From 487f9a2aa9b5497495cef1ac3b9c7a603e69f862 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 21 Apr 2020 22:19:22 +0200 Subject: Vector3 in Handlers (#4680) Refactored all cBlockHandler and cItemHandler descendants to use Vector3. --- src/Blocks/BlockNetherWart.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Blocks/BlockNetherWart.h') diff --git a/src/Blocks/BlockNetherWart.h b/src/Blocks/BlockNetherWart.h index 40ab1d886..86e348cf1 100644 --- a/src/Blocks/BlockNetherWart.h +++ b/src/Blocks/BlockNetherWart.h @@ -8,7 +8,7 @@ -class cBlockNetherWartHandler : +class cBlockNetherWartHandler: public cBlockPlant { using Super = cBlockPlant; @@ -64,10 +64,10 @@ public: - virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override { // Needs to be placed on top of a Soulsand block: - return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_SOULSAND)); + return ((a_RelPos.y > 0) && (a_Chunk.GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_SOULSAND)); } -- cgit v1.2.3