From 33cd7f4e75819d50f22ae61027373ebb331305b5 Mon Sep 17 00:00:00 2001 From: QUSpilPrgm Date: Sat, 4 Jun 2016 14:16:35 +0200 Subject: - Add a activation flag to droppers and dispensers. Previously droppers and dispensers shot items with every block update. - Fixes a range check inside cIncrementalRedstoneSimulator::Simulate --- src/BlockID.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/BlockID.h') diff --git a/src/BlockID.h b/src/BlockID.h index b32b673c6..5af0cc4f5 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -536,6 +536,8 @@ enum E_META_DROPSPENSER_FACING_ZP = 3, E_META_DROPSPENSER_FACING_XM = 4, E_META_DROPSPENSER_FACING_XP = 5, + E_META_DROPSPENSER_FACING_MASK = 7, + E_META_DROPSPENSER_ACTIVATED = 8, // E_BLOCK_DOUBLE_STONE_SLAB metas: E_META_DOUBLE_STONE_SLAB_STONE = 0, -- cgit v1.2.3