From 07baf9bdd3b04e3aec6e77f367eb38c0547f54ca Mon Sep 17 00:00:00 2001 From: andrew Date: Tue, 20 May 2014 15:52:59 +0300 Subject: Cleaned up cPlayer::UpdateMovementStats; Wither achievements --- src/Blocks/BlockMobHead.h | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'src/Blocks/BlockMobHead.h') diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index acd1c88fb..552c0491c 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -46,8 +46,29 @@ public: bool IsWither(void) const { return m_IsWither; } void Reset(void) { m_IsWither = false; } + } CallbackA, CallbackB; + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) + { + double Dist = (a_Player->GetPosition() - m_Pos).Length(); + if (Dist < 50.0) + { + // If player is close, award achievement + a_Player->AwardAchievement(achSpawnWither); + } + return false; + } + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + + } PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ)); + a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA); if (!CallbackA.IsWither()) @@ -86,6 +107,9 @@ public: // Spawn the wither: a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + // Award Achievement + a_World->ForEachPlayer(PlayerCallback); + return true; } @@ -113,6 +137,9 @@ public: // Spawn the wither: a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither); + // Award Achievement + a_World->ForEachPlayer(PlayerCallback); + return true; } -- cgit v1.2.3 From 7aeb8ce9936e8ebd203d67100de8635d391bd8a1 Mon Sep 17 00:00:00 2001 From: andrew Date: Wed, 21 May 2014 10:59:14 +0300 Subject: Fixed cWither::KilledBy --- src/Blocks/BlockMobHead.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Blocks/BlockMobHead.h') diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h index 552c0491c..b7629b07c 100644 --- a/src/Blocks/BlockMobHead.h +++ b/src/Blocks/BlockMobHead.h @@ -55,6 +55,7 @@ public: virtual bool Item(cPlayer * a_Player) { + // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one double Dist = (a_Player->GetPosition() - m_Pos).Length(); if (Dist < 50.0) { -- cgit v1.2.3