From 359e772dee0ef4595c8ad982f17e13725f255219 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Mon, 11 Jan 2016 21:34:41 +0200 Subject: Tamed wolf assists owner (attack / defence) --- src/ClientHandle.cpp | 136 ++++++++++++++++++++++++++------------------------- 1 file changed, 69 insertions(+), 67 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 74556d2a0..0f1164a1e 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -91,7 +91,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) : m_ProtocolVersion(0) { m_Protocol = new cProtocolRecognizer(this); - + s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread m_UniqueID = s_ClientCount; m_PingStartTime = std::chrono::steady_clock::now(); @@ -106,7 +106,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) : cClientHandle::~cClientHandle() { ASSERT(m_State == csDestroyed); // Has Destroy() been called? - + LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), static_cast(this)); { @@ -125,7 +125,7 @@ cClientHandle::~cClientHandle() // Send the Offline PlayerList packet: World->BroadcastPlayerListRemovePlayer(*m_Player, this); } - + World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again m_Player->Destroy(); } @@ -137,10 +137,10 @@ cClientHandle::~cClientHandle() { SendDisconnect("Server shut down? Kthnxbai"); } - + delete m_Protocol; m_Protocol = nullptr; - + LOGD("ClientHandle at %p deleted", static_cast(this)); } @@ -163,10 +163,10 @@ void cClientHandle::Destroy(void) } m_State = csDestroying; } - + // DEBUG: LOGD("%s: client %p, \"%s\"", __FUNCTION__, static_cast(this), m_Username.c_str()); - + if ((m_Player != nullptr) && (m_Player->GetWorld() != nullptr)) { RemoveFromAllChunks(); @@ -249,7 +249,7 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username) // Proper format for a version 3 UUID is: // xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B // Note that we generate a short UUID (without the dashes) - + // First make the username lowercase: AString lcUsername = StrToLower(a_Username); @@ -315,11 +315,11 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, { return; } - + ASSERT(m_Player == nullptr); m_Username = a_Name; - + // Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet): if (m_UUID.empty()) { @@ -329,7 +329,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, { m_Properties = a_Properties; } - + // Send login success (if the protocol supports it): m_Protocol->SendLoginSuccess(); @@ -342,7 +342,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, { World = cRoot::Get()->GetDefaultWorld(); } - + if (m_Player->GetGameMode() == eGameMode_NotSet) { m_Player->LoginSetGameMode(World->GetGameMode()); @@ -355,7 +355,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, cRoot::Get()->BroadcastChatJoin(Printf("%s has joined the game", GetUsername().c_str())); LOGINFO("Player %s has joined the game", m_Username.c_str()); } - + m_ConfirmPosition = m_Player->GetPosition(); // Return a server login packet @@ -574,7 +574,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk // Don't stream chunks to clients that are being destroyed return; } - + cWorld * World = m_Player->GetWorld(); ASSERT(World != nullptr); @@ -601,7 +601,7 @@ void cClientHandle::RemoveFromAllChunks() { World->RemoveClientFromChunks(this); } - + { // Reset all chunk lists: cCSLock Lock(m_CSChunkLists); @@ -690,7 +690,7 @@ void cClientHandle::HandleCreativeInventory(Int16 a_SlotNum, const cItem & a_Hel LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str()); return; } - + m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, a_ClickAction, a_HeldItem); } @@ -715,7 +715,7 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment) { return; } - + cEnchantingWindow * Window = reinterpret_cast(m_Player->GetWindow()); cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); // Make a copy of the item short BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment); @@ -763,7 +763,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, Vector3d NewPosition(a_PosX, a_PosY, a_PosZ); Vector3d OldPosition = GetPlayer()->GetPosition(); auto PreviousIsOnGround = GetPlayer()->IsOnGround(); - + // If the player has moved too far, "repair" them: if ((OldPosition - NewPosition).SqrLength() > 100 * 100) { @@ -780,7 +780,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, // TODO: should do some checks to see if player is not moving through terrain // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too - + m_Player->SetPosition(NewPosition); m_Player->SetStance(a_Stance); m_Player->SetTouchGround(a_IsOnGround); @@ -1069,7 +1069,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB } return; } - + case DIG_STATUS_STARTED: { BLOCKTYPE OldBlock; @@ -1078,7 +1078,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta); return; } - + case DIG_STATUS_FINISHED: { BLOCKTYPE OldBlock; @@ -1087,7 +1087,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta); return; } - + case DIG_STATUS_CANCELLED: { // Block breaking cancelled by player @@ -1353,13 +1353,13 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e } m_NumBlockChangeInteractionsThisTick++; - + if (!CheckBlockInteractionsRate()) { Kick("Too many blocks were placed / interacted with per unit time - hacked client?"); return; } - + const cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1)) @@ -1370,7 +1370,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)", m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType ); - + // Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block if (a_BlockFace != BLOCK_FACE_NONE) { @@ -1401,10 +1401,10 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e } } } - + short EquippedDamage = Equipped.m_ItemDamage; cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType); - + if (ItemHandler->IsPlaceable() && (a_BlockFace != BLOCK_FACE_NONE)) { if (!ItemHandler->OnPlayerPlace(*World, *m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) @@ -1451,14 +1451,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e void cClientHandle::HandleChat(const AString & a_Message) { // We no longer need to postpone message processing, because the messages already arrive in the Tick thread - + // If a command, perform it: AString Message(a_Message); if (cRoot::Get()->GetServer()->Command(*this, Message)) { return; } - + // Not