From f8e1df2476074a86e4dc25204c2250a6111245de Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 6 Jul 2016 12:39:56 +0200 Subject: Updated API documentation. --- src/BlockEntities/DispenserEntity.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/BlockEntities/DispenserEntity.h') diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 03ce3ad69..4e81b455a 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -25,11 +25,11 @@ public: // tolua_begin /** Spawns a projectile of the given kind in front of the dispenser with the specified speed. - Returns the UniqueID of the spawned projectile, or 0 on failure. */ + Returns the UniqueID of the spawned projectile, or cEntity::INVALID_ID on failure. */ UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr); - /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */ - Vector3d GetShootVector(NIBBLETYPE a_Meta); + /** Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing. */ + static Vector3d GetShootVector(NIBBLETYPE a_BlockMeta); // tolua_end -- cgit v1.2.3