwister.h" -#include "Generating/Trees.h" -#include "PluginManager.h" -#include "Blocks/BlockHandler.h" -#include "Vector3d.h" - -#include "Tracer.h" -#include "tolua++.h" - -// DEBUG: Test out the cLineBlockTracer class by tracing a few lines: -#include "LineBlockTracer.h" - -#ifndef _WIN32 - #include -#endif - - - - - -/// Up to this many m_SpreadQueue elements are handled each world tick -const int MAX_LIGHTING_SPREAD_PER_TICK = 10; - -const int TIME_SUNSET = 12000; -const int TIME_NIGHT_START = 13187; -const int TIME_NIGHT_END = 22812; -const int TIME_SUNRISE = 23999; -const int TIME_SPAWN_DIVISOR = 148; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorldLoadProgress: - -/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() -class cWorldLoadProgress : - public cIsThread -{ -public: - cWorldLoadProgress(cWorld * a_World) : - cIsThread("cWorldLoadProgress"), - m_World(a_World) - { - Start(); - } - - void Stop(void) - { - m_ShouldTerminate = true; - Wait(); - } - -protected: - - cWorld * m_World; - - virtual void Execute(void) override - { - for (;;) - { - LOG("%d chunks to load, %d chunks to generate", - m_World->GetStorage().GetLoadQueueLength(), - m_World->GetGenerator().GetQueueLength() - ); - - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) - { - cSleep::MilliSleep(100); - if (m_ShouldTerminate) - { - return; - } - } - } // for (-ever) - } - -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorldLightingProgress: - -/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() -class cWorldLightingProgress : - public cIsThread -{ -public: - cWorldLightingProgress(cLightingThread * a_Lighting) : - cIsThread("cWorldLightingProgress"), - m_Lighting(a_Lighting) - { - Start(); - } - - void Stop(void) - { - m_ShouldTerminate = true; - Wait(); - } - -protected: - - cLightingThread * m_Lighting; - - virtual void Execute(void) override - { - for (;;) - { - LOG("%d chunks remaining to light", m_Lighting->GetQueueLength() - ); - - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) - { - cSleep::MilliSleep(100); - if (m_ShouldTerminate) - { - return; - } - } - } // for (-ever) - } - -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cLock: - -cWorld::cLock::cLock(cWorld & a_World) : - super(&(a_World.m_ChunkMap->GetCS())) -{ -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cTickThread: - -cWorld::cTickThread::cTickThread(cWorld & a_World) : - super(Printf("WorldTickThread: %s", a_World.GetName().c_str())), - m_World(a_World) -{ -} - - - - - -void cWorld::cTickThread::Execute(void) -{ - cTimer Timer; - - long long msPerTick = 50; - long long LastTime = Timer.GetNowTime(); - - while (!m_ShouldTerminate) - { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime - LastTime); - m_World.Tick(DeltaTime); - long long TickTime = Timer.GetNowTime() - NowTime; - - if (TickTime < msPerTick) - { - // Stretch tick time until it's at least msPerTick - cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); - } - - LastTime = NowTime; - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld: - -cWorld::cWorld(const AString & a_WorldName) : - m_WorldName(a_WorldName), - m_IniFileName(m_WorldName + "/world.ini"), - m_StorageSchema("Default"), - m_WorldAgeSecs(0), - m_TimeOfDaySecs(0), - m_WorldAge(0), - m_TimeOfDay(0), - m_LastTimeUpdate(0), - m_RSList(0), - m_Weather(eWeather_Sunny), - m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) - m_TickThread(*this), - m_SkyDarkness(0) -{ - LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); - - cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName); -} - - - - - -cWorld::~cWorld() -{ - delete m_SimulatorManager; - delete m_SandSimulator; - delete m_WaterSimulator; - delete m_LavaSimulator; - delete m_FireSimulator; - delete m_RedstoneSimulator; - - UnloadUnusedChunks(); - - m_Storage.WaitForFinish(); - - delete m_ChunkMap; -} - - - - - -void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) -{ - BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::SetWeather(eWeather a_NewWeather) -{ - // Do the plugins agree? Do they want a different weather? - cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather); - - // Set new period for the selected weather: - switch (a_NewWeather) - { - case eWeather_Sunny: m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); break; // 12 - 16 minutes - case eWeather_Rain: m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); break; // 8 - 14 minutes - case eWeather_ThunderStorm: m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); break; // 2 - 6 minutes - default: - { - LOGWARNING("Requested unknown weather %d, setting sunny for a minute instead.", a_NewWeather); - a_NewWeather = eWeather_Sunny; - m_WeatherInterval = 1200; - break; - } - } // switch (NewWeather) - m_Weather = a_NewWeather; - BroadcastWeather(m_Weather); - - // Let the plugins know about the change: - cPluginManager::Get()->CallHookWeatherChanged(*this); -} - - - - - -void cWorld::ChangeWeather(void) -{ - // In the next tick the weather will be changed - m_WeatherInterval = 0; -} - - - - - -void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::InitializeSpawn(void) -{ - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); - - // For the debugging builds, don't make the server build too much world upon start: - #if defined(_DEBUG) || defined(ANDROID_NDK) - int ViewDist = 9; - #else - int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is - #endif // _DEBUG - - LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); - for (int x = 0; x < ViewDist; x++) - { - for (int z = 0; z < ViewDist; z++) - { - m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader - } - } - - { - // Display progress during this process: - cWorldLoadProgress Progress(this); - - // Wait for the loader to finish loading - m_Storage.WaitForQueuesEmpty(); - - // Wait for the generator to finish generating - m_Generator.WaitForQueueEmpty(); - - Progress.Stop(); - } - - // Light all chunks that have been newly generated: - LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str()); - - for (int x = 0; x < ViewDist; x++) - { - int ChX = x + ChunkX-(ViewDist - 1) / 2; - for (int z = 0; z < ViewDist; z++) - { - int ChZ = z + ChunkZ-(ViewDist - 1) / 2; - if (!m_ChunkMap->IsChunkLighted(ChX, ChZ)) - { - m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread - } - } // for z - } // for x - - { - cWorldLightingProgress Progress(&m_Lighting); - m_Lighting.WaitForQueueEmpty(); - Progress.Stop(); - } - - // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height - - - #ifdef TEST_LINEBLOCKTRACER - // DEBUG: Test out the cLineBlockTracer class by tracing a few lines: - class cTracerCallbacks : - public cBlockTracer::cCallbacks - { - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override - { - LOGD("Block {%d, %d, %d}: %d:%d (%s)", - a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, - ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() - ); - return false; - } - - virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ) override - { - LOGD("Block {%d, %d, %d}: no data available", - a_BlockX, a_BlockY, a_BlockZ - ); - return false; - } - - virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override - { - LOGD("Out of world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ); - return false; - } - - virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ) override - { - LOGD("Into world at {%f, %f, %f}", a_BlockX, a_BlockY, a_BlockZ); - return false; - } - - virtual void OnNoMoreHits(void) override - { - LOGD("No more hits"); - } - } Callbacks; - LOGD("Spawn is at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); - LOGD("Tracing a line along +X:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY, m_SpawnZ, m_SpawnX + 10, m_SpawnY, m_SpawnZ); - LOGD("Tracing a line along -Z:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, m_SpawnY, m_SpawnZ + 10, m_SpawnX, m_SpawnY, m_SpawnZ - 10); - LOGD("Tracing a line along -Y, out of world:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX, 260, m_SpawnZ, m_SpawnX, -5, m_SpawnZ); - LOGD("Tracing a line along XY:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 10, m_SpawnY - 10, m_SpawnZ, m_SpawnX + 10, m_SpawnY + 10, m_SpawnZ); - LOGD("Tracing a line in generic direction:"); - cLineBlockTracer::Trace(*this, Callbacks, m_SpawnX - 15, m_SpawnY - 5, m_SpawnZ + 7.5, m_SpawnX + 13, m_SpawnY - 10, m_SpawnZ + 8.5); - LOGD("Tracing tests done"); - #endif // TEST_LINEBLOCKTRACER -} - - - - - -void cWorld::Start(void) -{ - // TODO: Find a proper spawn location, based on the biomes (not in ocean) - m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500); - m_SpawnY = cChunkDef::Height; - m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); - m_GameMode = eGameMode_Creative; - - cIniFile IniFile; - if (!IniFile.ReadFile(m_IniFileName)) - { - LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); - } - AString Dimension = IniFile.GetValueSet("General", "Dimension", "Overworld"); - m_Dimension = StringToDimension(Dimension); - switch (m_Dimension) - { - case dimNether: - case dimOverworld: - case dimEnd: - { - break; - } - default: - { - LOGWARNING("Unknown dimension: \"%s\". Setting to Overworld", Dimension.c_str()); - m_Dimension = dimOverworld; - break; - } - } // switch (m_Dimension) - m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); - m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); - m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); - m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); - m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); - m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); - m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); - m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); - m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); - m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); - m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); - m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); - m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); - m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); - m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); - m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); - m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); - m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); - - m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); - - // Load allowed mobs: - const char * DefaultMonsters = ""; - switch (m_Dimension) - { - case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; - case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; - case dimEnd: DefaultMonsters = "enderman"; break; - default: - { - ASSERT(!"Unhandled world dimension"); - DefaultMonsters = "wither"; - break; - } - } - m_bAnimals = IniFile.GetValueSetB("Monsters", "AnimalsOn", true); - AString AllMonsters = IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); - AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); - for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) - { - cMonster::eType ToAdd = cMonster::StringToMobType(*itr); - if (ToAdd != cMonster::mtInvalidType) - { - m_AllowedMobs.insert(ToAdd); - LOGD("Allowed mob: %s", itr->c_str()); - } - else - { - LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); - } - } - - m_ChunkMap = new cChunkMap(this); - - m_LastSave = 0; - m_LastUnload = 0; - - // preallocate some memory for ticking blocks so we don't need to allocate that often - m_BlockTickQueue.reserve(1000); - m_BlockTickQueueCopy.reserve(1000); - - // Simulators: - m_SimulatorManager = new cSimulatorManager(*this); - m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = new cSandSimulator(*this, IniFile); - m_FireSimulator = new cFireSimulator(*this, IniFile); - m_RedstoneSimulator = new cRedstoneSimulator(*this); - - // Water and Lava simulators get registered in InitializeFluidSimulator() - m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); - - m_Lighting.Start(this); - m_Storage.Start(this, m_StorageSchema); - m_Generator.Start(this, IniFile); - m_ChunkSender.Start(this); - m_TickThread.Start(); - - // Init of the spawn monster time (as they are supposed to have different spawn rate) - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfHostile, 0)); - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfPassive, 0)); - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfAmbient, 0)); - m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfWater, 0)); - - - // Save any changes that the defaults may have done to the ini file: - if (!IniFile.WriteFile(m_IniFileName)) - { - LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); - } - -} - - - - - -void cWorld::Stop(void) -{ - // Delete the clients that have been in this world: - { - cCSLock Lock(m_CSClients); - for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) - { - (*itr)->Destroy(); - delete *itr; - } // for itr - m_Clients[] - m_Clients.clear(); - } - - m_TickThread.Stop(); - m_Lighting.Stop(); - m_Generator.Stop(); - m_ChunkSender.Stop(); - m_Storage.Stop(); -} - - - - - -void cWorld::Tick(float a_Dt) -{ - // Call the plugins - cPluginManager::Get()->CallHookWorldTick(*this, a_Dt); - - // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it - m_WorldAgeSecs += (double)a_Dt / 1000.0; - m_TimeOfDaySecs += (double)a_Dt / 1000.0; - - // Wrap time of day each 20 minutes (1200 seconds) - if (m_TimeOfDaySecs > 1200.0) - { - m_TimeOfDaySecs -= 1200.0; - } - - m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); - m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); - - // Updates the sky darkness based on current time of day - UpdateSkyDarkness(); - - // Broadcast time update every 40 ticks (2 seconds) - if (m_LastTimeUpdate < m_WorldAge - 40) - { - BroadcastTimeUpdate(); - m_LastTimeUpdate = m_WorldAge; - } - - m_ChunkMap->Tick(a_Dt); - - TickClients(a_Dt); - TickQueuedBlocks(); - TickQueuedTasks(); - - GetSimulatorManager()->Simulate(a_Dt); - - TickWeather(a_Dt); - - // Asynchronously set blocks: - sSetBlockList FastSetBlockQueueCopy; - { - cCSLock Lock(m_CSFastSetBlock); - std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue); - } - m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy); - if (!FastSetBlockQueueCopy.empty()) - { - // Some blocks failed, store them for next tick: - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); - } - - if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes - { - SaveAllChunks(); - } - - if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds - { - UnloadUnusedChunks(); - } - - TickMobs(a_Dt); - - std::vector m_RSList_copy(m_RSList); - - m_RSList.clear(); - - std::vector::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter) - for (cii = m_RSList_copy.begin(); cii != m_RSList_copy.end();) - { - int tempX = *cii; cii++; - int tempY = *cii; cii++; - int tempZ = *cii; cii++; - int state = *cii; cii++; - - if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF)) - { - FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ)); - } - else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON)) - { - FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ)); - } - } - m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end()); -} - - - - - -void cWorld::TickWeather(float a_Dt) -{ - // There are no weather changes anywhere but in the Overworld: - if (GetDimension() != dimOverworld) - { - return; - } - - if (m_WeatherInterval > 0) - { - // Not yet, wait for the weather period to end - m_WeatherInterval--; - } - else - { - // Change weather: - - // Pick a new weather. Only reasonable transitions allowed: - eWeather NewWeather = m_Weather; - switch (m_Weather) - { - case eWeather_Sunny: NewWeather = eWeather_Rain; break; - case eWeather_ThunderStorm: NewWeather = eWeather_Rain; break; - case eWeather_Rain: - { - // 1/8 chance of turning into a thunderstorm - NewWeather = ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny; - break; - } - - default: - { - LOGWARNING("Unknown current weather: %d. Setting sunny.", m_Weather); - ASSERT(!"Unknown weather"); - NewWeather = eWeather_Sunny; - } - } - - SetWeather(NewWeather); - } // else (m_WeatherInterval > 0) - - if (m_Weather == eWeather_ThunderStorm) - { - // 0.5% chance per tick of thunderbolt - if (m_TickRand.randInt() % 199 == 0) - { - CastThunderbolt(0, 0, 0); // TODO: find random possitions near players to cast thunderbolts. - } - } -} - - - - - -void cWorld::TickMobs(float a_Dt) -{ - // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs - cWorld::cLock Lock(*this); - - // before every Mob action, we have to count them depending on the distance to players, on their family ... - cMobCensus MobCensus; - m_ChunkMap->CollectMobCensus(MobCensus); - if (m_bAnimals) - { - // Spawning is enabled, spawn now: - static const cMonster::eFamily AllFamilies[] = - { - cMonster::mfHostile, - cMonster::mfPassive, - cMonster::mfAmbient, - cMonster::mfWater, - } ; - for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) - { - cMonster::eFamily Family = AllFamilies[i]; - int SpawnDelay = cMonster::GetSpawnDelay(Family); - if ( - (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round - MobCensus.IsCapped(Family) - ) - { - continue; - } - m_LastSpawnMonster[Family] = m_WorldAge; - cMobSpawner Spawner(Family, m_AllowedMobs); - if (Spawner.CanSpawnAnything()) - { - m_ChunkMap->SpawnMobs(Spawner); - // do the spawn - for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) - { - SpawnMobFinalize(*itr2); - } - } - } // for i - AllFamilies[] - } // if (Spawning enabled) - - // move close mobs - cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; itr++) - { - itr->second.m_Monster.Tick(a_Dt, itr->second.m_Chunk); - } - - // remove too far mobs - cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block) - for(cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; itr++) - { - itr->second.m_Monster.Destroy(true); - } -} - - - - - -void cWorld::TickQueuedTasks(void) -{ - // Make a copy of the tasks to avoid deadlocks on accessing m_Tasks - cTasks Tasks; - { - cCSLock Lock(m_CSTasks); - std::swap(Tasks, m_Tasks); - } - - // Execute and delete each task: - for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr) - { - (*itr)->Run(*this); - delete *itr; - } // for itr - m_Tasks[] -} - - - - - -void cWorld::TickClients(float a_Dt) -{ - cClientHandleList RemoveClients; - { - cCSLock Lock(m_CSClients); - - // Remove clients scheduled for removal: - for (cClientHandleList::iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) - { - m_Clients.remove(*itr); - } // for itr - m_ClientsToRemove[] - m_ClientsToRemove.clear(); - - // Add clients scheduled for adding: - for (cClientHandleList::iterator itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) - { - if (std::find(m_Clients.begin(), m_Clients.end(), *itr) != m_Clients.end()) - { - ASSERT(!"Adding a client that is already in the clientlist"); - continue; - } - m_Clients.push_back(*itr); - } // for itr - m_ClientsToRemove[] - m_ClientsToAdd.clear(); - - // Tick the clients, take out those that have been destroyed into RemoveClients - for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) - { - if ((*itr)->IsDestroyed()) - { - // Remove the client later, when CS is not held, to avoid deadlock - RemoveClients.push_back(*itr); - itr = m_Clients.erase(itr); - continue; - } - (*itr)->Tick(a_Dt); - ++itr; - } // for itr - m_Clients[] - } - - // Delete the clients that have been destroyed - for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) - { - delete *itr; - } // for itr - RemoveClients[] -} - - - - - -void cWorld::UpdateSkyDarkness(void) -{ - int TempTime = (int)m_TimeOfDay; - if (TempTime <= TIME_SUNSET) - { - m_SkyDarkness = 0; - } - else if (TempTime <= TIME_NIGHT_START) - { - m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; - } - else if (TempTime <= TIME_NIGHT_END) - { - m_SkyDarkness = 8; - } - else - { - m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; - } -} - - - - - -void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -/// Wakes up the simulators for the specified area of blocks -void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) -{ - return m_ChunkMap->WakeUpSimulatorsInArea(a_MinBlockX, a_MaxBlockX, a_MinBlockY, a_MaxBlockY, a_MinBlockZ, a_MaxBlockZ); -} - - - - - -bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) -{ - return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) -{ - return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) -{ - return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) -{ - return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) -{ - return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) -{ - if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0)) - { - return; - } - - // TODO: Add damage to entities, add support for pickups, and implement block hardiness - Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); - cVector3iArray BlocksAffected; - m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - BroadcastSoundEffect("random.explode", (int)floor(a_BlockX * 8), (int)floor(a_BlockY * 8), (int)floor(a_BlockZ * 8), 1.0f, 0.6f); - { - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos; - if (distance_explosion.SqrLength() < 4096.0) - { - double real_distance = std::max(0.004, sqrt(distance_explosion.SqrLength())); - double power = a_ExplosionSize / real_distance; - if (power <= 1) - { - power = 0; - } - distance_explosion.Normalize(); - distance_explosion *= power; - ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, (float)a_ExplosionSize, BlocksAffected, distance_explosion); - } - } - } - cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); -} - - - - - -bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) -{ - return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) -{ - return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) -{ - return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) -{ - return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -void cWorld::GrowTree(int a_X, int a_Y, int a_Z) -{ - if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) - { - // There is a sapling here, grow a tree according to its type: - GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z)); - } - else - { - // There is nothing here, grow a tree based on the current biome here: - GrowTreeByBiome(a_X, a_Y, a_Z); - } -} - - - - - -void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta) -{ - cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Logs, Other; - switch (a_SaplingMeta & 0x07) - { - case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - } - Other.insert(Other.begin(), Logs.begin(), Logs.end()); - Logs.clear(); - GrowTreeImage(Other); -} - - - - - -void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) -{ - cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); - Other.insert(Other.begin(), Logs.begin(), Logs.end()); - Logs.clear(); - GrowTreeImage(Other); -} - - - - - -void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks) -{ - // Check that the tree has place to grow - - // Make a copy of the log blocks: - sSetBlockVector b2; - for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) - { - if (itr->BlockType == E_BLOCK_LOG) - { - b2.push_back(*itr); - } - } // for itr - a_Blocks[] - - // Query blocktypes and metas at those log blocks: - if (!GetBlocks(b2, false)) - { - return; - } - - // Check that at each log's coord there's an block allowed to be overwritten: - for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr) - { - switch (itr->BlockType) - { - CASE_TREE_ALLOWED_BLOCKS: - { - break; - } - default: - { - return; - } - } - } // for itr - b2[] - - // All ok, replace blocks with the tree image: - m_ChunkMap->ReplaceTreeBlocks(a_Blocks); -} - - - - - -bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal) -{ - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - switch (BlockType) - { - case E_BLOCK_CARROTS: - { - if (a_IsByBonemeal && !m_IsCarrotsBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_CROPS: - { - if (a_IsByBonemeal && !m_IsCropsBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_MELON_STEM: - { - if (BlockMeta < 7) - { - if (a_IsByBonemeal && !m_IsMelonStemBonemealable) - { - return false; - } - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - else - { - if (a_IsByBonemeal && !m_IsMelonBonemealable) - { - return false; - } - GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); - } - return true; - } - - case E_BLOCK_POTATOES: - { - if (a_IsByBonemeal && !m_IsPotatoesBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_PUMPKIN_STEM: - { - if (BlockMeta < 7) - { - if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable) - { - return false; - } - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - else - { - if (a_IsByBonemeal && !m_IsPumpkinBonemealable) - { - return false; - } - GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); - } - return true; - } - - case E_BLOCK_SAPLING: - { - if (a_IsByBonemeal && !m_IsSaplingBonemealable) - { - return false; - } - GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta); - return true; - } - - case E_BLOCK_GRASS: - { - if (a_IsByBonemeal && !m_IsGrassBonemealable) - { - return false; - } - MTRand r1; - for (int i = 0; i < 60; i++) - { - int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - int OfsY = r1.randInt(3) + r1.randInt(3) - 3; - int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); - if (Ground != E_BLOCK_GRASS) - { - continue; - } - BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ); - if (Above != E_BLOCK_AIR) - { - continue; - } - BLOCKTYPE SpawnType; - NIBBLETYPE SpawnMeta = 0; - switch (r1.randInt(10)) - { - case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break; - case 1: SpawnType = E_BLOCK_RED_ROSE; break; - default: - { - SpawnType = E_BLOCK_TALL_GRASS; - SpawnMeta = E_META_TALL_GRASS_GRASS; - break; - } - } // switch (random spawn block type) - FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); - } // for i - 50 times - return true; - } - - case E_BLOCK_SUGARCANE: - { - if (a_IsByBonemeal && !m_IsSugarcaneBonemealable) - { - return false; - } - m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight); - return true; - } - - case E_BLOCK_CACTUS: - { - if (a_IsByBonemeal && !m_IsCactusBonemealable) - { - return false; - } - m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight); - return true; - } - } // switch (BlockType) - return false; -} - - - - - -void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) -{ - m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); -} - - - - - -void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) -{ - MTRand Rand; - m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand); -} - - - - - -void cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) -{ - m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); -} - - - - - -int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) -{ - return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ); -} - - - - - -void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - if (a_BlockType == E_BLOCK_AIR) - { - BlockHandler(GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnDestroyed(this, a_BlockX, a_BlockY, a_BlockZ); - } - m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); - - BlockHandler(a_BlockType)->OnPlaced(this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); -} - - - - - -void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) -{ - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); -} - - - - - -void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay) -{ - m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay); -} - - - - - -BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - int X = a_X, Y = a_Y, Z = a_Z; - int ChunkX, ChunkY, ChunkZ; - AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ); - - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) - { - return itr->BlockType; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlock(a_X, a_Y, a_Z); -} - - - - - -NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y)) - { - return itr->BlockMeta; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z); -} - - - - - -void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) -{ - m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); -} - - - - - -NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) -{ - return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); -} - - - - - -NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); -} - - - - - -bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) -{ - return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); -} - - - - - -bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) -{ - return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); -} - - - - - -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) -{ - MTRand r1; - a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop - for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) - { - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - - cPickup * Pickup = new cPickup( - a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ - ); - Pickup->Initialize(this); - } -} - - - - - -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated) -{ - for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) - { - cPickup * Pickup = new cPickup( - a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ - ); - Pickup->Initialize(this); - } -} - - - - - -void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff) -{ - cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTimeInSec); - TNT->Initialize(this); - // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff -} - - - - - -void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) -{ - m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType); -} - - - - - -bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) -{ - return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure); -} - - - - - -bool cWorld::DigBlock(int a_X, int a_Y, int a_Z) -{ - cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); - Handler->OnDestroyed(this, a_X, a_Y, a_Z); - return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); -} - - - - - -void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) -{ - m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player); -} - - - - - -int cWorld::GetHeight(int a_X, int a_Z) -{ - return m_ChunkMap->GetHeight(a_X, a_Z); -} - - - - - -bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) -{ - return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height); -} - - - - - -void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) -{ - return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle); -} - - - - - -void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); -} - - - - - -void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); -} - - - - - -void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendChat(a_Message); - } -} - - - - - -void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); -} - - - - - -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); -} - - - - - -void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude); -} - - - - -void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); -} - - - - - -void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendPlayerListItem(a_Player, a_IsOnline); - } -} - - - - - -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); -} - - - - - -void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); -} - - - - - -void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTeleportEntity(a_Entity); - } -} - - - - - -void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay); - } -} - - - - - -void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendWeather(a_Weather); - } -} - - - - - -void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); -} - - - - - -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) -{ - // Validate biomes, if needed: - cChunkDef::BiomeMap BiomeMap; - const cChunkDef::BiomeMap * Biomes = a_BiomeMap; - if (a_BiomeMap == NULL) - { - // The biomes are not assigned, get them from the generator: - Biomes = &BiomeMap; - m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); - } - - m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkZ, - a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, - a_HeightMap, *Biomes, - a_BlockEntities, - a_MarkDirty - ); - - // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): - for (cEntityList::iterator itr = a_Entities.begin(), end = a_Entities.end(); itr != end; ++itr) - { - (*itr)->Initialize(this); - } - - // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) - { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ); - } - - // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk): - m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight); -} - - - - - -bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) -{ - return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) -{ - return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes); -} - - - - - -bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const -{ - return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ); -} - - - - - -bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const -{ - return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::UnloadUnusedChunks(void) -{ - m_LastUnload = m_WorldAge; - m_ChunkMap->UnloadUnusedChunks(); -} - - - - - -void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) -{ - m_ChunkMap->CollectPickupsByPlayer(a_Player); -} - - - - - -void cWorld::AddPlayer(cPlayer * a_Player) -{ - { - cCSLock Lock(m_CSPlayers); - - ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? - - m_Players.remove(a_Player); // Make sure the player is registered only once - m_Players.push_back(a_Player); - } - - // Add the player's client to the list of clients to be ticked: - if (a_Player->GetClientHandle() != NULL) - { - cCSLock Lock(m_CSClients); - m_ClientsToAdd.push_back(a_Player->GetClientHandle()); - } - - // The player has already been added to the chunkmap as the entity, do NOT add again! -} - - - - - -void cWorld::RemovePlayer(cPlayer * a_Player) -{ - m_ChunkMap->RemoveEntity(a_Player); - { - cCSLock Lock(m_CSPlayers); - m_Players.remove(a_Player); - } - - // Remove the player's client from the list of clients to be ticked: - if (a_Player->GetClientHandle() != NULL) - { - cCSLock Lock(m_CSClients); - m_ClientsToRemove.push_back(a_Player->GetClientHandle()); - } -} - - - - - -bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) -{ - // Calls the callback for each player in the list - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_Players[] - return true; -} - - - - - -bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) -{ - // Calls the callback for each player in the list - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0) - { - a_Callback.Item(*itr); - return true; - } - } // for itr - m_Players[] - return false; -} - - - - - -bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback) -{ - cPlayer * BestMatch = NULL; - unsigned int BestRating = 0; - unsigned int NameLength = a_PlayerNameHint.length(); - - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - unsigned int Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName()); - if (Rating >= BestRating) - { - BestMatch = *itr; - BestRating = Rating; - } - if (Rating == NameLength) // Perfect match - { - break; - } - } // for itr - m_Players[] - - if (BestMatch != NULL) - { - LOG("Compared %s and %s with rating %i", a_PlayerNameHint.c_str(), BestMatch->GetName().c_str(), BestRating); - return a_Callback.Item (BestMatch); - } - return false; -} - - - - - -// TODO: This interface is dangerous! -cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) -{ - cTracer LineOfSight(this); - - float ClosestDistance = a_SightLimit; - cPlayer* ClosestPlayer = NULL; - - cCSLock Lock(m_CSPlayers); - for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - Vector3f Pos = (*itr)->GetPosition(); - float Distance = (Pos - a_Pos).Length(); - - if (Distance < ClosestDistance) - { - if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) - { - ClosestDistance = Distance; - ClosestPlayer = *itr; - } - } - } - return ClosestPlayer; -} - - - - - -void cWorld::SendPlayerList(cPlayer * a_DestPlayer) -{ - // Sends the playerlist to a_DestPlayer - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch != NULL) && !ch->IsDestroyed()) - { - a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true); - } - } -} - - - - - -bool cWorld::ForEachEntity(cEntityCallback & a_Callback) -{ - return m_ChunkMap->ForEachEntity(a_Callback); -} - - - - - -bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) -{ - return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) -{ - return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); -} - - - - - -void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) -{ - m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback); -} - - - - - -bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) -{ - m_ChunkMap->RemoveClientFromChunks(a_Client); -} - - - - - -void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) -{ - m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) -{ - m_ChunkSender.RemoveClient(a_Client); -} - - - - - -void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) -{ - m_ChunkMap->LoadChunks(a_Chunks); -} - - - - - -void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) -{ - AString Line1(a_Line1); - AString Line2(a_Line2); - AString Line3(a_Line3); - AString Line4(a_Line4); - if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player)) - { - return false; - } - if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4)) - { - cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player); - return true; - } - return false; -} - - - - - -bool cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) -{ - return SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); -} - - - - - -void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) -{ - m_ChunkMap->ChunksStay(a_Chunks, a_Stay); -} - - - - - -void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); - - // Trick: use Y=1 to force the chunk generation even though the chunk data is already present - m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); -} - - - - - -void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) -{ - m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); -} - - - - - -void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) -{ - m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ) -{ - return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ); -} - - - - - -bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) -{ - return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); -} - - - - - -void cWorld::SaveAllChunks(void) -{ - LOGINFO("Saving all chunks..."); - m_LastSave = m_WorldAge; - m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); -} - - - - - -void cWorld::QueueSaveAllChunks(void) -{ - QueueTask(new cWorld::cTaskSaveAllChunks); -} - - - - - -void cWorld::QueueTask(cTask * a_Task) -{ - cCSLock Lock(m_CSTasks); - m_Tasks.push_back(a_Task); -} - - - - - -void cWorld::AddEntity(cEntity * a_Entity) -{ - m_ChunkMap->AddEntity(a_Entity); -} - - - - - -bool cWorld::HasEntity(int a_UniqueID) -{ - return m_ChunkMap->HasEntity(a_UniqueID); -} - - - - - -void cWorld::RemoveEntity(cEntity * a_Entity) -{ - m_ChunkMap->RemoveEntity(a_Entity); -} - - - - - -/* -unsigned int cWorld::GetNumPlayers(void) -{ - cCSLock Lock(m_CSPlayers); - return m_Players.size(); -} -*/ - - - - - -int cWorld::GetNumChunks(void) const -{ - return m_ChunkMap->GetNumChunks(); -} - - - - - -void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue) -{ - m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty); - a_NumInLightingQueue = (int) m_Lighting.GetQueueLength(); -} - - - - - -void cWorld::TickQueuedBlocks(void) -{ - if (m_BlockTickQueue.empty()) - { - return; - } - m_BlockTickQueueCopy.clear(); - m_BlockTickQueue.swap(m_BlockTickQueueCopy); - - for (std::vector::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) - { - BlockTickQueueItem *Block = (*itr); - Block->TicksToWait -= 1; - if (Block->TicksToWait <= 0) - { - // TODO: Handle the case when the chunk is already unloaded - BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); - delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick - } - else - { - m_BlockTickQueue.push_back(Block); // Keep the block in the queue - } - } // for itr - m_BlockTickQueueCopy[] -} - - - - - -void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait) -{ - BlockTickQueueItem * Block = new BlockTickQueueItem; - Block->X = a_BlockX; - Block->Y = a_BlockY; - Block->Z = a_BlockZ; - Block->TicksToWait = a_TicksToWait; - - m_BlockTickQueue.push_back(Block); -} - - - - - -bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return ( - IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) || - IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) || - IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) || - IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1)) - ); -} - - - - - -int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) -{ - cMonster * Monster = NULL; - - Monster = cMonster::NewMonsterFromType(a_MonsterType); - if (Monster != NULL) - { - Monster->SetPosition(a_PosX, a_PosY, a_PosZ); - } - - // Because it's logical that ALL mob spawns need spawn effects, not just spawners - BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0); - - return SpawnMobFinalize(Monster); -} - - - - -int cWorld::SpawnMobFinalize(cMonster * a_Monster) -{ - if (!a_Monster) - return -1; - a_Monster->SetHealth(a_Monster->GetMaxHealth()); - if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) - { - delete a_Monster; - return -1; - } - if (!a_Monster->Initialize(this)) - { - delete a_Monster; - return -1; - } - BroadcastSpawnEntity(*a_Monster); - cPluginManager::Get()->CallHookSpawnedMonster(*this, *a_Monster); - - return a_Monster->GetUniqueID(); -} - - - - - -int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed) -{ - cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed); - if (Projectile == NULL) - { - return -1; - } - if (!Projectile->Initialize(this)) - { - delete Projectile; - return -1; - } - BroadcastSpawnEntity(*Projectile); - return Projectile->GetUniqueID(); -} - - - - - -void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) - { - size_t LastSpace = a_Text.find_last_of(" "); //Find the position of the last space - - std::string LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); //Find the last word - std::string PlayerName ((*itr)->GetName()); - std::size_t Found = PlayerName.find(LastWord); //Try to find last word in playername - - if (Found!=0) - { - continue; //No match - } - - a_Results.push_back((*itr)->GetName()); //Match! - } -} - - - - - -cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock) -{ - AString SimulatorNameKey; - Printf(SimulatorNameKey, "%sSimulator", a_FluidName); - AString SimulatorSectionName; - Printf(SimulatorSectionName, "%sSimulator", a_FluidName); - AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, ""); - if (SimulatorName.empty()) - { - LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"Floody\".", SimulatorNameKey.c_str(), GetIniFileName().c_str()); - SimulatorName = "Floody"; - } - - cFluidSimulator * res = NULL; - bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults - int Rate = 1; - if ( - (NoCaseCompare(SimulatorName, "vaporize") == 0) || - (NoCaseCompare(SimulatorName, "vaporise") == 0) - ) - { - res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); - } - else if ( - (NoCaseCompare(SimulatorName, "noop") == 0) || - (NoCaseCompare(SimulatorName, "nop") == 0) || - (NoCaseCompare(SimulatorName, "null") == 0) || - (NoCaseCompare(SimulatorName, "nil") == 0) - ) - { - res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); - } - else - { - if (NoCaseCompare(SimulatorName, "floody") != 0) - { - // The simulator name doesn't match anything we have, issue a warning: - LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); - } - int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); - int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); - int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); - res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); - } - - m_SimulatorManager->RegisterSimulator(res, Rate); - - return res; -} - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cTaskSaveAllChunks: - -void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) -{ - a_World.SaveAllChunks(); -} - - - - - diff --git a/source/World.h b/source/World.h deleted file mode 100644 index ee4a23b14..000000000 --- a/source/World.h +++ /dev/null @@ -1,744 +0,0 @@ - -#pragma once - -#ifndef _WIN32 - #include "BlockID.h" -#else - enum ENUM_ITEM_ID; -#endif - -#define MAX_PLAYERS 65535 - -#include "Simulator/SimulatorManager.h" -#include "MersenneTwister.h" -#include "ChunkMap.h" -#include "WorldStorage/WorldStorage.h" -#include "Generating/ChunkGenerator.h" -#include "Vector3i.h" -#include "Vector3f.h" -#include "ChunkSender.h" -#include "Defines.h" -#include "LightingThread.h" -#include "Item.h" -#include "Mobs/Monster.h" -#include "Entities/ProjectileEntity.h" - - - - - -class cRedstone; -class cFireSimulator; -class cFluidSimulator; -class cSandSimulator; -class cRedstoneSimulator; -class cItem; -class cPlayer; -class cClientHandle; -class cEntity; -class cBlockEntity; -class cWorldGenerator; // The generator that actually generates the chunks for a single world -class cChunkGenerator; // The thread responsible for generating chunks -class cChestEntity; -class cDispenserEntity; -class cFurnaceEntity; -class cMobCensus; - -typedef std::list< cPlayer * > cPlayerList; - -typedef cItemCallback cPlayerListCallback; -typedef cItemCallback cEntityCallback; -typedef cItemCallback cChestCallback; -typedef cItemCallback cDispenserCallback; -typedef cItemCallback cFurnaceCallback; - - - - - - -// tolua_begin -class cWorld -{ -public: - - // tolua_end - - /// A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor - class cLock : - public cCSLock - { - typedef cCSLock super; - public: - cLock(cWorld & a_World); - } ; - - /// A common ancestor for all tasks queued onto the tick thread - class cTask - { - public: - virtual void Run(cWorld & a_World) = 0; - } ; - - typedef std::vector cTasks; - - class cTaskSaveAllChunks : - public cTask - { - protected: - // cTask overrides: - virtual void Run(cWorld & a_World) override; - } ; - - - static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates - { - return "cWorld"; - } - - // tolua_begin - - int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; } - Int64 GetWorldAge(void) const { return m_WorldAge; } - Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } - - void SetTicksUntilWeatherChange(int a_WeatherInterval) - { - m_WeatherInterval = a_WeatherInterval; - } - - void SetTimeOfDay(Int64 a_TimeOfDay) - { - m_TimeOfDay = a_TimeOfDay; - m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; - BroadcastTimeUpdate(); - } - - /// Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable - eGameMode GetGameMode(void) const { return m_GameMode; } - - /// Returns true if the world is in Creative mode - bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); } - - /// Returns true if the world is in Survival mode - bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); } - - /// Returns true if the world is in Adventure mode - bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); } - - bool IsPVPEnabled(void) const { return m_bEnabledPVP; } - bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } - - eDimension GetDimension(void) const { return m_Dimension; } - - /// Returns the world height at the specified coords; waits for the chunk to get loaded / generated - int GetHeight(int a_BlockX, int a_BlockZ); - - // tolua_end - - /// Retrieves the world height at the specified coords; returns false if chunk not loaded / generated - bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp - - // Broadcast respective packets to all clients of the chunk where the event is taking place - // (Please keep these alpha-sorted) - void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude - void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8 - void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export - void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL); - void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ); - void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL); - - /// If there is a block entity at the specified coords, sends it to the client specified - void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - - void MarkChunkDirty (int a_ChunkX, int a_ChunkZ); - void MarkChunkSaving(int a_ChunkX, int a_ChunkZ); - void MarkChunkSaved (int a_ChunkX, int a_ChunkZ); - - /** Sets the chunk data as either loaded from the storage or generated. - a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted. - a_BiomeMap is optional, if not present, biomes will be calculated by the generator - a_HeightMap is optional, if not present, will be calculated. - If a_MarkDirty is set, the chunk is set as dirty (used after generating) - */ - void SetChunkData( - int a_ChunkX, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty - ); - - void ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight - ); - - bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback); - - /// Gets the chunk's blocks, only the block types - bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes); - - bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; - bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; - - void UnloadUnusedChunks(void); // tolua_export - - void CollectPickupsByPlayer(cPlayer * a_Player); - - void AddPlayer( cPlayer* a_Player ); - void RemovePlayer( cPlayer* a_Player ); - - /// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored - bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - /// Finds a player from a partial or complete player name and calls the callback - case-insensitive - bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - - // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) - cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); - - void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player - - /// Adds the entity into its appropriate chunk; takes ownership of the entity ptr - void AddEntity(cEntity * a_Entity); - - bool HasEntity(int a_UniqueID); - - /// Removes the entity, the entity ptr ownership is assumed taken by the caller - void RemoveEntity(cEntity * a_Entity); - - /// Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. - bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Compares clients of two chunks, calls the callback accordingly - void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback); - - /// Adds client to a chunk, if not already present; returns true if added, false if present - bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes client from the chunk specified - void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes the client from all chunks it is present in - void RemoveClientFromChunks(cClientHandle * a_Client); - - /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) - void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); - - /// Removes client from ChunkSender's queue of chunks to be sent - void RemoveClientFromChunkSender(cClientHandle * a_Client); - - /// Touches the chunk, causing it to be loaded or generated - void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before) - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() - void LoadChunks(const cChunkCoordsList & a_Chunks); - - /// Marks the chunk as failed-to-load: - void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() - bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp - - /// Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() - bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp - - /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! - void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); - - /// Regenerate the given chunk: - void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export - - /// Generates the given chunk, if not already generated - void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export - - /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted - void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL); - - bool IsChunkLighted(int a_ChunkX, int a_ChunkZ); - - /// Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully - bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); - - // tolua_begin - - /** Sets the block at the specified coords to the specified value. - Full processing, incl. updating neighbors, is performed. - */ - void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /** Sets the block at the specified coords to the specified value. - The replacement doesn't trigger block updates. - The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) - */ - void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /** Queues a SetBlock() with the specified parameters after the specified number of ticks. - Calls SetBlock(), so performs full processing of the replaced block. - */ - void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay); - - BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ); - void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData); - NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); - - // tolua_end - - bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp - bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp - // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); - - // tolua_begin - - // Vector3i variants: - void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta ); } - BLOCKTYPE GetBlock (const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } - NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } - void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } - // tolua_end - - /** Writes the block area into the specified coords. - Returns true if all chunks have been processed. - Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. - a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. - */ - bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); - - // tolua_begin - - /// Spawns item pickups for each item in the list. May compress pickups if too many entities: - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); - - /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: - void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); - - /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided - void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); - - // tolua_end - - /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType - void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType); - - /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. - bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); - - // tolua_begin - bool DigBlock (int a_X, int a_Y, int a_Z); - void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); - - double GetSpawnX(void) const { return m_SpawnX; } - double GetSpawnY(void) const { return m_SpawnY; } - double GetSpawnZ(void) const { return m_SpawnZ; } - - /// Wakes up the simulators for the specified block - void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Wakes up the simulators for the specified area of blocks - void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ); - - // tolua_end - - inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; } - - inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } - inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } - - /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true - bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); - - /// Calls the callback for each dropper in the specified chunk; returns true if all droppers processed, false if the callback aborted by returning true - bool ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback); - - /// Calls the callback for each dropspenser in the specified chunk; returns true if all dropspensers processed, false if the callback aborted by returning true - bool ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback); - - /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true - bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp - - /** Does an explosion with the specified strength at the specified coordinate - a_SourceData exact type depends on the a_Source: - | esOther | void * | - | esPrimedTNT | cTNTEntity * | - | esCreeper | cCreeper * | - | esBed | cVector3i * | - | esEnderCrystal | Vector3i * | - | esGhastFireball | cGhastFireball * | - | esWitherSkullBlack | TBD | - | esWitherSkullBlue | TBD | - | esWitherBirth | TBD | - | esPlugin | void * | - */ - void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export - - /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found - bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the dropper at the specified coords; returns false if there's no dropper at those coords or callback returns true, returns true if found - bool DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the dropspenser at the specified coords; returns false if there's no dropspenser at those coords or callback returns true, returns true if found - bool DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords or callback returns true, returns true if found - bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp - - /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found - bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp - - /// a_Player is using block entity at [x, y, z], handle that: - void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export - - /// Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback - bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback); - - void GrowTreeImage(const sSetBlockVector & a_Blocks); - - // tolua_begin - - /// Grows a tree at the specified coords, either from a sapling there, or based on the biome - void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Grows a tree at the specified coords, based on the sapling meta provided - void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); - - /// Grows a tree at the specified coords, based on the biome in the place - void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini - bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); - - /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config - void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - - /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) - void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); - - /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config - void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); - - /// Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value - int GetBiomeAt(int a_BlockX, int a_BlockZ); - - /// Returns the name of the world - const AString & GetName(void) const { return m_WorldName; } - - /// Returns the name of the world.ini file used by this world - const AString & GetIniFileName(void) const {return m_IniFileName; } - - // tolua_end - - inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - - a_X = a_X - a_ChunkX*cChunkDef::Width; - a_Y = a_Y - a_ChunkY*cChunkDef::Height; - a_Z = a_Z - a_ChunkZ*cChunkDef::Width; - } - - inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) - { - // TODO: Use floor() instead of weird if statements - // Also fix Y - (void)a_Y; // not unused anymore - a_ChunkX = a_X/cChunkDef::Width; - if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--; - a_ChunkY = 0; - a_ChunkZ = a_Z/cChunkDef::Width; - if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; - } - - /// Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead - void SaveAllChunks(void); - - /// Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources - void QueueSaveAllChunks(void); // tolua_export - - /// Queues a task onto the tick thread. The task object will be deleted once the task is finished - void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp - - /// Returns the number of chunks loaded - int GetNumChunks() const; // tolua_export - - /// Returns the number of chunks loaded and dirty, and in the lighting queue - void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); - - // Various queues length queries (cannot be const, they lock their CS): - inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export - inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export - inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export - inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export - - void InitializeSpawn(void); - - /// Starts threads that belong to this world - void Start(void); - - /// Stops threads that belong to this world (part of deinit) - void Stop(void); - - /// Processes the blocks queued for ticking with a delay (m_BlockTickQueue[]) - void TickQueuedBlocks(void); - - struct BlockTickQueueItem - { - int X; - int Y; - int Z; - int TicksToWait; - }; - - /// Queues the block to be ticked after the specified number of game ticks - void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait); // tolua_export - - // tolua_begin - /// Casts a thunderbolt at the specified coords - void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Sets the specified weather; resets weather interval; asks and notifies plugins of the change - void SetWeather (eWeather a_NewWeather); - - /// Forces a weather change in the next game tick - void ChangeWeather (void); - - /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible - eWeather GetWeather (void) const { return m_Weather; }; - - bool IsWeatherSunny(void) const { return (m_Weather == wSunny); } - bool IsWeatherRain (void) const { return (m_Weather == wRain); } - bool IsWeatherStorm(void) const { return (m_Weather == wStorm); } - - /// Returns true if the current weather has any precipitation - rain or storm - bool IsWeatherWet (void) const { return (m_Weather != wSunny); } - - // tolua_end - - cChunkGenerator & GetGenerator(void) { return m_Generator; } - cWorldStorage & GetStorage (void) { return m_Storage; } - cChunkMap * GetChunkMap (void) { return m_ChunkMap; } - - /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call - void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - - int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export - int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export - - bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export - - /// Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise - int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export - int SpawnMobFinalize(cMonster* a_Monster); - - /// Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise - int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed = NULL); // tolua_export - - /// Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! - int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); } - - /// Appends all usernames starting with a_Text (case-insensitive) into Results - void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); - - /// Get the current darkness level based on the time - NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; } - -private: - - friend class cRoot; - - class cTickThread : - public cIsThread - { - typedef cIsThread super; - public: - cTickThread(cWorld & a_World); - - protected: - cWorld & m_World; - - // cIsThread overrides: - virtual void Execute(void) override; - } ; - - - AString m_WorldName; - AString m_IniFileName; - - /// Name of the storage schema used to load and save chunks - AString m_StorageSchema; - - /// The dimension of the world, used by the client to provide correct lighting scheme - eDimension m_Dimension; - - /// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) - MTRand m_TickRand; - - double m_SpawnX; - double m_SpawnY; - double m_SpawnZ; - - double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. - double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. - Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs - Int64 m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs - Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. - Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred - Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred - std::map m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) - - NIBBLETYPE m_SkyDarkness; - - eGameMode m_GameMode; - bool m_bEnabledPVP; - bool m_IsDeepSnowEnabled; - - // The cRedstone class simulates redstone and needs access to m_RSList - // friend class cRedstone; - std::vector m_RSList; - - std::vector m_BlockTickQueue; - std::vector m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue - - cSimulatorManager * m_SimulatorManager; - cSandSimulator * m_SandSimulator; - cFluidSimulator * m_WaterSimulator; - cFluidSimulator * m_LavaSimulator; - cFireSimulator * m_FireSimulator; - cRedstoneSimulator * m_RedstoneSimulator; - - cCriticalSection m_CSPlayers; - cPlayerList m_Players; - - cWorldStorage m_Storage; - - unsigned int m_MaxPlayers; - - cChunkMap * m_ChunkMap; - - bool m_bAnimals; - std::set m_AllowedMobs; - - eWeather m_Weather; - int m_WeatherInterval; - - int m_MaxCactusHeight; - int m_MaxSugarcaneHeight; - bool m_IsCactusBonemealable; - bool m_IsCarrotsBonemealable; - bool m_IsCropsBonemealable; - bool m_IsGrassBonemealable; - bool m_IsMelonStemBonemealable; - bool m_IsMelonBonemealable; - bool m_IsPotatoesBonemealable; - bool m_IsPumpkinStemBonemealable; - bool m_IsPumpkinBonemealable; - bool m_IsSaplingBonemealable; - bool m_IsSugarcaneBonemealable; - - cCriticalSection m_CSFastSetBlock; - sSetBlockList m_FastSetBlockQueue; - - cChunkGenerator m_Generator; - - cChunkSender m_ChunkSender; - cLightingThread m_Lighting; - cTickThread m_TickThread; - - /// Guards the m_Tasks - cCriticalSection m_CSTasks; - - /// Tasks that have been queued onto the tick thread; guarded by m_CSTasks - cTasks m_Tasks; - - /// Guards m_Clients - cCriticalSection m_CSClients; - - /// List of clients in this world, these will be ticked by this world - cClientHandleList m_Clients; - - /// Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them - cClientHandleList m_ClientsToRemove; - - /// Clients that are scheduled for adding, waiting for TickClients to add them - cClientHandleList m_ClientsToAdd; - - - cWorld(const AString & a_WorldName); - ~cWorld(); - - void Tick(float a_Dt); - - /// Handles the weather in each tick - void TickWeather(float a_Dt); - - /// Handles the mob spawning/moving/destroying each tick - void TickMobs(float a_Dt); - - /// Executes all tasks queued onto the tick thread - void TickQueuedTasks(void); - - /// Ticks all clients that are in this world - void TickClients(float a_Dt); - - void UpdateSkyDarkness(); - - /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) - cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); -}; // tolua_export - - - - diff --git a/source/WorldStorage/FastNBT.cpp b/source/WorldStorage/FastNBT.cpp deleted file mode 100644 index e55011069..000000000 --- a/source/WorldStorage/FastNBT.cpp +++ /dev/null @@ -1,547 +0,0 @@ - -// FastNBT.cpp - -// Implements the fast NBT parser and writer - -#include "Globals.h" -#include "FastNBT.h" - - - - - -// The number of NBT tags that are reserved when an NBT parsing is started. -// You can override this by using a cmdline define -#ifndef NBT_RESERVE_SIZE - #define NBT_RESERVE_SIZE 200 -#endif // NBT_RESERVE_SIZE - -#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0) - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cParsedNBT: - -#define NEEDBYTES(N) \ - if (m_Length - m_Pos < N) \ - { \ - return false; \ - } - - - - - -cParsedNBT::cParsedNBT(const char * a_Data, int a_Length) : - m_Data(a_Data), - m_Length(a_Length), - m_Pos(0) -{ - m_IsValid = Parse(); -} - - - - - -bool cParsedNBT::Parse(void) -{ - if (m_Length < 3) - { - // Data too short - return false; - } - if (m_Data[0] != TAG_Compound) - { - // The top-level tag must be a Compound - return false; - } - - m_Tags.reserve(NBT_RESERVE_SIZE); - - m_Tags.push_back(cFastNBTTag(TAG_Compound, -1)); - - m_Pos = 1; - - RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); - RETURN_FALSE_IF_FALSE(ReadCompound()); - - return true; -} - - - - - -bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen) -{ - NEEDBYTES(2); - a_StringStart = m_Pos + 2; - a_StringLen = ntohs(*((short *)(m_Data + m_Pos))); - if (a_StringLen < 0) - { - // Invalid string length - return false; - } - m_Pos += 2 + a_StringLen; - return true; -} - - - - - -bool cParsedNBT::ReadCompound(void) -{ - // Reads the latest tag as a compound - int ParentIdx = m_Tags.size() - 1; - int PrevSibling = -1; - while (true) - { - NEEDBYTES(1); - eTagType TagType = (eTagType)(m_Data[m_Pos]); - m_Pos++; - if (TagType == TAG_End) - { - break; - } - m_Tags.push_back(cFastNBTTag(TagType, ParentIdx, PrevSibling)); - if (PrevSibling >= 0) - { - m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1; - } - else - { - m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1; - } - PrevSibling = m_Tags.size() - 1; - RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength)); - RETURN_FALSE_IF_FALSE(ReadTag()); - } // while (true) - m_Tags[ParentIdx].m_LastChild = PrevSibling; - return true; -} - - - - - -bool cParsedNBT::ReadList(eTagType a_ChildrenType) -{ - // Reads the latest tag as a list of items of type a_ChildrenType - - // Read the count: - NEEDBYTES(4); - int Count = ntohl(*((int *)(m_Data + m_Pos))); - m_Pos += 4; - if (Count < 0) - { - return false; - } - - // Read items: - int ParentIdx = m_Tags.size() - 1; - int PrevSibling = -1; - for (int i = 0; i < Count; i++) - { - m_Tags.push_back(cFastNBTTag(a_ChildrenType, ParentIdx, PrevSibling)); - if (PrevSibling >= 0) - { - m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1; - } - else - { - m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1; - } - PrevSibling = m_Tags.size() - 1; - RETURN_FALSE_IF_FALSE(ReadTag()); - } // for (i) - m_Tags[ParentIdx].m_LastChild = PrevSibling; - return true; -} - - - - - -#define CASE_SIMPLE_TAG(TAGTYPE, LEN) \ - case TAG_##TAGTYPE: \ - { \ - NEEDBYTES(LEN); \ - Tag.m_DataStart = m_Pos; \ - Tag.m_DataLength = LEN; \ - m_Pos += LEN; \ - return true; \ - } - -bool cParsedNBT::ReadTag(void) -{ - cFastNBTTag & Tag = m_Tags.back(); - switch (Tag.m_Type) - { - CASE_SIMPLE_TAG(Byte, 1) - CASE_SIMPLE_TAG(Short, 2) - CASE_SIMPLE_TAG(Int, 4) - CASE_SIMPLE_TAG(Long, 8) - CASE_SIMPLE_TAG(Float, 4) - CASE_SIMPLE_TAG(Double, 8) - - case TAG_String: - { - return ReadString(Tag.m_DataStart, Tag.m_DataLength); - } - - case TAG_ByteArray: - { - NEEDBYTES(4); - int len = ntohl(*((int *)(m_Data + m_Pos))); - m_Pos += 4; - if (len < 0) - { - // Invalid length - return false; - } - NEEDBYTES(len); - Tag.m_DataLength = len; - Tag.m_DataStart = m_Pos; - m_Pos += len; - return true; - } - - case TAG_List: - { - NEEDBYTES(1); - eTagType ItemType = (eTagType)m_Data[m_Pos]; - m_Pos++; - RETURN_FALSE_IF_FALSE(ReadList(ItemType)); - return true; - } - - case TAG_Compound: - { - RETURN_FALSE_IF_FALSE(ReadCompound()); - return true; - } - - case TAG_IntArray: - { - NEEDBYTES(4); - int len = ntohl(*((int *)(m_Data + m_Pos))); - m_Pos += 4; - if (len < 0) - { - // Invalid length - return false; - } - len *= 4; - NEEDBYTES(len); - Tag.m_DataLength = len; - Tag.m_DataStart = m_Pos; - m_Pos += len; - return true; - } - - default: - { - ASSERT(!"Unhandled NBT tag type"); - return false; - } - } // switch (iType) -} - -#undef CASE_SIMPLE_TAG - - - - - -int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength) const -{ - if (a_Tag < 0) - { - return -1; - } - if (m_Tags[a_Tag].m_Type != TAG_Compound) - { - return -1; - } - - if (a_NameLength == 0) - { - a_NameLength = strlen(a_Name); - } - for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling) - { - if ( - (m_Tags[Child].m_NameLength == a_NameLength) && - (memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0) - ) - { - return Child; - } - } // for Child - children of a_Tag - return -1; -} - - - - - -int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const -{ - if (a_Tag < 0) - { - return -1; - } - size_t Begin = 0; - size_t Length = a_Path.length(); - int Tag = a_Tag; - for (size_t i = 0; i < Length; i++) - { - if (a_Path[i] != '\\') - { - continue; - } - Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1); - if (Tag < 0) - { - return -1; - } - Begin = i + 1; - } // for i - a_Path[] - - if (Begin < Length) - { - Tag = FindChildByName(Tag, a_Path.c_str() + Begin, Length - Begin); - } - return Tag; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFastNBTWriter: - -cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) : - m_CurrentStack(0) -{ - m_Stack[0].m_Type = TAG_Compound; - m_Result.reserve(100 * 1024); - m_Result.push_back(TAG_Compound); - WriteString(a_RootTagName.data(), a_RootTagName.size()); -} - - - - - -void cFastNBTWriter::BeginCompound(const AString & a_Name) -{ - if (m_CurrentStack >= MAX_STACK) - { - ASSERT(!"Stack overflow"); - return; - } - - TagCommon(a_Name, TAG_Compound); - - ++m_CurrentStack; - m_Stack[m_CurrentStack].m_Type = TAG_Compound; -} - - - - - -void cFastNBTWriter::EndCompound(void) -{ - ASSERT(m_CurrentStack > 0); - ASSERT(IsStackTopCompound()); - - m_Result.push_back(TAG_End); - --m_CurrentStack; -} - - - - - -void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType) -{ - if (m_CurrentStack >= MAX_STACK) - { - ASSERT(!"Stack overflow"); - return; - } - - TagCommon(a_Name, TAG_List); - - m_Result.push_back((char)a_ChildrenType); - m_Result.append(4, (char)0); - - ++m_CurrentStack; - m_Stack[m_CurrentStack].m_Type = TAG_List; - m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4; - m_Stack[m_CurrentStack].m_Count = 0; - m_Stack[m_CurrentStack].m_ItemType = a_ChildrenType; -} - - - - - -void cFastNBTWriter::EndList(void) -{ - ASSERT(m_CurrentStack > 0); - ASSERT(m_Stack[m_CurrentStack].m_Type == TAG_List); - - // Update the list count: - *((int *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos)) = htonl(m_Stack[m_CurrentStack].m_Count); - - --m_CurrentStack; -} - - - - - -void cFastNBTWriter::AddByte(const AString & a_Name, unsigned char a_Value) -{ - TagCommon(a_Name, TAG_Byte); - m_Result.push_back(a_Value); -} - - - - - -void cFastNBTWriter::AddShort(const AString & a_Name, Int16 a_Value) -{ - TagCommon(a_Name, TAG_Short); - Int16 Value = htons(a_Value); - m_Result.append((const char *)&Value, 2); -} - - - - - -void cFastNBTWriter::AddInt(const AString & a_Name, Int32 a_Value) -{ - TagCommon(a_Name, TAG_Int); - Int32 Value = htonl(a_Value); - m_Result.append((const char *)&Value, 4); -} - - - - - -void cFastNBTWriter::AddLong(const AString & a_Name, Int64 a_Value) -{ - TagCommon(a_Name, TAG_Long); - Int64 Value = HostToNetwork8(&a_Value); - m_Result.append((const char *)&Value, 8); -} - - - - - -void cFastNBTWriter::AddFloat(const AString & a_Name, float a_Value) -{ - TagCommon(a_Name, TAG_Float); - Int32 Value = HostToNetwork4(&a_Value); - m_Result.append((const char *)&Value, 4); -} - - - - - -void cFastNBTWriter::AddDouble(const AString & a_Name, double a_Value) -{ - TagCommon(a_Name, TAG_Double); - Int64 Value = HostToNetwork8(&a_Value); - m_Result.append((const char *)&Value, 8); -} - - - - - -void cFastNBTWriter::AddString(const AString & a_Name, const AString & a_Value) -{ - TagCommon(a_Name, TAG_String); - Int16 len = htons((short)(a_Value.size())); - m_Result.append((const char *)&len, 2); - m_Result.append(a_Value.c_str(), a_Value.size()); -} - - - - - -void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements) -{ - TagCommon(a_Name, TAG_ByteArray); - Int32 len = htonl(a_NumElements); - m_Result.append((const char *)&len, 4); - m_Result.append(a_Value, a_NumElements); -} - - - - - -void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, size_t a_NumElements) -{ - TagCommon(a_Name, TAG_IntArray); - Int32 len = htonl(a_NumElements); - m_Result.append((const char *)&len, 4); -#if defined(ANDROID_NDK) - // Android has alignment issues - cannot byteswap (htonl) an int that is not 32-bit-aligned, which happens in the regular version - for (size_t i = 0; i < a_NumElements; i++) - { - int Element = htonl(a_Value[i]); - m_Result.append((const char *)&Element, 4); - } -#else - int * Elements = (int *)(m_Result.data() + m_Result.size()); - m_Result.append(a_NumElements * 4, (char)0); - for (size_t i = 0; i < a_NumElements; i++) - { - Elements[i] = htonl(a_Value[i]); - } -#endif -} - - - - - -void cFastNBTWriter::Finish(void) -{ - ASSERT(m_CurrentStack == 0); - m_Result.push_back(TAG_End); -} - - - - - -void cFastNBTWriter::WriteString(const char * a_Data, short a_Length) -{ - Int16 Len = htons(a_Length); - m_Result.append((const char *)&Len, 2); - m_Result.append(a_Data, a_Length); -} - - - - diff --git a/source/WorldStorage/FastNBT.h b/source/WorldStorage/FastNBT.h deleted file mode 100644 index 7323c29cb..000000000 --- a/source/WorldStorage/FastNBT.h +++ /dev/null @@ -1,293 +0,0 @@ - -// FastNBT.h - -// Interfaces to the fast NBT parser and writer - -/* -The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree, -but themselves are allocated in a vector, thus minimizing reallocation. -The structures have a minimal constructor, setting all member "pointers" to "invalid". - -The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags -(just like XML); it keeps the internal tag stack and reports errors in usage. -It directly outputs a string containing the serialized NBT data. -*/ - - - - - -#pragma once - -#include "../Endianness.h" - - - - - -enum eTagType -{ - TAG_Min = 0, // The minimum value for a tag type - TAG_End = 0, - TAG_Byte = 1, - TAG_Short = 2, - TAG_Int = 3, - TAG_Long = 4, - TAG_Float = 5, - TAG_Double = 6, - TAG_ByteArray = 7, - TAG_String = 8, - TAG_List = 9, - TAG_Compound = 10, - TAG_IntArray = 11, - TAG_Max = 11, // The maximum value for a tag type -} ; - - - - - -/** This structure is used for all NBT tags. -It contains indices to the parent array of tags, building the NBT tree this way. -Also contains indices into the data stream being parsed, used for values; -NO dynamically allocated memory is used! -Structure (all with the tree structure it describes) supports moving in memory (std::vector reallocation) -*/ -struct cFastNBTTag -{ -public: - - eTagType m_Type; - - // The following members are indices into the data stream. m_DataLength == 0 if no data available - // They must not be pointers, because the datastream may be copied into another AString object in the meantime. - int m_NameStart; - int m_NameLength; - int m_DataStart; - int m_DataLength; - - // The following members are indices into the array returned; -1 if not valid - // They must not be pointers, because pointers would not survive std::vector reallocation - int m_Parent; - int m_PrevSibling; - int m_NextSibling; - int m_FirstChild; - int m_LastChild; - - cFastNBTTag(eTagType a_Type, int a_Parent) : - m_Type(a_Type), - m_NameLength(0), - m_DataLength(0), - m_Parent(a_Parent), - m_PrevSibling(-1), - m_NextSibling(-1), - m_FirstChild(-1), - m_LastChild(-1) - { - } - - cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) : - m_Type(a_Type), - m_NameLength(0), - m_DataLength(0), - m_Parent(a_Parent), - m_PrevSibling(a_PrevSibling), - m_NextSibling(-1), - m_FirstChild(-1), - m_LastChild(-1) - { - } -} ; - - - - - -/** Parses and contains the parsed data -Also implements data accessor functions for tree traversal and value getters -The data pointer passed in the constructor is assumed to be valid throughout the object's life. Care must be taken not to initialize from a temporary. -*/ -class cParsedNBT -{ -public: - cParsedNBT(const char * a_Data, int a_Length); - - bool IsValid(void) const {return m_IsValid; } - - int GetRoot(void) const {return 0; } - int GetFirstChild (int a_Tag) const { return m_Tags[a_Tag].m_FirstChild; } - int GetLastChild (int a_Tag) const { return m_Tags[a_Tag].m_LastChild; } - int GetNextSibling(int a_Tag) const { return m_Tags[a_Tag].m_NextSibling; } - int GetPrevSibling(int a_Tag) const { return m_Tags[a_Tag].m_PrevSibling; } - int GetDataLength (int a_Tag) const { return m_Tags[a_Tag].m_DataLength; } - - const char * GetData(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type != TAG_List); - ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound); - return m_Data + m_Tags[a_Tag].m_DataStart; - } - - int FindChildByName(int a_Tag, const AString & a_Name) const - { - return FindChildByName(a_Tag, a_Name.c_str(), a_Name.length()); - } - - int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const; - int FindTagByPath (int a_Tag, const AString & a_Path) const; - - eTagType GetType(int a_Tag) const { return m_Tags[a_Tag].m_Type; } - - /// Returns the children type for a list tag; undefined on other tags. If list empty, returns TAG_End - eTagType GetChildrenType(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_List); - return (m_Tags[a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[m_Tags[a_Tag].m_FirstChild].m_Type; - } - - inline unsigned char GetByte(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_Byte); - return (unsigned char)(m_Data[m_Tags[a_Tag].m_DataStart]); - } - - inline Int16 GetShort(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_Short); - return ntohs(*((Int16 *)(m_Data + m_Tags[a_Tag].m_DataStart))); - } - - inline Int32 GetInt(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_Int); - return ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart))); - } - - inline Int64 GetLong(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_Long); - return NetworkToHostLong8(m_Data + m_Tags[a_Tag].m_DataStart); - } - - inline float GetFloat(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_Float); - Int32 tmp = ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart))); - return *((float *)&tmp); - } - - inline double GetDouble(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_Double); - return NetworkToHostDouble8(m_Data + m_Tags[a_Tag].m_DataStart); - } - - inline AString GetString(int a_Tag) const - { - ASSERT(m_Tags[a_Tag].m_Type == TAG_String); - AString res; - res.assign(m_Data + m_Tags[a_Tag].m_DataStart, m_Tags[a_Tag].m_DataLength); - return res; - } - - inline AString GetName(int a_Tag) const - { - AString res; - res.assign(m_Data + m_Tags[a_Tag].m_NameStart, m_Tags[a_Tag].m_NameLength); - return res; - } - -protected: - const char * m_Data; - int m_Length; - std::vector m_Tags; - bool m_IsValid; // True if parsing succeeded - - // Used while parsing: - int m_Pos; - - bool Parse(void); - bool ReadString(int & a_StringStart, int & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors - bool ReadCompound(void); // Reads the latest tag as a compound - bool ReadList(eTagType a_ChildrenType); // Reads the latest tag as a list of items of type a_ChildrenType - bool ReadTag(void); // Reads the latest tag, depending on its m_Type setting -} ; - - - - - -class cFastNBTWriter -{ -public: - cFastNBTWriter(const AString & a_RootTagName = ""); - - void BeginCompound(const AString & a_Name); - void EndCompound(void); - - void BeginList(const AString & a_Name, eTagType a_ChildrenType); - void EndList(void); - - void AddByte (const AString & a_Name, unsigned char a_Value); - void AddShort (const AString & a_Name, Int16 a_Value); - void AddInt (const AString & a_Name, Int32 a_Value); - void AddLong (const AString & a_Name, Int64 a_Value); - void AddFloat (const AString & a_Name, float a_Value); - void AddDouble (const AString & a_Name, double a_Value); - void AddString (const AString & a_Name, const AString & a_Value); - void AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements); - void AddIntArray (const AString & a_Name, const int * a_Value, size_t a_NumElements); - - void AddByteArray(const AString & a_Name, const AString & a_Value) - { - AddByteArray(a_Name, a_Value.data(), a_Value.size()); - } - - const AString & GetResult(void) const {return m_Result; } - - void Finish(void); - -protected: - - struct sParent - { - int m_Type; // TAG_Compound or TAG_List - int m_Pos; // for TAG_List, the position of the list count - int m_Count; // for TAG_List, the element count - eTagType m_ItemType; // for TAG_List, the element type - } ; - - static const int MAX_STACK = 50; // Highliy doubtful that an NBT would be constructed this many levels deep - - // These two fields emulate a stack. A raw array is used due to speed issues - no reallocations are allowed. - sParent m_Stack[MAX_STACK]; - int m_CurrentStack; - - AString m_Result; - - bool IsStackTopCompound(void) const { return (m_Stack[m_CurrentStack].m_Type == TAG_Compound); } - - void WriteString(const char * a_Data, short a_Length); - - inline void TagCommon(const AString & a_Name, eTagType a_Type) - { - // If we're directly inside a list, check that the list is of the correct type: - ASSERT((m_Stack[m_CurrentStack].m_Type != TAG_List) || (m_Stack[m_CurrentStack].m_ItemType == a_Type)); - - if (IsStackTopCompound()) - { - // Compound: add the type and name: - m_Result.push_back((char)a_Type); - WriteString(a_Name.c_str(), (short)a_Name.length()); - } - else - { - // List: add to the counter - m_Stack[m_CurrentStack].m_Count++; - } - } -} ; - - - - diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp deleted file mode 100644 index c9013b1b3..000000000 --- a/source/WorldStorage/NBTChunkSerializer.cpp +++ /dev/null @@ -1,533 +0,0 @@ - -// NBTChunkSerializer.cpp - - -#include "Globals.h" -#include "NBTChunkSerializer.h" -#include "../BlockID.h" -#include "../BlockEntities/ChestEntity.h" -#include "../BlockEntities/DispenserEntity.h" -#include "../BlockEntities/DropperEntity.h" -#include "../BlockEntities/FurnaceEntity.h" -#include "../BlockEntities/HopperEntity.h" -#include "../BlockEntities/JukeboxEntity.h" -#include "../BlockEntities/NoteEntity.h" -#include "../BlockEntities/SignEntity.h" -#include "../ItemGrid.h" -#include "../StringCompression.h" -#include "../Entities/Entity.h" -#include "FastNBT.h" -#include "../Entities/FallingBlock.h" -#include "../Entities/Boat.h" -#include "../Entities/Minecart.h" -#include "../Mobs/Monster.h" -#include "../Entities/Pickup.h" -#include "../Entities/ProjectileEntity.h" - - - - - -cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) : - m_BiomesAreValid(false), - m_Writer(a_Writer), - m_IsTagOpen(false), - m_HasHadEntity(false), - m_HasHadBlockEntity(false), - m_IsLightValid(false) -{ -} - - - - - -void cNBTChunkSerializer::Finish(void) -{ - if (m_IsTagOpen) - { - m_Writer.EndList(); - } - - // If light not valid, reset it to all zeroes: - if (!m_IsLightValid) - { - memset(m_BlockLight, 0, sizeof(m_BlockLight)); - memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); - } -} - - - - - -void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName) -{ - m_Writer.BeginCompound(a_CompoundName); - m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); - m_Writer.AddShort("Damage", a_Item.m_ItemDamage); - m_Writer.AddByte ("Count", a_Item.m_ItemCount); - if (a_Slot >= 0) - { - m_Writer.AddByte ("Slot", (unsigned char)a_Slot); - } - - // Write the enchantments: - if (!a_Item.m_Enchantments.IsEmpty()) - { - const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - m_Writer.BeginCompound("tag"); - a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName); - m_Writer.EndCompound(); - } - - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum) -{ - int NumSlots = a_Grid.GetNumSlots(); - for (int i = 0; i < NumSlots; i++) - { - const cItem & Item = a_Grid.GetSlot(i); - if (Item.IsEmpty()) - { - continue; - } - AddItem(Item, i + a_BeginSlotNum); - } // for i - chest slots[] -} - - - - - -void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID) -{ - m_Writer.AddInt ("x", a_Entity->GetPosX()); - m_Writer.AddInt ("y", a_Entity->GetPosY()); - m_Writer.AddInt ("z", a_Entity->GetPosZ()); - m_Writer.AddString("id", a_EntityTypeID); -} - - - - - -void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Chest"); - m_Writer.BeginList("Items", TAG_Compound); - AddItemGrid(a_Entity->GetContents()); - m_Writer.EndList(); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Trap"); - m_Writer.BeginList("Items", TAG_Compound); - AddItemGrid(a_Entity->GetContents()); - m_Writer.EndList(); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Dropper"); - m_Writer.BeginList("Items", TAG_Compound); - AddItemGrid(a_Entity->GetContents()); - m_Writer.EndList(); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Furnace, "Furnace"); - m_Writer.BeginList("Items", TAG_Compound); - AddItemGrid(a_Furnace->GetContents()); - m_Writer.EndList(); - m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft()); - m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked()); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, "Hopper"); - m_Writer.BeginList("Items", TAG_Compound); - AddItemGrid(a_Entity->GetContents()); - m_Writer.EndList(); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Jukebox, "RecordPlayer"); - m_Writer.AddInt("Record", a_Jukebox->GetRecord()); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Note, "Music"); - m_Writer.AddByte("note", a_Note->GetPitch()); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign) -{ - m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Sign, "Sign"); - m_Writer.AddString("Text1", a_Sign->GetLine(0)); - m_Writer.AddString("Text2", a_Sign->GetLine(1)); - m_Writer.AddString("Text3", a_Sign->GetLine(2)); - m_Writer.AddString("Text4", a_Sign->GetLine(3)); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName) -{ - m_Writer.AddString("id", a_ClassName); - m_Writer.BeginList("Pos", TAG_Double); - m_Writer.AddDouble("", a_Entity->GetPosX()); - m_Writer.AddDouble("", a_Entity->GetPosY()); - m_Writer.AddDouble("", a_Entity->GetPosZ()); - m_Writer.EndList(); - m_Writer.BeginList("Motion", TAG_Double); - m_Writer.AddDouble("", a_Entity->GetSpeedX()); - m_Writer.AddDouble("", a_Entity->GetSpeedY()); - m_Writer.AddDouble("", a_Entity->GetSpeedZ()); - m_Writer.EndList(); - m_Writer.BeginList("Rotation", TAG_Double); - m_Writer.AddDouble("", a_Entity->GetRotation()); - m_Writer.AddDouble("", a_Entity->GetPitch()); - m_Writer.EndList(); -} - - - - - -void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat) -{ - m_Writer.BeginCompound(""); - AddBasicEntity(a_Boat, "Boat"); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock) -{ - m_Writer.BeginCompound(""); - AddBasicEntity(a_FallingBlock, "FallingSand"); - m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType()); - m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta()); - m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero - m_Writer.AddByte("DropItem", 1); - m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart) -{ - const char * EntityClass = NULL; - switch (a_Minecart->GetPayload()) - { - case cMinecart::mpNone: EntityClass = "MinecartRideable"; break; - case cMinecart::mpChest: EntityClass = "MinecartChest"; break; - case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break; - case cMinecart::mpTNT: EntityClass = "MinecartTNT"; break; - case cMinecart::mpHopper: EntityClass = "MinecartHopper"; break; - default: - { - ASSERT(!"Unhandled minecart payload type"); - return; - } - } // switch (payload) - - m_Writer.BeginCompound(""); - AddBasicEntity(a_Minecart, EntityClass); - switch (a_Minecart->GetPayload()) - { - case cMinecart::mpChest: - { - // Add chest contents into the Items tag: - AddMinecartChestContents((cMinecartWithChest *)a_Minecart); - break; - } - - case cMinecart::mpFurnace: - { - // TODO: Add "Push" and "Fuel" tags - break; - } - } // switch (Payload) - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) -{ - // TODO -} - - - - - -void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) -{ - m_Writer.BeginCompound(""); - AddBasicEntity(a_Pickup, "Item"); - AddItem(a_Pickup->GetItem(), -1, "Item"); - m_Writer.AddShort("Health", a_Pickup->GetHealth()); - m_Writer.AddShort("Age", a_Pickup->GetAge()); - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile) -{ - m_Writer.BeginCompound(""); - AddBasicEntity(a_Projectile, a_Projectile->GetMCAClassName()); - Vector3d Pos = a_Projectile->GetPosition(); - m_Writer.AddShort("xTile", (Int16)floor(Pos.x)); - m_Writer.AddShort("yTile", (Int16)floor(Pos.y)); - m_Writer.AddShort("zTile", (Int16)floor(Pos.z)); - m_Writer.AddShort("inTile", 0); // TODO: Query the block type - m_Writer.AddShort("shake", 0); // TODO: Any shake? - m_Writer.AddByte ("inGround", a_Projectile->IsInGround() ? 1 : 0); - - switch (a_Projectile->GetProjectileKind()) - { - case cProjectileEntity::pkArrow: - { - m_Writer.AddByte("inData", 0); // TODO: Query the block meta (is it needed?) - m_Writer.AddByte("pickup", ((cArrowEntity *)a_Projectile)->GetPickupState()); - m_Writer.AddDouble("damage", ((cArrowEntity *)a_Projectile)->GetDamageCoeff()); - break; - } - case cProjectileEntity::pkGhastFireball: - { - m_Writer.AddInt("ExplosionPower", 1); - // fall-through: - } - case cProjectileEntity::pkFireCharge: - case cProjectileEntity::pkWitherSkull: - case cProjectileEntity::pkEnderPearl: - { - m_Writer.BeginList("Motion", TAG_Double); - m_Writer.AddDouble("", a_Projectile->GetSpeedX()); - m_Writer.AddDouble("", a_Projectile->GetSpeedY()); - m_Writer.AddDouble("", a_Projectile->GetSpeedZ()); - m_Writer.EndList(); - break; - } - default: - { - ASSERT(!"Unsaved projectile entity!"); - } - } // switch (ProjectileKind) - cEntity * Creator = a_Projectile->GetCreator(); - if (Creator != NULL) - { - if (Creator->GetEntityType() == cEntity::etPlayer) - { - m_Writer.AddString("ownerName", ((cPlayer *)Creator)->GetName()); - } - } - m_Writer.EndCompound(); -} - - - - - -void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) -{ - m_Writer.BeginList("Items", TAG_Compound); - for (int i = 0; i < cMinecartWithChest::NumSlots; i++) - { - const cItem & Item = a_Minecart->GetSlot(i); - if (Item.IsEmpty()) - { - continue; - } - AddItem(Item, i); - } - m_Writer.EndList(); -} - - - - - -bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) -{ - m_IsLightValid = a_IsLightValid; - return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother -} - - - - - -void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) -{ - memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); - for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++) - { - if ((*a_BiomeMap)[i] < 255) - { - // Normal MC biome, copy as-is: - m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]); - } - else - { - // TODO: MCS-specific biome, need to map to some basic MC biome: - ASSERT(!"Unimplemented MCS-specific biome"); - return; - } - } // for i - m_BiomeMap[] - m_BiomesAreValid = true; -} - - - - - -void cNBTChunkSerializer::Entity(cEntity * a_Entity) -{ - // Add entity into NBT: - if (m_IsTagOpen) - { - if (!m_HasHadEntity) - { - m_Writer.EndList(); - m_Writer.BeginList("Entities", TAG_Compound); - } - } - else - { - m_Writer.BeginList("Entities", TAG_Compound); - } - m_IsTagOpen = true; - m_HasHadEntity = true; - - switch (a_Entity->GetEntityType()) - { - case cEntity::etBoat: AddBoatEntity ((cBoat *) a_Entity); break; - case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *) a_Entity); break; - case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break; - case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; - case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; - case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; - case cEntity::etPlayer: return; // Players aren't saved into the world - default: - { - ASSERT(!"Unhandled entity type is being saved"); - break; - } - } -} - - - - - -void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) -{ - if (m_IsTagOpen) - { - if (!m_HasHadBlockEntity) - { - m_Writer.EndList(); - m_Writer.BeginList("TileEntities", TAG_Compound); - } - } - else - { - m_Writer.BeginList("TileEntities", TAG_Compound); - } - m_IsTagOpen = true; - - // Add tile-entity into NBT: - switch (a_Entity->GetBlockType()) - { - case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; - case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; - case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; - case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; - case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; - case E_BLOCK_SIGN_POST: - case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; - case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; - case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; - default: - { - ASSERT(!"Unhandled block entity saved into Anvil"); - } - } - m_HasHadBlockEntity = true; -} - - - - diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h deleted file mode 100644 index 9d4ac208c..000000000 --- a/source/WorldStorage/NBTChunkSerializer.h +++ /dev/null @@ -1,116 +0,0 @@ - -// NBTChunkSerializer.h - -// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil - - - - - -#pragma once - -#include "../ChunkDef.h" - - - - - -// fwd: -class cFastNBTWriter; -class cEntity; -class cBlockEntity; -class cBoat; -class cChestEntity; -class cDispenserEntity; -class cDropperEntity; -class cFurnaceEntity; -class cHopperEntity; -class cJukeboxEntity; -class cNoteEntity; -class cSignEntity; -class cFallingBlock; -class cMinecart; -class cMinecartWithChest; -class cMinecartWithFurnace; -class cMinecartWithTNT; -class cMinecartWithHopper; -class cMonster; -class cPickup; -class cItemGrid; -class cProjectileEntity; - - - - - -class cNBTChunkSerializer : - public cChunkDataSeparateCollector -{ -public: - cChunkDef::BiomeMap m_Biomes; - unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; - bool m_BiomesAreValid; - - - cNBTChunkSerializer(cFastNBTWriter & a_Writer); - - /// Close NBT tags that we've opened - void Finish(void); - - bool IsLightValid(void) const {return m_IsLightValid; } - -protected: - - /* From cChunkDataSeparateCollector we inherit: - - m_BlockTypes[] - - m_BlockMetas[] - - m_BlockLight[] - - m_BlockSkyLight[] - */ - - cFastNBTWriter & m_Writer; - - bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. - bool m_HasHadEntity; // True if any Entity has already been received and processed - bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed - bool m_IsLightValid; // True if the chunk lighting is valid - - - /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. - void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = ""); - - /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag - void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); - - // Block entities: - void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); - void AddChestEntity (cChestEntity * a_Entity); - void AddDispenserEntity(cDispenserEntity * a_Entity); - void AddDropperEntity (cDropperEntity * a_Entity); - void AddFurnaceEntity (cFurnaceEntity * a_Furnace); - void AddHopperEntity (cHopperEntity * a_Entity); - void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); - void AddNoteEntity (cNoteEntity * a_Note); - void AddSignEntity (cSignEntity * a_Sign); - - // Entities: - void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); - void AddBoatEntity (cBoat * a_Boat); - void AddFallingBlockEntity(cFallingBlock * a_FallingBlock); - void AddMinecartEntity (cMinecart * a_Minecart); - void AddMonsterEntity (cMonster * a_Monster); - void AddPickupEntity (cPickup * a_Pickup); - void AddProjectileEntity (cProjectileEntity * a_Projectile); - - void AddMinecartChestContents(cMinecartWithChest * a_Minecart); - - // cChunkDataSeparateCollector overrides: - virtual bool LightIsValid(bool a_IsLightValid) override; - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; - virtual void Entity(cEntity * a_Entity) override; - virtual void BlockEntity(cBlockEntity * a_Entity) override; -} ; // class cNBTChunkSerializer - - - - diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp deleted file mode 100644 index b2e104a78..000000000 --- a/source/WorldStorage/WSSAnvil.cpp +++ /dev/null @@ -1,1555 +0,0 @@ - -// WSSAnvil.cpp - -// Implements the cWSSAnvil class representing the Anvil world storage scheme - -#include "Globals.h" -#include "WSSAnvil.h" -#include "NBTChunkSerializer.h" -#include "../World.h" -#include "zlib.h" -#include "../BlockID.h" -#include "../BlockEntities/ChestEntity.h" -#include "../BlockEntities/DispenserEntity.h" -#include "../BlockEntities/DropperEntity.h" -#include "../BlockEntities/FurnaceEntity.h" -#include "../BlockEntities/HopperEntity.h" -#include "../BlockEntities/JukeboxEntity.h" -#include "../BlockEntities/NoteEntity.h" -#include "../BlockEntities/SignEntity.h" -#include "../Item.h" -#include "../ItemGrid.h" -#include "../StringCompression.h" -#include "FastNBT.h" -#include "../Mobs/Monster.h" -#include "../Entities/Boat.h" -#include "../Entities/FallingBlock.h" -#include "../Entities/Minecart.h" -#include "../Entities/Pickup.h" -#include "../Entities/ProjectileEntity.h" - - - - - -/** If defined, the BlockSkyLight values will be copied over to BlockLight upon chunk saving, -thus making skylight visible in Minutor's Lighting mode -*/ -// #define DEBUG_SKYLIGHT - -/** Maximum number of MCA files that are cached in memory. -Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle. -*/ -#define MAX_MCA_FILES 32 - -/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities -#define CHUNK_INFLATE_MAX 256 KiB - - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWSSAnvil: - -cWSSAnvil::cWSSAnvil(cWorld * a_World) : - super(a_World) -{ - // Create a level.dat file for mapping tools, if it doesn't already exist: - AString fnam; - Printf(fnam, "%s/level.dat", a_World->GetName().c_str()); - if (!cFile::Exists(fnam)) - { - cFastNBTWriter Writer; - Writer.BeginCompound(""); - Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX())); - Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY())); - Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ())); - Writer.EndCompound(); - Writer.Finish(); - - #ifdef _DEBUG - cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size()); - ASSERT(TestParse.IsValid()); - #endif // _DEBUG - - gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb"); - if (gz != NULL) - { - gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size()); - } - gzclose(gz); - } -} - - - - - -cWSSAnvil::~cWSSAnvil() -{ - cCSLock Lock(m_CS); - for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr) - { - delete *itr; - } // for itr - m_Files[] -} - - - - - -bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk) -{ - AString ChunkData; - if (!GetChunkData(a_Chunk, ChunkData)) - { - // The reason for failure is already printed in GetChunkData() - return false; - } - - return LoadChunkFromData(a_Chunk, ChunkData); -} - - - - - -bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk) -{ - AString ChunkData; - if (!SaveChunkToData(a_Chunk, ChunkData)) - { - LOGWARNING("Cannot serialize chunk [%d, %d] into data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); - return false; - } - if (!SetChunkData(a_Chunk, ChunkData)) - { - LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); - return false; - } - - // Everything successful - return true; -} - - - - - -bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data) -{ - cCSLock Lock(m_CS); - cMCAFile * File = LoadMCAFile(a_Chunk); - if (File == NULL) - { - return false; - } - return File->GetChunkData(a_Chunk, a_Data); -} - - - - - -bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data) -{ - cCSLock Lock(m_CS); - cMCAFile * File = LoadMCAFile(a_Chunk); - if (File == NULL) - { - return false; - } - return File->SetChunkData(a_Chunk, a_Data); -} - - - - - -cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk) -{ - // ASSUME m_CS is locked - ASSERT(m_CS.IsLocked()); - - const int RegionX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32); - const int RegionZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32); - ASSERT(a_Chunk.m_ChunkX - RegionX * 32 >= 0); - ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0); - ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32); - ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32); - - // Is it already cached? - for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr) - { - if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ)) - { - // Move the file to front and return it: - cMCAFile * f = *itr; - if (itr != m_Files.begin()) - { - m_Files.erase(itr); - m_Files.push_front(f); - } - return f; - } - } - - // Load it anew: - AString FileName; - Printf(FileName, "%s/region", m_World->GetName().c_str()); - cFile::CreateFolder(FILE_IO_PREFIX + FileName); - AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ); - cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ); - if (f == NULL) - { - return NULL; - } - m_Files.push_front(f); - - // If there are too many MCA files cached, delete the last one used: - if (m_Files.size() > MAX_MCA_FILES) - { - delete m_Files.back(); - m_Files.pop_back(); - } - return f; -} - - - - - -bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data) -{ - // Decompress the data: - char Uncompressed[CHUNK_INFLATE_MAX]; - z_stream strm; - strm.zalloc = (alloc_func)NULL; - strm.zfree = (free_func)NULL; - strm.opaque = NULL; - inflateInit(&strm); - strm.next_out = (Bytef *)Uncompressed; - strm.avail_out = sizeof(Uncompressed); - strm.next_in = (Bytef *)a_Data.data(); - strm.avail_in = a_Data.size(); - int res = inflate(&strm, Z_FINISH); - inflateEnd(&strm); - if (res != Z_STREAM_END) - { - return false; - } - - // Parse the NBT data: - cParsedNBT NBT(Uncompressed, strm.total_out); - if (!NBT.IsValid()) - { - // NBT Parsing failed - return false; - } - - // Load the data from NBT: - return LoadChunkFromNBT(a_Chunk, NBT); -} - - - - - -bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data) -{ - cFastNBTWriter Writer; - if (!SaveChunkToNBT(a_Chunk, Writer)) - { - LOGWARNING("Cannot save chunk [%d, %d] to NBT", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); - return false; - } - Writer.Finish(); - - CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data); - return true; -} - - - - - -bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT) -{ - // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data) - cChunkDef::BlockTypes BlockTypes; - cChunkDef::BlockNibbles MetaData; - cChunkDef::BlockNibbles BlockLight; - cChunkDef::BlockNibbles SkyLight; - - memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes)); - memset(MetaData, 0, sizeof(MetaData)); - memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight - memset(BlockLight, 0x00, sizeof(BlockLight)); - - // Load the blockdata, blocklight and skylight: - int Level = a_NBT.FindChildByName(0, "Level"); - if (Level < 0) - { - return false; - } - int Sections = a_NBT.FindChildByName(Level, "Sections"); - if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound)) - { - return false; - } - for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child)) - { - int y = 0; - int SectionY = a_NBT.FindChildByName(Child, "Y"); - if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte)) - { - continue; - } - y = a_NBT.GetByte(SectionY); - if ((y < 0) || (y > 15)) - { - continue; - } - CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096); - CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048); - CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048); - CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048); - } // for itr - LevelSections[] - - // Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style: - cChunkDef::BiomeMap BiomeMap; - cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes")); - if (Biomes == NULL) - { - // MCS-style biomes not available, load vanilla-style: - Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes")); - } - - // Load the entities from NBT: - cEntityList Entities; - cBlockEntityList BlockEntities; - LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities")); - LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData); - - bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0); - - /* - // Uncomment this block for really cool stuff :) - // DEBUG magic: Invert the underground, so that we can see the MC generator in action :) - bool ShouldInvert[cChunkDef::Width * cChunkDef::Width]; - memset(ShouldInvert, 0, sizeof(ShouldInvert)); - for (int y = cChunkDef::Height - 1; y >= 0; y--) - { - for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++) - { - int Index = cChunkDef::MakeIndexNoCheck(x, y, z); - if (ShouldInvert[x + cChunkDef::Width * z]) - { - BlockTypes[Index] = (BlockTypes[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR; - } - else - { - switch (BlockTypes[Index]) - { - case E_BLOCK_AIR: - case E_BLOCK_LEAVES: - { - // nothing needed - break; - } - default: - { - ShouldInvert[x + cChunkDef::Width * z] = true; - } - } - BlockTypes[Index] = E_BLOCK_AIR; - } - } - } // for y - //*/ - - m_World->SetChunkData( - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - BlockTypes, MetaData, - IsLightValid ? BlockLight : NULL, - IsLightValid ? SkyLight : NULL, - NULL, Biomes, - Entities, BlockEntities, - false - ); - return true; -} - - - - -void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length) -{ - int Child = a_NBT.FindChildByName(a_Tag, a_ChildName); - if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length)) - { - memcpy(a_Destination, a_NBT.GetData(Child), a_Length); - } -} - - - - - -bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer) -{ - a_Writer.BeginCompound("Level"); - a_Writer.AddInt("xPos", a_Chunk.m_ChunkX); - a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ); - cNBTChunkSerializer Serializer(a_Writer); - if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) - { - LOGWARNING("Cannot get chunk [%d, %d] data for NBT saving", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); - return false; - } - Serializer.Finish(); // Close NBT tags - - // Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray): - if (Serializer.m_BiomesAreValid) - { - a_Writer.AddByteArray("Biomes", (const char *)(Serializer.m_VanillaBiomes), ARRAYCOUNT(Serializer.m_VanillaBiomes)); - a_Writer.AddIntArray ("MCSBiomes", (const int *)(Serializer.m_Biomes), ARRAYCOUNT(Serializer.m_Biomes)); - } - - // Save blockdata: - a_Writer.BeginList("Sections", TAG_Compound); - int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16; - int SliceSizeNibble = SliceSizeBlock / 2; - const char * BlockTypes = (const char *)(Serializer.m_BlockTypes); - const char * BlockMetas = (const char *)(Serializer.m_BlockMetas); - #ifdef DEBUG_SKYLIGHT - const char * BlockLight = (const char *)(Serializer.m_BlockSkyLight); - #else - const char * BlockLight = (const char *)(Serializer.m_BlockLight); - #endif - const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight); - for (int Y = 0; Y < 16; Y++) - { - a_Writer.BeginCompound(""); - a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock); - a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble); - a_Writer.AddByte("Y", (unsigned char)Y); - a_Writer.EndCompound(); - } - a_Writer.EndList(); // "Sections" - - // Store the information that the lighting is valid. - // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading. - if (Serializer.IsLightValid()) - { - a_Writer.AddByte("MCSIsLightValid", 1); - } - - a_Writer.EndCompound(); // "Level" - return true; -} - - - - - -cChunkDef::BiomeMap * cWSSAnvil::LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx) -{ - if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray)) - { - return NULL; - } - if (a_NBT.GetDataLength(a_TagIdx) != 16 * 16) - { - // The biomes stored don't match in size - return NULL; - } - const unsigned char * VanillaBiomeData = (const unsigned char *)(a_NBT.GetData(a_TagIdx)); - for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) - { - if ((VanillaBiomeData)[i] == 0xff) - { - // Unassigned biomes - return NULL; - } - (*a_BiomeMap)[i] = (EMCSBiome)(VanillaBiomeData[i]); - } - return a_BiomeMap; -} - - - - - -cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx) -{ - if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_IntArray)) - { - return NULL; - } - if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap)) - { - // The biomes stored don't match in size - return NULL; - } - const int * BiomeData = (const int *)(a_NBT.GetData(a_TagIdx)); - for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++) - { - (*a_BiomeMap)[i] = (EMCSBiome)(ntohl(BiomeData[i])); - if ((*a_BiomeMap)[i] == 0xff) - { - // Unassigned biomes - return NULL; - } - } - return a_BiomeMap; -} - - - - - -void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List)) - { - return; - } - - for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) - { - if (a_NBT.GetType(Child) != TAG_Compound) - { - continue; - } - int sID = a_NBT.FindChildByName(Child, "id"); - if (sID < 0) - { - continue; - } - LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID)); - } // for Child - a_NBT[] -} - - - - - -void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas) -{ - if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List)) - { - return; - } - - for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) - { - if (a_NBT.GetType(Child) != TAG_Compound) - { - continue; - } - int sID = a_NBT.FindChildByName(Child, "id"); - if (sID < 0) - { - continue; - } - if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0) - { - LoadChestFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Dropper", a_NBT.GetDataLength(sID)) == 0) - { - LoadDropperFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0) - { - LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child, a_BlockTypes, a_BlockMetas); - } - else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0) - { - LoadHopperFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0) - { - LoadNoteFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "RecordPlayer", a_NBT.GetDataLength(sID)) == 0) - { - LoadJukeboxFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Sign", a_NBT.GetDataLength(sID)) == 0) - { - LoadSignFromNBT(a_BlockEntities, a_NBT, Child); - } - else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0) - { - LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); - } - // TODO: Other block entities - } // for Child - tag children -} - - - - - -bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx) -{ - int ID = a_NBT.FindChildByName(a_TagIdx, "id"); - if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short)) - { - return false; - } - a_Item.m_ItemType = (ENUM_ITEM_ID)(a_NBT.GetShort(ID)); - - int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage"); - if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short)) - { - return false; - } - a_Item.m_ItemDamage = a_NBT.GetShort(Damage); - - int Count = a_NBT.FindChildByName(a_TagIdx, "Count"); - if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte)) - { - return false; - } - a_Item.m_ItemCount = a_NBT.GetByte(Count); - - // Find the "tag" tag, used for enchantments and other extra data - int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag"); - if (TagTag <= 0) - { - // No extra data - return true; - } - - // Load enchantments: - const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; - int EnchTag = a_NBT.FindChildByName(TagTag, EnchName); - if (EnchTag > 0) - { - a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag); - } - - return true; -} - - - - - -void cWSSAnvil::LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int a_SlotOffset) -{ - int NumSlots = a_ItemGrid.GetNumSlots(); - for (int Child = a_NBT.GetFirstChild(a_ItemsTagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child)) - { - int SlotTag = a_NBT.FindChildByName(Child, "Slot"); - if ((SlotTag < 0) || (a_NBT.GetType(SlotTag) != TAG_Byte)) - { - continue; - } - int SlotNum = (int)(a_NBT.GetByte(SlotTag)) - a_SlotOffset; - if ((SlotNum < 0) || (SlotNum >= NumSlots)) - { - // SlotNum outside of the range - continue; - } - cItem Item; - if (LoadItemFromNBT(Item, a_NBT, Child)) - { - a_ItemGrid.SetSlot(SlotNum, Item); - } - } // for itr - ItemDefs[] -} - - - - - -void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); - if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) - { - return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this - } - std::auto_ptr Chest(new