From ca6ef58b1ee8521e4b940ee4883dee714960e413 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Fri, 5 Feb 2016 23:45:45 +0200 Subject: Bulk clearing of whitespace --- src/BlockEntities/DropSpenserEntity.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/BlockEntities/DropSpenserEntity.h') diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index fa1f37454..a009067f0 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -34,38 +34,38 @@ public: ContentsHeight = 3, ContentsWidth = 3, } ; - + // tolua_end - + BLOCKENTITY_PROTODEF(cDropSpenserEntity) - + cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cDropSpenserEntity(); - + // cBlockEntity overrides: virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; virtual bool UsedBy(cPlayer * a_Player) override; - + // tolua_begin - + /** Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) */ void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); /** Sets the dropspenser to dropspense an item in the next tick */ void Activate(void); - + // tolua_end protected: bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick - + /** Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects */ void DropSpense(cChunk & a_Chunk); - + /** Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) */ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; - + /** Helper function, drops one item from the specified slot (like a dropper) */ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); } ; // tolua_export -- cgit v1.2.3