From 97a1147acaf3a994fb1c62cf79a70dfd10f22fe0 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 9 Dec 2013 23:43:06 +0000 Subject: Improved pickups spawning speed again --- src/Blocks/BlockHandler.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/Blocks/BlockHandler.cpp') diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 99559ed02..fde6bd803 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -376,9 +376,8 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX MicroZ = a_BlockZ + 0.5; // Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy) - //MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16); - //MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16); - //MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16); + MicroX += r1.rand(1) - 0.5; + MicroZ += r1.rand(1) - 0.5; a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ); } -- cgit v1.2.3