From f1be1eb6743700515de3a522898ba99680cf24c0 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 18 Jul 2014 10:47:00 +0100 Subject: Monster fixes * Fixes #1203 * Fixes #627 --- src/BlockInfo.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/BlockInfo.cpp') diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index b4b98a2f0..97e89359f 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -496,9 +496,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_CROPS ].m_IsSolid = false; a_Info[E_BLOCK_DANDELION ].m_IsSolid = false; a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; - a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; - a_Info[E_BLOCK_FENCE ].m_IsSolid = false; - a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false; a_Info[E_BLOCK_FIRE ].m_IsSolid = false; a_Info[E_BLOCK_FLOWER ].m_IsSolid = false; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; @@ -530,7 +527,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_WATER ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; - a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: -- cgit v1.2.3