From 382e014ebcd44a72788bea8cdcec7f64861b063f Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 2 Oct 2014 23:50:41 +0200 Subject: Optimized chunk loader --- src/ClientHandle.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 20592c190..897fb8705 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -113,7 +113,11 @@ public: /** Authenticates the specified user, called by cAuthenticator */ void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties); - void StreamChunks(void); + /** This function sends a new unloaded chunk to the player. */ + void StreamNextChunk(void); + + /** Remove all loaded chunks that are no longer in range */ + void UnloadOutOfRangeChunks(void); // Removes the client from all chunks. Used when switching worlds or destroying the player void RemoveFromAllChunks(void); @@ -352,10 +356,6 @@ private: cPlayer * m_Player; bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction - - // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk - int m_LastStreamedChunkX; - int m_LastStreamedChunkZ; /** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */ float m_TimeSinceLastPacket; -- cgit v1.2.3