From 13144a08e496b89b34093ffd3d810d3442df3c44 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Thu, 14 May 2020 23:15:35 +0100 Subject: Enable some more clang-tidy linter checks (#4738) * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate --- src/BlockEntities/MobSpawnerEntity.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'src/BlockEntities/MobSpawnerEntity.cpp') diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 2b099f2c8..d7b72714d 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -76,14 +76,7 @@ bool cMobSpawnerEntity::UsedBy(cPlayer * a_Player) void cMobSpawnerEntity::UpdateActiveState(void) { - if (GetNearbyPlayersNum() > 0) - { - m_IsActive = true; - } - else - { - m_IsActive = false; - } + m_IsActive = (GetNearbyPlayersNum() > 0); } -- cgit v1.2.3