From 84462ba8b20c28136c6a7923323f7cde28a86d70 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 31 Jul 2014 23:04:00 +0200 Subject: Fixed hunger bugs, Implemented golden apple, added jump statistic, added correct food effects. --- src/ClientHandle.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 30ec737be..bd76ef227 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -634,6 +634,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, if (!m_Player->IsSwimming()) { + m_Player->GetStatManager().AddValue(eStatistic::statJumps, 1); m_Player->AddFoodExhaustion(m_Player->IsSprinting() ? 0.8 : 0.2); } } @@ -1067,6 +1068,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo return; } + m_Player->AddFoodExhaustion(0.025); ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ); // The ItemHandler is also responsible for spawning the pickups cChunkInterface ChunkInterface(World->GetChunkMap()); @@ -1212,7 +1214,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e else if ((ItemHandler->IsFood() || ItemHandler->IsDrinkable(EquippedDamage))) { if ((m_Player->IsSatiated() || m_Player->IsGameModeCreative()) && - ItemHandler->IsFood()) + ItemHandler->IsFood() && (Equipped.m_ItemType != E_ITEM_GOLDEN_APPLE)) { // The player is satiated or in creative, and trying to eat return; -- cgit v1.2.3