From 8eca58a1c9d3ea928b301de1ad772a46164372e1 Mon Sep 17 00:00:00 2001 From: KingCol13 <48412633+KingCol13@users.noreply.github.com> Date: Mon, 28 Sep 2020 13:41:49 +0100 Subject: Fortune Drops (#4932) + Implemented and standardized all clamped discrete random drops. + Changed cItems Add from push_back to emplace_back. Implement fortune for crops. + Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune. Co-authored-by: Tiger Wang --- src/Blocks/BlockGlowstone.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src/Blocks/BlockGlowstone.h') diff --git a/src/Blocks/BlockGlowstone.h b/src/Blocks/BlockGlowstone.h index 1e187084d..395233b44 100644 --- a/src/Blocks/BlockGlowstone.h +++ b/src/Blocks/BlockGlowstone.h @@ -21,16 +21,12 @@ private: // Drop self only when using silk-touch: if (ToolHasSilkTouch(a_Tool)) { - return cItem(E_BLOCK_GLOWSTONE, 1, 0); + return cItem(E_BLOCK_GLOWSTONE); } // Number of dust to drop, capped at the max amount of 4. - const auto Drops = std::min( - static_cast(4), - GetRandomProvider().RandInt(2, 4 + ToolFortuneLevel(a_Tool)) - ); - - return cItem(E_ITEM_GLOWSTONE_DUST, Drops); + const auto DropNum = FortuneDiscreteRandom(2, 4, ToolFortuneLevel(a_Tool), 4); + return cItem(E_ITEM_GLOWSTONE_DUST, DropNum); } -- cgit v1.2.3