From 545478802b7a8b81ecb9d20ad3355eff1427f575 Mon Sep 17 00:00:00 2001 From: Joannis Date: Tue, 3 Jun 2014 09:26:14 +0200 Subject: - Added doxy comments and exported to lua - Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile. --- src/BlockEntities/DispenserEntity.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/BlockEntities/DispenserEntity.h') diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index adbe2070c..558cf41c5 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -22,6 +22,12 @@ public: static const char * GetClassStatic(void) { return "cDispenserEntity"; } + /** Spawns a projectile of the given kind in front of the dispenser */ + void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); // tolua_export + + /** Returns how to aim the projectile */ + Vector3d GetShootVector(cChunk & a_Chunk); // tolua_export + private: // cDropSpenser overrides: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override; @@ -29,12 +35,6 @@ private: /// If such a bucket can fit, adds it to m_Contents and returns true bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); - // Spawns a projectile of the given kind in front of the dispenser - void SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind); - - // Returns how to aim the projectile - Vector3d GetShootVector(cChunk & a_Chunk); - /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export -- cgit v1.2.3