From b10d0b95cbdce1d476f14415901c89bf324c0c18 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 15 Dec 2013 14:48:17 +0100 Subject: Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function --- src/ClientHandle.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 19ebc023d..51068a319 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -116,6 +116,7 @@ public: void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); void SendPickupSpawn (const cPickup & a_Pickup); void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); + void SendPlayerAbilities (void); void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline); void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+) void SendPlayerMoveLook (void); @@ -175,6 +176,7 @@ public: void HandleKeepAlive (int a_KeepAliveID); void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); void HandlePing (void); + void HandlePlayerAbilities (int Flags, float FlyingSpeed, float WalkingSpeed); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); -- cgit v1.2.3