From 3a6002de5b13c1cd56d904892e5af6123978225d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Jul 2014 21:38:25 +0100 Subject: Fixed block drops * Fixes #1242 (the issue addressed within) --- src/Blocks/BlockHandler.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Blocks/BlockHandler.h') diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index 01c64b457..a5d15d930 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -79,9 +79,10 @@ public: /** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins @param a_Digger The entity causing the drop; it may be NULL + @param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand @param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment) */ - virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_DropVerbatim = false); + virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true, bool a_DropVerbatim = false); /// Returns step sound name of block virtual const char * GetStepSound(void); -- cgit v1.2.3