From f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 8 Apr 2020 21:35:08 +0100 Subject: Add mixins for blocks that rotate based on player yaw at placement Also add observer block handler. --- src/Blocks/BlockPiston.cpp | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'src/Blocks/BlockPiston.cpp') diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index 8c6940454..26c078e5c 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -47,22 +47,6 @@ void cBlockPistonHandler::OnBroken( -bool cBlockPistonHandler::GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta -) -{ - a_BlockType = m_BlockType; - a_BlockMeta = RotationPitchToMetaData(a_Player.GetYaw(), a_Player.GetPitch()); - return true; -} - - - - - Vector3i cBlockPistonHandler::MetadataToOffset(NIBBLETYPE a_PistonMeta) { switch (a_PistonMeta & 0x07) -- cgit v1.2.3