From 9c7661f50f82fe265836f3279bf20b15aebba5b3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 30 Oct 2014 21:24:10 +0100 Subject: Added a MaxViewDistance option. --- src/ClientHandle.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index faee05450..9b3bd9545 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -2847,7 +2847,9 @@ void cClientHandle::SetUsername( const AString & a_Username) void cClientHandle::SetViewDistance(int a_ViewDistance) { - m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE); + ASSERT(m_Player->GetWorld() == NULL); + + m_ViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance); } -- cgit v1.2.3 From 83d3f3347b5c812b06be87804b7582a92d0294d3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 14 Nov 2014 22:53:12 +0100 Subject: Use m_UsedViewDistance and m_SetViewDistance. --- src/ClientHandle.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d7d97c6c4..d5882da06 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -65,7 +65,8 @@ int cClientHandle::s_ClientCount = 0; // cClientHandle: cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : - m_ViewDistance(a_ViewDistance), + m_UsedViewDistance(a_ViewDistance), + m_SetViewDistance(a_ViewDistance), m_IPString(a_Socket->GetIPString()), m_OutgoingData(64 KiB), m_Player(nullptr), @@ -430,7 +431,7 @@ bool cClientHandle::StreamNextChunk(void) cCSLock Lock(m_CSChunkLists); // High priority: Load the chunks that are in the view-direction of the player (with a radius of 3) - for (int Range = 0; Range < m_ViewDistance; Range++) + for (int Range = 0; Range < m_UsedViewDistance; Range++) { Vector3d Vector = Position + LookVector * cChunkDef::Width * Range; @@ -447,7 +448,7 @@ bool cClientHandle::StreamNextChunk(void) cChunkCoords Coords(ChunkX, ChunkZ); // Checks if the chunk is in distance - if ((Diff(ChunkX, ChunkPosX) > m_ViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_ViewDistance)) + if ((Diff(ChunkX, ChunkPosX) > m_UsedViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_UsedViewDistance)) { continue; } @@ -470,7 +471,7 @@ bool cClientHandle::StreamNextChunk(void) } // Low priority: Add all chunks that are in range. (From the center out to the edge) - for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest + for (int d = 0; d <= m_UsedViewDistance; ++d) // cycle through (square) distance, from nearest to furthest { // For each distance add chunks in a hollow square centered around current position: cChunkCoordsList CurcleChunks; @@ -528,7 +529,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) { int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); - if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance)) + if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance)) { ChunksToRemove.push_back(*itr); itr = m_LoadedChunks.erase(itr); @@ -543,7 +544,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) { int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); - if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance)) + if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance)) { itr = m_ChunksToSend.erase(itr); } @@ -2849,8 +2850,9 @@ void cClientHandle::SetViewDistance(int a_ViewDistance) { ASSERT(m_Player->GetWorld() == NULL); - m_ViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); - LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance); + m_SetViewDistance = a_ViewDistance; + m_UsedViewDistance = Clamp(m_SetViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); + LOGD("Setted view distance from %s to %i!", GetUsername().c_str(), m_UsedViewDistance); } -- cgit v1.2.3 From 927d8d7702b71baa64dc70593ea71e1081c33a9c Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 15 Nov 2014 15:33:42 +0100 Subject: Renamed m_SetViewDistance to m_RequestedViewDistance --- src/ClientHandle.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d5882da06..3feb4c596 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -66,7 +66,7 @@ int cClientHandle::s_ClientCount = 0; cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_UsedViewDistance(a_ViewDistance), - m_SetViewDistance(a_ViewDistance), + m_RequestedViewDistance(a_ViewDistance), m_IPString(a_Socket->GetIPString()), m_OutgoingData(64 KiB), m_Player(nullptr), @@ -2850,9 +2850,9 @@ void cClientHandle::SetViewDistance(int a_ViewDistance) { ASSERT(m_Player->GetWorld() == NULL); - m_SetViewDistance = a_ViewDistance; - m_UsedViewDistance = Clamp(m_SetViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); - LOGD("Setted view distance from %s to %i!", GetUsername().c_str(), m_UsedViewDistance); + m_RequestedViewDistance = a_ViewDistance; + m_UsedViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); + LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_UsedViewDistance); } -- cgit v1.2.3 From 09cea625fcf2d1eb1fb37a57c5712d992c96e4fd Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 15 Nov 2014 22:26:54 +0100 Subject: Renamed m_UsedViewDistance to m_CurrentViewDistance --- src/ClientHandle.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 3feb4c596..0b9d84bf7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -65,7 +65,7 @@ int cClientHandle::s_ClientCount = 0; // cClientHandle: cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : - m_UsedViewDistance(a_ViewDistance), + m_CurrentViewDistance(a_ViewDistance), m_RequestedViewDistance(a_ViewDistance), m_IPString(a_Socket->GetIPString()), m_OutgoingData(64 KiB), @@ -431,7 +431,7 @@ bool cClientHandle::StreamNextChunk(void) cCSLock Lock(m_CSChunkLists); // High priority: Load the chunks that are in the view-direction of the player (with a radius of 3) - for (int Range = 0; Range < m_UsedViewDistance; Range++) + for (int Range = 0; Range < m_CurrentViewDistance; Range++) { Vector3d Vector = Position + LookVector * cChunkDef::Width * Range; @@ -448,7 +448,7 @@ bool cClientHandle::StreamNextChunk(void) cChunkCoords Coords(ChunkX, ChunkZ); // Checks if the chunk is in distance - if ((Diff(ChunkX, ChunkPosX) > m_UsedViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_UsedViewDistance)) + if ((Diff(ChunkX, ChunkPosX) > m_CurrentViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_CurrentViewDistance)) { continue; } @@ -471,7 +471,7 @@ bool cClientHandle::StreamNextChunk(void) } // Low priority: Add all chunks that are in range. (From the center out to the edge) - for (int d = 0; d <= m_UsedViewDistance; ++d) // cycle through (square) distance, from nearest to furthest + for (int d = 0; d <= m_CurrentViewDistance; ++d) // cycle through (square) distance, from nearest to furthest { // For each distance add chunks in a hollow square centered around current position: cChunkCoordsList CurcleChunks; @@ -529,7 +529,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) { int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); - if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance)) + if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance)) { ChunksToRemove.push_back(*itr); itr = m_LoadedChunks.erase(itr); @@ -544,7 +544,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void) { int DiffX = Diff((*itr).m_ChunkX, ChunkPosX); int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ); - if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance)) + if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance)) { itr = m_ChunksToSend.erase(itr); } @@ -2851,8 +2851,8 @@ void cClientHandle::SetViewDistance(int a_ViewDistance) ASSERT(m_Player->GetWorld() == NULL); m_RequestedViewDistance = a_ViewDistance; - m_UsedViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); - LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_UsedViewDistance); + m_CurrentViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); + LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_CurrentViewDistance); } -- cgit v1.2.3