From 06a74e45e247a2d23c6b5a238a3c1b9b17b6c341 Mon Sep 17 00:00:00 2001 From: tycho Date: Sat, 30 May 2015 11:11:17 +0100 Subject: Made cLightingThread own its callbacks --- src/ChunkMap.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/ChunkMap.cpp') diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 44acc2013..2f38e4cd6 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2401,7 +2401,7 @@ void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkZ) -void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) +void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr a_Callback) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkZ); @@ -2409,7 +2409,7 @@ void cChunkMap::PrepareChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a // If the chunk is not prepared, queue it in the lighting thread, that will do all the needed processing: if ((Chunk == nullptr) || !Chunk->IsValid() || !Chunk->IsLightValid()) { - m_World->GetLightingThread().QueueChunk(a_ChunkX, a_ChunkZ, a_Callback); + m_World->GetLightingThread().QueueChunk(a_ChunkX, a_ChunkZ, std::move(a_Callback)); return; } -- cgit v1.2.3