a command, broadcast as a message: cCompositeChat Msg; AString Color = m_Player->GetColor(); @@ -1486,7 +1486,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO { return; } - + m_Player->SetYaw (a_Rotation); m_Player->SetHeadYaw (a_Rotation); m_Player->SetPitch (a_Pitch); @@ -1556,14 +1556,14 @@ void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickA a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction), ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount ); - + cWindow * Window = m_Player->GetWindow(); if (Window == nullptr) { LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str()); return; } - + Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem); } @@ -1591,7 +1591,7 @@ void cClientHandle::HandleUpdateSign( void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick) { // TODO: Let plugins interfere via a hook - + // If it is a right click, call the entity's OnRightClicked() handler: if (!a_IsLeftClick) { @@ -1610,7 +1610,7 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick) public: cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {} } Callback (*m_Player); - + cWorld * World = m_Player->GetWorld(); World->DoWithEntityByID(a_TargetEntityID, Callback); return; @@ -1619,6 +1619,14 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick) // If it is a left click, attack the entity: class cDamageEntity : public cEntityCallback { + public: + cPlayer * m_Me; + + cDamageEntity(cPlayer * a_Player) : + m_Me(a_Player) + { + } + virtual bool Item(cEntity * a_Entity) override { if (!a_Entity->GetWorld()->IsPVPEnabled()) @@ -1630,21 +1638,15 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick) return true; } } - a_Entity->TakeDamage(*m_Attacker); - return false; + a_Entity->TakeDamage(*m_Me); + m_Me->AddFoodExhaustion(0.3); + m_Me->NotifyFriendlyWolves(a_Entity); + return true; } - public: - cPawn * m_Attacker; - } Callback; - - Callback.m_Attacker = m_Player; + } Callback(m_Player); cWorld * World = m_Player->GetWorld(); - if (World->DoWithEntityByID(a_TargetEntityID, Callback)) - { - // Any kind of an attack implies food exhaustion - m_Player->AddFoodExhaustion(0.3); - } + World->DoWithEntityByID(a_TargetEntityID, Callback); } @@ -1685,7 +1687,7 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username) { return true; } - + // Check if the player is waiting to be transferred to the World. if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username)) { @@ -1895,14 +1897,14 @@ void cClientHandle::Tick(float a_Dt) Link->Send(OutgoingData.data(), OutgoingData.size()); } } - + m_TicksSinceLastPacket += 1; if (m_TicksSinceLastPacket > 600) // 30 seconds time-out { SendDisconnect("Nooooo!! You timed out! D: Come back!"); return; } - + if (m_Player == nullptr) { return; @@ -1960,7 +1962,7 @@ void cClientHandle::Tick(float a_Dt) m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast(m_UniqueID), m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, static_cast(m_BlockDigAnimStage / 1000), this); } } - + // Reset explosion & block change counters: m_NumExplosionsThisTick = 0; m_NumBlockChangeInteractionsThisTick = 0; @@ -1982,7 +1984,7 @@ void cClientHandle::ServerTick(float a_Dt) { m_Protocol->DataReceived(IncomingData.data(), IncomingData.size()); } - + // Send any queued outgoing data: AString OutgoingData; { @@ -1993,20 +1995,20 @@ void cClientHandle::ServerTick(float a_Dt) { m_Link->Send(OutgoingData.data(), OutgoingData.size()); } - + if (m_State == csAuthenticated) { StreamNextChunk(); // Remove the client handle from the server, it will be ticked from its cPlayer object from now on cRoot::Get()->GetServer()->ClientMovedToWorld(this); - + // Add the player to the world (start ticking from there): m_State = csDownloadingWorld; m_Player->GetWorld()->AddPlayer(m_Player); return; } - + m_TicksSinceLastPacket += 1; if (m_TicksSinceLastPacket > 600) // 30 seconds { @@ -2185,7 +2187,7 @@ void cClientHandle::SendChatSystem(const cCompositeChat & a_Message) void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_Player != nullptr); - + // Check chunks being sent, erase them from m_ChunksToSend: bool Found = false; { @@ -2204,13 +2206,13 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ()); return; } - + if (m_Protocol == nullptr) { // TODO (#2588): investigate if and why this occurs return; } - + m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); // Add the chunk to the list of chunks sent to the player: @@ -2298,7 +2300,7 @@ void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNu void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - + m_Protocol->SendEntityHeadLook(a_Entity); } @@ -2309,7 +2311,7 @@ void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity) void cClientHandle::SendEntityLook(const cEntity & a_Entity) { ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - + m_Protocol->SendEntityLook(a_Entity); } @@ -2329,7 +2331,7 @@ void cClientHandle::SendEntityMetadata(const cEntity & a_Entity) void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - + m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); } @@ -2340,7 +2342,7 @@ void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, cha void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - + m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); } @@ -2373,10 +2375,10 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo LOGD("Dropped an explosion!"); return; } - + // Update the statistics: m_NumExplosionsThisTick++; - + m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); } @@ -2566,11 +2568,11 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player) // Do NOT send this packet to myself return; } - + LOGD("Spawning player \"%s\" on client \"%s\" @ %s", a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str() ); - + m_Protocol->SendPlayerSpawn(a_Player); } @@ -2944,7 +2946,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ) { return false; } - + cCSLock Lock(m_CSChunkLists); return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end(); } @@ -2959,7 +2961,7 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ) { return; } - + LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, static_cast(this)); cCSLock Lock(m_CSChunkLists); if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end()) -- cgit v1.2.3