cChestEntity(x, y, z, m_World)); - LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Chest.release()); -} - - - - - -void cWSSAnvil::LoadDispenserFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); - if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) - { - return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this - } - std::auto_ptr Dispenser(new cDispenserEntity(x, y, z, m_World)); - LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Dispenser.release()); -} - - - - - -void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); - if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) - { - return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this - } - std::auto_ptr Dropper(new cDropperEntity(x, y, z, m_World)); - LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Dropper.release()); -} - - - - - -void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); - if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) - { - return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this - } - - // Convert coords to relative: - int RelX = x; - int RelZ = z; - int ChunkX, ChunkZ; - cChunkDef::AbsoluteToRelative(RelX, y, RelZ, ChunkX, ChunkZ); - - // Create the furnace entity, with proper BlockType and BlockMeta info: - BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, y, RelZ); - NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, y, RelZ); - std::auto_ptr Furnace(new cFurnaceEntity(x, y, z, BlockType, BlockMeta, m_World)); - - // Load slots: - for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child)) - { - int Slot = a_NBT.FindChildByName(Child, "Slot"); - if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte)) - { - continue; - } - cItem Item; - if (LoadItemFromNBT(Item, a_NBT, Child)) - { - Furnace->SetSlot(a_NBT.GetByte(Slot), Item); - } - } // for itr - ItemDefs[] - - // Load burn time: - int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime"); - if (BurnTime >= 0) - { - Int16 bt = a_NBT.GetShort(BurnTime); - // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100% - Furnace->SetBurnTimes(bt, 0); - } - - // Load cook time: - int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime"); - if (CookTime >= 0) - { - Int16 ct = a_NBT.GetShort(CookTime); - // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks) - Furnace->SetCookTimes(200, ct); - } - - // Restart cooking: - Furnace->ContinueCooking(); - a_BlockEntities.push_back(Furnace.release()); -} - - - - - -void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); - if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) - { - return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this - } - std::auto_ptr Hopper(new cHopperEntity(x, y, z, m_World)); - LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items); - a_BlockEntities.push_back(Hopper.release()); -} - - - - - -void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - std::auto_ptr Jukebox(new cJukeboxEntity(x, y, z, m_World)); - int Record = a_NBT.FindChildByName(a_TagIdx, "Record"); - if (Record >= 0) - { - Jukebox->SetRecord(a_NBT.GetInt(Record)); - } - a_BlockEntities.push_back(Jukebox.release()); -} - - - - - -void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - std::auto_ptr Note(new cNoteEntity(x, y, z, m_World)); - int note = a_NBT.FindChildByName(a_TagIdx, "note"); - if (note >= 0) - { - Note->SetPitch(a_NBT.GetByte(note)); - } - a_BlockEntities.push_back(Note.release()); -} - - - - - -void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); - int x, y, z; - if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) - { - return; - } - std::auto_ptr Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World)); - - int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1"); - if (currentLine >= 0) - { - Sign->SetLine(0, a_NBT.GetString(currentLine)); - } - - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2"); - if (currentLine >= 0) - { - Sign->SetLine(1, a_NBT.GetString(currentLine)); - } - - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3"); - if (currentLine >= 0) - { - Sign->SetLine(2, a_NBT.GetString(currentLine)); - } - - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4"); - if (currentLine >= 0) - { - Sign->SetLine(3, a_NBT.GetString(currentLine)); - } - - a_BlockEntities.push_back(Sign.release()); -} - - - - - -void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength) -{ - if (strncmp(a_IDTag, "Boat", a_IDTagLength) == 0) - { - LoadBoatFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "FallingBlock", a_IDTagLength) == 0) - { - LoadFallingBlockFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "Minecart", a_IDTagLength) == 0) - { - // It is a minecart, old style, find out the type: - int TypeTag = a_NBT.FindChildByName(a_EntityTagIdx, "Type"); - if ((TypeTag < 0) || (a_NBT.GetType(TypeTag) != TAG_Int)) - { - return; - } - switch (a_NBT.GetInt(TypeTag)) - { - case 0: LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Rideable minecart - case 1: LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with chest - case 2: LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with furnace - case 3: LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with TNT - case 4: LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); break; // Minecart with Hopper - } - } - else if (strncmp(a_IDTag, "MinecartRideable", a_IDTagLength) == 0) - { - LoadMinecartRFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "MinecartChest", a_IDTagLength) == 0) - { - LoadMinecartCFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "MinecartFurnace", a_IDTagLength) == 0) - { - LoadMinecartFFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "MinecartTNT", a_IDTagLength) == 0) - { - LoadMinecartTFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "MinecartHopper", a_IDTagLength) == 0) - { - LoadMinecartHFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "Item", a_IDTagLength) == 0) - { - LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0) - { - LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0) - { - LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "Egg", a_IDTagLength) == 0) - { - LoadEggFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "Fireball", a_IDTagLength) == 0) - { - LoadFireballFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "SmallFireball", a_IDTagLength) == 0) - { - LoadFireChargeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - else if (strncmp(a_IDTag, "ThrownEnderpearl", a_IDTagLength) == 0) - { - LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx); - } - // TODO: other entities -} - - - - - -void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Boat(new cBoat(0, 0, 0)); - if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx)) - { - return; - } - a_Entities.push_back(Boat.release()); -} - - - - - -void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - // TODO -} - - - - - -void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Minecart(new cEmptyMinecart(0, 0, 0)); - if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) - { - return; - } - a_Entities.push_back(Minecart.release()); -} - - - - - -void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); - if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) - { - return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this - } - std::auto_ptr Minecart(new cMinecartWithChest(0, 0, 0)); - if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) - { - return; - } - for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child)) - { - int Slot = a_NBT.FindChildByName(Child, "Slot"); - if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte)) - { - continue; - } - cItem Item; - if (LoadItemFromNBT(Item, a_NBT, Child)) - { - Minecart->SetSlot(a_NBT.GetByte(Slot), Item); - } - } // for itr - ItemDefs[] - a_Entities.push_back(Minecart.release()); -} - - - - - -void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Minecart(new cMinecartWithFurnace(0, 0, 0)); - if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) - { - return; - } - - // TODO: Load the Push and Fuel tags - - a_Entities.push_back(Minecart.release()); -} - - - - - -void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Minecart(new cMinecartWithTNT(0, 0, 0)); - if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) - { - return; - } - - // TODO: Everything to do with TNT carts - - a_Entities.push_back(Minecart.release()); -} - - - - - -void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Minecart(new cMinecartWithHopper(0, 0, 0)); - if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx)) - { - return; - } - - // TODO: Everything to do with hopper carts - - a_Entities.push_back(Minecart.release()); -} - - - - - -void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - int ItemTag = a_NBT.FindChildByName(a_TagIdx, "Item"); - if ((ItemTag < 0) || (a_NBT.GetType(ItemTag) != TAG_Compound)) - { - return; - } - cItem Item; - if (!LoadItemFromNBT(Item, a_NBT, ItemTag)) - { - return; - } - std::auto_ptr Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false - if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx)) - { - return; - } - a_Entities.push_back(Pickup.release()); -} - - - - - -void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); - if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Load pickup state: - int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup"); - if (PickupIdx > 0) - { - Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx)); - } - else - { - // Try the older "player" tag: - int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player"); - if (PlayerIdx > 0) - { - Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative); - } - } - - // Load damage: - int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage"); - if (DamageIdx > 0) - { - Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx)); - } - - // Store the new arrow in the entities list: - a_Entities.push_back(Arrow.release()); -} - - - - - -void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Snowball(new cThrownSnowballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); - if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Store the new snowball in the entities list: - a_Entities.push_back(Snowball.release()); -} - - - - - -void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Egg(new cThrownEggEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); - if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Store the new egg in the entities list: - a_Entities.push_back(Egg.release()); -} - - - - - -void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Fireball(new cGhastFireballEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); - if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Store the new fireball in the entities list: - a_Entities.push_back(Fireball.release()); -} - - - - - -void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr FireCharge(new cFireChargeEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); - if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Store the new FireCharge in the entities list: - a_Entities.push_back(FireCharge.release()); -} - - - - - -void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) -{ - std::auto_ptr Enderpearl(new cThrownEnderPearlEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0))); - if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx)) - { - return; - } - - // Store the new enderpearl in the entities list: - a_Entities.push_back(Enderpearl.release()); -} - - - - - -bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) -{ - double Pos[3]; - if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos"))) - { - return false; - } - a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]); - - double Speed[3]; - if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion"))) - { - return false; - } - a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]); - - double Rotation[3]; - if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation"))) - { - return false; - } - a_Entity.SetRotation(Rotation[0]); - a_Entity.SetRoll (Rotation[1]); - - return true; -} - - - - - -bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) -{ - if (!LoadEntityBaseFromNBT(a_Entity, a_NBT, a_TagIdx)) - { - return false; - } - - bool IsInGround = false; - int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround"); - if (InGroundIdx > 0) - { - IsInGround = (a_NBT.GetByte(InGroundIdx) != 0); - } - a_Entity.SetIsInGround(IsInGround); - - // TODO: Load inTile, TileCoords - - return true; -} - - - - - -bool cWSSAnvil::LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx) -{ - if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List) || (a_NBT.GetChildrenType(a_TagIdx) != TAG_Double)) - { - return false; - } - int idx = 0; - for (int Tag = a_NBT.GetFirstChild(a_TagIdx); (Tag > 0) && (idx < a_NumDoubles); Tag = a_NBT.GetNextSibling(Tag), ++idx) - { - a_Doubles[idx] = a_NBT.GetDouble(Tag); - } // for Tag - PosTag[] - return (idx == a_NumDoubles); // Did we read enough doubles? -} - - - - - -bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z) -{ - int x = a_NBT.FindChildByName(a_TagIdx, "x"); - if ((x < 0) || (a_NBT.GetType(x) != TAG_Int)) - { - return false; - } - int y = a_NBT.FindChildByName(a_TagIdx, "y"); - if ((y < 0) || (a_NBT.GetType(y) != TAG_Int)) - { - return false; - } - int z = a_NBT.FindChildByName(a_TagIdx, "z"); - if ((z < 0) || (a_NBT.GetType(z) != TAG_Int)) - { - return false; - } - a_X = a_NBT.GetInt(x); - a_Y = a_NBT.GetInt(y); - a_Z = a_NBT.GetInt(z); - return true; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWSSAnvil::cMCAFile: - -cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) : - m_RegionX(a_RegionX), - m_RegionZ(a_RegionZ), - m_FileName(a_FileName) -{ -} - - - - - -bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading) -{ - if (m_File.IsOpen()) - { - // Already open - return true; - } - - if (a_IsForReading) - { - if (!cFile::Exists(m_FileName)) - { - // We want to read and the file doesn't exist. Fail. - return false; - } - } - - if (!m_File.Open(m_FileName, cFile::fmReadWrite)) - { - // The file failed to open - return false; - } - - // Load the header: - if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header)) - { - // Cannot read the header - perhaps the file has just been created? - // Try writing a NULL header (both chunk offsets and timestamps): - memset(m_Header, 0, sizeof(m_Header)); - if ( - (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets - (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps - ) - { - LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str()); - m_File.Close(); - return false; - } - } - return true; -} - - - - - -bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data) -{ - if (!OpenFile(true)) - { - return false; - } - - int LocalX = a_Chunk.m_ChunkX % 32; - if (LocalX < 0) - { - LocalX = 32 + LocalX; - } - int LocalZ = a_Chunk.m_ChunkZ % 32; - if (LocalZ < 0) - { - LocalZ = 32 + LocalZ; - } - unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]); - unsigned ChunkOffset = ChunkLocation >> 8; - - m_File.Seek(ChunkOffset * 4096); - - int ChunkSize = 0; - if (m_File.Read(&ChunkSize, 4) != 4) - { - return false; - } - ChunkSize = ntohl(ChunkSize); - char CompressionType = 0; - if (m_File.Read(&CompressionType, 1) != 1) - { - return false; - } - if (CompressionType != 2) - { - // Chunk is in an unknown compression - return false; - } - ChunkSize--; - - // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly - a_Data.assign(ChunkSize, '\0'); - return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize); -} - - - - - -bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data) -{ - if (!OpenFile(false)) - { - LOGWARNING("Cannot save chunk [%d, %d], opening file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); - return false; - } - - int LocalX = a_Chunk.m_ChunkX % 32; - if (LocalX < 0) - { - LocalX = 32 + LocalX; - } - int LocalZ = a_Chunk.m_ChunkZ % 32; - if (LocalZ < 0) - { - LocalZ = 32 + LocalZ; - } - - unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data); - - // Store the chunk data: - m_File.Seek(ChunkSector * 4096); - unsigned ChunkSize = htonl(a_Data.size() + 1); - if (m_File.Write(&ChunkSize, 4) != 4) - { - LOGWARNING("Cannot save chunk [%d, %d], writing(1) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); - return false; - } - char CompressionType = 2; - if (m_File.Write(&CompressionType, 1) != 1) - { - LOGWARNING("Cannot save chunk [%d, %d], writing(2) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); - return false; - } - if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size())) - { - LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); - return false; - } - - // Store the header: - ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number - ASSERT(ChunkSize < 256); - m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize); - if (m_File.Seek(0) < 0) - { - LOGWARNING("Cannot save chunk [%d, %d], seeking in file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); - return false; - } - if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) - { - LOGWARNING("Cannot save chunk [%d, %d], writing header to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str()); - return false; - } - - return true; -} - - - - - -unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data) -{ - // See if it fits the current location: - unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]); - unsigned ChunkLen = ChunkLocation & 0xff; - if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096)) - { - return ChunkLocation >> 8; - } - - // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later) - unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers - for (int i = 0; i < ARRAYCOUNT(m_Header); i++) - { - ChunkLocation = ntohl(m_Header[i]); - ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte - if (MaxLocation < ChunkLocation) - { - MaxLocation = ChunkLocation; - } - } // for i - m_Header[] - return MaxLocation >> 8; -} - - - - diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h deleted file mode 100644 index 7685d2236..000000000 --- a/source/WorldStorage/WSSAnvil.h +++ /dev/null @@ -1,184 +0,0 @@ - -// WSSAnvil.h - -// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme - - - - -#pragma once - -#include "WorldStorage.h" -#include "FastNBT.h" - - - - - -// fwd: ItemGrid.h -class cItemGrid; - -class cProjectileEntity; - - - - - -enum -{ - /// Maximum number of chunks in an MCA file - also the count of the header items - MCA_MAX_CHUNKS = 32 * 32, - - /// The MCA header is 8 KiB - MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8, - - /// There are 5 bytes of header in front of each chunk - MCA_CHUNK_HEADER_LENGTH = 5, -} ; - - - - - -class cWSSAnvil : - public cWSSchema -{ - typedef cWSSchema super; - -public: - - cWSSAnvil(cWorld * a_World); - virtual ~cWSSAnvil(); - -protected: - - class cMCAFile - { - public: - - cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ); - - bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data); - bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data); - bool EraseChunkData(const cChunkCoords & a_Chunk); - - int GetRegionX (void) const {return m_RegionX; } - int GetRegionZ (void) const {return m_RegionZ; } - const AString & GetFileName(void) const {return m_FileName; } - - protected: - - int m_RegionX; - int m_RegionZ; - cFile m_File; - AString m_FileName; - - // The header, copied from the file so we don't have to seek to it all the time - // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count - unsigned m_Header[MCA_MAX_CHUNKS]; - - // Chunk timestamps, following the chunk headers, are unused by MCS - - /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number. - unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data); - - /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found) - bool OpenFile(bool a_IsForReading); - } ; - typedef std::list cMCAFiles; - - cCriticalSection m_CS; - cMCAFiles m_Files; // a MRU cache of MCA files - - /// Gets chunk data from the correct file; locks file CS as needed - bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data); - - /// Sets chunk data into the correct file; locks file CS as needed - bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data); - - /// Loads the chunk from the data (no locking needed) - bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data); - - /// Saves the chunk into datastream (no locking needed) - bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data); - - /// Loads the chunk from NBT data (no locking needed) - bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT); - - /// Saves the chunk into NBT data using a_Writer; returns true on success - bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer); - - /// Loads the chunk's biome map from vanilla-format; returns a_BiomeMap if biomes present and valid, NULL otherwise - cChunkDef::BiomeMap * LoadVanillaBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads the chunk's biome map from MCS format; returns a_BiomeMap if biomes present and valid, NULL otherwise - cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1) - void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag); - - /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1) - void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); - - /// Loads a cItem contents from the specified NBT tag; returns true if successful. Doesn't load the Slot tag - bool LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_TagIdx); - - /** Loads contentents of an Items[] list tag into a cItemGrid - ItemGrid begins at the specified slot offset - Slots outside the ItemGrid range are ignored - */ - void LoadItemGridFromNBT(cItemGrid & a_ItemGrid, const cParsedNBT & a_NBT, int a_ItemsTagIdx, int s_SlotOffset = 0); - - void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE * a_BlockTypes, NIBBLETYPE * a_BlockMetas); - void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - - void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength); - - void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads entity common data from the NBT compound; returns true if successful - bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Loads projectile common data from the NBT compound; returns true if successful - bool LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIx); - - /// Loads an array of doubles of the specified length from the specified NBT list tag a_TagIdx; returns true if successful - bool LoadDoublesListFromNBT(double * a_Doubles, int a_NumDoubles, const cParsedNBT & a_NBT, int a_TagIdx); - - /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful - bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z); - - /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked - cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk); - - /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer - void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length); - - // cWSSchema overrides: - virtual bool LoadChunk(const cChunkCoords & a_Chunk) override; - virtual bool SaveChunk(const cChunkCoords & a_Chunk) override; - virtual const AString GetName(void) const override {return "anvil"; } -} ; - - - - diff --git a/source/WorldStorage/WSSCompact.cpp b/source/WorldStorage/WSSCompact.cpp deleted file mode 100644 index 694f3ed1d..000000000 --- a/source/WorldStorage/WSSCompact.cpp +++ /dev/null @@ -1,1009 +0,0 @@ - -// WSSCompact.cpp - -// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files) - -#include "Globals.h" -#include "WSSCompact.h" -#include "../World.h" -#include "zlib.h" -#include -#include "../StringCompression.h" -#include "../BlockEntities/ChestEntity.h" -#include "../BlockEntities/DispenserEntity.h" -#include "../BlockEntities/FurnaceEntity.h" -#include "../BlockEntities/JukeboxEntity.h" -#include "../BlockEntities/NoteEntity.h" -#include "../BlockEntities/SignEntity.h" - - - - - -#pragma pack(push, 1) -/// The chunk header, as stored in the file: -struct cWSSCompact::sChunkHeader -{ - int m_ChunkX; - int m_ChunkZ; - int m_CompressedSize; - int m_UncompressedSize; -} ; -#pragma pack(pop) - - - - - -/// The maximum number of PAK files that are cached -const int MAX_PAK_FILES = 16; - -/// The maximum number of unsaved chunks before the cPAKFile saves them to disk -const int MAX_DIRTY_CHUNKS = 16; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cJsonChunkSerializer: - -cJsonChunkSerializer::cJsonChunkSerializer(void) : - m_HasJsonData(false) -{ -} - - - - - -void cJsonChunkSerializer::Entity(cEntity * a_Entity) -{ - // TODO: a_Entity->SaveToJson(m_Root); -} - - - - - -void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity) -{ - const char * SaveInto = NULL; - switch (a_BlockEntity->GetBlockType()) - { - case E_BLOCK_CHEST: SaveInto = "Chests"; break; - case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break; - case E_BLOCK_DROPPER: SaveInto = "Droppers"; break; - case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break; - case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break; - case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break; - case E_BLOCK_NOTE_BLOCK: SaveInto = "Notes"; break; - case E_BLOCK_JUKEBOX: SaveInto = "Jukeboxes"; break; - - default: - { - ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON"); - break; - } - } // switch (BlockEntity->GetBlockType()) - if (SaveInto == NULL) - { - return; - } - - Json::Value val; - a_BlockEntity->SaveToJson(val); - m_Root[SaveInto].append(val); - m_HasJsonData = true; -} - - - - - -bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid) -{ - if (!a_IsLightValid) - { - return false; - } - m_Root["IsLightValid"] = true; - m_HasJsonData = true; - return true; -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWSSCompact: - -cWSSCompact::~cWSSCompact() -{ - for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr) - { - delete *itr; - } -} - - - - - -bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk) -{ - AString ChunkData; - int UncompressedSize = 0; - if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData)) - { - // The reason for failure is already printed in GetChunkData() - return false; - } - - return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World); -} - - - - - -bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk) -{ - cCSLock Lock(m_CS); - - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - // For some reason we couldn't locate the file - LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ); - return false; - } - return f->SaveChunk(a_Chunk, m_World); -} - - - - - -cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk) -{ - // ASSUMES that m_CS has been locked - - // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file - const int LayerX = FAST_FLOOR_DIV(a_Chunk.m_ChunkX, 32); - const int LayerZ = FAST_FLOOR_DIV(a_Chunk.m_ChunkZ, 32); - - // Is it already cached? - for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr) - { - if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ)) - { - // Move the file to front and return it: - cPAKFile * f = *itr; - if (itr != m_PAKFiles.begin()) - { - m_PAKFiles.erase(itr); - m_PAKFiles.push_front(f); - } - return f; - } - } - - // Load it anew: - AString FileName; - Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ ); - cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ); - if (f == NULL) - { - return NULL; - } - m_PAKFiles.push_front(f); - - // If there are too many PAK files cached, delete the last one used: - if (m_PAKFiles.size() > MAX_PAK_FILES) - { - delete m_PAKFiles.back(); - m_PAKFiles.pop_back(); - } - return f; -} - - - - - -bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data) -{ - cCSLock Lock(m_CS); - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - return false; - } - return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data); -} - - - - - -/* -// TODO: Rewrite saving to use the same principles as loading -bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data) -{ - cCSLock Lock(m_CS); - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - return false; - } - return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data); -} -*/ - - - - - -bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk) -{ - cCSLock Lock(m_CS); - cPAKFile * f = LoadPAKFile(a_Chunk); - if (f == NULL) - { - return false; - } - return f->EraseChunkData(a_Chunk); -} - - - - - -void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World) -{ - // Load chests - Json::Value AllChests = a_Value.get("Chests", Json::nullValue); - if (!AllChests.empty()) - { - for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) - { - Json::Value & Chest = *itr; - cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World); - if (!ChestEntity->LoadFromJson( Chest ) ) - { - LOGERROR("ERROR READING CHEST FROM JSON!" ); - delete ChestEntity; - } - else - { - a_BlockEntities.push_back( ChestEntity ); - } - } // for itr - AllChests[] - } - - // Load dispensers - Json::Value AllDispensers = a_Value.get("Dispensers", Json::nullValue); - if( !AllDispensers.empty() ) - { - for( Json::Value::iterator