From e8e428a806173cc293f98beea1a8a88e95b4d101 Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 7 Oct 2014 16:48:37 +0200 Subject: Corrected IsBlockAttachable() in BlockVine.h --- src/Blocks/BlockVine.h | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) (limited to 'src/Blocks/BlockVine.h') diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index 06d84f2d4..7aa0378c7 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -23,10 +23,6 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - UNUSED(a_Player); - UNUSED(a_CursorX); - UNUSED(a_CursorY); - UNUSED(a_CursorZ); // TODO: Disallow placement where the vine doesn't attach to something properly BLOCKTYPE BlockType = 0; NIBBLETYPE BlockMeta; @@ -80,7 +76,21 @@ public: /// Returns true if the specified block type is good for vines to attach to static bool IsBlockAttachable(BLOCKTYPE a_BlockType) { - return ((a_BlockType == E_BLOCK_LEAVES) || (a_BlockType == E_BLOCK_NEW_LEAVES) || cBlockInfo::IsSolid(a_BlockType)); + switch (a_BlockType) + { + case E_BLOCK_GLASS: + case E_BLOCK_STAINED_GLASS: + case E_BLOCK_CHEST: + case E_BLOCK_TRAPPED_CHEST: + { + // You can't attach a vine to this solid blocks. + return false; + } + default: + { + return cBlockInfo::IsSolid(a_BlockType); + } + } } -- cgit v1.2.3 From a26541a7c3ced0569098edd0aae61c097c2912f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 20 Oct 2014 21:55:07 +0100 Subject: En masse NULL -> nullptr replace --- src/Blocks/BlockVine.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Blocks/BlockVine.h') diff --git a/src/Blocks/BlockVine.h b/src/Blocks/BlockVine.h index ff34cdf87..00d7a69b8 100644 --- a/src/Blocks/BlockVine.h +++ b/src/Blocks/BlockVine.h @@ -148,7 +148,7 @@ public: { int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, NULL, BlockX, a_RelY, BlockZ); + DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ); } a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); return; -- cgit v1.2.3