From 92e85cc96030285bba74837759925866c1be7235 Mon Sep 17 00:00:00 2001 From: andrew Date: Thu, 13 Feb 2014 17:13:09 +0200 Subject: Implementation of in-game maps --- src/ClientHandle.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index d9a86d983..b1f13954b 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -109,6 +109,8 @@ public: void SendGameMode (eGameMode a_GameMode); void SendHealth (void); void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); + void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; + void SendMapInfo (int a_ID, unsigned int a_Scale) override; void SendPickupSpawn (const cPickup & a_Pickup); void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); -- cgit v1.2.3