From f8c8dcc7f36366dc6b59e6741d466e739322d5d1 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 19 Jan 2014 00:54:38 +0000 Subject: Improved command blocks * Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity --- src/ClientHandle.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index faf583fbb..93dc78642 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -20,6 +20,7 @@ #include "Items/ItemHandler.h" #include "Blocks/BlockHandler.h" #include "Blocks/BlockSlab.h" +#include "WorldStorage/FastNBT.h" #include "Vector3f.h" #include "Vector3d.h" @@ -2203,6 +2204,14 @@ void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +void cClientHandle::SendUpdateBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Action, cFastNBTWriter & a_NBT) +{ + m_Protocol->SendUpdateBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Action, a_NBT); +} + + + + void cClientHandle::SendUpdateSign( int a_BlockX, int a_BlockY, int a_BlockZ, -- cgit v1.2.3