itr = AllDispensers.begin(); itr != AllDispensers.end(); ++itr ) - { - Json::Value & Dispenser = *itr; - cDispenserEntity * DispenserEntity = new cDispenserEntity(0,0,0, a_World); - if( !DispenserEntity->LoadFromJson( Dispenser ) ) - { - LOGERROR("ERROR READING DISPENSER FROM JSON!" ); - delete DispenserEntity; - } - else - { - a_BlockEntities.push_back( DispenserEntity ); - } - } // for itr - AllDispensers[] - } - - // Load furnaces - Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue); - if( !AllFurnaces.empty() ) - { - for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr ) - { - Json::Value & Furnace = *itr; - // TODO: The block type and meta aren't correct, there's no way to get them here - cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0, 0, 0, E_BLOCK_FURNACE, 0, a_World); - if (!FurnaceEntity->LoadFromJson(Furnace)) - { - LOGERROR("ERROR READING FURNACE FROM JSON!" ); - delete FurnaceEntity; - } - else - { - a_BlockEntities.push_back(FurnaceEntity); - } - } // for itr - AllFurnaces[] - } - - // Load signs - Json::Value AllSigns = a_Value.get("Signs", Json::nullValue); - if( !AllSigns.empty() ) - { - for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr ) - { - Json::Value & Sign = *itr; - cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World); - if ( !SignEntity->LoadFromJson( Sign ) ) - { - LOGERROR("ERROR READING SIGN FROM JSON!" ); - delete SignEntity; - } - else - { - a_BlockEntities.push_back( SignEntity ); - } - } // for itr - AllSigns[] - } - - // Load note blocks - Json::Value AllNotes = a_Value.get("Notes", Json::nullValue); - if( !AllNotes.empty() ) - { - for( Json::Value::iterator itr = AllNotes.begin(); itr != AllNotes.end(); ++itr ) - { - Json::Value & Note = *itr; - cNoteEntity * NoteEntity = new cNoteEntity(0, 0, 0, a_World); - if ( !NoteEntity->LoadFromJson( Note ) ) - { - LOGERROR("ERROR READING NOTE BLOCK FROM JSON!" ); - delete NoteEntity; - } - else - { - a_BlockEntities.push_back( NoteEntity ); - } - } // for itr - AllNotes[] - } - - // Load jukeboxes - Json::Value AllJukeboxes = a_Value.get("Jukeboxes", Json::nullValue); - if( !AllJukeboxes.empty() ) - { - for( Json::Value::iterator itr = AllJukeboxes.begin(); itr != AllJukeboxes.end(); ++itr ) - { - Json::Value & Jukebox = *itr; - cJukeboxEntity * JukeboxEntity = new cJukeboxEntity(0, 0, 0, a_World); - if ( !JukeboxEntity->LoadFromJson( Jukebox ) ) - { - LOGERROR("ERROR READING JUKEBOX FROM JSON!" ); - delete JukeboxEntity; - } - else - { - a_BlockEntities.push_back( JukeboxEntity ); - } - } // for itr - AllJukeboxes[] - } -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWSSCompact::cPAKFile - -#define READ(Var) \ - if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \ - return; \ - } - -cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) : - m_FileName(a_FileName), - m_LayerX(a_LayerX), - m_LayerZ(a_LayerZ), - m_NumDirty(0), - m_ChunkVersion( CHUNK_VERSION ), // Init with latest version - m_PakVersion( PAK_VERSION ) -{ - cFile f; - if (!f.Open(m_FileName, cFile::fmRead)) - { - return; - } - - // Read headers: - READ(m_PakVersion); - if (m_PakVersion != 1) - { - LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion); - return; - } - - READ(m_ChunkVersion); - switch( m_ChunkVersion ) - { - case 1: - m_ChunkSize.Set(16, 128, 16); - break; - case 2: - case 3: - m_ChunkSize.Set(16, 256, 16); - break; - default: - LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion); - return; - }; - - short NumChunks = 0; - READ(NumChunks); - - // Read chunk headers: - for (int i = 0; i < NumChunks; i++) - { - sChunkHeader * Header = new sChunkHeader; - READ(*Header); - m_ChunkHeaders.push_back(Header); - } // for i - chunk headers - - // Read chunk data: - if (f.ReadRestOfFile(m_DataContents) == -1) - { - LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str()); - return; - } - - if( m_ChunkVersion == 1 ) // Convert chunks to version 2 - { - UpdateChunk1To2(); - } -#if AXIS_ORDER == AXIS_ORDER_XZY - if( m_ChunkVersion == 2 ) // Convert chunks to version 3 - { - UpdateChunk2To3(); - } -#endif -} - - - - - -cWSSCompact::cPAKFile::~cPAKFile() -{ - if (m_NumDirty > 0) - { - SynchronizeFile(); - } - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - delete *itr; - } -} - - - - - -bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data) -{ - int ChunkX = a_Chunk.m_ChunkX; - int ChunkZ = a_Chunk.m_ChunkZ; - sChunkHeader * Header = NULL; - int Offset = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ)) - { - Header = *itr; - break; - } - Offset += (*itr)->m_CompressedSize; - } - if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size())) - { - // Chunk not found / data invalid - return false; - } - - a_UncompressedSize = Header->m_UncompressedSize; - a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize); - return true; -} - - - - - -bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World) -{ - if (!SaveChunkToData(a_Chunk, a_World)) - { - return false; - } - if (m_NumDirty > MAX_DIRTY_CHUNKS) - { - SynchronizeFile(); - } - return true; -} - - - - - -void cWSSCompact::cPAKFile::UpdateChunk1To2() -{ - int Offset = 0; - AString NewDataContents; - int ChunksConverted = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - sChunkHeader * Header = *itr; - - if( ChunksConverted % 32 == 0 ) - { - LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); - } - ChunksConverted++; - - AString Data; - int UncompressedSize = Header->m_UncompressedSize; - Data.assign(m_DataContents, Offset, Header->m_CompressedSize); - Offset += Header->m_CompressedSize; - - // Crude data integrity check: - int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1 - if (UncompressedSize < ExpectedSize) - { - LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", - Header->m_ChunkX, Header->m_ChunkZ, - UncompressedSize, ExpectedSize - ); - Offset += Header->m_CompressedSize; - continue; - } - - // Decompress the data: - AString UncompressedData; - { - int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize); - if (errorcode != Z_OK) - { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - } - - if (UncompressedSize != (int)UncompressedData.size()) - { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", - UncompressedSize, UncompressedData.size(), - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - - - // Old version is 128 blocks high with YZX axis order - char ConvertedData[cChunkDef::BlockDataSize]; - int Index = 0; - unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) - { - for( int y = 0; y < 128; ++y ) - { - ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset]; - } - // Add 128 empty blocks after an old y column - memset(ConvertedData + Index, E_BLOCK_AIR, 128); - Index += 128; - } - InChunkOffset += (16 * 128 * 16); - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata - { - for( int y = 0; y < 64; ++y ) - { - ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; - } - memset(ConvertedData + Index, 0, 64); - Index += 64; - } - InChunkOffset += (16 * 128 * 16) / 2; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light - { - for( int y = 0; y < 64; ++y ) - { - ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; - } - memset(ConvertedData + Index, 0, 64); - Index += 64; - } - InChunkOffset += (16*128*16)/2; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light - { - for( int y = 0; y < 64; ++y ) - { - ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset]; - } - memset(ConvertedData + Index, 0, 64); - Index += 64; - } - InChunkOffset += (16 * 128 * 16) / 2; - - AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData)); - - // Add JSON data afterwards - if (UncompressedData.size() > InChunkOffset) - { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); - } - - // Re-compress data - AString CompressedData; - { - int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData); - if (errorcode != Z_OK) - { - LOGERROR("Error %d compressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - continue; - } - } - - // Save into file's cache - Header->m_UncompressedSize = Converted.size(); - Header->m_CompressedSize = CompressedData.size(); - NewDataContents.append( CompressedData ); - } - - // Done converting - m_DataContents = NewDataContents; - m_ChunkVersion = 2; - SynchronizeFile(); - - LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() ); -} - - - - - -void cWSSCompact::cPAKFile::UpdateChunk2To3() -{ - int Offset = 0; - AString NewDataContents; - int ChunksConverted = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - sChunkHeader * Header = *itr; - - if( ChunksConverted % 32 == 0 ) - { - LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() ); - } - ChunksConverted++; - - AString Data; - int UncompressedSize = Header->m_UncompressedSize; - Data.assign(m_DataContents, Offset, Header->m_CompressedSize); - Offset += Header->m_CompressedSize; - - // Crude data integrity check: - const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2 - if (UncompressedSize < ExpectedSize) - { - LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", - Header->m_ChunkX, Header->m_ChunkZ, - UncompressedSize, ExpectedSize - ); - Offset += Header->m_CompressedSize; - continue; - } - - // Decompress the data: - AString UncompressedData; - { - int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize); - if (errorcode != Z_OK) - { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - } - - if (UncompressedSize != (int)UncompressedData.size()) - { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", - UncompressedSize, UncompressedData.size(), - Header->m_ChunkX, Header->m_ChunkZ - ); - Offset += Header->m_CompressedSize; - continue; - } - - char ConvertedData[ExpectedSize]; - memset(ConvertedData, 0, ExpectedSize); - - // Cannot use cChunk::MakeIndex because it might change again????????? - // For compatibility, use what we know is current - #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) ) - #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) ) - - unsigned int InChunkOffset = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X - { - ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset]; - ++InChunkOffset; - } // for y, z, x - - - unsigned int index2 = 0; - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) - { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); - ++index2; - } - InChunkOffset += index2 / 2; - index2 = 0; - - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) - { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); - ++index2; - } - InChunkOffset += index2 / 2; - index2 = 0; - - for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) - { - ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4); - ++index2; - } - InChunkOffset += index2 / 2; - index2 = 0; - - AString Converted(ConvertedData, ExpectedSize); - - // Add JSON data afterwards - if (UncompressedData.size() > InChunkOffset) - { - Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() ); - } - - // Re-compress data - AString CompressedData; - { - int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData); - if (errorcode != Z_OK) - { - LOGERROR("Error %d compressing data for chunk [%d, %d]", - errorcode, - Header->m_ChunkX, Header->m_ChunkZ - ); - continue; - } - } - - // Save into file's cache - Header->m_UncompressedSize = Converted.size(); - Header->m_CompressedSize = CompressedData.size(); - NewDataContents.append( CompressedData ); - } - - // Done converting - m_DataContents = NewDataContents; - m_ChunkVersion = 3; - SynchronizeFile(); - - LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() ); -} - - - - - -bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World) -{ - // Crude data integrity check: - if (a_UncompressedSize < cChunkDef::BlockDataSize) - { - LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing", - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - a_UncompressedSize, cChunkDef::BlockDataSize - ); - EraseChunkData(a_Chunk); - return false; - } - - // Decompress the data: - AString UncompressedData; - int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize); - if (errorcode != Z_OK) - { - LOGERROR("Error %d decompressing data for chunk [%d, %d]", - errorcode, - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ - ); - return false; - } - - if (a_UncompressedSize != (int)UncompressedData.size()) - { - LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]", - a_UncompressedSize, UncompressedData.size(), - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ - ); - return false; - } - - cEntityList Entities; - cBlockEntityList BlockEntities; - bool IsLightValid = false; - - if (a_UncompressedSize > cChunkDef::BlockDataSize) - { - Json::Value root; // will contain the root value after parsing. - Json::Reader reader; - if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) ) - { - LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!", - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ - ); - } - else - { - LoadEntitiesFromJson(root, Entities, BlockEntities, a_World); - IsLightValid = root.get("IsLightValid", false).asBool(); - } - } - - BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data(); - NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset); - NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset); - NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset); - - a_World->SetChunkData( - a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, - BlockData, MetaData, - IsLightValid ? BlockLight : NULL, - IsLightValid ? SkyLight : NULL, - NULL, NULL, - Entities, BlockEntities, - false - ); - - return true; -} - - - - - -bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk) -{ - int ChunkX = a_Chunk.m_ChunkX; - int ChunkZ = a_Chunk.m_ChunkZ; - int Offset = 0; - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ)) - { - m_DataContents.erase(Offset, (*itr)->m_CompressedSize); - delete *itr; - itr = m_ChunkHeaders.erase(itr); - return true; - } - Offset += (*itr)->m_CompressedSize; - } - - return false; -} - - - - - -bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World) -{ - // Serialize the chunk: - cJsonChunkSerializer Serializer; - if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, Serializer)) - { - // Chunk not valid - LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); - return false; - } - - AString Data; - Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize); - if (Serializer.HasJsonData()) - { - AString JsonData; - Json::StyledWriter writer; - JsonData = writer.write(Serializer.GetRoot()); - Data.append(JsonData); - } - - // Compress the data: - AString CompressedData; - int errorcode = CompressString(Data.data(), Data.size(), CompressedData); - if ( errorcode != Z_OK ) - { - LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); - return false; - } - - // Erase any existing data for the chunk: - EraseChunkData(a_Chunk); - - // Save the header: - sChunkHeader * Header = new sChunkHeader; - if (Header == NULL) - { - LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ); - return false; - } - Header->m_CompressedSize = (int)CompressedData.size(); - Header->m_ChunkX = a_Chunk.m_ChunkX; - Header->m_ChunkZ = a_Chunk.m_ChunkZ; - Header->m_UncompressedSize = (int)Data.size(); - m_ChunkHeaders.push_back(Header); - - m_DataContents.append(CompressedData.data(), CompressedData.size()); - - m_NumDirty++; - return true; -} - - - - - -#define WRITE(Var) \ - if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \ - return; \ - } - -void cWSSCompact::cPAKFile::SynchronizeFile(void) -{ - cFile f; - if (!f.Open(m_FileName, cFile::fmWrite)) - { - LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str()); - return; - } - - WRITE(m_PakVersion); - WRITE(m_ChunkVersion); - short NumChunks = (short)m_ChunkHeaders.size(); - WRITE(NumChunks); - for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr) - { - WRITE(**itr); - } - if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size()) - { - LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell()); - return; - } - m_NumDirty = 0; -} - - - - diff --git a/source/WorldStorage/WSSCompact.h b/source/WorldStorage/WSSCompact.h deleted file mode 100644 index e6a013eaf..000000000 --- a/source/WorldStorage/WSSCompact.h +++ /dev/null @@ -1,144 +0,0 @@ - -// WSSCompact.h - -// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files) - - - - - -#pragma once -#ifndef WSSCOMPACT_H_INCLUDED -#define WSSCOMPACT_H_INCLUDED - -#include "WorldStorage.h" -#include "../Vector3i.h" - - - - - -/// Helper class for serializing a chunk into Json -class cJsonChunkSerializer : - public cChunkDataCollector -{ -public: - - cJsonChunkSerializer(void); - - Json::Value & GetRoot (void) {return m_Root; } - BLOCKTYPE * GetBlockData(void) {return (BLOCKTYPE *)m_BlockData; } - bool HasJsonData (void) const {return m_HasJsonData; } - -protected: - - // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array - - // Entities and BlockEntities are serialized to Json - Json::Value m_Root; - bool m_HasJsonData; - - // cChunkDataCollector overrides: - virtual void Entity (cEntity * a_Entity) override; - virtual void BlockEntity (cBlockEntity * a_Entity) override; - virtual bool LightIsValid (bool a_IsLightValid) override; -} ; - - - - - -class cWSSCompact : - public cWSSchema -{ -public: - cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {} - virtual ~cWSSCompact(); - -protected: - - struct sChunkHeader; - typedef std::vector sChunkHeaders; - - /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast - class cPAKFile - { - public: - - cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ); - ~cPAKFile(); - - bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); - bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); - bool EraseChunkData(const cChunkCoords & a_Chunk); - - bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World); - - int GetLayerX(void) const {return m_LayerX; } - int GetLayerZ(void) const {return m_LayerZ; } - - static const int PAK_VERSION = 1; -#if AXIS_ORDER == AXIS_ORDER_XZY - static const int CHUNK_VERSION = 3; -#elif AXIS_ORDER == AXIS_ORDER_YZX - static const int CHUNK_VERSION = 2; -#endif - protected: - - AString m_FileName; - int m_LayerX; - int m_LayerZ; - - sChunkHeaders m_ChunkHeaders; - AString m_DataContents; // Data contents of the file, cached - - int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file - - Vector3i m_ChunkSize; // Is related to m_ChunkVersion - char m_ChunkVersion; - char m_PakVersion; - - bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty - void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty - - void UpdateChunk1To2(void); // Height from 128 to 256 - void UpdateChunk2To3(void); // Axis order from YZX to XZY - } ; - - typedef std::list cPAKFiles; - - cCriticalSection m_CS; - cPAKFiles m_PAKFiles; // A MRU cache of PAK files - - /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache - cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk); - - /// Gets chunk data from the correct file; locks CS as needed - bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data); - - /// Sets chunk data to the correct file; locks CS as needed - bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data); - - /// Erases chunk data from the correct file; locks CS as needed - bool EraseChunkData(const cChunkCoords & a_Chunk); - - /// Loads the chunk from the data (no locking needed) - bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World); - - void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World); - - // cWSSchema overrides: - virtual bool LoadChunk(const cChunkCoords & a_Chunk) override; - virtual bool SaveChunk(const cChunkCoords & a_Chunk) override; - virtual const AString GetName(void) const override {return "compact"; } -} ; - - - - - -#endif // WSSCOMPACT_H_INCLUDED - - - - diff --git a/source/WorldStorage/WorldStorage.cpp b/source/WorldStorage/WorldStorage.cpp deleted file mode 100644 index f290ec128..000000000 --- a/source/WorldStorage/WorldStorage.cpp +++ /dev/null @@ -1,409 +0,0 @@ - -// WorldStorage.cpp - -// Implements the cWorldStorage class representing the chunk loading / saving thread - -// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas() - -#include "Globals.h" -#include "WorldStorage.h" -#include "WSSCompact.h" -#include "WSSAnvil.h" -#include "../World.h" -#include "../Generating/ChunkGenerator.h" -#include "../Entities/Entity.h" -#include "../BlockEntities/BlockEntity.h" - - - - - -/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage()) -#define CHUNK_Y_MESSAGE 2 - - - - - -/// Example storage schema - forgets all chunks ;) -class cWSSForgetful : - public cWSSchema -{ -public: - cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {} - -protected: - // cWSSchema overrides: - virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; } - virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; } - virtual const AString GetName(void) const override {return "forgetful"; } -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorldStorage: - -cWorldStorage::cWorldStorage(void) : - super("cWorldStorage"), - m_World(NULL), - m_SaveSchema(NULL) -{ -} - - - - - -cWorldStorage::~cWorldStorage() -{ - for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) - { - delete *itr; - } // for itr - m_Schemas[] - m_LoadQueue.clear(); - m_SaveQueue.clear(); -} - - - - - -bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName) -{ - m_World = a_World; - m_StorageSchemaName = a_StorageSchemaName; - InitSchemas(); - - return super::Start(); -} - - - - - -void cWorldStorage::Stop(void) -{ - WaitForFinish(); -} - - - - - -void cWorldStorage::WaitForFinish(void) -{ - LOG("Waiting for the world storage to finish saving"); - - { - // Cancel all loading requests: - cCSLock Lock(m_CSQueues); - m_LoadQueue.clear(); - } - - // Wait for the saving to finish: - WaitForQueuesEmpty(); - - // Wait for the thread to finish: - m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method - super::Wait(); - LOG("World storage thread finished"); -} - - - - - -void cWorldStorage::WaitForQueuesEmpty(void) -{ - cCSLock Lock(m_CSQueues); - while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty())) - { - cCSUnlock Unlock(Lock); - m_evtRemoved.Wait(); - } -} - - - - - -int cWorldStorage::GetLoadQueueLength(void) -{ - cCSLock Lock(m_CSQueues); - return (int)m_LoadQueue.size(); -} - - - - - -int cWorldStorage::GetSaveQueueLength(void) -{ - cCSLock Lock(m_CSQueues); - return (int)m_SaveQueue.size(); -} - - - - - -void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) -{ - // Queues the chunk for loading; if not loaded, the chunk will be generated - { - cCSLock Lock(m_CSQueues); - - // Check if already in the queue: - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate)) - { - return; - } - } - m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); - } - - m_Event.Set(); -} - - - - - -void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice - m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); - } - m_Event.Set(); -} - - - - - -void cWorldStorage::QueueSavedMessage(void) -{ - // Pushes a special coord pair into the queue, signalizing a message instead: - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0)); - } - m_Event.Set(); -} - - - - - -void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - cCSLock Lock(m_CSQueues); - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ)) - { - continue; - } - m_LoadQueue.erase(itr); - Lock.Unlock(); - m_evtRemoved.Set(); - return; - } // for itr - m_LoadQueue[] -} - - - - - -void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk) -{ - { - cCSLock Lock(m_CSQueues); - m_SaveQueue.remove(a_Chunk); - } - m_evtRemoved.Set(); -} - - - - - -void cWorldStorage::InitSchemas(void) -{ - // The first schema added is considered the default - m_Schemas.push_back(new cWSSAnvil (m_World)); - m_Schemas.push_back(new cWSSCompact (m_World)); - m_Schemas.push_back(new cWSSForgetful(m_World)); - // Add new schemas here - - if (NoCaseCompare(m_StorageSchemaName, "default") == 0) - { - m_SaveSchema = m_Schemas.front(); - return; - } - for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) - { - if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0) - { - m_SaveSchema = *itr; - return; - } - } // for itr - m_Schemas[] - - // Unknown schema selected, let the admin know: - LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:", - m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str() - ); - for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) - { - LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str()); - } - m_SaveSchema = m_Schemas.front(); -} - - - - - -void cWorldStorage::Execute(void) -{ - while (!m_ShouldTerminate) - { - m_Event.Wait(); - - // Process both queues until they are empty again: - bool HasMore; - do - { - HasMore = false; - if (m_ShouldTerminate) - { - return; - } - - HasMore = LoadOneChunk(); - HasMore = HasMore | SaveOneChunk(); - m_evtRemoved.Set(); - } while (HasMore); - } -} - - - - - -bool cWorldStorage::LoadOneChunk(void) -{ - sChunkLoad ToLoad(0, 0, 0, false); - bool HasMore; - bool ShouldLoad = false; - { - cCSLock Lock(m_CSQueues); - if (!m_LoadQueue.empty()) - { - ToLoad = m_LoadQueue.front(); - m_LoadQueue.pop_front(); - ShouldLoad = true; - } - HasMore = !m_LoadQueue.empty(); - } - - if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)) - { - if (ToLoad.m_Generate) - { - // The chunk couldn't be loaded, generate it: - m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } - else - { - // TODO: Notify the world that the load has failed: - // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ); - } - } - return HasMore; -} - - - - - -bool cWorldStorage::SaveOneChunk(void) -{ - cChunkCoords Save(0, 0, 0); - bool HasMore; - bool ShouldSave = false; - { - cCSLock Lock(m_CSQueues); - if (!m_SaveQueue.empty()) - { - Save = m_SaveQueue.front(); - m_SaveQueue.pop_front(); - ShouldSave = true; - } - HasMore = !m_SaveQueue.empty(); - } - if (Save.m_ChunkY == CHUNK_Y_MESSAGE) - { - LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str()); - return HasMore; - } - if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkZ)) - { - m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkZ); - if (m_SaveSchema->SaveChunk(Save)) - { - m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkZ); - } - } - return HasMore; -} - - - - - -bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - if (m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) - { - // Already loaded (can happen, since the queue is async) - return true; - } - - cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ); - - // First try the schema that is used for saving - if (m_SaveSchema->LoadChunk(Coords)) - { - return true; - } - - // If it didn't have the chunk, try all the other schemas: - for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr) - { - if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords)) - { - return true; - } - } - - // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true): - m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); - - return false; -} - - - - - diff --git a/source/WorldStorage/WorldStorage.h b/source/WorldStorage/WorldStorage.h deleted file mode 100644 index bf8dbd3d5..000000000 --- a/source/WorldStorage/WorldStorage.h +++ /dev/null @@ -1,135 +0,0 @@ - -// WorldStorage.h - -// Interfaces to the cWorldStorage class representing the chunk loading / saving thread -// This class decides which storage schema to use for saving; it queries all available schemas for loading -// Also declares the base class for all storage schemas, cWSSchema -// Helper serialization class cJsonChunkSerializer is declared as well - - - - - -#pragma once -#ifndef WORLDSTORAGE_H_INCLUDED -#define WORLDSTORAGE_H_INCLUDED - -#include "../ChunkDef.h" -#include "../OSSupport/IsThread.h" -#include - - - - - -// fwd: -class cWorld; - - - - - -/// Interface that all the world storage schemas need to implement -class cWSSchema abstract -{ -public: - cWSSchema(cWorld * a_World) : m_World(a_World) {} - virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual - - virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0; - virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0; - virtual const AString GetName(void) const = 0; - -protected: - - cWorld * m_World; -} ; - -typedef std::list cWSSchemaList; - - - - - -/// The actual world storage class -class cWorldStorage : - public cIsThread -{ - typedef cIsThread super; - -public: - - cWorldStorage(void); - ~cWorldStorage(); - - void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true - void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Signals that a message should be output to the console when all the chunks have been saved - void QueueSavedMessage(void); - - /// Loads the chunk specified; returns true on success, false on failure - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - void UnqueueSave(const cChunkCoords & a_Chunk); - - bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args - void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event - void WaitForFinish(void); - void WaitForQueuesEmpty(void); - - int