From b008ba5d982542d8a2857544af1aa88a41cf7b13 Mon Sep 17 00:00:00 2001 From: archshift Date: Thu, 24 Apr 2014 17:24:39 -0700 Subject: Refactored SendChat(), placing the message-type formatting into its own function. Removed default case warning in the process. --- src/ClientHandle.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 3d01d8034..e2b44ce8a 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -77,6 +77,9 @@ public: This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export + + // Formats the type of message with the proper color and prefix for sending to the client. + AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication -- cgit v1.2.3