GetLoadQueueLength(void); - int GetSaveQueueLength(void); - -protected: - - struct sChunkLoad - { - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - bool m_Generate; // If true, the chunk will be generated if it cannot be loaded - - sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} - } ; - - typedef std::list sChunkLoadQueue; - - cWorld * m_World; - AString m_StorageSchemaName; - - // Both queues are locked by the same CS - cCriticalSection m_CSQueues; - sChunkLoadQueue m_LoadQueue; - cChunkCoordsList m_SaveQueue; - - cEvent m_Event; // Set when there's any addition to the queues - cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods - - /// All the storage schemas (all used for loading) - cWSSchemaList m_Schemas; - - /// The one storage schema used for saving - cWSSchema * m_SaveSchema; - - void InitSchemas(void); - - virtual void Execute(void) override; - - /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue - bool LoadOneChunk(void); - - /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue - bool SaveOneChunk(void); -} ; - - - - - -#endif // WORLDSTORAGE_H_INCLUDED - - - - diff --git a/source/XMLParser.h b/source/XMLParser.h deleted file mode 100644 index f492d1a5d..000000000 --- a/source/XMLParser.h +++ /dev/null @@ -1,701 +0,0 @@ - -// XMLParser.h - -// Interfaces to the CXMLParser class representing the base class for XML parsing - -// To use, derive a class from this base and override its OnStartElement(), OnEndElement() and OnCharacters() functions - - - - - -#pragma once - -#include "expat/expat.h" - - - - - -class CXMLParser -{ -public: - CXMLParser(void); - virtual ~CXMLParser(); - - // The actual parsing, may be called several times; the last time needs iIsFinal == true (-> flush) - int Parse(const char * iData, size_t iLength, bool iIsFinal = false); - -private: - // LibExpat stuff: - XML_Parser mParser; - - static void StartElementHandler(void * iContext, const XML_Char * iElement, const XML_Char ** iAttributes) - { - ((CXMLParser *)iContext)->OnStartElement(iElement, iAttributes); - } - - static void EndElementHandler (void * iContext, const XML_Char * iElement) - { - ((CXMLParser *)iContext)->OnEndElement(iElement); - } - - static void CharacterDataHandler (void * iContext, const XML_Char * iData, int iLength) - { - ((CXMLParser *)iContext)->OnCharacters(iData, iLength); - } - -protected: - virtual void OnStartElement(const XML_Char * iElement, const XML_Char ** iAttributes) = 0; - virtual void OnEndElement (const XML_Char * iElement) = 0; - virtual void OnCharacters (const XML_Char * iCharacters, int iLength) = 0; -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// The following template has been modified from code available at -// http://www.codeproject.com/Articles/1847/C-Wrappers-for-the-Expat-XML-Parser -// It uses templates to remove the virtual function call penalty (both size and speed) for each callback - -/* Usage: -1, Declare a subclass: - class CMyParser : public CExpatImpl -2, Declare handlers that you want in that subclass: - void CMyParser::OnEndElement(const XML_Char * iTagName); -3, Create an instance of your class: - CMyParser Parser; -4, Call Create(): - Parser.Create(NULL, NULL); -4, Call Parse(), repeatedly: - Parser.Parse(Buffer, Length); -*/ - -template -class CExpatImpl -{ - -// @access Constructors and destructors -public: - - // @cmember General constructor - - CExpatImpl () - { - m_p = NULL; - } - - // @cmember Destructor - - ~CExpatImpl () - { - Destroy (); - } - -// @access Parser creation and deletion methods -public: - - // @cmember Create a parser - - bool Create (const XML_Char * pszEncoding = NULL, const XML_Char * pszSep = NULL) - { - // Destroy the old parser - Destroy (); - - // If the encoding or seperator are empty, then NULL - if (pszEncoding != NULL && pszEncoding [0] == 0) - { - pszEncoding = NULL; - } - if (pszSep != NULL && pszSep [0] == 0) - { - pszSep = NULL; - } - - // Create the new parser - m_p = XML_ParserCreate_MM (pszEncoding, NULL, pszSep); - if (m_p == NULL) - { - return false; - } - - // Invoke the post create routine - _T * pThis = static_cast <_T *> (this); - pThis ->OnPostCreate (); - - // Set the user data used in callbacks - XML_SetUserData (m_p, (void *) this); - return true; - } - - // @cmember Destroy the parser - - void Destroy (void) - { - if (m_p != NULL) - { - XML_ParserFree (m_p); - } - m_p = NULL; - } - - - // @cmember Parse a block of data - - bool Parse (const char *pszBuffer, int nLength, bool fIsFinal = true) - { - assert (m_p != NULL); - return XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0; - } - - // @cmember Parse internal buffer - - bool ParseBuffer (int nLength, bool fIsFinal = true) - { - assert (m_p != NULL); - return XML_ParseBuffer (m_p, nLength, fIsFinal) != 0; - } - - // @cmember Get the internal buffer - - void *GetBuffer (int nLength) - { - assert (m_p != NULL); - return XML_GetBuffer (m_p, nLength); - } - - -protected: - // Parser callback enable/disable methods: - - // @cmember Enable/Disable the start element handler - - void EnableStartElementHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetStartElementHandler (m_p, fEnable ? StartElementHandler : NULL); - } - - // @cmember Enable/Disable the end element handler - - void EnableEndElementHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetEndElementHandler (m_p, fEnable ? EndElementHandler : NULL); - } - - // @cmember Enable/Disable the element handlers - - void EnableElementHandler (bool fEnable = true) - { - assert (m_p != NULL); - EnableStartElementHandler (fEnable); - EnableEndElementHandler (fEnable); - } - - // @cmember Enable/Disable the character data handler - - void EnableCharacterDataHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetCharacterDataHandler (m_p, fEnable ? CharacterDataHandler : NULL); - } - - // @cmember Enable/Disable the processing instruction handler - - void EnableProcessingInstructionHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetProcessingInstructionHandler (m_p, fEnable ? ProcessingInstructionHandler : NULL); - } - - // @cmember Enable/Disable the comment handler - - void EnableCommentHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetCommentHandler (m_p, fEnable ? CommentHandler : NULL); - } - - // @cmember Enable/Disable the start CDATA section handler - - void EnableStartCdataSectionHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetStartCdataSectionHandler (m_p, fEnable ? StartCdataSectionHandler : NULL); - } - - // @cmember Enable/Disable the end CDATA section handler - - void EnableEndCdataSectionHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetEndCdataSectionHandler (m_p, fEnable ? EndCdataSectionHandler : NULL); - } - - // @cmember Enable/Disable the CDATA section handlers - - void EnableCdataSectionHandler (bool fEnable = true) - { - assert (m_p != NULL); - EnableStartCdataSectionHandler (fEnable); - EnableEndCdataSectionHandler (fEnable); - } - - // @cmember Enable/Disable default handler - - void EnableDefaultHandler (bool fEnable = true, bool fExpand = true) - { - assert (m_p != NULL); - if (fExpand) - { - XML_SetDefaultHandlerExpand (m_p, fEnable ? DefaultHandler : NULL); - } - else - XML_SetDefaultHandler (m_p, fEnable ? DefaultHandler : NULL); - } - - // @cmember Enable/Disable external entity ref handler - - void EnableExternalEntityRefHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetExternalEntityRefHandler (m_p, fEnable ? ExternalEntityRefHandler : NULL); - } - - // @cmember Enable/Disable unknown encoding handler - - void EnableUnknownEncodingHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetUnknownEncodingHandler (m_p, fEnable ? UnknownEncodingHandler : NULL); - } - - // @cmember Enable/Disable start namespace handler - - void EnableStartNamespaceDeclHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetStartNamespaceDeclHandler (m_p, fEnable ? StartNamespaceDeclHandler : NULL); - } - - // @cmember Enable/Disable end namespace handler - - void EnableEndNamespaceDeclHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetEndNamespaceDeclHandler (m_p, fEnable ? EndNamespaceDeclHandler : NULL); - } - - // @cmember Enable/Disable namespace handlers - - void EnableNamespaceDeclHandler (bool fEnable = true) - { - EnableStartNamespaceDeclHandler (fEnable); - EnableEndNamespaceDeclHandler (fEnable); - } - - // @cmember Enable/Disable the XML declaration handler - - void EnableXmlDeclHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetXmlDeclHandler (m_p, fEnable ? XmlDeclHandler : NULL); - } - - // @cmember Enable/Disable the start DOCTYPE declaration handler - - void EnableStartDoctypeDeclHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetStartDoctypeDeclHandler (m_p, fEnable ? StartDoctypeDeclHandler : NULL); - } - - // @cmember Enable/Disable the end DOCTYPE declaration handler - - void EnableEndDoctypeDeclHandler (bool fEnable = true) - { - assert (m_p != NULL); - XML_SetEndDoctypeDeclHandler (m_p, - fEnable ? EndDoctypeDeclHandler : NULL); - } - - // @cmember Enable/Disable the DOCTYPE declaration handler - - void EnableDoctypeDeclHandler (bool fEnable = true) - { - assert (m_p != NULL); - EnableStartDoctypeDeclHandler (fEnable); - EnableEndDoctypeDeclHandler (fEnable); - } - -public: - // Parser error reporting methods - - // @cmember Get last error - - enum XML_Error GetErrorCode () - { - assert (m_p != NULL); - return XML_GetErrorCode (m_p); - } - - // @cmember Get the current byte index - - long GetCurrentByteIndex () - { - assert (m_p != NULL); - return XML_GetCurrentByteIndex (m_p); - } - - // @cmember Get the current line number - - int GetCurrentLineNumber () - { - assert (m_p != NULL); - return XML_GetCurrentLineNumber (m_p); - } - - // @cmember Get the current column number - - int GetCurrentColumnNumber () - { - assert (m_p != NULL); - return XML_GetCurrentColumnNumber (m_p); - } - - // @cmember Get the current byte count - - int GetCurrentByteCount () - { - assert (m_p != NULL); - return XML_GetCurrentByteCount (m_p); - } - - // @cmember Get the input context - - const char *GetInputContext (int *pnOffset, int *pnSize) - { - assert (m_p != NULL); - return XML_GetInputContext (m_p, pnOffset, pnSize); - } - - // @cmember Get last error string - - const XML_LChar *GetErrorString () - { - return XML_ErrorString (GetErrorCode ()); - } - - // @cmember Return the version string - - static const XML_LChar *GetExpatVersion () - { - return XML_ExpatVersion (); - } - - // @cmember Get the version information - - static void GetExpatVersion (int *pnMajor, int *pnMinor, int *pnMicro) - { - XML_expat_version v = XML_ExpatVersionInfo (); - if (pnMajor) - *pnMajor = v .major; - if (pnMinor) - *pnMinor = v .minor; - if (pnMicro) - *pnMicro = v .micro; - } - - // @cmember Get last error string - - static const XML_LChar *GetErrorString (enum XML_Error nError) - { - return XML_ErrorString (nError); - } - - - // Public handler methods: - // The template parameter should provide their own implementation for those handlers that they want - - // @cmember Start element handler - - void OnStartElement (const XML_Char *pszName, const XML_Char **papszAttrs) - { - return; - } - - // @cmember End element handler - - void OnEndElement (const XML_Char *pszName) - { - return; - } - - // @cmember Character data handler - - void OnCharacterData (const XML_Char *pszData, int nLength) - { - return; - } - - // @cmember Processing instruction handler - - void OnProcessingInstruction (const XML_Char *pszTarget, - const XML_Char *pszData) - { - return; - } - - // @cmember Comment handler - - void OnComment (const XML_Char *pszData) - { - return; - } - - // @cmember Start CDATA section handler - - void OnStartCdataSection () - { - return; - } - - // @cmember End CDATA section handler - - void OnEndCdataSection () - { - return; - } - - // @cmember Default handler - - void OnDefault (const XML_Char *pszData, int nLength) - { - return; - } - - // @cmember External entity ref handler - - bool OnExternalEntityRef (const XML_Char *pszContext, - const XML_Char *pszBase, const XML_Char *pszSystemID, - const XML_Char *pszPublicID) - { - return false; - } - - // @cmember Unknown encoding handler - - bool OnUnknownEncoding (const XML_Char *pszName, XML_Encoding *pInfo) - { - return false; - } - - // @cmember Start namespace declaration handler - - void OnStartNamespaceDecl (const XML_Char *pszPrefix, - const XML_Char *pszURI) - { - return; - } - - // @cmember End namespace declaration handler - - void OnEndNamespaceDecl (const XML_Char *pszPrefix) - { - return; - } - - // @cmember XML declaration handler - - void OnXmlDecl (const XML_Char *pszVersion, const XML_Char *pszEncoding, - bool fStandalone) - { - return; - } - - // @cmember Start DOCTYPE declaration handler - - void OnStartDoctypeDecl (const XML_Char *pszDoctypeName, - const XML_Char *pszSysID, const XML_Char *pszPubID, - bool fHasInternalSubset) - { - return; - } - - // @cmember End DOCTYPE declaration handler - - void OnEndDoctypeDecl () - { - return; - } - -// @access Protected methods -protected: - - // @cmember Handle any post creation - - void OnPostCreate () - { - } - -// @access Protected static methods -protected: - - // @cmember Start element handler wrapper - - static void __cdecl StartElementHandler (void *pUserData, - const XML_Char *pszName, const XML_Char **papszAttrs) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnStartElement (pszName, papszAttrs); - } - - // @cmember End element handler wrapper - - static void __cdecl EndElementHandler (void *pUserData, - const XML_Char *pszName) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnEndElement (pszName); - } - - // @cmember Character data handler wrapper - - static void __cdecl CharacterDataHandler (void *pUserData, - const XML_Char *pszData, int nLength) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnCharacterData (pszData, nLength); - } - - // @cmember Processing instruction handler wrapper - - static void __cdecl ProcessingInstructionHandler (void *pUserData, - const XML_Char *pszTarget, const XML_Char *pszData) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnProcessingInstruction (pszTarget, pszData); - } - - // @cmember Comment handler wrapper - - static void __cdecl CommentHandler (void *pUserData, - const XML_Char *pszData) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnComment (pszData); - } - - // @cmember Start CDATA section wrapper - - static void __cdecl StartCdataSectionHandler (void *pUserData) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnStartCdataSection (); - } - - // @cmember End CDATA section wrapper - - static void __cdecl EndCdataSectionHandler (void *pUserData) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnEndCdataSection (); - } - - // @cmember Default wrapper - - static void __cdecl DefaultHandler (void *pUserData, - const XML_Char *pszData, int nLength) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnDefault (pszData, nLength); - } - - // @cmember External entity ref wrapper - - static int __cdecl ExternalEntityRefHandler (void *pUserData, - const XML_Char *pszContext, const XML_Char *pszBase, - const XML_Char *pszSystemID, const XML_Char *pszPublicID) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - return pThis ->OnExternalEntityRef (pszContext, - pszBase, pszSystemID, pszPublicID) ? 1 : 0; - } - - // @cmember Unknown encoding wrapper - - static int __cdecl UnknownEncodingHandler (void * pUserData, const XML_Char * pszName, XML_Encoding * pInfo) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - return pThis ->OnUnknownEncoding (pszName, pInfo) ? 1 : 0; - } - - // @cmember Start namespace decl wrapper - - static void __cdecl StartNamespaceDeclHandler (void * pUserData, const XML_Char * pszPrefix, const XML_Char * pszURI) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnStartNamespaceDecl (pszPrefix, pszURI); - } - - // @cmember End namespace decl wrapper - - static void __cdecl EndNamespaceDeclHandler (void * pUserData, const XML_Char * pszPrefix) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnEndNamespaceDecl (pszPrefix); - } - - // @cmember XML declaration wrapper - - static void __cdecl XmlDeclHandler (void *pUserData, const XML_Char *pszVersion, const XML_Char *pszEncoding, int nStandalone) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnXmlDecl (pszVersion, pszEncoding, nStandalone != 0); - } - - // @cmember Start Doctype declaration wrapper - - static void __cdecl StartDoctypeDeclHandler ( - void *pUserData, const XML_Char *pszDoctypeName, const XML_Char *pszSysID, - const XML_Char *pszPubID, int nHasInternalSubset - ) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnStartDoctypeDecl (pszDoctypeName, pszSysID, - pszPubID, nHasInternalSubset != 0); - } - - // @cmember End Doctype declaration wrapper - - static void __cdecl EndDoctypeDeclHandler (void *pUserData) - { - _T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData); - pThis ->OnEndDoctypeDecl (); - } - - -protected: - - XML_Parser m_p; - - /// Returns the value of the specified attribute, if found; NULL otherwise - static const XML_Char * FindAttr(const XML_Char ** iAttrs, const XML_Char * iAttrToFind) - { - for (const XML_Char ** Attr = iAttrs; *Attr != NULL; Attr += 2) - { - if (strcmp(*Attr, iAttrToFind) == 0) - { - return *(Attr + 1); - } - } // for Attr - iAttrs[] - return NULL; - } -} ; - - - - diff --git a/source/lua5.1.dll b/source/lua5.1.dll deleted file mode 100644 index 515cf8b30..000000000 Binary files a/source/lua5.1.dll and /dev/null differ diff --git a/source/main.cpp b/source/main.cpp deleted file mode 100644 index 1f6aad24f..000000000 --- a/source/main.cpp +++ /dev/null @@ -1,197 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Root.h" - -#include //std::exception -#include //std::signal -#include //exit() - -#ifdef _MSC_VER - #include -#endif // _MSC_VER - - - - - -/// If defined, a thorough leak finder will be used (debug MSVC only); leaks will be output to the Output window -#define ENABLE_LEAK_FINDER - - - - - -#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) - #pragma warning(push) - #pragma warning(disable:4100) - #include "LeakFinder.h" - #pragma warning(pop) -#endif - - - - - - -void ShowCrashReport(int) -{ - std::signal(SIGSEGV, SIG_DFL); - - printf("\n\nMCServer has crashed!\n"); - - exit(-1); -} - - - - - -#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Windows 32-bit stuff: when the server crashes, create a "dump file" containing the callstack of each thread and some variables; let the user send us that crash file for analysis - -typedef BOOL (WINAPI *pMiniDumpWriteDump)( - HANDLE hProcess, - DWORD ProcessId, - HANDLE hFile, - MINIDUMP_TYPE DumpType, - PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam, - PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam, - PMINIDUMP_CALLBACK_INFORMATION CallbackParam -); - -pMiniDumpWriteDump g_WriteMiniDump; // The function in dbghlp DLL that creates dump files - -char g_DumpFileName[MAX_PATH]; // Filename of the dump file; hes to be created before the dump handler kicks in -char g_ExceptionStack[128 * 1024]; // Substitute stack, just in case the handler kicks in because of "insufficient stack space" -MINIDUMP_TYPE g_DumpFlags = MiniDumpNormal; // By default dump only the stack and some helpers - - - - - -/** This function gets called just before the "program executed an illegal instruction and will be terminated" or similar. -Its purpose is to create the crashdump using the dbghlp DLLs -*/ -LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_ExceptionInfo) -{ - char * newStack = &g_ExceptionStack[sizeof(g_ExceptionStack)]; - char * oldStack; - - // Use the substitute stack: - // This code is the reason why we don't support 64-bit (yet) - _asm - { - mov oldStack, esp - mov esp, newStack - } - - MINIDUMP_EXCEPTION_INFORMATION ExcInformation; - ExcInformation.ThreadId = GetCurrentThreadId(); - ExcInformation.ExceptionPointers = a_ExceptionInfo; - ExcInformation.ClientPointers = 0; - - // Write the dump file: - HANDLE dumpFile = CreateFile(g_DumpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); - g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : NULL, NULL, NULL); - CloseHandle(dumpFile); - - // Revert to old stack: - _asm - { - mov esp, oldStack - } - - return 0; -} - -#endif // _WIN32 && !_WIN64 - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// main: - -int main( int argc, char **argv ) -{ - (void)argc; - (void)argv; - - #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) - InitLeakFinder(); - #endif - - // Magic code to produce dump-files on Windows if the server crashes: - #if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER) - HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL"); - g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump"); - if (g_WriteMiniDump != NULL) - { - _snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId()); - SetUnhandledExceptionFilter(LastChanceExceptionFilter); - - // Parse arguments for minidump flags: - for (int i = 0; i < argc; i++) - { - if (_stricmp(argv[i], "/cdg") == 0) - { - // Add globals to the dump - g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithDataSegs); - } - else if (_stricmp(argv[i], "/cdf") == 0) - { - // Add full memory to the dump (HUUUGE file) - g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithFullMemory); - } - } // for i - argv[] - } - #endif // _WIN32 && !_WIN64 - // End of dump-file magic - - #if defined(_DEBUG) && defined(_MSC_VER) - _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); - - // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output) - // Only useful when the leak is in the same sequence all the time - // _CrtSetBreakAlloc(85950); - - #endif // _DEBUG && _MSC_VER - - #ifndef _DEBUG - std::signal(SIGSEGV, ShowCrashReport); - #endif - - // DEBUG: test the dumpfile creation: - // *((int *)0) = 0; - - #if !defined(ANDROID_NDK) - try - #endif - { - cRoot Root; - Root.Start(); - } - #if !defined(ANDROID_NDK) - catch( std::exception& e ) - { - LOGERROR("Standard exception: %s", e.what() ); - } - catch( ... ) - { - LOGERROR("Unknown exception!"); - } - #endif - - - #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER) - DeinitLeakFinder(); - #endif - - return 0; -} - - - - diff --git a/source/md5/md5.cpp b/source/md5/md5.cpp deleted file mode 100644 index eae0fc3f2..000000000 --- a/source/md5/md5.cpp +++ /dev/null @@ -1,369 +0,0 @@ -/* MD5 - converted to C++ class by Frank Thilo (thilo@unix-ag.org) - for bzflag (http://www.bzflag.org) - - based on: - - md5.h and md5.c - reference implemantion of RFC 1321 - - Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All -rights reserved. - -License to copy and use this software is granted provided that it -is identified as the "RSA Data Security, Inc. MD5 Message-Digest -Algorithm" in all material mentioning or referencing this software -or this function. - -License is also granted to make and use derivative works provided -that such works are identified as "derived from the RSA Data -Security, Inc. MD5 Message-Digest Algorithm" in all material -mentioning or referencing the derived work. - -RSA Data Security, Inc. makes no representations concerning either -the merchantability of this software or the suitability of this -software for any particular purpose. It is provided "as is" -without express or implied warranty of any kind. - -These notices must be retained in any copies of any part of this -documentation and/or software. - -*/ - -/* interface header */ -#include "md5.h" - -/* system implementation headers */ -#include - -#ifndef _WIN32 - #include -#endif - - - - - -// Constants for MD5Transform routine. -#define S11 7 -#define S12 12 -#define S13 17 -#define S14 22 -#define S21 5 -#define S22 9 -#define S23 14 -#define S24 20 -#define S31 4 -#define S32 11 -#define S33 16 -#define S34 23 -#define S41 6 -#define S42 10 -#define S43 15 -#define S44 21 - -/////////////////////////////////////////////// - -// F, G, H and I are basic MD5 functions. -inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) { - return x&y | ~x&z; -} - -inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) { - return x&z | y&~z; -} - -inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) { - return x^y^z; -} - -inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) { - return y ^ (x | ~z); -} - -// rotate_left rotates x left n bits. -inline MD5::uint4 MD5::rotate_left(uint4 x, int n) { - return (x << n) | (x >> (32-n)); -} - -// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4. -// Rotation is separate from addition to prevent recomputation. -inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a+ F(b,c,d) + x + ac, s) + b; -} - -inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + G(b,c,d) + x + ac, s) + b; -} - -inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + H(b,c,d) + x + ac, s) + b; -} - -inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) { - a = rotate_left(a + I(b,c,d) + x + ac, s) + b; -} - -////////////////////////////////////////////// - -// default ctor, just initailize -MD5::MD5() -{ - init(); -} - -////////////////////////////////////////////// - -// nifty shortcut ctor, compute MD5 for string and finalize it right away -MD5::MD5(const std::string &text) -{ - init(); - update(text.c_str(), text.length()); - finalize(); -} - -////////////////////////////// - -void MD5::init() -{ - finalized=false; - - count[0] = 0; - count[1] = 0; - - // load magic initialization constants. - state[0] = 0x67452301; - state[1] = 0xefcdab89; - state[2] = 0x98badcfe; - state[3] = 0x10325476; -} - -////////////////////////////// - -// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4. -void MD5::decode(uint4 output[], const uint1 input[], size_type len) -{ - for (unsigned int i = 0, j = 0; j < len; i++, j += 4) - output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) | - (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24); -} - -////////////////////////////// - -// encodes input (uint4) into output (unsigned char). Assumes len is -// a multiple of 4. -void MD5::encode(uint1 output[], const uint4 input[], size_type len) -{ - for (size_type i = 0, j = 0; j < len; i++, j += 4) { - output[j] = input[i] & 0xff; - output[j+1] = (input[i] >> 8) & 0xff; - output[j+2] = (input[i] >> 16) & 0xff; - output[j+3] = (input[i] >> 24) & 0xff; - } -} - -////////////////////////////// - -// apply MD5 algo on a block -void MD5::transform(const uint1 block[blocksize]) -{ - uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16]; - decode (x, block, blocksize); - - /* Round 1 */ - FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */ - FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */ - FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */ - FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */ - FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */ - FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */ - FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */ - FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */ - FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */ - FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */ - FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */ - FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */ - FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */ - FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */ - FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */ - FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */ - - /* Round 2 */ - GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */ - GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */ - GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */ - GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */ - GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */ - GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */ - GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */ - GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */ - GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */ - GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */ - GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */ - GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */ - GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */ - GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */ - GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */ - GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */ - - /* Round 3 */ - HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */ - HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */ - HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */ - HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */ - HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */ - HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */ - HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */ - HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */ - HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */ - HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */ - HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */ - HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */ - HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */ - HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */ - HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */ - HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */ - - /* Round 4 */ - II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */ - II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */ - II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */ - II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */ - II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */ - II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */ - II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */ - II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */ - II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */ - II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */ - II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */ - II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */ - II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */ - II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */ - II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */ - II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */ - - state[0] += a; - state[1] += b; - state[2] += c; - state[3] += d; - - // Zeroize sensitive information. - memset(x, 0, sizeof x); -} - -////////////////////////////// - -// MD5 block update operation. Continues an MD5 message-digest -// operation, processing another message block -void MD5::update(const unsigned char input[], size_type length) -{ - // compute number of bytes mod 64 - size_type index = count[0] / 8 % blocksize; - - // Update number of bits - if ((count[0] += (length << 3)) < (length << 3)) - count[1]++; - count[1] += (length >> 29); - - // number of bytes we need to fill in buffer - size_type firstpart = 64 - index; - - size_type i; - - // transform as many times as possible. - if (length >= firstpart) - { - // fill buffer first, transform - memcpy(&buffer[index], input, firstpart); - transform(buffer); - - // transform chunks of blocksize (64 bytes) - for (i = firstpart; i + blocksize <= length; i += blocksize) - transform(&input[i]); - - index = 0; - } - else - i = 0; - - // buffer remaining input - memcpy(&buffer[index], &input[i], length-i); -} - -////////////////////////////// - -// for convenience provide a verson with signed char -void MD5::update(const char input[], size_type length) -{ - update((const unsigned char*)input, length); -} - -////////////////////////////// - -// MD5 finalization. Ends an MD5 message-digest operation, writing the -// the message digest and zeroizing the context. -MD5& MD5::finalize() -{ - static unsigned char padding[64] = { - 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - }; - - if (!finalized) { - // Save number of bits - unsigned char bits[8]; - encode(bits, count, 8); - - // pad out to 56 mod 64. - size_type index = count[0] / 8 % 64; - size_type padLen = (index < 56) ? (56 - index) : (120 - index); - update(padding, padLen); - - // Append length (before padding) - update(bits, 8); - - // Store state in digest - encode(digest, state, 16); - - // Zeroize sensitive information. - memset(buffer, 0, sizeof buffer); - memset(count, 0, sizeof count); - - finalized=true; - } - - return *this; -} - -////////////////////////////// - -// return hex representation of digest as string -std::string MD5::hexdigest() const -{ - if (!finalized) - return ""; - - char buf[33]; - for (int i=0; i<16; i++) - sprintf(buf+i*2, "%02x", digest[i]); - buf[32]=0; - - return std::string(buf); -} - -////////////////////////////// - -std::ostream& operator<<(std::ostream& out, MD5 md5) -{ - return out << md5.hexdigest(); -} - -////////////////////////////// - -std::string md5(const std::string & str) -{ - MD5 md5 = MD5(str); - - return md5.hexdigest(); -} diff --git a/source/md5/md5.h b/source/md5/md5.h deleted file mode 100644 index ad5ad5384..000000000 --- a/source/md5/md5.h +++ /dev/null @@ -1,93 +0,0 @@ -/* MD5 - converted to C++ class by Frank Thilo (thilo@unix-ag.org) - for bzflag (http://www.bzflag.org) - - based on: - - md5.h and md5.c - reference implementation of RFC 1321 - - Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All -rights reserved. - -License to copy and use this software is granted provided that it -is identified as the "RSA Data Security, Inc. MD5 Message-Digest -Algorithm" in all material mentioning or referencing this software -or this function. - -License is also granted to make and use derivative works provided -that such works are identified as "derived from the RSA Data -Security, Inc. MD5 Message-Digest Algorithm" in all material -mentioning or referencing the derived work. - -RSA Data Security, Inc. makes no representations concerning either -the merchantability of this software or the suitability of this -software for any particular purpose. It is provided "as is" -without express or implied warranty of any kind. - -These notices must be retained in any copies of any part of this -documentation and/or software. - -*/ - -#ifndef BZF_MD5_H -#define BZF_MD5_H - -#include -#include - - -// a small class for calculating MD5 hashes of strings or byte arrays -// it is not meant to be fast or secure -// -// usage: 1) feed it blocks of uchars with update() -// 2) finalize() -// 3) get hexdigest() string -// or -// MD5(std::string).hexdigest() -// -// assumes that char is 8 bit and int is 32 bit -class MD5 -{ -public: - typedef unsigned int size_type; // must be 32bit - - MD5(); - MD5(const std::string& text); - void update(const unsigned char *buf, size_type length); - void update(const char *buf, size_type length); - MD5& finalize(); - std::string hexdigest() const; - friend std::ostream& operator<<(std::ostream&, MD5 md5); - -private: - void init(); - typedef unsigned char uint1; // 8bit - typedef unsigned int uint4; // 32bit - enum {blocksize = 64}; // VC6 won't eat a const static int here - - void transform(const uint1 block[blocksize]); - static void decode(uint4 output[], const uint1 input[], size_type len); - static void encode(uint1 output[], const uint4 input[], size_type len); - - bool finalized; - uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk - uint4 count[2]; // 64bit counter for number of bits (lo, hi) - uint4 state[4]; // digest so far - uint1 digest[16]; // the result - - // low level logic operations - static inline uint4 F(uint4 x, uint4 y, uint4 z); - static inline uint4 G(uint4 x, uint4 y, uint4 z); - static inline uint4 H(uint4 x, uint4 y, uint4 z); - static inline uint4 I(uint4 x, uint4 y, uint4 z); - static inline uint4 rotate_left(uint4 x, int n); - static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); - static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac); -}; - -std::string md5(const std::string & str); - -#endif \ No newline at end of file diff --git a/source/tolua++.exe b/source/tolua++.exe deleted file mode 100644 index e5cec6d78..000000000 Binary files a/source/tolua++.exe and /dev/null differ diff --git a/source/tolua++.h b/source/tolua++.h deleted file mode 100644 index ed5344926..000000000 --- a/source/tolua++.h +++ /dev/null @@ -1,186 +0,0 @@ -/* tolua -** Support code for Lua bindings. -** Written by Waldemar Celes -** TeCGraf/PUC-Rio -** Apr 2003 -** $Id: $ -*/ - -/* This code is free software; you can redistribute it and/or modify it. -** The software provided hereunder is on an "as is" basis, and -** the author has no obligation to provide maintenance, support, updates, -** enhancements, or modifications. -*/ - - -#ifndef TOLUA_H -#define TOLUA_H - -#ifndef TOLUA_API -#define TOLUA_API extern -#endif - -#define TOLUA_VERSION "tolua++-1.0.92" - -#ifdef __cplusplus -extern "C" { -#endif - -#define tolua_pushcppstring(x,y) tolua_pushstring(x,y.c_str()) -#define tolua_iscppstring tolua_isstring - -#define tolua_iscppstringarray tolua_isstringarray -#define tolua_pushfieldcppstring(L,lo,idx,s) tolua_pushfieldstring(L, lo, idx, s.c_str()) - -#ifndef TEMPLATE_BIND - #define TEMPLATE_BIND(p) -#endif - -#define TOLUA_TEMPLATE_BIND(p) - -#define TOLUA_PROTECTED_DESTRUCTOR -#define TOLUA_PROPERTY_TYPE(p) - -typedef int lua_Object; - -#include "lua.h" -#include "lauxlib.h" - -struct tolua_Error -{ - int index; - int array; - const char* type; -}; -typedef struct tolua_Error tolua_Error; - -#define TOLUA_NOPEER LUA_REGISTRYINDEX /* for lua 5.1 */ - -TOLUA_API const char* tolua_typename (lua_State* L, int lo); -TOLUA_API void tolua_error (lua_State* L, const char* msg, tolua_Error* err); -TOLUA_API int tolua_isnoobj (lua_State* L, int lo, tolua_Error* err); -TOLUA_API int tolua_isvalue (lua_State* L, int lo, int def, tolua_Error* err); -TOLUA_API int tolua_isvaluenil (lua_State* L, int lo, tolua_Error* err); -TOLUA_API int tolua_isboolean (lua_State* L, int lo, int def, tolua_Error* err); -TOLUA_API int tolua_isnumber (lua_State* L, int lo, int def, tolua_Error* err); -TOLUA_API int tolua_isstring (lua_State* L, int lo, int def, tolua_Error* err); -TOLUA_API int tolua_istable (lua_State* L, int lo, int def, tolua_Error* err); -TOLUA_API int tolua_isusertable (lua_State* L, int lo, const char* type, int def, tolua_Error* err); -TOLUA_API int tolua_isuserdata (lua_State* L, int lo, int def, tolua_Error* err); -TOLUA_API int tolua_isusertype (lua_State* L, int lo, const char* type, int def, tolua_Error* err); -TOLUA_API int tolua_isvaluearray - (lua_State* L, int lo, int dim, int def, tolua_Error* err); -TOLUA_API int tolua_isbooleanarray - (lua_State* L, int lo, int dim, int def, tolua_Error* err); -TOLUA_API int tolua_isnumberarray - (lua_State* L, int lo, int dim, int def, tolua_Error* err); -TOLUA_API int tolua_isstringarray - (lua_State* L, int lo, int dim, int def, tolua_Error* err); -TOLUA_API int tolua_istablearray - (lua_State* L, int lo, int dim, int def, tolua_Error* err); -TOLUA_API int tolua_isuserdataarray - (lua_State* L, int lo, int dim, int def, tolua_Error* err); -TOLUA_API int tolua_isusertypearray - (lua_State* L, int lo, const char* type, int dim, int def, tolua_Error* err); - -TOLUA_API void tolua_open (lua_State* L); - -TOLUA_API void* tolua_copy (lua_State* L, void* value, unsigned int size); -TOLUA_API int tolua_register_gc (lua_State* L, int lo); -TOLUA_API int tolua_default_collect (lua_State* tolua_S); - -TOLUA_API void tolua_usertype (lua_State* L, const char* type); -TOLUA_API void tolua_beginmodule (lua_State* L, const char* name); -TOLUA_API void tolua_endmodule (lua_State* L); -TOLUA_API void tolua_module (lua_State* L, const char* name, int hasvar); -TOLUA_API void tolua_class (lua_State* L, const char* name, const char* base); -TOLUA_API void tolua_cclass (lua_State* L, const char* lname, const char* name, const char* base, lua_CFunction col); -TOLUA_API void tolua_function (lua_State* L, const char* name, lua_CFunction func); -TOLUA_API void tolua_constant (lua_State* L, const char* name, lua_Number value); -TOLUA_API void tolua_variable (lua_State* L, const char* name, lua_CFunction get, lua_CFunction set); -TOLUA_API void tolua_array (lua_State* L,const char* name, lua_CFunction get, lua_CFunction set); - -/* TOLUA_API void tolua_set_call_event(lua_State* L, lua_CFunction func, char* type); */ -/* TOLUA_API void tolua_addbase(lua_State* L, char* name, char* base); */ - -TOLUA_API void tolua_pushvalue (lua_State* L, int lo); -TOLUA_API void tolua_pushboolean (lua_State* L, int value); -TOLUA_API void tolua_pushnumber (lua_State* L, lua_Number value); -TOLUA_API void tolua_pushstring (lua_State* L, const char* value); -TOLUA_API void tolua_pushuserdata (lua_State* L, void* value); -TOLUA_API void tolua_pushusertype (lua_State* L, void* value, const char* type); -TOLUA_API void tolua_pushusertype_and_takeownership(lua_State* L, void* value, const char* type); -TOLUA_API void tolua_pushfieldvalue (lua_State* L, int lo, int index, int v); -TOLUA_API void tolua_pushfieldboolean (lua_State* L, int lo, int index, int v); -TOLUA_API void tolua_pushfieldnumber (lua_State* L, int lo, int index, lua_Number v); -TOLUA_API void tolua_pushfieldstring (lua_State* L, int lo, int index, const char* v); -TOLUA_API void tolua_pushfielduserdata (lua_State* L, int lo, int index, void* v); -TOLUA_API void tolua_pushfieldusertype (lua_State* L, int lo, int index, void* v, const char* type); -TOLUA_API void tolua_pushfieldusertype_and_takeownership (lua_State* L, int lo, int index, void* v, const char* type); - -TOLUA_API lua_Number tolua_tonumber (lua_State* L, int narg, lua_Number def); -TOLUA_API const char* tolua_tostring (lua_State* L, int narg, const char* def); -TOLUA_API void* tolua_touserdata (lua_State* L, int narg, void* def); -TOLUA_API void* tolua_tousertype (lua_State* L, int narg, void* def); -TOLUA_API int tolua_tovalue (lua_State* L, int narg, int def); -TOLUA_API int tolua_toboolean (lua_State* L, int narg, int def); -TOLUA_API lua_Number tolua_tofieldnumber (lua_State* L, int lo, int index, lua_Number def); -TOLUA_API const char* tolua_tofieldstring (lua_State* L, int lo, int index, const char* def); -TOLUA_API void* tolua_tofielduserdata (lua_State* L, int lo, int index, void* def); -TOLUA_API void* tolua_tofieldusertype (lua_State* L, int lo, int index, void* def); -TOLUA_API int tolua_tofieldvalue (lua_State* L, int lo, int index, int def); -TOLUA_API int tolua_getfieldboolean (lua_State* L, int lo, int index, int def); - -TOLUA_API void tolua_dobuffer(lua_State* L, char* B, unsigned int size, const char* name); - -TOLUA_API int class_gc_event (lua_State* L); - -#ifdef __cplusplus -static inline const char* tolua_tocppstring (lua_State* L, int narg, const char* def) { - - const char* s = tolua_tostring(L, narg, def); - return s?s:""; -}; - -static inline const char* tolua_tofieldcppstring (lua_State* L, int lo, int index, const char* def) { - - const char* s = tolua_tofieldstring(L, lo, index, def); - return s?s:""; -}; - -#else -#define tolua_tocppstring tolua_tostring -#define tolua_tofieldcppstring tolua_tofieldstring -#endif - -TOLUA_API int tolua_fast_isa(lua_State *L, int mt_indexa, int mt_indexb, int super_index); - -#ifndef Mtolua_new -#define Mtolua_new(EXP) new EXP -#endif - -#ifndef Mtolua_delete -#define Mtolua_delete(EXP) delete EXP -#endif - -#ifndef Mtolua_new_dim -#define Mtolua_new_dim(EXP, len) new EXP[len] -#endif - -#ifndef Mtolua_delete_dim -#define Mtolua_delete_dim(EXP) delete [] EXP -#endif - -#ifndef tolua_outside -#define tolua_outside -#endif - -#ifndef tolua_owned -#define tolua_owned -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/source/tolua_base.h b/source/tolua_base.h deleted file mode 100644 index 4f1038c09..000000000 --- a/source/tolua_base.h +++ /dev/null @@ -1,128 +0,0 @@ -#ifndef TOLUA_BASE_H -#define TOLUA_BASE_H - -#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings - -#include "tolua++.h" - - - - - -class ToluaBase { - - int lua_instance; - -protected: - - lua_State* lua_state; - - void lua_stacktrace(lua_State* L) const - { - lua_Debug entry; - int depth = 0; - - while (lua_getstack(L, depth, &entry)) - { - lua_getinfo(L, "Sln", &entry); - - LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?"); - depth++; - } - } - - - bool report_errors(int status) const - { - if ( status!=0 ) - { - const char* s = lua_tostring(lua_state, -1); - LOGERROR("-- %s", s ); - //lua_pop(lua_state, 1); - LOGERROR("Stack:"); - lua_stacktrace( lua_state ); - return true; - } - return false; - } - - bool push_method(const char* name, lua_CFunction f) const { - - if (!lua_state) return false; - - lua_getref(lua_state, lua_instance); - lua_pushstring(lua_state, name); - //LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) ); - lua_gettable(lua_state, -2); - //LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) ); - - if (lua_isnil(lua_state, -1)) { - - // pop the table - lua_pop(lua_state, 2); - return false; - - } else { - - if (f) { - if (lua_iscfunction(lua_state, -1)) { - lua_pop(lua_state, 2); - return false; - }; - /* // not for now - lua_pushcfunction(lua_state, f); - if (lua_rawequal(lua_state, -1, -2)) { - - // avoid recursion, pop both functions and the table - lua_pop(lua_state, 3); - return false; - }; - - // pop f - lua_pop(lua_state, 1); - */ - }; - - // swap table with function - lua_insert(lua_state, -2); - }; - - return true; - }; - - void dbcall(lua_State* L, int nargs, int nresults) const { - - // using lua_call for now - int s = lua_pcall(L, nargs, nresults, 0); - report_errors( s ); - }; -public: - - int GetInstance() { return lua_instance; } - lua_State* GetLuaState() { return lua_state; } - - void tolua__set_instance(lua_State* L, lua_Object lo) { - - lua_state = L; - - lua_pushvalue(L, lo); - lua_instance = lua_ref(lua_state, 1); - }; - - ToluaBase() { - - lua_state = NULL; - }; - - ~ToluaBase() { - - if (lua_state) { - - lua_unref(lua_state, lua_instance); - }; - }; -}; - -#endif - - diff --git a/source/virtual_method_hooks.lua b/source/virtual_method_hooks.lua deleted file mode 100644 index 15ff1d7f8..000000000 --- a/source/virtual_method_hooks.lua +++ /dev/null @@ -1,506 +0,0 @@ --- flags -local disable_virtual_hooks = true -local enable_pure_virtual = true -local default_private_access = false - -local access = {public = 0, protected = 1, private = 2} - -function preparse_hook(p) - - if default_private_access then - -- we need to make all structs 'public' by default - p.code = string.gsub(p.code, "(struct[^;]*{)", "%1\npublic:\n") - end -end - - -function parser_hook(s) - - local container = classContainer.curr -- get the current container - - if default_private_access then - if not container.curr_member_access and container.classtype == 'class' then - -- default access for classes is private - container.curr_member_access = access.private - end - end - - -- try labels (public, private, etc) - do - local b,e,label = string.find(s, "^%s*(%w*)%s*:[^:]") -- we need to check for [^:], otherwise it would match 'namespace::type' - if b then - - -- found a label, get the new access value from the global 'access' table - if access[label] then - container.curr_member_access = access[label] - end -- else ? - - return strsub(s, e) -- normally we would use 'e+1', but we need to preserve the [^:] - end - end - - - local ret = nil - - if disable_virtual_hooks then - - return ret - end - - local b,e,decl,arg = string.find(s, "^%s*virtual%s+([^%({~]+)(%b())") - local const - if b then - local ret = string.sub(s, e+1) - if string.find(ret, "^%s*const") then - const = "const" - ret = string.gsub(ret, "^%s*const", "") - end - local purev = false - if string.find(ret, "^%s*=%s*0") then - purev = true - ret = string.gsub(ret, "^%s*=%s*0", "") - end - ret = string.gsub(ret, "^%s*%b{}", "") - - local func = Function(decl, arg, const) - func.pure_virtual = purev - --func.access = access - func.original_sig = decl - - local curflags = classContainer.curr.flags - if not curflags.virtual_class then - - curflags.virtual_class = VirtualClass() - end - curflags.virtual_class:add(func) - curflags.pure_virtual = curflags.pure_virtual or purev - - return ret - end - - return ret -end - - --- class VirtualClass -classVirtualClass = { - classtype = 'class', - name = '', - base = '', - type = '', - btype = '', - ctype = '', -} -classVirtualClass.__index = classVirtualClass -setmetatable(classVirtualClass,classClass) - -function classVirtualClass:add(f) - - local parent = classContainer.curr - pop() - - table.insert(self.methods, {f=f}) - - local name,sig - - -- doble negative means positive - if f.name == 'new' and ((not self.flags.parent_object.flags.pure_virtual) or (enable_pure_virtual)) then - - name = self.original_name - elseif f.name == 'delete' then - name = '~'..self.original_name - else - if f.access ~= 2 and (not f.pure_virtual) and f.name ~= 'new' and f.name ~= 'delete' then - name = f.mod.." "..f.type..f.ptr.." "..self.flags.parent_object.lname.."__"..f.name - end - end - - if name then - sig = name..self:get_arg_list(f, true)..";\n" - push(self) - sig = preprocess(sig) - self:parse(sig) - pop() - end - - push(parent) -end - -function preprocess(sig) - - sig = gsub(sig,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*' - sig = gsub(sig,"([^%w_])void%s*%*","%1_userdata ") -- substitute 'void*' - sig = gsub(sig,"([^%w_])char%s*%*","%1_cstring ") -- substitute 'char*' - sig = gsub(sig,"([^%w_])lua_State%s*%*","%1_lstate ") -- substitute 'lua_State*' - - return sig -end - -function classVirtualClass:get_arg_list(f, decl) - - local ret = "" - local sep = "" - local i=1 - while f.args[i] do - - local arg = f.args[i] - if decl then - local ptr - if arg.ret ~= '' then - ptr = arg.ret - else - ptr = arg.ptr - end - local def = "" - if arg.def and arg.def ~= "" then - - def = " = "..arg.def - end - ret = ret..sep..arg.mod.." "..arg.type..ptr.." "..arg.name..def - else - ret = ret..sep..arg.name - end - - sep = "," - i = i+1 - end - - return "("..ret..")" -end - -function classVirtualClass:add_parent_virtual_methods(parent) - - parent = parent or _global_classes[self.flags.parent_object.btype] - - if not parent then return end - - if parent.flags.virtual_class then - - local vclass = parent.flags.virtual_class - for k,v in ipairs(vclass.methods) do - if v.f.name ~= 'new' and v.f.name ~= 'delete' and (not self:has_method(v.f)) then - table.insert(self.methods, {f=v.f}) - end - end - end - - parent = _global_classes[parent.btype] - if parent then - self:add_parent_virtual_methods(parent) - end -end - -function classVirtualClass:has_method(f) - - for k,v in pairs(self.methods) do - -- just match name for now - if v.f.name == f.name then - return true - end - end - - return false -end - -function classVirtualClass:add_constructors() - - local i=1 - while self.flags.parent_object[i] do - - local v = self.flags.parent_object[i] - if getmetatable(v) == classFunction and (v.name == 'new' or v.name == 'delete') then - - self:add(v) - end - - i = i+1 - end - -end - ---[[ -function classVirtualClass:requirecollection(t) - - self:add_constructors() - local req = classClass.requirecollection(self, t) - if req then - output('class ',self.name,";") - end - return req -end ---]] - -function classVirtualClass:supcode() - - -- pure virtual classes can have no default constructors on gcc 4 - - if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then - output('#if (__GNUC__ == 4) || (__GNUC__ > 4 ) // I hope this works on Microsoft Visual studio .net server 2003 XP Compiler\n') - end - - local ns - if self.prox.classtype == 'namespace' then - output('namespace ',self.prox.name, " {") - ns = true - end - - output("class "..self.original_name.." : public "..self.btype..", public ToluaBase {") - - output("public:\n") - - self:add_parent_virtual_methods() - - self:output_methods(self.btype) - self:output_parent_methods() - - self:add_constructors() - - -- no constructor for pure virtual classes - if (not self.flags.parent_object.flags.pure_virtual) or enable_pure_virtual then - - self:output_constructors() - end - - output("};\n\n") - - if ns then - output("};") - end - - classClass.supcode(self) - - if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then - output('#endif // __GNUC__ >= 4\n') - end - - -- output collector for custom class if required - if self:requirecollection(_collect) and _collect[self.type] then - - output('\n') - output('/* function to release collected object via destructor */') - output('#ifdef __cplusplus\n') - --for i,v in pairs(collect) do - i,v = self.type, _collect[self.type] - output('\nstatic int '..v..' (lua_State* tolua_S)') - output('{') - output(' '..i..'* self = ('..i..'*) tolua_tousertype(tolua_S,1,0);') - output(' delete self;') - output(' return 0;') - output('}') - --end - output('#endif\n\n') - end - -end - -function classVirtualClass:register(pre) - - -- pure virtual classes can have no default constructors on gcc 4 - if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then - output('#if (__GNUC__ == 4) || (__GNUC__ > 4 )\n') - end - - classClass.register(self, pre) - - if self.flags.parent_object.flags.pure_virtual and not enable_pure_virtual then - output('#endif // __GNUC__ >= 4\n') - end -end - - ---function classVirtualClass:requirecollection(_c) --- if self.flags.parent_object.flags.pure_virtual then --- return false --- end --- return classClass.requirecollection(self, _c) ---end - -function classVirtualClass:output_parent_methods() - - for k,v in ipairs(self.methods) do - - if v.f.access ~= 2 and (not v.f.pure_virtual) and v.f.name ~= 'new' and v.f.name ~= 'delete' then - - local rettype = v.f.mod.." "..v.f.type..v.f.ptr.." " - local parent_name = rettype..self.btype.."__"..v.f.name - - local par_list = self:get_arg_list(v.f, true) - local var_list = self:get_arg_list(v.f, false) - - -- the parent's virtual function - output("\t"..parent_name..par_list.." {") - - output("\t\treturn (",rettype,")"..self.btype.."::"..v.f.name..var_list..";") - output("\t};") - end - end -end - -function classVirtualClass:output_methods(btype) - - for k,v in ipairs(self.methods) do - - if v.f.name ~= 'new' and v.f.name ~= 'delete' then - - self:output_method(v.f, btype) - end - end - output("\n") -end - -function classVirtualClass:output_constructors() - - for k,v in ipairs(self.methods) do - - if v.f.name == 'new' then - - local par_list = self:get_arg_list(v.f, true) - local var_list = self:get_arg_list(v.f, false) - - output("\t",self.original_name,par_list,":",self.btype,var_list,"{};") - end - end -end - -function classVirtualClass:output_method(f, btype) - - if f.access == 2 then -- private - return - end - - local ptr - if f.ret ~= '' then - ptr = f.ret - else - ptr = f.ptr - end - - local rettype = f.mod.." "..f.type..f.ptr.." " - local par_list = self:get_arg_list(f, true) - local var_list = self:get_arg_list(f, false) - - if string.find(rettype, "%s*LuaQtGenericFlags%s*") then - - _,_,rettype = string.find(f.original_sig, "^%s*([^%s]+)%s+") - end - - -- the caller of the lua method - output("\t"..rettype.." "..f.name..par_list..f.const.." {") - local fn = f.cname - if f.access == 1 then - fn = "NULL" - end - output('\t\tif (push_method("',f.lname,'", ',fn,')) {') - - --if f.type ~= 'void' then - -- output("\t\t\tint top = lua_gettop(lua_state)-1;") - --end - - -- push the parameters - local argn = 0 - for i,arg in ipairs(f.args) do - if arg.type ~= 'void' then - local t,ct = isbasic(arg.type) - if t and t ~= '' then - if arg.ret == "*" then - t = 'userdata' - ct = 'void*' - end - output("\t\t\ttolua_push"..t.."(lua_state, ("..ct..")"..arg.name..");"); - else - local m = arg.ptr - if m and m~= "" then - if m == "*" then m = "" end - output("\t\t\ttolua_pushusertype(lua_state, (void*)"..m..arg.name..", \""..arg.type.."\");") - else - output("\t\t\tvoid* tolua_obj" .. argn .." = (void*)new "..arg.type.."("..arg.name..");\n") - output('\t\t\ttolua_pushusertype_and_takeownership(lua_state, tolua_obj' .. argn .. ', "'..arg.type..'");\n') - end - end - argn = argn+1 - end - end - - -- call the function - output("\t\t\tToluaBase::dbcall(lua_state, ",argn+1,", ") - - -- return value - if f.type ~= 'void' then - output("1);") - - local t,ct = isbasic(f.type) - if t and t ~= '' then - --output("\t\t\treturn ("..rettype..")tolua_to"..t.."(lua_state, top, 0);") - output("\t\t\t",rettype,"tolua_ret = ("..rettype..")tolua_to"..t.."(lua_state, -1, 0);") - else - - local mod = "" - if f.ptr ~= "*" then - mod = "*("..f.type.."*)" - end - - --output("\t\t\treturn ("..rettype..")"..mod.."tolua_tousertype(lua_state, top, 0);") - output("\t\t\t",rettype,"tolua_ret = ("..rettype..")"..mod.."tolua_tousertype(lua_state, -1, 0);") - end - output("\t\t\tlua_pop(lua_state, 1);") - output("\t\t\treturn tolua_ret;") - else - output("0);") - end - - -- handle non-implemeted function - output("\t\t} else {") - - if f.pure_virtual then - - output('\t\t\tif (lua_state)') - --output('\t\t\t\ttolua_error(lua_state, "pure-virtual method '..btype.."::"..f.name..' not implemented.", NULL);') - output('\t\t\t\tLOG("pure-virtual method '..btype.."::"..f.name..' not implemented.");') - output('\t\t\telse {') - output('\t\t\t\tLOG("pure-virtual method '..btype.."::"..f.name..' called with no lua_state. Aborting");') - output('\t\t\t\t::abort();') - output('\t\t\t};') - if( rettype == " std::string " ) then - output('\t\t\treturn "";') - else - output('\t\t\treturn (',rettype,')0;') - end - else - - output('\t\t\treturn (',rettype,')',btype,'::',f.name,var_list,';') - end - - output("\t\t};") - - output("\t};") -end - -function VirtualClass() - - local parent = classContainer.curr - pop() - - local name = "Lua__"..parent.original_name - - local c = _Class(_Container{name=name, base=parent.name, extra_bases=nil}) - setmetatable(c, classVirtualClass) - - local ft = getnamespace(c.parent)..c.original_name - append_global_type(ft, c) - - push(parent) - - c.flags.parent_object = parent - c.methods = {} - - push(c) - c:parse("\nvoid tolua__set_instance(_lstate L, lua_Object lo);\n") - pop() - - return c -end - - - - - -- cgit v1.2.3